#satisfactory
1 messages · Page 55 of 1
I'm staying out of it, I have a monster coking plant to complete 🙂
I apologize if my tone was off. I'll try to remember my tone indicators next time /sincere
I wonder if there's a page for converting text to semaphor emojis to flag this nonsense over to the correct channel
it was about turning 4500 oil to turbofuel i dont know how we ended up here
nah its fine im just new here so im not really familiar with others expressions and stuff. its fine
I just unlocked turbofuel yesterday. I'm going to have to ship some concentrated coal to my oil factory
it started with turning 4500 oil into most power, and then they decided they want turbofuel, which is far from the most power
Wait, really?
wait it isnt?
not to mention that turning 4500 oil into TF is a massive waste of effort
wonders what the recipe for turning oil into team fortress is 
Why wouldn't turbofuel be the most efficient?
because there are other fuels
I know at least one component is the Sandvich
damn i guess i was playing wrong making 2400 rocket outta 2100 oil while making enough rubber and plastic for everything else. beautiful game
2x typo
ask soldier he might know a thing or two about that
I was thinking "that's way more turbofuel than you'd ever need", but I guess it's a waste of effort because ... uh. I'm not actually sure now. Turbofuel can be converted to rocket fuel. Unless you're using the alternate recipe that bypasses it, I guess.
<@&370483737957236737> I now want to give you the mental image of the TF2 characters playing Satisfactory and the Soldier arguing with ElevADA
he will be teleporting bread for the entirety of the game
Now I have to do the math on all this. Great.
its actually more efficient to make turbo into rocket last time i did the math
who needs spaghetti belts when we can get our carbs from all this bread?
spawns bread crab boss from teleporting bread
Eyeballing it that would be my guess, but I'm not doing the math right now
depends what you mean by "efficient". both recipes have pros and cons
I had a power plant and was producing nearly 200 gws of power now I'm producing half that even though all my plants are working fine idk what happened
one is more sulfur/coal/nit efficient and the other is oil efficient. and power
maybe a hiccup in production?
Everythings fine. There's gotta be power poles not connected somewhere
unless something really shits the fan
new @void gorge merch
something tells me we shouldnt be sending soldier to explore the red forest areas. gotta mind the ptsd
default is resource efficient
alt is simple
that too. happened to me a few times when rebuilding my bases
crab walk spy turns into 
alt can also be more resource efficient
depends which resources we're talking about
Ask the engineer
Is there a way to wipe all the buildings on your map so you can start fresh with all the progress you have
honestly depends on your goals entirely. thats how i find it efficient cuz of the other ways i built my factory
If you're running low on available oil in the map I'm legitimately impressed
without having to start from the first tier again
he'll be hammering the oil nodes
Advanced game settings
SCIM
oil diamonds is one hell of a drug
Make a new save and start on whatever phase you want
trust me the math is horrifying when you push the game to its limits
oh yea that sweet sweet black diamonds
Can confirm I used the whole oil coast for this
can confirm i used 80% of oil on the map for this
atm @merry kettle at 420,000MW at best
Decent chunk of power though, are you having power grid trouble?
so im trying to figure out coal power am I supposed to hook the water extractor up with a wire to the coal gen once both are powered up?
kinda taromani some fuel gens are not getting enough power 960 times 600 should be 576,000MW i should be thinking
One approach, is to use a biomass burner or two, to "prime" the water lines completely, then connect them to the coal, you can hand feed coal to boot the system up, just make sure you have the coal mine and its belts connected for when it gets powered, once it's running, the coal burners themselves will keep water and the mine going.
How many generators are individual lines feeding?
i dont understand
60 per line taro
Oh crap, what I'm thinking is that is way too many, the numbers might add up but the problem is generator cycle time, some are getting starved because that part of a pipe keeps getting taken up by other generators, so some parts of the loop never actually get to fill.
Even at my absolute massive scales in the past, I never passed 37 on one line, and that was part of a loop.
when I hold e and look at the power line it has a capacity of 615 mw does that mean I did it?
some are going to the end of the line some arnt
and the biomass burnders are still there but the biomass is not going down
over time the back ones get filled up so it gets to the end of the line
but in reality... its gonna take a long while for that to happen
Sounds like you already got the coal going, check the generators, if they're filling with coal and have all their water, all is cool, just watch for the odd yellow light.
can I delete the biomass burnders?
That can be sped up by offlining some gens, but the system itself can be quite blergh, something to do with how the game handles liquids.
Man seeing everyone else be so good at the game is discouraging
bro do you not see me
Should be able to, hell early on, you can leave them, their output can be clutch early game if you risk blowing a fuse.
i was just talking about the ones I used to jumpstart
So was I 😛
yea thats wonky too but still i never had problems with it and i run a big fuel generator factory
some pockets are not having all gens going yet taro
so now I just need to go to a pole that is in thhat grid and bring the wire back to my base?
or even off
My rocket fuel power station has 30 generators (on two floors) per line.
or maybe youre a normal well adjusted human among the sea of compulsively obsessed autists
and dumbest fuel line not working ethier
But I am compulsively obsessed I’m just also bad at the game
Eyak, Erm sometimes pipes connect but not, if you get a hard stop like that, just del and immediatly replace the pipe.
try reconnecting the line. pipes sometimes get bugged and dont transfer fluids when they should
or i am not making enough turbofuel
Everyone has cool builds that make billions of things every nanosecond and I’m celebrating figuring out how to make this dumb ass power grid
different kind of obsessed then. but dont fret, there are always tools to do your job for you
we've all been there. gotta burn a few fuses out before you get there
@surreal ingot everything takes time to get stuff Moving my spire coast project took me 4-6 months
Don't be discouraged, everyone starts somewhere, you're talking to some folks who have thousands of hours played.
of almost non stop working and i was done about christmas time
could be. check your refs/blenders for any overflow/underflow
scim, select all, move, done 😛
i don't have any buffers
not all my fuel pipes acting a nice person not even flowing
Right now I got myself distracted with building a coking plant because I forgot about it after moving 12,300 bauxite across the map 🤣 , this place will take me a couple of days to fully build, test, troubleshoot and build annexes for before I move the needed coke to where I want to make aluminium again.
maybe weird altitude changes? fluids act very differently if they have differing heights
This is the height of my skill
i might have redo compact coal one second not getting enough filled the other side getting to much filled
that aint a bad starter factory. its neat
you should see my spaghetti mess. makes your be grateful to your own factory
start small and go bigger and bigger
Bad? , no, hell
, just new to the game, that's relatively tidy, experience at builds and the like develops in time, same as learning anything else.
i remember at start having big big storage of stuff and ish having doing irl stuff
while items produce
I need to figure out how to make it look better
now water having issues YAY!
stick it in a box and paint it
it looks really good. and its also efficient. best of both worlds
Might need to do a restart of the save and find a more open area to try and figure out storage and shit
is having 2 pumps on same pipe line is that okay
Do you have a tools plan to link, you might have a numbers error somewhere.
does putting too much coal into the manifold system at my power plant negativly affect anything?
no its not. pumps dont stack. only use if necessary
Yes, just space them so their head lift will attain the heights you want.
All the caternium I've used up to now is 1 1200/min deposit. Now I need 3000 for my power plant. Yay :(
ik link but its what i am going by
no just power instability due to your coal miner working sporadically
As it is it’s kinda eh on efficiency. What you see right there has 4 nodes, and only one of them is being used because I couldn’t figure out how to use all 4 without making it look like a meme
Multiple pumps on top of each other, nope, only the end one will do anything at that.
id rather be a meme than be inefficient but oh well
Oh it just sends the link
turbofuel lines are 487 per minute then i do 360 due to what ever at dived by 60 then 600 line for RF
I want it to at least look good you know
then i do last 127 ish of turbofuel to the last last RF stuff
as i said its fine if thats your goal so cheer up
so when I hit e on the on a power pole and it has a max cons of 80 mw and a capacity of 600 does that mean the effective power I can use is 520 mw?
It also isn’t well placed, which is why I’m thinking I’m gonna restart when I get on tonight
It’s literally on a tight cliff opening
nothing some foundations cant fix
flatten the place
Man that is a seriously complex build.
I still haven’t figured out how to efficiently make concrete yet
it took me since mid feburary or early march to get started
You have actually more rocket fuel output than I do and mine produces a shit ton of power.
no your effective power has to do with current cons. max just shows how much you could potentially use. its always good to have more cap than max cons to prevent blowouts
its alll bluecrater lake stuff
make a little factory and go away for a few hr like a mini walk and come back
early game u will be waiting for items for a while
dont need to. just dedicate a node to concrete, hook a chest and forget about it. come back 30 mins later and youll have all the concrete in the world,inefficient or not
i jsut do a bunch of storage and come back when its full
Honestly I make all the base stuff really fast with what I have set up except concrete
why is capacity not max
I do this but it never seems to make much
yeah i agree concrete is a pain early game. the only solution is more miners and nodes
either due to your machines not getting enough ingreds to work or having full output. both makes them go on standby which uses less power
This is my plan #math-and-meta message , multiply it by three though, this setup is in the basement of each tower, not all the blue craters oil is used, some is going to the swamp coking plant for aluminium ingots, I aimed to keep the whole thing simple, the compact coal byproduct is sent to a nearby foundry to make just over 4k steel ingots.
id love that if not for the horrible lag i get when playing multi
i might might went overboard
no can do sorry. gotta play it solo
what huh
so do i champ
So many decimals, it doesn't take much to trip the whole system over, one reason I targeted whole numbers, each tower has 240 generators, running at 240% (uses 10 each) to use an exact 2400 rocket fuel which each basement creates, it saves me having weird numbers causing catastrophic stalls.
i think i have to little or annoying numbers issue
i never faced any weird numbers when making rocket, no matter the recipe. maybe something isnt mathing right?
decimals don't really matter. a number is a number
Possibly, vast systems are a nightmare though, remember this place from early access: https://www.youtube.com/watch?v=EvTc93T8-G4 , I worked out my maths based on 4000 turbofuel, bloody thing actually produced 3996 ...
it does if you're doing precise distributions. cause me a lot of pain for alu prod
then don't
My choice of recipes should simplify my aluminium, 12300 bauxite in, 12300 ingots out, and wastewater for pure copper to send on to particle accelerators as copper powder.
sure. then the last producers dont get enough ingreds while earlier ones overflow/fill for 300 hrs till the entire system adjusts. slowly... painfully
anyway to fix it
did the same later on in the game when i remade the entire alu prod. works great
if only i knew what we are handling here i would
It's the whole reason for the coking plant, I want coal for diamonds, and if I use coal, I get weird numbers and fewer aluminium ingots.
i used oil then turbofuel one later. worked pretty well since i already had everything i needed from my previous setup
i am making a ton of power to get started with other little projects rubber plastic factory among others before nuclear then other stuff
never did any precise distribution and never had to wait a painfully long time for anything to work itself out. the longest are nuke plants, and it always takes me longer to fix my mistakes than for them to level out
thats nice. i like the control more though. leaves less room for error and faster troubleshooting if something acts up
I need to decide how to output the coke, around 2000 of it is going to particle accelerators for diamonds, the rest for bauxite, designing the feed is being a pain.
alright what kind of power? fuel generators from extra residue?
Resin is just getting sink for now
having some raw material numbers and some objective output would be a good starter, along with any recipes youd like to specify to use
oil to HOR then to blenders for fuel then refinery in compact coal then basic RF recipe
alright. you can get 3400 hr and 1700 resin from it, with 6800 water youll get 6800 fuel, then you can turn that to 5666.666 turbo with 4533.333 comp coal, then ti 9444.444 rocket with 944.444 nitric and it gives back 944.444 comp coal as well which totally uses 3777.777 nitrogen,944.444 water and 314.814 iron plate.
with all that you'll get 566.2gw of power
i am only doing atm 420,000mw at best ish
well thats no good
i did 960 fuel gens
for some reasons i think you can power up to 2264 fuel gens with this if they all produce at max cap
i am trying to figure out doing max atm
leaving it running for a few hr at best seeing and i proballyy have to redo the belts for compact coal
wait that can only give 240gw max. you sure you didnt misstype your output?
i have 96 blenders atm
well it wont hurt checking the producers to see which ingred is falling short
the last few are cause 487dived by 60 is 8 so the 6 are going in then extra is going to the end end is getting 127 TB
if those are for rocket then that'll be 9600 rocket at max cap, which is more than enough
alright, are turbo producers stalled for any reason?
i think so some fuel lines are not having enough IDK and some HOR are full
some machines in HOR way are full
so the heavy residue is fulled out but there isnt enough fuel being produced to feed the turbo... maybe check the water supply or the fuel pipes logistics? you might be pushing the pipes too far
i did 68 blenders for fuel
which is precise
but that means you need to move 3400 heavy residue into them, meaning you need 6 different mk2 pipes for the job
https://www.satisfactorytools.com/1.0/production?share=5MDfAOgNpTBIdsu4KgCm i followed dis minus RF to add the 2 extra on the ends
i did 75 HOR refinerys
excuse me i meant 85
thats precise. the problem isnt the heavy residue, its either the water or the fuel logistic pipes
going up water i have 4 or 8 pumps on 1 line
thats no good. how far up are you pumping those waters?
14 to 15 with 4m wall highet
that is accurate and correct
some water extractors are OFF WHAT
alright so its enough
yep found the problem lol
why do people have belts make 90 degrree turn instead of going fastest angle
i had once over 1000 fuel gens but i was doing 2lines for 6 fuel gens so i took those out 120
That'll explain the shortage of water.
OH PAST ME 😂
dont blame yourself. connecting over 70 water extractors is not easy. you're bound to miss some
all att 300 per minute
clarity and neatness mostly
is there a video tmr
Urgh 🤦♂️ I just had to move an entire refinery cluster two metres to the south because they wouldn't line up with the belt feeds.
also some of the lines are not at 600 per minute so i need to take a look at that
welcome to Satisfactory :p
hi munin hows life
Tell me about it, I hadn't realsied I mis-placed them during the initial rush to construction.
is having 2 pumps going up for a wall is that good
i always prefer to do 600 since it turns out pretty neatly with 5 extractors since i hate using power shards on anything that isnt a node
as long as you respect the max head lift you're fine
at 31.7 for turbofuel pumps
1st of pumps at 49.2 2nd is at 8.0m
thats pretty good
1st oil pump at 52.4m
2nd is at 14.3m
3rd is at 6.5m
17 for 4m wall hieght for oil pumps
maybe consider removing this if the second pump is mk2?
mk2 pumps have a max headlift of 50 i think, so unless you are reaching that limit then theres no need for extra pumps. it just handicaps the previous pump for no reason
hey i've got 3 oil extractors, one of em is much lower in elevation. is the bug still in the game where the 2 higher extractors allow the lower one to pump fluid regardless of head lift?
or did they fix it, and i'll need to put a pump there
You can use Liquid biofuel for the chainsaw, right?
I would say no, but I haven't checked in quite a while
This makes me angy
you could use the liquid biofuel to aid deforestation by using the jetpack to yeet nobelisks from above
Yes, but then I would run out of biofuel
you can make biofuel from creature parts
And I'll be damned if I don't burn down as much of the environment as possible
It's not the same if it's not fueling industry
i think you can
See I thought so
Hm. I saw the other day that there was supposed to be 103 sloops to find? I can only account for 75 plus one sloop that I cannot find on the interactive map site.
i did it just fine in the east side oil fields
Because back in alpha/beta, they didn't even have solid biofuel. It was just called biofuel, and came in the packaged liquid biofuel form.
The Chainsaw uses Solid Biofuel as fuel. It consumes 75 MW and Solid Biofuel has 450 MJ of energy, therefore one Solid Biofuel is consumed every six seconds.
https://satisfactory.wiki.gg/wiki/Chainsaw#Fuel_consumption
the rate of biofuel production is actually insane if you use alien protein stuff
But what about my dna points?
ah so i was mistaken
How will I afford all my schematics?
go farm some spiders in the forest or caves
But they're scawy
sinking parts. I've never sank a single dna capsule
Weird flex, but ok.
maybe the hatchers? those are easy to kill
fuel your chainsaw with pork chops
I'm just teasing, I don't care
The American Way
neither did i but i did make hella biofuel outta them
no that would be with crude oil
I have 2.5 industrial containers of solid biofuel
mythbusters proved meat can be used as rocket fuel
Just raw crude oil. Don't even process it
leaves and wood only lol
at some point production turns to compulsion. i think you're way past that point
power atm at 430,000MW or 441,000MW at best
bald eagle screams in the background
bald eagle red tailed hawk
for these setups does it matter if you have more or less ores going into it them?https://www.youtube.com/watch?v=A1ju2_1sUj0&t=497s
Hover pack + building powerlines as you go + cluster nobelisks = What forest?
that would be a warcrime if ficsite wasnt dominating the world
Nukes are better for that probably
Not as much as you may think, but more fun to watch them going off one after the other.
Fun fact: The Space Giraffe-Tick-Penguin-Whale Thing takes TWO nuke nobelisks to kill.
tough ass tall cockroach
Lol
more ores wont make much difference unless you scale, but less might bottleneck your production hard based on how you distribute the ores between smelters. use with caution
This person knows his film history
o/ all
Doin alright, bit drained. Yourself?
Same, but a bit more literally, since I donated plasma today
Oof, yeah, that'll do it
drained physically but filled emotionally. good work
I'm drained emotionally too, but I'll take the affirmation anyways, since you offered it
a drop of hope for a desert is still better than nothing. at least you got to help some other fella
Heh, and filled financially 😏
Gotta make rent somehow
If only I could get one of those. (I supposedly have one lined up but we'll see)
Fingers crossed!
I lost my photomode folder again 😦 They arent showing in the right place per the FAQ
1.0 or 1.1?
im guessing that there will be a dlc for a whole new map one of these days
Lol nope
1.1
no photomode in 1.1 silly
They've confirmed that the map was the beefiest content to make
*1.0
1,0 had it
then what was changed in 1.1???
1.0 photo mode is hardly a mode
ws it jus decoupled?
They are in %localappdata%\FactoryGame\Saved\Screenshots\Windows
a looot of upgrades
No, sorta a whole re-vamp
With decoupled, filters, the dollly, and some more
you get paid for blood donations?
Plasma you do
In the US any how. Can't speak for other countries.
ah well its still a nice boost i guess
I got paid $100, but it's because I'm heavy and a new patient. Normally, you get compensated around $50
Soo it will all be a thing of the past now with Japans syn blood
@pliant prawn find em?
Prolly not, because the whole point is that they need to sample the population's plasma, right?
🤷♂️
Like, at least for the study side of things
aye. for some reason they werent refreshing? like I had checked there but they hadnt shown up? IDK man they there now. Thanks!
its a horribly biased study if they incentivize people with money to do it
I just always thought plasma was the "more saught after"
maybe thats why they're paying for it
Like I think they said they can only use by blood for testing because I'm queer (Details are complicated, don't @ me)
True
No details needed, but that seems a load of biased malarkey imo
How fast does a fuel generator burn through turbofuel?
Depends on the fuel
Turbofuel
damn we got queer blood now holy hell
but honestly thats interesting
7.5/min
When they inject me with needles, rainbows come out.
sounds fun at parties
They have to quarantine it else the glitter gets everywhere
Do I want Dark matter recrystalisation hmmm
yes
!wikisearch fuel+generator
The Fuel-Powered Generator is a power generator building that generates power by burning liquid fuel (Fuel, Liquid Biofuel, Turbofuel) or gaseous fuel (Rocket Fuel, or Ionized Fuel).
At 100% clock speed, one Fuel-Powered Generator produces 250 MW. The type of fuel does not affect power production, only...
@jovial oracle
even better once you get to rocket
Rocketfuel?
you could basically skip nuclear completely if you do it right
If you're making aluminum, I would get RF imo
Haven't reached aluminum refinement yet.
You can get a whole lot of milage with just regualar fuel, and even dilute, it isn't a stretch to convert section by section to tubo or rocket as you see it.
Currently completing Phase 3.
yep good way to get rid of heavy residue, but it can be a lot better
Though, I guess you don't NEED aluminum .. I was thinking for empty tanks lol
good luck
Still have to remove all the repackaging nonsense. (hate that diluted is considered more "efficient" due to qty made, simple RF is much better ... again, imo)
Research under the sulfur tree in the MAM
i also prefer normal rocket after doing some maths. you could optimise it anyway you want too at such a low price
I used nitro rocket for simplicity and solid numbers that I can work with with minimal effort.
i did so too, until i realised im actually getting robbed with that. so i switched. had to rebuild my 2 oil nodes
And, I personally love that RF plants can usually be setup symmetrically...
that too
One of my RF plants: #screenshots message
And a bigger one I did my first run through: #screenshots message
thats a very nice looking factory right there
this is the way
You always lose efficiency for simplicity though, but the power station along with its support tower produces so much power I doubt I'll ever use it all.
thats true. afterall every run is unique with its own problems. and for my objectives, it was bad. but i was using it waaaay longer before i finished the game so id say its very very useful for what it does
I'm primarily rebuilding for the sake of it, most of my factories which were skeletal temp affairs have been torn down, I'm using containers full of materials and hoping I don't run out or I'll have to rebuild more temp haha, I've completed phase 5, I just haven't launched yet because I want a cool factory first to video it 😄
me too. i basically had nothing to do till phase 5 finished and i had to make sin cells so i was like why not, so i rebuilt every single factory with new recipes that i didnt have throughout my run and by god did it simplify everything by a whole lot. never thought id need this much rubber in my entire life but here we are
I have the entire spire coast slated for rubber/plastic, merely planned at this stage, not rebuilt, my current source of rubber/plastic is from my power station byproduct work, only 240 of each.
still salty that copper powder has no alt recipes. that thing really pushed me a lot
Copper powder is the reason I won't be recycling the water at the baux plant, pure copper madness incoming!
honestly same. it gave me a big scare of water scarcity when i realised just how much copper im going to need
nothing a bit of copper alloy can't fix
no that wont be enough sadly
more pasta than Italy
exactly. im making the mother of all pastas jack
Heh, I'm sitting here for the last 10 minutes being like "wtf, why is water not filling my pipes? Am I having pipe problems for the first time ever? ............ Oh .... guess I need to add power to the extractors" ... 🤦♂️
happens to the best of us. you really lose focus when you do something 100 times
I had a catwalk run setup that was carrying the power to everything and forgot to reconnect power after I re-built it last night lol
Yo radar towers are awesome wtf
Just unlocked geothermal generators, how do I use it efficiently?
what does "efficiently" mean to you in this context
Is anybody else still annoyed that they haven't added a second back slot for the parachute
Or, at the very least, allows you to put that, jetpack and hoverpack on the hotbar
But I feel like having the back slot for the jetpack/hover pack makes sense but personally I use jetpack to get around the map more so than building bases and such so if I'm just jumping off cliffs and stuff I'd rather be able to activate my parachute without having to boat clutch it
Both use the same key to activate
true
But that's a simple keybind change or add
You could always add a second keybinding for it one specifically attached to the jetpack
I do agree they should make the parachute hotkey different but it would become less user friendly and I suppose not a lot of people asked for that
fair
Maybe if you add that as a suggestion in the Q&A site and it gets a lot of up votes it'll be added
ill look into it thx :)
Building out my factory basics in my Caterium Falls factory, so I can finally stop running out of concrete.
now i have thing of TO MUCH comp
Literally all my concrete that I've been using has been bare bones residue and like the first handfuls I manually shoved into recycling.
I'm finally running low and it's time for me to have concrete for myself and not just the random lint I find in my pockets.
Wet concrete in the crater in the grasslands, all emptying into an ISC with DP, never run out 😏
Err, mutiple ISC's with DP's. At least 3
That's what I was planning on, but wet concrete decided to never show up like a loser
Rat bastid!
If it makes you feel better it took me over 30 hard drives to get diluted fuel
Hello Brave FICSIT Pioneers!
I haven't even gone out to look for that
It's just rng
where would be the best place to go if i wanted to get tips on gameplay and buildings ?
Here
But if it's aesthetics you're after, #design-and-architecture if it's calculations for production #math-and-meta
just hang out and chat. ask questions when you have them 🙂
if you're looking for specific things, searching youtube will give you a ton of people with howtos on various things
yay everything is full now
i think a lot of yt streamers end up trapped in their own echo chamber about 'their super-awesome solutions to problems', but a lot of it is helpful to newer players nonetheless
I've seem that a lot in my search for improvements on my own builds and ideas.
Should I automate Modular Engines and Adaptive Control Units?
yeah, i'm not trying to badmouth any of them or anything. its just that when you form a community of people who follow you, there isn't an egalitarian sharing of ideas, that kind of leads to the trap i was mentioning
yes to both eventually, but which you should do first is probably more what you're asking. my though is mod engines are the lower hanging fruit
Tbh I've been guilty of doubling down on poor ideas, the results have been some epic fails that took weeks to build and several days to demolish.
i have the excess comp going on overflow to sink
yeah, we all suffer from that a bit
Okay.
in games like this, there really aren't any rights or wrongs, but i've noticed that there's like a few different quantization levels of skill.
and then there's just stuff regarding what people enjoy doing with the game
I spent the past few hours trying to sort out that damned coking plants outputs, I'll route it another time, I really needed to take a break.
some people are content to design the best truck stop that wins all sorts of architecture awards, then there's people who want everything to run at 100% efficiency all the time and then those in between
Thank you
Ladies and gentlemen, i have built my first ever train
it is absolutely crude as hecc, but its a big upgrade :)
choo choo mfer
as soon as i finally decided to make the journey to set up a road to my Oil Refinery. and actually build the refinery, the Milestones started booming quickly
yay problem the ends of turbofuel are not going down fast enough is that okay
i am testing now to see before blenders to add a pump to see if they go father down
"going down" meaning down vertically? or along a flat manifold?
the tractor is useful in the early game for centralizing what small factories make into one place. the truck isn't all that great except for some targetted high-volume last mile sorta cargo moving
YAY i am at now 487,000MW or 490,000MW at best WOOT
i might break actually 495,000MW 😮 😮
😮
making more power than i am atm 🙂
i only have a 3 gw coal & 120gw rf plant atm along with some geotherm and APA
That with thermal?
geothermal*
my numbers don't include geotherm if you were asking me
i am debating on adding a other 120 fuel gens at 600MW each
I was not lol. But same, I hate seeing that fluctuation lol. Only 95,850 here. But I want to see that number stay constant
i gave up caring once i started making pasta/diamond/ficsite
That only fluctuates the consumption. That one I don't care, as long as it's way below created.
tbh, i haven't branched out to much of the map yet. i started in dune desert and there's just so much stuff there
i pushed down into the swamp to build starter aluminum and have most of the spire oil being processed, but that's about how far out my building has gone so far
now i need to think my next project plastic or rubber plant or nuclear or DD base building
509,000MW at best i am making now
i am debating if i should do a 300 comp thing making just to help me in with the factory
at 492,000mw
i don't stream
oh found a other issue some of my machines are not going enough
do pumps help with flowrate @latent prawn @cyan garnet ?
They do not
only headlift
idk i might have to add a 300 line for sulfur maxeek just to help it
nope. flow is determined solely by how full the pipe is and its speed
compact coal is issue
Is there going to be a update for the ass trucks ?
1.1 is june 10th and soon june 9th or june 8th i am making helpful blueprints
probably not, lol
i kinda get the feeling that nobody at css really wants to work on the vehicle code 😛
Should i add a 300 line of coal and sulfur maxeek to help my issue of comp
why don't you math it out and supply exactly what the math tells you rather than guessing or worse asking random strangers on the internet?
i just kinda feel like it isn't a thing anyone really wants to work on
well, that's the push for them, yeah. means more sales
i need to see if having much is going to help it or make it worse
and also its a a later issue
Did you not make a plan before starting this giant project?
What did the plan say you needed for coal and sulfur?
compact coal
haven't seen him on stream in ages
just a few not getting items 🤔
i saw this compact coal plant build on the wiki but im having a hard time replicating it, is it stil possible to do it?
i think the hitbox on the coal gens changed in update 8 to disallow their close packing like that
yeah, i seems like it. any tips on how to make 24 coal plants? just use the normal 8 coal x 3 water and just do it 3 times?
that's pretty much all there is to it. keeping them all as separate modules tends to be a good way to go
To keep it the most simple, that would be the best.
im feeding them petroleum coke, first time doing like this. before that only with coal
i like building power plants as discrete chunks that all work independently; it means i can bring up & down pieces of the plant
u mean like near, or foundation on top of water?
remember that coke has a different burn rate in generators than coal
yeah, i checked in the wiki before planning their production. it said 600/min for 24 coal plants and 9 water ext
that seems like a really good setup to expand, the ones i was doing before were on land and limiting my space to expand basically to only 8 in that space
i just realized that when i started getting oil, that is just easier to build them on top of the water
Community propaganda imo. sips tea
for now i cant even push that much, since still on mk3 belts but already planning for when i get mk4
tbf those numbers can only meet the requirement if the delivery is instant or belts always full, since its not accounting for the few seconds it takes for the coke to arrive on the building
so i always like to have some more extra
This is why you allow to fill before starting full production
Underclock many to .1 or put in standby
incidentally, in the picture i shared, each pipe network is delivering 900 water/min
hmm didnt thought of that before
seems cool too, ill try to do something like that tomorrow. bit tired now
not sure whats that related to but i havent unlocked that yet, still on phase 3
Each oc'd to 300 and feeding both ends and middle?
yep
because a coal plant is so simple and symetric, you can get away with such tricks
I mean, ideally you'll then want to start at the smelters and work down to figure out why 🤷♂️
i've found that aluminum won't back up if you keep the scrap output moving
Tbf though, I 'borrowed' the layout from someone else's' I saw.
what often plays hell with it all however is that right around the time you start building aluminum, you're introducing trains and get the hoverpack. when you have things connected to power switches, as the hovepack switches btw rail & power pole connectors, it causes machines to stop for a moment
tc
Yup, gonna do a twirly and face-pant into a pillow. Ciao!
i do sleep 😛
my dismantling crates keep disappearing.. i just deconstructed a droneport on a rather clean area where i had build only foundations so far.. and that drone port.. catn find that freaking crate for some i even have ghost map markers on the map but when i go there it is like they are somewhere below or above me
same for me
lost a bunch of power shards early on to that when I started my current save
fr? are you jetpacking
i feel like i broke my save somehow by messing with that setting about where the crates lands at
i set it back to on dismantle site but they still disappear
For the first ones I was definitely not jetpacking, standing on solid ground didn't spawn a crate
I never changed that setting so yeah
yep
^^
Mechs anyone?
Why is my friend lagging hard when he is on my server? Like I have a good pc and good connection but he is lagging
there's also any number of posts on similar issues in #1038092680493801533 , I'm sure it's been solved a number of imtes
ava sass is the best part of the game
she keep most people sane while trying to unspaghetti their conveyer belt
typo
ADA is the only thing that make hte pioneer wanna colanize the whole planet
to prove her AI brain that we are the pioneer that will save humanity
The level of spite that make me shed a tear
For the Fitsit
Fisct
Ficst
yay
🎊
Now i want an ai wifu whre she clap in joy every time i unlock a tier
The second thing that keep the pioneers insanity in checks
the radiation gets him
I didnt unlock oil yet.
make ficsonium for him
i mean I want to but the lil guy aint around for some reason
but there is a stupid bean because of course there is one
i think they got set in spawn points. its just that I never made the guy despawn. he sometimes came to look around and ran away after I pet it










they need to add a mouse smoothing option for cinematic shots
controller for dolly mode?
nono
on pc with mouse
so your camera movements are kind of delayed and smoothed out
1.1 = controller support
is there a way to get drones to wait like trains do?
You need a block on the other side of the junction. You always need a block after a path, but there also needs a path on the other 2 lines, other wise the path don't know what it is reserving.
The block signal tells the path signals what area they are reserving.
those rail doesnt need any path signal
That was not the question. 😊 Guess he is learning. But yea, paths are only needed on really high trafic areas.
But 9 out of 10 times, block signals do the job nicely alone.
One thing i really love, is when someone is asking for help and they don't respond to the help they get. 😅 Have a good day, i am off chat again.
I'll take that as a no.. I have an idea how to trick them into waiting..
definitely not bcs im just lazy to do reply in mobile
It was more to the guy/girl we helped 😛 Take care mate.
I guess I can't trick them either.. does anyone else try to get their drones full? or do most just let them be half empty.. seems like a waste of fuel
even with the port full, the drone still isn't.. is this a bug or is this intentional?
if they are moving the full throughput there is no waste
not really
and the yshould be picking up as much as there is available
they are not.. that is what is confusing me
mods? 1.1?
1.0 vanilla
server?
local
as in it's a server you are running localy? or just playing the game ?
just playing the game
extra weird. try restarting the game, maybe it's just visual
as unfancy as one can get
after restart no difference..
is the drone inventory smaller than the ports? its picking up exactly half the capacity of the port even when the port is full.
the max throughput I am getting is about 300/s
I'm assuming it's normal/known bug to have weird behavior with vertical splitter connecting to floor holes? I've been able to make it work kinda sorta but it's annoying
oh is that what you were comparing it to? every vehicle storage is less than their ports
I thought you were actually lookign at teh drone
can you actually look at the drone?
afaik you can click on drones to open them up like other vehicles
err.. I mean in the drone
their capacity is 9 stacks
I should skip to tier 1 when I restart but there’s something satisfying about having a shitty setup at first and grind from literally nothing
It takes time for the drone to load, do you have it's time set correctly? I messed that up a few times
It might be taking off too soon
time set?
Yeah you can edit it I think at the port. I'll be on in a bit and can double check
Trucks and tractors have a similar feature
I don't see any settings on drones other than what its destination is.
I know trains have a "wait until full" setting.. I was looking for the same on drones
I'm pretty sure it's a actual timer setting. Going to boot up in a minute
with all current 'things'.. I am at about 300/m per drone.. and costs about 45 fuel per trip per drone..
so I'd need 4 drones and about 60/m fuel.. I feel like trains would be easier if it wasn't so vertical
I mustve been tripping because now I cant find it either. My bad sorry! So they arent filling the whole drone inventory? is that the issue?
I don't think drones have any timing settings
you can force trucks to wait at truck stops and trains have timetable settings
no.. the problem is the drone is too small.. I thought it would pick up the full port inventory.. I can't see the drone inventory, probably because I am looking during take off or landing and you can't during that time
aim at the drone in dismantle mode
ohhhh gotcha my bad.
oh.. I thought you guys meant it had an inventory like a train car does 😅
1 drone is moving about 300/m and costing 15/m fuel.
I need to move just shy of 1200. production needs 1167.14/m but I'll just move a pure node.
but thinking if they are bi-directional, then it would cost less.
you can have two drones on the same route, each drone owned by the one of the ports
otherwise a drone port can serve an unlimited amount of drones, but can only own one
that would be about 4 drones and 60/m fuel to move 1200 caterium to the factory.
(using tempered because I want to)
its 389.047/m coke + 1167.14/m caterium = 583.671/m ingots
so if a drone is about 300/m
I 'could' send the coke instead.. put the foundries at the miner.. and send back ingots..
that would mean I only need 2 drones and 30/m fuel
yep, that would be smarter
caterium and SAM produce less ingots than ores, so for "compression", it's better to process them to ingots
yes, but I was thinking I didn't have the coke.. but technically the drones are empty on the way to the miner anyway..
if I wasn't going up the cliffs on the west coast, I'd probably just use a train.. plus its the first drone attempt since I learned I don't need batteries
!WIKISEARCH battery
and however much you need. Like everything else in the game
Currently teaching myself organization
i need help please #screenshots
Iirc, it's like 8 stacks? I use drones for A LOT, but I also make sure the sending side is always producing at a higher rate than what the drone can transport.
When I need more than one drone on a path, I build a drone at each end and point them at the opposing port. Boom. Double the drones. Haven't exceed demand on that set up yet.
have you used drones bi-directionally?
i.e. having both an input and out at each drone port
ah, once again we're at the 'I can't be bothered learning how to use vehicles so they are bugged' thing
that's easy, just have stuff in both ports
don't even need 2 drones
unless you need the throughput obvs
the tractors do occasionally bug out though. Many times I've had to go shoo one along
Yes, but only to send supplies. One of my drone routes transports packaged nitrogen gas. I send empties and receive full back. I added containers to the loop until sufficiently stocked. Now I get full containers, unpack them, send the empties back. The reverse happens on the other end.
Vehicles are easy to use, as long as you are careful with your routing. I had one game where most stuff was transported by truck.
a bit of practice yes
but that's basically everything in the game barring maybe manifolds
i can use manifold for water pipes for coal generators ?
you can't really use anything else. pipes can't be balanced
aare you dying bruh?
practically? no you can't
technically? yessss..... but very much technically
I mean you can set pipes up in a balancer shape and I think flat junctions split equally, but I sincerely doubt it's gonna be stable in the equal state
if you set it up exactly like this you'll get that #math-and-meta message
but you need to have it start up completely fresh
like... its absolutely not worth it unless you're a mad person.
but it's technically a thing you can do
we knew this though
Kind of, a combo of Mk 1 and Mk 2 pipes and valves. That said, unless I'm balancing the waste output from producing something with input from elsewhere, I just run everything full open.
anyone got an up to date `tier´list for alternative receoies ?
I think youtuber WhatDarrenPlays is the most recent? I never put much stock in those things though myself
atm i am at an optimization run but i dont know all recepies since last playthrough was before 1.0
so i try to get a valid list with some info to each recepie
the issue with 'tier lists' is that they are all objectively terrible
recipes all have their pros and cons that benefit different situations you find yourself in.
deciding to use only 1 specific recipe for any particular item is honestly crippling
well i use them based on what i have in the area
(unless I guess you only ever make that item in one place in one factory but then you still have to pick a suitable one)
but like i said i need a list with all that are in game
yes, that's perfect. But tier lists won't reflect what you have in the area
with a bit of info to them
!wikisearch
try the wiki 🙂
thats why tier list was in ´´
what?
in any case all the recipes are in the wiki, and if you can't look at them to see the pros/cons I think they have some basic blurbs about them?
best bet is either the YT guy I mentioned or I think maybe the other one was ValhallanPickle? try those guys
you've been given every opportunity to get help fixing basically every issue I've seen you complain about but instead of takign that help you just cry 'bugged!' and don't improve how you play.
gl with things.
pipes do be a PITA sandwhich. What problem you chasing?
Pipes are bugged only to thoses who do not comprehend them
pipes work exactly like the devs intended. it's just that what they intended is fucking stupid (why tf is oil a superfluid?)
don't bother, multiple people have on multiple occasions offered to help fix everything from their trucks to pipes to trains. They don't ever seem to take the offers
I've encountered that far more than I'd like.
some people just want to complain to the world.
can i use drones entirely for phase 5?
sure
i've developed an allergic rash to spaghetti and central storage systems
why would't you be able to?
even trains found a way to become spaghetti
it might be more effort than it's worth but you absolutely can
I mean you can still use trucks and trains and never have spag or central storages.
ah, once you start your own projects and build from an end point you'll run into much less of that
bummer. headlift alright?
so you want subjective opinions on a topic so that you can play a game in a way that isn't based on your preferences?
has anyone managed using trucks with launchers unironically?
yes
delete the nodes that spawn inbetween the launch pads and it works
ha
apart from a bug that was fixed way back and save-load bug we have now, there aren't any bugs with pipes nowdays
are you moving it vertically a lot?
bounce them up cliffs
apparently there has been some issue that' makes getting 600 fluid pm to npps lately? but I can't recall the conditions for it
but also niche
are central storage systems worth it for late game?
i'd have to rebuild mine for phase 5 to not experience throughput issues, and it was so much work as it was
depends on what you call "worth it", but dimensional depots are usually way easier to build and you don't have to travel to them to get resources
i already have dimensional depots set up for every resource so far
if you don't want dimensional depots, the key is to not merge different items onto same belt, just have each item separate
if you have depots, why do you need central storage?
I've run into this. You likely have a pipe that didn't connect properly. Disassemble and rebuild each section one by one until it flows.
P1:
Iron Rod
Iron Plate
Wire
Cable
Concrete
Screw
Copper Sheet
Rotor
Modular Frame
Reinforced Iron Plate
P2:
Steel Beam
Steel Pipe
Encased Industrial Beam
P3:
Motor
Plastic
Rubber
Circuit Board
Computer
HMF
P4:
Alclad Aluminum Sheet
Aluminum Casing
Fluid Tanks
Iodine Infused Filter
RCU
Supercomputer
Cooling System
FMF
Turbo Motor
P5:
Time Crystal
Ficsite Trigon
SAM Fluctuator
Superposition Osc
Neural-Quantum Processor
MAM:
Quickwire
AI Limiter
High-Speed Connector
Rifle Ammos
Nobelisks
Rebars
Gas Filter
Silica
Quartz Crystal
Crystal Osc
Ionized Fuel
Anything missing for build gun?
because i dont like hand feeding items into factory systems
though i suppose i could and just be done with the phase quota
how will central storage help with that?
you still have to pick the items from it
output conveyors
splitter in front of dimdepot has the same effect
I want depots with outputs so I can just teleport stuff from the source to the assembler.
same thing - put a splitter in front of the depot 🙂
that's basically what my current system does
topologically speaking
is it more worthwhile to aim for ionized fuel or just get lots of nuclear power plants?
ionized fuel is a terrible source of power and nuclear is only good if you store the waste. Rocket fuel is the current meta
interesting
i am getting a lot of use of my rocket fuel supply, but those damn particle accelerators are hungry bastards
helll
if i have to do more work on my fuel system, i was just wondering if ionized fuel was worth it
ionized is only worth for jetpack
converting rocket fuel to ionized loses power actually
No?
Reprocessing to and sinking Plutonium Fuel Rods is completely viable.
And even the Ficsonium Rods are just additional complexity if you want to use the Plutonium Fuel Rods, just generating enough power to power creating themselves.
it's not just not worth the effort, you're putting in a shit ton of effort only to have less power
But you still get the power of the Uranium and Plutonium Rods.
I didn't say it's not viable. it's just worse than rocket fuel
imo they are generally never worth it, even before dimentional depots
true, never bothered building one
i got good use of my early game one, but it quickly spaghettified
I have a central factory going up the tiers so it's mostly a non issue. Belt a few things in for production. But even with the few sattelite factories, using a hyper tube is very quick.
you only make a central storage situation if it's fun for you.
yeah hyper tube launchers are pretty op
provided you stick the landing 
between dimensional depots and hyper tube cannons i bet i could just brute force most of phase 5
is it possible to unlock all alt recipes?
yes
i cant believe they havent nerfed these https://www.youtube.com/watch?v=LMIfjfCCgb0
dangit lol. I forgot I need a new steel factory
people literally asked for the boosters to remain when an update broke them and the devs obliged
fair enough. they do sorta obviate teleporters and (ironically) hyper tubes themselves
Kinda makes portals not so muchba breakthrough anymore though🤷♂️
honestly, the fact that resource nodes are infinite and that there's no "structural integrity" or building clipping consequences set the tone for that
building clipping consequences:
surprise manta in your face
nuclear is also fine, people just use "maxed world" as an example for not optimal nuclear 😉
Hey Guys, recently i got many GPU Crash Errors. How can i troubleshoot this? does anyone has the same problem?
Not again
Yay. 1.1 soon. Hopefully it fixes my train doors.
It does! I've tested
I can start showing off my 700+ hour world soon.
Random thought, ElevADA pitch for a "hard mode": Recipies include alternates as requirements. So like you might get things that actually need a Aluminium Beam Alt instead of just a steel beam. Thatd be kinda neat
The thing is, the alts make the same item, it's just different inputs
And differing numbers for outputs.
Yes
no I mean like a mode that actually seperates them out. That actually gives every alt a unique object
My coke plant exploded out of all context by the time I finalised its plan, bloody thing outputs time crystals and fabric as well as the coke for the bauxite refinery 🤣
Nice
wai wha? like its bugged the heck out?
One plus, its tamed a chunk of the swamp 🙂
go on the modding discord and ask how much of a headache it would be to replace all the recipes
make a qna post wit hdetails
questions and answer
yes..
is there a way to change conveyor direction?
only while building, not afterwards
well im building it
its super long
for few kilometers
but now i cant connect it to the miner for some reason
its not connectet to anything on the other end
maybe conveyor lift broke something
the holographic arrows show the direction
can i change it or im stuck?
km long conveyors are usually the point to consider other means of transportation
if you're already built it, as signpost said, you cannot change it
eh long belts are fine. You just need to build them in teh right direction
thats annoying haha
that said, upper tier conveyors are mathematically the more efficient option, even over distance
at least, so i'm told
I have an issue on my save in satisfactory. When I spin the camera, it just blocks at some point. When I jump at conveyor belt then the camera just points straight up. Has anyone encountered this issue before?
i ddint know that conveyor direction was a thing even tho i have like 50 hours in game and i finished the game once haha
<@&370483737957236737> this (ability to propaget change in direction of already-built belt) hasn't come up on-stream in a while, is it still "upvote it on the qa site" or coming soon who knows?
is wet concrete the best per machine for sinking water? its 100 per minute
(yes scaling up aluminium production)
just make a thousand industrial liquid tanks and pretend the problem goes away 
that smile emote is the best thing by the way
you could make a really long water train and then delete the train cars
that also destroys the water
ah yes the successor to the dwarven atom smasher
ok well I guess wet concrete is it then
nah... I never balance my factories
yellow lights everywhere
just make wet concrete and sink it
I quickly discovered this. It's not worth producing for power or drone, but is worth it for your jetpack. Holy crap...
I think drones were a bad idea
yes I was just asking if any recipe uses more water per minute per machine that wet concrete (as a sink solution)
Ah, so I don’t have to rebuild my rocket fuel powerplant. Good
drones save so much time when you reach phase 4 and 5
especially now we don't even need to make batteries... just use packaged rocket fuel for them
yeah they dont even seem to use much rocket fuel
and they haul ass with rocket fuel
They are kinda janky and I definitely shouldn’t have one delivering copper
Guess I gotta build the train all the way there
i actually wonder if ionized fuel isnt worthwhile for drones
yeah using them for ores is weird
process your ores into tier 1 or 2 items at least
it only makes them go slightly faster than rocket fuel or plutonium rods
I didn’t need much and I thought drones would be better in my particular situation
not worth it imo
I don’t send straight up ore, I send copper ingots
they really screwed the balance in 1.0. nuclear just isn't worth it unless you enjoy building the cycle for some reason
i mean nuclear plants look cool so there is that
do you ever need ingots on their own for anything but trigons? i find i can almost always process ingots into tier 1 or higher items before sending them out
even before 1.0, maxing uranium was better than maxing plutonium, which doesn't make sense balance-wise
maybe the occasional alt recipe asking for an ingot mixed in
copper alloy and other alloy alts
ya
i find i get so much base resources i dont even bother with alloys
but i basically make a neurosis out of low level efficiency, so i'm probably not the person to listen to
also doesn't coke steel use iron ingots?
or does it use ore?
oh steel screws is the other one that uses ingots
even for nuclear pasta?
the copper alloy alt greatly reduces the number of machines you need
i'm not seeing how
it produces 100 per minute
Just build a lot of industrial buffers to store it, and occasionally go and flush the whole network.
compared to the normal copper ingot recipe thats 30 a minute
well i guess you save on a few constructors
so 3 times less machines for the same copper ingots per minute
Only for the jetpacks. Rocket fuel is cheaper in the end.
even if the drones are long range?
considering you need thousands of copper ingots per minute for 5 pasta a minute 3 times less machines to build is significant
I found it to be worth it for the outpout provided. 4 plants doubled the output I was getting with a butt of fuel and coal plants.
Yeah, we have one, but need to make the modules to feed it to boost it further.
I think I'm gonna build a couple of nuclear plants in my current save just to see how much better I can handle it now I'm much more experienced in better builds
i will, after I unlock teleporters and build some to help me jump between my three main factories
Hypertube cannons ftw 😏
those things have killed me more than once
Haha, same. Epecially when I've forgotten to switch to the jetpack 🤣
or you end up getting flung off the map into the zone where you take constant damage
Btw, for any who hasn't seen, Mods should be workiing for 1.1 now
Yeah, hence the need for a jetpack to slow yourself down
do invidual mods also need to be updated? or only the mod enabling library?
That I am not sure. I'm sure there will be a good few that need updating
I'lll just be happy if SkyUI is working again. Building iin the dark is no bueno.
B for Blashlight
Yeah, it kinda helps, But also with having global illumination on, it also doesn't. Plus the swamp seems to get pretty dark heh.



🔦



I just build a shit load of light towers in the swamp
Yeah, I had some up, but that was making the 'non-lit" areas darker. I just seed to finish figuring out where I'm placing everything so i can start putting up some lights. May 'borrow' @zenith pecan 's light BP idea. Kinda sexeh
The swamp is where my current project is under construction, I definitely need to build more lights.
is there a pipe splitter like there is a conveyor splitter?
yes, it's called a junction
Nope
Go for it, it is mildly irritating placing flat billboards at the right spot, but once done, the lighting fits pretty much anywhere.
i wish i could send pictures, i have conveyor spaghetti
Ahh, I misunderstood. I thought the were asking for something that 'operates' like a splitter or merger heh.
The dual array was a complete bitch to make though, having upward and downward billboards projecting light from within one glass foundation, without the raised bits on the back clipping and showing through each other.
oh
Yeah, having them in the fame definitely seems like it just makes them easier to place/tile. Does it still ladd the small bit of extra clearance due to BP or is the clearance exactly the size of the glass floor frame?
I may bug ya later for details if I need, if you don't mind. Anyhow, gotta run back to work heh
I have the prints built on the floor of the bp designer, that's why it was an epic cow to build, so no added room needed, just 8x8x1 that you need for a regular foundation.
The build method involved diagonal beams and exploiting the frame floor thickness of 40cm to line the billboards.
The frame floors are great if you need a .25 (or probably less) nudge up or down if you ever need.
@zenith pecan
The frame floors came i handy for that, I also used the frame floors as part of the light, kind of conceiled the billboards, and replaces the useless bar i side the glass foundation, It makes the light non-directional.
#screenshots message any takers
Take em all
heavy oil residue, diluted packaged fuel (only if you're early in T5) and pure quartz
alr
i love watching factories that use mk 5 mk 6 belts
its like wheeeeee look at all that stuff go
even better when you slide off of them
do explosive rebars delete the flora like nobelisks do, unlike all other types of rebar ammo?
yes they are explosives
i prefer them as the clearing method to nobelisks tbh
yeah I wish there was a nob that killed enemies but not plants
not even pulse?
use shatter rebar then. not as good as explosive ones but takes care of the job decently
stun + shatter or just shatter?
shatter by itself is really good
I see
i dont think the stun lasts long enough for you to do more than a single shot in. although i havent tried it yet. just gotta be good at dodging the attacks
I just despise those huge spiders
me too. their jump got me killed the most. huge damage and the fast things just scurry off afterwards
if they had a very precise spawn point i'd literally just build a cage around them
it doesnt help that they usually spawn in very tight places that wont give you enough space to fight
if you fight them near power lines and have the hover pack its much easier to fight them from mid air
there's a place that has like 3 of them, west of the map
and dodge their jumps
whithin like a 20m x 20m area
you can only use the hover pack near power lines
it's also good for unlocking hard drives
nothing they just make it so that you dont have to place 30 power poles to get somewhere
i just avoid the large spiders and large hogs before I have the hover pack
and you can also use the zipline
I like to build and decorate before moving on
honestly once i get some packaged fuel and some ranged gun with good ammo im set
so this answer to this was that pulse ones also destroy plants and stuff?
honestly ive never tried any nobelisks. just seen my friend lob them around for fun
cluster and poison nobs are the best
nukes aint worth it
and pulse is great when you just want to knock an annoying hog off a cliff instead of killing it
@rugged trail atm i am at 503,000MW and at best 506,000MW is that good to do for a while?
i totally forgot what you were even doing lol. remind me again how much oil were we turning to rocket again?
2550 into RF
2550 oil that is
i also found that SOME of my fuel gens not getting any power or stuff
2550 oil what is all of that being used for?
hold on, can you destroy rocks with explosive rebars, or do you need a nobelisk for that?
wait are you using all that oil to make that power?
oh alright. so that will be...2550 oil->3400hr->6800 fuel->2833.333 turbo->4722.222 rocket->283.1gw
yes @lime mural
she’s got math
you can also clear rocks with explosive rebar. as i said, the most useful thing to have on you
i have 302 refinerys for turbofuel
your like a little america
no
that's awesome!
its... better than before i think? last time i think you said you were making 400gw power whifh got reduced to 300 and now its up to 500. honestly? thats pretty good
i would still check every single producer just to make sure but i think its fine
are you using one of those multi wells sorry i forgot what they are called
yes i am debating it to give it in my main system i found a FEW gens not running
alright i made a mistake its 6800 fuel->5666.666 turbo->9444.444 rocket->566.214gw of power. youre doing a lot better than before, although there are still some things you can improve to max out the efficieny, but youre basically 88% there
yup maybe i was thinking adding a other 300 COMP node
Use Nukes! #screenshots message , go big or go home for clearance 😀
what does "put down" middle mouse button actually do? It does nothing when I press it
well im clearing it to use it making it toxic isnt on the list, but if you're gonna napalm the wildlife then sure
should i add dis just to help it
copies the building you wanna build. faster than going through the build ui if you got the building you want in front of you
The radiation fades after a minute or so it's quite safe to nuke the environment.
the thing is are you really running out of comp? cuz last time you had mostly water problems
or balance not well
The nukes in game do need more kaboom though, they're quite weak tbh.
That’s asking a lot
not balancing wont be an issue if they are all connected and you got proper rails. it evens out in the end. youre gonna need max 4533.33 comp for this entire setup. unless you have less then i think you should check for other problems
yes they are quite underwhelming for what they do. thats why i just use rebars
lol
Try clusters, they're truly full of stuff that goes boom 😀
One for my lines that are in 26 don't have enough material so time to think and look
we got a microwave, coffee machine and faucet and all are useless
