#satisfactory

1 messages · Page 53 of 1

last jungle
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bruh

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alr locked out of mam for 10min

waxen locust
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yea- and theres 118 on the map. thats 1180 minutes. divide that by 60, it takes almost 20hours to scan every harddrive

last jungle
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bruh

tall lantern
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which is fine, since it's not like you have to sit and watch the bar

waxen locust
# last jungle bruh

yea- thats why. when I do harddrive stuff. I normally do it. while exploring.

last jungle
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hey at least this background music vibing

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wait the scan thing makes an audible noise

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thats so cool

waxen locust
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ye- almost everyhting does

last jungle
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do yall use catwalks or walkways?

marble dew
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morn people

waxen locust
void cliff
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idk why I'm starting a 1.1 experimental game now, lol...

waxen locust
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visually. ye- I think physically, you can walk through the gaps

last jungle
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i dont think u can

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im tryna rn

waxen locust
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oki doki- but ye. for visuals i prefer catwalks

last jungle
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this is probably the most new-player-friendly community ever lol

gaunt tulip
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Since @leaden turret posted it on Reddit, I added his post to the Community Highlights (on Reddit) and we will see where this goes. Keeping you informed.

waxen locust
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it wasn't too great back when I joined- if you suggested something different, they would say everything they can to make you seem like an idiot-

it's gotten better though

leaden turret
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@obsidian zodiac also irregular reminder that we're still awaiting the traditional CM smile emote jace_smile snuttsmile mikaelsmile

last jungle
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ok so how do i setup this foundry to make steel

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i have a coal node near base

waxen locust
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I don't think I can answer that question without comming across as possibly rude XD

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sorry-

last jungle
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be rude its ok

dense violet
waxen locust
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you input coal in one input. and iron in the other. if you wanna make steel, you sstill gotta set the recipe-

leaden turret
dense violet
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manifold coal and iron into them. use 2 belts

last jungle
last jungle
dense violet
last jungle
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ohh

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the catterpillar conveyor

waxen locust
prisma thicket
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🤦‍♂️ me when I just realized you can turn off the BASE recipes in satisfactory tools... the numbers are so much cleaners when it's only using 1 recipe to make a part instead of 2.

leaden turret
dense violet
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it's how you probably did your coal lines

last jungle
waxen locust
void gorge
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Heyo heyo, butting in here with an announcement, we'll talk about it more on the launch stream but for now:

After the immediate feedback about Squished Lifts since y'day's stream, we've decided to go ahead and keep 'em around! However, if you had Squished Lifts blueprints built in 1.0 live that you then brought into 1.1 EXP, these BPs should have broken on EXP (1.1 specific bug), and will keep being broken on 1.1 Live. This can be fixed by just rebuilding the blueprint on 1.1 Live

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If you see people still talking about Squished Lifts, please spread the word that all's well

leaden turret
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see this is what happens when I'm too busy with work to tune into the start of a stream.

wtf is squished lifts?

waxen locust
jaunty stone
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Some of the pictures in the screenshots look way better than I thought they would. Is that the base game or is that mods? If so..I need to get mods for once lol

leaden turret
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although you'd be hard-pressed to guess which

leaden turret
spice patio
waxen locust
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y u p XD

leaden turret
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I was thinking you meant elevators

jaunty stone
leaden turret
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like you'd step in and come out chibi pioneer

waxen locust
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omg- we need that now

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hey mikeal. chibi pioneer when?

leaden turret
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<@&370483737957236737> is chibi pioneer sufficiently adjacent to old-school overworld final fantasy art style to count as "within coffee stainer area of interest" ?

void gorge
waxen locust
leaden turret
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april fools mode doesn't count

waxen locust
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true.

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omg- what about. a chibi pioneer easter egg mode. where you can make a save, after discovering the easter egg. and the whole save. you got to play as a chibi pioneer.

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everything else still normal size XD

leaden turret
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everything else?

what about chibi sf_steve

waxen locust
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nah- I want him taller XD like, so much taller he can kiss the moff

vestal mica
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don't be lewd

leaden turret
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kawachiphobia mode

waxen locust
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I do hope they look into the Q&A post I made about changing how to handle blueprints in the game. not saying it can be done or needs to be done right now- But I would atleast like to be told if it's possible or not

waxen locust
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I made a post on the Q&A site asking them to possibly change how to handle blueprints.

It'd involve saving blueprints to your ID folder. aswell as the world. And you get a secondary blueprints tab. that contains the blueprints on your ID,
This would allow you to have blueprints between worlds, that doesn't involve file management. aswell as let you use them in friends save, as the tab would be cliented. but it would also mean that the blueprints wont mix and get wierd by having them put in the save blueprint screen from the world save.

leaden turret
void gorge
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Something something GDPR? I honestly have no clue either

waxen locust
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gotcha- it would just be nice to not remake the same blueprint organisation and blueprints multiple times. especally since I've been playing with a friend recently, so I don't have access to managing the save. and they don't want to edit the files. so I got to rebuild my blueprints

waxen locust
reef basin
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afaik the choice to not sync blueprints was intentional

last jungle
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wait do dimensional depots have an output port?

reef basin
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no

waxen locust
last jungle
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ok

leaden turret
waxen locust
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snafu? XD what? XD

leaden turret
waxen locust
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well. I'm not really talking about cloud syncing? I'm more just talking about having the blueprint tab persist between worlds. (granted- I have cloud sync turned off)

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or atleast. a seperate blueprints tab. specificly for persistance

leaden turret
waxen locust
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But the blueprint will still be safe and sound in the world folder, where it is currently. You just get an extra folder, and extra tab. related to blueprints.

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I'm not entitled to an answer mind you. I am just playing the game. I'm just curious XD

leaden turret
waxen locust
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we have one for the customizer-

leaden turret
waxen locust
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thats why you have a catagory for experimental. so you know those blueprints might not work. or just, have an identifier. like in the title when you make the blueprint

wanton mist
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how do I remove something from the dimensional storage list?

waxen locust
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as far as i know. you can't.

wanton mist
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that's a bummer

waxen locust
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I wish you could re-order it. so you could have it alphabetical. cause even if you pin them. they still use the same ordering, just will be moved to the top.

wanton mist
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sorting options would be neat yea

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alphabetical, numbers ascending/descending, last used by player etc

waxen locust
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honestly suprises me they don't have it. they devs have alot of accessibility options and QoL in the game. that that was overlooked.

wanton mist
waxen locust
# last jungle why does that matter?

well. lets say I automate nuclear nobelisks. which is end game. and upload it to the depot. I gotta scroll ALLLLLLLLLLLLLL the way down either my pinned. or the whole list. just to pull them out. cause equipment can't get ammo from the depot.

vestal mica
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i have like 3 things pinned that i want to know how many i have. but otherwise, i just type the name of the thing i want

wanton mist
vestal mica
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it's not like i'm manually pulling stuff out of there very often

waxen locust
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It's one of those things that isn't needed- but QoL for it. would be amazing.

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I also hope they add the sommer sloop to the smart and programmable splitter. its like. the only thing missing XD

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sorry- I'm talking about wanting alot of stuff-

last jungle
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should i try getting rebar gun?

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which the only thing i dont have too easily is rotors but i still have plenty

waxen locust
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it's basically just a long range zapper. so no need to worry about getting in harms way and damaging ficsit property.

last jungle
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ada human form

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tahts not a bad thing

waxen locust
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XD, you can also get different ammo in other trees that function differently. for example. quartz makes it into a shotgun

last jungle
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yea i saw

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explodion funny

waxen locust
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very funny-

last jungle
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wait does explosive rebar kill spore flowers?

waxen locust
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if something explodes. it'll kill flowers and rocks

last jungle
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I AM DEFINITELY REACHING FOR THAT

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YES.

waxen locust
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as you should XD

last jungle
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as the founding fathers intended

waxen locust
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one thing that hasn't made sense to me. is why does the parachute increase reach XD. i get the hoverpack. but why the parachute XD

last jungle
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"you earned a microbreak" is so lightly toxic lol

reef basin
leaden turret
waxen locust
reef basin
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or a different stable version? or different modpack?

waxen locust
hard ivy
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do it like factorio - local and global blueprints

reef basin
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and if I'm just playing different stable version of the game?

waxen locust
scenic cradle
waxen locust
last jungle
reef basin
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I'm talking about game code

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not about player-testing the blueprints

last jungle
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cheap ahh rebar gun

waxen locust
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interms of game code- I'm assuming the items will either. dissapear if invalid. or use the updated code.

last jungle
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gun

reef basin
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well original answer didn't change 🤷 they intentionally didn't do the syncing, so I guess they have reasons for it

last jungle
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should i ATTEMPT to automate iron rebar?

waxen locust
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but yes. you are right.

waxen locust
last jungle
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i need to go rn

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guess ill use the american toy later

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also about how much rebar should i have on me

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like a stack?

waxen locust
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as much as you wanna take XD 1 stack. 4? its up to you XD

last jungle
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i prob wanna take 1 stack of regular and 1 stack of stun

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(i have an unusual amount of caterium)

waxen locust
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yea- quickwire is very easy to amass

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also. has anyone noticed that the alpha spitter a.i breaks if it catches airtime for a split second. which you can do by sliding next to hit. and hitting it upwards with the basher?

lean venture
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Can somone tell me why I get an DirectX 11 Deprecation warning when re-enabling VSync (I recently disabled it when I had problems with my PC) in the video settings, despite having it set to DX 12 and having it enforced trough the launch argument ?

waxen locust
lean venture
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Is this just a bug ?

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Hm, I get the DX11 warning even if I just change some texture settings ...

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It also always wants me to restart the game for some reason ...

waxen locust
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yea- I recently set mine to vulkan and it keeps warning me about vulkan when I apply any settings. even if i havn't changed it. as for the x11 when you're on 12. idk

lean venture
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But I am not on DX11 and did not change it to it.

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This seems like a weird glitch where it thinks I want to change to it, even tough I dont.

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I just removed the -DX12 launch argument, and after an restart, it did switch to DX11 automatically ?
What is this ?

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I am now trying to switch back to DX12 ,,,

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Huh, it does not want to restart if I go back to DX12 ?

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I will do it anyway, because that seems wrong too ...

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I think my settings where glitched out somehow

spark ruin
lean venture
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Yeah, its fixed now, somehow ...

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Except VSync does not want to stay on after an restart ...

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Ok, but it is on when enabling it, so it does at least work.

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Somehow the Settings in Satisfactory are the most buggy ones I know of xD
I don't remember when was the last time I did not have problems with them.

prisma thicket
reef basin
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the routing of materials tools chooses is kinda random-ish, so it doesn't need to be followed exactly

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as long as each node gets enough resources, it will work in any way

prisma thicket
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Ok, I'll see what's easier to do when I have the rest of the fluid stuff set up. Thanks

covert talon
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whats the smallest radius train track circle possible?

last jungle
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i just got rebar gun and some decent ammo lets test it out

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bro where are all the spitters

fresh wharf
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Hey, is it really worth it to put the game on max graphics? I've played on minimal and medium and they don't really have a big difference other than trees and stuff etc loading in the distance

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Really the only difference has been my pc screaming at me through heating up my room to 500°

pearl walrus
leaden turret
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gameplay, high-fidelity 🏃‍♀️ catwiggle catwiggle catwiggle catwiggle catwiggle

last jungle
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stun or regular rebar

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i mean a funny combo would be stun + explosive or shatter

fresh wharf
last jungle
fresh wharf
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Wow what the fuck theres actually shadows now

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This is beautiful

last jungle
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35 rotors from a crash site with 2 hogs defending it

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crazy

wanton lance
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hey so If I put a mark 1 miner on normal iron and it mines 60 per minute and then the smelter only smelts 30 per min am I supposed to split the ore to go into 2 smelters?

wanton lance
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so from each smelter should I have 2 consstructors?

scenic cradle
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Depends on what your making, but sounds like your in the first stages, So yes

last jungle
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1 constructor for 1 smelter is how i do it

scenic cradle
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wait dont listen to me

fresh wharf
scenic cradle
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yea listen to them XD

scenic cradle
wanton lance
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I dont understand the per minute thing is it saying what the max is or what it is getting?

last jungle
last jungle
scenic cradle
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wont waste any power, will use exactly what it says

last jungle
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wait how many meters is a foundation

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if i wanna make a cube for example

hard ivy
scenic cradle
last jungle
hard ivy
last jungle
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oh shit im dumb

cursive jolt
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Hi guys, any updates on ps5 version? It has been a while

hard ivy
scenic cradle
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DAMN I was way off XD

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And really I coulda swore it said MW

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huh

hard ivy
thick vine
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mw is like mph. mph per second would be acceleration.

scenic cradle
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No I know that, I was just putting the per second for reference. But yea I see my mistake

last jungle
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wait do stingers in caves respawn?

hard ivy
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yes

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enemies respawn

scenic cradle
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yes and I hate it XD

last jungle
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then where is the stinger near my coal node

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or did i block him with a miner

hard ivy
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unless you build a factory, then they don't near the factory

last jungle
scenic cradle
hard ivy
last jungle
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bcuz he could spawn when i had portable miners

hard ivy
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if it's not connected to power at all, no

last jungle
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so i assume his spawnpoint is blocked

scenic cradle
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most likely

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I'd assume theres either a cube, or dome, around buildings that stop spawns

fresh wharf
scenic cradle
last jungle
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wait does stun rebar or regular rebar do more dmg?

scenic cradle
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regular

last jungle
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ok

scenic cradle
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If i remember correct

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should say on the thing, be like a damage bar, and one will be higher

last jungle
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i still love shooting a spitter with stun and then beating the shit out of it with a xeno-basher

scenic cradle
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Like with the zapper or basher

last jungle
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yea the infobox says regular does about 2x more

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good to know

scenic cradle
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makes sense

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stuns to stun XD

last jungle
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lol

scenic cradle
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not kill

last jungle
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also why does explosive rebar do more dmg

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is it like more expensive or smth

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yea id say thats expensive enough

fresh wharf
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Is the world some kind of organism? I swimmed far out and underwater the sand looked like flesh

clever pier
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that would explain the arching rocks that looks like rib cages

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i wonder how many times phase 6 has been completed in total by all the players

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it would be cool if satisfactory had a screen likethe galaxy screen in dyson sphere project thats shows stats like total energy produced by all players, total items per minute production, elevator parts per minute etc

scenic cradle
scenic cradle
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OHHH buddy

clever pier
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i meant phase 5

pearl walrus
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Maybe this conversation for #story-spoilers, cause I didnt even know and hence been spoiled

lime ermine
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I don't think there is a phase 6

clever pier
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there is no phase 6

lime ermine
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At 5 I have all tiers unlocked

clever pier
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|| there is tier 9 technology but no phase six ||

pearl walrus
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Okay

scenic cradle
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I've wondered, How do you do that thing where you have to click to show the "spoiler"? I'm bad with discord XD

clever pier
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two of these on each side |

scenic cradle
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|this|

clever pier
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|| this is a spoiler ||

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need two of them red dragon

scenic cradle
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OH

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im dumb i read it wrong

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||this||

lime ermine
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Yup

scenic cradle
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thats so cool

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sorry XD, thanks

gaunt tulip
clever pier
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damn one blender can make enough rocket fuel for 21 fuel gens, without overclocking

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if you have enough turbofuel going in

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who needs nuclear power?

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I honestly thing they should patch it to double the power output of nuclear, plutonium and fisconium to make them more appealing

hard ivy
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1 blender can make enough fuel for 36 gens with everything at 100%

hard ivy
clever pier
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with overclocking the blender?

latent prawn
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my general feel is that nuclear & ion fuel make too little power and rocket fuel makes too much

hard ivy
clever pier
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does anyone ever use ionised fuel? the recipe seems too expensive even with synthetic power shards

latent prawn
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i'm toying with the idea of using it and have done some prototyping

hard ivy
pearl walrus
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Groundhog day🥳🥳🥳

latent prawn
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it barely makes any extra power

hard ivy
clever pier
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iis it like amazing in the jet pack ?

latent prawn
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where ion fuel actually is useful is that making power shards en-masse gives off a dmr surplus

clever pier
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otherwise theres no use for it

latent prawn
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ion fuel is very nice in the jetpack

mortal ginkgo
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I think it is a "sink fuel" type of thing just as the ||ficsit boi||

clever pier
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it does give drones the fastest speed

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tied with plutonium rods

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I guess thats one reason to make it

latent prawn
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the speed buf from the fuel for drones really isn't very compelling. if you're making it already, the buf is nice, but it isn't a reason to really make ion fuel

clever pier
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unfortunately || it doesn't seem like any of this is rebalanced in 1.1 unless they are leaving it for a last minute change ||

latent prawn
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i'd like to think they may do a small rebalance of t9 stuff, not for 1.1, but sometime after looking at what people are building to reduce homogeneity and increase replayability

hard ivy
clever pier
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another thing to increase end game longevity would be to have challenges to unlock optional cosmetics that change on a weekly basis

hard ivy
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And there are other rebalance mods already, I just disagree with what they do

clever pier
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like produce 50GW power, or produce 10 pasta per minute

latent prawn
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i think adding about 50 sommersloops to the map would go a long way

pearl walrus
clever pier
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and then an online score board showing people that beat the challenge by the largest amount

clever pier
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some people like end game challenges some don't

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how many sommersloops are on the map right now?

prisma thicket
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106

pearl walrus
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The whole games point is to set goals to yourself. The game gives you little goals to achieve but the way you do it is up to you. The "end game" is to set your own goals and to have fun with what you learnt through the goals the game set you

clever pier
hard ivy
clever pier
latent prawn
rotund sable
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help i have resolution issues

leaden ether
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THat's what mods are for. THere is a mod to just generate any ore from a machine at any rate you want. No need for such things in the base. THere are a lot of other fixes to the base that can yet be made (many in 1.1 thankfully)

clever pier
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oh right.... but even without mods you can turn off build costs and fuel to have a "creative mode"

hard ivy
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Now you can convert for it, so it's fine, or rather it would've been if SAM wasn't even more limited

clever pier
hard ivy
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I think it would be best if nobody felt like using them to double production is required to achieve their goals

clever pier
leaden ether
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Heh adding sloops won't change anything though, people will just up their goals. There will always be a limit unless you mod in limitless resources.

brisk inlet
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One coal gen on normal speed takes up 15/coal per minute right?

clever pier
clever pier
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the limit is your frame rate dying from the factory size

deft axle
leaden ether
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There is that 😄

clever pier
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ok not completely you can enable "no build cost", "no power" and new in 1.1 "no fuel needed" and only be limited by the number of nodes on the map

pearl walrus
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Yeah so not really infitine nodes unfort😵‍💫

clever pier
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which is effectively impossible to use them all on current computers without your frame rate dying

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eh, in practical terms it is infinite

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until your computer catches fire

swift kernel
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Oh yeah, this save is going great. I've already unlocked all of Tier 5 and most of Tier 6

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My prep work is paying off in spades

clever pier
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i'm on my third playthrough and yeah tiers 5 and 6 seemed much easier this time

rapid wren
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is it not possible to see the turnaround time for the train route?

clever pier
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not in base game, maybe a mod for it?

reef basin
rapid wren
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can only run out of throughput

clever pier
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bauxite and uranium are the only resouces where you can realisticly use all of the nodes on the map

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and sulphur sorry

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I guess maybe you could use all the copper on the map turning it directly into copper powder and then into pasta

pearl walrus
reef basin
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you won't, because your PC won't live to tell the tale

pearl walrus
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Are we talking any resource here? Or like alltogether the entire map utilized

hard ivy
frail sleet
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You can realistically starve of a few resources, especially locally (but in extremes, globally), if building big without sufficient care

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all resources is another matter, there is an ungodly amount of iron and limestone

pearl walrus
reef basin
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I meant running out of most if not all resources, and meant having reasonable production (aka not just sinking ore)

pearl walrus
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Ye Ig, the only things I could see myself run out of are bauxite sam and caterium rest should plenty available with pure recioies etc...

clever pier
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if you went for max pasta per minute you'd run out of copper

hard ivy
pearl walrus
clever pier
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max pasta per minute is a realistic goal people have done. using all resources on the map is not

reef basin
pearl walrus
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Strawman paradise🏞

hard ivy
pearl walrus
hard ivy
hard ivy
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That's the middle of the convo

reef basin
pearl walrus
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Also, this question doesnt seem to have that much relevancy, since its always you me and greeny arguing. So even if we came to a conclusion, the conclusion would be relevant to 3 people. Lol

surreal ingot
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What if I joined the argument

pearl walrus
#

4 people ig, what do you have to say Mr. Space😄

hard ivy
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Eh, whatever. The main issue is still SAM, because that's the first thing you'll run out of if you try to max out endgame parts. "Most resources" is only relevant if you want to max out midgame stuff. And at that point you'll likely hit the limits of your computer first. With SAM, that'll happen way earlier on a decent gaming rig

shut lava
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Ooh me too

surreal ingot
pearl walrus
clever pier
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technically you could finish all end game parts on coal

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I think some youtubers have done it

hard ivy
reef basin
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there's enough SAM to do reasonable build for all the engame shit and still have leftover

clever pier
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I mean really? could you actually feed them fast enough to power the end game particle reactors?

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using liquid biofuel would help but I am skeptical you could feed it fast enough

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ok if you allow power storage batteries then sure

reef basin
clever pier
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jesus how many years real life would it take to make 1000 pasta using particle reactors clocked to 1 percent?

reef basin
clever pier
#

1 every 50 minutes ?

reef basin
#

but you save tons of power

wanton lance
#

how do you play the game on the desert level when theres no leaves and wood

hard ivy
clever pier
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no it would be 1 every 200 minutes at 1 percent

clever pier
wanton lance
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oh k thx

latent prawn
clever pier
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eastern desert is my favorite start

clever pier
latent prawn
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there's a lot of ways that it could be solved

clever pier
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thats a lot less work than adding 50 new somersloops to the map

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considering sloops tend to be in specially designed locations with items framing them in interesting ways

latent prawn
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or maybe, as is done in a mod, provide a recipe for making new sommersloops

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it isn't that i object to the little bit of resource scarcity or logistics challenge of bringing it all together, i just feel it is a little too limited and while possible to accomplish goals like i listed, a lot of grindy work and a ton of planning

hard ivy
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I wasn't planning to go anywhere near that low, but after I made what I thought were reasonable recipes, that's how low it ended up

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It still costs 6-7k SAM to use up all the map's uranium and matrix all 10 augmenters

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Which is much more reasonable compared to vanilla's 30k

pearl walrus
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The question is, if matrixing 10 augmenters is reaslnable in the first place😵‍💫

hard ivy
#

Yes. They gave me 103 sloops. I can place 10 augmenters. I can matrix augmenters. Therefore, I should be able to matrix 10 augmenters

hearty musk
#

Belts are not producing 1200/min from miners. is this issue adressed in the 1.1 patch?

covert talon
#

any tips for making ellipsoids

white linden
#

I understood recently you can put mergers on an existing conveyer, how do I know it connected correctly? When I remove it, it seems the conveyer is still 1 piece?

#screenshots message

scenic cradle
#

stupid question, but I need other opinions. If you need say 80 limestone from a normal node, is it more efficient to use a mark 1 and overclock, or a mark 2 and underclock?

white linden
#

Would it be an option to build MK2 and overflow the extras to a sink?

scenic cradle
#

You good sir might just have a good point

#

you should buy it

#

its fun

cyan garnet
#

Ask steamdb to predict when it might be on sale next

#

They won’t announce it here

white linden
cyan garnet
scenic cradle
#

I guess yea, tbh I really don't even know what I mean 😂

cyan garnet
white linden
cyan garnet
#

Optionally, yes. It’s not a MMO but you can set up online servers to play w friends

#

Otherwise it’s single player

scenic cradle
cyan garnet
scenic cradle
#

ah i forgot vertical is only in the experimental

dusky sun
#

hello, i have to replace modded merger blocks (the one's that had input prioritization) with the vanilla ones that released some time ago. would take me hours by hand if i even find them all. any ides how i could edit the world file?

cyan garnet
#

Yes, joking about piracy of a game in the discord run by the studio that makes it sure is a choice

#

Bold strategy, cotton, let’s see if it pays off for them

scenic cradle
#

people are funny

#

and dumb sometimes

#

but thats the funny part

white linden
#

Managing a FB group for a game I like, the amount of blocks for questions about piracy are uncountable... really annoying.

cyan garnet
fossil iceBOT
elder apex
#

some items show up as a separate section called Mods at the bottom of the SCIM editor

dusky sun
elder apex
#

depends on the item

lament vault
#

what's a good way to deal with local fauna? having them around is hurting my efficiency

waxen locust
#

Coffeestain has asked me out twice already today. I think they getting desperate- XD

iron patio
#

Hello, i just got the game and id like to play with a friend. He plays on Epic and i have it on Steam. Can he join my sessions despite us not being on the same platform?

waxen locust
spice patio
#

Steam owner needs to login into Epic account ingame.
And then hoster needs to select Epic as the game type.

iron patio
waxen locust
#

online settings from the menu

iron patio
#

thank you guys!

iron patio
waxen locust
#

what you had to do before was send the session id. and they join that way. otherwise I think you can just join through the account?

iron patio
waxen locust
#

if you get in the game. you can set your session type to epic. in the manage session tab. then you can find the session ID there

#

yea same XD

#

also- I feel like the term public is misleading. they should change it. since I don't think your session will appear for everyone who plays satisfactory XD

lament vault
#

am I supposed to just turn the heavy oil residue into petroleum coke if I have no use for fuel rn?

#

or can I just leave it in the refinery?

hard ivy
#

if you leave it in the refinery, it'll just stop working

rapid wren
#

alclad casing seems to me is one of the worst alternates

hard ivy
#

if you use alts, heavy oil residue will no longer be a byproduct but a desired product instead. and you'll be able to get several times more product out of your oil

hard ivy
sullen gull
#

Evening all

rapid wren
#

or equal in space

#

usually an alt either saves you a lot of material, or a lot of space

#

or, good alts**

hard ivy
#

11% less bauxite is good enough reason for me

rapid wren
#

lol

hard ivy
#

I'll be converting some copper to it anyway

lament vault
#

man I can't wait to unlock trains

merry kettle
#

It's basically a recipe that turns 6 copper ingots into 1 aluminum casing. Assuming pure copper ingots as the input, that's 2.4 copper ore per aluminum casing. The standard recipe costs 1.5 bauxite (making assumptions) per casing.

surreal ingot
# pearl walrus why not

Because everytime I get to coal I realize that I could have done something a different way and I didn’t wanna tear everything down and build up again so I just restart

merry kettle
#

Copper ore is way more common than aluminum, and also much considerably simpler to produce.

lament vault
#

which milestone is more important, fluid packaging or patroleum power?

merry kettle
#

Personally I'd say petroleum power, but it depends on how extensive your coal plant is

cyan garnet
lament vault
#

yeah, I'll probably go with power since I'm almost at limit

swift kernel
#

Packaging up 300 water canisters and throwing them in dimension storage and I have no real reason to but here we are

reef forge
#

i think my oil production works, i just gotta fix storage

sturdy mural
#

guys i'm doing the 1 oil to 3 plastic loop thingy using recycled recipes, is there like a priority i need to set up at the loop of recycled plastic and rec rubber?

hard ivy
#

you should send the plastic to recycled rubber and the rubber to recycled plastic first, and only output the overflow

#

also, merging the residual rubber into the rubber line with priority is a good idea

pearl walrus
hard ivy
#

depends. as long as the total amount of rubber (and plastic) produced (not output) can all fit on one belt (each), yes

pearl walrus
#

Wait thats smart

hard ivy
#

if the total amount exceeds one belt, doing priority is a bit of an issue so it's best to split it into multiple systems that only share the oil supply, if even that

pearl walrus
swift kernel
pearl walrus
#

The first input is 450 and with each line it doubles till it splits in my desired rubber < plastic needs. Would you have mad two line simply looping back?

gusty quest
#

yo'

lament vault
#

what is better for medium distance travel (~1km), Power towers with zipline or hypertubes?

swift kernel
#

Probably hypertubes, but I use zipline, because I can't be arsed to set up a hypertube network

sullen gull
rapid wren
#

caterium cirtcuit board seems OP

#

unless you massively value caterium and 0-value plastic?

swift kernel
#

'Murica

surreal ingot
reef basin
lunar lance
#

I hate sf_screw

quick oak
#

I play Calamity Mod through TModLoader, but I don't play vanilla anymore

#

If you're down to mod tho I'd be up to play

#

Are you on PC?

#

Let's go to DMs rq then

swift kernel
#

This is the first time I'm using valves and omg they make this process so much easier

pearl walrus
#

@hard ivy why does that splitter look so cool

dense violet
dense violet
reef basin
dense violet
#

fluid systems tend to work despite the valves, not because of them

pearl walrus
hard ivy
swift kernel
#

That's just cause y'all aren't as skilled at Satisfactory like I am /j

sage wind
#

I downloaded my world and uploaded it to a dedicated server and now I can't access any blueprints?? help

pearl walrus
#

I like them👍 I use em a lot

swift kernel
#

So like, don't tell me what it is if it exists, but is there an actual good use of fabric down the line?

hard ivy
#

like 2, but yes

pearl walrus
#

Automating filters ig

swift kernel
pearl walrus
lament vault
#

can I have the input for manifolds anywhere and have the splitter split in 3 diffirent ways?

hard ivy
#

FYI, max filter consumption is 5/min

pearl walrus
#

I slooped mycelia fabric, filters and infused filters once, and I migt be good for a while

pearl walrus
lament vault
#

oh god, I'm building and minding my on buisness and then a green cat just jumps me out of nowhere

#

luckily it fell down since I'm kinda high up

dense violet
leaden turret
#

catwigglecatwigglecatwiggle
catwiggle🥽catwiggle
catwigglecatwigglecatwiggle

pearl walrus
#

El gato🦧

lament vault
#

oh god, imagine swamp in vr. I'm scared to go there even with cats on but vr with cats off, I would die of a heart attack

leaden ether
leaden turret
pearl walrus
#

Dear god I wanted to go to bed 90 minutes ago where did my time go😭😭😭
FICSIT GIVE IT BACK GNARGHHH

leaden turret
pearl walrus
lament vault
#

I really hope I can attach nukes to drones and have them drop them automatically when I unlock them

white linden
#

Nvm, I forgot you had to switch materials to see them all, new save.

swift kernel
#

I'm going to be able to disconnect my coal from the powerplant and pour it all into manufacturing. I'm pretty damn happy about this.

#

Steel Production is going to reach an all time high

white linden
swift kernel
#

Also, I was accidentally sitting on the recipe for Encased Steel Pipes, so I'll be able to use mk belts efficiently in no time

swift kernel
white linden
# swift kernel Why restaurants? I feel like I'm missing the joke

In European cities, room is very sparse and a lot of Coal plants are phased out atm, due to the EU greendeal, while they are mostly near current city centres (old towns), so, they are converted a lot, since they are often also considered herritage buildings that give the city skyline a certain shape. Lots of them get converted in restaurants and / or small condo's.

leaden turret
split prairie
#

is my game bugged or something or does the explorer acceleration is weird? why does it keep going up and down when it reaches top speed around 110km/h?

gentle stream
#

my pipes werent working right for my oil power setup (finally got it working) and the solution was to turn all of them on standby then wait for all the pipes to fill up man i hate pipes so much

white linden
broken thorn
#

Chat how to squished lifts plz tutorial

#

🥺

lime ermine
paper crag
#

is there a way to tp to a friend?

gentle stream
static finch
#

or use the explorer

hard ivy
#

Hypertube launcher. Almost as fast as teleporting

wanton stag
#

How do you mount lights to ceilings?

static finch
#

using the build gun most likely

dense violet
wanton stag
#

i wanna use them as lights

cyan garnet
#

!wikisearch ceiling+light

fossil iceBOT
#
Official Satisfactory Wiki

PanelWallStreetTowerCeiling
Lights are organizational structures that illuminate an area. Each Light allows 2 power connections, making it possible to daisy-chain them.
The color and intensity of Lights can be adjusted, either separately (excluding the Wall Mounted Flood Light) or by using a Lights Control...

dense violet
zenith pecan
#

The size of the ceiling lights and how lighting in general seems to work is what caused me to convert billboards and glass foundations into light arrays.

dense violet
#

you're getting better effects wit hthe signs?

zenith pecan
surreal ingot
zenith pecan
#

I also have ceiling, floor and combined variants of the light array, and I have plans in the near future to add other colour arrays to the collection.

zenith pecan
#

While I have it in mind I should get the other light bps done 😄

surreal ingot
#

Man I should try and make a decent factory tonight

zenith pecan
#

I'm sorting light array blueprints atm 😄

formal minnow
#

absolutely upsetting that I might have to run coal trucks to get steel

#

probably even more upsetting that I'm this tempted to give up on doing this world without scim just because of steel

dense violet
wanton lance
#

my factor is such a mess but I havnet unlocked coal yet once I get a coal power plant up should I just kind of scrap it all and put foundations down and try to do it more clean?

sudden flint
#

This game is awesome. It also has a level of difficulty with physical spacing that makes me lose motivation every time I open it (。_。)

formal minnow
dense violet
#

oh you just mean to find nodes?
you have a scanner

formal minnow
#

I know, but it only picks up the nearest 6
I wanna find a spot with both coal and iron

dense violet
#

and either belt the coal to you or find coal next to iron. It's very common

dense violet
sudden flint
#

Y'all ever want to build pretty buildings but that takes tickets that you don't have but to get the tickets you need to make ugly buildings?

sudden flint
sullen gull
#

Though, the IM refers to the Interactive Map portion.

formal minnow
sullen gull
cyan garnet
#

for northern forest spawn, there are a bunch of coal nodes surrounding a small lake in a crater directly to the east. when I did that as my spawn, I ran a truck route from those nodes back to the starter base where there are several pure iron nodes along with copper and limestone

sullen gull
#

and 300/900 isn't much in the 'grand scale'

formal minnow
sullen gull
cyan garnet
#

using trucks for coal to make steel is absolutely a use case for them at this point in the game

#

you can fuel the trucks with the coal as well, easy peasy

formal minnow
sullen gull
#

I've been delivering beams and tubes to my 'starting area' with trucks this whole save heh

cyan garnet
#

do you have overclocking? or you could use two nodes, one for fuel the other for cargo

wanton lance
#

bro can someone explain why people build with this thing where the belt is coming from the miner and then extends into 4 spliterrs into 4 smelters?

dense violet
formal minnow
#

could probably do with some overclock ig
I'm always hesitant to overclock in general

dense violet
sullen gull
cyan garnet
#

!wikisearch manifold

fossil iceBOT
#
Official Satisfactory Wiki

Manifold refers to a fill method where Conveyor Splitters or Conveyor Mergers are aligned in a series (that is, one after another), usually parallel to the arrangement of buildings. The setup is compact and can be expanded easily.
Manifolds work because full machines consume only what they need. Once...

sullen gull
#

Utilizing the max resources of the miner usually.

wanton lance
#

but how does the machine know that there is more splitters ahead idk

cyan garnet
#

read the wiki article about how manifolds work

dense violet
wanton lance
#

bu thx leme read this

formal minnow
#

basically as long as your input rate is balanced well everything kinda handles itself

cyan garnet
#

tl;dr every machine has a one-stack buffer. when it's full, it won't take in any more resources which causes the belt to back up which will overflow resources down the line. eventually it will all balance out, assuming your belt speed can handle it and you've matched your total inputs to your total outputs

wanton lance
#

what does s and m mean in that diagram?

cyan garnet
#

e.g. 4 smelters would take in 120 ore, which means you need a miner producing 120/min and mk2 belts

cyan garnet
sullen gull
wanton lance
#

whats the one with the SS work?

cyan garnet
#

smart splitter

formal minnow
#

I started the game absolutely obsessed with getting balancers working right, everyone either never cared to begin with or will give up eventually

cyan garnet
#

using overflow mechanics

#

you probably wont ever need to worry about injection manifolds. just a basic one will do for 99% of scenarios

formal minnow
#

is injection just for, like, when you don't have the conveyor rate to manage the full input amount

zenith pecan
cyan garnet
#

if you are throughput limited, you can just as easily make two manifolds instead of trying to do injection

wanton lance
#

so once coal power is unlocked you dont have to do anything to get power like youd have to collect grass before?

cyan garnet
#

coal power is self-sustaining, yes

zenith pecan
formal minnow
cyan garnet
#

you need power for the coal miner and the water extractors, but coal generators make more than enough to power them, thus it can be self-sustaining

#

once it's been kick-started, that is

wanton lance
#

my factory is so ass but I think I will get coal power soon, should I bear with it until I can make a coal factory then wipe it all out?

cyan garnet
#

the map is huge. just go build somewhere new. the game rewards exploring

wanton lance
#

but how would I transport all my resoources

cyan garnet
#

build factories local to the nodes

formal minnow
cyan garnet
#

research dimensional depots in the MAM

#

unlock long-distance transportation logistics milestones (trucks, trains, drones)

wanton lance
#

I guess find someone with lots of ores and a water source?

formal minnow
#

water isn't too important for a base location, most of the stuff that will need water is gonna need you to travel to find them anyway

cyan garnet
#

you don't really need water for your main production lines until later in the game, specifically aluminum (phase 4) and some alt recipes like wet concrete

last jackal
wanton lance
#

ye thats why I want water for coal

formal minnow
zenith pecan
#

@dense violet I finally expanded on the light array print, here's the collection 😄 #screenshots message

abstract heron
#

i love playing with fluids one of my pipes is not getting enough liquid

latent prawn
#

i like to use my brain when making pipes so that i avoid problems

abstract heron
#

i have 1 pump on a line of fuel and its not going to the last few machines what i should i do

zenith pecan
#

I forgot something important when I routed all the worlds bauxite 😄 , now I need to build a monster coking plant in the swamp to fix the oversight 🤣

zenith pecan
#

Cheat what?

abstract heron
#

added @dense violet

zenith pecan
#

Pipes aren't that hard 🤷‍♂️

abstract heron
#

i am only making 460,000MW out of 576,000MW with my 960 fuel gens of RF maxeek

gritty sleet
#

I saw in the 1.1 patch notes this - what does it mean?

"Railways have gotten some major improvements with their implementation, so they should be a lot nicer and better to build overall than ever"

merry kettle
cyan garnet
#

i feel like i'm forgetting something else, but all those bullet points for sure

lavish sleet
#

you can build more rail at any point on an existing rail (provided it’s not within 2m of one end) rather than having to place signals to split first

gritty sleet
#

Nice!!

latent prawn
#

altogether, it makes track laying much more pleasant and reduces the footprint needed for a train station

#

1.1 adds a lot of little nice things that make building less grindy

#

i think my favorit is that splitters now snap to ceilings allowing easier raise belting

gritty sleet
#

That's all really cool. Wish I had all this when I was building out my train network before.

#

Reducing the turn radius is a game changer!

merry kettle
latent prawn
#

its like the first thing i noticed, lol

#

i'm always running belts along ceilings, so that's probably why. used to have to lay out the splitters on the floor above and snap them under through the floor to get a mount point

merry kettle
#

You can snap them to the ends of belts, so I'd just put a ceiling conveyer mount, run a temporary belt to it, snap it into place, then remove the mount and belt.

latent prawn
#

ofc, vertical nudge now also can be used

merry kettle
#

Also that

latent prawn
#

yeah, the snap-to-end-of-belt works, but i find that harder to get the position correct

merry kettle
#

Yeeeaaah. There was one I had to place about a dozen times (tight awkward fit and I hate clipping). The multi-step process was super annoying

latent prawn
#

any which way, just pointing at the roof is a lot less work 😄

merry kettle
#

Granted vertical splitters/mergers would have fixed that issue too

latent prawn
#

out of the 1.1 feature set, i'm most disappointed with the vert splitters. they're very limited in what can be done with them because the direction of the lift dictates their orientation

#

(and they can't be built standalone with a different orientation

sullen gull
merry kettle
latent prawn
merry kettle
#

(I haven't tested that, so I genuinely don't know)

sullen gull
#

Or use another lift as 'scaffolding'?

latent prawn
#

you can delete one side of the lift after placing the splitter/merger, but things get kind of funny after you do so

merry kettle
#

I routinely use extra lifts as scaffolding. Has some weird visual artifacts, though.

#

The "kind of funny", I think.

latent prawn
#

i've found after deleting one side, nothing really ever works right with them

sullen gull
merry kettle
sullen gull
latent prawn
#

i haven't noticed anything that is game-breaking

merry kettle
#

So you have to have enough separation to delete and rebuild your conveyers

sullen gull
latent prawn
#

some stuff with blueprints always ends up being a little hit or miss

sullen gull
merry kettle
#

Also sometimes my blueprints seem to reverse the orientation of my lifts.

latent prawn
#

in general, lol

#

every release since update 7, bp's have had some problems that need fixing 😛

merry kettle
#

Which isn't a -huge- deal, but it's mildly annoying.

sullen gull
sullen gull
latent prawn
#

i've noticed that orientations sometimes appear in bp's the opposite way, but it is a display artifact, not a problem with the bp system itself

sullen gull
#

Personally, it would've been good to see at least one more update before release ..

wanton lance
#

how do you unlcok the ability to ping for coal?

latent prawn
#

my use of bp's is fairly limited to just repeating chunks of stuff i want to replicated

latent prawn
merry kettle
#

In the particular case I had, I had saved a blueprint with the top and bottom parts of the lift deconstructed (to make it easy to connect them if I stack them up). When I placed the blueprint, a lift that had been going up was instead going down.

#

Definitely not a visual artifact in that case; I just ran an extra line up to the top and fed everything downward instead.

sullen gull
sullen gull
latent prawn
#

yeah, i went through a phase where i was bp'ing stuff like that, i kinda outgrew it, idk

sullen gull
latent prawn
#

i've really not been very focused on the cosmetic aspects of things in the game and more just building massive production. I do want to circle back and do a lot of polishing work, but right now i'm just trying to get enough production going of PITA items to start doing cool stuff

sullen gull
#

And yes, I do feel slightly ashamed 😏

gritty sleet
#

Nothing wrong with that. I've still never bothered making more than the most-basic blueprints for some of the bigger machines like refinery, basically just pre-arranged pipe manifolds.

latent prawn
#

everything above phase 3 is being made in box factories for me atm, lol

#

i wish oscillators & hsc's were easier to mass produce

gritty sleet
#

Yes they both suck. Need another higher-yield alt.

latent prawn
#

what i find sucky about it is that they logjam one another so you can't just build a big factory for one or the other

abstract heron
#

i love this community

sullen gull
sullen gull
abstract heron
#

ik after a hard day my factory and my factory problems will be with me went i logged off

wanton lance
#

is it possible to dismantle my whole factory and bring everything with me in a tractor and go somewhere else

sullen gull
#

Tractor is about the size of a standard container I think?

dense violet
sullen gull
#

Actually, one more than a standard container

wanton lance
#

to move idk i was just wondering

sullen gull
dense violet
latent prawn
#

i'd honestly just leave my old factory where it is and build a new one along side it

umbral bolt
#

Better yet, build one around it

latent prawn
#

echoing some sage wisdom said long ago: 'bad factory is better than no factory'

umbral bolt
#

Urban sprawl factory

zenith pecan
#

I tend to rebuild a lot, although I'll fill a container or ten before I do a teardown simply to reuse the mining nodes, and exercise better ideas without leaving in the old.

sullen gull
#

Got nothing but time, and no achievement for speed imo

abstract heron
#

next build i am tthinking working on plastic or rubber factory

zenith pecan
#

I have rubber & plastic being sent into depots courtesy of the power stations byproducts,

latent prawn
#

atm, i have 6000/min of plastic just going into the sink, lol

wanton lance
#

so the problem is I want coal to automate power but nearest coal with water is 1000 m away so does that mean I have to make base over there or can I wire power over?

latent prawn
#

running power cables is cheap

#

if you're thinking those distances to be large, you aren't yet realizing how fricking massive your building in the game will eventually get

zenith pecan
wanton lance
#

so I can just make some type of coal plant there that makes power then wire the power over?

latent prawn
#

yeah, coal power needs water as well. i find it easiest to build coal power in a location that has coal AND water

wanton lance
#

yeah thats what it is

latent prawn
#

(newbie tip: the ponds in grass fields are not great for power plants)

wanton lance
#

mine is the ocena

latent prawn
#

ahh, up in rocky or dune desert?

#

each starting biome has a location ideal for coal power

wanton lance
#

-3057,-155

#

its rocky

latent prawn
#

gotcha. if you go a bit north along the coastline to the corner of the map, there's some coal along the coast

wanton lance
#

i think thats what I found

latent prawn
#

pretty good place for power imho

prisma thicket
#

That's where I have my coal power plant setup

latent prawn
#

the rocky desert actually has 3 easily accessible coal spots - the one i listed, up the cliffs at the crater lakes and then on the other side of the biome in the north forest bay

prisma thicket
#

Maxed out with mk.3 miners you can get up to 9000 MW just from those 4 coal nodes.

wanton lance
#

so you have to biomass burner to start water pump and once it starts it generatres its own power?

latent prawn
#

pretty much

#

the coal miner as well

prisma thicket
#

Yes, if you hand feed the coal generators, you can use 1 biomass burner to kickstart the whole system.

latent prawn
#

the water extractors use what, 20-30mw?

prisma thicket
#

Yah, no more than 30 each.

#

at 100% clock speed

latent prawn
#

in any event, i usually do a quick build of a generator direct fed from an extractor & miner to bootstrap the real power plant i wish to build

prisma thicket
#

I'm too lazy to do that, I just run power poles from my biomass burner array at my starter base to run the water extractors and miners for the full coal generator setup. Once the coal gens are online I hook them up to that same set of power poles and have power flowing back to my base.

#

Currently have 48 coal generators running in that spot, with mk.2 miners on all the coal nodes fully overclocked, producing 4500 MW of power (the gens are each OC to 125%)

#

I'd figure if you were enslaving Taromani you'd want a masive RF power plant like they have in the blue crater

latent prawn
#

my design hasn't changed much, still do the 8+3 oc'd to 250%

#

since 1.0, i haven't built nearly as much coal power

abstract heron
#

new issue for me some of my RF pipes are not getting enough stuff

#

and the same pipe is being a person so it will be later me problem to fix

prisma thicket
#

Hmmmm I need a small amount of nitrogen gas for my factory on the Gold Coast. Do I pipe it down from the well, or package/unpackage it and use a train or belt to move it that way?

echo hinge
#

there is 1.1 expreimental so i can play on 1.1 or wait for full update ? how it works ?

prisma thicket
echo hinge
#

if i gonna have save on experimmental after 10 th june i will be playing on stable branch of 1.1 ?

prisma thicket
#

Yes, I believe so.

echo hinge
#

ok thank you

formal minnow
#

I find it absolutely insane that fluid dynamics in this game are so detailed that fluids can slosh in pipes

static finch
#

i just unlocked crude oil. i have to go 2300m to get to the nearest vein 😭

dense violet
latent prawn
#

since nitrogen compresses 4:1 when packaged, you can move quite a lot of it with a single drone

echo hinge
#

whats the best start location on 1.1

sullen gull
latent prawn
#

really any of them

sullen gull
#

If it's your first play through, Grasslands or rocky desert get my vote.

echo hinge
#

i played it befor

latent prawn
#

grass fields used to be worse than all the others, but the map changes in 1.0 actually make it on-par if not better than the other biomes

sullen gull
#

I'm still liking the area just in front of the water falls in the rocky desert, good collection of nodes not too far from each other.

latent prawn
#

the blue crater right next door is really one of the sweetest spots on the map for most things you'll end up needing

echo hinge
#

i have one more question if i am on experimental 1.1 after realase of stable version i can play the same save on the stable 1.1

echo hinge
#

ok

latent prawn
#

you'll not have problems

sullen gull
#

You 'MAY' have to rebuild some things would be my guess..

latent prawn
#

the only issues i've noticed are with some older bp's i made

sullen gull
#

lifts, floorholes maybe .

latent prawn
#

stuff already built isn't a problem. new stuff made from old bp's, yeah, 1.1 bp's don't quite work the same

echo hinge
#

its still worth playing now

sullen gull
#

Though, it does crash every time I exit, and there are a couple other bugs

latent prawn
#

i'm wondering if for the official 1.1 release, if they'll add a little something extra as surprise

sullen gull
#

Heh, anyone else notice the elevator music still playing in an area after deconstructing one? heh

latent prawn
#

haha, yeah, i made note of that earlier, lol

#

i'm guessing the AoE for it is kind of like radiation

sullen gull
fiery pewter
#

Me and my friend have a world together, and our first really big project is an oil power plant in the Spire Coast, but we just lack the motivation to start on it, since its actually huge. Anyone ot tips or advice to start on a big project like that?

echo hinge
#

i think i try northen forest

sullen gull
#

Logistics, work on production for things one at a time, and, there's no rush other than the goals you set for yourself

fiery pewter
latent prawn
fiery pewter
#

Need an auxilarry factory tho

reef basin
#

Build only what you need now

fiery pewter
reef basin
#

Don't build things "for later"

static finch
fiery pewter
fiery pewter
#

We only won't be able to start anything up lol

#

Coal power only does 2400

#

And that is all being used

latent prawn
#

there's a point in the game where i make a crate of fabric from resin just to have it for filters, but honestly, the default biomass+mycelia recipe will make you more fabric than you'll ever need if you have a small autosorter with some biomass constructors & asseblers

#

the rubber you can make from resin always ends up useful somewhere

fiery pewter
#

Yeah that's fair

#

But its kinda late in planning now to change

latent prawn
#

i usually end up needing between 5k and 10k rubber & plastic/min for everything i wish to build

fiery pewter
#

Fabric blueprint is made, water is collected, and the auxillary factory is already halfway done

fiery pewter
mortal ginkgo
#

Mycelia is the problem me thinks

sullen gull
latent prawn
#

my point is that you end up needing a ton of rubber & plastic when you start making electronics. any extra that gets kicked off from fuel production is useful

sullen gull
#

Eh, HOR seems to be a staple for a of different things, especially weapons, So I just make fabric there and gas masks. Iodine later when have aluminum

latent prawn
fiery pewter
#

Yeah I might rethink the factory, since next on the list is a electronics factory, after that just some more advanced basic production, since all of our basic production goes on minimum rates

sullen gull
#

Almost everything around the blue crater seems to give mycelia

latent prawn
#

i'm not 100%, but i think the pink coral in blue crater & rocky desert also gives you some mycelia

boreal musk
#

just go to swamp, easily gather thousands of mycelia

mortal ginkgo
#

rocky desert cactus etc gives tons of mycelia hut still

shell sluice
#

so if i have a pipeline junction built with one connection pointing up, and all i wanna do is build a small vertical pipe segment coming out of it, not connected to anything, why does this seem impossible? it seems like every pipe build mode it wants to connect \ pretzel out every which way instead of just allowing me the simple task of building a small vertical pipe segment going straight up?

latent prawn
sullen gull
shell sluice
#

what other direction

latent prawn
sullen gull
#

Like, in stead of pulling from machine to junction, pull from junction to machine (or whatever you're connecting, same principle.

shell sluice
#

but i dont want to build below the floor, i want to build above

latent prawn
#

yeah, build a temporary foundation

sullen gull
shell sluice
#

i want to build a small pipe segment vertically, so i can put another junction on it so i can then connect those higher junctions between themselves

sullen gull
#

Then placer your junction, delete and rebuild the pipe to the junction.

shell sluice
#

... thats so stupid, you really cant do the simple task of building a small vertical pipe segment in this game?

sullen gull
#

Pipes have to have something to connect to on either end

pearl walrus
shell sluice
#

its just not great design with how pipe building works it seems

latent prawn
#

pipes go where you point. there's nothing to point at in open air

shell sluice
#

if you have to go through laying unneeded foundations to create ghost suppports

sullen gull
sullen gull
pearl walrus
#

Why is "If you wanna build up you have to place a wall or something thats UP to place it on" a hard concept to grasp and bad design????

latent prawn
#

you can also sometimes do something like build a beam and snap the pipe connector to the side, but you need a tangible anchor point for a pipe end

sullen gull
shell sluice
#

because if you allow junctions to point upwards, it seems very natural that you could just create an arbitrary length vertical pipe coming out of it, why would that be such a bad feature to have?

mortal ginkgo
#

It is not a bad design but could be better.

latent prawn
shell sluice
pearl walrus
mortal ginkgo
sullen gull
latent prawn
#

i skillfully sidestep the problem of building vertical pipes without anchor points by snapping them between a series of pumps i've placed 🙂

shell sluice
#

i mean i get it, you can adapt to the finicky placement (lets just call it that) with whatever strategies, but this just seems like some very basic missing functionality

mortal ginkgo
mortal ginkgo
#

😭

shell sluice
#

well if you allowed placing vertical pipes of some arbitrary small length from vertically placed junctions, you wouldnt need to change anything else and whatever strategies you guys are mentioning, it would simply be a simple and obvious new way to place pipes that would be quite helpful

mortal ginkgo
#

Indeed game is strangely strict with belt and pipes whereas everything is yoloswag.

shell sluice
#

i'm using the experimental, is that 1.1? it tells me "building cant be nudged"

sullen gull
sullen gull
#

And it's it 'snapped' to something?

latent prawn
shell sluice
# sullen gull Which building?

#screenshots message
ok lemme explain what id like to do, purple = pipe junction, red = pipe, i just wish i could build a small pipe segment vertically, add a pipe junction on top of it so i could connect a couple of coal gens with a pipe going just above that way, would be nice and space efficient, without having to go through with hoops to get these pipes and pipe junctions aligned this way, it would be very natural to be able to build a small vertical pipe segment placed vertically from the junction placed near the coal gens

sullen gull
sullen gull
#

Make sense @shell sluice ?

#

One thing to remember is that a lot of the 'buildables' can be "tools" too.

#

And, dare I say were 'designed' that way.

shell sluice
#

and when a coal gen is in the way? regardless if there are workarounds, i dont understand the reason why they wouldnt allow you to simply build a short pipeline vertically from a junction

sullen gull
#

And, you can place the foundations right over the machine...

sullen gull
#

I wouldn't say it's a 'workaround' I feel it's part of the design. And, given you're already on 1.1 those nudge changes make it even better.

boreal musk
#

you can use stackable pipeline instead of placing foundation for support

#

less work to do

solid grail
#

Just finished my first coal power plant. On to the steel factory.

sullen gull
# boreal musk less work to do

How is that? You still have to place them, then your're only locked to 4m incriments ... and that was all done in less than a minute 30 lol...

#

work ..

boreal musk
#

easier snap, and not to mention vertical nudge if you want to get out of 4m increments

sullen gull
boreal musk
#

u can snap the pipe first and then junction

#

simple

#

i rather do stackable pipelines than placing foundation that block my whole vision if im not on air

sullen gull
solid grail
sullen gull
#

Unless you making a joke, then I'm just dense.

solid grail
#

Ooh like that alright

solid grail
shell sluice
solid grail
#

🫡

sullen gull
#

@boreal musk Like this you mean yeah?

sterile blade
#

!offtopic

solid grail
#

Cum?

sterile blade
sullen gull
#

Main thing I don't like about that method is it doesn't snap to the coal gen when vertical :/

sterile blade
sullen gull
#

Or something

solid grail
#

Agreed

sullen gull
#

The pig, or the actor?

solid grail
#

Both

boreal musk
boreal musk
#

theres also other way to snap vertical junction, you just need to place horizontal junction on the bottom of it

solid grail
#

You can also place a junction in front of the pipe and then you can snap one vertical

sullen gull
#

Oh, when doing it across the pipe with the stackables?

solid grail
#

Ill show in screenshots 1sec

sullen gull
#

I'll run all the pipes, every which way 🙂

solid grail
shell sluice
#

ok another stupid question, if im trying to place a junction how do i rotate it along the different axes? with mousewheel it only wants to rotate along one axis, but im trying to rotate it along another one

#

oh never mind

sullen gull
sterile blade
#

!ban @unborn gyro
Reason: Obscene texts

shell sluice
#

yeah i guess i just need to place it on a surface facing another way i see

sullen gull
solid grail
#

ooh i see alr

#

got 36 coal generators working finally took some time to load the coal

#

using on pure coal node and one overclocked normal node

#

and 18 water extractors at 75%

#

nice

#

true

#

yes

#

and dog

#

give me coupons i need more

#

yes

#

your pfp is your cat?

solid grail
#

ooh

#

he looks stoned af

#

why if i split my conveyor in 3 it does not keep up with the coal but if i use manifold it does..

#

Nvm should have used t2 belt when i split them

lapis crest
#

WHY DO BLUEPRINT RAILS NOT CLICK TOGETHER!?