#satisfactory
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yea- and theres 118 on the map. thats 1180 minutes. divide that by 60, it takes almost 20hours to scan every harddrive
bruh
which is fine, since it's not like you have to sit and watch the bar
yea- thats why. when I do harddrive stuff. I normally do it. while exploring.
hey at least this background music vibing
wait the scan thing makes an audible noise
thats so cool
ye- almost everyhting does
do yall use catwalks or walkways?
morn people
I personally use catwalks. since the walkway straights can leave gaps in the railings
does the gap matter much?
idk why I'm starting a 1.1 experimental game now, lol...
visually. ye- I think physically, you can walk through the gaps
not saying as a counter-argument just asking
i dont think u can
im tryna rn
oki doki- but ye. for visuals i prefer catwalks
this is probably the most new-player-friendly community ever lol
Since @leaden turret posted it on Reddit, I added his post to the Community Highlights (on Reddit) and we will see where this goes. Keeping you informed.
it wasn't too great back when I joined- if you suggested something different, they would say everything they can to make you seem like an idiot-
it's gotten better though
@obsidian zodiac also irregular reminder that we're still awaiting the traditional CM smile emote

I don't think I can answer that question without comming across as possibly rude XD
sorry-
be rude its ok
same way as previous steps
you input coal in one input. and iron in the other. if you wanna make steel, you sstill gotta set the recipe-
CMs had to make an #announcements spray bottle post to the effect of "quit being an ass"
manifold coal and iron into them. use 2 belts
manifold is like a conveyor belt thing right?
idk how to do it tho
a line of conveyors with splitters feeding many machines, yes
I never saw that- but I remember back during update 3. I had made a discovery you can use, nobelisks to stop dieing to fall damage, aswell as using it to propel yourself through the air faster. and everyone just told me to use a jetpack. which was endgame interms of milestones. and i was only on steel XD
🤦♂️ me when I just realized you can turn off the BASE recipes in satisfactory tools... the numbers are so much cleaners when it's only using 1 recipe to make a part instead of 2.
ah yes, the perrenial "git gud"
oke
looks simple enough
it's how you probably did your coal lines
im just about to make my first one lol
yea- it made me stop talking about stuff here. because I could never suggest something interesting i found. without getting told to get to the endgame
Heyo heyo, butting in here with an announcement, we'll talk about it more on the launch stream but for now:
After the immediate feedback about Squished Lifts since y'day's stream, we've decided to go ahead and keep 'em around! However, if you had Squished Lifts blueprints built in 1.0 live that you then brought into 1.1 EXP, these BPs should have broken on EXP (1.1 specific bug), and will keep being broken on 1.1 Live. This can be fixed by just rebuilding the blueprint on 1.1 Live
If you see people still talking about Squished Lifts, please spread the word that all's well
W devs ❤️
see this is what happens when I'm too busy with work to tune into the start of a stream.
wtf is squished lifts?
a lift that is shorter than the minimum. usually achieved by connecting it to two inputs close to eachother
Some of the pictures in the screenshots look way better than I thought they would. Is that the base game or is that mods? If so..I need to get mods for once lol
quite a lot of the stuff featured in community highlights segments of the dev streams is unmodded
although you'd be hard-pressed to guess which
tags you in screenshots-
neckless lifts 👀
Lifts with shorter than 2m middle section, which is the normal minimum.
y u p XD
I was thinking you meant elevators
Yea that's fair. I know the game itself is amazing visually as it is, but some of the things in that screenshots channel really caught me
like you'd step in and come out chibi pioneer
<@&370483737957236737> is chibi pioneer sufficiently adjacent to old-school overworld final fantasy art style to count as "within coffee stainer area of interest" ?
ehehehe...
I'm not seeing a no-
april fools mode doesn't count
true.
omg- what about. a chibi pioneer easter egg mode. where you can make a save, after discovering the easter egg. and the whole save. you got to play as a chibi pioneer.
everything else still normal size XD
everything else?
what about chibi 
nah- I want him taller XD like, so much taller he can kiss the moff
don't be lewd
kawachiphobia mode
I do hope they look into the Q&A post I made about changing how to handle blueprints in the game. not saying it can be done or needs to be done right now- But I would atleast like to be told if it's possible or not
?
I made a post on the Q&A site asking them to possibly change how to handle blueprints.
It'd involve saving blueprints to your ID folder. aswell as the world. And you get a secondary blueprints tab. that contains the blueprints on your ID,
This would allow you to have blueprints between worlds, that doesn't involve file management. aswell as let you use them in friends save, as the tab would be cliented. but it would also mean that the blueprints wont mix and get wierd by having them put in the save blueprint screen from the world save.
that would impact cloud syncing, and I really can't remember why blueprints don't cloud sync (it may be in the archive but I can't swear to it)
Something something GDPR? I honestly have no clue either
gotcha- it would just be nice to not remake the same blueprint organisation and blueprints multiple times. especally since I've been playing with a friend recently, so I don't have access to managing the save. and they don't want to edit the files. so I got to rebuild my blueprints
I doubt GDPR has something to do with it? a totally not factory game (none of those exist besides this one) lets you have account based blueprints
afaik the choice to not sync blueprints was intentional
wait do dimensional depots have an output port?
no
nope-
ok
save file cloud sync snafu: bye bye gameplay, but all my blueprints are here
blueprint cloud sync snafu: 
snafu? XD what? XD
cloud sync snafu = deletes shit it shouldn't
well. I'm not really talking about cloud syncing? I'm more just talking about having the blueprint tab persist between worlds. (granted- I have cloud sync turned off)
or atleast. a seperate blueprints tab. specificly for persistance
point being if it goes in the id folder it gets cloud synced, I think
But the blueprint will still be safe and sound in the world folder, where it is currently. You just get an extra folder, and extra tab. related to blueprints.
I'm not entitled to an answer mind you. I am just playing the game. I'm just curious XD
so you just want to have blueprints readily accessible between saves without impacting cloud sync?
wondering if the blueprint format serialises the game version it is compatible with 
I doubt game version will matter? neither will mods. just make a catagory in the blueprints tab for mods. and one for experimental. that other game, that totally doesn't exist. works very similar?
Oh, and one other thing. a blueprint tab keybind. please?
we have one for the customizer-
would matter for people that edit blueprints when switching between release and experimental, blueprints management suddenly has gaps in
thats why you have a catagory for experimental. so you know those blueprints might not work. or just, have an identifier. like in the title when you make the blueprint
how do I remove something from the dimensional storage list?
as far as i know. you can't.
that's a bummer
I wish you could re-order it. so you could have it alphabetical. cause even if you pin them. they still use the same ordering, just will be moved to the top.
sorting options would be neat yea
alphabetical, numbers ascending/descending, last used by player etc
why does that matter?
honestly suprises me they don't have it. they devs have alot of accessibility options and QoL in the game. that that was overlooked.
you'll see once you get there yourself 😄
well. lets say I automate nuclear nobelisks. which is end game. and upload it to the depot. I gotta scroll ALLLLLLLLLLLLLL the way down either my pinned. or the whole list. just to pull them out. cause equipment can't get ammo from the depot.
i have like 3 things pinned that i want to know how many i have. but otherwise, i just type the name of the thing i want
I mean I guess the searchbar compensates for it but still
it's not like i'm manually pulling stuff out of there very often
It's one of those things that isn't needed- but QoL for it. would be amazing.
I also hope they add the sommer sloop to the smart and programmable splitter. its like. the only thing missing XD
sorry- I'm talking about wanting alot of stuff-
should i try getting rebar gun?
which the only thing i dont have too easily is rotors but i still have plenty
it's basically just a long range zapper. so no need to worry about getting in harms way and damaging ficsit property.
XD, you can also get different ammo in other trees that function differently. for example. quartz makes it into a shotgun
very funny-
wait does explosive rebar kill spore flowers?
if something explodes. it'll kill flowers and rocks
as you should XD
as the founding fathers intended
one thing that hasn't made sense to me. is why does the parachute increase reach XD. i get the hoverpack. but why the parachute XD
"you earned a microbreak" is so lightly toxic lol
and if you load the game on a different experimental version?
qol for reducing errors when in motion?
it's experimental. expect it to break XD
or a different stable version? or different modpack?
then you should be aware of what you're doing. if you're modding the game. you should be aware enough for that.
do it like factorio - local and global blueprints
and if I'm just playing different stable version of the game?
thats what i was saying-
I love her stuff, When she said other people had gotten coal power before this, I was like "I mean with how much I screw around, yea probably 😂
expect stuff to have changed. test your blueprints
a world record speedrunner getting coal power fastest in the world seeing that:
cheap ahh rebar gun
interms of game code- I'm assuming the items will either. dissapear if invalid. or use the updated code.
gun
well original answer didn't change 🤷 they intentionally didn't do the syncing, so I guess they have reasons for it
should i ATTEMPT to automate iron rebar?
it should function like if you load the same world on a different version.
but yes. you are right.
its only a bit of rods. and you'll never need it in VAST amounts in a short amount of time. so I say so-
i need to go rn
guess ill use the american toy later
also about how much rebar should i have on me
like a stack?
as much as you wanna take XD 1 stack. 4? its up to you XD
i prob wanna take 1 stack of regular and 1 stack of stun
(i have an unusual amount of caterium)
yea- quickwire is very easy to amass
also. has anyone noticed that the alpha spitter a.i breaks if it catches airtime for a split second. which you can do by sliding next to hit. and hitting it upwards with the basher?
i havent even done that lol
Can somone tell me why I get an DirectX 11 Deprecation warning when re-enabling VSync (I recently disabled it when I had problems with my PC) in the video settings, despite having it set to DX 12 and having it enforced trough the launch argument ?
it's about a 70% chance of it happening. but they will just stand there and let you beat them.
Is this just a bug ?
Hm, I get the DX11 warning even if I just change some texture settings ...
It also always wants me to restart the game for some reason ...
yea- I recently set mine to vulkan and it keeps warning me about vulkan when I apply any settings. even if i havn't changed it. as for the x11 when you're on 12. idk
But I am not on DX11 and did not change it to it.
This seems like a weird glitch where it thinks I want to change to it, even tough I dont.
I just removed the -DX12 launch argument, and after an restart, it did switch to DX11 automatically ?
What is this ?
I am now trying to switch back to DX12 ,,,
Huh, it does not want to restart if I go back to DX12 ?
I will do it anyway, because that seems wrong too ...
I think my settings where glitched out somehow
you should probably make a #1038092680493801533 post
Yeah, its fixed now, somehow ...
Except VSync does not want to stay on after an restart ...
Ok, but it is on when enabling it, so it does at least work.
Somehow the Settings in Satisfactory are the most buggy ones I know of xD
I don't remember when was the last time I did not have problems with them.
https://www.satisfactorytools.com/1.0/production?share=jOzk6hgQGJwuSFmEeNxS Looking at the water for the diluted fuel blender, tools wants me to use waste waster from the Aluminum refineries, do I just include the diluted fuel blender in the waste water system or should I separate it and send it water direct from an extractor?
the routing of materials tools chooses is kinda random-ish, so it doesn't need to be followed exactly
as long as each node gets enough resources, it will work in any way
Ok, I'll see what's easier to do when I have the rest of the fluid stuff set up. Thanks
whats the smallest radius train track circle possible?
i just got rebar gun and some decent ammo lets test it out
bro where are all the spitters
Hey, is it really worth it to put the game on max graphics? I've played on minimal and medium and they don't really have a big difference other than trees and stuff etc loading in the distance
Really the only difference has been my pc screaming at me through heating up my room to 500°
fancy smancy photos
Crazy take???? The game looks like your building with legos when youre playibg on low
gameplay, high-fidelity 🏃♀️

Rifle
i dont have rifle but working towards it
I will play on ultra from now on and if the train animations are still bad I will find you
Wow what the fuck theres actually shadows now
This is beautiful
hey so If I put a mark 1 miner on normal iron and it mines 60 per minute and then the smelter only smelts 30 per min am I supposed to split the ore to go into 2 smelters?
yes
so from each smelter should I have 2 consstructors?
Depends on what your making, but sounds like your in the first stages, So yes
1 constructor for 1 smelter is how i do it
wait dont listen to me
go find power slugs little one
yea listen to them XD
It should tell you when you select the recipe, itll say how many ore, or whatever item your using, per minute you need
I dont understand the per minute thing is it saying what the max is or what it is getting?
power slugs are usually protected tho
it says what its making/using i think
the per minute is like if you give it this amount, itll work max effectiveness
wont waste any power, will use exactly what it says
it's literally in the description
Like with a smelter. If you give it 30 iron ore per minute, it will constanly run at I think 15-20 MW per second, I can't rememeber the exact amount
not height, width/length
it's literally in the description
oh shit im dumb
Hi guys, any updates on ps5 version? It has been a while
a smelter pulls 4 MW normally (4 MJ per second, not 4 MW per second)
It says MW. But not MW per second
mw is like mph. mph per second would be acceleration.
No I know that, I was just putting the per second for reference. But yea I see my mistake
wait do stingers in caves respawn?
yes and I hate it XD
unless you build a factory, then they don't near the factory
does one miner count as a factory?
I don't think they can spawn close to built things
if it's powered and running, maybe
bcuz he could spawn when i had portable miners
if it's not connected to power at all, no
so i assume his spawnpoint is blocked
most likely
I'd assume theres either a cube, or dome, around buildings that stop spawns
I think that's just the hub
Really? I've never had mobs respawn when i built RIGHT next to where they were originally, so I just assumed
wait does stun rebar or regular rebar do more dmg?
regular
ok
If i remember correct
should say on the thing, be like a damage bar, and one will be higher
i still love shooting a spitter with stun and then beating the shit out of it with a xeno-basher
Like with the zapper or basher
lol
not kill
also why does explosive rebar do more dmg
is it like more expensive or smth
yea id say thats expensive enough
Is the world some kind of organism? I swimmed far out and underwater the sand looked like flesh
that would explain the arching rocks that looks like rib cages
i wonder how many times phase 6 has been completed in total by all the players
it would be cool if satisfactory had a screen likethe galaxy screen in dyson sphere project thats shows stats like total energy produced by all players, total items per minute production, elevator parts per minute etc
That would be cool as hell, It'd be awesome if they could do 2 serarate ones, before 1.0 and after, although that would probably be very difficult
Theres a 6th phase?
OHHH buddy
i meant phase 5
Maybe this conversation for #story-spoilers, cause I didnt even know and hence been spoiled
I don't think there is a phase 6
there is no phase 6
At 5 I have all tiers unlocked
|| there is tier 9 technology but no phase six ||
Okay
I've wondered, How do you do that thing where you have to click to show the "spoiler"? I'm bad with discord XD
two of these on each side |
|this|
Yup
I posted this on the Official Reddit to as you asked "to spread the word that all's well.". Keeping you informed.
damn one blender can make enough rocket fuel for 21 fuel gens, without overclocking
if you have enough turbofuel going in
who needs nuclear power?
I honestly thing they should patch it to double the power output of nuclear, plutonium and fisconium to make them more appealing
1 blender can make enough fuel for 36 gens with everything at 100%
I've done the math and double is not enough
with overclocking the blender?
i tend to agree that some sort of balance shift there would be good. i would lean on reducing rf's yield however
my general feel is that nuclear & ion fuel make too little power and rocket fuel makes too much
... 2.5 times more?
Good to hear!
does anyone ever use ionised fuel? the recipe seems too expensive even with synthetic power shards
i'm toying with the idea of using it and have done some prototyping
Ionized fuel is even worse. It needs to give 2-3 times more power for calculators to prefer it WP-wise, and considering its complexity, it shouldn't be just barely cheaper
Groundhog day🥳🥳🥳
it barely makes any extra power
It makes negative power, actually, if you consider the opportunity cost of burning the rocket fuel it consumes
iis it like amazing in the jet pack ?
where ion fuel actually is useful is that making power shards en-masse gives off a dmr surplus
otherwise theres no use for it
ion fuel is very nice in the jetpack
I think it is a "sink fuel" type of thing just as the ||ficsit boi||
it does give drones the fastest speed
tied with plutonium rods
I guess thats one reason to make it
the speed buf from the fuel for drones really isn't very compelling. if you're making it already, the buf is nice, but it isn't a reason to really make ion fuel
unfortunately || it doesn't seem like any of this is rebalanced in 1.1 unless they are leaving it for a last minute change ||
i'd like to think they may do a small rebalance of t9 stuff, not for 1.1, but sometime after looking at what people are building to reduce homogeneity and increase replayability
I'm making a rebalance mod and I'm planning to release it once mods work in 1.1
🥳 🥳
another thing to increase end game longevity would be to have challenges to unlock optional cosmetics that change on a weekly basis
And there are other rebalance mods already, I just disagree with what they do
like produce 50GW power, or produce 10 pasta per minute
i think adding about 50 sommersloops to the map would go a long way
So cheap uncreative insentives to keep dead games alive like in every other rotten epic games game?
and then an online score board showing people that beat the challenge by the largest amount
no one would force you to take part
some people like end game challenges some don't
how many sommersloops are on the map right now?
106
The whole games point is to set goals to yourself. The game gives you little goals to achieve but the way you do it is up to you. The "end game" is to set your own goals and to have fun with what you learnt through the goals the game set you
you don't think 106 is enough? you could build 8 alien power enhancers and still have 26 for slooping end game parts
103 left after MAM research
again thats fine, but optional end game goals wouldn't take anything away from you.... and I didn't mean only doing that, other additions as well
the thing is that if you'r going for big goals, the resources on map (especially bauxite and consequently sam as well) become very limited and it makes building what you'd like to build more of a game of sitting in spreadsheets bookkeeping than just creatively building big
help i have resolution issues
THat's what mods are for. THere is a mod to just generate any ore from a machine at any rate you want. No need for such things in the base. THere are a lot of other fixes to the base that can yet be made (many in 1.1 thankfully)
oh right.... but even without mods you can turn off build costs and fuel to have a "creative mode"
Bauxite was an issue even before 1.0
Now you can convert for it, so it's fine, or rather it would've been if SAM wasn't even more limited
adding them to the map is lots of work. they could gift you 50 somersloops and some extra mercer spheres for completing the final elavator parts
That doesn't really fit with their lore
I think it would be best if nobody felt like using them to double production is required to achieve their goals
Bless!!
end game spoiler || could be a final message from the mysterious voice that its a gift to you as they fly away with ADA. I always assumed they left together and leave you a copy of ADA ||
Heh adding sloops won't change anything though, people will just up their goals. There will always be a limit unless you mod in limitless resources.
One coal gen on normal speed takes up 15/coal per minute right?
no need for mods, advanced game settings effectively lets you have limitless resources doesn't it?
Yeah sounds reasonable
the limit is your frame rate dying from the factory size
Hey I sent you a dm if you don’t mind checking it out!
There is that 😄
Wait whuuut?
ok not completely you can enable "no build cost", "no power" and new in 1.1 "no fuel needed" and only be limited by the number of nodes on the map
Yeah so not really infitine nodes unfort😵💫
which is effectively impossible to use them all on current computers without your frame rate dying
eh, in practical terms it is infinite
until your computer catches fire
Oh yeah, this save is going great. I've already unlocked all of Tier 5 and most of Tier 6
My prep work is paying off in spades
i'm on my third playthrough and yeah tiers 5 and 6 seemed much easier this time
is it not possible to see the turnaround time for the train route?
not in base game, maybe a mod for it?
I mean you can't realistically run out of resources anyway
can only run out of throughput
bauxite and uranium are the only resouces where you can realisticly use all of the nodes on the map
and sulphur sorry
I guess maybe you could use all the copper on the map turning it directly into copper powder and then into pasta
Ill let you know when I do😎
you won't, because your PC won't live to tell the tale
Are we talking any resource here? Or like alltogether the entire map utilized
You can quite easily run out of SAM
You can realistically starve of a few resources, especially locally (but in extremes, globally), if building big without sufficient care
all resources is another matter, there is an ungodly amount of iron and limestone
Were talking the entire map not locally
I meant running out of most if not all resources, and meant having reasonable production (aka not just sinking ore)
Ye Ig, the only things I could see myself run out of are bauxite sam and caterium rest should plenty available with pure recioies etc...
if you went for max pasta per minute you'd run out of copper
Nobody but you is talking about using up all resources. SAM is the only issue because almost all resources can be converted for, but that costs SAM
"If you utilised all resources youd run out of all resources"
max pasta per minute is a realistic goal people have done. using all resources on the map is not
I'm not talking about all either. I'm talking about reasonably using most resources
Strawman paradise🏞
And we're mostly talking about SAM?
Nah the convo began talking about all resources. Whatever not a problem till someone gets there
No, the convo actually started by talking about "especially sam and bauxite"
...
That's the middle of the convo
^
I was replying to a message from a person talking about using whole map
Also, this question doesnt seem to have that much relevancy, since its always you me and greeny arguing. So even if we came to a conclusion, the conclusion would be relevant to 3 people. Lol
What if I joined the argument
4 people ig, what do you have to say Mr. Space😄
Eh, whatever. The main issue is still SAM, because that's the first thing you'll run out of if you try to max out endgame parts. "Most resources" is only relevant if you want to max out midgame stuff. And at that point you'll likely hit the limits of your computer first. With SAM, that'll happen way earlier on a decent gaming rig
Ooh me too
Uhhh…. I dunno I’ve never gotten past coal
Sick
why not
technically you could finish all end game parts on coal
I think some youtubers have done it
You could do it on biomass
there's enough SAM to do reasonable build for all the engame shit and still have leftover
I mean really? could you actually feed them fast enough to power the end game particle reactors?
using liquid biofuel would help but I am skeptical you could feed it fast enough
ok if you allow power storage batteries then sure
yes, clocked to 1%, easily
you can't charge those with biomass
jesus how many years real life would it take to make 1000 pasta using particle reactors clocked to 1 percent?
you build 100 of them and it's equal in speed to one at 100%
1 every 50 minutes ?
but you save tons of power
how do you play the game on the desert level when theres no leaves and wood
77%-ish
no it would be 1 every 200 minutes at 1 percent
there is leaves and wood, just gotta find them. also its all one map, just different starting points
oh k thx
yeah, my sentiment is that altogether, without singling out any one resource (even though bauxite and sam are often the limits), i feel like the game would be more enjoyable if you could just decide that you want to build a max ficsonium plant or 60/min ballistic warp engines or whatever and not end up in a situation where you're pooring over the numbers to figure it all out
eastern desert is my favorite start
all they would have to do is add an option in Advanced Games Settings to change all nodes to pure
there's a lot of ways that it could be solved
thats a lot less work than adding 50 new somersloops to the map
considering sloops tend to be in specially designed locations with items framing them in interesting ways
or maybe, as is done in a mod, provide a recipe for making new sommersloops
it isn't that i object to the little bit of resource scarcity or logistics challenge of bringing it all together, i just feel it is a little too limited and while possible to accomplish goals like i listed, a lot of grindy work and a ton of planning
With all the alts from my mod, the entire Uranium ore to Ficsonium chain costs seven percent of the SAM compared to what it does in vanilla per MW produced.
I wasn't planning to go anywhere near that low, but after I made what I thought were reasonable recipes, that's how low it ended up
It still costs 6-7k SAM to use up all the map's uranium and matrix all 10 augmenters
Which is much more reasonable compared to vanilla's 30k
The question is, if matrixing 10 augmenters is reaslnable in the first place😵💫
Yes. They gave me 103 sloops. I can place 10 augmenters. I can matrix augmenters. Therefore, I should be able to matrix 10 augmenters
Belts are not producing 1200/min from miners. is this issue adressed in the 1.1 patch?
any tips for making ellipsoids
I understood recently you can put mergers on an existing conveyer, how do I know it connected correctly? When I remove it, it seems the conveyer is still 1 piece?
stupid question, but I need other opinions. If you need say 80 limestone from a normal node, is it more efficient to use a mark 1 and overclock, or a mark 2 and underclock?
Would it be an option to build MK2 and overflow the extras to a sink?
Sometimes doing this can leave a belt segment inside the merger. Better to place mergers and splitters first and then connect belts after
Ask steamdb to predict when it might be on sale next
They won’t announce it here
Ok, I can build the conveyor on top for of foundation, but I thought it would be nice to do it on the ceiling. Maybe I should go with some floorholes as normal.
What do you mean by “more efficient” - in terms of power draw of the miner?
I guess yea, tbh I really don't even know what I mean 😂
There are some other build tricks to allow you to mount splitters and mergers to the ceiling
Aha, any recommendations with explainers, feel free to DM.
Optionally, yes. It’s not a MMO but you can set up online servers to play w friends
Otherwise it’s single player
could use a foundation in the middle, use nudge mode to get it exactly where you want the merger/splitter, place it, then destroy the foundation
Use vertical nudge (available in 1.1, or with the infinite nudge mod in 1.0)
ah i forgot vertical is only in the experimental
hello, i have to replace modded merger blocks (the one's that had input prioritization) with the vanilla ones that released some time ago. would take me hours by hand if i even find them all. any ides how i could edit the world file?
Interesting way to go, yes.
Yes, joking about piracy of a game in the discord run by the studio that makes it sure is a choice
Bold strategy, cotton, let’s see if it pays off for them
Managing a FB group for a game I like, the amount of blocks for questions about piracy are uncountable... really annoying.
Might be able to do it in SCIM, depends on if it can handle modded items in the save file. This is probably a better question for the modding discord
thank you ❤️
some items show up as a separate section called Mods at the bottom of the SCIM editor
oh didnt know what scim stand for but i already tried that 😦
depends on the item
what's a good way to deal with local fauna? having them around is hurting my efficiency
Coffeestain has asked me out twice already today. I think they getting desperate- XD
Hello, i just got the game and id like to play with a friend. He plays on Epic and i have it on Steam. Can he join my sessions despite us not being on the same platform?
yes- just sign your game into epic
Steam owner needs to login into Epic account ingame.
And then hoster needs to select Epic as the game type.
how to i do that
online settings from the menu
then do what this dude said
thank you guys!
how do i invite my friend tho-
what you had to do before was send the session id. and they join that way. otherwise I think you can just join through the account?
so if i set the game on public, i give him the id and he can just paste it in and join me?
if you get in the game. you can set your session type to epic. in the manage session tab. then you can find the session ID there
yea same XD
also- I feel like the term public is misleading. they should change it. since I don't think your session will appear for everyone who plays satisfactory XD
am I supposed to just turn the heavy oil residue into petroleum coke if I have no use for fuel rn?
or can I just leave it in the refinery?
if you leave it in the refinery, it'll just stop working
alclad casing seems to me is one of the worst alternates
if you use alts, heavy oil residue will no longer be a byproduct but a desired product instead. and you'll be able to get several times more product out of your oil
I don't think I've ever not used it
Evening all
but why, hardly less aluminium, a lot more complex, only slightly more output, less output per space.
or equal in space
usually an alt either saves you a lot of material, or a lot of space
or, good alts**
11% less bauxite is good enough reason for me
lol
I'll be converting some copper to it anyway
man I can't wait to unlock trains
It's basically a recipe that turns 6 copper ingots into 1 aluminum casing. Assuming pure copper ingots as the input, that's 2.4 copper ore per aluminum casing. The standard recipe costs 1.5 bauxite (making assumptions) per casing.
Because everytime I get to coal I realize that I could have done something a different way and I didn’t wanna tear everything down and build up again so I just restart
Copper ore is way more common than aluminum, and also much considerably simpler to produce.
which milestone is more important, fluid packaging or patroleum power?
Personally I'd say petroleum power, but it depends on how extensive your coal plant is
Uhm.....
Do you need more power right now? Or do you need packaged fuel for vehicles or jetpack?
yeah, I'll probably go with power since I'm almost at limit
Packaging up 300 water canisters and throwing them in dimension storage and I have no real reason to but here we are
Sick
i think my oil production works, i just gotta fix storage
guys i'm doing the 1 oil to 3 plastic loop thingy using recycled recipes, is there like a priority i need to set up at the loop of recycled plastic and rec rubber?
you should send the plastic to recycled rubber and the rubber to recycled plastic first, and only output the overflow
also, merging the residual rubber into the rubber line with priority is a good idea
Wait do you just make two lines of refineries???
depends. as long as the total amount of rubber (and plastic) produced (not output) can all fit on one belt (each), yes
Wait thats smart
if the total amount exceeds one belt, doing priority is a bit of an issue so it's best to split it into multiple systems that only share the oil supply, if even that
Ill send something in screenshots in need your expertise on
Always be prepared
The first input is 450 and with each line it doubles till it splits in my desired rubber < plastic needs. Would you have mad two line simply looping back?
yo'
what is better for medium distance travel (~1km), Power towers with zipline or hypertubes?
Probably hypertubes, but I use zipline, because I can't be arsed to set up a hypertube network
I thought you were utilizing 'free time'? 😏
caterium cirtcuit board seems OP
unless you massively value caterium and 0-value plastic?
Oh, it's already over. Free time has come and gone. Now is the time of oil
'Murica
Yes?
I mean plastic is very cheap
I hate 
I play Calamity Mod through TModLoader, but I don't play vanilla anymore
If you're down to mod tho I'd be up to play
Are you on PC?
Let's go to DMs rq then
This is the first time I'm using valves and omg they make this process so much easier
@hard ivy why does that splitter look so cool
there's no mechanical difference. basically just looks
depends entirely on your other needs and location honestly
you can cut out caterium recipes from your world significantly and use next to nothing, or go wild with it
they are generally pointless and can cause issues, so I'd advice to be careful with them
fluid systems tend to work despite the valves, not because of them
Theway you did the fuel to refineries is cool, ill steal that. And also the fact how simple this is in comparison to mega builds. I think ill refrain from making wide lines, and build a bunch of these cute batteries instead @hard ivy
thankfully they're not as fucked up as they used to be. now only the flow display is inaccurate, not the actual flow
That's just cause y'all aren't as skilled at Satisfactory like I am /j
I downloaded my world and uploaded it to a dedicated server and now I can't access any blueprints?? help
I like them👍 I use em a lot
So like, don't tell me what it is if it exists, but is there an actual good use of fabric down the line?
like 2, but yes
Automating filters ig
Yeah, I figured that one. But that's not exactly something I'm running out of frequently
You will once you do nuclear
can I have the input for manifolds anywhere and have the splitter split in 3 diffirent ways?
FYI, max filter consumption is 5/min
I slooped mycelia fabric, filters and infused filters once, and I migt be good for a while
Oh ye ill be good for the next 14 hours if I intended to stand right next to my nuclear storage😵💫
oh god, I'm building and minding my on buisness and then a green cat just jumps me out of nowhere
luckily it fell down since I'm kinda high up
blueprints are seperate files
reminder: some people want VR in Satisfactory



🥽



El gato🦧
oh god, imagine swamp in vr. I'm scared to go there even with cats on but vr with cats off, I would die of a heart attack
It is some great satisfaction when they try to jump you and fling themselves over the edge of a cliff.
and then you realise there are some cliffs they can jump back up
Dear god I wanted to go to bed 90 minutes ago where did my time go😭😭😭
FICSIT GIVE IT BACK GNARGHHH
you should have gotten the hint that ficsit does not want you to sleep when you realised you can't use the beds in the hub

I really hope I can attach nukes to drones and have them drop them automatically when I unlock them
Nvm, I forgot you had to switch materials to see them all, new save.
I'm going to be able to disconnect my coal from the powerplant and pour it all into manufacturing. I'm pretty damn happy about this.
Steel Production is going to reach an all time high
Build restaurants in the old Coal factories, they will be sold in no time.
Also, I was accidentally sitting on the recipe for Encased Steel Pipes, so I'll be able to use mk belts efficiently in no time
Why restaurants? I feel like I'm missing the joke
In European cities, room is very sparse and a lot of Coal plants are phased out atm, due to the EU greendeal, while they are mostly near current city centres (old towns), so, they are converted a lot, since they are often also considered herritage buildings that give the city skyline a certain shape. Lots of them get converted in restaurants and / or small condo's.
restaurant in coal factory only serve coke 🥁
is my game bugged or something or does the explorer acceleration is weird? why does it keep going up and down when it reaches top speed around 110km/h?
Ahhh! That makes sense
my pipes werent working right for my oil power setup (finally got it working) and the solution was to turn all of them on standby then wait for all the pipes to fill up man i hate pipes so much
Put a picture here, whit a big factory repurposed as a shopping mall, in my city.
Place a merger and a splitter on top of each other and collect them with a lift
is there a way to tp to a friend?
Satisfactory
no you can walk tho
or use the explorer
Hypertube launcher. Almost as fast as teleporting
How do you mount lights to ceilings?
using the build gun most likely
use the flat ones, click
i mean like to be facing the floor
i wanna use them as lights
!wikisearch ceiling+light
PanelWallStreetTowerCeiling
Lights are organizational structures that illuminate an area. Each Light allows 2 power connections, making it possible to daisy-chain them.
The color and intensity of Lights can be adjusted, either separately (excluding the Wall Mounted Flood Light) or by using a Lights Control...
yes, the ceiling lights will just snap to ceilings
The size of the ceiling lights and how lighting in general seems to work is what caused me to convert billboards and glass foundations into light arrays.
you're getting better effects wit hthe signs?
Basically the same, just without wiring and I can embed the lighting into the ceiling, which the actual light arrays can't because the bloody things are 10x10, see for yourself here how my signs lighting works in the ceiling #satisfactory-experimental message
One time I was setting up a massive coal power plant and the entire thing didn’t work because one pipe was like 0.001° too steep or something like that
I also have ceiling, floor and combined variants of the light array, and I have plans in the near future to add other colour arrays to the collection.
Gotta add the pumps ig
While I have it in mind I should get the other light bps done 😄
Man I should try and make a decent factory tonight
I'm sorting light array blueprints atm 😄
absolutely upsetting that I might have to run coal trucks to get steel
probably even more upsetting that I'm this tempted to give up on doing this world without scim just because of steel
wdym 'without scim' and 'because of steel' ?
my factor is such a mess but I havnet unlocked coal yet once I get a coal power plant up should I just kind of scrap it all and put foundations down and try to do it more clean?
This game is awesome. It also has a level of difficulty with physical spacing that makes me lose motivation every time I open it (。_。)
played through the game a few times already, haven't gotten past like tier 6-7
every run before this has been while using scim and in the southern spawnpoint, I'm trying northern forest and without scim
oh you just mean to find nodes?
you have a scanner
whats a scrim
I know, but it only picks up the nearest 6
I wanna find a spot with both coal and iron
and either belt the coal to you or find coal next to iron. It's very common
so ping coal, take some notes on direction and distance, ping iron. Compare
Y'all ever want to build pretty buildings but that takes tickets that you don't have but to get the tickets you need to make ugly buildings?

Though, the IM refers to the Interactive Map portion.
nearest 6 are within 300m, nearest coal is 900+
all the 900+ nodes being picked up are in one spot; I've already gone there to set up power, there isn't a good iron node within belt distance
Belts can technically be made at an infinite distance.
for northern forest spawn, there are a bunch of coal nodes surrounding a small lake in a crater directly to the east. when I did that as my spawn, I ran a truck route from those nodes back to the starter base where there are several pure iron nodes along with copper and limestone
and 300/900 isn't much in the 'grand scale'
within reasonable belt distance
keep in mind I'm barely pulling 30fps on near minimum graphics, my first world was very conveyor heavy and was genuinely unplayable
Was not aware, make sense though. Shame.
using trucks for coal to make steel is absolutely a use case for them at this point in the game
you can fuel the trucks with the coal as well, easy peasy
big part is that I hate having to truck, cos the fuel is a pain to integrate into input/output calculations
I've been delivering beams and tubes to my 'starting area' with trucks this whole save heh
do you have overclocking? or you could use two nodes, one for fuel the other for cargo
bro can someone explain why people build with this thing where the belt is coming from the miner and then extends into 4 spliterrs into 4 smelters?
go near the coal and ping the iron 🙂
could probably do with some overclock ig
I'm always hesitant to overclock in general
why barely takes any more power
it's called a manifold
Spreading the love across the machines.
!wikisearch manifold
Manifold refers to a fill method where Conveyor Splitters or Conveyor Mergers are aligned in a series (that is, one after another), usually parallel to the arrangement of buildings. The setup is compact and can be expanded easily.
Manifolds work because full machines consume only what they need. Once...
Utilizing the max resources of the miner usually.
but how does the machine know that there is more splitters ahead idk
read the wiki article about how manifolds work
the first machines will fill up
bu thx leme read this
basically as long as your input rate is balanced well everything kinda handles itself
tl;dr every machine has a one-stack buffer. when it's full, it won't take in any more resources which causes the belt to back up which will overflow resources down the line. eventually it will all balance out, assuming your belt speed can handle it and you've matched your total inputs to your total outputs
what does s and m mean in that diagram?
e.g. 4 smelters would take in 120 ore, which means you need a miner producing 120/min and mk2 belts
splitters and mergers
Splitter
whats the one with the SS work?
smart splitter
I started the game absolutely obsessed with getting balancers working right, everyone either never cared to begin with or will give up eventually
using overflow mechanics
you probably wont ever need to worry about injection manifolds. just a basic one will do for 99% of scenarios
is injection just for, like, when you don't have the conveyor rate to manage the full input amount
Injection can also be for adding some sushi, but it is mostly a throughput thing, yes.
if you are throughput limited, you can just as easily make two manifolds instead of trying to do injection
so once coal power is unlocked you dont have to do anything to get power like youd have to collect grass before?
coal power is self-sustaining, yes
Once setup no, coal is your first fully automated power.
it's fully automatic if that's what you mean
basically it's the point where you could afk without factories running out of power
you need power for the coal miner and the water extractors, but coal generators make more than enough to power them, thus it can be self-sustaining
once it's been kick-started, that is
my factory is so ass but I think I will get coal power soon, should I bear with it until I can make a coal factory then wipe it all out?
the map is huge. just go build somewhere new. the game rewards exploring
but how would I transport all my resoources
build factories local to the nodes
trucks
research dimensional depots in the MAM
unlock long-distance transportation logistics milestones (trucks, trains, drones)
I guess find someone with lots of ores and a water source?
water isn't too important for a base location, most of the stuff that will need water is gonna need you to travel to find them anyway
for coal power you need coal+water close to each other. every biome starting area has one specific spot that's good for starting coal power by having coal+water near each other
you don't really need water for your main production lines until later in the game, specifically aluminum (phase 4) and some alt recipes like wet concrete
You don't pick a spot and think what you can build from that place.
You pick what you want to build and pick a spot. The difference is important.
ye thats why I want water for coal
there's always a nearby spot with water and coal, go there
ping for coal and go to the clustered nodes
@dense violet I finally expanded on the light array print, here's the collection 😄 #screenshots message
i love playing with fluids one of my pipes is not getting enough liquid
i like to use my brain when making pipes so that i avoid problems
nice 😄
yes
i have 1 pump on a line of fuel and its not going to the last few machines what i should i do
I forgot something important when I routed all the worlds bauxite 😄 , now I need to build a monster coking plant in the swamp to fix the oversight 🤣
post some overhead images in #math-and-meta
Cheat what?
added @dense violet
Pipes aren't that hard 🤷♂️
i am only making 460,000MW out of 576,000MW with my 960 fuel gens of RF maxeek
I saw in the 1.1 patch notes this - what does it mean?
"Railways have gotten some major improvements with their implementation, so they should be a lot nicer and better to build overall than ever"
The biggest thing I've noticed is that you can now rotate the endpoint, which allows more control over curvature?
- control curvature of rail when building
- branch into and out of stations
- double-sided branching intersections
- signals for left-hand drive
- auto-connect blueprints can auto-connect rails
i feel like i'm forgetting something else, but all those bullet points for sure
you can build more rail at any point on an existing rail (provided it’s not within 2m of one end) rather than having to place signals to split first
Nice!!
the free end of a track snaps correctly to a foundation so you don't need to anchor it with a track section in order to get a clean turn. additionally, the minimum turn radius of tracks now allows 2 vs 3 foundation radius turns, you can now branch in and out of a junction and/or station
altogether, it makes track laying much more pleasant and reduces the footprint needed for a train station
1.1 adds a lot of little nice things that make building less grindy
i think my favorit is that splitters now snap to ceilings allowing easier raise belting
That's all really cool. Wish I had all this when I was building out my train network before.
Reducing the turn radius is a game changer!
Wait what? I didn't notice that
its like the first thing i noticed, lol
i'm always running belts along ceilings, so that's probably why. used to have to lay out the splitters on the floor above and snap them under through the floor to get a mount point
You can snap them to the ends of belts, so I'd just put a ceiling conveyer mount, run a temporary belt to it, snap it into place, then remove the mount and belt.
ofc, vertical nudge now also can be used
Also that
yeah, the snap-to-end-of-belt works, but i find that harder to get the position correct
Yeeeaaah. There was one I had to place about a dozen times (tight awkward fit and I hate clipping). The multi-step process was super annoying
any which way, just pointing at the roof is a lot less work 😄
Granted vertical splitters/mergers would have fixed that issue too
out of the 1.1 feature set, i'm most disappointed with the vert splitters. they're very limited in what can be done with them because the direction of the lift dictates their orientation
(and they can't be built standalone with a different orientation
They have to be snapped onto an existing lift you mean? (Havn't mess with them myself)
Can't you deconstruct the lift above/below them and place a new lift and change its orientation?
yeah, which means that top and bottom have to be the input and output. sides are always outputs for splitters and inputs for mergers
(I haven't tested that, so I genuinely don't know)
Or use another lift as 'scaffolding'?
you can delete one side of the lift after placing the splitter/merger, but things get kind of funny after you do so
I routinely use extra lifts as scaffolding. Has some weird visual artifacts, though.
The "kind of funny", I think.
i've found after deleting one side, nothing really ever works right with them
I was finding more issues it 1.1 with 'longer than normal' lifts.. Especially if they were lilke .5m off, it's like graphically they wouldn't complete the run.
I've noticed numerous issues with blueprints not connecting; takes some extra time to deconstruct and reconstruct pieces.
Isn't there a decently significant bug with splitters mergers, lifts and floor holes with 1.1 atm?
i haven't noticed anything that is game-breaking
So you have to have enough separation to delete and rebuild your conveyers
Yeah, I found that as well. 90% of the BP I set with a floorhole lift I had to rebuild
some stuff with blueprints always ends up being a little hit or miss
You saying in 1.1, or in general?
Also sometimes my blueprints seem to reverse the orientation of my lifts.
in general, lol
every release since update 7, bp's have had some problems that need fixing 😛
Which isn't a -huge- deal, but it's mildly annoying.
I posted a video a while back, but it was happening when I upgrade a lift
And then they go and add a whole new feature set 😏
i've noticed that orientations sometimes appear in bp's the opposite way, but it is a display artifact, not a problem with the bp system itself
Personally, it would've been good to see at least one more update before release ..
how do you unlcok the ability to ping for coal?
my use of bp's is fairly limited to just repeating chunks of stuff i want to replicated
iirc, that's unlocked with the coal power and/or steel milestones
In the particular case I had, I had saved a blueprint with the top and bottom parts of the lift deconstructed (to make it easy to connect them if I stack them up). When I placed the blueprint, a lift that had been going up was instead going down.
Definitely not a visual artifact in that case; I just ran an extra line up to the top and fed everything downward instead.
I'm starting to use them more and more for 'utilities' as well, Like a quick dropped tube cannon to get me back in a pinch if I needed, But, less needed since I was like, "What am I doing?" and just built a "SInk-it!" Bp lol. for when my pack is full from exploring.. I hate trashing anything lol.
Yeah, I just saved a temp version of my alu ingot bp without the lifts/mergers for now. Quicker to just build then have to dismantle and rebuild.
yeah, i went through a phase where i was bp'ing stuff like that, i kinda outgrew it, idk
No doubt, I can see that. Either way, I am enjoying the learning aspect of finding different things I can do with beams, pillars, and frame floors (These are great if you want a .25 nudge up or down)
i've really not been very focused on the cosmetic aspects of things in the game and more just building massive production. I do want to circle back and do a lot of polishing work, but right now i'm just trying to get enough production going of PITA items to start doing cool stuff
I really need to buckle down and do that as well. first save I ended up 'hand-crafting" radio controls, cooling devices, fused modulars, and up. As well as the P5 parts lol.
And yes, I do feel slightly ashamed 😏
Nothing wrong with that. I've still never bothered making more than the most-basic blueprints for some of the bigger machines like refinery, basically just pre-arranged pipe manifolds.
everything above phase 3 is being made in box factories for me atm, lol
i wish oscillators & hsc's were easier to mass produce
Yes they both suck. Need another higher-yield alt.
what i find sucky about it is that they logjam one another so you can't just build a big factory for one or the other
i love this community
Hate oscillators lol
And we lurv you too! 😏
ik after a hard day my factory and my factory problems will be with me went i logged off
is it possible to dismantle my whole factory and bring everything with me in a tractor and go somewhere else
Depends on how big your 'factory' is I guess.
Tractor is about the size of a standard container I think?
sure? but why dismantle a factory making you things?
Actually, one more than a standard container
to move idk i was just wondering
Don't mind him, play how you want. But again, if you have like 30-40 or more machines, tons of foundations, etc, it may be hard. But hard to answer ya know?
the game forces you to spread out in any case. Linking more nodes together. Just take the tiers as a nice long tutorial 🙂 play around
i'd honestly just leave my old factory where it is and build a new one along side it
Better yet, build one around it
echoing some sage wisdom said long ago: 'bad factory is better than no factory'
Urban sprawl factory
I tend to rebuild a lot, although I'll fill a container or ten before I do a teardown simply to reuse the mining nodes, and exercise better ideas without leaving in the old.
Got nothing but time, and no achievement for speed imo
next build i am tthinking working on plastic or rubber factory
I have rubber & plastic being sent into depots courtesy of the power stations byproducts,
atm, i have 6000/min of plastic just going into the sink, lol
so the problem is I want coal to automate power but nearest coal with water is 1000 m away so does that mean I have to make base over there or can I wire power over?
running power cables is cheap
if you're thinking those distances to be large, you aren't yet realizing how fricking massive your building in the game will eventually get
Only 1km, man you'd hate to follow some of my 14km+ tunnels that have dozens of belts and the power routed along them 😛
so I can just make some type of coal plant there that makes power then wire the power over?
yeah, coal power needs water as well. i find it easiest to build coal power in a location that has coal AND water
yeah thats what it is
(newbie tip: the ponds in grass fields are not great for power plants)
mine is the ocena
ahh, up in rocky or dune desert?
each starting biome has a location ideal for coal power
gotcha. if you go a bit north along the coastline to the corner of the map, there's some coal along the coast
i think thats what I found
pretty good place for power imho
That's where I have my coal power plant setup
the rocky desert actually has 3 easily accessible coal spots - the one i listed, up the cliffs at the crater lakes and then on the other side of the biome in the north forest bay
Maxed out with mk.3 miners you can get up to 9000 MW just from those 4 coal nodes.
so you have to biomass burner to start water pump and once it starts it generatres its own power?
Yes, if you hand feed the coal generators, you can use 1 biomass burner to kickstart the whole system.
the water extractors use what, 20-30mw?
in any event, i usually do a quick build of a generator direct fed from an extractor & miner to bootstrap the real power plant i wish to build
I'm too lazy to do that, I just run power poles from my biomass burner array at my starter base to run the water extractors and miners for the full coal generator setup. Once the coal gens are online I hook them up to that same set of power poles and have power flowing back to my base.
Currently have 48 coal generators running in that spot, with mk.2 miners on all the coal nodes fully overclocked, producing 4500 MW of power (the gens are each OC to 125%)
I'd figure if you were enslaving Taromani you'd want a masive RF power plant like they have in the blue crater
my design hasn't changed much, still do the 8+3 oc'd to 250%
since 1.0, i haven't built nearly as much coal power
new issue for me some of my RF pipes are not getting enough stuff
and the same pipe is being a person so it will be later me problem to fix
Hmmmm I need a small amount of nitrogen gas for my factory on the Gold Coast. Do I pipe it down from the well, or package/unpackage it and use a train or belt to move it that way?
there is 1.1 expreimental so i can play on 1.1 or wait for full update ? how it works ?
You can opt into experimental to play 1.1 now, or you can play on the stable branch and wait until June 10th to play 1.1, whichever you want to do.
if i gonna have save on experimmental after 10 th june i will be playing on stable branch of 1.1 ?
Yes, I believe so.
ok thank you
I find it absolutely insane that fluid dynamics in this game are so detailed that fluids can slosh in pipes
i just unlocked crude oil. i have to go 2300m to get to the nearest vein 😭
drone?
if they didn't pipes would just be covered belts
as Cobalt suggested, one of the best uses for drones is to package the nitro and use them to move the empties and fulls in a single load
since nitrogen compresses 4:1 when packaged, you can move quite a lot of it with a single drone
whats the best start location on 1.1
Alll of them
really any of them
If it's your first play through, Grasslands or rocky desert get my vote.
i played it befor
grass fields used to be worse than all the others, but the map changes in 1.0 actually make it on-par if not better than the other biomes
I'm still liking the area just in front of the water falls in the rocky desert, good collection of nodes not too far from each other.
the blue crater right next door is really one of the sweetest spots on the map for most things you'll end up needing
i have one more question if i am on experimental 1.1 after realase of stable version i can play the same save on the stable 1.1
Yes
ok
you'll not have problems
You 'MAY' have to rebuild some things would be my guess..
the only issues i've noticed are with some older bp's i made
lifts, floorholes maybe .
stuff already built isn't a problem. new stuff made from old bp's, yeah, 1.1 bp's don't quite work the same
its still worth playing now
I'm loving it.
Though, it does crash every time I exit, and there are a couple other bugs
i'm wondering if for the official 1.1 release, if they'll add a little something extra as surprise
Heh, anyone else notice the elevator music still playing in an area after deconstructing one? heh
haha, yeah, i made note of that earlier, lol
i'm guessing the AoE for it is kind of like radiation
I had the same though. Because they (Mikeal, not about Snutt) like to say 'They Lie" loll
Me and my friend have a world together, and our first really big project is an oil power plant in the Spire Coast, but we just lack the motivation to start on it, since its actually huge. Anyone ot tips or advice to start on a big project like that?
Do it in sections
i think i try northen forest
Don't build huge for no reason
Logistics, work on production for things one at a time, and, there's no rush other than the goals you set for yourself
Well we have the blueprints, the location, and I have already collected the Crude
i like to figure out train stations first and lay rails down. after that, i lay some foundation and start building machines to figure out where things are going to go, and then after that all, i start figuring out the belting & piping
Need an auxilarry factory tho
Build only what you need now
Kinda what we're trying to do
Don't build things "for later"
i layout foundations for later.
Gas masks, need a useful way of ridding 30 polymer resin
Its just 15.000 megawatts
We only won't be able to start anything up lol
Coal power only does 2400
And that is all being used
there's a point in the game where i make a crate of fabric from resin just to have it for filters, but honestly, the default biomass+mycelia recipe will make you more fabric than you'll ever need if you have a small autosorter with some biomass constructors & asseblers
the rubber you can make from resin always ends up useful somewhere
i usually end up needing between 5k and 10k rubber & plastic/min for everything i wish to build
Fabric blueprint is made, water is collected, and the auxillary factory is already halfway done
We're are not that good at planning lol
Mycelia is the problem me thinks
Only one way to get better 😏
my point is that you end up needing a ton of rubber & plastic when you start making electronics. any extra that gets kicked off from fuel production is useful
Eh, HOR seems to be a staple for a of different things, especially weapons, So I just make fabric there and gas masks. Iodine later when have aluminum
very easy to gather. many caves you can take a chainsaw to stuff to get some of it and then various plants like the potted trees in dune desert yield mycelia when cut down
Yeah I might rethink the factory, since next on the list is a electronics factory, after that just some more advanced basic production, since all of our basic production goes on minimum rates
Almost everything around the blue crater seems to give mycelia
i'm not 100%, but i think the pink coral in blue crater & rocky desert also gives you some mycelia
Agreed
just go to swamp, easily gather thousands of mycelia
rocky desert cactus etc gives tons of mycelia hut still
so if i have a pipeline junction built with one connection pointing up, and all i wanna do is build a small vertical pipe segment coming out of it, not connected to anything, why does this seem impossible? it seems like every pipe build mode it wants to connect \ pretzel out every which way instead of just allowing me the simple task of building a small vertical pipe segment going straight up?
btw, on the subject of the swamp, a minute in the muck with the chainsaw gives you more biostuff than you'll know what to do with. i was kind of surprised at how quickly my inventory filled with it
Sometimes try from the other direction (if you haven't)
what other direction
place a floor hole in a foundation where you wish the endpoint to be
Like, in stead of pulling from machine to junction, pull from junction to machine (or whatever you're connecting, same principle.
but i dont want to build below the floor, i want to build above
yeah, build a temporary foundation
Use the floor hole as a temp.
i want to build a small pipe segment vertically, so i can put another junction on it so i can then connect those higher junctions between themselves
Then placer your junction, delete and rebuild the pipe to the junction.
... thats so stupid, you really cant do the simple task of building a small vertical pipe segment in this game?
Pipes have to have something to connect to on either end
Brother everyone is fine, learn the game, stop complaining
its just not great design with how pipe building works it seems
pipes go where you point. there's nothing to point at in open air
if you have to go through laying unneeded foundations to create ghost suppports
Eh, it may takes some getting used to perhaps, but works well when you figure it out
and then just delete them. You don't loose anything.
Why is "If you wanna build up you have to place a wall or something thats UP to place it on" a hard concept to grasp and bad design????
you can also sometimes do something like build a beam and snap the pipe connector to the side, but you need a tangible anchor point for a pipe end
And even if it's just temporary
Or a wall, foundation, etc.
because if you allow junctions to point upwards, it seems very natural that you could just create an arbitrary length vertical pipe coming out of it, why would that be such a bad feature to have?
You really shouldnt use realism in a game like this.
I get where this guy comes from. Things can float in air just fine and 1.1 introduces infinite nudge.
It is not a bad design but could be better.
because a pipe without a destination point is pretty useless
And vertical nudge 🤤
but the destination is a pipe junction that doesnt exist yet that i would palce afterwards...
Its not about realism its about how you place foundations for everything
Brother I am in 1.1 and putting blueprints no longer cause aging irl.
Also "this object cant be nudged" seems to be completely gone. Devs cooking.
You still need some sort of 'scaffolding'
Water extractors :*(
i skillfully sidestep the problem of building vertical pipes without anchor points by snapping them between a series of pumps i've placed 🙂
i mean i get it, you can adapt to the finicky placement (lets just call it that) with whatever strategies, but this just seems like some very basic missing functionality
needing to put a foundation to prepare putting stuff vertically is still, again, not a bad design but a meh one.
well if you allowed placing vertical pipes of some arbitrary small length from vertically placed junctions, you wouldnt need to change anything else and whatever strategies you guys are mentioning, it would simply be a simple and obvious new way to place pipes that would be quite helpful
you gonna start using blueprints to avoid such sly shenanigans anyway so dont stress too much.
1.1 and its infinite nudge plus vertically is a massive qol change
Indeed game is strangely strict with belt and pipes whereas everything is yoloswag.
i'm using the experimental, is that 1.1? it tells me "building cant be nudged"
By pipe connector, you're referring to the wall mount right?
Which building?
And it's it 'snapped' to something?
i guess, whatever the pipe uses as the free endpipe support
#screenshots message
ok lemme explain what id like to do, purple = pipe junction, red = pipe, i just wish i could build a small pipe segment vertically, add a pipe junction on top of it so i could connect a couple of coal gens with a pipe going just above that way, would be nice and space efficient, without having to go through with hoops to get these pipes and pipe junctions aligned this way, it would be very natural to be able to build a small vertical pipe segment placed vertically from the junction placed near the coal gens
Er,. yeah, swaps auto automatically. For some reason I though you were taking about a junction, so I was sitting here trying it lol
I gotchu
Make sense @shell sluice ?
One thing to remember is that a lot of the 'buildables' can be "tools" too.
And, dare I say were 'designed' that way.
and when a coal gen is in the way? regardless if there are workarounds, i dont understand the reason why they wouldnt allow you to simply build a short pipeline vertically from a junction
And, you can place the foundations right over the machine...
@shell sluice #screenshots message
I wouldn't say it's a 'workaround' I feel it's part of the design. And, given you're already on 1.1 those nudge changes make it even better.
you can use stackable pipeline instead of placing foundation for support
less work to do
Just finished my first coal power plant. On to the steel factory.
How is that? You still have to place them, then your're only locked to 4m incriments ... and that was all done in less than a minute 30 lol...
work ..
easier snap, and not to mention vertical nudge if you want to get out of 4m increments
Junctions don't snap to stackable piplines.. .
u can snap the pipe first and then junction
simple
i rather do stackable pipelines than placing foundation that block my whole vision if im not on air
You do what's best easiest for you
You do pipes first then place foundation?
I think they're just saying that they'd rather not zoop a foundation through their buildings
Unless you making a joke, then I'm just dense.
Ooh like that alright
Nah haha
#screenshots message
thanks thats a helpful way to do it, happy with how it looks now
🫡
@boreal musk Like this you mean yeah?
!offtopic
Cum?
I was just testing, don't banish me!
Main thing I don't like about that method is it doesn't snap to the coal gen when vertical :/
Try GoogleTranslating from Latin
Agreed
The pig, or the actor?
Both
45° angle does snap, but if you want precise snapping for 90° you can add the stackable pipelines for every input (it looks like a lot of work but you can pretty much add it as BP)
Sounds like too much work 😏
theres also other way to snap vertical junction, you just need to place horizontal junction on the bottom of it
You can also place a junction in front of the pipe and then you can snap one vertical
Oh, when doing it across the pipe with the stackables?
Ill show in screenshots 1sec
I'll run all the pipes, every which way 🙂
wait you mean placing junctions precise and vertical right
ok another stupid question, if im trying to place a junction how do i rotate it along the different axes? with mousewheel it only wants to rotate along one axis, but im trying to rotate it along another one
oh never mind
It only rotates around the axis it's snapped to
!ban @unborn gyro
Reason: Obscene texts
yeah i guess i just need to place it on a surface facing another way i see
@solid grail , yeah, soranei posted similar in #design-and-architecture message
ooh i see alr
got 36 coal generators working finally took some time to load the coal
using on pure coal node and one overclocked normal node
and 18 water extractors at 75%
nice

true
yes
and dog
give me coupons i need more
yes
your pfp is your cat?
@unborn gyro ?
ooh
he looks stoned af

why if i split my conveyor in 3 it does not keep up with the coal but if i use manifold it does..
Nvm should have used t2 belt when i split them
WHY DO BLUEPRINT RAILS NOT CLICK TOGETHER!?