#satisfactory
1 messages · Page 48 of 1
i love manifolds
That too, lol
This sounds so wrong
A single plutonium rod has 1500000 MJ energy value
Yeah, the numbers worked out well to produce 1625 RF, using 625 of it for 60 gens to power the 'Alll Baux Alu plant" and utilize the other 1000 for drone fuel fac.
Highest top speed (tied w ionized fuel), but a single rod will fuel 50-100 round trips, depending on distance. It is silly lol
What
Yeah, I've done the plut rods for fuel before, it's awesome. Small bit of radiation when they fly near, but otherwise fine 🙂
It sounds so silly but wtf. My furthest drones round trip cost is 0.002 per min
With plut rods? or just going to a port that's really close?
And i make 23 rn😭 iguess im spamming drones everywhere
Ye with plut rods
Nice 😏
Yeah, with my nuke plant a while back, I just went so far as making plut rods and sent them straight to a drone fuel port with a smart splitter sending the rest to the sink via overflow. Always had the fuel port full and 4 'at the ready' due to 'buffer' between port and splitter, and never ran out.0
Sick
I'm running a smaller drone network off of 0.2 plut rods/min excess I have in my nuclear production. I had considered swapping over my whole network but opted to replace the RF with ionized instead (since i was making that too)
my train should output 900 plastic/min but its doing 823😔
no idea where the problem is, im relatively new to trains but it shouldnt backlog while loading
how do you know it "should" do 900? Maybe 823 is exactly how much it's gonna do with your setup
The loading and unloading to/from train stations stop during the load/unload animation.
producing 900/min and its not backlogging so it should be 900 coming out the other end too
im letting it run for a while and see if it fixes itself over time
the number of output keeps swinging so might average 900
the display in the platforms takes a few minutes to show the correct value
yeah hopefully the problem
and by a few I mean like 30
Unfortunately trains won’t load/unload their cargo when the crane animation is going; even if it absolutely should be able to
It started on 1000 somehting due to the machines being full so now its probably balancing then
So if you need exactly a full belt(s)’ worth of throughput you’ll need more output belts and a buffer container
Should ALWAYS have a buffer container at stations imo.
well i added a storage and a smart splitter with overflow to it to fix that where its needed
i guess thats a buffer container
anyone to start new game?
Btw, for those that love 'The squish" and aren't sure how it's done: another small 'primer': #screenshots message
is there a way to see which buildings has somersloops in the satisfactory calculator?
If you're looking for people to play with, you can try seeking in #1201555265942724758
hover over it
tks
No 'metrics' in a tab afaik, but as @hard ivy said, if you hover over the buildings, it will show you.
Also @hard ivy, thanks again for the 'push' to do blueprints for the alu setup, think it's going to work out well 🙂
no other way?
if you don't know which buildings to check, you can mark them for deconstruction (in SCIM, not in game), and ask for a crate
Not as far as I know, You could try asking in the SCIM discord as well.
if the crate has sloops in it, they were in one of the machines you just removed
Well, i guess that is ONE way 😏
Oh, wait, but it doesn't actually deconstruct it all right?
then reload the save (without saving) back into SCIM to undo the deletion
Ahh, makes sense.
scim doesn't link to your save file, you have to save it, download it and paste it into your save file folder
so until you do that, your actual save isn't modified
i wish i added that to mine, id never used trains before my current playthrough despite having the game for so long, and i didnt know they stop the output when unloading
an L for me
Eh, I mean to be fair, not like it's 'common knowledge to the new player. Just took the opputunity to throw out my .5 sense. This game is definitely good with the 'growing pains'. A lot of "Man, I wish I knew 'this' then!?"
problem is im not a new player lol, i just havent held enough knowledge in my brain over the years
pipes still confuse me too
I didn't know about it for like 800 hours. Built an entire 418 reactor nuke plant fed entirely with trains. Never was an issue
Yeah, I learned it also in the midst of building a nuke plant loll
yea it doesnt seem to be that big of an issue but its a little unsatisfying
I was probably like 6~800 hours in or something lol.
I learned about it while building my 3rd nuke plant
Oop
Dimension depots are awesome nice work @devout pendant
Eh, for me, I personally feel there is a whole lot of "Don't do this, but do that", And sure, something are bullet proof (I look at you 'cookie cutter coal setup'), where I feel other things should be following 'simple' rules: mind headlift, try to pull 'less' than max pipe cap, and feed evenly (Same concept as a cookie cutter coal, feed from either end and the middle. Things change when trying to recycle waste by products for sure, but for me personally, those simple rules have done me well enough I guess.
But still just my experience views on it, they can differ greatly between players depending on their goals.
just pinged some poor random soul
yea, the cookie cutter coal setup my beloved, if only all things were so simple
I was pleasantly surprised to see my 500/min alu ingot BP working so well with recycling waste water: #math-and-meta message
Only inputting 150/min from extractor and the rest of the 500/min needed is provided by the electrode scrap refineries.
you need to buffer the platforms on each side w/ two belts into or out of an industrial storage container to offset the 30 second platform lockout during the loading animation
nice, i think my biggest issue is i suck at math maybe
900 belt in-> ISC -> two belts -> train platform -------> train platform -> two belts -> ISC -> 900 belt out
No really good way at all. all stats a drone port report are dubious and sometimes incorrect/misleading. What you can do is measure how much fuel a drone uses per trip using some low tech 'x items in storage contain - what is left after departure = fuel per trip', then based on understanding of the transfer rate you're needing, figure out how often the drone will make a trip. based on the frequency of the drone's trip & the fuel per trip, you can get an approximated fuel/min
Yeah, based on convo earllier, thats what I am going to do now.
if the drone ports actually did display correct information, what their fuel consumption rate reports is the fuel/min as if the drone is continuously active. Very rarely would this actually be the case
it took me a while of noodling it to figure out that i needed to do it the hard way™️
hey how do i change the ID saitfacory gives me, i want to switch ym charetor to the other one i have on ym world
Yeah, in previous save, I just had packaged TF belted everywhere it seemed, so when ever I made a new port, just run a belt of fule and forget about it loll.
what i'm finding through adhoc empirical use and some informal science experiments is that the drones use around 50-60 yellow fuel per trip and for ion fuel, the trips are less than 10 packaged units
everything else will be somewhere in that range of 10-60 units per trip
*discounting nuclear fuel rods
With RF, I am expecting something similar to batteries, >5-8 each trip or similar. I think .. lol
yeah, i did some tests with ion fuel between paradise island and the top corner of DD and that trip was 11 ion fuel
incidentally, i didn't find the speed delta of the ion fuel really compelling in that test
Yeah, I read that Ion was fun because of power/speed, but that was about it. Not really 'worth it'
I've personally never made it yet.
Ionized is good for the jetpack and that's about it
Yeah, I'm loving Liquid bio lol. RF is fun and fast, but too hard to 'manage' imo. Though I know ion lasts a tad longer than liquid, I just hate flying up ~20-30m when I tap the spacebar lol.
When do I unlock the ability to use blueprints in game?
Its one of the milestones iirc
What phase?
tier 4
TIer 4
Its prolly one of the ones i didnt unlock lol
So after phase one if I’m thinking correctly
tiers 6 and 9 give you size upgrades
6x6 foundations
Who knows i might make some blueprints for this save. Havent even really planned much into the future
Turbo motors made me upgrade a lot of stuff in my factory
I'd start by just making smelter/constructor sets. Or a single smelter with mergers and splitters already attached. Makes building a bit more of a breeze.
That'll happen for sure.
Yeah i get what blueprints do i just have a hard time fitting them into my builds
Prolly only gonna use smelters for aluminum tho
LIke, I just made this BP for 500/alu ingot /min. Fed with 500/min baux, 150/min water, 200/min pet coke.
But I am also only just starting to use them more and more.
Like making a train rail pylon or something similar.
Yeah ive done stuff like that
Well see when we get there
Still need to set up sulfuric acid and quartz purifiction and upgrade my aluminum then get turbo motors automated then get nuclear setup
Currently I am trying to figure on where best to put an ISC that will be fed from the 4 packagers (two on either side) and into the drone port ..#screenshots message
The Electrode Aluminum Scrap is an awesome recipe for throughput, but having to precisely sink the waste water into another system that needs water is almost impossible to balance. Very frustrating.
Could, but would still have to merge some way.
Merger
With the BP I posted earlier, I had no troubles. Everything was pegged at 100% and stable for a good 10 hours or so. and I could send it to you if you'd like to see how it was done.
I was looking at it wrong
Yeah, single drone port there in the middle.
Just floating in the air at the moment lol
I mean I guess it depends on how closely your sources and sinks match without having to do add or subtract water or try to use valves to match. I know we are getting priority mergers for belts in 1.1 but I bet we aren't getting priority merger pipe junctions 🙂
guys anyone knows where to find an ICBM for cheap? i can't factory cuz school
The baux was literally coming from the farthest node away (I am in the swamp, pulling from the lone baux node on the plateau from the opposite coast), and it was being fed by the single extractor in the background, set to produce 150/min and one mk2 pump 2 second setup. Just set the ingots to sink and had a counter on the baux and ingots to watch flow (This is 1.1 btw, no counter in 1.0 without mods) #screenshots message
I personally believe that with having the 150 coming in from the top of the junction allows the waste to be used first. and the small mk2 going into the sloppy alu refinery is short enough, that if it were to stall because of output clog, the next time it would start up, the consumption takes enough away to just keep everything balanced on that end.
By the way, I made a custom surroundsound set up with Bluetooth speakers and a program called voice meter given that there’s like a second delay between the front speakers and back speakers for some reason that just makes the anomaly creepier with an echoing from behind you
Interesting, I actually did run into a situation where one pipe split was draining too much from the other side and fixed it by placing the fluid hog at a higher elevation so the lower elevation got more fluid. I didn't think that would work but someone suggested trying it and it did. Kind of annoying to have 15 machines at one level then another 10 at another level to try and get 100% of my scrap waste water consumed -.-
It's also never able to put in MORE than what the difference is. Which I feel plays a part
Ermmm .. nope. fresh out of contacts for that one, sorry 🤷♂️
Nice. Working well?
hundreds of hours and i still find pipe pumps fiddly af sometimes
Theres a lot tricks for getting pipes to work
Yeah, there’s a few things like an echo dot (center) a sound bar (Front left, and right) and OontZ angle three ultra for the back speakers. Since there’s like a delay with the back speakers, thanks to Bluetooth distance. It creates a kind of weird anomaly where somethings like the strange voice from satisfactory sound even creepier while making voices from games like portal just sound weird.
I just place one until each one is running below its target headlift till I get to the source 😏
🤔
ok, finally replaced a bunch of stuff and it seems to be working
maybe floor holes are still bugged after all
That'd be find to try out. I don't have surround sound setup here, But I am really interested to try out the VR mod 🙂
Although it kind of does like this weird Doppler effect if you can call it that plus I still have to get this stupid thing to support consoles with an HDMI audio extractor but on Windows it works well since the PC itself is doing everything for the audio. So PC games are working just fine besides the weird delay that is making some things weird and sometimes creepy.
I have like 2 pumps on my whole world
I hope you have a good set up because VR is very resource intensive.
If in 1.1, I believe they are. Don't believe 1.0 has issues though, not sure.
as for how I’m doing this weird set up in the first place it’s with a program known as voice meter potato.
erm, 98003xd, 128gb ram (Though I'm told I need an upgrade), and a 4070ti gud nuff?
yeah, definitely better than mine which is a RTXA2000, bare minimum requirements for this game and only 16 GB of RAM
Heh, scraping by even. Nice though.
Yeah, the main GPU being that professional grade card is the only thing that’s letting the system run it kind of like putting a new engine in a 20 year-old car if that is a good comparison
Plus, I have it set up so it can actually help out the CPU, which is pretty much needed given that the CPU is basically the bare minimum requirements to run the game at all.
Yeah, I have one of the nvida CAD cards in my work laptop, don't remember which atm, but satsfactory is a bit skittish on there for sure 🤣
Mostly, I haven’t run into any issues except for mods fighting over something that doesn’t make sense to fight over and making the game basically corrupt a save file that I tried to fix using a Hex editor. So yeah, I’m not a new person, especially since I was from update eight
But since I’m restarting from scratch, I’m thinking of trying to get community made blueprints to try and make further progress
You could, though making the strides to produce your own flairs can be quite rewarding. Especially when they work lol
All that’s left to do is try to find the stupid folder to put those blueprints in
%localappdata%\FactoryGame\Saved\Savegames\Blueprints
Things I’m downloading and using from the satisfactory calculator website or things like stackable battery packs and some easy progress things to try and get back to the point where I was at
Into the save your in.
But first make sure you have bluprints unlocked and that you have made and saved at least one blueprint to generate the folder.
Not sure if that will work considering that I’m running the game right now, but the stupid computer keeps on losing the stupid Internet connection
You can put it in there at any point, just won't show up until you restart the game.
Not like loading saves lol, those show up immediately lol
Surprisingly enough, I found something funny about this game and Garrys mod. They both use the same file format for save games, which is honestly kind of funny.
Ahh, cool.
Makes things easier I'd assume.
Thing is satisfactory will not load Garrys mod save files and Garrys mod doesn’t know what map it’s supposed to get for the save file plus they are used pretty differently
All I know about Garrys Mod is that I believe it came around with TF2 right?
Or before that? 🤔
Plus, the game engines are completely different too like G mod runs off of a modified source engine while satisfactory runs off of unreal
As of right now, I’m trying to make a placeholder blueprint just to create the folder
Just make a 2m foundation bp
Useful and gets the job done.
Yeah, thinking of doing that since I tried to put in something from a factory decor mod and that apparently did not sit well since the game wouldn’t let me
I apparently did not unlock foundations yet because I don’t use foundations normally
I once had a modded portal room set up that basically looks like the Minecraft story mode games, cross world portal room thing
I don't think "compatibility with Garry's Mod" was on CSS's list of goals with the game
It was kind of cool
do you know how to read SF's save files?
Is Garrys Mod just some kind of universal UE modder?
Oh Gary’s mod is its own thing. Basically a free sandbox version of the half-life games.
I tried a hex editor but only got like 3 lines of text and gibberish
I second this, because if so, teach me lol I have an 'issue' haha
Ahh ok.
Oh, for those files, you need to use a thing called the satisfactory calculator. Easy to find with a quick Google search.
Yeah, won't work 🤣 Been there, live there even, but nah, sadly no.
but since G mod and satisfactory use similar file types does not mean they’re compatible with each other. Wildly different engines and the satisfactory calculator is not meant for G mod save files.
OK, I have the template placeholder blueprint in place from the game what
is there anything I should know before starting oil stuff?
like how should I prepare
As long as you've saved it in the editor, the folder will be created in the save games folder, and you can drop your BP's there.
#screenshots message phase 2 finally complete 😭
default oil recipes have awful efficiency, so before you build anything big, get some alts
I found it. I just created a blueprint with two 2M foundations with the name of funni.
Although I don’t know why windows like to hide that local app data directory or something, but I should probably start using the blueprint more often with things like other mods and some complicated set ups
Like setups from refined power might need it if I don’t wanna lose my mind if I have to restart again
hey is there anythign ic an do to get rid of the ghosting whne global ilumnation is one
There are some engine.ini settings you can tweak and a couple of other console commands to try, but I personally have no experience with those so can't say they will work for you. You can find them with a google search of satisfactory lumen or global illumination I believe.
Hellow again. How do i type in a higher number then this? #screenshots also how do i link to something i posted in #screenshots ?
If you can't type in more than 999 then I assume you probably can't
you can shift click to get over 999. I don't think you can type in more than that
and to link, just copy message link and paste it
Click the three dots next to your post and click Copy Message Link
LIke this you think? #screenshots message
will I need to go to swamp to beat the game? I'm scared of the big green cats
If you want a decent amount of hard drives, mercers, slugs, and sommer sloops, then yes.
Sickk
Answer(probably)
I kinda like it, but I think I am going to bring the containers in to compact the 'section' a bit more. This way I have more path ways
A few 😏
Theres a few its a pretty versatile material
Can turn it into anything
Like I was thinking of processing all the iron ore in a giant smithing facility
And sending out the ingots to the factory
Iron ingots, steel, alt forms of copper, and a couple others I think
Yeah theres plenty of iron
As long as the ore itself isn't needed for anything
does anybody know what the actual extraction rates of well nodes are (with pure normal and impure)
Ur not gonna go through it all tbh
So it would be smelting related?
!wikisearch iron+ore
Lol, that's the command I was trying to think of lol
yea thx
30 60 120
50%/100%/200%
impure/normal/pure
i was wondering, i dont know if there are actually any impure satellite nodes on the map
I believe there are
Lmao, me this morning 🤣
Idk much about well nodes i usually just set the amount i need and go
not sure whats happening but i have this one tractor station that just refuses name changes, anything i try to name it on the map it stays as "DockingStation". i tried all i could think of except deleting it and reconstructing (since its from a BP - its also full)
#screenshots very small amount tho
Did you try restarting the game?
trying that now, but weirdly all other stations worked just fine
yeah, didnt work
So are refineries worth it?
Kinda
Like for dealing with ores
Yeah i wouldnt know dude try #1038092680493801533
more ingots for the same amount of ore
More ingot more work
but less work collecting nodes
What are you lazy? This is for the future of humanity
Yeah im in my lazy arc rn
For puppies and kittens
Havent even used all the iron here still got a pure node barely tapped havent even upgraded to mk3 miners yet
Still got teir 1 production goin
i think it was the mod "automatically sort stations", after disabling it the station got the name
Best to just keep it going and build somewhere else honestly.
Yeah
Except theres no somewhere else its all in the same spot
I just split off the node tbh its using hardly any iron i just got the rest goin into like 15 pure iron refineries
OK, little better I think @atomic notch #screenshots message
Looks good but a lil too clean for my taste
So I need to get this recipe though
Must. Be. Clean. ... and organized 🤣
Coke Steel Ingot
You would faint if i did a flythrough of my factory lol
Got bauxite belted in from the miner
Naaaaah. heh, one sec ..
But is it a weird idea to keep ingot creation separate from my other stuff
Well its not like its bad its just chaotic asf
Like a dedicated ingot creation station
How many ingots do you need?
No clue I just plan on saving space on my main factory floor
Over like 2k id say its a good idea
Just leave room for expansion
My starting area in this save lol. #screenshots message
Chaos under the stations too 😏
Yep that's the plan, I have multiple nodes to use
Ahaha, oh, yeah for sure. same lol ..
Yup, standard starting area to me 🤣
I love that the amount of quartz needed for silica and crystals sum to 60
With 120 quartz per min i can set up 4 constructors with 100% efficiency
thx for reminding me i gotta set up quartz
I'm loving the sign though 🤣
Hey, is there really a use to scanning hard drives after doing the rocket fuel tree?
20 refineries 10 blenders for quartz
@atomic notch How I get places. And a couple of other "in progress" areas lol: #screenshots message
Alts???
no
Those are in the MAM. Hard drives are also used for gathering alt recipes for many other products that make lines much easier.
charcoal recipe is good
how easier
from 1-10
1
Depends on your use case when it comes down to it.
all for efficiency
If I Completely flush a pipe network of say water, and have no more water inputs, can I then hook up, say, Oil, to the same pipe network and it will change to that?
May also have to trash the water in any connections to machine. But if just pipe, use Flush pipe network and that should work.
as long as the indicator is spinning and not showing water, then it's empty and can be re-used
rn im planning for the quartz purification recipe, and its gonna give me a lot of stuff but i need like 20 refineries and 10 blenders to automate it so theres ups and downs, like i said earlier more ingot more work
Whew, accidently hooked a live water pipe to my HOR system
good luck
depends on the recipe. 1-10
for now i got bolted frameworks
I say 11... final answer
that one's actually like a 2 at best
i forgot what the recipe is
anything that uses or makes screws cannot be more than 3
is that the one that just uses more screws
oh man my screw production is so bad i just remembered
you guys are reminding me of my traumatic events
This is unhealthy for me
With Alt Recipes, you can almost completely ignore screws cause... well.... FICSIT doctors tell me scews cause cancer....
15 constructors... and only enough production for 3 assemblers...
Yeah
There are lots of alt recipes that cut out screws if that’s your jam
Adhered plate and stitched plate immediately come to mind
I prefer the alts that use more screws
Like bolted frames or whatever
Bolted plates
-stares at you in horror-
-covers mouth with hand-
.... you dirty masochist
Screws are fine
issues dealing with screws are skill issues
I jest, they arent terrible
Just... in any scenario I can think of, I HATE routing screws/making screws
Why the drive by 😭
@fresh wharf alts exist to give you options - there are plenty that people use heavily but there is no universal “best” or “most efficient” recipe because there are always tradeoffs
Its not that hard to just stick a steel screw constructor on each machine
routing? your route should be a belt directly between the exact amount of constructors making screws to each machine consuming them
So if you are asking what the “most efficient” recipe is, you have to specify what criteria for efficiency. A specific resource? Power? Number of machines? Etc
Alt recipes that take screws take a metric TON of screws, which is fine, and simple, might add a couple more machines and such
just, rather make other things
Screws are my tequila on springbreak in 2012
Steel screws makes a metric ton of screws too
Ohhh, that fun even eh?
Its like 260 pm
Lets just say I dont drink Tequila anymore
Oh, btw, some of the "pics" you requested 😛 #screenshots message WIP
I liiiiike
Yeah, I can't do tequila unless I'm having a bad night at pool. Then somehow my clothes always seems to disappear 😒
I am working on the ass end of my diluted fuel plastic and rubber facility, will end with 2700 of each
Niiice
The main issue with screws isn't the amount. The main issue is that recipes that use screws are almost all just dogshit. Expensive af and even though they "save" you machines on the last step, they require so much resources and processing for those resources that in the end you end spending more effort and machines than you would've without screws
Its a frame right now, pipes are good to go, will decorate a bit later, but now its just making the plastic and rubber refiners flow how they need to
Loving the clean piping for sure.
-smiles in ocd-
I feel that in my soul 🤣
imagine Satisfactory becoming MMO
That would be terrible lol
I just started automating quartz same time i unlock steel automation
I'm trying, but not sure how that would work ..
Next time i get on satisfactory imma sort out steel production and i might start using tractors
Since i have silica and crystals automated
probably, but would like to maybe see it extend to space and multiplanetary like maybe something like star citizen has but with automation and factories/space factories..
And astroid minning and things..
and maybe each person gets their own planet to terraform or something or just start factories on and expand to multiple planets and create a trade network. maybe markets between players and stuff
I really need to check out star citizen. Like it?
yeee its good
No man Sky-ish?
I think so? just coming up with some ideas to think about and maybe expand into?
I love the idea of a sci-fi/cyberpunk MMO where you build automated factories, manage an economy with player-driven markets, gather materials, and manufacture spaceships for space travel lol. something like that maybe more..
I mean, Eve 'kiiinda' has that, but could be much more imo.
just play foundry lol
going to look into that, Thanks! not MMO tho right?
its pretty much this but more like factorio
yea the graphics xd
has space trade and whatnot as well
Eve looks fun but looks like it lacks automation and scale immersion down to planet surface travel..
I'll get back into eve when I can be bothered moving a bunch of caps out of my former home.
Well asset safety by now, but still 🤣
You can interact with the planets and hold ends of a market like that, but no, it's internet spreadsheets spaceships
Not sure what the recent update is bringing though
And it always seems like you're in dome war or political nonsense when in a corp/alliance heh
Though, at some point we may want to go to off-topic 😏
Cyberpunk/Satisfctory/Star Citizen/Eve/Rust
lol probably but i need to go sleep now, thx for the convo
I'm in.. what do I need to do?! 🤣
Sleep well
either convince an existing game studio to make something with that combination or ||we start one ourselves hehe 👀 ||
thx
You got it finished or you quit?
Lol, not sure I'd be much of help, I can look through code and pick out what it's doing, and my graphics skills are lacking.. But I can totally be a teams moral support and tester 🤣
Ingots errywhere! Love it
Nice double manifold setup
Oh is that what that's called? Because it feeds off a mk2 miner in the middle and then kicks out the iron ingot on the outside and merges into a mk3 conveyer that elevates everything into my main factory
I over build it a bit so when I upgrade to mark 4 belts the iron ingot creation can scale into it
Good way to go about it
Hope you guys don't mind sometimes I like to show off my unique stupid methods of doing things
Yeah, That part of your design is what's called a manifold. https://cdn.discordapp.com/attachments/553550313533997057/1376365228694048820/image.png
Basically a line that has splitters in sequence to machines is a manifold. Typically includes a merger set-up on the output side, too (like yours does).
Yours splits in two directions, double manifold.
That's what the #screenshots channel is for. Show it off! (But keep the overalls on please 😏 )
Fair enough lol...I am enjoying my time and hope my creations don't make too many people cringe
So long as you're enjoying your game, go hardy Marty!
Wait tell I make my next abomination
I plan to replace all of those with refineries
Considering we had some people "showing off" their piles of conveyor spaghetti earlier, I'd say making people cringe is just as good a reason to share as any lol
Oh you should see my fluid based disasters
I am not good at fluids yet
But I do have some ideas shortly
You're not alone in that regard lol fluids take a lot of learning to really get down in this game
I put off making phase 2 parts until last and im really feeling it now this is gonna take forever
My next idea is to raise all my fluid based stuff off the ground in like a chaotic crawl space of pipes and regrets so it looks neat on top
Basically imagine the main factory for fluids... With a crawl space underneath containing pipe based hell
Just wait until you get to phase 4, nuclear pasta builds at 0.5 per minute at 100% clock speed, and you need 100 of them for phase 4 and 1000 of them for phase 5
bro what
Is the ingot recipes that use sulfuric acid worth it? They seem pretty good
i got to 10 smart plating a min is that an acceptable amount of them for phase 2?
I can turn 2k iron pm into 4k with only 400 sulfur if I'm not wrong
Oh yah, that's plenty, I only had 2 per minute going into phase 2 lol
By the time you're making the parts that require them, you should have enough. Providing you're storing them ofc.
The general consensus people seem to share is that "all alt recipes are good, they just depend on the specifics of your situation and build."
Except Biocoal 😏
google alt recipes ranked satisfactroy and theres a reddit post that ranks all of them just ctrl + f and choose the best one
Well most alts are good... some just kinda suck lol
What's the command again for throwing up what something is used for
You mean pressing N to bring up search, typing the item's name, then opening the Codex to see its recipes?
Oh I mean in this discord there was a command to show what iron ore was used for what recipes
I usually press O but if that works
just press O for codex
I press N because I also use it for the calculator, so it's more my one-stop-shop.
some regular recipies also just suck, I heard the base encased industrial beam is way worse than encased industrial pipe
Also with pipe you can just avoid coal entirely
There's no coal going into my HMF factory
I appreciate the Satisfactory-Calculator tool, but it feels sorta hokey, so I just use the "N" calculator. Except for purposes of discussions in here to quickly check math.
Oh, no, I think you're referring to the wikisearch command?
O think so yes
Just head to https://satisfactory.wiki.gg/
And if you google search satisfactory wiki, avoid Fandom
Ah okay
I think I plan to replace all my iron smelting stuff in my design with the refineries
Then run water underneath
Is that the one with coke?
Coke Steel Ingot
My favorite thing about this is that it looks like it's aaaaalmost on the ground 😛
Nope, using Iron alloy and Solid Steel ingots though
Is petroleum coke a side effect of fuel production?
It's a solution for when you're short on coca leaves.
No, you have to actively choose to make petroleum coke
Also I've never tried this before but can I build above machines
Yes, verticality is encouraged so you don't wind up with massive slabs like mine xD
Like I had this bizarre idea I've never once tried
Verticality is encouraged, and personally I find it fun... But obligatory disclaimer for it... It's such a ridiculous pain in the ass when dealing with complex workflows. That's why - along with the fact that terrain is clearly intended to be an obstacle we deal with, but the devs honestly gave us no tools with which to overcome it - people often just "skybase".
Eh, plenty of tools imo. It just can be difficult to conceptualize a design for some.
like this was my insane idea
Floor holes and conveyor lifts let you do some serious vertical and terrain hugging factories.
"Verticality." That's the tool you were given. It's not hard to conceptualize.
ANd the curved belts /pipe make going over terrain so much better imo.
Thoughts on that...running the output of the machines on top of them
It doesn't move the mountain out of the way, it doesn't get rid of the mountain, it just plays into those vertical designs - that again, become a pain for complex workflows.
As shown crudely on my screenshot
Totally a viable solution, and not an uncommon choice either.
That's where the design comes from. If you were 'there' you wouldn't be moving the mountain lol. That's not efficient. You just build around/ontop of it! 😏
ALTHOUGH ... I mean, they did give us nukes ....
😏
I could also put two units back to back with a half foundation in the middle
#screenshots message
did someone says terrain hugging?
No, earthmoving is one of the absolute fundamental components to construction of any variety.

Like Smelting Machine, Half foundation, Smelting Machine
They tunnel THROUGH mountains. They don't make roads drive over the top of them.
They move dirt to make slopes EVEN. They don't lift factories 50 foot in the air.
That's not conjecture, that's what actually happens.
Honestly this game gives me too many options to design my factories like a psychopath
My subsurface tunnels are the closest to earthmoving possible in this game.
So far, I'm at half the worlds bauxite into the tunnels now 😄
Less Vodka, moar Tunnels ye Rat!
😄
Too late with the vodka for tonight 😄 , I've called a halt to construction for now.
"too late" and "vodka" don't belong in the same sentence.
Unless the sentence is "I really shouldn't drink this vodka tonig----OH TOO LATE."
Yeah, I may or may not have poured some Screwball 🤣
Jealous lol would love to try building a factory with a few stiff drinks in me xD
Ugh, any lighting directors wanna come over and play 😒
We won't talk about how 'good' it gets 🤣
Anyone wanna game?
Pretty sucked into my building atm. You may find some luck in #1201555265942724758 though!
the problem with blindly following an alt tier list is that you may skip over a recipe that is perfect for your situation because it's not ranked S-tier or whatever. look at the recipe itself and weigh it based on its merits, not based on what arbitrary criteria a redditor used for making their tier list
8/min ballistic warp drive factory plans are coming together. I think I have everything figured out, but I need to double check all my math and make sure I didn't miss something
I think I'm gonna use trucks to fetch quartz from the cave in the western dunes rather than trying to snake a train line back there. going to need a lot of it for pink diamonds for dark matter trap
After research the tree for power slugs (except Synthetic Power Shards), should I turn all the slugs to power shards?
My general problem with "tier lists" is that, conceptually, it basically just reinforces "Play the meta" mentality.
Bobby-The-Youtuber says this is the bestestest thing to use so I will use it and cater my designs and decisions around how Bobby says I should play to be like Bobby.
It's obviouslya little less cut-and-dry for games like this than for, say... Tarkov loadouts 😅 But the general sentiment is still accurate.
Anyone?
slugs have no other use (other than decoration)
you should consider researching production amplification (sloops) if you haven't already so you can get double the shards per slug
its also how the devs want you to play the game and how the game is balanced in terms of complexity and time investment
for sure. there are generalist recipes that most people use because they work well for a lot of cases, e.g. cast screws, solid steel ingots, etc. but that doesn't mean you have to use them, and it doesn't mean you should always use them over others that might present themselves given your circumstances
Is this under Alien Technology research tree?
yes
except that doesnt help when you have to choose out of 2 recipes that you have no idea of what they do
which again is why you should look at the recipe itself and decide
you can except someone to look at 100 recipes and expect them to instantly know which one is good
its fine to think about it once you build the factory but if youre just scanning harddrives then you dont want to spend an hour figuring every use case of a recipe
right, I mean you consider the recipe based on what it makes, not consider all recipies simultaneously
thats why I like leaving scanned HDDs in the library rather than stressing about which one is better to choose
when an opportunity presents itself to use one I can just pick it and go
this is all IMHO of course, do whatever you want 🙂
Thank you, another question.
Is it necessary to select alternate recipes or are they just for convenience?
Also, if I decide to go for an alternate recipe, which ones should I go for? I'm pretty sure there are pretty decent ones rather than all of them being completely useless.
Heh, I feel they just discussed the last portion 😏
Oh, I wasn't paying attention to the other conversation, lol.
As for being necessary, again, up to you, your style, your goals. you don't HAVE to, but can if you want for sure.
yeah, just read the scrollback. alt recipes exist to give you options. you don't have to use them
they all have their uses, some are more broadly usable than others. there are some that have very niche uses
it absolutely is necessary to beat the game unless you wanna spend 10x the time and burn out beforehand
alts reduce building count and resource requirements by 50%
that's....not true at all
"a 10/10/2.5/2.5 space elevator for phase 5 factory uses 2313 machines with default recipes and 1343 using the most resource efficient recipes
and like ~50% the resources"
sure but youre not gonna beat the game if you cant figure out complexity or power
sounds like a challenge to me 😏
From what it looks like from the description of alternate recipes, is simply just convenience.
If you need A and B to make C, you normally would use those.
But if you have an alternate recipe for C with only using A and D, and D is closer to you than B, you can just use the alternate recipe cause it saves time and transport costs.
That's what I think.
thats what i mean
saying its optional leads to people just quitting beforehand cause it got tedious
some are that way yes
some are just straight up better for almost no downside like encased heavy frame
thing is the further you go the more efficiency matters in recipes since it reduces the requirements of all the previous factories
for example using any computer alt reduces the amount of circuit boards you need by a ton, which means you need less to build those circuit boards
and it just gets more and more the further you go
for sure. I'm not arguing that you shouldn't use them, of course. just making a point about what purpose they serve
Finally unlocked trains. LESGOOOO
This game is all about options it seems. what work for one may not work for another based on goals/play style.
Choo-choo mother f&*9a
yep. the other thing to keep in mind about alts is that some of them work together really nicely and you need to consider your whole recipe chain when considering alts
NO
once you onlock somersloop duplication you can 2x ur power shards
some examples:
- heavy oil residue + diluted (packaged) fuel
- sloppy alumina + pure aluminum ingot
- recycled rubber + recycled plastic (with hor and diluted)
Heh, 900+ hours in this save, and I only just now run out of shards 😒
Mostly due to slooping
Nicknamed 'The Unit' by FICSIT pioneers because of its massive frame.
yeah, until you're able to produce shards with the endgame recipe, slooping the slug conversion really is helpful. it is worth holding off handcrafting slugs if you can help it until that point
cuz its murican
Mostly because with just a small bit of exploring, you can unlock the amplification rather quickly
canyonerooooooo
So you have to make the route again with the truck this time because it cannot use the routes made by tractors?
Erm, technically sweden no?
yeah, kind of annoying. I'm not sure why anymore. both seem now to be able to handle about the same terrain
the truck has 48 inventory slots, which is a lot
Alright.
side note - driving the explorer around using ionized as the fuel is pretty fun. yeehaw
Seems like 1 truck is enough for 1 truck station, lmao.
unless you're bussing ore distances, the truck's capacity isn't super useful
Yes, you can expect them to do it. Because that information was originally identified by people who figured it out. You think God just decided to do the whole burning bush routine and bestow divine knowledge on the YTer that put the videos out?
I'm going to use it for getting raw quartz from a 1 pure and 1 normal node cause they're pretty far from my base.
And since I want to have products close at hand, I'm building a quartz factory close at base.
The idea is that all those recipes have different purposes and applicabilities and you should find out which one(s) work with your specific situation.
If it wasn't, they would've made one recipe. And we'd use that or go play something else.
Bro, the truck ran over me.
I got absolutely wrecked.
Oh you dont lose health
Thats nice
if you're planning on using a truck for a long term/permanent delivery route, you may really wish to build a road for it. they do much better on roads
Also, does the truck have the potential to one shot the huge hogs or spiders when going at full speed?
Yeah, I would have a much higher death count if I died every time my dumb-ass got booped by my own tractors.
i think it still takes a few hits. not worth the trouble. backing up in the truck for another run at a critter is a little painful to do.
I would build more roads if we could build them similar to the monorails
Making turning roads just feels so artificial 😭
i use the vehicles when it makes sense to do so, but the problems they solve tend to be rather limited in scope
Honestly, I use them for purely aesthetic purposes.
And most of the places I'm using them, I'm pretty sure 95% of people would just string some nasty looking conveyor across the terrain 😅
atm i have some half-deleted roads from where i was entertaining the idea of wrangling together much of dune deserts limestone. i think i could have made it work with a few trucks on the route, but it kind of ended up making more sense just to use a bi-directional rail
...it allowed me to take it all to the coastline to use the water there
I stopped before I explored much of the desert beyond the front door.
i think i scrapped the road idea when i was trying to fit all the water extractors i needed into the ponds
i'm hoping that i can salvage some of the road i made for wrangling up copper instead
Good looking roads, or just tossing a couple foundations down to make it flat and even?
i spent some time making a few of the paths look acceptable
Then should definitley find a way to salvage them, IMO
there's still a lot that i'm building in the desert and don't have a firm plan on it all yet
Vehicles really just aren’t that great when you can get trains
Yeah, limited usability. TBH, trucks would make a LOT more sense if you were dealing with limited resources, etc.
So you could just reposition trucks to pick up at the new location and have them do the "final mile haul" to a more centralized train station
I love the idea of trucks but they’re more work to set up and are objectively worse than trains
Oh, I'm not sure about more work, really. but I'd say trains are better. I think that's a bit more subjective, and depends on what rubric you're using to determine "better," but my personal measuring stick, I agree.
i find the reliability of trucks and tractors to be really the sticking point. if you're routes intersect at all, they do some really funny things
I didn't follow development at all, so I could be spot on or totally off, but vehicles almost feel like a bit of an afterthought - like too much of the game design was finalized, and then vehicles were added because they knew people would want them.
I'd have to go on a long rant to fully explain my rationale for that comment, so I'll spare everyone 🤣
they've been in the game since before trains. I think that kind of the way they are is more or less tweaked reference implementations of vehicle physics that were bundled with unreal's dev kit
I was including trains and trucks both in that
trains weren't added until update 4
i may be mistaken and they could have been added in update 3.5
No, but they just make you lay there for an uncomfortable amount of time to make you think about your actions and not looking both ways before crossing the street
Did you at least get the achievement for getting run over?
There was a really good world mega bp train system someone did from satisfactory blueprints iirc, I think that would make one question whether or not trains suck...
Hornslet’s world train megaprint is up on SCIM if you’re curious. It’s incredible
YEEaah that's it. And I have/had it. With all the modules lol
It’d be fun to do a world with it in place from the start. Doesn’t really work to retrofit tho
But after I was in it, I was so enamored, I didn't know where to begin 🤣
Yeah/no, totally have to make a save and build around/to it for sure.
About the only thing I did was build a giant "HUB' at the top of the spiral in the grasslands 😏
Nice view at least 🤣
tomororw i'll be setting up oil production for the first time so im excited for that
I'm not entirely looking forward to the refinery design after I finish moving all the bauxite, it is going to be an epic bitch.
i thought i fixed my fluids but i was humbled, this shit makes no sense
how is 300 m³ of liquid not flowing through any kind of pipe in an even manner
whatever, this game sucks lol, #boycottficsit
Post a thread in #1038092680493801533 w screenshots and im sure people can help
i dont want help i just wanna complain about nothing making sense
if i accept help i accept defeat, i cant let these pipes defeat me
Fair enough
Sometimes complaining just fixes things magically idk
Never hurts to try
exactly
ive been trying to get this power plant working properly since i built it, 4 days ago
Did you try kicking it?
i kicked every piece of it
idk, its literally just these pipes, all inputs and outputs are perfect, they just aint flowin
so im doing something wrong, trial and error will lead me to the solution eventually
How high is what your pumping TO? if you have a pump, look at what it says for head lift, aaaaand Imma shut up now.
i promise you i thought about that lol, the headlift was not an issue
Though I have found that instead of connecting pipes, I placed it right in front as I was running by 🤣
pumps often seem to make pipes not work when placed on the pipes and the pipes need to be rebuilt after
i built the pumps first
check the fluid levels and find the bottleneck
ok i should just lock in because ive tried these suggestions lol, i must find a solution
I religiously rebuild after placing a pump. was sure it was just a superstition.
First line is always just 'scaffold'
so I just realized you can use multiple jetpacks to have each different fuel type as a preferred type, lol.... makes switching fast and easy, anyway
i do the same, or place the pump first and connect the pipe to the pump. which i do depends on whether there's a snapping point for the pump handy
Oof, how the heck do you find switching 'fast and easy'? lol. I struggle just switching to jetpack from hover pack after forgetting when I go through the cannon 🤣
just hit tab and hit the number slot it is on
Yeah, I only just found the use of placing foundations for snapping points for pumps and junctions
they snap to a bunch of different buildables. walls are always handy for vertical ones
I tried, and then my big fingers fumble and hit q for something else, and before I know it I am laying flat of a little blue bird, laughing at the sky 🤣
i've been laying the pipelines for spire coast oil for the past hour or two
I ran outta shards finally, so I have been doing piddly stuff, procrastinating going slug hunting or hand-bamming phase 4 😏
i got through phase 4 with slugs to spare
I'm spendy 🤣
i actually find the slug hunting kinda fun to do
moreso when you can do it on ion fuel 🙂
same tbf, but I have also been putting off p4 for so long. which is dumb because I will need mk6 before I am done with this 'specialness'.
there aren't many builds i've done that aren't OC'd
i use a lot of shards
getting the mk6 belts takes a while
if you have the coupons banked, you can just buy your way there, but some of the items get pretty pricey
Well, longer if you're actually doing the milestones 🤣
Yeah, was debating that, though been lazy with the sinking this round. Only have 77 lol
yeah, takes a few hundred
the two items that kill ya are fmf's and cooling systems; you can't handcraft either
Pray to the FICSIT gods brothers, we are flipping the recycled plant on
DAMN, THATs what it was. I was thinking to myself, why the hell did i spend so much time getting this rf setup going?
It was for drone fuel, to finished the nitro drone port I had built, to deliver nitro to make cooling systems .... 🤦♂️
I really outta use the notes feature more smh
so the main issue with fluids is if you poke at it w/o knowing what you're doing, you'll likely make a tangled mess that is unfixable even if you do know what you're doing
people will slap buffers and valves and random branches and mergers and jsut muck up the whole thing
Saaame. That (well, going after wildlife in general) is the closest the game feels to actual 3D factorio - which is what I really want.
Looks good!
I've been trying to get the motivation. But, tbh, the last like 3 days, I've hopped on, looked at what I'd want to do, wandered aimlessly for like 5-10 minutes at a time, and then just shut the game down 😅 😭
so any suggestions for efficency?
Honestly, not really man. I'm not one of those power players like that. The extent of my efficiency is "I build factories that build exactly what I need for the final product I'm after."
So I don't just slam as much of everything down every line as possible... If my line will move 120/min, and I only need 95/min, then I only put 95/min on it.
OOH, the other thing for efficiency I can recommend...
Don't make (m)any power shards, until you unlock the production amplifier ability, then you can get double the power shards from them by using a Somersloop.
fair future power shards then
Yeah, turn one purple sluginto 10 shards.
Turn 25 animal remains into 100 DNA, etc.
Gonna bite down and see if I can convince myself to progress and rebuild a bit
You can do it!
I hope, man. I really do want to power through it.
No real rush. Make the next then, then the next. The burn-out is real 😏 .
That's kinda what bruns me out though. It just feels a bit... off... for it to take so damned long to make anything that doesn't feel like it's just slopped together to get the job done.
This is where I could say something about blueprints ... but I won't ..
I get it though, used to a different pace I presume for sure.
I just play this game in the background while playing final fantasy 14
Lol, I couldn't even fathom how that work, but that's cool
Nah, not the little groups of machines, that's fine. I'm talking about more of the actual factory itself.
Finding a spot that's not so clusterfucked in terrain that leveling it out doesn't make me want to cut myself.
Trying to find the best way to pigeonhole 476 machines in some sort of organized fashion without resulting to "make a big slab in the sky"
Things like that.
That's sorta the thing, blueprints can do a job, like laying down 3 machines at a time instead of 1 (slow clap), but if you're not just lifing in the sky and throwing a 40x40 grid down, even the (already minimal) help from the blueprints is further minimized, IMO.
I do a bit of building while waiting for queues
Ahh, ok. Not familiar enough with ff14 then 🙂
I was thinking 15 for a minute, and wondering what tf queues you're dealing with in FF15 🤣
I feel the largest issue, maybe just for me, is thinking too 'small' when it comes to builds.
For me, it's still hard to grasp scale, but I feel I'm picking it up quick enough. Still though, I feel you on the 'pigeonholeing' Happens to me constantly.
Do power shards get consumed?
No
What's RIP
reinforced iron plate
Ah ok ty
For me, it's not the size, it's the lack of supporting tools for things I'd like to do.
See, you can make bases like this: https://cdn.discordapp.com/attachments/553550313533997057/1376430709039829012/image.png
People do this and throw 250 constructors/assemblers down in their manifold lines and such... That's cool and all, and I know this sounds conceited, but that's trivial. It's not even a rudimentary mental exercise to figure that out. Ratios aren't hard. Making mirror images and symmetry isn't hard.
What gets me, is I want to make bases in places like this: https://cdn.discordapp.com/attachments/553550313533997057/1376430709752729640/image.png
Bases where there are multi-levels, interesting shapes and geometry. That sort of "mold" around the terrain a bit.
And, tbh, the game feels woefully equipped for things like that. Yes, you can do it. Yes, I've done it. Yes, I have bases that are multilevel, multi-floor, where I've built up foundations and broken production across various heights and so on. But a lot of times, I feel like the game itself is a barrier to that, more than the terrain is.
In a nutshell, it feels like your choice is "Brainless 50x50 grid, plop a manifold down and pretend you did something," or "Nut-twisting process of spending dozens upon dozens of hours to do something different." And not much of any middle ground.
Well.... you did reach the core mantra of the game again
Everything is tedious work just so you can feep accomplished afterwards
Give than the build system is a square grid, box factories are just the most likely result of that system
Im not even sure what kind of tools you'd expect
Its too late for Terraforming, that much is guaranteed
Yeah, 100%. And unfortunately, that's the big obvious one with the neon sign 🤣
Kind of off-topic, but I love the few games with triangular grid systems. Conan Exiles will never not be one of my recommendations for folks who like survival-crafting/base-building games.
It makes creating complex shapes something that works within the game, rather than something you feel you have to work around the game to accomplish.
Unfortunately i don't think triangles would work that well here.
It would help if there were some more tools to make them of course.... But none of the build pieces so far give any inclination or suggestion that they'd work well with triangles without some adjustment
Walls maaaybe but foundations and everything? not really
the latter is just 50x50 box but fancier 
Oh yeah, it definitely wouldn't fit here at this point. At least it would be difficult to. The entire building system would need to be built on it to make it work.
Its a bit too late to change course on this now. The only thing we can do is work with the system and maybe ask for improvements
Yeah, I didnt' feel like going and taking a third picture and posting it. But it's actually a ton of different sized ones crammed together at different heights and directions., with things shifting from one to another.
And, in the end, the build system itself is minecraft-derived in a way.
Everything is supposed to be one bit at a time
Blueprints are just bigger pieces at a time
But the thing is... knowing how hard it is to make non box designs or simply just... decorsted builds makes seeing them the more impressives
You KNOW there was a lot of effort and labor behind it
Right now, I have four Constructors producing screws for Rotors and Reinforced Plates, supplying the required 100 and 60 screws per minute to two Assemblers. To double production, I’d need eight Constructors. Is that worth it/recommended for the future at Tier 3?
build for what you currently need, dont rely on future proofing if youre new at the game
at least until your first play through
Okay, I was starting to notice machines producing fewer items per minute as I progressed. Thanks for clarifying that I should just focus on what I need for now.
Ladies, Gents, the Recycled plant is online with 2700 Plastic and Rubber being produced, and ran without any major hiccups
-collapses exhausted-
Will let is stress test overnight, but I think we are good
That’s how it goes. As you move up the tiers the parts get more complex
Don’t worry about future proofing. You’ll be better equipped to make those parts at scale when you need to
Yeah, even things as simple as this (#screenshots message) seem to take an inordinate amount of time. I deifnitely understand it taking time to design genuine art, and I respect TF out of those peoples' visions and dedication, but silly things like this I feel shouldn't take as much effort as they do.
@trim vine you're a fuckign wild man for that... blue? purple? I'm colorblind but I know it's one of the two...
Blue for water
Purple for HOR
Black for Oil
Default Orange for fuel
I did the same w/ oil & fuel.
yeah dude
tomorrow, we build a modular train station for this shit, then we can finally start making the micro factories again
Last 2 weeks have been ALL the bauxite, and then now this
I meant more like... I think it's blue and yellow on your machines and extractors? It's like I got punched in the eyeball and I love it 🤣
Dedication brother, love it
yessir
Now I can just ship plastic and rubber to things that need it
Next several factories will include:
Batteries
Heat Sinks
Cooling Systems
FMF
Radio Control Units
Pressure cubes
TurboMotors
Honestly, given that you already have BPs there, i don't see any way to speed up the build process on uneven terrain.
Even IRL its rarely worth it to confirm to terrain with buildings
and DRONE PORTS BABY
The only thing that could help a bit is the fact that yku can nudge vertically and infinitely far in 1.1
So you can have the next BP segment in place on the top level and then just nudge it down
I suppose a point of clarity, none of that was BP
But the vretical nudge will be a goddamned godsend
Some of yalls factories are actually insane, mine look like spaghetti. I only have like 10 hrs in the game and organization isnt my strongsuit lol
Putting a handful of foundations only to realize 2 from the end that the ground is a f'ing micrometer too high....
You're only ten hours in, don't worry about spaghetti. Once you have several hundred hours played, you might have cause for concern if you're still doing nothing but spaghetti, but as long as it works, aesthetics is secondary lol
First and foremost, if it gets the job done, it's a good design.
Anything beyond that is just self-imposed restriction
i just finished automating smart plating today, it took forever to do the math to make sure everything moves smoothly. My next task is coal power.
Ten hours and you have smart plating automated and running smoothly? Damn good work
Also, if you're forced to build in terrain, yes it is. Not sure if you live stateside, but we have a few states known for its mountains. Colorado is a good one.
They have interstate highways there...
Did they build a road 3 miles into the air? No, they tunneled through that bitch.
There are plenty of majestic towns up in the mountains.
Are all the buildings on stilts? No, they level the ground around it.
Yeah and we don't have that luxury
theres a coal vein 700m from my main factory, should i just run a bunch of power lines across the map from one central power plant? Or should i try to belt the coal to each factory?
I mean, they don't build on 70-degree slopes, so don't get me wrong in that regard 🤣
Better to drag power lines from a central power plant
But earthmoving is literally the first step in almost every construction project
yeah, it took a while to do the math to produce enough screws, but it wasnt horrible
If its for coal power: belt it to water.
Else, its more of a question of logistics. Steel? Wheres the next iron
And this is likely why everyone makes giant platforms on the highest terrain
Or they subdivide it so its not as many levels
screws are a royal pain in the ass most of the time. Once you get the right alternate recipes you can actually skip them a lot of the time.
Ok, so i belt coal to water, set up a plant, and build a bunch of powerlines to my factories?
Yep
Damn belting 700m?
Oh ok
Think he's running poles the 700m
theres alternate recipies? thats awesome! one of my good friends recommended this game to me and then had a baby so she cant really teach me lol/
They are exploration rewards.
I wont spoil too much there if this is your first time. Discovering is a fun part of this game
The coal vein is 700m from my "Hub", i think theres water closer than 700m, so ill only have to run power lines, not belts
Ill keep that in mind. Thanks
Once you get coal power set up you can go exploring the map to see what you find, since you won't have to worry about feeding biomass burners constantly. Assuming you make enough coal power to cover your needs.
Defo go hard drive hunting for the alternate recipes, they add both efficiency and or convenience
Also, one small tip for coal power:
Run coal to water, not water to coal 😉
Pipes in this game, with liquids in them, have their own love language, and while you will learn it in time, better to do so on a small scale 😉
makes sense, ive been trying to stay away from youtube videos because i want to learn the game on my own
The convenience can't be overstated. I have a motor facility set up in an area where there's only one impure copper mine in close proximity... And I'm able to do the entire workflow thanks to Copper Alloy recipes.
I will say, experiment, do your thing, but dont bash your head against a wall for too long, use this discord
At the very least as a sounding board
ive tore my factory down, rebuilt it, hated it, and reloaded my save 3 or 4 times now
Every issue that exists in this game, we have all had happen to one of us in one way or another, and can offer a ton of perspectives
People give me advice, I take it, and then mould it to my own thing
Do you already know how far you will have to run belts from the coal vein to the nearest water source?
I will give this one last piece of advice before I go to bed
Your starter factory will likely look like absolute dog shit for a good bit until you can properly build foundations, but thats fine, cause until you get to the point where you need to make more elevator parts, thats par for the course
(PLEASE NOTE: When building foundations, use the 2 or 4, as they align with each other better than the 1m, AND when placing foundations, try and place them on the world grid using CRTL when placing it. Foundations built on the world grid will ALWAYS be aligned with each other, and can be combined at great distances with no issues)
Ew world grid.
for newer players, it can be a god send
For experienced folk, we can always get back on the world grid if needed
What does it do anything better than not being on the world grid though. Cover kilometers in ugly concreate foundation?
i just posted in #screenshots , circled in red is my factory area
thats the distance from the coal vein to me
Good coal power plant area is north and west of you
If I need to route belt highways, I like straight lines
however, I have been playing long enough that not everything I do is on the world grid cause I like building with terrain
for NEW players, it can be very helpful
Bones is very right
Advice you may or may not want, Go the opposite direction, you'll run into a very large lake in very close proximity to coal, and you can use that as a good starter location.;
But anyway, the starting factory being utterly dogshite is a correct fact.
Not even the most skilled builders will have beautiful buildings from the start of the save because not everything is unlocked in the first place. Alternates you are comfortable with will unlock as time goes, and that will make your factory efficient / faster.
You are still playing the tutorial until you finish Phase 3 of the space elevator. Don't get ahead of yourself.
I hate to give unsolicited advice that will prevent you from learning on your own, but that little coal right there... you're going to fuel like 2 generators and use half of it just making it self-sustaining - which can be infuriating 😅
yeah, always add disclaimers for exactly how much help you want, or it will get thrown at you with a vengeance
whispers: go nuclear
😛
There is always that one coal spot in the green meadows that has 4 nodes with the small deep lake.
You can make like.... 16 coal gens over there without any overclock afaik.
From Sparrow:
Whats overclocking?
i have power slugs lol
my smart plating is fully overclocked running at 100% efficency
my b
i was making 100 smart plating per min at one point
i dialed it down because of power consumption
They may not be able to access the 4th coal node straight away, it's got a rock on top of it iirc. But 2 normal coal nodes with mk.1 miners is enough to fuel 8 coal gens, which is 600 MW of power, usually plenty for a starter factory.
I personally make 15 coal generators there and use 1 generator worth of output to power trucks to ferry over quartz and coal. Which is nice to not have a dumb length of belts.
did you have 20 assemblers going at 250%?
the game is taking over my brain. all i can think about is satisfactory. i think about hard drives while i eat, manifolds while i shower, i have dreams about modular frames
god help you when you deal with bauxite if you havent already
Someone's right hooked lol
im about to start on oil production for the first time tomorrow i can't even imagine aluminum production
i made sure the first thing i got when i got to tier 5 was a jetpack
it pairs nicely with my hypertube cannon
wow
she is a beauty
this was essentially sitting in my notebook while working: 100 Smart Plating per minute: 100 Reinforced Iron Plates and 100 Rotors per minute.
100 Reinforced Iron Plates per minute: Requires 200 Iron Plates and 100 Rotors per minute.
100 Rotors per minute: Requires 200 Iron Rods and 100 Screws per minute
200 Iron Plates per minute.
400 Iron Rods per minute (200 for Reinforced Iron Plates and 200 for Rotors). 200 Screws per minute (100 for Reinforced Iron Plates and 100 for Rotors).
Based on the production rates
Assembler produces 5 Reinforced Iron Plates per minute at 100% clock speed. Assembler produces 4 Rotors per minute at 100% clock speed.
Constructor produces 15 Iron Rods per minute at 100% clock speed.
Constructor produces 15 Screws per minute at 100% clock speed.
Constructor produces 20 Iron Plates per minute at 100% clock speed.
40 Assemblers for Reinforced Iron Plates (200 Iron Plates per minute / 5 Reinforced Iron Plates per Assembler per minute).
25 Assemblers for Rotors (100 Rotors per minute / 4 Rotors per Assembler per minute).
27 Constructors for Iron Rods (400 Iron Rods per minute / 15 Iron Rods per Constructor per minute).
14 Constructors for Screws (200 Screws per minute / 15 Screws per Constructor per minute).
10 Constructors for Iron Plates (200 Iron Plates per minute / 20 Iron Plates per Constructor per minute).
certainly alot of everything
i did overclock so i didnt need that many assemblers
when did reinforced iron plates need rotors
Oil is fun, depending on how crazy you try to be with it. If you're having a hard time with a starter oil setup, there's a YT video by SpectrumDad that's really good, and it still works even in 1.0, just need to adjust the number of fuel gens.
How many biofuel gens do you have? Just curious, we seem to be at the same stage. I haven’t automated Smart Plating yet. I’ve got 6.
i think i should be able to manage by myself (hopefully), but thanks
i had some of my rambling in between deleting so i might have meshed some stuff together
i see
a lot
i usually get around 600w of biomass burners when i start
i just placed them, hooked them up and fueled them until it didnt blow the fuze
I said it earlier to Sparrow and I'll say it again, liquids in this game have a very unique love language and it takes 10's or 100's of hours to fully grasp some of their nonsense 😛
hopefully i can figure them out
im just so excited for oil production though
especially since soon enough i'll be able to make a gun
isnt that the whole preface of the game
the rifle looks like so much fun
Liquids are a special kind of hell
i cant wait to tackle that project
we're here for you when you do ❤️
I'm relatively new, working on phase 2 currently so I assume still early but regarding quartz, do you guys usually build underground factories?
in all my 100 hours of the game i've only gotten to automating every advanced part in phase 2 once so i really gotta keep this save
I have, its fun, try it out, but I would say, route it outside
i dont want to have to remake my modular frame factory again
that shit took 2 hours to make, which isn't very much compared to you psychos but its a good chunk of my available time
I was using silica for a fine concrete blend when getting my storage field of Encased beams together for the mk4 belt grind, and processed it undergrounds
Was fun til I moved out on to bauxite
While I do love spaghetti, overlapping, and glitch building. I don't go underground. It's kinda pointless to since you have so much space overground anyway.
-stares to the sky-
is 4.8k encased beams good for the conveyor belts to start off
or should i build a second storage container
By underground do you mean like the stinger caves
Consider belt highways, and how much they take when you are building, anything less than 12 Industrial Storage bins is alil low for belt reserve items
You can actually force your way under the map and build stuff below ground.
tbh there isn't anything in the stinger caves as well except for that one odd uranium node no?
I have 24 for my Mk5 belt materials
damn i gotta build alot more storage containers
i might need to redesign my entire storage
its all over the place
Yeah pretty much, I've only ventured into one so far. Again, still pretty new. I'm working on phase 2 and just got my factory automated from coal so figured I'd go exploring
splitter into 3 lines of storage bins with dimensional depots at the end
Make sure you're using the awesome sink to deal with overflow, lot less of a headache.
with these at the "entrance" to that storage field
Cause tickets be cool
i dont even have one dimensional depot up rn i took it down while i was destroying my old factory
Slap a depot on every basic building materials storage with a sink before it
i have smart splitters at the entrance to each storage container for each different items and one side is always on overflow going into the overflow line to a sink
Saves you so much time running around
alr
i gotta grind some mercer spheres
Currently I have one depot on every item needed for building, except concrete, I have 3 for concrete lol
I told @jade tartan the same thing when we both started, the second he got em going he was like, Damn, I was really running around that whole time
I have 6 for Alcad Sheets 😛 xD
yeah i need to just sit down and organize tomorrow
get my depots and shit
then i can worry about oil
If you've got decent upload speed, that is definite overkill lol
I wanted overkill, its maxed out and II was building a Bauxite Highway
I was MOVING through sheets
Ok, sleep time, night
goodnight
What’s everybody’s first thing they do when they start a new game? Mine is always get the blade runners as soon as I can, I gotta go fast!
the first thing I do is ask myself how I got stuck on this planet again
I only have one save, its my first one with about 10hrs
Does the answer change every time? 
happy monday pioneers - whats everyone up to in their factories recently? im trying to beef up my aluminum production and my transport lines are not having it 💀
asking myself why i start another save instead of continuing the previous one
yes, strangely enough, though most of the time the only part of the answer that is changing is which other game i've become bored or annoyed with
procrastinating as always 😭
I'm just trying to find some interesting sushi to build for my next big savefile/project 🍣
It'll probably be something along the lines of "Omnifactory 2.0"... 
I always just keep 1 world. No reason to have a seoncd.
I’m at tier 6 or 7 on my main, and the sheer amount hurts my brain so that’s why I restart usually.
Or tier 8? Idk, I haven’t looked at my main in a few months, just jumped back on a new save today lol
i think i have at least 20 hours clocked just bouncing between my storage bins 😅
same but with refineries
this sounds slightly terrifying. please share pics as you go along!
in a similar vein its a speed run to the jetpack for me - i can only bunny hop for so long lol
There's some #screenshots message of the 1.0 version laying around, but I'll try to make more next time so I can actually share the building process :D
... Hopefully something interesting will come out 😅
What? WHAT? FUCKING WHAT???
https://cdn.discordapp.com/attachments/553550313533997057/1376459582179639336/image.png
I've climbed steps steeper!!!
cue meme of fat guy throwing things off his desk
Trains can only handle ~3m inclines, a 4m ramp is too steep.
I give up. I'm done. smfh
BTW, I am noticing a lack of #screenshots content from Mr. @obsidian zodiac so far...
I bet 69 Satiscoins that's proof that he's just pretending to play the game!
The incredibly famous 3m ramp 
Famous for being absent maybe lol
god forbid a man hide his shame. ill share some screenshots next time i hop in my save lol
The 3m ramp joke makes sense to me now. But I digress, I think I'm done with feeling like I'm trying to slam a square peg through a round hole.
You win, Satisfactory... you win.
Share the shame to reduce the pain~ <3
why do i have a feeling that its going to look similar to a plate of spaghetti from a 5 star Italian place
woah woah - lets start with Olive Garden ok?
if you are just dying to see something that shames someone, I could show you a few pics of the crazy little 5 GW phase 3 fuel plant I just finished
Can't not add a #satisfactory-memes message about holes here...
NGL i still have my entire first train track skeleton hovering in the sky. it doesnt work.. because i made the ramps too steep LOL
That's probably the best response i could ever receive 😂
im refreshing #screenshots !
5 GW of power in a 6x6 block #screenshots message
daaang. thats like putting a 4090 in a mini-itx computer hahah
really nice!!
Have you somehow managed to clip 8 gens in one spot?
yes, along with multiple copies of all the other buildings involved
For clarity, modded content is included here right?
i’d hope so
I'm currently working on building a pc into a smart microwave, i saw someone else do it but i cant remember who it was ( for proper credit purposes)
I just need to get my hands on a 5090
mods won't help you do this, for this kinda work you need to hand edit with SCIM.
I mean: some of the assets are not vanilla, right?
pretty sure there is a mod that lets you place a pump anywhere
yeah, the cables being lasers is a mod
I was mostly talking about the functionality, yes, the game is modded
the blueprint itself should work in vanilla just fine
Can't wait to have more "emissive stuff" in Vanilla 
could even load it up in the mk3 editor and re-color or add aesthetics
i can't make something that looks good in the game to save my life, but I can make things work efficiently and optimize designs fairly well.
Do signs still have issues with GI...?
Last I heard (I haven't played in a while), it seemed that many stopped lighting up the area around them 
and yes, there are a couple of mods that let you place water extractors anywhere, but you can also just move them wherever you want via the editor without ever installing a mod
"mods won't help you do this"
Do note that this may not just be a "can't make good enough designs" problem... Sometimes, we just happen to (knowingly or not) have absurdly high standards :P
i was specifically responding to the "8 fuel gens in the same location" comment
there are also mods that let you do that
Ie: tempering one's expectations can allow one to enjoy what they do more ^^
just in case any of yall were wondering, this was the first message sent in this channel
can you still attach belts/pipes to them afterwards? because if you know of a mod that allows that I'd love to play with it. Hand editing via SCIM is a serious time sink
And it's not:
- "First!"
- Edited
- By a deleted user
Wow ^^
its crazy
I don't remember the name as I don't use it myself, but there is a mod that lets you move a building (or multiple at a time) after placing
Just make good use of the time-coupons you must have gained 
and ones that give soft clipping, so you can place stuff in the same place
doesn't work with buildings in exactly the same place, only allows them to overlap
which also means you can attach, say, 8 pipes to the same place as long as there are 8 connections there
at least the soft clearance mods I have found. Also, how would you control which port of a splitter or merger you would be connecting to? You could easily make an endless loop if you can't control which splitter/merger and which port you are connecting the belt or pipe to
probably could have used micromanage back when it was around
that allowed moving of things after they were placed
not sure about the exact mechanics, been a while since I used that type of mod, and back then also didn't use them that much
there is a new mod that does that, I've seen it on SMM, just not sure anymore what it's name is
I think i saw it and even the author admitted it wasn't quite ready for prime time yet. haven't checked it out in a while though, maybe it got updated.
Can anyone show me a good layout for the diluted packaged fuel -> fuel loop in clusters of 3? Trying to keep to small groups to simplify pipes, but I need 12 loops in total and it's just not fitting in my brain.
I was hoping to see it in game. I know what needs to go where, but that actualy foot print of it is eluding me.
packager -> refinery -> packager , x3 lines
feed it 1:1:1
ah, I don't have any in-game, mine all use the blender recipe
you could have the 2 packagers just above each other I suppose if you're feeling fancy
That might be the best solution... just need to figure out how to space it so I can merge 3 pipes of fuel.
like 3x 600 pipes?
make 3 entirely seperate sections. Whether it's it's off to the side or multiple floors
No no, just 3 outputs from the unpackagers, 180 fuel in total
how about you go to #math-and-meta and show what you mean
What is that really smooth wall texture that TotalXclipse uses for walls
this is the time stamp of it
thats just concrete
yeah almost all of it is concrete. Some metal pilars
Looks like asphalt on the first bit of the wall, concrete on the rest
Hey guys
me playing satisfactory like a 2 week minecraft phase, new world every time
Dang, maybe next time then
so i have made 4 freight platforms, is there a way to guarentee that they only pull the right items from each, i can match the inputs at the other stations? is it literally that simple
yup
#screenshots message Whoo, proud of this one! Thanks @dense violet for suggesting stacking the packagers.
I hit 220h on my save automating RCUs :3 (for drones after i automated SCs but whatev)
Nicely done, hopefully the RCU plant runs smoothly for you, I know mine in my last save was an absolute fustercluck and had nothing but problems lol
Hey when is 1.1 meant to come out live not experimental
Check Announcements
Ok
Howd you go abou it
i finally got an Modular engine Farm
*factory 😛
how can i bind the blueprints to hotkeys standard method isnt workin
should be the exact same as any other item. Go to the BP in your build menu, tap a number while over it
most up to date, 0 mods, just keyboard
by most up to date, do you mean 1.1 in exp branch?
probably not then. Is it happening in all saves?
i only have 1 lol
Abt what exactly?
Recipies etc
I pretty much just used paint and satis to reverse engineer what i need, think of alt recipes
Is there an easy way to get pipe junctions to go vertical or do you have to have a pipe down first?
I'm making 20 RCUs rn, like 5 go for my needs, 14 go for Assembly parts / turbo motors, and 1 bonus cuz it came out as 19/min which is worse than 20/min
I think you need to put down a pipe
😦
Unless
