#satisfactory
1 messages Β· Page 44 of 1
restarted another world and now i have all the buildings, weird stuff
yes
oh it is constant?
yeah just like oil pumps
amazing
Pressurizer extractors?
OHH ... using an oil well ..
walks away again
resource well presurizer/resource well extractor
well well well
I apologize for all misunderstanding, I play on native language so I am not sure how things are called in eglish
Yeah, took me a minute. Still working on my first monster coffee π
eh, it's understandable enough
Ahh, no, you're all good. T'was my bad.
life is hell without coffee
It's not an addiction, it's a lifestyle π€
life is hell: π
life is hell: π€€
Better than that one guy who called an iron node an iron resource. Took me a solid minute to figure out what they meant
Though I am probably making it more of a hell with this monster shit ....
_laments on his Nuclear Stress test coming up
I wouldn't remember the word "node" so i'd just call it "I get 480 from the pure drill"
Eh it ain't so bad π
I drink one like once every 2 years
I love myself an impure iron resource
yeah not a huge fan of energy drinks, I'll stick to my coffee
keep it that way, tried to quit but felt like shit
I'm one of those who like a little coffee with my sugar π
How are node tiers called? pure, common and impure?
eh, pretty sure it's not harmful unless consumed in excessive amounts (which I don't) so not the end of the world
god, mid, and trash
I see
normal instead of common
Pure Normal and Impure
but the other 2 are right
pff, no thanks
can i place a sign on pipes? I want to mark them to see how much flow there is from distance
yeah you can, need to set the number manually though, it won't update in real time
oh wait you can't place ON pipes
Can you not put the throughput monitor thing on pipes?
my bad
valve?
yea, I aim and it says wrong aim
oh hm
place it on the ground next to it π€·ββοΈ
Oh, maybe you don't have it, the 1.1 thing that monitors throughput that you can unlock in the awesome shop
if it is high up place a temp wall/foundation to place it on
why do people use valves tho?
for pipes too?
I dunno, I was asking if you can lol
it's for belts only
to restrict flow direction and flow speed, very useful in aluminum production
Damn
and it also has to be moving for the to give numbers
pipes are still bugged, fun
bugged how?
theyre empty
might not be a bug but just a quirck in how pipes work that you don't know about :p
that doesn't sound like a bug, do you have enough headlift to bring the fluid into it?
i need 600 and i have 1200 going and theyre all empty
Altitude
well you're not gonna be able to cram 1200 into a single pipe, that's for sure
Check your headlift, and give us some screenshots in #screenshots or #1038092680493801533 so we can maybe help :)
anyone else finding 1.1 vertical mergers/splitters to be problematic? They won't build on top of floor holes, and if I pre-build a lift, they don't want to snap to the lift at heights that match anything else, like floors or machine inputs, so everything I've tried results in belts with slopes to connect them to anything
Im to the point where im stacking rails for long distance lol got a double rn its gonne turn into 4 soon
what do you do when animals are in the way of your build?
Move them
keep in mind that trains will choose the shortest part and stick to it, no matter what, even if it gets obstructed
yes, or patience
Build high enough that they aren't
Or, you can get the boombox and use bass boost to scare them
or that XD
pati... what?
Thats why im scared of coffee, if i drink it to start my day, then i will never be able to start the day without coffee
Doin push pull so i dont have to worry about that nonsense
Push-pull? ew
are the lines connected at any point?
No
ncie
Yeah, I concur with one lol
though it might be worthwhile to switch to single direction rails in your case, you won't need as many rails for the same throughput
Im not worried about rails got tons of steel
fair, mainly for aesthetics and the amount of work needed to set it up, I assumed steel would not be an issue :p
but if that's okay with you then bi directional rails work too
Its honestly not much work its just droppin two stations and connecting it. and the timetable is super simple
fair
the timetable would be the same regardless
And if you used one rail per direction, you could re-use them
instead of pulling a rail all the way from A to B
At that point you might as well do belts instead
trains are cooler
Ahh yes, T junctions...
There's probably a mod for that
That would be a musthave
I ain't modding until i complete the game
this game is too addictive, ive been playing 3h already on my first day
There IS a mod for that
Fluid Extras by DavidHGillen
not finished, its only 22:00
3h is nothing in this game lol
me when 1.0 launched #screenshots message
just got my 8h warning, but that is including 5+ hours of afk
Same lol
Wait, you guys get warnings?
My max of actually playing was 22h
im gonna do a decent one from the start
good luck, I think almost everyone messes up their first
is it incorrect of me to build a megafactpry with worse equipment
fluids can be tricky, especially when you are new to them
my works at 20 fuel gens rn
and i want to make it bigger cause i unlocked rocket fuel
worse equipment? as character equipment or low level drills?
With the intention of 'upgrading' later?
hey im new and was wondering if anyone else is new to the game and wanted to play?
"is it incorrect" doesn't matter what the rest of the question is, the answer is no. there is no wrong way to play
play how you want
IE building with Mk4 belts/lifts when you need Mk5/6?
on a scale of 1 to 10, how OCD are you?
OCD? obsessive compuslive disorder?
20 π± i was thinking abt something smaller... anyways, it can be bigger if we need, but theres the belt limit...
like an 8
20 only gives 2GWt
ineffient? sure, its not optimal.
But if that's the most fun option to you, then why not?
I need more
thank u
Play alone, save yourself a headache, and come here often to ask questions/bounce ideas off
im at 20Mw, that will do the thing π
You don't need to worry about belts for fuel generators, they take pipes
and even if you find another "8", your building styles need be identical
You can find that some have a sort of 'specific' way/ruleset' to how they, and how the game, is played.
nono im talking biomass
20Mw is 60% of a single biomass burner
or your head wil explode
i just get lonely by myself
yeah but i mean
mk.3 conveyor belts
i dont evem have plastic
It's also one Biomass burner on the Hub
π€·ββοΈ I do it all the time. Bad? Pffft, beats me and generally don't care π
that's not optimal, but again, if that seems fun to you, then go for it. don't let anyone tell you that playing the way you enjoy is "wrong"
I usually play with @jade tartan, though we are both in our own worlds just bouncing ideas off each other on comms π
#screenshots message any keepers?
it will be a hell to upgrade it later
what are oil extractor rates on different nodes? 120, 240 and 480?
solid steel is amazing
sounds like fun
Imo, There is no issue with setting up 'infrastructure' early on. And either upgrade or connect to the system when ready.
!wikisearch oil+extractor
cast screw is nice if you don't plan to avoid screws
steamed copper sheet is great
E: All of the Above π
wet concrete too
i built a 10 story conveyor belt for 1000 meters
yeah there is a lot of good ones in there
In order:
ewww
cast screw
steamed copper
wet concrete
Solid steel ingot (though the stator one aint bad)
Fused Quickwire
Steel molded pipe
iron wire
alr thx
reroll the first one
60, 120. 240
meh
alr
steel rod over steel molded pipe imo but both are decent
I MISS GAMBLING ON ALT RECIPES -CRYS-
why on earth would you use steel for rods?
When pipes are so versitile
nah, never reroll. if you don't like the recipes, they're removed from the pool. rerolling puts them back in
v fair and v true when you are looking for specific ones
I already love you people
#screenshots message because this
i am trying to find the stitched iron plates or whatever one has wire for reinforced iron plates
yeah but i hate screws
so is coal
-stares in phase 5-
not really, if you have a decent BP for it
good
I played with a dude who scanned 24 hard drives tryna get a recipe and he didnt get it but i got it on the first rescan lol
oil diamond ftw
I have 2700 oil a minute in here
time to do math
solid steel into molded pipe ftw, you can make encased BEAMS and motors and everything
and I would not use oil for that π
i went out and got like 8 or 9 hard drives to prepare for encased industrial pipes and it was on my first hard drive i didnt' need a rescan or anything
Yeah
i have 44 hours on the game and im just now geting coal power
why not? there is almost no other scenario where you would use enough oil on other things that this woul be a problem
Im at the point where i have most unlocked and i just scan every milestone to get new recipes
300 oil> 60 diamonds
1200 coal > 60 diamonds
720 coal + 1440 limestone > 60 diamonds
I guess just cause Coal and Limestone are so cheap and abundant, but then again, so is Oil once you get the wells too
@abstract rune
?
Either way, off topic, iron is cheap, steel rods are mid, since you dont really use rods for a lot
yeah, rods are only needed for rebar
that @robust nymph
-stares in rifle-
π
i should probably automate steel beams and pipes
i've automated motors and encased industrial beams but not those
Stators, Rotors, E-Beams, Fluctuators, Automated Miners, Heavy Modulars, all have good pipe alt recipes
The ratio of Beams to Pipe should be much more in favor of pipes
what's the english name for thing made of coal and sulfur?
Compacted Coal
thanks
compacted coal ?
You really only need beams for Versitile Frameworks
Right well, thanks I guess
Also Black Powder
^^^^ I skipped basically to MK4 belts cause we got the encased beams factory up first after power
ur not wrong.
240 fuel generators with rocket fuel at 250% each
i just like everything moving fast so i use mk 3 belts for everything rn
what do yall think?
Send pics when done
Sounds like a start π
I try not to. It hurts
it's on the planning yet but I will!
i have over 2.4k motors i am so happy
that's only 240 refineries
#screenshots message
Well I guess it's not that bad
thats alot
is MAM neccesary or just for collecting?
Its decent
for what
MAM has some of the most powerful unlocks in the game
if Im being honest
In order:
Power
MAM Stuff
Everything else
There are only 4
its not very hard to do
There are only 4 in the world, and 3 types of food
theres 4 of them
Theres 4
ok but how many
jk
And all usually close by to where ever you started
Ur right tho it is time consuming
wait what fuel does drone use?
Just branching early into the caterium side of the MAM yeilds massive results
Quartz early too for fast shoes
almost any
anything that burns or any "Fuel"?
!wikisearch drone
Not liquid biofuel ig
Fyi, You 'could' find a pair of blade runners in the Lizard doggo nest cave on the East coast.
so what does MAM give
alright im off to double my power
DDs, and that's enough of a reason for me
Hey google
A lot
All sorts of progressive things for the game.
Dimensional Depot, Power Augmenter, Power Shards, Rocket Fuel and a bunch of others
Well, assuming basic reading skills, comparing it to what you see in game, you can see each area of the MAM's tech trees, and their corresponding rewards
Oooook, Exterior water piping done.. Time to figure out how I want to run electric and still look 'clean' #screenshots message
Some highlights:
Quickwire
MK2/3 power Poles
Smart Splitters
Overclocking
Dimensional Storage
Blade Runners
Alien DNA Capsules
Guns and Dynamite
And muich much more
v sexy
without MAM this cant be gotten? Okay Mam might be relevant guys
Lookin good, if you want to hide the power couplings some, try wall sockets on the edges of the foundations around your extractors. Electricity and water go really well together, right? π
Yuup, and like I said, in order of importance:
Power Grid
MAM
Hard Drives
Everythign else
power grid is just making power i guess
The world would be so much better if coupons could be used from dimensional depot
Best factory planner?
Oh, I'm a pro at hiding wires in 2m foundations lol
define best
satisfactory modeler on steam
it is important, i remember playing DSP and the energy sometimes fell, it was funny to see everything stopped
Your favourite
hell no. way too manual to be "best" overall
They all have their different merits. It's all about personal taste/goals
I use satisfactorytools.com for planning, satisfactory-calculator.com for the map
best for people who want to have full control, sure
idk yet, haven't tried much, so I like it yet
Although, My favorite is Modeler lol
I use modeler for actual planning, tools for codex, and SCIM for a map.
At later stages, I just can't decipher tools' planner ui
Man I wish I had a 'This' reaction lol
π
Ahh, well... Ok yeah I guess that works lol. Forgot about that one honestly .
I've just come back to the game after a few years, anyone want to play?
years? you're in for a treat.
Haha I bet!
Didn't see this channel, thanks!
How are paint types called? Matte and?
Shiny
Shiny
Shinyπ€€
just switch to english at this point lol
Matte black everything so it looks like the void
With a -5 in the third slider π€€
I just realized i'll have to build 600 generatora cause I just dont have 720 overclock modules
Have you unlocked Production Amplification yet?
to make double the resource ith 4 times power usage?
yeah, do that to slugs
yes, turning slimes i had in depot into modules rn
42 purple slimes
perhaps I DO have 720 modules
10 modules each purple slime iirc
With sloops, yes
Or, wait, is the normal 10?
Ahh, 1..3?.. and 5 normal right?
hi
yup
1,2,5
Ahh, that's right. lol. I stopped paying attention a long time ago after 1.0. Just do MAM, get some sloops, and build the doubler factory as early as I can and just feed it as much as I can π
Best way to do it, gives you freedom to play around with clock speeds more
I always go for least amount of structures possible, so almost always have most at 250% π€£ .
Of course, probably not 'right' though.
its usually harder to make 500 machines look nicer than 200
π€·ββοΈ
i might stop procrastinating my nuclear power plant
If you've got the powergrid to sustain it, why not right? lol
Aye. And, with this save, I am just building a PG for each factory individually.. for the most part anyhow.
thats a good point, do i have the power for my power plant
i do in fact have enough power
power shards however...
Doing 'All uranium'? Or being a bit more modest?
im not that insane, just 600
That's always the scary one isn't it? Go to make a big upgrade to your power infrastructure, only to realize you might not have the power to get it started
(using fertile uranium recipe)
Nice.
how does one switch to 1.1
i barely had enough to start up the uranium fuel rod production line, like i had to use power in my power storages
i blame the water extractors!
At least you had the storage setup beforehand
Oddly the solution is more water extractors xD
250 to ufr, 50 to nuke nobelisks, 300 to fertile uranium
not enough space to stick with the design i had going, didnt want to place down 20 more npps
oh wait im dumb i get it now
yeah, by the end im hoping to have about 200 gw of power
230 gw
actually closer to 250 huh
Make more machines and underclock, water extractors are a great example of how underclocking can save you huge amounts of power. For Coal gens, the Goden Ratio is 8:3 gens to extractors right? But if you want to save some power, make 4 extractors, 4 underclocked to 75% uses less total power than 3 at 100%
meh, 3 at 100% tickles my brain better
a whole 8.8% less
And if you do say 6 extractors or even 8, the power savings increases. It's just a matter of having the space
It's still power saved. Can make the difference in a huge project like a big nuclear power plant before it's online.
im more worried about space tbh
Well... that kills my "more machines, less power" idea lol
im trying to avoid verticality (especially now im gonna have fluids involved) so its all visible from the sky
that reminds me ...
im gonna check something 1 sec
Do drones work like trains? Can they go to multiple stations?
mutliple drones can go to 1 station
I believe drones are point to point, one pickup one dropoff per drone
do A -> C and B -> C
yea, thx
you can fuel both drones at port C too
OH that's good
Pretty much whichever port the drones have in common is the best point to fuel them.
so i pump fuel on C, they come to C, get fuel, go to their point, carry stuff to C and get fueled again
cool, thank y'all
(provided there is enough fuel for both drones ofc)
Just need to make sure they have some fuel to make the journey from their home port to the third port
oh boy, idk why im planning phase 5 factory now but this is gonna be hell (fun)
im just concerned about how much power ill need (roughly)
and dw i have completed phase 5 before, this is just more ambitious than what i did last time
4 coal nodes and 16 coal gens
all you need for phase 5 ^^
I do this. Go to Modeler to see what I still have to do for my Alu factory, start planning an Assembly Director plant π€£
I do 48 gens off 4 nodes lol if not more
it was back when i had mk2 miners only
64 gens from 4 here
side rant i HATE adaptive control units, they are bad, i dont like them, they suck and they are not cool and bad
Using mk.2 miners you can get 48 gens of coal no problem, just takes a few power shards
Technically, all you need is 5 MW
I mean yea but i didn't care them
1 encoder at 1% pulls up to 4.55 MW. You technically don't need more than that
Lol. I have not made anything to make phase parts outside of frame assy, and smart plates I think .
I need mk6 belts...
And that's like one assembler each lol
pain
If I clip splitter into the mk3 miner and connect 2 mk5 belts will it work?
or i need mk6 belts anyway
im sure i can bully some oil nodes somewhere
You only need mk.6 belts for a mk.3 miner on a pure node that's overclocked
new dilemma: do i process oil -> diamonds at source and either a) transport back to my current factory where all the parts are already being made or b) other way around
Whichever one involves moving less stuff π
either way ill have to move hella SAM (probably)
i think if i do it this way i dont waste any dmr
and therefore 0 sam is needed (other than to kickstart it probably)
actually i need sam for trigons nvm
i guess ill use aluminium since ill need alclad sheets anyway
MAN i am lucky i already have 9.5 supercomputers ready to be abused by quantum encoders
and i can automate power shards with the excess crystals
this looks pretty fun, shame im on phase 4
How do I deliver 2 different resources with drones and separate them on the destination point?
What unlocks Blueprints Mk2?
Blueprint maker is not 5x5 instead of 4x4
NM I found it. Thanks
use smart or programmable splitter
Thx
not stupid
Lol that's to make iron plates xD
you need a few iron plates
i need 333.33/min for what im planning
Man, I wish you could upgrade storage containers into the industrial ones π¦
this makes sense
What happens if drone tries to land on a port with drone on the port?
it just waits above it until the port is clear
how many?
You'll be fiiiine
save the rest of the plates for other things
in the modules it wanted five
Might have to delete the save and start again at this point π€·ββοΈ
my trying to figure out how the modeler works
i like modeler
gives me far more freedom than using other planners as i can choose exactly what recipes i want where and use multiple recipes etc
You ever wonder why they're so so many wrecks with hard drives? Those are all the past failed saves!
also allows me to separate multiple recipes that make the same thing (e.g 3 items need 1 item, i can make separate points for each rather than having lines going all over my screen to 3 diff machines)
hang on let me pull up an example thats badly worded
How about the ability to remove things from the object scanner? has anybody made that suggestion before? it would be a massive QOL improvement when searching for actually useful things
I actually have a theory about those, based purely on my own brain's random thoughts π I think ADA noticed something about the planet, but couldn't get anyone to investigate it, so it started intentionally crashing freighters over the planet until Ficsit finally decided to send a Pioneer.
but you need beryl nut
Wydm? Everying is useful!
Well one of ADA's interactions with "the voice" basically says ADA was looking for the voice, without knowing what to actually look for.
ill pick them randomly, i can't imagine ever using the scanner for that
an option to toggle off some things would be nice, so i don't need to scroll through lots of shit
i just wanna find drives and alien artifacts
Hold left mouse button and use the wheel
that's way worse then scrolling through the flora
To each their own. I find it quicker and more reliable to get exactly what I want instead of scrolling until I find it
But yeah, would be nice to be able to skip the nuts
I have been trying to look, but I could've sworn that somewhere/sometime, ADA says something about you being the 119th attempt or something. And there are only 118 drives. ....
You know about holding V and having the wheel come up right?
object scanner
Or are you talking about the radio scanner thing?
Wrong scanner, they were talking about the object scanner, not the resource scanner
Ahh yeah, Sorry, caught up now. But yeah, as lion said, hold LMB
that's even worse then scrolling
anyone notice the items held in your hand shake separately from the hand? I don't think that's been a thing until recently but I can't stop noticing it
Hmmmm not something I've noticed
Ok, I notice it now that I've taken a closer look... weird
I noticed it just today and I wonder why I didn't before. Global Illumination makes it more obvious btw
Hmmm do you guys think I should just make a basic ass oil setup with a few fuel gens for added power, or should I do what I did last save and go straight to a giant turbo fuel power plant producing a little bit of plastic and rubber?
Rocket Fuel bebe!
Is there a reason to not go for turbo considering it asks for compacted coal only?
I can't do RF yet, I just got to phase 3 lol
Not doing Alu yet?
Lol no, just got done automating everything steel lol still gotta get through Oil processing before Alu
And waiting for the freighter is the bane of my existence right now lol
I want to complete my milestones so I can bugger off exploring again xD
Imo, and someone else most likely has a different/better idea, But I say just a few to get you by, till you get RF.
todays satisfactory itinerary has been completed π
I got the alternate recipes i want
I doubled my power generation
I finished automating encased industrial frames
Or build it to "add-on" RF later π€·ββοΈ
Unless you're going nuclear at some point.
Good work, still having fun right?
hell yes
Then you're absolutely winning π
How to pump oil upwards easily? with water i would just make a water tower, but with oil
Still don't think I'm up for that ball of wax
All fluids act the same. Only difference is when you start messing with gas
gas just goes
gas is your bro, does not need pumps etc For some reason I thought oil was gas. Yes. 1.30am here.
Just make sure you are using the right version of pump for the height you need.
Main reason I enjoy RF for any Gen farms.
can I draw a scheme and send in screenshots? or better make a thread at qna?
kinda the same concept
Pump the oil up high
and have it flow down to where its needed
Both work, though QnA will be your own thread
what the hell
i'm trying to drive scum
Pure Copper drops: 0
high speed connector drops: 10 IN A ROW
Dumb question, but with using signs as lights, it doesn't matter which layout you use right?
iirc no, but i personally use the one with just the text
Yeah, same. Was just making sure.
Nope, however the one with Text got text visible ultra barely if that annoys you. So you need to clear the text every time etc.
it does, you want something with no icon in it, so you can set the background and text colour to be the same
The extra clicks and searching for the 'none' icon is annoying lol
CTRL C + V is your friend
i mean you can CTRL C and CTRL V em
Remember, once you do it once, you can copy and paste the settings, just like @mortal ginkgo said
Ahh well yeah, no doubt. Still gotta setup that first one though π
AGIN
No i do not want your Silicon High Speed Connector GO AWAY
Leave it in the library lol that way you CAN'T get it again xD
Heh, I had asked ChatGPT to give me some good hex colour codes for lighting π€£
Oh, and how did that turn out?
yeah but i'm trying to get copper
Leaving the ones you don't want in the library takes 2 out of the pool of possible rolls on your next drive, by selecting one you take one out and put one back in, decreasing your odds slightly
So far they're working out I guess lol
i'm leaving em
i'm rerolling tho
rerolling is good, it still leaves 2 unwanted ones in the library
yeah but whats my luck not egtting a single copper but like 15 connectors
Ficsit Knows and is making you work for it!
Well Ficsit should know that i'm very inefficient because i'm not getting it
Haha wow, just noticed a fully overclocked and slooped constructor goes from 4 MW to 53.7 MW used lol
boi constructmaxxing
Just solid biofuel things lol
biofuelmetamaxxing
anyone else have issue where conveyer lift will not connect to mergers
I cant sloop stuff because I dont have those silly circuit things
what i do typically involved diluted packaged fuel, but on this playthrough i did packaged diluted fuel + turbofuel
I have 4 sloops that sit idle going "bruh"
circuit boards?
Wait till you fully overclock and sloop a particle accelerator
ya, I still dont have oil so
the quantum encoder in question
Is there a looking for group channel?
Explore man, I had 300+ circuit boards in phase 2
I did. Q_Q
(they have the same maximum i think but quantum encoder has it for all its recipes rather than some)
for those curious its ~25.6gw from what i remember
Holy balls O.o
nope 26.8
this biofuel stuff is weird, are people actually farming beasts, and slooping all the stept of production to make huge amounts of solid fuel?
or is it possible to automate biofuel
biofuel is funky
i never ran out of it after my friend made a small setup with howver many leaves and whatnot
Nah, I just had a ton of leaves and wood on me from clearing the area for my steel factory
Not possible to automate, though it's better to use the protein for DNA caps and sink em
and im also the person who just buys jetpack fuel from the shop
you can get ULTRA RIDICULOUS amount of liquid biofuel by slooping the steps and probably get 100 hours of gameplay time of fuel for your trucks and whatnot.
I worked it out the other day, with sloops in every step, 1 wood = 3 liquid biofuel lol
you are not slooping the correct thing
you supposed to sloop animal corpse -> animal box thing -> biomass -> biofuel -> liquid biofuel -> my mom
you will literally drown in liquid bio
oh and packaging them too
with 1 wood per minute -> 10 biomass (slooped) per min -> 10 solid biofuel /min (sloop) -> 13.33 liquid biofuel /min (sloop)
literally no reason to sloop all of this
Blasphemer!
1 constructor of wood gives you 100 liquid biofuel / min consuming 60 wood / min
no sloops *
1 corpse - 2 protein - 400 biomass - 400 biofuel. is that correct?
- 266.66 liquid bio
Still though, Mycillia is where it's at if biomass is wanted right?
Now THAT is exploitation of wildlife that we want to see. Good job Pioneer
normally it's 1 corpse - 1 protein - 100 mass - 50 fuel. 8x with 3 steps of doubling π
this is making me feel ill, why can 1 constructor making protein - > biomass make a total of 7,500 biomass per minute with max clock + sloop
that is insanity
with sloops thats 10000 liquid biofuel/min
2500 plastic worth of canisters (slooping plastic -> canisters)
won't be doing that for long, you can't farm that much wood or protein
Well, technically, mobs respawn ... sooo
can't maintain the 10k fuel per min
i wonder what the total amount of liquid biofuel you could make is if slooping all steps and harvesting the whole map (not including mobs respawning)
if he is using 10k fuel per min, I think something else is wrong buddy
that is generally great for trucks and drones etc
When were you guys going to tell me that the spiders freaking jump
you are still on a manual timer but I think by the time it ends Satisfactory 2 Revenge of ADA will be released
Um... we weren't π
this still produces less power than rocket fuel with less than a pure oil node worth of oil (520.83 according to this)
well equal to 520.83 oil worth of rocket fuel (using nitro alt)
Nobody told me there were larger versions of them and I got jumpscared after hitting with a car and getting out to get its remains, only to get back up and jumpscare the heck out of me
I just found out that you can turn off lights by clapping.
you are not meant to fuel your factory with it. Maybe kickstart etc
Why does my OCD want me to build an individual factory for every item past ORE and INGOTS in the game.
dude i know this lol
i am doing meaningless stuff for fun
Hit enter and type 'Thanks Jace, Helps a Lot!'
Like why have an iron factory if I can have a factory for each rod, sheet, RIP, rotor, mod frame etc..
How to separate 2700 oil between 45 refineries evenly
Why NOT make factories for each item?
i just listened to ADA tell the voice that i will become.... reduntant....
Itβs seems so impractical lol
seeing big number release endorphins
if its what you want to do, go for it
She admits that it's more pleasant to talk to the voice than to people
you wont need every item you make, for example stators are only used as an intermediate
first time i actually felt a litle scared in this game is when ADA said ''any damage caused to the blood will not affect the transmission'', i thought i was gonna die.
WAIT is there a list for all items that are intermediate items??
is this spoilery?
Stators arenβt used in any building?
Screws, stators, circuit boards and heatsinks are all best produced as part of a production line, no need for them anywhere else
just saying though be careful you dont build too much or your pc may turn into an australian wildfire
screws for awesome shop:
trust me it is very important
Meh, you only need one awesome shop, either keep 200 screws on you, or just keep one awesome shop up all the time
Chat, share me your best turbofuel / rocket fuel tools, I'm counting on you 
What are yalls theories for factories? Do you have an iron factory but separate factories for items that require other ores likes steel?
don't, just use 5 pipes, and manifold it 9 refineries per pipe :]
I personally like Raw to Final Product Factories
Working on it rn
#screenshots message
I just finished building my "everything steel" factory, does Pipes, Beams, Encased Beams, Motors, Versatile Framework and Automated Wiring.
i do this too, but i definitely do not mind importing intermediates from across the map (such as fmfs for my pasta which i made in literally the middle of nowhere)
automated wiring is a contender for my least favourite item in the game
So anything that requires iron ore will be in one factory?
any way to remove the poisoning fog or however u wanna call it
At least it's not hard to make, stators and cable, pretty basic stuff
bomb the fart rocks or the fart flowers
Ohhh ok I like
oh no, I make the "final most optimal" thing in one factory and send iron ore there
love u man, i would kiss ur balls if i were near u, thx
Why are you not using diluted fuel
i always smelt ores on the miner if i can.
i wouldnt recommend that you might get sent to prison
Now that's a good question
Example?
lemme check why i didnt...
i want smelters the FUCK away from my factories.
like.. umm.. Modular Frames. I send only iron ore and such
i use smelters if i need small quantity of ingot. if i need larger quantity of ingot, i hit my head against the wall for every refinery i have to place
high risk= high reward what can i say, aight time to build my cutie factory, thx once again
have fun i suppose
You also didn't put how to get nitric acid on it
#screenshots message My starter factory, does everything Iron, copper and caterium, plus concrete
Anyone has a better tools? I want to check if there are any ideas better than mine
But, how you do that? 
!wikisesrch independency
a good way to plan factories is to find a final product you need, such as something needed for the space elevator or a hub upgrade, come up with how many you want (dont go over 10 for most items they can be a pain in the ass), and work backwards from there
what do you use
I mean, you gotta include everything in it, you can just say " x nitric acid input "
Daaaamn, that was my issue this whole time! π€¦ββοΈ
Diluted fuel + heavy oil residue for fuel, then I turn it into default turbofuel. There might be a way to do it using way less sulfur and coal that I want to know
planner
Plug it into SF tools and compare the plans
i just use the nitro alt
cause it makes 7k oil
I'd need 3800 of both coal and sulfur
I'm in mobile I don't think I have it here
It works on mobile too, just a bit janky
Lemme check it
How much are you trying to make? What are your inputs?
i checked their idea, with 2700 oil input it's 3800 sulfur and 3800 coal a minute to craft compacted coal for turbofuel
to make 250 rocket fuel:
nitro:
-62.5 crude oil (hor -> diluted fuel)
-125 nitrogen gas
-166.66 sulfur
-83.33 coal
-41.66 compact coal byproduct
default:
-67.5 crude
-95 coal
-95 sulfur
-100 nitrogen
-12.5 iron
-no compact coal byproduct (used in turbofuel production)
nitro: saves crude oil, coal and power, doesnt use iron
default: saves sulfur and nitrogen
one overclocked mk3 miner on pure node only gives 1200 coal/sulfur
well at some point one gotta go nuclear
I made this up now, is there any better way to do it ?
Nah, I'd rocket fuel
bro blz
What
embrace nuclear
why are you making so much turbofuel...
That's nothing
It only makes 80gw +-
have fun placing 960 rocket fuel generators ig
Didn't someone say big numbers bring out the endorphins? π
oh your just...
My present max consumption is 15gw and my production is 5gw
Divide that by 2.5
in reasonable proportion, this is a bad idea
when theyre just used to look at sure its fun but when you realise someone actually wants to do that thing it becomes concerning instantly
I mean, you can use what you use for rocketfuel for other stuff
after one goes nuclear
like its fun to think about grahams number but if anyone ever tried to calculate or compute it id be worried
who ever needs 60 gigawatts of power
960 is 240 gigawatts
i meant 600 gw.
still very far off lol
or won't you overclock em
ah with 250% overclock sure
I won't turn it into rocket fuel
idk overclocking fuel generators seems like a blunder to me, nuclear power plants i understand
would you ever not overclock fuel burners
At least I don't think I will
Why would they make steel production in foundry not a multiple of 30 so evil
complete waste of power shards imo
You can automate those
alternate recipes
not until phase 5
if you decide to make it in phase 5 then sure go ahead but doing it before phase 5 is lunacy imo
Well, although that's true I can get over 300 power shards in an hour of exploration
People out there can get even more
Considering it's 2x rates with somersloop
yeah i just think its better spent on production and that is my view on it
And I have 600 unused power shards rn
i have no idea about t9, i assume that is when you can make shards. are shards still not worth making then?
to fully clock 960 worth of gens it takes 1152 shards to get 384 250% gens
If you use 2 foundries, it works out very nicely to 1 constructor of pipes and 1 of beams, 90 iron and coal per minute
Gotta get more then

thats for rocket fuel keepin mind
But as I said I won't do that many generators, I'll probably leave it at 2400 turbofuel and feed 400 generators
huh? theyre optional yeah and theyre not that expensive
i get to make 12/min as a byproduct
But I have 120 so its a waste, I think I do 3 foundries and underclock to 40 each
is diluted fuel still the best fuel recipe for fuel gen
so there is so issue sharding x3 on everything in t9 , or?
Guys
SHould I make a 576 fully overclocked rocket fuel gens?
ofcourse, wtf kinda question is this
producing 360GWt
Good luck

for fuel yues
alr ty
You could also underclock your miners to 90 each and be done with it
Check this out #screenshots message
i dont like you
Why :3
It would be fun to make a train with 8 freight cars carrying notrogen gas I won't lie
Multiple trains
There is no need
One pressurizer and 7 pure nodes already gives 2700
Nitrogen is best transported in a bottle if you're going to move it.
how do u get your lines straight inthe modeler
wishes for Zooped signs π
Settings : 2d
Settings, style, 2d
hmmmm i might increase my power shard production from 12 to 40.8
ty
nevermind i am not making 30 superposition oscillators per minute just for a slight boost in power
so, what do y;all think? Should i do this mess of a project or just stick to my old one without deluted oil
the third mystery option that will not be revealed until 18th November 2064
Follow your bliss
It's up to you, but I say go BIG
first one gives 150gwt, second gives 360
Ok, how much power can be maxed from nuclear? I want to do a 1.21GW (points for reference) build, but I think I'm going to have to mix π
I think you mean 1.21 TW
Well, I figured there was going to be a bit of 'conversion' to make it viable for the game π
What
I do, but the reference states 1.21GW... hence that number lol
Because im the games power measurement is 'bloated' So, yes, in this case, it would be 1.21TW to make it useful in game...
Isn't the maximum number of uranium fuel rods per minute 50.4 or something like that? All the Uranium on the map
Lol, never mind.
nuclear maxes out at a few
goes back to his colouring books
why now, does autocorrect, which is disabled on my phone, decide to change 'maxes out' to 'makes out'
Aight, i'll leave the 360gwt project for after my summer practice at uni and now just stick to my basic idea of 150gwt
I mean, what other convos you trying to have? eh? ehhhh? π
Perhaps it read your mind and you were secretly thinking about making out with Tinker π
i have a girlfriend
And?
and i am 16
Ok, the age might be a problem, but who says you can't make out with someone else when you have a girlfriend? Probably your girlfriend, but who else? xD
Uhhhh .....
me, because i am not a terrible person
Ugh, so need the Nathan Filian : But, uh, er, mmmm
I come here for efficient tips and see this
Lol ethical polyamory is a thing
Yes, things can get segwayed from time to time. What you working on today pioneer!
yeah no
here is a tip; you can transfer fuel for Truck and Drone Stations via Carts as Carts need no fuel

lets not talk about this
belts also require no fuel!
I think you just need to stop.

I needed a good laugh
@jaunty jewel Plz don't hate me π
I use them for stuff under 1.5km
for what purpose
I have some belt highway blueprint that looks good
As I seem to keep hearing at Arby's : Happy to help!
where do i get 1.1 from
I think hiding belts beneath factory etc and not see them around is a cool concept on its own.
Also I like my Tractors going around. They even bonk me time to time.
To bring my frames to 5 fps when looking at it
is it exclusive or sum
Are you using steam ?
yeah
If you're on steam, go under settings Properties > Betas
ah
Change your version there and it will update
alr, thanks a lot
I'll probably take 800 of those and put them in containers so I can use them as fuel in drones
Maybe more if I see fit
youll need a lot of srones for that
Oh yeah drones consume almost nothing
The only thing bad about using the Black with the third slider (can't remember if that is Luminosity) set to -5 is using the flashlight does nothing lol. The black absorbs all the light π€£
Set it to SHINY, maybe it will reflect better π
NEVAH!
I like my 100/100 White and Red SHINY lol
Not sure why by I read that and think "Resident Evil-esqu Factory"
I mean, now that you mention it... it does kinda look a little "Umbrella-ish"
Umbrella Corp ... that's what I couldn't think of
I just went with my flag colours cause I'm original like that lol
Denmark? or Japan?
Canada
Oh, yeah, duh lol
hey so i went from the epic games version to the steam version of the game and copied over my save file how do i make it so i play as the same charetor
π those were good guesses though, as would be Switzerland and a few others I'm sure. I think Turkey or one of it's neighbouring countries has a flag that's just a stripe of white over red.
Yeah, immediately thought Nordic Countries π€·ββοΈ
OK, I think I can work with this: #screenshots message
Wiring ran along the underside/side of Catwalks.
I'm surprised you left that one power pole up lol
Just for hoverpack at the moment π
Ahhh gotcha
Foundations, walls, power poles, all going away soon. Just all used for 'template'
Hate when I am flying around still in photo mode, hud hidden, wondering why I can't sample stuff with MMB π
Lol 1.1 problems π
I FINALLY GOT COAL POWER SET UP RAHHH
I DID NOT NEED A FLUID DYNAMICS CLASS IN MY FACTORY BUILDING GAME
why did i use mk.2 conveyors i have a single coal generator π
How much coal is your miner giving you per minute?
Borrowed that Foundry principle we talked about yesterday to stuff 8 constructors in the 4x4 grid @prisma thicket
its a pure node so uhhh checks wiki 120
oh so i am smart
That's enough coal to fill a mk.2 conveyor, and to power 8 coal generators if you want to set that up.
yipe
Very nice π Double manifold style or all facing into the center?
All in the center
these words scare me
You'll get used to them if you continue playing the game. It may seem scary now, but it gets easier over time.
Ooooo very nice!
my game froze again TwT
i love how my game decides to completely freeze after about an hour
Ooo, that does look slick.
Thank ya!
The cool thing will be with 1.1 and you can nudge the mergers down .5 and have the belts straight π
π yes please
I think you can achieve the same thing with beam tricky now though... π€
Either way, still looks good.
Is there a mode / setting / mod that will make every necessary connection non-colliding, so that it would be possible to build a fully non-colliding factory?
Like @elder apex does here? #screenshots message
coal fluids are a lot more tolerant of bull shit than future set ups π
you mean turn off soft clipping? no
does that "ridiculously clipped" mean lots of clipping, or no clipping?
just from the look of it, yeah, that's how I'd prefer to play. all the pipes and such not intersecting with each other
Ridiculously clipped lol. Funny enough though, it does look interesting
Though I am not sure how they do it. You'll have to ask them. I assume maybe infinite nudge π€·ββοΈ
I haven't gotten far enough in the game to recognize some of those buildings
Which is a mod.
so I don't know what you're referring to about how they do what
Eh, hard to tell anyhow as it's a lot on top of each other. Water extractors, refineries, fuel gens, and other, all stacked on top of each other.
But, as Colbalt stated, no real way of disabling the soft clipping. Not without mods AFAIK.
I don't think you could play with it disabled. It seems to be necessary for some connections
like even just simple pipe connections into a machine or junction, straight on, often have the yellow clipping highlight
https://ficsit.app/mod/UniversalSoftClearance is the mod that disables the clearance requirements and allows you to stack machines with little regard to their location
yeah, that's the opposite of what I meant
Ahh, you want to make clipping MORE resistant?
wouldn't the Automatic Clearance Separation setting disallow even soft clipping?
as written it would move your buildings automatically if they are built within another buildings clearance
Yeah, just doesn't automatically move them.
Or, maybe I misunderstood the question. You still can't clip with that off, it just doesn't move to an edge automatically afaik.
I've never used trains before my current playthrough, they've very fun
when you reach a certain critical mass of rail traffic, it gets pretty nifty
chat im starting satisfactory again after months π
mine shipped finally, can't wait
lmao never seen someone with the currents cat in the wild
good choice
lol yea, i love cat pfps
ive only made 1 basic loop to bring coal and sulfur to my power plant, but im sure it'll get more fun in the future
yeah, keep building!
#screenshots message
Any idea on the top part?
yeah. most of the time the collision box is yellow, it's a situation I don't want to do, like belts that pass through each other.
I'd love to have a game mode where that wasn't allowed, but unfortunately it seems like the same system that detects that also triggers on normal connections in many cases
Just donβt build when it shows yellow
Is there any functional difference between the "Fuel" products and "Liquid Biofuel" products, or is it just a way to carry biomass into mid-late game relevancy?
Fuel gens can't burn LB afaik
The item descriptions for both the standard and packaged variants are identical between the two
It says it can, but I haven't tried
I haven't built my first fuel gen yet
Liquid Biofuel can be used as-is to generate power, or packaged to be used as fuel for vehicles.
Or is that just a more efficient fuel for the biomass gens?
Liquid bio fuel has different energy value and burns different in jet packs
#screenshots message Hmmmm I can make fuel generators now, but should I spend a few power shards to get the maximum I can get out of this setup first?
Ahh, yeah just looked it up. Wasn't aware, my bad
your miners aren't already over clocked?
Packaged liquid biofuel is the MOST efficient fuel for Bio Gens, but by the time you get it, you shouldn't be using bio gens much anymore.
Shouldn't have edited...
How about for vehicles, so that you can save normal fuel for just power gen? (And any future activities I have yet to learn)
I mean, why save 'normal' fuel that is fully automated and infinite?
Not fully, I can squeeze some more out of all 4 of them atm, 2 impure nodes 2 normal nodes, so either one more set of generators, or OC some of the existing ones to use the extra coal
eh if you want. I tend to wait until tier 7 or so to swap to fuel
3-4 coal nodes maxed out gets me there pretty easily
I meant save it as in "use 100% of it for power generation, instead of taking away form the power grid for vehicle fuel"
but then you have to spend time manually gathering flesh bits to turn into fuel, when there's like 12,000 oil pm on the map
Moar power.
do nuclear and feed them plutonium rods π
πΆ
Yah, I guess I can spare a few power shards, I have a couple hundred in my DD atm
Irradiated car go brrrrrrt
really just personal prefernce. You can do a very large Diluted fuel power station very early on. Just make a bp with 2 packagers and a refinery
I have 180 more coal I can get out of the current miners... hmmm how to divide that up amongst the generators so I can OC them
stack new ones one top π #1368525377630244954 message
Well I already have double feed pipes going into each line of 8 generators, so it's technically 180/180 splits
The water demand doesn't increase the same way power demands do on other machines right? It's linear increases?
input/output are always linear, only power consumption are exponential
what should I do if i think I possibly found a bug?
Test to see if it's something you can repeat, and if so, check the QA site to see if it's a known issue, and if not report it
Alright thanks
Can anyone verify if covering belts actually helps with lag? I mean I understand that the processor is still taking on the load of tracking beltloads, but does it impact graphics positively at all?
The idea of using trucks and trains and reducing my throughput bothers me o.o
how do u guys store ur stuff?
I usually have an industrial storage topped with a quantum depot, and then everything else overflows to a sink.
oop im kinda in the very early stages
May 7th, 2024 Livestream
Q&A: Does covering Belts and Pipes with Walls & Foundations improve FPS?
https://youtu.be/g3u7wgW9xhA
just build however you want man
hmm... I guess I'll have to test it out for myself. Wish there was a mod to simulate the transfer without having the visual. I only say that because of my current pc setup. Planning on building a new pc later this year, but until then, don't want to struggle on rendering anymore than I have to.
I decided I liked the look of things, so I just did some overclocking, 52 power shards later all the miners are maxed out and the gens are all 25% OC, so my total power has jumped to 5500 MW with just this power plant and one power augmenter π
So everything looks the same, except all the pretty blue lights on the gens lol
I doubt it, the visual is probably not effectively culled so it would just be rendering the belt and then rendering the wall in front of it. It's the same for things like fog; even if they greatly reduce your view distance, the game just renders everything and then draws the fog on top so it always reduces performance.
Even if so, the actual belt rendering is not so bad i think - the simulation of what is happening on the belt is probably much heavier, and that has to happen either way.
If the belt rendering were bad, the setting in the menu for how frequently you can see items on belts would fix that also.
you can snap another elevator on top of it cant you?
I'm confused. I'm working on a motor factory from 480 ingots per minute, and trying to split it in two lanes, one for iron pipes (needing 345.6/min), and iron wire (needing 134.4/min).
I have a single splitter sending two lanes off to each separate area, yet the pipes somewhat starve. I thought that when one backs up, the other will get more of the share of the input from the splitter?
It will, but your iron wire machines need to fill up with ingots before that happens.
how many constructors do you have there
which conveyor are you using?
mk 4 currently
I just use that for everything currently
For additional context I'm doing this:
lemme get the image
if you have enough belt throughput, and know yo uhave enough parts per min, it just takes a while for things to balance out.
especially when dealing with items with huge stack size like wire
ah but it's just ingots you're doing so shouldn't take too long
for 11 constructors it takes 1100 ingots to fill them and you're filling at a rate of 105 to 240 ingots per min (240 minus consumption), so your fill time would be about 4 to 8 minutes before it started to back up. It won't run or split properly until then.
It will actually take a bit even after that to fill up the pipe machines too
The weird thing is that it fluctuates a lot. One of them basically seemingly randomly oscillates between 60-80ish% efficiency. I'm using the satisfactory calculator to guide for this.
The wires are vary a lot in efficiency, sometimes stopping for a while. I would show the satisfactory calculator image I'm using but I can't send it.
you can post in #math-and-meta
- ignore the efficiency meters
- The 'realistic' layouts for satis calc is balls
if yo uwant to test out if something is very wrong hand fill some stacks of ingots in the machines so they are all full. If the ystart starving again you know theres an issue
It will appear like that because you are running an unbalanced line. Not a big deal, but you will have lines appear to be backed up, while others are filling, because the flow isn't split perfectly.
I would check over your machines though, and make sure that all of your copy-pasting took. May have a machine or two that isn't running at the proper speeds.
is 180 iron ores/min decent?
For?
earlygame numbers
has it been running for longer than 10 minutes?
If you're in phase 1, 180 iron ore per minute is enough to get you all the basic iron items automated, so yes it's decent.
personally I would end up with like... 1 normal node per basic part. But I don't worry about that until after coal power really
Man, this disconnecting belts/lifts bug on EXP is annoying >.< had 3 stable connections just stop working while I was tweaking other things in the factory, had to disassemble everything and rebuild it π¦
Yeah I don't think I've ever been tempted by exp
I'm happy just to wait for stable releases, but appreciate those who test and work out bugs like that
well ive been tempted just for the elevator and curvy conveyors
Just in case you wanted some monotonous information for your day... If you run all of your mk3 desert limestone as wet concrete, you will produce 8933 concrete/min, using 11,166 water per minute...with almost 100 water extractors...I think I need to rethink my initial idea of a desert processing facility for ingots...I'll be at 45 refineries just for the concrete...this doesn't account for all of the iron and copper O.O
Was going to do a full pure processing facility..
Damn... hard to find a good place for that many extractors in the dunes, or are you in rocky desert?
I have the factory located on the east coast of the desert. Can run more than enough extractors.
Sadly, that would just be the extractors for the limestone. I don't want to do the math currently for the iron and copper.
I may just do fine concrete instead.
What about cutting down the amount of actual concrete you're making a bit and use some of the limestone for like basic iron and copper ingots? Saves you on water on both lines, assuming you were planning to run Pure Iron/Copper
Probably will. I don't necessarily need that much concrete atm, lol. For my current needs, I think I only need about 1300/min. That's to feed 20 motors/min plus encased pipes and beams.
More of speculation than anything. Though I am trying to do the entirety of my manufacturing as a complex spread over the desert, routing in any materials with minimal satellite locations for easy of transfer rates.
Which recipe(s) need concrete for motors? Molded pipes for stators?
I use encased pipes for the stators and the rotors
Encased industrial beams eats up a good bit of that.
excuse my brainfart o.o I meant to say molded steel pipes for the stators and rotors.
Encased Pipes recipe for the industrial beams.
you can make motors with only iron
Lol I didn't want to say anything cause I've been awake for 37 hours, so I don't trust my brain to remember details atm lol
Lol. Its all good.
I'm aware, but I don't mind running the concrete, as I have an excess.
Either way, I have to route something, but I already have a 240/min line setup for quantum, and will not outrun my supply of concrete anytime soon
Probably going to setup all basic construction materials to a 240/min line and then start building out factories. My current setup was designed earlier in the game with only 20-60/min on everything
In the process of building a bigger facility and making it a basic hub for all ingots and basics out of the desert.
Then I'll start working out more remote dedicated factories in the area.
Not in too much of a rush for progress. Just taking my time and enjoying the game.
I think the only thing I've ever built more than 60/minute of as a final product was screws lol
Lol, yeah, honestly I haven't ran into too many issues other than running out of concrete when building a new facility
Its more of a..just because thing
For those of you who do utilize a fair amount of tractors and trucks - even for the simple shuttling of items back and forth - how do you tend to manage refueling? Do you do centralized refueling stations, and have them every vehicle in that region/area go to this refueling station between every damned trip? Or do you deal with the logistical pain in the ass of shipping fuel to every single route?
Lol that's why in recent saves I've started having like 2-3 sattlite factories just making concrete to go into the DD xD
I'd say having a central hub for storage and refueling seems to make the most sense to me, but I also don't use trucks/tractors at all, can't be bothered to set up the routes lol
Yeah, the route planning mechanic is just about the biggest disuader for me. I'd easily have double/triple the vehicles I do now if it wasn't such a pain in the ass to route them all
now if only the same were the case for ai limiters, lol
incidentally, the math & ratios on all-iron motors are pretty good. iron wire doesn't do nasty things to the numbers like it does with stitched plate
I love the pure iron motor setup, it's pretty easy to get going too.