#satisfactory

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latent prawn
#

and more resource efficient to do blended turbofuel into turbodiamond

frozen cloud
#

eh
oils free imo so why not

latent prawn
#

(turbo blend is just oil & sulfur)

sterile blade
#

Slightly, yes.
Dunno why I picked Coke, I might have eyeballed the numbers wrong (assuming I'm eyeballing them correctly now...)

robust nymph
#

but coke diamonds also gives you resin

frozen cloud
#

wait you dont sink the resin?

latent prawn
#

yeah, that's really the only reason you'd use that recipe is to get some plastic/rubber/fabric(?) out of the diamond prod

robust nymph
sterile blade
green fiber
#

How come tho when you use limestone a lot less than iron and it is almost equally abundant

frozen cloud
#

idk i never like reusing resin
same in my power plant
its mostly that recycle plubber is so free so why bother

latent prawn
#

i turn all the resin into rubber. it goes on trains to other things

green fiber
#

Oh compared to pure it is still more building efficient if you include sulfuric acid refineries

abstract heron
robust nymph
frozen cloud
green fiber
abstract heron
#

@iron goblet

frozen cloud
abstract heron
#

Want to know my hr in the game

latent prawn
#

for me, once i got out of starter factory land, i made 5000/min concrete for my hmf build that only eats about 4800 of it, the rest just ends up on the train

iron goblet
green fiber
iron goblet
#

(keep in mind im NEW to satis, and use 0 tutorials, or info channels)

iron goblet
#

(this includes the wiki and satisfactory help stuff)

abstract heron
#

I am not near to see it

iron goblet
#

whats hr?

abstract heron
#

Hours

iron goblet
#

whats 16k?

frozen cloud
iron goblet
#

mw?

abstract heron
#

16 thousand

iron goblet
#

16k mw of energy?

latent prawn
#

if you're looking at producing a lot of singularity cells, limestone starts to not seem as ubiquitous as it appears to be

green fiber
abstract heron
#

16k hours on the game

iron goblet
#

damnnn

frozen cloud
iron goblet
#

i have like- 23,000 on minecraft lol, but this is just a few hundred in so far

green fiber
#

Its the end of the game. Up until that point nothing needed concrete in any amount that would really suck your reserves dry

iron goblet
#

im at phase 4, already done with all upgrades up to tier 9 excluding ONE, and most mam upgrades done

sterile blade
iron goblet
robust nymph
abstract heron
#

Actually

#

I have dis manny hr

latent prawn
#

yeah, really limestone isn't an issue until singularity cells or cheap silica become targets to build

frozen cloud
abstract heron
#

16,326 hrs on satisfactory

green fiber
#

4k concrete is at worst like 12 to 5k limestone

hard ivy
iron goblet
#

jesus..

green fiber
#

So like 17% of limestone

iron goblet
#

leo, you wanna see HELL?

latent prawn
#

i'm not sure if cheap silica is very useful anymore with quartz purification

sterile blade
abstract heron
#

Why are my hrs so shocking to people

hard ivy
frozen cloud
#

just checked my total plan is
2181.93 [Iron Ore] Iron Ore 2.369% of limit (92100)
6838.91 Limestone 9.784% of limit (69900)
so waaaay les iron ore than limestone
for 40/min warp drives

abstract heron
green fiber
abstract heron
#

I also let stuff run

sterile blade
iron goblet
frozen cloud
abstract heron
green fiber
abstract heron
#

Is going to do something while leaving the game running @iron goblet

frozen cloud
iron goblet
#

i am overnight afking it tonight, to fill up my uranium farm and some of the more complex part makers

abstract heron
#

Great way for me debugging my 648k gw factory

frozen cloud
#

42% sam is the cap i guess

hard ivy
sterile blade
#

BTW, do we finally have a calculator that can take Sloops into account yet? thinking_helmet

latent prawn
green fiber
#

Did you know that limestone can be turned into coal jace_smile

abstract heron
iron goblet
#

thats called multiplying each machine by 2

hard ivy
dense violet
#

I was just doing conversions and maybe my sleep addled brain is weird

but the 10 oil for 2 diamonds seems to convert to 40 coke for 2 diamonds?

iron goblet
#

if they have somers in it

#

lmao

robust nymph
hard ivy
abstract heron
#

I was thinking next after 1.0 save ofc mods but seeing how much power I can get from the world

sterile blade
green fiber
#

go figure which one is more oil efficient
(||Its Turbo diamind actually||)

sterile blade
green fiber
#

Howd you arrive at 150

sterile blade
#

(X/4) * 3

frozen cloud
#

aaaaand this is why i dont do math but use the calculator

green fiber
#

No, this isnt correct, you left out HOR

#

its 720 coke for 30 diamonds ven

sterile blade
#

I used your numbers and changed them to have "30" as a result (keeping the ratio the same)

green fiber
#

Ioh this is oil diamond clocked down

frozen cloud
#

180oil->240hor->720pet coke->30 diamonds

green fiber
#

I though yiu were comparing coke diamond

hard ivy
#

OBD is 5 oil per diamond, PD is 6 oil per diamond

sterile blade
#

"Coke diamond is 180 to 30
Oil based is 200 to 40" - >
"Oil based is 150 to 30"

dense violet
#

ok I was just misreading the diamon recipe titles. yup yup makes sense

frozen cloud
#

watch here as 4 senior satisfactory mathematicians strugle to do basic mathematics

green fiber
#

Turbo Diaminds to the rescue lol.
Also why TF does it take packaged Turbo. The accelerator has a perfectly fine fluid port

elder apex
#

if you are worried about oil efficiency for diamonds why not just use one of the recipes that doesn't require oil at all?

green fiber
#

Not using oil wasnt ever the point

frozen cloud
#

well its not only more oil efficient its also less steps and less particle accelerators xD
so coke is just kinda meh

sterile blade
frozen cloud
#

so better in resource metric
better in complexity metric
better in power metric
watch greeny cruxify me for calling it "better"

green fiber
#

How oil efficient would Turbo heavy + oil based diamonds be....
Oh, Only 37.5 crude oil for 60 diamonds

dense violet
#

Truely the chad option is Pink Diamonds to avoid the ass load of space PAs take up

sterile blade
dense violet
#

(I just hate PAs so much)

green fiber
#

Average personal assistant hater
hehe

frozen cloud
#

honestly converters arent that much better with their big ass ball on top

dense violet
#

them too

sterile blade
green fiber
frozen cloud
#

arent they way taller?

dense violet
#

I'd rather have the 4 converters that make 15pm than 1 TF pa making 60pm.
Much easier to make cool

green fiber
dense violet
#

converters? much shorter. Unless I'm losing my mind

frozen cloud
green fiber
#

Blender is 25m

dense violet
#

yeah almost half the height

green fiber
#

*15m god damn it

frozen cloud
#

i feel like id rather build 1 PA over 2 converters but idk

dense violet
green fiber
#

You can fit 2 Converters in the space of one PA

dense violet
frozen cloud
#

well pink diamond is 8 converters per 120 diamonds
oil based is 3 PAs
thinking_helmet

dense violet
#

yeah 100% do the converters xD I hate PAs so much

green fiber
#

Do the chad move and convert coal to quartz

hard ivy
#

Imma do the chad move and use my own recipe. Coal, RSAM and Ionized Fuel lmao

dense violet
#

I'd do that but would need SAM nonsense

green fiber
#

23 coal per diamond vs defaults 20 to 1

sterile blade
#

I wish we could convert shards to Slugs... For, like, decor or something hehe

floral nymph
#

Hey Guys, i was thinking about starting a new Satisfactory World and wanted to ask you, what are your endgame goals? Where do you want to end up with your worlds? ๐Ÿ™‚ I need some Inspiration ๐Ÿ˜„

dense violet
#

really really subjective.

I've got a couple plans I'm bouncing between personally

  1. Make everything from start to finish in the swamp after unlocking everything. Got all the resources you could use

or

  1. 1600 HMFs
frozen cloud
left totem
#

my goal was finishing the game

rancid geyser
#

Alright, if anybody is interest in this info:
From the Mesh of the Rifle I would judge the diameter to be around 17.7875mm. It isn't perfectly circular so I took the average of 10 edge points.

#

Even larger, funny enough!

viral olive
#

more power storage building = better?

#

or does it not matter

dense violet
#

I mean, depends if you need it. It's good as a back up to kick start factories

viral olive
#

if i have like 50, do i have 500 mwh stored?

#

or how does this even work

dense violet
#

each is 100 mwh

#

so that would be 5000

leaden turret
dense violet
#

nah, it'd be only after you unlock everything. Would be annoying otherwise

leaden turret
#

<@&370483737957236737> dare you to do the gameplay streams with the community manager arachnophobia mode mod installed

fathom grove
peak wasp
#

I wish you could tame a hog

fathom grove
#

Oh and you could ride it

#

Ram other hogs

peak wasp
#

hog jousting in mp

fathom grove
#

Good idea dude

tall lantern
#

you can tame them with your basher, they'll be friendly after that

leaden turret
#

except you can't put a saddle on jonny, so johnny would come kick your ass ๐Ÿ˜›

peak wasp
peak wasp
#

imagine riding alpha hogs into each other with the basher pointed forward

fathom grove
#

Fuck that looks way too cool

#

I wish we could have Nobelisk Launchers, would be so funny !

#

(Where could i submit this idea ?)

latent prawn
#

well ex-rebar is essentially an rpg

fathom grove
#

ex-rebar ?

latent prawn
#

explosive rebar

leaden turret
peak wasp
fossil iceBOT
fathom grove
peak wasp
fathom grove
#

Yeah but they wouldn't detonate on impact

leaden turret
fathom grove
#

Is it easy to make mods ?

peak wasp
#

I'm fairly certain a nuke attached to a player (by throwing it on them in mp) stays on them if they go in hypertube cannons

#

coordinate this with a mate on voice chat

fathom grove
#

vc ?

peak wasp
#

jump into a hypertube cannon

fossil iceBOT
peak wasp
#

I wish that if a nuke is detonated by a nearby nuke explosion, instead of increasing its damage it increases its radius

fathom grove
#

Lmao i think i just want a thing with a magazine of 5 rounds, nobelisks, and fire it, explosion on impact

peak wasp
#

and decimate the entire area that I launch them into

fathom grove
#

I'll check the modding community i guess, maybe it already exists

fathom grove
peak wasp
#

it should work for other explosives too

robust nymph
fathom grove
#

Name ?

#

Man why do i want it to be a warfare game now

#

Imagine a Tank shooting nobelisks

robust nymph
#

"weapon upgrades" by acxd

peak wasp
# peak wasp it should work for other explosives too

like, when any explosive blows up (nobs, ex-rebar), it checks its explosive volume for all explosives, with the resulting explosion having a volume of the sum of all of the individual volumes of the explosives and a damage that is an average of all of the individual explosives

#

all effects are, of course, added, so if you used a nuke to detonate a lot of pulse nobs, you(r corpse) would go flying

#

this also means that to double the explosion radius, you'd need 8 times the number of explosives

fathom grove
#

Packed Nobelisks

#

Intresting

finite latch
#

how much aluminum is too much aluminum? playing around with maths and trying to ship all bauxite to one factory for processing. I can get tools to output 16k aluminum ingots. that feels excessive lol

dense violet
#

Figure out what you want to do with it and then you'll have an idea. But yeah that's probably far far more than you'll ever need

#

use the pure ingot recipe. be good to yourself

green fiber
#

or dont. Silica isnt your enemy

dense violet
#

that much silica is everyone's enemy ๐Ÿ˜›

green fiber
#

thats the kind argument screw haters make

dense violet
#

At least with screws you can unpack a steel beam for a bunch of them

#

move 40,000 screws on one belt

finite latch
#

16k aluminum ingots = 19200 silica
it will eat the majority of the quartz on the map

green fiber
#

well, if you go for max aluminum.... yes.
thats the deal

dense violet
#

sorry, 62,000 screws. Forgot about mk6 belts

boreal musk
#

you can use the silica byproduct from normal alumina recipe

#

to cut the quartz cost

hard ivy
boreal musk
#

thats the trade off

frozen cloud
dense violet
#

I think the Base Solution + Electrode Scrap -> mix of pure and base ingot gets you the same output?

or something very near

boreal musk
#

no, normal aluminum recipe is 1:1

finite latch
boreal musk
#

also, you wont be able to use all the aluminum in the map if you use the alt for least yield anyway

#

not like it matters

finite latch
hard ivy
#

Without using any quartz, the max is 1:1 with sloppy, electrode and pure

reef basin
#

"best" is subjective

boreal musk
#

but my fav to go is sloppy+electrode since its just oil and bauxite

finite latch
hard ivy
#

Using default alumina to save on quartz is pointless

reef basin
finite latch
#

like? I am exploring options for an 'ideal' way to bring all bauxite to one factory, process, and ship out..

dense violet
dense violet
finite latch
reef basin
dense violet
#

the cliff is convenient as it's the least elevation changes. More central. Close to oil

frozen cloud
split badger
#

i had no idea i could get inventory upgrades from hard drives ๐Ÿ˜ฒ

finite latch
#

so I think I am settling at 12k aluminum ingots. that is close to all the bauxite without using any quartz. I only need 1214 oil to keep up with that, which isn't hard

boreal musk
#

sloopy is easy to do since you can process coke on site while you can just train the bauxites

split badger
#

can you use petroleum coke to make aluminum? or does itneed to be just regualr coal?

finite latch
#

there is an alt recipe that lets you use coke

split badger
#

guess i need to unlock it first

finite latch
#

@reef basin how do I send you a link for tools? I am confused why it thinks I need fertile uranium to make fabric ๐Ÿ˜…

frozen cloud
finite latch
#

oh, I guess it sends you all the tabs.. its the aluminum tab

frozen cloud
#

nah its only the alu tab
thats cursed lol

hard ivy
#

It's 0x. Just a floating point error. You're free to ignore it

finite latch
#

not to mention the plutonium pellets chillin in the corner too

hard ivy
#

Or disable the recipes if it bothers you

finite latch
#

I know how it happens.. but as a developer myself, if my code did something like this.. I would want to see it at least

#

I would expect floating points to be on the numbers used.. like an extra .00001 extra water or something.. not mostly random ingredients at 0

#

anyway, not a complaint.. just stumbled upon it and wanted to share is all

frozen cloud
reef basin
finite latch
#

if I reopen my own link.. I will see all tabs

frozen cloud
dense violet
#

that's because the page remembers your tabs

finite latch
#

its session based yes

reef basin
reef basin
frozen cloud
finite latch
reef basin
#

standard computer stuff, floating point imprecision, etc etc

#

it comes like this out of the solver, kinda hard to filter out reasonably

leaden turret
finite latch
reef basin
#

given that linear solvers are practically a black box, hard to know why it does that

frozen cloud
reef basin
#

there is

finite latch
reef basin
#

but that's after the solver

frozen cloud
#

ye
so the solver just made something bigger than that delta?

reef basin
#

very often in advanced productions, yeah

frozen cloud
#

ah i see ๐Ÿ‘

finite latch
reef basin
#

I'm doing some ugly magic on server side to try to detect things like small delta or repeating numbers

#

delta on server is 1e-7

finite latch
#

which language? math libraries usually have a round function. that is why I said resolve to 0 and not equal to 0.

reef basin
#

see the problem? ๐Ÿ™‚

hard ivy
frozen cloud
#

oh god...

reef basin
#

at the point when my code first touches the numbers, they are already rounded/imprecise

#

which is why delta is 1e-7, as that's below what clock speed can get you

#

anything above is assumed to be within realm of possibility

finite latch
finite latch
#

and 'your code' is just the php and js?

reef basin
#

yeah, I'm not crazy enough to write a linear solver by hand

reef basin
frozen cloud
finite latch
reef basin
finite latch
frozen cloud
#

everything you can do with screws you can do better without
everything you can do with php you can do better with javascript

frozen cloud
reef basin
#

and javascript has way worse design than php

#

it just has the advantage of not having an alternative

finite latch
#

things have there purpose.. using an aspect oriented language to govern an object oriented application doesn't sound fun..

stable drift
#

Why are people like this

reef basin
#

because people judge things based on what they heard without actually knowing the thing

broken thorn
frozen ingot
#

just noticed greeny's name change ๐Ÿคฃ ๐Ÿ˜„ I approve

frozen cloud
#

๐Ÿ™ƒ

frozen ingot
#

๐Ÿ˜‰

true mulch
frozen ingot
#

unfortunately it's not an issue you can easily describe in a few words after your nickname ๐Ÿ˜›

reef basin
true mulch
#

It looks like a hideous mix of Bash and C

reef basin
#

it's practically equal to C, except for obvious variables starting with $

frozen ingot
#

C ๐Ÿ”ฅ

reef basin
true mulch
#

Yeah, well it's to be expected that these problems have solutions

#

Tbf I only used PHP when I had to back in high school hehe

reef basin
#

it's also easy to blame the language while ignoring the whole ecosystem ๐Ÿคท

true mulch
#

The ecosystem of a language is an integral part of the language

reef basin
#

indeed, which is why "missing modularity" is kinda a moot point if we have a proper package manager

true mulch
#

I read that Kotlin is really good, but it's difficult to find tutorials unrelated to Android as that's where it's primarily used

reef basin
#

(and no offence to teachers, but they rarely know much about languages, and even if they did, they won't teach that in schools)

true mulch
#

But we've gone off topic. I will continue to dislike PHP for no reason

reef basin
#

php deserves it even less than screws do

wanton summit
#

I got week free nitro

dense violet
#

who actually pays for nitro?

leaden turret
#

people who buy 4-ply quilted bog roll

reef basin
hard ivy
#

Yeah, I pay for YT Premium. Not to support YT, google has enough money, but I've been averaging 12hrs/day on YT/YT Music for the past 2.5 years. The premium features are just worth it to me

reef basin
#

out of curiosity, why YT music and not spotify?

atomic notch
#

I pay for nitro but i used to catfish ppl into buying it for me hahaha

hard ivy
reef basin
#

and what features YT premium are the ones you're after? ๐Ÿค”

atomic notch
#

Yt music used to be free and u could have discord bots that play it

#

Now u gotta pay for everything

south sinew
#

I just use adblock

hard ivy
#

and before someone suggest revanced, no, I've tried it, it was worse

reef basin
sullen gull
#

The "are you still listening" can get kinda annoying. But I pay for spotify, so meh

hard ivy
#

I've been paying for 2.5 years lol

reef basin
#

I guess I mostly use YT on pc with adblock on and never needed any of those features, so spotify makes more sense for my case ๐Ÿคท

zenith pecan
#

Ublock origin has done a decent job of blocking adblock-blockers as well.

leaden turret
south sinew
#

yes

whole zinc
#

i love this game

hard ivy
#

Don't we all?

leaden turret
#

well some people don't play the game and just hang out here

latent prawn
#

that's because they think we're cool

zenith pecan
#

Back to work on the bauxite shuffle, how to ship every last bit, this will likely take longer than my SAM in spite of the main highway being half the length.

left totem
atomic notch
#

A bunch of mk1 belts.

#

Straight mode on terrain.

zenith pecan
#

Naa, I'm using mk5's and in tunnels, fixed amounts (600) to ensure transmission throughput.

atomic notch
#

I do want to make an eyesore on this world maybe bauxite belt highway would be fun

zenith pecan
atomic notch
#

Yeah the belts will work it just wont look good hahaha

hard ivy
#

I'd do trains

zenith pecan
#

I considered trying to process the sam ore at each mining site and just move the reanimated, but too many of the nodes are in very small caves, so a big nope there, constructors aren't going in without looking like crap.

robust nymph
#

build them on the surface?

#

just in a small building

atomic notch
zenith pecan
# robust nymph build them on the surface?

Wasn't much point, I run a fairly standard template, I'm not chopping and changing when I could just feed it all to one spot and process there after plan A went out the window.

hard ivy
#

The total constructors for all SAM nodes you need is 34. If overclocked. Surely, you don't need more than like 1 or 2 per node

robust nymph
#

fair enough, just felt like moving only a quarter of the amount of items would have been less effort :p

zenith pecan
robust nymph
#

worst case scenario (pure node) 4 constuctors at full overclock

zenith pecan
robust nymph
#

fair enough

zenith pecan
#

The bauxite refinery once I'm done with that will likely be a colossal monster.

#

My plan for its wastewater is pure copper.

robust nymph
#

feed it into itself?

#

no waste water that way

zenith pecan
#

No need, I'm going to need a million tons of copper, so just open feed to copper refineries makes perfect sense, and the system won't fold up if I make a mistake.

robust nymph
#

fair enough

left totem
zenith pecan
#

I'm not sure if I'll have enough water in the system for some wet concrete or not, I haven't calculated it yet.

robust nymph
#

though using a valve feels simple enough and is impossible to perma break

#

no need to even flush, it fixes itself

left totem
robust nymph
#

just takes a couple minutes

zenith pecan
#

My old system tried a loop using valves, it would always lock up after 19 hours without fail, I tend to avoid loops where possible.

hard ivy
robust nymph
robust nymph
left totem
robust nymph
#

close, variable input priority

hard ivy
zenith pecan
hard ivy
#

Though imo the best setup is not mixing the water in the first place

robust nymph
#

as long as you have an adequate flow of water and bauxite the valve works fine. if anything clogs up on the output, or if an input fails, the systems comes to a halt. but as soon as the output starts flowing again, or the input gets saturated again, the valve fixes itself

robust nymph
zenith pecan
dense violet
hard ivy
#

There's also the meme option of packagers and priority merger lol

zenith pecan
#

My initial build of my bauxite refinery was practically a meme built on a schoolboy error, 780 belt feeding 4x refineries doing sloppy alumina , spot the mistake (x6)

robust nymph
zenith pecan
robust nymph
zenith pecan
#

I have actually had fluid going the wrong way through a valve once before, it was quite hilarious.

robust nymph
#

I'll log boot up my game and get a screenshot of how I do it

zenith pecan
#

Maddening too, since it was supposed to be a water tower, and it drained when it shouldn't have been able to.

frozen cloud
#

buffers can help on certain alu setup
if the output of a separated alu setup is stopped it will stop producing water at 500 scrap
however with short pipes like building it in reverse it is not enough buffer to get to 500 scrap so it wont resume once the output unclogs
where with a buffer it will

robust nymph
#

with the infinite thing I just mean no limit, did not feel like writing more than I had to :p

dense violet
#

the one with a buffer then valve after it. So unreliable

robust nymph
#

it's groups of 2 refineries with 100% clock alumina solution together with a 100% clock aluminum scrap refinery

#

after many cases of missing inputs (of every resource), clogged outputs, and missing power it has fixed itself every time

frozen cloud
#

i actually had an interesting case where my setup only used 80% of the alu ingots so it slowly filled up and broke even though it works with 0 or 100% output xD

robust nymph
#

fucking fluids in this game man, even if you think you finally did it right they'll find some magic way to break your setup :p

frozen cloud
#

yep

robust nymph
#

if only we had a packaged aluminum recipe

left totem
lime ermine
lavish sleet
#

a recipe that uses the packaged alumina to make scrap directly would be peak

green fiber
#

cons: no canister will be returned

#

but you still get a water byproduct lol

lime ermine
green fiber
#

you still get no canister back

#

no matter where you put it in

hard ivy
#

There are no machines with 2 item outputs

green fiber
#

2 solid outputs*

hard ivy
#

You could smart splitter it through one, maybe

green fiber
#

nah, machines dont allow that

lavish sleet
#

forgot abt that

green fiber
#

you cannot escape the water

lavish sleet
#

๐Ÿ’”

zenith pecan
lavish sleet
#

yes with 32 refineries for a single mk6 belt of copper

#

i used pure copper in my last playthrough to finish the game and oh my god

zenith pecan
lavish sleet
#

might use copper alloy ingot next time

zenith pecan
#

I'm only considering using pure on copper, to take up wastewater from bauxite refining, and then fold some of that copper back into alclad production, the rest will go to the particle accelerators for the end production of singularity cells.

lavish sleet
#

ahhh that makes sense

frozen cloud
zenith pecan
#

The point is to use the leftover water for further production rather than just sink.

hard ivy
frozen cloud
#

ooooh sushi output?
i like it

green fiber
#

yeah no machines dont like that

#

you need a custom machine for that

junior laurel
#

This one is speaking from quite a lot of experience ๐Ÿ˜…

frozen cloud
#

what about
liquid canisters jace_smile

lime ermine
#

You can combine it with water in a blender to make it back into normal plastic

hard ivy
lime ermine
#

Nice

lime ermine
reef basin
undone jackal
#

Even then why nuclear 40 fuel gens with rocket fuel is simpler to build and provides more electricity

#

And u unlock the nuclear energy way later

trim vine
#

Anyone have any advice on how to construct an overflow system.

I am going to route all the bauxite in the world into blenders, and it takes 375 per, so I want to have a cascading line going down where it puts what it can in the machine, and then overflows to the next line

#

So, basically, 26 total inputs using ~15/16 780 input belts

hard ivy
#

I'd do a balancer

trim vine
frozen cloud
hard ivy
trim vine
trim vine
frozen cloud
#

just do smart splitter "any" to 2x 375 and overflow to a separate lane
if you feed that with 780 it will shove 750 to the blenders and 30 to the separate lane
do this 25 times
combine all the 30/mins to 25 * 30 = 750 = 2 * 375

robust nymph
#

Thatโ€™s by far the simplest solution imo

#

Ah same thing as zyranex saud

trim vine
#

the 780's will be easy easy, into 2 machines, split the 30 off and merge it with the other 7 30 overflows

frozen cloud
#

wait how much is on your belts?

reef basin
nimble whale
trim vine
nimble whale
#

eh yeah

stray patio
#

Hey guys

trim vine
#

Use 600 pipes to pull stuff out, and get them in 300 pipes ASAP

frozen cloud
# nimble whale Your name makes me worry about my setup lol, just joined here just now to find s...

mk2 pipes in long manifolds dont do 600/min, more like ~550
thats cause junctions splitting unevenly like 600->570/30 creates backflow that reduces the overall throughput (#math-and-meta message)
splitting evenly like 300/300 is fine
you can fix this by splitting your pipe into 2x 300/min pipes at the manifold, for example by building a loop that feeds 300/min from the start and 300/min from the end or by connecting it in the middle so it splits 2 ways

trim vine
nimble whale
#

Hmmm ... That's gonna be a pain, I set up a nice manifold system with 1800 capacity as ring ... I guess I gotta redo it and do a second layer of pipes to run them in 300 to manifold instead ๐Ÿ˜ญ

frozen cloud
#

oh i thought you had only 780 belts

trim vine
nimble whale
trim vine
# reef basin clock blenders to 390 or 300

That would require a lot of rework with the piping and set ups already in place, I am more than happy to build a balancer/overflow system and try that headache before tearing out everything else.

The bauxite is the last input I need to get

And I have a metric fuckton of space to work with

nimble whale
#

Yup

reef basin
trim vine
#

Just add inputs spaced out every so often, or at the very least, have water being inputted on both ends of the line

elder apex
trim vine
#

I did that with my turbofuel set up, I have 400 coming in from one end, and 200 coming in from the opposite end, and it fixed everything

#

(400/200 HOR)

leaden turret
#

<@&370483737957236737> now we're getting the ElevADA, will y'all be going full new vegas and giving us mini AIs in the hub, such as the CaffienADA?

nimble whale
#

Technically I do have that, my setup is basically 3x Mk2 Pipes, 2 of them looping back into the third that is being split at the end, technically it's all one big system that should crossfeed (and it kinda does, it just misses out on like 20-30/min)

trim vine
nimble whale
#

also flow rates sometimes randomly drop to like 350 on any of the input pipes for a second or two, then go back up to 600

trim vine
nimble whale
#

Meh ... So only way is to add more pipes?

trim vine
#

in each line of course

nimble whale
frozen cloud
lime ermine
#

Meme mod time

#

If I knew how to make mods

broken thorn
#

ah

trim vine
nimble whale
trim vine
#

You can split it 300/300, and have them enter from oppsite ends, using 600 pipes, but you need to have water entering from two sides, or spaced out through the middle

frozen cloud
nimble whale
#

Uh ... it sais 300 on Mk1 for me ^^ and 600 on Mk2, at least that's what the GUI sais unless I'm missing something

trim vine
frozen cloud
#

i mean run 300mยณ/min in a mk2 pipe
as in utilize it to 50%
pipes running at 100% causes issues

trim vine
#

You dont need to rerun all mk1 pipes with water into your system

#

@robust nymph

You ever figure out that train issue you were having?

reef basin
nimble whale
#

Regarding the Manifold, the Mk1 pipes won't have a problem with manifolding? Or can I not use them 100% either?

frozen cloud
#

not sure
thing is there isnt al ot of places where you dont have mk2 pipes yet and need 300/min so its not that important

covert talon
#

how do i put signs in the horizontal plane?

nimble whale
reef basin
hard ivy
#

Even 600/min ones

reef basin
#

see zyra, this is why your msg is so confusing

trim vine
frozen cloud
reef basin
#

I meant the msg in your nick

broken thorn
#

we speaking like this now ?

nimble whale
#

REEEEE ๐Ÿ˜ญ there I take the time to design something really nice for once and then it gets fed up by liquid mechanics lol

frozen cloud
reef basin
#

600/min pipes need care is almost same length and much more accurate

trim vine
frozen cloud
reef basin
trim vine
hard ivy
#

Or just do a 600/min manifold. Those often work too. Even when not looped ๐Ÿคทโ€โ™‚๏ธ

frozen cloud
nimble whale
trim vine
reef basin
trim vine
# broken thorn Is the problem backflow ?

Shouldnt be with valves

And no, it was horizontal, @reef basin

What I ended up doing was splitting my 600 HOR into 200 and 400 and having them enter from opposite ends of my 16 refineries making Turbo Fuel, fixed the problem immediately

#

I actually used that image for reference, when I was trying it

reef basin
trim vine
reef basin
trim vine
#

At the very least, if nothing else, they dont HURT

reef basin
#

as written above, they do

trim vine
hard ivy
#

I haven't had problems in years, and I don't use valves, buffers, pumps unless going up, loops, or pre-filling. So I can only conclude all of those things are unnecessary

trim vine
#

Cause I remember that from awhile ago and people told me recently they work fine

reef basin
broken thorn
#

I discovered yesterday that the way to prevent backflow is having a pipe coming from above the machines and distributing into every one of them. It won't be able to backflow because it's lower than the pipe. Am I wrong @reef basin ?

reef basin
#

they got some treatment in 1.0 where the number of issues is reduced, but I still see people from time to time having valve issues

reef basin
robust nymph
trim vine
#

is there enough space for trains to pass under those rails?

robust nymph
#

No no, that was some guy asking โ€œare there really no other ways to move items other than beltsโ€ I told him trucks, tractors, and trains, he said โ€œthose donโ€™t work at allโ€ then disappeared

trim vine
#

I do remember you with me in that convo now though

leaden turret
robust nymph
trim vine
robust nymph
#

Though by that logic his belts canโ€™t work either

swift kernel
#

Omg, the end of Phase 2 is finally in sight

broken thorn
#

I've been here for at least the last 80 hours of my save

#

not leaving any soon

swift kernel
broken thorn
#

I want to get a lot of things done with trains and refineries before advancing

swift kernel
#

I feel betrayed.

robust nymph
swift kernel
reef basin
swift kernel
#

I want a fully functioning truck depot

#

And to be able to run a second phase MAM out of that

broken thorn
#

Phase 3 unlocks mk5 belts, aluminium, uranium, etc

#

Phase 2 unlocks mainly trains and oil

broken thorn
frozen cloud
#

my factory is permanent
until i restart for the 20th time

swift kernel
#

Pretty sure Phase 1 is the basics with iron, copper and limestone, with biofuel and Phase 2 is coal power, steel production, and tractors

reef basin
swift kernel
#

Phase 1 just requires Smart Plates, while Phase 2 requires that plus Versatile Frames, and Automated Wiring

swift kernel
# reef basin well that's not what I mean. I mean to actually build it with purpose of stayin...

I build with the purpose of it staying there, although I allow myself to go back and make minor adjustments. Sometimes I'll have a temporary factory if I need to pump out a bunch of a more advanced part that I'm not ready to plug into the main design yet (This is Steel Beams and Steel Pipes pretty much), but for the most part, I want to build with what I have, and then I'll move on. And this Steel Factory is finally all laid out. I can't quite finish it, since I don't have manufacturers unlocked yet, but I have everything I need piped over to the factory.

#

Now I just need to hook this all up to my depot and ship it to my second phase MAM

zenith pecan
#

My temporary factories tend to exist either within skeletal structures or even directly on the sand.

swift kernel
#

Where I'll automate my elevator parts and finally get some oil.

frozen cloud
swift kernel
#

Yeah, I'm using solid steel ingots and a little bit of molded beams

#

Pretty much impossible to get a decent amount of steel beams otherwise

nimble whale
#

Thanks a lot for the tips ๐Ÿ™‚

sacred summit
#

I keep on hearing seeing people mentioning alt recipes this and alt recipes that... Are they more so "conveniences" for those who like to scale into absurd numbers, or is the balance of resource availability and quantities needed for later-game tiers significantly higher so that it's actually inconvenient to use default recipes?

frozen cloud
nimble whale
#

Yup, no buffer yet but seeing the amount of problems I had here I'll probably ready enough buffer to fully prime it off grid lol

frozen cloud
trim vine
frozen cloud
nimble whale
#

That and some are really a convenience thing, especially when it comes to resource availability some like iron pipes, iron wire and stuff like tat really cut down on the amount of hauling you need to do

trim vine
trim vine
nimble whale
#

wasnt there even a way to get triple Plastic or rubber from oil? something with heavy oil residue, diluted fuel, recycled plastic and rubber?

trim vine
nimble whale
#

Yup, just not space efficient lol

trim vine
nimble whale
#

๐Ÿ˜„

frozen cloud
#

like a 10/10/2.5/2.5 space elevator for phase 5 factory uses 2313 machines with default recipes and 1343 using the most resource efficient recipes
and like ~50% the resources

nimble whale
#

blueprints rule, sad thing is I gotta redo all my Blueprints cos I forgot to back them up before I wiped my PC last time^^

trim vine
nimble whale
#

Fair

nimble whale
#

rn I'm dealing with remaking my Hypertube network boosters ๐Ÿ˜„

frozen cloud
#

default is 20/min
recycled is 30/min
i guess you need the fuel but its not that much

trim vine
#

What I highly recommend to any player looking for some advice

The first and biggest project at damn near each phase should be power, always be several 10's/20's MW's higher than your max capacity, and once you get the "constructor" materials going and maybe a few assembler stuff, go on a hardrive finding mission

#

@sacred summit

frozen cloud
#

50 refineries for default vs 48 refineries+9 blenders for recycled ๐Ÿคท

trim vine
#

Because once you build something, specifically oil stuff, for the most part, you're not really going to want to tear it down

leaden ether
frozen cloud
#

holy shit i keep forgetting how bad packagers are for water
man, packager mk2 when

trim vine
#

AND if you stay on top of the hard drives, and "max out" at each phase, you can potentially "target" alt recipes you really want later on

For instance, when I first unlocked Aluminium, I was able to quickly get every single alt recipe for aluminium production

-swoons at sloppy alumina-

#

because when I actually unlocked bauxite refinement, anything I threw into the MAM would pretty much only have the recipes needed for that, save blender stuff

#

But, ultimately, other than making sure your power is over capacity, there is never a wrong way to play the game

#

-stares at green in valves-

๐Ÿ˜›

reef basin
#

I'm not saying they are wrong, I just can't recommend something that has been a cause for so many issues

trim vine
#

@sacred summit

You cant chat in the screenshots channel, unless the post has a picture attached to it, just in case ๐Ÿ˜›

sacred summit
# trim vine <@329799071449743382> You cant chat in the screenshots channel, unless the pos...

Well that is, inarguably, very efficient, but I'm counting 325 refineries, 160 packagers, and making thousands per minute....

And that's really what I was talking about by scaling to such high numbers. I'm only on Tier 5/6, but the game hasn't yet thrown anything at me that really warrants producing at that scale, which would IMO be needed to justify ripping out and reworking things for the sake of alt recipes.
A 15% boost to efficiency is a hell of a lot different if you're building 15 per minute versus 1500 per minute/resource/wattage. it's the difference between 2 extra or 225 extra. So that's kind of what I was getting at: whether the game really encouraged you to make use of it, or if it was more an extra knob and lever for you to twist on to maximize a mega base's numbers.

trim vine
swift kernel
trim vine
#

@swift kernel is wild, I look for all the recipes that avoid screws

trim vine
swift kernel
frozen cloud
swift kernel
#

And honestly, screws aren't that bad if you have a clear ratio.

trim vine
swift kernel
#

They were much worse in beta

lime ermine
atomic notch
fresh seal
#

anyone else getting a weird bug where somersloop doubling doesn't apply to first craft in a building/recipe?

atomic notch
#

Not a bug

swift kernel
#

Screws just have a bad rap because of beta

trim vine
fresh seal
#

ah ok, ty

frozen cloud
swift kernel
lime ermine
swift kernel
frozen cloud
atomic notch
#

U can make ur own ratios so it doesnt really matter

swift kernel
frozen cloud
#

it still does?

#

they only removed it from computers

swift kernel
broken thorn
swift kernel
frozen cloud
#

reinforced plates, rotors and heavy modular frames still take a stupid amount of screws

broken thorn
white dawn
#

Eweww, afk gaming

frozen cloud
broken thorn
#

Encased heavy modular frame the best

white dawn
#

Why deprive yourself of the opportunity to build more factories? :)

swift kernel
#

I remember like waiting for the screws to pump into the machine. The belts unlocked up to that point couldn't input the screen fast enough

broken thorn
atomic notch
#

Only stuff i handcraft is fluctuators so i can dd early

swift kernel
#

Both rotors and computers took forever.

frozen cloud
#

thats like building 1 machine and letting it run for the night
completely defeats the point of the game

frozen cloud
swift kernel
frozen cloud
#

why play this game if you dont like automating

broken thorn
sacred summit
atomic notch
#

Still planning my trash processing but i gonna have lots of stuff bein made there

broken thorn
swift kernel
#

Look, I'll AFK sometimes, but only because it's easier to just leave the game running as I take a break for a few hours and then when I come back I don't have to boot it up.

atomic notch
#

Dont need a whole factory its like 3 machines lol

sacred summit
#

Maybe I really need to re-think this friendship....

trim vine
sacred summit
#

lol yeah, touche. ๐Ÿคฃ

broken thorn
#

Tbh I just feed containers into a manufacturer / assembler with a somersloop lol

atomic notch
#

Bro took the ada assembler line seriously now bro became an assembler

broken thorn
#

When I didn't have computer nor HMF automated I did that and got about 1000 of each

trim vine
# sacred summit lol yeah, touche. ๐Ÿคฃ

But, like I said, Alternate Recipes either go for convenience or efficiency, sometimes both.

Such as cast iron scews that just take iron ingots, versus having to make them into bars first

So its worthwhile to get them all, and build whatever you think wont break your mind

atomic notch
#

Also im more geared towards findin stuff thats just layin around instead of handcrafting

frozen cloud
#

also the reason the devs made it so you cant handcraft elevator parts is precisely because its less fun

atomic notch
#

Yeah and ik mfs would sit there and handcraft

#

Handcrafting simulator

trim vine
swift kernel
#

Pretty sure I handcrafted some stuff back then just because I wanted to get to the next tier and see what was there.

#

I've outgrown that weakness

#

I've also never made it to nuclear.

#

So .. Maybe I outgrew it too much

#

Oh well, too late

frozen cloud
sacred summit
#

To be fair, I've been spending far too much of that time tinkering with things than with progression, trying to find ways that the blueprint mechanic doesn't suck, trying to perfect my factory "designing"

trim vine
sacred summit
#

Nope. I pretty much always play a game like this without mods first.

swift kernel
junior laurel
junior laurel
#

I should've read the question kek.
I'm rushing to set some shit up

swift kernel
reef basin
swift kernel
#

My aesthetics would be pretty sad tho

trim vine
# sacred summit Nope. I pretty much always play a game like this without mods first.

If I may make a suggestion:

There is a mod that allows you to build an MK2 and MK3 BP designed in phase 1 (you still gotta research it)

But that is honestly a massive help.

A lot of people kinda feel we get each BP designer a phase too late

AND

You cannot load an MK1 BP design into an MK2 or 3. You can only load in BPS designed on that MK#.

sacred summit
swift kernel
#

Real engineers build and rebuild until they cry

swift kernel
junior laurel
trim vine
junior laurel
swift kernel
frozen cloud
swift kernel
zenith pecan
swift kernel
#

Basic normal parts were all that was needed

junior laurel
zenith pecan
#

Sorry @junior laurel my last reply was a mis-reply, I hate it when text moves the instant I click.

junior laurel
#

Super daaaammmmn relatable

swift kernel
#

It felt like a war crime

junior laurel
#

Too many people lose their hub parts so it makes sense

swift kernel
sacred summit
swift kernel
#

But that's such a them problem

#

Just get better at the game 5head

trim vine
sacred summit
#

Yeah, I will definitely take a peak at it

broken thorn
#

Im still using coal power too but I have some thermal placed down

swift kernel
broken thorn
#

Fair Ig

swift kernel
#

I've been trying to make this Second Phase MAM for a while, and I'm almost there.

merry kettle
#

After you start using fuel you stop wanting to ever do coal again. After you start using nuclear you go back to using fuel.

trim vine
swift kernel
sacred summit
swift kernel
#

I want to ship everything through my central storage, and once my central storage is full, to send the rest to the grinder.

#

I'm pretty damn close to completion for Second Phase, and I'll finally let myself tier up

merry kettle
broken thorn
swift kernel
lime ermine
green beacon
#

can i download TotalXclips Traintracks somewhere ?

swift kernel
prisma thicket
#

Yah, he makes all his bps available on Patreon for members.

#

He shows you how he makes them though, so you can copy them for free with a little patience.

green beacon
swift kernel
#

I can't even post the letmegooglethatforyou link lol

plain hatch
#

Damn I just got the underground dismantle crate 0.0.0 bug. Has anyone successfully retrieved it with an underground hypertube glitch?

rapid wren
#

5 or 10 min back

plain hatch
# rapid wren reload save quick

I canโ€™t do anything with the save or the files because itโ€™s some random friend who set up an online dedi for us randomly. My only options are in game. (Itโ€™s a puzzle)

rapid wren
#

i guess the crate might be a long distance under the floor maybe, so that might not be enough

plain hatch
undone jackal
#

Sup, could someone dm me a decently big finished savefile? Id like to test what our dedicated server can handle

undone jackal
robust nymph
#

someone send this guy a trojan ๐Ÿ˜ƒ

quick sky
#

Why don't quantum physics students go out much? Because they collapse when under observation ๐Ÿฅ

coarse geode
#

are electromagnetic control rods important?

abstract heron
#

What to do a next factory with

#

After debugging my rocket fuel factory

robust nymph
robust nymph
split badger
#

how do i remove an item from my depot? (meaning like straight up remove it from the list, i accidentally added my xeno basher and now it's stuck in there even at 0)

abstract heron
#

I donโ€™t have a basic factory

#

Like with standard recipes

robust nymph
#

@abstract heron "what to make next" is a hard question to answer without any idea of what you have, what you don't have, and what you want

robust nymph
#

not sure if there is an actual way to remove it from the list

abstract heron
#

I should probably do aluminum or plastic or rubber factory or a starter factory with basic items out to tier 6 with computers

#

I have many to pick

robust nymph
#

can do them all in one

abstract heron
#

Like in dune dessert is a mess atm no starter factory and for the others I just have bins all over the place for storage

split badger
abstract heron
#

Idk yet @robust nymph

robust nymph
abstract heron
#

I am also low on power shards

#

I think I used over 3k power shards on my current project of rocket fuel

robust nymph
#

then go hunt for power shards, I feel like you have plenty of ideas for what to do next :p

split badger
#

yeah i dont want to do ionized until i can get the synthetics

swift kernel
#

Why don't you want it in there though?

#

I want all my items registered in the dd

robust nymph
#

I mean, there is not much reason to keep a basher in the list. saves some clutter to not have items like that in there

cyan garnet
split badger
#

OCD is such a pain sometimes ๐Ÿ˜ฉ

cyan garnet
#

The ability to reorganize or remove items from the DD list is oft requested. You can go upvote it on the QA site

broken thorn
#

There's probably a mod for it

elder apex
#

there is a mod that lets you organize your DD list

#

there aren't many things that there aren't a mod for

ripe basin
#

Good night guys
How's it going

golden warren
#

Can anyone help/inspire/show me a good way of blueprinting Assemblers/Manufacturers, and anything else like that you would suggest?
e.g. A good layout for splitters or belts or lifts that can be pre-attached drasitically speeding up my setup of a new factory?

swift kernel
prisma thicket
#

Man, on experimental the story flow really feels messed up. I've collected enough sloops and spheres to unlock some upgrades from the MAM, so the alien voice is talking to ADA about stuff, but I still haven't had ADA figure out that I'm hearing the voice when I pick up artifacts.

golden warren
trim vine
ripe basin
#

What if my satisfactory won't start after updating it

#

It still says i have a problem with my graphics drivers

abstract heron
#

@robust nymph probably look for slugs then maybe plastic and rubber factoryโ€™s Iโ€™ll do some thinking

elder apex
swift kernel
#

Simple mod name, but that's all it needs to be. Very nice

young crest
#

Do you guys usually cover your factory in walls and a roof or keep it open?

zenith pecan
elder apex
#

i'm the opposite, I do nothing but build the machines and infrastructure necessary to supply those machines

zenith pecan
#

I know machines in-game won't get wet and go kaboom, It just feels kind of wrong to me having machines outdoors ๐Ÿ˜„

coarse geode
#

the game is really trying its hardest to only let belts work

hidden sparrow
merry kettle
#

Buildings help keep things organized/tidy. Also they look nice.

young crest
#

I really only build stuff where i go often tho because eye cancer

zenith pecan
merry kettle
#

When I don't use buildings, it's typically because I'm doing something temporary; buildings are, in a sense, enclosures for stuff I don't intend to change.

#

If I can see it, it means "this isn't done yet", which is a helpful visual cue.

prisma thicket
hidden sparrow
zenith pecan
#

And ofc singularity cells for a portal network to replace what would have been a tube network.

peak wasp
#

I would kill for a splitter that allows for deciding how many items per minute a conveyor gets

swift kernel
#

I wait until a factory is finished to put the roof on though.

#

Because the floor is always subject to change as I plan out production.

peak wasp
#

I'm currently working on a big boy factory. I need 65 copper sheets a minute for the assemblers, but I want this factory to also be producing copper sheets as is.

#

It'd be easier to just lead all the copper sheets into one splitter and have one belt set to receive 10 sheets per minute

hard ivy
#

Just use a smart splitter?

sullen gull
prisma thicket
#

But if you set it to send the full 75 sheets to the production that's only using 65, that line will backup, and then you set the overflow to go to stoarge and voila you have a 65/10 split

split badger
#

are inventory upgrades from hard drives infinite as long as you have hard drives to obtain?

sullen gull
split badger
#

i ask because i got 2 inventory upgrades (both being 6 slots)

prisma thicket
split badger
#

oh

sullen gull
#

Nab them

split badger
#

are there any for 3 or 9?

prisma thicket
#

Nope, just the 2 +6 slots

cyan meadow
#

Is there a time table for 1.1 stable? I really want the QOL features in 1.1 but can't make the switch due to mods.

split badger
#

yeah im in the same camp, im just waiting it out

cyan meadow
#

does it usually take a long time from "experimental" to stable? I assume this isn't the 1st "experimental" build

#

i mean hell, i'm even ok with a "6-9 mo on average from experimental release to stable". Just curious as to if there was a pattern

cyan garnet
#

Weeks to months. Itโ€™ll be released when itโ€™s ready

ripe mantle
#

Is there a list of what this entails?

We have now also expanded on the narrative from 1.0 with the inclusion of many, many more ADA voice lines for new and old content and interactions

sullen gull
#

ElevADA for one. But otherwise probably not.

reef basin
glossy venture
#

This game becomes.. A lot lmao. Looking through flow charts on satisfactorytools to make my first (minor) nuclear power plant and.. Jesus lmao.

zenith pecan
#

This game can give rise to some truly awesome and colossal builds that take an age to build ๐Ÿ™‚

#

For its cost, this game has taken up thousands of hours for me, worth it!

glossy venture
#

Oh yeah, I love the game. But PHEW is it a lot at times lol, almost disheartening at times lmao

#

can def overload your brain pretty easily!

zenith pecan
#

It can be a procrastination simulation when you let a plan get out of control.

glossy venture
#

Definitely

zenith pecan
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My current bauxite shipping corridor is going to be an immense time sink ๐Ÿ˜›

glossy venture
#

I just finished a giant factory for like.. anything quicksilver related pretty much

glossy venture
#

high speed controllers, ai limiters, quickwire, things like that

zenith pecan
glossy venture
zenith pecan
glossy venture
#

I suffer from wanting to do big things with really cool architecture- but not having the creativity or brain power to make pretty looking things xD

zenith pecan
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You can find a whole lot of ideas in #design-and-architecture , while I build big, there are a lot of pioneers here who are far more creative than I am and have erected some amazing builds, @dense violet is a prime example, he literally builds awesome curved stuff using straight components ๐Ÿ‘

oak hinge
#

He also likes to talk in circles

frozen ingot
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and some of the phase 5 project parts? ๐Ÿ˜ฎ

sacred summit
#

When making blueprints that are designed to be tiled, will conveyor belts and splitters/mergers and such seemlessly connect (i.e. material will flow into the one butted up against it) or does that part need to be done manually?

jolly surge
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I want to start a new world and build a mega factory that creates everything... I know it's a huge task, and incredibly difficult, and takes a lot of planning.. Does anyone have any tips on where to even start planning/designing it or if there is programs or anything like that that can help

sacred summit
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Just trying ot save myself future headache since I'm working on a handful of blueprints now ๐Ÿ˜…

frozen ingot
#

works great for like a straight line of belts, not so much for all manifolds

sacred summit
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I haven't switched over to any beta branch, so that'd be a no for me, right?

frozen ingot
#

great for rails too

sacred summit
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And regardless, with it being finnicky, sounds like it'd generally be better to just leave the gap and bridge them when placed unless it's just the straight conveyor

frozen ingot
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you can always back up saves and try it out. or just watch videos of people, it's a really powerful new feature. Otherwise just wait, probably only a matter of weeks until it gets merged with main branch

sacred summit
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noooice

reef basin
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I'd say a few months

#

vacation time is coming

plain hatch
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@zenith pecan hey are you there

zenith pecan
plain hatch
sacred summit
# glossy venture I suffer from wanting to do big things with really cool architecture- but not ha...

I'm definitely not great with the architecture, but as someone who struggles, there are a few couple basic things you can do to get good results with minimal effort/creativity. You probably won't win awards, but it'll elevate you a bit.

  1. Build "with" the ground, instead of just creating an enormous square of flat space. Lay a boat load of tiles down on the ground with the intent to just cover up any clipping. Then step back, and see where you can add more tiles to level out so that you have large enough chunks/blocks but that are different heights. Then force yourself to put workflows on the spaces you were able to create. "Oh, I need 4 assemblers for this step, I'll put them on that smaller flat spot. Oh, that space is almost big enough for 16 construtors, let me just even level it out a bit more and put them all there." Forcing yourself to do that sort of adaptation will help your factories be a bit more organic in shape and arrangement - which breaks up the monotony of the typical "survival cube" builds.
  2. Alternate the height & textures of your walls and roofs. A lot of what we recognize as "pretty" architecture is generally less about "it's just pretty" and more about "it's varied, it has depth, it's not just a big mountain of the same repeating texture 45 times".
#

For the mobile users, sorry about the novel ๐Ÿ˜…

plain hatch
zenith pecan
#

The one I use took some epic finagling however due to it being two-way which given its location, took some annoying work to make the blueprinter actually let me do, want me to just DM the print?

#

I never videoed the construction due to it taking just over an hour to make work because "outside of the blueprint designer" errors.

sullen gull
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Anyone else ocd about dumb stuff like which way the arrows are on a conveyor floor hole... Or which way the box is facing on a power pole type stuff?

sacred summit
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Enough that it's probably diagnosable...

zenith pecan
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I hate it when stuff isn't right even on things I can't see, I "know" it's there and I have to fix it ...

sullen gull
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I find my self laughing because it's not like you see the damn things when a lift is in it lol.

sacred summit
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I'm very picky about what clipping I will and won't allow.

swift kernel
zenith pecan
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I'm not entirely sure how big to build my 0.0.0. capture hall either, it will be vaulted, and the surrounding passages will likely look like the backrooms, complete with shocking yellow ficsit walls and coated floors.

swift kernel
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Previous saves I never cared about clipping wires, but with this save, I made the distinction.

sullen gull
zenith pecan
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I do clip wires through foundations, but only when the sockets on both sides are aligned, so the wire itself isn't visible, the same when I power large machines from below, the wire has to be hidden completely or it's off and I power from above.

sullen gull
zenith pecan
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I do also use wall outlets on the floor from time to time.

sacred summit
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I can't let wires clip through foundations.
I also can't stand wires stretching across open spaces, so I'm very liberal with my application of wall outlets on my ceilings.

I will tear down an entire facility when I notice that the constructor's "joints" clipped through the wall.

sullen gull
sacred summit
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YES! ๐Ÿ˜…

sullen gull
sullen gull
swift kernel
swift kernel
zenith pecan
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Here's a quick and dirty floor mounted wall/ceiling socket and one use I've had (strings power above a ceiling to hide wiring: #screenshots message

swift kernel
sullen gull
swift kernel
sullen gull
#

err

oak hinge
sacred summit
swift kernel
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This is why I usually fill in my foundations

sullen gull
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@zenith pecan I do this also, but with 1.1 I love nudge it .5 just so the top sticks out.

sacred summit
zenith pecan
oak hinge
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No clipping but somewhat suspicious layout lmao

#

I'm using as few junctions as possible, and as few conveyor splitters as possible

#

So it's a bit wonky

oak hinge
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Also i just realized i put one too many input pipes for fuel there

sullen gull
oak hinge
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It's 600 fuel per row of refiners, and my fuel pipes each handle 400 because i dont want to deal with max flowrate pipes

oak hinge
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Idk what brainfart that was lol

oak hinge
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Which is easy enough

#

I would do pipes of 200 but it'd be too many pipes

dense violet
dense violet
undone jackal
dense violet
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npps and fuel gens take about the same space, you need 10x the geneartors for hte same power

oak hinge
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The major space that both take doesn't come from the powerplants, it comes from the stuff to make the fuel for them

dense violet
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with fuel gens, it's the gens
I haven't done direct comparisons to the productin side but the base recipes for nuclear is simple and compact

undone jackal
oak hinge
dense violet
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and the alt recipes do take extra steps and materials but you do also get more than 2x the rods iirc

sullen gull
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There is so much more that goes into nuke than RF. To say it's simpler is just wrong. Sure, more power per source, but then you have waste, many other items that go into production AND waste. RF need oil, nitro, coal, sulfer, and a bit of iron. Done.

dense violet
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!wikisearch FPG

fossil iceBOT
undone jackal
dense violet
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1 fuel generator, no matter the fuel, provides 250mw

frail sleet
marble notch