#satisfactory
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eh
oils free imo so why not
(turbo blend is just oil & sulfur)
Slightly, yes.
Dunno why I picked Coke, I might have eyeballed the numbers wrong (assuming I'm eyeballing them correctly now...)
but coke diamonds also gives you resin
wait you dont sink the resin?
yeah, that's really the only reason you'd use that recipe is to get some plastic/rubber/fabric(?) out of the diamond prod
I tend to use it in other production chains for rubber/plastic as much as I can
I did sink it, but also tapped onto it as needed...
How come tho when you use limestone a lot less than iron and it is almost equally abundant
idk i never like reusing resin
same in my power plant
its mostly that recycle plubber is so free so why bother
i turn all the resin into rubber. it goes on trains to other things
Oh compared to pure it is still more building efficient if you include sulfuric acid refineries
Debating on my next project
because mixing a byproduct you otherwise would sink with a resource that is effectively unlimited is more free
i use a lot of limestone for just personal building concrete
i guess its also cause im weird and build a big platfrom in the sky so lots of concrete needed
K sure but thats like what, one pure node or so hooked up to a few wet concrete refineries?
@iron goblet
well early on its just before i have wet concrete its quite a lot with default concrete
Want to know my hr in the game
for me, once i got out of starter factory land, i made 5000/min concrete for my hmf build that only eats about 4800 of it, the rest just ends up on the train
im curious now
Sure, i get that, but do you even know how much limestone there is?
(keep in mind im NEW to satis, and use 0 tutorials, or info channels)
less than iron
(this includes the wiki and satisfactory help stuff)
whats hr?
Hours
whats 16k?
wait its actually only a bit less than iron
i expected way less hmmm
mw?
16 thousand
16k mw of energy?
if you're looking at producing a lot of singularity cells, limestone starts to not seem as ubiquitous as it appears to be
only by like 25%
Now other question: do you even know how many things need concrete vs iron parts?
16k hours on the game
damnnn
bro have you met singularity cells?
i needed like 4k concrete for those suckers
i have like- 23,000 on minecraft lol, but this is just a few hundred in so far
Its the end of the game. Up until that point nothing needed concrete in any amount that would really suck your reserves dry
im at phase 4, already done with all upgrades up to tier 9 excluding ONE, and most mam upgrades done
Have you met SAM and his friend Resource Conversion? 
BLACK MAGIC
would you call that solid guys?
tbf, 4k concrete won't suck your reserves dry either
yeah, really limestone isn't an issue until singularity cells or cheap silica become targets to build
it sucked my small lake dry though xD
16,326 hrs on satisfactory
4k concrete is at worst like 12 to 5k limestone
All my SAM is gonna go to APMs and Ficsonium
jesus..
So like 17% of limestone
leo, you wanna see HELL?
i'm not sure if cheap silica is very useful anymore with quartz purification
Time spent on Discord with the game open doesn't count :P
Why are my hrs so shocking to people
It is if you don't need the crystals
just checked my total plan is
2181.93 [Iron Ore] Iron Ore 2.369% of limit (92100)
6838.91 Limestone 9.784% of limit (69900)
so waaaay les iron ore than limestone
for 40/min warp drives
I play the game
TBH this is my personal reason for why i dont find ficsonium desirable.
Resource conversion seems funnier than "funny IKEA lamp power"
I also let stuff run
(And I make jokes :D)
yalll..... welcome to early game hell...https://discordapp.com/channels/370472939054956546/553550313533997057/1374645857860845623
and i shitpost
What I mean by leaving it on
And yet you could still build 10x as much.
But you are probably limited by other resources, right?
Is going to do something while leaving the game running @iron goblet
63% oil
but thats because of oil diamonds so its not a hard cap
i am overnight afking it tonight, to fill up my uranium farm and some of the more complex part makers
Great way for me debugging my 648k gw factory
42% sam is the cap i guess
"k gw" brother what
BTW, do we finally have a calculator that can take Sloops into account yet? 
yeah, synth power shards kinda eat the crystal though. even if you're not doing ion fuel, they still go into the alien matrixes and some production is useful for making dark matter crystal
Did you know that limestone can be turned into coal 
I made 135k or 125k fuel factory in soirecoast
https://satisfactory-logistics.xyz/factories/
or satisfactory modeler
thats called multiplying each machine by 2
Satisfactory Optimizer. Kinda. I recently discovered the sloop calculations are off sometimes
I was just doing conversions and maybe my sleep addled brain is weird
but the 10 oil for 2 diamonds seems to convert to 40 coke for 2 diamonds?
Do u need irl sleep?
648TW factory XD
Not just that, it's GW not gw. And using 2 SI prefixes is wrong too
I was thinking next after 1.0 save ofc mods but seeing how much power I can get from the world
That seems to do the trick... Thanks (I'm unsure as I haven't learned to use it yet)
Coke diamond is 180 crude to 30 diamonds
Oil based is 200 to 40
go figure which one is more oil efficient
(||Its Turbo diamind actually||)
(this should be on the wiki)
200:40 = 150:30, not hard math
Howd you arrive at 150
(X/4) * 3
aaaaand this is why i dont do math but use the calculator
I used your numbers and changed them to have "30" as a result (keeping the ratio the same)
Ioh this is oil diamond clocked down
180oil->240hor->720pet coke->30 diamonds
I though yiu were comparing coke diamond
OBD is 5 oil per diamond, PD is 6 oil per diamond
"Coke diamond is 180 to 30
Oil based is 200 to 40" - >
"Oil based is 150 to 30"
ok I was just misreading the diamon recipe titles. yup yup makes sense
watch here as 4 senior satisfactory mathematicians strugle to do basic mathematics
Turbo Diaminds to the rescue lol.
Also why TF does it take packaged Turbo. The accelerator has a perfectly fine fluid port
if you are worried about oil efficiency for diamonds why not just use one of the recipes that doesn't require oil at all?
Not using oil wasnt ever the point
well its not only more oil efficient its also less steps and less particle accelerators xD
so coke is just kinda meh
I remember when I tried to plot out a maximized Turbomotors factories by head... 
so better in resource metric
better in complexity metric
better in power metric
watch greeny cruxify me for calling it "better"
How oil efficient would Turbo heavy + oil based diamonds be....
Oh, Only 37.5 crude oil for 60 diamonds
Truely the chad option is Pink Diamonds to avoid the ass load of space PAs take up
Ohhh, now I remember why I used coke!
I just had a ton of oil coming in by train, and to keep stuff running I turned it all into coke for sinking. Then I tapped onto the coke for diamonds and other stuff as the need came up ^^
(I just hate PAs so much)
Average personal assistant hater

honestly converters arent that much better with their big ass ball on top
them too
I used lots of Coke Steel in that run...
They are basically blender sized
If even
arent they way taller?
I'd rather have the 4 converters that make 15pm than 1 TF pa making 60pm.
Much easier to make cool
only 18m
converters? much shorter. Unless I'm losing my mind
oh damn youre right
Blender is 25m
yeah almost half the height
*15m god damn it
i feel like id rather build 1 PA over 2 converters but idk
Blenders feel chonkier than converters it's true
You can fit 2 Converters in the space of one PA
but you can lower converters into the ground have have pulsating tops over the concrete. xD
well pink diamond is 8 converters per 120 diamonds
oil based is 3 PAs

yeah 100% do the converters xD I hate PAs so much
Do the chad move and convert coal to quartz
Imma do the chad move and use my own recipe. Coal, RSAM and Ionized Fuel lmao
I'd do that but would need SAM nonsense
(Its actually more costly that way
)
23 coal per diamond vs defaults 20 to 1
I wish we could convert shards to Slugs... For, like, decor or something 
Hey Guys, i was thinking about starting a new Satisfactory World and wanted to ask you, what are your endgame goals? Where do you want to end up with your worlds? ๐ I need some Inspiration ๐
really really subjective.
I've got a couple plans I'm bouncing between personally
- Make everything from start to finish in the swamp after unlocking everything. Got all the resources you could use
or
- 1600 HMFs
my goal was 40/min warp drives
my goal was finishing the game
Alright, if anybody is interest in this info:
From the Mesh of the Rifle I would judge the diameter to be around 17.7875mm. It isn't perfectly circular so I took the average of 10 edge points.
Even larger, funny enough!
I mean, depends if you need it. It's good as a back up to kick start factories
you want to start in the swamp armed with only a
? ๐
nah, it'd be only after you unlock everything. Would be annoying otherwise
<@&370483737957236737> dare you to do the gameplay streams with the community manager arachnophobia mode mod installed
I wanted to build good looking factories after finishing the game in 120h, so i'm building a nuclear power plant with full recycling. I'm also aiming towards the golden nut, and a tower at max height. All kinds of fun little projects
I wish you could tame a hog
hog jousting in mp
Good idea dude
you can tame them with your basher, they'll be friendly after that
except you can't put a saddle on jonny, so johnny would come kick your ass ๐
except I can't joust with it :(
Yeah but inert
imagine riding alpha hogs into each other with the basher pointed forward
Fuck that looks way too cool
I wish we could have Nobelisk Launchers, would be so funny !
(Where could i submit this idea ?)
well ex-rebar is essentially an rpg
ex-rebar ?
explosive rebar
"jousting with hogs" sounds more like hogs on the tips of lances
but there's more nobelisk types
You can send Questions, Feedback, Suggestions, and Bug Reports
https://questions.satisfactorygame.com
<3 @leaden turret
Yeah but imagine launching nukes with a nice ballistic trajectory
jousting on hogs?
you could use a hypertube cannon
Yeah but they wouldn't detonate on impact
sounds like you've been snorting pork chops 
Is it easy to make mods ?
I'm fairly certain a nuke attached to a player (by throwing it on them in mp) stays on them if they go in hypertube cannons
coordinate this with a mate on voice chat
vc ?
jump into a hypertube cannon
and tell your friend when to detonate it
I wish that if a nuke is detonated by a nearby nuke explosion, instead of increasing its damage it increases its radius
Lmao i think i just want a thing with a magazine of 5 rounds, nobelisks, and fire it, explosion on impact
so I can strap 50 nukes onto my friend
and decimate the entire area that I launch them into
I'll check the modding community i guess, maybe it already exists
mmmmm... radiations
it should work for other explosives too
there is a mod that lets you customize things like increasing explosive rebar radius
Name ?
Man why do i want it to be a warfare game now
Imagine a Tank shooting nobelisks
"weapon upgrades" by acxd
like, when any explosive blows up (nobs, ex-rebar), it checks its explosive volume for all explosives, with the resulting explosion having a volume of the sum of all of the individual volumes of the explosives and a damage that is an average of all of the individual explosives
all effects are, of course, added, so if you used a nuke to detonate a lot of pulse nobs, you(r corpse) would go flying
this also means that to double the explosion radius, you'd need 8 times the number of explosives
how much aluminum is too much aluminum? playing around with maths and trying to ship all bauxite to one factory for processing. I can get tools to output 16k aluminum ingots. that feels excessive lol
Figure out what you want to do with it and then you'll have an idea. But yeah that's probably far far more than you'll ever need
use the pure ingot recipe. be good to yourself
or dont. Silica isnt your enemy
that much silica is everyone's enemy ๐
thats the kind argument screw haters make
At least with screws you can unpack a steel beam for a bunch of them
move 40,000 screws on one belt
16k aluminum ingots = 19200 silica
it will eat the majority of the quartz on the map
well, if you go for max aluminum.... yes.
thats the deal
sorry, 62,000 screws. Forgot about mk6 belts
But then it's back to being 1:1 or even worse
thats the trade off
thats just straight up worse than sloppy+pure
I think the Base Solution + Electrode Scrap -> mix of pure and base ingot gets you the same output?
or something very near
no, normal aluminum recipe is 1:1
my 600/m turbo fuel lines work fine.. my gens stay perfectly online
also, you wont be able to use all the aluminum in the map if you use the alt for least yield anyway
not like it matters
tools wants to use elctrode scrap.. so I assumed that was the best option
Without using any quartz, the max is 1:1 with sloppy, electrode and pure
"best" is subjective
but my fav to go is sloppy+electrode since its just oil and bauxite
best for maxing the aluminum ingot output
Using default alumina to save on quartz is pointless
there's multiple paths to that
like? I am exploring options for an 'ideal' way to bring all bauxite to one factory, process, and ship out..
well you get more output. It's a good recipe.
Also imo easier to move the oil you need tha nthe thousands of coal
bringing it to the cliff to the east of hte red forest
sloppy > electrode > pure ingot is solid
I am aiming for the swamp actually.. and use the oil res that is there
well again, "ideal" depends on your preferences
the cliff is convenient as it's the least elevation changes. More central. Close to oil
probably dont need >5k bauxite
why does that sound like Fallout 76? ๐ฐ
i had no idea i could get inventory upgrades from hard drives ๐ฒ
so I think I am settling at 12k aluminum ingots. that is close to all the bauxite without using any quartz. I only need 1214 oil to keep up with that, which isn't hard
sloopy is easy to do since you can process coke on site while you can just train the bauxites
can you use petroleum coke to make aluminum? or does itneed to be just regualr coal?
there is an alt recipe that lets you use coke
guess i need to unlock it first
@reef basin how do I send you a link for tools? I am confused why it thinks I need fertile uranium to make fabric ๐
on the top right click the blue button "share tab"
paste the url here i wanna see xD
nah its only the alu tab
thats cursed lol
It's 0x. Just a floating point error. You're free to ignore it
not to mention the plutonium pellets chillin in the corner too
Or disable the recipes if it bothers you
I know how it happens.. but as a developer myself, if my code did something like this.. I would want to see it at least
I would expect floating points to be on the numbers used.. like an extra .00001 extra water or something.. not mostly random ingredients at 0
anyway, not a complaint.. just stumbled upon it and wanted to share is all
there is
public readonly DELTA = 1e-8;
(...)
if (Math.abs(output.amount) < this.DELTA) {
output.amount = 0;
}
in graph.ts but its apparently not working
its open source if you wanna look at it and have a solution
no it sends just one
if I reopen my own link.. I will see all tabs
i also see all mine
it just adds yours at the end
that's because the page remembers your tabs
its session based yes
that's not related to the solver
no, it's local storage based ๐ and opening the share link just adds the shared thing to your production lines
ah nvm then
still, that part seems to work lol
how do we get fantom 0s in the graph?
it's just a very small number, which is rounded to 0
standard computer stuff, floating point imprecision, etc etc
it comes like this out of the solver, kinda hard to filter out reasonably
[reads in willem defoe voice]
I understand that.. and that makes sense for the polymer resin 0 in my example.. but it doesn't explain why plutonium pellets or fertile uranium is even considered
given that linear solvers are practically a black box, hard to know why it does that
wait so is there no < this.DELTA part for production? why?
there is
immediately hears Jerry for ricky and morty say "Willem Defoe"
but that's after the solver
ye
so the solver just made something bigger than that delta?
very often in advanced productions, yeah
ah i see ๐
even if you treat the solver as a black box, couldn't you parse the graph nodes after and toss out any that resolve to 0?
how can I know that they resolve to 0 and not 0.0001?
I'm doing some ugly magic on server side to try to detect things like small delta or repeating numbers
delta on server is 1e-7
which language? math libraries usually have a round function. that is why I said resolve to 0 and not equal to 0.
first native app written in C, which gets passed via stdout to php, which parses the result and converts to json, which gets passed via https to javascript, which parses the json and outputs the graph
see the problem? ๐
How do you know whether it's a floating point error resulting in a 0.0001 building count of if that's the actual required production?
oh god...
at the point when my code first touches the numbers, they are already rounded/imprecise
which is why delta is 1e-7, as that's below what clock speed can get you
anything above is assumed to be within realm of possibility
no sounds like a normal web app ๐
I meant this problem ^
and 'your code' is just the php and js?
yeah, I'm not crazy enough to write a linear solver by hand
I mean I never said the infrastructure is perfect, but imo it's not bad ๐คท
i heared php and immediately judged you
infrastructure is never perfect lol.. what you are doing sounds pretty normal on the surface.. trust me, I have seen some bad code before
PHP is like screws, nobody likes is, but nobody knows what's the real reason for not liking it
and now I judge you lol... 10+ years professional php developer lol
everything you can do with screws you can do better without
everything you can do with php you can do better with javascript
sure grandpa lets get you to bed
that's not true
and javascript has way worse design than php
it just has the advantage of not having an alternative
things have there purpose.. using an aspect oriented language to govern an object oriented application doesn't sound fun..
Why are people like this
because people judge things based on what they heard without actually knowing the thing
Ugly syntax 
Ondar ๐ฟ
just noticed greeny's name change ๐คฃ ๐ I approve
๐
๐
Personally, besides that, I found it really ugly that it dumps errors directly onto the page, and the general non-modular way the code is structured
unfortunately it's not an issue you can easily describe in a few words after your nickname ๐
ye sadly
C-family syntax is super fine
It looks like a hideous mix of Bash and C
it's practically equal to C, except for obvious variables starting with $
C ๐ฅ
dumping of errors onto the page is configurable, and for modularity there's practically official package manager (composer)
Yeah, well it's to be expected that these problems have solutions
Tbf I only used PHP when I had to back in high school 
it's also easy to blame the language while ignoring the whole ecosystem ๐คท
The ecosystem of a language is an integral part of the language
indeed, which is why "missing modularity" is kinda a moot point if we have a proper package manager
I read that Kotlin is really good, but it's difficult to find tutorials unrelated to Android as that's where it's primarily used
(and no offence to teachers, but they rarely know much about languages, and even if they did, they won't teach that in schools)
php deserves it even less than screws do
I got week free nitro
who actually pays for nitro?
people who buy 4-ply quilted bog roll
people who want to support a service they use a lot ๐คท
Yeah, I pay for YT Premium. Not to support YT, google has enough money, but I've been averaging 12hrs/day on YT/YT Music for the past 2.5 years. The premium features are just worth it to me
out of curiosity, why YT music and not spotify?
I pay for nitro but i used to catfish ppl into buying it for me hahaha
Bc it's included in YT premium? And spotify premium costs almost as much
and what features YT premium are the ones you're after? ๐ค
Yt music used to be free and u could have discord bots that play it
Now u gotta pay for everything
I just use adblock
BG play for music and videos, downloads, keep watching, vid queues (I think they're free on PC and paid on mobile), frequently skipped, and I'm probably forgetting something
and before someone suggest revanced, no, I've tried it, it was worse
afaik queues are free on mobile as well, but thanks for the reply
The "are you still listening" can get kinda annoying. But I pay for spotify, so meh
They definitely used to be paid but idk if they're now
I've been paying for 2.5 years lol
I guess I mostly use YT on pc with adblock on and never needed any of those features, so spotify makes more sense for my case ๐คท
Ublock origin has done a decent job of blocking adblock-blockers as well.
did someone rename #off-topic-general to #satisfactory as a prank?
yes
i love this game
Don't we all?
well some people don't play the game and just hang out here
that's because they think we're cool
Back to work on the bauxite shuffle, how to ship every last bit, this will likely take longer than my SAM in spite of the main highway being half the length.
there are songs on youtube and not on spotify
Naa, I'm using mk5's and in tunnels, fixed amounts (600) to ensure transmission throughput.
I do want to make an eyesore on this world maybe bauxite belt highway would be fun
Go for it ๐ , your game, your rules, you might get a few sharp gasps depending on how much of an eyesore but tbh, it's your plan.
Yeah the belts will work it just wont look good hahaha
I'd do trains
I considered trying to process the sam ore at each mining site and just move the reanimated, but too many of the nodes are in very small caves, so a big nope there, constructors aren't going in without looking like crap.
I know u would
Wasn't much point, I run a fairly standard template, I'm not chopping and changing when I could just feed it all to one spot and process there after plan A went out the window.
The total constructors for all SAM nodes you need is 34. If overclocked. Surely, you don't need more than like 1 or 2 per node
fair enough, just felt like moving only a quarter of the amount of items would have been less effort :p
Check out the impure node in the dunes (the one in the cave) there is barely enough room for the miner, I don't do half measures.
120/m base per contructor
worst case scenario (pure node) 4 constuctors at full overclock
Damage done now though ๐ , 85 constructors (not clocked because a single mk5 belt feeds 5) with 4 belts of reanimated (600ea) and the last 150 for fluctuators.
fair enough
The bauxite refinery once I'm done with that will likely be a colossal monster.
My plan for its wastewater is pure copper.
No need, I'm going to need a million tons of copper, so just open feed to copper refineries makes perfect sense, and the system won't fold up if I make a mistake.
fair enough
if you make a mistake, just flush everything and voila
I'm not sure if I'll have enough water in the system for some wet concrete or not, I haven't calculated it yet.
though using a valve feels simple enough and is impossible to perma break
no need to even flush, it fixes itself
iirc valves only work when the pipe is full
just takes a couple minutes
My old system tried a loop using valves, it would always lock up after 19 hours without fail, I tend to avoid loops where possible.
Valves only work if the system is at 100%. As soon as it drops below that for any reason, it fails
I've used valves for every alu refinery I've ever made, and never had an issue.
the only problem is if you don't feed the system enough water, but that has nothing to do with the valve, every solution has a problem then :p
right, but it can't deadlock itself like a VIP junction does
very important person junction ?
close, variable input priority
That is exactly what it'll do if you let the scrap fill up. And a VIP junction won't
Screen is ancient and likely flawed, this was below the old refinery that locked up after 19h without fail #satisfactory-experimental message
Though imo the best setup is not mixing the water in the first place
as long as you have an adequate flow of water and bauxite the valve works fine. if anything clogs up on the output, or if an input fails, the systems comes to a halt. but as soon as the output starts flowing again, or the input gets saturated again, the valve fixes itself
it does not though?
in case of a missing bauxite input the VIP junction can deadlock until there is direct player interaction
this video is quite good and interesting in general, but at 12:30 it highlights the problem with the VIP junction nicely https://www.youtube.com/watch?v=ZwO-F82sYE4&t=749s
I tend to follow the KISS principle on the factory floor, because I've had some really epic bugaboos when doing otherwise ๐
the number of people tryign to replicate stuff from this guy's vid, and coming here with problems because of the idiotic valve buffer system being very unreliable, makes him a ficsit criminal
There's also the meme option of packagers and priority merger lol
My initial build of my bauxite refinery was practically a meme built on a schoolboy error, 780 belt feeding 4x refineries doing sloppy alumina , spot the mistake (x6)
might be a weird interaction from the buffer and the general way you built it. why the buffer? my general rule of thumb for fluids is simplicity over anything, as otherwise stuff seems to do anything it can to break
Old build before I knew better, before that save got archived out of my active play, those buffers got chunked out and replaced with poer stores and overhead piping to feed the refineries above.
"valve buffer"? you mean that "head lift reset" one or the valve one?
I have actually had fluid going the wrong way through a valve once before, it was quite hilarious.
I'll log boot up my game and get a screenshot of how I do it
Maddening too, since it was supposed to be a water tower, and it drained when it shouldn't have been able to.
buffers can help on certain alu setup
if the output of a separated alu setup is stopped it will stop producing water at 500 scrap
however with short pipes like building it in reverse it is not enough buffer to get to 500 scrap so it wont resume once the output unclogs
where with a buffer it will
with the infinite thing I just mean no limit, did not feel like writing more than I had to :p
the one with a buffer then valve after it. So unreliable
it's groups of 2 refineries with 100% clock alumina solution together with a 100% clock aluminum scrap refinery
after many cases of missing inputs (of every resource), clogged outputs, and missing power it has fixed itself every time
i actually had an interesting case where my setup only used 80% of the alu ingots so it slowly filled up and broke even though it works with 0 or 100% output xD
huh interesting
fucking fluids in this game man, even if you think you finally did it right they'll find some magic way to break your setup :p
yep
package all the things
if only we had a packaged aluminum recipe
aluminum soluva ?
We do don't we? I remember packaged alumina solution being a thing
a recipe that uses the packaged alumina to make scrap directly would be peak
Put it in a blender
There are no machines with 2 item outputs
2 solid outputs*
You could smart splitter it through one, maybe
nah, machines dont allow that
๐
Pure copper happily eats up the water!
yes with 32 refineries for a single mk6 belt of copper
i used pure copper in my last playthrough to finish the game and oh my god
For the amounts of copper that get eaten for copper powder, it still outs way more than just smelting.
might use copper alloy ingot next time
I'm only considering using pure on copper, to take up wastewater from bauxite refining, and then fold some of that copper back into alclad production, the rest will go to the particle accelerators for the end production of singularity cells.
ahhh that makes sense
why not do wet concrete? uses way more water
If my copper usage is satisfied and I have leftover wastewater, I will do exactly that.
The point is to use the leftover water for further production rather than just sink.
I cooked up this thing and the constructor really doesn't like it lol #screenshots message
ooooh sushi output?
i like it
This one is speaking from quite a lot of experience ๐
what about
liquid canisters 
What did they do
We need melted plastic now as a thing
You can combine it with water in a blender to make it back into normal plastic
No.
0 UNDEF N/A and stuff
Nice
But if we're doing that we need melted rubber too
Very rarely. More commonly I find songs that are not on yt but are on spotify, especially things like live recordings done as releases
Thatโs what I mean
Even then why nuclear 40 fuel gens with rocket fuel is simpler to build and provides more electricity
And u unlock the nuclear energy way later
Anyone have any advice on how to construct an overflow system.
I am going to route all the bauxite in the world into blenders, and it takes 375 per, so I want to have a cascading line going down where it puts what it can in the machine, and then overflows to the next line
So, basically, 26 total inputs using ~15/16 780 input belts
I'd do a balancer
so a 16:26 balancer?
smart splitter with "any" to where you want it and "overflow" to the next
use priority mergers so it doesnt clog
or if youre not on experimental be careful where you merge
I'd try to make the ratio a bit nicer. 16:26 sounds like it would kinda suck. 18:27 would be much better
open to any advice on better numbers for stuff like that, balancers do my head in alil (still havent figured out how to mentally visualize it)
for smaller systems (10 belts or less) I have done that a few times, with further down mergers/splitters to account for overflow at a bottle neck
just do smart splitter "any" to 2x 375 and overflow to a separate lane
if you feed that with 780 it will shove 750 to the blenders and 30 to the separate lane
do this 25 times
combine all the 30/mins to 25 * 30 = 750 = 2 * 375
Put a belt into 2 blenders. Send the overflow to an overflow belt, merge the overflow belts, feed the final blenders with this overflow belt
Thatโs by far the simplest solution imo
Ah same thing as zyranex saud
Well remember
a 600 belt going into 375 is annoying as hell, cause it leaves 225 left over, which is why it needs to kinda be able to cascade its way down the line
the 780's will be easy easy, into 2 machines, split the 30 off and merge it with the other 7 30 overflows
wait how much is on your belts?
I'd clock the blenders (or some of them) to take exactly what you have on the belt
Your name makes me worry about my setup lol, just joined here just now to find someone who might be able to help me and i have the feeling that those pipes are a part of the problem ๐
think you meant @frozen cloud but he is very correct
eh yeah
Hey guys
Use 600 pipes to pull stuff out, and get them in 300 pipes ASAP
mk2 pipes in long manifolds dont do 600/min, more like ~550
thats cause junctions splitting unevenly like 600->570/30 creates backflow that reduces the overall throughput (#math-and-meta message)
splitting evenly like 300/300 is fine
you can fix this by splitting your pipe into 2x 300/min pipes at the manifold, for example by building a loop that feeds 300/min from the start and 300/min from the end or by connecting it in the middle so it splits 2 ways
I have pulled all the worlds Bauxite, so I have 600 belts, 780 belts, and a single 300 belt
Hmmm ... That's gonna be a pain, I set up a nice manifold system with 1800 capacity as ring ... I guess I gotta redo it and do a second layer of pipes to run them in 300 to manifold instead ๐ญ
are machines not getting fed?
oh i thought you had only 780 belts
Well, they are all MK5, just not with 780 resources flowing on them
clock blenders to 390 or 300
barely, my energy won't flatline, it bounces from 3GW to 2.85GW all the time so two of the coal plants go offline every few seconds
That would require a lot of rework with the piping and set ups already in place, I am more than happy to build a balancer/overflow system and try that headache before tearing out everything else.
The bauxite is the last input I need to get
And I have a metric fuckton of space to work with
Wait, is this for water?
Yup
it's generally recommended to figure out logistics before building the setup ๐
Just add inputs spaced out every so often, or at the very least, have water being inputted on both ends of the line
where's the fun in that? that's just crazy talk
I did that with my turbofuel set up, I have 400 coming in from one end, and 200 coming in from the opposite end, and it fixed everything
(400/200 HOR)
<@&370483737957236737> now we're getting the ElevADA, will y'all be going full new vegas and giving us mini AIs in the hub, such as the CaffienADA?
Technically I do have that, my setup is basically 3x Mk2 Pipes, 2 of them looping back into the third that is being split at the end, technically it's all one big system that should crossfeed (and it kinda does, it just misses out on like 20-30/min)
I accounted for this, I was just hoping to get the visual in my mind when I got to this part
I know HOW to do it, just was seeing if there might be a better way before I began belting
also flow rates sometimes randomly drop to like 350 on any of the input pipes for a second or two, then go back up to 600
thats the sloshing/backflow thing Z was talking about
Meh ... So only way is to add more pipes?
Do you have all of your inputs for liquids entering the manifold at a single point?
in each line of course
Why
Yeah, 3 lines running in parralel through the ceiling, only the outer two are the manifolds, the middle one is the crossfeed that feeds back into the outer two at the end
split the 600 pipe into 2x 300/min when you get to the gens
the issue is uneven splits like 570/30 going into a generator
so you dont need to drag long 300/min pipes
only once you start the manifold
ah
Then yes, you will need to, at the very least, create a second "input" line at the opposite end of the manifold
So the Mk1 Pipes don't have that problem?
You can split it 300/300, and have them enter from oppsite ends, using 600 pipes, but you need to have water entering from two sides, or spaced out through the middle
300/min in mk2 pipe not mk1
Uh ... it sais 300 on Mk1 for me ^^ and 600 on Mk2, at least that's what the GUI sais unless I'm missing something
To save you time, you can use an MK2 pipe to run 300 water, to keep the pipes consistent for texture/looks
i mean run 300mยณ/min in a mk2 pipe
as in utilize it to 50%
pipes running at 100% causes issues
You dont need to rerun all mk1 pipes with water into your system
@robust nymph
You ever figure out that train issue you were having?
well there was, if you didn't make the pipes already ๐
Regarding the Manifold, the Mk1 pipes won't have a problem with manifolding? Or can I not use them 100% either?
not sure
thing is there isnt al ot of places where you dont have mk2 pipes yet and need 300/min so its not that important
how do i put signs in the horizontal plane?
So basically the call is "don't use pipe manifolds"? How on earth should I distribute fluids in a non massively complex space consuming manner then? Will Fluid Buffers be able to fix this?
no, it's "use pipe manifolds, but take special care"
no pipe manifolds are fine
Even 600/min ones
see zyra, this is why your msg is so confusing
No, with liquids you kinda have to manifold
As you work more with pipes, you get a better understanding of how they are tricky, and can compensate for that
it was fine the last 20 times i posted it
I meant the msg in your nick
we speaking like this now ?
REEEEE ๐ญ there I take the time to design something really nice for once and then it gets fed up by liquid mechanics lol
if i could put a longer msg i would
600/min pipes need care is almost same length and much more accurate
And when you can break a 600 line into 2 300 lines, things tend to work better
or 400/200, there are options, with valves on either set up to stop anything from backflowing into the feeder pipes
300/min manifolds are fine
use a 600/min pipe
split into 2 pipes
make a manifolds of those 2 pipes
600 manifolds are also fine, when looped
PLEASE NOTE: that does not mean you need to use MK1 pipelines
Or just do a 600/min manifold. Those often work too. Even when not looped ๐คทโโ๏ธ
the e doenst fit
its need car
vroom vroom
Well mine is looped and it has the same problem (even though it's a three lane loop)
I tried several times with the loop method, it did not want to work for me, even with it was primed
remove a space around the |
Is the problem backflow ?
was it vertical?
Shouldnt be with valves
And no, it was horizontal, @reef basin
What I ended up doing was splitting my 600 HOR into 200 and 400 and having them enter from opposite ends of my 16 refineries making Turbo Fuel, fixed the problem immediately
I actually used that image for reference, when I was trying it
valves are kinda pointless, don't use them
and use the image and build the setup exactly like it's there, it should work (after prefilling)
I respectfully disagree with valves, sometimes on long manifolds, even when not at 100% capacity, there is sometimes an issue with cordinating flow rate (in the pipe, not something I do) and it gets backed up in a weird flux type deal, adding valves streamlined it and I didnt have issues after that
we had too many people come here to have their pipe setups be broken by valves, so it's just a general recommendation to not use them. If they work for you, good for you, keep them, but I wouldn't recommend them to others
At the very least, if nothing else, they dont HURT
as written above, they do
Was that also around the same time that the pipe floorholes/wall holes were glitching?
I haven't had problems in years, and I don't use valves, buffers, pumps unless going up, loops, or pre-filling. So I can only conclude all of those things are unnecessary
Cause I remember that from awhile ago and people told me recently they work fine
that was all the time from since valves introduction to now
I discovered yesterday that the way to prevent backflow is having a pipe coming from above the machines and distributing into every one of them. It won't be able to backflow because it's lower than the pipe. Am I wrong @reef basin ?
they got some treatment in 1.0 where the number of issues is reduced, but I still see people from time to time having valve issues
verticality is a great thing with pipes, as flow naturally goes downwards. If possible use it ๐
The one with the broken signals? This one? #screenshots message
still not sure why it does that, but it was solved by placing the signals slightly away from the junction
Thats interesting, I think I remember you saying the other day that trains and trucks werent working for you
is there enough space for trains to pass under those rails?
No no, that was some guy asking โare there really no other ways to move items other than beltsโ I told him trucks, tractors, and trains, he said โthose donโt work at allโ then disappeared
ahhhh wrong person ๐
I do remember you with me in that convo now though
inanimate objects can't be employed, therefore they do not work 
Yeah just barely, there is 7m between the floor and the bottom of those rails :)
I guess he was right
"I'm doing good"
"Nuh-uh, superman does good, you doing well"
Though by that logic his belts canโt work either
Omg, the end of Phase 2 is finally in sight
I am staying in Phase 2 forever ๐ญ
I've been here for at least the last 80 hours of my save
not leaving any soon
I feel that! It's taken a lot of work to make a factory that isn't just a temp factory to the next phase
I want to get a lot of things done with trains and refineries before advancing
Isn't that phase 3?
I feel betrayed.
All my factories are temp factories ๐
I could do that, but I'll never feel satisfied that way
that's why I recommend making things permanent ๐
I want a fully functioning truck depot
And to be able to run a second phase MAM out of that
No, it's Phase 2
Phase 3 unlocks mk5 belts, aluminium, uranium, etc
Phase 2 unlocks mainly trains and oil
Nothing more permanent than a temporary factory
my factory is permanent
until i restart for the 20th time
Pretty sure Phase 1 is the basics with iron, copper and limestone, with biofuel and Phase 2 is coal power, steel production, and tractors
well that's not what I mean.
I mean to actually build it with purpose of staying there forever
Phase 1 just requires Smart Plates, while Phase 2 requires that plus Versatile Frames, and Automated Wiring
I build with the purpose of it staying there, although I allow myself to go back and make minor adjustments. Sometimes I'll have a temporary factory if I need to pump out a bunch of a more advanced part that I'm not ready to plug into the main design yet (This is Steel Beams and Steel Pipes pretty much), but for the most part, I want to build with what I have, and then I'll move on. And this Steel Factory is finally all laid out. I can't quite finish it, since I don't have manufacturers unlocked yet, but I have everything I need piped over to the factory.
Now I just need to hook this all up to my depot and ship it to my second phase MAM
My temporary factories tend to exist either within skeletal structures or even directly on the sand.
Where I'll automate my elevator parts and finally get some oil.
i build with the option to upgrade to alt recipes
its really good if you get it to work
Yeah, I'm using solid steel ingots and a little bit of molded beams
Pretty much impossible to get a decent amount of steel beams otherwise
valves and reprimining were a good point, I got everything valved and fully reprimed now and for now it seems to work, only time will tell if it creates problems along the way but next time I'll definitely plan with buffers ...
Thanks a lot for the tips ๐
I keep on hearing seeing people mentioning alt recipes this and alt recipes that... Are they more so "conveniences" for those who like to scale into absurd numbers, or is the balance of resource availability and quantities needed for later-game tiers significantly higher so that it's actually inconvenient to use default recipes?
valves, buffers, 600/min pipes
ey man if it works for you ๐
Yup, no buffer yet but seeing the amount of problems I had here I'll probably ready enough buffer to fully prime it off grid lol
the further you get the more they impact you
computer/heavy modular frames is the time where you really notice them imo
Alt reciepes just allow you to prioritize resources/inputs or scale outputs, it has nothing really to do with super efficiency, just desired set ups
its not only the resource avilability but more so the amount of machines you need to place down
some alts reduce machine numbers by a ton
That and some are really a convenience thing, especially when it comes to resource availability some like iron pipes, iron wire and stuff like tat really cut down on the amount of hauling you need to do
For example, there IS a way to take ~500 oil and create 800 plastic AND rubber, but its a headache to set up
other things are just cool, such as solid steel ingots, where you take the exact same inputs, 30 coal and 30 iron ore, and instead smelt the iron ahead of time and combine the 30 ingots and 30 coal, and get much more steel
wasnt there even a way to get triple Plastic or rubber from oil? something with heavy oil residue, diluted fuel, recycled plastic and rubber?
yeah, you gotta build a couple hundred referies, have arouns 2500 containers in the loop with packagers, but it does work and is HIGHLY efficient
Yup, just not space efficient lol
-stares in zoop-
๐
like a 10/10/2.5/2.5 space elevator for phase 5 factory uses 2313 machines with default recipes and 1343 using the most resource efficient recipes
and like ~50% the resources
well, or blenders
blueprints rule, sad thing is I gotta redo all my Blueprints cos I forgot to back them up before I wiped my PC last time^^
Im thinking more phase 2 or 3 or whatever, before las blenders
Fair
isnt it less machines?
rn I'm dealing with remaking my Hypertube network boosters ๐
default is 20/min
recycled is 30/min
i guess you need the fuel but its not that much
What I highly recommend to any player looking for some advice
The first and biggest project at damn near each phase should be power, always be several 10's/20's MW's higher than your max capacity, and once you get the "constructor" materials going and maybe a few assembler stuff, go on a hardrive finding mission
@sacred summit
50 refineries for default vs 48 refineries+9 blenders for recycled ๐คท
Because once you build something, specifically oil stuff, for the most part, you're not really going to want to tear it down
Yeah at each phase start, I added power till the capacity was about twice what my current "Max Cons." value was. That worked well though the end of phase 5.
holy shit i keep forgetting how bad packagers are for water
man, packager mk2 when
AND if you stay on top of the hard drives, and "max out" at each phase, you can potentially "target" alt recipes you really want later on
For instance, when I first unlocked Aluminium, I was able to quickly get every single alt recipe for aluminium production
-swoons at sloppy alumina-
because when I actually unlocked bauxite refinement, anything I threw into the MAM would pretty much only have the recipes needed for that, save blender stuff
But, ultimately, other than making sure your power is over capacity, there is never a wrong way to play the game
-stares at green in valves-
๐
I'm not saying they are wrong, I just can't recommend something that has been a cause for so many issues
I know mate, just being facetious ๐
@sacred summit
You cant chat in the screenshots channel, unless the post has a picture attached to it, just in case ๐
Well that is, inarguably, very efficient, but I'm counting 325 refineries, 160 packagers, and making thousands per minute....
And that's really what I was talking about by scaling to such high numbers. I'm only on Tier 5/6, but the game hasn't yet thrown anything at me that really warrants producing at that scale, which would IMO be needed to justify ripping out and reworking things for the sake of alt recipes.
A 15% boost to efficiency is a hell of a lot different if you're building 15 per minute versus 1500 per minute/resource/wattage. it's the difference between 2 extra or 225 extra. So that's kind of what I was getting at: whether the game really encouraged you to make use of it, or if it was more an extra knob and lever for you to twist on to maximize a mega base's numbers.
Exactly my point, that was, in my opinion, one of the more extreme examples of pushing efficiency
The only alt recipe I consider mandatory is Solid Steel. The second most mandatory one is Cast Iron Screw.
However, certain alt recipes simply make your life easier
@swift kernel is wild, I look for all the recipes that avoid screws
for example, with the right combination of alt recipes
You can produce motors, using ONLY Iron Ore
I mean, I would too, but I'm still in Phase 2
you will need it in the late game
beating the game takes a lot of items
And honestly, screws aren't that bad if you have a clear ratio.
All Iron motors is not terribly IRON efficient, but it does save you having to make a steel mill, route in copper, etc etc
They were much worse in beta
I think steel screws is pretty important too, and automated miners
Does that make sense?
Honestly ur prolly makin it hard on yourself since in most cases you can just stick a steel screw constructor down
anyone else getting a weird bug where somersloop doubling doesn't apply to first craft in a building/recipe?
Not a bug
Screws just have a bad rap because of beta
its like when you overclock something, it makes the first item at default, then ramps
ah ok, ty
wait what, how?
Any recipe that allows you to automate equipment is a gimme
What happened in beta
The ratios were worse
what specifically?
U can make ur own ratios so it doesnt really matter
I remember hating Rotors. Which used screws and rods at the time
Back then I was load balancing everything and they were the bane if my existence
As we have dimensional depots those are pretty much useless. All you have to do is grab some iron rods and plates at early game and go afk making portable miners. Then I just dump 200-300 of those in dimensional depot and never worry again
My mind isn't all here sometimes, I'm sorry
reinforced plates, rotors and heavy modular frames still take a stupid amount of screws
I use altos that remove screws for all of those
Eweww, afk gaming
why would you go afk in an automation game
Encased heavy modular frame the best
Why deprive yourself of the opportunity to build more factories? :)
I remember like waiting for the screws to pump into the machine. The belts unlocked up to that point couldn't input the screen fast enough
Going afk for 5 minutes won't kill anyone. Go have a bathroom break or something. You're over exaggerating
Only stuff i handcraft is fluctuators so i can dd early
Both rotors and computers took forever.
thats like building 1 machine and letting it run for the night
completely defeats the point of the game
Same
no my point is that its less fun
automating equipment is fun
afking removes you of that fun
I just like automating everything
why play this game if you dont like automating
I do agree if you mean automating ammo
Kinda feel the same way about AFKing...
Or crafting absurd amounts of things by hand that the game "wants" you to automate. I'm playing through with a friend who does that and it drives me batshit crazy ๐คฃ
Still planning my trash processing but i gonna have lots of stuff bein made there
I never said I didn't like it. But maybe I don't want to make a whole factory for something I need an absurd low amount of
Look, I'll AFK sometimes, but only because it's easier to just leave the game running as I take a break for a few hours and then when I come back I don't have to boot it up.
Dont need a whole factory its like 3 machines lol
I swear, there's a random storage next to our hub that has like 300 stators, and 200 motors...
And we still don't have a line that produces a single one automatically...
Maybe I really need to re-think this friendship....
absolutely not
If you got a friend who will handcraft stuff at that quantity, keep them
lol yeah, touche. ๐คฃ
Tbh I just feed containers into a manufacturer / assembler with a somersloop lol
Bro took the ada assembler line seriously now bro became an assembler
When I didn't have computer nor HMF automated I did that and got about 1000 of each
But, like I said, Alternate Recipes either go for convenience or efficiency, sometimes both.
Such as cast iron scews that just take iron ingots, versus having to make them into bars first
So its worthwhile to get them all, and build whatever you think wont break your mind
Also im more geared towards findin stuff thats just layin around instead of handcrafting
also the reason the devs made it so you cant handcraft elevator parts is precisely because its less fun
sometimes folks think thats faster than just setting up a quick line and throwing the stuff into storage bins temporarily and letting it go
I remember back when the elevator just took normal parts
Pretty sure I handcrafted some stuff back then just because I wanted to get to the next tier and see what was there.
I've outgrown that weakness
I've also never made it to nuclear.
So .. Maybe I outgrew it too much
Oh well, too late
@junior laurel do you remember early space elevators? im curious what they were
100 hours in and still haven't made it past coal power ๐
To be fair, I've been spending far too much of that time tinkering with things than with progression, trying to find ways that the blueprint mechanic doesn't suck, trying to perfect my factory "designing"
Do y'all use any mods when playing?
Nope. I pretty much always play a game like this without mods first.
cast screws are very meh imo
Laughs I'm far beyond that
They were never "just normal parts"
Unless you've seen my "DIY" space elevator and thinking of that?
7 boxes with same icon
I should've read the question kek.
I'm rushing to set some shit up
500 hours and I'm still using coal
see https://satisfactory.greeny.dev/items (the numbers on icons were made by me)
Yep. There's some QOL mods I use. Everything is pretty vanilla though. If any one of these mods didn't get updated to 1.1, I should still be able to make the jump.
My aesthetics would be pretty sad tho
If I may make a suggestion:
There is a mod that allows you to build an MK2 and MK3 BP designed in phase 1 (you still gotta research it)
But that is honestly a massive help.
A lot of people kinda feel we get each BP designer a phase too late
AND
You cannot load an MK1 BP design into an MK2 or 3. You can only load in BPS designed on that MK#.
Hell no
Way I see it, industrialization started like 300 years old, and the world is still 40% powered by coal.... so you're still waaaaay ahead of the curve.
Real engineers build and rebuild until they cry
That's such a great way of looking at this, thank you
We didn't have the Space Elevator back in the alpha nor did we have the SE parts.
Yeah they used "normal" parts but that was very fresh out of the alpha oven. Very quickly moved to use SE parts ๐
You can cross ref with https://satisfactory.wiki.gg/wiki/Space_Elevator#History
I cry during my megaproject logistical struggles, rather not cry at the BP designer
- Patch Close Alpha 2: introduced.
- Patch 0.3: Now requires special Project Assembly parts for deliveries
Remember when the Hub had a special hub part? And before that it had advanced tech you wouldn't have access to for a while
wait so how did you unlock tier 3/4?
We used stuff like modular frames
Logistical struggles, the whole cause of my tunnels ๐
Basic normal parts were all that was needed
The old hub part was in 0.8 so can't not remember those :P teehee box.
Alpha 4 is when it started giving you that hub part.
Sorry @junior laurel my last reply was a mis-reply, I hate it when text moves the instant I click.
Super daaaammmmn relatable
I was flabbergasted when I opened 1.0 and it wanted iron ore
It felt like a war crime
Too many people lose their hub parts so it makes sense
I mean, I guesssss.
Yeah, for me, I think it's less about the phase, and more about the size constraint. I think the size should be as large as reasonably possibel, and the tiers should increase the number of buildings you can use in the blueprint - similar to DSP. If I want to put 10 constructors down, and I want them in a straight line, it's still just 10 constructors.
Thats the only reason I recommend that mod, as you still need to build/design/update/everything
You just get access to the larger BP designer early, and it still cost resources to build/must be unlocked, etc - it just happens at milestone 1
Yeah, I will definitely take a peak at it
Damn
Im still using coal power too but I have some thermal placed down
I mean, I have like... one thermal
Fair Ig
I've been trying to make this Second Phase MAM for a while, and I'm almost there.
After you start using fuel you stop wanting to ever do coal again. After you start using nuclear you go back to using fuel.
Why though? Surely you have to be at the fuel part?
I got it because I was out looking for harddrives and mercer spheres
I expected "fk it, I'd rather do coal"
I want to ship everything through my central storage, and once my central storage is full, to send the rest to the grinder.
I'm pretty damn close to completion for Second Phase, and I'll finally let myself tier up
That's actually a tough choice, lol
Relatable I have 60 hard drives researched and all the mercer sphere research tree but the last nodes
I have a handful of harddrives and just enough mercerspheres to make a dimensional depot for every item in the game I currently have available. And like three upgrades of dd
This is exactly what happened to me
can i download TotalXclips Traintracks somewhere ?
Probably from his Patreon, I'd imagine
Yah, he makes all his bps available on Patreon for members.
He shows you how he makes them though, so you can copy them for free with a little patience.
do you know the link ?
Literally just google it
I can't even post the letmegooglethatforyou link lol
Damn I just got the underground dismantle crate 0.0.0 bug. Has anyone successfully retrieved it with an underground hypertube glitch?
reload save quick
5 or 10 min back
I canโt do anything with the save or the files because itโs some random friend who set up an online dedi for us randomly. My only options are in game. (Itโs a puzzle)
idk if it's possible to glitch yourself under the map? i know there are spots on the map that are not finished in 1.0, so it provides a way to get underneath the map. the river area in green plains next to caterium/hard drive
i guess the crate might be a long distance under the floor maybe, so that might not be enough
Well back when it came out the options were to use the save editor or upload to scim. I canโt believe itโs still not patched a year later? But some posts from 8 months ago on Reddit said you can zoop foundations deep into a cliff and then build a hypertube cannon on it and use it to go underground where you can build platforms to retrieve it
Sup, could someone dm me a decently big finished savefile? Id like to test what our dedicated server can handle
Bet
Thanks mate
someone send this guy a trojan ๐
Why don't quantum physics students go out much? Because they collapse when under observation ๐ฅ
This is absolutely random
are electromagnetic control rods important?
yes. if you're making an item that needs it
iron plates
how do i remove an item from my depot? (meaning like straight up remove it from the list, i accidentally added my xeno basher and now it's stuck in there even at 0)
@abstract heron "what to make next" is a hard question to answer without any idea of what you have, what you don't have, and what you want
reload a save from before you put it in, assuming it was recent
not sure if there is an actual way to remove it from the list
I should probably do aluminum or plastic or rubber factory or a starter factory with basic items out to tier 6 with computers
I have many to pick
can do them all in one
Like in dune dessert is a mess atm no starter factory and for the others I just have bins all over the place for storage
im already in a sea of saves sadly ๐ฆ
Idk yet @robust nymph
then my recommendation would be to organize that
I am also low on power shards
I think I used over 3k power shards on my current project of rocket fuel
then go hunt for power shards, I feel like you have plenty of ideas for what to do next :p
yeah i dont want to do ionized until i can get the synthetics
You might be able to use a save editor? But don't quote me on that. I don't use those.
Why don't you want it in there though?
I want all my items registered in the dd
I mean, there is not much reason to keep a basher in the list. saves some clutter to not have items like that in there
Open the codex in game (press O) and see what items are made with electronic control rods. Or look it up on the wiki
it's mostly due to my OCD for how i want my items listed
OCD is such a pain sometimes ๐ฉ
The ability to reorganize or remove items from the DD list is oft requested. You can go upvote it on the QA site
There's probably a mod for it
there is a mod that lets you organize your DD list
there aren't many things that there aren't a mod for
Good night guys
How's it going
Can anyone help/inspire/show me a good way of blueprinting Assemblers/Manufacturers, and anything else like that you would suggest?
e.g. A good layout for splitters or belts or lifts that can be pre-attached drasitically speeding up my setup of a new factory?
Which mod?
You wanna pop on comms?
Man, on experimental the story flow really feels messed up. I've collected enough sloops and spheres to unlock some upgrades from the MAM, so the alien voice is talking to ADA about stuff, but I still haven't had ADA figure out that I'm hearing the voice when I pick up artifacts.
Could do
I DM'd you
What if my satisfactory won't start after updating it
It still says i have a problem with my graphics drivers
@robust nymph probably look for slugs then maybe plastic and rubber factoryโs Iโll do some thinking
sorry, was on phone, here is the mod link -> https://ficsit.app/mod/DDepoListOrderChanger
Thank you, friend
Simple mod name, but that's all it needs to be. Very nice
Do you guys usually cover your factory in walls and a roof or keep it open?
I prefer to use actual buildings #screenshots message , besides machines tend to react poorly in inclement weather.
i'm the opposite, I do nothing but build the machines and infrastructure necessary to supply those machines
I know machines in-game won't get wet and go kaboom, It just feels kind of wrong to me having machines outdoors ๐
the game is really trying its hardest to only let belts work
y'all build infrastructure ?
Buildings help keep things organized/tidy. Also they look nice.
Yeah i do the same
I really only build stuff where i go often tho because eye cancer
Long range logistics and power distribution are handled with tunnels, like this one https://www.youtube.com/watch?v=ga4LcICPnkI (the one shown has been completed, moving 10200 sam to the dunes)
When I don't use buildings, it's typically because I'm doing something temporary; buildings are, in a sense, enclosures for stuff I don't intend to change.
If I can see it, it means "this isn't done yet", which is a helpful visual cue.
Did you figure out what you're going to use it all for yet? ๐
turning quartz into copper
Not all of it, though matter conversion is high up there once I move all the bauxite.
And ofc singularity cells for a portal network to replace what would have been a tube network.
I would kill for a splitter that allows for deciding how many items per minute a conveyor gets
Mining satellites don't need it, but the factories themselves do.
I wait until a factory is finished to put the roof on though.
Because the floor is always subject to change as I plan out production.
Why?
I'm currently working on a big boy factory. I need 65 copper sheets a minute for the assemblers, but I want this factory to also be producing copper sheets as is.
It'd be easier to just lead all the copper sheets into one splitter and have one belt set to receive 10 sheets per minute
Just use a smart splitter?
Those don't do specific quantities.
But if you set it to send the full 75 sheets to the production that's only using 65, that line will backup, and then you set the overflow to go to stoarge and voila you have a 65/10 split
are inventory upgrades from hard drives infinite as long as you have hard drives to obtain?
Once you have the inventory upgrade, you have it.
i ask because i got 2 inventory upgrades (both being 6 slots)
There's only 2 of those upgrades available
oh
Nab them
are there any for 3 or 9?
Nope, just the 2 +6 slots
Is there a time table for 1.1 stable? I really want the QOL features in 1.1 but can't make the switch due to mods.
Nope
yeah im in the same camp, im just waiting it out
does it usually take a long time from "experimental" to stable? I assume this isn't the 1st "experimental" build
i mean hell, i'm even ok with a "6-9 mo on average from experimental release to stable". Just curious as to if there was a pattern
Weeks to months. Itโll be released when itโs ready
Everything we know is in #announcements
Is there a list of what this entails?
We have now also expanded on the narrative from 1.0 with the inclusion of many, many more ADA voice lines for new and old content and interactions
ElevADA for one. But otherwise probably not.
have two groups of machines, one making 65, one making 10
This game becomes.. A lot lmao. Looking through flow charts on satisfactorytools to make my first (minor) nuclear power plant and.. Jesus lmao.
This game can give rise to some truly awesome and colossal builds that take an age to build ๐
For its cost, this game has taken up thousands of hours for me, worth it!
Oh yeah, I love the game. But PHEW is it a lot at times lol, almost disheartening at times lmao
can def overload your brain pretty easily!
It can be a procrastination simulation when you let a plan get out of control.
Definitely
My current bauxite shipping corridor is going to be an immense time sink ๐
I just finished a giant factory for like.. anything quicksilver related pretty much
Quickwire?
high speed controllers, ai limiters, quickwire, things like that
Here's a project that got a bit out of control #screenshots message , I tunnelled under the map in order to move ALL of the worlds sam ore and process to reanimated.
Lol im def not the player to do omega things like that.. My brain just isnt ccreative enough
Give it time, this game has a way of inspiring ideas ๐
I suffer from wanting to do big things with really cool architecture- but not having the creativity or brain power to make pretty looking things xD
You can find a whole lot of ideas in #design-and-architecture , while I build big, there are a lot of pioneers here who are far more creative than I am and have erected some amazing builds, @dense violet is a prime example, he literally builds awesome curved stuff using straight components ๐
He also likes to talk in circles
yup ๐คฃ
and some of the phase 5 project parts? ๐ฎ
When making blueprints that are designed to be tiled, will conveyor belts and splitters/mergers and such seemlessly connect (i.e. material will flow into the one butted up against it) or does that part need to be done manually?
I want to start a new world and build a mega factory that creates everything... I know it's a huge task, and incredibly difficult, and takes a lot of planning.. Does anyone have any tips on where to even start planning/designing it or if there is programs or anything like that that can help
Just trying ot save myself future headache since I'm working on a handful of blueprints now ๐
in 1.1. yeah, but it's a bit fiddly right now (still experiemental obviously)
works great for like a straight line of belts, not so much for all manifolds
I haven't switched over to any beta branch, so that'd be a no for me, right?
great for rails too
And regardless, with it being finnicky, sounds like it'd generally be better to just leave the gap and bridge them when placed unless it's just the straight conveyor
you can always back up saves and try it out. or just watch videos of people, it's a really powerful new feature. Otherwise just wait, probably only a matter of weeks until it gets merged with main branch
noooice
@zenith pecan hey are you there
What's up?
How do you build the blueprint for the hypertube that goes underground
I'm definitely not great with the architecture, but as someone who struggles, there are a few couple basic things you can do to get good results with minimal effort/creativity. You probably won't win awards, but it'll elevate you a bit.
- Build "with" the ground, instead of just creating an enormous square of flat space. Lay a boat load of tiles down on the ground with the intent to just cover up any clipping. Then step back, and see where you can add more tiles to level out so that you have large enough chunks/blocks but that are different heights. Then force yourself to put workflows on the spaces you were able to create. "Oh, I need 4 assemblers for this step, I'll put them on that smaller flat spot. Oh, that space is almost big enough for 16 construtors, let me just even level it out a bit more and put them all there." Forcing yourself to do that sort of adaptation will help your factories be a bit more organic in shape and arrangement - which breaks up the monotony of the typical "survival cube" builds.
- Alternate the height & textures of your walls and roofs. A lot of what we recognize as "pretty" architecture is generally less about "it's just pretty" and more about "it's varied, it has depth, it's not just a big mountain of the same repeating texture 45 times".
For the mobile users, sorry about the novel ๐
I saw the vid but is there a guide on how to make it
It does rely on the hypertube hole that cuts through the 4m foundation so when it is level with a foundation that is half in the ground, the exit does put you under the map.
The one I use took some epic finagling however due to it being two-way which given its location, took some annoying work to make the blueprinter actually let me do, want me to just DM the print?
I never videoed the construction due to it taking just over an hour to make work because "outside of the blueprint designer" errors.
Anyone else ocd about dumb stuff like which way the arrows are on a conveyor floor hole... Or which way the box is facing on a power pole type stuff?
Enough that it's probably diagnosable...
I hate it when stuff isn't right even on things I can't see, I "know" it's there and I have to fix it ...
I find my self laughing because it's not like you see the damn things when a lift is in it lol.
I'm very picky about what clipping I will and won't allow.
Only if I notice them while I'm placing them. Honestly, as long as my wires aren't clipping through anything, I'm happy.
I'm not entirely sure how big to build my 0.0.0. capture hall either, it will be vaulted, and the surrounding passages will likely look like the backrooms, complete with shocking yellow ficsit walls and coated floors.
Previous saves I never cared about clipping wires, but with this save, I made the distinction.
Same ish. I will allow the clipping of belts with setting up rows of assemblies or mergers. ๐คทโโ๏ธ
I do clip wires through foundations, but only when the sockets on both sides are aligned, so the wire itself isn't visible, the same when I power large machines from below, the wire has to be hidden completely or it's off and I power from above.
I try to hide as many wires that I can. My main BP I use a lot is a power pole with a wall outlet at the bottom.
I do also use wall outlets on the floor from time to time.
I can't let wires clip through foundations.
I also can't stand wires stretching across open spaces, so I'm very liberal with my application of wall outlets on my ceilings.
I will tear down an entire facility when I notice that the constructor's "joints" clipped through the wall.
Lol, I just tore down my entire RF section of my alu plant because I didn't like the spacing between the floors ๐คฃ
YES! ๐
Illegal
ILLEGAL
Do 'smooshed' lifts count as clipping? ๐ #screenshots message
Who sez!
I LOVE smushed lifts lol
Wires can stretch long distances outside, but need to be minimized. Wall outlets are my best friend
Meeee
Allowable. It's seamless.
Here's a quick and dirty floor mounted wall/ceiling socket and one use I've had (strings power above a ceiling to hide wiring: #screenshots message
I'm gonna cry (Not really, this is the most acceptable sort of clipping)
I will have to see this Law book please. Also, can I speak to your supervisor?!
I am the supervisor
Yep, outside is a different story. But it can't look like a tangled spider web
I've been struggling with that a little bit lately, but I'll probably give my wiring another pass at some point.
IMO the most acceptable form of clipping is clipping walls, pillars, and foundations into each other xd
Yeah, this tbh
Yes, that's illegal. I know how that's going to look if I walk up to a lift and look up.
If I know it's there, how can it be Satisfactory?
This is why I usually fill in my foundations
@zenith pecan I do this also, but with 1.1 I love nudge it .5 just so the top sticks out.
#screenshots message this rather (keep forgetting to paste the link)
SOOOO GLAD I'M NOT THE ONLY ONE ๐คฃ
Fair enough, I've been floor mounting the wall sockets since they first came out, poles running along the top of a lot of structures just look wrong.
#screenshots message Fuel and item input for my refinery setup lol
No clipping but somewhat suspicious layout lmao
I'm using as few junctions as possible, and as few conveyor splitters as possible
So it's a bit wonky
Nice
Also i just realized i put one too many input pipes for fuel there
Oop, gotta tear it all down and rebuild now!
It's 600 fuel per row of refiners, and my fuel pipes each handle 400 because i dont want to deal with max flowrate pipes
Nah i just need to not have the completely useless junction for the middle input
Idk what brainfart that was lol
So its 3 pipes of fuel for 2 sets of refiners
Which is easy enough
I would do pipes of 200 but it'd be too many pipes
because nuclear is still extremely simple, has much less piping which a lot of people have issues with, 'provides more electricity' is a very dubious claim. More than what?
And also - fields and fields of hideous generators compared to literally 1/10th the space
comes down to a few things
- planning
- Experience
- looking up cool things and making parts of the ideas your own ๐
- time
1/10th of the space?
In which world?
npps and fuel gens take about the same space, you need 10x the geneartors for hte same power
The major space that both take doesn't come from the powerplants, it comes from the stuff to make the fuel for them
with fuel gens, it's the gens
I haven't done direct comparisons to the productin side but the base recipes for nuclear is simple and compact
A nuclear power plant provides 2.500 MW and a rocket fuel gen provides 3.500 MW where is that 10x the amount of generators for the same power
Erm, you're mixing up decimal places
and the alt recipes do take extra steps and materials but you do also get more than 2x the rods iirc
There is so much more that goes into nuke than RF. To say it's simpler is just wrong. Sure, more power per source, but then you have waste, many other items that go into production AND waste. RF need oil, nitro, coal, sulfer, and a bit of iron. Done.
!wikisearch FPG
Bro its not the same for every country
1 fuel generator, no matter the fuel, provides 250mw
A nuclear reactor is 2500mw
A fuel generator is 250mw
they're probably not american, in some countries they use the decimal to represent thousands places and the comma to represent non-integers