#satisfactory

1 messages ยท Page 39 of 1

rigid flicker
#

Why not use 600/min pipes? Kinda new

reef basin
tall lantern
#

pipes at 600 can be finicky, and while they're totally solvable, some people elect to make things easier by just not bothering

frozen cloud
# rigid flicker Why not use 600/min pipes? Kinda new

mk2 pipes in long manifolds dont do 600/min, more like ~550
thats cause junctions splitting unevenly like 600->570/30 creates backflow that reduces the overall throughput (#math-and-meta message)
splitting evenly like 300/300 is fine
you can fix this by splitting your pipe into 2x 300/min pipes at the manifold, for example by building a loop that feeds 300/min from the start and 300/min from the end or by connecting it in the middle so it splits 2 ways

frozen cloud
#

just do 3x 400/min HOR pipes and you wont get issues

solid plover
#

Thanks for all the help guys. It makes a lot of sense now. Just to confirm, and sorry for kinda repeating whats been said, as long as the amount being fed into a manifold is equal or greater than the amount required by the machines the manifold feeds into (regardless of how they are over/underclocked), it will balance out and then I can just under/overclock to get the specific amounts I need for following machines?

solid plover
#

It's sounds like load balancing is nearly impossible late game with all the precise amounts you have to work with, unless I'm misunderstanding load balancing?

frozen cloud
swift kernel
tall lantern
#

The idea is basically that initially each splitter will split evenly, but since some of the machines don't need as much as they're getting, they'll fill up and eventually their belt backs up, so from then on they only take as much as they need. So now other machines in the manifold get that extra. That then repeats with other machines until everything's getting its share

#

load balancing later is painful yeah

dense violet
#

well it's basically aesthetics yes, but you can also simplify load balancing by feeding things in groups of machines divisible by 2 or 3. Just takes space and time

tall lantern
#

not impossible, and you can mitigate with careful clocking, grouping and counting, but it's often judged as just not worth

hard ivy
frozen cloud
#
  1. reconnect the pipes in the middle going in the refinery so the whole system is 1200
    not really recommended in my opinion
  2. have 3 pipes of 300/450/450 and just directly feed the coke with the 1 pipe
    this needs an extra pipe but is in my opinion the way better option
reef basin
#
  1. have two separate systems, one having 600 HOR for 10 residual fuel refineriess, one having 600 HOR for all coke+5 residual fuel refineries
green fiber
#

Yeah no need to merge systems

frozen cloud
#

wait ye nvm just do what greeny said
what do you mean with "That means they'll need to both supply one refinery"?

rigid flicker
green fiber
#

Mk 2 at max flow has certain conditions

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One of then is that junctions absolutely do not like when they have to split fluids unevenly

reef basin
#

I've heard that any pipe at max flow ๐Ÿค”

green fiber
#

Mk 1 in theory, but like.
Its my statement vs Aeryn's
If someone else can confirm that mk 1 struggles, i'll gladly pass that on as fact

hard ivy
#

It's been years since I had issues getting 600/min through a pipe. And it's not like I haven't built any. They always just worked for me ๐Ÿคท

green fiber
#

But i personally could not prove that at all

frozen cloud
#

well there isnt any system that needs 300/min so its kinda pointless ๐Ÿคท

reef basin
#

for me it makes logical sense, since the "issues" are caused by backflow from initial junctions (and fluids bouncing from full machines)

#

so any backflow in any full pipe will reduce throughput

green fiber
reef basin
#

but yeah, I haven't seen any ingame tests, just saying that it kinda makes sense

dense violet
#

I've never had issues with backflow at 300 in a mk1.
I strongly suspect the length of the manifold and number of input points along it it has a big impact

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and 300 will have fewer machine inputs

green fiber
#

The only issue i can confirm for Mk 1 and mk 2 alike is the current save load issue

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That issue seems to be since 1.0

reef basin
#

mk3?

frozen cloud
dense violet
#

new fluid delete on load bug?

green fiber
#

No

#

Flow rate not saved correctly

rigid flicker
hard ivy
green fiber
#

No fluid gets lostx it instead lags behind when you load a save

frozen cloud
green fiber
hard ivy
dense violet
green fiber
#

This is that save load issue

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It affects any and all systems

frozen cloud
#

just play for 16h ez fix

rigid flicker
#

So I never used manifolds before. So that would be the reason (At least one of them) I'm having efficiency problems?

green fiber
#

Manifolds arent needed

green fiber
#

But they do make it easier to connect stuff

hard ivy
reef basin
frozen cloud
reef basin
#

(though I've also heard theories that things depend on hardware as well)

frozen cloud
#

maybe he just doesnt realize that his machines are idle

hard ivy
# frozen cloud maybe your pipes are magic idk

I'm starting to think so too. Recently, I tried to help someone troubleshoot their nuke reactors. They didn't want to send me their save file so I rebuilt it from the screenshots. Mine worked perfectly first try. Not only that, I couldn't break it by filling or flushing the pipe

frozen cloud
#

bro is in a secret alpha test of fluids 2.0

deft axle
#

Last night I was handcrafting modular frames and now I have 3 industrial containers full

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๐Ÿ˜Ÿ

placid stirrup
rapid wren
#

is it possible to make blueprints sink slightly into the ground like things normally do

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it's weird placing foundation based BP's and half of it floats

hard ivy
#

1.1 adds vertical nudging

rapid wren
#

true, i guess that helps a lot

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weird that it was not included at first ๐Ÿ˜„ it's rather obvious

hard ivy
#

Before then, you might be able to place a foundation on the lower parts and align the blueprint to that instead? Idk if that works

rapid wren
#

pg down could be vertical

hard ivy
#

It is lol

rapid wren
#

pg down is vertical on experimental?

hard ivy
#

pg up/down, yes

rapid wren
#

i assume 1.1 has no node or world changes right, so i can simply update my client without issue

quick sky
#

there's an upside to everything!

upside: I cooked my food!
downside: I accomplished this by burning it

arctic vapor
#

Whatโ€™s the new feature teased in the stream? Iโ€™m at work and canโ€™t watch rn

hard ivy
#

ElevADA

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got added to experimental in the last patch

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But a little broken

arctic vapor
#

I thought elevators were in from the first 1.1 patch

hard ivy
#

Not elevators, ElevADA

dense violet
thick vine
worn garden
#

guys im getting bored of this game ๐Ÿ˜ญ ๐Ÿ˜ญ

reef basin
#

turn it off and go play something else, or even do something else than playing games ๐Ÿ˜‰

forest sedge
#

is the in-game music super low for anyone else? I thought it was bugged but I've just turned all the other volume sliders down and turned my system audio way up and it is there, just at like -50dB

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it looks like other people have had the same issue since 1.0 released, but there's not been any fix?

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I just unlocked the boombox to test that and for some reason the boombox's volume is controlled by the effects volume....eh???

eternal delta
#

Im gona say somone in the office has to have a remote controll of the recording light in Mikaels office

deft axle
#

Yes guys I know itโ€™s an automation game, Iโ€™ve just been struggling to decide if I want to play with AFK overnight or not

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Also, I just figured out that normal splitters donโ€™t continue to output if the conveyor is full

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So Iโ€™ve been making every manifold with Smart splitters yay Iโ€™m smart

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I thought you had to use them lol

tranquil maple
deft axle
tranquil maple
#

It doesn't ruin the progression, ppl will tell you that: once you get automated power, theres no point to the game anymore bc u can just leave it running forever, but a lot of the fun is streamlining the process and making it better.

deft axle
#

Yeah, thatโ€™s true and I really enjoy building the factories and then finding where they might be a little slow and using over clocks and upgrades to make them more and more and more efficient

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Also just building in general in this game is super enjoyable

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Itโ€™s like a really good book. Iโ€™m already dreading when itโ€™s over.

tranquil maple
#

My advice is: just go wherever the hell you want: it's a sandbox, and theres no right or wrong way to do things. Just bc one location has all the resources you need doesnt mean that you have to build there. And fuck ADA when she says effecincy first, to whatever the hel you want.

zenith pecan
#

Just build giant things and don't care.

rapid wren
lavish lance
#

so what was the "Final 1.1 feature"? i wasnt there for the stream

zenith pecan
#

Last night I finished gathering all the SAM on the map in to one spot under the dunes, no clue what to do with it lol #screenshots message

rapid wren
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any specilations as to the release of 1.1?

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i really want them QOL features now

deft axle
#

Anyway, Iโ€™m correct in saying that regular splitters can run manifolds? like I said earlier I was under the impression that only smart splitters will send overflow into the only available conveyor output

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Every manifold Iโ€™ve built at this point Iโ€™ve been using smart splitters lol

hard ivy
tranquil maple
arctic vapor
#

Just need to saturate the line to use normal splitters

deft axle
#

Dang

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also, is it a bit overkill to have a factory for rotors and reinforced plates and a whole other factory just for modular frames?

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I ended up running 2/3 of the output from my reinforced plates factory over to assist with making 1 million modular frames

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Now Iโ€™m getting somewhere around 10 to 15 modular frames a minute

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Might be a bit much, lol

tranquil maple
#

No, not nessacarily, unless multiple of those items intertwine, it isnt nessacary to produce items for ur storage room/dimensional depot at the same place as more advanced itmes

lavish lance
#

anyone watch the stream? whats the Final 1.1 feature mentioned?

deft axle
tranquil maple
#

it is

deft axle
#

Iโ€™m about to get hyper tube set up, but I think I wanna run it under a highway

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I see that a lot of people make big highways and I kinda wanna do that too

hard ivy
#

It's unlocked in the MAM, I suggest you rush unlocking it

deft axle
hard ivy
#

Alien technology

deft axle
#

Ok using that NAM?

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Or whatever that stuff is that I cannot find lol

hard ivy
#

SAM

tranquil maple
#

its in the alien tech tree of the mam

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ohh nvm

deft axle
#

Sam!!!

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Thatโ€™s the stuff

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Havenโ€™t found a sliver

tranquil maple
#

typically ur acsess to sam depends on ur starting locaion, but theres never more than a km away

deft axle
#

I started at the first one that the game recommends itโ€™s basically grassland lol

hard ivy
#

There are no deposits, so you have to find a full-on node. And most aren't easy to find and/or get to

deft axle
#

Iโ€™m near the big vine Canyon

hard ivy
#

In caves or on high cliffs

tranquil maple
deft axle
#

And the closest coal is on that big stone arch

tribal mica
#

it's in a hole by the arch

sullen gull
#

You 'could' use SCIM to find some ๐Ÿ˜

hard ivy
#

Take plenty of healing items!

deft axle
#

OK, Iโ€™ll have to look around in the caves and stuff near me

tranquil maple
deft axle
#

Why do I need healing items?

tranquil maple
#

spooders

tribal mica
#

and stink orchids

hard ivy
#

and gas I think

deft axle
#

Oh, I made it all mobs passive

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๐Ÿ˜‚๐Ÿ˜‚

sullen gull
#

Craptastic spiders love to hang out around SAM

tranquil maple
#

lmao

deft axle
#

Does it take a lot longer to go from T5-T9 than it did to go from T1-T5?

#

I might stop rushing the milestones and build some big things.

sullen gull
rapid wren
deft axle
#

Iโ€™m hoping it takes a while because it took me like 20 hours to get from 1 to 5

broken thorn
#

It's pretty easy to reach tier 6 in under 50 hours of save, if you go fast enough you can probably even do it in less than 15 hours

wet ruin
#

Is it anounced when 1.1 drops for real?

rapid wren
#

you will die of old age if you try to manually craft everything 5-9 ๐Ÿ˜„

broken thorn
#

Getting to tier 5-9 will take hundreds of hours if you take it slowly

sullen gull
deft axle
tribal mica
#

the speed of part assembly goes way down too

rapid wren
sullen gull
lavish lance
#

no one watched the stream and saw what that Final 1.1 feature is?

sullen gull
lavish lance
#

Mikael claimed in the anouncement that it would be said
or at least hinted at it

deft axle
#

Yeah, Iโ€™m ashamed to say I havenโ€™t used the blueprints once

sullen gull
supple echo
#

anyone know if its possible to remove sleeping bodies (if people quit the world but their sat bodies stay)?

reef basin
#

kill them ๐Ÿ™‚

supple echo
#

oh fr?

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thanks

hidden sparrow
broken thorn
split prairie
#

am i missing something or the game doesnt allow to upgrade storage container to industrial storage? if its not possible how do i transfer the items stored without having a bunch of stuff in the ground?

junior laurel
#

They are different buildings, so no

leaden ether
#

Clear out enough inventory space on yourself personally :/

split prairie
#

no mods available to do that?

leaden ether
#

I've had to do this constantly over the last week as I am upgrading plants ๐Ÿ˜› No mods I know of noo.

reef basin
junior laurel
#

If you had a set of drawers and you wanted to upgrade to a wardrobe...

split prairie
inner vapor
#

hello everynyan

reef basin
#

and personally I don't see many points in the game where I'd want to upgrade it anyway. Containers are used super-early to store materials pre-depots and then only ISCs are used for train buffering (or waste storage)

inner vapor
#

do you guys remember when weeks ago i got called crazy on this exact text chat when i asked if you can copy and paste settings with a button from a far. turn out you can you can ctrl+c and ctrl+v to copt and paste settings without needing to pick you're recepie.

split prairie
reef basin
split prairie
reef basin
#

they are in MAM (most important building in the game)

frozen cloud
#

+steel processing

split prairie
reef basin
cold mantle
#

give 1.1 or i riot

reef basin
frozen cloud
split prairie
reef basin
#

so you either already have them or will unlock them if you go through the SAM tech tree

split prairie
reef basin
#

explore ๐Ÿ™‚

rapid wren
#

what was the hotkey for blueprint mode?

inner vapor
#

R

rapid wren
#

oh i can't copy a styanding BP it seems, it's only for dismantling

inner vapor
#

i just go dismant mode blueprint and middle mouse click to copy

rapid wren
#

oh yeah

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actually tried as you wrote that ๐Ÿ˜„

rancid geyser
#

Has anybody ever gone to the effort to measure out the physical size of rifle ammunition or in general the calibre used by the rifle?

true mulch
#

not sure, however you could dump the model and measure it from there

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assuming the models use uniform scale and 1 UE unit = 1 cm

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you'd probably have to measure the rifle's barrel (or whatever it's called) as the cartridges themselves don't show any exposed ammo and the shots are either hitscan or in-engine particles

rapid wren
#

i bet the barrel is huge, so the results might be it uses 50 cal

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maybe even cannon size

covert talon
#

so how many hours do yโ€™all have in-game

true mulch
#

~2k

rapid wren
#

500 soon

leaden ether
#

518 hours in 6 weeks of play. I don't leave the game on overnight, but I do leave it on over lunch/dinner/breaks during the day.

rapid wren
#

is it possible to mirror blueprints in 1.0?

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or reverse it

frozen cloud
rapid wren
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lol, the nonsensical hitbox of the merger/splitter is making it impossible to make a propper smelter BP ๐Ÿ˜„

covert talon
#

if not iโ€™d have way more

rapid wren
#

nvm, not impossible, just very annoying, i have to nudge every subsequent BP to be 1 space closer, as it does not snap propperly

sacred summit
#

What do you all do to approximate barricades and guardrails for roads, given the actual barricades from the AWESOME Shop don't morph to fit sloped foundations?

leaden ether
fresh wharf
#

Hey, I have a new train station but the freight station isn't working, why is that? The materials input just doesn't want to function for some reason

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I have items just stalling infront of its input, and the storage is empty

hard ivy
#

Does it have power?

fresh wharf
#

Yes

hard ivy
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Is a train docked to it?

fresh wharf
#

Yes

hard ivy
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Undock it

fresh wharf
#

And then?

hard ivy
#

It should work

fresh wharf
#

It isn't

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Oh shit, i'm so stupid, it's F to dock LOL

rapid wren
#

is it possible to get the conveyor lift to not pertrude so far from it's access point?

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have it sit flush

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take up less space

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the foundry has it sit close

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refinery wastes so much space

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same with splitters/mergers

sacred summit
#

Yep. You need to put the splitter/merger/whatever down first. And then you need to butt the infeed conveyor up close to the where you want it to feed in. Then start placing the lift from the edge of the conveyor
EDIT: Assuming this is what you're wanting to accomplish: https://imgur.com/tyjNJpu

rapid wren
#

heavy oil can't be used for power right?

tranquil maple
#

in vehicles for fuel, but not for ur grid

zenith pecan
#

Heavy oil can make a ton of fuel if you're wanting poer though, either the blender or earlier packaged fuel recipe.

cyan garnet
zenith pecan
#

It's so helpful though, I've always called HOR purple gold.

cyan garnet
#

HOR+diluted, my beloved

zenith pecan
#

HOR + Dilute is what's in the basement level of my colossal rocket fuel plant.

zenith pecan
#

Hmm, portals maintain velocity, I'm so tempted to aim a cannon into one ๐Ÿ™‚

devout valley
#

ive finally completed satisfactory all phases done woohoo ๐ŸŽ‰

devout valley
fathom grove
#

Damn

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I did not took my time and folded it in 120h

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(First Playthrough)

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But now i'm having fun with 600 Uranium

devout valley
#

my ocd went thru the roof on this game thats why it took so long everything had to look right and straight lmao

stray patio
#

Should i use hard drives for research or for MAM stuff?

zenith pecan
fathom grove
#

Understandable

devout valley
#

yep now times for mod yay

fathom grove
stray patio
#

Or whatever its called

covert talon
#

any tips for balancing output from trains so i dont get a big overcut/undercut

fathom grove
stray patio
covert talon
fathom grove
hard ivy
reef basin
reef basin
hard ivy
#

"tip" implies it's a good idea. this is more of a neutral idea

covert talon
#

i mean

reef basin
covert talon
#

if i use it optimally i would have to consider the time the train uses on its route etc

reef basin
hard ivy
frail sleet
#

dont consider the train in that part of the problem at all

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that way lies insanity

covert talon
frail sleet
#

that's solved by correct buffering

covert talon
#

i guess correct buffering is what im looking for tips on then

frail sleet
#

Take stuff out of train into buffer/s

Leave train running for a bit so that the amount of parts in the buffer exceeds consumptionPerMin * tripTime, maybe even add the storage capacity of the machines too

Attach machines which are clocked to consume the amount that you want (less than comes on the train)

it will never run dry again so long as train throughput exceeds consumption per min, instead only the amount in the buffers will oscillate without hitting zero.

mortal ginkgo
#

If your train is staying for too long in the station where it needs to unload, that means you need less items than what the train can provide, which is a good thing.

covert talon
#

alr ty folks

sly heart
#

So I've noticed that with mk1 pipeline pumps, they show a little "bulb" of sorts to sh ow where the headlift ends
But I swear I can't get it to show up with mk2 pumps which is really annoying

frail sleet
#

that indicator also tends to be wrong (too high on the pipe)

sly heart
#

Damn

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I'm pretty bad with verticality on pipes so I can never really tell where the pumps need to go

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it's the worst when you only need a small amount of a fluid too, since it travels so slowly then

frail sleet
#

best way is read the headlift on the last pump that you have. If you wait for the liquid to be at a stable state, it will read the amount of headlift that is taken. If it's >=45m or so, just add another pump - otherwise leave it

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yeah it is a bit annoying having to wait ๐Ÿ˜›

sly heart
#

yeeah

frail sleet
#

the other option is to use an excessive number of pumps

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neither are really a 10/10 building experience but it works

sly heart
#

I want my gas mask filters now tired_jace

frail sleet
#

well, there is also package>transport>unpackage which avoids that ๐Ÿ˜› but bad for stuff like mass quantities of water, mostly.

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for a bit of HOR it's fine, for a lot of verticality it's also fine (bypasses headlift/pumps)

sly heart
#

I really want to start using trains this playthrough

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but they seem a bit of a hassle to work with since the rails never really angle the way you expect

frail sleet
#

they do IF you understand their behavior, and it's improved in 1.1

naive pendant
#

Building with rails is a bit tricky until itโ€™s not tricky, yup.

sly heart
#

I should probably save them for HMFs and other complex parts though, since I tend to make multiple manufacturer parts all near my oil refinery

orchid shale
#

Is anyone else constantly craashing on experimental today?

sly heart
#

I never moved branches pre release, I was always on exp

frail sleet
#

back up your saves either way, but i believe so

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saves are in the weird windows appdata area

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rather than the game install folder

supple echo
#

anyone know if theres a way to limit how much of an ore goes which way on conveyors? have 2 foundries that need 45 and one that needs 30

reef basin
#

one splitter and it will self-balance

sly heart
#

yeah

supple echo
#

oh bet thanks

zenith pecan
sly heart
#

the 30 one will fill up, and send to the 45

fresh wharf
#

Hey, is there a miner mk.3?

sly heart
#

yup!

tranquil maple
fresh wharf
#

Ah alright

sly heart
#

on a different but somewhat related note to my pipe talk

mk2 pumps look really nice

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and smth I've noticed I do is I start coloring buildings once I get to oil and beyond

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helps to be able to glance at a pipe and see it's hor

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instead of checking it manually

frail sleet
#

especially for rocket fuel with the most efficient recipe ๐Ÿ˜„

sly heart
#

oh hey, this mk2 pump is actually doing it's full 50m
If only I could tell how far up I should place th enext pump lmao

frail sleet
#

Oil, Water, HOR, Fuel, Turbofuel, Nitric acid all over the place

sly heart
#

I su ppose I could stack 50 1m foundations and see where it lines up with

frail sleet
sly heart
#

oh yeah

fresh wharf
#

Does putting a pump on a horizontal pipe increase flow rate?

sly heart
#

silly me, go 40m up and then use some 2ms

frail sleet
fresh wharf
#

Okay, thanks

sly heart
#

horizontal pumps when/j

sly heart
#

that should work yeah
Even if they don't all need equal amounts, the slowest one will eventually hit max, then the other two will fill up as well
It'll look like the line is backed up but it isn't in reality

supple echo
#

awesome thanks

sly heart
#

the greatest ruler

foundations

green fiber
#

Horizontal pumps technically boost flow.... They output fluid that goes into them as fast as possible.

But that is completely useless as the flow rate going into them is limited by how full the pipe before them is

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So horizontal boosters are absolutely not possible.

Fluid only flows proportional to how full the pipe is

green fiber
sly heart
#

well y eah, but a lot of the time they just stop when they hit a pipe support for me

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a mk2 pump's holo ring shouldn't go equally as far as the mk1's I imagine

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stopping at the same pipe support

green fiber
#

They stop after 100m regardlessly

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If it goes 60m hoizontally and then 50m vertically, you wont see it

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Cause the ring would appear after 110m there

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But it stops at the pipe before that

sly heart
#

ah

supple echo
sly heart
#

if the math works out it'll work eventually
You could manually grab some ore/coal and fill up the machine yourself so the other two start filling quicker

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I do that sometimes I'll admit

supple echo
#

thing is i did that but coal is still dropping

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i have 120 coming in, 3 foundries (45, 45 and 30) connected to 1 splitter

green fiber
#

Check if the input belt is stuttering

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Or if it moves slower than it should

supple echo
#

what does stuttering look like?

green fiber
#

Belt moves, belt stops

supple echo
#

gaps between ore?

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oh no it isn't doing that

green fiber
#

Gaps indicate you dont make enough

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Or your belt is faster

supple echo
#

belt is faster for some

green fiber
#

Faster than you input ore

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You using a mk 2 belt or mk 3?

supple echo
#

but im also getting gaps on the mk 2

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both

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my coal is 800m away so i use mk.2 to get it to my factory then mk.3 inside

green fiber
#

Well then you should check the mk 2 coming in

supple echo
#

yh its got gaps

#

im following it now to see if i forgot to put mk.2 somewhere or its the miner

green fiber
#

The mk 3 inside the factory will onbiously have gaps because it moves faster than you give it input

green fiber
supple echo
#

yh makes sense

tranquil maple
#

does anybody know off the top of their head how much copper ore a maxed out nuclear setup would take?

heavy dock
#

to the people that play satisfactory on maximum/close to max settings what is ur pc setup?

green fiber
supple echo
#

gaps r fixed thx

tranquil maple
green fiber
#

Well the uranium part would need 0 copper unless you use alts

#

Plutonium and Ficsonium.....

tranquil maple
#

just wondering bc I mayyyy be hitting the map limit...

#

at some point

green fiber
#

You'll hit the SAM limit first i believe

tranquil maple
#

I wont have converter acsess yet

green fiber
#

Then it ends at plutinium for you

zenith pecan
green fiber
#

Taro is a dark mage concerned with the arts of "maxed-out-ium" and is not part of the statistic simon_smile

supple echo
#

i got an a level tomorrow and im more concerned w making sure i got enough coal for my steel plant ๐Ÿ˜ญ

tranquil maple
#

yea Im just a little concerned about how much copper I have #screenshots

zenith pecan
supple echo
#

will conveyer belts stuttering be very visible or harder to spot? not sure if they are or not @green fiber

green fiber
supple echo
#

but also from listening to it, it sounds like its stuttering

#

nvm it was just my game bugging

green fiber
#

Stop-n-go movement

supple echo
#

it never fully stops, just seems like it slows down then speeds up

#

think i might be seeing things ngl

green fiber
#

As long as the belts on the splitter output dont stutter, neither should the input belt

fresh wharf
#

Do fluid buffers provide flow or do I have to use a pump?

green fiber
#

Their height is important for head lift. You need at least 8m head lift to fill a normal buffer and 12 m for an industrial one

supple echo
#

doesnt look like they're stuttering! my coal issue is fixed, thanks!

robust nymph
#

yk I really think stingers are some of the best designed monsters in almost any game I've ever played

#

even after seeing them god knows how many times they are still fucking terrifying

sharp yew
#

the design of the elite gas cats are so creepy

robust nymph
tranquil maple
#

Im a severe arachnophobe

sharp yew
tranquil maple
#

lmao

zenith pecan
tranquil maple
#

buuuuut until then what do i do?

zenith pecan
#

Regular explosives do a decent job.

robust nymph
#

and gun

sharp yew
#

yeah i think rebar gun does a lot of damage

#

does rifle work well too?

#

ive never tried it

zenith pecan
# robust nymph and gun

Guns are ok if you don't panic, flilling an area with stuff that go boom when you do panic is fairly effective.

robust nymph
robust nymph
sharp yew
zenith pecan
#

Thankfully they fixed the conveyor hole 1.1 booboo so I can once again use a battle shack to kill stuff without needless gymnastics.

sullen gull
#

Heya fellow Pioneers.

robust nymph
#

hello

sharp yew
sullen gull
#

Everyone staying efficient and minding ADA I hope?

reef basin
#

no and no

sullen gull
#

Sweeeeeet

zenith pecan
# sharp yew love the pop up shelter

A blueprinted combat shack of whatever design you see fit can save you a lot of grief and unneded running around when taking on dangerous stuff in this not-a-fps-game.

robust nymph
#

so does setting creature hostility to retaliate or passive if you're not interested in combat :p

sullen gull
robust nymph
#

I mean, it's a clusterfuck but it's a well-oiled and organized (and most importantly genuinely quite efficient) clusterfuck

tranquil maple
#

Why is there a freighter in the titan forest that needs turbo motors ๐Ÿ˜ญ

robust nymph
robust nymph
tranquil maple
#

lmao

sullen gull
#

I think I am screwing myself on layout. This is just the stuff for rocket fuel, and I still have 196 refineries and a smathering of other buildings to place ๐Ÿ˜ญ #screenshots message

sharp mauve
#

Hello guys, how you doing today?

I want to know if there is any kind of dupe item in this current version. I Like to play the factory part of the game, but the exploration to find the mercer spheres, somersloop, hard drives and slugs is kinda bad for me. I want to have these items while still being able to get achievements

robust nymph
#

just use save editing

sharp mauve
#

save editing?

robust nymph
#

put your save in that, look up a guide on yt or something

sullen gull
sharp mauve
robust nymph
#

I mean, if you don't enjoy it just play the part of the game you do enjoy and use workarounds to skip the rest. It's a singleplayer game, how you play doesn't affect others, so just do whatever the fuck you want ๐Ÿคทโ€โ™‚๏ธ

sullen gull
sullen gull
#

A dupe bug you mean?

robust nymph
#

yes

sullen gull
#

Ahhh ok...

placid stirrup
#

It's just easier to SCIM in whatever extra resources you want. There was a weird world collectibles reset during the 1.0 release for an update so I doubt they'll make the same oopsie.... Right? Right guys?...

robust nymph
#

I think that's something that has happened before right?

sullen gull
#

Yeah, one of the early 1.0 updates

zenith pecan
#

SCIM comes in handy as a navigation aid for when I'm tunnelling to a location from below, lay down the foundations, see if I'm on target, if not, I can soon correct it, the ruler feature is surprisingly handy.

robust nymph
vestal mica
#

what tier do we unlock tunneling?

zenith pecan
robust nymph
sullen gull
sullen gull
zenith pecan
robust nymph
deft axle
#

Hey guys, this may be an obvious and stupid question but Iโ€™m really looking forward to building some highways in train tunnels around the map but as of right now most of my factories in buildings are a couple hundred meters from each other max so I donโ€™t see a huge point in making these big methods of getting around the entire map or at least around a large portion of it, is there a good reason at some point?

robust nymph
robust nymph
#

and some of the late game resources are quite spread out

sullen gull
deft axle
#

I WANT to build stuff far but I hope there is a good reason in the future

robust nymph
#

because soon enough you won't be able to build it all within a few hundred meters

#

how far into the game are you?

deft axle
deft axle
robust nymph
#

alright, trust me, it get A LOT more difficult in terms of recipe complexity and logistics challenges :p

sullen gull
# deft axle Iโ€™m very glad to hear that

And remember, you don't HAVE to stay where your at. You can leave factories you've built and then go build somewhere else at any point. Just dissasemble the hub and space elevator, and them up whenever you need.

deft axle
robust nymph
#

enjoy the simplicity while you have it, you might miss it later :p

sullen gull
#

And then later just use a truck/train/drone to bring in those resources you're making currently.

robust nymph
#

but yeah, the difficulty scales way up, but with that also the fun imo

sullen gull
deft axle
#

Thank you guys!

placid stirrup
#

You're welcome

vapid falcon
#

time to time the autosave crashes my game

hidden sparrow
zenith pecan
#

๐Ÿ‘‹

stray patio
#

Hey man

slender folio
#

does anyone know how to get rid of the experimnetal build banner when playing on 1.1

jovial oracle
#

What's the height ceiling of the game?

slender folio
leaden turret
leaden turret
jovial oracle
slender folio
stray patio
#

hru

junior laurel
stray patio
leaden turret
slender folio
stray patio
#

Im doing fine

stray patio
#

You play My Summer Car? youre valid

#

damn

#

i watch Mart alot

#

yk who i mean?

#

martincitopants

dusky relic
#

Is there an ideal train:trailer ratio?

leaden turret
#

I think it only matters if you're going uphill. if your tracks are all on the same level, is largely moot

robust nymph
dusky relic
#

Wait do fright cars' weight change if theyre full or not?

zenith pecan
robust nymph
#

Can do 4 per locomotive if you donโ€™t have any steep inclines but more than that I canโ€™t recommend

robust nymph
#

They get heavier

robust nymph
dusky relic
#

so i should do 3 trains for 8 frieghts?

robust nymph
#

Depends, are there any steep inclines on your track?

#

If not you can get away with 2 locomotives just fine, but if there are I would do 3 locomotives yeah

zenith pecan
robust nymph
zenith pecan
zenith pecan
#

Train crashes aren't anywhere near as explosive or amusing these days, the physics was turned way down.

dusky relic
#

ty

zenith pecan
#

Whenever I've tried to use a train for actual cargo and not insane experiments, I've aimed to keep the track completely level, same approach I use for long range pipes.

cold glen
#

Just finished, ending is pretty cool. Wouldve been nice if the credits didnt take up half your screen while it was happening tho tbh

leaden turret
split prairie
#

uh im not sure how this happened but it seems like my explorer (vehicle) got stuck inside a rock in the wall, cant find it anywhere the maps show it seems like its inside the rock

dusky relic
#

I was wondering why I couldnt find my lizard doggo's... Satisfactory save editor says they're 65k units under ground

stray patio
#

Steeled Frames are ass i suppose?

#

2 Reinforced iron plates and 10 steel pipes

placid stirrup
#

There's not a single alt that's useless

vestal mica
#

not single. more like 5 or 6

stray patio
#

Lol

broken thorn
broken thorn
placid stirrup
vestal mica
#

well I have found one use. triggering the "every alt is special" bots in here

placid stirrup
#

In the most literal sense of the word, yes

zenith pecan
#

A couple of alts I'd never use, I don't really see the point, charcoal for example.

hard ivy
#

I only ever use like half of them

zenith pecan
#

Most have a use, in specific areas based on what resources are locally available, some just feel a bit surplus to requirements.

merry kettle
#

So far I think I've find a use case for every alt except charcoal and fertile uranium

hard ivy
#

After hypertubes, "locally available" is all of them

hard ivy
zenith pecan
merry kettle
zenith pecan
hard ivy
#

After hypertubes I can yeet myself wherever I want on the map, and use the resources there. Except uranium there's always a place that has everything nearby, regardless of the recipes you use

zenith pecan
#

My next project, it's basic tunnel path already laid down, will move every last scrap of bauxite to the east coast of the dunes.

latent prawn
hard ivy
latent prawn
#

well, going absolute max is fert u -> instant cell -> plut unit... that's sort of a waste to do b/c you're really burning a lot of uranium ore on that all without generating more power

#

additionally, the PCC's needed for that are pricey AF to make

stray patio
#

Copper Rotor or Charcoal?

hard ivy
hard ivy
elder apex
#

charcoal, so you can grill out all the alien protein you find

latent prawn
#

copper rotor. charcoal is a freebie unlock on its own. copper rotor is only useful after a certain point when your belts can handle a lot of screws AND you have the 2 refinery recipes for copper sheet.

stray patio
latent prawn
#

imho, given that choice, i'd leave the recipes unselected and keep them out of the rng pool

#

any time you scan a drive, don't select a recipe choice unless you immediately need it

hard ivy
#

Yeah, I never rescan. Then the trash goes back into the selection pool

elder apex
latent prawn
#

you can look at it in the library any time you want

#

if you're not going to use it immediately, all your loosing out on is it not appearing in the machine recipe selection UI

#

plus it saves the rescan for some time in the future when you really don't want to hunt drives in the swamp or pink forest for that last recipe you need in the oil or aluminum chain

merry kettle
#

Ah, yes. I was including the power generated by the uranium in my calculations.

hard ivy
#

When you maximize power, then no, it's not more uranium efficient

latent prawn
#

max power i can figure out how to make out of nuclear is 1.5 tw

#

*without waste

zenith pecan
latent prawn
#

yeah, i'm not counting APA's

#

the 1.5tw uses almost all the sloops in the game, so you may pull off building 1 of them with the remaining sloops

#

which isn't bad if you fuel it for the 30%

merry kettle
#

Which gets back to use cases; don't see a use case for fertile uranium. Or charcoal, since biocoal is strictly better in the one use case (utiliziing sloops)

latent prawn
hard ivy
latent prawn
#

if you are just sinking the plut rods to avoid waste, there isn't a point in fert u

merry kettle
#

If you're looking at generating power, there isn't a point in prioritizing plutonium over uranium, since it uses more resources

latent prawn
#

well, i don't feel that is strictly necessary. the 1.5 tw is actually only using 2000/min of the uranium

latent prawn
#

if you don't mind horrible fractions, you could squeeze that extra 100/min into the build, or convert 300 uranium to go to 2400/min, which gets you to 1.875 tw

#

yeah, lots of sloops.

#

i think it needs 96 spread between sam, fics ingots and the ikea lamps

hard ivy
# latent prawn yeah, lots of sloops.

That makes sense. With all sloops and resources used, but no bauxite conversion Satisfactory Optimizer says max power from nuclear without waste is 1 894 653.716 MW

#

With conversion, it's 3 978 313.953

merry kettle
#

Actually ... I guess if you have excess uranium and a situational shortage of sulfur and nitrous gas.

latent prawn
#

i can post the numbers i'm working from if we discuss it all elsewhere

merry kettle
#

Wait, no, doesn't make sense there either.

latent prawn
#

fert uranium is a more useful recipe than you think. you're wrong in what your assumptions are

#

when combined with plut pellet, you convert more uranium waste for a lesser cost of uranium ore

deft axle
#

Is the dimensional depot an unlimited storage?

latent prawn
deft axle
#

So whatโ€™s the main use for it?

latent prawn
#

supplying building materials

#

essentially you stick them on top of your mall containers to provide you remote access to the mall

hard ivy
merry kettle
#

Also allowing you to grab stuff like ammo, or the ingredients for ammo, in the field.

latent prawn
#

since their introduction, i've not really built a proper mall

deft axle
#

Hmmm

broken thorn
merry kettle
#

Or, if you like to explore using vehicles, you can dump packaged fuel into a depot and be able to refuel in the field

latent prawn
#

yeah, i have 5 dimensional depots piping concrete into my inventory, lol

deft axle
#

Hmmmmmm

#

Ok

merry kettle
#

I typically have 20 dimensional depots for concrete, lol. And I still have to wait

broken thorn
placid stirrup
latent prawn
#

the two items i find i have the hardest time with the uploads speeds are concrete and aluminum casings

broken thorn
#

My train bp consumes like 200 steel beams a click and I place 2 of those or more a minute

latent prawn
#

yeah, i've had to wait a few times for alclad sheets too

placid stirrup
#

Copper sheets and plastic can go poof when you're doing intense plumbing

latent prawn
#

the casings are a pain b/c there's a lot of late game box factories that i'm still hand-feeding

placid stirrup
broken thorn
elder apex
broken thorn
#

They literally spawn anywhere they want, you can't do anything about it

#

You might kill it but it always comes back

placid stirrup
broken thorn
#

It's like a plague

elder apex
latent prawn
#

I don't use mk2 pipes much unless there's no way to easily get around needing more than 300/min

broken thorn
elder apex
latent prawn
#

yeah, pretty much. in a recycled oil build, i use an mk2 for the 400/min that you naturally have to break the blender output into

#

probably a few other niche cases, but i really ask myself why i'm using an mk2 when i use them

broken thorn
#

Guys hear me out what if I create a fluid tower so it's impossible to have backflow

hard ivy
#

Then you'd be wrong

broken thorn
#

Why ?

hard ivy
#

You'll still have backflow, just not past the tower

#

Which doesn't matter much

broken thorn
#

Wait I think I could make it work

#

What if I make a fluid logistical floor about 20 meters above the machines, and I bring the pipes down connecting to the machines

#

The machines wouldn't be able to backflow, only receive

hard ivy
#

You can still have backflow in the pipe you put above

merry kettle
broken thorn
hard ivy
#

Yes

broken thorn
hard ivy
#

And you don't need 20m.

#

like 5 will be enough

broken thorn
#

Machines can lift fluids up to 10 meters

tall raven
#

question, what is the point of doing really massive power at the endgame, where could it all be used

broken thorn
hard ivy
broken thorn
#

If overclocked and somerslooped a single machine can consume over 20gw at peak

#

I could be wrong though please correct me if I am

tall raven
#

my plan is to make 24 fuel rods a minute to power 120 nuclear plants, just for the lols

#

but it would be nice if i could actually utilize that power

latent prawn
lime ermine
elder apex
#

Excess power also gives you the freedom to overclock other machines with less concern, thus enabling a person to build less machines to get the same material output everywhere else.

broken thorn
latent prawn
#

200 tw?

tall raven
#

120 nuclears is 300gw

#

i feel like there aren't enough resources in the game to make something that's multiple orders of magnitudes bigger than that

elder apex
#

one Mr Fusion and a few banana peels is > 1.21 GW

hard ivy
latent prawn
#

ironically 2 APA's probably works out to just about that

lime ermine
elder apex
#

i've got one mounted on my Delorean shaped cart

tall raven
#

between trying to wrangle enough water together for all those nuclears and making a MAM in shapez 2, i got my automation hands full for the near future ๐Ÿ‘

lime ermine
#

I have one on my Lego delorian

latent prawn
#

it is possible to build quite a lot of power. the question is whether there will be any useful resources left after you build it to do anything interesting with the power

broken thorn
tall raven
#

i thought it was really cool how you got coal back out of doing the higher fuel tiers

hard ivy
#

Yeah. I just checked and Optimizer gives me 14.5 TW with 9 matrixed augmenters, which is surprisingly more than with 8 or 10, which both give 14.0

tall raven
#

compared to the turbo fuel meta before then, it adds a whole new facet to the planning

#

it feels recursive almost

latent prawn
#

TF wasn't really the rage since the early updates. people got really wise to the fact that yellow fuel was easier to build a lot of

tall raven
#

why settle for easy when super cool is right over there

hard ivy
#

Turbofuel is kinda meh. The only good thing about it is the oil efficiency, which isn't always important. Otherwise it's as good or worse than regular fuel

cyan garnet
#

Rule of cool applies

lime ermine
#

Why do I want to eat packaged ionized fuel? It just looks tasty

latent prawn
#

yeah, the extra 33% you get out of tf really wasn't ever enough for endgame needs though

broken thorn
#

Built a 40km rail network just to get some sulfur nodes

#

( I'm not stupid I'll use it to a lot more than that )

latent prawn
#

you can make 120 gw of rocket fuel power off of 600/min of sulfur. no need for trains

broken thorn
#

Show me the tools for it

#

Also I'm not in rocket fuel phase

#

I'm building it before mk5 belts and mk3 minors

latent prawn
#

its just use blended tf to make 1200 tf from 900 oil + 600 sulfur and pipe that into making 2000 default rf

#

i'll show you a picture of my build if you'd like

broken thorn
placid stirrup
broken thorn
#

Also I don't have blenders

#

I'm using diluted packaged fuel as example not diluted fuel

#

I got the powaaaaa

#

I'm not rushing phase 3 either I want to take it slowly

#

I refuse to advance before I have 80Gw power, 15 hmf and computer per minute, some oscillators too

placid stirrup
#

Damn, haven't seen a Phase 3 situationship before

broken thorn
#

lol

hard ivy
broken thorn
#

Doesn't everyone in this game make 10x more power than they need

hard ivy
#

2x, maybe

broken thorn
#

Also right now my max consume is 3x my production

#

๐Ÿ’€

#

I'm producing around 6gw

#

Maybe a bit less

hard ivy
#

My breaker would've tripped long ago lol. My consumption is always at least 90% of my max consumption

broken thorn
#

Because it'll take some time for the trains deliver the resources until it turns on

hard ivy
#

If there are no resources then it won't draw anything?

#

I turned on my fuel plant with 2 APAs and nothing else

delicate ocean
#

do versatile frameworks cap at 50 per slot?

broken thorn
#

Anyone can sum up what was said in today's devstream?

broken thorn
prisma thicket
old talon
#

Hi, do normal power lines have an electrical capacity?

#

or is it just based off of what i'm producing

prisma thicket
#

Power lines have no capacity limit. If you're producing 50 MW or 500000 MW it's the same

dense violet
#

powerlines can move however much you need. Otherwise it'd say in it's tool tip

old talon
#

thanks so much, i'm added up all the things drawing power rn and i just must be missing something cause i thought i was over with 7 coal plants

prisma thicket
#

7 coal plants should be producing 525 MW of power if they are all running at capacity. Usually you want to run 8 coal generators with 3 water extractors to one line of 120 coal per minute. Are all your coal plants running at 100%?

old talon
#

i do have 3 W.E. and 2 t1 coal miners feeding into 1 t2 belt. i just added the 8th coal generator

split prairie
#

do conveyor lift floor holes have a maximum distance? im trying to put one with around 50x4m tall foundations but its not appearing on both ends

rapid wren
#

will i need sulfur at oil eventually? idc about automating jetpack fuel or gunpowder

#

or coal?

cyan garnet
#

Only if you want to do turbo fuel or rocket fuel

prisma thicket
#

Well you don't need sulfur for much I don't think, unless you want to make turbo fuel, rocket fuel or ionized fuel. It's also needed to make batteries if you want those to power drones.

cyan garnet
#

You can use plain old packaged fuel in the jetpack although itโ€™s not particularly good

#

Liquid biofuel is a very good jetpack fuel until you can get ionized, IMHO

zenith pecan
#

I'm sorely tempted to sloop one of my rocket fuel blenders to feed a packager or two.

prisma thicket
cyan garnet
#

You can make plenty of power with just oil and water using HOR and Diluted (Packaged) Fuel, no need to involve coal or sulfur or nitrogen

cyan garnet
split prairie
split prairie
#

dont know whats wrong but the foundations are aligned to the grid, but when i connect the lifts through the holes one side of it doesnt connect just right

sullen gull
#

And there may be better ways, those are just the two I have gotten used to.

prisma thicket
#

I prefer using a small concrete pillar on the corner of the top foundation and zoop it down. I also tend to put all my floor holes in the center of foundations, or at least I put the first one there and any further ones are added on the sides.

sullen gull
zenith pecan
#

I'm forever using concrete walls as impromptu measuring sticks.

sullen gull
zenith pecan
#

Also works for pre-positioning pumps while pipe laying vertically.

zenith pecan
leaden ether
#

Radio Control Units are turning out to be my Achilles' heel ๐Ÿ˜ฆ Producing enough of them seems to require an extraordinary amount of resources compared to items of similar level.

sullen gull
# zenith pecan Also works for pre-positioning pumps while pipe laying vertically.

I Only just recently learned that I could zoop 4 meter foundations through something that has a fluid input where the input features are just barely sticking through the edge, and then use that to nudge and position junctions any where vertically. Though, 1.1 of course makes it SO much nicer with the infinite and vertical nudging

sullen gull
prisma thicket
zenith pecan
young crest
#

Satisfactory
SatiSfactory
S=6
Sx2 = 66
66+6 = 666

666satisfactory? Satisfactory is satanic?

sullen gull
zenith pecan
leaden ether
# sullen gull How many are you needing to make?

I think around 40-50 would be enough for now, I'm making 10 and that was using a 10 story electronics factory. I'm going to have to redo the entire thing. I wasn't realising exavtly how many I would need and 10 was enough for the initial playthrough. Expanding it is going to be ...

young crest
zenith pecan
young crest
#

Sacrificed touching grass

leaden ether
#

Maybe the Radio COnnection Unit one...

sullen gull
leaden ether
#

I just today finished my al plant redo. But now I may need even MORE al casings or heatsinks which I am already producing a ton of ๐Ÿ˜„

sullen gull
#

And then I see like 3 others on reddit already done and I'm like uggggh ๐Ÿ˜›

placid stirrup
#

50 RCU is very ambitious

sullen gull
zenith pecan
placid stirrup
#

I think I went to 42 and ended up with higher than average issues causing buildups

leaden ether
#

I might be happy with 40 actually... 20 for my motor city plant and 20 for the advanced tech stuff.

placid stirrup
leaden ether
sullen gull
sullen gull
zenith pecan
zenith pecan
sullen gull
#

But I started setting other factories up with drone stations before realizing I needed a way to fuel them.

placid stirrup
#

shameless plug of the factory tour if you'd like to see it

sullen gull
#

So then I was like, Well, I have enough oil ran here, just up RF production, do that first and center of the plant, and then once I have the drone fuel being worked, I can then concentrate on doing the other plants. Like Cooling systems and they're damn nitrogen lol

prisma thicket
sullen gull
sullen gull
#

Far NW tip and farthest east one.

placid stirrup
sullen gull
#

In the spires between the blue crater and the swamp

prisma thicket
#

That one well has 10 pure nodes off of it, so it'll cover a lot in the way of production if you use it.

cyan garnet
#

for RCUs I ended up doing silicon circuit boards and crystal computers - allowed me to completely cut oil out of the production chain, and I already had a train supplying quartz for the silica and the crystal

sullen gull
placid stirrup
cyan garnet
#

using radio connection unit w/ silicon CB, silicon HSC is another option if you have caterium available

leaden ether
cyan garnet
#

just leave it. make your RCU factory net-new

cyan garnet
#

my starter computer factory is way off at the edge of the dune desert/canyon just chillin - I made a separate electronics factory on the cliffside of northern forest overlooking the canyon/river delta

sullen gull
#

Yeah, No sense in wasting the time sinking all the items you regain from dismantling for one.

placid stirrup
#

Yours will be exactly twice as large as that, however way you wanna cut it

cyan garnet
#

oscillators, HSCs, AI limiters, RCUs, cooling systems, supercomputers, and turbomotors spread out across multiple floors

sullen gull
placid stirrup
sullen gull
#

wait, where was this built?

sullen gull
# placid stirrup Wait what?! Haha

Lol, In the beginning, where the rails are going 'through' the stream instead of above ... and the rails are electric ๐Ÿคฃ ๐Ÿ˜

placid stirrup
sullen gull
#

Not too shabby though, nice work!

placid stirrup
#

The facade definitely came out way more "in your face" than we anticipated but we weren't about to do it all over again. We got used to it after a bit

sullen gull
#

This is what I had as of last night. But today i removed everything except for the glass towers to redo it: #screenshots message

#

And that was just for producing the rocket fuel. I still have another 106 refineries and tones of other machines to figure out ๐Ÿคฆโ€โ™‚๏ธ

cyan garnet
sullen gull
#

Nice though.

#

Or is that the rollup from the mod?

cyan garnet
#

Indeed. Well most of the build was 1.0, retrofitted an elevator in there later

sullen gull
#

Ahh ok

cyan garnet
#

Yeah thatโ€™s the gate from 1.1

#

Purely aesthetic, not driving any vehicles in here

#

The train stations that supply all of this are behind me in this photo

sullen gull
#

Lol, I didn't even notice any elevator. It was the roll-up that caught my eye ๐Ÿคฃ

elder apex
sullen gull
cyan garnet
#

The elevator is inside. I wanted it to go all the way down to the canyon floor but it wouldnโ€™t reach. 200m not enough

cyan garnet
#

Most of my stuff is open air platforms too

sullen gull
elder apex
#

I don't decorate at all, I have no flair for it nor patience for it, and as you can tell I am all about being modular through blueprints

sullen gull
cyan garnet
#

This cliffside spot is insane tho, all of that build and Iโ€™m only tapping two pure iron and one pure copper node and thatโ€™s it. Thereโ€™s two more iron and one more copper available there along w limestone. Caterium is right there too

sullen gull
cyan garnet
#

Yeah I did the entirety of that w no oil or plastic or coal

sullen gull
#

Errr.. Man I must not have paid close enough attention.. I thought the majority of electronics needed oil in some form...

elder apex
#

amazingly not

sullen gull
#

goes to do more home work.

broken thorn
#

am I the only one that dislikes multiplayer

#

specifically in Satisfactory, I'm fine with it in other games

uncut verge
#

elevator bug me sad

cyan garnet
sullen gull
cyan garnet
#

Thatโ€™s the default path

#

Early on I made a train route that supplies silica and quartz crystal from the big cave in rocky desert and used that to supply this factory along with others

sullen gull
#

Dang, have two lifts that won't 'smoosh' to a splitter for some reason. All of the rest worked fine ๐Ÿค”

solar forge
#

Wiki doesn't say, do drone ports need storage containers or is that only trains?

sullen gull
solar forge
#

Thanks

sullen gull
hoary ibex
sacred summit
#

In summary, it was someone definitively not building on the ground ๐Ÿ˜›

dusky relic
#

Wait wait wait

#

I just found proof of a ||dead pioneer||???

hoary ibex
#

screenshots i guess

sly heart
#

I wonder if we'll ever get a third tier of the zapper
once you get sf_nobelisk and sf_rifle it's rarely useful to use it

hoary ibex
sly heart
#

even with stun rebar and slapping in a bunch of hits it still pales in comparison to just using that time to throw bombs at it

hoary ibex
#

I just smack em they cant even hit you if you kite

sly heart
#

fair but I'm not good with kiting at close range

split prairie
#

can u exit a hypertubes at will? or only at ends?

dense violet
#

you can put short breaks in the tube though at points you think you might want off

sacred summit
#

Re-tweeting for some expert architect help ๐Ÿ˜›
Since the actual road barriers don't morph to slopes, how do you all mimic guard-rails and barricades on the sides of roads?

cyan garnet
#

very random question - anyone happen to know what font(s) are used inside the game, such as for subtitles?

split prairie
sacred summit
#

Given you can control your speed, turn around, etc., I'm surprised they didn't have a "junction" of some sort

rapid wren
#

is the calculations on wiki correct now? and wich is the correct wiki?

#

i think fandom had some issues, and a lot of people dislike it

prisma thicket
#

fandom likes to claim it's the "official" wiki of anything that gets added, but generally it's stuff added by fans and can be edited by anyone pretty much. I'm fairly certain the wiki.gg site is run by CSS

rapid wren
#

isn't there some chart of what each alternate costs in total room and resources

#

it is on fandom

#

but idk if it's updated

cyan garnet
#

wikigg has all the recipes for each item

prisma thicket
#

I'm not sure about room, but if you look for the item you're trying to make on the wiki, it will list the vanilla recipe plus all the alt recipes and their resource costs/how much time it takes to craft

cyan garnet
#

Fandom is out of date and not being updated. CSS canโ€™t shut it down. Donโ€™t use it

#

You can also look at what recipes you have in game. Press O to open the codex

dense violet
hard ivy
#

I believe the tables on the fandom wiki (usually) just used the lowest WP recipes, apart from the last one, which was being compared.

#

1.0 has the issue of resource conversion, because it's "cheaper" to convert for some resource rather than mine them

#

And I don't imagine WP comparisons for Turbofuel that include the converter are particularly useful

abstract heron
#

I think soon Iโ€™ll complete my rocket fuel power plant

#

Just working on debugging issues with the factory

green fiber
#

We wanted to redo the recipe analysis table for wiki.gg by not focusing as hard on the complete recipe tree, but only on the immediate steps around it

#

I had made a draft for that on my own wiki profile page

latent prawn
latent prawn
#

i.e. default supercomp & turbo electric motor use the least aluminum

green fiber
#

I havent had the time to work more on this unfortunately

latent prawn
#

i've been finding that figuring all that out is the most time consuming part of planning

green fiber
#

This is an early state and there is the plan to include a table for resources / values again

#

An example is at the very bottom

frozen cloud
#

its been 8 months ๐Ÿ™ƒ

green fiber
#

Dont blame me im working on other things

#

I also havent had time to work on pirate english

frozen cloud
#

im blaming the decision to remove the old one while the new one isnt ready

green fiber
#

The old one was completely redundant with 1.0

#

Nothing aligned anymore

latent prawn
fresh wharf
#

Is sastifactory available on console and is there crossplay?

latent prawn
#

plans for a console port, but not yet

green fiber
#

Theres limits to everything.
We concluded that we can provide the basis for picking an alt and outlining general strengths and also savings.

But if you want precise info, you use a calc.

#

We cannot list every single info on the wiki

latent prawn
#

incidentally, i've found that recipes like basic iron ingot are great mid-game when you want more ingots and the miner can't do it yet

latent prawn
#

yeah, i'm talking about as a temporary stopgap

green fiber
#

I do plan on also including what a generalist, flexible and specialist recipe is

#

But yeah, Basic and Alloy are generalists, so they usually have more widespread application

#

Limestone is almost like water

#

You only need it for concrete anyway

#

And its ridiculously abundant

latent prawn
#

or that pure iron can be used for the last 420/min on a pure node after you've built smelters for the first 780 to double the output

frozen cloud
latent prawn
#

i've been finding that a lot of the ingot recipes are there as special case things to alloy midgame production ramps before you have great belts or miners

green fiber
#

I thoroughly believe that when people talk about "bad" or "good" alts, they should actually talk about generalists vs flexible vs specialist

Like, generalists are easy to use and have immediate benefits.

Specialists take more to them to make them work, but they do a specific thing well

frozen cloud
#

man i should really update the wiki myself

green fiber
#

You can if you want.

frozen cloud
#

ye i know
im just lazy
and its kinda daunting

#

i really want the old tools pictures back that show the /min

green fiber
#

You think its any easier for us? simon_smile

green fiber
frozen cloud
#

ye thats fine

green fiber
#

So it wont trace back all the way to ore

frozen cloud
#

good enough for stuff like iron ore efficiency for ingot recipes

green fiber
#

I the end, if you want efficiency from ore, you would have to stitch these together.

But at that point you might as well use tools directly

green fiber
latent prawn
#

i think the real issue i have is figuring out how to fit what i want to build in with the locally available resources

green fiber
#

Its funny how every single iron alt beats pure

#

But many pick pure because "lul water free"

frozen cloud
#

xD

latent prawn
#

pure isn't bad if you know how to use it

abstract heron
latent prawn
#

just about any other alt except for basic iron substitutes a more valuable resource for a less valuable output

frozen cloud
#

well yeah cuase iron is like water xD

green fiber
#

Wate isn't free, it comes with the cost of using refineries and doing piping after all.

Basic is great, if you want you could even be funny and use basic and leached together by converting limestone to sulfur.

Or you use coal or iron and make that into sulfur

latent prawn
#

that being said, iron alloy is the new copper alloy ๐Ÿ™‚

sterile blade
green fiber
#

The bonus? you get more iron than pure

#

And its neat numbers

frozen cloud
#

idk i think i value limestone over iron
i put a dimensional depot on every limestone node around my starting area so i actually dont have muhc limestone left

latent prawn
#

i still am scratching my head a bit at the uses of the leached recipes. caterium gives a better yield, but just horribly unuseful, since 9/10 times your matching it with a copper node with pure

sterile blade
#

Imo, using water is always easier than using any nodes (assuming same distance), simply because I don't have that annoying "Hey, you're using 69% of a node here" notice in my mind when using water ^^

frozen cloud
latent prawn
#

yeah, i mean if you just need a little more of something, go ahead and knock yourself out, but the recipes are just horribly uncompelling in general

frozen cloud
#

oh it can actually work as a sulfuric acid sink for uranium
similar to wet concrete for alu

latent prawn
#

as are the tempered ones for that matter; if you have excess coke, you may as well turn that into diamonds

sterile blade
#

Ngl, 96% of my diamonds came from oil/Coke...
That recipe is just so convenient (given my playstyle)

frozen cloud
#

isnt coke diamonds worse than oil diamonds?

#

but ye 100% oil diamonds

sterile blade
frozen cloud
latent prawn
#

yeah, if you're doing something that requires a lot of dark matter crystal (ion fuel or ficsonium), the coal goes really fast for you

frozen cloud
#

Tips

If making Diamonds from a  Crude Oil node, it is significantly less efficient to make Petroleum Diamonds - at best, you use 40 more Crude Oil/min and significantly more power for the same number of Diamonds/min.
hard ivy
#

For some reason coke diamonds take more oil than oil diamonds