#satisfactory
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I could, but then I'd have to tear them down once the factory is completed since I don't enjoy their look. And you couldn't read them from a distance either
It'd be convenient if you could just press f and hover over a machine in the distance to see what it does
You can see the materials when u press f right?
Yeah, but I don't have any materials in them right now lol
guys PLEASE help
How many bio reactors is a normal amount?
I have 6 3 of which are fully power slugged up
really any more than 6 to 12 and you'd be better off building some coal power for the effort. the practical limit on it all is how fast your belts are and what speed of biofuel production you can achieve
hey greeny, do you have any advice for making the early game go faster until i can hit coal power
man wish somebody would play w me
I am still very early game but I rather have a bunch of stuff going all at once
i like overbuilding it out to 12 just out of habit from before the burners had belt ports so that i didn't have to hand feed them as often. any way you cut it though, the goal is to get coal power going asap so that you're not having to play a gardening simulator anymore π
stop pinging me
fair enough then
wait you guys don't like gardening?
do you have any advice though
do you have any advice for making hte early game go faster
yeah, don't waste time on discord, play the game
Im wasting time on discord because im scared of my own factory now
They already asked you to stop pinging them
that's a different person though?
Whar
I just came here wassup
Oh that's my bad
I'm sorry, I was trying to be helpful and instead put my foot in my mouth
Thats it nepal flag go π³π΅
doing the tiers
weird ass pfp and banner tells me you're a weirdo
that's the assumption I get
Β―_(γ)_/Β―
no and don't want to
If it's not you then it's even worse
same. when u start a megaproject so mega it scares you 20% in so all you do is hop around on the roofs of the machines and get mad at people on discord
when i first saw them join i thought its a spam bot to some website that tries to give u viruses..
you looks like a scam bot
like the pfp banner tag and "dms always open" scream scammer behaviour
Creepy
@split island #screenshots message why does it actually look like those Japanese constructions π
Oh COME ON! π
https://imgur.com/IckXGaI
Hey all new to game and wondering why I cant get the line to show that I am snapping to my smelter when I am trying to place my constructor donwn? Do I need to be looking at the building already down and hit cntrl?
How do I split an output into uneven amounts?
I'd like more steel ingots going into the steel beam constructor
No, just hold control, and if the building is close enough, the snapping lines should show up automatically.
ok ill try and that works for all buildings right?
Yep, all conveyor ports
wha about belts do they line up that way too?
Yeah. Only trouble I've noticed is, when you're building in a fairly dense way (lots of close together), the auto snap sometimes wants to snap to something else lol
When placing belts, you can tap "r" to go into straight mode
okies cool
#screenshots any1 lmk pls
Also, as a fellow rookie, one of the more helpful but understated features is the "Hologram Lock" feature when you're building. Press H, and then you can actually wander around and look and make sure it's lined up properly. Arrow keys to nudge it a bit in each direction. Left click to build, right click to cancel.
At least if you're like me and want things to be in straight, crisp lines lol
If you split a belt three ways, you can then merge two of those belts together and now you have 1/3 on one belt and 2/3 on the other belt
Also, if you have sufficient quantities to maximize capacity.. use a MkI belt on one side, a MkII on another, etc.
Use this principle to math out what you need
I've never relied on that, but yeah, that totally works
Great idea
Yeah that looks about right. If you mix the flexible framework into a factory that already has all the basic stiff then it's not bad. But from the ground up it does take a lot to get there.
god and i hate end game where theres 4 input Assembler thingys
i stopped playing about there on my last save haha
You can also back feed "remainder" belts back into the initial output with a merger just before the first splitter
The Manufacturer machines are always a bit of a pain π
Manufacturers are mid game lol
My bad Mrs Satisfactory pro π
I've put so many hours into this save and I'm still early mid game.
To be fair they come in around phase 3 but they are right at the top of complexity cause of the 4 inputs.
I have 546 hours
are you even going for phase 4 lol
Yes, but I've been playing this game since early access. I really wanted to make this my save to end all saves.
I'm going for nothing less than satisfying
so automating every item?
Of course. I also have a fully functional recycling center
Look forward to eventually getting to that level of complexity....
So far I just hate that it feels far more efficient to just string conveyors over, up around and through the wilderness like some sort of psycho, instead of setting up logistics chains. I haven't unlocked trains yet, so maybe they're a lot better, but at least the trucks... between the power drain, the need to fill them with fuel, the insane fuel economy, and the work required to actually "path" them out, it seems very, VERY low-return.
meaning?
I throw things in the recycling bin, and a truck comes, picks it up, and takes it to my sorting center and central storage depot
yeah just for 1 item im assuming
This was my initial VF factory... #screenshots message
You need these later for making more items so don't dismantle your factory too quickly.
Yeah, for me, 1 item. Because I haven't unlocked the smart/filter splitters.
how do I open the console? my tilde key isn't doing anything
I know sorting is a thing, but I haven't found it naturally, and it feels a bit weird to just go google it
I have three main factories at the moment. My Iron/Copper/Limestone factory, my Steel/Coal Power factory, and my sorting/ Project Assembly factory
it opens a /tiny/ little window at the bottom, or touble tap it and it'll open a bigger one.
Is there like specific locations for good item assemblery? that seems to be the perfect spot
alt+shift+L also does not change anything, tilde still does not work after that
Explore a lot. If you find something called Caterium, then you're on the right path
there is a splitter that can sort, I can give you a hint on how to unlock it if you want
that's the thing, it's not opening whatsoever
Honestly, since you have to deal with verticality, and there's no terrain deformation, if you're looking for the best answer seems to be just building elevated factories in the sky.
hella effort tho π
Then build over the sea.
most efficient, also the most boring
no that's like no effort
there are 0 obstacles to deal with
Oh, I don't mean like 400 blocks in the air.. I just mean find an open enough area, and then use foundations to life yourself off the ground.
I got tired of always making sky/sea bases, so on my current playthrough I've started making a shitload of small factories connected by trains, everything incorporated in the terain as much as I can
If there was terrain deformation, or at least a less clipping - either one, I'm not picky - I'd hover around the ground a bit more. But seeing random ass rocks sticking through my floor... I can't do it. I'll rip up half the damned factory if I need to to cover that up. And that just turns into too much time spent spinning tires than actually progressing.
And I'm loving it, it's fun and looks a lot better
never done it before so i woulndnt know
I mean, I'm not saying build IN the floor, but following the terain is making my factories feel a lot more organic and "real"
then why would you say "hella effort tho π"
and having train lines that are not just trains on sky bridges makes the world feel much more alive
I definitely get that it's more organic (and I like that tbh), but real factories, they level the ground over some area and force the ground to fit the factory - not vice versa.
got inspired to play like this by a guy on yt, https://youtu.be/-Zrex9Xfe2k?si=gN6WRsXFekY5Kndk here it is
Real factories also have tons of people building and operating them, so you gotta limit your expectations a bit for being a single pioneer.
what I mean is that it feels like my factory is feasible in the sense that it is on the ground, not in the sky
worth watching imo, his world is sick
I still build 10+ kilometre tunnels to move vast amounts of crap π
Some might say you're crazy though lol
Nah i feel like when you play enough doin basic shit is borin
Maybe, but I'm getting there, it shouldn't be much longer until all 10200 SAM is in the dunes π
Yeah, I definitely like that. I wish a lot of that wasn't gated beyond the awesome shop - where it feels like (for a new player, at least) you need to pour in some significant time invstment just to earn the privilege of trying to create a building that isn't some basic box-shape.
i thought that SAM was already everywhere and nowhere simultaneously
Nice, I'm jealous of the focus you can put into doing it your way xD
It kinda is, but when this project is done, it'll just be in the dunes π https://www.youtube.com/watch?v=ga4LcICPnkI
Hi everyone. I just have a question for people here that I have not been able to fund a clear answer too if that is alright.
I have been wanting to play this game for a bit after seeing all the shit Let's game it out does, and I just got a Legion Go. Before I buy the game I just want to make sure if I will actually be able to play it on the legion go using the joycons.
Once the SAM is done, I'm planning to move all the bauxite to the east coast.
never really fealt that way tbh, I just start sinking overflow asap and can get almost anything I want whenever I want
Yeah, but do you have 20 hours in the game or 2,000 hours?
though I guess I can't be considered a "new player", been playing on and off since EA release
Basic box shape? Im offended. This box is anything but basic
I don't know that you'll be able to right now as controllers aren't currently supported, but maybe once the console port is released
but, a project like that is also not something you start on right away, trains are a pretty important part of it, and by the time you have trains I think it's fair to assume you've had the chance to obtain a good amount of tickets
Damn, thanks for the response.
currently only 400 hours btw, lost access to the Epic Games account I originally played on. don't remember the email nor the username, so pretty hard to find a way to log in :/
π that definitely feels bad
The experimental branch has basic controller support, but it's still in testing.
but including that account I think I'm prob between 1500 and 2000
still feel like a new player in some regard sometimes though, tend to forget things quite quick when I stop playing for a while
Yeah, I can relate to that for sure
I really want to jump back into Captain of Industry, but knowing I'll have to go through part of that learning curve again... that's a ball-buster π€£
How on earth didn't you keep a note on access details π¦
I don't think most people do keep notes on their login information
Or even reminders, anything, especially for seldom accessed stuff.
For sure that
give kid me a break, I was 14 when this game released EA
learned my lesson since, don't worry :p
Still burns you had to learn in that way though π¦
true, but it is what it is :p
still weird though, I have 4 email addresses, and none of them have an epic games account. I still suspect my account got deleted somehow, but no way to know for sure π€·ββοΈ
Yeah, so I have two old factory saves, back from the beta days. The first one is 146 hours, and the second one is 672 hours. But I'm pretty sure there was at least one more save from way back in closed beta.
Oh god, I'm back to 500 hours again after retiring a near 3000h save π€¦ββοΈ , I play too much.
Experience is the best teacher.
Anyone who says they haven't lost a log-in at some point (and that it didn't teach them a lesson) is a liar.
To be fair, I have two emails, used to have a third but I fired my old ISP and migrated anything pointed at that box to the other two.
Or they're about 12 and just haven't had enough time to do it yet.
Oh so does that mean I can download the game right now and play or is it a closed testing type thing?
Same shit with my xbox account. Used a landline as a backup number so years later i couldnt recover the account
ooouch.
So my total amount of hours for the game, total is probably about.... 1500
Experimental is open
Good thing xbox is worthless now
Those 4 emails are the only ones I've ever had, so not a case of a removed email address :/
Hm. Now answer me, can you delete liquids in machines using your inventory or no ?
Oh man my Xbox account is so old, it doesn't have the numbers tagged onto the end of the username.
Minus the few nights I just left it open while I was sleeping, balanced out by the countless hours I no longer have record of.
it is open, but CAN be unstable
I don't know why you're singling me out, but yeah, you can flush pipes manually.
generally it's fine, but experimental is experimental for a reason. Something can go wrong
Not pipes, I'm asking about machines
Just change the recipe
I lost my Tarkov account, but partially because they're assholes π€£
I ended up deleting an old google e-mail.... turns out it was attached to that.
I could log into their FORUM with the account, but logging in to download the launcher required authentication from the e-mail... which I couldn't receive because of the deleted e-mail... nor could I update my e-mail without confirming that old e-mail.
I tried explaining it... I even sent an e-mail to their support FROM THE ACCOUNT (via the forum), but no bueno.
this is quite random, but do you turn your fans up while leaving the game on overnight? I'm concerned about temps getting too high
Thanks alot for the replies. I think I will check it and leave this convo avout a topic I currently have no idea what it is about.
I bought a nice fan for my computer
I don't have to worry about overheating anymore.
Only way to learn is to participate π
I've seen some proper weird things happen in experimental such as this #satisfactory-experimental message , they did fix it in the end though.
Thanks for the input.
your pc will (should) thermal throttle to prevent temps from getting dangerously high
Only 'issues' I have are lifts switching direction when upgrading and I get the Max UObject crash quite a bit.
That's what I want to do, maybe I will come back here with gameplay questions
You can edit the engine.ini to avoid UObject crashes, I had to by default because I'm always surpassing the max object limit.
Later.
It's because I've seen many people with thousands of hours in the game that didn't know the answer, but yes, you can drag fluids around your inventory. You just can't deposit them in it. For example you can drag the fuild of a machine directly into your inventory's trash
Oh, well if you know the answer, why did you ask me?
I mean, it's fairly pointless, so not surprising people don't know
Mine will do it when just sitting here doing nothing lol. Went to the store to buy cat foodleft it running, came back and had the Max UObject crash heh
look at his profile picture, then guess
Because I wanted to know if you did too duh
That's a bit impolite
Eww, some kind of memory leak around objects not being garbage cleared or something?, that's harsh
Sometimes you need to beg the question.
Then, I just now restarted to try and get rid of a bit of lag, and got this: Assertion failed: PreloadEntry->NumRefs == 0 [File:D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\RenderCore\Private\ShaderCodeArchive.cpp] [Line: 1837] Group 5384 has still 3 references on deletion. Group extended debug info: Not compiled in (set UE_SCA_DEBUG_PRELOADING to 1 in ShaderCodeArchive.h and recompile the game binary)
It seems like βhella effort tho πβ
What's a good use for liquid biofuel besides the jetpack? I have 16 ISCs full of the stuff and no idea what to do with it all
it's litterally placing 100 foundations at a time with zoop with no obstacles, how does that seem like a lot of effort? XD
That's all I use for the Jet pack honestly. Easier to control and lasts the longest.
Oof damn, that's all sorts of ΠΠΠ―Π’Π¬
packaging and sending it into the resource sink
With enough crash reports I guess they'll nail down the dodgy bits and gives a relatively crash free 1.1
Here's to hoping!
Only place 10 at a time π
that's why we have experimental after all
Don't think the chainsaw uses anything but solid biofuel
oh
That's what I thought too.
True, I've spent thousands of hours since update 3 testing, retesting, crashing and in general breaking the game in experimental π
idk I normally just blow shit up lmao
that's what I meant, accidentally hit an extra 0
Yah, that's mostly what I do now too since I automated Nobelisks lol
Laughing in modded Satisfactory
Sort of blown up, one of many tests in experimental before 1.0 #satisfactory-experimental message π€£ , yes that really is 400 flying rail cars going to high orbit.
maybe put the biofuel in a car if you decide to drive one
yeah I always play with that, makes life easier :p
That rail crash actually knocked my pc down to 4fps.
thank you for your service :p
I got my brothers 7950x with rtx4090 down to 3fps with the same experiment π
oh my god, they should have kept that
How can you show FPS in game again?
I never understood why we didn't get two dimensional zooping for walls and foundations.
Open the console and type: stat fps
Open the console and type: Thanks Jace, helps a lot
I tried it, it didn't do anything ....
I find myself using r.fog 0 from time to time, occasionally the effect is so dense it blocks me seeing anything.
π
Same
It's actually an Easter egg if you just type it in the chat
π΄οΈ
I just wanted to copy the previous message like a little s***
Haha, nice
Oh no. Not the levitation emoji
π΄οΈ
for some reason I thought you could actually talk to ADA in the chat too
Im gonna go sleep now
She acts like an AI so why not
Sleep well
Does anyone know if there's any other chat Easter Eggs?
Btw its crazy that people say Piooner doesnt have a gender. She literally has the body of a female π
Pioneer*
That's the only one I know, but I get the feeling they'd put in more
Def.
Isn't there a bug squished on the bottom of one of the crates or something?
Yeah, I was looking. There used to be a squished stinger on the bottom of the personal storage crate. doesn't look like it's there any more though.
Ohh
Or, the Smelters have : H-0TAF800 (Hot As F%&k)
Wait really? I never knew!
https://satisfactory.wiki.gg/wiki/Easter_eggs Spoiler alert for anyone who doesn't want to know
I've played the game long enough to risk this
Thinking about doing an "only trains" run, what do you think a good rule on belts/pipe is? No lengths longer than 20m?
Omg ||You can clap lights on and off? ||
@stray patio I was looking at the wrong box: #screenshots message
Lol, I just saw that too
Hmm, it's after 5 too... Time for this pioneer to have a 'beverage' break π
Wait, I should stop reading
I still haven't had the ending of the game spoiled for me and I really don't want to risk it
But at least now you know some fun things to look for π
Why cant I get this foundation to hook up to others I pressed Cntrl when I started laying them down so I should be on the world grid? #screenshots message
Use your mouse wheel to rotate it
You can be 45 degrees off the world grid
how would i got about taking all the resources from the desert? I have these weird train systems but theres a few fatal flaws to it. basically i just want every single node in the desert being taken to a mega factory. what should i do?
doh what a noob I am lol TY
Check the compass
I only use world grid to keep everything the same Z height. So that when I am running kilometers of sky scaffolding with frame pillars, I don't end up .5 m short when I reach my destination
All the items that you can complete using Iron (with alts of course, Iron wire, Iron pipes, etc)
I wish there was a z height debug number like in minecraft
this is just a project im endgame already
actually i dont understand what you said T-T
Actually I misread your question honestly π€£
and only JUST started drinking ... jeesh.
both misread eachother T-T
have lots of train stations properly buffered
and thoroughly plan the destination stations
Colbalt's got ya
Click on the three dots to the right of the post in screenshots and click Copy Link
if you want to have an extended conversation with images you want #math-and-meta or a qna post
but seems fine so far? there isn't enough to really evaluate though
yeah sure ive been on and off trying to figure this out for a while
i misread again T-T
the problem is i dont think the trains would be enough to carry everything without getting backed up
just finished my mega turbo fuel factory. 50 gens at 200% overclock fully powered. i forgot to look at the power generated but itβs 15*50 right?
trains can have perfect throughput. Just need to be designed that way
so if i had 600/min coming out of a miner and a machine far away that needed 600/min would that train be able to keep it up permanently
if built right, yes
any vehicle logistic can handle any throughput as long as it's made to handle it
You might need to have two trains in a loop if it is really far away but yeah the trains will keep up.
yes. any vehicle system can move any amount of throughput if designed to do so
make sure to put storage containers on both ends in case the train brings more than it can carry
i dont think im smart enough for this T-T
each vehicle and logistic option has it's own learning curve.
Trains aren't actually hard but you do have to learn a new skill
i should probably start with working out how much ore is coming in
that would be a good idea lol
per-freightcar, trains are usually able to move 600/min of ore. longer trips (like if you're moving it all the way across the map), you may hit the limit of the car's capacity, but 600/min if your round trip time is in the <6 min range is fine
for extremely short trips, they can do 780/min, but that's really pushing it
one thing how would i split the ore into different categories just different carriages?
its only across the desert so i think i should be fine
generally I'd keep it one node to one car if the distance isn't too great
keep it simple
should be if you aren't looping around the ENTIRE desert
thats what i meant i didnt know if car was the right word
i have 7 different lanes for 7 different trains #screenshots message
So, wait, if I have an ISC with two mk6 going to the inputs, could one not essentially achieve 2400/min throughput?
Going to the inputs of a freight platform that is
well, that's one way to do it i guess, lol
with mk5 belts and shorter trips you likely can do 1 node per platform. Once you hit mk6 belts that might change
you're transfer rate is always going to be less than the max b/c of the ~30 second lockout window when a train is docked
this is what i am saying i feel like theres an easier way
Ahhhh, ok, gotcha. Thanks.
typically you want to stay under one belt's capacity per train car, but sometimes you can push it higher
And thanks for the answer. I'm sure sensitive coblat still has me blocked, so didn't expect one from them π
have a few points where a few nodes are being moved to a receiving station
collect it with a train and move it
tbf how much can drones move
if you stay under half the max capacity, the math on how long the buffer has to burst to catch up on the transfer is trivial - the train just has to be out of the station as long as it was in the station
"yes. any vehicle system can move any amount of throughput if designed to do so"
i was about to say how youve already said
I'd say the minimum distance for a train is about 1200 metres, below that it just isn't worth it, just build a causeway.
batteries are a problem tbh i am making them just not a stupid amount
you can use other fuels
tbf im thinking this'd just be easier with storage buses
storage busses?
ive forgot the terminolgy its been awhile sorry
describe it?
conveyor belts stacked on top of eachother
Not sure I've ever heard of public transport being used for storage before.
oh just a bunch of belts
there's no real term for it. It's just belts
like this? #screenshots message
like a bus
a bus has random items coming on and off of it - this is just a stack of belts they are talking about
It's just called belts or stacked belts imo.
yeah i swear they are called storage buses
no. Some people incorectly just call them busses. But ... it's just belts
A bus or bus base implies a more specific arrangement, organization setup.
it still looks the same
is this not a bus? #screenshots message
Love the note π
There isn't a fully agreed upon definition of a bus in this discord. People have strong thoughts.
is it giving and taking random items and moving them further along? it is not.
busses are something you see in factorio a fair bit. Not much in SF
i feel you are being overly pedantic
a stack of belts is just a Direct A to B
Yes, they are. always.
while a bus actively exchanges items on and off meandering all over
Even here they are using the same terminology: https://www.youtube.com/watch?v=Br5xGkLWaNQ
There's also the idea of what is the minimum complexity, size "bus". You can have a small bus without your entire save being a single bus base. So there's a lot to consider.
You're fine imo.
multiple belts are not collectively called a bus xD
thats what i was thinking as soon as they said it wasnt i went straight to youtube
It's not like a Murder of Crows, or a Gaggle of Geese
there's a lot of fools on yt
Nah, they just love being the 'smartest person in the room'
Oh wow! They didn't block me like they said! Haha π
The linked video shows the designs for splitter/merger off the belts. The video clearly agrees.
They? , just how many people did you think had you blocked?
i think its just a gender neutral term dont deep it
Eh, in this day in age, I always use they/them online π€·ββοΈ
but also tinker is blocked for very bad takes.
see
Urgh, really needs to be a non-plural for that, does my nut in every time π€¦ββοΈ
i mean there is you can use 'it' but it sounds a bit rude
I'd sooner be mis-gendered than referred to in the plural personally π€·ββοΈ , but alas our world has gone PC nuts.
it doesn't refer to people
they has been a non plural pronoun for centuries now π
and yeah the video tinker linked even they talk about a bus with a bunch of merging and splitting
Back to actually useful things, imo a minimum bus in satisfactory needs:
- At least 2 parallel belts
- At least 2 item types (not necessarily at the same location on the bus)
- Belts branching off and on the bus from production lines, resource nodes, sinks
Otherwise minimum version should contain the standard complexity and design features of the large versions. Satisfactory gets very unconstrained design wise so hard to say specifics beyond the above.
i will continue to call it a bus because it sounds better
Any ways, the point is, it's a 'colloquially' accepted term to describe such an arrangement, and instead of being pedantic and correcting everyone, could just move on with the topic.
what are you going to rename actual busses to as they do different things?
Continuing from above, just having 2 parallel belts from miners to sinks wouldn't count as no branchhing on/off.
giga bus
mecha busses ?
If we want to really get into it the term bus comes from numerous places before satisfactory or factorio. In electrical engineering it's typically when you have a bunch of signals all coming from the same region and going to the same region so they travel together.
This can be from place to place on a circuitboard or even sheet to sheet in a schematic.
I hear the term in computing and like satellite design. But idk details on those to compare.
It's just a grouping of signals. In a game like this it would be a grouping of belts and/or pipes.
so im correct?
computing and factory processes are fairly different.
and even then they carry 1s and 0s π
A similar satisfactory example is a large collection of pipes from water extractors to nuclear plants. I think it's more "a satisfying looking large group of pipes" not as much a "pipe buss". But idk.
also used in the service industry for moving stuff from tables to the kitchen and back
Ultimately though language is a funny thing. Terms end up meaning whatever people use them to mean.
Yup
Again, it's just Cobalt being the usual "know-it-all"
Fun part is trying to get any group of people to agree on terminology. Tends to be a very contencious topic.
i think you two should kiss
anyone else find it easier to build with mk5 belts instead of mk4, because far more ingredients fit in the depot?
same as mk2 vs mk3
aluminium plates are easier to make aswell imo
Geothermal should be in t3 or 4
Seems a little unfair. Someone prompted for opinions and he stated his case.
car wshould definitely be in t3 or 4
Just block each other or ignore. No one wants to hear about your beef.
both geothermal and car are very cool things, and made basically useless by t5
I did T5 belts, but I don't use huge blueprints that really stress DD.
Geothermal I wouldn't say ever becomes useless...just quite small.
blocked msgs are pretty satisfying
This goes beyond that, but in case, I also disgree. They questioned what winter meant by a bus, and instead of just moving on with how to solve their issue, we're now sitting here discussing terminology.
tbf a free 7000 power is useful
all techs in the game have niche uses even late in the game's progression. using tractors to round up concrete from small plants next to limestone nodes, for instance
A favorite of mine is people calling something a "train bus". Nope.
Geothermal is pretty nice in that it's basically free power. Zero resources per minute input. No infrastructure necessary beyond the wire to hook it up.
oh yeah the game got rid of all my blueprints can i get them back? or are they gone
but what if you have 12 trains stacked on one another!?!?!
I believe we call this a "commuter rail"
aaahhhhhhh 'buusssss' π
i've actually used a really long bidi train in a factory in place of a 10 item belt stack
Just a bit harder to manage due to fluctuations. But yeah, free either way.
Bus down Tatiana.
doesnt a train count as a bus in your definition? if its taking in resources along the way
Well the definition used the term belt not tracks.
''free'' bruh
geothermal is literally nothing when you get to oil
and to utilize it, you have to go all over the map, and drag wires
You may want to evaluate your usage of "literally"
maybe
how is it not free besides the plants themselves sure you have to go on a journey but oh well theres only 31
it has it's uses.
they are fairly niche though imo
Hell, I've got wires everywhere for hoverpack exploration anyways
I won't say geothermal is going to solve anyone's energy crisis though.
its good as a backup power system for jump starting or charging batteries
geothermal would be cool if you could get it to actually solve energy needs at some point, but it's a novelty at t5. in the time you take to find 1gw of geothermal, you would have made 10gw of oil energy.
the use for geotherm is to defer building your next powerplant until after your next project instead of having to do so before
The extra 10ish GW isn't worth making my power graph all wavy
The jet pack is totally way faster. I liked dragging wires around for building a radar system and so I could float around to find stuff in weird spots (and snipe those bastard spiders)
well one use for geo is to charge up power storage. That way I had my 15gw back up kick start a larger fuel station. And then is there as a safety net
a little less valuable now that priority power switches exist
they're also good power for your rail system if you decide to keep that partitioned
The key is getting your graph so large that you can't see the waves (and the geo is made that much less meaningful) lol
i forget sometimes rails transfer power
But then I still see the numbers in the bottom changing π
I can kinda see geo as a βremoteβ power option. But dragging poles is so easy itβs kinda eh.
oh yeah. Fairly niche too though
geothermal is great for 1 thing, local power if you're on the other side of the world. but that is also solved by the somersloop around that time.
nice part about keeping your rails separate is that in event of outages, things are still moving
at least 2 other options were mentioned just now xD
I do think geo could use a buff. Like double the output or something. Can't use it exclusively but would be nice if it felt worth the effort.
but we can all get on board that the car should be tier 3 or 4 right.
APA?
the tiers at that point go so quick, and the car has fairly limited use, that I can't even remember when it actually comes in as it doesn't impact me at all
and much more convenient for exploration and most travel
even by tier 3 or 4 you have access to pulse nobelisks right? thats all you need
like you mean the explorer?
i find it useful in that awkward stage where you don't have all the good weapons to save ya some tussles with the big critters
shatter rebar my beloved....
i've never really gotten the hang of shatter rebar
its just a shotgun
I just can't deal with the reload time on rebar lol. It's rifle or bust for me lol.
i need nuclear rounds for the gun
tbh, i learned how to snipe with the normal rebar pretty good before ex-rebar is unlockable
I've driven the map one weekend just to try and learn where I could build road or rail lol.
I just wish ex-rebar was a bit more 'targeted'. So I can take out that poison flower, but not the surrounding foliage π
since update 8, i've found a lot less utility in the explorer. the nerf along with its 'improved' handling just makes it less of a useful thing for me
You don't like the sudden drifting? π
you generally want to explore at t3 and 4 while waiting for space elevator components to craft, so a car in that tier is perfect. early t3
blade runners and zip line. Most exploration is not on road like surfaces
ehh, it is good enough to not suck to drive now. i'm not going to complain π
add jetpack asap with liquid bio
t3/4 is the first long wait imo
There's a uranium mini-node underground that I get destroy, is there a way to remove it
hand mine it
you can't see even an inch of it?
Is there a cave under that area?
most yeah, but when i get to the 3 big starter zones i want a car
No and no
i generally don't use zipline, it feels so cheesy π
might need to use a save editor
sometimes the RNG spawns them in really tricky spots. if you know how to hypertube through the map, you may be able to mine it from the underside. if not, you can edit it out of your save in SCIM
zipline is a fun way to go loooong distances across the world really fast and afk
But can you edit nodes like that with a save editor? I didn't think you could?
it's so convenient. and a huge amount of the terrain is perfect for it
Or, I guess the only editor I know of its SCIM .. soo ..
it's great, but cheese :]
yeah, you can delete the mineral deposits in scim
well it's not that bad, it's easy to get up, i use ladders.
i like to stay away from vertical explorations until i get turbo jetpack
Ooooh,... really... there is this one quartz node that has been driving me nuts lol
runs off to scim
have you saved, exited the game, and reloaded yet? might be left over radiation
Thats a thing?
occasionaly radiation bug yeah
but if it's not that and you're right there's a hidden rock you'll need to edit it or find a way to clip into the terrain
I've never experienced the bug myself but people crop up on the server with it sometimes π
They formed back
oh that's odd.
Erm, have a how-to somehwere lol, I don't see any way to show/edit the random deposits on SCIM. Nevermind, Found it
never seen that before
re mine it and see how it goes? maybe something didn't register right
Yep we good
Yeah, next if you can figure out how to get this quartz deposit without editing, that'd be greeeat lol #screenshots message
I don't think it works with stuff in water, but sometimes you can leverage the hoverpack's extended interaction range to clear those
Yeah, tried that, ladder, foundations, and someone even tried nabbing it from clipping lol.
SCIM did the trick though, thank you.
Not that it's a huge deal, but with somersloops in all the machines, 1 piece of wood = 3 packaged liquid biofuel. Kinda crazy if you ask me.
What do you get when you dismantle crashed freighters?
Random sheets and rods I believe. Never paid attention to be honest. Was just ecstatic when I knew I could clear the areas lol.
1 wood -> 3 liquid biofuel vs 1 oil -> 4 rocket fuel. Not so different
When you hover over then with the dismantler, it'll show you what they will give.
I'm not on experimental, so I can't dismantle them lol
you're also adding a bunch more resources to that π
Ah, gotcha
Well you do need to add 1 plastic and some water per packaged liquid biofuel, but yah, RF takes a lot more resources.
I think there's an iron recipe too for packages though? makes life a bit easier often times
Yes, there's a couple alt recipes for empty canisters, I think Steel and coated iron.
Steel takes steel ingots and coated iron takes Iron plates and copper sheets
Is there a list where I can find all the energy values for fuel like biomass, solid biofuel, coal, compacted coal, etc? I can't find it online.
I don't know of a list, but the wiki will tell you for each fuel individually
I discovered coal till now. What are the other fuels?
Is it actually called fuel or some other word?
There is a fuel burner
Leaves, Wood, Mycelia, Biomass, Solid Biofuel, Coal, Compacted Coal, Fuel, Liquid Biofuel, Turbofuel, Rocket Fuel, Ionized fuel. There's also Uranium, Plutionium and Ficsonium fuel rods for nuclear power.
Which can burn oil and stuff from oil
I don't believe the fuel gens can burn straight oil though. I could be wrong ...
I guess technically alien protein can be made into biomass as well, but it's not the greatest use of it.
You right you right
I didn't realize until today that the "Snap" feature with a foundation is to a world-grid, so all my things would be aligned (that breaks my heart, btw...)
Is there a way to do this on a vertical axis? It looks like it snaps (x,y) coordinates, but the height is still based on terrain level.
snaps in 1m increments
but also it's completely uneeded
and a trap if you like design
How so?
I like crisp, linear designs. straight lines, sharp 90-degree conveyor bends, etc.
well, you never need to connect foundations farom distant factories to each other
even if you do you there are trivial methods to clip them together in any case
and as for design, the world grid doesn't mesh with the environment and locks you to 90 degree angles for everything
if architecture is a goal for you, the world grid is an enemy.
depends if you care about it though
Yeah, I get that you can clip them to immitate the result
convenient video if you do feel like connecting foundations across the map to different grids https://www.youtube.com/watch?v=uX_2i8T3Dbw&t=2s
But I don't feel like clipping like this is somehow "superior design"
https://imgur.com/B7w7leh
i mean that's an internal factory grid. Doesn't rely on a world grid
Yeah, because - as I thought I started the convo with - I just now learned there WAS a world grid
you always had the option to zoop foundations out to your next factory π
I eventually started to!
but if you're not going to keep doing that, why do they need to be on the same grid?
like, if you have a factory in the SW corner and a factory in the NE corner, if you're not linking them with foundations, why need they be on the WG?
Because later, when/if I grow, I don't want to deal with the weird clipping shit. I know I'm a rookie, but I feel like that's the basic principle behind why anyone would use it
Also, I'm kinda tired of this shit π€£ https://imgur.com/DTnIOsv
Sometimes I'm in the mood to have all the complex, multiplayered shapes.... In this playthrough, not really
That's the huge downside of my approach with tunnels, to make the connections not look like shit, I have to have them aligned on "a" grid, doesn't have to be the world one, just the same alignment.
I'm sorry, I just saw that you added this question - and this is a good one. But, to answer it... I would eventually like to add a fully flushed road system to connect everything - and trains, etc. - and I'd like them to all mesh evenly
Yep, exactly! I prefer the sharp, inorganic perfection of things I make. I like how it contrasts with the organic world
https://satisfactory-calculator.com/en/interactive-map#3;50302;74341|realisticLayer|oilWellImpure;oilWellNormal;oilWellPure is this way outdates or am i using it wrong?
i figured it out π
''resource node'' not wells
that's where that video gets into it π easily mesh any roads or rails.
though you don't need continuous foundations for rail
Ok...
Maybe... Twenty hours spent trying to build this one factory
The first try, I hated it
The second try, it has gone a lot better... But I still don't like it
Maybe I should restart... Third time's the charm, right?
I need a new new philosophy in building this one!
What did you have in mind when you made the first couple of attempts? , it might be worth stepping back and looking up some ideas instead of banging your head into the desk?
So the first factory, I built it basically in rows. However, it wasn't one row of constructors, another row of furnaces, another row of just assemblers, etc
Everything was mixed together. It was horrible
that can work. Just have to plan it out in chunks
Also floors, the lift holes are god like.
And now with the second try, I kept things more in clumps. However, the problem this time was in how conveyor belts were run. I tried doing "This smelter produces 60 steel ingots which go to these three specific machines in this cluster over here"
I think for this third factory: more manifolds. Big boy manifolds. I have belts that can do 270 items per minute, why am I keeping my steel ingot belts separated!?
Yeah, I don't want continuous foundations for something like that, but I like the idea of it being perfectly straight/level for miles and miles (that's kilometres for any of you fantasy folk reading this π ).
I mean, just look at #screenshots for my logistics layer of the factory:
show some over head images in #design-and-architecture if you want advice
I did, but the problem is with my philosophy
That's the core of it. It's all wrong because the way I thought about building it in the first place is wrong!
But this time it'll work :3
A logistics floor, or even under the factory itself, especially one that takes advantage of the 3d space can solve a lot of problems without the nasty visual of clipping.
pinged you in other channel
I had to do this in order to make the MkI blueprint designer not utterly worthless for anything beyond the most trivial of designs (in which case, blueprinting them would serve almost no purpose)
The mk1 comes in handy for mass repetitive deployments, like pre configured fuel generators with a positioned pipe splitter up front, imagine the extra work when deploying 720 of them,
Well, by the time you're doing 720 of them, you're probably not using MK1 right?
I still chuck down mk1's for fast on the fly prints simply because it is outright trivial.
just having a single machine with power/belt/pipe logistics already attached in a mk1 bp can speed things up and make for flexible factories
Those tiny prints can speed up deployment immensely, don't write off that mk1.
one thing that always helps when I build a new factory is to first make a massive temporary slab and lay out all my machines on it in tight rows. That helps me figure out the rough volume they all take up and how to divide them up into floors.
also, underhang conveyor poles are great for logistics floors, since they allow you to lay out belts on the ceiling as though it was floor space.
Is there a way to mark factories on your map? Like give them icons like the truck/train stations
Yes you can make custom markers on the map
How
On the botom of the map on the right of the row of Icons there is a new icon button if I remember right.
I'm surprised there's not more mods for icon packs
I really wish there were more monochrome icons
I agree, the icons are pretty limited. :/
More icons definitely needed.
I wish there were bombs that could destroy buildings
I wanna be able to just throw a nobelisk and have it all go away, without having to dismantle it all
Stupid question but I saw in the menu screen a factory cart using an elevator to go up and down floors, is that actually possible?
In the mk1 bps I like to set up 1 or 2 machines with wiring partly done, because I hate running power
you know mass dismantle exists right?
????
hold ctrl to target many items. You can just paint an area with your cursor
That's not what I was talking about sir-
yes elevators are in vanilla in 1.1
I do, but it's kinda annoying to have to be precise with it, y'know?
Being left with a few hanging conveyors and cleaning up and making sure it's all gone
there's also a button to only highlight certain items so you don't need to be accurate
Bah. I just wanna blow it up
Im talking about in the menu screen for experimental in the background you can see what looks like the factory cart using the elevator to go up and down, I'm just wondering if that's smth you can set up ingame since from what I've seen you can't set the elevator to run automatically
ah probably not. was there no one in it in the video driving?
Heh, Would be nice to be able to streach a cube shape over an area and click to disintigrate everything inside. Throwing everything other than sloops, shards and spheres into the void. Everything else is expendable.
I'm talking about in the main menu of the game, I don't see anyone in the cart or lift
ah haven't paid attention.
you can use jump pads for this though
I thought jump pads aren't precise?
pretty precise.
just make sure there's a path marker on the pad to launch it, and delete any that spawn mid air
Hi
Does anyone else use callsigns? Just curious
What do you mean by callsigns?
Like... Shorthand. Often used in radio terminology, like in trucking or aviation, but really an industrial standard.
Like, I have a 2.3.4 system
First two letters are the factory, next three letters indicate function, last four letters indicate item
So something like PF.MIN.COPP would mean "Planetfall Plains Factory Miner Copper"
Havn't before, but I like the concept for sure.
I use this system for power management and truck routes primarily, although I like to try to label rooms in the factory as I go so that it's not hard to navigate
I'm sure I've probably used similar short hand, but don't tend to bother wit hit that much. Not enough individual spots to have to need them
I really build out my factories as I play. So this system really comes in handy. Especially as I start switching to priority power switches. Makes it so much easier to understand which switch does what
Hi guys, im trying to play multiplayer using Ani's Modpack , but im getting conection lost and back to main screen does anyone got a similar problem?
You're better off asking the satisfactory modded server for anything indepth
Why do you call it planetfall plains? Just out of curiosity.
Because that's where I fell. I made Planetfall there.
Ahhhhh, makes sense.
I've had that name for it since beta
I don't use the official biome names. I like using my own
Like Sodapop Lake is just north of Planetfall Plains. Because there's four coal patches there so the lake is carbonated.
Lol I like that one
And there's Strange Alien Spire just north of there, through the cave. And then Caterium Falls is pretty self explanatory. And north of Caterium Falls is Kerosene Coast
And even though I've played since Closed Beta, that's really the only parts of the map I've ever really built in.
I work through the NATO phonetic alphabet for labelling factories, zones and associated tractors and trains kinda similar.
Ooooh! Yes! Please share!
Chemical abbreviations are great.
(or sometimes made up ones, i.e. Bx for bauxite)
Now you got me trying to remember the periodic table lol
I was going to use more of them, but they usually felt unnecessarily complex. But it's how I ended up with the callsign CUSH for copper sheets
Hahah that's why I make some up π
My callsign for water is DHMO
Di-hydrogen monoxide, took me a second lol
Lol it's a great prank with a long history
You should look up the wiki article for it if you want a laugh
It's amazing how that long name can make simple h20 seem quite harmful.
yah, it's especially funny when you warn people about the dangers of it, and they don't realize you're just talking about water.
The solvent properties etc π€£
Too much DHMO will kill a person
The fact it has a 100% kill ratio in those that consume it. Don't mention the fact it takes 70-100+ years to do so lol
It actually gets into your cells in your skin too!!
Overexposure will change the texture of your fingers and toes!
It will also ruin your computer if exposed!
It is a known fact that excessive DHMO will accelerate the corrosion of iron
It's airborne π±
well pioneers have suits
Get those gas filters ready, just in case
anyone have experience playing on a curved monitor? does it make and discernable difference?
The game is noticeably curved
Har har π
My fiance thinks I'm funny
Good for them I suppose
I run mine in a ... I think fairly methodical way, so I don't mind doing it. I really don't want to keep poo'ing all over the blueprint system, because, all things considered, this is a pretty damned good automation/logistics-management game.... but coming from Factorio, Captain of Industry and Dyson Sphere, I'm just reeeally hard-pressed to speak positively about the game's blueprint system π
Woah. Yikes
Screen didn't update I guess... someone was something something about using the blueprint system to help run electrical π
that's their job π
I do. And not really, not with modern monitors. Unless you make it a deliberate point to cock your monitor so you stare at it sideways, it's an unnecessary frill for minimal benefit compared to the cost.
TL;DR: If you're designing a system and being budget conscious, the curve is something you can pass on.
I'll let them know you said that
Lol, I've had that happen. You try to join a conversation and then suddenly five hours wizz by and no one knows what you're talking about
There isn't a smart merger is there :/ I would love to have a merger where I can say "All" from one input and then "Underflow" from another. Basically the exact inverse of the any/overflow combination of the smart splitter. This would prevent the need for having to sink overflow in situations where one input cannot be blocked but a second "fill in" source can.
priority merger in 1.1
1.1 cannot get here soon enough π
Sort of... Requires a lot of fiddling with underclocking or putting in a sprt splitter and sinking overflow. The priority merger would let the machines sort themselves out π
what are you trying to do?
when will be 1.1 not experimental?
Aluminum plant, refinery produces silica, need to sink it into the foundry process, but also need to inject a lot more hand made silica as well if even a tiny bit too much silica is added, the refinery gets even backed up, it halts, which then halting the foundries in a deadlock. So to be safe I have to carefully underclock what OI'm adding to prevent this.
when it's done
nice
ok so that requires extremely basic clocking.
And you can choose to not make it injection too
I was super close and it ran at lightning speed for like 30 mintues, but fractional errors build up over time and POW
The priority merger would act as a safety valve (as would an overflow splitter, but that's more work. You could run right up to the limits without worrying about a deadlock.
Joined this server in hopes to possibly help my partner who does all of the actual factory stuff in the game and I do the exploring to say:
Gas stinger 
they are a time yeah. jump half way across the map
not bad enough, we need an actual radiated stinger
I had no idea the red forest was a late game area as I just explore wherever I can currently in search of Mercer Sphere lore n such and got bodied by the giant jumper
ehhh.. late game is a bit of a wobbly term. There's a few spots where you'll find the big ones but not many.
as long as you've unlocked the basic exploration gear and jet packs you should be fine
oh and turn on arachnophobia mode. Makes them easier to see
Thatβs fair!! I suppose itβs just more of a βhostileβ area then.
I have most of the exploration stuff, but I think weβre still a bit behind before we have the jet pack which would be wonderful against giant jumping menace
and blade runners. speeeeed
I may do that both for this and also, despite no real fear of spiders, stingers scare me SO bad 
most of the world has fairly basic critters with only some big ones near valuable items you want to pick up
except for the swamp. They're everywhere there
i hate the swamp
you have to build up every time if you dont want to deal with 12 stingers
I havenβt discovered the swamp YET but I know itβs out there and my poor little explorer will become a pile of FICSIT slop
Hello
Is there a way to shrink down 500 smelters with smth similar like foundries or smth I donβt wanna deal with water rn as dune desert so maybe foundries to make like 16400 iron per min
alloy iron alt use foundry, but it also need copper as input
you can use pure ingots but it might be worse
not much tho, its like 1 copper to 4 iron
Iron wire or rescan early game?
Thanks man
I still need 16400 raw iron π
100 HMF is gonna take years
Im losing my mind just building bru
sounds like too many HMFs π
(excluding pure/leached)
putting 1 copper into iron alloy generates 3.5 iron
putting 1 iron into copper alloy generates 1 copper
so using both alloys is a substantial resource efficiency improvement, at little cost if you already had both around anyway
Real it is
what's the reason of making so many?
For those of you who don't like to elevate your building (I don't mean 40-50 blocks, but just getting things off the ground), what general design "principles" do you tend to follow to avoid the unsightly tangle of conveyor noodles everywhere? Or do you just embrace the chaos?
I do stuff like this #screenshots message
Just because I wanna have more than one per min (and I was probably crazy or on smth at the time) plus I felt like it would help in the long term
Iβm just crazy ok? I admit it
i did the exact same design, i just need to place foundation on ground level to match the elevation
sounds like you're using low iron efficient recipes
I am not using any alts because I donβt wanna deal with water nor do I wanna build like 200 foundries (I say that last part but I need 500+ smelters)
I want to take up room in the dune desert cuz it would look nice idk
I donβt feel ready to play JUST yet
here https://www.satisfactorytools.com/1.0/production?share=qeRSU2bZc1CfGVSCS2oh
only 5600 iron and only a bit of water for concrete
Give me like another 3 months+ 5 months give or take
Sushi and building giving priority to logistic rather than anything else.
Eg: first I figure out the beltwork/logistics, then the building's design follows based on that
I have the concrete. Done tho
ok do the rest then.
Itβs the pure concrete alt
Isnβt there one with foundries?
Like with iron and coal?
just ... pls read the link instead of me reading it at you
only 187 smelters for iron and you can divide that by 2.5 if you over clock
I like that. I've made poles to use to hang conveyors for shipping between locations.
But the conveyor distance is limited enough that I still have looked every 20-some meters lol
Man that is so much easier than mine π
yes. Alts make a big difference π
They do frfr I donβt wanna have a LA highway if screws anyway
these also, imo, simplify the process as encased pipes and steeled frame take the same part
I like boted plate/frames. I just use steel screws right next to them. No screw high way
Right right
Real
anyway, gl with it xD
I have this weird monorail type thing for iron but like all the iron nodes are spread through the whole biome so train prob bad when I wanna cover up the biome
Ima work sometime next year haha (I am still scared to play)
just takes practice π
Should i make multiple factorys for the same item or just expand one factory and overclock stuff?
personally I'd recommend the first one, but in the end it's up to you
just overclocking things isn't a solution, you also need more resources
you may find https://satisfactory.wiki.gg/wiki/Tutorial:Independency interesting to read
Im at work and i just wanna play satisfactory π
Just throw me on mars ill do it irl 
I think you'll find it a lot more miserable in reality, especially without a build gun.
You think building factories can sometimes feel tedious now? Try actually having to screw everything together by hand
Maintaining a handful of laboratory grade furnaces is already exhausting enough 
At least use heavy encased frame, it is cheaper in every way but most notably only ~50% of the iron cost of normal recipe
Use solid steel too
There are plenty alt recipes that are incredibly useful without needing water :)
This is how I did mine #screenshots message
Also in the dessert, but if you donβt want to use pure iron just use the iron alloy π€·ββοΈ
heavy flexible frame π€€
ill get a alien as a slave. Thats my build gun
aliens to massage 2 ababababab all hang out in #1201555265942724758
I cang figure out what youβre trying to say π
massage 2 ab smth is the planet on satisfactory
crazy idea:
what if every time you build something, time gets paused and a tiny alien goes and builds the thing and then restarts time
crazier idea:
what if the tiny alien also has a build gun to build the smaller parts, which pauses time again and triggers an even smaller alien with a build gun
and it's just aliens all the way down
MASSAGE-2(A-B)b
I can never remember it without looking it up
Same, and my salary takes a hit every time
did you catch last week's pokemon reference? #satisfactory message
Hehe... π
What? How? XD
1.1 full release when?
soonβ’οΈ
my freind uses gforce so i cant play with him
take that up with nvidia
i mean
multibillion company listening to a single complaint i dont imagine how that will turn out
i know theyl leave me on read or something
it's geforcenow that prevents access to the experimental branch
depends how much fire you use
what a rip. When military sets fire to things it's collataral damage, civilians? arson.
ill use war as a business
I hear PMCs are very profitable lately
i gtg
on too many watch lists now?
Itβs fairly simple tbh:
MASSAGE-2 the telescope/expedition/survey/whatever that discovered the solar system
Capital letter denotes the star, and as the system is a binary system it is (A-B)
The planets in the system are named by adding a lowercase letter to this, with the first planet being βbβ, and any subsequently discovered planets getting the next letters (NOT in order from close-far from the star)
Lowercase a is not used for the planets as this is used to denote the star (or both stars, for this part of the naming they are considered a single entity)
wall of text not gonna stick in brain, problem is remembering it
It helps me remeber things when I know WHY they are the way they are, figured it might help you too :)
brain no worky
No harm if it doesnβt help, itβs mostly unimportant information anyway π€·ββοΈ
Fair enough
<nihilism bingo> all information is unimportant 
Not tomorrow
new CM smile emote, when?

Release confirmed Wednesday noted thanks
Shadow drop today, confirmed
Is discord being weird or just me
But likely within the next 3 centuries
[insert anti-capitalist rant about discord here]
Gonna have to be more specific than that
Was taking a bit to send my messages and load emotes
Guess it's just me
Not more than usual at least, the mobile app has gone backwards over the years in general
Yesterday?
Real
Hi everyone! If I play on the experimental version, will I be able to go back to the release version (when the release comes out) without losing my saves?
yes, 1.1 saves will work in 1.1
I'm stuck playing via GeForce Now T_T No experimental for me. π₯²
@knotty peak back up your saves anyway.
Yes, that goes without saying. I was just wondering if it's possible to go back from the experimental branch to the release branch with experimental saves. I entered the test branch for the first time. Couldn't resist it 
it's fine for the same version and going forward (mostly), just not backwards
Does anyone have screenshots or blueprints with vertical splitters or mergers? Now i dont have ideas for this.
I think older saves have always been compatible with newer versions right? It just breaks stuff due to terain/resource node/machine/recipe changes
yup
If you donβt have ideas for it you might not have a use for it (yet) π€·ββοΈ
getting a weird bug, it's night but the sun is out
probably a moon
which one
the stars are out, and yes it is the sun, it's super bright
it's a binary system, which one
wait are there 2 suns?
any1 else cant wait for tier 10 lol
I don't get how you psychos look at terrain hugging foundations like this and say "Yep... I wanna build on THAT!"
π€£ π
https://imgur.com/HAlMKkT
what's tier 10 going to do?
also i ran into a hard drive that's both great and sucks
it'll be a land of pure imagination
polymer resin with oil, and heavy frames using rubber instead of steel pipes
no idea prob some knida alien tech
I wouldn't expect to see a new tier in the vaguely near future
When I first played the game I tried this so hard. I've since learned to get better at finding a happy medium.
Hug the terain a little less tightly
I'll have some bumps in my first floor from time to time, but usually only one, and I always use ramps to smooth it out
Right now youβre strangling the terrain rather than hugging it
Yep, I'll tinker with it to try to do just that. It just feels a little like by the time I do level it out enough that it's easily usable, that I may as well hve thrown a few pillars/columns down and just went flat! lol
It works better for large factories, where you can both have large platforms and variations in height, rather than having to choose one or the other
Yeah, I can definitely see that being the case
lol honestly, just self-imposed difficulty
Depends on how big you building
Just using some posts to elevate will solve terrain problems, but it also makes factory building quite a bit simpler too
And having a mountain of boxes across the terrain also gets a little bland π
I know I'll never get it, but I just want terrain deformation. π
Way to complicated to implement
At this stage, yes.
Unreal isnβt the best with terrain deformation
Look at deep rocks terrain deformation, itβs a bit scuffed
I've never heard anyone actually complain abotu it tbh
Itβs not bad scuffed but itβs not very accurate unless you a driller
Not saying it's an impeccable vision of what terrain deformation should look like in the year 3025. Just that I don't hear complaints about it.
Mostly just wish the nuke Nobelisks could get rid of more structures. Like some of the archways
While I like the archway stone formations, one of them goes right through one of my roads.
Fuck ass impossible rock formation archways
I really just want to build slightly into mountains. And not have it be a flustercuck of clipping.
apply to CSS, make it happen
https://jobs.coffeestain.com/jobs/5640650-senior-programmer
It's at the tail end, where the road meets the natural pathway, so I'm able to handwave it. But it's definitely not satisfying.
And to feel like I'm actually conquering the terrain, instead of just working around it π
giant toenail clippings
Only have about half of those qualifications π€£
π€ if there were a Power Wash Simulator dlc pack for Satisfactory, should it implement the Bean randomly wandering in the way of the power washer and stopping you from cleaning? π€
if yous speed ran, how long would it take to phase 4?
presumably slightly less than 10 hours, 25 minutes, and 19 seconds
Yeah
Make a power washer that sends them to god
Greetings all, a question if I may: I know Metal Pillars cant be colored but can the Concrete Pillars can?
I mean the "Big Concrete Pillar" for example
they should be able to. try it
Coloured concrete however is very muted, it will never be as vivid as the painted beams for example.
Welp, time to design a reanimated SAM factory that will take up 10,200 SAM ore, edit: here's what 10,200 SAM in one spot looks like: #screenshots message
yeah, if you use a lot of it in an enclosed space with many light sources, it can cause fps to drop, but all of that only happens within render distance
my experience is that once you're done building a factory, it is pretty rare to return to it, so use your own judgement
quick question, I though Rail transfered power.. is it no longer the case or has it never been and I am dumb
- is your rail connected to a train station at both ends?
- is the train station plugged in?
- is the power turned on?
Yes, Yes, Yes
it was wierd, I have a video of it. might post a bug report. the rail had power but it was transfering to the station, so i took down the station and rebuilt it and its fixed
Just hit steel, any tips?
@deft axle Uh, make sure you have dimensions depots in use.
I am a big fan of the solid steel ingot alt recipe
First steel doesn't need to be huge, upgrading or creating new steel production lines are in the near future
dont be afraid to make outposts that are kinda disconnected from your factory
Actually I can help with this
Here, this video is where I learned about this. I'm actually using it rn. https://www.youtube.com/shorts/BnsWV4R4acs
Basically, try manually increasing your saturation instead of relying on the slider.
tip: play the game instead of fishing for tips, don't let others spoil the game for you π
Everyone plays differently. Play whichever way is most fun for you
sure, but that means I can give my tip, as it's one way to play
I mean.. your tip is to invalidate their asking for tips?
my tip is to explore the game on your own pace in any way you want, and ask only if you're stuck onto something, rather than getting spoonfed answers for things the game explains to you and you should learn on your own π€·
they are free to ignore the tip or follow it π€·
Most tips for this game are pretty straight forward. Make enough things. Provide Enough Power. Fun.
Finished my rocket fuel plant!
speaking of tier 10, i''d like to see Mk III pipes
Now time to make superposition oscillators
either 900 or 1200 ml of fluids and gasses per minute
There's nothing we really need that for though
the faster throughput can hlep with machine clog though
well unless all the pipes are full π
i need more copper sheets and plastic then
i wanna be huge tho
Trust me, that gets boring
Aesthetically at least
The future upgrades you unlock will likely have you rebuilding or at least feel "buyers remorse" if you go big for the first one
Steel probably better done in isolated pockets near where they are needed honestly
Itβs not about the actual steel factory, itβs just his name
So is anything else
can i load/unload 2 different items from the same truck station?
Yes, but I recommend you donβt unless you are very sure you can consume both items fast enough
Hey question
How do i fix constant power issues and generally being confused how to actually expand
do math
or turn off power requirements and just have fun
One can fill up too far and fill the station, stopping the other item from coming in, and bringing your production that depends on the station to a halt
What Tier are you in
Build more power, make sure you give your generators enough coal/water/fuel/fuel rods.
Atm im in phase 2 and struggling to figure out really where to start atm im trying to make coal power but routing all the way to where thats convient is a bit of a pain atm
Can you build Power Towers?
Correct
As in power poles?
It's a new building in phase 2
good bot. π€·
And zipline without having to jump at every pole
Power lines have no limitations, they have infinite throughput and no power loss
Only limitation is how far you can stretch a single cable
Anyway, ideally get at least a bit of steel beam production going for mk3 belts, then look for the nearest cluster of ~4 coal nodes with some water nearby. Then fully utilize that for coal power. Folks in #math-and-meta can help you figure out how many coal generators you can support.
@reef basin got demoted to bot :p
The way to avoid power issues is to build more power than you need, before you need it. So if I look at my power network and I'm using 80% of available power, I go and at least double my production.
that assumes being a bot is a demotion π
and charge some power storages disconnected from your grid because you're a human (unless ur greeny, who is a bot) and humans make mistakes (like clogging your entire power system). starting that from nothing is not fun
There are multiple tiers of belts?
maaaaaany
Huh aparently i have mk2 unlocked
I havent touched them, mostly as i have very limited reinforced plate production
I mean, I guess you donβt need to worry about emotions anymore?
Atm i cant make smart plates for more than a few seconds without my power going out or having to turn half my base off
I never worried about them π
Yes, up to mk6 at 1200/m (20x your mk1 belt)
In tier 3 you want to get as quickly as possible to a point where you're using only mk3 belts
that means you shouldve built more power yesterday
i dont even have a clue what yall were talking about
Teir 3?
I did i have like 6 generators
Maybe start with a smaller coal node just to get some baseline power going. If you're in grassy fields, the one to the east is good.
Yeah, get a tiny coal power plant set up. Donβt worry about it being efficient, just make sure it produces some power so you can make the stuff you need for a proper coal power plant
build 6 more then
Thats what im trying to do