#satisfactory
1 messages · Page 32 of 1
there's a short lived infinite lift bug that will drop out randomly
It was the entire playthrough
Even persisted when adding more stuff
What is bootstrapping?
Only using local resources ig
Are oil wells better than oil deposits
Idk they just give you a few more oil locations
one uses pressure machines. later tiers
Is it better?
all pipes or just the 600 ones?
define 'better'
Better than a maxed out pure node
!wikisearch oil
Crude Oil is a mid-game resource found in the world. It is refined in Refineries into Plastic, Rubber and Fuel, whilst producing the Heavy Oil Residue and Polymer Resin byproducts. It is a fluid resource obtained from Resource Nodes, and is extracted using Oil Extractors instead of Miners. It can be...
should have info about the different sources
Short answer is there is more oil
It doesn’t include pressurises on the wiki for oil specifics
do a search.
But it is a late game building to hit the wells
I did
and it really is just more oil in a location. The differences basically don't matter
question anyone here having issues on multiplayer in update 1
I spent about thirteen hours making a generator farm.
It feels weird, wrong even, to go back to automating things
It's a reference to "pulling yourself up by your bootstraps" which is a centuries-old joke due to being impossible because physics. It was later incorporated into programming etc as a more official term
Coal gens (etc) produce plenty of power to run themselves after they're started, but you can't harvest the water to run them without that power, so they rely on an initial boost from external helpers to get started or they will be stuck offline. They can't "pull themselves up by their own bootstraps" (power).
Some designs need just a little help for a short time, others need a lot of help for a long time (depending on how they are built).
With my coal module design there is minimal pipe length, no pipe elevation and minimal interconnection of piping so all that is needed for 200mw of power generation is 20mw (a single bioburner) to power a singular water extractor for 20 seconds.
Afterwards, module #1 can power the pumps for itself and another 9 modules, which brings the power output up from 200mw to 2GW. That's enough to power another 90 modules, which would bring the power up to 20GW.
It means that you can black-start from having no power or water whatsoever to having a coal plant of arbitrary size online using only a single bioburner, a partial stack of leaves/wood and a minute of time. It's a rather useful feature. It's very easy to end up with designs, especially on large P2-P5 powerplants, which are a pain in the ass to get started and self sustaining (bootstrapped) unless you explicitly design with it in mind.
where can I ask about a joint game, because I'm Russian
I would be happy to, but I don't have any money
so no one will be in Satisfactory
aww i'd love one of those big doggo plushies for the sheer fun of it but can't really justify the cost!
what did you order?
Oh haha yeah, o want the built tool, but it's so expensive.
I order the LP, USB stick, Lighthox, and 3 toilet rolls haha
Anyone know why when I select a blueprint from my build gun it loads that BP into the BP Designer?
I already have the cup!
lol wut
loads, or builds?
Like, I have an elevated platform designed for this factory I am building, I built it, and then want to place another BP on that one in the designer, and for some reason, whenever I click on the other BP in the build gun, not the BP designed, it loads that bp into the BP designer, and clears out the other stuff
gonna need to see a video..! might be a bug?
Likely, walked away and came back, seemed to work, restarting the game might be a thing too
If I use the smart splitter/sushi belt method, is it possible to do a double manifold of 10 manufacturers? The total items per minute required for the machines is 190, so belt throughput isn't a concern.
as long as you have enough items pm and throughput, yes
Like 2 rows of 5 machines facing the splitters in the middle
Awesome, that's a major headache dealt with 😅
just make sure you have overflow to a sink until it stabalises
For sure, don't need a manifold that big getting clogged.
the trick to pulling yourself up by your bootstraps is you need to be hanging upside down when you do it
the black gold
i have a weird one in multiplayer there are server client desyncing happening even after restart of both server and client #screenshots message
Black starting a poer station can be all sorts of meh at times, its why I often wind up with 32 coal generators.
Does anyone else ever wake up with an overwhelming urge to go fracking
Can't say I've ever had that happen xD
anybody know when the next sale might be
so how do i get my gpu to not run at 73 degrees at medium settings capped at 40 fps
ie what are the highest preformance impact settings
i dont even have a bad computer i just have abysmal cooling
probably view distance, but 73 degrees is still in spec for a gpu
at 40 fps...
idk i just dont remember the game getting my pc that hot but that WAS in like update 5
The power limit, in e.g. MSI afterburner
is anyone an expert with trains, i would love a chat if someone would help me
Do trains or power lines stop fauna spawning?
what GPU do you have even ?
Spawns get disabled when there's "enough" buildable stuff nearby -- everything you build has a point value associated with it, and once there's enough nearby, that point won't respawn anymore
I don't think anyone's ever figured out the exact values. Enough train lines should do the trick, indeed. Just a few power poles might not; you might have to have a bunch there. Though often just a couple of Power Storages will do the trick
Powered buildings work better than unpowered ones
Why would I want fauna to despawn? Then I can't keep slaughtering them
If I have 2 separate pipe manifolds that total 560 water per minute, is it ok to have a single feed pipe go into a junction that splits to both? Or should I just be doing 2 pipes and keep everything separate?
Equal splits are fine @ full rate
It's slightly uneven, 270 and 290, is that going to break it?
probably not since it's only 560
Alright, sweet, thanks.
when 1.1
Every time someone asks it's delayed by a week
so how much has it been delayed and does that include this question?
I'll leave it to Coffee Stain to solve this paradox
They're pushing the button, not me 
Can confirm, the update has been pushed back [2 months] because of people asking 
3060 ti
2 months from when?
you could just play experimental
When when it's actially ready to be pushed to stable..
So just play exp
when is that? and is it 3 months yet?
1.1 tomorrow
My question now is: when is 1.2 coming? 😛
Awesome. So 1.2 will be bug fixes for the rushed 1.1 release? Nice lol
guys can you re-play the first rifle animation??
Try unequipping and re-equipping>
Aesthetically, it's pretty annoying that the 1/2 width foundation doesn't fit into the pattern. I.e. it should have the full perimeter markings on all 4 sides. Every time I find a need for it, it looks bad.
Yes: increases pulling power (can have more freight cars on the train) and improves acceleration times
At the cost of requiring the extra power for the extra engines
(I suppose "increases pulling power" and "improves acceleration times" are both saying the same thing)
Hi guys, did I miss any 1.1 release date on classic branch somewhere or do we still miss that information ?
Still unknown, unless they've revealed something in today's stream (which is unlikely)
pulling power - more it can pull without being slower
acceleration - goes very zoom quicker
Aight, ty
nope, just regular equip
no inspect
do we think theres gonna be a sale when 1.1 releases
Anything anyone could say on the topic would be guessing.
yeah but like educated guesses just based on previous updates
Not worth the calories required to think about it.
Previous updates may not have much bearing, since this is their first post-1.0 patch
based on previous updates no
ok thank you 👍
then again. 1.0 is a new era
How about some friday 13th
Can keep an eye on https://www.youtube.com/@SatisfactoryClipsArchive/videos for clips from dev streams; could be there's nuggets of info in there. :) (Takes a few days for clips to get posted after streams; just a fan project, not official)
call it the Timohus sale :p
oh look, june has a friday 13th
Maybe try putting it in SAM inventory and taking it out>
Also, is there a way I can make the trains not mess up the power grid graph?
Wait till you get to the phase 5 machines... #screenshots message
Put trains on a grid devoted entirely to unstable things (like geothermals)
No way I think all of that effort is worth getting a line that doesn't move for your main grid.
Alternate route: Make your power grid so massive that the little wiggles from the train and/or geothermal become invisble.
Yo, im really sorry for asking. But is there any way to get Satisfactory for free?
Or like a giveaway.
I've wanted satisfactory before v1 even released but i cant buy it :( .
no one hosts giveaways
and no
theres none
Thats sad :(
if you get too popular you are just making loosers
Wdym?
like 1 winner out of 1000 people
ohhh yea
Genius 💀
I mean 🤷 I can't see wiggles on my power grid from trains or geo. Jussayin.
how do I know how much fluid is my train transfering?
Imagine weather events like mineral rain that boosts miner output but decreases water output
that would suck
like terribly
Hard mode
me looking at my 50 nuclear reactor plant kneel over and die just because it rained:
(can't save the world atp)
Did we ever get info about the vinyl soundtrack shipping? Id ordered forever ago, but never received any followup info
I know they were supposed to ship April 30th
Clearly they are shipping
Then the pipes burst
why does my mk 1 pump randomly decreases flow rate?
Pumps don't enforce flow rate; if you're not getting x/min into the pump, it can't provide x/min on its own
I am providing tho the thing the pump is attached to is filled
Pumps are basically just used to provide "head lift" -- ie: the ability to send liquids up. You don't want to use them to try and enforce flow rates and such
If you're not sending liquids up past the existing head lift, you don't need a pump
If you are going vertical, and you're having flow problems, it's possible your pump might be too high. It's not recommended to build right at the height limit. Generally having 1-2m of wiggle room is better
I always do a fluid tower for the supply
dude i just got jumped by the two biggest spiders ever they one shot me, this game is a fking horror game
Get gun that go brr
i thought it wasnt nessecary i always pvp but these spiders are something else, im armoring up!
they fking leap at you
You could turn on passive mode
does the train "incoming transfer rate" calculation take the time it takes for train to arrive into consideration?
The pump will turn off if everything is full of water. Match the pump output to exactly the required water usage of your system
So if pump is giving more than your system needs, it will frequently turn on/off or fluctuate
Absolute hell with aluminium that
Sure is! I took the easy, but wasteful way right now by packaging up the water and belting to a awesome shop. but ill need to figure out a more elegant solution later
I dialed in the water pumps
I think you might be confusing Valves with Pumps? Though that doesn't quite make total sense even in that context.
Pumps are just used to make liquids go up. Aside from some very specific build techniques there's no other reason to put them in
Are valves one way flow setters?
If you've got pumps in a system where you're not using them to make liquids go higher up, you don't need a pump there (and will benefit from removing it)
Valves are worse than pumps: they basically have no actual use cases.
Sorry I was talking about the Water Extractor*
Avoid at all times, basically. (You can have a working system with valves, but their best-case scenario is that they cause no problems)
I wish we had one way valves
Ohhhh, okay, gotcha.
I'll add that extractors stopping+starting if full isn't actually that much of a problem really, on account of the internal buffer. But it is nice to have them clocked appropriately so they're not stopping/starting all the time. (See also: miners)
That is, in fact, a valve. :) But don't use them anyway
how do i open the hard rive that need alot of power easily if my powwer grid is far?
biofuel gens
for 300 mw?
- A lot of Biomass Burners
- Alien Power Augmenter (once you have it unlocked in the MAM)
- Drag some power behind you as you go
I love deforestation ❤️
The nice thing about dragging power is that you've got a nice zipline path back to where you came from. :)
And you'll probably eventually want power out there anyway so why not save Future You some effort? :)
will do this in the future
In the meantime, of course, can add a map marker so you can come back to it later
I tend to have a category where I put crash sites, and leave the requirements in the marker name (for stuff I can't immediately unlock)
question: should I bring the oil to my base to process it or should I make a new factory at the oil and bring the results back to base?
Processing fluids at their extraction point is generally always a lot easier than trying to move the fluids elsewhere
Bring solids to fluids, not the other way around, is usually good advice. :)
thanks a lot :)
yeah, probably more important is processing the oil near water
intro oil doesn't have much demand for water, but dilluting fuel & converting resin take a fair bit of it. I'd advise against selecting a location that requires you to move 2 fluids
packing an extractor's worth of oil into a train fluid car for processing elsewhere works pretty well, so don't be afraid to do that if you have a specific location in mind
what i'd also advise against is trying to move oil's intermediate liquids via train. it just ends up being a lot of work.
do you guys think it'd be worth making a dissolved silica / leached quartz crystal factory ?
what about packaging it and moving it? is it worth it then?
it makes sense if you need a lot of both products, but quartz can convert at a better ratio to one or the other with pure crystal or cheap silica
you have to unpackage them and send the package back etc (or sink it which is a waste)
use fluid trains if you really want to
concept is cool but it costs you extra work and power
I'll add that quartz purification ends up making more of the combined products than you'd make by splitting the raw quartz between pure & cheap
so just dont move them far let them stay where they are and bring the factory there
all that being said, quartz purification is one of the trickier builds in the game to do, so keep that in mind
I see
I just found these recipes really interesting when i first found them
So i thought i'd ask what ppl think of it
Is it kinda like recycled plastic/rubber ?
there's a few recipes: quartz purification, fused mod frame, etc that can be very big resource conserving things, but the amount of time you spend building them at scales where the efficiency matters ends up being a real consideration
i think the oil loop is one of them as well, but i think that's more of a necessity given the amt of rubber and plastic things end up demanding
quartz purification has all the same gotchas with wastewater that you have with aluminum processing and then you have to make nitric acid as well (it doesn't seem bad to do as a recipe taking nitrogen, iron plate and water, but making it ends up being quite a project unto itself)
the what?
i don't know what you're asking
Thanks : )
I think it'll be my next project after aluminum after that i will use it for my nuclear plant (im gonna use the path that takes a bunch of silica)
make a blueprint of biomass burners with fuel in them (and overclcoked)
when you place it down it will also fill the burners with the stuff you put in while building the blueprint so you only have to connect the cable
oh wow cool
your name is interesting i just do my oil power with a line of 600 pipes its been going well for now
its fine for small setups or even splits
it becomes a problem in long manifolds (like 10+ buildings) where you split stuff unevenly (600->570)
doing that causes sloshing that reduces the throughput to ~550/min or so
my power generator are using 600/min and 600 oil is produced, cant you prevent sloshing with valves?
Don't use valves or buffers
nah not really since it will just slosh after the valve
Valves basically create sloshing
You can't attach a valve directly to a junction, so unfortunately not. In other circumstances they are indeed 100% effective
best thing imo is to split the 600 pip into 2x 300 when at your manifold and feed from 2 sides (or connect in the middle so it splits 600->300/300
i really needed to get used to the pipes mechanic sometimes they act odd
The best method to prevent issues is to loop on the back end of the manifold
man i hate the term "loop"
create a split and connect the pipes onto itself
?
like this
#1369442388077973535 message
Basically split 600 pipe into 300+300 (equal split), then run half of the machines on one 300/600 and the other half on the other 300/600
a loop does this by feeding 300 from the start and 300 from the end
i see thanks all!
Whats the command to kill myself im invincible
there's a respawn option in the escape menu
dont work
Less then 75 assembly director systems and I'm onto phase 5!!!
save-restart-try again
May I ask why?
because when i first read it i thought the water would loop
as in spin in a circle
but it doesnt, it just splits it in 2
theres nothing special about building it in a loop, thats just a way to build 2 pipes
and i feel like thats not clear if you say "build it as a loop"
'recirc loop' is probably the closest industry term but yeah it's not very self explanatory, I'll give you that. My gripe is people using the word to describe a recycling loop as well, hard to keep them straight sometimes
guys how/where do i build a factory
do i:
- build it in middle of all the resources i need
- make a train(s) that takes all of the resources close to my base and stuff
Independency is what the majority here prefer, but you can do it whichever way you want. A mega factory will tax your machine, you'd want high end specs if you plan to go that route.
cheers, got an email back from this morning which said Soon™️ so hopefully not much longer
4 supercomputers
*gpu wise not cpu wise
and if youre planning to build big and dont have a toaster then youre limited by cpu anyway
#teamMegaBase
bring all to 1 location (i use belts)
and then build a main bus
in the packager
?
really?
isnt that worse?
its 1 to 1 ratio of oil to barrel
and you need to return the canisters so its half throughput
i guess if you have mk6 belts its the same but thats probably far off
+then you dont have to build packagers
The easiest thing to do is process oil right onsite, and not transport it
But if you do want to transport it, you can either package or use fluid freight cars on the train
okay yeah its easier to transport plastic
Packaging is fine; it's not half the throughput -- it just means that yeah, you probably want to send the empty canisters back to the source
plus i have 1008 oil/m
For trains that would mean a second car; for drones or vehicles you could use the same one
it's easier to transport nothing and build near resources you need 😛
what if there is no near resources you need
almost always is
It's not uncommon to end up wanting to send packaged fluids across the map eventually, even if you don't do it for oil specifically. It's a good skill to have in your back pocket
Especially as you start having factories which need more than one fluid type; you don't always have 'em all in close proximity
But packaging loops can be fun to set up, so no bother there. (Or, as I say -- fluid train cars work just fine too. At least for liquids. (For gasses you're generally better off packaging, if you need to transport them))
I suppose technically with a train you could use the same car for the empties, but you'd need to have a second train station to load it in. And since train load/unload times are so long, that might feel like too much wasted time
Simpler to just have a slightly longer train anyway
or you know build a 2km pipe 🙃
problem is that you then have to go there if you change the plastic factory
if you just pipe oil then you can change it faster and more frequently
if i change it??
if you get a better plastic recipe
or need more plastic
how much fluid can a fluid freight car hold?
1600 m³
nah
dope
well if you do it right xD
but its not too bad
same principle as solid trains
right
someone a while ago showed me a picture of a buffer sytem for fliud trains i wish i could find that again
can you smack explode nobelisks with explosive rebar?
i think it was a more compact one (which i kinda need in my situation)
#design-and-architecture message
maybe this
i would trust sev but i havent done big fluid trains in a while
yeah thats the one thank you
if i have 1500 oil coming out of a train how should i split that into 3 pipes? after the buffer system?
well a pipe can only do 600/min so you need 3 train cars
so just connect those 1 to 1
well guys i got a problem
Sounds like a job for:
A. Moar Trains
B. Longer Trains.
:)
i need a bit over 1k oil
i have 900 oil
there's 2 inport and outport pipes on the freight platform though, doesnt that mean i can do 2 600 pipes?
and ofcourse there's an oil node
i have big slopes on my track tho
You can't get 1200/min out of a fluid freight platform because while the platform is loading/unloading, it doesn't transfer liquid
yes and no
the issue becomes that while unloading it stops flow for a bit so its more like ~1100/min
You can approach 2x your max belt/pipe throughput per car, but you can't ever actually get there (also eventually round-trip time could impose additional throughput constraints)
so i should just stick with one pipe per car
well you can split 1500 into 750 and probably get away with 2 trains
but that makes it more complicated (and prone to errors)
I generally just stick to one belt/pipe per car, though technically you're hamstringing yourself a bit. Once you know how to build 'em you can go up to 2x without too much trouble; just have to know that you can't actually get the "full" 2x belt/pipe throughput on a single car.
(Though even with one belt/pipe per platform, you still want the full buffering system in place)
i actually never did the math on fluid trains, only on solids
i like specific and easy to work with numbers so ill stick to 1 pipe per car
Yeah, for most folks it's not gonna matter if you've got some extra cars to lug around. Not a problem that most folks need to bother optimizing. :P
well it needs more stations which makes it bigger which can be annoying
it is an issue for me cause i've got a track that doesnt go in a loop and has some pretty steep inclines
hola
depending on the length of hte trip you might not be able to manage 1 full pipe either
It is from the blue crater to grassy fields, but then the train goes to rocky desert before returning back to blue crater
yeah you'll probably need 2 trains on the route at least, or do 300 per car
that's a hell of a detour
one of the reasons it's much easier to just do point A to point B trains
why not 600/min pipes?
because they dont do 600/min in large manifolds, more like 550/min
its fine for small setups or even splits
it becomes a problem in long manifolds (like 10+ buildings) where you split stuff unevenly (600->570)
doing that causes sloshing that reduces the throughput to ~550/min or so
run the manifold in a loop and it's fine. the name is deceiving
and just as a thing, an unlooped 550 pipe often stutters as well.
yup you can solve this by splitting the pipe into 2x 300/min like in a loop and feed it from 2 sides
and basically everyone but you looks at that and sees a 600 pipe because it's refering to the total fluid pm being delivered
which is why your handle does more harm than good for anyone seeing it and not understanding wth is going on
petition discord to have longer names so you can change to 'ZyRaNex | DONT DO 600/MIN PIPES unless you loop and flood your system to help manage back flow in the system'
Maybe the train will just go back and forth between crater and fields. I only ran it to the desert to bring power there anyway
...yes thats probably a good idea. Depending on the return time though you still might need more throughput 🙂
good examples of tested train buffers #design-and-architecture message
if you use them I'd copy them exactly.
Has anybody ever actually automated the smart plates, versatile framework, and whatever else you need to increase stages on the space elevator?
yes
I always just "Oh, I've been in stage 2 for like, sixteen hours."
And just lazily put down a manufacturer with a few storage containers conected to it, basically manually imputting all the materials
Yes because you will need them for future recipes. Im in the process of making blueprints for compound parts like smart plates, frameworks etc.. so eventually when I need more I just paste it down and input in the raw ingreds from my main bus
I wouldn't recommend a main bus, but automating project parts gives a lot of points
yes
i thought we all do
guys you think its okay to post a vid
but it has audio from a youtube video
(built in windows clip capture suckss and it captures everything along with the game so there's a bit of Half Life 2: Google Translate Edition vieo)
Just wait until you do what I just finished and spend a month with about 3 hours a day making a factory to output about 3 of each project part a minute
there's a channel for it
thing is later stages require the previous ones, so its not just 1 machine anymore
yeah but im asking is it fine if it has audio from a yt vid
I don't understand why it wouldn't be? if it's satisfactory media it's media.
is it obscene?
it just has a dumb yt video in the background, just making sure before i get nuked lmao
did you just call jolly dumb
jolly??
How do you guys run power to your machines? Power poles all over the place, wall joints on the walls/ceiling, through the floor?
That's how I do it. Looks terrible but works
Which one, power poles?
if you're talking abt Jolly as in the youtuber, it's not his vid
oh nvm then
#screenshots message
uhh so yeahh what the hell
why did it take a scenic route
shrug
Should I do more petroleum coke or resin
Chalk that up to trucks being a buggy mess sometimes I guess?
Petroleum coke is only really good in a few recipes, resin can at least be turned into plastic or rubber with some water.
don't make it until you need it
and commonly you need bassically zero of each early on
Can you help me raio it
zero and zero.
Unless you need it for a next step
as both these items cannot be used to build
do trains need to have a loop or can they just use the same track and go back and forth on that track
1 is fine,back and forth is fine, but becomes obnoxious when you want more than 1 train
Gonna use it for steel production as well as main rubber and plastic production
ok
Either works, just need train stations facing opposite directions to do back and forth and a locomotive on each end of the train
so figure out how much plastic and steel you need.
what are you using hte plastic and steel for?
ok
2700 crude oil/min
id recommend 2 since its more expandable
start from the end goal
oof ok ty
Get as much shit as possible
That’s the end goal
then do whatever since you don't care what you end up with
I know I’ll end up with plenty but maybe I should go for the higher resin than oil residue
a simple way to do rail is zooping foundations the whole way, printing pylons on top that hold a couple rails every 10 or so foundations, then linking up the rail
If you're determined to use that much oil, make a fuel generator power plant, and with the resin leftover make your plastic and rubber and fabric if you want that.
this is one of hte problems of not planning backwards
i really gotta try tillable rail blueprints with auto connect
life is much easier if you plan from the end backwards
I’m using alt recipes got a separate facility that is producing turbo fuel for power
42,216 MW
I always make sure I have good power before anything
Well, you need lots of plastic and rubber in the later phases, I think even more so if you decide to go Nuclear. So producing a ton of that either from crude oil or the alt recipes doesn't sound like a bad thing to have. Petroleum coke is only really used in a few recipes (Electrode Scrap being a big one) so unless you're combining it with aluminum production or one of the other recipes that uses it, no need to bother making any.
coke steel
I've never played around with that, so I have no idea if it's any good
lot more work though, and iirc not much iron next to oil
it can be very useful though
Yah, there's very few spots where the iron is close to the oil, 3 I can think of are Blue Crater, Spire Canyon and Northern Forest (kind of)
though if you're going to have to move coal anyway to make the steel at a local moving the oil isn't much different
and if you need any other oil products i na spot can be convenient
one scenario i could think of using coke steel is the leftover residue from making polymer resin, turn all hor byproduct into coke for steel
Usually for me it's the opposite way around, I need the hor and have to find ways to deal with the resin xD the solution tends to be fabric to the sink
residual rubber is nice
otherwise just sink
wait you mean the polymer resin alt recipe?
isnt that one horrible?
sure but when do yo uuse that much resin?
I got half of my total routed next is the other well spring of oil
when im lazy making recycled plubber setup, then i just do one with resin alt 🙂
Piping up the water is gonna be hell good thing im by the ocean
its a good alt (for me)
man i love recycled plubber its one of my favorite recipes
Still sending
Defiantly not AI.. All artwork I've done over the years, is done my myself, but I think I know which image you mean, which is the one I tried creating in blender as im learning it, which was all livestreamed.
the one with the little watermelon dude sitting down when you first join the server
it LOOKED like ai so i assumed it was, im genuinely sorry i falsely accused you of that :/
Your all good brother, it happens. It got mentioned a couple of times, but I agree, defiantly not my best work, but was like 3 months in the learning phase lol.
fair
i tried using blender once, managed to cobble together a very unoptimized and very messy model of a robot after like 6 hours, and then promptly gave up lmao
Any recommendations on a good spot to start aluminum production?
this is gonna sound batshit insane but i built mine in the swamp
i still had to belt in a bunch of stuff but thats because i ended up making 730 casings, 780 (i think) sheets, and 600 ingots per minute so
Yeh, big learning curve for sure. The only thing I could bring into it was my years of art school. But needed to learn the the software to utilize it
most bauxite is near coal or not far from oil if you're doing coke recipe.
another good place is the red forest if you can bear the wildlife
buuuuut theres also a lotta sam nearish to it so if i were you id save that for phase 5 cause then you could use the bauxite for ficsite
like i did
hi
I can't seem to get diluted fuel 😭
I even got diluted packaged fuel but not diluted fuel I don't want that as it adds two extra steps 😭
I've gotten desperate enough to buy hard drives from the shop
thats depressing
honestly diluted packaged fuel is better than diluted fuel if you ask me
yeah it has an extra step but its just diluted fuel but an entire phase early
Trying to make the best rocket fuel factory
phase 5 is like a billion times easier than youd think
I'm excited, the machines look really cool from the teaser
like out of the entire game i had the least trouble with phase 5, all big issues were just me being stupid
so im nearing the end of my first playthrough (i think because im starting to automate phase 4 of the space elevator)but i was wondering if anyone could hop in call and rate my factory idk what i did and didnt do good and bad cus im not gonna watch any vids on satisfactory until im actually done
posting images in a #1038092680493801533 is probably easier.
and 'rating' a factory is extremely subjective beyond 'does it work? yes/no'
no i mean like is there a way my factory should look or should function? like is there aefficiency minimum or suggested amount
no. It's a sand box game. You set your own standards
which is why it's extremely subjective
as mentioned.
yeah
for example, just going up the tiers, before doing my own project, I have different floors with different machines and just smoosh end parts together as needed.
not efficient, but it gets me through the tiers unlocking everything fast, then I can do my own things
is it good for me? sure, great.
good for others? you'd have to ask
If i'm doing permanent factories after unlocking everything? all perfectly efficient. No stuttering.
take this as an opportunity to help create personal standards and goals 🙂
guys do u know game named foundry? anyone here know that game
sure?
i wonder if its similar to satisfactory
im thinking about buying it but im afraid its have a lot more stuff then satisfactory has xd
one of the big differences with Satisfactory and other automation games is multiple recipes that completely change things around
no idea if foundry has that
there's probably planners for it
is it even a good game?
there is even like stuff that i can do in space in that game xd
#fan-art message do you punch it to harvest?
What
I wish we could make radiation shielded walls
I probably shouldn't be playing while drunk, so I'll bid everyone a good night 👋
cant fathom this game not having vertical nudging really makes certain blueprints such a pain
it does in 1.1
Is it generally okay to have stuff backing up on conveyors and overflowing the input side of machines? I've started using manifolds more in my builds and am noticing this is happening constantly. I could just be doing it wrong, but I don't see a way around it.
if your main line is backing up you either don't have enough throughput on the belt for hte items, or you're not using all hte items
For example, I have a mk2 miner extracting 180 iron ore per minute, and it's being fed into 4 foundries consuming 45 iron each. It should balance out right? I'm using a manifold, so I thought it meant they had to fill up in order, as in the first one gets to 100, then the second, then so on, until it's running at maximim capacity.
is your miner backing up?
like stuttering on and off because output is full?
So in the cyber truck, trying to turn left turns me... right, but trying to turn right... also turns me right?
intended
As good a product as the real thing
Yeah, this is what was happening, but the foundries weren't even full of iron.
My friend fixed it though, I'm not sure what he did, but it works now.
follow problems backwards, likely you had a lower mk belt hidden away
Got back into the game about a week ago after an about year and a half long hiatus. Did they revert the changes they made to overclocking?
I remember Coffee Stain saying they were changing the power-consumption of overclocked things to be linear rather than exponential, because it meant that the most efficient way to design anything was to clock it to 1% and repeat it 100 times
But I have things clocked to 50% that are using less than 50% power. Did they revert the changes?
generator overclocking is linear
input and output are linear, but power consumption for manufacturing machines are exponential
Interesting
Doesn't that mean the most efficient way of making a factory is to underclock it and copy-paste it then?
wdym by 'efficient'? it uses the same resources for parts per min.
it'll use less power sure, but fully over clocking a factory only increases power consumption by 33%
if that's such a headache your real issue is building more power
Come to think of it, I wonder why they never added in hypertube-boosters.
Almost everyone knows of hypertube cannons, but they're not intentional behavior and it shows with how rough it can be getting into one.
You'd think they'd have added in an official way of making a hypertube cannon
Yeah, but I wonder why they've never made one
you can make a regular booster if you really want. But somehow travel being a mechanic to design around is an interesting thing. Cannons can be boring
laying out trains/tubes. Factory locations and how you build infrastructure is a pretty key design element in the game. Trivialise it if you want.
well with hypertube junction in 1.1, you can make your own booster with 1 entrance only
you can also prime machines when doing manifold by just adding a stack of 100 into it, you shouldnt ever need to, but you can
I do that with the coal gennies when I started just to get em going faster
What’s a good number of uranium and plutonium fuel rods to make per minute
decide how much power is the goal, figure out how many rods you'll need. Solution achieved.
but also p rods are great in vehicles
I don't think you realize the gravity of the situation
I currently have 18 uranium per min planned
18x5x2500mw gets you a total I think?
if that's enough power for you sounds like you're good to go
whats a good number? thats up to you to decide
you can do 300/min uranium, or even maxed out nuclear
working on the blenders right now
Where’s a good place to start aluminum production?
Someplace with bauxite,
water, and either coal or oil
Rocky desert, bamboo forest, swamp are all viable. The bauxite is mostly concentrated in the middle latitude of the map
Yes, Update 24.B365306.9.10 launched a firmware update that may reduce potential turning abilities of your FICSIT CyberWagon.
I need to get nitrogen(1800/min) from the dune dessert to the lake forest, I have a railway built between the two, is it better for me to build a long pipe, or use a train? its for a powerplant so I need a steady stream of the nitrogen.
@old yarrow run both
ok thanks, one more thing do industrial storage containers not act as splitters, I used them once as a buffer for a station and they split the outputs, but now they dont, only one belt is spitting out stuff at a time
drones are simpler and you can package it easily
ooh thats true too but I dont have that much plastic to spare
Nitrogen packages with aluminum, not plastic
i do have 800 ingots per min unused
Make some empty tanks and set up a drone loop. Nitrogen packages 4:1 and the drone can handle the return of the empty tanks in a closed loop
they won't split evenly, so best not to try. if there is enough in the container to send stuff out both ports, or you have two saturated input lines, the outputs will be even, but in situations where you're not feeding both ports at-speed, the ISC's don't do anything predictable
Oh okk thanks, no wonder it was acting wonky
all that being said, if you have for instance 2 belts coming out of a train station's ISC buffer directly into 2 product lines that consume at different rates, but is still less than or equal to what you're shipping via train, they'll evenly distribute to the 2 lines as long as the buffer never runs low
the mechanics of them function correctly, its just not exactly what you'd expect
Is glass responsible for a lot of lags?
you reuse the containers. you only make them once
also gas compresses to 1/4, so you'd only be moving 450 containers
But you need quartz and copper too though right?
pm
if you get the pure ingot recipe, no silica, and also just ship the ingots wherever you need to. supposedly somewhere with coper
Oooh that sounds very nice I’ll have to try to get that
doing it that way means you only need a spot with bauxite that preferably close to coal/oil
What’s the oil for?
one of the scrap recipes uses coke instead of coal
you get a bit higher output and, imo, it's often more convenient than coal
Seems like it would be easier to use coal
well to process all the worlds bauxite with oil you need like... 1200 oil
or like 10,000 coal?
maybe more
Damn
you can source 1200 oil from one spot pretty easily and it's easier to move that much oil than that much coal
But for starting out coal would probably do fine
coming from different spots
I will consider using oil though
oh yeah sure. Though a number of bauxite nodes are fairly close to oil too
I’m not looking to use all the bauxite in the world quite yet lol
the pure ingot recipe is something that does simplify it a lot though
you do get a bit less in ingots but imo it's a lot easier just to use a bit more bauxite
This stupid little factory game has given me the worst jumpscares from any videogame I've ever played and most of them havent even been from the spiders
I HATE the spiders
If I collect enough Mercer Spheres for ADA to say she can talk to the alien lady without me, does that mean I wont be able to hear them talk anymore?
aracnaphobia mode
I'll take that as a yes 💀
"Final"
I miss being able to hear ADA and the lady flirt 😔
yeah, it kinda disappointed me
They fall in love, right?
yall are so lucky i dont have nitro
What would you do...
idk, lol
@dusky relic
i would adjust the Alternate recipes ,.. ther are much smother ways to get computer
but it seemd so complicated since u need plastic and this is mentioned there if you tell the chart to import plastic it looks much cleaner already
those are good recipes
okay just been a suggestion ,.. if your are happy with its fine ,.. i wont tell you what to do ^^
thats not my planner lol
Just wait until you get to supercomputers and radio control units 😅
i finished the game already
Ahhhh, then you know the huge build paths for later items lol Computers are not that bad in all honesty, they seem complicated but I'd rather automate them than Turbomotors
at the end of the day, any manufacturer recipe is just a matter of belting 3 or 4 inputs into the machines.... supplying the stuff to belt in is the tricky part 🙂
Very true
the recipe are simple, the hard part is fighting your adhd
Damn i got back into satisfactory and im addicted again
Im in school just wanting to play 😭
And work tmrw will be worse i just know it haha
Ive been taking a break since 1.1 was announced first. Been playing foundry to scratch the itch till official 1.1 drops
Any info on when?
Soon ™️
Additionally
When it's ready ™️
Coffee Stain moves on their own time. They are pretty good at keeping official branches stable and generally bug free so it's always worth the wait
yeah i know what i talking about ,.. but still seemed more complicated as it needs to be ,..
anyway ,.. yeah supercomputer can be attached behind computer factory ,.. you can easily produce both in one spot ,.. at least i did at some point ,.. worked pretty good ,..
and Turbomotors are a pain ,.. i needed a "Huge building" just for a decent ammount ,.. pffff
but the phase 5 Factory been a Huge project itself as well ,.. i did it in Dune Dessert as all in one building
Phase 5 actually wasnt to bad ,.. phase 4 made a lot more headache 😄
well tbf phase 4 is bigger than phase 5
but i didnt made it finish touch of architecture ,.. just got it to work ,.. and obtained the Golden Nut xD ,...
MUCH bigger ,..
Is there any news on whats coming?
Hello, are Tractors/Trucks, Truck Stations and automated paths ever gonna be fixed? They have all sorts of issues and just not great to rely on. Paths are barely complete still despite the game is 1.0 now. I came to #patch-notes and searched when the last fixes were applied to those things, tried different keywords. Found some fixes for general "vehicles", not for tractors/trucks/their stations in particular.
I also see that there is some work on other vehicles - Trains and Drones. As I realize they were added later to the game, but what I don't realize is why devs keep adding new stuff instead of finishing what was added before. I haven't even open Drones yet, but I'm not sure if I wanna (honestly I don't even play the game as I wait for 1.1 and more fixes, but devs don't really seem to care about fixing Truck Stations for example)
My main issue with Tractors and Stations is that Loading/Unloading randomly breaks which is annoying as hell. This is seems like a minor issue in terms of how hard it is to fix, but for some reason it's not fixed and new content is added instead.
what 'breaks'?
When I drive a tractor to the station and press F (IIRC) to load/unload nothing happens. The station is powered on, obviously.
After some ritual of "exit the tractor, try to interact with something, reenter again, try a few times" it starts to work again, but it breaks immersion and is annoying.
I bougt the game a few years ago but haven't played for a few unrelated reasons - I had an old PC, for example. When 1.0 came out I though "man, the game must be complete, time to play!". While it is addicting, I definitely can't say that neither the game feels complete, nor it is "satisfactory" (here I mean stuff that breaks the satisfaction, the bad stuff), unfortunately.
are you not automating your vehicles?
cause I'm gonna be honest with you, I've never manually loaded stations in my thousands of hours.
automated trucks work fine
I am, but sometimes I drive them too
Well I can't comment on the manual stuff. But the automatic works just fine? maybe you're not lining yourself up right? or missing a thing?
That's another thing that surprises me a lot - I see people who played thousands of hours and not see issues which are visible in the first 10th of hours
I mean that the automation is not great too and is barely complete in my opinion
the issues I see about automated trucks generally tend to be with people crossing recorded paths or having trucks drive by multiple stations and this forces interactions
I managed to make it work for me but I hesitate using it more and adding more tractors for examlpe
There's a learning curve, but no more than with trains
shrug there's times and places and methods of using each vehicle. They do take practice
I think a lot of people prefer trains over trucks because the recorded paths are physical objects
I think that the control that the game gives you for tractor style vehicles automation is super limited and the path editing is nearly non-existent. I guess you can delete nodes and then what, rerecord that piece of the path? I remember it not working as expected/It is unintuitive
probably find it easier to work with
maybe trucks just aren't for you. Not the kind of fiddlyness you enjoy.
again, can't comment on teh manual issues, but perfectly reasonable automated option
Sounds about right. I think that tractors paths could be made into physical objects too - think of it as of "trolleybuses"
with truck paths I think a lot of people don't realise the trucks will go the shortest distance between each node, often cutting corners not done in the recording.
trick for that is to take turns slow recording
that's an early hurdle I see a lot
It may be somewhat reasonable once you get it to work, but it's harder than it could be, especially for the new players. And if you start building something in the way of the path you can be screwed.
oh yeah, learning curve for new players def. But if you build a wall in teh middle of a path that's on your planning department's hands xD
it is a 3D environment though. Gotta be tough to get a good UI for it going
mmm ok heres my take on why people like trains more
while both definitely have a learning curve, trains have set pieces you play with like lego that follow certain rules
while with trucks its more like molding clay having to shape the path and method a bit more organically
and I can definitely see people prefering solid lego and getting more frustrated with clay
I see your point here, but I actually don't use trains much. I've built a track, sorta figured them out. Not used signals yet as I only have just one train which is enough for me atm. I believe I actually would like tractors/trucks more if not aforementioned issues
A single train with a couple of freights can fit in so much that I can't saturate it yet and I turn it off for a long time)
well look, put in a bug report for the manual thing, but I'd guess there's just a weird thing that you're sometimes missing.
as for trucks, yeah it does seem like w/o substantial infrastructure a lot of terrain and locations just kinda make them awkward
and , imo and probably a lot of others, if you're going to build that much infrastructure why not train?
But I think with a bit of practice you can definitely get teh pathing down nicely. I know my first truck paths sucked
I was a truck hater at first honestly
but a lot of it I think was just the fact I was building in places that just didn't acomodate them very well
It was reported multiple times already (see duplicate posts). The issue is that devs don't really seem to care about fixing the old stuff, instead they add even more new stuff.
https://questions.satisfactorygame.com/post/673a118ac11fcb08da7d5bb5
Ah, it might be suffering from 'bottom of the list' syndrome. I think in one video they said that there's some bugs/issues that are so low on the totem they often get cut in front of by other things.
I get it? Small company and all. And it's going to feel much worse if it's a thing you find annoying personally.
Small company - sure. But I belive with how many people love the game they have resources to expand. Or otherwise they just should focus on polishing existing stuff instead of adding new stuff bc it can get out of hand at some point.
And they have a publisher after all
yeah look, I can't tell you how it all gets lined up. Annoying I'm sure :\ , upvote it and hope I suppose?
I see people sometimes saying not to use 600m3/m pipes, why is this
not use them as in, never utilize max flow rate, not as in not using mk2 pipes
never utilize max flow in long manifolds
mk2 pipes in long manifolds dont do 600/min, more like ~550
this is caused by junction splitting unevenly like 600->570/30 creating backflow that reduces the overall throughput (#math-and-meta message)
splitting evenly like 300/300 is fine
you can fix this by splitting your pipe into 2x 300/min pipes at the manifold, for example by building a loop that feeds 300/min from the start and 300/min from the end or by connecting it in the middle so it splits 2 ways
pipes at 600 are fine
the problem is with pipe manifolds that use full pipes, which require special care
but you can utilise max flow 🙂
makes sense, thanks
alright thanks guys
Does the incoming/outgoing transfer rate in freight stations show the average rate or the rate of the latest transfer? Im supposed to be transferring 480 items/min per freight but that number's been slowly inching towards it eventually reaching 479
My first few tranfers were significantly lower due to some errors too but thats been fixed now
Also does putting buffers at the freight stations actually do anything? I see the pick up/drop off period pauses all item flow so I thought I should buffer it but idk if im actually changing anything
you need to buffer your platforms otherwise you'll lose throughput
Buffers only help if the actual consumption is lower then max rate, so the buffers allow emptying the station quicker
the 27sec pause is killer to throughput. Basically unless you're sending very little into a platform where you could rely on the output machine internal buffers to handle it, you'll need proper buffers set up
commonly 1 belt into an ISC, 2 belts into the platform. Reverse on receiving
Damn, scan a hard drive and get both recipes I want >.< gotta hope my next hard drive has the one I didn't pick lol
I do that, though I still mostly use belts & tunnels to move things around.
I'm tempted to hide the buffer cans inder the stations just to keep it tidy.
yeah, there's a mod I'm going to get after 1.1 that's 'modular stations'.
Breaks down stations with more options and much smaller. Like why waste literally half the space down one side on nothing?
also hte option to have inputs/outputs below the platforms
are there steam points for satisfactory?
Smaller stations would be cool, the space taken is often more than an outpost itself would be, so a simple belt causeway looks more appropriate.
I'd love a "frontier" station as an outpost location, and the current ones would be for the main hubs etc.
like very bare looking?
Yeah, single sided, smaller or absent overhead crane, replaced with like a fork loader, more basic looking.
Kind of like comparing a train station in the wild west to London st pancras.
To still make the larger platforms compelling, the smaller ones could have a single in/out instead of the current double.
oh, any boomers around
were the train stations smaller in update 3?
Are there any good use cases for the "Leached" ingot alts? I feel like Pure is just better?
yes, if you have acid you want to turn into more iron 🙂
That's a good way of looking at it. Is there anything that creates sulfuric acid as a byproduct that you would need to deal with?>
well, don't even need it to be a byproduct
but yes, there's a recipe that makes sulfuric acid as a byproduct
you can also just make the acid for the leached recipe though
Hmmm looking at it, it does seem like it would have some uses when you need faster iron production
best way to think about recipes is once you have picked a location, if you are short on any particular resource but have another one left over, the recipe may just be the puzzle piece to avoid extra miles of logistics
If I were to try out Nuclear power, is it worthwhile automating Iodized filters?
yes 100%
then feed into dimensional storage
i usually plan for a factory that makes ammo and filters, while they can potentially make far mroe then you'll ever need .. hand crafting them means i always run out when i need it 😛
Well I already have gas filters automated, even though I've just been using nobelisks to blow up anything that releases poison lol also have nobelisks automated because boomstick are fun
And that's all of tier 7 and 8 unlocked after just completing phase 3 xD the wonders of exploring, handcrafting and coupons lol
I'm guessing the fluid input on a particle accelerator becomes relevant in phase 5?
yes
Anyone else having problems with 1.1 experimental on servers ? We have an infinite loading screen while we can hear ourself pinging 😄
How do I go about figuring out how much rocket fuel I can make based off 720/minute sulfur?
put it into a planner
wait there's a fluid input on a particle accelerator ?
oh yeah I see it now
Did the math myself, 712.5 sulfur per minute makes 3000 rocket fuel per minute 😄 with 1250 oil and 1200 nitrogen gas lol. Now the question becomes do I shut everything off so I can remake my turbofuel plant into rocket fuel or do I go build in the blue crater instead
or go make nuclear 🙂
or stay with fuel, fuel's great
That'll be later, I like making rocketfuel. And I skipped fuel on this run and went straight to turbo. Currently have 4200 MW in coal power and the remainder of my 27.7GW is fuel gens running turbofuel + power augmenter.
fuel as in any fuel type, fuel, turbo, rocket
I like rocket fuel, it's fun to make. And I've learned lots since my last attempt at it, so I'll hopefully not make a mess of it this time xD
@vale hull Question about your Pixel Art post. 
Are you not going to fill up the gaps or are they going to stay open and see thru ?
If you are going to fill the gaps, why not just build the full frame and then paint it after ? Instead of having to nudge all the time.
I bet you are following a pixel chart anyway, this will save you a lot of time.
Good Luck with your project ❤️
idk, I just find it more convenient to place them one by one, I still have to manually adjust the size for everything and zooping stuff in reduced sizes is weird
they still take the positions of what they would be without the size change
so I have to go around a second time to fill in the gaps in between
the whole space everything will take up is 292 x 182, all multiplied by 2 if you want the meters
Idk, maybe I can try doing a square grid for the other segments
Cause I guess that they wont all be taking up the whole 292 x 182 area
it was only a suggestion 😊 You do what you think is best for you. 
its just if you made a box encasing them all, that's the size it'd have to be
As I think about it more I do realize that maybe doing it that way could work
Zooping is weird with the halved sizes but it also means if I just zoop in between the remaining gaps they fill in perfectly
Let me post an example of how the zooping works with my method
I would also just blueprint segments of these size-changed foundations, but the issue is that if I do that, they remember the positions I nudged them to, but not the size changes
@potent berry it isnt even an issue with zooping, just an issue with the vanilla zooping not recognizing the altered sizes of the foundations
Besides, the pros of infinite nudge far outweigh the cons
Zooping is not vanilla 😅
I could swear it was?
ohh yea, but not the way the mod works.
I use infinite nudge my self, but not infinite zooping
zooping is vanilla >.>
Well, my infinite nudge don't behave like yours then 🤔 then it is a different mod that is messing with your zooping.
I feel like you're not really understanding the full picture tbh
The reason my zooping acts the way it does is because the zoop function does not account for the altered sizes
ohhh you scale it down 😮
Anything that has its size altered will still zoop as if it were regular size
yes, I said before that I halved the size of my half-foundations
That is why the zooping acts the way it does lol
My bad. 😅 Well, i will head-off chat again now. Good Luck with the project 
Max radiation only consumes 5 iodine filters per minute so that should be your production target rate to send to depot. You could spend the rest of the game w uranium in your pocket and not take damage as long as you periodically restock filters from depot
its not too bad, if I just shift and hit [ 10 times it directly halves the size of the foundations, so they can zoop perfectly if I just go over the same area again, but in the empty areas
I just find it peculiar that the highlighted preview shows what the zoop should do, but when it comes to actual placing, it acts as if the sizes have not been altered
and just to put it in perspective, this build I'm making is already going to be looming over the desert landscape at half the size it should be
quick questions in regards to dimensional depots... will adding more than one depot for a given resource increase the upload rate?
the area of the build would be 1168 x 728 if it werent for the halves sizes
Yesl.
That upload rate is per building, not per type.
thanks
Yes, at the cost of additional resources to make the depot
obviously
Very handy for when you're off in the distance making something like I am and need lots of resources really fast
Concrete is a common one to make multiple depot uploaders for
essential, I think!
If i have multiple depot uploaders will it increase the stack size? like normally i would have 2500 concrete but if I put 2 would i have 5k?
no, it just uploads faster
aw bummer
Hello, even though I changed the game language, it does not change. Is there anyone who has experienced this problem or solved it?
If you have like 10 uploaders all doing one item... would love to see you try run out of it while building, assuming you can feed them all
That would be like 2400 a minute, I can build a 5x5 foundation every. say 3 seconds which would need 175 concrete, 175x(60/3) is 3500 a min, so if i tried hard enough i could ig
So could a Coffee Stain employee answer something i've had on my mind for some time now?
Last year, did you guys go around in those plastic dinosaur outfits in the park outside your studio? because i have a faint memory of some of them wearing Coffe Stain hoodies lol
That really does sound like something they would do
My Fuel Generator print uses 1100 concrete per build. During the building process, I had two pure limestone nodes tapped and filling two industrial containers that fed into 8 (16 total) depots. I ultimately ran out of concrete entirely during that part of the build and had to do other things while the inventory replenished. I had to build 160 generators.
Does the game even give a warning, when one makes a blueprint requiring more items than their inventory can carry? 
Eg: blueprinting full containers
If you ask during a stream, you're likely to get an answer.
Here, it's quite unlikely
lmao, gimme that fuel gen print, im working on a rocketfuel factory i need to build 320 250% fuel generators
two pure limestone nodes is 2400 limestones which is a lot
I've never tested.

you've no idea about expensive blueprints
i'm the master of those
😎
OR 1560/1200/960/600/540 : )
cuz, not everyone has MK 6 belts + MK3 miners : )
doesnt mean you cant have them
You'll need more than just the one print. It's designed to work with about 7 others in total to make a tower. #screenshots message
a bit more than 1/3
damn thats beautiful
i've never thought of building something like that
it looks awesome
🔥
This is 720 generators inside of three 600m towers (including their production levels) #screenshots message
dammnn bro, I had one other rocket fuel plant it was just a gigantic class cube
Everything I build in this game looks like my minecraft builds
Just unlocked the dimensional depot thingamajig.
Is this really just infinite storage?
Not infinite, but remote storage.
Check the MAM for research under Alien Technology to learn more.
I've had those issues myself, I've been trying other ideas for building design.
Does building more depots increase the size of the dimensional storage? Like, if I put a depot by my cement and one by modular frames, it won't just get clogged with cement?
Same, I have been trying to make things look actually good the last month.
I have no built any actual factories as a result
I dont rlly have a build style i mean it just looks horrendous
Also does 1.1 have a release date yet?
When it's ready
what...
Thank you... helpful
Likely the best you're going to get.
no, it has infinite amount of item types, just limited amount per type
adding more depots just increases upload speed
They do not rush, they do not crunch, they get it out when it's ready. I have the upmost respect for them because of that.
Sorry, I can't quite understand. So I can have my factories all deposit into depots and they won't get clogged by like, screws or something?
It's just that when the screws get a few stacks, it'll stop accepting more screws, but not other things?
yeah
Ah
that's why it's heavily recommended to not mix items into one depot
Thank
Wait, so individual depots can get clogged?
if you put a mixed belt of e.g. screws and plates into one depot, and screws get full, then it stops accepting items
I seeeee
more specifically it won't accept any more screws, and that means that the belt will stop moving when screw is the next item to be inserted because it has nowhere to go. Nothing behind the screw can leapfrog it.
The benefit of multiple depots per item is the increased upload speed. At max, you can upload 240 items per minute per depot. If you build 4 depots for an item, you can upload 960 items / min until the cloud storage is full.
It's recommended to put a storage buffer before a dimensional depot and before the storage depot a smart splitter to allow for overflow diversion into an Awesome Sink.
thats true id rather have a good game later than an ahead of schedule bad game, but i assume theres no release date announced?
It will be announced via a video on their youtube and will be posted in here https://discord.com/channels/370472939054956546/578592241451270144
I seem to be incapable of creating curves...watched bazillionty videos about it, but my hand-eye coordination just wont let me... and I do not want to use other peoples blueprints 😄 don't worry, I will get over it and it will click when it is past whatever time I plan to sleep on the day it clicks so I will be making curves for hours on end...
just had to rant a bit...it is the process...
I made rocket fuel for the first time. I'm kind of underwhelmed with its use in the jet pack
I was expecting it to last longer
oh well I guess I can switch my fuelgens to it anyway
Works ok for power.
yeah just gotta get a train line delivering the nitrogen reliably
planet is round.
flat track is probably curved to the radius of the planet.

Well, I am myself curved, but that does not help creating curves in other directions
🪞 🖥️
🧮
aw shit. 89 million steam account details just got leaked
everyone change passwords immediately
I've got so many factories, I'm starting to lose track where Im making specific materials.
Guys. I was playing with Lumen toggled off for all the time.
I am sadge. Game is pretty now. I demand my time back.
ruined my flat planet experience. I kid
It is an opinion, not a fact in this case. He said planet, not earth, all good to keep it flat
hahaha
spread sheets 😄
It's been 680 hours of winging it
ayo guys nilaus said the foundry game is free tomorrow and for 4 days
no competition intended but I'm just glad it's got lower specs so I can feed my addiction
i tried to start again with the latest update, but I just don't like it. maybe it gets better if i get farther in? building feels really awkward and you have to pave everything to get power transferred
it looks really unfinished but with I think that's normal for both paradox and factory games
if you're relying on a single-factor auth in 2025, start rethinking that
i had to put a drop of blood in the synthesis analyzer just to send this message
dna matched
sounds like you need a marker board of text screens to remember stuff!
I may do that in a bit
or just put it in a dimensional depot and then you never need to worry about it again
lost to time and void.
I still cannot get over that I can just store plutonium waste and forget about it
2FA everything, still changed anyway
good lad! reminds me I need to as well when I get home. is it in amIpwned yet database?
hello
so i started playing the game again but im having a difficult time actually planning out my factory
wait mb this is the wrong channel
If companies could make 2FA competently it would be more appealing
Even with 2fa, I wasn't risking it and changed pw for something quite hard to guess.
Is there a Release Date for 1.1?
Nope; if we knew it'd be in #announcements
Say the line Pioneer
why does everyone ask that in here, as if we have access to some inside information that isn't posted somewhere else already and easily searchable by google?
They never search either. It's 3 people per day sometimes
I mean to be fair this is a phenomenon I've seen on literally every single chat system for basically anything with a forthcoming release. So it's not Satisfactory-specific
Internet gonna internet, etc. 
Eventually you just resign yourself to the quick reply. :D
Its all the dopamine addicts they need new content hahaha
also, if you already own the game, does your decision process change at all knowing what the release date will be? Do you actively make some sort of decision based on that knowledge?
And like EXP is fine, I've only been playing it and I've only crashed once and that's because I removed like 1200 buildables within the span of 2 seconds . . .(don't do that)
we should just say it releases tomorrow lol
Start lying? Yeah sounds good
I do
"What do you mean? It's been out for like a month"
While just referring to the exp branch
Just gaslight them into thinking its their system and we all playin 1.1
Like we got the update you didnt? Hmm weird
In what way? I could see maybe making a decision about whether to start a new game or not, but that is about it.
When i'm going to play Satisfactory vs other games (if you're gonna spend a week on each, best do the satisfactory one after the patch rather than the week before), and what i am doing during the game sessions (e.g. a bunch of stuff put off til after 1.1 because of blueprint improvements)
Yeah ig it makes sense if someones waiting for a certain feature before they build
Well it doesnt
But i can see the line of reasoning
but if you already own the game, wouldn't you get an update via steam/epic that the update was available when you went to play games, thus giving you that information and therefore making the question in here unnecessary?
No, because that decision is made in advance to make plans rather than on the moment
having concrete information (e.g. game will be patched in a week) allows for more informed plans, e.g. you can choose to play the other game with other people this week and then play Satisfactory next week, and therefore your session has the patch on it.
If you have no warning then you might play the game a bunch right before the patch comes out, then have to do other stuff because of how you allocated your time, and be unable to play with 1.1 for a while.
I'm not sure why, since release dates change all the time, even some times a week before the scheduled release.
Yeah dude some people plan every aspect of their lives it crazy
They do change, but more information is more better. For example, when asking about this it was just stated before that it wasn't coming out in january (said on the 31'st).
for all i know right now, the patch could be out in a couple of days - or it could be unreleased in several months time. That hasn't changed for many months, so i can sympathise with all of the peeps asking confused about a release date 😄
Itll eventually come out thats what i tell myself
Theyll prolly be close when experimental is more stable but im thinkin there might be some more exp patches before its released
Exactly, which is why I just don't understand why more people aren't in a "it comes out when it comes out" mode of thinking.
For the most part i am - but knowing if it's coming out in a day or a year would help me to make time, schedule other stuff around it rather than directly and obviously in conflict, and arrange play sessions with other people to enjoy the fresh patch more.
If i had plans to use the new features i might be itching for it
I've had stuff on hold for quite a while for autoconnect pipe blueprints. Makes it 10x easier to do some things, and i'd rather spend 2 hours after patch than 20 hours right now to produce an inferior result
plus even when a game releases an update I'm always going to wait at least a few weeks to a month for any surprise bugs to be found and addressed. The side benefit of that is the modding community has usually caught up by that time
Satisfactory has been quite well polished in my experience, not like Stellaris where they release a major patch and then the game is FUBAR for 3-6 months
I am not really making any argument anyway, just explaining why it helps me to have information in advance about when content is coming rather than have it just pop up as patching on steam some day. It actually seems pretty wild to me too that some people wouldn't have a problem with that 😄
agreed, Paradox is known for both it's horrible patch record along with the requirement for game to be able to be modded due to their horrific UIs
I'm not really trying to argue either, just to understand the mindset of others.
thanks for having a pleasant discussion about it. 🙂
I wonder when 1.1 is going to be moved to Stable. I'm looking forward to a new run with all these QoL improvements.
what does "head lift" mean? it says it exceeds the reccomended level
It means you need another pump to move your fluid higher.
ah. got it
If you start building a pump, it'll snap to a bluish ring at the current head lift maximum.
is there a penalty for using too much pumps?
Only power consumption.
not a problem for me
There is no gain from having more pumps than the headlift you need though. I usually build a "water tower" to get all the pressure I need for a system, then everything that flows out from it or connected pipes has the same maximum height.
!wikisearch water tower
Water is a fluid resource essential for power generation and some late-game products. It can also be used to improve the conversion rate of various ores to ingots in Refineries, once their respective alternate recipe is unlocked.
It is the first fluid the pioneer has access to, being obtained using Water...
!wikisearch watertower
I have a refinery making plastic + heavy oil residue. I connected the heavy oil residue into another refinery that turns it into fuel. but no heavy oil is reaching the refinery
now I know why big companies dump waste into the sea. it's so much easier than having to process everything
Residual processing is fun
Make sure the plastic is being consumed or sunk, the HOR isn't going to generate if it isn't. You also might need a pump.
Better to make residual plastic imo
the plastic isn't clogging up. it's being used to make computers. and the refineries are next to each other, so I don't think a pump is needed
Try replacing the pipe
I'm not that far yet in my set up
Ah
send a screenshot?
You doin fuel or residual fuel
Are the pipes in front of it getting HOR?
50 dollar gift card lol
residual fuel
cant' send a screenshot
the pipe is full
Make sure you didn’t hook the fuel refinery up backwards
^I've done that before.
it’s an easy mistake to make
lol
One of the many downsides of pipes is their complete lack of directionality.
Can't make that mistake with a conveyor, but boy are those refineries prime targets.
Does "maximum yield" on a resource well pressurizer increase when you overclock it?
Pipes have directionality. Downwards 😉
Yes, but it takes significantly more power.
Much more than an equivalent water/oil extractor (not that you have a choice for N2)
Yah, was just thinking about the rocket fuel plant I want to set up, needs 2800 nitrogen gas, and the nearby node provides 1800 at base clock speed.
Then yeah, that's plenty. The SE swamp, I presume?
Wasn't set on a location but I was thinking blue crater as there's plenty of oil and sulfur nearby.
pretty sure everybody and their brother builds something oil/sulfur/nitrogen related in the Blue Crater
Yah, my rocket fuel plant was there on my last save too lol this will be much larger though 😅
Oh, yeah, just checked the biome names. The crater's what I meant. It's just got so many shrooms I always thought of it as a swamp.
Gold coast is also promising, but I'd need more sulfur to maximize the output.
Moving sulphur just means a lot of trains, causeways belts and/or tunnels.
Yah, I think a belt highway will be the most reliable option
Only reason a belt "stops working" is if the input or out ends are clogged or not connected.
it could bug too
If you placed a BP with a splitter/merger snapped onto the top of a lift it wont work
Somethings not working but its not the belt lol
There should be a bed that can be placed down for the lizard doggo so that it will have a designated place to rest and sleep. As well as prevent it from following the player everywhere and stay in the radius of the bed.
#suggestions
My World is so Big i even have different Drive directions like in Real (Because I am stupid) ;D
ew
i kill doggos

I just nobe them it's funny when they body does a flip from the explosion :)
😨
Me not see channel
I want the train that is about to leave the station to wait while the train is passing in the middle. I couldn't figure out how to do that.
Train signals. Put a block signal at the front & back of the station and at each entrance/exit of the intersection. I recommend TotalXclipse's Youtube video about signals for more advanced techniques (i.e. path signals).
#1038092680493801533 I opened a topic here and added a picture, you can look at it.
hey can someone help me that has a steam deck or knows about one https://discord.com/channels/370472939054956546/1371933291942248478
yes
Can also use that mode to sample blueprints, instead of individual buildings
sample?
when you middle click on a machine and the build gun then selects that machine to build, same for blueprint mode with blueprints and the build gun
Is it a good idea to manifold liquids? I'm getting into oil production and am a little concerned
Yes, though if you want to run at your pipes' max throughput, there's various build techniques which we tend to strongly suggest, which become more important as you approach 600/min (though you can benefit from the techniques even at 300/min)
If you run under your pipe's max throughput, the systems tend to become a lot more forgiving of build weirdness
Lengthy advice screed (spoiler'd for people who are sick of seeing it, or if you want to discover stuff on your own): ||
Here's the advice I've got saved which will nearly always get you to working 600/min. IMO it's good advice even below that point, though the system is usually more forgiving before then. Note of course that people have gotten working systems while ignoring large swaths of this, and occasionally due to build styles or other vagaries you might still have problems even with all this. But IME it's nearly always "the pipes Just Work":
- Keep the system as simple and short as possible.
- Loop your manifolds (so: the input goes into both sides of the machines you're feeding)
- Feed fluid from above, so gravity does part of the work for you
4a. Avoid valves entirely (they've been improved for 1.0, so this one might not be as important, but you still don't actually need valves)
4b. Avoid fluid buffers entirely (except as buffers for train lines, where they are rather necessary) - Prefill your pipes! Full pipes are happy pipes. Wait until the system's thoroughly saturated before turning machines on.
- Place junctions before pipes. If you do snap junctions onto pipes, dismantle and rebuild the pipes afterwards.
See #screenshots message for an example of 2+3 specifically. And of course, as mentioned, the fluid simulation tends to be more forgiving as the rate goes down, so keeping your pipe systems below 600/min is another option too.
||
Is there a good place to learn about these tips? I'm just trying to create an expandable maximum effiency factory with an input of 240 crude oil
Oh, holy damn, let me read this
At 240/min you're unlikely to run into problems unless you're sending liquids vertically upwards and haven't put in pumps properly. 240/min should be quite stable so long as all the numbers match up
Alright good. I'm just trying to treat it like conveyors and am working of the assumption the oil will just fill up the first machine and spill over to the second, and so on.
The idea would be to be able to expand it once we get more sourced, but I'm just hoping this works for now
Heh, well one other bit of advice is "don't treat pipes as if they're belts." You'll run into problems if you try that. Pipes have no inherent "direction," and in any given system you'll end up having fluid flowing back+forth along the same bit of pipe (we typically call it "sloshing")
The looped manifold advice above is one of the best things you can do to prevent sloshing-related problems; the loop means that the system can slosh all it wants to without losing the main throughput
Most of it is just stuff weve learned from mistakes
Gotcha! The linked picture is really helpful, I'm definitely going to build it like that.
I planned on just splitting the 240 into 120 on either side, and then just manifolding that into each material I want to make
If you want to go really in-depth with pipes, there's the Pipeline Manual: https://satisfactory.wiki.gg/images/3/39/Pipeline_Manual.pdf -- though that's not necessarily a "howto" like thing, so much as a more in-depth worksheet which shows of some more advanced usage. (In general we don't tend to recommend actually using most of the constructions in there -- point 1 ("Keep the system as simple and short as possible") tends to override. :)
Heh, yeah, prepare for mistakes. Pipes take awhile to get used to. :)
Gotcha! I'm expecting a lot of issues and trial and error, but thank you a ton for the advice!
Who lurking rn
How do you turn pipe junctions vertically?
Scroll
Place them "on" walls, or onto already-established vertical pipes
(if placing onto existing pipes, you may want to dismantle+rebuild the pipes afterwards)
I havent had this problem in a while either im lucky or it got fixed
Yeah, it's only edge cases where it actually causes problems
It's probably slightly-overblown advice to recommend rebuilding 'em, but it can help for folks who do end up running into the edge cases
what are the best things to unlock from teh awesome shop. things that affect gameplay
Invest in literally all the logistics and management items first. Like the hole in the wall for pipes and stuff like that. Conveyer wall and roof supports, holes through the floor etc.
Buy the wall for conveyer holes immediately
After that then buy foundation walls and windows
After that then you can buy non important stuff like road barriers and such depending on how you wanna decorate.
Also depending on how you play, getting the display signs might help too so you can keep track of units per minute on each belt etc
The display signs are great for notes. Put one above a belt saying “iron ingots 40 per min” so you know the next inputs from that belt gotta use that rate of ingots or it’ll shut down or back up
I thought the walls and windows were pure decoration
also, can I make freight cars accept only certain materials?
catwalks
uh, I parked my train but it's not pickig up any items from the freight platform
ok, I got self-driving to work, but it won't load anything from the freight platform. I'm guessing the frieght platform should be before the train station?