#satisfactory

1 messages · Page 32 of 1

gilded scroll
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@frail sleet after the last 2 or 3 hours i finally managed to kick jump the coal power plants

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had water problems and coal problems so all fixed and now I am emissioning

dense violet
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there's a short lived infinite lift bug that will drop out randomly

ashen belfry
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Even persisted when adding more stuff

trim vine
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What is bootstrapping?

atomic notch
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Only using local resources ig

worthy hatch
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Are oil wells better than oil deposits

atomic notch
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Idk they just give you a few more oil locations

dense violet
worthy hatch
trim vine
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all pipes or just the 600 ones?

dense violet
worthy hatch
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Better than a maxed out pure node

dense violet
fossil iceBOT
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Official Satisfactory Wiki

Crude Oil is a mid-game resource found in the world. It is refined in Refineries into Plastic, Rubber and Fuel, whilst producing the Heavy Oil Residue and Polymer Resin byproducts. It is a fluid resource obtained from Resource Nodes, and is extracted using Oil Extractors instead of Miners. It can be...

dense violet
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should have info about the different sources

trim vine
worthy hatch
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It doesn’t include pressurises on the wiki for oil specifics

dense violet
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do a search.

trim vine
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But it is a late game building to hit the wells

worthy hatch
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I did

dense violet
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and it really is just more oil in a location. The differences basically don't matter

worn kernel
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question anyone here having issues on multiplayer in update 1

peak wasp
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I spent about thirteen hours making a generator farm.
It feels weird, wrong even, to go back to automating things

frail sleet
# trim vine What is bootstrapping?

It's a reference to "pulling yourself up by your bootstraps" which is a centuries-old joke due to being impossible because physics. It was later incorporated into programming etc as a more official term

Coal gens (etc) produce plenty of power to run themselves after they're started, but you can't harvest the water to run them without that power, so they rely on an initial boost from external helpers to get started or they will be stuck offline. They can't "pull themselves up by their own bootstraps" (power).

Some designs need just a little help for a short time, others need a lot of help for a long time (depending on how they are built).

With my coal module design there is minimal pipe length, no pipe elevation and minimal interconnection of piping so all that is needed for 200mw of power generation is 20mw (a single bioburner) to power a singular water extractor for 20 seconds.

Afterwards, module #1 can power the pumps for itself and another 9 modules, which brings the power output up from 200mw to 2GW. That's enough to power another 90 modules, which would bring the power up to 20GW.

It means that you can black-start from having no power or water whatsoever to having a coal plant of arbitrary size online using only a single bioburner, a partial stack of leaves/wood and a minute of time. It's a rather useful feature. It's very easy to end up with designs, especially on large P2-P5 powerplants, which are a pain in the ass to get started and self sustaining (bootstrapped) unless you explicitly design with it in mind.

terse crescent
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where can I ask about a joint game, because I'm Russian

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I would be happy to, but I don't have any money

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so no one will be in Satisfactory

terse wind
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Woo my merch is on the way!!

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Been a long wait for this!

frozen ingot
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aww i'd love one of those big doggo plushies for the sheer fun of it but can't really justify the cost!

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what did you order?

terse wind
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Oh haha yeah, o want the built tool, but it's so expensive.

I order the LP, USB stick, Lighthox, and 3 toilet rolls haha

frozen ingot
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🤣

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the coffee cup is fun, and at least functional 😄

trim vine
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Anyone know why when I select a blueprint from my build gun it loads that BP into the BP Designer?

terse wind
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I already have the cup!

trim vine
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Like, I have an elevated platform designed for this factory I am building, I built it, and then want to place another BP on that one in the designer, and for some reason, whenever I click on the other BP in the build gun, not the BP designed, it loads that bp into the BP designer, and clears out the other stuff

frozen ingot
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gonna need to see a video..! might be a bug?

trim vine
prisma thicket
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If I use the smart splitter/sushi belt method, is it possible to do a double manifold of 10 manufacturers? The total items per minute required for the machines is 190, so belt throughput isn't a concern.

dense violet
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as long as you have enough items pm and throughput, yes

prisma thicket
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Like 2 rows of 5 machines facing the splitters in the middle

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Awesome, that's a major headache dealt with 😅

dense violet
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just make sure you have overflow to a sink until it stabalises

prisma thicket
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For sure, don't need a manifold that big getting clogged.

unkempt blade
abstract heron
worn kernel
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i have a weird one in multiplayer there are server client desyncing happening even after restart of both server and client #screenshots message

zenith pecan
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Black starting a poer station can be all sorts of meh at times, its why I often wind up with 32 coal generators.

quick sky
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Does anyone else ever wake up with an overwhelming urge to go fracking

prisma thicket
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Can't say I've ever had that happen xD

hollow onyx
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anybody know when the next sale might be

spark seal
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so how do i get my gpu to not run at 73 degrees at medium settings capped at 40 fps

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ie what are the highest preformance impact settings

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i dont even have a bad computer i just have abysmal cooling

rancid turret
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probably view distance, but 73 degrees is still in spec for a gpu

spark seal
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at 40 fps...

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idk i just dont remember the game getting my pc that hot but that WAS in like update 5

rancid turret
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if it's fully loaded it's fully loaded

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global illumination is also a big hitter

frail sleet
prime crypt
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is anyone an expert with trains, i would love a chat if someone would help me

dusky relic
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Do trains or power lines stop fauna spawning?

spark ruin
white dawn
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I don't think anyone's ever figured out the exact values. Enough train lines should do the trick, indeed. Just a few power poles might not; you might have to have a bunch there. Though often just a couple of Power Storages will do the trick

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Powered buildings work better than unpowered ones

quick sky
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Why would I want fauna to despawn? Then I can't keep slaughtering them

prisma thicket
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If I have 2 separate pipe manifolds that total 560 water per minute, is it ok to have a single feed pipe go into a junction that splits to both? Or should I just be doing 2 pipes and keep everything separate?

frail sleet
prisma thicket
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It's slightly uneven, 270 and 290, is that going to break it?

frail sleet
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probably not since it's only 560

prisma thicket
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Alright, sweet, thanks.

eager gust
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when 1.1

true mulch
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Every time someone asks it's delayed by a week

vestal mica
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so how much has it been delayed and does that include this question?

true mulch
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I'll leave it to Coffee Stain to solve this paradox

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They're pushing the button, not me simon_smile

junior laurel
spark seal
spark seal
junior laurel
vestal mica
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when is that? and is it 3 months yet?

spark seal
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1.1 tomorrow

prisma thicket
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My question now is: when is 1.2 coming? 😛

spark seal
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1.2 is the day after tomorrow

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Daily content updates

prisma thicket
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Awesome. So 1.2 will be bug fixes for the rushed 1.1 release? Nice lol

sturdy mural
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guys can you re-play the first rifle animation??

atomic notch
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Afaik its gonna be a no

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When 2.0?

dusky relic
leaden ether
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Aesthetically, it's pretty annoying that the 1/2 width foundation doesn't fit into the pattern. I.e. it should have the full perimeter markings on all 4 sides. Every time I find a need for it, it looks bad.

dusky relic
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Yeah, its very unfortunate...

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Do multiple locomotives do anything on a train?

white dawn
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At the cost of requiring the extra power for the extra engines

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(I suppose "increases pulling power" and "improves acceleration times" are both saying the same thing)

deft trench
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Hi guys, did I miss any 1.1 release date on classic branch somewhere or do we still miss that information ?

white dawn
sturdy mural
sturdy mural
hollow onyx
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do we think theres gonna be a sale when 1.1 releases

azure swan
hollow onyx
azure swan
white dawn
green fiber
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based on previous updates no

hollow onyx
green fiber
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then again. 1.0 is a new era

void gorge
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How about

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Tomorrow?

green fiber
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How about some friday 13th

white dawn
hollow onyx
green fiber
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oh look, june has a friday 13th

dusky relic
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Also, is there a way I can make the trains not mess up the power grid graph?

leaden ether
azure swan
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No way I think all of that effort is worth getting a line that doesn't move for your main grid.

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Alternate route: Make your power grid so massive that the little wiggles from the train and/or geothermal become invisble.

tidal sparrow
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Yo, im really sorry for asking. But is there any way to get Satisfactory for free?
Or like a giveaway.
I've wanted satisfactory before v1 even released but i cant buy it :( .

hollow vector
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and no

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theres none

tidal sparrow
hollow vector
hollow vector
tidal sparrow
azure swan
outer sparrow
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how do I know how much fluid is my train transfering?

worthy hatch
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Imagine weather events like mineral rain that boosts miner output but decreases water output

hollow vector
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like terribly

worthy hatch
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Hard mode

sturdy mural
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(can't save the world atp)

eternal cedar
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Did we ever get info about the vinyl soundtrack shipping? Id ordered forever ago, but never received any followup info

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I know they were supposed to ship April 30th

eternal cedar
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Yeah, I see that

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That's why I'm asking

outer sparrow
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why does my mk 1 pump randomly decreases flow rate?

white dawn
outer sparrow
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I am providing tho the thing the pump is attached to is filled

white dawn
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Pumps are basically just used to provide "head lift" -- ie: the ability to send liquids up. You don't want to use them to try and enforce flow rates and such

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If you're not sending liquids up past the existing head lift, you don't need a pump

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If you are going vertical, and you're having flow problems, it's possible your pump might be too high. It's not recommended to build right at the height limit. Generally having 1-2m of wiggle room is better

worthy hatch
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I always do a fluid tower for the supply

normal dirge
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dude i just got jumped by the two biggest spiders ever they one shot me, this game is a fking horror game

normal dirge
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they fking leap at you

worthy hatch
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You could turn on passive mode

outer sparrow
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does the train "incoming transfer rate" calculation take the time it takes for train to arrive into consideration?

sand relic
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So if pump is giving more than your system needs, it will frequently turn on/off or fluctuate

worthy hatch
sand relic
white dawn
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Pumps are just used to make liquids go up. Aside from some very specific build techniques there's no other reason to put them in

worthy hatch
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Are valves one way flow setters?

white dawn
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If you've got pumps in a system where you're not using them to make liquids go higher up, you don't need a pump there (and will benefit from removing it)

white dawn
sand relic
white dawn
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Avoid at all times, basically. (You can have a working system with valves, but their best-case scenario is that they cause no problems)

worthy hatch
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I wish we had one way valves

white dawn
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I'll add that extractors stopping+starting if full isn't actually that much of a problem really, on account of the internal buffer. But it is nice to have them clocked appropriately so they're not stopping/starting all the time. (See also: miners)

white dawn
normal dirge
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how do i open the hard rive that need alot of power easily if my powwer grid is far?

sand relic
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biofuel gens

normal dirge
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for 300 mw?

white dawn
quick sky
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I love deforestation ❤️

white dawn
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The nice thing about dragging power is that you've got a nice zipline path back to where you came from. :)

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And you'll probably eventually want power out there anyway so why not save Future You some effort? :)

normal dirge
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will do this in the future

white dawn
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In the meantime, of course, can add a map marker so you can come back to it later

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I tend to have a category where I put crash sites, and leave the requirements in the marker name (for stuff I can't immediately unlock)

outer sparrow
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question: should I bring the oil to my base to process it or should I make a new factory at the oil and bring the results back to base?

white dawn
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Bring solids to fluids, not the other way around, is usually good advice. :)

latent prawn
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yeah, probably more important is processing the oil near water

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intro oil doesn't have much demand for water, but dilluting fuel & converting resin take a fair bit of it. I'd advise against selecting a location that requires you to move 2 fluids

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packing an extractor's worth of oil into a train fluid car for processing elsewhere works pretty well, so don't be afraid to do that if you have a specific location in mind

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what i'd also advise against is trying to move oil's intermediate liquids via train. it just ends up being a lot of work.

spark ruin
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do you guys think it'd be worth making a dissolved silica / leached quartz crystal factory ?

outer sparrow
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what about packaging it and moving it? is it worth it then?

latent prawn
mortal ginkgo
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use fluid trains if you really want to

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concept is cool but it costs you extra work and power

latent prawn
outer sparrow
latent prawn
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all that being said, quartz purification is one of the trickier builds in the game to do, so keep that in mind

spark ruin
spark ruin
latent prawn
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there's a few recipes: quartz purification, fused mod frame, etc that can be very big resource conserving things, but the amount of time you spend building them at scales where the efficiency matters ends up being a real consideration

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i think the oil loop is one of them as well, but i think that's more of a necessity given the amt of rubber and plastic things end up demanding

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quartz purification has all the same gotchas with wastewater that you have with aluminum processing and then you have to make nitric acid as well (it doesn't seem bad to do as a recipe taking nitrogen, iron plate and water, but making it ends up being quite a project unto itself)

latent prawn
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i don't know what you're asking

spark ruin
frozen cloud
normal dirge
frozen cloud
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its fine for small setups or even splits
it becomes a problem in long manifolds (like 10+ buildings) where you split stuff unevenly (600->570)
doing that causes sloshing that reduces the throughput to ~550/min or so

normal dirge
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my power generator are using 600/min and 600 oil is produced, cant you prevent sloshing with valves?

placid stirrup
frozen cloud
azure swan
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Valves basically create sloshing

frail sleet
frozen cloud
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best thing imo is to split the 600 pip into 2x 300 when at your manifold and feed from 2 sides (or connect in the middle so it splits 600->300/300

normal dirge
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i really needed to get used to the pipes mechanic sometimes they act odd

placid stirrup
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The best method to prevent issues is to loop on the back end of the manifold

frozen cloud
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man i hate the term "loop"

normal dirge
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?

frozen cloud
frail sleet
frozen cloud
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a loop does this by feeding 300 from the start and 300 from the end

normal dirge
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i see thanks all!

inland zealot
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Whats the command to kill myself im invincible

prisma thicket
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there's a respawn option in the escape menu

inland zealot
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dont work

lime ermine
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Less then 75 assembly director systems and I'm onto phase 5!!!

frozen cloud
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save-restart-try again

placid stirrup
frozen cloud
# placid stirrup May I ask why?

because when i first read it i thought the water would loop
as in spin in a circle
but it doesnt, it just splits it in 2
theres nothing special about building it in a loop, thats just a way to build 2 pipes

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and i feel like thats not clear if you say "build it as a loop"

placid stirrup
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'recirc loop' is probably the closest industry term but yeah it's not very self explanatory, I'll give you that. My gripe is people using the word to describe a recycling loop as well, hard to keep them straight sometimes

sturdy mural
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guys how/where do i build a factory
do i:

  1. build it in middle of all the resources i need
  2. make a train(s) that takes all of the resources close to my base and stuff
placid stirrup
steady violet
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cheers, got an email back from this morning which said Soon™️ so hopefully not much longer

frozen cloud
frozen cloud
sturdy mural
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also do i

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package oil
or tank oil

steady violet
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in the packager

sturdy mural
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?

frozen cloud
# steady violet in the packager

really?
isnt that worse?
its 1 to 1 ratio of oil to barrel
and you need to return the canisters so its half throughput
i guess if you have mk6 belts its the same but thats probably far off
+then you dont have to build packagers

white dawn
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But if you do want to transport it, you can either package or use fluid freight cars on the train

sturdy mural
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okay yeah its easier to transport plastic

white dawn
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Packaging is fine; it's not half the throughput -- it just means that yeah, you probably want to send the empty canisters back to the source

sturdy mural
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plus i have 1008 oil/m

white dawn
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For trains that would mean a second car; for drones or vehicles you could use the same one

reef basin
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it's easier to transport nothing and build near resources you need 😛

sturdy mural
reef basin
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almost always is

white dawn
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It's not uncommon to end up wanting to send packaged fluids across the map eventually, even if you don't do it for oil specifically. It's a good skill to have in your back pocket

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Especially as you start having factories which need more than one fluid type; you don't always have 'em all in close proximity

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But packaging loops can be fun to set up, so no bother there. (Or, as I say -- fluid train cars work just fine too. At least for liquids. (For gasses you're generally better off packaging, if you need to transport them))

sturdy mural
white dawn
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I suppose technically with a train you could use the same car for the empties, but you'd need to have a second train station to load it in. And since train load/unload times are so long, that might feel like too much wasted time

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Simpler to just have a slightly longer train anyway

frozen cloud
frozen cloud
frozen cloud
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if you get a better plastic recipe
or need more plastic

tawny urchin
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how much fluid can a fluid freight car hold?

frozen cloud
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1600 m³

tawny urchin
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thanks

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am i gonna regret transporting fluids on a train

frozen cloud
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nah

tawny urchin
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dope

frozen cloud
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well if you do it right xD
but its not too bad
same principle as solid trains

tawny urchin
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right

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someone a while ago showed me a picture of a buffer sytem for fliud trains i wish i could find that again

sturdy mural
#

can you smack explode nobelisks with explosive rebar?

tawny urchin
frozen cloud
tawny urchin
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if i have 1500 oil coming out of a train how should i split that into 3 pipes? after the buffer system?

frozen cloud
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well a pipe can only do 600/min so you need 3 train cars
so just connect those 1 to 1

tawny urchin
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damn

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i can only have 3 cars on my current train but i wanna transport other stuff

sturdy mural
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well guys i got a problem

white dawn
sturdy mural
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i need a bit over 1k oil
i have 900 oil

tawny urchin
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there's 2 inport and outport pipes on the freight platform though, doesnt that mean i can do 2 600 pipes?

sturdy mural
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and ofcourse there's an oil node

tawny urchin
white dawn
frozen cloud
white dawn
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You can approach 2x your max belt/pipe throughput per car, but you can't ever actually get there (also eventually round-trip time could impose additional throughput constraints)

tawny urchin
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so i should just stick with one pipe per car

frozen cloud
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well you can split 1500 into 750 and probably get away with 2 trains
but that makes it more complicated (and prone to errors)

white dawn
# tawny urchin so i should just stick with one pipe per car

I generally just stick to one belt/pipe per car, though technically you're hamstringing yourself a bit. Once you know how to build 'em you can go up to 2x without too much trouble; just have to know that you can't actually get the "full" 2x belt/pipe throughput on a single car.

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(Though even with one belt/pipe per platform, you still want the full buffering system in place)

frozen cloud
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i actually never did the math on fluid trains, only on solids

tawny urchin
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i like specific and easy to work with numbers so ill stick to 1 pipe per car

white dawn
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Yeah, for most folks it's not gonna matter if you've got some extra cars to lug around. Not a problem that most folks need to bother optimizing. :P

frozen cloud
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well it needs more stations which makes it bigger which can be annoying

tawny urchin
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it is an issue for me cause i've got a track that doesnt go in a loop and has some pretty steep inclines

cinder jay
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hola

placid stirrup
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And your bio is inaccurate

dense violet
tawny urchin
dense violet
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yeah you'll probably need 2 trains on the route at least, or do 300 per car

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that's a hell of a detour

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one of the reasons it's much easier to just do point A to point B trains

worthy hatch
frozen cloud
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its fine for small setups or even splits
it becomes a problem in long manifolds (like 10+ buildings) where you split stuff unevenly (600->570)
doing that causes sloshing that reduces the throughput to ~550/min or so

dense violet
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and just as a thing, an unlooped 550 pipe often stutters as well.

frozen cloud
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yup you can solve this by splitting the pipe into 2x 300/min like in a loop and feed it from 2 sides

dense violet
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and basically everyone but you looks at that and sees a 600 pipe because it's refering to the total fluid pm being delivered

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which is why your handle does more harm than good for anyone seeing it and not understanding wth is going on

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petition discord to have longer names so you can change to 'ZyRaNex | DONT DO 600/MIN PIPES unless you loop and flood your system to help manage back flow in the system'

tawny urchin
dense violet
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...yes thats probably a good idea. Depending on the return time though you still might need more throughput 🙂

dense violet
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if you use them I'd copy them exactly.

peak wasp
#

Has anybody ever actually automated the smart plates, versatile framework, and whatever else you need to increase stages on the space elevator?

reef basin
#

yes

peak wasp
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I always just "Oh, I've been in stage 2 for like, sixteen hours."

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And just lazily put down a manufacturer with a few storage containers conected to it, basically manually imputting all the materials

sand relic
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Yes because you will need them for future recipes. Im in the process of making blueprints for compound parts like smart plates, frameworks etc.. so eventually when I need more I just paste it down and input in the raw ingreds from my main bus

reef basin
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I wouldn't recommend a main bus, but automating project parts gives a lot of points

sturdy mural
#

guys you think its okay to post a vid
but it has audio from a youtube video

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(built in windows clip capture suckss and it captures everything along with the game so there's a bit of Half Life 2: Google Translate Edition vieo)

lime ermine
dense violet
frozen cloud
sturdy mural
dense violet
#

I don't understand why it wouldn't be? if it's satisfactory media it's media.
is it obscene?

sturdy mural
#

it just has a dumb yt video in the background, just making sure before i get nuked lmao

frozen cloud
sturdy mural
#

jolly??

prisma thicket
#

How do you guys run power to your machines? Power poles all over the place, wall joints on the walls/ceiling, through the floor?

lime ermine
prisma thicket
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Which one, power poles?

lime ermine
#

Yup

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All three actually

sturdy mural
sturdy mural
#

why did it take a scenic route

dense violet
#

shrug

worthy hatch
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Should I do more petroleum coke or resin

prisma thicket
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Chalk that up to trucks being a buggy mess sometimes I guess?

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Petroleum coke is only really good in a few recipes, resin can at least be turned into plastic or rubber with some water.

dense violet
#

and commonly you need bassically zero of each early on

worthy hatch
#

Can you help me raio it

dense violet
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as both these items cannot be used to build

cinder jay
#

do trains need to have a loop or can they just use the same track and go back and forth on that track

dense violet
worthy hatch
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Gonna use it for steel production as well as main rubber and plastic production

cinder jay
#

ok

prisma thicket
dense violet
#

what are you using hte plastic and steel for?

cinder jay
#

ok

worthy hatch
frozen cloud
dense violet
cinder jay
#

oof ok ty

worthy hatch
#

That’s the end goal

dense violet
worthy hatch
#

I know I’ll end up with plenty but maybe I should go for the higher resin than oil residue

dense violet
# cinder jay oof ok ty

a simple way to do rail is zooping foundations the whole way, printing pylons on top that hold a couple rails every 10 or so foundations, then linking up the rail

prisma thicket
#

If you're determined to use that much oil, make a fuel generator power plant, and with the resin leftover make your plastic and rubber and fabric if you want that.

dense violet
frozen cloud
#

i really gotta try tillable rail blueprints with auto connect

dense violet
#

life is much easier if you plan from the end backwards

worthy hatch
#

42,216 MW

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I always make sure I have good power before anything

prisma thicket
#

Well, you need lots of plastic and rubber in the later phases, I think even more so if you decide to go Nuclear. So producing a ton of that either from crude oil or the alt recipes doesn't sound like a bad thing to have. Petroleum coke is only really used in a few recipes (Electrode Scrap being a big one) so unless you're combining it with aluminum production or one of the other recipes that uses it, no need to bother making any.

prisma thicket
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I've never played around with that, so I have no idea if it's any good

worthy hatch
#

100 per min

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Fastest one by far

dense violet
#

lot more work though, and iirc not much iron next to oil

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it can be very useful though

prisma thicket
#

Yah, there's very few spots where the iron is close to the oil, 3 I can think of are Blue Crater, Spire Canyon and Northern Forest (kind of)

dense violet
#

though if you're going to have to move coal anyway to make the steel at a local moving the oil isn't much different

and if you need any other oil products i na spot can be convenient

boreal musk
#

one scenario i could think of using coke steel is the leftover residue from making polymer resin, turn all hor byproduct into coke for steel

prisma thicket
#

Usually for me it's the opposite way around, I need the hor and have to find ways to deal with the resin xD the solution tends to be fabric to the sink

frozen cloud
#

residual rubber is nice
otherwise just sink

frozen cloud
dense violet
worthy hatch
#

I got half of my total routed next is the other well spring of oil

boreal musk
worthy hatch
#

Piping up the water is gonna be hell good thing im by the ocean

boreal musk
frozen cloud
solemn ruin
#

Defiantly not AI.. All artwork I've done over the years, is done my myself, but I think I know which image you mean, which is the one I tried creating in blender as im learning it, which was all livestreamed.

rich ivy
#

it LOOKED like ai so i assumed it was, im genuinely sorry i falsely accused you of that :/

solemn ruin
rich ivy
#

fair

#

i tried using blender once, managed to cobble together a very unoptimized and very messy model of a robot after like 6 hours, and then promptly gave up lmao

tawny urchin
#

Any recommendations on a good spot to start aluminum production?

rich ivy
#

i still had to belt in a bunch of stuff but thats because i ended up making 730 casings, 780 (i think) sheets, and 600 ingots per minute so

solemn ruin
#

Yeh, big learning curve for sure. The only thing I could bring into it was my years of art school. But needed to learn the the software to utilize it

dense violet
rich ivy
#

another good place is the red forest if you can bear the wildlife

#

buuuuut theres also a lotta sam nearish to it so if i were you id save that for phase 5 cause then you could use the bauxite for ficsite

#

like i did

drowsy meteor
#

hi

lime ermine
#

I can't seem to get diluted fuel 😭

#

I even got diluted packaged fuel but not diluted fuel I don't want that as it adds two extra steps 😭

#

I've gotten desperate enough to buy hard drives from the shop

rich ivy
#

thats depressing

#

honestly diluted packaged fuel is better than diluted fuel if you ask me

#

yeah it has an extra step but its just diluted fuel but an entire phase early

lime ermine
#

I'm almost done with phase 4

#

Just waiting on some assembly director systems

rich ivy
#

oh

#

just a heads up

lime ermine
#

Trying to make the best rocket fuel factory

rich ivy
#

phase 5 is like a billion times easier than youd think

lime ermine
#

I'm excited, the machines look really cool from the teaser

rich ivy
#

like out of the entire game i had the least trouble with phase 5, all big issues were just me being stupid

lime ermine
#

Nice

#

Thanks for the heads up

quartz scroll
#

so im nearing the end of my first playthrough (i think because im starting to automate phase 4 of the space elevator)but i was wondering if anyone could hop in call and rate my factory idk what i did and didnt do good and bad cus im not gonna watch any vids on satisfactory until im actually done

dense violet
#

posting images in a #1038092680493801533 is probably easier.

and 'rating' a factory is extremely subjective beyond 'does it work? yes/no'

quartz scroll
#

no i mean like is there a way my factory should look or should function? like is there aefficiency minimum or suggested amount

dense violet
#

no. It's a sand box game. You set your own standards

#

which is why it's extremely subjective

#

as mentioned.

quartz scroll
#

yeah

dense violet
# quartz scroll yeah

for example, just going up the tiers, before doing my own project, I have different floors with different machines and just smoosh end parts together as needed.

not efficient, but it gets me through the tiers unlocking everything fast, then I can do my own things

#

is it good for me? sure, great.
good for others? you'd have to ask

#

If i'm doing permanent factories after unlocking everything? all perfectly efficient. No stuttering.

dense violet
vivid lichen
#

guys do u know game named foundry? anyone here know that game

dense violet
#

sure?

vivid lichen
#

i wonder if its similar to satisfactory

#

im thinking about buying it but im afraid its have a lot more stuff then satisfactory has xd

dense violet
#

one of the big differences with Satisfactory and other automation games is multiple recipes that completely change things around

no idea if foundry has that

dense violet
vivid lichen
#

is it even a good game?

vivid lichen
dense violet
#

no idea

#

I know of it. it's in EA

vivid lichen
#

what ea mean

#

oh early access nvm

tribal elk
worthy hatch
#

I wish we could make radiation shielded walls

zenith pecan
#

I probably shouldn't be playing while drunk, so I'll bid everyone a good night 👋

toxic plank
#

cant fathom this game not having vertical nudging really makes certain blueprints such a pain

wheat tundra
#

it does in 1.1

onyx fern
#

Is it generally okay to have stuff backing up on conveyors and overflowing the input side of machines? I've started using manifolds more in my builds and am noticing this is happening constantly. I could just be doing it wrong, but I don't see a way around it.

dense violet
onyx fern
#

For example, I have a mk2 miner extracting 180 iron ore per minute, and it's being fed into 4 foundries consuming 45 iron each. It should balance out right? I'm using a manifold, so I thought it meant they had to fill up in order, as in the first one gets to 100, then the second, then so on, until it's running at maximim capacity.

dense violet
#

like stuttering on and off because output is full?

dusky relic
#

So in the cyber truck, trying to turn left turns me... right, but trying to turn right... also turns me right?

boreal musk
#

intended

dense violet
onyx fern
dense violet
peak wasp
#

Got back into the game about a week ago after an about year and a half long hiatus. Did they revert the changes they made to overclocking?

#

I remember Coffee Stain saying they were changing the power-consumption of overclocked things to be linear rather than exponential, because it meant that the most efficient way to design anything was to clock it to 1% and repeat it 100 times

#

But I have things clocked to 50% that are using less than 50% power. Did they revert the changes?

boreal musk
#

generator overclocking is linear
input and output are linear, but power consumption for manufacturing machines are exponential

peak wasp
#

Interesting

#

Doesn't that mean the most efficient way of making a factory is to underclock it and copy-paste it then?

dense violet
peak wasp
#

Come to think of it, I wonder why they never added in hypertube-boosters.

#

Almost everyone knows of hypertube cannons, but they're not intentional behavior and it shows with how rough it can be getting into one.

#

You'd think they'd have added in an official way of making a hypertube cannon

#

Yeah, but I wonder why they've never made one

dense violet
#

you can make a regular booster if you really want. But somehow travel being a mechanic to design around is an interesting thing. Cannons can be boring

#

laying out trains/tubes. Factory locations and how you build infrastructure is a pretty key design element in the game. Trivialise it if you want.

boreal musk
trim vine
blissful latch
#

What’s a good number of uranium and plutonium fuel rods to make per minute

dense violet
elder apex
#

I don't think you realize the gravity of the situation

blissful latch
dense violet
#

18x5x2500mw gets you a total I think?

#

if that's enough power for you sounds like you're good to go

boreal musk
#

you can do 300/min uranium, or even maxed out nuclear

abstract heron
#

working on the blenders right now

reef basin
#

Why do RF when nukes exist

#

Kibitz is a bad example

tawny urchin
#

Where’s a good place to start aluminum production?

cyan garnet
#

Someplace with bauxite,
water, and either coal or oil

#

Rocky desert, bamboo forest, swamp are all viable. The bauxite is mostly concentrated in the middle latitude of the map

hollow vector
old yarrow
#

I need to get nitrogen(1800/min) from the dune dessert to the lake forest, I have a railway built between the two, is it better for me to build a long pipe, or use a train? its for a powerplant so I need a steady stream of the nitrogen.

stray adder
#

@old yarrow run both

old yarrow
#

ok thanks, one more thing do industrial storage containers not act as splitters, I used them once as a buffer for a station and they split the outputs, but now they dont, only one belt is spitting out stuff at a time

dense violet
old yarrow
cyan garnet
#

Nitrogen packages with aluminum, not plastic

old yarrow
#

i do have 800 ingots per min unused

cyan garnet
#

Make some empty tanks and set up a drone loop. Nitrogen packages 4:1 and the drone can handle the return of the empty tanks in a closed loop

old yarrow
#

oh wait but i have to fuel the drones

#

I forgot about that

latent prawn
old yarrow
latent prawn
#

all that being said, if you have for instance 2 belts coming out of a train station's ISC buffer directly into 2 product lines that consume at different rates, but is still less than or equal to what you're shipping via train, they'll evenly distribute to the 2 lines as long as the buffer never runs low

#

the mechanics of them function correctly, its just not exactly what you'd expect

undone jackal
#

Is glass responsible for a lot of lags?

dense violet
#

also gas compresses to 1/4, so you'd only be moving 450 containers

tawny urchin
dense violet
#

pm

dense violet
tawny urchin
dense violet
dense violet
#

you get a bit higher output and, imo, it's often more convenient than coal

tawny urchin
#

Seems like it would be easier to use coal

dense violet
#

maybe more

tawny urchin
#

Damn

dense violet
#

you can source 1200 oil from one spot pretty easily and it's easier to move that much oil than that much coal

tawny urchin
#

But for starting out coal would probably do fine

dense violet
#

coming from different spots

tawny urchin
#

I will consider using oil though

dense violet
#

oh yeah sure. Though a number of bauxite nodes are fairly close to oil too

tawny urchin
#

I’m not looking to use all the bauxite in the world quite yet lol

dense violet
#

the pure ingot recipe is something that does simplify it a lot though

#

you do get a bit less in ingots but imo it's a lot easier just to use a bit more bauxite

golden furnace
#

This stupid little factory game has given me the worst jumpscares from any videogame I've ever played and most of them havent even been from the spiders

dusky relic
#

I HATE the spiders

#

If I collect enough Mercer Spheres for ADA to say she can talk to the alien lady without me, does that mean I wont be able to hear them talk anymore?

dusky relic
#

I'll take that as a yes 💀

#

"Final"

#

I miss being able to hear ADA and the lady flirt 😔

latent prawn
dusky relic
#

They fall in love, right?

hollow vector
dusky relic
#

What would you do...

latent prawn
digital depot
#

@dusky relic

#screenshots message

i would adjust the Alternate recipes ,.. ther are much smother ways to get computer

#

but it seemd so complicated since u need plastic and this is mentioned there if you tell the chart to import plastic it looks much cleaner already

digital depot
prisma thicket
digital depot
prisma thicket
#

Ahhhh, then you know the huge build paths for later items lol Computers are not that bad in all honesty, they seem complicated but I'd rather automate them than Turbomotors

latent prawn
prisma thicket
#

Very true

boreal musk
#

the recipe are simple, the hard part is fighting your adhd

stray patio
#

Damn i got back into satisfactory and im addicted again

#

Im in school just wanting to play 😭

#

And work tmrw will be worse i just know it haha

cursive crane
#

Ive been taking a break since 1.1 was announced first. Been playing foundry to scratch the itch till official 1.1 drops

cursive crane
#

Soon ™️

#

Additionally
When it's ready ™️

#

Coffee Stain moves on their own time. They are pretty good at keeping official branches stable and generally bug free so it's always worth the wait

digital depot
# prisma thicket Ahhhh, then you know the huge build paths for later items lol Computers are not ...

yeah i know what i talking about ,.. but still seemed more complicated as it needs to be ,..

anyway ,.. yeah supercomputer can be attached behind computer factory ,.. you can easily produce both in one spot ,.. at least i did at some point ,.. worked pretty good ,..

and Turbomotors are a pain ,.. i needed a "Huge building" just for a decent ammount ,.. pffff

but the phase 5 Factory been a Huge project itself as well ,.. i did it in Dune Dessert as all in one building

#screenshots message

Phase 5 actually wasnt to bad ,.. phase 4 made a lot more headache 😄

boreal musk
#

well tbf phase 4 is bigger than phase 5

digital depot
#

but i didnt made it finish touch of architecture ,.. just got it to work ,.. and obtained the Golden Nut xD ,...

digital depot
stray patio
blissful mesa
#

Hello, are Tractors/Trucks, Truck Stations and automated paths ever gonna be fixed? They have all sorts of issues and just not great to rely on. Paths are barely complete still despite the game is 1.0 now. I came to #patch-notes and searched when the last fixes were applied to those things, tried different keywords. Found some fixes for general "vehicles", not for tractors/trucks/their stations in particular.
I also see that there is some work on other vehicles - Trains and Drones. As I realize they were added later to the game, but what I don't realize is why devs keep adding new stuff instead of finishing what was added before. I haven't even open Drones yet, but I'm not sure if I wanna (honestly I don't even play the game as I wait for 1.1 and more fixes, but devs don't really seem to care about fixing Truck Stations for example)

#

My main issue with Tractors and Stations is that Loading/Unloading randomly breaks which is annoying as hell. This is seems like a minor issue in terms of how hard it is to fix, but for some reason it's not fixed and new content is added instead.

blissful mesa
# dense violet what 'breaks'?

When I drive a tractor to the station and press F (IIRC) to load/unload nothing happens. The station is powered on, obviously.

#

After some ritual of "exit the tractor, try to interact with something, reenter again, try a few times" it starts to work again, but it breaks immersion and is annoying.

#

I bougt the game a few years ago but haven't played for a few unrelated reasons - I had an old PC, for example. When 1.0 came out I though "man, the game must be complete, time to play!". While it is addicting, I definitely can't say that neither the game feels complete, nor it is "satisfactory" (here I mean stuff that breaks the satisfaction, the bad stuff), unfortunately.

dense violet
#

are you not automating your vehicles?

#

cause I'm gonna be honest with you, I've never manually loaded stations in my thousands of hours.
automated trucks work fine

blissful mesa
dense violet
#

Well I can't comment on the manual stuff. But the automatic works just fine? maybe you're not lining yourself up right? or missing a thing?

blissful mesa
#

I mean that the automation is not great too and is barely complete in my opinion

dense violet
#

the issues I see about automated trucks generally tend to be with people crossing recorded paths or having trucks drive by multiple stations and this forces interactions

blissful mesa
#

I managed to make it work for me but I hesitate using it more and adding more tractors for examlpe

dense violet
#

There's a learning curve, but no more than with trains

#

shrug there's times and places and methods of using each vehicle. They do take practice

#

I think a lot of people prefer trains over trucks because the recorded paths are physical objects

blissful mesa
#

I think that the control that the game gives you for tractor style vehicles automation is super limited and the path editing is nearly non-existent. I guess you can delete nodes and then what, rerecord that piece of the path? I remember it not working as expected/It is unintuitive

dense violet
#

probably find it easier to work with

#

maybe trucks just aren't for you. Not the kind of fiddlyness you enjoy.

#

again, can't comment on teh manual issues, but perfectly reasonable automated option

blissful mesa
dense violet
#

with truck paths I think a lot of people don't realise the trucks will go the shortest distance between each node, often cutting corners not done in the recording.
trick for that is to take turns slow recording

#

that's an early hurdle I see a lot

blissful mesa
dense violet
#

oh yeah, learning curve for new players def. But if you build a wall in teh middle of a path that's on your planning department's hands xD

#

it is a 3D environment though. Gotta be tough to get a good UI for it going

#

mmm ok heres my take on why people like trains more

while both definitely have a learning curve, trains have set pieces you play with like lego that follow certain rules

while with trucks its more like molding clay having to shape the path and method a bit more organically

#

and I can definitely see people prefering solid lego and getting more frustrated with clay

blissful mesa
#

I see your point here, but I actually don't use trains much. I've built a track, sorta figured them out. Not used signals yet as I only have just one train which is enough for me atm. I believe I actually would like tractors/trucks more if not aforementioned issues

#

A single train with a couple of freights can fit in so much that I can't saturate it yet and I turn it off for a long time)

dense violet
#

well look, put in a bug report for the manual thing, but I'd guess there's just a weird thing that you're sometimes missing.

as for trucks, yeah it does seem like w/o substantial infrastructure a lot of terrain and locations just kinda make them awkward

#

and , imo and probably a lot of others, if you're going to build that much infrastructure why not train?

#

But I think with a bit of practice you can definitely get teh pathing down nicely. I know my first truck paths sucked

#

I was a truck hater at first honestly

#

but a lot of it I think was just the fact I was building in places that just didn't acomodate them very well

blissful mesa
dense violet
#

Ah, it might be suffering from 'bottom of the list' syndrome. I think in one video they said that there's some bugs/issues that are so low on the totem they often get cut in front of by other things.

I get it? Small company and all. And it's going to feel much worse if it's a thing you find annoying personally.

blissful mesa
#

And they have a publisher after all

dense violet
#

yeah look, I can't tell you how it all gets lined up. Annoying I'm sure :\ , upvote it and hope I suppose?

robust nymph
#

I see people sometimes saying not to use 600m3/m pipes, why is this

#

not use them as in, never utilize max flow rate, not as in not using mk2 pipes

frozen cloud
# robust nymph not use them as in, never utilize max flow rate, not as in not using mk2 pipes

never utilize max flow in long manifolds

mk2 pipes in long manifolds dont do 600/min, more like ~550
this is caused by junction splitting unevenly like 600->570/30 creating backflow that reduces the overall throughput (#math-and-meta message)
splitting evenly like 300/300 is fine
you can fix this by splitting your pipe into 2x 300/min pipes at the manifold, for example by building a loop that feeds 300/min from the start and 300/min from the end or by connecting it in the middle so it splits 2 ways

reef basin
#

but you can utilise max flow 🙂

robust nymph
#

alright thanks guys

golden furnace
#

Does the incoming/outgoing transfer rate in freight stations show the average rate or the rate of the latest transfer? Im supposed to be transferring 480 items/min per freight but that number's been slowly inching towards it eventually reaching 479

#

My first few tranfers were significantly lower due to some errors too but thats been fixed now

frozen cloud
#

average afaik
same as the machine efficiency number

#

reloading should "fix" it

golden furnace
#

Also does putting buffers at the freight stations actually do anything? I see the pick up/drop off period pauses all item flow so I thought I should buffer it but idk if im actually changing anything

dense violet
oblique aspen
#

Buffers only help if the actual consumption is lower then max rate, so the buffers allow emptying the station quicker

dense violet
#

the 27sec pause is killer to throughput. Basically unless you're sending very little into a platform where you could rely on the output machine internal buffers to handle it, you'll need proper buffers set up

#

commonly 1 belt into an ISC, 2 belts into the platform. Reverse on receiving

prisma thicket
#

Damn, scan a hard drive and get both recipes I want >.< gotta hope my next hard drive has the one I didn't pick lol

zenith pecan
#

I'm tempted to hide the buffer cans inder the stations just to keep it tidy.

dense violet
#

yeah, there's a mod I'm going to get after 1.1 that's 'modular stations'.

Breaks down stations with more options and much smaller. Like why waste literally half the space down one side on nothing?

#

also hte option to have inputs/outputs below the platforms

prisma hazel
#

are there steam points for satisfactory?

zenith pecan
dense violet
#

the models for them are well crafted too

#

still the same style as vanilla

zenith pecan
#

I'd love a "frontier" station as an outpost location, and the current ones would be for the main hubs etc.

dense violet
#

like very bare looking?

zenith pecan
#

Yeah, single sided, smaller or absent overhead crane, replaced with like a fork loader, more basic looking.

#

Kind of like comparing a train station in the wild west to London st pancras.

#

To still make the larger platforms compelling, the smaller ones could have a single in/out instead of the current double.

frozen cloud
#

oh, any boomers around
were the train stations smaller in update 3?

prisma thicket
#

Are there any good use cases for the "Leached" ingot alts? I feel like Pure is just better?

reef basin
#

yes, if you have acid you want to turn into more iron 🙂

prisma thicket
#

That's a good way of looking at it. Is there anything that creates sulfuric acid as a byproduct that you would need to deal with?>

reef basin
#

well, don't even need it to be a byproduct

but yes, there's a recipe that makes sulfuric acid as a byproduct

#

you can also just make the acid for the leached recipe though

prisma thicket
#

Hmmm looking at it, it does seem like it would have some uses when you need faster iron production

oblique aspen
#

best way to think about recipes is once you have picked a location, if you are short on any particular resource but have another one left over, the recipe may just be the puzzle piece to avoid extra miles of logistics

prisma thicket
#

If I were to try out Nuclear power, is it worthwhile automating Iodized filters?

frozen cloud
oblique aspen
#

i usually plan for a factory that makes ammo and filters, while they can potentially make far mroe then you'll ever need .. hand crafting them means i always run out when i need it 😛

prisma thicket
#

Well I already have gas filters automated, even though I've just been using nobelisks to blow up anything that releases poison lol also have nobelisks automated because boomstick are fun

#

And that's all of tier 7 and 8 unlocked after just completing phase 3 xD the wonders of exploring, handcrafting and coupons lol

#

I'm guessing the fluid input on a particle accelerator becomes relevant in phase 5?

boreal musk
#

yes

stoic sand
#

Anyone else having problems with 1.1 experimental on servers ? We have an infinite loading screen while we can hear ourself pinging 😄

prisma thicket
#

How do I go about figuring out how much rocket fuel I can make based off 720/minute sulfur?

reef basin
#

put it into a planner

left totem
#

oh yeah I see it now

prisma thicket
# reef basin put it into a planner

Did the math myself, 712.5 sulfur per minute makes 3000 rocket fuel per minute 😄 with 1250 oil and 1200 nitrogen gas lol. Now the question becomes do I shut everything off so I can remake my turbofuel plant into rocket fuel or do I go build in the blue crater instead

reef basin
#

or go make nuclear 🙂

left totem
#

or stay with fuel, fuel's great

prisma thicket
#

That'll be later, I like making rocketfuel. And I skipped fuel on this run and went straight to turbo. Currently have 4200 MW in coal power and the remainder of my 27.7GW is fuel gens running turbofuel + power augmenter.

left totem
#

fuel as in any fuel type, fuel, turbo, rocket

prisma thicket
#

I like rocket fuel, it's fun to make. And I've learned lots since my last attempt at it, so I'll hopefully not make a mess of it this time xD

potent berry
#

@vale hull Question about your Pixel Art post. thinking_helmet
Are you not going to fill up the gaps or are they going to stay open and see thru ?

#

If you are going to fill the gaps, why not just build the full frame and then paint it after ? Instead of having to nudge all the time.

#

I bet you are following a pixel chart anyway, this will save you a lot of time. snuttsGood Good Luck with your project ❤️

vale hull
#

they still take the positions of what they would be without the size change

#

so I have to go around a second time to fill in the gaps in between

#

the whole space everything will take up is 292 x 182, all multiplied by 2 if you want the meters

#

Idk, maybe I can try doing a square grid for the other segments

#

Cause I guess that they wont all be taking up the whole 292 x 182 area

potent berry
vale hull
#

its just if you made a box encasing them all, that's the size it'd have to be

#

As I think about it more I do realize that maybe doing it that way could work

#

Zooping is weird with the halved sizes but it also means if I just zoop in between the remaining gaps they fill in perfectly

#

Let me post an example of how the zooping works with my method

#

I would also just blueprint segments of these size-changed foundations, but the issue is that if I do that, they remember the positions I nudged them to, but not the size changes

vale hull
#

Besides, the pros of infinite nudge far outweigh the cons

potent berry
vale hull
#

I could swear it was?

potent berry
#

ohh yea, but not the way the mod works.

#

I use infinite nudge my self, but not infinite zooping

vale hull
#

I dont have any zooping mods

#

just infinite nudge

dense violet
#

zooping is vanilla >.>

potent berry
#

Well, my infinite nudge don't behave like yours then 🤔 then it is a different mod that is messing with your zooping.

vale hull
#

I feel like you're not really understanding the full picture tbh

#

The reason my zooping acts the way it does is because the zoop function does not account for the altered sizes

potent berry
#

ohhh you scale it down 😮

vale hull
#

Anything that has its size altered will still zoop as if it were regular size

#

yes, I said before that I halved the size of my half-foundations

#

That is why the zooping acts the way it does lol

potent berry
#

My bad. 😅 Well, i will head-off chat again now. Good Luck with the project snuttsGood

cyan garnet
vale hull
#

its not too bad, if I just shift and hit [ 10 times it directly halves the size of the foundations, so they can zoop perfectly if I just go over the same area again, but in the empty areas

#

I just find it peculiar that the highlighted preview shows what the zoop should do, but when it comes to actual placing, it acts as if the sizes have not been altered

#

and just to put it in perspective, this build I'm making is already going to be looming over the desert landscape at half the size it should be

flat orchid
#

quick questions in regards to dimensional depots... will adding more than one depot for a given resource increase the upload rate?

vale hull
#

the area of the build would be 1168 x 728 if it werent for the halves sizes

spice patio
#

That upload rate is per building, not per type.

flat orchid
vale hull
#

Yes, at the cost of additional resources to make the depot

#

obviously

#

Very handy for when you're off in the distance making something like I am and need lots of resources really fast

cyan garnet
#

Concrete is a common one to make multiple depot uploaders for

old yarrow
old yarrow
#

aw bummer

swift pollen
#

Hello, even though I changed the game language, it does not change. Is there anyone who has experienced this problem or solved it?

junior laurel
# old yarrow aw bummer

If you have like 10 uploaders all doing one item... would love to see you try run out of it while building, assuming you can feed them all

old yarrow
gaunt ivy
#

So could a Coffee Stain employee answer something i've had on my mind for some time now?

#

Last year, did you guys go around in those plastic dinosaur outfits in the park outside your studio? because i have a faint memory of some of them wearing Coffe Stain hoodies lol

junior laurel
#

That really does sound like something they would do

pseudo crest
sterile blade
#

Does the game even give a warning, when one makes a blueprint requiring more items than their inventory can carry? thinking_helmet
Eg: blueprinting full containers

sterile blade
old yarrow
left totem
spark ruin
#

you've no idea about expensive blueprints

#

i'm the master of those

#

😎

spark ruin
#

cuz, not everyone has MK 6 belts + MK3 miners : )

left totem
spark ruin
#

true

#

960 is still a lot though

pseudo crest
left totem
spark ruin
#

it looks awesome

#

snuttsGood🔥doggoapproved

zenith pecan
old yarrow
#

Everything I build in this game looks like my minecraft builds

peak wasp
#

Just unlocked the dimensional depot thingamajig.

#

Is this really just infinite storage?

pseudo crest
#

Check the MAM for research under Alien Technology to learn more.

zenith pecan
peak wasp
junior laurel
old yarrow
#

Also does 1.1 have a release date yet?

junior laurel
#

When it's ready

old yarrow
#

what...

junior laurel
#

When it isn't not ready

#

It is currently not ready

#

So when it isn't that

old yarrow
#

Thank you... helpful

junior laurel
#

Likely the best you're going to get.

reef basin
#

adding more depots just increases upload speed

junior laurel
peak wasp
#

It's just that when the screws get a few stacks, it'll stop accepting more screws, but not other things?

reef basin
#

yeah

peak wasp
#

Ah

reef basin
#

that's why it's heavily recommended to not mix items into one depot

peak wasp
#

Thank

peak wasp
reef basin
#

if you put a mixed belt of e.g. screws and plates into one depot, and screws get full, then it stops accepting items

peak wasp
#

I seeeee

frail sleet
#

more specifically it won't accept any more screws, and that means that the belt will stop moving when screw is the next item to be inserted because it has nowhere to go. Nothing behind the screw can leapfrog it.

pseudo crest
#

It's recommended to put a storage buffer before a dimensional depot and before the storage depot a smart splitter to allow for overflow diversion into an Awesome Sink.

old yarrow
junior laurel
restive plover
#

I seem to be incapable of creating curves...watched bazillionty videos about it, but my hand-eye coordination just wont let me... and I do not want to use other peoples blueprints 😄 don't worry, I will get over it and it will click when it is past whatever time I plan to sleep on the day it clicks so I will be making curves for hours on end...

#

just had to rant a bit...it is the process...

clever pier
#

I made rocket fuel for the first time. I'm kind of underwhelmed with its use in the jet pack

#

I was expecting it to last longer

#

oh well I guess I can switch my fuelgens to it anyway

zenith pecan
#

Works ok for power.

clever pier
#

yeah just gotta get a train line delivering the nitrogen reliably

leaden turret
restive plover
restive plover
main mantle
#

Did you see that alot of steam details leaked?...

#

Tried posting link to the article

rancid turret
#

aw shit. 89 million steam account details just got leaked

#

everyone change passwords immediately

keen dagger
#

I've got so many factories, I'm starting to lose track where Im making specific materials.

mortal ginkgo
#

Guys. I was playing with Lumen toggled off for all the time.

#

I am sadge. Game is pretty now. I demand my time back.

buoyant fjord
restive plover
buoyant fjord
#

hahaha

keen dagger
#

It's been 680 hours of winging it

quick sky
#

ayo guys nilaus said the foundry game is free tomorrow and for 4 days

#

no competition intended but I'm just glad it's got lower specs so I can feed my addiction

vestal mica
#

i tried to start again with the latest update, but I just don't like it. maybe it gets better if i get farther in? building feels really awkward and you have to pave everything to get power transferred

quick sky
#

it looks really unfinished but with I think that's normal for both paradox and factory games

reef basin
vestal mica
#

i had to put a drop of blood in the synthesis analyzer just to send this message

#

dna matched

buoyant fjord
#

I may do that in a bit

reef basin
#

or just put it in a dimensional depot and then you never need to worry about it again

buoyant fjord
#

lost to time and void.

#

I still cannot get over that I can just store plutonium waste and forget about it

rancid turret
buoyant fjord
modest python
#

hello

#

so i started playing the game again but im having a difficult time actually planning out my factory

#

wait mb this is the wrong channel

south sinew
zenith pecan
#

Even with 2fa, I wasn't risking it and changed pw for something quite hard to guess.

astral stirrup
#

Is there a Release Date for 1.1?

white dawn
junior laurel
#

Say the line Pioneer

elder apex
#

why does everyone ask that in here, as if we have access to some inside information that isn't posted somewhere else already and easily searchable by google?

frail sleet
#

They never search either. It's 3 people per day sometimes

white dawn
#

Internet gonna internet, etc. jace_smile

#

Eventually you just resign yourself to the quick reply. :D

atomic notch
#

Its all the dopamine addicts they need new content hahaha

elder apex
#

also, if you already own the game, does your decision process change at all knowing what the release date will be? Do you actively make some sort of decision based on that knowledge?

junior laurel
#

And like EXP is fine, I've only been playing it and I've only crashed once and that's because I removed like 1200 buildables within the span of 2 seconds . . .(don't do that)

frail sleet
#

we should just say it releases tomorrow lol

atomic notch
#

Start lying? Yeah sounds good

junior laurel
atomic notch
#

Just gaslight them into thinking its their system and we all playin 1.1

#

Like we got the update you didnt? Hmm weird

elder apex
# frail sleet I do

In what way? I could see maybe making a decision about whether to start a new game or not, but that is about it.

frail sleet
atomic notch
#

Yeah ig it makes sense if someones waiting for a certain feature before they build

#

Well it doesnt

#

But i can see the line of reasoning

elder apex
frail sleet
#

having concrete information (e.g. game will be patched in a week) allows for more informed plans, e.g. you can choose to play the other game with other people this week and then play Satisfactory next week, and therefore your session has the patch on it.

If you have no warning then you might play the game a bunch right before the patch comes out, then have to do other stuff because of how you allocated your time, and be unable to play with 1.1 for a while.

elder apex
atomic notch
#

Yeah dude some people plan every aspect of their lives it crazy

frail sleet
#

They do change, but more information is more better. For example, when asking about this it was just stated before that it wasn't coming out in january (said on the 31'st).

#

for all i know right now, the patch could be out in a couple of days - or it could be unreleased in several months time. That hasn't changed for many months, so i can sympathise with all of the peeps asking confused about a release date 😄

atomic notch
#

Itll eventually come out thats what i tell myself

#

Theyll prolly be close when experimental is more stable but im thinkin there might be some more exp patches before its released

elder apex
frail sleet
#

For the most part i am - but knowing if it's coming out in a day or a year would help me to make time, schedule other stuff around it rather than directly and obviously in conflict, and arrange play sessions with other people to enjoy the fresh patch more.

atomic notch
#

If i had plans to use the new features i might be itching for it

frail sleet
#

I've had stuff on hold for quite a while for autoconnect pipe blueprints. Makes it 10x easier to do some things, and i'd rather spend 2 hours after patch than 20 hours right now to produce an inferior result

elder apex
#

plus even when a game releases an update I'm always going to wait at least a few weeks to a month for any surprise bugs to be found and addressed. The side benefit of that is the modding community has usually caught up by that time

frail sleet
#

Satisfactory has been quite well polished in my experience, not like Stellaris where they release a major patch and then the game is FUBAR for 3-6 months

#

I am not really making any argument anyway, just explaining why it helps me to have information in advance about when content is coming rather than have it just pop up as patching on steam some day. It actually seems pretty wild to me too that some people wouldn't have a problem with that 😄

elder apex
elder apex
#

thanks for having a pleasant discussion about it. 🙂

shell scroll
#

I wonder when 1.1 is going to be moved to Stable. I'm looking forward to a new run with all these QoL improvements.

outer sparrow
#

what does "head lift" mean? it says it exceeds the reccomended level

shell scroll
shell scroll
#

If you start building a pump, it'll snap to a bluish ring at the current head lift maximum.

outer sparrow
#

is there a penalty for using too much pumps?

shell scroll
#

Only power consumption.

outer sparrow
#

not a problem for me

shell scroll
#

There is no gain from having more pumps than the headlift you need though. I usually build a "water tower" to get all the pressure I need for a system, then everything that flows out from it or connected pipes has the same maximum height.

#

!wikisearch water tower

fossil iceBOT
#
Official Satisfactory Wiki

Water is a fluid resource essential for power generation and some late-game products. It can also be used to improve the conversion rate of various ores to ingots in Refineries, once their respective alternate recipe is unlocked.
It is the first fluid the pioneer has access to, being obtained using Water...

shell scroll
#

!wikisearch watertower

fossil iceBOT
grizzled lotus
#

I have a refinery making plastic + heavy oil residue. I connected the heavy oil residue into another refinery that turns it into fuel. but no heavy oil is reaching the refinery

#

now I know why big companies dump waste into the sea. it's so much easier than having to process everything

atomic notch
#

Residual processing is fun

shell scroll
#

Make sure the plastic is being consumed or sunk, the HOR isn't going to generate if it isn't. You also might need a pump.

atomic notch
#

Better to make residual plastic imo

grizzled lotus
#

the plastic isn't clogging up. it's being used to make computers. and the refineries are next to each other, so I don't think a pump is needed

atomic notch
#

Try replacing the pipe

grizzled lotus
atomic notch
#

Ah

grizzled lotus
#

it's not working : /

#

it's like the refinery j ust won't accept HOR

kind berry
#

send a screenshot?

atomic notch
#

You doin fuel or residual fuel

shell scroll
#

Are the pipes in front of it getting HOR?

atomic notch
#

50 dollar gift card lol

grizzled lotus
#

residual fuel

grizzled lotus
spice patio
grizzled lotus
#

the pipe is full

atomic notch
#

Link got deleted before i could click on it

#

Is it on?

grizzled lotus
#

sent

#

I have to wait a minute to send another screenshot of the pipe

cyan garnet
shell scroll
#

^I've done that before.

cyan garnet
#

it’s an easy mistake to make

grizzled lotus
#

lmao

#

fixed

#

I was giving it food in its butt

kind berry
#

lol

shell scroll
#

One of the many downsides of pipes is their complete lack of directionality.

#

Can't make that mistake with a conveyor, but boy are those refineries prime targets.

prisma thicket
#

Does "maximum yield" on a resource well pressurizer increase when you overclock it?

steady dome
#

Pipes have directionality. Downwards 😉

shell scroll
#

Much more than an equivalent water/oil extractor (not that you have a choice for N2)

prisma thicket
#

Yah, was just thinking about the rocket fuel plant I want to set up, needs 2800 nitrogen gas, and the nearby node provides 1800 at base clock speed.

shell scroll
prisma thicket
#

Wasn't set on a location but I was thinking blue crater as there's plenty of oil and sulfur nearby.

elder apex
#

pretty sure everybody and their brother builds something oil/sulfur/nitrogen related in the Blue Crater

prisma thicket
#

Yah, my rocket fuel plant was there on my last save too lol this will be much larger though 😅

shell scroll
#

Oh, yeah, just checked the biome names. The crater's what I meant. It's just got so many shrooms I always thought of it as a swamp.

prisma thicket
#

Gold coast is also promising, but I'd need more sulfur to maximize the output.

zenith pecan
#

Moving sulphur just means a lot of trains, causeways belts and/or tunnels.

prisma thicket
#

Yah, I think a belt highway will be the most reliable option

#

Only reason a belt "stops working" is if the input or out ends are clogged or not connected.

sand relic
#

If you placed a BP with a splitter/merger snapped onto the top of a lift it wont work

atomic notch
#

Somethings not working but its not the belt lol

worthy hatch
#

There should be a bed that can be placed down for the lizard doggo so that it will have a designated place to rest and sleep. As well as prevent it from following the player everywhere and stay in the radius of the bed.

green beacon
#

My World is so Big i even have different Drive directions like in Real (Because I am stupid) ;D

junior laurel
#

I just nobe them it's funny when they body does a flip from the explosion :)

quick sky
#

😨

worthy hatch
shell scroll
bleak mason
#

I want the train that is about to leave the station to wait while the train is passing in the middle. I couldn't figure out how to do that.

shell scroll
bleak mason
wanton summit
grizzled lotus
#

what's dismantle mode; blueprint?

#

does it dismantle an entire blueprint?

green fiber
#

yes

white dawn
#

Can also use that mode to sample blueprints, instead of individual buildings

grizzled lotus
#

sample?

elder apex
# grizzled lotus sample?

when you middle click on a machine and the build gun then selects that machine to build, same for blueprint mode with blueprints and the build gun

onyx fern
#

Is it a good idea to manifold liquids? I'm getting into oil production and am a little concerned

white dawn
#

If you run under your pipe's max throughput, the systems tend to become a lot more forgiving of build weirdness

#

Lengthy advice screed (spoiler'd for people who are sick of seeing it, or if you want to discover stuff on your own): ||
Here's the advice I've got saved which will nearly always get you to working 600/min. IMO it's good advice even below that point, though the system is usually more forgiving before then. Note of course that people have gotten working systems while ignoring large swaths of this, and occasionally due to build styles or other vagaries you might still have problems even with all this. But IME it's nearly always "the pipes Just Work":

  1. Keep the system as simple and short as possible.
  2. Loop your manifolds (so: the input goes into both sides of the machines you're feeding)
  3. Feed fluid from above, so gravity does part of the work for you
    4a. Avoid valves entirely (they've been improved for 1.0, so this one might not be as important, but you still don't actually need valves)
    4b. Avoid fluid buffers entirely (except as buffers for train lines, where they are rather necessary)
  4. Prefill your pipes! Full pipes are happy pipes. Wait until the system's thoroughly saturated before turning machines on.
  5. Place junctions before pipes. If you do snap junctions onto pipes, dismantle and rebuild the pipes afterwards.

See #screenshots message for an example of 2+3 specifically. And of course, as mentioned, the fluid simulation tends to be more forgiving as the rate goes down, so keeping your pipe systems below 600/min is another option too.
||

onyx fern
#

Is there a good place to learn about these tips? I'm just trying to create an expandable maximum effiency factory with an input of 240 crude oil

#

Oh, holy damn, let me read this

white dawn
#

At 240/min you're unlikely to run into problems unless you're sending liquids vertically upwards and haven't put in pumps properly. 240/min should be quite stable so long as all the numbers match up

onyx fern
#

Alright good. I'm just trying to treat it like conveyors and am working of the assumption the oil will just fill up the first machine and spill over to the second, and so on.

The idea would be to be able to expand it once we get more sourced, but I'm just hoping this works for now

white dawn
#

Heh, well one other bit of advice is "don't treat pipes as if they're belts." You'll run into problems if you try that. Pipes have no inherent "direction," and in any given system you'll end up having fluid flowing back+forth along the same bit of pipe (we typically call it "sloshing")

#

The looped manifold advice above is one of the best things you can do to prevent sloshing-related problems; the loop means that the system can slosh all it wants to without losing the main throughput

atomic notch
#

Most of it is just stuff weve learned from mistakes

onyx fern
#

Gotcha! The linked picture is really helpful, I'm definitely going to build it like that.

I planned on just splitting the 240 into 120 on either side, and then just manifolding that into each material I want to make

white dawn
#

If you want to go really in-depth with pipes, there's the Pipeline Manual: https://satisfactory.wiki.gg/images/3/39/Pipeline_Manual.pdf -- though that's not necessarily a "howto" like thing, so much as a more in-depth worksheet which shows of some more advanced usage. (In general we don't tend to recommend actually using most of the constructions in there -- point 1 ("Keep the system as simple and short as possible") tends to override. :)

#

Heh, yeah, prepare for mistakes. Pipes take awhile to get used to. :)

onyx fern
#

Gotcha! I'm expecting a lot of issues and trial and error, but thank you a ton for the advice!

atomic notch
#

Who lurking rn

onyx fern
#

How do you turn pipe junctions vertically?

atomic notch
#

Scroll

white dawn
#

(if placing onto existing pipes, you may want to dismantle+rebuild the pipes afterwards)

atomic notch
white dawn
#

It's probably slightly-overblown advice to recommend rebuilding 'em, but it can help for folks who do end up running into the edge cases

grizzled lotus
#

what are the best things to unlock from teh awesome shop. things that affect gameplay

daring trout
#

After that then you can buy non important stuff like road barriers and such depending on how you wanna decorate.

Also depending on how you play, getting the display signs might help too so you can keep track of units per minute on each belt etc

#

The display signs are great for notes. Put one above a belt saying “iron ingots 40 per min” so you know the next inputs from that belt gotta use that rate of ingots or it’ll shut down or back up

grizzled lotus
#

I thought the walls and windows were pure decoration

#

also, can I make freight cars accept only certain materials?

grizzled lotus
#

uh, I parked my train but it's not pickig up any items from the freight platform

grizzled lotus
#

ok, I got self-driving to work, but it won't load anything from the freight platform. I'm guessing the frieght platform should be before the train station?

abstract heron
#

I am debating if I want to make 940 fuel gens or 935

#

For 9444 rf into power

#

How many should I do