#satisfactory
1 messages · Page 28 of 1
Why not just buy it? Most of the shop stuff is an unlock of the recipe. All the architecture lighting organization stuff etc
It’s a one time purchase
You "could" use SCIM I believe.
But yeah, I agree with @cyan garnet, they aren't terribly expensive. a few DNA shards should get you what you need... If you haven't sunk any yet that is.
what is scim?
And @sturdy mural Thanks for trying though!
this
Just beat up some hogs, turn them into paste, and capsule it
Online save editor
no problem, if i were you i'd just
slap a 1m foundation on top and forget it ever existed lol
point me in that direction please
You can't put foudations ontop unfortunately. And, I was planning to put a water extractor in that exact spot lol.
oof
wait wouldn't even the halfpipes work
SCIM is a full map spoiler too
Chuck a map marker on the spot and DM me the save, let me have a go 🙂
@zenith pecan
i know
Don't be judgy on my builds now 🤣
you get back the save without the quartz and you find like 40 diffirent signs with OSHA violations written on them
at your HUB
Definitely at the hub 🤣
you can get rid of the nut trees, but not the ligma
I'm aiming to problem solve, not judge, many builds I've seen posted put mine to shame 😛
Lol
ok, how do i unlock the lights?
Sorry, that I am not 100% sure on as I have never unlocked anything in that manner.
oh, ok
you go to the HUB and you see
855, 1616 | 1910.29(a)(1,2)
and stuff on the signs
right under the quartz
hypertubed between the lake and the iron deposits
around where you're standing at #screenshots message in the 2nd pic
Gotcha.
is there a requirement to mine pure nodes?
no, node purity is just how much you'll get from it
You have to be True Pure of Heart... 😏
it think it was
miner| Impure | Normal | Pure
MK1 | 30 | 60 | 120
MK2 | 60 | 120 | 240
MK3 | 120 | 240 | 480```
mineral/m, without OC
Heh, already built there I see 😏
Also looks like someone already reported the bug: https://questions.satisfactorygame.com/post/680ed23c6b7c57319636b784
that iron is the closest to the crater
Yeah, I am just using that spot to make some encased uranium cells for the weapons factory 🙂
ooo?
you know what
screw it
boom boom factory
also do you guys think that alt blackpowder recipe is good
IIRC, it requires more machines since you have to make compacted coal. Can't remember if the production is higher though.
OH WAIT IT IS COMPACT COAL
normal is
30 coal 30 sulfur for 60 powder
alt is
20 coal 30 sulfur for 60 powder
without compact alts
imma let it be for now
#screenshots message My weapons factory build I am currently working on.
are you doing like a bit of everything or what are you getting actually
I think we can write that particular quartz deposit as completely bollocksed, I tried it from three different angles, it just nope: #screenshots message
Everything except for gas Noblisks.
I may add an assembler there to make a few here and there, just didn't want to deal with manually dropping Biomass
I can send you the Satisfactory Modeler export if you'd like.
@sturdy mural here's a quick look at how to not be swimming when building under the water #streams-and-videos message
oooo
btw do i gamble or do i go with 6 inventory slots (hard drive)
Inventory slots imo, I take them asap.
i finished phase 3 !
just need to launch it
Clips and save ended in my experimental bugs folder 😄
i like to start from input/raw materials, and having things powered on from the start. I like to use manifolds so that way a) manifolds saturate as I work on the next thing and b) I can troubleshoot more easily along the way
some people like to build the whole thing unpowered and switch it on with great ceremony 😄
I do halfway in between that lol, I get my inputs going and primed, then leave the rest unpowered as I build it up, then switch it on in sections to allow manifolds/pipes to fill.
my idea exactly
That's about what I do as well.
So how do i know if i can use mods?
Do I had to manually go to experimental or did the game update itself on 1.1?
1.1 hasn't released yet, but you can play it on experimental if you wish
So all the time i could just play with mods? 😄
So long as you're not using 1.1, yes
anyone got a 2-3 belt balancer i can copy?
guys why do you unlock quartz scanning in tier 7??
Because that's when you NEED it to progress, but you can get it earlier.
radio control unit needs quartz
isn't this just two lines go into a merger 1 goes from merger to splitter and 3 exit the splitter?
idk man, thats why im asking you guys
but also i dont need it
Not necessarily a single merger-splitter because belt throughput limitations
Split first then merge across should bypass that issue
Hello, I have the question where I can report a bug from the satisfactory wiki so that it can be changed there
Which Wiki?
Fandom
says that five times fast in his head
Nope. Fandom is junk. look for the gg wiki
The official wiki is https://satisfactory.wiki.gg/ btw, regardless of what the Fandom one says
I found it thanks
The Fandom one has been out of date for a real long time now
Thanks.
(In fairness, Fandom used to be the official wiki, so it was a valid claim in the past. They refuse to update it now that it's not true, though)
Also, keep in mind that it's a public wiki -- if you find something that's wrong, you can just go ahead and change it yourself
I recommend installing https://www.wiki.gg/redirect so that search results bring you to the correct wiki
Thank you
Do you know how much uranium plutonium and ficit fuel rods you can make if you would take all 2100 uranium ore
guys how do i get rid of the water in the aluminum
depends if you allow converter conversions or not
No converting
add the products and change from items/min to maximize
then allow or disable recipes/buildings
pump less of it in the first place, have a group of refineries using fresh water and a group using recycled water
the ugly alternative is to burn it off in generators or package and sink
satisfactory curve conveyors is the best thing ive seen oat
I TOOK AN ENTRANCE EXAM TO JOIN THIS SERVER
@true mulch it says that it couldn't calculate it
what
oh, forgot that you need to manually input the waste
Ok thanks
!lizarddoggo
that means you have to calculate how much waste to input
the wiki has a table on how much waste you get per fuel rod
Ok thanks
Dang, is there a way to count the Uobjects? I keep getting the Maximum number of UObjects error, and not sure if it's 1.1 or not..
Is it right that I can power 160 power plants by plutonium rods or is it completely false
using all the uranium?
Yes using all of it
but not allowed to convert sam for anything?
Yes
i get 114 power plants doing uraniuma nd 305 doing plutonium
and 152 doing ficsonium
the only place sam is used is to make the ficsonium stuff
Are you using all of the uranium?
yeah
Do you use alternative recipes?
yeah
you need to sloop parts of the sam -> ficsonium line to have enough to get rid of all the plutonium waste
Ok thanks
no those numbers are running at standard
#screenshots message almost ready to get underway 😄
were you dying already?
don't vape kids
inhalers suck. (pun intended?)
they have some funky animation lag and it looks like you got healed but if you let go of the mouse too soon you don't
mushrooms for me. one click - one heal.
you don't need to hold??
what is your idea
i don't know . I sort of do. Or I don't know if clicking it again can interrupt it or what the deal is, but i often have the inhaler fail even after i've initiated the animation by clicking. but the food never fails for me
the health bar even comes back for a second, but then it goes away
My idea is a machine thats like a thing that coming things out. And you can place it to the end of the world where you can drop things with this in the void
things that you didnt want like atomic garbage
i can't parse that first statement.
could you rephrase it
One of us is having a stroke
Awesome Sink is for stuff you don't want and want to throw away.
Nuclear waste / atomic garbage is something you deal with, intentionally in the game.
Yeah that just sounds like the sink . . .
My idea is actually a garbage disposal that can throw things like nuclear waste into the void.
Why would we want that?
The point of nuclear waste is that you can't do that
i dont mean the sink
After it goes into the void, what happens to it?
getting rid of nuclear waste is literally the challenge
It spawns in the real world in your house
Infinity money glitch you say... as that might be valuable to some...
Infinite cancer glitch
I mean a machine that throws things out of a warehouse like a dropper in Minecraft.
infinite demon core simulation
don't go in that room. full of giant butt-faced spiders
Just spawns a gram of U235 inside your PC case
that just sounds like a storage crate without the crate lol
perfect for that chicken w/ rice seasoning
just dumping your items on the floor or wherever the output is, rather than in a crate
Uranium taste like banana
And that machine drops the item on the ground or the void?
items don't have gravity, so wherever the output is
Time to add gravity :p
Someone tried to throw nuclear waste into the void before, but it took too long. And that's exactly what this machine is designed to solve. It drops the nuclear waste into the void.
Can i do pictures in this chat?
the solution to that problem already exists though, process the waste
. . . But... you ... no?
not being able to dispose of waste as-is is a feature not a bug
If you want to get rid of waste that bad without just reprocessing it like intended, give it to a doggo and throw that over the edge of the world
Basically you want to delete nuclear waste? Cause there is no other reason to throw in the void, like Josh from LetsGameItOut.
at least not automatically, the doggos and toilet will happily take it
Doggos are just entity crates ;3
I also sea this video
but yeah, having to deal with the waste is a very intentional part of its design
her try it with pets
if you want a mod that trivialises it there's probably something, but it wouldn't happen in the base game
There is a lot of mods that make things trivial...
they should add a mod that lets you get underpaid workers to build the factory for you
the mod people
you can be a mod people
i'm a person, not people tho
- Throw the waste with vehicles/doggo, expect FPS to drop due to entities in the void increasing
- Do not create nuclear waste in the first place, avoid nuclear as much as possible
- Process nuclear waste into items that can be put in the Awesome Sink
- Use a mod
And we ARE the underpaid workers getting sent to make the factory lol
pyramid scheme mod
be an underpaid worker to hire underpaid workers to hire more underpaid workers that build the factories for you
also can you process nuclear waste instantly? or is it
- nuclear power
- wait or store the waste
- unlock processing later
depends when you do it and what stage you go up to
like
is it unlocked instantly when you get nuclear powerplant
no, because that only gives you the ability to make and burn uranium rods
uh oh
they're both tier 8 milestones though
nuclear power and particle enrichment
so you can just delay nuclear power until you have both
or wait til the T9 one and go all the way
can i add pictures?
(or just store the waste until if/when you decide to deal with it)
ooh
Have you heard of friends...
-# wait
hey >:(
-# no i didnt
-# is that a DLC or smth
Yeah, that is not happening in vanilla Satisfactory. #screenshots
yup, that's exactly as I expected it to be, never happening
I don't think so, buying people was abolished in 1833
Let's play "where's the line at?"
Do everyone see it?
unless you hire a friend to fill their inventory and jump into the void
no i think that would be access DLC
yes, see previously-mentioned trivialising
A pile of nuclear waste in the void, for the memes, is possibly mod territory.
for reference, if you're looking to make an actual suggestion to the devs, you want the QA site
imagine you're waking up one day and you look into the void and its just a big landmass of nuclear waste
You can send Questions, Feedback, Suggestions, and Bug Reports
https://questions.satisfactorygame.com
<3 @tall lantern
but realistically, that one just won't happen
Oh now it works >:(
all the waste fell into the void and started a new waste planet
It works only in some channels.
Factorio Gleba is that you?
Well, its possible
:(
hey
gleba isn't just nuclear waste
just store your waste in crates in the void, that's what I do
It's just Mold, sorry
Moldy bread planet
two of our space age playthroughs were put on indefinite break as soon as we had to deal with gleba 💔
don't disrespect my man Mbread like that
I only was able to do Gleba while drunk and after that I stole someone's blueprint.... Mold planet
we tried to figure it out ourselves, failed, then stole a blueprint, couldn't figure that out either
Engineers when faced with mold and bacteria:
looks at my current playthrough's Gleba
Power dead, nothing is working
I fucking hate you Gleba
based
easily the best planet
;---; Every belt is 100% mold REEEE
just get faster or shorter belts lul
Vulcanus my beloved
<- (has never played the space mold DLC)
In this playthrough I didn't set up the mold
Are we talking about cheese?
by technicality of fermentation and bacteria, yes
also
is anyone else not a fan of the red swamps
you mean the noire swamp ?
whatever is above the crater lakes biome
Bamboo forest
srsly tho Gleba looks like a moldy orange.
I am not joking when I say I have seen an orange that looked the same as Gleba and it was there for about a year...
I... need to stop I feel sick.
full of gas pillars, and full of enemies right in your way
above crater lakes is the... desert... or the coast
Should Satisfactory devs implement the book "De re coquinaria" by Apicius? I really think the pioneer could benefit from knowing how to make authentic ancient Roman garum fish sauce.
you mean the blue crater lake, right?
no, the crater lakes up the mountains and east of rocky desert
2000, 400 place
i think yeah
keep looking for hard drives until you get the fish sauce alt
OH WAIT SORRY CRATER LAKES IS NOT THAT
THE BIG PURPLE CRATER
WITH SHROOM LIKE VEGETATION
Oh, you do mean the swamp
the SE spot
Ficsit mappers must be red-deficient because they call that the blue crater
swamp is north of blue crater
Yah, when they said crater lakes I assumed the ones just north of of the bamboo forest, near the northern forest
many moons ago before we had names for things, when things were first being discovered I had called that lake the oil fields
Ooooo tell us another story Grandpa xD
"But how is it a field?"
Why is Greenland called Greenland?
To fuck with people >:)
oil lake ‼️
Back in my day we were only able to have stackable pokes up to 3 belts tall and if you wanted more you had to juggle some bullshit
you never had a day
It also looked like this #satisfactory-experimental message
they were capped???
tell us more
xD well that would have been the end of my last save, had things stacked 7 belts high in places lol
Well I linked the picture of the thing :)
#satisfactory-experimental message
Also this was one of the first belt "lifts"
change your nickname to Gramps Natro
those mergers oh my
No, I've had the theme of a cult leader since 2018
"no conveyeur lifts"
"coal generator without water"
"oil pumps output barrels"
sure grandma
lets get you back to bed
ARrgh sunny Jim hard drives used to be crystals #satisfactory-experimental message
"mining minigame"
That was before anyone outside the office got it :p
Hello, does anyone know a good source for decorational blueprints? want some to decorate my interior
Let's not forget when they had it so crafts was click based and no holding down for a couple seconds.
One auto clicker later and I could beat the game (at that point there was like 2 teirs) within 3 hours (while distracted)
this looks like an UI in a Roblox game thats trying to be like factorio/satisfactory etc
That was actually Satisfactory in late 2018
were you in the closed alpha?
Natro IS an alpha
Don't... you fucking dare
i will dare to not repeat that ever again
pulls out the ancient rites
i was there
7 years ago
history was made there
did you think we would actually get the quantum encoder, dimensional storage?
I had a bunch of people nickname themselves as part of the Alpha cult by replacing any A in their name with an α
Yus :)
woah
You can search "From: natrogltor Alpha cult" and sort by oldest
And that evolved after the alpha to just being a CultLeader.
So yeah I'm not changing my nickname, shit has history
funny how i accidentally learned why you won't change it
aint no way my first post on this discord is "help how do i get more fps"
#satisfactory message
download more ram
In some form, there was a leak a couple years before that showed them off in proto form, those are on the wiki
ye i know
they were in the alpha just not buildable right?
its super crazy to me that they had all of this (somewhat) planned all along
Server Lore YAY :D
guys i'm building my first aluminiminimum
yaaay
mk5 belts are within reach 
They were not in the alpha.
They did have the train back then however you could only get it if you "cheated"
Also they had a cheat menu a couple ... Pioneers knew about.
The cheat menu allowed you play in 3rd person and how I the start of this #fan-art message
hey has anyone got a phase 3 world thats tidy and sophisticated please , my world a mess and its just making me not wanna play no more
Start again
way too much effort lol
you can just rebuild stuff eventually
what
Anyone else want some history lessions? kek
do i count still
What part of history do you want?
you live and you learn
next factory is gonna be better, trust
I have my first ever lizard doggo kill as a screenshot
you monster (tbh everyone did at least once)
all of it, i'm hungry
you're making me want to give myself an aneurysm by revisiting my 0.7 save from like 2 yrs ago
nov 23, 2023
can always restart
restarting is fun imo
makes you appreciate all the stuff youve learned before
oh my first save is ABSOLUTE spaghetti
like horrendous
pretty sure everyones is
maybe. then you're like, wait, i don't have any alternate recipes or blade runners or hoverpacks or ... you know what my other save wasn't that bad
im pretty sure i found the landing spot from my first save
even driving past it fills me with dread currently
i actually had blades and a para i think
Wow I found saves that date back to March 2019.
There is zero chance they will boot up
Finna just break everything put all items in storage and go from there
thats what i did fr
yeah, just pretend like you started a new game and just go to a new biome and start over
or just go somewhere else
theres 4 starting location just go to the next one xD
but not lose all your research and shit
i fw my spawn lol
#satisfactory-experimental message
This image was the first ever belt "lift" that I made a tutorial on how to make. You can tell how much of a bitch it was by the fact I had make a tutorial how to make belt go up
issue is that rebuilding all gets kinda tedious if you do that imo
since theres no dopamine from unlocking milestones
eats the lore
The day I got into the alpha I played for a solid 14 hours and Snutt said I was a madman in VC
Snutt?
snewt
omg
this guy (put in purple)
that version of snutt turns into 5 power shards
Anyone know what Snutt moved onto?
Thank god that didn't get deleted
no thats fair
looks at my saves that are at 15m, 3.5h, 7,5h, 12h playtime respectively, one after anotehr
or how my first save on this world is at 8h
I don't think any youtube links do
https://www.youtube.com/watch?v=dQw4w9WgXcQ
dQw... that's the ancient link that houses great sin
do you know what jace is up to?
❤️ jace
he also has a channel
is there a way to get ceiling pipes like ceiling belts?
Pipe wall holders do that
how do I change ammo on a rebar gun?
hold Reload (R)
same with Nobelisks and (i'm pretty sure) the rifle
thank you
https://www.youtube.com/@jembawls
He is making his own game and also working for Nugget entertainment doing some CM work for their game.
Their dev team is also half made up of people that worked on Satis
how much stronger is the normal nobelisk than the xeno basher?
I'm facing a hog that killed me before and I plan on using a stun rebar and then blasting it with an obelisk
i miss jace
jace was cool
Well... Among the wilds, coming to a Steam... when it's ready
KILLED IT!
Anyways, yeah I love nobe combat, yeet and pop
@frozen cloud hope those links helped <3 Enjoy
yes watching right now ❤️
The most recent video was 2 months ago, the one before that was 4 months and that shows a couple bugs that are funny
that have 0 right to living and do not deserve to only consume and produce nothing on this planet

produces 12 steel beams once in a while
i wish i had nuke nobelisks
get them
You can get one for free early game if you know where to look ;3
well a big cat stinger just tried to jump on me when im building and just failed beatufiully
its fine
ill just run them over with a explorer
what where
i might have picked it up already 😔

yeah i did
It's on the dune's mountain :)
the top of the map?
killing doggos feels so rewarding whenever ada calls you a physcopath
- i dont like them in general
close enough
Hey all,
Does anyone have a good guide to throughput rate on train stations?
I am looking for something alil more scientific than "eyeballing it" if possible
For example, I will always be using 780 belts
But things stack differently, 50, 100, 200, 500.
Now most things that stack to 500 likely will never need to be loaded on a train.
But looking at things like silica and such, 200, kinda annoying.
Anywho, I know time is variable, and with multiple trains moving in a system (which I havent even developed yet), but looking for a good rule of thumb I guess?
For example, I have 600 Silica being made, and I am trying to figure out, without load testing it for an hour or so, if I need 1 cart to move it, 2 carts, etc.
Any advice?
I dislike them more because their loottable was buffed to be stupid broken...
Like I had a whole bit before but now ech
The wiki page for trains has some equations you can plug things into, I believe.
Though honestly I generally don't bother calculating ahead of time
I just start out with one car's worth, leave some extra empty platforms at the end of the stations, and see how the route works
If a single car ends up being sufficient for the route, great -- if not, I add another car
The throughput can depend on round-trip time anyway, depending on circumstance, so you may need to have the route running anyway before you'd really be able to know
I realize you said that's what you were hoping to avoid, of course. :D
Though IMO it shouldn't take you 1+hrs; just a couple of round-trips should get you what you need
I suppose the other bit of advice I'd have is to avoid pushing too close to a single car's throughput limit. If you're right at the edge, any unexpected delays could end up with shortfalls because there wouldn't be enough room to "make up for it" on the next trip. So if I'm close, I'll add another car even if it might not be totally needed
i just hate them
because i couldve turned the doggo cave into a motor factory
i just found a slop in the wild
nice
I mean you still can, just remove them
"ooo oo ah ah, unethical!!1!!"

in cases where I need two resource nodes or more (such as stuff requiring steel) how do you guys usually go about finding a good location?
I usually search for the rarer node (such as coal) and from there search for the other. Wondering if there's a better method.
Would you say its better to an extra cart, not getting full, and just drop balancers on the other end?
i usually look for for a spot that has both
A lot of it's personal preference, of course; I wouldn't say that the way I do it is better than alternatives. :D If I'm using two cars I'll generally not load-balance per se; I tend to have each car output to specific lines which require the exact rate that's going into 'em
Though if two cars end up being compressable down to a single belt I might do that
(In practice I don't actually tend to do multi-car transfers too often, so maybe someone else's input would be more helpful anyway. :)
Or at least multi-car for a single resource, that is
I suppose I do often have multi-drone lines, which amounts to about the same thing
does anyone know how to get the 3d file with the materials from satis?
I assume any UE5 extraction tool would get you whatever data you need. The modding discord is likely to have folks who are familiar with those kinds of specifics (there's a link in #welcome )
thank you
well i found a cave of extreme death near the swamp
you can slide into a rock formation that you cant slide out of, and you're getting slowly irradiated
you can try cybertucking out of it
but it puts you in an even worse spot
and i ended up locked in a slug crevice behind cracked rocks
okay i escaped out of it
approximately how many batteries per minute do you think I would need to produce to completely supply a fleet of drones at various factories across the map?
depends on how many drones
I've never used drones, so sadly I dont have a clear idea
My goal is to have a factory producing each of the Tier 7/8 end game stuff in different areas, then use drones to fly these high end parts to a single factory to make the elevator stuff
Depends on the specific drone routes, of course. Anecdotally on my 1.0 save, I averaged about 2.5/min battery usage for my drones (and actually 2.5/min for my Rocket Fuel-fuelled drones, too)
So i am working on setting up a train network now, will start setting up a large aluminium plant, as that shit is needed EVERYWHERE, then start doing things with heat sinks, up and up for the "mid level" end game parts, then have those go to where is needed
Keep in mind that you can't trust the drone port's "fuel per min" rating; the game does the math wrong. "Fuel used per cycle" is usually accurate (though I've seen one other player where it was misreported while using regular Fuel), and the round-trip time will be accurate so long as the drone has made a couple of round-trips after loading the game. So you can use those two to compute the per-min fuel usage of a given route
So really, a single classic battery set up doing around 30 a minute should be more than enough?
Alternatively, SCIM does the math properly, so you can check there, though make sure to save the game after the drone has completed a couple of round trips first
wait, 2.5 per drone, or for the drone fleet?
Oh, yeah, per drone
where do i report a bug?
The specifics will depend on how long the route is, but I don't think I ever saw it go less than 2 or more than 3
kk, plan high then 😛
i was play and just noticed a gitering problem with the textures one of the walls
thx
im not understanding how to post the bug i can see the rest but idk how to post mine
Need to be signed into an account
pipe wall mounts work on the ceiling, but can't be stacked downward. An old-school trick for such things is to build a temporary wall down from the ceiling and put wall holes in it as mount points
newer-school trick in 1.1 is vertical nudge
not 100% sure i'd be happy with the look of that, but definitely worth a try
pairs well with things like the cable "beam"
pretty rare that i'm doing piping on a ceiling though
yeah same, made my DMR a lil more visible this time
for gases i'd be more inclined to do so
I try to avoid more than a single elevation change in a pipe network
Aaah !!!!!! O M G : AWESOME_Shop
So gas doesn't require any pumps but is if free from the fluid effects of manifolds as well or is that still a concern?
from what i know yes - you don't need pumps for gasses, and i don't think manifolds should be a concern
Howdy-do buckaroos
I possess an inquiry that only a developer can answer regarding a potential 'easter egg' that I've discovered (and haven't seen anyone else mention). Which channel might I share my query?
What easter egg?
-Not a dev, just someone with a blue name
if only a developer can answer it, dm mikael
It's not an easter egg in the sense of being a pop culture reference, but I was in a forest and heard an ambient noise that's very special and unique
which one doth that be? Mik4041?
oh wait
that one right at the top of the user list 😛
nvm lol yeah sorry haha
What sound?
It's a birdsong of an extinct species
That really does sound like something they would do
very distinct, and I picked it out
What species? I would like to hear is to see if I recognise it from the game
Kauai 'O'o
There's a youtube video by the same name, and it's about 1 and a half minutes long.
Holy shit yeah, I haven't been in that neck of the woods in game in a while but I do vaguely recognise it it.
"Sad Fact: The song he’s singing is supposed to be a duet.
The pauses in between the song are supposed to be where the female sings her part."
My soul cries
Exactly
the most probable answer is that the devs used some "Bird chirps" stock sound that randomly includes that bird
It's heartbreaking
naur
it's too unique to be in a stock effect thing
I have a video that has the sounds side by side that I edited earlier, and posted to reddit
I don't think I can post links though lol
oh swag
Should be able to there :)
posted :3
"Whats sad is that when the person played the recording again, the bird came back thinking he wasn’t the only one :("
I need to stop reading these comments I actually might start crying
Sweet, my Turbofuel plant is fully online and everything is running smoothly 😄 Diluted Packaged fuel conquered!
I have now listened to the video of them side by side and eccch feels a little like a stretch to me but none the less painful
I think the in-game one might have been pitched down a tad bit
If I were you I would re edit the video and pitch the Kauai down to match the in game one
I'll see if I can do that
there's only 1 oscillator alt recipe right?
Using free video editing software isn't easy lol
And considering the quality of the footage of the game... 💀
I... might actually save the bird song to add to my list of "sounds I might use in a project at some point"
Thank you at the very least for that <3
does anyone have a hypertube schematic or just a design that i could use
a hypertube cannon i mean
thanks
might want to narrow it down more with a more detailed search
My motor production is about 10x too slow to build this 10 floor rocket fuel power plant 😦
Heh, that'll help a little 🙂
copy the file to the appropriate session folder in %LOCALAPPDATA%\FactoryGame\Saved\SaveGames\Blueprints
note, you need to have unlocked blueprints for that session first by building one and saving it
right, i've done that
once i've added the file, how do i get it to load in
it's not in the bp menu
after you copy the file in reload the game and it should show up in the list
alr thanks
reload the save that is, don't have to exit the game
only if you want to edit that blueprint later with all the colors and other metadata
okay thanks
I think life would be perfect if coal generation would be twice powerful.
20 full overclocked gens and I'm still struggling, and im not even on phase 3.
overclock your coal miners and build more unclocked coalgens, moar power
I understand the joke that we need to E X P A N D, but I always go from Biofuel to oil fuel generators, cause Coal feels very bad.
So... I'm guessing the awnser is probably no... but if epicgames syncs the wrong data and you loose a large chunk of your game time... there's no way to get that back? files just get over written, not stored somewhere else for a temp time? hard drive revert or similar?
is turboblend fuel worth it? I don't normally have all the needed components in one spot... but this run I do
posted it, should/can i like throw a link to it somewhere?
I think you can post it here, but not 100% sure 🤷♂️ , or DM is fine too.
throwing it into the DM then, cuz i either failed at poting here or it got deleted
I'm curious what feels bad about coal? There's no pollution mechanic in the game, so Massage 2(a-b)b will remain as pristine as ever, even with large arrays of coal gens. :P
I generally end phase 2 with anywhere from 48-64 coal gens, by the end
(obvs you can do with far less, but I like a healthy power overhead)
(I suppose 20 coal gens at 250% is actually right inside my 48-64 range, eh?)
Also, I can't imagine having to do Phase 2 on just biomass burners; waiting for fuel would be agonizing for me
(admittedly, biomass burners are a lot less hassle now that they have belt inputs, but still)
I just realized that there's the Lets Game It Out screenshot on the steam page
mk1 pipes + belts make it a bit of a pain imo
Yep
I love spaghetti
mk1 belts I'll give you, but you've got mk2 belts pretty much right away, and will have mk3 before you finish phase 2
it's phase 2 for coal, so at least mk3 belts
Why is a miner mk1 saying "invalid placement" on a limestone node?
As for mk1 pipes, that's just a matter of knowing how to run the pipes; once you've internalized that it's not really a problem
Might have to hand-mine a deposit that's sitting on top, first?
well, I feel dumb now.
dont worry
everyone was there at one point
guys can you still get the Early Access Supporter Pack?
Just go back in time and support them there 5head
anyone have any tips on how to be more creative? im not very good at building right now
first - you could look up stuff on youtube for inspiration
second - get out of my shower (pfp ref)
no like genuinely asking, wishing a friend got it too, tho they couldn't afford it
I don't think it's available at all. The game was in early access for years
aw dang
how much fuel does a fuel generator take per min
20 fuel
I feel like hide and seek would be a really fun idea but there is just SO many variables
1.1 is no longer in beta right?
1.1 is currently only available in the Experimental branch
(which is generally considered in beta, though I don't know if they use that term)
ok thank you very much
Nope, only building (and crafting at the equipment workshop/crafting bench)
my personal storage box disappeared
is it because it's near SAM processing stuff
I put homing ammo in that 😭
Sure the model didn't just go invisible? Try reloading the save
Or if it's really not there anymore, try loading your most recent autosave
I've not seen anyone else report actually-disappearing-objects before; would be a pretty rare thing if one legit did just disappear entirely without being dismantled
Yeah, sometimes the models on machines will go invisible. I've usually only seen it on actual "machines" but I suppose it can probably happen to anything
kind of different, but I once had a dismantle crate glitch when it spawned and went straight to 0/0 (which prolly also means its at y-coord 0 and impossible to get)
Fortunately pretty rare. Sometimes it'll just come back on its own without even a reload. When they're invisible they can still be interacted with and have their usual hitboxes, etc.
For machines often they'll still have some visible geometry
Yeah, that one's not uncommon, sadly
Oh rlly? I haven't seen anybody else mention it.
I wouldn't go so far as to say "common" but I'll stand by "not uncommon." I'd say we hear about it at least once a week in here. :D
Hi everyone! just beat the game for the first time and now I'm sad
Isn’t there a patch that is to be released soon?
i assume they are currently working on something and it will be released when they finish
i love math!!! i love efficency!!!
tommorow i think
@junior laurel peak idea?
does anyone else get really disgusted by the sound the giraffes make when standing up
Nah, all lizard doggos get sent to the [MILL} to be [PROCESSED] into
and 
incredible
doggolicious
They have a taste that is somewhere between pheasant and prawn
Just take both of those things and smash them together and you got what the doggos taste like, if you want to try "close enough" at home :)
Good luck getting the pheasant tho
i always thougt lizard doggos would taste like frog
That's if you season it a certain way.
We have a cook book somewhere on the Project Assembly
another reason to insult pioneers for not working on project assembly
Do power storages count for blocking creature spawns (provided they have power)?
THERES RADIOACTIVE FAUNA?
... incidentally, this is the reason for my question.
Just completed 34GW (43GW with power boosts) rocket fuel power plant. Rocket fuel is surprisingly resource efficient to make, I was surprised... #screenshots message
I just placed a bunch of foundations and it seemed to work
Yeah, I'm trying to do it with as few buildings as possible so I have less to need to deconstruct later. Sort of trying to build a safe perimeter in an area my pioneer has no business being in yet to build a new main base in it.
Should I start the game over again?
its your choice mate
Should my game be dying any time I explode a rock....
Im getting a frame every like second or 2
Even if not looking at the rocks
happens to me too. whenever my friend blows up rocks the game freezes for a couple frames
There were certain rocks around 1.0 that would cause extreme fps drops for a brief time. Not surprising if stuff like that still exists especially in multiplayer.
Yeah it seems that's what happened'
blew up some other rocks and I was fine
and Im 1.0
its not that bad tho just a bit annoying
Trying to figure out my intersections for trains, saw a cool looking 10x10 or so circle, anyone know of any outright issues with circle 4 war intersections?
I mean to try beta 1.1
roundabouts are worse than X junctions in every measurable aspect
i love trucks so much
slower and more complicated to build, less throughput
Got any good links to proper junctions, looking for 4 and 3 😛
Finally developing a network for trains, and trying to just do a circle around the map, then branch into the fringe of areas
and looking to get something decent set up
they're from the flat game but are the same here
there's nothing genius about them, every track directly connects to the output
path signals on entrances, block signals on exits - don't follow the signals as seen in the pictures
these will do just fine for most railways, but if they become a chokepoint, you can go vertical and build ramps for left turns, etc.
Cities Skylines highway junctions are good inspiration
oi? Wht are those? I havent played that game
oh, well they're just highway junctions 😄
recommended to just have 3d junction for less traffic
thing is, how many trains do you need to have on your network for that to actually be a problem
If y'all have a good guide for the 3d juction, I would love to learn it
I honestly dont know, this is my first time really doing trains, and playing through to the end, I havent done a save since before phase 4 was out
it actually also depends on how many block you have for said train network
Block?
yeah, but still, 10 trains is quite a lot in this game, but not much at all in Factorio
10 trains running through the same junction
making a mod frame factory rn
if you put block signals, it will reserve the line as its own lane
a block is a segment between two signals. block signal blocks can only be occupied by 1 train at a time, plain and simple. path signal blocks allow multiple trains in as long as their paths don't cross
@trim vine use #math-and-meta or #1038092680493801533, send your pic for easier trouble shooting
the color on the track is a block (the color itself doesn't matter, it's only there for you to be able to tell them apart)
also in that pic, the red color is one whole block, and the use of path signal is to ensure the train that wants to go through has clear traffic before entering the intersection
so its a good thing that everything in the center is red?
I can go make a forum post, if we need to move this there
please do
its not about being red, its about the intersection having only 1 color
one moment
the color itself doesnt matter
Is there a reason to use a gas nobolisk
Is there a limit to where I can place water extractors in the ocean? Whats up with this? https://discordapp.com/channels/370472939054956546/553550313533997057/1370566673396006994
world border maybe?
I have a huge foundation extending in that direction and it lets me place stuff past that point so idk
is there a flushing equivalent for conveyor belts? Contaminated my line with the wrong items and I don't want to delete everything 😭
can i build diagnoal roads somehow
I can make motors with just iron right??
if you have the alt for it, yes
Just as quick question, does the game is HDR compatible?
@golden furnace Water extractors also get blocked by the "outline" of a blueprint even if you've deleted the parts of the blueprint where you're trying to place the water extractor. If you're using blueprints for foundation placement that error is quite common. Or its just the edge of the world.
hello,
build a sink and direct the belt to it, sometimes items get stuck on the branch belts of a manifold and you just have to delete them
Angle foundations
Flow to sink. Though you’ll need to clear the belts to machines manually
Bro wanted to take a dip.
id like to think updates are just the pioneers build gun getting software updates
how does dimensional storage work with multiplayer?
Does everyone take from the same stockpile?
Why are the production amounts for some things so weird 😭
3.75 circuit boards and 37.5 wire to produce 3.75 high speed connector
you are looking at the per minute values, not the actual production cycle values.
yes
i think so, its best to have multiple depots on your concrete
Alr cool thx
I like to think they are predetermined to make you find certain magic synergies that you only discover later. That one looks like some quantity of 4x machines will perfectly fit some other recipe down the line.
From my trying to fix another players save, yes everyone accesses the dimensional storage.
its just 1+10 = 1 at a cycle rate that makes the numbers work out like that
a simple case of that very thing is the fact that the mk3 belts are 270 items/m rather than 240 like you might expect them to be. But yeah I think some of the odd numbers are from how they designed the highest level items and tried to balance out all the various ways you could construct them.
new math just dropped
1+10=1
crazy
yeah, the fact the mk3's are 270 instead of 240 is very welcome though. it allows you to fit 6 constructors on a concrete node or make 24 rotors/min
Yeah there are a few items that output 45 or 90 items/m so they maade them accomodate that nicely.
it is that way for a reason
one thing i'm coming to realize about factory games, is they like throwing little oddball math problems into the game for you to solve
Then mk4 is back on track with 480 and mk5 should be 960 but maybe that was just too opwerful 😄
each belt is sized to be the max you'll need at various points in the game to conveniently build what you need
perfectly round even number 780 xd
yeah, 13x60, lol
lol
270/780 are there to fuck you over and teach you that even numbers are overrated
tbh, the mk5 belt can probably be sized differently at this point w/o people really missing it. the use case for it was to make 780 screws/min
i guess copper rotor and heavy flex frame still require that sort of quantity of screws
imagine using screws past rotor
i use them with copper rotor, but the other recipes that take screws are a no thank you
even before the rebalance in 1.0, the screw taking recipes for computers & hmf's weren't very good
the thing i find really annoying about it all is the 2 bolted recipes (plate & frame) can be used together to make double the number of rips as you need for mod frames and come out to a multiple of 52 screws, but that leaves you with a bunch of extra rips
Unlocked the jetpack 💪 Lets go
guys
i am new to satisfactory
I've built a coal factory after a LOT of tweaking cuz i didnt know how the water extractors and pipes work
but now its done.... and I am stuggling with trucks
i dont even know how to use them
have you considered
not doing trucks
Im kind of around the part you are at and I haven't setup trucks yet
Is there a question there? What about the trucks do you need help with
didnt find a need to 🤷
i mean.... why tho? i have this coal mine far from my base... its kinda hard to build threadmill from there to my base
belts for days 🙃
conveyer belt* i forgor its name
well for a truck you would need a road compared to a belt that can go around up down all that good stuff
is it annoying trying to make a belt go a long way to somewhere yeah but much easier than setting up a truck I believe
like i put 2 truck stations at 2 end points
and summoned a truck and checked if it can find path on its own
it didnt so i drove it but it still didnt work
youre using the same coal node for your truck fuel? then your coal plant wont get fed fully
idk how to use it or use the truck station
i split the 120/ min coal node into 30 for fuel and rest for recources
You have to record the path yourself. Once that’s done you can set it to autopilot
30 coal gonna be tough
I am sure there are some youtube videos about that. Even lets play video folk teach how they work in the middle of their playthroughs.
As others said, you need to record a path.
Place a truck at one station, drive it to the other station and pause under the dock, then drive back and close the loop. Once the loop is closed you can set the truck to autopilot
so the trucks dosen't need any fuel to run?
Yes, they do. Coal works
The Truck Station is a vehicle building used to automatically move cargo to/from motor vehicles and refuel them. It is mostly used paired with automated vehicle routes, although it can operate standalone, such as for the purposes of quick refueling. It transfers 2 stacks of items per second (120 stacks...
thanks bot
hmmm
Coal works fine as a fuel in the early game
Transporting coal for steel production is a common first use case for trucks
its very early game for me i haven't gotten to steel yet
i should create steel that's why i need coal, to mix with iron ore
Yes
have you considered making steel at the coal?
im trying so hard not to ratio him
oh right
i forgot we used ThreadMills ™️ to move ores and parts arround
conveyors are just so last year
did anyone else order the soundtrack vinyl?
curious if yours has shipped yet
placed mine over a week ago and not yet, emailed support but they didn't reply
coal works great until you need it for something else (steel)
something i'll note in the early going is that mk3 belts move 270/min. typically you're building steel in multiples of 120 iron + 120 coal, so if you want to take that last 30/min coal from a pure node, it can be used for fuel if you belt stuff properly
i need everything at one place or my ADHD will make me go bananas
ratio me
😂
Later in the game it will get more and more difficult to centralize production as later game resources are spread out on the map
are the smart splitters what i think they are?? like you input the number of how much to split and it splits the recourses into the ratio you have entered?
if that's the case i need it sooooooo bad
no, they are not what you think they are
no, they don't control rates. they allow you to overflow out one port when another backs up, and also allow you to filter items off of mixed belts
how you control rates is set machine clock speeds to what you need
since trees don't respawn when I saw them down for mycelia, should I just saw every one down or should I be careful?
You have to mine them. And then dump the ore before it kills you 😄
Though if you really want to do it I'd invest in research into the filters and radiation suit. Then you can do it with some impunity
guys how to plan your factories?? like deciding how many items we need to produce something and designing bigger bases and stuff
I'm not experienced but I just tried making independant factories and it makes things so much easier
Well initially you can just start with the needs of the one item you want to make and work backwards with pencil and paper by looking at the recipies. ! of this takes 5 of that and 3 of something else etc.
you spend more time searching for resources but the planning is easier and much better
when things get more complex though, a lot of people use Satisfactory Tools website to plan out larger complicated builds
he might be in the early game, so might be a different kind of question
Depends I just unlocked phase 3 and what I did was make mini factories at the nodes and have it transported to my base
nah the answers seems to satisfy my factory needs
get it?.....
cuz satisfa-
nvm
probably going to rebuild them soon though and use alternate recipes in them to make it more efficient
I think it depends on your personal preference and how you like to plan things out
Like Farsel said above though ^^^ The Satisfactory tools website is clutch and is good for planning out stuff that takes multiple steps to craft
how are you transporting your stuff to base?
Are ADA and the alien guy in love ❤️
belts...
belts everywhere
☠️
I mean its not that bad cause Im not transporting across the map I have only explored the grassy field kind of area
phase 3 is when I unlock trains
I mean I have explored other parts of the map but not the whole thing
I did get the jetpack recently so thats gonna help so much
ooh okay
especially now I can make like vertical layers at the iron nodes and stuff
I just got to phase 3 mb
all good 😂
But I've explored like 70% of the map
how long before I should have found SAM?
yeah I only explored a little bit tbh and got a few good hard drive scans but I think I should probably hunt for like the alien resources the hard drives alien stuff all that stuff
I started in phase 2
Idk how good the dimensional depot is though is that worth investing into 🤔
I think it's good
Yes, you should. It gives you a lot more storage
if you unlock the upload thing, you can upload stuff from your inventory. haven't used it much though
ok cause my containers kept filling up when I go afk so I have a lot of storage containers with extra resources
Its not that useful until you get steel unlocked
The right side of the tree is insanely good
Best way to deal with that is to unlock smart splitters and put any overflow into sinks
uh what tier is that ?
Smart splitters are in the MAM under caterium, sinks are under tier 2/phase 1
Caterium?
o I havent touched caterium yet
What tier are you currently at?
MAM wise? or like hub wise
Hub
just got to phase 3 so thats uh tier 5
Yeah, you should look into doing caterium
Gives you some useful things with power like mk2 poles as well as the smart splitters
Tbh, I havent really touched Caterium
I just dont need it currently
I got the zipline then dropped it
😮 thats how you get mk2 poles oh I gotta get into that
mk 1 poles suck I have a billion everywhere 😂
My powerlines are organized very well....
mine is uh its something thats for sure
Given you are on tier 5, you should very easily do the start of the tree up to the mk2 poles. Maybe other stuff as well depending on what you have done with rubber/plastic
havent done rubber/plastic any of that
I just unlocked the jetpack upgrade thats it 🤷
I'll probably do a lot more exploring next time I am on and find a bunch of different resources to help with the MAM upgrades and stuff
You can collect all the hard drives. I think if you plan it right you can get all but one without any prior items excluding power requirements.
What does the last research of the power slugs do?
It just says the reward is power shard
o nice nice
I haven't researched it yet, but guessing off the name you get the ability to make power shards without needing slugs
going to have to find the SAM Resource to unlock the path to uh dimensional depots as well
right side is alien power? is that any good
Right side is great
Does anyone know if it is normal for oil power to fluctuate? I recently set up a power plant and its fluctuating between 18,000 and 22,000MW
some gens may be loosing out on consistent fuel
Do obolisks despawn after a while?
is there a way to change th colors of blocks on railways
is there a way to keep a railroad with a drivable road on top of it perfect when doing curves?
heyo, uhm so i'm building a massive rocket fuel power plant and for some reason the production fluctuates, i see every single generator at 100% and i've isolated the entire building to make sure and still
do you have any geothermal generators still attached? If anything, make sure ALL the power lines are disconnected. restarting the game might also help, as gasses can get quite buggy in large amounts
yeah i hate geothermal gens so i just don't use them
ill restart
if not i have no clue. sorry mate :/
nvm i think i just have to wait a while longer for it to fully operate cause sushi
and now i have another problem... when i connect it to the main power line, i somehow get way more power than just the add up of both parts. i'm not using alien generators either
are you perhaps using any mods?
if no then that is very strange :p
wait does this mean pakaged rocket fuel? because rocket fuel is usually a gas and fills machines quickly
uh the flying one only
nono, i'm using gas rocket fuel but 1 pipe of 600 is feeding 57 generators lol
do path signals reserve the entire track in front of them or only until the next block signal?
at what clock speed
250
how are power towers supposed to work?
how are they connected
power pole but longer wire-stretching radius
ill screenshot it
kinda a waste bcs they are expenisve
wire doesn't feel longer
they are bigger (?)
They have short bottom connections, and long top connections.
yes
no
can i pm you the screenshot? can't send it here
ye
only the bottom, and the top wires can only connect to other power towers
my power grid is about to beg for mercy
i got all the sattelite portals set up for my teleport hub
18 portals, jesus christ
anyone know this? Cuz my trains are waiting so far away from where the intersection actually takes place
speaking of my teleport hub im probably one of like 3 people to use paradise island for something
lol
Path signals look 2 blocks ahead, that's how they differ from block signals
oh my god bro thank you so much
is it worth using fluids like how satisfactory tools shows or sometimes is better and cleaner not using them?
Wdym by that?
Tools only shows you the numbers really. How you handle it is up to you
Its usually better to keep it simple and smaller. Seperate big pipe networks into smaller ones that dont need very high flow rates
i meant to say if using fluids in every circuit to get a specific product or is better building a few more machine to avoid the useof fluids. just to simplify everything
what fluids are you talking about for what recipes
for example i saw a video of a youtuber producing acu without using a fluids source, it looked way cleaner
or maybe they were hidden
"better" is up to you, if you would prefer to avoid fluids where possible then go for it
Then ask Tools to make it without fluids 🙂
some fluids will ofc be unavoidable like oil for modular engines (rubber) so keep that in mind
if you dont want to use pure ingors then thats completely fine, every recipe is viable
i wrote u in private
there are positives and negatives to pretty much every recipe
I'm positive screw-based recipes are negative
an example of one (imo) with no negatives is diluted fuel or heavy encased frames
extra resources and power usage for diluted fuels, none are truly without tradeoffs
Is there a way I can blow up the uranium rocks?
uranium rocks as in the ores that appear across the map / on nodes?
Yeah
Not the actual nodes, but the rocks that spawn on them
And find occasional around the map
Damnit, thank you 😔
speaking of uranium its time for power plant
dang i'm actually trying to unlock it
just unlocked the RCUs, Supercomps etc
(just as in a few seconds ago counting only game time)
And a other thing of my idea, you ca place the machine everywehere and you can fill the machine with evevery item.
i enjoyed phase 4 as a whole
last thing i need to do is get up to plutonium done
from my personal needs ofc i know i dont need to
ah i remember why i stopped building my nuclear power plant last time lol
whar
I did not, but mostly because what you can do with mk6 belts vs what you can do without them is so wide a gap
tbh i never struggled without mk6 belts
but then i spent entirely too much time there dreaming of large projects
ive never "had" to use them
i use them when i get them because i think they look cool
never have to, but there is a lot of stuff that you can do with mk6 which you can't with mk5
like what
mostly building simplificatitions where mk.5 requires many more belts, or treating them like 600 belts for simplicity
also getting a lot of resources in/out of train stations
other than to transport raw materials
for example i used 300 bauxite on my standard aluminum module because while you can do up to 380 while still having all of the scrap on one belt, 380 is a really shit number.
but with mk6 i can do 600 baux, and 1200 scrap.
i just never merged the outputs
you don't have to, but additional complexity
in my first 600-(whatever it would be with the basic scrap recipe) setup i balanced the two refineries that made the scrap
mostly working with mk.5 for mass volume is just painful because mk.6 can do the same thing with less time and complexity
mk 6 belts can definitely be useful i just havent had a need for them just yet is all
not because mk.5 simply cannot do what mk.6 can (with the exception of pure node mining - that is a huge upgrade there)
it just takes more belts to do the same thing, and if you're lucky it's as simple as running 2 belts alongside each other.. which is not so bad, but when you are running 32 belts instead of 16 it's more annoying.
If not, you can have to do some funky stuff to avoid hitting belt limits while stressing them.
o, about belts
are you guys more of a calculated or all at once belts
what do ya mean
wdym
lets say you take in 120 smth, then get it into 60 of smth else
woudl you use the mk2s for the first and mk1s for the second part? or one belt mk for all
ohh lmfao theres an alpha spitter stuck inside one of my refineries
hire it
no he doesnt like me yet
now you need to throw it some berries once in a while
or nuts? or shrooms? idk make a salad
how...
actually
what would those guys eat
spawned inside it , think everything respawned when i reloaded my save
On mk.2 it can be annoying to produce in adequate quantities early enough so i minimise mk2 usage where possible. On 3-6 i just send max speed belt everywhere.
It can be helpful to speed manifold warmup to use lower tier belts to put stuff into the machines, for example if you have a 1200 feed belt and each machine wants 40, you can use mk.1 belts off of the manifold splitters. But if you put a mk1 belt in the wrong place you can ruin your hour 😄
lmao
alright i disposed of him
idk i just use mk4 (now maybe mk5s cuz i unlocked them)
mk5 belt my beloved
i do whatever i have automated
it's really easy to produce an unending stream of mk3, 5, 6. And kinda 4.
yea they look the best imo, unless i need mk6 i just use mk5
and i actually just automated like 240 aluminum, so i can have 60 casings, 60 of the plates, and a bit more than 60 ingots
i just like them because its SO easy to mass produce sheets
I set one node going on sheets, casings and fluid tanks when i hit p4, and never needed more than that produced (or even close, really)
thats true, but the mk6 isnt that hard to automate either
just need a boatload of coal
mk6 is super easy too yes but theyre unlocked later
fair
mk6 is the 1.2k one?
what do you need for it
i heard it has something to do with ||time crystals||
yes
those and triangle
triangle?
thats like ||ficsite|| stuff right?
yay
so i can say i beaten the game already
cuz i know the recipes 😎
(watch me absolutely die when i find out what do you need for nuclear pasta)
also do you guys actually repurpose the old Part factories, or do you dismantle them and rebuild them more efficiently/with more part output for the next parts
||(like how ACUs need like wiring)||
unironically nuclear pasta is the second easiest project assembly part for phase 4 imo
once theyre not useful i dismantle them, and the old ones are usually not effecient, bc yes
Hear me out guys - Wooden walls and foundations
hear me out - uranium walls
o
Lol
a bit more of the spice to the already spicy powerplant
Hell yeah
i mean it makes sense looking at the amount of spaghetti you already make to get there
Nah i just think it could be cool to build a wooden house or smth around your factory, might not fit in with the vibe of the game tho
phase 4 is inarguably my favourite phase for project assembly too
about powerplants, any tips on nuclear powerplants, i wanna make one eventually but ive always been hesitant to deal w the waste
iirc you should wait with it till you unlock the waste processing, its i think the last milestone in tier 8
(if you unlock tiers 7 and 8 with the phase)
Currently on that, automating radio control units and batteries in my save atm (me and my friend have different projects) I’m trying out building with aesthetics in mind aswell and its so fun
im alr at tier 9
i dont think ficsonium is worth doing unless you want to fully get rid of waste
well then i think you can just make one quick
How do you deal with nuclear byproducts? Im very near nuclear power so I’m curious
ookk, ill probably try it out
you'll learn from it
make them into more nuclear
what im doing (phase 4 keep in mind) is making up to plutonium, burning those rods and just storing waste since it produces so little
i need 16 particle accelerators down the line
uranium rod -> uranium waste -> plutonium rod (sinkable) -> plutonium waste -> ficsonium rod
< this guy