#satisfactory

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swift kernel
#

It looks kinda like a mini whale tic

prisma thicket
#

Are you talking about the blue beetle looking guys with the really long pink legs?

swift kernel
#

Like, I've never seen them before.

#

It blew my mind

prisma thicket
#

I had no idea they released poison clouds O.o

swift kernel
#

I drove right up to it and it was like a small breath

prisma thicket
#

Farting bugs, wonderful xD

empty spoke
#

whats like the best sign to display icons only

zenith pecan
#

I used the 2 metre squares for that, but what is the purpose you're wanting to do that for, mine was to identify what's in a storage can.

empty spoke
#

mines to say STOP oncoming traffic

#

but with just a X ig

zenith pecan
#

The squares will do that, the question is are they large enough for what you need.

coarse geode
#

there are diamonds?

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๐Ÿ˜ญ

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wtf is dark matter crystal

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oh wait

prisma thicket
#

That's late game stuff, you don't need to worry about that yet.

coarse geode
#

its not that bad

#

coal and quartz seems easy to get

quick sky
#

I just covered most of the man in radars and man oh man, was I ignorant about how many resources I can exploit...

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Time to show these natives what pollution is

prisma thicket
leaden ether
#

I feel like it's time to make a nuclear plant as getting into the tier 9 items get's hugely power expensive. But I really don't want to deal with collecting/storing waste. While "not worth it" I would like to do the full bore wasteless nuke plant, but that requires all tier 9 parts to accomplish. So it seems like I'm kind of stuck having to build another large oil/fuel plant for now. :/

zenith pecan
prisma thicket
#

You can make a large rocket fuel plant and get by without the waste

zenith pecan
#

You can also build smaller distributed oil/power facilities and/or rocket fuel, you're not required to build one vast monolithic monstrosity

coarse geode
#

one vast monolithic monstrosity is cooler tho

prisma thicket
#

Hmmmm I just freed up an impure coal node near my coal power plant, do I overclock it to set up 8 more coal gens or send the coal elsewhere to be made into boomsticks?

coarse geode
#

what are boomsticks?

prisma thicket
#

Nobelisks, explosives xD

leaden ether
#

Yeah I used up all the oil (nearly) on the western islands, I'll probablky go for a rocket fuel plant (to do something different) at the large crater east of the grass starting area. As a final capper to the story though I want to do the full nuke plant just for fun if nothing else ๐Ÿ™‚

zenith pecan
#

I have one vast monolithic monstrosity and it generates quite a lot of power, but not everyone wants to build an all biome consuming power station that can be seen from anywhere on the map, also consider not everyone has a pc that can run a huge build.

leaden ether
#

Woah! That'll do it...

prisma thicket
#

That power station truly is a thing of beauty Taromani, so much power all in one place.

zenith pecan
#

three towers full of production and generators at 600 metres each and a fourth support tower that is marginally taller.

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The support tower is almost entirely unneeded, it contains 7776 power stores, but I figured what the hell, go nuts.

leaden ether
#

Nice ๐Ÿ™‚ I've made a 250 meter tower (My electronics factory), and yeah it's really weird how it shrinks the scale of the land the further away you can see it. On foot the map is HUGE. But things like tall towers shrink it's size fast.

strong fiber
#

Its 50 nuclear power plants alot

zenith pecan
#

It's crazy that the power station can be seen from anywhere on the map ๐Ÿคฃ

dusky relic
#

I did it finally ๐Ÿ˜ญ

abstract heron
#

Is satisfactory calactor working for anyone

zenith pecan
abstract heron
#

When I load calaucatoe it does not work

#

Not at my pc atm

outer sparrow
#

do I trust the values I get from "Clock speed" or "Target production rate"?

lean quail
#

ye

prisma thicket
outer sparrow
abstract heron
#

I think soon Iโ€™ll make big belt and pipe and other good 1.1 bp to have

prisma thicket
vestal mica
#

you can use a formula and have it be effectively exact

#

on either one

#

33.3333333% ? use (33 + 1/3) for clock speed

white dawn
#

The only number that actually matters is the clock speed, btw, which is limited to four decimals

#

No matter how that value is set (whether plugging in the clock value, or plugging in one of the other values and having it compute for you), it's the four-decimal clock that is the master value

vestal mica
#

but is the display just rounding the actual value?

white dawn
#

So choose either 33.3333 or 33.3334 depending on whether you want to to be technically too slow or technically too fast

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(not that it'll ever really matter for like 99.9% of players)

vestal mica
#

i can't imagine it's not stored as a double or some sort of floating point value?

white dawn
#

You can plug in math like (33 + 1/3) just to get it as close as it can, but it's a four-decimal precision value for clock, and all other numbers use that as the base

vestal mica
#

why? that takes more space than something more accurate

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is that confirmed by the devs that they just truncate and round everythign to 4 decimal places if use use a formula?

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like when it's actually doing the work, not what it displays to you in the ui

white dawn
vestal mica
#

so if I belive not then. and i also wasn't involved in the conversation, who is right?

white dawn
#

I admit I am just a rando, so indeed, who to trust? :D Though I personally trust the knowledgeable folks who have spent years talking with the devs about this kind of thing

vestal mica
#

who is that?

white dawn
#

You can largely avoid repeating decimals in general by following the 45/81 rule stuff, though I don't know how thoroughly that's been checked out versus the 1.0 recipe changes: #math-and-meta message

fresh wharf
#

Hey in the ending do I get a promotion or do I get paid?

white dawn
#

The person who wrote the post I linked to, for one (though they're not in the server anymore)

#

You'll find many other blue-name folks in here who should be able to confirm as well, though I'll leave it to chance as to whether they'll see this and respond. :D

white dawn
latent prawn
white dawn
latent prawn
#

cycle times have to be an integral number of milli or microseconds. the game just uses % for display

tall lantern
#

why do they?

latent prawn
#

because the game internally is pretty much a loop `do_factory_tick() { if machine should put something on belt, put it on belt; move belts; }

#

that tick happens every x number of micro/milliseconds

tall lantern
#

games have long since become independent of frame- and tick-rates

latent prawn
#

yeah more than likely the game actually does it based on deadlines with some sort of sleep time granularity

tall lantern
#

or just does "well it's been x time since the last tick, so I need to do that much stuff", standard deltaTime stuff

latent prawn
#

yeah, most likely

fresh wharf
tall lantern
#

in which case you wouldn't need to be bound to any particular resolution

latent prawn
#

more my beef with what was posted was the '4 digit precision' stuff

azure swan
#

In any case computers are basically never going to say how many times per minute it's going to do something. It's going to say how frequently it needs to do it.

tall lantern
#

clock rates probably are tracked at 4dp

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since that's what they show and there's no reason to assume otherwise

latent prawn
#

if something produces at 3 items/min, setting it to 33.3333% (or more precisely, entering 100/3), will give you 1/min

azure swan
latent prawn
#

the reason why is that the cycle time changes from 60 to 180 seconds

azure swan
tall lantern
#

think that's the crux of it, that's the rounded number

azure swan
#

It's rounding big time.

vestal mica
#

yeah, for the display. it can't show infinite decimals there

latent prawn
#

if you don't enter things exactly, sure

azure swan
#

well 33.3333% is -NOT- exact.

vestal mica
#

but why do you think it's storing it that way? it would jus tmake the math actually slower than floating point calcs

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but it's nto storing that i woudl bet

azure swan
#

even if you put in 100/3 the computer will have to round it or truncate it to store it.

vestal mica
#

yeah, but it's way more precise

tall lantern
#

with your 60s default cycle clocked to 33.3333%, you'd get a cycle time of 60 / 0.333333 = 180.000180000180000180000...`s

latent prawn
#

it doesn't store it that way, it stores it as a number of (fractions of) seconds until the machine produces something again

tall lantern
#

so marginally off, but close enough that the display's gonna round it

azure swan
#

Ultimately none of it matters because the 4th decimal on these clock rates puts the error so so far into the dirt it's absurd.

leaden ether
#

Are you sure that is true? Because rounding does NOT happen when you sloop/boost. It is explained that if something is 1/m then you boost by 50 % you then get an alternating 1/m 2/m 1/m 2/m to give an average of the target.

azure swan
#

The 45/81 stuff is simply for a mathematical perfectionist.

leaden ether
#

Would it not work that way for for dividing down as well?

latent prawn
#

also, in my example, if you just enter 'make 1/min', it'll figure it out with more precision than you can enter in the % field

white dawn
#

Heh, yeah, I generally just don't care if I've got a repeating decimal in there; I figure I'm never gonna notice it

tall lantern
vestal mica
#

and why there's no way it arbitrarily cuts off all precision at 4 decimal places if you put in a fraction

latent prawn
#

lotta stuff would break if a water extractor didn't make 250/min when you enter that value

azure swan
latent prawn
#

you watch your power for hiccups

tall lantern
azure swan
#

You're watching your power and noticing if a hiccup happens once every thousand hours?

#

The difference between 33.3333% and 1/3 is -incredibly- small.

leaden ether
#

On the other hand accumulating errors and double pumping an item is SO simple, there's almost no reason not to do it. If after al lthis time no one has ever actually measured if the output is rounded or not I'd be surprised. ANd it shouldn't be too hard to test.

vestal mica
#

if i put a mark 3 miner on a pure node and set it to ".3333" vs a true "1/3" the output would be different in just about 3 hours

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no way it's not using floating numbers

acoustic sierra
#

just got access to aluminum, should my first small factory just create sheets and casing to send back to my storage facility/

leaden ether
#

Just ran into a scene where three alpha stingers just murdered 6 hogs.

acoustic sierra
#

?

vestal mica
#

what is a storage facility??

acoustic sierra
#

umm

#

where you store stuff?

vestal mica
#

in the cloud

acoustic sierra
#

what?

prisma thicket
vestal mica
# acoustic sierra what?

just being a troll. with a dimensional depots, i don't have any sort of central storage anymore

acoustic sierra
#

oh. i have some of those on top my storage containers

leaden ether
#

Yeah with aluminum I started out storing/DDing sheets and frames but leave room for adding Fused Mod Frames, Heatsinks and cooling systems in the future. I started with 120 ingots/m at first but had to boost it to 240 eventually.

#

(Well didn't; HAVE too but...)

hard ivy
#

I never built central storage even before 1.0. I just hypertubed to my factories to pick up stuff

placid stirrup
upper coral
#

what do i do if my world went into a nuclear meltdown

#

i havent played in a bit and my reactors are missing a few ressources

sullen gull
white dawn
upper coral
#

i found a coal source that was moved but idk how many more of my sources are gone

white dawn
#

Once the grid's been tripped, the usual thing to do is isolate the generators + their support machinery, and then use other power sources to get those running again before you reconnect to the rest of the grid

#

FWIW, if your savegame was from before the 1.0 release, it's highly recommended to just start over again

sullen gull
#

The original blueprint was created in a mk1, and has 2m foundations, tried to place it into a mk2 bpm and I get that when I delete the foundations ...

white dawn
#

You can take the time to fix your factory from older saves, of course, but there's also a lot of new content, etc.

upper coral
#

my coal generators are running just the nuclear stuff isnt and idk what ressources im missing

#

ok fuck they just ran out

sullen gull
#

Only thing I can think of is because I have conveyor floor holes?

white dawn
#

So it might just be worth starting over. There were quite a few recipe changes when 1.0 hit

sullen gull
#

Yeah, best to just start again I would think?

upper coral
#

yea i guess im restarting

white dawn
#

The way to fix it is straightforward enough, of course: take a look at the recipes you've got, then make sure you're supplying what they all need

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But it can be pretty tedious to do so, especially on a big save

upper coral
#

only got like 70 hours its not that big

white dawn
#

Well, being as far as nuclear power qualifies as having a pretty good amount of factory that you'd have to fix. :D

#

There were fewer changes to recipes in the "early" game, but even various earlier alts got tweaked (like Iron Alloy Ingot got a tweak, I think. That or Copper Alloy)

sullen gull
#

Hmmm, ok, it wasn't the floor holes ๐Ÿค”

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Oops, forgot one ..

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Dang... still doing it ๐Ÿ˜ฆ

twin shadow
#

I am having to research petroleum power again, though it is an early acces file that had it before 1.0 is this a known bug or nah

sullen gull
white dawn
#

Yeah, various milestones and things were moved around for the 1.0 release; it's a known situation that you may have to re-unlock things if you're carrying a savefile over from EA

chrome cloud
#

Cool, my entire factory broke because a tractor delivered the wrong thing to the station

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i have separate tractors for separate paths btw

sturdy mural
#

guys i found out why didnt i have ANY rotors automated

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turns out i had
both rotors and stators
but i didnt hook up a SINGLE belt to a storage and then a depot

sullen gull
coarse geode
#

finished phase 3, i dont even wanna know what abominations i have access to now

#

aw shit

lime ermine
fresh wharf
#

I honestly feel like satisfactory would be more popular if it was cheaper, everybody's telling me that they don't want to play it because it's either too expensive or it's too complicated

white dawn
#

And the impression I have is that CSS is quite happy with the current level of popularity. :)

#

Made it into Steam's top 10 concurrent player list on release week

fresh wharf
white dawn
#

Both Satisfactory and Factorio are good games, and play very differently. They have very little in common, in the end.

#

Some folks may prefer one or the other, but that's all down to personal preference

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(and beside the point when it comes to cost)

nimble trail
#

After playing Satisfactory (and DSP) - I've found it very difficult, nigh on impossible to return to Factorio

white dawn
#

Anyway, CSS will price the game how they feel is appropriate, in the end. Folks who don't want to pay the full price can wait for sales, which the studio seems happy to participate in

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And I expect over the years, the sale discount will eventually grow larger, too.

fresh wharf
#

Yeah, that's usually how it is with big games, kinda like cyberpunk that went down to 10 bucks I think?

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Or 5?

sullen gull
#

Cyberpunk had a pretty rocky start though.

fresh wharf
#

Yeah, it kept crashing

white dawn
#

As always, steamdb.info is where to go for that kind of info. They say the lowest CP2077's ever gotten is a 60% discount, which in USD was $24.

rugged abyss
#

if i use an external tool for planning my factory, is it cosidered cheating?

white dawn
white dawn
#

It's your game, after all.

white dawn
#

So, there you go. :)

rugged abyss
sturdy mural
white dawn
rugged abyss
sturdy mural
#

guys how do i record a path for a truck
its a load/unload loop
do i just

  • start recording
  • do the cargo
  • drive to other stop
  • do the cargo again
  • return
    or is it diffirently?
white dawn
#

Just use the external tools if you want to, k? :)

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That's the only point I was trying to make. :)

sullen gull
white dawn
#

Once the route has been laid, there'll be a yellow "pause" node at the station. You can edit that to alter how long the vehicle waits there

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The station loads/unloads at 2 stacks per second

rugged abyss
white dawn
#

(So a completely full transfer of a Tractor would require 12.5 seconds)

sullen gull
sturdy mural
#

2 stacks/s? how long for the truck then

white dawn
#

In fact, manually doing the cargo steps as you go can act a bit weirdly. It won't hurt the route recording, but it also might not always trigger animations, etc.

#

So I never bother doing the manual cargo transfer when recording

sullen gull
white dawn
#

Nah, belt speed isn't a factor -- number of stacks is

sturdy mural
sullen gull
white dawn
# sturdy mural 2 stacks/s? how long for the truck then

I don't remember the number of stacks the truck has. But you're unlikely to have a full load anyway. I'd recommend just watching the route as it runs and take a look at the incoming cargo space on the vehicle before it docks

#

Count the stacks, divide by 2, that's how long it should wait there

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Maybe add an extra second or two just in case it gets delayed on a circuit

outer saffron
#

yall if i have a 320 belt running, and i need one side to be 200 and the other 120, if u put a mk3 belt on one side and mk2 on the other side wouldnt it make the mk2 belt only deliver 50?

sturdy mural
#

so from what you guys told me its

  • start recording
  • drive the road (just drive past stations)
  • return to the origin point
  • tweak stops later
white dawn
#

That's my usual plan, yeah

prisma thicket
outer saffron
white dawn
#

Keep in mind the "will always stop at any station it passes through" thing; that can have implications on your station layouts if you have a lot of routes going into the same area

sturdy mural
#

also can you like return backwards? or can i go back backwards on the same spot

white dawn
prisma thicket
#

so it would send 120 on the mk.2 belt and the rest on the other belt, since the mk.2 can't move fast enough to unload more

sturdy mural
white dawn
prisma thicket
#

You can even have a short segment of mk.2 belts to throttle the output, and then switch to a higher tier belt to move the items faster after.

sturdy mural
sullen gull
#

OK, so for any who may be interested, I had to lay down foundations in the blueprint designer first, then nudge the bp down (running 1.1) and the extensions didn't pop. That's with the bp still having the floor holes. Unless there is another way to avoid that, that's what worked for me ๐Ÿคทโ€โ™‚๏ธ

sturdy mural
prisma thicket
#

Might have been easier just to rebuild the blueprint without the foundations.

sullen gull
sturdy mural
sullen gull
sullen gull
# sturdy mural i do have the arrows

For me, the pauses at the stations don't usually show up until after the route has been recorded. But, I could have also just not been paying attention ๐Ÿ™‚

sturdy mural
young crest
#

Just redesigned my main base because i feel my eye bleeding whenever i look at it

#

Also built a highway network and i found out just now that you can place multiple foundations at once

prisma thicket
#

You can also make blueprints of foundations to lay big grids of them at once. Usually the first BP I make is a 4x4 grid of 2m foundations

sturdy mural
#

yeah guys don't reverse on autopilot

sullen gull
#

So that I can just place it into the floor. Also allows me to fake 'clean' wiring ๐Ÿ˜

sturdy mural
#

my truck managed to

  • get stuck
  • fall into water
  • get unstuck into my factory
  • try to get unstuck again and just slide as a hologram into the ground
#

all in one spot
in 20 seconds

prisma thicket
#

Lol wow

sullen gull
jaunty jewel
young crest
sturdy mural
#

aand my game crashed
when quitting to main menu???

#

funny

sturdy mural
fervent tartan
#

how do you nudge? been away for a few months.. my nudge is bound to up down left right but nothing happens when i hit the arrows

sullen gull
#

Or whatever "lock Hologram" is tied to if you've remapped.

fervent tartan
#

roger

prisma thicket
#

You can also hit ctrl while nudging things to nudge in smaller increments

sullen gull
#

And, if you're in experimental, you can have Z nudging and infinite nudging as well ๐Ÿ™‚

fervent tartan
#

sickening

young crest
#

At what spot do you guys build your main base

prisma thicket
#

Currently my primary factory (where my hub and space elevator are) is in the North West of the Rocky desert.

white dawn
hard ivy
#

Main base? What's that?

sullen gull
sullen gull
young crest
#

Im at phase 3 and im not predicting ill move anytime soon im comfortable in the grass fields

sullen gull
white dawn
#

Even easier to do now that it only requires iron ore

young crest
#

Im unlocking logistics mk4 rn and after that im doing oil

sullen gull
sullen gull
white dawn
#

(Ditto Space Elevator, of course, though for that it's handy to belt up material delivery, presuming you're playing that way)

young crest
#

Theyre honestly even fun to design

white dawn
#

With the addition of Dimensional Depots you can really quite easily forgo all notions of a "main" anything.

young crest
#

I think ill just connect oil with giant power towers or transport the oil to my base and make it there

white dawn
#

(You could do without a central storage even pre-1.0, of course, though IMO it was undeniably kind of handy back then)

sullen gull
white dawn
#

(And of course it does take a significant amount of effort to get your Depots upgraded + built out properly, so it's not like that happens immediately)

white dawn
#

Always feels silly to have to go back and re-belt things

hard ivy
#

Just use different input hatches for each item?

sullen gull
white dawn
#

Could do, but that's a lotta inputs now that 1.0's out

#

Not that it'd be impossible, of course

young crest
white dawn
#

IMO an "overflow" output is the most elegant solution to it. An integrated sink would be problematic for folks who only construct the exact amount of needed material, so you'd want that to be toggleable, which sounds like it could be confusing from a UI perspective

sullen gull
young crest
sullen gull
#

And, if I recall, the number is 4.

sturdy mural
white dawn
#

IMO the most useful thing which really defines a "home" base of some sort, is exploration-spoils processing.

sturdy mural
white dawn
#

Handy to have a bin where you can dump stuff to get sorted + processed, etc.

sullen gull
# young crest Thats cool but how would that be practical

I was saying it wouldn't be. Especially for the space elevator since it can only take as many items needed to complete the phases. so, if you tried to belt it to the space elevator with a smart splitter at the input with one set to overflow, the input on the space elevator would still get 'clogged'

#

if any of that makes sense lol.

sullen gull
white dawn
#

(and of course there's the death-crate-spawning-at-0,0,0-problem)

sullen gull
#

I just usually leave the hub and space elevator up near where-ever I started and hypertube cannon back when I need to use them lol.

white dawn
#

IMO "Hub Parts" makes more logical sense but from a gameplay perspective, iron ore is much better for that reason

young crest
sullen gull
young crest
#

BP?

sullen gull
#

Sorry, blueprint

sturdy mural
young crest
#

Full inventory of wires

white dawn
sturdy mural
white dawn
#

Some mousing around in SCIM should find it for you

young crest
#

What do you guys use for farming tickets

sullen gull
sullen gull
zenith pecan
white dawn
sturdy mural
white dawn
sturdy mural
#

and also Fabric since i'm making fuel from oil which gives the plastic thingy, which you can turn to fabric with just a bit of water

zenith pecan
sturdy mural
young crest
sullen gull
sturdy mural
#

but it is cool for when you're more late in the game

zenith pecan
white dawn
#

(If you don't care about the trophies than it sort of doesn't matter; it's not too hard to buy out the shop of everything else)

zenith pecan
young crest
sturdy mural
white dawn
sturdy mural
#

also do you want to see my marvel of hypertubing?

white dawn
#

Once you're in the habit of sinking all overflow, that helps counteract the effect

zenith pecan
coarse geode
#

build factories to produce coupons

sullen gull
young crest
white dawn
#

(And again, that really only matters if you want all the trophies. If you don't care about 'em then it's a pretty academic question)

#

Yeah, DNA is A+ as well. Though even that has diminishing returns

young crest
#

Especially if you use sommersloops for DNA (and power shards too)

#

Litteraly so much bettee

sullen gull
#

I had asked myself that same question the other night, so looked it up ๐Ÿ˜

zenith pecan
#

Oops, clip too large haha.

#

Since I'm at the incomplete shaft, I might as well complete it ๐Ÿ˜„

#

I just looked at the map that was posted, the world border is inaccurate, all of paradise island can be reached without damage since 1.0

sullen gull
sturdy mural
zenith pecan
sturdy mural
#

feels premium or smth

#

not the basic Ficsit orangeโ„ข๏ธ

zenith pecan
#

Not much world border difference, they moved the southwest corner out some, and closed it slightly in the north west.

zenith pecan
sturdy mural
#

orange is my fav color so now i can't choose my fav one cuz its already there and i feel basic
thats pain

sullen gull
zenith pecan
sullen gull
sturdy mural
#

the ficsit one looks the best tho

zenith pecan
#

the power station shown at the end of my last tunnel clip uses the unpainted look on ficsit walls, it does look rather metal.

sturdy mural
#

also i apologize but i must depart
time for me to sleep

sturdy mural
#

thank you
also i remembered so imma quickly mention
you guys know stackable pipes/belts

#

but what about a Stack Extension bought in the shop
its a third variant without the pipe or the belt

#

allowing you to make a taller belt without like 3 empty lanes

sullen gull
sturdy mural
sturdy mural
#

thank you

plucky plover
#

I need to stop worrying about trying to produce an insane amount of stuff so I can actually progress

#

The complex parts do not need to be a full belts worth... There's a lot I need to craft ....

young crest
#

Does a power storage even out the power swings from a geysir power plant

leaden turret
young crest
#

Okay thank you. I didnt know if power storages took some time to fill up

white dawn
#

As an addendum, though, IMO if you're so tight on power that you need the storages to even out the power swings, you'd be best off building more power overall

white dawn
#

Though if you're running geothermal on its own segregated grid, that might be handy

young crest
white dawn
young crest
#

Fuck

white dawn
#

So if it's the graph you're worried about, storage won't help

sullen gull
young crest
#

I thougt the high points of geo poweplants would charge the storage high enough so that the line would keep a straight line, even if it still goes downward.

sullen gull
young crest
#

Ill try it out and see

white dawn
#

Nah, power storage does not affect the main graph in any way

#

Power storage acts quite differently to all the other power options; there'd be no decent way to try and integrate them into the main graph

#

Instead what you have is a separate meter on the side which tells you how many MWh you have available in your storage

#

Which will drain at a rate proportional to your power gap

mortal ginkgo
#

Hello guys, a question if I may. Mk1 Belt is not enough for 2 Smelters that are making iron ingots? I have a merger and mk1 belt not working fully...

mortal ginkgo
novel bramble
young crest
mortal ginkgo
#

2 Smelters making 60 ignots per minute shouldn't sufficate a Mk1 belt, no?

white dawn
#

Power storage does "even out" geothermal gens in that if you have sufficient Storage powered up, you can operate the grid at a level where the power would otherwise dip below, and the storage will kick in to supply what's needed

frozen cloud
novel bramble
white dawn
#

Technically if you power on your geothermal gens at just the right intervals, you could get pairs of them to exactly cancel each other out on your power graph. :)

young crest
novel bramble
white dawn
#

Or if you end up with all geothermal on the map, they're likely to average out to a pretty straight line anyway

sullen gull
white dawn
young crest
#

Can i dig down to groundwater to dispose of nuclear waste? I want to poison the drinking water

novel bramble
novel bramble
white dawn
#

Fun fact: as soon as you add trains to your network you'll also technically have a fluctuating graph. :)

#

(just tends to be so minor you're unlikely to notice unless looking very closely)

#

Since trains give power back to the grid while braking

novel bramble
white dawn
frozen cloud
novel bramble
#

And still the graph will break once you start with particle accelerators

white dawn
#

Trains will cause the production line to jiggle a bit too, which is more the concern here, I think

white dawn
young crest
#

Will the workers at the asylum laugh at me when i tell them about my power grid

novel bramble
#

Oh yeah you are right, never noticed.

white dawn
#

I was wondering for awhile how much power you could generate on a multiplayer server by having three people at the top of a hill constructing engines on a set of rails and sending them down, with the last person at the bottom deconstructing them

#

But I think it's not nearly enough to even be worth it for a joke

azure swan
#

@sullen gull if you believe the build able area and the buildable volume in this, #screenshots message
Doesn't that make the buildable height just a bit over 2m?

sullen gull
grave mango
#

Where can I get help fixing a bug in my game??

white dawn
fossil iceBOT
sullen gull
white dawn
#

^ or that site to submit reports to the devs

azure swan
# sullen gull Erm, but it goes from -244 to +1997 .... is says there 2241m ... Or maybe I am c...

If a box is 2m x 5m x 3m then you could say its area (x/y cross section) is 10m^2 (2m x 5m) and its volume would be 30m^2 (2m x 5m x 3m). You could also derive the height of the box given the area and volume with h = v/a or 30/10 in this case which gives you that original height of 3m.

If the map says the area and volume are:
Buildable area ~47e6m^2
Buildable volume ~105e6m^3

Aren't we saying we have a box that's 47m^2 in its cross section and 105m^3 in volume then its height is 105/47 which is ~2.23m.

sullen gull
#

๐Ÿคฏ

#

Here is where I would do some sort of major shrug gif lol.

#

I didn't make it for one lol.

azure swan
#

Did you make the picture or did you find it somewhere? Whoever made it certainly either goofed up or just made up the numbers completely and fucked up even making it reasonable

sullen gull
#

Are reddit posts allowed?

#

Guess so.

#

@azure swan, that's what the googles gave me. The first comment is what I went from.

#

As far as the math involved, beats me.

azure swan
#

Looks like they just goofed on the order of magnitude by 1,000.
47,112,074 * 2,241 = 105,578,157,834

sullen gull
#

And, as @zenith pecan I believe pointed out, that is obviously an old workup given the world grid is wrong.

azure swan
#

So exact same numbers but just missing a lil ole 3 digits.

sullen gull
#

Hate when that happens.

azure swan
#

Like if you worked for someone and they accidentally paid you $1 for a week of work instead of $1,000

sullen gull
grizzled lotus
#

I just tried setting up different factories for different stuff and it's so much simpler

tight swift
#

is there a way to make a wall not snap to the grid on the blueprint pad?

sullen gull
tight swift
#

alright

marble tinsel
#

Left my account on for a few hours and come back from college to a bunch of full storage containers ๐Ÿ™‚
I think I should be able to complete phase 2 tonight

tight swift
sullen gull
tight swift
#

rip

sullen gull
#

But, without vertical nudging, it could be difficult. Though, someone may know another way. You can try to ask in #design-and-architecture.

thin fiber
#

in 1.0 do the hard drive recipes matter from where I get them? like do the harder to get hard drives have better recipes or am i tweaking?

boreal musk
#

no

thin fiber
#

ok i didnt think so but i wanted to make sure

#

because i have only been getting awful recipes ๐Ÿ˜ญ

trim vine
#

Is there any way to set it to build from my inventory BEFORE pulling from the Dimensional storage

leaden ether
#

Yes. (Not on ATM so can;t give exact instructions)

#

I think it's onthe DD portion of the UI when you open your inventory

trim vine
marble tinsel
#

oh im dumb I have to start crafting the stuff for the elevator to finish phase 2 ๐Ÿคฆโ€โ™‚๏ธ

boreal musk
sullen gull
stiff wolf
#

in multiplayer if i save and leave my world before my buddy leaves will it cause any problems?

sullen gull
stiff wolf
sullen gull
stiff wolf
#

ok

dense violet
sullen gull
#

You genuinely love to tell people how to play their game and how they are always "doing it wrong" (Though you probably still have me blocked, which is just as well)

marble tinsel
#

just when I think I finished with one part I gotta start a whole new automation process ๐Ÿ˜‚

azure swan
tight swift
#

ah good advice

#

i ended up just finessing them around using road barriers and then using beams to hide the imperfections

#

turned out alright i think

thin fiber
#

Whjats up with stingers literally hating everybody? i just saw a big stinger solo 2 hogs and a big spitter

#

killed all of em too lol

frail sleet
sullen gull
elder apex
#

stingers hate anything with less legs than them

sullen gull
mortal ginkgo
thin fiber
#

i did not indeed get the oil

sullen gull
#

Lol, also because there is no oil in the swamp ๐Ÿ˜

#

Wel, a resource node 'near' anyhow lol.

thin fiber
#

oh wait i think i was hard drive hunting

sullen gull
#

Ahh yeah, good few of them there.

#

But yeah, swamp = bad times if not enough ammo ๐Ÿ˜

thin fiber
#

whats your preferred weapon of choice? im only tiers 5-6 rn and the rifle is doing pretty good for me

sullen gull
#

I personally like the rifle.

thin fiber
#

nobelisks are pretty finicky with spitters

#

blown myself up more times then i would like to admit

sullen gull
thin fiber
#

sticking a bunch of em to anything is pretty fun

frail sleet
dense violet
mortal ginkgo
frail sleet
#

With enough buildings, yes. For input to 2 buildings it actually takes extra parts and clicks to manifold as well and only hurts you

marble tinsel
#

๐Ÿ˜ฎ Found a Pure Iron Cluster next to a Pure Copper and Pure Limestone

frail sleet
marble tinsel
#

Unfortunately no coal next to it

#

Uh no its like in a beach

#

its to the left of the starting area and I was just walking around the beach exploring

boreal musk
#

rocky desert?

sullen gull
boreal musk
#

wait no theres almost no pure copper in rocky

marble tinsel
#

oh shit

#

the grassy plains starting area

#

then like North Western ish

frail sleet
#

There is || a bunch of coal just north of the lower lake to the east ||

marble tinsel
#

the double lake?

#

I have coal gen farm setup there

frail sleet
#

ye

marble tinsel
#

yeah there is a pure coal node like all the way south and thats what im using as my steel factory

#

cause there is 2 iron nodes next to it so I can make a bunch of stuff there and transport it back to my base

#

There are probably better spots to find and explore but this is working out good so far ๐Ÿ™‚

frail sleet
#

Ye there are loads more, that's a good spot though

mortal ginkgo
#

Also I demand Assemblers to work SLOWER please. They are too OP.

2 items per min? GOSH DARN BROTHERMAN who are you trying to impress here?

SLOW DOWN BODY GOD.

marble tinsel
#

yeah I just made this giant platform and making like factories with long belts cause trying to make it vertical was too much work ๐Ÿ˜‚

sullen gull
#

You mean you're not running the 15/min Reinforced iron plates recipe?! ๐Ÿ˜

elder apex
#

it isn't the assembler that is slow, it is the recipe. Also, you are allowed and even encouraged to build more than one of them.

marble tinsel
#

I could make my assembler faster making smart plates but that would mean tearing it down and having to plan it out again

mortal ginkgo
marble tinsel
#

actually I might do the alternate way cause that cuts out the whole part making rods and screws for the assembler ๐Ÿค”

sullen gull
#

Screws can be murder. Except when they're not ... like in the desert with tons of iron and the cast screw recipe ๐Ÿ˜

marble tinsel
#

wrote it out and I think I cut down a lot on crafting time and machines if I went the alternate way to craft smart plates

sullen gull
marble tinsel
#

o cool

grizzled lotus
#

I scanned a hard drive and got Fine Concrete (silica and limestone into concrete) and Charcoal (one wood into 10 coal)

#

is the charcoal recipe good or should I rescan?

sullen gull
#

Depends on your use case I guess. Or you could re-scan to get something else if you don't need/like either. Generally utilizing the Charcoal alt can be a niche use case for most I'd say. But, there are cases. All depends on how you want to play and what will work best for you.

marble tinsel
#

checked it out that will be very helpful

#

gotta tinker around with it and see how to use it right I feel like im being dumb ๐Ÿ˜‚

sullen gull
marble tinsel
#

yeah I think I messed up somewhere cause it has Iron ore 300+ a min to make 2 smart plates a min ๐Ÿค”

sullen gull
marble tinsel
#

idk what I did but I got it to 100 iron ore a min and outputs 5 smart plates a minute

grizzled lotus
#

can I rescan a hard drive than reload my save to get back what I missed?

#

also, if I rescan again do I get different recipes or are they fixed?

sullen gull
grizzled lotus
#

worth trying next time. I want those iron ingot - screws recipe

#

also after rescanning I got +6 inventory slots and picked that

sullen gull
#

Also, be aware that you don't have to pick one right away. If you get one that is two recipes you don't want, the next ones you scan can't show those because they are already 'taken'

sullen gull
grizzled lotus
#

oh, does it autosave?

marble tinsel
#

there is autosave but you can go to a previous save if you don't want to take that reward

grizzled lotus
#

wait, that's not what I'm asking

prisma thicket
#

Man I wish we had more incremental belt speeds, or the ability to slow down belts somehow

grizzled lotus
#

if I get recipe A and B, I rescan and get recipes C and D, but I don't like C and D. so I reload my save to get A or B again

#

that was my point

prisma thicket
#

You can reload an earlier save. Save scumming isn't against any rules

boreal musk
grizzled lotus
sullen gull
boreal musk
#

read my message again

sullen gull
#

Assuming rng =random number generator?

boreal musk
#

ye, and u can save before you rescan them

sullen gull
boreal musk
#

cuz rescan is not fixed, they are randomized

#

unlike the first 2 recipe

grizzled lotus
#

I see. cool

#

regarding trees that have mycelia. once I saw them down, do they respawn?

boreal musk
#

no

#

flora doesnt respawn except nuts and berries if you didnt chop them

prisma thicket
#

Once you do the research for polyester fabric, there's nothing you need to worry about automating that requires mycelia though, so it's not a big deal.

forest bridge
#

Is there a shortcut for trashing items

sullen gull
#

Out of curiosity, when playing single player, what 'server' is restarting?

sullen gull
forest bridge
#

damn, that's tough. they should look into that

#

Like terraria it's alt+click

sullen gull
forest bridge
#

Rn it's effecient for me to throw stuff away ๐Ÿ˜”

#

I have too much polymer resin

#

don't know what to do with it and I need to keep my refineries cleared so they can keep making residual which I need to make fuel which I need for power

#

๐Ÿ’”

sullen gull
#

Or send it to some other refineries and make plastic, then sink it ๐Ÿ™‚

#

If you have the alt that is

forest bridge
#

ohhhhhhhhhhhhhhhhhhhhh I can use that sink

prisma thicket
# forest bridge I have too much polymer resin

Best thing to make out of polymer resin if you can is fabric, even if you're sending it all to the awesome sink, it sinks for the most points out of plastic, rubber, polymer resin and fabric.

forest bridge
#

I'm 50 hours into the world and haven't built it yet

#

I forgor

forest bridge
#

Can you make more than 1 awesome sink

prisma thicket
#

Oh the awesome sink is the solution to so many headaches. It lets you dump excess resources, and can help you filter some byproducts like polymer resin. It can't be used for Nuclear waste though, that has to be processed.

#

You can make as many as you have the parts

sullen gull
#

I personally output all end items to a standard container with a smart splitter and a dimensional depot, set one of the smart splitter outputs to overflow and send it to the sink

forest bridge
#

what's a dp

#

I haven't touched smart splitters yet

sullen gull
prisma thicket
# forest bridge what's a dp

He's referring to the dimensional depot, a cloud storage type upgrade you can unlock in the MAM with Mercer spheres. Smart splitters are incredibly useful for controlling the flow of items in your factories, I'm still learning of different ways to use them and I have nearly 1000 hours played lol

sullen gull
prisma thicket
#

Nah, haven't had a big enough factory to warrant those yet lol

forest bridge
#

do y'all have a bunch of mini factories that make smaller parts

prisma thicket
#

I'm really looking forward to priority mergers though

forest bridge
#

what's aproximately the largest part you make in one place

cyan garnet
cyan garnet
forest bridge
#

like most complex I guess

prisma thicket
#

In my current save I have 3 large-ish facilities making all the basic parts from phases 1 and 2, including space elevator parts.

forest bridge
#

Rn I'm starting to run into train headaches because I got nodes all over the place and the more complex the part the more stuff I need

#

That's not at the place where the prior part is made

#

so I gotta ship stuff all over the place with trains

sullen gull
cyan garnet
forest bridge
#

and how the hell you get all the stuff to the factory to make it

#

do you have long ass conveyor belts from miners out in narnia

#

or just hella trains

#

or drones even

austere valve
#

Seems they're droning it in

cyan garnet
#

Trains, drones

#

There is no right or wrong way to play

#

I like the independency strategy. Build what you need close to resource nodes and minimize dependencies

#

!wikisearch independency

forest bridge
#

Yeah I like that as well

fossil iceBOT
#
Official Satisfactory Wiki

Independency is a gameplay strategy where factories do not depend on each other, removing the need to manage connections between them and when one factory breaks, others are not affected. Instead of importing many raw resources from afar and handling the distribution of intermediate products, each product...

sullen gull
forest bridge
#

Just trying to figure out how big the little factories should be

prisma thicket
cyan garnet
#

That being said, there are some things that it makes sense to centralize production on, such as rubber, plastic, and aluminum

cyan garnet
boreal musk
#

you can manage it by having different floors for each manufacturing machine type

like smelter floor, assembler floor, etc

forest bridge
#

I see

#

My bottlenecks right now are encased beams and steel pipes/beams thinking_helmet

boreal musk
#

dont forget to use signs, they are useful so you are not lost in your own sea of machines

#

it happens a lot especially in bigger factory

sullen gull
dusky relic
#

My factory is stalling ๐Ÿ˜ซ

prisma thicket
# forest bridge My bottlenecks right now are encased beams and steel pipes/beams <:thinking_helm...

Steel production is the first sort of bump in difficulty in the game, since the ratios aren't as clean as some earlier items. If you have 2 foundries you can split the output of one so that 1/2 merges with the other output to give you 60 steel ingots for steel beams, and the other 2/3 is 30 which is perfect for one constructor of steel pipes. Obviously if you want encased beams as well, you either need to increase your production accordingly, divide up your quantity of steel beams or find some alternate recipes (by find and scanning hard drives) to help your efficiency.

forest bridge
#

I see

south siren
#

Is there a way to make dismantling factories easier? I find it difficult to loot all the dismantle crate after a mass dismantle. any mod/tricks/tips is much appreciated

south siren
#

Sorry im kind of new. how can I use SCIM for mass dismantling?

sullen gull
#

If you delete, it asks if you would like the items placed in one crate next to you.

#

Then you can download the save and put it into your save file directory (c:%localappdata%\FactoryGame\Saved\Savegames)

#

Then load the save in the game.

#

It does not affect any achievements btw.

south siren
#

Hmm. I see what youre saying but I'd rather do everything in game rather than uploading/downloading the game to SCIM each time. Is there a mod that maybe puts all your dismantled item to a temporary inventory?

#

Thank you for the explanation btw

sullen gull
south siren
#

Sounds good thank you ๐Ÿ˜„

golden furnace
#

There a way to set generators up to be turned off by a single power switch? I can cut access from them to the rest of the network but all the internal wiring keeps them running. Would really help with troubleshooting

sullen gull
golden furnace
#

oof

#

I cant imagine endgame troubleshooting with 100 different generators

sullen gull
#

If you are making your gens in blueprints, I believe you can set the standby switch to off, and then just have to switch to on when they're placed and you're ready.

grizzled lotus
#

how do I remove a map marker?

prisma thicket
#

Select it on the map and hit remove marker

grizzled lotus
#

thanks. apparently I was standing on it and I couldn't select it

sullen gull
grizzled lotus
#

I just crafted 60 dna capsules. should I chuck them into the awesome sink?

sullen gull
#

Er, wait, no, sorry, those take the alien protien. my bad.

grizzled lotus
#

what do inhalers do? I crafted one in a past run but never used them

prisma thicket
#

Full heal

grizzled lotus
#

I figured. are they consumables?

prisma thicket
#

Yes

#

And they have a use time, so if you're trying to use one when you're dying, say to radiation or poison, give yourself a few bars of health or you'll just die trying to use it (speaking from experience lol)

sullen gull
#

Lol, or don't switch to something else while they're being used until the health bar goes up/

grizzled lotus
#

man, my hard drive scans are just awful this run

cyan garnet
#

DNA capsules are only good for sink points. They accumulate at a different rate than regular points so a good way to boost coupons, especially early

prisma thicket
#

You should save the bad ones in the library, that way you're less likely to get those same recipes on your next scan or rescan

cyan garnet
#

And you can 4x your capsules by slooping the remains->protein and the protein->capsule

sullen gull
dusky relic
#

Would #1201555265942724758 be the place to ask for help finding the issue with my factory :exhausted:

cyan garnet
#

Post a thread there, describe your issue in detail, provide screenshots

prisma thicket
sullen gull
prisma thicket
#

I need to go find more hard drives, I think I almost have all the recipes I can unlock at this point, but I want to have a stockpile ready for when I go phase 3, so I can get the good alts for oil early.

sullen gull
#

Though, currently in 1.1, retaliate seems broken ๐Ÿคทโ€โ™‚๏ธ . So it's like playing on passive anyhow.

prisma thicket
#

Oh same here, I can't be bothered constantly dealing with aggressive animals when I just want to build stuff xD

sullen gull
#

Usually on that first explore, I get enough items to complete a ton of research and tiers as well, so kind of a win/win all around.

#

I do have to say though, being able to dismantle wrecks in 1.1 is ALMOST better than the Z nudge imo ๐Ÿคฃ

#

So, outside of remains, biomass line, and slugs, what else do you all generally sloop? (Outside of using them for power augmenters of course. )

prisma thicket
#

Ummm... I only use them for shards and a power augmenter (I usually link all my factories to the same power grid)

sullen gull
prisma thicket
#

Lol

sullen gull
prisma thicket
#

xD

sullen gull
#

OK, finally got the infused Uranium alt I wanted. Time for bed lol.

hollow vector
#

its not even that much extra power

sullen gull
grizzled lotus
#

are the big hogs with horns stronger than the normal big hogs with tusks?

dusky relic
#

Funny how ONE tier 1 conveyor can completely screw up production

marble tinsel
dusky relic
#

How usefull is the ||SAM tree||

#

In the MAM

elder apex
#

once you get the things in the SAM tree you'll wonder why you didn't get them earlier

soft panther
#

Hi guys is 1.1 more stable now? have they fix most of the bugs?

spice patio
prisma thicket
#

What's the most useful/overpowered buildable in the game in your opinions? My vote goes to either Ladders or Ramps.

peak wasp
#

hi

indigo hare
#

Oh I did a massive fucky wucky, there are pressure conversion cubes in my copper powder machines

jaunty jewel
indigo hare
#

I changed one station of my trains to accommodate 2 engines but not the other station, so everything ended up off by one

prisma thicket
#

Whoops lol at least you figured out where the mixup occurred, now you just need to fix it ๐Ÿ˜›

indigo hare
#

Yeah, the iron on the concrete line is easy enough to fix because that only goes to 4 manufacturers, the cubes on the other hand is gonna be a pain

dense violet
prisma thicket
#

You think 20 hard drives is enough stockpiled going into phase 3? I have all available recipes from phases 1 and 2, except the last one which was automated speed wiring.

indigo hare
coarse geode
#

how tf do people place water extractors on land upside down in each other

jaunty jewel
#

no idea if scim lets you rotate stuff like that or not

coarse geode
#

this blueprint had 20 of everything in each eachother

#

๐Ÿ˜ญ

jaunty jewel
#

yeah thats what happens when you download online blueprints

dusky relic
#

Because if you know what you're doing, you can go super fast with the wire rider thing

dusky relic
prisma thicket
#

Both the big variants of hogs can throw rocks, the Cliff hogs and Nuclear hogs

golden furnace
#

Whats a good heavy modular frame production rate roughly speaking? I just finished a factory that makes 7.56/min that took me several days to fully complete I just dont want it to become obsolete by the end of phase 3 / start of 4

tall lantern
#

for build gun use that's plenty

#

any other factory that needs 'em can make their own

boreal musk
coarse geode
#

holy fuck my piping seems to work

prisma thicket
#

Hmmmm just into phase 3, where to put my first oil processing plant, northern lagoon area or western coast?

#

Can you still do the thing where you send off 2 milestones at once by loading both then quickly swapping after hitting launch?

reef basin
prisma thicket
#

Damn lol

#

I'll give it a shot, I have the materials all ready for fluid packaging and the one that unlocks fuel gens

#

Yah, they fixed it ๐Ÿ˜ฆ

prisma thicket
#

Man it feels nice to have Mk.4 logistics again xD had so many double belts for inputs because I needed more than a mk.3 could carry lol

coarse geode
#

what do i do with the excess water from making aluminium?

last jackal
#

Loop it back into the system.

prisma thicket
#

Feed it back into your bauxite refinery, and cut down the clock speed of your water extractor

coarse geode
#

oooooohhh

#

thats smart

last jackal
#

That is the entire point of it. Aluminum is a tutorial for looping back resources.

coarse geode
#

nuclear power will be fun

night phoenix
#

tbh im pretty sure making a large scale rocket fuel plant would be more time + resource efficient but you do you

dense violet
distant hill
#

I can make the water byproducts from aluminum feed back into the system and have it run flawlessly, but the system has to run full blast all the time, simple enough with an overflow and a grinder... or I can just make wet concrete and make life easy, filling up a dimensional storage and overflowing the rest to the sink. I prefer the later method, that way I'm not worrying about keeping it going full blast or fidgeting with it to get it going.

boreal musk
#

doesnt need to be an overflow, as long as the byproduct and the separate system that consume said byproduct has the same intake

distant hill
#

At the moment I'm more mixed on what to do with my aluminum production with transportation... It's far enough for a train but with a massive elevation change, so I ended up with a ludacrously long belt... Oof

coarse geode
#

i have more than enough water production yet my pipes are empty, great

distant hill
#

There can be oddities... I had a pipe that graphically was connected, but the game said "Nuh uh" and wouldn't send water through it until I rebuilt those sections of pipes. Trace it back and see if you can find a bugged spot, it's not something you did wrong, it's the game being buggy sometimes

#

I generally assume you did the obvious stuff like checked the lift with a pump

coarse geode
#

i have added like 20 pumps throughout

boreal musk
#

are the pumps powered?

coarse geode
#

yes

boreal musk
#

are they properly connected to the pipes?

are you really providing water enough to not pass the pipe limit?

what about the extractor?

coarse geode
#

everything connected

#

my consumption is 540 and im making over 1k

#

yet everything almost empty

boreal musk
#

see the buffer inside extractor, is it full?

coarse geode
#

one is almost full the other is empty

boreal musk
#

might need to check the pump again, bcs you can accidentally put them at wrong direction

#

and replace the pipe after you place the pumps

prisma thicket
#

What's the best way to make fuel if I want to process it into a large volume of turbofuel? Diluted Packaged fuel?

boreal musk
#

oil > hor > diluted fuel

prisma thicket
#

Diluted requires blenders right?

boreal musk
#

blender and refinery

prisma thicket
#

Ok, I only have access to refineries currently

boreal musk
#

for oil efficient, use the standard turbofuel recipe
if you want to save sulfur, use the turbo blend recipe

coarse geode
#

i actually have no clue how those stupid fucking pipes are supposed to work

reef basin
#

that needs only refineries

coarse geode
#

im producing over 500 more than necessary and theyre all almost empty

prisma thicket
# reef basin no, there's packaged variant

Yah, that's what I was thinking, just need to work out the numbers for compacted coal, fuel, oil and the like. I'm skipping fuel and going straight to a turbofuel power plant

reef basin
#

personally I'd skip TF, do just diluted into nuclear

prisma thicket
prisma thicket
reef basin
#

dealing with waste is easy, and doesn't need the entire process unlocked

#

and storing waste is also super easy ๐Ÿ˜„

boreal musk
#

no need to unlock until ficsonium, can just unlock plutonium and sink the rod

#

if you dont want to deal with waste

prisma thicket
#

Woot woot, hour and a half in phase 3 and I have all the milestones unlocked and one elevator part already loaded fully xD

coarse geode
boreal musk
#

pumps reset headlift

#

it doesnt stack, no matter how much you put them

dull dune
#

@chrome hollow love you

chrome hollow
#

why are you here too

sturdy mural
#

guys do fuel types increase vehicle max speed and stuff? or is it just items/m usage

prisma thicket
#

I think the only movement thing that is affected by fuel type is the jetpack.

sturdy mural
#

idk my explorer feels a bit faster now

#

at least less slugish

coarse geode
#

making a train track is so unnecessarily annoying

#

you gotta go in a corner? yeah gg

#

you gotta go up or down? yeah not happening buddy

prisma thicket
#

As long as you work within the limitations of tracks it's really not that difficult. Much easier if you lay down foundations first. 90 degree turns require minimum of 3 foundations across by 3 deep. Trains can't travel up inclines of more than 3m, so you're best to use 2m ramps or a mix of 2 and 4m ones.

#

larger curves are much easier to do, and if you lay down straight tracks on both sides of a turn and then connect them, it's much easier to set up tighter corners.

coarse geode
#

wtf kind of bullshit recipe does radio control units have

#

gotta set up 5 factories first to make the computers and oscillators

zenith pecan
#

You'll love singularities then.

prisma thicket
#

That's one to look for alt recipes for, might make it slightly easier to produce if you can simplify some of the parts. I made a factory that produced 10 of those a minute in my last save, and it wasn't that big, all fit on one platform

mortal ginkgo
#

Why is this Space Elevator so C H U N G U S

zenith pecan
#

Considering it is a structure that reaches like 90 miles up or even further to an installation outside the atmosphere, if anything, its anchor is understated for what it does.

mortal ginkgo
#

He is a good boi. I can see that.

coarse geode
#

is there a way to scan harddrives faster?

prisma thicket
#

Nope, ten minutes every time, better to just busy yourself with other things while they are cooking, and just plop down a MAM when one pops so you can start another scan right away.

#

Wow... the Diluted Packaged Fuel loop is insanely efficient, if you can manage the canisters. 270 Oil and some water to make 720 Fuel, 40 plastic, 20 rubber and 20 fabric per minute O.o

#

And with 720 fuel, that makes 600 turbofuel, which does 80 gens at 100% speed or 32 fully overclocked ๐Ÿ˜„ I think I'll do the overclocked gens this time out, simplify the pipework a bit and save on space.

tall lantern
#

water tends to add a lot of output to raw resources

#

with the right alts you can convert 1 oil into 3 in (almost) any combination of plastic, rubber and fuel

prisma thicket
#

I've noticed, the Pure refinery recipes are incredible for ingots

#

Yah, I have most of the relevant oil alts already, saved up a bunch of hard drives before going to phase 3, almost through them all now lol and I have all milestones unlocked, so I'm jumping straight to turbofuel to cover my power needs for the next segments.

coarse geode
#

got a good oscillator recipe, time for automation

ashen belfry
prisma thicket
#

Fair point lol

#

It was I think 40x40 foundations at most, not tiny but not huge.

ashen belfry
#

Although minor energy production is kinda understated. 500GWsnuttsGood

prisma thicket
#

Lol that's minor?

dull dune
#

why wont you talk to me ex?

chrome hollow
#

guh

dull dune
#

i did not mean to cheat on you

#

please take me back it was a first time mistake

#

i will stop talking to the other dude aswell man:(

#

just take me back PLEASE

sturdy mural
#

is the chainsaw only biofuel

boreal musk
#

yes

sturdy mural
#

ah frickbucket

prisma thicket
#

If I'm using the Diluted Packaged Fuel recipe in a loop, how many canisters should I put into the system to start with? Double the per minute req?

boreal musk
#

i put a stack usually

prisma thicket
#

If I need 720 per minute, you think 1 stack will be enough?

tall lantern
#

unlikely

boreal musk
#

just make a bp, and put one stack each set

tall lantern
#

1 stack per loop would probably be fine

boreal musk
#

not would, will

tall lantern
#

does depend on the size of your loop

#

can be convenient not to BP it like that so you can move the packages to somewhere more convenient to unpackage (higher up, near usage, or even another facility)

left totem
prisma thicket
coarse geode
#

nah pipes have a mind on their own

#

theres no more oil coming into the pipeline but the amount of oil in there rises

sturdy mural
zenith pecan
sturdy mural
fallen orbit
#

Whenever I leave and join the game
I get a message of
Fuse blown!
One of your power grids shutdown
But it's not a fuse blown
My grid starts from 0mw consumption 0mw production 0mw max consumption and 0mw capacity then just comes back to normal

sturdy mural
#

quarterpipes and inner corners

zenith pecan
sturdy mural
#

or how would i change the thing overall

zenith pecan
#

Ahh, there isn't a viable transition when trying to use curved vertical shafts, I use bog standard walls to create square vertical shafts.

sturdy mural
#

oh so verticals for you are square?

zenith pecan
#

Yep.

sturdy mural
#

wait lemme try smth

prisma thicket
#

Is 3 pipes of 240 or 2 pipes of 360 better for manifold purposes? Got 720 fuel coming out of 12 packagers

#

Nvm, answered my own question. 2 pipes of 360 flows evenly to 16 refineries (and I'll probably break it down futher to keep the manifolds small)

fervent tartan
#

sorry if its reduntant but just came back to game. Did they fix ceiling belt holes throttling resources in foundations?

tall lantern
#

don't recall that ever being an issue

prisma thicket
#

I've had no problems with floor holes throttling my belts or lifts

sullen gull
tall lantern
#

pipe holes were historically a bit wack, but belts were fine

fervent tartan
fervent tartan
sullen gull
fervent tartan
#

prob fixed then lol

#

win

austere dune
#

Is the player character FICSIT property?

prisma thicket
#

That's the way ADA looks at it, or at least all the gear you're wearing is.

austere dune
#

Honestly the player character probably is FICSIT property considering we're dropped onto a planet we're never expected to return from

prisma thicket
#

Fair point lol

#

Ok, I have 500 empty canisters per line of 6 packagers/unpackagers, is that gonna be enough to keep the diluted packaged fuel loop running?

zenith pecan
#

That is quite a broad request, with the package loop, I usually aimed to have the system about 60% full, that way it doesn't jam up, nor run short, so the longer the belts/larger the loop, more cans.

#

I tried the system at 100% once, the result was a shocker ๐Ÿคฃ it snarled up and gave up the ghost.

white dawn
prisma thicket
#

It's a relatively small loop, I have the refineries feeding directly into the unpackagers, and then it's a short distance to the packagers.

white dawn
#

If you're manifolding a bunch of them together you'll probably just want to watch the system for awhile and tweak until it's working properly

#

(I'd highly recommend just doing individual isolated loops, though -- far easier, and you can fit it all into a single blueprint (including the empty packages in the input buffer). Simple one-click deployment)

fallen orbit
#

Bro the amount of pumps ill have to use in my turbofuel plant is crazy

zenith pecan
#

You can have a merger with a can to add more containers, or an in-line can where you can add/remove containers, just place enough to make it stable then leave it be.

prisma thicket
#

Yah, I'll probably have to keep an eye on it I guess. Maybe an even 600 cans per line, a full stack per packager.

sullen gull
prisma thicket
#

Oh I have a container where all the cans are currently sitting

prisma thicket
#

Or, 2 containers actually, one per set of 6.

sullen gull
zenith pecan
analog palm
#

after adding blueprints why are they not showing up ive restarted my game

zenith pecan
#

I finally recorded at least in part how I access deposits from below ๐Ÿ˜„ #screenshots message , though this one was marginally irritating due to stingers.

white dawn
#

Unfortunately you'll have to re-do all the categorization, though

analog palm
#

ufff thanks

inner echo
zenith pecan
austere dune
#

Cast screws are easily a superior recipe to the regular screws

analog palm
fallen orbit
#

If my max consumption is 11gw
And consumption is 4.5gw
If I have 10gw production will I blow a fuse?

white dawn
inner echo
#

It's just named 'blueprints'

white dawn
#

I generally take each save as an opportunity to try out different stuff with my blueprints

royal rune
inner echo
#

I've taken to sym-linking them...which I don't really suggest...confusing.

analog palm
#

some are showing but the one i added dont its a cbp

austere dune
#

Shoutout to iron wires

inner echo
#

As the other user suggested...I always save a single dummy one from the new save first. With a unique name. Then I would search the filesystem for that. There are usually two files for every bp (no idea why)

fallen orbit
#

Turbo fuel plant all the technicals in place connections done fuel is connected aswell
Now for the compacted coal gott bring 960/min of it with a train ;-;

sturdy mural
#

man i wanted to make chains out of pipes but
that's too much for me

#

unless some1 knows how to make them quick and easy

fallen orbit
sturdy mural
#

1.0 not 1.1

fallen orbit
#

Oh

#

Why not 1.1? It is very stable

#

Been playing for over 50 hours on 1.1

sturdy mural
#

i'm too much of a scaredy-cat

sullen gull
#

Your saves "should' transfer once 1.1 is live as well.

sturdy mural
#

won't it auto transfer

fallen orbit
#

Sometimes satisfactory forces you to take a day or two of break lol

sullen gull
sturdy mural
#

guys i might be stupid

#

nvm you cant do it that way

sullen gull
#

Anyone every try or have been able to clear this dumb quartz deposit in the middle of this lake? #screenshots message

sturdy mural
#

i did

#

oh wait the single ore piece

zenith pecan
#

Can you build a foundation low enough where you can reach it? if not, try extending a ladder down to it (the ladder method is how I build underwater.

sturdy mural
#

can you give a coordinate?

sullen gull
sullen gull
#

855,1617

sturdy mural
#

bet

rugged abyss
#

quick question. if i used a online tool to calculate the amount of machines i need for a product, is it better to start at the end and work towards the start or what?

sullen gull
#

There is a mercer under some explodable rocks that I was able to get, just not this quartz ๐Ÿ’ข

sturdy mural
#

oh wait thats a diffirent location that what i had oops

sullen gull
sturdy mural
#

okay no the prompt does not work

fresh wharf
#

Whats the point of buying materials at awesome shop if you're gonna need them eventually for milestones?
Isn't that buying from the company to give them their own products?

sturdy mural
#

so you can spend tickets on 200 screws

sullen gull
sullen gull
sturdy mural
#

okay i managed to softlock myself trying to get that quartz

vestal mica
sturdy mural
#

NEVER

fresh wharf
sturdy mural
fresh wharf
#

I believe in you

sturdy mural
#

i'm not breaking my accident-less streak

fresh wharf
sullen gull
sturdy mural
#

i'll find a way

mortal ginkgo
#

guys

#

FUSE BORKE

#

I PANIK jace_smile

sullen gull
#

Dang, was hoping I could remove it with SCIM ๐Ÿ˜’

sturdy mural
mortal ginkgo
# sturdy mural where

Everywhere! But just kidding tho'. I am at beginning, its common to get fues borke

sturdy mural
#

guys anyone knows if you can actually get rid of the nut trees

mortal ginkgo
cyan garnet
rugged abyss
cyan garnet
#

One thing that really helps me is to lay out all the machines for the production line before running any logistics. Gives me the chance to reorganize or change alignment or whatever. And I always give myself more space than I need. At least two foundations between groups of machines

cyan garnet
rugged abyss
#

but on a side note, how can i forcefully unlock something? i want the floodlights from the awesome shop

cyan garnet
#

What do you mean โ€œforcefully unlockโ€ - everything in the shop takes coupons