#satisfactory
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Are you talking about the blue beetle looking guys with the really long pink legs?
Yeah!
Like, I've never seen them before.
It blew my mind
I had no idea they released poison clouds O.o
They're really really small
I drove right up to it and it was like a small breath
Farting bugs, wonderful xD
whats like the best sign to display icons only
I used the 2 metre squares for that, but what is the purpose you're wanting to do that for, mine was to identify what's in a storage can.
The squares will do that, the question is are they large enough for what you need.
That's late game stuff, you don't need to worry about that yet.
I just covered most of the man in radars and man oh man, was I ignorant about how many resources I can exploit...
Time to show these natives what pollution is
That's the true Ficsit spirit xD
I feel like it's time to make a nuclear plant as getting into the tier 9 items get's hugely power expensive. But I really don't want to deal with collecting/storing waste. While "not worth it" I would like to do the full bore wasteless nuke plant, but that requires all tier 9 parts to accomplish. So it seems like I'm kind of stuck having to build another large oil/fuel plant for now. :/
You don't need nuclear if you want to go nuts on power.
You can make a large rocket fuel plant and get by without the waste
You can also build smaller distributed oil/power facilities and/or rocket fuel, you're not required to build one vast monolithic monstrosity
one vast monolithic monstrosity is cooler tho
Hmmmm I just freed up an impure coal node near my coal power plant, do I overclock it to set up 8 more coal gens or send the coal elsewhere to be made into boomsticks?
what are boomsticks?
Nobelisks, explosives xD
Yeah I used up all the oil (nearly) on the western islands, I'll probablky go for a rocket fuel plant (to do something different) at the large crater east of the grass starting area. As a final capper to the story though I want to do the full nuke plant just for fun if nothing else ๐
I have one vast monolithic monstrosity and it generates quite a lot of power, but not everyone wants to build an all biome consuming power station that can be seen from anywhere on the map, also consider not everyone has a pc that can run a huge build.
Here's the output of the blue crater converted to rocket fuel #satisfactory-experimental message , power amps present ofc bit it is still a lot.
Woah! That'll do it...
That power station truly is a thing of beauty Taromani, so much power all in one place.
This is the place from one biome over #design-and-architecture message
three towers full of production and generators at 600 metres each and a fourth support tower that is marginally taller.
The support tower is almost entirely unneeded, it contains 7776 power stores, but I figured what the hell, go nuts.
Nice ๐ I've made a 250 meter tower (My electronics factory), and yeah it's really weird how it shrinks the scale of the land the further away you can see it. On foot the map is HUGE. But things like tall towers shrink it's size fast.
Its 50 nuclear power plants alot
Near the end of the clip, you can see the power station quite prominently even from the central dunes at the decommissioned coal plant. #screenshots message
It's crazy that the power station can be seen from anywhere on the map ๐คฃ
Is satisfactory calactor working for anyone
Just checked, loaded my map np.
do I trust the values I get from "Clock speed" or "Target production rate"?
ye
The two things correlate, but usually clockspeed is slightly more precise, can go up to 4 decimal places when needed
with specific values I get the same output with diffrent inputs. is the one thats been set with clock speed usually the correct one?
I think soon Iโll make big belt and pipe and other good 1.1 bp to have
I'm not sure which one may be more "accurate" but since the clock speed lets you be more granular, I'd go with that number whenever you can.
you can use a formula and have it be effectively exact
on either one
33.3333333% ? use (33 + 1/3) for clock speed
The only number that actually matters is the clock speed, btw, which is limited to four decimals
No matter how that value is set (whether plugging in the clock value, or plugging in one of the other values and having it compute for you), it's the four-decimal clock that is the master value
but is the display just rounding the actual value?
So choose either 33.3333 or 33.3334 depending on whether you want to to be technically too slow or technically too fast
(not that it'll ever really matter for like 99.9% of players)
i can't imagine it's not stored as a double or some sort of floating point value?
No, it's literally just four-decimal precision
You can plug in math like (33 + 1/3) just to get it as close as it can, but it's a four-decimal precision value for clock, and all other numbers use that as the base
why? that takes more space than something more accurate
is that confirmed by the devs that they just truncate and round everythign to 4 decimal places if use use a formula?
like when it's actually doing the work, not what it displays to you in the ui
I believe so, yes, though I wasn't involved in that conversation. :)
so if I belive not then. and i also wasn't involved in the conversation, who is right?
I admit I am just a rando, so indeed, who to trust? :D Though I personally trust the knowledgeable folks who have spent years talking with the devs about this kind of thing
who is that?
You can largely avoid repeating decimals in general by following the 45/81 rule stuff, though I don't know how thoroughly that's been checked out versus the 1.0 recipe changes: #math-and-meta message
Hey in the ending do I get a promotion or do I get paid?
The person who wrote the post I linked to, for one (though they're not in the server anymore)
You'll find many other blue-name folks in here who should be able to confirm as well, though I'll leave it to chance as to whether they'll see this and respond. :D
||omg spoilers: a promotion||
I can almost certainly say that sevrahn was wrong about that all
I've found it to be quite useful when I choose to use it. (Mostly I don't actually care if I've got an inexact repeating decimal, so I don't use it often)
cycle times have to be an integral number of milli or microseconds. the game just uses % for display
why do they?
because the game internally is pretty much a loop `do_factory_tick() { if machine should put something on belt, put it on belt; move belts; }
that tick happens every x number of micro/milliseconds
games have long since become independent of frame- and tick-rates
yeah more than likely the game actually does it based on deadlines with some sort of sleep time granularity
or just does "well it's been x time since the last tick, so I need to do that much stuff", standard deltaTime stuff
yeah, most likely
amazing
in which case you wouldn't need to be bound to any particular resolution
more my beef with what was posted was the '4 digit precision' stuff
In any case computers are basically never going to say how many times per minute it's going to do something. It's going to say how frequently it needs to do it.
clock rates probably are tracked at 4dp
since that's what they show and there's no reason to assume otherwise
if something produces at 3 items/min, setting it to 33.3333% (or more precisely, entering 100/3), will give you 1/min
What's your beef with it?
not quite
the reason why is that the cycle time changes from 60 to 180 seconds
What makes you think that's true? It's very likely not. The issue being you're telling it a rate, but it isn't using rate directly. It's going to use the number you type in (likely at 4dp) and convert that into a period.
think that's the crux of it, that's the rounded number
It's rounding big time.
yeah, for the display. it can't show infinite decimals there
if you don't enter things exactly, sure
well 33.3333% is -NOT- exact.
but why do you think it's storing it that way? it would jus tmake the math actually slower than floating point calcs
but it's nto storing that i woudl bet
even if you put in 100/3 the computer will have to round it or truncate it to store it.
yeah, but it's way more precise
with your 60s default cycle clocked to 33.3333%, you'd get a cycle time of 60 / 0.333333 = 180.000180000180000180000...`s
it doesn't store it that way, it stores it as a number of (fractions of) seconds until the machine produces something again
so marginally off, but close enough that the display's gonna round it
Ultimately none of it matters because the 4th decimal on these clock rates puts the error so so far into the dirt it's absurd.
Are you sure that is true? Because rounding does NOT happen when you sloop/boost. It is explained that if something is 1/m then you boost by 50 % you then get an alternating 1/m 2/m 1/m 2/m to give an average of the target.
The 45/81 stuff is simply for a mathematical perfectionist.
Would it not work that way for for dividing down as well?
also, in my example, if you just enter 'make 1/min', it'll figure it out with more precision than you can enter in the % field
Heh, yeah, I generally just don't care if I've got a repeating decimal in there; I figure I'm never gonna notice it
that's just because slooping can't output 1.5 items (not items/min)
that's actually not true for things that spit out a pretty high volume of items
and why there's no way it arbitrarily cuts off all precision at 4 decimal places if you put in a fraction
lotta stuff would break if a water extractor didn't make 250/min when you enter that value
That's possible, but how would you "know" that?
you watch your power for hiccups
pretty sure it just does the calc and stores the 4dp clock value
You're watching your power and noticing if a hiccup happens once every thousand hours?
The difference between 33.3333% and 1/3 is -incredibly- small.
On the other hand accumulating errors and double pumping an item is SO simple, there's almost no reason not to do it. If after al lthis time no one has ever actually measured if the output is rounded or not I'd be surprised. ANd it shouldn't be too hard to test.
if i put a mark 3 miner on a pure node and set it to ".3333" vs a true "1/3" the output would be different in just about 3 hours
no way it's not using floating numbers
just got access to aluminum, should my first small factory just create sheets and casing to send back to my storage facility/
Just ran into a scene where three alpha stingers just murdered 6 hogs.
?
what is a storage facility??
in the cloud
what?
You could even simplify it further and just send the aluminum ingots to storage to produce what you need when and where you need it.
just being a troll. with a dimensional depots, i don't have any sort of central storage anymore
oh. i have some of those on top my storage containers
Yeah with aluminum I started out storing/DDing sheets and frames but leave room for adding Fused Mod Frames, Heatsinks and cooling systems in the future. I started with 120 ingots/m at first but had to boost it to 240 eventually.
(Well didn't; HAVE too but...)
I never built central storage even before 1.0. I just hypertubed to my factories to pick up stuff
Central storage was very convenient, it saved a lot of time compared to the alternative
what do i do if my world went into a nuclear meltdown
i havent played in a bit and my reactors are missing a few ressources
Anyone by chance know how to rectify this: #screenshots message ?
Satisfactory doesn't have a "metldown" mechanic. The worst that can happen is the same as with other generators: if they starve on input resources, you could trip the power grid
i found a coal source that was moved but idk how many more of my sources are gone
Once the grid's been tripped, the usual thing to do is isolate the generators + their support machinery, and then use other power sources to get those running again before you reconnect to the rest of the grid
FWIW, if your savegame was from before the 1.0 release, it's highly recommended to just start over again
The original blueprint was created in a mk1, and has 2m foundations, tried to place it into a mk2 bpm and I get that when I delete the foundations ...
yea i have
i have a bit of power
You can take the time to fix your factory from older saves, of course, but there's also a lot of new content, etc.
my coal generators are running just the nuclear stuff isnt and idk what ressources im missing
ok fuck they just ran out
Only thing I can think of is because I have conveyor floor holes?
If you've found a "moved" coal node, then your save is from pre-1.0. :D
So it might just be worth starting over. There were quite a few recipe changes when 1.0 hit
Yeah, best to just start again I would think?
yea i guess im restarting
The way to fix it is straightforward enough, of course: take a look at the recipes you've got, then make sure you're supplying what they all need
But it can be pretty tedious to do so, especially on a big save
only got like 70 hours its not that big
Well, being as far as nuclear power qualifies as having a pretty good amount of factory that you'd have to fix. :D
There were fewer changes to recipes in the "early" game, but even various earlier alts got tweaked (like Iron Alloy Ingot got a tweak, I think. That or Copper Alloy)
Hmmm, ok, it wasn't the floor holes ๐ค
Oops, forgot one ..
Dang... still doing it ๐ฆ
I am having to research petroleum power again, though it is an early acces file that had it before 1.0 is this a known bug or nah
I'd assuming any save pre 1.0 is going to have some issues.
Yeah, various milestones and things were moved around for the 1.0 release; it's a known situation that you may have to re-unlock things if you're carrying a savefile over from EA
Cool, my entire factory broke because a tractor delivered the wrong thing to the station
i have separate tractors for separate paths btw
guys i found out why didnt i have ANY rotors automated
turns out i had
both rotors and stators
but i didnt hook up a SINGLE belt to a storage and then a depot
Lol, I've only done that about 1000 times haha.
finished phase 3, i dont even wanna know what abominations i have access to now
aw shit
Nuclear power and drones and particle accelerators
I honestly feel like satisfactory would be more popular if it was cheaper, everybody's telling me that they don't want to play it because it's either too expensive or it's too complicated
CSS regularly participates in sales
And the impression I have is that CSS is quite happy with the current level of popularity. :)
Made it into Steam's top 10 concurrent player list on release week
Yeah, everybody knows what satisfactory is but they end up telling me factorio is better..?
Both Satisfactory and Factorio are good games, and play very differently. They have very little in common, in the end.
Some folks may prefer one or the other, but that's all down to personal preference
(and beside the point when it comes to cost)
After playing Satisfactory (and DSP) - I've found it very difficult, nigh on impossible to return to Factorio
Anyway, CSS will price the game how they feel is appropriate, in the end. Folks who don't want to pay the full price can wait for sales, which the studio seems happy to participate in
And I expect over the years, the sale discount will eventually grow larger, too.
Yeah, that's usually how it is with big games, kinda like cyberpunk that went down to 10 bucks I think?
Or 5?
Cyberpunk had a pretty rocky start though.
Yeah, it kept crashing
As always, steamdb.info is where to go for that kind of info. They say the lowest CP2077's ever gotten is a 60% discount, which in USD was $24.
if i use an external tool for planning my factory, is it cosidered cheating?
Though we're veering into #off-topic-general . :)
Nah
The more important question is: do you care even if it is?
It's your game, after all.
i dont
So, there you go. :)
not really, playing from steam family
satisfactory is much more calm compared factorio, since yk, you are not under constant threat of being bug food
Well if you're sharing a savefile with other people, then yeah, you'd want to talk with those folks to make sure you're all on the same page about how you want to play the game
im not. the one guy bought it, and im using it
guys how do i record a path for a truck
its a load/unload loop
do i just
- start recording
- do the cargo
- drive to other stop
- do the cargo again
- return
or is it diffirently?
Just use the external tools if you want to, k? :)
That's the only point I was trying to make. :)
I believe they meant that the game is best played however you'd like. There is not real 'edge' to be gained, and it's just an overall sandbox where you can play however you enjoy.
No need to do the cargo steps yourself -- vehicles will automatically stop at any station they pass through
Once the route has been laid, there'll be a yellow "pause" node at the station. You can edit that to alter how long the vehicle waits there
The station loads/unloads at 2 stacks per second
thats what i love about this game
(So a completely full transfer of a Tractor would require 12.5 seconds)
It will continue to record until to pass through where you start, or you stop the recording. So you can add however many stops you'd like along the route.
2 stacks/s? how long for the truck then
In fact, manually doing the cargo steps as you go can act a bit weirdly. It won't hurt the route recording, but it also might not always trigger animations, etc.
So I never bother doing the manual cargo transfer when recording
Depends on what belt you have
Nah, belt speed isn't a factor -- number of stacks is
no like truck - station
not station - belt
Ahh, gotcha. my bad.
I don't remember the number of stacks the truck has. But you're unlikely to have a full load anyway. I'd recommend just watching the route as it runs and take a look at the incoming cargo space on the vehicle before it docks
Count the stacks, divide by 2, that's how long it should wait there
Maybe add an extra second or two just in case it gets delayed on a circuit
yall if i have a 320 belt running, and i need one side to be 200 and the other 120, if u put a mk3 belt on one side and mk2 on the other side wouldnt it make the mk2 belt only deliver 50?
so from what you guys told me its
- start recording
- drive the road (just drive past stations)
- return to the origin point
- tweak stops later
That's my usual plan, yeah
A splitter will always try to split evenly between each output
so that means it gon work or nah ?
Keep in mind the "will always stop at any station it passes through" thing; that can have implications on your station layouts if you have a lot of routes going into the same area
also can you like return backwards? or can i go back backwards on the same spot
The vehicle autopilot doesn't deal with reversing well; best to always go forward
so it would send 120 on the mk.2 belt and the rest on the other belt, since the mk.2 can't move fast enough to unload more
aight man ty
no like
lets say i'm recording, and going one way โก๏ธ
but then i go through a loop and go back through the start in the other direction โฌ
๏ธ
I'd recommend going into the "start" in the same direction you started
You can even have a short segment of mk.2 belts to throttle the output, and then switch to a higher tier belt to move the items faster after.
im planning on that, i'm asking will it count if i were to go the other way, or can i just pass it like that
OK, so for any who may be interested, I had to lay down foundations in the blueprint designer first, then nudge the bp down (running 1.1) and the extensions didn't pop. That's with the bp still having the floor holes. Unless there is another way to avoid that, that's what worked for me ๐คทโโ๏ธ
wait i drove through the station but nothing appeared
do i have to drive through or stop at it too (as if i were to unload)
Might have been easier just to rebuild the blueprint without the foundations.
make sure you click "Show Route"
i do have the arrows
Couldn't as I wanted the floor holes part of the BP for starters. What's odd though is the BP had the foundations included, so when placing, it should have already had a sturdy base.
For me, the pauses at the stations don't usually show up until after the route has been recorded. But, I could have also just not been paying attention ๐
okay yeah i think it does do that
Just redesigned my main base because i feel my eye bleeding whenever i look at it
Also built a highway network and i found out just now that you can place multiple foundations at once
Zoop it out! ๐
You can also make blueprints of foundations to lay big grids of them at once. Usually the first BP I make is a 4x4 grid of 2m foundations
yeah guys don't reverse on autopilot
Yeah, that's what I do as well.
So that I can just place it into the floor. Also allows me to fake 'clean' wiring ๐
my truck managed to
- get stuck
- fall into water
- get unstuck into my factory
- try to get unstuck again and just slide as a hologram into the ground
all in one spot
in 20 seconds
Lol wow
Lol, oh yeah, it's fun. Also fun when you're recording a route, hit a pebble and it send you into a flip... it records the flip lol. Though it doesn't replay it sadly ๐
they like to become holograms
I have a tractor route where one consistently does a backflip
you're lucky then mine just loves to
get stu-
aand my game crashed
when quitting to main menu???
funny
Boo
i mean it's okay cuz i was exiting anyway
how do you nudge? been away for a few months.. my nudge is bound to up down left right but nothing happens when i hit the arrows
Hit H first
Or whatever "lock Hologram" is tied to if you've remapped.
roger
You can also hit ctrl while nudging things to nudge in smaller increments
And, if you're in experimental, you can have Z nudging and infinite nudging as well ๐
sickening
At what spot do you guys build your main base
Currently my primary factory (where my hub and space elevator are) is in the North West of the Rocky desert.
Yeah, as Tinker mentioned, they'll show up once the route is complete
Main base? What's that?
Just below the crater lakes in front of the waterfalls in the SE rocky desert in this save.
Lol, I had to think about it for a sec. And then I was like "Ohhh, where the HUB is I guess lol."
Im at phase 3 and im not predicting ill move anytime soon im comfortable in the grass fields
Have you started oil yet? ๐
Can always leave the HUB deconstructed and just spawn it in whenever you need to unlock a milestone, too. :P
Even easier to do now that it only requires iron ore
Not yet. Currently on coal and geysirs
Im unlocking logistics mk4 rn and after that im doing oil
Ohhhh, wtf that's a brilliant idea!
If you're in the grass lands, and want to stay 'close', the Blue crater north of you has oil.
(Ditto Space Elevator, of course, though for that it's handy to belt up material delivery, presuming you're playing that way)
Well i dont have a problem building more highways
Theyre honestly even fun to design
With the addition of Dimensional Depots you can really quite easily forgo all notions of a "main" anything.
I think ill just connect oil with giant power towers or transport the oil to my base and make it there
(You could do without a central storage even pre-1.0, of course, though IMO it was undeniably kind of handy back then)
I tried doing that once, but I kept clogging and having to rebuild the belts as I would always overshoot how many items were required lol. Now I just hand deliver every thing ๐คทโโ๏ธ
(And of course it does take a significant amount of effort to get your Depots upgraded + built out properly, so it's not like that happens immediately)
Yeah, I really wish the elevator had a built-in sink or overflow or something
Always feels silly to have to go back and re-belt things
Just use different input hatches for each item?
And it's not like you could just put a smart splitter on the input because of the 'buffer' each connection has ๐
Could do, but that's a lotta inputs now that 1.0's out
Not that it'd be impossible, of course
? Sorry english isnt my main language
IMO an "overflow" output is the most elegant solution to it. An integrated sink would be problematic for folks who only construct the exact amount of needed material, so you'd want that to be toggleable, which sounds like it could be confusing from a UI perspective
A merger/splitter holds items, even if you remove all belts/lifts.
Thats cool but how would that be practical
And, if I recall, the number is 4.
real pioneers move the hub to wherever you're doing the most stuff at currently
IMO the most useful thing which really defines a "home" base of some sort, is exploration-spoils processing.
wait could you technically just hardlock yourself by deleting the HUB parts way back?
Handy to have a bin where you can dump stuff to get sorted + processed, etc.
I was saying it wouldn't be. Especially for the space elevator since it can only take as many items needed to complete the phases. so, if you tried to belt it to the space elevator with a smart splitter at the input with one set to overflow, the input on the space elevator would still get 'clogged'
if any of that makes sense lol.
Yeah, I am apparently failing at being a 'real pioneer' ๐คฃ .
I think HUB parts couldn't be deleted, but it wasn't uncommon to see people who had lost them somewhere on the map
(and of course there's the death-crate-spawning-at-0,0,0-problem)
I just usually leave the hub and space elevator up near where-ever I started and hypertube cannon back when I need to use them lol.
IMO "Hub Parts" makes more logical sense but from a gameplay perspective, iron ore is much better for that reason
I just use the parts that i dont need for the phases anymore in my ticket sink and i get a couple tickets like every hour
Lol, I have a "sink-it" BP that I throw up where ever I need to empty out my inventory lol
BP?
Sorry, blueprint
where is 0,0,0 btw
I just have a storage container next to a sink and put all my stuff in there i dont need
Full inventory of wires
Heh, I actually don't know precisely, since the map isn't actually centered on there. Under the ground, though
ngl i still have my space elevator where i put it forst at
except i rebuilt it once to put it on a foundation, not on ground like some animal
Some mousing around in SCIM should find it for you
under the terrain you say?
What do you guys use for farming tickets
Hah, I actually had that open in a tab!.. trying to find it
AI limiters are a good one imo.
Sounds like a good place for me to create a capture hall and a backrooms simulation made from a sickly yellow ficsit walled backrooms recreation.
Literally everything, For every item you produce, have a smart splitter in front of its storage. "Any" goes to the storage, "Overflow" goes to a sink
whatever doesn't get crammed into a storage container for Depo
Ah, indeed! I don't think I've seen anyone build a room specifically for that
and also Fabric since i'm making fuel from oil which gives the plastic thingy, which you can turn to fabric with just a bit of water
I already build under the map, so it is one more location in the network ๐คฃ
o, another under-the-ground enjoyer? how do YOU get under the map?
I just use refined sam or what its called
Here's my primer https://www.youtube.com/watch?v=rc9T_ZlDv68
Hypertubes ๐
that's
too complicated
you can do it as soon as you get tubes
but it is cool for when you're more late in the game
Reliable and you don't zonk into the floor with the bare tube.
If you ever decide you want to go for the full set of trophies from the shop, you'll probably want to start sinking basically everything
(If you don't care about the trophies than it sort of doesn't matter; it's not too hard to buy out the shop of everything else)
And my tunnels tend to innervate the entire map, they're usually build like this one #design-and-architecture message
What if i demolish my entire factory and just live the coupon lifestyle
how did you get the lights like this
The main thing is that coupons get more and more expensive, so stuff you sink right now which net you a lot of coupons will have diminishing returns over time
also do you want to see my marvel of hypertubing?
Once you're in the habit of sinking all overflow, that helps counteract the effect
Emissive signs, one sec, I'll load up and display something more recent ๐
build factories to produce coupons
@sturdy mural #screenshots message
Yeah i noticed that. DNA is really good and easy to make tho
(And again, that really only matters if you want all the trophies. If you don't care about 'em then it's a pretty academic question)
Yeah, DNA is A+ as well. Though even that has diminishing returns
Especially if you use sommersloops for DNA (and power shards too)
Litteraly so much bettee
L Blue is the center?? woah
Apparently lol.
I had asked myself that same question the other night, so looked it up ๐
Oops, clip too large haha.
Lighting is more of a pain since 1.0, but I still managed #screenshots message
Since I'm at the incomplete shaft, I might as well complete it ๐
I just looked at the map that was posted, the world border is inaccurate, all of paradise island can be reached without damage since 1.0
From the looks of it, the blue line still seems to be a pretty close representation of the map itself, including that area. Still though, the post I found that in was from a while back
the white color scheme makes me feel too poor for the vid lol
I don't understand, why?
Not much world border difference, they moved the southwest corner out some, and closed it slightly in the north west.
I never liked ficsit orange for widespread building.
orange is my fav color so now i can't choose my fav one cuz its already there and i feel basic
thats pain
Yeah, still, I think we were more wondering about the center of the map vs the world border lol
True, I'll nail the location and build a hall there to capture random shit.
But you can at least tailor it to your mostest favortist orange ๐
the ficsit one looks the best tho
the power station shown at the end of my last tunnel clip uses the unpainted look on ficsit walls, it does look rather metal.
also i apologize but i must depart
time for me to sleep
Sleep well.
thank you
also i remembered so imma quickly mention
you guys know stackable pipes/belts
but what about a Stack Extension bought in the shop
its a third variant without the pipe or the belt
allowing you to make a taller belt without like 3 empty lanes
Post it in the QA site. I like that one too
could ya like tell me to do so (or how to) in DMS? it'll help me rememebr most likely
thank you
I need to stop worrying about trying to produce an insane amount of stuff so I can actually progress
The complex parts do not need to be a full belts worth... There's a lot I need to craft ....
Does a power storage even out the power swings from a geysir power plant
that was part of their design intent, yeah
Okay thank you. I didnt know if power storages took some time to fill up
As an addendum, though, IMO if you're so tight on power that you need the storages to even out the power swings, you'd be best off building more power overall
they do
Though if you're running geothermal on its own segregated grid, that might be handy
I just dont like eye cancer whenever i open up my power poles
The storages do not even out the graph itself, btw
Fuck
So if it's the graph you're worried about, storage won't help
I mean, ideally it would help 'clean-up' Th graph that's already there right?
Yeah thats what i thougt
I thougt the high points of geo poweplants would charge the storage high enough so that the line would keep a straight line, even if it still goes downward.
As SignpostMarv had said, they should. I've never messed with personally.
Ill try it out and see
Nah, power storage does not affect the main graph in any way
Power storage acts quite differently to all the other power options; there'd be no decent way to try and integrate them into the main graph
Instead what you have is a separate meter on the side which tells you how many MWh you have available in your storage
Which will drain at a rate proportional to your power gap
Hello guys, a question if I may. Mk1 Belt is not enough for 2 Smelters that are making iron ingots? I have a merger and mk1 belt not working fully...
Mk2
Wait, what am I missing mate? Isn't mk1 belt 60 per minute?
The only way to get a straight line for the power production is to ditch geothermal entirely and rely on stable power sources.
If you think its not fast enoigh just place mk2
But i love my 600 MW
Thats not exactly an answer though..
2 Smelters making 60 ignots per minute shouldn't sufficate a Mk1 belt, no?
Power storage does "even out" geothermal gens in that if you have sufficient Storage powered up, you can operate the grid at a level where the power would otherwise dip below, and the storage will kick in to supply what's needed
get used to it, its just how lategame satisfactory works with variable production and variable consumption
Each smelter takes 30 if it's not overclocked so a mk1 belt is exactly enough for 2.
Technically if you power on your geothermal gens at just the right intervals, you could get pairs of them to exactly cancel each other out on your power graph. :)
Miners can only place as much on the conveyor belt as there is space on the conveyor if thats what youre asking
Build more coal/fuel generator or go nuclear...
You can't have your cake and eat it too...
Or if you end up with all geothermal on the map, they're likely to average out to a pretty straight line anyway
Huh, I thought they were random fluctuations
Nah, predictable linear up/down, makes little pyramids on the graph. They all have the same cycle length
Can i dig down to groundwater to dispose of nuclear waste? I want to poison the drinking water
Yeah but random fluctuations across a lot of sources will kinda average out but you are never going to have a perfectly straight line
Ficsit does not wasteโข
Not even nuclear waste.
Fun fact: as soon as you add trains to your network you'll also technically have a fluctuating graph. :)
(just tends to be so minor you're unlikely to notice unless looking very closely)
Since trains give power back to the grid while braking
Yeah, the only way to have a flat graph is to keep all truck/train lines on a completely separate network but it's quite a bit of work
Well for truck stations at least it's only consumption that varies
and geothermal
and particle accelerator
and converter
and quantum encoder
just dont...
And still the graph will break once you start with particle accelerators
Trains will cause the production line to jiggle a bit too, which is more the concern here, I think
You sure?
Yes. It's minor but present. They give energy back to the grid while braking
Will the workers at the asylum laugh at me when i tell them about my power grid
Oh yeah you are right, never noticed.
It's so subtle as to be pretty pointless, honestly. Though it's fun to know it's there. :D
I was wondering for awhile how much power you could generate on a multiplayer server by having three people at the top of a hill constructing engines on a set of rails and sending them down, with the last person at the bottom deconstructing them
But I think it's not nearly enough to even be worth it for a joke
@sullen gull if you believe the build able area and the buildable volume in this, #screenshots message
Doesn't that make the buildable height just a bit over 2m?
Erm, but it goes from -244 to +1997 .... is says there 2241m ... Or maybe I am confused at the question?
Where can I get help fixing a bug in my game??
#1038092680493801533 for player to player support
You can send Questions, Feedback, Suggestions, and Bug Reports
https://questions.satisfactorygame.com
<3 @white dawn
You can check the QA site to see if it has been noted, or you can post it your self. Or you can ask in #1038092680493801533
^ or that site to submit reports to the devs
If a box is 2m x 5m x 3m then you could say its area (x/y cross section) is 10m^2 (2m x 5m) and its volume would be 30m^2 (2m x 5m x 3m). You could also derive the height of the box given the area and volume with h = v/a or 30/10 in this case which gives you that original height of 3m.
If the map says the area and volume are:
Buildable area ~47e6m^2
Buildable volume ~105e6m^3
Aren't we saying we have a box that's 47m^2 in its cross section and 105m^3 in volume then its height is 105/47 which is ~2.23m.
๐คฏ
Here is where I would do some sort of major shrug gif lol.
I didn't make it for one lol.
Did you make the picture or did you find it somewhere? Whoever made it certainly either goofed up or just made up the numbers completely and fucked up even making it reasonable
Are reddit posts allowed?
Guess so.
@azure swan, that's what the googles gave me. The first comment is what I went from.
As far as the math involved, beats me.
Looks like they just goofed on the order of magnitude by 1,000.
47,112,074 * 2,241 = 105,578,157,834
And, as @zenith pecan I believe pointed out, that is obviously an old workup given the world grid is wrong.
So exact same numbers but just missing a lil ole 3 digits.
Hate when that happens.
Like if you worked for someone and they accidentally paid you $1 for a week of work instead of $1,000
Lol, feels like where I work now ๐คฃ
I just tried setting up different factories for different stuff and it's so much simpler
is there a way to make a wall not snap to the grid on the blueprint pad?
Not really. You can lock it (Default is H) and then nudge.
alright
Left my account on for a few hours and come back from college to a bunch of full storage containers ๐
I think I should be able to complete phase 2 tonight
there's no way to do a sort of lock and rotate though is there? i want an angle closer to 45 than the 90 that it allows
Can't rotate while locked with vanilla. You can with the Infinite Nudge mod. Another way is to try and 'cheat' it using foundations or beams if you can.
rip
But, without vertical nudging, it could be difficult. Though, someone may know another way. You can try to ask in #design-and-architecture.
in 1.0 do the hard drive recipes matter from where I get them? like do the harder to get hard drives have better recipes or am i tweaking?
no
ok i didnt think so but i wanted to make sure
because i have only been getting awful recipes ๐ญ
Is there any way to set it to build from my inventory BEFORE pulling from the Dimensional storage
Yes. (Not on ATM so can;t give exact instructions)
I think it's onthe DD portion of the UI when you open your inventory
Thank you so much
oh im dumb I have to start crafting the stuff for the elevator to finish phase 2 ๐คฆโโ๏ธ
set the depot to take from your inventory first
On your inventory screen, top left hand side.
in multiplayer if i save and leave my world before my buddy leaves will it cause any problems?
If you are hosting the game, yes, it will kick them off. If it's a dedicated server, then no.
yes im hosting but will it make him loose any items or important stuff?
No, it will just log them off into the game.
ok
Recipes all have situations where they are useful
If you donโt creatively think of them of find yourself in those situations itโs not the recipes fault
You genuinely love to tell people how to play their game and how they are always "doing it wrong" (Though you probably still have me blocked, which is just as well)
just when I think I finished with one part I gotta start a whole new automation process ๐
Notably you can place objects on pillars ungridded. Things just kinda slide around on pillars. Put one of those down and slide something else onto it
ah good advice
i ended up just finessing them around using road barriers and then using beams to hide the imperfections
turned out alright i think
well yeah im just saying its not the one i want, some of em could be helpful when im low on resources
Whjats up with stingers literally hating everybody? i just saw a big stinger solo 2 hogs and a big spitter
killed all of em too lol
You might've had them connected to a miner that is only outputting 30/min
I wouldn't worry about them. They're just crotchety.
stingers hate anything with less legs than them
Stingers are the spawns of the devil! ๐
Hello Aeryn. It seems empty-distance on belt was a factor. Once the belt was saturated it fixed itself.
Manifold systems can really be troublesome. (And nope, I got pure Iron Node ^-^)
i went to the swamp and got 3 big ones following me around while i was trying to get some oil
i did not indeed get the oil
Lol, also because there is no oil in the swamp ๐
Wel, a resource node 'near' anyhow lol.
oh wait i think i was hard drive hunting
Ahh yeah, good few of them there.
But yeah, swamp = bad times if not enough ammo ๐
whats your preferred weapon of choice? im only tiers 5-6 rn and the rifle is doing pretty good for me
I personally like the rifle.
nobelisks are pretty finicky with spitters
blown myself up more times then i would like to admit
But it's fun to stick a bunch of them to them! lol
sticking a bunch of em to anything is pretty fun
my afk friend disagrees
All a manifold needs is enough parts per min for the system abd the belt throughput.
Itโs objectively the least effort to link up production
Yeah, I was just surprised is all.
With enough buildings, yes. For input to 2 buildings it actually takes extra parts and clicks to manifold as well and only hurts you
๐ฎ Found a Pure Iron Cluster next to a Pure Copper and Pure Limestone
northwest northern forest? ๐
Unfortunately no coal next to it
Uh no its like in a beach
its to the left of the starting area and I was just walking around the beach exploring
rocky desert?
Don't forget, there are four starting areas ๐
wait no theres almost no pure copper in rocky
Gotcha
There is || a bunch of coal just north of the lower lake to the east ||
ye
yeah there is a pure coal node like all the way south and thats what im using as my steel factory
cause there is 2 iron nodes next to it so I can make a bunch of stuff there and transport it back to my base
There are probably better spots to find and explore but this is working out good so far ๐
Ye there are loads more, that's a good spot though
Also I demand Assemblers to work SLOWER please. They are too OP.
2 items per min? GOSH DARN BROTHERMAN who are you trying to impress here?
SLOW DOWN BODY GOD.
yeah I just made this giant platform and making like factories with long belts cause trying to make it vertical was too much work ๐
You mean you're not running the 15/min Reinforced iron plates recipe?! ๐
it isn't the assembler that is slow, it is the recipe. Also, you are allowed and even encouraged to build more than one of them.
I could make my assembler faster making smart plates but that would mean tearing it down and having to plan it out again
Brotherman thinks I got all recipes in the world whereas I am pondering what to do with iron ingots

actually I might do the alternate way cause that cuts out the whole part making rods and screws for the assembler ๐ค
Screws can be murder. Except when they're not ... like in the desert with tons of iron and the cast screw recipe ๐
wrote it out and I think I cut down a lot on crafting time and machines if I went the alternate way to craft smart plates
You can also use the tools at https://www.satisfactorytools.com/ and https://satisfactory-calculator.com if you so choose. There is also a planner called Satisfactory Modeler for free on Steam. All very useful in production and efficiency planning.
o cool
I scanned a hard drive and got Fine Concrete (silica and limestone into concrete) and Charcoal (one wood into 10 coal)
is the charcoal recipe good or should I rescan?
Depends on your use case I guess. Or you could re-scan to get something else if you don't need/like either. Generally utilizing the Charcoal alt can be a niche use case for most I'd say. But, there are cases. All depends on how you want to play and what will work best for you.
checked it out that will be very helpful
gotta tinker around with it and see how to use it right I feel like im being dumb ๐
The two first linked will allow you to enter an end item and it will build the production lines, in the most efficient manner, based on what you have avaliable to you, and I believe both allow for uploading of your save to cut down some of the leg work on the settings. The last one is purely manual. Though it's good for those who want to setup things their own way.
yeah I think I messed up somewhere cause it has Iron ore 300+ a min to make 2 smart plates a min ๐ค
Is it (not sure which your using) trying to use something like cast screws and Iron wire alts?
idk what I did but I got it to 100 iron ore a min and outputs 5 smart plates a minute
can I rescan a hard drive than reload my save to get back what I missed?
also, if I rescan again do I get different recipes or are they fixed?
Yeah, technically.
๐คทโโ๏ธ
worth trying next time. I want those iron ingot - screws recipe
also after rescanning I got +6 inventory slots and picked that
Just to be clear, you're asking if you rescan, don't like what the rescan was, can you reload the save to pick something from the list?
Also, be aware that you don't have to pick one right away. If you get one that is two recipes you don't want, the next ones you scan can't show those because they are already 'taken'
yes and yes
Then yeah. You just can't re-scan, pick one, reload the save and get to keep it lol.
oh, does it autosave?
there is autosave but you can go to a previous save if you don't want to take that reward
wait, that's not what I'm asking
Man I wish we had more incremental belt speeds, or the ability to slow down belts somehow
if I get recipe A and B, I rescan and get recipes C and D, but I don't like C and D. so I reload my save to get A or B again
that was my point
You can reload an earlier save. Save scumming isn't against any rules
once you scan a hard drive, the first 2 of the recipe will be fixed, no matter how much you save&load, the rng start when you rescanned them
I see. what about the rescan?
But the other question was about the rescan. If it's random...
read my message again
Assuming rng =random number generator?
ye, and u can save before you rescan them
Gotcha. Thanks.
I see. cool
regarding trees that have mycelia. once I saw them down, do they respawn?
Once you do the research for polyester fabric, there's nothing you need to worry about automating that requires mycelia though, so it's not a big deal.
Is there a shortcut for trashing items
Out of curiosity, when playing single player, what 'server' is restarting?
I don't believe so.
Though I think the goal of this one is a bit different ๐. Can't be efficient if you're just throwing everything away! ๐คฃ
Rn it's effecient for me to throw stuff away ๐
I have too much polymer resin
don't know what to do with it and I need to keep my refineries cleared so they can keep making residual which I need to make fuel which I need for power
๐
Sink it.
Or send it to some other refineries and make plastic, then sink it ๐
If you have the alt that is
ohhhhhhhhhhhhhhhhhhhhh I can use that sink
Best thing to make out of polymer resin if you can is fabric, even if you're sending it all to the awesome sink, it sinks for the most points out of plastic, rubber, polymer resin and fabric.
Yeah I'm overflowing with fabric as well lol
Can you make more than 1 awesome sink
Oh the awesome sink is the solution to so many headaches. It lets you dump excess resources, and can help you filter some byproducts like polymer resin. It can't be used for Nuclear waste though, that has to be processed.
You can make as many as you have the parts
I personally output all end items to a standard container with a smart splitter and a dimensional depot, set one of the smart splitter outputs to overflow and send it to the sink
Sorry, realized after I sent, fixed.
He's referring to the dimensional depot, a cloud storage type upgrade you can unlock in the MAM with Mercer spheres. Smart splitters are incredibly useful for controlling the flow of items in your factories, I'm still learning of different ways to use them and I have nearly 1000 hours played lol
Lol, take a dive into the programmable's yet? ๐
Nah, haven't had a big enough factory to warrant those yet lol
do y'all have a bunch of mini factories that make smaller parts
I'm really looking forward to priority mergers though
what's aproximately the largest part you make in one place
You can make as many sinks as you want. The points they generate and the coupons they produce are shared across all of them
wdym โlargestโ
like most complex I guess
In my current save I have 3 large-ish facilities making all the basic parts from phases 1 and 2, including space elevator parts.
Rn I'm starting to run into train headaches because I got nodes all over the place and the more complex the part the more stuff I need
That's not at the place where the prior part is made
so I gotta ship stuff all over the place with trains
Well, currently in this save, working on a 'weapons factory' ๐ #screenshots message
Probably ballistic warp drives. Very last elevator delivery part in phase 5
and how the hell you get all the stuff to the factory to make it
do you have long ass conveyor belts from miners out in narnia
or just hella trains
or drones even
Seems they're droning it in
Trains, drones
There is no right or wrong way to play
I like the independency strategy. Build what you need close to resource nodes and minimize dependencies
!wikisearch independency
Yeah I like that as well
Independency is a gameplay strategy where factories do not depend on each other, removing the need to manage connections between them and when one factory breaks, others are not affected. Instead of importing many raw resources from afar and handling the distribution of intermediate products, each product...
Oil, copper, iron, and sulfur are on the 'gantries' that you see. The rest I would need will be from the five drone ports.
Just trying to figure out how big the little factories should be
There's also the fact of alternate recipes, sometimes they allow you to eliminate resources from an items build path.
That being said, there are some things that it makes sense to centralize production on, such as rubber, plastic, and aluminum
My factories tend to be different floors in the same complex
you can manage it by having different floors for each manufacturing machine type
like smelter floor, assembler floor, etc
dont forget to use signs, they are useful so you are not lost in your own sea of machines
it happens a lot especially in bigger factory
They're great for lighting and decoration too! ๐
My factory is stalling ๐ซ
Steel production is the first sort of bump in difficulty in the game, since the ratios aren't as clean as some earlier items. If you have 2 foundries you can split the output of one so that 1/2 merges with the other output to give you 60 steel ingots for steel beams, and the other 2/3 is 30 which is perfect for one constructor of steel pipes. Obviously if you want encased beams as well, you either need to increase your production accordingly, divide up your quantity of steel beams or find some alternate recipes (by find and scanning hard drives) to help your efficiency.
I see
Is there a way to make dismantling factories easier? I find it difficult to loot all the dismantle crate after a mass dismantle. any mod/tricks/tips is much appreciated
You could use SCIM if you so choose. https://satisfactory-calculator.com/
Sorry im kind of new. how can I use SCIM for mass dismantling?
You can load your save into the Interactive map, use the tools on the left to select the items you wish to delete (or move, etc) and once you select the items, a box will pop up asking what you'd like to do with them.
If you delete, it asks if you would like the items placed in one crate next to you.
Then you can download the save and put it into your save file directory (c:%localappdata%\FactoryGame\Saved\Savegames)
Then load the save in the game.
It does not affect any achievements btw.
Hmm. I see what youre saying but I'd rather do everything in game rather than uploading/downloading the game to SCIM each time. Is there a mod that maybe puts all your dismantled item to a temporary inventory?
Thank you for the explanation btw
That I am not aware of. I believe there are some dismantle mods. I have not looked myself.
Sounds good thank you ๐
There a way to set generators up to be turned off by a single power switch? I can cut access from them to the rest of the network but all the internal wiring keeps them running. Would really help with troubleshooting
There is not. Stand by switch is strictly mandatory. I'm right there with ya though. Others have suggested that you can use the ctrl-c/ctrl-v feature and set them to .1%. Personally I don't find that the same though ๐คทโโ๏ธ
If you are making your gens in blueprints, I believe you can set the standby switch to off, and then just have to switch to on when they're placed and you're ready.
how do I remove a map marker?
Select it on the map and hit remove marker
thanks. apparently I was standing on it and I couldn't select it
Also finicky when putting markers close together as well.
I just crafted 60 dna capsules. should I chuck them into the awesome sink?
Save a few for MAM research if you haven't done that already. Otherwise, you could make inhalers as well.
Er, wait, no, sorry, those take the alien protien. my bad.
what do inhalers do? I crafted one in a past run but never used them
Full heal
Restore health to full
I figured. are they consumables?
Yes
And they have a use time, so if you're trying to use one when you're dying, say to radiation or poison, give yourself a few bars of health or you'll just die trying to use it (speaking from experience lol)
Lol, or don't switch to something else while they're being used until the health bar goes up/
man, my hard drive scans are just awful this run
DNA capsules are only good for sink points. They accumulate at a different rate than regular points so a good way to boost coupons, especially early
You should save the bad ones in the library, that way you're less likely to get those same recipes on your next scan or rescan
And you can 4x your capsules by slooping the remains->protein and the protein->capsule
I have a hoarding problem ๐คฃ #screenshots message
Would #1201555265942724758 be the place to ask for help finding the issue with my factory :exhausted:
Post a thread there, describe your issue in detail, provide screenshots
Lol been doing some exploring have we?
Lol, always. Every save I go out and do a massive hard drive, mercer, and sloop hunt lol.
I need to go find more hard drives, I think I almost have all the recipes I can unlock at this point, but I want to have a stockpile ready for when I go phase 3, so I can get the good alts for oil early.
BUT also should be aware that anymore I play on 'retaliate'. So it's a bit more tolerable.
Though, currently in 1.1, retaliate seems broken ๐คทโโ๏ธ . So it's like playing on passive anyhow.
Oh same here, I can't be bothered constantly dealing with aggressive animals when I just want to build stuff xD
Usually on that first explore, I get enough items to complete a ton of research and tiers as well, so kind of a win/win all around.
I do have to say though, being able to dismantle wrecks in 1.1 is ALMOST better than the Z nudge imo ๐คฃ
So, outside of remains, biomass line, and slugs, what else do you all generally sloop? (Outside of using them for power augmenters of course. )
Ummm... I only use them for shards and a power augmenter (I usually link all my factories to the same power grid)
Ahh, I love using Liquid Biofuel for the jetpack, so I end up slooping the biomass chain.
#screenshots message lol, mine doing the same. Though in that same area are is the line for remains and slugs as well.
xD
OK, finally got the infused Uranium alt I wanted. Time for bed lol.
0 reason to not use biofuel if you sloop them
its not even that much extra power
It actually has the best longevity./
are the big hogs with horns stronger than the normal big hogs with tusks?
mhm did a lot of beginner mistakes with belts n all that ๐
once you get the things in the SAM tree you'll wonder why you didn't get them earlier
Hi guys is 1.1 more stable now? have they fix most of the bugs?
What's the most useful/overpowered buildable in the game in your opinions? My vote goes to either Ladders or Ramps.
hi
Oh I did a massive fucky wucky, there are pressure conversion cubes in my copper powder machines
maybe refineries for all the pure recipes and all she other things its needed for like plastic and rubber
I changed one station of my trains to accommodate 2 engines but not the other station, so everything ended up off by one
Whoops lol at least you figured out where the mixup occurred, now you just need to fix it ๐
Yeah, the iron on the concrete line is easy enough to fix because that only goes to 4 manufacturers, the cubes on the other hand is gonna be a pain
Generally the scarier the look the worse they are to deal with
You think 20 hard drives is enough stockpiled going into phase 3? I have all available recipes from phases 1 and 2, except the last one which was automated speed wiring.
I got so damn lucky, the one that carries the cubes hadn't actually docked yet
how tf do people place water extractors on land upside down in each other
mods and or scim
no idea if scim lets you rotate stuff like that or not
yeah thats what happens when you download online blueprints
I'm going with wires
Because if you know what you're doing, you can go super fast with the wire rider thing
If they have yellow they can throw rocks at you with insane accuracy
Both the big variants of hogs can throw rocks, the Cliff hogs and Nuclear hogs
Whats a good heavy modular frame production rate roughly speaking? I just finished a factory that makes 7.56/min that took me several days to fully complete I just dont want it to become obsolete by the end of phase 3 / start of 4
for build gun use that's plenty
any other factory that needs 'em can make their own
the hub.
single digit is always enough for buildable imo, unless you use them in alrge quantity like concrete for foundations
holy fuck my piping seems to work
Hmmmm just into phase 3, where to put my first oil processing plant, northern lagoon area or western coast?
Can you still do the thing where you send off 2 milestones at once by loading both then quickly swapping after hitting launch?
Up to you, like rest of the game ๐
Afaik it was fixed, but not sure
Damn lol
I'll give it a shot, I have the materials all ready for fluid packaging and the one that unlocks fuel gens
Yah, they fixed it ๐ฆ
Man it feels nice to have Mk.4 logistics again xD had so many double belts for inputs because I needed more than a mk.3 could carry lol
what do i do with the excess water from making aluminium?
Loop it back into the system.
Feed it back into your bauxite refinery, and cut down the clock speed of your water extractor
That is the entire point of it. Aluminum is a tutorial for looping back resources.
nuclear power will be fun
tbh im pretty sure making a large scale rocket fuel plant would be more time + resource efficient but you do you
I recommend not to mix fresh and waste though
Have some refineries run on fresh abd some on waste. Just needs clocking
I can make the water byproducts from aluminum feed back into the system and have it run flawlessly, but the system has to run full blast all the time, simple enough with an overflow and a grinder... or I can just make wet concrete and make life easy, filling up a dimensional storage and overflowing the rest to the sink. I prefer the later method, that way I'm not worrying about keeping it going full blast or fidgeting with it to get it going.
doesnt need to be an overflow, as long as the byproduct and the separate system that consume said byproduct has the same intake
At the moment I'm more mixed on what to do with my aluminum production with transportation... It's far enough for a train but with a massive elevation change, so I ended up with a ludacrously long belt... Oof
i have more than enough water production yet my pipes are empty, great
There can be oddities... I had a pipe that graphically was connected, but the game said "Nuh uh" and wouldn't send water through it until I rebuilt those sections of pipes. Trace it back and see if you can find a bugged spot, it's not something you did wrong, it's the game being buggy sometimes
I generally assume you did the obvious stuff like checked the lift with a pump
i have added like 20 pumps throughout
are the pumps powered?
yes
are they properly connected to the pipes?
are you really providing water enough to not pass the pipe limit?
what about the extractor?
everything connected
my consumption is 540 and im making over 1k
yet everything almost empty
see the buffer inside extractor, is it full?
one is almost full the other is empty
might need to check the pump again, bcs you can accidentally put them at wrong direction
and replace the pipe after you place the pumps
What's the best way to make fuel if I want to process it into a large volume of turbofuel? Diluted Packaged fuel?
oil > hor > diluted fuel
Diluted requires blenders right?
blender and refinery
Ok, I only have access to refineries currently
for oil efficient, use the standard turbofuel recipe
if you want to save sulfur, use the turbo blend recipe
i actually have no clue how those stupid fucking pipes are supposed to work
no, there's packaged variant
that needs only refineries
im producing over 500 more than necessary and theyre all almost empty
Yah, that's what I was thinking, just need to work out the numbers for compacted coal, fuel, oil and the like. I'm skipping fuel and going straight to a turbofuel power plant
personally I'd skip TF, do just diluted into nuclear
Is there any height difference between your extractors and your water intakes?
No thank you, no Nuclear until I have the entire process unlocked, I don't have the mental fortitude to deal with the waste just yet xD
dealing with waste is easy, and doesn't need the entire process unlocked
and storing waste is also super easy ๐
no need to unlock until ficsonium, can just unlock plutonium and sink the rod
if you dont want to deal with waste
Woot woot, hour and a half in phase 3 and I have all the milestones unlocked and one elevator part already loaded fully xD
ive compensated with roughly 20 pumps
@chrome hollow love you
guys do fuel types increase vehicle max speed and stuff? or is it just items/m usage
I think the only movement thing that is affected by fuel type is the jetpack.
making a train track is so unnecessarily annoying
you gotta go in a corner? yeah gg
you gotta go up or down? yeah not happening buddy
As long as you work within the limitations of tracks it's really not that difficult. Much easier if you lay down foundations first. 90 degree turns require minimum of 3 foundations across by 3 deep. Trains can't travel up inclines of more than 3m, so you're best to use 2m ramps or a mix of 2 and 4m ones.
larger curves are much easier to do, and if you lay down straight tracks on both sides of a turn and then connect them, it's much easier to set up tighter corners.
wtf kind of bullshit recipe does radio control units have
gotta set up 5 factories first to make the computers and oscillators
You'll love singularities then.
That's one to look for alt recipes for, might make it slightly easier to produce if you can simplify some of the parts. I made a factory that produced 10 of those a minute in my last save, and it wasn't that big, all fit on one platform
Why is this Space Elevator so C H U N G U S
Considering it is a structure that reaches like 90 miles up or even further to an installation outside the atmosphere, if anything, its anchor is understated for what it does.
Thank you. Now I allow it to stay Chungus.
He is a good boi. I can see that.
is there a way to scan harddrives faster?
Nope, ten minutes every time, better to just busy yourself with other things while they are cooking, and just plop down a MAM when one pops so you can start another scan right away.
Wow... the Diluted Packaged Fuel loop is insanely efficient, if you can manage the canisters. 270 Oil and some water to make 720 Fuel, 40 plastic, 20 rubber and 20 fabric per minute O.o
And with 720 fuel, that makes 600 turbofuel, which does 80 gens at 100% speed or 32 fully overclocked ๐ I think I'll do the overclocked gens this time out, simplify the pipework a bit and save on space.
water tends to add a lot of output to raw resources
with the right alts you can convert 1 oil into 3 in (almost) any combination of plastic, rubber and fuel
I've noticed, the Pure refinery recipes are incredible for ingots
Yah, I have most of the relevant oil alts already, saved up a bunch of hard drives before going to phase 3, almost through them all now lol and I have all milestones unlocked, so I'm jumping straight to turbofuel to cover my power needs for the next segments.
got a good oscillator recipe, time for automation
1 platform isn't really precise.
I finished T5 and almost everything besides some minor energy and plastic/rubber transportation was on this platform.
Although minor energy production is kinda understated. 500GW
Lol that's minor?
guh
i did not mean to cheat on you
please take me back it was a first time mistake
i will stop talking to the other dude aswell man:(
just take me back PLEASE
is the chainsaw only biofuel
yes
ah frickbucket
If I'm using the Diluted Packaged Fuel recipe in a loop, how many canisters should I put into the system to start with? Double the per minute req?
i put a stack usually
If I need 720 per minute, you think 1 stack will be enough?
unlikely
just make a bp, and put one stack each set
1 stack per loop would probably be fine
not would, will
does depend on the size of your loop
can be convenient not to BP it like that so you can move the packages to somewhere more convenient to unpackage (higher up, near usage, or even another facility)
wait until you need to know that you need to them for pressure conversion cubes
Yah, I may not be able to use that BP for this project, need 12 refineries and 24 packagers. Is a raised platform for the packagers a good idea? Seems like it might make some aspects more of a headache.
nah pipes have a mind on their own
theres no more oil coming into the pipeline but the amount of oil in there rises
Sorry for ping, but how would you deal with a vertical โก๏ธ horizontal bend? in the round tunnel
To get belts to/from the surface you mean?
like the foundations
Whenever I leave and join the game
I get a message of
Fuse blown!
One of your power grids shutdown
But it's not a fuse blown
My grid starts from 0mw consumption 0mw production 0mw max consumption and 0mw capacity then just comes back to normal
quarterpipes and inner corners
The quarter pipes etc form all the walls throughout the network, I use vertical shafts to move between levels or out to a mine.
imma send in #screenshots what i got
#screenshots message this is what i got, how would i do the inner bend
or how would i change the thing overall
Ahh, there isn't a viable transition when trying to use curved vertical shafts, I use bog standard walls to create square vertical shafts.
oh so verticals for you are square?
Yep.
wait lemme try smth
Is 3 pipes of 240 or 2 pipes of 360 better for manifold purposes? Got 720 fuel coming out of 12 packagers
Nvm, answered my own question. 2 pipes of 360 flows evenly to 16 refineries (and I'll probably break it down futher to keep the manifolds small)
sorry if its reduntant but just came back to game. Did they fix ceiling belt holes throttling resources in foundations?
don't recall that ever being an issue
I've had no problems with floor holes throttling my belts or lifts
If you're referring to pipe floor holes, yes
pipe holes were historically a bit wack, but belts were fine
the 1m or 2m foundations were bugged a few months ago
the regular belt holes. They were not transferring the actual speed of a belt through some foundations i believe
Ahh, sorry. First I had heard of that.
Is the player character FICSIT property?
That's the way ADA looks at it, or at least all the gear you're wearing is.
Honestly the player character probably is FICSIT property considering we're dropped onto a planet we're never expected to return from
Fair point lol
Ok, I have 500 empty canisters per line of 6 packagers/unpackagers, is that gonna be enough to keep the diluted packaged fuel loop running?
That is quite a broad request, with the package loop, I usually aimed to have the system about 60% full, that way it doesn't jam up, nor run short, so the longer the belts/larger the loop, more cans.
I tried the system at 100% once, the result was a shocker ๐คฃ it snarled up and gave up the ghost.
If you've got individual isolated loops, you can generally get by with as little as 20-30 empty packages, though I generally just shove a full stack in there
It's a relatively small loop, I have the refineries feeding directly into the unpackagers, and then it's a short distance to the packagers.
If you're manifolding a bunch of them together you'll probably just want to watch the system for awhile and tweak until it's working properly
(I'd highly recommend just doing individual isolated loops, though -- far easier, and you can fit it all into a single blueprint (including the empty packages in the input buffer). Simple one-click deployment)
Bro the amount of pumps ill have to use in my turbofuel plant is crazy
You can have a merger with a can to add more containers, or an in-line can where you can add/remove containers, just place enough to make it stable then leave it be.
Yah, I'll probably have to keep an eye on it I guess. Maybe an even 600 cans per line, a full stack per packager.
Ugh, I wish 1.1 fixed being able to get rid of these: #screenshots message
Oh I have a container where all the cans are currently sitting
Can you not bomb them?
Or, 2 containers actually, one per set of 6.
The bigger ones you can, not the small ones ๐ฆ
Urgh, I'll have to keep that in mind as I build out, I'm still collecting SAM nodes atm.
after adding blueprints why are they not showing up ive restarted my game
I finally recorded at least in part how I access deposits from below ๐ #screenshots message , though this one was marginally irritating due to stingers.
Blueprints are stored separately from the main savegame. You should be able to copy them over into a new save dir, though. I think you need to save one blueprint on the new save first so that the directory exists
Unfortunately you'll have to re-do all the categorization, though
ufff thanks
1.2prints update maybe? 
Tip: You can ctrl click power shards to 'fully load' the machine. (I really dislike drag and drop..
Tbh, I wasn't thinking ๐
Cast screws are easily a superior recipe to the regular screws
where do i find the directory im so lost lol
If my max consumption is 11gw
And consumption is 4.5gw
If I have 10gw production will I blow a fuse?
In isolation, yeah, though removing rods means you can't make use of rod alts to improve resource efficiency
immediately above the directory where the save games are.
It's just named 'blueprints'
I'll leave it to anovelway; I've actually never shuffled blueprints between saves so I'm not really familiar with it much myself. :)
I generally take each save as an opportunity to try out different stuff with my blueprints
Only if you go above 10gw in active consumption
I've taken to sym-linking them...which I don't really suggest...confusing.
some are showing but the one i added dont its a cbp
Shoutout to iron wires
As the other user suggested...I always save a single dummy one from the new save first. With a unique name. Then I would search the filesystem for that. There are usually two files for every bp (no idea why)
Turbo fuel plant all the technicals in place connections done fuel is connected aswell
Now for the compacted coal gott bring 960/min of it with a train ;-;
man i wanted to make chains out of pipes but
that's too much for me
unless some1 knows how to make them quick and easy
If it works There is a hard metal looking rope in the architecture in the awesome shop
1.0 not 1.1
i'm too much of a scaredy-cat
1.1 is fine. So far it seems only minor bugs that surface on random use-cases.
Your saves "should' transfer once 1.1 is live as well.
won't it auto transfer
Sometimes satisfactory forces you to take a day or two of break lol
I mean, the save files are stored in the same loc either way, so yeah, technically.
Anyone every try or have been able to clear this dumb quartz deposit in the middle of this lake? #screenshots message
Can you build a foundation low enough where you can reach it? if not, try extending a ladder down to it (the ladder method is how I build underwater.
can you give a coordinate?
Yeah, tried both of those methods ๐ฆ It allows me to see the prompt and all, but no reaction
bet
quick question. if i used a online tool to calculate the amount of machines i need for a product, is it better to start at the end and work towards the start or what?
There is a mercer under some explodable rocks that I was able to get, just not this quartz ๐ข
oh wait thats a diffirent location that what i had oops
If you have the amount of machines needed already, you can start where ever you like. Logistics first, production, etc. All depends on how you want to lay it out and such.
okay no the prompt does not work
Whats the point of buying materials at awesome shop if you're gonna need them eventually for milestones?
Isn't that buying from the company to give them their own products?
so you can spend tickets on 200 screws
If you have extra coupons, it can save some time if you are just trying to complete a single task instead of setting up automation.
No, like, I meant lore wise
Don't worry, ADA lets you know how Ficsit feels about it, in a couple different ways ๐
okay i managed to softlock myself trying to get that quartz
Just respawn
in australia they do that. in the northern hemisphere they build it in the other direction
NEVER
It's ok you can do it
no
I believe in you
i'm not breaking my accident-less streak
Fine stay softlocked
#screenshots message It shows me the prompt. Just no action unfortunately.
i'll find a way
Dang, was hoping I could remove it with SCIM ๐
where
Everywhere! But just kidding tho'. I am at beginning, its common to get fues borke
guys anyone knows if you can actually get rid of the nut trees
if you mean the Beryl Nuts, yes. Chainsaw.
Depends on how big the build is, honestly
no
2 smart plates per minute for now. just want to test my instruction following skills
One thing that really helps me is to lay out all the machines for the production line before running any logistics. Gives me the chance to reorganize or change alignment or whatever. And I always give myself more space than I need. At least two foundations between groups of machines
Smart plating isnโt too bad. Iโd suggest grouping your machines for each step of the production line
but on a side note, how can i forcefully unlock something? i want the floodlights from the awesome shop
i will
What do you mean โforcefully unlockโ - everything in the shop takes coupons
