#satisfactory
1 messages Β· Page 26 of 1
not everything, stuff i need, for me its encased beams, wire, cable, concrete, and other stuff
like the very need, like for belts and foundations
other can be fine slower
especially elevator parts
depends on your stage
are you like starting? what tier are you at
im on trains
i have a plan for 2 hmf/min but i think thats way too low (?)
and my computers are like 12/min
That's kinda something you figure out as you play the game, and you adjust your production to suit your playstyle.
heavy mod frame? mine's 4/min
except the things i need but they need more than 2 production steps cuz im dumb
cobalt help? π
help how do i do coop
Do you need Gas Filters AND Iodine Filters?
i mean co-op
Have you tried turning it off and on?
well one is for gas, one is for radiation. You need them for those situations
Gas can be resolved with
, just bring iodine π
Though the gas filters make it easier to just run in, plant a bunch of bombs, then walk away and hit the detonator because cool guys don't look at explosions xD
-stares in fireworks-
Nuclear cleanup also works #screenshots message π€£
Now thats good content
Nuclear spam ftw!
Debating if I wanna do the whole Nuclear setup this playthrough, havent beaten the game since phase 4 come out π
and the modular power turbo fuel fields are doing me wonders
@zenith pecan you got a link to your rocket fuel plant screenshots handy? xD Nuclear is optional
You don't need nuclear power if you don't want it, #satisfactory-experimental message , granted it is a bit large #design-and-architecture message
The towers are more than half a kilometre tall though.
A bit of a closer look, but still a little out of date here #screenshots message
I wonder how much power you'd get if you maxed out on Ionized fuel instead of Rocket π€
That is because most of my tangled industry is in a state of disassembly, power use will shoot back up when the converters are onlined again.
Is that 1.1 TW purely that rocket fuel plant? Or do you have other plants around the map also attached to the grid?
There are 32 coal generators still active which let me start the refineries, and power amps.
Biomass kickstarts the coal, which kickstarts any and all fuel generator lines, gotta love it.
Getting the three towers to stabilise was a task of mythic patience as the whole thing onlined though.
I don't doubt that, my tiny 150 generator setup was having stability issues too, I can't imagine how much more of a pain it must have been with so many more gens in the setup.
The issue was oil supply, the numbers were right but the system continued to act as though I needed another 5% oil, which was so maddening, I plugged in another nearby oil well and connected all six lines together, that brute force approach fixed the entire thing at the cost of an oil source, that said I can still syphon some oil off it for other stuff, like explosives.
Man I wish you could see on the power graph, or somewhere in game at least, which machines are stuttering on power consumption >.< I just got my lines to smooth out and now something is acting up again.
Where can I find the ficsit factory cart in the build menu? Itβs not in transport which is weird
If you bought one, it would be in purchases in the shop, pretty sure it's an item you use, not something you build.
I figured it out itβs in equipment workshop
Ahhh, my bad then.
Can it be used to transport items?
What's it take to build one?
Reinforced iron plates, rotors, and iron pipes
hey uhm can someone thats good at math check the numbers for my dpf factory?
this doesnt make sense
It does not have an inventory, so no it cannot transport items.
i put the flowchart in math and meta
Why can you record a path for it lol
That makes sense to me, one packager and one unpackager per one refinery. The numbers work, as long as your inputs are correct.
Something to make factories feel more alive, have a bunch of these guys running around on automated paths, making it look like more is going on.
Ah interesting
Or as a taxi service before you get hypertubes lol set a path you travel frequently and you can just hop in and out as the cart is moving.
well yeah but ten refinieries takes care of 600 heavy a minute
and 5 does 300
So where did 30 come from?
make it make sense
phase 5 is supposed to be the hardest part of the game cause yknow
its the endgame and its got the most complex recipes
my entire phase 5 megafactory has gone off with basically zero issues, the only complications have been with managing space
The recipe for diluted packaged fuel is different from diluted fuel, with 900 hor going into the system, it takes 30 refineries to process with 1800 packaged water per minute.
I'd say that just a testament to your quality of gameplay and the knowledge you've acquired across your journey to phase 5.
Each refinery uses 30 hor per minute, 30x30=900
Doesnβt it have a single slot?
Not that I was able to see, the only option I had was to enter it.
Oh no, you're right, it has one slot!
The question now becomes, can you automate loading/unloading it, which I don't think you can, otherwise that could be a great system for moving low volume items xD
if course right when i say this everything goes to shit
i automated alien power matricies and despite me making the correct amount of power shards per minute, the APM encoders just arent getting enough for some fucking reason
i love this game so much guys

is it a manifold issue?
Did he turn it on again and off again?
follow the problem backwards.
are the machines producing them starved or clogged?
Let's see... I'm not saying it's alien (s power generators) but it's aliens.
Is there any point to the island in the SW
it's pretty and there
It's there so people can ask questions and take it as a challenge to build their entire factory on the one part of the map that has 0 resources xD
a spot doesn't need nodes to be nice to build
nah i fixed it
i used a wrong belt type somewhere
i got my first (and only) fully powered up augmenter
Very nice. How much is the boost?
What's that % wise? I don't know how much you're producing baseline π
Damn, that's triple the base boost right?
yea
Very nice, sounds like a worthwhile investment if you can get to it. Free up more sloops for production duping, use up some of that bonus power you're making lol
Hey I'm experimenting with glitches are there any duplication glitches that any of you know of?
there at least used to be
the stack splitting one appears to now be gone
yo if my save is in 1.0 will my save get corrupted if i transfer to 1.1?
no
any 1.1 assests will be deleted tho
It has 1 slot.
Eh, you saw it. nvm.
why would 1.0 saves have 1.1 assets?
if you convert it
like bring your 1.0 save to 1.1 then bring it back to 1.0
they didn't ask that
I hate you too! β€οΈ
Pioneer @lime ermine clearly isn`t doing his duties of saving the day.
Hey I'm working
Just taking over a month to make the project part factory
And it's largely your fault
What's the ratio to make turbofuel again? I'm looking at my 1800 fuel per min factory on the oil coast and debating on if it'll be worth it to belt the compacted and add even more fucking refineries to this project
what ratio?
!wikisearch turbo_fuel
*me taking 3 months to make 2 project part factories because I can't settle on ONE FUCKING DESIGN FOR LIKE A WEEK
I just have a concrete box
Coal to fuel
the link is right there
I looked at it, I'm pretty sure that simplifies to like 1:2?
each compacted coal is 1 coal 1 sulfur from memory, so that doesn't sound right
No I mean the ratio for compacted coal to fuel
Because it's 6 fuel 4 compacted coal
isn't that 3:2?
I think? I'm not good at math
you're doing it hte hard way anyway. don't go by ratio. Calculate from the goal
I'm just debating on if it'll be worth it to belt compacted coal all the way from the grassy fields to the oil coast to make turbo fuel and how much I'm gonna need
not my fault i exist to make project parts π€·ββοΈ
I'm making 1800 fuel a minute so I'd need like 450 compacted a minute?
what do you want me to do?
Not take 800 steps to make idk?
And plutonium cells
obliterate my self and destroy every project part + plutonium cell that used me?
Idek how many fucking steps that needs to make it
ask ficist or smh istg
pioneers gettin dumber every day it seems ||joke||
Tbh I don't think you're that hard to make
i dont find and of the cubes to make hard
I had to help my buddy with 4k hours make his factory for you and I did it in like, 4 hours?
The ratio of Fuel to Coal is 3:2, so you need 1200 compacted coal per minute to turn all that fuel into turbofuel
YEAH I'M NOT GONNA DO THAT I DON'T HATE MYSELF
You can break it down, keep some gens running on fuel and make just some turbofuel.
added an extra 4 hours to the clock that stops ticking when you finish project assembly
If the oil coast had enough nearby coal and sulfur I'd do it but its genuinely not worth it for me to belt the one mk 4 belts worth of compacted the 2 kilometers it takes to get to the plant
trains?
ive done 10km belt highway before
Sir, it's 480 a min, for 2 kilometers and I don't have the mental capacity or the resources to do trains easily
im adding you to "the list"
I'm sorry 3-6 freight cars for one mk4 belt?
The what now? π
oh im sorry were you not paying attention to what ADA said during the start?
I have enough concrete to where I could probably just build a road all the way there but I'm lazy as fuck and tractors plus trucks like to break when I load my game
That was 200 ish hours ago
not my fault
From what I understand, tractors/trucks are just kinda buggy when it comes to automation, trains are much more reliable, and realistically easier to set up.
overkill, but it ensure your freight station never full before the trains arrived
Also on a random note, ada scares the fuck out of me when she just randomly yells at you π
I have never had ADA yell at me O.o
disable her or smh
or remove the visors, i think if you kill your self ||ingame|| she cant yell at you
Well the time to fill is 6 minutes, the round trip tip time would be like 4 minutes maybe
Are you on 1.0 or experimental?
1.0
On experimental every now and again when you build smth ada will just randomly make a comment about what you built
Usually it's mean
KEYWORD USUALLY
I've had some time where it's not some mean remark but it's not nice either
Oh, she does that normally, usually when you build some new piece of tech. Like my first coal generator in my new save xD
Well yeah but this time it's just random, and it has nothing to do with what you built
Well that's something fun to look forward to xD
SHE'LL JUST RANDOMLY SAY SHIT AND IF YOU'RE PUTTING DOWN A BUNCH OF BLUEPRINTS OR JUST ZONED OUT IT WILL SCARE THE FUCK OUT OF YOU BECAUSE IT HAS NO NOTIFICATION
SHE JUST RANDOMLY STARTS TALKING IN YOUR EAR
π
Also on a random note ada kinda sounds like the ai voice in subnautica
Can i not join a steam friend on epic?
No, you should be able to join with someone having the epic version as well.
Well it depends on how the session is set up
I'm assuming you're just looking for someone to join @unkempt kayak ?
The person hosting on steam says they dont see the crossplay optiion,
New blueprint acquired
I was trying to join a firend who recent;y purchased it on steam
Caution - multiple leviathan class lifeforms in the region are you certain whatever you're doing is worth it?
They have to go to the main screen, and under Manage Session, Session settings > and they will give you the session ID
The anxiety
they did, but its giving me an error
Oh, nm,. it's not showing up on mine atm either.. .. wonder if it's a 1.1 thing?
hittin me with the "Could not resolve online session."
You have Epic or steam?
I got epic, got it back in the alpha days
I've had this for a week but it works when I sign in on separate devices anyways
Steam here
is homing rifle ammo worth it or should i just use normal rifle ammo?
Make a little bit and try it out, see how you feel about it. I believe it slows down the fire rate of the rifle, so it might take some getting used to.
How does mob respawning work
you can still join people in their mp fine. Not sure the steps but you can google it
Anyone use the conveyor wall hole mod? I installed it but it does not show up as a buildable in game. (Though I did notice that Satisfacctory Tools actually indicated it is installed when I upload me save file).
have some time has gone, get near, it'll respawn
are you in 1.1?
No, 1.0
if not you probably need to unlock it somehow
I was wondering about that but the mod desc says nothing and I looked on the mam and there's nothing there either :/
usually the hub
or check the awesome shop where other wall/floor hole stuff is
that too. check the hub, then shop
Oh like probably way back at stage 2 or something? Okay I didn't look at that
Can I make it not respawn?
I have one of those spawmers near my factory
they annoying
Does 1.1 have it built in? I know it has the walls with holes but they are limited in their verisility :/
power a building nearby
Kill it and build something near that spot, it'll stop spawning
1.1 should. no idea how they work though
I have one of the fire spitters that spawns right outside the doorway to a factory and I find it inside the factory all the time -.-
Issue is, its still spawning
Its spawning in here
This guy is spawning too but hes chill
he can stay
Heh yeah on the hub at Tier 0 -.- THanks for the pointer π
where's the powered building?>
Does anyone know if the devs plan on adding DLSS 4 support via Nvidia app overrides? The current version in the game has lots of ghosting.
1.1?
1.0
weird. any mods?
Unmodded π
odd. Saved and reloaded?
Next time they spawn I'll try ig
well if yo usave when they respawn they'll probably stil be there.
save and reload now
I'm waiting for them to add it in the game itself. Override used to be available in the app, but it caused a crash bug so Nvidia took it off. A similar game crash bug occurs when forcing 3x or 4x framegen on Satisfactory and several other games, but it doesn't occur in games where you can select the right model and framegen multiplier in the menu.
It's trivial to upgrade from DLSS3 to 4 even with backwards compatibility for the old model and it brings enormous performance and fidelity upgrades, so it's a no-brainer.
see if it happens again
I went hard drive hunting got an alternate Iron Wire recipe and a cast screw recipe which I think will help me cut down on using a ton of machines
the lower tier item the alt recipe the more 'generalist' they tend to be. Good for broader issues.
and they are solid
Iron wire is sometimes nice for RIPs.
Now im working on redoing my steel farm but my brain stopped thinking and I know I have to split up the machines cause I can use a smelter directly into the alternate iron pipe recipe but I also need to make steel ingots for steel beams
You don't need to use all of them.
and then I also want to setup a little automation for encased industrial beam for more Miner MK2 and other stuff π€
oo MK 2 on a pure node does 240 but Im too broke for mk 3 belts π
I was going to do it manually using DLSS swapper and Nvidia profile inspector to set it to preset K for transformer model. Satisfactory DLSS has tons of ghosting.
Have you found the Solid steel ingot recipe by chance? Might help you streamline things, you can smelt ALL the iron, then send the iron ingots + coal into foundries to get 50% more steel bars
uhh no I havent got that one
Damn, that's too bad. Did you tear down your previous steel foundry already? Might have helped you with the belts if you had it still running.
It's a really nice recipe imo.
I did tear my old one down but it was a tiny one and didnt do much
I'm making use of it for the first time in my current save, never realized how efficient it was til now.
It's one of those recipes that add a step, but makes things more efficient in terms of resources. Which is nice.
well I got a decent setup now which is making a decent amount of steel ingots atm
I'm combining it with Iron Alloy ingots alt recipe to make a ton of steel products. Had a copper node nearby I wasn't going to use otherwise, so it works.
I got one iron node smelting into a steel pipe recipe so the pipes are good I just have to set the steel ingots into steel beam
And once you have that setup done, you should hunt for more hard drives so you can make a nice big, super efficient factory to make all your steel products at once, including 2/3 phase 2 space elevator parts (which you also need more of in phase 3, so it's good to stockpile some)
so look for more steel alt recipes?
if you want
Just more alt recipes in general will help your future builds by a fair bit.
Heck, you can even get alt recipes for some space elevator parts lol
and solid steel really does expand your production
Combine Solid steel with Iron Alloy or Pure Iron alt recipes for big time production.
iirc Solid Steel is actually less power and machines per steel ingot than basic. Even with the extra step
so my hard drive finished scanning...
40 Iron ingots + 40 Coal for 60 steel per minute, per foundry.
Guess what comes up π
Solid steel?
you bet ya
Very nice, just when you're in a good position to start making use of it too
time to rebuild again π
or actually I can let this run for a little bit and make it into steel beams and encased beams
cause then I can put a mk 2 miner on the nodes and put some mk 3 belts on it π€
Sounds like a good plan π
just add a smelt process and reclock your foundries
think I am going to pure iron + solid steel + cast plates for my nuclear setup
I recommend alloy. Lot less piping and refineries
ficsonium is gonna cause me grief with copper use though
I am doing a step by step approach with my nuclear setup
planning to do uranium -> make plutonium fuel rods and sink them
... you really ought to plan the whole thing out >.>
then finish my ficsonium setup
uh I kinda built them in a weird way so it would be easier to rebuild from the belt tbh
yeah I have the numbers set in my planner
can't just smelt the ingots at the node first before sending it along?
... that would be a smart way to do it π
iirc you'll need fewer foundries for solid steel?
if not fewer i doubt it'd be much more
BTW : DLSS T/4 actually runs worse that DLSS CNN/3
I think it's more, but not by much, basic steel is 45/45 for 45 ingots, solid steel is 40/40 for 60
help a brother out, where can i get some circuit boards? im using a guide for the crash sites and its just wrong, ive been to multiple that it says have them, but none of them do
make some
cant
I think it's somewhat random
better get to unlocking things then. they're fairly early
i know you can find some, and ive just unlocked steel, i want them now not later, i found some in the rocky desert on my last save
yeah the alt solid steel makes 60 which is 15 more than the original one
You're more likely to find them in higher tier zones, so the eastern biomes (blue crater, swamp, dune desert) are good options to check. Might find some in the middle of the map if you don't get murdered by nuclear hogs xD
my base is in the dune desert and i havent found any yet
im currently headewd to the rocky desert to check there
pretty sure the crash site along the southern edge of the Northern Forest along the north side of that big lake right before the waterfall is a static location for 50 or so circuit boards
How do I craft heavy modular frames? I don't have another coal node to make steel again
Do we know an appropriate date for the 1.1 release?
most likely it'll hit EA at the end of summer
Go find another coal node lol.
There is none
when its ready 
(Few months)
DId you actually try exploring before saying "there is none"?
The scanner doesn't reach anything beyond the first 3 scans.
You don't need steel for modular frames
I do, I need to make encased beams
U sure there arent more than 2 nodes on the map im pretty sure kekw xD
I have 6/6 nodes used already
then there are 56 more coal nodes for you to choose from
Oh so you are making heavy modulars
that's what they said!
Did you even unlock like 30% of the map lol?
There are definitely not 56
I have the whole map unlocked
Oh Im so blind
Sorry
SCIM disagrees with you, and I trust them a lot more than I trust you ATM.
technically you could make them with either iron pipe or aluminum beam, but steel is probably the better choice
There is 16 pure, 31 normal, and 15 impure. Stop saying nonsense and get out there.
[Press X to doubt]
Its totally not what im currently doing in my T7-8 megafactory 
It is quite nice if you have some spare aluminum
But its worse than using steel if you have a life 
the aluminum > steel recipes are hilarious
OR you are just lazy to make steel 
(AND you already have aluminum)
Use the more complex aluminum as a justification for being 'lazy with steel' 
π€£
Its not like I did that 
honestly, they're not awful when you're looking at making a lot of rotors for nuclear
I never said "hilariously bad" just hilarious after all
u can make steel more than alu anyway, with option like coal or oil, while alu stuck with bauxite
i don't think you're really barking up the right tree if you decide to use aluminum for stuff that can be made from simple iron, but copper rotor with aluminum screw is kind of tidy
what's weird to me is the alum rod recipe. I can't figure out a way to make use of 7 rods, lol
Its situational for sure
Its quite space efficient
Cuz you get lots of rods per machine
yeah, its just the 1:7 ingot->rod always gives you a wierd number. about the only recipe that takes a derivative of rods in multiples of 7 is bolted frame
60 mf's for 60 aluminum doesn't seem like a bad trade if you have the excess bauxite
True
what about steel rod, i forgot the number
12 to 48
really outside of making mod frames, you don't really need rods except as building material
i had a thought
No you dont
steel rod is a pretty great recipe
oh yeah u get more screw by using steel rod instead of direct steel screw
Become Fused Modular Frame
so if satisfactory is getting controller support
you think itll be getting any console ports
cause im now thinking like
it is in their roadmap to release for console
you got the ps5 an whatever xbox is on rn as candidates
but also, nintendo's releasing their own current gen console
which makes me imagine satisfactory on a switch 2 which is
oddly funny and i dont know why
will satisfactory even work well in console, especially in late game stuffs
idk man consoles have gotten pretty good lately
ps5 might not have any games but ive heard the few it does have run pretty decently
the fact that the steamdeck can run games like cyberpunk at all is impressive, and if the switch 2 can run at the same graphics, while cramming it all into an even smaller console its like
damn
2fps gamingπ
you people just see the word "switch" and assume it runs like dogshit
did you even see any of the promo material or any info about it outside of the price tag
it would be fine as long as you aren't crazy
im just trolling lol
they promise 120 fps and 1080p in handheld, and according to people doing the hands-on experiences their promises are holding up so i can maybe see satisfactory running on it
tbh not really matters to me, i havent play in console for years and i can just port them to pc if i want to
Its gonna be like steamdeck level
So 30fps at medium would make sense
β
i have a good computer, i can run cyberpunk at max graphics while floating around 50ish fps, its not a supercomputer or anything but its decently strong
I can max out the settings on an RX 6600 and still get like 40fps
this game will usually run at 60fps but then will just randomly slow down to like
10
and theres no discernable reason why
it just happens
There is
VRAM
my card only has 11 gigs of vram so maybe thats why idk
If you use ultra textures + lumen at 1080p...
i do ultra settings and 1080p without lumen
again it runs totally fine most of the time
but then sometimes itll just chug
Probably a mem leak then π€·ββοΈ
Could also be too high textures
(Though that's unlikely)
i've found the most taxing thing in the game is the collision physics on rock chunks after you blow them up
that always causes an fps drop for me
same
Well
I've never lagged out BC of that
It's definitely weirdly intensive when that happens.
At least its a one and done deal.
It may not, we donβt have the exact numbers but this years iPhone might already overpower it in undocked mode
So take of that what you will, Iβm assuming theyβre gonna do a switch 2 pro and charge 500-800 dollars for it
Then switch 2 pro games will be 100 dollars
That's probably a low estimate
I hope it is
Cuz like cmon Nintendo
I hope the rumors that the switch 2 emulates the switch 1 games is false
damn, you got the catboy to catman dude as your PFP? awesome, I love that image.
never had this sort of lag
im lucky i guess
only specific boulders that lagged my game after detonating it
the laggiest one for me is the boulder at north west cave entrance at rocky desert and the northen forest somersloop behind rocks
Hey, is there a reason none of the recent streams are availble on the Coffee Stain twitch page?
All I see available are highlights
because Twitch
Did they lose partner status or something?
they never had it
Does twitch have a reason or is this just a general screw-up?
because Twitch
Any more information?
nothing confirmed.
they don't have partner status (which presumably would increase the VOD retention period) because they don't believe in monetising the satisfactory community in the ways that come with having twitch partner status
although exactly why they don't have an office amazon prime account connected to the twitch channel I don't know beyond apparently amazon not being all that big in sweden
Post archive link marv 
clips archive feels like self-promo in context of someone asking about vods π
Fine I have no shame in promoing the dude responsible for archiving lol
#1366774641384886344 message
Looking at the dev-stream channel, was there no Dev Stream this week?
new anti-burnout policy, no dev stream on first week of the month
Right, now I remember them saying that. Okay, thanks for all the help.
What's the best starting area for me, because I don't feel that grassy lands are good for me no more. I already have basic steel production and I a quickwire factory.
can i use trains to supply my factories?
that's one of the options you can choo choo[se]
i started going north for oil and east for other stuff
how do i not fuck up the supply rate?
math
my factory needs 270 a minute, how much do i need to load?
someone in here will have a link to the math (I don't use trains any more)
any starting area is good. depends on your preferences. what do you not like about grassy fields?
why? is there something better?
I just run belts everywhere.
that the resource nodes are far way from eachother, from what I found on the wiki I think the Northern Forest might be a nice place.
resources are far intentionally, the game is telling you to expand (and you need to do that in all places, not just grassy fields). Building everything in one place is generally not recommended
does northern forest is slightly more compact with does nodes?
expanding would be a whole lot easier if i didnt have to walk everywhere
i dont wanna walk 30 just to get to my next factory π
trucks, trains, hypertubes, ziplines, ...
I like hyper tubes
sure, but there's also way less building space. And you have to expand sooner or later anyway
Jump pads
I enjoy connecting a nice zipline between the west oil coast to my grass field hub area. It gives me time to appreciate the scenery.
why does my train not unload?
Your train stations are not the correct way around probably.
check the freight station if its unload or load
I managed to finish my work and can play Satisfactory now.
First thing I encountered is 3 Stingers and I barely survived.
10/10. Would get stinged again.
the default set is load
either there's a backwards signal that blocks traffic or the station is wrongly built (the train needs to arrive so that the driving engine docks with the station)
?
riding the train ignores all possible rules. calm down and check those stuff mentioned above
everythings set up and it just doesnt work
show images in #1038092680493801533
howdy pioneers have a quick question, been trying to finish the game a couple of times now but phase 4 hits hard and I want to redo all my stuff. What do you think is the fastest way to speedrun the first 3 phases? cant advanced options bcs I want the achievements. Maybe "hand crafting" some stuff + crashsites?
get out of the "need to redo stuff" mentality. Just build new, keep old π
I wish I could do that
https://satisfactory.wiki.gg/wiki/Tutorial:Independency could be a good read for you
interesting indeed but I love making train tracks, just wanted to do a fresh start and see how it goes but without spending to much time with the first 3 phases
you can easily do trains with independency
but it seems you're set on your goal anyway, so good luck with that π
I see what you mean, I usually make modular factories and connect end products to whatever I need
ive driven the track 3 times now, its clearly reachable game are you fucking stupid
Nah. You're stupid to understand that people gave you the answer already, but you're just refusing to listen.
this guy need a break
if it's "end product", then the only place to connect it to is storage π
please share the images so that we can see what the problem is
end product can be screws early game, I mean the purpose of the factory, I guess I shoudnt think to much about it and just have fun
if screws are end product, route them to storage
if something else needs screws, it makes its own screws
I just found my first sam node!
images of what?
I think I've been watching too much dropout lately.
had mental image of node going "I've been here the whole time"
Create a #1038092680493801533 thread for it ideally
i started a new world on a server recently, in 1.0 after trying 1.1 in the solo playthrough that I started when 1.0 released - i chose the grassfields so it was more beginner friendly, but also because I wanted the nostalgic vibe; I had not started a game in the grass fields since the test weekend about six years ago. And it's been so lovely! Despite missing all o the QoL improvements in 1.1, can't wait 'til that gets merged to main branch π
vertical nudging in particular
and i'm sure little things like when you middle click a coloured/customised pipe now and build a new one, in 1.1 it copies the customisation preferences as well
At least vertical nudging has a mod to do it...
Guys I have a question.
I got 5 Smelters. So power consumption should be 20 MW. But power line sometimes says 20.1 MW. Should I be worried?
Idle buildings draw 0.1 MW
oh dear
Are you just starting?
You can (and should) merge multiple generators to one power grid
yeah I am at ultra beginning so was curious π
that's true, for now! Not tried modding my server yet
Bros. I have a confession to make; 20MW is not enough power.
hey I have a problem I can't load / unload the cargo from my tractor at a station despite the fact that they are correctly configured can you guys help me?
is it connected to grid?
yes
did you properly connect the belt
yes
if they were correctly configured it would work unless it was a bizarre bug and I doubt that - would recommend posting in #1038092680493801533 @rustic cloud
Man it's amazing what a mess one conveyor lift at the wrong speed can make xD 2 whole production lines running dry because I put in a mk.1 instead of a mk.3 lol
I realized it was the key on my keyboard that wasn't working.
i have done this at least three times π
so frustrating when you come back to a build, notice an efficiency issue, then troubleshoot it and find a single section of belt, vertical or otherwise, that's the wrong speed!
Yah, I was lucky, caught it early as I was turning everything on lol would have sucked to come back to it 2 hours later and not have any project parts to show for it xD
Ohh mmmy god 1.1 has vertical sorters now
That would've been real useful when I was making my nightmarish spaghetti compact setup
Yah, looking forward to vertical splitters and mergers. And a few other QoL features in 1.1
Wow, I just noticed how much power a proper steel plant eats... glad I gave myself some overhead on my coal generators or I would be running half this place on solid biofuel xD
you could always attach lifts to the sides of splitters >.>
it's what I ended up doing to a large degree but still when working in a 3x2 space with an assembler taking up most of the space and only one belt for input I'm starving for space
the vertical splitters and mergers are frickin' great
only had one real issue with them which i'm sure will be fixed
although i do kind of wish they just added in/out vertical slots to the top/bottom of existing mergers and splitters
but no doubt there was a technical reason behind making them separate buildables
can i have 2 trains loading on one station
You can have however many you want going to one station, but only one at a time, ofc
After all, you can't have multiple trains in the same block of rail anyway
how would i have to build to do that?
i have one miner with a train station next to it
and i want 2 trains going to different factories
Do you have any experience with rails?
If you don't, it might be easier for you to just test things out in the game ^^
Eg: making a small-scale setup with stations
i have no clue
have a waiting space off the main track going to the train station
it took me 3 hours building 1 track
but every extra train you stop at a station reduces the throughput of the platforms
zoop a line of foundations the whole way , put blueprints of pylons on it and connect up rails. Do it in 10 minutes https://media.discordapp.net/attachments/558721941410807812/1366408059907477554/image.png?ex=681d5c6c&is=681c0aec&hm=2bb6a52425574b0bb9ea2ba09d6dca458d48eb4d7f5653d528d02842e72f85f7&=&format=webp&quality=lossless
pylons?
Or any kind of support. A commonly used approach to not have "floating" rails/roads/structures
how do i build that?
blueprints always good for infrastructure like that
and in 1.1. blueprint auto-connect makes railways super quick
whats that?
somehow iron got on my uranium belt and crashed my entire power grid, all 300 of my reactors have shut down
new feature in the experimental version
youtube it, it's great π
or look at the CSS video
well you know how to 'zoop' foundations right?
image doesn't embed π€
if you click it it opens up
uhhh no
right problem one
when you're building objects look under neath for build options
many have 'modes'
one of hte modes for foundations is 'zoop' , lets you build 10 foundations in a line
I did but it didn't
it should open up a browser link or take you to the image in discord
yes that works thank you π
guys
does packaged fuel get eaten WITH the cans?
if you use it on jetpack or drones and trucks, yes
ficsit does not waste, pioneer are obligated to consume the cans
oo alr
i mean wouldnt you technically waste a canister
since it could be reused
yeah i do tbh
yuum
It is funny how 1 iron crashed my entire power grid
tfw 1 iron
got in my uranium line
heavy modular frames have been automated
it looks ass but that shall not be a concern as of now
Thank god I made that battery bank, nuclear power is back online and is warming up
Who put it there, a lizard doggo?
I think there might be a hiccup somewhere in the transportation stage, probably at the train station because I ship the uranium by train, I most likely messed up with belts because I found more iron in the uranium line
oh shit not good
i dont even wanna get to nuclear energy
i wont think big enough for it
I did not know there was anything wrong until all the factory's went offline at once and found the breakers tripped
and power grid crashed
thats a common occurence in my gameplay
who can help me out with train signaling. im making a t intersection and need some help. I can send a screenshot in the #screenshots for you.
use #math-and-meta , you can post pictures there
my grid is back online but I drained my emergancy battery bank
chat i got 9 refineries producing 80 fuel each, how do i connect that best with a plant?
conveyors
I'd probalby just make two groups of refineries feeding 2 groups of generators
i wish the personal storage was a pixel or 2 smaller in size so i can compact my storage
because if i try to make it hug others it overlaps (cannot be placed)
what do you think of making MAM research an automated building-based thing like in Factorio 
maybe it could be repeatable bonuses instead of unlocks
Will it have the disco labs mod installed?
mk1 pipes can transfer 300/min and mk2 pipes 600/min, that means you got 720 fuel which means you need at leaast 3 independent pipe systems taking from 3 refineries each and transfering to any number of generators. But pipes are cheap so just do whatever you want y'know
FICSITβ’οΈ does not waste. That includes not wasting time that's meant for π PARTYING πͺ©
The colours are not intentional. They are strange bioluminescent bacteria used for the reseach process.
actually I might be wrong, I have no idea if making pipes independent influences their "capacity". I just connect one pipe to each gen and forget about it
maybe if you have enough pipeage to match throughput in total it'll be fine idk
Similar reason why the slugs glow different colours
i have mk2 pipes
Of course. The party bacteria are completely necessary for the scientific process.
Could someone grab that knuckles "approved" meme for me? I'm on mobile and nothing wants to work here.
Close enough
Party bacteria will now be needed to improve pre existing processes via the MAM
Unironically might suggest party bacteria if they have any such mechanic for post- game things
how do i make conveyor lifts turn?
with default mode use the scroll wheel, with straight mode it turns wherever you point
sup
cause with my oil farm i think i need to put my refineries on another floor to make room cause i found a spot with 3 oil splotches
i need turbo fuel and plastic
you also probably need rubber so split your residue
is there a smoke alarm beep sound in the game or am i tripping? π
its definitely not in my room
Maybe it's in your mind
SAM moment
is there something like a smart splitters for pipelines to filter overflow out?
i hate pipes
production lines are static, if you have 'extra' put it into a different pipe
they're very simple. People just treat them like belts
I prefer mounds over piles π
You could potentially manage overflow if you underclock the machines meant to take overflow according to how much you expect to have
yea its fine but they are very unconsistent if you wanna go 600
600 is also straight forward, you just have to be tidy with them
i am kinda now just waiting to get another 200 cupons for the golden nut
still no clue how pipes are supposed to work
make some overhead images of what you're trying to do with a description and what the issue is in #math-and-meta I'm not going to bed for 20 more minutes
opens satisfactory discord server
they're talking pipes with Cobalt again
you just sinking screws?
yeah that's pretty standard >.>
Do you even get to talk abt anything else at this point Cobalt? xD
not really.
Not even circles anymore
Nah, bolted frames and plates my beloved
oof π
but pipes are just 3d circles
sphere
these kind of circles #design-and-architecture message
i dont have a problem currently, i just still dont know how they math
how do i make truck stations load cargo into vehicles?
I'm trying to record a path but it doesn't happen
oh no
i wish i had the patience to build them
except sometimes it does
i thought it was about positioning but it isn't
i thought it was about how full the truck station is but it isn't
ooohhh no, im producing more fuel than my generators can use, id have to quadruple them π
i just pressed F and it worked, then unloaded the cargo, pressed F again and nothing happens
Set the station to load and press F
There's a switch on the station interface
Also make sure to remind me to breathe air
Yes also remember to breathe air it is important
The same station with the same settings sometimes loads and sometimes does not load.
how do i pipe vertically?
Attaching to walls is easiest; can dismantle the walls afterwards if you don't want 'em permanently
walls/pipe floorholes with pumps
I think you can use the wall pipe support
I literally just said that it loaded the truck once. Why would it load the truck if it wasn't set to load
I just tried to help don't yell at me
what else can you use fuel for?
trucks/jetpack/power
pause it in front of a station
Orange juice decoration
next time you're planning fluids ping me. I generally check server at least once a day
I dont think I'll ever touch trucks. Belts get the job done until trains
with the right recipes you can create more rubber/plastic with fuel
oh true
The good thing about trucks is that they're good in rough terrain and you don't have to build rails or conveyors
I dislike spaghetti so when an area is difficult I just truck it
F|| tr||uck it
wait so tractors can just teleport back to the route offscreen?
yes
i just had one drive off the bridge for no reason
went down to pick it up and it just arrived at the destination
they teleport anyway even on screen if they are on the correct path
interesting
they are delayed tho or very very slow
so i don't need to worry about walling off the bridge
not rly only make sure you dont drive to close to the edges and slow down before strong corners and 4m uphills
and if multiple trucks take the same path make sure they have enough space to go up and down at the same time
i don't drive off the edges on the path but tractors happily suicide themselves at full speed for no reason
they are quite stupid i understand it like. when you see an arrow on the path they will go like the arrow until they are very close to the next arrow (more space between the arrows more speed (up to max automatic speed))
if you know what vectors are in math.
I just got into trains, and I just have to say; the animation that plays when you are loading a container that's still on the train is so cool. That is all~
anyone having issues with Satisfactory tools?
is it a horrible idea to put my train stations underneath my whole base and have vertical conveyors going out?
Hmm maybe I could set up an automated race track with explorers 
I can't open this rn, what is it π
community highlights featuring people building race tracks and skate parks
based, probably
anyone else do the thing where you don't have something automated and instead of spending 5m automating it you spend 5h in total hand crafting it the whole game
no, of course I don't (I actually do)
Imagine thinking it takes 5 minutes to automate something
reinforced iron plate:
automation is high upfront cost, high eventual dividend
hand crafting is low upfront cost, zero dividend
Sure, but you have to build up a factory and prettify it. It's a lot more work than 5 minutes 
however i do think the game does expect you to hand craft some high level stuff because they are useful for automating themselves, for example you can hand craft some HMFs for radar tech and then use that tech to find sloops to make the automation of HMFs easier
720 iron already calculated for 60/m
SAM fluctuators are also a crucial item from which you can gain great benefit without automating them at first
ANd prettify it
extendable standard blueprints go brrr
maybe not 5 minutes, but like 15 is already like fine if you're going for efifciency
find resource
build factory
finish what you were doing
go back and prettify
I don't wanna say there's a right way of playing the game but if you're constantly crafting RIPs then wtf π
Two things:
You don't have blueprints at that point in the game (Reinforced Iron Plate)
Most of the time the extendable standard blueprints don't look good, but rather are a mass produceable thing
it's a lot more fun for me to forget about achieving goals and focus on automating. It shifts my mind from "labor" mode to "problem solving" mode and then the goals achieve themselves eventually while I'm not looking
i turned the thing where i had automated screws, plates, RIPs, Rotors into an Encased Beams, Screws, Plates, and more
i dont remember but it was those iirc
If you don't have blueprints:
Iron -> split off -> constructors, plates + rods - screws -> assembler -> storage
no brain stuff
you don't even have to balance it, just get some plates
yass girl get you some platesss
u can just explore and find them on the ground
ain't nothin gonna be pretty 10 minutes into the game
trve...
Why wouldn't you prettify it. There's no need to remove it later when you can just keep it
you turned the thing?
90 coupons left
the amount of machines that I still have that I built in the first phase of project assembly is zero
If you build with obsolescence in mind you won't have to stress about the small stuff
Unless you built them before foundations that's a big mistake imo
why?
Cause you're effectively deleting something to produce elsewhere when you could've just left it. There's plenty resources to go around
When it's still actively producing
The reason there are plenty of resources is exactly why you're not afraid to delete it
You'll have the same abudance within minutes of automating the new setup
That's backwards logic if anything
guys anyone knows how to fix the glitch where i'm called to do everything when i hop onto satis
Except you're clearly not forgetting it cause you're deleting it later
brain transplant
No I'm deleting it because I want the ore
also do slugs respawn??
But there's plenty ore elsewhere
nope
yeah but it's far away
You can't overclock your jetpack speed
there are enough resources to finish the game within one biome and a little way into its neighbors
Good luck finishing the game in grass fields π
me setting up camp in the lower right crater
red jungle gaming
its in the back
guys can you get underwater without swimming
hypertube into it maybe
Haven't tried in a bit but you might be able to get ragdolled in by a vehicle or APA which allows you to walk and build on the bottom
apa?
alien power augmenter, mam research reward
anyone else think the hmod frame recipe is a little bit over the top? for just 10/min with heavy encased frames it costs 1220 iron per minute, thats crazy imo
APA can ragdoll you??
nah its fine
yeah its crazy, but you can shave a bit off with alt recipes
you have so many more nodes on the world then you need
yeah but its transporting them thats the pain
im gonna use train transport for mine
i cant be bothered placing massive ugly lines of conveyors
and it gets me to start my rail system
what phase are you on?
still phase 2, ive got the trains unlocked
ive gotten to aluminium in the past though, i just reset cause i didnt like the factories i made
even though now they look even uglier
lol
how do people even make such cool buildings?
its insane
mods
i like how pipe modes are like "hey can i put the pipe here" and noodle is out there like "I wasn't asking."
No mods, still making cool shtuff here ποΈ
is turbofuel worth it?
yes
Hey, I'm new, would it be better to make my miners put their ores into storage units then have the ores shared around machines or have the machines be fed ores directly from the miners?
turbofuel is worth it. Many people (including me) beat the game with rocket fuel, which is an easy upgrade from turbofuel.
Doesn't matter unless you want the ore for something. Coal & sulfur can be useful to have a little stash of.
i just finished building my whole fuel plastic rubber thing and now i can tear it all down again π
nah just leave it and build new one
Wdym? I'm asking which one is more efficient for production speed
no difference. miners & machines already have buffers. production speed is determined by the machines, and transport speed is determined by belts.
Yeah but that's different, you can have only one of a miner per node, and you can have as many machines as you want on the same miner
that is also something ive been thinking about
π€· storage doesn't affect anything unless you need the buffer for something. Train stops, for example - when loading & unloading, the belts pause. Having a buffer will help smooth it out.
No, what I meant is
Is it better to share out the ores from the miners to machines or have machines per miners
uhm. Check input & output speeds to answer that
is there a difference between having a fluid buffer on the main pipeline between lets say a Refinery to a Fuel Powered Generator vs having the pipeline split with one going to the Generator and one going to the fluid buffer
What do you mean by that?
the other one will not work that well
Keep playing for a while, you'll get it.
if you produce 120, but only use 60, you can have 1 miner that goes to 2 machines
Oh, alright thanks
guys is this #screenshots message distance beltable or should i atp just use a train
everything is beltable if you wish to. trucks or trains would be fine here as well
yeah but what would be better
i would go with a truck as its just long enough to be very ugly for belt and a little bit short for the train unless you are getting all the rez from there then maybe a train but you would save a bit of space if you go with trucks and use "row" method for trucks
like 30 rubber/min
if the basin is the like lake wiht a bunch of coal near it
then yes
i made a quick part factory
what do you need nitrogen for?
late game parts
!wikisearch Nitrogen+Gas
It's better to not have any fluid buffers at all. They are kinda wonky
Is there such a thing as a circular ramp foundation? Like when you want to get onto a freeway
like
a round ramp?
Why are some nodes on the radar scan green?
Bug
I don't think so
I forgot a detail that goes up or down
yea but which go up
i dont think there is one
sadge
also guys can you like check which exact grid shut?
are radiated zones(with manual minable uranium) always radiated?
Wanted to fill them with Fuel for the generators, so if the refineries' power grid goes down the generators would have spare fuel as an extra buffer on top of batteries
Uranium nodes (of the sort you can place a miner on) will always generate radiation
no the radiation disappears once the rocks have been removed, but usually you need to do a save/reload to have the game recalculate the radiation
The deposits which you mine by hand and then disappear should stop generating radiation once the deposits are gone, but sometimes the engine gets confused and you need to save/reload to get rid of the ambient radiation
why cant i place my oil extractor on this oil node? #screenshots message
Cause that's a different type of node that doesn't support the regular extractor (You'll unlock them later)
damnn i need oil but the nearest oil is like 2000m+
i dont want to siphon off what im already using
You can place stamps or map markers on your map in their locations.
how do i pull up map
Are they each getting 15 coal and 45 water per minute?
Press M
thx
#screenshots message if you look at the bottom left corner you have some helpers
One water extractor isn't enough for 5 generators. Each water extractor provides 120 water per minute, but for 5 generators you need 225 water per minute
5 coal need 2 water exctractors unless you've overclocked the water extractor
Pump or extractor, because if extractor, the five generators want 225 water.
is there a program to help with the math in this game?
Also are you using mk1 belts, if you are, the generators will be short 15 coal too.
interact with a powerpole
If you look at a power pole, you'll see some a few line graphs. The blue one is your maximum consumption, which is how much power you'd use if your whole factory was running at full capacity
yo wtf are adaptive control units and why are they so difficult to make
for me making adaptive control units
ACUs are space elevator parts, and they are very annoying to make until you unlock some things to make the production of them easier.
i just made a factory and left my pc running overnight
Generally you'll want 3 water extractors and 8 coal generators per normal node of coal you're using, for 600 MW of power production
yeah coal is nice
like?
Alt recipes and higher tier tech, some of the later recipes can make your earlier production easier.
ohhh
Press 'N' - write rotors.
See what is required
You probalby haven't found any yet, but there are alternate recipes for both yes
because just having cast screws makes it SO much easier
its an alternate recipe that makes it so you dont have to make iron rods for screws
you can just use iron to make screws
huh
like instead of iron rods being needed its just iron ingots
okay
automated rods?
idk
pipelines might be too slow
You can see the limit to pipelines in the build menu in the info area
lemme make u a demonstration rq
time to rebuild my whole oil plant.... for the third time
for rotors
Coal gens take 45/min, extractors produce 120/min, mk1 pipe limit is 300/min
You should be able to work out the math from there
How many generators can one water extractor support?
Whops, there was instruction going on.
That one water extractor cannot fill needs of four coal generators, when everything is at 100%.
1 water extractor set to 150% overclock can support 4- 100% coal plants or 2- 200% coal plants (with 120 coal)
i gathered
if you can't/won't overclock you can have 3 water extractors supporting 8 coal generators
with power shards unlocked in the mam
You'll need to find and collect the colourful slugs around the world and research how to turn them into power shards.
the glowing snails you can turn into Power Shards which allows you to overclock machines
molecular analysis machine
finally making space elevator parts feels so satisfactory
real
pun intended
fun knee
i finished phase 4 space elevator parts before i got nuclear power down which idk
Nuclear power is optional, don't have to use it if you don't want to.
i accidentally had all the materials to make them all in the same place
can you buy space elevator parts from the awesome shop?
No
i know, i planned on doing it before phase 4 and im doing it becuase it is fun
thats what my dad did too
wait no
i replied to the wrong one
i meant this one
still doesnt make sense to me
he finished phase 4 before nuclear
i also need to get used to finally coloring my pipes its getting clustered
oh i was expeceting a "my dad left me" joke or something because the internet seems to really like those
no my dad introduced me to satisfactory
thats pretty cool
and he found satisfactory from lets game it out
that is also pretty cool
xD lot's of people got into this game because of Josh, myself included
i definitely went a little bit overboard with phase 4 space elevator parts
Not a bad thing, you'll likely need most of those for phase 5 parts
making 1 bwd was painful enough last time i did it idk how im gonna manage 4
but i will because it will be fun
also 8 alien expansion servers or whatever theyre called might be annoying might not be ill have to find out
to be fair my last save i had 24 biochemical sculptors /min so idk if this could even be classed as overboard
you unlock them in the hub first then you place them in build gun
yeah
and if you want like roofs and windows you can unlock the awesome sink and awesome shop
build tool
where you build constructors and stuff
or just q
no
only costs concrete
concrete platforms only cost concrete
are 3 oil nodes enough to make turbofuel, a plant, plastic, rubber
its concrete and iron plates i think
depends on the purity
nvm
Also depends on how much you want to make of each product.
thats what i dont know yet
i have no clue how much i want/need
if you overclock the extractors
how much power would you want to make
Well a good basic setup makes 100 plastic, 100 rubber and 100 fuel per minute, from 300 oil.
Do you have mk.2 pipes yet?
yes
currently powering 9 fuel power generators
with 50 input
Hey all, whats a good way to determine how long it will take for a given train station to fill up enough for a full load onto the train?
Well a freight car can hold 1.5 normal storage containers worth of an item, so figure out how long that takes to fill with your current production/belt speeds
eh ill be fine without turbofuel and smokeless powder for now
im producing 12gw anyway
How much fuel are you producing right now?
9x50
If you turned all of that fuel into turbofuel you could power 50 generators
450 fuel makes 375 turbofuel, and turbofuel is consumed by fuel gens at 7.5 per minute, so that's 50 gens worth of turbofuel per minute.
Just need to add enough compacted coal into the mix
and it would increase the power output of your fuel setup from 2250 MW to 12500 MW
I can't believe there was an alien species on this fucking planet that I didn't know existed
Btw, each fuel generator only requires 20 fuel per minute to run, so you must have a massive backup of fuel if you're only running 9 generators.