#satisfactory
1 messages · Page 17 of 1
there is, but it's kinda magic and may break (though it's been relatively stable solution based on feedback, but not 100% reliable)
there's also the option to just take the output water into something like wet concrete and sink it
eh, it means you have to pump more water and bring in more materials just to throw away
less to think about and completely reliable but more work and also wasteful
it's just as simple to do some very basic math
honestly simpler, since you need less extractors and concrete
looking at old builds doing 780/min having weird numbers actually feels like we were living as caveman
Hah, 2100+ hours in and I only just found out that the numbers correlate to the relevant items when you have a machine open.
So, like it relevant items shows Power Shards in the 3rd box, you can just hit 3 to put in power shards! 😛
also works for equipment
Only if you have the item window open. How I so wish I could hotkey the jetpack or parachute when needed lol
but it also broke recently
how so?
the back item slot when you try to for example switch from jetpack to hover pack. sometimes it sends the jetpack into the dimentional depot
its based on what youre hovering
if you hover an item it sends it into depot, if you hover an empty slot it switches
so keep your mouse on the bottom and its fine
i also filled my storge with hoverpacks and jetpacks so i cant upload anymore in case i do fuckup so i can easily take it out again
Could the pioneer take off the suit if they wanted or are they stuck in it?
huh that was weird i randomly had to reverify
i sort of quit on last tear in 1.0 but is there any confirmed date yet as of 1.1 ?
i tried to google but nothing exactly shows up
just the beta
Factory cart is the most op item in the game
Why shouldn't I do 600/MIN pipes?
You can take it off as you please, same for the gas mask
because they dont do 600 in long manifolds, more like ~550
conveyor belts can carry more
one of my favorite things they have ever added to satisfactory
[Comment about fluid carriages being bad goes here]
like i love the little cart driving it around and hitting drifts
@open bone rebar candy merch, maybe? 🤔
[comment about fluid storage being bad goes here]
i wish there was more weapons
March 5th, 2024 Livestream
Q&A: With Lizard Doggo milk being highly combustible, is there a chance of getting cheese Nobelisks?
https://youtu.be/MIB7RDvr6Gk
yea
i didn’t know you could milk the dogs
ask @void gorge how
(it used to be Snutt's job to answer questions about Lizard Doggos, now it's Mikael's
)
@void gorge if Lizard Doggo Milk is highly combustible, how does it compare to rocket fuel?
it most likely doesnt float
what do you mean?
rocket fuel is a gas
Does anyone play the game with VR? I’ve seen a few YouTube’s but I think they used mods. Is there any plan for native VR support? Or does your computer start to bottleneck near the endgame
April 15th, 2025 Livestream
Q&A: Can we get Satisfactory VR?
https://youtu.be/fwmCgo5fnfg
if you make something that's VR you have to build it for VR from the start or it's going to be pretty terrible I have played a lot of pretty terrible VR games, and all of those are like they treat VR like a gimmick and the moment you do that it goes wrong so many classic design principles do not carry over from normal game development to VR development so we'd have to fundamentally change the game to make that any good and be able to also ask for money for that abomination
because in some cases if you don't build them properly, they won't do 600/min, but they are perfectly capable of doing 600 if built well
Aha..
Well I usually work in batches of 300/min anyway so I don't mind as much
It's nice that we can get that extra throughput in some places if needed but building refineries/factories based on 600/min is a lot more ugly
it's the same as with 300, just doubled
Okay it seems like flight sims or novelty shooters like SUPERHOT are the only thing that work. I guess that’s why Elite Dangerous doesn’t support VR for Odyssey
There's no way to build a fluid manifold that handles 600/600, the least impactful ways to get 600 stuff into a manifold is to split it into 300/600 + 300/600 and use those instead of a 600/600 pipe.
also, you need to take into account this issue:

🥽 

Laughs in Alyx
and that fluid manifold is... fed by 600/600 pipe
Fed by two 300/600 pipes that are fed by a 600/600 pipe, but the intermediate step is critical to function and cannot be simplified or removed. Without it, it doesn't work.
which then proves that 600 pipes are viable and doable, which is what OP was asking about
(and which is why I find zyranex's name misleading)
hence my reply "because they dont do 600 in long manifolds, more like ~550"
600->300/300 is fine
600->570/30 is not fine
In some conditions you can achieve effective flow rates up to and including 100% of the pipe flow rate limit. In others you cannot.
When people do not understand how to differentiate between those situations, which is rather complex, it's easier to just assume that the conditions aren't perfect for it and be wrong with unneccesary headroom, rather than assume that they are perfect and have stuff break during/after due to needing 105% of the effective flow that your pipe can provide.
but in such a manifold, you're still doing 600 pipes
because you're feeding it with 600 pipe
the manifold itself doesnt have 600
youre feeding the manifold with 600
yup
feeding a manifold with 600 is fine
in the manifold itself it cant have 600/min
(and I've seen people showing that middle-fed manifolds can do 600 with one pipe in some cases)
you can make a middle-fed manifold that is essentially a pre-split into two 300's.
yes becuase it gets split 300/300 from the middle
splitter, 300 pipe each way, junctions to manifolded stuff after.
it works because of the pre-split
then the definition of "manifold having 600" is very vague
sure
(and your name is still misleading)
It is slightly vague in that there are some ways that it may be misunderstood, but you can't eliminate that without writing a few paragraphs.
ill change my name once CSS fixes the issue ❤️
it's not an issue though, it's a feature
*ill change my name once CSS removes the feature that nobody wants
so... remove fluids?
or make them solids in covered pipes?
it's literally the one thing that makes fluids different from solids 😄
(they can flow in all directions)
the issue is people think 'don't do 600 main pipes' xD because it doesn't have context.
a 600 pipe fed in a loop is still called a 600 pipe
DONT DO 600/MIN PIPE MANIFOLDS
Easy and accurate 😛 manifold is the issue (more specifically uneven junction splits, which are fundamental in manifold design)
for months, with your name and how yo uwere talkign about pipes, it seemed like you were against 600 pm main line pipes
also not accurate, because 600-pipe-fed manifold is 600/min manifold
more accurate would be "loop your 600 pipe manifolds"
looping is strictly inferior to pre splitting
from snutt:
"should the fluid dynamics be less realistic so that this doesn't happen and it's possible to set up manifolds in certain ways "
so they agree that this is an issue
they just haveng found a solution yet
in the meantime ill let people know that there is issues
whatever
it's just a pre-split with unneccesary design complexity in shape and verticality, one that requires more stuff to be done right and is easier to break
there aren't "issues", if you build things badly, they won't work. That's the same as if you built belts badly or anything
in a vague and misleading way
"and the thing is, if we do fix it"
ill go by the devs how seem to agree that it needs fixing
it's more just lack of thinking about how would fluids behave (partly on players' side, partly on game's side - not showing how fluids work)
my point is that it isn't a bug, which so many people think thanks to these kinds of questions and messages (and names 😛 ) that are thrown around
it's not "I'll wait until game fixes it", it's "oh, I built it without considering how it will work"
technically it's an issue on player's side
again i disagree
the devs disagree
if it needs fixing its a bug
game design bugs are still bugs
they've gone on record saying it's not a bug >.>
jsut that they need to consider if they need to rework fluids.
which would be a down right shame
bug = behaving differently than wanted
has been confirmed many times that it works as it should based on their current design
removing one of the few things that require a bit of thought and planning and can be done very simply with a bit of investigation
(whether they change their opinion on how it should work is irrelevant for classifying it as bug/non-bug)
Nobody said anything about a bug here. The name is just stating that you can't always get 100% of the effective flow rate of a pipe.
which is reality based on the current design and testing of it
it's as simple as that
well what ever you call it, it shouldnt be in the game
people say it all over socials and discord because of things like zyranex's name
and that's your opinion 🤷
(which is fine to have, just no longer applies for "devs think that...")
i literally quoted the devs looking into and trying to fixing it?
and I could quote them on saying that it's not a bug and works just fine 🤷
the only thing I've ever heard from them is that they were going to 'look into it'
which could mean anything
but with that argument you could say
'trains throughput needs to be looked at because it's not obvious'
which I would also say is a dumb argument
it is behaving in the way it is currently implemented
they looked into changing that way it is currently implemented to improve it
which doesn't mean that:
- it's a bug
- it will get changed
sure
it also implies that they dont like the way it is currently
or that they got tons of "crying" people saying it's broken and they are considering something (which can be just some ingame tutorial on what pipes do)
no, it means people bitched a lot
becaues people keep saying pipes are broken
I wonder what could lead people to believe things like that...
that's also why there's so many pre-U7 videos of devs confirming "mk2 pipe bug", until they actually looked at what it is and found out that it's just people building weird setups
yes a normal manifold for turbofuel is a "weird setup"
it is, both irl and ingame. water hammer exists
water hammer exists in real world when you shut down a valve or something like that
water hammer in satisfactory happens when a machine takes in fluid
which is NOT the case in real life, since machines dont just completely shut off 100-0 in a nanosecond
in real life you have cosntant flow of things not magically changing flow in a frame
im fine with water hammer if you manually turn a valve down
im not fine with it when feeding machines
Look, you can not like pipe mechanics in game
you can not like train platform buffering
you can think that waste fluid by products are bad and need to be removed
but these are all problem solving and design issues in a problem solving and design game
It would be an absolute shame to remove core parts of the problem solving of a lovely game
get a damn 1 direction pipe mod if you just want covered belts
can someone help me with this UI issue? https://i.imgur.com/bO0nu02.png
I've found I had the most issues at 600/min pipes when merging pipes which are not equal flow rates
i can not like pipes having wierd flow issues in factorio and then THE DEVS FIXING IT
make a qna pos tand put the image there describing what is happening
Like 150/150/300
yeah fuck factorio. That isn't this game. They can set it on fire for all it affects me
If you merge the 150s together first, then merge the 300s,it works a lot better
having a number of merges and splits can do weird flow things very easily
it's not impossible, but you have to do it carefuly
factorio had actual problems tho
Yep I know
if you just want functional pipes keep it as simple as possible 🙂 fewest design hurdles for you 🙂
well lets look at the post about them describing it
"It is no secret that Factorio's fluid system is unpredictable, unintuitive, and at times, frustrating"
sounds familiar?
Also fluid buffers at each end of a manifold can do wonders for how well things work
They ended up just pooling together all the pipe segments
ehhhh... a less reliable solution
Funny, I get very predictable results and so do the people I help trouble shoot pipes with
issue is that that doesnt really work in a 3d game with vertical pipes
As long as you let it fill up some obviously
why not?
yeah because they had things like "pipe priority based on build order" and "pipe throughput decreasing with number of segments", which are both very much hidden, as opposed to "fluid can flow both ways"
in that case I'd say it's more likely 'it works because it's flooded and the buffers aren't actively breaking the system'
in general valves and buffers, at best, don't do anything
because all pipes would fill evenly
so the pipe at the bottom and at the top would fill evenly
so stuff like overflow would no longer work
Well, the buffers need to be at the end, only 1 pipe connected
It allows for a bit of slosh in the pipes
yeah, I'd still say that's a less reliable option than doing just about anything else to make the pipes work
sounds like a good use for an overflow valve XD
i know right?
but it would also just look weird if you have 2 pipes above each other both only filled half way
In all honesty back in 2015 fluid simulations did seem like a good idea.
its kinda crazy that something so simple as water is like one of the biggest math puzzles out there (navier stokes)
fluid dynamics is the second most awful engineering course in your bachelors degree >.> not that weird
man, setting up a train circuit takes so long
just to be sure, but it's best to place a complete circle/circuit at first, right?
just look at any of the physics engines do derp when they try and do a cloth simulation
what do u mean
not sure what you mean. Post a sketch in #math-and-meta ?
if you mean a 'world circuit rail way', then I would argue no, it might be the worst
I mean have a railroad that goes around in a big circle, as opposed to one line that a train travels back and forth on
well for simplicity's sake, it's often easiest just to do two lanes
like maybe not always, I can't see what you're doing, but I'd say most often
a donut
Most people like to have a two lanes but there is no right and wrong way of doing it, a loop just adds more time to the journey
yes a donuut is what I meant
a coffe cup
entirely depends on the map, your stations, and what you're doing
what are two lanes? Like two lanes that travel in parallel? For two trains?
ah. is that to increase production or something else?
no. Just simple
1 way rail is a pain in the ass with multiple trains
and a donut often means you'll be taking the long way around
ok now we're getting into si mpler questions; I was going to ask why would I need multiple trains, but now I need to ask why use trains at all. I assumed it was simply for moving stuff around.
well, my argument for trains is that while the initial infrasturucture is more than belts, it's way more flexible than belts
and you can add new branches of the train line and then boom, suddenly you have access to the main line to go wherever you need and just plop a new train down
while belts are static and you basically have to completely re build them, and you have to keep adding more and more belts
also trains are cool
they do have a learning curve though
jsut don't get discouraged if your first train line is terrible and not doing things how you wanted or expected
that's probably how it goes for just about everyone
trains are a great way of transporting bulk items around, it takes time to set it up
is there a simple resource for what to do w ith trains? I don't want to learn every thing the game offers, I like to discover stuff on my own. But I want an idea of what I can do
yeah, to be hoenst I was setting up some tracks yesterday and it was a real grind. reminded me of trying to craft everything on the crafting bench except more tiresome
Loops or circles are great for taking items in a small area where it takes a few minutes to do a loop any longer you want to make the loop smaller or have two lanes '
Automating production is your friend
even if its the smallest amount or not perfect ratios
🤷♂️ in one of my setups, it was the only thing that did work (without changing it from a manifold to load balanced), spent hours trying to get it to stop causing one of the extractors to shut off occasionally
i didn't end up totally rebuilding that factory since though with proper load balancing and it works 100% now without any complications
just looping and flooding the system works for basically everything
but yeah use it till you get to a spot where it doesn't work
i usually build now with full load balanced setups, it just works more reliably
true, but it takes up a LOT more space and if there's things with uneven amounts of clock speed, or a large amount of machines it's really bad
Like if you need 3.8 constructors to match the output of the miners, you need a manifold.
no, i just set the clock speed to divide it
so each machine runs at the same rate
ok, but it still takes up 2-3x more space
🤷♂️
And if you even have 0.1 per minute extra or you start the machines late, then it will cause a huge backup
i use exact rates and never have a problem
ig
I've started building entire factories with modular blueprints now, where I do full 6x6 with supports/floors/all the logistics with the belts/pipes going between modules (using the AutoLink mod for now, once 1.1 is out that will change), makes it so much easier to build factories that are very reliable and quick to build large factories and easy to fix issues
generally just need 1 or 2 foundations width at the input side to handle all the load balancing of inputs
They acculy need to put a land expansion to satisfactory
All those islands just sitting there
You can just run four constructors at 95% or even at 100% with idles, and they'll produce at full rate immediately.
Downclocking stops them from consuming resources above the production rate that you need if the input is shared and otherwise unthrottled, but results only in negligable power savings if that's not a factor. Manifolds need to be throttled too or they'll overproduce in the same fashion.
Those techniques are key for an efficient earlygame as ingots in buffers don't actually help you. Warming up 4 constructors with iron ingots from a 30/min supply takes approximately half an hour, and during that time your production is at 50-88% of what it should be. That leads to a lot of unneccesary standing around, handcrafting, manual resource redistribution in buffers or plain old overbuilding when distributing the ingots that you already have between the buildings that you already have could have done that production for you in a simple and automated fashion.
In some cases it takes slightly more space, it's not really a difficult thing to accomodate (especially considering how huge an efficiency loss it can be)
agreed on all points. if you are going for speed and efficiency, such things are important. I'll make the other point that early game there's usually a lot of planning and other stuff that you're doing, so a half hour at slower speed probably isn't going to make a huge difference for most players
In the example of 4 constructors, a manifold takes at least 3 splitters and a direct balance also takes only 3 splitters
U <> U
^just like this
sleepy pingu?
we need a manifold warm simulator, it's in that realm that is not really difficult to code but is painful to mentally math out 😄
I think greeny actually had one
Yep there we go lol
I tried my hand and describing the manifold time in math once....
It's 40 with a classical manifold (input at one side)
Never again. Horrible monstrous equation with product sums
Doesn't it also depend on the stack size and how fast the consumption is
yep
yeah but those are easy variables
the hard part is that you have to model is when 0 machines are full, then 1 machine, then 2, then 3
thats because you tried expressing it as an algebraic equation instead of a differential equation 🙂
and add all of the times together
you end up with a machine that recieves like 1/32 of input in one step, 1/16 in the next step, and so on
and for every machine and step it's different
Oh please no.
But yeah it probably would be a differential equation
even with 4 machines it's nontrivial to calculate 😄
I use mk1 and mk 2 belts to help with this where I can
I would be curious to know the impact
sometimes maths end up having a very simple equation in notation that is horribly complicated to understand
E=mc²
will help considerably in midgame but just not early since there is no 10/min belt lol
yeah, that for instance
e^i*pi be like
πr² or 42
Not as complex aa something like the schrödinger equation but still deceptively simple
Or fluids in satisfactory it seems lol
= -1
another technique that can help is to buffer for a while
most of the delay with manifold warming comes when you're consuming say 75% of the material, so you're only warming at a quarter speed.
If you have a buffer storage that you fill for say 3 minutes and then attach to the manifold in multiple places, during that manifold state where you consume 0.75x belts of resources, you can actually supply 3x. So your fill rate is 9x higher (+2.25 belts, instead of +0.25 belts)
The time spent buffering is only a small fraction of the time that warming would take, and you could begin priming the buffer as the step before you build out the manifold itself. There's also as-graceful-as-possible transition into regular input after storage runs out, even without intervention.
(it's Euler's identity)
i mean its not too hard
but its not 1 formula
60->(30/m,15/m,7.5/m,7.5/m)
machines working at 15 makes that
(15/min,0,0,0)
machine with stack size 100 filling at 15/min takes 6min40
at this point it goes (15/m,22.5/m,11.25/m,11.25/m)
machine filling at 22.5-15=7.5/m takes 13min20
6:40+13:20=20 minutes
Looks like the compound interest formula to me lol
It's too hard to math mentally while running between machines 😄
unless you are quite special
It would a cool side project for someone
do people still bother doing main storage rooms?
for 32 machines, 100 stack size, 15/min consumption, 480/min input
the warmup time with no buffer is 41.9 minutes
If you connect the belt immediately, it won't flow because the machines don't have the correct recipe set or their power connections etc - so until you have that, without a buffer, it's dead time.
With a simple buffer the input and output rate is max 1belt, so warmup time is not helped by that either.
if you split the 1belt input into say 2 buffers however, you can reach optimal buffer status in about 5 minutes (running in parallel with the building of the actual manifold) and then flood the manifold with 3 belts total in less than 3 minutes more while it operates.
so your total time (empty room to full manifold) is roughly 8 minutes, whereas if you built the manifold then connected the belt/power afterwards it would take build time plus 41.9 minutes to be producing at full rate
The intervention is that at t+5m you connect buffers to manifold, and that's one-time. Much easier than downclocking or disabling 32 machines and then re-enabling them after they're full.
Good technique if your stuff is gonna take an hour or two to warm in an exotic build
Yeah, they are nice sometimes
im thinking about one
but idk how many new items there are that deserve their own box
after putting pumps do I need to reconnect pipes?
no
I'm thinking about playing this very...satisfactory game again, but I don't wanna deal with my unfinished world wide train/hypertube network that sends me leaving low orbit if i choose to and my lack of power
I already use coal and fuel generators generating about 8k MW and I'm burning through that even though I don't have a single blender
1.1 adds hypertube junctions and left-handed train signals
I'm in 1.1...
are you producing things you don't need to?
I even have a hyper cannon I can use to leave the star system!
Technically? But I have a ton of Priority Power Switches already, and everything I make is used somewhere
I should really try for more batterys
where do you report bugs?
You can send Questions, Feedback, Suggestions, and Bug Reports
https://questions.satisfactorygame.com
<3 @white dawn
^ there. :)
Is there a good bp for Automated wiring?
gotta remember to send people to an entomology / pest website on april 1st
nah dimensional storage made them obsolete imo
t_2={s-s/30*7.5}/{(x-15)/2-15}
my brain is starting to leak
is there a nice video of someone explaining how to set up multiple power switches for a factory? I cannot seem to understand how people have multiple of them when there are only 2 nubs. Thank you 🙂
Main power into the A side of multiple switches, then individual power lines from each B side going to various factory equipment sets or floors.
so the world power goes into side A and if I'm making a power plant that line with the generators goes to side B?
what is the use case for power switches? like if there was a threat of bugs eating part of your power infrastructure like in factorio, i could see a use or some other way to make power supply unpredictable. but with guaranteed power levels, what is the point?
I was not envisioning the "factory" you mentioned to be a power plant. I would just assume you would want those connected all the time but if you really wanted to disconnect a power plant from your grid then that would work (Though IMHO I'd have the plant go into A and the grid go to B but that's just me maybe)
I've not done any super mega factories yet, but yeah I haven't really felt a need for switches yet. Everything extra that gets produced gets sunk for tickets. THough I suppose som day that'll no longer be necessary and shutting things down if not needed might come in handy if I don't feel like building yet another power plant
someone told me it was good to get an understanding of them with smaller factories so when big builds come around it's not as cumbersome 🙂 I appreciate you taking the time and explaining the concept to me because I have a much better grasp on it now so thank you ^_^
A smart switch that could automatically trigger a shutdown when the capacity of a storage system had been met might be a nice addition. Also resetting if items were removed from said storage container.
isnt that what Priority Power Switches do
It's mainly about organising the grid to have levels of importance, rather than everything being equally important.
For example stuff that supports power generation is generally critical, as a power disruption or deficit causing your power-production to shut down is a catastrophic positive feedback loop.
Other stuff is less critical, so you can e.g. put power generation support on tier #1, parts that you need to produce right now / soon on #2, filling large storage buffers on #3, and awesome sink stuff onto #4.
You should generally scale power to just run all of it either way - but if there is a disruption due to a mistake, or if you start to hit your limits earlier than you thought, it will fail gracefully instead of catastrophically.
They give you remote grid control as well, so you can turn stuff on and off so that it's not eating your power without going to the other side of the map.
Not from what I understand, they shut down based on how much power on the grid drops off (Like if an entire power plant stops working for some reason, or you overload your grid)
I.e. you assign them an order and they switch off one by one as power supply drops on the grid. (Though I have not actually tried using them yet)
I like building power plants for some reason so I just plan on always having stupid amounts of power available at all times and probably never will get around to using them 🙂
Same here lol
This is correct, what the other person is wanting is an auto transfer switch, which is what we use irl. It would be the simplest solution to charge power storage/cutting off power/switching to power storage backup all in one. I thought that's what they were releasing with the priority switch but we just got a glorified auto relay system 😔
But yes, building power at massive scales isn't too complex (unless you make it that way), so it becomes the default easiest solution to energy.
So, I just looked up how to make rubber/plastic with the recycled recipe for each and people are using blenders instead of refinerys? why is that? does it use less energy or is faster? cant use blenders anyway at my current stage but im curious
blenders are simpler if you have access to them because you don't have to package and unpackage water and fuel to use the diluted fuel recipe
ah ok, yea idk which stage they are even available in
but without blenders, you basically have a packager to package water into a refinery and a packager to unpackage the fuel that comes out of the refinery. you can sort of think of a refinery with a packager on either side as a poor man's blender
yeah. when you unlock blenders, you can just put the water and heavy oil residue straight into a blender and fuel comes out
tier 7 i think
ah so my next stage ok
damn I need to grind more harddrives to get the recycled rubber T.T
Okay, gang, I have a pretty rare problem that I have to admit
recycled rubber and plastic get so much products out of oil
When I first started Satisfactory all the way back in alpha, Stingers surprised me and were unsettling, but ultimately, I could deal with them no problem, even when they got in my face. It was like that all the way through beta. However, my dumbass decided it would be fun to act scared of stingers when I started my 1.0 playthrough, just like... it was fun to feed into it. But uh, I think I pavlov'd myself. I've slowly accidentally started really getting uncomfortable with them to the point that I'm putting off exploration because of them. It's like.. I teased myself into a fear
XD
Has anyone else done this? And/or has anyone successfully gotten over their fear of stingers?
as an arachnophobe, i didn't have to pretend; i can only play the game with arachnophobia mode on, and with pylons and a hoverpack because the floor is spiders
I refuse to go to arachnaphobia mode, because that's just admitting defeat. But I think I need to seriously figure out the best way I can exposure therapy myself to normal
This is what I'm afraid of becoming
I have recently
Every time I bomb a rock I have to have an escape plan
maybe hover pack so you can see them without danger
spiders used to scary the living shit outo f me tho
I'm actually still on Tier 4. I refuse to go further until I finish my central storage for the first two tiers. And to do that I need 19 more mercer spheres. Which means I can no longer put off exploration
💀 tbh bro im finishing up t6 and I Dont have most of the depot upgrades lol
nothing that costs 7 or more spheres
Oh, I know that's possible. I'm just being stubborn
get 20 inhalers and face tank a spoder
danger is all in your head
I decided with this playthrough I'm going to actually achieve Satisfaction. So I'm playing with some personal limitation
I'm sobbing because I know this is the answer, but I keep not wanting to admit it.
I have like 50 inhalers. There's no excuse
i have been playing with a friend for my save and its been a lot of fun even tho I cant just grind really hard on the save
I've never had arachnophobia. Or any sort of phobia. This is so stupid. I've created my own nightmare
we finishing up on the HMF project
spiders are pretty spooky to be fair
in satifactory
Anyone know of a save file visualizer that is up to date? There is one called Felix but it's 4 years old and doesn't seem to open save files any more.
It's definitely the front legs dangling around and the lack of eyes.
interactive map?
They also just walk so menacingly. Who modeled them? Why do they hate us?
*satifactory interactive map
No, a program/website that opens your save file and then draws the game map with all your stuff, facroies, conveyors, railroads etc on the map.
they also chase you so far
yes it does
Oh uh.. okay I didn't know it did that.
there is a spot to put your file in top right
I'm gonna take a break, steel myself, and then let you all know how this goes in like an hour.
Fuck it.... I should just rip the bandaid off now. Time for exposure theraoy
There we go, awesome thanks. I've been using that map for some time even -.-
build a spider box blueprint and just drop it on them and then walk up and shoot them to death through the window
lol
I might have to do that. If this exposure therapy doesn't work
Brb, about to cry and curse the chat
yeah I love tossing my save in there every ones in a while to see my progress
Ugh, I'm currently safe in an explorer right now, driving into a cave of them
They're creepy but not so bad in third person
But I know I need to get out and fight them.
With my sword and not my gun.
.... Eventually
says who
My desire to overcome my self created phobia
arachnophobia mode exists because they're so fuckin scary one of the developers couldn't work on the game
I wish the animator and modeller a very fuck you
whats the diff between pure normal and impure?
Apparently they no longer work for coffeestain
how much ore you can get per minute
stingers scare me more than spiders
ig pure better?
wait fr?
ye
I had no idea xD
they too spoooky
Okay it's slowly working. I'm basically just stalking a small one in my explorer
I think I can kill it with a sword.
impure 30, normal 60, pure 120
depends on tier of miner tho
I think I need to get better at killing them with swords to get better
I figure they're at mk1 miners
get gun
No, the gun is what made this worse.
LOL
using a xeno basher on stingers is madness
Because then I just avoid the problem rather than tough it out
I'm trying to cure my phobia. Or at least lessen it so it doesn't keep detracting from my fun
I want to be right amount of scared.
Currently my scare levels are too high
I tried to turn arachnophobia mode off to do that. it didn't... didn't work
get the stun rebar so they cant attack you back
Okay gang here I go. The plan is to exit the vehicle. let the stinger attack me while I just heal and face tank for a little bit, and then kill them with the sword. Deliberately facing my fears here wish me luck
I believe in you
*they are so gonna die
I DID IT
I'm not arachnophobic, but those things... they scare me. So cats instead since they're a bit less jumpscare-in-the-middle-of-my-calm-factory-building-game.
My scare levels are still too high. But I did it.
I let it attack me a bunch, and then it got itself stuck under my explorer so I killed it while staring it in the eye
I recall age-old math I did that Mk. 2 miners are exactly identical in power consumption (and resource yield) to a Mk. 1 miner overclocked to 200%. Is that still true?
you did it
First attempt at exposure therapy is a success. Gonna have to keep doing it though
i would think not? but idk
mk1 is 12.5mw mk2 is 15mw
back update 7 they changed overclocking, would have been 15.15MW for mk1 back then
but then again they did "Patch 1.0:
Changed Miner Mk.2 power usage from 12 MW to 15 MW
Changed Miner Mk.3 power usage from 30 MW to 45 MW"
so no
I recall the formula for calculating overclocks changed at some point but don't recall if it affected that break point.
Okay, second session also a success. Honestly, it feels really fucking good when the initial fear chemicals wash over you and you're just like... I'm okay. I let this thing attack me and I didn't take any damage in real life. It can't actually hurt me.
Good to know, so my reason for suspecting it was no longer true was solid but they adjusted miner energy usage to make it continue to be true.
maybe I should do this
well no 15MW is not 12.5MW
i guess it was true before the OC change where both were 15
It's definitely gonna take a while for me to get back to normal levels, but the first one is the hardest
you're braver than i
Once you let yourself get over the initial hurdle by allowing yourself to stare at the stinger as it attacks you over and over, it becomes so much easier to do the next one.
It helps to have a vehicle on hand as a safety blanket
Okay gang, we're going for the boss level. Got a midsize one here
final boss is going away a bit so they jump at you
maybe youre not at that point yet though xD
Fuck, I'm gonna hate this one. Damn it.
Lol, yeah, not yet
Yeah okay, I let it attack me, but I couldn't take it. I had to jump back into my vehicle
Literally just saying "Fuck me" over and over again
It's so hard to just stand still and not attack it
Okay, round two
Okay, uh... It somehow clipped through the wall and I can't see it. But it's desperately trying to leap at me.
This is great exposure therapy for noise, but I have no idea where it is.
There are a handful of stingers that are stuck inside terrain that I've noticed.
I'm kinda terrified it's suddenly gonna appear, but I guess the only way forward to is charge ahead
Probably because they always get placed with difficult terrain
They're always in weird locations to jumpscare you
In any case, I'm so glad I took an hour out of my day to just break the ice on this exposure therapy
them jumping at you is so fkin scary
not small too
Yeah, they're constantly in motion
they circle around you then they leap at you
too driven to kill u too
they just don't stop
no they don
can i change my whole pipe swatch at once ?
you can
how ? 🙂
it will change every pipe that still uses the swatch
right click the swatch and edit it
or just clicking on edit should work i think?
if thats what you meant at least
im remaking my started factory and after doing the maths for what i need i have over 900 iron ore left to do whatever with. should i just save it for later or is there anything fun i can do with 900 iron ore
the specific number is 945
you can do whatever you want with that.
if you dont have any plans then its ok to just not use it for now
yeah, but its not begging to be used now is it?
Just... at some point in time
wait i just realised im planning on running my train through the factory anyway i could just smelt it here and ship it off somewhere else later when i need it
just like every other piece of ore on the whole map...
for that its better to wait until you have a plan.
just shipping around stuff with no plan is a good way to box yourself in
And it can lead to awkward situations where you have to rework the mess you made
well yeah but ill just leave it for now and then if i need 900 iron ore at any point i know its there and i can just train it over
thats a good point
who knows, maybe you even have 900/min iron somewhere else too
theres lots of iron everywhere
but trains are fun
Hi there folks. I put together a guide for Satisfactory. I shared it on Reddit just before 1.0 launch, it's been updated and cleaned up and I'll soon be updating it for 1.1. Feedback and comments very welcome.
https://docs.google.com/document/d/1PSa8RTojNVTM8flFbpwiZzG0UQIxk4V2Htvr282wdfc/edit
(Sidebar: I also posted this to r/SatisfactoryGame a few months back under the username u/SatisfactoryAddict, unfortunately Reddit has identified the account as a spambot or some such so I'm working through the appeal process to get the original posts back. But I never posted it here on Discord, and wanted to share. Love this game and this community. I'm sure the Reddit thing will work itself out eventually. Till then... here it is.)
Underclock the iron gather, if it isn’t gathered, then it isn’t going to waste! 🙂
is there any point where you mention that you can double power shards if you sloop the constructor?
Of course 😛
i must have just missed it then nvm
It's in the Power Slugs section.
One Stunrebar and 5 Smacks
Bye Alpha
Elite takes 2 stun rebars and 11 Smacks I believe
cast screws recommended, guide bad
seems fine 👍
maybe add that getting those extra items from crash sites is really good
or that parachute increases player range a lot (like for setting recipes)
but thats just preference
also "It is unknown if Batteries will have a new, vital role in v1.0 but it seems likely. This section will expand once that is understood. For the moment, knowing that Drones can now rely on other fuel types, the uses for Batteries are severely reduced."
can be removed xD
sadly they are just kinda irrelevant now, except for super state computer my beloved
Ah, there was still a pre-1.0 section... thanks, I thought I had hunted down and removed all of those
Ooof, things starting to get serious in latter half of phase 4... Cant decide if putting together one do it all factory combining nuclear pasta and thermal propulsion rocket which both share a lot of parts is a good idea, or really beef up my Iron/steel works, aluminum works and make an electronics factory, then try to interconnect them all with shipping to a smaller factory for those two parts.
I wouldn't agree that batteries are irrelevant - they are still very good fuel source for vehicles
compared to packaged fuel?
i love backaged fuel!
so much better than packaged fuel
fuel aging on my back is indeed good
backaged rocket fuel is 7200 MJ
but idk i havent done vehicles a lot so maybe youre right
well you said "packaged fuel" not "packaged rocket fuel" 🤷
and RF assumes you're doing the TF branch, which you may not be doing
I'm not saying "always use batteries everywhere", but it's imo a viable fuel source for vehicles 🤷
isnt everyone super glad that you can use other stuff for fuel in drones now?
obviously depends on what the player prefers, like with everything
idk I kinda liked when they were batteries only
doesn't make much sense to run a drone on gasoline 😄
NUCLEAR DRONES
rocket engines
it didnt make sense to me to how the drones had engines and ran on batteries
Larger drones have traditionally run on gasoline actually.
no way real!??
I updated the section on Batteries and removed the "in 1.0... this will be..." stuff. Thanks for the catch on that.
i vastly preferred batteries, because it meant they actually had a use
they still have a use
dont diss super state computers
its insane
the same use 😄
you can still use them you know?
well no more magnetic thingymajob
hewwoooo
New wording:
Since Drones can now rely on other fuel types, the case for making Batteries at all is weaker, and producing them en-masse is not recommended if you can instead just make and package Rocket Fuel or similar. The recipe for Rocket Fuel in particular is much simpler and easier to scale than Battery production. If you are really set on Batteries then of course they’re still viable, they’re just generally more effort to produce than the various packaged fuel options.
Talking military hardware, Predator uses 4cyl engine, smaller ones sometimes use a rotary engine. Have much greater range. THough this being the future, I'm sure the batteries are pretty good 😄
it was a joke.
is this war thunder?
I would say, in general, if you've got access to the stuff to make batteries you are generally better served making Rocket Fuel, it's just a much easier system to set up. Fewer machines, more compact, Somersloop-friendly single-building output... Batteries are great and all but man they are much more of a pain to make than Rocket Fuel.
batteries are relatively easy imo
I guess I'd say:
- Batteries require you to already have unlocked aluminum so you've got the materials to either make casings for batteries or fluid containers for rocket fuel.
- You're going to consume sulfur either way.
- Rocket Fuel needs needs Nitrogen but the Resource Well Pressurizer in the same Phase as the Blenders so you've not really got anything stopping you there.
- 4 Somersloops into a single Blender of Nitro Rocket Fuel will double the production of the entire chain which is ridiculously good if you need/want to do that.
- Excess Rocket Fuel can be burned in Fuel Generators OR output to Dimensional Depot for use in your Jetpack.
Again I'm not saying Batteries are trash... but, the advatnages of Rocket Fuel are pretty significant.
50 copper smelters for nuclear pasta at 1/min. Is there a place with enough copper ore to feed that?
Smelters? Why not oil refineries 8D
Dune Desert is a popular location
I did just get the mark 3 miner, so once I have turbo motors up and running I'll be good at that front I guess 🙂
make sure you build in shrek's swamp
im making mine in dune desert using copper alloy
pretty good
I do have that recipe it looks like
THat reduced the need for copper smelters from 50 to 13 O.O
ye its really good building wise
Why alloy over pure? Energy?
and iron instead of copper
Simplicity, at the core
for half the copper ingots
theres enough iron/copper around on the map, especially in the dune desert
oh instead of pure
Who copied who? 😜
any way to get the stupid bouncy whale long leg things to move?
KILL IT
Bombs
You know what you must do, but you do not know if you have the power to do it
Whack it even more
ignoring me
this guy keeps whacking it
wow slow mode and no embeds this general chat sucks
no shame
You aren't really putting the elbow grease in
have you considered 360 noscoping it
If they don't run they're either stuck on something you've built or are dead
idk I have 144 refineries running pure copper and its not that much of a mess, but I guess playing with pipes does suck a little lmao
last time i was whacking it it wasnt stuck or clipped into anything and definately not dead
oh now its dead wow they have a lot of health
MURDER
start a https://discord.com/channels/370472939054956546/1038092680493801533 post. You obviously need help
Sorry for the interruption but when does 1.1 come out of experimental and go active?
MURDERER HOW DARE YOU
we dont know
Yes officer, this post right here
#announcements we know as much as you do
it was the manta ray i didnt hit it at all i swear
thanks for the reply.
You're welcome
always
You're welcome
My favorite thing on the internet is to claim credit for things other people did
People just give you praise. For free.
I was the first one to say that BTW
What a legend
The uno reverse, the absolute madman
Thank you for giving us that quote, Endcat
well if I was writing a guide, I would just list options and let the player pick what they want to do, rather than telling them something that may be slightly misleading 🤷 but it's your guide, I was just giving you feedback 🙂
yeah let the people choose. Only thing you can't choose is transport of goods. You have to use the trains
isnt that the whole point of guides?
no, it's just to list all the things that exist in the game apparently.
like trains and railways and train stations and trains
Original and hilarious
listing options? yes
explaining differences between options? yes
telling people "just use X"? no
trains too
(well, yes if the guide is "how to use X", but not "how to play SF")
I love StarFox
unless you're telling people to use trains. In that case it's
"telling people "just use X (trains)"? YES"
And I appreciate the feedback. I've amended the wording some more to indeed try to make it more of a "I'd suggest you do X for these reasons, but you do you"
idk when i read guides (i dont really for sf but lets say diablo4) i want to see their skill tree etc. so i can follow it
like its nice if they have a section that explains why they use that skill tree but i usually just follow it because im new and want to know what to do
once im at the point where i know what the things do and the alternatives i drop the guide because its no longer useful to me
imo the beauty of SF is that it gives you tons of options and none of them are clear winners (but obviously there will always be a "favorite" that is used my most people, for whatever reason). Which is why I generally don't like articles/guides/messages that tell people that "X is always better than Y" or imply that.
in this context SF is Salesforce or Satisfactory?
sure, but see above
SF is imo way different than things like diablo in terms of how much "meta" is a must
could be both tbh
I've got a section dedicated to Alternate Recipes that goes into some details on why no recipe is "Bad", to your point. I generally agree. That said I think it's worth calling out where there's a harder path and an easier path, and that's something I think folks do appreciate in and want from a guide in general. We can have the same conversation about, e.g., Nuclear versus Rocket Fuel. Is Nuclear better? Ehhhhhhhh... it sure is a hell of a lot more complicated, that's for sure. It is very cool and very fun though, and people should play how they want.
for sure, again, it's your guide 🙂
and the guide is missing the trains
I might sound like a pariat but I built my megafactory up to tier 7 with no trains, Was kinda ass to try to make them all straight and good looking
My disappointment is immeasurable and my day is ruined
I know I know. If it can make you feel better, my bases in factorio are always riddled with city blocks and loads of trains🙃
all straight and good looking, welcome to delta phi delta
Conveyor belts are always straight tho
My wife says I'm now a "train guy" as a result of Satisfactory 🙂
There are 6 smart and whitty jokes created by the this statement.
sadly I am not able to share them as I am neither smart or witty.
Which do you think is the better recipe for alu scrap? Electrode alu scrap or the basic alu scrap. One needs a bunch of extra machines making pet coke, though makes 60 less per than the basic....
that is for you to decide, there's never a purely "better" recipe, there's always a tradeoff
If you dont want to use oil, basic, if you do, electrode
Yeah, figured. Current project is to process ALL of the bauxite on the map lol. So, either less scrap with a bit of oil (only a little over 1600) or go pull 7ish pure nodes of coal ... 🤔
As I would need 7380! lol
And I'm not apposed to using oil. It's already ran to the location anyhow.
Since I am building the factory with it's own dedicated TF power towers lol
Then electrode but you'll have to also deal with byproducts
Thanks for the feedback folks. Off to bed here but if anyone wants to give more input please feel free to DM and much appreciated.
Yeah, would have to deal with water byproducts either way. That I can do with no issues.
Not water but like etheir rubber plastic or polymer since you cant straight up make only heavy oil, but I guess you could just sink
I have had good luck with valves and limiting the main feed coming in and recycling the water.
Ahh, yeah, was probably just going to sink the resin.
I'm about to blow your mind
Lmao please do
There's a heavy oil residue alt
Thats gives polymer too yes? 🙃
It was sounding like you weren't familiar with it
As it is right now, with the basic recipe, the factory will produce 11,070 ingots into 250/min empty tanks, 5,410 sheets, 4,057.5 casings, and 1,082 heatsinks lol
I mean, since you'll have byproduct water you might has well use it with the polymer to make plastic and sink the plastic for 75pts instead of 12 for the polymer
That's a good idea too.
that reaaaaly doesnt sound worth it xD
If he uses the whole 12300 bauxite on the map, it def is
That's the goal! 😏
What recipe are you using for the solution? Sloppy?
Yeah
Gotta knock down the heatsink number, as that uses all the sheets heh
personally I started out with the Basic recipe and completely rebuilt using the Electrode Aluminum Scrap recipe, I'm delivering the coke by train
also with the pure aluminum ingot recipe
should i maximize the amount of steel stuff i produce?
it's slightly less output, but i think it's a lot simpler
nvm i will
Yeah, for this one, I am belting and running pipe on Big Frame Pillar scafolding through the map. Building the facility on the swamps water's edge 🙂
You'll need steel throughout the game so if you've recently unlocked it you can choose to over produce now or make several production lines throughout the game.
Trains are amazing
confusing or easy enough to learn
A little confusing with signals
Basically it's just each signal starts a block, and there can only be one train in each block
That's the super simple version that I can type on mobile
so other trains wont crash knowing theres a train in the block yea?
That's what blocks are for
Also make sure you're using block signals and not path ones
Only use path ones at the entrances to intersections
alr ty
ill watch a tutorial to make sure i fully understand it when i get to making train systems
ty though
TIL you can used Big Frame Pillars to position 'naked' floor holes for 'infinite' lifts.. A couple of double beam connectors sort of completes it, but could look better: #screenshots message
im making a new steel factory so, why not go overboard
2610 ingots per min aint that bad
imo, go big or go home lol. I plan as if I have mk6 belts, fully sharded mk3 miners on everything, and just update the belts/miners as I progress.
this doesnt include the like. 160 encased beams im already making
Could either just build small with room to grow to max, or build the max now and just upgrade belts/turn off end machines until the supply can meet the demand.
love how satisfactory pretty much forces you to make large and well established production facilitys
Yeah, I usually wait to go big on encased beams until I get the alt that uses steel tubes. Then just make one out in the desert where there is tons of pure iron node :)(
That was the first alternate I got
I've done saves where I go minimalist as well. standard container for a small buffer, and usually only build the bare minimum needed. And then just go explore/goof around while I wait for the numbers I need lol. Got nothing but time
first 2 saves i just explored and tried to understand how to set up my factories, then i realised verticality exists and just restarted
also use logisitic floors which just hide my mess of conveyers while making the other floors clean
Lol, I spend way too much hovering over the terrain trying to figure out how to incorporate my builds into the landscape without removing too much. Sometimes I hate having to use a noblisk to blow up something that can't be removed via chainsaw single mode.
I've never checked, but does explosive rebar work similar, just more targeted?
I always skip doing anything with rebar, the cycle time is death lol
Lol I was using my hoverpack over a train station, and the damned cargo crane booped me outta the air with the container xD
Thanx... For all to COFEE STAINS.... HOLY CRAP this game is AWSOME
Woot woot
anyone else noticed a bug that big spitters don't damage you when you have 3 bars of health?
3 bars or less
NEVERMIND THEY TOTALLY DO
lmao
someone ragdolled
@latent prawn Any tricks to align rails perfectly with a pre-build 5° step curve?
I'm really starting to hate dealing with water in this game >.<
What about it is troubling you?
I have a manifold that's processing polymer resin, and despite having it looped and an injection pipe in the middle I still have machines running dry.
do you have a smart splitte rbefore the injectin belt comes in?
and what do you mean by 'having it looped' ?
It's the water that's the problem, not the resin
- Prefilled pipes
- Shorter pipes from source to machine
- No bottom feeding
Coupled with your other strategies above and assuming you've done your math correctly, these should alleviate issues
If your source pipes aren't already supplying 600/m you could add an additional water extractor to over supply as a means of insurance, given you aren't trying to recycle anything
I never feed from the bottom, always same level or above. Shorter pipes aren't an option because I built it all in the Dune Desert, somewhat close to the southern lake, but not right next to it.
I just increased my extractor clock speed by a bit to see if that helps
The system is only supposed to need 310 water per minute, no idea why it's struggling
How about you just build a fluid balancer instead, top to bottom, and have the split off-pipes Mk1
fluids can't be balanced tho
Portals.... we need portals
we... have them
Bruh
hey im newbie
i try to stay away from guides, spoilers, etc... but im guessing thats late late game?
Yeah but you can make gravity work for you in a way that will reduce backflow
Aye
Already doing that technically, my feed pipe and manifold loop pipes are above, the pipes feeding the machines are below.
If headlift works in one direction, but not the other, thats the key.
It sounds like you're bottom feeding then
By bottom feeding, I thought you meant the machines getting fed from beneath them? The pipes I have feeding into them are on the same level as them, with the main feed pipe above that.
You should make a #1038092680493801533 post with photos 😛
Feel free to tag me
Well try not doing that. Pipemanifolds are the devil, and a pseudobalancer doesn't take more work either.
What the fuck do you people want
"you cant balance pipes"
"needs to be a true balancer"
Hey, I came in and just read that last line
backtalked either way lol
you shouldn't manifold them like that as well.
Your looping also just cuts a manifold in half
manifold them like what?
Connect inputs, junction in the middle (vertical), repeat for next pair of machines, connect both junctions from top.
The looping acts as the self balancer for a pipe system, not sure what you mean by "cuts it in half"
gravity helps, Mk1 pipes also ensure you can't get more backflow that would be tolerable
all the loop does is help stabalise back flow
You get cross flow between every junction in a manifold if the pipes aren't perfectly full in the first place
loop the manifold, flood the system. Yes. Solves basically every pipe situation
Are you claiming fluids flow in two directions at once?
Its not forbidden to talk about designchoices that explicitly work with non prefilled systems
im claiming fluids flow where ever they can if you let them
in any case, you need to use a channel to post pictures and do your questions from there
I'm not sure that helps me understand what you're suggesting as a solution
Pretend I'm 7yo and don't have an engineering degree 😅
Fluids try to settle at the lowest point.
If the lowest point in a pipe network would require liquid to rise, it doesn't go there, since the fluid in the pipe is already perfectly fine with its state.
If you have pipes go straight down, and have them not all connected at a certain level, the fluid can escape that pipes segment, and thus,
not go against the flow of the feeding pipe.
Which is why something like a vertically build "balancer" will trap liquid.
I got fed up with it and shut everything off, let the pipes fill completely, then turned it all back on. Hopefully that's the last of that issue...
Best of luck
Junctions actively balance liquid flows, so it's trivial to split fluids just as equally as a belt would. In fact the most prominent pipe problems come from trying to STOP junctions from doing that and force an unequal split, which is difficult to impossible.
i'm not sure exactly what you had asked - align to what? and what's a 5degree step curve?
Foundations each rotated by 5° forming a curve
gotcha
Got the issue that the reail isn't perfectly aligned to the middle if I let it curve to the endpoints of said curve how its likes
Turns too sharply actually.
every manifold does this
isn't it the other way round
pipes aren't belts
if you delete a few foundations at the midpoint of the curve, then build a bit of foundation at a tangent line to the circle, that can provide the proper angle and anchor point
a pipe manifold behaves completely differently than a belt manifold
in experimental right now, rails are a lot easier to angle the way you want them
also, if your rail's curve is too large or too small, starting the endpoints of the bend a grid tick farther back or farther forward gets the right curve placed along the foundations where you want it
That's because a manifold fundamentally relies on splitting unevenly in junctions and overflowing.
if you split a pipe evenly with a junction, 2 or 3 ways, you get reliably perfect splits without any relevant backflow just like if you did it to a belt.
Currently doing that to counteract the issue, thanks.
that sounds impossible
let me know if you get some demonstration of it
you need to build a pipe system to exacting standards to get it working at all like a 'balanced' system. https://media.discordapp.net/attachments/558721941410807812/1360160077910380585/Screenshot20231225-16085200000.png?ex=68112d89&is=680fdc09&hm=4797f2071e6f4a989c014f227c168b13e31dd847170c74af113c4d36bfbd2d2a&=&format=webp&quality=lossless&width=1232&height=693
it is not standard, it's not what pipes fall back to.
ohhh, this 😄
this is not at all default expectations of pipes
Has been tested to death and peer reviewed at this point. Junctions split evenly unless you force them not to.
and by 'force them' you mean anything other than this layout in the link
which is essentially every single system anyone builds
will split on the bottom junction exactly 1/3'rd of the input to each side, every time, and actively balance to maintain that in such a way that no generator ever starves. They all average 33.333%, and never deviate long or far enough to cause measurable buffer depletion even with 100 hours of operation.
If you put 600 in, you get 300+300 or 200+200+200 out with stable operation - any deviation will cause a proportional correction, and dampen out.
yeah, i generally don't try to be too perfect with rails - it is kind of a loosing battle 🙂
there's unanimous agreement on this behavior from everyone testing fluids
Why would anyone in their right mind build it horizontally. Defeats the whole point.
essentially the only way to make a pipe balancer is why
a real one
making any part of it vertical just relaly takes up more space
which it's already bad at
No it does not take more space
@potent berry replying to #screenshots message - I use that design quite often. This one had special needs. Think of it as a mix of a "rail elevator" or spiral descent and one of those intersections. I needed to drop about 24m inside the confines of the intersection, by the start of the underpass.
actually less space because if you build vertically then you don't need to leave pipe gaps between the generators 😛
The height of the generator is already committed.
so the connection between the bridge end of a typical trumpet was turned into a spiral descent
#screenshots message
How did this take more space
Its even simple to build since the ports and pipe indicators already give you perfect spacings
Ok, now how would you do that with an uneven number of machines? Say, 19?
downclock to 95% and build 20 is always a good solution 😛
to keep the pipe system as simple and clean as possible
it actually will tolerate an uneven split anywhere after the first junction - unlike a manifold, it won't backflow into a critical pipe. That means that you could connect e.g. 3 gens instead of 2 onto one fork. Uneven splitting is just an unneccesary and best avoided practice.
I suppose that works. Will keep that in mind for my next pipe dealings. For now going back to good old pure solid recipes xD
If i put platforms above the drone port will it just clip through
yes
more dumb is that drones flying across the map actually fly through some of my factories
even though their ports are like 600 meters away
they don't pathfind? (i dont have it so idk)
the damn portable miners are smarter than these mfers
they do but it's super dumb pathfinding and IDK if it takes buildings into account at all. If it does, there's not enough resolution.
i'd like to understand the performance characteristics of that on a full 600/min pipe
Is there a good ratio for making use of aluminum ingots and producing Alclad sheets, casings and empty fluid containers? I think I have most of the relevant alt recipes if that helps.
it really depends on how much you need and what you are making
It's the most pipe-friendly design possible.
300 will go each way.
At each side, that will split into 150 going each way, then into 75's, evenly.
It's passively stable, any disturbance self-corrects quickly and accurately. If a pipe gets more fluid then it will recieve less in the next game ticks, and vice-versa - so all of them quickly converge on equal fluid levels and flow rates.
The reason that everybody doesn't just do this all of the time is that it's kind of annoying to build (but that gets a lot easier with vertical nudge in 1.1)
It's also possible to create good enough flow for flawless operation using an even simpler design, just a manifold which pre-splits so that pipes have flow rate headroom to account for the backflow that manifolds force. You can do this for example and have tons of headroom, yet still build it in a minimal amount of time and clicks. https://cdn.discordapp.com/attachments/558721941410807812/1363346708356141106/image.png?ex=6810e7d1&is=680f9651&hm=470cf15bea6007cfa0ddf8847d4bf3267c0dce0bfdbf71f345cb2f14f18fb1ca&
Well right now I have one small factory producing just the sheets and casings, but it's barely enough aluminum considering the high consumption rate of alclad casing recipe.
fluid containers are always kind of adhoc as needed of an item unless you're using one of the recipes that take packaged stuff as ingredient. For the other 2 items. What i find a good way of going for building material is take 600 alum ingots & do 2 assemblers on alclad casings (making a total of 225/min at 250% oc), and then devote the other 300 ingots to alclad sheed
Ok, I just need some containers being produced so I can research rocket fuel.
bauxite is sort of precious, so devoting exact amounts to whatever next level component you want i think is probably the way to go outside of what you need for belts & unlocks
it had never occured to me to build such a thing, but it seems like it might solve some of the 600 in 600 trouble
It does, there's no relevant backflow
but so does just splitting the 600 into 300+300 or 200+200+200 and manifolding those, with less build time and effort
I should probably go doublecheck those numbers on how much of each ore you get around the map (before SAM conversion)
Iirc it was semi surprising how much/little of certain ones you got
right, that's what i tend to do
Alclad sheets are only used to make 3 items well 2 of you don't need batteries and 1 if you use an alt
Awl, so I guess if I hit the number for the jetpack on the tab menu, it just puts it in the depot lol. Is there a way to change that?
Oh, nevermind .. now it's switching ...
Aren't the sheets used for belts?
easy place to get the correct numbers is at the inputs tab of https://www.satisfactorytools.com/
yeah, 600 baux (<5%) to fill the build gun and make all of the belts and fluid tanks was plenty for me
and when you get mk6 you can rejig for fewer sheets and more fluid tanks or whatever
I mean, I can get the numbers pretty easily (they're on the wiki so)
Plus those ones aren't arranged by abundance, which is minor but still inconvenient :/
Alright, thanks, I'll try to figure out how much of what I need and just plan to adjust in future.
https://media.discordapp.net/attachments/558721941410807812/1360160077910380585/Screenshot20231225-16085200000.png?ex=68112d89&is=680fdc09&hm=4797f2071e6f4a989c014f227c168b13e31dd847170c74af113c4d36bfbd2d2a&=&format=webp&quality=lossless&width=1232&height=693 p.s. most of those connections are not necessary for even a theoretically optimal setup. There are 21 junctions there. For a bank of 6 refineries you need 3 junctions (1:2:6 split) or for a bank of 9 refineries you need 4 junctions (1:3:9).
You can use 7 junctions instead of 3-4 if you must split 8 or 12 ways evenly and with zero backflow, but you can also e.g. stack them vertically if space is relevant. You can blueprint these, and 1.1 brings infinite and vertical nudging to the base game.
The other 14-18 junctions between the refineries are completely superflous and hurting, if anything. It's a pretty bad strawman.
is sharing world downloads as simple as adding the files from savegames to your savegames folder?
yeah
dude shout out to scim damn
my new factory was messed up height wise so i literally just used scim to offset it by -4 meters
i wish there were more personal storage boxes with different skins (for organization purposes)
i'd rather have some patterns you could paint on them
help satisfactory wont get out of loading screen
disable all overlays
I think the devs want you to use the signs instead
yeah, the storage crates are really of limited use
I wouldn't having a dlc or different models for production buildings / skins
Something like the Christmas themed power poles but expanded
satisfactory is so enjoyable early game
Are there any mods that have bigger trucks, I wanna build multiple bases across the map or experiment with a lot of materials but I always run out of inventory, is there any mod that adds like a bigger logistical truck I can drive around.
I just noticed that my game isn't cycling day and night and hasn't for some time now. I feel like I accidentally changed an option somewhere in the menu to disable it. How do I restore it?
Question for veterans. In late game, how do you build your factories? just on the ground or cover the skies with foundations?
How commonly used are high-speed connectors? Just wondering if I should scale up or down my initial setup, it really isn't using much resources aside from Caterium
It's used for homing ammo
I started building half kilometre high towers, clad in glass #screenshots message
If you want homing ammo, scale up your production a little bit. It's also used in computers or super computers if memory serves me right.
Oooh that looks great. Hmm, yes I shall go towards that direction. Right now I'm just making minecraft dirt houses in the sky and it's a sore sight
Depends on your goal, maximum production aesthetics or time pick tow
Nice uh... how do you get resources up there?
That particular place is a power station with attached rubber/plastic refinery and an under-construction steel ingot facility (will output 4800) , this clip puts the place in context: #screenshots message , check out its power output.
The camera shake intensity doesn't reduce the shake when using the chisel. Is there a different setting for that?
I don't care much about maximum productivity. I guess I want aesthetics and complexity. Make things as confusing as possible but is nice to look at
I would assume with a very, very long lift.
I see.. I assume you use blueprints for the sections for quicker build?
For hard materials, floor penetrating lifts aren't an issue.
Nope, those floors are too large to print, they have 15x generators each, the resulting print, which would be way larger than the blueprinter, would require more material than I can carry + the depot, had to build by hand, and gradually.
Oh I didn't mean like the entire floor but like in 4 fountation sized sections or something? Or was that all by hand?
Oh heh, no, all by hand, the uneven lay of the generators makes tiling them in the printer a pain, and they're wired from below.
All 720 of them 😄
Amazing O.O
The 4th tower was worse, the support tower, that has 7776 power stores spread across 24 floors.
Each floor has 324.
I'm running up against the last part of Phase 4 and am getting a little overwhelmed :/ Wish I could slow down and switrch from too much "getitdone-itis" and more into a "doitright-itis".
I.e. enjoy the journey...
I dunno if you've done it already, but you could do what I'm doing, taking a break from building and go exploring, collecting hard drives, slugs, sloops and spheres 😄
Yeah In the eveening I usually relax (as much as possible) and search out items in the world. The initial hit of the planning and layout and everything though... It actually gives me some engineering PTSD. -.- I absolutely love the game and the idea and the wide open possibilities, but then bringing them to life is actually getting rather stressful 😛
I get that lol spent 3 days building one factory because I kept getting overwhelmed by how much was needed to be done... and now that it's finished, it doesn't even work right lol but I got what I needed out of it, so I can tear it down eventually
I mean if you just need to progress to better tech you can always make some stuff, handcarry the required amount to the next step, and make the next item... together with ficsit coupons being able to buy most intermediates necessary, you can basically skip a lot of the game by just being really lazy
Heh I find myself doing some of that, hand built 100 super computers earlier today just to open another milestone -.- Though all the time thinking I really need to make an all electronics factory. Part of the problem of progressing through the game is not knowing the future requirements (Which as a retired engineer is frustrating enough). I can see why people say that completing the game is really just completing the tutorial. Once you are done, you have the full picture of the requirements and if you play through a second time can plan so much better.
I think thats the main reason of doing a megafactory instead of a couple small ones spread out, cause for me im in my frist playthrough and all I have to do after I unlock a tier is adjust and optimize production
Yeah learning that not leaving room for expansion means a lot of extra work later on. Don't have to built it all right away, but leave room for it later!
The first few parts lay the foundations for following ones so it isn't too bad.
Exactly lmao, When I started i built a massive building right away thinking it would be enough and now im at 3 gigantic building next to each other. Thx god for desert lmao
What really trhows a wrench into the process is when you pick out a bad location to build that,
resulting in awfully long trains / truckroutes
Like the "easy" starter area. Huge bait.
Tier 7 here no train/truck or any other transportation lmao
Spent the last 10 hours doing nothing but trains
I respect that, reminds me of my factorio game lool
one bad day away from just carrying 3-4 large storages worth of plastic and rubber manually
Trains are like belts that take power xD with the added benefit of being able to transport fluids without packaging/unpackaging them
For that reason I could never do multiple bases. Such a pain
Lmao pipelines with pumps works great too (:
Once you get your first few stations across the map it becomes easier since you already got a network to expand
You could technically also be much quicker than me by just... running them on the ground.
But I loathe the crooked
Yah... I only made direct A-B train lines with one double ended train going back and forth lol
Had something like that as well, figured later it was a waste of time since having a nice pair of rails isn't much extra work
And pairs actaully allow to be integrated into a network
Only reason I dident use is I had trouble making everything straight, was driving nuts lmao so I said fuck it. But when I play factorio I have dozen of trains and probably couldent live without them
Okay you could technically also integrate mono-rails into a network, but that needs redundancies to avoid deadlocks lol.
Yeah, laying the foundations is like 99% of the effort
And making smooth curves and actually have everything aligned nicely
Chose to run them considerably high up, to spare most of the flora
I'm just too lazy to faff about with signals and stuff, so I'll stick to my two-way single rail lines 😛
You could technically get away with only stop signals if you chose to.
Its not exactly difficult
Path signals just make intersections a bit more efficient
Yeah, My base is vertical it wouldent work that great
Also suuch a pain
Whoops... was paying more attention to discord than what I was doing, blew myself up lol
How terrible is it to run drones on packaged fuel? If they aren't going too far, just need to get something up a mountainside
Packaged normal fuels are the lowest range, Batteries are mid, and everything past rocket fuel is better
But, for short runs and you have a constant fuel supply where it's refueling every trip, probably not bad
I love when I do that and I am bouncing between high points, flying through the air on liquid biofuel, and I don't realize I ran out lol.
And I'm not quick/good enough to be able to switch to the parachute.
Oh yah, liquid biofuel... I gotta make some of that, I have 2 industrial containers full of biomass just sitting unused next to my Hub lol
Er solid biofuel that is
This guy knows what's up
How about using nuclear? 
My stuff is just stalling after an industrial container is full. Have everything going in to the DP, so, Mostly I can just run around and build with most of the basics. (Still haven't automated heavy ind frames in this save lol)
How about using ionized fuel?
Nuclear is the 'best option in regards of power/distance. With the obvious caviate of the drone having a bit of radioactivity around it.
Couldent say, i only have normal fuel and is about to switch straight to nuclear 8D
For me personally, I just automate iodine filters and It doesn't even phase me the 2 seconds the notice pops up when they fly by in my previous saves.
Doooo Eeet <gif here>
I though radiation wasent transfering to vehicules/drones?
Anything carrying radioactive material will be radioactive.
You can test it by tossing some mined uranium in the cargo of a truck/train.
Well I know the doggos are not
Oh, well yeah/no lol
They have supah immunity lol
Yeah yeah
Well, looks like I might have to automate some of these cacky filters then
For me personally, the bare minimum is fine. I just let it fill a standard container with a DP container on top, and I have them available if I ever run out.
They only really go quick if you're actually carrying anything radioactive
Thats good to know, I havent did anything nuclear yet kind of in the stage of planning it out
The 'hardest' part of it is the waste portion of it.
I was planning on making plutonium rods and sink them
And running the water lol. Everything else is pretty tame imo.
And use them as drone fuel for anything being delivered to the nuke plant.
produce > drone fuel port with smart splitter for overflow > sink
Yeah. I have like 300 refineries running pure ingots and sheets n stuff Im starting to be alright with cacky pipes. Still hates them a lot lmao
Yeah exactly
There will always be 5 avaliable per port because of one in the fuel bay and 4 in the splitter.
I'm currently working on utilizing all 12,300 bauxite for a giant alu factory 🤣
When drones use packaged fuel, they consume the whole thing right or do they unload the empty canister somehow?
Urm, thats a good question. Afaik, it's like vehicles, just consumes it.
Yeah, wait/no, had drones running off of packaged turbo fuel.... they just consume it.
No empty canisters to deal with.
Alright, so I do need to continuously make containers then, even if it's not many. Thanks. Was kinda hoping I could just throw some empty cans into a packaged fuel/oil setup and they'd be fine. Oh well
Unfortunately not. Though, depending on if you have any alts for the container recipe, it's not so horrible.
You could also produce them at the drop off and have the drone bring them back if it's easier.
I think I have a couple, though I'm not sure if they are relevant. Steel canister doesn't help. I'll double check what recipes I have
I do have all the alt recipes for canisters, but I don't think they'll help here, just trying to move a small amount of oil up a cliff face xD
This is why I love Big Frame Pillars: #screenshots message 🤣
It's ok though, satisfactory tools has a decent enough looking layout for 90 packaged oil and 30 packaged fuel per minute, should suffice.
lmfaoo
Damn Imma need some of that
my game crashes on launch. any idea how to fix it?
#screenshots message The long straight lines are all Big Frame Pillars 🤣
Have you tried to verify files? Through steam? Not sure how through Epic...
i have
You coould try to ask for help in #1038092680493801533 , and post the FactoryGame.log file content .
Lmao I love it. Hopefully it can help at not making my game almost crash when I look directly at my base(specifically conveyors) for too long 8D
Is it when loading to the main menu, or after trying to continue/connect to a server?
Ahah, ohh, noo, that factory going in on the far right in the swamp, that's a horrible frame rate killer at the moment
@granite sable
instant
Onlything I would suggest is to backup the save files and reinstall 🤷♂️
i have
Well, mine is in the desert. Well shit
Well, A: without seeing the actual log file, I wouldn't have a clue. B: It could be a driver issue with your video card or other hardware 🤷♂️ . Without more information other than "It just crashes instantly"
Nice open area, TONS of iron... Good spot if you're good at trains/ drones imo 😛
Don't have etheir lmao. Def a good spot tho, except for oil and bauxite I have to hauled around with hundreds of belts and pipes lmao
Yeah, I personally don't mind long runs at all. I just prefer them to be all done on Big frame pillars... Seems more 'plausible' lol
For sure. Its one issue i have with my setup honestly looks a bit janky, but me being a solo i have other priorities like my base consuming 40k mw and having a capacity of 15k, for example
Hahaha ... Ummmmm : #screenshots message
Juicy
Again though, the machines just start up when it needs to make something new. Right now, steel and industrial beams are probably churning away lol
How many bases do you have total?
Yeah same thats why everything is running smooth. Altho i need to optimize some item production for sure
Fully done, in this save .... None lmao. Whatever running is bare bones spaghetti just to make stuff to build with 🤣
Yeah thats what i thought lmao. I got everything being done in one single base but only at t7 rn
Is there a current list of the must have alt recipies? I found a recipie tier list but it seems to be missing some of them and I don't want to throw away like the best one because I don't know if it ranks or not.
Hell, I haven't even done 5 or 6 yet 🤣
No best one, depends on what ressources you want to use
Well, there are some 'best' ones, in terms of power& resources/output
Well those are def the most painful ones i feel like. My smelting building is fat af and probaly had 280 refineries in it and other stuff
Yeah i guess there is some go to, but most of it comes down to ressources…mainly oil and water Id say lmfao
And steel😂
Well it seems like the copper alloy ingot and maybe caterium wire are pretty high on the list of good things to have, was just wondering if there were other that were like best of, but something 1.0 complete anyway.
I mean, iron wire, Iron pipes, sloppy allumina, wet concrete, automated miners, all good ones
THanks 🙂 I have a lot of HDs saved up and need to go on a research spree
If you like using refineries pure beats alloy imo. I also like crystal computers and sillicone board and circuit
Have the fuel rods in the NPP model always been yellow? I could have sworn they used to be blue for a brief moment
but in all the footage i could find of very early versions and 1.0 they are already yellow
Just remember, You can just drop a mam where-ever you are to start another one researching
THey don't overlap thought right? Just saves time doing there where you happen to be working rather than going back to base?
Nah, they just stay in the list until you rescan or make a selection
Hey, how do I find people to play satisfactory with that are like at my skill level, there's almost no one in my friends list that'll play with me and I'm super bored alone
You can try in #1201555265942724758
all hose lists are terrible. Each recipe has their use cases
i remember there being a button to hold a build in place and be able to walk around it before confirming the placement
what button is that
H
so far has gone off with zero issues
just finished automating time crystals and ive had no issues so far
same with ficsite, it just worked first try
The upcoming dlc is logic gates confirmed 💯💯
thank goodness there's no upcoming dlc
thank you
lord
dark matter cystallization alt seems MASSIVELY overpowered
replacing particle accelerators and coal for just a bit of extra sam
its A LOT of sam though
yep its pretty bad
its like 600 coal to save 1200 sam or something like that, and sam is way more scarce than coal
well, i COULD sloop the reanimated sam constructors
i have converted to dark matter trap 🙃
heres the thing ive used up almost all the coal in the immediate vicinity
maybe oil diamonds?
there IS an oil fracking node nearby
i mean if you have the sam just lying around it does cut down on power a lot since particle accelerators and converters to make the time crystals is expensive
but i was just super out on sam when i built