#satisfactory

1 messages · Page 17 of 1

dense violet
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it's less reliable and more fiddly, but it's called a VIP junction

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no real benefit of it

reef basin
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there is, but it's kinda magic and may break (though it's been relatively stable solution based on feedback, but not 100% reliable)

humble vortex
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there's also the option to just take the output water into something like wet concrete and sink it

dense violet
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eh, it means you have to pump more water and bring in more materials just to throw away

humble vortex
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less to think about and completely reliable but more work and also wasteful

dense violet
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it's just as simple to do some very basic math

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honestly simpler, since you need less extractors and concrete

frozen cloud
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looking at old builds doing 780/min having weird numbers actually feels like we were living as caveman

sullen gull
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Hah, 2100+ hours in and I only just found out that the numbers correlate to the relevant items when you have a machine open.

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So, like it relevant items shows Power Shards in the 3rd box, you can just hit 3 to put in power shards! 😛

frozen cloud
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also works for equipment

sullen gull
mossy moon
frozen cloud
mossy moon
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the back item slot when you try to for example switch from jetpack to hover pack. sometimes it sends the jetpack into the dimentional depot

frozen cloud
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its based on what youre hovering
if you hover an item it sends it into depot, if you hover an empty slot it switches
so keep your mouse on the bottom and its fine
i also filled my storge with hoverpacks and jetpacks so i cant upload anymore in case i do fuckup so i can easily take it out again

stiff wolf
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how do i use shatter rebar?

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nvm

nova igloo
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Could the pioneer take off the suit if they wanted or are they stuck in it?

jade siren
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huh that was weird i randomly had to reverify

proud halo
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i sort of quit on last tear in 1.0 but is there any confirmed date yet as of 1.1 ?

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i tried to google but nothing exactly shows up

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just the beta

frozen cloud
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nope

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yep

keen sky
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Factory cart is the most op item in the game

turbid horizon
glad whale
frozen cloud
leaden turret
lime mural
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one of my favorite things they have ever added to satisfactory

tulip orchid
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[Comment about fluid carriages being bad goes here]

lime mural
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like i love the little cart driving it around and hitting drifts

leaden turret
leaden turret
lime mural
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i wish there was more weapons

leaden turret
stiff wolf
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yea

lime mural
leaden turret
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(it used to be Snutt's job to answer questions about Lizard Doggos, now it's Mikael's mikaelsmile)

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@void gorge if Lizard Doggo Milk is highly combustible, how does it compare to rocket fuel?

leaden turret
frozen cloud
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rocket fuel is a gas

gloomy stream
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Does anyone play the game with VR? I’ve seen a few YouTube’s but I think they used mods. Is there any plan for native VR support? Or does your computer start to bottleneck near the endgame

leaden turret
# gloomy stream Does anyone play the game with VR? I’ve seen a few YouTube’s but I think they us...

April 15th, 2025 Livestream
Q&A: Can we get Satisfactory VR?
https://youtu.be/fwmCgo5fnfg

if you make something that's VR you have to build it for VR from the start or it's going to be pretty terrible I have played a lot of pretty terrible VR games, and all of those are like they treat VR like a gimmick and the moment you do that it goes wrong so many classic design principles do not carry over from normal game development to VR development so we'd have to fundamentally change the game to make that any good and be able to also ask for money for that abomination

reef basin
turbid horizon
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Aha..

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Well I usually work in batches of 300/min anyway so I don't mind as much

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It's nice that we can get that extra throughput in some places if needed but building refineries/factories based on 600/min is a lot more ugly

reef basin
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it's the same as with 300, just doubled

gloomy stream
frail sleet
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There's no way to build a fluid manifold that handles 600/600, the least impactful ways to get 600 stuff into a manifold is to split it into 300/600 + 300/600 and use those instead of a 600/600 pipe.

leaden turret
reef basin
frail sleet
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Fed by two 300/600 pipes that are fed by a 600/600 pipe, but the intermediate step is critical to function and cannot be simplified or removed. Without it, it doesn't work.

reef basin
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which then proves that 600 pipes are viable and doable, which is what OP was asking about

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(and which is why I find zyranex's name misleading)

frozen cloud
frail sleet
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In some conditions you can achieve effective flow rates up to and including 100% of the pipe flow rate limit. In others you cannot.

When people do not understand how to differentiate between those situations, which is rather complex, it's easier to just assume that the conditions aren't perfect for it and be wrong with unneccesary headroom, rather than assume that they are perfect and have stuff break during/after due to needing 105% of the effective flow that your pipe can provide.

reef basin
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but in such a manifold, you're still doing 600 pipes

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because you're feeding it with 600 pipe

frozen cloud
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the manifold itself doesnt have 600
youre feeding the manifold with 600

reef basin
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... with a 600/600 pipe

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which contradicts your name

frozen cloud
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yup
feeding a manifold with 600 is fine
in the manifold itself it cant have 600/min

reef basin
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(and I've seen people showing that middle-fed manifolds can do 600 with one pipe in some cases)

frail sleet
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you can make a middle-fed manifold that is essentially a pre-split into two 300's.

frozen cloud
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yes becuase it gets split 300/300 from the middle

frail sleet
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splitter, 300 pipe each way, junctions to manifolded stuff after.

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it works because of the pre-split

reef basin
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then the definition of "manifold having 600" is very vague

frozen cloud
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sure

reef basin
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(and your name is still misleading)

frail sleet
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It is slightly vague in that there are some ways that it may be misunderstood, but you can't eliminate that without writing a few paragraphs.

frozen cloud
reef basin
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it's not an issue though, it's a feature

frozen cloud
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*ill change my name once CSS removes the feature that nobody wants

reef basin
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so... remove fluids?

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or make them solids in covered pipes?

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it's literally the one thing that makes fluids different from solids 😄

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(they can flow in all directions)

dense violet
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the issue is people think 'don't do 600 main pipes' xD because it doesn't have context.

a 600 pipe fed in a loop is still called a 600 pipe

frail sleet
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DONT DO 600/MIN PIPE MANIFOLDS

Easy and accurate 😛 manifold is the issue (more specifically uneven junction splits, which are fundamental in manifold design)

dense violet
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for months, with your name and how yo uwere talkign about pipes, it seemed like you were against 600 pm main line pipes

reef basin
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more accurate would be "loop your 600 pipe manifolds"

frail sleet
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looping is strictly inferior to pre splitting

frozen cloud
# reef basin so... remove fluids?

from snutt:
"should the fluid dynamics be less realistic so that this doesn't happen and it's possible to set up manifolds in certain ways "
so they agree that this is an issue
they just haveng found a solution yet
in the meantime ill let people know that there is issues

reef basin
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whatever

frail sleet
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it's just a pre-split with unneccesary design complexity in shape and verticality, one that requires more stuff to be done right and is easier to break

reef basin
dense violet
frozen cloud
reef basin
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it's more just lack of thinking about how would fluids behave (partly on players' side, partly on game's side - not showing how fluids work)

reef basin
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it's not "I'll wait until game fixes it", it's "oh, I built it without considering how it will work"

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technically it's an issue on player's side

frozen cloud
dense violet
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they've gone on record saying it's not a bug >.>

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jsut that they need to consider if they need to rework fluids.
which would be a down right shame

reef basin
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bug = behaving differently than wanted

has been confirmed many times that it works as it should based on their current design

dense violet
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removing one of the few things that require a bit of thought and planning and can be done very simply with a bit of investigation

reef basin
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(whether they change their opinion on how it should work is irrelevant for classifying it as bug/non-bug)

frail sleet
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Nobody said anything about a bug here. The name is just stating that you can't always get 100% of the effective flow rate of a pipe.

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which is reality based on the current design and testing of it

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it's as simple as that

frozen cloud
reef basin
reef basin
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(which is fine to have, just no longer applies for "devs think that...")

frozen cloud
reef basin
dense violet
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the only thing I've ever heard from them is that they were going to 'look into it'

reef basin
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which could mean anything

dense violet
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but with that argument you could say

'trains throughput needs to be looked at because it's not obvious'

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which I would also say is a dumb argument

frozen cloud
reef basin
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which doesn't mean that:

  • it's a bug
  • it will get changed
frozen cloud
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sure
it also implies that they dont like the way it is currently

reef basin
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or that they got tons of "crying" people saying it's broken and they are considering something (which can be just some ingame tutorial on what pipes do)

dense violet
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no, it means people bitched a lot

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becaues people keep saying pipes are broken

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I wonder what could lead people to believe things like that...

reef basin
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that's also why there's so many pre-U7 videos of devs confirming "mk2 pipe bug", until they actually looked at what it is and found out that it's just people building weird setups

frozen cloud
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yes a normal manifold for turbofuel is a "weird setup"

reef basin
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it is, both irl and ingame. water hammer exists

frozen cloud
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water hammer exists in real world when you shut down a valve or something like that
water hammer in satisfactory happens when a machine takes in fluid
which is NOT the case in real life, since machines dont just completely shut off 100-0 in a nanosecond
in real life you have cosntant flow of things not magically changing flow in a frame

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im fine with water hammer if you manually turn a valve down
im not fine with it when feeding machines

dense violet
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Look, you can not like pipe mechanics in game
you can not like train platform buffering
you can think that waste fluid by products are bad and need to be removed

but these are all problem solving and design issues in a problem solving and design game

It would be an absolute shame to remove core parts of the problem solving of a lovely game

get a damn 1 direction pipe mod if you just want covered belts

lucid hatch
cosmic junco
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I've found I had the most issues at 600/min pipes when merging pipes which are not equal flow rates

frozen cloud
dense violet
cosmic junco
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Like 150/150/300

dense violet
cosmic junco
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If you merge the 150s together first, then merge the 300s,it works a lot better

dense violet
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it's not impossible, but you have to do it carefuly

reef basin
dense violet
# cosmic junco Yep I know

if you just want functional pipes keep it as simple as possible 🙂 fewest design hurdles for you 🙂

frozen cloud
cosmic junco
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Also fluid buffers at each end of a manifold can do wonders for how well things work

ocean frost
dense violet
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ehhhh... a less reliable solution

dense violet
frozen cloud
cosmic junco
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As long as you let it fill up some obviously

reef basin
dense violet
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in general valves and buffers, at best, don't do anything

frozen cloud
# ocean frost why not?

because all pipes would fill evenly
so the pipe at the bottom and at the top would fill evenly
so stuff like overflow would no longer work

cosmic junco
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It allows for a bit of slosh in the pipes

dense violet
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yeah, I'd still say that's a less reliable option than doing just about anything else to make the pipes work

ocean frost
frozen cloud
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i know right?

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but it would also just look weird if you have 2 pipes above each other both only filled half way

ocean frost
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In all honesty back in 2015 fluid simulations did seem like a good idea.

frozen cloud
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its kinda crazy that something so simple as water is like one of the biggest math puzzles out there (navier stokes)

dense violet
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fluid dynamics is the second most awful engineering course in your bachelors degree >.> not that weird

grizzled lotus
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man, setting up a train circuit takes so long

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just to be sure, but it's best to place a complete circle/circuit at first, right?

ocean frost
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just look at any of the physics engines do derp when they try and do a cloth simulation

dense violet
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if you mean a 'world circuit rail way', then I would argue no, it might be the worst

grizzled lotus
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I mean have a railroad that goes around in a big circle, as opposed to one line that a train travels back and forth on

dense violet
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like maybe not always, I can't see what you're doing, but I'd say most often

frozen cloud
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a donut

ocean frost
grizzled lotus
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yes a donuut is what I meant

frozen cloud
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a coffe cup

dense violet
grizzled lotus
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what are two lanes? Like two lanes that travel in parallel? For two trains?

dense violet
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basically. Like a road

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2 way traffic

grizzled lotus
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ah. is that to increase production or something else?

dense violet
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no. Just simple

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1 way rail is a pain in the ass with multiple trains

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and a donut often means you'll be taking the long way around

grizzled lotus
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ok now we're getting into si mpler questions; I was going to ask why would I need multiple trains, but now I need to ask why use trains at all. I assumed it was simply for moving stuff around.

dense violet
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well, my argument for trains is that while the initial infrasturucture is more than belts, it's way more flexible than belts

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and you can add new branches of the train line and then boom, suddenly you have access to the main line to go wherever you need and just plop a new train down

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while belts are static and you basically have to completely re build them, and you have to keep adding more and more belts

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also trains are cool

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they do have a learning curve though

dense violet
ocean frost
grizzled lotus
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is there a simple resource for what to do w ith trains? I don't want to learn every thing the game offers, I like to discover stuff on my own. But I want an idea of what I can do

grizzled lotus
ocean frost
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Loops or circles are great for taking items in a small area where it takes a few minutes to do a loop any longer you want to make the loop smaller or have two lanes '

ocean frost
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even if its the smallest amount or not perfect ratios

cosmic junco
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i didn't end up totally rebuilding that factory since though with proper load balancing and it works 100% now without any complications

dense violet
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just looping and flooding the system works for basically everything

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but yeah use it till you get to a spot where it doesn't work

cosmic junco
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i usually build now with full load balanced setups, it just works more reliably

static surge
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Like if you need 3.8 constructors to match the output of the miners, you need a manifold.

cosmic junco
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so each machine runs at the same rate

static surge
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ok, but it still takes up 2-3x more space

cosmic junco
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🤷‍♂️

static surge
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And if you even have 0.1 per minute extra or you start the machines late, then it will cause a huge backup

cosmic junco
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i use exact rates and never have a problem

static surge
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ig

cosmic junco
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I've started building entire factories with modular blueprints now, where I do full 6x6 with supports/floors/all the logistics with the belts/pipes going between modules (using the AutoLink mod for now, once 1.1 is out that will change), makes it so much easier to build factories that are very reliable and quick to build large factories and easy to fix issues

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generally just need 1 or 2 foundations width at the input side to handle all the load balancing of inputs

iron kraken
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They acculy need to put a land expansion to satisfactory

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All those islands just sitting there

frail sleet
# static surge Like if you need 3.8 constructors to match the output of the miners, you need a ...

You can just run four constructors at 95% or even at 100% with idles, and they'll produce at full rate immediately.

Downclocking stops them from consuming resources above the production rate that you need if the input is shared and otherwise unthrottled, but results only in negligable power savings if that's not a factor. Manifolds need to be throttled too or they'll overproduce in the same fashion.

Those techniques are key for an efficient earlygame as ingots in buffers don't actually help you. Warming up 4 constructors with iron ingots from a 30/min supply takes approximately half an hour, and during that time your production is at 50-88% of what it should be. That leads to a lot of unneccesary standing around, handcrafting, manual resource redistribution in buffers or plain old overbuilding when distributing the ingots that you already have between the buildings that you already have could have done that production for you in a simple and automated fashion.

In some cases it takes slightly more space, it's not really a difficult thing to accomodate (especially considering how huge an efficiency loss it can be)

latent prawn
frail sleet
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In the example of 4 constructors, a manifold takes at least 3 splitters and a direct balance also takes only 3 splitters

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U <> U

^just like this

leaden turret
frail sleet
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we need a manifold warm simulator, it's in that realm that is not really difficult to code but is painful to mentally math out 😄

green fiber
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I think greeny actually had one

frozen cloud
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its 20min btw

green fiber
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Yep there we go lol

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I tried my hand and describing the manifold time in math once....

frail sleet
green fiber
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Never again. Horrible monstrous equation with product sums

ocean frost
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Doesn't it also depend on the stack size and how fast the consumption is

frozen cloud
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yep

frail sleet
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yeah but those are easy variables

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the hard part is that you have to model is when 0 machines are full, then 1 machine, then 2, then 3

latent prawn
frail sleet
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and add all of the times together

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you end up with a machine that recieves like 1/32 of input in one step, 1/16 in the next step, and so on

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and for every machine and step it's different

green fiber
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Oh please no.

But yeah it probably would be a differential equation

frail sleet
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even with 4 machines it's nontrivial to calculate 😄

ocean frost
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I use mk1 and mk 2 belts to help with this where I can

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I would be curious to know the impact

latent prawn
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sometimes maths end up having a very simple equation in notation that is horribly complicated to understand

ocean frost
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E=mc²

frail sleet
latent prawn
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yeah, that for instance

green fiber
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e^i*pi be like

ocean frost
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πr² or 42

green fiber
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Not as complex aa something like the schrödinger equation but still deceptively simple

ocean frost
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Or fluids in satisfactory it seems lol

latent prawn
frail sleet
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another technique that can help is to buffer for a while

most of the delay with manifold warming comes when you're consuming say 75% of the material, so you're only warming at a quarter speed.

If you have a buffer storage that you fill for say 3 minutes and then attach to the manifold in multiple places, during that manifold state where you consume 0.75x belts of resources, you can actually supply 3x. So your fill rate is 9x higher (+2.25 belts, instead of +0.25 belts)

The time spent buffering is only a small fraction of the time that warming would take, and you could begin priming the buffer as the step before you build out the manifold itself. There's also as-graceful-as-possible transition into regular input after storage runs out, even without intervention.

latent prawn
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(it's Euler's identity)

frozen cloud
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i mean its not too hard
but its not 1 formula
60->(30/m,15/m,7.5/m,7.5/m)
machines working at 15 makes that
(15/min,0,0,0)
machine with stack size 100 filling at 15/min takes 6min40
at this point it goes (15/m,22.5/m,11.25/m,11.25/m)
machine filling at 22.5-15=7.5/m takes 13min20
6:40+13:20=20 minutes

ocean frost
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Looks like the compound interest formula to me lol

frail sleet
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unless you are quite special

ocean frost
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It would a cool side project for someone

fierce matrix
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do people still bother doing main storage rooms?

frail sleet
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for 32 machines, 100 stack size, 15/min consumption, 480/min input

the warmup time with no buffer is 41.9 minutes

If you connect the belt immediately, it won't flow because the machines don't have the correct recipe set or their power connections etc - so until you have that, without a buffer, it's dead time.

With a simple buffer the input and output rate is max 1belt, so warmup time is not helped by that either.

if you split the 1belt input into say 2 buffers however, you can reach optimal buffer status in about 5 minutes (running in parallel with the building of the actual manifold) and then flood the manifold with 3 belts total in less than 3 minutes more while it operates.

so your total time (empty room to full manifold) is roughly 8 minutes, whereas if you built the manifold then connected the belt/power afterwards it would take build time plus 41.9 minutes to be producing at full rate

The intervention is that at t+5m you connect buffers to manifold, and that's one-time. Much easier than downclocking or disabling 32 machines and then re-enabling them after they're full.

Good technique if your stuff is gonna take an hour or two to warm in an exotic build

frail sleet
fierce matrix
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but idk how many new items there are that deserve their own box

marsh spear
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after putting pumps do I need to reconnect pipes?

frail sleet
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no

long zealot
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I'm thinking about playing this very...satisfactory game again, but I don't wanna deal with my unfinished world wide train/hypertube network that sends me leaving low orbit if i choose to and my lack of power

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I already use coal and fuel generators generating about 8k MW and I'm burning through that even though I don't have a single blender

leaden turret
leaden turret
long zealot
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I even have a hyper cannon I can use to leave the star system!

long zealot
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I should really try for more batterys

mental heron
#

where do you report bugs?

fossil iceBOT
white dawn
frosty herald
#

Is there a good bp for Automated wiring?

leaden turret
frozen cloud
frozen cloud
marsh spear
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is there a nice video of someone explaining how to set up multiple power switches for a factory? I cannot seem to understand how people have multiple of them when there are only 2 nubs. Thank you 🙂

leaden ether
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Main power into the A side of multiple switches, then individual power lines from each B side going to various factory equipment sets or floors.

marsh spear
vestal mica
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what is the use case for power switches? like if there was a threat of bugs eating part of your power infrastructure like in factorio, i could see a use or some other way to make power supply unpredictable. but with guaranteed power levels, what is the point?

leaden ether
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I've not done any super mega factories yet, but yeah I haven't really felt a need for switches yet. Everything extra that gets produced gets sunk for tickets. THough I suppose som day that'll no longer be necessary and shutting things down if not needed might come in handy if I don't feel like building yet another power plant

marsh spear
leaden ether
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A smart switch that could automatically trigger a shutdown when the capacity of a storage system had been met might be a nice addition. Also resetting if items were removed from said storage container.

frozen cloud
frail sleet
# vestal mica what is the use case for power switches? like if there was a threat of bugs eat...

It's mainly about organising the grid to have levels of importance, rather than everything being equally important.

For example stuff that supports power generation is generally critical, as a power disruption or deficit causing your power-production to shut down is a catastrophic positive feedback loop.

Other stuff is less critical, so you can e.g. put power generation support on tier #1, parts that you need to produce right now / soon on #2, filling large storage buffers on #3, and awesome sink stuff onto #4.

You should generally scale power to just run all of it either way - but if there is a disruption due to a mistake, or if you start to hit your limits earlier than you thought, it will fail gracefully instead of catastrophically.

They give you remote grid control as well, so you can turn stuff on and off so that it's not eating your power without going to the other side of the map.

leaden ether
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I.e. you assign them an order and they switch off one by one as power supply drops on the grid. (Though I have not actually tried using them yet)

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I like building power plants for some reason so I just plan on always having stupid amounts of power available at all times and probably never will get around to using them 🙂

placid stirrup
#

But yes, building power at massive scales isn't too complex (unless you make it that way), so it becomes the default easiest solution to energy.

viscid crest
#

So, I just looked up how to make rubber/plastic with the recycled recipe for each and people are using blenders instead of refinerys? why is that? does it use less energy or is faster? cant use blenders anyway at my current stage but im curious

vestal mica
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blenders are simpler if you have access to them because you don't have to package and unpackage water and fuel to use the diluted fuel recipe

viscid crest
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ah ok, yea idk which stage they are even available in

vestal mica
#

but without blenders, you basically have a packager to package water into a refinery and a packager to unpackage the fuel that comes out of the refinery. you can sort of think of a refinery with a packager on either side as a poor man's blender

viscid crest
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yeah im currently making fuel like packagers

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the diluted fuel variant

vestal mica
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yeah. when you unlock blenders, you can just put the water and heavy oil residue straight into a blender and fuel comes out

viscid crest
#

👍 what stage is it in btw?

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7/8?

vestal mica
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tier 7 i think

viscid crest
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ah so my next stage ok

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damn I need to grind more harddrives to get the recycled rubber T.T

swift kernel
#

Okay, gang, I have a pretty rare problem that I have to admit

rancid turret
#

recycled rubber and plastic get so much products out of oil

swift kernel
#

When I first started Satisfactory all the way back in alpha, Stingers surprised me and were unsettling, but ultimately, I could deal with them no problem, even when they got in my face. It was like that all the way through beta. However, my dumbass decided it would be fun to act scared of stingers when I started my 1.0 playthrough, just like... it was fun to feed into it. But uh, I think I pavlov'd myself. I've slowly accidentally started really getting uncomfortable with them to the point that I'm putting off exploration because of them. It's like.. I teased myself into a fear

swift kernel
#

Has anyone else done this? And/or has anyone successfully gotten over their fear of stingers?

rancid turret
swift kernel
#

I refuse to go to arachnaphobia mode, because that's just admitting defeat. But I think I need to seriously figure out the best way I can exposure therapy myself to normal

swift kernel
swift kernel
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Every time I bomb a rock I have to have an escape plan

dawn idol
#

im fine with small and mid sized spiders

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fuck the large ones tho

rancid turret
dawn idol
#

spiders used to scary the living shit outo f me tho

swift kernel
#

I'm actually still on Tier 4. I refuse to go further until I finish my central storage for the first two tiers. And to do that I need 19 more mercer spheres. Which means I can no longer put off exploration

dawn idol
#

nothing that costs 7 or more spheres

swift kernel
frozen cloud
swift kernel
#

I decided with this playthrough I'm going to actually achieve Satisfaction. So I'm playing with some personal limitation

swift kernel
#

I have like 50 inhalers. There's no excuse

dawn idol
#

i have been playing with a friend for my save and its been a lot of fun even tho I cant just grind really hard on the save

swift kernel
#

I've never had arachnophobia. Or any sort of phobia. This is so stupid. I've created my own nightmare

dawn idol
#

we finishing up on the HMF project

dawn idol
#

in satifactory

leaden ether
#

Anyone know of a save file visualizer that is up to date? There is one called Felix but it's 4 years old and doesn't seem to open save files any more.

swift kernel
swift kernel
#

They also just walk so menacingly. Who modeled them? Why do they hate us?

dawn idol
#

*satifactory interactive map

leaden ether
# dawn idol interactive map?

No, a program/website that opens your save file and then draws the game map with all your stuff, facroies, conveyors, railroads etc on the map.

dawn idol
leaden ether
#

Oh uh.. okay I didn't know it did that.

dawn idol
swift kernel
#

I'm gonna take a break, steel myself, and then let you all know how this goes in like an hour.

#

Fuck it.... I should just rip the bandaid off now. Time for exposure theraoy

leaden ether
vestal mica
#

build a spider box blueprint and just drop it on them and then walk up and shoot them to death through the window

swift kernel
#

Brb, about to cry and curse the chat

dawn idol
#

yeah I love tossing my save in there every ones in a while to see my progress

swift kernel
#

Ugh, I'm currently safe in an explorer right now, driving into a cave of them

#

They're creepy but not so bad in third person

#

But I know I need to get out and fight them.

#

With my sword and not my gun.

#

.... Eventually

dawn idol
swift kernel
#

My desire to overcome my self created phobia

rancid turret
swift kernel
#

Yeah, I believe it was the world designer

#

I think her name is Jen?

rancid turret
#

I wish the animator and modeller a very fuck you

dry bane
#

whats the diff between pure normal and impure?

swift kernel
rancid turret
#

stingers scare me more than spiders

dry bane
#

ig pure better?

rancid turret
#

ye

dawn idol
#

I had no idea xD

dawn idol
dawn idol
#

compared to impure

swift kernel
#

Okay it's slowly working. I'm basically just stalking a small one in my explorer

#

I think I can kill it with a sword.

rancid turret
dawn idol
swift kernel
#

I think I need to get better at killing them with swords to get better

rancid turret
#

I figure they're at mk1 miners

dawn idol
swift kernel
#

No, the gun is what made this worse.

dawn idol
#

LOL

rancid turret
#

using a xeno basher on stingers is madness

swift kernel
#

Because then I just avoid the problem rather than tough it out

#

I'm trying to cure my phobia. Or at least lessen it so it doesn't keep detracting from my fun

#

I want to be right amount of scared.

#

Currently my scare levels are too high

rancid turret
#

I tried to turn arachnophobia mode off to do that. it didn't... didn't work

frozen cloud
#

get the stun rebar so they cant attack you back

swift kernel
#

Okay gang here I go. The plan is to exit the vehicle. let the stinger attack me while I just heal and face tank for a little bit, and then kill them with the sword. Deliberately facing my fears here wish me luck

rancid turret
#

I believe in you

frozen cloud
#

*they are so gonna die

swift kernel
#

I DID IT

toxic zenith
#

I'm not arachnophobic, but those things... they scare me. So cats instead since they're a bit less jumpscare-in-the-middle-of-my-calm-factory-building-game.

swift kernel
#

My scare levels are still too high. But I did it.

#

I let it attack me a bunch, and then it got itself stuck under my explorer so I killed it while staring it in the eye

toxic zenith
#

I recall age-old math I did that Mk. 2 miners are exactly identical in power consumption (and resource yield) to a Mk. 1 miner overclocked to 200%. Is that still true?

rancid turret
#

you did it

swift kernel
#

First attempt at exposure therapy is a success. Gonna have to keep doing it though

frozen cloud
toxic zenith
#

I recall the formula for calculating overclocks changed at some point but don't recall if it affected that break point.

swift kernel
#

Okay, second session also a success. Honestly, it feels really fucking good when the initial fear chemicals wash over you and you're just like... I'm okay. I let this thing attack me and I didn't take any damage in real life. It can't actually hurt me.

toxic zenith
frozen cloud
#

i guess it was true before the OC change where both were 15

swift kernel
rancid turret
#

you're braver than i

swift kernel
#

Once you let yourself get over the initial hurdle by allowing yourself to stare at the stinger as it attacks you over and over, it becomes so much easier to do the next one.

#

It helps to have a vehicle on hand as a safety blanket

#

Okay gang, we're going for the boss level. Got a midsize one here

frozen cloud
#

final boss is going away a bit so they jump at you
maybe youre not at that point yet though xD

swift kernel
#

Fuck, I'm gonna hate this one. Damn it.

swift kernel
#

Yeah okay, I let it attack me, but I couldn't take it. I had to jump back into my vehicle

#

Literally just saying "Fuck me" over and over again

#

It's so hard to just stand still and not attack it

#

Okay, round two

#

Okay, uh... It somehow clipped through the wall and I can't see it. But it's desperately trying to leap at me.

#

This is great exposure therapy for noise, but I have no idea where it is.

toxic zenith
#

There are a handful of stingers that are stuck inside terrain that I've noticed.

swift kernel
#

I'm kinda terrified it's suddenly gonna appear, but I guess the only way forward to is charge ahead

swift kernel
#

They're always in weird locations to jumpscare you

rancid turret
#

yeah the alpha and elite stingers give me anxiety attacks

#

baby ones not so much

swift kernel
#

In any case, I'm so glad I took an hour out of my day to just break the ice on this exposure therapy

dawn idol
#

not small too

rancid turret
#

much too big, much too fast, too many legs, too skittery

#

psychopathic aggression

swift kernel
rancid turret
#

they circle around you then they leap at you

dawn idol
rancid turret
#

they just don't stop

dawn idol
#

no they don

timber nacelle
#

can i change my whole pipe swatch at once ?

green fiber
#

you can

timber nacelle
#

how ? 🙂

green fiber
#

it will change every pipe that still uses the swatch

#

right click the swatch and edit it

#

or just clicking on edit should work i think?

#

if thats what you meant at least

stuck escarp
#

im remaking my started factory and after doing the maths for what i need i have over 900 iron ore left to do whatever with. should i just save it for later or is there anything fun i can do with 900 iron ore

#

the specific number is 945

green fiber
#

you can do whatever you want with that.
if you dont have any plans then its ok to just not use it for now

stuck escarp
#

yeah i guess

#

just its like right there it is begging to be used

green fiber
#

yeah, but its not begging to be used now is it?
Just... at some point in time

stuck escarp
#

wait i just realised im planning on running my train through the factory anyway i could just smelt it here and ship it off somewhere else later when i need it

reef basin
green fiber
#

for that its better to wait until you have a plan.
just shipping around stuff with no plan is a good way to box yourself in

#

And it can lead to awkward situations where you have to rework the mess you made

stuck escarp
stuck escarp
green fiber
#

who knows, maybe you even have 900/min iron somewhere else too

#

theres lots of iron everywhere

stuck escarp
#

but trains are fun

twin osprey
#

Hi there folks. I put together a guide for Satisfactory. I shared it on Reddit just before 1.0 launch, it's been updated and cleaned up and I'll soon be updating it for 1.1. Feedback and comments very welcome.
https://docs.google.com/document/d/1PSa8RTojNVTM8flFbpwiZzG0UQIxk4V2Htvr282wdfc/edit

(Sidebar: I also posted this to r/SatisfactoryGame a few months back under the username u/SatisfactoryAddict, unfortunately Reddit has identified the account as a spambot or some such so I'm working through the appeal process to get the original posts back. But I never posted it here on Discord, and wanted to share. Love this game and this community. I'm sure the Reddit thing will work itself out eventually. Till then... here it is.)

deep solstice
#

Underclock the iron gather, if it isn’t gathered, then it isn’t going to waste! 🙂

frozen cloud
frozen cloud
#

i must have just missed it then nvm

twin osprey
#

It's in the Power Slugs section.

wet shoal
#

One Stunrebar and 5 Smacks
Bye Alpha

#

Elite takes 2 stun rebars and 11 Smacks I believe

reef basin
frozen cloud
# twin osprey Hi there folks. I put together a guide for Satisfactory. I shared it on Reddit j...

seems fine 👍
maybe add that getting those extra items from crash sites is really good
or that parachute increases player range a lot (like for setting recipes)
but thats just preference
also "It is unknown if Batteries will have a new, vital role in v1.0 but it seems likely. This section will expand once that is understood. For the moment, knowing that Drones can now rely on other fuel types, the uses for Batteries are severely reduced."
can be removed xD
sadly they are just kinda irrelevant now, except for super state computer my beloved

twin osprey
#

Ah, there was still a pre-1.0 section... thanks, I thought I had hunted down and removed all of those

leaden ether
#

Ooof, things starting to get serious in latter half of phase 4... Cant decide if putting together one do it all factory combining nuclear pasta and thermal propulsion rocket which both share a lot of parts is a good idea, or really beef up my Iron/steel works, aluminum works and make an electronics factory, then try to interconnect them all with shipping to a smaller factory for those two parts.

reef basin
#

I wouldn't agree that batteries are irrelevant - they are still very good fuel source for vehicles

frozen cloud
#

compared to packaged fuel?

reef basin
#

yeah

#

packaged fuel is 750 MJ, battery is 6000 MJ

hollow vector
#

so much better than packaged fuel

reef basin
#

fuel aging on my back is indeed good

frozen cloud
reef basin
#

I'm not saying "always use batteries everywhere", but it's imo a viable fuel source for vehicles 🤷

frozen cloud
#

isnt everyone super glad that you can use other stuff for fuel in drones now?

reef basin
#

obviously depends on what the player prefers, like with everything

#

idk I kinda liked when they were batteries only

#

doesn't make much sense to run a drone on gasoline 😄

frozen cloud
#

NUCLEAR DRONES

hollow vector
#

it didnt make sense to me to how the drones had engines and ran on batteries

leaden ether
#

Larger drones have traditionally run on gasoline actually.

hollow vector
twin osprey
#

I updated the section on Batteries and removed the "in 1.0... this will be..." stuff. Thanks for the catch on that.

sharp geode
#

i vastly preferred batteries, because it meant they actually had a use

hollow vector
frozen cloud
reef basin
#

the same use 😄

hollow vector
#

you can still use them you know?

frozen cloud
sacred plinth
#

hewwoooo

twin osprey
#

New wording:

Since Drones can now rely on other fuel types, the case for making Batteries at all is weaker, and producing them en-masse is not recommended if you can instead just make and package Rocket Fuel or similar. The recipe for Rocket Fuel in particular is much simpler and easier to scale than Battery production. If you are really set on Batteries then of course they’re still viable, they’re just generally more effort to produce than the various packaged fuel options.

leaden ether
# hollow vector no way real!??

Talking military hardware, Predator uses 4cyl engine, smaller ones sometimes use a rotary engine. Have much greater range. THough this being the future, I'm sure the batteries are pretty good 😄

twin osprey
#

I would say, in general, if you've got access to the stuff to make batteries you are generally better served making Rocket Fuel, it's just a much easier system to set up. Fewer machines, more compact, Somersloop-friendly single-building output... Batteries are great and all but man they are much more of a pain to make than Rocket Fuel.

reef basin
#

batteries are relatively easy imo

sacred plinth
#

yeaa

#

not too early before RF though

#

so maybe, just maybe, he's right

twin osprey
#

I guess I'd say:

  • Batteries require you to already have unlocked aluminum so you've got the materials to either make casings for batteries or fluid containers for rocket fuel.
  • You're going to consume sulfur either way.
  • Rocket Fuel needs needs Nitrogen but the Resource Well Pressurizer in the same Phase as the Blenders so you've not really got anything stopping you there.
  • 4 Somersloops into a single Blender of Nitro Rocket Fuel will double the production of the entire chain which is ridiculously good if you need/want to do that.
  • Excess Rocket Fuel can be burned in Fuel Generators OR output to Dimensional Depot for use in your Jetpack.

Again I'm not saying Batteries are trash... but, the advatnages of Rocket Fuel are pretty significant.

leaden ether
#

50 copper smelters for nuclear pasta at 1/min. Is there a place with enough copper ore to feed that?

sage oracle
placid stirrup
leaden ether
#

I did just get the mark 3 miner, so once I have turbo motors up and running I'll be good at that front I guess 🙂

slate magnet
#

make sure you build in shrek's swamp

frozen cloud
leaden ether
#

THat reduced the need for copper smelters from 50 to 13 O.O

frozen cloud
#

ye its really good building wise

sage oracle
#

Why alloy over pure? Energy?

frozen cloud
#

buildings

#

100/min instead of 37.5 AND no water extractor/pipe

vestal mica
#

and iron instead of copper

placid stirrup
#

Simplicity, at the core

vestal mica
#

for half the copper ingots

frozen cloud
#

theres enough iron/copper around on the map, especially in the dune desert

vestal mica
#

oh instead of pure

placid stirrup
jade siren
#

any way to get the stupid bouncy whale long leg things to move?

vestal mica
#

KILL IT

jade siren
#

i keep whacking it

#

i thought they run away when u wack them but this one is just

placid stirrup
swift kernel
jade siren
#

ignoring me

vestal mica
#

this guy keeps whacking it

jade siren
#

wow slow mode and no embeds this general chat sucks

vestal mica
#

no shame

swift kernel
frozen cloud
placid stirrup
sage oracle
jade siren
#

oh now its dead wow they have a lot of health

frozen cloud
#

MURDER

sharp yoke
#

Sorry for the interruption but when does 1.1 come out of experimental and go active?

swift kernel
#

MURDERER HOW DARE YOU

swift kernel
jade siren
sharp yoke
swift kernel
frozen cloud
placid stirrup
swift kernel
#

My favorite thing on the internet is to claim credit for things other people did

#

People just give you praise. For free.

sharp yoke
swift kernel
placid stirrup
#

The uno reverse, the absolute madman

swift kernel
#

Thank you for giving us that quote, Endcat

reef basin
slate magnet
frozen cloud
vestal mica
#

no, it's just to list all the things that exist in the game apparently.

slate magnet
placid stirrup
reef basin
reef basin
#

(well, yes if the guide is "how to use X", but not "how to play SF")

slate magnet
twin osprey
frozen cloud
# reef basin listing options? yes explaining differences between options? yes telling people ...

idk when i read guides (i dont really for sf but lets say diablo4) i want to see their skill tree etc. so i can follow it
like its nice if they have a section that explains why they use that skill tree but i usually just follow it because im new and want to know what to do
once im at the point where i know what the things do and the alternatives i drop the guide because its no longer useful to me

reef basin
slate magnet
reef basin
slate magnet
#

could be both tbh

twin osprey
# reef basin imo the beauty of SF is that it gives you tons of options and none of them are c...

I've got a section dedicated to Alternate Recipes that goes into some details on why no recipe is "Bad", to your point. I generally agree. That said I think it's worth calling out where there's a harder path and an easier path, and that's something I think folks do appreciate in and want from a guide in general. We can have the same conversation about, e.g., Nuclear versus Rocket Fuel. Is Nuclear better? Ehhhhhhhh... it sure is a hell of a lot more complicated, that's for sure. It is very cool and very fun though, and people should play how they want.

reef basin
slate magnet
#

and the guide is missing the trains

sage oracle
slate magnet
sage oracle
vestal mica
#

all straight and good looking, welcome to delta phi delta

sage oracle
twin osprey
#

My wife says I'm now a "train guy" as a result of Satisfactory 🙂

sharp yoke
#

sadly I am not able to share them as I am neither smart or witty.

sullen gull
#

Which do you think is the better recipe for alu scrap? Electrode alu scrap or the basic alu scrap. One needs a bunch of extra machines making pet coke, though makes 60 less per than the basic....

reef basin
sage oracle
sullen gull
#

As I would need 7380! lol

sullen gull
#

Since I am building the factory with it's own dedicated TF power towers lol

sage oracle
twin osprey
#

Thanks for the feedback folks. Off to bed here but if anyone wants to give more input please feel free to DM and much appreciated.

sullen gull
sage oracle
sullen gull
#

I have had good luck with valves and limiting the main feed coming in and recycling the water.

sullen gull
placid stirrup
sage oracle
placid stirrup
sage oracle
placid stirrup
sullen gull
#

As it is right now, with the basic recipe, the factory will produce 11,070 ingots into 250/min empty tanks, 5,410 sheets, 4,057.5 casings, and 1,082 heatsinks lol

sage oracle
frozen cloud
sage oracle
sullen gull
sage oracle
sullen gull
#

Gotta knock down the heatsink number, as that uses all the sheets heh

cosmic junco
#

also with the pure aluminum ingot recipe

red shale
#

should i maximize the amount of steel stuff i produce?

cosmic junco
#

it's slightly less output, but i think it's a lot simpler

red shale
#

nvm i will

sullen gull
placid stirrup
# red shale nvm i will

You'll need steel throughout the game so if you've recently unlocked it you can choose to over produce now or make several production lines throughout the game.

near quarry
#

got to phase 2, oil processing looks like fun

#

also trains look fun also

lime ermine
near quarry
#

confusing or easy enough to learn

lime ermine
#

A little confusing with signals

#

Basically it's just each signal starts a block, and there can only be one train in each block

#

That's the super simple version that I can type on mobile

near quarry
lime ermine
#

Also make sure you're using block signals and not path ones

#

Only use path ones at the entrances to intersections

near quarry
#

alr ty

#

ill watch a tutorial to make sure i fully understand it when i get to making train systems

#

ty though

sullen gull
#

TIL you can used Big Frame Pillars to position 'naked' floor holes for 'infinite' lifts.. A couple of double beam connectors sort of completes it, but could look better: #screenshots message

red shale
#

2610 ingots per min aint that bad

sullen gull
red shale
#

this doesnt include the like. 160 encased beams im already making

sullen gull
#

Could either just build small with room to grow to max, or build the max now and just upgrade belts/turn off end machines until the supply can meet the demand.

near quarry
#

love how satisfactory pretty much forces you to make large and well established production facilitys

sullen gull
lime ermine
#

That was the first alternate I got

sullen gull
near quarry
#

first 2 saves i just explored and tried to understand how to set up my factories, then i realised verticality exists and just restarted

#

also use logisitic floors which just hide my mess of conveyers while making the other floors clean

sullen gull
#

I've never checked, but does explosive rebar work similar, just more targeted?

#

I always skip doing anything with rebar, the cycle time is death lol

prisma thicket
#

Lol I was using my hoverpack over a train station, and the damned cargo crane booped me outta the air with the container xD

primal solstice
#

Thanx... For all to COFEE STAINS.... HOLY CRAP this game is AWSOME

subtle grove
#

Woot woot

grave lark
#

anyone else noticed a bug that big spitters don't damage you when you have 3 bars of health?

#

3 bars or less

#

NEVERMIND THEY TOTALLY DO

wet shoal
#

lmao

#

someone ragdolled

#

@latent prawn Any tricks to align rails perfectly with a pre-build 5° step curve?

latent prawn
#

let me get back to you in about an hr

#

dinner's on the stove 😛

prisma thicket
#

I'm really starting to hate dealing with water in this game >.<

placid stirrup
prisma thicket
#

I have a manifold that's processing polymer resin, and despite having it looped and an injection pipe in the middle I still have machines running dry.

dense violet
#

do you have a smart splitte rbefore the injectin belt comes in?

#

and what do you mean by 'having it looped' ?

prisma thicket
#

It's the water that's the problem, not the resin

dense violet
#

ah

#

well you'll need overhead images to help debug it

placid stirrup
#
  1. Prefilled pipes
  2. Shorter pipes from source to machine
  3. No bottom feeding

Coupled with your other strategies above and assuming you've done your math correctly, these should alleviate issues

#

If your source pipes aren't already supplying 600/m you could add an additional water extractor to over supply as a means of insurance, given you aren't trying to recycle anything

prisma thicket
#

I never feed from the bottom, always same level or above. Shorter pipes aren't an option because I built it all in the Dune Desert, somewhat close to the southern lake, but not right next to it.

#

I just increased my extractor clock speed by a bit to see if that helps

#

The system is only supposed to need 310 water per minute, no idea why it's struggling

wet shoal
reef basin
#

fluids can't be balanced tho

fast cedar
#

Portals.... we need portals

reef basin
#

we... have them

placid stirrup
#

Bruh

fast cedar
#

hey im newbie

#

i try to stay away from guides, spoilers, etc... but im guessing thats late late game?

wet shoal
prisma thicket
wet shoal
placid stirrup
prisma thicket
#

By bottom feeding, I thought you meant the machines getting fed from beneath them? The pipes I have feeding into them are on the same level as them, with the main feed pipe above that.

placid stirrup
#

Feel free to tag me

wet shoal
dense violet
#

unless you make a true balancer it's just a manifold.

#

possibly a dumber one

wet shoal
#

What the fuck do you people want

#

"you cant balance pipes"

#

"needs to be a true balancer"

dense violet
#

Hey, I came in and just read that last line

wet shoal
#

backtalked either way lol

dense violet
#

oh you shouldn't balance pipes either

#

it's dumb and takes up huge amounts of space

wet shoal
#

you shouldn't manifold them like that as well.

#

Your looping also just cuts a manifold in half

dense violet
#

manifold them like what?

wet shoal
#

Connect inputs, junction in the middle (vertical), repeat for next pair of machines, connect both junctions from top.

placid stirrup
#

The looping acts as the self balancer for a pipe system, not sure what you mean by "cuts it in half"

wet shoal
#

gravity helps, Mk1 pipes also ensure you can't get more backflow that would be tolerable

dense violet
#

all the loop does is help stabalise back flow

wet shoal
dense violet
#

loop the manifold, flood the system. Yes. Solves basically every pipe situation

placid stirrup
#

Are you claiming fluids flow in two directions at once?

wet shoal
#

Its not forbidden to talk about designchoices that explicitly work with non prefilled systems

reef basin
#

loops work non-prefilled

#

just prefilling shows you faster if you built it correctly

wet shoal
dense violet
placid stirrup
#

Pretend I'm 7yo and don't have an engineering degree 😅

wet shoal
# placid stirrup Pretend I'm 7yo and don't have an engineering degree 😅

Fluids try to settle at the lowest point.
If the lowest point in a pipe network would require liquid to rise, it doesn't go there, since the fluid in the pipe is already perfectly fine with its state.
If you have pipes go straight down, and have them not all connected at a certain level, the fluid can escape that pipes segment, and thus,
not go against the flow of the feeding pipe.

#

Which is why something like a vertically build "balancer" will trap liquid.

prisma thicket
#

I got fed up with it and shut everything off, let the pipes fill completely, then turned it all back on. Hopefully that's the last of that issue...

wet shoal
#

Best of luck

frail sleet
#

Junctions actively balance liquid flows, so it's trivial to split fluids just as equally as a belt would. In fact the most prominent pipe problems come from trying to STOP junctions from doing that and force an unequal split, which is difficult to impossible.

latent prawn
wet shoal
latent prawn
#

gotcha

wet shoal
#

Got the issue that the reail isn't perfectly aligned to the middle if I let it curve to the endpoints of said curve how its likes

#

Turns too sharply actually.

true mulch
#

pipes aren't belts

latent prawn
#

if you delete a few foundations at the midpoint of the curve, then build a bit of foundation at a tangent line to the circle, that can provide the proper angle and anchor point

true mulch
#

a pipe manifold behaves completely differently than a belt manifold

latent prawn
#

in experimental right now, rails are a lot easier to angle the way you want them

#

also, if your rail's curve is too large or too small, starting the endpoints of the bend a grid tick farther back or farther forward gets the right curve placed along the foundations where you want it

frail sleet
#

if you split a pipe evenly with a junction, 2 or 3 ways, you get reliably perfect splits without any relevant backflow just like if you did it to a belt.

wet shoal
true mulch
#

let me know if you get some demonstration of it

true mulch
#

ohhh, this 😄

dense violet
#

this is not at all default expectations of pipes

frail sleet
#

Has been tested to death and peer reviewed at this point. Junctions split evenly unless you force them not to.

dense violet
#

and by 'force them' you mean anything other than this layout in the link

#

which is essentially every single system anyone builds

frail sleet
#

For example this https://cdn.discordapp.com/attachments/558721941410807812/1363346708356141106/image.png?ex=6810e7d1&is=680f9651&hm=470cf15bea6007cfa0ddf8847d4bf3267c0dce0bfdbf71f345cb2f14f18fb1ca&

will split on the bottom junction exactly 1/3'rd of the input to each side, every time, and actively balance to maintain that in such a way that no generator ever starves. They all average 33.333%, and never deviate long or far enough to cause measurable buffer depletion even with 100 hours of operation.

If you put 600 in, you get 300+300 or 200+200+200 out with stable operation - any deviation will cause a proportional correction, and dampen out.

latent prawn
frail sleet
#

there's unanimous agreement on this behavior from everyone testing fluids

wet shoal
dense violet
#

a real one

#

making any part of it vertical just relaly takes up more space

#

which it's already bad at

wet shoal
#

No it does not take more space

tame garnet
#

@potent berry replying to #screenshots message - I use that design quite often. This one had special needs. Think of it as a mix of a "rail elevator" or spiral descent and one of those intersections. I needed to drop about 24m inside the confines of the intersection, by the start of the underpass.

frail sleet
#

#satisfactory message

actually less space because if you build vertically then you don't need to leave pipe gaps between the generators 😛

The height of the generator is already committed.

tame garnet
#

so the connection between the bridge end of a typical trumpet was turned into a spiral descent

wet shoal
#

Its even simple to build since the ports and pipe indicators already give you perfect spacings

prisma thicket
#

Ok, now how would you do that with an uneven number of machines? Say, 19?

frail sleet
#

downclock to 95% and build 20 is always a good solution 😛

#

to keep the pipe system as simple and clean as possible

#

it actually will tolerate an uneven split anywhere after the first junction - unlike a manifold, it won't backflow into a critical pipe. That means that you could connect e.g. 3 gens instead of 2 onto one fork. Uneven splitting is just an unneccesary and best avoided practice.

prisma thicket
#

I suppose that works. Will keep that in mind for my next pipe dealings. For now going back to good old pure solid recipes xD

whole ermine
#

If i put platforms above the drone port will it just clip through

frail sleet
#

yes

whole ermine
#

dumb

#

i want to stack

frail sleet
#

more dumb is that drones flying across the map actually fly through some of my factories

#

even though their ports are like 600 meters away

static surge
#

they don't pathfind? (i dont have it so idk)

whole ermine
#

the damn portable miners are smarter than these mfers

frail sleet
#

they do but it's super dumb pathfinding and IDK if it takes buildings into account at all. If it does, there's not enough resolution.

latent prawn
prisma thicket
#

Is there a good ratio for making use of aluminum ingots and producing Alclad sheets, casings and empty fluid containers? I think I have most of the relevant alt recipes if that helps.

ocean frost
frail sleet
# latent prawn i'd like to understand the performance characteristics of that on a full 600/min...

It's the most pipe-friendly design possible.

300 will go each way.

At each side, that will split into 150 going each way, then into 75's, evenly.

It's passively stable, any disturbance self-corrects quickly and accurately. If a pipe gets more fluid then it will recieve less in the next game ticks, and vice-versa - so all of them quickly converge on equal fluid levels and flow rates.

The reason that everybody doesn't just do this all of the time is that it's kind of annoying to build (but that gets a lot easier with vertical nudge in 1.1)

It's also possible to create good enough flow for flawless operation using an even simpler design, just a manifold which pre-splits so that pipes have flow rate headroom to account for the backflow that manifolds force. You can do this for example and have tons of headroom, yet still build it in a minimal amount of time and clicks. https://cdn.discordapp.com/attachments/558721941410807812/1363346708356141106/image.png?ex=6810e7d1&is=680f9651&hm=470cf15bea6007cfa0ddf8847d4bf3267c0dce0bfdbf71f345cb2f14f18fb1ca&

prisma thicket
#

Well right now I have one small factory producing just the sheets and casings, but it's barely enough aluminum considering the high consumption rate of alclad casing recipe.

latent prawn
prisma thicket
#

Ok, I just need some containers being produced so I can research rocket fuel.

latent prawn
#

bauxite is sort of precious, so devoting exact amounts to whatever next level component you want i think is probably the way to go outside of what you need for belts & unlocks

latent prawn
frail sleet
#

but so does just splitting the 600 into 300+300 or 200+200+200 and manifolding those, with less build time and effort

tulip orchid
#

I should probably go doublecheck those numbers on how much of each ore you get around the map (before SAM conversion)
Iirc it was semi surprising how much/little of certain ones you got

latent prawn
ocean frost
#

Alclad sheets are only used to make 3 items well 2 of you don't need batteries and 1 if you use an alt

sullen gull
#

Awl, so I guess if I hit the number for the jetpack on the tab menu, it just puts it in the depot lol. Is there a way to change that?

#

Oh, nevermind .. now it's switching ...

prisma thicket
latent prawn
frail sleet
tulip orchid
prisma thicket
frail sleet
#

https://media.discordapp.net/attachments/558721941410807812/1360160077910380585/Screenshot20231225-16085200000.png?ex=68112d89&is=680fdc09&hm=4797f2071e6f4a989c014f227c168b13e31dd847170c74af113c4d36bfbd2d2a&=&format=webp&quality=lossless&width=1232&height=693 p.s. most of those connections are not necessary for even a theoretically optimal setup. There are 21 junctions there. For a bank of 6 refineries you need 3 junctions (1:2:6 split) or for a bank of 9 refineries you need 4 junctions (1:3:9).

You can use 7 junctions instead of 3-4 if you must split 8 or 12 ways evenly and with zero backflow, but you can also e.g. stack them vertically if space is relevant. You can blueprint these, and 1.1 brings infinite and vertical nudging to the base game.

The other 14-18 junctions between the refineries are completely superflous and hurting, if anything. It's a pretty bad strawman.

ripe light
#

is sharing world downloads as simple as adding the files from savegames to your savegames folder?

frail sleet
#

yeah

whole ermine
#

dude shout out to scim damn

#

my new factory was messed up height wise so i literally just used scim to offset it by -4 meters

split badger
#

i wish there were more personal storage boxes with different skins (for organization purposes)

latent prawn
#

i'd rather have some patterns you could paint on them

wicked sundial
#

help satisfactory wont get out of loading screen

frail sleet
wet shoal
latent prawn
#

yeah, the storage crates are really of limited use

ocean frost
#

I wouldn't having a dlc or different models for production buildings / skins

Something like the Christmas themed power poles but expanded

static gyro
#

satisfactory is so enjoyable early game

eager terrace
#

Are there any mods that have bigger trucks, I wanna build multiple bases across the map or experiment with a lot of materials but I always run out of inventory, is there any mod that adds like a bigger logistical truck I can drive around.

rancid torrent
#

I just noticed that my game isn't cycling day and night and hasn't for some time now. I feel like I accidentally changed an option somewhere in the menu to disable it. How do I restore it?

white stump
#

Question for veterans. In late game, how do you build your factories? just on the ground or cover the skies with foundations?

prisma thicket
#

How commonly used are high-speed connectors? Just wondering if I should scale up or down my initial setup, it really isn't using much resources aside from Caterium

rancid torrent
#

It's used for homing ammo

zenith pecan
rancid torrent
#

If you want homing ammo, scale up your production a little bit. It's also used in computers or super computers if memory serves me right.

white stump
ocean frost
leaden ether
zenith pecan
thick ocean
#

The camera shake intensity doesn't reduce the shake when using the chisel. Is there a different setting for that?

white stump
wet shoal
leaden ether
zenith pecan
#

For hard materials, floor penetrating lifts aren't an issue.

zenith pecan
leaden ether
zenith pecan
#

All 720 of them 😄

leaden ether
#

Amazing O.O

zenith pecan
#

The 4th tower was worse, the support tower, that has 7776 power stores spread across 24 floors.

#

Each floor has 324.

leaden ether
#

I'm running up against the last part of Phase 4 and am getting a little overwhelmed :/ Wish I could slow down and switrch from too much "getitdone-itis" and more into a "doitright-itis".

#

I.e. enjoy the journey...

prisma thicket
#

I dunno if you've done it already, but you could do what I'm doing, taking a break from building and go exploring, collecting hard drives, slugs, sloops and spheres 😄

leaden ether
#

Yeah In the eveening I usually relax (as much as possible) and search out items in the world. The initial hit of the planning and layout and everything though... It actually gives me some engineering PTSD. -.- I absolutely love the game and the idea and the wide open possibilities, but then bringing them to life is actually getting rather stressful 😛

prisma thicket
#

I get that lol spent 3 days building one factory because I kept getting overwhelmed by how much was needed to be done... and now that it's finished, it doesn't even work right lol but I got what I needed out of it, so I can tear it down eventually

wet shoal
leaden ether
#

Heh I find myself doing some of that, hand built 100 super computers earlier today just to open another milestone -.- Though all the time thinking I really need to make an all electronics factory. Part of the problem of progressing through the game is not knowing the future requirements (Which as a retired engineer is frustrating enough). I can see why people say that completing the game is really just completing the tutorial. Once you are done, you have the full picture of the requirements and if you play through a second time can plan so much better.

sage oracle
leaden ether
wet shoal
#

The first few parts lay the foundations for following ones so it isn't too bad.

sage oracle
wet shoal
#

What really trhows a wrench into the process is when you pick out a bad location to build that,
resulting in awfully long trains / truckroutes

#

Like the "easy" starter area. Huge bait.

sage oracle
wet shoal
sage oracle
#

I respect that, reminds me of my factorio game lool

wet shoal
#

one bad day away from just carrying 3-4 large storages worth of plastic and rubber manually

prisma thicket
#

Trains are like belts that take power xD with the added benefit of being able to transport fluids without packaging/unpackaging them

sage oracle
sage oracle
wet shoal
#

You could technically also be much quicker than me by just... running them on the ground.

#

But I loathe the crooked

prisma thicket
#

Yah... I only made direct A-B train lines with one double ended train going back and forth lol

wet shoal
#

Had something like that as well, figured later it was a waste of time since having a nice pair of rails isn't much extra work

#

And pairs actaully allow to be integrated into a network

sage oracle
wet shoal
#

Okay you could technically also integrate mono-rails into a network, but that needs redundancies to avoid deadlocks lol.

wet shoal
#

And making smooth curves and actually have everything aligned nicely

#

Chose to run them considerably high up, to spare most of the flora

prisma thicket
#

I'm just too lazy to faff about with signals and stuff, so I'll stick to my two-way single rail lines 😛

wet shoal
#

You could technically get away with only stop signals if you chose to.

#

Its not exactly difficult

#

Path signals just make intersections a bit more efficient

sage oracle
#

Also suuch a pain

prisma thicket
#

Whoops... was paying more attention to discord than what I was doing, blew myself up lol

#

How terrible is it to run drones on packaged fuel? If they aren't going too far, just need to get something up a mountainside

sullen gull
#

But, for short runs and you have a constant fuel supply where it's refueling every trip, probably not bad

sullen gull
#

And I'm not quick/good enough to be able to switch to the parachute.

prisma thicket
#

Oh yah, liquid biofuel... I gotta make some of that, I have 2 industrial containers full of biomass just sitting unused next to my Hub lol

#

Er solid biofuel that is

slate magnet
sullen gull
#

My stuff is just stalling after an industrial container is full. Have everything going in to the DP, so, Mostly I can just run around and build with most of the basics. (Still haven't automated heavy ind frames in this save lol)

slate magnet
sullen gull
sage oracle
sullen gull
#

For me personally, I just automate iodine filters and It doesn't even phase me the 2 seconds the notice pops up when they fly by in my previous saves.

sage oracle
sullen gull
#

You can test it by tossing some mined uranium in the cargo of a truck/train.

sage oracle
sullen gull
#

They have supah immunity lol

sage oracle
#

Yeah yeah

#

Well, looks like I might have to automate some of these cacky filters then

sullen gull
#

They only really go quick if you're actually carrying anything radioactive

sage oracle
#

Thats good to know, I havent did anything nuclear yet kind of in the stage of planning it out

sullen gull
sage oracle
sullen gull
#

And running the water lol. Everything else is pretty tame imo.

sullen gull
#

produce > drone fuel port with smart splitter for overflow > sink

sage oracle
sullen gull
#

There will always be 5 avaliable per port because of one in the fuel bay and 4 in the splitter.

#

I'm currently working on utilizing all 12,300 bauxite for a giant alu factory 🤣

prisma thicket
#

When drones use packaged fuel, they consume the whole thing right or do they unload the empty canister somehow?

sullen gull
#

Yeah, wait/no, had drones running off of packaged turbo fuel.... they just consume it.

#

No empty canisters to deal with.

prisma thicket
#

Alright, so I do need to continuously make containers then, even if it's not many. Thanks. Was kinda hoping I could just throw some empty cans into a packaged fuel/oil setup and they'd be fine. Oh well

sullen gull
#

You could also produce them at the drop off and have the drone bring them back if it's easier.

prisma thicket
#

I think I have a couple, though I'm not sure if they are relevant. Steel canister doesn't help. I'll double check what recipes I have

#

I do have all the alt recipes for canisters, but I don't think they'll help here, just trying to move a small amount of oil up a cliff face xD

prisma thicket
#

It's ok though, satisfactory tools has a decent enough looking layout for 90 packaged oil and 30 packaged fuel per minute, should suffice.

sage oracle
#

Damn Imma need some of that

granite sable
#

my game crashes on launch. any idea how to fix it?

sullen gull
sullen gull
sullen gull
sage oracle
sullen gull
#

Is it when loading to the main menu, or after trying to continue/connect to a server?

sullen gull
granite sable
sullen gull
#

Onlything I would suggest is to backup the save files and reinstall 🤷‍♂️

sage oracle
sullen gull
#

Well, A: without seeing the actual log file, I wouldn't have a clue. B: It could be a driver issue with your video card or other hardware 🤷‍♂️ . Without more information other than "It just crashes instantly"

sullen gull
sage oracle
sullen gull
sage oracle
sullen gull
#

Again though, the machines just start up when it needs to make something new. Right now, steel and industrial beams are probably churning away lol

sage oracle
#

How many bases do you have total?

sage oracle
sullen gull
sage oracle
leaden ether
#

Is there a current list of the must have alt recipies? I found a recipie tier list but it seems to be missing some of them and I don't want to throw away like the best one because I don't know if it ranks or not.

sullen gull
sage oracle
sullen gull
sage oracle
#

Yeah i guess there is some go to, but most of it comes down to ressources…mainly oil and water Id say lmfao

#

And steel😂

leaden ether
sullen gull
leaden ether
#

THanks 🙂 I have a lot of HDs saved up and need to go on a research spree

sage oracle
upbeat jacinth
#

Have the fuel rods in the NPP model always been yellow? I could have sworn they used to be blue for a brief moment
but in all the footage i could find of very early versions and 1.0 they are already yellow

sullen gull
leaden ether
#

THey don't overlap thought right? Just saves time doing there where you happen to be working rather than going back to base?

sullen gull
thick rose
#

Hey, how do I find people to play satisfactory with that are like at my skill level, there's almost no one in my friends list that'll play with me and I'm super bored alone

dense violet
stark lily
#

i remember there being a button to hold a build in place and be able to walk around it before confirming the placement
what button is that

ocean frost
#

H?

#

might be wrong

rich ivy
#

man

#

kinda funny that my phase 5 factory, the one build that SHOULD be the most complex

rich ivy
#

so far has gone off with zero issues

#

just finished automating time crystals and ive had no issues so far

#

same with ficsite, it just worked first try

reef tundra
#

The upcoming dlc is logic gates confirmed 💯💯

dense violet
#

thank goodness there's no upcoming dlc

rich ivy
#

no there is

#

they confirmed they wanna do dlc at some point but not right now

stark lily
#

thank you

rich ivy
#

lord

#

dark matter cystallization alt seems MASSIVELY overpowered

#

replacing particle accelerators and coal for just a bit of extra sam

frozen cloud
#

its A LOT of sam though

rich ivy
#

lemme see

#

oh.

#

200 per every 10

frozen cloud
#

yep its pretty bad
its like 600 coal to save 1200 sam or something like that, and sam is way more scarce than coal

rich ivy
#

well, i COULD sloop the reanimated sam constructors

frozen cloud
#

i have converted to dark matter trap 🙃

rich ivy
frozen cloud
#

maybe oil diamonds?

rich ivy
#

there IS an oil fracking node nearby

frozen cloud
#

i mean if you have the sam just lying around it does cut down on power a lot since particle accelerators and converters to make the time crystals is expensive
but i was just super out on sam when i built

rich ivy
#

thing is theres a pure sam node kinda closeish im not using

#

well i AM but i can take the miner off that and move it to somewhere else

#

theres a normal (i think) node also nearby

#

theres two impures nearby but i can combine em