#satisfactory
1 messages · Page 15 of 1
I'm too weak to resist the allure of even more fuel rods
throw another nuclear shrimp on the barbie
how do I use difficulty tuner
@buoyant perch ya know those things are just from the press kit right?
why does the game not use the sprite of the item sometimes and just gives the outline like we are playing "who's that Pokemon?"
And from the press kit. . .
jigglebeanpuff scrawling graffiti on everyone's face 
Was wondering smth recently. Will trains pathfind around other trains or find alternate routes to their destination if the best one is blocked?
nope
Im pretty sure ive polluted my world so much that the airs turning yellow
You have entered:
||MEXICO||
This sounds about right
the game just looks like that, I just had the same thing happen, I thought the poison near my base had spread lol
important info:
||I regret to inform you||||But, unfortunately,||||It seems that your||||mother is a murloc.||

Missing spacing, my mother is safe
help pls #1038092680493801533
I don't see how that contradicts my statement
¯_(ツ)_/¯
Dumb question maybe, but does headlift always start at the center of the port? Like for refineries and such.
should do.
but also don't try to push headlift to the limit
Nah, I've always had a 'rule' to myself to target at least 5 M above where I need to be
beginner here, may I ask how to freely rotate building on foundation as if there is no foundation ?🐳 Thanks in advance
you don't
Don't hold, and hold ctrl
Oh, wait, buildings lol
you would need to have a different foundation spun in the orienatation you want
snap the building to it
then remove the old foundation and replace it with the new
With 1.1, and vertical nudge, you can do some trickery now 🙂
Though, in 1.0, you just rotate, and build one underneath.
verticality does nothing to building orientation on foundation
well thanks anyway
I just meant you can rotate, and then nudge the foundation down to the level of the one you built ontop of.
I mean, I gave you a solution.
like most design and architecture thigns it requires a few steps to put things in weird spots
not everything has to be at a 90 degree angle. Like so https://media.discordapp.net/attachments/932761153703149659/1318079364377743471/image.png?ex=680d1051&is=680bbed1&hm=66bb126020ceced6606e7f7a65e3111dc1d574f2ab1dd54e052030076b9c766b&=&format=webp&quality=lossless
though as you're just learning I probably would focus on the basics.
It's actually a lot of learning to put down pipe and belt layouts as well as building in 3d space.
and you need that for any sort of fancy architecture
just curious, but is there by any chance a function that dismantles every thing in the map?
You'd use the save editor for that: https://satisfactory-calculator.com/en/interactive-map
Hey, I'm using the SatisfactoryTools website
I am working on a computer line
Is there a way to see the maximum number of computer I can create with a given set of inputs?
I do see a drop down for Maximize, but it adds a ton of other inputs that I dont want
Nevermind, I had to zero out the raw resources in the other section
YOU'RE NOT FORKLIFT CERTIFIED MR
I built a power tower zipline so steep that I died of fall damage when I reached the end
So not steep enough
Ok, now it drops me in water
stopped playin for a long time cause I got burnt out. now I can't remember what I was doin
got this massive steel factory that's fed directly into some sinks ans obv that wasn't the end goal
Was you aiming to build heavy modular frames etc, but got the sinks there just to take up the load until you built further down the line?
according to the satisfactory calc tab I've had idle for a few months it looks like I made it so I could make 2,821 steel ingots for pipe, beams, and iron rods?
idk if I have the concrete for this since I went with the molded pipe AND beam recipe so ig what's the next step?
How many Singularity Cells would y'all shoot for late-game? I'm trying to figure out how many FMFs to make
so many stuff you can make with steel, especially hmf
past me is really confusing. at the polymer factory I made for iron plates and reinforced plates I made 2 assemblers making 180 concrete?? why tho
like nothing in the planner needs 180 concrete??
and it doesn't lead anywhere??
I feel you
Even present me is confusing. For example, why does present me think this is a good idea? https://www.satisfactorytools.com/1.0/production?share=epQZ9pOY3yypSOMmX4oJ
wish I had a time machine so I could go back and ask myself why I did this. also to tell them to take better notes cause wtf??
is the explorer faster than the blade runner?
I would stick with blade runner, personally, because it's not going to flip over if you hit a rock
but to answer your question directly, the explorer max speed is about double the speed of blade runners
just make a hyper tube cannon and watch ur pc audibly curse ur bloodline for using it
unless u got a pc that can handle it then idk
if you have a lot of road infrastructure, using explorers is better than blade runner
I never understood building roads
I tried driving an explorer down train tracks to get home faster once. it failed multiple times and I fell down cause 1 tire slipped and it was over
honestly this is something I find probelmatic
vehicles in this game dont like tracks/belts very much
transport vehicles shouldn't have such a serious downside. they should at least have a short jump function. some places you cant' reach at all because there's a very low conveyor belt
2 straight lvl 6 belts and an explorer go zoom?
damn it. I found a warthog that spit rocks at me. and when I came up close to it it jumpscared me because of how ugly it looked
Managing signals is kinda the main thing with trains so I'd rather not have them just avoid each other automatically, that's up to the player to prevent that scenario from coming up in the first place. Having trains be capable of using a route that isn't the strictly shortest one would be neat tho
You can "jump" with vehicles (cars and trucks), you only need to use the jump pads and that will propel it through the air
its kinda fair, before unlocking trains and oil, you need to dedicate a single or bunch of coal nodes for the fuel, and most starter area doesnt really have that much coal to begin with
in grassy plain, theres 2 pure coal nodes but you wont have mk4&5 belt at that point so you can only use a bit of it
in rocky desert, the coals nodes are better used for steel and power
in northen forest, theres plenty, but the lack of horizontal space makes it harder to build roads
prob the best option is starting in dune desert, lots of coal everywhere, the space is enough to practically build everything there until you finished the game
and theres plenty of impure coal nodes that u can dedicate to fuel all your vehicles
I did use tractors on one save, and it was a northern forest start, so that checks out
Agreed dune desert is probably the best start. The issue I ran into there was finding enough biomass for early-game power
can't believe how far I traveled just for some oil. I think I'll need to build another independant factory
I picked grassy plain for my 1.0 save, since I figured that was peobably the "intended" starting area for the new content
you can always start at the small oasis in the middle east of dune desert
lots of woods for your biomass
That's fair. I've heard there's a lot of conflict in the middle east, though
everyone have their own preference, but for dune desert its my favourite starting zone
enough woods that you dont even need chainsaw to chop down the trees
nah, things are chilly, people play satisfactory
I was of the same mindset as you for quite a while, but if you need the truck's capacity, building a road for its route makes it a lot more pleasant to drive and makes it behave quite a bit better. What i've always disagreed with is that the thing looks like it could scale a mountain and handle off-road better than it does
also, roads just add a bit of polish to factories when you spend some time on them
its always nice to see roads and train infrastructure around your factories, making them looks alive
i'll agree with that 🙂
having a few vehicles puttering around adds a bit of motion and life to things
i did no-train playthrough back when update 7 was released, and um, when you rely too heavily on tractors & trucks, things get pretty ugly
there was a point in that playthrough where nearly every delivery route i had ended up getting converted to drones
I found an underwater forest, but it's nto underwater
tbh same, i like trucks but im not doing large system with them, it gets pretty messy
train is more managable
yeah, when routes start crossing or dovetailing, vehicles start getting really derpy
dealing with signals is far easier than vehicle deadlocks 😆
totally agree
can I not carry fuel?
if you package it
it looks bottled but I'm guessing it needs to be packaged
i don't think it is a really compelling thing to package and use that way anymore, but every playthrough is a bit different. my 1.0 playthrough, i ended up using yellow fuel in drones for quite a while, lol
ok whoever created the collision for railways. I just wanna talk. and ask questions. why. why is the collision so weird.
wdym by weird collision?
because rails can be arbitrarily laid, the hitbox on the trains is the way it is. keep your rails spaced 8m apart and you won't run into problems
the way the spline fitting function for rail laying works, if your start and end points are always centered on a 2-foundation wide chunk of foundation, and the rails are even with the middle line of the foundation (this is much easier on experimental now), you're rails will maintain consistent spacing
I'm assuming fluid buffers can only take one type of liquid. what happens when I change the output of a refinery if it's already connected to a fluid buffer with a different liquid?
unless you flush the whole system, it wont accept other fluid type
I can dismantle the pipe and the buffer will hodl the liquid, right? I plan on just building another buffer
sure, you do you
is there any chance a boombox merch item will happen because it looks epic and i want to blast satisfactory music with it :3
i think heroic replicas was looking to make such a beast at some point
ok chat so
the screw problem
is it even worth it to send excess screws to storage or just sink them
because almost no buildable that i use often uses screws
no reason to store screw unless you want to handcrafts reinforced plates or hmf
yeah true
me when i just redesigned my iron factory to actually make rods and screws and now im scrapping screws
If you already have it set up, just remove the storage and send them straight to the awesome sink
yeah thats what i plan
less hassle than redoing it again
YIPPIE
idek why i designed it ti have excess screws
Hi has anyone used this Blueprint from Satisfactory Calculator before? it is a 12 in 12 out load balancer but I cant work out how to configure it for 9 in 10 out https://satisfactory-calculator.com/en/blueprints/index/details/id/5483/name/Compact+Belt%2FLoad+Balancer%2C+up+to+12+In+%2F+12+Out
without taking a look at the bp, theory of balancers is they equally distribute their inputs to all outputs. as such, just leaving 3 inputs and 2 outputs unconnected should be all that you need to do to 'configure' it
incidentally, using such things in this game isn't really a great idea. balancers are something of a necessity in factorio, but in this game, other solutions are generally preferable
Yep I underdtand, but I do prefer them on large builds
11500 iron ore for example
Ah I worked it out I think, had to do some loopbacks
yeah, its easier to do whatever ingot prod you need where you need it than to ship it all to a smelting factory
I normally use this method, and reached "end game" with it and have now set about to max out the map. I pick an area and take all resources in it, choose something to build (in this case Motors) and throw it all into Satisfactory Tools and build everything it says hehe
Just for something different to what I usually do thats all
your game, your rules
indeed 🙂
There is (or was) one on the merch site
anyone else look through a old world from months ago and realize the hell u went through to finish space elevator
Hello all. Im pretty new to the game and am still trying to understand the ins and outs of logistics. I just have a couple of questions:
-
Sometimes my input rate isn't a nice number, needing some sort of decimal amount of machines to process (Ex. 5.33333 smelters for 160 copper ore/min). Will underclocking a 6th smelter to 33.333% (or overclocking the fifth to 133.3333%) account for that extra decimal?
-
When over/underclocking to account for that extra smelting power, will I have to do anything special to the manifolds feeding copper into the smelters? Right now, I'd have a smelting station of 6 smelters, one of which is underclocked at 33.333%. This means that one half of the station would require 90 ore/min to fill, whereas the other would only need 70. If I split my ore intake in half, meaning each side would receive 80 ore/min, and then prime the whole system, will it still work effectively, or will I need to do some balancing?
-
If I set a manifold system to input to a set of machines, as long as they have been primed (and all the numbers add up ofcourse), every machine should receive the same amount of resources, correct? Even if the final machine should technically be receiving 2^-n units? Should I leave every conveyer in the system to ones that can hold the total unit rate?
Sorry for the wall of text I really just wanna learn this shit
i normally round up not down
ex if u need 5.3 go to 5.5 machines
but if power shardes are low go down
Should I be clocking exactly to .33 or should I go up to .50?
if you're using a power shard may as well get max out of it
but honestly, it's easier to just add the sixth smelter and not care, it works a lot easier if you come to add more smelters later for example
Yea im using a 6th and rounding down rn. I also only need 160 ingots/min so for the sake of everything flowing smoothly im trying to make every number add up
have no unnecessary extra output staggering my conveyer systems and whatnot
Inputs on machines can go up to four digits for percentages. So you won’t get it exact but at that level of precision it doesn’t really matter
Will I have to balance my input, or can I just manifold it all and still have it run efficiently?
Even with the uneven consumption rate from the underclock?
It all go onto the belts and as long as the belt speed is fast enough (and whatever it's being fed into) there is no backup.
manifold
And even if there is a bit of over production the machine will just pause til there is room
The only thing that matters for manifold is that your supply belt is fast enough to handle your total input
also that you have at least enough ppm
The split of the clocking across the machines does not really matter. 5 at 100% and 1 at 33% works just as well as other combos of 533%
More machines in the manifold will take longer to warm up but will run at full efficiency when warm
hmmm im having a issue where steam says my game is running but nothing is happening
and is most def not doing anything\
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000000 oh interesting
- yes, doing what you suggest will work to fix the fractional numbers. i typically like to clock all machines in a line to the same clock rate, however. If the last two machines on a manifold are set to uneven clock rates, it'll take much longer for the manifold to reach 100%, whereas if their consumption rate is even, the second to last machine's buffer doesn't need to fill.
- manifolds will eventually self-level if the input rate matches or is greater than the consumption rate
- yeah, you got the idea. once a bucket is full, it'll only pull what is consumed from the feeding belt
you're also on the mark in your understanding that each successive machine on a manifold fills at half the rate of its predecessor until the predecessor's buffer is filled, and that is why manifolds take a while to warm up
either past me had an actual plan and just didn't write it down. or they built the factory at like 3am with 25% of their brain left cause wtf
the numbers don't make sense
happens. helps to make some notes that you can pick up later when fresh
the problem is I DID. and I still don't get it. they're kind of light reminders cause back then I KNEW what I was gonna do. but I needed to know what step I was on or something. but it's been so long I've forgotten the whole plan so I'm basically stuck re-writing the plan and hoping it fits with the numbers I got
it's like gettin a book but all the pages are ripped out except the table of contents and the other pages are scattered in my brain and in the 7 opera tabs I've had idle for ??? months
#screenshots message
another planner? barely know how the satisfactory calc works. is it any easier?
makin many factories to lead up to 1 large end factory so I have a bunch of iron based resources for building and whatever
Man the manufacturers take forever to make crystal oscillators
I have hopefully a simple question about truck stations.
I have a quartz mine going to a truck station. I have a coal mine that is also going to its fuel intake.
The problem I see occurring is that the truck is not refuelled so keeps stopping. Added to that it seems probable that the station's storage will fill with coal, meaning no room for the quartz.
Am I using this correctly? I can't see a way make it function as I expect it should.
does anyone happen to know why a freight platform wont accept ores?
sp.runesun.com is really barebones. what it does have is the ability to keep track of what you were going to build and have built. i like it because of the bookkeeping it does for me, but it doesn't figure out the production chains or do the min/max optimizations
the stations have a dedicated fuel port. belt the coal into that port
has anyone found anything that allowed to customise recipies?
im playing satfiactory+ mod, and theres nothing that supports it
give sp.runesun.com a try, i believe i've seen sf+ recipes listed in it
where? I took a look at it but I dont remember seeing any
i have zero idea of how current it all is
what's the name of a sf+ specific recipe?
Yes, I have done that, but the coal goes into the same storage as the quartz, so the coal will fill up the storage leaving no room for the quartz.
the basic belt?
let me check the fr name
5 ports on the station. 2 cargo inputs, 2 cargo outputs and a fuel port. if the coal is going into the cargo, you have the wrong port
a recipe in sf+ that isn't in the base game
Bronze Frame
nah, doesn't look like it has the recipe 🤷
the author of the tool is very hands-off with it, last it was updated was 1.0's recipe list
I cant find anything that supports satifactory+ or being able to make custom recipys ffs
Um...uh....yeah, about that. In my defence I played for 15 hours yesterday and this was the last thing I did before logging off....
So I had, for some reason, coal feeding into both the fuel and the storage.
Thanks for pointing it out, although I do now feel extremely daft :p
does anyone know why my freight platforms is not accepting inputs hmmm
its legit accepting inputs for 1/3 platforms tf
does freight platforms need to be directional?
wrong ports?
on the left side?
its legit correct
maybe you have it set to unload or something?
ok its just being really bugged....replacing it works
why the hell are satifactory servers so buggy rn
Woooooo first step done for hmf!!!
got my iron train up and going ;D
hmmm im getting a singal error of no block exit sig?
nm strangely just working now xD
haha, i'm working on the oil for the mf portion of hmf's 😛
what's the better/easier idea, running a train of oil way tf up a mountain or running trains down said mountain filled with ore?
Some belts/pipes taking care of the vertical part might save you a lot of railing (eg: having a station at the bottom and one at the top avoids all rails in between)
i want to bp a strip of labels, facing downwards, to use as lights, but i cant get the bp to snap properly to beams. any tricks to this? or am i stuck placing literally hundreds by hand lol
nvm i found a solulu
I hope mods soon gets ready for 1.1 - Due to i have "nocturnal amblyopia" with other words, i am night blind, i really cant play without the mod making it day all the time. 😦 I wish some devs actually take something like that into account when making simulator games and not only for color blind people. 🙏
And yes, it is the same when i look in games 😅 Dark is dark. The eyes don't care about that 🤣
And when there is a bright light directly at me at night, then i become a deer on the road, total focused on the light and nothing else 🤪
Good luck with all your projects Pioneers ❤️ Love to see all your awesome builds in #screenshots ❤️
Just like, inverted colors, duh
Jk, having an allways day option should be a thing
Hey, is there any way to make like a 90* curve
with foundations
i'm trying to use catwalks for it
but it's not really working
try sorting out hte issues in #design-and-architecture ? this is hte only channel that can't post pictures
chat can i in theory make a huge hypertube cannon and get the world heigth achievement
Hi guys. Can anyone help me with oil pipes through my save? I've tried a hundred times and nothing works. My ass is burning because I can't eliminate starvation
use #math-and-meta or #1038092680493801533 , share the upview screenshot of your entire setup
I have to be incredibly dumb to ask, but when did almost all the kitchen appliances become interactable? (Damn, i wanted to blend something, too!)
(Also, I think they should get that hidden Mr. Meeseeks box an interactive button, too.)
new feature in 1.1
Ahh, explains it all.
chat i launched myself across the map using a huge hypertube cannon and in doing so i discovered a random dismantle crate and idk if its a bug or a thing im not supposed to see yet
Took me 5 hours today just to make a 2/min hmfs factory
The functioning part of the factory is somewhat proper but
The looks and the connecting input lines for the ores look so bad
As the factory is vertical aswell just looks like a box lol
Will work on the aesthetics in a bit
Planning aesthetics can sometimes be a pain, I'm still trying to fit stair wells in at my power station on the production levels.
where can i get good gas pillar png?
or any good png
i know satisfactory tools but there only are buildings and items
photo mode
My aesthetic planning rn is just to make the factory look less like a metal box lol
My blue crater design #screenshots message
i hope vehicles are immune to explosives (becauase my truck is stuck on a rock)
I started a playthrough recently and am wondering if 1.1 will mess up the save, does anyone know?
backup your saves
It shouldn't, but back up your saves and blueprints regularly 😄
im concerned why you need them
im making vid
did they buff petroleum coke burning in coal gens?
i swear it used to be burning 60/min
now its 25
thats so good for heavy oil residue byproducts
best i can see on the wiki history is it's always been 25
#math-and-meta message
this math from 2022 did 900/36=25
so its been 25 for atleast 3 years
wait til you see OC sloop particle accelerator
i can make a 40 GW turbo plant
idk if i wanna use nitrogen
or 120 GW plant with rocket fuel...
Not that great of an idea, trust me.
too little or too much?
either way, i highly recommend the turbo blend fuel recipe
turbo blend into rocket fuel 
and use the by-product compacted coal to make default turbofuel
yep
yuge power
You basically build something that takes quite a lot of work, which will later be an obstacle to swap to a superior recipe choice when it comes to rocket fuel.
If you stick with blended fuel for a bit longer, you can just entirely skip that.
i did turboblend for a while and later expanded to rocket and it went fine
yes
And the alternate is much more portent
its not?
its easier but uses more nitrogen
also default doesnt need coal which is nice
yep
60/14.4
nitro rocket fuel is simpler to build but heinously resource intensive
turbo blend / default rocket uses more oil, much less nitrogen / sulfur, and eliminates coal
is there a sweet number?
i like 500 pipes into 48 gens at 250% since im making 3000 RF (and dont trust 600/min)
3.33 blenders?
ADA needs to have a slider you can use to adjust her moodiness, sort like how Iron Man can adjust Jarvis' personality. Honestly this is a video game that for me is for getting into that flow state and enjoying myself. I like having ADA around saying things but I don't need someone acting like a complete bitch to me now and then.
I know they're trying to be funny with it, but I don't need that.
calculator is showing 333.33 fuel
mute it then
ADA gets less bitchey the further you progress tbh
Refer to the last sentence of the first post.
spaghetti
Can I get one of these but for people irl?
Now THAT would be a feature.
noise cancelling earbuds
@frozen cloud Why not do 600/min pipes?
because they dont do 600/min in long manifolds, more like ~550
Sloshing etc from machines clicking on and off makes it VERY hard to get capped out 600 working.
Does something similar apply to 300/min regular pipes?
mcgalleon recommends splitting a 600 pipe into three pipes and having manifolds from there
nyet, it's only 600 that gets screwy
i think so but only when splitting very small numbers off and that doesnt really exists with normal recipes
you can get 600 down one pipe but it's not obvious how to do so
Cool, because I'm not a fan of the 600 pipe design so I'm planning to use the MK1s in bulk instead
and also for high flow manifolds, use mk1 pipes into machines to minimise backflow
i think you can get a skin to make them look like mk1s from the awesome shop
or at least it makes them not have all the grey stuff
Good to know, but I think I'm sticking with the clean MK1s, having 2x as many will just look cooler :P
fair
See #screenshots for example :P
i was planning on using huge trains to move enough water for 72 nuclear plants but that's clean as hell
i might use pipes instead
though the thought of troubleshooting 40 pipes that are just under a kilometer long scares the shit out of me
I'm planning for some 3x3 configurations of stacked pipes for bulk water transport
build the nuclear plant over the ocean
For my nuclear plant I plan on making it over water XD
nah I am building a gigantic tower in the center of the map on top of the red forest
Either that or I'll make it down-hill from a big lake
I am very aware building it over water is easier; I want to irradiate the stinger nest as revenge for scaring me
don't OC your plants to use 600/min water, stick to like 500 and they will be fine ez 😄
gentrify the neighborhood
yeah I'm not OCing the nuclear plants, more will look better
72 total plants, 9 vertical stacks of 8
hm i never had issues with 600/min for npps but i also oc my water gens so its a simpler 300:300 split
Do you need bridges? #screenshots
will need 57.6 250% water extractors, round up to 60 just for nicer numbers and a comfortable margin of error
by the time I get to this 1.1 will be out and I'll be able to use blueprint connection wizardry to make it much simpler
but the second half of your name tho (ig it applies to other situations)
600/min for npps is fine, but 600/min across a kilometer plus to feed something that requires 100.0% of the pipe flow is a bit cringe
i think even a little under 600 or even 600 is probably fine, it just gets more and more likely that an issue will be introduced somewhere with longer or more complex pipes
mostly though complexity (uneven splits and height changes) are the issues
it applies to long manifolds
What are the best alternate recipes for maximizing Supercomputer production, like 120/min? I have a crazy idea to max out all resources in the game.
super state is insane imo
but default is also fine, kinda preference
dont do oc its bait (unless you want it for slooping)
good lord
im doing super state
crystal computer
classic battery
fused wire
plastic ai limiter
and its really really good
nuke plants work fine at max OC using 600 water/min, as long as the water feed is short and direct (I build mine over the ocean directly above the extractors)
I defo wouldn't try and do long-distance water to a full OC nuke plant
at that point doing packaging/unpackaging is probably safer
oh yeah packagers are bae 😄
bro water packagers are so sloooooooooooow
1m pipe > packager > a whole bunch of shit > unpackager > 1m pipe. Always super clean
doesn't matter that much cause you can tile em (and OC at p5)
that's not a terrible idea
a single packager is equivalent to a single extractor (unpackage recipe produces 120 water/min)
1 npp needs 4 packagers to pack and 2 to unpack
why the asymmetry
they unpackage twice as fast
okay that's weird
with OC, pack is 150 and unpack 300
kinda wild that they arent the same rate. most other package/unpackage are
yes cause youre not supposed to be ok with a machine doing 60/min water
with the improvements to rails in 1.1, I've been going and redoing some of my train stations. Originally I had designed them with only one-way exits and then having to put lots of loops on the main line for turnarounds to get them going the same way. 1.1 rails allow you to do multiple rails in/out of stations
would be much easier if i had given myself a bit of space between the stations and the mainline rails
lesson learned for next playthrough, I suppose
I dreamed about Satisfactory last night
there was some huge wolf thingy the size of a house and I had to escape it by using my Jetpack in bursts and spamming it to conserve fuel
that sounds nice
i might start a new playthrough soon
lmao
finished the game at a leisurely pace, and now it's got me thinking about speedrunning it 😆
The WR speedrun is ridiculous
yeah not looking to beat that 😆
but i am curious how long it would take me if i truly focused on speed and nothing else
like no MAM grinding or hard drives
i'm not sure what the meta is, prob more fun going in with no prior knowledge
figure it out on the fly and try again!
can anyone tell me the crude oil to packet fuel to power route plz and how is it more efficient than just making fuel and using that as is
don't want to watch all 21 hours of Epiphane's record to learn 😆
oh its not 21 hours anymore xD
lol of course it isn't 😆
how do yall get rid of nuclear waste? (other than creating plutonium)
no
yes...
i refuse to believe you
ok
feed to lizard doggo and murder
put in truck and drive off cliff (dont do this it lags the game)
¯_(ツ)_/¯
wait you can't just put nuclear waste off a cliff?
you could just store it
you can but that ain't getting rid of it 🤣
how does it lag?
thats the only real alternative
well, almost
because they will just continue falling forever
ohh
nope, not at all!
good to know
it's a binary thing 😄
explain
i mean don't they just fall down in the void?
i just mean you either process it to get rid of it, or store it. Storing it doesn't "get rid of it", although it's getting philosophical 😄
you can't like dump it off a belt though, you can only build storage
what if i store it in my inventory and then drop it?
anyone plz
can't delete it
(from inventory). 'dropping it' just means it's on the ground
probably mean diluted packaged fuel
yup
you use HOR alt recipe, and then that into packaged diluted fuel. You get much more fuel per oil that way.
You have to unpackage it to use it in gens.
so it's crude oil > HOR > packaged dil fuel > fuel ?
Yeah for the most efficient oil:fuel
kk thanks
friendly reminder that you can put canisters in a machine in a blueprint and they will get placed when placing the blueprint
Question do train still go horn when press the horn button
And canister
yes train go choo when you press left mouse button
i tried doing it, and it dropped somewhere, it's invisible and it still emanates radiation
amazing
good lord i just checked, 9 hours!!
i actually watched all 9 hours recently
really insane run
passive creature aggression though, i guess that's the norm
but i feel like that's cheating 😛
also keep items on death
ah not just equipment?
ye
sneaky lol
yeah see i'd prob not do either of those things if i give it a go
gotta kill those hogs and gotta suffer the consequences of death 🤣
ye same
dude is playing this game as if they are flick shots lol
placing a power pole... POW!
boom, headshot!
Approaching 100 hours guys
92.3 rn
About time I aim for phase 5
Or whatever the phase which has hoverpack
Am tired of building with the jetpack man
phase4 i think unlocks tier 7/8
tier 7 is the hoverpack
and yeah, i rush it 😄
get basic bauxite processing going for that sweet aluminium and get yourself hoverfun
This might sound like a dumb question, but do you guys tend to build your railroads/stations first and then build factories around it or do you start with the buildings and then connect them with the railroad track after?
Oh yeah I was gonna ask that. Like basically you're setting up your factories to be fitted with a train station in the future
Damn I wish I had done that lmao
😉
Do your trains tend to travel at ground level or do you tend to raise them above terrain?
try and keep them low, trains are slow to climb
I'm a slow learner and I want to build train stations
any incline should be a gradual one
Thank you!
yw! 🙂
@loud compass Why the 😿 on my last post in #screenshots ? 
Even the chicken 😅 Maybe i am too old to get what those two emotes means 🤣
I see a bro from another discord server. ❤️
I've never touched it before (was it added later on in EA or even 1.0?)
What can I say, new worlds await
the numbers look good, adding sulfur is not nothing but I can handle
who dat? 😉
oh no
I haz arrived. Factory grew enough in DSP.
I have an issue with my truck which I got off in a big cave, walked away from and it disappeared. Apparently there is a way to retrieve it so can someone please explain exactly how I go about doing that?
I saw a youtube video where same thing happened and it seems truck just got teleported back the base
It is still showing as a marker on the map exactly where I am stood.
So would that still apply do you think. I am a long way away so want to be sure 🙂
btw it's a manual, not autopiloted
Don't trust me on it. Maybe a quick reload can either make the truck reappear or fix the marker itself 🤔
Just hoping so.
Hmm, yeah I should have tried that already tbh. I'll see if it works. Thanks.
Nope, still says it's in front of me
ok so from what I search some people reporting that they have found their trucks ABOVE the cave outside
"after following the map icon, it was on the surface directly above (not clipped into anything, just sitting there)."
Yes that was my first thought. That had me going to the highest cliff point and looking. Sadly no joy.
ok, so here is another thing:
"Trucks fall through the map sometimes when you leave them behind on the ground. Parking on foundations prevents that from happening.
You can upload your save here and check where the truck is.
You can also remove it if you like.
https://satisfactory-calculator.com/en/interactive-map"
Ah, was just about to post the same. Worth a go I guess
for some reason i'm unable to load my blueprints in teh designer, says "this was created in a blueprint designer of a different size and cannot be loaded into this one"
but it was made in mk2 and i'm opening in mk2
wat
How come my tractor drifts randomly to the left or right when i'm driving up consecutive 2m ramps?
If i don't course correct I will plummet off
I would assume you werent perfectly parallel to the edge in the first place
there is a bug with driving vehicles on foundations which makes their speed and grip suffer
Well...I was already incredibly impressed with the game itself, then I find this app, which is superb and solved the issue immediately. Happy days 🙂
It is an amazing game
satisfactory is peak gaming
Honestly I've rarely been blown away by a game to the extent that this has done so. It is so incredibly polished....slick is the word.
Glad to have it worked! Also jyfi, it seems game never loads cave stuff if you are not closeby so it seems trucks etc can drop almost always. It seems game teleports them to above surface but it doesn't always work. Some also says using foundations beneath the vehicles prevent this so keep it in mind.
Yeah I read those suggestions but thanks in any case. Valuable info gained today 🙂
I've only been playing for aroound 70 hrs, so at least one thing this little glitch made me do was to scale the highest peak and from there (started in desert beach area) flew down into the grasslands to find exactly what I was searching for. So a happy accident all told 🙂
First time playing this game I was on ultra graphics without realizing and my CPU reached 96 degrees celcius 🥲
For sure my gpu is warming my room up nicely and generally pc is making a racket on ultra, but no crash yet, lumen on....again I'm amazed by its performance.
The only irritating thing about it, which is very damaging....
...is that I keep forgetting to eat :p
I've never had a crash, I'm just more worried about my laptop components melting
fingers/toes crossed then 🙂
gaming laptops are meant to run around 90*C but yeah
after getting a desktop PC and leaving laptops behind, seeing 55*C was a surprise with watercooling stuff lol
I don't know much about computers and laptops I just know that 96 is close to boiling so i was worried
GPU was really high aswell
my lap! it burns!
Now I run on high graphics and stay mid to low 80s
I have the same problem
i am going insane i think
eating is overrated, just wait until your health starts to get low then use an inhaler to save time
As silicon heats, its ability to conduct electricity decreases, incresing its resistance.
Higher resistance leads to more heat at same voltage, starting a vicious cycle.
Processors will usually trigger a safetey shutoff once a certain heat-threshhold was reached to protect the hardware.
90 C° is already bad
Once the magic smoke is let out, it's game over for the chip.
96 isn't good. 90 is like the ultra limit for a gaming laptop that got big fan supports with below included (mostly for MSI laptops)
laptops are designed to give BSOD when things get dangerous but you should always be around 85+ at least.
What's BSOD?
blue screen of death
Like a warning?
ive had it once ever and i do not remember why
in the before time when your computer got really sad the error was on a blue screen
I've gotten one of those once I think, but it wasn't due to temperature
you had to appease the computer gods by sacrificing all your drivers and reinstalling them 😦
Long time ago
i am really sad as crystal oscillators have come back to haunt me
Yeah bluescreens werent that rare in Xp times, especially when using MSI boards.
they always will
As someone who played games on a gaming laptop, I can safely state that gaming laptops are just a lie to get you buying them.
Unless you truly travel around the world AND want to play good games, they mean little.
You are never getting your money's worth because either laptop is down throttling itself to not die from heat, or heat is making it age fast. Mostly both.
In older versions of windows, the virtual device drivers were a BSOD pain point, especially with the older sound blasters, nothing like fatal exception in emu10k1.vxd to bring a game to a rapid close,
and now they're so scarce they're nearly extinct, yet another victim of global climate change
Just break your RAM a lil bit here and there before putting it back in your PC. You will get plently BSoD kek.
I'm just going to poke in and say I play on a steam deck
Holy mother of conveyor belts.
We got a literal breathing Hero here.
I go between households so PC's aren't much of an option, unless I bought two
Mod this guy.
is that the gameboy that runs on linux?
then keep the graphics at mid tier I say. And get those big fan things below the laptop.
you NEED to stay around 75 *C at least.
Basically lol
I'm pretty sure my laptop when for around $1500, probably could've got better specs for how much it cost but it was a gift so I didn't have much say in it
It's a ROG Zephyrus G14 2022
after seeing how smol and cute the graphics "chip" on my chungus laptop was compared to the first dekstop PC I had with 4070ti, I was like, "Bruh."
Specs never mean much since all laptops are just downthrottling themselves to not burn people's laps.
Or else they would have to just name them "top"
😄
I've been pretty impressed with on-cpu graphics lately but not for actually running games on
I had a carrying strap for my first desktop for stuff like this (and LAN parties). Micro-atx stuff can actually be a decent gaming pc now and it might not even need the strap 😆
but nothing says you're cool quite like carrying a full sized tower around to your friend's house
Yeah I might consider getting a PC eventually, right now laptops are just easier so I gotta stick with it! I also can't sell it for something better anytime soon because I need it for college 🥲
My steam deck has to run satisfactory at 720p to run at all, and it loses charge insanely fast
yeah I think that's basically all gaming laptops too unfortunately
or even like mobile games on a phone
typically shutoffs are at 110-115c or so, as a safety mechanism to catch conditions that the thermal throttle is insufficient or too slow to protect from (such as cooler not attached).
For temps around 90c, parts are typically rated and warrantied for 24/7 operation for 3 years at those temps with an expectation of lasting several times that in those conditions so that even the worst e.g. 5% of CPU samples won't fail inside of warranty. Economically they don't want the average CPU to make it to 3 years and half of them to fail in warranty, it's worth them dialling down the speed just slightly so that essentially every CPU always lasts 3+ years at whatever temperature and load time it's given.
The damage increases highly exponentially with temperature (like, +10c means 5x faster degradation, +20c means 25x faster, +30c means 125x faster etc). It's not linear, so the risk at 90c can be much closer to that at 20c than it is to 120c.
The main problem, primarily on older hardware, is that parts will tend to act slowly and overcompensate when near temperature limits so they might bounce back and forth between 2.4ghz and 4ghz 5 times per second for example, creating a stutter each time they do it. AMD basically solved that problem in 2019 with designs that enable clock speed changes 1000x per second without significant (or even measurable) performance impact. Intel took a lot longer and still aren't up to parity there.
gaming laptops with dGPU's are better
can anyone help me?
maybe, maybe not
is there a way to link up conveyor belts like with blueprints
not the 1.1 feature i mean like if you line them up
I think tommrow am gonna spend some time cleaning up some mess here and there I made
well shit
The temporary machines I put web power poles and stuff lol
can i just migrate my save
to 1.1, yes. Back, no.
Elevator's were added in 1.1 right?
like will i have any issues?
yes, elevators are added in 1.1
or will be atleast
Just used them today in a factory
They made them so good
guys i need help im hoping in joining a call with somone and them helping me out im stuck
So simple to use and fantastic in function
hard to say, people mostly didn't have issues so far with this version, worst case is that you have to go back to your current save status (back it up) or wait for 1.1 patches/release for an issue that you run into
id help but im relatively new lmao i got the game like a week ago
i did too
I can't call but if you can explain I can help
how far are you into it
whats your problem?
i have enough power for everything but some things keep shuting down \
on my second playthrough, i have like 20 hours on this one and im on like the tier 5 milestones
im not done with tear 2
How much power do you have running?
hmm
cap is 90
im guessing youre still on biomass?
yea
Biomass is a headache lol
What maybe happening is that
1 or 2 of your biomass burners might run sometime low on fuel
my cap is 90 and my consum is 8.9
Causing lower power production than power consumption causing a fuse blow
when you say shutting down do you mean like the whole grid has a blackout or that some machines dont get power?
The consumption can spike tho depending on use
Can you put a screenshot of your grid?
some of the machines keep shutting down and back up
oh
probably being bottlenecked
you need to put more resources into them
Output being full ?
how do i know?
Same as the input, if you see a big stack of items in the machine, then its backed up
it says 6.67 per min
your current power display is probably not accurate because of stuff being offline, 90mw is only sufficient for the start of the earlygame. When you put the grid up, everything will start to run and maybe crash the grid again.
I usually build a 270-480mw bio plant to do T1+T2, after getting some materials automated.
i cant rn
wel im new and idk how to set a lot of that uo. us simine down to call and help me out
crover can you send a screenshot of the machines acting up in #screenshots
Bro my 24 gw packaged diluted fuel plant even tho after so much calculation still stutters a bit
I have checked it alot like spent 3 hours just figuring out
Got it running somewhat stable at 22-24gw
Am planning on getting blenders at phase 4 then changing the entire plant
Cuz man packaging and unpackaging diluted fuel is tough
well it just says not enough power but the dont make sense
bc its using less then it con
It might take a bit but
If your machines are not very far connect them to a single line without electricity
Then check the grid to check consumption requirements
Then connecting the line to power
Will give you better figures
@frail sleet How do i back up my save?
do i just copy the file or can i do it ingame?
Copy file
wheres the satisfactory save file folder?
%LOCALAPPDATA%\FactoryGame\Saved\SaveGames
Did you guys automate adaptive controllers to get to phase 4 or manually made 100?
thank you
ill let you know when i get there ❤️
i automated from ore but it wasnt worth
I have heard hoverpack is crazy
So gonna rush phase 4 tommrow as I have got hmfs hooked up
Yea I might automate modular engines as I have computers setup aswell
But I don't think am gonna do adaptive controllers
Insightful, thanks.
Wait why the hell is it called factorygame 😭
is factory game
Can confirm, this is a FactoryGame
Not sure what the folder would be otherwise... NotAFactoryGame\Saved\SaveGames doesn't sound right
MmorpgGame\Saved\SaveGames
What if you have multiple factorygames?
MultipleFactoryGame\Saved\SaveGames
There can be only one
can i get someones help on a call rq,my plant is not running rihgt and idk how to fix it
Do i get executed for playing factorio
Only if your playtime is under 2000 hours
I see
I really don't wanna be annoying but
I can help you if you wan't but can't call rn
If you can provide screenshots of your issues
how on earth do you get concreate foundation
AWESOME SHOP
want to actually make my builds look nice
buy it from awesome shop!
i mean unlocking it
The show which is awesome
Yea you can unlock it in there
you buy it... from the awesome shop...
its not there
nothing else to it
It is
unless im looking wrong
Go into foundations section
not in the foundations section iirc
Coupons can be exchanged for goods and services
Oh my b
its in like architecture
there should be a rare animation for the blender when one of the arms on the side accidentally throws the can way off
i sent the ss
like how the filler sometimes spills and the beacon thingys arms sometimes hit eachother
where
it's in customizer section under foundation materials
Where
o i can send them to you too
dms
alright
Can someone point me to a good train guide please?
Like a beginner guide? (Atleast that's all I know xd)
Like getting trains to actually work or
Yeah, I haven't really used trains before, so a beginner one is good
how the hell do i remove the ugly experimental build indicator thingy
wait how do i explain this
I don't have a link handy, but Bitz and ToasterGaming have good youtube train guides
I think Toaster's is pretty comprehensive as a long multipart series, but Bitz's is good for a quick what's what
how do i use the auto connect feature in 1.1?
hit 'r' to switch the bp build mode
ill recommend you start putting down train station and figure it out it'll be more fun
Ask whatever issue you get
wait wdym? if i hit r in dismantle mode it takes me to blueprint mode but i have no clue how it works
Why do you need auto connect in dismantle mode?
i dont.... but nothing happens if i press r if im not in dismantle mode
bp build mode, when you have a bp hologram ready to be placed
You will need a hologram of a bp to use the auto connect feature
i hear like a click when i press r but theres no visual indicator
does that mean it works?
also does it work with power poles, pipelines and hypertubes too?
you need to be in the process of building a bp to get the mode selection
yeah thats what i tried i had the hologram up
pipes & htubes, yes, power, no
oh lmao i was testing with the power thats probably why nothing happened
it says build mode straight then build mode curve then just normal what does that mean
Any thoughts on a 12x fuel gen tower? Think it looks a bit bland but not sure what else to do ...
Going to be 5 of them ....
#screenshots message @latent prawn my message if theres no message attached in screenshot so ill just respond here. i got it but how does the game know what conveyor/pipe to place?
all the normal pipe/belt build modes
it will just change how the belts/pipes can be placed
i see
can i ask why the miners do not have 2 outputs or are there any "hacks" im using tier 2 miner and its producing more than the mk3 belt can carry and it drives me crazy
yeah its annoying lmao just speedrun logistiscs mk4
yeah but with max overclocks it still isnt fast enough lol i mean the mk4
what the hell i was just building on the blueprint and the weird robot voice just told me that it doesnt think what i did was an improvement
youre producing more then 480 from one node?
im guessing you fully overclocked a pure node with a mk 2 miner
yeah mk2 and pure node with 2 boosters
120 * 2 * 2.5
480 is enough for that
as anyone should no? i mean you want to be as effiecient as possible why am i not able to micro manage
ik but would be to be able to micro manage with mk3 since im phase 2
heyy someone now how to upload my saves into a dedicated server self host on windows?
Im starting to understand the hatred for screws
I made a Movie Poster that looks so real, it could be actual real
nah screws are nice
not with mk3 conveyors
needing 1200 screws/min but only being able to transport 270/min at a time
make screws in front of the target machine rather than transporting all of them in one belt
or use some alternate recipe that doesn't need screws
How about you unlock MK3 first and then build your factory
you mean mk4?
Yeah my bad
i went for 2 machines of versatile frames, two machines of smart plating and one machine of automatic wiring. Worked nicely, didn't run into huge belt issues.
in a nutshell, it often just guesses incorrectly 🙂
How do you figure out if you need more freight cars on a train?
If the unloading station is empty, and the loading station full, and the train makes a trip and you still dont have enough, then you need either an additional cargo wagon or you need another train doing the same route.
78
hey can someone help me RQ, im trying to get someone to join me via IP / session ID
i cant see my session ID
its just not there / where it used to be
do we know when 1.1 will release?
Did the "infinite conveyor lift height through floor holes" feature get removed? I've checked in #1038092680493801533 and didn't see anything recent about it.
Seems ok in 1.0 when I'm building, I haven't checked in 1.1
I'm in 1.0, and I think I was doing it wrong. You have to build to the floor hole - it doesn't work if you build from it.
works in both ways tbh
Not 5 minutes ago
Floor hole to floor hole is how I've done 500+ metre lifts, that seems to be the only rule.
oh this was about infinite lift height... I didn't read enough backwards before commenting lol
my bad
^i do this so often i stopped apologizing
happens lol
my brain dont work anymore
I've never tried connecting two floor holes. This was bringing Iron Ore down from a plateau to a forge
can you have 2 saves or worlds in the game?
New session, you can have multiple sessions (worlds) each can have numerous save spots.
When you hit load game, you select the session, then the save point/autosave witin it.
aight thx
I bought some stuff from the awesome shop but didn't pick it out of the cart. how do I get it without buying mroe stuff?
nvm, found it in the purchases tab
how am I supposed to use the dimensional storage when I first get it? I have no idea where to put it
It just acts as uploader, so put them where the stuff you want uploaded is.
you need one dimensional storage uploader for every item; if you try to sushi belt one, it will refuse to accept more items when that item's storage is full
once you have items uploaded you can get at them from your inventory anywhere
uh, doesn't it just upload whatever it gets into my inventory?
no, the other way round
depot uploaders are like storage containers, they have a belt input and upload whatever you supply
They upload into a global storage. Only the player can download.
oh
the depot interface in your inventory allows you to access the uploaded resources, and you can unlock uploading from the inventory too
it's like a dimensional pocket
ye
I am so dumb
yes...dimensional depot
Yeah and it auto grabs stuff for building.
I'm at tier 5 and I'm just super overwhelmed by the factory I've built. I'm considering using a save editor and dismantling everything and starting over
Yeah especially if you can't just copy paste the lower tier stuff you keep needing more of.
https://satisfactory.wiki.gg/wiki/Tutorial:Independency check this guide out, modular factories instead of factories that rely on one another
ok
been wondering about block signals - assuming there's a converging Y-junction and two trains want to enter it at around the same time with high speeds, could they crash? (because Train A entering slightly earlier activates the signal, but train B can't break fast enough)
trains are stopped forcefully if that happens, just like if they fail to brake to stop at a station
(and you should be using path signals for junctions)
block signals are fine if a junction doesn't have rails that cross over
sounds like block is better because of the force stop cheat code, unless a train would clog it
both signals will do that
a path signal does the same thing but it allows multiple trains into a junction if they won't collide
so I'm uploading steel beams but I can't get them in my inventory. until I unlock that feature, I only access the items when I'm building something, correct?
but path signals will slow a train down beforehand if the section is too short, no?
whereas block jsut autostops them
you can drag them into your inventory
yeah, but you can avoid that by making it long enough, + prevent trains from stopping within the junction itself and allow multiple trains to enter if their paths don't cross (hence path signal)
No the only thing you need to get separately is the ability to upload form your inventory.
the slowing down is so it can reserve a spot in the junction, and can be minimised by putting the block signal much further away from it
yeah, it's just very cramped in my situation, so I didn't want to use path signals
the slowing down is caused by it reserving too late, it starts to slow down because it's "approaching a red signal"
can you explain this? do you mean that it only accepts one item type at a time?
you could sushi belt feed one in theory, but when one item is full, it will clog everything
yeah, it has a buffer in it like any machine does
so are you saying it only accepts one stack of an item type?
so if you want all your resources uploaded you'd better go sphere hunting
your dimensional storage can hold one stack of all items; but once you have one stack in there, you can't upload any more, and the uploader will clog
ok, so just to reiterate, it will take iron plates, but once it reaches a single stack max (200 in this case) it will clog everything if there's a single extra iron plate on the belt. correct?
id like the trains to keep their speed, it's a bit of a bypass situation, and I wish it was only a T junction
🥴
I've changed the block signals since then so they don't slow down as much
but you can see two trains enter it simultaneously
that's the real benefit of path signals
anyway, the information about trains just stopping on block signals was helpful
Exactly.
They upload to the other side. I have made a (shitty) diagram somewhere
hence you need one uploader per item
thank you everyone for explaining 🙏
I don't think I ahve enough spheres. probably prefer to upgrade through research for now
Don't you love it when you're using your jetpack as an autosave is occuring and the little hiccup in the game makes your jetpack LAUNCH you?
I just started the game and I literally am alr getting brain-dead from much my fuse has blown
that "feature" used to be better because the launch was proportional to stutter time and it has been optimized to the ground, late game you could get 10 seconds lag on autosave
Early game it's a bit of a pain since you have to manually feed leaves and wood to get biomass/biofuel. I feel ya.
How mad will people be if I kill DA BEAN
Yeah it's the most annoying part of any factory game. At least they have belt inputs now.
hypothetically
Probably not as mad as killing a lizard doggo would make them.
What If I didn't name my lizard doggo Jace
I sacrificed lizard doggos to nuclear fire to eliminate respawned mercer spheres.
The spheres cannot be sunk or destroyed, it was the only way.
Save editing or just shoving them into a storage to be forgotten forever would also have worked.
Mines Karl
I don't save edit, under any circumstances, and having them sitting in a can somewhere would have been temptation to use them.
But nuking them out of existence via doggo destroys the undeletable.
Why not use them?
How about making them decorations? Could have named the building eternal temptation.
While building under the map is outside the rules, getting extra items of a limited kind is a bit dubious, I already took advantage of some added sloops, using three entire full map respawns of sloops and spheres is just too damned much.
One sloop & a sphere on a plynth isn't a bad idea actually.
How does fluid head lift work over long distances? Like right now I have 4 water extractors pumping into level pipes, but it's a fair ways to my factory, and there will be some amount of lift needed to get up to it. Does the 10m of lift from extractors still apply or do I need pumps?
that depends on how high up they need to go
as far as i know headlift only applies vertically (so just throw on a pump once you see that a pipe isnt filling up) but there are people here that know pipes better than i do
Anyone else want to face the same fate as all the hogs in my world (they are currently critically endangered because of yours truly) 1. KEEPING UR DAMN FACTORIES ORGANIZED and 2. NOT KEEPING ALL UR BUILDINGS ALIGNED. if u don't do these things(cough cough @tranquil maple cough cough ur dead to me. Am I the only one who thinks that??
i think you would probably go insane if you look around in #screenshots a little bit
i dunno, kinda sounds like they are already insane xD
wdym "aligned"?
the idea sounds great but I see some difficulties. The main being resources. For example, how can I make an independant factory for motors? It requires a lot. I think the concept also intends to have one resource for each part, which sounds a lot.
you use same amount of resources as if it was any other way to build
and "a lot" of resources is usually just a few resource types, and since with independency you don't really make much, you mostly need small amounts of resources anyway
Having individual factories for singular parts isn't uncommon, and once you have certain alternate recipes (Iron pipe and Iron wire in the case of Motors) it gets much easier to manage and streamline for larger scale production.
I'm guessing it's only possible to aim for this mid-game? Feels like it needs a lot of expansion and exploration
FINALLY
I'm not sure what even counts as mid-game at this point lol motors are relatively simple when you really take a look at it. They require 2 parts, which each require 2 parts, so that's 3 assemblers and 4 constructors for a very small scale production line. It won't be balanced unless you play with the clock speed of each machine a bit, but it still works.
in only 65 hrs first time got phase 3 done
or wtv the space eleavtor stuff is named
🙂
i'd consider mid game as oil
late mid game is aluminum
end game is nuclear/phase 5
Nicely done! I think I was 80+ hours in to get phase 3 done lol
That seems like a good guage of things
really? cause the tutorial finishes around tier 9
and 2 i played 20 hrs b4 and made a new world so i wasnt screw by my spag
The early spaghetti is fun though, makes you shake your head and ask "wtf was I dong?" later on though xD
yes
this is me evy 10 mins https://www.youtube.com/watch?v=PQsRHtrdlBI&list=PLN_EKfOxZHqe6DC-pscWrCvL9yTyjz8QX&index=8
thats true
replace "game" with "tutorial" then
hellooooo
Hello
yo
https://cdn.discordapp.com/attachments/553550313533997057/1365848388293103616/image.png?ex=680eccf0&is=680d7b70&hm=7c4ada3cecd5cc18ac9ccc729fae1c191bd873465ebec6c934df0cdec22ff24e& it's sooo laggy when i look at this lmaoooo but im hella proud
ahhh, a peek into the future of my save
i did the mistake of manifolding 26 assembles and 26 smelters... BY HAND
why did i not use blueprint smh my head
I haven't even completed phase 1 of the space elevator yet
and I've only just learnt that it's better to split your factory into multiple buildings instead of making 1 big warehouse
(however, the buildings are still very close together)
i mean its two different playstyles, some prefer modularity and some prefer megafactories. I am a modular guy myself, so i agree with you 😛
is there a fuse breaker in satisfactory? for when I want to intentionally shut down the entire powerline to do rennovations?
yeah, my question is how can you make an independant factory for motors without using up too many resource nodes. which is why I said mid-game, the point where you can at least explore and find far away nodes
oh how i miss the newbie days... the feeling of playing the game for the first time 😄
power switch or priority power switches will do that
iirc, i dont really use those cause im a madlad
ah, I guess that'll have to be a while before I get that
not necessarily, just do caterium research in the MAM
You can explore the game at any point, all you need to do is run a power line from your supply and you can really build anywhere on the map you want. You'll eventually unlock the ability to store items and be able to access them from anywhere on the map.
wait what
one of (if not the easiest) research trees
yes, if you havent, use the MAM often! it unlocks very strong stuff
sounds like too much trouble at the beginning, which is why I'm not considering it
Well once you have your basic Iron and Copper items setup, you really should start exploring the area near you at least, you can find all sorts of stuff that will help you expand and explore faster and easier. Hard drives from crash sites, Mercer Spheres and Somersloops for research in the MAM, new materials to research as well.
hey
man all this is so complicated i did not know what i was getting into when I bought the game
I watched the game 2 times before playing it its pretty good
How are you
thought about playing this game and my brain fried, you?
watched lgio and threw myself in the deep end
I get that

average new player experience
but yeah this game is nuts
all these planning websites make me want to cry sometimes
and i havent even thought about buildins aesthetic factories
I felt the same
I did the insane thing and bought the game after watching Josh from LetsGameItOut and his absolute Chaos
I did that too
tbh all you have to do is just throw on blocks of concrete until you get something that looks kind of cool (unless you're going for something specific)
That was how I found the game
literally same lmao
thats what ive been doign bro idk where im going wrong. ill come back to this game with a fiery passion in abt a month i know it though
The game does get more complex as you go along, but the challenge and planning of your builds and factories is half the fun lol
i have 270 hours 😭
ive had to do more planning with this control room than i have had to do with most of my factories lmao
I have over 120 hours just in my current save, and I'm nowhere near done lol
I need help. I'm in the first biome and I went north of center and found a hole, I kept going down the ledges until there was nothing left. I can't get back up and there's an abyss in front of me
its joever man idk
you will not be able to get out of the hole unless you have building materials
can you build ramps?
or a jetpack
I finished the game, none of my factory looked great, plain air flat factories, gotta love it
at some point (tier 8) I did do organised factories and like no noclip, but hell yeah I did a lot of stupid stuff outside of factories
stackable conveyor stands or even storage containers can be used a poor man's ladder substitute if you really need to climb something
thats a freeing way of thinking. i will destroy arcadia for factory 👍
way too lazy to do "beautiful" things almost no one will ever see nor care about
as long as it works, it works
if it is work, dont broke it
I love debugging factories for an hour because I did some things wrong
(if it is working*
don't break*)
(if it works*)
i know i was using bad grammar
both work, if it is working don't break it / if it works, don't break it
I wish someone was correcting me back then, it took me years of self study to get okayge grammar
i said if it is work, which ironically does not work
yep but, so awkward that I couldn't understand your intention grammarwise
i should hope i would never need correcting because english is my native language lol
top 10 saddest moment ever, number 9 :
what?
it's a joke and a reference
it's a joke and a reference
some things can be references without being jokes though
Ok I'm kinda under the influence but tell me if I'm crazy, imagine if we had a thing like micro nudging where we could rotate the conveyor lifts left/right 45 degrees, or even more precise, and then the animation was tweaked slightly to slowly turn the item on the belt around the bend. I feel like it would work because that type of system would realistically work IRL and it probably wouldn't be too hard to code in, but I don't have mod experience with this game so maybe not
But the way I picture this is the lift being slightly turned to allow for a curve to meet with a belt one or two notches offset to the input, allowing for more depth in the design process
I finally unlocked the trains. time for sleep, but tomorrow I plan on really changing my factory. at least, if trains work like I think they do
I think I'll also need smart splitters
how much power storage is too much power storage
You don’t need much , they discharge faster than charge
You’ll want to watch some tutorials, and learn how to buffer them
i have 106 for a grid with a consumption of ~40GW
ideally i want to fill all of the empty space in my control building with power storages in case things go wrong at the nuclear plant but thats going to be stupid expensive
If something goes wrong with your nuclear set up you just want to shit it down completely
yeah
ive got shutoffs for everything
can redirect uranium into awesome sinks, turn off all water extractors, can turn off every individual part involved in the production chain (up to plutonium fuel rods) or the uranium fuel rods if needed
and im probably going to make my waste production able to deal with a little extra waste than im making just in case
Just stockpile iodine filters, what's the worst that could happen...
Okay so I have a question... If i were to HYPOTHETICALLY use 6300 sulfur per minute for just turbo fuel would I run into issues later?
what else uses sulfur
a lot of lategame recipes chug sulfur
like...?
sulfur chuggers
..yknow actually checking for myself it's actually not as many as I thought I remembered, but it's needed for rocket fuel, sulfuric acid, batteries, nuclear, and several alt recipes
rocket fuel and nuclear are the big ones iirc
although if you're using it for turbo/rocket fuel you wont have to worry about using it in nuclear
ummmm question should my pipe be loading and i am in 1.1
this is going to be rough
the game does not want me placing water extractors in the ocean
going to have to nudge 504 water extractors unless i can find a mod
there's more than enough sulfur on the map for what you need it for. max nuclear should only require around 2100 sulfur, and 600 sulfur going to blended turbofuel is a fine bit of power to get you to nuclear, so really feel free to use 600 here and 600 there for stuff like compacted steel or instant scrap, etc
