#satisfactory
1 messages Ā· Page 11 of 1
I am using 30gb of ram, lol
nah man. intel + high end nvidia gpu is legit a space heater
but have 64 so never a worry
i can recommend you my 57" monitor š very nice but gaming is a small problem, the game all has bad resolutuion and settings for this screens but working and multitask better than everything .p
when I build, I overkill it! š
the only thing satisfactory does to my laptop is heat up the battery and reduce my battery life when i play plugged in
my cats are sleeping on my old pc like 90% of the sleep time cuz its so warm
Yeah i have 48 so idrc either
Monitor wise the big advances are OLED, higher refresh rate, higher resolution. All of those push towards higher cost, so keeping a 1080p monitor makes sense if saving money.
super cosy! lol
i am never going back from oled
interesting number you chose there
1440p 240hz oled is a gamechanger even if you dont do esports, the general smoothnes is desktop is so nice
I got scared away from OLED when somebody told me you can get issues of burnin
Thats called having 16gb for 2 years and then satisfactory wants more so i throw a 32gb kit in it
Btw because a few people are here talking about Pcs, what monitor type would you all recommend? Mabye below 500 bucks xd
me when im working out factory logistics and see something not take something in intervals of 15
if you can Oled,
ah, lol
I tend to sell old and make sure my sticks are all the same, timings, etc, even from teh same manufacturing batch .,.. but thats maybe overkill, lol
it is
lmao
people tend to go crazy about mismatching sticks but it nearly always works, you just cant run xmp if they have different speeds/timings
which might cost you 1/2% in some games
yeah, I am from dev circles where every bit counts
ddr5 is picky, specially above 2 sticks tbh
satisfactory not use mopre than 16 gb ram !?
you need a much beefier PC to make Satisfactory than to play it
muuuuuuuuuch more
would my game shititself if i run a 400hour update 3 safe
My old save had a somewhat larger memory footprint than 16gb.
Anyone got an idea on how I can transport uranium to a power plant without it damaging me whenever I go to the hub or smth?
suit!
drones
I don't wanna wear an suit all the time
you should build nuclear outside of mainbase ? š
its simplre just dont transport it through a hub
best tip yet, lol
Too late, it was the only place near to every source
move the hub :okayge:
why not. it dosend block any invetory slots for other things
does it consume filters when not irradiated?
Aren't filters expensive asf?
no
in my 700hours i never got to nuclear.. lol
no not really
as long as you not must collect myzelium per food .. its ok
consumes when radiated
i actually dont get how ppl have so many hours but not experience everything
and max speed for consuption is 5 per minute only
okay so, 100-200 afk? generously.
oh ok nvm then
new safes, helping friends, new update and new safe ect
oh right i forget that the game was early access for like years
joining randoms for a build here and there
this game has much parts where you can get lost .p
i got it in update 3
i got it in 2022 but only really got into it this month
i dont think i ever fully finished aluminium tbh
the port will show
but in stacks per minute bcs throughput will change if an item stacks more in 1 slot
2 minutes for land and start, aroung 200 km/h for distance = time
i forgot there are drones, are they ridable yet
fuel can make it some faster or not, normal square
nope
hm, ill figure it out
its fine you cna just buy filters for now
i can't believe the BP designer is still bugged
is there a entity limit or sth like that?
yes
it just got a big update with autoconnect
but you wont hit it, probably,
whats up with it?
unreal object limit but your pc will prob break in other ways before you reach that (for my pc idk if you have a supercomputer)
cuz ive read on some reddit post that there are those limits and im close to hitting them and my pc takes long to load the file and stuff but its still acceptable and when i joined i have no lag whatsoever but i havent even started the big project i was planning to build
yes I look forward to that
so im worried that i will eventually reach that limit and then have to deconstruct old factories
looking like it saved a BP and not doing so
Any reason your not on experimental already?
do you have a top end pc?
because your fps will crumble before you hit it
theres ways to increase it if you think thats what you need to do and not rethink ur choices abt your world save
nah i dont but my RAM is almost very full so im updating from 16GB to 32GB soon
yeah ive read about that too, but that would make my game unstable and stuff idk
yeah im no expert in this stuff so i feel the same
alright haha
Hard to believe games push 16gb now lmao
same
thank fuck ddr4 is dirt cheap
yeah idk i think i should setup my pc again and just delete all the shit i dont need
it helps
i really need to clean my windows to, legit uses 10gb on desktop
im using 21gb rn, with satisfactory using 3.9 i dont even know whats using it lmao
yeeees
Would adding more ram take any of the load off my CPU? Iām noticing as I get better at the game and make bigger and better factories my CPU temp is creeping up slowly.
thats literally me
mines already at boiling temps...
well i mean simple said: more factories means more buildings means ur cpu has to calculate more means it will be hot asf š„µ
honestly dont know how my pc still functions
if u get more and more ram eventually your cpu will be the bottleneck lol
but im no expert
Itās only 68C at its highest but the case gets awful warm between that and my 3070ti
Video card has been getting warmer too.
what your feeling is the hot air leaving the pc, which is good
3070ti, i would not be concerned till you see 80-85c on core or 105 on hotspot consistently
Highest itās ever been. The glass on the case actually gets warm. Never had that happen before. And I clean it regularly.
cpu depends on model, if its a newer ryzen i would not be concerned till its pegged at 85+
pretty normal under heavy use
Itās intel. Let me grab the exact one.
oh, i wouldnt worry till 90c then
Same. PC is regularly at the 95° C
Sometimes even at 98° CāØļø
GPU is meanwhile chilling at 86° C
maybe also talk about ur case since case fans do important work of transporting hot air out and pulling cold air in
if those fans are shit then maybe idk
yours is probably thermal throtteling
running slower to make sure it doesnt damage itself thanks to excessive heat
my fans are abhorrent but they look good 
what case do u have haha
I5 12600K
lian li unifans
im not sure if theres a channel i can post a pics
Probably yeah.
But it's hard to stuff some HighEnd i9 into a notebook and then cool it nicely
ah laptop, expected
put a pic in #off-topic-media. performs ass compared to other fans but it looks good
lol same my gpu 99 celsius
and cpu 95
laptop aswell?
yeah hella nice
worth the extra 250 euro
for sure
now just praying to tech jesus my gpu doesnt melt
which one do u have?
4080s
damn
not to prone to melting but not in the fully safe zone
yeah
Anyone have the 1.1 post date yet? LEAKS PLS
had a 6750xt before this
yeah it iwll come out tomorrow
š
it came out 21 days ago
Lookin for prod, not exp
4080 12GB for me.
So more like 4070.
4060 if you don't want a jet in your room
no, adding more RAM doesnt effect CPU usage
2nd-ly, rising CPU temps are the fault of your CPU cooler, not from the game getting more demanding
ehh, not really, cuz win-dowes 11 already take 6GB at the desktop then you add chrome and games to that
it starts filling up pretty fast
cooler, paste, airflow, mount.
my 4080s is dead quiet
binbows 11 is so fucking atrocious
tech jesus AKA : GN Steve 
yes
a donwgrade in everyway compared to 10
so. you mean the unlaunched 4080 12GB 
(AKA : 4070 TI)
okay, it has that going for it
but otherwise is straight poopoo
there are some features i like
clipboard history, Tabs in notepad/file explorer. and the tile snapping is S tier
all the artificial requirement locks can be bypassed with ease for now
the only sad thing is that FSR 4 is locked to win-dowes 11* š
so when/if i get a 9060 XT i cant roll back to win 10
I'm not looking forward to the debloat hoops of 11, it's bad enough having microsoft installing crap without permission on 10.
Itās really not that much effort
May I dm you?
sure
I have some words that maybe arenāt welcomed in this server
Nahh. It's an official launched card, called the 4080. Specwise it's quite similar to the 4070ti
yikes, I setup a quartz mine in a cave ... now I cannot rememeber how I got into it, lol
Sailing the 7 seas of windows
Understood, no further needed š
So. Yeah. Probably they just decreased the power draw of the 4070 ti and slapped it into a laptop
wait, are you actually talking about the laptop 4080 ?
i got confused 
Every card with an overpowered cooling solution is quiet. Mine doesn't have it.
2 fans to cool both CPU and GPU
Combined powerdraw of roundabout 330W
My 250watt rx6750xt was a Jett engine. Had to fan curve / undervolt it
I send you a dm with some windows info
i saw it,
but i dont think that that version of windowes (cuz it sounds like a 10 spinoff) you talked about has FSR 4
so i still wouldnt be able to use it
though, maybe it would work with optiscaler + FSR 4 ?
IDK but thx for the info either way
though, it'd still be nice cuz less bloat is always nice
might help my 16GB RAM
hello, anyone wanna join me on my world? I play single save since 2020 and lot of stuff needs fixing/optimizing lol
Ltsc isnāt a spin off? Itās a different branch, like pro, enterprise etc
Less bloat and unneeded crap is always welcome, to me the operating system has one job, let me interact with my computer and run stuff I want, it is not to sell me crap or junk itself up and get in the way.
sry, i meant branch
i just forgot the word i was looking for
It being debloated is the main advantage of 2024, and 2021 having support till 2027 is nice for windows 10 lovers
Ahh, I do plan on 11 ltsc in the future when finally pushed from 10, I won't say much further because well, other ppl, but hell, worth it for lightweight.
certainly not AI BS
i dont need AI in my OS ffs 
Ive ran it since it released to windows insiders. Its nice
i've also heard that there are some debloated ISO's out there
There are. But real shit? From a security standpoint
Never ever ever use a unofficial iso. EVER
Prime way to get shit stolen
ty
yeah, i figured lol
Even if itās a trusted source. Or someone with a reputation
Microsoft is the only isos for windows you should touch
Yes
Do you play battlefield 4
Thereās a server called Oleg
cuz i thought you were talking about the
4080 12GB (desktop) which was unlaunched and renamed to 4070 TI 
Nvidia tactics
5060 TI 8GB in 2025 
AKA : restart you game every 30 minutes because you ran out of VRAM at 1080p

There WAS a clan called OLEG. It ain't no more
theres still some people with the clantag
1080p it should be fine
Thatās likely but to be fair as well this is the hardest Iāve ever pushed my computer up until this point. Itās a prebuilt but itās always done great for me.
just dont use RT, the main advertisement of nvidia over amd
no it isnt
its terrible
i cant play ark ascended AT ALL just because my card has 8GB of VRAM
even on lowest settings i run out of VRAM
ark is notoriously shit with its optimization
and in SF i cant use lumen for more than 30 minutes, cuz i just run out of VRAM
even though it runs fine otherwise at around 40fps
lumen is software based RT is it not
8gb 300 dorra please
Yeah. But the clan itself doesn't exist anymore, no more servers, discord server dead. Most admins migrated to SiC.
I sometimes use it aswell, when I am not on a SiC server and not a SiC admin
all my homies hate SIC
im banned from both
F to you ngl
i think im unbanned on sic but i havet touched bf4 in ages
Yeah. We delete the ban lists every half a year
for some reason im only using 7gb after 2 hours with it on
it will go up as theres more to render
yeah, but it makes the game look drasticly different
and i could run it perfectly fine if it not for my VRAM
and im getting 40fps on an RX 6600
imagine the 5060 TI 8GB in the same scenario probably like 70fps
just to crash a few minutes later
how much is nvidia even charging for it
7.8GB from the get go for me
well, how much do they claim to charge
8GB ? 380 i think ?
yeah its 380
well, in my country MSRP would be 480 cuz of VAT
1080p Resolution? Or higher?
cheapest one is 405 euro in the netherlands
And vram management is a bit better on Nvidia btw.
1080p lumen set to high cuz medium is way to noisy to be usable
i use FSR AA BTW cuz it looks better than anything else i can use
not really relevant
as its not gonna save 8gb in the upcoming years
I mean yeah. That's true. Even the 12GB of mine aren't enough sometimes
cheapest (and only) here is 616ā¬
though thats the 16GB one
what country
But I didn't see higher vram usage than 6-7GB in Satisfactory
hungary
Somewhere in Europe lol
i thought it would be cheaper there than the netherlands tbh
considering everything else is
27% VAT for TW

i think its 21 here
also : VRAM usage not going above 8GB doesnt mean that UE 5 wont decide to choke you performance on an 8GB card
why did they move to eu5
It's way faster and more powerful
cuz UE 5 can only use 87% IIRC of your VRAM
i dont care TBH
lumen just helps SO MUCH with making something that looks good
+ this game runs pretty fine all things considered
though, that could be from shadow draw distance being 20Meters 
definetely the most optimized UE 5 game
though subnautica 2 might be more optimized on the GPU side if they didnt lie with the min spec and recomended spec
hey guys, i have a quick question, is there something akin to factorio's alt mode in satisfactory?
and thats allocation and not usage
usage is at around 5,8GB
LOL
ā
Why do they lie
GPU requirements are very tame IDK what you're on about
though CPU is dicey AF
7700 X for recomended spec ???
with a 2600 as minimum ??
thats really high
it kinda shocked me to see my old 6750xt as the recommended card, games feel so comfortable asking for mid/high end cards and i hate it
its actually a 5600 XT as recomended
or a 2060 which i find weird
#screenshots message How do I get to this sommersloop? cant find the entrance
dune desert kinda tough early
that might be in a hole in the ground where there are a lot of shpiders
My world wont load and i get the error invalid_results. What should i do? All my backups have the same problem
What AA do you guys use?
likely get aq better r4esponse in here bud : https://discordapp.com/channels/370472939054956546/1038092680493801533
by thsi i mean, can i easily see what a machine produces
your message will not get lost in there so easily š
putting a sign on a machine
ahh so manual labour
whats the max number of inventory rows we can unlock pls?
you can always make a blueprint
I have just short of 6 at the mo
does sinking tickets give anything?
1 ticket for a surprise
besides that
how can i do that?
kinda new to the game still learnin
FSR.
very sharp and not to bad with shimmering either in this game
fsr native or do you upscale aswell?
put wire constructors together, copper smelters together etc
you could also use the customizer to colour code machines but that might be a bit of a hassle
native or upscale
depends on my mood 
at the AA mode i think its better than every other option
at balanced (75% res scale) i think its still better than TAA and TSR but its not much better than XeSS
then at performance (60%) i think XeSS starts looking better (TSR is worse even here)
just cuz of less ghosting and better fine detail reconstruction but it does run a lot slower
the games native TAA is between FSR B and P in this game
dlss4 beats whatever version of fsr this game has baked in, but on native im not sure which one does AA better
well, i'd hope that DLSS TRN looks better than FSR 3.1 
he has already done it
twice actually
one at 1440p and one at 4K
they had such a gigachad approach making fsr available to carts nvidia didnt port dlss to
youtube for some reason refuses to recommend him, so i have to manually look
well
DLSS needed AI/tensor cores
FSR 1-3.1 didnt so there was no reason for AMD to make it exclusive to anything
as far as im aware he hasnt done a direct side by side comparison tho has it?
is fsr4 artificially limited or did do they leverage hardware on the 9000 series?
i need my tech jesus side by side shots
its already known upscaling is better the higher the res, lazy titles lol
FSR 4 is a hybrid (CNN + transformer) AI model that requires FP8 accelaration
which RDNA 1-3 cant do
and only ADA (RTX 40) and ADA refresh (RTX 50) supports it on the NVIDIA side
but amd locked it to amd hardware, cant say i blame them
i did watch this one
its impressive how much they caught up considering they started later
isnt there a way to make all machines and stuff your color? i know you can but how do i do it?
On the builder menu there is a "Customizer" tab
ok thanks
After customising a color you can right click it and assign it as the default for various categories of items. Don't use the swatch under "Custom" though as it seems to be broken. Otherwise you can click on a color then click on any item in world to change it instantly
ok
right clicking on a swatch allows you to set it for building a specific class of buildings
Its crazy that satisfactory managed to make spider monsters that are scarier than 90% of horror games
my hot bar is gone and it's replaced with a new set that has a gesture. how do I change it back?
Try holding alt and using the scroll wheel on your mouse
oh this is cool! thanks
im bored
Cool story. For finding other people to play with, #1201555265942724758 is the place to look. Not here
Currently my power consumption is ~1800 MW but I have a max usage of ~2800. What causes these spikes? It is then you attach new equipment to power? Like a momentary power surge?
Max consumption is what it would take to run all machines connected to your grid. If current consumption is lower, it means machines are idle. This will be the case for most people
Oh I see, makes sense, thanks š
You have to process it into plutonium rods to sink those, anything before that is unsinkable. You can also use rods to fuel drones to bypass plut waste.
I can't find plutonium rods when pressing N?
You likely haven't unlocked them if you've just recently unlocked uranium power. Until you do, you'll have to store the waste somewhere
28 hours in 2 days this game is too fun
just curious, but is there an in-game way to "reverse" a blueprint?
For example, I made a blueprint that takes a 1/3 of the input into storage, and the storage container is on the right. Is there a way to flip it and have it on the left other than manually creating a new blueprint?
Mouse wheel up/down will spin it around.....not sure if that will help or not
not really, the input and output will face different directions
So i need some help here, I think I've done my math wrong, ive set up a turbo fuel PowerPlant, it's making 468.75 turbo fuel a minute can that really supply 62 fuel gens?
Only other thing I can think of is to load the BP in the BP machine and manually remove/readd the parts you need to make it work. Not sure how complex the BP is but thats my best guess
Looks right to me. Although thats assuming you're not OCing the fuel generators, which you absolutely should
How much turbo fuel does a fuel generator consume per minute?
hey guys. i have to wait like 2 hours before i can do meaningful things again.
what is most important when unlocking tier 9?
Reminder that the quick search bar in game can be used as a calculator. Press N for Nalculator
Oh okay I will OC
OCing generators reduces the number you need to build. The fuel consumption and power output scales linearly
Yeah I know that
I just need to go power alig hunting
eg for regular fuel itās 20 fuel min making 250 MW, fully overclocked its 50 fuel for 625 MW
Slug* but I'm in blue crater so there's a ton around me
I got stuck
how?
The dangle spires north of the canyon have tons of slugs too
Thank you, ive also been using scim to help me
kekw. use noblisk for fast way home
Sounds like itās time to respawn from the main menu
I do that all the time
Hope I can pick the items
I always have a ridiculous amount of beryl nuts or bacon ageric
Turn on keep inventory
Best decision i ever made
you can change ingame settings to not lose stuff without harming achievements
^
Wait I will just load an autosave
also if you are already there turn mobs to only attack back or passive
Insane
I have arachnophobia mode on, fuck those gaint creatures
Giant*
me too. i have just friendly cats meowing at me
They scare the shit out of me, those things can jump like half way across the map
Nvm the game saved when I got stuck
It's insane
Turned on keep inventory and killed myself
I hate when it glitches sometimes and you can still hear them normally
How do you tame the space lizards
that never happend to me
Drop space raspberry on the ground
It will approach and then you pet it immediately after
Insane
what to do first when t9?
Take a break and contemplate how much time you've spent getting there
Thats what you do
ficsit told me to
when befriending lizards sometimes they just walk away before you can give them the berries, is there a way to lure them back or is that not possible when it happens in that encounter?
Crouch
And drop the berries again
once i captured one and it was big like a house and made my game crash and i didnt get achievement
That was probably on the April fools update
lizard dogs are extremely dangerous
I want to tame giant whale tick thing so I can ride it like a war elephant
Space Giraffe Tick Penguin Whale Thing*
a.k.a "Bean", "Land Whale", "Chonky Boy", "Mr. Bean", "Steve", or "Tim"
the walking bounce pads?
How do I determine this for turbo fuel
Steve? WATER BUCKET RELEASE
What is the turbo fuel consumption rate at standard clocking?
7.5
Oh wait I'm blind it did change the fuel intake number on the gen
yes it is worth it
Therefore Whatās 7.5 * 250%
I thought it didn't
it is 250mw at like a third of the burn rate
Time to go on an adventure!
Sadly, I think I'll target purple power slugs the most
i wish i would have known you can overclock these with no loss (except slug) before i placed like hundreds of generators
If you have any sloops, you can double your output of slugs to power shards
I do
Thereās enough slugs on the map to make 5k shards if you sloop their production in a constructor
crazy thought; smelters accepting iron/copper should by default make iron/copper ingots without me telling them
I think alt recipies ruin that for everyone
be happy with being 80% done and call it a day?
that's not the spirit - ficsit doesnt approve
for real: what to do in t9 you wish you would have known before?
Is something satisfactory happening here?
if I input/merge different stuff into a chain of storage containers will it organize itself?
I would really love to have all my storage in one place
Organize itself?
Nah it's rather factorio in here
like maybe it wouldn't get clogged
My god. Thats bad joke number 2. How punny could it get here?
I think you will need to utilize smart splitters or programmable splitters to organize it
ok, so I have to wait I guess. thanks
You want a spaghetti belt going into multiple containers in a row or parallel?
I have questions about power usage in last phase. the 100 pasta were very intense and my 20GWH battery barely sustained it. now i shut off coliders and everything is fine again. regarding the experience i would say even 1000 is possible if i pause production at some point to recharge. Do i really need a nuclear power plant for phase 5 or can i just do very efficient power management and avoid?
I was thinking of a row
I don't have smart splitters or programmable splitters yet btw
I just now heard of them
There would be a complete chaos.
And you have less storage, if all slots are full, but some stacks aren't full,
Just do separate lines going into separate storages
I guess I need programmable whatever to do that
the smart ones are enough for what you need. just gather a bunch caterium to unlock which takes half an hour if you never touched it before
you need at least 1 gw plus 5 batteries per collider you want running, 1.5 gw and no batteries also works. nuclear is great for far exceeding that 1.5 gw requirement, but you can get similar by covering all the coasts in fuel generators
to not live fully - deeply, is to miss life, isnt.
full slooped and oc is 20gw each
oh
yea.. i ran into battery
yeah nuclear is probably your best bet then
no estimation for all phase 5 parts in gw?
what do you mean?
i have 100GW. i use 80GW. with colliders for 10 pasta per minute active i use 160GW (battery saved my butt here). i would like to avoid nuclear because it is complex and buttload of work and radiation is dangerous. how much extra GW do i need to complete phase 5?
that all depends on how fast you want to make it and how much stockpile you have, with 80 gw of background usage you clearly have a bunch of production already. i'm really not sure how to answer your question other than faster=more power and slower=less
if you're really worried about power then run each P5 part individually, finish pasta then do ai server, then warp drive, etc
nothing else i can do to prepare as annoying people with seemingly dumb questions š while waiting for 300 more items to pull the phase 4 trigger
oh you haven't even started p5?
FICSIT should publish a catalogue that shows us what all the materials are worth in AWESOME coupons
yea 300 more supercomputers into 300 Assembly Director System and boom.. so eh 90 minutes
i see. well phase 5 in general is very power hungry, it can be done with 20gw free but not well. id recommend at least a cobbled-together nuclear setup, keep all the radioactive stuff in one area and you'll be more or less fine
is it worth processing the waste or just dump somewhere since uranium is infinite?
and how much gwh equals a full big container of waste?
or just make a rocket fuel and use that? It's much easier to make rocket fuel and feed it to the generators
that is the big question. rather squeeze rest out of oil or go uranium chain
yeah oil i super easy to use for electricity
oh thats true, forgot about that. thats a metric f ton of fuel gens though
240 waste per gwh
so 100 gwh per container
does this seem like a lot?
#screenshots message
a bit yeah
kekw
yea
well trains don't power themselves
i am almost sure nuclear is less work intensive except i have to annoy my math buddy
not saying that rf isn't good but i personally don't like just spamming FGs
no, rocket fuel is super easy to set up
nitro RF alt makes it so much easier too
RF is really nice, with the right recipes it's quite easy to setup. However placing FGs is kinda annoying ngl
I can speak of experience.
500GW was the result
Endless amount of FGs
i think you overshot
Only oil from blue crater.
Are you sure?
i dont know
nah 500 is easy to use right after tutorial
that is at least 800 FGs assuming full overclock, 2000 if not
Yeah. I think I did.
Ended up using like 100MW
when people say 20gw is enough to do it slow 200gw seems like a good deal which is not even half the work you did
Was before phase 5, so not an endless amount of shards
after you finish phase 5 of the tutorial you start using a lot of electricity
phase 5 of the tutorial lol
I mean story is the tutorial. Real game starts after
3.9% completed the game xD
fun fact that means 40% of people which managed to complete phase 4 failed after
My aluminum production feels like a mess
Im producing so much water from it that i just have nowhere to store it
I was thinking of using it for reactor coolant but that seems to be backfiring
you need to figure out what valve is
wet concrete helps absorb overflow if recycling it back to alumina step doesn't work
I guess i can always make more encased industrial beams
I apparently always need those i guess
With said concrete
concrete is also needed for singularity cells in t9
Swell
with normal recipes you can bring back 1/3 into the supply.
reduce incoming fresh water by that amount and you have no excess
I think im currently using the water to make sulfuric acid
So i can make 30 aluminum scrap
I forgot that valves exist
valves tend to make pipe problems worse if they're not 100% open or 100% closed, look up variable priority pipe junctions if you're trying to recombine byproduct with fresh
said noone ever
he did
Because i have put most my crude oil into making resin so i can make rubber and aluminum however the byproduct has caused me to have way to much reserve fuel
So i have just been packaging it and sending to the ticket machine and turning it all into turbo fuel
Slap down some fuel generators?
Ive powered like 8 generators
However im trying to use up the fuel just enough to where there is always resin producing. Becuase the problem im having is that i have so much that resin production stops causing my rubber and aluminum to stop aswell
shredder
Overclock the generators if you haven't already toi fine tune the ratio correctly
Time to find more slugs i guess
dont forget to sloop! š
If i find any i will
I know the achievement says get 50 sloops but is there more than 50 in game or is that the amount on the map
Like with getting 150 mercer spheres
Is that the amount on the map or is there more than 150
yes there is like double the amount since some are weird ass puzzle labyrinth thingies (you can just skip)
298 mercer spheres and 106 Sloops
Oh ok thank god
Also that one time that half of them respawned for no apparent reason
I did also find a cave where i can just go under the map
So that was something
And by that i mean theres just a random hole that clips through the ground
can you put conveyor lift there?
Id have to check im heading over there rn anyways
could be a fine space for waste
The cave was also just weirdly placed
Happens
Like the caveās horrendously small
where are you at?
Let me take a screenshot when i get there i dont know the location names
yea tell us where the infinite waste dump is
I'm starting to realize iron pipes isn't that good of a recipe
except you want to use coal somewhere else
it requires a lot of ingots
what bothers you about the recipe except iron usage?
how well do fluid trains work now? Ive heard gases work pretty well and liquids are weird
FOUND IT
Its this small little cave and if you up in the cave you can clip out the map
Theres alot of space hete
it's just the iron usage
I replied...is it that one?
Yes
If you look upwards you should be able to jet pack up and clip onto the outside a bit
Decent amount of room and you can place stuff there
It's mostly to cut coal out of smaller steel productions, motors most of all, since there tends to be random iron nodes just about everywhere
You don't need specific spots to clip, you can go under the map almost anywhere.
that makes sense. but I just went through an immense amount of trouble to set up a foundry so I'm not letting that go to waste
U can't do 1 huge factory fyi
Last time i checked you can't finish the game while doing that
I'm having a lot of fun with this game but honestly I find building really long belts and poles to cross distances is quite unfun
Try to use alternate transportation across long distances. Like cars or trains. Belts id advise only using for transportation within a factory
A good transportation network is important otherwise you stand no chance later in your playthrough
Not the same power towers I built in the blue crater eh š , those are more than half a kilometre in height and generate 1.1Tw
wow, found some music!
Deep rock galactic?
You want to compress gases into cylinders instead of using the tank wagons, 4x the capacity
you want to package nitrogen?
packaging makes it faster to transport
I cba to package nitrogen personally, it's a gas, I just pipe it and be done with it.
does it really though? š
4 nitrogen in one canister
not sure what was available by default ... I have these: Absolute, Joel Syntholm, Le Michael, Sanctum 1+2, Goat
Deep rock galactic can be found in a cave
you can transport more but i think for this ccase its more work than its worth
I think its behind a waterfall near all the coal
depends on disatance and if railway already exists
Dragging one rail vs 6-10 pipes is a vsible difference
no nitrogen is nearby where im at so pipes are definitely not worth dragging over
nearest nitrogen is like 2000 meters
yeah but... and even more so now with blueprint auto-connect... is it? š
like beyond the theory, i know what you mean
go look at belt speed vs. pipe speed
Are dedicated servers free, if not how much is it?
the software is free yes
i just mean for the hassle of packaging and unpackaging it... you could just build an extra pipe or two, right?
I'm a little confused about turbo rifle ammo. Is it a higher damage per shot type ammo? It fires much more slowly than regular ammo.
I thought it was suppose to be a lower per shot damage rapid fire ammo
tbh I hadn't considered using trucks at all cause I thought belts were always better
keep holding fire
one mk.6 belt can carry 8 times the nitrogen one mk.2 pipe can.
much higher magazine capacity, gradually increases rate of fire, 4 damage per round instead of 5, iirc
Belts are more reliable than trucks but just arenāt good for long distances
With belts you always know exactly what will happen but trucks you need to keep them fueled and you may not get a constant rate
I didn't want to drive the truck all the way but I guess I'll give it a try
belts are fine for long distance.
what isn't fine for long distance is people's patience to build them long distance š
true
Yea exactly
If you have the patience to build loads of belts spanning the map then go for it
much easier now though with auto-connect!
I wish auto connect could be used with hypertubes
auto connect?
i figured it was something like that, although not 8x, but i'd just build a blueprint with as many necessary pipes instead of as many necessary belts, y'know?
blueprinting feature in 1.1 for auto-connecting belts/power between blueprints and stuff
oh I see, takes way to much time to increase fire speed whilst simultaneously becoming unable to hit the broad side of a barn. So, worthless ammo type, no need to automate. š
1200 is 2x 600.
1 packaged nitro has 4x unpackaged nitro.
maaaaaath
you may be missing my point š
also i'm getting at the point that 'faster' may not be accounting for player time, not just throughput š
and homing ammo keeps shooting into the ground like there's an out of bounds enemy down there somewhere. š¦ Just plain ol' ammo for me.
After some stupidity. I have realized i can power three nuclear reactors with one fuel rod being produced at 250% speed
I will now just turn the red forest into a nuclear wasteland
Screw you spiders
nuclear is fun (if you like the torture)
It doesnāt seem so bad
Only thing i have struggled with is getting enough water pumping into one at max 250%
i decided to just make a bunch of base ones
this is my nuclear plan #screenshots message
What am i looking at.
my plan for the full chain of nuclear using all but 17 uranium on the map
I keep on seeing these but i dont even know what this software or whatever people are using to make these is
the software is satisfactory modeler which is free on steam, you have to put everything together yourself on it though
crazy how rare I see both nighttime and rain in this game
Ah ok
I assume night has to do with the fact that weāre probably a moon of the ringed planet if i had to guess
Like we just have a really slow orbit or something idk
looks at rain being turned off in update 8
I love this game, but crashing 15 times before getting to the main menu is taking its toll
ok, I changed my mind. I'm going back to iron pipes. setting up the steel production took immense time, I regret even thinking about it
aw, I found it so soothing, lol
performance issues?
In the sense that crashing is bad for performance
ooof
is dark matter residue a gas or a fluid, i can't see in game
I would recommend getting steel for screws
Theres a recipe where you can get i think 56 screws for one piece of steel
Steel beems
it's a fluid and a gas š
wait lemme look it up
yeah it's fluid matter, -> gas
I think you asked about liquids (like fuel)
so DMR is a gas (doesn't need headlift)
it's officially not a gas
it's 'something else'
but it behaves like gasses in all ways it seems
yeah the quantum substances are just gases
mmmkay
Gents, I could use some advice...
Working in the western oil fields, I have a recycled set up going:
- 600 Oil > 400 Plastic + 200 Heavy Oil Residue (HOR)
- 600 Oil > 400 Rubber + 400 HOR
- 600 Oil > 400 Fuel
- 600 HOR Byproduct > 400 Fuel
All of the above flows into 2 lines of 13.334 refiners making a total of 800 Plastic and Rubber
This is perfectly balanced and ran great for some time for maybe 3 days, checked on it today and its completely stopped.
My guess is its the fuel from the HOR line, which if that backs up, everything stops.
Whats a good way to have a built in correction for if the HOR line of Fuel gets overloaded over time?
how are you dealing with the fuel?
lines 1 and 2 are being consumed by line 4?
@true mulch
Mathematically, it should be a 1:1 consumption rate for the Recyled Rubber and Plastic
@unkempt blade I mean, trying to turn these 400 lines of Rubber and Plastic into 800 š
if 100% of the fuel is being consumed by recycled plastic and rubber, then it shouldn't ever back up, no?
yeah I'm just trying to understand where the HOR from the first couple bullets goes. If it goes into the bullet 4 line then you might just need more fuel generators to use all the output
The combined total of original plastic and rubber lines total 600 HOR, which I then turn into 400 fuel
did you use a tool to crunch the numbers or did you work out the math yourself?
in case of the recycled oil loop, I believe you have to sink excess at all times
Theoretically, yes
However travel time (which is as small as it can be) is likely the cause
I have a spreadsheet going
oooh š old school!
I have sinks up for everything with overflow splitters
But anyway, my question is, whats a good way to deal with excess fuel?
Mathematically, its 100% balance, but as we all know with liquids, it can get a bit wonky
Just dont know a good automatic way to level fuel out
with a large setup like that I'd usually just look around and see what has a light that isn't green or that flickers off green, check those buildings and see if there's a bunch of stuff in the output with nowhere to go
No, I KNOW its the HOR line, if that backs up, then plastic and rubber dont get made, and cant flow into the downstream and eat away at the fuel
way yes, good no
pipes follow gravity, so you can have the intended consumers of fuel lower than the excess handling, that being packaging the fuel and sinking it
I think you should really double check your math with a production planner
because this sounds like a math error
ok, so I gotta eat a tad into my Plstic line and route overflow into that
package and sink it
but if it is truly balanced, you wouldn't need to
since it's fuel, you can also alternatively burn it in generators, but that takes up a lot of room
sinking excess fluid is always the wrong solution
i like to use SFtool to crunch the numbers for me - but i appreciate that some like the challenge of all that number crunching!
I think you might want to get rid of bullet 3 and the rest of the math maths to me
I dont see it>
I have 600 HOR/pm as a byproduct > 60 HOR/pm > 40 fuel so 400 fuel
400 Rubber/pm being crafted and I need 30 of that and 30 fuel per refiner
400/30 = 13.3333333 (rounded 13.334, and set to 33.334 in the 14th refiner)
Does that math track for everyone else, at least?
1200 oil => 400 each plastic and rubber + 600 HOR => HOR using residual fuel recipe into 400 fuel
You need 400 fuel for at least 13.33333, which is one line
alright, it checks out that using base recipes only, you get 400 rubber, 400 plastic and 800 fuel from 1800 oil
ONLY reason I dont want to do that is because I dont like "shoddy" power, and since it would be from an overflow, it would be awkward
you do have 800 fuel total, correct?
Also, I AM using valves at each point, along with a pump to keep things moving
@true mulch correct, 2 400 lines
valves have some less-intuitive behavior in addition to limiting the flow direction if your pipes aren't all the way full
you prob don't need the valves and you should only need a pump to move liquid vertically upwards
(valves can be tricky)
Hi, has there been any saying on 1.1 release date?
Valves actually fixed things in the short term, when moving liquids along lines of 20 refiners, sometimes they get trapped, in this case, they help direct the flow
no. Months.
š¤
try using a powered pump. More reliable for that
months?
I have those as well to move things along lines
but also no? š
oh I assumed it would dropped a month or 2 after experimental branch is dropped?
it can even be unpowered if you only care about direction and not adding lift
no as in there's no update on date
months as in it often takes many months
pumps only necessary for moving liquids up, i have no idea what y'all are talking about š
they actually stop back flow.
I have found (and this might just be a me thing) that while pumps are designed to only add lift, they do seem to add speed/throughput, which is weird
without the internal issues valves have
i doubt it'll be months, maybe another month
like historically it's not that long, but maybe my brain isn't remembering well
like a month or two in exp before it usually gets pushed to main
ahh
nah, 'speed' just depends on how empty the next section is. Which shouldn't at all matter because you should be flooding your system before starting it
i hope so
@trim vine i would recommend using that tool (linked in pinned message in #math-and-meta iirc) to double check your spreadsheet math š
or of course, your math is correct but you've missed a section of pipe or belt or something equally frustrating š
was there an issue recently where some fluids were getting deleted on load? I thought I heard about a small bug that was happening
your math is correct according to SFTools
however, I should note that your setup wastes a huge amount of oil, you could make 800 plastic and rubber from just 533.33 oil (however, using 50 % more refineries and packagers)
potentially, I am checking it now
but if a valve was misplaced, then the opposite would be happening and there wouldnt be enough HOR to keep up with demand
huh
valves also have hidden mechanisms. Like they'll only let a % of fluid flow through them depending on how full pipes are
I am there, how do I work this
overview tab has the resource usage, building counts etc.
visualization tab has the production line laid out
if this uses the recycle loop recipes the visualization isn't a very good 'visual' on how to layout the factory though imo
Nah, I think I am going to try the overflow set up thing, and then I can have it dump extra HOR into Pet-coke
just a little iron, as a treat.
sounds like someone else checked your math, but the tool is great, so recommend it in general!
overflow?
Its so random
I had to split your current factory into 3 parts, because it optimizes it away otherwise
maybe nitric acid actually just needs iron. Never checked it out
just as a thing, instead of making 'overflows' for fluids, make a dedicated section of HOR producers that only have the volume you need going to the 'overflow'
its much easier to make a stable fluid system like that
Ok Iāve sat here and stared at the description and i am now more confused
@dense violet original post/math and some more along the way
it SHOULD be balanced
Theoretical Engineering vs practical š
This made my head spin if I am being honest
So based on this diagram, using water and only 533.333 oil, I can turn that into 800 plastic AND rubber?
Yes
But it uses more alternative recipes and more machines to do so
Resource cost isn't the only factor
Sometimes it's better to waste raw resources and spend less time building a factory
My mind is just blown at the inefficiency of baseline production
package & sink it if you can't burn it
which description?
The one for nitric acid
Figured it might explain something but it told me nothing
it's less about 'balanced' and more about layout and flow issues.
if you want reliable piping and flow ? keep fluids going from A to B. No splits or merges or overflows to other systems
Individual alt recipes provide a trade between resource cost, power usage, building count and complexity. However, when combined, there is a HUGE bias and they end up improving all factors at once. This is prominent the more complex your target product is
Everything is a direct line to what is suppose to be used
Yeah, this tool is CRAZY
well a quick google seems like it might be used as a catalyst? or used in some other way ?
Satisfactory Tools optimizes for resource cost only, so it's up to you to compare the building count and power usage
Yuup, can see that, does this assume mk6/5 belts are available?
Logistics are entirely up to you
gotcha
It doesn't work with belts or pipes, just "get this many items to this amount of machines"
At first i thought maybe the acid is pre packaged so they encase it in iron but then I remembered its never like that
This is a crazy tool, but v interesting
the 99 refiners is making my laugh š
the only thing i rlly dont like about the dune desert is that theres not alot of later-game resources
theres only 1 close by normal sulfur node, the closest SAM patch is in a cave which needs explosives, the next closest is surrounded by radiation. There are some normal and impure oil nodes close but not alot. the closes Bauxite is in the swamp which is very annoying for trains.
Also, theres not alot of limestone in the dunes themselves
By the late game you have drones and trains, and shouldn't be building everything in one place anyway
@turbid ledge Best to not look for irl justification for recipes as irl chemistry is, uh, very complicated. Nitric acid production (and many processes) utilize catalysts to increase reaction rates. Those catalysts are often metals for industrial processes. So needing a bit of iron in the recipe is close enough.
Factorio uses iron plate in sulfuric acid as well if that makes you feel better.
too low down surrounded by cliffs
Bridge over it
none of the starter places have those , there's also 18 limestone nodes there š
Ah
the game forces you to spread out
I am NOT going near those who live there
i dont wannnaaaaaaa
i wanna go up
supa tall
im building my aluminium at my base in the desert this playthrough
š
I have yet to figure out trains either š
do the 5x5 challenge. All building and processing within a 5x5 tower , resources brought in at the bottom https://www.reddit.com/r/SatisfactoryGame/comments/1fg0d1t/anyone_doing_the_5x5_challenge_for_release/
I like trains
Choo
is there any neat way to move things like 500m around a base
i kinda dont want belts everywhere but the other transport options seem abit overkill for just 500m distance
Everything begins and ends up on a belt anyway
Converting 500 m to number of zoops
There's nothing wrong with long belts
7 zoops? I'd just belt it for sure.
Vehicles exist as an optional way to save you time. 500 m is long enough for a truck line, but what's the point of setting it up if it takes longer than just a long belt
you should make 1 route in every direction, so 4 routes and use a bundle strategie .. later 500+m is every 2nd spot .)
Hmm, pipelines cant use the conveyor stacking poles can they?
below foundations logistics so you don't see it?
other than designing the base so that the sections that need the parts are right next to each other your options are limited
for example this makes uranium rods, lots of processes and steps, but almost everything is right next to each other step it needs https://media.discordapp.net/attachments/558721941410807812/1244244442295042069/image.png?ex=680971af&is=6808202f&hm=4361db649b3d21303bdc110afc48012fc71dbe540dd289cd3360e2121a6be03d&=&format=webp&quality=lossless
pilelines has own conyeor poles if you mean them, you can stack both
o
Oh! You're right, I was blind -.- š THanks
they are nice š plan down the pipes or you pump more later .p
Sadly going up hill about 20 meters of ground not including to where they connect to machinery.
Whatās your favourite new feature for 1.1? Or a feature you want them to add?
If it works well, auto belt/pipe connections between blueprints. Elevators also seem cool.
My favourite is the garage doors, cus the auto gates donāt work in 1.0
Being able to place railways anywhere alongside an existing one rather than being limited to the start and end of segments
Yeah especially with spaghetti factories thatās extremely useful
any date to 1.1 release?
Idk
when it's ready
all we know is in #announcements š¤·
Itās in testing. Can be a month or much longer. lol
You can play it though!
Does the type of fuel a generator is running on have any effect on power output or is it just efficiency/burn time?
the gen outputs the same power no matter the fuel
Okay guys, thank you
Ok, thanks. So just need to make lots more fuel gens to get bigger output š
different fuel burns at different rate, the power production is still the same for each gen
Well sloops can boost power output, just need the augmenter.
sloops can boost fuel output
Nitric acid (HNO3) is primarily produced via the Ostwald process, which involves the oxidation of ammonia, followed by the conversion of the resulting nitric oxide to nitrogen dioxide and its absorption in water. This process typically uses a platinum catalyst and air to oxidize ammonia to nitric oxide (NO), then the NO is further oxidized to nitrogen dioxide (NO2). Finally, NO2 is absorbed in water to produce nitric acid.
basically i think the Idea was to actually use some sort of Metal as a catalyst like platinum but since we dont have such resource ingame availbale itĀ“s like a Workarround š š š
Does it matter where on the pipe I place a pump? Like, if i have a pipe in an L shape, do I want the pump on the flat side or the vertical side?
depend on the heightlift
if theres enough pressure after the "L" u can put after ,.. if not ,.. not ,..

Console release date ?
ah
just a tought ,..
considering this makes it not looking toooo random anymore š
but i had the same tought ,.. nvm
I think the devs secretly just want me to suffer making more iron plating 
Why else would i have to use iron plating for so many things
hmmm ,...
but the smal ammount you actually need ,.. compared to the 5873761 Nodes available on the map ,.. easy isnt it š
but sure THEY want YOU to suffer ,.. obviously
š
alright ,... going to get some sleep ,.. Ficsit dont want accidents
True
wanna see my latest project š
Sure
I can tell you like teal thats for sure
lol ,.. actually i like the color combination of Mint Black and White
Would you like to see the consequences of free will on my first play through im doing
sure ,.. HAHA
That picture should sum it up
my first playtrough was like 100+ hours for nothing as spaghetti š š š
i didnt even made it that far ,...
i quit at phase 3 and restartet ,.. 3x
like the carpet for the dirt huh
Yes except i cant see the dirt in my build anymore
massiv carpet
haha ,... another Void ^
alright mate ,.. have fun and good night
2,59 at night local xD
Night
Do train signals detect nearby rails? i.e. can rails intersect eachother and it'll be detected as a block? What if they're slightly different heights/grades?
Damn can't post a screenshot in this channel
You can use the math and Meta
or #1038092680493801533 if you want some help
This sounds fishy or phishy perhaps
It's a brand new account too
You trying to scam people on here buddy?
<@&387163995947270144>
already pinged in #math-and-meta but more pings better š

ada says im 74% more efficient than my peers lets go
do you play rust
No, I never started that game.
oh your name is related to it
Not sure how, I've used this name for a couple of decades š¤·āāļø
Youāre famous and you didnāt even know it!!!
I only started crashing pcs with a game save in the past couple of years though.
The joys of Early Access
Is the blue crater the only place to find oil, coal and sulfur close together? I only have oil extractors at the moment, so no oil geysers/wells or whatever they are called.
Is 1.25 km too far to to a belt over using a train to transport an ore?
i would use trains if the resources i need is more than 1km
I've had some colossal belts that if you take the turns in to account, have been like 10km long before.
Wow š
it is probably the most convenient, but there's a few spots on the north side of the map where the logistics don't suck
dune desert has a ton of sulfur (comparitively for a single biome) and a lot of coal too. getting it to the spire coast or canyon oil requires some sort of transport. there's a small amount of sulfur and a lot of coal in the area between north & titan forest that is pretty close to the canyon oil, and then there's a bit of sulfur in crater lakes and oil there as well that can be leveraged with the pink forest coal
I dont think ada likes me then
I got like 52
That's excellent info, thank you. Will likely try doing something in the north since I already have power infrastructure up there š
if you started in grass fields, blue crater is probably you're best choice. that biome has become kind of the choicest place on the map
I started in rocky desert, so literally the opposite end of the map š
ahh, haha, yeah, well š¤·
not a ton of sulfur near you, gotta say
what you do have is a pure sulfur node a ways down the gold coast along with the twin lakes' coal
Yah, I've noticed that. Just need one pure node worth of coal and sulfur to get my turbofuel power plant up and running. Well, that and 600 units of oil.
i favor using blended turbofuel for power. it requires more crude, but less sulfur and no coal
I don't have blenders yet, so the base recipe will have to suffice for now. If my math is right I'll be getting just over 11000 Mw of power, which more than covers my current needs, and gives me plenty of room to tear down some older power plants and repurpose those resources š
for headlift? doesn't matter.
as long as it's within the previous headlift
She says I'm that much less efficient
Hey everyone! I was curious to know if someone can teach me the ropes on how to get coal into each of my truck stations so that the trucks can always have coal on their routes. Is there a way to do that? I have a dedicated truck station attached to a coal node for plenty of coal. But I am confused on how to load for example "Modular Frames' at one truck station, to go to a different truck station where I will make Versatile Frameworks. But going from Modular Frame station to Versatile Frame station, the truck will eventually run out of fuel. Is there a way for me to be able to make sure each station always has coal?
god the converter is like
a masterclass in Sick As Hellā¢ļø sci-fi technology design
the looks, the sounds, the animations
its peak
Usually if you have one station that has fuel you wonāt run out - the truck will refill to full at every available fueling point automatically - so unless you are making giant routes you should be fine to just feed one station with the fuel
so you're saying have one dedicated station just for fuel? and have the trucks go there in between each route?
when I record my route I mean
There is a slot for fuel in every depot - you donāt have to have a dedicated stop for it š
I wish there was an easy way to just make sure EACH truck station always has coal, to make the routes shorter lol
You can load or unload and the truck will fuel
So you can put coal in the fuel slot and items in the main slot and the truck will pick up the items and refuel at the same time
so maybe place a storage container attached to the fuel slot at each station and make sure those containers have coal?
That would work but like I said usually you only need one stop with fuel in the fuel slot - unless the path is REALLY big - the truck will only run out of fuel if it uses all 100 coal before refueling
Trucks are good for short trips
Trains are better for long distance
Once you unlock them
Right but if that one stop with fuel is not near Station A and Station B route, then there's no other way huh?
I wish there was a way to just have a dedicated truck that can drive to EACH of your station JUST to top of fuel for you
that would be the DREAM
True - but does sound like a use case for the alt coal recipes
You could do this
Would need two stations at every stop
wait I can? But how?
ohhhhh... yeah that's a lot. Whereas one simple container is smaller blueprint, and just fill that up with coal and attach it to fuel slot
Have a station that transports coal - feed that coal into the fuel slot of the other station
ok so THAT exactly... how do you do that?
So letās say you have a stop that you load coal into the main storage - have that truck (or systems of trucks) have a seperate route that drops coal off at each coal station - the output from those stations can go into the input of the fuel of the other stations
Itās kind of like what you would do with the drones
right but my question is... if you have a truck (or system of trucks) have a seperate route that drops coal off... when the station "unloads" the truck... the coal item will go into main container, and not the fuel slot...
and I don't want to mix coal and modular frames in the container inside the truck station lol
Yea but you could just turn an output to the fuel input if you wanted
Right - thatās why Iām saying you would need seperate stations
Unfortunately
Like two at every stop
so if I turned an output to the fuel input, will it automatically know to put coal in there and not modular frames? lol
One for coal and one for the payload and the two routes
oh right I see what you mean yeah
One set of trucks dedicated to delivering coal
one just for coal, and the other just for the items
Yup
dang... not sure how I will fit 2 stations so it won't look too bad... because some of my spots are tight in space LOL
When you get to drones they need fuel too and a lot of people have dedicated refueling drones because thereās usually only a single source for their fuel
I see...
can i start a new game without overriding my other saves on my other world?
Canāt help there sorry lol
Yes thereās multiple save files
Which blueprint you using mk1?
correct
Close to mk2 blueprint? It gives an extra tile in all 3 dimensions (5x5x5) itās noticeably bigger
In 1.1 it basically begs you to make hypertube cannons and Iām now convinced coffee stain wants you to use them
yeah very close to MK2 lol
Awesome I think that might help ya
If I'm building a turbofuel power plant, what's the best use of the polymer resin? Should I just sink it to cut down on the number of machines or make something out of it?
Make something with it even if you sink it in my opinion
Sometimes I ship it out somewhere else to make plastic or rubber
At one factory I send it to another to make fiber for gas masks
Excuse me : polyester
Alright, I think I'm going to need more plastic anyways for my next batch of project parts, so making more of that probably won't hurt.
you need so much plastic late stage lol
I have two fuel power plants in my save and a factory that just makes plastic and rubber lol
So much plastic lol
And ALL of it goes to my second computer factory
going back to square one is kinda crazy
I already have one small power plant making plastic and rubber plus a little packaged fuel for my jetpack. But this turbofuel plant I'm planning is going to be about 10 times the size xD
you forget what everything is actually made of
No alts either
alts?
Alt recipes
At one of my plants I use the resin to make packaged fuel
lol have you jumped off something yet thinking you wearing it yet? I did it enough I went back to my old save LOL
Gotta love those suicide jumps.
nah just started
probs will tho
I literally cowabungaād into the abyss from muscle memory alone lol
I did that once off my 256m tower (had the jetpack, but no fuel,) thankfully I saved myself by steering into the building four floors down.
Whoops
I donāt watch my fuel enough either and I donāt notice until Iām accidentally burning biofuel and the ā/!\ā shows up
Not the green jug the little pellet one
lol
Itās enough time for āwait a second⦠somethingās wrong⦠oh this is gonna hurtā
Sometimes Iām high enough I have time to pull more from dimensional depot nowadays
Tier 9 canāt come fast enough Iām addicted to buying ionized fuel from the awesome shop
Need that synthetic POWAHHH
ADA make it shameful too
Oh man, my latest build on experimental hasn't reached the dimensional portal stage yet...I miss that so badly.
But man, those elevators are such a blessing...
I am loving the update though
I know eventually I will encounter better fuel, but my goodness do I love these trucks and their routes... I can't stand spaghetti or very long belt lines and much prefer cleaner truck routes lol
Elevators and the hypertube stuff is awesome