#satisfactory
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Well it is a game if it is not relaxing you maybe give it a break?
When I get like that with games Farm sim, minecraft etc. I just put it aside for 3 to 6 months and come back later and start over. Ususaly with a major patch or content update comes out
I will
Ima take more than 5 months off then
Time to play factorio I guess
"nm hes dumb lol" goes incredibly hard when it is said by someone with a TF2 soldier as their pfp
Today my mind percieved my phallus as metallic boiling coil.
next you know, you'll have hair sprouting from places you didn't know your body had
yes it processes all the time, but it also only renders what you're looking at
Pretty much every game ever has at least a basic "only render what is in front of camera" cull
the whole reason for later game being less performant than early, especially with megabuilds, is the constant cpu processing load which isn't related to rendering the game - but rather figuring out what happens next in the world
i was just clarifying bc i used to not know the difference LOL
hey
can someone answer my question?
I'm having trouble finding my folder Saved
does anyone know about anything?
she's just not showing up, for nothing
It's definitely in your user directory. \Users\%username%\AppData\Local\FactoryGame\Saved\SaveGames
It's just in a directory name that should've been fixed, imho.
It's weird how it seems like they left the project code name or whatever in that and the snapshots folder under documents.
im on the early game and trying to get some new coal nodes but they are absurdly far away and the roads there are wayyy too dificult to get to by tractor. dont even know if i can make a route there and back by tractor
what u usually do in these instances? theres new tech that allows this?
build where the resources are
there are many solutions, like building at the new nodes or make paths/roads out of foundations
it's easy to connect grids via a chain of power poles, and you can also research the zipline for them (protip: building a power pole at your feet and another up a cliff and then ziplining up is one of the best ways to traverse cliffs early-midgame)
you get trains for longer range fast transportation midgame
i dont have any of this tech besides foundation
i think i have only up to tier 3 things
it's a good time to go unlock it then, you get pointed to a bunch of tech unlock tools via the MAM building
you can get blade runners (huge runspeed/jump boosters) and zipline at any time
also if you really feel like it or don't want to get familiar with new tools like that soon, you can relatively simply make a belt that's just really long to move resources from A to B. Generally best not to move them further than neccesary though. Taking coal to water or iron is a good use-case.
and it's pretty easy to interconnect powergrids by just making a chain of power poles (which you definitely can build)
The number one reason to get blade runners is the ability to jump on top of conveyor splitters/mergers
again in the midgame there is a much bigger power tower that saves a lot of work there for long distances ๐ but you are not there yet
this is mainly the reason im trying to get new coal nodes, cause the ones i have close by will not be enough to produce new stuff fast enough
i think i have like 2 very close and one a bit far but that one i managed to get just need to get the power there and setup the route
could you send me a picture of where you are on the map perhaps so i can advise better
i couldnt even get there, it was 800m away but the road is just impassable as it seems by tractor
i am trying to figure out where "there" even is ๐
coal
do resource scan and send map pic?
i dont think it will show since i dont have that part of the map revealed
i know the map so i can see where you are at least and which direction it is
oh it shows, i was just too zoomed in
where do i send it?
dm or screenshots channel
whats that?
long belts
that one node is like 2km away, i dont think i would do that to torture myself haha
thats nothing
my bauxite belt is 1.7km
my copper powder belt is 1.6km
2km is a lot but its perfectly doable
actually my fucking main bus is 1.6km xD
if its on straight line or on foundation its quite ok to do, but on the wilds is just too many uneven surfaces and it would take probably like and hour
ill take a look tomorrow
not to mention i didnt even manage to find a way to get there by tractor
ive done some "long" belts before put theyre probably not longer than 300m or so
you can do trucks or trains but its not really better imo
the further you get the farther you just have to go for raw resources
dont have those yet, trying to get more coal so i could start making steel stuff. since the amount i had only was enough to power the coal plants
but also didnt want to choose between not making stuff for the space elevator or getting new tech. so i was trying to get about 4 coal nodes so i could do all those together
where did you start? sounds strange that its so far
first place that seemed open enough to build stuff and near some copper and iron nodes. nothing planned, its my first play. only about 20h of play
no which starting location
grass fields?
also 4 coal nodes is a lot
dont think i ever needed more than 2
maybe just go for 1 coal for space elevator 1 for other stuff?
no clue, didnt even knew that was a thing. i did notice theres different fauna when u walk farther away but that wasnt something i really bothered when i was starting the game
i didnt walk around more than 3-5 minutes
do you have 4 normal nodes next to a lake where you made power?
if so then the 2 nodes to the south should be enough to get you pretty far
since they are pure
according to the planner i would need around 3 or 4 coal plants to have enough to produce 1k of some stuff in less than 2 hours. more than that i think its just too slow to wait around doing nothing, just waiting for the material to fill the space elevator
i was considering those coal produce 60 per minute, because i can only build belt mk1, so even if they make 120 pm or more doesnt matter
well once you get some steel going you unlock mk3 belts and mk2 miners
idk in my experience its more than fine to only use 2 nodes
and dont forget theres other space elevator parts you can automate while you wait for the steel one to finish
yeah, that would help a lot in speeding things up but i dont even know if i would have enough power for it all i had planned.
ill see if i can do it tomorrow
if its really not enough then it might be worth trying to get some alt recipes
they can increase that coal by a lot
yeah i already did 1k of one, missing two others but i dont have enough power to have it all running at same time right now
i have some of those, dont know if i have coal, ill check it tomorrow
You unlock the mk.2 belt before you unlock any coal/steel tech
it's double resources, critical unlock
even if all you do with it is put a 120 belt out of the miner and then split it into two 60's
and also, 2 hours for spelevator parts is pretty fine, you need to spend way more than that exploring to get a lot of stuff. You don't need to be in P3 (tier 5/6) NOW, you are probably gonna be busy in P2 for tens of hours. From what you said, you didn't even unlock the P1 tech or the side resources techs yet, so there is no rush to leave P2
SO do conveyor lifts actually work using floor holes? Used them before without going through a floor fine but while everything connects up the material wil not pass through the floor.
they work fine
Oh crud, I made a mistake with the material -.- nevermind ๐
THanks for the confirmation though!
For hypertubes, Isnt there a way to get a boost? And if so, what is the part called?

take the train .p
Is there any bigger storage than the Industrial Storage?
No
I placed several Industrial Storage on top of each other, and connected them together to have more storage but it's still not enough to store all the rubbers and plastic.
Tips?
you only should use max 2 big for storage, everything else use or let pr5oduce stop
Why are you storing that much?
you cannot collect everything .)
Where should I put the rubbers and stuff than?
normally later you drop most auto in shredder when not use for production
and storage is ful .)
shreddershop is nice for building if you not have seen
How can I control the speed of the disposal?
it shredders all you put in, no speed
usually, 1-2 container is enough, you can use smart splitter to send the overflow into sink, to keep the factory always running
I have 5 Industrial Containers filled with rubber and plastic. Should I merge all of them into 1 conveyor and lead them into the shredder?
Or should I use multiple shredders?
1 sink is usually enough, granted your belt can support the total throughput of your plastic/rubber total production
Does Anyoe know if its possible to make a four way train system, meaning 2 lines in each direction?
would somethng like this work for getting on and off the 4 lanes to get to a train station for example? https://imgur.com/a/2RxTxTK
u can do 3d junction instead to avoid extra block signals
and it wont interrupts the other rail
if i do it like this it will block the train on the fourth lane though. is this just the best i can do or is there an alternative
you can do 3d junction without clipping other rail, use 2m ramp
like this? https://imgur.com/a/ulsIV2g
pretty much, this design also made the railway doesnt look flat, and u can add some support for decoration purpose
altho if its me i will space the railway one foundation each so when adding ramp, it doesnt clip the rails on the side
another day of browsing the satisfactory mods wishing there was one that just made path signals green by default
have you tried just asking on the modding discord if someone had the idea of trying that
I imagine if it was a simple change it would have been done by now
Path signals have a bunch of complex rules so I imagine without knowing where a train wants to go its not really easy to know if the track is free
I'm trying to finish phase 2 and it's funny for me that the longest part is crafting all the smart plating
would it not be more assuring to ask if its possible at all then
"oh this can / cannot be done"
instead of hoping
any ideas why my fuse blows when I produce double my consumption? and all gens have fuel so this is weird
Is it going over by 100 each time by chance? Hover pack?
what exactly do you mean by going over by 100? and no I dont have a hover pack yet
Then never mind me
when I only use my power gen it says I produce 1000MW but as soon as I add even a few constructors it blows and says I only produce 5.7MW
any power storages?
dont have any unlocked yet
have you checked how much the constructors and other stuff even need?
the max consumption line should tell you
it says around 300MW and I produce 1128MW
So, first question, what type of power are you generating? biomass, coal, fuel?
currently using Biomass but in the process of setting up coal gen
keep resetting the fuse lever a bunch of times
How many biomass generators do you currently have fueled and running?
you should be able to see if anything spikes
OK, so that is only 630MW. Take a screenshot of your power screen and post it in #screenshots
I made a few power shards and used them in there so it increased
and I cant send screenshots in here but when I have only a select few constructors running it works but some just blow thefuse
You can post them in #screenshots
I want 4 lanes because i need 12 trains with 2 locomotives and 3 freight carrages wach all on small section of the map
when i go into the water on 1.1 OBS starts to glitch out.. how is that even possible
screen just goes epileptic
you just put signals on entrances and exits (and then along all the other tracks in regular intervals)
I just built my first drones, and the amount of fuel they use for short trips feels egregious
can somebody help me with extracting water
pretty sure they get more fuel efficient the further they go
I have the water extractor
a pump on a pipe going into a buffer
all has energy
no need for the pump unless the pipe's going up after the buffer
i wasnt sure what the problem was so I made one anyway
what's the issue you're having?
nothing is flowing
use #math-and-meta or #1038092680493801533 for trouble shooting, u can post your pic here
the extractor itself has a red error
did you connect your extractor with power?
you sure it's powered? and yeah #1038092680493801533 is probably best for this
yes
could we see the extractor UI?
never mind it wasnt powered
the line went beyond it for some reason when i connected it
is there a way to get water vertically up
always check the color, if its red, that means its not powered
use pump
horizontal and vertical build mode
how do I switch that
yes, click once, look up, change the build mode if you want a different kind of curve or right angle
press R
press/hold R to change build mode
you can do the same with belts and foundations/walls FYI, some of the build modes are super useful
no, you use lifts
u can unlock ladder from awesome shop
you can use stackable conveyor poles, there's ladders on the side
Hey, my blueprints seem to not load or save properly, anyone knows where i can find the directory where they should save?
conveyer poles? hmm
and yes there's a ladder you can eventually unlock in the awesome shop
I see, that'll do the trick, thanks
Costs three coupons.
Else, watchout tower is for free
i use stackable conveyor poles until i get basic ladders, more expensive but are available a little earlier than ladders
oh thats cheap, gotta get those
poor man's poor man's hover pack
Is this a pebkac issue or is there some technique or something. When I go to place a foundation it will stick to portion until I find the right angle. Example: I place one foundation and it the next goes next to that one, but I want it on top its really hard to get it to go on top without finding the right angle. the tighter the space the worse this issue is and harder is to find that "right angle". Idk if this makes sense or not. I suck at explaining things.
Isn't it kinda weird that sea water and lake water work the same way when used by machines?
Heyup. Using the new controller support. Previously used steam mapping to do this. Largely excellent aside from one deal breaker. โน๏ธ. Entering text. Can't find anyway to delete default text in textboxes such as "set text here." Have tried lots of things: using firestick app (steam-firestick-steamlink), using DEL and even tried select all via ctrl a. No dice. Default text does get deleted. Could achieve this with steam controller maps previously. Anyone found a way to enter text without being sat in front of their pc with an actual keyboard?
is it possible to get my tickets bag for a bad purchase
tickets are easy enough to make so I never worried about that haha
But good question ... I never thought to ask it
is 40 concrete/min enough to last me a whole playthrough? just started a new file
depends on how frequent youre using them for foundation
I have to imagine the size and power draw of water extractors includes the stuff needed for desalination/filtration
It's actually liquid methane. There are no thermometers on Massage 2(A-B)b
#satisfactory-experimental but also known issue
That's what we m querying, Marv. Totes aware it's experimental. No workarounds yet? Can't find any
(point was you're asking in the wrong channel)
There's a few open QA site suggestions for reselling items to the awesome shop for reduced ticket return if you'd like to go upvote them
I am kinda new to building massive factories and is currently in the process of mapping everything out using satisfactory modeler but I am having issues (In Full mode it just says "Stop" and a loading icon), if anyone feels like they are skilled enough in the application please DM me
Ah. I'd forgotten people no longer speak in full sentences. Thank you.
Does this game runwell on steam deck?
welcome to the internet
ive been having this problem a lot too, best i can tell is that it just doesnt like big factories
English isn't everybody first language in here as well
also english is poop.
Clearly
The creator said that it doesn't have any limitations as long as you set it up correctly
thats interesting
are half walls a thing? like half foundations
Are you talking horizontally or vertically?
horizontally
theres 1m and 4m walls
should be able to make anything you want with those
i kinda dont want the walls to clip into each other
I've done stuff like that before but I usually hide the clipping with a pillar because it annoys me too
Did you know dropping an ant in water allows you to tell it's gender
structural solutions has a lot of building stuff but im not sure if they have half walls
o
Clipping is acceptable when the parts still appear functional.
clipping is acceptable when the player is fine with it
its also aceptable when you cant see it (imo)
indeed
at the end of the day, it's your save, your stuff, your world
I'd say that also depends on the player
for example I wouldn't be fine with it
Hi, does anybody know when might 1.1 come to a stable branch?
I am the arbiter of clipping! All who oppose my wise judgements will be launched into the sun via hypertube cannon!
more importantly though this is the ranking of vehicles in order of awesomeness
- factory cart
- train
- tractor
- drone
- truck
- explorer
- cyberwagon
if i can find more geysers maybe i could make a power grid?
and make giant battery storage unites for when it spikes up so i have extra power to work with
You can make a power grid and make giant power storage units with only 1 geyser or even 0 geysers
anyone have a good area to lay down a shit ton of foundation to make some starter factories and put my hub and space elevator down? preferrably elevated off the ground
"the sky"
i mean
yeah
but thats like a lot of effort to transport stuff
early game especially
but then again i dont know if a crater is big enough
70% of the map
Any place near resources will do
i think i'll do the flat open area with the 3 normal iron nodes where the drop pod lands
and the big poison cloud
There's 4 starter locations, but I'm assuming grassy plains
You'll be plenty fine for a while, coal is a little further away so don't be scared to venture out
There's a popular location to the north at some lakes when you get there
at the shore?
that seems like a pretty good place actually now that i think of it
i can make a coal plant nearby there
No, it's up a mountain, beyond the location you're talking about
A little bit east iirc, I don't have the map in front of me
Where is LFG?
I'll do you one better, WHY is LFG?
#screenshots message this seems pretty good to me for a base location
#screenshots message or i go here and continue expanding the foundation out, can't decide. at least here i have access to pure caterium and a lot of iron and limestone
Maybe #1201555265942724758 ?
Found it
when its ready. #announcements has everything we officially know
do autosaves only start after 4h playtime or smth? i just realised i went 3.5h without saving
anyone knows how i can lower the view model under the value of 1
yeah i was kinda preparing to make them since i noticed i wasnt taking advantage of my pure nodes
Power generators, coal, fuel, etc, only consume fuel when under load right?
clips lift into assembler ๐ฑ
is is possible to stuck the tractor if it got stuck on top of rock?
if i have a powerplant that i dont need running to provide enough power for my factories and that powerplant is old and chaotic is it worth getting rid of it and building a better powerplant with the nodes
Hm, whoever was asking about uploading saves to the QA site: yeah, uploading Somewhere Else and then putting in a link is the only way
That depends. I personally like to get rid of old things and build new ones if I find them too chaotic or inefficient. Since it's a power plant I would say it would probably be a good idea to rebuild it and make it better, since you never know when you could use that power plant to get your world up and running again if you have a nuclear power plant issue. It's also a good idea to always keep extra of the resources needed to get the power plant producing power again. (Just in case the thing mentioned before happens)
Thanks, don't know why my message was deleted, I didn't delete it. Any site you recommend? If it was to a friend I would just use google drive, but since it shares my full name, I don't like to use it for things everyone can download.
Dunno; for myself I tend to just host stuff off my own website. Dropbox and mega.nz are some sites I see used for filesharing too, though I can't really vouch for any of 'em
No, they run full time regardless of load (as long as they have fuel). Only biomass burners scale/respond to power draw
Got it, thanks.
Once you have generators running, any biomass burners still attached to your grid will function as emergency power similar to power storages (until they run out of fuel at any rate)
This will show up on your grid chart as the difference between production and capacity
coal and fuel generators used to only consume what was needed, like biomass; problem is, this would hide anything wrong with your power setup right up until you actually pushed it hard twenty hours later
a bugged fluid pipe, a misconnected belt, you'd only notice when your power grid failed
I knew biomass gens didn't consume unless under load as I have a 'powered' hyper tube cannon blueprint that I drop and turn it off and on with a power switch. Just hadn't gotten around to testing it with other fuel types. Was also looking for an 'easier' method to putting each 'bank' of generators on standby until they were full.
biomass generators only use what's needed because biomass needs to be gathered manually, so it treats each piece of fuel as precious
so biomass generators will naturally remain on standby if you have other power sources handling your needs
i know but i need all the power i can get, i dont know if there is power loss from long distances or not
(I think Industrialcraft for minecraft did based on the wire you used)
no power loss
Nope drop across distance.
one cable can handle an infinite amount of power
Nice, hopefully i can get 1000+ MW going
Nope. The power you produce is the power you can use
Stop attacking the wiki lol
it works for me
Someone's attacking the free online encyclopedia that anyone can edit? ๐
many such cases
they are probably gonna say it's the fandom wiki
the last revision of the main page was November
oh lmao it's mario kart
On wiki. Gg?
amazing
I mean this is discord
Was running out of reinforced plat constantly when building my iron construction product factory, now while building the steel factory I am constantly running out of steel beames -.-
And it's a long long drive back to where I have a factory making/using them for something so I can steal some
oh, a tough guy eh?
fucking idiot, wikis can protect pages so only verified/trusted accounts can edit
@true mulch -- Wiki shenanigans goin' on (see links above)
as if he thinks he's the first person to vandalise a wiki
It's easy enough to revert the changes but it probably doesn't make sense to do so until the user's been banned
as if you're the first person to vandalise a wiki
do you know what a protected page is
<@&387163995947270144> No clue if this clown is actually responsible, but: #satisfactory message
<@&387163995947270144> hey for real we got a jackass
you'll spend hours and they'll spend minutes undoing it so uh. good for you I guess
have you considered a hobby
and he's gone from my mind as fast as he entered
fucking hell
Research dimensional depot in the MAM, alien tech tree
@true mulch in one of his messages he said he intends to create alts, make constructive edits and gain trust so he can vandalise again. so uh. look out for that I guess
I can't imagine someone like that has the attention span to actually follow through on a long con like that
I said in a joke " stop attacking".
Kinda funny how that was true 
poor kid is gonna look back at this when he's an adult and cringe
And even if they do, it's not like revoking trust is any harder than banning a rando
yeah as if "gaining trust" didn't take years
thanks for the heads up though ๐
even if it took months, like, it takes one second to undo vandalism
don't worry folks, the damage is fairly easy to undo and nothing is lost (wikis keep histories of everything)
this is a severe asymmetry of time invested
Yeah, vandalizing a wiki is about the most pointless waste of time imaginable, in the end
"Ooh, look at me, I changed some text on a system designed to let anyone change text, and which can be reverted in seconds"
Real leet haxor there. :)
Anyway, I'm contributing to pointless offtopicness, and I've got increasingly-full partitions to clean out. :D
had they at least done this on fandom...
hey can we unban him so we can tell him to go there
Imagine having nothing better to do with your life.
Couldn't be me
spends 23 hours a day planning and building a factory
... couldn't... be me ;--;
user appears to be ip blocked, thanks ondar and alex from wikigg :)
you spend your life building something beautiful
he said he'd "use countless proxy servers to avoid IP bans"
but again, just make pages protected until he gets bored
That's adorable, what are they 12?
I mean, almost certainly. Or thereabouts. :)
probably 22 going on 7
said he'd start in one hour unless his demands were met. so I guess people just gotta set a timer and come back to see what free VPN he's using or whatever
"TIMEFORPLOTTWIST I WAS THE VANDAL ITS ALL A BIG TROLL I TROLLED I VANDALIZED HA HA HA HA HAHAHAHAHAHHAAAAAAAAAAAAAAAAAHEEEEEEEEEEMARIOKART8"
matches the discription
put the kettle on lads
(Honestly this probably does not require continued discussion)
ye aight I'm gonna go back to my powdered copper nightmare
Yeah, just lock her down and carry on, like me sinning #satisfactory-experimental message
How much drone fuel are y'all making at endgame?
Kind of depends on how much drone usage we're doing. :)
I got 200 batteries a minute and that's probably gonna be 5x what I'll need after tier 9
(I'd ended w/ 120/min packaged rocket fuel plus 120/min batteries)
choo choo m***********
Personally, at this moment, zero.
im working on a build for 600 batts/min
it's nice just having so many batteries I don't gotta think about it
I do however plan to make some level of ionized fuel, because with everything else I plan on doing on this save, I hate myself ๐
(im planning on using them for trucks also)
it's at least the only way to get rid of shards
I just eat them normally
I'm gonna make a very small ionised fuel line attached to my yuge rocket fuel line (which I may double from 700/min to 1400/min) to make me packaged rocket fuel and power shards
I'm thinking of using Nitro Rocket Fuel to make a rocket fuel plant for drone fuel
Batteries look like a bit of a pain
On the other hand, you need aluminum anyway to package the rocket fuel, and batteries are just like one extra step after that. :D
nitro rocket fuel is very space efficient but not very resource efficient
also yeah that
(But I do get it -- Nitro Rocket Fuel is a very straightforward production chain)
I happen to have built a bunch of extra Casings into the factory I just finished, so I figure I can siphon some of the ingots that go there and use that for packaging
my turbo blend fuel / rocket fuel setup was very satisfying to make
plus batteries become really easy if you have classic battery
otherwise you have to deal with alumina and casings along with the water byproduct
also classic is just way more efficient
batteries are made with aluminium (with coal or oil), sulphur and water; classic adds in oil and iron/copper
if you don't have oil nearby or handy, default batteries are useful
bad idea of the day: you should be able to put a valve on the end of a pipeline and dump pollutants into the ocean
aesthetics + an easier way for getting rid of fluid byproducts
that sure is a bad idea you ain't wrong
It's thematically appropriate, though
FICSIT does not waste
good point, depends on what you have available really
in my experience the use of a bit of oil and caterium (caterium wire) is outweighed by the much smaller aluminum and sulphur cost
we're "acclimating the wildlife"
Fair. Especially with 1.0 Ficsonium
that's why i thought of it (also the other way to get rid of water is just sinking wet concrete so)
ye they both got uses
maybe even make the vent and fan buildables connect to a gas pipe, hm? though i'm not sure there are any gas byproducts
(not that you would want to be releasing into the air anyway)
oops, just released DMR into my lizard doggo enclosure, guess they are soup now
yeah that's what i meant
i have a question
rip lizard doggos
don't ask to ask, just ask :)
can the awsome sink take resin?
yes
https://satisfactory.wiki.gg/wiki/AWESOME_Sink yes, 12 points
yay
i wonder how they chose all the points values
they're so random and arbitrary lol
for most ores, it is arbitrary
but for every product:
you take the sum of all the points of every part you put in, multiply it by 2 and then divide by the number of items that come out
So its just 2 x Input Points / Output Item amount
...they're all even. Yeah I probably should have figured that out
Note that that calculation's done with the vanilla recipe; using alts can change the ratios involved
The wiki lists some outliers; there's some recipes which give you a lot more sink points compared to the inputs, for instance
how long does a truck have to wait on a station for it to be fully loaded/unloaded?
Stations will load/unload a 2 stacks per second
u mean two full stacks? like if its coal it would be 2 stacks of 100 = 200?
You can adjust the time the vehicle spends at the station by editing the pause node; if you know how full the vehicle "should" be, you can tweak it to the specific route
Correct
So for a tractor, I think it's like 12.5 seconds to fully load/unload
(Also, I haven't actually timed it out, but I think the load/unload technically starts before the vehicle even actually reaches the pause node; I suspect that you could chop off a few seconds on the pause node and still get the throughput you want)
if its like u said it would be 24 secs, since theres 4x6 "2 stacks"
Tractor has 25 stacks. :)
oh yeah, forgot station has more space than the tractor
thats correct 12.5 secs to empty a tractor but 25 secs (2 tractors) to fully load/unload a station
how do u put halfs in the game? 12,5 or 12.5?
I've always used 12.5 since that's the default in my localization; not sure if the game supports using , as well (or if it depends on localization being used)
most of the input fields support math so you could probably do 25/2
how bad is it if a pumps head lift "increases beyond reccomended level"
It means that you probably need another pump further up
k
In general I recommend putting the pumps sort of "comfortably" within the headlift space; putting them as close to the headlift limit as possible can sometimes put you outside the fully-reliable range
So like a few meters lower than you might technically need to
do u know if i can "fix" a section of a route? i took a bad pathing on a small section and wanted to move it a bit to the left, same way i came back when i was returning
I found a blueprint that has a water extractor in however the water extractor isnt in water is this still possible if so how
In the vanilla game, the best you can do is delete nodes, which is often Good Enough, depending on how you recovered. I've definitely recovered a route-recording after taking a wrong turn by just making sure I turn around and then "merge in" to the correct path, and then delete the invalid turn nodes afterwards
But there's no way in the game itself to actually move any of the recording nodes. There may be mods to help with that
There's shenanigans you can do for that kind of thing; I think they generally require mods to do that, but there may be some tricks ingame too
do you know of the shenanigain
I'd add to ^^^ that I also usually go intentionally slow/careful on the record route and remove any pause nodes that get added along the way
No clue, no, sorry. Never been interested enough to find out. :)
i have access to water i just cba with pipes because they are really ugly
Yeah, if you do see any blue pause nodes on your path, remove 'em.
There's a current bug where if a game is saved with a vehicle on a blue pause node, and you load that save, the vehicle gets stuck there forever until you manually intervene
You can make pipes look good with practice. :)
Also: just build the water-needing stuff right next to / on top of the water
Moving solids to where the liquids are is always easier than the other way around
Yeah it would be a great QoL addition to be able to move placed objects and keep things attached. Like move a splitter or combiner or an electrical pole or whatever and leave everything attached (within reason)
(I understand that there are cases where you need more than one fluid in the same place. :)
i tried putting a number higher than 1000 and the game corrects it to 1,000. so the "," is for thousands and "." for decimals
in this instance wasnt possible since i ran over a little hill so no way back unless i made a full 360
oh, didnt knew there were mods. where do i find them?
I don't have links onhand, but the modding discord is linked to in #welcome , and I assume a search for "satisfactory mods" will get you to the main site
are distances and vehicle speed in the game like in the real world?
if not how to calculate wait time in routes accounting for the trip time?
The game's units are in meters, and vehicle speed reported in km/hr, though it's a bit difficult to get a good sense of that kind of scale while playing, IMO
If you want to know the round-trip time of a vehicle route, the best way is to just time it
If you mean how to adjust the pause-node timing, I generally just set 'em to the max time that'd be needed for a full vehicle load, even if that's a few seconds "too much." An extra few seconds is very unlikely to matter to throughput
If you did want to adjust the pause nodes to the exact amount of material a vehicle will likely have, the easiest way is to just open up the vehicle's storage bin as it approaches the station after doing a full run, and then math it by how many stacks there are in there
that part i know how many seconds it takes, i was just wanting to offset the amount its loaded while the tractor is doing the route. it can be some minutes (on mk1 belts) difference if the distance/speed units work like the real world
i dont think they are real world like since by checking chatgpt the amount of time doesnt match
Heh, ChatGPT is an awful arbiter of truth. It doesn't know anything. Trust anything coming out of an LLM at your own peril
What exactly are you trying to "offset," btw?
If you push 60/min of something into a remote Truck Station, you'll get 60/min out when it's delivered to the local one (so long as you don't run into throughput limits of the specific route, of course)
It'll be delivered in bursts, of course. I do also recommend having some buffering on the receiving side (like, an ISC or something before you process it)
im not asking anything scholarly, its simple math i just dont want to go to the trouble of converting unit measures and doing multiple calcs and checking it all
if i say the inputs, the units, and explain whats happening it will get it unless u didnt explain properly (theres some minor errors but thats easy to catch)
How does the Satisfactory calculator Planner thingy work I dont understand it
ChatGPT does not know how to do math properly, though
Seriously, don't trust it
It's good at sounding authoritative, and is right purely by chance often enough that it lulls you into a sense of security, but it's bullshit all the way down, and it'll let you down eventually
its cause just taking that into account it would take 40-42 minutes to load it all, but it the unit measures are real world i (but it seems like not) the trip would take 14 minutes (way and back - but clearly it doesnt) so when it would be back it would only need to wait about 25 minutes to always a station filled enough to fill one tractor
There's no reason to try and time things so that you completely fill a tractor
Just let the tractor go back+forth at its regular speed. No, each individual load won't be "full," but who cares?
tbh i dont see any difference from a simple calculator, maybe u dont know how to work it but i never encountered any major problem even with college calc, financial economy etc
Because it's a language model, not a mathematical model. If you want a calculator, use a calculator
It gets math right reasonably often because its sources have, in general, gotten it right.
But it does not understand anything about the actual operations at play
i mean if u dont like, its ok, its a perfectly good tool at solving problems, math included
I mean, go ahead and trust it if you want, but it's going to give you garbage sometimes and if you're not onguard you're not gonna notice it
Back to the matter at hand, though: don't bother tying to fill up a tractor
same as with any other tool, if u dont know what to input, it will output something. if you dont know what it is, you can trust its correct
Just have it pick up what material is there, deliver it, and then go back for more
You don't need a 100%-full vehicle for it to do its job (and in fact trying to fill it up entirely is likely to be more fragile, because you have no headroom for minor variations in round-trip times)
That's the thing with LLMs, though: even if your input is perfect, the result you get can easily be bullshit
Because it doesn't know anything
Are there any alt recipes for compacted coal
All it knows is that on average this word comes after this word, from its training set
same as any other program. "AI" is nothing more than a super big computer, theres nothing smart about it, its just fast at gathering info. the programming on it is the same as any other programming you can do on any other thing, its just 10000x faster at doing it
its not worse than any other thing we could encounter that could provide the same thing
mostly cuz i cba with sulphur
For doing math, an LLM is manifestly worse than a calculator
Because with a calculator you can trust your outputs, so long as your inputs are sensible
With an LLM you are at the whims of the text which the LLM has been trained on
But we're continuing to be offtopic, and I suspect neither of us is going to budge, so I suppose I'll shut up about it. :)
the programming for "AI" is vastly different from normal software
more #off-topic-tech for illustrating to [redacted because #rules] about LLMs
i keep forgetting nodes are infinite, but i was mostly worried that tractors were doing trips of too few materials. cause i was not doing any calcs just putting like 5 minutes wait or so on everything, but for some stuff that is produced slower its likely to be delivering less than 100 each trip
Yeah, I never put pause nodes any longer than it'd take to fully load/unload the vehicle
If there's "headroom" in the vehicle space, then the delivery buffers will iron out any variations in round-trip time
Like if a vehicle runs into a mob, or another vehicle, and gets tangled up for a little bit on that
If you're running right at the vehicle's max capacity, a small variation like that could end up with a shortfall at the delivery site
(though it'd potentially take a little while to show up, if you had proper buffering on the receiving end)
If there's headroom on the vehicle's storage, though, then the next delivery of the vehicle will just have that much more material, and everything evens out
i never disagreed to that, just the part that u assume that its prone to wrong answers, just because its an LLM not because the user is not using it properly
you can easily compare to a financial/scientific calc, not everyone knows how to work it but everyone can read whats written on the buttons and can "talk" and "command" it. but whatever comes out is all on the user, you can get a wrong answer thinking its correct because you made the wrong inputs, same as on GPT. i know its not specialized in math like calculator but i can solve these problems just fine
Lets stop that AI / LLM discussion in this channel ๐
XKCD-386 walls of text is for #off-topic-tech
hmm, i'm not sure which channel this question would belong in, but does anyone have any tips on making a central storage for items needed for expansion or building?
i've just reached the aluminum tier, and trying to wrap my head around trains
basically i just want to have one or a few train stations bring in material from spread out modular factories, then be pushed into a sorting line, and then into 2 stacked industrial containers, then overflow goes to a sink
just basics, iron plates and rods, concrete, wires, ammo
i think i keep getting a mental block on it because like, i can't think of how i'd place the belts and stations to keep items flowing in, is it something i could do with just mk4 belts or should i wait for 5?
i dont think i have that problem yet, i did have for a bit because i was doing a wait time of like 600 secs on a coal unload that only had one tractor back then, but i fixed that by changing it to 15 secs (now 12.5 s)
i think i never ran into that problem because i was making the tractors wait a long time in the load station but smaller times like 30 secs or less in the unload. and so far i never put more than 1 tractor in the same station
if can be done with trains and smart splitters, but cental storage isn't needed anymore as you can "upload" everything you want
It's a bigger logistical challenge than most people realize, to be sure. Keep in mind that with Dimensional Depots, you really don't need a Central Storage. (Arguably you never needed a central storage, of course, but nowadays it's got even less of a niche)
You can do sushi deliveries and sort things out that way; just make sure you've got plenty of buffering -- an ISC after every item-sort should do
I mean it's not that bad, you just have to be smart about it lol. Easiest central storage is with drones. Use some oil you don't use (for fuel) and make a storage there. Drones can carry excess
Even with drones, the logistics involved in getting things into their appropriate bins without apocalyptic-level spaghetti requires both more room and more planning than most people realize, IMO
i think the reason i went on this whole thing is cause i noticed it would take like 30+ minutes for the station (if almost empty) to refill a full tractor. so as time went by most deliveries would be of about 300 each trip (if i wanted to wait less time, like 3-5 minutes) and i dont know if thats enough to keep up production of 100 silica/min as i had planned for this
yeah ik that, i'd just like to have the things i use a ton of in one spot, especially for progressing tiers
It's more the specifics of routing things inside the storage area which is a lot "bigger"
well drones are the easiest way. And you'll unlock them soon
also recommending drones is against everything I believe in
fair lol, tbh i should get on turbo fuel production for that
just go one step further and get to rocket fuel? It's simple and you can unlock it soon as well
trains are super easy to set up, I say go for it
since i feel like i need to design my main area around eventually routing them in from the start
i could jsut have
one station with a few freight platforms
and use the signals to make it so every train on the line uses that one
the contants will be an unorganized mess
but i can route it into some smart splitters and eventually it should sort itself out
just use both outputs on freight stations to empty them faster
I mean fair but I'll most likely be feeding them onto one line, so it'll kind of be bottled in that for how fast I have that one line running
Plus I can just skip doing the dimensional depos at the central storage and instead just put them on the production lines to fill up first and then the overflow goes to my place
now I'm thinking with trains
@deep field its in later tiers that you unlock the the things you need
why are my power towers not reaching any further then the power poles?
are you connecting their top connection points?
the bottom ones dont have further reach
yeah im (g)on(na) break (your kneecaps and your factories)
woo hoo! I jumped and reached coal island!
How do I find out whether I need a water pump or not?
Water won't reach where you need it to go you can use the 4m foundations as a guide
Buildings can pump up 10 m
Pumps should have an indicator on how far they will pump
I mean rather once the pipes are built
is there anything that I can use to see whether its enough
ok im new to satisfactory and just finished phase 1 of space elevator but it took forever, is there a better way to manage making stuff without manually putting it in the smelter/constructors (without making extra). My current system rn is i put say 200 copper in a storage box feeding into a constructor to get wire, then once its done i will grab the wire and place it back into the box then change to cable, is there a more effective way of doing this using automation?
when a pump is built, it doesn't indicate till which segment it is pumping successfully
Just turn on the pump and see
Well take a guess or use the 1m foundations to measure
Or just put a pump on the pipe you already know you need one
you might not understand my issue
its about a visual cue to tell me whether the pump is sufficient to pump all the way up
there is none, is there?
If you take a look at this here:
https://imgur.com/a/9Tvi9of
The pump that you attach to a pipe has one
there's a steep slope down right after a roughly horizontal part with a pump behind, the pump is hidden behind the rock, the pump pumps towards me in that image
Select the pump in build mode
You can have a belt connected directly from the output of one constructor into the input of another (one set to wire and one set to cable). same with other machines
my issue with that specific situation is:
the segmet right behind the slope/curve that goes down is sufficiently high in flow rate
but right after it is low
is that on purpose?
would it be more effective to build a system to fabricate the cable i need?
how do u usually make storage for items that are on the middle of a production but u need them to milestones?
example, i want to make versatile framework for the space elevator but i also want the modular frames and the steel beams to make other stuff
do u have a entirely separate production for each of these or do u make a slower side production near the versatile framework to store modular frames and the steel beams since the use the same materials?
It's hard to tell but fluids flow down better than they flow up
ok so it takes that into consideratio
Fluids flow down naturally but need to be pumped up
I'm now considering building a foundation roughly 30 meters up in the sky at least 1000 tiles and then build 1 container for every single thing that can be crafted, then set up one after the other
Oh
Ok
whether that is a good idea or not, i dont know
wont u like run low on ores throughput if youre splitting so much between them to make all products?
I didn't think about that
but ultimately I can overclock with the snails
and get stuff further away as well
I have been hard drive hunting for hours
imma go crazy
all i need is diluted fuel recipe
yes. connect the constructor (wire) to a constructor (cable)
for storage, what I usually do is after constructor (wire) I put a splitter that splits into 3 paths. one path goes into storage, the other 2 paths go into a merger and then into constructor (cable)
that way you get cable but you also store 1/3rd of your wires as storage for when you need them
automate as much as you can
Just keep banking up the recipes
I just realized that for "coal island" in the forest biome you don't really need the blade runners to make the jump, you can just build a belt and walk on it
Anyone else lazy when it comes to space elevator parts and just chuck raw materials into storage containers manually then go afk for 8 hours?
Rather then actually bring in the materials automatically with trains or trucks?
putting things in containers is normal, but going afk I would not recommend
By afk. I mean go to bed because sleep is important XD
yeah but save the game and shit it down ๐
Fair enough.
How do I enable controller? Just got the game on steam and nothing is happening? I canโt see where to switch from kb mouse to controller in options
I don't understand lizard doggo. I've befriended one and it never brought me anything. Am I suppose to give it something?
kinda harsh, greeny
I run the game on average 60 fps, low settings in 1080p on a good day. So it really doesn't matter to me XD
are you on experimental?
controller suuport is only on that branch at the moment
yeah currently only available on the experimental branch. if you've not opted into that then you'll be on the stable 1.0 branch which doesn't have controller support
Just started my first Encased Uranium Cell factory ๐ฅณ
#screenshots message
Just keep checking in on him
@azure cedar is that a divine beast :0
Well doing these things would still take the same amount of time, atleast going to sleep saves you time on waiting for these parts to deliver
the point is that SF is not an idle game, so if you feel the need to AFK for hours to achieve something, you're probably doing it wrong and should instead do something to make use of your time ๐คท
you automate factories so you dont have to make the parts, making them in the BACKGROUND which if im not mistaken is the point of an idle game
you make them run in the background while you do something else
that something else can range from going to sleep or doing something in the actual game
no I meant in the actual game
which is what that other guy was pointing out
there is no 'wrong'. Only less ideal to YOU
You play Satisfactory how you want, thats how the devs made the game
for train signals its block signal at end and other one for start?
or other way around?
99% of tracks can work fine with just block signals
for exits?
everywhere
its saying no exit signal ๐ค
give it an exit signal then ๐
HOW
put a signal somewhere after the signal that's giving the error
it's a lil guy called an earthmover
^ this is what I was thinking it was lol
do pumps still give headlift if nothing is on the input side of them? or does there need to be fluid flowing through the pump to provide that
LOL what the hell, theres an achievement for getting run over by a truck!
(if i built this for instance with nothing connecting to the backside of the pump, would it still give the system head lift?)
its saying it loops on itself?
(300 mยณ in those pipes btw)
#1038092680493801533
that usually means your tracks are too close to each other, and it cannot split them into blocks
ok Ithink I got it, still kinda gank XD its been so long since I fked with trains
hmmm blueprints for going downward for foundations of rails seem to not like lOL
thats sad
curving downwards does not seem to work but upwards does
anyone know how to fix that issue?
does it only work upward??
how do you turn the Ficsit Factory Cart (TM)'s warning light on?
How often should you place a pump between piping?
when you run out of headlift
And what is headlift?
headlift says how high up can fluid go
What if youโre on even ground?
then you don't need pumps
Or going downhill?
same
Thank you!
Does having pumps on even ground speed up the flow rate?
no
Oh okay, thanks
Pumps don't push liquids in a certain direction. They're valves (fluid can pass through them in one direction but not the other, but no direct downstream effect) which also consume power to add headlift.
and headlift is a property of the pipe which determines where liquid is allowed to flow (and maybe be generated), but doesn't otherwise influence directionality
I swear the blueprint designer can be proper wonky.
Just completed phase 3 and the second hard drive i scanned gave me the sloppy alumina recipe. I'm so glad I didn't need to spend 5 hours scanning harddrives to get it.
Don't exaggerate, 4 hours would be enough
i genuinely donโt understand how a belt highway is supposed to work
like i want to have a storage area next to my hub but i donโt know how to transport without making a mess
also played for like 10 hours today!
i just need to make a coal plant asap, iโm fed up running around collecting wood every 30 mins
also whats the best area to make your first coal plant if you started at grassy plains? (best as in easy to access, lots of open space to expand and plenty coal e.g)
i was thinking the western shore might be great since i had issues expanding with the lake to the east of it
Thereโs a lake up north with a bunch of coal next to it
screenshot?
Well Iโm on my phone
i made a second one in my old file (2700mw) in the eastern part of the map
yeah thats the lake i was on about
Yeah the wildlife at that lake is brutal. I just build a larger coal plant to the north, there are three pure coal nodes by some lakes. The area was too pretty to mess up though so I build three belts to take it down to the desert below. Enough coal to make a 36 generator plant
i didnt have much space to expand, but to be fair i didnt really even attempt going vertical
Water?
The tiny lake there
anyone have any suggestions
You can fit 2 extractors

Damn respect
Thats later in the game
For now just do a belt highway
Or tractors if youโre feeling quirky
They are
But they also look hella cool
also i got to phase 4 in my old file without any vehicles or belt highways
kinda just made a ton of hypertube launchers and moved shit manually
Not satisfactory
so i literally have no idea how to make a belt highway or how tf they work
wonโt that end up messy asf
nope
Itโs on foundations
Smart Splitters can be configured to make a filter of items to split
There is that double level lake inthe grassy fields area itself with 4 coal nodes, you can make an 900 MW plant there easy.
it'll snap and you can use straight build mode to get it even cleaner
i see people that have like 20 different belts with different materials running on the same highway
Yeah
try to build the belt high way with the understanding that it may need more lanes in the future
If it were me, I'd just put my hub in a spot where everything I need is within a reasonable distance
too much effort
they're just taking resources from different spots and taking them all to the same spot
belt highways are best way to do that unless its far enough away for trains
i have like some crazy big foundation high off the ground where the triple iron nodes are in grassy plains
this was before plopping down 2 pretty big factories on top
Bruh
made a big starter factory that makes wire, cable, sheets, iron plates, iron rods and screws
and then a seperate one for 10 reinforced plates/min
there is, it's a blue thing when building the pipe
still need to sort out the power and input for reinforced plate factory though
i wanna at least get that running before i make my coal plant
fuck its 3am man
i stopped playing my old save file when i finished planning my nuclear power plant
wanted to start fresh after messing everything up
that world was a mess
decided it was too complicated and took a long break
๐ญ
that shit made me make a fucking ms paint diagram
Perseverance is key pioneer
also just had a quick peek on satisfactory tools and realised just how long that power plant would take me
especially with alt recipes
#screenshots message like what the fuck even is this
1000 caterium my ass
Looks like a nuclear plan.
also how tf do you expect me to transport 1125 quickwire into 15 manufacturers
with two or more belts
how am i supposed to fit allat within under 50% of the map
Don't, transport the ingots instead and make the quickwire right next to said manufacturers.
see i dont think of that
i just kinda
i dont even know
i also definitely wasnt the best at organising
especially pipes and belts
is there a reason theres no image perms here it just makes this server much more painful to use
Order and peace is assume
The hell is this messy ass manifold
Anyone wanna play with me im bored and not good and i want to get far
#screenshots message
Can someone help me with this one
Start with the generators that are struggling
Use fewer uneven junctions (e.g. sending 50 one way, and 550 another) and/or stay further below the pipe capacity.
Uneven junctions cause backflow which reduces the effective flow rate cap of the pipe. Splitting evenly (like a 600 into 300+300) does not have a problem.
To stay further below pipe capacity, merge fewer things into the pipe OR split it before the uneven junctions.
see e.g. #math-and-meta message
Its different ones each time
Ok then
This
I am sending the same amount each way, all are at the same clock speed
You're not sending the same amount out of each junction exit.
You have them connected in a manifold, which uses uneven splits and overflowing to function.
Ok Iโm confused on what youโre suggesting
#math-and-meta this requires pics ๐
Also I figured it out, I had a packaged fuel setup going and that was sucking all the fuel up
Ez fix enjoy ๐
how long has u10 been on the experimental branch?
about 3 weeks now
should be releasing in a couple weeks then right?
if your asking about how solid it is, it is pretty solid
No they have said we will see 1.1 around September iirc
no idea when they're targetting full release, but i'd imagine before the summer holiday
They mentioned it in their most recent video
so... before july 4th?
ahh, well, that answers that
anyway, the release is feeling rather complete with some rough edges surrounding blueprint autoconnect
I havnt played 1.1 yet
Just got into satisfactory like a month or two ago
so the game is still new to me
there's no new content at all, just building enhancements
probably the most significant thing i've found in it is under-mentioned in all the videos... trains are a whole lot nicer to build
i mean, those are new structures, which is content
freight stations crash the game on dedicated servers so I'd hold off if that's the case for you
yeah, really i don't count decorative wall fans as new content, lol
i guess new beam styles too
Experimental branches arnt my thing, id rather just play full release
i've been kicking around the train enhancements for most of the day and they're really nice
stations can be built in a much more compact fashion
hypertube branches/splits...
new mergers...
in any event, you're not missing any content by sticking with stable
hello? priority mergers
yeah, there's a few new goodies, they're hardly game changing though
priority mergers are game changers
not really
Am I correct in thinking that you want to update the DD upload speed over the storage size? Since likely you have the DD uploader backed by storage already?
you must not sushi
they solve a few challenges, but you never really needed them
it's a sandbox. you never really need to do anything
yeah, i'm just saying that i can count on one hand the number of use cases where a priority merger was something i really needed
for people who sushi everything it's a game changer
not really
yes really. much easier to ratio things now
ehh, i guess if exact ratio sushi is your thing
i'm of the school of thought of 'toss at least as much of each item needed on the belt' and let the sink eat the rest
What's up with the creepy dude yelling off in the distance like they are in some church in the Dune desert?
just got a weird bug where i was trying to search my dimensional depot and it was doing the typing inputs and also the normal keybinds as if i wasnt in that menu
idk if anyone else has got that but yea strange
just fixed itself. huh strange
How do you get an output multiplier?
sommersloops
What?
Have you been to the dune desert? If you listen carefully sounds like a dude yelling in the far distance
You can get it as soon as you progressed a bit into the caterium tree and also have steel and sam in your hands.
I have my base there and have never noticed it, I'll have to listen over the sounds of my machines, trains, trucks, and alien power augmenter
-# what is your name?
what?
-# Whats your name?
Ezikiel
-# F*UCK YOU EZIKIEL!
lol
mk6 belt consumes 0mw and drives at 87km/h ๐คฃ
they also load/unload without stopping
but yes trains are GOAT midgame
Havnt used a drone train or truck ever in my entire playthrough
Belts belts only belts
The biggest QOL from 1.1 will be blueprintable autoconnecting belt / pipe highways
like you can just stack 20 belts in a blueprint and they will autoconnect, so you dont have to connect your 20 belts to your 20 other belts one-by-one thirty times.
Can they autoconnect power poles ?
don't think so but they are not as big a bother
I opened the command bar, and Iโm concerned if I messed anything up
What is the purpose of that bar?
there's a few, one is for console commands like you can type r.fog 0 to disable fog
and the other is a calculator etc (toggled by N i believe)
if you didnt type a specific command then it's fine dw
YOOOO satifactory+ CAME OUT WOOO
I have been waiting since I found it right before 1.0 came out
oh shit I missed that
time to suffer and play satifactory+ XD
from what I have found tho, its sad how few mod reworks there are ๐ญ
*game reworks
Love r.fog 0
Some of the fog is painfully bright in color
can someone please link me a good guide to how train signals work. im trying to have a train input the main track from a branch but make them not collide
oh really? nice
Or feel free to open a #1038092680493801533 thread with your issue
i just did if you could maybe have a look
i did not understand the reddit post much sorry
dont ask
do the Iodine-Infused filters also work against gasses
aka, do i need gas filters at all anymore?
you need both
it's not like 2 slots in the inventory is much
nah mnot complaining either, just needed to know for automating them
ty <3
well you can "not" automate them.if you don't want to though
gas does gas, iodine does radiation
thats not what im saying tho lol
im making the factory rn and just wanted to know, why automate a useless item?
ask the people themselves
does a water extractor use up a water source?
All resources that you don't collect by hand (ie: anything mined/extracted by machines) are endless
And even those that you collect by hand are technically infinite, with exception of sloops and spheres)
Nah water is infinite
Same as ressources nodes
including lakes?
I'm not talking about water "desposits" like it is the case for ore, I'm talking about water that is a lake in which you can swim for example
just for clarification
Do you even read the chat? ๐
Have to include doggo farming for that, though, right?
any1 have all of hornslet's train and road blueprints ? im too lazy to download all of em one by one? can sm1 share me like a zipped file?
or any blueprint set of roads and trains would be great
Note: in most water cases, if you can't swim in it, you can't extract it
Ask @potent berry? ^^
Eh... Not really? ๐
It's quite the niche item, even in that context. Some appreciate it, but most need to even find reasons to use it in the first place
Yeah, for some
Including ponds too
full freeze .p no msg this time hihi think too long term online extreme .p
~ could be 30 hours hihi
Hi, does smbd knows mods that are essential to help ?
no mod is "essential", vanilla game is perfectly fine to play.
I heavily recommend finishing the game fully at least once, before trying modding, and once you finish the playthrough, you'll know what you personally are missing from the game or what would you like to change
Yep i already finished it once
i know what i think i need but i would like to know if anybody has great mods that can very help through the game
'help through the game" is very generic term
is it possible to connect say 4 bio fuel generators and connect them all to supply several machines within the same grid?
or will power poles overload?
peronally i would like to find a mod that shows the transfer rate for chests
should be possible
There is no limit on how much power single cable or power pole can move.
so in theory i could make a grid that connect all my generators in the world
yes
I don't think the power poles can even overload, can they?
that's what most people do
ill try that
That is the normal way
ty
you can have millions of megawatts go through one basic power cable
if they ever changed that a lot of people's factories would snap clean in two
do all mines extract at the same rate irrelevant of what the resource is?
ah
it depends on the purity of the resource, and the level of the miner
All that matters is purity and miner level
and you can overclock to get another 2.5x
Although I guess with overclocking, it's possible for miners to extract more than your belts can support.
so best to also write the purity onto the map markers
thats your own gameplay decision
if you use your scanner you'll see the purity on the map
thats helpful
I think they added the new belts that can carry 1200/min of resources which is the most resources you can get from a node
ye; pure MK3 at 250% is 1200/min, which is exactly what a MK6 belt can do
guys how do y'all deal with spiders?
dont forget gun
after my first alpha stinger encounter I went from not even having rebar gun to automating homing ammo
I mean I did manage to kill one without it even noticing me by firing literally 10 homing ammos on it while being like 50m far
Making sure arachnophobia mode is off because the cats are more unnerving than the spiders.
pure is the highest deposit type?
ye
yes
Deposits are always "Pure", nodes are Impure, Normal, Pure.
homing ammo is best; they don't have that much health but they're fast, so homing ammo from maximum range
just don't let them know you're there
and is there any maximum distance that the ammo can travel?
back before all the combat changes, it was 100 m, same as build/dismantle range
not sure if it's still that
ive orfficialy fallen inlove with drones
hey did what's his face try to deface the wiki again

nyoom
after that it'll just disappear I assume
yeah
i don't know if he did I'm asking lmao
?
Sound effect
nope, nothing since
drone go nyoom
was probably his dinnertime
is over and underclocking permanent until I change it?
ye
anyone know how much cole per minuet 1 coal power plant burns
15 *coal
thank you
i just spend way to long on a highway module and pressed clear blueprint designer by accident omfg
Can my jetpack pull fuel directly out of dimensional storage or do I need to have it in my inventory?
It has to be in your inventory as with all "ammo"
Thanks
Another question: is it better to consume slightly less liquid than is being produced or slightly more? My computer setup is producing 50 heavy oil residue, and I can't get a fuel refinery to consume exactly 50, it's either 50.01 or 49.995
or should I just be making petroleum coke and forget the residual fuel?
I'm not sure I understand why it would be 50.01 or 49.995. Maybe it's just been too long since I've played, idk
Can you not just set the clock speed to (5/6)*100% on the refinery?
Or is that where the issue comes in
So I've just unlocked all the stuff for nuclear power, is it worth me going straight for that rn, currently have oil power making me 3000 MW and I'm pretty much consuming all of that already. What are the drawbacks of nuclear that I should be aware of?
I never knew I could do that, I will go give that a shot and see if it fixes it.
Waste is radioactive and cannot be fully eliminated from the ecosystem until tier 9, as it cannot be pushed to a sink. It'd have to go through two additional steps (more, but I mean fuel steps here) of processing to get rid of it entirely.
That being said, it's a very nice jump in power for a relatively simple production chain, and is probably worth doing even on a smaller scale with some waste buildup buffering. It takes a while to fill even one ISC with waste.
youre not using enough decimals if thats the case
you can get it to show 50
hi mcgalleon๐ hope you're doing well
all other things like rounding errors dont matter much in the long run
it takes years for any error of the sort to show up
I'm pretty sure any such blip would only have an impact for that one missed item then it would immediately recover
From my research you gotta make uranium waste into plutonium and sink that, or use it for more power. Any recommendations on this. And should I have this in place before setting up my system or can I do that afterwards
you can go a step further in tier 9 with a fuel rod that doesn't last as long as uranium or plutonium fuel rods, but also produces no waste.
However, it requires going past plutonium, too
It is possible to eventually have a net zero setup of waste, it just takes a while to get there
Thank all, got my setup fixed ๐ Consuming exactly 50 residue, and have one fuel gen consuming the exact amount of fuel produced ๐
Oh that's good to know, thank you! I think I'll set up some for now and then work through eliminating the waste once I can do that. Just need more power for stage 4 parts. Was considering trying to tap into more oil but nuclear just seems so much more efficient with the 10x production rate
I'm so debating on collecting all the worlds SAM ore into one spot.
Yeah, nothing wrong with a temporary, even if longer term, setup for uranium fuel rods as power. Because you only need the waste as the restrictive ingredient for plutonium fuel rods, you can jumpstart that as soon as it's available using the waste from this first setup while you build something new that does it all in sequence.
Because it's the alien stuff, it probably should be an underground facility too.
Do it!
Thank you!
The tunnel network will expand!
Bauxite and SAM will definitely add 11km of passages, no exaggeration.
One big plus with my tunnels, I have fewer terrain conflicts! ๐
You could expand your power generation.
Blue crater gives easily 100 GW. Just with ressources closeby.
If you want to push it, 750GW with blue crater.
But even 100GW is enough for most people to beat the game.
any1 able to vc with me for a min to help with my power my grid likes to shut off constantly
hey anyone know is epic games experimental 1.1 ? the image says update 8
is it just me or das satisfactory have 1 thing that uses the adaptive triggers from the dual sense
My rocket fuel plant in the blue crater #satisfactory-experimental message
is there any way to easily see if i've used a colour swatch somewhere using SCIM?
I really don't know, I've only used SCIM for navigation purposes, sorry.
why is there no vc? would be cool to see vcs of people playing satisfactory
Moderation would be a complete nightmare.
ah ๐ญ
Hey, is vertical nudging a thing already in 1.0? I need it to adjust placing blueprints. I found a lot of threads etc. SUGGESTING it, but is it implemented? If so, how can use it?
It's in 1.1, which is currently in the experimental branch
It's been a while since I've played on Epic, but I'd assume that's just a slight oversight - the experimental branches on Epic and Steam should be pushed roughly simultaneously.
There was an issue with experimental on epic,. I don't recall the details and I play steam so I can't quickly check myself.
Thanks! Better late than never. ๐๏ธ
Oh shit, fr? Noted, thanks for bringing this up
I have no clue if its fixed, but iirc the Ex branch install didn't appear.
thy
From what I recall it is listed as a separate game on epic, try searching? Not familiar with epic
I do remember it being a different install, but the question was if it was actually updated for 1.1* - the icon still said update 8.
Lol, oh man, with the amount of nukes I set off, this entire area should have been a car park, but nope, damned hatcher still lives ๐คฃ