#satisfactory

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abstract heron
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not even at all

mossy moon
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wow how

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huh, i never had that be a bad thing for me

worldly zinc
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Why does the "cannot unload" message at a drone port mean?

mossy moon
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or does it say that when it dosent have power? (never paid atention to it)

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they still very good and nice imo

split badger
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i was thinking about trying to pump fuel from the oil well (1859x2159z) i found to my base all the way out in grasslands (-386x2625z)

reef basin
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in general you shouldn't have just one "base" anyway

split badger
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it's still quite a trip, i could do the hypertubes

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plus i need the plastic for biofuel as well (containers)

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i dont know who that is

reef basin
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good, keep it that way

split badger
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yikes, alright

placid stirrup
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He's what happens when you've learned the rules, followed them, and are now breaking them. Like any good artist

scenic osprey
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oil is definitely the most "build right where it is" of the resources to me

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takes up a lot of space i wouldn't want to pipe it into an already crowded area

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coal and sulfur can also be a pain in that way but at least it's straightforward to throw it on a train and send it

placid stirrup
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Nah they cooked with the new one

velvet edge
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I have a question: is it good idea to make mass production factories for intermediate products instead putting large production chains into every factory? Like to smelt iron in one place or something similar but with some exeptions like screws because they take up a lot of space

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Ok then

obtuse sable
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question, can drones travel into caves?

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do they noclip through the ground into the cave, or actually follow the cave entrance?

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my immersion ๐Ÿ˜ข

velvet edge
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Its because when im going on higher tiers its becoming complicated for me to deliver every ore to factory and then make a whole chain in it, then i think about cuting that production chains into few parts and producing every part on mass scale so it can be deliver to other factories

tender raft
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for instance I made intermediate factories for materials such as plastic silica aluminum casing etc.

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just to list a few off the top of my head

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I wouldnt recommend doing it for very low level products though like iron ore, having to ship HUGE quantities of materials around like that is not ideal

velvet edge
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So iron like things etc. is good to produce local? but like rotors and modular frames are good to transport ?

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Ok

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Thanks

white dawn
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IMO Rotors + MFs are still quite basic; centralizing those doesn't seem at all worth it to me

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It's really only into Phase 4 parts that I personally start shipping stuff around much. Obvs before then I'll generally end up moving oil products around, since I tend to produce those right near the oil nodes

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But regardless of how soon you start doing inter-factory logistics: I recommend setting up specific exports to those factories. Don't just make a bunch of Rotors and then figure out how to chop them up later. If you've got a factory that needs 20/min rotors, make 20/min rotors and send those over. Then if something else needs 30/min, make 30/min more

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Having specific exports for each of your inter-factory lines will simplify things for you greatly

sinful carbon
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should i move away from grass fields

left totem
sinful carbon
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dune desert is too hard to make any thing look good

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rocky desert is kinda weird with the terrain

buoyant anvil
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Rocky desert is a good next stop after Grass Fields because it's the other side of the western oil

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That is, if you want to move to a whole other starter option biome. Lots of interesting places in between.

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Also, reasonably flat even compared to Dune Desert for building bigger. Near quartz and some more copper and caterium, too.

azure swan
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Alternatively if you want your base to look a certain way build it wherever you like and build resource outposts and logistics (trains) to bring them to your base.

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What are you calling "rips"?

left totem
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oh yeah RIPs

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they use less iron

sinful carbon
left totem
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stitched iron plates + iron wire uses less iron than regular RIPs

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true but still

lament niche
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Remember! Save the business cards of people you don't like, so that if you ever hit a parked Explorer, you can just write 'Sorry!' on the back and leave it under the windshield!

Until we meet again!

tough breach
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hey gang, i got an odd question, how do i put the game on the task bar? its on full screen and when i alt tab it stays loaded on the screen and thus makes everything really slow, even as i type this, discord is at like 10 fps.

left totem
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okay I can't copy the ss link but it's the last screenshot in #screenshots

tough breach
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no it doesnt. :( i tried a lot of things alread...

lament niche
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fixes it for me ยฏ_(ใƒ„)_/ยฏ

ashen belfry
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Better PC hehe

lament niche
tough breach
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it seems to suck up so many resources, that no other app can function properly, it might eb a multi screen issue, it worked for me before and it only started doing this after i changed to an ultrawide screen.

lament niche
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ultrawides take up a LOT of resources

tough breach
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sorry i wasnt clear, the game doesnt react as EXPECTED when im on a different screen, it should (in fullscreen) put the game down to the taskbar, so i would be able to see the main screen, it now behaves as its in borderless no matter the setting i put it on be it fullcsreen or windowed.

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oh

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is it fixable?

ashen belfry
red flicker
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unsatisfactory

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a game where you cause problems in a perfect factory

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and hide from the pioneer

buoyant anvil
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Sounds like a sabotage mod

ashen belfry
ashen belfry
placid stirrup
# tough breach is it fixable?

I've been windows tabbing and putting the game on a different window after experiencing similar hiccups and it's run much smoother since then. Also close your Chrome tabs.

tough breach
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i dont use chrome, but thanks for the tip :(

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idk nothing seems to do anything, not even the little rectangle o the right end of the task bar that puts everything down. Ig once i figure it out at least i can help the next guy with this

unborn gyro
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there has been some issue with steam overlay recently since some steam update

tough breach
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no other game does this so idk, might be steam might something else

obtuse knot
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Hi All. Any news on when 1.1 will be released to stable?

elfin cradle
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question, if i have say 2 freight platforms and 4 freight carts, will those 2 plotforms be able to unload the 4 freight carts or do i need 4 platforms?

ivory condor
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Maybe a month or longer, we shall see

reef basin
ivory condor
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We have Ada, thats the best we getcatwiggle

elfin cradle
nocturne nebula
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omg, 2 big ass spider jump scares right at the same time!

placid stirrup
# jaunty jewel you need 4

Actually I'm curious if you put an empty platform in front of the station, then added station 2 in front of that and set it as the next destination, can you unload four carts with two platforms?

bitter crow
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Does fluid act like it does irl? like does it always prefer the lower elevation?

lament niche
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sir Sabiscracktory literally has tim sweeney code.

bitter crow
nocturne nebula
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has the pink forest become even pinker?

lament niche
nocturne nebula
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feels like a stronger colour

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now

nocturne nebula
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spider creep me the feck out

elfin trellis
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do u guys migrate to a new spot after ur like open T5\T6?

olive condor
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Me: looking at a part of my factory which I built some 100 hours ago - My Brain: "You gotta pump those numbers up, those are rookie numbers."

green beacon
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where do i find the SF BP folder i allways forget it

wet shoal
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home is where the factory is currently build, my take

shrewd palm
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i have a main base in grassy fields but most of my time is spent jumping around the map working on factories

green beacon
nocturne nebula
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I am so tempted to move my factory to the dunes

mystic oriole
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@latent hearth how did you get John Cena to play Satisfactory?

nocturne nebula
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it's nice place to build a city!

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I am nowhere near endgame though, lol

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any summer sloops near the green fields starting area?

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crazy amount of resources over there too

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first time equiping the blade runners

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always feels so gooooood

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thanks man

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I really wanna get into dimensional storage and the like

latent hearth
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its simple

olive condor
latent hearth
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you just need to get a test subject, that person needs to enter photomode and go press R and then you need to shoot him with shock ammo of the rebar gun

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boom, you done it

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๐Ÿ‘

crude canyon
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Alright I made 1 motor machine for storage

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and honestly, I feel like I should have made more

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you need so much going oil

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I need lots of motors for milestones and refineries

nocturne nebula
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lol

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I wanna see more dogs!

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not lizard dogs, REAL dogs!

olive condor
nocturne nebula
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I would love to play a game where I can put my own dogs in it

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fuck teh real world, VR pls ๐Ÿ˜›

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I have 2 of them lassie dogs

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large, super fluffy

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sheep dogs ... basically the collies that are brown, white and a lil black around the faces

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lol

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it is fairly quiet ... not like we;re interupting

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I think collies in general are sheep dogs

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why?

red sun
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domesticating wolves into dogs is fine, breeding the shit out of dogs to make them look how we want with zero regard for their health is not

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if we were responsible with how we were breeding them we wouldn't have this issue

nocturne nebula
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I can't believe I can't find a crashed ship

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there are many a bad breeder out there

red sun
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ooh i missed today's stream - any new word on 1.1?

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i feel bad for pugs mainly. you can hear the poor bastards fighting for their breath

elfin trellis
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Phase 2 done yess

red sun
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i have nearly 800 hours in the game and i've still yet to beat it simon_smile

worn crescent
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it is very fun

crude canyon
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idk I enjoy grabbing just me and my friend and see if we can beat it in an afternoon or smth

mystic oriole
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I put in 1000 hrs and timed it right to beat it on 1001 hrs. and once

tranquil maple
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the wr is 10 hrs

crude canyon
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my fastest game was like 75 hours for phase 5

red sun
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isn't the speedrun wr like far longer

red sun
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potentially more

crude canyon
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actually 75 hours without mods

tranquil maple
crude canyon
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I think I managed 40 with sloop farming

red sun
crude canyon
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and random recipes

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beating the game in 40 hours is nuts

crude canyon
red sun
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that makes more sense

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and is also not what you said lmao

crude canyon
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yeah it's called hyperbole

sharp geode
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dare i ask what the record is without prebaked blueprints

crude canyon
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yeah I think it's around 10 hours by epiphane

red sun
crude canyon
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the trick is: There is not trick, you just have to play really well and fast an knowing all the tricks

placid stirrup
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Thanks

crude canyon
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blueprints, exploration with the hub, lots of power

placid stirrup
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It's my first day playing the wdym

crude canyon
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I remember spending hours in phase 1 just using the jump pads and ending myself on them

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I stopped playing and it took me 2 months until I came up with manifolds

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and the central bus factory

placid stirrup
crude canyon
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took me 100 hours just to finish all milestones on phase 4
So much time spend commuting between the main hub and the oil rig

zenith pecan
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I started in update 3

crude canyon
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I started in 8

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btw phase 2 is so fun

zenith pecan
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I built another ridiculous power station.

worn crescent
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i started in update 6

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right before u7 came out i think

zenith pecan
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A lot of things in my old save are so out of synch now that fixing it would be more trouble than going nuts in a new one.

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Now my power station is consiting of three half kilometre towers, and I have 1.1Tw available to use.

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Sec, restarting discord, it's being weird.

elfin trellis
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is there a "show fps" ingame?

zenith pecan
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A new tunnel network has sprung up to fuel the power station.

naive pendant
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@elfin trellis You can run the "stat fps" command in the console. Check your keybinds for how to open console. Want to say mine is "~".

zenith pecan
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Though my power station is too tall for the new lifts.

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I don't usually build quite this way, building three 600 metre towers to power the world is new territory for me, usually I'd spread out all over an entire biome.

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I only really got away with it, because rocket fuel is a gas, so 0 head lift issues.

west geyser
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If I overclock a refinery does it give me more of each bi product?

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so If plastic is 20 pm with 10pm heavy oil, and I overclock it to 40pm, will it give me 20 heavy oil pm?

velvet edge
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Yes

west geyser
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k cool ty

sinful parcel
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Hey, how many can on an satisfactory Server?

buoyant anvil
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Can what?

lavish lance
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Any news on 1.1 leaving experimentsl in todays stream?

buoyant anvil
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There are too many bugs. Expect to see a experimental that is pretty clean before it happens.

lavish lance
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So still quite some time then

velvet edge
buoyant anvil
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I think that's because the hole is actually a visual overlay to the wall model that is solid.

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You can't make them see-through unless the wall is, too, and the black probably looks more believable than just seeing the wall in the hole.

red sun
buoyant anvil
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The 1.0 conveyor walls actually have holes in them.

red sun
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but at the same time it might be good style-wise to have the two choices

granite granite
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Hi can someone help me out please

velvet edge
buoyant anvil
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Then they'd probably pick black because you can't change the model that's already there.

granite granite
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Can someone send me a ss of their discord devices settings page

red sun
granite granite
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Mine wonโ€™t load and idk whether it is like that for other people

distant pilot
zenith pecan
distant pilot
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It allowed for flush RCS ports that didn't show the fuselage they were clipped into inside the nozzle

lavish lance
buoyant anvil
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How do you make a UE model selectively transparent in variable places when it isn't in the original model of the wall?

distant pilot
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and then that comes with the potential issue of other walls behind it also becoming invisible

zenith pecan
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The hole is an actual hole in 1.0, it's only in Ex that it is now a solid wall.

distant pilot
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im speaking conceptually by the way, idk the actual technical details/jargon

red sun
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my first thought is some Portal type shit on each side, but that sounds like a lot of effort for something that probably won't look that good for something that's stupidly minor

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if i were them, i'd just make them both opaque and call it a day lmao

red sun
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not sure what kind of portal support unreal engine has lmao

nocturne nebula
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is there a way to pull resources back out of the HUB Terminal?

zenith pecan
# velvet edge I think that is just a bug

I hope so, throwing down a wall and using it as a shield when shooting at multiple spitters etc is quite helpful without the need for needless acrobatics in a game that isn't meant as a first person shooter.

distant pilot
distant pilot
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with many conveyor holes and thus many "portals" it could cause UPS issues

green beacon
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how much lift does water has after coming out of a water Extractor ?

distant pilot
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same for every other fluid output that isnt a pump

red sun
nocturne nebula
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I still miss the see through holograms from early days of this game ... would love a toggle to bring that back ... we're not all running on potatoes, lol

red sun
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again i feel like cutting a hole through the wall is more effort than it's probably worth

zenith pecan
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again, the hole is already there, they added effort in removing it! jeez .

red sun
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i mean the conveyor wall hole buildable

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conveyor wall hole not conveyor hole wall

nocturne nebula
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it's not hard computationally speaking

zenith pecan
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The buildable I DO get, the floor hole is the same, so that isn't an issue.

red sun
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the only thing bothering me is that the hole wall is now not consistent with any of the other holes

distant pilot
red sun
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i don't care that the buildables aren't transparent

buoyant anvil
distant pilot
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also making them not transparent means they can be used on things like solid foundations without issues

red sun
frail sleet
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I have a technical question, is anybody able to run the game with the nvidia app overlay? I did it once, but the game crashes whenever i have it enabled and i can't figure out why or how to work around the crash.

zenith pecan
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In fact the buildable can hide so many sins while still allowing a belt to pierce a wall, you can't see inside a spaghetti monster that you have hidden inside a black box.

velvet edge
red sun
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makes more sense to me, like i said the machines, miners, etc all have black voids

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why shouldn't the wall hole too

nocturne nebula
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how come I shift click on an inventory slot, I hear the sound, but nothing moves? this seams to happen quite a bit, and not just in this game

red sun
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more versatile too, you can have it directly up against a solid foundation and you wouldn't know. if it were transparent you would see it phasing through the side of the foundation

buoyant anvil
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Various mods allowed you to put a conveyor hole anywhere and they were all black, too.

velvet edge
buoyant anvil
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Back to the original quesiton about how quickly the 1.1 would reach production - Mikael and Hannah said "we don't know" today. Hannah said they're changing a lot of things at once.

zenith pecan
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Half kilometre lift shafts would be nice.

buoyant anvil
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Do you mean how to do math in-game (e.g. caculations?)

wet shoal
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Take a rock. Purify it with flames. Extract its essence with a special crystal.
Slice it into thin wavers with occult properties. Engrave it with runes and magic circles.
Cut a nicely done magic core out of it. Place it into a conduit, apply a flow of directed arcane energy.
Introduce it to a specifically tailored grimoire, and feed it one spell after another.
Congrats, you successfully turned a rock into a math golem.

crude canyon
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I like how after phase 2 the game turns into basically creative mode

buoyant anvil
wet shoal
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In any case, satisfactory allows you to make simple calculation when you press N

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2000 * 144
for example

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or
12 / 4

hidden sparrow
red sun
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i'm in intensive care right now

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i hope you're happy

hidden sparrow
nocturne nebula
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๐Ÿ˜ฎ

austere valve
hidden sparrow
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Ok maybe a little bad but uknow we all got our little quirks

nocturne nebula
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yeah, with context he was only talking about a speghetti factory @austere valve lol

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I really need to fix my power gen water

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so inconsistent, lol

lost turret
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Is satisfactory modeler good?

hidden sparrow
lime ermine
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Jk don't

nocturne nebula
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yeah, heard great things about that app

hidden sparrow
lime ermine
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Dang

nocturne nebula
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๐Ÿ˜ฎ

white dawn
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Since nothing's labelled. Just a mess of inscrutable tiny icons.

hidden sparrow
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Yeah rn the save alone is at 25mb

lost turret
white dawn
nocturne nebula
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do you actually have a preference? lol

white dawn
nocturne nebula
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hehe

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maybe he has an area for feedback then

white dawn
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I posted a feature request to their Steam forum, though that's just been ignored so far. Though that may not be the best place to submit FRs; dunno since I don't actually use the thing. :)

nocturne nebula
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I have not tested it personally

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but as its a steam app cool that designs would be saved along with the steam account

white dawn
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(And again, my perspective here is entirely just "I want to share a graph of my production chain to other humans; what's the best way of doing that?" And by that metric Modeller is just utter crap. It may be a great application otherwise if you're the one doing it, but its information-sharing aspect is awful)

nocturne nebula
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well making it presentable is certainly important

smoky zephyr
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sorry guys, do u now when the 1.1 is releasing?

nocturne nebula
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I have poor memory so more info the better

white dawn
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If you're actually using the app you can mouseover things and get more info and I'm sure it's fine from that angle. But you can't do that with a screenshot. :)

nocturne nebula
smoky zephyr
nocturne nebula
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there are 2 branches ... Experimental and EA (now full release)

white dawn
# nocturne nebula I have poor memory so more info the better

As I say, when you're actually in the app you can mouseover things to get recipe names and such, so I think interactively it's probably all right so long as it jives with how you like to do things. It's only the graph-sharing angle I hate. :)

shrewd palm
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always a fun suprise coming back to an old factory and finding out all the nodes got bumped up to pure

nocturne nebula
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lol

smoky zephyr
nocturne nebula
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yeah, yoiu on Epic or Steam?

smoky zephyr
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on epic

nocturne nebula
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cool, just search Satisfactory in your Library and both will show up

white dawn
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To pick on a recently-posted graph: #screenshots message -- Great, three production chains for the same item. Now how would I build that assuming I liked one? What's the recipe called? I'd have to actually go into the codex and look up recipes and match which one happens to match the inputs (or build a machine and start flipping through recipes that way, but what if you don't immediately recognize the machine icon?) And that's assuming you even recognize the icons for the items, which isn't always gonna be the case

nocturne nebula
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image makes it look like u8, but it's latest

smoky zephyr
nocturne nebula
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yw!

white dawn
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Every single step of even figuring out what a Modeller graph is trying to say, just based on a screenshot, requires multiple steps of cognition and interpretation

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Anyway, this concludes apocalyptech's Modeller rant for the day; I'll try to not bring it up again. :D

shrewd palm
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is 4800 iron going to be overkill for heavy modular frames

white dawn
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(Well, not quite concluding; I should post a counterexample. Here, a graph from sftools where you can tell immediately exactly what it's doing at every single step: #math-and-meta message . Okay, done now. :D)

nocturne nebula
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lol

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modellar auto formats

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thats a bonus ... wouldh't it be nice if somebody could make one that has all the best features from the competitors\

runic acorn
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Can the space-tick-whale-thingies be radioactive?

nocturne nebula
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i don't believe so

reef basin
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nothing can just randomly become radioactive. There's a limited set of radioactive items and they are just constantly radioactive

runic acorn
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Okay then something weird is going on in my world

runic acorn
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I got attacked by a radioactive hog, died, and when I came back the radioactive tick was there

nocturne nebula
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yey, blueprints!

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just a coincidence I'd say @runic acorn

simple plume
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To the devs who may see this, there seems to be an issue with the experimental version disconnecting from Steamworks. I do not know if the devs can do something about it or if it's just a steam issue.

runic acorn
reef basin
simple plume
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Thank you

wet shoal
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Their time is occupied by actual work

nocturne nebula
runic acorn
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There arent any around there

simple plume
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is there a link to the QA site? would be helpful

fossil iceBOT
runic acorn
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I reloaded and now the radiation is gone

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weird

nocturne nebula
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odd for sure

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coiuld have been a mob that de spawned though

wet shoal
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Because its radiation is only deleted after reload.

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Encountered that one myself.

runic acorn
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No, I havent been mining any radioactive stuff yet

wet shoal
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What also happens quite often: Nukehogs glitching into the terrain

nocturne nebula
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if I die by falling into the void, where does the chest with all my supplies go please?

wet shoal
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Tbh the glirching and teleporting of enemies is beyond annyoing

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trashgamelevel annoying

runic acorn
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where you died basically

nocturne nebula
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lucky me ... they updated it

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ut was above level terrain

summer oar
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if you glitch through the ground and die under the map then the chest is under the map but if you fall into the void normally it spawns on the nearest ground

latent prawn
finite latch
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just making sure I am not missing something.. the max uranium ore is 2100 without using sam conversion.

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I have a bunch of places in old notes that say 2700 but I cannot figure out how I made that work out..

wet shoal
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perhaps the map was changed?

cloud portal
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is online broken rn on 1.1 experi because my friend cant join it says ''connection lost''

cursive stirrup
#

Do train stations have built-in block signals for trains entering the station, or do I need to place a signal before the station? And same for exiting, do I need to place a signal after the station?

finite latch
zenith pecan
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Yeah, a normal was reduced to impure, and one more impure node was added, so the same amount is on the map, 2100, but a little bit more spread.

wise bronze
#

Is it part of 1.1 where ADA randomly says things while you build, Iโ€™ve never noticed it before?

wet shoal
modest smelt
fresh wing
#

I too, have done the same

crude canyon
fresh wing
#

ADA is love, ADA is life

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you obey ADA

crude canyon
#

On one hand I don't have to press the Smosh button every time anymore
On the other hand I don't get to hear new juicy lore

trim vine
#

I made a BP for a stackable conveyor pole Belt line (1x3)

When I am building that, is there a way to make them connect without me having to do it manually?

placid stirrup
trim vine
placid stirrup
azure swan
#

Autoconnect is a new feature in 1.1

trim vine
placid stirrup
azure swan
placid stirrup
#

Alright, alright, we'll get each other a soda

wet shoal
wicked nacelle
wet shoal
#

Anyone else having suddenly issues with stuttering upon game start?

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Like, im not even loaded into my save, just straightup blackscreen multiple times

wise bronze
wet shoal
grizzled lotus
#

I just found out that I can press spacebar ONCE for the crafting bench to keep crafting hehe

static surge
#

uhhh

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i got turbo motors when i'm not supposed to have them

#

my lizard doggo (just tamed) got me 9 turbo motors

#

but they're useless rn

static surge
#

i once crafted 500 screws way back in earlygame without this trick

crude canyon
#

so many points!

static surge
#

oh true

#

DUDE

#

this dog is AMAZING

#

i just got a free yellow power slug

sour pilot
static surge
#

no it's based on your phase in spelevator

#

I only started getting HMFs after i unlocked phase 2

sour pilot
oblique hound
#

the closer you are to a starting area the more basic the resources are

frail sleet
static surge
#

to me it seemed like it only changed based on phase

#

sorry

sullen gull
plain hill
#

When am I ever going to use trucks over tractors? Trucks are so large and difficult to maneuve, hard to ride on single width foundations and colliding with my otherwise decent height hypertubes

dense violet
#

trucks have a much larger inventory right?
and if you're making a road yo uwant it to be 1.5 foundations anyway for turns

#

as for difficult to maneuver, who cares if its automated

plain hill
#

Fair, im not moving them far and havent had any issues relating to inventory space so far. My hypertubes are aprox 6m above ground (4m foundation, halway up the next 4m wall with wall holes), but if I ever do ill probably just spring for trains instead

dense violet
#

were you using them for tranport or travel?

plain hill
#

Was planning to use them for transport, couldnt get past my own hypertubes and put up tractors instead

dense violet
#

eh up to you and how you design things right?
but also I don't build roads for vehicles

#

at least no long sections of them

plain hill
#

just started tinkering with roads, mostly cuz I didnt have trains yet at the point where i wanted/needed them

dense violet
#

trains are unlocked pretty early, better to just wait for them and build the infrastructure. Much better use of all that infrastructure

plain hill
#

fr. Trucks feel a little superflous. But im guessing it might work out better if you have long distances and dont feel like making a train line

grand wasp
#

trucks are good for one off infrastructure, trains are good for large infrastructure networks

#

you can very easily slap down a station to a rail line and get any resource from anywhere else on the network if you build it right

#

theres also the fact that trains take power to run instead of a fuel, so you dont have to run fuel logistics

plain hill
#

Well thats the next issue I guess. But I feel like by the time i have that issue, ill be at drones anyway.

#

Oh thats a decent point

grand wasp
#

drones are even better for one off infrastructure, particularly stuff thats radioactive

#

I have a drone supplying the uranium for my 25000MW nuke plant

wet shoal
grand wasp
#

yea

#

it feels like double the work

#

plus setting up the routes is a huge pain

#

trains just make all of it easy, at the cost of massive stations and lots of rail infrastructure

plain hill
#

any video or guide reccomendations for trains? Ive tinkered with them before, but I dont feel like ive really understood it yet

grand wasp
static gyro
#

just made this awesome setup with oil and now i make 2.4 GW

leaden ether
#

I read that you can place a miner on a platform above a mining node, but how far above the node can it be> I've tried with a platform that is about 3/4 the height of the miner above the node but can't get it to set

ocean frost
#

Sometimes you need to aim at the node for it to be placed on top of the foundation

leaden ether
#

I did but it placed it on the node, I just tried with a lower platform and it worked. So I guess the distance isn't really all that high.

manic parcel
#

I might be the least productive pioneer alive, I was trying to figure out what was wrong with my truck station. Turns out they need power...

shrewd palm
old badger
#

is there a way to disable the warning messages every time you start the game?

lament niche
static gyro
#

450 steel into 5 constructors is how much overclock?

lament niche
static gyro
#

i want to make both steel pipes and beams

#

i have space for 5 constructors

#

3 each

lament niche
#

fairly simply to do the math then

#

3x30+3x45

static gyro
#

ohhh, ur right lol

lament niche
#

you can use the menu brought up by N as a calculator

leaden ether
#

Are sam nodes always at the top of the highest peaks or the bottom of the deepest caves? -.-

manic parcel
#

Sounds like a bit of a weird question, but can I make the game "forget" that something was a blueprint?

#

It takes awhile for the delete tool to switch to blueprint, probably because I have so many tiny ones that I won't even need to delete as whole blueprints

last jackal
grand wasp
#

power isnt an issue if you scale your grid in advance

last jackal
#

Power is still power.

#

Trucks also don't have lockouts. Which is another plus.

latent prawn
latent prawn
#

in 1.0, the normal node in the swamp was changed to impure and the dune desert mesa impure node was added

latent prawn
ocean frost
#

Sam doesn't spawn in the rock nodes does it?

latent prawn
#

not that i've seen in 1.0. In EA there were some sam ore deposits

leaden ether
#

So I found the one at the bottom of a DEEP cave in the grassy starter area (By accidentally driving my tractor into it) Killed the spider and tried to drive it out for fun but then this Austin Powers moment happened. #screenshots So it's dismantle and try to walk out of this gas fume infested cave...

ocean frost
#

The crater lake deposit is pretty accessible

zealous chasm
#

I have a question. Is it just me or the drop pod screen doesn't play the video? And if it's me then are there any settings that might be breaking it?

ocean frost
#

Sorry just read your comment

latent prawn
#

there's a pure one in titan forest also pretty out-in-the-open

ocean frost
#

And close to aluminum

#

It would suck for new players not having access to the DD until Sam is unlocked naturally

latent prawn
#

why?

#

ahh, DD=depot, not dune desert; makes more sense, lol

#

idk how hard it is to actually find if you are new to the game; i think there's a sam node in each of the starting biomes and it ends up being rather close to a sloop or sphere

spring drift
last jackal
#

There is a dedicated blueprints folder in your save file folder.

#

This is how you import/export blueprints to other saves as well.

frozen cloud
leaden ether
#

How do you guys keep track of the location of your various factories? I've only been playing a week but already I'm forgetting exactly where that pure caterium extractor I set up was... -.-

#

I know you can put icons on the map but it's poretty rudementary, cant like add comments to them or anyuthing

dense violet
#

notes in excel for hte most part.

but for going up the tiers I belt most of it to one location

#

there'll be an oil factory some ways off, a bauxite refinery as another sattelite, but mostly just in one spot

leaden ether
#

So far I have not done any cross country belting, but I guess that'll become more necessary. Done a lot of cross country electrical wiring though ๐Ÿ™‚ (Well not like across the map yet, still within about a 1x2 km area so far.

dense violet
#

you're early on and still learning. Long belts are totally reasonable when learning the ropes

obtuse sable
#

how do I stop a conveyer lift from auto attaching to a merger/splitter?

ocean frost
#

You can put a temp splitter for it to attach to..

#

Maybe another snapping point would work

dense violet
#

don't have the splitter there?

#

or spin it to face a different direction

boreal musk
#

u can just put lift first before splitter

ocean frost
#

There is a really useful video on ty that tells you everything you need to know about splitters merges and conveyers

ivory igloo
#

anyone know a good place for me to start

ocean frost
#

what are you looking for in a start

#

if its your first time i wold say the rockey desert, its got a lot of things you need close by it looks nice and has access to some crash sites to help jump start your game

leaden ether
#

Making these smallish factories purpose built to complete item batches for the space elevator, they take about half the time to fulfill the order than it took to make the factory. It seems a little disappointing, all that work and it's no longer useful as is. Sure it did it's job and saved 1000x as much time as making the items by hand of course. Just sad that it'll now mostly have to be torn down for the next batch of items.

#

I mean you go through the planning and building and get it all working. IRL, the plant would run for years and all that work was built to last. But After making these 1000 frames, I'll have to tear 80% of it down to reconfigure for the next item. It takes away the sense of fulfilment some to be dismantling it so soon.

leaden ether
#

Hmm, I guess so.. Like find a completely new spot for each one as you go through all the phases?

jaunty jewel
#

it's not like any of them are ridiculously resource expensive

#

so yeah just go to a new place or just bring stuff to the existing place and expand it

leaden ether
#

Not sure if it's practical but I keep thinking of like making a bunch of factories specializing on the main items so like the Screw Factory and the Modular Frame Factory and so on, then have all of it transported to a central location for ding the more specialized stuff. Not sure how practical that is though. At this point (Phase 2) I really don't know how many items ther are or if that would be any better than just throwing down 2-5 screw constructors on every factory made to satisfy the space elevator.

jaunty jewel
jaunty jewel
leaden ether
#

Hmm, well if the next item I need to make that needs Versatile Frames only needs them at a rate of 10 and hour then I'll be good ๐Ÿ˜„ I fear it may need 10 times that but I guess Ill see.

zenith pecan
#

I tend to go full ham when I design and build a factory.

jaunty jewel
#

the only items you would want to do a lot more of is likely conveyor parts - which mk3 5 and 6 are all very easy to do so for

last jackal
#

There is never a reason to dismantle something unless you just desperately want to fix something.

leaden ether
last jackal
#

??? There is a map?

jaunty jewel
last jackal
#

You can put markers on the map?

leaden ether
leaden ether
jaunty jewel
#

you can label them

last jackal
#

You can label them??????

leaden ether
#

O.O

last jackal
#

What are you saying lol?

jaunty jewel
#

dude calm down he's likely new to the game

last jackal
#

It's like, so what if you don't use the iron plate far you made at onboarding. You have about 50 more iron deposits around the map tbh.

leaden ether
#

Oh I see you have to use the New Map Marker. I was expecting to be able to label the various other icons.

last jackal
#

Eh, yeah, the icons can't really be named. They are like temporary stickers imo.

leaden ether
#

Sweet, yeah only been playing a week and only got the map a couple days ago.

jaunty jewel
#

you can place them at crash sites you've looted so you don't go back to them

#

can be helpful in multiplayer too

last jackal
#

Just a tip, things in the MAM are more important than your phases or your milestones. Do the MAM as much as you can.

#

I guess the explorer and compacted coal line are kinda debatable early, but. MAM is the most important building in this game.

#

Blade runners literally change your game.

jaunty jewel
#

unlocking DD and overclocking is also incredibly important

leaden ether
#

Yeah I've been keeping up with that as I can. Got a couple vehicles, probabl;y 2/3 through all the trees. Yeah I went for the bladerunners really quick ๐Ÿ˜„

last jackal
#

Mk2 poles are such a QoL. Mk3 is debtable, but Mk2 is god. Dear god so good.

leaden ether
#

Yeah I just today unlocked the Mk2 poles and the large power lines.

last jackal
#

Meow.

jaunty jewel
#

hi

#

anyways i gotta go now cya

#

but i get to do maths

#

it's fully a win for me

leaden ether
#

night ๐Ÿ˜„ yeah I need to get to bed, it's 1am

#

Oh just got the recipe to make smart splitters today and those are awesome.

last jackal
#

Overflow to the sink is so nice.

leaden ether
#

Yeah specifically for the overflow... ๐Ÿ™‚

summer hemlock
#

I was browsing the scim blueprints and how the heck did they put an flipped around water extractor in a blueprint ๐Ÿคฃ

last jackal
#

Mods probably.

summer hemlock
#

Yeah cool that it works if you paste it in without mods

#

Like 20 buildings occupying the same space

#

Never using it but funny that it's possible, same with the miners that just produce resources out of thin air

sullen stream
#

Can someone help me? I want to build COAL POWER and I need to build one that will give me 2700mv. Does anyone have one to offer me?

boreal musk
#

then build one that produce 2700MW? i dont get what you mean by offering one

sullen stream
#

I want to build a COAL POWER that generates 2700 MW. Do you have one to suggest to me because I'm not very familiar with this machine?

boreal musk
#

!wikisearch cg

fossil iceBOT
#
Official Satisfactory Wiki

Coal Generator Schematic.png
The Coal Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal Generator...

leaden turret
sullen stream
#

ok ty

mortal ginkgo
#

What alts are a must need for first time nuclear setting

boreal musk
mortal ginkgo
#

agh supercomputer alts there are 50 alts on the line..

#

Is 10 supercomputers /min good for beginning?

reef basin
#

You are always asking these questions, but you always get the same answer - it depends ๐Ÿ™‚

Just play the game and see

cursive crane
# mortal ginkgo Is 10 supercomputers /min good for beginning?

10 sc /m for 1 minute is only 10sc
10sc /m for 10 minutes is 100 sc

So you do the math. How much do you need? How much can you store? How much do you plan on playing? Are you actively feeding them into another machine or storing them for later? You are the only one that can figure those questions out

mortal ginkgo
#

Alternate, here I come

#

Wdym?

#

I changed stuff a little ig.

true mulch
#

Latest 0.2.x and latest 0.3.3.x, yes

#

0.3.5 and above are available from Steam

#

Mhm

#

Update 2 content on the latest game build with all the qol stuff would be awesome

finite latch
#

So I trying to math out nuclear power. 2100 uranium total. is there already a list of perfect alts to do this? I feel like I need a crazy amount of the map to make this happen. I don't maybe I do to max out nuclear. does this seem right?

ivory igloo
#

how do i do 1.1 instead of 1.0

reef basin
finite latch
tall lantern
#

so not trying to maximise amount of power per uranium then?

#

then alts don't really matter

#

arguably it'll make it easier if you don't, less to build lol

finite latch
#

ok fair, yes producing as many plutonium rods as possible. but sinking the plutonium rod and not going further yet. so not max wattage.

golden nexus
#

you probably grossly underestimate how much is actually involved in making what you state work....

sinful carbon
#

i can offer you a design for 2400

#

or 3600

golden nexus
#

Seen too many people set out with this goal of "I am going to use all the uranium" and then actually fail to deliver making any power output even after several days

finite latch
#

yea, I don't quit just because some one says it migh be hard

tall lantern
#

days? months lol

golden nexus
finite latch
#

or years ๐Ÿคท as long as its fun lol

tall lantern
#

took me like 3 months to finish my plant and I was only using 1200. Though granted I'm not the fastest or most disciplined builder...

golden nexus
#

i would suggest you use 600/min first and then go from there to optimize it and then start making additional ones... you need a complete logestics network to get all uranium + reprocessing of waste

finite latch
#

then it would be more optimum to build 5 individual nuclear plants (one per node) instead of one giant one

#

the problem with trying to expand 5 fold is space.. you end up have to rebuild six times just because you are not planning for space

golden nexus
boreal musk
#

just start with 1 impure, 300/min uranium can produce up to 90GW, and it doesn't use that much resources

golden nexus
finite latch
golden nexus
#

For example 1 rods needs 5 electromagnetic rods. Which needs 7.5 stator. Your talking about making 50/min rods So its 50 * 7.5 eg 375/min stator

#

and this is before you start to think about reprocessing the waste which also needs rods...

#

you have to do the same thing for encased beam....

#

or rotors + crystal oss. depending on which approach you go for

finite latch
finite latch
#

ah ok.. those rods

golden nexus
#

yup so you need like 500/min of them or so.. which means you start mking them in multiple locations

finite latch
#

the middle and end of the production isn't what the problem is right now.. its looking at needing 500+ water extractors.. 22+ caterium mines.. 17+ quartz miners.. If I am not maxing those out on the map, then I am close to it. that makes me feel like I am missing alts that I should be using.

sinful carbon
#

my game keeps crashing for no reason like once every 6 hours

#

how do i find the issue

golden nexus
#

and there only is 17 caterium nodes and your exceeding that by expecting to have 22

boreal musk
#

you also need electromagnetic rod to make both pluto and ficsonium rod

golden nexus
#

and the tools are often terrible at showing you this....

#

so what happens is you have to approch the project in a more agil fashion which is to buid 600/min in using method X. then 600/min using method Y etc.. etc...

finite latch
spice patio
south sinew
tall lantern
#

you can play around with the alts in your plan to change what resources you're using

golden nexus
# finite latch that is my point and the basis of my original question.. does it seem right to...

Yeah so what happens because you use so much stuff... we can't answer the question because you require other stuff for running basic infrastrucutre which we cannot possibly know in order to answer the question... So in fact your question is already answered. You use a node in the best possible approach you can with the local resources for the area. Then repeat this multilpe times for each node because the builds end up a mash of various recipies rather than one magic bullet

tall lantern
#

but there's no single solution to that

finite latch
tall lantern
#

no different to any other production plan, yeah

golden nexus
#

another part of the problem is if you go downt he wrong route somewhere.. you have to be able to change a section of the supply chain ๐Ÿ™‚

finite latch
tall lantern
#

coal power has precisely one recipe

#

coal + water -> power

crude canyon
#

It has 2

#

Compacted coal

tall lantern
#

compacted coal and coke aren't coal ๐Ÿ˜›

finite latch
#

same goes for fuel.. most will say to go to turbo fuel or rocket fuel.. there are strong opinions around this because players have already done there own experiments.. seems nuclear isn't as researched

tall lantern
#

rocket fuel definitely doesn't have strong consensus

crude canyon
tall lantern
#

nor do any of the fuels

reef basin
tall lantern
#

you'll see a fair few people saying not to bother, and the rest disagreeing on which recipes to use

golden nexus
# finite latch not true.. if I ask for an ideal coal power plant.. there will be a general cons...

Even with coal plants a general consensus doesn't exist for very experienced players. Take this scenario for example. In the grass fields there really is only 2 coal nodes. So the coal plant in the grass fiels is going to impact steel production. Or? You do something off "normal" like make your oil ref by importing crude oil and put it beside the coal plant. Thus you can then burnt he pet coke in your existing coal plant and free up the coal node again....

This is not "normal" #screenshots message

crude canyon
tall lantern
#

even with rocket fuel you've got many options, and there's no community preference. Do you use base, or go nitro? Which turbofuel alts to use in the process?
The only really agreed-upon part would be to use one of the diluted fuel recipes ๐Ÿ˜›

crude canyon
#

Not to mention not enough people even get to that point

golden nexus
#

There is a basic consensus on basic coal plants for basic/inexpirenced players which is "do that thing there"... but experienced players later need that resource for something extremely different like "mass stator production" eg the grass fiels has the 4 coal nodes on the lagoon... but o the coast there is 3 pure iron nodes and its a real advatage not to use them for a coal generator for some players

crude canyon
#

Personally I do go nitro so I don't have to go all the way to particle enrichment for nitric acid

finite latch
#

yes, which is all what I said.. less players have done their own research on nuclear power compared to other fuels.

rancid turret
finite latch
#

I can search youtube for a bunch of opinions about fuel pwoer and get a pretty good research basis to start from.. I don't think I can do the same for nuclear

crude canyon
#

I mean
For nuclear you have to deal with waste and radiation.

But for rocket fuel you get the benefit of getting rocket fuel (and it allows you to get ionised from the store pretty much immediately)

golden nexus
#

For example this is a 300/min stator factory. It also makes 100/min AI limiters (upgradeable to 2x-3x).. you can see where this is going #screenshots message

crude canyon
#

Man I gotta start building up

golden nexus
#

but that stuff will get shipped to an electro rod factory elsehwere.. eg I should be able to expand the eletro rod with multiple supporting stator and control rod factories

#

but more importantly... what i am doing is putting myself in a situation where i can change recipie when it starts to go wrong ๐Ÿ™‚

tall lantern
#

nothing wrong with just planning it all up front mind

golden nexus
#

or change out significant parts of the supply line

golden nexus
crude canyon
golden nexus
fast dew
#

#streams-and-videos message

Can someone explain me what's wrong with that railway?

I have already unfolded the station itself, rebuilt it again in mirror order, put it at the end and at the beginning of the station, but the result is always the same - it is impossible to get to the station and that's it. Although up to the head (on the lake in the crater) it goes perfectly normal

crude canyon
fast dew
#

mews?

golden nexus
crude canyon
cursive crane
crude canyon
tall lantern
#

verticality was possible long before blueprints were added

crude canyon
#

The problem is practicality

tall lantern
#

doesn't change

cursive crane
#

You can go up soon as you unlock regular foundations. T1?

So many people don't though because its hard to make verticality look pretty.

Most of the time you resort to a big platform, and if you are real creative maybe you add pillars so it isnt defying physics

tall lantern
#

not exactly difficult to just place a couple foundations

crude canyon
#

Yes it does
Sure you can put a Hypertube to go up here or there

golden nexus
#

You use double ramp or catwalks.. or the new elevator

cursive crane
golden nexus
#

Or the hover pack later and the jetpack also works...

crude canyon
golden nexus
#

It the large towers i build with the belts ont he outside they are actually built by jumping off the top with a parachute to connect all the external belts in a single drop....

cursive crane
#

Real ogs use the ladders on the sides of machines

rancid turret
crude canyon
rancid turret
#

it's very practical

golden nexus
rancid turret
#

all my shit is vertical

golden nexus
#

also elevator coming in 1.1.. your excuses are running out ๐Ÿ˜›

crude canyon
#

I feel like it's slower to move around than using belts or zip lines

rancid turret
#

sprawl is so much less practical

crude canyon
golden nexus
finite latch
#

it spatially is harder to build up.. at least in perception.. the size of the character to the size of the machine is hard to perceive.. so the concept of up feels 'farther' than out

rancid turret
misty path
#

Hey folks, I'm sure this has been asked plenty! But I like having goals to work towards, even if they are lofty, are there any challange sheets or anything of that nature to keep my eyes out for?

Also, I am just about to unlock MK 2 Miners, am I right in guessing it's time for a complete rebuild of my operations?

crude canyon
#

Yeah my brain is too focused with "I must beat this game asap" to be able to build good buildings

rancid turret
golden nexus
rancid turret
#

my iron pipe/plate/screw factory uses default recipes off of one node

crude canyon
misty path
tall lantern
#

no need to rebuild. If you want to use the new miners, just slap a splitter in front, send half to whatever they were being used for before, the other half to the new stuff

golden nexus
#

you can be amazed what you can actually prodsuce of a 4 impure iron nodes eg 48/min smart plate #screenshots message

rancid turret
#

you can rebuild it to be nicer looking and more orderly

misty path
misty path
crude canyon
#

Just build above the chaos

rancid turret
#

then rebuild! make it satisfactory

crude canyon
#

Put it all under the carpet

finite latch
golden nexus
rancid turret
#

if you don't like it, get rid

tall lantern
#

that station's backwards

crude canyon
golden nexus
misty path
golden nexus
#

you know its wrong when 5+ people tell you the same thing :S

misty path
#

Haha

finite latch
crude canyon
#

Personally I build my factories in a way that if I get better things I can just add more machines and it doesn't become a spaghetti mess

golden nexus
misty path
bitter crow
#

is 8 sp per minute any good?

golden nexus
crude canyon
golden nexus
misty path
#

Thanks guys, as usual the satisfactory community be pog

crude canyon
golden nexus
fast dew
#

I realized the problem. It was not in one station, but in another...anyway, solved it, thank you

tall lantern
#

for me it's also that I like to see my belts moving, manifolds intentionally back up

digital depot
#

@proper thicket Nรฉstle would be Proud of you ๐Ÿ˜„

golden nexus
#

you also get "all belts must be upgraded" but in reality i also use "least i can get away with" because it makes debugging easier

finite latch
#

I am less concerned about belts as much as how I am now blueprinting.. whether blueprints should be 'serial' or 'parallel'

golden nexus
golden nexus
finite latch
#

serial = should a blueprint be a way to mass a single machine. an array of smelters, an array of constructors, an array of etc.. and then layout your factories based on those..

parallel = build tileable minifactories that turn raw into processed goods and then tile those together to make factories

golden nexus
#

yes and they are situational

#

just like construcotrs in a striaght line work sometimes.. in other times they do not work well this way. Just like there is times to habve machines facing away from each others rather than towards each other

finite latch
golden nexus
#

construcotrs making wire are best facing away from each other... since they are going to produce more than the belt speed. But if your making cable then facing towards each other is also good... cause it naterually splits and mergs the belts ๐Ÿ˜›

#

you get patterns and the patterns work in some places and not others

bitter crow
#

phase 2

golden nexus
bitter crow
golden nexus
#

So it will take 2 hours or so to complete? Do you want to complete it faster? Do you have the other parts built?

bitter crow
#

i can finsih the other two i reckon

#

and 20 rip

golden nexus
reef basin
bitter crow
#

meaning that i can basically just add onto it infinitely

golden nexus
cursive crane
#

Why build one factory when 2 do same job but better

bitter crow
#

atm im getting pure coal for the foundries

reef basin
bitter crow
#

my current factory?

digital depot
#

@fast dew 1 Blocksignal each staion entrance and 1 in the middle

fast dew
digital depot
#

so

#

still need signals

#

dont question the answer if you get a answer to your problem

fast dew
#

I thought signs were only needed when combining colocations for different trains?

digital depot
#

no

fast dew
#

But my problem has already been answered - I just put the home stations on the wrong side. Okay, I get the signs at the entrance. But in the middle, where's the principle?

digital depot
#

so you enter the station and the locomotive stops in the station end

fast dew
#

I turned all the stations around now the train runs normally between them as intended

digital depot
#

but if its solved ,.. Great !

fast dew
tall lantern
#

signals are only important if you have more than one train on the line

bitter crow
digital depot
# fast dew Are problems arising because of the signs? Tell me more for the future.

basically you want to avoid the trains crashing in any case so you will need to set Signals in a decent distance from each other ,.
to set the tracks in "Blocks" each block can only be used from 1 train at a Time ,...

the more Blocks the closer they are ,...

most important are any kind of intersection ,.. and high traffic intersections need Pathsignal most recommeded ,.. but only on the Direction of Travel side at "entrance" of the intersection ,..l.

tall lantern
#

(note that path signals are not required for most intersections, and if poorly placed, might actually hurt throughput)

crude canyon
#

But I've also done regular ones. But of course you need 1 for every direction

#

Also, it can't do complex chains

#

There's no oil to rocket to power bp

finite latch
#

I wrap the output over top (or under) so the inputs and outputs are stacked on one side

crude canyon
finite latch
crude canyon
#

But yeah it's really your choice

finite latch
crude canyon
#

Man I got to start using fused wire

misty path
#

Okay, hauled everything down, now to try make something modular so I dont have to do that again xD

crude canyon
#

But I guess this place already has a power line

misty path
#

Also many chests of all my materials

bitter crow
#

GOD I WANT TRAINS

crude canyon
misty path
#

Thats actually an idea

#

Cause the area I'm in is really hard to work with in terms of floor space

crude canyon
finite latch
# bitter crow GOD I WANT TRAINS

I feel like wanting trains is like wanting a kid to talk.. when they don't, you want them too.. once they start, you want them to stop..

misty path
#

Ive never gotten that far, looking forward to it xD

bitter crow
crude canyon
#

Drones gang rise up

bitter crow
#

caps sorry

bitter crow
reef basin
bitter crow
#

im on tier 5 i think and im out here building a megafactory

finite latch
crude canyon
#

The only thing you need to spread out is power, but hopefully there's power towers by that point

bitter crow
#

i dont have manufacturseesesesesr

crude canyon
#

Btw the depot is disgustingly broken imo
Not even digital storage was this broken

bitter crow
#

what does it do

crude canyon
golden nexus
crude canyon
#

The depot just gives you X stacks for each items

bitter crow
#

ill start working towards depot

crude canyon
#

And you can take it out whenever

golden nexus
misty path
#

Okay so, if I sink everything - what's a bare minimum id want for a re-starting location?

misty path
#

Ermmm, not sure how to tell you that answer UwU

finite latch
golden nexus
#

and a little water

misty path
#

I already dismantled my first stuffies, yeah and some poisonous areas

#

Yeah!

#

If it helps cords are -398, 2247

crude canyon
#

Iron plates, rods, screws, rips, rotors

#

Wire and cable and a lot of concrete

#

And power

misty path
crude canyon
#

Normally near iron there's copper and concrete
But coal is a lot rarer

finite latch
misty path
#

Okay thanks folks, ill go exploring in a bit ๐Ÿ™‚

leaden turret
#

๐Ÿฅ mikaelsmile

golden nexus
crude canyon
golden nexus
#

just build vertical

misty path
#

Hmmm yea, maybe not sky island but vertical could work

crude canyon
reef tundra
#

Is there a launch date announced yet?

tall lantern
#

1.0 launched last year

golden nexus
reef tundra
tall lantern
#

no

crude canyon
#

Is the only way to make the vertical splitters by snapping on a lift?

leaden turret
reef tundra
tall lantern
#

"when it's ready" is as good as you'll get, as usual, until it's actually announced

leaden turret
#

is not bethesda, it won't be launched before it's ready

bitter crow
#

ada said that the dimensional depot only helps with my inventory

#

does it also function as some kind teleporter?

finite latch
leaden turret
finite latch
finite latch
#

"When a person is having a bowel movement or is urinating, they unconsciously hold their breath while straining on the toilet. It can lead to a sudden increase in blood pressure, which stresses the heart."
-Bing

accordingly to bing, its equally as hard to move solids as liquids.. and equally as costly apparently

crude canyon
bitter crow
#

no tier

crude canyon
leaden turret
bitter crow
crude canyon
#

So effectively a better drone in this situation

bitter crow
#

i wanna be able to automatically make everything i can make before i move on to phase 3

finite latch
wet shoal
bitter crow
#

so im jsut named COW

wet shoal
#

Indeed. You can still kinda see it if you flip the letter upside down. Two horns and the face.

bitter crow
#

cow noise MOOOOO

leaden turret
# bitter crow damn

did you know whenever you reply to someone it looks like their avatar is a head on a stick figure holding their knees sitting on a stool?

finite latch
# wet shoal Did you know that the letter A originally symbolized a cow

did you know the 27th letter of the alphabet was &.. it was pronounced 'et' and the root of where words like etcetera (meaning 'and the rest'). Children were taught to say the abc's with this at the end like you would think. X, Y, Z and per se and. than is why we call it the ampersand today.

bitter crow
#

thats it im renaming myself cow

#

done

wet shoal
wet shoal
bitter crow
wet shoal
leaden turret
leaden turret
bitter crow
#

does any1 wanna check out my world

wet shoal
#

Oh for f*cks sake

#

My whole factory plan just blew up into my face

#

because I cant get 1200 ore out of my miner

#

Why do they only have one port

golden nexus
wet shoal
golden nexus
wet shoal
#

On it

golden nexus
wet shoal
golden nexus
abstract heron
#

fused frames and cooling system at alumin build due to 3k gas

wet shoal
# golden nexus what were the expectations?

If I remember correctly the line went like...
"I know everything about you, and can anticipate all of your behavior, therefore, everything you do is expected, and you perform exactly as expected"
Even tho I overshot ficsit expectations.

#

Dont let pioneers have any ego, else they slack off.

abstract heron
#

ii am debating if i should use that 3k gas or not

#

u know i am already using 1650 and 1500 gas

#

i am going to make 9444 RF maxeek

#

i wish the customzier u can have fluids painted with like purple is HOR only it has inside HOR water is blue etc etc

#

i mean in the gereneral game of Satisfactory maxeek

ocean frost
#

What's going on

naive pendant
#

I assume itโ€™s the Al pronunciation joke

normal tangle
#

I should take a week or 2 at some point to play with some of these masters I see in Design/architecture and Math/Meta and learn some stuff cause damn I can't do half of what they do. but i'd like to learn a thing or 2 xD

normal tangle
naive pendant
#

There is a fair amount of mod, SCIM usage for people that post in #design-and-architecture as they add powerful tools and time savings.

#

Just a btw that you canโ€™t inherently do everything you see in just vanilla.

normal tangle
#

yeah i didn't even think of that. I haven't even thought to mod Satisfactory xD

#

i usually try and beat a game at least once first

#

but almost every time I get aluminum set up i've grown tired of the game by then so maybe it's time

#

aluminum always feels like such a chore after everything else has been so simple

south sinew
#

I found aluminium pretty simple

naive pendant
#

Yea, thatโ€™s about the point where youโ€™ve gotten to play with all the mechanics and progressing slows down a lot. So pretty common to fizzle out there.

south sinew
#

being able to throw mk5 belts on everything without a worry was pretty great

normal tangle
# south sinew I found aluminium pretty simple

really? maybe i'm just in a bad location then. cause the 3 resources I needed were no where near eachother so i had to pipe/belt all of it to a completely different location (only thing I had to do that for) then from there I had to do the normal math/new buildings which is pretty par for the course but it just feels like three times the work to me compared to everything else up to that point

#

I never did get to play with the dimensional stuff though so maybe that's my problem

#

i didn't even unlock it til after aluminum

dreamy torrent
#

dimensional stuff I unlocked asap. like, shortly after coal i think

south sinew
#

oh yeah, always go full dimensional

naive pendant
#

Yea, aluminum has the puzzle of dealing with byproduct water which is tricky. And it forces you to do long distance logistics. It can be a lot.

normal tangle
#

but i know my playstyle isn't the most optimized either. xD early game i'd usually sit and craft half the stuff manually to speed it along instead of letting factories do it all xD and i'd go watch a movie or something xD

dreamy torrent
#

i literally just unlocked aluminum. and whats worse, i have almost 900 hours in the game and have never gotten passed aluminum

normal tangle
#

i'm only at 300 hours but yes xD

south sinew
dreamy torrent
#

i typically just make a new run and do it all over again up to this point lol

boreal musk
south sinew
#

but not having dimensional is going to make the game really suck for sure, will make building anything way more annoying

normal tangle
dreamy torrent
#

I have to think of a good place to put an aluminum factory, since its all spread apart so far

south sinew
normal tangle
#

can basically just melee everything

ocean frost
normal tangle
#

yeah but that parts just he math

#

the math is the easiest part for me xD, it's having to get belts set up through the forest and stuff that was annoying

ocean frost
#

Just pipe the excess water back into the first stage

dreamy torrent
normal tangle
#

don't you need it for nitric or something? snuttstach_think

normal tangle
#

you can't even blast those away

ocean frost
#

You get silica you can sink the excess scrap till you get pure

normal tangle
#

oh it's silica in the off water? why did i think it was nitric xD

south sinew
#

sure, but it seems to be harder to get more bauxite than more quartz, my spot had plenty of quartz not too far away, I made 720 aluminium ingots/min in my first setup

normal tangle
#

yeah there's like 3 normal/pure quartz over by my coal

#

just had to blast the rocks blocking the entrance

golden nexus
normal tangle
#

maybe i'll try again once 1.1 is on full release

#

right now i'm pew pewing in elite dangerous xD

ocean frost
#

You don't need a lot to unlock stuff, I normally fill a truck and take it to my base to turn into whatever I need to and do something more permanent when I have the alts unlocked

south sinew
#

it's great for all the mk5 belts you could ever want

golden nexus
#

the other reality is you need a single pure node of bauxite to finish the game

ocean frost
#

The great thing about it is you can process all of the aluminum you need in one factory if you want to

normal tangle
#

I go iron plates, steel beams, aluminum xD

ocean frost
#

There are only a handful of nodes tbh one is close to the sam ores

reef basin
mossy moon
#

(or hand mining)

static surge
#

Is a 600-700m long train reasonable or just a waste of resources

#

Cuz I don't have automated fuel close to base (yet) so I would probably just wait until I build my oil train

oblique aspen
#

do you mean an actual train with dozens of cars? or a rail line that long/short?

#

because an actual train that long feels silly for actual usefulness

hidden sparrow
jaunty jewel
#

maths is the best subject

static surge
#

or process it

hidden sparrow
static surge
#

Solid byproducts are just sinkable

#

but liquid ones can't be deleted

crude canyon
#

so, how different would this game be if you could control distribution, like 12% goes here and 13 parts per min go there

#

if programmable splitters worked like you thought they worked

static surge
orchid sphinx
#

๐Ÿค” where do i go if i found a bug

placid stirrup
fossil iceBOT
orchid sphinx
#

poggers

hidden sparrow
#

In the pipes, or even in the refinery, you can put it straight in the UI bin

placid stirrup
hidden sparrow
#

Who needs automation in my factory game