#satisfactory
1 messages ยท Page 4 of 1
Why does the "cannot unload" message at a drone port mean?
drone port full
or does it say that when it dosent have power? (never paid atention to it)
they still very good and nice imo
i was thinking about trying to pump fuel from the oil well (1859x2159z) i found to my base all the way out in grasslands (-386x2625z)
why not use the fuel where you have it?
in general you shouldn't have just one "base" anyway
it's still quite a trip, i could do the hypertubes
plus i need the plastic for biofuel as well (containers)
i dont know who that is
good, keep it that way
yikes, alright
He's what happens when you've learned the rules, followed them, and are now breaking them. Like any good artist
oil is definitely the most "build right where it is" of the resources to me
takes up a lot of space i wouldn't want to pipe it into an already crowded area
coal and sulfur can also be a pain in that way but at least it's straightforward to throw it on a train and send it
Nah they cooked with the new one
I have a question: is it good idea to make mass production factories for intermediate products instead putting large production chains into every factory? Like to smelt iron in one place or something similar but with some exeptions like screws because they take up a lot of space
Ok then
question, can drones travel into caves?
do they noclip through the ground into the cave, or actually follow the cave entrance?
my immersion ๐ข
Its because when im going on higher tiers its becoming complicated for me to deliver every ore to factory and then make a whole chain in it, then i think about cuting that production chains into few parts and producing every part on mass scale so it can be deliver to other factories
yes, but which intermediate products is subject to your and your factory and your opinion etc.
for instance I made intermediate factories for materials such as plastic silica aluminum casing etc.
just to list a few off the top of my head
I wouldnt recommend doing it for very low level products though like iron ore, having to ship HUGE quantities of materials around like that is not ideal
So iron like things etc. is good to produce local? but like rotors and modular frames are good to transport ?
Ok
Thanks
Personally I produce practically everything locally, if possible
IMO Rotors + MFs are still quite basic; centralizing those doesn't seem at all worth it to me
It's really only into Phase 4 parts that I personally start shipping stuff around much. Obvs before then I'll generally end up moving oil products around, since I tend to produce those right near the oil nodes
But regardless of how soon you start doing inter-factory logistics: I recommend setting up specific exports to those factories. Don't just make a bunch of Rotors and then figure out how to chop them up later. If you've got a factory that needs 20/min rotors, make 20/min rotors and send those over. Then if something else needs 30/min, make 30/min more
Having specific exports for each of your inter-factory lines will simplify things for you greatly
should i move away from grass fields
move wherever you want
but where
dune desert is too hard to make any thing look good
rocky desert is kinda weird with the terrain
Rocky desert is a good next stop after Grass Fields because it's the other side of the western oil
That is, if you want to move to a whole other starter option biome. Lots of interesting places in between.
Also, reasonably flat even compared to Dune Desert for building bigger. Near quartz and some more copper and caterium, too.
Alternatively if you want your base to look a certain way build it wherever you like and build resource outposts and logistics (trains) to bring them to your base.
What are you calling "rips"?
literally the sky, sky is good, you have space
oh yeah RIPs
they use less iron
then im gonna just stay in grass fields
Remember! Save the business cards of people you don't like, so that if you ever hit a parked Explorer, you can just write 'Sorry!' on the back and leave it under the windshield!
Until we meet again!
hey gang, i got an odd question, how do i put the game on the task bar? its on full screen and when i alt tab it stays loaded on the screen and thus makes everything really slow, even as i type this, discord is at like 10 fps.
okay I can't copy the ss link but it's the last screenshot in #screenshots
alt tab again, it fixes it
no it doesnt. :( i tried a lot of things alread...
fixes it for me ยฏ_(ใ)_/ยฏ
Better PC 
funny thing is I literally play on a potato
it seems to suck up so many resources, that no other app can function properly, it might eb a multi screen issue, it worked for me before and it only started doing this after i changed to an ultrawide screen.
ultrawides take up a LOT of resources
sorry i wasnt clear, the game doesnt react as EXPECTED when im on a different screen, it should (in fullscreen) put the game down to the taskbar, so i would be able to see the main screen, it now behaves as its in borderless no matter the setting i put it on be it fullcsreen or windowed.
oh
is it fixable?
Playing on a laptop lol
But game is running fine for me.
Lategame with lumen and mist maxed and kinda a Megafactory and still mostly above 60
unsatisfactory
a game where you cause problems in a perfect factory
and hide from the pioneer
holy 5090 laptop
Sounds like a sabotage mod
Good workers are hard to find.
That's why I hide 
Not even close
I've been windows tabbing and putting the game on a different window after experiencing similar hiccups and it's run much smoother since then. Also close your Chrome tabs.
i dont use chrome, but thanks for the tip :(
idk nothing seems to do anything, not even the little rectangle o the right end of the task bar that puts everything down. Ig once i figure it out at least i can help the next guy with this
there has been some issue with steam overlay recently since some steam update
no other game does this so idk, might be steam might something else
Hi All. Any news on when 1.1 will be released to stable?
Not yet
question, if i have say 2 freight platforms and 4 freight carts, will those 2 plotforms be able to unload the 4 freight carts or do i need 4 platforms?
Maybe a month or longer, we shall see
#announcements will have the info when we have any info
We have Ada, thats the best we get
you need 4
damm ok
omg, 2 big ass spider jump scares right at the same time!
Actually I'm curious if you put an empty platform in front of the station, then added station 2 in front of that and set it as the next destination, can you unload four carts with two platforms?
Does fluid act like it does irl? like does it always prefer the lower elevation?
mostly yes
sir Sabiscracktory literally has tim sweeney code.
can you use pumps to make it also take the higher elevation, or neutral elevation?
has the pink forest become even pinker?
the wot
pumps add headlift
spider creep me the feck out
do u guys migrate to a new spot after ur like open T5\T6?
Me: looking at a part of my factory which I built some 100 hours ago - My Brain: "You gotta pump those numbers up, those are rookie numbers."
where do i find the SF BP folder i allways forget it
Why would anyone ever settle
home is where the factory is currently build, my take
i have a main base in grassy fields but most of my time is spent jumping around the map working on factories
PLS I CAN'T FIND THIS STUPID FOLDER
I am so tempted to move my factory to the dunes
@latent hearth how did you get John Cena to play Satisfactory?
it's nice place to build a city!
I am nowhere near endgame though, lol
any summer sloops near the green fields starting area?
crazy amount of resources over there too
first time equiping the blade runners
always feels so gooooood
thanks man
I really wanna get into dimensional storage and the like
what now
its simple
We k**l the Batman?
you just need to get a test subject, that person needs to enter photomode and go press R and then you need to shoot him with shock ammo of the rebar gun
boom, you done it
๐
Alright I made 1 motor machine for storage
and honestly, I feel like I should have made more
you need so much going oil
I need lots of motors for milestones and refineries
Look if there's a mod for it.
I would love to play a game where I can put my own dogs in it
fuck teh real world, VR pls ๐
I have 2 of them lassie dogs
large, super fluffy
sheep dogs ... basically the collies that are brown, white and a lil black around the faces
lol
it is fairly quiet ... not like we;re interupting
I think collies in general are sheep dogs
why?
domesticating wolves into dogs is fine, breeding the shit out of dogs to make them look how we want with zero regard for their health is not
if we were responsible with how we were breeding them we wouldn't have this issue
I can't believe I can't find a crashed ship
there are many a bad breeder out there
ooh i missed today's stream - any new word on 1.1?
i feel bad for pugs mainly. you can hear the poor bastards fighting for their breath
Phase 2 done yess
i have nearly 800 hours in the game and i've still yet to beat it 
it is very fun
idk I enjoy grabbing just me and my friend and see if we can beat it in an afternoon or smth
I put in 1000 hrs and timed it right to beat it on 1001 hrs. and once
in an afternoon??
tf is wrong with u
the wr is 10 hrs
my fastest game was like 75 hours for phase 5
isn't the speedrun wr like far longer
75 hours is six afternoons
potentially more
actually 75 hours without mods
on speedrun.com the wr for any % is 10 hrs
I think I managed 40 with sloop farming
even that's not an afternoon
it's about seeing how far I can get through a game
yeah it's called hyperbole
dare i ask what the record is without prebaked blueprints
yeah I think it's around 10 hours by epiphane
i mean not quite but alright
the trick is: There is not trick, you just have to play really well and fast an knowing all the tricks
Thanks
blueprints, exploration with the hub, lots of power
It's my first day playing the wdym
I remember spending hours in phase 1 just using the jump pads and ending myself on them
I stopped playing and it took me 2 months until I came up with manifolds
and the central bus factory
There's still parts of the game I just play with that don't contribute to beating it haha. Photo mode is SOOO fun, you can basically become an FPV pilot if you detach and set the FOV all the way out.
took me 100 hours just to finish all milestones on phase 4
So much time spend commuting between the main hub and the oil rig
I started in update 3
I built another ridiculous power station.
A lot of things in my old save are so out of synch now that fixing it would be more trouble than going nuts in a new one.
Now my power station is consiting of three half kilometre towers, and I have 1.1Tw available to use.
Sec, restarting discord, it's being weird.
is there a "show fps" ingame?
Here's the actual output of the towers: #satisfactory-experimental message
A new tunnel network has sprung up to fuel the power station.
@elfin trellis You can run the "stat fps" command in the console. Check your keybinds for how to open console. Want to say mine is "~".
Though my power station is too tall for the new lifts.
I don't usually build quite this way, building three 600 metre towers to power the world is new territory for me, usually I'd spread out all over an entire biome.
I only really got away with it, because rocket fuel is a gas, so 0 head lift issues.
If I overclock a refinery does it give me more of each bi product?
so If plastic is 20 pm with 10pm heavy oil, and I overclock it to 40pm, will it give me 20 heavy oil pm?
Yes
k cool ty
Hey, how many can on an satisfactory Server?
Can what?
Any news on 1.1 leaving experimentsl in todays stream?
There are too many bugs. Expect to see a experimental that is pretty clean before it happens.
So still quite some time then
I hope they will fix holes for conveyor belts that are black, I mean you can't see through it like the old ones
I think that's because the hole is actually a visual overlay to the wall model that is solid.
You can't make them see-through unless the wall is, too, and the black probably looks more believable than just seeing the wall in the hole.
it will be probably a month or two at the absolute minimum
The 1.0 conveyor walls actually have holes in them.
i can see the technical reasons as to why they did it, but i think they should make the holes consistent. either they should both be transparent, or they should both be opaque
but at the same time it might be good style-wise to have the two choices
Hi can someone help me out please
Yeah, but i think it is possible to make it look through, isn't it?
Then they'd probably pick black because you can't change the model that's already there.
Can someone send me a ss of their discord devices settings page
i have no idea how they've put the game together but i can imagine it would actually be pretty difficult to do
Mine wonโt load and idk whether it is like that for other people
I remember a KSP mod that was able to do that
@unborn gyro they did change how conveyor walls work, it is no longer an actual hole like it is in 1.0, #satisfactory-experimental message
Here's what happens in experimental #satisfactory-experimental message
It allowed for flush RCS ports that didn't show the fuselage they were clipped into inside the nozzle
im in no rush, thanks
How do you make a UE model selectively transparent in variable places when it isn't in the original model of the wall?
the mask would have to be on the conveyor hole model
and then that comes with the potential issue of other walls behind it also becoming invisible
The hole is an actual hole in 1.0, it's only in Ex that it is now a solid wall.
im speaking conceptually by the way, idk the actual technical details/jargon
my first thought is some Portal type shit on each side, but that sounds like a lot of effort for something that probably won't look that good for something that's stupidly minor
if i were them, i'd just make them both opaque and call it a day lmao
I think that is just a bug
also might be tricky because it's a different game engine
not sure what kind of portal support unreal engine has lmao
is there a way to pull resources back out of the HUB Terminal?
I hope so, throwing down a wall and using it as a shield when shooting at multiple spitters etc is quite helpful without the need for needless acrobatics in a game that isn't meant as a first person shooter.
In that case it was as "simple" as having a camera at the position of portal B and then projecting that image onto portal A, with some trickery to make the parallax match up
i don't think so
with many conveyor holes and thus many "portals" it could cause UPS issues
how much lift does water has after coming out of a water Extractor ?
10 meters
same for every other fluid output that isnt a pump
also very true. portal only ever had to handle up to two at once
I still miss the see through holograms from early days of this game ... would love a toggle to bring that back ... we're not all running on potatoes, lol
again i feel like cutting a hole through the wall is more effort than it's probably worth
again, the hole is already there, they added effort in removing it! jeez .
it's not hard computationally speaking
The buildable I DO get, the floor hole is the same, so that isn't an issue.
the only thing bothering me is that the hole wall is now not consistent with any of the other holes
I've noticed that too actually
i don't care that the buildables aren't transparent
and 10m isn't even to the top of the fluid extractor.
also making them not transparent means they can be used on things like solid foundations without issues
hell, the black voidy thing happens with all of the other holes in the game - machines, lift floor holes, etc
I have a technical question, is anybody able to run the game with the nvidia app overlay? I did it once, but the game crashes whenever i have it enabled and i can't figure out why or how to work around the crash.
In fact the buildable can hide so many sins while still allowing a belt to pierce a wall, you can't see inside a spaghetti monster that you have hidden inside a black box.
I mean its a bit annoying for me for some reason, but i can live with it
makes more sense to me, like i said the machines, miners, etc all have black voids
why shouldn't the wall hole too
how come I shift click on an inventory slot, I hear the sound, but nothing moves? this seams to happen quite a bit, and not just in this game
more versatile too, you can have it directly up against a solid foundation and you wouldn't know. if it were transparent you would see it phasing through the side of the foundation
Various mods allowed you to put a conveyor hole anywhere and they were all black, too.
Because there are normal holes for conveyors and they have no black holes so they don't fit to the old ones
Back to the original quesiton about how quickly the 1.1 would reach production - Mikael and Hannah said "we don't know" today. Hannah said they're changing a lot of things at once.
Half kilometre lift shafts would be nice.
Take a rock. Purify it with flames. Extract its essence with a special crystal.
Slice it into thin wavers with occult properties. Engrave it with runes and magic circles.
Cut a nicely done magic core out of it. Place it into a conduit, apply a flow of directed arcane energy.
Introduce it to a specifically tailored grimoire, and feed it one spell after another.
Congrats, you successfully turned a rock into a math golem.
I like how after phase 2 the game turns into basically creative mode
Going to math class actually sounds easier.
You are correct, making processors is kinda hard. Programming perhaps even more so.
In any case, satisfactory allows you to make simple calculation when you press N
2000 * 144
for example
or
12 / 4
how to give a heart attack to a poor random pioneer tutorial :
step 1 : #screenshots message
you have put me in the hospital
i'm in intensive care right now
i hope you're happy
If my factory manage to cause real life physical harm to someone, it would be the single best acheivment in my life
๐ฎ
NSFW is not allowed on this server.
Its not THAT bad...
Ok maybe a little bad but uknow we all got our little quirks
yeah, with context he was only talking about a speghetti factory @austere valve lol
I really need to fix my power gen water
so inconsistent, lol
Is satisfactory modeler good?
It works for me so its pretty fool proof #screenshots message
Send the file to me who only had a steam deck and watch my house burn down
Jk don't
yeah, heard great things about that app
The save eats 27gb of ram LMFAO
Dang
๐ฎ
There are folks who like it, sure. My main complaint is that the graphs it makes are utter #$!@ for actually conveying information to anyone who's not the graph's creator
Since nothing's labelled. Just a mess of inscrutable tiny icons.
whats your preference?
Yeah rn the save alone is at 25mb
Me and my tm8 both have ultra autism so that dont matter
For showing production graphs to other people, literally any other solver
do you actually have a preference? lol
Personally I like https://www.satisfactorytools.com/1.0/production but I've got no complaints about any of the other options online. And if Modeller just bloody labelled their graphs I wouldn't mind that, either
I posted a feature request to their Steam forum, though that's just been ignored so far. Though that may not be the best place to submit FRs; dunno since I don't actually use the thing. :)
I have not tested it personally
but as its a steam app cool that designs would be saved along with the steam account
(And again, my perspective here is entirely just "I want to share a graph of my production chain to other humans; what's the best way of doing that?" And by that metric Modeller is just utter crap. It may be a great application otherwise if you're the one doing it, but its information-sharing aspect is awful)
well making it presentable is certainly important
sorry guys, do u now when the 1.1 is releasing?
I have poor memory so more info the better
If you're actually using the app you can mouseover things and get more info and I'm sure it's fine from that angle. But you can't do that with a screenshot. :)
its on the EXP branch
sorry i didnt understand that
there are 2 branches ... Experimental and EA (now full release)
As I say, when you're actually in the app you can mouseover things to get recipe names and such, so I think interactively it's probably all right so long as it jives with how you like to do things. It's only the graph-sharing angle I hate. :)
always a fun suprise coming back to an old factory and finding out all the nodes got bumped up to pure
lol
i see, so i can play it by getting the experimental or thats not posible?
yeah, yoiu on Epic or Steam?
on epic
cool, just search Satisfactory in your Library and both will show up
To pick on a recently-posted graph: #screenshots message -- Great, three production chains for the same item. Now how would I build that assuming I liked one? What's the recipe called? I'd have to actually go into the codex and look up recipes and match which one happens to match the inputs (or build a machine and start flipping through recipes that way, but what if you don't immediately recognize the machine icon?) And that's assuming you even recognize the icons for the items, which isn't always gonna be the case
image makes it look like u8, but it's latest
thanks, thats so helpfull
yw!
Every single step of even figuring out what a Modeller graph is trying to say, just based on a screenshot, requires multiple steps of cognition and interpretation
Anyway, this concludes apocalyptech's Modeller rant for the day; I'll try to not bring it up again. :D
is 4800 iron going to be overkill for heavy modular frames
(Well, not quite concluding; I should post a counterexample. Here, a graph from sftools where you can tell immediately exactly what it's doing at every single step: #math-and-meta message . Okay, done now. :D)
lol
modellar auto formats
thats a bonus ... wouldh't it be nice if somebody could make one that has all the best features from the competitors\
Can the space-tick-whale-thingies be radioactive?
i don't believe so
nothing can just randomly become radioactive. There's a limited set of radioactive items and they are just constantly radioactive
Okay then something weird is going on in my world
I put it in #streams-and-videos
I got attacked by a radioactive hog, died, and when I came back the radioactive tick was there
To the devs who may see this, there seems to be an issue with the experimental version disconnecting from Steamworks. I do not know if the devs can do something about it or if it's just a steam issue.
Probably, but where is the radiation coming from?
devs usually don't read here. You can post the bug on QA site
Thank you
If you have encountered a bug report it properly. No devs stalk this discord.
Their time is occupied by actual work
hot rocks, lol
There arent any around there
is there a link to the QA site? would be helpful
You can send Questions, Feedback, Suggestions, and Bug Reports
https://questions.satisfactorygame.com
<3 @reef basin
and it wasn't radioactive before
I reloaded and now the radiation is gone
weird
Did you put uranium ore into your trash
Because its radiation is only deleted after reload.
Encountered that one myself.
No, I havent been mining any radioactive stuff yet
What also happens quite often: Nukehogs glitching into the terrain
Very possible
if I die by falling into the void, where does the chest with all my supplies go please?
Tbh the glirching and teleporting of enemies is beyond annyoing
trashgamelevel annoying
I think below the terrain?
where you died basically
if you glitch through the ground and die under the map then the chest is under the map but if you fall into the void normally it spawns on the nearest ground
i don't mind it except when the nuke hog suddenly teleports back out while i'm building, lol
just making sure I am not missing something.. the max uranium ore is 2100 without using sam conversion.
I have a bunch of places in old notes that say 2700 but I cannot figure out how I made that work out..
perhaps the map was changed?
is online broken rn on 1.1 experi because my friend cant join it says ''connection lost''
Do train stations have built-in block signals for trains entering the station, or do I need to place a signal before the station? And same for exiting, do I need to place a signal after the station?
they added uranium in 1.0 .. I think they just adjusted purities .. but these notes (while I called them old) are from 1.0
Yeah, a normal was reduced to impure, and one more impure node was added, so the same amount is on the map, 2100, but a little bit more spread.
Is it part of 1.1 where ADA randomly says things while you build, Iโve never noticed it before?
Yeah that what I meant with map-changes. Purity of nodes, etc
Ive definitely crashed autopiloted trains into each others butts in stations before
I too, have done the same
I disabled Ada, I don't know if that's good or not
On one hand I don't have to press the Smosh button every time anymore
On the other hand I don't get to hear new juicy lore
I made a BP for a stackable conveyor pole Belt line (1x3)
When I am building that, is there a way to make them connect without me having to do it manually?
Sounds like someone isn't on experimental branch
Nope, is that looking like a 1.1 thing?
It is a 1.1 thing, though I admit I haven't tried it myself yet
Autoconnect is a new feature in 1.1
gotcha, yeah I saw Kibitz doing it in a video
I like Dr. Pepper
I said it first, you owe me one ๐
Not the way it shows on my screen!
Alright, alright, we'll get each other a soda
The agnostic drink
auto connect is so frustratingly close to incredibly useful. SOOOO close. But just when you get used to it, suddenly it doesn't work for something or some combination of terrain or whatever.
Anyone else having suddenly issues with stuttering upon game start?
Like, im not even loaded into my save, just straightup blackscreen multiple times
Could need a driver update?
I guess its tirme again yeah
I just found out that I can press spacebar ONCE for the crafting bench to keep crafting 
uhhh
i got turbo motors when i'm not supposed to have them
my lizard doggo (just tamed) got me 9 turbo motors
but they're useless rn
BRUH
i once crafted 500 screws way back in earlygame without this trick
you can also find them (and other late tier parts) near crash sites
no it's based on your phase in spelevator
I only started getting HMFs after i unlocked phase 2
nope, it's predetermined for each crash site location
the closer you are to a starting area the more basic the resources are
and the less crazy enemies / uranium you get ๐
You could get pretty far if you did nothing but loot crash sites and use those parts to complete the phases. The alternate recipes that come with them are based on phase though I believe.
When am I ever going to use trucks over tractors? Trucks are so large and difficult to maneuve, hard to ride on single width foundations and colliding with my otherwise decent height hypertubes
trucks have a much larger inventory right?
and if you're making a road yo uwant it to be 1.5 foundations anyway for turns
as for difficult to maneuver, who cares if its automated
Fair, im not moving them far and havent had any issues relating to inventory space so far. My hypertubes are aprox 6m above ground (4m foundation, halway up the next 4m wall with wall holes), but if I ever do ill probably just spring for trains instead
were you using them for tranport or travel?
Was planning to use them for transport, couldnt get past my own hypertubes and put up tractors instead
eh up to you and how you design things right?
but also I don't build roads for vehicles
at least no long sections of them
just started tinkering with roads, mostly cuz I didnt have trains yet at the point where i wanted/needed them
trains are unlocked pretty early, better to just wait for them and build the infrastructure. Much better use of all that infrastructure
fr. Trucks feel a little superflous. But im guessing it might work out better if you have long distances and dont feel like making a train line
trucks are good for one off infrastructure, trains are good for large infrastructure networks
you can very easily slap down a station to a rail line and get any resource from anywhere else on the network if you build it right
theres also the fact that trains take power to run instead of a fuel, so you dont have to run fuel logistics
Well thats the next issue I guess. But I feel like by the time i have that issue, ill be at drones anyway.
Oh thats a decent point
drones are even better for one off infrastructure, particularly stuff thats radioactive
I have a drone supplying the uranium for my 25000MW nuke plant
Main reason why I will never use trucks, if I need to move one thing just to move another, im moving double.
yea
it feels like double the work
plus setting up the routes is a huge pain
trains just make all of it easy, at the cost of massive stations and lots of rail infrastructure
any video or guide reccomendations for trains? Ive tinkered with them before, but I dont feel like ive really understood it yet
yea i usually end up using conveyors for the jobs trucks would do, unless I have some spare coal at one of the end points
just made this awesome setup with oil and now i make 2.4 GW
I read that you can place a miner on a platform above a mining node, but how far above the node can it be> I've tried with a platform that is about 3/4 the height of the miner above the node but can't get it to set
Sometimes you need to aim at the node for it to be placed on top of the foundation
I did but it placed it on the node, I just tried with a lower platform and it worked. So I guess the distance isn't really all that high.
I might be the least productive pioneer alive, I was trying to figure out what was wrong with my truck station. Turns out they need power...
my guess is you can place it at most a 1m platform above the top of the node
is there a way to disable the warning messages every time you start the game?
sink em for lots of coupons
450 steel into 5 constructors is how much overclock?
for what recipe?
pipes are 30/min, beams are 45/min
fairly simply to do the math then
3x30+3x45
ohhh, ur right lol
you can use the menu brought up by N as a calculator
Are sam nodes always at the top of the highest peaks or the bottom of the deepest caves? -.-
Sounds like a bit of a weird question, but can I make the game "forget" that something was a blueprint?
It takes awhile for the delete tool to switch to blueprint, probably because I have so many tiny ones that I won't even need to delete as whole blueprints
Also about ร50-100 power but eh...
power isnt an issue if you scale your grid in advance
limit has been 2100/min since before update 4
often in annoying spots, yes
in 1.0, the normal node in the swamp was changed to impure and the dune desert mesa impure node was added
there's a few in good spots, but quite a few of them are in very inconvenient caves (blue crater for instance)
Sam doesn't spawn in the rock nodes does it?
not that i've seen in 1.0. In EA there were some sam ore deposits
So I found the one at the bottom of a DEEP cave in the grassy starter area (By accidentally driving my tractor into it) Killed the spider and tried to drive it out for fun but then this Austin Powers moment happened. #screenshots So it's dismantle and try to walk out of this gas fume infested cave...
The crater lake deposit is pretty accessible
I have a question. Is it just me or the drop pod screen doesn't play the video? And if it's me then are there any settings that might be breaking it?
Sorry just read your comment
there's a pure one in titan forest also pretty out-in-the-open
And close to aluminum
It would suck for new players not having access to the DD until Sam is unlocked naturally
why?
ahh, DD=depot, not dune desert; makes more sense, lol
idk how hard it is to actually find if you are new to the game; i think there's a sam node in each of the starting biomes and it ends up being rather close to a sloop or sphere
I believe you can manually defeat the blueprint files, they have their own little saves like saved games do. I learned this when I loaded a cloud save on a different system and didnt have blueprints
There is a dedicated blueprints folder in your save file folder.
This is how you import/export blueprints to other saves as well.
How do you guys keep track of the location of your various factories? I've only been playing a week but already I'm forgetting exactly where that pure caterium extractor I set up was... -.-
I know you can put icons on the map but it's poretty rudementary, cant like add comments to them or anyuthing
notes in excel for hte most part.
but for going up the tiers I belt most of it to one location
there'll be an oil factory some ways off, a bauxite refinery as another sattelite, but mostly just in one spot
So far I have not done any cross country belting, but I guess that'll become more necessary. Done a lot of cross country electrical wiring though ๐ (Well not like across the map yet, still within about a 1x2 km area so far.
you're early on and still learning. Long belts are totally reasonable when learning the ropes
how do I stop a conveyer lift from auto attaching to a merger/splitter?
You can put a temp splitter for it to attach to..
Maybe another snapping point would work
u can just put lift first before splitter
There is a really useful video on ty that tells you everything you need to know about splitters merges and conveyers
anyone know a good place for me to start
what are you looking for in a start
if its your first time i wold say the rockey desert, its got a lot of things you need close by it looks nice and has access to some crash sites to help jump start your game
Making these smallish factories purpose built to complete item batches for the space elevator, they take about half the time to fulfill the order than it took to make the factory. It seems a little disappointing, all that work and it's no longer useful as is. Sure it did it's job and saved 1000x as much time as making the items by hand of course. Just sad that it'll now mostly have to be torn down for the next batch of items.
I mean you go through the planning and building and get it all working. IRL, the plant would run for years and all that work was built to last. But After making these 1000 frames, I'll have to tear 80% of it down to reconfigure for the next item. It takes away the sense of fulfilment some to be dismantling it so soon.
just.. don't dismantle it?
Hmm, I guess so.. Like find a completely new spot for each one as you go through all the phases?
it's not like any of them are ridiculously resource expensive
so yeah just go to a new place or just bring stuff to the existing place and expand it
Not sure if it's practical but I keep thinking of like making a bunch of factories specializing on the main items so like the Screw Factory and the Modular Frame Factory and so on, then have all of it transported to a central location for ding the more specialized stuff. Not sure how practical that is though. At this point (Phase 2) I really don't know how many items ther are or if that would be any better than just throwing down 2-5 screw constructors on every factory made to satisfy the space elevator.
keep in mind every space elevator part uses a previously used one, or introduces it
you can play however you want it's a sandbox although i personally build small factories for items like that for personal use and then just make new ones for bigger factories
Hmm, well if the next item I need to make that needs Versatile Frames only needs them at a rate of 10 and hour then I'll be good ๐ I fear it may need 10 times that but I guess Ill see.
I tend to go full ham when I design and build a factory.
10/min is like the standard for most items up until the big items in phase 4 and 5
the only items you would want to do a lot more of is likely conveyor parts - which mk3 5 and 6 are all very easy to do so for
There is never a reason to dismantle something unless you just desperately want to fix something.
Heh yeah, I would like to make a single factory that made all the construction parts in one place. I have a few of them scattered around which is why I was asking about how to keep track of them on the map. Cable and copper sheet over there, iron plates here and fast wire somewhere I forgot about -.-
??? There is a map?
as well as other parts you need for placing machines eg concrete modular frames rotors
You can put markers on the map?
Good to know, I wasn't sure iof the parts were going to be used if at all, so I know I can keep them in tact.
Yeah but as far as I could find you can; label them at all. I think that would be pretty nice.
you can label them
You can label them??????
O.O
What are you saying lol?
dude calm down he's likely new to the game
It's like, so what if you don't use the iron plate far you made at onboarding. You have about 50 more iron deposits around the map tbh.
Oh I see you have to use the New Map Marker. I was expecting to be able to label the various other icons.
Eh, yeah, the icons can't really be named. They are like temporary stickers imo.
Sweet, yeah only been playing a week and only got the map a couple days ago.
you can place them at crash sites you've looted so you don't go back to them
can be helpful in multiplayer too
Just a tip, things in the MAM are more important than your phases or your milestones. Do the MAM as much as you can.
I guess the explorer and compacted coal line are kinda debatable early, but. MAM is the most important building in this game.
Blade runners literally change your game.
unlocking DD and overclocking is also incredibly important
Yeah I've been keeping up with that as I can. Got a couple vehicles, probabl;y 2/3 through all the trees. Yeah I went for the bladerunners really quick ๐
Mk2 poles are such a QoL. Mk3 is debtable, but Mk2 is god. Dear god so good.
Yeah I just today unlocked the Mk2 poles and the large power lines.
Meow.
night ๐ yeah I need to get to bed, it's 1am
Oh just got the recipe to make smart splitters today and those are awesome.
Overflow to the sink is so nice.
Yeah specifically for the overflow... ๐
I was browsing the scim blueprints and how the heck did they put an flipped around water extractor in a blueprint ๐คฃ
Mods probably.
Yeah cool that it works if you paste it in without mods
Like 20 buildings occupying the same space
Never using it but funny that it's possible, same with the miners that just produce resources out of thin air
Can someone help me? I want to build COAL POWER and I need to build one that will give me 2700mv. Does anyone have one to offer me?
then build one that produce 2700MW? i dont get what you mean by offering one
Sorry I don't know English so I use Google Translate.
๐
I want to build a COAL POWER that generates 2700 MW. Do you have one to suggest to me because I'm not very familiar with this machine?
!wikisearch cg
Coal Generator Schematic.png
The Coal Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal Generator...
coalgen does 75mw.
you want 2700mw.
do math.
ok ty
What alts are a must need for first time nuclear setting
theres no must need, if u want to use every bit of uranium, u want to use the encased uranium cell alt but it requires even more complex production line, if u want to keep it simple, just use the basic recipe
agh supercomputer alts there are 50 alts on the line..
Is 10 supercomputers /min good for beginning?
You are always asking these questions, but you always get the same answer - it depends ๐
Just play the game and see
10 sc /m for 1 minute is only 10sc
10sc /m for 10 minutes is 100 sc
So you do the math. How much do you need? How much can you store? How much do you plan on playing? Are you actively feeding them into another machine or storing them for later? You are the only one that can figure those questions out
Wow, just for this much scomputers. #screenshots message
Alternate, here I come
Wdym?
I changed stuff a little ig.
Latest 0.2.x and latest 0.3.3.x, yes
0.3.5 and above are available from Steam
Mhm
Update 2 content on the latest game build with all the qol stuff would be awesome
So I trying to math out nuclear power. 2100 uranium total. is there already a list of perfect alts to do this? I feel like I need a crazy amount of the map to make this happen. I don't maybe I do to max out nuclear. does this seem right?
how do i do 1.1 instead of 1.0
Well depends what other resources you want to optimise for and such
only goal is use all the uranium on the map. (not counting sam conversions or slooping)
so not trying to maximise amount of power per uranium then?
then alts don't really matter
arguably it'll make it easier if you don't, less to build lol
ok fair, yes producing as many plutonium rods as possible. but sinking the plutonium rod and not going further yet. so not max wattage.
if you have to ask this question. Perhaps attempts to use all uranium on the map isn't for you?
you probably grossly underestimate how much is actually involved in making what you state work....
why 2700mw exactly
i can offer you a design for 2400
or 3600
Seen too many people set out with this goal of "I am going to use all the uranium" and then actually fail to deliver making any power output even after several days
its about the journey
yea, I don't quit just because some one says it migh be hard
days? months lol
its mostly about scope ๐
or years ๐คท as long as its fun lol
took me like 3 months to finish my plant and I was only using 1200. Though granted I'm not the fastest or most disciplined builder...
i would suggest you use 600/min first and then go from there to optimize it and then start making additional ones... you need a complete logestics network to get all uranium + reprocessing of waste
then it would be more optimum to build 5 individual nuclear plants (one per node) instead of one giant one
the problem with trying to expand 5 fold is space.. you end up have to rebuild six times just because you are not planning for space
yes.... its better to make a ton of something like 300/min electonric rods (this needs like 500/min stator) then moves the rods around 4 processing plants and bring the finished rods back than it is to move all the uranium to one place and make all the rods there
just start with 1 impure, 300/min uranium can produce up to 90GW, and it doesn't use that much resources
you have to do this anway because you will quickly disocver even with the basic recipies you need to be makeing 500+/min stator and 350/min ai limiter which starts to exceed most regional resources
this is what I am trying to plan for.. what needs to go where and what should be brought it. it very evident that I cannot bring in everything completely raw or I will need a very hefty train network to handle some significate train traffic.
For example 1 rods needs 5 electromagnetic rods. Which needs 7.5 stator. Your talking about making 50/min rods So its 50 * 7.5 eg 375/min stator
and this is before you start to think about reprocessing the waste which also needs rods...
you have to do the same thing for encased beam....
or rotors + crystal oss. depending on which approach you go for
why do I need rods to process waste? I don't see where I need that (assume rod means fuel rod)
electro rod
ah ok.. those rods
yup so you need like 500/min of them or so.. which means you start mking them in multiple locations
the middle and end of the production isn't what the problem is right now.. its looking at needing 500+ water extractors.. 22+ caterium mines.. 17+ quartz miners.. If I am not maxing those out on the map, then I am close to it. that makes me feel like I am missing alts that I should be using.
my game keeps crashing for no reason like once every 6 hours
how do i find the issue
yeah you will quickly disocver there is only 17 quarts nodes and you still need quartz to do other things
and there only is 17 caterium nodes and your exceeding that by expecting to have 22
you also need electromagnetic rod to make both pluto and ficsonium rod
and the tools are often terrible at showing you this....
so what happens is you have to approch the project in a more agil fashion which is to buid 600/min in using method X. then 600/min using method Y etc.. etc...
that is my point and the basis of my original question..
does it seem right to max out using uranium on the map maxes out other things too. that if you plan to max uranium, that is about all you are doing on that map due to resource limits.
1.0 or 1.1?
Make #1038092680493801533 thread with the crash reporter contents copied as text, if on 1.0.
Known issue on 1.1 that causes crashes on long sessions.
1.0 and thanks ill do that
you can use the converter and SAM to get more of some resources at the cost of others
you can play around with the alts in your plan to change what resources you're using
Yeah so what happens because you use so much stuff... we can't answer the question because you require other stuff for running basic infrastrucutre which we cannot possibly know in order to answer the question... So in fact your question is already answered. You use a node in the best possible approach you can with the local resources for the area. Then repeat this multilpe times for each node because the builds end up a mash of various recipies rather than one magic bullet
but there's no single solution to that
that is what I needed to know.. there isn't something for me to start from.. I am starting from scratch if I am going to make my idea happen
no different to any other production plan, yeah
another part of the problem is if you go downt he wrong route somewhere.. you have to be able to change a section of the supply chain ๐
not true.. if I ask for an ideal coal power plant.. there will be a general consensus on what that is.. that general consensus doesn't exist once you get to late game factories, it appears
compacted coal and coke aren't coal ๐
same goes for fuel.. most will say to go to turbo fuel or rocket fuel.. there are strong opinions around this because players have already done there own experiments.. seems nuclear isn't as researched
rocket fuel definitely doesn't have strong consensus
But they go into coal power
nor do any of the fuels
And that isn't even a recipe ๐
you'll see a fair few people saying not to bother, and the rest disagreeing on which recipes to use
Even with coal plants a general consensus doesn't exist for very experienced players. Take this scenario for example. In the grass fields there really is only 2 coal nodes. So the coal plant in the grass fiels is going to impact steel production. Or? You do something off "normal" like make your oil ref by importing crude oil and put it beside the coal plant. Thus you can then burnt he pet coke in your existing coal plant and free up the coal node again....
This is not "normal" #screenshots message
Nuclear is not as popular as rocket fuels for good reason
even with rocket fuel you've got many options, and there's no community preference. Do you use base, or go nitro? Which turbofuel alts to use in the process?
The only really agreed-upon part would be to use one of the diluted fuel recipes ๐
Not to mention not enough people even get to that point
There is a basic consensus on basic coal plants for basic/inexpirenced players which is "do that thing there"... but experienced players later need that resource for something extremely different like "mass stator production" eg the grass fiels has the 4 coal nodes on the lagoon... but o the coast there is 3 pure iron nodes and its a real advatage not to use them for a coal generator for some players
Personally I do go nitro so I don't have to go all the way to particle enrichment for nitric acid
yes, which is all what I said.. less players have done their own research on nuclear power compared to other fuels.
turbo blend fuel is well loved
I can search youtube for a bunch of opinions about fuel pwoer and get a pretty good research basis to start from.. I don't think I can do the same for nuclear
I mean
For nuclear you have to deal with waste and radiation.
But for rocket fuel you get the benefit of getting rocket fuel (and it allows you to get ionised from the store pretty much immediately)
yeah so i am approaching a goal like yours... but with an agil approach to development of the goal.... eg building power to when i need it but doing it in such a way i can end up with a 500/min eletro rod factory by using quite the different overall strategy
For example this is a 300/min stator factory. It also makes 100/min AI limiters (upgradeable to 2x-3x).. you can see where this is going #screenshots message
Man I gotta start building up
but that stuff will get shipped to an electro rod factory elsehwere.. eg I should be able to expand the eletro rod with multiple supporting stator and control rod factories
but more importantly... what i am doing is putting myself in a situation where i can change recipie when it starts to go wrong ๐
nothing wrong with just planning it all up front mind
or change out significant parts of the supply line
yup.. but of course i am also trying to make other significant things long the way....
That is smart. Being able to change iron ingots to iron alloy will give you huge benefits
Yes.. that means i will change the smelters and double the building.... eg 300 stator becomes 600
Can someone explain me what's wrong with that railway?
I have already unfolded the station itself, rebuilt it again in mirror order, put it at the end and at the beginning of the station, but the result is always the same - it is impossible to get to the station and that's it. Although up to the head (on the lake in the crater) it goes perfectly normal
Is the station the right side
i don't know why more people don't build up.. i guess we just to used to being flat landers ๐
Look at the top of the station.
The bigger side should be on where the train comes from
Its a tech you unlock after the dozenth save you've restarted. Normal progression
Because you need bps to build a floor above, and you need ways to be able to go a floor above
verticality was possible long before blueprints were added
The problem is practicality
doesn't change
You can go up soon as you unlock regular foundations. T1?
So many people don't though because its hard to make verticality look pretty.
Most of the time you resort to a big platform, and if you are real creative maybe you add pillars so it isnt defying physics
not exactly difficult to just place a couple foundations
Yes it does
Sure you can put a Hypertube to go up here or there
You use double ramp or catwalks.. or the new elevator
Do you genuinely not know about ramps? Lol
Or the hover pack later and the jetpack also works...
Too slow, Hypertube to go up, gravity to go down
It the large towers i build with the belts ont he outside they are actually built by jumping off the top with a parachute to connect all the external belts in a single drop....
Real ogs use the ladders on the sides of machines
verticality isn't possible? ah heck someone should have told me #design-and-architecture message
No one said it wasn't possible. I said it wasn't as practical as sprawl
it's very practical
nice... its much better than my soviet architecture choices
all my shit is vertical
also elevator coming in 1.1.. your excuses are running out ๐
I feel like it's slower to move around than using belts or zip lines
sprawl is so much less practical
Eh, still too slow
rocket fuel......
this was built by hand.. in about 5 minutes #screenshots message
it spatially is harder to build up.. at least in perception.. the size of the character to the size of the machine is hard to perceive.. so the concept of up feels 'farther' than out
or this #design-and-architecture message
Hey folks, I'm sure this has been asked plenty! But I like having goals to work towards, even if they are lofty, are there any challange sheets or anything of that nature to keep my eyes out for?
Also, I am just about to unlock MK 2 Miners, am I right in guessing it's time for a complete rebuild of my operations?
Yeah my brain is too focused with "I must beat this game asap" to be able to build good buildings
only rebuild if you want to, there's never a need to
it depends if you built your operations in a way that is scalable
my iron pipe/plate/screw factory uses default recipes off of one node
Since you just unlocked MK2 I'm guessing you're new.
But about the goals, is the space elevator and the milestones and the mam not enough?
Its kind of a mess of small factories in a small area.
It's really not too much right now, just the basics screws, rods, plates, reinforced plates, wires & cables.
no need to rebuild. If you want to use the new miners, just slap a splitter in front, send half to whatever they were being used for before, the other half to the new stuff
you can be amazed what you can actually prodsuce of a 4 impure iron nodes eg 48/min smart plate #screenshots message
you can rebuild it to be nicer looking and more orderly
New but kinda not, I've been playing since Beta, but was waiting for the big release to properly get stuck in ๐
Oh thats an interesting idea
Yeah, the chaos is kinda driving me nutty a little bit for sure xD
Just build above the chaos
then rebuild! make it satisfactory
Put it all under the carpet
I tend to build buildings and factories as separate ideas. i.e. a shell and the stuff inside.. this way I can be creative with the way it looks without feeling like I have to tear it down.. I just have to gut the machines and reconfigure the inside when I need to upgrade
most of it is about meeting your requirments more... if you have enough X.. why you need more X ?
if you don't like it, get rid
Same situation
#screenshots message
that station's backwards
Station is pointing on the wrong side
the train stations section is wrong way around
Thats a decent idea, I have no idea how people make things look so damn nifty in this game lol. Maybe I should spend some time learning
you know its wrong when 5+ people tell you the same thing :S
Haha
I think its simple.. start copying everyone else until you start forming your own opinions.. then you can turn your opinions into art
Personally I build my factories in a way that if I get better things I can just add more machines and it doesn't become a spaghetti mess
mostly by putting a box around the chaos with a nice pretty colour selection ๐
Im assuming this includes leaving a fair amount of open space for an influx of raw processing? Alternatively I guess I could just make a processing plant, and transport goods ensuring factories always stay the same
is 8 sp per minute any good?
This for example is a nice "clean build" #screenshots message but in reality this is actually whats under the build #screenshots message
I don't really close my factories...
it depends on what phase....
Thanks guys, as usual the satisfactory community be pog
What's with people afraid of showing their manifold belts
not sure.. but its more like people want to do a "clean build" which means "not belts ont he floor" but it often just means hidden spagetti
I realized the problem. It was not in one station, but in another...anyway, solved it, thank you
for me it's also that I like to see my belts moving, manifolds intentionally back up
@proper thicket Nรฉstle would be Proud of you ๐
you also get "all belts must be upgraded" but in reality i also use "least i can get away with" because it makes debugging easier
I am less concerned about belts as much as how I am now blueprinting.. whether blueprints should be 'serial' or 'parallel'
both.... cause like the vertical builds.. some things are best vertical and some best horizontal.
not what I mean
i know what you mean but also its the same thing.. some things do not work well in paralell and some in serial
serial = should a blueprint be a way to mass a single machine. an array of smelters, an array of constructors, an array of etc.. and then layout your factories based on those..
parallel = build tileable minifactories that turn raw into processed goods and then tile those together to make factories
yes and they are situational
just like construcotrs in a striaght line work sometimes.. in other times they do not work well this way. Just like there is times to habve machines facing away from each others rather than towards each other
that is what I am exploring.. so if you have examples already built.. it saves me time ๐
construcotrs making wire are best facing away from each other... since they are going to produce more than the belt speed. But if your making cable then facing towards each other is also good... cause it naterually splits and mergs the belts ๐
you get patterns and the patterns work in some places and not others
So you need 1,000?
yep
So it will take 2 hours or so to complete? Do you want to complete it faster? Do you have the other parts built?
im rebuiling my whole factory
i can finsih the other two i reckon
and 20 rip
i will just tease you with this ๐ #screenshots message
Could also just build new and have two
cries
the factory is expandable
meaning that i can basically just add onto it infinitely
then best expand the factory to support the expanding factory needs
atm im getting pure coal for the foundries
Then expand it and don't rebuild
my current factory?
@fast dew 1 Blocksignal each staion entrance and 1 in the middle
@digital depot For what? There's only 1 train there
so
still need signals
dont question the answer if you get a answer to your problem
I thought signs were only needed when combining colocations for different trains?
no
But my problem has already been answered - I just put the home stations on the wrong side. Okay, I get the signs at the entrance. But in the middle, where's the principle?
also if im right the "round end " of the station need to face away from your monorail not into it
so you enter the station and the locomotive stops in the station end
I turned all the stations around now the train runs normally between them as intended
alright if its working its fine ,.. when i had the problem months ago itยดs been solved by adding 3 signals ,.. 2 didnt work for me ,..
but if its solved ,.. Great !
Are problems arising because of the signs? Tell me more for the future.
signals are only important if you have more than one train on the line
basically you want to avoid the trains crashing in any case so you will need to set Signals in a decent distance from each other ,.
to set the tracks in "Blocks" each block can only be used from 1 train at a Time ,...
the more Blocks the closer they are ,...
most important are any kind of intersection ,.. and high traffic intersections need Pathsignal most recommeded ,.. but only on the Direction of Travel side at "entrance" of the intersection ,..l.
(note that path signals are not required for most intersections, and if poorly placed, might actually hurt throughput)
It depends
Once I was making fuel power, taking in heavy oil residue and water and making enough fuel for 3 generators.
I overclocked 2 and just put it all in a blueprint, one of my best blueprints imo
I've also done a modular frames BP. These take a bit longer than the manifold ones, but they can help a lot
But I've also done regular ones. But of course you need 1 for every direction
Also, it can't do complex chains
There's no oil to rocket to power bp
I build omni-directional
I wrap the output over top (or under) so the inputs and outputs are stacked on one side
I mean you need a manifold to the left a manifold to the right
yes, and I wrap both to one side
But yeah it's really your choice
like this -> #screenshots message
Yeah that's the left side
Man I got to start using fused wire
Okay, hauled everything down, now to try make something modular so I dont have to do that again xD
You could have just gone somewhere else so you didn't have to delete anything
But I guess this place already has a power line
Also many chests of all my materials
GOD I WANT TRAINS
Sink it all
Thats actually an idea
Cause the area I'm in is really hard to work with in terms of floor space
I feel like I'm the only guy with a bone to pick with trains
I feel like wanting trains is like wanting a kid to talk.. when they don't, you want them too.. once they start, you want them to stop..
Ive never gotten that far, looking forward to it xD
I DONT WANNA DRAG A CONVEYOR BELT ACROSS HALF THE MAP
Drones gang rise up
caps sorry
drones are too far ahead
Then don't, build near nodes
im on tier 5 i think and im out here building a megafactory
drones > trains for distance
trains > drone for volume
Yeah and then put it in the depot
The only thing you need to spread out is power, but hopefully there's power towers by that point
i dont have manufacturseesesesesr
Btw the depot is disgustingly broken imo
Not even digital storage was this broken
what does it do
how do you mean?
Digital storage mod.
You would have slots and you put items in those slots
i mean the depot part...
The depot just gives you X stacks for each items
ill start working towards depot
And you can take it out whenever
yeah its worth it... it connects the bins to you inventory
Okay so, if I sink everything - what's a bare minimum id want for a re-starting location?
where did you start?
Ermmm, not sure how to tell you that answer UwU
Are you restarting from 0?
don't recycle first.. start some where else.. when the first factory is no longer used.. then recycle it
its north forest with mutiple pure iron nodes, some concrete and a copper node right?
and a little water
I already dismantled my first stuffies, yeah and some poisonous areas
Yeah!
If it helps cords are -398, 2247
Iron plates, rods, screws, rips, rotors
Wire and cable and a lot of concrete
And power
Oh yeah I meant more like what would I want from an area to be a good set up for a while, (nodes water, surface area etc?)
Steel
Normally near iron there's copper and concrete
But coal is a lot rarer
water.. liquids are harder to move than solids
Okay thanks folks, ill go exploring in a bit ๐
don't think people die from heart attacks while peeing
๐ฅ 
yeah they are hard to move pre train
You can always build above terrain
just build vertical
Hmmm yea, maybe not sky island but vertical could work
Fine Mist, next thing I do will be building my manifolds vertically
Is there a launch date announced yet?
1.0 launched last year
its not big problem ๐ #screenshots message
I meant 1.1
no
Is the only way to make the vertical splitters by snapping on a lift?
refer to #announcements
๐ฒ
"when it's ready" is as good as you'll get, as usual, until it's actually announced
is not bethesda, it won't be launched before it's ready
ada said that the dimensional depot only helps with my inventory
does it also function as some kind teleporter?
bing says otherwise lmao
eww, bing
how else was I suppose to get a response to this inquiry?
aw shucks
"When a person is having a bowel movement or is urinating, they unconsciously hold their breath while straining on the toilet. It can lead to a sudden increase in blood pressure, which stresses the heart."
-Bing
accordingly to bing, its equally as hard to move solids as liquids.. and equally as costly apparently
We have drones for that
It's still op af because you can just make 100 auto wiring somewhere and when it's ready you just take it from the depot
unless your diet is taco bell, pretty sure solids are harder to move
ah
So effectively a better drone in this situation
i wanna be able to automatically make everything i can make before i move on to phase 3
I still can argue that coffee stain only gave us a toilet that excepts solids, not liquids.. so game world applied, liquids are still harder to move
Did you know that the letter A originally symbolized a cow
damn
so im jsut named COW
Indeed. You can still kinda see it if you flip the letter upside down. Two horns and the face.
cow noise MOOOOO
did you know whenever you reply to someone it looks like their avatar is a head on a stick figure holding their knees sitting on a stool?
did you know the 27th letter of the alphabet was &.. it was pronounced 'et' and the root of where words like etcetera (meaning 'and the rest'). Children were taught to say the abc's with this at the end like you would think. X, Y, Z and per se and. than is why we call it the ampersand today.
Nope, thanks for another piece of obscure knowledge i can throw at people when the right moment arrives.
respectable dedication to the cause
ill prob change it back when people start asking why im named cow
Well at least you will have a good story to tell
just wait for someone named bart to show up.
don't have a cow, man
one should always be concerned by obscure knowledge thrown by cthulu
does any1 wanna check out my world
Oh for f*cks sake
My whole factory plan just blew up into my face
because I cant get 1200 ore out of my miner
Why do they only have one port
you get 96% right?
MK5 belt
oh... get mk6 belt
On it
most pioneers have already reached this stage by this time
Ada told me I perform exactly as expected
what were the expectations?
fused frames and cooling system at alumin build due to 3k gas
If I remember correctly the line went like...
"I know everything about you, and can anticipate all of your behavior, therefore, everything you do is expected, and you perform exactly as expected"
Even tho I overshot ficsit expectations.
Dont let pioneers have any ego, else they slack off.
ii am debating if i should use that 3k gas or not
u know i am already using 1650 and 1500 gas
i am going to make 9444 RF maxeek
i wish the customzier u can have fluids painted with like purple is HOR only it has inside HOR water is blue etc etc
i mean in the gereneral game of Satisfactory maxeek
What's going on
I assume itโs the Al pronunciation joke
I should take a week or 2 at some point to play with some of these masters I see in Design/architecture and Math/Meta and learn some stuff cause damn I can't do half of what they do. but i'd like to learn a thing or 2 xD
english vs colonists english
There is a fair amount of mod, SCIM usage for people that post in #design-and-architecture as they add powerful tools and time savings.
Just a btw that you canโt inherently do everything you see in just vanilla.
yeah i didn't even think of that. I haven't even thought to mod Satisfactory xD
i usually try and beat a game at least once first
but almost every time I get aluminum set up i've grown tired of the game by then so maybe it's time
aluminum always feels like such a chore after everything else has been so simple
I found aluminium pretty simple
Yea, thatโs about the point where youโve gotten to play with all the mechanics and progressing slows down a lot. So pretty common to fizzle out there.
being able to throw mk5 belts on everything without a worry was pretty great
really? maybe i'm just in a bad location then. cause the 3 resources I needed were no where near eachother so i had to pipe/belt all of it to a completely different location (only thing I had to do that for) then from there I had to do the normal math/new buildings which is pretty par for the course but it just feels like three times the work to me compared to everything else up to that point
I never did get to play with the dimensional stuff though so maybe that's my problem
i didn't even unlock it til after aluminum
dimensional stuff I unlocked asap. like, shortly after coal i think
oh yeah, always go full dimensional
Yea, aluminum has the puzzle of dealing with byproduct water which is tricky. And it forces you to do long distance logistics. It can be a lot.
but i know my playstyle isn't the most optimized either. xD early game i'd usually sit and craft half the stuff manually to speed it along instead of letting factories do it all xD and i'd go watch a movie or something xD
i literally just unlocked aluminum. and whats worse, i have almost 900 hours in the game and have never gotten passed aluminum
i'm only at 300 hours but yes xD
I built mine on the far left, in the sea next to bauxite, so I ran uh, quartz and coal I think over there which was not too bad and water was right there
i typically just make a new run and do it all over again up to this point lol
dont want to recycle waste water? just turn all of it into wet concrete or pure ingots
but not having dimensional is going to make the game really suck for sure, will make building anything way more annoying
hmm i should try the more challanging area's. I started in the dessert on this last run and it was super flat and convienent until aluminum
I have to think of a good place to put an aluminum factory, since its all spread apart so far
I started in the green fields, the easy start area, then went up there for aluminium
yeah I haven't started there since I realized how easy combat was xD
can basically just melee everything
Aluminum is coal, bauxite and water you don't need much water
yeah but that parts just he math
the math is the easiest part for me xD, it's having to get belts set up through the forest and stuff that was annoying
Just pipe the excess water back into the first stage
want to make it look good and then realize theres tons of the map you've never seen before and wind up just cutting everything in its path down
don't you need it for nitric or something? 
and quartz
it's like a forest with a bunch of stone. can cut down the trees ( i normally do) but can't do anything about the stone pillars and arches
you can't even blast those away
You get silica you can sink the excess scrap till you get pure
oh it's silica in the off water? why did i think it was nitric xD
sure, but it seems to be harder to get more bauxite than more quartz, my spot had plenty of quartz not too far away, I made 720 aluminium ingots/min in my first setup
yeah there's like 3 normal/pure quartz over by my coal
just had to blast the rocks blocking the entrance
not really all the bauxite is in a direction line across the middle of the map
maybe i'll try again once 1.1 is on full release
right now i'm pew pewing in elite dangerous xD
You don't need a lot to unlock stuff, I normally fill a truck and take it to my base to turn into whatever I need to and do something more permanent when I have the alts unlocked
it's great for all the mk5 belts you could ever want
the other reality is you need a single pure node of bauxite to finish the game
The great thing about it is you can process all of the aluminum you need in one factory if you want to
yeah it's kinda funny how you just skip 2 and 4 xD or at least I do
I go iron plates, steel beams, aluminum xD
There are only a handful of nodes tbh one is close to the sam ores
Even impure will do ๐
wihtout overclocking even technicaly
(or hand mining)
Is a 600-700m long train reasonable or just a waste of resources
Cuz I don't have automated fuel close to base (yet) so I would probably just wait until I build my oil train
do you mean an actual train with dozens of cars? or a rail line that long/short?
because an actual train that long feels silly for actual usefulness
The other other reality is that you can beat the game with only placing down the hub, the space elevator and a few end game constructors, everything else could be done by hand :)
maths is the best subject
You can't because you can't get oil
or process it
- 1 refinery + 1 oil pump + 1 pipe
What do you do with byproducts? If you need this then you need power as well
Solid byproducts are just sinkable
but liquid ones can't be deleted
so, how different would this game be if you could control distribution, like 12% goes here and 13 parts per min go there
if programmable splitters worked like you thought they worked
my factory would be extremely efficient and i wouldn't have to rely on overflow
๐ค where do i go if i found a bug
report a bug
QA site
provide feedback
one of those should pop up checkit
edit: darn, guess not
You can send Questions, Feedback, Suggestions, and Bug Reports
https://questions.satisfactorygame.com
<3 @tall lantern
poggers
You can just flush it
In the pipes, or even in the refinery, you can put it straight in the UI bin
that isn't automated though
Who needs automation in my factory game
