#❔┃ask-the-community

1 messages · Page 586 of 1

pastel garnet
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i must be doing something wrong then

austere ember
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Some Rogue builds can definitely feel really squishy if your char isn't max lvl and your gear isn't great

pastel garnet
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the issue is that i have hard time capping res because i get no res from the tree on Blademaster

austere ember
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Yeah you should try to get as much resist as you can from the item bases

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As well as blessings

pastel garnet
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yeah maybe thats it

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all my chars run the all res blessing

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didnt get it in 3 tries on the rogue gave up

austere ember
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Yeah that's a life changer, but keep in mind you don't have to get all of them capped to 75% if it means you lose more important mods like HP%, or hybrid life

pastel garnet
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how much hp is realistic on rogue, is 2k achievable?

austere ember
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Yeah 2k is easily done if you have good mods on your chest

pastel garnet
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so chest should be always %hp and hybrid hp

brittle atlas
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you want every possible % hp and hybrid hp roll

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helm, chest, belt, boots, gloves

austere ember
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Vitality, HP% & +Hp on your chest (hybrid can only roll on gloves/boots/belts)

pastel garnet
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i see

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was putting dex

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vitality is better

brittle atlas
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depends on the build, but yeah, vitality is the default choice

pastel garnet
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on my necro Int is king because it gives retention, minion dmg and minion life

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but Dex is worse stat

brittle atlas
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yeah, necro loves int

austere ember
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You can get Dexterity on other slots like Rings or Relic

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But where you can get Vitality, you should go for Vitality

frosty mirage
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I wouldn’t say worse as it’s damage scaling, but you get it from other sources and passives like dusk shroud

brittle atlas
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I would say the only real situation you want to use dex is if you're using something that specifically scales off the dex like mourningfrost boots on bow mage

frosty mirage
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By it I mean dodge

brittle atlas
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in the vast majority of cases, damage is easy to get enough of and survivability is the limiting factor to you progressing

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bladedancer especially kinda gets insane damage just for existing

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via it's passives and skills

pastel garnet
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i see

brittle atlas
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you really don't need much gear investment to do good damage

frosty mirage
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They’re also unique with the skills that scale off of attack speed as well

pastel garnet
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didnt think of it this way

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thanks for enlightening me

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damage really is plenty from gear prefixes and class passives

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and tankiness comes at a premium.. so it makes more sense to build tanky

austere ember
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For exemple, if you're a crit build you can put 11 passive points to max the Marksman crit vuln node, makes gearing a whole lot easier

brittle atlas
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yeah, any remotely fast hitting rogue build doesn't need to scale crit at all due to crit vuln

pastel garnet
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omgz just got a basion of honor 😄

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does shield rogue work?

brittle atlas
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for some setups, yeah

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my current rogue character is using bastion

pastel garnet
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ah so you are bleed leech tank

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looks very solid

brittle atlas
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it's been very good so far

pastel garnet
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do you really need both the amulet and the chalice for leech?

brittle atlas
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Not if I ever get a weapon with T5 life gain on hit

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then I'd drop the amulet for a bone amulet

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or Aurora's Time Glass if I wanted to really go full tank mode

austere ember
brittle atlas
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yeah, shuriken works well with it too

pastel garnet
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i was actually thinking of using shuriken

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and cinder strike

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+5 flat damage on hit looks very enticing

austere ember
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I tried cinder strike + shurikens to abuse the +throwing dmg per oil stack

pastel garnet
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yeah

austere ember
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Turns out it's poop

pastel garnet
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why>

austere ember
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Takes way too long to stack up dmg with cinder strike

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When you can just sync strike -> Shuriken -> sync strike -> shuriken ad nauseam and get more dps that way

brittle atlas
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cinder strike is...not great

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also I think blade shield shuriken is still bugged with shadows

austere ember
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With my current attack speed I could barely maintain 6/7 stacks and it's just not worth it, makes you stand in place doing nothing just for a few stacks

brittle atlas
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and the shadow version of shuriken will shotgun the entire fan of projectiles

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so it's kinda big damage

austere ember
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Yup, the only reason this build functions actually xD

pastel garnet
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really?

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wow

austere ember
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It's an insane boss killer right now, might get fixed at some point

balmy current
brittle atlas
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I did not, but given that it only shotguns with blade shield and shadows don't get the blade shield functionality...

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it seems like a bug to me

pastel garnet
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does it work without blade shield?

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i mean maybe thats the reason

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blade shield allows shotgun and it carries over to the shadows

balmy current
austere ember
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Yup it's definitely the interaction between the shadows and the blade shield node

balmy current
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The only way to (legitimately) get Shurikens to shotgun is with the Deadly Aim node.

austere ember
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And even if it was somehow intended, it just invalidates all the other ways to play shuriken

pastel garnet
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is blade shield confirmed a bug?

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but shuriken scale off literally nothing if they cant shotgun they are poop

brittle atlas
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shuriken is pretty good even without shotgunning

austere ember
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Yup, agree xD

brittle atlas
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the sequential node does some pretty good single target

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blade shield is solid single target

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the sequential node works with shadows too

austere ember
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It's alright I guess, but it's really subpar compared to most other rogue skills

brittle atlas
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it's just balanced amounts of damage vs getting literally like 5x damage

austere ember
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the Chakram nodes really don't seem powerful either

pastel garnet
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i am curious how do you sustain the mana for sync strike shurikens?

austere ember
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Shuriken cost is zero, it makes sapping strikes proc each time you use shuriken
That & some regen, and 2 idols with the mana efficiency mod

pastel garnet
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ahh the rings

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i see

austere ember
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12/13 mana regen is enough if you have a decent mana pool

pastel garnet
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does penetration carry over from triggering skills to ailments?

austere ember
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I think so

brittle atlas
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yes

pastel garnet
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hmm this inspires me to try bleed shurikens

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btw today i found a very curious interaction inside Dread Shade

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basically if you take Lone Watcher + Doom brand

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the degen to minions that are NOT carrying the shade is based on degen of the minion carrying the shade would be taking (it increases overtime)

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but since the minion carrying the shade takes nothing roughly 4-5 secs after you plant the shade nearby minions will start to pop nearly instantly

woeful parcel
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I'm doing a bleed stacking hybrid lich atm

pastel garnet
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on Hungering Souls?

woeful parcel
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Marrow shards+ bone curse +soul feast+ harvest +reaper form

pastel garnet
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what is the purpose of soul feast in this?

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mana dump?

woeful parcel
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Lots of Health gain and blood tether

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As I'm getting self bleed from harvest and marrow shards cost current hp% every cast

pastel garnet
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interesting

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does it work?

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sounds a little bit clunky to pull off

woeful parcel
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We shall see lol

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Haven't pushed it yet, still getting it up

pastel garnet
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i had this idea of doing hungering souls low life necromancer

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poison stacking

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with serpent's milk amulet

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basically i stack the poisons myself

woeful parcel
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Totally can see it

pastel garnet
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20 minions contribute 3 stacks each on hit

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dread shade, hungering souls, skellies, mages and last i cant decide

woeful parcel
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Pretty sure poison lich was nerfed slightly iirc but should still be okay, I believe it was overtuned before

pastel garnet
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no this is necro

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to double dip on dread shade low life

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220% chance to poison for free 100% increased poison damage 60% more damage

woeful parcel
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Ohh

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My bad

pastel garnet
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actually sorry 120% more damage

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its like dread seal on steroids without the downside

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the only real hurdle i see is stacking enough increased damage for myself

woeful parcel
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Lol fair

pastel garnet
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last skill prob wondering spirits?

pastel garnet
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Horns of Uhkieros... is this garbage good for anything?

brittle atlas
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maybe?

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I think forge guard gets a damage thing based on mana costs?

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I don't think it's amazing...but yeah

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it's a rare drop and could become relevant in the future

woeful parcel
frosty mirage
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More curiosity than anything, outside of Mage, are there any other classes/masteries that support multiple damage type builds? The only close example I can think of perhaps is Paladin with Bleed + fire or lightning

lethal barn
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Not sure if this is the right channel, but I've got some questions about bone splinters in the marrow shards skill tree. There are two skills that seem to grant it - does this mean you get it twice if you take both? One says "creates a cone when destroyed behind the enemy, the other deos not specify behind the enemy. But how could that make a difference? Is it not supposed to proc if it hits a bone golum instead of an enemy? I don't have enough base skills to test this.

brittle atlas
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I don't know off the top of my head, but can check

brittle atlas
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The one that says "behind the enemy" works even when hit hitting your own minions

lethal barn
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Ahh, thanks a ton @brittle atlas !!!

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Seems like they could fairly easily just rework physical layout of the tree a tad to combine these in a single node

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So I thought it was a bit confusing that there were 2

brittle atlas
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I think it's mostly to give you options on how to get that effect, since one removes its ability to pierce while one reduces projectile range?

hearty cave
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Is dreamthorn's 40% void pen better than a normal tier 5 %void dmg?

brittle atlas
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It depends on how much total increased damage you already have, but generally yes...however, dreamthorn is on a pretty low level base with low base damage

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in a lot of cases, you probably don't want increased damage as one of your weapon prefixes

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vs flat damage, flat crit, attack speed

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etc

hearty cave
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I'm using it on my VK for the time being while looking for an exalted flat void 2h axe or sword to craft further. I figure Id ask about the void pen because to my knowledge 40% pen is a straight 40% deduction to enemy res.

brittle atlas
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Yep

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it's additive with any void shred or other void pen you'd have, but yeah if it's your only source of it it's a separate 40% more damage multiplier, basically

hearty cave
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I dont think there are many significant void shred source from the tree or skill, so it should be still useful right now.

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Also I want to ask, Anomaly linger effect, since the anomaly effect has no buff indication (it should), does speccing into the linger for 2s node work on the buff?

brittle atlas
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you mean all of the buffs from the bubble?

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and yeah, the only real source of void shred is...I think void cleave or the blessing from black sun timeline

iron thistle
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I think Dreamthorn is BiS for many Sentinel builds until you're well into Monolith. Especially if you're using Void Cleave.

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I've heard some people using it until level 70, I used mine until almost 60 when I found the base I wanted for my build.

brittle atlas
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60-70 isn't that far into mono tho

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like maybe an hour or two tops?

iron thistle
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It's a few entire monoliths, and that's a LOT of use out of a level 16 weapon.

brittle atlas
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yeah, great leveling weapon, but imo easily replaced by something like a Hollowblade

iron thistle
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Sure, until you find a decent Hollowblade to craft on. Dreamthorn+Darkstride is basically a pain train for the entire story mode. Get enough mana regen to VC on cooldown and curbstomp everything. I killed most story bosses in just a few seconds with mine.

hearty cave
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Im level 60s something, and trying to find a good replacement

iron thistle
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Sounds about right.

hearty cave
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Yea using combine darkstride and dreathorn

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Double crit erase strike make boss kill much easier

brittle atlas
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idk if you even need to find a decent one to craft on, you can probably make something better than dreamthorn from a white base you gamble immediately when you hit the level req

hearty cave
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Well if I could find a hollow with flat void itd be the best crafting base right

brittle atlas
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sure, but even from white you can just craft T5 flat void

hearty cave
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Level 77 though so a while away from me right now

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And I have the shittiest fracture luck. I fractured a shadow armor with erase plus skill on 98% chance

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Pain

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Also i found a great axe with t6 flat cold and t5 %cold which build can use that?

pseudo dust
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for erasing strike, a good odachi might outclass dreamthorn

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depends how you're building it i guess

hearty cave
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What is the alternative to darkstride for boots? 2 charges of cleave just seems too good QOL to give up

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My darkstride is high rolled too, close to max %void dmg

pseudo dust
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alternative is your average rare vit/speed/life/res boots. you'll have to weigh how valuable the probably absurd movespeed it's giving you and the extra charge on void cleave against more health and balancing your resistances

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gut says you probably don't want to replace them, and if you do, it'll probably only be temporarily

hearty cave
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I guess for now ill stick to it, the ms really allows me to run away from boss mechanic.

pseudo dust
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yeah they feel pretty good

hearty cave
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My res is decent, not entirely maxed out but only poison is low the rest are 65+ or capped

pseudo dust
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good place to be

brittle atlas
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personally, I'd go rare boots every time. damage is rarely what you need more of in LE

hearty cave
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If rare boots, just straight up hp and ms?

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As priority

brittle atlas
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ms and hybrid hp

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vit/ms/hybrid hp/flat hp is the ideal

hearty cave
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What I found about about LE is HP is very significant, because the base pool is so low.

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The enemy isnt balanced around dealing 20k one shots like POE

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Only time I ever get one shotted was fighting oroboros

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And I'm using the unqiue armor the has no regen but 15% less dmg taken with 2h wep and a bunch of hp and it feels like the no regen is not a problem yet.

brittle atlas
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yeah, unless you build into regen it's pretty worthless

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that chest is pretty good, though I'd probably want to transition to a rare or wings of argentus on most builds later on

hearty cave
brittle atlas
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it seemed a lot more common this patch for me

hearty cave
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40% less dmg taken while moving is pretty good huh

brittle atlas
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It took me like 30-some kills last patch to get one

hearty cave
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Rogue passive on steroid

brittle atlas
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and I've got like 4 of them in 6 kills this patch

hearty cave
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Empowered monolith just means you have beaten the void bosses and corrupt it?

brittle atlas
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no

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empowered monoliths are opened up after you complete the three level 90 timelines

hearty cave
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Oh

brittle atlas
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and makes every timeline zone level 100

hearty cave
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So they are the end of endgame

brittle atlas
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I'd say getting to empowered is like doing your first Sirus in PoE

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when you get the first 16 or 20 watchstones or whatever it is

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if you're familiar with that

hearty cave
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Yea

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Interesting

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God hunter argentus is one of the void bosses though right?

brittle atlas
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He's a fire/cold boss

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big bird dude

hearty cave
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Oh kk dont rwally remember the boss names

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The new majasa boss made me rage quite a bit lol

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The 2nd form is pretty brutal for certain character

jagged frost
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are uniques useful? they seem rather underwhelming

brittle atlas
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depends on the unique

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there are quite a few good ones

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and quite a few that are just low level things to use while leveling

glacial canyon
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i used the same unique helmet through the entire campaign

brittle atlas
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most builds are typically only going to use 2-3 or so, though

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if that

hearty cave
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I think the sets items are really underwhelming though.

pseudo dust
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Full sets aren't that great, but the individual items are pretty similar to uniques in quality. Some of them are really good, most aren't

brittle atlas
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yeah, most set bonuses are pretty mediocre

pastel garnet
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any estimate when 0.8.4 hits?

amber notch
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December

maiden flume
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One message removed from a suspended account.

lavish dew
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Is rule of the simoon bugged or something or is it some kind of tiny tornado you can't see ?

brave ibex
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You would definitely see it if it was triggered. It wasnt bugged when I last tried using them

lavish dew
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oh wait nvm it said enemy and I was testing on dummy

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derp

shy roost
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I am a little confused on how importing a lootfilter from pastebin works. The lootfilter I am using recolors some things but it seems to show any idol that drops

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Oh wait, the recolor on the idols is just kinda similar to each other, nevermind

pseudo dust
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I think idols have their own rarity, so they don't get hidden by a hide normal/magic/rare rule

still ocean
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is there any way to lower LE's RAM usage?

amber notch
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Lower the settings?

still ocean
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already at low, I have no problem with GPU or CPU, only RAM

balmy current
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Turn it off?

cold plaza
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...but then turn it back on

maiden flume
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One message removed from a suspended account.

fleet thistle
#

does this game have fashion/cosmetic items yet?

amber notch
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No

fleet thistle
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oh ok, thanks

brittle atlas
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The only things like that currently are the pets from kickstarter/beta supporter packs iirc

vocal mesa
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Already asked the question in the devs chat, but is it ok to login/logout to get shattering runes from vendors? seems kinda cheaty

woeful parcel
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How awful does the "double initial strike" node more multistrike feel

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Has a significant attack time increase I'm concerned about

pure fable
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what item filter do you guys like to use ?

hollow socket
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Once you have that, it's one of the better nodes on the tree.

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I'd say it can almost compete with Rive then but that might be an overstatement.

woeful parcel
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Hmm okay thanks

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I have a T5 attack speed roll on my axe atm, maybe I'll just see how it feels

hollow socket
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Did you pick the speed at the end of the Sentinel tree?

woeful parcel
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I'm working on it yeah

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Got the ignite from paladin first

floral dagger
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What are these locks?

dense root
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there are three quests for each monolith and you need both enough stability and to have completed every preceding quest in order to unlock a quest

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so here you have enough stability for quests 1 and 2 but haven't completed any quests so only quest 1 is unlocked

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when you complete the first quest the second will unlock and when you complete the second and have enough stability (650 i think? not 100% sure though) the third quest will unlock

floral dagger
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So i should just go on normally untill i get more stability?

dense root
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you can do the first two quests now if you want and then get stability before doing the third one or you can wait until you have enough stability to do all three at once

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doesn't make a difference

floral dagger
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Oh i missed the quests on the left side of UI lmao

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Thanks!

barren wharf
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is the Orian's Eye unique amulet the rarest item in the game to drop?

balmy current
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That or Ravenous Void.

austere ember
woeful parcel
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I really need to do that my loot is a mess

shy roost
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Is Omnividence rarer than Aergon's Refuge?

knotty hinge
shy roost
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Argh

brittle atlas
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significantly, yes

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you can sort by reroll chance, which is effectively rarity

shy roost
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Oh

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I've been using lastepochtools for info

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Ty for that link

jagged frost
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is there any point in playing the endgame now? because eventually progress will reset right with the release of 1.0

amber notch
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For fun sure

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For progress? Eh, eventually you'll be done with that character anyways

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So you'll restart anyways

sturdy hazel
#

Hello! I just purchased the game on Steam and it won't let me login. I have tried to create an account on lastepoch.com but still it says I have no active license. Did anyone had the same issue?

raw fern
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!support

ripe brookBOT
sturdy hazel
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I'll Try that thank you!

fluid cedar
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Sentinel, Rebuke skill.
There is a node that adds void melee damage to Rebuke's hits damage...or something that line. Does someone know if that damage is added to the damage counter of Rebuke that increases trough being hit?
(Also anyone knows a good site for all skill nodes included?)

woeful parcel
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I believe the added damage is to the final main hit not addrd the additional 20 per hit.

fluid cedar
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It sounds like, but i would like to be sure about it.

fluid cedar
alpine wolf
#

What god do you guys pray to for drops? I need Li'raka's Claws 😢

woeful parcel
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All of em

warped dew
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@alpine wolf Sorry bud :(

warped dew
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I'd give 'em to u but i cant

woeful parcel
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Lmfao that's great

woeful parcel
#

Which gear slot is warpath levels on, chest?

dense root
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yes

woeful parcel
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Thanks

fluid cedar
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what is the purpose of increased rotation speed on "Ring of Shields"?

dark fox
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They are more likely to absorb projectiles, because they spin faster

fluid cedar
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hm. i guess. but that's it?

i started blind on sentinel with the desire to do some buiky shield hero.
and now that i got ring of shields, all effects i see on it only would decrease the efficiency of reflecting damage. <.<

warped dew
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I don't get how "-X spell mana cost" works. I have a staff that has base -3 spell mana cost, and it reduce my devouring orb cost by 9 and only 3 for other skills, why is it 9 instead of 3 ? If I get the unique staff that reduces void spell by 5, will it be 5 or 15 for devouring orb ?

balmy current
warped dew
#

sure

balmy current
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The flat cost reduction is happening before the % increased mana cost (Dark Moon & Cosmic Impact) is being applied. So the -3 is being multiplied by the 320% increased mana cost

warped dew
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Oh ok, makes sense, so that means that the unique staff will decrease the cost by 15ish ?

balmy current
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Or something, yeah.

warped dew
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well even more than 15, should be around 24

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base -3 + -5

pastel garnet
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-mana cost seems to work before %increased mana cost kicks in

shy roost
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Does cast speed or reduced cooldown recovery speed up cast animations?

pastel garnet
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cast speed

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cooldown recovery only reduces cooldown time

shy roost
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Ok thanks

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is there a max to cast speed?

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cap I should say

warped dew
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No

balmy current
pastel garnet
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there is probably one but i dont think there are enough sources to increase to the cap

balmy current
pastel garnet
#

its probably stored as integer 😄

balmy current
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And a hard cap based on whatever they store the stat as

shy roost
#

Stutter stepping while running is kind of annoying

austere ember
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Yeah it's the one big downside of auto casting things like Devouring Orb

woeful parcel
#

lacerate rive question, is the damage over time increased by modifiers to the damage its dealing or is it specifically only DoT equal to your added flat damage to attacks

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for example its doing all phys for me, and i have increased phys damage over time

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will that increase it, cant tell if its included in the tooltip dps calc

austere ember
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as long as it's a generic skill increase and not a "hit damage" thing only, it should increase the DoT portion as well

woeful parcel
#

okay thanks 🙂

pastel garnet
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as far as i can tell DOT instances are created by the entitiy that spawned them, so all eligible modifiers inside that entitiy carry over

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this is why MORE damage in skills carry over to the dot, but more HIT damage does not (it would but its not eligible)

timber agate
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Does the monolith's "Rare enemies have X% increased health and damages" modifier applies to timeline's bosses?

rigid briar
timber agate
brave ibex
#

Is there any way to cast a skill during Lunge?

hearty cave
#

currently at 746% void dmg, would flat or %dmg be the best base relic for my VK

warped dew
#

Depends on your current flat void

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asically your flat damage is multiplied by 746% IIRC

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Basically*

balmy current
arctic ferry
#

@glacial canyon You said you can push a button for that, what?

glacial canyon
#

there's a button in the inventory to move affix shards to forge

arctic ferry
#

oooh, I seee, transfer crafting items

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thanks, is this infinite orrr

glacial canyon
#

what do you mean infinite

arctic ferry
#

sorry, storage capacity in forge

glacial canyon
#

i don't know if a limit exists

arctic ferry
#

okay no worries, thanks

iron thistle
#

If there is a limit, it definitely hasn't been reached by any player yet as far as I know.

warped dew
#

Let's say max shard is 999, that'd be around 380k shards

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So yeah pretty sure nobody has enough shards, considering some are very rare

balmy current
wise portal
#

Is Last epoch just offline right now or can you play with other people?

glacial canyon
#

as soon as multiplayer comes out you should all give me your shards. we'll discover the limit together

balmy current
#

!multiplayer

ripe brookBOT
wise portal
#

Herald just answered my question lol

wheat brook
#

Does 0.8.4 have an eta?

brave ibex
#

Likely early December

wheat brook
#

Ok thank you 🙂

tardy verge
#

hey peeps, my game launches, but gets stuck at Not Responding at the "Switch Account" screen

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it gets stuck at the same place no matter how many times i relaunch the game. It was running fine until today. Any idea why?

languid elbow
warped dew
#

Don't know how to help but the game is having kind of troubles now and then. I played when the game launched, everything was fine and when I came back a few weeks ago game kept crashing no matter what. Had to turn down every single graphic setting I could to make it work

lone skiff
#

i dont know how to complete this quest, because this door wont open and I dont have the waypoint unlocked. killing the little ghost spire things doesn't open it anymore and I can't talk to the ghost.

what do i do?

fluid cedar
#

Manifest Armor, does the skill itself get an increase trough stats like strength/attunement when the minion gets those points?
Having 6 strength on my Helmet, and the skill MA getting +300% off it, would the minion get the health bonus trough the bonus strength the minion itself gets? Probably not?
I need minion character windows.
Any tips what affixes on Head/Chest/Hands/Feets would help to make manifest armor more offensive?

pastel garnet
#

Volcanic Orb - does it stop moving if you have 100% reduced speed from idols?

lusty haven
#

Not sure where say this , but mana strike and tempest strike seem dont work with , melle damage leeched as health and elemantal damage leeched as health. Not sure if is a bug or is deliberate . But in the skill description says lighting and melle so both leech sould work. (sorry for my garbaje english)

orchid knoll
#

Hi guys, are there any mods / modders out there?
I myself am a modder, but I have no to little experience with Unity, so I have some questions in decompiling the DLL's correctly. Please DM me if you can help me out, thanks a lot!

warped dew
#

what's EHP?

woeful parcel
#

Effective health points?

fluid cedar
#

Is it "normal" that the training dummy doesn't get hit by the included Echo of Shield Rush?

#

At least when your first hit is too far away to hit him.

iron thistle
#

Training Dummy isn't an enemy, so a lot of things don't work on it.

balmy current
#

The second hit should still hit the dummy though as it doesn't specify enemy.

ripe brookBOT
balmy current
#

Ideally with a build planner of your build & a video of it.

woeful parcel
#

Hmm it's definitely not a always happening thing, as I just did it with my sentinel

#

Second one hit for me

fluid cedar
#

When you hit the wall outside of the range of the dummy and walk in for the echo?

warped dew
#

anyone knows a decent build that goes zoomzoom?

dusty plover
#

does glave is a spear? 😄

balmy current
woeful parcel
#

Sorry what

#

Lmao

cold plaza
woeful parcel
#

Agreed

warped dew
#

Already playing dev orb :p

glacial canyon
#

what is that caster void knight?

warped dew
#

y

woeful parcel
#

question would holy incursion, node on lunge that allows you to cast smite on final hit to surrounding enemies, would that smite be affected my my skill tree if i had it specialized, or is it a base smite?

floral dagger
#

Is it worth to stack stability/corruption in empowered monos?

fluid cedar
fluid cedar
stone gust
#

do empowerd and non-powerded timelines share corruption?

amber notch
#

No

stone gust
#

👌

cloud kindle
#

But there is a catch-up mechanism now, so they relatively rapidly will

normal dust
#

hello boys and girls - i use judgement, so have now consecrated ground "on". Now, before this consecrated ground ( i have it as aura ) ends i cast another judgement and therefore have consecrated ground "refreshed". Question is - will "holy eruption" from first instance of consecrated ground trigger or not ?

stone gust
#

anyone who can tell me what skill that is? (the flames around the mage)

brittle atlas
#

flame aura maybe?

#

from the spellblade passive tree, some items, some mage skills

#

there are several ways to get it

stone gust
#

that is flame aura 0.0

#

flame or fire aura?

brittle atlas
#

same thing

stone gust
#

welp, that will be on the next to do list 😛

novel notch
#

is there a max block chance?

dense root
#

i've managed to get 92% in the character sheet so probably it's just 100 if i had to guess

novel notch
#

on my rogue i think it's capping out at 50%

#

Im running the corsair set and it's not fully converting all my glancing blow % to block

#

and block is capping at 50

#

not sure if bug or intended

fierce kraken
novel notch
#

i see, that explains it thank you

stark plume
#

any news about multiplayer?

fierce kraken
#

! multiplayer

ripe brookBOT
fierce kraken
#

That was September's update

swift cairn
#

When it comes to Increased % to scale skill damage should I focus on stacking just one type or multiple types of what the skill scales with? Like if I have 500% increased physical or 250% physical 250% damage over time is it the same for bleed for example?

balmy current
#

As long as the affix/thing you're stacking is relevant to the damage you're doing it doesn't matter. It's all increased (from gear/passives, with 1-ish exception) so it's all added together then applied. You just want to get the biggest numbers from your affixes.

#

For bleed, 500% inc phys = 250% inc phys + 250% inc DoT.

swift cairn
#

I see, makes sense, thank you!

frosty mirage
#

In general terms, most Increased damage modifier sources are derived from passives and gear, whereas the More damage modifier sources are from skill trees. Correct?

iron thistle
#

That's what I've observed.

#

Although some skill trees do still have Increased damage, I believe.

rigid briar
fierce kraken
rigid briar
#

That's a bug since it days increased damage.

frosty mirage
#

Thanks for their clarification Reimer

fluid cedar
# woeful parcel Second one hit for me

Because i was doubting myself for some time. I'm unsure if it also happens to enemies sometimes.
It does hit normally when i stop in range for the final hit. But hitting the wall outside of the final hit makes the final hit echo miss* for some reason (using the delay to walk into range).
*The 42 damage on the screenshot is only bleeding from hitting while running trough/near pass it. I tried to capture the final hit echo while not hitting.
I can't really make it out enough for an actual bug report, especially with other people not being able to repeat it.

#

(an actual hit does around 1-5k, just dot's from earlier hits again)

#

Or do echoes generally not hit if they didn't hit the target with the hit it echoes from?

white halo
#

so if i level a character now when the game full releases does my char not get to go online?

#

i just dont wanna waste my time with gameplay that wont save

amber notch
#

It won't go online

fluid cedar
# white halo i just dont wanna waste my time with gameplay that wont save

It's probably still there (is what i would think), just not converted onto the online multiplayer server.
I comfort myself with the thought that there will be, practically, 15 classes to play for me.
Having one or two played and not available for mp doesn't hurts less with that thought.
It's also still a good amount of time until release, so...

amber notch
#

Character will remain but you can't go online with them

fluid cedar
shy roost
#

Is there a way to have highlighted items in the stash be brighter?

balmy current
#

Nope

tranquil kindle
unkempt patio
#

I just got the game. Quick question, how locked into a mastery will I be once I choose it? Is there a way to respec it even if it's time consuming or a 1 time thing?

brittle atlas
frosty mirage
#

Yupp, but re-leveling an alt isn’t nearly as time consuming as your first character

frosty mirage
#

What are some fun masteries to try out that have good builds that aren’t exclusively one button builds? I played ignite pally and feeling a bit bored/burned out on the monotonous nature of it.

I’m thinking Mage might be the move for that. Might also repurpose my necro into a more fun “sacrificial” play style rather than permanent minions

woeful parcel
#

I'm doing a mage atm and trying to figure out a way to do a lightning fire aura

Atm is flame reave(swapped to lightning)
Flame ward(lightning)
Focus(mana sustain for flame reave)
And a ton of ward retention so I'm safer then it first appears lol

Spellblade mastery, just too much passives to go for fire aura in him lol.

fluid cedar
#

just a question to test my understanding how things works.

i got a melee skill with 10 innate physical damage.
i got a weapon with 20 melee physical damage.
i got a skill node with added 10 melee fire basic damage.

using the skill should have 40 melee damage?

the skill has the tags: melee, fire, physical.
i have "50% increased damage", nothing else.

how much would i have now?
45phys+15fire?

frosty mirage
#

Assuming this is flat damage, also no skills have increased effects but rather more effects as clarified by reimer a couple of days ago.

For ease, I’ll assume we are not taking into consideration any damage effectiveness or increased modifiers.

Then to my understanding this would be correct, also please note when doing damage calculations for MORE modifiers, they are multiplied separately and not added together first when calculating damage

#

Fair warning: this subject area is where I’m currently trying to get a lot better at knowledge wise, so I could be wrong

pastel garnet
#

the melee skill damage goes as it is

#

all sources of added melee damage are multiplied by the skill damage multiplier, which is 100% in most cases but can be much higher for certain skills

#

if we assume a multiplier of 100% at this point you have 30phys and 10 fire

#

the skill tags are coded so they only take into account added/converted damage by the skill itself, so if you are using a Phys skill it won't get the fire tag just because you added some fire damage

#

but the fire damage will skill scale normally with fire related stuff

#

so if you have 50% increased melee damage you will do 45phys and 15 fire

#

and if you have 50% increased physical damage you will do 45 phys and 10 fire

#

and if you have 50% increased fire damage you will do 30phys and 15 fire

fluid cedar
#

i understand the difference between "increased" and "more".
i understand the multiplier for skills.
i understand the tags now a bit better. the first skill for forge guard mastery is fire/phys/melee.

but how does it work if i just have "increased" damage? melee, physical and fire at 150%? (total)

#

( i wonder if someone did a explanation for this that could be linked)

knotty hinge
fluid cedar
knotty hinge
#

Can you provide a specific skill as a reference for the explanation?

fluid cedar
#

the one that creates forged weapon minions

#

Forge Strike

dense valley
#

Hey guys I figured this has been asked already but I can't seem to find the answer... I bought LE on Steam, does that mean I "have" the Ardent Gladiator supporter pack? Or is that a separate thing?

knotty hinge
# fluid cedar Forge Strike

Holding alt while hovering over the node will display the scaling provided by each tag. Pretty sure the forged by fire node adds the fire scaling tag to forged weapons but I don't have a FG to test it. I don't believe the planner adds the tags properly yet.

the damage modifier like phy/fire/melee are just added together, right?

I don't quite get this question.

fluid cedar
#

i think i know what confuses me.
skill tags are just a finger sign to what the skills have inside their mechanc/skilltree.
the skill tags itself don't have anything to do with the damage calculation.

#

...right?

#

well, maybe except the modifier is named "melee skills have increased damge".

knotty hinge
#

They're just the attributes used to scale the ability.

fluid cedar
#

Sorry for the confusion and the trash i make in the history of this chat.

Lets end it with this question.
I have "10% increased damage" in my character class skill tree.
i have "10 melee physical damage" on my weapon.
i have "10 melee fire damage" on my....ring. whatever.

Base damage would be 20, and applying the "10% increased damage" would make it to 24?
Because "10 melee physical damage" is affected from both physical and melee?
The similar for "10 melee fire damage", it would be affected from fire and melee?
Both gain 20%?

knotty hinge
#

Is the 10% increased damage, 10% increased melee damage in this example?

fluid cedar
#

10% increased damage. That affects everything. 10% on melee, physical, fire, cold, lightning, elemental, bow, throwing etc

#

Lets say "you deal 10% increased damage while holding a mace". I hold a mace.

#

Generally the question: is "melee physical damage" affected from both, increased physical and increased melee?

pseudo cipher
#

yes

#

and they're additive

fluid cedar
#

Thanks.
I got confused by something i don't know anymore and suddenly doubted the world.

pseudo cipher
#

Haha I've had that happen before. The stats can sometimes get confusing even to a player with thousands of hours

fluid cedar
frosty mirage
#

Yeah, it’s something I’m trying to get a better handle on myself lol, I’ve got the general order, the distinctions are important because of the order in which they are entered in damage calculations.

It’s also one of the bigger hurdles for language localization since the words/meanings can be so different across various languages

pastel garnet
#

is warslash even working?

#

the node in Warpath

#

i dont see animation on the dummy

#

it doesnt even have tooltip

tight kernel
#

does this node make abyssal echoes a hit while dmg is still being recognized as DOT?

fluid cedar
#

sounds for me like it, i have no experience with void knight yet though

acoustic thicket
brittle atlas
#

it just only does a portion of its total damage when you hit the enemy

#

you need to be able to hit the enemy 21 times during the duration of the dot to make it break even as far as I know

simple parrot
#

is there an compiled list of all quests that give passive point?

simple parrot
#

thank you

tight kernel
pastel garnet
#

it can lead to substantial single target damage increase with Warpath

#

consider 1.2 atk speed swords on Warpath - that is 3.45 atks/sec before atk speed increases

#

with 100 Increased atk speed you are up to around 7 atk/sec

#

abyssal decay has 6 sec duration, so over its entire duration if you attacked constantly you'd get 6x7x0.05 or 210% damage and without the node you'd pop it instantly for 100% of its damage

#

any additional hit source like procs will ramp this even further

pastel garnet
#

in practice... guess it depends on how often you apply abyssal decay and how high your hit rate is

#

actually nevermind i though abyssal decay stacked

#

since it does not its terrible since you cant use Screaming Rifts

dark storm
#

Does plague count as a "stack" of poison in regards to poison's innate resistance shred?

balmy current
#

Yes, but only 1

dark storm
#

Okay, thanks!

dense remnant
#

i think the idea of it is that most enemies dont live for the full duration of the dot, so you take that node when you can push more damage from it from hits, than waiting for the time

#

(for abyssal echoes)

#

idk that the math works out even in that case, but the only real use it has is when an enemy would be dead before echoes ran out anyway, and you can burst out more with that node

#

if its just single target long fight, then it'd basically be a meme build, cus everything you do would have to be built around that single idea to actually make it worth it

normal dust
#

hello boys and girls. I have a question regarding "Alignment" passive on paladin passive tree. It says, that every 3 seconds next spell i cast has increased healing. So this works so, that if i stand still i get a status icon after 3 seconds, which dissapears after i cast a spell. Now, when i enable "Holy Aura" aura, then the "Alignment" icon dissapears instantly after 3 sec period has passed. That means that "Holy Aura" triggers the "Alignment". Is it intended ? Because for me it seems like a bug, cos aura after turning it on, shouldn`t trigger "on cast" abilites.

pastel garnet
#

I am pretty sure since is no "Healing" ability tag implemented that passive will fire for any ability with the "spell" tag - whether it can heal at all or not doesn't matter

hearty cave
#

Hey guys does endurance work on ward? Running lowlife build and wondering.

#

Do i get dmg reduction to my ward?

frosty mirage
#

Endurance doesn’t affect ward as far as I know

hearty cave
#

By that logic, the only defensive layer that ward has is dodge? Assuming armor only affect life like endurance?

#

Not sure if this topic is covered in the ingame guide and im away from desktop right now so just trying to get a quick answer

frosty mirage
#

I believe so, since dodge chance is most likely rolled before any damage calculations as success is no damage. I believe Ward is before anything else in terms of other defensive layers outside of CA

Let me do a quick search

#

Armor does benefit ward along with resistances

hearty cave
#

Owow ok thats good

pastel garnet
#

Armor works on ward

#

i think everything works on ward except endurance

frosty mirage
#

I believe endurance is just a pure hp mechanic then

hearty cave
#

Is there any glimpse of expanding lowlife archetype from the dev?

#

I love it

#

But seems very limited right now

pastel garnet
#

in most cases its just not worth it

frosty mirage
#

So probably dodge > resistance/armor/GB/CA > ward > endurance > health

#

From my understanding ward has been nerfed heavily over the past year, there are some classes that play well with it (Acolyte/Spellblade) but for most it’s easier to go another route defensively

hearty cave
#

Damn, only have been playing for a few months, chrrently im playing around spellblade and ward generation because it seems like all the skills has some sort of ward generation. Jts quite fun.

#

But i guess its just easier to invest in hp

pastel garnet
#

with Spellblade Ward is just a little something you get for free

frosty mirage
#

Personally don’t have a spellblade so I’ve got nothing lol

hearty cave
#

It seems sufficient at my character level but im not sure if it can scale into powered mono

pastel garnet
#

personally i made Sentinel a few days ago

#

now i don't want to play my Sorcerer

#

i am almost res-capped on the tree alone this class is absurd

hearty cave
#

Yes im also playing a VK and its progressing much further than the spellblade

#

Can use tons of unique

#

And maintain decent res

#

2 siphon rings and plan to use argentus too

pastel garnet
#

with mage you play glass cannon, with sentinel you play .... Steel Clad dreadnaught... insanely more tanky AND even the dps is better

hearty cave
#

I see mostly sentinel on the ladder too?

pastel garnet
#

no surprise

#

compare abilities like Volatile Reversal vs what mages get

#

all of my mana instantly on top of massive ATK/Move speed buff

#

or pitiful channeling spell that does nothing but lock you into place so you can die for... 50 mana

hearty cave
#

yea reversal is very much a instant mana refund

pastel garnet
#

so you get all your resistance from free on your tree, you scale your damage by taking shield (another defensive layer

#

and your scaling attribute gives you life

hearty cave
#

yea and u have passive that give vit + % life

honest sandal
#

is there any issues with servers? Game hangs up upon launch, and login button not appears

knotty hinge
hearty cave
#

still playing it like normal

brave ibex
hearty cave
#

ok i hit 50 curruption on one of the mono, but from then on i can't find the shade that increase it

#

its the first map so i dont know if curruption has a cap

#

first mono i mean

knotty hinge
#

Normal monos have a corruption cap of 50.

hearty cave
#

oh k

#

so it has to be powered mono to incease beyond 50?

knotty hinge
#

Empowered start at 100 and do not have a cap.

hearty cave
#

ok thats why iwas like why cant i increase it

fluid cedar
#

Probably a silly question, but is the reward from finishing a monolith node affected from the current item modifier of the monolith?
Would it make sense to build up a high modifier before going into a node with exalted items?

(*ignoring the fact that too much build up could make me lose the reward because i fail)

#

Also, does the current state of the game support a Forge Guard Sentinel to do some kind of "Thorns" build?
+100% damage reflec and 240 damage for attackers when being hit makes it fun to just stand there and watch small/medium enemies to just kill them self.
But stronger enemies, it is kind of irrelevant.
And since small/medium enemies just die anyway like cannon fodder...

balmy current
balmy current
dark storm
#

Does cooldown recovery speed have diminishing returns?

unkempt patio
#

Is there something in this game like /passives in PoE or do I just have to manually check if I did all of the quests?

balmy current
#

If you have 100% CDR, the new cooldown will be x / (1+1) (ie, 50% of whatever the original cooldown was), if you then add an additional 100% the new cooldown would be x / (1+2) (33% of the original cooldown), another 100% CDR would take it down to 25% of the original cooldown, etc.

tight kernel
#

How do I know the dummy is being slowed since it doesn’t move?

tight kernel
#

can someone help me out here, i don't get any haste buff even with this node :/

tight kernel
#

gosh, this is frustrating

pastel garnet
#

this skill is mostly useless i believe it turns enemy SLOWS into haste

#

so bascially if an enemy that has active abyssal decay on it hits you and would apply slow to you instead you get haste

knotty hinge
tight kernel
#

what ailment is this white whirlwind liked thing?

#

it only happens on void cleave but not erasing strike

pastel garnet
#

i think its timerot

tight kernel
#

i have 0 time rot nodes though

knotty hinge
# tight kernel any visual cue when an enemy is slowed?

It might be bugged. Tested the node out by hard casting it and triggering abyssal echoes with void cleave against enemies and never received the haste buff. The enemies are clearly slowed by abyssal decay (try casting abyssal echoes then walk away to see their movement impaired) . I can't find anything on the forums or discord regarding this though which makes me think I'm doing something wrong or my interpretation of the node is incorrect. It just seems like the kind of issue that would've been brought to light by now.

tight kernel
#

Does erasing strikes’ 100% slow chance work for you?

#

I’ve not reached empowered so everything just dies one shot, I can’t test 🤣

tight kernel
#

Seems a good node for arena

knotty hinge
#

Ohhhh I get it

#

The placement of the node is misleading but it's cool for the chance to slow echo modifier.

knotty hinge
tight kernel
#

Great, thanks

tight kernel
#

I have no future strikes or time rot % at all

normal dust
#

hi, there`s a "Swift Verdict " node in "Judgement", which is supposed to reduce CD and manacost of Consecrated Ground. Now is that a typing mistake? Because afaik consecrated ground is cast each time when Judgement is cast so does that node reducs cd etc. of Judgement skill or do i understand sth wrong ?

tight kernel
# knotty hinge Yes this works

If you happen to have anomaly time bubble, is it meant to still slow enemy if time bubble is cast on yourself and enemy is in bubble?

#

3 stacks of slow is very obvious but the 1 stack’s I can’t really tell until enemies have significant health to not die so easily

knotty hinge
#

Do you have points in Rot Grip or Time Legion VK passives?

tight kernel
knotty hinge
tight kernel
knotty hinge
#

Not sure sorry

brave ibex
#

Slow can have multiple stacks

balmy current
balmy current
tight kernel
tight kernel
balmy current
tight kernel
balmy current
#

I'd hope so

#

Not sure there's been a bug report about the slow though

bright apex
#

I have a mechanics question. The shaman 'Swipe' node 'Umjol's Guidance' adds up to 21 points of Lightening Damage to swipe. Does that damage get increased by swipe's '4% increased damage per point of strength'?

iron thistle
#

It should.

#

If it's not, it's probably a bug.

red heart
#

soo...who can pimp my build because i'm stuck at this point

snow spruce
#

Also, where are you stuck?

red heart
#

sorry for spam, idk if you could bundle pictures as one post. idols are all either shred armor or fire pen

pastel garnet
fluid cedar
#

Does Last Epoch habe "search operators" in the game?
Anything that helps to exclude "poison on hit chance/void-resistance" idols when i search for "poison resistance"?

red heart
pastel garnet
#

i am confused why are you running Judgement & Warpath with mana cost at the same time

red heart
#

there is a t7 sword with 127crit chance i use instead of the axe

#

whole point was life leech through fire i guess, now idk where to go lol

pastel garnet
#

well.... for starters replace judgement with sigils

#

you can take the emergency heal proc on the lower side

#

it auto-triggers when you lose 15% of your hp

red heart
#

brother i would just no mana for it lol

pastel garnet
#

i feel like you are spread all over the place... if you are going the spell damage route you need to dump the points in Arsenal of Flame into the adaptive spell damage and Smite chance proc

#

dump the points from armor shred into making Warpath completely free

#

if you go ignite

#

you absolutely need to get a scepter in one of your hands

#

that 100 fire pen is bonkers

#

you also have barely any health 1k is very litle for lvl 98 char

#

prioritize chest piece with health suffix

#

get rid of that belt and get a double health belt

#

or Wings of Argentus on chest if you can find it

red heart
#

did you get my idea though? life leech and fire leech, I was running a volcanus before. That's why I avoided any hp I wanted as much fire dps and crit (cuz of amulet) to see if I can out leech incoming damage

pastel garnet
#

you cant out leach anything on 1k... empowered monos will routinely chunk you for over 1h direct hits

#

stuff like overlapping meteors from embermages just gives you no time to leech back

#

when 2 or 3 hit you at the same time

red heart
pastel garnet
#

i'd probably get rid of the boots for something more defensive

#

and the belt is far from stellar

red heart
#

belt was only for +1 to warpath

pastel garnet
#

its not worth it

#

you can cut 1 point from armor shred you will never see the difference

#

you can get around 150 life on the belt

#

even if its not exalted

red heart
#

Ok I see what you're saying, i'll do some changes and can link again if you good to look at it

pastel garnet
#

so i say decide if you want to do ignite, spell proc or direct melee and optimize towards that goal

red heart
#

i want crit fire leech as the main hero is the amulet

pastel garnet
#

oh then aboslutely get a scepter

#

you only have 10% fire penetration right now adding 100% fire pen will be equivalent to nearly x2 fire damage

red heart
#

yeah I had that idea but I though having the axe to get that 10% life leech would be better, I guess not

pastel garnet
#

i am running similar setup

#

i need to optimize it a lot you gave me some good ideas with the Eye

#

i can get some increased crit as well

#

this one is mostly ignite

red heart
#

interesting build for sure

pastel garnet
#

its quite different because of Warrior's Fury

#

i use volatile reversal to pop the mana back

red heart
#

you have noi problems at all?

pastel garnet
#

i shred empowered monoliths like butter damage wise

#

and i have double your hp and 40% less damage taken from the chest poece

#

but i need more leech and the playstyle can be annoying a bit because it pops me back 4 sec to where i was

#

i have a very hard time replacing the rings

red heart
#

indeed interesting, never seen that chest piece lol. I am just doing the stupid fire monoliths just to see if I can get some god fire unique

pastel garnet
#

its in the shattered lance

#

but you need to kill the empowered version

#

and its very low chance to drop

#

like 10% i believe

#

the idol is from the same boss so i'd farm that

#

the idlol gives you 400% increased armor and 400% fire damage against bosses

red heart
#

i see, that sounds like a god item right there

#

Are you aware of any fire weapons above lvl90?

pastel garnet
#

only the Eye of Reen you already have it

#

there is one 2h hammer but its for Primalist

red heart
#

Yeah that 2h is cool to bad it's for primalist

pastel garnet
#

and one more... Torch of the Pontifex

#

but its bad

#

but yeah... try to put health on every place you can

#

especially belt, boots

#

2k is the minimum for melee character imho

red heart
#

Alright i'll see what I can do, thanks for the info and your time bro!

pastel garnet
#

np

#

rock on 🙂

lost siren
#

are there any acts which will reduce my character's resistances after the boss is killed?

balmy current
#

No

#

But the mobs do get 1% resist pen per area level up to 75. So the game is balanced around you (effectively) having 0 resist at the end game.

#

The penetration takes place after the resist cap so you can't "gear through it".

#

All of this is in the in-game game guide (G).

stark turtle
#

Any plans for controller vibration support?

unkempt viper
#

is the EXP better in empowered monos? I'm lvl 75 but and the pace is really slow

balmy current
#

Yes, slower levelling at higher levels is normal

#

It also depends on the modifiers you take & how much % xp they give.

unkempt viper
#

I noticed the modifiers but they only last 2 monos and give 10% increased exp, does it get better somehow?

frosty mirage
#

75 is when things slow down for character levels, however, as you do higher level regular monos the exp will naturally increase due to the amount of rare enemies that spawn increases and the modifiers Llama mentioned will last a bit longer.

Also, go further away from the center as the further away you get, the longer the modifiers will last.

Empowered monos naturally does the same thing

slim orbit
#

Anyone else get background screeching while playing, especially when shops or inventory are open?

balmy current
#

Well worth the investment IMO.

thin canopy
#

they are in the yelling/shrieking age ?

balmy current
#

10, 13 & 15.

sleek cypress
#

has anyone done any calculations to determine max hp (default, unmodified/unbuffed) of empowered mono bosses / orobyss?

cedar light
#

How well does Forgeguard do as a summoner compared to necro? They can both summon tons of pets, and I certainly do like the forgeguard aesthetic, but I feel like necro has far more pet utility and setups?

frosty mirage
cedar light
#

How would you do a 'full' summoner FG you think? They do have a few summoning skills, although I don't think they have enough for all 5 slots.

iron thistle
#

Manifest Armor, Forge Strike, Void Cleave with minion buff.

frosty mirage
#

Not enough for all 5, but you rarely do all 5 slots for a summoner build IMO, mainly for FG it’s like Zilthas said

cedar light
#

My necro is all 5 😛 warriors, mages, golem, wraiths, and the exploding zombies.

iron thistle
#

Sentinel is an active minion build. You're getting in the mix as well.

frosty mirage
#

Now Necro abomination build I believe can benefit from that with abomination, but I prefer active style myself

#

My necro build just uses rogues and death knights, I use dread shade to buff and then a combination of spirit plague and harvest. I also use the Sinathias set

cedar light
#

I couldn't stand abom when I tried it. For the FG though, what about skill 4 and 5? the shields that surround you and what, something else to proc pets? whirlwind maybe? I prefer builds to be as passive as possible, personally...busted hands unfortunately

#

so pets are generally perfect in most games

iron thistle
#

You're probably using a 2H for Void Cleave.

frosty mirage
#

Really with Forge Strike it summons plenty of forged weapons

iron thistle
#

My FG usually has 12-14 weapons flying around.

frosty mirage
#

Multi strike has a Forge Strike cast built in along with forged weapons with armament stacks. I also use lunge to reset forge strike and void cleave cd on kill

cedar light
#

I suppose it comes down to, FG and Necro, which is more passive/safer? Necro survival is more or less just exploding zombies giving mountains of ward, I haven't needed anything else yet. No idea how FG works since I've never played it. I am in love with the aesthetic of the FG though >>

iron thistle
#

I don't think it's worth going for zero cd Forge Strike.

frosty mirage
#

Necro, definitely

iron thistle
#

Yeah, FG wants to go punch people.

frosty mirage
#

I leave Forge Strike on CD, thus the lunge cd reset node and multi strike cast on max armaments 😃

cedar light
#

I remember there being some sort of whirlwind summoner version of FG but heck if I can find it anymore, and I'm guessing necro is still safer to play regardless

iron thistle
#

It's only a 2 sec cd. You can very easily alternate Void Cleave and Forge Strike and occasionally stop to gain mana back with Vengeance or Multistrike.

frosty mirage
#

I think war path rework might have a forged weapon node? It’s after like 5 seconds though

iron thistle
#

Yeah.

#

I looked at it, but it doesn't summon very many weapons.

cedar light
#

sad =/

frosty mirage
#

If going ward with Necro you could go low life build which is essentially Exsangious and Last Steps of the Living

cedar light
#

I haven't really planned anything out persay, just using minions and suicide zombies for sustain. Working so far at 37 😛

#

was just kinda hoping FG could be just as passive/easy/safe/etc since I really liked how it looked, but I'll stick with the class I can actually play for more than 1-2 hours without pain

iron thistle
#

EHG is designing for more of an active role for summoners. Even Necro is still casting spells to support the minions.

lethal barn
#

Does anyone know - if a minion you have, like a bear, casts a skill you specialize in, such as ice thorns - i believe it uses your skill tree, but does it use your base damage? I assume it increases with minion spell damage, but not your increased spell damage?

snow spruce
lethal barn
#

hmmm, presumably that's the case for spriggan walls as well

balmy current
#

In all other instances, however, minions don't use your skills.

pastel garnet
#

to put it otherwise the proc system is a complete mess 🙂

balmy current
#

Yes, but this isn't an issue with the proc system.

#

This is an issue with a minion using a skill that it shouldn't.

#

I think

pastel garnet
#

Volatile Zombies can also proc player skills

#

for me the issue is not following a structured approach... every skill behaves differently and there is no consistency sometimes you spend mana, sometimes you don't

#

sometimes its your tree, sometimes its not

balmy current
frosty mirage
#

With that wording then it should be working as intended since the only thing the minion is involved with is providing the trigger to your skill’s proccing.

Not to say that the game couldn’t use a deep cleaning and standardization. I think that will happen before the release of 1.0 and it is needed for clarity sake.

balmy current
#

Not to say that the game couldn’t use a deep cleaning and standardization. I think that will happen before the release of 1.0 and it is needed for clarity sake. Absolutely.

frosty mirage
#

My comment was in regards to the “you have a chance to cast” wording in volatile zombies for the skill proc. I agree that the root wall with ice thorns is a weird circumstance if not an outright bug. It seems like this will be getting taken care of in the next patch (or now?).

Why do I get the feeling this may have been originally intended like how Shadows operate in Rogue before they designed that mechanic 😂

balmy current
cedar light
#

If you have two different skills that cause fear, can they each cause fear on the same enemy once or can that enemy only be feared once, period?

balmy current
#

I'd assume that both fears are "active" concurrently for their respective duration from when they get applied.

#

I wouldn't expect them to be in effect in serial.

cedar light
#

makes sense, just wasnt sure. its hard to tell in the fustercluck army I have going 😛 speaking of...is shepherd worth it on volatile zombies? 3 more minions seems like a nice bonus on top of my army but its certainly harder to maintain ward with the +!0 cost

pastel garnet
#

Shepherd is garbage you can get vanguards on the necro tree with the "when a minion dies" trigger

terse burrow
#

bored of Scourge league already. Can anyone recommend a good Mage leveling video? I can't find any from 0.8.3, not sure if the older ones are still viable.

stable tulip
#

Hello guys, question addressed to veteran players (+300h or play time). Let's say you decide to do a new build (items, skills, passive, all) you start a new character and level it up. Approximately how much it takes (in hours) to do this? Taking in consideration all, build planner, make your loot filter, level character, etc.

frosty mirage
frosty mirage
frosty mirage
# stable tulip Hello guys, question addressed to veteran players (+300h or play time). Let's sa...

That depends on how high of a level you are wanting to go, 1-75 I can do in ~20 hours. Planning only takes about an hour or two. But I don’t plan out every detail. I get a rough idea of the passives and skills I want to take and what the interactions should be and go from there. Unless you are extremely familiar with the tree, I think going in with a general sense and just experimenting is the best way to go. You’d be surprised the difference just 2-3 skill points can make.

Loot filter takes me about 15-20 minutes since I do it from scratch.

So that’s roughly ~25 hours at my own pace that I like. From 1-75 with all skills at 20 and got a good set of gear. Could I trim that down? Certainly, and I know several vets and content creators who can probably shave roughly 25% off of that time.

lost siren
#

hi, if i am going to re spec all my skills at lvl 50, is monolith the fastest way to level the skills?

dark fox
frosty mirage
#

I prefer monos for the loot

lost siren
#

thanks

stable tulip
lost siren
#

what are tomes of experience?

balmy current
#

Just walk over them.

marsh maple
balmy current
marsh maple
#

Both, I think they did both

frank wasp
frank wasp
# cedar light I remember there being some sort of whirlwind summoner version of FG but heck if...

Warpath Forged Minion Forge Guard, Lazy Minion Playstyle, Last Epoch Build Patch 8.3, Day 1 Update

Build Planner : (My Gear Ingame Snapshot, not Finished Planner, will make a new vid on that soon) : https://www.lastepochtools.com/planner/5Bxz71Av

Original Manifest Armor Build Guide :
https://youtu.be/8dJ4zQhX7uQ

#LastEpoch

Patreon : https://...

▶ Play video
fluid cedar
#

Is there some kind of daily bonus?
I swear, every new day i'm playing, i'm dropping a unique right at the beginning, from trash mobs

balmy current
#

Nope

fluid cedar
#

You say that, but may perspective, drops and rng say otherwise!

balmy current
frosty mirage
#

Nope, RNG is RNG. There’s been days where I got nothing and other days where they dropped every other echo. Most of the time they get left on the ground anyways at this point

noble rose
#

Humans are also really damned bad att judgeing RNG so we imagine a lot of statistics

frosty mirage
#

I love it when you are really chasing after a particular item and the psychology effect that has on your experience and perception of RNG

noble rose
#

Yee

stable tulip
#

Hello guys, I'm playing a marksman and want to understand how Detonating Arrow scales. I have a Bow with +60 Bow Physical Attack and one affix with +13 Bow Physical Attack so here is a total of +73 that go to Detonating Arrow, this is clear for me. Now I have another affix with 53% increase bow damage, what is this? +73 Bow Phy Attack and then add 53% = +111 Bow Phy Attack or something else?

pastel garnet
#

first of all detonating arrow has 2 components

#

the arrow hitting and the explosion going off after 0.6 sec

stable tulip
#

Yes, I saw that, one is 2 and other 30 base damage

pastel garnet
#

yes but there is also a % factor involved

#

which uses your base damage

#

the arrow hitting is 100% i think and the detonation is 200%

stable tulip
#

ok, but my question remains, % increase bow damage how is taken in consideration?

pastel garnet
#

so the arrow hitting will take its 2 base lightning damage and add all your added damage - in this case 73 physical damage

stable tulip
#

to the + Bow Phy Attack or to the all damage with bow?

pastel garnet
#

and then multiply that by your increased damage

#

with 53% increased damage rougly 3 lightning and 112 physical

#

the arrow exploding will take 30 base lightning, and 200% of 73 added or 146 added

#

sorry its actually 150% just checked

#

so 30 base lightning, 150% of 73 = 110 so 140 base

#

it will convert the physical to lightning because the skill says so

#

and then apply all increase ddamage so 140*1.53

stable tulip
#

thank you, great explanation 🙂

#

first arrow will not convert physical

#

only the explosion will

pastel garnet
#

the skill is ambigious in its explanation

#

maybe it does

#

very hard to tell

#

i assume it does not

stable tulip
#

understand now, so % increase bow damage is as important as + bow phy attack or + bow fire attack etc for Detonating arrow

pastel garnet
#

well the trick in this game is that increased damage is very easy to come by

#

late game characters will typically have at least 400% increased in most cases over 800% increased

#

but flat damage typically only comes from the weapon

stable tulip
#

ohhh, I understand

sleek cypress
#

the more you can invest in a stat, the more diminishing returns you can get, generally speaking

carmine mulch
#

is this the right channel to ask for build advice here? 😅

sleek cypress
#

especially inc dmg

stable tulip
#

Also I saw a build on the internet saying this patch armor shred is one of the best to stack, but I think is wrong taking in consideration main dmg of Detonating Arrow is Lightning

pastel garnet
#

Armor protects against all damage, but its more effective against physical

sleek cypress
#

armor protects against all hits (vs damage over time)

pastel garnet
#

30% less effective against non-physical hit damage

#

it does absolutely nothing vs DOT (damage over time)

sleek cypress
#

can someone comment on my items i found

stable tulip
#

@pastel garnet Thank you again for all your information

pastel garnet
#

again... the game is set up so the more you invest in one stat the worse it becomes

#

some armor shred is great

#

getting armor shred everywhere... probably not worth it

sleek cypress
#

also sometimes there's builds which scale insanely off a specific stat. that's one of the few situations where you just want to invest in that stat no matter what.

#

but thats more the exception than the rule

carmine mulch
pastel garnet
#

well you have too many mana spenders and no generator

#

how do you sustain your mana?

carmine mulch
#

haven't thought about that yet

pastel garnet
#

most people use flurry and proc multishot by channeling from what ive seen

#

also you probably want to get the passives that make you take less damage while moving

sleek cypress
#

this is a tad out dated but this is a great multishot build u can follow https://forum.lastepoch.com/t/multishot-on-speed-build-guide-diablo-2-bowzone-revival/27108

Last Epoch Forums

TLDR: Here is the build in the cool new planner UPDATE to 0.8.1. patch https://www.lastepochtools.com/planner/GBOMMwAx Are you old enough to remember your Diablo 2 Bowazon spamming the screen with dozend of arrows in absurde speed? I do - and i missed it … most games multishots dont have enough arrows, lack speed, even gave the poor thing a ...

carmine mulch
sleek cypress
#

both are viable but from my experience flurry channel with multishot proc is better

pastel garnet
#

also the starting nodes in marsksman that reduce enemy dodge

pastel garnet
#

become very valuable in empowered monoliths

#

you can roll mods that give enemies dodge

#

your DPS plummets as a result

carmine mulch
#

oh yeah, warpath made meforget about that ^^

pastel garnet
#

in Smoke bomb get the Shrouded in darkness

#

you dont need the bow crit nodes that much

#

you stack crit vuln through the roof from marskman

sleek cypress
#

azmo do u have a favorite build

pastel garnet
#

my necro minion exploder has been the most successful so far 🙂

sleek cypress
#

interesting

#

what corruption level can you get to

carmine mulch
#

thank you guys !

pastel garnet
#

200-something i think

sleek cypress
#

nice

pastel garnet
#

i got bored after some time

#

228 corruption in the stolen lance

#

it can plow further without issue

sleek cypress
#

noice

#

thats good

pastel garnet
#

arena is extemely annoying as necromancer

sleek cypress
#

i still have yet to try arena

#

lol

pastel garnet
#

you are doing fine and suddenly you are dead

#

because some T9 mobs focus fire you ass and you have no leech

#

and minions cant respond fast enough

#

it has very high one shot health threshold - over 12k for bosses

#

but ehp taking focused damage is about the same... which is not enough

sleek cypress
#

ic

#

there's so many interesting uniques now

#

there's got to be some busted interaction noones figured out 😅

fluid cedar
#

13:37] Snuggy Serian: You say that, but may perspective, drops and rng say otherwise!

[13:50] Llama8: Which is nice & all but RNG is RNG & the devs haven't done anything to change it
[16:08] Daedaleus: Nope, RNG is RNG. There’s been days where I got nothing and other days where they dropped every other echo. Most of the time they get left on the ground anyways at this point
[16:10] HELLBERG: Humans are also really damned bad att judgeing RNG so we imagine a lot of statistics
[16:18] Daedaleus: I love it when you are really chasing after a particular item and the psychology effect that has on your experience and perception of RNG
[16:21] HELLBERG: Yee

I guess it wasn't clear enough that i am aware of the whole rng thing.
I kinda tried to make a joke about with usingthe terms "perspective" to state the awareness.
anyway.
i can get my daily bonus drop without you sheeps.

brave ibex
#

Anyone ever find a good use for this?

candid mauve
#

Is controller support still being tweaked/worked on? Or is it 100% implemented?

cloud kindle
candid mauve
#

Thank you

frosty mirage
stable tulip
#

Hi guys, what is the difference between "% increase elemental damage" and "% increase bow elemental damage"? If I'm using a bow and a skill that is doing Lighting will be 10% = 10% right?

iron thistle
#

Both apply to that situation.

#

The bow one is more specific and only applies to bows, so it will probably have higher potential rolls.

#

Fire damage can roll higher than elemental damage, for example.

stable tulip
#

@iron thistle one more question on the same topic, I also have "% increase damage while wielding a bow"

fierce kraken
stable tulip
#

so 10% of "% increase damage while wielding a bow" is same as 10% of "% increase bow elemental damage" or 10% "% increase elemental damage" in my situation when I'm using an Lighting Skill

#

all scales the skill the same way

iron thistle
#

Sorta. 10% increased damage while wielding a bow would also apply to other things that don't necessarily have the bow tag, like Throw Decoy.

pastel garnet
#

I was looking at tunks site and noticed many minions have more/less damage modifiers slapped on them. Does anyone know if they actually work?

balmy current
pastel garnet
#

It's not skills it's the minion themselves. All skeleton mage variants except the death knight have 14% less for example

pastel garnet
#

it probably works though... it explains why Flame Wraiths do so much more dmg compared to Pyromancers

#

they use the same spell - Fireball

tight kernel
#

With the release of chapter 9 mobs, is it equally “safe” as before to go with 0% poison resistance?

noble rose
#

chapter 9 has a ton of poison

#

Or maybe you mean after you've passed chapter 9?

tight kernel
#

I’ve cleared

#

Just thinking about arena

noble rose
#

Ah, yeah I've not really tried any of the endgame content after chapter 9 was added, sorry

balmy current
frosty mirage
# tight kernel Just thinking about arena

With arena in mind I’d say go with resistance in poison. Monos can be hit or miss depending on the enemy generation but I think you could definitely get away with less resistance in monos than arena

balmy current
meager scaffold
#

this game good?

#

any news about multiplayer?

noble rose
#

!multiplayer

ripe brookBOT
meager scaffold
#

im lazy

noble rose
#

👍

stable tulip
#

Is Shred Armor capped at 100% ?

cold plaza
#

@stable tulip no

acoustic thicket
#

this node for rogue's puncture ability

#

it seems to have no visual indicator that it is going on

#

does it just have no visual indicator, or is it actually not working?

#

i have these 2 other nodes that i'm not sure if they're conflicting

pastel garnet
#

are you melee or bow?

#

i believe the area component only works for melee

balmy current
balmy current
tight kernel
#

i've worked with 2k hp as a baseline for range characters... is there a good baseline to consider for melee?

#

i somehow feel that 2k is not enough for melee after failing to hit wave 200 in arena

brave ibex
#

As much as you can possibly get if you're trying to push arena as a melee build

#

3-3.5k is probably realistic

acoustic thicket
acoustic thicket
#

or wait, does the damage component work on ranged but the area component only work on melee?

#

cause i was wanting the area component for my ranged attacks to make it easier to hit bosses with multiple projectiles at once

pastel garnet
#

the melee hit has a visual "length"

#

i just tried it all animations look the same

#

so either the animation doesnt change but the hit box expands or it doesnt work at all

#

as for Penumbral Ambish i am not sure if it can even hit the same target

fierce kraken
#

Projectiles do NOT hit the sale target if they were launched from the same skill use*.

#

*unless specified otherwise

acoustic thicket
#

i can confirm that i have had penumbral ambush hit the same target

#

but it only worked on specific enemies from specific attack angles

#

but i was definitely getting multiple instances of damage from the same shot

#

just seemed really hard to pull off which is why i wanted that node to increase the area

pastel garnet
#

this node works on every 3rd attack and its barely 20%

#

if it even works

acoustic thicket
#

well, it’d help add overlap to the shots which is a big deal

#

when one shot hits its like 4k damage

#

if two hit its 8k

#

it’s doubling my damage every 3 hits if it does work

#

the problem is that the shots have no overlap by default i don’t think

#

but i’m not here to have my build’s efficiency discussed, i just want to know if it works the way i think or not lol

acoustic thicket
#

here's a screenshot of me hitting an enemy twice with the shot from penumbral ambush, which does not specify it can hit the same enemy multiple times

#

@fierce kraken is this a bug or something?

#

the 2800 and 3800 instances of damage are both from the same shot

#

this only seems to work on certain enemies who have a very large hitbox