#❔┃ask-the-community
1 messages · Page 564 of 1
normal realm
but imma keep that deathless tag
just so i don't lose my stash if i die you know
and if there are other OS mechanics like that that can be easily avoided by shifting timelines*
i don't know em yet
so i'd rather stay on normal for now
xD ye nvm
im gonna keep playing on my character that died
there is nothing that interests me on online
im gonna play ssf anyway soo
damn
all my dungeon keys are gone too
kinda glad i kept this in my inventory tho haha
how do you reroll the rolls on a unique item?
dropping that just after dying on hc is
diabolicaly funny
ohh
right right
sacrificial altar
Yeah, Gauntlet of Strife woven echo. It rerolls within the value range any: Implicits, Legendary affixes, and Unique modifiers. You need an additional copy of the same item to use as a sacrificial copy for each reroll of values.
If the item to reroll values within their ranges has Legendary Potential or Legendary affixes, then the sacrificial copy must also have the same or higher LP or number of Legendary affixes. You can use Corrupted items as the sacrificial copy.
does this work?
No for 2 reasons
- It's a boss drop / bought unique
should it
- That node only give exalted items
It will drop random exalted bows
?
oh
no no that was a reaction not something at you
wait so that node only affects
affixs
Yup
wait did they change it 😮
oh
It really not great
I personally never pick it
was this thing nerfed? I remember last season it dropped a lot of imprinted uniques, now it feels like it's not working at all
Yes. all imprints got nerfed
Sadge
They might get some kind of buff again in next season
but will not be the single best way to get gear
i feel like they should be buffed, for last 2 days i got 0 procs of them
They do agree they did overnerf them
but they're most likely not going to make mid season changes to them
thanks for the info
is there any build or skill you can play around where you do like a single super slow heavy attack, maybe one that is charged for 1-2s before doing crazy burst damage?
smelters wrath in forge guard
anyone remembers the 3 lens combo for COF for mono drops only?
Focusing Lens of Time makes it so you only get Prophecies with Timeline boss and generic targets. So no Arena boss, Dungeon boss, or Campaign Locations.
Obscuring Lens of Time makes it so there's no Timeline boss targets.
If you combine both Focusing Lens of Time and Obscuring Lens of Time you're left with only Prophecies that have generic targets such as any boss, Exiled Mage, Nemesis, Champion, and Omens. You can also get targets like Siege Golem and Diamond Matron, but those are only in certain Monoliths, so you may want to avoid those targets. Up to you.
With just generic targets you can finish the Prophecies very fast.
Once you have a 3rd lens slot you can put whatever you want, such as Wealth or Rhyme. Or could do a Focusing Lens for a certain item type.
went with rythm weath and time
how do i get my filter to differentiate base implicit mods from explicit affixes?
its a custom rule to find those 2 mods, there's nothing else on there which means the dagger base implicit is making it appear
nvm
% increased
was the thing
Implicits are the base subtype, they are not filterable by affix
Imprint proc rates got halved and they made the chance to get rarer uniques much worse
So traitors tongue with its 60% reroll rate will drop much much less often than it would've previously
wait what reroll rate
oh, ok
So yeah, in general it's not great to imprint rarer uniques
Especially stuff like red ring
Hey guys, any Shadow Rend Rouges out here want to help me with my imprints please?
hey guys, I only found an old video about which graphics settings affect performance. Do you guys know more about this? I play on a 34” ultrawide 1440p with an RTX 3080. I keep everything on low, but maybe I can increase some settings without losing performance.
The best thing you can do in terms of performance is to play a build that doesn't have a million vfx effects my lich chaos bolt it break the party gameplay and solo gameplay but I play warpath vk and performance is fine ,at your specs you should be able ro run the game on medium at least
The problem is that I have like 10 characters and gear for 15 more, so I end up playing a lot of different stuff. I think unfortunately I’ll have to manually test how much each setting impacts performance
am i slow or is there no option to make an exclusionnary rule?
like for exemple if i open my stash on this tab and shift stash experimental items it goes into this one instead of the one i marked for experimental items
i've found ways with setting the potential/will/touch at 0 for other kinds of items but for experimental items and legendary items with 1 corrupted mods i can't seem to figure out a way to differentiate them for the shift stash feature
For corrupted mod you should be able to exclude on the corruption option on the left bottom
Alas I don't think you can exclude experimental
hhhhhhhh
Gregory is honoured 
https://www.lastepochtools.com/profile/Pang_E/character/totem
is this the one where i cast tornadoe and than switch to werebear?
Looks like it yes
hey guys, i am not sure if its bugged or intended. since this node says spawn in any echo... but it is not spawning in False Temple Woven echo at all. anyone else have any insight or knows anything about it?
Most mechanics can't spawn in Woven echoes
Maybe that should be written somewhere
But I don't think that's bugged
However, please make a bug report ingame anyway. The node should be more precise
i might have figured out a way, are thye considered rares/magic? can they drop with t6+ and thus be considered exalted? if not and assuming you're only picking up t5s for experimental mods then you could have a tab with rare/magic rarity to which experimental items are forwarded to
yup
just tested it
it seems to work
if there are t6+ experimental mods spawning naturally then you'd have to put those manually
but as far as im concerned, i've got the shift stash fully automated :p
let the hoarding ensue
they can spawn naturally as t6+, yeah
but shade and rift beast can spawn via woven node tho
edit: not the claw portal thingy that you need to click.
the rift beast will just spawn in via Primordial Ambush
Do they spawn in false temple?
I know some mechanics can't
yes. both of them do
here's shade. literally just spawn in.
what does this swirling blue mist mean on this echo?
I may be mistaken, but I believe it's usually the last one you completed, but it gets a little out of whack after doing the Shade and the echo web resetting
Thats what I recon as well. I reseted the timeline there and now that I completed a different echo, this mist is on another one
is there no limit on the amount of firebrands you can get??
oh nvm
strange its not in the base skill description
ohhhh
this
makes more sense
x)
all of a sudden
i am blind
the destroyer of brain
ty @icy drift #👨┃ask-the-devs-not-support-no-bugs
same for this i imagine
yes
You get hit and then when hit effects trigger
wouldn't really even make sense for it to be the other way around
well
just different philosophies
for effects that have their amplitudes or probability determined by damage it doesn't
im thinking in poe terms
but for others it could
then again, its not so :sadge:
do those points just go to the trash when you take expanding circle node or sunwreathe? or does it convert to range or something?
range
noice
Where do I reroll the weave echoes 3:1? I cannot find the info anywhere
You sure about that? 90% sure width does nothing for circle mode
has anybody tried ravagers dart with wildfire embers? i mean ravagers limits to one heartseeker and wisps casts count as mine but is this working as i think it should? with fire conv ofc
oh derp I only read the top part saying area
do these types of ward on skill use /hit on one enemy, can they only grant X of ward per skill use? or is it X per skill per entity hit?
just confirming, it does look like the former
this one is worded in a way that you can get at max 1 ward bonus per use
i think there are bonuses that are worded like "x ward per enemy hit"
ye
they seem to be on skills where you can get less hits tho
which is
fair enough
different philosophy to poe
all good :p
are woven echoe drops restricted to certain timelines or are they global?
If it says "when you use" its procc on use
If it says "on hit" its procc on hit ^^
most are global, or buyable at certain ranks. there are a couple that are drop only.
you can look where on sites like lastepochtools
pretty sure its meant to be as it works so i'll just put it under "unprecise tooltip"
it doesn't say flame reave must be cast directly to gain stacks, but when triggering flame reave with surge, you don't gain stacks
which, granted, would be op with the next node
use/trigger?
"Use" refers to you pressing the button (most of the time)
ye
causes
well
its all language conventions im not used to at this point kekw
what's that thing
do you just get 1 on map completion?
No
They're random drops
@olive wave
Don't worry, they drop a lot, specially from harbingers/Aberroth.
Yes it is
Is it a good idea to rush through the corruption and force higher numbers 500+ and struggle on bosses or go chill on 300
Best is what you can do comfortably without dying too much
I farmed one boss a little and have 30+ gaze so I can go +58 couple of times
The thing is there seem to be a huge descrepency between regular mobs, champions and omens etc.
I will be able to farm echoes on 600+ I guess but omens and pinnacle of chaos will be impossible
If you cant farm comfortably dont increase corruption much ,if cof the extra xp and a bit more lp on uniques is nice but its always better to be able to do every content wise for loot.
am i the only one using lightning blast as a buff skill?
surely not
so many goodies on that tree
so many ways to trigger it
flame reave tree, does base damage mean strictly the 2 points of base damage the spell has that i could find on lastepochtools, or does that also mean pure melee damage on weapon?
but not the melee fire t5
It's both the base and untyped "+X melee damage" stat
is there a damage type OR some boss skills/attacks that go through ward? or is my ward getting to 0 without me seeing it O.o
I think there's some % hp effects that will go through HP
but they can't kill you
Also if you've enough current hp loss / current lost hp gained as ward
that can show your current hp as 0 but it's actually like 0.5 or something still
If you are spellblade no ,if you are like a sorc runemaster yeah going full ward is the only thing you can do
im trying to get at least +18% all res, can it roll if its the one selected?
yes it can still roll
cool
Although it's in the smaller pool so it's a little less likely to roll compared to most others. But that has nothing to do with you already having it on, the all res blessing is just a little rarer
TunkLab has the actual drop chance per run for each blessing if you ever want to check
Looking for a build I can easily use a controller and sit on the couch for. What would be top 3-5 builds for this?
Warpath would be a solid one
Spin 2 win
Any others I could also try?
hows the game going and hows the future looking ;]? getting a new pc soon so may re play it
The roadmap is on the forums.
Hello! Former player here, I backed off of LE when pay to win classes were announced (played since closed beta and was told by devs this would not be the case) I was wondering if that is still happening or if the devs course corrected perhaps?
The only information so far is this forum post from Nov 2025
Alongside the free expansion content, I’m excited to announce that we’re introducing something genuinely new to Last Epoch, a fully alternate playable class built on systems that work differently from anything else in the game. We’re calling this new category Paradox Classes, and the first one will debut alongside the upcoming expansion as paid DLC for players who want to explore new playstyles. These classes will let us experiment in new and innovative ways, and we’ll have plenty to share as we get closer to release.
https://forum.lastepoch.com/t/last-epoch-s-season-4-and-beyond-expansion-paradox-classes-and-roadmap/80152
Unless I missed it, there hasn't been any further information since then. There also hasn't been a release date announced for the expansion and DLC. Probably after Season 5 (we're on 4 now), but who knows
@candid elm thank you!
Welcome
Dumb question, are there altar prophecies?
Roger that, thanks.
The best way to farm them is using omens veils to farm shards and using them to spawn the pinnacle of chaos
this doesn't work, only drops the 1 regular gaze of orobyss
i am in 160 corruption
sent a ticket for logs
how would i go about crafting this?
is there a mod on an item somewhere that reduces fire res according to how many ignites are on an entity?
i dunno how to look for that on letools
You need to do a great bridge woven echo to turn the doppleganger's facade into an affix shard that you can then put on a normal item
no
that would be insane
Did you actually put it in an idol slot or no?
hmm i see lowk would it be asier to just grind out as many sets as possible and just corrupt them hoping for the best???
No, corrupting set items can't give them affixes so you wouldn't be able to get the ward on shadow creation that way
That item is honestly really easy to make
you craft on set affixes like any other affix
oh i see but i imagine you need a lot of fp on said item how would you go about making an item have a lot fp?
i havent played LE in quit a bit srry
Not really, you just need to drop an exalt with the ward on shadow affix and then just craft on the set affix, if both prefixes are taken you would either seal the other one or if it's too high tier use a rune of removal. Unless you have to havoc or something it shouldn't be an issue forging potential wise
There is no way to manipulate how much forging potential items drop with outside of imprint drops
But yeah you can juse use the normal set item at first
until you get an exalted ward on shadow helm
yes
is it the same for this?
that one is a lot harder to make since you want the set affix sealed
but same deal in general
hmmmm i see
how do i get t6-7 of a set item affix on an exalted/rare item?
The only way is through rune of havoc, which is costly
ssf
runes of havoc are fairly hard to get and it's only a chance to hit while costing forging potential
soo
i need to get
a ring with 2+ t7s
and an open affix for that affix
craft it
and havoc it?
You're already in disneyland
i mean the rune prophecies might be helpful
That's like a generational craft, don't count on it ever happening
doesn't seem that complicated?
isn't it pretty straightforward
It's not about the complexity, it's about the odds of it actually happening
exalted ring with 2 t7s is ideal, craft the mod in question havoc it
Well
with 2 t7s
on havoc use
its 2/3
Just dropping a double T7 is already pretty damn rare, and then you have to not run out of forging potential
to get the tier of one of the Tès
yes I understand fully how it works
right
that's not the issue here lol
I mean I will wish you good luck
hahah
I will be absolutely gobsmacked if you achieve it this season
you can't slam set affixes btw
are t6+ on rings rarer ? even before i started spamming prophecies i got 2 t7 drops, 1 in early echoes 1 recently
what the hell are the set shards for
to make reforged set items
do you mean temporal sanctum?
yep
you can't use a reforged set item and a unique to make a legendary
ye but
hold on
do you mean the affix if its on an exalted item
or the set item itself
Like see this helm, it's name is doppelganger's facade reforged, because it has the doppelganger's facade set affix on it
you can't use it to make a legendary
yeah It's a way to make normal items more viable
guess i'll just slam intelligence or something then
hell im gonna use my 1 lp sunwreathe instead then
imma keep the 2 lp for a double t7 slam
Yeah just corrupt a well slammed 1lp
i wanted that armor applies to dot but damn
that's like 10000x more realistic than what you were talking about before lul
xDDd even more so since its not even allowed
Well yeah but even if it was
I mean I won't argue back and forth with how feasible/easy it is, all I'll say is good luck :P
if you have double t7, on havoc your chance to succeed is 2/3 so forging potential shouldn't be an issue
but ye
bahahah "good luck" even tho its not 'improbable' its just not a thing hahahaha
Absolute cinema
I mean you'd need all the luck you could get in the world ^^
Yep
btw i don't remember who showed me this unique but its goddamn op
it turns my tunic wearing smol mage
into a tank
lul
got this recently too, i was farming to reroll the rolls on a 2lp one but since i don't have a 2lp im gonna settle for this for now
nice
do you know if there is a mechanic somewhere that gives you fire pene against an enemy according to how many ignites there are on him?
i noticed i almost instantly get 10+ ignites due to how many lightning blasts im casting on just regular rares
ye
haha
on emperor of corpses
You can get over 1000 ignites fairly easily with some setups
i easily get 120 ignites at his death in like 30 s
ye
just a crazy amount of hits and decent chance
%
multi hit dot
haha
now that's a build
i guess now i go for +4 flame reave on my static shell
only missing one point on there
do enemies in general have significant armor?
wondering if its worth having if im fire on hit
but bosses do surely?
default is 0 but does shred take it into the negative?
Yes it goes negative and increases damage taken
And shred armor is good on fire hit builds too, just not as efficient as physical
cool cool
on weaver
do you know if there are mods that restrict each other from spawning?
weaver's will items i mean
like chance to X restrict other chance to X
or is there a 2 prefix 2 suffix rule
letools doesn't say anything about any restrictions
not even if its mods restricted to base type
They do have stuff that's restricted to the base type
As in weapon can't roll glove affixes, you know
but other than that not really
does the gold cost per extra stash continue to increase infinitely?
There is a tab cap of 200
oh good, i didn't wanna have to farm gold forever
xD
the devs putting a hard cap for my mental health is a blessing
is static shell rare?
i haven't been having any luck
hmm
It's not rare
It's uncommon 😏
😢
are blessing rolls conserved when you change blessing ? for future use when you change back to a previous one
Yes, the Blessing Respec NPC in End of Time keeps the highest roll that character has seen drop.
cool
is there a list somewhere of uniques per drop chance rarity?
For Alts in the same game mode / shared stash, after defeating a Timeline boss it unlocks that boss's slot at the Blessing Respec NPC and you can switch to the lowest roll that any character in that game mode / shared stash has seen drop. Including lowest roll of a grand after defeating a regular Timeline boss.
i'd like to make a rule in my filter for rare, very rare exetremely rare uniques to always show in some shiny way and hide the rest
that's nice
i'll gather it myself if not but that'd save time if it exists already
maybe somewhere on letools but i dunno where
You can get a list of rare uniques by sorting the "Reroll Chance" column by descending. The higher the number, the rarer the item. Here https://www.lastepochtools.com/db/items/unique or here https://lastepoch.tunklab.com/uniques
thanks a lot
im gonna try and make some sort of global filter for ssf at large
its not as hard as it sounds
Yeah there are filters on sites like LE Tools, Maxroll, and the LE Forums. And some streamers post their own as well
Let me find my blurb on filters and repost it
that was about rarity list not filters
Oh ok never mind then. Yeah some filters highlight rarer uniques. It's usually at the top so you can just uncheck the stuff you don't want to see
but ye when i started the game i was looking for filters and gave up because there wasn't a clear cut global filter that wouldn't filter out all the rare uniques and such
i think in a week or so i'll probably post the first version of that global ssf filter somewhere on the discord, along with a guide on how to make custom rules for highlighting things you'd want to stand out and such
im making a hide rule so that worthless uniques are not shown, but thinking about future leagues when uniques are added, when i click a section, does that make individual rules for each unique, or a single rule for all unique of that base type
if its the former, then its future proof for added uniques, if not i'll need to add a warning or find another way to hide lp0-1 worthless uniques
There are generic filters that have an option to show rare uniques. For example steamer Raxxanterax has been doing one the past few Seasons. Heavy posts generic filters on the LE Forums and at the top are lines for rare uniques https://forum.lastepoch.com/t/1-4-heavyz-casual-loot-filters-for-all-classes-v7-updated-with-sounds-beams-corruption/25176 and all the Maxroll filters include rare uniques at the top as well, here's an article for theirs https://maxroll.gg/last-epoch/resources/understanding-maxroll-loot-filters#the-rules-header and the first line is rare uniques
When new uniques are added, you'd need to update your filter.
LE does a good job of not breaking old filters, though. You'd be able to use a filter from a previous Season in the next Season and edit it
would that show legendary versions on the ground of rare uniques or do i have to list em all again? x)
added a rarity rule
i'll test it out
i think i have a couple ultra rares
oh
ye nvm, they're not corrupted or with legendary mods already
there is no option in the visibility section to "hide" stuff if you've selected shard as the condition, does that mean unselected stuff is hidden from the get go? just asking because that's not how it works for all the rest
If you do just unique, it will show LP copies as well.
If you wanted to only see, for example LP 1+, then you'd need that line as well
Typically you put a "Hide All" at the bottom and then the un-shown stuff is hidden. Filters read top down.
yup
i need to add the boss only uniques as well
2 and a half page of em
ahhh
You certainly don't have to, but you may want to look at some other filters to get some ideas on layout and structure.
It's also going to be based on what you actually use.
for common and even more common uniques sure, but for the rest its just to have a filter that shows anything valuable for rerolls
I usually play one or two builds in Online Season CoF. And I ignore items that those couple builds don't use. So I'd turn off a rare unique line and boss unique line, and instead look for just the uniques I'm going to use that Season.
If you're playing Legacy or you like to collect lots of items for multiple builds, then you may want those rare unique lines.
Legacy or Season
I started playing LE cuz i was lagging on poe because my optic fibre went down
season for now
Kekw you ok?
Up to you, but at some point the Season ends and the Season characters are transferred to Legacy. If you want to make new Season characters then you'd be starting over fresh. So I stopped collecting everything after a few Seasons. Again, up to you and play however you want.
LE currently doesn't have any game content difference between Legacy and Season. Compared to how a PoE new League will have content that's just in that League and it's possible that new League content may not go core after League ends.
i don't mind, i've played for years on standard on poe, and im playing solo anyway soo
ohh
so its really just for fresh economy and hype?
that's nice
Yeah, fresh start. Online Season also has new leaderboards and Merchant's Guild item faction economy reset. Although you can also just play CoF online.
Maybe at some point that will change, but LE still needs more base game content so I doubt it will change anytime soon
yeye, im more so doing offline for sustainability when im having connection issues
honestly i don't think arpgs need the league to have exclusive content, people will flock to the fresh start just for hype created by streamers
kekw
Full Offline mode is great for that
as long as your streamers do the fresh start all is good
alright getting back to it i still have a lot of uniques to chek in my filter x)
oh also
why do items not show their names or base types for uniques
would make for an easier sorting while mapping
like heavy belt for mageblood kinda thing
that might be a feedback kinda thing but asking here first cuz maybe im missing some info
The base type doesn't matter for rune of ascendance
Yeah and the subtype doesn't matter for Legendary crafting, just same general item base like 1H Sword -> 1H Sword.
It only matters if you're going to use the Exalted item and want a certain base for the Implicits
i know that, im talking more about easily identifying items on ground
because now its just the general item type
instead of the sub type
You can filter by subtype as well
ye ye
but
show the subtype instead of the type
like, leather gloves instead of just gloves
i know in the filter its already something you can do, but when looting it helps
You do need to make the line just one base, though. Like Helmet and the Subtype(s) you want to see. It doesn't currently let you set say Helmet and Boots and then Subtypes for both on one line. You'd need a Helmet Subtype(s) line and then also a Boots Subtype(s) line.
Oh on the ground item tooltip? Yeah you can just change stuff like all caps, color, the beam, etc
yes ^^'
im used to visually further filtering out base types i don't need in the moment for my filters on poe1 when they're not tailored custom enough, or just when i don't need the crafting subtype base anymore,
but more generally, you see a heavy belt, you hover your mouse over more excitedly than if its a rustic sash
its subtle
but i think it would make looting more exciting
tho granted if most people play with ultra tailored custom filters than only show what they specifically need, there's not gonna be much suspense
I guess that's accomplished by coloring the ground item tooltips for the rarer uniques differently
totally unrelated, when you perform an action that has a chance to give you lightning aegis, if you already have it, can you it/refresh it, or do you have to lose it first
Or doing all caps, beam, and drop sound
any difference between full offline and offline but with online chat?
offline with chat can file bug reports
Regular offline you login into LE servers, you have the chat, and can push F8 key for in game bug report
Full Offline doesn't need to log into LE servers - so you can still play when servers are down, doesn't have the chat, and the in game bug report tool doesn't work as there's no connection to LE servers
Oh and for the cosmetic items like supporter packs and MTX, after you get one to have it available in full offline you need to log into regular offline or online once. Then they're available in Full Offline as well.
That's a newer change, since season 3 maybe? In the past full offline didn't get cosmetics
Yeah if LE servers ever completely go away, you can just play in Full Offline mode all the time. I guess without being able to login once to get the cosmetics, those would be lost. Unless they make further changes
i like that
kekw
ww3 servers go offline, its kinda rp with how we're fighting against entropy at the end of time
that's one rp moment you don't wanna have x)
damn i desperately need armor mitigates dot
poison damage is wrecking me even tho i have 125% poison res
xD
i was lik
hold on a minute
i can do..
begins to drop around 500 cor?
No it drops from the normal aberroth fight
but you need a timeline that's at least at 500 corruption to run it
Shattered road
once you finish the forgotten knights questline you'll have access to him
And if you imprint it, it will only generate in your web if it's 500c+
newbie here - this item is almost perfect for my build but i'm worried the last part is going to kill me 🙁
it won't kill you buy itself but if you're not doing a low life ward build then it's generally just detrimental
okay thanks, yeah i dont think i'm quite setup for that
and since its corrupted, no chance to remove that right?
Tbf if you have leech or some kind of reliable way of sustain 7% ain't that bad
Depending on the build you could kinda ignore it for the most part, would definitely not be ideal though
can someone link me the calculator for shred armur stacks? I would appreciate it. Thanks
Armor is a defensive mechanic that reduces the damage taken from hits. It has no effect against Damage over Time.
You were never supposed to be 😄
@ruby martenHavoc
@ruby martenIdeally you want to set your filter to show t7 exalted with open prefix and no seal and preferably the T7 to be on the suffixes.
This is a good example. This way you can seal what you don;t need, this is what you should be imprinting.
that build is weak
maxxroll has very unoptimized builds first of all, if you want to find good builds check the corruption ladder.
https://www.lastepochtools.com/ladders/
What they ussualy do, is copy a chinese build from bilibili, then change couple of items, and stick it there.
hmmm i see
https://www.lastepochtools.com/profile/Big_Mike69/character/Mike_Blade what about this one?
@ruby martenhttps://www.youtube.com/watch?v=Dc67GE0XQ0s&t=1202s
here is an example of lizard irl, saying that build is chinese and put his touch on it (he actually said it in the video), which basically make it weaker :).
@ruby martengo the corruption ladder, select the skills and see what corruption level it managed to push.
Why do you think they only showcase their builds up to 1k corruption and always offline?
@ruby martengo to the ladder, search the skills you want to play and check the build out, if it passed 5k is a good build, if it passed 16.3k corruption it mean the build actually killed the hardest boss the has to offer.
hmm okay thanks you
I am sorry but thats such a narrow way of looking at the game
So only 0.0001% of the builds are good then
And thats why 60% of the player population play them, 40% rogue 20% sentinel
The fact remains, if you start with a strong build, you can easily farm gear for other classes/build to expirement with.
Why do you think 90% of all D2 players start with a sorcerer as their first character on ladder reset?
Irrelevant point
To you, for me it saves time, and time is valuable.
Thats not what we are discussing
You say only build that are past 5k corruption are good
And you need 16.3k to have killed everything
I guess I have higher standards, we can't all be the same.
Right
still good for single exalts but multi exalt imprints are absolutely kill
What's the best thing to do with the timeglass core after completing an omen chain?
just finished my first omen chain (died on the last one like three times .__. but it is done)
@bronze plumehttps://youtu.be/DyYuJM1WeU0
this is better to use over the default set helmet right?>
You need T7 on the set affix, else your dodge/umbral combo will be weak, you need to generate as much Dusk shrouds as possible (90+), and don't put ward on helmet, go with cascade per shadow and try to seal T1 or T2 throwing while dual wieldding or dagger/sword increase dmg.
Ideally you should make 2 helmets, one with T5 throwing while dual wielding to boost recall dmg for single target and cascade per shadow for echo clear.
uhhh this is meant to be like starting gear
that helmet is what my aspirational helmet is going to be i think
Corruption pushing means nothing any build can push corruption but my game play with warpath and erasing is 1000% smoother and feel better than putting ballista and getting one shot all tbe times
You should have seen the 40k corr ballista guy last league all he did was die that aint fun
And his gear was trash for 40k corr
first time playing since launch, have question about nemesis ~ if i dont want the 4 items presented, i should still challenge them for xp? any reason why banish is a good option if i think i can handle them?
if you have madness and have 100% crit avoidance does it still effect being crit?
there is basically 0 reason to banish
you cant take bonus damage if you cant get crit
Madness gives increased Bonus Damage Taken from Critical Strikes, so no, with 100% Crit Avoidance that wouldn't matter.
If you were instead using Reduced Bonus Damage Taken from Critical Strikes, then it would matter.
thank you 🙂
If you dont care about the 4 items showing then banish is good and should be used,if you are in the endgame and have basically guarantee eggs then you never banish and challenge or empower depending what you want to do
when should i consider using runes of shattering on items? when i see high rolled T4+ affixes?
can you have both apathy and madness on an Exulis? I can't seem to find any
as A Spell Blade, Is it recomended that me scaling both Melee Lightning Part (flame Reave 50% convert to lightning) and Lightning Spell triggered by the Melee (Lightning Elemental Nova and Lightnong Blast) ?
When you need affixes and wanna be fast ,rune of removal is more useful in that it gives more shards overall,when you have a ton of shards you almost never use rune of shattering anymore except on a corrupted set item that become reforged ,this is to save time and not need to do the echo were you shatter set items
No focus on going full spellcast or going full melee split scaling often enough doesn't perform as well
when will they un-nerf fg and make it fun? when the game is on the verge of being shut down?
hmm, just curious. Many SpellBlade's skills have passive to trigger so many spell in their tree but what the point of this if Hybrid Melee and Spell isn't good? is it for utility purpose only?
Or I just go full melee scaling and use triggered spell as an additional Damage but don't focus on them at all?
Because devs have a vision but you have to find if its scales like how you want ,full melee spellblade is much much stronger than any melee trigger spell shenanigans you can make
oh okay it's dev's vision all along lol
It always is lol
okay then, I get it now why my spellblade take 2-3 whole minute to kill the rift beast in the campiagn
Yeah shouldn't be this long ,flame reave specially is mega strong this league because of 1 change on its skill tree so mega clear and mega damage
I mean, not even just its skill tree, they just straight up doubled its damage too
does this mean it has base +1 chain, without direct cast?
ye seems so it is chaining without me directly casting it
neat
if a skill node adds an effect that makes the skill also apply a dot in additional to its normal effects, is the damage of that dot also increased by +% damage nodes on that skill?
yes
when i try to make a custom rule to check if temporal keystones are dropping or hidden, it doesn't update, if i go back in its un-checked
matter of fact
any on the ressource type
you can't update it to be checked
the keys and such do show
but i haven't seen temporal keystones in like 20 maps
234 corruption
i'd usually get one every map or so before those 20 maps
are they restricted to near the start of the web of echoes?
to encourage corruption climb
can idols drop corrupted?
No, it's just random. Last couple of Seasons I've gone into Monoliths at level 35-ish and I've gotten Temporal Sanctum dungeon key drops on my first Season character in the first Monolith, Fall of the Outcasts, at like character level 40-ish. And I've gotten unlucky before and not had one drop until like 75-ish when I'm on my third or fourth Monolith.
Omen Idols only drop corrupted.
Other idols currently don't, but you can always try to corrupt them.
I think they're talking about temporal keystones, the stability increasing thingy that was glyph of iirc envy before
tho I think they drop fully random all the same
damn, really just a bad run for 20 maps
crazy
Re-reading the question, you're right
Sorry I was talking about Temporal Sanctum dungeon key. But Temporal Keystones are also a random drop.
hmm
well
i dunno how low the % drop chance is on champions and such
but, if its not low enough that variance in small sample size can't explain me not dropping it for 20 straight maps, then i've found a bug
dev answered in ask devs
so it can only be shitty luck or a bug
i'll tell y'all if it happens again
can items have 2 experimental mods?
the corrupted mod i need on my belt is a 1/15 on a pretty rare belt already
😭
jungle queen
i dropped my first a minute ago
damn near perfect
Which corrupted affix are you looking at? These don't look like experimental affixes https://lastepoch.tunklab.com/affixes?r=corruption_equipment&t=2
mana on potion use
mana + ward on potion use
the mana on use mod exists only as experimental or corrupted
which is why im asking if you can drop experimental items with 2 experimental mods
I don't remember Experimental affix items dropping Corrupted. But you could probably take an item with that Experimental affix and then try to Corrupt it.
They are different affixes. The corrupted affix is Mana and Ward on Potion https://lastepoch.tunklab.com/affix/mana_gained_on_potion_use_and_ward_gained_on_potion_use
The Experimental is Ward Decay Threshold and Ward per Int on potion use https://lastepoch.tunklab.com/affix/experimental_ward_on_potion_use
Bruh
you always missunderstand what im asking kekw
hmm
i was imprecise
"can drop experimental items with 2 experimental mods"
No.
im asking if a belt can drop with both the mana on use and the traversal cooldown recovery mod on use
And the Rune Prison Complex woven echo to craft on the Experimental affixes only lets you add 1x Experimental to an item with zero Experimental affixes on it.
hmm i see
welp
i'll have to go for the 1/15 corruption then
gotta get myself more belts
Jungle Queen's Chaps of Holding is a rare belt
sure is
dropped a 2lp as soon as i took belt prophecies and entered a map kekw
its luck karma from me not droping temporal keystones for 20 maps x)
i don't have the idols yet to go with it for 75% chance of no use on potion use sooo
its not for now
i have zerrick in second rule, its somehow hidden by tenth
oh
so
if you put a 0 of lp requirment on uniques, it can't detect set items
let the aberrath farm begin
can i slam an exalted helmet of a different class on my unique without the legendary becoming class restricted?
Yes, as long as the exalt and unique do not have any incompatible equip requirements and the transferred affixes are not restricted to a single class (restricted to several classes is okay).
great thanks
muhaha
do you know if vault of barnacle with this?
Those can drop from imprints, they are fairly rare though.
yeah do they work with
The imprint that triggers from cache opening does, yes
oh nice so i can just run it and die and keep spaming it?
holy
can this be imprinted?
why can I not slam this on a primalist relic? from what i looked up all the affixes should be available for all classes?
Is the primalist relic from MG?
no its self found
how much harder is threshold of eternity than regular aberoth?
A lot more
it says corruption and echo modifiers have no effect here but then, how much difficulty is added
It got 10 times the hp iirc
and damage wise?
Yes.
Yes.
xD
10x?
or just
shit ton more
i fkin dropped another
now i got 2, 2 lp jungle queen's
x)
haha
additional adds i see
during aberroth fight?
does the forgotten knight not come during uber aberroth?
daùn
damn
Uber is way stronger than normal aberroth you just gotta put one echo and try it and see for yourself hard to qualify it,every build can do normal Abby not every build can do uber
Even if you fail echo you can just go again and try it again
oh nice
And you loose nothing it will drop same stuff so not a biggie
pretty sure
if i get my jungle queen
with experimental t7 i can do it
i'd get
infinity potions
infinity ward from potions
the thing that's gonna kill me in there is
You won't drop as many potions from fighting boss but for mapping yeah pretty infinte
i have a shit ton of potion chance on the final build
and 75% chance not to consume
and like
16 potions
There are attacks that unless you are max block or some insane dr you can facetank and need to avoid at all times
The orbs too and the waves
The fire orbs can kill you if you dont play on his back,the cold blue orbs decimate you if you take a couple ,the waves attack you can facetank 2 or 3 in a row unless mega max block
Regular Abby is a joke thats why compared to uber
oh you're talking about the orbs that circle and gather up around him
i was talking about the void orbs during phase 2 i think
ye the blue and red orbs deal me something like 500 damage
so
in uber it must be pretty significant
Also gotta learn to get rid of the pool dots he puts
For melee can break your runs
I learned that the hard way
i think i'll slam some armor applies to dots on some gloves i get at some point
since im stacking armor
the best ones would be those he drops :p
but
You should just saying it wont be enough,still need to get rid of them for the latter phases
egg before the chick
kinda situation
i have ailment cleanse on enchant weapon
or are you talking about ground pool dot?
how do you get rid of em?
when he does the fire black hole it deletes all the orbs around it
He invokes like a fire ring than can be attached to you so you gotta walk over the pools with that
Neither did I 🤣
Anyway normal Abby is better designed than uber just gotta practice the fight a bit
i didn't think of that but
once i get t7 traversal skill cooldown reduction on potion use experimental belt onto my jungle queen
i'll have perma surge immunity whenever needed
and better clearing speed for maps
i need to get that as soon as possible
for exalted item slam onto uniques, is it determined at the moment of the slam which mods go onto the item, or is it related to an item id on either beforehand? asking in regards to the use of runes of weaving to dedouble good exalted items for slams
can i reroll that with 16 ww swaddling of erased?
reroll affixes i mean
lege affixes cannot be rerolled afaik
ohh
only the added affixes? or unique affixes + exalted affixes
the red added affixes def cannot be rerolled in the woven echo, i think you can just reroll the unique affixes themselves within the tier
sweet
I'm confused about Rune of Reweaving being mentioned. That's to help quickly improve Weaver's Will items and those aren't used in Legendary crafting
If you meant Rune of Refinement, then yes, the exact value on the roll is transferred
i meant creation
im new to the game yet
dunno the names by heart
Gauntlet of Strife rerolls values within their ranges. It doesn't change the affix
.
well
reroll rolls
is what i meant
tho
that would be great xD
no need to kill monsters
you just input a new X weaver's will item
that'd be dope
Creation makes an exact duplicate of an Exalted item, setting the original and the copy at 0 FP
Yes you can reroll values in strife. For WW items, the sacrifice just needs sum of its lego affix tiers (including corrupted affixes) at least as much as the item you want to reroll
To get different affixes you need a new WW item
yeye that wasn't the subject
well
you read it
duplicating exalted items for 2 slam chances
just confirming that its 2 different rolls for which affixes get picked
dunno if its item ID or randomly picked at slam moment
well
if not
creation doesn't really have a point to be in the game does it?
im just gonna assume its fully random/different
Yes each Eternity Cache is random.
Creation effectively gives you a second attempt with that Exacted item on getting what you want when trying for LP 2-3 items. Which often take multiple attempts
does shade of orobyss additional power based on how many gaze of orobyss you have>?
can he only consume 2 gazes of orobyss? i only went down by 2 when killing shade
I believe the regular Shade fight difficulty is based on what the new Corruption will be. So yes, the Distance, Gaze, and probably Bonus Corruption listed on the echo.
Up to 4x Gaze are consumed. If you have less it consumes less.
You'll see it listed on the Shade echo, like if it says Gaze +24, that's 2. Or I guess it could be Gaze +26 if you have Forgotten Knight faction rank 7+
ohh
nvm
ward is taken into account into the % chance to be stunned
ye i have max rank all
What like if you take Damage to Ward are you immune to Stun? No
only weaver is not maxxed out
yeye nvm i didn't see the formula was there for stun chance
Ok then you'll see +13 per Gaze on the Shade echo
just an image for #feedback
Hopefully we're getting some CoF changes in Season 5.
Your feedback is your own
hmmm
cold ahhh
some freakin random reset has been killing me without my knowing
it took me wondering
Moon Blast is intended to be a one shot attack that should be avoided
https://www.youtube.com/watch?v=QakWDR3B6Tg (the big windup / explosion in the middle in this)
If you can avoid all monster specific prophecies ,scorpions is one of the easier one to complete but still a drag
https://www.nexusmods.com/lastepoch/mods/27 @proper iron
nexusmods is always good to search for mods
Hey thanks - not sure I'm going to tinker with files though I did that in another game once and somehow lost all my chars haha
not too sure what im doing wrong, im following a build guide and all, but my survivability kind of just sucks atm, im level 74 and dying in Blood, Frost and Death 🙃
What's the build?
Shatterstrike Spellblade
That'll do it lul
im presuming its my gear thats holding me back, but i just havent gotten anything to drop that helps
Its just a pretty squishy build in general. Which guide are you following?
Yeah. I play a pretty different setup that's more dodge focused but regardless I'm still squishy when hits get through. Its a glass Cannon build simply put
right, that does make sense
But pre empowered you should for sure be able to survive reliably so your gear is likely lacking in defense still
i really enjoy using it because its so simple (+ i find battlemage to be such a cool archetype) but i just find myself dying sometimes
Just didn't want to get your hopes up that you'll become really tanky later or anything
yeah i figured i wouldnt
Yep me too, shatter strike is by far my most played build :P
kinda stuck in a loop of looking for a defensive unique item, entering that area then dying to something which just sets me back
foot of the mountain would be a huge help atm, but i just cant seem to get it to drop either
atp id be happy saccing some damage just so i can live, cause my damage seems pretty good
Yeah there isn't really a silver bullet item that will suddenly make you tanky even temporarily tbh. Best bet is to just make sure your resistances are pretty much capped, cap your CRIT avoidance and get any scraps of armour/dodge that you can. Things like ward on hit idols can make a big difference and I personally find using surge instead of teleport is a lot safer
hm, i see
yeah my resistances aren't capped which is definitely hurting
imma have to drop some of these uniques cause theyre not really ideal in the first place, for some other gear thats pretty good and can be forged
The most important resistance is physical, and then void
40% phys, void and poison is capped
Yeah getting phys capped will make a pretty big difference
Pretty much all enemy basic attacks are physical and a lot of skills are too
Its the most common damage type
i figured
and with what i currently have it feels like if i swap anything my damage just plummets
im addicted to seeing that dps number rise 😭
97k atm
Keep going to the moon my fellow spellblade
😭
That's a pretty old screenshot but you can still achieve over 100 million DPS this season
I actually cut quite a lot of damage in favour of defense this season
damn.
yeah i just replaced my current chest piece with the unique that gives 100% crit avoidance - woven flesh
~10k dps loss but i hope it helps me live
I'd keep it until you get a siphon and can cap CRIT avoid without it
yeah i think thatll be the play
Nice corrupt too
the other chest i have gives me +18 intelligence
and the big number just had me hooked
Tbf you could craft on that but int isn't a very important stat, it can be nice early on if you take prodigy for the flat CRIT but damage wise it's meh
Dexterity is where it's at
yeah i keep forgetting
unfortunately my boots got strength on the legendary roll instead of dex, otherwise theyd be great too i think, at least for now
yeah
Decent chunk of speed and damage
yeah 🙃
and looking through my stash i dont really have anything that can replace them atm
Swaddlings are among the best gloves for sure
Sadly they're weavers will though
I usually use them until I get immortal vise but that's not something everyone can expect to get
I have these too, less damage ~2k dps loss but 🤷♂️
alr
like looking through my other gloves only other contender i suppose would be grasp of the blood mage
like these
If you have some dex and/or attack speed gloves or something to slam you should totally do it and swap to them
i do not, unfortunately
completely forgot to stash away good items for slamming
damnit
Rip. You can still put them on you'll just lose some damage, but you'll be noticeably tankier
Btw the tooltip dps is wrong don't take it as gospel
i am still kind of blasting through the zones, its just surviving is unsustainable
i noticed this when going for crit very early on cause the number went up a lot lol
it assumes perfect conditions right?
No it just can't take some things into account at all
ah
Like that screenshot earlier I was dealing over 100 mil dps
But the tooltip only shows 50 something because it doesn't see a lot of the modifiers
right okay
Like for example the damage to high health enemies on swaddling
It won't take that into account
Nor will it see any debuffs on the enemy like doom or armour shred etc
Lots of things
So while it's actually surprisingly useful for shatter strike don't take the actual number it says to heart. You can use it to compare stuff as long as there aren't any extra modifiers involved that it might not see, but just as a better or worse comparison and not really by how much better or worse
I think this might be pretty decent from nemesis, not now anyway but when i get the chance for 100% crit avoidance
got it, ill keep that in mind
That thing is sick
alright, empower twice i presume?
Yes
got it
If the shatter strike goes to tier 7 you hit the absolute jackpot
and shit
Unlikely but we can dream
i died right after killing nemesis
Its fine it won't go away
this place had marked for death, no wonder i got nuked
You just gotta find another nemesis it'll still be there
Big
Got a set item belt that gives me 100% crit avoidance when I use a potion, not sure if it’ll be enough though
Could maybe swap belts and then put this chest on for the damage increase
32% one-handed sword drop rate blessing from the boss too, nice
should i be holding onto items with high corrupted affixes to shatter/remove? or can you not get those affixes?
Is the fastest way to get runes of havoc still rune prophecies?
cannot get shards from corrupted affixes
that, higher diff content, rift beasts, abby/ubby
Am I supposed to get 3 bags of timeglass fragments for the omen's veil echo thing? I only get 2 sometimes.
If you pick shatter on all 3, you get 3 bags. If you pick anything other than shatter on any, you don't get a bag from those.
Its always 3 you probably missed it and its easy to do
I have
I swear I only saw 2, but I'll check more thoroughly next time.
Uber is best havoc gain method and by a long shot
how should i be thinking about "increased damage" percentage vs "added damage"? hypothetically we're talking about throwing damage. should i be prioritizing one stat over the other?
even more hypothetically, how do we feel about (185% increased and 50 added throwing damage) vs. (265% increased and 36 added throwing damage)?
Added damage which is called flat damage is the most important stat,then more damage and last increase damage you need the 3 types balanced but flat has priority then more damage then increase
I would get as much throwing damage flat as I can then get as much more damage I can from the skill tree or outside there and then get increase damage whatever you can
ah thank you thank you
do harbingers needle count as a unique idol?
Yes
Does last epoch survey players?
yes: https://forum.lastepoch.com/t/our-commitment-to-quality-items/81587
you can also give feedback in #feedback which allows for more nuance
Tou only need 75 res because this game does res differently from other games
Overcapped res is pointless unless is needed for a build or you use null portent
If an enemy shred your resistances then the overcap may be useful but it has never being a need to play
how does area penetration work on 75 res vs 150 ?
does pene work on capped red ?
-_-
is this...
what you re telling me xD
Monster get 1% pen per area level or something and at 75 its maxed
yes i knew as much
So at 75 res they do 0 extra more damage to you
understand that much, im asking if points of res above 75 are useful against area pen so that you can have 75% res against regular hits
The point being 150 res vs 75 is same thing you are just wasting more useful affixes on overcapped res
ok so that then
The only time I consider going to 115 all res is when wearing null portent for 20% dr
@fallen parcel welp, blessings here i come
Gl with the hp
what hp xD
@obsidian lance
here goes
you're the first person to test my filter
its meant to show anything valuable for rerolls and alt characters for ssf
as the file name says
deactivate any rule noted as PERSONAL RULE, unless you're playing spellblade flame reave
the order of the rules is important to have the right higlighting on exceptional items, i've put all the hide type rules at the bottom so you don't get confused, never put any hide rules above a show rule for the same type of item or else you will never see that type of item until you change it back
if you need inspiration for custom rules when you're looking for specific mods on exalted items or specific uniques/legendaries/ weaver's will items, look through the PERSONAL RULES i've covered everything through my own chase item rules
@desert tree how high can weaver's touch get on idols? 14?
@obsidian lance also this is not a leveling/ campaign filter, its meant for echoes and such, if you want it to be viable for campaign, deactivate rules 22 "Hide all uniques" and 23 which hides all normal-exalted items
also turn on rule 7
and rule 9
It is technically the max
thanks much!
hold up
i duplicated my filter
and im activating/deactivating and putting level restrictions on leveling rules
btw @olive wave would you be down to join a call for a few mins and answer some questions of mine. i would stream and show you stuff and ask some questions if thats ok