#ββask-the-community
1 messages Β· Page 363 of 1
well, boots + shield already warrant 4k on like 1k hp
so I guess on more stuffed class it's even easier
Not sure if this is a bug, a graphic glitch, or I missed something, but after putting a point into Flame Walker (none in Freezing Aura), my cold mage's Fire Aura appears to be cold based. Can't tell from the actual damage, but the aura itself looks "cold". I searched all my passives, skill nodes, and equipment and I see nothing that would do this. And as far as I know, Freezing Aura is the only thing that would convert FA to cold.
Is there not smth in Flame Ward?
Argh, can't believe I missed that. I searched Flame Ward and didn't see it. Thanks.
Someone from Global helped me access the Bazaar before getting to Chapter 9 so I can get Merchant Guild Rep while in the campaign.
Can the same be done with CoF?
Yes. If you make a new char that shares stash with another that already has picked a faction, you don't even need help (the NPCs to pick your faction spawn in the first town).
Ah - but switching is not something that can be done yet?
I see that trading is good - but for now I am more SSF than trading.
You can switch, yes. You just need to leave your current faction first, which causes you to lose all gained favor for it (you keep rank progress, but doesn't matter if you never want to swap back).
You should be able to walk out the door from the bazaar into Maj'elka and from there go into the observatory where you can join the Circle of Fortune
AH cool - I see what was happening
I had a rare helm on that was not letting me leave the faction
Cool thank you! That makes perfect sense.
Oh yeah, I forgot that part, have to remove all your faction gear to leave a faction
Thankfully its not much - an OH and Helm
But no issues really - just need to get a couple pieces and will swap over to CoF
Can anyone clarify - im trying with a Plasma Orb build (RAH/GON/RAH) my build guild is tellimg me to use Staff with the Fundamental Criterion .. however, i wouldnt get the 34% buff from the chest as Plasma is with RAH first? Shouldn't i build with Sceptre?
Hello everyone, I played LE Harbingers in July and I just found there is a new cycle
what is new to the game ?
please help me find which OST is this π₯Ί
hi, s2 is april 2nd
damn I've almost shat myself from this guy
I thought it would be a regular map lmao
I've seen so many uniques I recognize ones I've never seen before
The cycle/season refresh was mainly due to the next season being delayed until 2 April, but it did bring some minor changes - most notably, they added "loot lizards" (LE's version of loot goblins), a bunch of new shrines, and made factions rank up faster.
I can't read the blurb about replacing an egg on a nemesis - is there someway to get around this. Pretty annoying
Press I to close your inventory ?
That windows comes up because it wants you to select a legendary item. If I close it then the windows to put a legendary in disappears so I can no longer read what it says.
I could carry a legendary around and put one in I guess but if this is how itβs supposed to work then the UI design is not good
You shouldnβt have to carry an item around like that
click on the little box icon next to the confirm button u can access your stash
also nemesis eggs can't have LP or Weaver's will, it has to be raw unique
Whelp time to start over haha, died on Chapter 8 - is there a better levelling guide than the one on Maxroll for Sorcerer?
https://maxroll.gg/last-epoch/build-guides/sorcerer-leveling-guide
woah π
Yea I gotta slam some high cdr on those... π
What did you die to? Were you resistances capped/almost capped?
Smooth brain haha
I wasn't paying attention - zoned into a new area and started shattering rares.
RIP
Well if the guide itself wasn't the cause of death, then Im sure its fine haha
Surprised they arent using frost wall but maybe due to mana issues?
sorry but...
rok
The mana issues were quite brutal in Chapter 7-8 though - and things were a bit sketchy.
The first 5 chapters, things were super good. But it seemed to really struggle once I hit the 7th chapter
Ya I'd probably use Focus over Mana strike unless you plan on going a battle mage style build
Being in melee range is probably not what you want
guess who just got a boost
(my primalist) π
Cool I hadn't thought of that (2nd character, so still figuring that out)
Focus sounds much better
The amount of times I go OOM and had to run up to a boss/rare mob...
Noooo thank you lol
Yeah there are definitely melee sorc builds, but the build you linked doesn't seem like one haha
This build uses an non-specialized teleport which is put on your skill bar over Flame Ward; this is because Flame Ward can be procced by Frost Wall so you dont need to manually cast it
https://maxroll.gg/last-epoch/build-guides/glacier-sorcerer-guide#skills-header
But again, if you have mana issues then you probably cant do that
This is actually what I am planning on playing
But from what I could see it needs level 70 and a few uniques
Ah - thanks for that. Iβll try it next time one comes up. Inventory makes more sense than the character stash to draw from. Itβs taken me this long to realise what the egg is. I thought you got one when yo defeated the nemesis but since there are none in my inventory the light bulb finally came on what to do with it π
Is it possible to minimise or hide the skill bar ? I find that sometimes when moving the mouse the cursor goes across the skill bar and brings up the information window on the skill. Not what I want in the middle of a hectic fight π¬
you can hit the delete button, which hides the entire UI
other than that, no
it says it matches rule 9, but it's below 10 levels, how so?
cuz it has endurance...like the rules says "show endurance"
item levels dont really matter much, outside of locking drops form certain area
but I wanted to hide lower levels
then clearly your rule isnt set up to correctly filter that out
is there anything else to set for it?
Keen to give the game a go, haven't played since launch. What build should I go?
will you trust my judgement?
Go go, I have 0 knowledge or prior research, I'll do it.
lich or shield bash
Lich it is, ta
not sure if it's for #1210281911872786482 but I seriously doubt either my ability to read or proofreading of person who wrote this
Rules work top down. So the show end outranks the hide
if it was so I wouldn't see anything because of hide all?
scratches head
Wtf you have so many hide rules
You just need one
And obv to fix that one since its clearly not working
Blocking items by lvl like that tho means you gonna be missin out on good gear tho
:white_check_mark: This character build is verified
Harbingers of Ruin / 1.1.7
Rogue (25) / Bladedancer (60) / Falconer (11)
βΈ Health: 1,249, Regen: 29.54/s
βΈ Mana: 199.92, Regen: 13.68/s
βΈ Ward Retention: 20%, Regen: 0/s
βΈ Attributes: 5 Str / 16 Dex / 5 Int / 5 Att / 29 Vit
βΈ Resistances: 56% / 0% / 0% / 73% / 0% / 80% / 104%
βΈ EHP: 2,648 / 1,801 / 1,801 / 3,288 / 1,801 / 3,151 / 3,151
βΈ Endurance: 44%, Threshold: 437
βΈ Dodge Chance: 29% (883)
βΈ Armor Mitigation: 18% (475)
βΈ Glancing Blow Chance: 31%
βΈ Crit Avoidance: 42%
βΈ Physical / Melee, Throwing
βΈ None
β’ Umbral Blades (21)
β’ Shift (21)
β’ Shadow Cascade (21)
β’ Synchronized Strike (22)
β’ Smoke Bomb (21)
β’ Riverbend Grasp
β’ Stymied Fate
β’ Gambit of an Erased Rogue
I'm not really sure how the level rule is supposed to work for this case, so if it seems like it's not working right, I'd submit a bug report. That said, this kind of rule is very dangerous, I'd advise against it. Lots of good items with low level req.
damn
also realized how unfavorable matchup against some bosses is
it's very hard to cast sync strike when you need to run around beams
Is it a bug or a feature that you can click through 90% of ui elements? I've just been getting frustrated with it and not sure whether to post something about it in bug reports or not
Pretty sure it didn't do that in the past, so I'd say bug. Either way, if it seems buggy, safe to report it like a bug
Thought I was the only one haha
It like doesn't matter 99% of the time, just annoying af when you click through your stash or forge screen and walk away randomly. I also have a paladin build with 100% mana consumption, so sometimes shift right clicking items in or out of stash will activated it which means I just have to wait for mana regen which is annoying
Er.... no it doesn't. Rules higher up have priority
That's what Eagle said. "Rules work top down."
Am I missing something here regarding Mana Strike vs Focus?
After dying and rerolling in HC - swapping over to Focus feels so much more cohesive with being ranged. Plus - the talent that lets you teleport feels like a great addition.
Am I missing something obvious?
You have to stand still to channel Focus. If you're able to do that without getting hit, then sure
Couldn't the same argument be stated due to being in melee range and OOM?
Nope, top down (and the rest of eagle's comment) implies the bottom rule overrides. This is not the case
Do you really think that a Last Epoch Discord Moderator, Eagles, doesn't understand how the filters work? Top down as in descending priority.
This was the message that was being discussed #ββask-the-community message
They were helping the person with their filter setup
Sure, use whatever you prefer!
I still have no idea why it behaves this way btw
yes i know, but they said
but it's below 10 levels, how so?
referring to rule 2
because everything else seems to do what I expected it to
unless eagles completely missed that?
They were saying
it's the opposite of what you intepreted it to be lol. that rule hides everything 10 levels below your character level and up
yes, you can see those items are obviously lower
that's exactly what I wanted to happen
also it seems I can't filter by implicits, which is sad
coping hard
If you'd like to look at some guides on making filters, there's some basic general filters on the forums https://forum.lastepoch.com/t/1-1-heavyz-casual-loot-filters-for-all-classes-v4-1/25176. Which also includes some info on making a filter. There's also additional info on making filters on Maxroll https://maxroll.gg/last-epoch/resources/loot-filter-guide and the Maxroll build guides have filters for each build on the last page of the build guides. LE Tools also has some filters and a filter making tool https://www.lastepochtools.com/loot-filters/
no no as in, if you're character is level 70, your rule as it's currently set hides everything with a required level 60+
You can filter by item base type, which lets you filter by the item base type implicit
also mildly topical filter rules considering that elon musk PoE2 debacle ROFL
https://www.lastepochtools.com/db/ is a good way to look at the base item types to see which implicits you may want
595352 mana what? How to do that
Have you considered Mana Strike being for Spellblade?
I was just following the levelling guide from Maxroll - which from what I saw stopped in the 60s
that's uh, quite antique guide no less
Would anyone wanna help me get the waypoint to the obversatory? im lvl 45 with my alt but i don't get a whole lot of play time now D:
lmao wait if I respec my skill points I lose xp?
what
I was already level 5 and when I go to respec I lose my points and it goes to 3
well duh, it says that in respec tooltip
but you get it back much faster than if you never had it
or so I felt
that is a bummer people told me to not use a build and try out a bunch of stuff
but I keep resetting my progress trying stuff
yeah but I am not gonna bother trying to make a build now, just gonna go to maxroll
I thought the same thing too, then found it it isn't that painful as I thought
that is a big bummer, was enjoying d4 just respecing when I wanted, trying out all the arpgs
I'd still advise to try out whatever, it's an experience you can't repeat
unlike copypasta from guide
How though if I am level 5 and I want to try something else I go back to level 3
so will be in perpetual state of regression
You'll catch up faster after "loosing points"
If you straight level a skill to 20, or if you reskill it 10 times, will make not even 1 echo difference in the end, both will hit 20 almost the same time
as I said accelerated gets much faster than normal
yeah but it will always be behind what I would have been till much later in the game
so its not really encouraging me to test new things
no
Be careful with maxroll as LE scource btw. Some questionable info and guidance there ^^
it just looks this way, in reality it's not so punishing
for example I had 4 points in the mana for warpath, I tried another skill to see if i liked it, now I can no longer spin for warpath in the zone I am in, constantly running out of mana
basically, if you were smashing through stuff the time you spent being upset about it you'd most likely already caught up
lmao sorry I am not rushing story my bad
I've 3 characters and tried it many times
thats cool good for you
I'm not trying to gaslight you
if you look up my older posts I was ranting about same thing
until I realized it's not that awful
but why is it in the game? Seems like its a good thing, the community seems to encourage playing any build but the game system is telling me to lock in a single one
Still
I've no idea, because aside from that, the game heavily encourages you to try out whatever goofy you come up with, except for mastery choice
because I tried bleed shield bash and so far game didn't discourage me
It's a bit overtuned for early game.
It's supposed to prevent you from constantly swapping between setups later on.
because otherwise you could just run a clear spec for maps and switch to a boss spec for bossing
For sure I am sure there is some reason for it later in the game but maybe just do not punish people leveling and trying out the game. Like its fine to say later in the game its not a big deal, but I am trying to see if I even want to play this game and I loved the idea of making my own buld but honestly this is making me not want to play it or if I do just reroll a new character and follow a build. I def do not feel like I am being encouraged to try out new things while leveling.
but yeah as kzb says the penalty is too high early game
like now I am in this zone and just perma oom, and its a bummer, sure I put a few more hours in I can get back to where I was, but now I personally just feel behind and almost want to scrap this character
It won't be hours
I wouldnt worry about that too much, it really doesnt take long to get back to the amount of skill points you had
It'll be minutes. There's a soft cap of skill level you should be at depending on your char level, but sometimes you can overlevel that soft cap by a level or two.
anyone know how to unlock the last 3 slots for the idols ?
I guess you just missed some quest somewhere, shouldnt be too hard to find π€
https://www.lastepochtools.com/checklist/quests/idols
There are more idol slot quest than idol slots
#π₯βlfg if you still need a hand π
thanks for this! very much appreciated
focus is a pretty damn bad skill as it has high cooldown, low mana regen per second, and requires you to be stationary. Imagine trying to regenerate a 2-3k mana pool with focus. Not that mana strike is much better though.
focus is the constant source of butthurt for all mage players
maxroll LE guides tended to be not very good or original, not sure if they have improved much since the launch - looks like that's a no
at endgame you can get skill levels back up in like 5 min, although it obviously takes longer at low levels. Why the developers chose to do it this way, nobody has a clue. But it's generally not much of an issue even at lower levels.
We all get your complaints but it won't get better if you keep being so dramatic about it. Once you know what you are doing you can run through the campaign in like 3-4 hours, you don't need to spend "hours" just to get back a couple skill points
I had told him it takes much less time to catch up than it looks
i remember saving up my lvl 30 skill mastery slot for dive bomb coz i want to lvl that skill more than Aerial assault (which unlock first) coz i was afraid i will mess up the skill point allocation and will take longer before i can get to lvl 50 for another skill mastery slot.
here i am lvl 90 constantly just respec-ing out skill passive combination coz i can lvl 20 a skill in 5min or just 1-2 Exp tome node
good times, hahaha
Come here with a question and a complaint and talked to the people who answered. Thanks for chiming in!
Itβs a dog system. Very uninterested. Glad it is very good at high levels but makes no sense at lower. After I got my points back after a bunch of msq had very little interest in doing any more of the campaign. Maybe when the new season comes out will give it a try again.
btw funnily enough leveling takes way less time than in poe2
Yeah but the game has more people to play with luckily. I have a gaming community all playing Poe 2 and I pushed a bunch to play this and Iβm the only one still trying
I get that feeling, I'm fixing one of my builds and oh do I keep forgetting I have less HP and Dodge atm π
Guides are useful when this mechanic feels frustrating, you can learn the game without having to respec a ton and then when you feel ready you can try making a character guideless π
100% if come back for season 2 I will follow a YouTube guide and never experiment again
Never going to try and make my own again
that's a shame because everything aside from point respec heavily encourages to
Even I use guides, I don't follow them point for point, but I do learn from them so I can make my own without needing the respec half my passive tree π
LETools, MaxRoll and IcyVeins have got some good guides
Well as the player who is new and trying it it seems to be encouraging me the opposite
and I'm saying this as person who got fed up with poe2 because it actively discourages to
Yeah for sure Poe 2 def discouraged it
try to beat poe2 campaign with random goof smacked together
D4 though was very fun with it and trying builds
I have done all Poe 2 for the most part pushed maps etc
I am a prime example of that π I have caused genuine anger with my builds before haha
I am trying all the arpgs with my gaming community. I never got into it. We did Poe 2, d4 and was gonna t try last epoch. I am the only one who is still trying it, most quit during campaign
lol why
your own funny fancy build is fun in A1... alright in A2, depends... meanwhile A3... π π π Mektul entered the chat π π π
Idk ask them haha thatβs why I came here with a question
my π§ is that you overreact to minor inconvenience
Honestly, no clue. LE's campaign is fast, and easy, and lets anyone with proper knowledge to hit end game within 6 hours from fresh.
but you do you, if you reconsider at some point nobody will deny you a hand or anything, I think
MOST people stop LE after the campaign, and not during it.
Thatβs cool, but I came here with a question you guys answered it and I gave my take on it. Yet you all agree itβs bad at low levels but Iβm βdramaticβ for stating this
that's how it was advertised to me btw
precisely so
Soooooo unoptimised π I refuse to give up skills I really like but can't utilise properly given my setup and I have a bad habit of not checking my character sheet to see if I've capped something
I completed the campaign without looking at my resistances for once
maybe once at Lagon and that's it
I did agree it's overkill as a penalty, but it is not hard to get it back, definitely doesn't take hours.
It's a valid opinion, especially if you're new to ARPGs and not used to how respeccing works. We do have our #1210281911872786482 for letting us know how the game feels for you. Everything is logged for the team to consider π
It's so you don't respec between mapping and bossing
It's to avoid toxic optimisation, and I think warpath is a pretty unique case where you need a certain amount of points to make it "functional" in sustaining it, while other skills don't have this issue and are far easier to catch back up on
Took 45 minutes of msq. Coming in new to the game thatβs a chunk of my time and itβs a big impression on a player if they are new. You can say itβs good for end game. but the game has been out now, seems like a pretty easy fix to just let people at low levels respec. This discord has done nothing but tell me to try out builds, make your own. If I was told βhey itβs a bit punishing as a new player so careful respecingβ then I would have had a different approach. So after I have been doing that for awhile I found myself on the characters I was trying that progress regressed. I am not trying to skip the campaign like Poe 2 or d4. People said last epoch story is good, so I am reading everything and exploring everything. Now going forward I donβt feel that way.
you are not dramatic for "starting this", you are dramatic because you allow your own catastrophizing to undermine your enjoyment of the game, but you can keep blaming us or the developers for that matter, over an element that isn't even in top 100 of biggest problems this game has
if your goal is to have fun, you have already successfully defeated yourself
I'm more surprised it took you that long to go from skill level 3 to skill level 5 during a time where you can probably get 5 char levels in 45mins to 1 hour...
nah it's not, and let's not take this too seriously, it's just a game and everyones complaints are valid at the end of the day
forsake having to invest points to make a skill viable, embrace having to farm a unique to make a skill viable
the thing is the system is a necessary evil, so yeah it does kinda suck especially early on but it's better than not having it
so you're not wrong for being frustrated about it
but it's not something that should really change either
Honestly, it probably helps if they just increase the boost.
Yea I agree
they just need to make it faster at low levels, maybe by adding a competing condition of earning percentage of current level requirement instead of flat exp amounts
or just tune the flat amounts idk
currently you can just do a single echo and level a skill to full lategame anyway so it wouldn't really matter if they boosted the catchup mechanic
Smth like the first 5 levels are neveer lost
not true, it scales with your level
starts off at 0
If I skip everything and go grind mobs Iβm sure I can do it fast. Again Iβm not or was not rushing, I was trying to go around and explore every corner and read all the dialogue because I heard the story was good
or i guess level 1
This is an interesting take. LE has one of the more forgiving respec systems. You can change everything except your initial class selection and chosen mastery. Skills you can change anytime anywhere. Passives in town using the regular in game gold.
Compared to something like PoE1, LE is way easier to respec. You don't have to get a certain currency item. PoE2 switched to gold for passives, so it's similar for the passives now, but to change skills you have to recut the gems which can be very expensive for level 20 gems.
I prefer LE respec.
Being better != being good
but i do think LE's system is good
just saying a terrible system can still be better than an even worse one, not that that's the case here though
I do feel like minimum skill level is too low early on, but I do still respec my skills a ton while leveling just to experiment and it works okay for that.
Feedback like this is really good for us because you're not just new to LE, you're new to the genre π
I didn't use the words better or good. I used forgiving and easier. I prefer LE's respec system to the ones offered in other ARPG games like PoE1 and PoE2.
yea same, but I think us knowing what's most likely decent and what's not plays a role in helping us not having to respec as much, lessening the problem.
Sure itβs better than Poe 2. After my group tried Poe 2 and we all did maps etc. We tried new d4 season and respecing in that has little punishment at all compared to POE 2. The end game got boring af fast through. Someone said this game has a better end game than d4 so we skipped d3 season and tried this
it gets better as you may need to go back and farm (or buy) low level skill gems, level 4 spirit gems anyone?
tbh they could just set the minimum spec level at 4-5 right off the bat so that more transformative points are in immediate reach, and rescale the rest of skill level unlocks over the levels
The low level spirit gems are more expensive than the higher level ones on the trade site : (
yeah cause trying to farm them sucks
while most builds don't need high level spirit gems
I don't miss the vendor recipes, but a way to de-level gems would be nice. Anyway, getting off topic. Something you don't have to deal with for LE respecs
What I meant was, to make it easier the base lvl should scale with the 5nfirst lvls
So you never loose them
just bump to full upon level up, smh
why i cant flirte items for gold+
gold+ ?
ah you mean rares and above
You need to put another rule below that to "Hide all"
so it'll show rares and higher
but hide blue & white
Working now?
You need to hide stuff to filter, everything is shown by default so if your filter only has "show" rules, it does absolutely nothing
if you want to hide white and blue items, just make a rule that hides those
@frigid badge #π¨βask-the-devs-not-support-no-bugs message imo "overly relying" is not correct perception
except partially it's because other skill usage forces to
yes π need polish tips about crafrt "key f" for understand a bit
I don't speak polish
hmm then how can makle high tier upgrade?
You select the thing you want
and then click the button
you also need shards for it
thereis also a pretty good section in the game guise
Replying to both! π
So for now in the campaign Focus feels good since I have next to no Mana. But your point is definitely valid when taking 3000 mana into consideration.
My fear with Mana Strike, is that I am playing on HC and there are times that I am in that danger zone trying to get more Mana.
Is there something else I can attempt to use to regain mana?
As for the Maxroll guides, they were the easiest for me to follow as step by step guide due to me never playing LE before.
If you have an alernative levelling guide or video you recommend, I would love to see it!
Hello again!
Have you tried stacking mana regen on items?
I have a lot of bricks xD
Your choices really are just mana regen affixes, Mana Strike, or Focus.
You're using Glacier right? You could try using another low cost cold skill for weak mobs (ex: Lightning Blast converted to Cold)
Yes Glacier
Too low level to do Mana on Crit I guess ?
Is this under Glacier or somewhere else on the tree? I haven't seen mana on crit yet though.
I am guessing you mean this node?
Yeah they're talking about that node.
dose anyone naw the best way to get stormcarved testament
Lagon
normal or empowerd
Either.
If you can do empowered with corruption, you''ll have better odds
I'd have to check but I think 1 corruption = 1% increased item rarity
ty dude
empowered is always better for boss drops
ye im not strong enough
Haven't played in a while, and I only play offline, and I was wondering, if my character is a legacy character, does it have access tot he current cycle content, and will it have access to future cycle content, the season 2 stuff?
Yes it does and will π
cool, thanks
Does anyone know why I get this error?
I'm guessing you lost connection to the server
But I have a good connection
It won't let me play online
You don't have a good connection if you can't connect. The internet is not that simple. It could be a firewall issue or VPN issue, or any # of things
What would I do in that case?
Can you buy the mounts offline? Is it not necessary to buy them online?
There are no mounts
All cosmetics require online connection, but everything else in the game is available offline
which country's vpn
What happens if you have the fireball nodes embers and arcane divergence? Is it a cone or a line?
I don't use VPN, can't really answer questions about it
no problem
Anyway, thanks a lot bro
Honestly, it's a good game, but it's a shame that it doesn't let you play online.
is it possible to combine the sword with 1lp maw ?
No, it has to be an two-handed axe, and it needs 4 affixes.
thanks!
what is the current view on having later seasons' content not be available in legacy? Still in the plans?
it will fire in a line, same as how the line node overrides Fire Spray which is a requirement for it
This isn't off the table though we don't have anything planned at the moment to my knowledge π
Have you ever been able to connect online? I just tried it and it's fine.
You might need to check your network settings / flush DNS / etc... In another game, I somehow installed the game without network privilege's and it took a bit to figure out how I did it. π
The first time it left me and then with the updates that there were it no longer leaves
How do I do that?
Is the only way to increase timeline corruption to find the echoes with the shade in them ? These only give 6pts, 12 if you don't die (which I usually do at least once). That means 3 echoes if I'm lucky, 6 if I'm not. Given that each time you do that echo it resets everything and you have to find another echo and do it all again there has to be a better way than this. It's going to be beyond tedious if I have to do that all the way to level 200 (which is when I can finally get an Omnis as far as I am aware).
Shades further out give more, up to +18.
Then for each quest echo boss you killed before killing a shade, you gain another +12 per, up to +48. (Gaze of Orobyss)
So you could get about 60 corruption per shade kill, assuming you murder 4 quest echo bosses before each shade skill.
The difference in 6 and 12 points of extra corruption has nothing to do with player deaths. It's like Kzb said, the distance to the center, as he also said, the maximum is 18 here.
Yes, for Omnis its 200 min.
If you kill a few bosses for gaze, you can easily get to 200+ in two Orobyss kills
Also, make sure you're doing it in empowered.
And once you have 200 in one timeline, corruption pushing gets really easy via the catchup mechanic.
Every other timeline will catchup or even push corr, with a single echo and one Orobyss kill
I am running empowered yes. I am at 106 corruption. I had 2 echoes with a shade. It stated I could get 6 or 12 pts. After I died the 12 pts option was off the table. I could only get 6pt.
I was out around the 42-48pt lvl before I found the corrupted echoes.
Not following regarding bosses - is that the end timeline boss for which I need to collect 850-900 pts first ? Once you kill a boss you then have to re-run echoes to get to the same level again no ? Then I kill the boss again all over again, then I go tackle a corruption echo ?
Btw, a tip for farming Omnis: Ignore +6 Orobyss nodes for farming the Amulet (later once you're 200+)
You want +10-12 minimum to have a better chance, if you find a higher one, even better
the +6 is distance. the +12 was gaze. which you lost when you died. you would have gotten both if ou didnt die
Ahhh π Ye, makes sense! Now I see
QUest echo bosses do NOT cause a monolith web reset. Yes those that cost 800 stability
Ok, here we go: This (red circle) shows how much Bosses you killed (1 Boss = 1 Gaze)
Thxs. Anything that saves time or things getting tedious is good π Iβve a long way to go to get 200 π¬
Harbinger's Needle also gives Gaze
This one here shows how much extra corruption you get from that gaze
They cause a drop in Stability is what I mean. If I have 1000 stability when I kill the boss I donβt have 1000 after that as far as Iβve seen.
This is the base corruption you get by killing the shade, this is the +6/10/12 and 18 that Kzb and me refered to earlier
Oh yeah, it is what it is.
Yes but to start to get those I need to kill a Harbinger at level 125 corruption according to the faction info
Yeah Stability fills with completing echos and is drained when killing the quest Boss
Are there any prophecies that can help increase corruption or corruption points ?
No, gazes are your only reliable way.
No. But there's Glyph of Envy, which can help indirectly. You can push stability with that, use that for more boss kills for more gaze.
That way I usually build up corr on new chars quite fast
I have a few Glyphs of Envy. Might as well use them now.
Crossing fingers you have a smoth boss and shade kill with your gaze!
Just to recap - I need to kill the timeline end boss multiple times, then find a corruption echo as far out as possible (or find one and come back to it after killing boss). How many times is it recommended I should take the boss out first ?
4, you can only spend 4 gazes at once.
You also lose one gaze on death to shade
That is how I would do it. As I need a few gaze anyway, I usually try to find a Shade as far out as possible, +12 for example is quite common to find. While looking for that, I kill bosses whenever I have the stability.
Iβll change up my current process and use the envy glyphs and hope corruption echoes pop up soon
Btw, you can combine that with the hunt for better blessings, boss uniques, leveling your character - whatever. So in the end you spend your time on multiple things at once, while advancing in corruption as far as you feel comfortable
Advancing in corruption can be a very natural process, while playing the game. But can imagine it feels a bit tedious once you want to force that
Iβm trying to min-max gear via a maxroll build guide. Playing the less popular Blast Rain ranger. Iβm at a point now where I need items with specific stats so Iβve built filters that only show what Iβm after.
Thatβs why itβs getting to be a bit tedious. Look for better gear, complete timelines for better blessings and work on boosting corruption value are all happening at once.
I also run nemesis whenever I find them. Itβs how I updated my Reign of Winter bow and Mourningfrost boots, but they are become less important now. I need to see a few item drops to get that dopamine hit !
Anyone have success with a solo-companion build (ideally Summon Wolf)
Hi guys, so I played LE some time ago and my general feeling was that it's "clunky". Is it better today? I can see the content patches and new seasons going on, but how about the overall quality? Not a bait, not compalinign, genuine question, I like most of ARPG (not you D4).
What class/skills did you play?
When you say solo wolf you mean a single one?
Ye
Ya I know Im a masochist
The only problems I've had was the rubber banding with some travel skills. But that's mostly been fixed. I rarely run into that anymore.
I just want one good boy as my friend
Solo Scorpion is giga stronk
Really gonna be hard for anyone to convince you its not clunky...without specific issues. Would recommend to just load it up and see if your issues are solved
Imo solo Wolf is good for utility
If you are dealing dmg yourself
Having one chunky wolf is easier to manage than a bunch of small wolves
But if you want the wolves to do dmg, solo is shooting your self in the foot
I mean there are passive for that
No I mean like in the Summon Wolf tree
Also I feel like not every companion should be able to go solo
Crow has a node in the skill tree for exemple
ah
But yeah, wolf (single) sucks
But imo that fine
Thematically I feel like a pack of wolves is more it
Yeah Im just a big doggo lover and thematically I think it would be cool to have support for one loyal boy
Yeah, so I'm going to download latest update
But yeah pack of wolves makes sense
There are definitely some skills that are less fluent than others.
Shift (Rogue) is probably the best feeling mobility skill IMO
New Player here,
How long do cycles last?
Also I have been dying to a tentacle guy in chapter 8 I believe? Is it possible to skip this? He one shots me lol
Next one start April 2bd
No idea where to go from there
Thanks
Go End of Time, to the right you can go do some monos
Note that if Lagon Oneshot you, you may lack defenses or not dodging the big attacks > the eye laser/beam and the big moon blast are to dodge absolutely
I think he does cold/lightning primarily so make sure you got resistances close to or above 75%
I have like 700 health, definitely not enough I think. Do monos give better gear too?
What area lvl is Lagon?
53 or something like that
First mono is 56 iirc so pretty much the same
Yeah but the first mono is much easier than Lagon
But by the time you complete it you can get a few lvl
IMO
all normal monos are
Each mono boss has unique drops. And once you unlock empowered monoliths, item rarity goes way up
Idk if I agree with that but the first few probably are. The last mono is lvl 90 no?
with what
100 technically
Ok so I should do monos, I can go back to lagon once I am stronger
for my paper cannon Lagon was much harder (and maybe shadow of orbs a bit) than entirety of mons
The tier 1 dungeons might also be worth checking out but Monos should definitely be the main focus
||Use rune of Ascendance on daggers to get Smoke Weaver||
Not sure how much guidance you want so I used the spoiler tag in case ^ (regarding a unique item)
Would love to get some guidance haha. I am using Kris currently
Last 3 monos are 90
Well I guess it depends which variant of Bladedancer. But a lot of them rely on shift to proc other skills, which is why Smoke weaver is so good
You can ask in #πͺβrogue I am sure someone very competent there will answer all your filthy rogue questions (just a joke
)
I am using the Synchronized Strike/Shift to proc the shadow thing that always crits
Roger that
still they're easier than lagon
ofc there are random oneshots but with some safety chance to die to them is low
Well, yes and no
They are numerically stronger than Lagon, but you reach them at a point where you character is considerably stronger. Especially the last 90. It's your 3rd lvl 90 timeline. You just crush it
Different builds tend to struggle more with different bosses. Also depends on the player.
Lagon is more of a mechanical test than most bosses are
hi guys i jsut got back to last epoch made a rogue and building marksman lvl guide
from maxroll
but i am lvl 10 and have not gotten the itmes ineed yet
https://gyazo.com/4b0e94ac1550434d9114e1b806730034 this is wha ti am followign
but not sure if ishouldf equip bow now or not till lvl 11
and dont have any idols yet
so dont know what t odo
armif jsut use rnadom drops
or try to get the gear ineed
Pulled up the guide you're looking at and it suggests using a bow once you get Puncture
https://maxroll.gg/last-epoch/build-guides/marksman-leveling-guide#gearing-and-side-quests-step-by-step-header
The items it lists are just suggestions of the types of things to look for. It's unlikely you'll find exactly those items.
Idol slots are unlocked as you do certain quests during the campaign, don't worry if you don't have any unlocked yet or haven't found any.
I just reached lvl 10 and started ch 2
Right now my stats are all over the place
With equipped gear
You're fine, just keep playing : )
0k but its like that till late game anyway in all rpgs
And arpgs
I had last epoch since launch ans have not finished it yet
doesn't matter
until almost end of the campaign you can do literally whatever comes on your mind
it's very unlikely that you'll be too behind on damage to be on par with enemy health
last epoch is very liberal in this regard
I'm in endgame and I barely looked at my resistances
because I don't get hit 
but when I do... π
oh you play rogue
yeah just don't get hit
more precisely, look under
How can I unlock Timelines?
I am in the first one, I am trying to unlock Black Sun
I beat the top already, but all it did was to reset
What do you mean when you say the top? The boss you need to fight is at the end of the 3 quests you run from the left panel. The stability bar at the top is what you need to fill up (to the third tick mark) to fight the boss.
Fighting the Shade on the edges of the echo web resets it and increases the Corruption, which you don't need to do on the regular Monoliths. Raising the Stability, then doing to two quests on the upper left, and then fighting the monolith boss as the third quest will unlock the next timeline / monolith. The Stability needed to fight the boss is used, excess carries over. And you can raise the Stability to fight the boss again. Or just move onto the next monolith / timeline.
Ok and early on is better to just move timelines right
To be honest, no... π π π
Yeah... havent we kinda forgot about this guy? π
π π π Oh I'm worse. I never remember any npc's faces so I don't know they're the same
Poor dude. Got tped a hundred years before us
@quiet roost You're literally throwing away a mastery's identity and expect it to work?
There is literally no reason you have to be forced to use a companion. The Passives support a pure melee playstyle. Additionally, there is all of 200% crit scaling and 2 mana regen in the extended Druid tree.
The only reason you are saying its functional is Rage
Which again...is stupid.
No, it's because werebear INCOPERATES those EXACT skills in werebear's spec tree.
WHY DO YOU THINK ITS OKAY TO HAVE TO PLAY THE GAME ONLY ONE SPECIFIC WAY IN AN ARPG?!?!?!
I'm not, but you're running a damn mastery that ISN'T made to support a pure melee style.
It's made to be a HYBRID.
You understand the problem I am presenting can be simply fixed by not having Warcry + Flurry Totem + Fury Leap cost 100 mana right?
It has nothing to do with werebear
It has to do with the astronomical imbalance of mana costs
This is a balancing issue
Okay, I run a companion, hybrid...which means I now have to invest a SUBSTANCIAL amount of my output on minion survivability and guess what - I STILL DONT have MANA, Mana regen or Crit scaling outside of ASpect of the Lynx.
This isn't complicated, it shouldn't cost 95% of a Primalists mana pool just to cast the buff skills to use a primary damage ability.
Do you know why almost all melee Primalists builds default to Swipe?
I'll give you 3 guesses but you won't need them.
You got warcry freecast and reset on crit.
Swipe has both mana gain and Aspect of Panther for crit and attack speed to get mana back.
Fury Leap has resets and frenzy on jump.
Upheal has inbuilt crit scaling, mana cut to 4, and nodes to buff the next leap and earthquake
I'm honestly surprised you don't have earthquake.
And I go no clue why you're using frenzy totem when there's so many self frenzy sources.
Because Frenzy Totem is the only natural source of mana regen outside of swipe.
Literally...the only Passive.
And in truth it probably isn't worth it at 1.92 increase.
Because, its so poorly balanced.
Silent protector? You won't get your mana back.
At that point you might as well stack more attack speed to get more mana back with swipe.
You are looking at the build right? How about this - instead of questioning my understanding of this problem.
Why not go play the build
Or skip warcry and just upheaval into earthquake.
Report back when you actually understand the problem
I'm saying the build isn't that good when you can run the same-style but better.
Upheaval into earthquake.
On Upheaval?
literally one of the best nodes in the tree
you know how far 6 meters is ingame
its like, the length of the screen
Next up we'll get a showcase of build that skips all the damage nodes and specialises in no skills
"how are you supposed to play this"
you were so confident that you were correct with your decisions that you didn't even stop to look at what you did wrong
and to dissect a little bit more, you can get plenty of crit as a beastmaster, even without companions
you literally have a skill that gives you 200% increased crit, and if you go HP regen instead of leech you also get another 290% from peak
I'm aware of the node - but why would I sacrifice Shatter which is multiplicative to the number of enemies around, and Flat damage scaling for an extra 52% damage?
For solo target?
shatter literally does not scale with your build
When 90% of my time is in Echos?
shatter is a SPELL
you are MELEE flat damage
its not like poe
its not a % amount of their hp
its a flat like 15-20 spell damage probably
also 24 flat is potatoes in comparison to how much you get in endgame
You are going to be stacking flat cold % damage and crit. Because the build literally can't sustain DoT uptime.
Shatter will scale off Cold
before giving the devs an essay on why your build is bad go play it first and figure out how to actually play it
Shatter is 20 cold with 100 effective, so it's going to be ass in a non-spell build.
Im not trying to be rude but Mike gets so much crud daily that this literally does not need to be added on top of it
Even if I swapped for the extra 52% damage...is not going to fix the actual problem
Again my god...go play the build
It's not even 52% damage
I'm not because im just going to go play Upheaval in a good way
that was premeditated
The only reason to run Shatter is to get more hits for frostbite
If you can clear the screen and some more with a full mana combo, then it isn't terrible.
"Punching Aberroth in the face - no skills - no gear - everyday until 1.2 releases"
(Also for gods sake, earthquake is RIGHT THERE if you want to pepper the screen with quakes)
Earthquake also costs 35 mana...on a build...that can't spare mana.
Also this tree has no frenzy or haste
But a single earthquake can clear the screen without buffs.
your going to run around as slow as a buggy in winter
So your combo is now just earthquake.
Again it's hilarious to me that a bunch of people who can't sack up and go try to build think they can tell me who has played it to level 80 that i don't know the problems with the balance.
Warcry and frenzy no needed.
also your willingly deciding to take 8% increased damage
That's not a high bar. Most people don't hit empowered.
I refuse to play your trash
Come talk to me when you are educated
We can read the build and KNOW it's ass.
Then I refuse to acknowledge that you have any idea what you are talking about
It works both ways
We are really playing with a 10 second cooldown warcry
he like misses once
and has to wait a whole ten seconds to get berserk again
imagine trying to kill a Harby
Why would we play a terrible setup when we can play the same thing but with a better setup?
To be fair he did spec Ferocity for the reset on crit.
If your only answer KZB is "Play Werebear" then you fundamentally don't get the problem and im going to block you
I did not. YOu can literally just fix your skill nodes and passive nodes.
Your problem is that your skill node choices aren't that good.
I might as well ask, why Cold Upheaval?
The skill node choices outside of a whopping 24% damage loss. Are for survivability and to try to make use of Quarry Maker.
All this does is reinforce my belief of Plato's Allegory of the Cave
24% MORE, you DO know how more multipliers work right?
It reinforces my belief that not all youtubers should think they are authorities on everything
Wait, BM doesn't have cold support?
The build hits for 10-50K damage with absolute shit gear. I literally do not have a problem killing things at the point I am at. I have a fundamental problem with enjoying the flow state of the combat because buffing costs 95% of my mana pool.
Cold is made for Shaman?
Do you want me to make you a clip of what this looks like in action since you two are too lazy to actually test it
Could you kill things WITHOUT buffs?
Cause as far as I can read, all most of your buffs are attack speed related. If you could one-shot things, why do you need to buff for more upheavals?
Because Ward phases are an actual thing and Last Epoch has all of maybe two builds in the game (1 Erasing Strike and 2 Bugged Forgeguard nonsense) that actually can functionally operate on a 1 shot basis and not completely revolve around cast/attack speed DoT stacking.
The Attack Speed keeps enemies frozen
So I don't take damage
You would understand this if you did less questioning and more testing
Erasing Strike? What? That's a mid build... You'll get a heart attack seeing falconner...
Anyway, if you have enough freeze rate, you wouldn't need more casts to freeze. You could have just stuck with physical and build stun to stun enemies, where stun chance SCALES with damage done, so you could reliably stun normal enemies without needed to build freeze rate.
I would say that playing cold/freeze on a subclass that has nothing to help it is really funny.
It's ok @surreal verge apparently Upheaval is the next build for the Zero to Hero series, but we will probably do damage with it.
I wanted to play Gathering Storm for the 5th time in a row but plans change I guess
I could stack the Cold Damage on Shaman without sacrificing the Aspects - You don't need to swap to Shaman to gain that damage increase. But you do have to make sacrifices elsewhere. But as I stated Damage isn't the problem on the build.
Eventually you need to prioritize AS or you will absolutely not do enough damage
Counterpoint 2: If you're playing a screenwide build already anyway, why do you need to freeze things if they're DEAD.
You're telling me that thing isn't screen wide with 7(?) fault lines?
Oh 5 in the direction you're casting and 5 around you.
That's still half a screen.
If you need more coverage there's shockwave.
That's exactly what I am telling you
Again
Go educate yourself
Stop assuming you know
Because, I wanted to prove that EXACT point to the devs when someone actually tries the build. That things like Quarry Maker which should be FUN because its thematically FUN to use....are absolute shit to actually play.
It's literally the point of the challenge to get it balanced
So that I can actually enjoy Quarry Maker as a build
I'm about 80% sure that if you stuck with physical that it's a workable build.
You and Mr. Youtuber seem to think my issue is damage
and you are stuck on it
That literally isn't the point
I have 0 issues with damage
I'm literally running like 20% of the damage functionality of what could be doing and its fine
If you have no issues with damage then you have no issues with defense.
The problem is actually fundamentally playing the build is ass.
Because the mana consumption issues
If you have no issues with damage you wouldn't need to buff NOR cast it more than once.
I can't express to you how much I think you just don't understand ARPGs.
And its beginning to annoy me
You wouldn't need to CC enemies if they're dead, right?
Why not linking the build with planner? π€
I want to move around the map faster than a runs pace, so I Leap - each leap is 16 mana...when I group up or land in a group of enemies I want to Warcry...not just for the buff and impact of the Warcry, but it brings all the enemies INTO my Upheaval slam....then I put down Flurry Totem so I can get the additional bonuses of the totem and mana regen (is this one absolutely necessary...maybe not). When I hit these three buttons...I've spent nearly 100 mana. If I had to leap more than 1 time...I've absolutely spent more than 100 mana.
Harbingers of Ruin / 1.1.7
Primalist (20) / Beastmaster (75) / Shaman (13) / Druid (5)
βΈ Health: 1,046, Regen: 26.4/s
βΈ Mana: 119.51, Regen: 8/s
βΈ Ward Retention: 4%, Regen: 0/s
βΈ Attributes: 19 Str / 1 Dex / 1 Int / 2 Att / 1 Vit
βΈ Resistances: 0% / 0% / 0% / 0% / 0% / 1% / 1%
βΈ EHP: 748 / 748 / 748 / 748 / 748 / 753 / 753
βΈ Endurance: 20%, Threshold: 209
βΈ Physical, Cold / Melee
βΈ None
β’ Upheaval (20)
β’ Fury Leap (20)
β’ Warcry (20)
β’ Summon Frenzy Totem (20)
β’ Swipe (20)
None
Before ever casting a single Upheaval
You could have built upheaval for AoE so you don't need to warcry...
Do you know what sacrifices you have to make to gain Mana/Mana regen - You give up Affixes. Specifically DAMAGE affixes for mana.
(Oh, fury also has the autocast upheaval on landing)
When all this could be solved by not making Leap+Warcry cost 40 mana.
Leap should be like 6 mana base
Warcry should be like 10 mana base
Upheaval should be 10 mana base
Sorry I think it is
Ah, but no gear and blessings... surely mana regen and extra mana exists in the game? π
Sorry - Escavating Blow - should be reworked to be like +5 mana not +16 mana
Even that is probably too much
Again if you compare this to Frost Claw...it's absurd how bad melee gets shafted on mana
Technically speaking thematically it's stupid melee even costs mana.
Nothing melee should be tied to mana costs unless its spell converted
You can quite literally (test this yourself) put full T7 Mana Regen on EVERY viable piece of gear you can...and you report back how much that will help you. (I'll tell you...for free...it literally won't).
You will achieve roughly 34 mana regen I think it is per second. With any level of AS you are spending 52 mana per second. You still...go negative mana even when sacrificing DAMAGE based affix slots for mana regen
And you aren't ever getting T7 Mana Regen on gear in any viable period of time without MG.
And @marsh maple your attitude is why I'll never subscribe to you. Stop acting like an authority you come off pompous. Have some class.
Have some class he says
I don't understand your issue, I'm testing Fury Leap into Upheaval with Swipe right now. I don't really get your issue? I'm clearing pretty well without a full setup.
I didn't need warcry when I could just LEAP.
I DO wish leap has a shorter cooldown though
Oh you'll learn - keep going
I never said the build wasnt functional - this might surprise you, but I know what I am doing. This isn't my first build.
It just sucks to fing play.
And it doesnt need to
There's no reason that Leap+Warcry should cost 40+ mana
I actively tell D4 players not to so its completely fine.
Oh, such a comedic when you shill Torchlight Infinite like a clown
Tell me how wise you are
Real D4 zinger when I am one of the most outspoken anti-D4 people too.
But you don't NEED warcry, as long as they're in range warcry doesn't do... much?
Literally nobody knows who you are
How could we know you're "one of the most outspoken anti-D4 people"
thats what I thought of when you said that @storm blaze
Its ok Brox, I will be playing Upheaval. You have achieved your goal
Can you make warcry cd instant or reduce it to some spammable skill or its just 18s? Fury Leap shows 6s... idk if any of that can get reduced by a lot without having cdr everywhere, but surely regening mana spent on those 2 skills shouldnt be end of the world
Even if you could its not worth it to do because of mana consumption. Warcry is just a pull ability to ensure all the enemies get hit and take the shatter damage (in my setup).
No one cares man
You think you are important but if I was doing youtube 10 years and I still can't get more than a few thousand views I'd find a better job
Or keep shilling Torchlight
Yea but how often do you actually use it?
P2W garbage
You leap into a pack and pull then slam upheaval
Apart from shatter, you don't need enemies closer to you no?
If you remove shatter, do you still need to warcry?
When you realize that Quarry Maker isn't screen wide and has siginificant gaps...you will like having a tool that groups everything ontop of you and freezes/stuns them so you don't instadie.
It's also especially nice to cancel enemy attacks
Like the Necrotic Boulder guys
Okay, but why not let Leap cast Upheaval for you?
you can literally cancel their abilities by Warcrying
Because you'll get animation locked and if you eat said Boulder Guys boulder you can just straight up die
Wouldn't be a problem if you stunned them with upheaval, in theory.
Again, you have this false sense of understanding that Upheaval is not screen wide
I'm playing it half-screen and I don't really see a major issue right now.
And I think there's a method to make it screen wide
You can sac damage for area
But Mr. Youtuber says Damage is the problem so surely you dont want to do that
Why not both?
If you want to play it as a pure Stun build you can, sure. Pull the Frost Points and dump them into Area
You'll need +4 Upheaval on Chest to get the damage nodes
Which isn't completely unrealistic
I can also spin it up rather quickly to try it at 80 with pure Stun/Stun on Warcry.
I don't have % Damage gear for it, but it wouldn't take much to respec
You could get enough without + skill
Additionally, I haven't looked too deep into this, but you lose being able to dual wield crystal swords by moving away from Cold. Which is a significant damage ramp. But I'd have to see what comparable stun/phys weapons would counter that damage loss
May be able to drop dual wield
I'm not sure
I would think double Hakar's Phoenix or Sword Catcher - pickup the +100% Crit Multi
something like that with Sword Catcher
Pickup +100% mulit and shockwave
Crit is still going to be a pain in the ass to find
Melee mostly rely on flat crit chance on affixes, sadly.
Or the skill itself giving crit
Yeah its +2% flat on Upheaval
You'll still run into sustain issues which is the point I'm trying to get across about mana consumption again this was never a damage problem to solve
Big Mana Cost > World Splitter??
AoE would solve SOME of the mana issues though.
Cutting warcry from your combo for example.
Yeah, then what do you do when you get to any boss
take 3 hours?
While Necro and Mage can sit at range and spam infinite 0 mana everything
While you have to get f'd in melee range + insane mana costs
slamming swipe 10,000 times just so you can reset your cycle
Upheaval is made to be an AoE skill so it's technically already an auto lose against bosses, unless it has enough damage
Why do you think its acceptable that this: https://www.youtube.com/watch?v=sV05A8PfZZY
Can do what it does at 4000 corruption without using mana....but Upheaval has to rely on Swipe to sustain when neither Swipe/Upheaval/Warcry/Leap are SPELLS and thematically shouldn't require mana in the first place?
I want to really understand why people accept this as acceptable
Because it's overtuned.
Okay so we agree that my whole point to the dev team...and this challenge....then is a BALANCING issue?
We've come full circle
Well, considering any build that can cross 500c IS overpowered, yes.
BUT, with the build planner you provided without changes, it'll barely break 200c
It won't matter, I could scope the build to work to 500c, I can't take the 500% missing damage and instaclap echos. None of that matters.
It was never a damage problem
Do you need to freeze/stun if you had the defenses to not die? I recall beastmaster being really good at not dying.
It's that spellcasters do not have to deal with mana while staying at range, but you fundamentally can't use these abilities without mana consumption issues while also having to play in melee.
It's terribly balanced
period
Well, if it helps, frostclaw is the only mana cheater within mage. Most mana stackers need to Focus/get half refunds to upkeep.
It is a frostclaw problem.
Frostclaw is a spell that can do BOTH roles as a spender skill and a gainer skill.
It's like as if Swipe being so good it deletes bosses.
Lich Doesn't, spellblade doesnt, Smite paladin doesnt
See that's the fundamental problem I explained to you earlier
Lich? Lich has to dance between life and death.
They have a health problem to manage instead.
You could just drop Upheaval...entirely...and just swipe....and all problems go away. Why?
Because Swipe costs 0 mana
As it should
Takes forever comapred to frost claw, which can do that in seconds (THis is a frostclaw issue.)
Spellblade to my knowledge rotates between spamming their main skill and mana strike, which CAN be made to do decent damage so it doesn't feel as bad.
Smite paladin doesn't because procs don't cost mana by default, and they can change the mana cost into a health cost to bypass the problem.
Warlock can do that, but has to balance their procs so they mana doesn't fly away, and get equal spending and regaining mana.
There's very few instances where spell based classes get mana consumption issues. And it's largely due to the fact they have items that do -flat mana reduction.
Do you know how many physical melee weapons provide -flat mana reduction?
None because anything that's high cost isn't made to be spammed.
Then again, we have bladedancer who lowers the problem by getting refunds from their best skill.
Right and I AGREE with you.
And I fundamentally would think that, that would be balanced IF....everything in this game wasn't completely and utterly reliant on AS/DoT stacking to be functional in later corruption.
It isnβt though. Falconnerβs best setup thatβs hyper meta is an auto crit setup, no dot or as needed.
Warlockβs current best setup now is chaos bolt crit instead of dot reliant
No matter HOW much you build out Upheaval it will never do enough damage to 1 hit 200c bosses.
So it being built around that philosophy isnt functional
To an extent, thatβs because itβs not made to be.
Okay so its not made to be spammed, and its not made to be a heavy hitting skill...then what is it?
I meant βnot heavy enough to clear bossesβ
At itβs core itβs a CLEAR skill.
It should one shot trash mobs but do notable damage to bosses.
Okay, so on Single Target you are just going to stand and Swipe?
I do agree upheaval is somewhat weak, but you were also running a horrible setup.
Thatβs when you swap totem for an actual bossing skill.
Not every class has the power to have a skill that does both clear and bossing
But Mages/Necros/Paladins can?
none of them have to switch out their core skill
Their abilities can screen wide wipe AND boss
So, why does the "Barbarian" based class that has to be in melee have to also get f'd on what skills it can and cant use?
Necros canβt. They sacrifice SOMETHING, either okay at clear but god at bossing or the other way around. To my knowledge paladins have this problem as well
But not BAD at either
Thatβs closer to a skill balance problem admittedly
I want you to do something....keep going with Upheaval...get to like level 75...as Mr. Youtuber says...that shouldnt take you very long.
Then when you get there - I want you to start a fresh character - and Play this build - https://www.lastepochtools.com/planner/BjzO7VDB
Harbingers of Ruin / 1.1.7
Acolyte (21) / Necromancer (92)
βΈ Health: 3,636, Regen: 519.4/s
βΈ Mana: 211.48, Regen: 12.56/s
βΈ Ward Retention: 103%, Regen: 0/s
βΈ Attributes: 1 Str / 1 Dex / 21 Int / 1 Att / 20 Vit
βΈ Resistances: 59% / 81% / 59% / 86% / 59% / 81% / 81%
βΈ EHP: 4,615 / 5,353 / 4,615 / 5,713 / 4,615 / 5,353 / 5,353
βΈ Endurance: 54%, Threshold: 872
βΈ Armor Mitigation: 18% (646)
βΈ Crit Avoidance: 106%
βΈ Necrotic / Spell
βΈ Physical, Necrotic / Melee, Spell
βΈ None
β’ Summon Skeletal Mage (29)
β’ Summon Volatile Zombie (26)
β’ Summon Bone Golem (28)
β’ Dread Shade (23)
β’ Summon Wraith (28)
β’ Aaron's Will
β’ Hollow Finger
β’ Hollow Finger
β’ Ambitions of an Erased Acolyte
β’ Nihilis
β’ Usurper's Mandate
And run it to 75
And you come back and tell me that its acceptable that Upheaval is this bad to use
Lmao aaronβs will.
Don't even worry about the uniques they wont matter
Thatβs a clear setup. When necros have abom that can three-shot bosses and do well at clear at the cost of minues of setup time
They do, I know this exact build. Aarons will is core here
Itβs pretty mid as a build otherwise.
Iβm not sure what youβre talking about because I have played this build.
This turns into a downside that your char will be made of wet tissue paper and you canβt prevent it unless you dodge properly.
Again - play Upheaval - however you want if you want to do it Stun w/e. Go to 75 or go to Empowereds...whatever.
Then when you get to 100C - Swap to that build I just linked and run again to that same spot. Back to Back.
And thereβs enemies that WILL ignore your minions
If youβre saying that the gap of class power is wide, then yeah, we know this already.
I'm saying its so wide that its unacceptable
It would be slightly better if you didnβt choose to use a horrible setup though.
Jesus, it DOESNT matter...nothing you change...will change the mana consumption issues.
Itβs not a general βprimalist is terribleβ thing
Itβs a βsome skills are just shiteβ thing.
EXACTLY my POINT....they need the mana rebalanced
You tell me how to get this piece of shit skill Aura of Decay working-
I did a Aura of Decay build pre-1.0 and was doing 150-200c. I'm sure it can be better now.
Remove Aura of Decay from that same setup and you can easily clear 500c with no changes
Also, to be honest, giving up stun for freeze is kinda stupid
I'm going to bed, but keep going, play it to 75+ or corruption 100. Swap and play the other build i linked. You'll report back when you realize its completely ridiculous the mana disparity between classes.
my guy is actually comparing a suboptimal mashed together upheaval build with a planner that has 2lp aarons and 2lp nihilis
He did say to ignore equipment, but that also breaks the necro build so idk what heβs on about
The sheer fact you don't understand that it doesnt matter proves to me you also don't understand anything
That setup dies in empowered without the uniques
Wait, you pushed Upheal to corr100 or somewhat higher, right? π
Itβll suffer similarly.
I don't care if you push corruption on them or not...I just want you to play them back to back from level 1 SSF.
But I get his core idea. The problem is that the example given is⦠kinda shit
That's all...you will COMPLETELY understand the point when you do
At least play a proper upheaval build and not cold
lol bro most people who still post on this discord at this time can play your build fully mentally without even having to log into the game, even I can see that it's pretty bad within five seconds of looking at the skills
TIL shatter was even an upheavel subskill
Then do it.
Giving up reliable stun and get peepeepoopoo freeze instead is a stupid decision
play a real build and go EQ
You do not know how freeze works then
Warcry literally 100% freezes
I meant upheavalβs
You dont know the point of the build the way it was then
hes talking about ur freeze rate on the tree
Warcryβs freeze is fine
There was always 100% freeze
btw Kzb bm is in fact the intended primalist mastery for non-transformed melee combat, swapping to druid isn't going to be fixing the issue, it's not a companion problem at all
Aspect of the shark stonks
aspect of the stonks
Finally...braincells
shaman has no real melee support so it's a moot point, they need to rethink this completely - the themes just aren't enough in absence of math to back them up
Okay, guess I was wrong in that part
KZB claimed that Druid was the only viable Melee primalist spec
It was absolutely a point
nah #1 melee in the game right now is EQ BM
I'm not going to argue that the build could do more damage, push 500c, or function....the entire point was that the mana disparity in how the build PLAYS is garbage.
shatter strike maybe #2
And that melee should not have mana costs they are not spells
okay thats an odd take
how would you balance resources then
With damage % and native attack speed. The same way you balance most things that don't have mana costs...also there's like 50 skills in LAst Epoch that already don't have mana costs and most of the ones that do get their mana costs erased with items.
like what builds are we talking exactly? A shitton of mage builds run two skills for bossing and clear
Frostclaw, Shatterstrike, Smite, Sparkcharge....
Im personally more partial to aspect of the viper, the increased aviper effect is a dumb affix (especially compared with the limp affixes for other aspects)
yeah
I wish serpent strike was still good
we live in a post serpent strike rework world
frostclaw and spark charge are overpowered garbage that shouldn't even exist in the game as it is. For SB the problem is build variety, like what else would you be using in a cold melee build other than shatter strike? It literally doesn't have a different cold skill even if it wanted to
smite idk I dont play sent enough to comment
forsake serpent strike, embrace spirit thorns poison for maximum memes
although you could probably do it with frostbite and it would suck a little less
that was actually the first build I played when Druid got reworked
to bad poison is bad now
Falconer, Fissure, Golemancer?
How long do you want the list?
Tornado Shaman?
And how long do you want the list of builds that do use multiple skills to be? It's all a wash until the game finally gets any semblance of real balance
I tried it on bm and it wasn't that bad but the clear was pretty abysmal cause for some reason there are no pierce/cleave nodes for the thorns
<@&1161418687471956101> Multiple channels, spam
sorry bother your chat, you can go on
Careful you replied to the wrong one xD
You didn't answer AShunava....
It's okay you think on it for a while I'm going to bed. If you can come up with a non-melee situation you report back.
Is the arguement about the fact that some builds need different skills to do single vs multi target? if so then there's plenty of builds that can do both on one skill
Maybe not every mastery has one but that's kinda nitpicking considering there's quite a few
it's also very normal in arpg's to have a single target stim skill or even to use an entirely different skill for single target
like bro do you even read? I told you that this is common for mage builds, how many mage builds do you think are melee?
Although who am I kidding if you could read we wouldn't be having this crap argument
his argument is that only melee needs two skills and all ranged builds are clearly superior cause they can get by with one
well yes if you pick the 3 or 4 most recent and most OP builds that might sound true
That's provably false yea
there's mage builds that need a seperate skill for single target too
for example i supplement my harbinger of star builds with black hole sometimes for extra single target since it's hard to get enough procs on one target sometimes
sure those kinds of builds aren't as popular because they are (a) not as op and (b) more dated as they are based on skills that hearken back to the sensible era of game design before RM, warlock, falconer debacle
people also generally like pressing less buttons tbh
remember when the primary frostbite build on mage was orb/barrage and not just hold right click with frost claw until you win like now?
yes people would gladly remove gameplay and then complain that playing the game is not fun, this should not be encouraged by game design, but you've heard me ranting about this for years now, we don't need to go for another round of complaints that won't be addressed any time soon
Funny enough, Iβm not actually arguing for the build to become 1 button. I donβt mind having to actually press 5 buttons to make the build work. I mind that because the mana consumption is so ass backward that I have to treat it like D4β¦generator / spender. Swipe swipe swipe, combo, swipe swipe swipe, combo. Rather thanβ¦.being able to actually utilize mana regen (the absolute worse balanced stat in LE) to offset my combo consumption. Iβm fine swapping to swipe for single target or a different skill for single target, but swipe is so integral to mana regen that itβs non optional.
I actually like Leap + Pull + Slam feeling because it FEELS fun to actually do that and play thatβ¦it has impact
I donβt just want to hold right click and upheaval only
I just want the mana consumption to actually feel realistic
Instead of the Mana cost justice crusade here, which wont result in annything, you can make some neat ideas and post them in https://discord.com/channels/368953963267096586/1210289045310017536 where it might actually matter... nothing guaranteed ofc, but better than this here π
Itβll never get addressed regardless. Do you know how long just getting glaringly obvious bugs fixed takes?
I was hoping to not have to fight the community to have the devs personally experience how poorly balanced mana is on primalist. But instead I had to deal with this instead and now itβll never get addressed regardless.
So who cares last epoch can continue to be the afterthought of the ARPG genre
If you think it will never get adressed right from the start, then there isnt really a point talking about all of this in the first place tbh
Fissure is 4 skills in a trenchcoat.
Golemancer sucks as a necro build, at least say wraithlord or abom
Which needs to upkeep 2 buffs
Honestly you'd be surprised by how much they listen to the community, i know for a fact that they've listened and implemented things i've suggested, and maybe it wasn't just me suggesting them but i know for a fact i was part of the reason they considered it, and it was before i became a mod if that makes any difference. I will say however that people in the CT program (community testers) get more opportunities to chime in since after something is done and launched to the live servers it becomes harder to change it since maybe some people like it that way and so on.
But plenty of things have been taken from the suggestion and feedback forums on this discord.
I reported for over a year with video examples that Kindling Blade on Enchant Weapon was not working, and everyone just Numlocked it to bypass spending the point anywayβ¦which makes that node completely and utterly pointless
It took 2 years to get it fixed and that node still exists.
it gets good once you get four golems out at a time, at least that's what aaron says
4 skills that triggers 40 more, fissure is the epitome of the kind of design they should not be doing
ironically they also don't bother to fix the fissure specific unique sword despite it being literally dysfunctional
Enchant weapon and spellblade as a whole hasn't gotten pretty much any changes for a long time, and kindling blade shouldn't exist, it's a really old node on a really old skill from back when they did things differently. Fixing a bug on a node that they'll most likely remove is just not really worthwhile, they're currently going through the masteries/classes one by one and revamping them somewhat to bring them to the current standard, spellblade hasn't gotten its turn yet, i'll bet you that when it does kindling blade will be changed or removed entirely.
it does work it just has a set timer on which it re-activates so it doesn't get more uptime with cdr
it's a stupid implementation
Last time I played wraithlord (before nerf) it was actually a fairly involved build where you were actively using all of your skills and also the potions
I dont think that the gameplay actually changed at all other than it now deals 98% less damage and it's still be best minion build on necro
B for balance
It didnβt for a long time, and if I recall many years ago they removed most instances of CDR from the game which also bricked the node.
If it wasnβt for chaos boltβs mana node existing fissure would suffer hilariously huge mana issues
??? They added cdr
Yup,still the same
To follow that, is there some estimate date we could see what might get changed in 1.2? I dont mean a literal patch notes, just some more closer info than "class and skill revamp"
Other than a few very fragmentary teasers? Probably 2-3 weeks before the patch date
we get to see a node or two pretty much every week on the streams, they also get posted in the monthly posts on the forums
The issue is cdr doesn't work with the enchant weapon node, you instead get time where it's off CD but doesn't reactivate
these are the monthly posts https://discord.com/channels/368953963267096586/1285330343926304890
tbh enchant weapon is a fairly boring steroid skill that shouldn't exist in the current form at all, its ignite pop node is the only interesting part about it
agreed
Yeah the 50% more damage just makes it a mandatory steroid for melee builds
With no other reason to actually use it in most cases
Itβs been a LONG time but I recall many years ago you could get CDR speed reduction on more items than you can nowβ¦it was possible years back to get Kindling Blade non-numlocked to reproc on cooldown so 100% uptime.
That changed at some point
Itβs no longer possible to my knowledge
I think you used to be able to get it on Helmets and they removed it.
They removed it from helmets and at the same time added it to rings, boots and belts
Which makes it more sources
Some base helmets still have it as implicit, but not really much...
Fair again it was broken so long I stopped using it. So I havenβt bothered seeing if it can still get to 100% Iβd fear with Rings being so valuable it wouldnβt be worth sacrificing those slots for CDR just for uptime, but I could be wrong.
Iβd have to remake a spell blade itβs been a while
Spellblade Shatter Strike - we recently had this build feature in our Community Build Spotlight slot, not sure if it will help give you an idea of how Spellblade can be played now, but just in case π
That one doesn't stand a chance vs mine in dps 
I despise shatterstrike builds
how dare you
this is my counterpoint
That's okay, it's not a class I'm very familiar with - I'm a BD main π
I used to just surge dash around holding down mana strike with enchant weapon auto casting 100% uptime with lightning shield
Fun times wouldnβt be as strong as shatterstrike but whenever someone says spellblade that seems to be the literal only skill people use
Mana stack to 1000 for 100% crit
Im not sure if shatterstrike is one of them but thereβs so many buggy things with LE tooltips that they canβt be trusted in most cases.
nah this is correct, i've made sure of it by killing the dummy
it's actually about double this in reality
because of armour shred and doom
Fair
Yeah Cyborg prides themselves on building this skill to ridiculous levels π
does critical chance included in tooltip dps ?
Yes, and even crit multi.
(Tooltip DPS is still bad)
i have 400k with flat void and %void weapon with %17 crit chance, but i have 290k dps with flat void and +18 melee crit weapon. not sure which one sohuld i go
Testing on a dummy and compare that, is the best we have.
But the difference is so significant, I'd be surprised if the 400k weapon wouldn't win the race.
Tho, as said, tooltips aren't always the best indicator
The first weapon might have some ailment. That always mess with the dps tooltip
Has the Legendary Potential (LP) endgame crafting system received any Qol/Changes, or will it in Season 2? The main thing keeping me from playing last epoch other than the somewhat empty monolith system is that in order to craft my endgame items I'm required to run a literal maze over and over to fight a one shot boss, its like a worse sanctum and I flatly uninstall rather than do it. Any chance this mechanic is seeing some revamping for S2?
Love last epoch, put in a lot of hours and excited to see what it becomes but this specific mechanic ruins endgame for me.
no changes so far, nothing solid was announced for s2 either other than vague "dungeon improvements" or some such
The mazeyness has already been reduced some, plus the addition of some shrines that just open a portal to the end of the floor helps. We have heard there are further improvements coming in season 2, but we don't know what.
I dont really see anything that should get changed in Temporal Sanctum or LP crafting...
Is there still the bug that some movement skills can glitch you through the closed gate?
Some here and there, they tend to get patched out though so not sure which ones are current.
don't you guys like casino :(
guys i know this is a stupid question but is this physical dmg or something what is it ? 101 added melee dmg it comes from weapon implicit
Not a long time ago some guy in game wanted to get rid off LP crafting entirely and just have uniques drop with X random affixes... because thats so much better than actually knowing what you will/might get
I'd say any damage you do with melee hits π€
i have +200 void dmg from weapon it probably effected by void penetration but i doN'T know what is that 101 melee dmg, is it void physcal ? in maxroll they added 101 dmg to each dmg type (necrotic, fire, cold) i'm not sure it is correct
It should depend with what skill you hit stuff... if you hit with a skill that has "void" tag, it should just add that much damage as void... something like that 
ohhh so it has physcal tag is that mean i doN't hit void dmg ?
It will be physical dmg
Might be nice to rename it in game to "adaptative melee damage" with a proper explanation π
But! Rive is getting void conversion in 1.2
Was there really not a way to convert Rive to void already? π€ its been a long since since I logged sentinel... π
Nope
Then everyone asks what adaptive melee damage means, it's the same issue - that's how it was when we had "adaptive spell damage".
Just add few sentences explaining it right below "added melee damage" instead of the current "added melee damage" text? π
People wouldn't read that
Arpg players barely seem to read what they're using
like I've seen people asking why their Serpent Strike doesn't work in global chat
and turns out they're not using a spear
I wonder... with the Weaver faction comming, so most likely new WW items, some buffs from faction ranks... do you think we might have some full WW build(s)? π
i would have read if there is something π
In game guide
Also relevant
Irrelevant to the convo but I saw this gem
Thats gold, because this is a concept thats hard to get
You mean the concept of ingame guide or ability to read? π
π
The penetration one
I have seen too many people stacking 150% + res to counter the pen
Yea, probably just from other arpgs π
They learn about the penetration and all of a sudden the feel the need to go crazy
A'd then come and say
Ive got 150 res and still get os, so unfair
is evade bugged? Sometimes I just reverse back to the original spot I rolled from