#❔┃ask-the-community

1 messages · Page 152 of 1

wide sentinel
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well 4 players eu is the worst

shrewd sandal
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Last time they played on MP release it wasn't playable

wide sentinel
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so...hopefully on 1.0 is better

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try playing 2 and 2 for now

shrewd sandal
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I wonder if they will release the game like this cause it would be silly to launch MP game with disfunctional MP

wide sentinel
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well they obviously working on it cause everyone were screaming abt it for like 8 months

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but how good itll be no one knows

surreal verge
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There's also the funny case of "Your mileage may vary" as some people's exprience is pretty okay.

silent socket
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SO

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i dropped an unique with legendary potential

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how do i proceed

hidden mica
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does penetration increase ignite damage? (I'm from poe where penetration only applies to hits)

surreal verge
obtuse gull
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anyone from EU experiencing big latency issues? hits not registering, mobs T posing while running at you 😄 performance is not the issue, changed EU servers already, didnt help

merry thicket
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someone know if u buy the most expensive supporter pack does it give you the other ones too?

merry aspen
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can someone link me to a build that uses potions? Class doesn't matter to me.

merry aspen
merry aspen
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Rude

wide sentinel
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no i mean its impossible

wide sentinel
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there are no potion builds that are even remotely viable

surreal verge
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And maybe falsefire, but that's kinda a support tool.

merry aspen
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A whole build, not just a a collection of items would be nice. But if it can't be done, shame.

quartz blaze
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LEtools has build guides

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Try to find a rogue build that uses burning daggers

merry aspen
wide sentinel
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AcID FlAsK KEK

marsh maple
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sorry

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misha

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thats incorrect

surreal verge
marsh maple
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its ass-id flask

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thank you very much

merry aspen
wide sentinel
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yepp

marsh maple
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but I plan on playing Pillagers Gold again after 1.0

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maybe trade will make it easier

wide sentinel
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honestly lich probably the only class that has good flask support from passive+grimuar

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other classes dont care

marsh maple
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since no one will be looking for exalted potion find gear

merry aspen
quartz blaze
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oh im tempest strike shaman day 1 in 1.0

surreal verge
marsh maple
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its insanely gear reliant so id have to redo it

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they kinda nerfed it a bit with the changes which is sad

merry aspen
surreal verge
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Really? That's hilarious.

merry aspen
surreal verge
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I got one as well.

neon compassBOT
#
General:

▸ Health: 1,336, Regen: 20/s
▸ Mana: 107, Regen: 10/s
▸ Ward Retention: 4%, Regen: 0/s
▸ Attributes: 1 Str / 31 Dex / 1 Int / 1 Att / 1 Vit
▸ Resistances: 120% / 103% / 111% / 107% / 85% / 85% / 52%
▸ EHP: 2,019 / 2,019 / 2,019 / 2,125 / 2,019 / 2,019 / 1,642

Defenses:

▸ Endurance: 20%, Threshold: 265
▸ Dodge Chance: 16% (530)
▸ Armor Mitigation: 15% (459)
▸ Glancing Blow Chance: 31%
▸ Crit Avoidance: 32%

Damage Types:

Physical, Fire, Poison / Melee, Throwing, Bow

Buffs:

▸ Perfection (1/10), Haste

Used skills:

Cinder Strike (20)
Shift (20)
Umbral Blades (20)
Acid Flask (20)
Synchronized Strike (20)

Used unique items:
surreal verge
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Boots not important, honestly an exalted might be better.

quartz blaze
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thats gotta be the lowest ehp BD ive ever seen

surreal verge
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I did an oopsie last time.

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It IS all yellows.

quartz blaze
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you really got it to 100 in that gear?

surreal verge
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It hit base empowered.

quartz blaze
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ah ok

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i follow

wide sentinel
surreal verge
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I didn't hard push it yet

wide sentinel
quartz blaze
surreal verge
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Cause I'm busy pushing shatter lance necro

quartz blaze
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shatter lance necro isnt bad

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it feels like it should be, but its not lol

surreal verge
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I want living proof so that's why I was pushing it

wide sentinel
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no jokes there were at least dozen people that came to #🔱┃sentinel with VK warpath build around 600-1k ehp saying they are having issues in monoliths

surreal verge
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I've been busy with everyother game and it's very due

surreal verge
quartz blaze
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can you even hit monos with 600hp?

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doesnt your character just have more hp than that from levels

surreal verge
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Sentinel at lv 100 has 912 base.

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752 at lv 80

quartz blaze
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lol poor abused neglected class

surreal verge
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Sentinel and acolyte is TIED for highest base hp btw

wide sentinel
rough stone
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Hey guys, are there accessibility options in the game? Some of the text is hard to read due to the background colors and the font size.

surreal verge
last roost
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Hey all, quick question if anyone wouldn't mind. I am level 46 and I have a key for Soulfire Bastion which the internet says is an end game dungeon, should I just stash this for now?

rough stone
marsh maple
toxic echo
marsh maple
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im curious

merry aspen
rough stone
toxic echo
last roost
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Yolo and all that

steel merlin
# marsh maple youd have to show me footage of that

sadly it is no longer an acid flask build as this last version is betetr with just decoy, but the best version i think would be getting even more skill points in decoy and going for flask on decoy explosion plus decoys own damage

merry aspen
last roost
merry thicket
merry aspen
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Tier 1 for Soulfire Bastion is level 45 so you can do it. No idea if you will be able to beat it though. But yeah give it a shot.

merry aspen
merry thicket
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oh have they rotated before?

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does the pets do anything for u ingame?

surreal verge
merry thicket
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they dont even pick up shit from the ground? crying

steel merlin
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i can record new one later, busy rn

toxic echo
last roost
merry thicket
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well yeah, but they should give u a base ingame pet and let u put skins on it

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yk?

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quality of life

surreal verge
merry thicket
merry aspen
merry thicket
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such a nice feature from D3

surreal verge
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It has always been answered with "No" by the devs

merry thicket
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it didnt really make me WANT it rn

marsh maple
merry aspen
merry thicket
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ah damn... i dislike shit like that

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oh well

steel merlin
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its right there

marsh maple
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Ohhhh

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I didn't see it in the planner

steel merlin
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planner is different as i said a bit earlier

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planner is no longer acid flask on decoy, but id need to do the math to see if its worth or not, didnt do it tbh

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btw i discovered acid flask has a crit bug 😂

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it has very slightly less crit chance that it should

fiery rapids
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what blessing should I be picking here?

last roost
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Is there anyway to see how much damage a minion does? In my specific case, wolves. I can see how much -extra- damage they do, but I may be blind and can't see the base DPS number anywhere. To be fair I'm not entirely sure why it matters, I just like numbers

surreal verge
toxic echo
last roost
surreal verge
last roost
surreal verge
steel merlin
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Not likely as I asked several people

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And all reached the same numbers in several calculations

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And believe me, I tried a lot of combinations

surreal verge
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?
5 base 24 +flat, 200% from skill nodes, and if you add another 54% increased is:
29% x 254% increased.

steel merlin
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29x3.54

surreal verge
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Okay yeah I did an oopsie

sinful laurel
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bros, whats the website for the dungeon calendar again? I can't find it

native umbra
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hey all, maybe you can help me, i cant reset any timeline beacause the fight with Orobyss either won't start or he spawns stays there and after 4 sec i'm dead. Skill in that fight seems to be bugged too.

sinful laurel
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god damn it that's right, even dungeons dont have belt drop bonuses

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FML

sinful laurel
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so stupid

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3 LP harbinger and i just need a good smash belt

surreal verge
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🇫

shy lion
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If I take the "spell damage is leeched as health" in Lich, does Bone Curse damage count as spell damage?

shy lion
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Follow up: Will my minions attacking a Bone Curse enemy cause the "Spell damage is leeched as health" to proc?

surreal verge
shy lion
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I thought since my Bone Curse spell is causing that damage, it might work if my minions hit it. Thank you.

faint cape
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It's still you doing the damage (it's just a very tiny amount of damage)

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Yes and probably yes

surreal verge
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Yes and yes.

willow jackal
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Anyone else experiencing an issue where you cannot play with any "online" characters? It just immediately says "Online play unavailable" like it isn't even trying to connect.

misty helm
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not useful to your problem, but that's exactly why my lever is glued to 'offline'.

on topic, all the server sites say LE is up, so steam seems best culprit

toxic echo
willow jackal
misty helm
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rgr, by steam i meant integrity of files since unity+steam struggle with updates

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intermittent? or never online since coming back?

willow jackal
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Haven't been able to play with a single online character since coming back, both old ones and any new ones I've tried making. I'll try verifying files though, haven't done that yet

misty helm
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yeah, thats the only common issue I can connect to this problem, not seen anything specific to not getting online

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for sure holler if that doesn't help

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I shall brainstorm (or more folks eill chime in after the verify files)

willow jackal
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Well... it got even weirder. After verifying files, I logged into online play, which worked fine. I then noticed it was on US central servers, and I'm actually east coast, so I switched to east coast (even though it had slightly worse ping for some reason.) I then tried to log in with an online character, and the game minimized itself to popup Windows Defender, which said it was blocking some features. So I clicked yes to allow the game access, tabbed back into the game, annnd the game just crashed and force closed. 🙃

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Tried again and crashed exactly the same, so the problem is reproducible.

willow jackal
# surreal verge Try another server

just tried US West which I hadn't tried before, exact same result, the game force closes, and another smaller window with a the Last Epoch "LE" in a circle logo appears, with a red exclamation mark in a smaller circle somewhere in it too, but it then also immediately closes before I can make out anything else on that window. That has been happening each time it crashes. The crashes always occur after about 10 seconds of it saying "connecting" for any given online character.

toxic echo
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thats the unity crash

willow jackal
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Also just tried running it as administrator, same result. Idk what else to try haha

misty helm
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yeah, i habe the unity crash a lot lemme think back on fix

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full exit of steam since yhe firewall change?

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i think its reatarting unity, but i dont remember if that's just a stram restart or computer.

i also can solve it by loading the game like a dozen times in a row because i think the crash happens after it plods a little before crashing, so it finally sorts itself out.

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not very high tech solves. 😉

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but whenni go to game, its usually not my intent to think through the problem much.

i def get the unity crash often enough

toxic echo
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there is no solid 100% way to fix unity right now. looking thru the CM's posts...unity and amd/nvidia sometimes dont seem to get along. lots of causes for it tho, which makes it hard. can always send in a support ticket, and get some help from LE's tech people

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!support

ripe brookBOT
willow jackal
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Yeah, still crashing after full steam reboot. I agree Suik, I'm not good with troubleshooting tech stuff whatsoever, and when I pay for a game it's certainly not to have to spend time doing so just to be able to play the game. I guess I'll try support, but my experience with most support staff is them leading you down a million avenues you've already tried before finally giving up and saying it's just a "you" problem.

toxic echo
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nah, LE knows they have a unity problem. its just a lot of different causes. but they likely have a better list of fixes than we do here

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there was a community list, i just cant find it anywhere

misty helm
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yarr. my old system had it a lot more often than my new system. i remember just clicking start game like 5-10 mins to get past it. if its worse than rip

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and then it wouldn't happen again until next major patch

willow jackal
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Hmm. If they are aware of unity issues, do you think those issues are a priority to fix and possibly getting fixed for the 1.0 release? If not I could see their 1.0 launch going poorly if any new people buy the game and run into this

misty helm
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i misread their response to something like that the first time, but i think they just meant they had better answers

toxic echo
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the unity thing has been around a while, i know people have fixes for various issues with it. i just cant find it anywhere

misty helm
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yeah, i cant find them from my phone, and wont be at comp for a while. 😦
gl! wish i could help more

willow jackal
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Oh well, I appreciate the help and feedback regardless!

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Reading online, some people with similar issues have said using a vpn made it work. Anyone know any free, trustworthy vpns?

tame parcel
#

What are green items? I just got a green item called pebbles collar?

hollow magnet
#

Hey is possible to convert the damage of Glacier to fire damage? I'm just wondering because all of the icons on the skill tree are fire, but I haven't found a node that allows a conversion.

tame parcel
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r they rare or common?

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gave a massive green beam so just curious

toxic echo
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some set pieces are, some are not

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most are not very good strength wise currently. but a few have uses

tame parcel
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I sees

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thanks

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also where can you get Bo's Anarchy? aparently its a level 12 staff that i can use for levelling but idk where to get it

tame parcel
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ah i see,

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ive gotten a body armour, helmet and amulet but sadly no staff :c

toxic echo
covert bough
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why are there some mastery classes locked and how do you unlock them

dense root
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falconer and warlock?

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they aren't released yet

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everything else should be unlocked by default

sleek plinth
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hi i am having problems to use my display name

wicked plover
misty helm
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finally read the item faction stuff; ngl, super sexy looking process. Even if it speed bumps a little on launch, I see it being a fantastic setup. Resonances really show understanding of the player base imo

pulsar raft
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Hey all - had a question around trading & the different guilds. Can items dropped and tagged CoF be sold on the Bazaar/etc and the whoever buys them needs to then switch to CoF to use them or can those items not be sold/traded at all. Any link to information on this would be appreciated - ty!

wicked plover
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nope, cof items cant be sold on bazar

pulsar raft
wicked plover
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correct

faint cape
pulsar raft
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Got it ty! Anyone know if there's an article or video that explains this that I can send to someone? 😄

faint cape
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The news article released a few days ago explains it pretty well for the most part

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and has an embedded video

wicked plover
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misty helm
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I mean, every explanation leaves questions unanswered. 😉

faint cape
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Yeah, that's what we're here for

misty helm
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the article was my first real look at it, and I really liked that every concern I had reading about the idea seemed to ahve an answer. You can tell it was collabed and polished

sleek plinth
#

going to refund

pulsar raft
keen ermine
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Hello there, coming back with the same question since i did not receive an answer to it, i keep disconnecting while im in towns, is this a known issue or its on my end only

queen lava
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Howdy all, new player here. How does the cosmetic system work in this game? Can you accrue pets and wings naturally or only through purchase? Additionally, do pets serve a functional purpose? Thanks in advance!

candid elm
wicked plover
candid elm
# queen lava Howdy all, new player here. How does the cosmetic system work in this game? Can ...

There's currently a very small number of cosmetics in the game. A few couple that were for people to buy into the game years and years ago, which are no longer available. And then they more recently added 4 supporter packs here https://portal.lastepoch.com/shop.

As far as getting other cosmetics in the future, who knows. I wouldn't be surprised at all if most cosmetics are MTX, like PoE, with a small number you can earn from activities, like how PoE does league challenge cosmetic rewards or something like that.

junior knoll
#

Is there any plan/option to skip the campaign after youve completed it once? This is a huge drawback for me in PoE

candid elm
# junior knoll Is there any plan/option to skip the campaign after youve completed it once? Thi...

You can currently skip a good chunk of the campaign in Last Epoch. You reach the entrance to the end game, monoliths, somewhere in the 20s when you select your character Mastery.

You can go into monoliths whenever you're comfortable doing that. I did the campaign with one character and then skipped into monoliths on the following characters once I have 15/15 passives and 8/8 idols unlocked - which you'll get in beginning of Campaign Act 7. For comparison, I usually go into monoliths in the 40s and the first monolith area level is 58. But you don't even have to do that and can go into monoliths earlier if you want.

If you want to get the +1 all attribute quest from the end of Act 9 later, the exit of the Temporal Sanctum dungeon puts you into Act 9. Bit of a short cut. It's not a big deal if you just skip it, though. There's also the shortcuts in the other dungeons you could use to skip around even more.

junior knoll
onyx briar
#

Hey guys, i seem to remember that the game had a hotkey that would allow you to "lock" the screen in the state it was in when you were in a menu like the skills menu for example. and then you could move your mouse and hover over a different underlined term, and this would allow you to get more information. I don't remember what that hotkey was and i don't see it in the input keys options menu. anyone know he button i mean?

candid elm
# junior knoll Okay, thanks. THat seems kind of an odd way to do it and doesn't seem like much ...

@junior knoll If I wasn't clear before, you can skip the entire campaign if you get a higher level party member / friend to warp you to End of Time.

Doing that would miss the quests that give the extra passive points and idol unlocks. Somewhat similar to how you get the 20 passive points during the PoE campaign. You can always go back and do those quests later, though.

The info I wrote about getting the unlocks and getting into the 40s first is how I do it. You do it however you want. The answer to your question is no, you are not currently required to go through all of the acts to unlock the endgame like it is with PoE. If you don't have someone to warp you there, you'd normally reach End of Time in the 20s single player.

candid elm
onyx briar
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no not quite, when i last played a few months ago, there was a key you could hit and it would like "freeze" the screen as a still so that you could move the mouse and any tooltips that were open would not close, so if the tooltip had a an underlined term included in it, you could then hover over that and it would opened up another tooltip for more info

desert tree
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Does not ring any bell

wicked plover
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every underlined term will be described in detail if you press alt, maybe try ctrl+alt for even more detailed description

desert tree
#

Yeah, I cant "stick" a tooltip

toxic echo
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it was like z or shift z...dammit said something like that yesterday

desert tree
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But thats on his website

toxic echo
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its why they hadda switch tooltips from z to alt z by default

onyx briar
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so it was a thing? cause im having a serious bearenstein/bearenstain moment over this hotkey, like maybe i dreamed it

desert tree
faint cape
faint cape
# toxic echo its why they hadda switch tooltips from z to alt z by default

In game, the hotkey that used to be bound to Z by default was changed to be bound to Alt+Z by default to reduce the likelihood of accidentally pressing it and not realizing they aren't getting any loot until they see a unique item beam and wonder why they can't see any items (Alt+Z in game hides all items on the ground)

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I still recommend to everyone they just unbind that feature unless they actively use it, but overall it's unrelated to the LE Tools feature. Closest thing in game is holding Alt to show more info.

desert tree
midnight basin
#

Is loot better in the empowered Monoliths or will i still mostly see 95% of the same garbage with an occasional standout?

native sail
#

I mean it does get better but you shouldn't be seeing garbage, frankly. Means you probably aren't using your filter well.

midnight basin
#

im using the maxroll squirrel build filter and tbh 99% of what i see is garbage very few items are craftable usually just stuff to shatter

toxic echo
native sail
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Yeah, you're using a bad filter lol

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As Eagles said, no filter you download is going to be better than one you make by hand

faint cape
#

Yep, and to make a good filter, you'll want to know the basics of crafting and know what you need. In general, if you notice a pattern in things you see that are useless, you should tweak your filter to remove those things that you never care about.

midnight basin
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I've got a good grasp on crafting for the most part, coming from PoE this is a breeze to understand

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Just gotta take the time to actually build my own filter

faint cape
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The first time it might take you a little bit of time to kick the wheels around, but it's very effective

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you save significantly more time than you spend if you take the time to do it well

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(along with time spent on continuous improvements)

candid elm
# midnight basin Just gotta take the time to actually build my own filter

If you'd like to look at some guides on making filters, there's some basic general filters on the forums https://forum.lastepoch.com/t/0-9-2-heavyz-casual-loot-filters-for-all-classes-v3-1/25176
Which also includes some info on making a filter. There's also additional info on making filters on Maxroll https://maxroll.gg/last-epoch/resources/loot-filter-guide and the maxroll build guides have filters for each build on the last page of the build guides. LE Tools also has some filters and a filter making tool https://www.lastepochtools.com/loot-filters/

toxic echo
#

Havent heard any issues at all in the years its been going

candid elm
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Yes. It's just the xml file contents. You can instead download it xml file and put it in the filter folder, if you prefer

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Yeah. Whatever works best for you

boreal mirage
#

Once you get to "end of time" w/ one char, do u have to do it again if u re-roll a new char ?

sinful laurel
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Yup

vivid veldt
#

hey guys, I'm new to the game and I'm having an issue that I can't figure out... I made a Paladin (sentinel), and after a couple of levels I get a swirl attack (initially bound to W)... sometimes when I press it, it acts as I would expect (only spins while im holding the button down)... other times it seems to "lock in", and continues after i have stopped pressing the key/button

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it spins until i am out of mana, which is feeling bad... is this a bug or am I not understanding the mechanics of how this ability works?

native sail
#

That'd be Warpath and that's a bug that exists solely in online afaik. Just click another ability or tap the button a couple times and it should stop.

vivid veldt
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man, really? seems like a devastating bug to the 2nd ability you get 10 minutes into the game

#

isnt this game releasing next month?

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has that bug always been there or did it just crop up?

native sail
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It's an issue with the underlying system of the skill in relation to the servers, so it's been around since online came out but it's a low priority bug since it isn't game breaking and barely affects the ability itself.

vivid veldt
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... low priority?

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wow.. well, ok thanks for the help

native sail
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Yes, low priority. It doesn't break anything and is a mild inconvenience at worst.

vivid veldt
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it affects me greatly, half the time im running out of mana. it adds something i need finger/mental dexterity for, as a newbie it adds to my workload

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that is a huge bug in the game, if you ask me

native sail
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And you're in the minority there. Sorry, that's just the situation.

vivid veldt
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it may be ok for hardcore people who are already adept at all this, but... how can such a bug exist 10 minutes into the game on such a base ability? are there any other abilities that get affected by this in the paladin skill tree?

#

why don't they just remove the ability

native sail
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Removing the ability is far, far worse than just leaving alone the minor bug in its function. It's the only ability that I'm aware of that has that particular issue. Some other channeled abilities have their own problems but nothing of the same nature and all of them are known about. They moved away from pushing large bug patches a while ago because each patch they put out would extend the amount of time it would take to finish 1.0, easier to bundle into one patch with the release.

vivid veldt
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welp, thanks for the info... i completely disagree with your estimation that it's a "minor annoyance", the game is releasing in a bit over a month and there is a glaring bug in the second skill a newbie gets as a paladin

native sail
#

You're welcome to disagree. Opinions are opinions. There's no right or wrong on this situation, just a majority and a decision.

vivid veldt
#

well im still filing a bug, you're not a dev on the game are you?

native sail
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No, I'm just a community member who keeps tabs on information from them.

vivid veldt
#

heh, alright

deft plume
#

heres a dumb question, i havent played the game although ive owned it for a yr plus. With the release coming up im wondering how different will the 1.0 version be to now? will it wipe should i play now or will systems be different

native sail
# deft plume heres a dumb question, i havent played the game although ive owned it for a yr p...

It won't wipe, all current progress will go to legacy (the equivalent of PoE's standard league or Diablo's eternal realm).
There will be two new masteries (Warlock for Acolyte and Falconer for Rogue), a bit of a rework to Shaman and some Shaman/Primalist skills, a slight rework to the core endgame, new items as with every content patch, and the faction system. And a balance pass but we don't have an estimation of how large.
Personal opinion different enough that it'll be noticeable but not different to the point where you're going to have to relearn anything.

haughty pumice
#

Can I migrate a character from SC SAF to SC?

native sail
#

Should be able to yeah

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I think it's in the settings if you log in on the character?

haughty pumice
#

ty!

distant compass
#

"+5 fire damage to skills" does this add 5 flat to non-fire skill? If ye, does this 5 flat scale then with incr fire(no fire tag on skill) or with incr anything that's tag [like bow,throwing etc]?

native sail
#

Yes to all.

distant compass
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thank you

native sail
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Except minions (or subtypes of them), minions need it to say minion in it to be affected

distant compass
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Yup i mean like dex boots thing or unique bows that do this

native sail
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Then yeah, if it doesn't name something specific it's to everything applicable

distant compass
#

cool then no need to convert skills sometimes, if it has 1 flat phys or anythinf and i just bumb 50 dex for 50 flat cold to all skills and just scale cold for all?

native sail
#

That works. I assume you're looking at Mourningfrost?

distant compass
#

ye atm

native sail
#

It's an interaction used for a few different builds with those boots that work quite well. Often used for bowmage with Dragonsong or Reign of Winter because their built in scales have very high effective added damage.

pulsar raft
#

Are characters wiping when game full releases?

#

Seems like - it goes to legacy - will there be a "season" when it releases then?

minor vigil
#

ye

native sail
frigid jungle
#

the game got servers in sa or not yet?

indigo dew
#

Help me
I have Monolith tasks: The fall of the outcasts closes the task of the main plot, how can I fix it? I've been pumped by other people

sinful laurel
#

That seems like private information...

surreal verge
vivid veldt
surreal verge
#

It's a weird bug to be sure, which is why it's lower on the piority, and probably because it can be self fixed in its own way

vivid veldt
#

well i am not of that mind, but... i hear ya, thanks

surreal verge
#

It's also on EVERY channeling skill, not just warpath.

#

Sooooo

#

Makes it somewhat harder to pinpoint

vivid veldt
#

what is "channeling", the effect where it lasts as long as you have the button pressed?

vivid veldt
#

ok

#

it kinda sucks cuz it seems like a really powerful skill at the beginning, like OP almost... i dont know if its a skill that is often used in more high level builds or whatever

desert tree
#

It's a fairly popular skill

surreal verge
#

Even used in some end game builds.

vivid veldt
#

nod

surreal verge
#

Other skills that can also cause this bug is disintegrate from mage, shield rush from sentinel, and a few other channeling skills, but most people don't just tap the button that would cause the bug

undone otter
#

FWIW as we've gotten closer to 1.0, we're focusing less on many patch/releases for bug fixes and more focusing on our Community Testing leading up to 1.0 🙂

#

that doesn't mean we don't have a fix

vivid veldt
#

welp, sounds like community testing is doing a pretty good job with this particular bug! 😂

undone otter
#

but I def get your frustration ❤️

#

just don't assume its not something we haven't fixed internally - not saying we DO have a fix - but we often do

#

we've just drastically slowed down patches

vivid veldt
#

nod

undone otter
#

opting to focus more on a full bug fix pass for 1.0

#

we used to release every week

desert tree
#

Can't wait to read the 3 pages of the bugfix section in the patch note

surreal verge
vivid veldt
#

just seems like a pretty pervasive bug that shows up early and is definitely not "working as intended"... but everyone's resigned to the fact it wont be fixed and "just work around it." and I get that, but I am fairly new to ARPGs and its adding to things i have to do... ya know, like, "I cant use this skill without turning it off with another"

#

i dunno, odd thing

#

makes me not wanna even use it

#

i guess i could just play offline, i guess its less common there, but i was hoping to participate in the trade stuff that recently got announced

desert tree
#

I mean it's not a "work around it". You are supposed to hold the key and not tap it.

undone otter
vivid veldt
#

if you just tap it, it should just spin for a tiny amount of time 🙂

surreal verge
#

THis is one of the bugs that happens also on offline

undone otter
#

and letting you know how we've slowed down releases on purpose to put all our focus on 1.0

surreal verge
#

(ALso to note this is a recurring bug afaik, it was fixed previously but came back to bite)

vivid veldt
native sail
surreal verge
#

Well,someone's going to find out

vivid veldt
#

of the other reports i found on the web, most said it didnt happen offline, but a couple said it did (they could very well be mistaken)

surreal verge
vivid veldt
#

Pvt.Vlad — Today at 1:52 AM
I mean it's not a "work around it". You are supposed to hold the key and not tap it.

#

wasnt talking about you, mate

native sail
#

It's definitely an odd bug, it existed in 0.9, got patched out in one of the bugfixes back then, and then came back in 0.9.1
Boss pushing is the same KEKL

vivid veldt
#

well the fact that it got fixed once is a good sign i reckon

surreal verge
#

Let's not talk about the fact that an untouched skill somehow got a wild bug a while back

#

LE bugs are weirddddd

native sail
#

Flurry insisting on not getting fixed is one of my favorites

spare pewter
#

Channel skills suffering from press and releases problems it’s a lot more complicated to resolve then it appears on the surface. We had to do multiple related fixes to make them more durable, think it’s related to server/client delay which is a huge can of worms (not a quick fix).

#

Pushing bug is something I have personally aimed to resolve for bosses and large enemies. It had to be done on an enemy per bases, it will be ready for players for 1.0.

#

For flurry as well as detonating arrows have been suffering from many different weird problems. They were not easy to resolve. It’s not that we didn’t know about them, it’s that unraveling why they were doing that they were doing not an easy fix. Many problems, I am very confident we will resolve them by 1.0.

#

I love how flurry and I have patiently been waiting to play it again once our team has fixed the bugs, trust me, it’s not just you guys that want it to be fixed asap. 😭

wide sentinel
#

i wish it will get fixed, my fav build on sentinel which is bleed/ignite shield rush suffers a lot from it, at least u can play around this bug with loss of dps but still

#

cross fingers

spare pewter
#

I understand. I actually talked about my concerns about channeling skills internally with our production last week. We have eyes on it. I’ll do the best I can to ensure they feel better at 1.0. If we don’t meet that goal I’ll work heavy to make sure the following patch aims to address those problems.

wide sentinel
#

it seems like in case of shield rush it has to do startup animation, which is short but exists for all channeling skills iirc, because as soon as you start moving on SR you can safely let go and not get stuck, but if you just tap u get bugged

wide sentinel
#

well now im playing by training myself to let go as soon as i can, without tapping,and works ok even tho not perfect, so at least build is playable

wide sentinel
spare pewter
surreal verge
#

Yeah I kinda expect some of the bugs to be very "What the heck is happening"

wide sentinel
#

one day, we believe even if its not 1.0

spare pewter
#

Majority of the time bugs don’t get address right away it is because they are lower prio or they have technical problem that only certain people in the company have the knowledge to address. Normally those people are busy doing a lot of other extremely important things. 😦

#

I think there is a really sad mindset that we don’t care about bugs when we do, we resolve bugs that will never see the light of day. There is just never enough time to do everything. It sucks.

wide sentinel
#

i dont think anyone seriously thinks about bugs that way, or if they do they are just ranting

#

i think people tend to think that way about balance, but oh well the game is just coming out cant do everything

vivid veldt
wide sentinel
#

ya besides now with 2 classes and factions i bet there are as many new bugs as we have already

spare pewter
#

The pile never goes away lol. No matter what haha.

vivid veldt
#

nope

spare pewter
#

But I want to assure you we have a lot of super passionate people working here. We care a lot and we play a lot of our own game. We don’t want bugs either. The team reports bugs as much as the community. lol

vivid veldt
#

👍

spare pewter
#

You have no idea how many time I have no shame asked a dev to fix a bug just so I could play a certain build 🤣

surreal verge
spare pewter
#

“You don’t understand, THIS IS HIGH PRIO”

#

“I NEED TO PLAY IT THIS WEEKEND”

#

“DEAD. LINE.”

wide sentinel
#

really? jajajaja what deadline

autumn basin
#

When I read the Reddit for this game, I always see people commenting about massive rubberbanding issues and lag. I've played online, and I don't ever experience lag or rubberbanding. Not trying to say it doesn't happen for others, but I've been having a great experience with this game online. I've had much worse issues with rubberbanding and lag issues in Diablo 4.

wide sentinel
autumn basin
#

Yeah, I'm also in NA as well. Fair point you made, though.

surreal verge
#

It's super server and "luck" dependant

#

No issue in Asia SE

steel merlin
#

Can confirm eu server is weird

elder dagger
#

What is the best way to try and make this into a good chest armor?

  • to Warpath and +health are good. In the open prefix I want strength, also easy, but how do I best go about that unwanted health regen suffix?

Should I make two attempts with a Glyph of Chaos, or gamble with a Rune of Removal?

low coyote
#

What's the base?

desert tree
#

I would chaos it. It's not an exalted, so you will probably end up changing it at some point

elder dagger
elder dagger
low coyote
#

He means you'll replace the armour with something else later

#

So if you mess it up, there's no big loss

#

The chaos is the bigger risk there, as there's so many potential outcomes you hit, while there's a 1/3 chance you remove the right thing with rune of removal.

#

It's only a Tier 2 warpath, so it's really not that valuable an item to work from.

elder dagger
#

Chaos also has the advantage that I'll start at a higher tier if I hit.
With rune of removal I have to start at T1, so very likely I won't reach 4xT5 before I run out of forging potential

#

Or am I missing something? Still new to crafting

low coyote
#

This is definitely an item I'd go riskier on and hope

#

you are right about the chaos advantage.

elder dagger
#

So Glyph of Chaos?

low coyote
#

Yeah

#

probably end up with dodge 😛

elder dagger
#

Enede up with fire resistance which I anyways have overcapped ...

#

The strength scaling of Warpath (4% damage per STR), is that additive or multiplicative with other sources of increased damage?

icy drift
#

it's increased, so additive

thin elk
#

What are good values for small Idols? Is Health regen a think or should i only Look for Health and Vita in generel

toxic echo
thin elk
#

Regardless of the Class, just for pick up and keep it maybe because its good

wicked plover
#

nothing stops you from using smaller idols to fill up your stats until you get proper gear

toxic echo
surreal verge
#

Health and resists would be your defaults if looking for 1x1s

#

Or even mana

#

But yeah other then that

toxic echo
#

there are some build exceptions, that need to take specific idols, like flame wraiths, or smite on hit...but mostly just health and touch up res

thin elk
#

Thanks a Lot, that Helps for editing my lootfilter 😊

surreal verge
#

Yeah in the context of 1x1s, health, resists and mana are the defaults I think

toxic echo
#

^

thin elk
#

1x1 and 1x2 But think Health is best 😂

fresh oar
#

I have a passive skill for two weapons, but I can’t equip the second weapon. What is the reason?

wicked plover
#

does it specify which type of weapons you can put in off hand

#

for example spellblades can only but swords in offhand, it should say in the description

fresh oar
neon compassBOT
#

:white_check_mark: This character build is verified

Class:

Mage (28) / Spellblade (61)

General:

▸ Health: 1,269, Regen: 20/s
▸ Mana: 125, Regen: 10/s
▸ Ward Retention: 186%, Regen: 76/s
▸ Attributes: 0 Str / 9 Dex / 38 Int / 0 Att / 2 Vit
▸ Resistances: 109% / 99% / 44% / 74% / 81% / 31% / 2%
▸ EHP: 1,427 / 1,427 / 1,090 / 1,499 / 1,427 / 991 / 825

Defenses:

▸ Endurance: 20%, Threshold: 254
▸ Dodge Chance: 2% (44)
▸ Armor Mitigation: 17% (429)
▸ Crit Avoidance: 50%

Damage Types:

Lightning, Fire / Melee, Spell

Buffs:

▸ Enchant Weapon (Passive)

Used skills:

Surge (22)
Firebrand (20)
Enchant Weapon (20)
Flame Ward (20)
Flame Reave (20)

Used unique items:
wicked plover
#

mainhand is dagger, offhand is sword

#

are you sure you didnt try to swap positions ^^

#

which item are you trying to insert/swap

fresh oar
worthy gazelle
#

Hi all, I'm following a build that I found online. I am a new player, fairly new to the genre and completely new to Last Epoch. Currently, I am level 61 on my Runemaster. I was wondering how to go about finding gear and upgrading it. I understand how the upgrading system works. I know what the runes, affixes and glyphs do, but I'm not sure what to do if the forging potential of an item reaches 0 and I don't have all the desired affixes on it yet.

For example, according to the build, I need to put 4 certain affixes on my helmet. What should I do if I manage to get 2 of them on my helmet and cannot get the other 2, because the forging potential is already 0? Do I just get another helmet from a drop and try again? Do I transfer the affixes from my current helmet to the new one? Is that even possible?

I guess what I'm asking is: how should I approach gearing strategy as someone who just reached the Monolith of Fate? Hopefully you can help me.

wicked plover
#

short answer: yes, find a new helmet and try again until you get the stats you want

toxic echo
#

you also still have a bit of a ways to go, you havent unlocked all the base item types yet. and i dont even think you can craft a t20 item yet (4x t5 affixes). so dont worry about getting perfect gear currently, and set some shorter goals for your gear

wicked plover
#

also dont break your neck to get EXACTLY all affixes from your guide on exactly the same items
fire resist on helmet for example should give you a clue that you need fire resistance, got that somewhere else? cool, you can use another suffix on your helmet then

#

there are exceptions to this, generally you can only get movement speed on boots and so on, but you will figure that out along the way

worthy gazelle
#

I see, thank you very much! @wicked plover @toxic echo
I have a small follow up question: wont I run out of upgrading materials very fast when I'm constantly finding new gear and upgrading them? Or do I never have to worry about running out?

wicked plover
#

most generic affix shards you will have more than enough along the way

#

stuff like +skills is more rare, but you can filter those and shatter to get the shards

toxic echo
#

you get tons of basic crafting mats, but if you craft on every piece you will run out. as long as you are a little selective, you wont run out of the basic stuff.

#

the rare stuff, +skills, pen, despair glyphs, hybrid health, those use sparing and when you are feeling really good on an itme

worthy gazelle
#

Awesome, thank you!!

worthy gazelle
#

I'm getting absolutely wrecked by the Shade of Orobyss. Last killing blow is void damage, even with 93% void resistance. Does anyone have any tips for surviving it?

dense root
#

93 void res is too much to begin with

#

since resistances over 75% do nothing except in corner case situations that won't apply here

toxic echo
#

the cool thing with orobyss tho, is that all his nodes are different. so if one is a struggle...just pick a different one

dense root
#

if all you're doing for defenses is building resistances you're going to struggle

#

but also yeah boss attacks are mostly not intended to be tanked and even well built characters won't survive most of the bigger boss attacks

#

you just have to learn the telegraphs and move out of the way

worthy gazelle
worthy gazelle
dense root
#

everyone should cap crit avoid or reduced bonus damage taken from critical strike

#

hp builds should invest in hp + % endurance

#

ward builds should invest in ward retention

#

then you typically want armor or dodge or both

#

skills/items that offer % damage reduction are also really powerful but there isn't like a stat for that that you just craft

worthy gazelle
#

Understood, thank you!

faint cape
#

Also watch out for what active enemy modifiers you have when you go into the fight. The one that makes them enraged under half health is particularly dangerous for bosses

toxic echo
#

enrage and frenzy are a no no

brazen valley
#

For bow Rogue, why do builds tend to choose for flurry with the multishot specialization rather than casting multishot directly?

sinful laurel
#

Because it's broken as fuck right noe

#

And when it's not, there are some bonuses to channeling flurry

#

Affix bonuses while channeling for one. And not having to spec Ms for attack speed at all for anothrr

#

And you can almost maintain mana with channeled flurry ms

brazen valley
#

Gotcha, cheers.

crude jewel
#

what happen to the items i already have if i join a guild?

crude jewel
#

are they ALL get marked that guild? dont they get marked?

#

they dont get marked?

faint cape
#

no

crude jewel
#

i see

vapid crow
#

So I just bought the game and playing for the first time, I am asked to choose region. Are characters created on a region stuck on that region or can I play any character on any region?

faint cape
#

The only items that get tagged with a faction requirement are items gotten through that faction's mechanics/bonuses - all items you have from before couldn't have possibly been gotten through stuff you didn't have access to

vapid crow
frail knot
#

There's a quest near Majelka where you find a merchant, and there's some dialogue options to get him to offer you more gold. Just because I'm curious, does anyone know if he will pay out the 80,000 option?

wide sentinel
wicked plover
shrewd prism
#

sorry if this isnt really the channel to ask but does anyone know if there are plans to fix the movement rubberbanding by launch

#

really want to play the game with some friends but i think that it will turn them off to have that weird stuttering on things like rogue dash

toxic echo
shrewd prism
#

really hope they manage to fix it, i want this game to completely blow up on launch TT

frail knot
#

Can I invite a level 1 alt into monos/empowered monos and get them xp and gear quickly?

weak lark
#

is anyone else having trouble with the loot filter?\

toxic echo
toxic echo
weak lark
#

doesnt seem to filter out gear from other classes

toxic echo
#

its not going to unless you specifically tell it to block certain bases/class affixes. not normally a big issue tho. the drops are weighted towards your class very heavily. shouldnt see more than one or two on occasion

dense root
weak lark
#

gotcha it still drops like swords, cleavers and such but i swear i marked them as hidden

toxic echo
faint cape
#

If your hide rule is below show/recolor, it won't take priority over those

weak lark
#

ok ill try to recolor and check the order i have my rules in, thanks guys!!

quick escarp
#

hey Ixziga, i'm here

lament perch
#

That's me, 1 sec I'm writing it up

quick escarp
#

k

#

if screenshots aren't allowed just DM me i guess

lament perch
#

I have a helmet with "+ level of runic invocation" but it's not triggering the loot filter rule I expect it to.

quick escarp
#

yeah

lament perch
quick escarp
#

that's what you said in chat 😄 got a screenshot of your loot filter?

#

ah okay

#

so

lament perch
quick escarp
#

when an item drops

#

it 'hits' on the very first rule, from top to bottom

#

and if it matches a rule, it stops there and doesn't keep going

#

so you need to put your recolor rules at the top

#

i'm assuming it's getting a hit on the first or second rule

lament perch
#

the top two rules only apply to weapons

#

but I moved the recolor to the top and it's not hitting

quick escarp
#

ah

#

can i see the full rule itself? not the affixes

quick escarp
lament perch
#

ok

#

Oh you know what

quick escarp
#

😄

lament perch
#

It's set to only pick up 2 affixes

quick escarp
#

yup

lament perch
#

I think I made that edit to the wrong rule

#

Thanks dude

quick escarp
#

for what it's worth, i recommend changing the way your LF works as you approach endgame

lament perch
#

In what way

quick escarp
#

sec

#

swapping chars so i can screenshot...

#

i really ought to put LE on my SSD, the load times are getting crazy

lament perch
#

Oh man, yeah spinning drives are getting very out-dated

#

NVME's are even cheap nowadays

quick escarp
#

so here's what all my endgame level 100 lootfilters look like

#

the blue rule is, ANY ITEM with at least 2 affixes that i want (i assume i can craft the other 2 on)

#

the red rule is just whatever shards i'm currently looking for

#

the blue rule is also limited by item base

#

it's way easier to set up this way and works just as well

lament perch
#

Makes sense

quick escarp
#

this also means i can copy-paste the filter to other characters

#

and very quickly get it swapped over to their needs, just by checking the affixes for their BiS gear

#

while the red rule always stays the same between all characters, since i'm always looking for rare shards no matter what char

#

when i reach endgame, i then go in and check only the highest level item bases, or exactly the bases i want, for the blue rule

#

but it's like, way way less maintenance to get a usable filter

lament perch
#

Yeah

#

Alright, thanks for the help and info

quick escarp
#

npnp 😄 if anyone else ever wants any help with loot filters, especially turning a crappy and overtuned lastepochtools autogenerated lootfilter into something that's actually usable, ping me

lament perch
#

Yeah nice and simple

quick escarp
#

also rename your rules so it's easy to tell what they are

#

"SHOW 4 TYPES WITH 2 OF 16 AFFIXES" is like

#

impossible to parse at a glance

#

each rule looks the same, gotta open them up to see what they are

#

but you can just rename them, "helmet rule" "gloves rule" etc

lament perch
#

Yeah I think I edited the wrong one earlier to cause that issue

quick escarp
#

give everything its own color, and keep your colors consistent between characters

#

red is always shatter fodder for me 😄 blue is "pre-BiS" then i change it to green once i reach level 70 or so and limit it to exactly the item bases i want

eager galleon
#

Do blessings affect mono boss drop rates? Like if I wanted a specific relic from a boss and have a blessing that increases relic rates, would that help or is the boss drop rates separate?

surreal verge
#

If you pick char found, that char will not be able to share stuff via stash with other chars.

#

(By default stashes are account wide)

quick escarp
#

yeah you have to specifically check the 'solo selffound' box to get ssf

#

or whatever it's called in LE

faint cape
#

When offline, you are "SSF" in PoE terms. In LE terms, it's called Solo Account Found (SAF). The checkbox to enable the Solo Challenge in offline mode has incorrect text that explains SAF (which is the online version of Solo Challenge) - enabling to Solo Challenge in offline sets the character in Solo Character Found (SCF), which means that character has its own exclusive stash and cannot share anything with any other characters. SCF is not available in online yet, but will be at 1.0 unless it got axed.

fickle mantle
#

hi all, New to the game, New to the discord, I've been having a blast but I had to afk for a while and got dc'ed, when I try to reconnect back in I just crash. Every time I try, I get to the character and then "Connecting" then crash...

strong mantle
#

Hey guys - anyone seen this error before? I was doing some quests, suddenly it lagged and got me DCed (Im thinking I got DCed while doing the quest and moving to a different Era). Next thing I know is I can't login my character anymore

fickle mantle
#

pretty much my same problem

strong mantle
#

Ops @fickle mantle sounds like we have the same issue bro

toxic echo
#

thats a unity error. there are a lot of causes for it. can try waiting a bit, or just keep trying to brute force it. if its a connection thing, try logging into a differnet server. restarting the computer might fix some stuff. like i said, tons of causes for it right now

#

worst case, reach out to support

#

!support

ripe brookBOT
fickle mantle
#

imma keep trying for a good 10 minutes then restart pc and see if that works

#

if not then... I guess back to zomboid?

strong mantle
#

@fickle mantle the server switching thing resolved mine
thanks man @toxic echo

fickle mantle
toxic echo
#

once you get it, good chance going back to the green server will be fine. sometimes you just gotta get back in to get things going

fickle mantle
#

oh, that's a good idea, I'll try that thanks!

#

yep, logging on a different server worked, imma try going back to green ping

#

@toxic echo yep, that fixed it. Thanks a bunch!

shy lion
#

Does Infernal Shade with Combustion node explode only if it wears off naturally, or will it explode when the mob is killed?

zealous orchid
#

Has anyone done a serious LE vs POE comparison? Like for ex this item faction system blows trade and ssf from POE out of the water.

#

I've also heard LE crafting is better then POEs. But POE has wayy better endgame

wide sentinel
#

how can you compare when u dont know much abt LE on release, trade and cof changes everything we know abt game now

#

i think casuals will enjoy the game way more other than that cant say for sure

buoyant sinew
# zealous orchid Has anyone done a serious LE vs POE comparison? Like for ex this item faction sy...

loads of people have done it, the problem is everything is so subjective (and it also tends to result in lots of arguments because of that)

like there's really not much you can get everyone to agree on besides really basic things like "LE is more beginner friendly" or "PoE has more content"

for example, if you're a believer in PoE's trade philosophy then LE's trade system "sucks" because it violates some key principles of that philosophy.

or if you're a super duper no life player you'll probably prefer PoE's crafting to LE's because it gives you more tools to make great items whereas making great items in LE is very RNG-dependent

I'm not saying any of that is right or wrong, to be clear. my point is just that it devolves very quickly into what you personally want from a game, so trying to make a comparison can really only be done for you personally

analog wadi
#

thats why there sint a perfect arpg

#

its arbitrary

dense root
#

we had some people complaining about le trade being too restrictive the other day yeah

wide sentinel
#

i like how trade is, no flipping and no currency other than gold

#

game shouldnt be a market simulator there are plenty other games for that

dense root
#

as best i can tell a majority of those people were mad they can't make money by playing the market instead of the game so imo if they leave good riddance

dense root
#

but still it highlights the point that there isn't one strictly correct answer

faint cape
#

basically whenever the shade actually ends

wide sentinel
shy lion
zealous orchid
# buoyant sinew loads of people have done it, the problem is everything is so subjective (and it...

ah i can see how its all down to personal taste then i guess. tbh i thought POEs crafting was wayyy more RNG then LEs tho? ( i legit didnt know that it was the other way around ). imo u cant really defend the trading system tho in POE when its all done outside the game which just permotes botting and RMT. also idk how anyone can defend POE SSF vs LE circle of fortune. i can definitly see the really basic things for sure.

zealous orchid
wide sentinel
#

thank god

#

honestly poe 1 currency system is such a mess

zealous orchid
#

tru

wide sentinel
#

literally international banking systme

#

who needs that

faint cape
#

Yes, but in PoE it's a mixed bag due to how the trading works... if there aren't people actively trading, you can't trade. LE won't have that issue since it's async

wide sentinel
#

async?

#

wdym

faint cape
#

Like, you don't have to physically open a trade window with somebody who is also online and actually answers

safe harness
#

You can sell items while offline

wide sentinel
#

ahhh true

#

big bonus

faint cape
#

asynchronous

#

in PoE I am happy for tradebots because they answer lol

#

in LE, no issue

sinful laurel
#

you're asking repeated questions that are, every single one, completely subjective

buoyant sinew
# zealous orchid ah i can see how its all down to personal taste then i guess. tbh i thought POE...

the crafting determinism kinda flips based on what level of item you're trying to craft IMO.

in PoE it's basically impossible to take an existing item and make it better, you have to start from scratch (and it's complicated and usually expensive to do so).

in LE it's basically impossible to start an item from scratch, you have to take an existing item and make it better.

so when you're happy with something imperfect, LE's system is much easier to engage with. but when you're looking for perfection and aren't bothered about cost as much, PoE gives you lots of ways to tailor the result you're getting whereas LE gives you no options besides "pray you randomly drop a base that works for you, then pray you get to modify it in the ways you need before you run out of FP"

hollow magnet
#

Sorry let me word that better

zealous orchid
hybrid fractal
#

PoE has a huge passive skill tree but you have to take the same 90/123 skill points every time anyway so who even cares, especially in hC.

zealous orchid
#

tru

hollow magnet
#

So I'm trying a build where I use the "Enigma" passive in the Runic Invocation (RE) skill tree. With that I'll teleport forward and cast RE. When I've just casted RE I have a 12 seconds cooldown on it but everytime I use teleport it gets extended by 5s. So if I teleport 2 times after using RE, I get a 22s cooldown before I can use RE again.

Is there a way to reduce the effect of teleport on the RE if I'm using Enigma?

buoyant sinew
# zealous orchid " PoE gives you lots of ways to tailor the result you're getting " care to enl...

well, most people just trade trade trade, yes. crafting is generally the domain of very experienced players with lots of currency, because it is very complicated and usually requires lots of currency to get items that are better than you'd be able to get by just trading.

but for those people who are willing to learn all the intricacies of the various crafting systems and throw tons of currency at single items, PoE is rewarding and lets you make the insane items you can sell for profit or the literally perfect showcases you see on reddit. can't do anything like that in LE.

again, not saying this is good or bad in general because it depends heavily on what you personally want from a game.

faint cape
native sail
#

PoE's endgame crafting is very deterministic. It is just expensive and requires you to have the knowledge of how to do it. And not hate clicking a lot.

hollow magnet
#

It's 17s right now because Enigma adds 5s and Author of Arcana adds +12.

faint cape
#

Enigma's default cooldown is 5s, you can avoid taking the +12
Also, there is this thing to use teleport instead:

drowsy hornet
#

how do yall organize your stash? i just have 30 tabs of just "uniques", then class based ones, then keys and idols

hollow magnet
faint cape
#

I haven't done much using runic invocation's version of enigma, but I think the spark charge version of it is really effective

hollow magnet
faint cape
faint cape
hollow magnet
# faint cape Ahh, I think I remember someone trying that along with the other ele nova castin...

Thank you, it should be this video, right? https://youtu.be/VroXiizRkgU

Elemental Starfield Auto Bomber Spark Charge Runemaster Build Guide Showcase | Last Epoch 0.9.2

In this video I go over my newly minted creation, Elemental Starfield Spark Charge Runemaster. Thankfully I have been blessed by the gods to have the idea to try to proc Elemental Nova as much as possible, which ended up turning into this build.

Las...

▶ Play video
faint cape
#

That does look like it!

eager galleon
#

If you take a friend through an empowered mono and beat the boss even if he hasn’t done the normal version or even have a bridge to that mono formed yet, will it unlock in his own world?

faint cape
#

I basically already answered this in general, but:
Yes, still unlocks all the things for them it normally would. They don't need stability. The only way to unlock empowered versions remains to beat the three final monolith bosses (the ones that are level 90 normally, but you can do it on empowered and it'll still work fine).

warm breach
#

okay so I just started playing the other day, I hear legendary potential is rare / good, and this is the wand I ideally am using (according to a random guide I was blindly following), did I just get like, very very lucky? or just mid levels of lucky

native sail
#

Just mid levels of lucky. Ideally you want 2 or more on that wand, 1LP is like 16% chance for it if memory serves?

warm breach
#

okay cool, so just upgrade it whenever possible then, don't be to stingy

sonic saddle
#

Wouldn't even say mid levels, that unique drops quite often

pliant bough
#

i like that spoon

hearty steppe
#

What does "arming" mean for the detonation arrow? I try to make a lightning build and wonder if arming reduces the time spent shooting the arrow

hexed sable
#

Anyone got the giveaway from Twitter?

faint cape
#

just kidding, it is the delay between hitting with the arrow and the explosion going off

hexed sable
#

This the giveaway I'm talking about

faint cape
#

Nope, never heard of it

wide sentinel
#

maxroll poll LOL

misty helm
#

and anyone playing offline is gonna go fortune

wicked plover
#

is perma freeze a thing or does it have cooldown per mob/dr?

misty helm
#

no dr, just doesn't work on super hp targets reliably

native sail
dense root
#

snap freeze is pretty strong yeah

merry chasm
#

Hi new to the game started yesterday. I am trying to make a minion freeze build. And I got unique boots with that stat does it apply to my minions as well or does it always specifically have to state minions to affect them? Is it also possible to add cold dmg to my wraiths?

faint cape
faint cape
merry chasm
# faint cape Always has to say minions to apply to them. It might be possible to add cold da...

Ah sad would have been cool if they could freeze as well I hope they add it at one point as like an Idol stat or something and thank you for the help.
Right now my freezes are really unrealiable. I only have Frozen Eyes of Formosus that gives a freeze multiplier. I am probably missing a "build enabling" unique/set to make this feel good. I am trying to farm Lich's Scorn from Formosus.

faint cape
# merry chasm Ah sad would have been cool if they could freeze as well I hope they add it at o...

Yeah, it would be neat - there's not a lot of cold acolyte minions to pick from, but I think it's okay for now since builds usually focus on one minion type.
As for improving your freezes - to make them reliable, you need a skill with a decent freeze rate, scale the skill to hit really fast, freeze rate multiplier, freeze rate multiplier per chill (what you get from the amulet), and frostbite.

#

Each of those stats is multiplicative with all the others, so you want them all up to good levels to maximize your freeze potential. And of course also need to apply chill to get the freeze rate per chill bonus.

merry chasm
icy drift
# wide sentinel maxroll poll LOL

Tbf I think the poll heavily favours more dedicated/veteran players which I think are generally leaning towards CoF right now (me being one of them). While a lot of casuals will see trade and click basically , coming from other arpg's and stuff

wide sentinel
#

i think after mike confirmed that first 3 ranks of Cof cover the current loot drops, MG sounds super op

#

cause we only will get 35% reduced drops on 1.0 on top of having trade

native sail
#

Well

#

Current rates are being nerfed remember?

wide sentinel
#

yes and mike confirmed that its only by 35%

#

thats my point

native sail
#

Where?

wide sentinel
native sail
#

I think you're reading that wrong

icy drift
wide sentinel
#

how so?

#

he said that on 1,0 with rank 3 cof buffs we will have same loot as we have now

native sail
#

Rank 1 takes care of the bulk of the difference is not equal to "rates are only being nerfed by 35%"

wide sentinel
#

yes but check rank2 and 3, those buffs arent significant

#

one abt RoA and the other one is so-so

native sail
#

It's a 35% chance for double items

#

That's not 35% difference

wide sentinel
#

i mean its around the same no?

native sail
#

It certainly doesn't sound the same

wide sentinel
#

1/1.35~0.74

#

so technically we will have 36% less items

#

as i see it

native sail
#

SHRUGGERS I just don't think MG is "super OP" at the end of the day. Not with how hard it is to find a good item even at current rates.

wide sentinel
#

i mean depends on the build u are playing, my build was fine with current rates even tho it has several 3lp items, so imo ill have much easier time with trade

formal parcel
wide sentinel
#

oh sorry i mistyped

native sail
#

I don't think "OP" depends.

wide sentinel
#

yes

formal parcel
wide sentinel
#

ya in the end itll all come down to how many blasters will stay in trade

#

but hey even if market crashes we can always go CoF

#

so no biggie

royal gate
#

How do I search in my crafting inventory for hybrid affixes? Specifically, I have shattered dozens and dozens of items with +armor / reduced bonus crit dmg

I should have some of these in my inventory but I can't find them.

Any advice?

wide sentinel
#

just search for "increased health", idk if u can do smth better

native sail
royal gate
wide sentinel
#

lol nvm my brain fried u were talking abt armor

native sail
#

No problem. It has been marked internally iirc, I'd wager it is fixed for 1.0

rough stone
#

Is the online services down? It's saying my wife sin't on line and I've just noticed I've not seen ANY global chat the whole time I've been playing.

native sail
#

not that I know of. Might just wanna try a restart?

rough stone
#

Will do, thanks!

deep escarp
#

Has anyone found a fix for the login issue realted to ISPs that arose around .9's release-- one that doesn't include VPN?

royal gate
#

Ok what does deadly mean? I tried searching the in game guide and got a ton of filtered results that seemed to have no relation to Deadly...?

eager galleon
#

If I bring someone into a mono boss without enough stability will they get boss drops?

pastel pebble
#

I forget the amount but its sure af noticeable

faint cape
#

Double damage, but also it scales with corruption (so might be 3-4x damage at 1k-ish)

pastel pebble
#

Oh Jesus no wonder it hurts lmfao

native sail
#

Okay didn't know that part

faint cape
#

So glad the corruption rework is coming in 1.0 and removing enemy modifier corruption scaling lol

rough stone
#

So I completed a portion of the main quest while my wife showered...she came back and I grouped up with her and we started working on the quest again, but obviously I had to back track since she wasn't on the same stage as me...when we got to one of the bosses...he would spawn...I left her party and she TPed out and back in to create a new instance and he spawned...was that because I had already done that part of the quest...or was it just a bug?

quartz blaze
#

what boss

rough stone
#

I can't remember his name, it was part of "The Immortal Empire" Quest line

quartz blaze
#

it might be a bug... that boss tps you to a new zone when you beat him so maybe has to do with that interaction

rough stone
#

It was some Skeleton Commander

#

Nah, this one didn't teleport...It was like the first boss before you talk to the girl who sends you to the Risen Lake

quartz blaze
#

Oh the archer one

#

i'm not sure. but if the person who has less progress on their story is party lead, and you stay in party without leaving midway, it should work

analog wadi
#

i get issues with the skeleton commander in that area

#

the one by the girl

#

sometimes i gotta reload the area

quartz blaze
#

yeah its prob a bug

manic cave
#

can uniques gotten through runes of ascendance have LP?

#

nvm, they can. just got one with LP lol

sinful laurel
dull quiver
#

Hey guys I need help I just bought the game for my brother and he can run the game offline but it crashs when he presses connect online.

toxic echo
dull quiver
#

We've tried that unfourtnately no luck, has anyone encountered this issue?

faint cape
pulsar aspen
#

what are the pros/cons of partying up with a friend? any scaling of sorts or drop changes?

native sail
#

Drops themselves don't change but you can gift drops to each other if it happened while you're in the same area. There is health scaling on mobs, but it isn't super noticeable in my experience.

pulsar aspen
#

is loot instanced?

native sail
#

Yeah

prisma sleet
#

so are cycles dropping at launch or is that coming later?

native sail
#

At launch

#

Just gonna post this again

prisma sleet
#

got it. was just wondering if they were deciding to do a cycle at launch or planned on waiting a month or two to see how warlock and falconeer work out for everyone

haughty pumice
#

With an Ascendancy Rune, can I get any unique in the game? Including from boss drops??

surreal verge
#

It also has a lower chance of LP

wet chasm
#

I have a question on the conditional melee damage passives on the shaman tree that apply once every 3 seconds: on earthquake, do they apply to every instance of damage per attack, or only the first phase?

rare oar
#

how does one grind for rune of ascendance?

desert tree
desert tree
#

Aftershocks included

foggy shoal
#

Hello, I have a Question on Ignite. What Affixes count for Ignite dmg? Increase fire dmg or increase fire dmg over time?? Both or none?
So if i build an ignite build i try to cast as many stacks as possible on the enemy. so cast sped is really good, right?

rare oar
foggy shoal
#

u can go in the build planer a look what items u can add as uniques for a slot

rare oar
#

i see where it drops but not the items that can be converted to

native sail
rare oar
#

im aiming for Darkstride, do any boots have chance to convert?

native sail
#

Any boot could become Darkstride.

rare oar
#

alright thanks

true oasis
#

one question, i'm playing a totem shamman build, and I find I lack health regen. in early stages i used leech on melee to recover life and it worked nice but now i don't have a source of melee. how do casters deal with health regen?

native sail
#

Well. That's a minion build problem really. Casters just get spell leech usually. But totems are minions and you can't leech from minions so you'll have to either subsidize with a skill you directly hit with and leech from that or get regen from something.

true oasis
#

are the other ways of regen like helth/s or health/melee hit worth it? i haven't experimented with them much

foggy shoal
#

i dont know haman well but mayb there is a chance for u to convert to a ward build

#

necro got many sources of ard in minion build

native sail
#

Health on melee hit is extremely small and not useful unless you have very high hit rate. You may be able to get some regen from things like Warcry or Summon Spriggan.

true oasis
remote schooner
#

I'm looking for an idol loot filter to copy for general (all classes) if there is any

foggy shoal
#

i dont think so

#

just check health an resi in general idol sction and all class specific ones depend on your build

vital river
#

Does anyone have a clear idea about how far devs are from 1.0? Like, do they expect anything major to be added, changed or removed from between now and Feb. 21st?

surreal verge
surreal verge
odd timber
#

Hi Everyone, is there any giveaway for this game?? i rearly like to play this game but currency exchange rates are fearsome in my country and i cant afford to buy it.

low coyote
# surreal verge Close enough, devs already delayed it once from dec

I'm not sure the OP meant time-wise, but patch content-wise. We know that 1.0 will include at least 2 new masteries (Falcon and Warlock) but also the 2 factions, possibly shaman overhaul, possibly some new chapters to the campaign, all the UI elements that are required for season cycles. There's loot filter changes in there too. I tihnk the patch notes will be BIG.

surreal verge
native sail
low coyote
#

But also, I do not thing the Devs are kicking back now with their feet up twiddling their thumbs waiting for 21st

elfin ermine
#

what is "ward"? i see it a lot on experimental equipment i get, but i dont seem to find what it actually is

low coyote
#

So there's probably still a lot more to change (bug fixes and server optimisations) to come between now and Feb 21st

surreal verge
low coyote
#

Ward is like ES in PoE, that protects your health.

elfin ermine
#

ooh, thanks :p

native sail
#

More ward you have the faster it deteriorates. This can be slowed with ward retention and higher ward generation speed.

low coyote
elfin ermine
#

where do i get keys for dungeons? is it just a random drop from mobs?

surreal verge
elfin ermine
#

thanks!

low coyote
#

There's a minimum level per key. Someone might know all the key level requirements, but the game guide does call out temporal sanctum as requiring rare enemies of level 54+

hidden ether
#

in the loot filter menu in the advanced section there is a thing that lets you limit how many total tiers of mods there are on an item. does this work by just adding up all the tier values of all mods on the item and then showing them or hiding them based on the number you pick? not sure i understand it

#

like if I set it to only show items with more than 12 mod tiers, it would show me an item with three tier 5 mods, but not an item with two tier 5 mods?

rare oar
#

any way i can increase corpse decay rate? game lags after i kill 20 mobs in 1 go

desert tree
#

So if you want only items with 12+ you will see a combination of mods that add to 12 or more

#

3/3/3/3, 4/4/4/0, 2/5/2/3 ... and higher total

vital river
rare oar
#

rive or vengeance?

toxic echo
#

rive

elfin ermine
#

any primalist exprets here? if i master wolves, and got myself a "Cloud runners" talent, making my wolves do lightning damage, does this damage scale off spell damage?

steel merlin
#

it scales off minion spell damage, not with your spell damage

elfin ermine
faint cape
elfin ermine
#

cause i was thinking of mastering roots, and you can pick to either give minions more physical damage, or more spell damage

#

so i was confused as to which one is better if im going lightning

steel merlin
#

just to be clear

#

physical and spell are not exclusive

#

physical is the element of the skill (like lightning, fire, void) and spell is the kind of attack

#

its normal for newbies to confuse physical with melee

elfin ermine
#

but does lightning attacks count as melee or as a spell?

faint cape
#

but prior to that, the only lightning damage wolves would deal is from the storm caller's reprisal node before it that gives them a lightning retaliation spell

steel merlin
#

if you hover over storm callers reprisal node and press alt you can see the lightning's tags

faint cape
elfin ermine
#

oooh wait i get it, cloud runners is a buff for reprisal, not the lightning meleee

#

XD

#

mb

steel merlin
#

and if you read the description of "wild weapons" in entangling roots you can see that the physical damage added is both for spells and attacks

faint cape
#

It buffs the melee lightning from Storm Jaws as well

#

and the lightning wolf helmet, too - lightning wolves are a very strong build due to that helm

elfin ermine
#

:0

#

is it a random drop, or there is a certain place i should grind to get it?

steel merlin
#

random

elfin ermine
#

im just enjoying playing lightnings in general :D

steel merlin
#

eventually in endgame you can target farm unique helmets until it drops

elfin ermine
#

okay, thanks :p

faint cape
#

This is the helm, it's a common-ish unique that can drop in level 24+ zones

hollow magnet
#

Hey, is freezing carcade actually viable? By how much can you increase it's area of effect?

#

I'm talking about the Runic Invocation btw

steel merlin
#

i hope new tempest strike works well with howl

#

well theres already 100% inc area in its tree

#

ive never seen someone using it though

faint cape
steel merlin
#

forgot swipe ahs lightning mode

faint cape
#

The thing that really makes it strong is the spirit wolves

steep musk
#

Hi guys, someone told me not to sell my item with affixes.
So what am supposed to do with them ?

toxic echo
steel merlin
#

and if they arent important and you dont plan to equip the item, just dont pick it

#

selling is not worth it

toxic echo
#

there are some crafting videos on youtube that go over things pretty well

steep musk
shrewd prism
#

why was the change made so that left mouse button is the only way to move

#

i know for sure in the past you could rebind rmb to be move but that was patched out for some reason?

#

i feel like i must be missing something since theres no way they would have taken out an existing feature

low coyote
#

Controller gang superiority.

surreal verge
elfin ermine
#

how is dps on ability tooltip calculated? it doesnt seem to portray actual damage well

pastel pebble
#

It does not

#

Check with dummies to get a better sense of your DPS

elfin ermine
#

where do i find them? 👀

pastel pebble
#

It'll be lower in monoliths ofc but you'll get a good sense of it in action

#

Divine era, snowwy section along the trail to the lefr

elfin ermine
#

thanks!

pastel pebble
#

You go through the Wengari camps to get there

surreal verge
pastel pebble
#

I forget my Erasing Strike tooltip but its 5k-50k in reality doing Monoliths

harsh pawn
#

so i've almost 100h into the game, second char (trying most skillsets for launch) and I'm loving the bladedancer. Sitting at lvl 75ish and clearing very well echos lvl 80 plus. my mains doubts are. Can I find Orobiss shadow or whatever the name is before lvl100 echos? Should I just run towards the echos till lvl 100 and completing quests ? How is corruption gained and how will it affect my echos ? thanks in advance

icy drift
harsh pawn
#

ok so i should just rush to echos 100 asap if comfortable to right ?

faint cape
#

The Shade does appear before the level 100 monos, no reason to kill it beforehand. Killing it is how you scale corruption.

icy drift
#

Yup

harsh pawn
#

ok nice

#

i was looking for it cause of the ring

#

will do it after the lvl 100

#

tyvm guys \o

icy drift
#

Corruption simply gives enemies more hp and damage, and gives you more rarity for items

Shades specifically also have a few unique items that they only start dropping at certain corruption thresholds

faint cape
#

Corruption, as simplest I can phrase it, increases danger and rewards

icy drift
#

Same with the blessings you unlock all 5 options at 200 corruption

faint cape
#

Corruption scaling is also getting rebalanced in 1.0

pastel pebble
#

Whats the new scale?

steel merlin
#

Hard numbers yet to be announced, in general corruption is going to scale difficulty faster

wide sentinel
# pastel pebble Whats the new scale?

u get more lp chance with higher corruption, bigger damage on enemies from corruption bonus and max 3 mods from monoliths that never scale with corruption

steel merlin
#

That last line is 👌

wide sentinel
#

ya one of the reasons i think people will have much easier time gettin to 500+

steel merlin
#

Even with faster scaling?

wide sentinel
#

i mean from numbers they posted

#

i think so

#

its like 300 with 1 damage mod

#

but might be wrong

pastel pebble
#

It'll definitelt be way less spikey

wide sentinel
#

ya no more void enemeis deal 200% inc dmg

#

hell noo

wicked plover
#

am i the only one who yolo's monos for their rewards without looking at mods

pastel pebble
#

Gets a lil hard at a certain point

orchid niche
#

Is any1 else experiencing crashes ?

wide sentinel
steel merlin
#

I also yolo but eventually you'll get to an area where you get killed too much, and then look at the area mods and there's a big amount of damage modifiers stacked

#

Same if you stack defensive modifiers

wicked plover
#

yea i just prefer to stay at whatever corruption i dont have to micromanage mods

sullen flare
#

with release coming up do you guys think its worth doing another playthrough of the game on a difrfeerent class than i last played? I was previously a primalist druid (either druid or a different spec). I last played at the beginning of october

wicked plover
#

thats very subjective, most people that play for a longer period of time sustain their entertainment by trying out different classes/builds

wicked plover
#

how is freeze chance calculated from different sources stacking?
is every instance calculated independently?
for example (just a simplification) if i need 300% freeze multiplier and got 2 sources, one with 200% and other with 100%, do these add up if they are used in a short time frame or are they independently dismissed and fail the freeze check

surreal verge
faint cape
#

just to be really clear here, FRM is multiplicative with FR/Chill

wicked plover
#

so if they act independently what kzb said is contradicting or am i misunderstanding

#

how do multiple instance of freeze interact with each other, do they just get stored on the target until the threshold is met?

fickle mantle
#

if I get the squirrel helm, will the "Spirit Wolf" still work on the squirrels?

wise notch
#

What's up! New player here. Leveling a marksman, following maxroll guide. Currently at level 11. Any tipos on identifying which affixes in gear I should hang onto for crafting later on? Thanks!

desert tree
fickle mantle
desert tree
#

Shattering runes are not that common at first and cost a bit of gold.

#

But don't be afraid of using your shards

faint cape
fickle mantle
#

as a 2 day old player myself... my advice is, just keep playing. you wont need to craft until around chapter 6-8 where enemies deal different elements.

wise notch
fickle mantle
#

if you keep dying from 1 shots, that's a good time to craft and improve your gear.

faint cape
#

There is no combining or building up "coldness" on enemies for an eventual freeze

wicked plover
#

so in theory if i have 2 skills with freeze, there is no point in increasing freeze multiplier on the skill with lower values, since that will always be overwritten with the stronger one (except on very weak enemies)

faint cape
#

The lower one will just be less likely to freeze, but it's still extra freeze chance

wicked plover
#

right, but at some point that will fall off compared to the stronger skill

#

since only one instance of freeze can apply there wouldnt be a point

faint cape
#

unless one of your things that can freeze has % increased freeze duration or something similar, it doesn't matter which one does the freezing since they'll all be the same

wicked plover
#

okay, im just asking specifically so i can skip the freeze multiplier on skill trees of "weaker" skills

faint cape
#

yeah you are welcome to, usually freeze rate on skill specs is super weak anyway

wicked plover
#

alrighty ty

woeful gull
#

I do not suppose anyone can tell me why I still take a ton of damage from mobs? Specifically fire and void. As you can see I am over capped on all res apart from poison, and when using Sigil of Hope I am at 200% fire res and 160% void. I heard some one mention about spell pen for the area levels but I am not to sure

wicked plover
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those values do n othing for you beyond 75%

pastel pebble
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Overcapping doesn't do anything

wicked plover
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you need more defensive layers than res alone

low coyote
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You have no dodge, no block, very little armour and no ward.

pastel pebble
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You need more layers of defense

toxic echo
pastel pebble
#

and as Eagle said

#

You need far more HP

toxic echo
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either on purpose or not, you built a glass cannon

woeful gull
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Ah ok, so there is no point going over 75 res? then just increase all my other points more?

low coyote
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Mind boggling, it's just like "Resistances: CHECK, Additional Defences: Naaah, who needs those"

wicked plover
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armour is a huge factor, also crit avoid 100% and endurance

#

that will go a long way

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throw some sustain on top, leech or health on kill or smth

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and you good

low coyote
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Endurance is a trap

woeful gull
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Ah ok, ive just got the wrong idea from the advice i had before, I can soon sort the rest out if that is the case

low coyote
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point for point, health is just better than endurance

desert tree
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You are talking about endurance threshold here

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Endurance is good

faint cape
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% endurance is great. +endurance threshold is the weak one

desert tree
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You want to cap it

hollow magnet
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I'm new to this game so I hope that made sense ^^

faint cape
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You have to spec the node that turns ele nova into a channeled skill, and then press and hold the nova keybind to channel it

hollow magnet
faint cape
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I don't think it's worth it personally since it can't be maintained and while the hit rate starts out fast it doesn't scale with cast speed

hollow magnet
low coyote
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I have a feeling that the channelled version might not benefit from the Unstable Core unique too

wicked plover
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i think pressing and holding counts as one instance until you release? not 100% sure

faint cape
wicked plover
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until you manage to do that everything should be dead already 😄

humble steeple
#

Guys, can the Vessel of Chaos and the Vessel of Memory exist in the same timeline?

toxic echo
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yes

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often times multiple of each. tho you normally dont farm one web that much

faint cape
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Yep, and vessels only affect regular echoes (so like, you can't reset one memory vessel by running another one)

weak lark
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is global damage like an area of affect?

surreal verge
buoyant sinew
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it doesn't apply to allies

weak lark
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ah ok, thank you