#❔┃ask-the-community

1 messages · Page 114 of 1

knotty tinsel
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but they are niche yes

jolly pulsar
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oh so it would still change but it would change to the max t5 roll?

knotty tinsel
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I think I understand what you mean and the answer is yes?

jolly pulsar
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if so the description on these scrolls are really not very accurate

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so like if my T1 roll is max, and i uptier it say 5 times to T6 or whatever, the roll on that stat would then be an max rolled T6?

knotty tinsel
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you can't craft a t6 or t7 affix.

jolly pulsar
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ah T5 then

knotty tinsel
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but if you used a glyph of order for every upgrade you could preserve a max roll all the way to t5 yeah

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one use per click

jolly pulsar
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okay that's pretty cool

cedar mulch
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Hey, we are trying to play multiplayer, but switching zones we never end up together in the same instance. Is this the current situation or am I missing something.

outer jay
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why do items show up like this

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its annoying

lyric bramble
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it's a bug with the emphasize option on loot filters

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entirely defeats the purpose of the option and it's really annoying 😩

sinful laurel
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Yup. Sucks

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Just turn off the emphasis

fervent glade
faint cape
# jolly pulsar okay that's pretty cool

Yep, just keep in mind the roll is kinda like a 0% - 100% kinda thing, so what looks like a perfect roll at low values might actually just be near-perfect if the roll range increases with tier.

urban summit
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think this loading screen is ever gonna load?

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i guess my nth soulfire bastion key wasted

acoustic thicket
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what is best liche build atm ? ?

sinful laurel
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The one you like playing the most

dusky harness
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why cant i get the loot filter from this

faint cape
dusky harness
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what do i do with this

faint cape
dusky harness
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ahh ok got it

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thanks

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i was used to just copy pastin

acoustic thicket
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hungering souls vs deathseal what is better lich build?

sinful laurel
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The one you like to play more

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Those skills also aren't mutually exclusive

finite prairie
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havent been on in awhile. whats the trading system like now?

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i know when they first went to multiplayer there were a few problems and tweaks

sinful laurel
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No official trading system in place yet

jolly pulsar
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wait so area level here is 51, does that mean i by default have -51% resistances?

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there was an tooltip about some resist pen per area level

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it's very confusing, it also says going above 75 won't do anything against it

faint cape
jolly pulsar
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does this change how good anything like +1 to max res would be then?

faint cape
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So if you are short 5% from cap, you take 5% more damage

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Yep, though there is no way to change max res in this game (or at least, not yet)

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Basically it makes it a lot less punishing to not fully cap all your resists

jolly pulsar
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oh okay, yeah if there was it would basically be useless or just make an 1% difference opposed to an 10% or more depending on the %

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i see

faint cape
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Yeah, exactly

jolly pulsar
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yeah that's one way of seeing it, mellows out the resists a bit

native sail
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1% missing res is only 1% increased damage taken as opposed to some other games where it's like 8% more or some shit

jolly pulsar
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yeah, but then we've got things like armor and endurance that basically functions similarily to how an resist would, so there's kinda no way to get around things closing in towards 100%

but it's still cool, more forgiving on resists

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armor capped at 85% tho

native sail
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Endurance is a completely different ball park imo, armor is kinda resist like but also has weird scaling

jolly pulsar
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endurance has caps as well

native sail
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Endurance caps at 60% and every source of DR is multiplicative with each other so 100% is impossible

jolly pulsar
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yeah you can't become immune to damage

native sail
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Well, there's a couple things that are immune for X seconds (usually just 1)

jolly pulsar
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and these caps are on the "lower" end of say something like poe where 95% res cap is possible

native sail
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I personally think we get far more DR than PoE but are taking drastically higher numbers in comparison

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I'd have to do the math to be sure obviously

jolly pulsar
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i'm not sure, in poe there's a lot of ways to become stupid tanky, but i'm not gonna put the two against eachother cause that's just silly, i like how things are done in this game so far

native sail
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Fair. The numbers become a mess to track in both games by the end anyway lol

jolly pulsar
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there's a guy who did an RF build that had iirc 70k+ energy shield, normally players would have like 5-6k life, some more
so just that alone stacking an insane amount of life pool is also just one way to become stupid tanky

native sail
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Yeah, that doesn't work quite as well in LE, it is still possible to die with insane ward/life here without proper defense layers

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Excluding Lost Knowledge because you have basically infinite ward lmfao, bullshit-ass passive point

jolly pulsar
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👀

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i'm an sorc 👀

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oh shit

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yeah i'm definitely getting that

native sail
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Get 1400 mana and spec Glacier to recoup mana on crit, laugh

jolly pulsar
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i'm playing elemental nova and static atm, i'm soon done with the campaign

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i never got to the endgame in this game so i'm quite excited

willow totem
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Hello, if I make an online character I can copy it to offline right? Does the offline character sync automatically if I make progress in my online character?

jolly pulsar
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found my first purple item earlier, i thought they could have more stats on them but this one just had 4

native sail
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In crafting you cap at tier 5 on each affix, exalted have tier 6 and tier 7 possible on drop

jolly pulsar
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i see

willow totem
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Ohh I thought you can copy online character to offline. So they are totally separate, got it, thanks

native sail
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Tier 6 is usually about 50% better than the tier 5 and tier 7 is often double or more of a tier 5

jolly pulsar
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i've seen some gear that has more than the 4 stats on them on youtube

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like an blue mod

native sail
jolly pulsar
native sail
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Ah

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That's a sealed mod on the bottom

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That's a crafting thing

jolly pulsar
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ohhh

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truuuu

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i had forgotten about that

native sail
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It's chance-based and only works on tiers lower than 5 (there is one exception but it cannot be on an exalted item and only comes from a dungeon)

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HOWEVER, if you have an exalted item with 3 other stats on it, you can slam a despair on a tier 1 mod on the item and it is guaranteed to seal. Pretty neat.

jolly pulsar
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i'm enjoying nova a lot, too bad it doesn't do much boss damage, but that's why i've got static atm it 3-4 shots bosses, and oneshots any rare or miniboss basically

native sail
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(lmao laptop moment)

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My planned self-cast Nova uses the chest armor for it that gives it a shit ton of added damage every 6 casts

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So, scale cast speed, watch it go off

jolly pulsar
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interesting

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well i am so early into the game i have no idea what i'm doing lmao

native sail
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I need a slammed Ashen Crown to make it the best I can though

jolly pulsar
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and i love it

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running (or not running, lol) arcane ascendance to pop off if i need to

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gets so fast, it's pretty neat

native sail
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Sorc is real good in general

jolly pulsar
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and if i can do that with umm lost knowledge to facetank with ward...

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oh man

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infinite ward generator

native sail
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Lost Knowledge is just... insane. Should not exist.

jolly pulsar
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hahha

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has it always been this broken or was it buffed recently or smt?

native sail
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Pretty sure it didn't exist before 0.9?

jolly pulsar
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probably did yeah

native sail
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Like, most of the experienced community looked at it on day one of 0.9 and collectively went "what the FUCK?"

jolly pulsar
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hahhha

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sick

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ward needs some sort of cap, or a cap on the passive itself

native sail
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Just awaiting the day they accidentally add in another item on the same level as the original Ashes of Mortality

native sail
jolly pulsar
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i like stacker builds though

native sail
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Like, mana stack Static Orb... good lord.

jolly pulsar
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yeah it either needs a nerf or more builds need that kind of scaling

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or somewhere in the middle really

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oh what does +1/2 to skills actually do?

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oh it just adds more points

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still pretty good though

native sail
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It's very good for most things

jolly pulsar
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i've got an great +1 helmet in #👑┃item-showcase
that freeze mod makes me actually want to pick up chance to chill

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haven't crafted it yet, gonna be crafting new gear right now

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omg i shattered another +1 nova, and now i can uptier my other helmet :O

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HOLY FUCKING NOVA

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lmao still at +1 xD

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it probably needs to be way higher tier for it to go +2

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i'll be in general though, i don't wanna flood this channel too much with chatter

native sail
jolly pulsar
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WOW 👀

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+4 is cracked

native sail
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Very, they're quite rare

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Some people have slammed +4 Wolf helms into their Herald of The Scurry and it's just like... what the fuck

jolly pulsar
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hahha

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i have no idea what an herald curry is but i love it

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don't tell me also

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i wanna find the items myself :D

native sail
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Fair enough. It's a rather rare item, so good luck on your hunt for it

jolly pulsar
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:D

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okay chaos rerolling being able to roll the same stat is bullshit..

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it's happened like three times now

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in this short session

safe harness
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as in the mod doesnt change? I've never seen that. Are you sure you're using chaos?

jolly pulsar
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yeah i was

native sail
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That shouldn't happen at all

jolly pulsar
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100% was, and it would reroll my stat the the same one tier higher, + i'd get critical +1 tier on another affix as well

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that was so weird

native sail
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Can you retroactively clip it or something?

jolly pulsar
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nah got no shadowplay set up

native sail
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Cuz that's the first time I have ever heard of that, and I have used... thousands probably

safe harness
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THOUSANDS!

native sail
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I do a lot of bricking monkaLaugh

jolly pulsar
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well it happend two times in a row basically, it was odd

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i also while leveling found 3 legendaries in the same area back to back to back...

safe harness
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i've gotten a critical success on a despair before

jolly pulsar
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so i'm no stranger to rare shit

safe harness
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but never seen this

native sail
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Wait til you experience endgame... Heh. Yummy orange beams (to inevitably disappoint me)

jolly pulsar
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it rerolled the damage to channeled into damage channeled with an chaos glyph

safe harness
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if this was the last craft you've done, the chaos should still be selected

jolly pulsar
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yeah it is

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it did it again

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i chaos glyphed the cold res

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no change

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something isn't right here

native sail
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There is no glyph in there

jolly pulsar
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it was my last one

native sail
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What color is the one you're using

jolly pulsar
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it's the second one

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the red/purple ish one

safe harness
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:S

jolly pulsar
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yeah that's so odd, i'll record my next crafting session just in case it happens again

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i must be doing smt wrong

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but it makes no sense cause i've been crafting just fine like this on my other gear

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either stupid unlucky like 4 times in a row basically or smt bugged

native sail
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Yeah, this is something I have not seen once in 1kish hours or from anyone else, record it just in case there's something you're missing somehow on your end, and if necessary submit a bug report with logs and such

jolly pulsar
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also when an item is low on forging potential, like 2 remaining potential, it's possible for it to fail an attempted craft or?

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or will it always be able to uptier even with 1 potential?

native sail
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It will always be able to go up a tier even with 1

jolly pulsar
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ah okay

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yeah this was one helluva cursed crafting session lol

native sail
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A common tactic with endgame crafting (or slam prepping) is to get an item as close to perfect as you can without eating all the FP and using the remaining low FP to dupe it with a Rune of Creation so you now have two copies

jolly pulsar
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mirroring items 👀

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well i first need to finish up this last act

native sail
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Yup. Only works on craftable items though (so no unique/set/legendary)

jolly pulsar
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and then i will start mirroring all my level 50 rares

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as one should

native sail
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And don't worry, you won't be spending 10 years looking for one, there's a semi-reliable way to get a few if you're not shy about spending a couple million gold :P

jolly pulsar
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yeah i've heard they're more common in this game, which i do appreciate

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god my new wep has 11% attack speed on it and it feels great now :D

native sail
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Crafting is a key component to the game, they want pretty much all routes (excluding high end/rare LP base legendary crafting) to be fairly easily accessible

jolly pulsar
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yeah i'm really really enjoying that part of the game

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for the longest time i couldn't enjoy this game at all because of serious lag

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but turned out my ram was not configured right for 11 years....

native sail
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LMFAO FELT

jolly pulsar
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so once i corrected that i'm able to enjoy the game with basically no lag lmao

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hahhha

jolly pulsar
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is mental aegis before or after ward?

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i guess it's not really worth it, but the mana regen behind it might be

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i think i'm going through it for warmth, though i did just misclick my point into through flames xD

native sail
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I honestly do not know, the only damage to ward build I know actually fully functions can't use ward

surreal verge
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Probably before, so you'll take both ward and mana damage

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Then if you have no ward then health and mana damage

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Since we DO have that WW to test it with now.

jolly pulsar
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yeah it makes sense for the warmth node behind it as well, that it's the to compensate for any damage taken

jolly pulsar
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god i thought this was the last chapter before endgame o .. o

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i think there's more

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just beat lagon

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wait this is chapter 9 now

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i thought i was on like chapter 10

native sail
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There are 9 chapters in total right now, the plan is for 12 total

jolly pulsar
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12 seems a bit much o .. o

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but i shouldn't be rushing

native sail
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Eh, it's not so bad when you have access to the skips (or just... choose not to complete the campaign, because you aren't forced to)

jolly pulsar
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how is running through the game on alts though?

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oh there's some skip unlocks

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then it's totally fine

native sail
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Yeah, you can use the dungeons to skip portions of the story. Requires some skill and build knowledge but totally doable

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I don't bother, I just rush through story as quick as I can until I don't need it anymore (just before chapter 8)

jolly pulsar
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i guess movement speed and leveling gear helps a ton as well

native sail
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For sure

jolly pulsar
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and just knowing where to go also

haughty ravine
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is there any reason i should complete the first echo timeline more than once?

jolly pulsar
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okay i think i saw what's happening with the rerolling, i must have clicked it twice or so without re-selecting a glyph

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maybe i noticed it now cause i started rerolling multiple tiers at a time

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umm

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no

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it kept happening

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it keeps fucking rerolling to the same stat

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it does it again!!!

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what the fuck

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like every single time

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i click the upgrade arrow, then i select glyph of chaos
and then i click upgrade and reroll, and then the stats just doesn't change...

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it's happend so many god damn times now and it's ruining my crafting

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it keeps doing it

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i do have to click the little arrow right? or do i need to somehow click the circle?

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this just feels like an bug, there's no way i'm rerolling the same stat over and over again like this for no reason

surreal verge
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I'm going to assume you DIDN'T accidentally picked the blue scroll.

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What does the crafting result at the bottom say

surreal verge
jolly pulsar
# jolly pulsar

i'm gonna record my next crafting attempts, but pretty sure it said the same thing as this

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yeah it said + to the same stat and minus potential

surreal verge
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It should say it if the chaos went through

jolly pulsar
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and i did use a glyph of chaos

surreal verge
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And I honestly have never heard of a chaos failing except turning health% to flat health

haughty ravine
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I already got a blessing for completing it the first time. can I get more for doing it again?

surreal verge
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(Which is pretty funny in it's own right)

jolly pulsar
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i'll record the next crafting session, it's just so strange to me

surreal verge
jolly pulsar
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like 7 glyphs of chaos down the drain now

haughty ravine
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oooooooooo

jolly pulsar
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to this shit

haughty ravine
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this game's cool. thanks

surreal verge
jolly pulsar
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holy shit i just blasted my amulet to the moon!

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ubeliveably lucky, i wish i had recorded that or smt

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we still going also

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oh need level ups

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i got my two suffixes to t5 in 1 potential and like 4 scroll of hopes or some shit like that

jolly pulsar
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okay now i used to glyphs of chaos and they worked just fine as intended

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i did record it but since everything went fine no need to upload it

jolly pulsar
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how long is chapter 9 btw?

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i'm in upper temple atm, there's two more unexplored things on the map, but that's fooled me before

brazen canopy
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does pebble's set not affect spell minions even though it says it does? got 300% dmg and my mages' attacks are still in double digits

sharp quartz
surreal verge
faint cape
jolly pulsar
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that could be it, i'm definitely going to record whenver i use them just in case

faint cape
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I think the best way to update your numbers to the actual amount is probably relogging? I mostly only see people notice that bug with shatter runes

jolly pulsar
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i think just reopening the UI would be enough, but yeah i'll keep this in mind

faint cape
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but rezoning is a maybe

harsh rampart
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How do I join the merchant guilds?

desert tree
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1st step
Wait for it to be released in the game

knotty tinsel
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first you'll need to wait for them to be in the game

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yep beat me to it XD

desert tree
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2nd step
Not sure ^^

desert tree
faint cape
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iirc it's part of the campaign, somewhere kinda late like A9

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once it's released, of course

drowsy charm
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hello, does the node "Dark Scythe" increase the atk speed of Flame Wraith

desert tree
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But technically is multiplicative with other sources of attack speed

drowsy charm
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Great, thank you!

native sail
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Uh... is that right? Flame Wraiths cast a spell, don't they?

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Yeah they don't have any attacks, much less a melee, that node does nothing for them

lost delta
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It works when they run out of mana and start to melee...

native sail
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They don't have mana

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Minions don't have mana, their skills are either cooldown based or just... default. And Flame Wraiths have one singular skill and they spam it to hell and back.

surreal verge
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Wh-what made you think they had mana

lost delta
surreal verge
surreal verge
tropic tapir
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hi whats a build thats good at bossing?

lost delta
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Too many to list here, search Last Epoch Tools for a good list of builds.

tropic tapir
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ty

fading jay
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For summon spriggan and it's companion ability rejuvenating winds can you activate this if you are in spriggan form yourself and not before I mean while in spriggan form please and thank you

lost delta
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Not that I am aware of, only while in 'human' form.

drowsy charm
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anyone try the poison wraith, how is it comparing to flame one

lost delta
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About 65% as good.

slim scarab
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I want to try a Beastmaster. Love the Minions; currently I play necro golemancer (wrath, death knight, golem) and I love It.

My question: could someone suggest me an effective guide to level a BM with many pets, possibly something valid also for the endgame? I'm not looking for min-max, but more for something lazy and chill.

surreal verge
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You have like a cap of 3 companions I think.

native sail
slim scarab
drowsy charm
slim scarab
surreal verge
slim scarab
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So, do you have a good source to recommend me?

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I'm relatively newbie 😛

surreal verge
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LEtools has build guides as well

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But i think both should work for the fresh and new players

slim scarab
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Ok, I try on LEtools

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Ty mate 🙂

thin tinsel
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can somone explain to me the reroll chance thing from lost epoch tools? like what exactly does a 80% reroll chance mean

faint cape
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3 companion cap is base for BM, it goes up to 4 with a passive, you can get another +1 on wolf spec and +1 from a unique helm

native sail
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Basically a secondary check upon drop

faint cape
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with squirrel helm you can summon double (but can't get the +1 helm), so you can have up to 10 squirrels or 6 others

native sail
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To see if it actually uh... drops

thin tinsel
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damn, thats kinda depressing, knowing we all have in theory gotten hundres of ravenous voids but then the game rolls a rigged dice and says NOPE

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but thx for the explanation, a lot less complicated then i tought 😄

faint cape
# fading jay Thank you

Just to expand upon this, there are ways to trigger companion abilities in other forms (swipe spec for werebear or swarm strike with spec), just none in spriggan form that I know of

native sail
#

SHRUGGERS better than knowing that it's a 0.0000000001% drop chance or whatever the hell, y'know?

faint cape
#

yeah, it's a really odd weighting system

thin tinsel
native sail
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I mean

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I can apply that to more than just Diablo

fading jay
#

Father toast I also figured out there aura is automatic and not part of companion ability

cedar locust
slim scarab
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Thank @cedar locust

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Problem is that i don't know classes mechanics

faint cape
slim scarab
#

Now I'm reading LEtools beginner guide. Can't find a leveling tag for BM

cedar locust
faint cape
#

If you're up for it, the game is really friendly to blind playthroughs. Respeccing is cheap/easy and mechanics get slowly introduced as you level, generally speaking

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or you can look for a higher level guide and just build toward that from lower levels, as long as it doesn't require uniques to function

cedar locust
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^^ That's a good point - I have yet to read a single guide or anything and I'm in the late game without having any big issues

desert tree
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So I am right, the node increase their as, not my fault if they dont use it

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But sorry for that, I don't play enough necro to know that flame wraith are range

knotty tinsel
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how dare you.

desert tree
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I am not edgy enough to play with the dead

compact ferry
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why is one of my squirrels named cassie is there some meaning to this?

knotty tinsel
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easter egg if I had to guess

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most of the pet names pull from a pool of references 🙂

raw fern
compact ferry
candid elm
candid elm
sterile bane
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i think it happens if they dont die for a while

knotty tinsel
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far as I know it's just a small chance when they spawn, not if theyve lived for a while.

shrewd dune
#

Was thinking about trying out the druid class after I finish up on my sorcerer. How's the druid class?

faint cape
deep ether
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heyguys, it says in the wiki that i can create an offline copy of my online character, but i cant find anything in game, how would i do that/

icy drift
deep ether
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aha, too bad

native sail
candid elm
pastel pebble
#

FEENTON

lethal patrol
#

Hey guys. I played on the multiplayer patch. Had lots of fun! One thing that kind of ruined it though was that my character glitched and would recast my charge and stand in place. Has that been fixed yet? Because it happened often.

icy drift
fresh aspen
lethal patrol
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Yeah i think i restarted on a dif character and had the same experience.

fresh aspen
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Narrow hallways and emperor of corpses map is glitchy for Shieldrush

lethal patrol
fresh aspen
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Werebear charge works the same as shieldrush

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they are buggy from my experience

lethal patrol
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I C

icy drift
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yeah i haven't played much sentinel or primalist recently so i can't give much input here

fresh aspen
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it has to due with giant hitbox in charge channelling and hallways being small

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so it always gets cancelled

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or other weird reasons

lethal patrol
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Unfortunate. Might wait till 1.0 unless it's still an issue. Thanks both of you. ✌️ @fresh aspen @icy drift

desert tree
covert grove
#

Aby ideas why my graphics won't go to 4k on last epoch but they do for hogwarts and everything else? Last rpoch won't show above 1920x1080 for some reason but closing out and loading hogwarts goes straight into 4k.

jolly pulsar
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what do i do about duplicate legendaries? not worth hoarding multiples of the more common ones right?

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unless it has legendary potential i guess

pastel pebble
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I usually toss some out that I won'f need

jolly pulsar
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aight so i'm kinda running into some mana regen problems
i'm playing elemental nova and i somehow, not sure how, want to work towards an 40 mana cost nova, but for now the problem is just mana as is, is there something i can do other than investing into mana regen on gear?
i'm thinking if i just get an lucky exalted drop with mana regen things will be smoother
i just want a lot of mana regen, atm speccing into warmth is helping as well on flame ward

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i'll have a loot in affixes, maybe there's an flat mana mod or something

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yeah doesn't seem to be any flat mana regen stat or anything like this, so i guess i will just have to invest into it, hopefully get an exalted stat for it, i did find an legendary that gave me 1% regen per 3% lighting res

sinful laurel
jolly pulsar
#

yeah i'm gonna have to invest into it from a few sources, i'm thinking maybe urzils pride with a lot of lighting res

sinful laurel
#

Sorry let me be clearer, no amount of JUST mana regen will be enough to spam ele nova

jolly pulsar
#

right now i don't need a lot though

sinful laurel
#

Especially not at 40 cost

jolly pulsar
#

yeah at 40 cost that would be extremely iffy true

sinful laurel
#

Most mages regain mana in other ways on top of their Regen

jolly pulsar
#

i don't even know if it's possible to get 40 cost, and it's probably more viable to get an large pool and do something with manastrike or something

sinful laurel
#

I don't think ele nova can be a LK skill but I could be wrong

jolly pulsar
#

LK?

sinful laurel
#

Lost knowledge. Why else would you want to get it to 40 cost lol

jolly pulsar
#

yeah true

sinful laurel
#

Look into glacier, focus, mana strike, etc. All good ways to regain mana

jolly pulsar
#

cool, i'll look into it

#

i might drop static to simplify the build. especially if i can start to scale my nova damage more

#

though static does a lot of burst atm

sinful laurel
#

Static can also be a huge drain on your mana, especially if you discharge it actively

jolly pulsar
#

yeah true

#

sometimes i activate it at like 1 mana

#

and i gotta run around like an chicken for 10 seconds to wait

#

it's cool though, i kind of like that there is no easy fix for mana

#

it's refreshing, this game just has refreshing takes on balance

sinful laurel
#

Yup. I do too. Makes each build have to contend with that aspect

#

Or rage as it were for primalist

sharp quartz
# covert grove Aby ideas why my graphics won't go to 4k on last epoch but they do for hogwarts ...

It shouldnt be an issue if your setup can handle it - there are plenty of people playing at 4k that I know of. I would recommend making sure that your Graphics settings in game are appropriately set (i.e. 4k, medium settings recommended to start) and double check that you dont have any driver defaults overriding things or old gpu drivers causing issues. Some setups also have odd things happen with Windowed/FullScreen/Borderless settings so you might want to check that (especially true for multi-monitor type setups).

Failing all of that, a good way to reset LE settings (in the event of a corruption) is to remove the le_graphicsmanager.ini (or rename it) while the game isnt running. The game will then recreate a new one that should work fine and allow you to change things again.

solid lagoon
jolly pulsar
#

is there any way to see the crit chance of my spells? and not just from my gear?

#

like my elemental nova has built in crit chance from the tree so i don't really know what it is

faint cape
jolly pulsar
#

okay i guess i'll bring out the good old spreadsheet then, lol

cedar locust
#

Wait, this isn't PoE right?

jolly pulsar
#

👀

#

i guess the math is really easy enough, i just take 5% *.8 and add it to my existing crit on my character sheet

#

so 4 extra

#

22% crit chance

proven stag
#

Hey, i have a ryzen 5 5600x,16gbs of ram and gtx 1660 6gb. What will be my performance for Last epoch 1080p?

jolly pulsar
#

you're gonna do good

#

just make sure your ram is set up correctly

#

i run on specs lower than these and fixing my ram settings in bios made an huge difference

proven stag
#

i see

#

Can i expect medium settings no drop below 75?

jolly pulsar
#

yeah probably

#

how much caching does your ram usually do?

#

mine caps out at about half of it for cache

#

so it might max out but i really wouldn't worry about it

#

you're gonna be fine

#

only place i've had drops is in the arena, but anywhere else it's been smooth

proven stag
#

nice

#

ty

blazing gorge
#

Hello guys, can anybody tell me when is Mike's LE stream on Twitch ?

cedar locust
#

😊 rogueapproves

blazing gorge
thin tinsel
#

oh yeah today is stream day yaaay

sharp quartz
# solid lagoon I am experiencing the same issue. The highest resolution option was 1080p. After...

Not entirely sure to be honest. Usually things like this have appeared in the past and tended to be related to multiple monitor setups or things like laptops using an external monitor. I have seen that some people have been able to resolve things by editing settings at a Windows level and changing the modes (fullscreen, windowed and dragging the window to the monitor wanted etc). I cannot recall exactly but I think I remember someone also able to resolve it by temporarily swapping the primary displays around in windows. Unfortunately no one solution seems to work for everyone.

My gut feeling on the issue is that its similar to LEs audio settings - it defaults to something in Windows and the moment you have multiple audio outputs or multiple monitors, LE just picks one default rather than giving proper options.

There is also an old line item in the le_graphicsmanager.ini file that has SelectedMonitor = 0 by default and when I did some testing it doesnt seem to allow you to change to alternative monitors by manually editing the setting.

Pretty sure the devs know about this issue, but no idea when it may be resolved.

solid lagoon
willow totem
#

Hello guys, just wanna ask about echo rewards. I won't get it if I die once right? Is there a way to reroll the echo or monolith to get new echo rewards? I have only done a few echoes on first mono

surreal verge
#

Nope

#

(Also dying doesnt mean you’re locked out of the echo path,you can still clear it to access the stuff behind it even if you died)

jolly pulsar
#

so my weapon gives spell lighting damage on the base item (coral wand) and i just wanna confirm this only adds to the lightning version of my elemental nova or does it all to all three versions?

faint cape
surreal verge
#

Any flat increase is applied to it's relevant skill type (Melee, spell, throwing).

jolly pulsar
thick urchin
#

hi guys , someone knows why i have that ? i can't find ......

#

it's LE tools , for build

#

when i open it in private navigation , its ok , i dont understand .....

dense root
#

looks to me like it’s just not loading fully

jolly pulsar
#

question, how does base stat scaling work?
i see it's 4% each point for my skill, but is this scaling for the base damage before increases from gear?
just wondering if i should value mainstat more or not

#

the ingame guide doesn't say at all what mainstat scaling is

surreal verge
#

It's generic 4% more increased damage as the first multiplier afaik

desert tree
#

It's 4% increased dmg not more dmg

#

So it's sumed with other sources of Inc dmg

surreal verge
#

Oh oops

jolly pulsar
#

so an 8 int stat will only give me 32% increased damage? that's added to other increases?

desert tree
#

Yep

jolly pulsar
#

that's really bad lol

desert tree
#

What class are you?

jolly pulsar
#

sorc

surreal verge
#

You should be INT stacking as sorc anyway i think so it's free damage.

desert tree
#

Int also gives you ward retention

jolly pulsar
#

i don't use much ward at all

desert tree
#

And as a sorc it gives you Inc crit chance

surreal verge
#

Th-then what are your defensive layers?

desert tree
jolly pulsar
#

block, and endurance and regen

surreal verge
jolly pulsar
#

i've got the passive, but again 3% crit chance per point is pretty bad

#

compared to T5 stats in those slots

surreal verge
#

Idk, using one affix slot to cover some damage, some crit chance, and some defense (Ward retention) seems pretty decent....

jolly pulsar
#

only on boots cause there's nothing else for prefix that's worth

#

well actually going for vitallity might be better for the health

surreal verge
#

8 Int is 32% unconditional inc damage, 36% ward retention, and 24% increased crit chance

jolly pulsar
#

yeah it might be half decent actually

surreal verge
#

(Also why block, mages don't have block support. Why not use a catalyst?)

jolly pulsar
#

i like the added DR

#

helps on sustain

thick urchin
#

@dense root its ok for me , problem is Ad block and repair firefox ..... ty

jolly pulsar
#

especially when i've got 140 health regen per sec so it's an good buffer on my health

surreal verge
#

You're giving up a good chunk of offensive stats for... not a lot of defensive stats

desert tree
#

I think you are underestimating stat stacking, but it is not necessarly the best affix. That the beauty of LE

surreal verge
#

Wait.

#

YOu're stacking health regen?

jolly pulsar
#

yeah some of it

#

got it on boots and helmet

surreal verge
#

Also er, this passive node exists on sorc.

jolly pulsar
#

and some other sources

#

my elemental nova doesn't cost 40 mana

surreal verge
#

Oh then nevermind.

#

(Because otherwise this is sorc's most busted passive)

jolly pulsar
#

yeah i know

#

i am looking for ways to make use of that node, but it might not be possible with elemental nova

surreal verge
#

Then er, best of luck I guess-
But ye stat stacking isn't terrible, it's definitely good in certain builds.

jolly pulsar
#

yeah not half bad, i will probably take it in some slots where it's an good all around, i had hoped the increase was before other increases as a separate multi, i swear i did some testing once and it was better than just an 4% increase added, lol

surreal verge
#

It's good in that the 4% applies to every part of the skill.

desert tree
#

Some of the best Def layers for mage are wards shenanigans and/or dmg to mana

surreal verge
#

The hit, the ailments, the subskills maybe etc.

#

It is quite literally generic +4% damage for the whole skill.

#

No strings attatched

jolly pulsar
#

most skills are single element though

desert tree
#

If you are scaling life regen, maybe look at getting a vessel of strife

#

Maybe you can use a twisted heart of ulkhieros

surreal verge
#

But as a vacuum it's not bad.

desert tree
#

Or a fractured crow

surreal verge
jolly pulsar
#

it's alright on a few spots yeah, unless the int is actually scaling the base damage before other increases. i swear i will have to do some testing xD

#

i'll look into those

#

atm i'm looking for the elemental nova chest piece

faint cape
#

The mage node that gives you ward when your health drops is also pretty strong, and would probably work well with what you already have (endurance, regen, etc.)

surreal verge
#

Oh, of note is that stat damage increases also probably increase the + flat damage of other damage types if you somehow have them

#

Eg:You got a + 20 spell lightning damage affix, the 4% pre stat also applies to it

jolly pulsar
#

and that's spesifically for int?

#

that that makes it way better then

#

cause it scales your base damage

surreal verge
#

That's for all 4% per stat damage scales because of the skill tag(s)

#

OF it's respective stat

jolly pulsar
#

yeah

faint cape
#

you could also get the Vilatria set, which actually does give flat damage per int

surreal verge
#

The set in context

jolly pulsar
#

that's pretty sick as well

faint cape
#

attributes never scale base damage, or at least not in any current skills

surreal verge
#

I thought they scale the whole skill with the usual 4% per stat

faint cape
#

yeah, it's generic 4% inc

faint cape
jolly pulsar
#

okay guys

#

hold up

#

so i did some testing

desert tree
#

Oh mb

#

I read quickly and mistake base and added dmg in my mind

jolly pulsar
#

8 int makes just as much difference as my 69% spell damage ammy

#

i'll spec out of the crit node and see

surreal verge
#

I hope you actually tested that on a dummy and not with tooltip dps

jolly pulsar
#

oh

#

should i not go by tooltip?

surreal verge
#

NEVER TRUST TOOLTIP DPS

jolly pulsar
#

:S

surreal verge
#

It takes into account a lot of stuff out of your control

jolly pulsar
#

okay where is dummy?

surreal verge
#

Like having infinite mana, no cooldowns, crit chance converted to % extra damage, counts for all possible ailment damage....

#

Champions Gate, Or the Arena key if you have one.

jolly pulsar
#

aight

#

gonna test now

#

i also specced out of the crit from int bonus just to not have that there

faint cape
#

yeah, and the ailment damage mentioned above is probably the main source of the tooltip wonk in this case, since int will scale the ailment damage, but spell damage won't

surreal verge
#

We love tooltips being lying bastards!

faint cape
#

yep - I don't think tooltips will ever be super accurate

#

not even really sure what the point of them is, I'd vote we just remove the damage portion so people don't get confused by it

jolly pulsar
#

the range on these hits are too wide

#

but i'll do my best to see difference

#

maybe i can go off of the highest crit i see

#

with my ammy, i had an 14k crit

faint cape
#

if you test with a DOT spell like disintegrate, it's easier to compare non-crit stuff

jolly pulsar
#

oh that's very consistent

#

296 with the +8 int

#

329 with my 69% spell power ammy

#

277 with neither

surreal verge
#

8 int is 32%, yeah that's consistent

faint cape
#

it's always good when reality matches up to the theory Bee

sharp quartz
jolly pulsar
#

wait so why is spell damage more scaling than the actual in?

i tested again, 9 int, made an 21 damage difference (34% inc * 2 = 42 damage)
with my 69% inc spell damage amulet it upped my damage by 52 / 2 = 26
that's an 4 more damage increase for something that's supposed to be 2% less spell damage

#

i'm just gonna get the int on passives and boots i guess

#

i wish it had more value

faint cape
#

hm? the int at 34% is and should be less than the spell damage at 69%

jolly pulsar
#

i mean it does with retention and crit, but i'm good on those

#

i mean i devided it in half to account for that

#

so the ammy difference i cut in half accounting for 32% spell damage

#

it still did 5 points more damage

faint cape
#

why did you divide it in half?

jolly pulsar
#

i mean i could try an get 8 more int somewhere to test with

faint cape
#

oh, I think I see what you're doing

jolly pulsar
#

yeah

faint cape
#

remember that these are additive increases, not total 'more' damage

#

so you equip a 69% inc amulet, it'll only give your spells 69% more total damage if you had absolutely no increased damage from any other source

jolly pulsar
#

yeah it just gets added to all my other increases, same with int

#

it seems

faint cape
#

correct

sterile bane
#

is there a point to keep resistances at way over 75%?

jolly pulsar
#

this does answer my initial question though, you guys are correct, and with the crit and retention int is an decent stat, especially if i wanna do something with ward / mana spent stat on relic

jolly pulsar
#

but less so in this game because resists are neutralized at 0% (when you have 75% in an level 75 area)

faint cape
#

yeah, generally that's how attributes work in this game, they are balanced in giving some defense and some offense - less of either compared to competing stuff, but the combo can easily be stronger when you start adding in other scaling stuff

jolly pulsar
#

yeah for the set mentioned earlier it would be easily worth investing into

faint cape
jolly pulsar
#

well 15% less resists + something like resist shredding/pen on you and you're gonna feel it

#

but yeah resists in this game are more mellow than in your traditional 75% due to the neutralisation

faint cape
#

the rogue I've been running with has 30% for many of its resists (which really I'd like to improve, but it hasn't been a big issue yet at ~150c)

jolly pulsar
#

xD

#

madman

#

hides behind his 21%/30% shield

faint cape
#

and pen does apply after cap, so overcapping only protects against shred from stuff like shred ailments, poison, shock, and marked for death

jolly pulsar
#

yeah, you can't go over the 75% basically

surreal verge
#

If you want to be immune to res shred and marked for death, you'll need to technically go 115% res

#

Otherwise, no, anything over that does not a single damn thing.

#

(Unless a unique/set calls for it)

jolly pulsar
#

int on gloves aren't too bad either
i'm at the point where my crits are pretty consistent, like 45% or something and can even go higher if i spend one more point on the flat crit
so on gloves i value the int then, mana if i were mana stacking, the cast speed is nice but i do need more mana regen to compensate, or maybe mana pool
the other stat i'd value is AOE on gloves, but i'll probably end up with cast speed and int on em

grim yacht
#

Hi ! Is there a way to see the DPS of your minions in the same way that you can see the DPS of your skils?

jolly pulsar
#

maybe lagon boss? if he's repetable, or any other boss? just time the kill to see what's better and if you wanna know the number might be able to do some math that way
but i don't know about any minion tooltip, haven't played an minion build

surreal verge
grim yacht
faint cape
#

for poison, you'd need a lot of res to really be immune to resist reduction

grim yacht
#

That's sad, it is hard to see if your build if better or worse for your minions excepting if you go test them on dummies

surreal verge
faint cape
surreal verge
grim yacht
grim yacht
surreal verge
#

It does lie enough that what you think is a bigger number, isn't always a bigger number.

#

It takes into account stuff out of your control, like having infinite mana, no cooldowns, crit chance converted to % extra damage, counts for all possible ailment damage....

grim yacht
#

Yup, but that gives you a hint... that's already something to begin

surreal verge
#

Ehhhhh

#

It's very unhelpful

#

We've seen funny cases where an item that CLEARLY doesn't help the skill somehow buffs it's tooltip dps

grim yacht
#

If you say so, in my case it's helping a lot. And I use item that will clearly boost my DPS, so I don't things I'll fit in those cases

balmy current
#

It's supposed to be used as a guide when you're looking at gear swaps, not a hyper accurate DPS measurement.

surreal verge
#

Inb4 you start to question "WHy is this item that clearly has lower numbers but have a chance of X have more tooltip dps than my actual items"'

grim yacht
#

I don't want to do big math at this point.. just wanna know if +2 Dex will be worse or better than a +50% increased damage

balmy current
#

Plus it can't take into account conditional effects.

balmy current
#

That one's kinda obvious.

surreal verge
#

That was an example he gave for his side, but ye I think he gets it

grim yacht
#

Depends on how the damage is calculated, for some games stats > increased damafe.

balmy current
#

But not for LE

#

The in-game game guide says this

grim yacht
#

Yeah yeah, but like Kzb said, it was just an example

surreal verge
#

For LE, it's literally :4% increased damage for the skill per stat

grim yacht
#

But when you first enter the game, and you want to know quickly, the DPS calculator on skill is really helpful to guide you on which gear will be better 🙂

balmy current
#

Yeah, that's all it's intended for

surreal verge
#

(Of note that the 4% applies to everything the skill does, even ailments that doesn't match the damage type)

sterile bane
#

i know its even farther away than anyting else but do we have any rumors or speculation on what the next mastery could be?

desert tree
#

You mean after falconer and rune master?

sterile bane
#

yes

#

and warlock

desert tree
#

I can't remember anything

#

Maybe Mike said somth about doing a new base class

sterile bane
#

really??

desert tree
#

But that's so far away, they have time to change their mind 20 times

sterile bane
#

didnt they once say that there wouldnt be more classes just more masteries?

surreal verge
#

Yeah I heard even then, they might make more masteries first

sterile bane
jolly pulsar
#

okay so i'm at the blood frost and death timeline for the unique/set body armor nodes
but the timeline is level 70 and the chest i'm looking for has a level 77 requirement
it can't drop here right?

faint cape
#

I know they've talked about new weapon types like fist weapons, and other archetypes like bard, but I think 'what comes next' is dependent on a lot of things that we don't know about

native sail
jolly pulsar
#

empowerment isn't the same as corruption right? so i guess i will discover what that are if i just keep progressing naturally?

faint cape
#

empowerment lets you run the 'legendary' version of all the timelines, which mainly means that it's level 100 and starts at 100 corruption

#

it's the only way to reasonably farm those nodes like 'unique/set body armor'

jolly pulsar
#

guys big problem

#

fuck

#

my loot filter is bugged

#

and i dropped all my gear on thr ground

#

and pressing x does nothing

native sail
native sail
jolly pulsar
#

omg thanks!!!

native sail
#

Yeah no prob (now go unbind that lol)

jolly pulsar
#

absolutely! lmaooo

grim yacht
#

Hey! I realize that it is not every arrow from the skill "Detonating arrow" that is exploding. Is that normal? When I read the skill, it seems that every arrow should explode..

faint cape
grim yacht
#

Ah shit yes...

#

I just realized.. wow thank you

narrow wing
#

why I cant upgrade these?

carmine palm
grim yacht
#

Hey quick question, where's the best place for farming gold? I've tried the Monolith, but it seems that some maps drop considerably more golds than others, so I'm wondering if you can share me your tips on that 🙂

thin tinsel
#

im currently working on a spreadsheet on gold income as a little side project btw, so maybe i have some more infos in the future

sterile sandal
#

somehow I think this might be a bug ... (it took probably a solid minute for my ward to drop under 65K, repeatedly dropping from being over the display cap)

desert tree
#

There is a bug where when you change timeline in that dongeon it refreshes stacks of maelstrom, thorn shield etc...

sterile sandal
#

I can become literally invincible

#

I just destroyed T4 Julra (that SS was T3), while taking all of her damage

#

look at the ward

desert tree
#

Is that the werebear/spriggan build I've seen recently?

sterile sandal
#

I modified it a bit, but yeah

desert tree
#

How is the dmg?

sterile sandal
#

the way waltzingbear has it, absolutely terrible

#

unless you get enemies to hit you repeatedly

#

the way I have it set up, it's low but passable

desert tree
#

What do you use for dmg?

sterile sandal
#

maelstrom is my main damage

desert tree
#

Your 142 stacks of maelstrom? 😂

sterile sandal
#

I swapped out Eterra's blessing for swipe

desert tree
sterile sandal
#

put in a 2 handed staff, changed maelstrom to have both "more damage" nodes

#

have thorn shield and werebear maelstrom nodes (3 for thorn shield, 2 for swipe)

#

outside of the temporal sanctum, I've hit 50K+ ward so far

desert tree
#

Nice

sterile sandal
#

my normal maelstorm stacks are about 15-25

#

armor, 84-85% at almost all times

desert tree
#

It's a fun build/interaction

#

I don't think I will enjoy the gameplay but I love the idea

sterile sandal
#

I like my version better, it's MUCH better vs bosses I think

#

for swipe I focused on aspect of the panther

#

35% more global damage if max stacks 🙂

desert tree
#

Yep that's juicy

sterile sandal
#

if maelstorm wasn't bugged, T4 Julra probably would have taken me about 10 minutes, assuming I legit survived her damage (which I'm unsure, probably can?)

desert tree
#

Pretty sure you will be able to tank the big explosion with 65k ward

sterile sandal
#

my normal ward isn't 65K

#

the highest I've had not in that dungeon is a bit over 50K

#

and it fluctuates heavily

desert tree
#

How much did you get on julra?

sterile sandal
#

um... literally a few million?

desert tree
#

See easy

sterile sandal
#

it max displays at 65K

#

well, 65,535

desert tree
#

Yep

sterile sandal
#

it took a solid minute for my ward to go to normal

#

obviously a bug

#

I can't replicate it outside the temporal sanctum

desert tree
#

Do you swap era?

#

During your setup?

sterile sandal
#

yeah I was swapping, maybe I should test not

#

and see if I can eat her damage

desert tree
#

There is a bug where when you change timeline in that dongeon it refreshes stacks of maelstrom, thorn shield etc...

sterile sandal
#

I can eat 250 mono boss damage (and that was when I was a bit weaker)

sterile sandal
desert tree
#

Really?

sterile sandal
#

unless it's the thorn shield

desert tree
#

Probably thorn shield

sterile sandal
#

I'll run it and check the character screen

#

the displayed thorn shield stacks never got crazy though

#

like that SS has 8

#

I may be the first person though to have several million ward ...

desert tree
#

Yeah but bugged ward...

sterile sandal
#

it's the thorn shield

#

and ward, because the decay at say 200K ward should be astronomical

#

she can kill me ... (if I don't port)

#

I ate the ground damage but something else blasted me

desert tree
#

The big aoe inflict 4 stacks of doom

#

They deal shit ton of dmg too

sterile sandal
#

wasn't the floor AoE, was something directly from her

#

probably hit me for 7-8K damage (and through 84% armor)

#

it really sucks though, if I could time shift legit I could probably kill her, but time shifting makes me literally invincible

desert tree
#

She does
Big void aoe
Lighting
Cold triangle

sterile sandal
#

well I submitted a bug report for this

#

I'd rather fight her legit

#

yeah I can't begin to tank all of her damage yet

#

individual things, yes, but once she drops my ward down, it's over

jolly pulsar
#

frostbite increases freeze rate by 20% each stack right?

#

it just says chance to freeze on it

#

it's pretty confusing what it does if it's on the enemy or just adds to my own freeze rate

sinful laurel
#

It's an applied ailment so kinda has to be on the enemy

faint cape
#

^ that, and yeah effectively you can think of it as multiplying your final freeze rate

sterile sandal
#

@balmy current If you could get a max roll t7 CDRS on both belt & boots that would take your transform abilities down to 2.12s, then a water shrine would take them down to 1.92s. (from #🎥┃video-shoutout) . How is this possible? The maximum I came up with is 2.715 seconds. Helmet - 25%, Belt - 32%, Boots - 32%, Chest - 12%, Rings - 20% (10% each) = 121%, 6/2.21 = 2.715

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(I didn't want to spam that channel as it seems to be for video only)

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assuming the 100% cdrs shrine is additive (to the 121%), that brings it down to 1.87 seconds

balmy current
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no idea, must have made a mistake with my maths.

faint cape
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The cooldown shrine is multiplicative, fyi

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pretty sure, at least, look at your CDs before grabbing and then after, should always be half

iron zealot
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Hey, all. Haven't played in awhile. Would like recommendation for a ranged build with good sustain (prefer regenerative forms over leech, but either is okay). Can anyone point me toward something fun that fits into this?

sterile sandal
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I've been playing a modified version of that build (it's not too far off my own original concept of using human/spriggan to do the same thing, but the werebear rampage moves well for clearing monos).

sterile sandal
iron zealot
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I used to play quite a bit of sorc. I remember it being good. Ward is quite powerful and their aoe is stellar.

surreal verge
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Yup, that's most likely Lich or Sorc

sinful laurel
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I personally recommend sorc

surreal verge
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Or Throwing Rogue

iron zealot
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Didn't enjoy lich tho

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Health was too spikey

sterile sandal
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druid is an option too, though you wouldn't really be "that" ranged (shaman too)

sinful laurel
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Throwing sentinel works quite well too

surreal verge
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Kinda in their nature, because of Death Seal

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Sorc would be more of your thing then

iron zealot
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Yeh

sinful laurel
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Or caster sentinel

iron zealot
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Am I missing something here? I'm comparing the elements fire/cold/electric, and looking at their ailments.

Fire gets Ignite
Cold gets Chill & Frostbite
Electric gets Electrify & Shock

Shock is less effective against bosses and Fire doesn't get a debuff, so seems like Cold is the way to go... but I feel like I must be missing something about this.

surreal verge
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Fire has more generic damage ups compared to the other two, and electrify and frostbite is rarer.

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To note that I don't think mages can get electrify.

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Ignite is common while the other two damage ailments aren't as common.

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100+ ignite stacks is easily doable in a build focused around it.

sinful laurel
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Easily doable in a build not focused on it lol

surreal verge
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Ignite moment

iron zealot
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So the sheer dmg from ignite stacks is arguably more valuable than the debuffing of bosses to make them more survivable?

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Trash is easy to kill either way, so I'm not worried about that

native sail
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Lightning I think is technically still the best just cuz... good fucking lord the lightning skills are jacked in this game

sinful laurel
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Yeah and shock actually benefits electrify directly

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Chill is awesome but doesn't help frostbitr at all

iron zealot
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Well, res reduction is always good, lol

surreal verge
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Also this set exists.

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Except shock, the rest doesn't cut resistances.

iron zealot
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I vaguely recall lightning was easier to build around

sinful laurel
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Also albino remember that in LE those ailments aren't strictly tied to the respective elements

iron zealot
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Ah, right. I can put chill chance on my weapon for my lightning to proc if I want to, ya?

surreal verge
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Ye, it triggers on any hit if it's an affix.

faint cape
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Chill is also not really tied to cold damage, you can get chill on every build

sinful laurel
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Any skill that hits can apply any Ailment you have a % chance for

iron zealot
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In that case, I think Frailty would be more of a priority then. Just not getting one-shot by bosses is my main concern.

surreal verge
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Yeah, you might as well tie Freeze into cold instead of Chill tbh

sinful laurel
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And you don't need a lot of %

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They only stack to 3

faint cape
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^ the slowdown from chill makes it easier to avoid boss attacks

native sail
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I try to fit slow, chill, and frailty whenever possible

iron zealot
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I remember Lit Blast as a wonderful skill too

faint cape
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same, excecpt idc about slow

sinful laurel
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I always do slow on any build with any range

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Especially since it stacks with chill

sinful laurel
desert tree
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And chill stacks are multiplicative with each other

faint cape
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yup, that's a little quirk of things; slow is the same way

desert tree
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Frailty?

sinful laurel
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I actually not sure about frailty stacks

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Would be funny

faint cape
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not 100% sure on it, but I think frailty is the same way, too

iron zealot
sinful laurel
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Doesn't answer the question though

iron zealot
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I think it's saying the stacks are additive, other modifiers are multi

sinful laurel
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Multiplicative with itself is the question

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Cause iirc the other ailments are worded the same way

iron zealot
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This one is pretty clear about it

sinful laurel
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Well frostbite is different but yeah the chill is clear. So you may be right

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Frailty may just be additive with itself

iron zealot
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That's at least how it reads. I have no idea if it's right.

faint cape
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Chill and slow used to read the same way as frailty, their text was updated recently

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either way, it doesn't make that much difference, and frailty also doesn't have any reduced effect on bosses, which is nice

sinful laurel
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Yeah true. With only 3 stacks it really doesn't matter, you will be at 3 stacks on most builds anyways

iron zealot
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My god I hate the beginning of ARPGs... lol

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They always have to be so slow/boring

acoustic thicket
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i see some of these build guide videos on youtuben include links for "build planner aspirational". there doesn't seem to be much difference in them. any idea what aspirational is?

iron zealot
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Perhaps they mean something like "ideal bis" or something

sinful laurel
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Yeah I would read that as "this is where you should aspire to be at endgame/when finished"

balmy current
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Sorry, that was supposed to be @sinful laurel

sinful laurel
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Yeah we cleared it up

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But toast said that wording change was recent,so who knows. Maybe frailty does too and wording needs changing also

prisma sleet
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how do we compare a picked up ring to the right ring? i'm only able to compare to left for some reason

native sail
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We can't right now. It is on the list of things to do.

prisma sleet
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i swear we used to be able to

surreal verge
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We never were able to.

prisma sleet
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well it has been a while since i played so i could easily be wrong. haven't played since 0.8.5 or something like that

native sail
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0.8.5 released in March 2022 so... yeah. It has never been a thing.

prisma sleet
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as i said, been a while

pallid crag
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best item to use rune of ascendence on?

sinful laurel
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Whatever you unique you need that isn't a boss drop

sterile sandal
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why is poison twister so OP? I just took probably over 10K worth of damage from one (20K+ ward plus my health) without taking additional damage, plus 18% DoT damage reduction and 71% poison res, and died

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that's not a fun mechanic

faint cape
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a lot of DOTs are just really strong in general, really rough to mitigate

wide sentinel
sterile sandal
wide sentinel
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well thats your answer then

faint cape
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yeah, that's the point though, 18% is much less than your usual mitigations probably

sterile sandal
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But pretty much any build would die to that much poison damage

wide sentinel
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usually people just dodge it

iron zealot
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I think they're asking why abilities can even hit that hard

sterile sandal
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A gorgon?

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Hard to dodge an enemy that turns into a twister

faint cape
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some things are meant to be avoided, that's definitely one of those abilities - is it overtuned? yeah probably, but it is at least decently easy to avoid

wide sentinel
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^

sterile sandal
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Was in arena, when you got 30 enemies on the screen, and are practically melee range, when it turns into a twister an

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And hits me, I ran away and died as i was running

faint cape
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isn't the poison twister the one that it shoots forward? you might've run along with it if you couldn't see due to mob clutter

sterile sandal
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Still, taking THAT much damage is insane

iron zealot
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I generally disdain "just dodge it" design since it tends to leave melee builds firmly outside the meta (and sometimes viability)

wide sentinel
sterile sandal
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Most builds would've dropped within a second or 2

iron zealot
wide sentinel
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cant balance it really, unless u make a game weird

sterile sandal
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So since dodging isn't always possible, what's the solution

iron zealot
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I think D3 had a good starting point with 30% DR for melees. It probably needs more consideration than that, but it felt pretty good.

wide sentinel
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wdym

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you have movement abilities

sterile sandal
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Gorgon turns into twister, hits me, how do I dodge that

wide sentinel
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what class are u

sterile sandal
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Druid

iron zealot
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I do think movement abilities are a decent answer too, fwiw, but I'm not familiar enough with druid to say much about their options or if the mechanics of it make sense or feel good to use

sterile sandal
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I ran off with rampage pretty much right after I was poisoned but was too late, it was ticking for several thousand

faint cape
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dodging is often a lot easier in close range

safe harness
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Leech, hp, regen, poison resistance

sterile sandal
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How do you dodge a enemy that turns into a poison twister?

wide sentinel
faint cape
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and enemies do use different abilities depending on how far you are away

wide sentinel
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if you are swipe u permastun them

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if EQ then dont get close

sterile sandal
wide sentinel
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mmm what is your dps skills them

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bear spriggan is just support skils

sterile sandal
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Mainly maelstrom

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Spriggan form ^

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Werebear/spriggan forms

wide sentinel
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well if you were maelstrom bear u could just use entanglig roots to dps them down slowly

sterile sandal
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assuming I can't always avoid the twister, how do i survive it?

safe harness
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Cleanse

wide sentinel
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yep cleanse dot

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the tornado itself easy to avoid and it wont stay long on you for long, then u cleanse remaining psn stacks

sterile sandal
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My warcry has it but I had just used it right before (Rampage triggers it)

wide sentinel
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every build uses that

sterile sandal
wide sentinel
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im surprised you arent suffering from osprixes then if you dont have belt cleanse, they blink on you and apply ignites that are even worse than gorgon psn

sterile sandal
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They're the only mob that kills me in arena, gorgons

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So I need to make a new belt then, and hope I get the right mods to go with cleanse

wide sentinel
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ye usually u just seal t1

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cleanse

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or leave t1, cause not many builds need 2 prefixes on belt reallt and its better to seal 1 suffix

sterile sandal
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Attunement, cdr, cold res

safe harness
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But also, dots hurt

sterile sandal
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It's why I slapped on advent of the erased boots, for the DoT reduction since I'm perma haste

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No other way to reduce/mitigate poison?

faint cape
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there are, but I can't think of any great ways that'll fit in your build

safe harness
sterile sandal
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Hp isn't even very beneficial since my ward usually is 5 digits

safe harness
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Could get an oracle amulet

sterile sandal
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Should I overcap poison res?

sterile sandal
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I guess I'm trying tp figure out how poison from a normal mob, is stronger than most boss attacks

faint cape
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well, it's a rare mob - aren't you also running in arena?

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endless mode still?

sterile sandal
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Endless, yeah

iron zealot
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Is there an ETA on the still-undeveloped class masteries like Runemaster?

sterile sandal
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Whenever full release happens

faint cape
iron zealot
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Very cool

faint cape
# sterile sandal Endless, yeah

This might be the main issue you are running into, mobs get stupid levels of damage at high enough wave count. You will need to adapt the way you play if you want to push to high waves

sterile sandal
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Every other mob I tank pretty easily

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So I'll try to make a cleanse belt

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Was wave 315 where I died

faint cape
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wonky things start happening, I don't think they all scale quite the same way - plus, DOT is pain

sterile sandal
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It's definitely painful

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And I always seem to get the maps with gorgons

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Even the siege golems (another overtuned enemy) I can handle

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And the matrons which DoT the screen and revive themselves

safe harness
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Eventually you will die in endless arena if things hit you

surreal stone
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I was playing necromancer and was wondering if there's a way to make my minions run in front of me, because I have this constant feeling they're lagging behind and that doesn't feel amazing to play, as I can be pretty squishy at times

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I've also been wondering how I could optimize the build between the skeletons, skeleton mages, wraiths and the golem, since I wanna run all 4

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I've also been wondering if going towards a "less is more" approach would be better than simply stacking as many minions as humanly possible or vice versa

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Flame golem aura gives me the vibe that it's better to just unleash mayhem than having stronger, fewer summons

candid elm
surreal stone
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That's mostly alright due to other games I play requiring that sort of gameplay pattern

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I wish there was a command indicator

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Like some arrows pointing to where I A click

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I could suggest something like that

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Since it helps convey that I am indeed commanding the minions there

surreal stone
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Will do

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I have the idea somewhat brewing already, was just worried about trying things out, since re-leveling skills is annoying this early in the game

candid elm
surreal stone
faint cape
jolly pulsar
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on blessings i see that there's a blue bar filling up around the blessing, what is that?

desert tree
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How good your roll is

jolly pulsar
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ah aight

desert tree
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The fuller the better

fading imp
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If i have increased cold damage, does it affect my skele mages and archers or does it have to be shared X damage? Tho there's only shared fire and necro damage

candid elm
candid elm
desert tree
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Mage minion ❤️

sinful laurel
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Gotta love some teleport illusions

fading imp
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Around what level can I take on monos to level? Afaik enemies start at 56 right? I remember I was able to hang with them on level 48 on my first character

candid elm
fading imp
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Right, i forgot about those side quests

cedar locust
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There's a list on LETools of which quests give Passive points and Idol slots if you need to track some down 🙂

fading imp
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OHHH okay that's nice since I couldn't remember all those from my first campaign lol. Thank you!

cedar locust
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Let me know if you need a link, they're under the 'Checklist' tab at the top of the site

fading imp
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Have it open now. Thank you so much 😁

kind bramble
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i just started the game im like lvl 46 and dont want to see commons or magic any more so i tried to set up the loot filter and did this

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but im stilll seeing them

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am i doing something wrong the filter is enabled

icy drift
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@kind bramble No need for the item type condition if you don't want to see any whites or blues, and make sure there's nothing above this rule that overrides it aswell as making sure your filter is actually on (don't remember the keybind, was something like x or z)

kind bramble
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yeah the item filters is just for stuff like im playing melee rouge and dont need to see wands and stuff like that

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what would be something that overrides the rarity filter?

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it is on too

icy drift
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Ah right on, any rule above this one that's set to show those items would override it, for example if you have a rule that makes items with certain affixes "show", if a wand or whatever has that affix it'll show despite this rule since that one would override it by being above

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Two decent ways of structuring a filter is by either blacklisting or whitelisting items. In the case of whitelisting you'd have a rule at the bottom hiding everything, and then make rules above it to show the things you want. A blacklist would be the opposite where you have rules hiding items you don't want to see

kind bramble
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ahhhh

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so i need to put the rarity one over the item type?

fervent glade
kind bramble
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ok

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thank you

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i was getting annoyed when my screen was full of blues

native sail
fervent glade
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Just be sure to have rules that show/emphasize above the rules that hide.

fervent glade