#❔┃ask-the-community
1 messages · Page 114 of 1
oh so it would still change but it would change to the max t5 roll?
I think I understand what you mean and the answer is yes?
if so the description on these scrolls are really not very accurate
so like if my T1 roll is max, and i uptier it say 5 times to T6 or whatever, the roll on that stat would then be an max rolled T6?
you can't craft a t6 or t7 affix.
ah T5 then
but if you used a glyph of order for every upgrade you could preserve a max roll all the way to t5 yeah
one use per click
okay that's pretty cool
Hey, we are trying to play multiplayer, but switching zones we never end up together in the same instance. Is this the current situation or am I missing something.
it's a bug with the emphasize option on loot filters
entirely defeats the purpose of the option and it's really annoying 😩
Is it happening all the time for you? I notice it's most prevalent after I update the loot filter in an instance.
Yep, just keep in mind the roll is kinda like a 0% - 100% kinda thing, so what looks like a perfect roll at low values might actually just be near-perfect if the roll range increases with tier.
think this loading screen is ever gonna load?
i guess my nth soulfire bastion key wasted
what is best liche build atm ? ?
The one you like playing the most
Learn about Loot Filter, Video Guide and other Resources of the Marrow Shards Lich Build for Last Epoch.
why cant i get the loot filter from this
looks like it exists just fine, try the direct link
https://lizardirl.github.io/Filters/MR_Lich_Marrow_Shards_Endgame.xml
what do i do with this
Learn all about Last Epoch Loot Filters: Importing, Exporting, How to Make, Interface, Rules, Conditions, Examples.
hungering souls vs deathseal what is better lich build?
havent been on in awhile. whats the trading system like now?
i know when they first went to multiplayer there were a few problems and tweaks
No official trading system in place yet
wait so area level here is 51, does that mean i by default have -51% resistances?
there was an tooltip about some resist pen per area level
it's very confusing, it also says going above 75 won't do anything against it
Yes. It's just a balance thing. All it means is that once you are in level 75+ content, max resists are calculated at 0%
does this change how good anything like +1 to max res would be then?
So if you are short 5% from cap, you take 5% more damage
Yep, though there is no way to change max res in this game (or at least, not yet)
Basically it makes it a lot less punishing to not fully cap all your resists
oh okay, yeah if there was it would basically be useless or just make an 1% difference opposed to an 10% or more depending on the %
i see
Yeah, exactly
yeah that's one way of seeing it, mellows out the resists a bit
1% missing res is only 1% increased damage taken as opposed to some other games where it's like 8% more or some shit
yeah, but then we've got things like armor and endurance that basically functions similarily to how an resist would, so there's kinda no way to get around things closing in towards 100%
but it's still cool, more forgiving on resists
armor capped at 85% tho
Endurance is a completely different ball park imo, armor is kinda resist like but also has weird scaling
endurance has caps as well
Endurance caps at 60% and every source of DR is multiplicative with each other so 100% is impossible
yeah you can't become immune to damage
Well, there's a couple things that are immune for X seconds (usually just 1)
and these caps are on the "lower" end of say something like poe where 95% res cap is possible
I personally think we get far more DR than PoE but are taking drastically higher numbers in comparison
I'd have to do the math to be sure obviously
i'm not sure, in poe there's a lot of ways to become stupid tanky, but i'm not gonna put the two against eachother cause that's just silly, i like how things are done in this game so far
Fair. The numbers become a mess to track in both games by the end anyway lol
there's a guy who did an RF build that had iirc 70k+ energy shield, normally players would have like 5-6k life, some more
so just that alone stacking an insane amount of life pool is also just one way to become stupid tanky
Yeah, that doesn't work quite as well in LE, it is still possible to die with insane ward/life here without proper defense layers
Excluding Lost Knowledge because you have basically infinite ward lmfao, bullshit-ass passive point
Get 1400 mana and spec Glacier to recoup mana on crit, laugh
i'm playing elemental nova and static atm, i'm soon done with the campaign
i never got to the endgame in this game so i'm quite excited
Hello, if I make an online character I can copy it to offline right? Does the offline character sync automatically if I make progress in my online character?
found my first purple item earlier, i thought they could have more stats on them but this one just had 4
No to both
Nope, they have an affix higher than you can craft it
In crafting you cap at tier 5 on each affix, exalted have tier 6 and tier 7 possible on drop
i see
Ohh I thought you can copy online character to offline. So they are totally separate, got it, thanks
Tier 6 is usually about 50% better than the tier 5 and tier 7 is often double or more of a tier 5
i've seen some gear that has more than the 4 stats on them on youtube
like an blue mod
I want to play self-cast Nova but in order to do so I need a slammed Ashen Crown with Nova levels
It's chance-based and only works on tiers lower than 5 (there is one exception but it cannot be on an exalted item and only comes from a dungeon)
HOWEVER, if you have an exalted item with 3 other stats on it, you can slam a despair on a tier 1 mod on the item and it is guaranteed to seal. Pretty neat.
i'm enjoying nova a lot, too bad it doesn't do much boss damage, but that's why i've got static atm it 3-4 shots bosses, and oneshots any rare or miniboss basically
(lmao laptop moment)
My planned self-cast Nova uses the chest armor for it that gives it a shit ton of added damage every 6 casts
So, scale cast speed, watch it go off
I need a slammed Ashen Crown to make it the best I can though
and i love it
running (or not running, lol) arcane ascendance to pop off if i need to
gets so fast, it's pretty neat
Sorc is real good in general
and if i can do that with umm lost knowledge to facetank with ward...
oh man
infinite ward generator
Lost Knowledge is just... insane. Should not exist.
Pretty sure it didn't exist before 0.9?
probably did yeah
Like, most of the experienced community looked at it on day one of 0.9 and collectively went "what the FUCK?"
Just awaiting the day they accidentally add in another item on the same level as the original Ashes of Mortality
Most mana scaling things need a cap tbh, mana scaling stuff is absurd
i like stacker builds though
Like, mana stack Static Orb... good lord.
yeah it either needs a nerf or more builds need that kind of scaling
or somewhere in the middle really
oh what does +1/2 to skills actually do?
oh it just adds more points
still pretty good though
It's very good for most things
i've got an great +1 helmet in #👑┃item-showcase
that freeze mod makes me actually want to pick up chance to chill
haven't crafted it yet, gonna be crafting new gear right now
omg i shattered another +1 nova, and now i can uptier my other helmet :O
HOLY FUCKING NOVA
lmao still at +1 xD
it probably needs to be way higher tier for it to go +2
i'll be in general though, i don't wanna flood this channel too much with chatter
T5 is +2, T6 is +3, T7 is +4
Very, they're quite rare
Some people have slammed +4 Wolf helms into their Herald of The Scurry and it's just like... what the fuck
hahha
i have no idea what an herald curry is but i love it
don't tell me also
i wanna find the items myself :D
Fair enough. It's a rather rare item, so good luck on your hunt for it
:D
okay chaos rerolling being able to roll the same stat is bullshit..
it's happened like three times now
in this short session
as in the mod doesnt change? I've never seen that. Are you sure you're using chaos?
yeah i was
That shouldn't happen at all
100% was, and it would reroll my stat the the same one tier higher, + i'd get critical +1 tier on another affix as well
that was so weird
Can you retroactively clip it or something?
nah got no shadowplay set up
Cuz that's the first time I have ever heard of that, and I have used... thousands probably
THOUSANDS!
I do a lot of bricking 
well it happend two times in a row basically, it was odd
i also while leveling found 3 legendaries in the same area back to back to back...
i've gotten a critical success on a despair before
so i'm no stranger to rare shit
but never seen this
Wait til you experience endgame... Heh. Yummy orange beams (to inevitably disappoint me)
it rerolled the damage to channeled into damage channeled with an chaos glyph
if this was the last craft you've done, the chaos should still be selected
yeah it is
it did it again
i chaos glyphed the cold res
no change
something isn't right here
There is no glyph in there
it was my last one
What color is the one you're using
:S
yeah that's so odd, i'll record my next crafting session just in case it happens again
i must be doing smt wrong
but it makes no sense cause i've been crafting just fine like this on my other gear
either stupid unlucky like 4 times in a row basically or smt bugged
Yeah, this is something I have not seen once in 1kish hours or from anyone else, record it just in case there's something you're missing somehow on your end, and if necessary submit a bug report with logs and such
also when an item is low on forging potential, like 2 remaining potential, it's possible for it to fail an attempted craft or?
or will it always be able to uptier even with 1 potential?
It will always be able to go up a tier even with 1
A common tactic with endgame crafting (or slam prepping) is to get an item as close to perfect as you can without eating all the FP and using the remaining low FP to dupe it with a Rune of Creation so you now have two copies
Yup. Only works on craftable items though (so no unique/set/legendary)
And don't worry, you won't be spending 10 years looking for one, there's a semi-reliable way to get a few if you're not shy about spending a couple million gold :P
yeah i've heard they're more common in this game, which i do appreciate
god my new wep has 11% attack speed on it and it feels great now :D
Crafting is a key component to the game, they want pretty much all routes (excluding high end/rare LP base legendary crafting) to be fairly easily accessible
yeah i'm really really enjoying that part of the game
for the longest time i couldn't enjoy this game at all because of serious lag
but turned out my ram was not configured right for 11 years....
LMFAO FELT
so once i corrected that i'm able to enjoy the game with basically no lag lmao
hahhha
is mental aegis before or after ward?
i guess it's not really worth it, but the mana regen behind it might be
i think i'm going through it for warmth, though i did just misclick my point into through flames xD
I honestly do not know, the only damage to ward build I know actually fully functions can't use ward
Probably before, so you'll take both ward and mana damage
Then if you have no ward then health and mana damage
Since we DO have that WW to test it with now.
yeah it makes sense for the warmth node behind it as well, that it's the to compensate for any damage taken
god i thought this was the last chapter before endgame o .. o
i think there's more
just beat lagon
wait this is chapter 9 now
i thought i was on like chapter 10
There are 9 chapters in total right now, the plan is for 12 total
Eh, it's not so bad when you have access to the skips (or just... choose not to complete the campaign, because you aren't forced to)
how is running through the game on alts though?
oh there's some skip unlocks
then it's totally fine
Yeah, you can use the dungeons to skip portions of the story. Requires some skill and build knowledge but totally doable
I don't bother, I just rush through story as quick as I can until I don't need it anymore (just before chapter 8)
i guess movement speed and leveling gear helps a ton as well
For sure
and just knowing where to go also
is there any reason i should complete the first echo timeline more than once?
okay i think i saw what's happening with the rerolling, i must have clicked it twice or so without re-selecting a glyph
maybe i noticed it now cause i started rerolling multiple tiers at a time
umm
no
it kept happening
it keeps fucking rerolling to the same stat
it does it again!!!
what the fuck
like every single time
i click the upgrade arrow, then i select glyph of chaos
and then i click upgrade and reroll, and then the stats just doesn't change...
it's happend so many god damn times now and it's ruining my crafting
it keeps doing it
i do have to click the little arrow right? or do i need to somehow click the circle?
this just feels like an bug, there's no way i'm rerolling the same stat over and over again like this for no reason
Blessings?
I'm going to assume you DIDN'T accidentally picked the blue scroll.
What does the crafting result at the bottom say
What does the bottom red/green text crafting result say.
i'm gonna record my next crafting attempts, but pretty sure it said the same thing as this
yeah it said + to the same stat and minus potential
It should say it if the chaos went through
and i did use a glyph of chaos
And I honestly have never heard of a chaos failing except turning health% to flat health
I already got a blessing for completing it the first time. can I get more for doing it again?
(Which is pretty funny in it's own right)
i'll record the next crafting session, it's just so strange to me
No, but you could choose another one that might be more useful to you, or a higher roll, or keep the one you have
like 7 glyphs of chaos down the drain now
oooooooooo
to this shit
this game's cool. thanks
Yeah, we might be able to help you figure out what happened
holy shit i just blasted my amulet to the moon!
ubeliveably lucky, i wish i had recorded that or smt
we still going also
oh need level ups
i got my two suffixes to t5 in 1 potential and like 4 scroll of hopes or some shit like that
okay now i used to glyphs of chaos and they worked just fine as intended
i did record it but since everything went fine no need to upload it
how long is chapter 9 btw?
i'm in upper temple atm, there's two more unexplored things on the map, but that's fooled me before
does pebble's set not affect spell minions even though it says it does? got 300% dmg and my mages' attacks are still in double digits
only skeletons get the spell boost, the rest of the stuff is also melee so its not gonna affect spell minions. and there is only max 84% minion damage from the two items
It affects specifically Summon Skeletons, not Summon Skeleton Mages
Since you are low on chaos glyphs, I think it's pretty likely you have actually been running on 0. The forge UI is kinda buggy sometimes where the numbers don't always go down as you use your glyphs/runes, so it appears like you still have some, but don't.
that could be it, i'm definitely going to record whenver i use them just in case
I think the best way to update your numbers to the actual amount is probably relogging? I mostly only see people notice that bug with shatter runes
i think just reopening the UI would be enough, but yeah i'll keep this in mind
In my experience, it's not
but rezoning is a maybe
How do I join the merchant guilds?
1st step
Wait for it to be released in the game
2nd step
Not sure ^^
iirc it's part of the campaign, somewhere kinda late like A9
once it's released, of course
hello, does the node "Dark Scythe" increase the atk speed of Flame Wraith
Yes
But technically is multiplicative with other sources of attack speed
Great, thank you!
Uh... is that right? Flame Wraiths cast a spell, don't they?
Yeah they don't have any attacks, much less a melee, that node does nothing for them
It works when they run out of mana and start to melee...
They don't have mana
Minions don't have mana, their skills are either cooldown based or just... default. And Flame Wraiths have one singular skill and they spam it to hell and back.
Minions don't have mana?
Wh-what made you think they had mana
I was being a heckler, I know they don't use mana 🙂

No, Flame Wraiths use spells, not melee
hi whats a build thats good at bossing?
Too many to list here, search Last Epoch Tools for a good list of builds.
ty
For summon spriggan and it's companion ability rejuvenating winds can you activate this if you are in spriggan form yourself and not before I mean while in spriggan form please and thank you
Not that I am aware of, only while in 'human' form.
anyone try the poison wraith, how is it comparing to flame one
About 65% as good.
I want to try a Beastmaster. Love the Minions; currently I play necro golemancer (wrath, death knight, golem) and I love It.
My question: could someone suggest me an effective guide to level a BM with many pets, possibly something valid also for the endgame? I'm not looking for min-max, but more for something lazy and chill.
You have like a cap of 3 companions I think.
Not worth it, way worse damage
Damn, lol.
Thks, thinking the same
Beastmaster leveling guide from maxroll Is good?
I think so? I don't pay attention to maxroll guides
LEtools has build guides as well
But i think both should work for the fresh and new players
Thank you
can somone explain to me the reroll chance thing from lost epoch tools? like what exactly does a 80% reroll chance mean
3 companion cap is base for BM, it goes up to 4 with a passive, you can get another +1 on wolf spec and +1 from a unique helm
If it lands on that item it has an 80% chance to roll into a different unique
Basically a secondary check upon drop
with squirrel helm you can summon double (but can't get the +1 helm), so you can have up to 10 squirrels or 6 others
To see if it actually uh... drops
damn, thats kinda depressing, knowing we all have in theory gotten hundres of ravenous voids but then the game rolls a rigged dice and says NOPE
but thx for the explanation, a lot less complicated then i tought 😄
Just to expand upon this, there are ways to trigger companion abilities in other forms (swipe spec for werebear or swarm strike with spec), just none in spriggan form that I know of
better than knowing that it's a 0.0000000001% drop chance or whatever the hell, y'know?
yeah, it's a really odd weighting system
hey, we are not talking about diablo lvl insaneley stupid rare uniques that are completley useless ok, getting a rav is definitley possible (d4 bad btw
)
Father toast I also figured out there aura is automatic and not part of companion ability
I see you were already pointed to LETools, which is super useful, so here's a list of my 'Useful Links for new and returning players!' - #💬┃general message
Also,
Correct, they have the passive aura which just provides healing ticks (and any buffs you've specced into) and their active ability aura which provides healing and mana recovery. fyi, the passive aura has a very large range (~2 screens) and remains active while the spriggan is downed, but not dead.
Now I'm reading LEtools beginner guide. Can't find a leveling tag for BM
Ctrl+F is your friend in that post - though hit it twice to use the browser version
If you're up for it, the game is really friendly to blind playthroughs. Respeccing is cheap/easy and mechanics get slowly introduced as you level, generally speaking
or you can look for a higher level guide and just build toward that from lower levels, as long as it doesn't require uniques to function
^^ That's a good point - I have yet to read a single guide or anything and I'm in the late game without having any big issues
Hey! He/she said attack speed
So I am right, the node increase their as, not my fault if they dont use it
But sorry for that, I don't play enough necro to know that flame wraith are range
how dare you.
I am not edgy enough to play with the dead
why is one of my squirrels named cassie is there some meaning to this?
easter egg if I had to guess
most of the pet names pull from a pool of references 🙂
There a book https://www.amazon.com/Pearl-Squirrel-Thanks-Cassie-Ehrenberg/dp/1338592092 . Maybe this is the refference ?
the other 9 are all primal squirrel i just found it funny and thought id share
There's posts about the Wolves sometimes being named Fenton, Cassie, etc. So it's probably just using the wolf names.
https://forum.lastepoch.com/t/named-wolves-aggro/35928
Storm Crow named Munin, etc (Hugin and Munin are Ravens from Norse mythology)
https://www.reddit.com/r/LastEpoch/comments/sgn38s/easter_egg_primal_companions_can_have_random_names/
Yeah probably just an Easter egg. There's a fairly well known video of a dog named Fenton running in a park while the owner is yelling FENTON. So name may be related to that https://m.youtube.com/watch?v=3GRSbr0EYYU
Not sure about Cassie. Could just be developer's dogs names too. Or a play on Lassie.
i think it happens if they dont die for a while
far as I know it's just a small chance when they spawn, not if theyve lived for a while.
Was thinking about trying out the druid class after I finish up on my sorcerer. How's the druid class?
Probably one of the strongest classes, in terms having many viable builds that can fill many roles
heyguys, it says in the wiki that i can create an offline copy of my online character, but i cant find anything in game, how would i do that/
don't think this is true, the devs have mentioned before that the ways online and offline characters are "stored" is completely different and we don't have a way of retrieving online character info as far as i know. I might have outdated info though but this is afaik
aha, too bad
Nope, definitely not true.
This is the exact origin of Fenton btw, confirmed by devs
Love that clip
FEENTON
Hey guys. I played on the multiplayer patch. Had lots of fun! One thing that kind of ruined it though was that my character glitched and would recast my charge and stand in place. Has that been fixed yet? Because it happened often.
A lot of traversal skills were pretty buggy at 0.9 launch, a lot of them have been pretty much fixed in my experience, haven't tried them all out though so i can't say for every single one
Shield rush has not been fixed, if thats what he meant by charge
Yeah i think i restarted on a dif character and had the same experience.
Narrow hallways and emperor of corpses map is glitchy for Shieldrush
No the werebear charge. Sorry unfamiliar with the name
I C
yeah i haven't played much sentinel or primalist recently so i can't give much input here
it has to due with giant hitbox in charge channelling and hallways being small
so it always gets cancelled
or other weird reasons
Unfortunate. Might wait till 1.0 unless it's still an issue. Thanks both of you. ✌️ @fresh aspen @icy drift
Maybe give it a try after 0.9.2, it should bring a lot of bug fixes, polishing etc to the game
Aby ideas why my graphics won't go to 4k on last epoch but they do for hogwarts and everything else? Last rpoch won't show above 1920x1080 for some reason but closing out and loading hogwarts goes straight into 4k.
what do i do about duplicate legendaries? not worth hoarding multiples of the more common ones right?
unless it has legendary potential i guess
I usually toss some out that I won'f need
aight so i'm kinda running into some mana regen problems
i'm playing elemental nova and i somehow, not sure how, want to work towards an 40 mana cost nova, but for now the problem is just mana as is, is there something i can do other than investing into mana regen on gear?
i'm thinking if i just get an lucky exalted drop with mana regen things will be smoother
i just want a lot of mana regen, atm speccing into warmth is helping as well on flame ward
i'll have a loot in affixes, maybe there's an flat mana mod or something
yeah doesn't seem to be any flat mana regen stat or anything like this, so i guess i will just have to invest into it, hopefully get an exalted stat for it, i did find an legendary that gave me 1% regen per 3% lighting res
Last epoch is not the type of arpg where if you invest enough into mana Regen you can just spam your skills. It is purposefully NOT built this way on purpose. You can mitigate the mana loss with some Regen but. Especially on mage, you will need to figure out ways to regain your mana actively
yeah i'm gonna have to invest into it from a few sources, i'm thinking maybe urzils pride with a lot of lighting res
Sorry let me be clearer, no amount of JUST mana regen will be enough to spam ele nova
right now i don't need a lot though
Especially not at 40 cost
yeah at 40 cost that would be extremely iffy true
Most mages regain mana in other ways on top of their Regen
i don't even know if it's possible to get 40 cost, and it's probably more viable to get an large pool and do something with manastrike or something
I don't think ele nova can be a LK skill but I could be wrong
LK?
Lost knowledge. Why else would you want to get it to 40 cost lol
yeah true
Look into glacier, focus, mana strike, etc. All good ways to regain mana
cool, i'll look into it
i might drop static to simplify the build. especially if i can start to scale my nova damage more
though static does a lot of burst atm
Static can also be a huge drain on your mana, especially if you discharge it actively
yeah true
sometimes i activate it at like 1 mana
and i gotta run around like an chicken for 10 seconds to wait
it's cool though, i kind of like that there is no easy fix for mana
it's refreshing, this game just has refreshing takes on balance
Yup. I do too. Makes each build have to contend with that aspect
Or rage as it were for primalist
It shouldnt be an issue if your setup can handle it - there are plenty of people playing at 4k that I know of. I would recommend making sure that your Graphics settings in game are appropriately set (i.e. 4k, medium settings recommended to start) and double check that you dont have any driver defaults overriding things or old gpu drivers causing issues. Some setups also have odd things happen with Windowed/FullScreen/Borderless settings so you might want to check that (especially true for multi-monitor type setups).
Failing all of that, a good way to reset LE settings (in the event of a corruption) is to remove the le_graphicsmanager.ini (or rename it) while the game isnt running. The game will then recreate a new one that should work fine and allow you to change things again.
I am experiencing the same issue. The highest resolution option was 1080p. After disconnecting my second monitor, all resolution options were available.
Any idea what causes this?
is there any way to see the crit chance of my spells? and not just from my gear?
like my elemental nova has built in crit chance from the tree so i don't really know what it is
Aside from calculating it yourself, no, not yet
okay i guess i'll bring out the good old spreadsheet then, lol
Wait, this isn't PoE right?
👀
i guess the math is really easy enough, i just take 5% *.8 and add it to my existing crit on my character sheet
so 4 extra
22% crit chance
Hey, i have a ryzen 5 5600x,16gbs of ram and gtx 1660 6gb. What will be my performance for Last epoch 1080p?
you're gonna do good
just make sure your ram is set up correctly
i run on specs lower than these and fixing my ram settings in bios made an huge difference
yeah probably
how much caching does your ram usually do?
mine caps out at about half of it for cache
so it might max out but i really wouldn't worry about it
you're gonna be fine
only place i've had drops is in the arena, but anywhere else it's been smooth
Hello guys, can anybody tell me when is Mike's LE stream on Twitch ?
This should be in your local time --> <t:1691179200:T>
😊 
Thanks à lot !
oh yeah today is stream day yaaay
Not entirely sure to be honest. Usually things like this have appeared in the past and tended to be related to multiple monitor setups or things like laptops using an external monitor. I have seen that some people have been able to resolve things by editing settings at a Windows level and changing the modes (fullscreen, windowed and dragging the window to the monitor wanted etc). I cannot recall exactly but I think I remember someone also able to resolve it by temporarily swapping the primary displays around in windows. Unfortunately no one solution seems to work for everyone.
My gut feeling on the issue is that its similar to LEs audio settings - it defaults to something in Windows and the moment you have multiple audio outputs or multiple monitors, LE just picks one default rather than giving proper options.
There is also an old line item in the le_graphicsmanager.ini file that has SelectedMonitor = 0 by default and when I did some testing it doesnt seem to allow you to change to alternative monitors by manually editing the setting.
Pretty sure the devs know about this issue, but no idea when it may be resolved.
Thanks for your reply! Weird issue.
Hello guys, just wanna ask about echo rewards. I won't get it if I die once right? Is there a way to reroll the echo or monolith to get new echo rewards? I have only done a few echoes on first mono
There’s an echo that resets them,otherwise
Nope
(Also dying doesnt mean you’re locked out of the echo path,you can still clear it to access the stuff behind it even if you died)
so my weapon gives spell lighting damage on the base item (coral wand) and i just wanna confirm this only adds to the lightning version of my elemental nova or does it all to all three versions?
It adds lightning damage to all your spells
Any flat increase is applied to it's relevant skill type (Melee, spell, throwing).
once you get to the edges you can reset the whole monolith for new echos, so don't worry about clearing echos fully or anything, just the objective
as mentioned, on death all that changes is the rewards are gone, you can still progress through by trying again
hi guys , someone knows why i have that ? i can't find ......
it's LE tools , for build
when i open it in private navigation , its ok , i dont understand .....
looks to me like it’s just not loading fully
question, how does base stat scaling work?
i see it's 4% each point for my skill, but is this scaling for the base damage before increases from gear?
just wondering if i should value mainstat more or not
the ingame guide doesn't say at all what mainstat scaling is
It's generic 4% more increased damage as the first multiplier afaik
Oh oops
so an 8 int stat will only give me 32% increased damage? that's added to other increases?
Yep
that's really bad lol
What class are you?
sorc
You should be INT stacking as sorc anyway i think so it's free damage.
Int also gives you ward retention
i don't use much ward at all
And as a sorc it gives you Inc crit chance
If you have the passive
block, and endurance and regen

i've got the passive, but again 3% crit chance per point is pretty bad
compared to T5 stats in those slots
Idk, using one affix slot to cover some damage, some crit chance, and some defense (Ward retention) seems pretty decent....
only on boots cause there's nothing else for prefix that's worth
well actually going for vitallity might be better for the health
8 Int is 32% unconditional inc damage, 36% ward retention, and 24% increased crit chance
yeah it might be half decent actually
(Also why block, mages don't have block support. Why not use a catalyst?)
@dense root its ok for me , problem is Ad block and repair firefox ..... ty
especially when i've got 140 health regen per sec so it's an good buffer on my health
You're giving up a good chunk of offensive stats for... not a lot of defensive stats
I think you are underestimating stat stacking, but it is not necessarly the best affix. That the beauty of LE
Also er, this passive node exists on sorc.
yeah i know
i am looking for ways to make use of that node, but it might not be possible with elemental nova
Then er, best of luck I guess-
But ye stat stacking isn't terrible, it's definitely good in certain builds.
yeah not half bad, i will probably take it in some slots where it's an good all around, i had hoped the increase was before other increases as a separate multi, i swear i did some testing once and it was better than just an 4% increase added, lol
It's good in that the 4% applies to every part of the skill.
Some of the best Def layers for mage are wards shenanigans and/or dmg to mana
The hit, the ailments, the subskills maybe etc.
It is quite literally generic +4% damage for the whole skill.
No strings attatched
most skills are single element though
If you are scaling life regen, maybe look at getting a vessel of strife
Maybe you can use a twisted heart of ulkhieros
When you put it comparing it in affix wise, yeah.
But as a vacuum it's not bad.
Or a fractured crow
This is very notable since you're scaling health.
it's alright on a few spots yeah, unless the int is actually scaling the base damage before other increases. i swear i will have to do some testing xD
i'll look into those
atm i'm looking for the elemental nova chest piece
The mage node that gives you ward when your health drops is also pretty strong, and would probably work well with what you already have (endurance, regen, etc.)
Oh, of note is that stat damage increases also probably increase the + flat damage of other damage types if you somehow have them
Eg:You got a + 20 spell lightning damage affix, the 4% pre stat also applies to it
and that's spesifically for int?
that that makes it way better then
cause it scales your base damage
That's for all 4% per stat damage scales because of the skill tag(s)
OF it's respective stat
yeah
you could also get the Vilatria set, which actually does give flat damage per int
The set in context
that's pretty sick as well
attributes never scale base damage, or at least not in any current skills
I thought they scale the whole skill with the usual 4% per stat
yeah, it's generic 4% inc
Void Knight
that's added damage, no?
8 int makes just as much difference as my 69% spell damage ammy
i'll spec out of the crit node and see
I hope you actually tested that on a dummy and not with tooltip dps
NEVER TRUST TOOLTIP DPS
:S
It takes into account a lot of stuff out of your control
okay where is dummy?
Like having infinite mana, no cooldowns, crit chance converted to % extra damage, counts for all possible ailment damage....
Champions Gate, Or the Arena key if you have one.
aight
gonna test now
i also specced out of the crit from int bonus just to not have that there
yeah, and the ailment damage mentioned above is probably the main source of the tooltip wonk in this case, since int will scale the ailment damage, but spell damage won't
We love tooltips being lying bastards!
yep - I don't think tooltips will ever be super accurate
not even really sure what the point of them is, I'd vote we just remove the damage portion so people don't get confused by it
the range on these hits are too wide
but i'll do my best to see difference
maybe i can go off of the highest crit i see
with my ammy, i had an 14k crit
if you test with a DOT spell like disintegrate, it's easier to compare non-crit stuff
oh that's very consistent
296 with the +8 int
329 with my 69% spell power ammy
277 with neither
8 int is 32%, yeah that's consistent
it's always good when reality matches up to the theory 
may have to clear your browser cache.
wait so why is spell damage more scaling than the actual in?
i tested again, 9 int, made an 21 damage difference (34% inc * 2 = 42 damage)
with my 69% inc spell damage amulet it upped my damage by 52 / 2 = 26
that's an 4 more damage increase for something that's supposed to be 2% less spell damage
i'm just gonna get the int on passives and boots i guess
i wish it had more value
hm? the int at 34% is and should be less than the spell damage at 69%
i mean it does with retention and crit, but i'm good on those
i mean i devided it in half to account for that
so the ammy difference i cut in half accounting for 32% spell damage
it still did 5 points more damage
why did you divide it in half?
i mean i could try an get 8 more int somewhere to test with
oh, I think I see what you're doing
yeah
remember that these are additive increases, not total 'more' damage
so you equip a 69% inc amulet, it'll only give your spells 69% more total damage if you had absolutely no increased damage from any other source
correct
is there a point to keep resistances at way over 75%?
this does answer my initial question though, you guys are correct, and with the crit and retention int is an decent stat, especially if i wanna do something with ward / mana spent stat on relic
i think for enemies that does resist pen it is?
but less so in this game because resists are neutralized at 0% (when you have 75% in an level 75 area)
yeah, generally that's how attributes work in this game, they are balanced in giving some defense and some offense - less of either compared to competing stuff, but the combo can easily be stronger when you start adding in other scaling stuff
yeah for the set mentioned earlier it would be easily worth investing into
nope, really even if you are sitting at 60%ish resists you'll mostly be fine
well 15% less resists + something like resist shredding/pen on you and you're gonna feel it
but yeah resists in this game are more mellow than in your traditional 75% due to the neutralisation
the rogue I've been running with has 30% for many of its resists (which really I'd like to improve, but it hasn't been a big issue yet at ~150c)
and pen does apply after cap, so overcapping only protects against shred from stuff like shred ailments, poison, shock, and marked for death
yeah, you can't go over the 75% basically
If you want to be immune to res shred and marked for death, you'll need to technically go 115% res
Otherwise, no, anything over that does not a single damn thing.
(Unless a unique/set calls for it)
int on gloves aren't too bad either
i'm at the point where my crits are pretty consistent, like 45% or something and can even go higher if i spend one more point on the flat crit
so on gloves i value the int then, mana if i were mana stacking, the cast speed is nice but i do need more mana regen to compensate, or maybe mana pool
the other stat i'd value is AOE on gloves, but i'll probably end up with cast speed and int on em
Hi ! Is there a way to see the DPS of your minions in the same way that you can see the DPS of your skils?
maybe lagon boss? if he's repetable, or any other boss? just time the kill to see what's better and if you wanna know the number might be able to do some math that way
but i don't know about any minion tooltip, haven't played an minion build
Nope. (ALso don't trust tooltip DPS)
Hmmm...
for poison, you'd need a lot of res to really be immune to resist reduction
That's sad, it is hard to see if your build if better or worse for your minions excepting if you go test them on dummies
That's also true for normal skills.
That's really how it is for all builds, plus there's always the option of going full spreadsheet warrior and calculating your dps
As why they aren't to be trusted....
But for your skills, you have the DPS shown on them, so that's pretty straightfoward for knowing if you do better or worse
It's not.
It does lie enough that what you think is a bigger number, isn't always a bigger number.
It takes into account stuff out of your control, like having infinite mana, no cooldowns, crit chance converted to % extra damage, counts for all possible ailment damage....
Yup, but that gives you a hint... that's already something to begin
Ehhhhh
It's very unhelpful
We've seen funny cases where an item that CLEARLY doesn't help the skill somehow buffs it's tooltip dps
If you say so, in my case it's helping a lot. And I use item that will clearly boost my DPS, so I don't things I'll fit in those cases
It's supposed to be used as a guide when you're looking at gear swaps, not a hyper accurate DPS measurement.
Inb4 you start to question "WHy is this item that clearly has lower numbers but have a chance of X have more tooltip dps than my actual items"'
I don't want to do big math at this point.. just wanna know if +2 Dex will be worse or better than a +50% increased damage
Plus it can't take into account conditional effects.
Depends how much you have of both, but probably the 50% inc, given 2 dex would give you 8% increased damage for relevant skills
That one's kinda obvious.
That was an example he gave for his side, but ye I think he gets it
Depends on how the damage is calculated, for some games stats > increased damafe.
Yeah yeah, but like Kzb said, it was just an example
For LE, it's literally :4% increased damage for the skill per stat
But when you first enter the game, and you want to know quickly, the DPS calculator on skill is really helpful to guide you on which gear will be better 🙂
Yeah, that's all it's intended for
(Of note that the 4% applies to everything the skill does, even ailments that doesn't match the damage type)
i know its even farther away than anyting else but do we have any rumors or speculation on what the next mastery could be?
You mean after falconer and rune master?
really??
But that's so far away, they have time to change their mind 20 times
didnt they once say that there wouldnt be more classes just more masteries?
Yeah I heard even then, they might make more masteries first
Nope
exactly, i would assume the way it was talked about before they would try to link every mastery to a current class and if a mastery cant be linked to a class then go from there
okay so i'm at the blood frost and death timeline for the unique/set body armor nodes
but the timeline is level 70 and the chest i'm looking for has a level 77 requirement
it can't drop here right?
I know they've talked about new weapon types like fist weapons, and other archetypes like bard, but I think 'what comes next' is dependent on a lot of things that we don't know about
Correct, either get lucky in the last few unempowered or (the usual recommendation) go back there in empowered to farm it out.
empowerment isn't the same as corruption right? so i guess i will discover what that are if i just keep progressing naturally?
empowerment lets you run the 'legendary' version of all the timelines, which mainly means that it's level 100 and starts at 100 corruption
it's the only way to reasonably farm those nodes like 'unique/set body armor'
guys big problem
fuck
my loot filter is bugged
and i dropped all my gear on thr ground
and pressing x does nothing
(Also the only way to actually increase corruption past 50)
Hit Alt+Z
omg thanks!!!
Yeah no prob (now go unbind that lol)
absolutely! lmaooo
Hey! I realize that it is not every arrow from the skill "Detonating arrow" that is exploding. Is that normal? When I read the skill, it seems that every arrow should explode..
Did you pick the spec node that makes it cost way less mana?
why I cant upgrade these?
you have not picked up the corresponding shards or have not shattered gear with those affixes before for a chance to get them
thanks
Hey quick question, where's the best place for farming gold? I've tried the Monolith, but it seems that some maps drop considerably more golds than others, so I'm wondering if you can share me your tips on that 🙂
afaik there is no good/specific way to farm gold right now, the only thing that you can do is pushing corruption(which increases gold drops) do gold echos and get the increased gold blessing
im currently working on a spreadsheet on gold income as a little side project btw, so maybe i have some more infos in the future
somehow I think this might be a bug ... (it took probably a solid minute for my ward to drop under 65K, repeatedly dropping from being over the display cap)
There is a gold blessing
143 stacks of maelstrom 😂😂😂
There is a bug where when you change timeline in that dongeon it refreshes stacks of maelstrom, thorn shield etc...
no, it's much worse than that
I can become literally invincible
I just destroyed T4 Julra (that SS was T3), while taking all of her damage
look at the ward
Is that the werebear/spriggan build I've seen recently?
I modified it a bit, but yeah
How is the dmg?
the way waltzingbear has it, absolutely terrible
unless you get enemies to hit you repeatedly
the way I have it set up, it's low but passable
What do you use for dmg?
maelstrom is my main damage
Your 142 stacks of maelstrom? 😂
I swapped out Eterra's blessing for swipe
put in a 2 handed staff, changed maelstrom to have both "more damage" nodes
have thorn shield and werebear maelstrom nodes (3 for thorn shield, 2 for swipe)
outside of the temporal sanctum, I've hit 50K+ ward so far
Nice
It's a fun build/interaction
I don't think I will enjoy the gameplay but I love the idea
I like my version better, it's MUCH better vs bosses I think
for swipe I focused on aspect of the panther
35% more global damage if max stacks 🙂
Yep that's juicy
if maelstorm wasn't bugged, T4 Julra probably would have taken me about 10 minutes, assuming I legit survived her damage (which I'm unsure, probably can?)
Pretty sure you will be able to tank the big explosion with 65k ward
my normal ward isn't 65K
the highest I've had not in that dungeon is a bit over 50K
and it fluctuates heavily
How much did you get on julra?
um... literally a few million?
See easy
Yep
it took a solid minute for my ward to go to normal
obviously a bug
I can't replicate it outside the temporal sanctum
There is a bug where when you change timeline in that dongeon it refreshes stacks of maelstrom, thorn shield etc...
I can eat 250 mono boss damage (and that was when I was a bit weaker)
and it does something weird to ward
Really?
unless it's the thorn shield
Probably thorn shield
I'll run it and check the character screen
the displayed thorn shield stacks never got crazy though
like that SS has 8
I may be the first person though to have several million ward ...
Yeah but bugged ward...
it's the thorn shield
and ward, because the decay at say 200K ward should be astronomical
she can kill me ... (if I don't port)
I ate the ground damage but something else blasted me
wasn't the floor AoE, was something directly from her
probably hit me for 7-8K damage (and through 84% armor)
it really sucks though, if I could time shift legit I could probably kill her, but time shifting makes me literally invincible
well I submitted a bug report for this
I'd rather fight her legit
yeah I can't begin to tank all of her damage yet
individual things, yes, but once she drops my ward down, it's over
frostbite increases freeze rate by 20% each stack right?
it just says chance to freeze on it
it's pretty confusing what it does if it's on the enemy or just adds to my own freeze rate
It's an applied ailment so kinda has to be on the enemy
^ that, and yeah effectively you can think of it as multiplying your final freeze rate
@balmy current If you could get a max roll t7 CDRS on both belt & boots that would take your transform abilities down to 2.12s, then a water shrine would take them down to 1.92s. (from #🎥┃video-shoutout) . How is this possible? The maximum I came up with is 2.715 seconds. Helmet - 25%, Belt - 32%, Boots - 32%, Chest - 12%, Rings - 20% (10% each) = 121%, 6/2.21 = 2.715
(I didn't want to spam that channel as it seems to be for video only)
assuming the 100% cdrs shrine is additive (to the 121%), that brings it down to 1.87 seconds
no idea, must have made a mistake with my maths.
The cooldown shrine is multiplicative, fyi
pretty sure, at least, look at your CDs before grabbing and then after, should always be half
Hey, all. Haven't played in awhile. Would like recommendation for a ranged build with good sustain (prefer regenerative forms over leech, but either is okay). Can anyone point me toward something fun that fits into this?
I've been playing a modified version of that build (it's not too far off my own original concept of using human/spriggan to do the same thing, but the werebear rampage moves well for clearing monos).
I would say some kind of sorcerer or lich build, marksman is an option too but as far as I know it's survivability is lower than those 2 (I haven't played a marksman)
I used to play quite a bit of sorc. I remember it being good. Ward is quite powerful and their aoe is stellar.
Yup, that's most likely Lich or Sorc
I personally recommend sorc
Or Throwing Rogue
druid is an option too, though you wouldn't really be "that" ranged (shaman too)
Throwing sentinel works quite well too
Kinda in their nature, because of Death Seal
Sorc would be more of your thing then
Yeh
Or caster sentinel
Am I missing something here? I'm comparing the elements fire/cold/electric, and looking at their ailments.
Fire gets Ignite
Cold gets Chill & Frostbite
Electric gets Electrify & Shock
Shock is less effective against bosses and Fire doesn't get a debuff, so seems like Cold is the way to go... but I feel like I must be missing something about this.
Fire has more generic damage ups compared to the other two, and electrify and frostbite is rarer.
To note that I don't think mages can get electrify.
Ignite is common while the other two damage ailments aren't as common.
100+ ignite stacks is easily doable in a build focused around it.
Easily doable in a build not focused on it lol
Ignite moment
So the sheer dmg from ignite stacks is arguably more valuable than the debuffing of bosses to make them more survivable?
Trash is easy to kill either way, so I'm not worried about that
Lightning I think is technically still the best just cuz... good fucking lord the lightning skills are jacked in this game
Yeah and shock actually benefits electrify directly
Chill is awesome but doesn't help frostbitr at all
Well, res reduction is always good, lol
I vaguely recall lightning was easier to build around
Also albino remember that in LE those ailments aren't strictly tied to the respective elements
Ah, right. I can put chill chance on my weapon for my lightning to proc if I want to, ya?
Ye, it triggers on any hit if it's an affix.
Chill is also not really tied to cold damage, you can get chill on every build
Any skill that hits can apply any Ailment you have a % chance for
In that case, I think Frailty would be more of a priority then. Just not getting one-shot by bosses is my main concern.
Yeah, you might as well tie Freeze into cold instead of Chill tbh
Frailty and chill are both huge
And you don't need a lot of %
They only stack to 3
^ the slowdown from chill makes it easier to avoid boss attacks
I try to fit slow, chill, and frailty whenever possible
I remember Lit Blast as a wonderful skill too
same, excecpt idc about slow
I always do slow on any build with any range
Especially since it stacks with chill
It is, several ways to do it
And chill stacks are multiplicative with each other
yup, that's a little quirk of things; slow is the same way
Frailty?
not 100% sure on it, but I think frailty is the same way, too
Fools. Fools!
https://i.imgur.com/DIGAxz1.png
Doesn't answer the question though
I think it's saying the stacks are additive, other modifiers are multi
Multiplicative with itself is the question
Cause iirc the other ailments are worded the same way
Well frostbite is different but yeah the chill is clear. So you may be right
Frailty may just be additive with itself
That's at least how it reads. I have no idea if it's right.
Chill and slow used to read the same way as frailty, their text was updated recently
either way, it doesn't make that much difference, and frailty also doesn't have any reduced effect on bosses, which is nice
Yeah true. With only 3 stacks it really doesn't matter, you will be at 3 stacks on most builds anyways
i see some of these build guide videos on youtuben include links for "build planner aspirational". there doesn't seem to be much difference in them. any idea what aspirational is?
Perhaps they mean something like "ideal bis" or something
Yeah I would read that as "this is where you should aspire to be at endgame/when finished"
No, chill is worded differently. Frailty doesn't mention that it's multiplicative with itself, chill does.
Sorry, that was supposed to be @sinful laurel
Yeah we cleared it up
But toast said that wording change was recent,so who knows. Maybe frailty does too and wording needs changing also
how do we compare a picked up ring to the right ring? i'm only able to compare to left for some reason
We can't right now. It is on the list of things to do.
i swear we used to be able to
We never were able to.
well it has been a while since i played so i could easily be wrong. haven't played since 0.8.5 or something like that
0.8.5 released in March 2022 so... yeah. It has never been a thing.
as i said, been a while
best item to use rune of ascendence on?
Whatever you unique you need that isn't a boss drop
why is poison twister so OP? I just took probably over 10K worth of damage from one (20K+ ward plus my health) without taking additional damage, plus 18% DoT damage reduction and 71% poison res, and died
that's not a fun mechanic
a lot of DOTs are just really strong in general, really rough to mitigate
cause your armor and some damage reductions not work
I realize that, why I didn't include them
well thats your answer then
yeah, that's the point though, 18% is much less than your usual mitigations probably
But pretty much any build would die to that much poison damage
usually people just dodge it
I think they're asking why abilities can even hit that hard
some things are meant to be avoided, that's definitely one of those abilities - is it overtuned? yeah probably, but it is at least decently easy to avoid
^
Was in arena, when you got 30 enemies on the screen, and are practically melee range, when it turns into a twister an
And hits me, I ran away and died as i was running
isn't the poison twister the one that it shoots forward? you might've run along with it if you couldn't see due to mob clutter
Still, taking THAT much damage is insane
I generally disdain "just dodge it" design since it tends to leave melee builds firmly outside the meta (and sometimes viability)
melee will suck in almost any arpg tbh
Most builds would've dropped within a second or 2
That's a big piece of why tho
cant balance it really, unless u make a game weird
So since dodging isn't always possible, what's the solution
I think D3 had a good starting point with 30% DR for melees. It probably needs more consideration than that, but it felt pretty good.
every build can dodge
wdym
you have movement abilities
Gorgon turns into twister, hits me, how do I dodge that
what class are u
Druid
I do think movement abilities are a decent answer too, fwiw, but I'm not familiar enough with druid to say much about their options or if the mechanics of it make sense or feel good to use
I ran off with rampage pretty much right after I was poisoned but was too late, it was ticking for several thousand
dodging is often a lot easier in close range
Leech, hp, regen, poison resistance
How do you dodge a enemy that turns into a poison twister?
hmm so are u a baer? wat build are u playing
and enemies do use different abilities depending on how far you are away
Bear/spriggan
well if you were maelstrom bear u could just use entanglig roots to dps them down slowly
assuming I can't always avoid the twister, how do i survive it?
Cleanse
yep cleanse dot
the tornado itself easy to avoid and it wont stay long on you for long, then u cleanse remaining psn stacks
My warcry has it but I had just used it right before (Rampage triggers it)
you always must have cleanse affix on belt
every build uses that
I moved off it quickly b it was draining my ward like 3-4k/tick
im surprised you arent suffering from osprixes then if you dont have belt cleanse, they blink on you and apply ignites that are even worse than gorgon psn
They're the only mob that kills me in arena, gorgons
So I need to make a new belt then, and hope I get the right mods to go with cleanse
ye usually u just seal t1
cleanse
or leave t1, cause not many builds need 2 prefixes on belt reallt and its better to seal 1 suffix
Attunement, cdr, cold res
But also, dots hurt
It's why I slapped on advent of the erased boots, for the DoT reduction since I'm perma haste
No other way to reduce/mitigate poison?
there are, but I can't think of any great ways that'll fit in your build
These, but if you’re doing ward then leech and regen don’t help much
Hp isn't even very beneficial since my ward usually is 5 digits
Could get an oracle amulet
Should I overcap poison res?
Not had a good one drop, they seem very rare
I guess I'm trying tp figure out how poison from a normal mob, is stronger than most boss attacks
Endless, yeah
Is there an ETA on the still-undeveloped class masteries like Runemaster?
Whenever full release happens
With 1.0, planned by the end of this year
Very cool
This might be the main issue you are running into, mobs get stupid levels of damage at high enough wave count. You will need to adapt the way you play if you want to push to high waves
Every other mob I tank pretty easily
So I'll try to make a cleanse belt
Was wave 315 where I died
wonky things start happening, I don't think they all scale quite the same way - plus, DOT is pain
It's definitely painful
And I always seem to get the maps with gorgons
Even the siege golems (another overtuned enemy) I can handle
And the matrons which DoT the screen and revive themselves
Eventually you will die in endless arena if things hit you
I was playing necromancer and was wondering if there's a way to make my minions run in front of me, because I have this constant feeling they're lagging behind and that doesn't feel amazing to play, as I can be pretty squishy at times
I've also been wondering how I could optimize the build between the skeletons, skeleton mages, wraiths and the golem, since I wanna run all 4
I've also been wondering if going towards a "less is more" approach would be better than simply stacking as many minions as humanly possible or vice versa
Flame golem aura gives me the vibe that it's better to just unleash mayhem than having stronger, fewer summons
The A key, by default, tells your minions to attack the enemy under your cursor or, if there's not an enemy, move to that location.
It's not particularly convenient, but you can keep your cursor in front of you and tap the A key as you move.
That's mostly alright due to other games I play requiring that sort of gameplay pattern
I wish there was a command indicator
Like some arrows pointing to where I A click
I could suggest something like that
Since it helps convey that I am indeed commanding the minions there
You can check out builds from LE Tools https://www.lastepochtools.com/builds/ or maxroll https://maxroll.gg/last-epoch/build-guides
for ideas
Will do
I have the idea somewhat brewing already, was just worried about trying things out, since re-leveling skills is annoying this early in the game
It becomes much easier later. You'll reach a point where ever skill is minimum level 10 upon respec and it will only take a couple of echoes to max them back to 20.
I hope so. Never went that far, because I feel like builds rarely require late levels on skills for meaningful spikes
The matron beam attack is actually not a DOT, which is why it's not so bad
on blessings i see that there's a blue bar filling up around the blessing, what is that?
How good your roll is
ah aight
The fuller the better
If i have increased cold damage, does it affect my skele mages and archers or does it have to be shared X damage? Tho there's only shared fire and necro damage
It would need to say Minion on it.
There's Acolyte idols with Increased Minion Cold Damage.
https://www.lastepochtools.com/db/prefixes/AEwTgLEA
and the unique amulet Frozen Eyes of Formosus from boss of timeline Blood, Frost, and Death https://www.lastepochtools.com/db/items/UAzDMEZwFiA
But yes, the shared cold idols are only for Mage/Primalist.
https://www.lastepochtools.com/db/suffixes/AMwJgjEA
Mage minion ❤️
Gotta love some teleport illusions
Ohh thanks a lot! Thanks for the really comprehensive answer!
Around what level can I take on monos to level? Afaik enemies start at 56 right? I remember I was able to hang with them on level 48 on my first character
You're welcome
Whenever you're comfortable with it. You can go into them as soon as you reach end of time, which is in your 20s, but I usually do it after I have the 15/15 passive points and 8/8 idols. Which, yeah, is usually in the 40s and in Act 7 after you get the Lance.
Right, i forgot about those side quests
There's a list on LETools of which quests give Passive points and Idol slots if you need to track some down 🙂
OHHH okay that's nice since I couldn't remember all those from my first campaign lol. Thank you!
Let me know if you need a link, they're under the 'Checklist' tab at the top of the site
Have it open now. Thank you so much 😁
i just started the game im like lvl 46 and dont want to see commons or magic any more so i tried to set up the loot filter and did this
but im stilll seeing them
am i doing something wrong the filter is enabled
@kind bramble No need for the item type condition if you don't want to see any whites or blues, and make sure there's nothing above this rule that overrides it aswell as making sure your filter is actually on (don't remember the keybind, was something like x or z)
yeah the item filters is just for stuff like im playing melee rouge and dont need to see wands and stuff like that
what would be something that overrides the rarity filter?
it is on too
Ah right on, any rule above this one that's set to show those items would override it, for example if you have a rule that makes items with certain affixes "show", if a wand or whatever has that affix it'll show despite this rule since that one would override it by being above
Two decent ways of structuring a filter is by either blacklisting or whitelisting items. In the case of whitelisting you'd have a rule at the bottom hiding everything, and then make rules above it to show the things you want. A blacklist would be the opposite where you have rules hiding items you don't want to see
order doesnt matter; they just need to be their own rules
This is not true. Filter works off of the determined order you put in. If an item fits a rule above it ignores the rules below.
Just be sure to have rules that show/emphasize above the rules that hide.
for the purpose of two rules that hide; it dont matter
