#❔┃ask-the-community

1 messages · Page 24 of 1

brittle atlas
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paladin, druid, necro are the big three, rogue has really good debuff application and crit vuln, mage has some niche stuff

empty forge
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alrighty , thank you

wide sentinel
brittle atlas
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what does FG bring? armor/shields

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alongside the mastery-nonspecific stuff

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?

wide sentinel
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Sigils/minion with taunt and shields/armor ye

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Taunt and shields are op imo especially if u have full ranged dps party

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cause pala is the best support due to insane healing only to the certain threshold , after mobs start one shotting your dps players healing wont do anything there

slim ravine
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Will there be any more wipes after mp release?

young veldt
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there shouldn't be any wipes, 0.9 multiplayer characters will continue to exist as "standard" characters and according to mike 1.0 will be like the start of a new cycle

high pike
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So I just learned that a Timeline Boss drops the same Boss Unique for all party members. and anyone tell me if those Items also have the same LP/stat Rolls?

twin oak
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No, lp and stats change from player to player

high pike
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Thank you

torpid cedar
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Do we know if lagon targeting will be fixed for 0.9?

hollow socket
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I've been out of the loop for a bit and I wanna make sure I got damage tags correctly still:

When your skill is tagged "fire" it scales 100% with your fire mods.

When it's tagged "fire + physical", it scales 50% with your mods to each of the two, right?

desert quest
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It is the damage that scales

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Base damage type depends on the skill and skill nodes you picked up

stuck cape
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How viable is it to make your own build (and it be decent) in this game?

desert quest
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define decent 😅

stuck cape
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beat the game?

desert quest
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You will see a lot of people talking about 300-400 corruption as target. Which can be challenging not because making builds is hard but lots of underwhelming skills/combos

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But I think quite possible honestly. It doesn't get too complicated

stuck cape
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Now just to avoid the underwhelming skill/combos

desert quest
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IMHO in LE you can tell if a build is gonna struggle later on easier than some other games like PoE. I would suggest going in blind and trying stuff. Also can always ask how mechanics work here

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People are quite helpful in this discord

stuck cape
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yeah i'm playing around with a lich build on le tools while i wait for .9

knotty tinsel
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respeccing is basically free and there's a lot less pressure to constantly be "on top of things"

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like if you hit a wall you just try something else instead of losing all momentum and enjoyment you had playing

summer hollow
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will we be able to take current characters into multiplayer?

merry bolt
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no

summer hollow
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aww

merry bolt
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i dont know if our offline chars will also get updates

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probably

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if not we are gonna need to startover with trade anyway

dry narwhal
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you were answered in general

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but yes

merry bolt
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nothing will happen

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was not the thing i asked for

minor vigil
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from what ive seen offline chars will get access to all the content online chars get

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including cycle mechanics etc

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and even circle of fortune (or at least thats the answer i got wheni asked)

merry bolt
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well that was what i was wondering

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ty for the answer

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thats neat

placid ingot
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Where is a good place to get loot filters? I have not been having a lot of luck searching for them, and haven't found a repository.

old hare
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Last Epoch Forums

Hey there, I decided to work on some loot filters, for more casual players that don’t want to bother to much with the new Loot Filter that much. Those Loot Filters are also a great template to create your personal Loot Filter. Overview: What are those Loot Filters doing? Hide normal items from level 15 and above Hide all Items not fo...

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I'm not sure if it'll work in current game or if you need to wait for .9

placid ingot
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@old hare thank you

old hare
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no problem

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hopefully that gets you set on the right path

dry narwhal
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yeah that's wehre i point people too

sour scaffold
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I'm thinking of doing the race, I'm thinking of a specific chest piece (marked 'common' on lastepochtools), there's 14 total, will I have a decent chance of getting what I want within like 1 day of farming if I target farm the unique echoes in the right zone?

brittle atlas
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which chest?

sour scaffold
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@brittle atlas Titan Heart

brittle atlas
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You could probably reasonably get one within a long day of target farming, the timeline for body armors is a bit out of the way

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I'd probably just not bother for something like titan heart tbh

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you'd probably lose more time trying to get it than its worth vs just using a crafted chest

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and trying to see it drop naturally

sour scaffold
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Sounds good, thanks mate.

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:D

cerulean knot
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Hello, will I have to create filters anew on 0.9 or can I keep the ones I already created

carmine coyote
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They will carry over, but need a slight edit since theres some new affixes and other got deleted

sterile widget
carmine coyote
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Magic items in fact offer a much easier way of affix extraction tbf

last thistle
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I find it hard to make an endgame filter, when u got good stuff and only looking for those perfect affixes. like should u only show items that already has the affixes u want or just the prefixes and craft the suffixes urself?

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and then which tier to show, some ppl only show t4+ but a t3 is fine cuz u can easily just upgrade it no? rare items has enough potential

sterile widget
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😄

neat dragon
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hi guys, not sure if the right channel, i heard the coop update is march 9, but the game was so good i bought it in advance
so is the update march 9 and does it involve any significant class updates hence i should wait before playing or im all good to go right now?

sterile widget
neat dragon
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so the multiplayer demo had the updates or nah?

dry narwhal
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at least most

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to play right now would just be a learning experience really

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which is entirely not a bad idea

sterile widget
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Learning is good.

neat dragon
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well yea as far as i could tell the demo char i had wont transfer over but at least i know what im doing before the dreadnought boss

sterile widget
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You will learn core mechanics which aren't changing

dry narwhal
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^

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honestly i've been practicing some builds up to that point for a couple days

neat dragon
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i hadnt realized flurry can be used with bows, need to try that, but doubling down on dw helped me survive

dry narwhal
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i find rogue levelling kinda bad early

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but my opinion

neat dragon
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nah its fine just heal on hit ezpz

dry narwhal
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some great builds later of course

neat dragon
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can be time consuming on bosses but as u level up and specialize it trivializes things more and more

dry narwhal
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i just dont like the early skills i guess

neat dragon
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i really like the bossfight designs so far

dry narwhal
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oh yeah, they get good

neat dragon
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like you are always on the move cant just "mechanics" the game and facetank, although after u are able to spec into a 2nd mastery i noticed you are more able to do that

dry narwhal
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it'll catch back up to you

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getting mastery is a power spike for builds generally

neat dragon
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the whole game i was wondering if set items are a thing because from the reviews i saw uniques arent the focus]

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then one dropped, not for my class but i was happy to learn there are sets

dry narwhal
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set items do exist but they're in general not great

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there's a couple of exceptions of course but EHG does not want them to be the norm

neat dragon
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i think one important thing i learned from the demo is

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well i suppose i dont fully understand the structure of chapters and acts but what felt like act 1 is go all void resistance

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and act 2 go necrotic resistance

dry narwhal
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about right

neat dragon
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so was demo lenient in death mechanics as in just respawn and keep going albeit from spawn/check point or the game itself the same?

dry narwhal
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the penalty is a little worse in endgame stuff but it's really not bad

carmine coyote
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Vastly enemies deal physical damage, you should focus on it mostly

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Before chapter 6-8 you shouldn't be too worried about other resistances

neat dragon
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oh yeah i had decent phys resistance

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hmmm, cant create account

balmy current
balmy current
carmine coyote
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I never paid attention to any resistances but void in the beginning and mainly take physical everywhere I can. By the time I'm in Heoborea, I'm likely with average ele resistances anyway

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I usually get deathless by chapter 9 where.. yeah we know how chapter 9 is..

last thistle
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does holy trail dot stack when u have multiple trails

marsh maple
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yes

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it does

onyx ridge
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Is Attack Speed or Crit Muliplier more efficient for a Rive Physical build ?
(On my Doom Star 1H Mace)

knotty tinsel
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the answer to this kind of question is usually "a bit of both".
of course crit multi is only effective if you get enough critical strike chance in the first place which iirc Rive gets from your gear and tree

onyx ridge
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My 3rd Rive is always crit

knotty tinsel
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if you don't have intentional investment into pumping your chance to crit, best to skip crit multiplier for now.

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oh that's right that's a node that exists, my bad. Keep in mind it's still 1/3rd of your hits though so probably not as efficient unless your skill tree in specialized in making that 3rd hit real strong.

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which is a thing that rive can do fortunately

onyx ridge
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Yeah I'm currently 89 the build is strong. But as I dropped a really good exalted Mace with an empty prefix, I didn't know which stat was better

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I guess it depends ofc on how many crit mult and AS I already have

knotty tinsel
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the exalted mod is very good but both the suffixes aren't so great.
also, keep in mind the base attack time is pretty low, which is effectively a less-attackspeed multiplier.

onyx ridge
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Yeah, if I'm lucky and get a shred armor on sufix it's fire haha

knotty tinsel
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depending on your current weapon I would stick with what I have, or if I do craft on this, use the glyphs (runes? I always mix them up) to reroll the suffixes into more desirable ones.

knotty tinsel
onyx ridge
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HAHAHA

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first try

knotty tinsel
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niceu

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I'm not an expert on which prefix is mathematically the best to add here, since it probably depends on your build specifically. But there's no harm in doing what feels best for now!

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I'd assume it's either attack speed or crit multiplier or physical damage up%

onyx ridge
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Yeah, I think I've already too much of % phys damage up and by testing the few other maces I've in my stash, seems that's not the best prefix to up my DPS.
I feel AS as I only have 40% should add up the more on my current build.
I'll give it a try for AS I guess

knotty tinsel
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can't go wrong with attackspeed on a skill that attacks all the time 👍

onyx ridge
knotty tinsel
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nice

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I'd try a lucky reroll on the health on kill as well

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it's not bad but personally not a fan of it

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ideally you get like, chill or blind or something

onyx ridge
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or health on melee hit is good too I think

knotty tinsel
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mhm that's a decent one too

onyx ridge
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got shock on it

knotty tinsel
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but it's up to the dice gods now

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rip, but still a solid weapon

onyx ridge
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could reroll the stat values but I don't have enough forge potential left to have multiple tries if it goes wrong haha

knotty tinsel
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they're mostly at their average or slightly above so I'd keep it as is yeah.

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just keep in mind there's no harm in yolo attempting to craft something with low odds of actually getting a really good thing; exalted items will be pretty plentiful as you progress

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and you can use monolith timelines to specifically target certain item types to truly target farm them if needed.

onyx ridge
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yep just got this one on monolith node that drops exalted maces ^^

knotty tinsel
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yup that'll do it

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If I recall correctly for rive you'd want to be hunting a sword with similar modifiers instead, because base attack time matters a lot.

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but a good mace is better than an okay sword, and you can specialize in mace-ing of course

onyx ridge
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I don't think there's a sword that gives that much of crit multiplier in implicit. It's why Doom Star Mace is maybe the best choice. But I guess I can check out for Katana's

austere tree
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hey, just wondering if the free trial for new players was over?

knotty tinsel
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the free demo is over yes, it lasted an extended weekend

knotty tinsel
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(I haven't actually checked that base attack time calculates that way but the difference is big either way)

onyx ridge
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Thank you very much for your help 🙂

keen viper
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@jovial leaf have you played poe before?

jovial leaf
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Yep.

keen viper
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Then it works exactly like in poe

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If you have a skill like fireball that has fire tag

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And you get a source of added chaos to spells

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It will deal both fire and chaos

jovial leaf
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U want said me, that any skill can use all the types damage i have? Example, rive have melee tag and all melee types flat of damage add to skill?

keen viper
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Yes

keen viper
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Skill tag decides what adaptative damage is converted too

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And what other effects it triggers

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But not what types of damage it can deal

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Like in poe

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So downside for current rive

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Is that it has physical tag and no void tag

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So only added void damage you get will scale with void damage

knotty tinsel
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you do get void per vitality which is convenient since you'll want to be using that shiny axe anyway.

keen viper
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And that melee damage will be converted to phys damage and scale with phys

knotty tinsel
keen viper
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Yeah, ofc

knotty tinsel
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gotta make sure

keen viper
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Just like generic increased damage

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But it will be dealt as phys damage and as such wont scale with void shred you inflicted

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Only the void portion of damage will

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I think there are some conversions that convert all damage (base and added) to same element

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But they are rare

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Usually only base ( and adaptive) damage is converted

jovial leaf
jovial leaf
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I see and know,

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Me intersting now only rive.

knotty tinsel
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it's not converted because there is no conversion happening, to put it simply

jovial leaf
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How converts works i know. Rive no have converts.

jovial leaf
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Example, rive.

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If u take node with +2 void flat damage, skill receive void tag.

keen viper
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No

jovial leaf
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Yep.

keen viper
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Skill doesnt recieve void tag, unless it says that it recieves void tag

jovial leaf
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Nope, u dont right.

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Skill does receive.

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No words that u receive void tag, but u receive.

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If u just take this node.

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That i talking about.

keen viper
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Seems like hidden modifier

jovial leaf
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No conversion, but u receive a tag.

keen viper
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But yeah, anyways, no conversion

jovial leaf
keen viper
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Hidden as in tooltip

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Not in effect

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Maybe it is like that in 0.9 too

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I havent checked those nodes on left in demo

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Maybe one of them gives void tag

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But still no conversion happens anywhere

jovial leaf
keen viper
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Doesnt really change much though

jovial leaf
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Hmm, i think different.

keen viper
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Not too many effects that would benefit from it

jovial leaf
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U lost now so much more dmg on nodes.

keen viper
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?

jovial leaf
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U see all tree new rive, in 0.9?

keen viper
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Yeah

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But you gained more damage

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It used to be really hard to scale the void part of damage

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Cause there was no good source

jovial leaf
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Before u get 100 more dmg and 40 more damage, and many flat just with skill.

keen viper
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Now you can get some vitality

jovial leaf
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And u get 100 and 40 more damage guaranteed.

keen viper
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AND you can get the node that doubles added damage and increased damage from weapon

jovial leaf
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Now u give just double echo, 10 more dmg and 25 more dmg.

jovial leaf
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And now u need 4 skill points to double.

keen viper
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We only lost flat if you dont stack vitality

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Anyways, the point wasnt that skill tree isnt changed

jovial leaf
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If u use axe.

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I dont want use axe and vitality.

keen viper
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The point was that void tag doesnt really change anything for skill

jovial leaf
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I want play with skill how i want, not like someone decided for me. For me this all looks like hard nerf, and now i need play how devs decided to me.

brave ibex
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..Every skill you play is decided by the devs

jovial leaf
jovial leaf
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With this skill before i can play how i want.

keen viper
jovial leaf
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Now if i dont use axe, i lost so much damage.

native sail
jovial leaf
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Not with tag.

knotty tinsel
jovial leaf
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Tag may compensate something, but not.

keen viper
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It does not compensate anything, because it cant compensate anything

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Also, you can just play phys version with sword

dense remnant
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Yeah generally if a node adds base damage, that type will get added to the tags

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Convert will change the tag

jovial leaf
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Don't agree with u.

dense remnant
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And more specific description is for stuff where it only converts a %

knotty tinsel
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I wonder what build would use the attunement fire variant. 🤔

dense remnant
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None

dense remnant
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It's gonna be pretty useless

native sail
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What is with people wanting to play non-void skills with void damage?

keen viper
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You could def build a paladin around it

knotty tinsel
dense remnant
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Rive is an exceptional vk skill deias

keen viper
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Beat that

native sail
dense remnant
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But that's the answer

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Lol

keen viper
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With that set that increases regen

native sail
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This dude is obsessing over the void tag as if it matters, it doesn't

keen viper
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And like 1500 hp regen

knotty tinsel
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judgement gloves with a mace, rive mana generator kekw

dense remnant
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It does though

keen viper
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It doesn't

dense remnant
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With melee weapons getting adaptive damage, the tag natter significantly more

keen viper
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The tag doesnt change base damage

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You still need a node that explicitly converts damage

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Otherwise the tag only exists for puproses of affixes that interact with that tag

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Like Chance To Gain Inspiration On Kills With Void Skills

native sail
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Yeah as far as I can tell Rive didn't gain anything from having a tag other than like... I guess +1 to void skills if that's a thing anywhere?

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Oh that exists

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I forget Inspiration is a thing

keen viper
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and Chance To Slow With Void Skills

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Those are the two things that interacted with that tag

jovial leaf
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Very appreciate to you help 👌 @keen viper

dense remnant
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Yeah, i think people are missing that change

native sail
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Rive didn't get any base void damage

keen viper
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No

dense remnant
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adaptive damage works based on tag

keen viper
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Adaptative damage works based on base damage

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Not tags

dense remnant
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no it doesnt

native sail
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Directly from game guide

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So Degeneracy is correct

dense remnant
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base damage type there just refers to tag

keen viper
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No

native sail
dense remnant
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theres a dev post about it somewhere, i dont care enough to go and find it

keen viper
dense remnant
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because i know im right :d

keen viper
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Why add explicit conversion, if you could just remove phys tag

dense remnant
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becuase adding the void tag doesnt remove the phys tag

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converting the damage, removes the phys tag

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two tags means an equal split of adaptive

keen viper
native sail
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I'm going off of the direct information from the game, which states that it is based on the base damage of the skill and says that base conversion changes the adaptive damage.

dense remnant
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eh whatever

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If you think it works like that, you do you

keen viper
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If it works like you say, ok, but devs really need to change documentation then

native sail
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^ If it works by tags, great, that is an inconsistency in terminology and desperately needs to be changed. Because base damage type =/= tags

knotty tinsel
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so what I'm seeing is that it's not a difference of opinion but some wording being inaccurate?

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seems fair enough to me

jovial leaf
keen viper
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If it works just based on tags

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This has no point having 4 points though

jovial leaf
keen viper
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As having 1,2 or 3 points in it would have same effect

dense remnant
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'if all its base damage is converted is loses its phys tag'

keen viper
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Yes, but it would be split equally between two

dense remnant
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why would you want that

keen viper
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Instead of 25% increments

keen viper
dense remnant
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just get rid of the tag, thats more damage than any other nodes are giving you, if you're wanting to use lightning shurikens

keen viper
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And not have portion of damage scale with phys

dense remnant
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?

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Yes, correct

native sail
dense remnant
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thats why 4 points is different to 1

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I understood them fine

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Some people dont have as much experience with english

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that's okay

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just read what they say in good faith

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then you'll assume they're saying smart things

native sail
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I know, and I'm trying to be gentle with it.

jovial leaf
tired furnace
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Hi all! Planning to start holy trail paladin and eventually respec into hammer smite. Curious, on a "wish list" what is BiS LP mods for devotion and bastion? Say 2LP on either / both?

dense remnant
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nah dont be sorry

native sail
dense remnant
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BLock effectiveness, or reduced damage taken on block for bastion is the best

knotty tinsel
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if a guide tells you to get 2lp bastion I would look for a different guide lmao

jovial leaf
knotty tinsel
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it's like super endgame goal

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super kaduper endgame

tired furnace
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not a guide, my own "wish list" like as I am farming.

dense remnant
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they were asking about a wishlist yall

knotty tinsel
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oh that's fair enough then reading is hard im sorri

dense remnant
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ive had a 1lp bastion before

native sail
keen viper
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You will be happy if you even find trashiest bastion

tired furnace
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So maybe Devotion then?

dense remnant
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seen a few other people with it as well

keen viper
dense remnant
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lmao

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this person i swear

native sail
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Devotion is pretty doable for LP. Not sure what to go for on it for a legendary.

keen viper
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Im not saying its impossible

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But yeah, you def want block effect or less damage on block on such bastion

tired furnace
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I only have like 200 hours in game, got a bastion in monos NOT empowered on day 1, I had no idea what was good and had serious FOMO so I stashed everything instead of vendoring it. 3 tabs of garbage uniques and hten "aha " moment.

keen viper
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Both t7

dense remnant
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i think im gonna trust the people who play hundreds of hours of the game, take part in community stuff, over someone who's new enough to not know how tags work, just me though

keen viper
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In all time I played I had bastion drop once

dense remnant
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1lp bastion isnt an insane item

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2lp is wild

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3lp+ is like, 1 in a trillion or something

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ive had a bastion drop in like, 4? maybe 5 weekend races

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you just have to know how to farm

native sail
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IMO Bastion as a whole is an insane item even if it isn't the rarest thing around, it's just too good to not be considered as such

keen viper
dense remnant
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no, that content creator isnt allowed in the community races

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becuase of that exact thing

native sail
dense remnant
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fair

native sail
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I'm still missing squirrel helm pepesmile

keen viper
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All that dropped with LP for me always had +1/+1

knotty tinsel
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I had to farm monos to get a single exsanguinous I think I win

dense remnant
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just gonna say that randomly trying to say people are cheating, because they have a 1lp unique, is just a really really bad look

knotty tinsel
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no LP, just a common chestpiece

native sail
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There's no reason I should be missing squirrel helm, but I am

kindred lichen
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Did they fix being unable to bind skills to left click in 0.9? I hope so because it'd suck if I couldn't play after they do the update. I couldn't play on the test weekend a few weeks ago because of it so if 0.9 launches with that I'd have to stop playing until they fix it. Or do we not know if they fixed it yet?

carmine coyote
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it was never a thing?

native sail
dense remnant
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yeah like thats the thing, if someones edditing in, they're doing it for 4lp items and stuff

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making out people with 1lp items are editing, is very specifically saying they're also trying to hide it

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which is way worse

kindred lichen
keen viper
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I have friend who frequently edits his characters

dense remnant
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like am i a cheater becuase ive had a 1lp bastion in the past?

knotty tinsel
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I think it's a very reasonable, if pessimistic assumption that people would edit in reasonable-looking rare items as bragging material.

dense remnant
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or is it because i have over 1k hours in the game

keen viper
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And they are never like 4lp or something

native sail
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Legitimately, that Slab joke is the only thing I have ever considered editing in. I don't know how to, but I absolutely would because it'd be funny KEKL

knotty tinsel
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also they were referring to the 2lp bastion which was the topic of discussion

keen viper
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He says he just hates grind and likes to play builds around their top power without breaking game for himself

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And as long as he doesnt participate in ladder with those items, all the best to him

dense remnant
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anywho, would recommend not listening to the person who doesnt know how tags work, about what items are edited or not

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🙂

knotty tinsel
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why are you taking such an aggressive stance against this person when they simply didn't know something?

carmine coyote
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@dense remnant why do you even bother answering?

native sail
dense remnant
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because i despise people that randomly decide others are cheaters

native sail
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I'm joking, for clarity, it's just a weird stance for a genre built around grind

keen viper
knotty tinsel
dense remnant
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a fair discussion on what?

#

i said 1lp bastion isnt insane to plan for, ive had one, and have seen other people with them

#

the response was 'they probably edited'

#

lmao

kindred lichen
#

Guessing it's just an unknown if it's been fixed. I'll have to just see when patch happens if I can or can't play.

knotty tinsel
#

their initial comment was on 2lp first of all.

dense remnant
#

no, but okay

keen viper
#

It was supposed to be about 2lp though

dense remnant
#

you responded to me talking about 1lp items

#

lmao

#

you never mentiuoend 2lp before that

keen viper
#

My bad, skipped previous message

#

Discussion was about 2lp before

#

With guy asking about 2lp

knotty tinsel
#

I understood what they meant at least

dense remnant
#

so yes, when someone responds to me saying 'ive had x, and other people have' with 'they probably edit'

#

thats not a palce for a discussion

#

thats a place to point out that someones experience with the game, reflects how much they can judge that

#

and someone who doesnt know how tags work, likely doesnt have the experience with the game to have a clear understanding of the ability to get rare items

lunar holly
#

the ingame guide about legendaries features 2lp bastion 😁

dense remnant
#

the guide edited 😦

keen viper
#

Oh yeah, cause we all in here agree how tags work

knotty tinsel
#

it's not a competition, we all like the game and want to learn

dense remnant
#

yes, becuase i find people that randomly decide to call other people cheaters very bad people

carmine coyote
#

@lunar holly 🍿?

dense remnant
#

especially when they're coming from a place of not really knowing much

#

its fine to be learning

native sail
#

It's just a video game, it ain't that deep.

desert quest
keen viper
#

I'm very sorry for agreeing with game guide

#

And not some random on internet that provided no proof so far

dense remnant
#

But claiming people in the community are cheating, becuase you aren't having an equivalent experience, becuase they've put in a lot more time and effort, is a very very very bad thing

#

it undermines they're own experience, and leads to just more false accusations

#

especially when its around community race stuff, that has prizes

#

(as thats where most of the people playing the game a lot have put that time in, and found there items in)

keen viper
#

I'd trust russia more to uphold international treaty than gamers in offline races

knotty tinsel
dense remnant
#

Well, dont need to make you look bad now

#

thanks for doing it yourself

carmine coyote
#

i mean, just read his name

dense remnant
#

This is why 0 tolerance for people claiming others cheat with 0 evidence or anything, should be given very little benefit of the doubt

native sail
#

I have not and probably will never take part in a community race (or likely any other event) as it isn't my thing. I'll still put in a lot more time than I have so far (which while not comparable to some is still a respectable amount imo). I just wanna play the game without pressure of any kind, y'know?

knotty tinsel
dense remnant
#

No i'm done, i think my points been proven fairly well

keen viper
knotty tinsel
#

I like shorts, they're comfy and easy to wear

keen viper
#

Clearly opinion of someone who didn't spend enough time in long jeans

knotty tinsel
keen viper
#

As such it can be disregarded

native sail
knotty tinsel
#

if someone's staring at my hairy legs in the breeze that's their problem

#

(or enjoyment I don't judge)

native sail
#

I mean... that's part of my issue. Some day I'll deal with it. When I don't live here anymore and I have motivation to do so. And when that day comes I will finally put on a fucking skirt HandsUp

knotty tinsel
#

I think if I wear my skirt outside I'd get complaints

#

I mean what?

native sail
#

If I wear a skirt at all I'd likely get kicked out of the house I currently live in KEKSIP

knotty tinsel
#

anyway I suppose what I was failing at trying to say to all of this was: if you disagree with someone online about a videogame, talk to them or ignore them or make fun of them, just don't go around trying to make them look bad just because they said something you think is stupid.

keen viper
#

Ok, testing it now

#

Wasting perfectly good mage for this

#

Skill fireball, minimum points taken to get ligtning tag

knotty tinsel
#

for science!

keen viper
#

Tree edited to only increase lightning damage

#

Equipment gives only lightning damage and adaptative spell damage

#

200% increased should scale half of this adaptative if it converts based on tags

#

122, 104, 108, 103, 118, 130 , 106, 126

#

Damage of hits

#

Too lazy to make fire damage items

#

So here is much weaker wand with increase to fire and bit on tree

#

Literally only change on tree was moving Ceraunomancer points to pyromancer

#

204, 176, 186, 195, 172, 188

#

192, 168, 206

#

Proof for lightning tag

#

So despite 5 adaptive damage less

#

And 117% increased less

#

It deals much more damage

dense remnant
#

but the node in fireball converts the base damage to lightning as well as adding tag

keen viper
#

No

#

Its 0.8.5

#

So if people with "much more time in game than me" were talking that it works based on tags and not base damage

#

Maybe they were bullshitting

dense remnant
#

id assume that that node wasnt working properly in 0.8.5 then

keen viper
#

It took me literally 10 minutes to test it

#

And that included resetting pc to linux

#

And finding skill to test it on

keen viper
#

Cant test it on melee or throwing weapons due to 0.8.5 not having adaptive of neither

#

But it should work the same

dense remnant
#

yeah theres a specific question and response in the ask the devs channel about this skill and node

keen viper
dense remnant
#

there you go

#

and heres a dev saying that the tag changes how adapative spell damage applies

#

so it sounds like for this specific case, its not following the general way tags work with adaptive

keen viper
#

It clearly doesnt based on whats happening in game

cold plaza
#

Waking up with a cup of coffee and this

dense remnant
#

yes, its a bug most likely

#

i trust the devs over what the game does

keen viper
#

I trust what happens in game over devs

dense remnant
#

well have fun with that

keen viper
#

Cant remember all code and every interaction

dense remnant
keen viper
#

I dont even trust devs I work with

cold plaza
#

:spiderman-pointing-meme:

dense remnant
#

heres another dev saying its about tags

keen viper
#

You wouldnt belive the amount of times they say something works one way when it doesnt

cold plaza
#

For what it's worth, its changing in less than 1 week. No need to get fussy about who is right about what

keen viper
#

Yeah, but we dont know if its changing

dense remnant
#

nah the point was about wether adaptive is based on the tags a skill has, or the base damage a skill has

#

me and dammit have both said its about tags, and ive now posted devs saying multiple times its about tags

#

but they refuse to believe it

#

shrug

cold plaza
dense remnant
#

for the specific node in fireball that lizard brought up to the devs before

#

and mike said it was one of a few instances where it works differently

#

its based on tags is what the devs have said consistently

#

anything not working like that is just something goes against the rule

#

not proof the rule is different

cold plaza
#

Oh, weird. Spell Earthquake works how I described. In 085 spell eq, adaptive damage is split at a ratio of the base damage described on that node

#

I assume fireball works the same way in 085 with the lightning node

dense remnant
#

isnt spell earthquake 50/50?

native sail
#

IMO they need to rephrase the guide on it because it does not read as based on tags

dense remnant
#

the guides out of date and wrong in a few places

#

it has the wrong math on some things still

cold plaza
#

Damn early access video games, being imperfect

native sail
#

Yeah, I've noticed it has inconsistencies.

keen viper
#

In the example about elemental nova

dense remnant
#

yeah we just trust teh devs over anythign else 😄

keen viper
#

Its completely possible it was mental shortcut to this

native sail
dense remnant
#

thats why ask the devs is the go to for anything a bit more specific generally

dense remnant
#

its also how we've found a number of bugs

#

by going 'this is working like this, but this post from 8 months ago says it should work like this, has something changed or is this workign incorrectly?'

native sail
dense remnant
#

but yeah with spell earthquake the nodes are just saying its an even split

#

so adaptive should be split evenly regardless?

#

unless its changed in 0.9

#

idk how to change the build planner to 0.8.5

keen viper
#

Here you have

#

Conversion being applied even though no tag is applied due to bug

#

Kinda proves that they are separate systems

dense remnant
#

idk what that post is meant to prove in regards to what you're saying

#

isnt that just mike saying that if somethign has cold damge on it, cold scaling will increase that damage

#

and then saying its a bug that it didnt get the tag

#

that seems irrelevant to if a tag or base damage is what determines adaptive

keen viper
#

It seems relevant if damage conversion applies

#

Without tag

dense remnant
#

i dont get what you mean

#

llama says its a bug, mike says llama is right

keen viper
#

Yeah, look at second image in post they are talking about

dense remnant
#

i dont know what you're trying to get at

#

its a bug that it didnt get the tag, therefore its not going to be treated as a cold skill, as it doesnt have cold tag

#

but cold damage will still get increased becuase its there as cold damage

#

thats all thats there

#

unless im missing something

#

this doesnt have anything to do with if base damage or tags will impact how adaptive is added

#

like theres devs straight up saying its based on tags

#

if your trying to twist this into being evidence that they're wrong, by using the same dev saying somethings a bug

#

i really dont see how thats gonna work

#

like i dont disagree that there can be instances where it works differently

#

but whats intended is what we should work around

#

and if we find stuff working differnetly to whats intended, then thats worth bringing up (or at least using the search function to find first, to see if its already been brought up)

keen viper
#

Eh, we can shout at each other all we want, we need definitive answer from dev

dense remnant
#

but we do

#

i linked you messages from devs saying how it works

keen viper
#

And I got in game proof it doesnt

dense remnant
#

i can post it again if you want

#

it splits based on tags

#

the game can be wrong lol

#

you literally just used a message of a dev talking about something working wrong becuase of a bug to try and make some point

#

lmao

#

whats intended, and whats happenign in practice can be different

#

if you want to just look at things based on how it works, go for it, there'll be a lot of inconsistencies, and you'll have to test a lot becuase you can't assume as much

#

and if you want to assume thigns based on the intended way, then you'll sometimes have situations where something doesnt make sense

keen viper
#

Also ele nova is bad example, cause if you have 2 novas on tree

#

Ele nova will have tags of both

#

But underneath it casts one of them with only tag of that one

dense remnant
#

its up to you how you want to look at things, but if you're gonna go by the first, then at least be aware that how its intended is how its meant to work, and if its different that doesn't mean the devs dont know what they want the game to be

keen viper
#

If thats how its meant to work then in game guide needs to be changed cause its outright wrong

dense remnant
#

the game guide has many things wrong

keen viper
#

Sadly dont have access to beta

dense remnant
#

its not been updated for a while

keen viper
#

Would be really easy to test on poison flask

dense remnant
#

the math on armor in the guide is also wrong

keen viper
#

As it has poison and physical tag

#

But only physical base damage

dense remnant
#

that doesnt mean that armor is bugged becuase it doesnt follow that math

#

it just means that the guide doesnt have the correct math

#

Like look at it this way

#

If you want to go by the guide, fair enough

#

now consider the guide is written by the devs

#

If the devs say something works a specific way, more recently than the guide has been updated

keen viper
#

So we have to conflicting informations

dense remnant
#

which one do you go with?

keen viper
#

Both from devs

dense remnant
#

?

#

the guide isnt up to date my dude

#

again, theres multiple things in the guide that are wrong

#

the game is in early access, theres always going to be conflicting stuff

#

even when its in 1.0 onwards, there'll still probably be conflicting stuff

#

just trust what the devs say when they're asked questions

#

its not that hard

#

Like do you think armor is currently bugged in game?

#

Becuase how its calculated is different to what the guide says?

keen viper
#

idc really

dense remnant
#

That point comes down to the entire argument your making though

#

based on your view, armor isnt workign correctly, becuase the game guides math for armor would give you different results

keen viper
#

Nah, it comes to info we have currently available by in game testing

dense remnant
#

so its not about the guide, but about the actual use of things in game?

#

in that case neither of us are wrong or right

#

as theres different things workign in different ways

#

which is the point i made to you before:
if you want to just look at things based on how it works, go for it, there'll be a lot of inconsistencies, and you'll have to test a lot becuase you can't assume as much
and if you want to assume thigns based on the intended way, then you'll sometimes have situations where something doesnt make sense

#

if your looking to view everything based primarily on how it works in the game above everything else, but you want stuff to be consistent, then you're gonna be disspaointed

#

If you want to get a clear explanation or answer on how it works, then all anyone can do is point you to the devs answering the same question

#

Which I've done

#

But based on you not accepting those, I'm not sure what you're trying to find here

#

It's either gonna be inconsistencies, or you gotta trust the devs

#

theres not some secret rule hiding beneath all this that makes it all make sense, somethings just dont work as intended

keen viper
#

No, the fact is that at this point in game

#

Almost every instance where adaptive damage matters - spells

#

When they add tag of different element it also applies conversion

#

Fireball is outlier because it adds tag without adding conversion

#

So there was never problem in this question, only "bug" in fireball

#

Melee/throwing skills never had adaptive damage, so it never mattered to what it is converted

#

Based on its tags

dense remnant
#

Okay

#

That doesnt change anything I just said :p

#

again, the devs are telling us that its based on tags

#

either trust them, or accept you're not gonna know how anythign works without testing it yourself in game

#

theres no magic third option

keen viper
#

Or you know

#

Trust but verify

dense remnant
#

Yes, thats what a lot of us generally do

keen viper
#

I dont need to verify it myself

dense remnant
#

We trust what the devs say, then when we see a discrepancy we bring it up

#

becuase we want bugs to not be there

#

:p

knotty tinsel
#

see I'm so conflict averse if I had this question I would just not play lightning fireball lmao

dense remnant
#

im just so confused

keen viper
#

They added outright conversion'

dense remnant
#

like i get wanting to know how stuff works, thats how we come up with fun builds

#

but i just dont get not viewing somethign the devs say, as being the intended way a thing works

#

mainly becuase i wouldnt want to put work into something, to then have it all go to waste because the bug it was based off, got fixed lmao

shy lotus
#

the sorcerer passive distant spark triggers spark nova on crit, if spark nova is a skill you've mastered do you get your mastery effects on that triggered spell?

wide sentinel
shy lotus
#

ah I see my mistake, spark nova vs lightning nova in the elemental nova tree --> if it were a skill you could master would it work though?

keen viper
#

Ok, another test of how it works in game

wide sentinel
#

probably it would work

keen viper
#

Tornado with lightning tag

#

Staff increases lightning damage

#

And adaptive damage

#

No other increases

#

All hits 33

#

Septre with less added adaptive spell damage and less increased physical damage

#

All hits 42

brave ibex
keen viper
#

Better yet

brave ibex
#

But if it's something like "cast Meteor on crit" that does work with the spec tree

keen viper
#

Staff with exactly same added adaptive

#

But no relevant damage increases

shy lotus
keen viper
#

All hits 33

#

So despite skill having lightning tag

#

Damage increased by 0 from adding 100%+ increased damage

brave ibex
shy lotus
soft hollow
#

hey there, i have few questions about the monoliths. is the level of mobs somehow "adjusted"? I am lvl 69 but doing lvl 80 monolith which seems wrong. Also is there any reason to do get the bonus stability? seems like one would just be better off doing the next one and get more rewards?

keen viper
#

Extra stability is to rerun boss and get associated rewards

amber cedar
#

You don't need to care about levels in monoliths, you run what you can

keen viper
#

Level is not adjusted, but you only get exp as if they 4 or 5 levels higher than you

#

Usually you dont need level that monolith says to run it

soft hollow
keen viper
#

You need x stability to rerun missions/bosses

#

You want to run those to change your blessing or get boss specific uniques

potent cosmos
#

does it make sense to begin playing right now, or would it be better to wait until 0.9 with the amount of changes and all?

keen viper
#

If not, it makes sense to wait

steady spire
#

question gang, what's the multiplayer status like? Looking to get my dad to download/purchase the game, but he's older and it'll go smoother if i can play with him.

keen viper
steady spire
#

Damn, alright, thank you

keen viper
#

Time unknown as of right now

balmy current
#

'Cause then they can have more people online to fix shit.

unreal ice
#

Hey guys, just bought the game and looking to start. I heard something about a new season coming out in a few days and am assuming that is is an optional reset on patch release (like all the other arpgs). Is it worth waiting to play it or should I just start now?

balmy current
unreal ice
buoyant sinew
balmy current
#

Yes but any characters you create now will be offline only, if you want to create online/MP characters you'll need to wait till the 9th.

unreal ice
#

I see, I think it will be better to wait then, thanks for the info!

soft hollow
#

I am playing VK (with smite and void orbs) but I am having a bit of a hard time on the bosses at the end of the monolith quests. I think it’s mostly because I have to move and dodge so I can’t just spam smite. Is this “normal” (I.e., the build is good at clearing but not with bosses)?

buoyant sinew
keen viper
#

Also. Bosses are really chunky compared to everything else

soft hollow
keen viper
#

Check out dreadfuls new version on youtube

#

Making use of abyssal echoes

brittle atlas
#

abyssal echoes has been better than smite for quite a while imo

balmy current
#

Smite is free

#

and can generate mana

brittle atlas
#

build doesn't really need mana in my experience

#

but it does need something that actually kills bosses

#

and you don't really need to invest much of anything into DO for clearing

#

so you can invest most of your gear into echoes instead

#

and echoes scales super well with gear/idols

carmine coyote
#

8 abyssals with 3x cast and any boss melts

#

VR and repeat

high pike
#

So uhm. Any Source for that adaptive dmg scaling statemeant?

carmine coyote
#

The new weapons?

keen viper
#

One is based on in game guide

#

One is based on some dev remarks and content creators

#

You can scroll up to see drama discussion about it

faint cape
#

Based on the way it works in game, I'm about 90% sure that the only technical function of tags is interacting with effects that reference "fire spell", "cold minion skill", etc.

vapid aspen
#

yeah that is correct

keen viper
#

I would agree with that

vapid aspen
#

The tags are meant to reflect base damage but its not always the case

keen viper
#

One day a dev will answer, and we will have confirmation

vapid aspen
#

I did ask about adaptive damage and non even splits in the past and iirc the adaptive will reflect that splot

#

but that was a long time ago

faint cape
#

Looking at 0.9 swipe for instance, it has a 5-point node that converts 20% phys to lightning per point and once you reach 100% lightning, it loses the phys tag - but obviously the tag itself doesn't do the splitting, that split is specified by the skill

keen viper
#

Yeah, question is what happens if you change tags without explicit conversion

vapid aspen
#

in the context of next patch I think it would be strange if it did not respect the ratio as there are at least 2 things that do variable ratio conversion

keen viper
#

Like old rive gaining void tag if you get +2 void on skill tree

vapid aspen
#

So the tools site has the datamined tag change behaviour

carmine glade
#

hey guys, I bought this game in 2020 IIRC and I just came back with the multiplayer announcement. So I have a few questions:

faint cape
#

and some skills with subskills gain the subskill tags (of course tags on subskills at least have 100% dev confirmation that they are cosmetic only), while others - probably just maelstrom - don't

carmine glade
#

First of all, does anyone know why I'm almost permanently debuffed with marked for death? I'm playing acolyte now and every time I get the resist penalty. I think it's a bug from the passive with the same icon that should give me attack speed and cast speed when a minion spell is activated

vapid aspen
#

did you equip soul bastion? never equip soul bastion

carmine glade
#

aaaah crap, is that what's causing this?>

vapid aspen
#

Yes

keen viper
#

Yep, you can press alt to read its all effects

carmine glade
#

yeah it doesn't say what soul eruption does

#

only that i gain charges, then cast a spell

keen viper
#

It doesn't? I recall it showing

#

Maybe I'm wrong

vapid aspen
#

well what it does is mark you for death and allegedly it also marks enemies for death but I've never seen that actually work

carmine glade
keen viper
carmine glade
#

oops wrong item sry

keen viper
#

It literally says what it does

vapid aspen
#

soul eruption tooltip

carmine glade
#

oh damn it's on the left side

faint cape
#

Looks like it does say it applies MfD, but doesn't say what it does

carmine glade
#

i didn't notice that was there

keen viper
#

If you ever don't know what something does

#

You can check the skill on lastepochtools

#

Good for checking some when tooltips don't show up

vapid aspen
#

no damage or anything

#

its quite funny how bad the item is tbh

carmine glade
#

alright thanks! very useful

#

another question, can I stack hungering souls dots?

#

because I went for max charges

vapid aspen
#

the dot from hungering souls does not stack

carmine glade
#

and damage is trash so I assume it doesn't

vapid aspen
#

iirc that is in alt text at bottom

carmine glade
#

i don't see it

#

in any case that's what makes sense because I'm shooting like 10 skulls and they deal no damage

vapid aspen
#

enemies cannot possessed by multiple skulls at once

carmine glade
#

which makes this talent to shoot them in a narrower arc quite useless

#

i was expecting them to deal reasonable damage

#

time for a respec I guess

honest ginkgo
#

developers are going to add Runemaster, Warlock and Falconer classes?

vapid aspen
#

Currently what you do to make hungering souls deal damage is the 3 minion node

#

and go single big skull

carmine glade
#

yeah i can see how that would be best

#

IMO this skill could use a rework and be like

#

50% instant damage, 50% damage from curse

#

that would make shotgun viable

#

without making it op

vapid aspen
#

The shotgunning is attached to a specific unique staff for next patch

#

projectiles never shotgun in LE unless they say so

carmine glade
#

right, that's one of those things that isn't any fun at all, but was added for balance i guess

vapid aspen
#

and the skill did see a few tree changes in next patch, you can see the details on tools site (but ofc this could all change still)

carmine glade
#

hopefully it does, that spell could be so cool in many different ways

#

damn, im gonna dump this spell

#

or maybe i could just keep it for bosses

#

nah it's bad

faint cape
brittle atlas
#

it deals insanely high single target damage, killing even the highest level bosses in seconds

carmine glade
#

i see. Well, I am looking for something I can do without relying on one specific item

#

right now I'm just exploring

#

NGL I've tried 2 characters so far and I'm quite bored. I hope it gets better later on

#

I feel like this game is a bit too similar to D3 in terms of having 1 spell for damage, and another 4 spells to buff myself. The mage just felt that way

#

I really wish this game had like 10 active spell slots

brave ibex
#

10 slots would be insanely overkill

brittle atlas
sinful laurel
#

I actually feel like LE is better than most in that regard

#

Depending on what class you play and how you build it obvs

brittle atlas
#

ye idk, of the ARPGs I've played I feel like most are like that

#

one skill you focus on and otherwise buffs

sinful laurel
#

Piano dot builds in GD/RoT maybe being the exception lol

carmine glade
#

yeah it seems to be quite the trademark. I really don't know why only 4-6 spells like this was a MOBA, RPGs are much more fun when you have a lot of spells to use at the same time.

brittle atlas
#

maybe an aoe and single target skill at best

carmine glade
#

I had a blast in Lost Ark palying gunslinger, and I had 16 spells

sinful laurel
#

Make a five skill flow blade dancer lol

brittle atlas
#

yeah, lost ark and other MMOs tend to have more rotational gameplay

#

where you have 30 some binds with a rotation of skills and resource management and cooldowns and such

carmine glade
#

yeah i love that

sinful laurel
#

Definitely more MMO and not really arpg

carmine glade
#

I honestly would have enjoyed LA for so long if it wasn't a fkin pay2win piece of crap

brittle atlas
#

I played lost ark pretty hard for about a month at launch

vestal bronze
#

hello guys, I have a question, but it is not related to the gameplay exactly..still, the room says ask-the-community so this is what I will do. For some reason, I have been logged out from my account, I have the game via Steam, and when I press Forgot password, it does not recognize the email associated with steam, any suggestions ?

brittle atlas
#

got two characters to T3 but burned out hard

carmine glade
#

yyeah same here

vestal bronze
brittle atlas
#

were you logged out in the game client or do you mean on the website?

sterile widget
brittle atlas
#

because yeah, if you bought the game via steam and never linked an LE account it's not gonna recognize any email

#

you'd need to make (or link if you already made) an LE account

vestal bronze
#

hmm, that might be the case..I used to play without any problem

#

but suddenly I am logged out

brittle atlas
#

does it not just auto-login when you launch the game via steam?

carmine coyote
#

I have this happen once in a while every few months

#

When I restart it fixes itself

vestal bronze
#

I think I did make the account but the email I always use for most of this stuff does not exist

#

at least that's what the game says

#

ok, I will try to restart

brittle atlas
#

I'd say try the website and see. or check the email you think you registered with for any older confirmation stuff if you keep that around

carmine coyote
#

If the email is non existent, you might have to provide a new one

#

Dunno how it works

vestal bronze
#

anyways, God bless you and everyone around you guys, may you find 4 legendary potential uniques for the rest of your days

carmine coyote
stone juniper
keen viper
old hare
#

On the earlier about having more skills, in most arpgs you really only focus on 1 or 2 primary damage dealers and the rest is backup. That's just how it's been to my knowledge, maybe due to efficiency. But Titan Quest and Grim Dawn you can have a few skills slotted, but even then you still have your main damage and then support in most cases.

keen viper
#

Usually I noticed in my builds

#

There's one movement skill, one support skill

#

One main damage skill. One support damage skill and one triggered damage skill

copper fable
#

The reason is that CDs are much lower in an arpg, you run into an actio limit. if all your skills have 2-3 second cooldowns you get into situations where you are not able to rotate well. And if you have a skill with no cooldown, your cooldown skills have to be worth pressing vs just spamming that button.

#

You only can do so many actions at once, its why lots of arpgs have automation in skills. because trying to cast 3 damage abilities at once is impossible, and if you rotate them, and they have no cooldown, you are wasting time.

#

like take the biggest in the genre, PoE, you just would never rotate skills, you not only have a skill specialization limit in 6link limit, even if you didnt, why would you ever have two self cast spells 6linked? you can only do one at a time unless you automate the other one 😛

in grimdawn cooldowns are generally long enough that it feels like you rotate skills more.

old hare
#

True, and then you get into the devotion tree and you equip skills to certain procs.

#

With GD I mean

copper fable
#

yeah, cause if you had to cast them all you wouldnt have any time. so you just get more skills to use skills while you use skills lol. I think d3 does that too, where you get buffs that like trigger more shit when you hit the main button lol

tired furnace
#

Did EHG establish if drop tables will be "CoF" tier for everyone in .9 launch? The drop rates everyone felt during the server tests?

copper fable
#

yes the drop tables will not be changing yet

#

but no promise if it will feel the same as the tests

#

Drop rate is one of those things devs usually shift around in this type of game without too much mention

dense remnant
#

drop rate will be a tad lower than tests based on what a dev said in global chat during the playtest

#

mainly cus som,ethign got tuned slightly high or something, in regards to exalteds and maybe uniques?

#

not sure

green dome
#

hey guys, regarding exp penalty:
So I learned that being in area 5+ above your own level doesn't further increase exp gain. But what about being overleveled? Do I get a penalty for being 10 levels above or is the raw exp scaling punishing me by itself?

dense remnant
#

xp you gain isnt reduced

#

but from 5 levels above its capped

#

so theres not really any penalty, but some peopel will try to argue there is, becuase of viewing it as time to kill and stuff (they're wrong)

copper fable
#

just sounds like the way they chose to scale exp is in absolute values rather then a small value that slowly rises but gets penalties and bonuses.

dense remnant
#

the reason there wrong being that you can be one shotting stuff in zones 20 levels above you, so the time to kill is the same (my current league starter test, is in the lvl 85 mono at lvl 60 for example)

green dome
#

yeah I mean you obviously realize that your progress per hour is dropping fast when you're zooming through lower level zones, was just wondering. Thanks for the quick responses, much appreciated

dense remnant
#

id say if you want to focus on speed and efficiency and stuff

#

aim to be 6 levels under zone once youve killed harton

#

and push that to like, 10 at most or something, by the time you're done in chapter 7

#

then enter monos at like, lvl 40 max

#

generally im like, lvl 20 end of time, 25/26 killing harton, 30-32 imperial majasa, 38-40 (40 does involve me pushing a bit, i have to intend to get it, otherwise ill be like, 38 3/4) chapter 7 finish (finish being either the two side quests, or the two side quests and the main quest until youve killed the tree)

hybrid fractal
#

Do we have exact numbers for "High Speed and Crit Chance (until approached)" echo modifier?

cedar light
#

Have they said yet how multiplayer is going to work regarding XP with players of different level? I tend to play 1 character while my wife tends to play tons of alts, so it's likely going to matter for us.

native sail
#

If you're thinking it's gonna split like PoE, it doesn't.

cedar light
#

I'm not thinking anything at all, that's why I asked 😛

native sail
#

Just making sure that's upfront is all

cedar light
#

Yea, we're trying to figure out if we need dedicated grouping characters, or if it's ok for me to play my main with her alts, that sort of thing

native sail
#

It doesn't really have anything to "work"
Enemy dies in range, you gain exp

#

You're super over leveled for the area? You gain basically no exp. Under leveled? Gain more. More than 5 levels under? Capped exp gain to equal to 5 levels over you. That's really it.

cedar light
#

So it won't cause her to stop leveling if I go into her game if I'm over leveled? I would just be leveling much slower myself?

native sail
#

Yup.

#

If you're like way over level you literally gain 1 exp per kill. But her? She'll be fine, completely unaffected really.

cedar light
#

That's great, thanks 😄 I was worried it would be some kind of penalty for her since she likes to play tons of chars and I prefer to focus on one or two.

runic sedge
#

Does the freeze rate for cold converted fire aura stack per aura? Or does 1 converted fire aura freeze the same as 10?

umbral lintel
#

this might be dumb but how do i update to the latest patch on steam?

umbral lintel
#

so still stuck on .85?

native sail
#

Yes

umbral lintel
#

ahh ok, i was looking at the epochtools and they had .9 patch and also different branches on certain skill trees which werent what i had ingame

dry narwhal
#

cause Dammit went ahead and started switching everything to .9 since it's out in 5 days

umbral lintel
#

gotcha, thank you. Was definitely confusing tryna figure out certain nodes from the tool to live

faint cape
somber vector
#

I saw a good guideline for what defenses each character should get, but cannot for the life of me find it again. Whats the guideline for build defenses? Correct whatevers wrong here.

Life (2k I believe was the end target number?)
100% Crit avoid
Capped phys resist
Close to capped every other resist
Endurance (the soft cap or something? Need a number)
Class specific defenses (armor, dodge, ward/ward retention, block, glancing blows, etc)

brittle atlas
#

60% endurance if you're life-based

#

armor is good for a lot of classes

#

even something like rogue is going to generally want armor

#

dodge is good if you get it for low investment (things like maelstrom, serpent strike, shift, etc)

#

block is good because Bastion of Honor is really good.

#

block is good in general really, but Bastion is by far the best way to do it

faint cape
#

Glancing blows is really the only defense that's almost 100% class-locked, and that's for rogue

brittle atlas
#

speaking mostly from a bladedancer pov, cause that's what I know best, I'd aim for:
2k life minimum, hopefully a fair bit more. 3k+ is ideal
100% crit avoid
60% endurance
close to capped resists, whatever I can get with minimal affix investment.
good armor, 2k+ is nice, more is better.
as much glancing blow as possible from passives without taking Apostacy
whatever dodge I can get passively.

somber vector
#

Rad, ty. Yeah when I said "class specific" I meant whatever synergizes naturally, like ward on sorcerer, or going heavier into one of the existing defenses that everyone should have baseline (like endurance, I think some classes can push that harder? Or more armor on stronk lad)

cedar light
#

honestly the only builds i wouldnt do endurance for are pet builds, and even then its useful...just not quite as useful.

#

but thats just my preference

brittle atlas
#

I'd grab 60% endurance regardless, unless you're a ward build

#

it's just a very affix efficient ehp increase

#

I would almost never scale any endurance threshold

cedar light
#

super high regen builds maybe might be able to go without it also. i know my forgeguard is totally fine without it

brittle atlas
#

other than via passives like Druid's Barkskin or whatever its called

#

or on damage to mana builds, which want to scale a good bit of threshold

#

if you're super high regen endurance is even better

#

it's very very good if you have constant healing like leech/regen

cedar light
#

is it? maybe i understand endurance wrong XD certainly a possibility

brittle atlas
#

endurance will always apply, basically

#

you can't die without getting full value out of your endurance

somber vector
#

So to update it:

Life (2k min)
100% Crit avoid
Close to capped resists
Endurance (60%)
2k ish armor
Whatever your class/setup synergizes with naturally, either a new stat or stacking an existing one harder. (armor, dodge, ward/ward retention, block, glancing blows, etc)

cedar light
#

Hrm. I've been doing 30% on my FG, maybe I'll see if I can push it up a bit more without giving up too much

brittle atlas
#

generally you'd use Engraved Gauntlets and the empowered Spirits of Fire blessing

#

which give up to 15% and up to 27% respectively

#

giving the total 40% you need to cap

brave ibex
somber vector
#

Awesome, I wanna make sure my friends know what to do Baseline when multiplayer comes out, cause I don't want them getting frustrated.

cedar light
#

I have command in that timeline, not sure I can give that up on a pet build 😛

brittle atlas
#

some classes might choose to use one of the flat armor blessings from Spirits of Fire instead because it's more suffix efficient if you want more armor

somber vector
#

So this is the "every class should have at least this" list

brittle atlas
#

is that the minion damage blessing? I'd almost never take that over a defensive one

cedar light
#

Honestly, if I was going to give up the 100% minion damage, I would rather have the 700 armor while channeling over the endurance

brittle atlas
#

minion damage is very plentiful on gear, so the value of another 100% increased damage or so is pretty low

somber vector
brittle atlas
#

if you can make use of the armor while channeling and aren't already close to the armor cap (which is quite easy to hit on paladin/forge guard) it's very good

#

the flat armor and armor while channeling blessings are great

#

but if you're using them I'd use 2x endurance suffix instead

cedar light
#

whats the cap for armor? I didnt even realize it had one

brittle atlas
#

80% DR

brave ibex
#

I wouldn't say chill is class specific really, it's a standard effect for any class

brittle atlas
#

yeah I'd try to get chill somewhere on basically everything

#

a weapon suffix generally

somber vector
cedar light
#

i'll have to see what my armor hits when i get in-game, i cant see it just on the builder since a lot of it is based on when i take hits and how many pets i have summoned

brittle atlas
#

here's a chart for armor DR vs flat rating

somber vector
#

Yeah I'm pretty experienced in the general value of things in arpgs, I'm just new to this one specifically

#

Saved myself to be mostly blind to play with friends when multiplayer came out, I just know every game has its "defensive rules", like how in another game resist is capped ALWAYS and to invest more into hp than you initially thought.

brittle atlas
#

this video is excellent

#

for getting a handle on what suffixes you want where

somber vector
#

Like even if somebody wanted to go into poe blind, I'd be like "yo valid BUT take this as law or you'll suffer and not know why: cap ele resist and go nuts on hp"

#

Oh awesome, ty

hybrid fractal
#

Do we have exact numbers for "High Speed and Crit Chance (until approached)" echo modifier?

brittle atlas
#

not anywhere I can see, might ask Tunk or Dammit if they have anything more precise?

tawdry mulch
#

Anyone knows if the resonances will drop at 0.9 as well? They didn't state it exactly or have I miss-read/understood it?

dry narwhal
#

they 100% will not

tawdry mulch
#

Oh ok thx!

dry narwhal
#

they do not have the time to get that all working correctly before the update drops

tawdry mulch
#

Yeah no, just wanted to know 🙂

#

Np

dry narwhal
#

it'd be great

#

but that time crunch would be off the charts

tawdry mulch
#

True

#

They only announced it like 2 weeks ago anyway

young veldt
dense remnant
#

🤔

#

is that graph real

#

cus 10k armor is where you cap out on mitigation

#

or well, extremely close to it

young veldt
#

I don't know what you mean

dense remnant
#

i dont see the ehp multipler being that different between 10 and 20k

young veldt
#

the cap is 85%, which would take an infinite amount of armor to reach

#

it tapers off around 12k

dense remnant
#

Look at the graph arborus posted again

#

and look at the armor values on that

#

then look at the armor valueson what you posted

#

im just confused why the ehp multipler you're showing is so different between 10 and 20k

young veldt
#

in the first graph it appears to flatten out earlier because it's not accounting for higher % damage reduction gaining in value

dense remnant
#

is the graph your showing on tunks website?

young veldt
#

no it's just an online graphing calculator

#

this is the formula for EHP if you want to input it somewhere

dense remnant
#

Are you taking into account other mitigations as well, on top of that?

#

i.e. endurance at bare minimum, then various build specific ones