#❔┃ask-the-community
1 messages · Page 24 of 1
alrighty , thank you
I would include forge guard in there, no one plays supp fg for some reason
Sigils/minion with taunt and shields/armor ye
Taunt and shields are op imo especially if u have full ranged dps party
cause pala is the best support due to insane healing only to the certain threshold , after mobs start one shotting your dps players healing wont do anything there
Will there be any more wipes after mp release?
there shouldn't be any wipes, 0.9 multiplayer characters will continue to exist as "standard" characters and according to mike 1.0 will be like the start of a new cycle
here is where Mike responded about it #👨┃ask-the-devs-not-support-no-bugs message
So I just learned that a Timeline Boss drops the same Boss Unique for all party members. and anyone tell me if those Items also have the same LP/stat Rolls?
No, lp and stats change from player to player
Thank you
Do we know if lagon targeting will be fixed for 0.9?
I've been out of the loop for a bit and I wanna make sure I got damage tags correctly still:
When your skill is tagged "fire" it scales 100% with your fire mods.
When it's tagged "fire + physical", it scales 50% with your mods to each of the two, right?
Tags don't have anything to do with scaling unless the bonus specifically says something like "Fire skills deal increased damage"
It is the damage that scales
Base damage type depends on the skill and skill nodes you picked up
How viable is it to make your own build (and it be decent) in this game?
define decent 😅
beat the game?
You will see a lot of people talking about 300-400 corruption as target. Which can be challenging not because making builds is hard but lots of underwhelming skills/combos
But I think quite possible honestly. It doesn't get too complicated
Now just to avoid the underwhelming skill/combos
IMHO in LE you can tell if a build is gonna struggle later on easier than some other games like PoE. I would suggest going in blind and trying stuff. Also can always ask how mechanics work here
People are quite helpful in this discord
yeah i'm playing around with a lich build on le tools while i wait for .9
respeccing is basically free and there's a lot less pressure to constantly be "on top of things"
like if you hit a wall you just try something else instead of losing all momentum and enjoyment you had playing
will we be able to take current characters into multiplayer?
no
aww
i dont know if our offline chars will also get updates
probably
if not we are gonna need to startover with trade anyway
from what ive seen offline chars will get access to all the content online chars get
including cycle mechanics etc
and even circle of fortune (or at least thats the answer i got wheni asked)
Where is a good place to get loot filters? I have not been having a lot of luck searching for them, and haven't found a repository.
I think some people use Heavy's base https://forum.lastepoch.com/t/0-9-ready-for-mp-open-beta-heavyz-casual-loot-filters-for-all-classes-v2-8/25176
Hey there, I decided to work on some loot filters, for more casual players that don’t want to bother to much with the new Loot Filter that much. Those Loot Filters are also a great template to create your personal Loot Filter. Overview: What are those Loot Filters doing? Hide normal items from level 15 and above Hide all Items not fo...
I'm not sure if it'll work in current game or if you need to wait for .9
@old hare thank you
yeah that's wehre i point people too
I'm thinking of doing the race, I'm thinking of a specific chest piece (marked 'common' on lastepochtools), there's 14 total, will I have a decent chance of getting what I want within like 1 day of farming if I target farm the unique echoes in the right zone?
which chest?
@brittle atlas Titan Heart
You could probably reasonably get one within a long day of target farming, the timeline for body armors is a bit out of the way
I'd probably just not bother for something like titan heart tbh
you'd probably lose more time trying to get it than its worth vs just using a crafted chest
and trying to see it drop naturally
Hello, will I have to create filters anew on 0.9 or can I keep the ones I already created
They will carry over, but need a slight edit since theres some new affixes and other got deleted
Unless you run the easy mode filter: hide all magic and normal items. 😄
Magic items in fact offer a much easier way of affix extraction tbf
I find it hard to make an endgame filter, when u got good stuff and only looking for those perfect affixes. like should u only show items that already has the affixes u want or just the prefixes and craft the suffixes urself?
and then which tier to show, some ppl only show t4+ but a t3 is fine cuz u can easily just upgrade it no? rare items has enough potential
Absolutely -- but early on in the campaign I am lazy AF
😄
hi guys, not sure if the right channel, i heard the coop update is march 9, but the game was so good i bought it in advance
so is the update march 9 and does it involve any significant class updates hence i should wait before playing or im all good to go right now?
The update is March 9th and there are balance updates on almost every skill 🙂
so the multiplayer demo had the updates or nah?
at least most
to play right now would just be a learning experience really
which is entirely not a bad idea
Learning is good.
well yea as far as i could tell the demo char i had wont transfer over but at least i know what im doing before the dreadnought boss
You will learn core mechanics which aren't changing
i hadnt realized flurry can be used with bows, need to try that, but doubling down on dw helped me survive
nah its fine just heal on hit ezpz
some great builds later of course
can be time consuming on bosses but as u level up and specialize it trivializes things more and more
i just dont like the early skills i guess
i really like the bossfight designs so far
oh yeah, they get good
like you are always on the move cant just "mechanics" the game and facetank, although after u are able to spec into a 2nd mastery i noticed you are more able to do that
the whole game i was wondering if set items are a thing because from the reviews i saw uniques arent the focus]
then one dropped, not for my class but i was happy to learn there are sets
set items do exist but they're in general not great
there's a couple of exceptions of course but EHG does not want them to be the norm
i think one important thing i learned from the demo is
well i suppose i dont fully understand the structure of chapters and acts but what felt like act 1 is go all void resistance
and act 2 go necrotic resistance
about right
so was demo lenient in death mechanics as in just respawn and keep going albeit from spawn/check point or the game itself the same?
the penalty is a little worse in endgame stuff but it's really not bad
Vastly enemies deal physical damage, you should focus on it mostly
Before chapter 6-8 you shouldn't be too worried about other resistances
In the Ruined era they mostly do void damage, in the Imperial era it's phys/necrotic & in the Divine era it's elemental (& maybe phys). If you structure your resists appropriately that'll help.
It's the same, but in monoliths you loose the bonus reward if you die (& some stability if you die on the mono boss).
I never paid attention to any resistances but void in the beginning and mainly take physical everywhere I can. By the time I'm in Heoborea, I'm likely with average ele resistances anyway
I usually get deathless by chapter 9 where.. yeah we know how chapter 9 is..
does holy trail dot stack when u have multiple trails
Is Attack Speed or Crit Muliplier more efficient for a Rive Physical build ?
(On my Doom Star 1H Mace)
the answer to this kind of question is usually "a bit of both".
of course crit multi is only effective if you get enough critical strike chance in the first place which iirc Rive gets from your gear and tree
My 3rd Rive is always crit
if you don't have intentional investment into pumping your chance to crit, best to skip crit multiplier for now.
oh that's right that's a node that exists, my bad. Keep in mind it's still 1/3rd of your hits though so probably not as efficient unless your skill tree in specialized in making that 3rd hit real strong.
which is a thing that rive can do fortunately
Yeah I'm currently 89 the build is strong. But as I dropped a really good exalted Mace with an empty prefix, I didn't know which stat was better
I guess it depends ofc on how many crit mult and AS I already have
the exalted mod is very good but both the suffixes aren't so great.
also, keep in mind the base attack time is pretty low, which is effectively a less-attackspeed multiplier.
Yeah, if I'm lucky and get a shred armor on sufix it's fire haha
depending on your current weapon I would stick with what I have, or if I do craft on this, use the glyphs (runes? I always mix them up) to reroll the suffixes into more desirable ones.
that would be awesome. I feel like you've got this, give it a shot!
niceu
I'm not an expert on which prefix is mathematically the best to add here, since it probably depends on your build specifically. But there's no harm in doing what feels best for now!
I'd assume it's either attack speed or crit multiplier or physical damage up%
Yeah, I think I've already too much of % phys damage up and by testing the few other maces I've in my stash, seems that's not the best prefix to up my DPS.
I feel AS as I only have 40% should add up the more on my current build.
I'll give it a try for AS I guess
can't go wrong with attackspeed on a skill that attacks all the time 👍
nice
I'd try a lucky reroll on the health on kill as well
it's not bad but personally not a fan of it
ideally you get like, chill or blind or something
or health on melee hit is good too I think
mhm that's a decent one too
got shock on it
could reroll the stat values but I don't have enough forge potential left to have multiple tries if it goes wrong haha
they're mostly at their average or slightly above so I'd keep it as is yeah.
just keep in mind there's no harm in yolo attempting to craft something with low odds of actually getting a really good thing; exalted items will be pretty plentiful as you progress
and you can use monolith timelines to specifically target certain item types to truly target farm them if needed.
yep just got this one on monolith node that drops exalted maces ^^
yup that'll do it
If I recall correctly for rive you'd want to be hunting a sword with similar modifiers instead, because base attack time matters a lot.
but a good mace is better than an okay sword, and you can specialize in mace-ing of course
I don't think there's a sword that gives that much of crit multiplier in implicit. It's why Doom Star Mace is maybe the best choice. But I guess I can check out for Katana's
hey, just wondering if the free trial for new players was over?
the free demo is over yes, it lasted an extended weekend
katana is slightly less crit damage but a lot more attack speed, basically 20% "More"
(I haven't actually checked that base attack time calculates that way but the difference is big either way)
Thank you very much for your help 🙂
@jovial leaf have you played poe before?
Yep.
Then it works exactly like in poe
If you have a skill like fireball that has fire tag
And you get a source of added chaos to spells
It will deal both fire and chaos
U want said me, that any skill can use all the types damage i have? Example, rive have melee tag and all melee types flat of damage add to skill?
Yes
Skill tag decides what adaptative damage is converted too
And what other effects it triggers
But not what types of damage it can deal
Like in poe
So downside for current rive
Is that it has physical tag and no void tag
So only added void damage you get will scale with void damage
you do get void per vitality which is convenient since you'll want to be using that shiny axe anyway.
And that melee damage will be converted to phys damage and scale with phys
best to specify: flat melee damage. sources of %increased melee damage just make your melee skills stronger in general
Yeah, ofc
gotta make sure
Just like generic increased damage
But it will be dealt as phys damage and as such wont scale with void shred you inflicted
Only the void portion of damage will
I think there are some conversions that convert all damage (base and added) to same element
But they are rare
Usually only base ( and adaptive) damage is converted
This interesing for me more with other, and very said, that melee flat damage dont convert into void.
Look at the warpath tree
it's not converted because there is no conversion happening, to put it simply
How converts works i know. Rive no have converts.
Yep, but sometimes in past without conversion skill receive tags.
Example, rive.
If u take node with +2 void flat damage, skill receive void tag.
No
Yep.
Skill doesnt recieve void tag, unless it says that it recieves void tag
Nope, u dont right.
Skill does receive.
No words that u receive void tag, but u receive.
If u just take this node.
That i talking about.
Seems like hidden modifier
No conversion, but u receive a tag.
But yeah, anyways, no conversion
It's not hidden in 0.85f.
Hidden as in tooltip
Not in effect
Maybe it is like that in 0.9 too
I havent checked those nodes on left in demo
Maybe one of them gives void tag
But still no conversion happens anywhere
U mean in 0.9? Maybe, i hope.
Doesnt really change much though
Hmm, i think different.
Not too many effects that would benefit from it
U lost now so much more dmg on nodes.
?
U see all tree new rive, in 0.9?
Yeah
But you gained more damage
It used to be really hard to scale the void part of damage
Cause there was no good source
Before u get 100 more dmg and 40 more damage, and many flat just with skill.
Now you can get some vitality
And u get 100 and 40 more damage guaranteed.
AND you can get the node that doubles added damage and increased damage from weapon
Now u give just double echo, 10 more dmg and 25 more dmg.
Yep, but we lost flat on skill tree, this meaning too.
And now u need 4 skill points to double.
We only lost flat if you dont stack vitality
Anyways, the point wasnt that skill tree isnt changed
The point was that void tag doesnt really change anything for skill
I want play with skill how i want, not like someone decided for me. For me this all looks like hard nerf, and now i need play how devs decided to me.
..Every skill you play is decided by the devs
Considering that so much damage has been taken from us, I think that it still decides.
Make your own game lol
With this skill before i can play how i want.
No, there is literally no change in damage between skill having void tag and not having void tag
Now if i dont use axe, i lost so much damage.
I mean... No, you're still playing it the way the devs let you
I said upper, about how many more damage we lost.
Not with tag.
by brother in eterra you allocated the damage node
Tag may compensate something, but not.
It does not compensate anything, because it cant compensate anything
Also, you can just play phys version with sword
Yeah generally if a node adds base damage, that type will get added to the tags
Convert will change the tag
Not, it compensate. U can have so much melee damage flat on void, especially with doubled on 2h weapons.
Don't agree with u.
And more specific description is for stuff where it only converts a %
I wonder what build would use the attunement fire variant. 🤔
None
Paladin?
It's gonna be pretty useless
What is with people wanting to play non-void skills with void damage?
You could def build a paladin around it
no that can't be it we have to find the most ambiguous nonsense build we can
Rive is an exceptional vk skill deias
I played rive with cold damage last league
Beat that
I know it is, that wasn't my point here
With that set that increases regen
This dude is obsessing over the void tag as if it matters, it doesn't
And like 1500 hp regen
judgement gloves with a mace, rive mana generator kekw
It does though
It doesn't
With melee weapons getting adaptive damage, the tag natter significantly more
The tag doesnt change base damage
You still need a node that explicitly converts damage
Otherwise the tag only exists for puproses of affixes that interact with that tag
Like Chance To Gain Inspiration On Kills With Void Skills
Yeah as far as I can tell Rive didn't gain anything from having a tag other than like... I guess +1 to void skills if that's a thing anywhere?
Oh that exists
I forget Inspiration is a thing
and Chance To Slow With Void Skills
Those are the two things that interacted with that tag
Very appreciate to you help 👌 @keen viper
Yeah, i think people are missing that change
Rive didn't get any base void damage
No
adaptive damage works based on tag
no it doesnt
base damage type there just refers to tag
No
theres a dev post about it somewhere, i dont care enough to go and find it
because i know im right :d
Why add explicit conversion, if you could just remove phys tag
becuase adding the void tag doesnt remove the phys tag
converting the damage, removes the phys tag
two tags means an equal split of adaptive
Read what i said
I'm going off of the direct information from the game, which states that it is based on the base damage of the skill and says that base conversion changes the adaptive damage.
If it works like you say, ok, but devs really need to change documentation then
^ If it works by tags, great, that is an inconsistency in terminology and desperately needs to be changed. Because base damage type =/= tags
so what I'm seeing is that it's not a difference of opinion but some wording being inaccurate?
seems fair enough to me
Very appreciate, thx for this information.
Yes, it is indeed very non-obvious and counter-intuitive.
As having 1,2 or 3 points in it would have same effect
'if all its base damage is converted is loses its phys tag'
Yes, but it would be split equally between two
why would you want that
Instead of 25% increments
Cause you want it to scale 100% with lightning
just get rid of the tag, thats more damage than any other nodes are giving you, if you're wanting to use lightning shurikens
And not have portion of damage scale with phys
I mean this in the nicest possible way, dude; you really need to polish your English speaking skills. I have to read through your messages multiple times to understand what you're saying. I'm not trying to be rude, it's just hard to communicate.
thats why 4 points is different to 1
I understood them fine
Some people dont have as much experience with english
that's okay
just read what they say in good faith
then you'll assume they're saying smart things
I know, and I'm trying to be gentle with it.
Yes, my english very bad, i know. I'm sorry.
Hi all! Planning to start holy trail paladin and eventually respec into hammer smite. Curious, on a "wish list" what is BiS LP mods for devotion and bastion? Say 2LP on either / both?
nah dont be sorry
Don't plan around LP on rare items. Especially on Bastion.
BLock effectiveness, or reduced damage taken on block for bastion is the best
if a guide tells you to get 2lp bastion I would look for a different guide lmao
I understand and not offended. With understand and reading no problem, but talk... Very bad.
not a guide, my own "wish list" like as I am farming.
they were asking about a wishlist yall
oh that's fair enough then reading is hard im sorri
You wont get LP bastion
ive had a 1lp bastion before
I get it, I tried to learn a few languages so I get the struggle :P
You will be happy if you even find trashiest bastion
So maybe Devotion then?
seen a few other people with it as well
Many of them edited in
Devotion is pretty doable for LP. Not sure what to go for on it for a legendary.
Im not saying its impossible
But yeah, you def want block effect or less damage on block on such bastion
I only have like 200 hours in game, got a bastion in monos NOT empowered on day 1, I had no idea what was good and had serious FOMO so I stashed everything instead of vendoring it. 3 tabs of garbage uniques and hten "aha " moment.
Both t7
i think im gonna trust the people who play hundreds of hours of the game, take part in community stuff, over someone who's new enough to not know how tags work, just me though
In all time I played I had bastion drop once
1lp bastion isnt an insane item
2lp is wild
3lp+ is like, 1 in a trillion or something
ive had a bastion drop in like, 4? maybe 5 weekend races
you just have to know how to farm
IMO Bastion as a whole is an insane item even if it isn't the rarest thing around, it's just too good to not be considered as such
People who were caught editing in items for their guide videos?
no, that content creator isnt allowed in the community races
becuase of that exact thing
Look. This game hates me. I know how to farm, it just has something against my bloodline or something.
fair
Me and farming LP aurelis
I'm still missing squirrel helm 
All that dropped with LP for me always had +1/+1
I had to farm monos to get a single exsanguinous I think I win
just gonna say that randomly trying to say people are cheating, because they have a 1lp unique, is just a really really bad look
no LP, just a common chestpiece
There's no reason I should be missing squirrel helm, but I am
Did they fix being unable to bind skills to left click in 0.9? I hope so because it'd suck if I couldn't play after they do the update. I couldn't play on the test weekend a few weeks ago because of it so if 0.9 launches with that I'd have to stop playing until they fix it. Or do we not know if they fixed it yet?
it was never a thing?
Real chads edit in a max possible block effect Slab for memes
yeah like thats the thing, if someones edditing in, they're doing it for 4lp items and stuff
making out people with 1lp items are editing, is very specifically saying they're also trying to hide it
which is way worse
Not really
was that in reply to me?
I have friend who frequently edits his characters
like am i a cheater becuase ive had a 1lp bastion in the past?
I think it's a very reasonable, if pessimistic assumption that people would edit in reasonable-looking rare items as bragging material.
or is it because i have over 1k hours in the game
And they are never like 4lp or something
Legitimately, that Slab joke is the only thing I have ever considered editing in. I don't know how to, but I absolutely would because it'd be funny 
also they were referring to the 2lp bastion which was the topic of discussion
He says he just hates grind and likes to play builds around their top power without breaking game for himself
And as long as he doesnt participate in ladder with those items, all the best to him
anywho, would recommend not listening to the person who doesnt know how tags work, about what items are edited or not
🙂
why are you taking such an aggressive stance against this person when they simply didn't know something?
@dense remnant why do you even bother answering?
If he doesn't like grind, I don't think they should be playing this genre 
because i despise people that randomly decide others are cheaters
I'm joking, for clarity, it's just a weird stance for a genre built around grind
Dont get it either, whats the point of playing if nothing you ever drop matters
so you're not looking for a fair discussion, you just want to have grievances against people doing so, gotcha. good day
a fair discussion on what?
i said 1lp bastion isnt insane to plan for, ive had one, and have seen other people with them
the response was 'they probably edited'
lmao
Guessing it's just an unknown if it's been fixed. I'll have to just see when patch happens if I can or can't play.
their initial comment was on 2lp first of all.
It was supposed to be about 2lp though
you responded to me talking about 1lp items
lmao
you never mentiuoend 2lp before that
My bad, skipped previous message
Discussion was about 2lp before
With guy asking about 2lp
I understood what they meant at least
so yes, when someone responds to me saying 'ive had x, and other people have' with 'they probably edit'
thats not a palce for a discussion
thats a place to point out that someones experience with the game, reflects how much they can judge that
and someone who doesnt know how tags work, likely doesnt have the experience with the game to have a clear understanding of the ability to get rare items
the ingame guide about legendaries features 2lp bastion 😁
the guide edited 😦
Oh yeah, cause we all in here agree how tags work
yes, but you're using this as an excuse to lord over them in a rather unpleasant manner
it's not a competition, we all like the game and want to learn
yes, becuase i find people that randomly decide to call other people cheaters very bad people
@lunar holly 🍿?
especially when they're coming from a place of not really knowing much
its fine to be learning
It's just a video game, it ain't that deep.
Can I join? 
I'm very sorry for agreeing with game guide
And not some random on internet that provided no proof so far
But claiming people in the community are cheating, becuase you aren't having an equivalent experience, becuase they've put in a lot more time and effort, is a very very very bad thing
it undermines they're own experience, and leads to just more false accusations
especially when its around community race stuff, that has prizes
(as thats where most of the people playing the game a lot have put that time in, and found there items in)
I'd trust russia more to uphold international treaty than gamers in offline races
okay now I'm withdrawing from the discussion.
i mean, just read his name
This is why 0 tolerance for people claiming others cheat with 0 evidence or anything, should be given very little benefit of the doubt
I have not and probably will never take part in a community race (or likely any other event) as it isn't my thing. I'll still put in a lot more time than I have so far (which while not comparable to some is still a respectable amount imo). I just wanna play the game without pressure of any kind, y'know?
if you're going to go at each other no*w move it out of #❔┃ask-the-community if you please.
No i'm done, i think my points been proven fairly well
I dont understand whats this reply to
This
I like shorts, they're comfy and easy to wear
Well, you're wrong
Clearly opinion of someone who didn't spend enough time in long jeans
blocked and reported to local authorities. I can't believe this
As such it can be disregarded
I don't like shorts, they make me uncomfortable. My legs look weird.
if someone's staring at my hairy legs in the breeze that's their problem
(or enjoyment I don't judge)
I mean... that's part of my issue. Some day I'll deal with it. When I don't live here anymore and I have motivation to do so. And when that day comes I will finally put on a fucking skirt 
If I wear a skirt at all I'd likely get kicked out of the house I currently live in 
anyway I suppose what I was failing at trying to say to all of this was: if you disagree with someone online about a videogame, talk to them or ignore them or make fun of them, just don't go around trying to make them look bad just because they said something you think is stupid.
Ok, testing it now
Wasting perfectly good mage for this
Skill fireball, minimum points taken to get ligtning tag
for science!
Tree edited to only increase lightning damage
Equipment gives only lightning damage and adaptative spell damage
200% increased should scale half of this adaptative if it converts based on tags
122, 104, 108, 103, 118, 130 , 106, 126
Damage of hits
Too lazy to make fire damage items
So here is much weaker wand with increase to fire and bit on tree
Literally only change on tree was moving Ceraunomancer points to pyromancer
204, 176, 186, 195, 172, 188
192, 168, 206
Proof for lightning tag
So despite 5 adaptive damage less
And 117% increased less
It deals much more damage
but the node in fireball converts the base damage to lightning as well as adding tag
No
Its 0.8.5
So if people with "much more time in game than me" were talking that it works based on tags and not base damage
Maybe they were bullshitting
id assume that that node wasnt working properly in 0.8.5 then
It took me literally 10 minutes to test it
And that included resetting pc to linux
And finding skill to test it on
Yeah, now that there is proof it works as ingame guide describes it, suddenly its a bug
Cant test it on melee or throwing weapons due to 0.8.5 not having adaptive of neither
But it should work the same
yeah theres a specific question and response in the ask the devs channel about this skill and node
Anyways, we will have confirmation for either when devs wake up and answer in #👨┃ask-the-devs-not-support-no-bugs
there you go
and heres a dev saying that the tag changes how adapative spell damage applies
so it sounds like for this specific case, its not following the general way tags work with adaptive
It clearly doesnt based on whats happening in game
Waking up with a cup of coffee and this
I trust what happens in game over devs
well have fun with that
Cant remember all code and every interaction
I dont even trust devs I work with
:spiderman-pointing-meme:
heres another dev saying its about tags
You wouldnt belive the amount of times they say something works one way when it doesnt
For what it's worth, its changing in less than 1 week. No need to get fussy about who is right about what
Yeah, but we dont know if its changing
nah the point was about wether adaptive is based on the tags a skill has, or the base damage a skill has
me and dammit have both said its about tags, and ive now posted devs saying multiple times its about tags
but they refuse to believe it
shrug
It should be based on the amount of base damage a skill has. Is that what @keen viper found?
for the specific node in fireball that lizard brought up to the devs before
and mike said it was one of a few instances where it works differently
its based on tags is what the devs have said consistently
anything not working like that is just something goes against the rule
not proof the rule is different
Oh, weird. Spell Earthquake works how I described. In 085 spell eq, adaptive damage is split at a ratio of the base damage described on that node
I assume fireball works the same way in 085 with the lightning node
isnt spell earthquake 50/50?
IMO they need to rephrase the guide on it because it does not read as based on tags
the guides out of date and wrong in a few places
it has the wrong math on some things still
Damn early access video games, being imperfect
Yeah, I've noticed it has inconsistencies.
yeah we just trust teh devs over anythign else 😄
Its completely possible it was mental shortcut to this
Hey, I'm not saying it's like criminal or anything, just that something that is so big that the devs themselves say to check it for information for new players then it should probably be gone over with large updates.
thats why ask the devs is the go to for anything a bit more specific generally
Only the hottest of takes 
its also how we've found a number of bugs
by going 'this is working like this, but this post from 8 months ago says it should work like this, has something changed or is this workign incorrectly?'
I genuinely can't tell if you're making fun of me here
but yeah with spell earthquake the nodes are just saying its an even split
so adaptive should be split evenly regardless?
unless its changed in 0.9
idk how to change the build planner to 0.8.5
Here you have
Conversion being applied even though no tag is applied due to bug
Kinda proves that they are separate systems
idk what that post is meant to prove in regards to what you're saying
isnt that just mike saying that if somethign has cold damge on it, cold scaling will increase that damage
and then saying its a bug that it didnt get the tag
that seems irrelevant to if a tag or base damage is what determines adaptive
Yeah, look at second image in post they are talking about
i dont know what you're trying to get at
its a bug that it didnt get the tag, therefore its not going to be treated as a cold skill, as it doesnt have cold tag
but cold damage will still get increased becuase its there as cold damage
thats all thats there
unless im missing something
this doesnt have anything to do with if base damage or tags will impact how adaptive is added
like theres devs straight up saying its based on tags
if your trying to twist this into being evidence that they're wrong, by using the same dev saying somethings a bug
i really dont see how thats gonna work
like i dont disagree that there can be instances where it works differently
but whats intended is what we should work around
and if we find stuff working differnetly to whats intended, then thats worth bringing up (or at least using the search function to find first, to see if its already been brought up)
Eh, we can shout at each other all we want, we need definitive answer from dev
And I got in game proof it doesnt
i can post it again if you want
it splits based on tags
the game can be wrong lol
you literally just used a message of a dev talking about something working wrong becuase of a bug to try and make some point
lmao
whats intended, and whats happenign in practice can be different
if you want to just look at things based on how it works, go for it, there'll be a lot of inconsistencies, and you'll have to test a lot becuase you can't assume as much
and if you want to assume thigns based on the intended way, then you'll sometimes have situations where something doesnt make sense
Also ele nova is bad example, cause if you have 2 novas on tree
Ele nova will have tags of both
But underneath it casts one of them with only tag of that one
its up to you how you want to look at things, but if you're gonna go by the first, then at least be aware that how its intended is how its meant to work, and if its different that doesn't mean the devs dont know what they want the game to be
If thats how its meant to work then in game guide needs to be changed cause its outright wrong
the game guide has many things wrong
Sadly dont have access to beta
its not been updated for a while
Would be really easy to test on poison flask
the math on armor in the guide is also wrong
that doesnt mean that armor is bugged becuase it doesnt follow that math
it just means that the guide doesnt have the correct math
Like look at it this way
If you want to go by the guide, fair enough
now consider the guide is written by the devs
If the devs say something works a specific way, more recently than the guide has been updated
So we have to conflicting informations
which one do you go with?
Both from devs
?
the guide isnt up to date my dude
again, theres multiple things in the guide that are wrong
the game is in early access, theres always going to be conflicting stuff
even when its in 1.0 onwards, there'll still probably be conflicting stuff
just trust what the devs say when they're asked questions
its not that hard
Like do you think armor is currently bugged in game?
Becuase how its calculated is different to what the guide says?
idc really
That point comes down to the entire argument your making though
based on your view, armor isnt workign correctly, becuase the game guides math for armor would give you different results
Nah, it comes to info we have currently available by in game testing
so its not about the guide, but about the actual use of things in game?
in that case neither of us are wrong or right
as theres different things workign in different ways
which is the point i made to you before:
if you want to just look at things based on how it works, go for it, there'll be a lot of inconsistencies, and you'll have to test a lot becuase you can't assume as much
and if you want to assume thigns based on the intended way, then you'll sometimes have situations where something doesnt make sense
if your looking to view everything based primarily on how it works in the game above everything else, but you want stuff to be consistent, then you're gonna be disspaointed
If you want to get a clear explanation or answer on how it works, then all anyone can do is point you to the devs answering the same question
Which I've done
But based on you not accepting those, I'm not sure what you're trying to find here
It's either gonna be inconsistencies, or you gotta trust the devs
theres not some secret rule hiding beneath all this that makes it all make sense, somethings just dont work as intended
No, the fact is that at this point in game
Almost every instance where adaptive damage matters - spells
When they add tag of different element it also applies conversion
Fireball is outlier because it adds tag without adding conversion
So there was never problem in this question, only "bug" in fireball
Melee/throwing skills never had adaptive damage, so it never mattered to what it is converted
Based on its tags
Okay
That doesnt change anything I just said :p
again, the devs are telling us that its based on tags
either trust them, or accept you're not gonna know how anythign works without testing it yourself in game
theres no magic third option
Yes, thats what a lot of us generally do
I dont need to verify it myself
We trust what the devs say, then when we see a discrepancy we bring it up
becuase we want bugs to not be there
:p
see I'm so conflict averse if I had this question I would just not play lightning fireball lmao
im just so confused
Not a problem in 0.9
They added outright conversion'
like i get wanting to know how stuff works, thats how we come up with fun builds
but i just dont get not viewing somethign the devs say, as being the intended way a thing works
mainly becuase i wouldnt want to put work into something, to then have it all go to waste because the bug it was based off, got fixed lmao
the sorcerer passive distant spark triggers spark nova on crit, if spark nova is a skill you've mastered do you get your mastery effects on that triggered spell?
you cant master it there is no skill tree for it and its not on the spell list
ah I see my mistake, spark nova vs lightning nova in the elemental nova tree --> if it were a skill you could master would it work though?
Ok, another test of how it works in game
probably it would work
Tornado with lightning tag
Staff increases lightning damage
And adaptive damage
No other increases
All hits 33
Septre with less added adaptive spell damage and less increased physical damage
All hits 42
If you mean will the elemental nova tree affect spark nova in any way, no
Better yet
But if it's something like "cast Meteor on crit" that does work with the spec tree
right, I understand why this doesn't work now, I was just curious for the general case, if you trigger a spell that you could master, say you could trigger fireball, would it trigger your mastered fireball or a base fireball
All hits 33
So despite skill having lightning tag
Damage increased by 0 from adding 100%+ increased damage
Yeah my bad, stuff like that does generally work. For example Multistrike specced to cast Smite will use your Smite tree. If it doesn't work the node will say something like "doesn't use your version of the tree" (Black Hole has a node like this)
thanks, will be first starting the game on .9 launch and just trying to get a grasp of some mechanics beforehand, appreciate the help
hey there, i have few questions about the monoliths. is the level of mobs somehow "adjusted"? I am lvl 69 but doing lvl 80 monolith which seems wrong. Also is there any reason to do get the bonus stability? seems like one would just be better off doing the next one and get more rewards?
Extra stability is to rerun boss and get associated rewards
You don't need to care about levels in monoliths, you run what you can
Level is not adjusted, but you only get exp as if they 4 or 5 levels higher than you
Usually you dont need level that monolith says to run it
what do you mean?
You need x stability to rerun missions/bosses
You want to run those to change your blessing or get boss specific uniques
does it make sense to begin playing right now, or would it be better to wait until 0.9 with the amount of changes and all?
If you plan on playing offline, you can start now
If not, it makes sense to wait
question gang, what's the multiplayer status like? Looking to get my dad to download/purchase the game, but he's older and it'll go smoother if i can play with him.
I see! thanks 😄
Multiplayer patch drops 9th march
Damn, alright, thank you
Time unknown as of right now
But, as has been said before, it generally in the morning US time.
'Cause then they can have more people online to fix shit.
Hey guys, just bought the game and looking to start. I heard something about a new season coming out in a few days and am assuming that is is an optional reset on patch release (like all the other arpgs). Is it worth waiting to play it or should I just start now?
Multiplayer (not seasons) is being launched on the 9th
In other words, there is no reset and I can play now without missing out?
The new patch next week isn't technically a new season, Last Epoch will have seasons but doesn't yet. This patch is the release of online play and multiplayer, among other things. That means it does come with an optional reset of sorts, since current characters are offline and can't be played online. So it depends on whether you would like to play online or not
Yes but any characters you create now will be offline only, if you want to create online/MP characters you'll need to wait till the 9th.
I see, I think it will be better to wait then, thanks for the info!
I am playing VK (with smite and void orbs) but I am having a bit of a hard time on the bosses at the end of the monolith quests. I think it’s mostly because I have to move and dodge so I can’t just spam smite. Is this “normal” (I.e., the build is good at clearing but not with bosses)?
Assuming you're playing the autobomber version, yes it's normal. The build is quite bad at bosses, it's its main (really only) weakness
Also. Bosses are really chunky compared to everything else
Yeah that’s what I am playing. I will probably play it again in 0.9. But if not what are we’ll rounded builds to give a try?
It got nerfed pretty hard in 0.9
Check out dreadfuls new version on youtube
Making use of abyssal echoes
abyssal echoes has been better than smite for quite a while imo
build doesn't really need mana in my experience
but it does need something that actually kills bosses
and you don't really need to invest much of anything into DO for clearing
so you can invest most of your gear into echoes instead
and echoes scales super well with gear/idols
So uhm. Any Source for that adaptive dmg scaling statemeant?
The new weapons?
Currently there are two version which we are trying to verify
One is based on in game guide
One is based on some dev remarks and content creators
You can scroll up to see drama discussion about it
Based on the way it works in game, I'm about 90% sure that the only technical function of tags is interacting with effects that reference "fire spell", "cold minion skill", etc.
yeah that is correct
I would agree with that
The tags are meant to reflect base damage but its not always the case
One day a dev will answer, and we will have confirmation
I did ask about adaptive damage and non even splits in the past and iirc the adaptive will reflect that splot
but that was a long time ago
Looking at 0.9 swipe for instance, it has a 5-point node that converts 20% phys to lightning per point and once you reach 100% lightning, it loses the phys tag - but obviously the tag itself doesn't do the splitting, that split is specified by the skill
Yeah, question is what happens if you change tags without explicit conversion
in the context of next patch I think it would be strange if it did not respect the ratio as there are at least 2 things that do variable ratio conversion
Like old rive gaining void tag if you get +2 void on skill tree
So the tools site has the datamined tag change behaviour
hey guys, I bought this game in 2020 IIRC and I just came back with the multiplayer announcement. So I have a few questions:
and some skills with subskills gain the subskill tags (of course tags on subskills at least have 100% dev confirmation that they are cosmetic only), while others - probably just maelstrom - don't
First of all, does anyone know why I'm almost permanently debuffed with marked for death? I'm playing acolyte now and every time I get the resist penalty. I think it's a bug from the passive with the same icon that should give me attack speed and cast speed when a minion spell is activated
did you equip soul bastion? never equip soul bastion
aaaah crap, is that what's causing this?>
Yes
Yep, you can press alt to read its all effects
yeah it doesn't say what soul eruption does
only that i gain charges, then cast a spell
well what it does is mark you for death and allegedly it also marks enemies for death but I've never seen that actually work
?
It literally says what it does
soul eruption tooltip
oh damn it's on the left side
Looks like it does say it applies MfD, but doesn't say what it does
i didn't notice that was there
If you ever don't know what something does
You can check the skill on lastepochtools
Good for checking some when tooltips don't show up
that is all it does, it just makes 5 tiny projectiles that sometimes hit enemies and apply marked for death
no damage or anything
its quite funny how bad the item is tbh
alright thanks! very useful
another question, can I stack hungering souls dots?
because I went for max charges
the dot from hungering souls does not stack
and damage is trash so I assume it doesn't
iirc that is in alt text at bottom
i don't see it
in any case that's what makes sense because I'm shooting like 10 skulls and they deal no damage
enemies cannot possessed by multiple skulls at once
which makes this talent to shoot them in a narrower arc quite useless
i was expecting them to deal reasonable damage
time for a respec I guess
developers are going to add Runemaster, Warlock and Falconer classes?
Currently what you do to make hungering souls deal damage is the 3 minion node
and go single big skull
yeah i can see how that would be best
IMO this skill could use a rework and be like
50% instant damage, 50% damage from curse
that would make shotgun viable
without making it op
The shotgunning is attached to a specific unique staff for next patch
projectiles never shotgun in LE unless they say so
right, that's one of those things that isn't any fun at all, but was added for balance i guess
and the skill did see a few tree changes in next patch, you can see the details on tools site (but ofc this could all change still)
hopefully it does, that spell could be so cool in many different ways
damn, im gonna dump this spell
or maybe i could just keep it for bosses
nah it's bad
Oh yeah, I meant it doesn't say what MfD does. Granted it's a fairly common curse, usually sources of it also explain (like doom, I don't think it's in the guide).
with the staff next patch, assuming it hasn't been nerfed, it is grossly overpowered
it deals insanely high single target damage, killing even the highest level bosses in seconds
i see. Well, I am looking for something I can do without relying on one specific item
right now I'm just exploring
NGL I've tried 2 characters so far and I'm quite bored. I hope it gets better later on
I feel like this game is a bit too similar to D3 in terms of having 1 spell for damage, and another 4 spells to buff myself. The mage just felt that way
I really wish this game had like 10 active spell slots
10 slots would be insanely overkill
isn't that just kind ARPGs in general?
I actually feel like LE is better than most in that regard
Depending on what class you play and how you build it obvs
ye idk, of the ARPGs I've played I feel like most are like that
one skill you focus on and otherwise buffs
Piano dot builds in GD/RoT maybe being the exception lol
yeah it seems to be quite the trademark. I really don't know why only 4-6 spells like this was a MOBA, RPGs are much more fun when you have a lot of spells to use at the same time.
maybe an aoe and single target skill at best
I had a blast in Lost Ark palying gunslinger, and I had 16 spells
Make a five skill flow blade dancer lol
yeah, lost ark and other MMOs tend to have more rotational gameplay
where you have 30 some binds with a rotation of skills and resource management and cooldowns and such
yeah i love that
Definitely more MMO and not really arpg
I honestly would have enjoyed LA for so long if it wasn't a fkin pay2win piece of crap
I played lost ark pretty hard for about a month at launch
hello guys, I have a question, but it is not related to the gameplay exactly..still, the room says ask-the-community so this is what I will do. For some reason, I have been logged out from my account, I have the game via Steam, and when I press Forgot password, it does not recognize the email associated with steam, any suggestions ?
got two characters to T3 but burned out hard
yyeah same here
in game?
wdym in game
were you logged out in the game client or do you mean on the website?
Did you buy the game on Steam or from the website and then later link it to Steam?
because yeah, if you bought the game via steam and never linked an LE account it's not gonna recognize any email
you'd need to make (or link if you already made) an LE account
hmm, that might be the case..I used to play without any problem
but suddenly I am logged out
does it not just auto-login when you launch the game via steam?
it used to
I have this happen once in a while every few months
When I restart it fixes itself
I think I did make the account but the email I always use for most of this stuff does not exist
at least that's what the game says
ok, I will try to restart
I'd say try the website and see. or check the email you think you registered with for any older confirmation stuff if you keep that around
If the email is non existent, you might have to provide a new one
Dunno how it works
this helped..I was so confused
anyways, God bless you and everyone around you guys, may you find 4 legendary potential uniques for the rest of your days

That's a lot of people on T3 grind. The Legion Raids are fun, but I think LE feels more satisfying gameplay wise and build freedom.
@dense remnant #👨┃ask-the-devs-not-support-no-bugs message
On the earlier about having more skills, in most arpgs you really only focus on 1 or 2 primary damage dealers and the rest is backup. That's just how it's been to my knowledge, maybe due to efficiency. But Titan Quest and Grim Dawn you can have a few skills slotted, but even then you still have your main damage and then support in most cases.
Usually I noticed in my builds
There's one movement skill, one support skill
One main damage skill. One support damage skill and one triggered damage skill
The reason is that CDs are much lower in an arpg, you run into an actio limit. if all your skills have 2-3 second cooldowns you get into situations where you are not able to rotate well. And if you have a skill with no cooldown, your cooldown skills have to be worth pressing vs just spamming that button.
You only can do so many actions at once, its why lots of arpgs have automation in skills. because trying to cast 3 damage abilities at once is impossible, and if you rotate them, and they have no cooldown, you are wasting time.
like take the biggest in the genre, PoE, you just would never rotate skills, you not only have a skill specialization limit in 6link limit, even if you didnt, why would you ever have two self cast spells 6linked? you can only do one at a time unless you automate the other one 😛
in grimdawn cooldowns are generally long enough that it feels like you rotate skills more.
True, and then you get into the devotion tree and you equip skills to certain procs.
With GD I mean
yeah, cause if you had to cast them all you wouldnt have any time. so you just get more skills to use skills while you use skills lol. I think d3 does that too, where you get buffs that like trigger more shit when you hit the main button lol
Did EHG establish if drop tables will be "CoF" tier for everyone in .9 launch? The drop rates everyone felt during the server tests?
yes the drop tables will not be changing yet
but no promise if it will feel the same as the tests
Drop rate is one of those things devs usually shift around in this type of game without too much mention
drop rate will be a tad lower than tests based on what a dev said in global chat during the playtest
mainly cus som,ethign got tuned slightly high or something, in regards to exalteds and maybe uniques?
not sure
hey guys, regarding exp penalty:
So I learned that being in area 5+ above your own level doesn't further increase exp gain. But what about being overleveled? Do I get a penalty for being 10 levels above or is the raw exp scaling punishing me by itself?
xp you gain isnt reduced
but from 5 levels above its capped
so theres not really any penalty, but some peopel will try to argue there is, becuase of viewing it as time to kill and stuff (they're wrong)
just sounds like the way they chose to scale exp is in absolute values rather then a small value that slowly rises but gets penalties and bonuses.
the reason there wrong being that you can be one shotting stuff in zones 20 levels above you, so the time to kill is the same (my current league starter test, is in the lvl 85 mono at lvl 60 for example)
yeah I mean you obviously realize that your progress per hour is dropping fast when you're zooming through lower level zones, was just wondering. Thanks for the quick responses, much appreciated
id say if you want to focus on speed and efficiency and stuff
aim to be 6 levels under zone once youve killed harton
and push that to like, 10 at most or something, by the time you're done in chapter 7
then enter monos at like, lvl 40 max
generally im like, lvl 20 end of time, 25/26 killing harton, 30-32 imperial majasa, 38-40 (40 does involve me pushing a bit, i have to intend to get it, otherwise ill be like, 38 3/4) chapter 7 finish (finish being either the two side quests, or the two side quests and the main quest until youve killed the tree)
Do we have exact numbers for "High Speed and Crit Chance (until approached)" echo modifier?
Have they said yet how multiplayer is going to work regarding XP with players of different level? I tend to play 1 character while my wife tends to play tons of alts, so it's likely going to matter for us.
If you're thinking it's gonna split like PoE, it doesn't.
I'm not thinking anything at all, that's why I asked 😛
Just making sure that's upfront is all
Yea, we're trying to figure out if we need dedicated grouping characters, or if it's ok for me to play my main with her alts, that sort of thing
It doesn't really have anything to "work"
Enemy dies in range, you gain exp
You're super over leveled for the area? You gain basically no exp. Under leveled? Gain more. More than 5 levels under? Capped exp gain to equal to 5 levels over you. That's really it.
So it won't cause her to stop leveling if I go into her game if I'm over leveled? I would just be leveling much slower myself?
Yup.
If you're like way over level you literally gain 1 exp per kill. But her? She'll be fine, completely unaffected really.
That's great, thanks 😄 I was worried it would be some kind of penalty for her since she likes to play tons of chars and I prefer to focus on one or two.
Does the freeze rate for cold converted fire aura stack per aura? Or does 1 converted fire aura freeze the same as 10?
this might be dumb but how do i update to the latest patch on steam?
0.9 isn't out yet
so still stuck on .85?
Yes
ahh ok, i was looking at the epochtools and they had .9 patch and also different branches on certain skill trees which werent what i had ingame
cause Dammit went ahead and started switching everything to .9 since it's out in 5 days
gotcha, thank you. Was definitely confusing tryna figure out certain nodes from the tool to live
Each stack is independent of all the others. So, as long as their ability to freeze works as intended, it's like having 10 auras each attempting to freeze with their own freeze rate
I saw a good guideline for what defenses each character should get, but cannot for the life of me find it again. Whats the guideline for build defenses? Correct whatevers wrong here.
Life (2k I believe was the end target number?)
100% Crit avoid
Capped phys resist
Close to capped every other resist
Endurance (the soft cap or something? Need a number)
Class specific defenses (armor, dodge, ward/ward retention, block, glancing blows, etc)
60% endurance if you're life-based
armor is good for a lot of classes
even something like rogue is going to generally want armor
dodge is good if you get it for low investment (things like maelstrom, serpent strike, shift, etc)
block is good because Bastion of Honor is really good.
block is good in general really, but Bastion is by far the best way to do it
Glancing blows is really the only defense that's almost 100% class-locked, and that's for rogue
speaking mostly from a bladedancer pov, cause that's what I know best, I'd aim for:
2k life minimum, hopefully a fair bit more. 3k+ is ideal
100% crit avoid
60% endurance
close to capped resists, whatever I can get with minimal affix investment.
good armor, 2k+ is nice, more is better.
as much glancing blow as possible from passives without taking Apostacy
whatever dodge I can get passively.
Rad, ty. Yeah when I said "class specific" I meant whatever synergizes naturally, like ward on sorcerer, or going heavier into one of the existing defenses that everyone should have baseline (like endurance, I think some classes can push that harder? Or more armor on stronk lad)
honestly the only builds i wouldnt do endurance for are pet builds, and even then its useful...just not quite as useful.
but thats just my preference
I'd grab 60% endurance regardless, unless you're a ward build
it's just a very affix efficient ehp increase
I would almost never scale any endurance threshold
super high regen builds maybe might be able to go without it also. i know my forgeguard is totally fine without it
other than via passives like Druid's Barkskin or whatever its called
or on damage to mana builds, which want to scale a good bit of threshold
if you're super high regen endurance is even better
it's very very good if you have constant healing like leech/regen
is it? maybe i understand endurance wrong XD certainly a possibility
endurance will always apply, basically
you can't die without getting full value out of your endurance
So to update it:
Life (2k min)
100% Crit avoid
Close to capped resists
Endurance (60%)
2k ish armor
Whatever your class/setup synergizes with naturally, either a new stat or stacking an existing one harder. (armor, dodge, ward/ward retention, block, glancing blows, etc)
Hrm. I've been doing 30% on my FG, maybe I'll see if I can push it up a bit more without giving up too much
generally you'd use Engraved Gauntlets and the empowered Spirits of Fire blessing
which give up to 15% and up to 27% respectively
giving the total 40% you need to cap
Dont forget defensive debuffs, Frailty/Chill are really strong
Awesome, I wanna make sure my friends know what to do Baseline when multiplayer comes out, cause I don't want them getting frustrated.
I have command in that timeline, not sure I can give that up on a pet build 😛
some classes might choose to use one of the flat armor blessings from Spirits of Fire instead because it's more suffix efficient if you want more armor
So this is the "every class should have at least this" list
is that the minion damage blessing? I'd almost never take that over a defensive one
Honestly, if I was going to give up the 100% minion damage, I would rather have the 700 armor while channeling over the endurance
minion damage is very plentiful on gear, so the value of another 100% increased damage or so is pretty low
Agreed, plus movement speed is defense too. I consider chill and such under "class specific"
if you can make use of the armor while channeling and aren't already close to the armor cap (which is quite easy to hit on paladin/forge guard) it's very good
the flat armor and armor while channeling blessings are great
but if you're using them I'd use 2x endurance suffix instead
whats the cap for armor? I didnt even realize it had one
80% DR
I wouldn't say chill is class specific really, it's a standard effect for any class
yeah I'd try to get chill somewhere on basically everything
a weapon suffix generally
Ooooh right this game doesn't need you to deal cold damage to chill
i'll have to see what my armor hits when i get in-game, i cant see it just on the builder since a lot of it is based on when i take hits and how many pets i have summoned
Yeah I'm pretty experienced in the general value of things in arpgs, I'm just new to this one specifically
Saved myself to be mostly blind to play with friends when multiplayer came out, I just know every game has its "defensive rules", like how in another game resist is capped ALWAYS and to invest more into hp than you initially thought.
if you haven't seen it: https://www.youtube.com/watch?v=4gWE6xW8Xlw
Watch me live:
https://www.twitch.tv/lizard_irl
HP basics that you should always keep in mind when building characters in Last Epoch:
Helmet:
Vitality
% Health
Chest:
Vitality
% Health
Belt:
Hybrid Health
% Health
Boots:
Vitality
Hybrid Health
Gloves:
Hybrid Health
Enjoy!
this video is excellent
for getting a handle on what suffixes you want where
Like even if somebody wanted to go into poe blind, I'd be like "yo valid BUT take this as law or you'll suffer and not know why: cap ele resist and go nuts on hp"
Oh awesome, ty
Do we have exact numbers for "High Speed and Crit Chance (until approached)" echo modifier?
not anywhere I can see, might ask Tunk or Dammit if they have anything more precise?
Anyone knows if the resonances will drop at 0.9 as well? They didn't state it exactly or have I miss-read/understood it?
they 100% will not
Oh ok thx!
they do not have the time to get that all working correctly before the update drops
A graph like this is somewhat misleading since it doesn't account for mitigation % becoming more valuable as you get more of it. If you look at it as EHP gained it looks a little different
🤔
is that graph real
cus 10k armor is where you cap out on mitigation
or well, extremely close to it
I don't know what you mean
i dont see the ehp multipler being that different between 10 and 20k
the cap is 85%, which would take an infinite amount of armor to reach
it tapers off around 12k
Look at the graph arborus posted again
and look at the armor values on that
then look at the armor valueson what you posted
im just confused why the ehp multipler you're showing is so different between 10 and 20k
in the first graph it appears to flatten out earlier because it's not accounting for higher % damage reduction gaining in value
is the graph your showing on tunks website?