#❔┃ask-the-community

1 messages · Page 7 of 1

raw coyote
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so there's 2 chests at the end of completing an echo. 1 is the completion chest, which is just bonus loot. and the node-reward chest (in the center) that grants the items of that type

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the completion chest is lvl bound, the node reward chest (for uniques) is not

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pretty sure the node-reward is not lvl bound for any of the items it drops

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so like if you are lvl 65 completing nodes that are 70 (for example)

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the center chest will drop any ilvl (for non-uniques) up to the area level of completion

lunar holly
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but iberion said they completed level 62 zone and got 74 staff 🤔

raw coyote
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unique

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unique chest rewards from nodes can drop any ilvl world unique of that type

lunar holly
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I see

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any idea on my question? 😛

austere hound
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I mean it makes sense, otherwise it would be a pretty good way to farm certain uniques

raw coyote
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idk what that item is

balmy current
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It's a boss drop

balmy current
raw coyote
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and so same rules apply

acoustic thicket
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What is it called when someone tells you one thing, and you say the exact opposite and go against what was said? After this person was TOLD specifically this is what something said. What is one person calling the other person?

lunar holly
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so boss drops don't care about the level, good to know

raw coyote
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if a source drops a unique, and that unique has a levle restriction, then it will be that...

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there are gatings at higher level, like minimum corruption to drop items form bosses, etc

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but not for world / campaign boss uniques

austere hound
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wtf I just looked up what time bubble does as it doesn't specify how much increased void dmg enemies take... they don't lol

acoustic thicket
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As you are doing exactly what you said nobody is doing.

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I might have to give a better explanation.

balmy current
austere hound
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well if you say I call you a liar because you say someone called you liar and didn't then yes I call you a liar lol

acoustic thicket
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Looking at it from 2 point of views. No one may have typed those exact words. Yet, looking at it through a broader scope, you can not neglect the fact that "a liar" is what I am being called.

austere hound
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you seem to have some thin skin and make things larger that they are. you got your answer, it may be a let down because it is not what you thought. but at the end of the day I would reflect on why you get so defensive

balmy current
austere hound
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I mean its not even thin skin because there was no attack at all

acoustic thicket
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Or maybe it's the way my mind was trained and I have thicker skin than you can ever fathom.

languid rivet
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In build planners what color is the highest in slot? If does it depend on the paste bin planner

raw coyote
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is there any way to not be 1shot by lagon's eye beam in lvl 76 echos?

balmy current
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Yes

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Don't get hit by it

raw coyote
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so, no?

balmy current
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Maybe an uber-tanky build, but generally you're not supposed to get hit by it & that's fairly easy

raw coyote
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so: 'no, it's a 1 shot mechanic'

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ok that's all i was asking

balmy current
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Yeah, pretty much

raw coyote
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kinda crappy as RNG placement for melee warpath build, but ok

balmy current
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Not entirely, you can cheese it fairly easily with Warpath while maintaining damage

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If you stay a little off to one side of middle, then when he does his head waggle, move over to the other side of the ledge

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That way he does his sweeping eye beam towards the side you were on

raw coyote
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yeah, just had to time that with better timing on reversals

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incase i got corner locked

balmy current
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Yeah, VR's not going to help

raw coyote
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killed on 3nd attempt

balmy current
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Ideally you'll stay a bit on one side of the centre

sharp quartz
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You can do it without movement skills... as LLama8 says... stand just to the side in the middle of the platform and then move when lagon telegraphs the beam...

balmy current
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don't go too far across

raw coyote
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it is if you were on the other side of wher the beam starts and it's not gonna finish before it gets to you

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anywho i figured it out thanks

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I was jsut really wondering if it was a 1shot mechanic or i was missing gear for the content it was doing

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i'm all res capped but only have 1K live

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so, wasn't really about the fight mecahnis

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was about not knowing if that was suppsoed ot happen or not

balmy current
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Generally, if it's telegraphed, that's to allow you to avoid it 'cause it should hurt

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The bigger the telegraph, the bigger the ouchie.

raw coyote
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indeed

balmy current
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Ish

raw coyote
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is there a bell-curve scaling of xp above and below your current level

balmy current
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Yes

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XP from mobs above your level is capped at lvl+5

raw coyote
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what are the breakpoints?

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kk thnx

balmy current
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And xp from mobs below your level is reduced, the further below the more it's reduced

balmy current
raw coyote
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+5 is the info i was looking for

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I jsut did an echo in the new section I opened and didn't get xp

balmy current
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So if you're lvl 10 in a lvl 90 zone, you'll get xp as if you were in a lvl 15 zone

raw coyote
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oh

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so huh

balmy current
raw coyote
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is it capped, or reduced?

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like if i'm 75 and do 81 area

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is that the same as doing a lvl 75 area?

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xp wise

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or is it actually less per kill ?

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well i guess my example should be i'm 75 killing mobs in an 85 area

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and will it be the same xp as a lvl 80 area

balmy current
raw coyote
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kk

fiery salmon
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is there anyway to switch a char from ssf to normal. or do i have to edit the char file

brittle atlas
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there's setting to disable the solo challenge

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however

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be warned that you will lose anything that isn't equipped or in your inventory

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your solo stash and crafting materials won't transfer with you

fiery salmon
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anyway to transfer those?

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also that doesnt make any sense SSF chars dont share stash in LE

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like poe so what does it just delete your items lol

raw coyote
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they do per game tranche

brittle atlas
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not without file editing as far as I know.

it does just delete your items if you leave them in your stash.

raw coyote
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does SSF not have account stash?

brittle atlas
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solo is character-found

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there's nothing shared

raw coyote
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oh

brittle atlas
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it's a stash for that character only

vapid aspen
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offline in general is already ssf

brittle atlas
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^

raw coyote
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well it's not cause you share a stash

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not in this sense anyways

brittle atlas
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offline singleplayer is already ssf in the PoE sense as there's obviously no trade

fiery salmon
raw coyote
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yeah, non-trade

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but account stash

brittle atlas
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the solo setting in LE is moreso for truly solo characters- you get nothing from previous or future characters, the character is entirely self contained

raw coyote
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it's character-only SSF

brittle atlas
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often used for things like weekend race events and such

raw coyote
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as opposed ot account-shared SSF

icy snow
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Do you guys know if will there be tradish interraction in multiplayer between players like droping items to the ground etc

brittle atlas
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there will be trade itself

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I don't think drop trading will be a thing

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but there is going to be a true trading system

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the details of which we don't really have yet

icy snow
raw coyote
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i think there's no plans on a trade gui

fiery salmon
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drop trading is just begging for issues theres no way they dont make a trade interface

brittle atlas
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not at launch, but we know for sure there will be trade at some point

raw coyote
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for .9

brittle atlas
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yeah

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for 090 launch

raw coyote
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it's just shared loot

brittle atlas
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my bad

raw coyote
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there may be a trade gui for 1.0 tho

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was what i gathered from the qna

brittle atlas
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or prior to 1.0

fiery salmon
raw coyote
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it is if you pick it up and drop it on the gorund

brittle atlas
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there will almost certainly be patches in the 09X cycle before 1.0

icy snow
vapid aspen
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inb4 they troll us and there is no 0.9, it just goes straight to 1.46

balmy current
hollow socket
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@raw coyote knows.

icy snow
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Lmao

brittle atlas
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I'd think there won't be drop trading unless it's a very much temporary implementation, given that drop trading in general runs pretty counter to the trading philosophy they've talked about so far

raw coyote
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i might have misunderstood what the dev was saying in the Q&A

balmy current
hollow socket
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I am nearly certain there will be no drop-trading because it would not be party exclusive (thanks to their "teleport to party member" mechanic).

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Anyone could join and come in for a trade.

brittle atlas
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at that point it isn't really trade in the sense most people care about I'd think

balmy current
raw coyote
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there's no 'shared loot, but I was under the impression if you picked it up then dropped it on teh ground, all players in the area could then see it.

balmy current
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But, and I'll say it again, nobody knows. Not even @raw coyote

raw coyote
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right

fiery salmon
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words*

brittle atlas
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When people think "trade" they're thinking about an economy, not just sharing a recent drop with a friend

raw coyote
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again, that could be me misinterpreting what was said

hollow socket
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But what if that recent friend has a not-so-recent drop for me?

raw coyote
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yeah, it's a multiplayer patch, not a trade patch. there coudl very well be 0 item trading

raw coyote
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no one knows

vapid aspen
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Well if it's 0 item trading then its easy fix, just add 1 to the trading.

fiery salmon
hollow socket
brittle atlas
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yeah, D3 did the same thing when it removed trading

balmy current
brittle atlas
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keep a small window where you can trade it to anyone who was there when it dropped

raw coyote
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you can still trade items in D3 tho

vapid aspen
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I'd rewatch the 2 recent dev streams. iirc mike mentioned some stuff about it

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Or was it the interviews. idk anymore it's all a blur

hollow socket
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Sounds like a nightmare that turns the game into a trade simulator more efficiently than PoE did it.

raw coyote
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present during drop, and tradability window would probably be minimum reqs if there was item sharing

fiery salmon
raw coyote
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I don't think there's going ot be unbound trading

brittle atlas
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Any timed window I imagine would be purely for sharing loot w/ a party member who was present when it dropped

fiery salmon
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yea

brittle atlas
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but other trade seems like it will be through a more formal system, based on what they've said in the past

hollow socket
icy snow
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Unlike poe where you are forced to suffer lmao

hollow socket
vapid aspen
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by more formal do you mean...
Salutations my dear friend, I intend to purchase your [item] that has been listed for a sum of 23 spheres of randomness
vs
Hi, I'd like to buy your [item] listed for 23 orbs of the unknown

hollow socket
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The point is this: The monolith obj is hidden at the start of the mono, currently. It will be most efficient for groups to split up and search for it in different directions.

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So there won't be a lot of synergy and you won't see loot that dropped for you from mobs that someone else killed, which is why I assumed comparable efficiency in each player's individual clear.

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Else one will barely find loot and... not be worth trading or teaming with.

icy snow
fiery salmon
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what is the highest corruption level someone has reached legitimately anyone know?

brittle atlas
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and with gold being the only trade currency

hollow socket
brittle atlas
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Once you push high enough the scaling curve falls off pretty hard

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so it becomes less and less increasingly difficult the higher you go

vapid aspen
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Maybe less formal then? Yo dawg, gimme dat [item] you listed for like 420 round thingies

icy snow
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I dont see anyone losing here just people chosing the way they want

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And lets be honest clearing more echoes are more profitable

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Also there is so much map layouts and objectives it is very easy to guess where you need to go

trim heath
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The existence of a more optimal, less fun path can indirectly place pressure on players to engage in the systems in a way that is not fun for them.

fiery salmon
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sounds more like a personal problem

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than a game problem

vapid aspen
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people should be able to enjoy games regardless of any personal need to do things efficiently :)

hollow socket
vapid aspen
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I find fun in the process of optimizing things. But I get bored if the end result of that optimization isn't actually fun in itself.

icy snow
hollow socket
brittle atlas
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it depends on your goal tbh

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if your goal is to farm the timeline boss, I don't think ignoring mobs is at all optimal

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instead it's optimal to have a build that passively or efficiently clears a high percentage of enemies for bonus stability on its way to the objective

marsh maple
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Yeah I agree but you do need a decent corruption before it's worth killing stuff for that imo

hollow socket
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I'd be all for revealing the objective right away, not to encourage groups splitting up. Concealing it is just a crutch that forces you to at least clear some mobs even though it's not optimal for getting your targeted loot.

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And there's the real problem:

marsh maple
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I just think the objective rewards should scale with what you kill in the mono

hollow socket
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What do you get for clearing? Random loot, which is a worse use of your time than targeted loot. And as an extra reward for clearing enough, then end chest gives you...

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more random loot.

brittle atlas
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The random loot is only bad because we don't have trade

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random loot is income in a system with trade

hollow socket
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And it's also basic. There is nothing desirable about it, you expect it in an ARPG.

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Well, in most.

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Whereas targeted loot has a much higher chance to be tailored to your build, and you will want that.

brittle atlas
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It depends what loot you want, what character you're playing, etc.

hollow socket
brittle atlas
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What if your target is a timeline boss unique?

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then rushing objectives without killing anything is no longer optimal

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if your objective is volume of loot for trade purposes, rushing is no longer optimal

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in a trade situation, you don't necessarily care about getting the item for your build or your character, you care about getting items to sell for profit and finding the best profit for your level of effort and time investment

icy snow
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Which they are very effective

hollow socket
brittle atlas
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If trade is that restrictive, it isn't trade because there's no economy

hollow socket
brittle atlas
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I really haven't got that impression from the devs.

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I don't foresee trade being as open and unrestricted as something like PoE

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but I fully expect it to be unrestricted enough to foster an economy

hollow socket
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Reminiscing on the Bazaar, where you would gather as much money as you can so when eventually the item you want actually comes up in a stock rotation, you can actually buy it.

icy snow
hollow socket
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Which was limited by whether you could check every rotation, really.

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And it could take weeks, months, years, who knows? Until the item you want shows up.

icy snow
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Maybe a guild system with limited players inhouse trading and cooldown for changing guilds

brittle atlas
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Yeah, sounds horrible, glad they've said the bazaar isn't their intended vision anymore.

brittle atlas
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basically the only way to trade outside of the bazaar was going to be giving stuff to friends who had been friends for a set period of time

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with some other conditions I don't recall offhand

icy snow
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Yeah this is a very basic idea that can be built around

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The moment they add open trade there will be a discord server where people are selling T4 temporals, 600 corruption echoes or boss kills.

brittle atlas
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honestly, unless they find some way to give gold more value I hate to think what it will cost to actually buy anything from someone else

icy snow
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Glyphs of despair prolly

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They are rare enough to be able to obtain and usefull af

brittle atlas
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In the past they've said they don't intend for their to be item for item trade

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the intent is for gold to be the only trade currency

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at the moment, I don't really see why gold even needs to exist in the game, given how little purpose it serves

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but

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you know

hollow socket
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I miss the gambler.

brittle atlas
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the gambler was super degenerate tbh

hollow socket
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Or any vendor who lets you spend as much gold as you want. Rather than the current vendor who has what he has and that's it ^^

brittle atlas
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make a new character, hit up the gambler for the next like 5-6 hours rolling bases for stuff

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new patch comes out, hit up the gambler to get every new unique

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it was the best way to get what you wanted with the least gameplay involved

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it was not good for the game at all imo

icy snow
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Then someone will pop up and calculate how much is avarage cost of t3 lightless harbour cost for "X" amount despair or assendency then that will be base value. Lets say 6m gold for 10x despair and 4x despair valued items in total. Every item would be valued around that

hollow socket
brittle atlas
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yeah, it gave gold a use for sure

hollow socket
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The generic vendor really doesn't allow that, every once in a blue moon maybe.

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And 4k for shatterings per refresh, but that won't stabilize the economy.

icy snow
brittle atlas
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lightless arbor is pretty mediocre imo

icy snow
brittle atlas
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it takes a ton of gold and then you just get a ton of junk

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it also takes a while to even run

hollow socket
brittle atlas
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compared to other dungeons

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T4 temporal vomits like 10-12 exalted items per run on a good day and takes /<3minutes per run

hollow socket
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Whereas I am thinking of a vendor where "x costs 10000 gold" so when you have 10k, you can go buy it.

brittle atlas
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Arbor is just basically never worth doing atm imo

icy snow
brittle atlas
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for how much gold?

icy snow
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4m

brittle atlas
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because I've dumped 10s of millions into it and you leave so much crap on the ground

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you get tons of non-lp uniques, tons of mediocre exalted items that then get mirrored

icy snow
hollow socket
icy snow
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What do you do with gold other than lightless harbour

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Hoarding?

hollow socket
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Gold may have little use but that doesn't mean you wouldn't rather keep it than spend it on something that doesn't yield value for you.

brittle atlas
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nothing, stash tabs, nothing, etc.

hollow socket
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So, yes, hoarding.

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Unless arbor still has upgrades for you, but I believe Arborus when he says that stops eventually and you only get trash.

brittle atlas
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even from a profit/trade pov, I feel like generating items for nothing is likely to be better than gambling gold on arbor

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especially since you're often going to only break even once enough people are doing it

icy snow
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Makes sense, but still i think it is really underrated

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Idk maybe because i am new

vapid aspen
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I still have every single exalted item I've ever dropped

vapid aspen
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Need more tabs

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I will single handedly gold sink the entire economy, dont worry.

icy snow
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And every lp unique

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I had around 9 of that two handed hammer that scales with your level

hollow socket
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LP is a really interesting thing because I often play slow-hitting builds that can't really benefit from suffixes. So anything below 3LP is just a risky gamble for me, not an upgrade ^^

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But I think better chances for LP COULD help Arbor for players that are beyond the level of its average outcomes.

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That aside, what could be another concept for a gold sink?

vapid aspen
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as long as its not respecs I'll be happy

brittle atlas
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lightless arbor is also the most dangerous dungeon to run imo

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boss has a ton of dangerous moves that can easily 1 tap you and is time gated so you can't even brute force it with dps

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while the other two you can basically kill their bosses before they even do anything

icy snow
vapid aspen
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The slam doesnt one tap my lich idk

brittle atlas
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the add spawn 1 taps my BD for sure

vapid aspen
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Yeah the adds are what kill me

hollow socket
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They call it "The Sirus mistake".

brittle atlas
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not even

vapid aspen
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the arena is too freaking cramped for that quantity of stuff going on

knotty tinsel
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the shiny crystal mechanic in lightless arbor also feels pretty wonky to me. I imagine depending on build it either changes nothing for you or is a headache to keep track of

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😐

brittle atlas
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the entire first phase is non-combat basically

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you just have to put the crystal on the pyres until they light

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your dps doesn't matter at all

vapid aspen
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it does for how fast you can clear the adds

brittle atlas
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I mean, the adds are pretty low hp right?

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it's more that having giga overkill dps from playing a dedicated boss killer doesn't really matter until phase 2

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so the boss has a minimum duration

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unlike julra or cremosus

icy snow
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I am in love with cremosus

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Julra feels way too cheesy

vapid aspen
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idk I've recently started running up against the dynamic dr on bosses and I'm starting to feel like all fights are going to take me 5 minutes

brittle atlas
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julra is probably my favorite of the three

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you just need to do so much dps you bypass dynamic dr

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it does seem to have a curve of sorts and an application rate, it doesn't seem to instantly adjust

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if you get what I mean

vapid aspen
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I just remember my abom walking up to a boss, smacking it once for literally 40% hp, and then every single subsequent hit dealing under 1k.

brittle atlas
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yeah, I think hit-based builds have it worse off?

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maybe DoT interacts weirdly with it

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but fire wraiths melts stuff too

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idk

vapid aspen
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I tried to do some code digging for it but gave up in the function that does it.

icy snow
brittle atlas
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wdym

icy snow
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How does it work

vapid aspen
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We dont really know

brittle atlas
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dynamic dr? bosses get dr depending on how much damage they've taken recently

icy snow
brittle atlas
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but I don't think we have the formula or anything

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unless tunk or dammitt wants to share maybe

icy snow
brittle atlas
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it falls off over time iirc

icy snow
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Do you have any estimates about numbers?

knotty tinsel
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is this the place for vague build questions or better kept to general

brittle atlas
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here should be fine

vapid aspen
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So what I do know is that bosses start with iirc 50 stacks of the dr which fall off over a few seconds, and they gain more stacks as they lose health which also fall off over some duration.

knotty tinsel
# brittle atlas here should be fine

I've been having a good time getting to level 80 so far, playing firebrand buff -> surge crit. It feels decently fast but still has that "stop & go" playstyle to kill things which is starting to wear on me a bit. What skills facilitate just kinda running through everything in the literal sense? I know warpath does it on paper but it felt rather slow when I touched it

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now that I send that message I realize that autobomber build everyone's talking about is what im looking for huh

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oops

acoustic crag
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probably asked often but
multiplayer eta?
how punishing is this game for homebrew? if i go blind can i brick my character?

vapid aspen
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The thing I'm not certain of is if there is a limit. I don't think there is?

icy snow
vapid aspen
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From what I can tell though, the system is at least partly broken.

knotty tinsel
icy snow
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Like detonating arrow with mana cost nodes trash

vapid aspen
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If it worked how devs described it then that first big hit for 40% wouldnt actually make it through

buoyant sinew
acoustic crag
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good so around 3 month max

vapid aspen
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Somewhere between 3 minutes and 3 years

knotty tinsel
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I didn't know dynamic dr was a thing until now but in hindsight it makes sense
blasting 50% of a boss's hp and then doing 10ish% with the next bonk

icy snow
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Have any of you people tought the idea of mana cost to damage marksman?

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With detonating arrow nodes

vapid aspen
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detonating arrow doesnt boost cost

brittle atlas
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I know Hail of Arrows generally scales off the mana cost stuff

vapid aspen
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it just consumes mana

brittle atlas
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for the cold version, at least

icy snow
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Mehh idea of shooting a tactical nuke is much better

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With new adaptive damage update this might be possiable

vapid aspen
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Detonating already converts all

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unless skill gets specific changes it will be exactly the same as it is now

icy snow
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You are full of good news

hollow socket
icy snow
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This was my first build when i was playing blind

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I had no idea how game was working

vapid aspen
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i ran det arrow like that once too

icy snow
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It is like telling a child that he wont be an astranout ever.

vapid aspen
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dynamic DR is telling my abomination it wont be an astronaut

icy snow
vapid aspen
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my issue was I hate flurry

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something about it makes me wanna barf

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and without flurry good luck getting mana back

icy snow
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Thats why i opted for cd but area+damage nodes

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I even took ele arrow nodes on marksman

vapid aspen
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i was doing suckerpunch

icy snow
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But i found dex to cold damage boots very early and i stacked dex i had no idea boots was carrying my garbage build

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Than a mob sneezes on emp mono and one shots me

vapid aspen
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My thing is that my goals are too high. I want to be able to blast 600 corruption and ignore modifiers, so my builds need to be unreasonably tanky

icy snow
vapid aspen
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basically nothing is viable in my mind except druid and acolyte

icy snow
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There is a shield blade dancer build

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It looks absurdly tanky

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Also silver shroud is great for bossing

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Cheat death basicly

vapid aspen
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yeah but shield on bladedancer = lol why did you just delete half your masteries skills?

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it makes me feel sad

icy snow
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But it is

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An item set for blade dancer

vapid aspen
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next you'll tell me to play melee marksman, or spell beastmaster

icy snow
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That makes it not so sad anymore but gucci

icy snow
vapid aspen
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They make me sad too

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:)

icy snow
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Idk i think they are fine

vapid aspen
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They are fine, but playing them makes me feel sad so I dont play them

fleet flicker
#

hi guys - a couple questions if you dont mind ...
In PoE often times your build is a bit weak/shit early on so you use OP skills until you get gear/passives and go off to your main skill - is that the case in Last Epoch too even if to a lesser extent? Is there one skill that clearly outshines others until you get ~15 points to spend?

unrelated, but has there been any significant balance changes since legendary potential / the dungeon was released in 0.8.4? I know we are on 0.8.5 but it was my impression that there wasn't a ton of balance changes from 0.8.4

fiery salmon
#

dots cant crit correct?

white pollen
hybrid fractal
buoyant sinew
#

is there anything interesting to do with Omnividence now that it's no longer that good for autobomber?

cold plaza
fiery salmon
#

does cdr affect lagons slumber?

austere hound
austere hound
#

Just ask

dry narwhal
#

attributes does add to vitality

#

which would make void smite do more damage

#

wand and shield is better due to a certain shield (bastion of honour) existing and i think you can get crit on wand but not staff

#

also staff is perfectly viable to run through the entire game with

#

i'm not an expert on dungeons but i know tiers of them exist and you'll need to do them all to get to the good tiers, and tier 1 is pretty low level

#

also the keys are pretty common now so don't sweat keeping them

sonic kraken
#

What's the cap for elemental DR with armor?

sharp quartz
#

Armour gives 70% mitigation for non-physical damage... and all amour suffers from diminishing returns so if you had about 8500 armour, thats about 75% dr for physical and 52% for non-physical... You can see most of this here https://lastepoch.tunklab.com/armor

#

scaling the graphs to silly levels of armour seems to level out at 84% and 59%...

sonic kraken
#

So I guess the "hardcap" would be 85% / 60% for physical and non-physical respectively while 70% / 50% is the "realistic" cap

sharp quartz
#

pretty much... although I have been able to get a Sentinel build to 80% armour so its still possible. and yes before you ask, it was a tank with a wet noodle for dps...

austere hound
#

So I checked perry's crit devouring orb and I'm wondering why he us using the ignite instead of the crit nodes for smite, any idea?

sharp quartz
austere hound
sharp quartz
#

The one I am referring to was from lastepochtools and for 0.8.5,,, will look at this older one now to see if I can answer you question

austere hound
#

Ye I was looking into the one you linked before, everything clear with that

sharp quartz
austere hound
#

Smite deals void damage and ignite is converted to slow, so no dmg benefit from throne I guess

sharp quartz
#

Doesnt make too much sense to me... maybe he did the calcs and it worked out better that way?

marsh maple
#

oh its probably because there was a change

#

let me look

austere hound
#

Must be that, in the version before this video he had some points in the crit multi and less in sacrifice

marsh maple
#

that doesnt have smite on it

#

thats abyssal echoes

#

ohhhh

#

one sec

#

oh

austere hound
#

But why don't go base crit on smite? Doesn't give that much dmg increase?

marsh maple
#

so the hit damage against ignited enemies that changes to hit damage against slowed enemies

#

he doesn't need the base crit

#

hes already critting 100% of the time with smite

#

the ignite node is 60% more damage

#

it gets turned to slow though,

#

its hit damage vs slowed enemies, which is poggers

sharp quartz
#

Ah... so ignite = slow and the increased damage applies...

austere hound
#

Where does the 100% come from? 6% base from offhand, 5% base from skill and planner says 44% crit chance

marsh maple
#

at least thats how they want them to work

sharp quartz
#

From time bubble

austere hound
#

150% from anomaly

marsh maple
#

so with that setup, he doesn't want to reduce his cast speed at all

finite drift
#

is it right that you want to have your res in level 100 area <= 75?

marsh maple
#

that would suck

sharp quartz
austere hound
#

But thats only 66% crit chance all things considered

finite drift
austere hound
#

Nowhere near 100%

#

1 point into smite base crit would raise that to 78% already

#

@marsh maple can you explain where the 100% crit is coming from?

marsh maple
#

I think if you do the math, the 60% more damage ends up being more DPS in the end

minor kindle
#

That's a minmax matter i think

vapid aspen
#

Yeah it will depend on how much crit you get on other gear

#

prioritise the crit chance and gradually spec out of it and into the ignite node

sonic kraken
#

Does Holy Aura still grant the passive benefits when it's on cooldown?

vapid aspen
#

Yes, there is a node that makes it not do so

frank wasp
#

is this an issue that other people have had?

vapid aspen
#

Looks like you tried to pick void knight as your class but forgot the knight part

sonic kraken
#

Is there a build that actually wants to scale mana?

balmy current
sonic kraken
#

I know about the above 300 mana stuff but I was more thinking about mana as the "main" stat

vapid aspen
#

you can do some stuff with it on judgement

sharp quartz
frank wasp
#

Yee

woven fulcrum
late crescent
#

hi guys im new to this game, can you sugges me a build that is scaling good to endgame? also is there a build like coc ice spear from poe?

sharp quartz
#

I dont recommend guides on first run throughs but you can find them here:

icy snow
#

Warpath void knight

sharp quartz
acoustic thicket
#

I understand that Last Epoch has Linear scaling. But I am curious about diminishing returns. If I were to scale necrotic damage, and am scaling 400% increased necrotic damage, is there diminishing returns in that? Am I getting 4x damage?

thorn rune
#

you are getting 5x

#

a 0% increase is just your skill’s base damage, so (starting damage) + (400% of starting damage) = 5x

#

the diminishing returns hits as a result of that

acoustic thicket
#

So, I can just scale increase to necrotic damage without experiencing diminishing returns?

thorn rune
#

if you have a 0% increase and then add an item that grants a 40% increase, then your net DPS increase is 40%

acoustic thicket
#

Which is additive?

thorn rune
#

but if you already have a 400% increase and then add a 40% increase, your net DPS increase is only 8% or so

#

thats the diminishing return

acoustic thicket
#

last question

#

Would Damage over time, elemental damage over time and fire damage over time have their own separate scaling or do they all scale together?

#

Seeing as they are labeled as 3 seperate

balmy current
brittle atlas
#

all increased damage is additive with each other

acoustic thicket
#

So.. if I add 100% increased damage over time for double damage. than I add another 100% elemental damage over time, that would be 150% damage? and another 100% fire damage over time would be 175% damage? Is that correct?

balmy current
#

Diminishing returns come in when you have to choose between two damage affixes, one of which is a % increased damage & the other is something else (like cast speed or ailment chance)

brittle atlas
#

no, 100, 100, 100 is 300%

#

they add together

#

there are no diminishing returns, only loss of relative value

#

ie going from 10% -> 50% is relatively better than going from 500% -> 550%

acoustic thicket
#

So what what percent does 500% to 550% become worse?

#

If 100% is 100% is 100% than 50% should be 50% and 50% right:?

brittle atlas
#

it doesn't directly become worse, it's just less of a relative increase

#

a 500% -> 550% is only 10% more total

#

but 10% -> 50% is 400% more total

balmy current
acoustic thicket
#

Diminishing returns

brittle atlas
#

That's not a diminishing return

acoustic thicket
#

That's what I was talking about, here let me re-word this

balmy current
brittle atlas
#

there's no curve on how much benefit you get from each point of the stat- each 1% is 1%, it's just that the more you have of a stat, the less each subsequent point is worth as a percentage of your total

#

armor and dodge have actual diminishing returns, for eaxample

acoustic thicket
#

100% increased damage over time would be 100% more damage. If I include another 100% increased elemental damage over time, that would be 150% more damage and another 100% increased fire damage over time would be 175% more damage. Is that correct?

brittle atlas
#

there's a curve where more armor and dodge rating contribute less % the higher you go

#

If you have those stats, you have a total of 300% increased damage and will do 4x your base damage.

acoustic thicket
#

Why is this so complicated? It was a yes or no question.

amber notch
#

No

#

It's not 175%

#

It's 300%

acoustic thicket
#

But 500% to 550% results in 10% more damage and not 50% more...

brittle atlas
#

If you have 100% increased damage (2.0x) and gain another 100% increased damage, you now have 200% increased damage (3.0) which is a relative 50% more damage.

acoustic thicket
#

Are you all trying to troll me?

brittle atlas
#

yes, that's called relative increase, not a diminishing return

acoustic thicket
#

At this point I am under the assumption that this is a joke.

lunar holly
#

Amotokai is asking what is the increase in each step if you add 100%, then add another 100% what is the increase from the previous damage result

balmy current
brittle atlas
#

all increased modifiers are added together as a single multiplier.

acoustic thicket
#

Jesus Christ, I didn't know you have to be so damn politicly correct.

snow spruce
#

Well, it wouldn't do to give you the wrong answer -- theres nothing politically correct about math -- you're either right or wrong

acoustic thicket
#

But you know what I am talking about.

brittle atlas
#

It's important because the words like "increased" and "more" have particular definitions in LE's tooltips.

acoustic thicket
#

Yea, this is doing to much. I'm over it. Thanks for the help.

mellow geyser
brittle atlas
#

the tldr is that it doesn't matter what combination of increased dot, increased elemental, and increased fire damage you have. The only thing that is used is the total sum of those numbers.

acoustic thicket
#

I would hate to be the new player trying to get help from you all. If he/she isn't politically correct, they will learn nothing.

native sail
#

I love that you're throwing "politically correct" in here for no god-damned reason omegalul

mellow geyser
manic anchor
#

not understanding terminology =/= being politically correct

brittle atlas
#

Is trying to speak clearly to reduce confusion "politically" correct? The goal is to make sure that anyone who reads it- not just the person asking- is going to understand what was said and not become misinformed or have the wrong idea about a mechanic.

balmy current
snow spruce
# acoustic thicket I would hate to be the new player trying to get help from you all. If he/she isn...

You can always use the resources at hand (the in game guide press "g") and the community game guide on the forums (https://forum.lastepoch.com/t/community-game-guide/26057/8) to try to understand better.

Last Epoch Forums

COMBAT MECHANICS (part 2) 5.13 Critical Strikes All hits have a chance to critically strike, or “crit”, dealing much more damage than normal. Damage over time effects cannot crit. All hits have a base critical strike chance of 5%. This can be improved by items, passives, and skill tree nodes. Critical strike chance caps at 100% and gains no ad...

balmy current
#

I'd be curious to know what games you've played that gave you the particular understanding of what "% increased" means.

acoustic thicket
#

I have a little experience with RPG games. Enough to get me by. And I didn't learn anything in this conversation expect help will only be received if the person is politically correct.

#

For example. 100% is 100% is 100% yet, 500% to 550% is only 10%. But it's not a diminishing return. Because that sounds right.. and your dps doesn't diminish but it's an incremental increase....

manic anchor
#

reading comprehension would help to

#

relative increases were already explained, its not a diminishing return

amber notch
#

Does reign of winter icicle scale with % bow damage?

balmy current
snow spruce
amber notch
#

THat's what I thought, thanks

balmy current
brittle atlas
#

the damage goes up by the same in an absolute sense, though

brittle atlas
#

it's only going up less relative to your total damage

mellow geyser
#

Reading the community game guide will be your best bet, its clear and simple enough:)

balmy current
brittle atlas
#

I think using it in the same manner muddies the water quite a bit

balmy current
acoustic thicket
#

There is no need for this

#

You all do to much

brittle atlas
#

The answer is it depends on your other vectors of scaling and how much you have of each

balmy current
#

Yeah, the devil is in the detail

brittle atlas
#

but in general, yes, it's good to diversify which vectors you're scaling

#

however, all "increased damage" modifiers are the same vector

#

as they just get added together into a single multiplier regardless of how many different variations of "increased damage" you have

acoustic thicket
#

If you can't see the devil in the details, life is only what it seems. While people tend to question your perception, while living life in a dream.

mellow geyser
manic anchor
#

directly losing power per point is a diminishing return, armour is more sensible example where you need more of it to see increases

balmy current
#

Though the DR calculation from armour does have diminishing returns built in, even if it didn't the same would still hold true.

#

It's just be slower

acoustic thicket
#

You all really have me under the impression that the only reason you all are beating around the bush is because you don't want people to learn.

manic anchor
#

one point of damage is always one point of damage, one point of armor isnt always valued at one point of armor, this is what seperates relative increases from diminishing returns

acoustic thicket
#

So here.. I can not simplify this more. What is a good %damage increase to get before finding another way to scale your damage.

snow spruce
#

it all depends -- there's not a "right" answer to that

amber notch
#

Yes, these people here that are all spending their free time, helping people for free are purposefully trying to prevent people from learning

manic anchor
brittle atlas
#

It heavily depends on your class, build, etc. different setups have different amounts available and different vectors available

#

it's very hard to give a one-size-fits-all answer

lunar holly
#

281%, just do 281%

manic anchor
#

alternative ways to scale depend on how much raw you have vs how much of whatever youre using to scale you have

brittle atlas
#

I would say 800% is a decent amount of total increased to aim for in general, but not every class or build is going to find that easy to hit

#

and some will find it easy to hit 2000%, even while getting other vectors as well

acoustic thicket
manic anchor
#

theres no magic number

#

it doesnt exist

acoustic thicket
#

No it doesn't.

snow spruce
#

Well -- how do you think the damage is calculated in the first place?

acoustic thicket
#

2000%? so going from 1999% to 2000% would be a 0.000000000000001% damage increase right?

brittle atlas
#

1.00050025x more damage

acoustic thicket
#

a whole 1%

#

I'm just going to make a video when I figure it out and explain in detail how to scale damage and when to back off a scaling type to scale damage in a different way when i figure it out. Just like I did is POE.

brittle atlas
#

You could definitely build a calculator spreadsheet as is at the moment, I'm sure it's easy enough to figure out. It's just that the variation in how much of each specific scaling vector different builds have available makes it hard to give precise generic answers. Some builds have access to a lot of flat damage, but minimal % increased, so % increased is more valuable for them. Some builds have insane access to % increased, so flat becomes exceptionally valuable to them. Some builds scale really well with attack speed, some don't because they're rate limited by mana costs or cooldowns.

#

There are a huge number of variables that all vary by build.

acoustic thicket
#

I can take your statement and make it easier

#

Flat damage is already so low in numbers. If you are playing a hit based build, get as much flat damage as possible for the damage type you are playing and scale it with increases. Damage over time already comes with a flat base damage and does not scale with added flat damage. So you can only increase damage over time with %/

#

That's for every build

brittle atlas
#

That is not true in every case.

acoustic thicket
#

yes it is

manic anchor
#

definitely not how it works

brittle atlas
#

It is most certainly not.

acoustic thicket
#

There is a point in the scaling that % increase damage could be better than adding more flat damage. It is the players job to find the balance.

#

Flat damage is priority for hit based builds.

snow spruce
acoustic thicket
#

*sips... don't talk to me

brittle atlas
#
  1. there are hit based builds that get absurd amounts of flat damage. Things like Devotion Smite, Staff Upheaval, Most of the vitality scaling skills in VK, Cold Dot Werebear.

  2. There are damage over time effects which do scale with flat damage, both spell and melee damage over time exist. For ailments specifically, ailment chance is effectively their flat damage, as more stacks add more base damage to scale via increased.

#

Both hit-based and damage over time builds also have cases where they do or don't scale with hit-rate, scaled by cast or attack speed.

#

You then also have things like critical chance and multiplier for hit-based builds

#

that will be more or less worth scaling depending on the availability of flat crit for the particular skill

acoustic thicket
#

Let me dumb it down even further. Get a high flat damage number and scale it with %increase or more multipliers. It's the players job to find the balance with %increases or more multipliers become better than flat damage.

brittle atlas
#

So basically: do the math yourself, it depends

#

which is what we've been saying anyways, except having dumbed it down delivers and makes clear none of the nuance or things to consider and just says "figure it out" without explaining how to figure it out.

acoustic thicket
#

I would also say 200% increase is the sweet spot before finding a different way of scaling.

manic anchor
#

🤣

lunar holly
balmy current
brittle atlas
#

Maybe one day

mellow geyser
#

Anybody else enjoy HC Masochist mode? Man the mobs are tough to take out:)

ripe hinge
#

Does this mean that Ice bite scales with increased cold damage or that the entire skill (Wolves/squirrels) now scale with inc cold

frank wasp
#

this sword looks real cool, and seems pretty cool
is there a decent way to build with it?

azure lion
#

justice bite?

mellow geyser
balmy current
mellow geyser
#

no, okay

#

he just seem to want to use it

frank wasp
#

i think its cool, and was hoping it had a use somewhere

mellow geyser
#

it may do, try it out and see

buoyant sinew
#

I feel like I've seen a lot of people try to do something with alluvion because it's so cool, but no one has ever managed to make it good. the consensus does seem to be that it's not quite there yet.

mellow geyser
#

if i get it to drop, ill give it a whirl

buoyant sinew
#

getting one should be pretty straightforward, IIRC it's endgame lagon's most common drop

#

if I recall correctly

knotty hull
#

ok thanks

mellow geyser
#

may take me a while on this character to get there..lol HC maso at the moment:)

sharp quartz
sharp quartz
mellow geyser
#

i do love my rougelike games and playing this way gives me the same thrill:)

narrow shuttle
#

heyyyy, i need some help. I just picked a mastery, found the monolith, but i don't know what to do

#

there's no way the game wants me to do the monolith quests, i'm lvl 30 and the quests are 58

#

there's no more map quests and i'm directionless

mellow geyser
narrow shuttle
#

where's the story though??

#

there's no quest markers

mellow geyser
#

talk to the two npc upstairs

narrow shuttle
#

upstairs where?

#

like upstairs around that broken floating rock bridge/staircase?

mellow geyser
#

to the left, by where you got the masteries

#

speak to them again and you should get another time rift i believe

narrow shuttle
#

ohhhhhhhhh

#

omg tyvm

mellow geyser
#

no worries

mellow geyser
#

anyway of seeing a skills base crit chance anybody ?

brittle atlas
#

other than adding up the various sources of flat crit you have, no

#

the default base crit is 5% for everything if you don't have any added flat crit

mellow geyser
#

Okay thanks

knotty hull
#

question

#

if i have 50% Crit chance and wear another gear that gives me 50%

#

will i end with 75%?

brittle atlas
#

If that's increased crit chance, it depends on how much flat crit you have. If it's added crit chance, it'd be 100% (though I don't think there's any sources of 50% flat crit out there.)

#

Most skills have a base crit chance of 5%, so two sources of 50% increased crit chance would be 100% total increased, giving you 10% crit chance (the base of 5% increased by 100%)

knotty hull
#

understood, boss

#

now i see

#

they are all added together

#

and after, multiply by 5%

brittle atlas
#

yep, anything that says "increased" is added together

#

That's where flat crit chance comes in

#

for example, this affix gives 5% flat crit for melee skills

#

this gets added to the base and then modified by your increased crit chance

knotty hull
#

so now my base is 10

brittle atlas
#

so this would give you a base of 10%, which then benefits from all of your increased crit chance modifiers

knotty hull
#

amazing

#

defeniteley wanna this stat on my weapon

brittle atlas
#

for spells, there are items like this

knotty hull
#

before stacking increased critical chance

brittle atlas
#

Some skills also have base crit in their skill trees

#

for example, this node in the Harvest skill tree

mellow geyser
#

so that 3-6% spell crit chance is flat because it doesnt say increased?

brittle atlas
#

Yep

mellow geyser
#

ok

knotty hull
#

ill give more value to these nodes now

#

thanks, see you later

fiery salmon
#

is there anyway to do something similar to the "regex" search from poe in last epoch

#

are you able to search multiple terms at once

minor kindle
#

not yet

ripe hinge
#

is there a way to search for lp?

minor kindle
wary shadow
#

How much of an effect on loot does item rarity from echo buff stacks have?
Is it just higher chance of magic/rare/unique items? or does it influence "rarer" larger stacks of gold and rare crafting glyphs/runes/shards show up more?
or do we simply don't know

#

nvm forgot its a quality game with a good guide

#

👍

formal sentinel
#

How hard it's to get 100% crit chance guys ?

frank wasp
#

probably depends on the skill

white pollen
#

rogue can abuse critical vulnerability and attack speed to get 100% easily

formal sentinel
#

So having flat 100% crit chance is pretty hard

#

In resume

white pollen
#

yeah

fiery salmon
#

okay so is storm totems blizzard cast by storm totem itself or just a passive after taking this node. blizzard scaling tags are listed as cold and spell no minion tag although it is the totems skill?

#

nevermind i cant read. rather i didnt read ALL the way to the bottom

#

🤣

frank wasp
#

is this a thing somewhere?

brittle atlas
#

Frostbite builds use them

frank wasp
#

neat, ty

ancient kelp
#

Will stash carry over when multiplayer hits?

cinder fossil
#

you will still be able to play your current characters / keep your stash but nothing will be taken online

ancient kelp
#

Sweet, so it makes sense to do a Holy Grail on my current char 🙂

raw coyote
#

why might the axe be less dmg than the sword?

#

by several thousand dps

#

lvl 80 VK warpath

dry narwhal
#

the base

#

als othe attack speed

raw coyote
#

what do you mean 'the base'

dry narwhal
#

those arethe base stats

raw coyote
#

right

dry narwhal
#

on the "Hollow" blade

raw coyote
#

shouldn't the axe be more ?

dry narwhal
#

no

raw coyote
#

130 > 99

dry narwhal
#

hollow blade has flat void and void pen

raw coyote
#

is void pen calc'd in tooltip of warpath?

dry narwhal
#

should be

#

and also the attack speed is way more

#

which messes up calcs as well

raw coyote
#

why does void dmg count more than physical dmg?

dry narwhal
#

you have a node in warpath that increases your void damage by 50% globally

raw coyote
#

void spiral?

dry narwhal
#

i don't know the names but sure

raw coyote
#

is the double dmg from that applied to all void dmg applying to myself while having a 2hnd equipped?

dry narwhal
#

the effect is doubled

#

so you get 100% dmg

raw coyote
#

so that isn't giving me +20

#

that's giving me double to all flat void dmg sources

#

while a 2hnd is equipped

#

?

dry narwhal
#

no

raw coyote
#

aka 33 dmg on the base is acutally 66 dmg ?

#

oh

#

well then idk why void dmg would scale better for Warpath

#

that's the only node i have affecting Void dmg for warpath

dry narwhal
#

no that one does give you 20 damage

raw coyote
#

so probably singualr purpose in the VK tree?

dry narwhal
#

thought there was something wlse, but i do not actively play right now

raw coyote
dry narwhal
#

but basically void damge is giving you way more than physical

#

so the hollow blade is way better

raw coyote
#

does that 100% apply to the flat ?

dry narwhal
#

should ?

raw coyote
#

I thought it was just that other prefix modifier

#

void dmg %

#

and it added 100% to that

dry narwhal
#

why not both

raw coyote
#

because I think that would be OP

dry narwhal
#

arpgs like to stack modifiers so

raw coyote
#

like too much value for that node

dry narwhal
#

and also vk is pretty damn strong lol

#

it also has downsides on the node 😛

raw coyote
#

true

#

ok i'll jsut assume flat void is better from here on out

dry narwhal
#

i did not say they were relevant downsides thogh 😉

raw coyote
#

thanks

carmine wind
#

Does anyone know what is 'Added Damage Scaling' means? If a spell skill has 80% added damage scaling and I have 10 Adaptive Spell Damage does it only gain 8 damage to its base? Also in 0.8.3e patch notes it says Consecrated Ground added spell damage applies at 150% per second. But in Last Epoch Tools it has 72% added damage scaling. Which one is correct? Are they different things? I am very confused as how to calculate damage.

ripe hinge
#

Does this also increase unique drop rate (squirrel head) or just rares/exalts?

brittle atlas
#

If you're a VK, you've likely got a fair bit more synergy with flat void damage than physical, as you have a lot of void-specific modifiers in your passives.

raw coyote
#

right, i'm seeing that

#

i'll retool away from +phys

#

not sure why I thought it'd scale the same. the skill having the phys tag but no full conversion tripped me up

frank wasp
#

are curse builds a thing?

pale widget
#

Hey guys, can I get a Reign of Winter bow with a rune of ascendance?

marsh maple
#

no @pale widget

#

boss drops cannot be rune of ascendence'd into

pale widget
#

is it worth it to always compelte the quest echoes?

desert tree
#

If you are not in empowered you need to do them to get there

#

When in empowered you can skip them and do the boss straight away

pale widget
#

sry whats empowered

desert tree
#

A stronger version of the monos

thorn rune
#

does higher corruption affect monolith node rewards, e.g. can I get more of certain monoliths with higher corruption? or is it just a magic find boost?

balmy current
vapid aspen
knotty hull
#

does this modifier increase the frequency of orobyss attacks/abilities?

vapid aspen
#

Most likely yes

#

will depend on what skill though

#

err no

#

duh

#

bosses aren't rare enemies

sharp quartz
#

the game differentiates between boss and rares so i am not sure.. might be one to ask devs

knotty hull
#

so no rare modifier affect orobyss or boss monolith?

#

good to know 👍

vapid aspen
#

nothing specific to a rare should affect them

knotty hull
#

i should have made the distinction earlier

balmy current
formal sentinel
#

help d:

#

D:

#

It doesn't sync

granite aurora
#

"Swarmblade form" and "foot of the mountain" both have a modifier that converts 100% dodge to a different stat. do both apply at full power? is one wasted? is this like poe damage conversion and both mods only convert 50% each? do increases to dodge rate increase the final armour/endurance threshold value gained?

formal sentinel
#

i've tried 2 times already

sharp quartz
#

Assuming that there isnt a Steam Cloud issue which has nothing to do with LE. Then I would Login to Steam via a browser and check the Remote Storage section for what is sync'd and what isnt. You may have to either backup all your local LE files and force Steam to download / sync what it has, OR you may have to remove everything from Steam Remote Storage and disable and enable Steam Cloud again and tell it that the local files are the latest ones. WHATEVER YOU DO, BACKUP FIRST.

formal sentinel
hollow socket
balmy current
#

Which sounds a lot stranger now I've typed it out.....

#

I mean, I take longer than 5s, just for clarification....

sick yacht
balmy current
#

I do have 3 children, so, you know, at least 3 times....

sick yacht
#

Just piling it on now, sheesh

barren minnow
#

Approximately how rare are "very rare" affix shards / items with those affixes on them? I'm level 89 and have found 2 runes of creation but only one item with +level of Judgement on it. Are any individual very rare affixes really that rare or am I just unlucky?

vapid aspen
#

make sure your filter isn't hiding them

barren minnow
#

I haven't messed with filters that much yet, only these very minor settings

vapid aspen
#

ok then yeah just keep going

#

level of affixes aren't super uncommon

#

although getting one specific one is a bit annoying

barren minnow
#

Ok, thanks.

buoyant sinew
#

if there's a specific affix you really need it's worth just putting a filter rule to make any item with that affix super obvious

#

so you can shatter/remove them

#

I like to tick the all caps option for example

barren minnow
#

Yeah, for the really rare affix ones I want to use (multiple) removal runes instead of shatter runes, right?

#

Because shatter doesn't guarantee that you get everything

buoyant sinew
#

yep

cunning crow
#

Is there any sort of thorns build? I know Rebuke exists, but I was hoping for something with less of a 'stop and go' feel

brittle atlas
#

the only real retaliation style builds I know of with any scaling are spriggan form or bear companion

cunning crow
#

Bear companion?

brittle atlas
#

yeah

#

@lyric plaza has a good setup for it iirc

cunning crow
#

Is it focused on the Ice Thorns, then? Looking up the Bear companion skill tree

brittle atlas
#

ice thorns and thorn shield from spriggan form I think?

minor kindle
#

no... the ice thorn from bear tree will not benefit your skill tree

brittle atlas
#

yeah, the bear doesn't get your ice thorns tree or anything

cunning crow
#

Aw, I was hoping their cast would benefit from that

minor kindle
#

oh, does "thorns build" refer to the ice thorns skill or the "damage reflect" build?

brittle atlas
#

my understanding of their question was looking for a retaliation/reflect style build

cunning crow
#

I was meaning damage reflection. Really, anything that just wants to move and get hit

minor kindle
#

then have no idea... it seems pretty weak now except for the thorn shield bear build which i have seen

cunning crow
#

Thorn Shield is from Spriggan form? I'll see if I can find one. Thank you!

minor kindle
#
Last Epoch Forums

T H E A R M O U R E D B E A R 0. patch 0.8.5.c We was buffed. Yes… the patch give us a 2 new catalist: Sapphire Tome give 10% cast speed (BIS for dps) Opulent Focus give 150% ward retention (best for defense) The better? I don’t know, because i can’t find one lol 1. Summary This build uses a pet to clear the screen and melt t...

cunning crow
#

Thank you!

minor kindle
#

You can see the T4 video at 1:10, insane damageheavybreathing

lyric plaza
#

Yeah, the strongest retaliation builds are beastmaster spriggan form solo companion bear, and lich+ deathseal or necromancer+dread shade solo bone golem ret

brittle atlas
#

ah yeah, forgot about bone golem

cunning crow
#

Why solo companion? Is there a benefit to having less than max companions?

brittle atlas
#

there's a node that limits you to one companion to make it do more damage

lyric plaza
#

Yeah beastmaster has two solo nodes that give 70% and 80% more damage for having one companion only

cunning crow
#

Ahh, good to know!

#

Dumb question: I haven't played in a while. Did they remove cross-character stash for new characters?

#

Cause I have nothing in my stash on a brand new character

#

Or do Hardcore characters not have the same stash as softcore?

vapid aspen
#

Hardcore has different stash

cunning crow
#

Good to know. Picked hardcore cause I thought it had the same stash XD

#

Gave myself a bit more of a challenge than I intended. Should be fun

hollow socket
#

So while 3 bears would be stronger you basically only have the choice of going for a solo bear.

cunning crow
#

Ah, I had forgotten you can't have duplicates without specific points

wanton hatch
#

I need to find ways to get more Maelstroms for single target. Either CDR for Warcry, and/or attack speed somehow.

#

There's def some passives I could get attack speed for. not sure how important that is though

#

can get like 7 total points worth of 5% IAS.

#

Also, using a staff. probably not ideal.

hollow socket
#

Can't you mostly sustain 8 with the 50% CDR node on warcry?

wanton hatch
#

Well... Maelstrom is 7 sec duration, and Warcry is 4 sec CDR?

#

sooo, not quite, I guess.

#

Yeah, you hit 8 w/ perfect cast time, it goes from 4 to 8 for a brief second every cast.

#

But I want like 13+ single target.

brittle atlas
#

put double cdr on your helm imo

wanton hatch
#

double? I only know of prefix CDR

brittle atlas
#

cdr and cdr while transformed

wanton hatch
#

Ah

#

nice.

cunning crow
#

I can manage 15+ fairly easily on my shaman build

brittle atlas
#

with double cdr I hover around 15-20 on single target

wanton hatch
#

awesome

brittle atlas
#

I don't have attack speed on my atrophy tho

#

dunno how much that would gain you

wanton hatch
#

atrophy? is that relic

#

oh sry, the gloves

brittle atlas
#

yeah, the penetration gloves

wanton hatch
#

Is that BiS

brittle atlas
#

I think so yeah

#

with lp

wanton hatch
#

yeah... do bosses have equal chance to drop items

brittle atlas
#

seems better than wing guards anyways

wanton hatch
#

so 1/4 for Atrophy?

brittle atlas
#

atrophy is 50%

wanton hatch
#

nice

#

i may want to farm it.

#

what influences whether or not theres's LP

#

pure RNG? IIR? etc?

brittle atlas
#

zone level and the effective level of the item

#

zone level is gonna be 100 obviously in empowered

#

and the effective level of atrophy is 64

#

so 1lp should be uncommon but not too hard to get

#

2lp pretty rare

#

and 3lp and up super rare

wanton hatch
#

interesting

wanton hatch
#

so, Black Sun is area lvl 66, I believe.

buoyant sinew
#

empowered monos are all level 100, don't farm monos until you've unlocked them

wanton hatch
#

can i do them on HC

brittle atlas
#

Easily

wanton hatch
#

ok cool

#

so just rush to 100 for now?

brittle atlas
#

Effective level is a hidden modifier to the rarity of LP on each unique

wanton hatch
#

I'm about to do the 75 boss, Ending the Storm.

buoyant sinew
#

effective level seems to be equal to level requirement for most uniques but not all

brittle atlas
#

Yeah, generally you should be able to smoothly progress to empowered without needing to stop and farm

buoyant sinew
#

can check on lastepochtools for the effective level though

#

unique farming in empowered black sun also feels so efficient

#

get to farm atrophy, herald of the scurry and bastion of honor all at the same time

brittle atlas
#

You’ll also probably be hitting up that timeline for an empowered spell leech blessing too

wanton hatch
#

cool

#

i got super lucky and got it on my first try

#

2.6% (1.5 - 3.0%)

brittle atlas
#

I think the empowered version is up to 5%? 6%?

wanton hatch
#

what's Empowered, just a slightly higher tier? so maybe 3-4%

#

nice

#

yeah 5%.

#

worth

#

Sooooo. Effective LP. I still don't get it. Is it simply a delta between E. LP and aLvl? the larger the difference, the higher the chance for more LP?

brittle atlas
#

nah, it's just an internal modifier to how rare lp is on an item

#

a lower number is more common, a higher number is rarer

#

we don't have the exact numbers

wanton hatch
#

so lvl 1 ELP is like guaranteed 2+ LP (making this up), and lvl 100 ELP is like impossible to have over 1 LP

#

making up extreme example

brittle atlas
#

sort of, yeah

wanton hatch
#

ok, some sort of scale. Got it

brittle atlas
#

yeah

wanton hatch
#

Generally speaking, is 64 ELP (Atrophy) favorable to get ~2 LP, or is it pretty much guaranteed 1 LP at that ELP lvl.

brittle atlas
#

an example from the devs was them spawning 5000 pairs of Ravenous Void (a unique with an effective level 105) and getting 40 1 LP pairs

#

64lp means 1lp is probably...1:10 or 1:15 in my experience

wanton hatch
#

I really like this end game system (LP), because first off you need to get the right base item (Exalted Item), and then craft, ideally, super good stats - so you need to create a pretty damn good item. And then sacrifice it for the gamble.

acoustic crag
#

will it scale my ignites from increased physical damage?

brittle atlas
#

in most cases

wanton hatch
#

Hm

brittle atlas
#

so if you make your bleeds into ignites, you'll no longer get any benefit from trying to scale physical stuff

wanton hatch
#

That seems odd

#

What's the benefit to convert Bleed -> Ignite then, if Inc Phys Dmg doesn't Inc the Ignite

buoyant sinew
#

the main one is that you get to stack bleed chance and ignite chance

#

so can get a ton of ignite chance

vapid aspen
#

it's not a benefit really. Conversions are about changing the skill

brittle atlas
#

yeah, the only benefits come from synergies between being a certain damage type

vapid aspen
#

you change it to fire because you maybe have some massive source of fire penetration from some other source

brittle atlas
#

for example, converting your physical entangling roots on cold dot bear to cold because you get cold pen in druid and can scale ele dot affixes instead

vapid aspen
#

Another reason to convert might be that you have some item with +20 fire damage and +20 cold damage. Some conversions will also convert added damage, which would let you consolidate your damage to a single type and better use pen and shreds

hollow socket
#

Some convert only ailments, some convert base damage, some convert all added damage, some even convert subskills.

#

It'd be so much easier to build around them if each one converted everything.

vapid aspen
#

some even convert subskills without telling you

#

(smite void conversion also works on fissure)

hollow socket
#

Not what the game needs.

vapid aspen
#

well the change to adaptive melee is a step in the right direction at least

wanton hatch
#

Here's a fun question. When I did my first timeline (lvl 58), it gave me an option to pursue lvl 66 or 62. I chose 66. But if I wanted to go back to 62 for some reason (unique, blessing, etc), would I have to go back and re-complete the 58 and then select the 62 option?

hollow socket
#

Adding a damage type via the spec tree doesn't always add the tag either. I fear adaptive damage is gonna be confusing as well.

vapid aspen
obsidian cypress
#

quick question about unique drops. i want to farm for a marina's lost soul wand and it says "requires level: 78". does that mean it can only drop from lvl 78 (or higher) areas?

desert tree
#

Yes

obsidian cypress
#

so i can't just hop into the broken lance timeline and insta farm it. i have to get it to at least 78

wanton hatch
#

Does anyone know how the lvl 62 Blessings affect other drops? Does this sacrifice other item types so you'll see them slightly less?

woven fulcrum
obsidian cypress
#

I'll be honest i'm new to the game since the big end game changes so I don't really know what empowered monos are or anything. Trying to learn as I go atm

white pollen
#

finish all 3 lvl 90 monoliths

#

basically

obsidian cypress
#

Alright. Guess I'll keep pushing then

#

are the 3 monoliths in random timelines or always the same?

#

realistically i dont know but i think im understanding it

#

i assumed end of time was just the start of the end game

white pollen
#

the lvl 90 timelines are: Spirits of Fire, uhh the void one in the top right, and age of winter

#

I think

obsidian cypress
#

so monolith = timeline?

knotty hull
#

each monolith has an island

#

as you progress trough them, you will eventually finish 3 level 90 monoliths

#

after, you unlock the empowered monoliths, which is a level 100 version of all monoliths

obsidian cypress
#

ok that makes sense

knotty hull
#

you will understand perfectly as you play

#

dont worry

raw coyote
#

if you complete an echo but don't take the portal you make from the button, do you lose those reawrds?

buoyant sinew
raw coyote
#

did, but when i go back there's no reward chest

buoyant sinew
#

did you die in the area beforehand? dying scrubs the rewards from the area

raw coyote
#

i went to the end of time