#🔪┃rogue

1 messages · Page 104 of 1

eager mason
#

and mm lost shurikens

flint turret
#

cold shred doesnt do as much

#

more than half flat is not cold

eager mason
#

I was thinking about armor

flint turret
#

ah yeah that too kekw

flint turret
eager mason
#

maybe

flint turret
#

more or less same hit ehp but more dot ehp

eager mason
#

I mostly played ll last season omegalul

flint turret
#

yeah no wonder it doesnt eork there

plush rune
#

Is wildfire embers + kuzons set cookin or cooked >_>

#

how big is the fighting arena, are the wisps allies

flint turret
#

devs even confirmed dancing repeats also trigger skills

#

so ignite cascade should be pretty good with that

plush rune
#

I remember some testing ppl did with the amulet that showed it was very iffy to use

#

but I think this might be the home for it <_<
smoke cloud to make shadows, dancing to trigger cascade, throw a lot of burning daggers

flint turret
#

it was iffy on single target ignite skills, and embers proliferation is doubled this season

plush rune
#

offhand eye of reen?

flint turret
#

yep

#

or not, if its throwing cascade

plush rune
#

'throwing' would be the daggers the kuzan skill does nothing else

finite arch
#

so what builds u guys going?

plush rune
#

still split, keep hoppin class to class

flint turret
#

hydra plan ended up pretty weird, with alterating attacks between rend and shurikens, and 33 manacost rend, even more when black arrows. but i think i can sustain it

plush rune
wise echo
finite arch
#

lol

wise echo
#

Anyone did math for new flow and the uptime yet?

eager mason
#

I mean depends on what you are comboing

#

your attacks per second etc

flint turret
#

new flow is huge for 1 big rend hit or lm hit, or even self-casted cascade

#

i think we sleeping on lm it gets huge bufs overall

eager mason
#

if I dont get bored I wanna play it

#

but not the 10 part combo one shot one

flint turret
#

it wont be 10

eager mason
#

probably some bbc stuff

flint turret
#

its umbral-umbral-umbral-shift-lm

eager mason
#

are you running the set for shadows or

flint turret
#

dunno tbh, i havent made a planner yet but umbrals spamming shadows and giving back mana while i still can have coated blades AND flow is uge already

#

also umbrals will give back mana on sapping strikes

#

and take care of bleed application too

slow sierra
#

Flow turning from 100% inc to 100% more is actually cracked

flint turret
#

for stuff like lm it defo is

eager mason
#

it should probably be locked behind more points

#

not 3

#

only 3 makes it good for a lot of stuff

flint turret
#

tbh its really niche

slow sierra
#

na it is already a significant investment to perform the combo

flint turret
#

not that many rogues skill make use of it

#

but the ones which do... oh yeah

slow sierra
#

its not like you can spam you have to be aware of your stacks and proc on the correct ability

flint turret
#

i mean would you rather dance-dance-dacne-sync-manual cascade or just spam sync

eager mason
#

thats why I havent played ds yet

#

maybe this league

#

but have a lot to play

#

wanna play hydra evade at some point too

flint turret
slow sierra
#

TBH shadow rend also just looks like the best movement skill atm

#

3 sec cd 2 charges

flint turret
#

giant hit with 6-7 shadows that gets 30% more and 100 more, not even counting ds buffs

#

oh

#

you can also take nodes in shift for more damage

#

20% and 30% on next cast

#

giga cascade hit

eager mason
#

I need this terek guy to be fast

#

I dont want to cook lvling

flint turret
#

im gonna take my time leveling with rend

#

wont be pretty probably, but after doing it with cinder i think ill manage

#

i would be super happy if rend will allow me to do uber without super cracked gear as a seasonal goal

#

bladestorm shuri will do it for sure

#

life fire cascade too id say

eager mason
#

a lot of those can now

flint turret
#

lm i dunno

eager mason
#

except for like cinder and da maybe

#

and acid now I guess

#

Despair

flint turret
#

self casted umbrals too

#

flow cracked

eager mason
#

how is net dps

#

people play lightning right?

flint turret
#

tbh i have no idea, i just know it clears monos alright but only few people played it

#

and i dont think it gets anything interesting in s4

slow sierra
#

bladestorm shuiken wont do as much ST damage if blade shield does not work well with the blade storms

flint turret
#

its huge qol to have passive leech on uber

#

whule you run between lasers or whatever

#

thats basically the thing that makes HS kill it with shit damage, and hs recurve time is way less than bladestorm duration

slow sierra
#

how long did the shuriken kill take for uberoth?

eager mason
#

good gear like 2:20 I think

#

but I think I can do it with 1lp slams

#

hard to get hit on ranged

slow sierra
#

I was thinking bladestorm shuriken with umbral flow spam

eager mason
slow sierra
#

thanks for links

flint turret
#

i think you can just spam shurikens no need to add umbrals

#

umbrals require you to hug the boss tbh

boreal walrus
#

multishot lovelizard_Lenny

eager mason
#

it got nerfed

night laurel
#

Ballista falconer dead next season yeah?

wise echo
#

Was about to send here.

#

Its not 2% even at T7 anymore wow

wary cedar
#

it's just 1%

#

🤓

zenith rivet
#

Does this node work only when you also cast the Burning Daggers Cone from the 1st hit of Cinder Strike or can the shadows also use it whenever you throw a burning dagger from any source?

plush rune
#

I believe only from the Cinder

#

It's looking kinda juicy with the new set blade anyway tho

zenith rivet
#

i was thinking of using Dancing Strikes as my main ability though so this node wouldnt work for me 🙁

plush rune
#

Dancing strike for clear / setup for doing Sync shadows into max Flow buffed Cinder Strike that shoots out 5 daggers from you and 5 per your what.. 5? 7? I dunno how max shadows works :D

zenith rivet
#

i will die before playing anything around Flow

plush rune
#

fair enough lol

zenith rivet
#

other than proccing flow for the buff

#

the whole mechanic fills a bit awkard to me

#

the spending part i mean

plush rune
#

I haven't really done a bladedancer build ever so I'll gotta try it to see how I like the feel of it

#

on paper it seems decent enough

wise echo
wise echo
plush rune
#

DS is 4 strikes right <_<

zenith rivet
wise echo
#

Yes

plush rune
#

I need someone to explain how do I setup max shadows + pulse for cinder strike

flint turret
#

wait i just noticed, we have flow for 100% more damage and we have pulse for 100% more dot damage, arent they multiplicative with each other for dot?

#

flow doesnt specify for hits only

#

Or is it 200%

#

Anyways it's not 100 in total for dot, right?

plush rune
#

might have to just abandon all other things and make this DS only cos my heads spinnin trying to figure out what the optimal sequence of used skills is and thats' before I try to add wildfire embers to the mix cos I have no idea wtf that does with shadows if anything <_<

#

might just start the season on frost skelly mages instead thats just head empty stand there and let the guys do the work for you

wise echo
#

Omen Idols have status effect immunity

#

Very interesting

wise echo
flint turret
#

Dam, ignite cascade might be even stronger than I thought

crimson latch
#

everybody theorycrafting (?)

finite arch
#

yes

#

and im waiting for a build 🙂

flint turret
#

Would have gone ignite cascade D's for sure if if not for rend

zenith rivet
#

did you guys notice that we can reach 70% crit avoidance just from the BD passive tree? 😮

wise echo
#

Yep. the 3 point node at the bottom right is amazing.

crimson latch
#

then BD is gnna be the best mastery for rogue this season

wise echo
#

Btw they should've buffed the glancing blow node.

#

Apostacy, give it 15% more dmg reduction

crimson latch
wise echo
#

But 50% dmg reduction is pretty big. And you still have silver shroud.

crimson latch
#

so now rogue can lvl faster with this new skills and reworks isnt?

slow sierra
#

getting blade storm at lvl 10ish seems strong

eager mason
#

you cant really beat the current lvling without having your movement skill trigger the damage skill

#

like in the current game you just shift and stuff behind you dies in acts

#

in monos you just aerial assault

eager mason
#

I dont think thats gonna be faster

#

but we will see

slow sierra
#

I think it will

#

make it traversal 2 charges

#

low cd

#

500% added dmg

#

seems crazy to me

river lily
#

so bladestorm good yes or no?

slow sierra
#

I think leveling with exploding blade storm and shadow rend for traversal will be good

river lily
#

what about shadow daggers as well for leveling?

slow sierra
#

I think the proc rate is too low

#

and shadow rend can apply shadow daggers too

river lily
#

so shadow rend shadow daggers for leveling perhaps

slow sierra
rocky nova
#

Wondering if icicle HS might be actually decent at bossing with the new corrupted stat, It was pretty goated for clear already, but uber abby was just really slow

slow sierra
rocky nova
#

Definitely wont suddenly make it a big boss killer, but it might make it good enough at bossing to not feel bad

#

can go on bow and quiver, so like 10-12% extra chance probably, ofc gonna be hard to roll

plush rune
river lily
slow sierra
#

You lose a explosion

#

rather have 3x explosions than 2 per cast

flint turret
#

okay how about this rend one-shot build https://www.lastepochtools.com/planner/o3Z1M1lk
coated blades 80% more damage, flow 100% more damage, double nodes in shift for 20 and 30 more damage, 100% phys pen, 7 shadow consume for 360% more damage, and all other more mods in rend tree, 200% inc aoe

sharp ravenBOT
#
Game Cycle / Version:

Shattered Omens / 1.4

Class:

Rogue (37) / Bladedancer (66) / Falconer (10)

General:

▸ Health: 2,970, Regen: 27.2/s
▸ Mana: 225.51, Regen: 11.84/s
▸ Ward Retention: 50%, Regen: 0/s
▸ Attributes: 25 Str / 79 Dex / 25 Int / 25 Att / 25 Vit
▸ Resistances: 71% / 71% / 71% / 73% / 72% / 77% / 82%

Defenses:

▸ Endurance: 58%, Threshold: 1,538
▸ Dodge Chance: 71% (4005)
▸ Armor Mitigation: 22% (860)
▸ Glancing Blow Chance: 122%
▸ Crit Avoidance: 100%

flint turret
#

combo is ub-ub-ub-shift rend

plush rune
#

triggered by idol

flint turret
#

placeholder

#

attack stats are not perfectly balanced either dont mind it

finite arch
#

ill try it

#

that for end game?

plush rune
#

whats the max shadows, 5? <_<

slow sierra
#

7

flint turret
#

8

slow sierra
#

or 8

flint turret
#

well now 7 soon to be 8

plush rune
#

Base 3 with +1 from being BD, +1 from tree, +1 from chest, where are the last 2 from

slow sierra
#

Gloves

flint turret
#

gloves

slow sierra
#

and not sure about 8

plush rune
#

Gloves is +1

flint turret
#

primo +2

slow sierra
#

primodial glove affix is +2

#

I guess?

plush rune
#

is it? cos isn't that a champion mod thats capped at t7

flint turret
kind adder
#

I'm probably going to try leveling with dancing strikes... no idea how that's gonna go but it seems pretty fast and getting big buffs, especially with Flow changes

plush rune
#

anyway with 7 that's already x6 on the hidden strength so yeah shadow rend might be shreddin hard

flint turret
#

i think i can make it better with bow as a one-shot

#

need to calculate

#

elemetal arrows go hard

plush rune
#

the qol of not having to melee as rogue is quite huge

flint turret
#

probably bow on BD tho, 2 extra shadows is better than 33% more damage from manacost i think

#

or not?

eager mason
#

did they not fix birds arent real

flint turret
#

360% vs 240%x1.33 is pretty close

flint turret
eager mason
#

I mean

#

lol

flint turret
#

its omegabad if they are not fixing it

#

instarip of falconer rend

eager mason
#

I would ask but they would tell me to put a suggestion

#

Title: Birds Arent Real
Suggestion: It works for 1 season

night laurel
#

I think it doesn't matter what you try, Rogue is dead. The new season will be another Sentinel season.

eager mason
#

lol

flint turret
#

if you wanna ragebait try harder bro

night laurel
#

Nope

flint turret
#

fixing the most op build doesnt mean its dead

night laurel
#

Fixing? Whats wrong with you?

south mortar
#

Chakram grants 50% more damage, doubled if used directly (from always 100% more damage).

Does shadow duplicating the direct cast count as a direct cast or indirect?

flint turret
night laurel
#

In the current season, Juice's Falconer build easily kills 8k Corr bosses. The same goes for Void Knight. Rogue got nerfed, but Void Knight didn't!

flint turret
#

i.e. you push shurikens = direct

south mortar
#

yeah i dont know if the shadow duplication counts as a trigger or not. Basically I want to know if hey nerfed the hell out of synchro strike chakram

flint turret
#

if you use sync and push shurikens its a direct cast

south mortar
#

ok cool, so that just got added in there for the blade storm shuriken dispenser

flint turret
#

yep

crimson latch
#

rend can be considered as bow attack ?

#

@flint turret ur my wikipedia

astral salmon
#

Does Shadow Massacre node (Shadow Rend) consume the shadow created by the Shadow Rend you just used or only shadows created prior to the Shadow Rend attack?

round topaz
#

did anyone cook up a fire DS + SC build already?

snow ember
#

So you'll be capping speed by about level 60/70 gear

left sun
#

my rouge plan might be too much on the defensive side

wise echo
#

Reflect Rogue template

left sun
#

I don't beleive in reflect

kind adder
#

How easy is it to hit that cap?

snow ember
#

Yes, 34% cooldown reduction reaches it

#

Trivial

kind adder
#

Okay but CDR is removed...

#

So how does that factor in?

#

Sorry

#

Not CDR

#

the cooldown on the skill has been removed

#

It has no cooldown

#

So am I automatically at the cap then?

snow ember
#

Doesn't matter if the animation cap is still there

#

Past 34% CDR you cannot go faster no matter what

#

If they haven't fixed that it could be -10s cooldown and it won't matter

kind adder
#

Right but CDR won't have any affect on the skill... so does that just automatically put me at the cap, whatever that would be? Since attack speed doesn't scale actual attack speed for DS?

snow ember
#

Not clear, it can't have 0 cooldown because each strike has an animation and the next strike can't start until the animation finishes

#

Which to me suggests you're still capped at the animation speed

kind adder
#

But instead of needing CDR to get to that cap, we're just starting there would be my guess

snow ember
#

Ultimately doesn't make a difference if so

#

The animation cap is painfully slow

kind adder
#

If you can scale enough damage it probably doesn't matter, but idk how much damage you can pump out of it, even with the buffs

snow ember
#

Sure, but if every other skill can scale damage and attack speed and you can only scale damage... You're worse off

kind adder
#

Yeah true

#

They've said it still won't scale attack speed even tho there's no cooldown between attacks now?

snow ember
#

They haven't said anything

#

That's the problem

kind adder
#

Ah

snow ember
#

We know it's animation capped currently

river lily
#

so umbral blades shuriken cooking next season?

snow ember
kind adder
# snow ember We know it's animation capped _currently_

Dancing Strikes no longer has a cooldown, and now gains increased movement speed equal to 50% of your total increased melee attack speed, up to 100% increased movement speed. It still gains more damage equal to 50% of your total increased melee attack speed.

#

Yeah nothing in there about attack speed scaling or animation caps

#

So it's likely still going to be capped

snow ember
#

Unless each strike can interrupt the animation of the previous strike

kind adder
#

Damn

snow ember
#

Then it has a defacto cooldown

kind adder
#

Yep

#

That's dumb. No other skill has an animation cap

#

It must be something in the code that doesn't increase animation speed since it doesn't scale with attack speed

snow ember
#

Want to hear more of the rabbit hole

#

In true offline mode it goes faster than online mode 😂

kind adder
#

Bruh

#

That's hilarious

#

Is there still a cap in true offline?

snow ember
#

Yes, but higher

kind adder
#

That's wild

snow ember
#

There's obviously some weird coding behind that ability. Melee attack that doesn't scale with attack speed but instead cooldown reduction, and has a capped animation speed and previously-fixed movement minimum and maximum range

#

Probably all kinds of jank code underneath it

kind adder
#

I doubt it would be easy to un-jank, so probably no changes to that this season

#

Maybe in the DLC Gregory

#

Well even if it stays slow I still wanna try it out. Literally never touched it in previous seasons so now seems like the best time to give it a go with the buffs and new items

#

I equipped it on my eternal bladedancer just to see what it even looked like and it's probably my favorite looking skill in the game... the animations are so sick. Even though that's what's holding it back lol

snow ember
#

Yeah, I'm 50/50 on whether to bother with it again

#

It's so much more time and effort to make it work vs ... basically any other melee

river lily
#

Have we seen footage of ghost blade yet?

snow ember
#

@kind adder Good and bad news

#

Not fixed yet, still capped, you just don't need CDR as you said - you start at the animation speed limit. Good news -> progress towards fixing it

flint turret
#

got my answer about tabi boots for rend is someone is interested: bow part will trigger all bow related stuff and melee part will trigger all melee related stuff regardless of a weapon used. the opposite of equipped weapon shadow is considered an indirect cast

#

so its basically possible to melee leech using bow, etc but i dont really understand what does being indirect implies here

#

"It means that if an effect says "When you directly use a melee..." like how coated blades starts, it won't affect it. The alternate version is not part of the initial cast, it is its own skill cast indirectly by the player."

#

my planners need a bit of rework i guess since elemetal arrows and other stuff wont be affecting melee hit

#

tabi boots look not nearly as good now

eager mason
flint turret
eager mason
#

yeah

#

not bad to confirm tho

flint turret
#

true

#

dam im dissapointed by tabi mechanics

eager mason
#

double confirmed

flint turret
#

most of my planners used those

#

yeah i want to use ravagers on multishot but i havent fighured what skills beside multishot smoke and rend i would use if i drop out ravager

slow sierra
flint turret
#

yep, basically almost everything doesnt

#

gotta replace them in planners

finite arch
#

so the build u posted dont work, gotta fix them?

wraith nacelle
amber hound
#

Two questions:

  1. do we know if there's any way to extend bladestorm duration from gear mods?

  2. the umbral blades node in bladestorm that shatters the blades to ramp BS damage... do we know if that prevents the UB from doing hit damage?

fading burrow
delicate onyx
#

You guys think Bees will be stronger on Rogue then on Primalist?

calm night
misty torrent
#

Anyone planning play fire shadow cascade?

candid ledge
#

u have to play falconer

#

is like the only way to play it basically

#

unless ur throwing

#

cuz u cant even use hive mind on primalist in the first place

delicate onyx
candid ledge
#

those only apply to companions

#

right?

#

bees not companions

delicate onyx
#

it said minions

candid ledge
#

oh

#

well i dont rlly think anything is beating getting 1700% pen from your helmet

#

but maybe

#

💀

candid ledge
delicate onyx
#

beastmaster passive when you choose the mastery

#

32% attackspeed for bees

#

theres also one with 10 flat dmg for minions

delicate onyx
fading burrow
#

then took a screenshot to bait others its gigantic OP build

candid ledge
#

none of those stats is anything u rlly care about

#

i mean they arent bad but its not like actually changing ur build

#

can just get all that stuff on falconer and then abuse real op stuff

#

that falconer has

#

u dont even rlly care about minion hp on this build

delicate onyx
#

its not all there is, there are also some idols unique to Primalist and lots of other stuff so we will see when it goes live

kind adder
topaz robin
#

do burning daggers from cinder strike inherit things like oil coating from cinder strike?

bold brook
cobalt mantle
topaz robin
#

Yeah I figured but Ive been out of the game so long figured I'd ask

plush rune
#

tad of a shame they're not an inherent subskill for those purposes but I figure flaming fury + pillagers gold makes for some fat enough daggers

plush rune
#

this seems funny to me

#

lil shame its melee, lookin kinda squishy

warm ledge
#

Hello does anyone know how does "increased damage with skills used by shadows" work with shadow daggers? Does it increase the damage of the shadow daggers applied by shadows or just not work at all?

dire forge
warm ledge
#

ok,thx

drowsy wind
sharp ravenBOT
#
Game Cycle / Version:

Shattered Omens / 1.4

Class:

Rogue (32) / Bladedancer (68) / Falconer (13)

General:

▸ Health: 1,283, Regen: 20/s
▸ Mana: 104.51, Regen: 8/s
▸ Ward Retention: 4%, Regen: 0/s
▸ Attributes: 2 Str / 39 Dex / 2 Int / 2 Att / 2 Vit
▸ Resistances: 5% / 5% / 5% / 20% / 5% / 7% / 7%

Defenses:

▸ Endurance: 30%, Threshold: 257
▸ Dodge Chance: 10% (0)
▸ Glancing Blow Chance: 51%
▸ Crit Avoidance: 70%

Used skills:

None

drowsy wind
#

yeah, i forgot to save XD just updated. Still missing a lot of items and the idols, i'm checking what would work with skills and such

wary cedar
drowsy wind
#

yeah why not. the more i throw into bladestrom the stroinger it becomes

wary cedar
#

i dont like pressing buttons

#

i would automate umbral and recall it with shift and shift through bladestorm

#

buuuuut idk how that will play once it's out

drowsy wind
#

automation makes it target whatever it wants i assume, while i specificallyw ant to hit bladestorms

wary cedar
#

you automate the recall

#

and recall comes to you

#

and you shift through bladestorm

drowsy wind
#

you lose recall when UB gets eaten by bladestorm

wary cedar
#

yea isnt that the plan?

drowsy wind
#

yep. i assume that since you cannot recall blades those nodes won't work

wary cedar
#

you dont throw umbral, you just recall it

drowsy wind
#

at least that's how i understood it.

wary cedar
#

you get the umbrals from expirering shadows

drowsy wind
#

ok

#

drop BS, cerate shadows, shift through BS and get all the rest in a single press

wary cedar
#

lemme implement my idea into your build, but idk how it's gonna play, i just always try to press the least buttons needed for a build lol xd

drowsy wind
#

that's the idea correct?

sharp ravenBOT
#
Game Cycle / Version:

Shattered Omens / 1.4

Class:

Rogue (32) / Bladedancer (68) / Falconer (13)

General:

▸ Health: 1,585, Regen: 20/s
▸ Mana: 104.51, Regen: 8/s
▸ Ward Retention: 4%, Regen: 0/s
▸ Attributes: 2 Str / 39 Dex / 2 Int / 2 Att / 2 Vit
▸ Resistances: 5% / 5% / 5% / 41% / 5% / 7% / 7%

Defenses:

▸ Endurance: 40%, Threshold: 317
▸ Dodge Chance: 21% (0)
▸ Armor Mitigation: 11% (305)
▸ Glancing Blow Chance: 90%
▸ Crit Avoidance: 110%

wary cedar
#

but once again, idk if that works out in real map clearing and stuff

#

but with that the bladestorm gets huge movementspeed

#

and the buffs with umbral, at least i think it does

drowsy wind
#

yeh BS move speed shoudl be way better with s4

#

worth trying it for sure.

wary cedar
#

i wonder if you could get it so high movespeed it clears the entire map in 1s or something xd

drowsy wind
#

also, 2h is not really hugely supported so we'll see XD

wary cedar
drowsy wind
#

dat crit dmg tho

wary cedar
#

but idk if it's worth it since raw dmg or something should be lower than with two hand

wary cedar
#

but i didn't end up with a BS build i liked so i m gonna play shadwo rend

drowsy wind
#

first ever build in EA was a shuriken bladestorm blademaster, i want to improve on that for s4 😄

wary cedar
#

checks out, my first one was cascade build, so im back to that xd

sage canyon
flint turret
# wraith nacelle in bow shadow rend do you think its going to be better to get damage per arow fo...

Good question, shadow goes up to 240 while multishot goes to 340 with 17 arrows. Might be worth using just shadows maybe. Anyways I figured out which skill I want to see on my rend multishot. I guess I'll drop out ravager but keep hs and just macro it once in a while with the CD added node. The last skill I would wanna see is shurikens ( triggered from corrupted bow and quiver) gonna be tough but should be fun and awesome

flint turret
# sage canyon pag

That's huge actually. So with them removing CD and adding attack speed scaling it means ist gonna be what, like 4 times faster?

sage canyon
#

uhh i wouldnt say 4 maybe on some builds?

#

but at least 2ce

flint turret
#

Twice it's already without cd

sage canyon
#

also on single target bigges change that u can cast stationary so there i would expect 4x speed

flint turret
#

You usually have like 3 attacks per second and CD was like 0.3

#

With cdr gear

#

Maybe 0.2?

#

And now attack speed is halving the animation time

#

Looks super promising

#

Can lead to some giga flow combo setups

#

3ds-sync-whatever

#

Well or sync anywhere in-between tbh

#

Probably should try it with 7 shadow consume rend, sound fun

sage canyon
# flint turret 3ds-sync-whatever

thats what i was talking abt yrday with potato, the question is will the 100% more dmg new flow bonus apply to shadows or not, if so you ditch the rythm upgarde and take shadow on 2nd strike on ds and do 1-2ds for shadow sync and manual cascade as 4th

#

to get 5shadwos+manual cast all boosted by 100% more dmg

#

but need devs to confirm

flint turret
sage canyon
#

well i was assuming it should by all rules of le

#

but....

#

frigggin ehg, its a new mechanic can be bugged can be not

#

like who tf knows without testing

sage canyon
flint turret
#

Yeah we can make giga cascade probably, but I was thinking about 7 shadows, buffs to next attack on shift, using umbrals and shift recall before 5th cast

flint turret
#

And can also add coated blades

#

Sapping with umbrals to restore mana

pine hatch
#

It's only causing the skill deal more dmg

#

Not your shadows

flint turret
#

Set will give up 3 shadows from shift, 1-2 from evade, the rest from umbral recall and smoke

sage canyon
flint turret
#

Oh well, can do the same thing with rend hidden strength

#

Whatever

#

And lm

sage canyon
#

shadows inherit all your multipliers on direct attack

pine hatch
#

That's what I think from the description

sage canyon
#

i dont see anything in wording saying its excluded from shadows

pine hatch
#

And I think that's how it works so I'm not 100% sure

flint turret
#

I guess we can try it now

#

With a naked character

#

100% inc should be noticable

#

Tbh the biggest revelation to me so far was about sync bonus to shadow damage staking

#

I had no idea

#

But that explains why the damage ramps up nicely

#

I thought it was because of a weird interaction with shadows amount, because when you spam sync you actually trigger cascade when there is a double set of shadows on a field simultaneously and I thought maybe shadow amount in cascade node works for both shadow sets

#

And I don't really understand why it's 200% stacking, looks way to powerful for 5 points

#

On most skills it's usually around 30-40 inc per point or around 15-20 multi per point, and not staking, for generic points

silk coral
#

Based on the previews all shadows now have a white outline? or only for shadow rend, VFX speaking

sage canyon
#

@flint turret @pine hatch tested didnt work F

pine hatch
#

😆

flint turret
sage canyon
#

sahdow vs self

flint turret
#

Just to be sure it's not something different

#

If it doesn't work it's basically an lm exclusive passive kekw

#

And umbrals recall

sage canyon
#

with or wiuthiut

flint turret
sage canyon
#

perma 10 stacks of rythn tho

#

will be so easy now

#

kekw

flint turret
#

Dunno, it's still 2s duration tho

#

It getting to 10 will be easier for sure

sage canyon
#

as long as we dont have fixed distance jump its all g

#

that was the main issue

flint turret
#

I used it on uber

#

So I'm not even sure what's this change is about

sage canyon
#

well the change is that u gonna move where mouse is UP to the maximum distance

#

so u can juke easier

#

as i understood

#

plus all the speed/cd bufs

#

i wish they do the same for shift i didnt check changes on that

flint turret
#

I would rather use rend traversal now tbh, it looks much better than shift because of almost double range and dealing damage itself. I planned rend cascade with jungle experimental traversal to hop echoes, should be pretty good

#

With doppel set

sage canyon
#

no mana tech tho

flint turret
#

With 16-20 manacost you don't need manatech

#

It's not sync

sage canyon
#

oh i tot u meant using it on sync cascade

#

MONKA

flint turret
#

I think rend cascade with doppel can clear monos just by spamming trav rend and gushing potions

#

3 shadows every rend cast, plus the ones from smoke somewhere, and you resummon 60% if them because you are more than 10m from them when they teigger

#

Echo clear should be way faster than the regular sync shift

#

I'm even considering guile to just jump with rend through the echo chains

flint turret
sharp ravenBOT
#
Game Cycle / Version:

Shattered Omens / 1.4

Class:

Rogue (27) / Bladedancer (5) / Marksman (66) / Falconer (15)

General:

▸ Health: 2,819, Regen: 35.36/s
▸ Mana: 153.52, Regen: 11.04/s
▸ Ward Retention: 50%, Regen: 0/s
▸ Attributes: 25 Str / 101 Dex / 25 Int / 25 Att / 50 Vit
▸ Resistances: 71% / 62% / 71% / 87% / 71% / 102% / 107%

Defenses:

▸ Endurance: 60%, Threshold: 1,067
▸ Dodge Chance: 59% (2529)
▸ Armor Mitigation: 24% (1,053)
▸ Glancing Blow Chance: 35%

flint turret
#

if i somehow manage to land slams for shurikens i can also transition into HS drelkors with maxed out burning daggers to make a throw bow build out of this

#

or into ignite hs with embers, shuri will add to it nicely

flint turret
eager mason
candid ledge
#

😊

flint turret
#

tahts terriblke omg

eager mason
#

yeah seems so

flint turret
eager mason
#

dammitt linked it in dev channel

flint turret
#

well

eager mason
#

for ll you can go apathy for free

flint turret
#

i guess we can take those without any drawbacks :
Intelligence converts to Madness:
1% Spell Critical Multiplier per point.
1% increased bonus damage taken from critical strikes per point.
Attunement converts to Apathy:
2% increased Mana Regeneration per point
0.2% of Current Health lost when you directly use a skill per point.

eager mason
#

and madness for life since we get 100% crit avoid easy

flint turret
#

guile is okay too if doppel

eager mason
#

oh didnt see that one

sage canyon
eager mason
#

lol champ affixes

sage canyon
#

Why is it lpl 0

eager mason
#

read below

#

it drops corrupted with affixes

sage canyon
#

Fixed pool hmm

#

So mega gamba

#

Lol

eager mason
#

yeah you get 2 affix conversions and 1 random affix if you are lucky

#

1 in 10 to get the ones you want

#

and 1 in 2 for all skills

#

not that bad

flint turret
sage canyon
flint turret
#

so we can have 10 shadows?

#

if both are +1

eager mason
#

idk if it means the whole pool

#

or just this

#

probably the latter

polar saffron
flint turret
crimson latch
#

Dude there is so many builds I want to try lololol

crimson latch
flint turret
# crimson latch In your multshot build what is the purpose of shuriken?

there are no skills to add to it instead, im not a fan of dark quiver. and shuriken will add quite a bit of damage if they inherit the nodes from its tree. We will have quiate a lot of flat throw damage from mourningfrost and dragonfang. Can also swap gloves to lirakas in case the slam lands. This can even lead to full transition into throwing damage affixes for shuriken because multishot or HS should trigger it a LOT

#

also they can do phys shred and shock which is also nice

#

im still not sure if they will use the shurken tree nodes at all. Wording strongly suggests they should, but i havent got a confirmation from devs yet

#

if they dont thats mostly useless yeah

#

and i guess its either decoy or dark quiver then

#

which i would like to avoid tbh

#

there is also an option to get shadow daggers on rend and triger traps via melee attach, but thats too points heavy on rend itself, dunno if worth

cobalt mantle
flint turret
river lily
#

so for bladestorm for boss dps whats the rotation looking like? manually casting shurikens?

cobalt mantle
#

What's weird about tabi?

flint turret
#

alternate shadow is basically a diffetent skill

#

which doesnt use almost anything from its tree

#

tbh i just wanna land shuriken corruption on drelkor and make a hs build fully scaling thrwing damage with maxed burning daggers, lirakas, flat throw damage on gear, etc. Or same idea for ignite

amber hound
cobalt mantle
river lily
#

so people are saying the shadow dagger node in bladestorm isn’t as good but if you take shotgun node then aren’t you effectively doubling the rate at which shadow daggers can proc?

cobalt mantle
#

the skill has quite a few nodes that require direct uses, but at least it's a modern one that seems to clearly state which nodes apply to direct-only

flint turret
#

for lulz you can even do it with event horizon for 150% more damage

sand dome
#

do we know if drelkor's - mana cost works for multishot casted through shadows?

flint turret
#

wdym, triggering multishot doesnr use its manacost or am i missing something

sand dome
#

shadow rend multishot consumes 5 mana per shadow cast

flint turret
#

yeah it consumes mana, its not manacost

#

it will affect this tho, but its pretty bad

sand dome
#

oh ok, yeah seems like it'll be hard to make a 1 button build then

flint turret
#

i think its fine

sand dome
flint turret
#

5 mana is not that high

sand dome
#

its per tho, right? so could be like 50+ mana per cast

flint turret
#

dunno how you expect to get 10 shadows constantly

#

its not even possible afaik

sand dome
#

unending gives ~50% shadow resummon, doppel relic gives ~30, umbral blades dropping blades per shadow and shadow per blade gives 20

wary cedar
#

there is a max shadow limit

sand dome
#

i was counting the base rend cost in the 50

flint turret
#

you can even go lowlife if you want to get even more mana on shift

flint turret
sand dome
#

fair enough :3 i wouldnt wanna lose tabis tho

river lily
flint turret
#

i think tabi suck tbh after they clarufied the mechancs

sand dome
#

but if multishot is the focus i guess tabis arent doing much

#

what did they clarify? does the extra shadow suck?

flint turret
#

alternate shadow wont even get more damage from hidden strenght

#

and all those elemental arrows, dark quiver, coated blades, flow, nothing

sand dome
#

oh wow. it'd still be good for ward on shadow & dusk shroud on shadow, at least

flint turret
#

maybe not even

#

because the shadow is consumed automaticly without leaving an ACTUAL shadow

#

so its probably not even working with ward on shadow creation

sand dome
#

oh wow, so it might not count as an actual shadow

flint turret
#

or doppel

sand dome
#

gosh, that would suck :(

flint turret
#

yeah chances are pretty high its not

#

because devs said its a different indirect skill basically

#

im not 100% sure of my interpretation tho

sand dome
#

i really hope it somehow works with even SOME mechanics

#

cuz its such a cool idea for a unique

flint turret
crimson latch
#

dude the planner on maxroll is so buggy

flint turret
#

if you use tabi with a bow, your melee part of rend will trigger melee leech, perfection, and other melee stuff and vice versa

#

thats the only upside so far i guess

flint turret
crimson latch
#

shadow rend is considered as a bow attack ?

flint turret
#

if you use it with bowor with tabi yeah

crimson latch
#

nicesu

#

thanks

sterile moat
#

Hello people is melee detonating arrow build is still a thing?

#

I enjoyed it a lot back then but not sure if it will work now

flint turret
sterile moat
#

🙁

#

thanks for quick reply

quiet torrent
#

is there some new multishot set coming? i think i heard someone mention it in some random video in yt

flint turret
#

Everything that's coming is already in patch notes and outside in planning tools

#

Doppel set can be used with rend multishot tho, so that might be it

snow ember
#

Unnecessary nerf tbh, it was never particularly popular or anywhere near as good as the entirety of falconer or vk

cinder harness
#

Yeah that nerf is insane actually since erase vk is still a thing 3 seasons in a row now kekw

sand dome
flint turret
#

And hs probably

#

Or maybe not, I mean I can theorize all I want but at the end of the day I won't slam shuri on bow anyway

#

It's not the thing that you plan for tbh, it's a side quest

#

If I manage to slam it on bow I'll try all variations for sure

#

But the chances are looking grim

#

So that skill slot will most likely be dark quiver forever

#

Tbh I'm really not a fan that they made a build defying thing a random corruption with less than 1 in 100 chances

#

At least give us a set bow to shrink the corruption pool

river lily
#

I’m surprised I haven’t seen more cooking on the bladestorm shadow rend+shadow cascade with shadow daggers yet.

#

seems strong on paper

snow ember
round topaz
#

In the Emerald Cutlass Note it says "If you have the Explosive Blades, the explosion hit poisons enemies, but deals 80% less damage and it no longer deals any fire damage"
But in the Tooltip of Explosive Blades, there is no mention of any fire damage at all? Im confused now

flint turret
river lily
#

has to be good early

#

and then maybe swap to blade detonations later or something

flint turret
river lily
#

just scaling crit multi could be enough to kill the new pinnacle

flint turret
#

Yeah like this it can be decent, but the lack of "cooking" is explained by the short life of it

#

Lots of people who actually cook are hitting empowered monos day 1 anyway

river lily
#

you could probably hit emp mono day one with it anything that can be geared easily can

crimson latch
#

i just made a giga fire hs melting machine

flint turret
#

Bladestorm shurikens already look better than sd tbh

#

You just get peak and flat crit nodes in tree and you are capped

#

Even if you are not capped it's also good because then you keep the throw leech from smoke

river lily
#

yeah but historically shadow daggers for leveling has been insane because you can pretty use any gear. then once you hit a wall or get better gear you swap thats what a lot of speed runners used to do with bladedancer

flint turret
#

Yeah the old sync into explosive umbral throw is also there still

#

Or aa with it

wary cedar
#

is Net a thing?

#

never saw that

pulsar solar
sharp ravenBOT
#

:white_check_mark: This character build is verified

Game Cycle / Version:

Beneath Ancient Skies / 1.3.5

Class:

Rogue (24) / Bladedancer (75) / Falconer (14)

General:

▸ Health: 2,880, Regen: 0/s
▸ Mana: 197.38, Regen: 24.96/s
▸ Ward Retention: 4%, Regen: 9/s
▸ Attributes: 4 Str / 65 Dex / 2 Int / 2 Att / 2 Vit
▸ Resistances: 61% / 60% / 69% / 45% / 39% / 19% / 82%

Defenses:

▸ Endurance: 45%, Threshold: 1,008
▸ Dodge Chance: 50% (1889)
▸ Armor Mitigation: 25% (1,120)
▸ Glancing Blow Chance: 34%
▸ Crit Avoidance: 100%

wary cedar
#

man i just clicked on the skills, it's a 1.3 build lmao, got confused for a moment xd

#

i m no expert but the build kinda looks like:

pulsar solar
#

🙁

pulsar solar
brittle blaze
#

I am so torn do I send rogue or spellblade

flint turret
#

because LM is getting 50% more damage effectivness and we are getting flow for 100% more damage on combo cast

brittle blaze
#

are any of you looking to turn this into traversal skill? Would we be able to rotate both shift and shadowrend then?

flint turret
raw magnet
flint turret
#

you use cascade trigger+doppel set+traversal expetimtntal on belt

brittle blaze
#

has anyone used flasks as just a skill and not having the traps and falcon send acid flask? Like I am trying to figure out if there is a way to make the shadows work with flask on its own while just dashing around

pulsar solar
slow sierra
#

I think I am playing Physical BS/Shurikens with the extra mana efficiency idols on Syn Strike the mana drain from BS should be manageable. Ill probably start with a LL set up and transition to health + Velocyn since I think the health version has a higher top end damage but requires more specific slams and rolls on gear to shore up defenses. The extra 20% more from Jormun's and extra casts from the Bladestorms I think firmly put this in S tier. Still going to have to play around with Deadly Aim vs Chakram vs Blade Shield to see what feels best. Any improvement suggestions welcome. https://www.lastepochtools.com/planner/BgROzmNx // https://www.lastepochtools.com/planner/oYE9WvwD

sharp ravenBOT
#
Game Cycle / Version:

Shattered Omens / 1.4

Class:

Rogue (20) / Bladedancer (61) / Marksman (27) / Falconer (5)

General:

▸ Health: 1,766, Regen: 27.2/s
▸ Mana: 239.04, Regen: 13.04/s
▸ Ward Retention: 50%, Regen: 0/s
▸ Attributes: 25 Str / 49 Dex / 25 Int / 25 Att / 25 Vit
▸ Resistances: 59% / 59% / 59% / 66% / 61% / 66% / 71%

Defenses:

▸ Endurance: 30%, Threshold: 353
▸ Dodge Chance: 62% (2733)
▸ Armor Mitigation: 35% (1,814)
▸ Glancing Blow Chance: 116%
▸ Crit Avoidance: 95%

#
Game Cycle / Version:

Shattered Omens / 1.4

Class:

Rogue (20) / Bladedancer (55) / Marksman (27) / Falconer (11)

General:

▸ Health: 2,326, Regen: 27.2/s
▸ Mana: 243.28, Regen: 12.08/s
▸ Ward Retention: 54%, Regen: 0/s
▸ Attributes: 27 Str / 64 Dex / 27 Int / 27 Att / 27 Vit
▸ Resistances: 59% / 59% / 59% / 66% / 61% / 68% / 73%

Defenses:

▸ Endurance: 55%, Threshold: 882
▸ Dodge Chance: 70% (3797)
▸ Armor Mitigation: 39% (2,162)
▸ Glancing Blow Chance: 116%
▸ Crit Avoidance: 95%

slow sierra
flint turret
# pulsar solar No, I’m not set to stick with shadow daggers

i havent made a planner for new lm yet but i can recomment looking into:
-doppel set for easier shadow creation and more shadow
-flow passive for 100% more damage
-umbral blades which is a combo skill that will be able to also create shadows now and give mana back on sapping strikes and shift recall

If you combine those LM will be like 2-3 times stronger than curren one in 1.3

#

also dancing strikes might be a decent addition, they can replace coated blades but you will have to use dual fulgrites probably

wide yacht
#

thoughts on this, boys?

flint turret
# wide yacht

good stuff, but i would prefer a showcase instead walls of text on reddit tbh

wide yacht
#

gotta wait for that ig

slow sierra
# pulsar solar Ahhh ty

Yeah most ailments inherit the more modifer from the use skill to apply but since shadow daggers is a unqiue ailment that procs after 4 stacks it does not inherit those mods (atleast from what I looked up on Q/A forums)

wary cedar
pulsar solar
pulsar solar
slow sierra
#

you should probably be using the ring everyone uses (red ring)

wary cedar
#

at this point just sleep until Tuesday

slow sierra
#

You usually have to have a good reason not to run double red ring

#

ie you need X ring for build to function etc...

wary cedar
#

can't wait to farm lp1 red rings again

slow sierra
#

It is pretty much a cake walk to farm them in CoF

wary cedar
#

ya as i said, i can't wait for it

slow sierra
#

I feel like double T7 are going to be even more of a pain now that imprints are nerfed by 50%

wary cedar
#

have you played the new patch yet?

flint turret
slow sierra
#

Might be the better time invest play tbh

flint turret
#

its better gaming loop thats it

slow sierra
#

and 1lps drop like crazy

flint turret
#

first you have 1lp non corupted, then you get 1lp corrupted with something insignificant but its already better, and then you just gradually replace the corruption for the better one

slow sierra
#

Yeah hopefully corruptions runes will be plentiful

flint turret
#

rather than first missing double t7s multiple times and then bricking them with corruptions lol

slow sierra
#

I hope there is a prophecy for them and runes of havoc

flint turret
#

nop

slow sierra
#

booo

flint turret
#

also no buffs to cof corruption rune drops outside of a generic rune increase one

#

corruption runes also not a part of generic rune prophecy

#

so you just farm omens

crimson latch
#

trgffffffff}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}qwol+

#

that mas my cat

wary cedar
#

🤨

crimson latch
#

he thinks the keyboard is a bed

flint turret
wary cedar
#

@flint turret have you ever considered casting smoke bomb via net? asking for the shadow rend traversal build

flint turret
wary cedar
#

i didnt want another spell i had to cast

#

so i just take some more debuffs from net and cast smoke with that

#

skilled it like this

flint turret
#

traps maybe?

wary cedar
#

never played net so idk if i want to dash forward with it, or just chose the dont move at all node

flint turret
#

melee attach for free shock\chill\shrouds

#

i dont really see benefits from having to cast net

#

dancing strikes is a decent addition too

#

you dance between rend cd

wary cedar
#

it's more about having no extra spell to cast manually and still get some benefits lol xd

flint turret
wary cedar
#

what node makes them autonome?

flint turret
#

trap on melee attack top left

wary cedar
#

oh thats neat

#

i might just try both and decide then

flint turret
#

umbral blades can do similar job for chill, but after they lost bladestorm nodes its way worse as a support now

wary cedar
#

but idk if this will work out

flint turret
#

yeah thats definetly more appealing

wary cedar
flint turret
#

they spawn on shadow expire

wary cedar
#

ya but do they do anything then?

#

dont i still need to recall them or something?

flint turret
#

they can explode and apply chill i guess

wary cedar
#

ah i see the node

flint turret
#

but without bladestorm node its not nearly as good now

wary cedar
#

so it's either net, traps, or umbral

flint turret
#

you can also go falconer and add falconry\dive

wary cedar
#

i really don't like the birb

flint turret
#

but they might not fix the birds not real

#

which makes dive not viable

crimson latch
#

idk guys im so excited for this season

#

there is so many thigns to try

wary cedar
#

i never bothered figuring out math in this game since at the end i would still don't know if it's real or a bug

flint turret
crimson latch
#

this works on boses?

flint turret
#

birds not real currently prevent subsequesnt shadow dives and subsequesnt dives in smoke bomb

#

you just have 1 dive and thats it

wary cedar
#

maybe it's intended 💀

flint turret
#

its not because they broke it mid season

#

afaik

wary cedar
#

maybe it breaks back one day lol

flint turret
wary cedar
flint turret
#

okay confirmed

#

all thats left is to win 1\1000 gamba twice kekw

wary cedar
#

what builkd we talking about there?

crimson latch
#

mmm maxroll updating tierlists

#

only zhp ballista at tier "S"

wary cedar
#

how do they know tho

quartz gust
#

It doesn't cover all builds or all possibilities

#

Also I just checked, there is more than just ballista so not sure what tier list they checked

wary cedar
#

for rogues*

#

ig

quartz gust
#

Ah, for rogue specifically

#

In any case it isn't a definitive list

#

They are limited to speculation and builds they have guides for and are updated

crimson latch
#

thats what i thought

wary cedar
#

S Tier build is always the build i am playing and having fun with 🤓

crimson latch
#

because my multishot build gonna hit TIER SS GODLY

quartz gust
#

I haven't personally seen a build push as high as ballista has

#

Not even close

crimson latch
quartz gust
#

But that is mostly pointless anyway

#

Plenty of builds will be S tier for what matters

cyan wren
#

Ballista 50k, VK 100k (snapshot abuse idk if its still there this ss)

slow sierra
quartz gust
#

For sure

#

But apparently they were talking about rogue specifically

#

But of course there will be lots of S tier builds we already know about and I am sure a few new ones might pop up too

slow sierra
#

I think Shuriken will be S - Tier

quartz gust
#

And a lot of builds are great that aren't even on Maxroll

#

Use Maxroll as a guide, not law

slow sierra
#

Maxroll said mana stack flay would not even work didnt even have it on a tier list for like the first 2 weeks even though it was probably the best breakout build of the patch

quartz gust
#

It's almost as if the people behind it are human with the same flaws

slow sierra
#

true

wary cedar
#

humans?!

#

we dont want that

tawny wyvern
#

yeah we dont value mana flay alot overall. It is a great bosser (s tier on that tier list) but overall way inferior to the stuff on S. Super gear dependant and clunky.

Btw we never said it would not work. my take pre patch, just worried about clunk.
https://youtu.be/D0o3icnnHl8?si=8BFsKPoWhTuLyyRG&t=609

tawny wyvern
north ice
#

is their a limit for oil coating stacks?

cobalt mantle
topaz robin
#

You count as moving during dancing strikes yeah?

round topaz
#

I believe so, yes

visual warren
fading burrow
#

they even put acid flask in mid tier 2 and not even listed explosive ballista tho 😂

terse bloom
visual warren
polar saffron
#

im still super convinced that bleed is better than shadow dagger hit based for bladestorm

#

(technically bleed/poison but primarily scaling bleed)

south mortar
#

I may be slow to the party, but does the shuriken orbit orbit the bladestorm itself if its set up that way? Because that is hilarious. It's going to be a bleed Roomba

polar saffron
#

that would be funny but i dont think so?

#

if thats the case i might take that node

#

ive built to proj stack though

#

+6 proj on tree, +2 from the gloves

#

so im thinking each cast from the bladestorms will throw 11 shurikens

#

combine with double bladestorm and boss damage should be more than good enough

slow sierra
# visual warren how do you sustain hp on the life version without leech

Cloaked Reaper passive gives hp based on number of shrouds, and we should have 20+ shrouds giving 60-90 hp per hit(we can also move some points around and max that node if we feel like we need more healing). and Sync Stike is for generating shadows. You Sync get shadows and then do shurikens so all shadows cast and you get like 25 hits of shurikens for single target

slow sierra
slow sierra
# tawny wyvern build explained before even patchnotes based on a teaser. https://youtu.be/cre8u...

You literally talked Raxx out of playing the mana flay spec had him EQ Bear at start (which he admittedly regrets because it was so slow). Before the patch you never even had a mana stack build posted on maxroll until roughly a week after the release. You even talk about it having mana issues this podcast https://www.youtube.com/watch?v=Hy9zdXsFrIc and that is why you moved off it but it never really had mana issues because of the interaction with Devour the Damned node refund the 2 mana making it mostly free and playable even with low gear. The only Flay lich build that was posted for the first few days was the harvest flay lich. https://www.youtube.com/watch?v=D0o3icnnHl8 You can see mana flay is no where on the tier list and say say "Mana will feel like absolute dog shit" you guys were just all wrong about the build and how it would operate.

rugged pollen
#

:caught moment

rugged pollen
#

i just clicked the link and Flay is right on top of A tier no?

slow sierra
#

The flay was not even mana flay at that point it was harvest flay

#

in the video he even goes into the build and it has no points in the chaos bolts proc

rugged pollen
#

oh there are different flay build i see

#

i wont watch the video

#

just curious becuase you said flay nowhere on the list but i look at the thumbnail and flay was right in my face xD

#

i see now

steady cypress
#

I always check bossing tier and it is S

#

Right now it should still be S

#

Since it will be the strongest build this season, given how bear and abom is nerfed

slow sierra
#

I think they recently moved it down to A tier currently.

steady cypress
#

Hmm this is a bit weird

rugged pollen
steady cypress
#

It did not receive any nerf

slow sierra
#

No nerf

steady cypress
#

And in fact it has even more mana affixes

slow sierra
#

I think it will be one of the best for bossing and clearing still

#

might be the best build if no others pop up.

steady cypress
#

That think killed uber in 36 secs in glass canon mode

#

So bossing still should be S tier

#

Now not only it is not nerfed but it has even more corrupted mana affixes

rugged pollen
#

aslo when u guys mentioned abom build last season being super strong, was it becuase of snapshotting?

steady cypress
#

No

#

Abom does not need snapshot

#

Just stack endurance and str

rugged pollen
#

oh so minion snapshot was fixed right?

steady cypress
#

And it kills uber in 50 secs or even less

#

Idk, I just know that abom does not need snapshot

#

Btw ballista (both ordinary and explosion) survived?

slow sierra
#

I am surprise Anuroks are still up there with the 33% reduced damage nerf bat.

steady cypress
#

That's not bossing tier

#

You can farm corruption easily even with frog nerfed to 50%

slow sierra
#

I guess thats true

#

they just nuke everything around you and it is a walking simulator

steady cypress
#

What I care is bossing tier

#

Uberroth

#

Hmm I have not checked rogue so what happened with fire flask?

rugged pollen
#

you can say it's dead

#

😁

#

for real this time

#

no sarcasm

#

tho i think direct flask can do fine

#

@zenith bridge iirc you've tinkered with direct flask before right

steady cypress
rugged pollen
steady cypress
#

:)))

#

Ok the build is definitely dead

rugged pollen
#

i think

#

if 2 nodes

#

toxic salvo and cluster bomb

#

from flask tree

#

work as i wanted them to

#

you can actually play direct flask

#

what was the song u used for this

#

that's a banger

eager mason
rugged pollen
#

right up my alley dude

steady cypress
#

Hmm previously it worked because explosive trap makes acid flasks cost less mana right?

rugged pollen
#

tysm

rugged pollen
#

opposite

#

it worked becuase instead of throwing 1 flask at a time

#

you throw 5 traps instead

#

each trap comes with 1 flask for free

steady cypress
#

Ah so a lot of damage and free flask

slow sierra
#

now each trap comes with 1/10th of a flask

steady cypress
#

Ok so direct flask will deal 5 times less damage

rugged pollen
slow sierra
#

In the video he was throwing 5 traps and each of the 5 traps was throwing 1 flask

rugged pollen
#

AND each traps from toxic salvo also produce their own cluster

#

you can do the same damage with direct traps

#

but without the manacost

marble zealot
rugged pollen
#

but the aoe of cluster is too small

#

they jsut dont overlap?

marble zealot
#

yeah on smaller targets they dont

rugged pollen
#

hmm uo're killing 7k boss pretty fast

#

i think that's quite good no?

marble zealot
#

yeah its definitely decent damage on bigger targets

rugged pollen
#

the auto aim of traps is def huge tho

marble zealot
#

yeah echoes felt wayyyy worse on this

rugged pollen
#

so instead of 5 flasks

marble zealot
#

you get 1 flask + as many small explosions as boss size allows

rugged pollen
#

you''re throwing 1 flask + 9 clusters

#

each cluster does like 40% damage compared to a flask

#

so 4.6 flasks at best

#

but you can sustain the mana cost wayyy better

#

does this sound even better than trap flask on uber?

#

since uber is mega fat

marble zealot
#

i phase him 50% slower on this than traps

rugged pollen
#

hmm

#

what do think makes the difference?

#

if i calculate correctly the DPS is roughle the same no?

#

the damage of traps themselves are negligible right?

#

ohhh i think i know why

#

this node

#

likely to only affect the main trap

marble zealot
#

also i was missing fire shred since i forgot i got it from traps

rugged pollen
#

the shred shouldnt make that much of a difference

#

i think the node above is the culprit

#

especially if you need it to crit cap

#

yup

#

i see a deent amount of non crit hit from your video

#

or do i

#

it could be from bird

marble zealot
#

nah its the clusters not critting

#

so yeah youre prob right about that node

rugged pollen
#

yup

#

this is getting pretty interesting

#

and with bladestorm

#

this is only getting better

marble zealot
#

nvm i was wrong

#

looked like it but its just ignite, 100% crit even without the node at all

fading burrow
#

also, some good corruption will cover the nerf, even better

rugged pollen
#

shouldnt take too much time to test it out

#

i'll test when i got to my pc

slow sierra
tawny wyvern
desert bridge
tawny wyvern
#

Imo its a cheese gimmicky build for sc uber, just my opinion

#

Harvest is zdps in comparison, but id play it over it every time for mapping or league launch

#

Tldr: everyone knew the build, we think its clunck and overrated, mapping has mana issues whitout rares

fading burrow
slow sierra
# tawny wyvern Imo its a cheese gimmicky build for sc uber, just my opinion

If you build it correctly it is super tanky and has alot of damage and moves fast through maps. I season started it last league and had no mana problems I even swapped over early at lvl 60 before you could equip Executioner's Tithe at 70 and the 60-70 stretch was the most sketchy on mana issues but never was really a problem. Once you equip tithe there were no mana issues

fading burrow
#

btw there is actual mana problem with Tithe?

tawny wyvern
#

Keep in mind i always leage start broken as shit

#

On hc etc

slow sierra
#

I was 3rd lvl 100 SC lich last season. I was close to number 1 but I have a family and 2 children and a job.

tawny wyvern
#

Compared to the stuff in s, its worst

#

Lich is sadly weak

#

We moving most builds to lock now that hype of lich is gone

#

Looks like i was right behind you on ladder with harvest, just checked xd

#

Died on hc sad

slow sierra
tawny wyvern
#

I have not played a build that cant do that

#

Its all about perspective

slow sierra
#

the big slam at the start of the fight.

tawny wyvern
#

I know

slow sierra
#

not the tripple slam

tawny wyvern
#

With brewer belt, most hp stacker can do it

#

Lich can only do it with seal

slow sierra
#

I just have played most of the builds on the tier list and it stands out as one of the best builds across the board

tawny wyvern
#

At the end of the day, that is subjective and you are completly entitled with your opinion

#

I just never said it would not work

#

Just was worried about clunck

#

That i believe exists

#

I have a family too and this kinda pays bills

#

Xdd

#

No children yet but wife counts as 3 people mony wise loool

cloud pendant
#

Spec some efficiency nodes

#

Worth the investment

sage canyon
sage canyon
#

u literally have dual strike and stomp with 1 sec cd instead of 4

#

and those abilities were over 80% of total dps

sage canyon
rugged pollen
#

💀

sage canyon
#

opop

#

free dps

#

😏

fading burrow
sage canyon
#

im actually curious what will be the deeps on new abom with all cdr looking crazy

potent rune
#

Mana flay lich on A tier is a matter of opinion the idols wont be doing much but because it didn't get nerfed it will again be an s tier since you can mana stack now to oblivion,maybe thats why ehg didn't fix the bug or at least never saw corrupted form in the patchnotes maybe they dont care rofl.

steady cypress
potent rune
#

It will still be more chaos bolts more spell damage ,like this build had probably second or third best mapping of the season and bossing was a solid like third , while also being super tanky with unspec skill , I can map on par with warpath on troves and I survive stuff others don't

slow sierra
potent rune
#

Idk what the maxroll folks say about that but I played that build a lot more than them

slow sierra
#

It is also good for mapping as you teleport with flay and the AoE is pretty decent.

fading burrow
#

maybe not calling "glass-cannon" when the build just changing 2x rings to Julra lol

potent rune
#

Hha true

flint turret
#

I thought I wandered into #💀┃acolyte for a second because everything is about flay lich for quite a while

#

And abomination

flint turret
#

I just realized how much easier it will be to get the desired corruption on a set item for cof compared to regular items. I want crit per dex corruption on doppel relic, we have prophecy for set relics, and there are only 3 relics that can drop with doppel having 1/3, and it will drop the whole set with cof bonus. And there are only 15 affixes from corruption that it can get, and even t1 for crit per dex will work

#

Same logic for this ring for example l, which can also get the same crit per dex affix with a pool of only 15 outcomes

wide yacht
#

COF propaganda

flint turret
#

Would be sick on umbrals or cold hs

wide yacht
#

you're not gonna convince me, you sly fox

#

i love me buying traitor tongue within 2 first hours instead of farming 100 prophecies

wide yacht
#

real story btw, i started my first season on COF and im never doing that again