#🔪┃rogue
1 messages · Page 104 of 1
I was thinking about armor
ah yeah that too kekw
most of the time endurance thres is actually better choise tho
maybe
more or less same hit ehp but more dot ehp
I mostly played ll last season 
yeah no wonder it doesnt eork there
Is wildfire embers + kuzons set cookin or cooked >_>
how big is the fighting arena, are the wisps allies
i think it can be pretty fun and totally viable
devs even confirmed dancing repeats also trigger skills
so ignite cascade should be pretty good with that
I remember some testing ppl did with the amulet that showed it was very iffy to use
but I think this might be the home for it <_<
smoke cloud to make shadows, dancing to trigger cascade, throw a lot of burning daggers
it was iffy on single target ignite skills, and embers proliferation is doubled this season
offhand eye of reen?
'throwing' would be the daggers the kuzan skill does nothing else
so what builds u guys going?
still split, keep hoppin class to class
hydra plan ended up pretty weird, with alterating attacks between rend and shurikens, and 33 manacost rend, even more when black arrows. but i think i can sustain it
concept starting point, passives are w/e, split between hit / dot based >_>
~https://www.lastepochtools.com/planner/B4XRMlO0
DS for the 999th time.
lol
Anyone did math for new flow and the uptime yet?
new flow is huge for 1 big rend hit or lm hit, or even self-casted cascade
i think we sleeping on lm it gets huge bufs overall
it wont be 10
probably some bbc stuff
its umbral-umbral-umbral-shift-lm
are you running the set for shadows or
dunno tbh, i havent made a planner yet but umbrals spamming shadows and giving back mana while i still can have coated blades AND flow is uge already
also umbrals will give back mana on sapping strikes
and take care of bleed application too
Flow turning from 100% inc to 100% more is actually cracked
for stuff like lm it defo is
it should probably be locked behind more points
not 3
only 3 makes it good for a lot of stuff
tbh its really niche
na it is already a significant investment to perform the combo
its not like you can spam you have to be aware of your stacks and proc on the correct ability
i mean would you rather dance-dance-dacne-sync-manual cascade or just spam sync
thats why I havent played ds yet
maybe this league
but have a lot to play
wanna play hydra evade at some point too
this definetly has potential because of flow and crushing darness node nerf
giant hit with 6-7 shadows that gets 30% more and 100 more, not even counting ds buffs
oh
you can also take nodes in shift for more damage
20% and 30% on next cast
giga cascade hit
im gonna take my time leveling with rend
wont be pretty probably, but after doing it with cinder i think ill manage
i would be super happy if rend will allow me to do uber without super cracked gear as a seasonal goal
bladestorm shuri will do it for sure
life fire cascade too id say
a lot of those can now
lm i dunno
tbh i have no idea, i just know it clears monos alright but only few people played it
and i dont think it gets anything interesting in s4
bladestorm shuiken wont do as much ST damage if blade shield does not work well with the blade storms
considering shurikens already can do uber, just need great gear, bladestorm should make things easier
its huge qol to have passive leech on uber
whule you run between lasers or whatever
thats basically the thing that makes HS kill it with shit damage, and hs recurve time is way less than bladestorm duration
how long did the shuriken kill take for uberoth?
good gear like 2:20 I think
but I think I can do it with 1lp slams
hard to get hit on ranged
I was thinking bladestorm shuriken with umbral flow spam
thanks for links
i think you can just spam shurikens no need to add umbrals
umbrals require you to hug the boss tbh
multishot love
it got nerfed
Ballista falconer dead next season yeah?
Does this node work only when you also cast the Burning Daggers Cone from the 1st hit of Cinder Strike or can the shadows also use it whenever you throw a burning dagger from any source?
I believe only from the Cinder
It's looking kinda juicy with the new set blade anyway tho
i was thinking of using Dancing Strikes as my main ability though so this node wouldnt work for me 🙁
Dancing strike for clear / setup for doing Sync shadows into max Flow buffed Cinder Strike that shoots out 5 daggers from you and 5 per your what.. 5? 7? I dunno how max shadows works :D
i will die before playing anything around Flow
fair enough lol
other than proccing flow for the buff
the whole mechanic fills a bit awkard to me
the spending part i mean
I haven't really done a bladedancer build ever so I'll gotta try it to see how I like the feel of it
on paper it seems decent enough
Should be only from cinder strike, but it might work global
Flow works incredible well for dancing strikes, each move of DS count as a skill for flow.
DS is 4 strikes right <_<
so does DS generate and consume the flow by itself?
Yes
I need someone to explain how do I setup max shadows + pulse for cinder strike
wait i just noticed, we have flow for 100% more damage and we have pulse for 100% more dot damage, arent they multiplicative with each other for dot?
flow doesnt specify for hits only
Or is it 200%
Anyways it's not 100 in total for dot, right?
might have to just abandon all other things and make this DS only cos my heads spinnin trying to figure out what the optimal sequence of used skills is and thats' before I try to add wildfire embers to the mix cos I have no idea wtf that does with shadows if anything <_<
might just start the season on frost skelly mages instead thats just head empty stand there and let the guys do the work for you
I think so, it should double the buff
Dam, ignite cascade might be even stronger than I thought
everybody theorycrafting (?)
Would have gone ignite cascade D's for sure if if not for rend
did you guys notice that we can reach 70% crit avoidance just from the BD passive tree? 😮
Yep. the 3 point node at the bottom right is amazing.
then BD is gnna be the best mastery for rogue this season
Btw they should've buffed the glancing blow node.
Apostacy, give it 15% more dmg reduction
but u can't dodge
But 50% dmg reduction is pretty big. And you still have silver shroud.
so now rogue can lvl faster with this new skills and reworks isnt?
getting blade storm at lvl 10ish seems strong
you cant really beat the current lvling without having your movement skill trigger the damage skill
like in the current game you just shift and stuff behind you dies in acts
in monos you just aerial assault
shadow rend
I think it will
make it traversal 2 charges
low cd
500% added dmg
seems crazy to me
so bladestorm good yes or no?
I think leveling with exploding blade storm and shadow rend for traversal will be good
what about shadow daggers as well for leveling?
so shadow rend shadow daggers for leveling perhaps
I am thinking of something like this for leveling. https://www.lastepochtools.com/planner/BM6Ll23e
Wondering if icicle HS might be actually decent at bossing with the new corrupted stat, It was pretty goated for clear already, but uber abby was just really slow
Even with that it just does not have enough multipliers to make it good for bosses.
Definitely wont suddenly make it a big boss killer, but it might make it good enough at bossing to not feel bad
can go on bow and quiver, so like 10-12% extra chance probably, ofc gonna be hard to roll
hmmmm <_<
i think if you want the bladestorm detonation you also want the alloy animation makes the detonation way quicker because the collide faster
okay how about this rend one-shot build https://www.lastepochtools.com/planner/o3Z1M1lk
coated blades 80% more damage, flow 100% more damage, double nodes in shift for 20 and 30 more damage, 100% phys pen, 7 shadow consume for 360% more damage, and all other more mods in rend tree, 200% inc aoe
Shattered Omens / 1.4
Rogue (37) / Bladedancer (66) / Falconer (10)
▸ Health: 2,970, Regen: 27.2/s
▸ Mana: 225.51, Regen: 11.84/s
▸ Ward Retention: 50%, Regen: 0/s
▸ Attributes: 25 Str / 79 Dex / 25 Int / 25 Att / 25 Vit
▸ Resistances: 71% / 71% / 71% / 73% / 72% / 77% / 82%
▸ Endurance: 58%, Threshold: 1,538
▸ Dodge Chance: 71% (4005)
▸ Armor Mitigation: 22% (860)
▸ Glancing Blow Chance: 122%
▸ Crit Avoidance: 100%
combo is ub-ub-ub-shift rend
triggered by idol
whats the max shadows, 5? <_<
7
8
or 8
well now 7 soon to be 8
Base 3 with +1 from being BD, +1 from tree, +1 from chest, where are the last 2 from
Gloves
gloves
and not sure about 8
Gloves is +1
primo +2
is it? cos isn't that a champion mod thats capped at t7
I'm probably going to try leveling with dancing strikes... no idea how that's gonna go but it seems pretty fast and getting big buffs, especially with Flow changes
anyway with 7 that's already x6 on the hidden strength so yeah shadow rend might be shreddin hard
i think i can make it better with bow as a one-shot
need to calculate
elemetal arrows go hard
the qol of not having to melee as rogue is quite huge
probably bow on BD tho, 2 extra shadows is better than 33% more damage from manacost i think
or not?
did they not fix birds arent real
360% vs 240%x1.33 is pretty close
they didnt? OMG
I would ask but they would tell me to put a suggestion
Title: Birds Arent Real
Suggestion: It works for 1 season
I think it doesn't matter what you try, Rogue is dead. The new season will be another Sentinel season.
lol
if you wanna ragebait try harder bro
Nope
fixing the most op build doesnt mean its dead
Fixing? Whats wrong with you?
Chakram grants 50% more damage, doubled if used directly (from always 100% more damage).
Does shadow duplicating the direct cast count as a direct cast or indirect?
can be both, if its not triggered, its direct
In the current season, Juice's Falconer build easily kills 8k Corr bosses. The same goes for Void Knight. Rogue got nerfed, but Void Knight didn't!
i.e. you push shurikens = direct
yeah i dont know if the shadow duplication counts as a trigger or not. Basically I want to know if hey nerfed the hell out of synchro strike chakram
if you use sync and push shurikens its a direct cast
ok cool, so that just got added in there for the blade storm shuriken dispenser
yep
Does Shadow Massacre node (Shadow Rend) consume the shadow created by the Shadow Rend you just used or only shadows created prior to the Shadow Rend attack?
did anyone cook up a fire DS + SC build already?
Animation cap is still in as far as we know
So you'll be capping speed by about level 60/70 gear
my rouge plan might be too much on the defensive side
Reflect Rogue template
I don't beleive in reflect
Animation cap? Like there's a cap on how fast the animation goes?
How easy is it to hit that cap?
Okay but CDR is removed...
So how does that factor in?
Sorry
Not CDR
the cooldown on the skill has been removed
It has no cooldown
So am I automatically at the cap then?
Doesn't matter if the animation cap is still there
Past 34% CDR you cannot go faster no matter what
If they haven't fixed that it could be -10s cooldown and it won't matter
Right but CDR won't have any affect on the skill... so does that just automatically put me at the cap, whatever that would be? Since attack speed doesn't scale actual attack speed for DS?
Not clear, it can't have 0 cooldown because each strike has an animation and the next strike can't start until the animation finishes
Which to me suggests you're still capped at the animation speed
But instead of needing CDR to get to that cap, we're just starting there would be my guess
If you can scale enough damage it probably doesn't matter, but idk how much damage you can pump out of it, even with the buffs
Sure, but if every other skill can scale damage and attack speed and you can only scale damage... You're worse off
Yeah true
They've said it still won't scale attack speed even tho there's no cooldown between attacks now?
Ah
We know it's animation capped currently
so umbral blades shuriken cooking next season?
New stuff is basically always overpowered so... yeah
Dancing Strikes no longer has a cooldown, and now gains increased movement speed equal to 50% of your total increased melee attack speed, up to 100% increased movement speed. It still gains more damage equal to 50% of your total increased melee attack speed.
Yeah nothing in there about attack speed scaling or animation caps
So it's likely still going to be capped
Unless each strike can interrupt the animation of the previous strike
Damn
Then it has a defacto cooldown
Yep
That's dumb. No other skill has an animation cap
It must be something in the code that doesn't increase animation speed since it doesn't scale with attack speed
Want to hear more of the rabbit hole
In true offline mode it goes faster than online mode 😂
Yes, but higher
That's wild
There's obviously some weird coding behind that ability. Melee attack that doesn't scale with attack speed but instead cooldown reduction, and has a capped animation speed and previously-fixed movement minimum and maximum range
Probably all kinds of jank code underneath it
I doubt it would be easy to un-jank, so probably no changes to that this season
Maybe in the DLC 
Well even if it stays slow I still wanna try it out. Literally never touched it in previous seasons so now seems like the best time to give it a go with the buffs and new items
I equipped it on my eternal bladedancer just to see what it even looked like and it's probably my favorite looking skill in the game... the animations are so sick. Even though that's what's holding it back lol
Yeah, I'm 50/50 on whether to bother with it again
It's so much more time and effort to make it work vs ... basically any other melee
Have we seen footage of ghost blade yet?
@kind adder Good and bad news
Not fixed yet, still capped, you just don't need CDR as you said - you start at the animation speed limit. Good news -> progress towards fixing it
got my answer about tabi boots for rend is someone is interested: bow part will trigger all bow related stuff and melee part will trigger all melee related stuff regardless of a weapon used. the opposite of equipped weapon shadow is considered an indirect cast
so its basically possible to melee leech using bow, etc but i dont really understand what does being indirect implies here
"It means that if an effect says "When you directly use a melee..." like how coated blades starts, it won't affect it. The alternate version is not part of the initial cast, it is its own skill cast indirectly by the player."
my planners need a bit of rework i guess since elemetal arrows and other stuff wont be affecting melee hit
tabi boots look not nearly as good now
thats basically what we thought already no
double confirmed
most of my planners used those
yeah i want to use ravagers on multishot but i havent fighured what skills beside multishot smoke and rend i would use if i drop out ravager
Aww that means that hidden strength does not affect the boot cast either
so the build u posted dont work, gotta fix them?
in bow shadow rend do you think its going to be better to get damage per arow for multi shot on the helm or damage for attacks used by shadows so it buffs shadow rend and MS?
Well I'll take that I guess
Two questions:
-
do we know if there's any way to extend bladestorm duration from gear mods?
-
the umbral blades node in bladestorm that shatters the blades to ramp BS damage... do we know if that prevents the UB from doing hit damage?
no, the nerf isnt that heavy
You guys think Bees will be stronger on Rogue then on Primalist?
that build did 50k corruption last season i think it will be pefectly fine
Anyone planning play fire shadow cascade?
For your first question there is this new relic https://www.lastepochtools.com/db/items/UAwdgjALArAnEA
primalist has 0 support for bees at all
u have to play falconer
is like the only way to play it basically
unless ur throwing
cuz u cant even use hive mind on primalist in the first place
beastmaster has some buffs like more attackspeed and flat dmg for bees but nothing insane rly
it said minions
oh
well i dont rlly think anything is beating getting 1700% pen from your helmet
but maybe
💀
from what i see all the bm nodes/aspect nodes are companion restricted so idk
beastmaster passive when you choose the mastery
32% attackspeed for bees
theres also one with 10 flat dmg for minions
and theres also 100% more health at the end of the tree
its fine because the nerf isnt hard, not because someone abusing Confluence and corpse run 50k times to finish a 50k corruption echo
then took a screenshot to bait others its gigantic OP build
none of those stats is anything u rlly care about
i mean they arent bad but its not like actually changing ur build
can just get all that stuff on falconer and then abuse real op stuff
that falconer has
u dont even rlly care about minion hp on this build
its not all there is, there are also some idols unique to Primalist and lots of other stuff so we will see when it goes live
Just realized something about the change. They said it gains increased move speed based on melee attack speed, so I guess that means you move faster than before while using it? Maybe better than I thought for leveling then, if you get to just speed run everything. Can take the nodes for auto cascade and shurikens to help with clear.
do burning daggers from cinder strike inherit things like oil coating from cinder strike?
For those interested in what increased movement speed for dancing strikes means
Burning daggers do not inherit anything unless explicitly stated
That said, oil coating is just a global buff, so it applies to everything you do
Yeah I figured but Ive been out of the game so long figured I'd ask
tad of a shame they're not an inherent subskill for those purposes but I figure flaming fury + pillagers gold makes for some fat enough daggers
Hello does anyone know how does "increased damage with skills used by shadows" work with shadow daggers? Does it increase the damage of the shadow daggers applied by shadows or just not work at all?
No, shadow dagger is an ailment
ok,thx
ok, i'm all in for BS+UB 2h sword build lol - anyone wants to chime in and help improve it? I'm just working around the core.
https://www.lastepochtools.com/planner/QDxw23PJ
Shattered Omens / 1.4
Rogue (32) / Bladedancer (68) / Falconer (13)
▸ Health: 1,283, Regen: 20/s
▸ Mana: 104.51, Regen: 8/s
▸ Ward Retention: 4%, Regen: 0/s
▸ Attributes: 2 Str / 39 Dex / 2 Int / 2 Att / 2 Vit
▸ Resistances: 5% / 5% / 5% / 20% / 5% / 7% / 7%
▸ Endurance: 30%, Threshold: 257
▸ Dodge Chance: 10% (0)
▸ Glancing Blow Chance: 51%
▸ Crit Avoidance: 70%
None
this link is empty bro
yeah, i forgot to save XD just updated. Still missing a lot of items and the idols, i'm checking what would work with skills and such
do you want to cast umbral yourself? 😡
yeah why not. the more i throw into bladestrom the stroinger it becomes
hmmm
i dont like pressing buttons
i would automate umbral and recall it with shift and shift through bladestorm
buuuuut idk how that will play once it's out
automation makes it target whatever it wants i assume, while i specificallyw ant to hit bladestorms
you lose recall when UB gets eaten by bladestorm
yea isnt that the plan?
yep. i assume that since you cannot recall blades those nodes won't work
you dont throw umbral, you just recall it
at least that's how i understood it.
you get the umbrals from expirering shadows
lemme implement my idea into your build, but idk how it's gonna play, i just always try to press the least buttons needed for a build lol xd
that's the idea correct?
Shattered Omens / 1.4
Rogue (32) / Bladedancer (68) / Falconer (13)
▸ Health: 1,585, Regen: 20/s
▸ Mana: 104.51, Regen: 8/s
▸ Ward Retention: 4%, Regen: 0/s
▸ Attributes: 2 Str / 39 Dex / 2 Int / 2 Att / 2 Vit
▸ Resistances: 5% / 5% / 5% / 41% / 5% / 7% / 7%
▸ Endurance: 40%, Threshold: 317
▸ Dodge Chance: 21% (0)
▸ Armor Mitigation: 11% (305)
▸ Glancing Blow Chance: 90%
▸ Crit Avoidance: 110%
Bladestorm / Umbral Blades / Shurikens / Shift / Smoke Bomb
but once again, idk if that works out in real map clearing and stuff
but with that the bladestorm gets huge movementspeed
and the buffs with umbral, at least i think it does
i wonder if you could get it so high movespeed it clears the entire map in 1s or something xd
also, 2h is not really hugely supported so we'll see XD
ya in my first idea of that build i used the one bow that gives you an additional shift use so you get more shadows - more umbral blades - and with that the buff more consistently
dat crit dmg tho
but idk if it's worth it since raw dmg or something should be lower than with two hand
just get reen lol
but i didn't end up with a BS build i liked so i m gonna play shadwo rend
first ever build in EA was a shuriken bladestorm blademaster, i want to improve on that for s4 😄
checks out, my first one was cascade build, so im back to that xd
pag
Good question, shadow goes up to 240 while multishot goes to 340 with 17 arrows. Might be worth using just shadows maybe. Anyways I figured out which skill I want to see on my rend multishot. I guess I'll drop out ravager but keep hs and just macro it once in a while with the CD added node. The last skill I would wanna see is shurikens ( triggered from corrupted bow and quiver) gonna be tough but should be fun and awesome
That's huge actually. So with them removing CD and adding attack speed scaling it means ist gonna be what, like 4 times faster?
Twice it's already without cd
also on single target bigges change that u can cast stationary so there i would expect 4x speed
You usually have like 3 attacks per second and CD was like 0.3
With cdr gear
Maybe 0.2?
And now attack speed is halving the animation time
Looks super promising
Can lead to some giga flow combo setups
3ds-sync-whatever
Well or sync anywhere in-between tbh
Probably should try it with 7 shadow consume rend, sound fun
thats what i was talking abt yrday with potato, the question is will the 100% more dmg new flow bonus apply to shadows or not, if so you ditch the rythm upgarde and take shadow on 2nd strike on ds and do 1-2ds for shadow sync and manual cascade as 4th
to get 5shadwos+manual cast all boosted by 100% more dmg
but need devs to confirm
It should because it's a direct cast anyway
well i was assuming it should by all rules of le
but....
frigggin ehg, its a new mechanic can be bugged can be not
like who tf knows without testing
i mean its obviously will affect your direct cast, the question is will it affect shadows too if not there is no point bothering and better spam ds for maximum buffs
Yeah we can make giga cascade probably, but I was thinking about 7 shadows, buffs to next attack on shift, using umbrals and shift recall before 5th cast
LOL
could be a thing
Set will give up 3 shadows from shift, 1-2 from evade, the rest from umbral recall and smoke
is it confirmed?
Dam rip
Oh well, can do the same thing with rend hidden strength
Whatever
And lm
shadows inherit all your multipliers on direct attack
That's what I think from the description
And I think that's how it works so I'm not 100% sure
I guess we can try it now
With a naked character
100% inc should be noticable
Tbh the biggest revelation to me so far was about sync bonus to shadow damage staking
I had no idea
But that explains why the damage ramps up nicely
I thought it was because of a weird interaction with shadows amount, because when you spam sync you actually trigger cascade when there is a double set of shadows on a field simultaneously and I thought maybe shadow amount in cascade node works for both shadow sets
And I don't really understand why it's 200% stacking, looks way to powerful for 5 points
On most skills it's usually around 30-40 inc per point or around 15-20 multi per point, and not staking, for generic points
Based on the previews all shadows now have a white outline? or only for shadow rend, VFX speaking
@flint turret @pine hatch tested didnt work F
😆
Okay, that's sad, but we still have lm and rend, even tho I have no idea how rend will behave
sahdow vs self
Better try it with shadows vs shadows but having flow or not
Just to be sure it's not something different
If it doesn't work it's basically an lm exclusive passive kekw
And umbrals recall
wdym i just tested its same dmg on shadows
with or wiuthiut
Ah okay, I misunderstood I guess
It wasn't fixed you could stay at one spot if you aim directly under yourself
I used it on uber
So I'm not even sure what's this change is about
well the change is that u gonna move where mouse is UP to the maximum distance
so u can juke easier
as i understood
plus all the speed/cd bufs
i wish they do the same for shift i didnt check changes on that
I would rather use rend traversal now tbh, it looks much better than shift because of almost double range and dealing damage itself. I planned rend cascade with jungle experimental traversal to hop echoes, should be pretty good
With doppel set
no mana tech tho
I think rend cascade with doppel can clear monos just by spamming trav rend and gushing potions
3 shadows every rend cast, plus the ones from smoke somewhere, and you resummon 60% if them because you are more than 10m from them when they teigger
Echo clear should be way faster than the regular sync shift
I'm even considering guile to just jump with rend through the echo chains
okay, the new overambitious rend multishot https://www.lastepochtools.com/planner/owL2zReN
Shattered Omens / 1.4
Rogue (27) / Bladedancer (5) / Marksman (66) / Falconer (15)
▸ Health: 2,819, Regen: 35.36/s
▸ Mana: 153.52, Regen: 11.04/s
▸ Ward Retention: 50%, Regen: 0/s
▸ Attributes: 25 Str / 101 Dex / 25 Int / 25 Att / 50 Vit
▸ Resistances: 71% / 62% / 71% / 87% / 71% / 102% / 107%
▸ Endurance: 60%, Threshold: 1,067
▸ Dodge Chance: 59% (2529)
▸ Armor Mitigation: 24% (1,053)
▸ Glancing Blow Chance: 35%
if i somehow manage to land slams for shurikens i can also transition into HS drelkors with maxed out burning daggers to make a throw bow build out of this
or into ignite hs with embers, shuri will add to it nicely
also tons of stun chance overall, from multishot, helm, blessing, shock
hmm
😊
yeah seems so
where are you seeng this btw
dammitt linked it in dev channel
well
for ll you can go apathy for free
i guess we can take those without any drawbacks :
Intelligence converts to Madness:
1% Spell Critical Multiplier per point.
1% increased bonus damage taken from critical strikes per point.
Attunement converts to Apathy:
2% increased Mana Regeneration per point
0.2% of Current Health lost when you directly use a skill per point.
and madness for life since we get 100% crit avoid easy
guile is okay too if doppel
oh didnt see that one
WHAT
lol champ affixes
Why is it lpl 0
yeah you get 2 affix conversions and 1 random affix if you are lucky
1 in 10 to get the ones you want
and 1 in 2 for all skills
not that bad
oh wow nice
a lot of builds want the opposite like stats that you dont care about for example on abom i would take dex/att/vit conversion just for +20 str
wait a minute
so we can have 10 shadows?
if both are +1
hands of the high templar ring... GAMBA
attrs range is 10-20 tho so it can lowball you even with +2 skills and the 2 cpnversions you needed sadge
Dude there is so many builds I want to try lololol
In your multshot build what is the purpose of shuriken?
there are no skills to add to it instead, im not a fan of dark quiver. and shuriken will add quite a bit of damage if they inherit the nodes from its tree. We will have quiate a lot of flat throw damage from mourningfrost and dragonfang. Can also swap gloves to lirakas in case the slam lands. This can even lead to full transition into throwing damage affixes for shuriken because multishot or HS should trigger it a LOT
also they can do phys shred and shock which is also nice
im still not sure if they will use the shurken tree nodes at all. Wording strongly suggests they should, but i havent got a confirmation from devs yet
if they dont thats mostly useless yeah
and i guess its either decoy or dark quiver then
which i would like to avoid tbh
there is also an option to get shadow daggers on rend and triger traps via melee attach, but thats too points heavy on rend itself, dunno if worth
All specializable skills always use your skill tree nowadays
recent tabi example puts some doubts in my mind
so for bladestorm for boss dps whats the rotation looking like? manually casting shurikens?
What's weird about tabi?
alternate shadow is basically a diffetent skill
which doesnt use almost anything from its tree
tbh i just wanna land shuriken corruption on drelkor and make a hs build fully scaling thrwing damage with maxed burning daggers, lirakas, flat throw damage on gear, etc. Or same idea for ignite
I'm considering the slagstorm node where you'd drop your bladestorms and spam umbral blades into them. I think the umbral blades would still do hit damage while also ramp bladestorm... but I'm only like 60% convinced of that.
Looks like it uses the skill tree as normal for a skill proc, though
so people are saying the shadow dagger node in bladestorm isn’t as good but if you take shotgun node then aren’t you effectively doubling the rate at which shadow daggers can proc?
the skill has quite a few nodes that require direct uses, but at least it's a modern one that seems to clearly state which nodes apply to direct-only
i think its pretty decent, especially considering it lost the dagger requirment so you can do it with 2h basically
for lulz you can even do it with event horizon for 150% more damage
do we know if drelkor's - mana cost works for multishot casted through shadows?
wdym, triggering multishot doesnr use its manacost or am i missing something
shadow rend multishot consumes 5 mana per shadow cast
yeah it consumes mana, its not manacost
it will affect this tho, but its pretty bad
oh ok, yeah seems like it'll be hard to make a 1 button build then
i think its fine
5 mana is not that high
its per tho, right? so could be like 50+ mana per cast
unending gives ~50% shadow resummon, doppel relic gives ~30, umbral blades dropping blades per shadow and shadow per blade gives 20
there is a max shadow limit
i was counting the base rend cost in the 50
iof you use umbrals with shift recall thats your mana generator right there
you can even go lowlife if you want to get even more mana on shift
base rend cost can go down to 0 with mountain boots even
fair enough :3 i wouldnt wanna lose tabis tho
for single target the shadow dagger proc rate feels fine considering its doubled inside smoke bomb too
i think tabi suck tbh after they clarufied the mechancs
but if multishot is the focus i guess tabis arent doing much
what did they clarify? does the extra shadow suck?
i think they dont do much in any setup tbh
alternate shadow wont even get more damage from hidden strenght
and all those elemental arrows, dark quiver, coated blades, flow, nothing
oh wow. it'd still be good for ward on shadow & dusk shroud on shadow, at least
maybe not even
because the shadow is consumed automaticly without leaving an ACTUAL shadow
so its probably not even working with ward on shadow creation
oh wow, so it might not count as an actual shadow
or doppel
gosh, that would suck :(
yeah chances are pretty high its not
because devs said its a different indirect skill basically
im not 100% sure of my interpretation tho
i really hope it somehow works with even SOME mechanics
cuz its such a cool idea for a unique
it will work with all melee\bow triggers
dude the planner on maxroll is so buggy
if you use tabi with a bow, your melee part of rend will trigger melee leech, perfection, and other melee stuff and vice versa
thats the only upside so far i guess
i dont like it either, its better than letools just for idols, the rest is worse imo
shadow rend is considered as a bow attack ?
if you use it with bowor with tabi yeah
Hello people is melee detonating arrow build is still a thing?
I enjoyed it a lot back then but not sure if it will work now
not really. It can somewhat work but its not great
is there some new multishot set coming? i think i heard someone mention it in some random video in yt
Everything that's coming is already in patch notes and outside in planning tools
Doppel set can be used with rend multishot tho, so that might be it
It got nerfed pretty hard. The lightning tendrils can't hit the primary target, so single target bossing damage fell quite a bit
Unnecessary nerf tbh, it was never particularly popular or anywhere near as good as the entirety of falconer or vk
Yeah that nerf is insane actually since erase vk is still a thing 3 seasons in a row now kekw
looking at this, what do you think of a bleed alternative? it would seem like if you're maxing multi arrow count and shuriken proc rate, you could get some crazy bleeds
Yeah but if Id to go dot I'd prefer to convert to ignite and swap to embers primo
And hs probably
Or maybe not, I mean I can theorize all I want but at the end of the day I won't slam shuri on bow anyway
It's not the thing that you plan for tbh, it's a side quest
If I manage to slam it on bow I'll try all variations for sure
But the chances are looking grim
So that skill slot will most likely be dark quiver forever
Tbh I'm really not a fan that they made a build defying thing a random corruption with less than 1 in 100 chances
At least give us a set bow to shrink the corruption pool
I’m surprised I haven’t seen more cooking on the bladestorm shadow rend+shadow cascade with shadow daggers yet.
seems strong on paper
New stuff is always strong, bladestorm was strong previously and will no doubt be even better. Not much to cook, faceroll skill points and win game
In the Emerald Cutlass Note it says "If you have the Explosive Blades, the explosion hit poisons enemies, but deals 80% less damage and it no longer deals any fire damage"
But in the Tooltip of Explosive Blades, there is no mention of any fire damage at all? Im confused now
Shadow daggers don't look good on paper and never did compared to any actual decently geared build. Their only appeal is easy early scaling tbh
the idea is basically since the bladestorms can now shotgun and when shadow cascade pops it trggers them to all hit, you can create shadows with smoke bomb and use shadow rend to basically pop a bunch of shadow cascade and should trigger shadow dagger crit pretty easily
has to be good early
and then maybe swap to blade detonations later or something
I get what you mean but shadow daggers just don't have that type of scaling into the endgame like any other skill does. They peak early and stop scaling half-way
the appeal would be easy to start since you can play it early emp mono basically with any gear and then swap to maybe blade detonation
just scaling crit multi could be enough to kill the new pinnacle
Yeah like this it can be decent, but the lack of "cooking" is explained by the short life of it
Lots of people who actually cook are hitting empowered monos day 1 anyway
you could probably hit emp mono day one with it anything that can be geared easily can
i just made a giga fire hs melting machine
Ill try leveling with rend and maybe I'll end up with sd and bladestorm sd, but I'm not a fast paced player and most of the people I know who cook prefer not to invent a bicycle for their first day
Bladestorm shurikens already look better than sd tbh
You just get peak and flat crit nodes in tree and you are capped
Even if you are not capped it's also good because then you keep the throw leech from smoke
yeah but historically shadow daggers for leveling has been insane because you can pretty use any gear. then once you hit a wall or get better gear you swap thats what a lot of speed runners used to do with bladedancer
LF for advice to improve my build. Thanks for any help
Maybe I change the belt to shattered chains
:white_check_mark: This character build is verified
Beneath Ancient Skies / 1.3.5
Rogue (24) / Bladedancer (75) / Falconer (14)
▸ Health: 2,880, Regen: 0/s
▸ Mana: 197.38, Regen: 24.96/s
▸ Ward Retention: 4%, Regen: 9/s
▸ Attributes: 4 Str / 65 Dex / 2 Int / 2 Att / 2 Vit
▸ Resistances: 61% / 60% / 69% / 45% / 39% / 19% / 82%
▸ Endurance: 45%, Threshold: 1,008
▸ Dodge Chance: 50% (1889)
▸ Armor Mitigation: 25% (1,120)
▸ Glancing Blow Chance: 34%
▸ Crit Avoidance: 100%
why do you have so few uniques?
man i just clicked on the skills, it's a 1.3 build lmao, got confused for a moment xd
i m no expert but the build kinda looks like:
🙁
Idk what could be replaced with uniques
I am so torn do I send rogue or spellblade
are you set on sticking to shadow daggers?
because LM is getting 50% more damage effectivness and we are getting flow for 100% more damage on combo cast
are any of you looking to turn this into traversal skill? Would we be able to rotate both shift and shadowrend then?
i think its gonna be pretty good, but without shift
Wait they do? This is what I wanted to run 🤯
you use cascade trigger+doppel set+traversal expetimtntal on belt
has anyone used flasks as just a skill and not having the traps and falcon send acid flask? Like I am trying to figure out if there is a way to make the shadows work with flask on its own while just dashing around
No, I’m not set to stick with shadow daggers
I think I am playing Physical BS/Shurikens with the extra mana efficiency idols on Syn Strike the mana drain from BS should be manageable. Ill probably start with a LL set up and transition to health + Velocyn since I think the health version has a higher top end damage but requires more specific slams and rolls on gear to shore up defenses. The extra 20% more from Jormun's and extra casts from the Bladestorms I think firmly put this in S tier. Still going to have to play around with Deadly Aim vs Chakram vs Blade Shield to see what feels best. Any improvement suggestions welcome. https://www.lastepochtools.com/planner/BgROzmNx // https://www.lastepochtools.com/planner/oYE9WvwD
Shattered Omens / 1.4
Rogue (20) / Bladedancer (61) / Marksman (27) / Falconer (5)
▸ Health: 1,766, Regen: 27.2/s
▸ Mana: 239.04, Regen: 13.04/s
▸ Ward Retention: 50%, Regen: 0/s
▸ Attributes: 25 Str / 49 Dex / 25 Int / 25 Att / 25 Vit
▸ Resistances: 59% / 59% / 59% / 66% / 61% / 66% / 71%
▸ Endurance: 30%, Threshold: 353
▸ Dodge Chance: 62% (2733)
▸ Armor Mitigation: 35% (1,814)
▸ Glancing Blow Chance: 116%
▸ Crit Avoidance: 95%
Shattered Omens / 1.4
Rogue (20) / Bladedancer (55) / Marksman (27) / Falconer (11)
▸ Health: 2,326, Regen: 27.2/s
▸ Mana: 243.28, Regen: 12.08/s
▸ Ward Retention: 54%, Regen: 0/s
▸ Attributes: 27 Str / 64 Dex / 27 Int / 27 Att / 27 Vit
▸ Resistances: 59% / 59% / 59% / 66% / 61% / 68% / 73%
▸ Endurance: 55%, Threshold: 882
▸ Dodge Chance: 70% (3797)
▸ Armor Mitigation: 39% (2,162)
▸ Glancing Blow Chance: 116%
▸ Crit Avoidance: 95%
Shadow Dagger unfortunately do not have many more damage multipliers on them so they fall off hard late game early game they are great though
i havent made a planner for new lm yet but i can recomment looking into:
-doppel set for easier shadow creation and more shadow
-flow passive for 100% more damage
-umbral blades which is a combo skill that will be able to also create shadows now and give mana back on sapping strikes and shift recall
If you combine those LM will be like 2-3 times stronger than curren one in 1.3
also dancing strikes might be a decent addition, they can replace coated blades but you will have to use dual fulgrites probably
Ahhh ty
I’ll remember that!
good stuff, but i would prefer a showcase instead walls of text on reddit tbh
gotta wait for that ig
Yeah most ailments inherit the more modifer from the use skill to apply but since shadow daggers is a unqiue ailment that procs after 4 stacks it does not inherit those mods (atleast from what I looked up on Q/A forums)
i dont even know what your main spell is in your build 😭
Hahahahaha😂
Sooo should I equip normal T7 rings?
you should probably be using the ring everyone uses (red ring)
at this point just sleep until Tuesday
You usually have to have a good reason not to run double red ring
ie you need X ring for build to function etc...
can't wait to farm lp1 red rings again
It is pretty much a cake walk to farm them in CoF
ya as i said, i can't wait for it
I feel like double T7 are going to be even more of a pain now that imprints are nerfed by 50%
have you played the new patch yet?
id rater corrupt tons of 1lps ngl
Might be the better time invest play tbh
its better gaming loop thats it
and 1lps drop like crazy
first you have 1lp non corupted, then you get 1lp corrupted with something insignificant but its already better, and then you just gradually replace the corruption for the better one
Yeah hopefully corruptions runes will be plentiful
rather than first missing double t7s multiple times and then bricking them with corruptions lol
I hope there is a prophecy for them and runes of havoc
nop
booo
also no buffs to cof corruption rune drops outside of a generic rune increase one
corruption runes also not a part of generic rune prophecy
so you just farm omens
🤨
he thinks the keyboard is a bed
ngl i had the same reaction after finding out cof has basically no extra way of farming corruption runes compared to mg
@flint turret have you ever considered casting smoke bomb via net? asking for the shadow rend traversal build
not really... what are the upsides?
i had one spell slot remaining since i have shadow rend, sync strike, cascade, and smoke bomb skilled
i didnt want another spell i had to cast
so i just take some more debuffs from net and cast smoke with that
skilled it like this
traps maybe?
never played net so idk if i want to dash forward with it, or just chose the dont move at all node
melee attach for free shock\chill\shrouds
i dont really see benefits from having to cast net
dancing strikes is a decent addition too
you dance between rend cd
it's more about having no extra spell to cast manually and still get some benefits lol xd
id prefer traps in this case
what node makes them autonome?
trap on melee attack top left
umbral blades can do similar job for chill, but after they lost bladestorm nodes its way worse as a support now
in my fantasy i would only do sync strike between rend cd
but idk if this will work out
yeah thats definetly more appealing
how do i use these without casting? xd
they spawn on shadow expire
they can explode and apply chill i guess
ah i see the node
but without bladestorm node its not nearly as good now
so it's either net, traps, or umbral
you can also go falconer and add falconry\dive
i really don't like the birb
lol
i never bothered figuring out math in this game since at the end i would still don't know if it's real or a bug
its not about math, its about 1 node making ajustment nodes not working at all
this works on boses?
birds not real currently prevent subsequesnt shadow dives and subsequesnt dives in smoke bomb
you just have 1 dive and thats it
maybe it's intended 💀
maybe it breaks back one day lol
all culling works on every enemy afaik
this one weapon with a 20% treshhold also works against bosses
what builkd we talking about there?
how do they know tho
It doesn't cover all builds or all possibilities
Also I just checked, there is more than just ballista so not sure what tier list they checked
Ah, for rogue specifically
In any case it isn't a definitive list
They are limited to speculation and builds they have guides for and are updated
thats what i thought
S Tier build is always the build i am playing and having fun with 🤓
because my multishot build gonna hit TIER SS GODLY
But that is mostly pointless anyway
Plenty of builds will be S tier for what matters
Ballista 50k, VK 100k (snapshot abuse idk if its still there this ss)
Mana Stack Flay is going to be S - Tier it was not even touched and still has great survivability and damage
For sure
But apparently they were talking about rogue specifically
But of course there will be lots of S tier builds we already know about and I am sure a few new ones might pop up too
I think Shuriken will be S - Tier
And a lot of builds are great that aren't even on Maxroll
Use Maxroll as a guide, not law
Maxroll said mana stack flay would not even work didnt even have it on a tier list for like the first 2 weeks even though it was probably the best breakout build of the patch
It's almost as if the people behind it are human with the same flaws
true
yeah we dont value mana flay alot overall. It is a great bosser (s tier on that tier list) but overall way inferior to the stuff on S. Super gear dependant and clunky.
Btw we never said it would not work. my take pre patch, just worried about clunk.
https://youtu.be/D0o3icnnHl8?si=8BFsKPoWhTuLyyRG&t=609
build explained before even patchnotes based on a teaser.
https://youtu.be/cre8uAzdJ0c?si=Dz4PNYSD_KeiOTcp&t=2736
please dont lie xd
is their a limit for oil coating stacks?
It's just limited by your attack speed (unless you spec the node that caps your stacks)
You count as moving during dancing strikes yeah?
I believe so, yes
why sync strike?
how do you sustain hp on the life version without leech
imagine trusting maxroll list
they even put acid flask in mid tier 2 and not even listed explosive ballista tho 😂
if you instead of sealing the jormun set on the sword you seal like t2 crit multy and make the jormun mod t5, you are gaining 20% crit multy
im still super convinced that bleed is better than shadow dagger hit based for bladestorm
(technically bleed/poison but primarily scaling bleed)
I may be slow to the party, but does the shuriken orbit orbit the bladestorm itself if its set up that way? Because that is hilarious. It's going to be a bleed Roomba
that would be funny but i dont think so?
if thats the case i might take that node
ive built to proj stack though
+6 proj on tree, +2 from the gloves
so im thinking each cast from the bladestorms will throw 11 shurikens
combine with double bladestorm and boss damage should be more than good enough
Cloaked Reaper passive gives hp based on number of shrouds, and we should have 20+ shrouds giving 60-90 hp per hit(we can also move some points around and max that node if we feel like we need more healing). and Sync Stike is for generating shadows. You Sync get shadows and then do shurikens so all shadows cast and you get like 25 hits of shurikens for single target
Might be better but I am just not sure how many bleed stacks I would be maintaining. I just would rather have the guaranteed 44% rather than the maybe 60%. The 44% is for sure going to be better for mapping and the difference is so small on single target as we are sitting at 700+ crit multi the extra 16% is a rather small difference.
You literally talked Raxx out of playing the mana flay spec had him EQ Bear at start (which he admittedly regrets because it was so slow). Before the patch you never even had a mana stack build posted on maxroll until roughly a week after the release. You even talk about it having mana issues this podcast https://www.youtube.com/watch?v=Hy9zdXsFrIc and that is why you moved off it but it never really had mana issues because of the interaction with Devour the Damned node refund the 2 mana making it mostly free and playable even with low gear. The only Flay lich build that was posted for the first few days was the harvest flay lich. https://www.youtube.com/watch?v=D0o3icnnHl8 You can see mana flay is no where on the tier list and say say "Mana will feel like absolute dog shit" you guys were just all wrong about the build and how it would operate.
:caught moment
i just clicked the link and Flay is right on top of A tier no?
The flay was not even mana flay at that point it was harvest flay
in the video he even goes into the build and it has no points in the chaos bolts proc
oh there are different flay build i see
i wont watch the video
just curious becuase you said flay nowhere on the list but i look at the thumbnail and flay was right in my face xD
i see now
Was it on A tier on season 3?
I always check bossing tier and it is S
Right now it should still be S
Since it will be the strongest build this season, given how bear and abom is nerfed
I think they recently moved it down to A tier currently.
Hmm this is a bit weird
no idea dont ask me 😂 , i was just curious
It did not receive any nerf
No nerf
And in fact it has even more mana affixes
I think it will be one of the best for bossing and clearing still
might be the best build if no others pop up.
That think killed uber in 36 secs in glass canon mode
So bossing still should be S tier
Now not only it is not nerfed but it has even more corrupted mana affixes
aslo when u guys mentioned abom build last season being super strong, was it becuase of snapshotting?
oh so minion snapshot was fixed right?
And it kills uber in 50 secs or even less
Idk, I just know that abom does not need snapshot
Btw ballista (both ordinary and explosion) survived?
I am surprise Anuroks are still up there with the 33% reduced damage nerf bat.
That's not bossing tier
You can farm corruption easily even with frog nerfed to 50%
I guess thats true
they just nuke everything around you and it is a walking simulator
What I care is bossing tier
Uberroth
Hmm I have not checked rogue so what happened with fire flask?
you can say it's dead
😁
for real this time
no sarcasm
tho i think direct flask can do fine
@zenith bridge iirc you've tinkered with direct flask before right
What changed?
i think
if 2 nodes
toxic salvo and cluster bomb
from flask tree
work as i wanted them to
you can actually play direct flask
yo @eager mason https://www.youtube.com/watch?v=P6zFVXQEG4w
what was the song u used for this
that's a banger
Hmm previously it worked because explosive trap makes acid flasks cost less mana right?
tysm
nope
opposite
it worked becuase instead of throwing 1 flask at a time
you throw 5 traps instead
each trap comes with 1 flask for free
Ah so a lot of damage and free flask
now each trap comes with 1/10th of a flask
Ok so direct flask will deal 5 times less damage
IF cluster bomb inherits flask''s tree
In the video he was throwing 5 traps and each of the 5 traps was throwing 1 flask
AND each traps from toxic salvo also produce their own cluster
you can do the same damage with direct traps
but without the manacost
https://streamable.com/yl9xi1 its decent, but even against big targets the damage is less than half of traps, while being mechanically way worse. and against small targets(orobyss f.e) the damage is trash, idk if aoe scaling would help
so the 2 nodes work as i just described right
but the aoe of cluster is too small
they jsut dont overlap?
yeah on smaller targets they dont
yeah its definitely decent damage on bigger targets
the auto aim of traps is def huge tho
yeah echoes felt wayyyy worse on this
so instead of 5 flasks
you get 1 flask + as many small explosions as boss size allows
you''re throwing 1 flask + 9 clusters
each cluster does like 40% damage compared to a flask
so 4.6 flasks at best
but you can sustain the mana cost wayyy better
does this sound even better than trap flask on uber?
since uber is mega fat
i phase him 50% slower on this than traps
hmm
what do think makes the difference?
if i calculate correctly the DPS is roughle the same no?
the damage of traps themselves are negligible right?
ohhh i think i know why
this node
likely to only affect the main trap
also i was missing fire shred since i forgot i got it from traps
the shred shouldnt make that much of a difference
i think the node above is the culprit
especially if you need it to crit cap
yup
i see a deent amount of non crit hit from your video
or do i
it could be from bird
yup

this is getting pretty interesting
and with bladestorm
this is only getting better
nvm i was wrong
looked like it but its just ignite, 100% crit even without the node at all
it will still there because of new amulet gives like 20 aa
also, some good corruption will cover the nerf, even better
hmm
shouldnt take too much time to test it out
i'll test when i got to my pc
I can see good corruptions making it better but I do not think the 20 attribute amulet will make much of a difference. We were already using +6 evolution's end so differential of +14 not really enough to make up for 33% global dmg nerf.
Mana feels like dog, many times mapping you will go negative if rares are not there etc
Xdddd NO
Evolutions End is dead, they removed the +2 skills from it
Imo its a cheese gimmicky build for sc uber, just my opinion
Harvest is zdps in comparison, but id play it over it every time for mapping or league launch
Tldr: everyone knew the build, we think its clunck and overrated, mapping has mana issues whitout rares
there is omen idol as well so it will still fine imo, or probally less dps but surely not dead
If you build it correctly it is super tanky and has alot of damage and moves fast through maps. I season started it last league and had no mana problems I even swapped over early at lvl 60 before you could equip Executioner's Tithe at 70 and the 60-70 stretch was the most sketchy on mana issues but never was really a problem. Once you equip tithe there were no mana issues
btw there is actual mana problem with Tithe?
I dont doubt yout experience, but i also havnt seen you play. Im a racer so my criteria might differe of yours
Keep in mind i always leage start broken as shit
On hc etc
I was 3rd lvl 100 SC lich last season. I was close to number 1 but I have a family and 2 children and a job.
Compared to the stuff in s, its worst
Lich is sadly weak
We moving most builds to lock now that hype of lich is gone
Looks like i was right behind you on ladder with harvest, just checked xd
Died on hc sad
I guess I disagree I think it is a fast mapper with teleporting, has good defenses, and crazy damage for bosses. I was surviving through uberoth slams.
the big slam at the start of the fight.
I know
not the tripple slam
I just have played most of the builds on the tier list and it stands out as one of the best builds across the board
At the end of the day, that is subjective and you are completly entitled with your opinion
I just never said it would not work
Just was worried about clunck
That i believe exists
I have a family too and this kinda pays bills
Xdd
No children yet but wife counts as 3 people mony wise loool
brooo :notlikethis: wait at least till end of the week holy..
abom actually buffed imo but ok
u literally have dual strike and stomp with 1 sec cd instead of 4
and those abilities were over 80% of total dps
no u can still snapshot infernal shade and double snapshot dreadshade
💀
gotta post 40kc ballista screenshot here to make it SSSSS build
im actually curious what will be the deeps on new abom with all cdr looking crazy
Mana flay lich on A tier is a matter of opinion the idols wont be doing much but because it didn't get nerfed it will again be an s tier since you can mana stack now to oblivion,maybe thats why ehg didn't fix the bug or at least never saw corrupted form in the patchnotes maybe they dont care rofl.
So in terms of dmg it is still S tier?
It was s tier before right?
It will still be more chaos bolts more spell damage ,like this build had probably second or third best mapping of the season and bossing was a solid like third , while also being super tanky with unspec skill , I can map on par with warpath on troves and I survive stuff others don't
In terms of damage if you go full glass canon you can kill uberoth in 30 secs. If you gear with defenses you can be tanky and have sub 2 minute kill.
Idk what the maxroll folks say about that but I played that build a lot more than them
It is also good for mapping as you teleport with flay and the AoE is pretty decent.
maybe not calling "glass-cannon" when the build just changing 2x rings to Julra lol
Hha true
I thought I wandered into #💀┃acolyte for a second because everything is about flay lich for quite a while
And abomination
I just realized how much easier it will be to get the desired corruption on a set item for cof compared to regular items. I want crit per dex corruption on doppel relic, we have prophecy for set relics, and there are only 3 relics that can drop with doppel having 1/3, and it will drop the whole set with cof bonus. And there are only 15 affixes from corruption that it can get, and even t1 for crit per dex will work
Same logic for this ring for example l, which can also get the same crit per dex affix with a pool of only 15 outcomes
COF propaganda
Would be sick on umbrals or cold hs
you're not gonna convince me, you sly fox
i love me buying traitor tongue within 2 first hours instead of farming 100 prophecies
True
real story btw, i started my first season on COF and im never doing that again