#๐ชโrogue
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Seems to me like it would make very simple shift or LM builds
maybe meme builds, but that's what I live for lol
I mean looks like they made it for LM
the set bonus for lm is definetly interesting but othervise the set is terrible for lm
it doesnt use neither shadow damage nor shadow crit
Shift + Sync Strike + Shadow Cascade feels like a good use of the set
yeah for hoa too
but it also doesnt use neither crit nor damage
and the build that uses them (cascade) doesnt really need the set bonus
because you just wanna spam sync
weird set overall
cascade also needs the t7 affix
maybe shadow diving falconer can use it well dunno
if they fix birds not real at all even
so far my main plan is to go rend on falconer for hunter mark and mana sustain
backup plan is bladestorm shuri\chakram then ignite hs
bladestorm shuri\chakram with throwing hs is also interesting
a lot of people probably going the bladestorm shuriken stuff so I will just let others figure it out
not enough variety in rogue build making anyways we are gonna end up with same gear
and can be done on all 3 masteries
Okay, so ironically, shift's "when shadow consumed" effect specifically only works when your shadow repeats one of your skills and NOT for any "consume" effects nor shadow timeout/replace
if consume = repeats its fine
UB's "when shadow expires" effect works any time a show goes away for any reason
Due to shadow consuming effects not triggering shift's effect that is supposed to trigger when the shadow is consumed, I can't say for certain that it will be consistent, but if it is, then yeah that's what it means
upside
you can use this to purposely going into lowlife on a non-ll setup

do it every 5 seconds to take advantage of death's door
think the set bonus is quite good for LM +1 shadow and also you can get 3 shadows extra on shift+evade for the fast combo
you can ignore flow 5 and just do flow 4
of sync eva shift LM
getting the mana effectivenes on sync and LM to be able to spam better and it will be quite good
That's exactly what i meant, the set bonus is great but the stats on pieces are useless for the most part, because lm is not a shadow skill
i didnt have time to see if it is better to have T8 LM on chest or +2 shadow gloves
ah yea you will just use shards
will be a bit of a pita to craft but at least the mods on those pieces are already decent to have as exalteds
helmet and relic were already weak legendary slots
think no rogue spec is using the set natty
Without an access to a Uber relic yeah I totally agree
kinda weird yea
maybe you could use the helmet to stack dusks and lose a bit of dmg from losing +4 sync
and dex oh well
cant really say until i really try it but i think it is shard x3 gaming for me at least
Using non legendary body is okay too, the rogue bases have pretty good stats. It's just crafting set exalteds is such a pain
yea
Compared to just slamming 1lp on null and corrupting it
Or whatever other body
Having corruption added makes high lp lvl items even better and exalteds much worse just because the disparity in crafting difficulty
I'm pretty sure we could make like 10+ different bis corruptions on 1lp body or have a 1 semi-decent exalted set piece which we will fear to corrupt
In the same amount of time I mean
Maybe corrupting set pieces without making it into exalteds is the easier answer
We eating good s4 for sure
Potentially the best season for rogue so far
ye
right now im trying to get a 2lp velo jaw ๐ https://www.lastepochtools.com/profile/Big_Mike69/character/Blade_Mikey
do you think its the class with the most updates?
I haven't played other classes almost all tbh, except a bit of a mage, so can't tell really. I mean we are getting 3 new skills for a rogue, which is even more than when we got falconer(traps and net), plus an exclusive new set. That's a lot tbh
do we take payed time off then? x)
ooooh ๐
I've played 4 classes and I just had to come back to bladedancer
3? which one is the 3rd, after shadow rend and blade storm?
Umbrals because they will lose like half a tree
right, more like a rework than a new skill
Considering 99% of people played umbrals with either explosions or bladestorm, and both will be gone, for me it's safe to say it's basically a new skill
the real question is
considering every new skill has been heavily bugged on release
how much of these skills will actually work as intended ๐คฃ
Dunno, but after we got hs, my expectations are quite high
If the new ones are at least half as good we are gucci
we'll see, in the past few years
every new patch has been heavily bugged
and every time we're like, hopefully this time it will be better
so i cant say i have the biggest faith in new stuff working properly
tbh i hope the bladestorm one has cool talents that way i can go back to flow 5 and use it as support
there is also the other shadow one that seems interesting
Haven't you seen spoilers already? It already looks kinda crazy
I know the patch notes aren't out yet but is my shadow cascade bladedancer build still going to be really good for S4?
not really im too busy rn with PoE wow and uma
getting spread thinner than butter
cascade is likely getting big buffs
just not the low life vers
With the new helm set affix, much better
for some reason they hate that one
Even if we count out the corruptions
corruption on items and also on idols will be very crazy
the idols one keep me very interested
Yeah the discord body will go brrrrrr
is there still nowhere you can find all the spoilers at once?
Dunno, if you find one let me know 
they were updating this https://forum.lastepoch.com/t/looking-ahead-in-last-epoch/80230
but looks like some stuff after the trailer are not here
I think one adjustment will be to use the discord body and exalted set helm, the rest can be the same, but maybe some interesting umbral/bladestorm/rend tech will alter the skill selection too
can you show me the discord body?
In s4 it also gets 50% dodge baseline
And since we are getting idols layouts and idol corruptions, this will be pretty crazy together
Idol corruptions confirmed to work with it
nice that will replace my null portent
Have no idea what corrupted affixes we will get but there should be at least couple good ones right
what should i switch out my velocyn jaw for?
thats my current primordial
since i will need a new weapon
What was your other weapon? It's usually reen+tongue, not many used primo dagger for cascade afaik
For melee that is
Or was yours throwing? I might be misremembering then
No it was melee alright
yes
And just get flat crit in cascade in case I need it
and then using that body armour
Reen is super good, 150% multi from buff and tons of flat damage on itself
so with wings of discord my lowest dodge will be 50%?
Also it allows to use weapons of choise passive
No it's just getting 50% increased dodge added to it as an affix
ohhh oaky
Which is super good coupled with 10-15 free dusk shrouds from new helm affix
yeah that helmet looks promising
It's pretty crazy ngl
there was no set item or good helmet for bladedancer other than peak of the mountain
1 affix giving you up to 1k flat dodge and 80% gb
dang
Oh and they also removing CD from dancing strikes entirely
So that might be interesting as well
oh wow
also
traitors tongue is not getting changed right
its still OP to this day
oh okay
At worst they will lower the lp lvl to 40-ish imo
i can see a world where spamming corruption on that set is way better than trying to craft it on an exalted
at least until "deep" endgame
Yep, agreed. Only super hardcore farmers will be able to do a decent corrupted exalted set piece
Which I'm definitely not
even then
you start by corrupting the set
and you slowly work towards getting a great corrupt on an exalted
Someone like t7 set affix + t7 sync + double hp + sealed shadow damage or something along the lines on a cdr base would be insane
And then you will have to gamble on corruption
Which is also insane
so do you think next season will be more successful than this one?
will more people play and for longer?
we have no clue of knowing that
I'm leaning towards yes and yes
ya, but it will be more a "cool if you can get it" item
it's like, we always say : theorycraft around 1LP
it'll be the same here : theorycraft around 1LP + corruption at most
or even, depending on LP level, aim for 0LP + corruption
Because the ceiling of bis items is going through the roof with corruptions
And we are getting lots of new content with omens and a new uber
didnt read much about corruption can you like corrupt before a slam ? or it's poe like, the last step forever
I always build my planners with 1lp if it's an item over lp lvl 70, and always t7+t5+t5 in case of multiple lp
except most people quit way before hitting bis items
75% people quit in the first month
and usually it's around the time they hit all their 1LP items, are somewhere in empowered mono, killed aberroth, for some uber aberroth
and then they either see the massive grind of upgrading to 2LP
or they realize the gameplay loop isnt that fun, and they achieved what they wanted to do with their build, and move on to something else
So yeah for me it's perfect to have corruptions, I can just corrupt tons of 1lp stuff and make them better
Last step
It's always unmodifiable after corruption
we'll have to see how big the corruption pool is, and if they weighted the affixes
1%, 5% or 15% to hit is a massive difference
Doesn't matter really, it's still free upgrades for 1lps
can you list/buy corrupted items?
if you want a random bonus, yes
if you want a specific bonus, no
Specific one might be tricky yeah
Considering it's like 1/4 to get a corrupted affix and if we have a pool of 10 it's already 1/40
And it will be probably more than 10
btw, with the increasing ways of getting maximum shadows
is the absolute maximum still 5?
Maximum is already not 5, we had gloves +1
oh it worked on that?
at some point
it was boosting towards that 5
but you couldnt get over that limit
well i remember bladedancer complaining they were losing the advantage of having a +1 shadow as a passive, because others were getting it as an affix and could reach the same maximum as them
but i'm no sure if something changed since then
hence my question
Might have missed that, I'm not sure anymore too
guess i'll ask mike
I just used it. Whats your issue?
Why are you interrigating me when I just asked how much clones do clones builds consume
I remember complaining that bd +1 shadow is not that meaningful because mm and falconer can also get 5 from sync alone without any gloves
im so glad its going to be the perfect time to play my favorite build ๐
But then they added +1 gloves and I thought bd can now have 6
in doubts, ask the dev! here it is:
#๐จโask-the-devs-not-support-no-bugs message
primal hunt aug 2025 didnt do anything to change shroud generation from traps
i admit i was a bit of a douche
can you make a video on that?
trap change was from 1.1
before that, things like 200+ stacks was possible, something like this
after 1.1, this exact same thing would give me 25 stacks max
that's why im very curious when you said you could get 80+ stacks spamming traps while fighting uber, becuase afa i remember, uber was a thing since 1.2
hi Flick ๐
yo
are you going to be playing season 4? I know you didn't play much Season 3
i think the new hit animations will make a huge impact lol
@flint turret we know! no cap
#๐จโask-the-devs-not-support-no-bugs message
Love how they ignored the set affix ll question
They also missed my "consuming" question. I'll ask it again later
well, it's not the same kind of answers
one is an easy numerical game mechanic
the other is about item/build design, so i can Mike needing more time to give a proper answer
I did test with what we have now. Can't guarantee it'll be consistent, but based on what works for dodge's "on shadow consumed" effect, consumed means ONLY using a skill that your shadow repeats (actual "consume" effects do not proc it).
Yep, pretty terrible wording imo lol
that just sounds like a bug tbh; either the behavior is wrong or the wording is wrong ๐
Quiz time:
I wish this game had testing and the devs didnt shove slop at us and force us to bugtest to play
That counts as a real shadow repeating your skill thing, so procs shift's on consume
i have no idea about the mechanics of heartseeker or how it works, does anyone have a decent heartseeker build?
I'm pretty sure there are plenty of planners and of videos of it out there on YouTube / #๐ฅโvideo-shoutout and in this channel
There are at least 5: fire hit with dragonsong, hit with row, hybrid bleed dot with acidfletch, ignite with drelkors and frostbite
Imo if your trying for highish cor (around 1k farming) id go for cold crit in the current patch
Looks like next season this unique will proc Burning Dagger with no cooldown. A Heartseeker Dragonsong with 100% crit chip hits could be very strong, I think.
no cooldown but you can only proc up to 2 times per second so ๐คท๐ฝโโ๏ธ
still shit
it seems I missed some information, mb
I've got a buddy who wants to start with a Bleed Sentinel (shield throw and javelin) and I was looking into ways to support his damage as a Bladedancer.
Smoke Cloud has Smoke Blades for throwing damage.
Lethal Mirage can give some bleed chance via Mirage Form.
Dancing Strikes has Fighting Arena for more damage and bleed damage.
Anything I've missed or any other ideas?
im not familiar with sent builds but is is hit damage or bleed damage? might get phys shred, bleed pop on dive or punctrure, dodge on aerial assault, slows, blinds, frailty, chill, etc. But tbh i dont recommend going for full support because imo its not worth it in LE. Its not nearly close to the aurabot level of poe
Anyone know if having an offhand counts as being "unarmed" as it relates to Falcon Fists?
Or do both hands have to be empty?
Always thought the animation of unarmed Cinder Strike was pretty cool, would be cool if that could actually work in a build
Both hands need to be empty
I'm mostly looking for ways to get those buffs out for the two of us. I'm thinking I'll try to make the new Bladestorm work for bleed with Shuriken as well, then using the support skills to apply buffs to my friend.
Good calls though, basically what I was thinking as well
Hmm someone told me an offhand still counts as being unarmed... maybe that's why my cinder strike was doing absolutely no damage lol
I had a catalyst with +ranks to minions to increase the level of falconry since that's how the gloves add damage
Shield or catalyst shouldn't count as weapons afaik
You just need to have no weapon equipped
Okay so it probably just sucks then lol
Cinder strike is probably the worst rogue skill there is
Challenged by a decoy maybe
At least decoy is somewhat useful unspecced tho
Sadge
Even a proc based build with BD and dragon song and the volatile flasks? I'm guessing that's probably just worse than the heartseeker version?
Decoy with kelthan blast can hit well over 100k, every 4 seconds or so, with decent (not great)gear.. so it is pretty fun.
100k every 4s sounds pretty terrible ngl
well it is not a broken reflect build that is for sure.. or some other nerf material
but pretty fun to play around with
Offhand weapon does not count as unarmed; anything you need to allocate the dual wield node to equip in the offhand is a weapon. Shields, catalysts, and quivers are not weapons, so you can equip those and still be unarmed.
Okay good to know. Not that it makes a difference lol, cinder strike damage sucks so bad
Yeah, cinder strike is pretty much junk, in general
The tree probably needs a rework, I've always wanted to like it but have never found a way that works. I've always wanted to do a Jasper's Searing Pride build with it, but also never really found a viable way.
I really want to be able to do a real falcon punch build
that might require a node after the "only first strike" node that turns it into a channeled attack lol
That's called Smelter's Wrath
Eh, nah
Friday yes
Okay, but consider:
Take the "Fire Eater" node that caps Oil Coating at 5, gives you 9 mana instead of every time you'd gain another stack
The "Overexertion" node gives +20 mana cost and the "Tireless" node is 60% efficiency
That means the cost of each attack is 12.5 or... 3.5 if you're overcapping Fire Eater
The Fire Eater cap means you don't really care about capping Oil Coating or Elusive since the max damage bonus you'd get from it is 125% increased.
๐ค
As long as your attack speed isn't TOO insane, that could work.
Would be kinda funny to get it working, and nowadays we have legends entwined, never really had that tech before when trying to plan it. Quick planner has me at level 37 falconry, which is quite a bit of flat damage and area.
Cinder strike's first strike still has a pretty abysmal damage multi though
The only other thing that I could see helping would be the 2% fire pen per intelligence with staff in the falconer tree. Maybe do an int-stack version of it? Getting up to ~150 int would make that a pretty meaningful damage increase.
Or maybe a Dex + Int stack version of it, try and get as much attribute as possible, since you can get the 6% DoT per dex
not like it is supposed to be a bd item and bd is the low life mastery
at least we know that helm bricking LL is unintentional kekw
I guess you can use it giga endgame
when you have like t7 health rolls on every gear
so it doesnt brick it
dunnop why anyone would want to go LL into giga endgame, the only appeal of it that it its easy to start with
the better the gear the better life is
And how much thought they had in creating the affixes and seeing how it goes with various builds ๐ค
I think it is better rn
im like 1000% positeve its not
looks like life will be better next patch tho
it has neither dr nor sustain of life version, just a bit more mana sustain
I can agree on the sustain
but it can do way more damage with decent tankiness
I guess depends on what skill we are talking about
cascade
ward on shadow is just 2 affixes and you dont need any other defensive affixes
ward on shadow slots are super competetive bro
sync levels, mana eff for sync, shadow damage, cascade lvl, cascade dmg per shadow
I mean you just go these
mana is solved with low life shift and 1 idol
my cascade lvls are also enough
to miss out on +4 cascade? no way
I mean what else do you need
I change it to this while mapping and thats about it
oops double sent it
you can get base crit and 30 multi with the extra 4 lvls
and if you were life you would go life on that slot anyways
you wouldnt go another damage affix
at least this, and all extra can go to shadow flourish which is 35% phys per point
so at worst +4 cascade is 150% melee + 35%x4 phys
do you need this on life I use it to generate ward for ll
its great for clear
and now even more so for consuming for dusk
also 1 point in dagger throw is mandatory
wdym
i mean that 1 point in dagger throw bacically doubles the shred and all other stacks
ok now question
are you actually going double damage affixes on life
because I dont think you can drop the 40% life on life version
so you still choose just 1 damage affix
yeah i think double damage is okay with null
hmm
there is also the null part you lose so much damage from idols
if you have to get res from idols
unless you have enough affixes for res on gear
you dont "have" to overcap everything
id say doing phys+elemetal is usually the way
elemetal is super easy with idols
when do they end current season
either way id go for discord now for sure
I am finishing my ll gear I can post couple vids
crazy corrupted idols are gonna be huge
I am gonna do this for arena
dont really need it for the mapping/uber kill
ll for arena? bruh
but good for arena
wonder how much higher would you be able to do with life
mike was doing arena
you can either ask him or darkomen maybe
I think you are underestimating ll
maybe
now I need to farm these Despair
all i can say i didnt like it at all
dr and sustain is plain non existent
and having to use boulderfist sucks too
you dont use flay boots?
and flay while mapping
i see
i guess
arena setup is gonna different
I need to farm a t7 ward on shadow chest
but I dont have double t7s to imprint I used them thinking I wont need it
missing shred too
did an uber kill tho
it was like 2:30
so should get down with like shred and amulet slam
and you dont "have" to use boulderfist
oh I realized I forgot to put 2 more points to this 
also did they fix the frozen after sync bug yet
Haven't had any problems with sync strike since season 3.
Also the reduced anticipation time by 50% made it alot smoother to use
was fixed after a hotfix i guess, didnt experienced it anymore
sept 25 was close to s3 release i guess?
since i remember the last time i asked about this you have the same experience
๐
do you guys mean getting stuck or actual game freeze
getting stuck
stuck
i only have this experience when you enter tombs, but mostly with shift
I remember bina getting stuck on cascade
but I think it was a dancing strike problem
I havent gotten stuck so far
i was not doing any dancing when that happened to me
nah i also had it without ds
the last couple days
good that it was fixed i guess
maybe it comes back with s4:)

i think there is a very high chance that
something similar will happen with dancing
when they get rid of the cooldown
anything can happen with ehg
its fine, i will be bladestorming this season. No sync strike for me:)
I can't wait to build my rogue ๐
First time ever going for this type of class so very excited
i cant wait for the bladestorm/shuriken proc combo:)
welcome to the rogue family
Thank you!
I might do potion cd reset shift cascade with the new set
not gonna be the best version of the skill but should be fun
yeah sounds very good
if you can aim the bladestorm at center of the boss making all the shurikens shotgun
sounds juicy
if shurikens and multiple bladestorms can shotgun the same target...then its very juicy
next question is
is it really going to be your first rogue char? or havent you played a throwing rogue build before?
Swear, first ever Rogue character
Across any RPGs I've played heh
New skills got me the itch
yea proc based stuff usually makes self cast versions look bad (detonating arrow/acid flask). But we dont know about the mana cost for bladestorm, so maybe its too high and we need to self cast shurikens in between to sustain mana with sapping strikes while bladestorms are rotating
Yep, Day One of Hype Week at 11 AM CDT
oh shit nice
omggggggggggggggggggggggggggggg im so excited
no, me!
can always go for falconer to get both more damage and more mana from falcon mark
since its a stat stacking season anyway
giga slams
and idols
in smoke i usually prefer duration over faster dusks
maxed perfection is an interesting choise, i usually dont do that on ll
I might even go for falconer in endgame if rend doesnt fit in the skillrotation or provide any buffs to the build.
I level with bd though to check out all the new stuff
uptime isnt that bad
ill try falconer bow rend maybe
with falcon marks
im mostly interested in the interaction between dark quiver shadow consume and rend shadow consume
if they both work at the same time should be pretty big
yeah especially on bosses should be fine
you dont get hit all that often
well, deoending on boss ofc
self-cast flask on a skill panel? mkay
based
from the wording it seems like no corruption rune prophesis for us, and its even possible that they are not a part of a generic group either
I think i'm okay with that
chase items are good. not everything should be target farmable with prophecies
coming from a 100% cof player
if they dont give cof some way of increasing corr runes drop its gonna be bad
hopefully omen counts as a boss for 150% increase
It could be farmable from the generic โruneโ prophecy same as havocs
new bow mtx
you left out the most interesting part
look at the mana
mana stacking rend ftw?
Mana stacking rogue is something I've always wanted to do
I'd be cautious reading into the display stats lmao
could be using it as a defensive layer too
other than the bow passives, is there anything that takes advantage of high mana costs?
Coated Blades is 80% MORE damage for +40 mana cost
Detonating arrow
oh yeah there's a % current mana on DA isn't there
Also HoA benefits from higher cost
i did know HoA but that was the only one I knew
only because I've played it in the past
Also puncture gets phys pen per max mana
I've always wanted to do a channeled puncture mana stacker
pretty good first day of reveals
the real question is who dont
hey man idk. some ppl play same build
Channeled puncture and DA both sadly feel awful to play. I tested mana stacking on puncture once, its far behind the dmg you can get for DA
The feel is what always kills it for me over anything else
well, it might be true, the most op and common builds were ballista nad trap flask, and so far no info about changes to them
and new skills dont really interact with either
This looks pretty cool, for sure
Bow rend might actually be decent
Easy crit cap from set relic allows not using t7 flat crit on a bow at least
channeled puncture feels like it wants to be PoE bleed Snipe but ailments just don't work that way in LE
I mean, I want it to be a big huge crit skill
Like Smelter's Wrath, but for a big snipe
if they never rework damaging ailments, then a unique that said something like "If you would apply any number of bleeds to a target, instead only apply one. Bleeds you apply deal X% more damage per stack that would have been applied this way." then you could maybe do it
could also be fun. I do love me some smelter's wrath
I've never actually tried to push it to its limit, but with Coated Blades, Ethereal Blade, mana stacking, and crit multi stacking it FEELS like it could be good
i kinda want to play a bow build this season. I've only ever played Hail of Arrows in the past
I don't really vibe with the whole black arrow dance though
I don't really like that either, but I've also never gotten to the point where it's necessary
And the new shadow-focused set might make Prenumbral Ambush really good
it's a pretty big damage boost for HoA
i don't really want to do some kind of setup combo or anything if I'm playing a bow build. my mind goes to PoE or D2 where you just right click in a direction and spray arrows out with Multishot or fire off a rocket like Detonating Arrow
There's a way to stack up black arrows passively that makes it easier if I recall
they just stack up now. I think with the introduction of Heartseeker they made some QOL changes to Black Arrow
I haven't played HoA since I think 1.1 so idk when the changes were implemented exactly
Als since you're doing very few, strong attacks, Crystalwind is super strong
that's the quiver right
Yeah, And the puncture bow is an easy 40% more damage and a good amount of flat
With pretty reasonable LPL
Yea i would also like to have an ailment rework to deal one big ignite or bleed stack. But last time playing with charged puncture i also remember that its completely bugged. You get locked in place if you accidentenly press the button too often
i suggested an ailment rework on stream once but didn't word it very well. someone made a reddit post not long after the stream
I don't like how all of the standard ailments play the same, and things like Spreading Flames or Plague aren't really build-around
Yeah, they did some work with that on the way Time Rot works, but it needs more variety for sure
I think the thing Puncture needs is a node that converts attack speed scaling to More damage that's a branch off the channel node
It's always bothered me that you lose any value from the greater chunk of the Marksman mastery bonus
actually an mtx i'm looking forward to for my rogue
Anyone here messed around with volatile ice flask frostbite shenanigans?
Got my interest piqued when I started looking into how much freeze rate multi you can stack for frostbite pen with snowdrift boots
oh wow
The snapshot bug is fixed, but we're also updating Careful Assault so that it requires at least the specified number of shadows, instead of requiring exactly that many shadows.
Shadow Cascade is also getting a damage effectiveness buff to help offset the loss from the snapshot bug.
that count as a big SC buff in my b ook
we are loosing shift damage but actually gaining dps
๐ค
it does make using new set for shift or rend trigger less appealing tho
since you will be having 3 shadows mostly
you wont need an exact amount of shadows anymore no?
They really didnt need to buff dmg effectiveness for that tbh
For me the snapshot removal doesnt change anything at least for my skill rotation
Maybe for mapping if i just use shift only, but thats rarely the case since i always sync strike into mobs
so this is a straight up damage buff
Yea
before the sync animation buff you could argument for doing only shift for faster map movement
but with the animation buff
no point
So you think they increased it to 300% dmg eff?
maybe they also increased base crit chance to 20% and buffed traitors lpl ๐
dunno ๐คท๐ฝโโ๏ธ
if you asked me before dmg eff buff is the last thing i would have thought they'd give to cascade
the skill is very well done at its current state imo
both functional and number-wise
they're just buffing it for the sake of buffing ig
i would even go that far to say shadow cascade in its current state is where i want to see the games balance to be around. Maybe even a bit lower.
it's little bland/not much room for creativity imo but yeah outside of that i think so
wonder if they will buff throwing cascade as well or will they forget about it
i think something more like 240%
i honestly think they only changed the snapshot part and didnt interfere with the skill any further
240 is a weird number ๐
well this change nerfs dancing cascade a lot tbh
or maybe you did some crazy math ragu ๐
but they are removing dancing cd so dancing syng might feel less terrible
whats weird about it, 20% increase
it does affect the only version that was not super hard to play, without sync
dance into sync is really tough
you're leaving too much DPS on the table if you rely on only the triggered SC from dance for damage
anw
well, both yes and no, since you dont need mana eff or mana regen affixes and you are not losing stacks at all
and you use trav smoke
which gives more flat
also no cdr affixes
doesnt matter now anyway. its dead
dude what is this build. HoA, bladestorm, rend, HS, cinder.
their spoilers screenshots\videos really show some weird stuff there, probably bit of trolling on their side
i guess so yea
i prefer the hs power lvl tbh, but i guess somewhere between hs and cascade is pretty good
tbh if they finally give us a source of bow flat outside of stupid boots, hs might shoot up quite a bit
tbh i always wanted to say HS is in a perfect spot, but i assume that i belong to the minority because people want more power
they could start by increasing flat bow dmg on quivers...
not a single source of bow phys still smh
I just wish HS was interesting to theorycraft on ๐
wdym, it has like 5 builds, and a bunch where its used as a support as well
yeah but everything is pretty straightforward. It doesn't have interesting interactions. It's either utility buff or different flavors of the same build
sekrit rogue 
Huge T8 nice kill
See if we can bring the kill time to under a min next
with dancing or MG gear probably can
Well with my setup it requires to snap shot first so I don't know if they gonna look at it or not
Also the bladestrom better be good
Otherwise GG
they are fixing it
will have to see how they change it
@eager mason going arena?
yeah gonna try to go over 1.5k
need my idol enchants tho
first time I actually have to farm these
Cool good luck
tyty
wouldnt throwing be better for arena just because of the range advantage? or is it too hard on affix budget to manage high arenas
...
The amulet that does conversions also adds additional scaling to them doesn't it?
I think that was relic no
this is just stupid why its the only conversion with such a huge downside
The intelligence conversion is also pretty annoying, since crit avoid sucks compared to crit reduce
Okay, but Guile stacking so that Shift has a super low cooldown, and then use the node in Shift that gives you 80 dodge per dex for 1s after
str conversion is pretty great tho
rogue class identity is you get one shot and hate yourself
cant give it actual defences
wouldnt fit the class
i was better not knowing about guile
mega dodge character haha
you get 100 dex
you get conversion affix (-1 affix value)
you loose 400 dodge
you get 100% decresed armor
you get 30 cdr but only for traversal
????
profit
Guile meta for sure
Will guile effect Evade to?
honestly i dont like any of conversions they are super underwhelming
id rather have any regular affix from a corruption instead
I like how as a Necro player I have no desire for any of them lmao
yeah from what I remember evade has movement tag
but its still meh
the cdr you have is enough
Rampancy is actually really nice tho
more is hardly reducing anything
it does now, echo chains ending will have omens for each echo where you didnt die
well, wowen punished too
guille might be better on sentinel when u have overload of armor, just to get the cdr for movement skills
but why would sentinel get lots of dex
they have dex scaling skills/passives
discord body is going to be so broken
you are basically getting more than double 1x4 that are doubled for just 7 spaces
just wear this and get max block guys
this is acrually a pretty good shield
and low lp lvl it seems too
yes it is
is that fan design
doesnt work on evade even kekw
oh I didnt even see that part of the post
skipped to the conversions and malded for half an hour 
same
fair tbh
i think we have a rogue hater infiltrated ehg situation, because messing LL with the set helm affix even with them saying they didnt intended too might be a coincidence, but having guile this terrible....
ah okay, still terrible still
ye
oh does it not Sadge
i guess EHG did manage to outdone themselves
havent played that build want to check it out next league
I guess you can get your cdr from guile and build hybrid health on boots/belt
but does that even change anything when you lose armor and dodge
at this point id rather have amulet bricked without any corr mod rather than to have guile conversion
like rogue doesnt need more of these stats
how about 17% more of the main reason you die
it needs defensive options
and they keep giving the stats we already have abundant of
Yeah, the corruptions seem pretty bad
I imagine it expands to other subtypes
that one might suck, but maybe there is one that gives 50% increased Guile???
yes, but I think it ws bugged I forget if it was fixed
at least now i know what data stats i would want to see after s4. how many characters were using guile conversion on their amulet instead of any other "positive" corruption
well i guess it might not be that bad because of all those zhp flask and ballista enjoyers... maybe ehg wanted to embrace this king of gameplay
do they even need traversal cdr that bad tho? wpuldnt they prefer some damage stat instead?
if they buff lethal mirage it can probably one shot uber abby now
with all these zhp stuff
iirc belt is getting fixed for S4
So at 200 dex its 200 reduced increased armor this can go into negative right?
set chest mod is just max shadow right?
Yeah, negative increased armor is just reduced armor
Idk i was excited about guile but having no armor kekw ok time to keep playing ballista
yeah rn it looks like guile can only be used on zhp somewhat
i was expecting something that either movespeed\as related(like haste effectivness) or parry related
but this turned out pretty ugly
i guess we just need to build something around guile...
maybe traversal rend?
seeing corruption being so heavily tilted towards zhp is kinda sad
the opposite of what we actually needed for a healthy game state
the obvious choice is lethal mirage ๐
but could convert something like Shurikens, go chakrams, and use Vaion's
first thought was yeah it kinda makes sense with BBC because its scales pen with dex but then i remembered with BBC you have close to 0 CD of LM anyway
are there any other movement skill conversions?
the bigger question is to who wants to stack dex in the first place
there are not that many builds who do
isnt there some HS nodes about it?
oh, ya, extra recurve per dex
not really impactful
also the cold damage boots
Tombs of the Erased / 1.2.5
Mage (28) / Spellblade (62) / Runemaster (23)
โธ Health: 3,576, Regen: 0/s
โธ Mana: 144.7, Regen: 12.08/s
โธ Ward Retention: 196%, Regen: 152/s
โธ Attributes: 33 Str / 97 Dex / 55 Int / 15 Att / 23 Vit
โธ Resistances: 71% / 87% / 81% / 61% / 61% / 114% / 104%
โธ Endurance: 44%, Threshold: 715
โธ Dodge Chance: 51% (1978)
โธ Armor Mitigation: 39% (2,162)
โธ Crit Avoidance: 91%
Surge / Enchant Weapon / Static / Flame Ward / Firebrand
hs wants dex for boost obviously but it definetly doest want to loose neither dex nor armor since its alrfeady dealing with negative res
and it doesnt need traversal cdr for the most part
zhp is like playing chess without an opponent because you offscreened him
might as well remove all monsters from monos and just run around picking up loot
its already exacly like that, they are removed by skills before you see them basically
I meant on rogue. but Surge makes sense too, but the palystyle is meh
mapping is fun with the potion cd mod
yeah it's pretty nice. I've seen that variation
ye, let's go one step further, why having the hassle to use skills to do that
new arpg, no combat, just picking up loot
dude the worst conversion is for dex... wtf
its not worst you just have to build around it (c)
Spellblade and FG probably 
So... a survival game?
oh no, you have monsters on the screen, build decisions and skill in such a game
would feel zhp at all
yeah off rip idk anything that rogue can use at this current moment
you'd have to do some funky stuff for CDR, like convert smoke bomb, dive bomb, shurikens. etc to movement
this is the funniest thing, they went for the "trade defense for offense" theme because they got feedbacks people didnt like defensive stats...
Did they not like defensive stats, or did they not like BINARY defensive stats where they either completely negate or have zero effect?
Ah, Mike clarified, they just removed the offense downsides to defensive buffs, they didnt remove entirely the defensive stuff
However, likely nerfed them as the same time since no longer a downside
cant say about everyone but id gladly trade 30% decreased cdr for traversal for 400 dodge and 100% armor anyday
they definitely overestimated how valuable traversal CDR is
90% might be worth those stats, not 30% lol
it's just not ideal for Rogue tbh
what's the lowest you can get shift cooldown tho?
Sentinel, Spellblade, and Primalist have use for it probs tho
With 200 guile, T7 mods and opal rings, ~1.32 seconds
Yeah, if you dual wield those (and nerf yourself hard by doing it) you can get it down to 1.14
man
if there would be a way to get it like 0.3 or something around that, that would be a very fun build lol
If you could get it below 1.0 cooldown it would be good. That way the "80 dodge per dex for 1 sec" node would be always active
BUT, I think a shift build will be fun with the new doppelganger set, because it'll create 2 extra shadows along the path, so you can trigger 4 Shadow Cascades every time you use it
that sounds cool
i always wanted to create a shadow cascade build with the synchronizing thing
but that never turned out good lol
Here's basically what I have set up for it ~https://www.lastepochtools.com/planner/BEdX25m4
My build planners are always pretty bare bones
(i have no clue what all that is lmao)
haven't played in a while, bit out of touch xd
but the primodal dagger you have there looks cool
wonder if it would work with stacking dex, to get more movespeed, to then get those boots that scale dmg on movespeed
Basically replace the exalted helm/chest/relic with the new Doppelganger set
can i preview this set anywhere?
It's displayed in the trailer
gotcha
found it already
It'll be pretty good for that build
but can't you put these setbonuses on different items?
You can add them to exalted items, but not uniques
i never crafted with set items so i dont know what's the best way is to minmax them
You can find videos on the best way to farm and craft those items, but TL:DR you can shatter set items and add them to exalted items similar to normal affixes
You just have to do a specific echo to shatter them instead of shattering them like normal items
and can't you corrupt set items in s4? do they gain extra stats? the Body Armors stats seems worth having that, but the other two, might just put them on exalted items no?
If you swap out the dagger for Legends Entwined (You can only have one primordial), you can replace one of the set pieces with that to use a unique instead.
how so?
You could use the new Weaver set instead of the amulet for the set bonus on Scissor of Atropos
Legends Entwined is a primordial ring that counts as every set item:
ah cool
So you could use just the neck from the weaver set, then just the helm and relic from the Doppelganger set and give yourself a unique chest
I know it doesn't fit in the build but as a reminder you can use shadow string for +1 charge to shift and smoke bomb. Allowing you to potentially have perma uptime with the CDR
how the gameplay looking then? is it just synchronized strike with cascade, but just with even more shadows when you use shift?
Well, when you shift, it will automatically use Cascade at the end of the shift, which consumes the shadows left by shift to cast 4 shadow cascades.
And the cooldown on shift is low enough that you can probably Shift -> Sync -> Shift -> Sync, etc
Man the idol power creep is insane. Wings of discord and reliquary nest gonna benefit alot from it
Well, the way I'd planned it, you never cast cascade yourself because the shadows from Sync automatically cascade as well
And then they expire immediately
ah ok i saw it
I think I have the guile build
IDK if it's most optimal, but Cascade doesn't scale with attack speed and sync does.
oh?
haha
whats the use case
I mean its not really special to it when you only get 25% cdr for it
i mean you can just not take the node in the cascade skilltree, then it will scale with attack speed, but idk the math which scaling is better
Yeah but you miss out on two 30% more modifiers by skipping it
which is a lot of potential damage
ya but then why do you have meele attack speed on your daggers in the planner? shouldnt some other stat be better then since cascade is the main dmg?
Check out the other node that makes Shadow Cascade do .6% more damage per attack speed
Scaling attack speed is probably the best More multi you can get for shadow cascade, even when it doesn't scale with attack speed (counterintuitive, I know)
then it does scale with attack speed, then why are you saying it doesn't xd
Because CASTING it doesn't scale with attack speed, meaning it takes too long to cast
k check
well so the new set looks cool then, and i always wanted to do a cascade build
but also spinning blade could be cool
The one from the rogue tree? I dunno
You could do both by speccing shadow cascade into the thrown branch. Then basically do the same thing but have bladestorm as well
but is that already for the new skill?
We don't really know the details of the new skill, just what's currently in the umbral blades skill ๐คทโโ๏ธ
ya ik that, well gotta wait for the skill tree then
Yeah
I like the experimentation aspect as well.
The thrown version could be cool. Just take that throwing branch from Cascade and replace Sync Strike with Bladestorm. Then use Shift and Cascade while your bladestorms are up.
Only kind of annoying part is you'd need to focus more on throwing damage for the build
I don't usually like doing that because it takes up so many affixes
idk if i would like to combine them, rather go full into either one, should be easier to build i think
Yeah, you either go full throwing or full melee, not both
still one week to wait tho ๐ญ
Usually not. There are some effects that scale off the tooltip's claimed mana cost, though, so it wouldn't be unheard of.
I can test with worldsplitter
Yeah lol told ya. Even 1x1 can be corrupted which I thought might not be the case
aoe looks like it works right?
Yeah they nerfed the dex/gb node and made it scale on dex
So not really bd, but rather rogue in general
Hopefully tomorrow we will get better reveals that guile
tomorrow my switch 2 will arrive so i can occupy myself until S4 drops ๐
Any tips on increasing single target damage? playing HS and having relatively long bossfights on 200 corruption... do i just need better gear?
:white_check_mark: This character build is verified
Beneath Ancient Skies / 1.3.5
Rogue (27) / Marksman (70) / Falconer (5)
โธ Health: 1,416, Regen: 19.38/s
โธ Mana: 195.43, Regen: 11.04/s
โธ Ward Retention: 56%, Regen: 0/s
โธ Attributes: 14 Str / 59 Dex / 28 Int / 28 Att / 24 Vit
โธ Resistances: 62% / 94% / 65% / 108% / 68% / 49% / 54%
โธ Endurance: 86%, Threshold: 336
โธ Dodge Chance: 26% (804)
โธ Armor Mitigation: 26% (1,052)
โธ Crit Avoidance: 110%
Heartseeker / Puncture / Shift / Shurikens / Smoke Bomb
following the maxroll guide for the RoW variant
do the potential 7 affix corrupted items NOT excite you somehow
I think corruption is a good addition to the game, excitement isn't the word I'd use though ๐
the only new thing that was somewhat unpredictable today was stat conversions and those sucked bad, especially dex one imo
corruption mechanic itself is great tho
try this, slam body with +4 hs and get drafonfangs
its super worth until you get lots of cold pen
storm paws gloves are somewhat nice too
crab ring(s) until you get red ones
if you dont wanna swap ammy for glass then discord body would be wonderful with hs idols for recurve
did they explain how the shadow consume on the set helm works yet
Also passives, leave just one point in them
Oh does that convert with cold damage conversion node?
Do I not want sharpshooter stacks?
What's ammy lol
Sorry for the pings
No you remove it, because for some reason if you have both conversions it's still fire
You will have them maxed even with 1 point
Amulet
Wow, that's insane that basically none of the affixes on it actually worked.
is it just me or is guile seem really bad?
nope, not just you
i hope everyone is raging on reddit about guile because this is SO bad. w t f
How to make it decent? Just make it a generic cdr instead of traversal I guess, still a big defence loss though
movement not traversal so its better
I can only think of Lethal mirage build for guile
and thats it
the negative armor is way too harsh.
ill have to see the full patch notes but ill be working on a lethal mirage attribute stacking build
But I'm running cold HS? You're saying fire gives me more damage? Feels like I'd have to swap around my whole build for that no?
Or at least all my gear
yeah lmao ridic bad
huge nerf for rogue as people wish
guys
i think i figured it out
the dex -> guile conversion
is actually a brick corruption outcome

that explains all
The guile conversion is only good with a shadow dagger build. But I overall think the conversion is meh
Whats so bad about guile. U guys love your evasion per point?
I tend to play builds that want defenses and aren't just relying on Silver Shrouds to stay alive
30% cooldown recovery speed for movement skills vs 400 dodge and 100% armor isn't a particularly hard choice for me (the armor wins)
at 100 dex you're getting 30% CDR - which is a t7 belt/boots suffix
if it was actually 30% cooldown recovery speed there might be some argument for it, but it's only movement skills ๐
while losing 400 flat dodge - which is 2xt7 suffix
and 100% inc armor - which another 2x t6 suffix
if you look at this conversion rate and think it's ok idk what more to say
and CDR is not even a good stat to stack
it has massive diminshing return
it's useful in some contexts, idk any for rogue specifically though
ignite paladin has holy aura (as an example) which means better uptime on.. everything holy aura does, plus 50% more ignite damage while holy aura is active
i have an impression
that whoever's in charge of making that
mistook CDR for actual CD reduction
instead of CD recovering rate
idk I think guile can have a place
It can... in the trash bin
it can... in an universe that rogue doesn't exist
Complain now so they fix this massive mistake cause holy crap guile look promising on the new amulet but now that we know the conversion for every stat ,it feels way worse like nice i love getting 1 tapped rofl
No need to swap anything, all your damage increases are universal. The only thing that won't work for fire is cold pen, which you don't have much. Dragonfang gives up to 80 flat fire damage to hs, icicles and puncture which is more than you are "loosing" due to convertion. And you still have mourningfrost which give cold flat which is not converted
Again, you don't have to, you can go for shadow consume instead for more damage, and get traversal smoke bomb generating shadows and dark quiver. It works pretty well too
You just need a right build bruh
Remember, NOT LEFT
Duh zhp gonna be even more zhp let's go exciting
I'm not sure even zhp need those. They'd probably prefer some t7 damage affix instead no?
You can map faster since evade now gets more cdr ,with new bow ballista maps pretty fast i think with explosive trap and you evade all the time but idk ,I dont know enough about it ,maybe there is new tech that its going to be great but so far this conversions apart from intelligence seem kinda weak ,vitality its ok but they overnerfed the frenzy axe so idk the build i was excited didn't get buffed from this which is a shame
Not really "free" because you trade armor for it, but at least it straight out gives damage instead yeah
For high manacost skills it should be pretty good tho, because you don't need much str anyway
And it's "per mana cost" and not per mana spend /consumed, so if I'm reading that right it should work on triggered skills like cascade too, because it still has 15 manacost. Meaning 26 str on cascade will provide 20% more melee damage with conversion
Trading of 104% increased armor for it
my LM is like 100 mana
it will be fine
or was it almost 90 or 80 i dont remember now
with coated blades
oh guess then it only takes the 45 or 50 baseline then
might need to get quite a bit of that brutality
It's less if you roll the body lm affix
actually wonder what the corruption one is for the LM one if it is really 3 mirages
or even more reduction
Still ii will need only a bit if str to max out
think with only the all stat we kinda get should be fine
cant know until I get it really tbh but seems like a cool stat
20% more damage is pretty decent yeah
Anything that's not giving +2 skills on an amulet is pretty meh already, unless it's crucial for a build. Dunno why they needed to add so many +2 amulets without buffing old ones with at least +1
Like I dunno, reduce all +2 amulets to +1 and add a quest further in monos or 100 lvl baseline bonus or something that gives +1 all skills at this point
we got baited, rogue tier F
How come?
The only thing that sucks is guile so far, the rest are buffs all over the place, even cascade getting buffed for some reason
Not entirely true since you can now corrupt +1 on helm/amu and for many builds that will be enough points
Oh, both can have +1 skill? Dam that's big
Unless we got misinformed hahah we will see in couple days
How do you feel about cascade dam eff buff coupled with brutality?
Pog?
We need that to not fall behind shuriken sync strike spam
How much did they buff de
U can probably permastun uber with my stonefist setup reliably xdd
I mean cascade didnt abuse snapshot outside of dancing stike procs
Ye
Dancing without sync is dead
But they are removing dancing CD so sync dancing might be back on the menu
Ill send u a vid later check smk channel he made it work with shurikens hhahaha
Bladeshield I guess?
If sync bladeshield worked together it would have been interesting
But maybe bladestorm bladeshield will
The thing would be interesting if you can make sync strike+bladestorm+shurikens work
Beeg dmg
I'm praying for rend to be good 
Hahah
Im expecting it to be dog
X.x
Is it the one long channeling thing
Look3d like redditors skill if they put eyepatch and take out katana
I prefer cats 
will def see a chinese guide make rend look like the best thing since sliced bread
Well, it's the only skill that is completely new, unlike bladestorm or umbrals, so naturally I'm more interested in it
And 12 all stat corruptions
Stat stacking season
First time im not hyped about a new skill like rend unless they show more skilltree interactions today.
This bladestorm shuriken tech will be super interesting to try out.
Deadly aim will prob destroy bosses while throwing star will be sick for mapping. Maybe even perma stun when it bypasses cd node
I think Rend ill try with MM
megacope
rend loks badge
also has anyone tried primordial mana ring on LL bd for mana sustain, tbh not sure if worth it, it opens up couple idol/item affixes since no need for mana eff but you already good and LL armor is op
Only mana interaction i tried in s3 for rogue was butchers helmet to sustain blast rain
Doesn't that ring only apply to spells?
i only waiting for misha and trikster new builds
regarding brutality