#🔪┃rogue

1 messages · Page 99 of 1

atomic vapor
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when your character is trash the story isn't suddenly the most interesting thing ever

flint turret
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tbh im not a fan of the story anymoe

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i used to like it tho

atomic vapor
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I made the mistake or comparing it to grim dawn and that's when it broke for me

flint turret
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i was fully expecting my chcracter to end up being orobyss

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after countles attemts to save everyone in monos

atomic vapor
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I doubt you being the bad guy would be good for the marketing of the game

flint turret
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succunbing to corruption

atomic vapor
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that said a game that peaked 6 digit concurrent players currently does have 900 so marketing is a whole different beast anyway

flint turret
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its not that bad if you wipe the universe a make a new better one at the end

atomic vapor
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Last epoch thanos snap would be funny

flint turret
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anything would be better than this plain brother-sister good-evil slop tbh

atomic vapor
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It's not bad as a chapter. the problem is how held back everything else has been

flint turret
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feels like watching new star wars

atomic vapor
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I'm fine with that being a part of a story

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It's the lack of everything else that's meh

flint turret
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oh yeah and majasa is good now bros

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forget it being the main villan\trigger for years

atomic vapor
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meanwhile that poe2 trailer has been living in my head rent free and I don't even play the game

flint turret
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well, whatever really. I was looking forward the story ending in le, now i dont expect anything interesting tbh.

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we still dont know who emperor is so maybe they will make something of it

eager mason
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I havent read a full dialogue in poe 1 or le

flint turret
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in poe1 i rapidly started to skip everything shortly after i started playing

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as for le i think the story was lining up pretty godd until the last chapter, now its mostly whatever

inland yacht
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I think chapter 10 is fine for what it is. Stop gap to tie up the Apophis storyline and to introduce Eterra properly

flint turret
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it became the most generic story ever

inland yacht
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i liked the implication that the traveler is kinda the reason everything went to shit even without being the one actively doing things to cause it

flint turret
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player removed the floating device in ancient era when he tried to access the emperor in the temple of eterra in the corruption age

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but they scrambled it and now its eterra\orobyss who crashed it

inland yacht
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the little thingy you grab is in an ancient-era temple that has already crashed tho

flint turret
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it was floating alright at that time

inland yacht
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I'll need to look a little closer. I could've sworn the temple was broken already

flint turret
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im 99% sure it wasnt

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you could even see the land down below if im not mistaken

inland yacht
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the device must not have been very important to keeping it afloat then lol

flint turret
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now it doesnt even matter

atomic vapor
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It took me many characters to realize they're not the same guy

flint turret
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but they are

inland yacht
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I'm guessing George means Alric

atomic vapor
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The guy with the moustache in the desert is the same dude that gets abducted earlier? Crazy

inland yacht
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who is pretty useless

atomic vapor
inland yacht
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the moustache guy is the worm

flint turret
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teh worm one is zerrick who you meat at majasa square

inland yacht
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a lot of people become abomination

atomic vapor
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I was under the impression we deal with cleaning up after 2 different dudes throughout the story idk I could be wrong

inland yacht
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we do

flint turret
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and the hakon one is the captain who brings you to lagon island

inland yacht
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and then in the alternate timelines the abomination

flint turret
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orobyss is more or less explained already, emperor is still a mystery

atomic vapor
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zerrick is the competitive sekiro guy right? Blocks everything under the sun

flint turret
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anyways i was expecting player experiencing corruption himself at some point, maybe with the corrupted variations of skills or something, but so far doesnt look like it

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choosing to stay clean or going full corruption or balancing those would be fun imo

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since we already had harbingers who are travelers that got corrupted powers basically

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sadly we didnt get any kekw

inland yacht
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there's not really another NPC we know of that would fit, but they could always just make someone up

flint turret
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and yulia doesnt know who he is either

inland yacht
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could also just be a cover and not wanting to explain who exactly he is to the player considering she knows you have to go back in time and work with him to even get there in the first place

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emperor also says something like "You, I remember you. Why are you here"

flint turret
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gotta wait and see i guess

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at this point im expecting some super generic ending tho

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with some random dude or whatever

inland yacht
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yeah we won't know until the expansion right? Pretty sure that's the final 2 chapters and the end of the Orobyss saga

flint turret
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yeah i think so

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rhyleh theory for s4 pinnacle is somewhat plausible too

inland yacht
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screw that bird. i'ma throw my bird at him

cobalt mantle
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Yep, I would be surprised if it isn't Grael since it's pretty heavily suggested that he is the emperor. It could very well be a distraction, of course, but there aren't a lot of other possible characters to pick from

inland yacht
cobalt mantle
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lol

flint turret
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i dont think emperor is gonna be grael tbh

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id more likely to bet on the same approach as with orobyss

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a random dude we meet in the next act or something

cobalt mantle
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How is that the same as with Oro?

flint turret
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we didnt know anything basically about oro, next act drops and here he is

inland yacht
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we already knew what Orobyss looked like from the cutscenes in act 1-3

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we knew he was Eterra's brother

flint turret
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yeah except that

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but we didnt know much about eterra either

cobalt mantle
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Yeah, we've known quite a bit about him for a while

inland yacht
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and we knew that he disappeared around the time that Eterra did, but still managed to get his corruption out

cobalt mantle
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He's even one of our globe girls

inland yacht
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I'm prepared for the chapters to be bad or mediocre, but I'm hopeful that they'll wrap things up nicely. It's too far away to really care right now though

flint turret
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true, i care about rend more currently Bee

echo nebula
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the arena from Gladiator's Oath has the Damage reduction or is a totally different arena from Graceful arena?

torpid trout
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it should be the same fighting arena, but the "more damage in arena" and "less damage taken in arena" stats are tied to graceful arena specifically

soft mauve
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is there a way to apply shadow daggers via shuriken hits by any chance?

zenith bridge
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Nope

flint turret
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am i crazy for wanting a shadow dagger buff? i know its super good while leveling, at gearing and at semi-low corr, but its not really viable at higher one. Id gladly see a early game nerf for SD while having it buffed for late game (dunno how it can be done easily tho)

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we might see something along the lines if they keep the SD on umbrals and remove the sword thrower prerequisite

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but that would buff the early game too so dunno

zenith sequoia
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you just give it a scaling effect

flint turret
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like... how?

zenith sequoia
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like anything that is a flat dmg or % dmg based on some stat.

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give it a harsh ratio or tie it to an stat that is hard to get or is competitive in spots.

inland yacht
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Did shadow daggers get nerfed at some point in the past couple of patches? I could've sworn it was used in at least one major build

flint turret
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well... BD might use some dex scaling but im not a fan of clear direction to a stat stacking for everyone as we are now seeing

zenith sequoia
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I mean it doesn't have to be an attribute

inland yacht
flint turret
inland yacht
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idk if that's a problem with shadow daggers as much as a problem with power creep not being controlled

flint turret
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SD is propotrianally better the worse your gear is basically

inland yacht
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that's weird

zenith sequoia
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yeah I mean a scaler like x% more dmg per level of throwing + melee skills past 20, or take truesight and make it a scaling mod that's like x% chance to Deadly Strike per % chance to blind or something.

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stuff like that

flint turret
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you get smoke cloud with smoke blades lvl 4 at like what, lvl 20-30? thats 160 flat for shadow daggers from smoke alone. gl finding that much flat for any other skill that early

inland yacht
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it's also got 340% ADE

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never actually knew that

zenith sequoia
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yeah used to be higher and also scale with spell dmg lmao

flint turret
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yeah but the issue is that it doesnt scale at all into the endgame

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the most you can get is a primo body for pen and thats about it

zenith sequoia
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yeah they just need more of those stat scaling effects for it. Sorta how the reflect shit works

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and same with how they fixing Fire aura

inland yacht
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i didn't see the fire aura change

zenith sequoia
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it gets flat scaled inherently from int I believe and then nodes other nodes that scale based on some stat % I forget what exactly

flint turret
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well, im still commited to the idea of sd becoming the last bd skill

inland yacht
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just something that applies SD primarily as the skill?

flint turret
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no the actual tree skill for sd

inland yacht
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I can't imagine the currently proc'd skill existing as a skill tree without a heavy nerf

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see EQ bear. SD being "fine, just not great" right now and then giving it a skill tree to scale the proc would be insane

flint turret
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we had flask, we got traps to trigger flask, so...

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same for DA

inland yacht
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the difference is that flask is bad without explosive trap

flint turret
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yeah i see what you mean, thats why i said it would be nice to buff the SD endgame while slightly nerf an earlygame

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tree could fix it easily

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but i almost never guess whats coming in le right so dont mind me kekw

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because mostly what comes makes no sense anyway

inland yacht
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I mean even LE doesn't always guess what's coming in LE

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the cold marrow shards conversion was never in any patch notes. just showed up

zenith sequoia
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if only acid flask wasn't bad smh

inland yacht
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flask is a victim of old skill design. it has very few multipliers on the skill itself

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there's 80% and 40% for generic more damage. 100% for hit while disabling ailments and leading into crit synergies

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and if the skill is primarily ailments for damage baseline, it's gonna need more than that

pale loom
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hi here ! for heartseeker ignite build, what's better t7 on helmet ? recurve with heartseeker or chance to ignite on bow hit ?

zinc trellis
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recurve chance on heartseeker has diminishing return iirc, so i'd imagine ignite on bow hit would be better

flint turret
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there is usually no siple answer as to what part of the multiplicative equation is better without context

pale loom
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can i link my build create by me ? ^^

flint turret
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if you have 3\3 in burning daggers that means half of your hits are throwing not bow

flint turret
pale loom
sharp ravenBOT
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Game Cycle / Version:

Beneath Ancient Skies / 1.3.5

Class:

Rogue (26) / Bladedancer (8) / Marksman (74) / Falconer (5)

General:

▸ Health: 1,539, Regen: 23.6/s
▸ Mana: 141.69, Regen: 0/s
▸ Ward Retention: 26%, Regen: 0/s
▸ Attributes: 13 Str / 123 Dex / 13 Int / 13 Att / 13 Vit
▸ Resistances: 126% / 157% / 117% / 77% / 125% / 62% / 92%

Defenses:

▸ Endurance: 32%, Threshold: 376
▸ Dodge Chance: 30% (1025)
▸ Armor Mitigation: 29% (1,398)
▸ Glancing Blow Chance: 16%
▸ Crit Avoidance: 35%

pale loom
flint turret
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i dont see a reason why would anyone ask a permission to post a rogue planner in #rogue but whatever

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i know im kinda avoiding your question but id recomment to look into ember amulet instead of primo helm

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and use drelkors bow to make hs 0 mana with sapping strikes

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and maelhin gloves to convert bleed to ignite

pale loom
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i see 🙂

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what i use on helm ?

flint turret
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calamity looks like a decent option

pale loom
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ravager's dart is not useable ?

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or just not for ignite HS build?

flint turret
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you cant spam hs with dart

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also armor shred doesnt work for dots in case you didnt know

pale loom
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yes my bad sorry

flint turret
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and there is an awesome affix for ignite

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you shoukld be using it everywhere you can

pale loom
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okay

flint turret
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i made a planner for ignite hs myself before s3, trikster too and actually tried it, but we dropped the idea because of poor proliferation mechanic from embers

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everyone expected it to be much better, the clear sucks as is

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the word is out there that embers are going to be better in s4 so ignite hs might become a better option

pale loom
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you have a planner of hs ignite ?

flint turret
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ill need to search a bit for it, and i never actually got to playing it

pale loom
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okok

pale loom
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but i don't know if t7 dext for 2 rings or t5 dext with t7 elemental dot maybe ? for better damage with ignit

flint turret
pale loom
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and 2 reistance or healt idk

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i go watch ! 🙂

flint turret
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dex doesnt really do anything almost for this build

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its only a tiny damage inc and a bit of recurve

pale loom
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i see

flint turret
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id gladly play ignite with embers myself if proliferation mechanic is getting fixed\buffed, but right now ignite hs doesnt make much sense outside of a single target damage

pale loom
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okok
it's playable in 1.3 patch or it's better to wait next patch for ignite hs you think ?

flint turret
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depends on what you consider playable

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the build somewhat works, but clear is pertty bad

pale loom
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corru 500 for example or 300 is good but not big ^^

flint turret
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yeah it totally works then

pale loom
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ok

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thx

flint turret
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frostbite should be better tho

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since proliferation sucks anyway

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or maybe not, you choose

pale loom
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Idk if i wait 1.4 for ignite build
Maybe it's better in next patch

flint turret
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hopefully so

pale loom
flint turret
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few primos here and there but the only potentially game defining thing was ember amulet but it turned out pretty bad

quartz gust
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Not sure any of the primals are even that good for HS

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One of the big reasons why it's "lost" a lot of power this season

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Relatively

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Still very fun and Uber viable to an extent though it will require some amount of skill on the players behalf

flint turret
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there are a few good primos like glass or discord tho

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sadly the bow is not that great, hopefully s4 brings at least 1 decent bow or a way to get bow flat

quartz gust
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I love Reign of Winter personally

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But yeah, Dread makes interesting builds but they're definitely not meta and you should temper your expectations

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Especially if you're a noob

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He likes to experiment a lot with the lesser used things in the game

flint turret
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dunno, on a contrary id say both his and triksters builds a pretty noob-friendly

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the only one whos even more noob-friendly is probably aaron, but his own builds are... lets say controversial

quartz gust
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Maybe noob friendly wasn't what I meant

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They aren't always great

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A new player who isn't super invested in "competing" in a sense will have a great time most of the time no doubt

inland yacht
quartz gust
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But they aren't usually going to be close to a less experimental build

quartz gust
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They are very casual friendly though

flint turret
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most of LE players are casual so the lower the entry point the bigger the audience, there are not that many min-maxers in the game and the people who would farm 2lp rrs wont need those guides probably

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even tho i know at least a few cases where its not the case

kind adder
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Is there a way to make detonating arrow good aside from the explosive trap build?

flint turret
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explosive trap doesnt make it good either omegalul

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there is a meme manastacking one-punchman DA build that can one-shot uber abby byt it has 0 clear

eager mason
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and left acid flask alone

flint turret
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my only guess they wanted to eliminate the competition for HS so more people would play HS

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because the blast rain da nerf makes no sense othervise

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i havent actually played it but my understanding is that its power level were very similar to current hs

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or maybe even lower a bit

void cargo
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Hello.

How does this relic and burning dagger work?
Is burning dagger similar to caltrops and fire aura and benefits from different source of scaling ? Does it scale with the cinder strike node that give more multiplier and the relic flat whatever how you apply it? For example if i apply burning dagger with HS does it benefit from the more multiplier from cinder strike and the flat from relic?

cobalt mantle
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(Caltrops does inherit modifiers from the skill that procs it, unlike fire aura and burning dagger)

blazing shell
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hello people

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is it still hard to get BBC

stable anchor
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it’s about the same difficulty as it has been since the item was introduced

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shouldn’t be particularly hard to get 1lp

blazing shell
flint turret
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you can choose the boss as a second harb you encounter so id say its quite fast

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even tho i dont think you would need it that early, LM is not that great of a powerhouse to carry you without a gear setup

potent rune
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I wish they would just get rid of lagon second phase its only boss I don't want to grind ever

blazing shell
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at least last time I was content with what I had

daring wren
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my favourite class to play. reminds me of Demon Hunter from Diablo3.

blazing shell
daring wren
blazing shell
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I still don't understand who thought it was a good idea

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someone literally approved this name

daring wren
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hahaha..

blazing shell
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it's been more than a year since I first played LE and it still lands me a fat kek every time

quartz gust
void cargo
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Especially when the discussion is about how it is a pain in the ass to get it perfectly.

bold brook
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Shadow Rend traversal sounds interesting, but hopefully it has some mana sustain nodes or something

blazing shell
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but from what I've seen on the internet, shoving BBC up someone's exhaust organ is worthwhile endeavor

flint turret
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i might be picky but bro. all nodes they show from rend duplicate the existing mechanics from cascade\sync and now shift too. i really hope they are keeping the most interesting ones for later and the skill wont end up as the jack of all trades the master of none

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poison conversion for bladestorm is also one of the biggest "whatever" moments because no one cares about poison anyway

kind adder
flint turret
kind adder
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Damn I gotta pay more attention lmao

flint turret
potent rune
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The new spoiler this week was kinda meh ,maybe rend just replaces shift

inland yacht
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nothing really saying bladestorm couldn't make it good for rogue

flint turret
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for bleed and ignite we at least have primos now, and no new primos are coming in s4

potent rune
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99 sure bladestorm its gonna be a super hit build

inland yacht
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Without seeing the whole tree we won't know. Serpent's Sting enabled poison entirely through Serpent's Venom before it got nerfed. It really only takes like 1 node to change something like that

potent rune
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They should do more leak about that skill

flint turret
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yeah id say the most common build will be bladestorm shuri at this point, until we get more reveals

potent rune
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Yeah but serpent strike is dead and was very bugged with those nodes

inland yacht
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sure but you're missing the point. you can't say with certainty until the whole tree is shown

potent rune
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Also dancing strikes getting buffed but man please upgrade the aoe of the skill its bad

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True

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But poison sucks 99% of the time so leak was very meh

flint turret
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hard to say anything about dancing without a showcase

potent rune
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Poison scorpion only poison build i would play

inland yacht
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did I interpret that correctly that they're removing the small CD from DS?

flint turret
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removing CD is great for sure but alone it doesnt change much

inland yacht
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my brother will be happy even if the skill isn't very good. he just likes the animation

potent rune
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Aoe its really small I hope node to increase it or something

flint turret
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tehre are dancing aoe idols and dancing aoe helm affix which goes pretty high

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and i dont feel like aoe is the issue here tho

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rhytm being only 2s makes the skill hard to use as a support, and low amount of more multipliers makes it a bad dps skill

inland yacht
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toast and I were talking about that in the primalist chat the other day. they really need to normalize the number of multipliers across skills

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right now you can look at how many multipliers something has on the tree and make a pretty good guess as to whether it can actually do anything at endgame

potent rune
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Anyone done lightning net like i am very interested and collecting shock idols for next league corrupts,is it stronger the shadow tech one or just spam nets

inland yacht
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idk what the shadow tech is, but even just throwing nets is good

potent rune
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Its using the skill synchronized strike , you can then abuse about shadows damage being generic but i have a ton 2 lp ocearon so I think spam net alone could be better

wraith nacelle
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Has any one bug reported that with both these nodes and carrion gloves its still giving poison stacks insted of converting everything to bleed .

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I was hopping to try to make a HS bleed with shadows setup for next season

cobalt mantle
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So carrion works well on skills that can convert bleed to something else, generally

wraith nacelle
wraith nacelle
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Does any one know if they have confirmed if wildfire ember primordial will be getting buffed next season ? Sorry for the questions Im trying to theory craft some stuff for marksman next season

cobalt mantle
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Pretty sure they have confirmed it will get a buff next season, not sure if we got any details tho

craggy talon
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@flint turret yoo mighty ragu glad to see you around still

flint turret
# craggy talon <@502432741951012880> yoo mighty ragu glad to see you around still

i think LE develops pretty decently but a bit slow, so ill be around for a while for sure. Im not really pessimistic about all that krafton thing since LE team so far is getting more people without any downsides for us. Paid classes drama is mostly whatever for me, because i understand they had to make a tough choise of either making expancion paid or go with an alternative route. I think paid classes is a lesser evil than paid story ending

crimson latch
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Im so excited for Rogue this new season

flint turret
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yeah this might be a biggest season for a rogue yet

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outside of a falconer introduction

crimson latch
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Bladedancer top tier?

stable anchor
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betting on the new/reworked thing being op has generally been a pretty safe bet

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so probably

flint turret
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its already top tier with flask, but not everyone likes that kind of a gameplya

stable anchor
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surely flask gets nerfed tbf

flint turret
stable anchor
craggy talon
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@flint turret once patch notes out it's gonna be great to see what changes coming. I have been only playing blade dancer every since I can remember I know all the variations by now but cascade or umbral blades or both are my bis

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Bladestorms already there just seperate skills most likely even better

flint turret
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yeah same cant wait to see more. it can go both ways tho and we dont know if the new skills\changes to old skill end up super interesting or whatever

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so far the shuri bladestorm is definitely the fan-favourite

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but i can see potential in rend. there are already 2 decent "more" multipliers being shown, and on top of it its gonna be easy to combine with falconer mark and maybe coated blades too

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but to be fair cascade can use coated blades now too with a new set to generate shadows

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if rend ends up not getting any on top of what we have seen maybe its still gonna be a decent movement skill because of 3s cd and almost double range of shift

potent rune
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Rogue gonna be busted and I am all for it in the case its not that op ,old good void knight has me covered every season💪

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Yo are they gonna make multishot playable ,that 80% less damage node for me kills the skill so hard

flint turret
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id say unlikely, the only new thing for multishot is proc on rend and i doubt its gonna be useful

potent rune
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Sadge true I saw that

flint turret
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well even its highly inlikely maybe someting can be done with hydra bow into rend repeats into multishot or whatever

potent rune
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You can get so much increased and maybe can use shadow damage tech with rend idk but 80% less damage is very bad, erasing strike got a 20% less and people try to not take that sometimes

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I hope primal uniques and rune get touched ,primal uniques have too much lpl in my opinion I spent 1 million bones buying wings of discord and after nemesis turtle had 0 2 lp

flint turret
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i think its fine, we are getting corruptions

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you can corrupt all those 1lps now

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and corruption results weve seen so far exceed the second lp potential

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1lp+good corr >>> 2lp

potent rune
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Hopefully we will see hard to beat 2 lp perfect mods

flint turret
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either way i prefer to farm tons of 1lp and corrupting them rather than farming 2lps and double t7s

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tbh ive never even done that becaseu i hate the idea of doing so even

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all slams im doing are either t7+t5 or t7+5+5

potent rune
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If slamming was better yeah its crap you have perfect mods perfect lp and rng just screw you hard,for now the big corruption winner are the 1 lps

flint turret
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chances are tho that we are not getting the corruption rune prophesy so im already a bit mad

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having to do even more generic runes rerolls is unfuriating

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they might be holding back this qol reveal but at this point im not buying it

potent rune
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What you kidding omegalul, I get that they like saving qol like rune of havoc prophecy but after this long its kinda a bad thing to do to players

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I can play a lot if I try gearing 2 guys I already loose like 300 havoc in the process

flint turret
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im like 80% sure we are not getting new runes prophesies

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id more likely expect more doubling lenses nerfs instead kekw

potent rune
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For me I hope in 7 months they had to make QOL , i dont want to o wait another 7 months for cof buffs in season 5

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Imprint already destroy prophecy hard

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But since I dont do trade mg I dont mind being op, I do group trade ,

flint turret
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im not a fan of imprinting either. this season i got to lvl 8 cof before ive seen a first tongue while spending all favor on asc runes and unique daggers, and after i got the first one its just a printing frenzy for 5-10 daggers per hour

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if i were mg id just buy 0lp tongue and print it immidiatly

potent rune
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Imprint is op but well I am using it in cof legacy group so I cant complain that being said i really hope either slams,havoc prophecy make a cut on patch notes i am getting tired of LE insane rng

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The new amulet its going to give a ton of ehp to dex stacking builds rogue with no damage taken its gonna be great

potent rune
#

So this is bis for some stuff dropped

#

Does ballista use this?

inland yacht
#

I thought ballista had a bow specifically for it that it used

potent rune
#

Ysah but thats old ballista build new one is stronger using this is think

flint turret
#

i hope they buff the bow in s4

#

im interested in how well will it work with rend

frank pine
#

bis bow for nothing rghnw

#

not good skil to run and shot arrows

flint turret
#

one of the main issues is that repeats doesnt work on the same enemy meaning its almost useless for bosses

#

on top if its stats not being that great in general

crimson latch
#

i like marksman 😢 haha

crimson latch
flint turret
#

2lp+corr on the other hand is magnitudes harder

crimson latch
#

and we can equip more than 1 corrupted item? is not like primal items ?

flint turret
#

considering they showed us the corruption that reads "+all stats while having at least 7 corrupted non-idols equipped" im pretty sure there will be no restrictions for gear, but for idols those purple slots are still a question

#

maybe we will be able to put corrupred idols only in purple slots or whatever

fading burrow
#

have they revealed any change to ballista yet, guys?

dire forge
#

no changes to anything revealed at all

#

everyone's waiting for patch notes

flint turret
#

they revealed a bit about dancing strikes change, but without a showcase its not that big of a reveal

#

the implication of removing CD and increasing movespeed is vague

eager mason
#

even with those I dont wanna use that skill xdd

flint turret
#

Understandable, i don't like it either

#

But I can see some potential with bladestorm shuri

lapis pumice
#

but it do need a middlepoint

#

make it proc on both spacebar & travel tag skill for instance

wide yacht
#

at the very least 3s duration and it would change a lot

flint turret
#

which dont even count as a direct cast for purposes

flint turret
#

but i think they want to sit on 2 chairs and make it viable as a damage dealing skill

#

and buffing rhythm duration doesnt help it at all

lapis pumice
#

then u have to meet dex rec ect ect & bow build become a rigid copypasta across every skill

flint turret
#

decently geared MM has an attack speed of more than 3 attack per second

#

2 extra attacks over 2-3 seconds is not that big of a deal

#

compared to lets say icicles

#

especially considering that you wont lose a primo slot

lapis pumice
#

true, it's a primo slot

#

u might be right, all aboard the buff hydra train

#

i'm all in for the change tbh, love the bow 😂

flint turret
#

considering the triple buff to discord, most of other things are gonna be irrelevant

lapis pumice
#

1 solution is to put underperforming primos as base uniques

flint turret
#

thats not a bad idea actually. this bow would make sense as a regular unique from some nemesis, maybe with +2 skills instead of +4

#

the dagger at least has 40 pen while the bow has only repeats that are useless on bosses

flint turret
#

the only interesting application for the hydra bow i can see right now is for repeating rend, because it will spawn shadows that might be useful for dark quiver

#

spawning 3 shadows on evade (or 4 with the new body) might be interesting

#

wont work for bosses sadly but eh

crimson latch
#

maybe HoA?

flint turret
#

yeah hoa is definetly the prime suspect to benefit from new set\rend

#

ah dam it says "directly" rip

#

hmm might actually be a good thing, this means that using it NOT directly will NOT consume shadows?

zenith bridge
#

Pillagers Gold will lose its 1 sec cooldown for burning daggers to proc. Thats actually a massive buff

rugged pollen
#

up to 2 times per second tho

zenith bridge
#

Oh yea i thought this was related to the other line

flint turret
#

embers buffed but still doesnt sound impressive

#

although it sounds like wisp amount is also getting doubled

#

maybe its decent?

#

tbh id rather see embers split into two items, one is ruprely ignite prolif without restrictions and the other one is wisps... because they are being held back by each other

#

if i want to use non fire based skill for ignite i dont care about wisps they wont even work

#

and on the other hand if i want to use fire skill for hit damage, i still might want wisps but i wouldnt care about prolif

weary widget
#

That's what I'm talkin about omegalul

flint turret
#

yeah buffs like this are a joke

zenith bridge
weary widget
#

They even buffed the best weapon ever, nicu

zenith bridge
#

Yea i thought pillagers receives RoW/dragonsong level of proc rate

flint turret
#

it just doesnt make any sense the way ehg uses trigger limits

#

i mean i get it that they want it to not spiral out of control, but putting a limit on blast rain DA which had like 1\10 of dps of trap flask and not putting any on flask raises some questions for sure

potent rune
#

Trigger limits are so bad idk if they want to make builds and skills or effects viable get rid of them

#

2 daggers per second is bad

stable anchor
#

no limit is hard to balance, and ehg have said it putting a ton of stress on servers are a big reason too, but i agree that often times they are very conservative with limit

quartz gust
#

I think the server is more likely their concern than balance

stable anchor
#

for sure, there have been so many past instances of uncapped proc rates absolutely frying servers lol

flint turret
#

i dont see how adding 2 daggers per second can affect servers if we already can have 100% proc of burning daggers on HS and its still terrible

stable anchor
#

yeah for sure, not necessarily in that specific instance, but in general

flint turret
#

and in comparrison we have row with icicles and dradonsong with dragonfire and both dont have limits and both are pretty balanced

flint turret
#

might it be the case umbral blades are getting some burning daggers tech since devs remembered about this relic? MikeBee

potent rune
#

I am sure we can make it proc like 5 times a second idk doesn't need to be broken ,just a viable good strategy not a meme one

zenith bridge
#

So basically Ignite Heartseeker with Wildfire will still have the same issues as before, waiting too long for all ignite stacks to spread to other enemies since its a ST skill

#

Its a good buff for aoe based ignite skills though

flint turret
#

something like hs into bladestorm into shuri and everything applies ignite

zenith bridge
#

If you purely focus on ignite you wont feel the impact of wildfire when the ignite stacks are based on other procs aswell. The gameplay loop in LE is just too fast these days. If i need to wait for my hs to proc bladestorm to proc shuriken to proc all my ignite stacks i'm already dead with mm.

#

In general i'm more leaning into crit gameplay these days simply because of the quick burst dmg you can apply

flint turret
#

well id argue with "already dead on mm" statement. HS is giga tanky and giga sustain in itself, and if you are not going mourningfrost even more so. You can even leech from dot

#

i mean either way hs should get better. We are getting more aoe for dot and more single target for hit

#

as for how they will fare vs each other in similar gear and situations im curious as well

zenith bridge
#

more single target for HS or in general?

#

based on wildfire

flint turret
#

in general, and based on wildfire maybe too

zenith bridge
#

cause the wisp proc rate got reduced

flint turret
#

fire converted HS with ROW worked great already, maybe now it would make sense to use embers just for wisps

#

2 times of 30% is still much more than single instance of 36%

zenith bridge
#

but the 2 times is only based on the spread to nearby enemies, which doesnt affect st ignite stacks?

#

if you only have a boss infront of you, the twice per second mechanic wont affect anything

#

if i read it correctly

flint turret
#

hmmm

#

im reading this as my ignites are spread twice per second AND we have twice per second chance to spawn wisp near any ignited enemy:
Twice per second while in combat, your ignites on each enemy within 15 meters are spread to one other nearby enemy, and you have a 25-30% chance to create a Wildfire Wisp next to an ignited enemy

#

if it only does that on spread then rip

#

well its not like dot HS has bad single target damage anyway

#

im more exited about the new skill additions to HS because it has at least 2 "free" slots

zenith bridge
#

yea im not worried about st dmg either, i just wanna have a smooth experience while mapping

flint turret
#

something like traversal smoke+hs+dark quiver+bladestorm+shuri (if they dont take away bladestorm on shadow from us)

#

mourningfrost+smoke blades+dragonfang buff provide a ton of throwing damage for free basically anyway

#

Or maybe rend traversal can replace both smoke and dark quiver if it will be able to spawn multiple shadows

#

Then we can bring back puncture as well

blazing harbor
#

Game says the rare gives me more throwing damage increase but I'm not even wielding a sword. It should be the epic that increased the most. So I can't trust tooltip and I can't even trust the modifider total value?

torpid trout
#

the physical keyword is important, not all throwing attack damage is physical, so it's not going to show up under the throwing attack damage stat line

flint turret
flint turret
sly hornet
#

You mean Dragonsong?

#

You just said they used Reign of Winter though

#

Oh, a node

flint turret
#

around 60 added fire damage to bow\throw\spell made single target dps the same as cold row, but i also got dmg to puncture and umbrals for free on top

#

ofc it depends if you are stacking cold pen or not. if you are invested in cold pen the result will probably differ

#

too bad that having both conversions to cold and fire makes it fire still

sly hornet
#

Fair enough

#

That is sad indeed

flint turret
#

its hungry for points tho, dragonfang requires extra 4 in HS on top of a regular cold one, but its the only way to get more aoe damage (puncture) from hs tree

#

well, and its +damage to icicles too

pale loom
#

hi friends rogue !
how many recommand dexterity for skill tree heartseeker 0,5 recurve chance per pts of dexterity ?
80 is it good ? 100 ? i don't like t7 dext in my gear for hs ignite build ^^
if 80 dexterity is good, maybe t7 elemental dot is better +

#

and for ring and belt
what is recommanded ?
ruby ring ( exalted )
ashes of mortality with immolator belt ?
oceareon / sunwreath / other ? ( i prefer not take red ring because i don't have this with LP 1 lol )

kind adder
flint turret
#

You don't really want to stack dex on ignite hs, and yeah elemental dot affixes are super strong

void cargo
flint turret
#

I'd recommend waiting for s4 tho, because they are x2 buffing ignite proliferation and almost x2 buffing wisps on embers

#

On top of new skill options being added which ignite hs might want to use like bladestorm or rend or whatever

pale loom
#

thx all ❤️

terse bloom
#

@zenith bridge did some testing on recall umbral blades

zenith bridge
#

Did you also test without Sword Thrower recalling all single blades with dex scaling razorboots? If you stand right ontop of the dummy you should even have higher numbers when all blades hit at the same time.

flint turret
zenith sequoia
#

I was looking at this too and tested a bit. Seemed ideal to grab the multi from Sword thrower and relying on the inherit multi from shadows

zenith bridge
#

cause i wanna see multiple blades numbers combined with razor dex scaling

#

Sword thrower had similar numbers to my setup, just a little bit lower. It makes more sense on razor, i just wanna see the difference

#

Juse also tryout Smoke Bomb without shadow generation and put rest of the points into Rapid Concealment and Lingering Fumes combined with Cloud Gatherer (Dive Bomb). Your Dusk Shrouds stacks should go higher for more UB dmg.

#

You probably rely on Shadow Falcons for clear aswell, im just interested in the max dmg number you can reach for UB

flint turret
#

no use to test it now while birds not real are bugged tbh, it would have been much better with birds not real

#

hopefully they fix it

zenith sequoia
#

idk if the dusk shrouds beat the multi of the shadows in that case. He'd get double the benefit of the dusk shroud multi but it's additive with the current one he gets. He'd have to throw a certain amount of blades to beat the shadows dps even with them generating per sec. That 300% multi is huge

crimson latch
#

dude 21 dayssssssssss is too much

quartz gust
#

Eh, I have waited over a decade for games. 21 days is nothing XD

#

Cyberpunk was announced in like 2012 or 2013 and it was finally in a good state in like 2023 XD

#

It's now my favourite game but yeaah

fading burrow
#

just live

#

21 days will pass faster

zenith bridge
#

In other words, the dmg is similar since ive seen a 100mio crit in your video aswell?

crimson latch
#

i dont remember the best version for acid flask was with BD?

blazing harbor
zenith bridge
#

Yea you can get quite alot of melee attack speed for a big more multiplier. Also falcon gloves are easy to find with lp, good base with endurance + t7 attack speed alrdy included.

pearl forge
#

also think they are only gloves with flat dmg

warm zephyr
#

Just saw the 7m dash 3s CD Shadow Rend node, looks spicy maybe with Primordial Potion Traversal CDR.

rugged pollen
#

it it has iframe it's gg

#

but very likely not

terse bloom
#

106 > 131m

#

also that's with no armor shred/rending talons so could probs do 150-200m

#

47 to 33% chunk in that clip

#

damage scales up to 40 shrouds in smoke bomb

#

not sure if birds aren't real is working properly

#

138m, 5>10 missle mastery dropping sapping strikes

#

need to get like 300+ armor shred stacks on

#

chucking 4/4 rending talons on

#

17% chunk

#

149m if i change % all res to 99% phys dam blessing

#

only ~10m increase

#

got x2 3 lp traitors but there are no good slammables up

#

also wanna test t7 phys pen on both dags over t7 crit multi

#

poe new league in 10 min

flint turret
#

Slay the spire 2 > poe Bee

#

Were there any teasers today for new skills?

echo nebula
#

what type of Critical use the Armed construction with Perfect Aim?

#

just the general?

cobalt mantle
cobalt mantle
wraith nacelle
#

Question for the theory crafters for next season do we think on Ignite hearseaker setup could we run a gathering fury bow with out burning daggers instead of a drelkors with burning daggers and still get similar ignite stacks on single target. I was looking at using puncture spected for bleed and converted to ignite with Maehlins gloves instead

wraith nacelle
# crimson latch im #1 heartseeker enjoyer

I also really enjoy it ,but Iv ran cold crit into the ground so im looking to maybe play ailment next season like ignite or if they make some changes to bleed conversions possibly that

#

Im also just a little tiered of having to use morning frost for flat

crimson latch
#

im tired of getting one shot

wraith nacelle
# crimson latch im tired of getting one shot

in the current game you can stake dusk shrouds from umbral blades on shadow use to help mitigate some of that but yea its part of playing dodge with low armor in high core it just happens

flint turret
#

But maybe if you invest enough in mana sustain and could sustain burning daggers 2/3 with gathering fury it could work

zenith bridge
#

Maehlins you only need for crimson shroud stacks since HS doesnt convert it into ignite.
I think bleed puncture stacks conversion worked.

flint turret
#

but what about burning daggers tho, they dont convert bleed arent they

#

and puncture itself too

wraith nacelle
flint turret
#

they are nerfing the node? it doesnt make any sense

cobalt mantle
#

Yeah, I thought BDs each have an independent 1s delay before firing?

wraith nacelle
#

I miss read this from one of there posts it only appliers the the relic and not the base function of burning daggers my apologies

flint turret
wraith nacelle
cobalt mantle
wary cedar
#

i have no clue what i m doing the next 20 days until season 4 drops 😔

crimson latch
wary cedar
#

but it isnt on sale 😭

flint bough
#

hey guys 🙂

#

im back to the rogue after some time 🙂

flint bough
#

is the concentration bug still with us?

zenith sequoia
terse bloom
wary cedar
#

just bought it today lmao

quartz gust
#

I've tried D4 3 times before and I got bored and refunded it before I even finished the campaign each time.

#

It'll almost certainly get a new season and many, many more after that though

terse bloom
crimson latch
#

but i guess we have to buy the expansion for the new mechanics... that sucks

#

oh thats on april 28 nvm xd

quartz gust
#

Of course, Blizzard need more of your money

flint turret
#

slay the spire 2 > d2 - d4 and poe1, great timing to release while i wait for s4Bee

#

sadly no interesting reveals this week it seems, the ring looks like a huge jebait

#

id rather be corrupring 1lp red rings

flint bough
#

bladedancer makes me happy 🙂

rare jacinth
#

so how do you actually build defences on a rogue, anyway? I've done a bunch of sentinels and primalists mostly and I'm fiddling with planners but just not seeing much of anything lmao

#

you get more armor from one leonine greathelm than the average rogues full armor set, I think

torpid trout
#

astral blood primordial unique is one of the better methods

#

particularly on bladedancer

rare jacinth
#

glancing blows seem decent but hard to stack up to reliable odds without sacrificing other layers

flint turret
#

also there quiet a few zhp builds that stack only damage and offscreen enemies

flint turret
#

in 1.4 we will get helm that gives dusk shrouds upon consuming shadows so it will fix the bd access to it hopefully to be on par with mm\falc

#

also we will get flat crit relic so BD will be able to use dual swords with weapons of choice maybe

#

even tho im not a fan of an idea to farm a good scissor, maybe they will add a new sword...

rare jacinth
#

what's up with shadow cascade's Dagger Dance (and followup node Porcupine's Wrath) using some Dagger Throw subskill instead of just triggering Shurikens

#

they've got nearly the same base damage and ADE (25phys and 125% for shurikens, 24 and 120% for subskill throws) and the rest of the tree is worded like it doesn't apply more multis to the daggers anyway

flint bough
#

will shadow cascade bladedancer be good with the two new skills coming?

rare jacinth
#

there's definitely at least a little skill tree reworking incoming w/ umbral blades losing the bladestorm nodes, maybe they'll take the chance to revisit some of the other skills too, hard to say if it'll be good without seeing the patch notes

#

the teased new set definitely makes things better but also from what I'm seeing a lot of current shadow cascade builds currently get a 100% more multi from some snapshotting silliness w/ Careful Assault, so if that gets bugfixed it might just be worse

flint turret
#

its almost net neutral because you are getting 90% more damage from convertrion but dagger throw has 120% dam eff instead of 200 for melee cascade and 5% crit chance instead of 10%

#

both are great its mostly a matter of preference

cobalt mantle
#

The dagger throw also applies SD stacks. If they ever let us move while channeling it, it might be pretty fun.

flint bough
#

so shadow cascade will still be working as normal aside from the new skills coming?

#

i was planning on making a shadow cascade bladedancer lol

flint turret
#

It doesn't actually snapshot, it actively scales based on the number of shadows

cobalt mantle
#

Yeah, it is a weird one

flint turret
#

And I didn't knew before but all -cost reductions like from rings and from mountain boots work on channel cost

cobalt mantle
#

Oh hm, it snapshot when I ran it, but I didn't test that one specifically, maybe that one thing updates dynamically?

flint turret
#

Yeah I'm talking specifically about channel

cobalt mantle
flint turret
#

Yeah it's pretty easy to sustain actually

cobalt mantle
#

and it's nice that foot of the mountain updates the cost dynamically, too

flint turret
#

I wanted to spam falcon strikes during it so every cascade hit would hit a mark but I can't sustain it yet

#

Because birds not real are bugged and don't work at all

cobalt mantle
#

lol classic EHG

#

I really considered trying to run a snapshot channel SC build, but then I remembered that I'd have to be like 100% stationary and that kills it

flint turret
#

With birds not real specced neither repeated dives in smoke nor additional shadow dives work

#

And if I don't have birds not real the dive just cancels falcon strikes

flint turret
cobalt mantle
flint turret
#

And its tanky af because you have 3k endurance and 100% glancing

cobalt mantle
#

Oh yeah, smoke bomb does help a lot there. Though you do still need to re-snapshot when you move... I don't remember at all what I snapshotted though, maybe it's not too bad

flint turret
#

Last time I tried it didn't work with snapshot

tranquil urchin
#

So when they fixed snapshot they didn't really fix snapshot? lol

flint turret
#

I don't think they ever changed anything about it yet

cobalt mantle
#

Well, the snapshot fix was focused on minions, channeled skills are still the same, generally

flint turret
#

Or actually I might be misremembering, I think it worked a bit different with 4 shadows max and 3 max

#

Need to try it again I guess

tranquil urchin
#

Ah I see

cobalt mantle
#

I don't remember if I tested careful assault specifically, but it was definitely snapshotting stats when I tested, granted that was a long time ago, now

flint turret
#

I'm mostly sure that some nodes do snapshot and some doesn't with channeling but I'm not sure which ones now

#

Because I remember clearly that having smoke generating shadows my damage was going up and down depending on shadow amount during channel

cobalt mantle
#

Huh, that's pretty odd

flint turret
#

Totally unrelated but dam, xenonauts 2 release on April 2. Current time period is so stacked

#

Hopefully I'll still be playing traversal coated blades rend or something MikeBee

#

Potentially we will be able to boost it to some big numbers if it gets 1-2 extra "more" damage nodes

#

Shift crit+more damage for next cast, coated blades, more damage per each shadow, shadow gen from smoke or from new set, bam

#

Also hunter mark and charion boots can be a part of it

tranquil urchin
#

That looks just like that ufo enemy unknown or whatever it was kinda game, love that!

flint turret
#

Actually bow rend might have even bigger one-shot potential.
Elemental arrows almost 150 flat, charion boots 30% more, traversal rend 50% more, 3 shadows consume 60% more each, falcon mark 150% more, coated blades 80% more, archer focus in black arrows 48% more, umbral resolution in black arrows 300% more (wonder how will it interact with rend consuming shadows itself, let's assume it does), concentration 16% more... That results in x1.3x1.5x2.8x2.5x1.8x1.48x4x1.16 = x168.7 damage just from "more" multipliers alone that were already shown, might be more waiting

cobalt mantle
#

Usually multiple consume effects are not compatible unless they specifically say so

robust cloud
#

KAboom!

#

level 89 rogue.. equipment not amazing but okay

wary cedar
#

i wish i could play as well

robust cloud
# wary cedar i wish i could play as well

yeah i am just itching for the new season.. trying out some stuff on different builds. But this detonating arrow build i will fall back to next season if i dont like the new rogue skills, i think. Because i will most likely start rogue.

#

i installed both D4 and poe2.. but i played 20 minutes of each and back to LE lol

wary cedar
#

feel you lmao

wary cedar
robust cloud
#

poe2 stuttered on my rig as well when i first tried it..

wary cedar
#

currently first time playing d4, still in levling, skill tree kinda underwhelming so far

robust cloud
#

ah okay well if its the first time then you atleast have things to explore

wary cedar
robust cloud
#

i enjoyed D4 okay when i first played it

wary cedar
robust cloud
#

i think D4 has an okay rogue class

#

i would like to try the new paladin.. but i cant pay like 50 bucks for it lol

#

yeah the build options are narrow compared to LE

#

but gear offer some stuff for builds as well

#

not just the skilltree

wary cedar
#

poe kinda the same, you just get those skill gems, but you have no vision to work to since you dont know what else comes up ahead

#

in le leveling is most fun for me since i can plan a build and grind it up piece by piece while leveling and see how it performs

robust cloud
#

yeah

wary cedar
#

and can already adjust things if they don't work as i thought

robust cloud
#

yeah i think LE has by far the most fun building

#

D4s character models look good tho.. except for the female druid.. and they have amazing cosmetics

#

I wish LE would focus more on the models of the uniques and cosmetics

#

it is a bit underwhelming the first time you put on a barbute helmet and it looks like you have a kettle on your head

wary cedar
#

ya, onlyt good part about d4 so far is the graphics and the general vibe you get from them

robust cloud
#

well you have a couple of weeks to grind D4 until the new LE season, so enjoy. I liked the story.. and loved the cinematics

wary cedar
robust cloud
#

lol

#

the cinematics are worth watching

wary cedar
robust cloud
#

yeah i have bought a couple of supporter packs in LE too

#

and some stray items

#

i got 300 points for free since i bought the game when it released in early access

#

and they even convinced me to have some twitch streams running to get some free ones lol

wary cedar
#

i started on release 😔

robust cloud
#

it was a good time to start.. once the server problems got resolved lol

wary cedar
#

those were nothing

#

i played new world on release xd

robust cloud
#

i did too lol

wary cedar
#

i also had a day off

#

just to sit in the queue

robust cloud
#

i took some days off for the LE full release.. and me and my buddy couldnt play lol

#

but it was okay

wary cedar
#

i might have nothing to do on work when the new season drops in le

#

😏

candid pebble
#

Hi 🙂

The new Bladestorm skill looks pretty cool, so I might make a Rogue this next season.

Are Rogues squishy? And how can I avoid getting flattened while playing as one?

robust cloud
#

rogues have capability to invest in dodge and glancing blow for survivability

#

it is basically throwing the dice if you get damage or not

candid pebble
#

Seems typical

robust cloud
#

yep

#

of course you can invest in health and endurance/endurance treshold as well.. but the skill trees dont really have endurance nodes

candid pebble
#

March 26th, that's a ways off

Wonder if Maxroll is ever given any info in advance about classes before they make their guides.

robust cloud
#

i have no idea.. i just make my own builds

candid pebble
#

Fair

#

I think that's what I did when I first played, but since then I followed a Void Knight Warpath build from MR and another YouTube video

But I got tired out trying to farm for the idols I needed for my slots and just...Petered out.

I usually play tanky classes but I like how Bladestorm looked, so I hope it's a good skill

robust cloud
#

yeah i sometimes watch builds on youtube as well.. if there is something i like i might build something similar

#

i just build according to gear i find usually

#

whatever is fun to you

#

I will start rogue next season too

#

Ill probably try an archer build with the new skill

#

but it might turn out whatever

candid pebble
#

Shadowrend seems more like a melee skill to me but the mobility might be a nice option.

robust cloud
#

yeah i havent looked very closely at the skills.. i will just roll a rogue and build it as i go

#

if it doesnt turn out good i will just make it into a detonating arrow marksman to farm some gear for the next build for the season

candid pebble
#

Neat

#

Warpath is usually my go-to build

robust cloud
#

this season i didnt make any mage so ill probably roll one of those necxt season also

#

and there was an interesting node for those expploding zombies coming up.. so necro might be an option

candid pebble
#

Ooooh

heady canyon
#

Is arrow traps not working? the node that procs det arrows from explosive traps

terse jolt
fading burrow
#

depends on how people define what does "tanky" mean

terse jolt
#

I mean taking around 1/3rd damage before armor isn't bad.

candid pebble
#

I think that's what Bladestorm rogues will get, if it's not an exclusive skill already

eager mason
#

most of rogues defences are conditional which is the problem

#

you think you are tanky until some of the conditions are not met and randomly get one shot

#

there is like only apostacy and deaths door which are reliable

#

I still hate apostacy and deaths door only became good after they added the body armor

flint turret
#

crazy gear being used ofc but still

eager mason
#

yeah I mean most of the defence for rogue comes from gear

#

which you can use on other classes

flint turret
#

MM and falc has tons of dusk shrouds too

#

bd in 1.4 might get it to from set helm affix

potent rune
#

Rogue can get the most ehp of any class and thats a fact

#

A buddy started a vk and was struggling with rampant coast cause he had to actually dodge attacks and position himself

flint turret
eager mason
potent rune
#

Dodge ,silver shroud,glancing blow,

eager mason
#

I mean I dont even need to say anything hc ladder explains everything

eager mason
flint turret
eager mason
#

as I said

#

which will get you killed

potent rune
#

I made a planner 0 damage definitely but having access to stuff other classes don't is incredibly tanky

eager mason
#

lol can you show the setting now

#

and gear

potent rune
#

Shift smoke bomb make the conditional rather easy,new chest arquitect allows low life and thats very strong

#

Once you go play other stuff you realize how easy rogue has stuff compared to others,not saying you aint getting one shot if you are playing stuff like ballista

eager mason
#

holy rogue is so tanky

potent rune
#

That's a lot you can get 20 easy no

eager mason
#

depends on skill and it wont be up all the time

#

that is also conditional

#

like clicking all these contionals doesnt make you tanky

potent rune
#

I find while moving a lot better than close enemies

eager mason
#

you are not gonna have 20 dusk shroud all the time which means you dont have glancing blow all the time

#

not to even say you are running this most of the time

potent rune
#

Well you can certainly be tankier than other classes,only reason vk warpath as a melee can push high corruption is that it has so much aoe that stuff doesnt hit you

eager mason
#

and since rogue doesnt get much res from the tree early on you need to choose between res and life a lot

potent rune
#

Oh rogue like bd and marksman need better tree

#

But I play 5 classes and mastery rogue aint worse and is tankier than most in general just saying for sure a minus res with 2k health is a one shot

eager mason
#

dont you play standard

#

or whatever it is called in this game

potent rune
#

Legacy yeah

eager mason
#

are you actually doing from 0 runs

potent rune
#

No point in seasonal if you ask me

eager mason
#

yeah I mean if you already have gear ofc you wouldn think rogue is tanky

#

the problem is that most of your defences come from gear

#

dr from red rings uber gear

potent rune
#

I agree but if you go mg you have access to all this stuff now as a cof much harder I play cof always

#

One thing for sure is that conditional in this game apart from like low life needs to be general,Sentinel has 1 that needs enemy to be close which is not great like just gimme dr general

rare jacinth
#

"nearby" winds up being like most of the screen for that node iirc

flint turret
#

even more so after they fix birds not real

eager mason
#

I played falconer a lot

#

it doesnt have it all the time

flint turret
#

only when it matters

eager mason
#

only on a boss that does nothing

#

where you dont need to move

#

or dodge

flint turret
#

well i doubt you went all in on dusk either, because almost no one plays 4\4 rapid concealment or birds not real eitehr way

#

and hs mm can have 20 while moving somewhat

eager mason
#

yeah I know about heartseeker

flint turret
#

with the new helm affix average dusk number will go up significantly eitehr way

eager mason
#

but thats about it

#

1 skill

#

on mm

#

at least it looks like they know the problems

flint turret
#

kinda true, but traversal smoke with rapid concealment on any mastery is already 10 to 16 stacks if you stay in them

eager mason
#

without this I used to just go blind on weapons

#

which was another conditional

flint turret
#

yeah this addition ws pretty good

#

i used to sometimes get it from MM tree on other masteries

#

but after they broke concentration its not really viable anymore

#

there is literally nothing else to get there if you are not mm

eager mason
#

talking about concentration another conditional

flint turret
#

i liked it mostly for 200 flat dodge

#

but it decreasing your damage now is a crime

eager mason
#

it might be 1 point on damage angle

#

and click the rest

flint turret
#

thats what i did last time on my bd

eager mason
#

but ofc you need to click other stuff

flint turret
#

but still

potent rune
#

Concentration its self gives dr even though you aint using bow?

eager mason
#

when mike talked about it, it working on only bows sounded like what they intended xdd

#

so they might just change the wording

flint turret
#

there is a chance they broke it too maybe

potent rune
#

I know damage doesn't apply not sure about the dr node

eager mason
#

I remember checking dr on the sheet but couldnt find it

#

if the ms works the dr probably works too

#

is my guess

potent rune
#

I find that the flat dodge alone is worth but yeah if at least dr also works makes it less painful

flint turret
eager mason
#

so just need to check ms

#

yeah true

potent rune
#

That's kinda dumb it should just not increase thats it rofl

eager mason
#

hey it means I had 16% less damage on the boss kill

#

so maybe acid flask survives even with nerfs

potent rune
#

Bugged epoch at it again , I guess can't complain lich being bugged after rework

eager mason
#

does silver shroud proc concentration I dont remember

#

its been 7 months

potent rune
#

I think all the attributes stackers going to eat better next season

flint turret
#

because you was not only not getting extra 16 more but also got 16% less

eager mason
#

I think I got hit by harbinger

#

and survived with this

flint turret
#

never liked this node

#

but i guess it makes sense in some cases

eager mason
#

I like it more than this

#

which a lot of people put 8 points in

flint turret
eager mason
#

this one great tho

flint turret
#

this one is great indeed since it works vs dots

eager mason
#

yeah its basically 9% dr and some dodge

flint turret
#

why 9?

eager mason
#

15% of health as endurance threshold, assuming you have 60% endurance is 15*0.6

#

and ofc assuming you are just life without any ward

flint turret
#

15\0.6, no?

eager mason
#

that would be 25

flint turret
#

yeah and you need to get hit for 25 with 60% dr to lose 15 hp

#

oh wait

eager mason
#

60% dr applying to 15% of your life pool

#

you just divide it by 10 and x6

flint turret
#

no its the opposite, just my wording is bad

#

if you have 100 hp with 60% dr it means your ehp goes up by x2.5 because you will need to get hit for 250*0.4 to lose 100 hp

#

this time i got it right

flint turret
eager mason
#

you are saying it gives 37% damage reduction

#

if endurance was 100% it would give 15% reduction

flint turret
#

im still somewhat off

eager mason
#

you have 100 life you get hit by your full life lets say

#

as you said that 15 becomes 25

#

so your pool is basically 110

#

100/110 is 91%

flint turret
#

15 becomes 37

eager mason
#

which means you got 9% dr

flint turret
#

yeah now its right

#

100/122

#

i forgot to deduct for hp

eager mason
#

ragu 60% less damage taken applying to 15% of your hp isnt gonna give you 18% less damage taken

#

it cant give more than 15%

flint turret
#

how

#

okay lets do the math

#

100 hp , 60% endu default

#

20 hp is endu thresh by default

eager mason
#

maybe I am bad at math idk Im confused now

flint turret
#

you get hit and first 80 damage goes into hp and removes it fully

#

the damage that will kill you will need to be more than 20\0.4=50, because its 50*0.4=20

#

so far we cool?

eager mason
#

should have done this earlier I guess omegalul

#

is that correct

flint turret
#

not really

#

ethre sh should be 35

#

because you have 20 base and nodes add 15

eager mason
#

yeah I mean Im just calculating the 15%

eager mason
flint turret
#

yeah 22% is what ive said

eager mason
#

ok so 18% less

#

I guess I am bad at math mb

flint turret
#

nah im just terrible at wording

eager mason
#

at least the node is better than I expected and I was already clicking it on all life characters

eager mason
flint turret
#

like i said its 22% increase ehp

crimson latch
#

Rogue tier S? S4?

agile skiff
#

probably unless notes kill something

dire forge
potent rune
#

You dont think bladestorm gonna be op for 7 months

#

Rogue is always s tier to be honest not marksman really but bladedancer with new passives and new primordial chest got quite better ,and falconer is always op specially with stacking stat builds like next league looks like a stat stacking league

#

I think you got new amulet,you are going to do a stacking dex build and convert said dex into guile has potential since at 200 dex thats like 20% chance to take no damage

terse jolt
#

They'll delete all three masteries, that's how it'll end up F

#

(2 years later they'll reveal it was a bug but they liked the results so they let it stay)

eager mason
#

wait

#

its the node

#

sad that they gave it a % tho

#

and health gain is annoying

bold brook
#

Do we know what tier that is? I assume pretty high

eager mason
#

probably 7

#

and max rolled is 100

eager mason
agile skiff
# eager mason

how much stacks of dusk shroud would consuming shadows be giving

warm zephyr
#

1 stack if it rolls the chance successfully (rolled per shadow)

warm zephyr
#

i just answered that. do we have a language barrier?

agile skiff
#

like throwing traps on boss gives 75+ 90+ on endgame setup

rugged pollen
#

the last time throwing traps gives you 90 dusk shroud stack was almost 2 years ago

agile skiff
#

my uber abb farmer the season before last got over 90

rugged pollen
#

with divebomb stacking?

#

i assume you mean something like this

#

and yes it's gone now

desert bridge
#

Okay, using the Doppleganger set, the Shift build where you cast Shadow Cascade at the end. It leaves a shadow at the start, and it consumes them all instantly.

3 shadows using shadow cascade plus your final one? Take the reduced distance on shift so they all overlap and big kaboom?

agile skiff
#

thats dive bomb. not trap.

flint turret
#

Considering it's sealed it should be quite low one

rugged pollen
rugged pollen
#

dont spread wrong information

zenith bridge
#

Hmm the new set affixes dont impress me tbh

#

First one is probably a t6 or t7. Second one t4/t5?

rugged pollen
#

i'm more interested in the max health converted to threshold

#

🤣

flint turret
#

my worst fears came true and they added health on shadow creation on helm set affix just to mess up low life enjoyers

#

dunno why would they do that tbh

#

health to thresh corruption seems super good yeah

rugged pollen
#

it could be giga if available on more slots

flint turret
#

if it can roll up to 10% endurance that would allow to cap it with just a blessing alone

#

without brew belt

#

also wonder if dusk chance on shadow consume can go over 100%

#

Either way low life cascade will fall off even more with this tech

cobalt mantle
#

or wait, maybe I misremembered

#

Yep nevermind, can't find it, I was probably thinking of the fork chance

desert bridge
#

It would suck if consuming specifically refers to eating shadows with lethal mirage (the only actual "consume" verbiage I can find with shadows)

rugged pollen
#

i'm afraid it would be the case

#

smoke bomb also has a consume node

#

iirc the new rend skill also has a consume node

flint turret
#

if this doesnt work for dusk then yeah its mostly useless

#

unless the new rend build will do fine, the one that consumes shadows for more damage per each

desert bridge
#

hmmm The verbiage there kind of suggests that shadows are "consumed" when they use an ability. "Rather than being consumed immediately" implies that they're still consumed after they use an ability, though that may just refer to Shadow Infusion consuming them

cobalt mantle
flint turret
#

yeah the wording is kinda vague

cobalt mantle
#

This to me implies shadows are consumed by normal repeating though

desert bridge
#

yeah

cobalt mantle
#

because I'm pretty sure this triggers always

desert bridge
#

I asked in the dev chat

flint turret
desert bridge
#

🪦

flint turret
#

this pretty much always trigger too

cobalt mantle
#

I don't think the shift return to shadow one procs when your shadow times out

flint turret
#

so how called the process when the shadow is replaced by a new shadow then

#

is it consume

#

or is it not

cobalt mantle
#

I'd guess that's expiring also

#

same as a time out

#

these should be relatively easy to test in game, I'll see if the two are really different

eager mason
flint turret
#

true

#

having extra 4 dusk per second just from spamming sync is kinda nice

eager mason
#

having to go life is annoying tho

flint turret
#

not really, id rather go life tbh

#

i didnt really like the LL setup

desert bridge
#

Do we know what the third piece of the Doppelganger set is? Helm, Relic....

eager mason
#

40% life lost isnt enough to stay ll is it

desert bridge
#

boooooo

#

Maybe time for Legends Entwined Rogue so you can use a good body armor

eager mason
#

I guess I can test with the bd life on shadow node

flint turret
#

actually its more

#

its on shadow CREATION

eager mason
#

yeah cant run this either with it

desert bridge
#

Okay but hear me out, this is a great set to use with Xithara's. Lots of life regain that isn't leech or regen 🤔

cobalt mantle
flint turret
#

wonder why they made it to give hp on shadow creation even in affix shard

#

why did they need to mess LL so much

cobalt mantle
#

and body armor's reforged affix is shadow damage and +1 max shadow

eager mason
#

we finally get a rogue set and low life cant use it

flint turret
#

give us tech to disable life gained on hit\crit\shadow creation or whatever then

eager mason
#

I never played lethal mirage but isnt this set really good for it

desert bridge
#

Yeah it you use legends entwined to replace the helm, you're in a good spot

cobalt mantle
#

just obviously you lose dusks then, which hurts

desert bridge
#

yeah

flint turret
cobalt mantle
#

lets you not use the set helm or helm affix

#

but still gain the full set bonus

eager mason
#

without the helm I would rather not use the set

#

I dont think its worth it

flint turret
#

yeah

eager mason
#

maybe if you really need the shadows

#

on like bows

cobalt mantle
#

The shadow creation stuff is build enabling to an extent, but agreed the dusk shrouds are one of the best parts

flint turret
#

its basically ~10-15 dusk upkeep for 1 affix