#🔪┃rogue
1 messages · Page 99 of 1
I made the mistake or comparing it to grim dawn and that's when it broke for me
i was fully expecting my chcracter to end up being orobyss
after countles attemts to save everyone in monos
I doubt you being the bad guy would be good for the marketing of the game
succunbing to corruption
that said a game that peaked 6 digit concurrent players currently does have 900 so marketing is a whole different beast anyway
its not that bad if you wipe the universe a make a new better one at the end
Last epoch thanos snap would be funny
anything would be better than this plain brother-sister good-evil slop tbh
It's not bad as a chapter. the problem is how held back everything else has been
feels like watching new star wars
I'm fine with that being a part of a story
It's the lack of everything else that's meh
oh yeah and majasa is good now bros
forget it being the main villan\trigger for years
meanwhile that poe2 trailer has been living in my head rent free and I don't even play the game
well, whatever really. I was looking forward the story ending in le, now i dont expect anything interesting tbh.
we still dont know who emperor is so maybe they will make something of it
who is brother sister I dont even know 
I havent read a full dialogue in poe 1 or le
in poe1 i rapidly started to skip everything shortly after i started playing
as for le i think the story was lining up pretty godd until the last chapter, now its mostly whatever
I think chapter 10 is fine for what it is. Stop gap to tie up the Apophis storyline and to introduce Eterra properly
it became the most generic story ever
i liked the implication that the traveler is kinda the reason everything went to shit even without being the one actively doing things to cause it
it was like that before act 10
player removed the floating device in ancient era when he tried to access the emperor in the temple of eterra in the corruption age
but they scrambled it and now its eterra\orobyss who crashed it
the little thingy you grab is in an ancient-era temple that has already crashed tho
it was floating alright at that time
I'll need to look a little closer. I could've sworn the temple was broken already
the device must not have been very important to keeping it afloat then lol
now it doesnt even matter
I didn't like the whole "pair up with a useless guy, gets turned into a worm, go to the desert, pair up with another useless guy"
It took me many characters to realize they're not the same guy
but they are
I'm guessing George means Alric
The guy with the moustache in the desert is the same dude that gets abducted earlier? Crazy
who is pretty useless
Yes thank you that's the name
the moustache guy is the worm
no that one becomes abomination
teh worm one is zerrick who you meat at majasa square
a lot of people become abomination
I was under the impression we deal with cleaning up after 2 different dudes throughout the story idk I could be wrong
we do
and the hakon one is the captain who brings you to lagon island
and then in the alternate timelines the abomination
its how it is, orobyss and emperor
orobyss is more or less explained already, emperor is still a mystery
zerrick is the competitive sekiro guy right? Blocks everything under the sun
anyways i was expecting player experiencing corruption himself at some point, maybe with the corrupted variations of skills or something, but so far doesnt look like it
choosing to stay clean or going full corruption or balancing those would be fun imo
since we already had harbingers who are travelers that got corrupted powers basically
sadly we didnt get any kekw
most common theory I've seen is that Grael is the emperor
there's not really another NPC we know of that would fit, but they could always just make someone up
it doesnt really keeps up since emperor acts like he havent seen the player before at all
and yulia doesnt know who he is either
could also just be a cover and not wanting to explain who exactly he is to the player considering she knows you have to go back in time and work with him to even get there in the first place
emperor also says something like "You, I remember you. Why are you here"
gotta wait and see i guess
at this point im expecting some super generic ending tho
with some random dude or whatever
yeah we won't know until the expansion right? Pretty sure that's the final 2 chapters and the end of the Orobyss saga
screw that bird. i'ma throw my bird at him
Yep, I would be surprised if it isn't Grael since it's pretty heavily suggested that he is the emperor. It could very well be a distraction, of course, but there aren't a lot of other possible characters to pick from
curve ball, the old viagra guy is actually the emperor
lol
i dont think emperor is gonna be grael tbh
id more likely to bet on the same approach as with orobyss
a random dude we meet in the next act or something
How is that the same as with Oro?
we didnt know anything basically about oro, next act drops and here he is
we already knew what Orobyss looked like from the cutscenes in act 1-3
we knew he was Eterra's brother
Yeah, we've known quite a bit about him for a while
and we knew that he disappeared around the time that Eterra did, but still managed to get his corruption out
He's even one of our globe girls
I'm prepared for the chapters to be bad or mediocre, but I'm hopeful that they'll wrap things up nicely. It's too far away to really care right now though
true, i care about rend more currently 
the arena from Gladiator's Oath has the Damage reduction or is a totally different arena from Graceful arena?
it should be the same fighting arena, but the "more damage in arena" and "less damage taken in arena" stats are tied to graceful arena specifically
is there a way to apply shadow daggers via shuriken hits by any chance?
Nope
am i crazy for wanting a shadow dagger buff? i know its super good while leveling, at gearing and at semi-low corr, but its not really viable at higher one. Id gladly see a early game nerf for SD while having it buffed for late game (dunno how it can be done easily tho)
we might see something along the lines if they keep the SD on umbrals and remove the sword thrower prerequisite
but that would buff the early game too so dunno
you just give it a scaling effect
like... how?
like anything that is a flat dmg or % dmg based on some stat.
give it a harsh ratio or tie it to an stat that is hard to get or is competitive in spots.
Did shadow daggers get nerfed at some point in the past couple of patches? I could've sworn it was used in at least one major build
well... BD might use some dex scaling but im not a fan of clear direction to a stat stacking for everyone as we are now seeing
I mean it doesn't have to be an attribute
it already scales with both melee and throwing damage modifiers as well as being a guaranteed crit
wasnt touched at all since like 1-1.1, it just gets obsolete due to a power creep every patch brings to the table
idk if that's a problem with shadow daggers as much as a problem with power creep not being controlled
SD is propotrianally better the worse your gear is basically
that's weird
yeah I mean a scaler like x% more dmg per level of throwing + melee skills past 20, or take truesight and make it a scaling mod that's like x% chance to Deadly Strike per % chance to blind or something.
stuff like that
you get smoke cloud with smoke blades lvl 4 at like what, lvl 20-30? thats 160 flat for shadow daggers from smoke alone. gl finding that much flat for any other skill that early
yeah used to be higher and also scale with spell dmg lmao
yeah but the issue is that it doesnt scale at all into the endgame
the most you can get is a primo body for pen and thats about it
yeah they just need more of those stat scaling effects for it. Sorta how the reflect shit works
and same with how they fixing Fire aura
i didn't see the fire aura change
it gets flat scaled inherently from int I believe and then nodes other nodes that scale based on some stat % I forget what exactly
well, im still commited to the idea of sd becoming the last bd skill
just something that applies SD primarily as the skill?
no the actual tree skill for sd
I can't imagine the currently proc'd skill existing as a skill tree without a heavy nerf
see EQ bear. SD being "fine, just not great" right now and then giving it a skill tree to scale the proc would be insane
the difference is that flask is bad without explosive trap
yeah i see what you mean, thats why i said it would be nice to buff the SD endgame while slightly nerf an earlygame
tree could fix it easily
but i almost never guess whats coming in le right so dont mind me kekw
because mostly what comes makes no sense anyway
I mean even LE doesn't always guess what's coming in LE
the cold marrow shards conversion was never in any patch notes. just showed up
if only acid flask wasn't bad smh
flask is a victim of old skill design. it has very few multipliers on the skill itself
there's 80% and 40% for generic more damage. 100% for hit while disabling ailments and leading into crit synergies
and if the skill is primarily ailments for damage baseline, it's gonna need more than that
hi here ! for heartseeker ignite build, what's better t7 on helmet ? recurve with heartseeker or chance to ignite on bow hit ?
recurve chance on heartseeker has diminishing return iirc, so i'd imagine ignite on bow hit would be better
depends on lots of factors
there is usually no siple answer as to what part of the multiplicative equation is better without context
can i link my build create by me ? ^^
if you have 3\3 in burning daggers that means half of your hits are throwing not bow
are you asking for permission or a way to do it? )
Beneath Ancient Skies / 1.3.5
Rogue (26) / Bladedancer (8) / Marksman (74) / Falconer (5)
▸ Health: 1,539, Regen: 23.6/s
▸ Mana: 141.69, Regen: 0/s
▸ Ward Retention: 26%, Regen: 0/s
▸ Attributes: 13 Str / 123 Dex / 13 Int / 13 Att / 13 Vit
▸ Resistances: 126% / 157% / 117% / 77% / 125% / 62% / 92%
▸ Endurance: 32%, Threshold: 376
▸ Dodge Chance: 30% (1025)
▸ Armor Mitigation: 29% (1,398)
▸ Glancing Blow Chance: 16%
▸ Crit Avoidance: 35%
Heartseeker / Shurikens / Cinder Strike / Shift / Smoke Bomb
permission ^^
i dont see a reason why would anyone ask a permission to post a rogue planner in #rogue but whatever
i know im kinda avoiding your question but id recomment to look into ember amulet instead of primo helm
and use drelkors bow to make hs 0 mana with sapping strikes
and maelhin gloves to convert bleed to ignite
calamity looks like a decent option
you cant spam hs with dart
also armor shred doesnt work for dots in case you didnt know
yes my bad sorry
and there is an awesome affix for ignite
you shoukld be using it everywhere you can
okay
i made a planner for ignite hs myself before s3, trikster too and actually tried it, but we dropped the idea because of poor proliferation mechanic from embers
everyone expected it to be much better, the clear sucks as is
the word is out there that embers are going to be better in s4 so ignite hs might become a better option
yes i can't wait 🙂
you have a planner of hs ignite ?
ill need to search a bit for it, and i never actually got to playing it
okok
for start i have sunwreath LP 3 a lot ( x5 ) i can test a lot option maybe with that
and i have x1 with LP 4 ^^
but i don't know if t7 dext for 2 rings or t5 dext with t7 elemental dot maybe ? for better damage with ignit
i couldnt find mine but i have this for you instead #🎥┃video-shoutout message
dex doesnt really do anything almost for this build
its only a tiny damage inc and a bit of recurve
i see
id gladly play ignite with embers myself if proliferation mechanic is getting fixed\buffed, but right now ignite hs doesnt make much sense outside of a single target damage
okok
it's playable in 1.3 patch or it's better to wait next patch for ignite hs you think ?
depends on what you consider playable
the build somewhat works, but clear is pertty bad
corru 500 for example or 300 is good but not big ^^
yeah it totally works then
frostbite should be better tho
since proliferation sucks anyway
or maybe not, you choose
Idk if i wait 1.4 for ignite build
Maybe it's better in next patch
hopefully so
10 month ago ^^' so in 1.2 patch ^^
nothing really changed for hs from 1.2 to 1.3
few primos here and there but the only potentially game defining thing was ember amulet but it turned out pretty bad
Not sure any of the primals are even that good for HS
One of the big reasons why it's "lost" a lot of power this season
Relatively
Still very fun and Uber viable to an extent though it will require some amount of skill on the players behalf
there are a few good primos like glass or discord tho
sadly the bow is not that great, hopefully s4 brings at least 1 decent bow or a way to get bow flat
I love Reign of Winter personally
But yeah, Dread makes interesting builds but they're definitely not meta and you should temper your expectations
Especially if you're a noob
He likes to experiment a lot with the lesser used things in the game
dunno, on a contrary id say both his and triksters builds a pretty noob-friendly
the only one whos even more noob-friendly is probably aaron, but his own builds are... lets say controversial
Maybe noob friendly wasn't what I meant
They aren't always great
A new player who isn't super invested in "competing" in a sense will have a great time most of the time no doubt
I got a good laugh the first time I opened one of his builds and saw 2-3 LP on every single item, RR included
But they aren't usually going to be close to a less experimental build
Aaron's builds just aren't good even ignoring that
They are very casual friendly though
most of LE players are casual so the lower the entry point the bigger the audience, there are not that many min-maxers in the game and the people who would farm 2lp rrs wont need those guides probably
even tho i know at least a few cases where its not the case
Is there a way to make detonating arrow good aside from the explosive trap build?
explosive trap doesnt make it good either 
there is a meme manastacking one-punchman DA build that can one-shot uber abby byt it has 0 clear
funny thing is they capped it when it was already fine
and left acid flask alone
yeah its one of the biggest mysteries out there
my only guess they wanted to eliminate the competition for HS so more people would play HS
because the blast rain da nerf makes no sense othervise
i havent actually played it but my understanding is that its power level were very similar to current hs
or maybe even lower a bit
Hello.
How does this relic and burning dagger work?
Is burning dagger similar to caltrops and fire aura and benefits from different source of scaling ? Does it scale with the cinder strike node that give more multiplier and the relic flat whatever how you apply it? For example if i apply burning dagger with HS does it benefit from the more multiplier from cinder strike and the flat from relic?
Burning dagger is like fire aura. All things that specifically say they affect burning dagger apply to burning dagger procs from any source, and it does not inherit anything from skills that proc it.
(Caltrops does inherit modifiers from the skill that procs it, unlike fire aura and burning dagger)
it’s about the same difficulty as it has been since the item was introduced
shouldn’t be particularly hard to get 1lp
last time I got too tired before getting to boss who drops it
you can choose the boss as a second harb you encounter so id say its quite fast
even tho i dont think you would need it that early, LM is not that great of a powerhouse to carry you without a gear setup
I wish they would just get rid of lagon second phase its only boss I don't want to grind ever
I don't care, all I want is BBC
at least last time I was content with what I had
my favourite class to play. reminds me of Demon Hunter from Diablo3.
it's closer to Zed from lol
BBC meaning? Big Black C?
Black Blade of Chaos!
I still don't understand who thought it was a good idea
someone literally approved this name
hahaha..
it's been more than a year since I first played LE and it still lands me a fat kek every time
Certainly what I read when they said "All I want is BBC" XD
Especially when the discussion is about how it is a pain in the ass to get it perfectly.
Shadow Rend traversal sounds interesting, but hopefully it has some mana sustain nodes or something
the cursed naming won't leave it alone I guess
but from what I've seen on the internet, shoving BBC up someone's exhaust organ is worthwhile endeavor
i might be picky but bro. all nodes they show from rend duplicate the existing mechanics from cascade\sync and now shift too. i really hope they are keeping the most interesting ones for later and the skill wont end up as the jack of all trades the master of none
poison conversion for bladestorm is also one of the biggest "whatever" moments because no one cares about poison anyway
Did they show nodes in the trailer?
all over the place
Damn I gotta pay more attention lmao
latest one can bee seen in #👨┃ask-the-devs-not-support-no-bugs
The new spoiler this week was kinda meh ,maybe rend just replaces shift
I mean nobody cares about poison largely because the options we have for it are generally bad. there's only a handful of viable poison builds across the game
nothing really saying bladestorm couldn't make it good for rogue
thats exactly the reason its highly unlikely that poison conversion will see any play
for bleed and ignite we at least have primos now, and no new primos are coming in s4
99 sure bladestorm its gonna be a super hit build
Without seeing the whole tree we won't know. Serpent's Sting enabled poison entirely through Serpent's Venom before it got nerfed. It really only takes like 1 node to change something like that
They should do more leak about that skill
yeah id say the most common build will be bladestorm shuri at this point, until we get more reveals
Yeah but serpent strike is dead and was very bugged with those nodes
sure but you're missing the point. you can't say with certainty until the whole tree is shown
Also dancing strikes getting buffed but man please upgrade the aoe of the skill its bad
True
But poison sucks 99% of the time so leak was very meh
hard to say anything about dancing without a showcase
Poison scorpion only poison build i would play
did I interpret that correctly that they're removing the small CD from DS?
removing CD is great for sure but alone it doesnt change much
my brother will be happy even if the skill isn't very good. he just likes the animation
Aoe its really small I hope node to increase it or something
tehre are dancing aoe idols and dancing aoe helm affix which goes pretty high
and i dont feel like aoe is the issue here tho
rhytm being only 2s makes the skill hard to use as a support, and low amount of more multipliers makes it a bad dps skill
toast and I were talking about that in the primalist chat the other day. they really need to normalize the number of multipliers across skills
right now you can look at how many multipliers something has on the tree and make a pretty good guess as to whether it can actually do anything at endgame
Anyone done lightning net like i am very interested and collecting shock idols for next league corrupts,is it stronger the shadow tech one or just spam nets
idk what the shadow tech is, but even just throwing nets is good
Its using the skill synchronized strike , you can then abuse about shadows damage being generic but i have a ton 2 lp ocearon so I think spam net alone could be better
Has any one bug reported that with both these nodes and carrion gloves its still giving poison stacks insted of converting everything to bleed .
I was hopping to try to make a HS bleed with shadows setup for next season
It's not really a bug, it's just a result of order of operations; the conversions from items happen before conversions on skills.
So carrion works well on skills that can convert bleed to something else, generally
Dam that kind of messes with the potential of a bleed hs
Does any one know if they have confirmed if wildfire ember primordial will be getting buffed next season ? Sorry for the questions Im trying to theory craft some stuff for marksman next season
Pretty sure they have confirmed it will get a buff next season, not sure if we got any details tho
@flint turret yoo mighty ragu glad to see you around still
i think LE develops pretty decently but a bit slow, so ill be around for a while for sure. Im not really pessimistic about all that krafton thing since LE team so far is getting more people without any downsides for us. Paid classes drama is mostly whatever for me, because i understand they had to make a tough choise of either making expancion paid or go with an alternative route. I think paid classes is a lesser evil than paid story ending
Im so excited for Rogue this new season
yeah this might be a biggest season for a rogue yet
outside of a falconer introduction
Bladedancer top tier?
betting on the new/reworked thing being op has generally been a pretty safe bet
so probably
its already top tier with flask, but not everyone likes that kind of a gameplya
surely flask gets nerfed tbf
HS ended up pretty balanced as the latest rogue skill tbf
for sure, there have been exceptions, but more often than not it is the case
@flint turret once patch notes out it's gonna be great to see what changes coming. I have been only playing blade dancer every since I can remember I know all the variations by now but cascade or umbral blades or both are my bis
Bladestorms already there just seperate skills most likely even better
yeah same cant wait to see more. it can go both ways tho and we dont know if the new skills\changes to old skill end up super interesting or whatever
so far the shuri bladestorm is definitely the fan-favourite
but i can see potential in rend. there are already 2 decent "more" multipliers being shown, and on top of it its gonna be easy to combine with falconer mark and maybe coated blades too
but to be fair cascade can use coated blades now too with a new set to generate shadows
if rend ends up not getting any on top of what we have seen maybe its still gonna be a decent movement skill because of 3s cd and almost double range of shift
Rogue gonna be busted and I am all for it in the case its not that op ,old good void knight has me covered every season💪
Yo are they gonna make multishot playable ,that 80% less damage node for me kills the skill so hard
id say unlikely, the only new thing for multishot is proc on rend and i doubt its gonna be useful
Sadge true I saw that
well even its highly inlikely maybe someting can be done with hydra bow into rend repeats into multishot or whatever
You can get so much increased and maybe can use shadow damage tech with rend idk but 80% less damage is very bad, erasing strike got a 20% less and people try to not take that sometimes
I hope primal uniques and rune get touched ,primal uniques have too much lpl in my opinion I spent 1 million bones buying wings of discord and after nemesis turtle had 0 2 lp
i think its fine, we are getting corruptions
you can corrupt all those 1lps now
and corruption results weve seen so far exceed the second lp potential
1lp+good corr >>> 2lp
Hopefully we will see hard to beat 2 lp perfect mods
either way i prefer to farm tons of 1lp and corrupting them rather than farming 2lps and double t7s
tbh ive never even done that becaseu i hate the idea of doing so even
all slams im doing are either t7+t5 or t7+5+5
If slamming was better yeah its crap you have perfect mods perfect lp and rng just screw you hard,for now the big corruption winner are the 1 lps
chances are tho that we are not getting the corruption rune prophesy so im already a bit mad
having to do even more generic runes rerolls is unfuriating
they might be holding back this qol reveal but at this point im not buying it
What you kidding
, I get that they like saving qol like rune of havoc prophecy but after this long its kinda a bad thing to do to players
I can play a lot if I try gearing 2 guys I already loose like 300 havoc in the process
im like 80% sure we are not getting new runes prophesies
id more likely expect more doubling lenses nerfs instead kekw
For me I hope in 7 months they had to make QOL , i dont want to o wait another 7 months for cof buffs in season 5
Imprint already destroy prophecy hard
But since I dont do trade mg I dont mind being op, I do group trade ,
im not a fan of imprinting either. this season i got to lvl 8 cof before ive seen a first tongue while spending all favor on asc runes and unique daggers, and after i got the first one its just a printing frenzy for 5-10 daggers per hour
if i were mg id just buy 0lp tongue and print it immidiatly
Imprint is op but well I am using it in cof legacy group so I cant complain that being said i really hope either slams,havoc prophecy make a cut on patch notes i am getting tired of LE insane rng
The new amulet its going to give a ton of ehp to dex stacking builds rogue with no damage taken its gonna be great
I thought ballista had a bow specifically for it that it used
Ysah but thats old ballista build new one is stronger using this is think
one of the main issues is that repeats doesnt work on the same enemy meaning its almost useless for bosses
on top if its stats not being that great in general
i like marksman 😢 haha
but we have to finish the slam before corruption isnt?
yeah but slamming 1lp is the easiest thing there is
2lp+corr on the other hand is magnitudes harder
and we can equip more than 1 corrupted item? is not like primal items ?
considering they showed us the corruption that reads "+all stats while having at least 7 corrupted non-idols equipped" im pretty sure there will be no restrictions for gear, but for idols those purple slots are still a question
maybe we will be able to put corrupred idols only in purple slots or whatever
have they revealed any change to ballista yet, guys?
they revealed a bit about dancing strikes change, but without a showcase its not that big of a reveal
the implication of removing CD and increasing movespeed is vague
even with those I dont wanna use that skill xdd
Understandable, i don't like it either
But I can see some potential with bladestorm shuri
this one change would make it insane
but it do need a middlepoint
make it proc on both spacebar & travel tag skill for instance
late answer here but rythm should really be longer, it would literally make DS viable with this one simple buff
at the very least 3s duration and it would change a lot
sorry i dont see how would it be "insane" tbh because at best thats 2 extra skill uses over 2-3 seconds
which dont even count as a direct cast for purposes
yeah thats what ive been hearing most of the time. And it can be a decent solution if they want to fully cement DS as a buffing skill
but i think they want to sit on 2 chairs and make it viable as a damage dealing skill
and buffing rhythm duration doesnt help it at all
would make it bis across the board for most bow skills imo like no question asked
then u have to meet dex rec ect ect & bow build become a rigid copypasta across every skill
id be willing to bet money it wouldnt
decently geared MM has an attack speed of more than 3 attack per second
2 extra attacks over 2-3 seconds is not that big of a deal
compared to lets say icicles
especially considering that you wont lose a primo slot
true, it's a primo slot
u might be right, all aboard the buff hydra train
i'm all in for the change tbh, love the bow 😂
considering the triple buff to discord, most of other things are gonna be irrelevant
1 solution is to put underperforming primos as base uniques
thats not a bad idea actually. this bow would make sense as a regular unique from some nemesis, maybe with +2 skills instead of +4
the dagger at least has 40 pen while the bow has only repeats that are useless on bosses
the only interesting application for the hydra bow i can see right now is for repeating rend, because it will spawn shadows that might be useful for dark quiver
spawning 3 shadows on evade (or 4 with the new body) might be interesting
wont work for bosses sadly but eh
maybe HoA?
yeah hoa is definetly the prime suspect to benefit from new set\rend
ah dam it says "directly" rip
hmm might actually be a good thing, this means that using it NOT directly will NOT consume shadows?
Pillagers Gold will lose its 1 sec cooldown for burning daggers to proc. Thats actually a massive buff
up to 2 times per second tho
Oh yea i thought this was related to the other line
embers buffed but still doesnt sound impressive
although it sounds like wisp amount is also getting doubled
maybe its decent?
tbh id rather see embers split into two items, one is ruprely ignite prolif without restrictions and the other one is wisps... because they are being held back by each other
if i want to use non fire based skill for ignite i dont care about wisps they wont even work
and on the other hand if i want to use fire skill for hit damage, i still might want wisps but i wouldnt care about prolif
That's what I'm talkin about 
yeah buffs like this are a joke
I also couldnt read out if this will make it much better. Need to test it
They even buffed the best weapon ever, nicu
Yea i thought pillagers receives RoW/dragonsong level of proc rate
it just doesnt make any sense the way ehg uses trigger limits
i mean i get it that they want it to not spiral out of control, but putting a limit on blast rain DA which had like 1\10 of dps of trap flask and not putting any on flask raises some questions for sure
Trigger limits are so bad idk if they want to make builds and skills or effects viable get rid of them
2 daggers per second is bad
no limit is hard to balance, and ehg have said it putting a ton of stress on servers are a big reason too, but i agree that often times they are very conservative with limit
I think the server is more likely their concern than balance
for sure, there have been so many past instances of uncapped proc rates absolutely frying servers lol
i dont see how adding 2 daggers per second can affect servers if we already can have 100% proc of burning daggers on HS and its still terrible
yeah for sure, not necessarily in that specific instance, but in general
and in comparrison we have row with icicles and dradonsong with dragonfire and both dont have limits and both are pretty balanced
might it be the case umbral blades are getting some burning daggers tech since devs remembered about this relic? 
I am sure we can make it proc like 5 times a second idk doesn't need to be broken ,just a viable good strategy not a meme one
So basically Ignite Heartseeker with Wildfire will still have the same issues as before, waiting too long for all ignite stacks to spread to other enemies since its a ST skill
Its a good buff for aoe based ignite skills though
if we look at the HS in a vaccum yeah, but if we get like bladestorm on shadow like we used to have with bladestorms huge speed and being able to damage a single target with multiple of them, that might take care of clearing somewhat
something like hs into bladestorm into shuri and everything applies ignite
If you purely focus on ignite you wont feel the impact of wildfire when the ignite stacks are based on other procs aswell. The gameplay loop in LE is just too fast these days. If i need to wait for my hs to proc bladestorm to proc shuriken to proc all my ignite stacks i'm already dead with mm.
In general i'm more leaning into crit gameplay these days simply because of the quick burst dmg you can apply
well id argue with "already dead on mm" statement. HS is giga tanky and giga sustain in itself, and if you are not going mourningfrost even more so. You can even leech from dot
i mean either way hs should get better. We are getting more aoe for dot and more single target for hit
as for how they will fare vs each other in similar gear and situations im curious as well
in general, and based on wildfire maybe too
cause the wisp proc rate got reduced
fire converted HS with ROW worked great already, maybe now it would make sense to use embers just for wisps
2 times of 30% is still much more than single instance of 36%
but the 2 times is only based on the spread to nearby enemies, which doesnt affect st ignite stacks?
if you only have a boss infront of you, the twice per second mechanic wont affect anything
if i read it correctly
hmmm
im reading this as my ignites are spread twice per second AND we have twice per second chance to spawn wisp near any ignited enemy:
Twice per second while in combat, your ignites on each enemy within 15 meters are spread to one other nearby enemy, and you have a 25-30% chance to create a Wildfire Wisp next to an ignited enemy
if it only does that on spread then rip
well its not like dot HS has bad single target damage anyway
im more exited about the new skill additions to HS because it has at least 2 "free" slots
yea im not worried about st dmg either, i just wanna have a smooth experience while mapping
something like traversal smoke+hs+dark quiver+bladestorm+shuri (if they dont take away bladestorm on shadow from us)
mourningfrost+smoke blades+dragonfang buff provide a ton of throwing damage for free basically anyway
Or maybe rend traversal can replace both smoke and dark quiver if it will be able to spawn multiple shadows
Then we can bring back puncture as well
Game says the rare gives me more throwing damage increase but I'm not even wielding a sword. It should be the epic that increased the most. So I can't trust tooltip and I can't even trust the modifider total value?
the physical keyword is important, not all throwing attack damage is physical, so it's not going to show up under the throwing attack damage stat line
better check skill dps tooltip value instead of a character sheet. Even tho skil dps tooltips often lie too, they are a bit better
Why fire?
because of dragonfang node
around 60 added fire damage to bow\throw\spell made single target dps the same as cold row, but i also got dmg to puncture and umbrals for free on top
ofc it depends if you are stacking cold pen or not. if you are invested in cold pen the result will probably differ
too bad that having both conversions to cold and fire makes it fire still
its hungry for points tho, dragonfang requires extra 4 in HS on top of a regular cold one, but its the only way to get more aoe damage (puncture) from hs tree
well, and its +damage to icicles too
hi friends rogue !
how many recommand dexterity for skill tree heartseeker 0,5 recurve chance per pts of dexterity ?
80 is it good ? 100 ? i don't like t7 dext in my gear for hs ignite build ^^
if 80 dexterity is good, maybe t7 elemental dot is better +
and for ring and belt
what is recommanded ?
ruby ring ( exalted )
ashes of mortality with immolator belt ?
oceareon / sunwreath / other ? ( i prefer not take red ring because i don't have this with LP 1 lol )
Belt and rings probably don't matter too much for HS. Your belt is just going to be a defensive piece mostly. Any exalted rings with affixes that you care about will be good.
You don't really want to stack dex on ignite hs, and yeah elemental dot affixes are super strong
No need to invest a lot in recurve, the first % worth it but the profitability decrease very fast, between 200% and 250% there is only 1 hit of difference vs 2hits between 100% and 150%. Do not stack dex for recurve chance, do it only if you want the attributes for red ring.
I'd recommend waiting for s4 tho, because they are x2 buffing ignite proliferation and almost x2 buffing wisps on embers
On top of new skill options being added which ignite hs might want to use like bladestorm or rend or whatever
thx all ❤️
Did you also test without Sword Thrower recalling all single blades with dex scaling razorboots? If you stand right ontop of the dummy you should even have higher numbers when all blades hit at the same time.
3 lp trueglass, 2lp lirakas smh 
why not use sword thrower?
I was looking at this too and tested a bit. Seemed ideal to grab the multi from Sword thrower and relying on the inherit multi from shadows
cause i wanna see multiple blades numbers combined with razor dex scaling
Sword thrower had similar numbers to my setup, just a little bit lower. It makes more sense on razor, i just wanna see the difference
Juse also tryout Smoke Bomb without shadow generation and put rest of the points into Rapid Concealment and Lingering Fumes combined with Cloud Gatherer (Dive Bomb). Your Dusk Shrouds stacks should go higher for more UB dmg.
You probably rely on Shadow Falcons for clear aswell, im just interested in the max dmg number you can reach for UB
no use to test it now while birds not real are bugged tbh, it would have been much better with birds not real
hopefully they fix it
idk if the dusk shrouds beat the multi of the shadows in that case. He'd get double the benefit of the dusk shroud multi but it's additive with the current one he gets. He'd have to throw a certain amount of blades to beat the shadows dps even with them generating per sec. That 300% multi is huge
Not yet
dude 21 dayssssssssss is too much
Eh, I have waited over a decade for games. 21 days is nothing XD
Cyberpunk was announced in like 2012 or 2013 and it was finally in a good state in like 2023 XD
It's now my favourite game but yeaah
In other words, the dmg is similar since ive seen a 100mio crit in your video aswell?
planner :V
i dont remember the best version for acid flask was with BD?
I don't understand the choice of endgame gloves (falcon). is this node that strong for attack speed?
Yea you can get quite alot of melee attack speed for a big more multiplier. Also falcon gloves are easy to find with lp, good base with endurance + t7 attack speed alrdy included.
also think they are only gloves with flat dmg
Just saw the 7m dash 3s CD Shadow Rend node, looks spicy maybe with Primordial Potion Traversal CDR.
bout 30m higher but gotta give up a silver shroud and cleanse
106 > 131m
also that's with no armor shred/rending talons so could probs do 150-200m
47 to 33% chunk in that clip
damage scales up to 40 shrouds in smoke bomb
not sure if birds aren't real is working properly
138m, 5>10 missle mastery dropping sapping strikes
need to get like 300+ armor shred stacks on
chucking 4/4 rending talons on
17% chunk
149m if i change % all res to 99% phys dam blessing
only ~10m increase
got x2 3 lp traitors but there are no good slammables up
also wanna test t7 phys pen on both dags over t7 crit multi
poe new league in 10 min
what type of Critical use the Armed construction with Perfect Aim?
just the general?
Stream hasn't happened yet, we're maybe like 2 or 3 hours away from new teasers
Technically all, but for ballista's bow attacks like the explosion, general, bow, and attack crit stats apply
Question for the theory crafters for next season do we think on Ignite hearseaker setup could we run a gathering fury bow with out burning daggers instead of a drelkors with burning daggers and still get similar ignite stacks on single target. I was looking at using puncture spected for bleed and converted to ignite with Maehlins gloves instead
im #1 heartseeker enjoyer
I also really enjoy it ,but Iv ran cold crit into the ground so im looking to maybe play ailment next season like ignite or if they make some changes to bleed conversions possibly that
Im also just a little tiered of having to use morning frost for flat
im tired of getting one shot
in the current game you can stake dusk shrouds from umbral blades on shadow use to help mitigate some of that but yea its part of playing dodge with low armor in high core it just happens
You would want maehlins either way to convert bleed. As for getting similar ignite numbers I'd doubt that tbh. Burning daggers not only double your hits, they also have 100% ignite baseline
But maybe if you invest enough in mana sustain and could sustain burning daggers 2/3 with gathering fury it could work
Maehlins you only need for crimson shroud stacks since HS doesnt convert it into ignite.
I think bleed puncture stacks conversion worked.
but what about burning daggers tho, they dont convert bleed arent they
and puncture itself too
I wonder since you can only throw out 2 BD a second if one point would be enough with enough recurves and attack speed it wouldn’t stress the mana pool as much but could still have full uptime
wait what, where did 2\s came from
they are nerfing the node? it doesnt make any sense
Yeah, I thought BDs each have an independent 1s delay before firing?
isn't there a limit on how many daggers you can actually throw per second or was I misinformed ? If so I apologize and I guesses I dont fully understand how burning daggers works then
I miss read this from one of there posts it only appliers the the relic and not the base function of burning daggers my apologies
yeah you would prefer kethans relic for ignite instead anyway
Yea I figured that ,I was just mistaken buy the bottom line thinking it was a base functionality. So how does burning daggers work then does it just throw after a set duration of orbiting the player then ?
I think the cinder strike explanation is right, they circle for 1 second before launching
i have no clue what i m doing the next 20 days until season 4 drops 😔
i'll try D4 so i can waste 1 week and then BOOM
also tought about trying that lmao
but it isnt on sale 😭
is the concentration bug still with us?
Yes it requires a bow or you have less damage, I believe
Poe mirage into d4s12 into pokemon rom hacks
there will be a new season for d4?
just bought it today lmao
I've tried D4 3 times before and I got bored and refunded it before I even finished the campaign each time.
It'll almost certainly get a new season and many, many more after that though
yeah starts in 2 days
but i guess we have to buy the expansion for the new mechanics... that sucks
oh thats on april 28 nvm xd
Of course, Blizzard need more of your money
slay the spire 2 > d2 - d4 and poe1, great timing to release while i wait for s4
sadly no interesting reveals this week it seems, the ring looks like a huge jebait
id rather be corrupring 1lp red rings
bladedancer makes me happy 🙂
so how do you actually build defences on a rogue, anyway? I've done a bunch of sentinels and primalists mostly and I'm fiddling with planners but just not seeing much of anything lmao
you get more armor from one leonine greathelm than the average rogues full armor set, I think
astral blood primordial unique is one of the better methods
particularly on bladedancer
glancing blows seem decent but hard to stack up to reliable odds without sacrificing other layers
depends on a build, but generally either by stacking armor or evasion with dusk shrouds and silver shrouds
also there quiet a few zhp builds that stack only damage and offscreen enemies
glancing blows are not theta hard to cap. ypu can get around 20 dusk shrouds on any mastery, but MM and falconer have it a bit easier
in 1.4 we will get helm that gives dusk shrouds upon consuming shadows so it will fix the bd access to it hopefully to be on par with mm\falc
also we will get flat crit relic so BD will be able to use dual swords with weapons of choice maybe
even tho im not a fan of an idea to farm a good scissor, maybe they will add a new sword...
what's up with shadow cascade's Dagger Dance (and followup node Porcupine's Wrath) using some Dagger Throw subskill instead of just triggering Shurikens
they've got nearly the same base damage and ADE (25phys and 125% for shurikens, 24 and 120% for subskill throws) and the rest of the tree is worded like it doesn't apply more multis to the daggers anyway
will shadow cascade bladedancer be good with the two new skills coming?
there's definitely at least a little skill tree reworking incoming w/ umbral blades losing the bladestorm nodes, maybe they'll take the chance to revisit some of the other skills too, hard to say if it'll be good without seeing the patch notes
the teased new set definitely makes things better but also from what I'm seeing a lot of current shadow cascade builds currently get a 100% more multi from some snapshotting silliness w/ Careful Assault, so if that gets bugfixed it might just be worse
all of the cascade tree works if you convert to a dagger throw, except nodes that specifically mention melee damage
its almost net neutral because you are getting 90% more damage from convertrion but dagger throw has 120% dam eff instead of 200 for melee cascade and 5% crit chance instead of 10%
both are great its mostly a matter of preference
The dagger throw also applies SD stacks. If they ever let us move while channeling it, it might be pretty fun.
so shadow cascade will still be working as normal aside from the new skills coming?
i was planning on making a shadow cascade bladedancer lol
I did a bit of testing for a channeled cascade build and it works weird
It doesn't actually snapshot, it actively scales based on the number of shadows
Yeah, it is a weird one
And I didn't knew before but all -cost reductions like from rings and from mountain boots work on channel cost
Oh hm, it snapshot when I ran it, but I didn't test that one specifically, maybe that one thing updates dynamically?
Yeah I'm talking specifically about channel
Yeah, with all those effects, it is possible to sustain indefinitely
Yeah it's pretty easy to sustain actually
and it's nice that foot of the mountain updates the cost dynamically, too
I wanted to spam falcon strikes during it so every cascade hit would hit a mark but I can't sustain it yet
Because birds not real are bugged and don't work at all
lol classic EHG
I really considered trying to run a snapshot channel SC build, but then I remembered that I'd have to be like 100% stationary and that kills it
With birds not real specced neither repeated dives in smoke nor additional shadow dives work
And if I don't have birds not real the dive just cancels falcon strikes
It's not that bad actually, with traversal smoke and lots of cdr resets from dive
Considering that's like, the whole shadow bird part of the tree, that's oof
And its tanky af because you have 3k endurance and 100% glancing
Oh yeah, smoke bomb does help a lot there. Though you do still need to re-snapshot when you move... I don't remember at all what I snapshotted though, maybe it's not too bad
Last time I tried it didn't work with snapshot
So when they fixed snapshot they didn't really fix snapshot? lol
I don't think they ever changed anything about it yet
Well, the snapshot fix was focused on minions, channeled skills are still the same, generally
Or actually I might be misremembering, I think it worked a bit different with 4 shadows max and 3 max
Need to try it again I guess
Ah I see
I don't remember if I tested careful assault specifically, but it was definitely snapshotting stats when I tested, granted that was a long time ago, now
I'm mostly sure that some nodes do snapshot and some doesn't with channeling but I'm not sure which ones now
Because I remember clearly that having smoke generating shadows my damage was going up and down depending on shadow amount during channel
Huh, that's pretty odd
Totally unrelated but dam, xenonauts 2 release on April 2. Current time period is so stacked
Hopefully I'll still be playing traversal coated blades rend or something 
Potentially we will be able to boost it to some big numbers if it gets 1-2 extra "more" damage nodes
Shift crit+more damage for next cast, coated blades, more damage per each shadow, shadow gen from smoke or from new set, bam
Also hunter mark and charion boots can be a part of it
That looks just like that ufo enemy unknown or whatever it was kinda game, love that!
Actually bow rend might have even bigger one-shot potential.
Elemental arrows almost 150 flat, charion boots 30% more, traversal rend 50% more, 3 shadows consume 60% more each, falcon mark 150% more, coated blades 80% more, archer focus in black arrows 48% more, umbral resolution in black arrows 300% more (wonder how will it interact with rend consuming shadows itself, let's assume it does), concentration 16% more... That results in x1.3x1.5x2.8x2.5x1.8x1.48x4x1.16 = x168.7 damage just from "more" multipliers alone that were already shown, might be more waiting
Usually multiple consume effects are not compatible unless they specifically say so
my goat
i wish i could play as well
yeah i am just itching for the new season.. trying out some stuff on different builds. But this detonating arrow build i will fall back to next season if i dont like the new rogue skills, i think. Because i will most likely start rogue.
i installed both D4 and poe2.. but i played 20 minutes of each and back to LE lol
feel you lmao
i tried out poe2 a while ago, but its hell of an unoptimizied mess, standard poe doesnt really get me hooked
poe2 stuttered on my rig as well when i first tried it..
currently first time playing d4, still in levling, skill tree kinda underwhelming so far
ah okay well if its the first time then you atleast have things to explore
like on the maps i had around 100-110 fps, but it somehow capped me at 30 in town, instantly refunded xd
i enjoyed D4 okay when i first played it
until now it's kinda boring since the skill tree doesnt offer anything
i think D4 has an okay rogue class
i would like to try the new paladin.. but i cant pay like 50 bucks for it lol
yeah the build options are narrow compared to LE
but gear offer some stuff for builds as well
not just the skilltree
ya i figured that out, but that gear only shows up later in the game
poe kinda the same, you just get those skill gems, but you have no vision to work to since you dont know what else comes up ahead
in le leveling is most fun for me since i can plan a build and grind it up piece by piece while leveling and see how it performs
yeah
and can already adjust things if they don't work as i thought
yeah i think LE has by far the most fun building
D4s character models look good tho.. except for the female druid.. and they have amazing cosmetics
I wish LE would focus more on the models of the uniques and cosmetics
it is a bit underwhelming the first time you put on a barbute helmet and it looks like you have a kettle on your head
ya, onlyt good part about d4 so far is the graphics and the general vibe you get from them
well you have a couple of weeks to grind D4 until the new LE season, so enjoy. I liked the story.. and loved the cinematics
i m skipping all those, just want to get to the point where i can acutally build my character
well i bought some cosmetics in LE, so i can always have the drip 😎
yeah i have bought a couple of supporter packs in LE too
and some stray items
i got 300 points for free since i bought the game when it released in early access
and they even convinced me to have some twitch streams running to get some free ones lol
i started on release 😔
it was a good time to start.. once the server problems got resolved lol
i did too lol
i took some days off for the LE full release.. and me and my buddy couldnt play lol
but it was okay
Hi 🙂
The new Bladestorm skill looks pretty cool, so I might make a Rogue this next season.
Are Rogues squishy? And how can I avoid getting flattened while playing as one?
rogues have capability to invest in dodge and glancing blow for survivability
it is basically throwing the dice if you get damage or not
Seems typical
yep
of course you can invest in health and endurance/endurance treshold as well.. but the skill trees dont really have endurance nodes
March 26th, that's a ways off
Wonder if Maxroll is ever given any info in advance about classes before they make their guides.
i have no idea.. i just make my own builds
Fair
I think that's what I did when I first played, but since then I followed a Void Knight Warpath build from MR and another YouTube video
But I got tired out trying to farm for the idols I needed for my slots and just...Petered out.
I usually play tanky classes but I like how Bladestorm looked, so I hope it's a good skill
yeah i sometimes watch builds on youtube as well.. if there is something i like i might build something similar
i just build according to gear i find usually
whatever is fun to you
I will start rogue next season too
Ill probably try an archer build with the new skill
but it might turn out whatever
Shadowrend seems more like a melee skill to me but the mobility might be a nice option.
yeah i havent looked very closely at the skills.. i will just roll a rogue and build it as i go
if it doesnt turn out good i will just make it into a detonating arrow marksman to farm some gear for the next build for the season
this season i didnt make any mage so ill probably roll one of those necxt season also
and there was an interesting node for those expploding zombies coming up.. so necro might be an option
Ooooh
Is arrow traps not working? the node that procs det arrows from explosive traps
Rogue can get pretty tanky, bladedancer especially has a lot of defensive layers.
depends on how people define what does "tanky" mean
I mean taking around 1/3rd damage before armor isn't bad.
I think that's what Bladestorm rogues will get, if it's not an exclusive skill already
most of rogues defences are conditional which is the problem
you think you are tanky until some of the conditions are not met and randomly get one shot
there is like only apostacy and deaths door which are reliable
I still hate apostacy and deaths door only became good after they added the body armor
usually id agree but seeing a couple of guys here facetanking every uber attack except for the huge expanding circle and not dying, changed my mind a bit
crazy gear being used ofc but still
yeah I mean most of the defence for rogue comes from gear
which you can use on other classes
MM and falc has tons of dusk shrouds too
bd in 1.4 might get it to from set helm affix
Rogue can get the most ehp of any class and thats a fact
A buddy started a vk and was struggling with rampant coast cause he had to actually dodge attacks and position himself
sounds weird tbh
ticking every conditional in le planner doesnt make it tanky
Dodge ,silver shroud,glancing blow,
I mean I dont even need to say anything hc ladder explains everything
which are all conditional
and none works vs dot
I made a planner 0 damage definitely but having access to stuff other classes don't is incredibly tanky
Shift smoke bomb make the conditional rather easy,new chest arquitect allows low life and thats very strong
Once you go play other stuff you realize how easy rogue has stuff compared to others,not saying you aint getting one shot if you are playing stuff like ballista
holy rogue is so tanky
That's a lot you can get 20 easy no
depends on skill and it wont be up all the time
that is also conditional
like clicking all these contionals doesnt make you tanky
I find while moving a lot better than close enemies
you are not gonna have 20 dusk shroud all the time which means you dont have glancing blow all the time
not to even say you are running this most of the time
Well you can certainly be tankier than other classes,only reason vk warpath as a melee can push high corruption is that it has so much aoe that stuff doesnt hit you
and since rogue doesnt get much res from the tree early on you need to choose between res and life a lot
Oh rogue like bd and marksman need better tree
But I play 5 classes and mastery rogue aint worse and is tankier than most in general just saying for sure a minus res with 2k health is a one shot
Legacy yeah
are you actually doing from 0 runs
No point in seasonal if you ask me
yeah I mean if you already have gear ofc you wouldn think rogue is tanky
the problem is that most of your defences come from gear
dr from red rings uber gear
I agree but if you go mg you have access to all this stuff now as a cof much harder I play cof always
One thing for sure is that conditional in this game apart from like low life needs to be general,Sentinel has 1 that needs enemy to be close which is not great like just gimme dr general
"nearby" winds up being like most of the screen for that node iirc
falc and mm can without too much effort
even more so after they fix birds not real
they have it all the time?
I played falconer a lot
it doesnt have it all the time
only when it matters
well i doubt you went all in on dusk either, because almost no one plays 4\4 rapid concealment or birds not real eitehr way
and hs mm can have 20 while moving somewhat
yeah I know about heartseeker
with the new helm affix average dusk number will go up significantly eitehr way
kinda true, but traversal smoke with rapid concealment on any mastery is already 10 to 16 stacks if you stay in them
yeah this addition ws pretty good
i used to sometimes get it from MM tree on other masteries
but after they broke concentration its not really viable anymore
there is literally nothing else to get there if you are not mm
talking about concentration another conditional
thats what i did last time on my bd
but ofc you need to click other stuff
but still
Concentration its self gives dr even though you aint using bow?
when mike talked about it, it working on only bows sounded like what they intended xdd
so they might just change the wording
didnt test it tbh
there is a chance they broke it too maybe
I know damage doesn't apply not sure about the dr node
I remember checking dr on the sheet but couldnt find it
if the ms works the dr probably works too
is my guess
I find that the flat dodge alone is worth but yeah if at least dr also works makes it less painful
the main problem is not that it doesnt INCREASE your damage without a bow, the problem that it DECRESES your damage if you are not using a bow
That's kinda dumb it should just not increase thats it rofl
hey it means I had 16% less damage on the boss kill
so maybe acid flask survives even with nerfs
Bugged epoch at it again , I guess can't complain lich being bugged after rework
I think all the attributes stackers going to eat better next season
if you actually was getting hit was not 16% but rather 32%
because you was not only not getting extra 16 more but also got 16% less
id prefer this one actually
this one great tho
this one is great indeed since it works vs dots
yeah its basically 9% dr and some dodge
why 9?
15% of health as endurance threshold, assuming you have 60% endurance is 15*0.6
and ofc assuming you are just life without any ward
15\0.6, no?
that would be 25
no its the opposite, just my wording is bad
if you have 100 hp with 60% dr it means your ehp goes up by x2.5 because you will need to get hit for 250*0.4 to lose 100 hp
this time i got it right
that should have beed 15\0.4 my bad
you are saying it gives 37% damage reduction
if endurance was 100% it would give 15% reduction
no i guess thats only if we add extra 15% hp with 60% endu
im still somewhat off
you have 100 life you get hit by your full life lets say
as you said that 15 becomes 25
so your pool is basically 110
100/110 is 91%
15 becomes 37
which means you got 9% dr
ragu 60% less damage taken applying to 15% of your hp isnt gonna give you 18% less damage taken
it cant give more than 15%
how
okay lets do the math
100 hp , 60% endu default
20 hp is endu thresh by default
maybe I am bad at math idk Im confused now
you get hit and first 80 damage goes into hp and removes it fully
the damage that will kill you will need to be more than 20\0.4=50, because its 50*0.4=20
so far we cool?
yeah I mean Im just calculating the 15%
which is what you got here
yeah 22% is what ive said
nah im just terrible at wording
at least the node is better than I expected and I was already clicking it on all life characters
20 vs 35
like i said its 22% increase ehp
probably unless notes kill something
more like F for s4, don't know why but i have baaaaaad feelings
You dont think bladestorm gonna be op for 7 months
Rogue is always s tier to be honest not marksman really but bladedancer with new passives and new primordial chest got quite better ,and falconer is always op specially with stacking stat builds like next league looks like a stat stacking league
I think you got new amulet,you are going to do a stacking dex build and convert said dex into guile has potential since at 200 dex thats like 20% chance to take no damage
They'll delete all three masteries, that's how it'll end up F
(2 years later they'll reveal it was a bug but they liked the results so they let it stay)
Do we know what tier that is? I assume pretty high
how much stacks of dusk shroud would consuming shadows be giving
1 stack if it rolls the chance successfully (rolled per shadow)
how much stacks
i just answered that. do we have a language barrier?
in a viable build how much shadows are being consumed per second
like throwing traps on boss gives 75+ 90+ on endgame setup
how long ago was the last time you booted up the game bro?
the last time throwing traps gives you 90 dusk shroud stack was almost 2 years ago
my uber abb farmer the season before last got over 90
with divebomb stacking?
i assume you mean something like this
and yes it's gone now
Okay, using the Doppleganger set, the Shift build where you cast Shadow Cascade at the end. It leaves a shadow at the start, and it consumes them all instantly.
3 shadows using shadow cascade plus your final one? Take the reduced distance on shift so they all overlap and big kaboom?
thats dive bomb. not trap.
Do we know what tier is it?
Considering it's sealed it should be quite low one
it depends on what exactly "consuming" here means
trap throwing dusk shroud stack has been fixed since 1.1 and wouldnt give you anymore then maybe 20+ stacks
dont spread wrong information
Hmm the new set affixes dont impress me tbh
First one is probably a t6 or t7. Second one t4/t5?
my worst fears came true and they added health on shadow creation on helm set affix just to mess up low life enjoyers
dunno why would they do that tbh
health to thresh corruption seems super good yeah
it could be giga if available on more slots
if it can roll up to 10% endurance that would allow to cap it with just a blessing alone
without brew belt
also wonder if dusk chance on shadow consume can go over 100%
Either way low life cascade will fall off even more with this tech
Mike confirmed that over 100% does nothing
or wait, maybe I misremembered
Yep nevermind, can't find it, I was probably thinking of the fork chance
ya, you probably remember that
#👨┃ask-the-devs-not-support-no-bugs message
Well, I don't even really want it specifically for the consume effect, I want it for the shadows created along traversal. Having Shift quad-cast shadow cascade feels like it could be really good.
It would suck if consuming specifically refers to eating shadows with lethal mirage (the only actual "consume" verbiage I can find with shadows)
i'm afraid it would be the case
smoke bomb also has a consume node
iirc the new rend skill also has a consume node
if this doesnt work for dusk then yeah its mostly useless
unless the new rend build will do fine, the one that consumes shadows for more damage per each
hmmm The verbiage there kind of suggests that shadows are "consumed" when they use an ability. "Rather than being consumed immediately" implies that they're still consumed after they use an ability, though that may just refer to Shadow Infusion consuming them
Yeah, the previous node consumes them
yeah the wording is kinda vague
This to me implies shadows are consumed by normal repeating though
yeah
because I'm pretty sure this triggers always
I asked in the dev chat
yeah... but they sometimes call it expire
🪦
this pretty much always trigger too
Expire might mean consumed or timed out
I don't think the shift return to shadow one procs when your shadow times out
so how called the process when the shadow is replaced by a new shadow then
is it consume
or is it not
I'd guess that's expiring also
same as a time out
these should be relatively easy to test in game, I'll see if the two are really different
Im guessing it works because this portion works
having to go life is annoying tho
Do we know what the third piece of the Doppelganger set is? Helm, Relic....
40% life lost isnt enough to stay ll is it
Body armor
I guess I can test with the bd life on shadow node
yeah its too much hp i think, its like 400 hp per sync which is a ton
actually its more
its on shadow CREATION
yeah cant run this either with it
Okay but hear me out, this is a great set to use with Xithara's. Lots of life regain that isn't leech or regen 🤔
Here's the set pieces themselves
wonder why they made it to give hp on shadow creation even in affix shard
why did they need to mess LL so much
and body armor's reforged affix is shadow damage and +1 max shadow
I was thinking about asking for them to change it in dev channel but I dont think its happening
we finally get a rogue set and low life cant use it
it looks like a ragebait for no reason
give us tech to disable life gained on hit\crit\shadow creation or whatever then
We have legends entwined
I never played lethal mirage but isnt this set really good for it
Not a terrible reforge, but chest is a big unique slot to give up
Yeah it you use legends entwined to replace the helm, you're in a good spot
just obviously you lose dusks then, which hurts
yeah
how does it hepl?
yeah
The shadow creation stuff is build enabling to an extent, but agreed the dusk shrouds are one of the best parts
set bonus is kinda niche, while dusk on consume is a main appeal imo
its basically ~10-15 dusk upkeep for 1 affix
