#🔪┃rogue

1 messages · Page 97 of 1

flint turret
#

(I don't recommend doing it like that)

flint turret
#

You would want to have better gear or use dot hs instead. You should be able to find dot hs Uber kill without much trouble

fading burrow
#

ah lol its explosive trap/acid flask build

#

i thought he meant some secret heartseeker

sly hornet
#

It’s definitely not easier to play

atomic vapor
#

I hope you're right. As history has shown, if the interaction isn't straight up broken, it's usually a matter of numbers. And for me personally you know I want strong, not just viable. I want to be able to zoom in my arpgs

#

You got a 2lp red ring? You absolute beast 😭

steady cypress
flint turret
#

Or maybe, just maybe, imagine bladestroms casting bladeshield shurikens. Single target DPS goes brrr

atomic vapor
#

I've thought about the idea of shadows spamming umbral blades and for clearing, they'd have to actually cover an area for it to be optimal for farming specifically. but shadow dagger bombing does sound fun in theory

#

As it stands, for me, umbral blades alone don't really have what you'd traditionally call "clear". The replacements on the tree will have to make up for it

flint turret
#

Yeah new bladestorm and umbrals can easily go either way. Either op or obsolete. Will have to wait for more info

#

Also we will probably see some new uniques and affixes/idols for umbrals/bladestrom so that can be a big factor as well

atomic vapor
#

yeah I'm hoping the unknown factor of itemization will plug some holes

#

For umbrals, for bladestorm, and for falconer as well since flask will get nerfed and blade explosions won't be a thing if bird doesn't get bladestorm synergy specifically

flint turret
#

After getting hs my expectations for new rogue skills are quite good

atomic vapor
#

Bd will probably be cool with bladestorm though I can see it

flint turret
#

I expect some tech to make bladestorm melee as well

lapis pumice
#

ty for the answers definitely an interesting take on it 👍

sly hornet
atomic vapor
sly hornet
#

That’ll never happen and honestly it’s not needed, not for what PoE is trying to be.

atomic vapor
#

Options that don't affect other game modes never hurt anybody, especially when leagues don't interact with each other. Not saying it'll happen, but what PoE is or has tried to be has changed and does change drastically in real time with new mechanics. Especially during giga juiced leagues that allowed casuals to pop out minmaxed rares like it's nothing

#

I know they're a little too fanatic about their "vision" but that vision changes a little too fast for it to be a vision altogether

#

So I'm not holding my breath

#

If it happens, I'll play it, if not, my backlog is looking very healthy

sly hornet
#

It hurts what the game is trying to be. Not all games need to be the same. The fact that we have different games for different people is amazing.

PoE is a trade focussed game that you can choose to play SSF, where as LE is a SSF focussed game that you can choose to play trade in.

#

Honestly it feels like a similar argument to me to Souls games needing a easy mode and saying it wouldn’t hurt the game.

atomic vapor
#

difficulty is mechanical. this is not something mechanic related. an isolated league with tuned rates is way more realistic to what they've done given the masochist mode that does the exact opposite, or other way more drastic changes like mercenaries

#

again, regardless of what happens, this isn't something I'm emotionally invested in so I'm fine either way

sly hornet
#

It’s not just mechanical, it’s about what the game is trying to be.

#

Like I said before, PoE isn’t trying to be an SSF game. You can choose to play SSF but that isn’t what it is.

#

LE isn’t trying to be economy driven like PoE is, but you can still choose to play trade.

#

They are two totally different experiences.

#

Basically if PoE isn’t for you then that’s fine, it doesn’t have to be. There will always be things that aren’t for you.

thorny widget
#

It’s kinda funny cause I’d compare a trading centric arpg to a theoretical souls-like with mandatory co-op: both are trying to be weird mutated version of what the genre is supposed to be. PoE all but removes the rpg parts of the arpg due to damage inflicted by duping RoJs on Diablo 2 ladder for too many hours as a kid

#

(The actual reason they the game “wants to be” exclusively market focused is because that facilitates it as a f2p live service game)

#

(Same reason Diablo 3 launched with the auction house, except being blizzard they did it worse)

#

Anyway ignore me I’m being a grumpy old man about live service games again

dire forge
fading burrow
#

5lp red ring? Actually beast

dire forge
dire forge
fading burrow
dire forge
#

l2p scrubs

fading burrow
#

Podaj, are you interested on new changes in March

dire forge
#

i kinda am, depends what EHG mean by reworking rogue

#

personally speaking i would be excited about making other classes better like forge guard and leaving classes that work well alone

#

or zdps judgement paladin even with 77s on everything lol

fading burrow
#

judgement was good and they nerfed cuz it can deals dmg

#

now its just dogshjt meatshield lmao

dire forge
#

yeah when i hear someone is going judgement i just wish them luck xd

fading burrow
#

btw they said they will rework whole rogue class?

dire forge
#

not really, i saw something about spellblade

fading burrow
#

i think i missed that part, just rememeber they said they will fix some skills

dire forge
#

but rogue is also being worked on in some way

#

wait where is it

fading burrow
#

sounds like worse way

#

as the class is pretty good to play

dire forge
#

exactly

fading burrow
#

but many ppl said its OP... meh

dire forge
#

wait i'll try to find the quote

#

it's quite strong but i'm sorry we don't have many health sources, we need different defences to work with

#

like glancing blow or silver shroud

fading burrow
#

is that from dev stream

dire forge
#

no no, it's from the roadmap, sec

#

oh there iti s

#

it is

#

Rogue and Spellblade updates

#

i dont know if i want to see those rogue updates honestly

#

spellblade sure it might use some work

lapis pumice
#

Change always good

dire forge
#

not always imo

#

why change something that works well?

lapis pumice
#

Renew the experience

dire forge
#

then make another classes less miserable so we don't see those differences in classes usage

#

spellblade, falconer, marksman, sorcerer at 2% on letools builds

fading burrow
dire forge
#

and falconer is totally fine, it's just people who started crying over latest nerfs

fading burrow
#

rogue identity is glass-cannon and currently, the class is doing well on it

dire forge
#

exactly, you gotta really sacrifice A LOT to get more tanky on a rogue

fading burrow
#

cant adjust its power by seeing "speedrun video" and say its OP

dire forge
#

yeah exactly

fading burrow
#

it requires a lot of skill tbh

lapis pumice
#

Rework cant hurt still

#

Doubt they will change stuff that works well

dire forge
#

pointless waste of time when resources could go into something else

#

we'll see about that

#

cuz i'm not sure about anything atm

fading burrow
#

instead of rework Rogue, they can rework others such as Judgement Paladin, Spellblade... and actually summon Necro

dire forge
#

idk why but i'm starting to regret posting my uber kills with my falconer, i feel like it could have an influence on their mindset about certain classes

fading burrow
#

FrightenedGrole2WrongDirection heavybreathing they have like 6+ months so hopium is there for me

#

hope about big "GOOD" changes

dire forge
#

exactly

#

good changes over bad ones

fading burrow
#

imagine waiting 6 months to see your favourite class dies

dire forge
#

yeah that would be funny

fading burrow
#

and you need to pay for new class

#

😄

dire forge
#

i wouldn't regret a single word i would have said then

#

nah paid classes aren't coming in s4, it's s5 i think

fading burrow
#

hmm they changed it? last time i checked the roadmap and its s4

#

but okay, fair

dire forge
#

I don't remember atm

#

Already turned the pc off

flint turret
# dire forge pointless waste of time when resources could go into something else

I could argue with that. Class with the least skills available, mastery with the least skills available. Mastery with the mastery skills that are almost never used(dancing and lm). Strongest builds in all 3 masteries use the same skill(trap flasks), almost no mastery identity for bd because other masteries can have 5 shadows out too and mastery skills are not used anyway and dodge being in a weird spot where you need to stack dex for it, but bd doesn't benefit from dex like other masteries. Lots of bugged/weird interactions in passives(especially perfection), having no flat throw crit affixes(or even general ones) for melee weapons, having no throwing weapons at all(bo doesn't count it's a meme). Only reliable way of generating shadows costing 80 mana per cast. Shadows not being able to use most of the skills. I can go for a long time tbh

#

If mm didn't get hs recently it would have been in almost the same spot with no mastery identity almost

steady cypress
#

Hi guy, how do you guy play zhp ballista falconer for bossing? I found it hard to do so to maximize damage: You need to remember to drink potion before summoning ballista, remember to use aerial assult and gather the dropped potions. If you use black arrow you even have to receive them. Kind of combo of many button gameplay. I find it even harder than infernal shade necro.

steady cypress
#

Literally everything other than abmo and infernal shade sucks.

#

But at least this game has several uber viable minion builds, which I like, unlike the thing called median xl.

fading burrow
#

for black arrow, im lazy af so i let AA spam black arrow then pick it up easily

#

fyi, you can use Decoy instead of it

steady cypress
#

Hmm, I think so too.

#

But you still need to pick potion and remember to drink them

fading burrow
#

use Jungle Queen belt and you have more 12 potion slots

#

dont rely on picking potion too much, just focus on dodge attacks and spam ballista

#

sometimes potion drops in death spot and without picking it, you lose not really much dmg

steady cypress
#

I saw it. Hmm his fights seem just dodge attacks and spam ballista.

fading burrow
#

yea lol

#

potion mostly for mana

steady cypress
#

But from what I see so far, he use almost optimized offensive gear

fading burrow
#

in farming, you use potion more often

steady cypress
#

And the damage is just similar to umbral blades

#

So that's why I wonder if it is possible to does damage better for bossing.

#

Because for umbral blades you just mindlessly push 3 buttons while still having similar damage and better defense.

fading burrow
#

well ballista mainly for farming because of its range

#

for uber, maybe umbral blade is better

#

not the best, but slightly better

#

just take the one that suits your playstyle

steady cypress
#

Yeah, might go for umbral blades then :)))

fading burrow
dire forge
stiff kite
#

How are bees on rogue? 🤔

fading burrow
#

its cool

#

an assassin with bees around? fancy

stiff kite
#

Welp, time to bee

burnt swallow
#

I am trying to piece together a low input shift-flury dot rogue build. On the Last Epoch build planner i already have flurry, shift, shurikens, and shadow cascade slotted into the skill specialization. Needing a fifth skill that can be a fire and forget skill, i wanted to slot in falconry, but i am having trouble getting it to slot in.

flint turret
#

I guess I already have a plan for an Uber s4

zenith sequoia
#

stream teaser

flint turret
#

Omg they are bringing back the multihit

#

Well, considering they will be able to use bladeshield as well, this might be whatever

#

But if they keep sd on hit tech this might be interesting

dry gulch
flint turret
#

So they basically replicated the wave of darkness node from sync

#

Now rend looks like it's a sync replacement even more

#

Too bad it's multishot and not hs, but it makes sense because it's a rogue skill afterall

#

Oh wait a minute

#

This might actually be huge

#

Maybe we will be able to snapshot cascade with 2handed weapon?

#

But eh, probably unlikely

potent rune
#

This is why I am farming rogue gear i think this bladestorm skill maybe be the new flay mana stack of the patch gonna be fun trying it out

void cargo
eager mason
north tree
#

Its kinda weird multishot having another thing that procs it but 80% of the tree cares about you directly using it

eager mason
#

I remember doing a harmony of the first cascade lvling

north tree
#

unless imitate is the new direct use

eager mason
#

you just snapshot with onehanded and swap to two handed

flint turret
flint turret
#

It resets on a weapon swap afaik

eager mason
#

1 sec let me login

#

I remember it working but its been months since last time I played

flint turret
#

Hmmm, I don't remember exactly how I tested it but I'm fairly sure it didn't work for me

eager mason
#

sounds about right

#

oh nvm 4 shadows

flint turret
#

I was testing it on dummies not just a tooltip

eager mason
#

looks like it works

flint turret
#

Looks convincing, maybe I did something wrong or misremembering things

eager mason
#

happens

#

sadly even with this two handed isnt that good

#

you miss this one and traitors are too broken

#

you can do like zhp harmony maybe but yeah uniques are too good

flint turret
#

I remember I wanted to do something with bane of winter but rogue lost access to easy flat spell crit outside of tongue and bow

#

Bane of winter synergies well with mourningfrost and blossom ammy

eager mason
#

sounds interesting

#

ngl I think its the first time I fully read bane of winter omegalul

flint turret
flint turret
#

cascade with 2h deal exactly the same damage when triggered by shift with or without dual snapshot

#

nwm im dumb

#

removing tongue messes up my points

flint turret
#

just did the math for new bladestorm shurikens bladeshield

#

this might make dragonsong hs pretty interesting

#

3 bladeshields (maybe more?) casting an average of 9 shurikens per second on a boss adds tons more of dragonsong triggers

#

and the damage of shuri themselves shouldnt be that bad because of a dragongs fang buff and smoke blades and mourningfrost and ucenui

#

the big question is if we will have some tech to create bladestrorms on shadow expire like now or not

cobalt mantle
#

I don't think blade shields are what people want on that, but I guess we don't really know how it will work yet, either

flint turret
#

it has all benefits of a line throw but without halving the projectile count

#

as for clear ricochet might be interesting

zenith sequoia
#

what was the cast time on the shuriken proc?

#

every second, so might be a dps loss if it overwrites the previous cast, which I think shift proc does. It also could cast from the umbral blade but appear on you

flint turret
#

yeah then it would require you to hug bosses which is not optimal

zenith sequoia
#

my bet is it overwrites the prior cast regardless and would be pretty bad

flint turret
#

wdym by that

zenith sequoia
#

when it casts instead of creating another instance of x amount of shurikens it just removes the last cast and cast a new x amount of shurikens

flint turret
#

and how is it bad

#

they can hit only once regardless

zenith sequoia
#

because instead of getting x amount of hits you'd get like x/2 amount of hits if you invested in amount of shurikens

#

you'd lose hits

flint turret
#

i guess i still didnt understand what are youe trying to say

zenith sequoia
#

like the line shurikens all 6 shurikens would hit every cast, with blade shield only 3-4 might hit

flint turret
#

why?

zenith sequoia
#

because it casts every sec

flint turret
#

okay and?

zenith sequoia
#

and I don't think all the shurikens would hit before the next cast if it overwrites

flint turret
#

they hit instantly afaik

#

if you are inside a boss hitbox

#

but yeah so far too many variables to shuri bladestorm interactions

#

no one knows how they will aim and how chakram\line\bladeshield will behave

zenith sequoia
#

it doesn't all the time

#

if it doesn't overwrite then it'd probably be ideal to do blade shield with chakram

flint turret
#

hopefully there will some tech to trigger bladesttorms outside of directly casting

#

because if not its pretty much a downgrade

zenith sequoia
#

but yeah will be interesting to see how the tree works

flint turret
#

unless they do something crazy to umbrals

zenith sequoia
#

man I hope umbral is good lmao

flint turret
#

yeah but i cant really imagine them rn

zenith sequoia
#

same

flint turret
#

probebly they will leave sword thrower and explosions in them to not destroy aa umbrals

#

but sd and on umbral on shadow expire, dunno

#

probably sd will be left too

zenith sequoia
#

it'd be nice if the recall could chain or actually hit a single target if there is just one

flint turret
#

but then we end up with nothing to take to bladestorm tree outside of bladestorm itself

#

well, if id had to bet id be ton umbrals losing relevance

#

hopefully im wrong

zenith sequoia
#

who knows omegalul but yeah hopes are not high

#

reworks have been a miss more than a hit tbh

eager mason
#

just dont make me learn a different way to lvl omegalul

flint turret
#

also its a bit werid they copied 1:1 the rend node from sync

#

the one that consumes shadows to trigger cascade

#

makes you also wonder about sync future because its terrible at basically everything (even at shadow creation but it doesnt even had alternatives)

zenith sequoia
#

it's probably just to have an option for bow and then a secondary for melee

#

like shadow gen is like mostly sync for melee

#

smoke bomb is good but more supplementary

flint turret
#

if rend replaces sync i wouldnt even mind, i kinda hate sync

#

even after they made it faster

zenith sequoia
#

yupp

#

would be great as at least a secondary option, you also get opportunity to not dw

#

if rend doesn't have that requirement

#

oh wait nvm

flint turret
#

sync doesnt need you to dw

zenith sequoia
#

I thought that was a req for some reason

#

it's just sc

flint turret
#

rend will help with shadow creation for bow users for sure

#

hopefully its better than sync for melee as well, and considering the bar is extremely low i would expect it to be the case

cobalt mantle
#

Since they mention that rend is a high cost skill, there's a chance it might nuke your mana even more than sync

#

and unless they give some nodes to change it, it'll be a lot slower at making shadows than sync

flint turret
#

If it's gonna be worse than sync I'm gonna lose it

potent rune
#

Man can we just not get high mana cost skills with rogue i hate having to get like sync mana efficiency in like 2 idols and helmet or chest or both to use it

flint turret
#

Looks like it's a "no"

potent rune
#

How strong is shadow daggers for today standard ,always wanted to make a build about it?

flint turret
#

not THAT strong, id say similar to HS

#

also depending on what you gonna use to apply them

#

the best is probably AA falconer, but its gonna be an identical gameplay of AA crit umbral falconer but having lower damage output

#

sd is in a weird spot for quite a while TBH. Being incredible at leveling it falls off pretty drastically when climbing corr

plush lily
#

is it worth it to try to add harbinger of the stars to a dragonsong build?

crimson latch
#

i wish rogue/marksman can hit tier S this new season

fading burrow
#

so whole rogue class will be tier S

#

nice

cobalt mantle
#

Always has been

#

(usually lol)

potent rune
#

Rogue has 4 or 5s tier builds this season idk always has been the broken class of the game🤣

willow thicket
#

whats the best rogue build this season?

potent rune
#

Then probably shadow cascade

#

Idk chakrams always gets job done ,umbral falconer is quite strong too ballista always does ballista stuff pick whatever you want 🤣

#

Meanwhile mage has lightning blast let's share the love with other classes 🤣

steady cypress
fading burrow
#

hope they dont change that much on this "rogue rework"

#

imagine fk up this beautiful class

potent rune
#

Class and mastery already strong just make it a bit better specially for marksman

dire forge
fading burrow
#

ballista top 1 summoner right

potent rune
flint turret
#

Mm at least uses mastery skills most of the time

potent rune
#

Cause they are weird to use but the new chestpiece made low life bd a lot stronger and viable now coming from a non rogue player

flint turret
#

It was always "viable" that's not the point. The point is that it doesn't have mastery identity. You can get 5 shadows as mm or falconer and mastery skills are not used anyway

potent rune
#

True forgeguard also has an identity crisis while most of its skills suck apart from one i say bd wins this one handly cause its passive tree its actually good

flint turret
#

Dodge centered mastery being the only one that doesn't get anything from dex yay

#

But overall it's pretty decent yeah

zenith bridge
#

Mostly additional stuff for bd, but somehow falconer can probably abuse it again

flint turret
#

I kinda get it tho, who needs multishot after we got hs

zenith bridge
# flint turret Not even rend multishot peaks your interest?

Without the skilltrees its still very hard to imagine how the new skills interact. Also no clue how new shadow generation will look like, but in the current state i cant imagine 4 extra shadows firing multishot with 20 extra mana cost. Also giant slayer is still going to be the best dps output, so i doubt shadow positioning will be efficient to hit all 17 arrows.
Multishot never needed more clear speed, its still one of the best aoe clear skills in the game.

#

No clue about mana cost etc. I just want karv to showcase the whole skilltrees again pre season 4 patch

flint turret
#

Yeah true. I'm also interested in how rend will be triggered, because one node implies that it can be used not directly

#

New way to trigger shadow creation is always welcome

#

I'm both optimistic after we got hs skill and cautious after we got ember amulet and carrion gloves

#

I'm mostly sure that conceptually everything will be great but there is also a high chance it just won't work as good as we would expect or hoped

#

Ehg sure loves to put restrictions not where they are needed most

zenith bridge
#

I also think the concept for both skills will be great with alot of skill synergies to try. Shadow rend could either be awkward to play due to high mana cost/maybe cd, will probably feel good while mapping but bad on bosses...or even the other way around.
I can see bladestorm with shurikens being completely broken both clear speed and on bosses

#

Or shadow rend has some mana stacking ability like DA to nuke bosses, while shadows leave behind aoe skills to clear

flint turret
#

Yeah but bladestorm shurikens might as well be unusable due to weird aiming or inheritance from shuri restrictions

flint turret
#

Syncing into aoe one shots without being able to disable it(well, at least no reasonable ones) feels pretty bad

boreal walrus
#

Multishot GigaChad

native summit
#

Hi All, I have been trying to build a Blade Dancer Acid flask rogue from this link: https://www.lastepochtools.com/planner/AvXzq21B

Someone in Global chat shared this with me, I have mostly 1LP gear and 12 Mana regen and T7 Thow and Mana efficiency on my rings. I can comfortably do 550 corruption with the odd 1 shot here and there. Would like to push Uber Abberoth but Mana sustain and Survivability is an issue even the medium dmg non dodeable mechanics 1 shot me.

Any guidance would be highly appreciated

sharp ravenBOT
#

:white_check_mark: This character build is verified

Game Cycle / Version:

Beneath Ancient Skies / 1.3.5

Class:

Rogue (21) / Bladedancer (62) / Marksman (25) / Falconer (5)

General:

▸ Health: 3,517, Regen: 24.8/s
▸ Mana: 265.51, Regen: 10.56/s
▸ Ward Retention: 93%, Regen: 0/s
▸ Attributes: 20 Str / 46 Dex / 20 Int / 20 Att / 29 Vit
▸ Resistances: 692% / 39% / 39% / 39% / 38% / 56% / 61%

Defenses:

▸ Endurance: 30%, Threshold: 703
▸ Dodge Chance: 16% (512)
▸ Armor Mitigation: 25% (1,115)
▸ Glancing Blow Chance: 31%
▸ Crit Avoidance: 30%

plush lily
#

Am i missing something with mana sustain on falconer dragonsong? i cant sustain mana spamming explosive trap

native summit
plush lily
native summit
#

When I was running Falconer I used Nihilis amulet with 43% Increased Mana Regen

plush lily
#

my nihilis have exactly 43% regen lol

#

i took the point out of clustered explosives and it feels much better

eager mason
#

I would recommend this mod on belt

#

they nerfed traps mana a lot

#

so this is like the only good solution you have left on falconer

native summit
#

This might even be my current issue with blade dancer

native summit
plush lily
#

ill have to add that in

#

does falcon throwing flasks count for elecoes"s abandon?

eager mason
#

yeah

#

I remember randomly running out of pots because of that

plush lily
#

i wonder if putting the mana on pot use would work with elecoes and jungle queen

#

should have 18 pots

eager mason
#

consume doesnt work with on use from what I remember

#

so you dont get the mana

plush lily
#

oh rip

eager mason
#

the falcon node doesnt do much anyways

#

potion node on shift works tho if you are playing bd version

native summit
kind atlas
# native summit That is interesting will check that out

can you post your own planner, there may be some easy upgrades you can make or things you might be missing, eg, i have no shred on acid flask spec'd because I hit t5 shred on the traitors (t5 is enough), but before when i had a plain 77 with no shred, i had to put 1 point into tempereed glass

patent shale
#

When I keep pressing Heartseeker key for repeated shots, is this considered 'chanelling'?

zenith bridge
patent shale
#

I see, thanks!

rugged pollen
kind atlas
zenith sequoia
# eager mason the falcon node doesnt do much anyways

actually nerfs damage somehow in the trap version... for some reason the casts from falcon and yourself make you lose hits. idk, but it's traps are the only way to get flasks to shotgun so it sucks it messes it up

rugged pollen
stiff kite
#

I don't suppose there is a way to make (fire) hearseeker cost 0 beyond using Drelkor's Compass, huh? 🤔

flint turret
#

Hs helmet+ manacost throw rings

stiff kite
#

true, I forgot about those options

#

Thank you

plush lily
zenith sequoia
#

I don't think self cast regular is affected, but idk I just know with traps (probably due to arming time) that you lose hits if you and the falcon are casting fast

raven wave
#

how come i see sync cascade builds taking shadowmaster, doesnt the extra shadow ruin careful assault? (4 shadows = +100% damage)

flint turret
raven wave
#

yes

flint turret
#

So... Why are you asking

raven wave
#

ah i suppose this is super low cd shift spam nvm

#

thought it was weaving sc/shift

#

its more my confusion because without the cd

#

im having to weave

flint turret
#

You can trigger cascade by dancing and sync too

raven wave
#

yea

flint turret
#

Almost no one casts it directly

raven wave
#

not using dancing this time

#

all good im not there passive point wise anyways yet

flint turret
#

You can just spam sync

#

If you have lots of regen

#

Wave of darkness triggers cascade

raven wave
#

ohhh

#

noted thankyou

#

might be useful for now

flint turret
#

It consumes 5 mana per shadow

#

But cascade gives back 6 per shadow

raven wave
#

is that additional to the cost

#

assuming it has to be

flint turret
#

Yes on top of sync cost, but you are getting it back

#

So you only need to decrease sync cost and get some regen so you could spam it 3-5 times between shifts

raven wave
#

still a little confused tho, cause when you snapshot with shadowmaster, are you not snap shotting 5 shadows, therefore losing the bonus from careful assault?

#

i understood it besides that

flint turret
#

You snapshot with 4

raven wave
#

oh wait

#

im dumb af, its maximum shadows +1

#

doesnt mean you're summoning an additional one

flint turret
#

You can summon 5 with sync if you add CD node to it but it's pretty terrible in all builds

raven wave
#

yeah, been a while id just forgotten alot of stuff

#

all good, i can still weave with it, changes nothing really

#

i play this every season pretty much but always been with dancing strikes, overthinking + brainlag

#

ty for help

flint turret
#

Also people often use umbral recall on shift tech to get some mana back

#

And it's free chill too

raven wave
#

aye im using that version now

#

pretty nice, feels like in the previous days i would need some extra mana or sync strike idols

#

just need decent regen now

flint turret
#

Sync idols and helm sync mana efficiency are still great

radiant vessel
#

Does anyone have any suggestions on how to make a fire damage marksman build work better? So far I’m focusing on increasing mana costs and the passive that makes more mana = more damage, and then some ward on hit and on potion use for survivability. I’m not sure I love my skill selections, it’s almost better for me to just straight spam cinder strike.

Also I have no idea what legendaries are available. Are there any that would be niche for what I’m going for?

lapis pumice
flint turret
#

Fire hail of arrows is even stronger, and flask too

severe violet
#

hi frends

#

i just started a rogue today for me first run of the game

lost stump
severe violet
#

Its been fun I think the forge aspect is really cool lol

fading burrow
#

i just played rogue this ss aswell and cant stop playing

#

this class is ridic fun

stiff kite
#

Great choice. I started on rogue in early access and just keep making more of them with time.

raven wave
#

ive played pretty much only rogue since the game first came out, few mages here and there

#

awesome class with lots of fun builds

dire forge
flint turret
#

not having havoc propheshies and prophecy reroll system is a crime

#

sets are useless, or rather non legendary items in general

#

and there is absolutely no bad luck protection whatsoever. you can ruin unfinite amount of 2-3 lp items and not get your 2 stats slammed

dire forge
dire forge
flint turret
#

well at least we are getting corruptions so i would be able to "extend" my 1lp gameplay to 1lp+curruption

dire forge
#

Oh yeah as long as we know the odds, before that there's no way I'm even trying it

flint turret
#

since you cant fail 1lp and you can get tons of 1lp items i think it would be pretty reasonable to get 1lp+decent corruption instead of praying for 2lp

#

which is tottaly fine by me if its the case

#

extreme farmers can also have their fun with 3-4lp currupted slams if they want to so i guess its a win

#

the downside being we will have to roll even more general rune prophesies because at this point i dont believe they will add corruption runes blessings either

severe violet
#

What does lp mean?

flint turret
#

legendary potential

#

the little 1-4 numbers on unique items

raven wave
#

im alright with havocs cause im not even used to having them really

#

they feel like a cheat , having too many of them would be kinda crazy

potent rune
#

How can you consider havoc a cheat when its literally how you can get a semblance of deterministic crafting and then you go to slam and you fail the slam

#

Last epoch biggest problem is that its build on rng on top of rng like ,when I started the game i too though omg this crafting is the best then I saw deterministic crafting in abyss league and I was like yeah we need more tools for crafting

#

Rune of evolution is so flawed its insane they dont think about it,not having havoc prophecy is straight up a disrespect they better put one next patch

flint turret
#

not having havoc prophesy is like having to search mg 20 times before it starts showing you t7 every time

#

there is really no alternative but to roll prophesioes 100 times just to get havocs from generic runes

#

even arbor is not an option for cof because you barely get enough gold for tabs

potent rune
#

Yeah i am currently farming actively exalts and runes of havoc for next league , havoc are mandatory for crafting so yeah we should gotten that this league

kind atlas
#

i never ran out of havocs in s3, except right at the start, but that was before we knew about rampant coast imprint. rampant coast trivialised all friction points (amber, havocs) and was way too good. assume it's getting fixed/nerfed next season though

potent rune
#

If you play one build maybe you dont run out of havoc but for people trying other skills ans see for themselves how good they are ,you dont have enough havoc ever ,tried bear,reflect,frogs on primalist and omg its hilarious how fun those frogs are 🤣

sharp topaz
#

Hey guys, does anyone know an endgame Heartseeker build that does 1k corruption?

minor stag
#

Anyone currently on and playing?

fading burrow
#

im sure ive never need that 1lp item prophecy, would rather pick the x5 x10 items than it

dire forge
flint turret
#

But dots would have worse clear

flint turret
#

Especially having imprint system

#

I'm not a fan of the imprint system either tbh. Last time I was leveling I made it to lvl 8 cof while spending all favor on daggers and haven't seen a single tongue

#

But after it drops and you imprint it you are getting like 10 per hour

fading burrow
#

Also, why the heck there is no hotkey for reroll button

#

imagine clicking reroll button, hover your mouse to the item icon to check if its 1lp or not

raven wave
#

and agreed with 1lp prophs, pointless

potent rune
#

With how bad crafting is without imprint cause you dont drop exalts for slamming i think its mandatory maybe if le crafting didn't have this much rng on it we wouldn't need it

sly hornet
#

They have 2 variations in the same guide if you need a more detailed guide

#

Or you can check LE Tools

dire forge
flint turret
#

even getting a single t7 + skill affix is a challange in cof without havocs

dire forge
#

i remember trying to get a t7 frost claw relic on my runemaster in 1.0

#

holy shit it was unbearable

#

and then the slam needed to land, oh god no no

#

not the flashbacks

fading burrow
#

Podaj please thats horror flashback

dire forge
#

and then slamming it on 1 lp heart of uhkeiros, oh god it was hell of a ride

potent rune
#

You had a 3 lp items and your only t7 didn't hit so the item was trash 🤣 yeah i ain't going back to that,slamming still needs more QOL very frustrating

#

Ok I am gonna post this here in case someone hasn't seen it

flint turret
#

Not impressive

#

Same mana gain as cascade

#

And it's now obvious that skill itself won't be dealing any damage without this node

#

So it's basically the same gameplay of sync into rend

#

But you can't even trigger rend in this case

#

Also why it's only melee area, how about bow attack width

atomic vapor
#

willing to bet it's both, just janky tooltip

#

also it's just 80% more, not that impressive given today's powercreep

#

reminder that there exist 200% and 300% more modifiers completely for free elsewhere

flint turret
#

Why 80

#

It's 20 per point

#

60 per shadow

atomic vapor
#

sorry I read per shadow

flint turret
#

But it's way less than shadow coping skills still, it would be 100% per shadow just without aoe increase

#

And also shadow damage doesn't apply if you consume them so it's even less

atomic vapor
#

Maybe the t7 is worth now

#

2 max shadows, pop 5

#

300%

#

Just napkin thoughts

#

T8*

flint turret
#

So far dunno, it would need some crazy other nodes to aim for cascade replacement

#

This one is only half a way there

#

Or even less

atomic vapor
#

It could 100% work with good shadow generation elsewhere, especially with the other tree changes

#

For example

#

What if the bladestorm thing that spawns a shadow when expires gets buffed

#

And it happens at machinegun rate

flint turret
#

Same applies to cascade as well

#

So only rend tree and rend uniques are relevant

#

Because everything else affects both rend and cascade in the same way, except for shadow damage which only affects cascade

atomic vapor
#

Would be insane if there's chance to spawn a shadow on rend crit or something so that you start with more than zero directly after a pop

#

Either on a unique or on the tree

#

Probably coping

flint turret
#

It wouldn't be crazy because cascade has shadow on kill already

atomic vapor
#

Was thinking bossing, given how they're planning more Ubers sometime in the next decade

#

Then again maybe other fights have consistent adds to use as a resource

flint turret
#

Also rend manacost is now even a bigger question

#

They were saying it's a high cost skill

#

So how the hell we gonna sustain sync-rend

atomic vapor
#

that's why I'm hoping for good shadow generation elsewhere

#

Sync is already hungry

flint turret
#

Rend was supposed to be it

#

Only place left is the missing bd mastery skill now

#

If that ain't shadow gen we are stuck with sync for life

atomic vapor
#

Is the gap in the first half of the tree. I haven't played in so long I don't remember. If not, marksman will be mana starved again

flint turret
#

Dunno, I'm a bit concerned about rend currently. So far it looks like a mix of sync and cascade but it's not better than either one

#

And I don't even understand why we need a skill thats a mix of 2 non mastery skills if all 3 masteries can already use those

#

Unless they are planning to put cascade into bd mastery later or whatever

steady cypress
#

Hi guy, is there any video about explosive ballista killing uberroth in 30 sec?

#

I remember some guy said this in this discord but can't find it.

fading burrow
#

that was in CN forum

#

btw today drop

steady cypress
fading burrow
#

China forum, that build is updated by a CN player

steady cypress
#

where can I find that forum?

#

just interested in the gear

fading burrow
#

hydra arc bow, urzil body armor, barbute helm, 2x julra ring, mourningfrost, julra gloves, SW relic, aberroth amu

#

i have his profile but not at home atm

#

the build was ridic in farming aswell by abusing Shift/Evade with giga dodge/armor

steady cypress
#

Hmm

sharp ravenBOT
#

:white_check_mark: This character build is verified

Game Cycle / Version:

Beneath Ancient Skies / 1.3.2

Class:

Rogue (20) / Bladedancer (8) / Marksman (35) / Falconer (50)

General:

▸ Health: 2,082, Regen: 28/s
▸ Mana: 285.51, Regen: 29.38/s
▸ Ward Retention: 40%, Regen: 0/s
▸ Attributes: 33 Str / 217 Dex / 20 Int / 29 Att / 20 Vit
▸ Resistances: 81% / 69% / 93% / 77% / 81% / 91% / 134%

Defenses:

▸ Endurance: 25%, Threshold: 416
▸ Dodge Chance: 51% (1966)
▸ Armor Mitigation: 48% (2,935)
▸ Glancing Blow Chance: 16%
▸ Crit Avoidance: 117%

steady cypress
#

I wonder what makes the difference

fading burrow
#

not using 2x julra ring is a big loss on dps

#

but yea you get more res, more mana regen, dr with 2x rr

steady cypress
fading burrow
#

16 dex, 120 minion dmg from each ring and these two stats x3 on evade/shift

#

Mourningfrost gives 1 flat cold dmg per dex

#

also, % crit avoidance on the link above is low (around 100%)

#

meanwhile, from that guy i said, he has like 400% 😄

steady cypress
#

oh

#

no wonder

fading burrow
#

and some more stuff like stacking flat cold bow dmg on slamming items

#

he doesnt stack res so have a lots of room for more dps

steady cypress
#

well julra ring basically makes you a zhp build

fading burrow
#

nah, you can use julra ring and still have max res - thats his farming setup

steady cypress
#

wait what

fading burrow
#

but having res is irrelevant in 40k corruption (even 10k+)

steady cypress
#

how can you stack armor, dodge, max res at the same time?

#

especially that the mourningfrost gives you minus res penalty?

fading burrow
#

stack armor/dodge from Shift

#

you dont need Mourningfrost for farming cuz shit just die in 1 shot unless its 10k+ corruption

#

so, in 10k+ corruption, you use Mourningfrost and Phantom Grip instead

#

this is my dodge/armor ss when testing the build with 1lp gear

steady cypress
#

:)))))

#

even a shield throw build cannot stack 30k armor

#

this is insane

fading burrow
#

max res, 5k1 armor, 37k dodge + Silver Shroud did make me not die like a pleb in 1k2 corruption with 1lp gear

#

ah nvm except Poison stuff lol

#

only around 50% poison res but... just dodge the poison cloud 😄

eager mason
#

he screenshot it after shifting

#

the dodge last for 1 sec and shift cd should be like 2

#

so half or less uptime

raven wave
#

any benefit to overcapping glancing blow?

#

over 100%

potent rune
raven wave
#

cheers ill rethink a couple passive pts, could cut some dodge

potent rune
#

Nothing lowers glancing blow so if its at 100 you always take 35%less damage multiplicative with others

strong lava
#

Hi, i’m new to the game. I’m starting a Rogue and I really enjoy playing with a bow and focusing on bleed. Is there a build I could follow or aim who go on that direction please ?

raven wave
#

puncture/bleed is nice for a starter anyways

flint turret
#

can be said about any ailment tho

stiff kite
#

Honestly, there is quite some variation. Puncture will find a place in a build like that, you could go with the Sanguine Hoard quiver for leech, maybe even throw in some Hail of Arrows. The best advice I have is use https://www.lastepochtools.com/ to look at items, ailments etc. The "sources" tab on skills and ailments is especially useful to figure out what you want to go for.

#

I don't know though, I never used a build guide so my concept of what you need might be different than what you actually do and/or want.

sly token
#

either of these worth building around? The dagge rlooks like it could be good

#

the issue is crit wouldnt be needed on a DOT build so idk

#

obv not a top tier build just a start of something

dire forge
#

Dagger I highly doubt it, no chance to bleed on a suffix, no fire damage affixes on prefixes, also it eats your primordial slot for what maehlin's hubris can give you just like that

#

Those t8 primordials from bloodline glade look appealing but 99% of them is garbo unfortunately

sly token
dire forge
#

Yeah that's honestly the only reason to do that echo

sly token
#

i didnt play this at league start past level 20 and now im not even on rogue so im out of the loop with rogue stuff especially with new primordials

dire forge
#

Rogue takes nice advantage of primordial dagger velocyn's jaw, it helps a lot

sly token
#

i thought youd want to use the ignite if you were to use it

dire forge
sly token
#

Oh wait the primordial does conver to bleed

#

sorry you are right

#

I thought it said ignite chance straight up

#

whoops

dire forge
#

Yeah haha bleed to ignite just like on maehlin's hubris gloves

sly token
#

How does stuff like that work? Like that says bleed to ignite, but what if in a skill its poison to bleed would that then be converted to ignite?

#

its pretty confusing

dire forge
#

I think so yes

#

Poison becomes bleed which then becomes ignite, would make sense

#

All your bleed chance becomes ignite chance so any converted stuff also should become ignite

sly token
#

the only skill that works with it on rogue would be puncture from what I can see

#

regardless it'd be like I just hit level 68 and dont have a better primordial available or better dagger so I can build around this kind of thing

dire forge
#

Try it, won't hurt for sure

sly token
#

there is a whole lot bleed to poison but only one poison to bleed 😭

dire forge
#

I just think any exalted or legendary dagger with proper t7 rolls will outshine that primordial

sly token
#

yea would not be surprised

dire forge
#

Also no t7 melee attack speed which for sure would help in applying more stacks of ignite

fading burrow
#

farming lp2 twisted heart is pain af -.-

#

with 20% hp

void cargo
#

It is not like it is necessary to farm it though. Self inflected pain.

eager mason
#

if you arent already dont forget you can also do the woven echo

#

with harbinger dropping the bosses loot

fading burrow
#

hmm what echo is that i forgot the name

#

been farming gear for LB mage as i finish my falconer

eager mason
fading burrow
#

ty man

#

will try that when im home

steady cypress
#

after watched this I wonder what kind of monster falconer was in season 2

potent rune
#

Falconer was the strongest mastery in the game since they release the game its nice to see that its taking a back seat nowdays

sly token
#

what even is the king of rogues this season? Like the best at beating UA?

#

I know that primordial dagger is very nice for mapping

#

im excited for shadow rend next season though

#

oh man it low rolled everything jesus

potent rune
sly token
potent rune
sharp ravenBOT
#

:white_check_mark: This character build is verified

Game Cycle / Version:

Beneath Ancient Skies / 1.3.5

Class:

Rogue (21) / Bladedancer (62) / Marksman (25) / Falconer (5)

General:

▸ Health: 4,289, Regen: 32.2/s
▸ Mana: 250.51, Regen: 11.92/s
▸ Ward Retention: 113%, Regen: 0/s
▸ Attributes: 30 Str / 56 Dex / 30 Int / 30 Att / 39 Vit
▸ Resistances: 493% / 76% / 76% / 76% / 75% / 103% / 108%

Defenses:

▸ Endurance: 34%, Threshold: 858
▸ Dodge Chance: 22% (758)
▸ Armor Mitigation: 28% (1,298)
▸ Glancing Blow Chance: 31%
▸ Crit Avoidance: 30%

#

:white_check_mark: This character build is verified

Game Cycle / Version:

Beneath Ancient Skies / 1.3.5

Class:

Rogue (28) / Bladedancer (15) / Marksman (55) / Falconer (15)

General:

▸ Health: 5,628, Regen: 20/s
▸ Mana: 250.24, Regen: 8.72/s
▸ Ward Retention: 8%, Regen: 0/s
▸ Attributes: 4 Str / 20 Dex / 4 Int / 4 Att / 17 Vit
▸ Resistances: 363% / 133% / 77% / 91% / 96% / 91% / 79%

Defenses:

▸ Endurance: 62%, Threshold: 2,325
▸ Dodge Chance: 52% (2030)
▸ Armor Mitigation: 28% (1,335)
▸ Glancing Blow Chance: 48%

sly token
#

these are the two variations of it I see

#

some slight changes to them here and there

#

hmmm

#

the marksman one has higher EHP but is that even accurate? I feel like it isnt actually

#

whats the purpose of the boots is it for like mapping?

#

a lot squishier though

sharp ravenBOT
#

:white_check_mark: This character build is verified

Game Cycle / Version:

Beneath Ancient Skies / 1.3.5

Class:

Rogue (20) / Bladedancer (13) / Marksman (24) / Falconer (56)

General:

▸ Health: 1,822, Regen: 31.92/s
▸ Mana: 180.51, Regen: 10.64/s
▸ Ward Retention: 63%, Regen: 12/s
▸ Attributes: 23 Str / 166 Dex / 26 Int / 26 Att / 28 Vit
▸ Resistances: 77% / 443% / 150% / 84% / 71% / 99% / 138%

Defenses:

▸ Endurance: 26%, Threshold: 364
▸ Dodge Chance: 67% (3377)
▸ Armor Mitigation: 29% (1,410)
▸ Glancing Blow Chance: 16%

fading burrow
#

ppl keep mentioning reflect build in every channel like its the most OP stuff lol

#

not being fastest, not having highest dps output, not being tankiest

sly token
#

I dont think any other build I have played

#

was as good like once you hit the level req for the body armour

#

its just that it takes very little to get going compared to other builds

fading burrow
#

its very good for early game but slowing down from 1k corruption compare to other builds - especially falconer

sly token
#

the issue is that u can clear empower monos up until that point so easily once you put that armour on

#

its super strong

#

like when I played rogue season before there was a lot more purpose in gearing

#

I see alot of acid flasks build, but the EHP looks kind of low, any builds capable of doing uberroth in like 5 minutes while being somewhat tanky?

fading burrow
#

acid flask/explosive trap is that build

#

early game might be slow but you would be fine in 600-700 corruption to get 2t7 gear then you're good for uberroth

sly token
#

which is the tankier version?

sharp ravenBOT
#

:white_check_mark: This character build is verified

Game Cycle / Version:

Tombs of the Erased / 1.2.5

Class:

Rogue (23) / Bladedancer (15) / Marksman (57) / Falconer (18)

General:

▸ Health: 5,022, Regen: 20/s
▸ Mana: 220.84, Regen: 8.16/s
▸ Ward Retention: 20%, Regen: 0/s
▸ Attributes: 10 Str / 28 Dex / 10 Int / 10 Att / 30 Vit
▸ Resistances: 417% / 117% / 75% / 67% / 88% / 63% / 68%

Defenses:

▸ Endurance: 57%, Threshold: 1,817
▸ Dodge Chance: 77% (5704)
▸ Armor Mitigation: 25% (1,120)
▸ Glancing Blow Chance: 83%

fading burrow
#

if you want tanky acid flask build, bd works better than falconer unless you're farming high corruption (around 4k+)

sharp ravenBOT
#

:white_check_mark: This character build is verified

Game Cycle / Version:

Beneath Ancient Skies / 1.3.2

Class:

Rogue (21) / Bladedancer (62) / Marksman (25) / Falconer (5)

General:

▸ Health: 3,055, Regen: 35.6/s
▸ Mana: 250.51, Regen: 12/s
▸ Ward Retention: 113%, Regen: 0/s
▸ Attributes: 30 Str / 55 Dex / 30 Int / 30 Att / 39 Vit
▸ Resistances: 529% / 76% / 76% / 70% / 70% / 109% / 114%

Defenses:

▸ Endurance: 34%, Threshold: 611
▸ Dodge Chance: 22% (756)
▸ Armor Mitigation: 26% (1,163)
▸ Glancing Blow Chance: 31%
▸ Crit Avoidance: 30%

sly token
fading burrow
#

marksman is like the season starter build when you have nothing, otherwise there's no need to use that ever but it can still fo 40s uberand 2k mapping

sly token
#

I keep seeing those shoes is it just cause of the movement speed?

fading burrow
sly token
#

alr ty for the help man appreciate it

#

wanna get off reflect paladin asap 😭

#

miserable and boring gameplay

fading burrow
#

ms, fire dmg, fire res, reduced bonus dmg from crit strike... are good stats

#

you will stack fire res for this build

sly token
#

alr ty

fading burrow
#

sometimes lucky

#

thats t7 hit with max roll tho

pearl forge
#

damn i never got t7 on that

strong totem
fading burrow
#

Leveling with marksman for mana regenerator

#

Then swap to bd when you have needed unique

native summit
#

I am COF and dropped a 4LP Firestarter, then placed it on the weaver tree as an imprint now it's raining 2 and 3LP Firestarters, how do I gift these?

sly hornet
#

You don’t unless you play with some enough to drop and item that lets you trade with them.

rugged pollen
#

yo guys did we get any new teaser on 0.4 BD changes

zenith bridge
rugged pollen
#

you mean this right

zenith bridge
#

Yep

rugged pollen
#

is it only me or this node looks just like a recycle combination of some Cascade's node

zenith bridge
rugged pollen
#

yes

#

there's def not enough dex stacking in the game

zenith bridge
#

More mourningfrost builds incoming

rugged pollen
#

from what i've seen i think Rend will be the new cascade

#

wonder what changes they're going to give cascade

zenith bridge
#

If rend is clunky to play i honestly stick with cascade because its one of the most satisfying skills to play

rugged pollen
#

bladestorm triggering shurikens looks kinda nuts

zenith bridge
#

I just hope rend/bladestorm/UB open up build variety and skill synergies

rugged pollen
#

if the shuriken can shotgun, and shuriken still keeps the current numbers on tree, it's gonna be a lot of dps

zenith bridge
#

Yea i also think the bladestorm/shuriken combo sounds mechanically very strong

rugged pollen
#

I also really want to see them coming up with a new way to make use of shadows

#

but doubt it

#

right now it's either a dps multiplier of some sort

#

or mana regenerator

inland yacht
#

surely they'll throw some buffs in for DoT flask with the bladedancer reworks right?

#

where's my copium at

cobalt mantle
#

lol

coral kelp
#

guys, i want to make a blast rain (with the 3 elements) build with hydra arc. i now its not meta, but i can be any good? the detonating arrow node is limited 10 per 2 seconds, is it worth it or should i just focus on blast rain damage?

fading burrow
#

that's explosive ballista basically but yeah not really meta (strong af but not much popular) 😄

#

probably the fastest falconer/rogue build out there

drifting trout
#

the shift bonus damage nodes are not showing up on tooltip (Braskula's Hesitation). Is this a tooltip issue, or are the nodes still bugged?

plush lily
#

marksmen vs falconer for dragonsong?

plush lily
#

nvm, falconer is leagues ahead of marksman

coral kelp
coral kelp
#

😢

plush lily
#

has there ever been a stated reason why we cant see our equipped quiver on our character?

cobalt mantle
drifting trout
#

Does shadow dagger get 'more' bonus damage from the skill that triggers it?

cobalt mantle
drifting trout
#

Thanks!

fading burrow
coral kelp
#

it's probably weak but i always loved that skill combination, unfortunetly it was nerfed. but with ice balista explosion and lightning detonating arrow i can use the simon gloves to have fire tornados and have all three elemental looks on my character, i will try it, thanks!

fading burrow
#

yo fam

#

any new leak today?

zenith bridge
#

Nope

dire forge
sly hornet
coral kelp
#

Yeah dont need to kill uber really quickly, Just general gameplay in higher corruptions

steady cypress
#

hmm, does bleed falconer still produce good dps now?

#

maxroll ranked them C tier for some reason (while other bleed builds such as bleed hammerdin got A) but I'm not sure about their actual potential since maxroll's gear are pretty much defensive sided

dire forge
steady cypress
sly hornet
#

Abom could do with being taken down a peg or five

#

Needs some nerfs and other builds need a bump up too.

steady cypress
# sly hornet Abom could do with being taken down a peg or five

abom can be nerfed a bit as long as it is still in S tier, like dmg can't be like mana flay or more but at least it will be similar to LB, Erasing strike or frog. Otherwise if it is nerfed to A tier then there is no reason to play necro anymore. Just go for BM with way better minions and most of them are A tiers above.

soft mauve
#

yo guys, i gave myself a meme challenge (you can judge me, im judging myself as well) trying to use melee Detonating Arrow as main attack.
Mourningfrost+converted to cold to make it easier
Having problems with singletarget, not sure how to scale it, never done a cold build.
After Throne of Ambition idol, armor shred and Shattered Chains + doom ring, nothing comes to mind if i'm honest
Any non-weapon slot mechanic suggestions?

(pls @ me, thanks a bunch)

cobalt mantle
flint turret
#

i dont think mourningfrost is that good of an idea for it

#

jelkors already give 100 flat each

#

skin boots would be much better imo

cobalt mantle
#

True, army of skin is really strong for some reason, and easier to slap in compared to suloron's

flint turret
#

yeah skin is too good for any melee. 52% more damage for 66% of the time is even bigger than even ring+belt doom combo

#

and if you one-shot enemies its 100% of the time

flint turret
#

On a side note, some of the new idol layouts are crazy

#

4 huge idols can be pretty sick

#

Cascade for example

cobalt mantle
#

Yeah, looks like we're functionally going back to the old idol setup, except they buffed all the 4x1 and 1x4 idols to compensate for only having two, plus 3 bonus purple-fied small idols extra

#

so old setup, only more power creep lol

#

I wonder if they'll re-nerf the huge/ornate idols to compensate

#

if not, we can probably do some silly things with nest

weary widget
#

Yeah, it could certainly be a big boost. Here's some I figure will be pretty good/fun, besides the obvious damage ones:

#

100% mana efficiency with void spells lol

atomic vapor
flint turret
zenith bridge
#

Makes Reliquary Nest primo alot more valuable

#

Btw i started playing le again after a long break and kinda wanted to prepare for s4. I never thought it would work out, but i wanted to see how recall umbral blades feels after we will lose bladestorm.
Turns out that recall UB spamming deals alot of dmg and is actually a viable build.

flint turret
#

But I'm kinda tempted to try 4xrecurve idols with double shot with idol relic lol

#

Just to see how much shit it will proc

#

They also mentioned that the ember amulet is getting better so this might be interesting for dot too

#

oh yeah stat conversion affixes can by hype too

zenith bridge
#

Gonna be alot of stuff to test in s4 for sure

plush lily
#

Woah what did i miss? They're changing the idol slots?

molten veldt
#

I always enjoyed umbral recall with giga throwing speed stack since with 4 throws it constantly stacks extra attack speed every cycle

cobalt mantle
flint turret
#

Hopefully dex conversion will bring something good. Can't say I'm a fan of 4 flat dodge per dex

zenith bridge
molten veldt
#

my only gripe with it is how bad the hit box is when it comes to shotgunning the blades

zenith bridge
molten veldt
#

Like very small enemies you can get projectiles that literally pass through the model but don't hit

zenith bridge
#

It was also the first time that it felt good to play without Precision Cuts.

fading burrow
#

wish they give us a way to reroll idol

sly hornet
soft mauve
#

any gameplay/quality of life issues i should be expecting with heartseeker+dragonsong? mana issues? anyth else?

zenith bridge
flint turret
#

mana is not really an issue unless you want to go 3\3 daggers

#

you can sustain 2\3 with full points in mana on recurve

flint turret
#

burning daggers

#

there is almost no reason to go dragonsong otherwise

#

technically the dps is better than with row but its only if both you and your trget is stationary

#

hopefully there will be a time when we get access to flat bow damage ourside of mourningfrost, especially phys flat

#

or at least a way to disable life on hit\crit, so we could use nightbringer

soft mauve
flint turret
#

hs itself doesnt consume much its only 3 mana so you cant really have mana issues without durning daggers

flint turret
#

i was sure you are gonna use them because of both dragonsong and mana issues you mentioned

flint turret
#

burning daggers have no damage really

#

they are only okay as dot applicator or dragonsong trigger

soft mauve
#

i mean yeah but it could proc more dragonfire from daggers from shadows (im assuming)

#

oh the daggers have non-bow crit chance, derp

flint turret
#

it doesnt matter as much because dragonsong caps it anyway

#

you need spell crit cap anyway, its bascally the same

soft mauve
#

how would i get spell crit cap if my base crit is bow... hmm

#

nvm i guess

soft mauve
flint turret
#

you stack dex for spell dmg, and hs tree also gives flat spell

#

dragonsomg proc is not the majority of your damage anyway

raven wave
#

not a huge fan of dragonsong outside of levelling, doesnt feel worth throwing away your ability to be 'ranged'

flint turret
#

if they keep their promise to do something about embers amulet, dragonsong might see more play

#

but i woldnt play dragonsong with ignite hs probably anyway

#

id probably go for drelkor and max out burning daggers

uncut pebble
#

Wth happened to explosive trap + detonating arrow!? Its really poopy to use now

zenith sequoia
uncut pebble
#

was getting ready for the upcoming season

#

and remember playing it a while back

flint turret
potent rune
#

Doesn't detonating arrow with explosive trap one shot uber or which version is the one doing that?

zenith bridge
#

The mana stack version can one shot bosses

eager mason
#

its the direct cast one

#

not explosive

potent rune
#

What weapon you are supposed to use for mana stacking the new bow?

zenith bridge
#

A perfectly rolled hydra bow has better stats, yea. But I don't know if the repeat mechanic ruins the damage setup. I just didnt like that the repeated arrow shoots in a random direction.

fading burrow
#

the explosive trap/ballista build?

zenith bridge
#

Infused discharge node in DA tree. Self cast DA

#

Its like a 6 or 7 step setup to gain all multipliers before shooting 2 high mana cost arrows.

potent rune
#

What weapon do you guys use for the detonating arrow build from the bows like the lightning one or which one?

kind atlas
#

dont think anyone ever replicated this online

#

it's a full meme build though, you literally cant do anything except this.

potent rune
zenith bridge
crimson latch
#

hi guys

pale loom
#

hi rogue friends
someone have good rogue build for aoe and mobility endgame "fun"
and, easy to build ? and maybe easy to play ( isn't a problem if no easy to play ^^ I can learn )

flint turret
#

The gameplay is not nearly as fun imo tho

pale loom
#

I see
thx for answer 🙂

zenith sequoia
eager mason
#

sad thing is hitting something like that is so hard that you just run a unique anyways

zenith sequoia
#

I mean we don't know

eager mason
#

if there is a way to guarantee a corrupted affix that would be cool

zenith sequoia
#

but if you can hit a set reforge affix, primo, and a corrupt seal on an items that's crazy

eager mason
#

or double corrupt like poe

zenith sequoia
#

even 2/3 or 1/3 could be impactful in some scenarios

#

also that teaser is a new set as well

eager mason
#

yeah

#

not sure about what we can do with the evade one but the traversal is cool

#

3 shadows after shift

zenith sequoia
#

it's pretty much easy gen for clear and in the case rend is good or you can use a separate skill to only need 1-2 shadows. It's pretty nice

flint turret
#

if only set items didnt suck

zenith sequoia
#

I think most of the shadow gen wants either a specific number like 4 or max shadows, this just alleviates the downtime in many cases and also saves mana haha

#

I mean are primos that important on Rogue? cause set ring + 1 reforged affix and you're good

flint turret
#

2s shift that creates 3 shados is sick

#

evade creating shadow is also great

zenith sequoia
#

although does suck that one piece is on chest slot omegalul

flint turret
#

yeah loosing discord\ll\null hurts a lot

eager mason
#

its fine on cascade

flint turret
#

because that chest on a picture is tottaly unrealistic

eager mason
#

t8 damage per shadow is pretty big

#

you can go ward on shadow creation setup

zenith sequoia
#

I'd like to know the odds of that item. Maybe Mike said on stream

flint turret
eager mason
#

yeah xdd

zenith sequoia
#

I doubt it's easy. But would be nice to finally get some crafting faction or nodes in the weaver tree to support how you want to build your gear

flint turret
#

and id rather go +6 lvl

#

because we can now get 4 idols for damage per shadow anyway if someone wants to

#

dam i want to see the new set items now

zenith sequoia
#

I also wonder what will be more gated the idol configs or items like that

#

hope they start teasing more about the corrupt idols and config stuff

#

would be nice to see 2-3 new set options for Rogue and Acolyte

flint turret
eager mason
#

at least you can do a legends entwined rogue setup now

#

corsair + this

flint turret
#

no one wants to spend 1k hours trying to make a body like that and not get it

zenith sequoia
#

sets are okay and niche, which is fine tbh. I just think empowering a couple more builds is all they need to do

flint turret
#

and even if you get a body like that

#

you cant get other 2 piecfes with primo affix after that

#

abfd you are stuck with 2 regular exalts

zenith sequoia
#

Honestly corrupts might even be a lootfilter thing, where you dictate a reroll based on corrupts you do for other classes exalt gear, etc.

#

I mostly play Necro so slamming my Rogue items would be whatevs, then I would totally reroll a build for an item like that

flint turret
#

i see corrupts as an easy alternative to 2lp slamming

#

im gonna be making everything 1lp and corrupting it

zenith sequoia
#

For sure

#

depends on the item and it's LPL

eager mason
#

btw what can we do with 6 shadows

zenith sequoia
#

idk specfically but I know there are multis per shadow

flint turret
#

rend, hopefully(probably not)

eager mason
#

lethal mirage

#

but I hate that skill

flint turret
#

easy 5 shadow dives

#

umbrals\bladesttorm might be interesting

#

depending which one keeps cast on shadow expire

#

with that set

#

hmmm

#

actually dancing strikes make much more sense with it too

#

you wont need to sync

#

just shift\evade

zenith sequoia
#

seems nice for dark quiver too easy 3 shadows per shift

#

but idk if you wanna sacrifice the slots 😛

flint turret
#

Yeah the main probably it's just "interesting" instead of viable

#

Sets need buffs first

#

I'd gladly use that set for hs too with shadow consumption nodes

eager mason
#

and they need to move some of rogue defences to tree

flint turret
#

If only sets wasn't that weak

eager mason
#

hard to sacrifice slots when you need defensive items

flint turret
#

Actually this set is super sick for hoa probably

zenith sequoia
#

Idk I'm sure @zenith bridge has some ideas off cuff, but I don't know anything unless I look at Rogue. Plus too many unknowns with the changes coming hard to really say anything for certain

flint turret
#

Well we can already say that rogue gets a good set, which potentially can become super viable once they do something about sets in general

zenith bridge
# zenith sequoia

Honestly, items like these make me more angry than hyped. What is this stupid level of powercreep and rng that the game currently doesn't need? 99,9% of the playerbase will never have an item like this online.
The setbonus is good for HoA. This will get you the full dmg output after casting Shift without Smoke Bomb shadow gen. But man i dont like these crazy layers of rng on an item, idk.

weary widget
#

Although I understand the sentiment, it wasn't long ago people were saying corrupting looked pointless because at first they just showed +14% necrotic res or something. Then they were urged to show the really strong results corrupting can give.

It's a catch 22: If corrupting is weak no one likes it, if its too strong it's just powercreep.

Of course there's ways to balance that. I like the build enabling stuff like the madness conversion, but pure stats does seem pretty boring and powercreep for the sake of powercreep.

#

Just gotta wait and see ig

zenith bridge
#

I'm just thinking abit outside of the box here. LE has never been good with class and build balance for the last couple of years. Adding another layer of possible stats you can add to an item will make it harder for EHG to balance the whole game.
On top of that, introducing new ways of aspirational items, build creators or build guides will use more of these unnecessary overpowered gear setups casual players will never see.
I hope you understand what i'm trying to say...It may seem charming at first glance to see these possible outcomes. But at the end of the day, only a few will benefit from it.

weary widget
#

Oh yeah, I agree for the most part, but that also applied to the imprint system. Imprints made 3 t7 gear achievable, but we didn't suddenly see a surge of 3 t7 gear in build guides or anything.

I'm just trying to be positive and waiting until we actually have our grubby little mits on it before I make a firm judgement

zenith bridge
potent rune
#

The only way to obtain like absurd exalts so 4t7 its to do group play ,I have been doing that and I have a bunch of 4t7 missing only rogue body armor for the rest its all done, this game needs deterministic crafting getting tired that every time they add something there is more rng involved like rune of evolution butchering the item and picking wrong affixes ,I am not excited about corruption but I hope they had time to listen to some feedback cause slamming its very painful

#

Alone you can get to 3t7 after a long time grinding and only a few

weary widget
#

I haven't played s3 that much and I've stacked on quite a few, not even grinding 'optimally'. That could just be me being lucky with imprints tho

#

completely forgot I had this, I'm a sentinel main >.>

potent rune
#

You definitely lucky

potent rune
#

Imagine getting insane 3 t7 item with perfect base and t8 rune just picks random affix bricking it , really hope we can pick whatever t8 we want

zenith sequoia
weary widget
zenith sequoia
#

I think any player playing for more than 1 season has the potential to see the endgame setups for most builds nowadays, aspirational is really limited for top tier players and we have been asking for expansions to the gear curve and content since forever, idk you can’t have it both ways imo

potent rune
weary widget
potent rune
#

Idk I love this game but poe 2 had crap crafting then abyss league came and deterministic crafting existed ,they got rid of some of it but its still deterministic enough like can we get it together fix this much rng on every system they add into the game

zenith sequoia
#

Yeah LE will need to expand the determinism for sure

soft mauve
#

does general "increased cooldown recovery speed" work on evade charges?

flint turret
#

oh actually i forgot about idol corruptions. this is a huge buff to discord body and idol relic

#

i guess ill roll with it s4

#

it shouldnt be too bad because i will need only 1 idol of each type to slam

flint turret
#

you can hover over evade icon and it shows cd

cobalt mantle
molten veldt
flint turret
molten veldt
#

Thats a 11 weavers rolled idol

#

ive never dropped one higher than 8

#

although i never target rolled a giga amount of idols

flint turret
#

i dont see how ww amount is relevant to the fact that discord body and reliquary relic gets a huge buff from idol corruption mechanics

molten veldt
#

its relevant to the picture 😁

soft mauve
#

do minions have base crit chance? or is it 0 by default?

flint turret
#

it should be shown on letools skill desk, usually its 5% for wast majority of skills

potent rune
#

The day the actually add reroll of idols values then corrupting them will feel better as it stands either I got multiple copies of well rolled for corruption or I ain't doing that

quartz gust
cobalt mantle
#

The skele mage mortar skill has less base crit for some reason (probably unintentional)

soft mauve
#

why was there a popular esplosive ballista build with negative resists at some point? did it benefit from negative resists in any way?

raven wave
#

i do like the set bonus itself though, anything to drop sync strike

lapis pumice
#

if u want to min max dps

#

mourningfrost boots also debuffs ur resistances hard so it's quite hard to cap on ballista builds

potent rune
#

Well if rogue ends up having some kick ass builds I am ready

soft mauve
potent rune
# soft mauve does this node affect added damage as well?

Idk what you mean but how mourning frost works is that every point of dex gives 1 flat damage to melee,spells,bow and throwing attacks but it also gives -1 cold and -1 physical res ,it can become zhp build cause people focus on damage while not getting health or trying to fix resistances

soft mauve
#

aand forgot again

soft mauve
potent rune
steady cypress
#

currently is burning dagger autobomber good?

flint turret
flint turret
#

can i somehow see on maxroll where flat damage comes from?

#

@zenith bridge yo nice vid with recall umbrals, but i dont really understand a few things, can you explain your train of thought?

#

why falconer at all if you dont even use dive for the smoke prolongation or shrouds stacking with shadow falcons? you dont really need mana gain from falcon and AA doesnt add that many umbrals for you

#

this brings us to the next question about itemization because dex affixes eat a lot of what could have been flat or % increase, and you are low on both, but also overinvested in crit multi

#

attack speed might also be overvalued because of flow compared to flat\inc

zenith bridge
zenith bridge
# flint turret why falconer at all if you dont even use dive for the smoke prolongation or shro...

I made a falconer because it was more obvious for me with the skill choice. When i finished the char i also felt BD might be the better mastery, but besides UB/Net/SB there arent really more skills that really benefit the build...yet. So i wait for s4 and see what we can adjust.
AA only gives me frenzy and some dodge while inside featherstorm for bossing, nothing major and yes the UB proc doesnt do shit for me since i spam them myself more often

flint turret
#

okat so why no dive bomb then along with shadow gen in smoke

zenith bridge
#

I used dex in the beginning to scale generic %dmg since i was missing alot on the beginning and switched between cold and phys UB version. I came to the conclusion to get chill chance on traitor and stick with phys to get shred blessing and benefit from added phys throw on helmet

#

So still a bit of testing here and there. I even switched to wall of nothing to gain 1k flat ward, made me more tanky

flint turret
#

and you can also shred with dive

zenith bridge
#

The more i play falconer the more i also realized that i dont like the part of the passive tree exclusive to it. So i really think BD will look more interesting with it in s4

flint turret
#

go MM with HS helm to buff flat and get shrouds then or smth

#

since you have free skill slots anyway

zenith bridge
#

Hmm i dont think ravager will generate enough shrouds to make it worth the change. Also the flat dmg is just for HS itself with dexscaling no?

flint turret
flint turret
#

or maybe not, needs cheking i guess

zenith bridge
#

So thats free armour shred, phys shred and a bit of mana gain. Just checkin what passives are worth it

flint turret
#

conc is decent too

#

it works now except for bow right?

zenith bridge
#

Conc is still only possible while holding a bow afaik

flint turret
#

wait what, they broke it in another way?

zenith bridge
#

It got confirmed by mike that somehow the dmg bonus only works with a bow

#

We didnt got information wether they change the tooltip or not

flint turret
#

ah yeah okayi remember now

#

yeah passives are not that great in this case

zenith bridge
#

But i will switch AA with dive bomb to test it

flint turret
#

dive is too good to pass in this imo

#

smoke prolongation and dusk stacking is huge

zenith bridge
#

I could even replace razorboots then

flint turret
#

and you will also cut its cd all the time

#

and even lower the smoke cd

#

points for dive tho...

#

ngl its quite frustrating for me that falconer is so much better at everything still

zenith bridge
#

I will test it later for sure, thanks for the input so far.
I hope that the gameplay doesnt feel weird by spamming dive bomb all the time. But i see the benefits for sure.
So basically the traversal cd and smoke bomb duration will allow me to stack more Smoke Blades from SB. After the nerf to dusk shroud generation from shadow falcons, how many stacks can you still generate on average?

#

I havent tested dive bomb after 1.3 nerf