#🔪┃rogue
1 messages · Page 97 of 1
You would want to have better gear or use dot hs instead. You should be able to find dot hs Uber kill without much trouble
ah lol its explosive trap/acid flask build
i thought he meant some secret heartseeker
It’s definitely not easier to play
I hope you're right. As history has shown, if the interaction isn't straight up broken, it's usually a matter of numbers. And for me personally you know I want strong, not just viable. I want to be able to zoom in my arpgs
You got a 2lp red ring? You absolute beast 😭
which one is definotely not easier?
I doubt it would be as strong as falconer tbh. But it has some potential for sure. Let's say dancing strikes+throwing cascade+bladestroms shooting shurikens(if they leave the bladestrom on shadow expire tech) can potentially result in some big DPS numbers
Or maybe, just maybe, imagine bladestroms casting bladeshield shurikens. Single target DPS goes brrr
I've thought about the idea of shadows spamming umbral blades and for clearing, they'd have to actually cover an area for it to be optimal for farming specifically. but shadow dagger bombing does sound fun in theory
As it stands, for me, umbral blades alone don't really have what you'd traditionally call "clear". The replacements on the tree will have to make up for it
Yeah new bladestorm and umbrals can easily go either way. Either op or obsolete. Will have to wait for more info
Also we will probably see some new uniques and affixes/idols for umbrals/bladestrom so that can be a big factor as well
yeah I'm hoping the unknown factor of itemization will plug some holes
For umbrals, for bladestorm, and for falconer as well since flask will get nerfed and blade explosions won't be a thing if bird doesn't get bladestorm synergy specifically
After getting hs my expectations for new rogue skills are quite good
Bd will probably be cool with bladestorm though I can see it
I expect some tech to make bladestorm melee as well
ty for the answers definitely an interesting take on it 👍
zHP Ballista
PoE is peak zoom
maybe one day when there's ssf with mf boosts for solo like that one pd2 solo mod
That’ll never happen and honestly it’s not needed, not for what PoE is trying to be.
Options that don't affect other game modes never hurt anybody, especially when leagues don't interact with each other. Not saying it'll happen, but what PoE is or has tried to be has changed and does change drastically in real time with new mechanics. Especially during giga juiced leagues that allowed casuals to pop out minmaxed rares like it's nothing
I know they're a little too fanatic about their "vision" but that vision changes a little too fast for it to be a vision altogether
So I'm not holding my breath
If it happens, I'll play it, if not, my backlog is looking very healthy
It hurts what the game is trying to be. Not all games need to be the same. The fact that we have different games for different people is amazing.
PoE is a trade focussed game that you can choose to play SSF, where as LE is a SSF focussed game that you can choose to play trade in.
Honestly it feels like a similar argument to me to Souls games needing a easy mode and saying it wouldn’t hurt the game.
difficulty is mechanical. this is not something mechanic related. an isolated league with tuned rates is way more realistic to what they've done given the masochist mode that does the exact opposite, or other way more drastic changes like mercenaries
again, regardless of what happens, this isn't something I'm emotionally invested in so I'm fine either way
It’s not just mechanical, it’s about what the game is trying to be.
Like I said before, PoE isn’t trying to be an SSF game. You can choose to play SSF but that isn’t what it is.
LE isn’t trying to be economy driven like PoE is, but you can still choose to play trade.
They are two totally different experiences.
Basically if PoE isn’t for you then that’s fine, it doesn’t have to be. There will always be things that aren’t for you.
It’s kinda funny cause I’d compare a trading centric arpg to a theoretical souls-like with mandatory co-op: both are trying to be weird mutated version of what the genre is supposed to be. PoE all but removes the rpg parts of the arpg due to damage inflicted by duping RoJs on Diablo 2 ladder for too many hours as a kid
(The actual reason they the game “wants to be” exclusively market focused is because that facilitates it as a f2p live service game)
(Same reason Diablo 3 launched with the auction house, except being blizzard they did it worse)
Anyway ignore me I’m being a grumpy old man about live service games again
I actually got 5 already, only 1 slam landed tho 
5lp red ring? Actually beast
see? everything's possible
even landed a sealed affix on mine

l2p scrubs
Podaj, are you interested on new changes in March
idk honestly
i kinda am, depends what EHG mean by reworking rogue
personally speaking i would be excited about making other classes better like forge guard and leaving classes that work well alone
or zdps judgement paladin even with 77s on everything lol
judgement was good and they nerfed cuz it can deals dmg
now its just dogshjt meatshield lmao
yeah when i hear someone is going judgement i just wish them luck xd
btw they said they will rework whole rogue class?
not really, i saw something about spellblade
i think i missed that part, just rememeber they said they will fix some skills
exactly
but many ppl said its OP... meh
wait i'll try to find the quote
it's quite strong but i'm sorry we don't have many health sources, we need different defences to work with
like glancing blow or silver shroud
is that from dev stream
no no, it's from the roadmap, sec
oh there iti s
it is
Rogue and Spellblade updates
i dont know if i want to see those rogue updates honestly
spellblade sure it might use some work
Change always good
Renew the experience
then make another classes less miserable so we don't see those differences in classes usage
spellblade, falconer, marksman, sorcerer at 2% on letools builds
yeah its my thought aswell
and falconer is totally fine, it's just people who started crying over latest nerfs
rogue identity is glass-cannon and currently, the class is doing well on it
exactly, you gotta really sacrifice A LOT to get more tanky on a rogue
cant adjust its power by seeing "speedrun video" and say its OP
yeah exactly
it requires a lot of skill tbh
pointless waste of time when resources could go into something else
we'll see about that
cuz i'm not sure about anything atm
instead of rework Rogue, they can rework others such as Judgement Paladin, Spellblade... and actually summon Necro
idk why but i'm starting to regret posting my uber kills with my falconer, i feel like it could have an influence on their mindset about certain classes
imagine waiting 6 months to see your favourite class dies
yeah that would be funny
i wouldn't regret a single word i would have said then
nah paid classes aren't coming in s4, it's s5 i think
I could argue with that. Class with the least skills available, mastery with the least skills available. Mastery with the mastery skills that are almost never used(dancing and lm). Strongest builds in all 3 masteries use the same skill(trap flasks), almost no mastery identity for bd because other masteries can have 5 shadows out too and mastery skills are not used anyway and dodge being in a weird spot where you need to stack dex for it, but bd doesn't benefit from dex like other masteries. Lots of bugged/weird interactions in passives(especially perfection), having no flat throw crit affixes(or even general ones) for melee weapons, having no throwing weapons at all(bo doesn't count it's a meme). Only reliable way of generating shadows costing 80 mana per cast. Shadows not being able to use most of the skills. I can go for a long time tbh
If mm didn't get hs recently it would have been in almost the same spot with no mastery identity almost
Hi guy, how do you guy play zhp ballista falconer for bossing? I found it hard to do so to maximize damage: You need to remember to drink potion before summoning ballista, remember to use aerial assult and gather the dropped potions. If you use black arrow you even have to receive them. Kind of combo of many button gameplay. I find it even harder than infernal shade necro.
I need a rework on lesser minion necro.
Literally everything other than abmo and infernal shade sucks.
But at least this game has several uber viable minion builds, which I like, unlike the thing called median xl.
for black arrow, im lazy af so i let AA spam black arrow then pick it up easily
fyi, you can use Decoy instead of it
Hmm, I think so too.
But you still need to pick potion and remember to drink them
use Jungle Queen belt and you have more 12 potion slots
dont rely on picking potion too much, just focus on dodge attacks and spam ballista
sometimes potion drops in death spot and without picking it, you lose not really much dmg
I saw it. Hmm his fights seem just dodge attacks and spam ballista.
But from what I see so far, he use almost optimized offensive gear
in farming, you use potion more often
And the damage is just similar to umbral blades
So that's why I wonder if it is possible to does damage better for bossing.
Because for umbral blades you just mindlessly push 3 buttons while still having similar damage and better defense.
well ballista mainly for farming because of its range
for uber, maybe umbral blade is better
not the best, but slightly better
just take the one that suits your playstyle
Yeah, might go for umbral blades then :)))

oh with generating shadows for gazillion mana it's true, such a stupid mechanic
How are bees on rogue? 🤔
Welp, time to bee
I am trying to piece together a low input shift-flury dot rogue build. On the Last Epoch build planner i already have flurry, shift, shurikens, and shadow cascade slotted into the skill specialization. Needing a fifth skill that can be a fire and forget skill, i wanted to slot in falconry, but i am having trouble getting it to slot in.
Huge
I guess I already have a plan for an Uber s4
Umbrals or smoke bomb maybe
stream teaser
Omg they are bringing back the multihit
Well, considering they will be able to use bladeshield as well, this might be whatever
But if they keep sd on hit tech this might be interesting
So they basically replicated the wave of darkness node from sync
Now rend looks like it's a sync replacement even more
Too bad it's multishot and not hs, but it makes sense because it's a rogue skill afterall
Oh wait a minute
This might actually be huge
Maybe we will be able to snapshot cascade with 2handed weapon?
But eh, probably unlikely
This is why I am farming rogue gear i think this bladestorm skill maybe be the new flay mana stack of the patch gonna be fun trying it out
Isn't it already the case with shift use shadow cascade? It was possible at a time not sure if it was corrected.
But it is not really relevant as rogue passives are so much 2 handed oriented.
cant you already
Its kinda weird multishot having another thing that procs it but 80% of the tree cares about you directly using it
I remember doing a harmony of the first cascade lvling
unless imitate is the new direct use
you just snapshot with onehanded and swap to two handed
Wait, how?
I don't think it works, the damage is too low
It resets on a weapon swap afaik
1 sec let me login
I remember it working but its been months since last time I played
Hmmm, I don't remember exactly how I tested it but I'm fairly sure it didn't work for me
I was testing it on dummies not just a tooltip
Looks convincing, maybe I did something wrong or misremembering things
happens
sadly even with this two handed isnt that good
you miss this one and traitors are too broken
you can do like zhp harmony maybe but yeah uniques are too good
I remember I wanted to do something with bane of winter but rogue lost access to easy flat spell crit outside of tongue and bow
Bane of winter synergies well with mourningfrost and blossom ammy
It was added at the same time flat crit from death door was removed. The irony
it still doesnt work for me on shift trigger
cascade with 2h deal exactly the same damage when triggered by shift with or without dual snapshot
nwm im dumb
removing tongue messes up my points
just did the math for new bladestorm shurikens bladeshield
this might make dragonsong hs pretty interesting
3 bladeshields (maybe more?) casting an average of 9 shurikens per second on a boss adds tons more of dragonsong triggers
and the damage of shuri themselves shouldnt be that bad because of a dragongs fang buff and smoke blades and mourningfrost and ucenui
the big question is if we will have some tech to create bladestrorms on shadow expire like now or not
I don't think blade shields are what people want on that, but I guess we don't really know how it will work yet, either
why not? its the best single target option possible
it has all benefits of a line throw but without halving the projectile count
as for clear ricochet might be interesting
what was the cast time on the shuriken proc?
every second, so might be a dps loss if it overwrites the previous cast, which I think shift proc does. It also could cast from the umbral blade but appear on you
yeah then it would require you to hug bosses which is not optimal
my bet is it overwrites the prior cast regardless and would be pretty bad
wdym by that
when it casts instead of creating another instance of x amount of shurikens it just removes the last cast and cast a new x amount of shurikens
because instead of getting x amount of hits you'd get like x/2 amount of hits if you invested in amount of shurikens
you'd lose hits
i guess i still didnt understand what are youe trying to say
like the line shurikens all 6 shurikens would hit every cast, with blade shield only 3-4 might hit
why?
because it casts every sec
okay and?
and I don't think all the shurikens would hit before the next cast if it overwrites
they hit instantly afaik
if you are inside a boss hitbox
but yeah so far too many variables to shuri bladestorm interactions
no one knows how they will aim and how chakram\line\bladeshield will behave
it doesn't all the time
if it doesn't overwrite then it'd probably be ideal to do blade shield with chakram
hopefully there will some tech to trigger bladesttorms outside of directly casting
because if not its pretty much a downgrade
but yeah will be interesting to see how the tree works
unless they do something crazy to umbrals
man I hope umbral is good lmao
yeah but i cant really imagine them rn
same
probebly they will leave sword thrower and explosions in them to not destroy aa umbrals
but sd and on umbral on shadow expire, dunno
probably sd will be left too
it'd be nice if the recall could chain or actually hit a single target if there is just one
but then we end up with nothing to take to bladestorm tree outside of bladestorm itself
well, if id had to bet id be ton umbrals losing relevance
hopefully im wrong
who knows
but yeah hopes are not high
reworks have been a miss more than a hit tbh
just dont make me learn a different way to lvl 
also its a bit werid they copied 1:1 the rend node from sync
the one that consumes shadows to trigger cascade
makes you also wonder about sync future because its terrible at basically everything (even at shadow creation but it doesnt even had alternatives)
it's probably just to have an option for bow and then a secondary for melee
like shadow gen is like mostly sync for melee
smoke bomb is good but more supplementary
if rend replaces sync i wouldnt even mind, i kinda hate sync
even after they made it faster
yupp
would be great as at least a secondary option, you also get opportunity to not dw
if rend doesn't have that requirement
oh wait nvm
sync doesnt need you to dw
rend will help with shadow creation for bow users for sure
hopefully its better than sync for melee as well, and considering the bar is extremely low i would expect it to be the case
Yeah, this is how I assume it would work based on what Mike said - granted, it doesn't sound like he really knows anyway
Since they mention that rend is a high cost skill, there's a chance it might nuke your mana even more than sync
and unless they give some nodes to change it, it'll be a lot slower at making shadows than sync
Rip all dreams
If it's gonna be worse than sync I'm gonna lose it
Man can we just not get high mana cost skills with rogue i hate having to get like sync mana efficiency in like 2 idols and helmet or chest or both to use it
Looks like it's a "no"
How strong is shadow daggers for today standard ,always wanted to make a build about it?
not THAT strong, id say similar to HS
also depending on what you gonna use to apply them
the best is probably AA falconer, but its gonna be an identical gameplay of AA crit umbral falconer but having lower damage output
sd is in a weird spot for quite a while TBH. Being incredible at leveling it falls off pretty drastically when climbing corr
is it worth it to try to add harbinger of the stars to a dragonsong build?
i wish rogue/marksman can hit tier S this new season
Rogue has 4 or 5s tier builds this season idk always has been the broken class of the game🤣
whats the best rogue build this season?
Acid flask
Then probably shadow cascade
Idk chakrams always gets job done ,umbral falconer is quite strong too ballista always does ballista stuff pick whatever you want 🤣
Meanwhile mage has lightning blast let's share the love with other classes 🤣
I want t pose hydra mage to get more love
hope they dont change that much on this "rogue rework"
imagine fk up this beautiful class
Class and mastery already strong just make it a bit better specially for marksman
Umbral second best ranged rogue build, shadow cascade top 1 melee
Wrong forgeweapons is best summon 
While Bd mastery skills are almost never used, both are niche
Mm at least uses mastery skills most of the time
Cause they are weird to use but the new chestpiece made low life bd a lot stronger and viable now coming from a non rogue player
It was always "viable" that's not the point. The point is that it doesn't have mastery identity. You can get 5 shadows as mm or falconer and mastery skills are not used anyway
True forgeguard also has an identity crisis while most of its skills suck apart from one i say bd wins this one handly cause its passive tree its actually good
Dodge centered mastery being the only one that doesn't get anything from dex yay
But overall it's pretty decent yeah
I honestly dont expect anything big for mm next season. I think its mostly going to be a bd or falconer patch
Mostly additional stuff for bd, but somehow falconer can probably abuse it again
Not even rend multishot peaks your interest?
I kinda get it tho, who needs multishot after we got hs
Without the skilltrees its still very hard to imagine how the new skills interact. Also no clue how new shadow generation will look like, but in the current state i cant imagine 4 extra shadows firing multishot with 20 extra mana cost. Also giant slayer is still going to be the best dps output, so i doubt shadow positioning will be efficient to hit all 17 arrows.
Multishot never needed more clear speed, its still one of the best aoe clear skills in the game.
No clue about mana cost etc. I just want karv to showcase the whole skilltrees again pre season 4 patch
Yeah true. I'm also interested in how rend will be triggered, because one node implies that it can be used not directly
New way to trigger shadow creation is always welcome
I'm both optimistic after we got hs skill and cautious after we got ember amulet and carrion gloves
I'm mostly sure that conceptually everything will be great but there is also a high chance it just won't work as good as we would expect or hoped
Ehg sure loves to put restrictions not where they are needed most
I also think the concept for both skills will be great with alot of skill synergies to try. Shadow rend could either be awkward to play due to high mana cost/maybe cd, will probably feel good while mapping but bad on bosses...or even the other way around.
I can see bladestorm with shurikens being completely broken both clear speed and on bosses
Or shadow rend has some mana stacking ability like DA to nuke bosses, while shadows leave behind aoe skills to clear
Yeah but bladestorm shurikens might as well be unusable due to weird aiming or inheritance from shuri restrictions
Even tho they didn't show the node yet I liked that rend can have a variation that moves you and the other one that allows you to stay in place when using it
Syncing into aoe one shots without being able to disable it(well, at least no reasonable ones) feels pretty bad
Multishot 
Hi All, I have been trying to build a Blade Dancer Acid flask rogue from this link: https://www.lastepochtools.com/planner/AvXzq21B
Someone in Global chat shared this with me, I have mostly 1LP gear and 12 Mana regen and T7 Thow and Mana efficiency on my rings. I can comfortably do 550 corruption with the odd 1 shot here and there. Would like to push Uber Abberoth but Mana sustain and Survivability is an issue even the medium dmg non dodeable mechanics 1 shot me.
Any guidance would be highly appreciated
:white_check_mark: This character build is verified
Beneath Ancient Skies / 1.3.5
Rogue (21) / Bladedancer (62) / Marksman (25) / Falconer (5)
▸ Health: 3,517, Regen: 24.8/s
▸ Mana: 265.51, Regen: 10.56/s
▸ Ward Retention: 93%, Regen: 0/s
▸ Attributes: 20 Str / 46 Dex / 20 Int / 20 Att / 29 Vit
▸ Resistances: 692% / 39% / 39% / 39% / 38% / 56% / 61%
▸ Endurance: 30%, Threshold: 703
▸ Dodge Chance: 16% (512)
▸ Armor Mitigation: 25% (1,115)
▸ Glancing Blow Chance: 31%
▸ Crit Avoidance: 30%
Explosive Trap / Shift / Shurikens / Smoke Bomb / Acid Flask
Am i missing something with mana sustain on falconer dragonsong? i cant sustain mana spamming explosive trap
Do you have T7 on both your rings?
I do.. both t7
When I was running Falconer I used Nihilis amulet with 43% Increased Mana Regen
my nihilis have exactly 43% regen lol
i took the point out of clustered explosives and it feels much better
I would recommend this mod on belt
they nerfed traps mana a lot
so this is like the only good solution you have left on falconer
I remember now I had to do the same thing
This might even be my current issue with blade dancer
Thanks for the recommendation, I am yet to slam and upgrade my belt
i wonder if putting the mana on pot use would work with elecoes and jungle queen
should have 18 pots
oh rip
the falcon node doesnt do much anyways
potion node on shift works tho if you are playing bd version
That is interesting will check that out
can you post your own planner, there may be some easy upgrades you can make or things you might be missing, eg, i have no shred on acid flask spec'd because I hit t5 shred on the traitors (t5 is enough), but before when i had a plain 77 with no shred, i had to put 1 point into tempereed glass
When I keep pressing Heartseeker key for repeated shots, is this considered 'chanelling'?
No, only Flurry, Shadow Cascade and Hail of Arrows can be made into channeling skills for rogue within the skilltree.
I see, thanks!
are you sure you need that? acid flask has innate 100% shred already, and you're slinging hundreds of flask per 4 seconds
actually haven't tested, always had either a shred affix somewhere or 1 point. i will test it out next time, haven't loaded up le in a while though
actually nerfs damage somehow in the trap version... for some reason the casts from falcon and yourself make you lose hits. idk, but it's traps are the only way to get flasks to shotgun so it sucks it messes it up
Unless something's changed since 1.1 im sure you dont need shred anywhere
I don't suppose there is a way to make (fire) hearseeker cost 0 beyond using Drelkor's Compass, huh? 🤔
Mountain boots
Hs helmet+ manacost throw rings
wait, so you dont want the acid flask node in falcon?\
I don't think self cast regular is affected, but idk I just know with traps (probably due to arming time) that you lose hits if you and the falcon are casting fast
how come i see sync cascade builds taking shadowmaster, doesnt the extra shadow ruin careful assault? (4 shadows = +100% damage)
Are you aware of cascade snapshotting?
yes
So... Why are you asking
ah i suppose this is super low cd shift spam nvm
thought it was weaving sc/shift
its more my confusion because without the cd
im having to weave
You can trigger cascade by dancing and sync too
yea
Almost no one casts it directly
You can just spam sync
If you have lots of regen
Wave of darkness triggers cascade
Yes on top of sync cost, but you are getting it back
So you only need to decrease sync cost and get some regen so you could spam it 3-5 times between shifts
still a little confused tho, cause when you snapshot with shadowmaster, are you not snap shotting 5 shadows, therefore losing the bonus from careful assault?
i understood it besides that
You snapshot with 4
oh wait
im dumb af, its maximum shadows +1
doesnt mean you're summoning an additional one
You can summon 5 with sync if you add CD node to it but it's pretty terrible in all builds
yeah, been a while id just forgotten alot of stuff
all good, i can still weave with it, changes nothing really
i play this every season pretty much but always been with dancing strikes, overthinking + brainlag
ty for help
Also people often use umbral recall on shift tech to get some mana back
And it's free chill too
aye im using that version now
pretty nice, feels like in the previous days i would need some extra mana or sync strike idols
just need decent regen now
Sync idols and helm sync mana efficiency are still great
Does anyone have any suggestions on how to make a fire damage marksman build work better? So far I’m focusing on increasing mana costs and the passive that makes more mana = more damage, and then some ward on hit and on potion use for survivability. I’m not sure I love my skill selections, it’s almost better for me to just straight spam cinder strike.
Also I have no idea what legendaries are available. Are there any that would be niche for what I’m going for?
dragonsong + heartseeker is pretty good
Fire hail of arrows is even stronger, and flask too
wise choice, it was my first too last season. now I have a thousand+ hours and 7 lvl 100s this season. enjoy your journey 😎
Its been fun I think the forge aspect is really cool lol
Great choice. I started on rogue in early access and just keep making more of them with time.
crafting is near perfect in LE!
ive played pretty much only rogue since the game first came out, few mages here and there
awesome class with lots of fun builds
Hell yeah you're in for a ride my man, good luck, you will enjoy it 😄
its pretty far from it sadly but its pretty good ngl
not having havoc propheshies and prophecy reroll system is a crime
sets are useless, or rather non legendary items in general
and there is absolutely no bad luck protection whatsoever. you can ruin unfinite amount of 2-3 lp items and not get your 2 stats slammed
With that I agree completely, they had one full patch to implement havoc/red prophecies and they still didn't do it which is hilarious
That I don't even want to mention anymore, my poor red rings 🥹
well at least we are getting corruptions so i would be able to "extend" my 1lp gameplay to 1lp+curruption
Oh yeah as long as we know the odds, before that there's no way I'm even trying it
since you cant fail 1lp and you can get tons of 1lp items i think it would be pretty reasonable to get 1lp+decent corruption instead of praying for 2lp
which is tottaly fine by me if its the case
extreme farmers can also have their fun with 3-4lp currupted slams if they want to so i guess its a win
the downside being we will have to roll even more general rune prophesies because at this point i dont believe they will add corruption runes blessings either
What does lp mean?
im alright with havocs cause im not even used to having them really
they feel like a cheat , having too many of them would be kinda crazy
How can you consider havoc a cheat when its literally how you can get a semblance of deterministic crafting and then you go to slam and you fail the slam
Last epoch biggest problem is that its build on rng on top of rng like ,when I started the game i too though omg this crafting is the best then I saw deterministic crafting in abyss league and I was like yeah we need more tools for crafting
Rune of evolution is so flawed its insane they dont think about it,not having havoc prophecy is straight up a disrespect they better put one next patch
not having havoc prophesy is like having to search mg 20 times before it starts showing you t7 every time
there is really no alternative but to roll prophesioes 100 times just to get havocs from generic runes
even arbor is not an option for cof because you barely get enough gold for tabs
Yeah i am currently farming actively exalts and runes of havoc for next league , havoc are mandatory for crafting so yeah we should gotten that this league
i never ran out of havocs in s3, except right at the start, but that was before we knew about rampant coast imprint. rampant coast trivialised all friction points (amber, havocs) and was way too good. assume it's getting fixed/nerfed next season though
If you play one build maybe you dont run out of havoc but for people trying other skills ans see for themselves how good they are ,you dont have enough havoc ever ,tried bear,reflect,frogs on primalist and omg its hilarious how fun those frogs are 🤣
Hey guys, does anyone know an endgame Heartseeker build that does 1k corruption?
Anyone currently on and playing?
having 1lp prophecies is a crime aswell
im sure ive never need that 1lp item prophecy, would rather pick the x5 x10 items than it
i actually enjoy that half-assed quality of life on MG because now if someone wants to search for some tasty imprintable items he WILL find them, it just takes time but rewards you well
Any variant of hs is capable afaik
But dots would have worse clear
True. It was proven mathematically they are useless
Especially having imprint system
I'm not a fan of the imprint system either tbh. Last time I was leveling I made it to lvl 8 cof while spending all favor on daggers and haven't seen a single tongue
But after it drops and you imprint it you are getting like 10 per hour
Also, why the heck there is no hotkey for reroll button
imagine clicking reroll button, hover your mouse to the item icon to check if its 1lp or not
ye i dont really like imprinting too much
and agreed with 1lp prophs, pointless
With how bad crafting is without imprint cause you dont drop exalts for slamming i think its mandatory maybe if le crafting didn't have this much rng on it we wouldn't need it
Look on Max Roll
They have 2 variations in the same guide if you need a more detailed guide
Or you can check LE Tools
Sorry but that is straight up wrong, without havocs and redemptions you have such low odds of hitting the dream 77 or 777 affix set on an item that it's unimaginable
even getting a single t7 + skill affix is a challange in cof without havocs
exactly lol
i remember trying to get a t7 frost claw relic on my runemaster in 1.0
holy shit it was unbearable
and then the slam needed to land, oh god no no
not the flashbacks
Podaj please thats horror flashback
ikr
and then slamming it on 1 lp heart of uhkeiros, oh god it was hell of a ride
You had a 3 lp items and your only t7 didn't hit so the item was trash 🤣 yeah i ain't going back to that,slamming still needs more QOL very frustrating
Ok I am gonna post this here in case someone hasn't seen it
Not impressive
Same mana gain as cascade
And it's now obvious that skill itself won't be dealing any damage without this node
So it's basically the same gameplay of sync into rend
But you can't even trigger rend in this case
Also why it's only melee area, how about bow attack width
willing to bet it's both, just janky tooltip
also it's just 80% more, not that impressive given today's powercreep
reminder that there exist 200% and 300% more modifiers completely for free elsewhere
sorry I read per shadow
But it's way less than shadow coping skills still, it would be 100% per shadow just without aoe increase
And also shadow damage doesn't apply if you consume them so it's even less
So far dunno, it would need some crazy other nodes to aim for cascade replacement
This one is only half a way there
Or even less
It could 100% work with good shadow generation elsewhere, especially with the other tree changes
For example
What if the bladestorm thing that spawns a shadow when expires gets buffed
And it happens at machinegun rate
Same applies to cascade as well
So only rend tree and rend uniques are relevant
Because everything else affects both rend and cascade in the same way, except for shadow damage which only affects cascade
Would be insane if there's chance to spawn a shadow on rend crit or something so that you start with more than zero directly after a pop
Either on a unique or on the tree
Probably coping
It wouldn't be crazy because cascade has shadow on kill already
Was thinking bossing, given how they're planning more Ubers sometime in the next decade
Then again maybe other fights have consistent adds to use as a resource
Also rend manacost is now even a bigger question
They were saying it's a high cost skill
So how the hell we gonna sustain sync-rend
Rend was supposed to be it
Only place left is the missing bd mastery skill now
If that ain't shadow gen we are stuck with sync for life
Is the gap in the first half of the tree. I haven't played in so long I don't remember. If not, marksman will be mana starved again
Dunno, I'm a bit concerned about rend currently. So far it looks like a mix of sync and cascade but it's not better than either one
And I don't even understand why we need a skill thats a mix of 2 non mastery skills if all 3 masteries can already use those
Unless they are planning to put cascade into bd mastery later or whatever
Hi guy, is there any video about explosive ballista killing uberroth in 30 sec?
I remember some guy said this in this discord but can't find it.
what is CN?
China forum, that build is updated by a CN player
hydra arc bow, urzil body armor, barbute helm, 2x julra ring, mourningfrost, julra gloves, SW relic, aberroth amu
i have his profile but not at home atm
the build was ridic in farming aswell by abusing Shift/Evade with giga dodge/armor
Hmm
I saw some guy killed uberroth in 2 min and he got pretty good gear https://www.lastepochtools.com/planner/oR0zwLXQ
:white_check_mark: This character build is verified
Beneath Ancient Skies / 1.3.2
Rogue (20) / Bladedancer (8) / Marksman (35) / Falconer (50)
▸ Health: 2,082, Regen: 28/s
▸ Mana: 285.51, Regen: 29.38/s
▸ Ward Retention: 40%, Regen: 0/s
▸ Attributes: 33 Str / 217 Dex / 20 Int / 29 Att / 20 Vit
▸ Resistances: 81% / 69% / 93% / 77% / 81% / 91% / 134%
▸ Endurance: 25%, Threshold: 416
▸ Dodge Chance: 51% (1966)
▸ Armor Mitigation: 48% (2,935)
▸ Glancing Blow Chance: 16%
▸ Crit Avoidance: 117%
Ballista / Smoke Bomb / Explosive Trap / Shift / Falconry
not using 2x julra ring is a big loss on dps
but yea you get more res, more mana regen, dr with 2x rr
I don't believe that 2 julra ring can reduce the killing time from 2min 30 sec to 30 sec
16 dex, 120 minion dmg from each ring and these two stats x3 on evade/shift
Mourningfrost gives 1 flat cold dmg per dex
also, % crit avoidance on the link above is low (around 100%)
meanwhile, from that guy i said, he has like 400% 😄
and some more stuff like stacking flat cold bow dmg on slamming items
he doesnt stack res so have a lots of room for more dps
well julra ring basically makes you a zhp build
nah, you can use julra ring and still have max res - thats his farming setup
wait what
but having res is irrelevant in 40k corruption (even 10k+)
how can you stack armor, dodge, max res at the same time?
especially that the mourningfrost gives you minus res penalty?
stack armor/dodge from Shift
you dont need Mourningfrost for farming cuz shit just die in 1 shot unless its 10k+ corruption
so, in 10k+ corruption, you use Mourningfrost and Phantom Grip instead
this is my dodge/armor ss when testing the build with 1lp gear
max res, 5k1 armor, 37k dodge + Silver Shroud did make me not die like a pleb in 1k2 corruption with 1lp gear
ah nvm except Poison stuff lol
only around 50% poison res but... just dodge the poison cloud 😄
its not full uptime
he screenshot it after shifting
the dodge last for 1 sec and shift cd should be like 2
so half or less uptime
No
cheers ill rethink a couple passive pts, could cut some dodge
Nothing lowers glancing blow so if its at 100 you always take 35%less damage multiplicative with others
Hi, i’m new to the game. I’m starting a Rogue and I really enjoy playing with a bow and focusing on bleed. Is there a build I could follow or aim who go on that direction please ?
puncture/bleed is nice for a starter anyways
hearseeker bleed can work with carrion gloves, but clear wont be that great
can be said about any ailment tho
Honestly, there is quite some variation. Puncture will find a place in a build like that, you could go with the Sanguine Hoard quiver for leech, maybe even throw in some Hail of Arrows. The best advice I have is use https://www.lastepochtools.com/ to look at items, ailments etc. The "sources" tab on skills and ailments is especially useful to figure out what you want to go for.
I don't know though, I never used a build guide so my concept of what you need might be different than what you actually do and/or want.
either of these worth building around? The dagge rlooks like it could be good
the issue is crit wouldnt be needed on a DOT build so idk
obv not a top tier build just a start of something
Dagger I highly doubt it, no chance to bleed on a suffix, no fire damage affixes on prefixes, also it eats your primordial slot for what maehlin's hubris can give you just like that
Those t8 primordials from bloodline glade look appealing but 99% of them is garbo unfortunately
just did em for the weaver points
Yeah that's honestly the only reason to do that echo
i didnt play this at league start past level 20 and now im not even on rogue so im out of the loop with rogue stuff especially with new primordials
Rogue takes nice advantage of primordial dagger velocyn's jaw, it helps a lot
why would you want bleed chane on it though? Just wondering is there some kind of conversion
i thought youd want to use the ignite if you were to use it
Then either you would want bleed or ignite to apply more stacks right
Oh wait the primordial does conver to bleed
sorry you are right
I thought it said ignite chance straight up
whoops
Yeah haha bleed to ignite just like on maehlin's hubris gloves
How does stuff like that work? Like that says bleed to ignite, but what if in a skill its poison to bleed would that then be converted to ignite?
its pretty confusing
I think so yes
Poison becomes bleed which then becomes ignite, would make sense
All your bleed chance becomes ignite chance so any converted stuff also should become ignite
the only skill that works with it on rogue would be puncture from what I can see
regardless it'd be like I just hit level 68 and dont have a better primordial available or better dagger so I can build around this kind of thing
Try it, won't hurt for sure
there is a whole lot bleed to poison but only one poison to bleed 😭
I just think any exalted or legendary dagger with proper t7 rolls will outshine that primordial
yea would not be surprised
Also no t7 melee attack speed which for sure would help in applying more stacks of ignite
It is not like it is necessary to farm it though. Self inflected pain.
if you arent already dont forget you can also do the woven echo
with harbinger dropping the bosses loot
hmm what echo is that i forgot the name
been farming gear for LB mage as i finish my falconer
just watched some videos of this guy https://www.youtube.com/watch?v=JO_9eCEMXQQ&list=PLALBfNF96oc8UD6FEazGrZK541WKw_EdS&index=204
after watched this I wonder what kind of monster falconer was in season 2
Falconer was the strongest mastery in the game since they release the game its nice to see that its taking a back seat nowdays
if it wasnt for the reflect shit Id say its probably still the best (Or atleast the most satisfying) purely for mapping
what even is the king of rogues this season? Like the best at beating UA?
I know that primordial dagger is very nice for mapping
im excited for shadow rend next season though
oh man it low rolled everything jesus
Acid flask straight up with a ton of min maxing is strongest rogue this season
the resistance stacking one?
Yep
:white_check_mark: This character build is verified
Beneath Ancient Skies / 1.3.5
Rogue (21) / Bladedancer (62) / Marksman (25) / Falconer (5)
▸ Health: 4,289, Regen: 32.2/s
▸ Mana: 250.51, Regen: 11.92/s
▸ Ward Retention: 113%, Regen: 0/s
▸ Attributes: 30 Str / 56 Dex / 30 Int / 30 Att / 39 Vit
▸ Resistances: 493% / 76% / 76% / 76% / 75% / 103% / 108%
▸ Endurance: 34%, Threshold: 858
▸ Dodge Chance: 22% (758)
▸ Armor Mitigation: 28% (1,298)
▸ Glancing Blow Chance: 31%
▸ Crit Avoidance: 30%
Explosive Trap / Shift / Shurikens / Smoke Bomb / Acid Flask
:white_check_mark: This character build is verified
Beneath Ancient Skies / 1.3.5
Rogue (28) / Bladedancer (15) / Marksman (55) / Falconer (15)
▸ Health: 5,628, Regen: 20/s
▸ Mana: 250.24, Regen: 8.72/s
▸ Ward Retention: 8%, Regen: 0/s
▸ Attributes: 4 Str / 20 Dex / 4 Int / 4 Att / 17 Vit
▸ Resistances: 363% / 133% / 77% / 91% / 96% / 91% / 79%
▸ Endurance: 62%, Threshold: 2,325
▸ Dodge Chance: 52% (2030)
▸ Armor Mitigation: 28% (1,335)
▸ Glancing Blow Chance: 48%
these are the two variations of it I see
some slight changes to them here and there
hmmm
the marksman one has higher EHP but is that even accurate? I feel like it isnt actually
whats the purpose of the boots is it for like mapping?
https://www.lastepochtools.com/planner/oXzzNRxE this cold one looks crazy too
a lot squishier though
:white_check_mark: This character build is verified
Beneath Ancient Skies / 1.3.5
Rogue (20) / Bladedancer (13) / Marksman (24) / Falconer (56)
▸ Health: 1,822, Regen: 31.92/s
▸ Mana: 180.51, Regen: 10.64/s
▸ Ward Retention: 63%, Regen: 12/s
▸ Attributes: 23 Str / 166 Dex / 26 Int / 26 Att / 28 Vit
▸ Resistances: 77% / 443% / 150% / 84% / 71% / 99% / 138%
▸ Endurance: 26%, Threshold: 364
▸ Dodge Chance: 67% (3377)
▸ Armor Mitigation: 29% (1,410)
▸ Glancing Blow Chance: 16%
Falconry / Explosive Trap / Acid Flask / Smoke Bomb / Net
ppl keep mentioning reflect build in every channel like its the most OP stuff lol
not being fastest, not having highest dps output, not being tankiest
yea it isnt its just very OP for like entry level
I dont think any other build I have played
was as good like once you hit the level req for the body armour
its just that it takes very little to get going compared to other builds
its very good for early game but slowing down from 1k corruption compare to other builds - especially falconer
yea i can def see that being the case
the issue is that u can clear empower monos up until that point so easily once you put that armour on
its super strong
like when I played rogue season before there was a lot more purpose in gearing
I see alot of acid flasks build, but the EHP looks kind of low, any builds capable of doing uberroth in like 5 minutes while being somewhat tanky?
acid flask/explosive trap is that build
early game might be slow but you would be fine in 600-700 corruption to get 2t7 gear then you're good for uberroth
I've seen two variations one with the spreading flame staff and another that uses heartseeker and bow/quiver
which is the tankier version?
I saw this one from season 2 with 100k EHP but I have a feeling the DPS is super lacking on it https://www.lastepochtools.com/planner/AVaarl7Z
:white_check_mark: This character build is verified
Tombs of the Erased / 1.2.5
Rogue (23) / Bladedancer (15) / Marksman (57) / Falconer (18)
▸ Health: 5,022, Regen: 20/s
▸ Mana: 220.84, Regen: 8.16/s
▸ Ward Retention: 20%, Regen: 0/s
▸ Attributes: 10 Str / 28 Dex / 10 Int / 10 Att / 30 Vit
▸ Resistances: 417% / 117% / 75% / 67% / 88% / 63% / 68%
▸ Endurance: 57%, Threshold: 1,817
▸ Dodge Chance: 77% (5704)
▸ Armor Mitigation: 25% (1,120)
▸ Glancing Blow Chance: 83%
if you want tanky acid flask build, bd works better than falconer unless you're farming high corruption (around 4k+)
:white_check_mark: This character build is verified
Beneath Ancient Skies / 1.3.2
Rogue (21) / Bladedancer (62) / Marksman (25) / Falconer (5)
▸ Health: 3,055, Regen: 35.6/s
▸ Mana: 250.51, Regen: 12/s
▸ Ward Retention: 113%, Regen: 0/s
▸ Attributes: 30 Str / 55 Dex / 30 Int / 30 Att / 39 Vit
▸ Resistances: 529% / 76% / 76% / 70% / 70% / 109% / 114%
▸ Endurance: 34%, Threshold: 611
▸ Dodge Chance: 22% (756)
▸ Armor Mitigation: 26% (1,163)
▸ Glancing Blow Chance: 31%
▸ Crit Avoidance: 30%
Explosive Trap / Shift / Shurikens / Smoke Bomb / Acid Flask
yea I dont wanna push that high anyway Id be happy sitting around 1k
marksman is like the season starter build when you have nothing, otherwise there's no need to use that ever but it can still fo 40s uberand 2k mapping
I keep seeing those shoes is it just cause of the movement speed?
then bd, it works well with 1lp gear
alr ty for the help man appreciate it
wanna get off reflect paladin asap 😭
miserable and boring gameplay
ms, fire dmg, fire res, reduced bonus dmg from crit strike... are good stats
you will stack fire res for this build
alr ty
damn i never got t7 on that
looks super cool! what would be a good starter build so i can transition into this later? or can i just level with that one?
Leveling with marksman for mana regenerator
Then swap to bd when you have needed unique
I am COF and dropped a 4LP Firestarter, then placed it on the weaver tree as an imprint now it's raining 2 and 3LP Firestarters, how do I gift these?
You don’t unless you play with some enough to drop and item that lets you trade with them.
yo guys did we get any new teaser on 0.4 BD changes
Mike only teased a node for shadow rend
Yep
is it only me or this node looks just like a recycle combination of some Cascade's node
https://forum.lastepoch.com/t/season-4-weve-sprung-a-leak/79956
This probably gets updated after every dev stream (if you have missed anything)
More mourningfrost builds incoming
from what i've seen i think Rend will be the new cascade
wonder what changes they're going to give cascade
If rend is clunky to play i honestly stick with cascade because its one of the most satisfying skills to play
bladestorm triggering shurikens looks kinda nuts
I just hope rend/bladestorm/UB open up build variety and skill synergies
if the shuriken can shotgun, and shuriken still keeps the current numbers on tree, it's gonna be a lot of dps
yeah i hope so too
Yea i also think the bladestorm/shuriken combo sounds mechanically very strong
I also really want to see them coming up with a new way to make use of shadows
but doubt it
right now it's either a dps multiplier of some sort
or mana regenerator
surely they'll throw some buffs in for DoT flask with the bladedancer reworks right?
where's my copium at
lol
guys, i want to make a blast rain (with the 3 elements) build with hydra arc. i now its not meta, but i can be any good? the detonating arrow node is limited 10 per 2 seconds, is it worth it or should i just focus on blast rain damage?
that's explosive ballista basically but yeah not really meta (strong af but not much popular) 😄
probably the fastest falconer/rogue build out there
Deto arrow big bait
the shift bonus damage nodes are not showing up on tooltip (Braskula's Hesitation). Is this a tooltip issue, or are the nodes still bugged?
marksmen vs falconer for dragonsong?
nvm, falconer is leagues ahead of marksman
can i do it with balista + detonating arrow?
has there ever been a stated reason why we cant see our equipped quiver on our character?
They don't have 3D models, don't think there's any reason other than that
Does shadow dagger get 'more' bonus damage from the skill that triggers it?
SD is a separate debuff
Just to be totally clear, no. It always counts as a triggered cast from you (so stats for your shadows also do not apply).
Thanks!
never tried it with de-arrow so no idea
it's probably weak but i always loved that skill combination, unfortunetly it was nerfed. but with ice balista explosion and lightning detonating arrow i can use the simon gloves to have fire tornados and have all three elemental looks on my character, i will try it, thanks!
Nope
my faucet is more likely to leak
What is “good” to you? It probably wont comfortably do Uberoth but just about everything else should be doable.
Yeah dont need to kill uber really quickly, Just general gameplay in higher corruptions
hmm, does bleed falconer still produce good dps now?
maxroll ranked them C tier for some reason (while other bleed builds such as bleed hammerdin got A) but I'm not sure about their actual potential since maxroll's gear are pretty much defensive sided
I don't think so, there was a guy who tried bleed falc early in the season and failed quite badly, so badly he deleted all 1.3 videos from his channel lol and he had one of the top falconers in 1.2 so that tells a lot
I hope that abomination, infernal shade necro and BM builds wont meet the same fate.
Abom could do with being taken down a peg or five
Needs some nerfs and other builds need a bump up too.
abom can be nerfed a bit as long as it is still in S tier, like dmg can't be like mana flay or more but at least it will be similar to LB, Erasing strike or frog. Otherwise if it is nerfed to A tier then there is no reason to play necro anymore. Just go for BM with way better minions and most of them are A tiers above.
yo guys, i gave myself a meme challenge (you can judge me, im judging myself as well) trying to use melee Detonating Arrow as main attack.
Mourningfrost+converted to cold to make it easier
Having problems with singletarget, not sure how to scale it, never done a cold build.
After Throne of Ambition idol, armor shred and Shattered Chains + doom ring, nothing comes to mind if i'm honest
Any non-weapon slot mechanic suggestions?
(pls @ me, thanks a bunch)
There is the shattered lance set (can use legends entwined of course) as an option. Ucenui's Sphere can be pretty decent also.
Personally I've always done melee DA as lightning because the tendril is so good, though I think it used to hit the initial target and doesn't anymore so not sure if that's still best.
Not a ton of other gearing options I can think of atm.
i dont think mourningfrost is that good of an idea for it
jelkors already give 100 flat each
skin boots would be much better imo
True, army of skin is really strong for some reason, and easier to slap in compared to suloron's
yeah skin is too good for any melee. 52% more damage for 66% of the time is even bigger than even ring+belt doom combo
and if you one-shot enemies its 100% of the time
On a side note, some of the new idol layouts are crazy
4 huge idols can be pretty sick
Cascade for example
Yeah, looks like we're functionally going back to the old idol setup, except they buffed all the 4x1 and 1x4 idols to compensate for only having two, plus 3 bonus purple-fied small idols extra
so old setup, only more power creep lol
I wonder if they'll re-nerf the huge/ornate idols to compensate
if not, we can probably do some silly things with nest
Yeah, it could certainly be a big boost. Here's some I figure will be pretty good/fun, besides the obvious damage ones:
100% mana efficiency with void spells lol
Wasn't this you dream setup a while ago.
I'm so used to having almost all idols with hp/res because I was using mostly 1lps, but this change along with corruption will bring a lot to the table
Yep, also multishot will benefit from it with the 4x1 setup
Makes Reliquary Nest primo alot more valuable
Btw i started playing le again after a long break and kinda wanted to prepare for s4. I never thought it would work out, but i wanted to see how recall umbral blades feels after we will lose bladestorm.
Turns out that recall UB spamming deals alot of dmg and is actually a viable build.
Depending on what those purple slots are, discord body can be sick as well
But I'm kinda tempted to try 4xrecurve idols with double shot with idol relic lol
Just to see how much shit it will proc
They also mentioned that the ember amulet is getting better so this might be interesting for dot too
oh yeah stat conversion affixes can by hype too
Gonna be alot of stuff to test in s4 for sure
Woah what did i miss? They're changing the idol slots?
heh the forgotten builds see the light of day again
I always enjoyed umbral recall with giga throwing speed stack since with 4 throws it constantly stacks extra attack speed every cycle
Idol slot layouts are becoming itemized, here's a few layout rolls they teased: #👨┃ask-the-devs-not-support-no-bugs message
Hopefully dex conversion will bring something good. Can't say I'm a fan of 4 flat dodge per dex
Yea I think the leveling progression is the reason why people didn't continue playing it. It only started to feel good once i got good gear. Throwing attack speed is the most important stat.
my only gripe with it is how bad the hit box is when it comes to shotgunning the blades
Agreed. Unfortunately that was one of the main issues I had with my rogue builds recently
Like very small enemies you can get projectiles that literally pass through the model but don't hit
It was also the first time that it felt good to play without Precision Cuts.
wish they give us a way to reroll idol
That’s why I said it needs nerfing and other things need buffing too. As of now Abom is way too strong and everything else is extremely weak in comparison.
any gameplay/quality of life issues i should be expecting with heartseeker+dragonsong? mana issues? anyth else?
dps loss due to bad positioning
wasd movement messes it up
mana is not really an issue unless you want to go 3\3 daggers
you can sustain 2\3 with full points in mana on recurve
"daggers"?
burning daggers
there is almost no reason to go dragonsong otherwise
technically the dps is better than with row but its only if both you and your trget is stationary
hopefully there will be a time when we get access to flat bow damage ourside of mourningfrost, especially phys flat
or at least a way to disable life on hit\crit, so we could use nightbringer
what about them? i dont get it really :D
they consume tons of mana
hs itself doesnt consume much its only 3 mana so you cant really have mana issues without durning daggers
how do i incorporate them?
i was sure you are gonna use them because of both dragonsong and mana issues you mentioned
oh wow this could be interesting...
burning daggers have no damage really
they are only okay as dot applicator or dragonsong trigger
i mean yeah but it could proc more dragonfire from daggers from shadows (im assuming)
oh the daggers have non-bow crit chance, derp
it doesnt matter as much because dragonsong caps it anyway
you need spell crit cap anyway, its bascally the same
im assuming immolator belt could be good w/ dragonsong?
not really
you stack dex for spell dmg, and hs tree also gives flat spell
dragonsomg proc is not the majority of your damage anyway
not a huge fan of dragonsong outside of levelling, doesnt feel worth throwing away your ability to be 'ranged'
if they keep their promise to do something about embers amulet, dragonsong might see more play
but i woldnt play dragonsong with ignite hs probably anyway
id probably go for drelkor and max out burning daggers
Wth happened to explosive trap + detonating arrow!? Its really poopy to use now
yeah I think multiple changes kind of made it meh. there's an interaction I found a bit ago, but idk how/if it'd be utilized in a build
its dead. now its trap flask instead
Doesn't detonating arrow with explosive trap one shot uber or which version is the one doing that?
The mana stack version can one shot bosses
What weapon you are supposed to use for mana stacking the new bow?
A perfectly rolled hydra bow has better stats, yea. But I don't know if the repeat mechanic ruins the damage setup. I just didnt like that the repeated arrow shoots in a random direction.
the explosive trap/ballista build?
Infused discharge node in DA tree. Self cast DA
Its like a 6 or 7 step setup to gain all multipliers before shooting 2 high mana cost arrows.
What weapon do you guys use for the detonating arrow build from the bows like the lightning one or which one?
this is the video of the guy who did it back in 1.2, offline mode though (seems fairly legit but cant be sure) https://www.youtube.com/watch?v=NZE8MS03Jbw
dont think anyone ever replicated this online
it's a full meme build though, you literally cant do anything except this.
Thank you thats pretty cool i am gonna give it a try either this season or next just fot the lols
You can switch to the cone version to at least farm monos more comfortable. More aoe coverage, better survivability, less dps.
It was my worst marksman leveling experience but its possible.
hi guys
hi rogue friends
someone have good rogue build for aoe and mobility endgame "fun"
and, easy to build ? and maybe easy to play ( isn't a problem if no easy to play ^^ I can learn )
I'd say the two most fun are heatseeker and cascade. They can more or less easily clear 1000 corr and have a chance with Uber, even tho it won't be easy. But if you want op meta slave build you can go anything falconer or anything trap flasks
The gameplay is not nearly as fun imo tho
I see
thx for answer 🙂
sad thing is hitting something like that is so hard that you just run a unique anyways
I mean we don't know
if there is a way to guarantee a corrupted affix that would be cool
but if you can hit a set reforge affix, primo, and a corrupt seal on an items that's crazy
or double corrupt like poe
even 2/3 or 1/3 could be impactful in some scenarios
also that teaser is a new set as well
yeah
not sure about what we can do with the evade one but the traversal is cool
3 shadows after shift
it's pretty much easy gen for clear and in the case rend is good or you can use a separate skill to only need 1-2 shadows. It's pretty nice
I think most of the shadow gen wants either a specific number like 4 or max shadows, this just alleviates the downtime in many cases and also saves mana haha
I mean are primos that important on Rogue? cause set ring + 1 reforged affix and you're good
although does suck that one piece is on chest slot 
yeah loosing discord\ll\null hurts a lot
its fine on cascade
because that chest on a picture is tottaly unrealistic
I'd like to know the odds of that item. Maybe Mike said on stream
it is, but crafting it....
yeah xdd
I doubt it's easy. But would be nice to finally get some crafting faction or nodes in the weaver tree to support how you want to build your gear
and id rather go +6 lvl
because we can now get 4 idols for damage per shadow anyway if someone wants to
dam i want to see the new set items now
I also wonder what will be more gated the idol configs or items like that
hope they start teasing more about the corrupt idols and config stuff
would be nice to see 2-3 new set options for Rogue and Acolyte
i really doubt anything set related is gonna be of any significance unless they heavily change something about set items in general
no one wants to spend 1k hours trying to make a body like that and not get it
sets are okay and niche, which is fine tbh. I just think empowering a couple more builds is all they need to do
and even if you get a body like that
you cant get other 2 piecfes with primo affix after that
abfd you are stuck with 2 regular exalts
Honestly corrupts might even be a lootfilter thing, where you dictate a reroll based on corrupts you do for other classes exalt gear, etc.
I mostly play Necro so slamming my Rogue items would be whatevs, then I would totally reroll a build for an item like that
i see corrupts as an easy alternative to 2lp slamming
im gonna be making everything 1lp and corrupting it
btw what can we do with 6 shadows
idk specfically but I know there are multis per shadow
rend, hopefully(probably not)
easy 5 shadow dives
umbrals\bladesttorm might be interesting
depending which one keeps cast on shadow expire
with that set
hmmm
actually dancing strikes make much more sense with it too
you wont need to sync
just shift\evade
seems nice for dark quiver too easy 3 shadows per shift
but idk if you wanna sacrifice the slots 😛
Yeah the main probably it's just "interesting" instead of viable
Sets need buffs first
I'd gladly use that set for hs too with shadow consumption nodes
and they need to move some of rogue defences to tree
If only sets wasn't that weak
hard to sacrifice slots when you need defensive items
Actually this set is super sick for hoa probably
Idk I'm sure @zenith bridge has some ideas off cuff, but I don't know anything unless I look at Rogue. Plus too many unknowns with the changes coming hard to really say anything for certain
Well we can already say that rogue gets a good set, which potentially can become super viable once they do something about sets in general
Honestly, items like these make me more angry than hyped. What is this stupid level of powercreep and rng that the game currently doesn't need? 99,9% of the playerbase will never have an item like this online.
The setbonus is good for HoA. This will get you the full dmg output after casting Shift without Smoke Bomb shadow gen. But man i dont like these crazy layers of rng on an item, idk.
Although I understand the sentiment, it wasn't long ago people were saying corrupting looked pointless because at first they just showed +14% necrotic res or something. Then they were urged to show the really strong results corrupting can give.
It's a catch 22: If corrupting is weak no one likes it, if its too strong it's just powercreep.
Of course there's ways to balance that. I like the build enabling stuff like the madness conversion, but pure stats does seem pretty boring and powercreep for the sake of powercreep.
Just gotta wait and see ig
I'm just thinking abit outside of the box here. LE has never been good with class and build balance for the last couple of years. Adding another layer of possible stats you can add to an item will make it harder for EHG to balance the whole game.
On top of that, introducing new ways of aspirational items, build creators or build guides will use more of these unnecessary overpowered gear setups casual players will never see.
I hope you understand what i'm trying to say...It may seem charming at first glance to see these possible outcomes. But at the end of the day, only a few will benefit from it.
Oh yeah, I agree for the most part, but that also applied to the imprint system. Imprints made 3 t7 gear achievable, but we didn't suddenly see a surge of 3 t7 gear in build guides or anything.
I'm just trying to be positive and waiting until we actually have our grubby little mits on it before I make a firm judgement
I agree on that, but even after seeing great in depth videos from frozensentinel like how to farm double t7s, the majority of the playerbase has never seen items like this.
Don't get me wrong, i'm always supporting LE and be on the positive side. But i'm just trying to be honest and critical at the same time with my feedback.
The only way to obtain like absurd exalts so 4t7 its to do group play ,I have been doing that and I have a bunch of 4t7 missing only rogue body armor for the rest its all done, this game needs deterministic crafting getting tired that every time they add something there is more rng involved like rune of evolution butchering the item and picking wrong affixes ,I am not excited about corruption but I hope they had time to listen to some feedback cause slamming its very painful
Alone you can get to 3t7 after a long time grinding and only a few
I haven't played s3 that much and I've stacked on quite a few, not even grinding 'optimally'. That could just be me being lucky with imprints tho
completely forgot I had this, I'm a sentinel main >.>
You definitely lucky
You are cof legacy ?need one of those troves in the weekend🤣
Imagine getting insane 3 t7 item with perfect base and t8 rune just picks random affix bricking it , really hope we can pick whatever t8 we want
I don’t think these items are anything but aspirational and one would hope content extends to needing a small fraction of this power and not the full thing as we have an issue rn of too much power tbh. These are semi build defining and in edge cases so I don’t mind it replaces the old LP2-LP3 chase we used to have. But who knows if content cares about that power creep
Yeah, I am. Unfortunately I don't think you can imprint nemesis items since they're unique drops, right?
mmm t8 chill chance 
I think any player playing for more than 1 season has the potential to see the endgame setups for most builds nowadays, aspirational is really limited for top tier players and we have been asking for expansions to the gear curve and content since forever, idk you can’t have it both ways imo
I think you can it will imprint like other types no that one but it should work
Oh yeah, maybe. Worth a shot at some point
Idk I love this game but poe 2 had crap crafting then abyss league came and deterministic crafting existed ,they got rid of some of it but its still deterministic enough like can we get it together fix this much rng on every system they add into the game
Yeah LE will need to expand the determinism for sure
does general "increased cooldown recovery speed" work on evade charges?
oh actually i forgot about idol corruptions. this is a huge buff to discord body and idol relic
i guess ill roll with it s4
it shouldnt be too bad because i will need only 1 idol of each type to slam
i remember i checked it and im mostly positive it does even tho it was quite a while ago
you can hover over evade icon and it shows cd
Yeah, it does. CDR from items is additive with the CDR evade gets from levels, so it functionally has some diminished effect.
Nobody is dropping 11 ww idols 😂
wdym
Thats a 11 weavers rolled idol
ive never dropped one higher than 8
although i never target rolled a giga amount of idols
i dont see how ww amount is relevant to the fact that discord body and reliquary relic gets a huge buff from idol corruption mechanics
its relevant to the picture 😁
do minions have base crit chance? or is it 0 by default?
it should be shown on letools skill desk, usually its 5% for wast majority of skills
The day the actually add reroll of idols values then corrupting them will feel better as it stands either I got multiple copies of well rolled for corruption or I ain't doing that
Pretty sure everything is 5% base
The skele mage mortar skill has less base crit for some reason (probably unintentional)
why was there a popular esplosive ballista build with negative resists at some point? did it benefit from negative resists in any way?
yup agreed, and what content is there to achieve once you hit these insane items lol
i do like the set bonus itself though, anything to drop sync strike
u can scale crit multi through crit avoidance with falconer, it's suffix slot so u forego resistances
if u want to min max dps
mourningfrost boots also debuffs ur resistances hard so it's quite hard to cap on ballista builds
Well if rogue ends up having some kick ass builds I am ready
does this node affect added damage as well?
Idk what you mean but how mourning frost works is that every point of dex gives 1 flat damage to melee,spells,bow and throwing attacks but it also gives -1 cold and -1 physical res ,it can become zhp build cause people focus on damage while not getting health or trying to fix resistances
yes but explosion from ballista is still a minion skill, so i was confused as to why mourningfrost would work on ballista. i also forgot to post the screenshot of the node i wanted to mention :D
aand forgot again
redemtion the helmet till something good pops up
You dont understand those are imprint bases meaning 4t7 both
currently is burning dagger autobomber good?
havent heard of such a thing, do you mean using heartseeker helmet to trigger burnning daggers? if yes than its zdps
can i somehow see on maxroll where flat damage comes from?
@zenith bridge yo nice vid with recall umbrals, but i dont really understand a few things, can you explain your train of thought?
why falconer at all if you dont even use dive for the smoke prolongation or shrouds stacking with shadow falcons? you dont really need mana gain from falcon and AA doesnt add that many umbrals for you
this brings us to the next question about itemization because dex affixes eat a lot of what could have been flat or % increase, and you are low on both, but also overinvested in crit multi
attack speed might also be overvalued because of flow compared to flat\inc
I dont think its possible atm but i usually talk to lizard or bina when there is something missing in the planner so that they can talk to the maxroll guys
I made a falconer because it was more obvious for me with the skill choice. When i finished the char i also felt BD might be the better mastery, but besides UB/Net/SB there arent really more skills that really benefit the build...yet. So i wait for s4 and see what we can adjust.
AA only gives me frenzy and some dodge while inside featherstorm for bossing, nothing major and yes the UB proc doesnt do shit for me since i spam them myself more often
okat so why no dive bomb then along with shadow gen in smoke
I used dex in the beginning to scale generic %dmg since i was missing alot on the beginning and switched between cold and phys UB version. I came to the conclusion to get chill chance on traitor and stick with phys to get shred blessing and benefit from added phys throw on helmet
So still a bit of testing here and there. I even switched to wall of nothing to gain 1k flat ward, made me more tanky
and you can also shred with dive
To be completely honest. I wanted to go away as far as possible from the original UB falc 🤣 so that people dont start compare both setups and think its the same mechanics
The more i play falconer the more i also realized that i dont like the part of the passive tree exclusive to it. So i really think BD will look more interesting with it in s4
yeah thats what i thought so i was surprised to see falc in the first place, but if you already commited to it, then not using the strongest parts is weird
go MM with HS helm to buff flat and get shrouds then or smth
since you have free skill slots anyway
Hmm i dont think ravager will generate enough shrouds to make it worth the change. Also the flat dmg is just for HS itself with dexscaling no?
i think it would be decent, they are limited per 2 sec anyway
or maybe not, needs cheking i guess
So thats free armour shred, phys shred and a bit of mana gain. Just checkin what passives are worth it
Conc is still only possible while holding a bow afaik
wait what, they broke it in another way?
It got confirmed by mike that somehow the dmg bonus only works with a bow
We didnt got information wether they change the tooltip or not
But i will switch AA with dive bomb to test it
I could even replace razorboots then
and you will also cut its cd all the time
and even lower the smoke cd
points for dive tho...
ngl its quite frustrating for me that falconer is so much better at everything still
I will test it later for sure, thanks for the input so far.
I hope that the gameplay doesnt feel weird by spamming dive bomb all the time. But i see the benefits for sure.
So basically the traversal cd and smoke bomb duration will allow me to stack more Smoke Blades from SB. After the nerf to dusk shroud generation from shadow falcons, how many stacks can you still generate on average?
I havent tested dive bomb after 1.3 nerf
they have like 6+ months so hopium is there for me

