#🔪┃rogue
1 messages · Page 78 of 1
There is no such thing as a more important or less important element of multiplication
Important to balance it out
lol no idea who should I ping, sorry
For Ds/cascade it's gonna be flat t7 on weapons most likely tho, if it's not throwing obviously
I just know dagger build means base crit chance will high but crit multiplier and flat melee damage are what I need more
lol, dont need to apologize, in my experience multi is easier to come by than flat, which is why I always prioritize flat on my weapons for melee damage builds
All In (and Death's Door if low life) are great sources of crit multi
Reen alone is 200 multi
also reen ya
oh yeah...
if you convert acid flask to fire does knowledge of immunity get changed as well? e.g. pens fire rez and scales off fire rez
lol alright go back to that question... dual one hand swords or dual daggers
1 sword and 1 dagger for crit chance from Weapons of Choice is great
Quite tricky to decide as a bladedancer
dual swords is good too, if you go 2 daggers you avoid weapons of choice (poison is very bad)
Thanks for your reminder
@sage canyon you got a video? i can only get it to 4 stacks
Eyes of reen + Velcyn's jaw, my Jesus... I'm flying!
https://www.youtube.com/watch?v=mjc_KjdsD8M you can see stacks going to 4 and then 0
but that's normal behavior no
yess
how do you make it gen stack but not consume
each time the stack amount changes you get 5% as, thats a hidden stat no icon for it
its only in char spreadsheet
ohhhhhhhhhhhhhhhhh
you need to open and check your as
not as broken as some other primordials imo
I mean you get like 3k life
and it gives you 6k stable ward
fixes mana and gives all attributes so Im happy
fixes mana? how does the chest fix mana?
rythm should really be 3s btw, it's so easy to lose it for when you just try and avoid a big hit
i dislike it
even then it's necessary to DS
unless you mean the Shift bonus mana for being low life i guess
in essence the buff should last enough for you to be allowed to shift and dodge an attack then resume dancing
buff should be 4s
anyone else gonna be playing chakrams? 😄
chakrams dont really get any exiting stuff tbh
new ll body is okay, dagger is okay, idols boosting body is okay, but nothing game-changing
First day Uber down?
most likely
Can beat Uber with DS yet or not
What is rogues problem with Uber? I remember someone said last season that rogue has a big problem with him but I don't remember and didn't experience it.
Also @eager mason trickster shouted you out as having a good shadow cascade build that killed Uber Abby. Got a link? I'll run it on s3.
iirc most builds don't have the damage output for it. it's like you shred him in seconds or can't kill him
Hello the rogue team, does using Dancing Strike gives stacks of Flow?
Like can I get 4 stacks if I just use Dancing Strike
I know it says unique skills, but it's a combo skill
@inland yacht ah. So its just straight up checkmark check for builds then? "Can you kill Uber with this build?" "Yes or no".
that's just from what I understood. take my rogue knowledge with a big spoonful of salt; I only ever play meme shit with this class
have lowlife and life there https://www.youtube.com/@Potato_LE
i'll kill uberoth with selfcast acid flask one day you mark my words
but I dont have lvling if you are looking for one
yes it consists of 4 different skill rotation basically
Thx
i dont think there are any major ones. apart from falconer being op
all masteries could and did clear him with diverse builds
wasn't bladedancer by far the lowest kill count, or was that just the first couple of weeks that they were giving out stats?
like I think I remember the first week there was exactly 1 uberoth bladedancer kill. not even "characters that killed uberoth" but one kill count at all
we didnt have mid or end of a season stats for masteries but at some point yeah bd was at the lowest
I assume it still is
but it had at least 4 different builds that cleared him eventually
its just not many people played bd becase falconer was obviously op and mm got a new skill
while bd got nothing going really\
my problem with bd has always been how heavily it leans into the combo style and I'd rather unga bunga most of the time
melee, squishy, and not popular
I really want rogue to get more trap synergies. acid flask has a trap conversion node that is basically just a playstyle shift and offers no real mechanical benefit
it has a great melee synergy potentially but its so undertuned its a joke
trap attach shoulkd at least be per enemy and not a global cd
made this as an update to ll, if you want stable es I would go astral blood as chest. This is the mapping setup so you would go doom stuff on uber https://www.lastepochtools.com/planner/BjVdNPyB
Beneath Ancient Skies / 1.3
Rogue (21) / Bladedancer (62) / Marksman (25) / Falconer (5)
▸ Health: 1,377, Regen: 27.2/s
▸ Mana: 226.32, Regen: 13.04/s
▸ Ward Retention: 38%, Regen: 0/s
▸ Attributes: 27 Str / 63 Dex / 19 Int / 19 Att / 19 Vit
▸ Resistances: 59% / 99% / 99% / 61% / 61% / 60% / 105%
▸ Endurance: 20%, Threshold: 275
▸ Dodge Chance: 77% (5557)
▸ Armor Mitigation: 59% (4,307)
▸ Glancing Blow Chance: 48%
▸ Crit Avoidance: 90%
or this passive node for falconer that mentions all the traps in its alt text, but only triggers on decoy
it's a fun playstyle that only has a little bit of support
i did a frostbite acid trap build and it was pretty okay but there wasn't any way I was scaling it to relevancy late game
how about fire pen with staff per int and not a single usable staff or skill with it
does explosive trap have an int scalar node
or is that the freeze rate per int node
only freeze
yeah it's freeze rate lol
you're literally just getting pen per int. that's not awful but having the rest of your kit not care about int is pretty bad
it's not like the fact that you're using a staff is completely worthless in a vacuum considering most weapons aren't great for scaling throwing anyway. you're just looking for the crit and damage type stats on it
specifically for flask/trap. cinder strike cares about the melee stats you can get on staffs
also gives ward retention for low-life bladedancer 👀
I think the only way to revive Blast Rain Marksman again is to add Butchers Crown and stack 5x T7 mana regen on gear. BR costs 19,4 mana with old tree. With 5x average t7 rolls you can reach around 22mana on hit. If you scale more attack speed you need a bit more regen from mm passive, glove implicit and maybe sapphire rings.
Thank you. I'll definitely play this for S3. Think I should run HC with this or does that sound like a nightmare? I never played HC SSF and was thinking about it for this season.
I wouldnt play hc with that version
it doesnt have stable ward so if you go hc I would play with astral blood
I wanna represent BD in the race to Uber Abby. Lol
the one above relies on ward on shadow creation
if you wanna race with bd I would go acid flask
Oh? I never tried it. I figured BD's speed to map and a bit of luck would be good.
I'm willing to commit to the race if I can get a build to do it with.
I'm just not great at builds and literally just copy/paste whatever trikster puts out because I know he knows his stuff.
Dreadful put me on to trikster lol
explosive trap acid flask is way safer and more damage
with cascade learning the fight alone takes a lot, and executing it might be a problem in hc
I wonder if trap falc will be sustainable with the nerf to all the crazy mana refund tech
dive bomb and hunters spoil nerf hurt a lot
🤣 i hope it always turned out good for you and you enjoyed the build.
i usually advice to at least adjust some stuff to your own playstyle
refreshing resolve is like 30% down or something
I know complaining about falconer nerfs is a meme but ideally I'd like a high end build
Nope. I always default to your OG shadow cascade if nothing looks fun. Lol. I would LOVE if you updated it from 0.9 but beggars and choosers.
i will play shadow cascade again after my league starter. So an update will come
it was also one of my favorite builds
Ye. I saw the recent video and heard. I'll be sad that I can't run it as season starter. Maybe next season.
tbh, since 0.9 there werent alot of changes for BD. I would just add a couple more uniques to the build. But the core mechanics are almost the same
Yes. But I watch you for the specific reason that you have the knowledge to really dig into the numbers. Something that I'm not good at. And I assume others who watch your content aren't good at either. So I think that's the kicker. Going deep into the build. At least for me it is. I read every word of those build guides when I find one fun.
im surprised that im not seeing anyone talk about just going back to a bleed falconer w/ the new spear. Maybe I'm just cooked, but cant you just get a crazy amount of stun chance and bleed chance on it and have giga dive bombs?
lizard was looking at it today
thats awesome to hear! writing those guides takes a shit ton of time 😅
we were talking about it a couple of days ago
oh lol
especially since you'd be having a crazy amount of bleed chance for your umbrals as well, no? Like the clear would end up really good still
I just hate the idea of building around that spear
i mean tbh I think its a fun idea
im well aware, doing those types of guides is no joke, i used to make guides for older games i used to play a decade ago, thats why i always appreciate the work
comes with the pain of the grind
this is kind of a special case
getting the god exalt then hitting 2 removals
pain
These games exist as a grind
it's like a layer and a half of extra rng
Imprinting will make it much easier though
much easier than completely impossible sure
I mean don't you just imprint a double exalt item then spend havoc on them?
I want a long term perfect roll heaven build to work towards for BD i think
there's a lot to consider. we're talking 2 affixes that you probably want purple in the endgame to mitigate the lack of stats you'll be missing otherwise, a good sealed stat on those slots, and when you finally hit the right purple in the right base with the right purple stats and the right seal, you have to hit 2 removals for like 8 slots
I don't hate myself that much yet
Certainly a grind for sure
But tbh i think LE needs something that adds longevity to it
it already is a pain to make a good double t7 for slamming with the limited fp and havocs randomly taking 18 of just for the kekws
you wanna hit the right seal + 2 removals with 40-60fp?
on 8 pieces?
with the right base?
good luck
You can base swap now, no?
it takes the slot of hope
Oh lol
enjoy your guaranteed fp loss
In that case I wish they kept the spear in its original form because its definitely an aspirational item then
But I mean i feel like if you get a 3lp or 4lp spear you gotta build around it
you can argue that you don't have to hit good bases or seals everywhere or whatever else but the problem with an all purple build is that you can not neglect a single affix as opposed to a full unqiue build
falconer isn't immortal anymore
shroud stacking is dead
nothing will keep you alive
I mean falconer was strong even before they fixed shroud stacking tho
minmaxing the leveling push?
falconer was strong damage wise. to make falconer immortal you have to build into it, it's not sentinel
you need parry t7, probably traitor main hand, brew belt, wall of nothing, seed of ekkidrasil
or well, needed rather
getting a run in, and trying to learn when Im ready for uber
Just throw parry t7 on spear 🙂
hope you destroy arena later again
look I'm not saying you shouldn't try to run this, but you need to realize the grind ahead of you imo
I mean im probably just gonna try it because falconer is kinda the only class i enjoy in this game
And I normally burn out in like 3-5 days because theres not much to do
i think that was for last season because it was the introduction of uber abby
if there is anohter uber challenge I hope they make first of each class
so we dont have 40% sentinel again
it was also a last minute thing after his dev interview. someone asked if he was gonna do it and he quickly got in touch with a sponsor during his stream lol
what are you starting?
umbral and swapping acid for uber
and idk what after that
maybe chakram
bleed umbral start?
nah just classic shadow daggers for lvling nothing new
looks like Im gonna change the build 3 times in 2 days tho

you doing umbral bd or umb'ral falconer?
falconer
so in what aspect is sync strike being 2x faster?
like after I use it does it take 1/2 as long to cast shadow cascade or?
well my luck is gone on league start
Dont play falco much, how are the nerfs treating it
Was considering making a slot w it
before they fixed shrouds was broken dive bomb)))
Shrouds limited to 20, CDR procs limited. Probably stil playable as average build, but not something wich will kill uberroth in seconds
Welp time to go bleed aura of decay lich then
they arent kill it in seconds tho
if u like falconer playstyle just play it, its stil will be solid starter
if u need speedbosser - well, ye, its time to find/cook something else
but all 3 variants arent speedbossers xD
It might tho
Next season drops and we'll see how good it is
they will not. Just no iteractions wich will do billions of damage
They maybe can kill it in a minute, ok, but not in seconds
and u for sure can kill him in 1.5min as falconer. Maybe even faster, idk.
Eh I hate clearing uber with a falconeer in my party on one of my computers as the spam makes me rubberband and die unless I play my goat judgement, tho its getting a fat nerf next season too ;-;
No more facetanking uber
do you have a planner for this?
your talking about aco right?
Ur My hero trikster. I love You
just the fact that dancing strikes can get faster at all has me excited
Pretty fast, I tried asking earlier for specifics on animations, and had no luck. Don't know what the max cap is, but the build I'm thinking of going can get down to .21 seconds on the first cast of dancing strikes.
If there's no shenanigans with animation gating it should be around 5 casts/second
just did a act 1-7 2hr run. decent time?
is there a way to play the detonating arrow explosive trap again or anything like that playstyle? i miss it
there is absolutely animation gating
i just tested in game with 50% cdr and the full chain only finished 15% faster
How much attack speed did you have?
Main thing I've been trying to figure out is if attack speed matters for how fast the animation/movement finishes
attack speed doesnt do anything before patch goes live
and then it will just give cdr
wait, this is just useless
50% cdr and 84% cdr are identical
the cooldown is already faster than the animation at 50%
yea
booted up offline mode with cheats and it looks like its hard capped by w/e the animation time is
It looks like this "buff" is only useful for freeing up 1 or 2 affix slots? on Dancing strike builds.
Im ngl might not even play it anymore.
I was under the impression that it did change the duration of the movement, but that it was just gated by the CD. But maybe I just misunderstood what LE tools and tunklab meant by the delay scaling with atk speed. Either way this looks cooked as it obviously doesn't*.
We take what we get for making dancing strikes less unpleasant to use
ds is a 4 hit vombo with 4 different skills
they all have cd part in them
some are faster some are slower
How many stacks of bleed can ballistae reach?
Can they have super fast attack speed and we can give them bleed chance too, right (like 75% of ours)?
my understanding goes that CD we get from attack speed will affect that cooldown between strikes and thats pretty much it
Hi, I only started playing a few days ago but did rogue get any buffs or nerfs?
overall buffs, falconer nerfs
@flint turret as corruption increase, wich do you think would perform better, crit cold hs or frostbite hs?
havent played frostbite hs but crit hs worked okay for me up to 1.5
dot might be better because it doesnt have to dfeal with negative 250-300 res from mourning
i recommend looking into ignite hs this season if you are interested in hs
its looking really good on paper with new ammy
Thanks! Next season im gonna go Beastmaster with T-Rex (because T-Rex!)
hydra bow or idol boosting body might be fun for crit hs
i made a planner for soulgambler crit hs somewhere above
Yep, clear speed is insane with my current cold crit hs (tu for your inputs by the way!)
t-rex might be good with ballistas on rogue too
@flint turret I'll look into that, dropped a lot of exalt with ballista lvl
you are one of the few who plays legacy?
Yep, i play solo offline, dont see any reason not to
I can try build and since im not still done with all the content (died a lot in hardcore) im not bored^^
hc huh... cant bring myself to play it with how often it lags
Not in offline mode :p
I probably died only twice cause off bugs
I stopped hc because I play to chill and oftend when tired
So, falconner for ballista trxt?
Any of you lovely people have some great starters for BD? Need melee dual wield . keep thinking about shadow cascades . Does Misha ones still viable or any suggestions for other?
for starter? good ol' shadow dagger UB
anyone know if detonating arrow explosive trap is still viable ?
Last season they nerfed blast rain with a huge mana cost increase, so it was almost unplayable and heartseeker did just everything better. We received a new helmet (butchers crown) which can solve the mana issues for blast rain. So it could be viable again, but takes good gear to work properly. Needs to be tested.
oh the old broken 1.0 DA trapper?
cant be 100% sure but whenever ppl ask that question, usually they came back from 1.0 😂
🤣 true
yea this one should still work but lost alot of dmg. They also added a DA proc limit on explosive trap
Beneath Ancient Skies / 1.3
Rogue (20) / Bladedancer (82) / Falconer (11)
▸ Health: 2,794, Regen: 14/s
▸ Mana: 104.51, Regen: 11.68/s
▸ Ward Retention: 4%, Regen: 0/s
▸ Attributes: 10 Str / 108 Dex / 2 Int / 2 Att / 2 Vit
▸ Resistances: 81% / 65% / 65% / 65% / 65% / 67% / 72%
▸ Endurance: 20%, Threshold: 978
▸ Dodge Chance: 49% (1877)
▸ Armor Mitigation: 29% (1,417)
▸ Glancing Blow Chance: 31%
▸ Crit Avoidance: 84%
thanks, i do want to do the build again thats why i asked but if its hard to get going then i guess it would become a project
Cant really give you the best feedback because it got nerfed so often that i almost forgot about the build 😅
thats ok im gonna try to give it a go in the next season and try to see how i go
One of the weirdest nerfs ever. Blast rain da wasn't op, and having 5 da per second limit on top of mana increase makes no sense
Average attack speed is 3 per second so using traps for da is almost useless now, might as well self cast it
And looks like they are not doing anything about it in 1.3 either
EHG don't put a proc limit on everything challenge: Impossible
hey @flint turret think dancing strikes buff is any good? With like 282% attack speed granting like 141% more and 141% cdr relative to 93%~ more before should feel substantial nah?
Anything that makes dancing faster is good. Not having to use cdr affixes on gear is great
It's still not a main damage skill but dancing cascade is gonna shine in 1.3 for sure, both ll and life versions
what makes you think it cant be a main damage skill?
Maybe worth trying dancing lm even
or at least, equal alongside cascade?
Low amount of multies
Cascade gets 60% of attack speed as more damage, on top of many other "more" increases
well lets see
number-wise
Well, everything is relative. Any skill is a DPS skill, but ceiling can differ a lot
if you compare DS to cascade
Everything is good if your frame of reference is cinder strike 
cascade can be mimiced by shadows alone already far passing DS's dps
then come the multipliers
Anyone play poison flask just sending flask though and not traps?
why would you do that tho
baseline i think dancing strikes has more multis than cascade, shadows have payoff but they also have setup so that's largely offset.
Hey hey I'm gonna play cinder this season with new ammy, I'm mostly sure I can make it work around 1000 corr, dunno about Uber tho
well it's not what me think or you think, it's a fact
I'm not sure yet but I have a couple
also more than half of DS's more node are global
well, nothing stopping you from running both
no its all about ignite
yeah that's what im saying
DS is almost perfect as support skill
Ye, ik, I'm just used to old CS that had half its damage as physical and you'd struggle to see 100k damage on the dummy
Bladedancer great again?
i think with levels it can compete with other skills
maybe i can swap out mahelins for falcons tho dunno
need to calculate fow much ignite im loosing
Or is falconer still 10x more powerful than the other masteries
ah, wildfire embers?
yeah
they did crop falconers top end quite a bit.
Good
the abuse cases, anyway
So 1 trillion damage instead of 10 trillion?
Lol
well, its also less tanky
Let me see your cookin Ragu
Bladedancer time to shine hope it'd meta s3
Ha, cooking Ragu
I might do a dancing strikes build, i always wanted to see that skill shine more
can you ask in #👨┃ask-the-devs-not-support-no-bugs if this is unintended or that's just how it is to avoid breaking the animation?
also possible to use LM with cinder and convert bleed to ignite
I remember before falconer rogue had this op build with shade clones and dash
Was so fun
i really dont wanna go the trap flask spam route even tho i think its the strongest potentially
dancing with cinder is also somewhat possible... arena can help
eh im more fond of the Hold Dancing Strike key (and maybe Shift/Smoke Screen keys) and forget playstyle :p
you can do this witch dancing cascade
yup
with occasionally pressing sync
has someone cooked anything with trap + fire flask + new amulet ?
@flint turret
- You think you can sustain noticable ward with that belt ring combo and synch strike?
- Think you could sustain First strike only Cinder? Maybe slap on Flask? By extension, have Cinder be your shadow expender?
3) how do you intend to scale crit for reen stacks?scrap this question, i guess it doesnt matter
I have after uber planner but you can get an idea I guess https://www.lastepochtools.com/planner/Bx8jvrmB
Beneath Ancient Skies / 1.3
Rogue (25) / Bladedancer (56) / Marksman (27) / Falconer (5)
▸ Health: 2,789, Regen: 27.2/s
▸ Mana: 236.92, Regen: 13.04/s
▸ Ward Retention: 48%, Regen: 0/s
▸ Attributes: 24 Str / 56 Dex / 24 Int / 24 Att / 24 Vit
▸ Resistances: 373% / 56% / 56% / 61% / 51% / 65% / 70%
▸ Endurance: 30%, Threshold: 558
▸ Dodge Chance: 55% (2200)
▸ Armor Mitigation: 26% (1,143)
▸ Glancing Blow Chance: 71%
▸ Crit Avoidance: 90%
Explosive Trap / Smoke Bomb / Acid Flask / Shift / Shurikens
Im not sure about boots can change it to last steps probably
it was already cooked long time ago in prev seasons, amulet just makes it better
this node would work right with with new amulet additionaly lol
when conveted to fire
yes as it already did
i completly skipped rogue this season
I made a falconer ignite version before patch notes
but the mana on it got nerfed in patchnotes
dunno tbh, needs testing. belt at least gives frenzy and ignite duration, ring has okay stats for fire dam. can flex those
im more into marksman tho
with dragonsong
first strike only doesnt sound all that good
oh you want crit?
i want to stack as much AS as possible which is kinda the opposite
thats just replacing the amulet on the build there are bunch of crit version
thanks, mine is on the same direction
just using wildfire instead of the armor
and probably 2 traitors instead of one
and I`m going falconer, I think
haven`t tought about going bd
prabably makes sense for the crit mult
idk what to do for mana on falconer
you can also go ll and shift on falconer but just go bd at that point
experimental mod is probably not gonna be enough with dive bomb
smoke bomb + dive bomb was my bet tbh
yeah thats what I did last league
i saw the nerfs but didn't seen to affect much tbh
but can't find where bd is better for mana regen
the mana got nerfed in 3 ways
or what you did bd for mana, for that matter
oh, I was using this anyway on falc
might be dumb tho hahaha
but belt mod I wasnt, good call actually
I asked, hopefully they respond 🙏
the thing about going shift on falconer is if you do that you cant abuse smoke bomb traversal and dive bomb reducing its cooldown
and at that point I would just go lowlife bd
like if you wanna cheese uber with zhp I would still go falconer
it should be the most damage still
but other than that this looks more comfy for me
nah, tbh I'm liking bd more
and I dont wanna press the extra buttons on marksman
just dunno how to go low life without the armor
or, while using wildfire
but I like the idea
is the ward retention with the armor just enough to get you to 240 cap?
cause if so that's kinda nutty
1 item slap a shit ton of defence/damage on bd
Is divebomb actually completely non self sustainable?
close to 2x
if you go last steps as I said
but that was a nice idea
I mean, I wanna try wildfire first
but if I end up don't liking in or squishy, might be a good call to have this
dont forget to change this at advanced options
Whats a good falconer build to play?
Has the skill tree node „Phantasmal presence in LM not a icon? I don’t see any buff icon on my bar
I'm going to make a throw shuriken build right now
test it to see if it'll work next season
falcon for single damage and shurikens for clear
explosive trap flask thrower
So if I want to use Dancing Strikes as a primary do I basically have to lean into DoTs or triggering umbrals from shadows or something... or can I just do big crit hits with it? I feel like Bleed is just the same as poison and most any other DoT in LE which makes it feel bland to me. Is that false?
Curious if you get this working well... I keep trying to force Shuriken into a dancing strikes build and it just feels meh, but also missing all the CDR and attack speed from the buffs might be playing a role there
I'm also considering a dancing strikes build, I'm just not sure which route to go either
It feels like you either lean hard into triggering all the things, or else you just brute force it, but I dont know if thats even possible. Like if I go the arena tree and the rhythm tree and just make dancing strikes the main thing, can that even compete? Or its it all just 3rd strike drops a shadow and eventually that shadow drops and umbral that bits for a billion, etc...why not just play umbral or shadow cascade instead.
Triggering umbral blades from shadows and shurikens was my initial thought, but playing around with Rhythm feels kind of bad. Maybe it will feel better with the CDR from attack speed in the update
Dancing is better of as a buff skill and trigger skill. It's used mainly with cascade which deals the majority of damage
So its just the first attack that matters to trigger shadow cascade? Why wouldnt you just play a shadow cascade build or something else?
Because you get tons of as from flow, more damage from rhythm, tons of Dr from dancing
Basically you just spam dancing and occasionally sync when you have mana
You can ofc play cascade without dancing whatsoever
But you wouldn't want to play dancing without cascade most likely
Or something else to deal damage with
So no real way to just scale crit and actaully do all the damage with Dancing Strikes?
300c bosses can be killed with anything basically if you follow the damage tags for a skill
Ok, maybe a misspeak, how about regular Abby, reasonable to kill with DS as the main damage?
OK so I can get there, just not into Ubers basically
With cascade added it's 2 min for Uber potentially
Didnt like barely a dozen blade dancers kill uber at all last league the first month or something? You think the buff to DS is now a 2 min uber kill...? how?
the low number of uber kills last season for BD was solely becuase it's just very not popular
And it was at the start of the season
dont read into it too much about class power
We don't have end of a season stats
Dancing strikes scales better with attack speed than normal skills now right? Assuming 100% inc attack speed and 100 dps base, you get 100 * 1.5 * 1.5 = 225 dps, right?
There was almost no reason to play bd this season. Falconer was op af and all new shiny things went to mm
dancing strikes if you use it as the real DPS skill doesnt scale better than anything
it's ass
Cascade still gets more damage from as on top of a number other multies that don't exist for ds
ok so it definitely seems possible, probably to the top of my list then. How hard are defenses to solve for BD? Just stack the hell out of dodge and get 100% crit avoidance and pray?
Just put on new exang on steroids and it's solved kekw
DO NOT stack the hell out of dodge
Im too stuck in a PoE mindset for defenses possibly.
So dont bother trying to get close to dodge cap?
Definitely not on this build
I usually try to get the armor from shurikens into my rogue builds somehow
if you let's say get the chance to either get from 70% dodge to 80% dodge OR 1k armor to 3k armor
take the armor
the advantage of a rogue(BD in particular) is you dont need to invest too much in order to get to a respectable dodge chance
instead you can invest into something else
by going allin on dodge you're just throwing that advantage away
Ah ok.
I'd argue with that. Mm and falconer can stack tons of shrouds while all bd dodge comes and goes from perfection or smoke weaver
do you guys go for melee or throwing cascade on a BD trigger build?
I was going to ask if its worth hard investing in any of the shrouds as BD?
dancing strikes build I mean
Usually it's melee but throwing works too. Lower damage ceiling but it has its own benefits
alright
almost everytime i play BD i operate on 80+% dodge without both of those
but might playstyle might not be for everyone
so just put that away
Then it doesn't have to do anything with bd but rather with high lp dodge gear
with zero dodge gear
well, I'm going to try the updated dancing strikes out to start out with, I think. It will be fun leveling with it at least
So, dodge for dex then
Yeah that's not really bd specific, but okay I got ya
it is
are you just piano-ing potions every 4 seconds always?
so I guess you trigger cascade with dancing strikes, get your rhythm stacks and shadows up and then nuke with a self cast cascade?
you can never self cast cascade
you can sync then DS
i can make a gameplay clip if you wanna see what it looks like
there should be a couple of points to increase rhythm duration on the DS tree 🙁
yeah the duration should be 4s, in line with almost every other temp buff in the game
I tried playing around with sync strike but I always end up struggling with mana.. maybe it's just a gear issue
Id be curious to see if you had something around
no you use it as pure support that buffs all your other skills, as ragu said
everything about it helps your full damage potential and defense
record a video, give me few min
like uber uber farmer?
What primordial unique would be the best for a blade cascade?
I did a practice run with this one fresh start to monos, smooth af
uber uber uber destroyer
Its got uh 3? more multis that aren't global, that's not complete ass.
If the skill wasn't animation gated it would be viable as a main dps skill probably.
yup, really fun and smooth build
best wep with tyrannosaur is tooth right?
Yea im wondering if the changes to CDR is enough to fix the animation gates and make it feel good to just use instead of piano it into some other rotation
Its not enough unless they do something they didn't mention in the patch notes as what I didn't know until some other guy tested it in here is that there is effectively 0 difference in casts per minute/second past like 50% CDR. And even with zero cooldowns via offline mode cheats, the skill was still gated like I had 50% CDR.
Well that is sad. I wonder if there is any chance they fundamentaly reworked something to make CDR matter? It seems like making this buff but it not actually doing anything effectively would be weird.
Dunno what are you talking about, the difference between 0 and 50 is huge
And 50 mind you is a lot. It's t7+5 on the most competitive suffix slots
"Past 50% CDR"
I think its more that you could get to that before, and going past it doesnt change anything
I have no idea how it gonna perform with 200 cdr but even at 50 it's a big difference
It's not impossible
T7 speed swords + flow + buffed dual wielding should be close to 400 total
And you can also get cdr too
So 200 cdr is pretty reasonable, but might be not worth it
The point that was being made was that even with infinite CDR the skill is still limited by the animation to the point that you cast the same amount as if you had only 50% CDR
84 is not infinite
If it doesn't change at all going to 100-150-200 yeah it's sad. But it's still a buff
I tested on offline with cheats that let you have infinite CDR and it was still the same as the video backpack posted
Ah it's the same as 84? I see
It didn't change from 50 to 84. You can see at 50 that the cd finishes before the animation
And counting the frames, 50 cdr is only 15% faster than 0 cdr
For the full combo
thats lame. I wonder if they tweaked something in the animation as part of this buff or if its just DoA
Well, bottom line its 2 free lp with t7 and t5 cdr slams along some damage buffs to ds
But yeah it could have been better
Considering nothing was done to it since forever while people asked about a way to make it faster all the time, it's a good start. S4 bd changes might build some extra on it
Cascade is already almost op, so I'm not really sure Ds should be made much faster without some changes overall
Making buffs less but direct damage more can be one of those things
I mean they could have literally just cut the animation time in half on the skill and kept the damage numbers as they were and it would have felt better to use and done as much damage as the number buffs they ended up giving it.
I would have buffed cascade to unethical levels
Ds is all about buffs, and they heavily depend on how fast Ds is
I'd gladly see it reworked in s4 tbh
Still would have done less damage than every falconer build since launch 😆
Agreed
Falconer in 1.3 is getting some real nerfs for the first time ever
Might be not enough, but at least they are real cuts to falconer power without compensations elsewhere
Hi is blast rain marksman still decent?
na but if you find one dont worry they'll nerf it
Weeeeeell
Animation is always client side
Sooo in theory it can be cut off...But this is against EULA))
Guys I'm reading patch notes and I'm dumb. Is falconer as nerfed as it seems? Or in only high end stuff?
falconer will probably be just fine, think they got to the highest corruption
in last season
Has anyone ever tried a melee ignite cinder strike build, I'm thinking of the new amulet Wildfire Embers and the ruby fang set, stacking fires res for lots of ignite ?
I'm gonna do melee cinder but with dual reen probably
okay i just tried to read everything i just missed
looks like we are getting closer to a real cook
im going cascade 100%, which version of BD cascade is the question
if there is no season 2 esque race to uber abby or anything, ill just go regular over HC and race to 100 i guess
gonna play LE till the 4th regardless is my IRL plan
last season's was spontaneous, doubt anyone's hosting anything this time around
i figured, but theres still hope until launch
not enough time. ziz did it for the introduction of uber last second after a podcast
the circumstances aren't there to justify it
also this season isn't nearly as big
Season 2 was more like a soft reboot
maybe next uber boss
good arguments, but like i said, 1% chance until launch is still 1% chance until launch
Not trying to kill your dream but yeah, we would've at least heard something
some people still chase for a 3lp red ring 😛
so, what do we have in the decision list? trikster's 0.9 cascade, ragu's DS cascade?
lethal mirage looking juicy with that 120% mana eff
also new crit mult neck
wonder if there are more cool uniques
I haven't played Ds cascade even tho, so I'm not taking any credits 
Misha had a good one I think
Exang on steroids for LL, flat crit idol boosting body, more melee damage boots are some good flexible ones
is there a link with the new uniques let me check
depending on a build can be pretty sick
but if you can get high multi already its not that op
I don't wanna be rude but
every time I open the Skills menu (S) and I look at the screen and I see "Shift"
I read shit
I used to have the same issue but with cinder strike
cinder stroke
Call an ambulance
No, I was seeing "shit" too
sorry i meant misha
@eager mason Bro I was watching your Uber Aberroth kill and I couldn't even focus on the gameplay the music was too good, MF Doom is my guy.
Which Rogue build will be improving for Season 3?
All of them except for a few falconer ones
That 1 guy on YouTube just had to boast about getting 20k corruption. Now falconer is b tier on maxroll!
check patchnotes
)
I did it looks like sentinel was untouched but rogue nerfed
lol wtf
Both answers: no
anyone knows how fast the new sync strike gets? was thinking will it result in more attacks per second with the speed increase?
Ususally i am. But there is so much to test 😅 you could play it with flight of the first aswell. But while playing in endgame, drelkor just felt so good with high attack speed and with the -4mana cost. You can spam MS without needing a mana generator.
Beneath Ancient Skies / 1.3
Rogue (32) / Bladedancer (8) / Marksman (62) / Falconer (11)
▸ Health: 3,329, Regen: 20/s
▸ Mana: 230.02, Regen: 10.88/s
▸ Ward Retention: 50%, Regen: 0/s
▸ Attributes: 25 Str / 65 Dex / 25 Int / 25 Att / 41 Vit
▸ Resistances: 77% / 77% / 77% / 81% / 81% / 95% / 100%
▸ Endurance: 69%, Threshold: 1,313
▸ Dodge Chance: 31% (1080)
▸ Armor Mitigation: 26% (1,185)
▸ Glancing Blow Chance: 31%
▸ Crit Avoidance: 80%
Shurikens / Shift / Dark Quiver / Multishot / Smoke Bomb
Whats everyone league starting on rogue
And what build can i play to pass like 800 corruption
I will be going Shadow Cascade Bladedancer - going to try and build around Dancing Strikes now that it will finally get get faster with increased attack speed. I cleared 1000 with my Cascade build last season, and its only getting stronger in season 3
Anything you will recommend i play sygian coal lich and that had alot of chase items
are you wanting a build with a lot of chase items? or one with less chase items?
my current planner for season 3 doesn't have too many chase items, it really only depends on how hard the new amulet is to get. https://www.lastepochtools.com/planner/AK2DMeno
Beneath Ancient Skies / 1.3
Rogue (28) / Bladedancer (71) / Falconer (14)
▸ Health: 4,511, Regen: 24/s
▸ Mana: 201.51, Regen: 10.56/s
▸ Ward Retention: 28%, Regen: 0/s
▸ Attributes: 27 Str / 9 Dex / 14 Int / 13 Att / 15 Vit
▸ Resistances: 87% / 87% / 87% / 136% / 0% / 15% / 20%
▸ Endurance: 56%, Threshold: 1,659
▸ Dodge Chance: 12% (383)
▸ Armor Mitigation: 62% (4,632)
▸ Glancing Blow Chance: 2%
▸ Crit Avoidance: 90%
This league i would like to to push a 1000 and hopefully chase the primordials
chains and null are the only two real late game items -but aren't too late or anything
season 2 I didn't really bother with uber, but others killed him with Cascade Bladedancer - so I am hopeful I'll be able to bring him down in season 3 (maybe not with this dancing strikes setup, but I'll try lol)
Did bladedancer lethal mirage seen any buffs? Or is it still pretty sadge?
i know people have had success with mirage - I haven't played it myself though
looks like maxroll has a lethal mirage build: https://maxroll.gg/last-epoch/build-guides/lethal-mirage-bladedancer-guide
I know it is viable but really just lacking behind "meta" and unique depending
Just wanted to know if they buffed it a bit atleast
no direct buffs to mirage, but Bladedancer as a whole got a few nice buffs in the passive tree
Thanks
What build are you playing
No clue yet
The new neck for spreading ignite looks sick so I'm debating between heart seeker and blade dancer
I just really don't want to chase chaos balde rolls again 😂 so if nothing new I may as well have fun with the new legendaries
Yess but high corruption
Blade dancer (mirage any way) in my experience is harder to get to high corruption because the high roll on legendaries and mana management
Like I can play that again (which tbf I had fun) or try a meta with new uniques or maybe even a minion build. Farm these uniques with them and then make an alt
starter cascade for noob? I'll level with umbrals and then swap for cascades later?
sad that rogue got basically nothing
other than falconer nerfs ofc
watchful eye and sidekick are now kinda irrelivant passives
cuz its just part of the core game now
rogue used to be my fav class but now it feels, forgotten
rogue feeling like how lich used to feel kek
feels like each mastery is pigeoned to one playstyle, and I'm just bad at dodging hits
waiting for bd come back
lol
Seems like every question but yours got answered.
Me when I asked why no cof changes when stream talked about "getting your items to you" about the topic
Ngl no new runes prophecies or even changes to rerolls are disappointing
Wonder if anyone on dev team actually tried to farm havocs on cof ever
they all play on the baby mode client no?
Dunno. But as is it feels pretty bad
Initially I had hope it was one of the things they omitted from the patch notes but cof patch notes are such a joke that there's no way someone didn't think "oh let's mention that as well"
And you notice it immediately when you start to roll for generic runes blessings
Yeah it's a meme 
Reminds me of last d2r season patch notes
"now 19yo Korean players can play d2r"
Actual real patch notes of a season
Is anyone thinking about deadly strike build?
Is there an actual dev source on dancing strikes being limited by animation speed? Lots of questions/suspicions but search isn't finding any yellow names...
Waiting on a reply in the ask the devs channel
Suggests there is a limit, and it's at or before 50%
https://www.reddit.com/r/LastEpoch/comments/1b9dksy/cooldown_recovery_testing_and_skill_cooldown/ Suggests the limit is even earlier, as low as 38-52% attack speed (in 1.3) will cap it
Wonder where all this interest in Ds comes from tbh. It's the skill almost no one used since forever
Obviously it needs some changes, and 1.4 is the season when devs get back to bd afaik. What we get now is a free bonus regardless of how significant it is.
Making it just straight up much faster just buffs already a super strong build and doesn't contribute to the viability of using Ds as a main damage skill really
Is Acid flask controller friendly does anyone know if its auto targeting?
low life cascade looks super juicy this patch
umbral blades falconeer lost so much dmg lmao
it does need a full rework if there's any intent of it being a main damage skill, that measly 33% to 50% does nothing
was doing some math and i think t8 LM extra shadows with mana eff is better than that new neck
quite sad you can only have 1 primordial
lets you get so many extra casts
a bit sad it is only 3 extra mirages instead of 4 for no reason
@eager mason what build you running almighty slayer?
i'll be frank, HS is just a better version of MS.
and you not using Nightbringer for MS is a crime of its own.
I'd love to see a skill overhaul for sure
S4 waiting room 
Wait is it today or tmr?
For me at least, I always thought it was a cool skill but just too slow. Seeing the patch notes without testing probably made a lot of people think it would now scale with attack speed infinitely like every other attack
Makes sense kinda. I knew that cdr affects only delays between strikes but yeah for people reading the patch notes it's not obvious
I‘m pretty sure it was a good skill with controller iirc 🤔
You could boot up the game in true offline mode and test it real quick 🙂
okay thanks, ill take your word for it seeing as i dont have time atm
Shadow dagger Falconer > monolith empowered > heartseeker Marksman is the plan
starting umbral and swapping to acid flask for uber
appreciated you and good luck!
tyty to u2
iam not gonna be fast as you too old but cheers 😄
explosive flask trapper looks like its gonna kill uber abby comfy
hihi, which t8 or primo unique should i use for Ballista? Or falc ballista dead in s3? 😕
I've never played a bow build before
I think I'm gonna give it a shot
tempted to go falconeer with it but 50% increased bow damage from ranger class is a lot
50% increased is peanuts
actually the right side of the marksman tree is pretty damn good
yeah i'm gonna go marksman
I'll miss the falcon but it is what it is
depends on which "bow build" you want to do
because there are bow builds that just equip bows but not use them lol
I have absolutely no idea what i'm doing but it's def gonna be elemental
you'll definitely enjoy heartseeker. pretty chill
✍️
in case you don't know, ZHP ballista have been destroying high corruption for multiple cycles now.
didn't follow its Uber Abberoth progression just because there other rogue builds that do like 20-second Uber
oh
Heya, does "more damage" from a skill, like dancing strike, with attack speed boost Shadow dagger damage proc from this one ?
No
ty
Dunno, maybe tyrannosaur?
Does a skill need to be directly casted for a shadow to imitate it?
Depends
already debating what I wanna try with rogue this season after my other stuff. might revisit elecoe cold flask just because I like the skill
Here’s my use case: Dancing strikes proccs shadow cascade via a node, will that shadow cascade proc automatically allow my shadows to use it as well?
They will
That’s so cool thanks
I was thinking, is corruption pushing and arena pushing the same? I never messed with arena, was thinking of doing LB long term. by "the same" i mean build wise. IE: corruption pushing/speed farm/boss kills are all different builds, where does arena builds equate to?
How long maintenance is done guys ?
just depends on what you find most fun tbh
Different
The bottleneck for corruption pushing is shade fight
Arena is kinda like fast farming
But more survivability
And more short burst damage/clear
And(in reality) bug/brokenness abuses
Server is down till the league start
hey guys I'm swedish and would love to play on launch with someone, I dont mind speaking english but preferably someone close so the lag doesnt hit too hard, please dm if ure down
So whats best build for Rogue next season? I assume Razor Bleed Falconer got gutted?
Or is it still be first build to kill Uber Abby?
is there still cascade snapshotting?
there were no changes in the patch notes that would indicate the Careful Assault snapshot being removed
clueleas
falconer, acid flask,cascade and hail all top builds
Thought they nerfed falconer
bleed still good
and even nerfdd ver still op compared to the rst of the game
its just falconer mains have 0.5 braincells
So how does BD look for the new cycle?
any direction on cascade builds?
Slight buffs here and there, decent amount of primo options
Would the new primo dagger be good for BD, or is traitor’s tongue still bis?
all the same as before but now super tanky with new LL chest imo
Did they finally nerf Recurve shot Marksman? I made a build myself last season and it was like 1000 time superior to any other build
Like, the arrow hitting 300 time in a second
Fun as hell, but c'mon lol
Unlikely that it's going mainstream. Can be decent for throwing crit builds tho
Maybe falconer can have a use for it too
Kinda weird question. Heartseeker was probably one of the weakest skill in meta just because it's new. All rogue masteries have much stronger skills as a main damage source
Thinking about trying out a new class this cycle. I’m really into high agility — lots of jumping around the screen and using movement to push my character’s potential as much as possible. Do you guys think Rogue is the best pick for that kind of playstyle, and if so, which mastery should I go for?
That's, uh, just not true. I'm not a pro or anything, but my Hearthseeker build (which was mostly just stacking dex and crit) was the best of my... 15 other builds? I was clearing empowered mono like 100 time faster than my paladin (which was already really strong), my warlock, or even my falconner.
Cast hearthseeker, watch everything melt
It was a right click build
Like, the dps difference was absurd
It was like I was playing another game 😄 And I've been playing epoch for years
Not complaining eh, I'm just surprised by the reaction
I thought it was the general consensus that the skill was broken 😄
At what corruption?
I haven't said anything about paladin or warlock tho, I'm talking about rogue. Feel free to disagree but it's just a fact that hs itself is pretty bad compared to other rogue skills that were in meta
Oh, really low. I only play early empowered mono. Maybe it's bad if you push high corruption? I usually switch build after level 80
So yeah maybe I should correct : I feel like hearthseeker is broken in lower corruption compared to most other builds. Maybe because you don't need high gear to make it work, no idea
I tried a bladedancer, which was okay but nowhere near hearthseeker damage in term of raw dps. Also stacking dex and crit, flurry
Yeah HS doesn't clear very well 200c+, most of the meta builds seem to use it more as a support skill. It's not overpowered, but it isn't bad either. It's probably one of the more balanced skills in LE
they why does it feel so strong
I was clearing normal mono faster than I ever did :3
by right clicking
pure glass canon tho
Like uh, compare hearthseeker to a marksman using puncture
Try shadow cascade or trap flasks
I had fun with shadow cascade bladedancer! But it was much slower than hearthseeker :/ Maybe I did it wrong mind you
I only play my own builds, so sometime I just discover a build that does like 100 time more dps than anything else and I'm all surprised 😄
Maybe hearthseeker is just easier to build so there's that
Well I'd say that cascade deals at least x3 DPS over heartseeker
Heartseeker has a unique issue in scaling where, as soon as you don't one shot enemies anymore your damage drastically fall off. So the ceiling for it in monos is much lower than other builds, even if it's faster in lower monos
Probably more
That makes sense!
What do you use with shadow cascade as a main skill? I've tried Dancing Strike/Lethal Mirage/Shift to trigger Shadow Cascade, and it was okay, but the dps was really meh even in normal monos
Or do you just spam shadow cascade
Ah okay ty! What primos are interesting for SC?
i think the most popular way to proc shadow cascade is via sync strike but i could be wrong
I've never tried Sync strike. The feeling of the skill always put me away
It's so slow
sync strike seems the most consistent way of getting a bunch of shadows out
Its pretty flexible. Both dancing and sync are getting buffed in 1.3 . Misha had a good one with dancing if you look through this thread
I like pew-pew skills you can spam really fast (eh this is probably why hearthseeker is my fav)
I'm definitely looking forward Dancing Strike scaling with attack speed
Low life body, flat crit idol boosting body, t8 body damage for shadows, maybe crit amulet and dagger(for throwing cascade). Non primordial melee boots are awesome too
Maybe damage conversion amulet is okay too for easy defences fix
It's probably not what you think it is. It's basically just adding you like 40-50 cdr for free. You can check how current ds works with 50 cdr and it will be pretty much the same
Ew. I was expecting... Faster animation
Nothing changes about animation it's just the delays betweens strikes are affected by cdr which is given for free
Yeah it's probably not my cup of tea, as a speed lover
It will still "feel" slow
compared to flurry or hearthseeker
at the very least, if for some reason making the animation faster isn't possible (maybe because it breaks if it's too fast) then rythm stacks and such should be way longer
does anyone have a link for the new 2handed bleed dive bomb falc plannner?
<@&1161418687471956101>
so with cascade you stacking physical dmg opposite to umbrals with shadow dagger where you need crit multi correct?
In both builds you stack both
so physical dmg and crit multi? thank you!
Yeah they are just separate multipliers. And armor shred, and res pen too
iam trying mishas version but not sure if iam too lazy and make my own? his looking great but farm gear might be issue
is the world splitter got nerfed ?
Cascade is very flexible and can be played in lots of different ways
whos excited
cant choose what to play
it snapshots everything no?
how painful is it to straight up level with acid flask?
And can I ask, on wich corruption?
Before rolled to falconer I played cold HS, and yes, it was comfy as fk, but as soon as u came to even 100+ corruption, u started to feel like your damage is not enough
Huh, guys already told that, ya...
Hello there, I played Heartseeker Marksman till like level 58 or smth. How is it doing in the later stages of the game?
Careful assault is the only one I know of
I am pretty content with what I have now but dunno about the rest, as I'm a newbie to the game
Heartseeker is just a good skill wich devs don't like, idk how to name it better xD
12 paragraphs for minion lovers though!
From what I was testing a couple minutes ago it seemed to not be the node snapshotting, but the skill itself
Heartseeker was good at mono target, now with the new unique wildfire Embers, it could probably be a beast at everything
It's definetly what i'm going to try first this league
Burn 'em all
Same
Package seems op
Also survivability with the ward ring
Just hope that not many play it so we can buy cheap gear 🙂
@bold brook bro why keep recommending falcon fists lol everywhere? not even worthy lol
Guys with the removal of snapshotting does that mean shadow cascade can't have its damage stored anymore for dancing strikes and shift?
hey swede here, i'd love to play with someone on launch even if not swedish just tryna keep the servers close
What's wildfire embers?
Holy Ignite
but I don't want to bait you with league start, could be good, could be bad, we have no data from now
I don't really see how it can turn out bad. It's baseline better than current ignie anyway
Any changes made to bow builds making them viable? Or am I gonna be playing balista zhp one more season?
kinda want to play a zoom zoom that can tank a bit this time around
have u ever had fun playing that?
ill be playing it firs ttime
Flat melee + attack speed + easy LP, if you can't see how that's great for Shadow Cascade j don't know what to tell ylu
Compared to what period?
i usualy plya mage but its just too weak now
and i play MG so thats getting more dumb each season
Gonna be Rogue now
Haven't heard about mage being too weak yet I think
Can't decide between acid flask and ballista falconer, looking at a speed farming build that can do some bossing as well, can't find much for this season on falconer
I think I skipped last season
uh yeah, every time, until pushing very high corr and gameplay became, if you dont one shot everything in screen, you get one shot
lol falconer will still be god tier
every time they try nerf falconer they end up buffing it
Ah okay yeah then definitely go mm. Tons of good stuff that heartseeker provides itself and enables in other skills
Ballista or flask ?
all
what build? Hail of arrows? Neverplayed mm only falco
Heartseeker crit, dot. Hail with hs support, trap-flasks with hs support
it has no meta build killing uber abberoth under 30sec, or even 2min
slowest dps
aight I'll jump into the planner, got any references to look at?
Oh no... Anyway 
heartseeker was historically very mid lol
Wdym historically? It's a skill we just got in 1.2
you already know people are gonna complain when falconer is the fastest character even though there will be way more broken stuff :xdd:
Didnt play the season bc I was playing poe/poe2 i dont remember, but I was looking at streamers and such
or am I mistaking it with another thing? idk I think im not
ur shadow cascade build Will.be enough hahah
in the rogue category I find it hard to believe there will be something more broken than flaconeer ballista or falconner blades or falconeer potato
based on my past leagues
im not an expert but...
ngl im looking at mm hail of arrows hs, and I can already think of this build working better on falconeer zoom zoom
hello can someone explain me why this into a shadow dagger build double the damage ? cause the most of the armor effetcs are useless
yeah I guess in rogue its still has the most damage
but Im talking in general
especially streamers love to complain about falconer/shadow daggers
eventhough shadow daggers is mostly a lvling build at this point
they have ptsd from beta
last epoch big viewer streamers are not really good at arpgs
Sup, got a planner for leveling with umbral? Haven't used the skill yet
yeah that took frozen sentinel over 2min in THIS patch, that was my reference. so best mage player and best geared in the world, still very very slower than all other classes.
i already did low dps last season so ill play zpds ballista this time
terek should have one
YouTuber or smth?
holy, you have dig up some ancient relic it seems? isnt it like 3 years old? It probably means having t7 pen itself, and not a body
wings are good for "less damage taken while moving", the double damage is due to the tier 7 increased shadow daggers effect added as Legendary potential
Don't know who that is, sorry haha
oh non rogue related but, I heard they have made changes to coc and mg, I always like trade but there were always gold dupes, how was it last season?
it was on paper
in reality best time i found for that build was around 1.5min
haha yeah i will try a shadow dagger build for next season thats why ^^
it was terrible last season imo
oh okay thanks guys
after imprint nerf
go falconer then or bd with SD Lm setup
yep
Hard to sell stuff, many gold dupes pumping prices, or coc being overall better and easy to get builds online?
yes
stupid question, why is explosive trap not even on the tier list on maxroll?
trap acid flask is there
did acid flask get reworked? i was tinking vels jaw with explosive to spawn flasks that way i got tri elemental + poisons going,
and volca build guide has a bow on it, so i clicked the x
Shadow cascade bd and lm bd same b tier what a joke 
Today is the day. Trikster 0.9 build still the best cook at BD cascade?
Y'all know how I feel. Ninja shit or bust.
At least until he updates it like he PROMISED ME. 🫨 🫨 🫨
@zenith bridge when you update it and you need help with the editing and work behind it let me know and I got you.
He's playing ignite hs first so itll probably take awhile
I know.
I can let you know how my stupid cinder cascade ignite will go tho 
And cinder melee traps attach
brother trying the same. I'll do potatoes and trikster together kinda. Just gonna stack crit multi melee etc and we go high haha
Looks like bd is getting somewhat popular again even before 1.4 remake
Anyone have the trikster hs wildfire planner on hands
yeah nice to see
also ehg not saving everything for the rework is nice
Potato is doing what BD? DS?
falconer in to acid
we getting remake?
Sorry. Trying to keep track of what everyone is going in my head. I just know someone is going DS I think ragu. Then we got cinder cascade, mm into falconer acid flask balista. And outside of that it goes down from there right?
thx i test marksman stuff first with wildfire, hydra bow and maybe some truesight amulet shenanigans. Then i switch to bladedancer.
Yea. I've been watching your videos. I see your cooks.
But like we were talking about it the other day. I am very aware of the work behind the builds so I was just offering the help if you needed it. Especially since it's in my best interest.
Does anyone know if Truesight amulet works with Shadow Daggers? Im guessing it goes off your personal crit chance and not the skills crit chance, right?
Do we know how easy it is to get specifically the amulet?
Devs confirmed it works and you need just 40% because sd is already 100%
nope, i only saw that we can buy it from the new npc. But no clue how long it takes to get the materials
I don't think it's the best option for sd tho
Going dragonsong until then?
if i find it 🤣 last league i had 1lp RoW before i dropped dragonsong
Huhhhhhh
but a regular dreadthorn bow will do the work aswell
I just ascended it before I hit mono 😂
thanks, i will give it a shot at some point and see for myself. Really liked Shadow daggers but unfortunately they kept getting nerfed 🙁
They are overall buffed compared to long time ago
Only bladestorm was nerfed but no one uses it anyway any more
Screw it. Ragu you got the DS cook going right?
Hit me with your cook if you want someone else to run it with you.
I had some but I'm unlikely to do it in 1.3. I'm going melee cinder and anything else I can make it work
There is nothing to math about it. We don't care about Ds damage because it's just a buff and a trigger
It doesn't become faster with as
Only cdr. And it's capped at like 50 cdr as someone found out
this i still want to test
Well yeah it will be obvious because you will get like 200 cdr for it
what to picked instead of bladestorm then.
Ey Trikster, I was watching your vid on hs mm you uploaded 4 days ago, very good job going over everything, great content there pal, got me some ideas
You still get it but use explosive umbral in addition
got ya
So it doesn't stay in place but rather seeks and explode
So they added a way to change ascensions last season, or I totally missed it 2 leagues ago? lol
Last one
aight that opens up posibilities for season starter lol, is it cheap to do so? I might start bd or falconeer sd, swap to hearseeker and then at end game maybe try some falconeer stuff
I can drop you 650 flat damage falconer if you want something unusual. Going to it's roots to 1.0 kinda
Or soulgambler hs
https://www.lastepochtools.com/planner/3Apyx7JQ
this trikster build. anything you would change to make it better as starter?
Release / 1.0
Rogue (41) / Bladedancer (72)
▸ Health: 2,294, Regen: 20/s
▸ Mana: 103, Regen: 16/s
▸ Ward Retention: 4%, Regen: 0/s
▸ Attributes: 1 Str / 28 Dex / 1 Int / 1 Att / 24 Vit
▸ Resistances: 84% / 72% / 74% / 61% / 78% / 88% / 79%
▸ Endurance: 56%, Threshold: 459
▸ Dodge Chance: 24% (806)
▸ Armor Mitigation: 21% (838)
▸ Glancing Blow Chance: 31%
▸ Crit Avoidance: 91%
Add 0lp tongue for example
guys, question, what killed the detonating arrow trapper build again?
dev