#🔪┃rogue
1 messages · Page 77 of 1
i see
if mana ends up fine i will def go shuriken
well you have at least 3 free lp on rings you can get some mana regen there
anyone wish they changed the color of prim uniques/exalts?
im in favor of cranberry sauce color
at least a slightly different orange would've been nice
or a yellow maybe
this new boots are so good for cascade even tho they are for flay
52% multiplier on high health is so good on any melee build honestly
and passives buff
yeah 1 more affix free I guess
thanks for the help Ragu, always appreciate it
I didnt play the dancing strikes version, dont you need cdr?
with new patch dancing strikes gets cdr based on attack speed
scales with Attackspeed
hmm
yeah thats another buff to cascade
btw you can get dancing levels on relic you will be able to get more arena nodes in dancing
and less damage overtime
and 1 point in dagger dance in cascade
for more proc of shred and whatever
shadow on kill is good too
I was already planning building around dancing strikes, but more of a throwing build and using dancing strikes for rhythm, shadows and shuriken procs.
you can make cascade throwing too
yes, was thinking of that, but not sure
you can also use it on MM and use throwing HS with it
to buff throwing even more
but dancing is probably a better buff overall
umbral blades and shurikens automated with dancing strikes is so cool
umbral blades from expired shadows that is
dancing should feel much betetr now since we are basically getting 100% cdr for free
at 200 as which is quite possible
https://www.lastepochtools.com/planner/oPb9aZzQ
first time pobing, any tips are welcome
Beneath Ancient Skies / 1.3
Rogue (24) / Marksman (25) / Falconer (55)
▸ Health: 1,853, Regen: 20/s
▸ Mana: 136.51, Regen: 9.44/s
▸ Ward Retention: 4%, Regen: 0/s
▸ Attributes: 2 Str / 27 Dex / 2 Int / 2 Att / 10 Vit
▸ Resistances: 183% / 65% / 11% / 11% / 65% / 21% / 26%
▸ Endurance: 36%, Threshold: 649
▸ Dodge Chance: 32% (1101)
▸ Armor Mitigation: 16% (528)
▸ Glancing Blow Chance: 20%
haven't bothered much with LP, but basically throwing damage with reduced mana cost
not sure about the weapon tho
and stack fire res for acid flask pen and wisp ignite chance
i think 500% ish fire res is possible
Any good ranged rogue builds that is good for league start and scales well to end game?
i also like that they function differently instead of being copypaste
heartseeker
I played heart seeker this league, beat abberoth, but squishy and normal monolith mobbing is painful
maybe some cool bleed variation with puncture pops and bleed prolif will come up
could make clear a lot smoother
cool ty
there is a bleed prolif source?
New gloves
its not 100% chance but good enough
specially when it comes to hearkseeker and its punctures
something will explode
(idk if that is the optimal way of playing bleed on rogue but who knows)
wouldnt be surprised if bleed falconer is still best bleed build for bossing, and the gloves would def help with clear
I also dont like that bleed pop is on gloves. Takes away alot of dmg from salt the wounds crit multi scaling.
if you convert poison > bleed or vice versa, you get 100% crit multi to the dot?
haven't used salt before
or does people use both poison/bleed?
hmmmm ok
makes sense
dots have their own base damage, right? so using +bow damage or smth doesn't change the dot damage
yep
was thinking salt + the new bow, could be a good "auto bomber" but eh
man, lowlife acolyte could get pretty beefy
new bow is kinda dissapointing ngl
i already forgot what it does so xd
tri elemental, cast when evade per dex
the base and the affixes doesn't combine much, it seems
well, depending if it snapshots the las tattack or not, it can be decent
Dev don't like ranger
you mean, if you can use 1 attack and keep evading eternally?
or actually snapshot the set you're using?
with dark quiver consuming 3 shadows for 300% more damage if you can repeat this attack 3 more times it sounds pretty good
Im trying hydra bow with mana stacking HS but compare to fire ammy seems worse
comfy to play tho
especially coupled with crystal quiver
Yep
Was going to try bottle lightning since potion = evade charge
wait, isn't this one primordial?
it isn't, holy
is there a trapper build as a starter?
nah
wait i havent looked at literally anything but i just saw LE tools items, is this not absolutely insane?
how?
having to use t5 magic items instead of t7 legendaries to boost a weapon a bit
they dont have to be t5 magic items
specially with LP being so free now
wdym
i just read a post from EHG people saying an item with 2 T7 affixes as the only affixes would count
was it ehg who said it or people
lemme go back and find it again
because having a single t6 affix on an item already makes it exalted
pretty sure it stops being a magic item and becomes exalted item, when you got even one t6+
even if the item has nothing else
yeah
EHG said it, it also doesn’t take into account sealed affixes. So you can have sealed affixes and 2x T7
EHG justin said it in a forum
but mike tested it in game
thats weird wording then
they are looking into it
because magic and exalted are whole different tiers
okay it makes it not entirely terrible then
It’s already been nerfed. It was up to 35%
apparently ehg themself doesnt know how it's supposed to work lol
more than not terrible, no? You could get a giga flat damage and flat crit and then easily hit 100% crit and high base damage
mike answered and deleted his anwsers several times regarding that
Max you can get is 225%, which could give you 334% attack speed, or 702 flat melee
702 flat melee seems bonkers
i can already tell you that 99% of people wont commit to building all items in a particular way just to be able to use 1 weapon
downside is i dont know what you'd use a spear with on faloncer but it is what it is
well yeah, it's just like adorned in PoE
it can be pretty good for glass cannoin builds tho
most people dont use it, but it allows for some insane minmaxing
Plus and additional 216 flat if you're using something like rive
still for each proper exalt/legendary you sacrifice, you gain what, 2.5% incr melee attack speed, 1.5% movement speed, +24.25 melee dmg and 9.75% melee crit multi
assuming the base stats are affected too
they are yes
i dont mind it being op tbh because of how much harder it is to build into it
the amount of flat you get seems nice but outside of that it isnt much
for giving up so many affixes
again I think it could be absolutely crazy. Problem is finding the right build for it
yeah i dont see anything crazy about it still
personally I'd only build it if I had a 3lp with a triple t7 or something
ehh, I mean with the way LE gets at incredibly high corruption, your suffixes end up not mattering anyway
getting rid of 5 legendaries in slots to boost a weapon x2 doesnt sound all that great
well most of them
oh yeah, i did forget about LP on this item specificly
you can get a lot more flat per item sacrificed
i mean for instance couldnt this be absolutely cracked for that bleed falconer build
as we can see devs are trying to battle super high corruption builds
ive never played it so im not sure
446% dmg over time for minions with max roll t7, +112% per magic item
i was thinking the % bleed chance as well, no?
that would be 52% per magic item
https://www.lastepochtools.com/db/items/UAzAsoZgNiA
Sooooo is this gonna be insane for rogues? The ward on dodge doesnt seem to have a cooldown. Just stack an insane amount of dodge chance and maybe ward on hit and youll just have tons of ward EHP?
err no
it looks awesome for sure
yeah flat crit+ lots of dodge+double idols is whats carrying it
we already had ward trail belt for dward on dodge and no one used it
whens the LE patch out lads
How so? With the rogue's ability to get really high dodge from skills/passives/stats, youd think the ward on dodge would stack super fast
dodge is a safety net for you
@flint turrethttps://www.lastepochtools.com/planner/B4yRMZLo
Beneath Ancient Skies / 1.3
Rogue (30) / Bladedancer (8) / Marksman (60) / Falconer (5)
▸ Health: 1,913, Regen: 22.25/s
▸ Mana: 153.5, Regen: 9.44/s
▸ Ward Retention: 2%, Regen: 0/s
▸ Attributes: 1 Str / 59 Dex / 1 Int / 20 Att / 16 Vit
▸ Resistances: 110% / 99% / 150% / 115% / 136% / 84% / 117%
▸ Endurance: 27%, Threshold: 383
▸ Dodge Chance: 32% (1034)
▸ Armor Mitigation: 28% (1,181)
▸ Block Chance: 2%, Mitigation: 9% (54)
▸ Glancing Blow Chance: 32%
▸ Crit Avoidance: 58%
not something you actively tryna do u know
you dont jump into 3 billion monsters just to be able to dodge
yeah i agree
the short and sweet version is if you're relying on ward from dodge to get hit, it means you weren't expecting to dodge anyway. It's just a nice little bonus and nothing else
if you want tons of ward better look at the new exsang on steroids or this
So unspecced puncture doesnt change clearspeed por now (early empo, everything just melt) and i can keep frosttrap for bosses, its great for not dying!
ty for the rework hints
Well I wonder if you could stack the primal unique + that belt and then if there are any skills that proc on dodge, you could actually do a sort of autobomber?
Idk just thinking aloud
wait this seems insane
because it is
its still 2k+ ward per second potentially
i think that sht can be very bonkers on minion aco
Catalyst is a better slot to give up imo
yeah i mean its nice 4 sure but I was exclusively looking at it from a falconer perspective
on a neck it would be the tits
bro, still 0lp bow? come on man farm it
90 lvl 0 lp bow
Can get multiple 3lps in hours
Ward trail does the same thing and you can get some pretty neat combo builds, but they're not viable at all
These patch notes overall have me split between 10 different things
Nothing stands out as op yet
That is super fun to watch ❤️
@flint turret Im on it, used to play hardcore so i get a lot of stuff but i miss a lot^^ I play normal mode for now and focus on finishing the quest lines^^
I died soooo much on winter boss xd
dunno, specced puncture deals like double damage over non-specced and also give you frenzy which you doesnt seem ro have currently
How much dodge do yall generally go for
you can offscreen it and skip all phases
jusr shoot and run away from it and it will just slowly walk towards you
and wont cast anything
Since it melt instantly, not a probleme at the moment!
Ill see how it goes when i go higher
team whos that one bleed falconer guy
either lots or none
having lots enables concentration and outlander tenacity and perfection
and silver shroud safe-net
Well yes. I was just seeing if the amount I have should be fine since I'm not a dex build since Lich can have dodge now
oh lmao
I saw the dodge node, it's not bad
Just seeing if around 10k should be fine
cold flay is gonna be the glassiest lich
10k is super high already
Cool. Perfect
Yea like 81%
85 is cap
Has giga DR past that. I think 85 was like 17-18k
You know with which spec
Surprised lich can even get to 10k, is the node that strong or did you also slam dodge
Ok so I'm at the point where investment past this will actually be less valueable, cool
Slammed dodge
makes sense
I value staying alive over damage so I stacked it instead of damage since it'll come from int and crit
i still think mourningfrost lich will be a certified bosser
people are saying eq bear will be the new broken thing
VK is still top dog, I don't think it'll do much
won't void well hurt the uptime
also big mana idols nerf
And the only mana primordial I saw was that goofy ring
Maybe. I'm not super versed in how it worked since I was going space rocks
I heard warpath might have problems
wait team how do dancing strikes builds feel?
should be much better now feel-wise
power-wise i think it has been strong
stronger now
oh it requires dual wielding 🙁
please tell me that we gonna have at least 1 build tier S and it wont be falconer
im trying to find any build that I cna that can use the new spear
I only play SSF and I make dumb goals for myself
seems like proliferation might be strong lol
I want to make a strong build w/ the spear
its either that or the 2h sword
but it might jsut be a bleed falconer build with the spear
I don't expect to see the spear in any serious build
It's a funny meme but it won't stick
Rather focus on real items
i think you might end up surprised. It can definitely scale some shit crazy well
if 2x+1 seal t7 is considered magic item
i can see 2+LP of that spear being THE items for some builds
imprinting the right gear with double t7, hitting both removals and with a good seal + base? Do you understand the level of grind lol
harmony?
That's like gearing 3 characters
but as of now, even ehg themself is still confused on how it works lol
One conversion btw (unless this item is an exception)
apparently mike was told sealed affixes won't count towards the total
Which makes the grind abysmal
Months of minmaxing
Not worth
ehh
total of what?
i eman
you mean sealed wont counted as magic item?
thats what ARPGs are about lol
2+ seal= magic
no hes saying what you already said
Apparently at least
in a different way
I was confirming the if is what I'm saying
if the strength worths the grind i dotn see why not
...and I'm saying the confusion was cleared because Mike was working on a bugged testing tool and the team internally corrected him lol
if 3xt7 3lp slam can be as popular as 1.2
i think the way the bleed gloves read, you get all of the conversions, because its just one conversion still, just done at the very end. all your ignite, frostbite, shock, poison, time rot and damned chance is taken and turned to bleed chance
wait btw i didnt play 1.2 much
I think one of the mods said what I said, don't take my word for it
can you seal t7s naturally
hmm
i dont remember
oh you're saying that he first said it worked, then tested and it didnt work, and then he was corrected again to say it does work?
yes... Which is also why flick said they're confused. He didn't read the last update
Which is what I clarified and you're insisting on lol
my b i didnt know there was yet another correction
I thought we were still on the "we don't actually know EHG seems confused" part
They took what they said back twice so far. I'm too tired of watching devs quadruple checking their own game
We'll see on release
either way, if 2xt7 + seal does in fact count as a magic item, I can see some crazy scaling on certain builds with the spear
in fact i didnt
Is there any multiplicative scaling anywhere with that
If not, proliferation is better most likely since the wisp things also apply ignite
They could as well have taken it back another two times by now 😭
Who knows with EHG
I wonder if the spear could be viable on a basic aerial assault build tbh
never played lethal mirage, do people use
Also crazy there were 0 relevant cof changes tho
cof is in a pretty good spot already no?
I mean debatable. Prophecy rerolling is Hella unfun
Could use some nice QOL changes
And iirc half the cof levels feel useless
I asked about no QoL in dev especially when they talked about it on stream
I got ignored
Okay guys seems like it's the time, this time I will be bear. WhooWhhooRoar.
Meh.
Only build wich was show fast uberroth and survived (maybe even get stronger lmao)
Also tested bleed falconer, even before CDR nerfs... Meh)
Well, it's playable, maybe even good for corruption pushing (not so far), but no, it isn't build for fast uberroth
At least with 2lp items level
no changes to prophecies rolling + no prophesies for missing runes kinda hurt ngl
is explosive trap still strong like 1.0??
mg having better access to runes via arbor than cof makes little sense
well, and stash tabs ofc
team am i cooked? i havent played in a bit, falcon abilities scale off your base weapon damage, right?
like + melee damage?
not by default no
from your falcon
ayo I need some advice on some things regarding dancing strikes, how relevant is the damage from shadow cascade and umbral blades?
At the moment I got Gladiators oath slotted in as an easy way to get 100% crit, but with Shadow daggers critting always anyway thinking I could just drop it for the new dagger and get the 40% pen + more skill levels
I hate to be the person who complains this hard
but ehg just needs to like.......
stop pretending other marksman skils dont exist besides deto arrow
and now that stupid recurve thing
Wdym
Hoa is super strong
Quiver is videly used for other main skills
Multishot kinda fell of tho
Generally cascade is what deals damage, dancing is just for buffs
ye ye, Im just asking is it worth investing in to it in comparison to just straight up Shadow daggers pen on everything and just relying on that for damage
you can invest in shadow daggers but those usually dont come together with dancing
shadow daggers would work better on a falconer
y not? I was thinking with the patch taking the node that applies a shadow dagger stack on every hit of dancing strikes and then scaling like 300 to 400% melee attack speed would be crazy because then you would be hitting 4 times/second
aa throws like 16 umbrals that hit twice each
for 0 mana
and attack speed doesnt contribute to shadow daggers damage at all
it doesnt, but it scales the speed at which I can apply them
and yea falconer is broken
nvm though now that I think about it cascade with that much atk speed would get like 240% more dmg
Ok so who's cookin up the next one shot Uber build?
https://www.youtube.com/watch?v=NZE8MS03Jbw is it this?
yea, id prob build one after i farmed the gear. just have to characters basically
is the razorfall falconer build still viable? might play that and convert it into manastacker DA after
yeah im pretty sure it is
hard to tell how much dps remained tho
too many interaction changes all over the place
worst case its gonna be used as a shadow dagger applicator even tho i think umbrals themselves still will do more damage
valor bow might see more play with it because of CD nerfs
yea you would only care for 2 mod rolls now on the bow. aerial assault and base crit
Oh I thought they are nerfing those skills so that it wouldn't function as a one shot build anymore
Oh wait maybe you're right. I must have been thinking of a different one.
How difficult is it to set this build up?
Waitr a fcking second
u wanna say i can play as HS marksman and then swap to this and do my fastfarming uberroth???
im pretty sure you can do whatever you want to enjoy the game 
i have a question with hail of arrows, guys.
i just need speedfarm uber aberroth
_> enjoying to DINGDINGDING THIS IS UBERROTH 3LP RELIC
The Perc Acid Rain states:
Does that mean, all Stats with "bleed on hit" will be converted to poison chance for hail of arrows?
hoa is not a hit so if you are thinking about ailment on hit it wont work
yeah. i know that. but i dont understand the stated line there. "bleed chance from all sources"
or does that only mean the +bleed chance in its own skill-tree will be changed over. if so, that would be a misleading line
@flint turret sorry to bothering you, but can u answer, what is this debuff?
x185 on uberroth here.
I found only x10 elem shred stacks on traps tree
cant understand what is this and from wich passive it is
Loos like armor shred
is it ignites?
erm... but how is it stacked so many
here is only 3 shreds
maybe its from crystalwind, but here is just too many stacks of it
well yes, its armor shreds. but how the fck so many
cant be only from traps
he have total 232% chance and 32% effect
hm
anyway, this is probably Ice Trap from PoE xD Cant do nothing except oneshot uberbosses
so must have second character for farming eyes
or second setup on this one
hmmmm
bear or this... i like MM and for sure i can just go HS for leveling before swap...
@flint turret how will feel crystalwind as quiver at not-so-high corruption?
wich regular cold hs
I don't really see a reason to use it
since i am sure i can use Reign of winter as bow (was already used)
Over let's say exalted silk
oh ye u right
about exalted silk
Depending on how hydra bow repeats work crystal might have a chance tho
Da and hs
dont u think repeated HS from hydra will hellish drain out mana?
If you will be able to snapshot with hydra
Hs costs pretty much nothing
If we could snapshot with hydra and use dark quiver with consuming 3 shadows for 300% more damage it sounds pretty good
probably have feeling this build can deal with uberroth even with full exalted gear, his uniques doesnt seem to be mandatory. Only quiver for totem
and mourningfrost for cold stack
I'm not really interested in it. If enough people will use it 1.3 it will be butchered anyway
Even tho it's useless as is already outside of bosses
doesnt matter. Uberroth seems to be designed like boss for finding broken stuff
so anything wich will kill him faster than several minutes will be killed
he is just too fat
not really. cascade, traps, hoa are buffed\untouched
and they all can kill it under 4 min
hoa is 2min, cascade (i found) 1.5min too.
Ok, lets say anything killing him less than a minute xD
this build got a semi nerf with idols, so i think youll have to do 2 rotations to kill him
hm. also i can just go as falconer lmao. And get secondary setup of gear for this.
Since falconer dead only for uberroth speedfarm., not as entire mediocre build
so that may be more time
u know he have 3 idols in his setup, right?
you know thats to showcase what you want for each idol. he doesnt actually have that
yea
he doesnt have that
he has 5 2x1 and 4 1x1
its just to show the mods you want
~20 less pen doesnt seen like big hit
also he can get a way more mana now
also u dont really need oneshot, u need 3 arrows tbh
skip bullet hell, skip summons, skip outheal - deal
will be ~15 seconds
do we have any idea what the tags on primordial blood are? from the bleed explode gloves
imagine if we could stack flat dam on it and use it on a hit build for extra bit of clear with explode
spell hmm
so mourningfrost works
but does reign of winter dex stack need more clear help lol
i wonder whats the spec that is best for scaling global hit-based spell dmg
Ayoo anyone got any ideas for what's looking good next season for rogue
<@&1161418687471956101> 👆
maybe ballista cause minion season? :v haha
LOL THE AFFIX its called hydra, and the new bow also, mmm :V
is there a way to generate potions besides ballista
hit bosses
yooo truesight glass
goes omegahard
just catching on news after some wow m+ spam holy
Worth messing around with for Shift Flask?
ah only 3 mirages
wasted
maybe there is a good primordial unique
although maybe it lets you cook getting more casts with full coated blades hmm
120% Eff is a ton
Yeah, basically 55% cost reduction on its own
any good for lightning shuriken build or still meh?
that affix is very good for lightning shuriken, a t8 would be great
unsure if better than a primordial unique like Truesight Glass or Immortal Stone though
or the primal exsanguinous if low life
LOL
Only 776 for me
counts as you casting the skill doesnt mean its a direct use does it
so they would throw 1 explosive trap instead
oh it seems mike answered it already
owo
@zenith bridge yo, have you clocked the dps on your ignite hs video? i mean how long it takes you to drop dummy by 10-20-30% for example?
or how long it would take to kill abby after the walking animation starts
i just want trikster or any other guy to make marksman great again u.u
Dev say no
i know detonating arrow has some crazy interaction with mana stacking but what about the mapp clearing? t_t
what makes you think marksman isnt great tho
in 1.3 it looks like its gonna be the best rogue mastery even
No didnt clock it, can do it later though. But i think without wildfire and optimal gear i wanna wait for s3. The dot ticks were a bit lower compared to bleed/poison version. But i think wildfire will boost it alot.
yeah wildfire can probably add like 50% more
Is marksman really that bad for you? I kinda enjoy all the builds like heartseeker, hail of arrows and multishot. I want blast rain and detonating arrow to come back though.
the only thing i dislike about mm is that they butchered blast rain da for literally no reason
is the defensives the same for MM. dont get hit. silver shroud and glancing blows?
you can stack dodge to really high numbers with HS
well, and gb too, because its shroud stacking
Im curious if they fixed silver shroud stacks because i heard many people complaining last season about silver shrouds not proccing the free dodge.
yeah dunno, i havent encounered it that often, unless i havent noticed it at all
@flint turret thoughts on HS bleed + puncture + multishot triggers, with drelkor's compass?
compass turs HS into 0 cost skill so you get mana per hit
punc and multishot just bonus triggers
explody gloves ofc
xithara's, sanguine hoard, chalice
So after reading the patch notes it seems like falconer is back to explosive traps right?
at 5% trigger rate i wouldnt consider multishot, but overall yeah its an okay idea, even tho i think its better to convert to ignite with new ammy
curious
i was thinking about using bleed gloves first because hs has poison from shred but double conversion is unlikely to work
at least ignite has elem dmg over time
no specific enough mods for bleed, on rogue at least
yeah elemental damage over time scales like crazy
make a planner i just want to play Marksman t_t
trikster already did a video for ignite
I LOVE YOU TRIKTER DAMN IT
the regular crit hs is getting much better too tho with wither new ammy or body doubling idols or whatever
maybe even bow dependin on how that repeat works
@graceful notch are you going unga bunga spin to win until something broken for clear comes up
anyone here play heartseeker
Did last season, was pretty fun. I'm not an expert on it though if you're seeking advice
do you think with the ignite version can kill uberroth? loved the video
I know lizard beat uberroth with poison/bleed heartseeker in offline. Dmg for ignite is probably going to be similar with the wildfire amulet.
But you need to play it extremely good to survive.
Online its always going to be way harder.
So the answer is probably yes, but difficult 🙂
I think it's easier than you think it is. Not using mourningfrost opens up tons of defensive affixes, and if you are able to survive the overhead slam or 3-sector it's basically a free fight no matter how long it will take
No one do necromancer, they do lich and beastmaster
Hs already has lots of sustain in hit, and adding dot leech on top of it is even better
Another buddy of mine also beat him with dot hs and used bleeding heart. He could stand in all those dot pools
So you are probably right with the sustain
Yeah plus dot version has better sustain just because dots last a while and you continue to leech even after you stopped attacking while with hit version you leech only until your recurves last
Last phase makes you move a lot and it can be hard to always attack
There's someone brewing a "Skeleton Churn" Necro build, they posted it in #💀┃acolyte earlier
heartseeker crit damage is highly undervalued by most build guides
I still don't understand what you are trying to say
my damage is signiffigantly higher with the multiplier than with the flat as expressed here : https://maxroll.gg/last-epoch/build-guides/heartseeker-marksman-guide#build-scaling-header
But this also has crit multi on a weapon
i think is the flat dmg what gives you the most dmg for the build
Also will cast dragon fire more
thats %
I want a dps meter LOL
true
Overall crit multi is not that easy to get on hs, because realistically you can use it only on 3 slots - weapon, amulet and relic. Weapon competes with flat crit and attack speed, relic competes with dex. Only amulet is a no-brainer multi. That's why the new lens ammy is looking good for hs
Idol boosting flat crit body too
Not only you cap crit more easily so you could use t5 flat on a weapon but also it will double crit enchants on idols
Look ur boots 
Any thoughts on rogue balista s3 ? he can get more than 6 with t8 right
Probably can be very good with tyrannosaur
It got a 10% damage buff, so why not
Anything worthwhile with Hydra Arc? It feels like it wants to be paired with Crystal Wind, but then you're still at the mercy of evade cooldown.
depends on how repeat mechanic will perform
we dont know if it snaphots anytyng or not
overall the bow doesnt seem all that great if it doesnt
maybe something can be done with that bow and exploding ballista dunno
if they didnt mess up the smoke limit it potentially could have been fun with triple smokes
ah nwm smoke has cd im dumb
you can get 7 but it will be difficult to sustain the mana
okay how about 650 flat damage AA and 650 flat damage dive instead of razors now https://maxroll.gg/last-epoch/planner/1k8rk0qs
more in smoke
Does anyone know if Hydra Arc bow attack "repeat" counts as a direct use of said bow attack?
direct use is when you push the button the skill is assigned to to use the skill
so it would not count
Fair enough. The use of the word "repeat" is new so I wasnt sure if maybe it had a special function
repeat is actually on the Gathering Fury bow, I am pretty sure those don't count as direct use, but have not actually tested
loool shows how much I know
Lots of unknown about hydra bow still
I am trying to cook with the hydra bow on lastepochtools
It's kinda pointless before we find out how exactly it works
Might end up pretty good or whatever
Wish it ends up useful, we kinda lack decent bows
maybe mana stacking detonating arrow? xd with blast rain?
idk im so sad that we have a new bow and its useless
okay so i did the math a bit... without cd reductions evade is on 2.7 sec cd, which means potentially its +3 more attacks each 2.7 seconds. Also evade CD is affected by general CDR and specific evade cd reduction modifiers
tehre are however no useful evade cd reduction uniques for bow builds except maybe that lightning in a bottle but its too conditional
the new flay b oots
they do nothing for bow
been out all weekend, what is the consensus with falconer? scaling feels dogshit now right?
https://www.lastepochtools.com/planner/QWkjDvDQ this is what Im starting with
Beneath Ancient Skies / 1.3
None
▸ Health: 1,345, Regen: 20/s
▸ Mana: 128.51, Regen: 8/s
▸ Ward Retention: 4%, Regen: 0/s
▸ Attributes: 2 Str / 18 Dex / 2 Int / 2 Att / 2 Vit
▸ Resistances: 0% / 0% / 0% / 56% / 0% / 2% / 2%
▸ Endurance: 20%, Threshold: 269
▸ Dodge Chance: 10% (327)
▸ Armor Mitigation: 13% (372)
▸ Crit Avoidance: 32%
None
i'll go with ignite HS from Trikster
with double t5 cdr on belt+boots however evade cd goes down to 2.1
decent attack speed on hs is around 3-3.5 attacks per second
so if hydra bow ability does nothing in terms of snapshotting at worst it will add 3 more attacks on top of 7 attacks every 2 seconds
thats around 42% more attacks per second if we exclude evade animation, so its likely closer to 30%
Well each potion is going to do 3 more heartseekers
sorry what?
the problem is that row icicles are around 30% dps increase too
and if hydra allows some form of snapshotting like crystal quiver it might be pretty good actually
could you elaborate?
maybe is meant for multshot
bottom line hydra ability dps is the same as row icicles if it doesnt snapshot anything
but hydra also gives +4 skills and 16 dex
we dont know how repeats work
if we use it with crystal quiver will it give bonus danage to all repeats or only first attack
do repeats count as direct attacks or not too
i just love marksman i dont want to play Falconer xd
ahhhh I see I see
also hydra would allow ucenui full benefits
while row messes it up
im really curious to compare those 2
OH
WAIT A MINUTE
its also noticable faster than row
what is ucenui?
relic that hs uses often
ahhhh gotcha
okay another thing I am thinking about is how to judge the implicits on Hydra versus the affixes. Like.... I wonder if I should make use of the poison implicits
we might have underestimated the hydra bow actually, at least i did. the more i dive into details the better it looks. lots depends on how exactly repeats work tho
true. I think it also depends on how low you can get evade cd + additional charges
+1 talent is also around 4 to 10 more damage on hs per point
yeah thats the problem
hs doesnt really benefit from cdr in general
Well it functionally scales with cdr if you get evade low enough through cdr stacking no?
so its probably not worth going for cdr affixes just for evade
yeah but you dont really need cdr on hs
lowering shift or smoke cd is okay but not that essential
and its already suffix hungry becase of mourningfrost
the raw amount of flat seems nice on hydra if you scale generic
that rolls tho are some sadistic shit alike black blade
what do you mean "scale generic"?
as in like scaling elemental dmg
rather than cold specificly
3-33
ye you gonna have to want to farm a ton of these if you use it
mmmmm right right
could add in mourningfrost for extra dex scaling and even more flat xd
but at the same time im kinda tired of those boots
obviously
and playing around the huge amounts of res
I despise mourns as well but they're so strong
you dont have much choise to get flat bow damage
bow needs flat crit, quiver flat is non existing
this going up to 100 isn't the worst thing ever but it's a vendor item and I hate rainbow weapons
the range is also crap
hmmm
also the implicit makes me wanna cry
I feel like a big limiting factor on all of these is that they're vendor items
do we know which three are the rift beast ones
maybe we can make some LL mm with the new body and go for night quiver instead of mourning
and lets say we somehow get abby relic with +5 crit
dam t7 flat on bow is only up to 49 what a joke
whatis LL
low life
im so mad about the bow i mean, what the fck is that the other primordial rocks
it might end up pretty goid depending on how repeats work
they literally hate bow builds I swear
wonder how repeats will interact with elemental arrows too
dam le needs some extra source of bow flat damage there are so little
stupid falcon can have 600 flat while bows get no flat at all
throw is also ridiculous since you can slam it everywhere
throw is not tha teasy to get
you have yo use all exalted throw affixes on a highly competetive prefix pieces
while having not a single throwing flat weapon
the competition gets alleviated when you get to the endgame, it's reasonable to push way harder than single slams with itemization now
for low lpl 3lp is also very realistic
so it stops being a competition when you're at the blasting phase of the build and you're a multi exalt printing machine
ofc they could easily have nerfed everything without mentioning anything in the patch notes
including nemesis, imprint, troves
they said nothing about the healing affix nerf if that's an indication
perma chilling at 12k ward on a MM could be funny
Speaking about ward
I think it can be a good idea to use the new flat crit body that boosts idols on hs along the Abby relic to cap crit with soulgambler
I'll try to make a planner with them tomorrow. When I tried it with 50% crit it was giving me around 2k stable ward
what is MM
Marksman
this new ll chest is pretty good ngl
I was avoiding ll most of the time just because I dont want to use exsanguinous
what is LL :V
lowlife
Beneath Ancient Skies / 1.3
Rogue (21) / Bladedancer (8) / Marksman (79) / Falconer (5)
▸ Health: 2,370, Regen: 20/s
▸ Mana: 253.81, Regen: 11.04/s
▸ Ward Retention: 12%, Regen: 0/s
▸ Attributes: 6 Str / 151 Dex / 6 Int / 6 Att / 23 Vit
▸ Resistances: 78% / 78% / 78% / 79% / 78% / 84% / 76%
▸ Endurance: 20%, Threshold: 474
▸ Dodge Chance: 37% (1312)
▸ Armor Mitigation: 17% (568)
▸ Glancing Blow Chance: 16%
▸ Crit Avoidance: 135%
100% cdr does not make you have no cooldowns anyways
it just halves your cooldowns
I love how you smacked a quad exalt glove but left the bow at 1lp 😭
the theory is that between the super high CDR and evade on potion use, you can evade almost constantly
which procs heartseeker which loops
got to keep you on your toes
team
lets say you were gonna try and maek a harmony of the first build work
what skill would you use
at first I thought aerial assault but that shit doesn't scale with melee damage so thats kinda DoA
usually when I do planners I do 4LPs for Tier7 = Ideal Tier 6 2nd choice then 5-4 as next in line makes it easier gearing up when I know what slots im getting exalts
Does Dancing strikes Arena size scale with AoE?
i dont think so
the arena is a pretty good size already and you make a new one pretty often where i dont think its a big deal though
Yea, fair. I saw you were trying to make a Dancing strikes build too, did you end up going with flat or melee atk speed t7 on wep?
I just dont know if the CDR scaling and % more on cascade can make up for losing so much flat
my current planner: https://www.lastepochtools.com/planner/AK2DMeno (def not perfect, unsure about mana sustain)
dancing strikes is a support tool, not main damage, and while cascade benefits from both, flat damage is better for it
Beneath Ancient Skies / 1.3
Rogue (28) / Bladedancer (71) / Falconer (14)
▸ Health: 4,511, Regen: 24/s
▸ Mana: 201.51, Regen: 10.56/s
▸ Ward Retention: 28%, Regen: 0/s
▸ Attributes: 27 Str / 9 Dex / 14 Int / 13 Att / 15 Vit
▸ Resistances: 87% / 87% / 87% / 136% / 0% / 15% / 20%
▸ Endurance: 56%, Threshold: 1,659
▸ Dodge Chance: 12% (383)
▸ Armor Mitigation: 62% (4,632)
▸ Glancing Blow Chance: 2%
▸ Crit Avoidance: 90%
extra cdr on dancing might be worth, but i dont think it will be better than flat, especially because you can get attack speed in a lot of places
Yea prob not, and like you said with all the atk speed sources I'm pushing 330% already so might as well go for the flat instead. Only thing that sucks is I was trying to fit in Parry shenanigans as well. Might just be better off dropping that idea altogether though.
ya the only parry i invest in is the Spell Breaker passive, and thats mostly a side effect
Something to consider with this build is if you can get a bit more shroud chance and 2 more levels of dancing strikes for the extra % inc dodge. You could realistically hit 75% dodge with full rhythm and perfection stacks.
And while Perfection is unreliable Rhythm stacks shouldn't be nearly as unreliable now (70% at 0 Perfection stacks).
yeah, you can get down to 1.43s CD with stacking CRS. did the math on that earlier and kind of walked away disappointed it was still that long lol
why we would use hydra for repeat heartseeker? that makes no sense u just can spam it already xd
hmmm, Lightning in a Bottle is an interesting addition to it
definitely open to critique but most of this is just playing around
all good, you went a lot farther with your hydra arc ideating than I did. I calc'd the most cooldown recovery speed I could and where that left the cooldown, saved the file, and closed it 😂
I do agree hydra probably wants a bigger payoff though, something that costs a lot (since at least for cost it saves 50%)
Hello my fellow Rogue Travelers, Rogue Virgin here.
I played a Dancing Strike Build a while back and it was pretty good, but I never pushed it super far, but it showed me the proof of concept works.
I am not a huge Rogue Fan, but Dancing Strikes is probably one of my favorite skills, because it reminds me a lot of Marvel Heroes, they did A LOT of Movement Skills that could be used as primary damage dealers.
I wanted to share this build and ask what people thing about it.
We can balance the Mana Regen and Mana Passives a bit more, I took slightly more than needed just to be sure its 100% sustainable without problem. (I did a lot of testing just for the main sustain).
Beneath Ancient Skies / 1.3
Rogue (21) / Bladedancer (69) / Falconer (23)
▸ Health: 3,542, Regen: 20/s
▸ Mana: 119.51, Regen: 19.84/s
▸ Ward Retention: 4%, Regen: 0/s
▸ Attributes: 2 Str / 32 Dex / 2 Int / 2 Att / 15 Vit
▸ Resistances: 73% / 102% / 142% / 86% / 92% / 69% / 69%
▸ Endurance: 62%, Threshold: 1,239
▸ Dodge Chance: 9% (289)
▸ Armor Mitigation: 20% (720)
▸ Glancing Blow Chance: 77%
▸ Crit Avoidance: 110%
Sorry not sure I understand. What do you mean?
But essentially this leverages Gladiator's Oath +100% Flat Crit with Truesight Glass to get 40% Deadly Strikes with virtually no other investment
Oh I think I get it. Yea... I thought about Hail of Arrows instead of Heartseeker
yeah, just something you can't normally already spam easily
I briefly toyed with Gladiator's as well, but I just don't think its worth losing the flat and levels from Scissor or the flat and crit multi from Reen
I also don't think Glass is worth the opportunity cost of another primordial when you already have so much crit multi
also you made your shadow cascade into throwing, but have no flat throwing affixes
you are also missing the best cascade nodes. Flow State, Leveraged Momentum, Careful Assault are huge multipliers you really dont want to miss outon
almost every cascade build I use is something close to this
Oof, had an idea, then re-read Hydra and realized it doesn't work with cooldown skills at all.
Also because you are using Siphon of Anguish, you really should use the Shattered Chains belt. Brewmaster is great (and I use it before I get Chains), but Chains gives you such much more damage
also it seems weird, but Falcon Fists and the new Army of Skin boots provide huge bonuses for cascade, definitely worth using even though 80% of their item descriptions are useless
I so wish this game had an as in depth build tool as PoB. Would be easy to calc the trade off of Pen vs Multi vs Flat vs atk speed etc. And especially whether or not at least in my case if I'm hitting the point where I have too much CDR my attack speed can't keep up.
I can see Army ok Skin High Health modifier being useful, but Suloron's Step are soo good, even with the 1000+ Crit Multi that I already have its consitent 10% more dmg with everything. But they are definitely more straining on the gear and I could see them only used high endgame when I find them with with good rolls and 1 or 2LP.
But what do you see in Falcon Fist? The Flat Dmg and Attack Speed or what? Not sure if that convinces me
Shattered Chains I can see, using yeah. That could be an easy swap depending on whic hBelt I find with better rolls ind higher LP. I always like having alternatives. But Brewmaster is definitely tankier since I don't leverage Chains armor at all
falcon fists is for the flat melee and attack speed ya. keep in mind when specced correctly shadow cascade gets a damage multiplier for melee attack speed
a good helmet to help with armor is Dominance of the Tundra, a flat 440 armor and some bonus strength. also makes it easy to cap crit protection
Doesn't really matter for my spec, its not doing the heavy lifintg, its main purpsoe is Shadow Dagger application.
I have zero crit chance investment for non-melee skills and with the Shadow Dagger Node Cascade is not a Melee skil anymore
That will pull the build int oway too many direction, just for that one slot for some armor investment its not worth it
And I don't need crit protection. Amulet and New BD Passive cap me already
i noticed, but I think going shadow daggers is a mistake personally (also you have no flat throwing damage affixes, so you are losing damage by going throwing on cascade)
you would have more damage by sticking to melee and dropping shadow daggers. dancing strikes really isn't a very good shadow daggers applicator
just my thoughts
DS is very good for Shadow Daggers, not as good as the crazy meta stuff, but with Gladiator's Oath I leverage free crit (with Deadly Strikes) with zero investment
I would do something like this for smoke bomb
Going out of Shadow Cascade Throwing will make them do more damage yeah, but missing a few Shadow Daggers will hurt damage as well, I don't think it will give me damage
silver shroud, cleanse and flat are much more important there and efficient
but you are giving up a different primordial, a ton of flat damage and i think you aren't making up the damage with shadow daggers
i agree with this, the top left of smoke bomb is not great compared to silver shroud, cleanse and smoke blades
you especially want smoke blades if you stay shadow daggers
But dropping Shadow Dagger application for mroe flat damage will be net neutral pretty much
I also just have to disagree with this vehemently. even Puncture, which isn't meta at all can apply 6 stacks of shadow daggers in one attack with Death's Imprint and Penumbral Ambush
I really dont think so, having a melee cascade specced correctly has a way bigger damage ceiling
Yes I know everything can apply more and faster Shadow Dagger stacks and I don't say DS is purely better, but outside of slower application it has crazy as damage. 80% More Damage and 200% Crit Multi.
While the other builds have the faster application they need to invest a lot more into Crit Chance and and Crit damage, while not having a 80% more mutliplier globally.
Maybe that will be true, I can test that very easily with the same gear with minor adjustments
also, you probably know this already but i just want to make sure, shadow daggers already has 100% crit chance, so in order for it to max deadly strike chance you only need 40% crit chance
Shadow dancer
Yes I have that already in the planner
so why the gladiator's then? you're melees skills are not you're damage
cascade is throwing, shadow daggers doesn't need the 100% bonus
Lol DS does do damage xD
It's DS + Shadow Dagger
I will definitely try a version without Shadow Dagger and making Shadow Cascade Melee, this way I have a lot more skill points in DS to directly boosts its damage. Fro ma playstyle perspective those variations would basically be the same
DS is getting buffed a bit in the upcoming patch, but I have never had a DS build succeed more where DS was a real damage contributor rather than it purely supporting Cascade or Shadow Daggers, just my experience
How would you spec Shadow Cascade for that? Like that?
you 100% want Leveraged Momentum and Careful Assault
would also spec Sync Strike like this for shadows, replacing decoy
A bit? Like 13% More direct damage scaling and half AS to CDR convert, that is absolutely bonkers. You don't have to run CDR on all the crazy defensive slots anymore and get more CDR than previously with all CDR affixes and some CDR impplicits.
you can snapshot the damage bonus from Careful Assault by manually using cascade when you have 4 shadows, and all indirect uses after that will have the huge 100% multiplier
a bit was referring to the damage buff, the CDR is a huge buff i agree
Oh yeah its more than 13% because 2x 30% more effectiveness
What nodes are you taking for decoy? I was thinking of speccing into shurikens for the shred + armor.
Oh
I was also going to question the decoy spec in general, you would get more defense value from Shurikens, or more mana sustain from Umbrals
I just mainly use Decoy for 3 Shadows and 40% Crit Multi and its mana neutral with the Falconer Passive
absolutely not, no way I will use shuriken or umbral. I despise them so much
Also not a fan of sync strike, but I could test that for decoy, would give me some free passives
you wouldn't be directly using them, shurikens would be used after shifting, umbrals would drop when each shadow expires
then you shift to gain mana back
I know and that is the reason why I won't do it 😛
I would never compromise my builds theme for raw power, there are just some skills or interactions I hate and don't want to use
I respect that
Haha, never heard that before 😄
usually most people are just meta slaves for the big numbers 😛
At the end of the day I fully know and realized that my Hipster DS build will never compete in the grand scheme, but I just like the Gladiator's Oath Truesight Glass synergy and always wanted to push a DS build further than 300 corr.
Have you played it the recent patches? I can't remember but a few patches ago they made it much much faster and more responsive
I tried speccing it a few months ago, its just not for me
Haha fair
I think I overuse it a bit because I used it in my Lethal Mirage Build, because it burst spawns 3 shadows and aligns with the cooldown rotation perfect (every second Mirage a Decoy)
Ok, Hydra Arc idea:
Explosive Trap with Blast Rain (bow conversion), Impact Trigger (instant detonation), Arrow Traps (detonations trigger Detonating Arrows) and Siege Engineering (detonations have chance to trigger ballista)
Ballista with Care Package to generate potions
Lightning in a Bottle belt to turn potions into evade charges to fuel Hydra Arc copying Explosive Trap
no idea how to fix the glaring mana problems 😂
that sounds interesting, I've never really tried a Mirage build, maybe I'll do that this season sometime
mana on potion affix maybe?
Its from way back in the day, that build should be much stronger now actually. It one-shots (or one use better speaking) every boss up until 300 corr I think, maybe even higher now.
Dual Fulgurite Shard with Umbral Feast (40% More Damage per Shadow Consumed) and guaranteed crit from Shift and using 5 Stack Flow.
You basically prepare a gigantic rotation and oneshot everything with one combo. Lightning Shuriken For Clearing. But echo clearing as always the weakpoint but its great build for multiplayer and carrying your friend and they complain that they can't do anything vs the bosses because they disappear in 2 seconds 😄
might help. don't think it's enough though. Explosive Trap is like 38 mana before efficiency from all the nodes, 30.6 after, and with 3 copies from hydra (15.3 each) the original plus those comes to 76.5 before counting mana costs of Detonating Arrows (at 125% of normal cost because of the node triggering them)
oh, and ballista when they proc are 16.5 (50% off of [44 -25% from a node])
also realizing though, that since Hydra can't work with cooldown skills, it's kind of just a mana discounting weapon that you have to jump through extra hoops for. 🤔
maybe someone else will find a good use for it
I forgot to mention the Li'raka's Claws gloves, they give a huge bonus to the crit multiplier of shadow daggers
I already have 1200 Crit Multi 🤣 its not that good anymore and they are a pain to get with 3LP
true lol
you do wanna max out the Once passive node though, shadow daggers double dips because its both melee and throwing
The build is pretty tight on resistances and I dislike running uniques in every slot^^
Yeah passive tree would be something I wanted to bounce a few nodes anyway. I am testing the pure melee setupwithout SD right now
does the Close Combat node on Dancing Strike make it shorter overall animation time-wise? since you move less distance and the movement speed is fixed?
i dont think that makes it faster, haven't tested tho
I just realized something funny, especially now with the sync strike setup, since my 100% Crit in dependend on being inside the Arena of DS. SHORTER Shift is actually pretty good QoL because I don't always jump out of the arena because it travels a fixed distance
shorter shift also makes shotgunning cascades easier too
Oh yeah true
So far the setup feels very same, the missing damage of SD is defintiely not overshadowed by Shadow Cascade
another very important node you're missing is the Evasion node in the Rogue tree, its Rogue's best defensive node out of all the trees (especially on dancing strikes, where you are always moving)
Yeah I was testing with and without it. tbh defensive setup I don't really care right now for theoreycrafting. I just want to see how the damage feels
This is the most sleep-inducing build I've ever played
But I really dislike Sync Strike with Dark Allies, even though the node is strong it burns all my mana. My test char is not full equipped yet, maybe that gets better
you have cascade's mana refund nodes right? you should get most of the mana spent back (especially if you trigger with shift, with mana refund nodes there too)
its not mana positive, but it shouldn't be too bad
especially with Spell Breaker and Stamina of the Rover (from Falconer)
My test char doesn't have the mana sustain yet and if I misplay I am instantly oom. With another 3-4 mana/sec it should be fine but with decoy it was much more lenient
Yes. sometiems I go into negative mana though and can't do anything for a brief second. It literally costs 2/3 of my mana
admittedly, I haven't yet tried to combine dark allies with cascade with DS on top, saving that for the new season
Mana blessing from Lagon also is very important
I definitely need to unspec Perfect Choreography in DS until my mana sustain is better
you could also unspecdark allies and only going 2 points in careful assault until mana is better
I haven to specced Careful Assault I refuse snapshotting 🤷
well that's why it feels mostly the same as shadow daggers, Careful Assault literally doubles the damage of cascade (100% multiplier). Imo its a snapshot in the least intrusive way, you only need to activate it once per loading screen (in monos it lasts until you leave or die, transfers between echoes), but i get it if you dont want to do it
I also just realized you're the creator behind the new flay axe, that's a very cool item
So the damage is most definitely not higher in any noticeable capacity between the pure melee and the Shadow Dagger Setup. At least on my Level 73 Testchar.
I really think you underestimate DS Shadow Dagger application. The First and 4th hit hit twice and they all apply one shadow dagger.
The only thing I am not sure about is how Shadow Daggers interacts with more damage multiplier from the skill tree that applies the individual stacks. because that ailment does not do any damage until it reaches 4 stacks
Haha yes sir 😅 thank you very much
I don't care for ease of use or how intrusive something is, I simply refuse to use it, because it doesn't feel like it should work that way or is intended
I want to say more damage multipliers from skill trees applying shadow daggers (such as Flow State or Crushing Darkness in cascade) don't do anything to shadow daggers
but i haven't tested extensively
I am just trying to pass some time waiting for the patch, I cooked up some non acolyte builds that I wanted to test after my initial Flay Lich.
This is the first time me really using this Discord and share some ideas, I usually never do that at all. Just wanted to do somethign different this time around. I cooked up a BM Solo Scorpion Build and this DS BD, thsoe will probably be my 2nd and 3rd chars after the Lich
new season cant come soon enough
Yes that is why I am unsure, the damage multiplier should be inherented for the individual stacks, but SD is a odd one because the 1 stack of the ailment does not do anything.
It should be very easy to test with DS though
DS has 75% + 30% more damage. the question is if it does work and 1 stack is from Smoke Bomb 1 stack from anotehr skill with elss multiplier and then the other 2 are from DS, how is that calcualted. I have to test
Doesn't work even if all SD are applied by DS, not doing more damage.
I specced 75% + 10% more dmg should be blatanlty apparant if that would have worked 😄
Stacks of rhythm should work on sd tho
Hey guys, how are bladedancer builds looking this season?
Coming from someone who has never played bladedancer
Even better than before
Lots of small buffs all over the place, awesome primordials
Awesome non promordials
Huge ll buff via new body too
nothing "new" tho if that's what you're looking for
I'm trying to make a build to play with my wife. Lich is gonna be my solo character so I'm looking for inspiration
Originally thought of crit dancing strikes but I haven't done any math for it yet
Does dancing strikes animation not change at all with attack speed? It gets a more modifier instead?
dont make DS build with the idea of using DS as the main DPS
then you should be good
Yeah I saw it can proc shadow cascade also
Neat
Yeah you are basically getting like 120+ cdr for free
If we compare it to current ds
Huge change
Also sync animation is 50% faster, another huge win
How much could you get before at the top end? Only like 80+ CDS right
Realistically around that yeah
And it would require lots of compromises
People were asking about Ds animation speed scaling on attack speed since forever. Better late than never for sure
no is cold heartseekr or fire build better this season?
oh no. peak got nerfed to 12 lp lvl?
kinda missed that
soulgambler hs for s3 https://maxroll.gg/last-epoch/planner/8t9cs0gp
@zenith bridge Hello why not ice heartseeker this season? Fire so betteR?
I dont prefer fire crit over icicles. Playstyle on icicles is way better and you dont need to position yourself all the time with dragonsong to get fulf dps out of it. Icicles is still a very good marksman build and even got buffed this league with some potential primordials. I just try out something new with ignite, because i like to find new builds.
I actually preferred to convert hs to fire even with row just because of a dragon fang flat bonus both to bow and to spell
Even tho it looks weird. But it adds quite a bit for clear as well because puncture gets that flat too
How does CDR actually affect dancing strikes? The skill says attack speed doesn't affect how fast you move so does that mean you will be animation canceling to attack faster but moving a shorter distance with each attack?
does ignite on hit chance count as damage modifier?
Hi guys, do you think the Falconer build will be still playable? I checked patchnotes and it got some nerfes... On youtube we can find video where ChadiLao is doing 20k corr with that build. Will it be possible in this season as well? Thanks a lot ❤️
This was his build:
https://www.lastepochtools.com/planner/Qb5ZOR9A
:white_check_mark: This character build is verified
Tombs of the Erased / 1.2.5
Rogue (20) / Bladedancer (13) / Marksman (24) / Falconer (56)
▸ Health: 1,559, Regen: 22/s
▸ Mana: 240.35, Regen: 11.92/s
▸ Ward Retention: 30%, Regen: 0/s
▸ Attributes: 15 Str / 144 Dex / 15 Int / 15 Att / 17 Vit
▸ Resistances: 56% / 28% / 28% / 27% / 15% / 32% / 37%
▸ Endurance: 45%, Threshold: 546
▸ Dodge Chance: 56% (2298)
▸ Armor Mitigation: 31% (1,559)
▸ Crit Avoidance: 12%
It's the standard falconer build everyone's been using, just zhp
That build got giga nerfed so other falconer avenues will be explored most likely at face value
That said it's falconer so I'm sure something will break the game again
Ok thanks! And do you have any recommendations what to build in this season? Im looking for some Uber Killer build and doing atleast 2k corr. Im not sure if the heartseeker is capable of this push :/
It's a little too early to tell what can scale wildly if that's what you're after
It fastens the delays between animations basically you cast it faster
If you start falconer, aerial assault can still nobrain all the leveling process and monos, and then you can later on swap to whatever evaded the nerf hammer, even if that is another mastery
Ok thanks 😄 Then i will just speedrun for Abby and then we will see
Yeah thats my plan
In the 1st 8-10 hours i want to push to Abby and atleast 300 corr
Even though falconer can't generate ten trillion shroud stacks with dive bomb anymore (you have to wait for the animation to complete, and even then every shadow falcon generates only 1 shroud stack with max points now), normal aberroth probably dies in seconds with umbrals and low shroud stacks
So if you wanna farm an early good nihilis or null, you really don't need to play something experimental if you don't wanna hard swap later
But keep an eye out in this channel, new tech is being discussed
I'd just play minion mourningfrost now for arsenal tbh. Back to it's roots kinda
wonder if the new dagger will be remotely worth for any falcon builds
- to skills can free up other slots potentially
I forgot its lpl
With nerfs to cdr resets valor has more value probably
Hate how its lpl got nerfed, the +skills ranges were steep enough as is
You mean this one?
Yeah but ragu is right, talon gets huge value now
im pretty sure falconer will be fine
the sheer amount of more multipliers and douple-tripple dipping stats and conversions havent changed really
some were even buffed like damage per lvl for minions
from 45% to 60% on lvl 100
The dagger is weird tho. Stats are definitely not bad but I just don't see a use-case where it's bis
Maybe for something that doesn't use off-hand or non crit build...
volca put it on harvest jahahahah but harvest is so bad
overal i think the same , not sure where to put it
I'm a total noob outside of rogue so I'm not considering those
my dancing strike cascade got giga buffed you just put new LL armor and GG, solved tankined and sustain
There is a sword with almost the same pen for dots already
and now the most important DS scale with speed, making it shorter cd, cant wait to test but my cd will go from 0,7 to 0.23 sec
Yeah this change is huge
actually huge, just go speed stacking, reduced lentght of jump
and you get full 10 stack+instant arena
for cascade build will be gg
you got a build planner link?
If not for prolif ammy I would definitely go dancing cascade but now I have to do something with cinder and prolif 
https://maxroll.gg/last-epoch/planner/1l6920gl#1 so far this, but we need to see how mana feels thats the main issue
thanks
I also looked through idols and idol boosting body looks awesome for it too
And having extra flat crit helps with not using peak
yess i was thinking abt it but not on this build, LL is too good and solves many things imo especially with DS mana issues'
its funny I asked that right before you did in the ask the devs channel because I was curious too lol.
for sync strike maybe
or other rogue builds
i have one warlock build where the new chest is massive, should be around 69 mil dps on it after buffs
was 43 in s2
Yeah mana can become an issue with dancing
yea I was getting to about that point on mine in the planner
Oh oh I know how new dagger can be used. For throwing cascade
which is why I was curious if there would be a bottleneck on atk speed if you got too much CDR
isnt it shadow dagger?
or its actual cascade?
u always want speed cause its more dmg for shadow cascade, DS is just a buffer/utility
And maybe for phys shurikens too
ya I know how the skill works, I was just wondering if there would be a point where the cooldown was so low now that you literally couldn't finish the animation before a new cast or if it was entirely irrelevant.
as it said on LE tools that the use duration/delay scaled with attack speed
what u said might happen but you need to pick less jump distance and youll be fine
there is 3 nodes on bottom
try getting as much CDR + AS from every source and see how much you can
Animation finishes, delay starts, delay ends, new animation starts. You can't make either of them 0
it will shorten animation
Thats all I was curious about, if that point was even possible
that actually sounds interesting
someone should try to break the game via making DS animation as fast as possible lol
Don't forget water shrine too 
im def doing it in s3, the flow tech 300% attack speed
Which warlock build?
ofc you cant, but the point I was trying to figure out is if there is a breakpoint where the Cooldown is lower than the actual animation time you take for each strike
oh can you remind me of this again
it will be on maxroll in upcoming days, profein veil crit
how do you gen flow stack without consume?
i remember someone told me a while ago but i forgot
it could have been you even
Ds is a 4-hit combo already, no?
idk i just hold ds and sync strike and it works
ye ds is 4 combo
does falconer umberal blade want attack speed now because of CDR?
so its self ramping
^
Beneath Ancient Skies / 1.3
Rogue (21) / Bladedancer (61) / Falconer (1)
▸ Health: 1,047, Regen: 117.4/s
▸ Mana: 178.86, Regen: 11.04/s
▸ Ward Retention: 2%, Regen: 0/s
▸ Attributes: 1 Str / 47 Dex / 1 Int / 1 Att / 1 Vit
▸ Resistances: 112% / 75% / 114% / 94% / 88% / 43% / 87%
▸ Endurance: 20%, Threshold: 209
▸ Dodge Chance: 38% (1065)
▸ Armor Mitigation: 18% (419)
▸ Glancing Blow Chance: 16%
▸ Crit Avoidance: 53%
Do you know which one is more important for weapons from this build, crit multiplier or flat melee damage? @flint turret
is there a cap or it jsut goes on forever?
100 stacks atleast on LE tools but yea might be no cap
it has soft cap by stack duration
so its rly just however many stacks you can get in 5 seconds
i think the most i was reaching on my acid flask with like 100-150% from it
on ds it wasnt that impressive, i dont remember how much i was getting maybe 40-60
I mean yea that makes sense, since it was entirely cooldown gated b4. Now it'll be self ramping too
what's the stack duration, i dont see it mentioned anywhere
the node just says stacks got reset if you dont use unique skill in 5 second
4 or 5 sec
ye then 5 sec
its def not infinite stacks lol my flask wouldve gotten 1000% speed