#🔪┃rogue
1 messages · Page 76 of 1
the moment I see on potion use, I lose interest
yeah my favorite self-cooked build in poe is ignite prolifereation ark with which i was one-tapping the whole blight map or timeless realm
maxroll planner
This is big. Very big
I don't care if it's the most broken thing in existence, I'm not building around potions
real
they can be strong but yeah, i dont like pot drinking being part of my "rotation"
Pair it with nihilis. Evade for frenzy. Dont need to care about using potion
My favorite build is CWS
and (now dead) hexblast
XD
i think its says anything about me
rather utilize it with something that has better uptime and no evade in the rotation tbh
like new helmet 'you have frenzy' maybe? 😄
just get the uberroth relic kapp
Then hopefully the build has other sources of frenzy
oh u cant, only 1 primordial...
yeah I was thinking that this will be very very build specific
this blows though
horrid for pushing
Okay back to work. Hopefully more to come.
attack speed has diminishing return in nature already
boss will deal no damage if he never hit u
i wouldnt ever use it even if it wasnt primordial and had 0 lp lvl
the potential final version
effect of frenzy isn't bad on a strength stacker whatever that may be if ever
but it's bad for primal
20% sounds about right
they knocked down the flat a lot too
shade at 2k corruption says hello
move or rip
i mean ofc you move at bosses
i mean map clear
just playing around your silvers and range, classic
i doubt you would want to go to 2k as hs
Fair and just nerf
1k is where you got all the corruption bonus you need right?
the concept of pushing as hs is a little ambiguous to begin with
like going beyond is just optional fun
depends on the style of HS i guess
rarity scales indefinetly
maybe when MM receives enough passive support to not require aeon's gear to live
havent played in a long while so idk if its viable but icicle HS just freezing shit is strong
exp falls of a cliff tho yeah
yeah it's only quantity that caps
did anyone see the flay tree? I don't have the energy right now
does it have reasonable more modifiers
it's ass
as expected
its acolyte season and lich still in shambles xd
i think the letdown from Flay will be like 3 times worse than with HS lol
what about sent btw? was it nerfed a lot?
any potential here?
but i think low life sacrifice lich will be very strong now
jav gives more on hit and not on all
like super strong
also flay is like scaling from 2 attributes right
world splitter nerffed
Looks like lich bad flicker for me to start
.
looks interesting
the void well nerf alone is really bad
you need so much mana for it to not feel clunky
and most important of all
all mana minor idols got culled
so rip reasonable mana pool
black blade chance to apply timerot halved
on top of jav being useless for it
so no gigantic more modifiers
they could've just nerfed the more dmg
but nope let's give it the falc treatment
not the biggest fan of QoL being nerffed
(unless something was too easy like judgement)
but I care very little about the nerfs in all honesty
what I care the most is absolutely no cof qol
and it was even discussed on stream
does letools already have new items?
It’s just maxroll planner rn
okay ty
I found the bear weapon
falcon weapon kekw
the strength stacker falconer 💪
no joke, this can boost the aa and dive clear a lot
this goes hard for solo cat or raptor. both have issues with clear
at a first glance to me this looked like the go to EQ bear thing
hahahahaha
probably would yeah. i played a lot of solo raptor and it overkills basically everything it touches, but has tiny melee AoE
they actually nerfed it for bd and mm too
yeah that's what we were saying earlier
it's so stupid because you can't shroud stack anyway
what's the point of nerfing umbrals
i dont really see how its dead
you have to wait for the bird to come down for shadow falcons to spawn, in the duration of which you can't press AA
they fixed exactly what we were discussing of shadow falcons copying interrupted dive bombs
they have to complete the animation now
thats fine but it doesnt mean its dead
same for umbrals
its still 16 umbrals
with less damage and cd
for 0 mana
im sure its still playable but its not as exciting to play for the 10th time when its a "normal" build now
I don't see a world where pressing umbrals every 4 seconds with like, 30 stacks average is competitive. It's 1,5 or so second for falcon to come down, then the AA hang that freezes you in place, then another 1,something seconds for the next divebomb
the damage came from machinegunning AA
which now can't happen
it will remain super strong rather than normal i believe
idk
also I think it's extremely clunky and counter intuitive to, say, be playing uber and always keeping an eye of when the bird comes completely down manually to press AA after
with that visual clutter and all
or for maps for that matter
I don't know
UB on falconer does like 1% of the damage now
compared to before
it might be the normal standard for sure
it's not that dramatic, you just don't shroud stack, and you don't machinegun for sure
I was thinking reimplementing traps somehow but with the mana nerf too it's not sustainable
hold up, Gladiator's Oath with the super crit amulet and dancing strike changes
alright i guess im playing falconer now
LOL
with bleed or ignite umbrals
dot might be strong because you don't need to recast them often
bladestorms persist
don't need razors either if 3 are gonna be up
with razors ofc
still blade explosions then?
yeah
u cant stack shrouds
yeah dot might work because you don't need dive bomb at all
bleed version u mean?
we have a new shiny pair of gloves
we also have AA CDR nerf
it's still 16 umbrals
also
you can still use dive bomb to reduce cd and nothing else
even SD falconer can break faces using primordial pen affix for sure
no I like the dot approach more, you completely bypass the shroud stacking
you might be onto something
wasnt one of the uber melters a bleed falconer
doesnt umbrals can hit only 1 time per blade? i mean. each blade hit once
with some 2h weapon
u cannot stack many sources of bleed
they also explode
they forgot to nerf one thing
blade explosions bypass that
mhm
you can only have X amount of umbral blades out at the same time (i forgot how many) and as you spawn over the max, the extras instantly explode
nope
and thus hit
spinning UB != umbral blades
16
dam i was set on playing bd but now im actully interested in falconer because everyone saying its deasd
bladestorms only hit 1 per target but blade explosions don't, since one explodes after another
you're broadening the term of what's dead to be fair lmao
I bet falconer tech will emerge
ok lets take how many stacks we can get
clear must be ok anyway...
question is mostly about single-target
clear isn't the best on bleed falconer but these gloves look strong
not best, but not awfull
i played falconer sd using yellow gear at 1000 corr and i dont see almost any changes to that tbh
Sooo dancing strike cooldown reduction : what does it means? Is it basically more attack speed? Like, do you "dancing strike" faster?
didn't you play sd pre sd nerf
what nerf
I heard that before I played sd had way more more dmg
dunno, it was buffed overall since 0.9
SD was nerffed when falconer came out but because falconer, it was overall buffed lol
yes
I remember that the 50% more passive was compensation for something else
50% more damage to rares and bosses does more damage than damage effectivness nerf from 450% to 360%
if that was the only nerf, then ppl made it sound way worse than it is
so overall its buffed
they also nerfed bladestorm application to 40% but explosive umnrals dont care
i dont know any instance when it was unplayable
i think SD wasnt really touched cause it wasnt the giga uber killer
people did that with bleed builds or shroud stack
scaling umbral dmg itself
and i mean the 5 second uber kills or faster
I really think the play is a unique and not a t8
some pretty good ones so far
some bad ones too but
that's expected
t7 is more than double of t5, to t8 might be double of t7
and 300% from one piece is prtetty big
yeah pen with sd does go very high
they already said its rolls 50-100% increased from t7, no?
I'm willing to bet pen will be one of the stats that get the 50% though
if we got something around 1 minute per kill with reasonable gear it will be enough
not needed shit wich deals 120985710295701billions dmg and instakill uber
I'm trying to understand the wording on the frailty changes
on uber
does it mean just healing or all sources of health recovery
would it apply to leech or life on hit
i dont think 1 min kill builds can be described as "reasonable" tho
if its not allrounder
it is ok
in all fairness we still have no word from them on what they consider an ideal kill time
they got asked and said we don't wanna tell
expected
I just realize… no ring shown.. right? Or did I missed it
also mike said there's internal disagreement on it
I only saw the set ring
if they wanna long fights they need to stop do so hellish visual spam and DPS checking on last phase
if they dont wanna long fights they need to stop cap everything xD
which one
dw guys, it will powercreep over time like PoE xd
and you will have end of season builds one tapping ubers
uber aberroth's frailty reduces healing alongside damage dealt now
Yeah I mean Primordial ring. I doubt set is gonna be useful in s3
we will not
the set ring is a primordial ring ;P
but I know what you mean
it was alredy doing that, and ward gain or retention too, and leech
i dont mean this season specificly but powercreep over the game's life
Oh. Can you @ me with it if you know which one. I wanna take a look.
the healing part is in the current notes
is it different somehow
hmm
i cant find anything related to frailty out of BD passives
@thin quartz
uber aberroth's frailty
Eww again😭
a dmg dealt to mana ring
debuff from laser shit i think wich make your hp bar purple
+50% healing effectivness redyction now
life on hit untouched kekw
so no 'huh i stil have flasks' moment. Doesnt matter at all
marksman needs all the help it can get lmao
for several minutes fight yes
but i just dont even enter to it with that kind of boss dps
xD
oh wow they nerfed ucenui quite a bit
the lpl part hurts the most imo
ye, and make its lp less common
oh well, cant say i liked it anyway
still reading
😭
I went through the entire post, either they did not include everything or there's absolutely no woven echo rewards changes
no love for Ballista 😑
🤣 🤣 🤣 🤣 🤣 🤣 🤣
Do you know after the nerf is it common 2LP and super rare 3LP now? Pre nerf was 3 slight rare 4 rare.
I dont really know the LPL difference.
It's still at a very low lpl of 30 and that won't affect 3lp chances too much but it's still one of imo the least expected lpl nerfs
Yeah I was shock to see the nerf. Not big but still.
The Water Orbs now have 80 base damage and 400% effectiveness of added damage (from 60 and 300%).
this though
Blood of the Exile grants +5-8 strength, dexterity, and intelligence (from 8-12).
people hate this as well
Huh
lich tree
Symbol of Decay has been replaced with Impact Ward. It grants 4% less damage over time taken per point, and has a 3 point threshold bonus which grants all damage over time taken bypasses ward. Maximum of 5 points.
imagine if that shit will be able to skip shields
in general
it's not strong enough to have any impact on uber
was just about to ppoint that out lol
wait I missed that too
i made that same mistake when looking at the lich article
yeah i've been looking too long at these notes
but yeah, imo a crap property
flames of midnight also got gutted
minroll is now maxroll
@flint turret Pearls of the Swine grants +5-9 vitality (from 7-13), +7-11% all resistances (from 7-13%), and 113-166 ward per second for each curse affecting you (from 113-133)
not too big but it might concern you
ye, i wasnt
😭
xD
the only section worse than cof changes
and added flying chest to location, dont forget
this is some diablo 2 level of update
looking again through falconer changes, i think its far away from being dead
XD
a bit earlier we talkd about bleed SD version
so maybe it will works
yep exactly, they kinda missed a cap on Gaping Wounds^^
but stacking/DVboost version both dead as corruption pushers/boss killers
yeah I don't think anyone meant "falconer in general"
just that umbrals is unviable if you have to wait for the divebomb animation to complete
one AA per 3 seconds or something dumb
yep, i think someone will test this day1 offline
opinion on the new bleed pop gloves? it removes the need to do it with the skill tree
he talking about that
I know, I just like the idea of bleed
so its 5% more from 10% stun chance, question is how many of it we can get
if it turns out that the best way to do it is with that spear even if nerfed
I'm uninterested
no
cos u will be forced to play non-uniques, also, we dont know HOW it will be nerfed
Mechanically i prefer ignite prolif amulet because the prolif is more reliable than the bleed pop (which is based on % on kill, while amu does it every second guaranteed), and also generates wisps for better boss dps
pretty nice ammy btw
i think they wanna this spear to be lvling unique, so if they do 'but not slammed options', its done
and not primordial
I see, that makes sense
oh thats cool
oh, if design that beast
can be VERY impactfull on uber last stage
better rolls than nihilis lol
wich is shittiest
also decent lpl
if its global drop =/
but anyway its farmable ye
oh and we dont need crit multi now i guess?
if we go to overtime
or we have something like crit multi conversion to overtime damage like in poe
This is just good because of as right?
+idols crafting feature
that's a lot of stats for that low lpl
52% more damage
Huge, time to keep cascading
shame this is primordial. could've used this, slam t8 flat crit, replace shattered worlds
yeah but its better than using a body for idols tho
@flint turret Clear speed with puncture would be insane, but it does nothing against bosses. And frost trap freeze a lot, even bosses, and multiple times with only one cast (once per trap). Thats real smooth
that is a lot of threshold
i love when cascade can make great use of an item that is designed for a completely separate build (falcon fists too)
well, suit yourself ofc ) fighting bosses is like 5% of the time or less compared to the rest tho
@flint turret and it does not stack with cold
with what cold
puncture
with what cold it doesnt stack
Pucture is physical
yes, and?
I do cold damage
hey guys still at work so cant really read notes, did they nerf ballista falc ? if they did how bad is it?
probablty more
Since flat damage with the boot?
and from the bow
AA is a little slower so the ballista buff doesn't come as regularly, but the ballistas themselves remain untouched
Clear shouldn't change much
good to know 🙂 thank you very much 🙂
i wonder whats the stats of blood explosion on gloves gonna be
i mean if we pair it with crit
A little disappointed that it's a on kill effect tbh
oh wow that meele boots are common\
in case I'm not the only one who missed this
@atomic vapor another downside of bleed gloves is u will not have any over ailments
t8 champ affixes are woven echo only
@flint turret Ok puncture procs on hs make it a lot faster
who would have thought
Feels like it will be ignite amulet really
falconer has a lot of bleed support, I wanted it to be a build defining primo
but I hate on kill effects
I thougth so also, but i was focusing on boss fight, but its not what takes the most time you are right. Ty
Also it's seems not really useful for bossfights, and I think we will have good clear even w/o explosions from them
We still have not that high mob density
btw I'm not a fan of this at all
wait am i reading this right
as if champ affixes weren't rare enough
limited to 1 per second it seems
no buff duration stated so 
but its still can be 1.5k ward or something
and you can actually use it on a dot falconer
More interesting it's unlimited to stack
Waaaaait
Wait a second
Do we have some minions here like... Idk if someone played Poe, Writhing Jar?))

we have a falcon
it's 40% more and 20% cdr on the damage side the implicits are useless and the +skills are of debatable value in a complete build
Seems like another broken shit, no?
its a shitton of ward too tho
If no stack limit it's broken
yeah true..
10 stacks, it says so
wait no it doesn't what
huh
It probably says the duration in the alt text
yeah
Cus noway it just gives infinite damage
Seems like stack limit will be based on stack duration. If it's the default four seconds it's probably trash, unless it has a refresh all on stack gain or something, in which case ya it's naninf damage and there's no damned way.
sadge moment of umbrals not being a minion hit
If it's like a 10 second stack duration though, seems pretty solid, maybe not primordial solid though. 40% more, 30% speed, 20% cdr is a lot of goodstuffs for any build.
uts fine, falcon can do lots of hits with dive\aa\feather knives\featherfall
I'm more interested in combining it with foot of the mountain, cus you can get some nutty endurance threshold
Lots of synergy
I have... idea 
bit of ward incoming
wasnt there a sentinel build in season 1 that was in permanent max endurance threshold
covering the entire health
paladin prob
kekgaming
does he have minions tho
lmaoo
hmm i see Dancing strikes/ synchro strike buff
(i know balista too but bees sound more fun)
Bee pali with 80k ward incoming
a lot of Acolyte rework as well. a looot to reead...
primalists get a +4 max companions unqiue idol
but no +4minions one
discrimination
ballista deserves this
Anyone play flask build?
dam, hard to choose what to play this season, lots of interesting stuff
last season was a hs no brainer
now ignite hs looks sexy af too but im not sure i want to play 2 seasons in a row on it
I spoke too soon
this is for that weird zoo thing people wanna play
didn't read the second line
i didnt catch this
do we know how does this work?
how much does it inctease
we can actually do a setup with all ifferent ones that have decent stats
We don't know amount
Also realised that this thing is getting effectiveness with long fights
And since I wanna short...
it looked interesting just because of ward tbh
not that often you see 2k ward a pop
Insane thing for corruption pushing ya
we have some way to put Ignite tag on our dive bomb?
fire*
dont think so
if no, so ignite amulet will not work
yeah i know
no, we dont cast them directly
yeah i know
I don't have a build and seems like an underpowered skill, but if i did i will probably go with the fire conversion node because it gives you access to +100% more hit damage, +48 throwing damage, and +200% critical strike multiplier
Also i would get the elecoe's abandoned unique for +125%-185% more damage to acid flask by sacrificing a potion and +1-2 levels to throwing skills
With the jungle Queen's chaps of holding unique to get +16 potion slots
so they will not repeate them(
Yeah I’m using fire conversion
With the new 50% reduced anticipation time to synchronized strike my favorite rogue build is coming back so well
Already felt great 4 years ago now it will feel butter smooth
@flint turret ye, it will not repeat umbrals
and LL version gets exang on steroids too
how it is for single target?
great
someone have some vid playstyle?
it was one of the builds under 5min uber abby
without cracked gear
Behold:
4 years old gif from my first character playing last epoch
Every shadow hits once
It can shotgun so all repeats can hit the same target
https://www.youtube.com/watch?v=lYO_Ni4lwos Found this vid
but this guy gear is... well, kinda strange
huh wait a second
rough no buffs to acid flask and no mention of fixing bugs with flurry lol
Misha played it a lot this season you can look it up, it's good stuff
what it we also will try to use shadow dance
Flick I think too
It's a pretty popular bd build overall
But can be played very different. Low life or not, dual swords or sword+dagger, dancing strike trigger or sync trigger, melee or throwing, etc
Can even be played with 2h
Ward on shadow tho
i want to see all the new uniques, where i can find them? :'c
for what the hell reason he used falcon fists????
As
he havent falconry lvl out ot those gloves
ok thanks
easy lpl
As is one of the biggest damage multies for cascade
i wish that hydra bow could be usable
It's already tier s
ok i dont know
Sss probably
Wdym lol
i mean its perfect, but not enough to skip phases. And if u dont skip it, u need to dodje skillspam. And if u need that, here are we have another kind of problem with fact of skill using moving you around place
so its really easy to die in fight
as example, just moved to fire hole, or smth like that. And he show version of ZHP
but he also placed link to uberroth kills from another player, had less damage but more survivability
so it seems like better option (for sure, if cant skip phases)
You are not supposed to skip phases bro
so zhp for build wich moves you is bad option, ye
I killed it on build that takes 40+s to drop dummy from 100% to 70%
3-4k ward is not zhp
HS doesnt move you)
I mean only one thing. Its ok that we will not skip phases, but since we will not skip them - we cannot be zhp AND be moved while cast skills
he said by himself its zhp version
eh i dont think so
in this vid the dude took hits alot with 3-4k ward and didnt die
and he didnt play DS
DS is lot tankier
like a lot
but i agree that if you cant phase skip, building for mor survivability doesnt hurt
and its a bit different setup. 3sec damage immunity, to be clear
Mishas planner is definitely much further on the damage side than I would build. It's a build that allows lots of tuning to your taste
thats true
Still, 3-4k ward is a respectable amount
hm
most of time u lowlifed as i see, so it isnt 3-4k, no?
anyway, this is solid
very solid
since the ward formula change, stable ward over 4k has a very steep diminishing return
steering into the "more ward" route doesnt look as appealing as it used to be ngl
we will also have a bit less stats from idols.. but more from new affix
You can use exang and last steps to get much more ward per second. Also cascade has a shadow on kill nodes to in monos you can create tons of shadows with ward per shadow affixes
Also you can play it as life version as well
build Misha linked is just utilising unique armor with 3sec damage immunity after being hit
Or hybrid
cos anything outside it does not provide real ehp (dodge is nearly useless for abby as well as armour)
How are the rogue nerfs? Will we still be able to kill uber in under 2min?
not as falconer
but i am sure we will
not as OLD falconer*
Infinite stacking seems insanely OP
25 % cap on infinity is still a lot
Im pretty sure you overestimate the falconer nerf amount considering it's current power level
if we talking about umbral blades falconer, i am not overestimate it
u cannot just most broken part: infinite scaling from shrouds stacking
so u lost erm... around billions of damage?)
i dont wanna say falconer is dead as class, cos it isnt
i am pretty sure we will find something
I'm pretty sure umbral will still be very strong
but no more most broken parts like infinite shrouds or gigachad divebomb percentage
Not infinite strong, but strong
how? alot of his abilities are dodgable hit no?
depends on what u calculate as strong
My falconer had 398 uber kills season 2 with 1.5min clear time using umbral blades version from maxroll.
Strong being Uber capable
what 'how'? armour from lightless arbour or how that dungeon named
Interesting to see what uber feels like using the same build after nerfs
i mean this
sry wrong replied
Or maybe the game is being designed for t8s
Also ballista isn't touched at all
well,,, for me most deads was from dots/laser/dot shit landing
well maybe because of the dodge/armor that leaves you with only DOT to be concerned with

cant be 100% sure really)
No this is something weird
I meant minion ballista
also for Misha video remember he's playing DS
hoa has cd, so will not work with hydra bow
It won't work with a bow?
Dam
Rip
''excludes channeled attacks and attack with cooldown''
My bad then
only showcase i found with ballistas
seems like they just will be instakilled by ubby
How do you think it will work with manastacking da?
what's tho hardest hitting 0cd non-channeling ability you MM players can come up with?
pro det arrow right?
mana stacking?
i hope the repeated arrows will snapshot the original arrow before mana consume
this could be crazy
also one more thing
do you need to use -> repeat > use > repeat
or just 1 use
then can repeat forever?
If it will not snapshot it doesn't seem useful yeah
Do we have someone who get uberroth with minion ballistas here?
wanna hear some expirience with that
also something we prob need to test first
oh well nvm in theory i can try to build that... if all uniques on mm
Also might be interesting to snapshot hs with dark quiver 3 shadows if it works
also the infused charge node for DA
that mana doesnt counted as cost right
since consumed?
Right
Not personal just the rage i read from various people saying he just kills ballisters way to easy so no dmg sustain
i did a lot of digging as I was wanting to play one at one point but the comments put me off since on normal abby it was slower than my other rogueys
noticed the attack throwing speed etc on prim affix is up to 63 from 36 yet the -cost is only up to -7 from 5, rudeeeeee
Oh right ve have that affix too
Can open up some 0 manacost traps build
With mountain boots
you can only have 1 prim, atm with -5 on each ring, mountain boots and even using julras it drops mine down to like 8 or something and you can't slam it on julras
so it's still going to cost you double figures
its weird since all other stats across the whole board went up by a shit ton, should have been least 9-10 ima go cry over brekky lol
You can just not take extra traps thrown
But yeah 7 seems too low it could have been 8 at least
damn i expected the dusk shroud on melee hit primordial affix to go higher than 100%. T7 is 90%
Yeah it surprised me too
just checking what are the best t8 affixes for rogue
they really dont want any kind of shroud stacking xd
So Falconer dead yet
dont think its dead yet, bleed version could still be very strong
Not a big fan of any dot builds😆
This is a bleed and ignite season bro
i feel you 🙂 heartseeker made ailments alot better for marksman at least
Ignite hs will rock for sure
and yep i prob also start ignite with wildfire amulet
I was thinking to use wildfire to gain ward from ignite
Looks like they put a limit on those rings as well
Have you guys seen catalyst for ward gain?
also saw it yep, i tested a version in 1.2. Got around 6-7k ward in combat with ashes ring
https://maxroll.gg/last-epoch/planner/go6330ql
Gear setup looks something like this, passives and skills i will test around
drelkor you pretty much need to sustain mana with burning dagger procs, and maehlin i only took because crimson shroud stacks from HS tree do not get converted to ignite without gloves.
Yay I'm not the only one who thought about drelkors ignite
its the best bow if you wanna go full ignite yep
burning daggers do alot for ignite stack ramp up
if you dont bring HS to 0 mana you have no chance to sustain
0 manacost is big
Well, most I've seen half-assed 1/4 or 2/4 burning daggers
Without drelk
@pine hatch about your acid flask marksman, any new unique/primo exalted you could add? Thats prob still one of the strongest rogue builds
is there any new unique reveals
you can find all in maxroll planner
Is it possible to get 2 tier 8 exalts as long its the same item
T8 is a new sealed affix, so no
how much movement speed do you think we can get from this dagger? with the agility passive too? we may reach +200% movement speed with also +200% increased damage
Movement is whatever on it tbh. 4 skills and 40 pen is what matters
And it's still not THAT great
movement speed is fun though
Unlikely you gonna get more than 220 dex, so it's not relevant really
if you want to focus on ms, you can already
with stuff like shift and smokeweavers
LP ms rings
Probably just the wildfire I have to test it out first
Yeah but generally your movement speed get capped at 100-120%
So with this item you can finally push to 150% unfortunately i don't think it will make us reach 200%
I have advent of the erased with t7 movement speed + 2 silver rings + haste + all the movement speed possible to get from rogue tree and this gives me around 100% movement speed
Unless there's something else i missed i don't think it's possible
Shift alone gives 50% so I have no idea why you have only 100%
lmao primordial exalts are cooked with some of these uniques
Some of the primo exalted affixes are bonkers tho
I've only seen that dagger and the deadly crit ammy, but tbh gonna be hard to beat those
Very temporary 1.5 second i'm hoping for more constant speed
I think if replace my silver ring with arboral circuit unique and my idols the enchanted affix for movement speed i can get it to 130% average maybe 145% if i get lucky with the rolls
300 pen with shadow daggers on body or 720% inc shadow damage
Yeah
the dodge rating when hit one tops at at over 1k dodge rating lol
70% inc health lol
these are kinda silly
LM did get another mirage, and max shadows got another shadow
whats going to be the "safe" build to lvl and progress monos ?
umberal blades still?
my ES VK alone was running passively at over 100% ms, im sure rogue can go much faster
heartseeker marksman unchanged, shadow cascade bladedancer, any shadow dagger variant (BD or Falconer). They easily get you through campaign/monos until you reach good gear
multishot, HoA, chakram also all still strong builds for leveling and early endgame
t8 attack speed on 1h is 93%, crazy
i wonder if there are some cool items to use this part of the bleed prolif gloves with, besides just extra ignite/whatever on bow/quiver etc
maybe ill try to play something like this. have no idea how viable cinder strike will be, im used to it being a meme
im not a fasn of traps attach but i dont know what else to use
cinder doesnt really synergise with anything
Looks interesting! You get a lot of dodge and fire res from cs casting alone. Curious how high you can push ignite stacks
You can swap ca blessing to all res. Boots solve your crit alrdy
oh right my bad
yeah dodge is gonna be bonkers
perfection+oil coating
im thinking about dusk on melee hit for body as well
dunno whats better
Oh yes do it! I was super happy with that affix on my crit flurry bd
120% dodge tho
also dunno if 10% crit will be enough for reen but i can get some crit per sword if anything
Its alot for sure with the dodge stacking oil coating. But i got 100% gb very fast after couple attacks. It felt good in combat
or crit vuln
im also getting gb from traps so i would expecte to have capped gb even without it since im using 2 swords anyway
I would swap out the critical eye passive and invest into disembowel. Those 5 bleed stacks will feel good for additional dps, since you attack so fast
or if traps would perform badly ill swap to smoke i guess
Ok that makes sense yea. I think this is something you can always adjust and see while testing
yeah its barely a draft i have no idea how it will perform actually
since we dont even know how proliferation works
im more than sure that ignite hs is much better but i dont want to commit into second season playing hs
Maybe similar to leveling sceptre?
I think its a cool concept of yours. And if it sucks, just swap the build:)
it will cost me around 350 ignite chance and 40 gb tho
and it has slow attack speed too dam
Yea stick with dual reen. That crazy amount of attack speed alone gives you so much more ignite stacks, probably worth more than 42% more dmg
yeah and lots of oil too
Also dont forget the hit component from CS. Of course you focus on ignite ticks, but reen can give you additional hit dmg that you prob realize in longer boss fights
thata blood dance change to dot leech comes in handy
meh i dont think hit damage is gonna be relevant
Yea with marksman im always happy with life on hit 🙂
hs gaines so much on hit its crazy
outsustaining 40 frailty stacks on uber abby like np
Insane yea. Also the value of disembowel passive on HS. With the recurve mechanic
Thats shit ton of ignite stacks
you think HS could hit top tier this season?
depends on what you consider top
and what you consider hs
flask with hs support is gonna be one of the strongest for rogue for sure
hoa too
hs itself is fine too. not op, not weak, just good skill overall with awesome mechanics
What’s the ops, I’m a filthy meta slave lol
u think that hydra bow is for HoA :V?
I was thinking hydra bow is for mana stack marksman especially if its free casts
but im not sure how much we have to worry about proper order with it
Does bow work like melee where the flat elemental damage applies regardless of attack damage type, I was thinking of using the new Bow for Heartseeker because 141 flat seems pretty solid
i will play HS no matter what, i love that skill xd
yes
the problem with the new bow is the range of it is extreme 3-33 for each elemental type is kinda rid
Oooft, that's the range? I just saw the pic of it with 33 for each
yeah I mean hopefully its easy to farm but with woven system not sure if we can see it drop since its a vendor item
trying to find ways to do more evades
I wish there was better/more reliable ways to generate potions because thats the best way to infinite evade
stupid question but thats 100% right?
damn i'll take 1 increased effect
We can play falconer finally because the main skills are nerfed! YEAHHHHH
Correct
has dancing strikes been fixed on wasd and controller so you wouldn't dance your self through the bosses and die to mechanic? (last played season 1)
mm, looks like nope, it's still tied to movement skill category (for control option) which it really shouldn't be in
unusable if you don't play click to move
Bad luck with bow 
I think they updated the new Hydra bow. 50% mana consume for the repeated arrows 🙁
lol
It lasted a whole second 😭
yeah i think this kills the mana stack DA or Blast Rain idea. Also the bow is hard to get with LP. So i still see Dragonsong/RoW being way better. Maybe a speedfarm bow with heartseeker procs.
has anyone given any thoughts to wildfire embers + Ruby fang melee cinderstrike ?
Real men 👍

its huge
man why is it poison, ugh
last try, but something wrong with roll -.-
Would the new Truesight amulet work well with Shadow Daggers? SD's already have a guaranteed crit chance, so would you just need 40% base crit chance for the maximum benefit on the amulet?
wp
Dam we really needed a new decent bow
I'm going melee cinder, so far maybe with dual reen 
Most likely for sd you would want that t8 300% pen on body instead
does anyone know if damage increased by shadows affects dot that shadows inflict? probably yes?
lightning chakram should be much better now with the sync strike buff?
What do you guys think will give better damage for shadow cascade
720% increased damage to skills used by shadows or 93% attack speed?
there is no place for exalted weapon really
while 93% is sick its hard to beat either reen or tongue
im also thinking about that dodge body with idol buffs for cascade
you can make a setup with all non repetetive idols and affixes for cascade ate pretty good
if it really doubles all idols its pretty sick
i think there are better primordial choices for shadow daggers though
yeah im not convinced that 40% for 300% multi is worth over 300% pen
I was thinking about it but its kinda hard to drop the flat melee damage idols
Not really
Lots of damage increase and crit multi I think complensates for that
its also pen
yeah that part is kinda sad
but I would still prefer to go for 8 of these and primordial exalted chest
I really like that idol chest tho
I think a lot of people overlooked it
its pretty good for rogue
I think what you do with it is this
you get 4 of these
which is 40% glancing with the armor
Yeah I thought about it too, if you are capped on crit it's really cool
Dodge % is not easy to come by too
Was it confirmed that body doubles idol effect?
I've only seen speculations so far
What else is it suppose to do?
this is the line on tunk, unless you mean like does it 2x the enchant
i see, all good then
behold my cinder cascade ignite kekw
https://maxroll.gg/last-epoch/planner/so7180qr
holy
spam cinder>spam sync>spam cinder
16 Intelligence or 120% minion damage, which one gives better damage right now with Ballista?
depends
Probably int if decent amount of minion damage already
oh lastepochtool is updated to 1.3
Yep
I hate pressing extra buttons so it would be just sync for me
but I guess you are not gonna get much from smoke bomb with this
im dedicated to a cinder build i cant drop it out
only cinder
yeah i misklicked looks like
I feel like im missing something why Cinder with shadow cascade?
with wildfire amu
like I think decoy would be sick with wildfire amu
oil coating
bunch of pen and increased
no I get the cinder in the fire build but shadow cascade was confusing me
it has a lot of more multis
i dont know what else to put there because nothing really sinergises with cinder. i can regain lots of mana with cinder but i need to spend it somehow too
you dont really have a better skill on bd
and yeah cascade takes tons of multies
other than acid flask explosive
yeah i dont want to spam traps
figure it was a ignite/fire build saw the 2nd build going flask/Explosive
any obvious mistakes i'm making here? unsure if mana sustain will be good enough but i'll fix that if it comes up https://www.lastepochtools.com/planner/BglOVjxo
Beneath Ancient Skies / 1.3
Rogue (28) / Bladedancer (71) / Falconer (14)
▸ Health: 4,478, Regen: 24/s
▸ Mana: 201.51, Regen: 10.56/s
▸ Ward Retention: 28%, Regen: 0/s
▸ Attributes: 27 Str / 9 Dex / 14 Int / 13 Att / 15 Vit
▸ Resistances: 77% / 77% / 97% / 84% / 16% / 31% / 36%
▸ Endurance: 56%, Threshold: 1,648
▸ Dodge Chance: 20% (687)
▸ Armor Mitigation: 63% (4,789)
▸ Glancing Blow Chance: 14%
traps are already one of the styrongest builds im not really interested in that
does traps thrown by the wildfire wisp counts toward the player trap limit?
thinking about cooking a flask fire convert with traps with the new unique
def not the best, but the ignite prolif might help with clear and the wisps with the single target
why no reen?
think wants the +2 skills
i was debating between reen and scissor, probably going to swap between them depending on what drops better
he can get +4 on body instead
i dont really see any increced damage on this
apart from idols and shadow buffs
you would probably want damage per shadow for cascade
on body\helm
or idols
true ya, forgot that
also i dont like all res blessing when you dont use 3 of res at all
phys damage blessing there instead you think?
Crit avoidance + BD new threshhold is cap
you basically just need elemental and phys
I know you have reduce crit damage helm
ya i agree, was thinking about crit avoid too, but i like the huge armor bonus from tundra
yeah id rather get avoidance and extra 30% in new passive
and its easy to cap crit protect with tundra + 1 affix
and get t7 damage per shadow on helm
good idea
or you can just ignore the avoidance and leave it as is with tundra
60% from tundra kinda takes care of crits
not entirely but eh
also i dont like crit on ring
yeah your going to have mana issues big time
i dont like crit on ring either, but needed a little more to crit cap - is there a better spot?
does this actually work with traps?
the decoy detonate confused me xD
also flat dodge bless can become crit
and that flat dodge on body is confusing too
why its not armor then
true
ya my previous cascade build uses shurikens, but I wanted to try dancing strikes next season
and consider getting null to get extra 20% phys reduction
ya i plan on null eventually
you can swap umbrals for that
