#🔪┃rogue

1 messages · Page 1 of 1 (latest)

north tree
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coated blades get actiave if he has black arrow is my point so when you spam HS you will run out of black arrows and HS mana cost goes back to 0

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instead of being like 70 mana

night spruce
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@astral grove puncture pen can focus primarily on one

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and with the quiver you can focus both on one

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which is the main appeal here

flint turret
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okay here me out

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what about

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helm to convert hs to throw + using torkefin sword

astral grove
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feels like there are just so many hoops to jump through tyring to scale frostbite here

night spruce
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i dont see any

night spruce
astral grove
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i guess less so hoops but more so survivability sacrifice

flint turret
night spruce
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Could be a ward angle

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seeing as we already running frostbite shackles

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and HS gets pen from cold res

astral grove
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just no ward scaling in passive tree really

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having to scale with mana feels pretty limiting

flint turret
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there are plenty of ward scaling affixes on new idols

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i actually think rogue ward gets buffed in 1.2 overall

night spruce
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Yeah, again a gear issue

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but really appealing to me

north tree
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dodge/ward is probably going to feel pretty good

night spruce
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are there mana cost to ward idols?

north tree
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as marksman

flint turret
# north tree as marksman

yeah i made a planner while experimenting with ward yesterday and it has 5.4k stable ward while having red rings and mourningfrost

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cant reccomend it because of issue with getting idols tho

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lots of the same ones

soft mauve
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since when shurikens are used by all existing shadows? and even additional chakrams are thrown?

night spruce
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no additional chakrams per shuriken, tho

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unless im missing something

flint turret
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additional = each thrown by a shadow i guess

night spruce
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There's ward retention and ward per second on 1x1, ward on freeze and freeze rate multiplier on 1x2, ward on bomb/shift on 1x3, ward when you shift/create a shadow on 1x4, silver shroud duration and ward granted per silver shroud/ward decay threshold and ward per second on 2x2.. there's options

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definitely not a starter build

flint turret
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i went with lots of theese and shackles, it doubles as cold pen with HS

night spruce
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Oh good call

soft mauve
flint turret
night spruce
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The one thing it doesn't mention

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it is it also works on Nets

flint turret
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it doesnt mention net and explosive traps tho, those are used too

soft mauve
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i'd assume if explosive trap is turned into a bow attack it wouldnt be used by shadow?

flint turret
sharp ravenBOT
#
Game Cycle / Version:

Tombs of the Erased / 1.2

Class:

Rogue (28) / Bladedancer (11) / Marksman (58) / Falconer (10)

General:

▸ Health: 2,192, Regen: 27.2/s
▸ Mana: 165.76, Regen: 11.04/s
▸ Ward Retention: 321%, Regen: 144/s
▸ Attributes: 19 Str / 95 Dex / 19 Int / 31 Att / 19 Vit
▸ Resistances: 68% / 327% / 68% / 67% / 59% / 78% / 123%
▸ EHP: 40,256 / 43,074 / 40,256 / 41,029 / 37,133 / 43,074 / 43,074

Defenses:

▸ Endurance: 20%, Threshold: 438
▸ Dodge Chance: 61% (2667)
▸ Armor Mitigation: 9% (209)
▸ Glancing Blow Chance: 61%
▸ Crit Avoidance: 95%

Damage Types:

Cold, Physical / Bow, Throwing, Melee

Buffs:

▸ Bow Mastery (5/5), Sharpshooter (10/10), Dusk Shroud (6), Haste

Used skills:

Umbral Blades (22)
Dark Quiver (24)
Puncture (22)
Smoke Bomb (22)
Heartseeker (26)

flint turret
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and god knows how much ward from potion, no idea how it works

night spruce
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save for the 1x3

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Oh, found belt for the build too

patent ledge
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With the new cinderstrike, does +physical damage no longer have any effect on the damage? I see the physical tag was removed.

topaz schooner
night spruce
topaz schooner
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since its 25% of your crit multi so you'd have like 83% multi for your potions when you crit on potion use

flint turret
night spruce
sharp ravenBOT
#
Game Cycle / Version:

Tombs of the Erased / 1.2

Class:

Rogue (40) / Bladedancer (8) / Marksman (55) / Falconer (10)

General:

▸ Health: 1,383, Regen: 20/s
▸ Mana: 1,014.91, Regen: 10.72/s
▸ Ward Retention: 244%, Regen: 168/s
▸ Attributes: 1 Str / 21 Dex / 1 Int / 1 Att / 1 Vit
▸ Resistances: 24% / 196% / 24% / 52% / 0% / 1% / 6%
▸ EHP: 1,918 / 2,548 / 1,688 / 2,166 / 1,918 / 1,464 / 1,508

Defenses:

▸ Endurance: 20%, Threshold: 567
▸ Dodge Chance: 8% (230)
▸ Armor Mitigation: 13% (378)
▸ Glancing Blow Chance: 31%

Damage Types:

Cold, Physical / Bow, Melee, Throwing

Buffs:

▸ None

Used skills:

Puncture (20)
Shift (20)
Heartseeker (20)
Dark Quiver (20)
Smoke Bomb (20)

night spruce
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guess i need to move some points around to adapt for this being a ward build

topaz schooner
flint turret
topaz schooner
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with idols itd be a lot lmao

flint turret
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potion 50+10 per lvl tahts already 1050, +200 on belt, thats 1250+crit

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+200 ward from potion

topaz schooner
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it'd be like 3k or something

flint turret
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around 2.5 prob

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pretty good

topaz schooner
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i dont think that'd be converted because it specifically says potion health converted

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so we'll assume thats not added

flint turret
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hmmm yeah might be true

topaz schooner
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so yeah its probably 1426 * 1.83

flint turret
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ward probably dont get crited too

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so its not 1250

topaz schooner
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oh yeah you're right

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the 216 is just added to the total

flint turret
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still around 2k prob

topaz schooner
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yeah

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so yeah 2,137

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3 pots and you're topped up, pretty good lol

flint turret
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pretty big, will take a while to decay it with high retention

topaz schooner
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it'd feel like pre-nerf ward

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lmfao

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pre-nerf LL rogue ward***

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ik ward is hella nerfed on other classes

flint turret
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on rogue its buffed

topaz schooner
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Yep.

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we needed it

flint turret
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well also depends on how accesible will those idols be

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prices might skyrocket and cof farming small idols?

topaz schooner
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lets just say you'll be in the cemetery for a while omegalul

north tree
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I wonder If I can get Umbral resolution and Gloom Needle to work

soft mauve
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will Dancing Strikes tree affect the attack that shadows use after Synchronized strike? If so - whats the number (1st, 2nd or 3rd) of the dancing stikes attack the shadows use after synchronized?

flint turret
# topaz schooner we needed it

in bd without mourningfrost those items will be much higher, and death door 24% reduction. BD is a huge winner in the ward department

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imagine adding reforged corsair on top of this

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its a facetank for everythig

topaz schooner
# flint turret pretty big, will take a while to decay it with high retention

btw you built your heartseeker exactly how I was going to. 50% black arrow, 40% from tree, then 47.5%, from dex stacking. Your total is like 277% recurve which is pretty much the hardcap for investment to damage ratio. also I noticed you probably researched the exalted mods and found out that they aren't worth taking (recurve chance)

night spruce
sharp ravenBOT
#
Game Cycle / Version:

Tombs of the Erased / 1.2

Class:

Rogue (39) / Marksman (68) / Falconer (6)

General:

▸ Health: 1,389, Regen: 20/s
▸ Mana: 1,265.83, Regen: 10.72/s
▸ Ward Retention: 386%, Regen: 168/s
▸ Attributes: 1 Str / 9 Dex / 9 Int / 1 Att / 1 Vit
▸ Resistances: 62% / 448% / 62% / 52% / 38% / 39% / 44%
▸ EHP: 2,303 / 2,291 / 2,027 / 1,947 / 2,303 / 1,684 / 1,749

Defenses:

▸ Endurance: 20%, Threshold: 361
▸ Dodge Chance: 6% (183)
▸ Armor Mitigation: 13% (378)
▸ Glancing Blow Chance: 15%

Damage Types:

Cold, Physical / Bow, Melee, Throwing

Buffs:

▸ None

Used skills:

Puncture (20)
Shift (20)
Heartseeker (20)
Dark Quiver (20)
Smoke Bomb (20)

topaz schooner
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277% recurve is roughly 1000% effectiveness per cast which is pretty bonkers. i dont think people realize how good HS is

night spruce
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a new rogue skill that's absolutely bonkers? Say it ain't so

flint turret
topaz schooner
night spruce
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@topaz schooner Humanity does not surprise me nowadays 😄

flint turret
topaz schooner
flint turret
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ah

topaz schooner
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the 50% from black arrow is kinda non-negotiable and I think people dont realize how good black arrow is going to feel now

flint turret
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but HS also has recurve in its tree

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black arrow will carry hs alone

topaz schooner
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yep

flint turret
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with dusk shrouds and shadow gen

topaz schooner
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i included the 140% from base HS in your tree

night spruce
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Does Gloom Needle ignore CD?

flint turret
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ah okay i dodnt calculate it. letool needs a recurve chance calculator in offence tab lol

night spruce
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letool needs more basic functionalities way before that lol

flint turret
topaz schooner
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50% black arrow 40% passive tree 47.5% dex stack, 30% Arrow Mastery 10% blood seeker 100% base

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unless I missed a source, I dont think i did

night spruce
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@flint turret but all I need is to add dodge or armour to this

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Im open to suggestions

topaz schooner
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but if you added the t5 recurve chance you'd only gain like... basically nothing, its a big noob trap to take those recurve chance nodes on body/helmet

night spruce
flint turret
topaz schooner
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3.7% more damage grabbing the t5 recurve chance on body + helmet

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so yeah it caps out pretty hard after 200%

lime folio
night spruce
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HS for black arrow, shroud, more frostbites

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unload with puncture in between

lime folio
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feels kinda weird to have cd-hs for clear and puncture for single target

topaz schooner
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HS clear is going to be nuts

flint turret
night spruce
topaz schooner
flint turret
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2 of this big boys can be nice

topaz schooner
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thats a lot of damage

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is the repeat cd independent of another idol?

flint turret
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how would i know

topaz schooner
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i dont know if we have repeat mechanic already in the game

lime folio
flint turret
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can also be damage while weilding a bow up to 45% as suffix instead of eleres

north tree
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theres a lightning bow that repeats

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I assume they share a cd

topaz schooner
topaz schooner
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95% bow damage on a single idol

flint turret
lime folio
topaz schooner
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if its repeat on hit that'd be busted but repeat on cast is w/e

topaz schooner
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thats a lot of dot scaling

lucid hemlock
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Does anyone here know if consuming extra arrows with elemental barrage stacks the damage? e.g 3 arrows consumed = 24*3 added damage?

flint turret
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there are better alternatives for dot. this idols rolls up to 90% inc damage for phys dot for example as s suff

topaz schooner
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makes sense. i've never done a dot bow build before

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wanted to do olio's bleed falconer but never got around to it

flint turret
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same, i never really played dot

topaz schooner
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i heard ROA bleed is really good

flint turret
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hoa gets a huge buff because of a new quiver

topaz schooner
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yep that much i do know

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the black quiver change is so huge man

flint turret
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gonna be huge, but im not a fan of dot still

topaz schooner
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i also prefer hit based builds

novel rune
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@flint turret what do you think is a meaningful point to swap from what is essentially an SD falconer to UB AA? so from phys to cold + crit chance

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like talon with t7 hybrid?

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maybe boots

topaz schooner
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Who has the counter ready for Ragu @'s this cycle start? heavybreathing

flint turret
flint turret
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i made a bet lol

topaz schooner
topaz schooner
flint turret
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well, at least ill try to, unless i forget or do it by accident

topaz schooner
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I enjoyed the flood of "can you fix my build" in 1.0

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and SD BD before that in 0.9 omegalul

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altho I did my fair share of pinging back then so i cant judge

novel rune
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just gonna send ragu a 36 page word document with falconer questions so i can have answers before 1.2 kappa

flint turret
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i dont mind, i like tinkering with builds more than play after 2-4 weeks into a cycle

novel rune
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im usually the same

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first giga farm then look at cool shit i could try but too lazy to test them all

flint turret
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i havent really climbed more than 1200 or smth like that ever

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and i can clear that in a 0lp\rares tier gear falconer anyway

novel rune
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granted im also tempted to play VK for bonk fun and a lot of innate defence, including against oneshots

mild marsh
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Can Ravager's dart be used by Marksmen? The passive tree almost only have buffs to bow dmg. Is the helmet designed for other classes or how is it intended to be used?

novel rune
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prob for non-marksman builds mainly

novel rune
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MM tree is bit scuffed if you wanna be non-bow

topaz schooner
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i'm definitely starting sentinel then i'll save rogue for later

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because I know i'll be forever stuck rogue if I start rogue lolol

flint turret
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sadly hs is a mm only skill

novel rune
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haha

topaz schooner
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throw based HS is a giant meme

novel rune
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for some sentinel builds it counts as throw hit, for some triggers

flint turret
topaz schooner
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I think we'll definitely see some crazy burst happen, someone is gonna break it

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but the clear is just going to suck

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and it'll feel bad to play

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then you'll just be back to use SD to clear...

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then at that point SD will probably out DPS the single HS anyways...

flint turret
flint turret
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instead of umbrals or shurikens

night spruce
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Aight, done cooking this

topaz schooner
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that is true

night spruce
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ill do mana guide sorc next i think

chrome wren
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yes make me a build so I can copy and paste

night spruce
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lol I think im at like

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10 builds

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so far

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Mana guide should be fairly straightforward

flint turret
sharp ravenBOT
#
Game Cycle / Version:

Tombs of the Erased / 1.2

Class:

Rogue (23) / Bladedancer (11) / Marksman (59) / Falconer (13)

General:

▸ Health: 3,139, Regen: 0/s
▸ Mana: 145.36, Regen: 8.16/s
▸ Ward Retention: 18%, Regen: 0/s
▸ Attributes: 21 Str / 80 Dex / 9 Int / 21 Att / 17 Vit
▸ Resistances: 84% / 73% / 70% / 82% / 71% / 81% / 74%
▸ EHP: 30,997 / 30,389 / 29,521 / 33,338 / 29,805 / 30,997 / 30,690

Defenses:

▸ Endurance: 60%, Threshold: 698
▸ Dodge Chance: 74% (4546)
▸ Armor Mitigation: 20% (758)
▸ Glancing Blow Chance: 61%
▸ Crit Avoidance: 95%

Damage Types:

Cold, Physical / Bow, Throwing, Melee

Buffs:

▸ Ambition (10/20), Bow Mastery (5/5), Concentration, Sharpshooter (10/10), Swiftness, Dusk Shroud (6), Haste

Used skills:

Umbral Blades (20)
Dark Quiver (22)
Puncture (20)
Smoke Bomb (20)
Heartseeker (24)

night spruce
north tree
#

I honestly 4 LP all items and justt assume those are best Uniques but if I dont have them then those are ideal stats

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Best stat on Unique tier 7-tier 4 the worst stat

night spruce
#

as long as you dont recommend that to anyone its fine lol

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as a "starter"

north tree
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makes making a loot filter easier

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im kinda curious about the crit belt like is based on our highest attack/spell crit

serene crane
#

If you see a guide with all 4LP items, idk, just close that 😄

north tree
#

no one expects a 4 lp but like I said its more like I do it just to have a placehorder if there's a unique I want, build sites dont have a good way to indiciate whats the ideal exalted bases till a decent lp unique .

novel rune
#

4 LP red rings on my starter

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casual day1 gear

flint turret
#

Every next patch 4lp becomes more and more real for fulltime mg players tho

novel rune
#

CoF seems juicy too on its own way

serene crane
flint turret
novel rune
#

oof

north tree
#

didn't they rebalance some?

flint turret
#

Dunno, only addition in patch notes was for a weaver rune, but no one cares about that

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Havoc is the goat

astral grove
#

does this node work on triggered skills?

serene crane
vapid arrow
flint turret
#

At least let us select a base for rares bruh

serene crane
flint turret
#

True

serene crane
#

Runes and relic one looks pretty much all the same I think

#

I guess thats where the ability to read comes in quite handy omegalul

flint turret
#

Probably the worst thing about 1.2 for me is the absence of havoc/redemption rune blessings, unless they forgot to mention them

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It affects all of cof players and legacy

wide yacht
#

a successful gamble on his part would leave a CoF one in the dust

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the CoF has to get loot explosion after loot explosion before finding something worth using that very rare rune

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and even then, no guarantee

flint turret
topaz schooner
#

wow this is strong

north tree
topaz schooner
#

i'm going through the post-patch notes interview now

topaz schooner
#

petrify.. i havent heard them talk about that yet

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brb

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Oh its a free hard CC for mobs

north tree
#

evade gets you 4 so evade into black arrow seems insanly strong

topaz schooner
#

yep

flint turret
#

But phase point for hs....

topaz schooner
#

phase point also insane...

north tree
#

if this didn't come out I would go phase point

topaz schooner
#

decisions x.x

wide yacht
topaz schooner
#

both are so good man

wide yacht
#

i always drop them on skills i don't need, every damn time

topaz schooner
#

I bet the 3d model will be sick

flint turret
topaz schooner
#

holy that thing is crazy

flint turret
topaz schooner
#

wow wow wow

wide yacht
flint turret
#

But God dam tongue doesn't let us to use a shield

topaz schooner
novel rune
#

remind me of which tongue you talking about

topaz schooner
flint turret
topaz schooner
#

actually yeah it was 10

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9 was the other one

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experimental one w/e it was called i think

ocean plank
#

I want to consult , I'm torn between two builds

  • Blade Dancer Lethal mirage
  • Falconer Ballista

I care a lot about farming monolith and trading faction guild merchant in the game.

flint turret
#

There is no choice then, they are not anywhere close

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Lm is purely for enjoyers

topaz schooner
#

lol in the interview Karv said Countenance of Majasa is probably going to be nerfed because the LP ilvl is way too low so its too easy to get lp

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thats so funny to say while showing an item for the first time "oh btw this is so strong its getting nerfed in season 3"

flint turret
topaz schooner
#

oh wow

ocean plank
topaz schooner
#

if you care about efficiency go SD falconer AA

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if thats your main goal

flint turret
proven lava
topaz schooner
#

but everything else is good too

flint turret
#

Crazy high block chance, dot block, 1200 block without a slam

topaz schooner
#

tons of BE

proven lava
#

cool, thanks for the explanation

#

makes sense why so many people have it in their planners

topaz schooner
#

i will say tho, the petrify might be ultra annoying in arena omegalul

topaz schooner
flint turret
topaz schooner
flint turret
#

Nerfed more than twice

topaz schooner
#

Oh actually they did mention that the dots aren't instantly doing their full expected ramp damage anymore

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that alone is so huge

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you're not instantly getting hit with 100 poisons worth of damage

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that alone is probably going to be impactful for me not to rage at dots anymore

flint turret
#

Yeah dots were pure pain to deal with

topaz schooner
#

we'll still need a cleanse but still good

near grove
#

I never farmed red rings, how hard is it to get one in CoF? "Just" 0 lp one

topaz schooner
#

also that witchfire item... 66% of your increased curse damage as more damage is pretty fkn insane lol

flint turret
topaz schooner
#

or it was for me. i spent like 10m favor on rings and didnt find a single lp1 red ring

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but that was in season 0

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didnt play s1

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I did find 3 red rings from that 10m but yeah, zero lp1

flint turret
#

Imprinting, nemesis will help a bit

topaz schooner
#

i havent played with nemesis, how easy is it to get lp1?

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beat me to it

near grove
#

oh, it's 0.14% ascendance chance

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rip

flint turret
#

Dunno the chances for lp, but you will get random t4-6 on it pretty easily, which is anyway better than 0lp

topaz schooner
#

I wonder how much increased % curse damage you can get

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for downfall of the righteous

flint turret
#

Ascendance is not worth it, it has lower lp chances, better to run rings blessing instead

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Nomads/crabs along the way help too

topaz schooner
#

5 to 60 healing effectiveness omegalul

flint turret
topaz schooner
#

LOL yeah 1-5 flat crit and 10-100 frenzy effect is brutal

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and you really want both of those max

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lets just say we will definitely see some gold cap abby relics

near grove
#

why fire HS nodes are better than cold ones 😿

flint turret
#

Well frenzy effect is not that big, it's like 18% more attack speed. Compared to 1-5 crit and 1-10 stat

#

That's almost 50 stat difference

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45*

topaz schooner
#

it's pretty big for HS

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oh yeah 10 dex too fk

flint turret
# near grove why fire HS nodes are better than cold ones 😿

Pene via cold res is okay with ward stacking, and overall cold is much better because of mourningfrost. Fire will use mourningfrost too, but they won't be able to get penetration/shred for both at the same time, but yeah burning daggers are pretty pog

vapid arrow
#

Aight got done with what'll most likely be my final planner for bleed falcon. It's finally worth it to use 2 of 2x2 bleed conversion idols compared to last time, where bleed chance per sword was always better. Also added personal plan for the weaver routing https://www.lastepochtools.com/planner/AKlv75nQ

sharp ravenBOT
#
Game Cycle / Version:

Tombs of the Erased / 1.2

Class:

Rogue (20) / Bladedancer (18) / Marksman (8) / Falconer (65)

General:

▸ Health: 2,524, Regen: 24/s
▸ Mana: 217.51, Regen: 12.88/s
▸ Ward Retention: 26%, Regen: 0/s
▸ Attributes: 13 Str / 177 Dex / 13 Int / 3 Att / 7 Vit
▸ Resistances: 78% / 63% / 104% / 77% / 77% / 84% / 113%
▸ EHP: 19,439 / 17,356 / 19,439 / 23,400 / 19,439 / 19,439 / 19,439

Defenses:

▸ Endurance: 56%, Threshold: 884
▸ Dodge Chance: 48% (1776)
▸ Armor Mitigation: 40% (2,281)
▸ Block Chance: 5%, Mitigation: 0% (0)
▸ Glancing Blow Chance: 102%

Damage Types:

Physical / Throwing, Melee

Minion Damage Types:

Physical / Throwing, Melee

Buffs:

▸ Haste

Used skills:

Falconry (26)
Net (22)
Aerial Assault (23)
Smoke Bomb (21)
Dive Bomb (22)

Used unique items:
flint turret
vapid arrow
#

weaver and set stuff give no help to minion bleed either, so not many new options coming from there either

flint turret
#

What about chalice?

vapid arrow
#

it'd give 14% more bleed crance compared to ruby dice, while the other rolls don't matter since they won't affect the bird

flint turret
#

What about new amulet for falcon

near grove
flint turret
vapid arrow
flint turret
#

280% phys damage looks pretty big. Or 30% phys penetration

vapid arrow
#

the amulet is a weaver item so getting wanted affixes will be difficult

flint turret
#

Yeah makes sense

#

But there are plenty of good ones that will act the same

slow sierra
flint turret
#

Phys damage, minion damage, dot damage

slow sierra
#

and easy to get 3 lp

flint turret
slow sierra
#

30% More phys

flint turret
#

Yeah but for who

boreal walrus
vapid arrow
#

doesn't add to bleed damage done by a minion

slow sierra
#

nvm I didnt realize you were talking about minion ammy

vapid arrow
#

but yeah, T7 phys or dot roll on the amulet would be around 30% more dps

flint turret
#

And you can get 2 of them at the same time

#

4 good ones

vapid arrow
#

will be a lot difficult to get compared to a 1lp omnis at the beginning, but it'll be a probable upgrade after that

flint turret
#

Most will look for crit multi on it I guess, or phys damage or crit chance. So you will have good chance to yoink some dot one in mg I think

vapid arrow
#

just gotta get to rank 12 for that lol

flint turret
#

Well, eventually...

flint turret
#

Because falcon bleed was nerfed while umbrals almost not

vapid arrow
#

I haven't thought about anything else than ailments since 1.0 :'D

flint turret
#

I'm talking about bleed AA umbrals

#

Or ignite, whatever

vapid arrow
#

hmm, umbrals would have you stack damage done by you instead of falcon it looks like

flint turret
#

Yes

#

But 30+ dusk shrouds...

vapid arrow
#

falcon gives an easy route to more multipliers, which go to like 8x with the setup

flint turret
#

250% more from sword thrower, and 500% more from 30 dusk

#

And you can't even compare the amount of hits umbrals will deal

#

And you will be able to use generic increase bleed duration

#

Nwm you will lose duration from the body tho

vapid arrow
#

numbers seem to be there for sure, but I'll wait until after uber aberroth to do more build planning

flint turret
#

Makes sense. I haven't seen anyone working on dot aa umbrals so I'm a bit interested

#

Maybe ignite even with mahelin

patent ledge
#

with the new cinder strike, will +base physical damage only have an effect on the 2nd and 3rd hit? or was it always like that? or does the physical damage get converted to fire damage?

flint turret
#

And reen? And trigger reen by sd on umbral? 30 stacks of reen 300 inc fire damage over time

topaz schooner
#

Does anyone know if filters made in 1.1 transfer over to 1.2 without issue?

vapid arrow
#

Pretty sure they do, they just won't have new affixes check-marked

topaz schooner
#

Alright cool cool

scenic otter
patent ledge
#

in 1.2, how do you you properly specialize in melee cinder strike? Seems like most implicit for weapons give +melee damage which increases fire damage as the base but then the rogue passives give +physical damage. are you supposed to get mods with increased fire damage or increased physical damage? if you get increased fire damage, it increases the base but it seems like it wastes the +physical damage that you get from passives

scenic otter
native oracle
#

just overall what is the best class for a melee build havent played in like a year so id need some advice?

floral latch
#

What's best is kinda subjective in LE, all of them have strenghts and weaknesses

#

All classes have very strong melee potential from what i've experienced and done, it's more what you are looking from from melee gameplay

#

Rogue is more towards fast paced and mobility, primalist melee is more heavy hits and setting up for big strikes by buffing, sentinel you either go defensive and rely on smite or spin-2-win from my experience.

#

Even mage has a very strong melee potential, but i've yet to try that one, probably the strongest with how ward was the prime defense. With life being more viable in the coming patch things are likely to even out however

#

So to keep it short, it really depends on the melee gameplay you enjoy, as all can melee well, even acolyte

patent ledge
#

for shadow cacade, if you get porcupine's wrath, do the daggers from dagger dance still scale with melee damage?

scenic otter
arctic gull
#

Did they fix DA build?

terse bloom
scenic otter
#

So t1 is enough if you need more shadows, for some reason. (You won’t need it in most use cases)

boreal walrus
dry gulch
sharp ravenBOT
#
Game Cycle / Version:

Tombs of the Erased / 1.2

Class:

Rogue (32) / Bladedancer (21) / Marksman (60)

General:

▸ Health: 2,187, Regen: 31.92/s
▸ Mana: 120.51, Regen: 8/s
▸ Ward Retention: 22%, Regen: 0/s
▸ Attributes: 11 Str / 150 Dex / 11 Int / 1 Att / 1 Vit
▸ Resistances: 65% / 65% / 65% / 83% / 65% / 61% / 50%
▸ EHP: 9,200 / 9,200 / 9,200 / 11,165 / 9,200 / 8,877 / 8,096

Defenses:

▸ Endurance: 57%, Threshold: 437
▸ Dodge Chance: 53% (2101)
▸ Armor Mitigation: 26% (1,135)
▸ Glancing Blow Chance: 31%
▸ Crit Avoidance: 89%

Damage Types:

Physical, Fire / Throwing, Bow

Buffs:

▸ None

Used skills:

Heartseeker (21)
Shift (20)
Smoke Bomb (20)
Decoy (20)
Shurikens (20)

serene crane
scenic otter
serene crane
# sharp raven

Idk If Quicksilver rings would be worth just for the bow attack speed... 🤔

valid sky
#

guys how viable is Rogue for HC? I remember playing it in cycle 1 with good success but right I see 90% going paladin which seems really boring

scenic otter
serene crane
scenic otter
#

Most people don’t play HC

scenic otter
dry gulch
elfin ore
#

hows blade dancer?

serene crane
valid sky
serene crane
#

2LP crab maybe, should be fairly doable

dry gulch
#

all that gear is very easy to get in trade, this is more like second char/third char.

meager fern
#

blood of exiles were nonexistant above 1lp last time I played mg :( valdyrs are kinda rare too

dry gulch
#

even then, still easily farmable

scenic otter
scenic otter
scenic otter
serene crane
meager fern
#

Prayge no dupes/exploits in the first week, heed my call china bros dont do it 🙏 let us play a little then go ham

floral latch
#

For a bleed multishot/heartseeker build, does flat phys do anything, or is it all %damage bonuses that apply?

meager fern
#

ye flat phys does jack for bleeds

floral latch
#

So, it's IAS stacking and %phys that i want, and dex for bleed scaling of multishot and heartseeker

meager fern
#

you can get like 1200-1600% inc with decent investment

floral latch
#

Cheers

dry gulch
floral latch
scenic otter
meager fern
#

aye gl to us all getting proper idols 💀 amen

dry gulch
#

The idols are def the most aspirational

flint turret
#

Are they improving mg ui in 1.2? Gl searching for idols with the old UI if not

#

Browsing through 50 pages of stout idols to find some not overpriced ones with 4%/25+ flat sure was fun for me

meager fern
#

u can sort idols by affixes since like new years I think

#

uniques on the other hand...

flint turret
#

There was no sorting for affix value ranges in 1.1 or I'm being dumb

meager fern
#

it still returns u empty search sometimes when you try to search two affix values above ~75% threshold simultaneously

scenic otter
flint turret
meager fern
#

ye lemme login

flint turret
#

I don't have mg character anymore

meager fern
#

this is for idols; More=>Affixes=>single available tier=>flat health >25

#

kinda same stuff for exalts

flint turret
flint turret
meager fern
#

no clue lol but its way nicer than it used to be thats for sure

scenic otter
flint turret
#

Cof4life still anyway

serene crane
meager fern
#

👴 back in my day double lifers were 15m bottom line

serene crane
#

Can throw those 2% ones to a vendor soon 😄

meager fern
#

man thats a bummer they retroactively change items like that FrightenedGroleWrongDirection muh life stacking dream

rugged pollen
#

there's a reason it has been there for 47 days u know

floral latch
#

Wasn't there a way to stop heartseeker from bouncing btw?

#

Or did they change that

scenic otter
floral latch
#

So here's my idea i'm tinkering with for 1.2.
Bleed multishot/heartseeker. Offensively stack dex phys % and bleed chance.
Defensively dodge and health.
Main skills being multishot and heartseeker. With the usual standard supports prolly

#

Will tinker with build more when home

cursive inlet
#

revolutionary

floral latch
floral latch
#

Don't have to engage if you're not interested 🙂

cursive inlet
#

naw just poking a little fun

floral latch
#

Ah gotcha

scenic otter
floral latch
#

Is there anything i'm missing offensively there btw in terms of stat priority?

#

Defences obiously also entail crit reduction and resists, but that's stating the obvious

cursive inlet
#

someone shared a planner earlier with gear that's pretty close to what you'd want

cursive inlet
boreal walrus
serene crane
#

Im glad CoF exists, dealing with pricing in MG wouldnt be for me... being able to buy whatever you need is cool, but when you want to micromanage good prices based on whats currently popular... nah 😄

boreal walrus
granite current
#

I am doing some levelling runs today and yesterday, and yesterday, when I used Bladestorm UB they surely landed where I pointed my mouse. But now it travels max distance and collides at terrain. Whats up with that?

flint turret
sharp ravenBOT
#
Game Cycle / Version:

Tombs of the Erased / 1.2

Class:

Rogue (21) / Bladedancer (18) / Marksman (8) / Falconer (62)

General:

▸ Health: 2,133, Regen: 20/s
▸ Mana: 147.51, Regen: 9.2/s
▸ Ward Retention: 28%, Regen: 0/s
▸ Attributes: 10 Str / 150 Dex / 14 Int / 10 Att / 14 Vit
▸ Resistances: 75% / 63% / 104% / 77% / 77% / 91% / 58%
▸ EHP: 11,806 / 10,541 / 11,806 / 14,064 / 11,806 / 11,806 / 10,091

Defenses:

▸ Endurance: 48%, Threshold: 815
▸ Dodge Chance: 33% (1133)
▸ Armor Mitigation: 39% (2,155)
▸ Block Chance: 5%, Mitigation: 0% (0)
▸ Glancing Blow Chance: 102%

Damage Types:

Physical / Throwing, Melee

Minion Damage Types:

▸ Physical / Throwing

Buffs:

▸ Reen's Ire (30), Crimson Shroud (3/3), Haste

Used skills:

Umbral Blades (24)
Net (24)
Aerial Assault (21)
Smoke Bomb (23)
Dive Bomb (22)

granite current
#

Oh nvm, I forgot Precision Cuts

vapid arrow
flint turret
#

maybe puncture for fury? instead of net

#

doest sound that bad actually, will also help wit his

#

Loosing double swords hurt a lot still tho

vapid arrow
#

yeah, doubt that going bow would be the right call

#

Anyone know if Maehlin's hubris converts all bleed chance (including chance to apply bleed on bow hit) or just global bleed chance?

scenic otter
cursive inlet
#

surely i'll get this gear on launch

#

🙃

cerulean thunder
#

are those leveling guides decent ? i wanna go HS marksman

uneven ferry
#

Do we know if the Puncture Per Recurve After Death node on Heartseekers tree can make all the punctures hit the same enemy? aka is it puncture per recurve or puncture per recurve per nearby enemy?

floral latch
#

Also curious on that one

flint turret
#

logically should be able to aim at the same enemy(because it doesnt say it cant)

#

because its what recurve does already

#

maybe we can summon someone from CBT to answer

graceful hare
floral latch
#

Yeah, exactly

#

That's the beauty of LE

keen birch
#

Is crit vulnerability the same (per stack) as have +2 base crit chance? Or is it part of a different formula for deciding crits?

keen birch
scenic otter
keen birch
#

I dont understand. So. Let's say I have 5 base crit and 10 stacks of vuln on the enemy and 300% crit chance bonuses. Do I crit 100% of time time?

scenic otter
keen birch
soft mauve
#

does "increased physical damage" affect bleed damage?

scenic otter
dull wolf
scenic otter
#

Oh, you assumed the 400% was without the base 100%

dull wolf
floral latch
sharp ravenBOT
#
Game Cycle / Version:

Tombs of the Erased / 1.2

Class:

Rogue (32) / Bladedancer (21) / Marksman (60)

General:

▸ Health: 1,226, Regen: 28/s
▸ Mana: 120.51, Regen: 8/s
▸ Ward Retention: 22%, Regen: 0/s
▸ Attributes: 11 Str / 38 Dex / 11 Int / 1 Att / 1 Vit
▸ Resistances: 0% / 0% / 0% / 0% / 0% / 1% / 6%
▸ EHP: 1,290 / 1,290 / 1,290 / 1,327 / 1,290 / 1,298 / 1,336

Defenses:

▸ Endurance: 20%, Threshold: 245
▸ Dodge Chance: 15% (490)
▸ Armor Mitigation: 9% (206)
▸ Glancing Blow Chance: 31%

Damage Types:

Physical / Bow, Throwing

Buffs:

▸ None

Used skills:

Multishot (20)
Heartseeker (20)
Smoke Bomb (20)
Shift (20)

floral latch
#

I don't have the other gear plugged in right now, just the unis

vapid arrow
#

If I calculated correctly it's quite feasible to get 100+ hits per second using heartseeker, which seems bonkers

sweet cloud
dull wolf
#

only fix bugs

scenic otter
#

P.S.: If it's caused by an ovbious bug, then it will if the bug is fixed.

novel rune
#

im kinda torn between CoF and MG

#

CoF has been good fun and it sounds like its kinda strong in some ways in 1.2 but at the same time i enjoy the rush of trade

#

go fast so you can sell shit asap etc

meager fern
#

My only gripe with CoF is idols. Rest is smooth as heck

flint turret
scenic otter
#

Umbral AA is at least "within game interaction mechanics"

boreal walrus
flint turret
#

I doubt it will make any difference between Abby and Uber abby

meager fern
#

😏 oneshot both

flint turret
#

Well, not really one-shot, because you need couple of dives to stack ds, but after this it's over

novel rune
#

i imagine uber one is gonna be phased in some way

#

that it forces you to succeed mechanics

flint turret
#

Maybe, dunno

novel rune
#

so you cant just login with billion dps and delete it

#

but who knows

sweet cloud
flint turret
# sweet cloud Is it some sort of tier s build? Could you share planner?

Nah I don't have planner for it. But it's basically almost the same as dive build with valor but stacking throwing damage and cold damage with umbrals instead of traps and dive converted to shadow dive and dusk shrouds on dive. Or the same one as sd AA, but with capped crit and cold damage

novel rune
#

its the build that was pushed to 10k corruption last season

#

but the playstyle at that point is pretty degen

wide yacht
#

speaking of that, what would proc frenzy on a rogue? what sources i mean?

meager fern
#

Nihilis

novel rune
#

puncture, bunch of uniques, experimental, black quiver tree

#

there are multiple sources

wide yacht
#

BD cascade could benefit greatly from frenzy, thinking about how it could work rn

#

doubling it with a high roll would be ideal

flint turret
#

Up to 40% attack speed with new relic is nice for cascade yeah

novel rune
#

nihilis gives frenzy on evade

soft mauve
#

Hi everyone, where would i get a base/flat fire spell damage on a theoretical Dragon Fire rogue build? theoretically

flint turret
#

Same as for any other spell on rogue - mourningfrost

novel rune
#

yes, its cold, but its what we got

scenic otter
#

But ye

meager fern
#

200 flat=200 dex kappa ez starter viable

scenic otter
#

We don't really have other sources.

flint turret
#

You can also do it with ammy and belt but it's not worth it usually

scenic otter
#

I almost remmebered a tech, then got reminded that it's spell only.

novel rune
#

i generally like the cold version of HS the more i keep hearing about next season

soft mauve
novel rune
#

sounds dangerous

#

generic scaling

flint turret
#

Damage per movement speed too

#

Damage while welding a bow

#

Uniques are confluence of fate and immolator belt

soft mauve
#

does the added flat need to have the same tags (spell/fire/both) to apply at 900% effectiveness or any added works?

scenic otter
scenic otter
#

My life has been a minor lie

flint turret
#

Yep

scenic otter
#

I was going to mention the stupid "Immo+bleeding heart + Maehlin's" setup but that's spell only since bleeding only pops on spell.

pulsar axle
scenic otter
soft mauve
#

how do i not die from immolator belt :D

novel rune
#

ailment cleanse

#

and leech

scenic otter
#

You shouldn't. The ignite the belt does is the base ignite, not boosted by anything.

pulsar axle
scenic otter
novel rune
#

yeah, but you prob want to if you stop combat and have many stacks

scenic otter
#

Fair.

novel rune
#

i think the belt innately does it when you pot?

#

if i remember right

flint turret
scenic otter
soft mauve
#

where can i find damage scaling for movement speed

flint turret
#

Rogue passive

terse bloom
sharp ravenBOT
#
Game Cycle / Version:

Tombs of the Erased / 1.2

Class:

Rogue (20) / Bladedancer (8) / Marksman (30) / Falconer (55)

General:

▸ Health: 2,708, Regen: 27.2/s
▸ Mana: 138.51, Regen: 11.84/s
▸ Ward Retention: 38%, Regen: 0/s
▸ Attributes: 27 Str / 193 Dex / 19 Int / 19 Att / 19 Vit
▸ Resistances: 75% / 75% / 75% / 108% / 75% / 94% / 99%
▸ EHP: 16,956 / 16,956 / 16,956 / 22,737 / 16,956 / 18,840 / 19,268

Defenses:

▸ Endurance: 20%, Threshold: 542
▸ Dodge Chance: 60% (2583)
▸ Armor Mitigation: 30% (1,432)
▸ Glancing Blow Chance: 16%
▸ Crit Avoidance: 5%

Damage Types:

▸ Cold, Physical / Throwing, Melee

Minion Damage Types:

Physical / Throwing, Melee

Buffs:

▸ None

Used skills:

Smoke Bomb (24)
Aerial Assault (26)
Umbral Blades (24)
Falconry (26)
Dive Bomb (26)

vapid arrow
sharp ravenBOT
#
Game Cycle / Version:

Tombs of the Erased / 1.2

Class:

Rogue (27) / Bladedancer (8) / Marksman (63) / Falconer (15)

General:

▸ Health: 2,315, Regen: 20/s
▸ Mana: 166.78, Regen: 9.36/s
▸ Ward Retention: 30%, Regen: 0/s
▸ Attributes: 15 Str / 133 Dex / 15 Int / 5 Att / 5 Vit
▸ Resistances: 57% / 57% / 122% / 89% / 51% / 88% / 87%
▸ EHP: 13,255 / 13,255 / 15,641 / 17,967 / 12,613 / 15,641 / 15,641

Defenses:

▸ Endurance: 57%, Threshold: 810
▸ Dodge Chance: 54% (2162)
▸ Armor Mitigation: 33% (1,698)
▸ Glancing Blow Chance: 41%

Damage Types:

Physical / Bow, Throwing, Melee

Buffs:

▸ Bow Mastery (5/5), Concentration, Crimson Shroud (3/3), Dusk Shroud (5), Frenzy, Haste

Used skills:

Heartseeker (26)
Puncture (22)
Shift (21)
Smoke Bomb (21)
Net (22)

Used unique items:
flint turret
# terse bloom https://www.lastepochtools.com/planner/BEk6V4jA

i dont really understand the synergies. why quiver for bow atatcks with no bow attacks in a build? why throne of ambition if you dont scale throwing damage and dusk shrouds for umbrals, why no falcon flat in passives if thats the main damage source? whats this build is supposed to do?

soft mauve
#

are there any other sources of FRENZY effect aside from boot experimental affix?

soft mauve
#

so in the current patch the effect of frenzy is pretty much just boots experimental thing

wide yacht
soft mauve
#

i mean EFFECT of frenzy sorry

meager fern
#

sword catcher and boots affix yea

#

oh new uber abby relic too

#

thats gonna be a pain train to land 100% one when it rolls from 10% to that xdd

serene crane
meager fern
#

I'll share with you mine when friday comes 😆

#

god bless ehg for making fixed ms on blood of exile else I'd never be speedy in this lifetime

novel rune
#

at least we can divine items now

#

but you are gonna need to farm multiple shattered worlds for that

flint turret
#

you either way will for 1lp

novel rune
#

ye

#

then feed the 0lp into it

flint turret
#

into nemesis first

novel rune
#

true

#

i forgot how much we can actually do to items now

flint turret
#

yeah, crafting is insane in 1.2

novel rune
#

its also part of my CoF is tempting me

#

you can end up rng:ing crazy items that trade might never see

terse bloom
#

does crystalwind petrify work with AA umbrals?

flint turret
#

read the rest

flint turret
#

5-7 hits per hs with 20% to petrify on each hit for 2 seconds looks super strong vs bosses if it works tho

#

Just evade into hs into evade and permastun them

#

If stun duration also applied to this it's crazy

#

3-4s stun on every hs after evade, will need to try it out

vapid arrow
flint turret
vapid arrow
#

did calculations and the numbers go big fast

novel rune
#

first SC uber kill olio? kappa

vapid arrow
#

will try to go for it at least

novel rune
#

nice

flint turret
#

Legacy will get 1st kill anyway

novel rune
#

i dont tend to care about standard/legacy in any arpg

#

only league is relevant to me

scenic otter
flint turret
#

True

novel rune
#

its nice for testing stuff tho

flint turret
#

But it's for hc ssf

scenic otter
flint turret
#

I need to get into save file editing, I'm coming up with much more stuff then I can try without it

lament radish
#

https://www.lastepochtools.com/planner/QeN4kepB Any idea if this build can work?
Cinder Strike is here to boost Fire Damage and provide Dusk Shroud, and probably have good ignite dmg thank to dex "stacking"
Umbral Blades and Explosive Trap to burst bosses with huge amount of Dusk Shroud and high cooldown Trap that is suppose to release lots of ignite
It's totally experimental

sharp ravenBOT
#
Game Cycle / Version:

Tombs of the Erased / 1.2

Class:

Rogue (25) / Bladedancer (67) / Falconer (21)

General:

▸ Health: 2,732, Regen: 150.8/s
▸ Mana: 110.51, Regen: 9.6/s
▸ Ward Retention: 10%, Regen: 0/s
▸ Attributes: 13 Str / 88 Dex / 5 Int / 5 Att / 5 Vit
▸ Resistances: 76% / 76% / 76% / 107% / 81% / 91% / 64%
▸ EHP: 28,249 / 28,249 / 28,249 / 34,685 / 28,249 / 28,249 / 25,450

Defenses:

▸ Endurance: 44%, Threshold: 956
▸ Dodge Chance: 69% (3585)
▸ Armor Mitigation: 43% (2,513)
▸ Glancing Blow Chance: 146%

Damage Types:

Fire, Cold, Physical, Poison / Throwing, Melee, Bow

Buffs:

▸ Perfection (10/10), Rhythm (6), Dusk Shroud (15), Haste

Used skills:

Cinder Strike (20)
Umbral Blades (20)
Explosive Trap (20)
Smoke Bomb (20)
Acid Flask (20)

Used unique items:

None

scenic otter
flint turret
#

Usually it's not a good idea to mix scaling both hit damage and dot, because for hit you need flat and crit, while dot is the opposite

lament radish
#

I don't try to scale hit and dot?

#

just dot

flint turret
#

Ah I probably misread it then

jagged knoll
#

Is there a good just straight up explosive trap build? In PoE I loved trap builds so just looking for something like that

flint turret
#

My bad

lament radish
#

@scenic otter was a "non unique" build for starter

#

but ofc I will make a second planner with unique

scenic otter
flint turret
flint turret
#

getting 12-20 ds per dive on a falconer is a whole another level of ds stacking

lament radish
#

Don't know falconer pretty well tbh, what dive bomb aa offer compared to bd?

vapid arrow
#

aight did the calcs and bleed HS goes to over 21m dps with at max 150m+ bleed pops. these numbers can go even higher depending on how well mana can be kept up

novel rune
#

damn

flint turret
#

up to 24 dusk per dive on a boss

lament radish
#

do you have any extra fire damage boost from your skills?

#

which cinder strike give

flint turret
#

i dont think that really matters considering the difference in MORE multipliers magnitude

#

30 dusk shrouds is almost 500% more damage for umbrals

novel rune
#

at that point you just want incr and flat

flint turret
lament radish
#

with this I can sustain 500% fire damage so idk

novel rune
#

oh DoT

#

idk then

#

havent really played DoTs since poison UB lol

flint turret
#

the are multiplicative with each other

lament radish
#

ik

#

here too

#

that's why im asking

#

cinder strike will have lots of inc

flint turret
#

but cinder strike hits like 2 times compared to aa umbrals which hits like 50 times

lament radish
#

ye cinder is a part of my dmg, ub and explosive trap are suppose to help

flint turret
#

i still fail to see the purpose of using cinder tbh

lament radish
#

500% fire damage applied to trap and umbral blade and dusk shroud generator

flint turret
#

30 fire pen+ maybe like 150 to 300 inc damage while spamming cinder that deals almost no hits

#

how do you all 3 at the same time?

lament radish
#

?

flint turret
#

cinder, trap and umbral

weary widget
flint turret
#

and what dusk shoud generatin are we talking about? DS on hit and thats it?

lament radish
#

you spam cinder until you get max oil coating stacks, then you use smoke to generate shadows to use umbral boost with all your dusk shroud + oil coating stack and then release your trap 12s

#

ds onhit ye

#

probably 3 per s with this gear

weary widget
#

My current cinder build has 1.4k increased fire, 500% crit multi, and a bunch of other stuff like throne of ambition, and it barely hits for 100k on the test dummy. It's damage could be doubled and it'd still suck

flint turret
#

using umbrals for ignite with dusk i like that part

lament radish
#

I know but +500% fire damage when you can generate dusk shroud at the same time, I just saw a good way to probably use ignite umbral blade

flint turret
#

500% fire damage doesnt justify dealing no damage while building it

hasty elk
#

If you take a conversion for net and also caltrops, does caltrops get converted

lament radish
#

that's why I also spec this to "deal damage" when I build my oil coating buff 😄

#

just don't know how this will work

flint turret
#

i mean... i just dont see the flow of what are you suggesting tbh, maybe you can explain to me? you go into a mono, meet a pack, start building up your stacks with cinder, smoke every pack? wait 3s for shadow generation for every pack? lose all stacks before you get to next pack? how does it play

lament radish
#

packs probably need less time to build like I only need 5 stack of oil then I use trap and umbral blade

#

building full stack of oil is just for bossing

flint turret
#

but you wont have shadows to use for umbrals and traps

#

its only generated by smoke

lament radish
#

ik, but I think that we don't even need shadows for packs

#

What I said is "optimal" dps for bossing

flint turret
#

so you bacically wanto to blow packs with cinder which is arguably the worst skill?

lament radish
#

cinder to 5 oil coating

#

then use traps

flint turret
#

and what does umbrals do then

lament radish
#

only for bossing

flint turret
#

i see

lament radish
#

I have " gameplay" for bossing

#

and other for mapping

flint turret
#

so cinder into traps for clear and cinder+smoke into umbrals for bossing?

lament radish
#

yes

novel rune
#

i have no memory of what amount of passives we are expected to have at each level. like when roughly do you got 15 points into first spec tree? and 30 points?

lament radish
#

main problem is the 12s cd on trap if I use the cooldown trap node

flint turret
#

well, it should work, at least for a low corr, othervise sounds pretty bad to me from the gameplay point of view

#

especially with 12s cd on main clearing skill

#

maybe spec traps into melee attach, add cold and light trap to it, add dusk shroud gen to trap, never use it directly, add sync instead of flask, and generally spam cinder into sync into umbral throw?

#

still sounds pretty bad but a bit better

vale rampart
#

Heartseaker will auto aim right? Got some RSI when I push to hard so auto aim/totems is very nice

terse jolt
#

yeah I'm going to be doing a crit/black quiver build

scenic otter
terse jolt
#

to just throw ton of the things out

#

well, probalby

#

I might go triple fire

valid sky
#

guys I need the fastest/strongest Rogue build, I wanna blast all of the content first week, what would you recommend?

terse jolt
#

(So Fire dart helm for throw, cinder strike for attack, and fire bow for spell)

#

we don't know

#

the best build will probably take a minute to figure out

#

especially since you can respec entirely now

#

so it might require changing midrun

hasty elk
#

Shadow daggers last season was really strong

#

and good chance it'll still be

#

The super busted falcon build did get nerfed tho I think?

valid sky
blazing finch
terse jolt
#

maxroll is iffy at the best of times I feel

#

lots of "This is definitnely the best" and then I look at the tree and go "so I can already see if nothing else leveling improvements"

hasty elk
#

Have they mentioned any limitations on interactions between heartseekers min recurve node and the puncture shooting node

terse jolt
#

nope

#

so don't do it

boreal walrus
terse jolt
#

unless you want to risk exploding your pc

#

"and I rolled 1 million, welp"

#

you wouldn't say this

#

because you'd be on fire and screaming

hasty elk
#

I like to live dangerously

terse jolt
#

Have you tried russian roullete, it'd be cheaper?

#

(realistically there is probably a cap, at least 20 because of node behind fire conversion but yeah)

serene crane
vapid arrow
#

which isn't too high

terse bloom
sharp ravenBOT
#
Game Cycle / Version:

Tombs of the Erased / 1.2

Class:

Rogue (20) / Bladedancer (8) / Marksman (30) / Falconer (55)

General:

▸ Health: 3,169, Regen: 27.2/s
▸ Mana: 138.51, Regen: 11.84/s
▸ Ward Retention: 38%, Regen: 0/s
▸ Attributes: 19 Str / 190 Dex / 19 Int / 19 Att / 19 Vit
▸ Resistances: 85% / 85% / 85% / 108% / 75% / 94% / 99%
▸ EHP: 22,301 / 22,301 / 22,301 / 27,610 / 21,186 / 23,539 / 24,074

Defenses:

▸ Endurance: 20%, Threshold: 634
▸ Dodge Chance: 64% (2996)
▸ Armor Mitigation: 24% (1,021)
▸ Glancing Blow Chance: 16%
▸ Crit Avoidance: 5%

Damage Types:

▸ Cold, Physical / Throwing, Melee

Minion Damage Types:

Physical / Throwing, Melee

Buffs:

▸ None

Used skills:

Smoke Bomb (24)
Aerial Assault (26)
Umbral Blades (24)
Falconry (28)
Dive Bomb (26)

terse bloom
#

4 shadow falcons gonna be fun

bold brook
# cerulean thunder are those leveling guides decent ? i wanna go HS marksman

They were made for season 1, so they will be out of date. Their updated leveling guide for rogue is here https://maxroll.gg/last-epoch/build-guides/falconer-leveling-guide . It starts as falconer, and expects you to respec mastery after leveling to whatever you want.

If you wanted to play marksman the whole time im sure the old one could still be used to some extent, or you could find a different one like this one https://www.youtube.com/watch?v=PkV2P7pyr5s

serene crane
# sharp raven

Getting all resists to 115% so you get full DR from Null Portent might be pretty cool, but would probably need to get a lot of resist idols

boreal walrus
flint turret
#

Getting all of them that high seems like a waste, but getting phys to 115 seems pretty good

#

Elemental is also okay with some eleres, but those poison -necro-void are a bother to stack

serene crane
#

Ele resists should be super ez to get with the new idols 🤔

flint turret
#

Kinda true, but at a big opportunity cost

serene crane
#

But having two red rings active, Null active, death door active, concentration... idk what else omegalul uberroth relic too

flint turret
#

20 hp or 25 endu thresh or 6 eleres

tepid anchor
#

the itch to play HoA is getting stronger as the patch approaches

flint turret
#

or big bow dmg suffix, or some otehr awesome ones

tepid anchor
#

ffs i had so much issues with survivability last time i tried

#

how do rogue survive post 500 corrupt anyways

#

and when i say rogue i mean BD or marksman, cause falconer doesnt count

serene crane
#

Well, depends... 😄

tepid anchor
#

Cant have block because bow

scenic otter
tepid anchor
#

Will have low ward if going curr life / ward / sec because low intelligence

#

I guess just stack life and leech and hope for the best with 100% glancing?

#

hope that moving + glancing + endurance + leech is enough

flint turret
#

+either armor or dodge or mix of both

serene crane
#

800corr and somehow I can run through Gaspar Harbringer's elemental beams without even getting below 50%... and not having capped ele resists 😄

tepid anchor
#

you kinda have to decide between armor or dodge** no?

flint turret
#

not really

serene crane
flint turret
#

you can get both but usuall yyeah one is the main focus

verbal junco
#

Anyone cooking heartseeker? Thinking bleed or cold myself

tepid anchor
#

i wonder

#

if going low life

#

and trying to reach 85% dodge

#

is better than life + 100% glancing

flint turret
serene crane
flint turret
#

going ward you drop mostly all dodge and armor

serene crane
#

afaik getting to 85% dodge is easier on druid than on rogue? 😄

#

I get to like, idk, 70-80% with Concentration on, Perfection on and 400 flat dodge from LM...

flint turret
#

well, you can still maintain decent amount of armor with LL if you went cleaver, but its gonna get nerfed by 50% in 1.2

serene crane
# flint turret pretty good

I could swap Pillager relic to Erased with +5 total to LM, it has a bit of flat dodge, so another 200 flat from LM and idk how much I would get from Shift

flint turret
grizzled harbor
#

There any good theorycrafted builds for Heartseeker yet? I'm considering hopping onboard the hype train for that.

serene crane
#

could probably do some I guess 😄

flint turret
#

ye go do some, lots of people asking about lm lately

tepid anchor
#

trying to find them in the rogue idols lol

flint turret
#

if not, migrate first

#

you will see them there

tepid anchor
#

yea i can see the enchanted affixes

#

i just dont see the bow one

#

is that for the large idol or something specific?

flint turret
tepid anchor
#

oh

flint turret
#

new types of small and 2 slot idols

#

4 of them

novel rune
#

gonna be big rng to get good ones

#

if i remember right, you cant reroll these?

#

unlike the enchants

tepid anchor
#

like look

sharp ravenBOT
#
Game Cycle / Version:

Tombs of the Erased / 1.2

Class:

Rogue (33) / Bladedancer (21) / Marksman (59)

General:

▸ Health: 3,211, Regen: 24/s
▸ Mana: 161.41, Regen: 20.96/s
▸ Ward Retention: 2%, Regen: 0/s
▸ Attributes: 1 Str / 68 Dex / 1 Int / 13 Att / 1 Vit
▸ Resistances: 75% / 65% / 105% / 74% / 65% / 67% / 71%
▸ EHP: 13,118 / 11,925 / 13,118 / 15,140 / 11,925 / 12,146 / 12,613

Defenses:

▸ Endurance: 59%, Threshold: 642
▸ Dodge Chance: 20% (0)
▸ Armor Mitigation: 36% (1,887)
▸ Glancing Blow Chance: 99%

Damage Types:

▸ Cold, Physical / Throwing, Bow, DoT

Buffs:

▸ Coated Blades, Elemental Arrows (6/6)

Used skills:

Hail of Arrows (24)
Shift (20)
Dark Quiver (20)
Smoke Bomb (20)
Shurikens (20)

Used unique items:
tepid anchor
#

thats a pretty generous setup with HoA

#

Dunno if it survives tho omegalulportal

tepid anchor
#

so i can compare

#

the best i could do while being generous with MM

#

missing 150% increased armor from shuriken ring but it wont change much

pallid lake
tepid anchor
#

wonder how long it can go

serene crane
tepid anchor
#

and youre taking 800 corruption?

#

wtf did something change while i was gone XDDDDD

#

or is that with high dodge or something and thats why youre fine there?

serene crane
#

no Perfection/LM dodge buffs 😄

pallid lake
tepid anchor
#

maybe im underestimating the ehp im theoretically getting then and its going to be fine

pallid lake
#

spoiler: he does not, in fact, have high dodge

serene crane
#

with this on... idk If I can turn on LM+Shift Dodge

#

eh I even swapped relic for +4 to LM instead of +3, now I dont have Frailty on anything 💀

flint turret
novel rune
#

i like how when you look at VK EHP calcs and the EHP and EHP vs max hits is just the same

#

less rng

serene crane
#

But the enemy's hit isnt real If you dont believe in the enemy's hit points 🤓

#

omegalul Ive tried one echo to run with open character pannel... and the echo was to the left side... what a pain omegalul

flint turret
#

talking like a falconer btw

serene crane
#

ah damn it, the virus is spreading

flint turret
#

trikster hs guide was interesting, i was a bit surprised that he unspecced puncture even tho he uses it with hs. But it also kinda makes sense becasue when i was looking into puncture tree, there is not too much things that work well with hs

#

still, 48% more damage and 40% phys penetration is not that bad

pallid lake
#

the very sad thing about puncture is the fact you can't really scale it if you are playing HS

#

hit based is going to have a trash crit chance

flint turret
#

why?

pallid lake
#

poison won't scale on armor shred

boreal walrus
north tree
#

Im not using Puncture for HS but will be using it as a mana gen

pallid lake
# flint turret why?

because you are going to calculate your final crit chance based on the +6% base

flint turret
#

i wouldnt take flat crit for hs

#

t7 on bow+peak and thats it

north tree
#

do we know if HS snapshots crit?

flint turret
#

wdym by snapshots crit

north tree
#

like if the first one crits they all crit or is each individual hit has a chance to crit

flint turret
#

should be all

#

like LM does

tepid anchor
#

okay changed a few things

sharp ravenBOT
#
Game Cycle / Version:

Tombs of the Erased / 1.2

Class:

Rogue (33) / Bladedancer (21) / Marksman (59)

General:

▸ Health: 3,313, Regen: 24/s
▸ Mana: 132.61, Regen: 20.96/s
▸ Ward Retention: 2%, Regen: 0/s
▸ Attributes: 1 Str / 68 Dex / 1 Int / 1 Att / 1 Vit
▸ Resistances: 75% / 65% / 105% / 74% / 65% / 67% / 71%
▸ EHP: 19,832 / 18,029 / 19,832 / 27,778 / 18,029 / 18,363 / 19,069

Defenses:

▸ Endurance: 59%, Threshold: 663
▸ Dodge Chance: 23% (0)
▸ Armor Mitigation: 58% (4,100)
▸ Glancing Blow Chance: 105%

Damage Types:

▸ Fire, Physical / Throwing, Bow, DoT

Buffs:

▸ Bow Mastery (5/5), Coated Blades, Concentration, Crystalwind (4/8), Elemental Arrows (6/6), Haste

Used skills:

Hail of Arrows (26)
Shift (20)
Dark Quiver (20)
Smoke Bomb (20)
Shurikens (20)

Used unique items:
tepid anchor
#

ready to be dissapointed yet again by hoa lfg

pallid lake
#

why do you leave 9 points open in shuriken

tepid anchor
#

you dont use it

#

proc with shift

#

for the buff

#

thats it

bold brook
#

you should have the pierce node tho

tepid anchor
#

only thing that matters is the +30% armor per shuriken

tepid anchor
pallid lake
#

except without pierce it disappear

#

on hit

bold brook
#

ye

tepid anchor
#

ah good

#

do you guy sknow

#

if sleight of hand from shift

#

can proc the flip a coin node

bold brook
#

i dont think so

tepid anchor
#

for potentially more shurikens?

#

must be direct cast right

bold brook
#

not direct, but sleight of hand specifically throws 5 shurikens

#

flip a coin works with dancing strikes node for sure, but im pretty sure it doesnt with shift

bold brook
#

you could spend the extra points after the pierce node on getting chance to blind, im not really sure where else would be useful for you

tepid anchor
#

kinda w/e already getting 0% extra damage from crits

#

damage seems there

#

lets do some Vision™️ combo gameplay this next season

serene crane
#

bweh, 19min long mapping and stuff, maybe I overdid it with garbage 😄 definitely not any good clips, but I guess thats the point 😄

#

Buuut, I got another 2LP Last Steps from Nemesis and 2LP belt from Shade, so, win for me owobyss

flint turret
#

Belt 2lp is big

fresh hawk
#

Yo I havent played in a while, is shadow dagger still good or has it been shit on

#

Last time I played was 1.0 patch

#

Cant find any SD on tierlists

serene crane
#

ANd idk why, but my dumb Shadowplay still keeps picking up my mic even with push to talk...

fresh hawk
#

shadowplay cooks my PC but I dont notice medal

serene crane
silent relic
#

Is reen shadow cascade bd workable now that shadow daggers can stack reen?

serene crane
flint turret
#

Perfection close to 100% uptime

serene crane
# flint turret Looks great, huge dodge buffs

Ye the dodge is pretty nice... but since I kinda greed more for damage than defense, it still can die very easily with this 😄 and no crit avo at all, but usually its a boss attack that crits which would oneshot me anyway 😄

flint turret
#

Dat timing bruh

chrome wren
#

is LP different tiers of gear?

serene crane
#

1LP Uberroth relic and I can slam +4 to LM there, which will be nice for the 4/4 800flat dodge LM, I got 3x 2LP Penumbras so ezpz t7 %phys and hopefully life or something, so I could try 2LP Titan with t7 +2mirages and like t5 Sd pen 🤔 also Somnia with some nice vitality implicit, 200 flat life from lv100...

chrome wren
#

you may as well spoke martian with that sentence lmao

serene crane
# chrome wren is LP different tiers of gear?

LP is Legendary Potencial, so when you go craft legendary item (in Temporal Sanctum dungeon after the boss, you need orange unique item with 1LP or higher and purple exalted item of the same type with 4 non-sealed affixes)... so basically LP says how many affixes will be "randomly" put onto the unique... in the next patch you can guarantee one affix to put onto the unique If you run Temporal Sanctum dungeon on tier2 or higher

chrome wren
#

oh so endgame game is crafted? cool

serene crane
chrome wren
#

so when im looking at these potential builds that have full red gear, its gonna be a grind

serene crane
#

Depends on the item 🤔 right now in this patch, its basically a gamble... you can have 3LP unique and that one affix you really want can still miss 😄 in 1.2, you can 100% guarantee to have that one wanted affix to hit

abstract hamlet
flint turret
#

But if you see planners with lots of 2-3-4 lp items, then it's a flag that's it's a super endgame

chrome wren
#

kk

dusky schooner
#

Is the egg thing staying in to upgrade 0lp items?

flint turret
serene crane
flint turret
#

Yeah

#

If you somehow manage to slam it with t7 pen and crit reduction, that's insane

serene crane
#

Yeee I guess its worth trying 😄

#

-17... bruh...

silent relic
flint turret
#

You should be able to find planner somewhere in this thread for it but fr, add it in the video

serene crane
sharp ravenBOT
#

:white_check_mark: This character build is verified

Game Cycle / Version:

Harbingers of Ruin / 1.1.7

Class:

Rogue (31) / Bladedancer (54) / Marksman (20) / Falconer (8)

General:

▸ Health: 2,432, Regen: 0/s
▸ Mana: 114.81, Regen: 11.92/s
▸ Ward Retention: 52%, Regen: 0/s
▸ Attributes: 1 Str / 37 Dex / 1 Int / 1 Att / 19 Vit
▸ Resistances: 107% / 67% / 77% / 100% / 100% / 44% / 84%
▸ EHP: 7,362 / 6,817 / 7,362 / 7,982 / 8,462 / 5,620 / 7,362

Defenses:

▸ Endurance: 20%, Threshold: 555
▸ Dodge Chance: 33% (1139)
▸ Armor Mitigation: 20% (778)
▸ Glancing Blow Chance: 31%

Damage Types:

Physical, Cold / Throwing, Melee

Buffs:

▸ None

Used skills:

Umbral Blades (22)
Shift (22)
Shadow Cascade (22)
Lethal Mirage (26)
Smoke Bomb (22)

flint turret
#

Relic triggers me a bit ngl

serene crane
flint turret
#

In 1.2 you will be able to slam it into anything, Abby or anchor

#

So all good

serene crane
#

I dont think I even want Anchor 🤔 more endurance is pretty much easier to trigger Ravs, no?

flint turret
#

But that not necessarily a bad thing either, 6 stacks of ravs

#

Huge one-shot protection

serene crane
#

Or 4LP Grimorie? omegalul 60-80health, some flat necro damage to melee

flint turret
#

Twisted heart is another option instead of anchor, but since you don't have any endu I'd say anchor is better

#

Going from 20 endu to 60 endu is huge Dr increase overall

#

From 5% Dr to 30% dr

steel zinc
serene crane
#

Ye I got a lot of 1LPs for Anchor and Twisted around... just would need to farm for exalted +4LM relics 💀 but Uberroth would be BiS Id say... like overall 😄 Erased relic is kinda sweet too, buuuut getting that with +4LM and something good on top is just pain... I got only 1 like that 😄

flint turret
#

If you don't cap endu with something else, I don't see Abby relic being better

#

You don't need crit, you don't need attack speed, you don't really need stats

#

Less damage taken implicit is good but much less then endu, +1 skill is decent

#

Slamming t7 endu on penumbra actually looks really good

wide yacht
#

also nihilis is a realistic pick even more casual players now, no? since he's getting nerfed

flint turret
#

For sure

serene crane
#

+stats for more dex, +1 to skills so Rending Darkness goes to 4/4 for 800 flat dodge... and extra +1 to Shift so 40 dodge per dex.... now I have 37dex and only 1 point there, so 740 dodge? 🤔 that would actually be a looot of dodge omegalul

flint turret
#

Yeah Abby looks better overall if you slam endurance on ring

serene crane
#

This is honestly tilting me a lot... Critical opening being locked behind 6 useless bleed nodes and not rather the branch above for more damage

flint turret
#

True

serene crane
fresh hawk
#

would SD BD lose to much damage by not going duel-wielding?

flint turret
serene crane
#

also 50-80 armor shreds on dummy... kinda alright for only having Hooked Blades... 1/5 in Spell Breaker is probably enough but not really perma 3frailty stacks, buuuut should be fiiiine

flint turret
#

Or actually t5 will be enough

#

You are overcapped anyway

#

Huge armor

serene crane
#

Yeee could maybe do

novel rune
#

surely we get sentinel-style rework like next patch for passives and skills

#

copium

flint turret
#

Stonks

#

Easy double ehp with couple swaps

serene crane
flint turret
#

Jesus Christ

serene crane
flint turret
#

Swap to mg and become a crypto bro omegalul