#🐺┃primalist
1 messages · Page 18 of 1
multismite?
multistrike smite
but that's pretty close for multi strike smite tbh
because we got tons of flat spell dmg there already due to vitality stacking
Also if you don't need specific pieces for armor and helmet it's possible to insert Gaspar's set in there for 15% more void damage against bosses.
Yeah there's even that
hmm
maybe I need to reconsider the multi smite build again
@mossy coral hmm should we switch to sentinel channel?
@patent dock have you tried the T8 affix? Seems like it would be almost double damage for your tempest strike build compared to the T7 which is a pretty good rate for a primordial.
Are there any solid builds that use Maelstrom heavily? decent leveling preferred, but I just kinda like Maelstrom 😮
If someone manage to figure Tsunami out
Maelstrom was OK to lvl my first char this season with. Idk if it can remotely compare to the meta lvling builds, but I think you're less likely to be crit in campaign so you can scale both Maelstrom and Tsunami, just using cold dmg and spell dmg
It's kinda comfy at least
Unless someone has a bonkers trigger for maelstrom stacks that actually works, my bet would be simply focus cast speed and flat mana cost reduction for Tsunami once you get to endgame
how stupid is it to aim for full time swarmblade form with the nonsense that has going? I remember that used to kinda work
No idea, I only played swarmblade like 5 minutes
Perma form is pretty easy to achieve
On every form
What's your plan?
well I'm looking at it because I wanna do something with maelstrom and it can stack maelstrom as it blitzes about, as well as throwing out some other spells that work well with it
but I haven't played primalist since season 2 so I'm relearning things
it looks like I wanna lean heavily into cold conversion for things
Rage on Crit inside Swarmblade form (behind 10%'flat crit) + in the druid passive tree
looks like that'd be maelstrom, serpent strike, swarmblade, probably gathering storm to upgrade all the lightning strikes/convert to cold
maybe storm crows. too bad there's no way to make tornados cold
does Rending Vortex affect storm bolts, or just the Gathering Storm basic attack?
All of GS afaik, so including stormbolts whether from storm stacks or tornado etc. But cold swarmblade is usually focusing on cold dot with a lot of frostbite iirc
So not crit since dots can't crit
Though you could prolly crit cap stormbolts if you had access to rending vortex and warcry anyway. Just doesn't synergise with DoT
All Storm Bolts from any sources
Ah, swarmblade is crit focused. I forgot
So the stormbolts are prolly good for rage then
peruses trees so cold converted birds would probably be a good 5th then since they will be able to buff me and add more storm stacks
Hmm. I need to probably fix an inheritance of the erased, if there's any good mods that aren't phys, dot, or pen. Then also get a ton of cast speed
is there any way to search uniques for things that affect primalist spells?
Not that I know of, maybe though
I just realised. With 20 thornshields my summoned bear doesn't actually even deal double dmg per bleed. It's just bleed chance that is like tripled
maelstrom stormbolts are really not worth the skill points if you're trying to make maelstrom do something useful
They're marginally useful if you're just using maelstrom for haste, frenzy, GS crit etc
it's only 1 bolt/s in single target and 1 bolt/s barely moves the needle
branch of hallows looks potentially useful
hm, instead of storm crows I could spec into tornado for its buffing and also firing storm bolts aspect
what are you trying to do with this build?
because casting tornado to trigger storm bolts is a whole build by itself
it's quite a good build if you can work out how to afford the mana cost
okay well you really just want to cast as many stacks of maelstrom as you can manage
that's how Tsunami's big scalar works
anything that takes time to do and doesn't cause more maelstroms to happen is probably not worth doing
I wonder if maelstrom can dual wield mad ladle and cleaver with bugged set bonus for 78% cast speed legendary affix on ladle
Maybe with foot of the mountain?
But maelstrom doesn't scale with strength unless werebear
I'm thinking I should use ladle to get like 150% cast speed and try to kill uberoth on thornburst bear
If you have all CDR gear possible, you can easily go up to 30 maelstrom stack as all time with swarmblade.
With ideal gear, it's possible to fish for 250 added spell damage. Tsunami should have +1800% more damage from 300% damage of 300, widescreen, every second. Sounds pretty nasty
hey furry Petgang, has anyone of you experience with Julras Gloves, 20% Health lost/s t7 affix and Raptors with Cornered node? Does this work? do they survive it with ward?
Iirc, it doesn't work with Julra (doesn't apply at all). Idk if they fixed it
ok, sad :/ Thank you!
minions just can't get a lot of stats including the missing health/ward stuff
even if they could 20% of missing health gained as ward is not enough
You know what... I totally forgot that was an option 
That would for sure bring the build to new levels of silliness
Hmm. Even with foot of the mountain + ladle, maelstrom still costs 8 mana
You can bring that down to 5 with efficiency. Nice if you're not forced into apathy LL
But str is an odd stat to get a lot of on shaman. You could prolly sustain 40+ or more, if you survived standing still so much. But it's a weird concept
I guess you cast it through scorpion, then it seems better
I did that build, it worked out well with scorpion and the primordial chest
Got up to like 20m crits with maelstrom on target dummy
Mana regen was definitely annoying tho
yeah, mana is gonna be a problem on beastmaster, even more than on shaman
hmm
swipe is not sufficient?
for mana
I wonder if tsunami scopion is better than eq scopion
every second spent swiping is a second youre not casting several maelstroms with like 200% increased cast speed from a legendary ladle, dual wield bonus, and giga str
yeah, it's the topic I was writing about at least
You can bring mana cost down to 5. Base of 17 minus ladle to 14, minus foot of the mountain to 8. Then 60% mana efficiency in maelstrom specialisation. But ladle gives giga cast speed, especially if you use bugged weaver ring+ammy (or legends and entwined + either) and get 50% increased effect of legendary affixes on ladle
5 is still many
when you cast 4+ per second, definitely
3 is reasonable
on a beastmaster
shaman could probably sustain 4 per second, but that sounds like a concept that just wont work
hmm
shaman is squishier, frontline, doesnt scale with str
So far, I havent seen anyone make tsunami seem to really really work (as in being worth it). It's interesting, and it's playable, but you need to double dip on maelstroms per second to an extent idk if anyone did comfortably and wrote about.
ah ok
beastmaster scorpion is kinda sick though: 75% more dmg on passive tree, 85% more dmg on passive tree, scale flat dmg with str, scale cast speed with str (through cleaver and ladle), scale increased dmg with str (cuz scorpion is the dmg), beastmaster has aspect of the lynx, scorp has +9% base crit in tree, 40% more cold dmg in tree
I tried the dive swarmblade too, potion for cd to basically 0 and potion health to ward, works really well for clear not so great single target
yeah, I saw that, looked really nice in 300c
I think werebear is prob best gonna make that next
Str stack x2 palarus
Cdr warcry
Get x2 warcry every 2.5 seconds and swipe in between
8 maelstroms per 2.5 seconds sounds decent, especially if youre not locked down
That's like, 32*0.98 maelstroms, so 31-32. Not as much as you can get with cast speed, but probably way better playstyle and werebears tend to make OP casters from what people write here
I still think the 2 warcries for 1 tsunami is a little much
how did you get omnis again? killed like 15 shades without one
and did a confluence of oblivion
oh, it's exponential based on distance from center
and apparently 300c+
fair enough
oh, 200c+, scaling up from there
so it scales exponentially with distance from center, linearly with corruption above 200, and caps at 15%
Afaik its 87% drop rate from confluence and u need one timeline at 400c, distance doesnt matter
(distance)^2 * (corruption - 200) * 0.01875% seems to be base drop rate anyway, according to tunklabs
Yeah confluence is not affected by distance, a lot of people abusing it this patch
I heard from a youtuber yup
binaqc or something
I guess my current build can easily scale some extra corruption over 300c
didnt expect bleed summon bear to be this strong
hmm
better than other bleed?
tried bleed squirrel
I dont remember how good saber was
didnt give squirrel a serious try cuz clear was so bad
decent but not sure if it is better than other bleed builds
same
good st but very bad clear
so how can bleed bear clear?
my bear just stunlocked a 365c riftbeast to death, despite being bleed
how about clear?
it has thornburst, earthquake, swipe, it's not the fastest but got coverage
oh
I did not know thornburst exists
I wonder why rogue is the only physical class that does not have any bleed affixes for equipments
at least BM has some bleed duration and aspect of the boar
I thought rogue had some bleed, but seems to me rogue has way more than it deserves atm?
but most are just bleed chance
it has no pen with bleed and bleed duration
ti apply on falcon
at least I'm not aware of any rogue good bleed builds
I'm at 655 corruption, and it doesnt quite feel hard yet lul
bleed bear is popping off
which primalist builds have you all had the most fun playing this season? I've got tonnes of gear stashed and im fed up with swipe>aftershocks gameplay at this point
I only did selfcast LL tsunami, selfcast LL avalanche, selfcast LL hybrid, none of those really good. Then zoo for campaign on this char. Then bleed bear. Bleed bear is very nice though
Bleed summoned bear that is
But the build is far from finished
I have a second character that was geared for bleed squirrels that I could try swapping to bear
have you made a planner?
Nope, just checking firsthand what I seem to need
Shatter Totem Werebear
https://www.lastepochtools.com/profile/Vinchova/character/VinchThornburst
This, but it needs vessel of strife, made ladle with t7 cast speed, better idols, avalanche boulder on spell cast idol, aspect of the viper, more LP
I tried a bit tsunami Werebear it has smth
has nayone tried the new rayehs embrace for fire crows?
abyssmal movement speed
Vinebear and storm totem popper
primal cadence upheaval was fun for a while. bad at bossing though
wait what is popper?
This, it's a silly build I don't think it's your kind of thing
That's.... Bright

are you doing something with tempest strike and boardman plank there?
Yep 
Shame it's only 120% ade
Now we on this
Oo
hahah this is based
How many Totem do you want?
Yes
Yeah, it would be so great if it was higher... we just gotta convince EHG to buff elemental nova so we can catch some stray buffs
20m crits on dummy is what 2.2-2.4m on anything in lvl 100 areas? still seems a bit lacking for such a min-maxed build.
I would accept that too, but EHG giving primalist buffs, especially shaman? 
bleed falconer has been lurking on the bottom of the non-archived maxroll tierlist builds since at least 1.2
Spriggan form totems has such smooth gameplay, it's not the most exciting I guess but very comfy
You know how it goes, it's going to be capped at 2 per second.
3 per 2 seconds for primalist
the fun thing about that storm totem pop nonsense is that it's probably not even as good as just having thunder totem go ham with storm bolts but it does look crazy fun
that's mean is isn't even good
I mean it's even behind upheaval and upheaval is bad according to many people's opinion here
imagine if you could convert tempest strike so that the lightning tempest was applying some damaging ailment, you'd apply so damn many
with f all scaling ofc because it's tempest strike
did you have any joy using upheaval on UA?
did not use it
tried shatter totem instead
since I realized I can get way way more spell dmg in bear form
yeah shatter totem is really nice
you're immune to damage a lot on that build too right
Yeah, I think for single target just letting thunder totem do its thing is still better DPS than attacking with tempest strike, even after swapping to T8 Boardman
but problem is abyssmal movement speed
plus it's just hugely nice being able to walk around freely
and you can't use GS with boardman either can you?
given what you found about enrage applying to all minions I was wondering which minions would be best to abuse that
Nah, it only procs off TS hits
Is it from corupeted set item ?
primordial T8 set affix
for dmg it's very nice
No, you have to craft it with havocs and evolution runes
it reminds me of apoc zombies but much better qol in exchange for considerably less damage
and I did not even use the bugged weaver set ring
its theme is similar to sacrifice for me
sacrifice is not build around a cooldown limited setup combo you're just feeding more and more skeletons into the blender
I mean sacrificing a minion to do player-based dmg
well whatever
the thing is
should I use the weaver set ring?
because Idk if it will be fixed
that weaver set ring could give me insane dmg
especially since I'm dual wielding
it'll get fixed if it gets known and used broadly including widely shared videos of uberroth going down stupidly fast on mediocre gear.
If it's just used by a few people here and there then it'll still be around in 2.0
yeah
totally I don't see any one shot builds with that rings yet
only fire shadow rend and totem shatter use it
do you think it will be like anomaly?
instead of applying aliments faster it pops aliments instantly
which is why time rot builds are so insane now
and it has existed since 1.2
without any fix
also for this
even for 4 lp 7 gear I don't think it will be good
it just lacks bleed duration and bleed pen
I think rogue does have a few ailment affixes which are weapon type specific iirc
i've seen them on item filters/when doing my own filters
I think sentinel has a decent bleed duration affix
but idk
falcon cannot inherit bleed duration and bleed pen
probably not, maybe it's an inside joke and just barely good enough not to get archived
conversion storm crows become falcons
Ye
I just want the lethal spear to apply on scopions
their bossing dmg is a joke
just make primalist's falcons be created as though they had a pretty complete skill tree
True, all the nodes go
I actually think I'm gonna get my first uberoth on bleed summon bear
170% cast speed is a lot of thornshields. If you get 30 thornshields (I would expect you can get like 45+), then that is 1800% bleed chance? Then say 4k % inc dmg. On the strongest primalist minion chassis
Except maybe storm totem chassis
huh I don't understand the interaction
why cast speed?
isn't your bear the one doing dmg?
Cuz thornshield should scale with cast speed? And you cast it on the bear
I hope it scales with cast speed
thorn shield gives the bear bleed chance per stack
Yup
oh
Like 60% bleed chance, 60% phys dmg
that's insane scaling
Ye
And bear has earthquake and giga version of swipe on like 0.9s CD
is it actually per stack? that wording is ambiguous
and bear has giga dps
I think so, not sure
Dmg definitely seems to multiply if I thornshield and evade properly
Barbed Thicket 0/4
You now have a chance to also cast Thorn Shield on the nearest Vine when you cast Thorn Shield. Other allies with Thorn Shield deal global increased physical damage and have a chance to cause enemies to bleed.
Chance To Cast Thorn Shield On Nearest Vine: +25% per point
Increased Physical Damage With Shield: 15% per point
Bleed Chance With Shield: +15% per point
Yea it’s not good lol, tsunami needs scaling itself and idk what genius thought 5 stacks instead of 4 to trigger was a good idea. Also maelstrom tree layout kinda sucks
ask the dev?
I'll ask uberoth
can you cast thorn shield on another player in multiplayer?
Either way, I get like 300 bleeds on occasion. I think it probably stacks
because 60% global inc phys per stack could almost make vortex pennant good lol
wait
Summon bear with 300 bleeds is a scary prospect
no "this effect can stack" here
Yes
Kudos to either @patent dock or @near leaf for recommending this last season btw. I just got sidetracked cuz ADD+OCD personality
that's true but you know how the precise wording and spaghetti code can be misleading
hmm
I'm wondering about using that thornshield tech for shaman avalanche scorpion
Barbed thicket is what makes bleed bear pop off so early on, all you need is to unlock bear and spriggan form and you're set to empowered basically
What did I recommand ?
minion cooldown is prefix right?
does a lot of hits, decent generic dot scaling. Could easily have avalanche, upheaval and EQ as phys.
Ah u need to be BM to give scorp aspect of the boar nvm
Bleed bear?
and boar effect is suffix
I might have rec'd that, that was my starter last season
It seems very very good anyway
Yeah, and the idol buffs make it even better now
Boar is insane yeah
I think I need a reverberating ornate, for some reason that mod isnt on omen idols
right now I wonder
should I go for nest relic
60% increased idol effect
that basically makes you immortal
with boar
sounds like a good plan to me
I like legends entwined, let's you use weaver set on ring alone. Can reforge a t7 then have like 40% armour vs DoT. Add cleaver and vessel of strife and mad ladle and you got giga cast speed, and thorn shield costs no mana
Plus giga ward
But might be better on vessel nest* still
Can still do that
hmm I would go for boar
Just reforge ammy
and set gloves
I don't like bear much though, what's the second best minion for spriggan form bleed companion? Sabercat?
for sustain I think boar+regen set gloves is sufficient
Saber is really nice with EB + frenzy totem + companion ability. But it might be better with spriggan form still. I honestly have no idea
Reliquary nest is big, so it could definitely be better
Boar effect is so many nice things
hah I've just been reminded of that bug where you could spec and then unspec the ailment chance on summon bear and it would keep stacking
Yeah, I think so - it can get decent clear nowadays with upheaval procs, too
scorp still not terrible, its boulder has generic 100% more even if you don't spec it
Damn
to think upheaval is trash on player but good on sabertooth
Wings should get you more boar effect total iirc
wings?
of discord
If saber dmg is comparable to bear, it is probably better just cuz sabertooth caffeine intake + chain reaction to wipe the screen
Idr, doesn't saber have 100% more movement speed out of the box?
Bear has 25% less or something
In that case, saber is 266.7% times as fast
Just at running though. But it also has more multipliers in its tree
It also doesn't need your rage for like 30% of its DPS (bleed bear is prolly like 35% swipe, 30% EQ, 25% thornburst, 10% basic attack, or something similar)
Saber base attack speed is really slow compared to bear iirc
It needs the procs and multipliers
It prolly has more speed in skill tree though. This build is very passive starved and bear makes that worse by having so low base movement speed and not a lot of attack speed in the skill tree
Saber might be more skill points hungry but less passive point hungry, since it has so many direct multipliers. Bear has only 50% more dmg, and then a bunch of nodes buffing thornburst, earthquake, swipe, but separately. So it is very inefficient to get it all
I have it atm, but that might be misplay
On saber it would more likely be mandatory
Edited this to clarify. Saber prolly saves like 8 points not clicking beastmaster passives for 32% minion movement/cast/attack speed
Cuz it has that on skill tree or chassis
Bear double-hits on all its attacks, too
and gotta account for bear's hidden 75% more multi
because of thorn burst?
okay so sabertooth has a base attack speed of just under 1/s but 30% more attack speed globally.
Bear has 1.467 per second attack speed but 22% less attack speed globally and 75% more damage
Yeah
It didn't even try
started with the t7 minion tele
got the attun and was like "hell yeah lets see what the next one will be and maybe just stop"
well I stopped
Oof
I think I was about to cook something good
just think if it got dex and str on it
I would drop my red ring so fast lol
ouch

I regret having slam cdr and not level in summon spriggan for my current helmet
missed out +80% minion increased and summon sprig angle
Worth noting, bear probably spends the majority of the time not autoattacking if you max out both swipe and earthquake, which do not have the same attack time as bear auto. Also, I know EQ thornbursts on hit, but does swipe?
Earthquake has a 6s CD and is still like a third of the dmg or something, swipe gives aspect that gives more dmg, and also phys shred and cull and leech and slow, so I would definitely want some in all of them. But I don't know if they thornburst by default?
I dont think so
Rip
It's still prolly worth having swipe, even if the base dmg from multis isn't a big upgrade and getting full investment is high cost/benefit, just cuz swipe tree has so many nice things. But maybe you just focus swipe tree on aspect duration, cull, 2-3 aspect stacks. Then let it stay on 2s CD without extra dmg
And phys shred even though boar gives giga pen
Or you go full ham, like I do atm. But it's a lot of points
Also, is 36% chance to thornburst on EQ hits with tripled against rares surpassing or capped at 100%? I got the impression almost everything in LE is surpassing by default, but this one is hard to tell
Idk
Earthquake is very strong at least. Even on a 6s CD
60% less hurts a lot, but EQ is strong enough to still be kinda giga
But on full investment except global minion CDR, I think swipe is a bigger portion of bears total dmg than any other skill. It's even the highest dmg/cooldown vs EQ with Seismic Tide. But then bear will also be stuck in the swipe animation so much it will barely do anything else
And it's not far ahead of autos with thornburst
minion CDR competes with boar effect on idol suffixes
Rip
anyone pushed using tornado werebear this league? whats a typical corruption range it peaks at?
- saber has 182% of base movement speed
- saber has roughly 1.3 base APS (0.3% less than that so just messes up numbers for no real impact, can readd it last **) (130% base dmg per second)
- 150% more damage over time from tree (325% base dmg per second)
- 24% chance to trigger flurry swipes on autoattacks, flurry swipes hits 3 times and has nodes for 50% more dmg, that is equivalent to 4.5 hits so 24% * 4.5 = 108% more
20% chance to trigger upheaval on at minimum autoattacks, it adds 20% * 100% * 140% * 160% dmg = 44.8% moresabers extras summed are 152.8% more (325%, 152.8% more, 0.3% less **: -> 819.1352%)- effectively 43% chance to trigger upheaval, it adds 43% * 100% * 140% * 160% dmg = 96.32% more
- sabers extras summed are 204.32% more (325%, 204.32% more, 0.3% less **: -> 986.07288%)
bear is much much messier
swipes is an on direct basic attack trigger but upheaval is on melee hit I think
so in practice it triggers a lot more
yes
and has 3 chances to do so
and upheaval can trigger upheaval
damn
I think something like that is why Saber can suddenly clear the screen at times (or so I've heard, never tried saber personally)
So trigger on trigger sorta makes it so that while there's a 20% chance to trigger, there's then 20% * 20% chance to trigger twice, you get a number series that converges on 25%, which is the same as saying that since upheaval has a 20% chance to trigger itself it only has a 80% chance to consume itself on use instead of not going again. If it only costs 80% of itself, that means 20% trigger rate divided by 0.8 -> 25%, same as the number series.
idk if it matters that infinitely rarely, it triggers like 8 times on itself
could just cull that, but 24% is relevant and so close to 25% it's kinda easier number anyway
But total non upheaval attacks being autos 100%, flurrys 72%, and upheaval being 25% of 172% kinda works
It's in theory correct, but random and unpredictable
lul, bearquake deals almost the same as entire saber dmg unless I did some big error
Hello furries, i have a question regarding sabretooth and upheaval totem. If he creates a totem, does that mean sabretooths tree nodes affect totem?
I think it's the opposite, stuff is capped at 100% chance unless it specifically says otherwise, which is mostly just ailments
#🐺┃primalist message it's a bit strange, not entirely sure what's going on with it all
the line "If Upheaval creates Totems, thsoe totems still count as created by you, using your minion stats" is pretty vague too
when i test with dummy the cats totem does way more dmg, so i guess there is some interaction from its tree
The "using your minion stats" is to specify that it's not using your sabertooth's minion stats
It's 100% intended to not use anything sabertooth related when it's upheaval totem
but there is that bug mentioned above
hm right not my manually cast totem does 6k and sabretooths one does 12k dmg to dummy
so iam happy with that^^
fair, I'll edit the spreadsheet but not make a new screenshot cuz I just dont think saber has a chance for pure dmg
unless those 15 points you dont have to put in shaman or the increased attack speed on saber tree are huge
plus easier crafting a helm and just slamming a vessel, for my build specifically
and saber doesnt eat your mana/rage
sabertooth freezes my game against the 3x omen echo with the amount of upheaval's that proc
xD
thats something
saber does have perks
easier to gear, easier to build, nice amount of inc attack speed on tree
needing 5 points in druid and 15 in shaman is not great on summon bear
and then you cant use inheritance of the erased unless you get spriggan belt and several enchanted idols
cuz you need rage totems or vines
The lord of cheese if you ask me
Play shatter Totem
But turns out they also a have lvl 100 falconer... How strange
They probably got to 7kc with the falconer
Made the shatter druid (it's only lvl 80)
And killed a confluence of oblivion to get the 1st place
Corruption ladder is such a good thing in the game
I do play totem shat lol thats why I asked . Thought that might be you
so with a medium amount of messing up, bleed bear killed abberoth in like 40s
gonna try bleed spriggan form saber next
just need to lvl saber and upheaval
goodnight primalists (derogatory)

if primalist isn't a slur then explain tempest strike
checkmate
(admittedly boardman storm totem pop is very funny)
it looks like I may be specing Warcry for my cold build, I'm kinda torn on if I actually want to veer up to Jormun's Wrath though, but if I don't I might need to spec apprehend
Basically yes knockback on warcry sucks
its the whole 'I mean I like the stun but I don't want the knockback'
do maelstrom or aspect of the crow actually have a stack cap, or just a practical how fast it can stack before falloff cap?
They got no cap
So should I wait to enter altar of oblivion until I have finishe dthe main group of Mono's?
Or doe sit really matter?
Why does Tempest strike get a bad wrap anyhow?
damn, saber kill was like 30s
less messy, but I didnt expect it to be so good
what surprised me the most was that bear killed both harbingers before abberoth before either got any big attacks off, while saber had to kill them one by one, but that is very much luck based
with 45% cast speed, I get 17-27 thorn shields, so ladle adding like 155% should be nice
avaveraging 40+
though it takes time to get like max, cuz chance to recast takes time to reach a steady state
You cannot enter until you've killed the harbinger of each timeline
It just deals basically no damage
it has horrible multipliers on the tree and bad ADE
it's fine in the campaign but very quickly gets outscaled
no. minion cdr is prefix for primalist
They generally don't roll on the same idols, only just became possible on large omen idols
and since it's just on one shape which is also an omen idol, it means you can't use wings and it's a pain to get a decent altar
assuming you can even get any of the idols themselves
tbh wing is hard to optimize
Not really, just pick up ocular or pyramidal altar and go for it
you can have at most one idol of each type to have the maximal effect
Boar leans into wings really well because it rolls on basically all shapes
now my only problem with bleed bear
you cannot use taste of blood
at least for the cast speed setup
that taste of blood make bleed trigger faster
You technically can by proccing melee hits, but it's not really a great item anyway
yeah but you transform to spriggan to spam thorn shield
no melee here
problem is
if I want to have as many thorn shield as possible
then ladle+cleaver is required
but I mean if you really want to use taste of blood for some reason, you can just detransform once you are ready to go in for the finisher
You can quick swap to it lol, but really taste of blood is just not worth it unless for some reason you have an insane amount of bleed duration somehow like stacking symbol of demise
nah I wouldn't swap in fight
that's bad qol for me
Laup's path upheaval with flight of quetzeri and frogs seems pretty good. I just stick leap on my right click and spam jump to get to the objective, and the map is clear by the time I get there. 300ish corruption is pretty tame with most of my gear still waiting for slams. I know I could do more damage if I went all in on frogs, but a super spammy leap and having move speed in every slot results in a lot of zoom.
so in the end, saber is more consistent and better average kill time?
well my build is functional, but I've got absolutely no idea what I wanna be looking into for actual gear, it seems that's where most of my defenses are gonna be coming from...I also don't even know what my 5th skill is going to be at this point @_@. It's actually working fairly well, really took off once I got Warcry specialized, but I'm starting to feel the junky gear. Anyone got suggestions for what kind of stats I should be aiming for? Also, if I should be trying to focus on criting or stacking frostbite harder (or if the middle of the road thing works).
https://www.lastepochtools.com/profile/Uratoh/character/Voilbaer
The birds are there for support, I don't expect them to cause serious damage
Idk, I just did one kill on each. Saber should be less consistent cuz it's all RNG to trigger stuff while bear has cooldowns though
For wings, I was kinda thinking Pyramidal with:
- 1 1x1 Weaver (up top)
- 1 Wide (Grand?) Omen (second row from top)
- 1 Tall (Large?) Omen (to the left)
- 1 Adorned (middle)
- 1 The Land Before (right)
- 1 Ornate (bottom right)
For solo companion
Otherwise replace Land Before with 1 Humble or Proud and 2 1x1
Land Before is a lot of res though
And in that setup, you only need 2 omen idols, and get 100% effect even on the non-unique adorned
Unless bugged which I guess isn't unlikely
Could also use Throne of Ambition, you'll activate it with the same stuff you use to activate Aspect of the Viper if using Saber, but the armor is hardly needed in Spriggan Form
It should work, says it ignores unique idols as well as not affecting them
Yeah, 90% chance it isn't bugged and works
xD
Can't get the CDR, but spriggan has only evade for that anyway, assuming you get enough rage sustain. And the pyramidal layout is so OP it should buff every idol except unique (cuz no mod types applicable) and the 1x1 weaver
Every idol in a refracted slot except 1x1, just doesn't work on uniques
And you get 2 weaver enchants with giga effect, haste on evade available if you don't fix that with maelstrom on thornshield, and then dropping boulders on casting thorn shield and gathering storm from maelstroms, for aspect of the viper
I think you can buff corrupted affixes on unique idols maybe?
Ah, maybe
Not with wings but with idol altar affixes?
Don't actually know
But good roll good corrupt land before shouldn't be hard at least. There's not many unique idols and apparently prophecies are even weighted now?
Wings Throne should be even easier cuz boss drop with no rolls
Throne of Ambition*
And harbingers needle replace the 1x1 weaver when needed
I think saber with wings of discord might be it anyway. Lower potential boar effect than reliquary nest, but you can use vessel with cleaver and ladle
Giga armor vs DoT, dodge, more passives so maybe you can even get dodge in BM tree, 5 nodes for 10str+10dex which is 80% saber dmg, etc
hmm
right now
before trying bleed companion
I wonder if I should try EQ beastmaster
aftershocks or actually casting eq?
aftershock. Maybe cast EQ when bossing
you know the meme rampancy+brutality combo right?
I wonder if aftershock has the brutality bonus
I decide to try BM because no way druid can have the same bonus
aspect of the shark
frenzy totem
I just assumed aftershocks wouldnt benefit from brutality so I never tried it
I think if you procc the Aftershock from idols they won't but if you get them from EQ they would
thats how it works
You tried it?
yeah had the exulis already
an idol aftershock with no buffs does 68k on boss dummy
one procced from eq is doing 141k
ill do some more tests to be sure
Divining totem angle
I think in 1.2 someone was playing self-cast melee phys EQ BM and sustaining mana somehow, they were talking about the build in this channel
idk if their setup would still work
Though that's very wonky to play. But should be buffed now with brutality, although you prolly get hella squishy?
We were a couple of people really enjoying earthquake. One guy was LL with wordlsplitter, another went shaman with lightning spell, I did a combo of idols with mana from swipe and divining totem nuke for bosses
You'd think 0cd self EQ would be as difficult to sustain as avalanche
Also the guy who took it furthest, forgot him. He might have killed Uberoth with it on MG?
Using upheaval to buff it and nuking with seismic tide
Vessel of Strife + Uberoth glove and stuff
Seems doable
Horrendous builder spender dynamic though
ok im not 100% sure but it deftinely seems like bruality doesnt effect idol aftershocks
But a lot of dmg. Maybe in a dream upheaval could handle the clear
Just leap/run/evade around clearing normal monsters with upheaval. Whenever something doesn't get so low from upheaval another upheaval would for sure kill it, nuke it with an earthquake
@raven sluice btw, for normal aberroth kill
does your bleed sabertooth build have optimal items?
since I expect a faster kill if good items are used if you aim to kill uberroth in sub 3 min
I just got a 4lp firestarter drop and I rembered you saying this. Fire tornado is calling to me
I hope that works better than I expect it to 🙂
I think it will be awful but I want to try
this would make sense to me as i feel like aftershocks would inherit cost modifiers based on the initial EQ gaining the modifier on use
I have real set rather than reforged t7 weaver ring, LP1 pale ox, LP1 cleaver, LP1 naals that should be at least LP1 mad ladle (maybe would double dps, or triple, idk), some random +2 skills ammy, didn't drop a vessel, questionable idols (several 1-mod), LP1 legends entwined I didn't dare corrupt, some random reforged glove that unfortunately has only t5 bear, random freeze multiplier, idr if useful sealed mod, lack +4 to bear on helm.
Gear is.... bad xD
But it's fine for 655c
I got a double t7 legacy of the quiet forest. It's better than the rest of my gear combined lul
Even though it's only 16 rage per 3s
And lvl 93 iirc
Also my idol altar is kinda bad
good idol altars are tough to find
If ladle alone is triple dmg, the rest should be at least 50% more on top
True
At least drops are better in 655c than 100c. With some gearing I hope farming 1000c isn't too hard
i found most of my best altars farming 3x omen echo at around corruption 300 honestly
damn storm orb sucks
Boar is at 175% effect, that's 52.5% DR. I want that to be like 60%+. Then I have 1k ward cuz no vessel. Should be like 3-4k. Inheritance of the Erased for decent dmg upgrade. Ladle for triple single target cuz naals barely does anything for saber. Idk about primordial item, wings or legends. With wings I'd have go get a reforged amulet but could fit a red ring? Or 2 reforged weavers rings lmao. Drop experimented eternal gauntlet and use julra
what's ladle doing for you sorry?
Full armor vs dot for 500 all attri, and you'd be aiming for 180 str/int, some dex and vitality and attunement
cast speed per int with cleaver?
Yup
weird using ladle on a minion build
Yeah
I can see why but still weird
Worth prolly
I do like me some 168% cast speed wand
With 180 int and t7 cast speed plus weaver set
Then phys pen. Don't think there's a useful third affix. Blind on hit maybe since you need stormbolts and avalanche boulders for aspect of the viper anyway
But imo that should just be for your minions sake
embryo you seem like you've thought about tornado alot, is the best thing you can do with casting a ridiculous number of tornados just to have them cast storm bolts for you?
afaik that's it
Maybe you could make ignite work, ignite has pretty good item support though none in primalist passives
This unfortunately the only way to use it as main dmg dealer
the multipliers aren't great
each tornado is going to apply (4+[800% ignite chance])*1.6 ignites plus whatever storm orbs do and with only 100% more damage I think
Also it's a Spell DoT, so EHG doesn't allow it to do dmg
so even with very good gear the ignites probably won't be amazing
Iirc, storm orbs would do dmg, if they weren't stuck on a tornado. Stormbolt has imo like the most OP targeting mechanic in the game
you'd get fire shred from the gloves, more damage from firestarter's torch, lots of ignite chance from calamity & soulfire relic
Spoken as someone who only really played primalist 😅
So the overall combo should be ladle+cleaver righr?
How would you like to autotarget an area around a monster anywhere relatively close to the screen? Say, 14 times per tornado?
I think so, but I haven't tried it yet
Frog is meta though. It's not often you find Shangri-la in the jungle
But they have been nerfed hard
frog got nerfed by 1/3 and still S tier
For me right now crow is the best
maybe not S tier for UA but S tier for general content clearing
U sure?
nope, but that's what I hear
Because I tried crow and bear
And I dont believe any other primalist companion build can come close to these two in single target
And in this patch I used dual wield for crow and their dmg is on par with bear now
Probably not on primalist (derogatory)
Crow also has nice clear
Yeah, fixed that
Crit HS death knight is still the best
I just failed to one shot uberroth with it
At least it can if 7 bolts are merged to the single one so that uberroth will no able to lock his health when some of the bolts has reduced his health low enough
I'm just inspired by Embryo Selections observation that primalist should be considered a slur when discussing build power
So like, earthquakes mana cost is quite primalist. Same as avalanches mana cost
Stormbolts dmg is quite primalist, but tornado has bladedancer amounts so it's viable
But minion BM builds are exceptions
Paying 30 storm stacks to cast earthquake and still paying for half is cool but unfortunately seems kinda primalist
:)))
xD
Yeah most of primalist non minion build sucks
it's getting 30 stacks and being able to use upheaval without clunk that's primalist
At least shatter totem is good
@limpid veldt
I think the damage of avalanche triggering stormbolts, upheaval and EQ is probably quite acolyte but the hoops you have to jump through to make it all work are pure primalist
Ah, you first get 30 stacks, and then "drumroll" use a super slow attack that costs mana to trigger another slow attack that has a discount?
You should have done so already
fire aftershocks?
Literally no reason for physical EQ
yeah seems like it
armor shred works better and you save a couple of skill points
the only downside i see is less armor shred effectivenss
phys may be worse overall but those are real reasons
and yeah 1 sp
dot aftershocks may be better idk
in which case the question of armor shred doesn't matter
im playing with seismic tide
Also, primalist (not in the derogatory sense) has more scaling for phys/cold/lightning, than fire
and just 1 shot 500 corr harbinger with 1 cast
and yeah with 20 throne stacks
thats some dmg
top 3 primalists that actually seem to be played on the SC ladder are a storm bolt/tornado/werebear druid, a bearquake BM and a spriggan form totems shaman
But throne is good. Misha used that so I believe in it
there's a shatterquake build up there too, but it's <lvl100 and seems to just be someone using confluence to leapfrog their corruption up high rather than pushing
the lowest of those 3 I mentioned was the totem shaman at 4.5k
primalist is the only class with two masteries below 1% share of the playerbase on the SC ladder from what I can see.
these are the unpopular masteries
druid and shaman clearly both have good builds but outside of those builds it's incredibly primalist.
Shaman tree is incredibly primalist. Druid tree is acolyte and BM tree is rogue
more than 70% of players on the SC ladder are playing Bladedancer (37.8% lol), VK, Paladin or Runemaster.
Does tempest strike divide its flat damage between 3 types phys,cold,lightning? For melee purposes
Well thats a problem
they have different speeds too
If it casts a specific tempest by base functionality, that's the melee element. If you remove the tempest it still does that element just without a tempest, afaik
yeah it's kind of like Rive's 1-2-3
Cause if I could just force one for melee purposes the skill it self would get damage to be viable
I wonder how many people will play bladedancer next season
Bladedancer was already damm strong in 1.3
I wonder how many will play VK next season, it's got durable popularity at this point
At least ỉt has many builds that not one shotting uber
They day vk its unplayable Sentinel playe base will get gutted by 60%🫡
Hmm
even with warpath being bugged in an annoying way most of the season it's got loyal players
Shattered Lance angle? With Julra Vessel and Legends Entwined?
Vessel, not julra
No ramapncy brutality combo with frenzy belt it has 20 mana cost and we can stack more damage a ton easy
So I guess it's still good in next season
if you could remove the other strikes along with the tempests the cold strike is the one with 1.833 speed
Cascade also
that alone wouldn't make it amazing but it would be good for the shattered lance approach
Ah yes so its position will be more than 1.3 a bit
Since that and shuriken
Cascade gor buffed so yeah pretty good
Blade dancer was best acid flask but noe that is dead
I thought it's falconer
shaman tree is very bleh but the druid one has so many nodes that are so narrow I don't much care for it
fire is not much better tbh
You also have your falcon throw additional flasks
Nope blade dancer scaled better for corruption purposes too
Acid flask is dead unless its tree gets updated bad
Explosive trap allowed stuff to be played ,like they kill detonating arrow,then at least explosive trap allowed toy to play it,they kill it there too,now also they kill acid flask interaction like idk what ehg doing
Shaman is like, on several tiers there arent any options that are good enough, especially if you don't go totem. Druid I would say your points are probably required at least, not just "click a turd to progress". BM you wanna click like 90 points probably, at least if you're a summoner
That's why I doubt EHG's nerf and balance ability
They want you to use the skill itself which is worse and plays worse 
And I dont know the fate of umbral blades recall next season
But good news is bladedancer still has shuriken and original cascade
Nerfs they did in the past was good, they seem to straight up kill interactions and kill builds in the latest seasons. Before official release things was changed but not dead on arrival
@lofty rover tbh I hope shadow rend might still be good next season
The thing need to be fixed is umbral blades recall
The recall is what one shots uberroth
If we use shadow rend with pure cascade then things are fine
Also sorry minh I never got the chance to look at the things you posted about smite and stuff but I haven't really played multi smite, only played that skill before the sentinel rework
Meh it will be still needs to get nerfed all of it, rogues one shooting content from 1.0 and onwards is not fair and bad take by ehg,kill serpent strike though that aint allowed
Void multi smite is good
Afaik the changes they did to runemaster after its release also killed builds, I think there was a lot of bugged skills but still, a lot was unplayable after
At least it's not insane enough to be nerfed next season
I don't like when a bug makes a skill insane, then a bugfix and/or a nerf and you can't even play that skill anymore, its exactly what happened to serpent strike
Even when bugged serpent strike wasn't even a good skill, it was awful unless you killed bosses
The rogue case now is even tougher. It can one shot bosses while farming well
I dont know how EHG will work with it
Yeah so many skills have a problem, when I saw bladestorm can have shurikens spinning combined with it can hit target multiple times now I went 
They have to nerf/kill many skills
Cause how Mike points out every dev has a class they have an easier time giving suggestions for and for him is rogue vs like acolyte,and many of then probably feel this way
this game has a problem of some skills being incredible and many being borderline unplayable for anything post 300c
theres so much great potential with builds and ideas then you test it out and the skill does close to zero damage, or its bugged
Blade storm is fine ,but shadow rend mega bonkers,umbral bs all those 8%? Idols are gonna be next league 2%🤣
A lot of skills used to be 1 skill proc another, which is like 2 for 1. With bladestorm for example you throw out 3, spins/hits 24/7, seek out targets, have shurikens or whatever spin as well/hits AND it lingers if you cast the skill again.
Excuse me but 1 press of a button and you're hitting 500 times, how can that compete with a melee attack that hits once, which also is MELEE.
it's okay guys
At least with blade storm you can die with shadow rend its unlikely
Shadowrend and stuff got the new treatment of skills, it does an absurd amount of damage
umbral blades recall has been great in one form or another forever hasn't it?
we get 600% ade every 5 maelstrom stacks
Recall already was doing 100 to 200 million in 1.3
It's only been 2 seasons (now 3) of it oneshotting Uber
But back then has it been used with other skills for mapping?
I know mana flay is still amazing but every other kind of flay doesn't have that new skill feel to it afaict
In this season we have cold flay :)))
reasonable
harvest/flay?
with brutality & rampancy?
Yeah :)))
makes sense I guess, why cold?
At least that's what noobzor did
For context, 1 bladestorm = 6 things that are hitting constantly without your attack/cast/throw speed, I tried for fun to make those things shoot out the shurikens instead of spinning and the DPS dropped by a lot because that's way less hits/second.
EHG is designing skills so unbalanced
I always forget about throne
Yeah that's the problem too, a skill can be okay or pretty bad but as soon as you have a big scaling factor like mana then its really strong
Is bastilla and explosive bastilla the only good falconer this season?
Yeah but the flay one is for bossing not mapping
Problem is when they just get to do everything for free
Idc blackhole one shooting uber cause either go mg or suffer with idols , plus itd not good at mapping kinda sucks so thats ok
Yeah
Quite impressive
8% all res vendor that trash
finding something worth slamming on that is gonna be tough
Too OP otherwise clearly
They aren't literally all single minion, tbf
i just think all the "single minion" bonuses are so crap
because it starts bingo locking you out of other options
wanna use inheritance? well now you gotta have a single minion or it's mid as hell
Yeah, I like that there's different gearing/skills/etc. for solo vs. pack, but always seems like solo has a lot more support
for passives yes, for items hell naw
Not for wolf/raptor 
wolves seems to be same dmg as pack or solo, just better clear as pack
Yeah mb, misstyped
Point of solo wolf is unlocking helm slot mostly, imo
Otherwise you're using artors, or exalted helm
Or frog helm
Or west wind
Unless squirrel but squirrel should do more solo
That's what you unlock helm slot for xD
xD
Hmm. Primalist 2, BM 3, BM direct node 4, BM X pt bonus 5, free wolf 6
8% more dmg with solo nodes
Hardly relevant tbh
Well there's 2 wolves not 1
Yeah, that's why 1.85×1.75×2
Ah great
Hmm. Raptor would be 1.85×1.75/ (6×0.58)
I wonder if they graphed this or something
Probably, most of the time they do math things out like this
it's just the other random things they don't, like total multi from skill nodes 
Melee GS was never good 🥲
Like it's a cool idea. So definitely better before they made the game, in case a developer already had the idea
It would if the skill we have now was in 2020 😛
:p
Or crit multi per umbral blade
anyway to stop thhorn totem from despawning if I use storm?
Using laupas path and its annoying lol
Don't take the node that eats thorn totem
You can get minion TP on boots or ring, then you just need to warcry, storm totem and then use leap to TP your storm totem with you
is that achievable early on
Yeah, some champion will drop a ring with that modifier
I did some guesstimating on what could be comfortable to farm on spriggan form companion bleed, and I think tankyness might actually be overkill for 1000c, but that's prolly the ceiling for good dmg without casting thorn shield vs packs
Overkill armour + prolly 100% armour vs dot, plus a couple 100 ward gen, 350%+ retention, plus like 66.7% DR from aspect of the boar. I have a fraction of that, but 655c doesn't feel too bad. Didn't die yet in an echo on 655c at least. But if dmg while clearing can only like double, it might be a problem
that node is absolutely giga for storm totem
tbh I don't think it would have been good ever
I mean, swipe has basically always been around as junk and GS is worse than that
or <insert rogue mechanic here> 
did anyone make a storm bolt build at all with the new idol? or is stack generation too meh
I've tested offline and it does work as a shaman with chavalanche but you need a couple of slower storm stack expenditure idols and the mana cost is still substantial
I haven't tried a melee setup where you mix in upheavals to trigger EQ
I don't think non-channeled avalanche is affordable, I could be mistaken but it just doesn't seem to be
I think you could maybe make an AS idols trigger boulders & large boulders trigger upheaval approach work but the triggered EQs would be weak
if only there was a more passive stack generation smh
and maybe the idol itself isn't even worth
you can get the stack expend on EQ too
I need to check if the scorp expending your stacks counts as it's damage or yours
it saves mana relative to the proc in avalanche tree and saves skill points
cause maybe it's just actually a scorp build lmao
well scorp can't use the idol
minions can't proc the trigger
scorp doesn't do enough boulders to generate stacks either
but scorp doesn't pay for EQ procs via avalanche tree anyway so
just seems like the builds don't quite come together
I think the 0.5 second cooldown is basically irrelevant because you can't generate 20 storm stacks per 0.5 seconds anyway
yeah I mean from the uh EQ node not the idol
cause it procs your storm stacks I just don't know who owns the bolt.
if you spec avalanche to give storm stacks then you get the stacks from scorpion
but it never really goes above 2 stacks from what I could see
really?
yeah
I'd think shock nova would be better as BM even if you can get the scorpion to generate the storm stacks for you
friends of the tempest with lightning scorpion should do a decent job of keeping the stacks rolling right?
you get like perma 30-40 stacks on single target and it self feeds the stacks if you take the minion stack gen node in GS
I had used it with some other minion procs like claw totems
oh wait I was using GS manually too for that setup. I can't find the video where I just had the minion generating stacks
I could see it as qol for getting that first stack for friends of the tempest to take over but in general I'd still expect BM to be better if clunkier
but this is #🐺┃primalist, embrace the clunk
It's your bolt since it's your stacks
I figured but idk I've seen some funky stuff, so wanted to make sure 😛
it's actually so sad how much you have to press and keep track of to maximize damage on primalist 🙁
did anyone get to the bottom of what's happening with sabertooth summoning upheaval totems? There was something about them getting scaling from ancestral sabertooth stuff
and that you could have 6 upheaval totems out at once somehow? 3 of yours and 3 of the cat's
#suggestions message upboat
idk but sounds about right. since it sounds like the same as Bear and Claw Totems
what happens with bear and claw totems?
bear has it's own proc rate, like yours isn't shared, so you can get more claw totems out
I want to try the build but won't be that great lmao
gave you an upboat
everything's coming up milhouse
But tbh they should rework the whole GS
it could do with more multipliers for the bolts so that you don't need to find a way to trigger eleventy billion of them to have a good build
Like stacks spreads to enemies, or shoot out chains per 5 stack you have or something
Double down on spell or just melee doing melee damage
instead of expending a storm stack triggering a storm bolt have it trigger an indirect usage of the GS melee attack
a very localised very angry storm
I want a node that makes you teleport to the stormbolt with a 0.08 second cooldown
And strike with GS as you arrive
Nah, but on a more serious note. I agree it should be heavily improved, or possibly completely reworked, though that would be a bit sad cuz I like the idea
so you're just riding the lightning until you run out of enemies or stacks? no brakes on the train
I like the idea too, but storm stacks are just far far too scarce for the concept to work

tornado and storm totem just output so many more bolts than stacks can as things stand
Yeah. Ngl, I think storm stacks probably need to shoot several stormbolts on consumption
Idk how many. 2-3?
Id like more options to generate them too
Same
you can sort of get this already with conflux, LST and the dual wielding node but it's all unpredictable
Picasso.
Why can't GS shot bolts and chain + lightning bolt on the enemy as well and this can be either spell or melee with different effects
This was just an idea. Could be 1 option, maybe even a unique instead of in skill tree. But I thought it seemed cool #suggestions message
Idk if even with storm breaker and extra stack from exalted affix and 25% chance per enemy hit to gain 3 extra stacks for 18 mana and 240% base melee AoE it would be good at 140% attack time with no attack speed scaling? Assuming 100% to gain +1 from exalted affixes, and storm breaker, you'd start at 12 per hit. 25% per enemy hit to gain 12 more
shameless plug 
the staff bolt node should get something more than a direct cast of storm bolt
it should at least count as spending a storm stack for everything on the tree that cares about that
Yeah, and it's not even good
-6 mana to cast it and it's worse, what a great node
Dunno why they even bothered to add it
honestly I don't think the mana cost is that big of a deal
(And I remember it was bugged on release)
so that you can play as a spell caster entirely. it makes sense from a flavor perspective
it's just bad
Yes it is, you want it to take mana/bolt, -16 mana compared to -10(per cast kind of) and you don't get the mana back per cast is really weird
The only dmg node that really matters in that tree is the dmg/mana 
that's another design flaw
like a lot of other skills it just doesn't have many multipliers on it
But it's so bad, the caster thing is cool but the execution is rough
tempest strike, acid flask, upheaval
gathering storm also has the identity problem where a lot of the nodes don't affect the storm bolts themselves
Like the melee damage per strength node not doing anything for spell damage
What about a node in GS that just said:
- +1 storm stack per attack per point, 5pts
that staff node could be just gain X storm stacks on cast instead of direct cast one bolt
I like the idea of feeding the storm
500 flat on a 100% ADE skill that hits slower than a snail with 76% more and 40% pen SIGN ME UP 
(Melee)
I'm not convinced that 6 storm stacks per skill use without needing to hit anything and not spending mana would actually beat tornado
sure but that's not much different from just using the melee attack. it should cast the bolt and still make stacks. it's dumb that it removes all stack generation from it
tornado is casting bolts as fast as you and you create 2 of them lul
Yeah
you can create far more than 2 of them lol
Tornado is 14 bolts per cast
tornado has a much much higher cast rate than GS as a spell lol
underrated thing about Tornado is that it's 1.8 casts/s ish
Yeah but per cast xD
playing with wind tempest gave me a new respect for tornado as a skill
individual tornadoes don't do much damage but you put a metric ton of them out there. it does volume-of-fire correctly imo
meanwhile wind tempest exists
😡
I think storm orb tornado could be interesting with tornados that follow you
Since you can cast more, they just don't doublecast. At least someone said so
as an ailment applicator maybe
Frostbite yup
Well another problem with tornado actually dealing damage is the fact they do the damage on the enemy for 2 seconds they then flies off into the terrain and off the screen, or just hangs out beside you dancing
not that tornado has particularly good multis for ailments
orbs have like 100 ADE. they're pretty bad for direct damage
But they hit quite fast, and last 7s
you get like 10 of them if you spec for it right?
Or something
so 1000-ish ADE per tornado
tru, but you're losing most of the multipliers that would affect it
Tornado has more dmg in storm orb than stormbolt afaict, and tornado stormbolt has been shamans and druids strongest build since serpent strike afaik
It's just that storm orbs way of hitting is incomparably worse
storm bolt gets flat damage based on your attunement and still benefits from maelstrom crit
30 maelstroms doing 1500 ADE POG
At the very least, orbs should be better for ailments. But they're not really functional for anything imo
they've been used for extra ailments in the past but never really for damage themselves
I tried earlier and storm orbs don't seem to convert to fire if you you convert tornado
You need to anchor the tornado to yourself to make orbs useful probably, but then you also halve your stormbolts
Unless you trigger tornado in swarmblade?
dread had a stationary tornado frostbite build a while ago
Since trigger iirc doesn't doublecast
He's also saying "frostbite freaking sucks"
Stationary seems better than moving, but I wouldn't wanna use that either
it does, but the build still exists lol
If I'm using storm orb, I probably wanna melee, and probably do it in swarmblade
Yeah
For frostbite
xD
Frostbite's item support feels like it's all very much a version 0.X design
But you have frostbite pen in GS!!! huuuuuge
i actually think snowdrift is a fantastic design. Turning a support stat into a damage stat is interesting
Pen isn't huge on frostbite cuz boots. You don't get % dmg but apparently that doesn't matter cuz ele dot. Frostbite is giga weird
Just pretend there are no attributes for stormbolt frostbite
is whetstone gavel good for any specific build or am i gonna hve to try to brew on my own
i can't think of anything that wants gavel directly. I've wanted to play with it a bit
it gives +2 to tempest strike 
3 t7 mods of flat melee lightning is nice when you do that. Idk if maces can roll flat cold dmg, if so maybe shattered lance
Basically, do you need 3xt7 melee weapon mod that is available on mace and something you can dual wield
Plus are you a fan of armor
I wonder if primalist would even be the best class for gavel
Ive spent sm time js looking at skill tree to try and see some line with it
I wanna make shattered lance tbh. Just need to hit the craft on a double t7 1h sword
Get like 220 flat from off hand, 65 from main hand
Crystal sword? Or katana?
crystal sword should be the fastest for an eleattack build
It's got increased rather than highest base though
But it has very good mods
Implicits*
Katana is also nice. Crit multi
Scimitar is best for pure ailments but pure ailments are rarely a thing nowadays
Imo the point is probably to play some non-cold melee attack cold to use the shaman str stack melee node, iirc
They are pretty rare in Primalist indeed
Like aftershocks or TS
Upheaval maybe too, then the flat on the base is relevant and you get berserk
If you're running brutality do you think you take some armor rolls on gear to compensate. Feels like it takes alot of investment to get decent armor without strength scaling it
Armor is pointless to scale without str imo
Would need to find a graph for armour, and consider your base, that's what I would do anyway
Idr what matters more, the difference between 2k vs 4k, or 4k vs 8k
I'll have a look when I'm home. Gonna to try something with my brutality rampancy exulis and fangs of the berserker + EQ
Cold aftershock dots can use ele dmg over time lul
And pretend there wasn't a design flaw in 25% of primalist called mage
It's a shame mage has melee attacks. So primalist can't have fire melee attacks. Otherwise that could have worked. At least they made rayeh armor tho
Cuz mage is banned from minions
I would love for all the fire stuff to get the f out of primalist
So we can get cold eq and Tornado
Agree
It's like rule of cool can break class boundaries, as long as it sucks
Which is very frustrating from a player perspective. Speaking as a player considering the dev perspective, it's like ...indulgent?
Bad analogy (edited it out)
But they should think it through and know better since they actually made those class boundaries to begin with
Does the "Skull crusher" node in bear form make stuff that converts fury leap to also convert maul?
Yes
Nice. That's awesome
i like the idea of keeping all the weird conversions on items
fire eq and nado can stay on their items
Yeah, I like fire shaman as a random one-off thing, like void mage
It's not super valuable at the moment, but someday maybe
primalist just has bigger issues it needs addressed
I think a lot of issues would kinda solve themselves if all fire was moved to items and replaced with cold, and you could convert boar to frostbite or something
