#🐺┃primalist
1 messages · Page 14 of 1
30?
Yeah, unless you use jormun belt combo 
Not doing anything for the build, since it's a spell build and not melee
Yup
Wanted more attack speed and already stacked strength, the attackspeed is so meh
Yes I do have increased AoE. T6 gathering storm chest affix, two DoT/AoE Corruption affixs from my weapons, a t6 AoE on gloves, and 24% from 8/8 conflux
wanted my shotguns to be super consisent and work well even on non-elite enemies
you pay per stack and it only costs 80%
weird
I want to make Natural Wrath work. The strognest thing I've found so far is that you can take the EQ cooldown nodes and triple slam but bypass the cooldown via upheaval and still use EQ roughly 0.75times a second. If I wanted to push the damage as far as possible on eq would it be best to go spell eq ?
wait, aren't storm bolts single target? they don't splash
probably not, you get way more flat melee than flat spell usually and you can get more melee damage on low-life too if that approach interests you. Maybe more damage with the frenzy belt too.
I'd say so, especially if you're using avalanche to generate storm stacks, but either way you get a lot of storm bolt procs as a byproduct
They hit a small area
Really small area
til
very hard to aim with the staff node
Need a controller for that
yeah with a controller it's basically like smite
AoE increases the bolts AoE damg but not the trigger radius of storm bolts
with a mouse it's annoying
Yeah, they keep the melee targeting for some reason, so it snaps to enemies near you instead of near your mouse
okay that explains a lot more about how they can loop then
it shouldn't be guaranteed to go infinite but it does make it way more likely to hit insane amounts of times
I think avalanche costs too much mana and chavalanche doesn't get you enough stacks
Should still get you a lot more than other methods, and deals decent damage of its own in addition to automatic upheaval
im playing LL DoT eq atm so that was my initial idea too. But I saw the flat and increases on the spell node and got me thinking if spell might be better. But you're right its much easier to stack melee
if the roll to repeat is done per rare/boss hit and not per bolt fired then you have waaay more chances to repeat if there's a couple of rares stacked on each other. those repeats I'm guessing are considered indirect casts which give you repeat chances off of conflux
but yeah, if you can get decent stack counts running melee and manually upheaval-ing, then melee EQ would be better
I think every storm bolt except the ones cast with that staff node are indirect
so a bolt that hits two rares at once would have a 36% chance of repeating assuming each rare gets a roll
I would think that anything that isn't the staff node or spending a storm stack is indirect
basically any triggered one that isn't trigger by a minion
spending a storm stack is a triggered cast, that's usually indirect isn't it?
I confirmed that wolves can't trigger conflux
crows?
Your indirect Storm Bolt casts have a chance to cast again after 0.25 seconds.
dunno. I haven't really played with gathering storm as a shaman
I assume none of the minions work
like actual gathering storm and not just triggering the bolts through storm totem
Lightning Strikes Twice
Whenever you hit a boss or rare enemy with a Storm Bolt you have a chance to cast it again at the same enemy after 0.25 seconds.
This one probably works with minions, because they're using the skill and it isn't on the passive tree
4 man 3 omen echo
unironically it would be an insane culler for MF builds if those existed lol
What are they needing culled, fps?
EHG please don't read this and add MF
Pretty sure it doesn’t
Most of the storm bolt tree and things likes that don’t work for minions from my testing
Chainsaw GS even comes in different colors. Pick your favorite flavor
im only seeing 11 cost for 4 stacks
think its just base cost
this mean the dive spammer is doable i think with mourning frost / bane / traversal potion cd
you don't have any mana efficiency or a wand/staff with mana cost reduction?
oh i had foot of moutain on but regardless it just costs 80% of 1 maelstrom and u get x4 stacks
interesting
Hold up...wait a second
if you've got the full mana efficiency node on maelstrom that would give you the 11 mana you're spending too
The "rules text" for it is 4 stacks, not like, cast x4
I don't like lightning flavor chainsaw GS crashes the game
Only cold and physical
And it's a consume
because lightning storm bolts visual effect is so "basic"
that makes sense
So it's not directly the casting cost
it would be nice if things were consistent
need to find me a pinnacle of chaos champion omen
It's just that maelstrom is the thing that has oddly consistent wording
I sort of wondered about this, do they have different AOEs?
cant take it really cause im wanting as much tsunami damage as possible
i think u would be fine with rage gain on dive/hit and crit passive
i mean if you're casting maelstrom a number of times, you'd expect it to actually cast it that many times. The function doesn't match the wording if you're just gaining stacks for 80% of the base mana cost of a single stack
The function doesn't match the wording...
Where do you think you are?
Cast doesn't mean you pay
it does if it says it does, which the tooltip says. like it's to the benefit of the player in this case, but that does seem like a bug
No, because it states this consumes mana
Which is different to a casting cost
Mechanically
Doesn't seem like it. Just seems like lightning storm bolts visual effect is so old compared to the freshly new physical and ice ones that the server can handle it
mathematically it's equivalent to an 80% discount per stack
Season 4: Shattered Omens / 1.4.2
Primalist (20) / Beastmaster (25) / Druid (68)
▸ Health: 2,783, Regen: 27.2/s
▸ Mana: 365.41, Regen: 12.8/s
▸ Ward Retention: 22%, Regen: 0/s
▸ Attributes: 55 Str / 69 Dex / 11 Int / 66 Att / 11 Vit
▸ Resistances: 75% / 60% / 99% / 72% / 75% / 86% / 86%
▸ Endurance: 42%, Threshold: 835
▸ Dodge Chance: 23% (776)
▸ Armor Mitigation: 37% (2,006)
▸ Crit Avoidance: 40%
I actually think what's going on is that you're casting at 20% of the base cost and it's poorly worded
no cd dive tsunami spam
Considering that with 1 point it gives 1 stack for 20% of the casting cost, that tracks
yeah
can you record a video of this shit happening?
But i think if you put on something like mana spent gained as ward you'd find that you don't get any ward generation from the mana used
the lightning one had a super low resolution for some reason before this patch. possible it didn't get fixed in all scenarios
Summon Wolf has node to allow attunement scaling. It gets Attunement tag.
Summon Sabertooth has node to allow attunement scaling. It doesn't get Attunement tag.
Is there a reason for this behaviour or is this just an oversight?
Yea but wanna guess when did I notice it?
lol
Sabertooth scales pretty hard from skill points so I was kinda trying to make a build around maxing sabertooth.
The disappointment when I equipped Xylem ruined my day 🙁
you'd get more with cold conversion and double apogee
Yea but I have Eterra's Blessing and Gathering Storm synergy cooking as well
Every companion skill cast procs 4x storm bolts
and Eterra's Blessing resets the companion skill
And all those skill get the +4
but do you need the +4 on them all
lol
Maelstrom then provides flat damage to Sabertooth from the necro boots
worth noting that gathering storm only triggers maelstrom from spending stacks
Yea that's why it had to be eterra's blessing rather than swipe
Since using companion ability spends stacks
And eterra's blessing resets the cooldown rather than directly using the companion ability
So it was all coming together nicely until I ran into the Xylem not working on Sabertooth issue
Those two feed eachother pretty nicely.
Also I noticed that the Ancestral Sabertooths aren't Physical or Cold minions. I don't know if that's another oversight but only the main Sabertooth generates stacks. That's still enough to make it infinite.
Also you are able to target the invulnerable ancestral sabertooths with Eterra's Blessing which makes it sometimes tricky to land the heal on the sabertooth to reset the cooldown
The ancestral sabertooths aren't your minions, only your minions generate stacks
This seems rather odd, but like I said it didn't kill the build. Just requires a bit more finesse over the stack generation.
Of course the build is still alive and well, it's just the fact how nicely Xylem would have fit the build, if it worked on the sabertooth
Sabertooth Compaion Ability is one of the highest burst in the game
Eterra's Blessing resets the cooldown of Companion Abilities
Frenzy totem gives double cast to Sabertooth Ability (and resets the cooldown)
Gathering Storm expends 4 stacks per companion ability use
Gathering storm summons maelstorms when expending stacks
Maelstorm gives storm bolts, frenzy, haste and flat necro damage to sabertooth
And they all scale from Attunement. Amazing synergy. Only to be thwarted by Sabertooth not gaining Attunement tag for Xylem 🙁
I could technically just switch to Storm Crows with the same idea, but I would have much preferred sabertooth
I dont think it gets the tag but it does scale
Yea it does scale, but the Xylem giving +4 skills would have been a huge powerboost if it had the tag
Bug report tbh, dont think xylem is the best option though
Storm Bolts scale from Max mana as well which kinda just slots the Xylem in there pretty well.
Based on my number crunching an exalted staff is the best option after LP2-3 Xylem.
There aren't all that many good ways to scale player spell damage and minion melee damage at the same time especially when half the minion damage is necrotic
it gets the tag
for wolves
nice nice
Storm bolts and saber? 
The idea is to just pump out damage with companion ability and Storm Bolts are the only skill I'm aware of which scales directly from how many times you're using companion ability.
If you go cold version then you can scale with shared cold damage pretty easily. I just though the +80 flat necro damage from boots were a bit too good to pass.
I guess you can still just add shared cold damage even though it doesn't benefit the necro portion of the damage.
Also out of all the companion abilities I think Sabertooth's is easily the best if the idea is to just cast it as many times as possible.
And since summoning Ancestral Sabertooths scales from hits it's directly benefitting from it as well.
With 100 attunement you can have 40 ancestral sabertooths running around.
All your time will be spent on Eterra's Blessing and Flurry Swipes (with occasional frenzy totem) so the rest of the skills had to be ones which don't need to be used directly too much.
Gathering Storm is basically the only one that fits and since Maelstorm synergizes with Gathering Storm by giving it +20% flat crit chance and casting Storm Bolts it's not too shabby combination
You won't be able to scale your damage and minion damage at endgame, but until then you can do whatever you want
how are you sustaining mana with this? EB and companion skill spam costs a lot
It's the vision
So just stack Attunement as much as you can and couple of Mana regen affixes
So with 100 attunement Flurry Swipes costs 1/3 and EB costs 1/4 of the original cost
let him cook
don't get me wrong, EB & swipes spam sounds good to me
I just can't see stormbolts as a good supplement to that
I mean what else would you even use?
upheaval for your cat?
Well that's true, but you'd be running thin on points
and aspect of the panther in swipe
Yea but you don't have time for Swipes if you are using EB.
Maybe I swap to double tempest maw if GS lightning version allows me to play the game
Lightning version is out of the question since minion attacks are my stack generator.
Sabertooth can't convert to lightning. Would work with storm crows though with the same idea.
I guess there's also Shock Nova Scorpion that I haven't really even considered
talking about different builds
I don't play minions.
making scorpion spam nova sounds fun
Scorpion doesn't scale from attunement which means that the mana issues would be much harder to handle
afaik scorp nova is really tough on mana
scorpion can do EQ now
but only if you're a shaman
Scorpion can use EQ? How?
in avalanche skill tree
Crater 0/1
Avalanche's every third large boulder creates an Earthquake on impact.
This effect consumes mana equal to a portion of Earthquake's mana cost.
Earthquake Every Third Large Boulder
Mana Consumption: 90%
also upheaval
Excavation 0/2
Avalanche hits have an increased chance to stun enemies.
Additionally, the impact from the large boulders have a chance to create your Upheaval towards a nearby enemy.
This consumes mana equal to a portion of Upheaval's mana cost.
Increased Stun Chance: 50% per point
Upheaval Chance From Large Boulder: 50% per point
Does not scale with points allocated
Mana Consumption: 80%
doesn't even cost you mana
in scorp tree it has 30% chance to trigger a large boulder on melee hit
if you leave them both as melee skills then the hits from them count to trigger more boulders as far as i can tell
if you turn EQ into a triple slam then you pay for the slams
but that's the only thing that costs mana
there's also a bug if you use the thing in EQ which lets aftershocks trigger more boulders, the boulders from that don't use your avalanche skill tree otherwise you could loop EQ and avalanche
Isn't that always diminishing returns in that combo so it would run out eventually even if it worked?
And the QoL of waiting for the animations isn't quite game breaking anyway even if it did loop properly
nah if you take 2 boulders per aftershock (which costs mana for scorp and is bugged), aftershock repeats, chance for large boulders and large boulders that crit spawn more small boulders then you actually get more out than you put in on average IIRC
you can spend unlimited mana doing that on the dummies with selfcast
That build was the reason I updated my computer back when the game was in... less optimized state.
Didn't even have to loop properly for Avalanche to fry my GPU
Yeah, with everything set up you should be able to proc ~1.5 earthquakes per earthquake, on average
lol
it might even be affordable if snowcrash boulders got the skill tree for scorp
that would be the only bit you're paying for
10 mana per aftershock
It's a lot of boulders, I don't think it can ever really be affordable
I think one EQ spends about 100 mana in boulders
as it is though, scorp triple slamming is pretty neat
especially when you can have lightning scorp triggering lightning upheaval and lightning EQ
Yeah, both with bigger multis than self cast because minion
I can see a 100% more multi and a 30% more multi that should apply to both for scorpion
all of which is tied to shock stacks
should end up with 10% more and 3% more per shock stack
Yeah, also 85% more for solo node and 60% more from minion power
can't get as much flat melee as a player would get though
Right, anything you can do as spell can get a bunch from TS, but not really an equivalent for melee minions
not to mention the flat spell per str node
I've been thinking of triple slam and upheaval as both being like 30% more attack speed for triggering boulders
both give +1 melee hit per boulder triggered
maybe leaving EQ doing aftershocks with repeats would be better, idk
could get more scaling with scorp for dot aftershocks too, though it doesn't read like that would help the boulder proc rate
shaman is pretty limited on minion attack speed
flat spell per str node?
beastmaster gets 1 flat spell per 3 str for minions
weaver enchantment on 1x4 and 4x1 idols for 8% minion aspd and +12 minion melee flat maxroll...
Going back to my bear swipe and this time in a proper fashion
my testing indicated that attunement just doesnt work for sabertooth, but idr. I remember it being a kinda messy test
Hit all 3 i wanted to hit
that's a disgusting weapon lmao 😄 have fun!
Thenk u. Just need a proper offhand now and ill be going 😂 Eventually corrupt
I don't fully understand Bluefeather band, the downside is the same as the mana cost cut in half. You gain a tiny bit of mana when hitting 3 times, got a cooldown and you would need to attack constantly so when would you benefit from casting your spells?
You also lose mana when you get hit, what's the upside?
A big jormun katana would be sweet
Basically if you have any mana generation then in theory you should be able to cast more stuff per swing of generator skill.
Not sure how true that would be in practice
Hmm I guess generator skills would generate more mana since your spell would cost way less to cast
Yeah that's the point of it I think
Ok for example 5 mana from TS would be as if it gave 10 mana when calculating, pretty much a upside when you already try to generate mana
It would've been better if it wasn't 50% less mana regen, weird how it can roll into negative effect like 54% less mana regen since it's a primordial item
40% less mana regen would be more fair, or Idk the dmg to mana also ruins the effect
Thats hwat im aiming for. Does the crit multi on that get scaled as well?
Since its an implicit and not a pre/suf?
Gavel apply to all the stats
just as long as its exalted? thats crazy
gives me more room to work with then i dont need the best stats
the more uh what do you call it.. things like armor shred etc is more than welcome
Can it be exalted and corrupted?
rly liking totem shatter. dont think i ever played something that hits this hard
You should try smelter wrath then, it's a bit janky but boi does it hit hard
lol ya i remember seeing videos on that
With that kind of damage, you could be doing at least 300-500+ corruption with barely any resistance (besides tough enemies & mechanic driven bosses.)
That’s true and I’m trying to raise it, just going slowly at the moment
Why’s that
cos it feels like getting the next upgrades are all super RNG and with how imprints are it doesn't feel like i'm gradually working towards them like last season
i'm trying to sort some very specific prim'd boots which due to low pop usable crafting base boots aren't particularly available on the market
Ooh ok. What primordial boots?
Damn that’s speedy lol
But ya i feel you. The tiny improvements to gear feel so scarce at a certain point
What build still scorp?
yep
Thats how they make the endgame play,basically make a character get some stuff and when you cant really upgrade ty to imprints nerf and loot being worse this league,EHG wants you to start a new character and go at it again
this went from 9 to 21 to 24 on nemesis wth
yeah ww in nem do be like that sometimes
Rune of Weaving to see what it becomes?
soon im trying to see something
as soon as i put in a 20 ww in my weaver tree it stopped dropping
i got a 21 same thing
done 64 conq towers
So they nerfed imprints by randomly axing the droprate if the imprint is rare?
I thought imprints would just drop worse items than the imprinted if it was rare, not stop dropping
They nerfed both the quality and the quantity
But nerfing quantity because of quality is just evil
Now you don't even know if you wanna imprint RR with LP?
Cuz then it might just not drop ever
If there's even any reason anymore to imprint RR
If they bring loot back through monetization I'm out. But hopefully they just thought weaver was too powerful
You'll probably get more RR by imprinting RR
Yeah
But you won't swim in them anymore
Idk if I'd say having 4 is swimming in them, but fair
The droprate is worse but it drops,the problem is exalts are just dead straight up the quality is finito,for uniques who knows so far but a 4 lp boots has a hard time dropping a 2 lp with 3 rerolls unless it got changed
You want red rings mass spam prophecies seems far better and more likely
no no
so there's 2 nerfs.
first proc rate in general got halved.
second the likelyhood of getting the rare unique or an item keeping a 2nd T7 got heavily reduced
you still get items when it procs but doesn't give you the particular unique
with red ring imprinted i got a proc that dropped 3 other unique rings
So 3 nerfs 🥲
if you're COF then yeah unique ring prophecies is better for RR
I feel like every hybrid builds got left in the dust since 0.8 patches.
The skills themselves are still old enough to have built in synergies. It's just none of the new stats support hybrid playstyle almost at all. It's either full minion or full player damage.
basically you'll get a red ring from procs 10x less frequently this season than last season in total
Most of the time you didn't get red rings before either in my experience
i printed plenty of red rings last season from imprints
sure, it wasn't every other echo
You got a lot of rings. But usually not red rings
I'd guess my imprints gave 50 rings and 3 red ones
so getting a red ring from a red ring imprint was ~26x rarer than getting a ring of the third eye from a ring of the third eye imprint
last season
Makes sense
but when you consider that getting a red ring from a unique ring drop is 50x rarer than getting a ring of the third eye
That should make red ring last season way less than 6%
also: seems like common unique imprints benefitted slightly with how the rarity thing got implemented
you likely got way more regular rings than you think
a lot of them would be rares that got hidden by loot filter
personally, i think the double T7 affix/rare unique imprint nerfs are a bit overdone
but the general proc nerf was completely unnecessary
Tbf, 3:50 was a very conservative guesstimate cuz everyone else was saying you got them all the time
Fair
But if it's 1/26th of a common ring that is probably like 26%, then it was 1%. So now it would be 0.1%
Or maybe 0.05%
Not that that matters I guess. What matters is how fast can you get one from an imprint
If you play for a week, can you expect one?
prolly depends what you're doing
Yeah
focus on speedclearing echos and maybe doing some sepulchers and i'd say so
Feels like in prophecies, you'd get far more if CoF
correct
Even just farming Rune of Ascendance
prophecies are gonna be much more powerful for rare uniques
than imprints
at this point
which honestly, good
it's the exalt stuff that i think hurts CoF a lot
That seems quite miserable now
Rip
Damn. Rip on that specific skill combo though. Unless maul werebear? Maybe giga
Is this actually good?
Im going werebear swipe later on
Imo it's awesome
True
linked it yesterday but linking it again. cant wait for it
gonna be bonkers swiping n stunning with aftershocks
Ah, neat
When you said bear before I assumed summon bear and was confused
That looks like a sick melee weapon
@near leaf I also get sad when I look at other classes
I just don't look at other classes cuz I still got ideas for primalist
I get angry when I hear they're much better though
I think we can't see the big picture here
EHG is getting ready for their second game LE 2
Rogue and Sentinel are there already
Primalist is still in LE 1
@near leaf This is why I hate melee in this game, with spells you're melee but ranged and a lot more AoE.
It ofc also has a bug that makes zombies give both health and ward with 100 more hits per second
Ah yes upheaval aftershocks cannot hit more than 1 time because that's balanced, meanwhile every other class got stuff like this
Bees pretty much, a unspec thorn totem too
marrow shards: incredibly easily managed cost (9% of current health is trivial to leech back), gets a doublecast node, gets two 100% more damage vs bleeding target nodes, two crit multi nodes...
no no vlad you gotta understand
Only 100% ADE but so many multipliers and can be triggered twice, fair 
it generates mana so it's fair
And health!
omfg that health regain node annoys me so much
how the hell did they think that node was worth putting in the game
Triggered by zombies has no cost and all the upsides

3% of Endu Threshold, no?
1% per point when you cast a tempest
I tested that node with 700 endurance threshold, every 4th-5th hit gave me 1 health back.
And yeah I had temptests activated
that node could be 10x stronger and it would STILL BE GARBAGE
hey man but we get 1% pen per physical minion
what you're not stacking 40 bees to scale your tempest strike?
And the chance to procc while Transformed?
love that it only procs the same element as the skill that triggered it
It could be fun if
The procc rate wasn't garbage
The Tempests themselves weren't trash
That's a lot of if
Yes but then you can't trigger that tempest on other trigger which is 40% not 25 😄
..?
you ain't tempest striking when transformed
Wat
Yes I know
You can only trigger lets say wind tempest when transformed
and I mean if you could trigger the others too with the same hit then you could also trigger wind tempest which has up to 40% chance
yes but you'd rather the initial proc always just cast the one tempest type
in that situation
As of now yea
not like... 60% of the time
The only good part about TS is the fact you don't need another tempest to cast the one you want, just need to be a hit with that element
the only good parts about TS are the mana generation capabilities and gladiator of lagon
that's it
oh and haste source
I don't understand how this skill could even be made, what greenlit this
they just decided it wasn't allowed to be a damage skill
and no, the "double damage but it costs 26 mana a swing" node doesn't allow it to be a damage skill ehg
@mossy coral have you tried cold scopion (tsunami or avalanche)?
No I haven't
i've tested tsunami scorp with very basic gear
ah, is it better than poison one?
i have @limpid veldt
I was just gonna say
the bm version i made is clunky but pumps dmg
prolly scales higher? but very annoying stack management and clunky to play
working on swarmblade atm
also more gear dependant
since I just want to try avalanche scopion but realized that the "natural bond" node is locked in bm
so I wonder if tsunami with that node is better
yes
well
obv tsunami scorp is
but there is a shaman scorp variant
with avalanche and eq
called memescorp
meme or not as long as it's good
which afaik is the best single target DPS scorp build
:))) nice
even with the natural bond node locked?
Brutality Tempest Strike?? Holy !!
I was gonna say madness but !!
Can butcher's crown give mana on hit or nothing since you have no mana regen?
oh just realized that TS has 16 mana
I was about to go upheaval instead
Just Cleaver Solution
Do Upheaval
TS is hot garbage
It's the a meme
While you are transformed, it gives nothing
?
oh
transformed
Thought so
@limpid veldt did you see the comment link i posted to the memescorp clip from zeckar?
Speaking of TS, I started on a stupid build yesterday 
This stupid?
yes its' nice. I will try it
I might choose between this and self cast avalanche
Hm, probaby not quite, I will be wearing a shirt 
10000000 hits for rage gain
@wise leaf problem now is. Scopion is strength scaling. Avalanche is attunement scaling
so which one increases avalanche dmg by scopion?
str
str gives the scorp global increased damage
it doesn't care what the attribute tags on w/e its are doing
ah ok
step away from the tempest strike, it's not even double damage and we've all been saying how even 10x damage wouldn't make TS that strong
I heard that there is also some upheaval synergy
Since you're transformed you don't need to pick any -tempest, unaffected by its attackspeed too which makes it cost even more mana 
with scopion too
yeah scorp can trigger upheaval with each avalanche boulder
Yeah I know, its just maximum meme time
look at the avalanche skill tree
you can trigger both upheaval and EQ with large boulders, which is what the scorpion procs
Season 4: Shattered Omens / 1.4.2
Primalist (25) / Beastmaster (72) / Shaman (15)
▸ Health: 2,885, Regen: 30/s
▸ Mana: 256, Regen: 10.64/s
▸ Ward Retention: 22%, Regen: 0/s
▸ Attributes: 43 Str / 26 Dex / 11 Int / 32 Att / 11 Vit
▸ Resistances: 61% / 107% / 109% / 79% / 104% / 60% / 60%
▸ Endurance: 30%, Threshold: 606
▸ Dodge Chance: 7% (207)
▸ Armor Mitigation: 47% (2,824)
▸ Crit Avoidance: 77%
the problem is that upheaval is always melee
while the avalanche and eq are or can be spell
36 mana, ah yes massive 144% more multiplier huuuge 
oh yeah
I think the upheaval trigger is worth it for the pseudo attack speed increase alone, but speccing upheaval likely isn't
this affects critical strike affixes for minion
yea possibly actually
it's sort of like 30% more attack speed for the scorpion, doesn't even seem to cost you mana
but wait
better vs groups too
shouldn't we always care about attack speed?
yes
since avalanche and eq are proc by attacks
more melee attacks from scorp = more boulders
cast speed is irrelevant
correct
I notice you have gathering storm and upheaval unspec on the skillbar, is that a holdover from an older planner version or are you really really deep in the sauce?
9 from scops
getting avalanche to crit is easy on scorp
might need both inheritance and julra to crit cap
inheritance is probably BIS anyway
both avalanche and upheaval?
you don't care about upheaval
upheaval crit doesn't matter
for crit
EQ crit is tougher because there's none in the tree
wait so what's the role of upheaval?
Scorp has a 30% chance on melee hit to trigger a boulder, each boulder triggers an upheaval which does at least one melee hit usually (no idea if hitting multiple targets with on upheaval counts for more boulders or not)
oh yeah I forgot to swap the skills, It was a gathering storm build. But now im just using the idol to convert eq to elemental without spending points in eq tree
dot aftershocks but u prefer lynx over viper?
hmm
what type of dmg is eq?
i think my passive are cooked I changed half of them on the wrong planner lol
it supposed to be viper
you lightning convert it
and no lynx
ah so lightning scopion
sorry ill make sure everying is right and post it again
i believe it has both cold and lightning nodes
yeah lightning scorpion gets 10% more lightning damage per shock stack and 3% more hit damage per shock stack
but if you cold convert then its basic attacks become cold and don't do as much damage
it's not like you have any minion melee scaling anyway
you cold convert to get 40% more damage on avalanche boulders
man if howl of the west wind worked with any companion...
Season 4: Shattered Omens / 1.4.2
Primalist (25) / Beastmaster (68) / Shaman (15)
▸ Health: 2,885, Regen: 30/s
▸ Mana: 256, Regen: 10.64/s
▸ Ward Retention: 22%, Regen: 0/s
▸ Attributes: 43 Str / 21 Dex / 11 Int / 32 Att / 11 Vit
▸ Resistances: 61% / 107% / 109% / 79% / 104% / 60% / 60%
▸ Endurance: 30%, Threshold: 606
▸ Dodge Chance: 6% (183)
▸ Armor Mitigation: 47% (2,824)
▸ Crit Avoidance: 77%
yeah
tho
added spell dmg per 3 strength
i believe the build is quite point hungry on scorp
so naals is also an option
gets shared MS too
~https://www.lastepochtools.com/planner/Qqwvg4PL
This is the concept... spam TS to proc everything
3 omen slots!? Is that even possible 
just one problem now
what's the minions for friends of the tempest?
do we need any melee attack?
Yeah, it's not too bad. I already have an altar like this, just with lower % inc prefix effect
like we don't proc aspect of the shark now since we go shaman
i mean this is my current idol altar
Yeah but he's using pyramid
oh right that'd be expensive
I'm not really using friends of the tempest, it's just a travel node... though I might summon storm totem manually for buffs if I have to
I think I only have 2 slots on my pyramid
i just realised i only have 2 slots on my altar... thought i had 3
Toast can even TS proc boulders, cause it's not a cast
are those meant to be on melee attack boulder rather than on spell cast idols?
No, it's two spell cast, two melee, and one aftershock. The goal is to get all those chances close to 100% total, since TS procs all three
I still need to test whether the storm bolt on spell cast node works for TS, if it does I'll grab that in addition to the storm bolt on melee because why not lol
have you worked out how much mana this all spends?
What spell are you casting?
he's hoping TS will count as a spell and an attack, which I doubt
The idols are all free, and currently only have 1 boulder per aftershock which is 5 mana, I hope to push snowcrash a lil higher though
For the idols (and some other random stuff), it does
I think the idols are based on skill tags for some reason, TS can proc the spell cast idol with all tempests disabled
how does the get 5 mana back on TS node interact with the 40% chance to cast wind tempest on other strikes?
Those don't prevent the mana return (95% sure anyway)
because you'd lose 40% of your mana return if it does stop the mana return
in my mind the tornado's attach to you node increased the duration of tornado but apparently it's damage only, kinda mid
does the flat from thunderblight get added to aftershocks too?
@mossy coral could you look over my DoT eq build? I know you were trying DoT eq a few days ago
@wise leaf damn
?
I could give it a go
Season 4: Shattered Omens / 1.4.2
Primalist (25) / Beastmaster (68) / Shaman (15)
▸ Health: 2,885, Regen: 30/s
▸ Mana: 256, Regen: 10.64/s
▸ Ward Retention: 22%, Regen: 0/s
▸ Attributes: 43 Str / 21 Dex / 11 Int / 32 Att / 11 Vit
▸ Resistances: 61% / 107% / 109% / 79% / 104% / 60% / 60%
▸ Endurance: 30%, Threshold: 606
▸ Dodge Chance: 6% (183)
▸ Armor Mitigation: 47% (2,824)
▸ Crit Avoidance: 77%
you can't get all the damage nodes in EQ, you just can't
Are potion drops on single target supposed to be this terrible…?
Yo 1 attunement!
well it's somethin
woulda really liked to hit a good tier of +attunement and mana regen
sadge
eh
didn't brick it
and it's a max roll on the 3 things i care about
well kinda 4 things
@wise leaf @high stratus should I disable aftershock or should I not to have the avalanche boulder node behind it https://www.lastepochtools.com/planner/oR6qX28y
Season 4: Shattered Omens / 1.4.2
Primalist (20) / Beastmaster (34) / Shaman (49) / Druid (10)
▸ Health: 1,496, Regen: 117.44/s
▸ Mana: 332.32, Regen: 9.44/s
▸ Ward Retention: 142%, Regen: 0/s
▸ Attributes: 71 Str / 16 Dex / 71 Int / 53 Att / 16 Vit
▸ Resistances: 24% / 70% / 120% / 18% / 93% / 34% / 34%
▸ Endurance: 59%, Threshold: 339
▸ Dodge Chance: 3% (76)
▸ Armor Mitigation: 37% (1,985)
i don't know
the snowcrash node
hi @open ravine when you tried earthquake scop, did you spec the snowcrash node?
what if you ran essence weaver as your weapon?
@tranquil lintel Changed a little bit in passives and all skills, idols and a few points in the passive tree. You want 180 attributes for RR to even work
https://www.lastepochtools.com/planner/Q9J41rlG
Season 4: Shattered Omens / 1.4.2
Primalist (25) / Beastmaster (69) / Shaman (14)
▸ Health: 2,971, Regen: 45/s
▸ Mana: 190.28, Regen: 11.36/s
▸ Ward Retention: 22%, Regen: 0/s
▸ Attributes: 91 Str / 21 Dex / 11 Int / 32 Att / 11 Vit
▸ Resistances: 59% / 101% / 63% / 104% / 104% / 60% / 50%
▸ Endurance: 30%, Threshold: 623
▸ Dodge Chance: 6% (183)
▸ Armor Mitigation: 60% (4,386)
▸ Crit Avoidance: 77%
You'd have no leech so technically you could change boulder fists to something else if you'd like. But the double T7 can be hard to match
Yeah i went with those gloves because I have them in-game, ideally it would be falcon fist probably
That's not a bad thought - I'd lose the 1.2x multi from jormun, but maybe the extra procs are fun. That said, I'd need to find an actually decent essence weaver
Nevermind the change I did in swipe, I was thinking you were crit by habit 
do you think tempest maw is the best weapon to use?
Well you need it for RR 😅
Unless you lose 220% elemental DoT affix on ring
Still, not that easy to get 180 attributes
With all those changes you're at 185 max rolls, ideally you can slot in a few more str in BM, not sure how less -hp loss that would change, if at all but I didn't take it to be on the safe side
no, that node is bugged on scorp and doesn't drop boulders affected by avalanche tree
:))
so something like this is good right?
if you want more + levels you should run something like Triboelectra
It's not needed, it's just really good DR
instead of 2x Cleavers
oh thanks
your tree is inefficient at the moment
don't need points in lethargy
take those 2 points and put them in Concussion and grab the 20% multi and CD node (Staggering Force)
if you have bhuldar's wrath equipped and natural wrath idol. The initial EQ slam is fire but the aftershocks are lightning 
well its cause we established that bhuldar aftershocks with no conversion picked remains phys, that idol makes them lightning 
yeah, just another weird interaction with that item
Woop. Medical visit meant I'm home 90 min early + didn't get stuck anywhere and completely rested. Time to finally play bleed summon bear
W hospital visit
@open ravine how about now https://www.lastepochtools.com/planner/QDxZwyj7
Season 4: Shattered Omens / 1.4.2
Primalist (20) / Beastmaster (34) / Shaman (49) / Druid (10)
▸ Health: 1,496, Regen: 117.44/s
▸ Mana: 332.32, Regen: 9.44/s
▸ Ward Retention: 142%, Regen: 0/s
▸ Attributes: 71 Str / 16 Dex / 71 Int / 53 Att / 16 Vit
▸ Resistances: 24% / 70% / 120% / 18% / 93% / 34% / 34%
▸ Endurance: 59%, Threshold: 339
▸ Dodge Chance: 3% (76)
▸ Armor Mitigation: 37% (1,985)
now I wonder which is better
shatterquake is a double multi
you want to cap it
it's 2 points and penetration
yeah, you take 1 flat dmg affix and lightning pen
so you lose 22 flat and gain 2 points + lightning pen
huh, where is the lightning pen from Triboelectra ?
shared lightning pen suffix
you get 2 lp and slap shared lightning pen + minion spell/bow
no, the flat isn't better
with cleaver I can have shared pen+ minion spell/bow+minion melee/spell
while the the sword allows me to deal 30% more dmg
sry I mean my scop
he testing on offline so doesn't matter lmao
by having 2 point in potency
and the wand gives you more points for that
Season 4: Shattered Omens / 1.4.2
Primalist (20) / Beastmaster (34) / Shaman (49) / Druid (10)
▸ Health: 1,496, Regen: 113.6/s
▸ Mana: 332.32, Regen: 9.44/s
▸ Ward Retention: 130%, Regen: 0/s
▸ Attributes: 65 Str / 16 Dex / 65 Int / 53 Att / 16 Vit
▸ Resistances: 24% / 70% / 120% / 18% / 93% / 34% / 34%
▸ Endurance: 59%, Threshold: 339
▸ Dodge Chance: 3% (76)
▸ Armor Mitigation: 35% (1,861)
- gladiator of lagon
Intensity + Alpine
since going spell I actually take the ground DoT
oh another thing I that reminded me btw @wise leaf for Lightning/Ele DoT on scorp, there was a lot I could probably done to make it better tbh.
doing the lightning aftershocks
Every time I see a Primalist with Dragorath I know it's a Father Toast planner
It might be in the same bucket or so as normal spell tho. Idk how much more insane it would be. It just has so much more ability to do multi-element scaling, but I've never tried to mix a bunch
with maelstrom as well or no?
yeah maelstrom, avalanche, and even just frostbite
definitely sounds more consistent damage output for clear
i imagine the stack management is hell tho
yeah most things on scorp (primalist) are hell in terms of management 
yeah ngl
scorp nova may be annoying to pilot
but at least i don't have any stack management to worry about
i thought scorp management was EB -> Swipe repeat
yeah and shock nova is annoying too. you can get 20 stacks consistently off swipe CD but the hoops you jump through for 2-3mil crits 😛
as in i don't have to worry about constantly revving a lawnmower sorta thing to actually maintain buffs
like maelstrom
or gladiator
or shark
yeah
it's the targetting
for EB
while keeping track of scorp itself
in the middle of combat
i guess that's fair, but doesn't really seem like annoying management to me. Just annoying mechanics
yeah i mean mechanics
for some reason I thought there was a way to make eb cast on minions always somehow...
rather than management
there is not
you can have it target the lowest ally but it doesn't work very well iirc
no it works exactly as stated
but like
you are an ally
and you are much squishier than your scorp
right that's the problem
I knew there were issues with it
i thought I had a couple of 2t7 shields in my stash to try crafting for a sick meme build but they're all T7T6
maybe if someone hadn't spent all of my gold swapping to shaman I would be able to play a real build
elite scorp nova tech: run death rattle on a vessel ward setup 
cb why you spend all my gold
sorry not death rattle
it makes so much sense, base crit where primalist casters get none, crit multi too
aberrrant call 
don't forget the all res to save on suffixes elsewhere
shaman doesn't really struggle for res tbh
but yeah it's nice to have it
what does degen on the scorp do for you?
oh
Aberrant call Saber for that sweet low life more multi for one hit
this is omegabad but does technically result in scorp autotarget
you should see the hoops I was jumping through to get the Hakar's Phoenix buff
so bad
@open ravine should I take the dmg multipliers in avalanche?
and convert it fully to cold
@open ravine should I slam the level of avalanche affix?
ah ok
but why convert to cold?
more damage
isnt the main dmg is lightning
scorp gets 40% more cold damage
you can't make avalanche do lightning
ah ok
how u gonna get minion spell lightning?
I'm sure there's some somewhere but not much
Crows 
storm slide
yeah crows vs solo companion node is a very tough decision i'm sure 
jk but you convert to cold since you'll have some cold % inc and multi from scorp
I usually take cold convert for scorp regardless since you get the other 100% crit chance in warcry and some increased
and should I use lightning totem to get storm slide?
no
why?
does that more damage with a totem node even work for scorpion?
unspec storm totem isn't going to get the weaver neck buff is it?
oh yeah
Hmm Idk if this is just because I'm offline but cold tempest doesn't seem to get any scaling when you're transformed
doesn't weaver amulet ignore unspec minions?
idk what qualifies for it, but I know the minions from avalanche take it
T-Rex takes it too
Like literally, the more multipliers doesn't work
I don't think warcry totem takes it
how did you get hakar's phoenix working?
you know as much of a meme as this wind tempest build is, it honestly doesn't have too bad a time mapping
the single target is attrocious by any metric though
you can't reliably. But you walk in a circle with Eterra's Path and use the Sacrifice axe, then hope to god it triggers on your companion 🙂
that's painful
idk what else counts as a minion dying other than the vines unsummoning on going overcap
but if you discover something that can target kill minions then that's 200 flat melee for any companion 😄
what about 1 bee per 10s?
don't think their unsummon counts, they'd have to actually die
and it's still a % chance to sac at a proc rate
@open ravine https://www.lastepochtools.com/planner/oXz3j9WE
Season 4: Shattered Omens / 1.4.2
Primalist (20) / Beastmaster (34) / Shaman (49) / Druid (10)
▸ Health: 1,496, Regen: 113.6/s
▸ Mana: 332.32, Regen: 9.44/s
▸ Ward Retention: 130%, Regen: 0/s
▸ Attributes: 65 Str / 16 Dex / 65 Int / 53 Att / 16 Vit
▸ Resistances: 24% / 70% / 120% / 18% / 93% / 34% / 34%
▸ Endurance: 59%, Threshold: 339
▸ Dodge Chance: 3% (76)
▸ Armor Mitigation: 35% (1,861)
vines were good cause 3 die at a time, so could get the proc, but the proc hitting your companion was tough. and then to do it consistently every 20 seconds is near impossible
@open ravine so if I convert my scopion to cold like above
does the generic minion dmg apply to lightning dmg?
cold conversion only applies to the scorp basic attack, the EQ will be lightning spell
but the generic "minion spell and bow" dmg affix
Man you can almost sustain meteors in bug form
what generic dmg will it increase
it'll be lightning for EQ, cold for avalanche
Okay you can with bluefeather band lol
nice
Here are the tree changes. Idk about the tempest tree you have,. I usually just take all tempests off and do attack speed + gladiator + mana gen.
Season 4: Shattered Omens / 1.4.2
Primalist (20) / Beastmaster (34) / Shaman (49) / Druid (10)
▸ Health: 1,496, Regen: 113.6/s
▸ Mana: 332.32, Regen: 9.44/s
▸ Ward Retention: 130%, Regen: 0/s
▸ Attributes: 65 Str / 16 Dex / 65 Int / 53 Att / 16 Vit
▸ Resistances: 24% / 70% / 120% / 18% / 93% / 34% / 34%
▸ Endurance: 59%, Threshold: 339
▸ Dodge Chance: 3% (76)
▸ Armor Mitigation: 35% (1,861)
ye, that's why I do it
holy christ I knew wind tempest damage was bad but this is unreal. it does less damage than a single maelstrom stack
If you're transformed it doesn't get anything from the tree 
it's aight i'm working on my next dumb build
kismet siege breaker shield throw
it's gonna be fantastic
I also love that it has a fairly good base attack rate and can roll attack speed if needed
Okay two primalists died in HC before assendacy. Think i just level as totems, cos man being lv15 and taking a 200 dmg melee crit is pain.
Not usually important for spell weapons, but primalist is built different
No other minions have this effect afaik
spent all his points in chargen on looking beefy instead of anything useful
@open ravine is there a way to use the storm conduit and shock & claw node?
Hey has someone an idea how to get my sabertooth most of the time low life?
can't be done, it'll leech too much life if it is at low-life
It's all about the intimidation factor 
yeah... mine doenst even get to low life
before that happens I'm dead
hmpf.... would have liked the more damage....
@open ravine wait why did you take the pummeling node?
and we don't need grounding?
because we have zero totem?
i just thought of a way they could make the land before more interesting beyond just being a frog idol. have it make companions deal more damage and have more health per different companion type summoned
warcry is a totem in that planner and you can use a thorn totem on hit idol too
also the skill bar is not exactly going to be busy with 2 skills that are entirely triggered by your scorp
you use shock & claw. Storm Conduit takes a completely different setup
it's an extra spell that gets scaled. and you get totem from warcry
That definitely would make it instantly more interesting, slap it in suggestions if you haven't already 😁
I guess the only question is, should zoo style be enabled only by a specific idol? Should be fine, I think, it may just have impacts on companion balance long term, idk
I feel like there's other ways to make zoo more accessible too, but that alone would make the idol useful for more than a single build that requires another unique
It might slap for ailment builds, just for generic multis on multiple good bleed companions
"Storm Totem deals more lightning damage per unique lightning minion you control. The same is true for cold and physical."
also could be interesting
Yeah, how many different minions can we even have of each?
Lightning has Bird, Wolf, Bear, Scorpion
Cold has Bird, Wolf, Scorpion, Spriggan, war cry totem, thorn totem, upheaval totem
Phys has everything except Bird i think
ignoring raptor and saber since they're BM exclusive
da beees
yeah bees could add lightning, cold, and phys
forgot about the totems counting as minions too
rainbow zoo? each minion gets a buff for each damage type tag among your other minions?
yeah buffing the whole squad would be something too. I wanted to give shaman a reason to have companions
Avalanche has phys+cold minions
true
yeah but then u have to be a shaman
is the t rex better for wolves, than a rediculous primalist weaver relic with corrupted with frenzy that allows me to have 6 wolves?
t rex would be more accessible for sure
It was for a storm totem thing anyway
i have a really good relic that hs 11 attunement 12 dexterity corrupted with the constant frenzy
At least until you corrupt them 
primalist weaver relic doesn't do that much for pack companions
and Trex would still let you have 6 wolves
im just saying it gives me the dex which without it, i guess i could put the dex on the trex
unless you mean you're running prim'd river champ helm
that is the question
it could be attunement
that's the logical choice
but
it could also be zerrick's ambition reforged
for speeeeeeeeed
gotta go fast
Str for a bit more damage and armor doesn't hurt, either... but it only makes sense you quadruple down on move speed
does sabertooth using upheaval interrupt its other actions? I'm not at pc rn to test
No its a procc
they went down to 1fp getting to t3 zerricks
so i creationed them
and nixed 8 affix tiers off the original with corruption
it has its due
That can't fail two time in a row.
Just go for it.
your poor lil scorp's legs
scorp has a lot of legs, u need boots like that to keep up
One for every leg
and they can stack gladiator of lagon
It's pretty funny that they bugfixed tempests to work when in forms but didn't bother to add the tree to the tempest
you mean you can't get a 7.5% chance to tornado on werebear?
I didn't test tornado, the mana gain could also maybe work but the scaling parts didn't. No lagon stacks for example
I know tornado and other nodes worked in the past because the chance was so low to cast a tempest, they fixed the % to be 5% per point but then nothing else worked
did you have lagon on tempest or just the normal lagon node?
Genereic stuff works, like increased mana cost but nothing else really
normal lagon node requires the melee hit
lagon on tempest would be so weak
yeah but that would also be the only way to get stacks in a transformed state
I can double check but I did 3000 in swarmblade and 61k in human
Pretty sure I took every node possible
What is best way to minion crit multiplier? Playin raptor pack build
Nope, don't get it
You know what, you get it from phys hits but not cold
are you sure? it's only a 30% chance
Sometimes
you need a pretty decent sample size
Only sometimes
there's an amulet called sacrifice death rattle which has minion crit multi.
Turqoise ring implicit.
Also a prefix u can get on head and chest armor.
aspect of the lynx
i mean it would by definition be sometimes. it's 30%
It could be because you need to use cold SS and that makes it act weird
Since cold swarmblade makes the skills get the cold tag but not your basic attack
Ok it seems like it works
xDDDDDDDD
lmao
I can confirm that every damage node does not work when transformed for TS
Guys i'm necroing an old build of mine but using new items
It's about proccing aftershocks on melee hit
What is a decent% i should look for stacking rumbling idols?
Should i aim at 100%?
I really can't remember
60% is fine, you can go to 100% if you want, it makes a big difference though
Wdym?
it doesn't get the more multipliers
mana cost, haste, shocked, even tornado proc doesn't get it

Yeah 100%would be 1 hit = 1 aftershock
Gonna see if you at least get 5 rage back per hit
Disable tempests also doesn't do anything besides mana cost
Wdym it makes a big difference?
Every hit = 1 aftershock compared to like 60%
Ah yeah
You don't 🙂
I thing you can get to 100% with 2 omen idols and the right altar
At least the endurance threshold thing per tempest works in offline lol
Also if i get to 100% i can get rid of those %to repeat aftershock after aftershock hit nodes and pick only area ones
To make it huge
At least if i actually understood how that node works lmao
Repeats goes to narnia and usually hits nothing
Corrupt 1000 + easy as go but with Uber still not that easy. Someone works now about Fire Crows? 😉
So i will ignore that nodes anyway 😂
can somebody translate the last part in the highlighted for me, thanks
if you have 5 health regen you get 2% increased, you don't need to reach the next breakpoint of 10 health regen to benefit
if you get enough area it can be semi reliable, been thinking about it for scorpion AS because it gets some area on its tree and minion damage & area on gloves&amulet are decent choices
you should be the one making these tooltips bro thank you
I think the highest point which can make a difference is that: Then Juliet in ST don't like do it well 🥹
i wonder whats the proper way to balance flat and increased health regen to get to 5000 regen
its probably not realistic to go for 500+ flat regen
Yeah but minions get more aoe than us 
beastmaster 2% regen per strength is one of the best things you can get but it's pretty tough
you can just compare 2 idols to 3 idols, the difference should be obvious, the bad part is going above 100% does nothing
And even worse part is for some dumb reason you cant spawn multiple aftershocks at the same location so you dont benefit from hit rate at all
you can definitely spawn multiple aftershocks on the same enemy with different hits
the repeats just go wherever they feel like though
repeats tend to spawn to the side of the main aftershock, resulting in not hitting the main target, which is ass
its good for clear though
what would be a good way to test
https://www.youtube.com/watch?v=iLbNHoEVO5w you can see it happen a bunch of times in this video
that was in 1.3 so maybe there's a new bug but afaik it should work fine
Omen idols are up to 40% , on prefixes boosting altars 2 are enough for 100%
OMG I SEE IT THANKS
testing it atm
2 well rolled 2x2 ones with Nest as your primordial can hit 100 without needing to rely on getting good corrupted idols and idol altars
Tbh my old build was about earthquake initial hit dmg but i wanted to change it a bit
I went beastmaster tho and no bear
for player damage I think AS idols are just better than using EQ yourself
the mana works better than 10 AS per 2s is a pretty good rate
Beautiful
Man, bear demolishes even when I can't target thorn shields due to needing rage totems atm
Is that lightning Aftershock?
yeah
Plus I'm so squishy I need to armor myself
It looks so weird
rampage start-stop spam doesn't work online someone said?
I'm sure there's a good werebear spell lightning AS build to be had doing that
The extra aftershock rarely hits the same target twice
Afaik it worked in like s3 at least
I think it happens more often the less area you have
Too hard to tell, doesn't seem to make any difference
I gave my bear triple earthquake for bleed, so he'd instantly force me out of spriggan without totems which is a bummer
Or fast anyway
primalist in his skivvies wielding a cleaver and a spoon looks like a sailor woken up in the night to defend against a boarding party or something
Also note that both lightning and fire doesn't have the boulder aftershock animation, it's just the AoE thing that shows
a real brute
The ship cook is ready to fight
he woke up too late and rogue already stole all his good skills and passives
Now he's chasing rogue who's riding on a warhorse in knights plate armour, and he's gonna use the spoon and cleaver to show how seriously angry he is
it's kinda funny how strong the kitchen tools are vs the legendary weapons associated with harbingers & gods are in this game
Cooking op
Personally I think lightning is coolest
