#🧙┃mage

1 messages · Page 175 of 1

glad marten
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Let me know if you'd like to chat about this more at some point. I'm around.

Have my LEtools open. My build is woefully incomplete, but comparing a couple of data points:
Spell damage - Me: 175, You: 69 - Me 153% more damage
Increased damage - Me: 2200%, You: 638% - Me 211% more damage (409% more so far)
Skill tree - Me 90% more damage, 14% less damage taken (while at full stacks). I also stack disintegrate faster

So yeah, I think a few changes will have a big impact in your build. The highest damage builds for disintegrate don't stack mana and don't wear ekkidrasil. They instead wear legends entwined ring with a villatria helm + Mad alchemist's ladle + ignivar's, and stack crit and int

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Actually, there's another variant that has even more damage than that, but it's more absurd, too.

desert steppe
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has anyone tried a guile build with surge

proven haven
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lame even the stickers dont work. was thinking it could be cool tbh. also guile -> flame rush -> runic invo

desert steppe
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does this work with indirect casts?

glad marten
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I'm pretty sure it doesn't, like 80%. Someone in here will know for sure

proven haven
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It sucks to maintain with managuide setups

sudden kettle
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@proven haven what industry are you in that requires this much math 😂

proven haven
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I dont use that much math tbf, but its all just logic. Pretty transferable

robust ledge
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I need to buy this for @proven haven

proven haven
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Its pog

robust ledge
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lol

desert steppe
silk pewterBOT
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Game Version:

Season 4: Shattered Omens / 1.4.5

Class:

Mage (20) / Spellblade (76) / Runemaster (8)

General:

▸ Health: 1,804, Regen: 23.6/s
▸ Mana: 325.79, Regen: 12/s
▸ Ward Retention: 286%, Regen: 168/s
▸ Attributes: 132 Str / 45 Dex / 132 Int / 22 Att / 36 Vit
▸ Resistances: 64% / 44% / 68% / 41% / 41% / 77% / 101%

Defenses:

▸ Endurance: 46%, Threshold: 361
▸ Dodge Chance: 12% (398)
▸ Armor Mitigation: 71% (6,678)

desert steppe
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spell-based lightning firebrand build with static

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plus some fire aura because it gets it for free

proven haven
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Oh the fire damage is multiplicative with each stack, so 1.7x for 9 stacks, kinda not bad

desert steppe
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yeah it's pretty weird, I don't know of any other skills that has each stack's multiplier be in their own bucket

proven haven
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The resist is kinda cool too. I didnt look at spell blade much but that has a lot of fire aura or wildfire synergy. I feel like static is a tough one to make work though.

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LB gets like 240 int plus ladle so 140 plus flat * 1.48 and static still kinda meh. Even with LB able to proc it multiple times per second

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I think static needs another damage multi or something

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Potentially great for stun locking though

desert steppe
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would using it to proc lightning blast instead work better 🤔

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would mean speccing on the LB node on enchant weapon too, so... 3 blasts per second at max

proven haven
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LB direct is well over 100 hits per second

desert steppe
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@_@

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yeah nvm then let's try another route 😄

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I wonder what other triggered spells I can swap in

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frost claw?

unborn hamlet
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frostclaw will always have the same issue

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if its not direct cast, its bad

proven haven
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It sucks?

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Oh yea

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We did oneshot uber with it though xd

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Its ass because you are using a whole skill slot for less than 1 ish cast of 5 low damage hits with no more multis

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Its like a 500% effective spell basically with like 20% more damage

harsh abyss
# proven haven LB direct is well over 100 hits per second

They love putting trigger limits on everything, but it feels like a bandaid. The problem isn't that 20% trigger chance happens too frequently, it's that you can get 400% attack/cast speed so your base hit rate is so insanely high.

proven haven
harsh abyss
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yeah

proven haven
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That and spellblade specifically lacks skill slots. Direct cast spells just do all your damage needs, the rest is mostly utility. SB needs multiple slots for trigger skills and probably one for firebrand and either mana strike, enchant wep, or whatever. Then if you want to fit in a traversal or flame ward rip

glad marten
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@cloud dew #feedback message

Disintegrate is far from one of the worst skills in the game. And the rotation penalty is really not severe. You can already just spin the beam at max speed and clear things like beacons or unstable rifts

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Its goofy as hell, but works just fine. Id honestly prefer the skill have some inertia, more damage for a max rotation speed tradeoff. Would make it less goofy

cloud dew
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have you killed uber with it

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i know the rotation penalty isn't that bad but it still doesn't make a whole lot of sense why it's there

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like, i think a lot of the appeal from the skill is to spin around and kill a bunch of stuff

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i don't really see why you'd want to take away from the incentive as a developer when there's not much else to the skill in the first place lol

proven haven
cloud dew
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like you literally can't move while using the skill, and on top of that the devs would prefer you to just aim in one direction? lol

proven haven
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The stack thing also kinda sucks. Gotta have an entire second of channel to maintain luco otherwise you go back to zdps

glad marten
cloud dew
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so why is it there?

glad marten
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So why are you complaining about it

cloud dew
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if i hit you in the leg but you can still walk just fine do you just say "it's ok cause i can still walk"?

glad marten
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Spinning it fast is good enough for trash but not for rares, champions, bosses. Seems fine

cloud dew
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i know and i don't care tbh you're asking why i'm complaining about it that's the answer

glad marten
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The design purpose of the penalty is clear, and its not so punishing as to be useless

cloud dew
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you're allowed to think it's fried

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it's just how i feel

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i think disintegrate is not appealing enough to justify a penalty on spin

glad marten
cloud dew
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1kc is like not even a metric really

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takes some serious work to make a build not be able to clear 1kc

proven haven
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Almost every skill intended to do damage and not just be a support can do 1kc

glad marten
cloud dew
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like there's people killing aberroth with auto-attack and no skills spec'ed and you really think 1kc is a metric

glad marten
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Like, for example, elemental nova seems WAY worse to me

glad marten
proven haven
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I could certainly put together a way faster clearer with e nova

cloud dew
glad marten
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With elemental nova being the primary damage dealer? Not spark charges or something else

glad marten
cloud dew
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p-much everything can do that easily

proven haven
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Why does it need to be? Thats a weird way to do a comparison. Just because you use Disintegrate in a vacuum doesn't mean you should evaluate other skills in a vacuum. Thats like saying LB sucks because it isnt good without spark charges

cloud dew
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1kc doesn't even mean anything at all in the first place cause there's so many different things you can be doing on 1k corruption

glad marten
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I think that's important. How many mage skills are only viable because of fragment of the enigma

cloud dew
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there's level 2 primalists on 29k corruption

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🤷‍♀️

glad marten
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Bro, I cant even with you. You have the logical capacity of a 6 year old

cloud dew
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you're the one who @'ed me you don't wanna talk to me don't @ me

glad marten
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I hear you, frozen, I just think there is a difference between the strength of a skill and the strength of surrounding mechanics

proven haven
glad marten
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Is disintegrate just bad because it doesn't interact well with spark charges? That's such a shitty design space

proven haven
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No its bad because you stand still to do damage

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And it doesnt work well with single tap spam either

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If it had a linger effect and you could orb walk it id be more sold

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Or a slow movement while channel

glad marten
proven haven
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Yea thats what im getting at

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Or it auto aims whatever

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I could live with that

cloud dew
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i mean lucomancer is just poorly implemented

glad marten
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I have to say that would all kill the skill for me, personally

proven haven
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Its a meme skill that can work. You can build defense and damage and you can probably clear 2kc if you want

glad marten
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Lucomancer could have been improved a couple of ways

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I don't understand the distinction of a "meme skill"

cloud dew
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the whole idea that your laser needs to ramp makes for terrible gameplay, EHG created an issue by implementing that ramp and then tried to solve it with lucomancer but failed terribly

cloud dew
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black hole one shotting uber? yep that's a meme

proven haven
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Meme skill in the sense that there is never really an application where you would willingly choose disintegrate over another skill because of its own merits.

glad marten
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I disagree. I think the ramping is part of the cool fantasy. But there should be better ways to maintain it

proven haven
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I would never look at a piece of content and say "wow disintegrate would be great for this"

cloud dew
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cause i said it makes for terrible gameplay and you said it's cool fantasy

glad marten
cloud dew
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and both can be true at the same time

glad marten
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I like the gameplay, personally

cloud dew
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that's why i asked if you've killed uber with it

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because after doing it i can say that

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well it was fun but for the wrong reasons

proven haven
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Its a meme skill because it doesnt really offer ANYTHING top tier to compensate for the extremely bad mechanics of the skill.

cloud dew
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it was fun because of how hard it was and i guess im a bit of a masochist

glad marten
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Right... so its a meme if its not top tier

cloud dew
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the challenge was fun, disintegrate wasn't

proven haven
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No. You can have like A tier or B tier skill that doesnt really have any massive drawback and that's just its power level

cloud dew
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like disintegrate is fine in maps cause 1kc is a joke any half assed build can do maps at 1kc but when actually doing "hard" content, the design flaws of the skill really start showing

proven haven
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I wouldn't call glacier a meme skill. You can build it, be tanky, do okay damage, but its not s tier

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Disintegrate is literally that omegalol or whatever firing mah lasar meme

glad marten
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Ill just say that i think theres a couple of different ways to view skill power level, and "the strongest build that can exist using this skill mostly" is a pretty narrow view

cloud dew
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there's a million issues with lucomancer but even if i were to disregard the most obvious ones and look at it for what it is, even managing the buff is a terrible experience, on tier 3 disintegrate the only way you can tell that lucomancer has refreshed (i.e. you can 'safely' stop channeling) is to look at your buff bar and monitor that buff

proven haven
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Black hole is a meme skill because mechanically it kinda sucks. Its a tragic skill tree. You spend so many bad points for a few good ones. You gotta sacrifice a bunch of something to do anything. Some of the nodes inside the tree even have anti synergy with how they are intended to play.

glad marten
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Its not wrong, it's just narrow

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Like... if normal people try to use fireball and just kinda... do what it says on the tin. They're going to get crit, take notes that give more fireballs, give more damage, get some items that scale that damage

proven haven
glad marten
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That experience is WAY worse than doing the same with disintegrate

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LB is a great skill

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I don't really want LB to be the thing im arguing against. LB is actually good even without spark charges

cloud dew
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i mean it's pretty hard to make a skill feel worse than disintegrate lol

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fireball is not a skill that feels worse than disintegrate

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numerically it might be worse idk

glad marten
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Its WAY worse numerically

cloud dew
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but you can cast some fireballs and keep moving without having to really care much about managing a thousand things

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ya sure but numbers are kind of a different topic imo

glad marten
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You cast some fireballs and everything's still alive

proven haven
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My point is just that there are good skills full stop. There are good meme skills that may be the best at one thing but flawed somehow. There are bad skills. Then there are meme skills which may be okay at some stuff but having massive drawbacks for no real reason, or a dogshit skill tree

glad marten
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Numbers are what I'm talking about.

cloud dew
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alright

proven haven
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Beam has good numbers though. We agree. Numbers isnt the problem

cloud dew
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i mean if you're talking about the meme skill thing i guess

glad marten
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I think in the current state of Last Epoch, disintegrate isn't appropriately rewarded for its significant drawbacks

harsh abyss
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Channeling (standing still) is such a huge drawback that is never adequately dealt with

cloud dew
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i mean my mantra for game design is that you should first make a skill fun and then worry about the numbers later

proven haven
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Yes. But if they give it more damage it just becomes another Uber melter. If they give it defense its just a sad slow noodle.

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It needs mechanics

cloud dew
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and right now it doesnt seem like EHG wants disintegrate to feel fun

harsh abyss
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AND channeling skills generally suck because they're time gated and not affected by cast speed

glad marten
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But that's mostly because EHG does a bad job of balancing ancillary effects. Disintegrate is numerically stronger than other skills in its skill tree. But other skills are able to leverage other mechanics to boost their damage

cloud dew
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which is why i complained about the rotation thing in the first place, all numbers aside

glad marten
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I just feel like the rotation thing is irrelevant

cloud dew
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i don't think it's irrelevant i think it's like definitely far from the number 1 thing that are bad with the skill

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i was just talking about it cause other ppl were talking about it too

glad marten
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I LIKE the fantasy of disintegrate. Holding still to deal powerful ramping damage, and having ti manage my windows and positioning

cloud dew
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🤷‍♀️

proven haven
glad marten
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Yeah, I mean, that's fine

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I want to play it in its current state

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Not every skill has to be for everyone

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But my biggest complaints are actually just about EHG balance overall and the management of lucomancer

cloud dew
glad marten
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Like... it still works

cloud dew
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sure but why is it disincentivized

glad marten
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Hold the beam still if you want to deal lots of damage to one thing

cloud dew
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i'm just saying

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what if they did it another way

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🤷‍♀️

glad marten
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I think nothing would change

cloud dew
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like what if there were nodes to support rotations

glad marten
cloud dew
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you're not very creative if you don't think they can make the rotation thing feel different

glad marten
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I mentioned how I thought it would be cool to actually hard cap rotation rates and trade that for damage

proven haven
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What if there was a good alternative to killing trash so you just beam really big shit

cloud dew
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so yeah

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clearly you do have ideas

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"nothing would change" is probably not an accurate statement

glad marten
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I guess my feedback, Noobzor, is that I'm surprised to hear people complain about the rotation penalty, because i find it totally irrelevant

cloud dew
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yes but what i've been trying to explain to you

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is that it doesn't matter if it's relevant or not in actual gameplay

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what matters is that as a player it feels like the devs are trying to kinda ruin the fun and that feels stupid

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like they may have not succeeded

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but why are they trying

glad marten
cloud dew
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that's why we are giving feedback

cloud dew
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like you might think it's irrelevant now but then in a later update maybe they go harder on that angle and then it actually starts mattering

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and then it's just pain

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that's why we're giving feedback

glad marten
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I guess you could have given that feedback more clearly, imo

cloud dew
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the skill is already very clunky in many ways, i would prefer to reduce the clunkiness not add to it

glad marten
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The feedback sounds like "why won't you let me helicopter" and the response is "you can"

cloud dew
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maybe that's how it sounds like to you, it might sound different to the devs

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i wasn't asking "why won't you let me helicopter"

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i was asking "why do you guys not want us to helicopter"

glad marten
desert steppe
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it sounded like "why is it disincentivized when it's already not a great skill" to me

cloud dew
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yeah i mean that's kinda whatever though

glad marten
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If you focus the beam, it deals more damage

cloud dew
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have you seen warpath?

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warpath is a helicopter that also moves

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and it's fully incentivized too

glad marten
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Yep

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I don't want disintegrate to be warpath, personally

cloud dew
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helicopter disintegrate might look silly but it's ok i don't see why things wouldn't be allowed to be silly when the game has things like warpath, devouring orb freaking rogue as a whole etc

glad marten
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Disintegrate should be about focusing the beam in one place and holding still. Otherwise it is warpath

cloud dew
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that's your take

cloud dew
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again, skill trees and modular playstyles etc

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i'm not gonna repeat myself

glad marten
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I just think the game doesn't need warpath twice

cloud dew
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both playstyles can be supported

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you want it one way, other players might want it another way

glad marten
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With adequate dev time, of course

cloud dew
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well dev time is another story

glad marten
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Yeah, I'm only sharing my opinion on most of this

cloud dew
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they'll take the feedback and then see how they address it with the resources they have available

glad marten
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I'm just saying that its sensible to make two skills distinct

cloud dew
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that's not really for us to think about

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they are distinct

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helicopter disintegrate would still be very distinct from warpath

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because you can't move while disintegrating

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in fact that makes disintegrate very different from almost every other skill in the game

glad marten
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Right, but people want to change that, too

cloud dew
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i wouldn't be opposed to it 🤷‍♀️

glad marten
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Right, see

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I'm saying that it's sensible to keep these skills distinct and not to turn every channeling ability into warpath because it has the best utility

cloud dew
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skills having identity is important but i think EHG can both take feedback and figure out how to not just uniformize everything in the game

glad marten
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No doubt

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I'm just conversing about why I think that's a bad idea

desert steppe
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we can then make warpath stationary so it's different from the moving helicopter disintegrate

glad marten
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That, to me, disintegrate sits in an important place in the design space and these changes remove its identity

desert steppe
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we'll call it warspot

glad marten
elfin rapids
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lmao

desert steppe
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which reminds me, I never played AAR in GD but how did they make it good there

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is it just the generally less fastmoving nature of the game

glad marten
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I just think that like... if disintegrate was changed so that you could move, and twinstick, it would have lost it's identity and I wouldn't play it anymore

glad marten
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Just to be clear, that isn't sarcasm!

cloud dew
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there's already a skill in mage that roots you in place to get a damage reward

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unfortunately spellblade is currently the preferred choice for disintegrate which makes arcane ascendance incompatible

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and even if you could use arcane ascendance, it's still not very interesting mechanically as it's just a 24% more dmg stat stick for the most part

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so imo if they want to lean into the clunky "stand still to melt bosses" playstyle they should take some of it out of the skill baseline and put it into some AA synergies

glad marten
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Dude arcane ascendance is SO BAD. Where are you getting the 24% more damage from?

cloud dew
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damage to slowed enemies

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8% per point

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arcane ascendance is great just not very interesting it's just a stat stick as i said

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you put 3 points in the tree and the rest is cosmetic

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🤷‍♀️

glad marten
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I couldn't agree more with this

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Arcane ascendance SHOULD be the design space for this

cloud dew
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the skill is clearly outdated and needs a redesign

left hill
cloud dew
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a lot of nodes are just like "wow you get 5% increased damage" when nowadays characters are going into 3000% increased damage if not tenfold that amount for some absurd outliers

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maybe those nodes were good in ancient times but in the current meta they're pretty much cosmetic

glad marten
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Worth pointing out the disintegrate cant reliably apply the slow for the AA node

cloud dew
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not on its own but it can

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i mean you can if you build properly

glad marten
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It takes a LOT

cloud dew
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but yeah that's additional clunk

glad marten
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BTW im running sorcerer for disintegrate

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But arcane ascendance is so bad and I kinda need the other skills

cloud dew
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i think that's troll but you don't strike me as a meta player so you might not care

glad marten
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Are you spellblade for prodigy and ignivars?

cloud dew
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is prodigy the passive node?

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but yes ignivar's

glad marten
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Yeah, crit for int

cloud dew
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i think it would be better if sorc was meta for disintegrate

glad marten
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I mathed it all out s2, I have about 8x more EHP than a spellblsde built but about half the damage

elfin rapids
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Glyph of Dominion > Arcane Ascendancy for Disintegrate, not only that, Runemaster has a lot of more multipliers that Sorc doesn't, and defensive stuff too. Poor Sorc.

cloud dew
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ya i could see that

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if you know me at all you know i dont really care about hp

glad marten
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And thr damage dealt to mana from sorc tree is pretty mandatory

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Not entirely, but almost

left hill
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fridge thought: merge Elemental Nova and Fire Aura into one thing (Fire Aura skill behavior, Elemental Nova tree with some tweaks to the Hit & Crit nodes)

glad marten
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My nominee for the WORST skill passive in the game: Power Overload

"You are granted increased spell damage each second while arcane ascendance is active

1% increased per second per point"

Wtf EHG

cloud dew
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it used to have some usecases when you were able to "move" with AA up

left hill
cloud dew
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now it's straight up useless since AA deactivates when you use movement abilities

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well i guess technically there are still usecases when you dont need to move (arena or some shit?)

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but it's not aberroth compatible anymore

cloud dew
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that's what EHG intended it for i guess

desert steppe
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I mean this exists

cloud dew
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ye lmfao

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why is that even still in the game

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it's 2026

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i dont understand

desert steppe
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idk man

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I feel like these are things they could make some quick fixes or something

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instead of saving them for yet another big change in 5 seasons

cloud dew
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"when you need to write a 300 words essay" type beat

harsh abyss
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That always reminds me of the weaver ring

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When is that EVER going to happen?

cloud dew
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except this one actually has a real usecase now

elfin rapids
cloud dew
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and i'm saying usecase like it's niche but it's not really niche

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(lich rework)

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unfortunately that ring is still very much not meta in the lich endgame imo but at least that mod makes really good for progression

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too much effort and it's not a job for the playerbase

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it's something EHG is most likely already doing

elfin rapids
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Since you guys are (were) talking about Disintegrate, i just want to voice how i hate the Twinbeam node. You get 1 buff (double damage that is not actually double) but 2 drawbacks (almost double channel cost and a nerf to your double damage that ends up doing 1.4)

You need 5 pathing points to get this node while Stored Power need 2 pathing points, gives more damage (x1.5) and a small cast delay drawback.

cloud dew
cloud dew
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you say 5 pathing points i want to say 2 pathing points (are we really saying 30% more damage is "pathing" nodes? that's what you want to be taking)

glad marten
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  1. the pathing nodes are very strong
  2. there is a node that completely removes the mana cost
  3. more damage for more mana cost is kinda the skills thing
cloud dew
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and the presentation might be weird but at the end of the day it really just says "+40% more dmg, costs more mana"

glad marten
cloud dew
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the presentation is for flavor really

cloud dew
elfin rapids
elfin rapids
glad marten
cloud dew
cloud dew
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the way i play the game i do not care about incoming damage

glad marten
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Yeah, I hear you

cloud dew
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at all

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but yeah it's not the worst travel node in the game

glad marten
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How do you not care about incoming damage

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32% less damage is better than the DR from 2 red rings and a shattered worlds

cloud dew
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i play the game in a very pragmatic way, what i do in the game right now basically is just speedrun uber kills (that's just what i find fun in the current state of the game)

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so either i'm fully building for damage for that fight in particular

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or i'm playing warpath/rogue one shots because that's what's going to be most efficient to help me farm the next build

glad marten
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Oh. Well. You're not doing that with disintegrate

cloud dew
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i did

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under 1 minute uber is possible

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with disintegrate

glad marten
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And its one of the worst skills in the game?

cloud dew
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i said that before

glad marten
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I didn't know anyone had cleared Uber with disintegrate

cloud dew
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the fight was very enjoyable because i'm a freaking masochist i guess and it was challenging however, the gameplay itself was the clunkiest i'd experienced

glad marten
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I genuinely think this game is so ridiculously stupid at the top end

cloud dew
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just not too sure cause i've already done like 10 builds this season and at this point i'm kind of tired of corrupting items

cloud dew
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it was worth it for me but thankfully the game doesn't force you to take the node

elfin rapids
cloud dew
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panda mentioned you can make the mana cost free so that's debatable

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and 1.9x might be > 1.4x

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but that doesn't mean drawback is higher than reward

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if somehow your mana sustain is infinite, it could cost 100x more mana and the 1.4x more damage would still be worth it

elfin rapids
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But i agree with you about the pathing points, i was not being reasonable with it.

elfin rapids
cloud dew
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yeah

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in my situation the node was worth it

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but yes the sustain was clunky

harsh abyss
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Attunement stacking disintegrate runemaster would probably be absurd

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with Xylem

elfin rapids
#

If only Disintegrate got +4% increased damage per Attunement

harsh abyss
#

yeah

desert steppe
#

was there any way to auto proc Static when it reaches max stacks

harsh abyss
#

It's instant cast, so take the node that makes it have a longer cooldown but reset cooldown when it hits max stacks and hold the button down?

elfin rapids
#

numlock the thing

harsh abyss
#

yeah, that too

desert steppe
#

oh it was instant cast?

harsh abyss
#

yeah, Static is always instant cast

desert steppe
#

I guess numlock is fine then

#

I tried numlocking flame reave and it kinda stuttered my move

#

💀

nimble shoal
#

Yeah, numlocking non-instant stuff is not very nice feeling

glad marten
cloud dew
robust junco
cloud dew
#

check your DMs rofl

robust junco
#

How long was your Uber kill on Disintegrate ?

cloud dew
robust junco
#

Oo

#

This is really surprising

cloud dew
#

i'll just say that gearing for a sub 1 minute uber on disintegrate isn't unrealistic by any means (in fact a lot of people have much better gear for their characters than what i used)

#

however the uber fight itself is not for the faint of heart

#

the build is very clunky

robust junco
#

Do you have a planner?

#

I am really curious

cloud dew
#

i'll DM you the planner

elfin rapids
#

DM me too

hybrid girder
harsh abyss
#

You should share it in the channel, I want to see too 😝

robust junco
#

I mean, the planner itself is most likely not against TOS

#

We should won't talk how you got there 😁

cloud dew
#

i mean the planner is just a planner

#

i just dont want to share it until i actually make the character (yes yes it's cringe sue me)

#

i play MG this season so if ppl play my own shit before i do, im just griefing myself 🤷‍♀️

strange needle
#

Sometimes the sauce needs to be hidden still

spring crag
#

@cloud dew I wonder

#

which is the best weapon for flame reave?

#

sword catcher or Jasper's Searing Pride or eye of reen+firestarter torch?

spring crag
#

@cloud dew just want to ask

#

did you do lightning or fire distintegrate?

robust junco
#

Fire

spring crag
#

you can DM me if you want

#

the only way I know to play distingrate is ignite

#

but it sucks

hybrid girder
#

depends a bit on your preferred setup. if you want to run titan heart, then stick to a 2h. i suspect black blade would beat sword catcher if you took lightning flame reave and went dex stack but the problem is getting all the more multipliers and crit multi to get to max damage

spring crag
#

42% more dmg we have here

#

also why do you think cleaver>traitor?

#

since traitor let you have +4 skills and has huge melee crit multi

#

and flame reave is quite point hungry

#

traitor also has faster base attack speed than cleaver

#

for sword catcher, I am refering to the brutality+rampancy stack trick that people are doing to speedrun uberroth (including noobzor)

#

which makes it one of the strongest raw damage weapon currently

#

I just don't know how its dmg compares to some dual wield choices

#

such as reen+firestarter torch for fire

hybrid girder
# spring crag 42% more dmg we have here

its lack of flat and crit multi doesnt overcome its 1.4 more multiplier. its not bad though. cleaver beats out traitor by a hair due to the extra increased you get from str -> int. but the bis option with cleaver+reen leaves too short on points for flame reave so thats why i just gave it up. you have to run it with naal or scissor to get the points you need. i want sword catcher to be good so much but its too far behind dual wield but it is the best 2h in terms of damage

#

im running brutality rampancy and do uber in about 45s

spring crag
hybrid girder
#

cleaver makes int == str and gives +1 all skills. flame reave scales with dex+int so you get alot of extra increased making it very strong

spring crag
#

I dont think it lacks flat

#

if you have good flat slam then the flat in cleaver is negligible

hybrid girder
#

let me run the number rq on firestarter

spring crag
robust junco
#

But then you could use Brutality too, no?

spring crag
#

lich is a special case because it gives pen per int

#

but int in flame reave is not that useful

robust junco
#

Well it gives Inc Dmg and Crit chance

spring crag
#

hmm

#

it depends on your gear

#

if you can cap crit chance then no need more int

#

hard to say here tbh

hybrid girder
#

yeah im wrong firestarter+reen is better

hybrid girder
spring crag
#

if you can cap crit chance then no need for any more int

#

very hard to say

hybrid girder
#

so with my 110 strength it gives a 1.26 more multiplier and 70 int in addition

#

makes it very competitive

spring crag
#

firestarter is very strong

hybrid girder
#

yeah its like 3m more than traitor-tongue + reen

spring crag
#

since 42% more multiplier is no joke

hybrid girder
#

well

#

thats a bis firestarter+reen

spring crag
#

now for 2h comparison

#

jasper gives insane flat here

hybrid girder
#

however bis traitor+bis reen beats out firestarter

spring crag
#

if you stack a lot of vitality to have good attack speed

hybrid girder
#

i want jasper to be good but i havent over come the armor shred problem

#

have to drop 30% speed to get it on gloves if i want exulis

spring crag
#

if you use no flat dmg affix then of course traitor is better

hybrid girder
#

bis on traitor tongue and reen is crit multi, shred and fire is a close 3. the best corruption is usually +melee/more dam per str but the more dam and crit multi arent far behind

spring crag
#

ah ok

hybrid girder
#

with rampancy scaled up to 600% frenzy you get alot of flat which makes flat less valuable

#

if you dont do rampancy then flat become much more important

spring crag
#

I do rampancy

hybrid girder
#

trusight with shred is very strong with jasper bc you can get 30% speed on gloves

spring crag
#

since flame reave is basically untouchable in corruption

#

so damage is its best option

#

for shatterstrike I think dual wield is the best

#

since you need as many attack speed as possible to trigger the bloody nib's cold pen thing

#

and you wont benefit much from flat from catcher

#

since you have a lot of flat from dex already

hybrid girder
hybrid girder
#

yeah hes got a 130% more multiplier essentially on a lightning shatter strike which is strong

desert steppe
#

I'm surprised catcher is that far behind DW, with all the flat it's providing with rampancy

spring crag
#

ask @hybrid girder if he tested sword catcher with rampancy/brutality already

desert steppe
#

I mean I'm basing it on ichi's comment above

spring crag
#

that's basically my question here

desert steppe
#

I was guessing that it would be very competitive

spring crag
#

like was all tests conducted under brutality/rampancy

#

and which skill did he undo for each type of weapon

desert steppe
spring crag
#

from what I see so far

hybrid girder
#

for a bis sword catcher with my current gear its 30m dps and with my non bis traitor+reen i'm at 37m dps

#

thats accounting for the extra more mutpliers you can get with sword catcher

spring crag
#

okay

#

did you stack a lot of vitality for sword catcher?

#

since sword catcher scales with frenzy

hybrid girder
#

i'm at 135 vita and 126 str (mapping gear)

spring crag
#

ok, that is a lot here

hybrid girder
#

same story in uber gear at 150 vita

spring crag
#

if so then traitor+reen is indeed better

hybrid girder
#

what makes it so strong is t5 armor shred is 300% which is pretty much the max you can get before diminishing returns

#

but i was sad that is that far behind dw as it is so perfect for rampancy

spring crag
#

hmm

#

from the maths I see

hybrid girder
#

its mostly lagging bc the slow speed and the 20% attack speed from the dw passive

spring crag
#

for jasper

desert steppe
#

ah right, the 0.89 base aspd

spring crag
#

if you have sufficient attack speed to have 50+ stacks

#

then jasper is roughly equal to sword catcher

hybrid girder
#

i havent played with firebrand bc of the mana problem

spring crag
#

every melee+mana build is best with fang of the berserker

hybrid girder
#

the more multiplier is so strong

desert steppe
#

do you even need it to be mana tbh

#

just fang + rampancy alone is so strong

hybrid girder
#

in uber gear its a 120% more multiplier

#

yeah mana strike hits so fast htat it instantly takes you to full mana

spring crag
#

I mean

#

this game never let you have bis gear

#

so hard to compare

hybrid girder
#

yea you have to reroll fangs to make sure it has 15% more on it is all

#

so you need to buy at least 5-10 to get there

spring crag
#

nah what I mean is

#

it never let you reach the ceiling you can get from your gear

hybrid girder
#

ah i see what you mean lol. yeah its killing me

spring crag
#

so every comparison is not very meaningful

#

for example

#

in grim dawn

#

you can get all the argument and components you want

#

and you cannot get anything more than that

#

so comparison is better

desert steppe
#

my double rare MI tho

spring crag
#

in this game there is no ceiling that could serves as a metric

hybrid girder
#

need to give grim dawn a try

spring crag
#

to make fire beastcaller work

#

so I just jump to here meanwhile

desert steppe
#

yeah I'm really tempted to jump back in

#

but might as well wait a little

spring crag
desert steppe
#

yeah

#

new expansion gonna add a lot

spring crag
#

well I am excited for double hellhound

#

@hybrid girder tbh for grim dawn if you are used to play a lot of game with good visual like LE you may be not used to it first

#

but its build variety is way better than LE

#

way more balanced

#

and it has a more dedicated team for ranking builds

#

anyway @hybrid girder truesight glass=120 crit multiplier in average

#

if you have 400+ crit multi then that is only about 25% more dmg

#

so depends on your crit multi

#

to get whatever is best

#

and also depend on the lp of your gear

hybrid girder
#

makes sense that it tapers off. i like how balanced that build is in terms of defense. but picking a direction to optimize has been easier for me (damage versus tanky). with flame reave i've started using 4x area grand idols for mapping so i die less in 1kc+

spring crag
#

if you have 400+ crit multi and 100+ vitality then from maths frenzy belt should give more dmg

#

way more

hybrid girder
#

the frenzy scaling flat fire and the more multiplier are so juicy for damage

#

trying to finagle ways to get it higher (like 200 vita+)

spring crag
#

nah

#

200+ vita is impossible

hybrid girder
#

probably true

spring crag
#

at least for mage

hybrid girder
#

hmm whats the max

spring crag
#

you can have 5 affix and that is still impossible

#

ah sry

hybrid girder
#

yeah 200ish is the max

spring crag
#

it is possible

#

but very unlikely

hybrid girder
#

it might require sword catcher or traitor + scissor/naal though

spring crag
#

24+10+14 from core of the mountain+all stats corrupted affix

#

16+9 from somlia

#

24 from 2 momentum ring

#

6 from swaddling

#

12+16 from foot of the mountain

#

10 from shattered world

#

40 x 1.82 from 8 humble idols with an altar with max t7 prefix and suffix effect + max t7 prefix effect

#

@hybrid girder the result is 24+10+14+16+12+12+6+12+16+10+5x8x1.82+9=213

hybrid girder
#

vitality to the moon ❤️

spring crag
#

I'm not aware of any better way

#

problem is

#

you can only realistically get them offline

#

all the values above require maximal unique mod/affix values

hybrid girder
#

yeah im pretty close. teh core of the mountain farm is sweaty

#

would probably run occulus of ruin or red ring

#

but right now oceareon and siphon are more damage

#

and i need sunwreath for mapping

spring crag
#

yeah then you will never get 200 vit

hybrid girder
#

why is offline easier? (sorry havent played offline)

spring crag
hybrid girder
#

wat

#

crazy

spring crag
#

I mean the save file is a text file

hybrid girder
#

thats so fun

spring crag
#

well

#

in grim dawn

#

most builds are actually tested via gd stash

#

but things like that are way more accepted in grim dawns

#

since gears there are easier to farm

#

in other words you can realistically get the gears you created from gd stash

#

which is the ceiling gear

#

so using things like gd stash is more accepted there

hybrid girder
#

200 doesnt seem too bad. +24 in chest puts me at 175. chest corruption 185. 2x red ring 192. swap to scissor (7ish vita) and pretty much there

#

(forgot about sscissor)

spring crag
hybrid girder
#

the scissor farm is probably the sweatiest thing in the game that i know of

spring crag
#

oh sh*t

#

scissor is weaver item

#

so you will unlikely get whatever affix you want

hybrid girder
#

but its an easy farm: lostwood folly around 100? 200? 300x?

#

so the odds of getting shred/multi/fire/pen and landing the corruption

#

like decent ones arent out of reach with some flat and one of shred or multi

spring crag
#

ah ok

#

then it's good

hybrid girder
#

headed to bed, great theory crafting sesh ❤️

spring crag
#

@hybrid girder okay

#

firetorch+eye or reen>jasper

#

that's my test for flame reave

#

fortunately I only have 2 fire melee builds

#

otherwise it would be tiresome

#

other fire build is crit judgement

#

but that thing is very skill point hungry

#

so cannot have firetorch+eye of reens

#

sword catcher is required for it

#

now

#

what would be the best pair for shatter strike

graceful glen
#

just catcvhing up on all the flame reave weapon talk but its defnitely interesting that firestarters is so strong

#

i stopped for teh season but i was running double scrissors with half decent stats but my damage was meh

#

I think scaling brutality etc is really a bigger difference than the weapon

hybrid girder
# spring crag what would be the best pair for shatter strike

just tested it with a reen w/out the fire damage on flame reave and traitor+reen for still was the best. the 150% crit multi with max stacks of the reen buff is too powerful. however for mapping i average around 5-7 stacks naals and my okay scissor do the same damage. looking at the shatter strike tree it has similar skill point investments to get max damage as flame reave (33 +-1 for cold shatter strike) so the naal/scissor setup would be enticing

dark pulsar
#

Gregory is there anything else for mage/spellblade for Void other than Volcanic Orb with the Refuge spear?

left hill
#

mediocre void Fire Aura 😅

dark pulsar
left hill
#

was just like 'why do this to myself to get in the best case like 25M pre-DR dps when I could just do lightning shatter strike'

dark pulsar
#

Yeah some Shatter Strike sounds pretty cool... I just need something cool looking, strong, not insanely grindy to gear up... the 1.4 burnout is kicking hard omegalul

left hill
#

Shatter Strike is good & reliable for that. Only part that gets tricky is finding the spot where you're tanky enough to be able to put on Diothaen's without getting yourself killed by it eating into your ward gen lol

#

Flame Reave is also really good now

dark pulsar
#

Oh so Shatter isnt locked to 1H weapons... so I could throw in some Orb Weaver, Abandoned set for the bonus for some funky build 🤔

dark pulsar
left hill
#

yeah, that's one option

dark pulsar
#

I cant say I could be very excited from Shattered Strike skill tree tbh 🤔

vivid wolf
#

Any recommendations for farming gold as CoF? Need about a million just playing with builds hahaha

dark pulsar
left hill
hybrid girder
vivid wolf
# hybrid girder farm ring prophecies for vendoring

Farming prophecies for vendoring? How do you mean? Like picking a ton of cheap set/unique items prophecies just to sell the rewards yeah? Would jewelry or something else be more effecient? Just curious, sorry for all the questions I want to learn all the things from folks who've been playing

strange needle
# vivid wolf Farming prophecies for vendoring? How do you mean? Like picking a ton of cheap s...

This is a really bad take and you shouldn't do it imo,you want gold get the gold blessing from empowered monolith with the abomination timeline boss,also get a node in weaver tree that spawns a npc called zerrick that makes gold drops be a lot higher and this also helps with getting bones for the primordial items vendor since for some reason gold boost ,boost bones and its a relevant thing to know

#

Selling stuff is pointless in this game, just play do maps , the faster you clear map ,the more gold you will get with time.

hybrid girder
strange needle
#

I have like 280 million gold as cof and most of it came like last season ,while being at max 200 tabs ,doing stuff like unclaimed troves and folly or temples is pretty good income wise

hybrid girder
#

oh nice strat. theres also bosses if you have lots or harbinger eyes, temporal keystones or threshold

#

honestly ive been tempted to swap to MG for a little bit to get gold capped so i could farm lightless dungeon for havocs and max stash

strange needle
#

I was dirty poor as cof scrapping for tabs and getting gold blessing plus zerrick made me rich in like 2 months time, i am waiting for a true gambler to spend gold

spring crag
#

hmm

#

for fire distintegrate

#

@cloud dew did you use ingite?

#

I can't see how to make it work

spring crag
#

According to what I see you have 52 from helm, 4 x 25 x 1.5+20 from idols

#

so the value would be 222

#

is there any other source of ignite duration that I'm not aware of?

#

Ah there is 40% ignite duration in chronomancy

#

so it will be 262

#

ah, there is enchant weapon

#

so now the sum is 287%

desert steppe
#

@spring crag @hybrid girder would the flame reave weapon calcs differ if you're only running rampancy without brutality

glad marten
spring crag
#

however I fail to see how it could become good

glad marten
#

I mean, you just stack a lot of crit, spell damage (mostly from idols), and all of the more damage from the tree takes care of the rest

#

Also using sacrificial embrace gloves to get big damage

#

Pretty much all of his mods were spell crit or int

#

Int for prodigy passive

#

And scaling fire damage of disintegrate

spring crag
glad marten
#

But the build is functional without it, I think.

#

Only one node in disintegrate tree is fire damage specific. The int one

spring crag
#

I wonder if hand of judgement is better

glad marten
#

For the fire pen? Definitely not

#

Sacrificial embrace gives 200 spell damage

#

Also I think atrophy outperforms hand of judgement

spring crag
#

it's just equal

#

24 vs 25

glad marten
#

Unless you have any other type of spell damage. But that mostly comes from sacrificial embrace, sooo

#

I agree

#

I just think the other stats on atrophy are more useful, but only a bit

stone rapids
#

the main benefit of hand of judgement honestly would be the lower LPL

spring crag
glad marten
#

Yeah, I was gonna say

#

Not a ton of high value glive affixes for the build

#

Get some nice defenses

#

I run double suffix on my atrophy gloves for my disintegrate build

#

Well, no, I guess I have t7 mana because I'm mana stacking. But thats useless for fire build

spring crag
#

weapon would be firestarter or mad ladle?

glad marten
#

Mad ladle

elfin rapids
#

If you want to run pure fire then another gloves option would be Grasp of the Blood Mage for +4% base crit.

glad marten
#

That would be better than everything except sacrificial embrace

#

It nearly DOUBLES your damage

#

With proper setup

elfin rapids
#

But i think Hand of Judgement would be best because you already have a lot of crit from Int + Shattered Worlds + Weaver Set Amulet, now you need to build other offensive stats like pen.

#

Unless you ALSO already have a lot of fire pen.

#

But i'm assuming you don't.

spring crag
#

or the original set item?

#

since the crit chance per attributes can be done via crafting

#

nvm

#

I think it's the original set item right?

#

since distintegrate is quite point hungry too

glad marten
#

The build used the wings of discord to get maximum spell damage affix value, and used sacrificial embrace to crank that higher

#

Flat spell damage is a significant need for the build to deal damage, so a lot of the optimization goes thst direction.

spring crag
#

yes but I mean the weaver set amulet

#

which version to use here

#

@glad marten cast speed is irrelevant right?

#

since the node "stored power" has cast speed thing

#

for belt

#

it will be between immolator and oriant here

#

also

#

how do you gain abyssal rite stack?

#

since you cannot crit with disintegrate

robust junco
#

You need another spell that can hit

#

Like ice Barrage or Frostwall proccing lightning blast

glad marten
#

Effectively yes

spring crag
#

ah ok

#

@glad marten no need to scale cast speed tight?

#

since I can actually scale them via int afaik

glad marten
#

There's a small start up cast time than can be alleviated with cast speed

#

But it doesnt scale dps like a traditional skill

spring crag
#

hmm

#

so for affixes

#

int and spell crit chance all the way to go

#

for helmet

#

do you recommend peak of the mountain

#

or boneclamor?

#

using BIS

elfin rapids
#

I theorycrafted a pure fire disintegrate last season, now i've updated it with stuff from current season. Didn't test it, but don't need to know that Noobzor version is more powerful, mine is supposed to be more all-around. Here the planner: https://www.lastepochtools.com/planner/BZ3Y75Dj

silk pewterBOT
#
Game Version:

Season 4: Shattered Omens / 1.4.5

Class:

Mage (20) / Sorcerer (17) / Spellblade (55) / Runemaster (21)

General:

▸ Health: 1,394, Regen: 27.2/s
▸ Mana: 481.19, Regen: 16.8/s
▸ Ward Retention: 527%, Regen: 356/s
▸ Attributes: 43 Str / 68 Dex / 232 Int / 53 Att / 49 Vit
▸ Resistances: 79% / 75% / 103% / 90% / 90% / 101% / 125%

Defenses:

▸ Endurance: 53%, Threshold: 300
▸ Dodge Chance: 15% (506)
▸ Armor Mitigation: 52% (3,407)

spring crag
#

@elfin rapids wait

#

is twin beam necessary?

elfin rapids
#

Well, it's 40% more damage, unfortunately it adds a huge and unfair mana cost. It's the kinda of thing you can remove for clearing maps.

harsh abyss
#

Or use it with the Lightning version

hybrid girder
desert steppe
hybrid girder
desert steppe
#

thanks 👍

#

and the dual wields still performing above the two handers?

hybrid girder
#

yeah still very strong. i fixed a few more bugs in my math that was over inflating the damage and now it matches what i see on uber without 1m dps

#

within*

desert steppe
#

oh yeah one last thing, what LP levels did you use for the test?

hybrid girder
#

LP1, LP2, LP3

#

my last test i looked close at the affix priority

#

pen shred and crit-multi came out on top. flat fire and speed were not far behind though

#

a random interesting finding was that flame caller wasnt 50% less on mobs. its 37% less except for ryhtm of fire

desert steppe
#

huh, that's surprising

hybrid girder
#

setting up to slam LP3 traitor tongues so trying figure out whether pen or multi gets the T7

desert steppe
#

that's against pointblank hit damage for the initial hit right?

#

and for rhythm the less damage is different too?

hybrid girder
#

yeah im not sure what the range is for point black 1m? 2m? rhythm is 50% less on return

#

we want to be at max point blank range for bosses was a nother random finding. the return wave has this weird random thing where it eands somewhere in between 1-2m away from where you are standing so if you are standing point blank something like 20% wont return hit

#

havent tested it super close though

desert steppe
#

so many weird interactions 😄

hybrid girder
#

srs

glad marten
dark pulsar
#

Is this bugged? 🤔

left hill
#

I don't think so, but maybe in some subtle way I haven't encountered or noticed

dark pulsar
#

She died too fast... omegalul

dark pulsar
silk pewterBOT
#

:white_check_mark: This character build is verified

Game Version:

Season 4: Shattered Omens / 1.4.5

Class:

Mage (20) / Spellblade (38)

General:

▸ Health: 802, Regen: 8.09/s
▸ Mana: 180.23, Regen: 10/s
▸ Ward Retention: 99%, Regen: 40/s
▸ Attributes: 11 Str / 18 Dex / 34 Int / 9 Att / 9 Vit
▸ Resistances: 57% / 51% / 100% / 74% / 9% / 70% / 18%

Defenses:

▸ Endurance: 20%, Threshold: 160
▸ Dodge Chance: 23% (429)
▸ Armor Mitigation: 28% (706)

versed hawk
#

Once you dual wield with double t7 attack speed swords it's even nuttier

dark pulsar
zinc pewter
dark pulsar
#

Big plays and corrupt? Gregory

zinc pewter
#

RNGesus blessed me

dark pulsar
#

Bricking something like this would just ruin my weekend... 😄

zinc pewter
#

I missed 4 slams T7/T6 (int/crit.mult) on the relic though.

dark pulsar
#

eh, Nib doesnt work because Exsan makes me immune to bleed...? omegalul

vivid wolf
#

Question - I'm at a thaumaturgy device (Experimental prefix swapping device) - it won't let me use it though. It says it has 5 charges, I've tried multiple belts, some exalted, some not, two prefixes, with and without experimental affixes, with and without sealed affixes... it seems like it should just swap the experimental prefix instead of one of the two normal ones, but it won't.

I think I'm missing something really obvious

#

Trying to get experimental mana on potion use on a belt so I can try to shuffle it to T7 and make a lego belt

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Well poop I alt tabbed to type the question and was killed in the rift by apparently the one monster I didn't clear in the area lolololol

desert steppe
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it was bugged iirc

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and would brick the device for that whole echo session

vivid wolf
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It's possible 🙁 that would explain the interactions

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I wish the game would pause or you'd be considered out of combat while using altars in game that have a pop up menu...

desert steppe
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well, they don't want to do it because it would be abusable

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which, I mean yes I get it but

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it's causing a lot more problems than it's solving

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they should at least drop aggro from enemies further than a screen away when we're on those menus

vivid wolf
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Any suggestions for farming the twisted heart from the dragon timeline? I'm struggling to get that last piece for my lightning blast build.

desert steppe
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kill it and kill it again Gregory

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more corruption would also increase the drop rate, up to a certain extent

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looking at letools numbers the base drop is 6% and goes up to 54% so it scales quite a bit

dark pulsar
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So, since my 900IQ idea for Exsan+Rib doesnt work, I guess the best replacement for Exsan is either Wall of Nothing / Titan / Null? 🤔 I wouldnt rather not go with Astral Blood since I run with Entwined for 3 sets 😄

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also 2H Orb Weaver for cold Shatter Strike, so thats why Titan

unborn hamlet
zinc pewter
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you guys are so smart

dark pulsar
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I really though Nib applies bleed stacks and Exsan just makes you take 0 damage from it... I think Aura of Decay had the same thing with the Primo unique helmet, but you still got the stacks on yourself... I guess I remember it wrong 🤔

unborn hamlet
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You would probably have to stack thousands of stacks to die

umbral perch
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Other players (n=1) have reported that the bleed stacks are very manageable normally, but stack dangerously high in Omen encounters due to the mob density and the general danger level of those encounters.

dark pulsar
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Yea I guess that will be fun... omegalul

unborn hamlet
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good luck

dark pulsar
dark pulsar
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whoops omegalul

short peak
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i was trying to make a lightning mage around static orb but I kinda sticked with disintegrate

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this node looks cool but sounds so weak

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for now im kinda just disintegrate and the free lightning blast

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I have no idea how to stay alive on mage though 😭

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im 57 with 960 life and 500 ward

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like after lvl 30 my defense stop scaling idk what to do

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im getting some ward here and there

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flame ward is doing the heavy lifting

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but I know empowered monolith i'll get one shot

vivid wolf
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I got my lightning blast mage geared out with my meteor build, wanted to try something more Meta for a change to kind of relearn the systems of the game and mechanics then see how I can apply those to my other builds.

I had some questions about gearing...

I have a 3 LP Fragment:

Looking around it seems getting cast speed and crit multi is recommended, with some good alternatives - I was looking for recommendations, but also, how do folks get those multiple T7/T6 affixes? Is the weaver imprint the best way? Just do CoF prophecies for offhand catalyst until you hit a double/triple exalt and slot into imprint and farm your brains out?

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I feel like I'm getting familiar enough with the game I would love to sit with someone famliar with lightning blast and talk through things a little

hybrid girder
# vivid wolf I got my lightning blast mage geared out with my meteor build, wanted to try som...

@proven haven is the best you can do for s4 imprints to seal a desired affix and doing a 1o77 type setup to get a better chance at craftable 1o76? from my testing imprinting something like a 5575 or 7555 youll increase your single t7 item drop rates but the double T7 drops are so rare that you often wont have FP room to havoc them before imprint but maybe they are still good for increasing your drop rate of t7+t6?

#

should rewatch your last imprint video for the 5th time maybe i can figure it out lol

versed hawk
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Disintegrate can deal good damage but will always be a liability because of the stationary nature of it

short peak
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I could change my ability

hybrid girder
versed hawk
short peak
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@versed hawkbtw how do people play runemaster ? how do they know what to even do with such crazy combinaison

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I kept getting unique for runemaster

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that's why im asking

short peak
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I'll slowly specc out of it for something else

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im still in act 10

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so it's good

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for now

versed hawk
short peak
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I see

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at least disintegrate has crazy dmg

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it can offset my bad build

versed hawk
# short peak thank you for the tip

If you get to late endgame and get some good gear for it you can make it work, but if you're still in campaign/early monoliths, it's gonna be a bad time

short peak
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skill

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I was considering going mana stuff

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but i'll have to change

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my plans

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@versed hawk what do you trhink about this

versed hawk
# short peak only a few :/

I mean there's probably a lot that can be good with the right setup. I did one with the Vilatria's Storm Lance invocation in S2 with Dex and Int stacking that is probably even better now. But runic invocation in general is not the best as a main damage skill because you have to weave in the skills to create the runes first, and that usually means downtime on your damage.

short peak
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I see they have this which is lightning dot

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so it made me think lightning dot are rare

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maybe I can use this + some invocation

versed hawk
versed hawk
short peak
#

this and disintegrate go in concert

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yeah this should be very rarely used

short peak
#

but the recovery right ?

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I won't be able to out ward

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my way out

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unless that node is not even enough

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to make it fine

versed hawk
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Yeah not really... it's just a very slow skill and standing still in this game is pretty dangerous.

short peak
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since I was doing it since very early

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Im a bit hesitant to switch without trying

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but you are probably right I shouldn't try to make it work

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i'll just need bit of time to make up my mind about changing my ability lol

versed hawk
short peak
#

i played sentinel before it was easier

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to build

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mage I think all my attempt failed at empowered mono

hybrid girder
# short peak what do mages uses to stay alive ?

when damage gets higher it gets easier to stay alive. early endgame prioritize an area that synergizes with your passives: ward, health+armor or damage dealt to mana before health. keep endurance close to 60%. use a defensive gloves (grasp of the blood mage) and/or defensive body armor (wall of nothing, titan heart, etc) and make sure you have a leech source

short peak
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@hybrid girder can I use ward + dmg dealt to mana at the same time ?

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or bad idea

sacred kite
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You can, but you probably want to focus on one the most so that you can stack bonuses

vivid wolf
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@hybrid girder Thanks for your help/advice 🙂 I get a lot from @proven haven 's content also I need to rewatch some again now that I've played a bit deeper and can look with a new set of eyes

short peak
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got this earlier

proven haven
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Seal tech is better but woth caveats on how you set it u0

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Up

hybrid girder
proven haven
proven haven
# short peak what do mages uses to stay alive ?
  1. Staying ranged. Not all builds can do this.
  2. Ward, usually higher ward totals than equal gear life builds have life, eg. 10k ward on LB. (But usually with lower DR) some stack ward decay/ ward per second. Some genetic from a skill, some do mana spent to ward, some do health to ward like TH.
  3. Armor. Currently have 9k or so on my HC fire aura character, feel pretty tanky.
  4. Low life / ward retention. Health gained as ward / reactive ward force proc woth TH or TP.
  5. Damage to mana, sometimes hybrid with seed of ekki helm or other.
  6. Flame Ward. Use proactively to avoid big hits oneshotting you.
  7. DR. Like red ring, RM or SB passive tree, SW relic, unity crest helm, etc.
  8. Mana guide.
spring crag
#

just wonder why you choose fire meteor for the tech

proven haven
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Fire torch makes fc free. Scales fire meteor

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My video explains the tech

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Light didnt work as well when I tried. Ladle means split types and 3 hit FC or 5 hit with expensive cost. And need helm for set.

spring crag
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I think the main reason is mana right?

proven haven
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Staff kinda works I guess but didnt seem better

spring crag
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since scale is not actually the main reason

proven haven
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Firestarter has 1.4x for fire plus meteor 75 free fire pen

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Plus cam access a lot of flat adaptive

spring crag
#

temple staff might work for lightning one

proven haven
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Mana yes but also the numbers just seemed better.

spring crag
proven haven
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Meh. Star dust 1.8x fire pen still a lot plus get 1.42x

spring crag
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ah yeah, forgot the pen thing

proven haven
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You only get 3 fc hits tho so ramp is much slower

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And mana recovery based on last 4 sec meteors

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So fewer meteor during ramp means less mana back

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Means less total ramp

spring crag
#

hmm

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I wonder for self-cast

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is fire still better?

proven haven
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Self probably staff wins idk

spring crag
#

wait why?

proven haven
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Big tech for Firestarter was like 90 free flat for channeling

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During ramp

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Self cast no channeling meteor

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Tbh I tried staff light meteor with same tech and didnt feel better

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Might as well just go the whole madness whatever thing

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Not bother with the belt stuff

spring crag
#

hmm

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I want to try self-cast fire version to see if it is better than lightning version

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btw

proven haven
#

Its pretty decent with wildfire ignite

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And nova cascade

spring crag
#

wait ignite>crit?

proven haven
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Well my oneshot was ignite

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But if you go ignite the fc and nova actually does some damage

spring crag
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that thing needs insane thing that might not be suitable for general purpose

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like using all your potions

proven haven
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If you go crit you kinda need the meteor to hit to kill stuff

spring crag
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and almost melting your pc due to the belt

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you can go for non-omen idol for the potion weaver affix

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but yeah it will significantly reduce your dmg I think

proven haven
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Fire tech seems to be either the infinite loop for cheese, or you go with ignite

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Otherwise light seems better. Can actually clear with madness and such with aoe

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From exulis

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Which basically forces crit

spring crag
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let's see

proven haven
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Going int stack

spring crag
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I think no actually need madness

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no I mean exulis

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no need exulis

proven haven
#

Meteor -> FC nova has more reach.

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Somehow you need to solve aoe

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If ignite you dont

spring crag
#

slamming "area of elemental area skill" in idols is better

proven haven
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No need any aoe

spring crag
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I see

proven haven
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Small meteor shoots out fc and nova

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Apply ignite to whole screen

spring crag
#

yeah

proven haven
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Crit needs aoe

spring crag
#

but will need to remove the belt

proven haven
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Yes I know

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I tried this

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No belt direct cast with wildfire

spring crag
#

and for mana issue

proven haven
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No mana issues

spring crag
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thanks

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but for general purpose

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ignite still>crit right?

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@proven haven btw how to solve mana issue?

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using non-omen idols and use potion weaver affix?

hybrid girder
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theres a belt corruption that gives mana on potion use

spring crag
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to not consuming potions

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and this will reduce your dmg

hybrid girder
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oof

spring crag
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because of ignite duration effect might be reduced

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wait actually no

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ignite duration is in ornate idols

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so things are sill good

spring crag
hybrid girder
#

weaver crafing on idol is hard. been trying to get a t7 mana before health on just 1 ornate and have yet. need to farm the 4/4 altar in cenotaph quite a bit

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havent* yet with like maybe 60ish attempts

spring crag
#

bruh then how do you even manage mana?

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potions have their limit

hybrid girder
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spellblade so its just mana strike

spring crag
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cant do meteor with spellblade

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also sorcerer do not get a lot of mana with mana strike due to horrible attack speed

hybrid girder
#

are you setting up the meteor tech on sorc?

spring crag
#

well I was asking frozen sentinel about fire meteor

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and he recommended ignite

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to trigger insane frost claw proc

hybrid girder
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makes me want to play sorc but im so deep into spellblade

frozen dirge
#

yo guys, anyone got a decent flame reave planner ? there is so many variations

short peak
unborn hamlet
#

If you want some power, rune master lightning blast is the strongest build

short peak
#

I kinda liked the free lightning blast I get from sorcerer. I see you have some from static charge too

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Maybe a afk build can be made

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Im looking for off meta stuff that I can call m'y own

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Instead of something already solved

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Thx for your advicd

unborn hamlet
short peak
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But im so bad at le lol

unborn hamlet
#

Meteor + frostclaw + elemental nova auto loop

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Solve mana issue for this and you're the goat

short peak
#

🤔

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Why not lightning blast from static charge and meteor

unborn hamlet
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Lightning meteor sounds solved to me 😂

short peak
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Tbh I have no idea how it works ill turn on the pc and check frost claw emmental nova

short peak