#🧙┃mage
1 messages · Page 164 of 1
But if you're doing any amount of spell triggering, you might be better off with the amulet
I just noticed this.... a double convert is problematic
Nah, Strength + Vitality is gold.
My vit is currently helping me reach res cap for poison and necrotic😭
I mean, then you're probably looking for strength + attunement
But yeah str and vit would be the ideal combo
ahh attunement is better, the health lost can be overcame with leech
You can't leech with brutality though
Need other sources of recovery
But just go for a low life build and you're fine
What's the benefit of the increased health then if it'll be low life
Low life builds give you more ward generation based on how much health you're missing
So more max health = more ward generation
Ahh i see
Also there's some of the new corruptions that work with it too. Like, chest and belt have "% endurance threshold as ward decay threshold" and endurance threshold is based on your health. So it kinda doubles up the value.
Makes sense, either attunement or vit it is then, with vit i can't see where i'd get permanent frenzy uptime since that's kinda tied to Nihilis
Thinking a little more about it, Vit is probably bad to replace. It also gives you health, which works well with the %icreased health that brutality gives while using exulis
i'd lose around 300-350 health if i went with vit and not having 100% uptime on frenzy might not make it worth it
outside of potions and leech, there's no other way to recover health?
i guess high health regen
probably health on hit affixes
how much ward does RM LB get once decent geared? like at least all the int lp
Ward can go very high depending on your gear ofc, 7k is a very reasonable amount
Yeah, with "decent gear" 7k is around what I'd guess it caps at. If you start to get incredible gear, you'll obviously push it higher
I think builds last season were pushing 7k Ward with decent gear, if you can get some good corruptions on your gear you will surpass this
Especially Ward Decay Threshold per Int on your off-hand
That would be a huge buffer
any1 wants a 3LP BE ? 😄 just dropped one
On lightning blast, how important is spark aoe on Enigma catalyst?
How’s flame reave doing this season? Uber viable?
you have very low attunement for the chest, your staff currently does nothing cause you have 250 dodge - replace it with any level appropriate staff and your damage will triple. I don't think that your amulet does anything at all in this build. Otherwise I don't play much invo builds but many things look reasonable here. Arcane flame in class tree does nothing btw
should be although I havent checked if somebody posted a kill yet
Arcane flame does nothing? Do the hydras not ignite?
Also when channeling I get more dodge
Also just grabbed a bunch of weaver idol prophecies in cof to try to up the dodge number
How do u guys find LB in omens? Im playing on controller and often it is hard to beam into the right enemy
yea nothing is perhaps a stretch, a better wording would be the 5% more isn't a priority at this point if you struggle with base damage so much
I suppose not, I'd still need to put 5 points somewhere to unlock focus on base tree
Once you get your cast speed high enough, you can kind of hold the button down and wave it around and it'll hit everything.
if melee build i'd say i value it highly, but that's my preference. Always helps, but not the first affix i'd focus to be top roll
Does anyone know if increased frenzy effect scales the damage provided by Frenzied Flame in the Flame Reave tree?
currently using Flame Reave as an extra proc/utility for my FA Spellblade, and although my build is not optimal for it, it DOES damage. I'd say with some proper planning (gear) you'd be able to slap Uber
What is high enough? Im pretty min maxed, except from multiple LP here and there just missing omen large idols, using normal large idols with cast speed so far
Do you have the Mad Alchemist's Ladle? Usually when you have that it's enough to make your clear feel totally fine and you kaboom everything
i see, then i would assume int is more prio and then spark chance?
are u playing melee build that uses Enigma as main/big part of the dmg?
or u are caster?
wait, they nerfed the amulet 🙁
caster, lighting blast
yes! they fixed the gigantic font size on loot!
W!!!
Of course I have
I was dabbling with Lightning Spellblade and looking into Enigma, couldn't tell you on the caster side. From what i've seen Enigma, overall, is nerfed for casters, but buffed for melee. Regardless, for you priority of rolls would be INT>Explosion Area>Chance on hit>More dmg from Melee application
Amulet is bugfixed, nerfed on a technicality
i still have my skill points i had before the patch🤣
Hell yeah never respec again
Think I retained my specced skills when swapping masteries
Until i get the right Exulis
i just put out a video about flame reave. I think its uber viable with SUPER strong gear, but it isnt a gimme like some of these rogue builds.
with that said its probably some of the best clear for omens in the game
@graceful glen that setup seems stronger https://www.reddit.com/r/LastEpoch/comments/1s9flm4/flame_reave_spellblade_and_my_experiences_with/, what's your max and fast corruption level?
I'm smashing 500 corruption no problem
The one I linked is 1000+ corruption level and it hits 600k+ dmg as well
I dont think this does much but
lol even 1m+
yea his version is definitely strong too. I didn't experiment much with jaspers but they seem fairly similar damage wise tbh. hitting 600k damage on trash makes sense since they have no res or anything,
@graceful glen jasper is definitely easier to get than scissors with good crafted affixes, is it viable without those +fire melee and fire pen affixes? barebone scissors?
absolutely. if you dont have good scissors i would recommend running a jormun's set sword in your offhand and a sceptre/dagger/axe in your mainhand
maybe a traitor's tongue
or a really good weavers mace
I'm leaning towards reave because LB caster just doesnt click for me, even if it has a good dmg
does anyone have leveling guide for flame reave?
dont think you really need a guide. Just look for gear with fire damage and weapons with flat fire and attack speed
just a dumb question what does the 800% damage added effectiveness mean?
it probably means its more "punchier" which is probably has higher chance to critical hit or it means additive dmg to it.
okok was curios about it :'
If you have +10 spell damage, 800% effectiveness means it's 8x as effective, you get 80 flat damage for that spell
thanks for clarifying that Zerax
Also it doesn't apply to the base damage of the spell
ty ty 👍
So if you have +10 spel damage, your decimate would do 240 damage, assuming you have no other stats that boost the damage
i had a stupid idea thats why haha
did some 1 prank me that bladestorm was like spin to win ./ or do i need a certain gear for it to be like that ?
and i got an item what makes blade storm throw out explosive traps ..will that benefit from my skill ?
better to ask in rogue 😉
oops ,
how does the autobomber fire aura build scale? doing a lvl 90 (normal) timeline and while its doing ok, it takes time to kill stuff. granted Im not in perfect gear but I figured it would scale better than this unless Im missing something obvious
it doesnt really scale it isnt that strong
Did EHG just kill a billion mana guided builds with its "fix" to arcane ascendance?
This is me
Singular damage hits not best way to gauge damage output
It also ruined my build I was about to do, Arcane Ascendance is the most useless skill in the whole game now, I cant believe they did this
Nothing new Baal 🤣
Stack Int and Fire Resist, that's it, or just follow Frozen Sentinel build. He started this season doing a Sorcerer hybrid Black Hole with Fire Aura, then dropped Black Hole and went full Fire Aura Runemaster.
How did they kill mana guide build?
Arcane ascendance is not usable anymore,before you could use it and it would not stop your movement now ehg has fixed this so you cant use it,and its good damage overall for mana guides builds ,
Love ehg kill imprints they are pointless,kill many other stuff rofl
Gotta love that omen content is inferior to rift beast in 1.3
Thank God I rolled spellblade to start or I would have just rage quit. It's too essential for that build if you want to kill Uber.
Since you get no xp while doing it so no favor no resonance with players,all the mobs they spawn are trash mobs that give nothing for the player🤦
Idunno, I'm loving them omens.
As cof is not that great
Got omen veil on farm status at 300 corruption with my spellblade.
At least you get more idols and altars from random omen guys
No favor from the mobs its L in my book
Nahh, so easy to farm idols and altars. Also, it's a net gain of fragment currency. Get more than the cost for the weaver token.
bro, actually F this boss xD Killed Reign of Dragons 15 times so far and has rolled me only one time Crit avoidance at 57%
oof
They just need to drop like 10x as many omen idols or something.
Yeah they do
Maybe you get lucky but I have people on my discord that dropped like 9 stun chance omens in a row😅
Idk to each their own but this season aint it for me ,
I got uber to 20% on flame reave after an hour. I still feel squishy I die to his regular flail dash. So Im not reaching final phase consistently enough. Gonna try to improve my defense and try again.
100% uber viable. Not easy, will feel like an honest kill.
well they did improve it.. slightly
now random roaming omens also drop idols
btw you can still move around during arcane ascendance, it took me less then a minute to find a new way to do it
How do you do it?
If I write that here they will also fix that so I wont
Tell no one of this.
you also found it?
No, but it gives me hope.
Still need to be able to toggle it on or off during focus
I mean, they should just rework AA in general
If I can't do that, then it's not as useful
It's literally useless. This game punishes stationary play.
Every ARPG does
yea it's rather laughable in its current state either way
you can but its a bit inconvenient now
Ugh, ruined.
Serious question, tho, in what build is arcane ascendance not overshadowed by any other skill?
Where does it have ANY application that allows it to do something better than everything else?
u can go from about lvl 25, i season started it, so didnt have any gear. most important thing is to get "Incinerating Aura" and u can play it. Early on i did Mana Strike, than a bit of Flame Reave till i get Firebrand, and been using Firebrand as main eversince, with Flame Reave + Surge + Flame Ward + Enchant weapon
they should just give it a node that enables movement but also increases mana drain and then its fine
Guys when lvling a mage... and wanna switch to fire aura spellblade.... what lvl u guys switch ?
I guess the logic is it needed fixed because it didn't match the text for skill. Why not change the goddamned text instead?
EHG just loves its stale meta, I guess. Have fun with your dumb RM LBs and spins and Birds and whatever.
Like, there are people near or at 10k corruption now, and they're going to break something a dozen of us use?
I played fire aura directly on reaching Firebrand skill
oh nice ok, i just finished the campain lvl 46.... so i guess i could switch huh
Falconer one shooting uber at it again rofl
WP trivializing literally everything. But oooooooh, no, you can't ascend in your t-pose.
Ysah even the 23 frogs was hilarious I would given a couple of weeks with it before fixing that not likr its one shooting stuff
What’s arcane ascendance?
a skill for sorcercer
yea it's got.. meteor.. and.. black hole..
dont answer him, it was just a ragebait
Ehg still needs to learn that some bugs are actually features and make the game better. Now they invested time to make the game worse
maybe they just need to rework the skill, it just sucks
Anyone done fractured prison?
Its odd how they decided Arcane Ascendances movement was a bug that needed to be fix right now when its not even a top build, also doing a mid patch especially with people played around it as a mech
Tbf, arcane ascendance letting you move but only if you were channeling a movement skill is a silly corner case that should have been fixed. Whether AA should stop your movement at all is a separate issue. It was quite obviously bugged.
@kindred oxide what would be the best gloves and relic before uber items?
Swaddle of the Erased for sure for Gloves.
All attributes is excellent for a int dex build. Attack speed. Bonus Melee damage on high health when your gameplan is to one-shot is great.
It is weavers will. aim for more int dex melee attack speed, Armor shred, or defenses, resists you need obv.
For Relic, I used an Exalted corrupted relic. The relic was a corrupted implicit which I'm not sure was good, but the stats are important. I'm not sure there's a great Unique Relic. I don't liked the Erased Mage one for this build.
Where can i find vilatrias storm crown guys
For two+ seasons. They should have changed the description of the skill so it was no longer "bugged".
i just tried a way last night. I crazy farm for 40 hr and got nothing. then i look up on database. another piece - vilatrias staff is normal drop, the crown is rare drop. so if you are COF, then farm for staff and whole set will drop
My ES VK build last season used Truesight glass. It's an underrated hero.
farm staff in The Stolen Lance
Im new bro i dont i know where to focus, i have the simle helmet but i want it reforged
I had claude analyze all skill trees, items, uniques, wahtever...everything..took all day but it came back with RM likely being the strongest build this season just based on raw numbers 🤔 closely followed by ES VK. Abusing madness+brutality and things that are technically tripple dipping even
DMed u
Nice work, man. Interesting to see meta analysis.
I haven’t received anything
trying to see what it comes up with, having all data is the first step, no i need to teach it about bugs and things where tooltips are plain wrong. Just one example based on data and tooltips it thought forged blades would trigger themself as "they inherit all stats from weapons" and if the weapon has on hit etc pp...
theres some stuff you just only know if you play the game
check if you block anyone you dont know
what is RM?
Runemaster
blessings, ailment conversions, etc.
yea it does have all of that at least in the raw data
Little things like this can change EVERYTHING
well pretty much everything LEtools has tho
so they "nerfed" Arcane Ascendance but I can still use teleport to get over this gap here and safe minutes of walking 🤨
They increased the tolerance range of some movement skills.
Teleport feels a lot nicer this season.
Does Madness seriously not have any cap?
No cap. At 200 int, you have 200% crit multi.
Better have 100% crit mitigation tho. Madness is nice for crit builds, ala RM LB.
BUT GO TO HELL WITH YOUR ARCANE ASCENDANCE.
Other classes cant do that, Teleport is super busted
No, teleport is super janky.
yea and you can reduce it a bit via Passives so the crit damage taken is still less
And vines (primalist) with silvafrond can do that. Volatile Reversal can do that.
my rogue cant do it with shift or smoke bomb
only "teleporting" skills can, shift is movement
smoke bomb is movement as well, same as Fury Jump etc
The Acolyte thingy can do it as well
maybe, I didnt play every class, but every skill with the "traversal" tag should be able to do it then
I think its purely down to geometry tbh they didn't even think of that
movement skills consider obstacles etc where as teleport skills only consider if you can reach the place in theory
but both have just the same traversal tag indeed
theres of ton of things annoying me that you can't jump across with like Fury Jump etc (or shadow bomb...its a jump animation after all)
yeah its really unfair
the fun thing is...if you have a map with a bridge for example (like story parts) you can't teleport across the river until you use the bridge as you can't reach the place without the bridges teleport says no 😄 (but once the bridge is down you can freely teleport back and forth)
I think teleport and transplant are the only ones that act like that, fury leap / shift / lunge don't
Side note, but I kind of assume that's why mage builds have such low movement speed relative to vk/rogue
heyy everyone, I usally play sentinel, but wanted to try a "chain lighting" type build, someone can recomend one?
Do we have a permalink for frozens lightning build yet
Play Runemaster Lightning Blast build like everyone else.
thankk you ill look for it!
tl;dr it's really good, easy to gear, and very pretty because lights
thank youuuuu!
We getting somewhere xD
40 corruption of single T7 staff, one turned into a 2xT7
it wasnt
Yeah, my entire character lost so much damage... feels incredibly bad to be forced out of your Empowered mono's because of it
what happens at its limit? is there one? if it doesnt brick
damn that looks cool
what did you use to increase area so much
Plan is to nuke everything on screen (wide one) with a single cast of meteor
You can boost that 600%
oh with twhat
T7 area affix on staff, idols, area affixes on gear, and 200% more nodes on meteor gets you there, some passives too
together with the idols
boost from altar is important
This goes to 50%, can get another 30%, +relic 60%
(need prefix one)
All in damage, area, no defenses, nuke everything from afar, thats the plan
Teleport around with decoys
yeah that sounds fun
i wil test stuff when i hit mono
any items you are eyeing to use?
not sure, never tried that amulet for real
if meteor is fire yes
My big farming target now is a 2xT7 corrupted vilatria staff
you cant really spread ignite with a meteor build
you'd be out of mana so fast xD
cause meteors just oneshot everything
oh so its useless
Oh you wanna be like Madara?
i have frost claw and stuff
My idea with meteor is slower is better, one cast every 3 seconds on running in monos
wouldnt that spread ignite?
you can try it ofc
There was a rpg 25 years ago where you could spec a nuke meteor and cast it on an entire village
yeah rn i am running frostclaw and ele nova with meteor
btw when using primal cant use t7 right
also wont that turn your damage into lighning?
Iam also planning a meteor build that can give me 500 Mana +- per second
Yes lightning is the way to go I think
t8 is primal
The mage challenge every season is, can we make meteor work....
Make the boss mage happy
heh add mana scaling to meteor... thats expansion stuff
tbh its just costs too much
make meteors base damage scale like focus base damage
if it got a mana cost nerf of like 10-15
rn it looks like thjis
no focus skill?
yeah this is something i found from reddit
let me share in a sec
teleport no mana cost and spam
metoer every 4 secs
i am using it to level to mono
ill probly make something after
have been using meteor since lvl 20
This is my best meteor attempt from season 3 https://www.youtube.com/watch?v=PravxB7gBRw, was not where I wanted it in playstyle, but had some damage
Imagine that with double the area or tripple
and 50% more damage atleast
yeah, I guess 🙂
damage is pretty ncie
lightning looks cool tho does it still count as meteor?
https://www.lastepochtools.com/profile/AthanasiusICXC/character/Sorin this is what i have been using to level
I hate focus
how low can you get the teleport cooldown
i think 3 might be doable
you can move with mana guide
wait let me record a longer play
i will check that
you can use the experimental belt to reset the cooldown with a potion instantly
but your still channeling a skill instead of spamming
yeah but extra button
Tbh with new idols you can get 250% cast speed
If you can get 1 free meteor every 3 seconds (+ the refund of 20%), one meteor with 60% regen and 20% refund,
add some 20 base mana regen without focus...
maybe 30 mana regen..
a skill is pointless if you cant spam it though
Thats the meteor playstyle challenge 🙂
you can autocast meteor with that one belt while you stay in focus and move around with mana guide
but indirect cast dont have the extra meteors
yeah, they got removed a while back
mages were spamming glacier to trigger meteors :)'
why glacier?
With mana pool glacier becomes a mana generator
finally time to mono
oh yeah one node doesnt depend on kills, just crits
you got any good filters ?
no, sorry, I run very strange filters, hard to share without explaining in detail 🙂
oh xD looks like ill have to make one
Instead of Teleport i thought of using Focus with Null Infusion + high Mana + high Increased Cooldown Recovery Speed. The idea is that with Teleport you can only make a Meteor free every 3 or 4 seconds, but if you have let's say 2k mana you can tap Focus (while at negative mana) every 6 seconds to generate 600 mana, then Meteor itself will cost between 70 and 80 (because Mana Fall node), that cost with the 20% refund is enough to spam Meteor for another 6 seconds when Focus is out of Cooldown.
that sounds cool
I think that would be better playstyle than running mana guide
The challenge is reaching that high mana AND high cooldown recovery speed AND high int for Vilatria set. Too much stuff to do at once, possible, but need somewhat aspirational gear.
2k mana is possible
mana guide was cool bec you could also use Arcane Ascendancy with it but since today its gone 🙂
I used mana guide and focus as a way to clear out left over trash monsters and such, thats how I got into playing focus as main damage skill for farming
Nuke the screen and clear out left overs with focus and mana guide, but it didn't quite work that way 🙂
oh ok
With meteor you can turn on arcane ascendance when you cast meteor, drop out of it and keep moving, it has pretty short cooldown, so gets pretty close to spam arcane ascendance and meteor
Just feels bad to play that way
you can also go into arcane asc. and cast black hole with armageddon node that also casts meteor and then go out of it xD
The build that i theoycrafted reached 1,7k and that was being generous with the Idol Altar and idols, here if you wanna take a look:
Season 4: Shattered Omens / 1.4.1
Mage (20) / Sorcerer (58) / Spellblade (14) / Runemaster (21)
▸ Health: 1,498, Regen: 20/s
▸ Mana: 1,148.36, Regen: 17.36/s
▸ Ward Retention: 410%, Regen: 222/s
▸ Attributes: 35 Str / 41 Dex / 211 Int / 35 Att / 41 Vit
▸ Resistances: 75% / 69% / 99% / 68% / 68% / 71% / 95%
▸ Endurance: 41%, Threshold: 300
▸ Dodge Chance: 6% (164)
▸ Armor Mitigation: 54% (3,621)
Meteor / Frost Claw / Elemental Nova / Focus
I am trying the staff path to build damage. Using reforged vilatria directly. Frees up relic for more mana and stats from idols. I think I have around 1.7k mana already. So 2k is within reach. Omen idols are a dream, but not impossible, have 1 half good so far.
Ran out of vilatria shards for crafting...
If you want a meteor spam build this is what I've been using. Haven't had much time to play but cruising at 250 corruption right now. Band keeps mana costs reasonable, spam fireball to recoup mana and proc meteor: https://www.lastepochtools.com/planner/BjqLd5ex
:white_check_mark: This character build is verified
Season 4: Shattered Omens / 1.4.1
Mage (20) / Sorcerer (60) / Runemaster (28)
▸ Health: 2,381, Regen: 0/s
▸ Mana: 115.95, Regen: 4.84/s
▸ Ward Retention: 147%, Regen: 75/s
▸ Attributes: 15 Str / 7 Dex / 72 Int / 1 Att / 21 Vit
▸ Resistances: 77% / 63% / 84% / 92% / 60% / 47% / 70%
▸ Endurance: 20%, Threshold: 476
▸ Dodge Chance: 3% (72)
▸ Armor Mitigation: 30% (1,418)
Fireball / Meteor / Frost Claw / Flame Ward / Teleport
Not final version, but where I'm at right now
Not usually, fireball spam procs it probably 80% of the time, then frost claw starts a chain reaction. Sometimes you low roll on the belt and crit 30x in a row without it proccing so I'll direct cast it then, or on bosses
Mana sustains works?
Surprisingly! It does dip into negative when chaining a bunch like during omen windows, but you recoup mana so fast it doesn't really matter. I can go from -30 to full in less than a second
The gearing requirements are pretty high though because you absolutely need the t7 cast speed on staff, at least t6 mana on fire bolt for helm, plus the vilatria affixes on both. Hard to find good bases that allow that
just a random shower thought since you want cast speed so much, what if you have frenzy and convert your vitality to rampanzy
I do have frenzy on the boots which makes a big difference, definitely looking at that. My amulet and ring are the biggest spots to upgrade right now
The reason i choose Firestarter Torch was to zero the cost of Frost Claw and Elemental Nova even after i take the nodes that add mana cost to these skills. and also to have my off-hand slot free for Fragment of Enigma (this way all hits have 12% chance to proc Spark Charge, 112% for Elemental Nova). The idea is to proc a lot of hits and all of those hits will have quite a lot of flat damage from Vilatria.
Can get a kind of chain reaction then
oh yeah true, didnt see
No worries, I havent found a good rampancy source yet to try it. I also need to figure out the right balance of cast speed and int, both are so good
you could use a unspezialized arcane ascendancy for 50% cast speed maybe
heh legendary
Spoon is not a sppon
Possibly, it's important for fireball to stay at 0 mana though so you can still cast it even when you're negative mana. I think static orb + Lightning Aegis is another avenue, there's a bunch of cast speed when you have LA idols. Might skill that instead of teleport, not sure
Looking for some feedback on ways to improve this. Currently also messing around with the actual immutable order invocation (instead of Fire-Cold-Fire order, I'm messing with Cold-Fire-Fire for a bit more damage)
https://www.lastepochtools.com/planner/BGzbxGMV
:white_check_mark: This character build is verified
Season 4: Shattered Omens / 1.4.1
Mage (20) / Spellblade (16) / Runemaster (49)
▸ Health: 1,222, Regen: 20.08/s
▸ Mana: 174.76, Regen: 14.4/s
▸ Ward Retention: 225%, Regen: 20/s
▸ Attributes: 12 Str / 12 Dex / 70 Int / 12 Att / 27 Vit
▸ Resistances: 150% / 26% / 84% / 2% / 34% / 45% / 29%
▸ Endurance: 39%, Threshold: 244
▸ Dodge Chance: 4% (79)
▸ Armor Mitigation: 26% (887)
▸ Crit Avoidance: 33%
heyo im playing Lightning Blast Runemaster but cant figure out why on maxroll it asks for the set liches envyy to get put into my gloves ? im so confused.
Does it use legends entwined? If so, it's just for another complete set
yes it does use that!
baby steps lads. we ramping
Nice to see they didn't fix any of the spellblade bugs this patch
I think they've been trying to focus on bug fixes, which ones are still active?
Still haven't fixed iceblink or flame caller
Been trying to come up with a void spellblade build using Bane of Winter with Shatterstrike... Is that already trying to go too many directions at once instead of just going all in on one damage type?
You can cast Shatterstrike with Bane of Winter right...?
You can, but the 2h iceblink node is bugged, so don't bother
man i didn't realise that my idea with the crafted set for legends entwined gearing would be like my actual late game gearing xD so hard to find the right combinations and im broke for Rune of Havocs
pushing over 300C atm and had to go with woven flesh cuz of crits (25 kills on Reign of dragons and only got Crit Avoidance to 57% xD)
weirdly Iceblink wasn't in the patch notes but it's also gone from the s4 known issues list.
lmao
Please god tell me they just didn't include it in the patch notes
I'm gonna actually flip a gourd
Can someone whos using shatter strike test it real quick?
I'm on the fire side, sorry bro xD
Like this? https://www.youtube.com/watch?v=AzXDiVa6RY4
Yeah most people who found out 2h iceblink was bugged pivoted to flame reave, myself included
i did start as fire, SS is not my thing, feels like arse (not in the good way) xD
also, lol big slaps
So sad about ascendance.
damn...
2h iceblink node?
Iceblink gives attack speed for dual wielding, but it gives chance for recasts when using a 2-hand weapon
at least, it says it does
It only gives one recast instead of two. It also doesn't work with whiteout, but whether that's a bug too or intended is up in the air, because the devs dont communicate
anyone noticing game feels different ? its definitely smoother than earlier (pre-patching)
havent change any settings btw
Probably because less people are online so connection is more stable
I’m farming omen pinnacle boss with shatterstrike, it’s actually pretty good
i'm saying personally, i dont like how it plays, not that it's bad, just not my thing
Ahh ok, flame reave does look better on the eyes
Nvm. Can't read. Grasp of the blood mage
If im playing runemaster int/stat stacking, i can`t avoid vilatra set right? So i must play lightning spells...any light invocation is good?
apart from having a trillion ward, is there another common defense that makes Mages tanky? I can get around 4-5k ward and max res but still feel squishy especially to DoT.
update on Iceblink #👨┃ask-the-devs-not-support-no-bugs message
Yeah that's actually huge news for shatter strike, just tested it and iceblink does infact work with whiteout now
runemaster passive is an easy 8% damage reduction
can also go for armor applies to DOT experimental affix or gloves implicit depending on your build uniques
gotcha, maybe Ill try something like decayed skull a bit less ward but seems like the armor DoT mitigation is good.
Just starting to get up in levels(65) and been looking for a filter for this or similar build. you have one you can link? tyia
maxroll has one they just reupdated them all today, great place for filters. build is working great btw ( maxroll one ) im level 91
Ok great will take a look! thanks!
were you able to tell if Iceblink is only triggering off the direct use (i.e. 1 direct use + 2 whiteouts + 1*0.24*2 [0.48] Iceblinks on average per direct use), or could it trigger off whiteout too? (i.e. 1 direct use + 2 whiteouts + 3*0.24*2 [1.44] Iceblinks on average per direct use)
All I know is, I was seeing 4 recasts
It was either 3 casts or 5 casts when I was hitting the dummy with one attack
is this + cold damage the same as + spell lightning damage on vilatria's set bonus?
technically, yea you can read it as that +1 Flat Cold DMG per 1 Dex
so it would be multiplied by 1200% effectiveness w/ meteor?
whatever the effectiveness % is, yea
kk thx
oof, ok, so probably can't trigger on whiteout (or occasionally you'd see 7 or even 9 very rarely)
Makes sense, since otherwise, that would mean whiteout would be able to proc itself if that were the case
not necessarily. but anyway, means it's really hard to justify iceblink on 2h vs just putting points in the 8%/16% Glacial Smash node instead
You can only recast the direct attack, you can't recast on a recast. It's still worth it for 4 potential recasts, with 2 of those recasts being casted for free
not going to get into the "could they code it to work" part
as for if it's worth it, it's on average 12% of an extra hit per point (6% x 2), but Glacial Smash boosts all 3 of the hits (direct+2 whiteout) by 8%, so that's a 24% boost measured in the same terms, and 48% on frozen/10shocks.
You're missing the bigger picture here. Shatter strike hits twice, with 4 recasts, that's 10 hits. 10 hits to proc ice barrier, hoarfrost, icy flow, etc... It's a significant boost in survivability for 2h
I care about not getting 1 shot by everything in 1000c lol
Any trigger builds looking good?
Yo Lightning Blasters, where does our main tankiness come from?
the relic
ward when casting spells
in case of your gear above
but most of the times enemies die before they could even reach you
Does physical go through ward?
is it easy to play (i.e., needs careful aiming)?
@kindred oxide Is there a chance u could share your loot filter? Im aware I can generate it from your planner, but still it's not ideal and requires some manual edits. Thanks in advance!
i've been using MG filter! sorry
I don't think spoon damage is tracked in the skill dps counter
Since it's dependent on how many ailments your target has
my essence weaver build sure looks good but the numbers are turbo shit so far
from brief testing I can't even tell if the 50% increased effect of legendary affixes on the weapon set works or not
then again I'm still stuck with the +1 skill corrupted prismatic wraps I got at level 15 so this might be a gear issue
no otherwise low life builds would be literally unplayable as everything and ther mom does physical damage
Could also replace gloves with grasp of the blood mage, more damage and spell leech
Yeah, i did have those for a while, i might swap back. I got one shot was all haha. through like 5K ward
i need to work on my mana a bit too i think
How much armour do you have ?
probs not enough, io havent got the bessings yet. im doing them now to get more tank
Yeah and get some with the % damage goes through mana b4 life, there is also sorc node in passive tree
there's a hotfix today?
Also have suffixe on idols 10% armour/mana very good one for these builds
I would surprised if the 50% more stats would work with the tripled stats for the triggered spells. Not because it shouldn’t work, but because EHG usually cant make this kind of interactions work out of the box
where to report a bug after the hotfix?
Arcane Ascendance can no longer cast with channeled movement
used to be able to cast during focus with mana guide
it's there since that necklace was released..
It was an explicit bugfix
is that considered as op actually?
irrelevant mg crap
like an "explicit"
No, it was considered a bug
maybe it's 50% more, maybe it's 50% less, who knows?
okay... byebye my focus righteous fire build
it was fun
it is kinda op with new corrupted and the new idol altar thing
but I'm surprised they fixed that
yea this bug wasn't even 4 years old
see the company is turning for the worse with the crafton acquisition
bugs getting fixed before they are old enough to drink
I tried so hard to find the solution for the +5 mana cost during Arcane Ascendance to keep my mana at full while channeling lol
and it get fixed
it used to pop the dmg up to like maybe 60% if you build it right..
I thought that was intended feature tho
Time to start that sorcerer 🙂
goodluck!
It's a full spoons day.
Getting more lp3 spoons than double exalted items
I never though i would run into this kind or problem one day, what a shame
Yeah I understand you, I would’ve liked it if they ‘fixed’ it the next season instead of now and bricking so many builds….
Good decision in terms of pure ‘bug fix’
Bad for the players whom just had fun and it was their only build. Making all the investment and effort literal zero.
And if people would say ‘well you shouldn’t have played a bugged build then.’ Clearly didn’t see it existed for the entire time mana guide was there, and they just followed a build guide.
It really sucks, I tried salvaging my Sorc with what I had, but was honestly too disheartened to continue. All my time just thrown in the trash 🙁
Swap out ascendance for blackhole. It's different, but still very powerful.
Spec into Armageddon. You're replacing burst damage for crowd control. I couldn't beat uber with blackhole instead of ascendance last season, but it's not all a loss.
And instead of breaking the build that has been around for almost a year, they could have changed the fkn text so it was no longer a "bug".
Very anoying the first few times, when they suddenly update the game and your build stops working. Happened to most of us. I learned to just expect it and move on to the next fun thing. What ever that is 🙂
Braindead stupid waste of time when the have literally every casual gamer playing falconer and beating the game in three hours. Just fkn stupid.
Really strange they updated that skill now, been like that for a long time, what was the sudden rush
I'm pssed too. Was my favorite build and was going to roll another mage when I finished my spellblade.
I don't know. I feel like it was the ol', "Because fk u baalzevuv lol" but I know it's not really personal.
I thought it might have been some abuse of going on with ladder or something, but checked and couldn't find any trace of it
Yeah I tried the black hole skill, but because it has no lightning damage or tag, my damage is considerably lower, I can’t go in empowered mono’s anymore… 🙁
sry I’m dooming here cus of the loss, I might try again, but for now I’m not opening and playing LE for a bit.
It's not the damage of black hole.
It's the fact it summons meteors.
It also roots and blinds.
But I don't blame you.
I would do the same thing if it was my primary build.
It was my only xs
I am never playing Diablo 4 again after they ruined my teleport build! Been a year I think.
Was so much dopamine fun with the teleport and they ruined it
@proven haven do you think nest relic is better than t8 fire pen with invocation affix in helmet+hydra box relic?
for igneous build?
sentinel is outta town for a few weeks, no? At least he said he was going in his video from a couple of days ago.
Granted, doesn't necessarily mean that he will not respond in discord.
also igneous is kind hard to aim by using flame rush travel
reason #56352456 why imprints were a stupid idea, now the community thinks the baseline for slams is multi t7 exalts
the problem is, what happens a lot more often is that you have a cool build idea, find out that it's bugged/"intended" not to work, the developers proceed to do nothing about it for years
like how fares the burning dagger set on rogue? Still doesn't work with like half the sources of "burning daggers" right?
no word or bug fixes on it
and it's literally one of two cool new sets in this patch for rogue
If I was a toy maker I would spend my time fixing the broken toys first, not that much on fixing the toys people are playing with. But thats just an old man views on playing with toys 🙂
how hard can it be to make sure that it works with like 3 or 4 other effects that are obviously supposed to be used with it?
if I was making an online game with online economy and leaderboards, I'd first make sure that some builds are not 50 times better than others, but generally you are right. Lack of bug fixes to shit that doesn't work is a lot worse than lack of fixes to shit that works unintentionally but is not breaking anything
Who the hell uses Arcane Ascendance outside of tposing tho?
it's worse, what is it use case even supposed to be? Like channeled spells? Then why the fu ck does it cost so much mana when all of those spells are already gated by high mana cost?
shouldnt it you know regenerate mana instead? at the cost of being rooted in place?
oh right that's focus
so what is the point of AA again?
If it had flat +5 mana regen instead of +5 mana cost...
it's a skill with shit theme/fantasy that doesn't actually solve any real problem the class has
I'd axe it 5 years ago if I was a class dev
I plan on using it with meteor, but it is really anoying to play with, so just for concept
either that or I'd make it into a glyph you put on the ground for power up and add a dumb mini game like dark quiver where you have to run around the glyph collecting fragments
so maybe y'all are lucky I'm not in EHG
yeah 🙂 Lucky I am not a dev either, we would be having 500 way unbalanced builds, over all the place in terms of power and stuff, since I don't care about that
I would just make crazy silly toys that do fun stuff
also just because I'm traumatized by 10 years of rune of power in WOW and now I want you all to suffer too
And how the hell can you use any stationary channeling skill in a fight like fractured prison?
I gave up my meteor build in S3 since AA got me killed so much on beasts
why you just don't, don't you deserve to be punished for playing a channeling skill?
jaysus fuk I guess so lol
in case their shit balance and prohibitive mana costs weren't enough of a nudge
maybe they should make flamethrower fireball cost 1000 mana per second
just to get it across
Disintegrate is supposed to be one of the pinnacle spells of magery and it's just garbage here.
yeah I won't stop being butthurt about disintegrate
especially since there is like one build that makes it borderline playable and it's void disintegrate
on a class that should be thematically the antithesis of the void crap
Haha i agree, even tho i did not play that much 1.2 were imprint were busted, i just wish id see more x2 ex,
I am glad now that 2xT7 imprints are no longer the way to go, having more fun doing single T7s and gambling on corruption instead. Don't have to spend all the time opening boxes
What do you guys prefer for a mana strike spell proc mage, claw or static orb?
@proven haven yeah igneous too hard for me
I miss a lot
but I admit that it is insanely OP if you could target well
I enjoy the corruption aspect of it. My only concern is that it drives the meta even harder because weird, niche builds, i.e., lightning meteor autobomber, were heavily gear dependent to start, ignoring how badly that build is fukt with the arcane ascendance change now anyway.
Leaderboards say it all. The game ain't balanced worth a shit.
Static orb is cost heavy and to use, you need to reduce your mana gain from manastrike b 80%.
Frost claw is a must have. It's even in your passive tree.
yeah i didn't think about the mana cost
Glyph of Nonexistence and Arcane Rootness is that skills that good on paper and idea and terrible in realization. One day they will be fixed. But now we have another dead skill like Volatile Reversal
@proven haven the only way I can ensure igneous hit is direct cast
Can you get away with melee range mana strike on the claw though? Feels pretty bad in campaign
but it has huge cooldown
u high?
Volatile Reversal is one of the best skills in the game.
And sorry, I don't mean to sound rude there. I'm simply AGHAST.
wait wut. Did EHG touch Volatile Reversal this season?
show on this skilltree where they touched you
It was reworked in 1.2 I think
But it was more like they want to delete old reversal as fast as possible and throwing some ideas in new reversal, but new skill is nowhere enough
I don't know, man. It's powerful. I get two charges of volatile reversal every 4 seconds, apply abyssal echoes, and generate a free echo of erasing strike.
I just dont like it's animation
i gotta make a VK one of these days
haven't tried the SO versions but to get SO procced by mana strike you have to neuter its mana return. I think even essence weaver based builds are better than SO
but claw is still likely way to go
cause you can still abuse enigma with melee spark charges
eh glyph is fine(ish) in ignite builds I guess, but it does have way too many dead nodes. Like synergy with disintegrate nodes. Rule of deckbuilding #0: instead of playing one bad card to buff another bad card, just play two good cards
also glyph fire aura is a meme but it's a fun meme
you can and you will and you will thank Mike for this design, personally. On your knees
Turns out it was a bug and that node should have never existed in the first place.
how do you get the clear? It feels like you either have clear or single target with the convergence node on lightning blast
teleporting strikes solve it all, but maybe i just need to finish the campaign and get more gear
also apparently flame ward is not considered a spell for this, despite having the tag
spark charges and frost claw procs
also static if you opt to use it
but for some dumb reason (mostly the skill having been designed in 2017) it has a target cap
so it's not as if you press a button and all the omen window just dies
i've been experimenting with it, using this setup for now
also still using this node because it feels very good for the campaign, not sure if i'll need it lategame
flame ward is an instant spell
oh, non-instant spell, fair enough
this is a pretty fun build so far, kinda like baby infernal blow from poe
yea it's not bad, I played this variant before, also with enough crit you can basically unload full statics every second
and hitting enough crit on SB is trivial
hmm
not sure if it's the devs's working time right now
so I would like to ask
if I have an affix "armor per rah rune" and the reowyn's fortress staff to increase the damage of runic invocation per armor. Then after casting runic invocation such as hydrahedron, I would lose armor due to not having rah rune. My question is, when casting runic invocation in this case, do I receive the added damage bonus while having added armor from rah rune right before casting it, or not?
do you press it or is there a proc somewhere?
surge is really cool in concept but it's range and cooldown are... yeah
and fixing those is pretty skillpoint heavy
surge can be reasonably ok if you scale its melee damage, although the small hitbox is still an issue
it was a minor but okay interaction when it procced static for free
but now that you still have to pay its cost it's useless
is the new spellblade passive worth playing around or do you just ignore it and grab the proccer unique?
if you are using claw you just ignore it
if you are using like essence weaver you get some benefit
i wonder if there's some crazy two-hander flat damage build out there now
bit of a stretch with only 40% i guess
That passive benefits flame reave the most
it's called flame reave, with jaspers you can have like 500 flat
all these builds and not enough time to play them all
Here is how I level the new mage with legendary gear, if anyone wants some inspiration to try out mage alt https://www.youtube.com/watch?v=DuWYA--kZRk
nice getting the drops for (checks notes) a build I'm not gonna play any time soon
meanwhile relevant drops for the build I am playing: 0
This could have been fun for leveling up using teleport and elemental nova... but too powerful I guess
beware the cooldown ele nova, destroyer of uber abby
Hello community,
Is there a black hole guide somewhere that I can use?

Sick!!
should I?
at least it didn't brick 😄
when the kids yearn for arcane explosion but blizz had removed the arcane explosion
Adding fire aura too for style
Is the Lightning Blast Runemaster build still perhaps the strongest build in S4?
HC ladder is heavily dominated by paladin, while SC ladder is dominated by falconer/bladedancer
why can i sacrifice a corrupted amulet but not put one in for reroll???
cause corrupted items cannot be modified
makes perfect sense like that
starting to think that I dont really need vilatria's set on my essence weaver build between EW and a lot of flat on Static
the survivability is abysmal might swap to architects plan
and just raw dog the weaver set
with a red ring
weaver set + red ring is pretty tanky with cleaver ofc
got only 3k passive ward and up to maybe 5k active in combat with my current turbo shit gear :{
i'm thinking for uber of going low life with the stat stacking
maybe 6k-7k ward is enough for uber
If you're using nib, then you should definitely go low life, exsanguinous will make you immune to the bleed
im on essence weaver build, so no nib
and replace boots with low life boots too?
If replacing the boots doesn't get rid of your 10% damage reduction from the ring
uh folks remind me again does this give the converted version more base damage than baseline?
The boots give you +60 attributes
nah with this amount of stat stacking payoffs you dont want to unequip the boot
Nah that specific affix goes above 100% for some reason
just ehg things
What about the experimental low life affix? or that isn't needed
541
I guess but it's really +12 for str, int and Dex that i'd be missing, i'm farming a Exulis that has strength and attunement so i'd want my attunement stat to be as low as possible right?
After today's patch, I think I need to switch from the Mana Guide. Could you recommend a build?
Most of the items I picked up have become useless, so it looks like I'll have to level up again from level 0.
how much do you want to suffer on the scale of 1000-10000?
Only build I can recommend in general is lightning blast
I play Focus/Mana Guide for farming, but not sure I would recommend it in general
Lightning Blast Runemaster?
yes thats the best 🙂
It's funny that I just prefer Sorcerer for LB. But then, cf. filthy casual, so...
Runemaster too big brain for me, if I have to press more than 2 buttons, I'm out
It's not the number of buttons so much as the Runemaster tree isn't very exciting to me. I dunno. It's just very weird.
runic invocation?
Runemaster doesnt press buttons either since runes are super horrible to use besides spamming one thing
Ay havent seen you in ages. How you doing?
Im doing great! On my flay lich 
I still have plans for some wonky meme mage builds but since mage is so bad you need super gear to make those builds remotely viable
There still is some enjoyment in putting some overpowered gear on a fresh mage char
It do be like that
bro i'm not even Flame Reave build, why did i just hit 1.3M with it xD
I hope they fix that elemental bees are not considered bees.
In the Disentergrate skill does the Laser Focus node make the higher tiers of laser from other nodes not have a channel cost?
wait what?
it will be free at any stage
Is it bad for an Arcanist build to use the Laser Focus node or does it still work as a mob clearing spell/skill?
Unsure on how the Arcanist works with channeled skills
Yep. No health reg per bee for elemental bees. I wanted to make a health reg spell blade but noooo
Unless they stealth fixed that in the last patch
wdym "arcanist" builds?
doesn't ring a bell
I meant Sorcerer
I'm pretty sure that the only seriously playable disintegrate build is the sacrificial embrace one which you play on spellblade cause you get free crit outta the ass for ignivar's head
any disintegrate build is focused on disintegrate exclusively you don't care about other damage skills
thus you use it both for clear and bossing
hold on corrupt - there is one similar to this one in 6 million with a worse role ,my English comes from the translator ?)
Lightning mage feels kinda weird.
You spec Teleporting Strikes - your mana sustain dies.
You spec Convergence - your clear dies.
You unspec Convergence - your single target dies.
Meanwhile other builds just do it all
Best attempt at uber last night was 4%. Just needed to live for 2-3 more seconds.
His last shield was down.
😭
Couldn't get that close again.
Teleporting Strikes got hit with a huge nerf this patch, the mana on crit/boss hit didn't used to get reduced by it, so you could sustain mana a lot easier with it.
I dunno if they actually intended to nerf mana strike sustain that much, but it was pretty brutal.
it's so over
lightning overall seems the weakest of the 3
considering how cracked cold and fire builds can get
If they changed it to match the tooltip, I'm assuming it was intended.
it was always supposed to work this way I guess but in classic ehg fashion it's been broken for years
lightning seems to be the best by far yet again, or rather the lb build. Are these cracked fire builds in the room with us right now?
Idk. I don't know anything about rm.
oh i guess LB on this build isn't cold converted
but it's kinda the boring mode of runemancer, where you just position the skills on your bar and ignore the gimmick
the gimmick won't ever work in the game being as it is
cause it's better to spam some brainless shit 50 times per second than to thougthfully use a skill once
at least they could do more to unify the damage scaling of different invos and give you some bonus for using different ones in a row
but they won't
yeah runemaster needs to be completely redone
like imagine you had a stacking 100% more damage to invos bonus for each unique invocation you used in the last 30 seconds
or something
lost when you repeat the same invo twice in a row
press 3 skills in the right order to do an invocation that is often worse or at best equal to a skill you can use with no build up
that's never going to work
yeah the reason it works with Invoker is cause you don't actually fire off the skills before pressing the big button, you just assemble the combination
but the fact that there's 40 possible combos is kinda impressive
i hope they can figure something out with it
you could be doing one rotation for clear and another for single target, something like that
yay I upgraded my 25% essence weaver into a 35% essence weaver
it mostly works because different skills have legit use cases while in LE 39 invocations out of 40 are different flavors of mostly AOE damage so you can just pick the best and stick with it
Unfortunately yeah and rm and sorc are way too similar
Sorc also designed around being mana limited which shockingly doesn't play nicely with tons of damage so where you can avoid focus, or use it for damage..
This is so true of ARPGs lol. With few exceptions. Less brainpower gameplay is a key beneficial feature of builds.
When fighting something hard, I want to focus on what the boss is doing.
When fighting something easy, I want to focus on Netflix.
mana being an attunement thing also kills any idea of manastacking on a sorc
39 invocations that have low damage and low effectiveness compared to mage spells which are already old and outdated in many cases
arpg devs seem to hate mana stacking in general, poe killed, in LE it was never truly alive
not taking VK in the account
I was gonna say what about VK haha
i mean like on a mage
Mage benefits for stacking Mana. (up to a whopping 300 😂)
The concept of 'root yourself for big damage' is great for oneshots but then you design mechanics that force the player to think and move
So okay AA is kinda out
and the reason why they have those is because fundamental criterion exists but it's annoying to build around and an outlier in the amount of power budget locked away in a supporting unique
and it should probably just cancel itself when you try to move, not locking you in untill you toggle it
criterion is one of the most egregious uniques in the game design wise
i actually tried making a lightning disintegrate with AA in the ancient skies, too clunky
Now if you 1) had a node that started AA on cast and 2) canceled AA on movement or traversal
Then we could be talking
true
I have an idea for that style, just give me a day to level this runemaster and turn sorcerer 🙂
yeah that whole concept has 2 strikes from me already
skills should work to some degree wtihout a unique
and
that unique is just so hit-and-miss. this build works because it has the right rune in the right slot and this other rune in this other slot
🤢
Also something to be said for spec efficiency, runic invocation as both ward and teleport with some supporting buff
And for..reasons it doesn't get the cooldown it probably should
Since it's +12 not +17 with both nodes specced
for ward, sure
but when you have to put your invocation on a 12s CD and want it to be your main damage dealer...it has to compete with lightning blast which can be cast 1000 times a second...
% mana being a Sentinel/Rogue affix but not Mage is another weird thing for Sorc mastery being kind of defined around mana stacking
teleport RI is used in a total of one build
and that build is meme AF
Anyone k le why my blizzard (that I use as teleport) barely moves me?
It's part of the vilatria build
also RI has the whole branch that adds a stupid jump with a 1 sec or more delay
for mirroring some subpar sub invos
i mean glacier
mana stacking Flay lich too (unless that got changed this patch, I didn't look)
i kinda hate this node a lot, i love my chain lightnings
Still S tier on maxroll...
i wonder if it would be too good if it would just do exactly what it does but only on hitting a rare or unique
and then you just ditch the other fork node cause nobody uses it anyways
@weary hamlet unrelated but since you are here
vilatria set bonus + meteor is a (meme) thing
the affix on mourning frost is twice as efficient but with dex instead of int
any builds use that?
I think if you just did what it said (+17 cooldown) it would be so clunky we'd find alternatives
For some reason the +5 is ignored when the +12 is specced
So with enough cdr it feels fine now, but add 3s to your traversal and mapping starts sucking
many builds do but usually not on mage, the problem here is that you have like 10 different effects from stacking int and usually zero from stacking dex
unless you are in cold SS which does use mourningfrost
or used to at least in the past
do these work together? im not sure i understand
yeah it does, if you manually cast it
gotcha. was hoping there was a unique out there that somehow fixed this
oh! you can do it non manually?
Damage usually less an issue than survival so unless you could manage a cleaver solution for dex..
Dragorath claw, battlemages endeavor
there's a lot of ways to trigger LB with other skills
Few more, enchant weapon, focus
as long as you keep casting it yourself the triggers should also gain extra chains i think
oh
Most nodes are specific if they just say 'cast' they also trigger from indirect
But they've gotten annoyingly smart about specifying direct casts
Lightning blast is the smite of mage, everything triggers it
and a bunch of various skill nodes
smite is the shadow daggers of sentinel
im just sad that the first 3 days i wasnt pressing runic invocation
i thought it was for dmg only xD
imagine reading amirite
Traversals are also strangely really smooth
Specifically the blinks
You can do some wacky stuff to cross gaps
i get teleported basically no where with this
It's very forgiving
and the cooldown feels like 9 seconds not 3.4
The teleports werent smooth like that on launch. I appreciate the improvement.
do not slander my beloved smite like this
how is leveling with volcanic orb this patch?
seethe and cope paladin main
do you really want to be leveling with a 50 mana cost skill that overkills everything?
the glacier teleport is so good wdym
glacier so zzzz so was looking for alternatives
i hate it! cuz it gets no where and cd sucks
vk main try again, smite on paladin is cringe
try flame rush
doesnt that lock you into channeling that skill?
just use any other skill - fireball, ele nova, lb, frost claw, disintegrate, SO, barrage..
or vo for that matter
but you are not gonna have a good time with mana
how is flame reave's bossing damage?
will be stupid strong
currently this is what i'm rocking - far from my optimal gear for what i wanted to have as my build for the season.
https://www.lastepochtools.com/planner/AVaPVJZv
Season 4: Shattered Omens / 1.4.1
Mage (20) / Spellblade (81) / Runemaster (8)
▸ Health: 1,863, Regen: 80.49/s
▸ Mana: 215.49, Regen: 8.56/s
▸ Ward Retention: 366%, Regen: 211/s
▸ Attributes: 51 Str / 50 Dex / 146 Int / 21 Att / 31 Vit
▸ Resistances: 164% / 72% / 104% / 82% / 127% / 99% / 70%
▸ Endurance: 67%, Threshold: 475
▸ Dodge Chance: 20% (656)
▸ Armor Mitigation: 47% (2,825)
▸ Crit Avoidance: 63%
although i'm not using Flame Reave as main source of damage, it contributes about 1.2M on crits and I'm currently farming 350C
"Elemental Nova" area effect
any idea what nodes on volcanic orb i should take for leveling?
im currently using the explosive ground one
Glacier becomes massive. Adding area really changes skills 🙂
Can double this again I think
just corrupt it for max rolls 
easy leveling alts now xD
Returning to LE. Generally following the Mage Leveling Guide on Maxroll (Shatter Strike at lvl 35+).
I can see why Crystal Swords are BiS base, but they are iLvl 64. So until I find them, what type of implicits should I prioritize on the sword types?
Is it really the +Melee Damage that's doing most of the damage, or should I be looking for % inc Melee Elemental implicit swords?
I have been trying so hard to make an ignite build work with blackhole, but it just feels so bad to map with. Bosses melt, but the actual clear is clunky as hell. Do you guys think I'm just better off swapping? or is there some hidden blackhole tech that i'm missing like going all in on Pulsar
maybe try the primordial amulet (wildfire something) that spreads ignites ?
ooh ok good call, i've been using mana guide
is shatter strike bugged? the 2nd hit at the overlap only does 10% of the damage
Dont do it, it sucks.
It just doesnt proliferate well. Even if you try a respec into collapse or whatever for better AoE clear
I tried several different iterations this season and none of them solved clear
Even with the wildfire "buffs"
The ignites dont proliferate well? i tried using collapse but it never seemed to proc ignite on the damage no matter how much i stacked ignite chance
Collapse needs ignite on hit
Wildfire will give it that
But not the main Bhole ignite scaling nodes
So instead of 10000% ignite per second at eg. 1000 fire res you get like 600% per hit
So basically you destroy your single target to gain a still suboptimal clear
Plus collapse adds a minus 30% dot multi and wastes nodes that bhole needs
The best combo I had so far was combining it with fire aura, since it also scales with ele dot and fire resist.
nah I got a few ignite builds to play for real
does somebody know why do enchant weapon autocast puts flamerush on cd? it works fine with teleport
need a build to farm for it tho
is Sunwreath flame reave better?
guides on youtube are using screen clear FR but they don't have Sunwreath, how does that work
Strong single target dmg imo.
Get Armor Shred LP1 on amulet. Throne of Ambition idol. That goes a long way.
There is a skill tree node that gives the sunwreath effect.
It is better to just get sunwreath. Points in flame reave are too valuable to waste like that.
Sunwreath stats are good too and is easy to find high LP on.
you can play with cone FR just fine
any good planner or guide I can follow with sunwreath?
Here is what I currently have:
https://www.lastepochtools.com/planner/oYEmb1bm
:white_check_mark: This character build is verified
Season 4: Shattered Omens / 1.4.1
Mage (20) / Spellblade (84) / Runemaster (8)
▸ Health: 2,373, Regen: 0/s
▸ Mana: 307.51, Regen: 9.04/s
▸ Ward Retention: 185%, Regen: 126/s
▸ Attributes: 19 Str / 74 Dex / 88 Int / 11 Att / 27 Vit
▸ Resistances: 128% / 75% / 85% / 75% / 94% / 95% / 77%
▸ Endurance: 60%, Threshold: 475
▸ Dodge Chance: 18% (589)
▸ Armor Mitigation: 40% (2,202)
▸ Block Chance: 14%, Mitigation: 28% (588)
▸ Crit Avoidance: 100%
i might just give up, i can't get this amulet to drop brutality and apathy
im leveling my alt with flame reave battermage endeavour its so much fun
No idea what to spend this on
dang that's a juicy mage
Can someone explain me why the lightning blast build on maxroll get lich's and ferebor's set ? I really don't understand why totem and shade set. Maybe I'm dumb and I'm missing something
More sets, more skill levels and resistances via legends entwined ring
anyone wanna help me for a bit?
Can this work...
whats a good mage build, whats everyone playing? getting bored of my warpath sentinel xD
Everyone is playing runemaster lightning blast 🙂
Or flame reave spellblade, or shatterstrike spellblade
But mostly runemaster lightning blast
Oh and fire aura spellblade sometimes
But still, mostly lightning blast
not everyone. I'm playing meteor because I'm dumb!
Fire aura spellblade seems most popular of the spellblades.
You mean "cool"
I think everyone wants meteor to work, really everyone
Playing meteor too now
I mean it doesnt not work but compared to spellblade or .... void knight
Compared to manual runic invocations it rocks 😏
who needs ladles?
Mage is already a little more active with an active defensive ability (shield) and a bunch of damage debuffs to manually apply, I don't want to be an invoker playing piano
I would play invoker if it got completely redesigned but I highly doubt that will ever happen
I have a diff issue with rune master. I feel like runemaster and sorcerer kinda fulfill the same ARPG fantasy niche.
Kinda wish they gave mage a minion spec instead like the other classes.
Maybe a conjurer that summons Elementals.
Offhand I think they have trouble raising builds to S tier, or at least they're inconsistent about it. FG didn't get there, spellblade didn't get there, rogue immediately got there
there's a new word for crappy clunky builds
"Involved gameplay"
is the maxroll guide for runemaster lightning good to follow? i noticed some top mages on leaderboards run some different spells like static or runebolt, im a noob mage only ever played vk
so when your build sucks you know how to say it politely now 
Yeah agree, sorc and rm are almost the same
It's not completely optimal for damage but it trades some of that for more useability friendliness
If I had to choose between trusting:
a website made to churn out content asap for the masses
Vs
Proven in game results.
I prefer the latter if I want better results for myself.
Transient rest are stilled buggy, if not, might be the way to solve sustain on metoer
Maxroll is good enough and glacier teleport is friendlier than RI, but frozen's build is probably better at the ceiling
Basically if the question you're asking is "what's a good mage build to play" then follow maxroll, once you progress to "which of these ladles should I slam first" you should probably be on frozens build
Then come asking here for something different to play, if you become a mage geek 🙂
Yeah that's a good way to put it.
Maxroll will put you on the right path for sure, but at some point if you want something optimized, you may grow out of maxroll.
Is there a good flame reave guide out there?
(I just want to use the new mtx its shiny as hell)
blackhole mage build someday
I haven't seen one yet. It wasn't even recognized as a viable build til a few days in
Maybe I'll make one but i kinda ripped off the build and modded it to my liking.
Btw did you manage to reach uberroth final phase?
:)))
also disintegrate viable never ever
Wow that's was good
I'm excited to see uberroth kill with flame reave online
disintegrate looks cool but its just so counterproductive to have to stand still and channel
I've always wanted there to be a BH + disintegrate build
disintegrate gives damage reduction and cooldown reduction speed while channeling
but both skills need so much help ...
I made it to final phase a few times after but died at some point.
It's hard I don't know how well I can replicate it even when I do kill it.
Kill rate on other classes in previous seasons was like 75%+
Take less than 4 min?
Like 20 in a row on VK.
Like under 90s some of them
Flame Reave kill is really honest tbh
Someone was oneshotting on rogue for fun
funny that the crit stacking for disintegrate got killed a few patches ago
Some builds will smash it with zero effort.
with the ingward head offhand or something like that
Flame reave feels like Mage Erasing Strike.
Currently I expect flame reave to have 3 min kill online
I think I'm on pace for 3-4 min. I don't know how much time my 4% was
With time rot vk and swarm blade druid. It was about a minute.
I saw falconer do it in like 10s.
Falconer is supposed to one shot, not 10s
How fast are runemaster killing? What about sorc?
Oh lol crazy. Yah I didn't play season 3 so whatever happened last season I'm not aware
Last patch was 55 sec by frozensentinel
Rm
Not sure about sorc
Frozen killed on a meme BH build
Shatter Strike can prob handle uber
👀
Yes
We have countless shatter strike kill already
Since 1.2
Have not tried that yet
Well they get the top ones.
But real test result shows that shatter strike is S tier in season 3
Flame reave is not even close
It's got a billion more nodes
First test of the meteor build concept https://www.youtube.com/watch?v=cJGXFqzzp_w
Yeah flame reave is strong but really fair.
Tbh anything on spellblade is fair with that little range, if you kill uber you've earned it
But @kindred oxide people would be reađly excited if you have a flame reave kill online
Because in season 3 I'm not aware of any kills using flame reave
Im sure others have. I think Chinese community caught on to the build earlier
But yeah I will post a video
My 4% was my 3rd attempt of the night and couldn't get thst close again for an hour.
😭
Yes but I dont have access to Chinese community and do I have to know Chinese when I access there to know what they are doing?
The comparison builds are ES/warpath, rogue bladestorm/shadow rend anything, mana lich, and primalist..uh, anyway
A mage equivalent would be fantastic
I just assume that because the leaderboards had players on the same buildmany with Chinese names. And there are no guides or content in English
Huh where is abom?