#🧙┃mage
1 messages · Page 152 of 1
Yeah, iirc last two releases have been friday of hype week for patch notes and then season launch thursday of the following week
I'm curious what the changes will look like, for sure.
I've got what... 3-4 build that I'm looking at right now? With minor updates they could all be good.
Man I wish they finally do fire aura some good. But if the 1 spell power per int and the resistance scaling is all they have its probably not enough
They're also mentioned that they're improving the affixes that generate fire auras, so there may be other things we don't know yet too.
Make mage the best ward generation class again.
If it's anything like the other upcoming (and recent) changes to skill procs we've seen, I suspect they will raise the proc limit and possibly proc chance as well - e.g., 1 per 1s -> 3 per 1s
and hopefully they will realize the fire aura when hit proc has way too low of proc chance
I mean "when hit" procs are mid in general, IMO
yeah, that's why I feel like it should be easy to get very high if you want it... but also wouldn't complain if they just remove it entirely as an affix
Yeah I dont like it conceptually because getting hit is the last thing you want, especially as a mage.
"On block" or "On parry" is fine because you WANT those things to happen.
Well when hit happens for both of those things 
For fire aura, I think it's related to flame ward's retaliation effect (which used to be the fire aura skill iirc), and it's not terrible as far as making a really passive build is concerned, just won't generally help much for bossing
Yeah I mean even as it is now, Fire Aura is fine if all you want it to do is clear the chaff.
That's a bit hyperbolic, Mage can do 1-2k corr, it's just been a step behind the top Rogue's and Sentinels, and now also Primalist's and Acolytes. Only being somewhat propped up by Spark Charges and Ladle imo
hmmm
i try your build
and i finish on 1k
cant more than 5k ward
that i swap to ballista
and do 3.5k c
Even without Twisted Heart equipped I got more than 5k ward
i inv your mage build best bro on season
so idk, you missed something
zdps on 3k orobys
Yep. If <1min uber kills are zdps then there are very few builds that aren't zdps
Totally fine if you want to push corruption, agree that Mage isn't the best at that right now. But it's also a really really niche goal
I just hate that since the Sentinel update they've been better at generating ward than Mages are 😢
?
Like I said, if you only have 5k ward you are doing something very wrong. I have over 5k stable ward without using Twisted Heart at all
With TH you can go past 8k
5k-10k its nothing on 1k-2kc
https://youtu.be/yGyaT2d7ajU?si=e0DwFQX1TOaSe3Mc&t=70 sorry, actually like 7k ward without Twisted Heart
I literally stopped using ward gen because I didn't need it lmao
this is your plans
and not working build
with belt wariant
i have eveything
and better
and shattered word
and no nihils this other amulet
i here to not talking about your build
Yea idk, something is missing. Either Runic Invo is not set up right, or incorrect skill tree setup, or incorrect affixes, or something 🤷♂️ Many people have killed Uber with this in HC
also hold on a minute, you saying this is less tanky than zhp ballista? naw
zhp balista better tanky than this mage
ty
Your skill bar is in the wrong order, for Runic Invocation
you aren't getting ward from it
You also don't have cast speed idols, meaning less ward from TH
yea if something hits you, you die, the build revolves aren't not getting hit
im tanky than mage on orobys
https://www.lastepochtools.com/skills/runic_invocation18_ice_shield my point is that you struggled with Mage because you were missing the primary source of ward generation
I don't agree that you are "more tanky" but you probably don't need to tank orobyss if you oneshot it lol
huh? You mean zhp? This looks like zhp ballista to me
I guess we just have a different opinion on what "tanky" means then, that's okay
still tanky than mage with low ward
my opinion
you check my budget build
and if i swap to your advice im still not tanky and low ward
https://www.lastepochtools.com/skills/runic_invocation18_ice_shield you are missing 600 ward per second and 700 ward every ~5s. Of course you don't feel tanky
Zdps ballista had to be a new kind of torture
you're way too patient FS 😂
This looks like it would die to a sneeze if it didn't kill the sneeze first
Patient, bored, same thing. Just waiting for 1.4
i cant wait for 1.4 🙂
im tanky🤣
That’s the point
The person was arguing that it was tanky
Gotta pump those numbers up 💪
Ward is for the weak
Consider me cripplingly anemic then because I'd take that Ward bar
Are you going the 3 different rune spam? Gives giga ward
This idk. That's like 1.0 levels of ward. Missing mana boot affix abuse?
looks like ward on dodge + mountain foot shenanigan to me
i mean dusk shroud on something + mountain foot
This is Mage channel! Banned
also i'm a little surprised that missing mana + focus shenanigan is still in the game
iirc it's been there since 1.0
right?
thats a good ss mages
20k ward i mean ok
60k ward awesome
now cant have 10k
maybe some old spellblade comeback static strike with shatter strike
Pretty sure that got that fixed in 1.0 or 1.1, I made a video about it and EHG immediately slapped it
60k ward is not okay at all. Thats basically immortality
Even 20k stable ward is 7k ward per second at 500 ward retention
60k stable is around 60k/sec
i just tried it in game and still works

What. You mean the spam tap?
Well it WAS fixed...
💀
Ill re-upload the video I guess
Did you have traversal node?
maybe u can try it in online version first
1.3 is now
to make sure
of course traversal node, wont work without it no?
oh true it's still 1.3

Yea just checking idk. I'll look after work if I remember
im booting up the game to try
Close call + Foot of the mountain + Wall of nothing + Ward on block + 100 weak enemies attacking you
Technically possible on mage
looks like it's not possible to animation cancel in online client
unless im doing something wrong
Wonder if you could do the same with that ward gained per current mana shield
Yeah iirc it was different for offline and online even back then, it was much harder to do in one than the other
yup, i can do it very easily in offline confirmed
who play offline
i dont understand people
or who play COF
this is online game to trade with players
not SSF
godd damm where am i
noobs go back maybe to poe
you a lot chating with this game on epoch
maybe you should try dont go back
No it is not. LE was not designed to be an economy game like PoE. LE didn't even have multiplayer until pretty late in its life.
Dude you are so damm wrong cof its amazing in this game with some problems for sure but a lot better than solo play in poe 2
you still here talking about other game
maybe you dont come back here
im never play this game like you said POE
Rofl
@proven haven dont understand what you say sorry
Keep trolling maybe you will be good at any arpg
Hard for a game not to have problems with having an economy for MG when seasonal mechanics also apply to legacy 
you literally brought up poe right above him. obvious troll is obvious
for talking about other game you should be timedout for 15minutes
i see the quality of trolls has gone down quite a bit since the last time

i used to think that's not possible
Yep gotta up their game a bit
i see trolls too
Some people prefer to find their own items, others prefer to trade.
COF is not the same as SSF, and was never meant to be the same.
SSF is meant to be a harder mode for a game balanced around trade. COF is meant to be an equal alternative to trade.
Yea y'all are probably right though. Shouldn't feed troll behavior.
bait used to be believable
Yo frozen when are we gonna see the new black hole ignite tech video 1.4 maybe
@proven haven im not troll but ty for repeat
but im still COF for ssf players
cannot trade with others
gold for cof players dosent exist
dont need gold
1 kill rare monster/or boss drops a 20 unique items
its so OP
T7 mods faster than MG
and other stuff
lol
where is balance
It's really janky and needs a lot of love before I'd feel comfortable making a video. As it stands in 1.3 I probably wouldn't recommend it, I'm hoping some of the 1.4 updates fix that.
The setup I showed before was assuming insane gear with a long setup and really precise timing
Cool yeah I know know when its truly minmaxed you will show it to us
Supposedly some nodes are getting fixed in bh tree this next patch
Yep I saw, supermassive at a minimum. I did also see some other things I thought might be bugs but wasn't sure
Like the dual hole not applying 2x ailments
I saw a ehg member in reddit saying something about yeah bugs in it so cool to see some mage love coming
Yea that was a reply to my comment lmao
Celestial Doom
Reduced Doom Pulse cooldown from 4 seconds to 2 seconds
@harsh abyss its your time to shine
oh shiiiii
Lets go boys
Mana stacker was pretty low on my list for this season though
Not to such an absurd degree I think. The point of the setup at the end of it is to build up tens of thousands of ward decay threshold. Moenia mentis will just get eaten up by ward decay too fast I would guess
+2 chains on Battlemage's Endeavor might be kind of cool. I dunno if it'll be enough to make it good though, we'll have to see if the other spellblade changes feel good for it.
I've always wanted that item to actually be decent but it's so hard for it to compete with Dragorath's
Probably not, LB without enigma kinda meh
yeah
That's why I'm crossing my fingers for spellblade changes 😝
Enigma needs to be nerfed into the dirt so the rest of mage can be buffed.
time to revisit my gaspar runemaster baby. it's gonna still be bad, but harder
Attunement stacking Gaspar set might be kind of interesting. Probably for Sentinel or Primalist though
celestial doom getting the most limp buff ever, it's so over
What do you mean, they literally DOUBLED its DPS! 😝
get ready for that to be the only caster weapon buff while ladle gets nerfed xd
where are you proccing all three decimates anywhere other than mage?
Who cares about decimates? 4% crit multi per attunement is actually huge
aren't those stats specifically for the decimate or did I read it wrong?
because it's also flat 4% crit chance per int which is completely absurd regardless of class
It doesn't say that it's for decimate specifically in the eterra monthly, I guess we'll have to see
yeah it doesn't there, but I figured it was implied. that flat crit scaling would be broken in half if it wasn't specifically for decimate
IDK, Gaspar set requires a scepter, which means it might actually be used instead of not at all
Even with the buffs, decimate isn't ever going to be strong enough to matter
yeah right now decimate only scales with its really high ADE and spell damage, which isn't very much overall
and iguess "void" but there's not really much of that floating around
oh it actually does have attribute scaling. it has int and att already
it's weird how so many mage related things care about attunement, but nothing on mage does
I keep saying that Sorc should have attunement related scaling, since it's all about the mana
gaspar's set is not a mage specific thing but yea there's some attunement stuff here and there
I like that you have to work for your max mana personally, it's an interesting dynamic
I don't mind that, but I think Intelligence is a bit overloaded on how much mage relies on it
It makes it hard to do anything else than int stacking and have it be decent.
the amount of attribute stacking payoffs in the game is absurd and I hate it
and mage might be the worst offender
yeah
back in the day red ring of atlaria was a super-endgame somewhat niche pick because going to 180 attributes was a cost you were paying, now you do it incidentally...
it's also significantly easier to get extra attributes on your uniques now
Rather you pick uniques that give the attributes you care about because that is the only way you getting more than T7 of it otherwise.
If mage is all about int stack there isn't much incentive to use exalt bases that don't grant anything for it.
Still using uniques with int purely because they give int.
Iirc rogue has some bases that give dex, no?
Primalist definitely has ones that give str/attune
Elecoe's chest gives dex iirc
I mean subtypes
oooh the actual item bases
yeah there's at least one rogue base that gives dex implicitly
Assuming int is what you want, and uniques give T7 int plus 10 or whatever int, exalts will never compete. If exalts could close that gap maybe with special subtypes or something like "mage class boots" that have special mage bonuses maybe you wouldnt see so much telfun and blood
They nerfed blood but 8 int is still more than 0 int
been saying that we need better bases
bases should be pretty giga (like champ regalia or leonine) given how much harder it is to get a good exalt than a good unique
Did you guys like the improvement on Wildfire Embers? You spread the ignite twice the rate it was before and... That's it?
I've got a build that's planning to use it but the actually core mechanics of it aren't the reason why. The Fire Resist -> Ignite Chance line is literally the main reason to use it.
Based on the testing I've done with it in the past, the actual wisps themselves are functionally useless, which sucks 😭
And the ignite spreading isn't that valuable because clearing screens isn't a problem for any build
Teleport then ccf hit Your own mirrors
Is it that fireball build or something else?
Yeah it's the fireball build
I wish the Wisps felt more impactful, but my testing just says that they aren't. I'm curious to see how the build plays in practice.
just having that item do what the text says it does will be a 10000% improvement
even if it ends up still being bad
Yeah, I agree with that as well
It's hard to say "this is bad and needs improvement" when it just... doesn't do what it says it does.
Are you guys refering to the ignite spreading or the wisps? Because the Eterra Monthly only mention wisps proc rate, not mechanical changes.
And about the spread, they even made a dev note saying the duration still will be the remaining from the original ignites, which was one of the complaints.
Of course that the double proc rate mitigates that, but anyway.
I hope they are saving more Wildfire Embers changes for the patch notes.
Fingers crossed, for sure
https://youtu.be/qqrFzWyD7-0 it's good for arenas also thanks for the LB tech boosted so much more DMG then before
On other hand they buffed Spirit Xylem that i thought didn't even need a buff.
Yeah, the attunement stacking consecrate paladin build is gonna be bonkers
It's already pretty good too. I was even planning to start it for the new season.
I like this tech a lot. Looked at that runic but totally forgot mage even had minions
You could probably cheese this harder with foot boots and tp to move around yea?
Also EHG pls give us typed teleport
Mountain boots?
Foot of Mountain
Give us "Arcane" spells with unique support and stuff.
Yeh I can't because I'm using dodge per heo rune so I will lose my dodge chance
Ah rip
is meteor in any way as an active build viable?
i like the mechanic but i am struggling to figure out from builds how well it will do on higher corruption and vs uber
yes Meteor can kill Uber, you can do the vilatria ladle thing with mana guide and a bunch of flat spell + int stack. Mana dump + recharge. Probably do sub 2 minute with 77 gear
could you link me a build from maxroll please, just tried to look it up, but the site does not let me use any of it's interactive properties.
can not select a class, mastery, nor search for specific builds
There probably isnt one that exists
I've just tried it myself
ah shiiiii
Didn't make a guide because it was like B tier
tbh i just wanna play something fun for the rest of the season
i have grown somewhat tired of WPVK
and i like the mechanic of meteor
could you give me a baseline for equipment uniques/ sets and just the most synergistic spells please?
i'll figure the rest
this is what i got so far, still undecided as to what to throw into golves, and relix
might put ucenui into relic, not sure if that is efficient tho
Ucenui's is more of a rogue relic, stormcarved testament would be better (though idk what the best in slot relic would be)
hmm, to me it seems, that the stacks from water orb provide more damage/value, than the pen and additional from stormcarved
It takes a long time to ramp up Ucenui's, and the increased damage is additive with the hundreds of damage increase you'll already have, pen is a lot harder to get and the extra phys res and mana are handy. Still, stormcarved is probably not best in slot anyway
Side note, the meteor belt might tank your mana if you plan on direct casting meteor
twisted heart might be interesting
Unstable core, ladle, arcane visage exalt with vilatria reforged, orian descent belt, blood of exile boots, red ring, Legends Entwined, mana guide, shattered worlds, eternal gauntlets. Int on everything, mana, crit multi elsewhere.
TH is fine too but you dont cast THAT much with meteor. Meteor belt sucks. You dont want blood grasp gloves because mana cost is high and kills your ward.
You could use strands of souls for big ward generation
You could maybe also go mana tank with Seed helm and vilatria staff but you will lose a lot of DPS
i see, what do i use as 4 and 5
You need focus, and probably arcane ascendance for mana efficiency and more damage when you burst meteor.
AA will give you much more dps when dumping mana but playstyle is a bit awkward
Alternative probably frost wall
whats the best fireball sorc build i can do rn?
gonna dabble a little until the patch comes out
also interested in meteor lol
if you want the best you probably aren't playing fireball xd, but if you really want you can basically just build LB, and instead use fireball with the fireball spark gloves
if you want both you can do this https://www.youtube.com/watch?v=jb4pnP7QJJo
awesome I'll check this out, and yeah not really looking for meta I just like fireballs 🤣
I'd share you my ignite fireball build but it looks like I forgot to save it 😝
@proven haven Do you know if the Flame Burst node from Disintegrate inherits all of the More mulitipliers from the Disintegrate tree? It seems kind of similar to the Spark Nova where it's an ailment that procs a spell thing, so I wonder if if doesn't.
Also does Twin Beams make it proc twice as fast? (Or Twice every 2 seconds?)
idk, it doesn't have its own skill tree, I think it would? Can't say I've looked
Even if it did I reckon the damage would be low
It's got a 500% added damage multi inherently, and Disintegrate has a fair amount of More modifiers
hm maybe but its a hit, the stuff you would be scaling with it wouldn't really synergize that well
Yeah, I was curious if anyone had done anything with it ever because I was poking around the disintegrate tree for other reasons and noticed it
With 1% more fire damage per 2 int, Glass cannon, escalation, etc it seems like it might do bonkers damage if you build into it
IF it inherits the More multis
Yea I think you could try it, maybe with vilatria int stack
maybe still use ignivar
not sure if worth
even if you get like 30x damage its still pretty low though
If you get all the more Multis (not including Ignivar), it comes out to 49x damage I think?
Assuming 200 int
1.5 (Stored Power) x
1.5 (Searing Plasma) x
2.0 (Dragon Tongue with 200 int) x
4.0 (Amplification) x
1.24 (Lucomancer) x
2.2 (Glass Cannon)
Not counting any gear (Aside from bonus levels) or any bonuses from outside the Disintegrate tree, like Glyph of Dominion
Also if you're using Ignivar's, you're going to be going for 100% crit, which means your flame burst will crit 🤔
Alright so call it 13x from increased, maybe 4x from multi, 2x from ignivar, maybe 1.5x from pen and maybe 1.5x from shred, say 150 flat being generous
574m?
that doesnt seem right
oh oops 500x effect
5.74m*
premitigation
so like 0.74m dps on uber
That's just counting the flame burst though, right? Not the actual disintegrate DPS?
yea but it would be nothing
if you are building it this way
flame burst doesn't scale with ele dot
and without ele dot disintegrate is even more zdps
also without mana stack or void glove abuse
also if you dont get like 600%+ crit zpds
but if you do, then flame burst is ass, wasted opportunity cost
no synergy
yeah, fair
Hi, changes presented in recent ettera's monthly motivated me to finally finish the guide for my melee runemaster. It's based on Freezing Point build from Dread in season 1. The guide is currently awaiting approval on lastepochtools, but in the meantime I'm looking for some feedback and maybe tips for the build.
Maybe there's something that I missed or could be improved
The build is capable of doing 1k corruption and uber
looks cool, have an uber kill to show?
trying to get it now 🙂 I might have a slight lag while recording the screen, which combined with my mediocre eye-mouse coordination results with more deaths than usual 😄
Normally I'm able to complete every 3rd - 4th one. Just need to dodge almost everything for 5-6 minutes
another failed attempt... but you can see the damage output on uber. I will record a proper video when I have a little bit more time
volcanic orb incoming s4? :V
This is a really cool build, I like it, but I'll be honest 5-6 minute Uber where you must dodge everything with full 2T7+ gear is probably going to get some backlash for calling it Uber viable, to the average player
hah, true 🙂 but maybe with Battlemage's Endeavour and passive tree buffs it will be better... 🙂
I will also try to make a full dps version of it. Since the build needs to dodge things, I may as well go all in on dps
Yea true, I'm guessing there will be more trigger synergy
EHG seems to be focusing on that for 1.4
I still think BE won't be good unless it's just a flat 100% chance to cast LB on every attack
depends what other trigger stuff we get. We could get like, triggered spells deal 2% more damage per dex in Spellblade or something crazy like that, who knows
if SB gets the sentinel treatment it could be strong
That's true
We already know you get like 50% melee damage as spell damage or something, right? That alone is going to be fairly big for trigger builds
Yeah, 40% of the flat on your weapon
Yeah, that'll be pretty big
apparently this double dips with stuff like this
unfortunate part is its only melee on weapon, so stuff like mourningfrost which kids fits well with spellblade doesn't really apply
for this, I mean
I've always wanted a way to get the melee damage added from the skills added as spell damage, so you could do mana stacking mana strike and get crazy added damage and spell damage
Yea I'm not sure if that type of thing ever happens in LE, does it? Flat from skill applied to a trigger?
increases and whatnot seem to apply when its not its own separate skill but flat is a lot more rare to be granted by that and usually the trigger would just recalc the flat I think 🤔
🤷♀️ It's just something I've always wanted in Mana Strike to make mana stacking with it good. Imagine stacking 2000 mana and getting 300 flat lightning damage from it
SOrb builds eating good
not really, they dont really scale well with mana anymore
I mean it still gets 1% more damage per 5 max mana
it's true but 1000% more isn't a lot for what you sacrifice to get 5k mana
its hard to mana stack and also int stack
Yeah, that's fair
I am sure you can make a good static orb build with vilatria tech but realistically mana stacking is pretty much done for that build a shame because after playing mana flay which I consider second to static orb it feels amazing
Sentinel for sure judgement its gonna get spicy with the buffs to xylem
I played a bit with judgement xylem, testing
it was pretty cool
idk if its worth though
mana recovery kinda annoying and the DoT is small unlike the fist
and you do give up a lot from other scalings vs just mana multi
pretty tanky though
Flat damage is no different from damage increases when it comes to stat inheritance. The parts that don't pass down are base damage and added damage effectiveness, as those are part of the skill rather than stats.
so if you have a bunch of flat melee, frost claw converts to flat spell, then it triggers ice spiral, that ice spiral has the flat spell?
Yeah
I'm assuming ice spiral is a subskill of frost claw, I've never tested that to be sure
I didn't either, but I think it is
but then if the subskill has a different effectiveness the flat added by main is multiplied? or I guess its the original
like skill adds +100 with 500% effect
and subskill has 200% effect
it would be just 200 flat on sub
I reckon?
Yeah, exactly
It's how attacks that proc spells work, too, like the judgement melee attack has a lot of flat spell damage but doesn't use it for anything other than passing it on to consecrated ground
(Well, I say a lot, but it's just whatever your stat is lol)
cons ground is a subskill?
I guess I didn't realize, thought it was part of the skill
makes sense they code it that way
not many mage subskills get good scaling like that
Yeah, there are a lot of less obvious "technical subskills" too, a common example is like meteor - the spell you actually cast just makes a harmless meteor falling from the sky effect that then procs an explosion subskill to deal the damage
Basically useless info, but yeah mage's non-specializable procs really do tend to be junk
Its really unintuitive how subskills and triggers of other skills or recasts of same skills are all kinda different
Some interesting ways they work tho. Especially when inherited by other skills that cascade things even more. Like with Primalist companions inheriting your skills and also having sub skills. because it blends your stats, minion stats, and also stats from each tree.
Another example that expands off what @nimble shoal said about judgement is the interactions between Conc Ground and Holy Eruption. Where the conc ground continues to pass the same stats it inherits to Holy Eruption.
There def needs to be more intuitive design around subskills and how they interact. Also fixing the conditional modifiers not passing, because that is just something most won't know.
Yeah, that's the biggest thing that is confusing, when stuff doesn't pass down. They have gotten a bit better about making all non-specializable skills inherit stats, but there's still those weird conditional effects and non-stat effects that never pass down (but are sometimes manually applied to subskills in code)
and definitely still some skills that aren't subskills even when they appear like they would be (fire aura, for example)
or vice versa, where they aren't subskills per se, but inherit like Caltrops
Yeah, caltrops is one that acts somewhat like a non-subskill since it gets global modifiers from multiple trees, but in reality is still truly a subskill... not sure why they haven't given fire aura this treatment yet, tbh, I know it's newer tech they didn't have way back in the day when fire aura was made, but they've really been updating fire aura a lot recently
I think even with the changes we've seen, if it doesn't get that treatment it will still be quite strong
Fire aura does have this treatment, it's technically a sub skill of flame ward :P
It's just that only a few nodes apply since they're such different skills
So it's same same, but different because it sucks lul
the nodes that apply specifically mention it tho right?
Yeah but that's just because nobody would think they'd work on it otherwise
The new way they do it is to tell us that things like storm bolts and caltrops are a sub skill of a specific skill explicitly
They didn't really do that in the past
But I guess they realized nobody would think dilation would work on fire aura if they didn't tell us
I don't think it actually is, it has its own attribute scaling that it uses
That's also a newer thing afaik
and regardless, that would still not be the same treatment since it's not cast as a subskill of the skills you proc it with
Caltrops isn't explicit. Storm Bolts is in Gathering Storm, but it's interactions outside of that tree aren't explicit when used by wolves, scorp, etc. Fire Aura being explicit makes it seem more like a global skill than subskill the way I see it.
that would be the storm bolt treatment, if it really was a subskill of flame ward
Mmmm maybe you're right. I think I had a conversation about this with Mike a while back and yeah it wasn't an actual sub skill, which tbf I didn't think storm bolts actually was in reality either, it's just designed in a way that it might as well be
Like I don't know if storm bolts actually inherit the gathering storm attribute scaling or uses its own, that just so happens to be the same
Oh wait it has none
Yeah, I think technically storm bolt might not be a subskill, but just a normal skill with the gathering storm skill tree applied to it
So yeah it's a real subskill
Storm bolt has no attribute scaling
So it has to be inheriting from gathering storm
yeah It's a subskill with global procs
It also has the fire tag instead of the lightning tag lul, but that doesn't matter
GS has the wrong skill linked, this is the real storm bolt: https://www.lastepochtools.com/skills/primal_lightning
No shot it gets 1 spell per attunement 😮
If storm bolt is not a real subskill, it's identical to how forged weapons work
summon forged weapon is not a subskill, either
I see it like Judgement/Conc
Conc is a subskill tho
yupp
but also you are able to directly cast storm bolt by using GS with the staff node somehow, idk how that works out lol
I'm saying it is a subskill haha
I think gathering storm and stormbolts are two different skills that just share a tree
I asked so maybe mike will shed light
Yeah, this is my assumption
But storm bolts gets GS nodes
especially since it's not really normally cast by GS directly, it's procced when a buff stack is consumed
I just mean it assumes the things that apply to GS, like a subskill would
Interesting
if it were a real subskill, then your storm bolt damage would 'snapshot' at the time you use GS to gain the stack rather than calculate its stats when it procs
I just figured they'd make the stack duration refresh until cast, outside of the skill tree
Yeah okay fire aura isn't either
But it's the same deal
So like it's not one but it might as well be lul
It's technicalities
so they are the same setup. Just bolts has more skill tree options lmao. Well barely.
Yep
and also has more interactions and support 😛
So just as you'd say stormbolts are a subskill of gathering storm (even though they're technically not) fire aura is a subskill of flame ward (even though in reality it's not)
And burning daggers with cinder strike
Well I'd say they are global skills with a skill tree
Yeah pretty much
People wonder why there isn't a damage calc for this game lmao
I still think fire aura is in a slightly different category with burning dagger
but not super important
Yeah out of all the examples fire aura for sure has the weakest "link" to its "parent" skill
oh yeah, and summon forged weapon is also in the same category with fire aura and burning dagger
Especially considering it has other nodes that affect it globally outside of the flame ward tree
Yeah with forged strike
Or whatever it's called lol
bro doesn't know sentinel skill names lmao
Only forgeguard lmao
tbf it's forge guard lol
Can't wait for Fire Aura SB to be top tier next season
Forgeguard and shaman are my least touched
I really hope fire aura is finally good (or at least good-ish)
should be, but will be clunky af to play if you want to maximize dps
I've already got ideas of a silly autobomber using the new orbiting VO rings
single target I am expecting to be relatively junk 
I know they are changing some manner of ways to gen auras, but yeah. The ways to get like 80+ auras is so cumbersome
just slot in -100% speed idol
for boss
Perhaps yeah, depends on where the orbs spawn and how lazy I am... I haven't put too much thought into exactly how the VOs will scale yet since they are apparently changing up the tree
oh neat
I played with VO a bit and you can crank out decent DPS with the no move orbs and the good ole ladle + vilatria, targeting was always a pain though
the explosive grounds aren't bad with some AoE though, add a lot of damage
hope we just get some buffs there
if they somehow make SB the most viable fire aura class I can retire in peace
and no the "stack fire aura just to get generic buffs for another skill" nodes don't count 😒
hi Frozen. I am super bored and want to make a non-melee character since all I have done is melee. What mage class and build would be good for this?
thank you so much 🙂
Here was exactly what they said, definitely sounds like buffs
The compacting point investments is huge imo
well if there are big buffs, the stuff I was playing with could actually be usable. Was getting quite a few millions of DPS with it
Very well could be, I was also thinking about how frostbite builds might become possible now
or at least, better out of the gate
maybe but it already has shred -> frostbite
which has bigger affix rolls
ignite comes in some other places though so maybe
the ailments just overall felt really weak, almost all of the ones I tried just ended up being worse than hits with the same skill
Yeah, I guess VO doesn't really have significant ignite chance built in
the ones with potential are usually ones with really low base damage effectiveness
and a lot of multis to compensate
Shrapnel kinda falls in that category
I was thinking about this in combination with the fire+ice orbiting VO rings, but I guess unless they actually put ignite chance into VO it won't really be useful
it doesn't need ignite to be useful if it has a lot of hits and decent multis
I got some pretty crazy ignite damage out of Runic Invo
not to mention the armor shred conversion only works for spells
Hopefully they a look at ALL THE OTHER mage skills for this too 😝
heh
Multi-meteor tree should be removed entirely in favor of better More multipliers in general (Maybe with a single node that is "Meteor storm" where you drop +5 meteors but they get 60% less damage or something)
looking for feedback on my mage - following a mix of frozen and pinching's LB runemaster and having a hell of a time getting through 100c empowered monos. after 82 levels, 15 prophecies and 30+ ascendance runes i literally just got my first fragment of the enigma as well and have only tried one or two monos since i got that. just wondering if there are any glaring issues for survivability (for example some killing blows are fire/phys which im maxed res on, so do i need more armor? levels? )
character: https://www.lastepochtools.com/profile/swarlesx/character/Magoo
edit: i also have an incredibly limited supply of havoc runes and exalted items in general for slams. at most i might be able to get one or two the way i want them. hasnt been the luckiest run for drops
I don't play a lot of mage, but 1k health is not enough to feel comfortable in monos for most builds, and I see only one ward related passive in your passives, I can't imagine you're rocking particularly high ward amounts. I would guess your EHP is low due to almost completely ignoring HP and not investing much in ward.
Finish your blessings, get flat armour and proper % armour. Get all res and crit multi. Finish your idol slots and get some decent idols. You can avoid some defense with proper offense, but you have neither right now.
Health doesn't really matter without TH anyway tbh.
Armour will reduce hit damage taken a lot
You also have no crit mitigation
something in the way runic invocation works gets me bursts of ~2500 ward, i cant say i understand it completely but it does bring it up a good bit
Also, your Runic Invo setup is backwards, you have Fire Cold Cold, you need Cold Fire Cold
you can fix the order then change keybinds if you really want them on those keys
thanks Frozen, i'll work on that. dont the better blessings come from empowered monos? or are the base ones ok as well. also, isnt this cold/fire/cold or what am i missing
yea thats what you want
planners shows frost wall as first, my mistake, thought was looking at you r skill bar
at 82 you should be in empowered
also this isn't super ideal, take 2 points out of the top 3/4 one for now, and another out of the 5/5 one and get quad cast 0/1 in the middle
youll get more dps but more importantly more casts / hits
also you really need 4 points in that top right node, its very important
drop basically anything else
and get 4% crit on gloves
The invocation you're using:
Casts a shield of mystic frost which grants you a large burst of ward immediately and a smaller amount of ward every 0.4 seconds.
Initial ward granted: 100 + 3 per intelligence.
So yeah that makes more sense, INT stacking gives you ward
Twisted Heart will solve your ward issue, drops from Reign of Dragons boss
anyway gotta run, cheers
i can do that. for the rest, is there a "best place" to get the things you mentioned or just cruise through the base monos for blessings that are helpful and some idols?
ive literally dropped 1 enigma and 2 blood mage gloves in my entire run 🙁 including all my ascendance runes
INT stack is the most important for sure
gives int, ward retention, cast speed (ladle), flat damage, cooldown, etc.
% damage, spell crit
The campaign is the only way to unlock your remaining idol slots. Otherwise, stay in empowered monos if at all possible. Dungeons and arena are not worth doing unless you need an item that only comes from one of those places. Don't neglect rift beasts or the weaver faction as you farm, those are both strong, but yeah, just do whatever timeline gives you items or blessings that you need. You may want to imprint the nesting grove echo, it shows up unusually often when imprinted, if you need any primordial items.
will do! thank you, im working through reign of dragons now to try and get a twisted heart and a res blessing to start
@proven haven yo frozen do you know if flamerush mana node that gets more damage per 40 mana current can apply to runic invocation so it would affect brand deception damage?
no
@nimble shoal did you see the new tested spellblade passive?
I feel like Bane of Winter Frostclaw will go brrr
Yes! That is one build I might redo this season. It should be pretty solid, was fun in 1.1 too
@prisma pike, @proven haven damn that last 1% 😂
Wasn't it 140? Or were there two
Oh and the bane itself right
Yup
100 FC + 40 Spellblade + 40 bane
holyyy
Haha I am wearing one with same stats. I have yet to see a 66/38.
Be the first AND grats!
this should be pretty giga with FC right
oh it's only 80% added
i thought it was 180 + 100 from FC tree
FC needs a lot of help tbh, the closest I got was mourningfrost with dex and ladle
Thats already 300+ flat * 1.5
No real damage scaling. No multis.
yeah i was excited for a second thinking maybe FC can finally do some damage of its own
Thanks, congrats to you too!
Yeah if fc had proper more multi nodes it would actually pop off pretty hard
FC will still deal decent damage, but also you're proccing it with SS which does good damage on its own, and procing the newly buffed VW bolts which should be okay damage as well
Going from 40% to 80% on VW bolts is significant, too
And I still need to get around to testing SS icicles
Shame we cant get TR chance on non Sentinel
Question is will be more damage than pure melee shatter strike. Because if not what's the point right
Flavor and fun ?
I was thinking Jasper could be fun too
This is my issue. I enjoy wacky builds but I dislike builds that are just a worse version of a similar build for the sake of being wacky.
I want the wacky builds to stand on their own merit, but rarely does adding another damaging skill to a build add more than it costs
Yep
using the same skill, pressing the same button and doing less damage is not "flavor"
My Jasper bleed beastmaster is ready to roll, I'm just waiting to play until the new season.
But jasper might be really good in general this season.
Maybe i am wrong but I feel like all the multi that are below 10% should get a bump up to at least 10% like i dont feel excited about putting 3 points and getting a whopping 12% more damage,like would be absolutely amazing to play a frostclaw build using all this added damage but it has so little multi that its hard to see how it would do damage ,ice barrage gives a 60% thats good
Frost Claw has a similar problem to meteor where instead of having More multipliers, it has methods of getting additional hits. If specc'd andpositioned properly, FC can hit like 25 times or something. That means if you were to give it any reasonable More multipliers, they'd each be 25x as effective.
So changing 12% (300%) to 30% (750%) would 2.5x the damage of the skill under the right circumstances.
So so much of the scaling is locked behind those "additional hits" nodes that they can't really buff other parts of the skill without breaking it entirely.
Yeah i played the build in 1.1 we are at a point where all the skills need condensate points and more damage to make it worthwhile playing
That being said the brand of deception builds should pop of this season even more
It would be surprising if it gets higher single target, but more area coverage for smoother clear, and no reliance on nib, both positives that make the build more enjoyable for me. But ultimately, for the memes.
Nib ramp is fire tho 
No, it's cold 
Yeah definitely, though unfortunately the stacking flat won't count for the new SB passive since it's only flat on your weapon
True. Heck, even VK can hardly get any of the flavor that counts for VW bolts 😔
Oo really?!?!
maybe there will be a new item or something for mage
I could see a corruption that converts something else to time rot
I don't see why it wouldn't count, it's a buff that grants flat fire to your character
The passive is specifically for stats on your weapon, but the stacking flat comes from the buff
It will work for FC's effect, just not the new passive
Bane of Winter it is then
Bane of Winter Cold Fire Aura OoOoO
A shame to go Cold Res stacking when you cant take cold dmg though ^^
Also tough when stacking mourningfrost 🥲
Just don't convert it and go cold damage anyway while stacking fire res
the only thing you'd lose out on would be the base damage inc damage wise
as well as adaptive
Convert it to cold and go fire damage
but yeah then mourningfrost wont work
Imo mourningfrost wins out here tbh, you're not getting like 400 flat to equal it with bane
bane is easier to gear though
You just don't convert it and go cold damage and stack both int as well as dex and have as much of your inc be elemental as possible
Both int and dex would give it 1 flat (int being better since it also gives 4% inc) and then you just scale both with ele damage
(you can do better than this I just slapped it together rq)
Eh actually maybe just skip mourningfrost here tbh lul, it puts too much LP preassure on the uniques
I think you'd rather just go more fire res maybe
70-100 or so flat is nice tho
You can get it to around 1000% inc elemental (I didn't do passives) and around 350-400 flat
with like 700+ fire res which is 1:1 more damage
Napkin math is around 60k dps per stack
so 1 million dps per 17 stacks or so
You could for sure do better I think
I do think fire aura has potential, but so far I am not looking too much into it until we know how we'll be able to get stacks
If it's still an annoying method, I might not even bother with it and instead focus on orbiting VOs
Definitely not doing too much theorycrafing until we get all the patch details
Yeah, especially on stuff we know will change a lot (VO included)
At least bane of winter seems pretty predictable as far as changes go
I do think bane of winter SS will be a fun one
We gotta know how Fragment and Ladle are getting nerfed 😝
I think if you dont care about Uber Fire Aura is probably fairly safe
worst case scenario you can pivot early on from int stack to something adjacent
even just some passive stacks and AoE + new scaling should be more than enough to clear trash
I mean... if you don't care about uber, Fire Aura is already fine until reasonably high corruption
Is it? Because last I played it wasn't fine at 300c
I'm pretty confident that Fire Aura will be able to punch at decent corruption numbers with the new scaling vectors
I was at 500c with not that great gear, pretty fine
As Spellblade with Firebrand / Surge
oh yeah different setup, I was on the runemaster manastacking kit
Yup, I know you Torgor, son of squirrel
point is, signs are currently favorable 😆
gonna need to get used to stacking fire resistance on top of all the rest now
Yeah, I mean it was okay on 100c-ish. Mobs at 300-500c don't have a massively excessive amount more health, but fire aura is getting potentially upwards of 10x damage and generation is getting buffed in some manner (I assume it'll follow suit with all other teased changes, something like 1s CD -> 3/s limit). It really should be good next season
the random sources of fire aura gen are very much a wait and see yea, it'll take a lot to make them worth picking
but anything's a good thing at this point
Main thing for me is using surge as the primary aura source doesn't feel nice. That RM path looks promising even moreso next season
the surge fire aura non-synergy is the most unintuitive and awful thing in the game IMO
you have to path through a more damage node to get to a subskill. That means the subskill gets that damage right? WRONG
womp womp
part of me hopes there'll be a new premier way to stack fire aura, because glyph of dominion spam is... I guess clunky is the word
I wish you could get attack speed to the point where the "20% chance on hit to fire aura" was actually valuable
Yeah, I mean the surge way is real clunky, too. I hate that you have to hit enemies to get stacks, and then they barely last long enough to maybe reach one pack
Maybe we'll get a threshold or something that is Aura duration
that'd be real nice
If the on crit proc gets buffed, we got some spicy tech with VO orbiting
Since SB gets flat crit from int stacking, we'd just kinda naturally get crits for funzies
I just want Battlemage's Endeavour to be good. A perfectly rolled one is 91 flat damage (43 from new SB passive, 48 from spell damage on the item)
Not too bad, though there is still the issue that it's split typed
Yeah
The update to alluvion could be similarly interesting
I dunno, 1s cooldown is still too long unless something does insane damage
yea that thing does pretty decent damage now, at least early on
is it still a "rare" drop, then not so much
Ye, tidal wave will still probably be meh
BE also has super low LPL so getting a 2-3 LP version of it is pretty easy
I guess firestarter will still be best for fire fire aura, too
Wow we need more unique 2H maces, there are only 6 of them
Event Horizon enjoyer?
nooo storm breaker after the rework
I've considered a stormbreaker tempest strike or werebear build
what we need is actual uniques for sorcerer for black hole/meteor just about every good item is for runemaster/spellblade
Okay, so what we need is a Black Hole mace where the head of it is a captured black hole. And when you crit with a melee attack it either summons a black hole OR teleports an active black hole to the creature you crit (if one is already active)
And maybe has some interaction where black hole gets more damage or penetration based on your crit chance
or it grows as it kills enemies, single target already not bad, kinda sucks for AoE though
That should be a node called "consuming vortex" or something on the tree
Also, we should have some way to convert black hole to void, void stuff has a lot of black hole imagery to it currently, that conversion would make a lot of sense
Very real. The Shade also uses void meteors, maybe someday we'll get more items with conversions like the rat city spear
Which I am totally not thinking about running with the orbiting VO rings and the void damage per fire aura armor
Theres also the big void slams that aberroth uses that look like black holes.
You can already kinda do b-hole with the void gloves
200 void flat + 200 void pen
its not terrible but void DoT kinda eh, doesn't get ele dot affixes
Yeah, but you don't convert it to void hole, which would look badass
And also mix scaling is doodoo
you wouldn't mix you just go full void
And just give up the base scaling? Works I suppose, I juat hate doing it.
Black hole is more useful as a root or massive AOE blind
Works great with my meteor mage since it also summons meteors
except it doesn't do multimeteor any more
I think they said they were buffing it already? Wasn't it one of the very first teasers?
Mike said that, but i'm not sure he said this would get into season 4 or only in the future.
Well we can prayge
I thought they showed off a couple nodes where they talked about making it easier to have permanent uptime?
where was that, I don't remember seeing this
I'll be honest, I struggle to find information in the forums, I don't find it obvious where to look at all
Only thing so far that is clear is that black hole is getting bugfixed now will it work who knows
With the ton of more damage it has it should be an insane ignite build no?
I'll see if I can find it
Eterra Monthly: Jan 2026 - https://forum.lastepoch.com/t/eterra-monthly-jan-edition-2026/80376
Eterra Monthly: Feb 2026 - https://forum.lastepoch.com/t/eterra-monthly-feb-edition-2026/80490
Season 4 Teasers Dev Blog - https://forum.lastepoch.com/t/you-ask-we-deliver-here-are-season-4-teasers/79956
Don't see anything in any of those
The potential is there, the numbers can be impressive, the biggest issue with b-hole is mechanically it is kinda bad
It costs a lot to get decent juice out of it
I never played it just looking at the numbers feels like it could pop off but maybe its a bossing build instead of a mapping one like some are
I am mapping some numbers around it to see though, in case there is something interesting
For sure doesn't help that a lot of text written in nodes is false or doesn't do anything it says on it like the binary node
its really hard to math ailment builds properly
Anyway mage going to be really interesting next patch for sure
Yea it could be. Some big wildcards around the attribute stack changes
Only thing I've seen personally is BH is getting its conditional more multis applied to its ailments now, but ofc I miss a lot of stuff too since it's kinda spread out randomly
tbf, it does do one thing it says on it, the 100% more damage line
and it looks pretty
The one game I'm expecting things to be bugged more often than working as intended
I wish I was joking...
I know bugged epoch
Its the worst part about this game
They rework lich and basically its passive tree its bugged for 7 months🤣 sad cause missing dps and basically low life builds cant be played
I have stuff reported 5 years ago that got fixed very recently, so hang in tight 🤐
Someone else even re-reported that one 2 years ago, and it wasnt enough
I guess it somehow got visibility since I quit season 3
But ya, most of the new stuff they release is heavily bugged, it's beyond pathetic at this point. Like, there's no way they are doing QA with how basic the bugged stuff is
What are you talking about? It absolutely do. I summon at a time
Perhaps, I misunderstand. I always summon in pairs.
Multi-meteor is only for direct casts. It will drop 1 meteor per second, NOT "cast" meteor each second (dropping 6 meteors)
They changed that a little while back
No worries 😝 Triggered meteor casts used to be way better
The mana cost must have been insane. Even now, I can dump 1800 mana in like 2 seconds when the procs hit soooo sweet.
yea that was confirmed on reddit, it's 7 points though in an already stretched tree
Is there really no way to move while channeling disintegrate?
No uniques or anything that allow you to do that?
Nope. Even if the skill could do S tier damage it would still be F tier mechanically
Its a shame because you could do enough damage for a couple minutes Uber kill but mechanically its so awful
Unless it also changed it to either be wider or all around you it'd be kinda worthless lol
That ain't even the problem, imagine how shit focus autobomber would be if you were stationary, and unlike disintegrate focus actually has solid defenses
In an Uber fight you do the math on paper and its like okay, I kill it in 2 or 3 mins with the beam, great
But you need to reposition constantly and lose stacks each time
Or you get some defense and then its a 10+ minute kill that still isnt that tanky anyway
I've seen channelled-beam-attacks work in at least two different ARPGs, there's lots of different solutions that can make it viable IMO
I'd like to see channelling disintegrate for ~1 second reset your traversal skill cooldown or something, and not punish you for repositioning
Yea I could live with that. Or traversal refreshes lucomancer
You'd need a fat beam for it to be remotely decent though. Compare to LB, you click pack and pack pops from spark charge
And LB is stationary for like 0.2s vs at least 3x that for beam
They could just tune up the damage until its worth all the downsides, its not rocket science imo
making something fun to play is more important than making it deal a bajillion damage, at least for me
Being a big laser is already fun enough for me 
The issue isnt damage though. You could give it literally infinite damage and it would still be bad to clear with.
At a certain absurd level of added damage eventually you would just swap it in to insta kill bosses then spec it back out for clearing lmao
Basically old Static Orb
I would be fine with „bad“ for the time being though. No need for it to be too op. But being able to kill a boss with it would be nice
I would prefer a better overhaul too, but I dont believe that we will get one
Yeah I'm just saying for it to do enough damage to kill bosses it would probably be to the point of just going phase to phase and ignoring mechanics. Just isn't much point tbh. You can already get a couple million Uber DPS if you really juice it, that's not terrible damage already, problem is bad uptime on that DPS
I wonder if just slapping a movement node in the skilltree would fix most of the issues. Just slide around like with the focus amulet
Bring back static orb glory days 🥲
static orb can do 1k corruption when it circles you and spark charges
Spark Charges need to change, idk how though. Feels like every Mage basically hinges on Spark Charges as a mechanic.
Unless they're making it deal high 8 to 9 digit dps it'll never be worth it tbh
single target isn't great though, probably better result by just going vilatria ladle with a bit of mana tbh
yes, soingle target isnt that good, you'd need lightning blast as single target in addition to Static orb
but its a fun build none the less
That is tragic. I always wondered why I never saw disintegrate builds. Never been a big channeled skill guy but I looked at the skill tree for the first time last night and it has a lot of cool stuff.
That aint it bring back the stacking mana build that felt the best and popped bosses
How does the math work for mana guide's 20% hit to "normal" movement assuming I have a crab ring (swiftness) and SW (haste)? Doesn't seem to add up in my head with different combos. Feels like it's taking more than it should
Probably because it's not 20% REDUCED, it's 20% LESS
Improvements to move speed are additive, so say 20% from Swiftness and 30% from Haste and 30% from boots puts you at 180% total move speed.
20% LESS move speed from Mana Guide is taking you down to 144% move speed, a 36% reduction
And if you're looking at your char sheet, that shows increased move speed only, but more/less modifiers multiply your total move speed modifier and then 100% is subtracted from that final value to display on your char sheet
exactly. even if you have 0% char sheet movement speed you lose speed from penalties
Anyone have thoughts if the 40% melee damage to spell damage for spell blade is actually going to move the needle? Im really excited to try out flame reave but i have been disappointed by flame reave before.... pretty much every season ive played
40% won't be enough to turn a D tier build into an S tier one alone but maybe with other changes it could do something. Flame Reave seems to double dip with that + the spell -> melee node though so maybe.
yeah the double dip was what i was hoping for to help. That in combination with jaspers searing pride averaging 40-50 stacks would give an insane amount of base. I would have loved for an autocast build to work but without any other cool effects being added, I can only think of the super old autocast mana strike frost claw lightning blast build netting any real benefit. Im not sure shattered strike icicles would be really milk the spell damage enough for it to be worth it. Frost claw does also have the add melee damage to spell damage node but im not sure if you can scale that to be a main source of damage.
I am almost certain it won't work with jaspers, it is not "on weapon"
You can scale Frost Claw damage, the problem is indirect cast doesn't get the bounces and the tree lacks multis, so at most you are getting like 500% effectiveness * 1.3 or something per cast
Mourningfrost FC seems better since you get 2 flat per dex
.... thank you for telling me this but also thats depressing. Yeah i did look at mourning frost as well, i actually ran it on my zhp SS spellblade in season 2 (I skipped s3). I was thinking of trying fc with bane of winter so that you only had to accommodate the reduction in phys vs phys AND cold but the bolts just... spellblades cant get time rot at all. I feel like any void item is so absurdly unusable by any mage class
Yeah, the "on weapon" breaks a lot of potential interactions
I put together Spirit Xylem Attunement Stacking Runemaster. The build is heavily inspired by FrozenSentinel's builds and Infinite Surge build from Bigdaddy. The gear is still very suboptimal, and I'm using 1LP Xylem, but it's already very fast and smooth at 1k corruption.
And playing it feels really good
Seems like xylem buff is gonna be good in s4
What RI are you using?
Looks like Gon Rah Gon
But Rune Gale isn't a dot
Oh, it's a brand of deception build!!
Yes its like t pose mage but more mobility
spirit xylem does indeed seem really really good now
I might just start that instead of improvising along with volcanic orb, keep mage for a 2nd character, and do progression on shaman or paladin
Yes, it’s Gon Rah Gon. Damage potential should be similar to that of any other brand of deception build, mapping a little faster, but with little less defenses. Tho, buffs to xylem will definitely help. I’m also curious about new attribute conversions. Depending on what attunement converts to and what bonuses are, it might be an interesting alternative
I don't know any other brand of deception build
The strength+int stacking brand of deception vilatria helm was pretty big for a bit.
Str and dex RI both had solid Brand of D varients. Str the giga tank and dex with big damage BBC
Looks really cool, thanks for sharing. What is the reasoning behind the staff here? The attunement, multi on staff, and staff for fundamental?
Also how do you solve single target in this setup
Oh! I didn't know
Very interesting
Is the lightning brand the only one that has been successful?
Brand of Deception is the only one with crazy scaling, I think. The ignite one gets 1% damage per ignite chance, and the cold one gets 2% damage per chill chance
Compared to 6% damage per shock chance
Lol
6%
And it's not tied to a skill tree with abysmal More Dmg
Looking at you Flame Rush and Frost Wall
yeah exactly
So you can use a skill with good More multis to apply it and it inherits them
Yea that was the whole basis of my 1.2 str tpose mage build with cleaver solution. Stack str, get Armour, convert Armour to ward, convert str to int, int to flat Armour with focus, str to damage fundamental and int to shock chance vilatria helm, shock to brand damage, etc.
So many layers of converts and scaling bonuses
All the above, attunement, multi on staff, staff for fundamental. And also 'elemental damage over time' affix which is available only on wands and staves.... and of course the fact that the xylem itself will be buffed and lpl for it lowered which will make it possible for me to slam 3t7 on it (I play on legacy). I should reach about 700% shock chance with this setup (character in the video has only 400%)
also, stacking flat mana from Xylem synergizes greatly with "Scrivener's Haste" node of Runic Invocation
I don't have a solution as good as Covenant Arc for this build
I'm planning to use it mostly for running troves fast at 1.5-2k corruption and farming 😉
Always forget about that part of the node, yeah thats pretty nice
I think dex stack would clear high corruption faster, though your setup is probably tankier
Str probably tankier and slower but higher single target potential than att, less than dex
Slower at high corruption anyway, 1kc and below they should all just melt everything anyway
Strength t pose can do 12 million per tick of bran deception,but personally the damage is higher i would love that the slamming in this game would be good to try about it without having the need for perfect luck
Missing 55 %pen on chest missing 210% lightning on weapon,missing 15 %pen on amulet,missing 220% something ele dot increase on relic ,with some good luck maybe a t5 pen on helmet so like idk 20 %something
So what you think that amount is think easily 15 mill dps or more
Dunno, I have a calculator though that so far has been pretty accurate, you can just do the math
Its in my spreadsheets
Build a planner, plug the numbers
Listen some of us make builds off of vibes.
3-axis vibes, preferrably
No spreadsheet here just feeling
spreadsheet is my vibe
I may need to build a calculator for frostbite builds considering snowdrift, penetration, application, duration, damage, etc. I'm not always certain what should be prioritized.
DoT calcs a pain to make
I made this for ignite calc to optimize the pop and julra timing
calculate all the ticks and remaining damage over time
Can't see anything 🤣,I ll let you cook the dot bh build or volcanic orb
"what is this, a spreadsheet for ants?"
its a timeline, ignites applied on the left, expiring on the right
and down, per time
with overlapping skill cooldowns and durations
so you can graph remaining damage over time
and then model the optimal time to use julra ring for highest spike damage with pop
🪄
So like 9 sec of ramp before pop ?
in this case, yes
with 7s ignite and overlapping skill duration / cooldown starting at 5s
Nice. Will probably write it in powershell instead.
I've done scripts with sheets before, works pretty well, not super great for sharing though because then people need to unblock the script and all the security warnings and stuff
most people also won't know how to run something from terminal or whatever
That's exactly what someone who shares would say!
@proven haven love your skill tier list video. You mentioned in it adding „movement” tag to runic invocation. If I spec into this node, will I get „40% more damage” from Vaion’s Chariot boots for my invocations?
yep, applies to Brand too
if you direct cast anyway, I don't think it would work with trigger since flame rush will steal the proc
Unless you channel flame rush for 3+ seconds 😉 but true, that would be very unreliable 😅
@proven haven have you tried static orb mana stacking with Vilatria setup it's still very op can bring down uber around 50 secs and then uses FC for map clearing
What!!!!???? My dear Flame Rush not S tier!!!! 😅
I did try this actually I forget if it was 1.2 or 1.3 though, might have been before legend's
did not get a below 1 min uber
Test it again with double t7 it should be under a min easily I just watched you r vid that you were saying static orb got nerfed but it's actually still very op
Sorry I meant it got nerfed going into 1.2, I tested it post nerf and found it still good after those nerfs too. In testing had around 1.5 min uber but I think that was a 1.2 test before legends with staff + helm
I agree its worth another look though since it doesnt rely on spark charge its slightly more nerf proof than LB
Oh actually I also tested cold SO LOL, with throne and IB, weird stuff
Oh and gate staff + reforged set in 1.2
I officially love black hole even in its current state. I have been playing a variant to my lightning meteor mana guided sorcerer and swapped out static for black hole.
This morning, I ran about a dozen barnacle vaults at high corruption. Even when not focused, I noticed black hole and it's collapsing node would trigger hits halfway across the map.
So not only does it root, it will blind a huge area and those hits will trigger additional meteors.
Anyway, so many dead lizards with such little effort I love it
Collapse is definitely crazy AOE I've always wanted to do something with it
In a vacuum, yeah definitely. Notably, they changed the CDRS to actual CDR, and I suspect that's for two reasons; to make it clear that it's multiplicative with CDRS and to make it clear that it is additive with other CDR nodes on the tree (which would be new nodes).
So, maybe the best play for black hole will no longer be to always disable its unique pull mechanic, and if so that could be great.
Yea I did the math and was confused initially with the current setup, ended up realizing it was the weird thing
= Base Cooldown / ( 1 + Character CDR / 100 ) / ( 1 + B-hole CDR / 100 )
not intuitive
Yeah, tornado has the same setup, surprise multiplicative CDRS lol
So new change is;
= Base Cooldown / ( 1 + Character CDR / 100 ) / ( 1 + 15 / 100 ) for 1 point
instead of
= Base Cooldown / ( 1 + Character CDR / 100 ) / ( 1 + 120 / 100 ) for 4 points
is the full black hole tree teased somewhere?
No, new change is
= Base Cooldown / ( 1 + CDRS ) * ( 1 - 0.15 )
since it's CDR now
think the reduction happens before CDRS too
Which is still worse overall, but the assumption is that there will be new nodes after that one with more CDR or other CDR nodes elsewhere added
Order doesn't matter since it's all multiplication
ah yeah right
wait what I said is the same, no?
/ ( 1 + 15 / 100 ) -> / 1.15
You had it the same as CDRS
oh
it should end up * 0.85
oh yeah right right
If they add some more nodes with CDR, it could quickly go down to a similar or less total cooldown duration, and iirc they made it sound like we'll be able to have a lot more uptime on it
like at or near 100% uptime
You can tell I haven't used black hole in a while 
That's pretty solid, I hope it also gets some point efficiency gains like VO is getting, too. Currently feels like throwing skill points into a black hole
you want like
32 points or whatever
its insane yea
I just hope they dont accidentally kill the good things it can do
when trying to make it "good"
Yeah, I hope so too, black hole deserves some time to shine
<insert black hole shining pun>
No colours anymore, I want them to turn black 🎵
Borman, not sure how to quantify the tiering with my build since I have high end gear. Uber, definitely not s tier. Haven't tried beating him with black hole, but can do so with static.
Black hole makes high corruption nemesis and champions colosseum easier than without, however, because of the root. So that's nice.
Just need a few more b-hole changes like the ones we saw today with +1 charge and maybe it'll be spicy skill 😮
Memes get more recognition. Would hate for it to be passe like wp has become.
Stupid Essence Weaver Spellblade idea:
Get Essence Weaver with high-roll T7 chance to apply shred armor on hit (640%)
Multiply that affix by 1.5 with new 2-piece weaver set (960%)
Convert 100% of armor shred chance to frostbite chance with 7/10 Freezing Point from Runemaster tree
Poke enemy with stick many times to generate stacks of Elemental Essence
Proc some amount of Frost Claw casts with the spear on consuming Elemental Essence, average is 3
Casts that consume Elemental Essence triple stats on the weapon, frostbite chance is now 960% x 3 = 2880%
3 Frost Claws from the proc cause 15 hits, assuming no other gear or skills with frostbite chance that's 15 x 28.8 = 432 frostbite stacks
Can do this every 3 sec
this is similar to the Harmony of the First tech getting giga stacks, except also a lot of attack speed and procs from SB tree. Problem is even if you get 1000+ stacks it's still not doing much damage, unless we get a new tech
I tried that :/
definitely could do abby with it, but FC doesn't have multis to pass to ailments
https://www.lastepochtools.com/db/items/UAzDMBYCYHYg with a massive T7 shred + T7 attack speed
Dang. I was figuring you could get by with the small multis available, especially if you can also pick up an Essence Weaver with a highroll damage over time or cold damage roll, which would also get multiplied by 4.5x
Which is some 1700% increased damage just from the spear and set bonus
FC does have 20% more damage and 25% ailment duration, but I guess that's not enough to make it viable even with giga stacks
how do you figure its 3 frost claws every 3 seconds?
oh "per essence consumed"
I misread that
spear casts 9 spells at random every 3 sec assuming you have enough attacks/sec to generate charge, and those spells are randomly chosen from smite/fc/bolt
On average it'd be 3 fc per charge dump, or 1/sec
Yeah, if you average 3 aps you're getting another 1.5 FC/sec on average, though that one isn't boosted by 3x, only 1.5x
yea I like the idea, it's just really hard to make it scale damage
with harmony you get way more attack speed, and more shred
and now at 40 LPL probably also cold pen or something
and it still is zdps
Fair enough. Cold pen for frostbite is actually reasonably easy to get on Mage; T7 roll on helm is 80% by itself
yea or you just use the boots
Snowdrift?
yep
I'll mess with it a bit. I'm sure it's still impossible to squeeze decent dps out of it unless you go full zhp, but I like wacky builds.
Another related stupid plan is ignite stacking. You get way less stacks this way, but all of the weird shit you cast from the essence weaver procs plus the other procs can ignite, not just FC. Could then pop all of the ignite stacks with Enchant Weapon that has 4/4 Searing Conflagration for 3x total ignite damage
yea I think ignite stack has potential, I don't think FC applies enough stacks or does enough damage though personally, at least with how tanky stuff is now
back in 1.1 it worked
Maybe Volcanic Orb
Spellblade is a pretty huge wildcard, a lot of the triggers are just too weak on indirect cast
it needs some sort of indirect cast multi specific to spellblade to really play into the archtype
We'll see what patch notes bring.
I think there might also be potential for someone to make a very strong proc-based build with the new spellweaver passive; 40% of added melee damage gained as added spell damage could enable something very interesting.
added melee on weapon
Right, an important clarification
Would jaspers not work?
What strange and very specific wording
Could be some kind of weird meme flame reave build? it just straight up gets 1 melee damage per added spell damage
flame reave seems to double dip on it
so maybe
40% isn't enough alone to turn a mid build into S-tier though
still need to wait to see
Yeah. I'm hoping some of the other passives in the spellblade tree or related skill trees get some love.
As it stands, I think Spellblade is significantly weaker than Runemaster and Sorcerer
The nodes suck.
Like, right now, the only thing to the right of my spellblade tree is dual wield.
There is just so much more useful shit in the first half of sorc / rm trees.
Playing frosty orb.
Spellblade gets free crit cap, which all mage does anyway if int stack 200+ basically
Does Surge count as a traversal skill? LETools says it has the tag but I thought in game it only had the movement tag
it's definitely traversal, it works with the belt mod that reduces traversal cooldowns on potion use
IIRC someone made an entire build around that
That's exactly what I was wondering about. How much damage can you crank out of it if you stack a bazillion potions and just zoom around the map
Jungle Queen's synergizes perfectly with that, and has dexterity on it for good measure
Single target kinda sucks from what I've seen. You could probably get it high enough to clear trash though.
I dont actually think its faster than just 1 tapping packs with LB and occasionally using an instant long range traversal between packs
Also the potion mini game will slow you down
Runemaster gets that too though when stacking dex since its on the left of spellblades tree. SBs cant have anything for themselves
Not that node, the flat crit per int
The dex node sucks for the majority of mage builds
And pathing 20 SB nodes to get it is not worth
Flat crit per int is the whole reason disintegrate rolls SB, to get like 500%+ crit for ignivar
Its nice when you stack dex anyway for fundamental criterion. Its 800% increased crit with 100 dex and the nodes before arent perfect but not so bad compared to alternatives imo. But sure, for any build that doesnt stack dex anyway it sucks