#🧙┃mage

1 messages · Page 152 of 1

harsh abyss
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Or right before release

nimble shoal
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Yeah, iirc last two releases have been friday of hype week for patch notes and then season launch thursday of the following week

proven haven
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Thats when our work truly starts

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We gotta make Mage good again

harsh abyss
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I'm curious what the changes will look like, for sure.

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I've got what... 3-4 build that I'm looking at right now? With minor updates they could all be good.

half pollen
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Man I wish they finally do fire aura some good. But if the 1 spell power per int and the resistance scaling is all they have its probably not enough

harsh abyss
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They're also mentioned that they're improving the affixes that generate fire auras, so there may be other things we don't know yet too.

austere jackal
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mage good again allright

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mage build who does 1k corruption

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not 300C

harsh abyss
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Make mage the best ward generation class again.

austere jackal
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ward doesnt exist class mage is shit

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on 1k-2k corruption

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ward max to 7k

nimble shoal
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and hopefully they will realize the fire aura when hit proc has way too low of proc chance

harsh abyss
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I mean "when hit" procs are mid in general, IMO

nimble shoal
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yeah, that's why I feel like it should be easy to get very high if you want it... but also wouldn't complain if they just remove it entirely as an affix

harsh abyss
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Yeah I dont like it conceptually because getting hit is the last thing you want, especially as a mage.

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"On block" or "On parry" is fine because you WANT those things to happen.

nimble shoal
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Well when hit happens for both of those things kappa
For fire aura, I think it's related to flame ward's retaliation effect (which used to be the fire aura skill iirc), and it's not terrible as far as making a really passive build is concerned, just won't generally help much for bossing

harsh abyss
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Yeah I mean even as it is now, Fire Aura is fine if all you want it to do is clear the chaff.

proven haven
# austere jackal mage build who does 1k corruption

That's a bit hyperbolic, Mage can do 1-2k corr, it's just been a step behind the top Rogue's and Sentinels, and now also Primalist's and Acolytes. Only being somewhat propped up by Spark Charges and Ladle imo

austere jackal
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hmmm

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i try your build

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and i finish on 1k

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cant more than 5k ward

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that i swap to ballista

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and do 3.5k c

proven haven
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Even without Twisted Heart equipped I got more than 5k ward

austere jackal
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i inv your mage build best bro on season

proven haven
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so idk, you missed something

austere jackal
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zdps on 3k orobys

proven haven
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Yep. If <1min uber kills are zdps then there are very few builds that aren't zdps

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Totally fine if you want to push corruption, agree that Mage isn't the best at that right now. But it's also a really really niche goal

harsh abyss
austere jackal
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your build its good to fast farming

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but still cant do 1k or 2k

proven haven
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?

austere jackal
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low ward idk what to say

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low ward cap with killing monsteres

proven haven
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Like I said, if you only have 5k ward you are doing something very wrong. I have over 5k stable ward without using Twisted Heart at all

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With TH you can go past 8k

austere jackal
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5k-10k its nothing on 1k-2kc

proven haven
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I literally stopped using ward gen because I didn't need it lmao

austere jackal
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this is your plans

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and not working build

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with belt wariant

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i have eveything

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and better

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and shattered word

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and no nihils this other amulet

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i here to not talking about your build

proven haven
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Yea idk, something is missing. Either Runic Invo is not set up right, or incorrect skill tree setup, or incorrect affixes, or something 🤷‍♂️ Many people have killed Uber with this in HC

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also hold on a minute, you saying this is less tanky than zhp ballista? naw

austere jackal
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zhp balista better tanky than this mage

proven haven
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lol

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link your mage planner my guy

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and ballista if you have

austere jackal
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ye ok

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my acc

proven haven
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ty

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Your skill bar is in the wrong order, for Runic Invocation

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you aren't getting ward from it

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You also don't have cast speed idols, meaning less ward from TH

austere jackal
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ok ok that mage

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check my rogue

proven haven
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yea if something hits you, you die, the build revolves aren't not getting hit

austere jackal
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im tanky than mage on orobys

proven haven
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I don't agree that you are "more tanky" but you probably don't need to tank orobyss if you oneshot it lol

austere jackal
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not oneshot

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zdps my balista

proven haven
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huh? You mean zhp? This looks like zhp ballista to me

austere jackal
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look idols

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look belt

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48% dodge

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with belt more and idols

proven haven
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I guess we just have a different opinion on what "tanky" means then, that's okay

austere jackal
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still tanky than mage with low ward

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my opinion

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you check my budget build

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and if i swap to your advice im still not tanky and low ward

proven haven
radiant vessel
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Zdps ballista had to be a new kind of torture

rapid hinge
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you're way too patient FS 😂

lavish apex
proven haven
south saffron
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i cant wait for 1.4 🙂

tepid barn
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im tanky🤣

lavish apex
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The person was arguing that it was tanky

abstract scaffold
weary hornet
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Ward is for the weak

lavish apex
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Consider me cripplingly anemic then because I'd take that Ward bar

proven haven
proven haven
rapid hinge
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looks like ward on dodge + mountain foot shenanigan to me

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i mean dusk shroud on something + mountain foot

proven haven
rapid hinge
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also i'm a little surprised that missing mana + focus shenanigan is still in the game

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iirc it's been there since 1.0

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right?

austere jackal
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thats a good ss mages

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20k ward i mean ok

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60k ward awesome

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now cant have 10k

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maybe some old spellblade comeback static strike with shatter strike

proven haven
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60k ward is not okay at all. Thats basically immortality

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Even 20k stable ward is 7k ward per second at 500 ward retention

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60k stable is around 60k/sec

rapid hinge
proven haven
rapid hinge
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yes

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animation cancel the focus

proven haven
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Well it WAS fixed...

rapid hinge
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💀

proven haven
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Ill re-upload the video I guess

rapid hinge
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wait a sec

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i was using the offline client, and the last time i updated it was 1.3

proven haven
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Did you have traversal node?

rapid hinge
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maybe u can try it in online version first

proven haven
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1.3 is now

rapid hinge
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to make sure

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of course traversal node, wont work without it no?

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oh true it's still 1.3

proven haven
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Yea just checking idk. I'll look after work if I remember

rapid hinge
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im booting up the game to try

abstract scaffold
rapid hinge
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unless im doing something wrong

proven haven
proven haven
rapid hinge
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yup, i can do it very easily in offline confirmed

austere jackal
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who play offline

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i dont understand people

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or who play COF

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this is online game to trade with players

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not SSF

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godd damm where am i

rapid hinge
austere jackal
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noobs go back maybe to poe

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you a lot chating with this game on epoch

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maybe you should try dont go back

proven haven
strange needle
austere jackal
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you still here talking about other game

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maybe you dont come back here

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im never play this game like you said POE

strange needle
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Rofl

austere jackal
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@proven haven dont understand what you say sorry

strange needle
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Keep trolling maybe you will be good at any arpg

austere jackal
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look my dc only fps game and epoch

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or diablo 2

reef thistle
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Hard for a game not to have problems with having an economy for MG when seasonal mechanics also apply to legacy omegalul

stone rapids
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you literally brought up poe right above him. obvious troll is obvious

austere jackal
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for talking about other game you should be timedout for 15minutes

rapid hinge
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i see the quality of trolls has gone down quite a bit since the last time

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i used to think that's not possible

strange needle
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Yep gotta up their game a bit

austere jackal
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i see trolls too

proven haven
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Yea y'all are probably right though. Shouldn't feed troll behavior.

lavish apex
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bait used to be believable

strange needle
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Yo frozen when are we gonna see the new black hole ignite tech video 1.4 maybe

austere jackal
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@proven haven im not troll but ty for repeat

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but im still COF for ssf players

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cannot trade with others

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gold for cof players dosent exist

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dont need gold

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1 kill rare monster/or boss drops a 20 unique items

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its so OP

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T7 mods faster than MG

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and other stuff

stone rapids
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lol

austere jackal
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where is balance

proven haven
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The setup I showed before was assuming insane gear with a long setup and really precise timing

strange needle
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Cool yeah I know know when its truly minmaxed you will show it to us

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Supposedly some nodes are getting fixed in bh tree this next patch

proven haven
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Yep I saw, supermassive at a minimum. I did also see some other things I thought might be bugs but wasn't sure

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Like the dual hole not applying 2x ailments

strange needle
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I saw a ehg member in reddit saying something about yeah bugs in it so cool to see some mage love coming

proven haven
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Yea that was a reply to my comment lmao

proven haven
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Celestial Doom

Reduced Doom Pulse cooldown from 4 seconds to 2 seconds

@harsh abyss its your time to shine

harsh abyss
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oh shiiiii

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Lets go boys

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Mana stacker was pretty low on my list for this season though

abstract scaffold
harsh abyss
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+2 chains on Battlemage's Endeavor might be kind of cool. I dunno if it'll be enough to make it good though, we'll have to see if the other spellblade changes feel good for it.

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I've always wanted that item to actually be decent but it's so hard for it to compete with Dragorath's

proven haven
harsh abyss
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yeah

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That's why I'm crossing my fingers for spellblade changes 😝

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Enigma needs to be nerfed into the dirt so the rest of mage can be buffed.

lavish apex
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time to revisit my gaspar runemaster baby. it's gonna still be bad, but harder

harsh abyss
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Attunement stacking Gaspar set might be kind of interesting. Probably for Sentinel or Primalist though

tribal veldt
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celestial doom getting the most limp buff ever, it's so over

harsh abyss
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What do you mean, they literally DOUBLED its DPS! 😝

stone rapids
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get ready for that to be the only caster weapon buff while ladle gets nerfed xd

lavish apex
harsh abyss
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Who cares about decimates? 4% crit multi per attunement is actually huge

lavish apex
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aren't those stats specifically for the decimate or did I read it wrong?

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because it's also flat 4% crit chance per int which is completely absurd regardless of class

harsh abyss
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It doesn't say that it's for decimate specifically in the eterra monthly, I guess we'll have to see

lavish apex
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yeah it doesn't there, but I figured it was implied. that flat crit scaling would be broken in half if it wasn't specifically for decimate

harsh abyss
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IDK, Gaspar set requires a scepter, which means it might actually be used instead of not at all

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Even with the buffs, decimate isn't ever going to be strong enough to matter

lavish apex
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yeah right now decimate only scales with its really high ADE and spell damage, which isn't very much overall

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and iguess "void" but there's not really much of that floating around

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oh it actually does have attribute scaling. it has int and att already

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it's weird how so many mage related things care about attunement, but nothing on mage does

harsh abyss
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I keep saying that Sorc should have attunement related scaling, since it's all about the mana

tribal veldt
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gaspar's set is not a mage specific thing but yea there's some attunement stuff here and there

tribal veldt
harsh abyss
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I don't mind that, but I think Intelligence is a bit overloaded on how much mage relies on it

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It makes it hard to do anything else than int stacking and have it be decent.

tribal veldt
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the amount of attribute stacking payoffs in the game is absurd and I hate it

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and mage might be the worst offender

harsh abyss
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yeah

tribal veldt
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back in the day red ring of atlaria was a super-endgame somewhat niche pick because going to 180 attributes was a cost you were paying, now you do it incidentally...

lavish apex
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it's also significantly easier to get extra attributes on your uniques now

proven haven
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Rather you pick uniques that give the attributes you care about because that is the only way you getting more than T7 of it otherwise.

If mage is all about int stack there isn't much incentive to use exalt bases that don't grant anything for it.

Still using uniques with int purely because they give int.

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Iirc rogue has some bases that give dex, no?

harsh abyss
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Primalist definitely has ones that give str/attune

lavish apex
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Elecoe's chest gives dex iirc

proven haven
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I mean subtypes

lavish apex
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oooh the actual item bases

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yeah there's at least one rogue base that gives dex implicitly

proven haven
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Assuming int is what you want, and uniques give T7 int plus 10 or whatever int, exalts will never compete. If exalts could close that gap maybe with special subtypes or something like "mage class boots" that have special mage bonuses maybe you wouldnt see so much telfun and blood

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They nerfed blood but 8 int is still more than 0 int

stone rapids
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been saying that we need better bases

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bases should be pretty giga (like champ regalia or leonine) given how much harder it is to get a good exalt than a good unique

elfin rapids
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Did you guys like the improvement on Wildfire Embers? You spread the ignite twice the rate it was before and... That's it?

harsh abyss
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I've got a build that's planning to use it but the actually core mechanics of it aren't the reason why. The Fire Resist -> Ignite Chance line is literally the main reason to use it.

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Based on the testing I've done with it in the past, the actual wisps themselves are functionally useless, which sucks 😭

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And the ignite spreading isn't that valuable because clearing screens isn't a problem for any build

tepid barn
elfin rapids
harsh abyss
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Yeah it's the fireball build

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I wish the Wisps felt more impactful, but my testing just says that they aren't. I'm curious to see how the build plays in practice.

tribal veldt
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even if it ends up still being bad

harsh abyss
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Yeah, I agree with that as well

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It's hard to say "this is bad and needs improvement" when it just... doesn't do what it says it does.

elfin rapids
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Are you guys refering to the ignite spreading or the wisps? Because the Eterra Monthly only mention wisps proc rate, not mechanical changes.

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And about the spread, they even made a dev note saying the duration still will be the remaining from the original ignites, which was one of the complaints.

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Of course that the double proc rate mitigates that, but anyway.

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I hope they are saving more Wildfire Embers changes for the patch notes.

harsh abyss
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Fingers crossed, for sure

tepid barn
elfin rapids
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On other hand they buffed Spirit Xylem that i thought didn't even need a buff.

harsh abyss
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Yeah, the attunement stacking consecrate paladin build is gonna be bonkers

flat hedge
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It's already pretty good too. I was even planning to start it for the new season.

proven haven
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You could probably cheese this harder with foot boots and tp to move around yea?

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Also EHG pls give us typed teleport

tepid barn
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Mountain boots?

proven haven
harsh abyss
tepid barn
dawn laurel
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is meteor in any way as an active build viable?

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i like the mechanic but i am struggling to figure out from builds how well it will do on higher corruption and vs uber

proven haven
dawn laurel
proven haven
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I've just tried it myself

dawn laurel
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ah shiiiii

proven haven
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Didn't make a guide because it was like B tier

dawn laurel
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tbh i just wanna play something fun for the rest of the season

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i have grown somewhat tired of WPVK

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and i like the mechanic of meteor

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could you give me a baseline for equipment uniques/ sets and just the most synergistic spells please?

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i'll figure the rest

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this is what i got so far, still undecided as to what to throw into golves, and relix

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might put ucenui into relic, not sure if that is efficient tho

nimble shoal
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Ucenui's is more of a rogue relic, stormcarved testament would be better (though idk what the best in slot relic would be)

dawn laurel
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hmm, to me it seems, that the stacks from water orb provide more damage/value, than the pen and additional from stormcarved

nimble shoal
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It takes a long time to ramp up Ucenui's, and the increased damage is additive with the hundreds of damage increase you'll already have, pen is a lot harder to get and the extra phys res and mana are handy. Still, stormcarved is probably not best in slot anyway

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Side note, the meteor belt might tank your mana if you plan on direct casting meteor

dawn laurel
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twisted heart might be interesting

proven haven
# dawn laurel this is what i got so far, still undecided as to what to throw into golves, and ...

Unstable core, ladle, arcane visage exalt with vilatria reforged, orian descent belt, blood of exile boots, red ring, Legends Entwined, mana guide, shattered worlds, eternal gauntlets. Int on everything, mana, crit multi elsewhere.

TH is fine too but you dont cast THAT much with meteor. Meteor belt sucks. You dont want blood grasp gloves because mana cost is high and kills your ward.

You could use strands of souls for big ward generation

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You could maybe also go mana tank with Seed helm and vilatria staff but you will lose a lot of DPS

dawn laurel
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thank you

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im assuming teleport, flame ward, meteor

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what trigger?

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black hole?

proven haven
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Direct cast

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Trigger is ass, only really works with focus and dps is low

dawn laurel
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i see, what do i use as 4 and 5

proven haven
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AA will give you much more dps when dumping mana but playstyle is a bit awkward

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Alternative probably frost wall

dawn laurel
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gotcha okay

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thank you for your assistance!

cold nexus
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whats the best fireball sorc build i can do rn?

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gonna dabble a little until the patch comes out

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also interested in meteor lol

proven haven
cold nexus
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awesome I'll check this out, and yeah not really looking for meta I just like fireballs 🤣

harsh abyss
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I'd share you my ignite fireball build but it looks like I forgot to save it 😝

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@proven haven Do you know if the Flame Burst node from Disintegrate inherits all of the More mulitipliers from the Disintegrate tree? It seems kind of similar to the Spark Nova where it's an ailment that procs a spell thing, so I wonder if if doesn't.

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Also does Twin Beams make it proc twice as fast? (Or Twice every 2 seconds?)

proven haven
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Even if it did I reckon the damage would be low

harsh abyss
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It's got a 500% added damage multi inherently, and Disintegrate has a fair amount of More modifiers

proven haven
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oh 🤔

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every 2s though?

harsh abyss
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Maybe every 1s with twin beams? IDK

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This is super weird though:

proven haven
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hm maybe but its a hit, the stuff you would be scaling with it wouldn't really synergize that well

harsh abyss
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Yeah, I was curious if anyone had done anything with it ever because I was poking around the disintegrate tree for other reasons and noticed it

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With 1% more fire damage per 2 int, Glass cannon, escalation, etc it seems like it might do bonkers damage if you build into it

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IF it inherits the More multis

proven haven
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Yea I think you could try it, maybe with vilatria int stack

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maybe still use ignivar

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not sure if worth

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even if you get like 30x damage its still pretty low though

harsh abyss
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If you get all the more Multis (not including Ignivar), it comes out to 49x damage I think?

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Assuming 200 int

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1.5 (Stored Power) x
1.5 (Searing Plasma) x
2.0 (Dragon Tongue with 200 int) x
4.0 (Amplification) x
1.24 (Lucomancer) x
2.2 (Glass Cannon)

Not counting any gear (Aside from bonus levels) or any bonuses from outside the Disintegrate tree, like Glyph of Dominion

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Also if you're using Ignivar's, you're going to be going for 100% crit, which means your flame burst will crit 🤔

proven haven
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Alright so call it 13x from increased, maybe 4x from multi, 2x from ignivar, maybe 1.5x from pen and maybe 1.5x from shred, say 150 flat being generous

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574m?

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that doesnt seem right

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oh oops 500x effect

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5.74m*

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premitigation

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so like 0.74m dps on uber

harsh abyss
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So like... 80s kill or so assuming constant dps?

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Probably closer to 2 minutes or so

proven haven
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more like 350s

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so maybe like 7 minutes

harsh abyss
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That's just counting the flame burst though, right? Not the actual disintegrate DPS?

proven haven
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if you are building it this way

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flame burst doesn't scale with ele dot

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and without ele dot disintegrate is even more zdps

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also without mana stack or void glove abuse

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also if you dont get like 600%+ crit zpds

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but if you do, then flame burst is ass, wasted opportunity cost

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no synergy

harsh abyss
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yeah, fair

steel steppe
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Hi, changes presented in recent ettera's monthly motivated me to finally finish the guide for my melee runemaster. It's based on Freezing Point build from Dread in season 1. The guide is currently awaiting approval on lastepochtools, but in the meantime I'm looking for some feedback and maybe tips for the build.

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Maybe there's something that I missed or could be improved

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The build is capable of doing 1k corruption and uber

proven haven
steel steppe
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trying to get it now 🙂 I might have a slight lag while recording the screen, which combined with my mediocre eye-mouse coordination results with more deaths than usual 😄

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Normally I'm able to complete every 3rd - 4th one. Just need to dodge almost everything for 5-6 minutes

steel steppe
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another failed attempt... but you can see the damage output on uber. I will record a proper video when I have a little bit more time

south yoke
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volcanic orb incoming s4? :V

proven haven
steel steppe
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I will also try to make a full dps version of it. Since the build needs to dodge things, I may as well go all in on dps

proven haven
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EHG seems to be focusing on that for 1.4

harsh abyss
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I still think BE won't be good unless it's just a flat 100% chance to cast LB on every attack

proven haven
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if SB gets the sentinel treatment it could be strong

harsh abyss
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That's true

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We already know you get like 50% melee damage as spell damage or something, right? That alone is going to be fairly big for trigger builds

nimble shoal
harsh abyss
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Yeah, that'll be pretty big

proven haven
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unfortunate part is its only melee on weapon, so stuff like mourningfrost which kids fits well with spellblade doesn't really apply

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for this, I mean

harsh abyss
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I've always wanted a way to get the melee damage added from the skills added as spell damage, so you could do mana stacking mana strike and get crazy added damage and spell damage

proven haven
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increases and whatnot seem to apply when its not its own separate skill but flat is a lot more rare to be granted by that and usually the trigger would just recalc the flat I think 🤔

harsh abyss
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🤷‍♀️ It's just something I've always wanted in Mana Strike to make mana stacking with it good. Imagine stacking 2000 mana and getting 300 flat lightning damage from it

proven haven
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we gonna be getting 5k mana in S4

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hype

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not sure if useful

harsh abyss
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SOrb builds eating good

proven haven
harsh abyss
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I mean it still gets 1% more damage per 5 max mana

proven haven
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it's true but 1000% more isn't a lot for what you sacrifice to get 5k mana

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its hard to mana stack and also int stack

harsh abyss
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Yeah, that's fair

proven haven
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that's like attune stack + Xylem

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with % mana jank slams

harsh abyss
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Yeah for mage that's pretty garbage.

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But for Sentinel that might be amazing, lol

strange needle
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I am sure you can make a good static orb build with vilatria tech but realistically mana stacking is pretty much done for that build a shame because after playing mana flay which I consider second to static orb it feels amazing

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Sentinel for sure judgement its gonna get spicy with the buffs to xylem

proven haven
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I played a bit with judgement xylem, testing

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it was pretty cool

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idk if its worth though

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mana recovery kinda annoying and the DoT is small unlike the fist

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and you do give up a lot from other scalings vs just mana multi

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pretty tanky though

nimble shoal
proven haven
nimble shoal
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I'm assuming ice spiral is a subskill of frost claw, I've never tested that to be sure

proven haven
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I didn't either, but I think it is

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but then if the subskill has a different effectiveness the flat added by main is multiplied? or I guess its the original

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like skill adds +100 with 500% effect

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and subskill has 200% effect

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it would be just 200 flat on sub

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I reckon?

nimble shoal
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Yeah, exactly

proven haven
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well thats neat

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too bad most subskills suck

nimble shoal
#

It's how attacks that proc spells work, too, like the judgement melee attack has a lot of flat spell damage but doesn't use it for anything other than passing it on to consecrated ground

#

(Well, I say a lot, but it's just whatever your stat is lol)

proven haven
#

cons ground is a subskill?

#

I guess I didn't realize, thought it was part of the skill

#

makes sense they code it that way

#

not many mage subskills get good scaling like that

nimble shoal
#

Yeah, there are a lot of less obvious "technical subskills" too, a common example is like meteor - the spell you actually cast just makes a harmless meteor falling from the sky effect that then procs an explosion subskill to deal the damage

#

Basically useless info, but yeah mage's non-specializable procs really do tend to be junk

proven haven
#

Its really unintuitive how subskills and triggers of other skills or recasts of same skills are all kinda different

dapper flare
#

Some interesting ways they work tho. Especially when inherited by other skills that cascade things even more. Like with Primalist companions inheriting your skills and also having sub skills. because it blends your stats, minion stats, and also stats from each tree.

Another example that expands off what @nimble shoal said about judgement is the interactions between Conc Ground and Holy Eruption. Where the conc ground continues to pass the same stats it inherits to Holy Eruption.

There def needs to be more intuitive design around subskills and how they interact. Also fixing the conditional modifiers not passing, because that is just something most won't know.

nimble shoal
#

Yeah, that's the biggest thing that is confusing, when stuff doesn't pass down. They have gotten a bit better about making all non-specializable skills inherit stats, but there's still those weird conditional effects and non-stat effects that never pass down (but are sometimes manually applied to subskills in code)

#

and definitely still some skills that aren't subskills even when they appear like they would be (fire aura, for example)

dapper flare
#

or vice versa, where they aren't subskills per se, but inherit like Caltrops

nimble shoal
#

Yeah, caltrops is one that acts somewhat like a non-subskill since it gets global modifiers from multiple trees, but in reality is still truly a subskill... not sure why they haven't given fire aura this treatment yet, tbh, I know it's newer tech they didn't have way back in the day when fire aura was made, but they've really been updating fire aura a lot recently

dapper flare
#

I think even with the changes we've seen, if it doesn't get that treatment it will still be quite strong

radiant vessel
#

It's just that only a few nodes apply since they're such different skills

#

So it's same same, but different because it sucks lul

dapper flare
#

the nodes that apply specifically mention it tho right?

radiant vessel
#

Yeah but that's just because nobody would think they'd work on it otherwise

#

The new way they do it is to tell us that things like storm bolts and caltrops are a sub skill of a specific skill explicitly

#

They didn't really do that in the past

#

But I guess they realized nobody would think dilation would work on fire aura if they didn't tell us

nimble shoal
radiant vessel
#

That's also a newer thing afaik

nimble shoal
#

and regardless, that would still not be the same treatment since it's not cast as a subskill of the skills you proc it with

dapper flare
#

Caltrops isn't explicit. Storm Bolts is in Gathering Storm, but it's interactions outside of that tree aren't explicit when used by wolves, scorp, etc. Fire Aura being explicit makes it seem more like a global skill than subskill the way I see it.

nimble shoal
#

that would be the storm bolt treatment, if it really was a subskill of flame ward

radiant vessel
#

Mmmm maybe you're right. I think I had a conversation about this with Mike a while back and yeah it wasn't an actual sub skill, which tbf I didn't think storm bolts actually was in reality either, it's just designed in a way that it might as well be

#

Like I don't know if storm bolts actually inherit the gathering storm attribute scaling or uses its own, that just so happens to be the same

#

Oh wait it has none

nimble shoal
#

Yeah, I think technically storm bolt might not be a subskill, but just a normal skill with the gathering storm skill tree applied to it

radiant vessel
#

So yeah it's a real subskill

#

Storm bolt has no attribute scaling

#

So it has to be inheriting from gathering storm

dapper flare
#

yeah It's a subskill with global procs

radiant vessel
#

It also has the fire tag instead of the lightning tag lul, but that doesn't matter

nimble shoal
radiant vessel
#

Ah

#

So yeah it might be what I was saying

#

I'll ask

dapper flare
#

No shot it gets 1 spell per attunement 😮

nimble shoal
#

If storm bolt is not a real subskill, it's identical to how forged weapons work

#

summon forged weapon is not a subskill, either

dapper flare
#

I see it like Judgement/Conc

radiant vessel
#

Conc is a subskill tho

dapper flare
#

yupp

nimble shoal
#

but also you are able to directly cast storm bolt by using GS with the staff node somehow, idk how that works out lol

dapper flare
#

I'm saying it is a subskill haha

radiant vessel
#

I think gathering storm and stormbolts are two different skills that just share a tree

#

I asked so maybe mike will shed light

dapper flare
#

But storm bolts gets GS nodes

radiant vessel
#

Yeah they share the tree

#

That's not the same as one being a subskill

nimble shoal
#

especially since it's not really normally cast by GS directly, it's procced when a buff stack is consumed

dapper flare
#

I just mean it assumes the things that apply to GS, like a subskill would

radiant vessel
#

Yep not a subskill

dapper flare
#

Interesting

nimble shoal
#

if it were a real subskill, then your storm bolt damage would 'snapshot' at the time you use GS to gain the stack rather than calculate its stats when it procs

radiant vessel
#

Ye

dapper flare
#

I just figured they'd make the stack duration refresh until cast, outside of the skill tree

radiant vessel
#

Yeah okay fire aura isn't either

#

But it's the same deal

#

So like it's not one but it might as well be lul

#

It's technicalities

dapper flare
#

so they are the same setup. Just bolts has more skill tree options lmao. Well barely.

radiant vessel
#

Yep

dapper flare
#

and also has more interactions and support 😛

radiant vessel
#

So just as you'd say stormbolts are a subskill of gathering storm (even though they're technically not) fire aura is a subskill of flame ward (even though in reality it's not)

#

And burning daggers with cinder strike

dapper flare
#

Well I'd say they are global skills with a skill tree

radiant vessel
#

Yeah pretty much

dapper flare
#

People wonder why there isn't a damage calc for this game lmao

nimble shoal
#

I still think fire aura is in a slightly different category with burning dagger

#

but not super important

radiant vessel
#

Yeah out of all the examples fire aura for sure has the weakest "link" to its "parent" skill

nimble shoal
#

oh yeah, and summon forged weapon is also in the same category with fire aura and burning dagger

radiant vessel
#

Especially considering it has other nodes that affect it globally outside of the flame ward tree

radiant vessel
#

Or whatever it's called lol

dapper flare
#

bro doesn't know sentinel skill names lmao

radiant vessel
#

Only forgeguard lmao

nimble shoal
#

tbf it's forge guard lol

dapper flare
#

Can't wait for Fire Aura SB to be top tier next season

radiant vessel
#

Forgeguard and shaman are my least touched

nimble shoal
dapper flare
#

should be, but will be clunky af to play if you want to maximize dps

nimble shoal
#

I've already got ideas of a silly autobomber using the new orbiting VO rings

#

single target I am expecting to be relatively junk omegalulportal

dapper flare
#

I know they are changing some manner of ways to gen auras, but yeah. The ways to get like 80+ auras is so cumbersome

proven haven
#

for boss

nimble shoal
#

Perhaps yeah, depends on where the orbs spawn and how lazy I am... I haven't put too much thought into exactly how the VOs will scale yet since they are apparently changing up the tree

proven haven
#

oh neat

#

I played with VO a bit and you can crank out decent DPS with the no move orbs and the good ole ladle + vilatria, targeting was always a pain though

#

the explosive grounds aren't bad with some AoE though, add a lot of damage

#

hope we just get some buffs there

tribal veldt
#

and no the "stack fire aura just to get generic buffs for another skill" nodes don't count 😒

south saffron
# proven haven oh neat

hi Frozen. I am super bored and want to make a non-melee character since all I have done is melee. What mage class and build would be good for this?

nimble shoal
#

The compacting point investments is huge imo

proven haven
nimble shoal
#

Very well could be, I was also thinking about how frostbite builds might become possible now

#

or at least, better out of the gate

proven haven
#

which has bigger affix rolls

#

ignite comes in some other places though so maybe

#

the ailments just overall felt really weak, almost all of the ones I tried just ended up being worse than hits with the same skill

nimble shoal
#

Yeah, I guess VO doesn't really have significant ignite chance built in

proven haven
#

the ones with potential are usually ones with really low base damage effectiveness

#

and a lot of multis to compensate

nimble shoal
#

Shrapnel kinda falls in that category

#

I was thinking about this in combination with the fire+ice orbiting VO rings, but I guess unless they actually put ignite chance into VO it won't really be useful

proven haven
#

it doesn't need ignite to be useful if it has a lot of hits and decent multis

#

I got some pretty crazy ignite damage out of Runic Invo

nimble shoal
#

not to mention the armor shred conversion only works for spells

proven haven
#

with the igneous thing

#

the explode ground overlaps a lot with some AoE

harsh abyss
nimble shoal
#

heh

harsh abyss
#

Multi-meteor tree should be removed entirely in favor of better More multipliers in general (Maybe with a single node that is "Meteor storm" where you drop +5 meteors but they get 60% less damage or something)

nimble timber
#

looking for feedback on my mage - following a mix of frozen and pinching's LB runemaster and having a hell of a time getting through 100c empowered monos. after 82 levels, 15 prophecies and 30+ ascendance runes i literally just got my first fragment of the enigma as well and have only tried one or two monos since i got that. just wondering if there are any glaring issues for survivability (for example some killing blows are fire/phys which im maxed res on, so do i need more armor? levels? )

character: https://www.lastepochtools.com/profile/swarlesx/character/Magoo

edit: i also have an incredibly limited supply of havoc runes and exalted items in general for slams. at most i might be able to get one or two the way i want them. hasnt been the luckiest run for drops

umbral perch
proven haven
#

Armour will reduce hit damage taken a lot

#

You also have no crit mitigation

nimble timber
proven haven
#

Also, your Runic Invo setup is backwards, you have Fire Cold Cold, you need Cold Fire Cold

#

you can fix the order then change keybinds if you really want them on those keys

nimble timber
#

thanks Frozen, i'll work on that. dont the better blessings come from empowered monos? or are the base ones ok as well. also, isnt this cold/fire/cold or what am i missing

proven haven
#

planners shows frost wall as first, my mistake, thought was looking at you r skill bar

#

at 82 you should be in empowered

#

also this isn't super ideal, take 2 points out of the top 3/4 one for now, and another out of the 5/5 one and get quad cast 0/1 in the middle

#

youll get more dps but more importantly more casts / hits

#

also you really need 4 points in that top right node, its very important

#

drop basically anything else

#

and get 4% crit on gloves

umbral perch
proven haven
#

Twisted Heart will solve your ward issue, drops from Reign of Dragons boss

#

anyway gotta run, cheers

nimble timber
#

i can do that. for the rest, is there a "best place" to get the things you mentioned or just cruise through the base monos for blessings that are helpful and some idols?

ive literally dropped 1 enigma and 2 blood mage gloves in my entire run 🙁 including all my ascendance runes

proven haven
#

INT stack is the most important for sure

#

gives int, ward retention, cast speed (ladle), flat damage, cooldown, etc.

#

% damage, spell crit

umbral perch
# nimble timber i can do that. for the rest, is there a "best place" to get the things you ment...

The campaign is the only way to unlock your remaining idol slots. Otherwise, stay in empowered monos if at all possible. Dungeons and arena are not worth doing unless you need an item that only comes from one of those places. Don't neglect rift beasts or the weaver faction as you farm, those are both strong, but yeah, just do whatever timeline gives you items or blessings that you need. You may want to imprint the nesting grove echo, it shows up unusually often when imprinted, if you need any primordial items.

nimble timber
strange needle
#

@proven haven yo frozen do you know if flamerush mana node that gets more damage per 40 mana current can apply to runic invocation so it would affect brand deception damage?

robust junco
#

@nimble shoal did you see the new tested spellblade passive?

#

I feel like Bane of Winter Frostclaw will go brrr

nimble shoal
robust junco
#

180% Flat Melee as Flat Spell

#

Sound pretty dope

dry skiff
#

@prisma pike, @proven haven damn that last 1% 😂

proven haven
#

Oh and the bane itself right

robust junco
#

Yup
100 FC + 40 Spellblade + 40 bane

prisma pike
#

Haha I am wearing one with same stats. I have yet to see a 66/38.
Be the first AND grats!

rapid hinge
#

oh it's only 80% added

#

i thought it was 180 + 100 from FC tree

proven haven
#

Thats already 300+ flat * 1.5

#

No real damage scaling. No multis.

rapid hinge
#

yeah i was excited for a second thinking maybe FC can finally do some damage of its own

radiant vessel
#

Yeah if fc had proper more multi nodes it would actually pop off pretty hard

nimble shoal
#

FC will still deal decent damage, but also you're proccing it with SS which does good damage on its own, and procing the newly buffed VW bolts which should be okay damage as well

#

Going from 40% to 80% on VW bolts is significant, too

#

And I still need to get around to testing SS icicles

robust junco
#

Shame we cant get TR chance on non Sentinel

radiant vessel
robust junco
#

Flavor and fun ?

robust junco
proven haven
radiant vessel
#

Yep

rapid hinge
#

using the same skill, pressing the same button and doing less damage is not "flavor"

harsh abyss
#

But jasper might be really good in general this season.

strange needle
#

Maybe i am wrong but I feel like all the multi that are below 10% should get a bump up to at least 10% like i dont feel excited about putting 3 points and getting a whopping 12% more damage,like would be absolutely amazing to play a frostclaw build using all this added damage but it has so little multi that its hard to see how it would do damage ,ice barrage gives a 60% thats good

harsh abyss
#

Frost Claw has a similar problem to meteor where instead of having More multipliers, it has methods of getting additional hits. If specc'd andpositioned properly, FC can hit like 25 times or something. That means if you were to give it any reasonable More multipliers, they'd each be 25x as effective.

#

So changing 12% (300%) to 30% (750%) would 2.5x the damage of the skill under the right circumstances.

#

So so much of the scaling is locked behind those "additional hits" nodes that they can't really buff other parts of the skill without breaking it entirely.

strange needle
#

Yeah i played the build in 1.1 we are at a point where all the skills need condensate points and more damage to make it worthwhile playing

#

That being said the brand of deception builds should pop of this season even more

nimble shoal
radiant vessel
#

Nib ramp is fire tho FrightenedGrole

nimble shoal
#

No, it's cold kappa

nimble shoal
nimble shoal
gritty pagoda
#

I could see a corruption that converts something else to time rot

radiant vessel
nimble shoal
radiant vessel
#

Oh yeah you're right

#

I forgot what it said ngl

nimble shoal
#

It will work for FC's effect, just not the new passive

robust junco
#

Bane of Winter it is then

#

Bane of Winter Cold Fire Aura OoOoO

#

A shame to go Cold Res stacking when you cant take cold dmg though ^^

nimble shoal
gritty pagoda
#

go go gadget T8 cold res on your body armor

#

surely thats enough

radiant vessel
radiant vessel
#

the only thing you'd lose out on would be the base damage inc damage wise

#

as well as adaptive

robust junco
#

But then Bane of Winter doesnt work

radiant vessel
#

but yeah then mourningfrost wont work

#

Imo mourningfrost wins out here tbh, you're not getting like 400 flat to equal it with bane

#

bane is easier to gear though

#

You just don't convert it and go cold damage and stack both int as well as dex and have as much of your inc be elemental as possible

#

Both int and dex would give it 1 flat (int being better since it also gives 4% inc) and then you just scale both with ele damage

#

(you can do better than this I just slapped it together rq)

#

Eh actually maybe just skip mourningfrost here tbh lul, it puts too much LP preassure on the uniques

#

I think you'd rather just go more fire res maybe

#

70-100 or so flat is nice tho

#

You can get it to around 1000% inc elemental (I didn't do passives) and around 350-400 flat

#

with like 700+ fire res which is 1:1 more damage

#

Napkin math is around 60k dps per stack

#

so 1 million dps per 17 stacks or so

#

You could for sure do better I think

nimble shoal
#

I do think fire aura has potential, but so far I am not looking too much into it until we know how we'll be able to get stacks

#

If it's still an annoying method, I might not even bother with it and instead focus on orbiting VOs

harsh abyss
#

Definitely not doing too much theorycrafing until we get all the patch details

nimble shoal
#

Yeah, especially on stuff we know will change a lot (VO included)

#

At least bane of winter seems pretty predictable as far as changes go

#

I do think bane of winter SS will be a fun one

harsh abyss
#

We gotta know how Fragment and Ladle are getting nerfed 😝

proven haven
#

I think if you dont care about Uber Fire Aura is probably fairly safe

#

worst case scenario you can pivot early on from int stack to something adjacent

#

even just some passive stacks and AoE + new scaling should be more than enough to clear trash

harsh abyss
#

I mean... if you don't care about uber, Fire Aura is already fine until reasonably high corruption

robust junco
#

Is it? Because last I played it wasn't fine at 300c

tribal veldt
#

I'm pretty confident that Fire Aura will be able to punch at decent corruption numbers with the new scaling vectors

#

I was at 500c with not that great gear, pretty fine

robust junco
#

As Spellblade with Firebrand / Surge

tribal veldt
#

oh yeah different setup, I was on the runemaster manastacking kit

robust junco
#

Yup, I know you Torgor, son of squirrel

tribal veldt
#

point is, signs are currently favorable 😆

#

gonna need to get used to stacking fire resistance on top of all the rest now

nimble shoal
#

Yeah, I mean it was okay on 100c-ish. Mobs at 300-500c don't have a massively excessive amount more health, but fire aura is getting potentially upwards of 10x damage and generation is getting buffed in some manner (I assume it'll follow suit with all other teased changes, something like 1s CD -> 3/s limit). It really should be good next season

tribal veldt
#

the random sources of fire aura gen are very much a wait and see yea, it'll take a lot to make them worth picking

#

but anything's a good thing at this point

nimble shoal
#

Main thing for me is using surge as the primary aura source doesn't feel nice. That RM path looks promising even moreso next season

tribal veldt
#

the surge fire aura non-synergy is the most unintuitive and awful thing in the game IMO

#

you have to path through a more damage node to get to a subskill. That means the subskill gets that damage right? WRONG

#

womp womp

tribal veldt
harsh abyss
#

I wish you could get attack speed to the point where the "20% chance on hit to fire aura" was actually valuable

nimble shoal
harsh abyss
#

Maybe we'll get a threshold or something that is Aura duration

tribal veldt
#

that'd be real nice

nimble shoal
#

Since SB gets flat crit from int stacking, we'd just kinda naturally get crits for funzies

harsh abyss
#

I just want Battlemage's Endeavour to be good. A perfectly rolled one is 91 flat damage (43 from new SB passive, 48 from spell damage on the item)

nimble shoal
#

Not too bad, though there is still the issue that it's split typed

harsh abyss
#

Yeah

nimble shoal
#

The update to alluvion could be similarly interesting

harsh abyss
#

I dunno, 1s cooldown is still too long unless something does insane damage

tribal veldt
#

yea that thing does pretty decent damage now, at least early on

#

is it still a "rare" drop, then not so much

nimble shoal
#

Ye, tidal wave will still probably be meh

harsh abyss
#

BE also has super low LPL so getting a 2-3 LP version of it is pretty easy

nimble shoal
#

I guess firestarter will still be best for fire fire aura, too

harsh abyss
#

Wow we need more unique 2H maces, there are only 6 of them

tribal veldt
#

one of them is my fave unique so it's fine :P

#

bias in action

harsh abyss
#

Event Horizon enjoyer?

tribal veldt
#

nooo storm breaker after the rework

harsh abyss
#

I've considered a stormbreaker tempest strike or werebear build

short spoke
harsh abyss
#

Okay, so what we need is a Black Hole mace where the head of it is a captured black hole. And when you crit with a melee attack it either summons a black hole OR teleports an active black hole to the creature you crit (if one is already active)

#

And maybe has some interaction where black hole gets more damage or penetration based on your crit chance

proven haven
#

or it grows as it kills enemies, single target already not bad, kinda sucks for AoE though

harsh abyss
#

That should be a node called "consuming vortex" or something on the tree

#

Also, we should have some way to convert black hole to void, void stuff has a lot of black hole imagery to it currently, that conversion would make a lot of sense

nimble shoal
#

Very real. The Shade also uses void meteors, maybe someday we'll get more items with conversions like the rat city spear

#

Which I am totally not thinking about running with the orbiting VO rings and the void damage per fire aura armor

harsh abyss
#

Theres also the big void slams that aberroth uses that look like black holes.

proven haven
#

200 void flat + 200 void pen

#

its not terrible but void DoT kinda eh, doesn't get ele dot affixes

harsh abyss
#

Yeah, but you don't convert it to void hole, which would look badass

#

And also mix scaling is doodoo

proven haven
#

you wouldn't mix you just go full void

harsh abyss
#

And just give up the base scaling? Works I suppose, I juat hate doing it.

weary hornet
#

Black hole is more useful as a root or massive AOE blind

#

Works great with my meteor mage since it also summons meteors

harsh abyss
#

except it doesn't do multimeteor any more

proven haven
#

b-hole is fun, hope they buff it 🙂

#

I've given up on Meteor

harsh abyss
#

I think they said they were buffing it already? Wasn't it one of the very first teasers?

elfin rapids
proven haven
#

Well we can prayge

harsh abyss
#

I thought they showed off a couple nodes where they talked about making it easier to have permanent uptime?

proven haven
#

I'll be honest, I struggle to find information in the forums, I don't find it obvious where to look at all

strange needle
#

Only thing so far that is clear is that black hole is getting bugfixed now will it work who knows

#

With the ton of more damage it has it should be an insane ignite build no?

harsh abyss
#

I'll see if I can find it

proven haven
proven haven
#

It costs a lot to get decent juice out of it

strange needle
#

I never played it just looking at the numbers feels like it could pop off but maybe its a bossing build instead of a mapping one like some are

proven haven
#

I am mapping some numbers around it to see though, in case there is something interesting

strange needle
#

For sure doesn't help that a lot of text written in nodes is false or doesn't do anything it says on it like the binary node

proven haven
#

its really hard to math ailment builds properly

strange needle
#

Anyway mage going to be really interesting next patch for sure

proven haven
#

Yea it could be. Some big wildcards around the attribute stack changes

nimble shoal
nimble shoal
#

and it looks pretty

next frost
strange needle
#

I know bugged epoch

#

Its the worst part about this game

#

They rework lich and basically its passive tree its bugged for 7 months🤣 sad cause missing dps and basically low life builds cant be played

next frost
# strange needle I know bugged epoch

I have stuff reported 5 years ago that got fixed very recently, so hang in tight 🤐
Someone else even re-reported that one 2 years ago, and it wasnt enough
I guess it somehow got visibility since I quit season 3
But ya, most of the new stuff they release is heavily bugged, it's beyond pathetic at this point. Like, there's no way they are doing QA with how basic the bugged stuff is

weary hornet
#

Perhaps, I misunderstand. I always summon in pairs.

harsh abyss
#

Multi-meteor is only for direct casts. It will drop 1 meteor per second, NOT "cast" meteor each second (dropping 6 meteors)

#

They changed that a little while back

weary hornet
#

Ohhhhh

#

Sorry, had my brain stuck on black hole

#

You are correct. My bad!

harsh abyss
#

No worries 😝 Triggered meteor casts used to be way better

weary hornet
#

The mana cost must have been insane. Even now, I can dump 1800 mana in like 2 seconds when the procs hit soooo sweet.

proven haven
versed hawk
#

Is there really no way to move while channeling disintegrate?

#

No uniques or anything that allow you to do that?

proven haven
#

Its a shame because you could do enough damage for a couple minutes Uber kill but mechanically its so awful

radiant vessel
#

Unless it also changed it to either be wider or all around you it'd be kinda worthless lol

proven haven
#

In an Uber fight you do the math on paper and its like okay, I kill it in 2 or 3 mins with the beam, great

#

But you need to reposition constantly and lose stacks each time

#

Or you get some defense and then its a 10+ minute kill that still isnt that tanky anyway

halcyon sun
#

I've seen channelled-beam-attacks work in at least two different ARPGs, there's lots of different solutions that can make it viable IMO

#

I'd like to see channelling disintegrate for ~1 second reset your traversal skill cooldown or something, and not punish you for repositioning

proven haven
#

Yea I could live with that. Or traversal refreshes lucomancer

#

You'd need a fat beam for it to be remotely decent though. Compare to LB, you click pack and pack pops from spark charge

#

And LB is stationary for like 0.2s vs at least 3x that for beam

half pollen
halcyon sun
#

making something fun to play is more important than making it deal a bajillion damage, at least for me

half pollen
#

Being a big laser is already fun enough for me groleshades

proven haven
#

Basically old Static Orb

half pollen
#

I would be fine with „bad“ for the time being though. No need for it to be too op. But being able to kill a boss with it would be nice

#

I would prefer a better overhaul too, but I dont believe that we will get one

proven haven
#

Yeah I'm just saying for it to do enough damage to kill bosses it would probably be to the point of just going phase to phase and ignoring mechanics. Just isn't much point tbh. You can already get a couple million Uber DPS if you really juice it, that's not terrible damage already, problem is bad uptime on that DPS

half pollen
#

I wonder if just slapping a movement node in the skilltree would fix most of the issues. Just slide around like with the focus amulet

strange needle
#

Bring back static orb glory days 🥲

versed hare
spark vector
#

Spark Charges need to change, idk how though. Feels like every Mage basically hinges on Spark Charges as a mechanic.

radiant vessel
proven haven
versed hare
#

but its a fun build none the less

versed hawk
strange needle
weary hornet
#

How does the math work for mana guide's 20% hit to "normal" movement assuming I have a crab ring (swiftness) and SW (haste)? Doesn't seem to add up in my head with different combos. Feels like it's taking more than it should

harsh abyss
#

Probably because it's not 20% REDUCED, it's 20% LESS

Improvements to move speed are additive, so say 20% from Swiftness and 30% from Haste and 30% from boots puts you at 180% total move speed.

20% LESS move speed from Mana Guide is taking you down to 144% move speed, a 36% reduction

nimble shoal
#

And if you're looking at your char sheet, that shows increased move speed only, but more/less modifiers multiply your total move speed modifier and then 100% is subtracted from that final value to display on your char sheet

proven haven
#

exactly. even if you have 0% char sheet movement speed you lose speed from penalties

pale cedar
#

Anyone have thoughts if the 40% melee damage to spell damage for spell blade is actually going to move the needle? Im really excited to try out flame reave but i have been disappointed by flame reave before.... pretty much every season ive played

proven haven
pale cedar
# proven haven 40% won't be enough to turn a D tier build into an S tier one alone but maybe wi...

yeah the double dip was what i was hoping for to help. That in combination with jaspers searing pride averaging 40-50 stacks would give an insane amount of base. I would have loved for an autocast build to work but without any other cool effects being added, I can only think of the super old autocast mana strike frost claw lightning blast build netting any real benefit. Im not sure shattered strike icicles would be really milk the spell damage enough for it to be worth it. Frost claw does also have the add melee damage to spell damage node but im not sure if you can scale that to be a main source of damage.

proven haven
#

You can scale Frost Claw damage, the problem is indirect cast doesn't get the bounces and the tree lacks multis, so at most you are getting like 500% effectiveness * 1.3 or something per cast

#

Mourningfrost FC seems better since you get 2 flat per dex

pale cedar
# proven haven I am almost certain it won't work with jaspers, it is not "on weapon"

.... thank you for telling me this but also thats depressing. Yeah i did look at mourning frost as well, i actually ran it on my zhp SS spellblade in season 2 (I skipped s3). I was thinking of trying fc with bane of winter so that you only had to accommodate the reduction in phys vs phys AND cold but the bolts just... spellblades cant get time rot at all. I feel like any void item is so absurdly unusable by any mage class

harsh abyss
#

Yeah, the "on weapon" breaks a lot of potential interactions

steel steppe
#

I put together Spirit Xylem Attunement Stacking Runemaster. The build is heavily inspired by FrozenSentinel's builds and Infinite Surge build from Bigdaddy. The gear is still very suboptimal, and I'm using 1LP Xylem, but it's already very fast and smooth at 1k corruption.

#

And playing it feels really good

astral moth
#

Seems like xylem buff is gonna be good in s4

robust junco
#

Looks like Gon Rah Gon

#

But Rune Gale isn't a dot

#

Oh, it's a brand of deception build!!

strange needle
#

Yes its like t pose mage but more mobility

tribal veldt
#

spirit xylem does indeed seem really really good now

#

I might just start that instead of improvising along with volcanic orb, keep mage for a 2nd character, and do progression on shaman or paladin

steel steppe
# robust junco Looks like Gon Rah Gon

Yes, it’s Gon Rah Gon. Damage potential should be similar to that of any other brand of deception build, mapping a little faster, but with little less defenses. Tho, buffs to xylem will definitely help. I’m also curious about new attribute conversions. Depending on what attunement converts to and what bonuses are, it might be an interesting alternative

robust junco
#

I don't know any other brand of deception build

harsh abyss
#

The strength+int stacking brand of deception vilatria helm was pretty big for a bit.

proven haven
proven haven
#

Also how do you solve single target in this setup

robust junco
#

Oh! I didn't know
Very interesting

#

Is the lightning brand the only one that has been successful?

harsh abyss
#

Brand of Deception is the only one with crazy scaling, I think. The ignite one gets 1% damage per ignite chance, and the cold one gets 2% damage per chill chance

#

Compared to 6% damage per shock chance

robust junco
#

Lol

#

6%

#

And it's not tied to a skill tree with abysmal More Dmg

#

Looking at you Flame Rush and Frost Wall

harsh abyss
#

yeah exactly

#

So you can use a skill with good More multis to apply it and it inherits them

proven haven
# robust junco 6%

Yea that was the whole basis of my 1.2 str tpose mage build with cleaver solution. Stack str, get Armour, convert Armour to ward, convert str to int, int to flat Armour with focus, str to damage fundamental and int to shock chance vilatria helm, shock to brand damage, etc.

#

So many layers of converts and scaling bonuses

steel steppe
# proven haven Looks really cool, thanks for sharing. What is the reasoning behind the staff he...

All the above, attunement, multi on staff, staff for fundamental. And also 'elemental damage over time' affix which is available only on wands and staves.... and of course the fact that the xylem itself will be buffed and lpl for it lowered which will make it possible for me to slam 3t7 on it (I play on legacy). I should reach about 700% shock chance with this setup (character in the video has only 400%)

#

also, stacking flat mana from Xylem synergizes greatly with "Scrivener's Haste" node of Runic Invocation

steel steppe
#

I'm planning to use it mostly for running troves fast at 1.5-2k corruption and farming 😉

proven haven
#

I think dex stack would clear high corruption faster, though your setup is probably tankier

#

Str probably tankier and slower but higher single target potential than att, less than dex

#

Slower at high corruption anyway, 1kc and below they should all just melt everything anyway

strange needle
#

Strength t pose can do 12 million per tick of bran deception,but personally the damage is higher i would love that the slamming in this game would be good to try about it without having the need for perfect luck

#

Missing 55 %pen on chest missing 210% lightning on weapon,missing 15 %pen on amulet,missing 220% something ele dot increase on relic ,with some good luck maybe a t5 pen on helmet so like idk 20 %something

#

So what you think that amount is think easily 15 mill dps or more

proven haven
#

Its in my spreadsheets

#

Build a planner, plug the numbers

harsh abyss
#

Listen some of us make builds off of vibes.

nimble shoal
#

3-axis vibes, preferrably

strange needle
#

No spreadsheet here just feeling

proven haven
#

spreadsheet is my vibe

weary hornet
#

I may need to build a calculator for frostbite builds considering snowdrift, penetration, application, duration, damage, etc. I'm not always certain what should be prioritized.

proven haven
#

I made this for ignite calc to optimize the pop and julra timing

#

calculate all the ticks and remaining damage over time

strange needle
#

Can't see anything 🤣,I ll let you cook the dot bh build or volcanic orb

halcyon sun
#

"what is this, a spreadsheet for ants?"

proven haven
#

and down, per time

#

with overlapping skill cooldowns and durations

#

so you can graph remaining damage over time

#

and then model the optimal time to use julra ring for highest spike damage with pop

#

🪄

robust junco
#

So like 9 sec of ramp before pop ?

proven haven
#

with 7s ignite and overlapping skill duration / cooldown starting at 5s

weary hornet
#

Nice. Will probably write it in powershell instead.

proven haven
#

most people also won't know how to run something from terminal or whatever

weary hornet
#

That's exactly what someone who shares would say!

steel steppe
#

@proven haven love your skill tier list video. You mentioned in it adding „movement” tag to runic invocation. If I spec into this node, will I get „40% more damage” from Vaion’s Chariot boots for my invocations?

proven haven
#

if you direct cast anyway, I don't think it would work with trigger since flame rush will steal the proc

steel steppe
#

Unless you channel flame rush for 3+ seconds 😉 but true, that would be very unreliable 😅

tepid barn
#

@proven haven have you tried static orb mana stacking with Vilatria setup it's still very op can bring down uber around 50 secs and then uses FC for map clearing

prisma pike
#

What!!!!???? My dear Flame Rush not S tier!!!! 😅

proven haven
#

did not get a below 1 min uber

tepid barn
proven haven
#

I agree its worth another look though since it doesnt rely on spark charge its slightly more nerf proof than LB

#

Oh actually I also tested cold SO LOL, with throne and IB, weird stuff

#

Oh and gate staff + reforged set in 1.2

weary hornet
#

I officially love black hole even in its current state. I have been playing a variant to my lightning meteor mana guided sorcerer and swapped out static for black hole.

#

This morning, I ran about a dozen barnacle vaults at high corruption. Even when not focused, I noticed black hole and it's collapsing node would trigger hits halfway across the map.

#

So not only does it root, it will blind a huge area and those hits will trigger additional meteors.

#

Anyway, so many dead lizards with such little effort I love it

harsh abyss
#

Collapse is definitely crazy AOE I've always wanted to do something with it

proven haven
#

👀

#

isn't recurrence a nerf? Current:

austere jackal
#

you making a build?

#

or what black hole skill is this not op

nimble shoal
# proven haven isn't recurrence a nerf? Current:

In a vacuum, yeah definitely. Notably, they changed the CDRS to actual CDR, and I suspect that's for two reasons; to make it clear that it's multiplicative with CDRS and to make it clear that it is additive with other CDR nodes on the tree (which would be new nodes).

#

So, maybe the best play for black hole will no longer be to always disable its unique pull mechanic, and if so that could be great.

proven haven
#

Yea I did the math and was confused initially with the current setup, ended up realizing it was the weird thing

= Base Cooldown / ( 1 + Character CDR / 100 ) / ( 1 + B-hole CDR / 100 )
#

not intuitive

nimble shoal
#

Yeah, tornado has the same setup, surprise multiplicative CDRS lol

proven haven
#

So new change is;
= Base Cooldown / ( 1 + Character CDR / 100 ) / ( 1 + 15 / 100 ) for 1 point
instead of
= Base Cooldown / ( 1 + Character CDR / 100 ) / ( 1 + 120 / 100 ) for 4 points

cosmic dove
#

is the full black hole tree teased somewhere?

nimble shoal
dapper flare
#

think the reduction happens before CDRS too

nimble shoal
#

Which is still worse overall, but the assumption is that there will be new nodes after that one with more CDR or other CDR nodes elsewhere added

nimble shoal
dapper flare
#

it's like the flat reduction nodes, but just % in this case

#

true true

proven haven
#

wait what I said is the same, no?

#

/ ( 1 + 15 / 100 ) -> / 1.15

nimble shoal
#

You had it the same as CDRS

proven haven
#

oh

nimble shoal
#

it should end up * 0.85

proven haven
#

oh yeah right right

nimble shoal
#

If they add some more nodes with CDR, it could quickly go down to a similar or less total cooldown duration, and iirc they made it sound like we'll be able to have a lot more uptime on it

#

like at or near 100% uptime

proven haven
#

you already can get way more than 100% uptime

#

almost 200% even

nimble shoal
#

You can tell I haven't used black hole in a while omegalulportal

proven haven
#

my test was ~4.1s CD with ~9.35 duration

#

a bit of overlap lost due to cast time

nimble shoal
#

That's pretty solid, I hope it also gets some point efficiency gains like VO is getting, too. Currently feels like throwing skill points into a black hole

proven haven
#

you want like

#

32 points or whatever

#

its insane yea

#

I just hope they dont accidentally kill the good things it can do

#

when trying to make it "good"

nimble shoal
#

Yeah, I hope so too, black hole deserves some time to shine

next frost
proven haven
#

No colours anymore, I want them to turn black 🎵

austere jackal
#

black hole mage build?

#

S tier?

weary hornet
#

Borman, not sure how to quantify the tiering with my build since I have high end gear. Uber, definitely not s tier. Haven't tried beating him with black hole, but can do so with static.

#

Black hole makes high corruption nemesis and champions colosseum easier than without, however, because of the root. So that's nice.

proven haven
#

Just need a few more b-hole changes like the ones we saw today with +1 charge and maybe it'll be spicy skill 😮

weary hornet
#

Memes get more recognition. Would hate for it to be passe like wp has become.

plain garnet
#

Stupid Essence Weaver Spellblade idea:

Get Essence Weaver with high-roll T7 chance to apply shred armor on hit (640%)
Multiply that affix by 1.5 with new 2-piece weaver set (960%)
Convert 100% of armor shred chance to frostbite chance with 7/10 Freezing Point from Runemaster tree
Poke enemy with stick many times to generate stacks of Elemental Essence
Proc some amount of Frost Claw casts with the spear on consuming Elemental Essence, average is 3
Casts that consume Elemental Essence triple stats on the weapon, frostbite chance is now 960% x 3 = 2880%
3 Frost Claws from the proc cause 15 hits, assuming no other gear or skills with frostbite chance that's 15 x 28.8 = 432 frostbite stacks
Can do this every 3 sec

proven haven
#

I tried that :/

#

definitely could do abby with it, but FC doesn't have multis to pass to ailments

plain garnet
#

Dang. I was figuring you could get by with the small multis available, especially if you can also pick up an Essence Weaver with a highroll damage over time or cold damage roll, which would also get multiplied by 4.5x

#

Which is some 1700% increased damage just from the spear and set bonus

#

FC does have 20% more damage and 25% ailment duration, but I guess that's not enough to make it viable even with giga stacks

proven haven
#

how do you figure its 3 frost claws every 3 seconds?

#

oh "per essence consumed"

#

I misread that

plain garnet
#

spear casts 9 spells at random every 3 sec assuming you have enough attacks/sec to generate charge, and those spells are randomly chosen from smite/fc/bolt

#

On average it'd be 3 fc per charge dump, or 1/sec

proven haven
#

yep right, makes sense

#

plus from SB tree, and FC tree

plain garnet
#

Yeah, if you average 3 aps you're getting another 1.5 FC/sec on average, though that one isn't boosted by 3x, only 1.5x

proven haven
#

yea I like the idea, it's just really hard to make it scale damage

#

with harmony you get way more attack speed, and more shred

#

and now at 40 LPL probably also cold pen or something

#

and it still is zdps

plain garnet
#

Fair enough. Cold pen for frostbite is actually reasonably easy to get on Mage; T7 roll on helm is 80% by itself

proven haven
#

yea or you just use the boots

plain garnet
#

Snowdrift?

proven haven
#

yep

plain garnet
#

I'll mess with it a bit. I'm sure it's still impossible to squeeze decent dps out of it unless you go full zhp, but I like wacky builds.

proven haven
#

I think 2T7 exalted + corrupt is still magic for Harmony

#

could be interesting

plain garnet
#

Another related stupid plan is ignite stacking. You get way less stacks this way, but all of the weird shit you cast from the essence weaver procs plus the other procs can ignite, not just FC. Could then pop all of the ignite stacks with Enchant Weapon that has 4/4 Searing Conflagration for 3x total ignite damage

proven haven
#

back in 1.1 it worked

#

Maybe Volcanic Orb

#

Spellblade is a pretty huge wildcard, a lot of the triggers are just too weak on indirect cast

#

it needs some sort of indirect cast multi specific to spellblade to really play into the archtype

plain garnet
#

We'll see what patch notes bring.

#

I think there might also be potential for someone to make a very strong proc-based build with the new spellweaver passive; 40% of added melee damage gained as added spell damage could enable something very interesting.

plain garnet
#

Right, an important clarification

proven haven
#

so no mourningfrost or whatever

#

no jaspers

plain garnet
#

Would jaspers not work?

proven haven
#

no, it's not on the weapon

#

its giving you a buff

plain garnet
#

What strange and very specific wording

proven haven
#

yep, I am kinda skeptical

#

its not nothing for sure

plain garnet
#

Could be some kind of weird meme flame reave build? it just straight up gets 1 melee damage per added spell damage

proven haven
#

flame reave seems to double dip on it

#

so maybe

#

40% isn't enough alone to turn a mid build into S-tier though

#

still need to wait to see

plain garnet
#

Yeah. I'm hoping some of the other passives in the spellblade tree or related skill trees get some love.

#

As it stands, I think Spellblade is significantly weaker than Runemaster and Sorcerer

weary hornet
#

The nodes suck.

#

Like, right now, the only thing to the right of my spellblade tree is dual wield.

#

There is just so much more useful shit in the first half of sorc / rm trees.

#

Playing frosty orb.

proven haven
#

Spellblade gets free crit cap, which all mage does anyway if int stack 200+ basically

versed hawk
#

Does Surge count as a traversal skill? LETools says it has the tag but I thought in game it only had the movement tag

halcyon sun
#

it's definitely traversal, it works with the belt mod that reduces traversal cooldowns on potion use

#

IIRC someone made an entire build around that

versed hawk
#

Jungle Queen's synergizes perfectly with that, and has dexterity on it for good measure

proven haven
#

Also the potion mini game will slow you down

half pollen
proven haven
#

The dex node sucks for the majority of mage builds

#

And pathing 20 SB nodes to get it is not worth

#

Flat crit per int is the whole reason disintegrate rolls SB, to get like 500%+ crit for ignivar

half pollen