#🧙┃mage

1 messages · Page 151 of 1

harsh abyss
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Yeah

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Lightning meteor is definitely the only way. I wonder how much of meteor being good is held back by the multi-meteor branch.

weary hornet
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I love truesight glass on my vk. BIG bonks.

proven haven
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It all comes back to opportunity cost. If you have a build that can trade crit multi affixes for other high value stuff efficiently, or has easy access to a lot of crit chance without as much multi, it can be a bigger benefit

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in a vacuum a 500 multi build is getting like 20% more damage assuming no extra steps taken to get 40 crit overcap

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or any DPS lost from neck slot, or T8 / primal lost

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like a build that just has 140% crit for free and low access to multi, truesight could like double DPS or more

weary hornet
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Maybe I'll tweak by the end of season for shits and giggles. Been wanting to swap to a reliquary nest since SW so ubiquitous. I'm trying to get away from the meta since I enjoy the math more.

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@proven haven you ever play with frostbite stacking and dots? I think that may be able to scale super high as a boss killer with volcanic orb

proven haven
harsh abyss
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Ignite stacking is my currently planned league starter for next season

elfin rapids
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Which primordial does Shatter Strike builds usually use? Because i can picture a Truesight Glass with it.

harsh abyss
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Gavel seems like a potential choice

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Though I guess losing 80% crit multi is kind of a bust

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Frozen pointed out that the more crit multi you have the less good Truesight is

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And if you're dual wielding swords, getting 160% crit multi on shatter strike seems like an obvious play, you'll be able to stack tons of multi

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Butchers crown could unironically be good

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Feels like you could sustain mana with shatter strike using that by stacking enough mana regen

stone rapids
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velocyn's jaw is best by nature of the fact that every other potential slot is giving up too much and you can never have too many +levels with shatter strike

abstract scaffold
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something like this would be arguably better than a 1lp wings of argentus. Though harder to get

harsh abyss
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Only problem with velocyn's is its a dagger so you lose 80% crit multi

strange needle
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Best weapons for shatter strike is the primordial sword that has ton of flat and attack speed and plus 2 to skills its a pain to farm though

harsh abyss
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You mean the weaver one, Scissor of Atropos?

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Yeah getting a good one of those is a pain.

strange needle
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Yes that one i honestly had one with t7 cold flat and t3 atta k speed cause it rolled suffixes too much ,if we could force weaver items to roll only prefix they would become 100 times better

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Even then its probably worth running

harsh abyss
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Yeah. If Shatterstrike was a little less point hungry, maybe it would be worth using like... 2 katanas with good rolls or something

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Interestingly, Naa's Tooth is probably almost as good as Scissor since you can slam it like normal

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On well rolled, you lose 16% attack speed and like ~10 melee damage, but gain 35% crit multi and 10% move speed

proven haven
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naw fams, all about the spear of harmony shatterstrike

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🧠

harsh abyss
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A corrupted spear of harmony might be absolutely insane

harsh abyss
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But isn't it only 180% increased stats on a max rolled one? Is that really worth the opportunity cost of no other uniques/exalted/sets?

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Has anyone tried anything using Architects of Astral Blood?

halcyon sun
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I know spicorr uses it for his Acid Flask Blade Dancer build, dunno if any Mage builds use it though.

harsh abyss
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Mage doesn't really have any low life support, so that makes sense.

halcyon sun
harsh abyss
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lol, 8000 corruption, doesn't matter how much health you have at that point, I imagine

halcyon sun
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it actually does, he only recommends going falconer at 10k+ because that's when it starts becoming impossible to survive hits

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falconer gets a second source of silver shroud (100% dodge chance) which is better in scenarios where if you take damage you just die, lol

harsh abyss
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Yeah, that makes sense

halcyon sun
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not really any point in pushing corruption that high though, mostly just for bragging rights

harsh abyss
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As someone who never really bothers pushing corruption past 300, yeah 😝

strange needle
harsh abyss
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Yeah, I hate when I want to do "Build A" but have to spend time doing "Build B" to farm up the items for it before Build A even functions.

strange needle
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Bladedancer biggest buff this season is astral chest cause now basically you get 24% and like 80 crit multi when you doing low life which is insane

harsh abyss
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Yeah, followed closely by Primalist, who gets 20% less damage taken and 75% more melee damage

strange needle
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Yes insane nodes

nimble shoal
nimble shoal
proven haven
# nimble shoal It will depend really largely on what corrupted affixes it will be able to roll....

Yep. Harmony basically needs to be 2T7 to have a chance at competing at all, unless it happens to boost a stat used for one or multiple X per Y stats that cant be acquired elsewhere.

Additionally, you also probably want 2T7 with no other affix exalts elsewhere, maybe a sealed target T1 which is really difficult to craft too.

You probably may also want 1 or 2 build defining uniques which may add more value than an extra 20% stats on the harmony base.

The whole argument for the weapon quickly falls apart at that point. I feel like it basically exists to wait for an unintended scaling abuse to eventually fly under the radar and make it through patch notes.

nimble shoal
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Too true, it is just laying there waiting to activate a trap card when just the right thing comes out, and otherwise mega niche

left hill
nimble shoal
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Other than some "examples" of corruptions, not really.
If you missed those, basically some of the good outcomes involve adding a bonus sealed affix, which could include regular affixes or affixes from an exclusive corruption affix pool.

left hill
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mk. yeah, I saw the 2nd sealed affix one

harsh abyss
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Yeah, I just mean a way of adding more affixes to Harmony means more stats for it to scale

left hill
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for sure. just wasn't sure if we knew more about affix ranges with folks saying 180% above

abstract scaffold
proven haven
# abstract scaffold It was my understanding that it's a levelling item, where you really only have a...

That's incredibly boring imo... You won't be able to properly use it, even if you drop it on your first character (would you even be able to farm it before late game if you tried on a first char?)

And if you are using it for leveling alts you already have access to better gear anyway

What is even the use case here, someone who starts a season by spending 10 hours spamming rift beasts in level 30 zone?

Plus on first character you may not even have enough removals to properly use 2 affix items. I guess you would equip decent subtype magics that drop with any affix or chaos prayge, idk...

Even as a leveling item it's so incredibly niche 🤷‍♂️

halcyon sun
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IMO, EHG released Harmony of the First in a very overtuned state, and panic nerfed it once it became apparent that it was way too strong. It should probably always drop with minimum 1 LP, and have a slightly higher (like 18-22% instead of 16-20%) unique effect range.

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As-is it's not strong enough to justify spending time and resources farming over literally any other Primordial.

nimble shoal
nimble shoal
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I like that it totally upends how you gear a character, but at the same time that makes it unusable because of how far away it is lol

halcyon sun
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the "this item is finally usable" floor is definitely way off in terms of balance, basically the exact opposite problem from thicket of blinding light where it's usable literally the nanosecond you can equip the item

pseudo verge
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Classic EHG balance lizard_Iggy

harsh abyss
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I mean didnt they nerf it by like 60% because it was gonna be busted af?

halcyon sun
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All stats on this item are increased by (30 to 35)% per equipped non-idol magic item
was nerfed to
All stats on this item are increased by (16 to 20)% per equipped non-idol magic item

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and it went from "obviously the best primordial by a large margin" to "basically unusable unless you have a perfect one with optimal double t7 affixes, in which case it might be ok for some builds"

proven haven
proven haven
# halcyon sun and it went from "obviously the best primordial by a large margin" to "basically...

I'm not sure about obviously best in the old state, I think situationally good. But that just depends on the builds that can use those stats and can make do with 2 affixes everywhere else. You wouldn't be able to just slap it on every S tier build and make it better.

I did some math / theory crafting different mage builds with Spear and even assuming 2T7 spear with 2T7 + seal exalts it still fell short in most situations, and that's a harder gear set to farm than a standard 2LP + 2T7 setup

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It's one of those potentially toxic items that could end up dominating the meta, while being extremely gear dependent, unlike most other S-tier builds that start off decent then just slowly get better with better gear

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Spear starts off trash, basically needs another build to farm it, then could become OPOP for only giga tryhards

halcyon sun
# proven haven white items get like 8 fp, don't they?

I vaguely remember Mike talking about white items being able to drop with super high forging potential, but can't remember if that was a joke or scrapped idea or real thing; would need to scour his old messages to find it

proven haven
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Even take like an int stacker build, you get a lot of your int from uniques

halcyon sun
proven haven
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ah I guess I never have them on my filter

halcyon sun
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by exceptional I'm pretty sure he means like 100+ FP

proven haven
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So you need to;

  1. Drop level appropriate white item (subtypes matter a lot in LE)
  2. Be for a slot you need
  3. Hit the "small chance" for giga FP proc
  4. Have the shards you need to do the craft
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and that's after you've farmed rifts on a season starter during campaign

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Spear kinda feels more like PoE Adorned to me imo

radiant vessel
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Let me see if I can find confirmation

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I asked Mike about it not too long ago

halcyon sun
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I actually don't mind adorned in PoE, stacking magic jewels with synthesis implicits is an interesting option, and keeping it locked to high-budget works pretty well
harmony of the first is much more restrictive, in a bad way

radiant vessel
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Maybe it's still there. Was misremembering how the conversation went

proven haven
# halcyon sun I actually don't mind adorned in PoE, stacking magic jewels with synthesis impli...

I think LE and PoE are very different when it comes to this type of chase item that requires very niche ways of building. In PoE you have a lot more paths to get from point A to point B with crafting, and if not you have full trade (and re-selling) of often really really hard to get / expensive items.

In LE you end up spending a lot of time making an extremely niche item that has no re-sale value and is only usable in a very very specific circumstance with probably less power than more meta and easier to craft "normal" items

harsh abyss
proven haven
harsh abyss
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Yeah, fair

proven haven
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even just a core + foot of the mountain unique affix together give 22

harsh abyss
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Maybe the pre-nerf version would have been decent

proven haven
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Its just a low value affix

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unless there was specifically a build that scaled with all attributes

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it needs to be a core damage scaling stat that scales with the T7s you can get on the rest of your gear

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For example, I tried mana strike FC frostbite, with T7 Shred and T7 attack speed, then I could get ele dot on other affixes for damage, etc.

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kinda worked, idk how many millions of DPS but could probably kill Uber

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Tried Shatterstrike with T7 ASP and Multi + Nib for cold pen, T7 dex elsewhere, kinda okay ish - could definitely kill Uber

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The first one I brought up when we saw the item was T7 shock + T7 pen or DoT for Brand of Deception.

That's 3500% more damage from 582 shock, and 112 pen. You could even do all attributes here tbh, wouldn't be awful. Benefit from Dex, Str, and Int

nimble shoal
nimble shoal
tall cove
proven haven
tall cove
harsh abyss
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Level with lightning ele nova for clear and then LB for bosses

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Go for the lightning nova and then 100% spark charge chance, then AOE and you'll melt everything OTHER than bosses

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Also go for the teleport nodes that cast ele nova 3 times while teleporting

tribal veldt
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I'm partial to volcanic orb leveling myself, though if they keep improving mob density it'll fall off a bit

harsh abyss
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The way it feels when you teleport and drop spark charges on the entire screen and it all just explodes is second to none, IMO

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However, the other option is that if you drop a Firestarter's Torch, just use that and the spreading flames will carry you through 80% of the campaign with zero investment

spark vector
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Now that's a feeling

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I love a bit of Fireball leveling, feels great

strange needle
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I did 6 unstable core 2 lp slams miss all of them ,was like f quit game open d2r warlock to vent 🤣 man f this slamming system ,really wanted the int,lightning crit multi combo

proven haven
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Has anyone had much luck with Reowyn Fortress setup lately? I had a few tech ideas that work with Plasma Orb but it's kinda janky. Reliquary seems pretty decent for all the stats you can get from idols to fill the weird assortment of things you need

harsh abyss
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Okay, how about Sea of Sparks with tons of increased area so you get lots of spark overlaps?

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I've never really looked at 1-2 rune invocations for use with Reowyn's

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I wonder if you could do something with it with Ball Lightning.
Hits 4 times per second, lasts for like 4 seconds. means ~16 hits per cast at 100% added damage?

harsh abyss
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Igneous Rain might also be good, 150% effectiveness, maybe 10-15 hits or so?

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Only problem is it might not be easy to force CFF for RI

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Without putting a cooldown on it which kinda defeats the purpose

proven haven
harsh abyss
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Yeah, I'd only use it for boss/rare killing, but clear is easy by comparison

proven haven
harsh abyss
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Yeah, same thing

proven haven
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had better luck with it than Hydra for overall DPS, but the targeting is much worse

proven haven
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The alternative is basically my old T-pose setup forcing RI with Flame Rush every 2 seconds

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can use immutable and bypass CD

harsh abyss
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Yeah that makes sense

proven haven
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Flame Rush also benefits from applying the dodge from Telfun to RI

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which is a lot of dodge

harsh abyss
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Yeah, I like Telfun a lot

proven haven
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was able to get about 6000 ward / dodge / armour

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so 600 flat added

harsh abyss
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I mean, if you weren't able to make any of the invocations feel good with that level... there's no hope for it

proven haven
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My standards for good are pretty high TBH

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This was around 1:30 Uber without perfect play or much optimizing

harsh abyss
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How does the targeting on RI work with flame rush casts? Does it feel decent?

proven haven
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depends on the RI

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For Hydra it is great

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for Igneous you need to FR onto the boss

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or whatever target

harsh abyss
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yeah, gotta end on top of it

proven haven
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its kinda fine, I don't mind that much

harsh abyss
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Which isn't great

proven haven
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you are tanky so whatever

harsh abyss
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true

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I wonder if flame rush igneous would be good.

proven haven
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it seems decent

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If you target well you should do more DPS than hydra

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maybe with some inc AoE

harsh abyss
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Yeah, Inc AOE seems super important with Igneous, so they all hit

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And it would help flame rush too

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I wonder if you could theoretically use Mark of the Forbidden Flame with that for some big damage. Get enough ignite duration so the Igneous ignites are still running when your next flame rush happens

proven haven
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lmao I had the opposite thought

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Ignite scaling

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but yeah maybe

harsh abyss
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Well Mark does the ignite damage instantly

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Fire Eater (the one before it) consumes them without damage

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And it gets More damage per 2 intelligence

proven haven
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oh thats bad, it bricks your ward

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which you need for damage

harsh abyss
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ahh true

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That'd just be a different build anyway, you wouldn't want to use Fortress

proven haven
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Fire Eater alone is probably fine for getting extra ward

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yea

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I was actually thinking maybe you use Enchant Weapon

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you can consume ignite for 3x damage

harsh abyss
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Yeah, any ignite build kinda has to use that, right?

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But also, I don't think it'd be worth with a Fortress build, since you aren't gonna be building into ignites anyway.

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Better off eating the ignites for more ward

proven haven
harsh abyss
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Do you just use Mana Guide to make yourself giga tanky between flame rushes?

proven haven
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I use it to generate ward

harsh abyss
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ahh

proven haven
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2s channel -> 20% armour as ward

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it also fills up the runes

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since I have no cast speed

harsh abyss
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Yeah, that makes sense

proven haven
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This is basically what Meteor should be

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tbh

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Sorc, "we have meteor at home: ..."

harsh abyss
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If only there was a way to give meteor hundreds of flat damage 😝

proven haven
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Increased area for area skills modifiers increases the size of the meteorites' impacts, but not the area in which they fall.```
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neat

harsh abyss
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Yeah

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So more area means more hits

proven haven
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The nice thing is you can swap between Hydra / Ign pretty effortlessly

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for boss vs echo

harsh abyss
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Maybe that's what they should do to meteor. Give it nodes that make increases to area also apply to more damage.

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Bigger meteor, more damage

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it makes sense

proven haven
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Can also use the -cooldown on potion belt affix to spam out a bunch of hydras

harsh abyss
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IDK why, I just don't like hydra

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Too bad you can't use Reowyn's Fortress and Gordian Prism

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That would be a rad combo

proven haven
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hmm, is there a limit on Hydras?

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seems like 3 or something

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ah nvm

elfin rapids
proven haven
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IMO Meteor should consolidate some of the node effects

elfin rapids
tribal veldt
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meteor truly is a relic of a different time

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so many (effectively) more damage nodes but it all doesn't quite get there

harsh abyss
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Oh yeah, I think the entire "more meteors fall" branch should be reworked entirely

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It holds back everything else because it's a theoretical 600% more damage multiplier

strange needle
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Many skills in this game sadly need consolidation like I can speed 33 points in a skill and still not be satisfied with it at all

harsh abyss
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Coughnovacough

abstract scaffold
pseudo verge
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100% agree, but on a fun note I managed to get to 500 corr with flame reave, absolute trash swords. It could absolutely push way more with better gear

abstract scaffold
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nice

harsh abyss
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I feel like many builds can get to 500 corruption, but killing aberroth and uberroth is a whole different ball game

pseudo verge
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Probably, what was stopping me was farming scissor of atropos which made me want to pull my hair out. Also try to make it tankier which I was unsuccessful with. omegalul

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WW items really sucks to farm

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rng on top of rng is pretty crazy

proven haven
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Tbh I think almost every skill that is actually intended to do damage currently can do 500c, at least for mage;

  • LB, Fireball, Nova, Mana Strike, FC, Static, Glacier, Disintegrate, VO, Focus, Static Orb, IB (maybe?), Black Hole, Meteor, Flame Reave, Firebrand, Surge, Shatter Strike, Flame Rush, Frost Wall, Rune Bolt, Glyph of D, Runic Invo
    All can do 500c
harsh abyss
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Yeah, getting to higher corruption isn't really the hard part

strange needle
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Maybe like new players play at very low corruption ,nowdays most people play at 1k corruption if they likr their build, skills need to be better imo

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Like let's change the 5 skill points so you get idk 25%more damage or like 40% ,by reducing skill points needed for nodes a skill that has scaling in somewhere else you couldn't get or max it becomes better

harsh abyss
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I don't know that you can confidently say what "Most" players do, since most people probably don't talk about their play at all. I'm sure they have the metrics for it.

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But they've said that 500 corruption is their "goal" for most builds to be able to hit in the past, with Uberroth being kind of a "Stretch" goal for good/optimized builds

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I dunno if that's still something that holds true though

nimble shoal
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Yeah, I don't know if anyone has asked yet for them to pull % of characters reaching 100, 300, 1k, etc. corruption milestones from their new tool

proven haven
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I forget the number but it was actually a sizable chunk that reached 300 or whatever, iirc this was grouped by character though rather than account so grain of salt

nimble shoal
proven haven
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think it was like 20% or something reached either empowered or 300c, id have to dig the clip

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I haven't heard the 500c thing tbh

nimble shoal
harsh abyss
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I seem to remember 500c, but maybe 300c was the "Everyone" number because that's for Aberroth, and 500c is the "stretch" number

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I'd be super interested to see the player numbers for how many get to 300 vs 500 vs 1000+, I'm in the camp of getting too bored grinding corruption to go for 500c and go after uberroth

nimble shoal
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Yeah, I have approximately zero desire to push corruption personally

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maybe it will be more efficient to just ask here than dig through a stream lol

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I guess we should have a level cutoff

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From 76 where you get level 20 skills? 80?

halcyon sun
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"from: the_madd_hatter 500c" ->
#👨┃ask-the-devs-not-support-no-bugs message
"We've added content that will generally require players to get well above 300c now. In general I would say that a pretty good build is still around 300c but we do expect more builds to push higher than that now as certain things do unlock at 500c."

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just goes to show how much the term "good build" is a personal definition, not a universal one; my benchmark for "good build" is something that can farm 1000c with zero issues; a great build is one that can do that and kill uberroth in <3min

proven haven
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It's also really hard to draw a line at a certain corruption when the only difference between 300c and 1000c is just 3x or so monster health and damage. In an ARPG where power progression is the main genre defining characteristic that's a pretty tiny difference.

Even though gear isn't as impactful as build selection in LE, one player can easily say x build is "not 300c viable", and another player may be cruising past 1000c with that exact same build in less than a week.

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What about optimization? I've seen a lot of LB planners this season and even though we would all agree this is a strong build various minor mistakes like wrong skill nodes, wrong passives, or wrong affix selection can easily amount to doing 20% or less of the damage they should be doing.

strange needle
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I mean a 300 corruption player will come try game and probably leave after being bored meanwhile you have legacy players pushing for qol and changes that game needs if it wants to stay a float , you take feedback from both casual and seasoned players but any build even trash smelter wrath can do 300 corruption would i recommend that no

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Realistically if you want to play something for more than a week you will push corr most likely for better results rewards when you play at 2k you dont really go down to 1k anymore

strange needle
proven haven
abstract scaffold
# proven haven Tbh I think almost every skill that is actually intended to do damage currently ...

Still, I think there's qualitative differences between certain skills. Erasing Strike is a strong big bonk skill. Forge Strike is a weak big bonk skill that's half a minion skill that you don’t even need to directly use for said minions. Sure, it can take you to 500c, but in situations like that it's just objectively worse. You can get to 500c with Cinder Strike or even the basic Attack I'm sure, but at the end of the day it's still just weak.

proven haven
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my definition of a 500c viable skill will be wildly different than someone elses

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as an experienced sweaty tryhard if I find a skill is not 500c viable, the average player probably won't make it to empowered with it

pseudo verge
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I think if you manage to get a skill to at least 500c it feels good enough no? Otherwise you would've swapped to something else in my mind.
Will always be exceptions of for example Smelters Wrath that does like 10 monos/h lizard_Lenny

halcyon sun
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corruption is useful metric for comparing two or more builds for a single person / content creator / etc; it's not useful for comparing between two different people

proven haven
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even giving the same person, if it takes me 15 hours to get to 500c for one build but another takes me 500 hours, is it still viable?

halcyon sun
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I don't mean comparing viability, I mean comparing two builds based on the opinion of a single person

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as in, if you released a video saying "this build is better than lightning blast runemaster" on your YouTube channel, I know roughly what to expect from that statement, since you put so much time into LB and I've played it myself before

proven haven
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Sure yeah, I am just saying it doesn't really mean anything to say "a build is good if it can do 300 corruption" without providing some assumptions

pseudo verge
halcyon sun
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a (mage) build is good if FrozenSentinel says it's good 👍

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tried and true methodology

proven haven
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Like can a new player take a build to 300c within 2 weeks while following a written guide, for example

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is a bit more objective

proven haven
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I have many builds that never get published

halcyon sun
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that's exactly my point, I've never seen a bad build from you

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I've seen other youtubers post builds where they're technically at 1000+ corruption

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but like, it's obvious that it took them ages for the build to function there

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and even then it's rough

proven haven
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Yea I get frustrated before then

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My criteria is;

  • Can clear monos at 1000c fairly quickly
  • Can kill uber with T7T5 level gear after a few attempts at most
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Meteor build failed that check sadly

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was close

halcyon sun
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damn shame, because meteor is amazing visually

elfin rapids
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All mage builds or some other classes too?

pseudo verge
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Personally as my example earlier with flame reave I've heard before how bad the skill was, I could take it to 500c comfortably with really good clear and it was a win in my book.
I guess context would be better than just numbers. I think doing 1000c is possible but would need more investments, such as RR etc.

If you were to play upheaval or other weak skills Kio mentioned I don't think they would be able to get to 500c, corruption isn't a precise measurement but it's telling something about certain skills.
If you can get to high corruption with just basic attack then you're either stubborn or it's not hard enough since 500 was EHGs ideal threshold for skills that kind of works

abstract scaffold
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That one guy at 1k c with mirror images as damage: groleshades

halcyon sun
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can mirror images even do damage? lol

pseudo verge
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No lizard_Lenny

halcyon sun
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hmm, looked it up

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they do technically have a minion skill that is able to do damage

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I don't think they use it, but it does exist

pseudo verge
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They only taunt afaik

halcyon sun
pseudo verge
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@proven haven Have you fiddled with Gordian Prism or know how the heck runes actually scale because Mike never replied

harsh abyss
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They do damage, but they don't do GOOD damage. I'd love a mirror image rework where one casts fireball, one casts frost claw and one casts LB, using your stats

harsh abyss
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I did a Gordian Prism build last season

pseudo verge
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They probably won't do anything for mirror image, they don't want mage to use minion stuff

harsh abyss
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Yeah, they should just rework those nodes into something else

proven haven
pseudo verge
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Like how it interacts with Fundamental Criterion and the scaling of Gordian Prism.
Is it like the actual grand prism nova skill?
I also wonder if the more damage from the chest uses Gordian combo or the grand prism nova (Gon Rah Heo)

proven haven
radiant vessel
#

You can get flame reave to double digit million dps tbf

proven haven
#

The challenge is that getting a lot of non-int attributes has a really high opportunity cost

radiant vessel
#

It's just that there's no real reason to go flame reave over shatter strike which does even more damage currently. But where it is better is for clear since you can make it hit the entire screen

proven haven
#

Flame Reave also has the reverse Frost Claw thing going on with Spell to Melee convert

#

theres a lot of potential there for weird stuff

radiant vessel
#

Yeah that stuff just needs a little more spice to pop off

#

There's not enough meat on the bone for hybrid currently imo

proven haven
#

yep, problem is a lot of things give eg. "more spell damage" which wouldn't apply

#

one thought I had was Vilatria + BBC dex stack, but it wasn't enough

radiant vessel
#

It's too bad you can't go triple prefix on uniques for flat melee, flat spell and attack speed

proven haven
#

you gotta corrupt

radiant vessel
#

Could go gavel tbf

proven haven
#

gavel then sword with flat spell..?

radiant vessel
#

Yeah

#

Flat spell flat melee and sealed attack speed or something

#

It's technically possible to get 3 T7 prefixes that way but good luck with the imprint

proven haven
#

3T7 prefix? how

radiant vessel
#

Warlords riches

proven haven
#

LMAO

#

"technically" carrying a lot of weight

radiant vessel
#

Yeah thats why I said good luck :P

proven haven
#

in that sentence

radiant vessel
#

Someone somewhere sometime might hit it lmao

proven haven
#

The big problem with imprints is that COF doesn't really boost your T7 chance

radiant vessel
#

Yep

proven haven
#

probably more likely to hit 3T7 prefix naturally from nemesis

radiant vessel
#

I honestly think they should add more CoF interaction to each seasonal mechanic

proven haven
#

You can do 778 prefix

#

realistically

#

but no gavel then

radiant vessel
#

Yeah but no gavel then

proven haven
#

I had a whole rant video about this being my biggest worry when weaver faction was first announced before 1.2 dropped

radiant vessel
#

I guess the T8 would kinda make up for it, you'd just lose the gavel stats

proven haven
#

I basically said these things will dilute COF if not done exactly right, with explicit care to interact

radiant vessel
#

Because MG doesn't need any. It's inherently interactive with everything that drops tradable items

proven haven
#

yep exactly

radiant vessel
#

But CoF isn't

proven haven
#

Half of COF is prophecies, the other half multiplies loot

If you buff general loot, the half of COF that multiplies gets better, but the other half gets nothing. 100% of the MG benefit applies

radiant vessel
#

CoF does have some global interactivity like with boss drops. But a lot of systems like nemesis should also have CoF bonuses outside of egg lp being affected imo

proven haven
#

to make it worse, the loot multiplier doesn't even interact with imprints

#

so that half does nothing

radiant vessel
#

Yea

#

They did say they'll be making CoF and MG improvements in season 5 so hopefully it'll be addressed then

proven haven
#

COF vs MG

#

input vs output

proven haven
#

that would probably tell them the balance is reasonable

#

I think a lot of people pick COF even if it is worse though

radiant vessel
#

Mmm maybe. I do think they're somewhat aware though

proven haven
#

Remember when everyone always immediately went to "RED RING IS EASIER TO GET FOR COF PLAYERS" back in the day? Now you can realistically farm 2T7 RRs as MG

#

lmao

stone rapids
proven haven
#

I don't even think COF is that bad in the mid game

#

but with imprints dominating super end game and COF not really getting a bonus there, it ends up just being like not having a faction

#

LP bonus works, I guess

#

but exalts are often bottleneck

radiant vessel
#

I also mainly play CoF

stone rapids
radiant vessel
#

My hot take is that imprints were a mistake

#

At least with how strong they currently are

proven haven
#

For super casuals, you can buy basic shit in MG for basically free just with gold you actually drop (or from vendoring uniques lel) to get a character started. COF players need to get this going themselves, that's a big difference.

For mid level I think they are closest in power. COF gets solid bonuses, and MG items are a bit pricier now so that you actually need to sell some items to buy items you want.

By late I think MG wins again.

stone rapids
# radiant vessel My hot take is that imprints were a mistake

idk if i'd go that far but there's a lot of bad consequences, and there needs to be significantly more tuning in several areas for them to be in a good spot. another thing that's super worth mentioning is that imprints have basically warped the choice for what maps to run entirely around them

proven haven
radiant vessel
#

Yeah the game revolves around them too much currently

#

I do think there is a world where they're healthy though

proven haven
#

I think imprints are a bit too strong, and also I don't think that much targetting should have been given to both factions equally

radiant vessel
#

Imprints could've been CoF only tbh

proven haven
#

yep

#

delete prophecy, give imprint

#

pog

radiant vessel
#

I wouldn't be mad if they removed prophecies entirely and expanded on imprints and made them CoF only lol

stone rapids
radiant vessel
#

Gearing shatter strike on MG in season 1 was hysterical

proven haven
radiant vessel
#

I was getting 3lp 70lpl items for like 50k gold

proven haven
#

people have more control over specifically farming meta items that sell

#

Dude I was playing my Str T-pose shit in S2 mg and a lot of my items were shared with Sentinel

#

kinda sucked

radiant vessel
#

Lol rip

#

Some of my Dex gear was shared with falconer

proven haven
#

oh yeah my dex t-pose was shared with my falconer

radiant vessel
#

Was just exalts though

proven haven
#

and my str t-pose shared with my ES

#

xdd

#

oh and my mana t-pose shared with ES too

stone rapids
#

i wish there was a way to view market outside of the game, tbh. although if that were the case i might've switched over out of pure sadness by now

proven haven
#

overlap op

#

buy the game twice and leave one dude in bazaar

radiant vessel
#

Lmao

proven haven
#

I am on the fence there, on one hand PoE has the instant async thing now and it's cool, I like it, but also if you want good deals you basically need to be super fast to get the deal

#

like click within 0.5s

#

the difference is quite big in price

radiant vessel
#

Not people listing a bunch of copies of something super cheap and then having one be absurdly priced hoping someone just spams all of them

#

Classic

proven haven
#

its kinda the opposite

radiant vessel
#

Oh yeah? People are clicking that fast? Lmao

proven haven
#

you have like 10 of a given unique that are all listed for 100 div with similar mod, then if you have one specific roll on one of the mods its worth like 2000 div

#

but people price check the unique, see 100 div and list for 100 div

ivory leaf
proven haven
#

it's gone in like 0.1s

radiant vessel
#

Yeah makes sense

#

That's why you gotta check rolls on your price check

proven haven
#

I wrote some jquery to paste into the site console that would insta click hideout for me on ping and sniped a few

radiant vessel
#

Especially on uniques with random mods

proven haven
#

made a few thousand div

#

it felt awful because it basically invalidated playing the game

radiant vessel
#

Yeah I've had a few Leagues where I was just a hideout degen ngl lol

#

Was usually crafting though

#

There's almost always some super simple low risk craft people pay absurd money for

proven haven
#

why do I want currency? To make a character stronger.

why do you want stronger character? To farm more currency

... but that breaks down when you get more currency by not playing the character. So then what am I farming the currency for?

harsh abyss
#

I mean, that's why I never play games for economy value

#

At a certain point it's more "efficient" but it ruins the fun

proven haven
#

I enjoy the min max

#

but when the economy is just there

radiant vessel
#

Tbf LE no resell kinda solved it

proven haven
#

yep

radiant vessel
#

One of the best decisions they've made honestly

proven haven
#

no resell also limits the ceiling of how chase items can realistically be though

harsh abyss
#

It's also too late for POE to do no resell. Their community would riot

radiant vessel
#

I don't think they want it anyway

#

Trading is a core part of the game

#

Some people play specifically to trade and craft

#

As in even if they had a button they could press to make it no resell without any hate or anything they still wouldn't press it

proven haven
#

I also feel like pricing items is much harder in LE than PoE. In PoE you aren't filtering for specific affixes that change day to day, you look for "bases" that are more objectively useful, or specific giga uniques

#

or things that drop from specific bits of uber content

radiant vessel
#

Yeah price checking in LE is one of the reasons I dislike mg

#

It's way too much hassle

strange needle
radiant vessel
#

There's a lot the game needs asap tbh

proven haven
#

Like this 4x1 idol is worth 50 million IF it has exactly these two affixes, with at least this roll, otherwise it's with 0 gold

#

this 3x1 idol needs exactly these two, or this prefix and these X, Y, Z suffixes, or these X, Y, Z prefixes with this suffix, etc.

#

kinda think items dropping identified makes this problem worse too, or rather is a side effect of the loot being balanced around that fact

strange needle
#

Like 2 t7 red rings is so strong for me as a cof I need to farm heavily for a month to get that if the slam fails go farm more months meanwhile can buy 2 lp red rings anyway on mg podaj went through 11

proven haven
#

lmao

#

I don't try for 2T7 RRs tbh

strange needle
#

Either they ultra buff prophecies or idk do something farming boss gear is such a pain still

#

We have all gear and even still 3t7 slams are such a drag if you dont get slams

proven haven
#

The step beyond 2T7 gets really gross

#

I don't think the game needs to have those be realistic, to be fair

strange needle
#

I really liked the new poe 2 tab asyn market you can buy in game even if its flawed thats cool

radiant vessel
ivory leaf
#

I mean uber gear or rr shouldnt exist as 2-3 lp in the first place

radiant vessel
#

Someone would post it on the item showcase and people would be like wtfffff

proven haven
#

I don't mind 2LP RR existing as a like poe mirror type giga thing

radiant vessel
#

A fat katana with T7 flat damage or something sheeesh

proven haven
#

back in the day an extra T5 affix on a RR wasn't that game changing

#

but an extra T7 is a lot of stats

#

I think it was like 1.0 I managed to get a T7 + T6 INT + MS blood of exile as COF

stone rapids
#

2lp uber items i'm fine with, actually. regardless of how good your gear is, rolling for uber drops is going to take a minimum of 3ish mins (including normal abby for the woven echo). and it's something that anyone can realistically farm for with enough items, and they're locked behind the hardest content the game currently has so by the point where you can farm 2lp you've already "won" basically. with 2lp rr it's not something anyone can reasonably "farm" and you're relying on either a once in a lifetime drop or trade market, basically.

proven haven
#

before imprints or guaranteed slams

#

was so hype

#

normal abby is the main reason I don't go for 2LP Ubers

#

hate the intro thing

#

so slow

stone rapids
#

tell me about it lmao

radiant vessel
#

I remember getting a T7 shatterstrike T6 dex mystic plate and was popping off

ivory leaf
#

idk we have enough power creep

radiant vessel
#

back in like 0.9.2

ivory leaf
#

and they add more every season

proven haven
#

I think there needs to be a step beyond whats "achievable" as a potentially crazy "once in a season" type drop for you to feel excited to pull that loot slot machine

#

not expecting it to happen, but knowing its possible

stone rapids
#

but realistically uber items (much less 2lp) don't enable you to do any content you couldn't already do, they're essentially a way for sweats to hyper min-max

proven haven
#

1LP RR is pretty trivial now with Nemesis, Faction, Imprint, Guaranteed Slam, etc.

stone rapids
#

if you're at the point where you can farm 2lp uber items they realistically change very little, if anything, other than making number go up

ivory leaf
strange needle
#

2 lp res ring with slams is absolutely bonkers same with iber gear

#

It changes a lot of stuff

proven haven
#

its bonkers yea but there isn't really any middle ground between 1LP and 2LP RR lol

strange needle
#

Clear is same but man farming uber and potential content is so much faster

stone rapids
proven haven
#

you go from can be farmed in a couple hours to multi hundred hour item, no in between

#

corruption can hopefully change that

stone rapids
#

what content does 2lp uber items unlock for you that wasn't already available at that point (as cof)

proven haven
#

meme builds

strange needle
#

I really hope we get guarantee slams after you do a challenge or something this is what's killing my desire to make alts and play the game

stone rapids
#

even if it cuts your uber time in half you could already presumably kill uber fairly quickly anyways to be able to kill him 100+ times for a 2lp

strange needle
#

Yeah but people who aren't that good killing uber now they do it every time

#

So yeah 2 lp slams change everything on uber gear

#

Same when you access to 3 lp and you can slam health affix or something of the sorts changes the game a lot

proven haven
#

2LP Uber relic would probably be about 10% more damage for my LB

#

assuming I had an equally well rolled as my perfect 1LP

stone rapids
#

sounds pretty masochistic honestly

strange needle
#

I had a buddy couldn't do uber well at all now it destroy him every time after his slams hit

#

I hate uber aberroth as a fight I hope in the future something better comes from ehg in the meantime just exploit group troves and go ham

proven haven
#

kinda wild that favor is shared

#

err.. amber

#

I mean

strange needle
#

Same buddy has lost 3t7 crab ring slams 8 times idk I feel like he deserves it after that much rng

#

For me group play is the way game is meant to be played likr holy f I am so done with last epoch rng on everything

stone rapids
#

i think uber is a well designed fight, honestly. doing it on every mastery and a bunch of weaker builds gave me a lot of appreciation for the fight

strange needle
#

Started 4 weeks ago max

proven haven
#

My previous suggestion on that was some new type of currency that allows you to "buy" guaranteed slams, with the price depending on the calculated rarity of the item, factoring LPL and RR chance or something.
With currency earned by destroying items of a given calculated rarity value

strange needle
ivory leaf
proven haven
#

I think Uber is too hasted vs regular tbh

ivory leaf
#

its already a joke for some builds

strange needle
stone rapids
#

screen clutter in uber is, imo, primarily determined by your ability to place lasers, and dodge/place orbs.

proven haven
#

You basically need really quick attack time and high movement speed (or giga DPS / immortal) for uber

#

It feels like the attacks come out a bit too quick to do a slow methodical fight with a non uber optimized build

strange needle
#

Well to each their own I have enjoyed more the monkey in poe 2 than uber aberroth

proven haven
strange needle
#

Yep

#

Only thing that you are gonna see from i love that fight is basically the old get good its a clunky fight

#

Go kill him with 50 ms probably feels great or mediocre damage

stone rapids
proven haven
#

I like the Abby fight itself, and I enjoy the fight on a really fast build, but I feel like Uber is just the same fight except scaled up and it doesn't necessarily translate well

stone rapids
proven haven
#

like for example if you dont do enough DPS to pop uber phase before 2nd slam in the beginning, if you don't have him lined up to the correct laser placement before he makes the slam circle you are forced to put laser in a bad spot

strange needle
#

If it takes me 8 min to kill a boss that I need to farm for very good gear the yeah I aint doing that

#

Not hard to understand

proven haven
#

I'm not complaining about the difficulty either, I just think the difficulty is not for the right reasons

stone rapids
strange needle
#

I look at normal aberroth fight and feels proper paced

proven haven
#

Abby is a well designed fight, the timings fit the ability durations and phases well

strange needle
#

Like its insane the jump

proven haven
#

But the timings go off when you just take speed * 1.5 or whatever

strange needle
#

Meanwhile uber is well either you kill fast or you are going to have a worse time

proven haven
#

its like if you stun the void bird during pizza then suddenly it starts using two abilities at the same time, that's not "difficulty", that's a technical problem

#

you can still win but its hard for the wrong reasons

strange needle
proven haven
#

I will say Uber was a lot of fun on the T-pose LB build I did this league

stone rapids
strange needle
#

Cool ty good to know

proven haven
#

I'm getting 6M ignite ticks on dummy with RI lmao

#

still not good enough I reckon

stone rapids
#

12m dps is decent

proven haven
#

its okay yea

stone rapids
#

i'll happily play a 12m dps build but i seem to be more and more in the minority these days 😅

strange needle
#

Someone wanted to try plasma blast for ignite dot

proven haven
#

plasma blast..? I don't think it does enough ignites

strange needle
#

F he was so excited

stone rapids
#

i would love to see more RI builds next season, feels like it's almost always hydra, cfc, or occasionally plasma orb

strange needle
#

Idk man dot are in a really bad spot ,only time rot feels likr a proper holy strong dot build

proven haven
#

oh wait maybe...? it says applies 7 stacks of ignite is that just 1 hit?

#

so +100% ignite is just 8 stacks?

strange needle
#

if we had more generic damage instead of hit damage like many dot builds could be playable or strong enough

proven haven
#

I find it weird how multis are transferred to dots. Damage effectiveness doesn't matter at all, but the multis do

stone rapids
strange needle
proven haven
#

like, usually lower damage skills with less effectiveness compensate by having better multipliers

#

so better dots...?

stone rapids
strange needle
#

I know nothing about RI all I know is that I have a 4lp gordian prism that hopefully can be used someday

stone rapids
#

RI is something that really requires a lot of thought to build around as main damage

strange needle
#

There are many spells that look really cool

proven haven
#

Ri is insane yeah

stone rapids
#

like if i make a crit melee build i know what i'm gonna take and half my itemization is pre-determined

proven haven
silk pewterBOT
#
Game Cycle / Version:

Beneath Ancient Skies / 1.3.5

Class:

Mage (25) / Sorcerer (21) / Spellblade (15) / Runemaster (52)

General:

▸ Health: 1,723, Regen: 20/s
▸ Mana: 496.51, Regen: 8/s
▸ Ward Retention: 304%, Regen: 69/s
▸ Attributes: 18 Str / 2 Dex / 83 Int / 146 Att / 2 Vit
▸ Resistances: 404% / 30% / 54% / 45% / 45% / 2% / 2%

Defenses:

▸ Endurance: 20%, Threshold: 345
▸ Dodge Chance: 5% (151)
▸ Armor Mitigation: 31% (1,508)
▸ Crit Avoidance: 59%

stone rapids
#

cold/fire scales?

proven haven
#

yep

#

they proc at the same time

#

but fire is "first"

#

so cold removes fire overload

stone rapids
#

interesting

#

i've always just used scales as a stat stick where i pick the one with the damage type i plan on ignoring omegalul

proven haven
#

I tried but I need 2 elements to proc

#

so I always at least nerf one

#

this is the lesser evil for a lot of stats

#

maybe not worth idk

#

I use like everything it gives

stone rapids
#

are 1x3s not potentially worth using here if you get a good enchant?

proven haven
#

this is what it looks like

proven haven
stone rapids
#

fire res + ignite duration

#

you have lots of both good prefix and suffix options on 1x3s too

proven haven
#

either way you lack room because using Unvar 1x4 and Throne 2x2

#

with 1.4 changes to idol slots it helps

stone rapids
#

you would probably drop the 1x2s and 1x1s in some spots to make room for 1x3s

proven haven
#

oh 1x3 talls?

#

yeah you could fit 3

stone rapids
#

yeah

#

they have pen or ignite chance as prefixes, and fire res or %inc fire damage suffixes

#

and then you can get fire res + ignite duration enchant

proven haven
#

tbh I just think it needs an entire extra multi or something

#

this is like 2T7 stuff minus the 80+ LPLs

#

thats not great damage

stone rapids
#

yeah that is a lot of gear for 12m dps lol

proven haven
#

hit based igneous slaps pretty hard compared

stone rapids
#

igneous is a fun skill

proven haven
#

thats respectable damage

#

That second volley did 210M damage

#

Maybe direct cast with Reowyns is the key 🤔 it's so hard to fit that into Reowyn's setup though

#

Another decent one is LLL

strange needle
#

Ok so the strength stacking build is a dot build and the lightning blast autobomber is a hit build

strange needle
#

Okay I have been farming shock idols for net lightning rogue so I am gonna try streng stacker first🔥 ty for awesome builds

proven haven
#

I also never went full 77 with it

strange needle
#

Okay will work on that

proven haven
#

Dex stack is also an option, same basic build but you use plasma orb for giga AoE

#

damage is much higher at cost of defense

#

can potentially get some absurd numbers though

#

it can "one shot" 1k c bosses

#

with t7t5 gear*

strange needle
#

Worth trying when they share idols

proven haven
#

Hmm LLL direct cast spam is actually kinda decent

strange needle
#

https://www.lastepochtools.com/planner/BgRJXqYR this is what I was able to get ready tonight a better cleaver I am gonna get and chest also shouldn't be too hard miss the slams have to try uber with it,flame rush applies the invocation and that invocation applies the brand deception if I understand that right

silk pewterBOT
#

:white_check_mark: This character build is verified

Game Cycle / Version:

Beneath Ancient Skies / 1.3.5

Class:

Mage (20) / Sorcerer (26) / Spellblade (14) / Runemaster (53)

General:

▸ Health: 2,150, Regen: 21.2/s
▸ Mana: 272.51, Regen: 15.04/s
▸ Ward Retention: 433%, Regen: 116/s
▸ Attributes: 164 Str / 9 Dex / 164 Int / 2 Att / 3 Vit
▸ Resistances: 115% / 79% / 116% / 100% / 104% / 43% / 46%

Defenses:

▸ Endurance: 20%, Threshold: 430
▸ Dodge Chance: 1% (36)
▸ Armor Mitigation: 75% (8,422)
▸ Block Chance: 178%, Mitigation: 42% (1,404)
▸ Crit Avoidance: 35%

strange needle
#

Btw vilatria set reforged t8 max it goes its like 1.5 shock per int idk why it says it can go to 2 per int even used glyph order while max rolls

proven haven
proven haven
#

But yeah. Focus gives you Armour which gives you ward, you stack a bunch of pen and multis on invocation then use it to apply a massive brand

versed hare
#

Any ideas how to use this for mage?

stone rapids
#

i think to really get a good idea of the use case on any class we’re gonna need a better idea of what the alternate attributes do tbh

#

like what inherent property they each have

versed hare
#

so obviously this item shows that we are getting Area for AoE spells per Madness, and other than that i think they have mentioned before, that Madness is gona have a different effect from intelligence, so i would guess we dont have ward retention anymore, but we get something totally different.. im excited

elfin rapids
#

Attunement = Apathy
Dexterity = Guile
Intelligence = Madness
Strenght = Brutality
Vitality = Rampancy

#

Now we need to know what each one does.

versed hare
tame sun
#

Orb enjoyers.... am I rite?

left hill
elfin rapids
versed hare
proven haven
# versed hare Any ideas how to use this for mage?

I think there is some potential here for Runic Invocation that benefits from all attributes pretty heavily, you can benefit from Dodge from Dex, Armour from Str, Damage from Attune, Str, or Dex, and Generic Damage from INT, etc.

Currently it's hard to get a lot of non int attributes but this may make it easier to stack more without sacrificing as much

#

Or hybrid stack stuff like Mourningfrost Frost Claw

versed hare
proven haven
#

A lot of them have the potential to be strong

versed hare
proven haven
#

unless I am missing something

#

3 typed invo does give you access to the huge ward generator node in RI tree though

harsh abyss
#

The way I built it that was pretty fun was "Nova nova nova -> GPM" and it basically acted as a bigger, better nova.

#

And since it was tri-element, it gave me the big ward chunk, and GPM cast an extra 3 novas

#

so it's just novas for days

proven haven
#

It doesn't use the nova tree right?

versed hare
harsh abyss
#

No, but Elemental Starfield casts 3 ele novas when you cast a tri-element GPN

proven haven
#

yea for sure, theres a few ways to do it, but I just dont see where the damage scaling comes from

#

like, Igneous is ~1500% effectiveness with many hits

proven haven
#

I think LLL is around 1600

#

plasma orb probably 1000-2000

harsh abyss
#

I dunno, I think the strength comes from how often you cast it

#

But also 🤷‍♀️

proven haven
#

MAYBE with the giga ward gen you get you can focus on stacking dodge and armour

#

for a lot of reowyn flat

harsh abyss
#

I didn't try using Reowyn with it, tbh

#

oh wait

#

you can't because it's a catalyst

proven haven
#

oh right

harsh abyss
#

So Ladle is the obvious (only?) choice

proven haven
#

wait no

#

you dont need gordian

versed hare
#

ok?

proven haven
#

GPN is just LFC

#

you can just do LFC

harsh abyss
#

Oh, yeah, especially if you use the idol to lock the runes, it'd be easy enough

#

Gordian might actually be bad by comparison

proven haven
#

i think it is yeah

harsh abyss
#

Is LFC the default order for runes though?

elfin rapids
harsh abyss
proven haven
#

they could but then what is the point of gordian

#

idk gordian prevents reowyn

#

that kinda kills it from being top tier

#

well maybe

harsh abyss
#

Yeah, but it would make it so your RI would basically scale with 2 trees

proven haven
#

idk having nova tree would probably be enough

#

yeah fair

harsh abyss
#

Nova tree with a base scaling of 600% is probably good.

proven haven
#

it might be

harsh abyss
#

And you get some scaling from the RI tree too

proven haven
#

it needs a lot from nova tree

#

like 3 or 4x damage

#

maybe it does get that

harsh abyss
#

Well, you'd build Unstable + Crest of Unity for +13 levels to nova

#

I think with all the More multis in nova it ends up higher than Meteor's base

#

It's just one hit, which sucks

proven haven
#

and meteor is a low bar

elfin rapids
#

How would this interact with the node that adds cooldown to Elemental Nova or the node that makes it channeled? Would RI become channeled?

harsh abyss
#

It probably just wouldn't. If you add those it doesn't work

#

Maybe the cooldown would, but the channel wouldn't make sense

proven haven
#

triggers bypass cooldown, but it doesn't do anything in this case

harsh abyss
#

Plus, I'd bet anything that a channeled RI would break everything from a code perspective 😝

proven haven
#

that was the 1.0 meta play

#

they nerfed it

#

nova has such bad nodes damn

#

other than that one with 4 multis

versed hare
#

maybe spellblade is gona be new mage meta in S4...

proven haven
#

You also cant use unstable core with RI build

#

you need fundamental

#

otherwise zdps

harsh abyss
#

Fundamental doesn't work with normal LFC very well, you need to stack attunement to get damage?

proven haven
#

hm nova has like 11x damage from multis

#

kinda not bad

harsh abyss
#

Yeah

#

If you get ALL the multis

#

It also has 9% flat crit and decent crit multi

proven haven
#

hydra is also att

harsh abyss
#

The thing about the way I built it is: the RI isn't where most of your damage comes from. It comes from Nova mostly because:
-Teleport casts 3 novas
-Casting RI casts 3 novas
-You cast 3 novas to prep RI

#

So you get some okay damage from RI, but the real value comes from the extra novas you get

#

And obviously the like... 900-1200 ward you get every time you cast RI

versed hare
#

how do you manage rune combination?

harsh abyss
#

Gordian prism gives zero fs about rune order, and Ele Nova is tri-element, so it does 3 different runes in the sequence.

#

So as long as you cast 3 novas, you get 3 different runes, which is what you care about

#

And if you accidentally cast 4, it rotates your runes by doing the first one again, but it doesn't matter because you always cast GPN

#

It's a very streamlined play style

versed hare
#

ok

harsh abyss
#

There are MUCH better things to be used on it now

proven haven
#

I kinda like the Runebolt spam -> RI setup now that I've played with it a bit

#

Runebolt does a lot of stuff for RI

wispy rune
#

anyone got a flame reave build?

graceful glen
silk pewterBOT
#
Game Cycle / Version:

Beneath Ancient Skies / 1.3.5

Class:

Mage (28) / Sorcerer (25) / Spellblade (51) / Runemaster (8)

General:

▸ Health: 3,765, Regen: 0/s
▸ Mana: 116.49, Regen: 8/s
▸ Ward Retention: 294%, Regen: 75/s
▸ Attributes: 0 Str / 18 Dex / 75 Int / 0 Att / 0 Vit
▸ Resistances: 75% / 112% / 71% / 92% / 81% / 80% / 94%

Defenses:

▸ Endurance: 20%, Threshold: 753
▸ Dodge Chance: 3% (72)
▸ Armor Mitigation: 17% (535)

proven haven
# graceful glen made a Bane of Winter build with the updated weapon. Doesn't show now but wiht ...

I could be wrong, but I think the chill convert thing is still a bit of a bait. Eg. T7 perfect roll chill on wep is 208% -> 240% multi only for void bolt, T7 multi is already 160%, you could have both but diminishing returns and competitive affix slots on weapon, however the chill locks you out from your proccing hit doing much damage as a hybrid type build.
Maybe Oceareon ring though could be decent too here.

3LP Bane is also 1 in 19000, feels weird to include that but also have items with no T7s on them imo

I was thinking about this before though and maybe something like Mourningfrost + Dex stack could work. Voidwinter scales with dex (and not at all with int) plus the convert double dips, idk though

#

Also do we know if the BoW "multi per chance to chill with melee attacks" benefits from "chance to chill with cold skills"? I know this node didn't work with chance to shock with lightning skills

graceful glen
# proven haven I could be wrong, but I think the chill convert thing is still a bit of a bait. ...

I mean definitely room for optimization but from what ive seen the base damage of void bolt is actually quite solid so with some base + crit multi + 8 proc every 2 second limit it should pump dps.

I think there is definitely room for a mourningfrost in there as well. Probably would be better with it tbh since you only have to worry about physical resistance with BoW.

I'm not sure about the chance to chill with cold skills works but I would hope so.

proven haven
#

thats a big difference

graceful glen
#

As far as the LP3 goes, you are right I would prob just drop the melee attack speed. Ocearon would work well but its actually likelyi you can get LP4 hollow fingers pretty easily which is really strong to cover missing resists/health

proven haven
#

I don't think you are getting 8 per 2 if you drop ASP tbh

graceful glen
#

its possible to get more AS elsewhere though. jade amuilet and different gloves would get most of that back

proven haven
#

if you had mourning you dont need flat on wep

graceful glen
#

thats true. mourningfrost would prob be better the more i think about it because of the crit scaling with dex in the passive tree

proven haven
#

yep free crit cap

#

bit of int for free gives some flat too if you need it

graceful glen
#

yea the main L there would be losing ward retention tho

#

dont think there is enough dodge to make up for that lol

proven haven
#

you stackin life though already

graceful glen
#

can never have enough

proven haven
#

could probably just skip out on ward altogether, maybe madness offers something

#

trade out ward ret

#

then leech or something

nimble shoal
proven haven
#

possible yea

#

also with dex stack you run bone clam

proven haven
#

too bad flame reave doesn't really work here, could go full hybrid spell to melee, melee to spell convert

#

wait its proc on hit, not per attack

#

so multi hit maybe

nimble shoal
graceful glen
proven haven
#

blind imo with mana strike + VW will be pretty unreliable

nimble shoal
proven haven
#

the chill on snowblind also doesn't work with Bane, as Father said

#

and there isn't much armour to get more of

graceful glen
proven haven
#

hm that's fair

#

they are all kinda directional though

#

maybe fine for softcore I guess, I wouldn't rely on that in HC

graceful glen
nimble shoal
#

The blind will be fine on bosses, but not so much while clearing - especially sketchy for clearing unless you use ranged mana strike

proven haven
#

FC won't do any damage in this setup I reckon, even building around it the damage is fairly low, all this chill chance gives VW multi but nothing for FC

nimble shoal
#

and on a 2s cooldown

graceful glen
#

probably right that its not the best plan for HC but thats not really my vibe anyway

proven haven
#

Is it possible to get decent time rot chance?

nimble shoal
#

Yeah, just actually opened up the planner and they are using ranged mana strike, which does help blind out a good bit

proven haven
#

seems like a high opportunity cost

strange needle
#

Yo frozen are you supposed to use runic invocation directly for bossing or you just use flame rush and that procs RI while you focus in the meantime?

nimble shoal
#

and that's it

proven haven
#

bunch of multis stacked

#

but generally just rush yea

#

If you want more damage you have to make good use of Frost Wall, 30% more damage on next RI per second it is up

graceful glen
proven haven
#

you cycle that you do over 2x damage

strange needle
#

Yeah I am missing realistically like 3 affixes and brand deception is doing like 15 million sometimes on dummies per tick

proven haven
#

15 mill with str?

strange needle
#

Yeah

proven haven
#

hmm that's more than I remember

strange needle
#

But direct cast seems to give me more damage

proven haven
#

yea it has the 1.45x on it iirc

#

but its cooldown

strange needle
#

Yeah thats the problem

proven haven
#

so you time that with your frost wall, just spam FR + Focus, then when FW about to time out

#

walk through and direct cast

#

its pretty mechanically intensive to do it optimally

#

since you need to rotate FWs

#

watch cooldowns and such

strange needle
#

I have enough shock that it has like 4530 more damage just need pen on chest with streng and double increase on cleaver or at least 1 with shock

#

Ok yeah I need that set up let me copy it, the lightning blast autobomber is a lot less mechanically demanding right

proven haven
#

yeah that you just hold it down and go brr

#

can do timing shit with Julra rings I guess but eh

graceful glen
#

futzed with it a bit and added mourningfrost. definitely better like this. maybe slightly less tanky though

silk pewterBOT
#
Game Cycle / Version:

Beneath Ancient Skies / 1.3.5

Class:

Mage (20) / Sorcerer (25) / Spellblade (60) / Runemaster (8)

General:

▸ Health: 3,724, Regen: 0/s
▸ Mana: 118.51, Regen: 8/s
▸ Ward Retention: 144%, Regen: 0/s
▸ Attributes: 0 Str / 113 Dex / 45 Int / 0 Att / 0 Vit
▸ Resistances: 79% / 3% / 75% / 85% / 81% / 78% / 94%

Defenses:

▸ Endurance: 20%, Threshold: 745
▸ Dodge Chance: 14% (452)
▸ Armor Mitigation: 16% (542)
▸ Crit Avoidance: 6%

left hill
graceful glen
#

yea i didnt spec into that node anyway

proven haven
graceful glen
#

oh yea huh. i guess the same applies to runemaster node then?

proven haven
#

ye

#

also looks like you aren't using a lot of the weaver affixes on idols

#

regular ele res instead of weaver ele res

graceful glen
#

yea im not. def room for more stuff

#

i was just rhowing shit in to see

#

prob get t7 health on the ammy too

proven haven
#

yea looks good could be interesting

graceful glen
#

we shall see!

proven haven
#

Would be nice to fit in a bit of DR, or armour or something

graceful glen
#

never gonna be as good as the good old frost claw ele nova shit but one can only hope

graceful glen
proven haven
#

yea its fair

#

im just used to RR builds I guess xd

graceful glen
#

yea i mean definitely could be tankier

proven haven
#

oh yeah I realize with the dex stack, chill for multi, and not much int FC / IB would be pretty low damage

#

IB gives 60% more cold though

#

which is pretty good

graceful glen
#

yea not a lot of more anywhere else so its super valuable

#

i was thiniing about that new set amulet that auto casts volcanic orb too but I don't think that would give more damage than IB haha

proven haven
strange needle
#

The autobomber squad is here, another guy in my legacy group is doing frozen lb autobomber build loving so far, was struggling following a meteor one he saw i said just follow frozen one and he is like its way more explained and better than any I checked before

proven haven
#

probably does require a bit better gear to do Uber but its certainly a more unique build

weary hornet
#

Only works if you have the pack capybaras.

harsh abyss
#

Packybaras

graceful glen
#

If you get a good corruption on one of the items that gives you the stat conversion

proven haven
#

if it gives something else too maybe yeah

#

surely there is more though yea

harsh abyss
#

Well, if you convert all your dex to guile, your passive that scales crit with dex wouldn't work, would it?

proven haven
harsh abyss
#

oh interesting

graceful glen
#

yea sounds like the only thing you lose is the inherent benefit of the stat like dodge, ward retention armour etc

wispy rune
#

any flame reave builds?

pseudo verge
proven haven
#

damn I thought I had a cool GoD tech but it seems like the Shock -> Ignite doesn't work :/

harsh abyss
#

...really? That's too bad

#

Int stacking with Vilatria helm T8?

proven haven
harsh abyss
#

Ah, fair. Interesting idea for sure

harsh abyss
#

I can't even see what's going on there, lol

#

Is that... fire black hole with fire res stacking and wildfire?

atomic creek
#

Making a new build?

proven haven
proven haven
#

that's after a really big damage ramp with ignite pop, still slower uber than LB

#

not that much slower though

lavish apex
#

I've wanted to play an ignite build other than Witchfire. Is it pretty much just Sorc that you'd run it on?

#

I tried homebrewing with flame reave ignite this season and stalled out around 200c

proven haven
lavish apex
#

Phrasing

atomic creek
lavish apex
#

Lol

proven haven
lavish apex
proven haven
#

Igneous for ignite multis and more hits

lavish apex
#

Is that the fireball or one of the thousand others

proven haven
#

Its like PoE firestorm

lavish apex
#

Ah yeah

proven haven
#

But with fiery B-hole or Runic the idea is still to get as many multis as you can on base skill and transfer to the ailment

#

Pen, more multi, whatever

lavish apex
#

Yeah for sure

#

That's what I was trying with Flame reave using the Flamebrand nodes that boost your next non-flamebrand skill

proven haven
#

Some of these builds get an ass load of their damage from idols so if idols end up being strong there's some tech there

lavish apex
#

Clear was fine single target plateaued quick

proven haven
lavish apex
#

I'm also just not very familiar with all of the options mage has so I probably missed some easy stuff somewhere

proven haven
#

You need like high hundreds or thousands of stacks with massive multis

#

To do any damage with ignite

lavish apex
#

The Enchant Weapon active pops are fun tho

proven haven
#

On sorc and rm too

atomic creek
proven haven
#

Yea if you have a good ramp and timing, with obviously really good gear you can completely skip final phase. Like I said though it was still slower than my LB with similar gear, and harder to execute properly

#

This whole tech basically needs fire aura to be good

atomic creek
proven haven
atomic creek
#

We really need a PoB for LE

lavish apex
#

there's a couple people working on one

#

I've just been using spreadsheets

silk pewterBOT
#

:white_check_mark: This character build is verified

Game Cycle / Version:

Beneath Ancient Skies / 1.3.5

Class:

Mage (24) / Spellblade (66) / Runemaster (8)

General:

▸ Health: 1,114, Regen: 75.35/s
▸ Mana: 149.93, Regen: 9.76/s
▸ Ward Retention: 189%, Regen: 98/s
▸ Attributes: 2 Str / 7 Dex / 56 Int / 2 Att / 5 Vit
▸ Resistances: 110% / 104% / 35% / 60% / 62% / 5% / 67%

Defenses:

▸ Endurance: 31%, Threshold: 223
▸ Dodge Chance: 60% (2326)
▸ Armor Mitigation: 14% (348)
▸ Block Chance: 17%, Mitigation: 29% (521)
▸ Crit Avoidance: 22%

atomic creek
nimble shoal
#

Spreadsheets work well, but they do take some effort to setup if you want something close to PoB level of functionality

proven haven
nimble shoal
#

Yeah, that's largely what I use mine for as well, though oftentimes a dps calc just kinda happens as a byproduct of doing that

atomic creek
#

I make actual proper dps calc.
Like seeing how much my char improves over time

pseudo verge
#

Sharing is caring

nimble timber
#

Sorry if this has been asked a million times but I just started a new character to tool around on until the new season drops/something to kill time. Are there any decent scaling spell blade builds that don't use shatter strike? I did really enjoy it the last time I played but wouldn't mind trying something else. Looking on maxroll/YouTube didn't shine too much light so I thought id come here

harsh abyss
#

I have a theorized one, but I never really tested how far it could go.

#

Mana Strike trigger build:
Vilatria helm + legends entwined for a lot of spell damage.
Dragoraths Claw + Enigma

Specialize in Mana Strike, Lightning Blast, Frost Claw

Mana strike keeps your mana up while you trigger LB and Frost Claw, plus the Mana Arc and Spark Charges that mana strike natrually triggers.

Stack attack speed and go nuts with triggers.

nimble timber
#

Sounds very interesting. Ill give it a closer look

harsh abyss
#

You can also add in Lightning converted fire aura, but that'll probably be better next season obviously.

nimble timber
#

I don't know any of the upcoming changes, just ironing out a league start path and seeing if I can hit ~500c or so. No plans to even take down Abby or anything. Just always liked spell blades thematically

proven haven
#

I've played around with Drago FC Mana Strike LB, its definitely viable, it plays very similarly to LB direct cast though since it's also ranged but does less damage because of the low proc rate

#

you could do 500c with it

#

shouldn't be that much of an issue

#

Uber would be a real challenge though

harsh abyss
#

Yeah, definitely can do 500 with it.

#

Its hard to match direct cast LB because of the additional chains and double/quad cast.

proven haven
#

One nice thing about Drago is it is one of the few sources of ward on crit without a limit

harsh abyss
#

The 50% chance to cast FC per hit probably makes up for a bit of it. And crit capping should be real easy.

proven haven
#

FC kinda flops unfortunately, most of your damage is in the sparks and the bounces don't work on indirect

harsh abyss
#

Yeah

proven haven
#

The LB itself works fairly well though

harsh abyss
#

Sucks that FC has so few More modifiers.

nimble timber
#

I've never even fought Uber so that's not on my radar either. I played a good bit in S2 and built up an erasing strike (insert class here).

Is there a build guide/link somewhere that sort of irons out the drago/lb/FC stuff or should I just toss some stuff together

proven haven
silk pewterBOT
proven haven
#

this is not super optimal tbh... should be decent starting point though

nimble timber
#

Thank you very much! A starring point is plenty

proven haven
#

ugh, theres some pretty big mistakes in here actually, for one LB double / quad cast doesn't work with indirect, the chains round up and arcing power doesn't work with indirect, and you want spark nova in LB

#

they also stack life which doesn't really make sense without Twisted Heart working, only reactive ward does anything here

harsh abyss
#

I have one set up that is a bit funky but I like the setup. I'll link it when I get home.

nimble timber
#

🤣thanks guys much appreciated. I'll wait for that

harsh abyss
#

Just getting Drag and enigma going will take you pretty far, everything else can come later

nimble timber
#

Sounds great

harsh abyss
# nimble timber Sounds great

Okay, planner was a LOT rougher than I remember, but here you go: ~https://www.lastepochtools.com/planner/BgRJZwJk

The tech that I don't usually see used is:
-Stack dodge rating
-Foot of the mountain converts dodge to endurance threshold
-Wall of nothing adds endurance threshold as ward decay threshold

So while you're standing still blasting (while it's safe) you have tons of ward decay threshold, and while you're moving and trying to avoid getting hit, you have a good amount of dodge. With good rolls, you can have over 3k dodge, which translates to 2550 ward decay threshold on a good Wall of Nothing

#

There are a bunch of things in that other build that I don't agree with that are going to hurt it's mana efficiency and make it less strong in general. I agree with Frozen that it's a fine starting point, but it seems to not understand how some things work fundamentally.

proven haven
#

your skill tree is correct though, I like it

harsh abyss
#

Yeah, leaning into armor works too. I just find Dodge feels really good once you get to the 50%+ level

proven haven
#

It just feels weird to lean that much into endurance and such with such a low life pool

#

and like 7k+ armour

harsh abyss
#

Yeah, the endurance threshold is mostly for converting into ward decay threshold

proven haven
#

its like improving the 2nd buffer when you could just prevent yourself from ever reaching that buffer

harsh abyss
#

You could also use the same tech but invest more modestly into dodge and go for more armor, and get like 1000 ward decay threshold

silk pewterBOT
#
Game Cycle / Version:

Beneath Ancient Skies / 1.3

Class:

Mage (20) / Sorcerer (8) / Spellblade (62) / Runemaster (23)

General:

▸ Health: 1,308, Regen: 20/s
▸ Mana: 306.92, Regen: 8/s
▸ Ward Retention: 430%, Regen: 280/s
▸ Attributes: 24 Str / 29 Dex / 196 Int / 30 Att / 24 Vit
▸ Resistances: 90% / 66% / 130% / 85% / 83% / 69% / 69%

Defenses:

▸ Endurance: 42%, Threshold: 330
▸ Dodge Chance: 4% (116)
▸ Armor Mitigation: 42% (2,395)

proven haven
#

technically T7 LB belt is probably strong here

#

but pain to farm

harsh abyss
#

Yeah, that could be good for sure

#

Another thing you could do that might be good with the dodge version would be to use Scavenger's belt. With 9 LPL, you could very easily get 3-4 LP versions of it for strong super slams.

versed hawk
#

@proven haven you a mage expert? Just reading back up in the chat it seems like you've got some experience with build crafting it.

proven haven
#

I've dabbled in mage a bit you could say

versed hawk
#

Can I post a few build links and get some feedback if you've got time? Just curious if I'm thinking about some of these things correctly

proven haven
#

I can eyeball it

versed hawk
#

This is what I'm running now. Static Orb + Lightning Blast + spark charges

silk pewterBOT
#
Game Cycle / Version:

Beneath Ancient Skies / 1.3.5

Class:

Mage (20) / Sorcerer (65) / Spellblade (5) / Runemaster (23)

General:

▸ Health: 2,128, Regen: 54.76/s
▸ Mana: 1,308.98, Regen: 25.68/s
▸ Ward Retention: 384%, Regen: 166/s
▸ Attributes: 34 Str / 21 Dex / 198 Int / 21 Att / 29 Vit
▸ Resistances: 82% / 78% / 82% / 50% / 50% / 59% / 59%

Defenses:

▸ Endurance: 41%, Threshold: 426
▸ Dodge Chance: 3% (84)
▸ Armor Mitigation: 46% (2,736)

versed hawk
#

Snap freeze in there because I couldn't really see any use for anything else

proven haven
versed hawk
#

That's my planner anyway. My current gear is a little less optimized than that. But I'm cruising through low corruption so far, enjoying it.

versed hawk
# proven haven whats the goal of this build?

Basically the way I'm playing it is spam black hole until I'm out of mana which does decent damage, and then hold left click and right click and cast lightning blast and black hole when I get mana back. All the while doing extra damage with spark charges.

#

Sorry

#

Not black hole

#

Too many convos at once lol

#

Spam static orb*

#

Most of the damage comes from static orb at this point with the gear I've got

proven haven
#

My main thought with that is that Static Orb doesn't really do anything here that LB doesn't already do better

#

Static Orb doesn't have great spark charge synergy

#

This is kinda like split focus build, Static Orb isn't really adding anything to LB, and LB isn't really adding anything to Static Orb, but building to support both has you taking affixes that only benefit 1 of these at a time

#

You can use Static Orb as a utility for LB

#

Additional Chains, Shocked Ground, Aegis

#

but it wouldn't do any damage itself

#

Alternatively you can build into Static Orb itself

#

but probably ignore spark charges

versed hawk
#

Hmm. Do you have any ideas to build more into static orb and drop spark charges?

#

I didn't feel like I could get enough damage or mana regen on static orb by itself, that's why I tried to add LB with spark charges

proven haven
#

but you can't cast them both at the same time so they aren't adding to each others damage

#

1 sec I might have a planner

versed hawk
#

Yeah that makes sense. I guess I just didn't know how to get enough mana regen to sustain SO, so decided I might as well do a little damage during its downtime.

proven haven
#

I did focus recharge mana guide

#

for clear you get 40% of missing mana on tap instantly

#

on boss you just hold it for 2-3s and you are full mana

versed hawk
#

Oooh interesting. I started with focus but didn't run mana guide. I'll see if I can switch gears a bit

#

Would you still recommend vilatria's set bonus?

proven haven
#

yea, I have a character but import into planner not working hmm

versed hawk
#

Wack

proven haven
#

whatever I'll just throw one together real quick

proven haven
silk pewterBOT
#
Game Cycle / Version:

Beneath Ancient Skies / 1.3.5

Class:

Mage (20) / Sorcerer (61) / Spellblade (5) / Runemaster (27)

General:

▸ Health: 1,476, Regen: 23.6/s
▸ Mana: 1,045.48, Regen: 21.76/s
▸ Ward Retention: 421%, Regen: 115/s
▸ Attributes: 31 Str / 18 Dex / 184 Int / 12 Att / 12 Vit
▸ Resistances: 80% / 56% / 111% / 76% / 82% / 94% / 50%

Defenses:

▸ Endurance: 20%, Threshold: 295
▸ Dodge Chance: 3% (85)
▸ Armor Mitigation: 51% (3,220)

proven haven
#

With good gear should blow up uber in ~1 min

versed hawk
austere jackal
#

nice nice you still prepare

#

some mage build

#

spellblade rework

#

but still cannot exist static strike/shatter strike

versed hawk
proven haven
#

you also didnt have shred iirc

#

which is a lot of damage

versed hawk
#

Or armor shred?

proven haven
#

armor

versed hawk
#

Ahh. Yeah didn't have any armor shred, didn't think about that

harsh abyss
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Yeah, armor shred is huge for any hit build

rapid hinge
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armor shred is like the most broken thing in the game

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😁

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1 single suffix for 56% more damage

harsh abyss
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Does anyone know how long surge takes to go its distance?

tribal veldt
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this bit?

harsh abyss
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Is that actually how long it lasts? It always feels longer for some reason

radiant vessel
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Which is like 0.14 seconds

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So in total you're "locked out" for around 0.34 seconds or so

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That's why when you pick the skill that makes you take no damage while in surge it can feel like you can still sometimes get hit after pressing the button

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Since you're not invulnerable while "casting" surge, only while "using" it

harsh abyss
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That seems rather frustrating, lol

radiant vessel
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Yep

austere jackal
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some patch notes?

south yoke
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maybe march 20

harsh abyss
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Yeah usually we get them at the end of hype week, right?