#🧙┃mage

1 messages · Page 150 of 1

south saffron
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wanna watch me

spring crag
south saffron
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okay

spring crag
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I mean I don't understand what do you mean

south saffron
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im clearing 5.7k so its definitely doable

spring crag
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but you seem to sacrifice a lot of dps there

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I'm going for full dps for quick boss kill

south saffron
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oh okay

spring crag
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I use the wing of argentus armor, boneclattter helmet and my idols stacks mana and cold damage instead

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I want a quick uberroth kill

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I think the build can quick kill shades too

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but bad at mapping

south saffron
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im doing confluence so its not an issue

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to reset the timeline

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i want to be able to do both mapping and bossing

spring crag
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btw

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enjoy this as much as we can

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we don't know what will spellblade become in season 4

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hopefully they won't nerf necro

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necro is my last limit

south saffron
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thanks man

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i am enjoying this game

spring crag
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these two are my limit

south saffron
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ahh i see

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also why were you only able to get 2k on your spellblade? was it purely a build for uber?

spring crag
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this game has made a lot of builds to be insanely strong then nerf them to the point that they become extremely weak

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like the devs don't know how to properly nerf a class

spring crag
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and don't stack dodge

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perhaps I should stack dodge instead of armor instead?

south saffron
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i have 70% dodge from stacking it

spring crag
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and necrotic res for ward

south saffron
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ah oaky

spring crag
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and by max dps I mean I go for wing armor instead of null

strange needle
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Idk nowdays you can get anywhere you want in corruption if you want you may die here and there but if you don't care its all good

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Abomination is definitely getting nerfed and it deserves it too much bs dps with almost no gear

spring crag
strange needle
spring crag
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idk

strange needle
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More importantly this game needs zoo build to be extremely viable

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All minions have hidden stats that we dont know about thats one of the reasons why archers skeletons suck but rogues are strong as hell

spring crag
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If I want any change I just want dread shade to benefit multiple minion type

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or maybe buff wraithlord

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wraithlord is basically abomination but much inferior

strange needle
spring crag
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still if abomination deals similar damage it can still receive bonus from aura of decay :)))

strange needle
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Like builds should be s tier many of them but they should require gear not like 1 2 gear and you already s tier thats balance gone wrong

spring crag
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maybe buff aura of decay to cover necrotic damage :)))

strange needle
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Warpath takes very good gear to become s tier same with erasing strike so thats ok good balance

spring crag
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hmm make sense

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but so far I don't see any sign of necro being reworked

strange needle
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Nope only 3 gonna get touched rogue,spellblade and maybe shaman

spring crag
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so need to wait for season 5

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what do you expect from spellblade?

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flay mana lich 2.0?

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because the spell proc totally sounds like it

strange needle
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Nah either us broken or kinda meh knowing ehg

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What they showed look weak as hell gonna have to wait for real leak changes

spring crag
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I am expecting a buff for flame reave

strange needle
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I say let's lightning blast be s tier for mage cause God knows we need something here until other stuff becomes viable and strong likr that

stable holly
glad marten
stable holly
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Wasn’t it promoted as one?

proven haven
# strange needle Like builds should be s tier many of them but they should require gear not like ...

I think some of this is by design, the ratio of power from innate stuff like skill trees, passives, etc. vs items in LE is very skewed towards innate. It makes the game more accessible to one degree, because you can just pick a strong build and you dont really need to be a giga tryhard with the best gear to blast the hardest content.

On the other hand it also means your power progression feels a lot more flat, the effort vs additional power of further upgrades sharply increases past the guaranteed 1LPs with T7. Meanwhile a fully naked character can clear 100 corruption monos, depending on the build.

Even from entering endgame at 100c to doing beyond what the game is balanced around at 1000c there is "only" around 10x increase in damage / health of monsters, which is actually a really small difference in difficulty considering.

There just aren't many "multipliers" items themselves (not just "more" multis specifically, but anything that provides a distinct multiplier to your DPS like added projectiles if you shotgun), most of them are in the passives or skill trees. Almost everything you get on items is additive and abundant.

Indirectly, I think this also makes game balance more difficult, and issues with balance more obvious. When gear is more impactful the innate differences in power between builds becomes less obvious, if a D tier build can eventually do Uber or 1000c given enough gear, or a single target focused build can find a way to also solve AoE and speed with specific itemization, there is more incentive to try builds that aren't the best and put effort in minmaxing them.

Idk, just my rant.

strange needle
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Yeah i agree passives in this game allow you to play builds entirely and getting to those passives is very strong definitely better than getting 120 mana on a gear or 16 intelligence ,only reason void knight has 2 s tier builds is cause of void well

narrow matrix
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Yo when is season 4

strange needle
narrow matrix
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SPELLBLADE REWORK??????

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well, update

strange needle
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Wait next month actual big leaks I think

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Should do a more damage rant ,if the build doesnt have enough more damage skill is kinda crap in the end ,at least in 1.0 before a skill had a ton of something like survivability so it was ok if damage wasn't the greatest aka healing hands dps

south saffron
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teleport is such a bad traversal skill

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sometimes i use it and it doesnt do anything and goes into cooldown

strange needle
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Idk its a good one lots of benefit from it you usr glacier as a teleport too idk if its any good

south saffron
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i like shift a lot more tbh

strange needle
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More uptime plus way better haste

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But teleport is very strong

strange needle
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Go play healing hands traversal movement skill you can compare

south saffron
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could you tell me what points i should allocate for most benefit for teleport

strange needle
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If Sentinel didn't have shield rush we cooked big time

strange needle
weary hornet
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Volatile reversal. So hot.

hardy condor
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hi i have a few quesstion about a build i m cooking implying runebolt 1)does infusion from scale of eterra apply to tri elmental dmg (so 1 stack equal 4more ddmg or 2less ddmg)2)does tri elemental spell such as runebolt with the right node benfit as a all from fire col andd lightning increase or only in th concerned part( ex: "elementalist" node in mage tree give 100 /100 of its invrease or 300/100 ?)3) does "amplified cascade" work with "runestone" 4) does tri elemental runebolt count as as different element wich each other and then grant stack of numeromancy ? (abacus rod passif ) 5) does lightning critical strike apply to the entierty of try elmental skill ? iss it also true for penetration with coldd invocation ?

silk pewterBOT
#
Game Cycle / Version:

Beneath Ancient Skies / 1.3.5

Class:

Mage (37) / Sorcerer (16) / Runemaster (60)

General:

▸ Health: 1,924, Regen: 27.2/s
▸ Mana: 161.51, Regen: 10.88/s
▸ Ward Retention: 235%, Regen: 158/s
▸ Attributes: 36 Str / 115 Dex / 76 Int / 23 Att / 23 Vit
▸ Resistances: 83% / 62% / 83% / 62% / 62% / 135% / 85%

Defenses:

▸ Endurance: 41%, Threshold: 385
▸ Dodge Chance: 22% (745)
▸ Armor Mitigation: 40% (2,281)

dapper flare
# hardy condor hi i have a few quesstion about a build i m cooking implying runebolt 1)does in...
  1. think it alternates but you’ll just do less dmg as you lose 6% dmg on the other 2 types.

  2. a tri elemental spell just means the base damage is split into the 3 elemental types, if you had 30 spell damage it’d be 10 fire, 10 cold, & 10 lightning. So % increase would scale the respective types. That mage passive is just 14% increased dmg.

  3. yes

  4. idk, but I assume no

  5. critical strike for lightning skills just looks for the skill type to be lightning doesn’t apply to the lightning damage portion. I’m not sure what cold invocation you meant but the penetration will apply specifically to its respective damage type

harsh abyss
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It's worth noting that some skills change their tags based on the actual skill they're casting, like when ele nova casts a lightning nova it doesn't have the cold or fire tag. IDK if runebolt does that when casting different flavor bolts

dapper flare
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they were asking mostly about the tri-ele where it casts all 3 at once

hardy condor
hardy condor
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an does my flat bonus bonus on runebolt apply to runic invocation that use runbolt (i asssume no but i cope that maybe ...)

hardy condor
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nevermind abacus rod give generic flat spell ddmg

dapper flare
nimble shoal
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We've been told that lightning multi is only applied to the lightning portion

dapper flare
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man they should reword it to lightning crit multi or something if it has "with lightning skills" that's a bit misleading

hardy condor
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well thank for clarification hundred of hour in game and still learning

harsh abyss
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ARPG math is some of the most complex math in gaming (from a player perspective at least)

nimble shoal
hardy condor
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well does "efficient experiment" work with "runestone" ?

dapper flare
unreal turtle
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is shatter strike still pretty much the onl spellblade build?

proven haven
harsh abyss
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Vilatria Mana Strike Trigger build should be decent as well

spring crag
harsh abyss
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I believe spellblade does it best because of the crit stacking catalyst and the amount of crit that spellblades can stack?

proven haven
unreal turtle
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Hmm maybe I'll try it
Was playing my shatter strike spell blade from a while back and thought about finishing his level 100

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I'm using naals tooth and the atropos sword

proven haven
unreal turtle
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Ah okay, I don't mind a not as good build but don't wanna struggle bus

harsh abyss
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Most mage builds are still struggle bus right now 😝

unreal turtle
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Well I just do like 700-800 corruption really so I think most builds work for that hahah

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I used to like the black hole sorc

spring crag
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I heard there is a void volcanic orb spellblade build. Is that one viable?

harsh abyss
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Yeah, I mean slap on Lament of the Lost Refuge. A well rolled one should be able to upkeep the 12 stacks of heraldry real easily which'll give you a total of ~170 flat spell damage, 60% increased move speed and mana regen. Mage doesn't have much support for Void stuff, so you're probably looking at stacking generic spell damage.

Probably use mana strike to restore mana between VO casts (and to trigger the cooldown reduction

spring crag
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sorcerer can get easy crit too

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ah

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you trigger frost claw via mana strike

harsh abyss
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Well, also Spellblade gets flat crit for Int Stacking

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You CAN do it with sorcerer, but the stats don't line up as nicely.

spring crag
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hmm but is it inferior to LB sorcerer or RM?

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I thought most of the damage is from spark charges

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and sorcerer and RM has the same thing

harsh abyss
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Every mage build is inferior to spark charge LB sorc/RM right now

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but that doesn't mean they're unplayable necessarily

spring crag
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I mean why LB+spark charge trigger in spellblade there is also inferior

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because they do almost the same thing

harsh abyss
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Because the spellblade version uses Dragorath's Claw, which has a trigger limit of 3/sec, whereas using Ladle with int stacking, you can get your cast speed so high that you're casting more like 5/sec AND you have the chance for double/quad casts

spring crag
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ah I see

harsh abyss
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You lose the double/quad cast, AND a lot of additional chains when you spellblade (Because the chains from Arcing Power also require direct cast)

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BUT you have 100% chance per mana strike to apply a spark chage

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BUT you also lose 48% More damage from not using ladle

spring crag
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ah I see but the total result is just inferior

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for RM I like hydraheron more

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it preserves the RM identity more

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I need a buff for flame reave spellblade next season

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At least make spellblade tankier or make flame reave strong like shatter strike

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Btw guy, how about a surge or firebrand event horizon build?

harsh abyss
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Probably not Surge, the only reason Firebrand is good is because you can "lock" the attack speed to eliminate the debuff from Event Horizon, otherwise that 50% less attack speed is baaaaaaad

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But even doing that, it's inferior because of the amount of attack speed you can stack using anything else

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Like, you can get +81% attack speed using Ardent Branding, but then you can't get attack speed from any other source.

spring crag
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Hmm so shield bash is the only thing that can be good using event horizon right?

harsh abyss
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TBH I've never tried using Firebrand + Event Horizon, it might be perfectly fine.

spring crag
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Me too

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But I just saw that firebrand has no stunning nodes

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Spellblade is not strong at defense

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Event horizon even make you slower

harsh abyss
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If you did that and then Flame Reave as a "finisher" using Incineration and Illuminating Fire as well, you'd attack super slow with it, but it'd get 108% More Damage and 54% crit multi, which would make it hit like a truck with Event Horizon's 150% More damage

spring crag
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If you don't have something like stun then tbe build is quite bad at bossing

harsh abyss
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🤷‍♀️ I'm not the guy you need for perfect bossing advice, I mostly play off of vibes

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Frozen is the "do the math" guy

proven haven
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yeah I don't agree on the stun thing

spring crag
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Huh so it is good without needing stun?

proven haven
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stun is not really relevant

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either you stun lock or you don't

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and if you are doing enough damage to stun lock uber it's probably dead in seconds anyway

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unless you have a forced stun, like snap freeze, which is more of an interrupt than a stun

spring crag
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Hmm then it is a bad build for spellblade

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Since you are very slow

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And not good at defense

proven haven
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I don't know if any spellblade builds are good, aside from Shatterstrike tbh

spring crag
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That make you extremely vulnerable

spring crag
proven haven
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Just mage in general doesn't really have many good builds

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Theres a few good items / skills that most decent mage builds revolve around

spring crag
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Sad to hear that

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On the other hands in acolyte we have a harvest lich build

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Which is not even the best lich build but still got the same tier with shatterstrike already

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According to maxroll

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And there are even a lot more good lich builds

ivory leaf
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I did surge on 1.2 with the cd on pot use, its pretty fun and fast at mapping but needs a lot to get there

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stayed on shatter strike for a while

devout siren
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is it better to spec into one, two, or all three rune types?

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i'm kinda going for a all 3 rune type + spell crit type of build but im not sure how much longer it'll be effective for

vast egret
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hi
does it work on meteor?

nimble shoal
nimble glade
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Are the lootfilter for 1.3 on "last epoch Loot Filter" still usable and okay?

lavish apex
tranquil beacon
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what is the best endgame build? I was using spellblade with shatter strike to level but its not fun at all lol

harsh abyss
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LB Sorcerer or RM is very strong and fun

harsh abyss
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<@&1161418687471956101>

spring crag
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@proven haven just want to ask, the strength of dex stacking dot mage build does not care about the added damage from the vilatria set right?

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Since you do not use the entwined legend ring for that

stable holly
stable holly
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Play style: Melee, casters or triggered skills etc. Do you like DoT damage or up front damage?

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The more info you give the better we can help you find a build.

tranquil beacon
harsh abyss
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I've kinda wondered how far you can take machine gun fireball

proven haven
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not sure if a different variant would be better, I just had the Spark Charge gear already so I tried that

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its a lot lower DPS than LB obviously, the scaling isn't there

harsh abyss
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Yeah, I was thinking an ignite build with it. Theres a lot of good More multis you can attach to fire DoT

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And Firestarter's Torch is probably BIS for it

elfin rapids
harsh abyss
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Well, fortunately it sounds like there very little overlap with the build I was considering, lol

harsh abyss
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I'm thinking Sorcerer with Fireball mainly, but also throwing in meteor (for Craterborn) and Black Hole for additional fire DoT when needed

elfin rapids
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Gonna use Wildfire Embers?

harsh abyss
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I'll try it, but if the embers dont use your skill tree still, the item is basically useless.

elfin rapids
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I even thought of using a Plaguebearer staff instead of Firestarter Torch, you have less more damage (42% from firestarter versus 20% from plaguebearer), but in exchange you can use a Titan's Heart for 40% increased health and 15% damage reduction that only works with 2-handed.

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There's also the other staff that gives you 75% Fire Resistance, Current Mana as Ward, and 10% damage reduction.

harsh abyss
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Yeah, not a bad idea. Thing about firestarters is that its low level so very easy to get 3-4 LP

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So easy to get good rolls, lots of LP, etc.

elfin rapids
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Indeed. What armor are you thinking if you don't go 2-handed route?

harsh abyss
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Not sure yet honestly, I havent dug that deep

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I always like dodge + foot of the mountain + wall of nothing tech

elfin rapids
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There's also a thing that i haven't tested, but i think it might work: People say that your Fire Resistance doesn't double dip on Black Hole because Wildfire Embers applies to your hit, and Black Hole isn't a hit. That's true, but i'm pretty sure Black Hole subkills are affected by Wildfire Embers because those subskills are hit even if the base skill is not. So a point in Collapse and Gravity's Guile probably should increase a lot your applicaton of ignite.

harsh abyss
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Yeah, collapse is also massive aoe

elfin rapids
harsh abyss
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Hopefully they do that in a lot of areas

dapper flare
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what post is that on? I wanna say swipe totem and even decimate lmao

harsh abyss
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<@&1161418687471956101> ^

harsh abyss
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Could probably have a different helmet and use harbinger belt to automate meteors

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Definitely not at all optimized

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With the current amount of points, you'd have to choose between Heat Wave or Pulsar. Heat Wave is way more efficient with stacking fire resistance, but Collapse has way better AOE

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I think you're right that Wildfire Embers is the right choice, stacking fire resistance is a good way to get a lot more ignite chance, even if the wisps suck

elfin rapids
# harsh abyss Here's a super quick one I threw together: ~https://www.lastepochtools.com/plann...

I'm not sure about the gloves. It has a really good defensive stat (boss hit become a pseudo-DoT) but other than that i don't know, it's an ignite build, not a spell crit build, unless you're trying a hybrid. Maybe the gloves that converts bleed into ignite? But it's not like you're gonna invest into bleed just for that. Hand of Judgement has high LP, high Fire Penetration, and can help cap your Void Res. A minor detail: within Fireball's tree i'd swap 2 points from Adept to get Flame Burst, it's one more source of hit to apply ignite, or to Winged Fire for more damage, range and speed.

elfin rapids
harsh abyss
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Better gloves would be the ones from soul bastion

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Burning Avarice

elfin rapids
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I think later i'll try to theorycraft 2 versions of this, one with Plaguebearer, Titan's Heart and Twisted Heart, and the other more similar to yours... if my lazyness allow me lol

harsh abyss
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Twisted heart is almost certainly better than Soulfire

elfin rapids
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Defensively yes, but offensively Soulfire has up to 190% ignite chance (counting both the implicit and unique mod) and +10% more spell damage (if you are doing a hybrid hit/ignite), and even defensively Soulfire has 100% increased armor if you're ignited (which you are because belt).

harsh abyss
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Yeah, that's why I chose it

elfin rapids
# harsh abyss Yeah, that's why I chose it

I realized now that you didn't take 40% ignite duration on Sorcerer passive tree. Also, i'm doing my own version of the build but frustrated cuz i can't have Black Hole and Enchant Weapon.

harsh abyss
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oh yeah I fixed that after I shared it

elfin rapids
silk pewterBOT
#
Game Cycle / Version:

Beneath Ancient Skies / 1.3.5

Class:

Mage (20) / Sorcerer (46) / Spellblade (15) / Runemaster (32)

General:

▸ Health: 3,037, Regen: 0/s
▸ Mana: 230.51, Regen: 13.76/s
▸ Ward Retention: 302%, Regen: 118/s
▸ Attributes: 23 Str / 10 Dex / 101 Int / 10 Att / 18 Vit
▸ Resistances: 477% / 71% / 105% / 52% / 52% / 70% / 70%

Defenses:

▸ Endurance: 20%, Threshold: 607
▸ Dodge Chance: 2% (54)
▸ Armor Mitigation: 20% (724)

elfin rapids
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Lot stuff missing on mine, cast speed, movement speed, some resistances, reduced crit capped, i'll figure out later.

harsh abyss
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You also definitely want ashes of mortality on one of your rings

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It's basically 1000 ward/sec

elfin rapids
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Yep, it has other nice benefits as well.

harsh abyss
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Aergons is definitely good for a 2H build

elfin rapids
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Unfortunately it doesn't have more damage, only Plaguebearer for that 🙁

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Now i'm tempted to do 3 versions, Aergon, Firestarter and Plaguebearer lol

harsh abyss
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If you're stacking that much fire resist, it's probably worth it to do Black Hole instead of Flame Ward

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10% ignite chance per fire resist means 4770% ignite chance per second with what you've got, lol

elfin rapids
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rofl

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If only Black Hole were a spammable no-cooldown skill i'd use it instead of Fireball, but now i have to let go of my defensive skill 😭

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I hope EHG put a node on Black Hole that removes cooldown even if it deals less damage.

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Not a lot less of course.

harsh abyss
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They're changing blackhole next season so that it gets a better benefits from ICRS, so that'll be cool

elfin rapids
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@harsh abyss in the end i gave up Black Hole cuz it requires too much skills points to reach its full potential, i would need a Spine of Malatros replacing my Aergon staff for those +6 levels.

silk pewterBOT
#
Game Cycle / Version:

Beneath Ancient Skies / 1.3.5

Class:

Mage (20) / Sorcerer (54) / Spellblade (15) / Runemaster (24)

General:

▸ Health: 2,945, Regen: 0/s
▸ Mana: 250.16, Regen: 10.88/s
▸ Ward Retention: 289%, Regen: 90/s
▸ Attributes: 15 Str / 2 Dex / 67 Int / 2 Att / 18 Vit
▸ Resistances: 435% / 67% / 74% / 72% / 69% / 72% / 72%

Defenses:

▸ Endurance: 20%, Threshold: 589
▸ Armor Mitigation: 28% (1,310)

elfin rapids
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Armor mitigation sucks, but i don't have the patience in thinking how to fix it without sacrificing something else.

harsh abyss
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You could add a ton of armor by swapping helmets to basically anything else, but it may not be necessary.

harsh abyss
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I think I like the idea of using the harbinger belt to automate meteor castings because your crit chance should be high enough to keep casting them, but low enough that you don't drain your mana to zilch

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And all you really want it for is Craterborn, you don't really care about the meteor fall damage. I actually like the idea of going for the shrapnel line because each shrapnel will ignite + spreading flames, so you'll get a good amount of clear from it

spring crag
harsh abyss
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Different certainly, I dunno about better

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You'd probably use Firebrand and stack attack speed. Then you'd trigger Frost Claw (Converted to fire, specc'd so it gets as many hits as your mana can sustain)

harsh abyss
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Interestingly, Wildfire Embers doesn't actually require it to be fire SPELLS to create or cast from a wisp, it's any fire skill. So it should work decently well with Firebrand. Also Firebrand stacks can give you 25% fire resist and 40% ignite chance, for a total of 225% fire resist and 360% ignite chance.

So maybe you actually use Firebrand to stack up 9 times and then use Ardent Branding and Everflames to stay at max stacks, but then rely on CASTING Frost Claw instead of triggering it.

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Or I suppose at that point you could cast Fireball instead of Frost Claw

real compass
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If i was trying to use this item, would i want to get ligthing danage boost or fire damage boost? is all my fire damage bonus converted to lightning?

harsh abyss
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If you're doing HIT fire damage, it's fine, but it converts all ignite chance to shock, so you can't do an ignite build with it.

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@elfin rapids Unfortunately, the wisps from Wildfire Embers still don't use your skill tree, so that aspect of the item is functionally worthless and makes me not want to use it at all.

elfin rapids
elfin rapids
harsh abyss
harsh abyss
spring crag
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Also

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Is there a reason for choosing sorcerer for frostclaw frostbite?

spring crag
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btw can the ignite build reach the level of bleed chaos bolt lich or bleed hammerdin?

proven haven
abstract scaffold
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Schrodingers embers

harsh abyss
spring crag
harsh abyss
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I didn't test it too thoroughly, just specc'd into "fireballs in a line" and tested to see if it shot multiple fireballs. If it doesn't inherit projectiles then it probably doesn't inherit anything else.

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If each wisp shoots 1 fireball instead of 6 and DOES inherit anything else, each cast from a wisp represents like 1/8th of an actual direct cast, which is very bad

harsh abyss
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Well, I did a little more testing this morning and either: It's more specific of a bug, or weird behavior.

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If you don't spec "fireballs in a line", the wisps will shoot the whole spread of fireballs.

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But if you DO, it only seems to shoot one.

tribal veldt
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what a disaster that item was

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just fully drained my leaguestart motivation when I found out the item I was gonna build around doesn't do what it advertises whatsoever

harsh abyss
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yeah, it's a super cool concept but in practice it just isn't good

harsh abyss
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Even if it's a bug that it doesn't work with the "fireball line" it's frustrating that there are so many bugs all the time

spring crag
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wait so that means the wildfire ember is actually useless? Since there is no point if the ignite there does not inherit any damage modifier from skills

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just when I thought there might be good ignite builds with it.

harsh abyss
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Well, you can stack a LOT of fire resist for ignite chance. You don't really rely on the wisps to do your dps, the fire resist to ignite chance is your main boon

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But it just sucks that that portion of the item doesn't feel like it works properly

spring crag
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for the weapon, what would you recommend?

#

dual eye of reen or the unique staff that has +3 to flame reave (forgot its name)?

harsh abyss
#

Hmmm, depends on how you're building. For a melee-focused version, maybe Reen OH and Firestarter's Torch MH? But if you aren't going to be wholly focusing on melee and more focused on triggered or cast spells, I'd maybe do Weaver's Gift, for the 33% penetration.

#

I've always wanted to do a Jasper's Searing Pride build (the staff), but the fact that Staff can't roll attack speed means it's hard to pump the speed to a point where you can stack Searing Blades super high.

#

And also for melee mages, a lot of your hits might be coming from spells, so "Melee Ignite Chance" isn't actually a very good stat.

versed hare
#

So I have this kinda complicated question about the off hand catalyst "Gordian Prism" in combination with the Body Armor "Fundamental criterion" :
Gordian prism says that no matter what rune combination I use, it will always cast Grand Prism nova. Plus it will convert the novas base damage into whatever runes I used to invoke it with.
Lets say i will use Gon Gon Gon to invoke it, that means it will completely be lightning damage.
Does that mean I need to stack Dexterity then because of Fundamental Criterion because it now has Gon Rune as second Rune? Or does it stay Rah Rune as second Rune which would mean i need to stack attunement?

harsh abyss
#

I believe it should be the former, since you're invoking with a Gon rune as your second rune.

#

But I haven't tested it personally

versed hare
#

ok thank you, thats what ive been assuming

harsh abyss
#

It should be relatively easy to test on the dummies.

#

Get a few pieces of T7 dex gear that don't affect other stats, toss them on and see if it does more average damage

versed hare
#

its not so easy with the current gear i have because its so mixed

harsh abyss
#

Yeah, that's fair. But if you could craft some testing gear pretty easily. Unequip everything except fundamental criterion and Gordian prism obviously, craft gloves/boots/helm/relic with T5 dex and no other damage stats, and check the difference

#

That should be like 100% More damage, so the difference should be very noticeable

versed hare
#

ok i can try to do that now

#

ok so the result is: It definitely scales with Dexterity (Gon)

harsh abyss
#

Perfect, it would be weird if that wasn't the case

versed hare
#

yeah.. so thank you for motivating me to try it out for myself 😄

harsh abyss
#

No problem! ARPGs are so big that testing things for yourself is sometimes the only way. I did a Gordian Prism build, but I did a tri-element version

versed hare
#

how well did it work? At first glance I was excited because of its 600% multiplier, so i instantly thought of Vilatria and Int stacking. but im now with 300 corruption and the single target damage is really not good

harsh abyss
#

It worked pretty well, tri-element has some distinct benefits. Specifically because i used Ele Nova + the Elemental Starfield branch of the RI tree, you get 6 ward per Int every time you cast RI, which you're usually casting every second or 2

nimble shoal
#

It's hard to cast RI often enough to be good single target on its own

harsh abyss
#

You also get the full benefit of Unstable Core and Crest of Unity because you're casting Ele Nova a lot, and every time you RI (Which sometimes you can chain it 2-4x in a row because of Gordian Prism), you cast 3 more ele novas thanks to Elemental Starfield. And you end up with a TON of ele nova levels, so you can actually get it to the point where it does decent damage.

#

You also get to make use of all the runewords in the Runemaster tree, which not many builds get to do

#

I didn't push it super high because I'm lazy and got distracted by something else, but it felt pretty good

#

Honestly I should try it again because I'm sure there's a primordial that I can make use of, but I haven't looked into it too much

versed hare
#

I mean somehow we need to make use of that 600% right?

harsh abyss
#

Yeah, Vilatria is definitely good, but for my build specifically it's not an option (Crest of Unity is too good to give up)

versed hare
harsh abyss
#

It's both. You have enough cast speed that you're casting 3 novas in less than a second, and then casting RI until it actually consumes your runes, then repeating

#

You don't really cast any other spells other than Teleport and Flame Ward

versed hare
#

which wand have you been using?

harsh abyss
#

The primordial wand is probably a good choice

#

But triboelectra or Wrongwrap are also good. I don't like wrongwarp though

#

Ladle would be a good choice but you don't have a ton of flat spell damage from other areas

#

But if you filled your idols with the "added spell damage" weaver idol, it might be fine.

versed hare
#

I love wands, i wish i could dual wield them xD

harsh abyss
#

I wish there were more good staffs

versed hare
#

yeah

versed hare
#

for example I have used static orb to orbit me and inflict spark charges as a sorcerer. but it needed so much mana I had to swap the primordial wand for ladle so I could reg mana with potions

harsh abyss
#

Yeah, it can depend on the build and how it manages mana

versed hare
#

but i would love to see if you can figure out a build with that wand 😄

harsh abyss
silk pewterBOT
#
Game Cycle / Version:

Beneath Ancient Skies / 1.3.5

Class:

Mage (20) / Sorcerer (19) / Runemaster (74)

General:

▸ Health: 1,282, Regen: 23.6/s
▸ Mana: 279.17, Regen: 14.48/s
▸ Ward Retention: 409%, Regen: 0/s
▸ Attributes: 19 Str / 19 Dex / 173 Int / 19 Att / 19 Vit
▸ Resistances: 52% / 28% / 52% / 28% / 28% / 47% / 47%

Defenses:

▸ Endurance: 41%, Threshold: 256
▸ Dodge Chance: 3% (90)
▸ Armor Mitigation: 20% (732)

harsh abyss
#

If you can cap your intelligence everywhere, you'll have over 200 thanks to the wand and belt having int on them. That means every time you're casting RI, you're getting 1200 ward

#

And you're probably doing it on average once a second

#

The reason for static + LB is to have Lightning Aegis up as often as possible, and you use your idols for the "Cast speed with lightning aegis" affix

#

Though I wonder if it could be worth stacking the "Chance to cast ele nova when hit", if you did 4 of those idols, you could get up to a 40% chance to cast it when hit, which would be amusing if nothing else.

versed hare
#

looks cool, I wonder though why you would use foot of the mountain over telfuns mirage

harsh abyss
#

-6 mana cost when standing still makes ele nova free, with as much cast speed as you have that's pretty valuable

#

But also, you aren't ever channeling, so the better thing than Tel'fun's would be Blood of the Exile for movespeed

harsh abyss
#

I might have to start with this build again next league and see how far I can take it. It was quite fun

#

Teleport triple nova was great for traversal and clearing screens

versed hare
#

a well rolled blood of the exile only has 4% more movespeed than telfuns and telfuns has more int tho

harsh abyss
#

True

#

The "All Attributes" and Endurance from Foot are also very good.

#

If Unstable Core wasn't so good for the build, I'd do Foot + Wall of Nothing tech, plus dodge stacking

#

I always like the "convert dodge to endurance threshold" + "gain endurance threshold as ward threshold" combo

versed hare
#

but right now the build only has 21% movespeed isnt that kinda low?

harsh abyss
#

Yeah, but teleport is on like a 2 second CD with all the recovery speed you have

versed hare
#

hm ok

harsh abyss
#

I also don't value movespeed quite as much as other people do

#

And it's easy to get 2LP Foot of the Mountain so you can slam Int + Movespeed

versed hare
#

xD i have 132% movespeed on that runemaster I just tried the gordian prism on

harsh abyss
#

Also you can upgrade the Knowledge of the Erased Mage into Shattered Worlds for free haste later

versed hare
#

yeah but I'm COF player and didnt manage to kill uberroth yet so...

#

did u defeat him yet?

harsh abyss
#

Nah, I have the build for it, but I'm too lazy

#

I don't really like grinding corruption and stuff, I prefer to experiment and try new builds

versed hare
#

ok

harsh abyss
#

You can also upgrade Evolution's End to Nihilis, which is some more move speed

versed hare
#

yeah and maybe swap that oceareon for another red ring so another 8%

harsh abyss
#

Yeah

#

Like I said, very quick and dirty build, not super optimized

versed hare
#

ok 🙂

harsh abyss
#

Again since I don't value movespeed super high, I like Oceareon because of the 10% More damage

versed hare
#

i used to like oceareon too... it looks so beautiful .. but then red rings came and since then ive never used an oceareon again :/

harsh abyss
#

Yeah, I usually end up with a couple Oeareons before I get red rings though, so they get some use

#

1lp Oceareon > 0lp red ring, IMO

versed hare
#

agreed

#

but .. since i became a legacy player i have plenty of red rings

harsh abyss
#

Fair

versed hare
#

I kinda have a feeling that primordial wand could find even better use as an acolyte.

harsh abyss
#

Possibly. Looking at my build though, I'm not sure there's another primordial that fits

#

Also +4 to intelligence skills is definitely not nothing.

versed hare
#

when you have shattered worlds you can go full crit and even up to 140% and use truesight glass amulet

harsh abyss
#

True, though I'm not 100% sure if that'd be worth it over Nihilis

versed hare
#

xD true

harsh abyss
#

At least a decently rolled one

versed hare
#

that would make a difference of 6 skill points

harsh abyss
#

Yeah, 6 skill points is a lot to lose

versed hare
#

yep

harsh abyss
#

If I was gonna go for a non-skill point neck, I'd probably go for a Confluence of Fate for all that flat spell damage. Since we're not scaling an individual element we aren't really losing out on much from it being fire/necrotic/void

#

54 more flat spell damage is a lot, and might make it worth it to use Ladle instead of the primordial wand

versed hare
#

with a ladle we could have way more cast speed....

harsh abyss
#

yeah

#

That's one of the things that makes it good

#

100% cast speed on ladle is big (assuming 200 int)

versed hare
#

yes

versed hare
# harsh abyss yeah

I'm thinking if using scales of eterra makes sense as a tri elemental build?

#

or would that dramatically cut the damage down ?

harsh abyss
#

You can't, because you have to use Gordian Prism 😝

versed hare
#

xD

#

just hypothetically tho.. would that make sense using scales of eterra on tri elemental build?

#

would that infusion stuff affect the tri elemental damge..

harsh abyss
#

It would probably be more harmful than helpful, tbh

versed hare
#

ok

harsh abyss
#

My read of it is the way it would work is:
You cast Ele Nova (Tri-element)
You gain Cold Infusion (10% more cold damage, 6% less fire and lightning damage)
You gain Fire Infusion (10% more fire damage, 6% less cold and lightning damage)

So for each cast, you're stacking: 3.4% more cold and fire damage, 11.7% less lightning damage. Since each damage type makes up 1/3 of your damage, you're effectively getting 4.9% less damage overall from each stack of infusion, assuming your damage is spread evenly.

versed hare
#

ok thank you for calculating that.. i wonder in what build the infusion stuff would actually be helpful

#

ive seen builds using scales of eterra but avoiding the infusion stuff

harsh abyss
#

Yeah, the only benefit would be that since you're using both elements, you'd remove the "overloads" from causing issues. But my read is that the infusions are only worth using if you're using a skill that is 2 elements, or evenly balancing 2 single-element skills

#

So maybe like a 2-element runebolt or ele nova specc'd into exactly 2 elements instread of tri-element

harsh abyss
#

One of the reasons it's tough to do stuff with ele nova is even with 40 points in it, it's got about an 1100% effective added damage ratio. That's a bit better than meteor's base!

But oh wait, meteor can drop 6 meteors and if they all hit the same target it's effectively a 5700% added damage ratio

proven haven
elfin rapids
spring crag
#

only legit reason to use meteor is for the fire pen buff

harsh abyss
#

That's really the problem with ele nova, it only hits once

proven haven
#

It also doesn't have any sort of multis like LB or some of the melee procs even.

LB with 3x spark damage and about 84% proc chance it's getting like 19x effective spark charges per 1 direct cast without even counting the LB belt mod, plus pretty decent damage itself.

1.1 Frost Claw could apply 15 spark charges per cast (or 25 with the weird aiming tech) and it still had weak single target 😢

#

Need more ways to scale damage, all the ones that make it into an >A tier build end up feeling unintended

harsh abyss
#

Yeah, with 40 points and ALL the More modifiers in Nova, there's still no way it compares to LB + Spark charges

elfin rapids
harsh abyss
#

Yeah and also investing in Int is also investing in cast speed with Vilatria because of Ladle. So for a LB build, you're probably getting close to 5 casts per second, which as Frozen mentioned is like 19 hits per cast

tulip sinew
#

shouldnt meteor damage also scale with fall speed(casting speed?) ? like if a meteor falls faster then the impact on hitting the ground should be more.

harsh abyss
#

Listen dont be bringing "logic" in here. If that were true, size would also alter damage 🤷

Would be cool though.

proven haven
abstract scaffold
weary hornet
proven haven
unreal turtle
#

Elemental nova is a really cool spell

harsh abyss
#

Pending anything super exciting coming for the next season, I think I'll start with my tri-element gordian prism build again

#

Maybe see if I can push it to uber levels somehow

nimble shoal
elfin rapids
harsh abyss
#

Definitely

#

I wish the "one big meteor" playstyle was actually viable

nimble shoal
#

I wish meteor in general was more playable - and black hole, also

strange needle
#

Idk why its so hard for last epoch to make spells like meteor a lot more viable ,like its ok to have builds that are stronger than others but why would you play meteor when you can play lightning blast and deal a ton more damage with 0 downsides

#

Meteor in poe 2 feels very good,strong ,great gets a buff and its top tier build like let's give it some love

harsh abyss
#

The sad part is that LB is entirely propped up by spark charges and int stacking. If they nerf either of those, all of mage will fall apart.

#

But nerfing those might be the BEST long term play because it will really reveal all the other issues that are currently hiding behind it.

strange needle
#

Little nerfs like erasing strike got its ok but don't destroy builds that are the only options a class has or mastery

elfin rapids
#

@harsh abyss dev Mike said on yesterday stream that Wildfire Embers is NOT bugged lmao

elfin rapids
stone rapids
elfin rapids
stone rapids
elfin rapids
stone rapids
#

the issue of the wisps not inheriting skill trees is something that has been raised to the devs several times starting pretty much from the beginning of the season and their consistent stance on the item was that it is functioning as intended

stone rapids
elfin rapids
#

And even if some dev say the wisps should not inherit (which just points to miscommunication between the devs themselves), the item description still says otherwise.

stone rapids
#

inaccurate tooltips and bugs are not the same thing, though

#

also the tooltip only says that it "counts as you using it and scales with your stats" which i agree is generally vague and poorly worded but doesn't explicitly state skill trees specifically

harsh abyss
#

Yeah, we discussed this before, wildfire embers is working as intended but it's not working as players would expect

#

I also did some additional testing, and they seem to use SOME of your skill tree, but not all of it. Fireballs cast by wisps WILL gain additional projectiles if fired in a spread, but they DONT seem to gain additional projectils if the "fireballs in a line" node is taken. It may be a visual issue, where all the fireballs "in a line" are fired at once (and render on top of each other), but it's tough to tell

stone rapids
#

it's also possible that the embers node only works on direct cast, but doesn't specify, because every other method of indirectly casting fireball wouldn't work with that node anyways

nimble shoal
#

(or at least, were designed before proc sources were added)

harsh abyss
#

Well, if the "fireballs in a line" is coded as "1 cast + indirect casts" that would be super weird

#

But it is a pretty old skill, so it wouldn't be surprising if that was some old jank tech

nimble shoal
#

tbh that probably is how it is lol

harsh abyss
#

I mean, I wouldn't exactly be surprised

#

I'm sure there's all sorts of funky stuff that happens on the backend with nodes that significantly change skill behavior

green dome
harsh abyss
#

I didn't submit it, but I definitely can. The TL:DR is:

If you spec Fireball with the "Embers" node (Fireballs cast in a line), the wisps from Wildfire Embers don't seem to fire multiple projectiles.
If you DONT spec that node, they will fire a cone of projectiles as you'd expect them to.

#

Happy to hop in and submit it later today

green dome
#

That'd be great if you can! I'll confirm whether this is a bug or not quick.

green dome
harsh abyss
#

Woot!

#

I won't submit it then 😝

green dome
#

For further context: The Embers node was unintentionally causing indirect casts of Fireball to not receive their additional projectiles. However it should be noted that Embers intentionally only causes directly cast Fireballs to fire in sequence, and its description is being updated to clarify that. With the bug fix, indirect casts will receive additional projectiles in a spread that can't hit the same target.

#

Straight from the dev team 🙂

harsh abyss
#

Interesting

green dome
#

Hopefully the additional details help

harsh abyss
#

TBH it doesn't feel like the resolution I'd want, but I'm not gonna complain too much

#

Like, the whole point of the "fireballs in a line" is to get a bunch of hits, and indirect casts not doing that means they're like... 1/8 as useful as a single cast

#

And If I'm being honest, the fact that the wisps have such a low chance to repeat spells means they don't feel great anyway.
36% chance to create a wisp means you're averaging 1 wisp per 3 seconds
12% chance to repeat means like 9 casts per repeat per wisp, which would be 3 seconds between casts per wisp

#

So pair those together and the wisps aren't going to be a meaningful dps increase at all, the only line on the item that matters significantly is the "ignite per fire resist" line.

#

I obviously haven't deeply tested it because of the bug, but I can't see the wisps being something to build around with any build because of that. It would feel better if the wisps had a shorter duration (like 3 seconds) but a higher chance to spawn and recast spells

#

But that's just my personal take 🤷‍♀️

#

A bit more feedback detail there: On my testing build with ~150% increased cast speed, I was at MOST seeing 2 wisps at once, and they would SOMETIMES cast 1-2 spells before dissipating. Not very impactful, like often a wisp wouldn't cast ANY spells before dissipating, and that was on the dummies. In actual combat? Who knows.

abstract scaffold
#

I'm fine with the embers being unreliable. Afterall, if they completely copied the skill and were consistent, it'd be like a 50% damage boost on just your amulet and every fire build would be required to use it, which is already sort of the case with Throne of Ambition. I'd rather it just be less bugged and copy the skill as you'd expect, and it be unreliable. It's still pretty good for ignite builds then but not bis for every fire build

left hill
harsh abyss
# abstract scaffold I'm fine with the embers being unreliable. Afterall, if they completely copied t...

The embers are kind of the whole theme of the item, and Neck is a pretty strong slot, I'd rather the embers me more of the item's power budget and the ignite chance be worse. Like, the power fantasy of the item is "wildfire" so having it cast a lot of spells from wisps would really up the "feel" of it. Maybe something like reduce/remove the extra ignite chance/penetration from the wisps, but make them more inherently powerful themselves. Even if the wisps had a "less damage" multiplier but were out more often it would feel a lot better.

I think it wouldn't be required on every fire build because primordial items in general are very strong and other builds may prefer other primordials. Neck is super strong as a slot, and with things like Nhilis, Truesight, or Blossom available it's not going to be a 100% pick rate.

#

Meteor + Truesight is a super obvious example

abstract scaffold
#

Don't get me wrong, echoing fire skills is super cool, but effectively copying over void knight's strongest mechanic to all fire builds on a single item would be insane

harsh abyss
#

Yeah, it's a lot more damage, but that's just a numbers game. If it does too much extra damage, you can tone down the numbers, but havin the embers enhances the feel of the item. The ignite spread is important too, but that doesn't really feel like the wisps would, unless it spread through the whole screen

#

Like, the ignite spread is nice, but the embers copying your skills is cool, and that's where the power fantasy lies, I think.

#

It also has zero meaningful defense (or +skills), which is something the amulet slot can provide a lot of, which is big competition

#

I guess it has the health %, which is pretty good, but that isn't really core to the theme of the item

#

And if wisps spawned more regularly but didn't last as long, they wouldn't add that much more power than they do now

abstract scaffold
#

I'd rather just fully copy the skill and it be inconsistent than having it proc constantly and having to nerf the echo'd skills and somehow balance them. I'm not saying that's impossible, but I really think it'd either be too strong or the echos hit like wet noodles

#

Either way, it needs to be buffed from its current state. How ehg does that is up to them

harsh abyss
#

I haven't tested it in live play, only on the dummies, but based on how rarely I was actually getting wisps and having them recast spells, I can only see them ever having any impact on bosses and even then it would be super rare to even see a proc from the wisps

#

That's why I'm just talking about feel, right now it feels like the most unqiue/important aspect of the item isn't good, and that sucks.

#

I'd rather have that be good and reduce/remove other parts of it (like extra ignite chance/penetration from wisps, or the health value). Like even if the wisps spawned and then just cast ONE copy of the next fire skill you used before despawning, it would be better than it is now 😝

abstract scaffold
#

True, I haven't even touched it >.>

harsh abyss
#

I'll probably touch it for reals next season, though I always struggle with builds that revolve around high level uniques. Having to basically complete the game before you can equip "Your item" means that the only thing to do with said item is grind corruption, which is booooooring

strange needle
# abstract scaffold True, I haven't even touched it >.>

Better try it before no , amulet wildfire its absolute trash in its current state and will never be touched ,nihilis,evolution,truesight are 100 times better amulets not even acid flask ignoring the wisp can use that amulet right at all,better to run evolution

#

2 worst primordial we got is that amulet and the spear cause giving up 2 affixed is huge on survivability,belt is bugged but should be good overall

proven haven
#

curious if 2 affix + corrupt still counts as magic, I would assume yes?

elfin rapids
nimble shoal
stone rapids
#

oh god i didn’t even think of the fact that potentially harmony itself will be corruptible that could become potentially devious

proven haven
#

yea true, I think 2T7 harmony + corr maybe acheivable? idk surely 1LP is missing a lot of power on that item

left hill
strange needle
elfin rapids
strange needle
#

Meanwhile plus 2 to any skill that would benefit from it its still good

strange needle
#

If amulet wasn't primordial you could justify the stat stick as it is like nah I rather use a better amulet

elfin rapids
# strange needle Meanwhile plus 2 to any skill that would benefit from it its still good

I disagree because to have the +2 you first need to have +4 from a preffix. This +4 already does most of the heavy work, another +2 from the gloves doesn't do much most of the time. And if you count Evolution End is even worse. Also the glove slot is much better utilized by Grasp of the Blood Mage, Immortal Vise, Julra's Obsession and some other options depending on the build.

elfin rapids
#

It's not even like the glove gives +2 to ALL skills, it is +2 to the skills you already have a prefix for. You're not going to run double t7 skills on your helmet, armor and relic just to have +2 on all your 5 specialized skills.

nimble shoal
#

The mask is pretty junk ngl

stone rapids
#

mask of indifference? it’s a really strong defensive option honestly, i think most people are just looking for offense out of their prims

proven haven
#

Understandable, most people play softcore

harsh abyss
#

Also Mask feels super lackluster compared to other Primordials

strange needle
# elfin rapids Show me a great build with the gloves lol

Do you know how many skills love extra skills points like 2 extra is always good , go play erasing strike,acid flask,ballista rive , the gloves that give dr are always better choice but people do glass cannon a lot and it works

strange needle
proven haven
#

To be fair, how do you quantify a good build vs a good item? Especially when they have such specific effects like primordials. Does existing in one S-tier build make the item S-tier? If the S-tier build is killed next patch is the item no longer S-tier?

This is even more true if you are looking at MG characters where a "worse" item with more LP / better rolls can often be bought cheaper than the "optimal" meta item, not necessarily indicating the power of the item, but rather the market doing market things.

#

A lot of primordials have decent stat lines but I feel like they just haven't really found an ideal application yet. Perhaps the objectively "weakest" ones are those that have fairly generic stats but still fail to find a build to use them.

harsh abyss
#

I was thinking about the primordial relic that boosts your idols, and the "cast speed with lightning aegis" affix, you could get SO much cast speed with that.

proven haven
#

actually a lot for a non ladle build

#

ladle builds get like 300% cast speed already though, maybe if you had a build that didn't use ladle, and had another strong idol affix to boost

harsh abyss
#

Yeah, thinking for non-ladle builds

#

As rare as those are 😢

stone rapids
#

4 large idols with perfectly rolled cast speed with lightning aegis and 60% roll reliquary nest = 121% increased cast speed

harsh abyss
#

76% cast speed from idols, 45% from the Reliquary, so yeah, 121 total, but 45 from the relic

#

Which is effectively like an extra T7 and extra T5 cast speed

stone rapids
#

500% cast speed gaming holy

harsh abyss
#

That actually might be better for my fireball build, just because of all that cast speed

proven haven
#

I mean the increased does a bit more, but not that much if int stack

stone rapids
#

yeah ik, but big cast speed number funny

harsh abyss
#

Also cast speed is important for machine gun fireball because you get -50% cast speed for having 6 projectiles

proven haven
harsh abyss
#

I mean, 50% less is way worse than 50% reduced assuming you get over +100% cast speed

proven haven
#

yea but getting an extra +50% increased cast speed would have the same DPS increase with or without that

nimble shoal
proven haven
#

I guess if the argument is that there is a minimum casts per second for it to feel playable, then yeah

harsh abyss
#

Well, machine gun fireball is usually my go-to leveling thing because it feels fine with 4 projectiles

#

And you just melt the entire campaign with zero itemization

elfin rapids
# strange needle Do you know how many skills love extra skills points like 2 extra is always good...

Both ES and Rive can achieve enough points without sacrificing Immortal Vise, and if you wanna go glass cannon then replace Titan Heart with an exalted armor instead of replacing the gloves. The DR gloves has more attack speed than the primordial gloves, and the armor can have a ES t8 (if you really want those 2 points) because it comes with 240-300% Increased Void Damage, which the primordial gloves does not have, or t8 Mana for Worldsplitter mana stacking, or the primordial relic that increases by 60% your idols and by 20% your endurance threshold. All of those better options than the primordial gloves. Rive can use Swordcatcher for all those points. Every build you can think of using the gloves, there are better gloves and/or better primordials.

elfin rapids
elfin rapids
# proven haven To be fair, how do you quantify a good build vs a good item? Especially when the...

The way i see, it depends. If the S-tier build exists because of the item, then it makes the item S-tier. Take Legends Entwined for instance, only because of this that you can weave your LB build. If this build is nerfed, certainly the ring loses quite a bit of its use, but i think it is still a pretty good item because it enables so many combinations and thus enables different builds (even if they are not S-tier). The gloves is the opposite, it's pretty generic (and not even a strong kind of generic like Red Rings).

proven haven
elfin rapids
proven haven
#

if anything, I might argue this all goes back to Mad Ladle, lmao

#

LB is good because it uses mad ladle well, legends is good because it synergizes with ladle well

#

maybe, idk

elfin rapids
#

What is your math on how much % damage Vilatria Set adds on top of Laddle and Enigma? Considering it does not affect only Spark Charge, but also LB itself and Spark Nova.

proven haven
#

^ This doesn't consider opportunity cost, in reality without legends you would make some different choices and regain some of the damage elsewhere

#

but still, it's a lot

elfin rapids
#

The difference between LB Nova alone and LB Nova with Vilatria is the equivalent of a Throne of Ambition lol

proven haven
#

its pretty "expensive"

harsh abyss
#

Yeah, but there isn't anything else in the LB tree that you'd take instead that could provide anywhere near as much damage

proven haven
harsh abyss
#

Yeah, all I mean is the opportunity cost is clear that the spark nova is worth it. You're losing 1 chain to double the amount of hits. So like what, going from 5 hits to 8 hits?

#

That's 60% more damage per cast on average, which is a lot of opportunity cost

proven haven
#

Yeah nova is obviously better, thats why I went for it, but you could build around not using it and it would still be strong

harsh abyss
#

Yeah

#

I'm personally hoping they buff the other branches of the tree to actually be good. I'd love to do channeled LB or Focus Blast and have them be able to actually compare

proven haven
#

Yep very limited mage options

#

All around

harsh abyss
#

Yeah, FB and LB are due for an update, that's for sure.

#

They aren't really filling the "Build the way you like" fantasy

lavish depot
#

How far can i get with disentegrate build? Asking about corruption, what do you think? Its probably not very good..

stable holly
#

Should be able to get to 300c I’d imagine

#

If you don’t care to play meta builds I’d just see how far you can take it.

#

Could be a fun little challenge to try and push it.

harsh abyss
#

I've always kinda wondered how far you can take mana stacking disintegrate runemaster

stable holly
#

I played around with it a bit this season, it’s very fun.

#

Was trying to simulate an RF build from PoE to varying success

harsh abyss
#

RF-style is probably gonna be way stronger next season because of the buffs to fire aura

elfin rapids
proven haven
proven haven
# elfin rapids Couldn't you swap Grasp of the Blood Mage for an exalted gloves using the lich s...

Hm. That's a good point, I talked about this previously with someone but for some reason decided against. I guess it locks you into Uber relic which I ended up going anyway. The blood DR is also kinda strong. But you could get eternal gauntlet base.

Maybe yeah

I will note that the final extra point in LB doesnt actually give that much extra DPS, my preferred glove in end game minmax was weaver for the cast speed, more damage, and all attribute

harsh abyss
#

I'm sure it could be optimized far better than I have it, but it's probably got enough More multipliers to be decent

proven haven
harsh abyss
#

It's totally possible, yeah. I was thinking of the Glyph and RI benefits

proven haven
#

I'm also thinking the void gloves win for flat

harsh abyss
#

Something I've never really considered with mana stacking channeling RM is the amount of ward you can get from RI. 3 ward per 10 mana every time you gain a rune while channeling, which is 750 ward (at 2500 mana) 3 times in like a second, plus the burst of ward equal to 25% max armor from Runic Fortress after 2 seconds of channeling.

proven haven
#

If you dont care about doing uber at all id say maybe yeah

#

Damage is low though

harsh abyss
#

I mean that's most mage builds 🤷‍♀️

#

It's been tough seeing other classes get buffed to the moon 😝

proven haven
#

Strength stack cleaver RM disintegrate

harsh abyss
#

Probably very strong, yeah

#

Plus you get Brand of Deception for free

#

So you'd just be doubling up

proven haven
#

Not free, you need fundamental body for yhat

#

Which doesnt buff disintegrate

#

BoD is honestly impossible to combine with other stuff that does damage, you need to stack so many specific things that dont scale other stuff

#

Like shock chance

harsh abyss
#

Shock chance from Vilatria helm + Legends Entwined + (Strength)int stacking

#

It wouldn't be as good as a BoD build itself, but it still is probably a lot of extra damage

#

And you want the nodes for it anyway since they buff Disintegrate damage and your passive LB casts will proc it

proven haven
#

If you build for mana, ignivar, crit, etc. You wont have enough left for BoD to do more than negligible damage tbh

#

I think hybrid would do less dps than either pure disintegrate or pure BoD, while also probably being squishy and less mobile

harsh abyss
#

Well, if I was doing a cleaver build for it, I wouldn't build for mana probably

#

That would be straight vilatria strength stacking

#

My plan would be to use Ignivar, but not specifically build into it. Even without trying to scale crit too high, it's probably your best OH option

proven haven
#

The whole advantage of the str BoD build as a giga tank was that you are extremely mobile while doing damage

#

It also probably forces you to drop eternal gauntlet

harsh abyss
#

That's okay, str stacking mage offends me on a fundamental level anyway

proven haven
#

I mean if your goal is to intentionally make a meme build disintegrate is already meme

harsh abyss
#

All channeling skills (that don't allow you to move) are a meme build anyway

#

Standing still channeling is a fundamentally bad thing in any ARPG

proven haven
#

I guess to me the fun is trying to make something that seems like a meme into a good build

#

Thats the challenge of ARPG build crafting for me

harsh abyss
#

For sure, my experience is just that channeling builds don't end up fun to play in high level content. Like even in regular aberroth it feels bad to try and stand still and channel for a second or two

#

I tried it on my channel LB build and it was trash city (though that was before Spark Nova got fixed, so it would probably be waaaaay better now)

proven haven
#

Channel LB was probably s tier territory this league

#

I did make a guide on it

#

Crushed uber and 2k corr

harsh abyss
#

It's been my favorite build forever, I should've done it this league but I was kinda burnt out

proven haven
#

By channel I meant mana guide

#

I guess you mean that meme thing

harsh abyss
#

oh no, I mean the actual LB channeling

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Not mana guide with LB

proven haven
#

Ah yeah no

harsh abyss
#

VERY different builds, lol

#

I've always liked 8 casts/sec with zero investment into cast speed

proven haven
#

All these hard coded things dont really keep up with power creep

harsh abyss
#

Yeah

proven haven
#

They were balanced around a world where 150% cast speed was hard to get

#

Now we can have 350%+

harsh abyss
#

They definitely could use a revamp, LB channel is also the only channeling ability that still completely turns off mana regen

proven haven
#

We also dont really have better prefixes

#

There's crit multi and cast speed basically

harsh abyss
#

Yeah

proven haven
#

Spell crit isnt necessary for int stacker anymore

harsh abyss
#

I think Staffs should have flat spell damage as a prefix to make them unique

proven haven
#

Even that would suck in vilatria meta

harsh abyss
#

IDK, if you had that on a vilatria reforged staff, it might be nutty

#

Depending on the numbers, obviously

#

I dunno, Staffs just need something to make them a valuable weapon type, Catalysts are still just too strong to ignore.

proven haven
#

I dont know... yea but also even now that crystal skull isnt mandatory for crit

#

Staff just doesnt do anything special

harsh abyss
#

Yeah

proven haven
#

We get so much flat for free everywhere and staff flat hasn't really increased

#

Gate is interesting but we dont really have much incentive to cost scale

harsh abyss
#

Also, Ladle just too strong

proven haven
#

Even FC doesnt want to use staff with glamdring

harsh abyss
#

Yeah, and that's kind of best case scenario

proven haven
#

Ladle is strong, partially because spark charge, but even without. I feel like mage would struggle to ever have S tiers without ladle though

harsh abyss
#

It's the cast speed, and the fact that mages rely entirely on int stacking to function

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If you took that cast speed line off ladle, it would be mid tier at best, and mages as a whole would be trash tier.

#

I wonder how it would feel if mages got hte "Gathering storm" treatment and a lot of spells scaled with attunement AND intelligence, but for attunement they got 1 flat spell damage per

stone rapids
#

i mean it’s the go to spellcaster weapon even for builds that don’t build int, nothing even really comes close unless you’re super starved for flat (which honestly is pretty rare these days) it’s bis for my smite character who literally doesn’t invest into int at all

harsh abyss
#

Yeah that's kinda nutty

stone rapids
#

maybe things would be different if they buffed other wands instead of nerfing 1 of 2 usable wands in 1.3

#

can’t wait for ladle nerf with no wand buffs in 1.4 omegalul

harsh abyss
#

I'm expecting ladle nerf and enigma nerf, even though mage builds don't hold a candle to Sentinel/Primalist builds

stone rapids
#

mostly primalist tbh, sentinel is strong and maybe a little too much in some areas but idk if i’d really say the class as a whole is op, especially when forge guard exists

harsh abyss
#

Well, Paladin specifically, but Sentinel gets so much defense for low opportunity cost (from passives) that it feels a lot easier to build items for purely offense

stone rapids
#

everything has good defense when you’re comparing to mage in 2026

#

sentinel only has 2 real outlier builds imo (which is the same as mage) and one of them is only really an outlier in hardcore

lavish apex
#

i also get why they might possibly want it not to so you need to make different gearing considerations, but it's the same problem that CD vs non-CD sentinel attack skills have. you're just better off scaling the thing that increases their instance rate

proven haven
stone rapids
#

the only one that i’d firmly say is better is warpath, judgement is better in hardcore for sure but idk why you would play it in softcore

#

other two are fairly comparable to something like lightning blast, they have advantages and disadvantages

harsh abyss
#

I was definitely considering a Spirit Xylem judgement build for a while

#

I wish Sorcs had attunement stacking as an alternat to intelligence stacking

proven haven
#

It would need a lot, we dont have much mana to damage scaling and even if you mana stack int still gives a lot. Maybe a hydra build which stacks att already

harsh abyss
#

Oh yeah that would have to come with a full review of the mage trees and builds, but I think a core issue that mages face is that they rely on Int stacking way too much. There isn't support for another attribute to balance things out, which means any time there is anything good for intelligence, every mage wants to use it.

proven haven
#

I think we are limited on prefixes, and if you dont int stack you need mana, crit chance, crit multi, increased damage, cast speed

#

200 int is 600 crit and 800 increased at minimum

#

Plus ward ret if you are ward build

elfin rapids
#

and 100% cast speed (ladle)

proven haven
#

Yep

harsh abyss
#

Maybe the problem is that you NEED all of those things to be viable

#

You can't choose how to build, you need everything to function

proven haven
#

I mean all ARPGs are kinda like that for the main things like cast speed and crit scaling

#

All the other more multis are baked into the passives and skill trees though so your itemization becomes more static as a result

#

Ladle has a more multi, not many items do

#

There's also like a checklist of things you want, like shred

#

Spear of harmony is an example of an item that can mix up the way you build but it kinda got giga nerfed on arrival

lavish apex
#

it still scales very well if you want a boatload of a single stat, just not to the absurd levels it was in the previews

#

building around it isn't easy though. getting exalts with exactly 2 affixes and not getting screwed by removals on the way there is kinda rough

stable holly
#

I don’t really play meta stuff myself, I just play whatever I fancy and try optimise that as best I can.

#

Tried a flame aura build this season which by your logic nobody should play because basically everything else is better

#

Though I wouldn’t say I recommend it by any means 😂

#

Was trying to replicate RF from PoE but tbh Judgement does a better job of that

stone rapids
#

when i was saying “idk why you would play it in softcore” i was clearly implying that from a meta perspective. of course, if you play softcore and like playing judgement because you find it fun to play (lmao) that’s as valid a reason as any.

spring crag
#

to trade a bit of tankiness (but still tanky enough)

stone rapids
#

i mean it’s a different playstyle for sure but trading “a bit of tankiness” is the understatement of the century and the playstyle is still hella boring imo

harsh abyss
strange needle
#

Its pretty boring judgement nowdays its hard to play builds that have bad clear

harsh abyss
#

I mean, consecrated ground aura has incredible clear

#

It's just super boring because you slam once and then walk around for 10 seconds while everything melts 😝

stone rapids
#

yeah i mean if i wanted to play that playstyle (which i don't) i would probably just play that stupid reflect build instead

elfin rapids
harsh abyss
#

Cant use both primordials at once tho

elfin rapids
harsh abyss
#

True, though as if anything is gonna ever get close enough to get hit by consecrated aura with that reflect chest on 😝

#

I'm so glad that shit is getting nerfed

versed hare
#

looking at the spell critical strike chance... the roll ranges of a tier 5 are usually higher arent they? does that mean its getting nerfed? 😮

nimble shoal
versed hare
#

update

harsh abyss
#

hmm

#

Do we have any idea what "Madness" does?

strange needle
#

Ok I think they keep messing up their marketing showings still not impressed with corruption

#

26% spell crit chance like wtf

left hill
strange needle
#

I can understand if it was a typo right but man this streams are important can we not have typo cause a t7 spell crit on amulet is a lot higher

harsh abyss
#

Well, that's only T5 spell crit, for one

#

But also, IDK if the dev streams are really "marketing hype". Those are where the super dedicated fans join in

spring crag
spring crag
left hill
strange needle
strange needle
#

We can get plus to skills so thats good and get another t7 minion damage on naals thats great

spring crag
# strange needle Have you killed uber with aura?

well you know I'm not a reliable guy to ask about this right? At least I can tell that it takes around 60-65 sec on maxed gear (but most offensive stats come from prefixes anyway so only 2LP is needed for offensive) and can almost tank time shattering slam (not die to it immediately, just die in the last seconds of the attack).

strange needle
spring crag
#

literally anything dies to time shattering slam

strange needle
#

Don't have block and insane heal ground does

spring crag
#

except shield judgement paladin

strange needle
#

I mean we talking about that no,lich can tank and slams

spring crag
#

I have not seen a lich tanking the slam

strange needle
#

Even with unspecced death seal

spring crag
#

and its tankiness is not worse than void knights against uberroth

strange needle
#

So I dont think you know about that in the same way you didn't know you were supposed to harvest use with mana flay

spring crag
#

aura can still heal?

#

ah forgot

#

blessing

#

I has the 3.5% spell damage leeched as health

#

\

#

blessing

#

and healing from aura too

strange needle
#

Anyway you can record yourself doing it in a min with gear shared in LE better to see it

spring crag
#

u sure? I'm doing maxed gear. You might not want that

strange needle
#

Just saying a lot of stuff works at max gear that's why I asked you about vengeance pally

#

Ty god to group play can now try a lot of builds min max a lot better

spring crag
#

ok then wait for some secs

#

@strange needle Ok I messed up a bit in the final phase where there are too much void puddles but still in 66 secs (0.02 to 1.08)

silk pewterBOT
#
Game Cycle / Version:

Beneath Ancient Skies / 1.3.5

Class:

Sentinel (20) / Void Knight (1) / Paladin (92)

General:

▸ Health: 8,685, Regen: 380.56/s
▸ Mana: 3,391.22, Regen: 32.4/s
▸ Ward Retention: 40%, Regen: 0/s
▸ Attributes: 27 Str / 20 Dex / 20 Int / 171 Att / 21 Vit
▸ Resistances: 253% / 188% / 188% / 111% / 140% / 131% / 120%

Defenses:

▸ Endurance: 54%, Threshold: 3,125
▸ Dodge Chance: 4% (112)
▸ Armor Mitigation: 74% (7,957)

spring crag
#

idols are just throne of ambition and pure mana stacking idols

#

I used mod to unlock all idol slots to experiment so I guess LE tool see that as invalid

strange needle
spring crag
#

well mana is just stacking attunement and added or increased mana. That's is similar to lich

#

and yeah I don't use damage to mana before health

#

and as you can see I never have leech problem

#

because of blessing

#

but I kinda disappointed in smite version

#

since even with similar mana it deals horrible dps

strange needle
#

True but you have a ton of hp and other stuff so cant really compare well ,cool to see it doing the damage

#

Void smite is pretty good

#

Always very cool build the autobomber vk I found out in 1.0

spring crag
#

that is equivalent to 2 min in average

#

which is the best capacity of current paladin builds

spring crag
spring crag
#

when its original damage type is fire?

strange needle
spring crag
#

damn EHG

#

for VK, do you use a shield or dual weapon?

strange needle
#

You know how spells are they have flat problems that melee builds dont , smite gets very little flat from fire,lightning version i think is better but void is superior

strange needle
spring crag
#

well after all I think EHG designed paladin for tank, void knight for dps and forge guard for minions but they are horrible

#

and I cannot understand the existence of smelter wrath

#

I won't ever play smelter wrath even with maxed gear

strange needle
#

Thing is vk is not that bad nowdays cause when stuff is dead you take no damage

spring crag
strange needle
#

Vk in 1.0 was tankier than pally using healing hands and did more damage and that was the old vk tree new one would been so much stronger

#

Good times getting 100k ward as a vk GigaChad

spring crag
#

:)))

#

you generate ward in VK?

strange needle
#

Yes healing hands with divine bolts

#

Melee conversion

#

You shot a million bolts and could get 100k ward

spring crag
#

hmm

strange needle
#

Now item not updated quite trash still have some 3 lp sitting on stash tab

spring crag
#

right now I have a bleed hammerdin one. Wonder if I should replace it for other physical build. Mutistrike or bleed vengeance like you say

#

bleed vengeance needs a lot of stacking sources

#

like physical res and endurance threshold (via health)

strange needle
#

Yes

#

Bleed vengeance has potential cause penetration it can get is huge

spring crag
#

yes I kinda agree

#

but balancing between defense and dmg is kinda hard

strange needle
#

And with some ok gear dread was getting 2500 bleed stacks or something like thay

spring crag
#

but it will be better than hammerdin I think (hopefully)

strange needle
#

I think yes

spring crag
#

bleed hammerdin actually deals huge damage

#

thanks to abyssmal echo

strange needle
#

How many stacks of bleed it can get

spring crag
#

don't remember but over 2k

#

right now I wonder

#

is it worth trying bleed forged weapon

strange needle
#

Anything related forge weapons i wait until they make them good

#

Anyway this mage channel no more Sentinel stuff 🤣

spring crag
#

oh I forgot this is a mage channel

willow sparrow
#

Anyone around to take a peek at my current build?

silk pewterBOT
#

:white_check_mark: This character build is verified

Game Cycle / Version:

Beneath Ancient Skies / 1.3.5

Class:

Mage (20) / Spellblade (31)

General:

▸ Health: 700, Regen: 25.6/s
▸ Mana: 206.23, Regen: 16.96/s
▸ Ward Retention: 38%, Regen: 24/s
▸ Attributes: 0 Str / 15 Dex / 19 Int / 2 Att / 8 Vit
▸ Resistances: 51% / 35% / 106% / -5% / 27% / 8% / 11%

Defenses:

▸ Endurance: 23%, Threshold: 140
▸ Dodge Chance: 7% (70)
▸ Armor Mitigation: 19% (228)

gritty pagoda
willow sparrow
#

Nothing too glaring currently. But Mana Regen could be better. 16.96 seems too low. And I'm not sure if there are better swords I should be using. A lot of the gear I'm using is hobbled together loosely.

gritty pagoda
#

imo, for leveling always be upgrading your swords

#

the two you got there have implicit/flat damage on the lower end

#

mana regen is always a problem, look at your skills and passive tree and see if theres a way to get mana on hit or something

#

mana regen being kinda bad is an LE classic/design choice

willow sparrow
#

I feel I should be heavily leaning into Crit multiplier and Crit chance boosts.

gritty pagoda
#

if your a hit build, yea

#

hit goes crit, dot does not

#

*there are a few hit builds that do not go crit, they are the exception to the rule

willow sparrow
#

Mana strike and shatter strike I typically use in tandem. Mana strike helps recover the Mana spent by shatter strike.

#

I have worked on other classes and this one has been the most challenging to optimise.

#

Any recommendations for gloves that would fit this build?

gritty pagoda
#

bloodmages or immortal are probs the best overall... tho even big survability stuff wont fix spellblade being squishy

#

ima tag in @radiant vessel for spellblade help

willow sparrow
#

Ok thank you 😊

radiant vessel
#

Hmm?

gritty pagoda
#

general spellblade help for Blood, like mana sustain (in general)

radiant vessel
#

There's a few options for gloves

#

A nice cheap and easy option is the weavers will swaddling gloves

willow sparrow
#

I posted my current build

radiant vessel
#

But they're a bit annoying since they're ww

#

Looks like you just got to monoliths?

#

Or how far along are you?

willow sparrow
#

I'm only LVL 40 with this alt

radiant vessel
#

Right on, the fact you already have mourning frost is nice

#

Just try getting more dexterity and attack speed

#

They're your two most important stats on melee shatter strike

#

If you can find a bloody nib relic that'll also give you lots more damage

willow sparrow
#

Yeah that's why I chose humming bee

#

Not sure if there are better swords to be using

radiant vessel
#

Otherwise for level 40 this seems fine. Mana wise youll just have to get used to using mana strike tbh

#

There's just no amount of Regen that'll actually sustain

#

At least not with the whiteout node and decent attack speed

willow sparrow
#

I use both in tandem, as long as I have things to hit I can sustain lol

radiant vessel
#

Yep

gritty pagoda
#

the glad's oath could get replaced with a rare falchion or whatever sword is at your level

#

*with flat melee cold affix on it

radiant vessel
#

Honestly until I can get crystal swords and stuff I just use whatever is convenient so I don't mind it but yeah you could likely craft some better stuff

#

This should be fine for your level though

willow sparrow
#

Yeah I honestly liked the gladiators oath for the Crit multiplier

radiant vessel
#

I should see if I can update my guide tbh

#

It's nice being able to direct people to one

#

Mine is super duper giga outdated currently lol

gritty pagoda
#

its not thaaaaatt old

#

only super duper outdated

radiant vessel
gritty pagoda
#

santa_gregory🎉

willow sparrow
#

What about my helmet? Is there a better alternative I should be using?

radiant vessel
willow sparrow
#

Would the invokers set help?

#

Probably not.

radiant vessel
#

Sorry for the late replies I'm on phone

willow sparrow
#

All good. Thanks for humoring me btw ☺️

willow sparrow
silk pewterBOT
#

:white_check_mark: This character build is verified

Game Cycle / Version:

Beneath Ancient Skies / 1.3.5

Class:

Mage (20) / Spellblade (44)

General:

▸ Health: 876, Regen: 20.57/s
▸ Mana: 165.6, Regen: 15.2/s
▸ Ward Retention: 54%, Regen: 60/s
▸ Attributes: 3 Str / 41 Dex / 27 Int / 5 Att / 11 Vit
▸ Resistances: 54% / -22% / 101% / -41% / 14% / 48% / 11%

Defenses:

▸ Endurance: 20%, Threshold: 175
▸ Dodge Chance: 12% (192)
▸ Armor Mitigation: 13% (149)

willow sparrow
#

this is my updated spell blade build. am i on track. any suggestions?

strange needle
willow sparrow
#

What is campaign skip?

gritty pagoda
magic cliff
#

Or you can do monoliths

proven haven
#

Yea negative physical especially as melee sounds like a recipe for chain dying

harsh abyss
#

Isn't there something that converts physical damage taken to something else?

tribal veldt
#

not enough to warrant ignoring phys res entirely

#

most X taken as Y effects in the game actually convert damage to physical

harsh abyss
#

Well, there's the helmet that converts 80% phys to fire

#

And then gloves that do 15% phys to void

#

2 slots is a lot of opportunity cost, but if you're dex stacking with the boots you could ignore phys resist altogether

left bramble
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#❔┃ask-the-community message
^Can someone explain why this build triggers Reowyn's Frostguard with these items and skills?
@ me pls , so I see the reply 🥲

harsh abyss
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@left bramble The "Immutable Order" node in the RI tree

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Forces your runes into a specific order based on the skill order on your bar

weary hornet
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Anyone kill Uber with a spellblade this season? I'm working on a dual wielding frozen volcanic orb build currently that has a lot of potential.

As a side, @proven haven , my lightning meteor mana guided sorcerer is Uber viable. Just dealing with a skill issue getting the beams lined up. Been within 5 to 10 seconds of beating uber half a dozen times now.

left bramble
harsh abyss
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My guess is that the guide is not accurate to what shows up on the bars

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Yeah, Runebolt is converted to Cold only, then ele nova is fire because it's the first one in the "rotation", then flame ward is converted to Cold

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But t he icon for runebolt just still shows all elements

left bramble
harsh abyss
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It shouldn't, it might be a bug with runebolt, or it might be an error in the guide, IDK

proven haven
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I think if there are multiple options it tries to give you what you don't already have or something

proven haven
nimble shoal
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The alt text partially explains it. Multi-tag skills picks the element based on the least used one. I don't think it tells you the order used for tie breaking, though.

harsh abyss
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That makes sense then, if you have 2 cold and 1 lightning spell on your bar, then your IO should be fire for the tri-element spell

spring crag
weary hornet
weary hornet
versed hare
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@proven haven Hey Frozen, I have just seen your video about the Giga Tank T pose strength Mage for Season 3 and I've wondered if Legends entwined ring would benefit the build because it would give the brand of deception a lot more flat damage, what do you think?

proven haven
versed hare
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ok 🙁

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thanks for the info

waxen token
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how do I equip belt with lightning blast chain chance? it says primordial item limit reached, forgot the tech

proven haven
vast egret
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Hello everybody
If I need this two affixes
1 of them I can chose, for example: minion damage
but the second one was transferred incorrectly, not mana+mana reg

Only way to obtain staff from screen is just farm another one staff and repeat affixes transfer?

harsh abyss
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At least you can choose one of them and it's not totally random!

thorn abyss
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So, I'm trying to start farming my important blessings for the build I'm using, but I'm having a hell of a time with survivability. Guide I'm following is here: https://www.lastepochtools.com/build-guides/terranisaurs-lightning-blast-runemaster#intro

My resistances are 70ish atm, 93% crit resist, 1150 armor, 1250 health, and 680 baseline ward. I've got two ward skills, either lets me hit ~1200-1900 ward after a few seconds, both will put me over 3000. However, it takes a second or two to generate that ward. What I'm finding is that if I notice that I'm taking damage and turn on the ward, before the ward can generate I've taken another hit that's enough to one-shot me without my ward up. If I execute perfectly I can keep my ward high enough to stay alive, but in the longer levels (like timeline bosses or the longer Woven Echoes) I inevitably make some mistake and get rocked. My last echo was a 100 corr Oerden's Watch where I took a 1900 damage fire/phys (75% and 71% res respectively) hit after getting my wards quickly knocked down.

Is there anything obvious I can do to not get one-shot like this, or is this just an inherent part of a build like this? When I see a build tagged "beginner" that doesn't have much in the way of defenses listed in the equipment I kind of assume that I don't need perfect execution to survive, but I think I might have assumed wrong there.

silk pewterBOT
thorn abyss
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I'm at 100 corr at the moment.

rapid hinge
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Get a twisted heart and some life leech

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Ez fix

wild nymph
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soo ahm speaking of, anybody know if triggered lightning blast can detonate all the spark charges via the Final Spark node?

tribal veldt
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AFAIK it works just fine, it's not a "when you use" it's simply on hit

spring crag
ivory leaf
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I wouldnt trust anything that guy posts and test it myself

rapid hinge
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lmao

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is that the "TOP1" guy

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oh yes it is kekw

weary hornet
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WOOT!!!

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Finally got Uber with my Lightning Meteor Mana Guided Sorcerer!

calm hearth
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is spell blade considered meta? Im just trolling around with it and breezing through my monos

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just got super bored and wanted to mess around with making builds

radiant vessel
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It used to be a lot more obscure in the past

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I wouldn't really call it meta

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But it's not super obscure either

calm hearth
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that's the skill I gravitated towards was shatter strike lol its a lot of fun!

versed hare
proven haven
# spring crag Just find a non LB RM that killed Uberroth here https://www.youtube.com/watch?v=...

Yea this looks sketchy as hell;

  1. Is offline
  2. Doesn't show gear in video
  3. Gear used is totally different than planner posted (eg. in video clearly using butcher crown, planner shows Vilatria, pretty big difference)
  4. What is "Status: ON", maybe just recording but idk
  5. Needs full prefixes and suffixes to get full damage (flat dodge, % dodge, strength, crit multi, crit avoid, etc.) makes this stupidly hard to get gear. Even planner uses 2LP RR, who knows what actual gameplay used.

I think the theory seems plausible from the planner but this violates a lot of big no-no rules of making build video

proven haven
weary hornet
weary hornet
proven haven
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assuming vod still exists

weary hornet
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Assume so? All my videos are held due to music playing and copyright stuff. Just gotta figure out how to access, clip, mute (cuz music) and then puke back out to the intersphere

proven haven
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and not publish that track to vod

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prevents this issue

weary hornet
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Dude, OBS is awesome and so easy. I love it

proven haven
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Just make sure you consistently play music through that track

weary hornet
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@proven haven The VOD from my first Uber kill last night was over 7 hours long lol. So I killed him again this morning while streaming, pulled the VOD, and threw it on YouTube.

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Snapshotting at the beginning of the fight take advantage of desperate meditation and like 3k+ mana, then a gear switch.

proven haven
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where is most of the damage coming from?

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looks like half meteor maybe

weary hornet
proven haven
weary hornet
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But, one thing that is SUPER fun is using it with black hole and the armageddon tree. It's viable for mapping at high corruption, although not for Uber due to needing the snapshotting for desperate meditation. Maybe a skill issue? Next season looks very promising for mages tho.

proven haven
weary hornet
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Where's that posted? Maybe I can steal another idea.

weary hornet
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Brilliant idea with the blue feather band. Played around with that on my spellblade, but he made an awesome point about mana returns on zero cost skills with a -5 mana weapon (temple staff?)

proven haven
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I looked at bluefeather a bit with FC and theres a potentially uber viable build there, but it's a bit of a headache to play and still ends up being a worse version of LB

harsh abyss
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I still kinda wonder about Truesight Vilatria Meteor. Just using a regular crafted Vilatria staff instead of Legends Entwined tech

proven haven
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Truesight is kinda just a bad item imo

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you get 500+ multi end game, so at the opportunity cost of getting to 140% crit chance you get like 1.5x damage 40% of the time, also at the cost of amulet slot

harsh abyss
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The only reason I see it working with meteor is because of the 'auto crit above 400 mana' node means you basically have the crit portion for free from truesight with your normal int stacking.

proven haven
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PLUS 60 to 100 crit avoid is such an unbelievably troll modifier... unless you have a perfect roll its just worthless

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I mean I guess you could use another affix

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still troll

harsh abyss
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Yeah, crit avoid sucks compared to crit reduction

proven haven
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I don't think the auto crit stacks does it?

harsh abyss
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It does. If it auto-crits, you only need 40% crit for truesight to proc

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Based on what the team said when the item was first being discussed

proven haven
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interesting

harsh abyss
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Which, if you're doing a vilatria version, you're gonna hit that basically automatically

proven haven
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okay so you get about 20% more damage while above 400

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orrrrr you use legends and swap staff for ladle

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and get a catalyst too

harsh abyss
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Sure, but I don't think there are any catalysts that specifically benefit meteor

proven haven
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Truesight also blocks Orian's, Nihilis, EE, Mana Guide, etc.

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some strong options

harsh abyss
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Since you don't need the crit

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Yeah, Amulet slot is way strong, for sure

proven haven
harsh abyss
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Well, you're gonna have 3 points in the meteor node that gives you +6% flat crit as well

proven haven
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You kinda give up dr3ads version because of the mana issue basically, autobomber needs mana guide, and self cast as far as I know will prefer mana dump ladle I think. Meteor needs so much damage to be viable

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6 points for multi idk

harsh abyss
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I guess the other portion you can't get from a staff

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is cast speed

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getting 100% cast speed from ladle is just stupid strong

proven haven
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yea not easily

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its just not enough DPS tbh, and the tree is weak

harsh abyss
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All of mage is just so held up by Vilatria + Ladle

proven haven
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like this tree sucks, this is already 20 points used

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you need AoE for overlap, maybe can get enough elsewhere

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stardust only real multi

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rules out fire meteor