#🧙┃mage
1 messages · Page 150 of 1
don't get it
okay
I mean I don't understand what do you mean
im clearing 5.7k so its definitely doable
but you seem to sacrifice a lot of dps there
I'm going for full dps for quick boss kill
oh okay
I use the wing of argentus armor, boneclattter helmet and my idols stacks mana and cold damage instead
I want a quick uberroth kill
I think the build can quick kill shades too
but bad at mapping
im doing confluence so its not an issue
to reset the timeline
i want to be able to do both mapping and bossing
btw
enjoy this as much as we can
we don't know what will spellblade become in season 4
hopefully they won't nerf necro
necro is my last limit
me too as long as they don't nerf abomination and infernal shade necro into less than A bossing tier
these two are my limit
ahh i see
also why were you only able to get 2k on your spellblade? was it purely a build for uber?
this game has made a lot of builds to be insanely strong then nerf them to the point that they become extremely weak
like the devs don't know how to properly nerf a class
I'm aiming for max dps
and don't stack dodge
perhaps I should stack dodge instead of armor instead?
i think dodge is more important
i have 70% dodge from stacking it
Nah, by don't stack dodge I mean I stack armor and HP instead
and necrotic res for ward
ah oaky
and by max dps I mean I go for wing armor instead of null
Idk nowdays you can get anywhere you want in corruption if you want you may die here and there but if you don't care its all good
Abomination is definitely getting nerfed and it deserves it too much bs dps with almost no gear
yes but don't nerf from S tier to under A tier
What do you think its going to be though
idk
More importantly this game needs zoo build to be extremely viable
All minions have hidden stats that we dont know about thats one of the reasons why archers skeletons suck but rogues are strong as hell
If I want any change I just want dread shade to benefit multiple minion type
or maybe buff wraithlord
wraithlord is basically abomination but much inferior
This was s tier it got toned down thats ok
still if abomination deals similar damage it can still receive bonus from aura of decay :)))
Like builds should be s tier many of them but they should require gear not like 1 2 gear and you already s tier thats balance gone wrong
maybe buff aura of decay to cover necrotic damage :)))
Warpath takes very good gear to become s tier same with erasing strike so thats ok good balance
Nope only 3 gonna get touched rogue,spellblade and maybe shaman
so need to wait for season 5
what do you expect from spellblade?
flay mana lich 2.0?
because the spell proc totally sounds like it
Nah either us broken or kinda meh knowing ehg
What they showed look weak as hell gonna have to wait for real leak changes
Well we have to wait
I am expecting a buff for flame reave
I say let's lightning blast be s tier for mage cause God knows we need something here until other stuff becomes viable and strong likr that
It was just “reworked”, though it really missed the mark
That wasn't a rework
Wasn’t it promoted as one?
I think some of this is by design, the ratio of power from innate stuff like skill trees, passives, etc. vs items in LE is very skewed towards innate. It makes the game more accessible to one degree, because you can just pick a strong build and you dont really need to be a giga tryhard with the best gear to blast the hardest content.
On the other hand it also means your power progression feels a lot more flat, the effort vs additional power of further upgrades sharply increases past the guaranteed 1LPs with T7. Meanwhile a fully naked character can clear 100 corruption monos, depending on the build.
Even from entering endgame at 100c to doing beyond what the game is balanced around at 1000c there is "only" around 10x increase in damage / health of monsters, which is actually a really small difference in difficulty considering.
There just aren't many "multipliers" items themselves (not just "more" multis specifically, but anything that provides a distinct multiplier to your DPS like added projectiles if you shotgun), most of them are in the passives or skill trees. Almost everything you get on items is additive and abundant.
Indirectly, I think this also makes game balance more difficult, and issues with balance more obvious. When gear is more impactful the innate differences in power between builds becomes less obvious, if a D tier build can eventually do Uber or 1000c given enough gear, or a single target focused build can find a way to also solve AoE and speed with specific itemization, there is more incentive to try builds that aren't the best and put effort in minmaxing them.
Idk, just my rant.
Yeah i agree passives in this game allow you to play builds entirely and getting to those passives is very strong definitely better than getting 120 mana on a gear or 16 intelligence ,only reason void knight has 2 s tier builds is cause of void well
Yo when is season 4
March 26
Wait next month actual big leaks I think
Should do a more damage rant ,if the build doesnt have enough more damage skill is kinda crap in the end ,at least in 1.0 before a skill had a ton of something like survivability so it was ok if damage wasn't the greatest aka healing hands dps
teleport is such a bad traversal skill
sometimes i use it and it doesnt do anything and goes into cooldown
Idk its a good one lots of benefit from it you usr glacier as a teleport too idk if its any good
i like shift a lot more tbh
Go play healing hands traversal movement skill you can compare
could you tell me what points i should allocate for most benefit for teleport
If Sentinel didn't have shield rush we cooked big time
I would max the buff duration max but for your build those nodes are what you wanna take
Volatile reversal. So hot.
hi i have a few quesstion about a build i m cooking implying runebolt 1)does infusion from scale of eterra apply to tri elmental dmg (so 1 stack equal 4more ddmg or 2less ddmg)2)does tri elemental spell such as runebolt with the right node benfit as a all from fire col andd lightning increase or only in th concerned part( ex: "elementalist" node in mage tree give 100 /100 of its invrease or 300/100 ?)3) does "amplified cascade" work with "runestone" 4) does tri elemental runebolt count as as different element wich each other and then grant stack of numeromancy ? (abacus rod passif ) 5) does lightning critical strike apply to the entierty of try elmental skill ? iss it also true for penetration with coldd invocation ?
Beneath Ancient Skies / 1.3.5
Mage (37) / Sorcerer (16) / Runemaster (60)
▸ Health: 1,924, Regen: 27.2/s
▸ Mana: 161.51, Regen: 10.88/s
▸ Ward Retention: 235%, Regen: 158/s
▸ Attributes: 36 Str / 115 Dex / 76 Int / 23 Att / 23 Vit
▸ Resistances: 83% / 62% / 83% / 62% / 62% / 135% / 85%
▸ Endurance: 41%, Threshold: 385
▸ Dodge Chance: 22% (745)
▸ Armor Mitigation: 40% (2,281)
-
think it alternates but you’ll just do less dmg as you lose 6% dmg on the other 2 types.
-
a tri elemental spell just means the base damage is split into the 3 elemental types, if you had 30 spell damage it’d be 10 fire, 10 cold, & 10 lightning. So % increase would scale the respective types. That mage passive is just 14% increased dmg.
-
yes
-
idk, but I assume no
-
critical strike for lightning skills just looks for the skill type to be lightning doesn’t apply to the lightning damage portion. I’m not sure what cold invocation you meant but the penetration will apply specifically to its respective damage type
It's worth noting that some skills change their tags based on the actual skill they're casting, like when ele nova casts a lightning nova it doesn't have the cold or fire tag. IDK if runebolt does that when casting different flavor bolts
they were asking mostly about the tri-ele where it casts all 3 at once
ty for detailed answer so 5) critical strike multiplier for lightning skill will have full effect on tri elemental skill or just on the lightning portion of the skill ?
an does my flat bonus bonus on runebolt apply to runic invocation that use runbolt (i asssume no but i cope that maybe ...)
nevermind abacus rod give generic flat spell ddmg
ah crit strike multi I am not sure about, I thought you meant crit strike chance. my assumption is still it would apply completely to a lightning skill, but it could be the case with multi it's only applied to the lightning portion. that would be something to test but it'd be difficult to do.
We've been told that lightning multi is only applied to the lightning portion
man they should reword it to lightning crit multi or something if it has "with lightning skills" that's a bit misleading
well thank for clarification hundred of hour in game and still learning
ARPG math is some of the most complex math in gaming (from a player perspective at least)
Isn't that the stat name, "Lightning Critical Strike Multiplier"? The crit chance is always "With Lightning Skills", but multi is different
well does "efficient experiment" work with "runestone" ?
oh idk I wasn't looking at the stat that's just how they described in it in the question
is shatter strike still pretty much the onl spellblade build?
Theres also disintegrate
Vilatria Mana Strike Trigger build should be decent as well
Is it something spellblade does best or rm and sorcerer can do better?
I believe spellblade does it best because of the crit stacking catalyst and the amount of crit that spellblades can stack?
Yeah spellblade is better at crit stack for ignivar head
Hmm maybe I'll try it
Was playing my shatter strike spell blade from a while back and thought about finishing his level 100
I'm using naals tooth and the atropos sword
I wouldn't recommend the disintegrate thing unless you want a challenge. Its "viable" but definitely not anywhere near as good as shatter strike
Ah okay, I don't mind a not as good build but don't wanna struggle bus
Most mage builds are still struggle bus right now 😝
Well I just do like 700-800 corruption really so I think most builds work for that hahah
I used to like the black hole sorc
I heard there is a void volcanic orb spellblade build. Is that one viable?
Yeah, I mean slap on Lament of the Lost Refuge. A well rolled one should be able to upkeep the 12 stacks of heraldry real easily which'll give you a total of ~170 flat spell damage, 60% increased move speed and mana regen. Mage doesn't have much support for Void stuff, so you're probably looking at stacking generic spell damage.
Probably use mana strike to restore mana between VO casts (and to trigger the cooldown reduction
why don't we try this with sorcerer or rm?
sorcerer can get easy crit too
ah
you trigger frost claw via mana strike
Well, also Spellblade gets flat crit for Int Stacking
You CAN do it with sorcerer, but the stats don't line up as nicely.
hmm but is it inferior to LB sorcerer or RM?
I thought most of the damage is from spark charges
and sorcerer and RM has the same thing
Every mage build is inferior to spark charge LB sorc/RM right now
but that doesn't mean they're unplayable necessarily
I mean why LB+spark charge trigger in spellblade there is also inferior
because they do almost the same thing
Because the spellblade version uses Dragorath's Claw, which has a trigger limit of 3/sec, whereas using Ladle with int stacking, you can get your cast speed so high that you're casting more like 5/sec AND you have the chance for double/quad casts
ah I see
You lose the double/quad cast, AND a lot of additional chains when you spellblade (Because the chains from Arcing Power also require direct cast)
BUT you have 100% chance per mana strike to apply a spark chage
BUT you also lose 48% More damage from not using ladle
ah I see but the total result is just inferior
for RM I like hydraheron more
it preserves the RM identity more
I need a buff for flame reave spellblade next season
At least make spellblade tankier or make flame reave strong like shatter strike
Btw guy, how about a surge or firebrand event horizon build?
Probably not Surge, the only reason Firebrand is good is because you can "lock" the attack speed to eliminate the debuff from Event Horizon, otherwise that 50% less attack speed is baaaaaaad
But even doing that, it's inferior because of the amount of attack speed you can stack using anything else
Like, you can get +81% attack speed using Ardent Branding, but then you can't get attack speed from any other source.
Hmm so shield bash is the only thing that can be good using event horizon right?
TBH I've never tried using Firebrand + Event Horizon, it might be perfectly fine.
Me too
But I just saw that firebrand has no stunning nodes
Spellblade is not strong at defense
Event horizon even make you slower
If you did that and then Flame Reave as a "finisher" using Incineration and Illuminating Fire as well, you'd attack super slow with it, but it'd get 108% More Damage and 54% crit multi, which would make it hit like a truck with Event Horizon's 150% More damage
If you don't have something like stun then tbe build is quite bad at bossing
🤷♀️ I'm not the guy you need for perfect bossing advice, I mostly play off of vibes
Frozen is the "do the math" guy
yeah I don't agree on the stun thing
Huh so it is good without needing stun?
stun is not really relevant
either you stun lock or you don't
and if you are doing enough damage to stun lock uber it's probably dead in seconds anyway
unless you have a forced stun, like snap freeze, which is more of an interrupt than a stun
Hmm then it is a bad build for spellblade
Since you are very slow
And not good at defense
I don't know if any spellblade builds are good, aside from Shatterstrike tbh
That make you extremely vulnerable
If so we need a rework of spellblade
Just mage in general doesn't really have many good builds
Theres a few good items / skills that most decent mage builds revolve around
Sad to hear that
On the other hands in acolyte we have a harvest lich build
Which is not even the best lich build but still got the same tier with shatterstrike already
According to maxroll
And there are even a lot more good lich builds
I did surge on 1.2 with the cd on pot use, its pretty fun and fast at mapping but needs a lot to get there
stayed on shatter strike for a while
is it better to spec into one, two, or all three rune types?
i'm kinda going for a all 3 rune type + spell crit type of build but im not sure how much longer it'll be effective for
hi
does it work on meteor?
The area part does, yeah. Fire, cold, and lightning are all elemental.
Are the lootfilter for 1.3 on "last epoch Loot Filter" still usable and okay?
surely the spellblade update will make my shitty flame reave ignite build less so
what is the best endgame build? I was using spellblade with shatter strike to level but its not fun at all lol
LB Sorcerer or RM is very strong and fun
<@&1161418687471956101>
@proven haven just want to ask, the strength of dex stacking dot mage build does not care about the added damage from the vilatria set right?
Since you do not use the entwined legend ring for that
Not sure there is a “best”, there are lots of strong builds. What kind of a playstyle do you enjoy most?
Its ailment build
i guess mostly frost or fire
Play style: Melee, casters or triggered skills etc. Do you like DoT damage or up front damage?
The more info you give the better we can help you find a build.
oh i see yeah definitely damage over time
I've kinda wondered how far you can take machine gun fireball
You can kill Uber with it, I messed with it using my LB gear and a slammed Liath glove
not sure if a different variant would be better, I just had the Spark Charge gear already so I tried that
its a lot lower DPS than LB obviously, the scaling isn't there
Yeah, I was thinking an ignite build with it. Theres a lot of good More multis you can attach to fire DoT
And Firestarter's Torch is probably BIS for it
I remember a Dreadful build called Celestial Conflux Sorcerer from 1.0 that was basically using Frost Claws to trigger Elemental Nova which has a lot of ignite duration. It was pretty strong by 1.0 standard and didn't even use Searing Conflagration from Enchant Weapon, if it did then would triple in damage. The nerfs this build received were FC mana cost and Infernal Nova AoE.
Well, fortunately it sounds like there very little overlap with the build I was considering, lol
I'm thinking Sorcerer with Fireball mainly, but also throwing in meteor (for Craterborn) and Black Hole for additional fire DoT when needed
Gonna use Wildfire Embers?
I'll try it, but if the embers dont use your skill tree still, the item is basically useless.
I was thinking more about the "fire resistance applies to your ignite on hit" part than the wisps part. You'll have to invest into fire resistance anyway because of Black Hole. Also there's 25% increased health that goes nicely with Twisted Heart for converting health into ward, but i don't know if you plan on using Twisted Heart, so there's that.
I even thought of using a Plaguebearer staff instead of Firestarter Torch, you have less more damage (42% from firestarter versus 20% from plaguebearer), but in exchange you can use a Titan's Heart for 40% increased health and 15% damage reduction that only works with 2-handed.
There's also the other staff that gives you 75% Fire Resistance, Current Mana as Ward, and 10% damage reduction.
Yeah, not a bad idea. Thing about firestarters is that its low level so very easy to get 3-4 LP
So easy to get good rolls, lots of LP, etc.
Indeed. What armor are you thinking if you don't go 2-handed route?
Not sure yet honestly, I havent dug that deep
I always like dodge + foot of the mountain + wall of nothing tech
There's also a thing that i haven't tested, but i think it might work: People say that your Fire Resistance doesn't double dip on Black Hole because Wildfire Embers applies to your hit, and Black Hole isn't a hit. That's true, but i'm pretty sure Black Hole subkills are affected by Wildfire Embers because those subskills are hit even if the base skill is not. So a point in Collapse and Gravity's Guile probably should increase a lot your applicaton of ignite.
Yeah, collapse is also massive aoe
Hopefully they do that in a lot of areas
what post is that on? I wanna say swipe totem and even decimate lmao
<@&1161418687471956101> ^
Here's a super quick one I threw together: ~https://www.lastepochtools.com/planner/B7GGKW9m/
No full idols or blessings because I'm lazy
Could probably have a different helmet and use harbinger belt to automate meteors
Definitely not at all optimized
With the current amount of points, you'd have to choose between Heat Wave or Pulsar. Heat Wave is way more efficient with stacking fire resistance, but Collapse has way better AOE
I think you're right that Wildfire Embers is the right choice, stacking fire resistance is a good way to get a lot more ignite chance, even if the wisps suck
I'm not sure about the gloves. It has a really good defensive stat (boss hit become a pseudo-DoT) but other than that i don't know, it's an ignite build, not a spell crit build, unless you're trying a hybrid. Maybe the gloves that converts bleed into ignite? But it's not like you're gonna invest into bleed just for that. Hand of Judgement has high LP, high Fire Penetration, and can help cap your Void Res. A minor detail: within Fireball's tree i'd swap 2 points from Adept to get Flame Burst, it's one more source of hit to apply ignite, or to Winged Fire for more damage, range and speed.
I think it's fine the way it is. Since the nerf to meteor indirect cast i think this belt lost too much importance. If you're gonna change it, then a defensive option would be better, no?
I think later i'll try to theorycraft 2 versions of this, one with Plaguebearer, Titan's Heart and Twisted Heart, and the other more similar to yours... if my lazyness allow me lol
Twisted heart is almost certainly better than Soulfire
Defensively yes, but offensively Soulfire has up to 190% ignite chance (counting both the implicit and unique mod) and +10% more spell damage (if you are doing a hybrid hit/ignite), and even defensively Soulfire has 100% increased armor if you're ignited (which you are because belt).
Yeah, that's why I chose it
I realized now that you didn't take 40% ignite duration on Sorcerer passive tree. Also, i'm doing my own version of the build but frustrated cuz i can't have Black Hole and Enchant Weapon.
oh yeah I fixed that after I shared it
Here if you wanna take a look (i forgot Throne of Ambition lmao): https://www.lastepochtools.com/planner/Q9JJPKWE
Beneath Ancient Skies / 1.3.5
Mage (20) / Sorcerer (46) / Spellblade (15) / Runemaster (32)
▸ Health: 3,037, Regen: 0/s
▸ Mana: 230.51, Regen: 13.76/s
▸ Ward Retention: 302%, Regen: 118/s
▸ Attributes: 23 Str / 10 Dex / 101 Int / 10 Att / 18 Vit
▸ Resistances: 477% / 71% / 105% / 52% / 52% / 70% / 70%
▸ Endurance: 20%, Threshold: 607
▸ Dodge Chance: 2% (54)
▸ Armor Mitigation: 20% (724)
Fireball / Meteor / Teleport / Flame Ward / Enchant Weapon
Lot stuff missing on mine, cast speed, movement speed, some resistances, reduced crit capped, i'll figure out later.
You also definitely want ashes of mortality on one of your rings
It's basically 1000 ward/sec
Yep, it has other nice benefits as well.
Aergons is definitely good for a 2H build
Unfortunately it doesn't have more damage, only Plaguebearer for that 🙁
Now i'm tempted to do 3 versions, Aergon, Firestarter and Plaguebearer lol
If you're stacking that much fire resist, it's probably worth it to do Black Hole instead of Flame Ward
10% ignite chance per fire resist means 4770% ignite chance per second with what you've got, lol
rofl
If only Black Hole were a spammable no-cooldown skill i'd use it instead of Fireball, but now i have to let go of my defensive skill 😭
I hope EHG put a node on Black Hole that removes cooldown even if it deals less damage.
Not a lot less of course.
They're changing blackhole next season so that it gets a better benefits from ICRS, so that'll be cool
@harsh abyss in the end i gave up Black Hole cuz it requires too much skills points to reach its full potential, i would need a Spine of Malatros replacing my Aergon staff for those +6 levels.
This is my finished version: https://www.lastepochtools.com/planner/Qb66z8Jp
Beneath Ancient Skies / 1.3.5
Mage (20) / Sorcerer (54) / Spellblade (15) / Runemaster (24)
▸ Health: 2,945, Regen: 0/s
▸ Mana: 250.16, Regen: 10.88/s
▸ Ward Retention: 289%, Regen: 90/s
▸ Attributes: 15 Str / 2 Dex / 67 Int / 2 Att / 18 Vit
▸ Resistances: 435% / 67% / 74% / 72% / 69% / 72% / 72%
▸ Endurance: 20%, Threshold: 589
▸ Armor Mitigation: 28% (1,310)
Fireball / Meteor / Teleport / Flame Ward / Enchant Weapon
Armor mitigation sucks, but i don't have the patience in thinking how to fix it without sacrificing something else.
You could add a ton of armor by swapping helmets to basically anything else, but it may not be necessary.
I think I like the idea of using the harbinger belt to automate meteor castings because your crit chance should be high enough to keep casting them, but low enough that you don't drain your mana to zilch
And all you really want it for is Craterborn, you don't really care about the meteor fall damage. I actually like the idea of going for the shrapnel line because each shrapnel will ignite + spreading flames, so you'll get a good amount of clear from it
Hmm I would like to ask: Can spellblade do ignite better? Since I see that spellbladr has firebrand which can help with ignite.
Different certainly, I dunno about better
You'd probably use Firebrand and stack attack speed. Then you'd trigger Frost Claw (Converted to fire, specc'd so it gets as many hits as your mana can sustain)
Interestingly, Wildfire Embers doesn't actually require it to be fire SPELLS to create or cast from a wisp, it's any fire skill. So it should work decently well with Firebrand. Also Firebrand stacks can give you 25% fire resist and 40% ignite chance, for a total of 225% fire resist and 360% ignite chance.
So maybe you actually use Firebrand to stack up 9 times and then use Ardent Branding and Everflames to stay at max stacks, but then rely on CASTING Frost Claw instead of triggering it.
Or I suppose at that point you could cast Fireball instead of Frost Claw
If i was trying to use this item, would i want to get ligthing danage boost or fire damage boost? is all my fire damage bonus converted to lightning?
If you're doing HIT fire damage, it's fine, but it converts all ignite chance to shock, so you can't do an ignite build with it.
@elfin rapids Unfortunately, the wisps from Wildfire Embers still don't use your skill tree, so that aspect of the item is functionally worthless and makes me not want to use it at all.
I remember a while ago some dev said it was working lmao
I was thinking of Firebrand + Flame Reave for the thematics of it, a melee ignite build, but Frost Claw is just so much better than Flame Reave.
Its "working as intended" not "working like players would expect"
"Frost Claw is so much better than <other thing>" is a big problem for mages.
If not for spark charges being so easily scaled, FC would probably still be the best spell with no contest.
btw can the ignite build reach the level of bleed chaos bolt lich or bleed hammerdin?
iirc dr3ad was saying this was ninja fixed at some point
Schrodingers embers
Well, I tested it yesterday and the embers werent shooting multiple fireballs when I was specc'd into them 🤷♀️
sadge
so it does not inherit the damage modifier from skills? That sucks
I didn't test it too thoroughly, just specc'd into "fireballs in a line" and tested to see if it shot multiple fireballs. If it doesn't inherit projectiles then it probably doesn't inherit anything else.
If each wisp shoots 1 fireball instead of 6 and DOES inherit anything else, each cast from a wisp represents like 1/8th of an actual direct cast, which is very bad
Well, I did a little more testing this morning and either: It's more specific of a bug, or weird behavior.
If you don't spec "fireballs in a line", the wisps will shoot the whole spread of fireballs.
But if you DO, it only seems to shoot one.
what a disaster that item was
just fully drained my leaguestart motivation when I found out the item I was gonna build around doesn't do what it advertises whatsoever
yeah, it's a super cool concept but in practice it just isn't good
Even if it's a bug that it doesn't work with the "fireball line" it's frustrating that there are so many bugs all the time
wait so that means the wildfire ember is actually useless? Since there is no point if the ignite there does not inherit any damage modifier from skills
just when I thought there might be good ignite builds with it.
Well, you can stack a LOT of fire resist for ignite chance. You don't really rely on the wisps to do your dps, the fire resist to ignite chance is your main boon
But it just sucks that that portion of the item doesn't feel like it works properly
for the weapon, what would you recommend?
dual eye of reen or the unique staff that has +3 to flame reave (forgot its name)?
Hmmm, depends on how you're building. For a melee-focused version, maybe Reen OH and Firestarter's Torch MH? But if you aren't going to be wholly focusing on melee and more focused on triggered or cast spells, I'd maybe do Weaver's Gift, for the 33% penetration.
I've always wanted to do a Jasper's Searing Pride build (the staff), but the fact that Staff can't roll attack speed means it's hard to pump the speed to a point where you can stack Searing Blades super high.
And also for melee mages, a lot of your hits might be coming from spells, so "Melee Ignite Chance" isn't actually a very good stat.
So I have this kinda complicated question about the off hand catalyst "Gordian Prism" in combination with the Body Armor "Fundamental criterion" :
Gordian prism says that no matter what rune combination I use, it will always cast Grand Prism nova. Plus it will convert the novas base damage into whatever runes I used to invoke it with.
Lets say i will use Gon Gon Gon to invoke it, that means it will completely be lightning damage.
Does that mean I need to stack Dexterity then because of Fundamental Criterion because it now has Gon Rune as second Rune? Or does it stay Rah Rune as second Rune which would mean i need to stack attunement?
I believe it should be the former, since you're invoking with a Gon rune as your second rune.
But I haven't tested it personally
ok thank you, thats what ive been assuming
It should be relatively easy to test on the dummies.
Get a few pieces of T7 dex gear that don't affect other stats, toss them on and see if it does more average damage
its not so easy with the current gear i have because its so mixed
Yeah, that's fair. But if you could craft some testing gear pretty easily. Unequip everything except fundamental criterion and Gordian prism obviously, craft gloves/boots/helm/relic with T5 dex and no other damage stats, and check the difference
That should be like 100% More damage, so the difference should be very noticeable
ok i can try to do that now
ok so the result is: It definitely scales with Dexterity (Gon)
Perfect, it would be weird if that wasn't the case
yeah.. so thank you for motivating me to try it out for myself 😄
No problem! ARPGs are so big that testing things for yourself is sometimes the only way. I did a Gordian Prism build, but I did a tri-element version
how well did it work? At first glance I was excited because of its 600% multiplier, so i instantly thought of Vilatria and Int stacking. but im now with 300 corruption and the single target damage is really not good
It worked pretty well, tri-element has some distinct benefits. Specifically because i used Ele Nova + the Elemental Starfield branch of the RI tree, you get 6 ward per Int every time you cast RI, which you're usually casting every second or 2
It's hard to cast RI often enough to be good single target on its own
You also get the full benefit of Unstable Core and Crest of Unity because you're casting Ele Nova a lot, and every time you RI (Which sometimes you can chain it 2-4x in a row because of Gordian Prism), you cast 3 more ele novas thanks to Elemental Starfield. And you end up with a TON of ele nova levels, so you can actually get it to the point where it does decent damage.
You also get to make use of all the runewords in the Runemaster tree, which not many builds get to do
I didn't push it super high because I'm lazy and got distracted by something else, but it felt pretty good
Honestly I should try it again because I'm sure there's a primordial that I can make use of, but I haven't looked into it too much
I'm trying legends entwined ring at the moment to get that spell lightning damage from Vilatria you know? And that should scale with the 600% increased added damage multiplier...
I mean somehow we need to make use of that 600% right?
Yeah, Vilatria is definitely good, but for my build specifically it's not an option (Crest of Unity is too good to give up)
because what youre describing here kinda sounds like the main damage was coming from Ele nova?
It's both. You have enough cast speed that you're casting 3 novas in less than a second, and then casting RI until it actually consumes your runes, then repeating
You don't really cast any other spells other than Teleport and Flame Ward
which wand have you been using?
The primordial wand is probably a good choice
But triboelectra or Wrongwrap are also good. I don't like wrongwarp though
Ladle would be a good choice but you don't have a ton of flat spell damage from other areas
But if you filled your idols with the "added spell damage" weaver idol, it might be fine.
I love wands, i wish i could dual wield them xD
I wish there were more good staffs
yeah
i have tried some builds with that primordial wand but most of the times ladle was the better option, also because it can regenerate mana
for example I have used static orb to orbit me and inflict spark charges as a sorcerer. but it needed so much mana I had to swap the primordial wand for ladle so I could reg mana with potions
Yeah, it can depend on the build and how it manages mana
but i would love to see if you can figure out a build with that wand 😄
Here is a VERY quick and dirty version:
https://www.lastepochtools.com/planner/QeYYWWb2
Beneath Ancient Skies / 1.3.5
Mage (20) / Sorcerer (19) / Runemaster (74)
▸ Health: 1,282, Regen: 23.6/s
▸ Mana: 279.17, Regen: 14.48/s
▸ Ward Retention: 409%, Regen: 0/s
▸ Attributes: 19 Str / 19 Dex / 173 Int / 19 Att / 19 Vit
▸ Resistances: 52% / 28% / 52% / 28% / 28% / 47% / 47%
▸ Endurance: 41%, Threshold: 256
▸ Dodge Chance: 3% (90)
▸ Armor Mitigation: 20% (732)
If you can cap your intelligence everywhere, you'll have over 200 thanks to the wand and belt having int on them. That means every time you're casting RI, you're getting 1200 ward
And you're probably doing it on average once a second
The reason for static + LB is to have Lightning Aegis up as often as possible, and you use your idols for the "Cast speed with lightning aegis" affix
Though I wonder if it could be worth stacking the "Chance to cast ele nova when hit", if you did 4 of those idols, you could get up to a 40% chance to cast it when hit, which would be amusing if nothing else.
looks cool, I wonder though why you would use foot of the mountain over telfuns mirage
-6 mana cost when standing still makes ele nova free, with as much cast speed as you have that's pretty valuable
But also, you aren't ever channeling, so the better thing than Tel'fun's would be Blood of the Exile for movespeed
that makes sense
I might have to start with this build again next league and see how far I can take it. It was quite fun
Teleport triple nova was great for traversal and clearing screens
a well rolled blood of the exile only has 4% more movespeed than telfuns and telfuns has more int tho
True
The "All Attributes" and Endurance from Foot are also very good.
If Unstable Core wasn't so good for the build, I'd do Foot + Wall of Nothing tech, plus dodge stacking
I always like the "convert dodge to endurance threshold" + "gain endurance threshold as ward threshold" combo
but right now the build only has 21% movespeed isnt that kinda low?
Yeah, but teleport is on like a 2 second CD with all the recovery speed you have
hm ok
I also don't value movespeed quite as much as other people do
And it's easy to get 2LP Foot of the Mountain so you can slam Int + Movespeed
xD i have 132% movespeed on that runemaster I just tried the gordian prism on
Also you can upgrade the Knowledge of the Erased Mage into Shattered Worlds for free haste later
yeah but I'm COF player and didnt manage to kill uberroth yet so...
did u defeat him yet?
Nah, I have the build for it, but I'm too lazy
I don't really like grinding corruption and stuff, I prefer to experiment and try new builds
ok
You can also upgrade Evolution's End to Nihilis, which is some more move speed
yeah and maybe swap that oceareon for another red ring so another 8%
ok 🙂
Again since I don't value movespeed super high, I like Oceareon because of the 10% More damage
i used to like oceareon too... it looks so beautiful .. but then red rings came and since then ive never used an oceareon again :/
Yeah, I usually end up with a couple Oeareons before I get red rings though, so they get some use
1lp Oceareon > 0lp red ring, IMO
Fair
I kinda have a feeling that primordial wand could find even better use as an acolyte.
Possibly. Looking at my build though, I'm not sure there's another primordial that fits
Also +4 to intelligence skills is definitely not nothing.
when you have shattered worlds you can go full crit and even up to 140% and use truesight glass amulet
True, though I'm not 100% sure if that'd be worth it over Nihilis
xD true
At least a decently rolled one
that would make a difference of 6 skill points
Yeah, 6 skill points is a lot to lose
yep
If I was gonna go for a non-skill point neck, I'd probably go for a Confluence of Fate for all that flat spell damage. Since we're not scaling an individual element we aren't really losing out on much from it being fire/necrotic/void
54 more flat spell damage is a lot, and might make it worth it to use Ladle instead of the primordial wand
with a ladle we could have way more cast speed....
yeah
That's one of the things that makes it good
100% cast speed on ladle is big (assuming 200 int)
yes
I'm thinking if using scales of eterra makes sense as a tri elemental build?
or would that dramatically cut the damage down ?
You can't, because you have to use Gordian Prism 😝
xD
just hypothetically tho.. would that make sense using scales of eterra on tri elemental build?
would that infusion stuff affect the tri elemental damge..
It would probably be more harmful than helpful, tbh
ok
My read of it is the way it would work is:
You cast Ele Nova (Tri-element)
You gain Cold Infusion (10% more cold damage, 6% less fire and lightning damage)
You gain Fire Infusion (10% more fire damage, 6% less cold and lightning damage)
So for each cast, you're stacking: 3.4% more cold and fire damage, 11.7% less lightning damage. Since each damage type makes up 1/3 of your damage, you're effectively getting 4.9% less damage overall from each stack of infusion, assuming your damage is spread evenly.
ok thank you for calculating that.. i wonder in what build the infusion stuff would actually be helpful
ive seen builds using scales of eterra but avoiding the infusion stuff
Yeah, the only benefit would be that since you're using both elements, you'd remove the "overloads" from causing issues. But my read is that the infusions are only worth using if you're using a skill that is 2 elements, or evenly balancing 2 single-element skills
So maybe like a 2-element runebolt or ele nova specc'd into exactly 2 elements instread of tri-element
One of the reasons it's tough to do stuff with ele nova is even with 40 points in it, it's got about an 1100% effective added damage ratio. That's a bit better than meteor's base!
But oh wait, meteor can drop 6 meteors and if they all hit the same target it's effectively a 5700% added damage ratio
And yet meteor is still not "high DPS" even if mana wasn't an issue lmao
What you're talking about? Elemental Nova is pretty good, better than Meteor. It has Spark Charge on it 
This is insane
problem is, they do not hit the same target.
only legit reason to use meteor is for the fire pen buff
A Vilatria Lightning Spark Charge build might be workable for clear, but 1 hit per cast is always going to fall apart compared to something light lightning blast that can get like 10 hits per cast
That's really the problem with ele nova, it only hits once
It also doesn't have any sort of multis like LB or some of the melee procs even.
LB with 3x spark damage and about 84% proc chance it's getting like 19x effective spark charges per 1 direct cast without even counting the LB belt mod, plus pretty decent damage itself.
1.1 Frost Claw could apply 15 spark charges per cast (or 25 with the weird aiming tech) and it still had weak single target 😢
Need more ways to scale damage, all the ones that make it into an >A tier build end up feeling unintended
Yeah, with 40 points and ALL the More modifiers in Nova, there's still no way it compares to LB + Spark charges
If you go channeled Nova it is 5 hits per second without need to invest into cast speed, plus another 1 hit per 3 seconds because Freezing Cascade, but yeah, in a general sense i agree with you, there's just no way to compete with LB.
Yeah and also investing in Int is also investing in cast speed with Vilatria because of Ladle. So for a LB build, you're probably getting close to 5 casts per second, which as Frozen mentioned is like 19 hits per cast
shouldnt meteor damage also scale with fall speed(casting speed?) ? like if a meteor falls faster then the impact on hitting the ground should be more.
Listen dont be bringing "logic" in here. If that were true, size would also alter damage 🤷
Would be cool though.
No because the higher velocity causes meteor to lose more mass before impact, maintaining equilibrium
Well I don't think the meteors are dragged from space. I imagine it's more of a summoning circle ~100 meters in the sky
Lol okay but what if we didn't have an atmosphere?
Then you don't need to worry about whether or not your meteors do damage, also there wouldnt be fire right?
Elemental nova is a really cool spell
Pending anything super exciting coming for the next season, I think I'll start with my tri-element gordian prism build again
Maybe see if I can push it to uber levels somehow
Could contain its own oxidizer (or just be magic of course)
Would be nice if Meteor had a node or unique that gives it more damage per increased area.
I wish meteor in general was more playable - and black hole, also
Idk why its so hard for last epoch to make spells like meteor a lot more viable ,like its ok to have builds that are stronger than others but why would you play meteor when you can play lightning blast and deal a ton more damage with 0 downsides
Meteor in poe 2 feels very good,strong ,great gets a buff and its top tier build like let's give it some love
The sad part is that LB is entirely propped up by spark charges and int stacking. If they nerf either of those, all of mage will fall apart.
But nerfing those might be the BEST long term play because it will really reveal all the other issues that are currently hiding behind it.
Little nerfs like erasing strike got its ok but don't destroy builds that are the only options a class has or mastery
@harsh abyss dev Mike said on yesterday stream that Wildfire Embers is NOT bugged lmao
EHG applies a weird balance philosophy to some items, passives and skill nodes.
i mean this is pretty consistent with what mike and others have said over the course of the season, that it's functioning as intended it's just bad
Zerax tested recently and the wisps did not inherited points allocated in the skill. If the wisps counts as you casting the skill then they should inherit the specialization, thus the item is bugged.
i'm almost certain they have been asked about this and said that the amulet not inheriting skill trees is intended behavior, even if that's something that needs to be re-evaluated from a balance perspective and the tooltip is worded poorly
I remember them saying this about the ignite spread, not about the wisps. I remember some dev posts on reddit actually saying the wisps should inherit the skill.
the issue of the wisps not inheriting skill trees is something that has been raised to the devs several times starting pretty much from the beginning of the season and their consistent stance on the item was that it is functioning as intended
i know the thread you're referring to, the dev in question said they'd "look into it" and they later determined it wasn't a bug iirc
And even if some dev say the wisps should not inherit (which just points to miscommunication between the devs themselves), the item description still says otherwise.
inaccurate tooltips and bugs are not the same thing, though
also the tooltip only says that it "counts as you using it and scales with your stats" which i agree is generally vague and poorly worded but doesn't explicitly state skill trees specifically
Yeah, we discussed this before, wildfire embers is working as intended but it's not working as players would expect
I also did some additional testing, and they seem to use SOME of your skill tree, but not all of it. Fireballs cast by wisps WILL gain additional projectiles if fired in a spread, but they DONT seem to gain additional projectils if the "fireballs in a line" node is taken. It may be a visual issue, where all the fireballs "in a line" are fired at once (and render on top of each other), but it's tough to tell
it's also possible that the embers node only works on direct cast, but doesn't specify, because every other method of indirectly casting fireball wouldn't work with that node anyways
It's almost definitely this. It wouldn't be too surprising for many skills that aren't typically procced to not specify which effects are direct-cast-only.
(or at least, were designed before proc sources were added)
Well, if the "fireballs in a line" is coded as "1 cast + indirect casts" that would be super weird
But it is a pretty old skill, so it wouldn't be surprising if that was some old jank tech
tbh that probably is how it is lol
I mean, I wouldn't exactly be surprised
I'm sure there's all sorts of funky stuff that happens on the backend with nodes that significantly change skill behavior
What's the bug you are referring to? Is it the one about fireballs in a line? Have you submitted a bug report? I'll be happy to see the status of the bug 🙂
I didn't submit it, but I definitely can. The TL:DR is:
If you spec Fireball with the "Embers" node (Fireballs cast in a line), the wisps from Wildfire Embers don't seem to fire multiple projectiles.
If you DONT spec that node, they will fire a cone of projectiles as you'd expect them to.
Happy to hop in and submit it later today
That'd be great if you can! I'll confirm whether this is a bug or not quick.
Great news, it's fixed in Season 4 😄
For further context: The Embers node was unintentionally causing indirect casts of Fireball to not receive their additional projectiles. However it should be noted that Embers intentionally only causes directly cast Fireballs to fire in sequence, and its description is being updated to clarify that. With the bug fix, indirect casts will receive additional projectiles in a spread that can't hit the same target.
Straight from the dev team 🙂
Interesting
Hopefully the additional details help
TBH it doesn't feel like the resolution I'd want, but I'm not gonna complain too much
Like, the whole point of the "fireballs in a line" is to get a bunch of hits, and indirect casts not doing that means they're like... 1/8 as useful as a single cast
And If I'm being honest, the fact that the wisps have such a low chance to repeat spells means they don't feel great anyway.
36% chance to create a wisp means you're averaging 1 wisp per 3 seconds
12% chance to repeat means like 9 casts per repeat per wisp, which would be 3 seconds between casts per wisp
So pair those together and the wisps aren't going to be a meaningful dps increase at all, the only line on the item that matters significantly is the "ignite per fire resist" line.
I obviously haven't deeply tested it because of the bug, but I can't see the wisps being something to build around with any build because of that. It would feel better if the wisps had a shorter duration (like 3 seconds) but a higher chance to spawn and recast spells
But that's just my personal take 🤷♀️
A bit more feedback detail there: On my testing build with ~150% increased cast speed, I was at MOST seeing 2 wisps at once, and they would SOMETIMES cast 1-2 spells before dissipating. Not very impactful, like often a wisp wouldn't cast ANY spells before dissipating, and that was on the dummies. In actual combat? Who knows.
I'm fine with the embers being unreliable. Afterall, if they completely copied the skill and were consistent, it'd be like a 50% damage boost on just your amulet and every fire build would be required to use it, which is already sort of the case with Throne of Ambition. I'd rather it just be less bugged and copy the skill as you'd expect, and it be unreliable. It's still pretty good for ignite builds then but not bis for every fire build
plus the range limit on the wisps. absolutely agree they're underwhelming. but the ignite chance is pretty solid
The embers are kind of the whole theme of the item, and Neck is a pretty strong slot, I'd rather the embers me more of the item's power budget and the ignite chance be worse. Like, the power fantasy of the item is "wildfire" so having it cast a lot of spells from wisps would really up the "feel" of it. Maybe something like reduce/remove the extra ignite chance/penetration from the wisps, but make them more inherently powerful themselves. Even if the wisps had a "less damage" multiplier but were out more often it would feel a lot better.
I think it wouldn't be required on every fire build because primordial items in general are very strong and other builds may prefer other primordials. Neck is super strong as a slot, and with things like Nhilis, Truesight, or Blossom available it's not going to be a 100% pick rate.
Meteor + Truesight is a super obvious example
If its echoing skills left and right it'd just be a 50%+ more damage, even more than fully stacked throne of ambition. That is the definition of a must have item. And a 'wildfire' theme would be more so to do with the ignite spread, no?
Don't get me wrong, echoing fire skills is super cool, but effectively copying over void knight's strongest mechanic to all fire builds on a single item would be insane
Yeah, it's a lot more damage, but that's just a numbers game. If it does too much extra damage, you can tone down the numbers, but havin the embers enhances the feel of the item. The ignite spread is important too, but that doesn't really feel like the wisps would, unless it spread through the whole screen
Like, the ignite spread is nice, but the embers copying your skills is cool, and that's where the power fantasy lies, I think.
It also has zero meaningful defense (or +skills), which is something the amulet slot can provide a lot of, which is big competition
I guess it has the health %, which is pretty good, but that isn't really core to the theme of the item
And if wisps spawned more regularly but didn't last as long, they wouldn't add that much more power than they do now
I'd rather just fully copy the skill and it be inconsistent than having it proc constantly and having to nerf the echo'd skills and somehow balance them. I'm not saying that's impossible, but I really think it'd either be too strong or the echos hit like wet noodles
Either way, it needs to be buffed from its current state. How ehg does that is up to them
I haven't tested it in live play, only on the dummies, but based on how rarely I was actually getting wisps and having them recast spells, I can only see them ever having any impact on bosses and even then it would be super rare to even see a proc from the wisps
That's why I'm just talking about feel, right now it feels like the most unqiue/important aspect of the item isn't good, and that sucks.
I'd rather have that be good and reduce/remove other parts of it (like extra ignite chance/penetration from wisps, or the health value). Like even if the wisps spawned and then just cast ONE copy of the next fire skill you used before despawning, it would be better than it is now 😝
True, I haven't even touched it >.>
I'll probably touch it for reals next season, though I always struggle with builds that revolve around high level uniques. Having to basically complete the game before you can equip "Your item" means that the only thing to do with said item is grind corruption, which is booooooring
Better try it before no , amulet wildfire its absolute trash in its current state and will never be touched ,nihilis,evolution,truesight are 100 times better amulets not even acid flask ignoring the wisp can use that amulet right at all,better to run evolution
2 worst primordial we got is that amulet and the spear cause giving up 2 affixed is huge on survivability,belt is bugged but should be good overall
survivability who?
curious if 2 affix + corrupt still counts as magic, I would assume yes?
C'mon, the amulet is not by far one of the worst primordials, it is just disappointing (and bugged or inaccurate tooltip or whatever). It has a lot of health and ignite chance to be bad. The 2 primordials that i think are the most disappointing are the ring that cuts by half your mana, mana cost and mana regen and the gloves that gives you +2 skill levels.
In the examples shown, the added affixes are sealed, and in those cases it wouldn't affect the "affix count" for the magic item check. Plus the spear itself will get some new affixes that will be scalable by its effect, so we'll see if any of the new ones open up new opportunities (same goes for Julra gloves and similar items).
oh god i didn’t even think of the fact that potentially harmony itself will be corruptible that could become potentially devious
yea true, I think 2T7 harmony + corr maybe acheivable? idk surely 1LP is missing a lot of power on that item
those gloves are so bad lol. wish they also boosted the other part of the skill affix (the 2nd modifier on that affix) at minimum
It is literally the worst one I recommend you play other mastery and find use for that amulet
It is not really. It can be used in almost any ignite build. The gloves on the other hand is almost useless.
Any good ignite builds
Meanwhile plus 2 to any skill that would benefit from it its still good
Again show me great ignite build with that amulet
If amulet wasn't primordial you could justify the stat stick as it is like nah I rather use a better amulet
I disagree because to have the +2 you first need to have +4 from a preffix. This +4 already does most of the heavy work, another +2 from the gloves doesn't do much most of the time. And if you count Evolution End is even worse. Also the glove slot is much better utilized by Grasp of the Blood Mage, Immortal Vise, Julra's Obsession and some other options depending on the build.
Show me a great build with the gloves lol
It's not even like the glove gives +2 to ALL skills, it is +2 to the skills you already have a prefix for. You're not going to run double t7 skills on your helmet, armor and relic just to have +2 on all your 5 specialized skills.
The mask is pretty junk ngl
mask of indifference? it’s a really strong defensive option honestly, i think most people are just looking for offense out of their prims
Understandable, most people play softcore
Also Mask feels super lackluster compared to other Primordials
Do you know how many skills love extra skills points like 2 extra is always good , go play erasing strike,acid flask,ballista rive , the gloves that give dr are always better choice but people do glass cannon a lot and it works
A guy doing earthquakes bear is using those gloves instead of t8 earthquakes helmet and he doesn't seem to struggle vs uber so yeah show me the ignite good build
To be fair, how do you quantify a good build vs a good item? Especially when they have such specific effects like primordials. Does existing in one S-tier build make the item S-tier? If the S-tier build is killed next patch is the item no longer S-tier?
This is even more true if you are looking at MG characters where a "worse" item with more LP / better rolls can often be bought cheaper than the "optimal" meta item, not necessarily indicating the power of the item, but rather the market doing market things.
A lot of primordials have decent stat lines but I feel like they just haven't really found an ideal application yet. Perhaps the objectively "weakest" ones are those that have fairly generic stats but still fail to find a build to use them.
I was thinking about the primordial relic that boosts your idols, and the "cast speed with lightning aegis" affix, you could get SO much cast speed with that.
It's like 43% increased cast speed right? Plus like 60% increased damage
actually a lot for a non ladle build
ladle builds get like 300% cast speed already though, maybe if you had a build that didn't use ladle, and had another strong idol affix to boost
4 large idols with perfectly rolled cast speed with lightning aegis and 60% roll reliquary nest = 121% increased cast speed
76% cast speed from idols, 45% from the Reliquary, so yeah, 121 total, but 45 from the relic
Which is effectively like an extra T7 and extra T5 cast speed
500% cast speed gaming holy
That actually might be better for my fireball build, just because of all that cast speed
it's only like 10% additional dps though for ladle builds
I mean the increased does a bit more, but not that much if int stack
yeah ik, but big cast speed number funny
Also cast speed is important for machine gun fireball because you get -50% cast speed for having 6 projectiles
it says "less" per, so wouldn't the diminishing returns be about the same?
I mean, 50% less is way worse than 50% reduced assuming you get over +100% cast speed
yea but getting an extra +50% increased cast speed would have the same DPS increase with or without that
More of a feel/clearing thing, not a dps thing
I guess if the argument is that there is a minimum casts per second for it to feel playable, then yeah
Well, machine gun fireball is usually my go-to leveling thing because it feels fine with 4 projectiles
And you just melt the entire campaign with zero itemization
Both ES and Rive can achieve enough points without sacrificing Immortal Vise, and if you wanna go glass cannon then replace Titan Heart with an exalted armor instead of replacing the gloves. The DR gloves has more attack speed than the primordial gloves, and the armor can have a ES t8 (if you really want those 2 points) because it comes with 240-300% Increased Void Damage, which the primordial gloves does not have, or t8 Mana for Worldsplitter mana stacking, or the primordial relic that increases by 60% your idols and by 20% your endurance threshold. All of those better options than the primordial gloves. Rive can use Swordcatcher for all those points. Every build you can think of using the gloves, there are better gloves and/or better primordials.
Lmao, your criteria is to put the garbage item on the best build of the game and says this proves the item is good.
The way i see, it depends. If the S-tier build exists because of the item, then it makes the item S-tier. Take Legends Entwined for instance, only because of this that you can weave your LB build. If this build is nerfed, certainly the ring loses quite a bit of its use, but i think it is still a pretty good item because it enables so many combinations and thus enables different builds (even if they are not S-tier). The gloves is the opposite, it's pretty generic (and not even a strong kind of generic like Red Rings).
LB was already a top mage build before legends, and legends enables a lot of potential combos besides LB, I don't think these two are intertwined like you suggest
Maybe my LB example wasn't the best (since it was already strong, the ring only made it stronger), but i said the same thing about enabling a lot of potential combos, that's why i love this primordial.
if anything, I might argue this all goes back to Mad Ladle, lmao
LB is good because it uses mad ladle well, legends is good because it synergizes with ladle well
maybe, idk
What is your math on how much % damage Vilatria Set adds on top of Laddle and Enigma? Considering it does not affect only Spark Charge, but also LB itself and Spark Nova.
Glad you asked
^ This doesn't consider opportunity cost, in reality without legends you would make some different choices and regain some of the damage elsewhere
but still, it's a lot
The difference between LB Nova alone and LB Nova with Vilatria is the equivalent of a Throne of Ambition lol
LB nova also costs 8 skill points to path to and get
its pretty "expensive"
Yeah, but there isn't anything else in the LB tree that you'd take instead that could provide anywhere near as much damage
The finished build already doesn't have enough points to take full spark nova while also having full spark charge damage even with 31 points. Without Nova you could drop Ferebor, drop T7 LB for crit multi, and still have enough points for 5/5 spark damage AND enough points for +1 extra chain
vs
Yeah, all I mean is the opportunity cost is clear that the spark nova is worth it. You're losing 1 chain to double the amount of hits. So like what, going from 5 hits to 8 hits?
That's 60% more damage per cast on average, which is a lot of opportunity cost
Actually maybe better to just keep the +4 and grab the cast speed nodes, gain 20% cast speed, go from 2.6 to 3x damage on spark charge, can run RR / 77 julra over ferebor, and go from 5 to 6 base hits iirc. Vs 10, I forget.
Yeah nova is obviously better, thats why I went for it, but you could build around not using it and it would still be strong
Yeah
I'm personally hoping they buff the other branches of the tree to actually be good. I'd love to do channeled LB or Focus Blast and have them be able to actually compare
Yeah, FB and LB are due for an update, that's for sure.
They aren't really filling the "Build the way you like" fantasy
How far can i get with disentegrate build? Asking about corruption, what do you think? Its probably not very good..
Should be able to get to 300c I’d imagine
If you don’t care to play meta builds I’d just see how far you can take it.
Could be a fun little challenge to try and push it.
I've always kinda wondered how far you can take mana stacking disintegrate runemaster
I played around with it a bit this season, it’s very fun.
Was trying to simulate an RF build from PoE to varying success
RF-style is probably gonna be way stronger next season because of the buffs to fire aura
Couldn't you swap Grasp of the Blood Mage for an exalted gloves using the lich set on sealed affix? This way you get 1 extra skill point. I think you still cap Crit even after losing the base crit from grasp.
You can go past 1M ticks on Uber if you really want to push. I'm a believer that disintegrate could "technically" do pinnacle content with the right setup, good gear, and player skill. Probably could do 1000c but it would be very clunky, most top builds have very fluid hit and run, disintegrate falls short there.
Hm. That's a good point, I talked about this previously with someone but for some reason decided against. I guess it locks you into Uber relic which I ended up going anyway. The blood DR is also kinda strong. But you could get eternal gauntlet base.
Maybe yeah
I will note that the final extra point in LB doesnt actually give that much extra DPS, my preferred glove in end game minmax was weaver for the cast speed, more damage, and all attribute
I'm hella bored at work, so here's a super rough Legends Entwined + Vilatria + Mana stacking Disintegrate lightning runemaster: ~https://www.lastepochtools.com/planner/BgRRGn8z
I'm sure it could be optimized far better than I have it, but it's probably got enough More multipliers to be decent
Tbh im still convinced spell blade wins here, you get like 600% crit for free
It's totally possible, yeah. I was thinking of the Glyph and RI benefits
I'm also thinking the void gloves win for flat
Something I've never really considered with mana stacking channeling RM is the amount of ward you can get from RI. 3 ward per 10 mana every time you gain a rune while channeling, which is 750 ward (at 2500 mana) 3 times in like a second, plus the burst of ward equal to 25% max armor from Runic Fortress after 2 seconds of channeling.
I mean that's most mage builds 🤷♀️
It's been tough seeing other classes get buffed to the moon 😝
Strength stack cleaver RM disintegrate
Probably very strong, yeah
Plus you get Brand of Deception for free
So you'd just be doubling up
Not free, you need fundamental body for yhat
Which doesnt buff disintegrate
BoD is honestly impossible to combine with other stuff that does damage, you need to stack so many specific things that dont scale other stuff
Like shock chance
Shock chance from Vilatria helm + Legends Entwined + (Strength)int stacking
It wouldn't be as good as a BoD build itself, but it still is probably a lot of extra damage
And you want the nodes for it anyway since they buff Disintegrate damage and your passive LB casts will proc it
If you build for mana, ignivar, crit, etc. You wont have enough left for BoD to do more than negligible damage tbh
I think hybrid would do less dps than either pure disintegrate or pure BoD, while also probably being squishy and less mobile
Well, if I was doing a cleaver build for it, I wouldn't build for mana probably
That would be straight vilatria strength stacking
My plan would be to use Ignivar, but not specifically build into it. Even without trying to scale crit too high, it's probably your best OH option
The whole advantage of the str BoD build as a giga tank was that you are extremely mobile while doing damage
It also probably forces you to drop eternal gauntlet
That's okay, str stacking mage offends me on a fundamental level anyway
I mean if your goal is to intentionally make a meme build disintegrate is already meme
All channeling skills (that don't allow you to move) are a meme build anyway
Standing still channeling is a fundamentally bad thing in any ARPG
I guess to me the fun is trying to make something that seems like a meme into a good build
Thats the challenge of ARPG build crafting for me
For sure, my experience is just that channeling builds don't end up fun to play in high level content. Like even in regular aberroth it feels bad to try and stand still and channel for a second or two
I tried it on my channel LB build and it was trash city (though that was before Spark Nova got fixed, so it would probably be waaaaay better now)
Channel LB was probably s tier territory this league
I did make a guide on it
Crushed uber and 2k corr
It's been my favorite build forever, I should've done it this league but I was kinda burnt out
Ah yeah no
VERY different builds, lol
I've always liked 8 casts/sec with zero investment into cast speed
All these hard coded things dont really keep up with power creep
Yeah
They were balanced around a world where 150% cast speed was hard to get
Now we can have 350%+
They definitely could use a revamp, LB channel is also the only channeling ability that still completely turns off mana regen
We also dont really have better prefixes
There's crit multi and cast speed basically
Yeah
Spell crit isnt necessary for int stacker anymore
I think Staffs should have flat spell damage as a prefix to make them unique
Even that would suck in vilatria meta
IDK, if you had that on a vilatria reforged staff, it might be nutty
Depending on the numbers, obviously
I dunno, Staffs just need something to make them a valuable weapon type, Catalysts are still just too strong to ignore.
I dont know... yea but also even now that crystal skull isnt mandatory for crit
Staff just doesnt do anything special
Yeah
We get so much flat for free everywhere and staff flat hasn't really increased
Gate is interesting but we dont really have much incentive to cost scale
Also, Ladle just too strong
Even FC doesnt want to use staff with glamdring
Yeah, and that's kind of best case scenario
Ladle is strong, partially because spark charge, but even without. I feel like mage would struggle to ever have S tiers without ladle though
It's the cast speed, and the fact that mages rely entirely on int stacking to function
If you took that cast speed line off ladle, it would be mid tier at best, and mages as a whole would be trash tier.
I wonder how it would feel if mages got hte "Gathering storm" treatment and a lot of spells scaled with attunement AND intelligence, but for attunement they got 1 flat spell damage per
i mean it’s the go to spellcaster weapon even for builds that don’t build int, nothing even really comes close unless you’re super starved for flat (which honestly is pretty rare these days) it’s bis for my smite character who literally doesn’t invest into int at all
Yeah that's kinda nutty
maybe things would be different if they buffed other wands instead of nerfing 1 of 2 usable wands in 1.3
can’t wait for ladle nerf with no wand buffs in 1.4 
I'm expecting ladle nerf and enigma nerf, even though mage builds don't hold a candle to Sentinel/Primalist builds
mostly primalist tbh, sentinel is strong and maybe a little too much in some areas but idk if i’d really say the class as a whole is op, especially when forge guard exists
Well, Paladin specifically, but Sentinel gets so much defense for low opportunity cost (from passives) that it feels a lot easier to build items for purely offense
everything has good defense when you’re comparing to mage in 2026
sentinel only has 2 real outlier builds imo (which is the same as mage) and one of them is only really an outlier in hardcore
channel tick rate scaling with cast/attack speed would be cool. Warpath does it so there's not really a reason the other channel skills couldn't besides design choices
i also get why they might possibly want it not to so you need to make different gearing considerations, but it's the same problem that CD vs non-CD sentinel attack skills have. you're just better off scaling the thing that increases their instance rate
Isn't ES, WP, Judgement and maybe timerot all better than any mage build still?
it depends on what your criteria are
the only one that i’d firmly say is better is warpath, judgement is better in hardcore for sure but idk why you would play it in softcore
other two are fairly comparable to something like lightning blast, they have advantages and disadvantages
I was definitely considering a Spirit Xylem judgement build for a while
I wish Sorcs had attunement stacking as an alternat to intelligence stacking
It would need a lot, we dont have much mana to damage scaling and even if you mana stack int still gives a lot. Maybe a hydra build which stacks att already
Oh yeah that would have to come with a full review of the mage trees and builds, but I think a core issue that mages face is that they rely on Int stacking way too much. There isn't support for another attribute to balance things out, which means any time there is anything good for intelligence, every mage wants to use it.
I think we are limited on prefixes, and if you dont int stack you need mana, crit chance, crit multi, increased damage, cast speed
200 int is 600 crit and 800 increased at minimum
Plus ward ret if you are ward build
and 100% cast speed (ladle)
Yep
Maybe the problem is that you NEED all of those things to be viable
You can't choose how to build, you need everything to function
I mean all ARPGs are kinda like that for the main things like cast speed and crit scaling
All the other more multis are baked into the passives and skill trees though so your itemization becomes more static as a result
Ladle has a more multi, not many items do
There's also like a checklist of things you want, like shred
Spear of harmony is an example of an item that can mix up the way you build but it kinda got giga nerfed on arrival
it still scales very well if you want a boatload of a single stat, just not to the absurd levels it was in the previews
building around it isn't easy though. getting exalts with exactly 2 affixes and not getting screwed by removals on the way there is kinda rough
Because you prefer being tanky? Not everyone plays the meta for metas sake
I don’t really play meta stuff myself, I just play whatever I fancy and try optimise that as best I can.
Tried a flame aura build this season which by your logic nobody should play because basically everything else is better
Though I wouldn’t say I recommend it by any means 😂
Was trying to replicate RF from PoE but tbh Judgement does a better job of that
because judgement is absurdly absurdly tanky but doesn’t really offer much else. meh clear, meh single target, clunky playstyle. of course you don’t need to play meta, i play plenty of off meta stuff. my main build is far from meta.
when i was saying “idk why you would play it in softcore” i was clearly implying that from a meta perspective. of course, if you play softcore and like playing judgement because you find it fun to play (lmao) that’s as valid a reason as any.
you can go spirit xylem judgement aura for insane single target dps
to trade a bit of tankiness (but still tanky enough)
i mean it’s a different playstyle for sure but trading “a bit of tankiness” is the understatement of the century and the playstyle is still hella boring imo
This is the build I was considering, but got super bored before I even got it going
Its pretty boring judgement nowdays its hard to play builds that have bad clear
I mean, consecrated ground aura has incredible clear
It's just super boring because you slam once and then walk around for 10 seconds while everything melts 😝
yeah i mean if i wanted to play that playstyle (which i don't) i would probably just play that stupid reflect build instead
Or even those two builds into one since both scale with Attunement. Small idols can have healing effectivenes on prefix and reflect on sufix.
Cant use both primordials at once tho
Don't need Spirit Xylem for Consecrated Aura, it would be the ideal, but doable without it. In this case the aura is more like a bonus on top of the reflect instead of focusing on the aura.
True, though as if anything is gonna ever get close enough to get hit by consecrated aura with that reflect chest on 😝
I'm so glad that shit is getting nerfed
looking at the spell critical strike chance... the roll ranges of a tier 5 are usually higher arent they? does that mean its getting nerfed? 😮
Might mean they are doing the crit rework, but that's not the wording I would have expected
update
Ok I think they keep messing up their marketing showings still not impressed with corruption
26% spell crit chance like wtf
yeah, feels weird to show bad or mediocre corruption outcomes in some cases for your marketing hype
I can understand if it was a typo right but man this streams are important can we not have typo cause a t7 spell crit on amulet is a lot higher
Well, that's only T5 spell crit, for one
But also, IDK if the dev streams are really "marketing hype". Those are where the super dedicated fans join in
Not sure about bad clear. You just move to enemies and they die. Pretty goood clear tbh. The aura just deals insane dmg.
Hmm, will the consecrated aura be nerfed? I know reflect will be nerfed but not sure about aura.
there's word of mouth about stuff they preview that hits other servers, etc. Plus they directly recap those things in their monthly thing, which absolutely is marketing
Have you killed uber with aura?
Its supposed to hype people let's be real they need all the money and players they can get cause they are on a decline since a while, this showcase are pretty bad when stuff is not presented correctly
We can get plus to skills so thats good and get another t7 minion damage on naals thats great
well you know I'm not a reliable guy to ask about this right? At least I can tell that it takes around 60-65 sec on maxed gear (but most offensive stats come from prefixes anyway so only 2LP is needed for offensive) and can almost tank time shattering slam (not die to it immediately, just die in the last seconds of the attack).
True if every slot is maxed then you can definitely do it but if not I think you would die instantly
literally anything dies to time shattering slam
Don't have block and insane heal ground does
except shield judgement paladin
I mean we talking about that no,lich can tank and slams
I have not seen a lich tanking the slam
Really cause its pretty easy
Even with unspecced death seal
yeah but the point is doing so with in 1 min means that its offensive power is good
and its tankiness is not worse than void knights against uberroth
You dont have leech
So I dont think you know about that in the same way you didn't know you were supposed to harvest use with mana flay
aura can still heal?
ah forgot
blessing
I has the 3.5% spell damage leeched as health
\
blessing
and healing from aura too
Anyway you can record yourself doing it in a min with gear shared in LE better to see it
u sure? I'm doing maxed gear. You might not want that
Just saying a lot of stuff works at max gear that's why I asked you about vengeance pally
Ty god to group play can now try a lot of builds min max a lot better
ok then wait for some secs
@strange needle Ok I messed up a bit in the final phase where there are too much void puddles but still in 66 secs (0.02 to 1.08)
and here is the maxed gear version https://www.lastepochtools.com/planner/B4XX0Rrj
Beneath Ancient Skies / 1.3.5
Sentinel (20) / Void Knight (1) / Paladin (92)
▸ Health: 8,685, Regen: 380.56/s
▸ Mana: 3,391.22, Regen: 32.4/s
▸ Ward Retention: 40%, Regen: 0/s
▸ Attributes: 27 Str / 20 Dex / 20 Int / 171 Att / 21 Vit
▸ Resistances: 253% / 188% / 188% / 111% / 140% / 131% / 120%
▸ Endurance: 54%, Threshold: 3,125
▸ Dodge Chance: 4% (112)
▸ Armor Mitigation: 74% (7,957)
idols are just throne of ambition and pure mana stacking idols
I used mod to unlock all idol slots to experiment so I guess LE tool see that as invalid
That's pretty good the mana gives a ton more damage
well mana is just stacking attunement and added or increased mana. That's is similar to lich
and yeah I don't use damage to mana before health
and as you can see I never have leech problem
because of blessing
but I kinda disappointed in smite version
since even with similar mana it deals horrible dps
True but you have a ton of hp and other stuff so cant really compare well ,cool to see it doing the damage
Void smite is pretty good
Always very cool build the autobomber vk I found out in 1.0
well killing it in 1 min even with maxed gear is good
that is equivalent to 2 min in average
which is the best capacity of current paladin builds
for autobomber I am only aware of devouring orbs
so you are telling me that the only valid dps option for smite is vk?
when its original damage type is fire?
Its straight up best by long shot
You know how spells are they have flat problems that melee builds dont , smite gets very little flat from fire,lightning version i think is better but void is superior
Depends daimonos uses shield so he does less damage but he is tanky enough for uber and mapping,if you do wand plus catalyst or sword you do more damage like multistrike smite is more dps than self cast
well after all I think EHG designed paladin for tank, void knight for dps and forge guard for minions but they are horrible
and I cannot understand the existence of smelter wrath
I won't ever play smelter wrath even with maxed gear
Thing is vk is not that bad nowdays cause when stuff is dead you take no damage
well reason I would go for dual
Vk in 1.0 was tankier than pally using healing hands and did more damage and that was the old vk tree new one would been so much stronger
Good times getting 100k ward as a vk 
Yes healing hands with divine bolts
Melee conversion
You shot a million bolts and could get 100k ward
hmm
Items like humming bee sword were god tier cause you could get like 500 increase damage from the ward alone
Now item not updated quite trash still have some 3 lp sitting on stash tab
right now I have a bleed hammerdin one. Wonder if I should replace it for other physical build. Mutistrike or bleed vengeance like you say
bleed vengeance needs a lot of stacking sources
like physical res and endurance threshold (via health)
And with some ok gear dread was getting 2500 bleed stacks or something like thay
but it will be better than hammerdin I think (hopefully)
I think yes
How many stacks of bleed it can get
don't remember but over 2k
right now I wonder
is it worth trying bleed forged weapon
Anything related forge weapons i wait until they make them good
Anyway this mage channel no more Sentinel stuff 🤣
oh I forgot this is a mage channel
:white_check_mark: This character build is verified
Beneath Ancient Skies / 1.3.5
Mage (20) / Spellblade (31)
▸ Health: 700, Regen: 25.6/s
▸ Mana: 206.23, Regen: 16.96/s
▸ Ward Retention: 38%, Regen: 24/s
▸ Attributes: 0 Str / 15 Dex / 19 Int / 2 Att / 8 Vit
▸ Resistances: 51% / 35% / 106% / -5% / 27% / 8% / 11%
▸ Endurance: 23%, Threshold: 140
▸ Dodge Chance: 7% (70)
▸ Armor Mitigation: 19% (228)
what kind of problems are you having with it?
Nothing too glaring currently. But Mana Regen could be better. 16.96 seems too low. And I'm not sure if there are better swords I should be using. A lot of the gear I'm using is hobbled together loosely.
imo, for leveling always be upgrading your swords
the two you got there have implicit/flat damage on the lower end
mana regen is always a problem, look at your skills and passive tree and see if theres a way to get mana on hit or something
mana regen being kinda bad is an LE classic/design choice
I feel I should be heavily leaning into Crit multiplier and Crit chance boosts.
if your a hit build, yea
hit goes crit, dot does not
*there are a few hit builds that do not go crit, they are the exception to the rule
Mana strike and shatter strike I typically use in tandem. Mana strike helps recover the Mana spent by shatter strike.
I have worked on other classes and this one has been the most challenging to optimise.
Any recommendations for gloves that would fit this build?
theres a lot of good options
bloodmages or immortal are probs the best overall... tho even big survability stuff wont fix spellblade being squishy
ima tag in @radiant vessel for spellblade help
Ok thank you 😊
Hmm?
general spellblade help for Blood, like mana sustain (in general)
There's a few options for gloves
A nice cheap and easy option is the weavers will swaddling gloves
I posted my current build
But they're a bit annoying since they're ww
Looks like you just got to monoliths?
Or how far along are you?
I'm only LVL 40 with this alt
Right on, the fact you already have mourning frost is nice
Just try getting more dexterity and attack speed
They're your two most important stats on melee shatter strike
If you can find a bloody nib relic that'll also give you lots more damage
Yeah that's why I chose humming bee
Not sure if there are better swords to be using
Otherwise for level 40 this seems fine. Mana wise youll just have to get used to using mana strike tbh
There's just no amount of Regen that'll actually sustain
At least not with the whiteout node and decent attack speed
I use both in tandem, as long as I have things to hit I can sustain lol
Yep
the glad's oath could get replaced with a rare falchion or whatever sword is at your level
*with flat melee cold affix on it
Honestly until I can get crystal swords and stuff I just use whatever is convenient so I don't mind it but yeah you could likely craft some better stuff
This should be fine for your level though
Yeah I honestly liked the gladiators oath for the Crit multiplier
I should see if I can update my guide tbh
It's nice being able to direct people to one
Mine is super duper giga outdated currently lol

🎉
What about my helmet? Is there a better alternative I should be using?
You'll want to switch to a boneclamor barbute eventually but it has a level 65 req
Nah not really
Sorry for the late replies I'm on phone
All good. Thanks for humoring me btw ☺️
:white_check_mark: This character build is verified
Beneath Ancient Skies / 1.3.5
Mage (20) / Spellblade (44)
▸ Health: 876, Regen: 20.57/s
▸ Mana: 165.6, Regen: 15.2/s
▸ Ward Retention: 54%, Regen: 60/s
▸ Attributes: 3 Str / 41 Dex / 27 Int / 5 Att / 11 Vit
▸ Resistances: 54% / -22% / 101% / -41% / 14% / 48% / 11%
▸ Endurance: 20%, Threshold: 175
▸ Dodge Chance: 12% (192)
▸ Armor Mitigation: 13% (149)
this is my updated spell blade build. am i on track. any suggestions?
Get your resistances up specially if you doing campaign skip
you can run through the dungeons during the campaign to get through the campaign faster
Or you can do monoliths
Yea negative physical especially as melee sounds like a recipe for chain dying
Isn't there something that converts physical damage taken to something else?
not enough to warrant ignoring phys res entirely
most X taken as Y effects in the game actually convert damage to physical
Well, there's the helmet that converts 80% phys to fire
And then gloves that do 15% phys to void
2 slots is a lot of opportunity cost, but if you're dex stacking with the boots you could ignore phys resist altogether
#❔┃ask-the-community message
^Can someone explain why this build triggers Reowyn's Frostguard with these items and skills?
@ me pls , so I see the reply 🥲
@left bramble The "Immutable Order" node in the RI tree
Forces your runes into a specific order based on the skill order on your bar
Anyone kill Uber with a spellblade this season? I'm working on a dual wielding frozen volcanic orb build currently that has a lot of potential.
As a side, @proven haven , my lightning meteor mana guided sorcerer is Uber viable. Just dealing with a skill issue getting the beams lined up. Been within 5 to 10 seconds of beating uber half a dozen times now.
Yes but WHY does what we see there cause that order? Both skills in the first 2 slots have all 3 elements, why does one get ice and one fire
My guess is that the guide is not accurate to what shows up on the bars
Yeah, Runebolt is converted to Cold only, then ele nova is fire because it's the first one in the "rotation", then flame ward is converted to Cold
But t he icon for runebolt just still shows all elements
But why does it still get 3 to skills from the armor then, +1 light +1 fire + 1 cold skills... so confusing 🙁
It shouldn't, it might be a bug with runebolt, or it might be an error in the guide, IDK
I remember messing with this ages ago, there is some weird stuff when you have multi tag with immutable. IIRC I had ele nova consistently give a certain type depending on the other types I had on the bar or something weird like that. Would need to look again but try changing the other spells to the same element as the game is thinking NOVA is and see if nova then gives a different element
I think if there are multiple options it tries to give you what you don't already have or something
Haha very nice, looking forward to seeing that
The alt text partially explains it. Multi-tag skills picks the element based on the least used one. I don't think it tells you the order used for tie breaking, though.
Very very weird, that 😮
That makes sense then, if you have 2 cold and 1 lightning spell on your bar, then your IO should be fire for the tri-element spell
Which spellblade build? People has been killing uber with shatterstrike a lot, for example https://www.google.com/url?sa=t&source=web&rct=j&opi=89978449&url=https://www.youtube.com/watch%3Fv%3DJL5-BrHK2Qw&ved=2ahUKEwjy4I2f7tKSAxXle_UHHaSMMooQo7QBegQIExAG&usg=AOvVaw3szfJUghfEGh14U1qWTK48
For meteor, you use the node that make meteor attack in a line?
Good to know. I might try out shatterstrike. I'm using a frost volcanic shrapnel crit build, but am working toward a frostbite pen build. It currently looks like this: https://www.lastepochtools.com/profile/Baalzevuv/character/Chuck
It feels a bit slow, hence the change in direction
No, that branch is specific to direct casting, and this is an auto bomber build with meteor belt: https://www.lastepochtools.com/profile/Baalzevuv/character/Fiddlesticks
@proven haven Hey Frozen, I have just seen your video about the Giga Tank T pose strength Mage for Season 3 and I've wondered if Legends entwined ring would benefit the build because it would give the brand of deception a lot more flat damage, what do you think?
Brand doesn't scale with flat
how do I equip belt with lightning blast chain chance? it says primordial item limit reached, forgot the tech
Direct cast LB uses T7 belt and legends primal ring.
Autobomber LB uses T8 belt and non primal ring.
You cant use 2 primal, T8 is a primal.
Hello everybody
If I need this two affixes
1 of them I can chose, for example: minion damage
but the second one was transferred incorrectly, not mana+mana reg
Only way to obtain staff from screen is just farm another one staff and repeat affixes transfer?
yep
At least you can choose one of them and it's not totally random!
So, I'm trying to start farming my important blessings for the build I'm using, but I'm having a hell of a time with survivability. Guide I'm following is here: https://www.lastepochtools.com/build-guides/terranisaurs-lightning-blast-runemaster#intro
My resistances are 70ish atm, 93% crit resist, 1150 armor, 1250 health, and 680 baseline ward. I've got two ward skills, either lets me hit ~1200-1900 ward after a few seconds, both will put me over 3000. However, it takes a second or two to generate that ward. What I'm finding is that if I notice that I'm taking damage and turn on the ward, before the ward can generate I've taken another hit that's enough to one-shot me without my ward up. If I execute perfectly I can keep my ward high enough to stay alive, but in the longer levels (like timeline bosses or the longer Woven Echoes) I inevitably make some mistake and get rocked. My last echo was a 100 corr Oerden's Watch where I took a 1900 damage fire/phys (75% and 71% res respectively) hit after getting my wards quickly knocked down.
Is there anything obvious I can do to not get one-shot like this, or is this just an inherent part of a build like this? When I see a build tagged "beginner" that doesn't have much in the way of defenses listed in the equipment I kind of assume that I don't need perfect execution to survive, but I think I might have assumed wrong there.
I'm at 100 corr at the moment.
soo ahm speaking of, anybody know if triggered lightning blast can detonate all the spark charges via the Final Spark node?
AFAIK it works just fine, it's not a "when you use" it's simply on hit
Just find a non LB RM that killed Uberroth here https://www.youtube.com/watch?v=46E834f_gK4
I wouldnt trust anything that guy posts and test it myself
is spell blade considered meta? Im just trolling around with it and breezing through my monos
just got super bored and wanted to mess around with making builds
Not super, shatter strike is considered decently strong though
It used to be a lot more obscure in the past
I wouldn't really call it meta
But it's not super obscure either
that's the skill I gravitated towards was shatter strike lol its a lot of fun!
congratz! did you do it with shell or with core?
Yea this looks sketchy as hell;
- Is offline
- Doesn't show gear in video
- Gear used is totally different than planner posted (eg. in video clearly using butcher crown, planner shows Vilatria, pretty big difference)
- What is "Status: ON", maybe just recording but idk
- Needs full prefixes and suffixes to get full damage (flat dodge, % dodge, strength, crit multi, crit avoid, etc.) makes this stupidly hard to get gear. Even planner uses 2LP RR, who knows what actual gameplay used.
I think the theory seems plausible from the planner but this violates a lot of big no-no rules of making build video
pogg, got video 😮
Ended up using a decent core with +dam while channeling and meteor slammed.
Was streaming at the time, so will see if I can clip from that. If not, I'll just do it again, but with more feeling.
highlights should persist yea?
assuming vod still exists
Assume so? All my videos are held due to music playing and copyright stuff. Just gotta figure out how to access, clip, mute (cuz music) and then puke back out to the intersphere
oh just fyi if you use OBS you can set a separate track for music
and not publish that track to vod
prevents this issue
Dude, OBS is awesome and so easy. I love it
Just make sure you consistently play music through that track
@proven haven The VOD from my first Uber kill last night was over 7 hours long lol. So I killed him again this morning while streaming, pulled the VOD, and threw it on YouTube.
Lightning Meteor Mana Guided Sorcerer vs. Uberroth: https://www.youtube.com/watch?v=bwJMkfgiUSU&pp=ygUMSG9uZXlzbGluZ2Vy
Snapshotting at the beginning of the fight take advantage of desperate meditation and like 3k+ mana, then a gear switch.
Nice dude, looks pretty tanky
where is most of the damage coming from?
looks like half meteor maybe
Prolly closer to 75% is meteor damage, gauging by the drop on enemy HP bars.
Nice, that's a pretty big achievement, finally meteor claws its way out of the depths of completely unusable mage skills, love to see it. Would be nice if we didn't need truly insane gear to make it work but maybe 1.4 changes will give us something
You have no idea how many staves I burned to get what I'm using. Also, because meteors cost and slow speed (let alone 9% casting rate as a proc), the lack of dps forced me to work with fractured crown, which forces a different set of damage mitigation issues ... It's tough, but viable even if barely.
But, one thing that is SUPER fun is using it with black hole and the armageddon tree. It's viable for mapping at high corruption, although not for Uber due to needing the snapshotting for desperate meditation. Maybe a skill issue? Next season looks very promising for mages tho.
Yea thats similar to what dread was working on recently, pretty cool stuff
Where's that posted? Maybe I can steal another idea.
Brilliant idea with the blue feather band. Played around with that on my spellblade, but he made an awesome point about mana returns on zero cost skills with a -5 mana weapon (temple staff?)
yep I've messed around with this a lot on like Frost Claw or whatever, 1 vs 0 mana makes a big difference
I looked at bluefeather a bit with FC and theres a potentially uber viable build there, but it's a bit of a headache to play and still ends up being a worse version of LB
I still kinda wonder about Truesight Vilatria Meteor. Just using a regular crafted Vilatria staff instead of Legends Entwined tech
Truesight is kinda just a bad item imo
you get 500+ multi end game, so at the opportunity cost of getting to 140% crit chance you get like 1.5x damage 40% of the time, also at the cost of amulet slot
The only reason I see it working with meteor is because of the 'auto crit above 400 mana' node means you basically have the crit portion for free from truesight with your normal int stacking.
PLUS 60 to 100 crit avoid is such an unbelievably troll modifier... unless you have a perfect roll its just worthless
I mean I guess you could use another affix
still troll
Yeah, crit avoid sucks compared to crit reduction
I don't think the auto crit stacks does it?
It does. If it auto-crits, you only need 40% crit for truesight to proc
Based on what the team said when the item was first being discussed
interesting
Which, if you're doing a vilatria version, you're gonna hit that basically automatically
okay so you get about 20% more damage while above 400
orrrrr you use legends and swap staff for ladle
and get a catalyst too
Sure, but I don't think there are any catalysts that specifically benefit meteor
I don't agree that you dont need the crit though. Opportunity cost of the 400 thing is 2 nodes minimum, plus for mana dump quite a few meteors of your rotation won't have it
Well, you're gonna have 3 points in the meteor node that gives you +6% flat crit as well
You kinda give up dr3ads version because of the mana issue basically, autobomber needs mana guide, and self cast as far as I know will prefer mana dump ladle I think. Meteor needs so much damage to be viable
6 points for multi idk
I guess the other portion you can't get from a staff
is cast speed
getting 100% cast speed from ladle is just stupid strong
All of mage is just so held up by Vilatria + Ladle