#🧙┃mage
1 messages · Page 142 of 1
Yeah, but like the primordial uniques are SO strong that it's gonna be hard to swing
Almost every build can benefit from at least one
I just want them to buff Battlemage's Endeavor
and its a twohander so it makes it even worse
Exactly
If it was 100% chance to cast Lightning Blast it could be good
But as it is now, it's just worse
ye
mathing around with Wildfire Embers, that Fire Res -> Ignite Chance packs a serious punch
Not on the same level as Lich's absurd Flay Chaos Bolts mana stacking build, but some really hefty DPS. And the Ignite spreading should let it handle crowds pretty well.
My pet "unique I wish was buffed" is Rainbow Edge. For such an obvious Chrono Trigger reference, they sure did it dirty.
A buff to Battlemage would also be cool
Yeah, I'm hoping some of those lesser used uniques get buffs when Spellblade hopefully eventually gets skill updates
yeah the damage bonus is actually insane if your damage mostly comes from ignites. Basically for ignite damage the repeated spell has 800% more, at 12% chance per wisp that's 95% more damage per wisp, of which you can have an average of what - 3? 4? out? And it has ignite spread on top of it for extra cleave damage. This unique is insane and the only thing that stops it from being overhyped is that it's narrow and the builds it supports are currently mid
sinantra's mace at t8 is hilarious
at least the weaver is sometimes worth using but I ran out of patience last season before I rolled a good one. A half-assed one didn't quite cut it in higher corr
should i use maehlin's hubris, burning avarice or something else for a runemaster fire ignite build
wildfire embers assuming it works with invocation in a beneficial way
that's an amulet not a glove. plan on using that in the build too
i can never figure out the gloves properly so i'm wanting glove recommendations
oh my bad. Hand of Justice (fire pen & easy 3lp), Rule of the Simoon (fire shred/nados), Grasp of the blood mage (the damage smearing affix is really good) or exalted are all good.
The two you said are also decent
yeah just like to have an ignite fire spread build with hydrahedron so using the new amulet, cinder song, and box of hydrea and didnt know if there's some really good gloves to loop into the build
oh and calamity
Anyone has a bench mark time for a fresh start to a9 done with all quests (points, idols) on mage?
hard to say bc traditional routes will have you go a1-7 and then you have to find a key for the skip while doing monos
that a7 time is about sub 2 hours
if youre speedrunning
I didnt keep track on my a7 time, but I did full a1-9 complete with all quests in 3:50 (which I think I can get to 3:20) cuz I was using to much time on build and checking shit, killing to many mobs etc.
Would 3:20 be a decent time?
@radiant vessel any ideas on shatter strike primordial? 🤔 uniques dont seem to fit much
Bleed goves with bloody nib are probably bonkers
hey guys i was wopndering could frozen sentinels lightning blast spark charge be played with elemental nova?
Dodge chest is solid for it
Makes it actually able to live at 1k c
i just love that skill to death and think the clear would feel so much better
That doesn't make sense
Like you go bleed shatterstike you mean?
Sounds awful xd
Thematic though
Yeah probably bad
I was thinking about stacking bleed duration for the bleeds on you or something
It's either the dodge chest or dex dagger pmuch. Amulet isn't worth it over nihilis imo
anyone know the awnser?
Nah that doesn't work
What about the Crown for mana sustain on shatter strike?
Like instead of lightningblast? Technically yeah but you'd do way less damage
You'd lose too much trying to get enough inc Regen to make it actually sustain I think
How come? Your clear will still be great with lightning blast
Ah fair
You could use ele nova for clear. I always love nova + teleport
my favourite skill on mage and my favourite adaptation of a nova skill in arpgs
yeah but i aint rly smart to build a build myself and i got a lot of stuff going on so i rly dont whanna think about it too much
and if u lose a lot of dmg then thatd be a lot of thinking to make it viable
Ele Nova is tough to make viable, unfortunately. It just doesn't have the multipliers in there without getting like 35+ points into the skill, and that'll take you outside of what you can do to buff a single element
and it’s eye r***
It does make it a bit tough to see sometimes.
yee dagger seems a bit more dps than sword assuming u go eye of reen
I think you can get 10 points on a single item now
well, two items
you can actually get 12 on crest of unity with the new item that makes legendary skill ranks 50% stronger
Yeah, the problem is that while you can get it to a decent level of aoe damage, not many builds struggle with that. And its garbage for single target forever because of the damage ratio and the fact that its only one hit.
Even with a perfect setup it will never be a boss killer
I only know about the itemization from my buddy theorycrafting stuff with it. he's been trying to make a selfcast nova work for a while now
you can pretty easily get to +15 between chest, helmet, and gloves
i never realized that the damage effectiveness was so low. marrow shards has a similar issue where literally all of the damage comes from stacking a ton of multipliers and base crit on the tree
Yeah
yea its a shame that this skill had been consistently bad for 4+ years now and keeps falling further behind, and instead of a real rework they are slapping extremely ineffective band aids at it once in a blue moon
tbh they should drop its tree structure completely and reduce the element customization to three independent nodes in a small branch right off the start (like how it is for Runebolt)
it's a joke that it's the worst skill in the game that you can get 40 skill points in
and it still sucks
at this point this should be considered a feature in this game
if you can see anything on your screen are you even trying?
i tried making a runebolt machine gunner after my failed decimate build last season. still couldn't get runebolt to feel good
it does look really cool though when you've got a runestone firing off max projectiles
I ran it last season in the ole good VO/RB build
might try it again with the blue ring as it was heavily gated by the cast speed
and/or might allow us to drop some of the mana efficiency points in favor of more damage
anyone help me with making a loot filter? i feel like i did something wrong. trying to get blues to be hidden but they aren't dissapearing. is it level dependant or something?
your filter rules might not be in the right order?
Generally most people start their filters with the line “Hide all items” at the very bottom of the filter, and then use specific Show/Recolor conditions to show desirable drops
if you hold the highlight button with your filter screen open it should tell you which rule causes the item to be shown
Lots of filters put a level condition on this of 4-100 so that you still see a few blues and stuff very early in the game
that helped a lot thnx
i had a rule called hide blues that wasn't working. apperantly a rule that was haigher up was overriding that command
Yes that’s pretty normal, you want to make sure your show rules are only showing items you want to see
yeah that was the problem. it wasn't hiding the things i didnt want to see. but knowing that it was putting the number that was screwing with the system helped a lot
Aka set the conditions on rarity and/or make sure the affix tier rules are such that you see the right things
again, i was doing all of that. i just had a show all rule that was screwing everything up. deleting it fixed everything
That being said many blues are still worth seeing so I don’t think “hide all blues” is a good filter idea, for instance a T5 only hybrid health item is blue but is worth seeing for rune of shatter/removal
Likewise for any class specific affix shards that are rare
was following an older guide on how to make a filter and it was one in there so i did it. but you are kinda right. i just get a bit turned around on some of that stuff from time to time
Usually I like to recolor items like these as gray and then just pick up and shatter/removal on the spot
That’s why you just show the high value mods like hybrid health
Hide all blues and above it, recolor w/e mods you want like hyb
this is what i was trying to do but it was having issues
The most basic of basic filters for me does the following: hides all items, shows desirable idols, shows during leveling items with multiple desired stats, shows all exalts with desired stats, shows all multi exalts, shows all T7s, shows items with high tiers of rare shatter mods, shows all uniques/sets/legendary
And then you tweak from there later
Recolor those categories as you see fit
yea its a good baseline, I have largely the same except that I show all t7 exalts (rngesus provides) and highlight exalts on good bases
How much More it works out to depends very heavily on your existing Ignite chance and Fire Penetration. It's not universally "800% more." On the build I'm working on, it's only around 67% More on the repeats vs. non-repeats because it already has a bunch of Ignite Chance and Fire Pen. At peak wisps (which takes 8s to build up) on average you'll have 2.88 wisps, and if they're all within 12m, that gets you 0.3456 repeats per direct cast.
But that part is still excellent for bosses and the Spread should do a ton of work for clearing and the Fire Res -> Ignite Chance does a ton of work in general.
unfortunately not how it works. It doesn't affect the unique affixes, just other affixes added to the unique to make it legendary
heya. new to mage. is runemaster a viable end game spec? or are the combos more a novelty?
They're a bit more of a novelty, you usually choose 1 and build around it, or you don't build specifically around it and use whatever one you get
That's exactly how it works and how you can get +12 on crest of unity. Elemental Nova is a helmet affix
oh, if you're counting the separate affix, sure. thought you were saying +12 off crest's built-in getting boosted.
yeah as soon as I saw the gloves I knew someone(my buddy) was gonna think about crest of unity giving an insane amount of skill points for a single slot
given you can already get 10 between unique+affix though, feels like there are better uses of primordial than another 2
also given that no amount of extra skill points is fixing nova and surely not two
I agree, it's more about what's possible than what's good
truth. that primordial could boost unique affixes + legendary affixes, giving +3 crest, +2 skill affix, +3 unstable core, +1 nihilis, +1 void star and the skill would be garbage. I had it up to 42 ranks in a planner yesterday and it wasn't even cracking 1M 💀
whoa whoa dude your nova came close to 1m dps?
no way you are hitting that with real gear
lol, that's the neat part, nope. "wasn't even" doing hard work in that sentence to imply it was close, but it wasn't
Do you guys think that mage builds is the fastest farmer in the game atm or is there another class that can outfarm mages?
When should I swap to lightning blast runemaster on league start? Im planning to level with glacier/ shatter strike
mage is definitely the fastest farmer, from the bottom that is
Do you guys kknow if Mana spent gained as ward works with triggered skills?
Same question for archmage (mana refund tech), works with triggered skills?
Thank you
iirc mana that is "consumed" doesn't count
and the mana refund is on "use" which requires pressing the skill button, so no procs
I know it's going to be very unhelpful, but I believe some sources of "mana spend gained as ward" work with triggered spells, but most don't (I can't remember which offhand.
I'll confirm that Archmage doesn't work with triggered mana costs, it's only on direct cast.
THanks, got it. I wish we had better wording about some passives, skills, etc.
they need to fix another few millions of bugs before they start making passes at wordings and clarity
cause at this point you still can never trust anything that is said in the tooltips because chances are the skill simply doesnt work that way
But wording clarity is so easy an intern can do it so surely it can be fixed
oh wow they fixed wall snapshotting
Too bad cause t8 frost wall dura gear swap snapshot would have been pretty fun
Add another xx mil DPS to this
but no jagged veil fix. F
Is there anyway to convert lightning blast to fire or meteor to lightning?
Meteor to lightning can be done with the Vilatria set
vilatria's staff converts it to lightning
No way to convert LB to fire, BUT if you do Fireballs with the "in a line" node, it does very good single target
Gotta be LB. Trying to cook something with Harbinger of Starts + Mana Guide + Butcher's Crown
Bad news, you can't use the vilatria set and butcher's crown. You CAN still convert meteor to lightning (that just requires the staff), but you won't get the big benefit of the set because it either requires the ring or the helmet, but you can't do that with the Crown
I don´t need the set itself tho, right? The staff has the modifier to convert
The set bonus is the lightning damage
Yeah
the set bonus is where a large chunk of the power lies
nearly all of it
embrace the meme, run void meteor with Lament
OR just swap to Static Orb instead of Meteor
oh, my bad 😝
Both ideas would mean I wouldn't run either Harbinger or Mana Guide tho c.c
Gonna try with the staff only. Don't need to be a S Tier build
who wants to sign my petition to make stardust give meteor a new visual effect based on the highest damage type in the meteor
That would be cool
I wonder how much mana you could get to using a T8 mana on chest. 360 flat mana is pretty crazy
on a related note, I really wish we could see a damage type breakdown for our tooltips
stardust meteor being the biggest use case, but there's plenty of other skills where it would be useful
Better tooltips and dps checks would be wonderful, for sure.
basically anything with really high damage effectiveness when you're adding a lot of typed-flat damage
EQ is another good one
it doesn't even need to be exact like PoE's damage breakdown. Just give me like`
X% Fire
Y% Cold
Z% Lightning```
Yeah but if they can tell you that, they can tell you the average damage or damage range per hit
They have to do the same amount of calculations to display both sets of numbers 😝
right but they pretty explicitly have said in the past they dont'want to go that in depth
I'm excited to try lightning meteor with alchemist's ladle.
48% more damage on meteor is gonna be fairly significant
And all that cast speed
ya
You need the staff for lightning meteor
Staff has the affix. Ring just makes set bonus work on helm.
With the ring, you could make the lightning staff work without helmet tho
Which could make fractured crown usable with the build, I suppose.
hi
looking to get a Mana Guide Unique Amber Amulet tomorrow after the maintenance ends
I've never done a moving focus build before, it looks cool
and very similar to warpath
Hello, at what level do you recommend changing mastery due to the cost of gold?
You get the flat lightning damage from the set, you don't actually have to convert the base damage to lightning. You lose a bit from Stardust, but since most of your flat is coming from Int anyway, it won't be a huge loss.
Wizzy, hopefully there's a way to make it put out real dps with one of the new primals. Otherwise, it's slow and janky.
damnit
I mean, dps against Uber. Otherwise, works at 1000+ corruption well enough.
Me too, but couldn't get it there. Best I did was killing first harbinger in Uber fight. I do think it'll be possible in 1.3, tho.
hey guys I'm swedish and would love to play on launch with someone, I dont mind speaking english but preferably someone close so the lag doesnt hit too hard, please dm if ure down
how good is surge?
Mage dog shit again ?
I would love to go sorcerer Ice Nova if freeze and chill actually had any usefulness on bosses tbh
Would the wildfire wisps from the primordial amulet use your mana for the repeated casts? Seems pretty ambiguous
I don't think so, it feels like it would say that. Usually triggers of any sort won't cost mana unless they say they do
I'm wondering if that ignite item would have any benefit to a fire mage of any kinds
It's probably very good on the "fireballs in a line" build, because it'll give anything with a ton of ignites a lot of AOE. But then the wisps will alsogive you more single target damage too
I didn't knew people played fireballs in a line
I usually use it for leveling if I have a firestarter's torch
Makes leveling a breeeeze
Mage is in a pretty weak spot right now. Almost no changes in the patch and it was already weak before.
Weird I thought maybe they fix
It's possible and no one knows of creative synergies with the new items yet?
Guys In beta said it'd just blast static with double DMG
Same junk still slow Uber
I have a feeling Uber will doable with other builds.
Just don't know if there's a newer, bigger bad than Uber.
hey everyone, newbie here, i have been looking into what i want to play and i have been liking the look of the lightning blast but i had seen sorc and runemaster, which is better ? (sorry for noob question)
But the new items make mage able to kill uberoth more easily now , so isn’t that a small buff
anyone willing to help me refine my skill tree for my ignite spread runemaster? need help figuring out things to shore up defenses and whatnot. pushing for fire, fire pen, ignite, ignite pen, and dot dmg. planned on using blessings to shore up defenses for the most part and gonna lean into uncapped fire res where i can. rings are both wanted and placeholders. not sure what rings or gloves to use
https://www.lastepochtools.com/planner/oYjqmDDA
Beneath Ancient Skies / 1.3
Mage (20) / Runemaster (93)
▸ Health: 1,704, Regen: 28.4/s
▸ Mana: 211.48, Regen: 10.16/s
▸ Ward Retention: 110%, Regen: 16/s
▸ Attributes: 2 Str / 2 Dex / 23 Int / 2 Att / 2 Vit
▸ Resistances: 148% / 24% / 48% / 0% / 0% / 2% / 2%
▸ Endurance: 32%, Threshold: 404
▸ Armor Mitigation: 5% (103)
not terrible but it has a very small hitbox for a skill that is supposed to be carrying your damage
if you want to be playing builder-spender surge is the only real option left
freeze can't really have a good use case on bosses since it will just break the encounters
we used to be able to permafreeze any boss and it was exactly as bad as it sounds
the amulet benefits more or less any ignite build massively, except perhaps glyph of dominion
that's the only way fireball is played really, as it has most of the upside of any other variant of fireball with no real downside
Wish they’d change firebrand, that animation is so clunky
I took a glance and I'm not sure what you are trying to achieve, I don't think glyph has the best synergy with the amulet (and your glyph tree ain't good), your VO is poorly specced, and the point in using the rune bolt in your current configuration is also not clear. Usually it's used for mana regen in VO builds, or to supplement invos. At this point you have three skills that want to be the build around but none of them is particularly empathized in your build. Cinder song also doesn't look good unless you are in fireball, and even then it's probably worse than Firestarter's Torch. And if you want to be building hydra, I don't think most of the rest of your build is very conductive to it
so my build's complete shit. got it
can we league start lightning blast runemaster or is that more of an endgame thing?
I mean.. no but yes. You need to refine it a bit
<@&1161418687471956101>
no reason why you can't, you'll probably want to have a secondary skill for either single target or clear, depending on how you spec your LB. It can only do one of the two well before you fully transition to spark charges
Soo how much dmg does runemaster lose after the frostwall patch?
the build i was trying for was an ignite fire spread build using hydra. runebolt is there to setup the runes. flame shield is autocast defense, god is used to drop fast dot stacks and vo was being built for a boss kill. throw it out and have it move slowly and do huge dmg. this build used to not have vo but i didnt really know what else to use so i decided to throw it in there
the amulet is there so i can see if it'll work with any of my skills. i didnt think they'd be able to duplicate god, but i was hoping vo, runebolt, or hydra's could trigger it. it's new tech and we dont knwo what it will or wont do yet
they should be able to duplicate glyph but you are casting it fairly infrequently so that these copies will be way too swingy and miss a lot when clearing trash or against mobile bosses. Also your glyph is missing a lot of multipliers from runes/invo, but if you do spec into them then your recasts will not have that (as your runes will be consumed by the primary cast of glyph) so that's less efficient. Also glyph has very good clear by itself - you don't need ignite spread to enable that.
you completely misunderstood. i didnt think they would copy the glyph. i was hoping they'd copy maybe hydrahedron casts, volcanic orb, or runebolt. i didnt think they'd be able to cast the glyph at all
Sure, I'm just saying that you got it wrong (most likely) but that still doesn't make glyph a great skill to combo with the amulet
i literally never said it did
Also it will be fun if even with the Fan the inferno allocated it will not benefit from the extra ignite chance on replicate
yeah it was more me just looking at normal casts not the recast for the amulet. the amulet is literally the newest thing added to this build. i've been trying to refine it for a while. never really get to the point i want to. recently added vo as a boss kill tool, but when throwing it in the planner added the boots and amulet
I just don't think that hydra is a great choice for ignite damage to begin with, it't not terrible but something like fireball, glyph or VO should just generate more and better stacks of ignite. Also consider adding Enchant weapon for Conflagrate to pop the ignites, it's a free 200% more damage multiplier for your ignite damage
or heck even black hole
black hole was one i thought of a while back. that was before i added vo
for VO you also want to maximize the multipliers and extra hits, most notably you aren't taking all the nodes improving explosive ground frequency and that's the biggest part of its ailment application
knew i was forgetting something
like i maxed the orb dmg node because i felt like i was forgetting something on the planner and just went screw it
but the 2 points are the ones i usually put in frequency
Anyone know how long Glyph of Dominion last?
3s + however much you spec into via its tree
Yah was the base i needed 🙂 So thx
Any sorc/runemaster build that can kinda compete with voidknight/ballista falc/bearmaster this league? Both in how fast they farm and at least do decently fast on uber abb and not spend 4+ minutes on it.
MG or COF , I’ll be going MG to start season
the "log out - create character - sentinel" build
This is it. The season where I don't play mage.
wait they removed snap shotting? doesn't this kill the annooying Tpose build
i dont play it because all other classes seem to have a build that kills uber abberoth in 1/10th the time lol (or shorter)
sentinel is just better?
and i play MG
Easy to do so when the other classes have many pockets.
sentinel, acolyte, rogue and primalist are just better
that's more or less it
🗿
and i saw someone post ptr video even with 2x dmg on lightning due to new Ring, it still was relatively slow
yeah it's more the case of mage builds doing twice as much damage due to new items while everybody else is doing 10x more damage
just progressively getting more and more power crept
unnerf RM
they need to fix it, not just boost its numbers
when are servers up
they sold it as an evoker class and it plays nothing remotely close to that
just pick one combination, turn your brain off and spam it
riveting
hey swede here, i'd love to play with someone on launch even if not swedish just tryna keep the servers close
do u guys think the Ligghtning blast Rune master will be cheap to build in MG?
i can see necros wanting to use the laddle and uhkeiros
Do you think SB or Sorc is going to be good this season?
good is relative. It will be stronger compared to the content due to power creep. It will likely get even weaker compared to other classes cause those got power creeped more
laddes are supe easy to farm tho right
so a lot on AH lp2-3
Same question... It doesn't seem too meta. I'm tempted to go MG first time, but still kinda worried
MG is easiest if you wanna swap builds quickly after the game ramps up some
I was considering abom until i realized all the pre casting shit and keeping a buff up every 4s etc
didnt they cut down on that kind of thing drastically?
also the shades can be talented to last indefinitely right?
only annoying part about MG are like lp3 of god tier meta builds and LP RR.
so for mage probably only getting one LP RR for that one good build this season
Yeah, you should be able to run abom just fine without hassle, and very well with just a lil skill swapping on relog
any viable uberroth mage builds this season beside lightning blast?
I think there may be a very solid Sorcerer Ignite build with Wildfire Embers depending on how the Spread mechanic works for the amulet.
the bigger question is now the recast mechanic works with it, spread seems to have less potential to be bugged, and is more straightforward
I'm optimistic about it but it will definitely not be my first build to try
also remains to be seen which skill ends up being the best with it, probably VO or fireball
wdym how the recast works? that part seems pretty straightforward and devs have also answered Qs on it
depending how the spread behaves, might be Frost Claw tbh
quick, does it benefit the ignite application by Glyph of Dominion with Fan the Inferno?
ehhhhhh welll....
same goes for black hole although it's a lot more certain that it doesn't interact based on the wording
I don't have Glyph and its nodes memorized
increased ignite frequency based on your ignite chance
appreciate the weird passive aggressive attempt to gotcha though
I'm just saying that there are plenty questions about its mechanics that werent answered
no fix on jagged veil?
You can just say that then instead of doing the weird passive aggressive thing.
Anyway, just looked up Fan the Inferno. My understanding from the wording is, it does, but also if you're already stacking Ignite chance, because of the way frequency works (and frame limitations on the game engine) at a certain point the extra 300% probably won't make that much of a difference. I'm also not convinced that's the best Ignite applicator. Even at like 1200% Ignite Chance, you're doing ~26 triggers per second, 3 stacks per trigger, for 78 stacks per second, where something like Frost Claw can do thousands per second with the same chance.
Some spalleblade for this S3 ? 😄
mage have any changes in this s3?... is that any point playing mage if s2 also play mage?
i has been playing mage in s1 and s2
but i dont see much changes in this season... any reason to replay again?
I'm planning to run hydrahedron as a starter this league? I've played it in season 1. Is it still pretty viable?
I don't know if I can trust maxroll
maybe someone played it in s2
Hey so like is it worth playing mage? U started almost end last season and.played rogue and i did a tiny bit offline mage yesterday
But idk what to play
any chance on making a flame rush build work?
New OP items and T8 affixes may change some core dynamics with mages. Might be able to kill uber with my lightning meteor autobomber.
I was looking at being able to dual wield flat lightning damage sceptre t7 slam on culvinars with oh transcriber's with t7 slammed spell damage using the set ring to give me the villata's set bonus on my static->lightning blast / enchant weapon->zap autobomber
-hella- flat stacking
Cant even take the item
what!
did spellblade get anything new this patch
Play whatever and have fun doesn’t matter you’re a noob
Don’t let someone else tell you how to play or what’s good, it’s not a competitive game and you can respec
They don’t know what’s good anyway
99% of them
okay thanks but i just do not need to stuck forever you due to the lack of my time
do you think runemaster lightning is viable to clear game ?
No
I don’t think a noob with limited time and understanding will clear everything in the game on Runemaster.
alright thanks
probably not tbh
there is no new endgame content
the rifts don't count, that is seasonal content, not endgame content
There is no seasonal content
is there a way for Runemaster to cast an Invokation apart from using Runic Invokation or Flame Rush with Epilogue node?
Yes
can someone send a mage leveling guide will try to play it anyways
Hey guys. Mages rely on one of FrozenSentinels builds to do some damage in s3?
i am following https://www.youtube.com/watch?v=Qna-U_7YC_o&t=508s
but may someone please give me loot filter for leveling ?
20% attack speed, and choice of a T8 or primordial
why am i summoning random target dummies
Unique item
probably go lich or warlock for more fun... lich is another mage anyway... just diff element lol
mage benefit way lesser than other classes in this season probably because it is the only class that dont have summons or companions
there is a loot filter on the planner in the description
Gon Gon Gon
well played good sir
See I was pondering that or going back to Hydrahedron with that Wildfire shenanigans
This is the season I said I would not start as a Mage. I'm tired of the devs not giving my man love, his power scaling lackluster, other classes stronger and decided to play the others first so I can feel real end game pro level arpg power. That is what I said.
.....I'm about a level away from getting Glacier and the fast grind can begin.
Yeah I’m skipping entire season actually, poe2 0.3 looks much better. LE isn’t adding enough endgame
Mage just got its strongest build hotfixed 
omfg imagine doing excels to compare dmg in arpgs lmfaooooooooooooo
people are crazy
other than the new uniques, no
sure but how else are you supposed to grasp what is actually happening in your build? The options arent exactly stellar here
oh? What happened?
But we still have
Lightning blast
With vilatra
Giga damage incoming
Double dip spell Lightning damage per intelligence
Will get nerfed for sure next cycle
Clear is mid to best but
Boss damage is insane
so anylighting spells get double damage effect from int ?
whee well time to make me th ZAP lighting dis build ,,,
Still good
I mean it’s an add to the build
Before, you could not go spoon and vilatra
i gues i need to find the proper gear , as always ?
I've got a "trigger everything" sorcerer planned, it'll be a bit before I get it off the ground though.
yeah teh walk and then auto shoot lightings is always good ,, was doing semi well as beastmaster , but the new beast keeps ignoring my pets and keeps killing me , so glad i am not HC
Is this the build you meant?
I kinda want to try mage this season
Haven't touch that class at all
this has been a thing in arpgs since arpgs existed. welcome to the genre lol
Oh I'm not thinking auto-trigger. I'm going to use mana strike to trigger roughly 8 other things.
How is harvest lich mage compared to beastmaster or falconer rogue?
huh thats a thing ? havent looked much at manastrike ,, didnt know that was an option
i am more a disintegrade. elemantal nova on spot , caster , will look in mana strike ,or are the triggers items based ?
I was planning to do some variation of this build this cycle, but it's not exactly high on my list of things to try
so is it skill based , or item based , in wich case i got a LONG wat to go probly unless the RNG gods are with me
both
i asume uniques ?
you pick up things that trigger off mana strike like the lighning node, spark charges, frost claw triggers on melee, use static either to discharge directly or to cast more LB, etc
then you use dagorath's claw or essence weaver
for more procs
frost claw can in turn trigger ele nova or something
atm am taking a small break , the net crashed for me when i was in my 1st mage new event , so not happy , will look into it after my lunch ,
aslog the ele nova triggers on the spot where frost claw triggers it should be fine
if you run static for discharge you should also pick up the smite belt for more triggers
cause it can be a challenge to hit 200 stacks within 3 sec otherwise
so its indeed rng drops and hope it shows up on nemesis
soon i need to make the call , what mastery to take ,
i just know there mage idols what provide double bonus effects if mana is at certain levels
those breakpoints are very easy to hit either for sorc or rm
sb usually doesn't stack mana
yeah i know sorc adds 50 raw ,.
oh ,, mana strike with starguide and mana spark , thats on Hit location aswell just like ele nova
oops never realy used mana strike , it returns said mana for every target hit , not for every strike ,
How's the mage dot builds looking this season? (for low/medium corruption)
Does the shatter strike recast from whiteout node unable to proc ice claws?
It does not let you proc warden's echo multiple times, it's still one "use" of shatter strike
Boooo
Hi, i'm trying to comeup with sorc fireball build but it's looks frail, any ideas? https://www.lastepochtools.com/planner/BjVKLOEB
Beneath Ancient Skies / 1.3
Mage (22) / Sorcerer (70) / Spellblade (5) / Runemaster (16)
▸ Health: 1,755, Regen: 29.92/s
▸ Mana: 612.43, Regen: 18.56/s
▸ Ward Retention: 357%, Regen: 158/s
▸ Attributes: 10 Str / 10 Dex / 145 Int / 10 Att / 10 Vit
▸ Resistances: 176% / 130% / 114% / 100% / 152% / 106% / 158%
▸ Endurance: 49%, Threshold: 484
▸ Dodge Chance: 2% (54)
▸ Armor Mitigation: 29% (1,359)
Is there any 'long ranged' ice build? Glacier seems quite short range (with good aoe clear, that is).
anyone knows if jagged veil passive got bugfixed?
ice barrage, focal blast (lol), some variant of static orb that isn't orbiting, frost claw frostbite. Only the last of them is actually good, others are more of a meme
White claw always good
any mage build suggestions please
how much do you want to suffer?
since they never seem to respond to that question, I think no and that theyre just pluging their ears and saying NANANANANA really loud to drown it out
So apparently Wildfire Embers only spreads around half of the Ignite stacks each second. And a pretty small radius (but can at least spread to more than 1 other enemy at once it seems). 😞 Saw someone post up a video of it in action.
Also the spread seems kind of weird where it seems to only flow 'one way' through a chain of enemies. Which makes some sense to avoid it going exponential but also introduces a weird minigame of wanting to arrange enemies specific ways so it spreads the way you want it to to do the most damage to a preferred target, 2nd most to another, etc.
TBH the spreading is the least important part of it, clear is usually no problem
The embers and copying spells is definitely the more valuable aspect
I disagree, but I'm looking at it from the perspective of comboing it with single-target skills.
Fair
I kind of assumed the proliferation would be too small AOE to be meaningful, that's what Spreading Flames is for
do you really want your clear dependent on a one second clock anyway?
I feel like stuff would just randomly take twice as long to die
for the sheer DPS I was mathing, I was willing to take that tradeoff, yes 😂
https://www.lastepochtools.com/planner/BjVKLOEB does elemental nova work by itself when enchant weapon activated?
Beneath Ancient Skies / 1.3
Mage (22) / Sorcerer (70) / Spellblade (5) / Runemaster (16)
▸ Health: 1,755, Regen: 29.92/s
▸ Mana: 612.43, Regen: 18.56/s
▸ Ward Retention: 357%, Regen: 158/s
▸ Attributes: 10 Str / 10 Dex / 145 Int / 10 Att / 10 Vit
▸ Resistances: 176% / 130% / 114% / 100% / 152% / 106% / 158%
▸ Endurance: 49%, Threshold: 484
▸ Dodge Chance: 2% (54)
▸ Armor Mitigation: 29% (1,359)
okay nwm i checked showcase with Wildfire Embers gonna redo my build from scratch T_T
wanted yalls opinions while I make this build
The goal/gimmick for this build is using runic invocation for our frenzy (along with frost wall if we'd like) to proc flame reave and wildfire to spam it insanely fast for our ignites and lots of damage over time! Let me know what you think, and what all it could do better with, im still rather new to build crafting but thought this was a very fun idea to try (and flame aura going crazy as well)
Beneath Ancient Skies / 1.3
Mage (20) / Spellblade (36) / Runemaster (57)
▸ Health: 1,575, Regen: 36.52/s
▸ Mana: 162.51, Regen: 12.48/s
▸ Ward Retention: 266%, Regen: 40/s
▸ Attributes: 15 Str / 15 Dex / 108 Int / 15 Att / 23 Vit
▸ Resistances: 143% / 21% / 45% / 18% / 18% / 41% / 41%
▸ Endurance: 51%, Threshold: 584
▸ Dodge Chance: 9% (269)
▸ Armor Mitigation: 18% (629)
its sad that u cant use both t8 mod and new unique at the same time
i would reroll just cos of
its better that you can't tbh, T8s are an absolute crazy amount of extra power and if you are allowed both it forces all builds to fit one of the uniques into it
well its not about fitting 1 unique in a build its that right now you pretty much run 3-4lp brown builds on every slot
would be nice to force some exalted into build
most classes end up with one spot where an exalted base is good enough to warrant using, better bases for the classes that dont do this is probably a better way to do this
How do people find the runemaster invocation mechanic now?
Less clunky, more useable?
Was hoping it was more fun and useable now...debating what to play while downloading the patch!
Anyone can tell me why my runic invocation is not proccing when i have 3 runes? It works properly with 2 runes
when i use it with 3 runes its just "no rune" invocation
Yday it was working properly
Found issue, was using gordiuan prism like an idiot
Can someone help me with temporal sanctum lvl 3 ?
hey guys im lvl 60 now and just finished first mono. playing fireball right now and wanted to play the meta lightning blast build but i cant get enigma! do you guys think i'd be okay to just switch over now without it?
No. You need enigma for the lightning blast build because it makes your spark charges do significant damage.
dammit ok thank u sir
If you're CoF you can target farm it pretty easily with catalyst prophecies though
it's not super uncommon
And if you're MG you can just buy it
ok ty im on hardcore so im scared but ill just farm the lower lvl monos til i get it xD
Ah yeah, mage on hardcore is definitely spooky
did you make endgame harder? I kinda cant remember getting os by non crit 3k hits by normal mobs at 100 cor xd
mage can get tanky tho
like
giga tank
and be ranged
with the armor that grants more armor to shocked enemies
Yeah, Static Shell is really good
is there any s tier mage build?
do mages need boots like these?
they are a really good base, depends on if you can get the rest of the reduced bonus from crit elsewhere
Hi folks, does anyone know if a Harbinger of stars Sorc build is possible in this day and age? All I see from the build is a few seasons old and I don't know if any of the updates broke it
Last season update changed a bunch of meteor nodes that dropped extra meteors to only work on Direct Cast, so Harbinger doesn't work with those nodes anymore.
damn that sounds unfortunate... though i guess you could spec into the shrapnell side of the tree instead? idk
lmaooo that might be worth reporting as a bug
LMAO
If I wanted to play selfcast elemental nova
Is there a way to know which element I'd want?
honestly I wish all 3 could be cast simultaneously
They can, actually! There's a helmet that turns it back into tri-element
Selfcast nova isn't going to be very strong for bosses, but it can be fine for clearing the screen
I guess I can just use meteor for bosses
thank you, I didn't knew about the helmet
i'll look into it
Okay... Am I doing something wrong with Runic Invocation? I'm trying get Cold/Fire/Cold for the shield. I have Frost Wall, but it's converted to Fire damage so I don't know if that changes it's tags, then Flame Shield, then Runebolt which has Cold as it's only damage tag. However, my runes are always Fire/Cold/Fire.
Oh, the Flame Shield is converted to Cold as well.
I figured it out. Nevermind. Sorry for being dumb.
Hey, at least you figured it out 👍 Sometimes you just have to send the message for the reasoning to happen.
I did not have them in the correct order on my bars... Because I am SMORT.
is the new ignite neck any good?
the frost wall snapshot bug still existed? or is it fixed?
The Res->Ignite is pretty good ofc, but the spread is lackluster. The wisps are good for bosses but not really for mapping since you'll be moving too much for their radius
hi guys am lvl 60 may playing shatter strike i want to play LB i am on early mono may i know when i switch ?
like what essential item to get ?
i am on market thing league
sorry for bad naming am newbie to the game
can you trade primordial uniques? if so, you can get the primordial ring + the vilatria's set helm and go LB, or you can just get enigma and switch to LB
i play circle so i dont know what you can trade
but if you have enigma + a dragonhorn wand with even remotely decent affixes you can switch to LB
i cant search this in trade to see what its worth anyone know
the bottom affix doesnt show up
i only have this wand in t he build so i am waiting for the enigma at least as you said but no crit multiplier
anyoen got updated shatterstrike planner? interested whats changed/what peple are doing
instead i can show you what just playing flame reave looks like
not finished yet haven't found a rune of havoc in 2 decades to build tankiness at all D:
using this currently
probably should not be using the armor rn as i don't have any hp
and need to get rid of the amulet, i was using truesight glass before it gets some big damage buffs
can make a planner if anyone interested
When u fuse some T8 stat to another unique, it that unique change to promordial too or not?
Asking cause u only can set 1 primordial on build :_D
t8s are in sealed slot
sorry
they are ment to be utilised as 6 affix exalted items
As a 6th affix only on exalted? Hmmmm okey got it
it works as if you had a sealed slot already used
it puts it into another sealed slot
this way you can make a LP6 merophage :D
yea looks about right for flame reave, still ole good ole good
would anyone mind answering some questions about crafting the vilatria helm for LB runemaster? I only have 1 vilatria helm to shatter so I dont want to mess it up
not sure if the set is a prefix or a suffix but can I just seal the T1 health on this and craft the set on?
or ive heard you can upgrade set affixes to t5+, is that something that applies here?
it's a prefix
You can rune of havoc and hope the mana becomes the lvl 1 -> seal it -> craft set on it
if you have some spare havoc i'd probably attempt that, it's a really big upgrade to get t7 lightning blast + set bonus over just wearing the set helm
ty, long time no see buddy
im farming some set prophecies rn, is the set affixes upgradeable or is it just one tier?
oh it's actually you, thought just someone with same name haha
it's upgradeable but the helm affix is kind of bad
in an ideal world you seal the set affix
But can't do that on that helm unless you wanna play the lottery and try to rune of removal the mana
yeah i see, good to know
ill tinker around with some crafts, i have extra helms this is just one that had +4 LB
it's not a bad affix tho, so not being able to seal it is fine, but int is just super strong on LB
this one took so much effort already lol, it's really hard to get the set affix sealed and int on it
haha yeah i was looking at the item and thinking about how hard it would be to get a good one
i wish they adjusted FP in some way
maybe add a scroll of restoration or just not have such a huge range on FP cost
I think they probably will over time, each season adds a little bit more crafting stuff, last season was pretty big with the 2 new runes
atm ye, you can brick super quick if you hit like a double -20FP lol
like here XD
mmmmm int
How do you craft this, you need s t7 with a blank slot to add the set shard, then try seal it, then add another stat? All without running out of potential?
Yes. i actually used rune of removal to remove a prefix -> craft set -> seal -> craft int to t5
and then i was out of FP 😄
there is some sick helms possible, but it's so hard to get lol
- need 2 t7s on it
- open prefix, or rune of removal to get open prefix
- craft set
- seal set
- craft int
- rune of havoc to t7 int + t7 lightning blast
Yeah i got alot of farming to do it seems
i hope they lean into the idea of completely deterministic crafting with enough grinding
would probably keep me engaged longer
i was playing this ARPG called slormancer not too long ago and you could 100% perfect a character with enough grinding
as it stands I think I just tap out after getting a full set of 2LP gear in COF
Slormancer is good
Yeah gearing in this hard vs d4 too
I just slammed my 1st 2lp of the season and missed the 2nd stat
Feels bad
sounds like you'll be playing a LONG time, some LP2s are near unachievable 😄, and some are super easy
Do flat spell damage affect the Runemasters 3 "Brand" types?
haha well sure, more likely a mix of 1-3LP gear tbh
I usually grind for about a week and then the upgrades seem unachievable
or at least the payoff for getting them vs likelihood just becomes crazy skewed and i give up;
I like this current version of LB because it has quite a few big step ups you can achieve so progress feels really good for quite a long while
some of the builds i played last season kind of get all of their items very quickly and immediately turn into "just get more LP"
didnt get my first ladle/twisted heart until lvl 93 or so
which is true for LB as well ofc to an extent, but you do also go through a couple of swaps along the way
and I was chain farming cemetary with the mage weaver nodes
dude my ladle took FOREVER, i didnt get a single one after farming mages for hours
Yeah i just got them at 85 or so
the power spike was crazy at least
then i went with a friend into the mage woven echo and we got SIX in the single echo
went from snoozefesting in 100-200c to 500 insta
ye the ladle upgrade is big
yeah my friend is playing LB as well and got to leech off my rune prison complex as soon as they swapped off shatter strike
atm im kind of regretting using nihilis lol
Im using a build from frozen sentinel or something
guys i can not swap to lb i can not find any enigma at all :" any tips ? am newbie i am lvl 72 now
-13% current ward each evade.... and i kinda spam evade, losing like 1k-1.5k ward per evade is brutal lol
U guys sound better geared than me
mg buy it or prophecies
i think most people playing LB are playing a variant of that build
i need high level to buy it yeah i am MG
then rng 🤷♂️
enigma is very common tbh, it's 1/10 with rune of ascendance and 1/10 on catalyst reward (stolen lance), if you have any rune of ascendance just spam those on catalyst
Is the 2 mono lenses still meta?
i was considering using omnis but ill just farm out a good enough nihilis eventually
bit sad about what they did to glyph of envy but
Nihilis rolls so bad
i suppose temporal keys will do for now
Tomorrow will try get some 1lp gear and the t7s to match
getting corruption up is super quick if you farm harbingers
i think i did 300c -> 1k c in like 2 hours starting on only a few keys
even best roll is 10% ward per evade which is kinda brutal
but i spam evade, i need to stop that 😄
i found one now is it worth 100k ? with 2 lp ? the enigma ?
if 2 lp eningma worth someone tell me i will pay the 100k and the skull to reduce level requirement
lightning blast build? it's mostly just for mana, little bit of bonus dmg with armor shred etc, but it's not worth using for that
100k sounds like nothing, i dont play MG though, but 100k is fine to get going and properly swap to the build you want to play
may i ask 1 more queestion ?
those are all i have for the build is this enough to swap even if my wand has no crit multiplier ?
i just bought this enigma 115k bec it has 217% increasde charge explistion area
yes that's more than fine
I swapped with less tbh
i swapped with an enigma and a dream lol
am totally newbie first time to mage i am worried about other stuff the rare items idk what stats i should look for
i will go now respec my skill points
then try to figure out other items
Sounds about right lol
tbf it was a bit slow for a while after swapping
but it was also slow before swapping xD
am using this bec i can not find the one on the build guide
okay thanks i will swap and tell you what happens xD
it's just good all around
the minion is so annoying though
Thats why i play cof
where do i respec m y points to swap and try xDDDDDDD
found the guy at land of time thanks
is this really TRUE ? will take all my gold 😮 ?
if you're not runemaster already yes
Anyone know if flat spell damage affect the Runemasters 3 "Brand" types?
time to lose all my money
there's a discord for this, which has loot filters and general price checking stuff etc
okay sorry did not know
thanks guys for helping me out
i cant link to servers in here though, but it's called the sanctum market
wow, that's insanely fast
spamming harbingers for temporal keystones and then chaining like 30 bosses in a row for gazes and then you can do 1 echo -> oryboss -> repeat
can do all of the harbingers and bosses on relatively low corruption
cool, ima try that when I'm strong enough
also less than 30 bosses 😄 more like 10 lol, you just need like 50 gazes to do reset to 1kc
how here the set of the ring is completed despite head and ring being different sets ?
read the other ring
reading the item explains the item
this or this guys meh this is my 3rd blessing
i would appreciate if someone knows which one is better
it depends what your build is doing
if you don't have much pen the shred is probably better
okay thanks yeah i am new no shred or something yet testing this build
it likely won't help too much unless you have a lot of hits/cast/attack speed
so if you find you're not causing enough stacks to show up, you can swap the blessing to just damage instead, but as your build progresses it'll likely be better on shred
its okay i just chose it it may help
lol from reddit:
Ignite spread range is extremely small and does not refresh the duration of dot, leading to nearly no spreading through a pack.
Wisps last ~3 seconds and as such very rarely cast a spell
Wisp cast spells are not modified by your skill tree
there goes at least half of my motivation to try mage in this season
meanwhile mike told us that he checked personally and the wisp duration was "around 8 sec"
With only one wisp able to be created per second, and the amount you're moving around, they should last like 20 seconds
(for it to be as strong as other primals)
8 seconds would be fine
3 seconds def not enough
most primordial uniques don't offer a 35% dmg boost which is what wisps alone would offer at 8 seconds duration
Yeah, but most primordials aren't vying for the amulet slot, which is crazy valuable becuse of Nihilis
could be 200 and still shit as long as it doesn't use your skill tree, at least that part I hope is a bug
but shitty ignite spread mechanics and wisp duration don't sound bugged
but clear and intentional design choices
should be a bug cause alt text says it counts as you using it
Oh yeah, that's gotta be a bug. If it's not, the amulet is totally useless
not totally useless but certainly not worth a prim slot
I think the only reason the AOE isn't larger is because they may not have the tech to stop it from spreading to things that it's already spread from. They'd have to track it per ignite, which seems... messy
And very performance heavy
good point
Yeah, if you got enough ignite duration, it would be nutty.
A cool alternate way to do it would be to make it so you apply ignites also apply to yourself, and then ignites spread from YOU in a large radius
Then it'd have synergy with Immolators
or they could limit it to one spread per target which isn't hard to do
or one spread TO target for that matter
Yeah but then the 1 second spread sucks
Maybe if it also only spread from the target with the largest number of ignites when you hit it on a slightly longer cooldown? Thats a lot of conditions
do you have the source for this ready? I don't disbelieve it, quite the opposite, I'd add it to the feedback post I made
I assume it's from one of the dev streams so maybe no easy clip of it exists
I'm pretty emotionally invested because like many others this item was a focal point for me this season lol
it was in the ask devs chat around a week ago
couldn't find it at a glance so I'll keep looking
discord search is a piece of crap >:[
worse than reddit search somehow
nope, can't find it, just this which isn't quite the question #👨┃ask-the-devs-not-support-no-bugs message
was it asked by you or someone you remember perhaps
Why do people add runebolt to lightning blast build?
Ah, is that why it appears to spread ~1/2 stacks, it's actually just not refreshing stack duration on spread? RIP.
Agreed. If the spread wasn't junk, 8s wisps would be fine (if they used specialization). Spread would be for clearing, wisps for bossing basically
Would absolutely destroy myself with my own ignites lol. Maybe if it gave immunity to damage from your own ignites or a steep, steep amount of Less Damage Taken. Because you could easily get thousands of ignites on yourself, and even with them not scaling, that's still a lot of damage
Yeah, it definitely would need to do that. or to remove the ignites from you when it spreads them
ahaaa I was looking in mike's history thanks so much 🫶
Ooo what if wisp duration was increased by ignite duration
that'd be cute, and a win for rogues because kelthan's blasting agent exists :D
no, it both spreads 1/2 and does not refresh the duration too
not refreshing the duration makes sense because it should be able to pass back and forth, but not spreading all stacks is quite baffling
maybe bug, maybe last-minute balance change that didn't get updated in text, either way it's dumb that it ended up this way
sure but as I already said there are much better options for this rather than nerfing the item's core functionality into the ground
I was excited for the amulet, was doubting between mage or rogue start (was gonna go ignite heartseeker), glad I didn't go that lol
Hopefully it gets fixed (assuming it's bugged) and I can try it then
I'm just gonna stay my course, and if the amulet doesn't get fixed in a timely fashion re-download a certain game that's updating in a week 
Yeah, pre-season I was crafting a Flay build, but it looked too broken to survive without getting patched, so started Mage to do Wildfire Embers stuff instead (which still looked really strong but not quite as OP) and then people started getting WEs and showing how bad it is...
ngl I didnt even plan on playing it but seeing how bad the current patch is in LE, it made me look up their patch too and jeez did they cook. At least two of the main problems I had with their game are being addressed
I do hope they fix the bugs but I am still at least liking the health and the ignite on hit parts for my build
also just seeing their fixes makes it clear that they actually reconsidered some of their stances on how they want to design their game, while LE devs keep making the same mistakes for years upon years with no recognition of the problem
Playing Vorb sorcerer ignite
I fully planned to play both games, I always pick up LE a few random times per season because I like cooking builds
I've been very negative about it so far, but 0.3 looks like leaps and bounds in the right direction
I'm glad they're not digging their heels in about things like the weapon swapping and stuff. I'm excited to try it just for the QOL that they talked about where "if we want you to use acutal multiple skills, we have to allow you to make multiple skills useful"
Like now you could have a grenade crossbow and a bolt crossbow and actually use both of them and that's awesome
Does this season feel a bit lack luster?
Some of the primal uniques are not very good
And the additional content isn’t super present
yea its pretty thin, about on par with patch 1.1 if not worse
How's runemaster mage these days?
some of its worst builds were marginally improved by direct fixes, some other builds got bumped by new items, other than that same as previous patch
Some day runemaster will be playable like dota 2 invoker and I cannot wait for that day
it did get a bugfix which hurt builds using that bug a fair bit, the bug was super op
i wish there were more incentives to actually use at least like, a handful of invocations instead of just going immutable order every time
yeee that's that I would like too but alas
any weaver tree can someone suggest for LB build ? i am MG faction
I was really surprised it wasn't this way by default, when runemaster first came out I was sure they'd make using many different spells like the main default go to build 🙁
never, that goes contrary to everything else in this game and its combat system
yeah, in general there’s a very high incentive to do one thing and have everything else support that, but if there’s any class that should be enabled to go against that grain, surely it should be runemaster
design an ability that changes depending on combinations of spells you cast before
make it so you only ever use 1 combination
bruh
there needs to be more “x effect for each invocation used that is different from the previous” type stuff available, what there currently is ain’t worth giving up immutable order at all
unfortunately immutable order + fundamental criterion means runemaster often ironically has some of the most binary gameplay and buildcraft
I hope next patch is skill sigils and more uber bosses or other things to do besides random event to kill an elite(nemesis, hunt, mage) in a mono
I hope next patch is updates to existing systems, they need to be more interconnedted with each other and add something more than "spawn mini boss"
Yeah though I think it’s probably an expansion of existing systems
We just need options for other stuff that isn’t do monolith and monolith accessories
Make dungeons good
Make them a roguelike mode where you choose to go deeper or accept rewards and they build up further and further
the last thing I want is dungeons to take more time, just make them better, most of their rewards haven't aged well at all
The only one people really do is Julra for obvious reasons
And the portal keys mean you basically never do the actual dungeon
and even when we run the dungeon we just sprint past everything, click whatever door we meet first because the non-unique rewards don't matter
juicing those up should be easy
sure but why would I want to ever do soulfire if I can just spam echo that is like 10 times more rewarding per time consumed
and arbor let's not even get started on that one
at least I can get all the boots I want from the weaver node that spawns them in monos
Yeah that's what I mean, they gotta rebuild them from the ground up
how does spark charge feel this szn
Spark Charge Vilatria Lightning Blast is probably one of the top mage builds this season
We'll see what wildfire looks like once it gets bug fixed
ironically the best use case of wildfire is likely melee cinder strike, but then again, you’re playing melee cinder strike
I've considered a cinder strike Jasper's build before
Melee cinder strike just doesn't feel good though
yeah..
And I don't like making a build that relies on a 70+ unique to even function
I get bored before I even get to equip it
i’ve cooked up something extraordinarily devious with jasper’s
Is it... 8+ attacks per second beastmaster?
That's what I was looking at this season
no, it’s bleed shield rush as a paladin
i have a video on it but i can also send the planner
I can guess what general idea is, how fast can it stack the jaspers stacks?
you can get to about 70 stacks once you’re fully ramped
Yeah that's pretty good
The BM build I was looking at should theoretically get to 130 stacks, but LEtools says it caps at 100
i believe it does but i’m not positive, the biggest limiter on jasper’s is the fact you can’t slam attack speed, which lends itself to things that don’t need the attack speed like shield rush
very fun but not mathematically amazing sadly, it does feel like it's close though because defensively it's kinda awesome
ruby fang can theoretically triple your fire res scaling but i’m not sure it’s worth over a jasper’s
I would indeed strongly recommend axe + shield over jasper's
maybe eventually when we can slam attackspeed on staves, but not as it stands
and rogue can actually cap block with an exalted shield which is pretty cool
as soon as they make a monk class, check back in 10 years
even so the simplest/most effective thing might be to dual wield two good statsticks, I just like having a shield whenever possible
I was asking myself... if i cast meteors with wildfire amulet on and meteors ignite stuff even if i'm on a crit build. Will those whisps cast meteors ?
I could use only fire meteors for that so no vilatra
What are the most prominent builds that don’t really rely on specific gear?
any shatterstrike build for new cycle? interested what ithers are running
the wisps should have a chance to copy your meteors regardless of ignite, but as we discussed just above its currently very undertuned/underwhelming
eq bear, abomination, judgment
was wondering if someone could take a look at my character, just swapped builds and it feels hopeless lmao
I wonder, should i even bother trying to swap to attunement? (hydrahedron focus build)
(t3 int)
i can only use Woven enchanter on Class Specific Idols? It says I can use them on a weaver idol, but I cannot put my weaver idols in there
Just class idols
import on le tools and link, somebody will likely take a look - going to bed now
do you have enough levels in the weaver faction? It's at level 8 or something
ok thanks
on shield rush it’s literally like 1/10 of the damage, you don’t want attack speed for that skill anyways or you just go oom
if we’re talking cinder strike you might be right but i haven’t tested cinder strike because that would require me to use cinder strike
Anyone beat uberoth with a mage yet this season
Do nodes like this that gives flat melee damage not increase ice spike's damage?
dont see the tooltip numbers changing
What skill does good single target damage in very early game? Im level 18 and struggling to do damage against champions, nemesis, and rift beasts.
ice spike doesn't have the melee tag, only the cold and spell tags, so it doesn't get any kind of melee damage
HALP! I have not played since early access and I had a complicated build.
I do not want to copy someone's build from maxroll.
I want help w recreating the one I used before.
(My passive skills were reset)
If you post your skills and gears people may be able to deduce what you were doing with it
Okay thanks!
what build was it? or show ur gear if u don't remember
do you still have a subclass or is that reset too
Any other gear? That weapon is largely just for leveling
take a pic of ur whole inventory
That'd be faster
only for purple items we'd need to see their stats
okay yeah a typical lowlife setup with cold res stacking
what do you need help with exactly? allocating class passives?
yes
I dont even remember how to play
Had 410 hours in but it was so long ago
Is this stuff even good?
it's probably worth looking into frost claw, a "new" skill which is generally used as the main one for cold based builds
i was watching a video of giga str mage and was wondering how the person keeps casting plasma orb with runic invocation so easily. like they are channeling focus and not getting lighting charges
Is this a melee skill?
I do have a level 86 spellblade
I only want to play my level 100 sorc though
nah, it's a cold-based spell
you throw several projectiles that explode in an aoe where u aim
and it helps generate more ward
Which skill do u suggest I drop?
i personally ran ice barrage and frost claw. but you can try those two and glacier and see which one you like the least, and drop that one
as for passives, it's not that difficult, but you'll have to decide if you want to be more tanky or more glass cannon-y
and if you end up sticking with frost claw, cast speed is a big deal so you wanna prioritize that in passives that grant it
as a mage you can't go wrong with int, vit, health, resistances, cold damage, elemental/spell damage, cast speed and ward stuff like ward retention
Do we have PVP yet?
your purps are fine, i wouldn't say they're incredible but they're serviceable
ok thanks
with all the newer updates items can get really crazy, it's not difficult to get pretty much any unique with lp1 or 2 depending on the unique
or if you run purples you want sealed affixes
i don't think so
Is there somewhere I can see list of sorc uniques and where to find them
https://www.lastepochtools.com/db/items/unique sort by class until you see mage
uniques are best?
not necessarily
i mean, an lp4 unique will almost always be bis unless you run sets, but you don't need to go that far
in your case you have build enabling ones like your chest, boots and gloves, and then what i'd consider "good items" which is your wand, belt and ring. but at the point you're at, those last three are fairly lackluster compared to a well rolled item
how does someone automatically generate the correct runes for plasma orb everytime?
there's passives in the runic invocation skill that make it so you always get the same combination
i assume that's what you mean
it's based on the order of skills in the bar
This is all that came up for mage, only 1 set piece?
those are mage exclusive, meaning they give something for a specific mage skill. then there's just generic uniques that anyone can wear
heart of uhkeiros is generally used to generate more ward, and a vial of volatile ice with LP could be nice as an off
Thanks for the help, I'm starting to feel like I should just start over but I hate grinding
well, you could try a different class, or respect your current char fron the ground up. but trying to make a new build at max lvl is gonna feel bad cuz it'll take time before it fully comes online and you likely cna't do the level of the content you were at
Rough
Yeah I would prob need help
Is there a way to tell what I was on content wise?
i'd look at your monoliths and their corruption
Probably just need to start seasonal since I plan to stream it, and I'm sure nobody cares about legacy right?
couldn't tell you, I don't really watch LE streamers lmao
uh no if you go into the monolith itself, any of them, it should show you the corruption level
some will be higher than others depending on how much you farmed them
all content is added to legacy as well as seasonal. seasonal is merely a reset, whereas legacy remains as is
so you can play legacy with the items in your stash while still having all the new content
it's really not that bad. I take several days to reach endgame in poe but in here i'm done in like 2 lol
Is this what u mean?
there's also alternate progression routes where you go through the dungeons instead
yeah, the 100's
100 is good?
I mean, there's no "good" or "bad" really, it's just how much you've grinded each. being in empowered monos is the only important part
i believe empowered is 100+
I'm generally a try hard cuz I like PVP and want an edge
I know there is no PVP
But I think I still have to be a try hard
So I want to be the best, if only I could remember how to play
well, i'd take it slow and get a feel for the game again. then you can decide what you wanna do.
IDK if I'll ever get my passive skill tree done
I could spend hours just looking at it
and trying to figure out what's best for a build I don't remember much about
just follow this skeleton as a base
ok thanks
I remember though, I like glass cannon
So I want to max damage and forget everything else
Think i need to respec already
How to start over?
right click far end to undo early choices?
Yea but it does get +1 spell damage per +3 added melee damage
Go to respecc npc and choose respecc all
Thanks! Do I need mana bulwark w exsanguinous and last steps of living?
I don't remember much about this build
if you're running out of ward and taking damage to HP you're gonna die regardless
right so don't need
Thanks
Do I need more than 319% ward retention?
I think i can get another 72% from inscribed instruments
holy
how do peeps usually survive the bleed build up with shatterstrike?
Mmmkay. first time doing a runemaster - I need one of you smarties to give me some guidance as i'm clearing normal mobs O.K. but as soon as i get up against a boss or soemthing beefy. it takes a bit lol
:white_check_mark: This character build is verified
Beneath Ancient Skies / 1.3
Mage (24) / Runemaster (13)
▸ Health: 515, Regen: 13.75/s
▸ Mana: 105.65, Regen: 9.2/s
▸ Ward Retention: 42%, Regen: 0/s
▸ Attributes: 13 Str / 16 Dex / 20 Int / 12 Att / 12 Vit
▸ Resistances: 63% / 26% / 19% / 4% / 54% / 16% / 16%
▸ Endurance: 20%, Threshold: 103
▸ Dodge Chance: 10% (83)
▸ Armor Mitigation: 24% (354)
if its a gear thing (which i know my gear has issues) thats cool. but wanted to make sure my skills/passives are o.k.
any mage enjoyers ?
Can anyone tell me if jagged veil fixed now?
How is lightning blast and hydra runemaster?
not seeing any sorc builds
runemaster no good then or?
Cause I'm torn between that and bladedancer rogue tbh.
can someone tell me the + 4 skill blast affix is class specific or helmet specific stat ?
for stuff like this
How you liking lightling blast? How is it power/speed wise?
how can you get the crit multiplier can i share my stats with you am running same build
first time someone want to play duo
hmm how i get i play merchant guild i buy and craft
idk all about the build im testing
looking some for duo exp to 100
me too i play merchant guild but idk about making the lp slamming and exalted too expensive
i am at corr 100 now with the build
i have luck and sell some stuff and buy
and drop some to my build with weaver tree
i play shatter strike to 89lvl
today swap
my weaver tree 27/53 points
lisen if you want play mage pls dont
take a paladin strong and better to start
ive been very pleased starting mage
as soon as you get the uniques for LB you easily blast 500-1k corr
and shatter strike was nice for leveling
it did feel squishy at times is the only knock
leveling isnt the problem with mage, nonexistent variety of good builds is
We have anz summon skill in mage_ or possibilitz to plaz summons_
Seems like Vilatria set is the crutch that saves most builds for runemaster now. Tested a lot of skills and they manage ok with the extra damage from Vilatria. But the balance, power difference between skills is massive.
well of course - none of those problems had been meaningfully addressed in years
shit was bad, nothing changed, shit is still bad
and more skills got bad with the nerfs over the years 🙂 I sometimes think the end goal is to have all skills being bad/mid
in the name of balance
Like spinning static orb feels great with good gear, for clearing, but falls apart completely against single target or due to terrain... https://www.youtube.com/watch?v=SU0I7p8oSy4
that's the same as having all skills be good, problem is, neither of this is remotely a goal for the developers
some skills are turbo busted in extremely obvious ways and others are left to rot in obscurity for years upon years cause their math sucks in an equally obvious way
it's not that hard to add up all the more multipliers in each skill's tree and find out that they often arent even in the same galaxy
same goes for the balance of individual nodes/trees/transformations within each skill