#🧙┃mage

1 messages · Page 140 of 1

abstract scaffold
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Magic damage is when you hack heavybreathing

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🤗

boreal crow
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Oh sh... yep... it is "element damage", right? 🙈

safe hedge
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Doesnt seem like any t8 exalteds are going to compete with 100+ flat light dmg from vilatria set ring for LB

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20 more uniques tho apparently, maybe we get something juicy

nimble shoal
waxen sigil
rapid hinge
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acts as a set piece

harsh abyss
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Yeah, the ability to not use the helm/staff with vilatria is really strong since both of those slots are super valuable

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Also you'll be able to use Vilatria on non-mages since you can replace the helm

vale hawk
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Is getting 100% damage dealt to mana any kind of viable?

rapid hinge
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depends on how you define viable

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can it be done? yes

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worth it? probably no

vale hawk
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Wish there were ways to scale damage based on mana, or more ways to interact with mana in general

rapid hinge
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atm, there arent any "easy" way to make 100% dam dealt to mana

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you have yo sacrifice quite alot to achieve that

vale hawk
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well true true.. I am so damn bored, doing weird stuffs in LE tools

neon bobcat
nimble shoal
versed hare
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So I'm using static Orb and its circling me and every now and then it seems that it shoots something that looks like lightning blast at more distant enemies and I dont know what is happening there, anyone got an idea?

nimble shoal
versed hare
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okay and why does it only do that every 5 minutes or so? at least thats how it seems to me, its very rare

proven haven
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Damage to mana has innate 80% DR

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So 3k mana is like 15k hp

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Usually something like hybrid is better though as 100% damage to mana is expensive like flick said, and you are not using your other pools for anything except a buffer

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Do like 80% to mana with a bit of life leech

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Or do seed helm with mana and ward, mana as a giant buffer pool

formal sun
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I'm doing one last build before s3. Wondering if disintegrate has any potential around 300-500c? I'm fine making my own build, but I have several I'm choosing between

proven haven
formal sun
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Thank you I need a challenge

plain lotus
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Does Damage of damage conversion Double dipp? For example: fireballs conversion to lightning. Is firespell damage (flat and %) added to the total damage and is the lightning damage modifiers added in the same way?

rapid hinge
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is it added to the total damage? yes

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does it double dip? if double dip means it's applied both before and after the conversion -> then no

plain lotus
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Okay thanks. So picking stuff like %ele dmg is generally better, if i am doing a damage conversion, because fire and lightning are both getting buffed?

rapid hinge
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yes

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and no

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because for the same tier of affixes, %ele dmg will gives a smaller number than %lightning dam for example

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it's always better to be as specific as you can

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if you can pick between 10% lightning dam and 10% ele dam, of course you'd pick ele

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but almost all the time you're gonna be offered 10% lightning dam or 7% ele dam

plain lotus
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T7 fire in offhand catalyst is up to 140% while ele is 105%. In this case ele seems better

plain lotus
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You mean the flat damage, true

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gotta adjust my build idea then, thanks 😄

nimble shoal
plain lotus
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Making an example:
Lets assume 10 flat damage from a fire spell
With 15 added fire and 50 added flat lightning spell damage.
With 200% spelldamage, 500% firespelldamage and 1000% lightning spelldamage.
The spell ist converted to lightning.
Which of those stats does now boost the damage?

rapid hinge
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all of them

proven haven
# plain lotus Making an example: Lets assume 10 flat damage from a fire spell With 15 added fi...

The tag and the damage type are separate things. Things that refer to the damage type only care about that portion of the skill, things that refer to the skill or the tag work on the whole thing.

Eg. if you add lightning damage Volcanic Orb then get Lightning Crit Multi you only give multi to the portion of damage you add. If you had something like "Damage with Fire Skills" it would work on all of it.

Increased "type" damage refers to the type. Spell damage refers to the tag.

Sometimes you intentionally use off typing to fit with modifiers you care about, for example you could use firestarters torch with fire frost claw to reduce the mana cost to 0 then add a bunch of non fire damage with something like mourningfrost and get more cold damage multis or vilatria and do lightning.

Or when people were building necrotic damage meteor because you could get a lot of flat necrotic

nimble shoal
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Actually, I'm not sure if you meant the spell is or isn't converted to lightning. All that changes is what type the spell's base damage and untyped added spell damage is.

plain lotus
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The spell is converted. So spell % ist applied to the lightning

plain lotus
nimble shoal
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Yeah, spell damage applies to any damage type as long as it's spell damage

proven haven
# nimble shoal The added damages all are applied with their respective types, untyped becomes f...

I could be wrong but I think you need to be careful with the wording here. Something like "100% increased damage with fire spells" should apply to the non fire damage of the fire spell, while something like "100% increased fire spell damage" wouldn't.

Kinda like how you can transfer more multis to an ailment with a different tag. Eg. "The next movement skill deals 20% more damage" the 20% more getting inherited by the ailments applied that aren't movement skills

nimble shoal
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Because like you say, "100% increased damage with fire skills" is applying the stat "100% increased damage", and all the rules about stats only apply to actual stats

left hill
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Ooh, 20% speed boost for dual wield going to be spicy.

gusty girder
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am i being pepega or did they just give lich the unnerfed version of the old mana stack ball lightning

gusty girder
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yep, i dont know what the dev team is thinking lol

abstract scaffold
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the only reason static orb was so good was because you could convert that mana cost into damage as well with this node. So you were double dipping multipliers. By itself, Deadly Plot would give ~300% more damage if you have 1500 mana, which isn't that insane given the investment

proper hawk
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like the issue with static orb is that between both multipliers it gave you quadratic scaling from mana and got out of hand, either one on its own was completely fine

gusty girder
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i am forgetting that

lavish apex
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it's also significantly easier to get max mana on mage vs acolyte

proven haven
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Step 1. Roll Sentinel
Step 2. Imprint double T7 helm and chest
Step 3. Rune of Havoc / craft into T7 Flat mana + T7 % Mana
Step 4. Slam into a non class locked unique like Seed of Ekkidrasil
Step 5. Equip on mage or acolyte which doesn't have % mana
Step 6. ???
Step 7. Profit

lavish apex
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it'll become sentinel locked

proven haven
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no it won't

lavish apex
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I've done it with a chest before, it does

proven haven
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I'm telling you, it doesn't, I've also done it xd

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hold on, I'll find it

lavish apex
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rogue %mana locked my falcon to rogue 🙁

proven haven
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was it 2+ lp?

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found it

lavish apex
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no, just a T5 mana roll on a 1lp. I was trying to put T7 dex for leveling, back before you could select the affix

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either dex or % life, can't remember

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I wonder if the helmet class locks are different somehow

proven haven
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idk it shouldn't do that

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what was the unique?

lavish apex
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the falcon. the generic dex level body armor

proven haven
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oh kestral

lavish apex
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oh yeah that

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idk why I always think of it as falcon

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probably also bird

proven haven
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i think it used to be named falcon something

lavish apex
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maybe

proven haven
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but anyway that shouldn't happen

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% mana isn't "class locked"

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its just unavailable

lavish apex
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makes sense

proven haven
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hold on I got an extra kestral I can waste

lavish apex
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i believe in you

proven haven
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for science

lavish apex
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yeah it's entirely likely that I'm just misremembering. I couldn't go pull the character that was wearing it in legacy because I've since deleted it to make room for more meme builds

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speaking of which, runemaster feels like it should have a viable support build somewhere in it, but the two support invos that do exist suck

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like most of them

proven haven
nimble shoal
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Multi-class affixes like % mana and attributes do not apply class restrictions to legendaries. It is a bug (at least, for % mana it is)

proven haven
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I don't think it's a bug

nimble shoal
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attributes they've made into a feature since they added the attribute swap

proven haven
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you mean its a bug as in it should class lock?

nimble shoal
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Yeah, it's supposed to class lock

proven haven
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I'm almost certain I asked this in the ask devs channel

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and they said not bug

lavish apex
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this would have been in 1.0 so I wonder if the bug has been introduced since then

nimble shoal
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They can always change their stance (not that Mike necessarily speaks for all of EHG), but given the really bad loop of having to create another class to reasonably farm for it, I think they probably would fix this if it was easy to do

nimble shoal
proven haven
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but yeah fair

lavish apex
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and I was certain it was mana, but now clearly it wasn't

nimble shoal
lavish apex
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you know I don't think I've actually played a mage build that wasn't just jank

nimble shoal
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Rogue does have several mana-related chest affixes, so it might have been one of those

lavish apex
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very likely

proven haven
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what makes a mage build jank?

lavish apex
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lament of the lost refuge, decimate

proven haven
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oh you mean you play meme builds

nimble shoal
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meme is the dream

proven haven
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I too am a meme enjoyer

lavish apex
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I've played ignite flame reave once. that one felt the best of them but still wasn't fantastic

proven haven
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hence the legendary strength mage

lavish apex
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cleaver? I hardly know 'er

proven haven
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theres even more meme potential with 1.3

nimble shoal
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I tried void-based fire aura once, it wasn't very good lol

proven haven
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fire aura in general I don't know how to make it good

lavish apex
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I tried using rahyeh's chest in the void meteor build

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it was questionable

proven haven
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meteor going to be uber viable in 1.3, I've been saying it

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I feel it

nimble shoal
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Yeah, that's the main problem with it, it really needs some mechanical change to it or just some really broken interaction to get going

proven haven
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BBC Hybrid Stacker Vilatria Flame Reave

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gogo

lavish apex
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the one integrity change that meteor needs is a cosmetic change when you have star dust allocated so that it matches your highest damage type on the meteor

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also we should be able to see at least a % damage-type breakdown for our skills, but that's another matter

proven haven
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I love when my fire spell has like 10 fire damage and 200 cold or lightning damage

lavish apex
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exactly. Tempest Strike is another one that will frequently have weird damage type breakdowns since each melee hit has a different damage type, but you'll often be adding flat elemental or physical from weapons/tree

nimble shoal
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lol the tempest strike rework was a big oof imo. Split in like literally every way. Melee + spell, phys + elemental, hit + DOT

lavish apex
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it at least bonks really really fast

nimble shoal
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and to even get it slightly less split up, you have to spend about 22 skill points

nimble shoal
lavish apex
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yup. I see where they were going with it at least, trying to get the whole elemental melee theme going

proper hawk
proven haven
proper hawk
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I wish i could credit the person that showed it to me but I've forgotten who it was lol

proven haven
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wonder if you can just int stack with fire aura

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and slap vilatria ladle

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still gets 1 flat per 1 int

lavish apex
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I guess fire aura is a spell isn't it, so flat spell damage works

proven haven
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70% effect per stack (per second?)

lavish apex
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that's pretty bad without a shitload of stacks lol

proven haven
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yeah it is

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wait I think its 140% per second

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2 ticks per second

lavish apex
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that's still not super great for something that doesn't have many scaling vectors

proven haven
lavish apex
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are there any ways to get more multis on it? I think flame ward has something related to fire aura

proven haven
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I think it lasts what, 4 seconds?

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that would be 560% per stack

stone rapids
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there is a 15% more in flame ward tree

proven haven
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If only ignavars worked on fire aura too

lavish apex
proven haven
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not just disintegrate

stone rapids
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flame reave can generate a bunch of aura stacks

proven haven
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40% per use

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no?

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does the return count as a second "use"?

lavish apex
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I would imagine it's only when you press the skill, not on the return

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runebolt is another skill that I've wanted to use as a damage dealer but could never get to work

proven haven
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sometimes the skills trigger additional uses of the same skill

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like frost claw

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its weird

stone rapids
proven haven
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ah okay

stone rapids
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you need a bunch of as to generate stacks

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maybe wing guards?

proven haven
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so at 40% you need 2.5 attacks per second to maintain an extra 4 stacks I think

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am I mathing right?

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seems underwhelming

stone rapids
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it's pretty easy to get a bunch of attack speed on spellblade

proven haven
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90% of the fire aura sources have a cooldown

stone rapids
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it's not like you can get like 100 or anything but it's the most spammable source of generation

proven haven
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can you cheese herkirs vessel

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100% fire aura on potion

stone rapids
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with jungle queens probably

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you can actually also generate them from surge as well and use the traversal cooldown belt affix with jungle queen omegalul

proven haven
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ah yeah true

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the synergy

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2 stacks per pot then

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oh spell blade also has 20% fire aura on melee hit

stone rapids
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yep

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surge also has a node to cast flame reave on arrival

proven haven
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how do you mana sustain this?

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mana strike feels sadge

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I guess cooldown manastrike might be okay

deep parrot
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@proven haven why is your name so familiar...

proven haven
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idk I've been around

stone rapids
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you shouldn't need cooldown mana strike, you'll land around 250 max mana and between the 2 it's roughly 40 mana so every 6 you mana strike

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and that gives you like 75ish back

proven haven
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yeah but you probably wanted ranaged

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melee ms kinda awkward

stone rapids
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unfortunately you can't have 2 experimental affixes

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fire aura has a super small range anyways

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even with the area nodes you're gonna be pretty close

proven haven
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how many stacks would we even need to do respectable damage

harsh abyss
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Mana strike starts to feel real bad when you get to a reasonable level

proper hawk
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pretty sure the glyph of dominion setup is as spammable as you are going to get, I think i saw like 40 - 60 stacks iirc? i could be misremembering

abstract scaffold
proven haven
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140% effect per second - if you had 50 stacks and 200 flat damage that's around 14000 flat base per second, right?

stone rapids
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i did a build with surge spam with potion belt in the past (not fire aura though) and mana sustain wasn't too terrible

harsh abyss
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Can't you also generate a ton of stacks of fire aura with surge too?

proven haven
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idk if 50 is remotely realistic though, probably not

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you could probably get over 2000% increased damage with ele dot / int

stone rapids
proven haven
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so that would be about 300k/sec after increased

stone rapids
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plus 0.4 from flame reave

harsh abyss
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10 stacks of dormant energy -> 10 fire auras

stone rapids
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if i am remembering correctly

proper hawk
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it doesnt work with the int stacking ideas, but if you really want to meme, you could use lament of the last refuge to force flat void and then use dark shroud of cinders to multiply it

harsh abyss
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That doesn't sound right, but I haven't done it in forever

proven haven
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why doesn't int work?

stone rapids
proper hawk
proven haven
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ooh

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i thought that was a general statement that it doesn't work

proper hawk
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oh sorry

stone rapids
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or at least, they'll be much less effective

proven haven
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yeah ele dot and int probably giving you 2000% increased for free

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pretty much

stone rapids
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200 flat with 200% pen is interesting though

proper hawk
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200% pen?

proven haven
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you thinking of the gloves?

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i dont think the gloves work here

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right...?

proper hawk
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yeah i was talking about the spear and the chest armour

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sacrificial embrace needs direct cast

stone rapids
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ah right

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yeah i had the spear and gloves mixed up

proper hawk
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I think void vs int stack depends on how many stacks you can reach

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if you can get 50 stacks dark shroud is 2500% inc damage on its own

proven haven
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idk...

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int stack is really efficient now

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with the set ring

stone rapids
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cleaver solution + palarus + vilatria with ring omegalul

proven haven
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dude I had a planner with that setup

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already

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hilarious

proper hawk
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does the set ring really help? would we not just use a staff anyways? even if we have 200 int a staff will be like 50% more damage

proven haven
silk pewterBOT
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Game Cycle / Version:

Tombs of the Erased / 1.2.5

Class:

Mage (20) / Spellblade (27)

General:

▸ Health: 1,226, Regen: 56.2/s
▸ Mana: 171.42, Regen: 13.44/s
▸ Ward Retention: 290%, Regen: 0/s
▸ Attributes: 145 Str / 32 Dex / 145 Int / 17 Att / 17 Vit
▸ Resistances: 54% / 54% / 54% / 36% / 36% / 53% / 53%

Defenses:

▸ Endurance: 26%, Threshold: 535
▸ Dodge Chance: 6% (174)
▸ Armor Mitigation: 56% (3,801)

Used skills:
proven haven
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its like 300 flat

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for fire aura

proper hawk
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the palarus is pretty funny tbh

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im really not convinced by any fire aura generation that isn't glyph of dominion tbh

proven haven
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I'm struggling to see it though, we would need like an extra couple scaling sources

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even if you had 300 flat and 100 pen and 2000 increased damage and 100 stacks thats only like 2m dps

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on dummy

stone rapids
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it's also tough because you really want to run red rings on an attribute stacker but you also really want ele dot

proven haven
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2lp RR?

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xdd

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no but seriously the new tech is ferebor ring

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you get the set complete bonus

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you get the int

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you get more int from T7

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CDR

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on an exalt with reforged

stone rapids
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t7 ferebor is only like 8 int so the actual ring probably wins

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even with t8 at 100% it's 16 which

proven haven
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no I mean, you seal T1 ferebor you have T7 int / T7 ele dot with havoc craft

stone rapids
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ah

proven haven
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with the opal base

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its still like 19 or 20 int

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plus the set complete

stone rapids
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and you get like +4 all skills +20 all res +12 all attributes lol

proven haven
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i think its +1 right?

stone rapids
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per set

proven haven
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which sets we using?

stone rapids
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if you really want to go vilatria bear ferebor

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i guess that would be +3

nimble shoal
proven haven
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either way unless I am missing something, I feel liek even 100 stacks is not nearly enough

stone rapids
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it's probably more worth doing a similar concept with vilatria +set ring with just the spell from melee on flame reave

nimble shoal
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It's just a real bummer that fire aura isn't a subskill of anything, so you can never give it multipliers other than that 15% more in flame ward and like... oof

proven haven
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hold on

nimble shoal
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Vilatira being more accessible is a possible big win though

proven haven
silk pewterBOT
#
Game Cycle / Version:

Tombs of the Erased / 1.2.5

Class:

Mage (20) / Sorcerer (11) / Spellblade (56) / Runemaster (24)

General:

▸ Health: 1,530, Regen: 27.2/s
▸ Mana: 217.04, Regen: 14.4/s
▸ Ward Retention: 332%, Regen: 224/s
▸ Attributes: 55 Str / 105 Dex / 141 Int / 22 Att / 22 Vit
▸ Resistances: 84% / 60% / 84% / 57% / 57% / 79% / 79%

Defenses:

▸ Endurance: 32%, Threshold: 374
▸ Dodge Chance: 17% (571)
▸ Armor Mitigation: 48% (2,921)

nimble shoal
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not needing to use a staff helps a ton

proven haven
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semi meme planner

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replace RRs with set items

proven haven
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and it changes a lot

stone rapids
proven haven
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oh I forgot the dumb doom tech

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yeah

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melee is strangled

nimble shoal
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Why use doom on a fire aura build though?

stone rapids
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the melee crit build tax

proven haven
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this would be flame reave build

nimble shoal
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or you trying to do hybrid

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oh yeah, the other thing

proven haven
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its like 400 flat or whatever flame reave

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with like 300 scaling attributes

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100+ pen etc

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maybe the surge potion tech works for fire aura though

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getting more than 2 stacks per potion

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but I feel like you would do more damage just building around surge at that point

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I like memes but I want meme to be good 😦

harsh abyss
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Cleaver + Vilatria w/Primal Ring is gonna be bonkers unless there's some change

stone rapids
proven haven
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You could also do cleaver vilatria runebolt but idk if thats worth

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has str scaling

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the other thing is a strength scaling runic invocation with fundamental

harsh abyss
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That build was already strong, with Vilatria it's probably actually crazy

proven haven
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runebolt was strong?

harsh abyss
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no, fundamental

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runebolt sucks

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But runebolt with 1 flat from str and 1 flat from int MIGHT be okay? But you can't scale it with elemental damage.

proven haven
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oh... yeah the str mage I did didn't have any flat damage scaling though

proper hawk
proven haven
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yeah thats the good part

harsh abyss
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Yeah

proven haven
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200 int is 100 flat and 800% increased

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plus the free crit % and all that stuff

nimble shoal
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Yeah, and the annoying part about doing surge stacks for auras is you need to hit enemies while it's on cooldown, so when you're successful enough to kill enemies with fire auras, you can't build fire aura stacks lol

harsh abyss
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yeah

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But then you don't need the additional stacks, heh

nimble shoal
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Yeah, but you're doomed to pretty much always be slapping enemies instead of zooming around all cool-like, no matter how well you could scale fire aura

proven haven
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I could see a world where fire aura can kill trash mobs at decent corruption

stone rapids
proven haven
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phys does get more benefit from shred, I guess

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its something

harsh abyss
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Yeah, I've never liked the frost wall shenanigans

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The question is: will it FEEL good to play

proven haven
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doubt

harsh abyss
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That's the part of Runebolt I've actually never liked

proven haven
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Can we do some sort of wild magic runebolt runic invo str stack with fundamental vilatria

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is this possible

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I forget if you can cold lock second rune with the runebolt spam tech

harsh abyss
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Possibly.

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I'm more interested in Cleaver + Vilatria + Trex

stone rapids
proven haven
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you cant

harsh abyss
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oh right, one primal

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damn it

stone rapids
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there is that grand prism nova offhand and grand prism does have gon as second rune with 800% damage effectiveness

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last i heard grand prism was still bad though but

proven haven
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gon is dex isn't it

stone rapids
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right

harsh abyss
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I did a Grand Prism build this league and it was okay

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Very spammy and kinda hard to get in the "pattern" though.

proven haven
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I was so used to looking for lightning for my brand build

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maybe I relook at invos

stone rapids
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it's heo you want

proven haven
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yea

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but any good ones

harsh abyss
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You can cast grand prism with heo as the middle rune with the offhand

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You could theoretically do heo/heo/heo

stone rapids
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revik's looks like the highest ade at 300% per second and you get ele dot

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without the offhand

proven haven
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ah shit nice

proper hawk
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lol reviks lightning blizzard? thats cute

proven haven
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so we get zap blizzard I guess yeah

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actually 300 per second is not enough

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unless you can stack it?

harsh abyss
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GPM has 800% I think? And it's pretty easy to get more than one cast per second

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Especially if you do tri-element and it saves your runes

proper hawk
proven haven
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just comparing to BoD which had 400 base and like 5000% more damage or something

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with similar other multis

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think you need a lot of hits to compete

harsh abyss
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It's gonna be hard to bypass BoD unless it gets nerfed

proven haven
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I wonder if its nerf worthy

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to EHG

harsh abyss
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I dunno. I'd much rather see other things buffed

stone rapids
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realms is 3 250% explosions that can shotgun if you can get them to line up by some miracle

harsh abyss
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It feels like most other sorc/rm builds are meh by comparison

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That's why it was so popular

stone rapids
proven haven
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it was like that, then lightning blast, and I guess the turret invocation, and maybe shatterstrike

harsh abyss
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Yeah, I mean buff things until you can actually run mana stacking static orb, or meteor, or non-spark charge lightning blast...

proven haven
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already been looking at SO and Meteor for 1.3

#

and they will definitely be uber viable

harsh abyss
#

oh? Just because of the Vilatria change?

proper hawk
#

meteor? really?

harsh abyss
#

Or maybe with the extra points from T8?

proven haven
#

the set vilatria

#

with ladle is really big

harsh abyss
#

yeah, that makes sense

stone rapids
#

6 meteors per cast with 950% effect and a bunch of flat does sound pretty good

harsh abyss
#

Meteor needs those More multipliers, ironically

proven haven
#

it was pretty close tbh

#

I think if I tried a few more times probably would have got it

stone rapids
#

how was the tankiness? the ward doesn't look super high but it's also uber

harsh abyss
#

Lightning meteor just looks so cool when you cast it a bunch of times

proven haven
#

this setup wasn't tanky

harsh abyss
#

gotta dodge it all, heh

proven haven
#

yea I think I was using the blood mage gloves here

stone rapids
#

doing glass cannon setups vs uber can really wear you down lol

proven haven
#

which eats a stupid amount of ward per cast with meteor

stone rapids
proven haven
stone rapids
#

2500 mana holy

harsh abyss
#

Why would you use blood mage gloves instead of getting auto-crit?

proven haven
#

it only applies over 400, I had 1600 mana

#

and I needed to full dump for negative focus

#

so a lot of non crits

harsh abyss
#

ah, fair

proven haven
#

that and adding items in offline is slightly annoying

#

so I didn't bother to change

harsh abyss
#

lol fair

#

I do like vilatria meteor, but I played it too much on .2 to want to do it again immediately. I look forward to hearing how it goes

proven haven
#

I also think I didn't need the gloves? Uber relic + int stack should be close to cap already

#

and if you just throw on crystal skull

#

boom insta cap

harsh abyss
#

Yeah, offhand available like that is nutty

#

Vilatria + Enigma gonna be stronk

proven haven
#

yeah I've been testing that

harsh abyss
#

Spark charge LB with a 50% damage increase, effectively?

proven haven
#

more

harsh abyss
#

I wonder if Enigma gets nerfed as a result

proper hawk
proven haven
#

did some math

harsh abyss
#

huh, I wonder if I can make my Channeled LB work with it, actually

proven haven
#

probably but the normal cast is insane from my tests

#

its not like falconer or that viper strike DPS but

#

its really good

harsh abyss
#

iiiiiinteresting

proven haven
#

I think I did about 50 or 60 ubers simulating known 1.3 changes in offline

#

trying different combos of items and idols

#

and so far I'm usually around 1m 30s uber

#

best is 1m 22s

#

with T7 T5s and max rolls so probably on the far end of realistic gear for most people

stone rapids
#

is it reasonably tanky?

proven haven
#

very tanky yeah

stone rapids
#

nice

stone rapids
proven haven
#

yeah for sure

stone rapids
#

literally every time i see a realistic setup posted there's comments about how it's hard to get the gear

proven haven
#

I mean to me it's like week 2 gear? MAYBE week one if I go really hard

#

but I'm probably not considered casual

harsh abyss
#

"probably" not, lol

stone rapids
silk pewterBOT
#
Game Cycle / Version:

Tombs of the Erased / 1.2.5

Class:

Mage (20) / Sorcerer (7) / Spellblade (71) / Runemaster (15)

General:

▸ Health: 1,742, Regen: 927.36/s
▸ Mana: 210.42, Regen: 9.2/s
▸ Ward Retention: 457%, Regen: 519/s
▸ Attributes: 13 Str / 62 Dex / 125 Int / 3 Att / 21 Vit
▸ Resistances: 57% / 53% / 57% / 59% / 61% / 92% / 62%

Defenses:

▸ Endurance: 44%, Threshold: 348
▸ Dodge Chance: 10% (298)
▸ Armor Mitigation: 32% (1,603)

stone rapids
#

you can drop some items for even higher movespeed while mapping and thanks to that surge node you will gain damage and zoom even more

proven haven
#

interesting regen

stone rapids
#

i'd love to squeeze out even more but it's still gonna make you real tanky and 600% increased damage for surge from the regen alone

proven haven
#

is mourning frost worth?

stone rapids
#

it becomes super hard to cap resists, probably for an aspirational setup or to burst bosses but for mapping probably not

proven haven
#

yea true

stone rapids
#

you'll give up all your idols which give you so much regen and ward

proven haven
#

oh didn't realize health regen was suffix

#

neat combo

stone rapids
#

yeah those idols are insane with vessel lol

proven haven
#

interesting to see literally using the set weapon

stone rapids
#

i'd love to use the affix but you lose out on deicide which is 20% more damage and movespeed so you double dip

proven haven
#

yea this is a cool setup

#

Where does the single target come from?

stone rapids
#

it is a little clunky on single target but you do have 5 surge charges and the damage should be really high, past that you're relying on potions to keep it up but even without the cd is super low

#

maybe you drop frost wall and use shatter strike for single target?

#

you do lose out on diothaen's with vessel but you scale cold damage and dex so hard anyways

proven haven
#

would it be better to just use shatterstrike and add another traversal?

stone rapids
#

it's possible, but if shatter strike is your main skill you probably want bloody nib over vessel and then there's much less incentive to stack regen

proven haven
#

it all goes back to classic shatterstrike build in the end

stone rapids
#

it's really hard to compete with the single target of shatter strike lol

harsh abyss
#

The repeats are just too stronk

#

What if you dropped Apogee for Cleaver, then use Last Bear T7 gloves + chest or helm (+ring), you could get the 3piece of that and 2piece shattered lance.

#

If you're not gonna use shatterstrike, you could go Runemaster for Sanguine Runestones for another 15% regen as ward/sec and then maybe trigger Frost Claw with Glamdring, using the mana strike mana regen to sustain

nimble shoal
#

If only glamdring let frost claw scale from shattered lance that would be nice

harsh abyss
#

Yeah that'd be incredible

#

I kinda wonder about Vilatria trigger build using Battlemage's Endeavor. The big problem with BE when I tried it this last season was that your flat damage is so low it sucks. But with the ring, you can stack that up no problem.

nimble shoal
#

Yeah, definitely a lot closer to decent, but dragorath still exists

harsh abyss
#

Yeah, you have to get above 4aps to bypass the dragorath limits

#

And dragorath has a bunch of other benefits

#

I did get confirmation from the dev team last season that changing mana strike to Cold damage changes the damage from the Mana Spark node to Cold. With Shattered Lance, that could actually be really good now.

#

Mana stacking + Health Regen stacking is a lot of investment though

harsh abyss
#

Yeah, sorry

#

Lemme put together kinda what I'm thinking.

stone rapids
#

hmm

proven haven
#

okay what if we stack mana, we play low mana build, we get T8 ward per missing mana on traversal

#

get 15k ward per 2 or 3s

#

chronostasis?

harsh abyss
#

hmm

#

I wish Mages had a "Big kaboom" melee skill

#

So you could scale one massive hit with chrono

proven haven
#

yeah like a surge with the chrono traversal

harsh abyss
stone rapids
harsh abyss
#

You get 3-set last bear for lots of strength, 2-set shattered lance, crazy health regen, ward threshold from Wall of Nothing (from strength endurance threshold)

stone rapids
#

it is about 400 more regen and a bunch of ward decay threshold but you lose about 20 int and 30 dex

harsh abyss
#

Remember you're gonna have 30 more str/int from the 3-piece last bear bonus

#

Also that was a super quick swap, not an in depth look really

stone rapids
#

it would be more damage overall and more ward, but you will lose 1 point for mana strike and surge (and shatter strike if you drop frost wall)

#

i'll probably take a closer look into both setups tomorrow or friday

#

do some offline testing

#

you do lose a bit of ward from boneclamor and you have to swap a couple more things to re-fix resists

#

and the flat and attack speed is much better on scissor but the overall regen difference might make it more worth

harsh abyss
#

Yeah, you can take all your points out of int-stuff in the tree

#

And focus on other stats

stone rapids
#

you don't gain a ton by doing that from what i was looking at, there's a couple other nodes you'd like but not a ton

#

it might be worth it but i think it'll be close

harsh abyss
#

Well, you can swap 5 points into Essence Duel, which almost makes up for the attack speed loss from Scissor

#

IDK if it'll be worth it, but Last Bear is generally a super strong way to get tons of regen.

#

Also you can't do Runemaster like I was thinking because DW is spellblade only

stone rapids
#

yup, even if cleaver isn't worth it the bear stuff might still be

stone rapids
harsh abyss
#

Well without Cleaver, Last Bear is probably garbage

#

Because you aren't gonna stack tons of str AND int without it

#

I expect we'll see a lot of Last Bear + Shattered Lance primalist builds though.

stone rapids
#

you will still land around 50

stone rapids
#

that's always been the thing with shattered lance is there aren't many great melee cold skills

harsh abyss
#

Yeah, fair

stone rapids
#

vessel being available opens up a lot though

harsh abyss
#

Yeah the synergy there is really strong

proven haven
#

maybe some sort of rogue with dex stack mourning getting cold

#

idk

stone rapids
#

this is true

harsh abyss
#

I mean, my brain goes to Cold Serpent Strike + Swarmblade Form druid

proper hawk
opaque stag
#

Unkown patchnotes aside, what is the smoothest leaguestart leveling build for Mage?

cosmic wave
#

probably fireball or like ice claw but I like a cheeky disintegrate

nimble shoal
full bluff
#

Runemaster with volcanic orb and rune bolts for mana regen

harsh abyss
#

I'm thinking of a vilatria + Dragorath sorcerer concept using the primal ring.

#

Maybe use enigma offhand and hit charges.

proven haven
harsh abyss
#

Yeah, I was thinking of the old "trigger everything" build. Mana strike procs FC, which procs LB, Mana Arc, Spark Nova, zaps, etc, and all of it applies spark charges

#

But now everything does decent damage (not just spark charges) because of Vilatria

nimble shoal
#

lol

waxen sigil
#

^sry I deleted my comment above this one

tepid barn
tepid barn
waxen sigil
#

I wish there was pvp

#

I’m actually really liking spark nova

#

Sleeper damage passive

harsh abyss
#

Yo dawg I herd you liked spells, so I added a spell to your spell

waxen sigil
#

F I died

#

Lookin at discord

proven haven
harsh abyss
#

Yeah, ladle vilatria is going to be strong

waxen sigil
proper hawk
#

would it be trolling to go ladle vilatria no spark charges?

proven haven
#

No I don't think so

#

vilatria is still like 120 or so flat end game * 1.48 with 100% + cast speed

#

Enigma is not really "anti synergy" but its not like full synergy

#

flat when you already have flat, ideally you get something else, its just the good spells also support spark charge right now I guess

proper hawk
#

what if you went ladle vilatria on RI for the ele pen per 3 int

proven haven
#

yea sounds good

#

or go cleaver 💀

proper hawk
#

cast speed from ladle sounds more fun

proven haven
#

yeah a lot of RI doesn't scale the best with cast speed though

proper hawk
#

true, but if you go LLL invo you can probably get runes and drop ball lightnings really fast without worrying about perfectly stopping at 3 runes

#

idk if it would scale well enough but its interesting

rapid hinge
#

ball lightning scales pretty well

proven haven
#

yea could be fun

#

annoying that L is dex on fundamental

proper hawk
#

yeah.....

rapid hinge
#

i'm surprised ball isn't talked about as much as say plasma orb/hydra for how good it is

#

maybe it's harder to solve its mana

waxen sigil
#

It’s clunky

proven haven
#

I think it was harder to solve flat before

#

without using the reowyn staff thing

waxen sigil
#

I got around 500 flat w it long time ago but this was before item factions

#

Flat was from the immolator belt it stacked higher

rapid hinge
#

reowyn + fundamental is pretty much fixed for those kind of builds no?

#

the combo offers too good of damage to be skipped

proper hawk
#

fundamental yeah, but reowyn has hefty requirements

proven haven
#

it doesn't need to be the only solution, it is a bit awkward to build around

waxen sigil
#

Idk ya it’s good I’d use it if I played rm ever again

#

Plus u get to build nice defenses too

proven haven
#

ehhh

rapid hinge
#

for someone who always try to get high dodge on everything i play, it looks like the perfect thing to me

proven haven
#

yeah is awkward, you still need some ward and probably want ward retention or something too, but you stacking dex and also want int

#

"just use the boots" I guess

#

telfun or whatever

waxen sigil
#

Yahhhh love those

proper hawk
#

doesn't telfun need you to be channelling?

proven haven
#

apparently it counts

#

at the end

waxen sigil
#

Yah but u are channeling if u do flamerush

proper hawk
#

oh yeah flame rush lmao

proven haven
#

yeah that ^ for trigger

proper hawk
#

that's a bit silly

proven haven
#

feels like bug

waxen sigil
#

Well not rly like ur channeling flame rush and casting it same time it ends

proven haven
#

something that triggers a thing when something ends you wouldn't expect that trigger to consider as if the thing is still happening, no?

#

seems weird

waxen sigil
#

Same server tick

proven haven
#

I mean I understand why it happens it just seems incorrect

waxen sigil
#

Channeling state lingers for a milisec or so anyway

proper hawk
#

yeah i dont think it should consider you to be channelling for that

waxen sigil
#

Well good thing ur not in charge !!!

#

Or else we wouldn’t have this cool trick

proven haven
#

I like cool tricks existing it's more just not intuitive

waxen sigil
#

That’s why it’s cool, u gotta experiment

proven haven
#

man if the fire turret is still strong but my str mage gets nerfed

#

ill be salty

proper hawk
#

lmao

waxen sigil
#

I think it doesn’t work if you release flame rush,

#

But if you smack flamerush into a wall or press a skill to interrupt it it will

#

Consider as channeling

proper hawk
#

oh god thats way more jank

waxen sigil
#

Yeh way better cool trick

proper hawk
#

Can't decide if i want to do some kind of ignite sorc with wildfire embers or ladle vilatria LLL

proven haven
#

ladle vilatria then you have meteor as backup

waxen sigil
#

The Lightning meteor are sweet

#

But having to wear set items bricks my builds

#

So this will be pretty cool now

#

I personally am not a huge fan of items that have low - mana cost like ladle only gets -3

#

I think that holds it back a lot

proper hawk
waxen sigil
#

It’s not tho

#

How fast can you regenerate mana ?

proper hawk
#

-3 mana takes LLL from 64 to 61 mana

#

-5 takes it to 59

waxen sigil
#

Yes that isn’t mana regen

proper hawk
#

the difference is completely negligble

waxen sigil
#

Yep for that skill

proper hawk
#

even more so for meteor

waxen sigil
#

I understand

#

So how fast can you regenerate mana though ?

#

50?

proper hawk
#

i would have to setup a planner, but no matter how high or low it is, it wouldn't make the -2 mana cost for not using ladle matter for the two skills i mentioned

waxen sigil
#

If you’re sure then, maybe you’re right. I thought it might matter more indirectly!

proper hawk
#

well we can turn it into a % to directly quantify how much it helps

#

about a 3% reduction in cost

waxen sigil
#

Are you casting no other skills in this build

proper hawk
#

so you can cast ~3% more meteors per second for any given amount of mana regen

waxen sigil
#

Like only meteor

#

I just tried meteor tonight in arena and it went pretty good

proper hawk
#

well you could use a generator skill, but the best option is probably stacking mana very high and using null profusion focus to instantly regain % of max mana

waxen sigil
#

What are you casting to get back mana right

#

Oh yea I’m talkin generators

#

Fireball or frostclaw giving net mana per cast

proper hawk
#

if you do use a generator, its probably fireball, which only costs 3 mana anyways

#

i dont think frostclaw makes sense as a generator

waxen sigil
#

Yea but 3 get back 6 vs 0 get back 6

#

Double the generator

proper hawk
#

well yeah, but ladle has -3

waxen sigil
#

Like you will want to not use 3 mana fireball

#

You will want some extras in there

#

I mean you do you, but from my experience

proper hawk
#

also you are generating mana from the mana gained when you cast fireball mage affix probably

waxen sigil
#

Yeh for sure

proper hawk
#

regardless, im pretty sure you dont bother with fireball and just use null profusion focus

waxen sigil
#

8

#

14 mana per fireball x ur cast rate is what I think is good but maybe focusing is ok

proper hawk
#

focus will be massively better, you dont need to channel to trigger null profusion you only need to tap it, and it gives you 40% of your max mana instantly

waxen sigil
#

Ya that’s pretty good

#

Well, I am interested to see what can be done w lightning meteors and 1h

spare glen
#

xdd gaming

tepid barn
#

Looks like everyone is talking about how Busted it will be

rapid hinge
#

what's special about this?

#

may i ask

#

i dont see anything out of the norm tbh

tepid barn
#

Just like how they assume HS was gonna be broken ass

rapid hinge
#

1m dot tick each second?

tepid barn
#

Yeh so basically with the new item or whatever it's gonna change the game

#

I just think it will happen

#

Don't*

rapid hinge
#

i dont get the hype on this new spear

#

in my mind all it does is that it allow you to sac suffixes for prefixes' power

#

and depends on the roll of the % it can be op or not op

tepid barn
rapid hinge
#

u make me take a look

#

trueogre with his black magic again POG

tepid barn
#

Probably doing 1000waves per hour 5hours Ezy pz

rapid hinge
#

those bearnado players must be scratching their head looking at that Facepalm

proven haven
#

you dump mana if still alive (just uber basically) you mana guide for a few seconds, repeat

rapid hinge
#

why mana guide? doesnt it make focus regen slower

#

to make you tankier why focusing and still being able to move?

weary hamlet
#

also if you are a sentinel or falconer suffixes are useless to you anyways

rapid hinge
#

but aren't those case-by-case

weary hamlet
#

yea I don't think that literally every build will want it, but enough broken shit is likely to result

rapid hinge
#

what i see is that ppl saying everyone and their grandmama will have that spear as bis weapon

weary hamlet
#

on the flip side we will very soon learn how much broken shit will result from the rest of the patch notes

#

the rest of primal uniques, primal exalts suddenly enabling some build cause +2 skill points, etc

rapid hinge
#

also did we get a confirm that every affixes can be t8?

weary hamlet
#

idk it sounded like yes to me from the preview

warped kraken
#

There's a rune to upgrade a T7 to T8 so yes

abstract scaffold
rapid hinge
#

purely from math perspective i dont think it's gamebreaking

#

you're basically sacrificing 2x suffix for 40% of a t7 2handed prefix

#

at best

#

no that math is wrong you can have more than 1LP on that spear

#

my bad

warped kraken
#

If it has low LPL like the item level is only 16 that would be huge for LP2/3. That's like having 8-12 T7s since it multiplies by 4... not to mention the base melee stuff for melee builds

weary hamlet
wise belfry
weary hamlet
rapid hinge
#

what do you mean t8-5 slam?

#

the spear is primodial right? so no t8 no?

warped kraken
#

The magic item only looks bad at first but you can still run exalted affixes which is huge, just limited to 2 (3 if land a seal)

abstract scaffold
#

Yeah, no other primordials with it either, which we don't know most of

weary hamlet
#

can't you slam a primordial unique with lp and a t8 exalt?

wise belfry
weary hamlet
#

I thought you only couldn't equip them both at the same time

wise belfry
rapid hinge
#

t8 are sealed

weary hamlet
#

ah damn right brain fart

warped kraken
#

T8s can't be moved yea

weary hamlet
#

then make it t7

wise belfry
#

Second seal slot tho

weary hamlet
warped kraken
rapid hinge
#

imo, the spear is gonna be a strong branch of itemizing - especially if 2-3 LPs comes to play, but not game breaking to the point that ppl are making it to be

#

we'll see

rapid hinge
wise belfry
warped kraken
#

It gives more than enough offense, so just run single T7 hp/defense, res from idols and blessings lol

#

The weaver idols make res a joke

abstract scaffold
warped kraken
#

Will it make it to patch notes or just be a hot fix week 1 lol

south yoke
#

patch notes today?'

warped kraken
#

Yes soon

south yoke
#

Wohooooo

harsh abyss
#

Probably in 1.5 hours or so

sturdy oriole
#

does flameward triggered by a wall of fire bypass the cooldown?

mortal oxide
#

Mage deadge lmao

harsh abyss
#

Yeah, a bit disappointed in the lack of changes

#

But the primordial uniques/affixes might do a lot to bring up underperforming builds

night cedar
#

lol spellblade dead in a ditch somewhere

mortal oxide
#

its okay. LE will be dead in a ditch somewhere soon given the krafton purchase too.

#

happens.

#

mage will prolly get a rework in like 2 seasons (about another 8 months or so)

thick pebble
#

Hello fellow mage enjoyers, I'm a Sentinel refugee seeking shelter

mortal oxide
#

wrong chat

#

dont play mage lmao

narrow matrix
#

Literally zero spellblade changes LOL

thick pebble
night cedar
#

Yeah, once offline goes I'm done with LE but until then I'll keep jamming

thick pebble
safe hedge
#

Mage got double dmg from the new set ring why are we sad again? omegalul

night cedar
#

Maybe Vitralia meteors will be cool with the ring or something

#

idk

harsh abyss
#

Vilatria meteors will be bad with the ring, tbh. You'd want to do it with a lightning skill that isn't meteors.

#

The meteor convert is on the staff, which is the slot you'd want to replace from the set because then you can use better unique weapons

night cedar
#

well, there goes any ideas I had, don't play mage lol

safe hedge
#

I'm pretty excited for spark charge vilatria tbh

#

We also haven't seen 20+ of the other uniques yet

harsh abyss
#

I've got a concept for a Vilatria (with ring) spell build that does Spark Charges and triggers.

Use Mana Strike to apply spark charges and keep your mana up
-Trigger Mana Arc on every attack
-Trigger FC 50% of the time
-Get the FC node that triggers Ele Nova for more spark charges
-Use Dragorath to make FC trigger LB (convergence) 3x per second
-Be a sorcerer to make it so all those hits can trigger Spark Novas

#

Then use Teleport (and cast 3 ele novas) as your move skill, with max AOE size to apply spark charges to everything on the whole screen

#

Because you're int stacking Vilatria, ALL of your spells will do pretty decent damage, not just the spark charges. But you can still use Dragorath + Enigma for maximum spark charge shenanigans as well.

glossy quarry
#

browhen they gonna change spellblade

harsh abyss
#

Maybe they'll give mages some love in .4

#

It's about our turn

half badger
#

I mean, at this point I can only hope that Spellblade got no changes because they have some significant ideas they want to implement at the same time, and that time is next season, but ... meh.

Spellblade is the class I have consistently been most interested in the idea of, and the class I've been most dissapointed in every time.

night cedar
#

Its such a cool concept

#

and they don't do anything with it lol

harsh abyss
#

Yeah, it could definitely use some updates

#

They haven't done anything particularly significant to mages since the Runemaster release

#

Aside from the Sorc buffs a while ago

#

But the wheel turns, Mage should be next up

night cedar
#

is it mage and rogue next?

safe hedge
#

maxroll planner updated POG

harsh abyss
weary hornet
#

Even fewer considering what may have been done to falconer

#

Wonder how that'll play out. Don't know enough to guess

night cedar
#

well at least unqiues are out

#

maybe someone will cook something

#

I'll sit

#

don't have deep enough game knowledge

night cedar
#

All the krafton money and scale still small

harsh abyss
#

Well Krafton just went through like a week or two ago, so it's not like they've had that much tiem to hire new people or something

night cedar
#

It closed a week ago but these deals take years

#

At the very least a year

#

They def knew this was coming

safe hedge
#

Yeah Judd's post said they've been vetting partners for a year

#

They didnt start posting new job listings until after the acquisition went thru

harsh abyss
#

Yeah but knowing its coming doesnt mean they can do more development. They need the money to hire a bigger team lol

tender wolf
#

Mage dead in a ditch meanwhile sentinel clearing uber blindfolded day 5 still letsgo

night cedar
#

Mage and rogue are unloved

harsh abyss
#

Rogue has some insane builds right now doesn't it?

safe hedge
#

rogue is just fine, they just capped the absurd uncapped falcon nodes

weary hamlet
#

so zerax are you still on the mage train or did you change shoes to bm already? Without you, who would champion the meme builds?

#

we can finally play mage as richard garfield intended and have a permanent pet!

#

the og runemaster baby

harsh abyss
#

I'll probably do both. I'm interested in Vilatria tech

#

Gonna start with Primalist this season because I played too much mage last season

#

But my "one button trigger" build where I trigger like 8 spells with Mana Strike should be pretty strong with the Vilatria tech.

weary hamlet
#

I played the old good static sb last patch with the spear

#

and while memey alright it was probably worse than just using the claw

harsh abyss
#

That was my experience with Battlemage's Endeavor as well

#

BE should just have 100% chance to trigger LB on hit.

weary hamlet
#

vilatria and perhaps some other set do look promising for it though and I didnt find anything much superior in the primal uniques

#

the weaver has a different problem, its damage is alright (although obviously not spectacular) but when you are just clearing all the trash dies to your normal damage right around the time it discharges

#

so it hits air

#

pepega

harsh abyss
#

This could be pretty amazing

weary hamlet
#

I wonder how long these embers live and if the first effect is a 36% chance once per second or per spread

harsh abyss
#

yeah, who knows

weary hamlet
#

cause don't mind if I get a couple of extra VOs with an extra 300% ignite chance

harsh abyss
#

I'm thinking about it with a machine gun fireball build

weary hamlet
#

but if it's like 4 sec and thus I can reasonably expect to have like 1,3 embers up on average and if I cast 1 VO per second on average, that 12% recast chance doesn't look good chief

#

I play ele shaman in wow, casino spec all the way

#

high chance to proc low impact fireballs <<<<<<<<<<<<<<<< low chance to proc high impact VOs

harsh abyss
#

Oh thinking about machine gun fireball actually... heh. Lightning-convert vilatria fireball might actually be insane with Ladle

weary hamlet
#

like imagine getting a free VO or two free VOs with +300% ignite chance, I can only get so erect

harsh abyss
#

It depends on how the embers work, really

#

If they last for a while having a bunch of them shoot out chains of fireballs would be pretty fun

#

I mostly just like fireball more than VO

weary hamlet
#

now that you mention it, how will these recast channeling fireball?

#

probably not at all knowing ehg

#

but still

harsh abyss
#

Doubtful. But I don't think channeled fireball is worth it. I always go for "fireballs in a line"

weary hamlet
#

that's largely because it's functionally the same at high cast speed but with more damage

harsh abyss
#

indeed

weary hamlet
#

they need to do something for channeled fireball, maybe have it shoot in a cone by default

harsh abyss
#

Also it just feels better than channeling because it scales with cast speed

weary hamlet
#

that could allow you to reallocate stat budget from cast speed elsewhere but with its current tuning its just isn't worth it

#

also sorc has free cast speed outta the ass in passives, and no good alternative

#

I would expect them to pivot away from spammable cast speed based gameplay on the grandpa but alas

harsh abyss
#

We need a unique that makes it so cast speed gets converted to "more" damage while channeling.

weary hamlet
#

or maybe that should just be the default behavior of channeling spells

#

so we aren't getting unique taxed on basic functionality

harsh abyss
#

I do like that you can just build "around" it when you're doing a channeled spell, but yeah it would be better if you still got some sort of benefit

waxen sigil
#

Yea channeling needs some help it has some good support but cast spd needs to help ur some way

#

It

weary hamlet
#

the problem with it is that most of its support is just shoring up the inherent weakness of having to stand still to do damage, instead of capitalizing on some unique strengths or design niche that currently just doesn't exist

harsh abyss
#

Yeah

weary hamlet
#

for instance why do all channeling skills, at least on mage, have prohibitive mana costs? Shouldn't they be much cheaper than normal spells instead since they already have a different drawback?

waxen sigil
#

Cast speed = more multiplier or something

weary hamlet
#

Like why is channeled lb or fireball or disintegrate 30+ mana per second? Shouldn't it regen you mana per second instead?

harsh abyss
#

I mean they should just do way more damage because of that drawback. I don't even mind the mana

#

Like it should just obliterate everything

weary hamlet
#

yeah maybe give them all ramp up time like disintegrate and then just tune them to do more damage than any other skill as long as you can maintain that uptime, rewarding good positioning or smart play

#

you can stutter step out of all the aoes with fireball or something or you can manly face tank them four double the damage

#

sounds fair to me

#

high risk, high reward

waxen sigil
#

100% cast spd is 100% more casts of fb, it could be an easy 100% more multiplier and I think it would be balanced

#

If someone wanna make a small list of interesting mage items changes ideas I am down to discuss a bit

#

I know all mastery p good

tidal scarab
#

I just want mage reworks. Give us a Void Mage!

waxen sigil
#

Heck yea something to use the shroud armor for

#

Tbh I have got a good amount of stacks but very clunky

#

And impractical

#

The void orb ain cut it and there’s not too many good sources of flat void

wise belfry
junior coral
#

how is mage looking for S3

#

fixed now?

#

or still lpaying that stupid t-pose build

harsh abyss
#

Literally unchanged

#

They buffed some of the RM invocations, but other than that, actually no changes.

#

Some of the primordial uniques will enable new builds and stuff, but no actual changes to the mage classes

junior coral
#

darn

weary hornet
#

Great disappoint too. Hopefully the new T8 or primals can make lightning meteor shine

south yoke
#

bets

#

which build do you think will hit tier S

harsh abyss
#

Vilatria using the ring instead of staff

Or the Wildfire Embers looks potentially promising, depending on how it works.

#

WAIT

Non channeled fire skill you say. Ignite scaling on uncapped fire resist you say.

I'm hearing a fire black hole build synergy, lol

#

@weary hamlet there's your wonky off-meta build. Use fireball or another spell to generate a bunch of embers, then use Black Hole to hopefully cast a few of them at once.

weary hornet
#

OMG that ring ...

junior coral
#

which build is best this season

#

for mage

weary hamlet
weary hamlet
weary hornet
#

Vilatria is heavily dependent on int. Wonder what weapon or combo will be best then if the staff can be replaced. Hmmm, also wonder if maybe fractured crown can be used

harsh abyss
#

The ignite chance based on fire resist is WAY worse than Black Hole. 7% per 10% resist vs.... 10% per 1% resist

harsh abyss
#

So things like the Spark Charge Lightning Blast build from last league are gonna be even stronger.

#

The big one I'm looking at is a "Trigger everything" build that does that setup, where you cast Mana Strike and trigger Mana Arc, Spark Charges (Multiple), Frost Claw, Lightning Blast, Ele Nova, and Spark Nova.

weary hornet
#

Good food for thought here....

harsh abyss
#

The problem will be what is always has been for mages: You need some freaking defenses somewhere, and ward keeps getting nerfed.

weary hornet
#

Defense all built into focus and arcane ascendance

#

With mana guide of course

#

For my build

harsh abyss
#

Yeah, which is why that build was the #1 mage build last season

#

Because it has defenses

weary hamlet
harsh abyss
#

Someone is gonna figure something out with Truesight Glass that is incredible I bet.

#

40% chance for +300% crit multi is pretty good.

weary hornet
#

Was it zerax, or that sarcasm?

harsh abyss
#

The brand of deception while channeling focus? I'm pretty sure that was the #1 mage build

#

Mana guide was definitely the #1 mage unique, tons of people were building stuff with it.

weary hornet
#

Yeah, I ran focus with arcane ascendance. Was decent enough, but couldn't kill uber with it. 1200 corruption ez

harsh abyss
#

I think there were some videos of Brand of Deception killing uber super fast

weary hornet
#

Ah, that's what brand of deception is. And no, been playing sorcerer not runemaster

#

Helm and staff unequipped ATM, but using that build

harsh abyss
#

Ah yeah, so probably not the #1 build, but up there.

#

That build won't work with the ring instead of the staff, because the staff is what converts Meteor to lightning.

tender wolf
#

Anyone know if shatter strike has sub 1 minute uber kills this patch or no?

weary hornet
#

Oh, so even though it counts as set, the affix for the set must exist...

harsh abyss
#

Yeah, it doesn't replicate the specific set affix, just counts as part of the set

glossy quarry
#

Shatter strike still best bidder

worthy mirage
#

someone go make a build for this and call the build "Bloody Butthole"

south yoke
#

xd

waxen sigil
worthy mirage
#

think he was doing 500k bleed ticks

#

but black holes thing will prob go 10 times higher

abstract scaffold
worthy mirage
#

i dont know how i'd go about looking it up, was like 2 years ago

waxen sigil
#

I’ll get back to you ina bit

abstract scaffold
worthy mirage
#

was before healing hands

abstract scaffold
#

🤷‍♀️

waxen sigil
#

I don’t really have all the bleed items and haven’t looked into ailments much

waxen sigil
#

best i got so far

proper hawk
#

what did you do

waxen sigil
#

Blood mage

wintry summit
harsh abyss
#

You can find it on maxroll. Someone posted a link to a list of all the new items but I dunno where it is

#

Here you go

#

I'm not sure if that's up to date though

tender wolf
wintry summit
#

I've seen diff versions of this item so idk which one is correct
1% ignite per 2% fire res
7% ignite per 10% fire res
or 0.07% ignite per 10% fire res xD

waxen sigil
#

My bleeds only do 63 or something and got around 300% chance to apply so it could be a lot more dmg for sure

main osprey
#

Does anything in them patch notes make frost claw cool again??

weary hamlet
#

hopefully not, I'm personally already tired of this skill replacing everything else in the toolkit

wintry summit
#

Ashes of Immortality will be nerfed but what can we do
Amulet seems really good

neon bobcat
#

if you're lightning converting frost claw there's some interplay with the primordial set ring allowing you to pick up the villeta's set bonus while still freeing up your hand slots

#

but yeah otherwise no, not really

covert cave
#

how is sorc lookin this league? ive never played it and i was hoping to maybe level as fireball and transition towards meteor but i didnt see any real sorc buffs, right?

#

i just think fire sorcs are cool and wanted to run it 😢

surreal talon
covert cave
#

rip. no clue why it didnt get buffed

#

felt like an obvious candidate

surreal talon
#

I feel so many useless skills in mage class

covert cave
#

i dont really wanna play glacier and it feels like theres not much else, right?

surreal talon
#

I also tried several cold builds, with heavy investment.. again did nothing in corr 100

covert cave
#

damn. i wanna try and craft my own build this league. i love what i see in the sorc passive/skill tree but it feels like it just doesnt manifest in enough dps

surreal talon
#

Shatter strike is satisfying. Wuite squishy though

#

Quite*

surreal talon
neon bobcat
#

I adore mana strike -> spark charge/frost claw/lightning blast/ele nova shenanigans which benefit from the vilatra set ring tech, but because of the bonkers lich changes i probably won't run it this league unless I get bored with bleed AoD

weary hamlet
weary hamlet
weary hamlet
flint olive
covert cave
weary hamlet
flint olive
#

builds can be busted in different ways

#

judgement was OP in the sense that you couldnt die

#

you just afk the game from campaign to uber

#

it wasnt the highest dmg but it was cozy

covert cave
#

no thats also not my benchmark. im just looking for a viable mage build that can beat regular abberoth pretty smoothly and maybe push a little corruption after

#

but i was not a fan of glacier last season. just not for me.

like i said i was hoping fire/ignite damage got buffed but i guess not

flint olive
#

ignite clear got buffed for sure, with prolif

glossy shore
#

Hi, I want to try building a mana Sorc. Currently I want to find a way to remove all my mana asap. Anyone knows a good skill to do that?

harsh abyss
#

Static Orb is probably the highest mana cost skill. Or you could use Culvinar's scepter to drop to zero mana when it gets full

left hill
# harsh abyss Static Orb is probably the highest mana cost skill. Or you could use Culvinar's ...

Side note to that, there might be a funny combo with:

  • Culnivar's Claim (Mana -> Ward at Max Mana)
  • Focus: Desperate Meditation (Increased Mana Regen per Missing Mana)
  • Max Mana Stacking, and Wisdom passive threshold for Mana Regen per Max Mana
  • The Butcher's Crown (Mana Gained on Hit per 12% Increased Mana Regen)
  • Focus: Energy Overflow to add Hits (and Rapid Overflow to increase the frequency)
  • Potentially Mana Guide, to allow the above to work while moving and add Lightning Blast Hits (but at the cost of Less Mana Regen)

Just constantly cycle your Mana into Ward, because the Butcher's Crown generates more mana than passive mana regen would have at any regen >92.3% as long as you're hitting twice per second.

What to do with that ward? Heck if I know.

#

Without a payoff, could just make Mana Guide even tankier, I guess.

flint olive
#

now there is the new wand that adds a lot of good stuff to it

#

25 flat spell dmg for spark charges + 16 extra int we didnt have access to before + 4 skill lvls

lament wedge
proven haven
flint olive
#

ye the ladle is what i was originally going with

waxen sigil
#

Lightning blast only good spark charge skill imo for higher difficulty stuff

flint olive
#

another option could be the primordial amulet

#

since its not as easy to get crit multi on that setup i feel

#

but crit chance is very doable

proven haven
#

well on paper static orb applying 1.12 spark charges at 1x damage per hit, LB applying 0.42 at 3x

waxen sigil
#

How many hits tho fellas

proven haven
#

yea thats the thing

waxen sigil
#

Lightningblast hits per sec

proven haven
#

LB hits about 7.5 times per cast, roughly

waxen sigil
#

Like a hundred

proven haven
#

with spark nova it's up to 15

waxen sigil
#

lol yeh something like that

flint olive
#

i havent tried it in a while but last i checked, the static generation node maxed out on static orb generated a ton

waxen sigil
#

The belt mod 35% chance 4 more chains is pumping

flint olive
#

which was also eating mana

waxen sigil
#

Love that thing wish I could get it

#

On a belt unique

proven haven
#

I don't know if the chain node is worth tbh over 20 int

#

its 2 extra hits from 5 base

waxen sigil
#

The belt mod ??