#🧙┃mage
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Oh sh... yep... it is "element damage", right? 🙈
Doesnt seem like any t8 exalteds are going to compete with 100+ flat light dmg from vilatria set ring for LB
20 more uniques tho apparently, maybe we get something juicy
Most likely "spell damage"? Basically, match the term in your locale to your skills' scaling tags (press Alt when hovering over a skill to see extra info)
Just got back into game recently long break. Wym Vilatria’s set ring ? I know champ and set affix
new primordial ring
acts as a set piece
Yeah, the ability to not use the helm/staff with vilatria is really strong since both of those slots are super valuable
Also you'll be able to use Vilatria on non-mages since you can replace the helm
Is getting 100% damage dealt to mana any kind of viable?
Wish there were ways to scale damage based on mana, or more ways to interact with mana in general
atm, there arent any "easy" way to make 100% dam dealt to mana
you have yo sacrifice quite alot to achieve that
well true true.. I am so damn bored, doing weird stuffs in LE tools
iiiii didn't think about that 👀
There are, static orb and focus are the more popular options
So I'm using static Orb and its circling me and every now and then it seems that it shoots something that looks like lightning blast at more distant enemies and I dont know what is happening there, anyone got an idea?
That's the orb explosion, it makes tendrils that hit enemies outside the explosion area
okay and why does it only do that every 5 minutes or so? at least thats how it seems to me, its very rare
Yeah if you can get a big pool and a lot of mana gain it's possible. Something like fractured crown build, especially with the new idols it is doable.
Damage to mana has innate 80% DR
So 3k mana is like 15k hp
Usually something like hybrid is better though as 100% damage to mana is expensive like flick said, and you are not using your other pools for anything except a buffer
Do like 80% to mana with a bit of life leech
Or do seed helm with mana and ward, mana as a giant buffer pool
I'm doing one last build before s3. Wondering if disintegrate has any potential around 300-500c? I'm fine making my own build, but I have several I'm choosing between
yes but it's a challenge, theres a couple known ways to make it scale pretty hard
Thank you I need a challenge
Does Damage of damage conversion Double dipp? For example: fireballs conversion to lightning. Is firespell damage (flat and %) added to the total damage and is the lightning damage modifiers added in the same way?
is it added to the total damage? yes
does it double dip? if double dip means it's applied both before and after the conversion -> then no
Okay thanks. So picking stuff like %ele dmg is generally better, if i am doing a damage conversion, because fire and lightning are both getting buffed?
yes
and no
because for the same tier of affixes, %ele dmg will gives a smaller number than %lightning dam for example
it's always better to be as specific as you can
if you can pick between 10% lightning dam and 10% ele dam, of course you'd pick ele
but almost all the time you're gonna be offered 10% lightning dam or 7% ele dam
T7 fire in offhand catalyst is up to 140% while ele is 105%. In this case ele seems better
that depends on other stats
Just to be clear, the portion of your fire damage that gets converted to lightning does not get any benefit from fire damage stats
Making an example:
Lets assume 10 flat damage from a fire spell
With 15 added fire and 50 added flat lightning spell damage.
With 200% spelldamage, 500% firespelldamage and 1000% lightning spelldamage.
The spell ist converted to lightning.
Which of those stats does now boost the damage?
all of them
The tag and the damage type are separate things. Things that refer to the damage type only care about that portion of the skill, things that refer to the skill or the tag work on the whole thing.
Eg. if you add lightning damage Volcanic Orb then get Lightning Crit Multi you only give multi to the portion of damage you add. If you had something like "Damage with Fire Skills" it would work on all of it.
Increased "type" damage refers to the type. Spell damage refers to the tag.
Sometimes you intentionally use off typing to fit with modifiers you care about, for example you could use firestarters torch with fire frost claw to reduce the mana cost to 0 then add a bunch of non fire damage with something like mourningfrost and get more cold damage multis or vilatria and do lightning.
Or when people were building necrotic damage meteor because you could get a lot of flat necrotic
The added damages all are applied with their respective types, untyped becomes fire since you said it's a pure fire spell.
The % spell damage applies to the entire spell (but not its ignites, since those do not deal spell damage). The % fire spell damage doesn't apply to the added lightning, and the % lightning spell damage only applies to the added lightning.
Actually, I'm not sure if you meant the spell is or isn't converted to lightning. All that changes is what type the spell's base damage and untyped added spell damage is.
The spell is converted. So spell % ist applied to the lightning
Thank you for the clarification on the tag/damage difference
Yeah, spell damage applies to any damage type as long as it's spell damage
I could be wrong but I think you need to be careful with the wording here. Something like "100% increased damage with fire spells" should apply to the non fire damage of the fire spell, while something like "100% increased fire spell damage" wouldn't.
Kinda like how you can transfer more multis to an ailment with a different tag. Eg. "The next movement skill deals 20% more damage" the 20% more getting inherited by the ailments applied that aren't movement skills
I don't think anything is worded like "damage with fire spells". Critical chance and +levels are often worded this way and yeah in that case it goes purely off skill tags.
Because like you say, "100% increased damage with fire skills" is applying the stat "100% increased damage", and all the rules about stats only apply to actual stats
Ooh, 20% speed boost for dual wield going to be spicy.
am i being pepega or did they just give lich the unnerfed version of the old mana stack ball lightning
yep, i dont know what the dev team is thinking lol
the only reason static orb was so good was because you could convert that mana cost into damage as well with this node. So you were double dipping multipliers. By itself, Deadly Plot would give ~300% more damage if you have 1500 mana, which isn't that insane given the investment
are you forgetting that there is a second mana based multiplier in the same static orb tree?
like the issue with static orb is that between both multipliers it gave you quadratic scaling from mana and got out of hand, either one on its own was completely fine
i am forgetting that
it's also significantly easier to get max mana on mage vs acolyte
Step 1. Roll Sentinel
Step 2. Imprint double T7 helm and chest
Step 3. Rune of Havoc / craft into T7 Flat mana + T7 % Mana
Step 4. Slam into a non class locked unique like Seed of Ekkidrasil
Step 5. Equip on mage or acolyte which doesn't have % mana
Step 6. ???
Step 7. Profit
it'll become sentinel locked
no it won't
I've done it with a chest before, it does
rogue %mana locked my falcon to rogue 🙁
no, just a T5 mana roll on a 1lp. I was trying to put T7 dex for leveling, back before you could select the affix
either dex or % life, can't remember
I wonder if the helmet class locks are different somehow
the falcon. the generic dex level body armor
oh kestral
i think it used to be named falcon something
maybe
but anyway that shouldn't happen
% mana isn't "class locked"
its just unavailable
makes sense
hold on I got an extra kestral I can waste
i believe in you
for science
yeah it's entirely likely that I'm just misremembering. I couldn't go pull the character that was wearing it in legacy because I've since deleted it to make room for more meme builds
speaking of which, runemaster feels like it should have a viable support build somewhere in it, but the two support invos that do exist suck
like most of them
yea
Multi-class affixes like % mana and attributes do not apply class restrictions to legendaries. It is a bug (at least, for % mana it is)
I don't think it's a bug
attributes they've made into a feature since they added the attribute swap
you mean its a bug as in it should class lock?
Yeah, it's supposed to class lock
this would have been in 1.0 so I wonder if the bug has been introduced since then
They can always change their stance (not that Mike necessarily speaks for all of EHG), but given the really bad loop of having to create another class to reasonably farm for it, I think they probably would fix this if it was easy to do
It has always been this way afaik
then I class locked it with something else because I definitely did class lock my kestrel on accident trying to make a leveling item lol
and I was certain it was mana, but now clearly it wasn't
Yeah, all single-class affixes will class lock as intended
you know I don't think I've actually played a mage build that wasn't just jank
Rogue does have several mana-related chest affixes, so it might have been one of those
very likely
what makes a mage build jank?
lament of the lost refuge, decimate
oh you mean you play meme builds
meme is the dream
I too am a meme enjoyer
I've played ignite flame reave once. that one felt the best of them but still wasn't fantastic
hence the legendary strength mage
cleaver? I hardly know 'er
theres even more meme potential with 1.3
I tried void-based fire aura once, it wasn't very good lol
fire aura in general I don't know how to make it good
Yeah, that's the main problem with it, it really needs some mechanical change to it or just some really broken interaction to get going
the one integrity change that meteor needs is a cosmetic change when you have star dust allocated so that it matches your highest damage type on the meteor
also we should be able to see at least a % damage-type breakdown for our skills, but that's another matter
I love when my fire spell has like 10 fire damage and 200 cold or lightning damage
exactly. Tempest Strike is another one that will frequently have weird damage type breakdowns since each melee hit has a different damage type, but you'll often be adding flat elemental or physical from weapons/tree
lol the tempest strike rework was a big oof imo. Split in like literally every way. Melee + spell, phys + elemental, hit + DOT
it at least bonks really really fast
and to even get it slightly less split up, you have to spend about 22 skill points
and that's the really painful part, pretty much the ideal way to use it is to just disable all the cool stuff that pops off it
yup. I see where they were going with it at least, trying to get the whole elemental melee theme going
the setup that seems closest to being ok that i've seen is the glyph of dominion mana setup, seems like it can actually get a pretty good number of fire aura stacks going once you get the glyph time short enough
that's interesting haven't seen that tech before. Guess you spam that and probably rotate during that short delay
I wish i could credit the person that showed it to me but I've forgotten who it was lol
wonder if you can just int stack with fire aura
and slap vilatria ladle
still gets 1 flat per 1 int
I guess fire aura is a spell isn't it, so flat spell damage works
70% effect per stack (per second?)
that's pretty bad without a shitload of stacks lol
that's still not super great for something that doesn't have many scaling vectors
are there any ways to get more multis on it? I think flame ward has something related to fire aura
there is a 15% more in flame ward tree
If only ignavars worked on fire aura too
not just disintegrate
flame reave can generate a bunch of aura stacks
I would imagine it's only when you press the skill, not on the return
runebolt is another skill that I've wanted to use as a damage dealer but could never get to work
sometimes the skills trigger additional uses of the same skill
like frost claw
its weird
no
ah okay
so at 40% you need 2.5 attacks per second to maintain an extra 4 stacks I think
am I mathing right?
seems underwhelming
it's pretty easy to get a bunch of attack speed on spellblade
90% of the fire aura sources have a cooldown
it's not like you can get like 100 or anything but it's the most spammable source of generation
with jungle queens probably
you can actually also generate them from surge as well and use the traversal cooldown belt affix with jungle queen 
ah yeah true
the synergy
2 stacks per pot then
oh spell blade also has 20% fire aura on melee hit
how do you mana sustain this?
mana strike feels sadge
I guess cooldown manastrike might be okay
@proven haven why is your name so familiar...
idk I've been around
there is the mana node in spellblade which will offset it a little
you shouldn't need cooldown mana strike, you'll land around 250 max mana and between the 2 it's roughly 40 mana so every 6 you mana strike
and that gives you like 75ish back
unfortunately you can't have 2 experimental affixes
fire aura has a super small range anyways
even with the area nodes you're gonna be pretty close
how many stacks would we even need to do respectable damage
Mana strike starts to feel real bad when you get to a reasonable level
a lot
pretty sure the glyph of dominion setup is as spammable as you are going to get, I think i saw like 40 - 60 stacks iirc? i could be misremembering
1 morbillion
140% effect per second - if you had 50 stacks and 200 flat damage that's around 14000 flat base per second, right?
i did a build with surge spam with potion belt in the past (not fire aura though) and mana sustain wasn't too terrible
Can't you also generate a ton of stacks of fire aura with surge too?
idk if 50 is remotely realistic though, probably not
you could probably get over 2000% increased damage with ele dot / int
iirc it's only 1 per cast
so that would be about 300k/sec after increased
plus 0.4 from flame reave
1 per mana strike between surges, up to 10
10 stacks of dormant energy -> 10 fire auras
last i used it i believe it was 1 when you consume a stack, not 1 per stack
if i am remembering correctly
it doesnt work with the int stacking ideas, but if you really want to meme, you could use lament of the last refuge to force flat void and then use dark shroud of cinders to multiply it
That doesn't sound right, but I haven't done it in forever
why doesn't int work?
spellblade gets so much crit for free too
the flat damage from int wont be void
oh sorry
the only reason this might not be great is that you lose out on ele dot affixes
or at least, they'll be much less effective
200 flat with 200% pen is interesting though
200% pen?
yeah i was talking about the spear and the chest armour
sacrificial embrace needs direct cast
I think void vs int stack depends on how many stacks you can reach
if you can get 50 stacks dark shroud is 2500% inc damage on its own
cleaver solution + palarus + vilatria with ring 
does the set ring really help? would we not just use a staff anyways? even if we have 200 int a staff will be like 50% more damage
https://www.lastepochtools.com/planner/B4yX18Lo was trying to figure something out
Tombs of the Erased / 1.2.5
Mage (20) / Spellblade (27)
▸ Health: 1,226, Regen: 56.2/s
▸ Mana: 171.42, Regen: 13.44/s
▸ Ward Retention: 290%, Regen: 0/s
▸ Attributes: 145 Str / 32 Dex / 145 Int / 17 Att / 17 Vit
▸ Resistances: 54% / 54% / 54% / 36% / 36% / 53% / 53%
▸ Endurance: 26%, Threshold: 535
▸ Dodge Chance: 6% (174)
▸ Armor Mitigation: 56% (3,801)
the palarus is pretty funny tbh
im really not convinced by any fire aura generation that isn't glyph of dominion tbh
I'm struggling to see it though, we would need like an extra couple scaling sources
even if you had 300 flat and 100 pen and 2000 increased damage and 100 stacks thats only like 2m dps
on dummy
it's also tough because you really want to run red rings on an attribute stacker but you also really want ele dot
2lp RR?
xdd
no but seriously the new tech is ferebor ring
you get the set complete bonus
you get the int
you get more int from T7
CDR
on an exalt with reforged
t7 ferebor is only like 8 int so the actual ring probably wins
even with t8 at 100% it's 16 which
no I mean, you seal T1 ferebor you have T7 int / T7 ele dot with havoc craft
ah
and you get like +4 all skills +20 all res +12 all attributes lol
i think its +1 right?
per set
which sets we using?
Yeah, this has been the most reliable way to generate aura stacks for me
either way unless I am missing something, I feel liek even 100 stacks is not nearly enough
it's probably more worth doing a similar concept with vilatria +set ring with just the spell from melee on flame reave
It's just a real bummer that fire aura isn't a subskill of anything, so you can never give it multipliers other than that 15% more in flame ward and like... oof
yeah I looked at something like this too
hold on
Vilatira being more accessible is a possible big win though
https://www.lastepochtools.com/planner/QWkXYr9Q this is super rough jank still but
Tombs of the Erased / 1.2.5
Mage (20) / Sorcerer (11) / Spellblade (56) / Runemaster (24)
▸ Health: 1,530, Regen: 27.2/s
▸ Mana: 217.04, Regen: 14.4/s
▸ Ward Retention: 332%, Regen: 224/s
▸ Attributes: 55 Str / 105 Dex / 141 Int / 22 Att / 22 Vit
▸ Resistances: 84% / 60% / 84% / 57% / 57% / 79% / 79%
▸ Endurance: 32%, Threshold: 374
▸ Dodge Chance: 17% (571)
▸ Armor Mitigation: 48% (2,921)
not needing to use a staff helps a ton
yeah I've been revisiting a bunch of builds I looked at in 1.2
and it changes a lot
you need doom belt + ring though so probably no rrs which is tough
Why use doom on a fire aura build though?
the melee crit build tax
this would be flame reave build
its like 400 flat or whatever flame reave
with like 300 scaling attributes
100+ pen etc
maybe the surge potion tech works for fire aura though
getting more than 2 stacks per potion
but I feel like you would do more damage just building around surge at that point
I like memes but I want meme to be good 😦
Cleaver + Vilatria w/Primal Ring is gonna be bonkers unless there's some change
surge with belt potion affix and shattered lance has high potential
You could also do cleaver vilatria runebolt but idk if thats worth
has str scaling
the other thing is a strength scaling runic invocation with fundamental
That build was already strong, with Vilatria it's probably actually crazy
runebolt was strong?
no, fundamental
runebolt sucks
But runebolt with 1 flat from str and 1 flat from int MIGHT be okay? But you can't scale it with elemental damage.
oh... yeah the str mage I did didn't have any flat damage scaling though
i mean thats fine if you just have generic %dam from int right?
yeah thats the good part
Yeah
Yeah, and the annoying part about doing surge stacks for auras is you need to hit enemies while it's on cooldown, so when you're successful enough to kill enemies with fire auras, you can't build fire aura stacks lol
Yeah, but you're doomed to pretty much always be slapping enemies instead of zooming around all cool-like, no matter how well you could scale fire aura
I could see a world where fire aura can kill trash mobs at decent corruption
unfortunately you only have one generically applicable more multiplier and one when you go through frost wall on a skill with really low added damage effectiveness
Yeah, I've never liked the frost wall shenanigans
The question is: will it FEEL good to play
doubt
That's the part of Runebolt I've actually never liked
Can we do some sort of wild magic runebolt runic invo str stack with fundamental vilatria
is this possible
I forget if you can cold lock second rune with the runebolt spam tech
you can't
you cant
there is that grand prism nova offhand and grand prism does have gon as second rune with 800% damage effectiveness
last i heard grand prism was still bad though but
gon is dex isn't it
right
I did a Grand Prism build this league and it was okay
Very spammy and kinda hard to get in the "pattern" though.
it's heo you want
You can cast grand prism with heo as the middle rune with the offhand
You could theoretically do heo/heo/heo
revik's looks like the highest ade at 300% per second and you get ele dot
without the offhand
ah shit nice
lol reviks lightning blizzard? thats cute
so we get zap blizzard I guess yeah
actually 300 per second is not enough
unless you can stack it?
GPM has 800% I think? And it's pretty easy to get more than one cast per second
Especially if you do tri-element and it saves your runes
I think the casts stack iirc but im not sure
just comparing to BoD which had 400 base and like 5000% more damage or something
with similar other multis
think you need a lot of hits to compete
It's gonna be hard to bypass BoD unless it gets nerfed
I dunno. I'd much rather see other things buffed
realms is 3 250% explosions that can shotgun if you can get them to line up by some miracle
It feels like most other sorc/rm builds are meh by comparison
That's why it was so popular
in a world of serpent venoms razorfalls and time rots i would certianly hope not lol
it was like that, then lightning blast, and I guess the turret invocation, and maybe shatterstrike
Yeah, I mean buff things until you can actually run mana stacking static orb, or meteor, or non-spark charge lightning blast...
already been looking at SO and Meteor for 1.3
and they will definitely be uber viable
oh? Just because of the Vilatria change?
meteor? really?
Or maybe with the extra points from T8?
yeah, that makes sense
6 meteors per cast with 950% effect and a bunch of flat does sound pretty good
Meteor needs those More multipliers, ironically
https://youtu.be/KEs6sO7Ox7k this is what I had in 1.2 for meteor
it was pretty close tbh
I think if I tried a few more times probably would have got it
how was the tankiness? the ward doesn't look super high but it's also uber
Lightning meteor just looks so cool when you cast it a bunch of times
this setup wasn't tanky
gotta dodge it all, heh
yea I think I was using the blood mage gloves here
doing glass cannon setups vs uber can really wear you down lol
which eats a stupid amount of ward per cast with meteor
i'd never really thought about that anti synergy until now damn
https://www.youtube.com/watch?v=GKokf5p9sg0 I tried a similar tech with SO
2500 mana holy
Why would you use blood mage gloves instead of getting auto-crit?
it only applies over 400, I had 1600 mana
and I needed to full dump for negative focus
so a lot of non crits
ah, fair
lol fair
I do like vilatria meteor, but I played it too much on .2 to want to do it again immediately. I look forward to hearing how it goes
I also think I didn't need the gloves? Uber relic + int stack should be close to cap already
and if you just throw on crystal skull
boom insta cap
yeah I've been testing that
Spark charge LB with a 50% damage increase, effectively?
more
I wonder if Enigma gets nerfed as a result
25% on spark charges specifically, but more if you account for all the other hits
did some math
huh, I wonder if I can make my Channeled LB work with it, actually
probably but the normal cast is insane from my tests
its not like falconer or that viper strike DPS but
its really good
iiiiiinteresting
I think I did about 50 or 60 ubers simulating known 1.3 changes in offline
trying different combos of items and idols
and so far I'm usually around 1m 30s uber
best is 1m 22s
with T7 T5s and max rolls so probably on the far end of realistic gear for most people
is it reasonably tanky?
very tanky yeah
nice
depends on what the items are, everything is unrealistic to someone
yeah for sure
literally every time i see a realistic setup posted there's comments about how it's hard to get the gear
I mean to me it's like week 2 gear? MAYBE week one if I go really hard
but I'm probably not considered casual
"probably" not, lol
https://www.lastepochtools.com/planner/BEpdV5RQ rough concept but i think set ring + shattered lance + vessel obviously has high potential and sword gives a more multiplier for ms with surge gaining 3% more damage per 1% ms
Tombs of the Erased / 1.2.5
Mage (20) / Sorcerer (7) / Spellblade (71) / Runemaster (15)
▸ Health: 1,742, Regen: 927.36/s
▸ Mana: 210.42, Regen: 9.2/s
▸ Ward Retention: 457%, Regen: 519/s
▸ Attributes: 13 Str / 62 Dex / 125 Int / 3 Att / 21 Vit
▸ Resistances: 57% / 53% / 57% / 59% / 61% / 92% / 62%
▸ Endurance: 44%, Threshold: 348
▸ Dodge Chance: 10% (298)
▸ Armor Mitigation: 32% (1,603)
you can drop some items for even higher movespeed while mapping and thanks to that surge node you will gain damage and zoom even more
interesting regen
i'd love to squeeze out even more but it's still gonna make you real tanky and 600% increased damage for surge from the regen alone
is mourning frost worth?
it becomes super hard to cap resists, probably for an aspirational setup or to burst bosses but for mapping probably not
yea true
you'll give up all your idols which give you so much regen and ward
yeah those idols are insane with vessel lol
interesting to see literally using the set weapon
i'd love to use the affix but you lose out on deicide which is 20% more damage and movespeed so you double dip
it is a little clunky on single target but you do have 5 surge charges and the damage should be really high, past that you're relying on potions to keep it up but even without the cd is super low
maybe you drop frost wall and use shatter strike for single target?
you do lose out on diothaen's with vessel but you scale cold damage and dex so hard anyways
would it be better to just use shatterstrike and add another traversal?
it's possible, but if shatter strike is your main skill you probably want bloody nib over vessel and then there's much less incentive to stack regen
it all goes back to classic shatterstrike build in the end
it's really hard to compete with the single target of shatter strike lol
The repeats are just too stronk
What if you dropped Apogee for Cleaver, then use Last Bear T7 gloves + chest or helm (+ring), you could get the 3piece of that and 2piece shattered lance.
If you're not gonna use shatterstrike, you could go Runemaster for Sanguine Runestones for another 15% regen as ward/sec and then maybe trigger Frost Claw with Glamdring, using the mana strike mana regen to sustain
If only glamdring let frost claw scale from shattered lance that would be nice
Yeah that'd be incredible
I kinda wonder about Vilatria trigger build using Battlemage's Endeavor. The big problem with BE when I tried it this last season was that your flat damage is so low it sucks. But with the ring, you can stack that up no problem.
Yeah, definitely a lot closer to decent, but dragorath still exists
Yeah, you have to get above 4aps to bypass the dragorath limits
And dragorath has a bunch of other benefits
I did get confirmation from the dev team last season that changing mana strike to Cold damage changes the damage from the Mana Spark node to Cold. With Shattered Lance, that could actually be really good now.
Mana stacking + Health Regen stacking is a lot of investment though
you mean drop scissor?
hmm
okay what if we stack mana, we play low mana build, we get T8 ward per missing mana on traversal
get 15k ward per 2 or 3s
chronostasis?
hmm
I wish Mages had a "Big kaboom" melee skill
So you could scale one massive hit with chrono
yeah like a surge with the chrono traversal
Something like this ~https://www.lastepochtools.com/planner/oNM2v4MB
the only damage scaling off ward is symbol of demise or this off the top of my head
You get 3-set last bear for lots of strength, 2-set shattered lance, crazy health regen, ward threshold from Wall of Nothing (from strength endurance threshold)
it is about 400 more regen and a bunch of ward decay threshold but you lose about 20 int and 30 dex
Remember you're gonna have 30 more str/int from the 3-piece last bear bonus
Also that was a super quick swap, not an in depth look really
it would be more damage overall and more ward, but you will lose 1 point for mana strike and surge (and shatter strike if you drop frost wall)
i'll probably take a closer look into both setups tomorrow or friday
do some offline testing
you do lose a bit of ward from boneclamor and you have to swap a couple more things to re-fix resists
and the flat and attack speed is much better on scissor but the overall regen difference might make it more worth
Yeah, you can take all your points out of int-stuff in the tree
And focus on other stats
you don't gain a ton by doing that from what i was looking at, there's a couple other nodes you'd like but not a ton
it might be worth it but i think it'll be close
Well, you can swap 5 points into Essence Duel, which almost makes up for the attack speed loss from Scissor
IDK if it'll be worth it, but Last Bear is generally a super strong way to get tons of regen.
Also you can't do Runemaster like I was thinking because DW is spellblade only
yup, even if cleaver isn't worth it the bear stuff might still be
and surge is class locked
Well without Cleaver, Last Bear is probably garbage
Because you aren't gonna stack tons of str AND int without it
I expect we'll see a lot of Last Bear + Shattered Lance primalist builds though.
you will still land around 50
there's 3 melee cold primalist skills both of which are bad as melee skills currently lol
that's always been the thing with shattered lance is there aren't many great melee cold skills
Yeah, fair
vessel being available opens up a lot though
Yeah the synergy there is really strong
doesn't need to be a cold skill, you just need to do cold damage
maybe some sort of rogue with dex stack mourning getting cold
idk
this is true
I mean, my brain goes to Cold Serpent Strike + Swarmblade Form druid
shadow daggers mourningfrost shattered lance maybe lol?
Unkown patchnotes aside, what is the smoothest leaguestart leveling build for Mage?
probably fireball or like ice claw but I like a cheeky disintegrate
I've got a multistrike paladin planned for it, with slight possibility of locust swarm
I am trying something like this for starting mage https://www.youtube.com/watch?v=WGjdVeedeuE
Runemaster with volcanic orb and rune bolts for mana regen
I'm thinking of a vilatria + Dragorath sorcerer concept using the primal ring.
Maybe use enigma offhand and hit charges.
it's probably not bad but with that much flat damage and int it's hard to pass up the 48% more damage of ladle imo
Yeah, I was thinking of the old "trigger everything" build. Mana strike procs FC, which procs LB, Mana Arc, Spark Nova, zaps, etc, and all of it applies spark charges
But now everything does decent damage (not just spark charges) because of Vilatria
lol
^sry I deleted my comment above this one
sup
👮 👮
Yo dawg I herd you liked spells, so I added a spell to your spell
wait till ladle vilatria tech, should be fun
Yeah, ladle vilatria is going to be strong
Ya will be a lot of flat dam, the novas will appreciate it
would it be trolling to go ladle vilatria no spark charges?
No I don't think so
vilatria is still like 120 or so flat end game * 1.48 with 100% + cast speed
Enigma is not really "anti synergy" but its not like full synergy
flat when you already have flat, ideally you get something else, its just the good spells also support spark charge right now I guess
what if you went ladle vilatria on RI for the ele pen per 3 int
cast speed from ladle sounds more fun
yeah a lot of RI doesn't scale the best with cast speed though
true, but if you go LLL invo you can probably get runes and drop ball lightnings really fast without worrying about perfectly stopping at 3 runes
idk if it would scale well enough but its interesting
ball lightning scales pretty well
yeah.....
i'm surprised ball isn't talked about as much as say plasma orb/hydra for how good it is
maybe it's harder to solve its mana
It’s clunky
I got around 500 flat w it long time ago but this was before item factions
Flat was from the immolator belt it stacked higher
reowyn + fundamental is pretty much fixed for those kind of builds no?
the combo offers too good of damage to be skipped
fundamental yeah, but reowyn has hefty requirements
it doesn't need to be the only solution, it is a bit awkward to build around
Idk ya it’s good I’d use it if I played rm ever again
Plus u get to build nice defenses too
ehhh
for someone who always try to get high dodge on everything i play, it looks like the perfect thing to me
yeah is awkward, you still need some ward and probably want ward retention or something too, but you stacking dex and also want int
"just use the boots" I guess
telfun or whatever
Yahhhh love those
doesn't telfun need you to be channelling?
Yah but u are channeling if u do flamerush
oh yeah flame rush lmao
yeah that ^ for trigger
that's a bit silly
feels like bug
Well not rly like ur channeling flame rush and casting it same time it ends
something that triggers a thing when something ends you wouldn't expect that trigger to consider as if the thing is still happening, no?
seems weird
Same server tick
I mean I understand why it happens it just seems incorrect
Channeling state lingers for a milisec or so anyway
yeah i dont think it should consider you to be channelling for that
I like cool tricks existing it's more just not intuitive
That’s why it’s cool, u gotta experiment
lmao
I think it doesn’t work if you release flame rush,
But if you smack flamerush into a wall or press a skill to interrupt it it will
Consider as channeling
oh god thats way more jank
Yeh way better cool trick
Can't decide if i want to do some kind of ignite sorc with wildfire embers or ladle vilatria LLL
ladle vilatria then you have meteor as backup
The Lightning meteor are sweet
But having to wear set items bricks my builds
So this will be pretty cool now
I personally am not a huge fan of items that have low - mana cost like ladle only gets -3
I think that holds it back a lot
i mean for LLL or meteor its irrelevant
Yes that isn’t mana regen
the difference is completely negligble
Yep for that skill
even more so for meteor
i would have to setup a planner, but no matter how high or low it is, it wouldn't make the -2 mana cost for not using ladle matter for the two skills i mentioned
If you’re sure then, maybe you’re right. I thought it might matter more indirectly!
well we can turn it into a % to directly quantify how much it helps
about a 3% reduction in cost
Are you casting no other skills in this build
so you can cast ~3% more meteors per second for any given amount of mana regen
well you could use a generator skill, but the best option is probably stacking mana very high and using null profusion focus to instantly regain % of max mana
What are you casting to get back mana right
Oh yea I’m talkin generators
Fireball or frostclaw giving net mana per cast
if you do use a generator, its probably fireball, which only costs 3 mana anyways
i dont think frostclaw makes sense as a generator
well yeah, but ladle has -3
Like you will want to not use 3 mana fireball
You will want some extras in there
I mean you do you, but from my experience
also you are generating mana from the mana gained when you cast fireball mage affix probably
Yeh for sure
regardless, im pretty sure you dont bother with fireball and just use null profusion focus
8
14 mana per fireball x ur cast rate is what I think is good but maybe focusing is ok
focus will be massively better, you dont need to channel to trigger null profusion you only need to tap it, and it gives you 40% of your max mana instantly
Ya that’s pretty good
Well, I am interested to see what can be done w lightning meteors and 1h
Looks like everyone is talking about how Busted it will be
Just like how they assume HS was gonna be broken ass
1m dot tick each second?
Yeh so basically with the new item or whatever it's gonna change the game
I just think it will happen
Don't*
i dont get the hype on this new spear
in my mind all it does is that it allow you to sac suffixes for prefixes' power
and depends on the roll of the % it can be op or not op
Just saw the arena ladder wtf have U done again holy shet
Probably doing 1000waves per hour 5hours Ezy pz
those bearnado players must be scratching their head looking at that 
LoL 😂
i already had the concept for meteor mana dump -> mana guide
you dump mana if still alive (just uber basically) you mana guide for a few seconds, repeat
why mana guide? doesnt it make focus regen slower
to make you tankier why focusing and still being able to move?
not just random suffixes but armor suffixes for weapon affixes (cause minion builds want suffixes on weapons too), which tend to be most valuable for DPS
also if you are a sentinel or falconer suffixes are useless to you anyways
yeah i understand that
but aren't those case-by-case
yea I don't think that literally every build will want it, but enough broken shit is likely to result
what i see is that ppl saying everyone and their grandmama will have that spear as bis weapon
on the flip side we will very soon learn how much broken shit will result from the rest of the patch notes
the rest of primal uniques, primal exalts suddenly enabling some build cause +2 skill points, etc
also did we get a confirm that every affixes can be t8?
idk it sounded like yes to me from the preview
There's a rune to upgrade a T7 to T8 so yes
I really think ppl are overreacting. People were also going crazy about how heartseeker will be as strong as erasing strike before and that it's too busted. Happens every time
purely from math perspective i dont think it's gamebreaking
you're basically sacrificing 2x suffix for 40% of a t7 2handed prefix
at best
no that math is wrong you can have more than 1LP on that spear
my bad
If it has low LPL like the item level is only 16 that would be huge for LP2/3. That's like having 8-12 T7s since it multiplies by 4... not to mention the base melee stuff for melee builds
the difference is that this was based on feelycraft and now we have a very easy way to calculate the math behind this weapon
Thats still crazy tho.
Lile if you use hollow lich on acolyte you can get 400flat and 800% increased damage w/ 3 magic items and a 2lp version of that spear.
35% of a solid base and god only knows how many t8-5 slams on a legendary
The magic item only looks bad at first but you can still run exalted affixes which is huge, just limited to 2 (3 if land a seal)
Yeah, no other primordials with it either, which we don't know most of
can't you slam a primordial unique with lp and a t8 exalt?
The seal thing might not make it to release.
I thought you only couldn't equip them both at the same time
No t8s are sealed
t8 are sealed
ah damn right brain fart
T8s can't be moved yea
then make it t7
Second seal slot tho
it would have been a more resonable tradeoff if it was actually limited to 2xt5 items
That would make it more challenging. As I would planning on sealing to get down to 2 slots instead of just removing
imo, the spear is gonna be a strong branch of itemizing - especially if 2-3 LPs comes to play, but not game breaking to the point that ppl are making it to be
we'll see
Agreed
that was what i thought at first, but then i remember exalted also counted as rare
No i mean mike stated that the sealed interaction was unintended and they might patch it prior to release.
It gives more than enough offense, so just run single T7 hp/defense, res from idols and blessings lol
The weaver idols make res a joke
He also said exalts didn't count, but he's deleted that post. Ig they're figuring it out themselves 
yeah
Will it make it to patch notes or just be a hot fix week 1 lol
patch notes today?'
Yes soon
Wohooooo
Probably in 1.5 hours or so
does flameward triggered by a wall of fire bypass the cooldown?
Mage deadge lmao
Yeah, a bit disappointed in the lack of changes
But the primordial uniques/affixes might do a lot to bring up underperforming builds
lol spellblade dead in a ditch somewhere
its okay. LE will be dead in a ditch somewhere soon given the krafton purchase too.
happens.
mage will prolly get a rework in like 2 seasons (about another 8 months or so)
Hello fellow mage enjoyers, I'm a Sentinel refugee seeking shelter
Literally zero spellblade changes LOL
Glacier looking kinda fun though
Yeah, once offline goes I'm done with LE but until then I'll keep jamming
Krafton is such a bummer. Made me skip the new supporter packs
Mage got double dmg from the new set ring why are we sad again? 
Vilatria meteors will be bad with the ring, tbh. You'd want to do it with a lightning skill that isn't meteors.
The meteor convert is on the staff, which is the slot you'd want to replace from the set because then you can use better unique weapons
well, there goes any ideas I had, don't play mage lol
I'm pretty excited for spark charge vilatria tbh
We also haven't seen 20+ of the other uniques yet
I've got a concept for a Vilatria (with ring) spell build that does Spark Charges and triggers.
Use Mana Strike to apply spark charges and keep your mana up
-Trigger Mana Arc on every attack
-Trigger FC 50% of the time
-Get the FC node that triggers Ele Nova for more spark charges
-Use Dragorath to make FC trigger LB (convergence) 3x per second
-Be a sorcerer to make it so all those hits can trigger Spark Novas
Then use Teleport (and cast 3 ele novas) as your move skill, with max AOE size to apply spark charges to everything on the whole screen
Because you're int stacking Vilatria, ALL of your spells will do pretty decent damage, not just the spark charges. But you can still use Dragorath + Enigma for maximum spark charge shenanigans as well.
browhen they gonna change spellblade
I mean, at this point I can only hope that Spellblade got no changes because they have some significant ideas they want to implement at the same time, and that time is next season, but ... meh.
Spellblade is the class I have consistently been most interested in the idea of, and the class I've been most dissapointed in every time.
Yeah, it could definitely use some updates
They haven't done anything particularly significant to mages since the Runemaster release
Aside from the Sorc buffs a while ago
But the wheel turns, Mage should be next up
is it mage and rogue next?
maxroll planner updated 
They haven't said anything, but Mage has gone the longest without significant updates. And Rogue still has fewer skills than other classes
Even fewer considering what may have been done to falconer
Wonder how that'll play out. Don't know enough to guess
well at least unqiues are out
maybe someone will cook something
I'll sit
don't have deep enough game knowledge
Rogue really is the unloved child lol
All the krafton money and scale still small
Well Krafton just went through like a week or two ago, so it's not like they've had that much tiem to hire new people or something
It closed a week ago but these deals take years
At the very least a year
They def knew this was coming
Yeah Judd's post said they've been vetting partners for a year
They didnt start posting new job listings until after the acquisition went thru
Yeah but knowing its coming doesnt mean they can do more development. They need the money to hire a bigger team lol
Mage dead in a ditch meanwhile sentinel clearing uber blindfolded day 5 still letsgo
Mage and rogue are unloved
Rogue has some insane builds right now doesn't it?
rogue is just fine, they just capped the absurd uncapped falcon nodes
lol but now some of your worst invocations deal about 50% more damage, 0*1,5 = 0 yay
so zerax are you still on the mage train or did you change shoes to bm already? Without you, who would champion the meme builds?
we can finally play mage as richard garfield intended and have a permanent pet!
the og runemaster baby
I'll probably do both. I'm interested in Vilatria tech
Gonna start with Primalist this season because I played too much mage last season
But my "one button trigger" build where I trigger like 8 spells with Mana Strike should be pretty strong with the Vilatria tech.
I played the old good static sb last patch with the spear
and while memey alright it was probably worse than just using the claw
That was my experience with Battlemage's Endeavor as well
BE should just have 100% chance to trigger LB on hit.
vilatria and perhaps some other set do look promising for it though and I didnt find anything much superior in the primal uniques
the weaver has a different problem, its damage is alright (although obviously not spectacular) but when you are just clearing all the trash dies to your normal damage right around the time it discharges
so it hits air
pepega
This could be pretty amazing
I wonder how long these embers live and if the first effect is a 36% chance once per second or per spread
yeah, who knows
cause don't mind if I get a couple of extra VOs with an extra 300% ignite chance
I'm thinking about it with a machine gun fireball build
but if it's like 4 sec and thus I can reasonably expect to have like 1,3 embers up on average and if I cast 1 VO per second on average, that 12% recast chance doesn't look good chief
I play ele shaman in wow, casino spec all the way
high chance to proc low impact fireballs <<<<<<<<<<<<<<<< low chance to proc high impact VOs
Oh thinking about machine gun fireball actually... heh. Lightning-convert vilatria fireball might actually be insane with Ladle
like imagine getting a free VO or two free VOs with +300% ignite chance, I can only get so erect
It depends on how the embers work, really
If they last for a while having a bunch of them shoot out chains of fireballs would be pretty fun
I mostly just like fireball more than VO
now that you mention it, how will these recast channeling fireball?
probably not at all knowing ehg
but still
Doubtful. But I don't think channeled fireball is worth it. I always go for "fireballs in a line"
that's largely because it's functionally the same at high cast speed but with more damage
indeed
they need to do something for channeled fireball, maybe have it shoot in a cone by default
Also it just feels better than channeling because it scales with cast speed
that could allow you to reallocate stat budget from cast speed elsewhere but with its current tuning its just isn't worth it
also sorc has free cast speed outta the ass in passives, and no good alternative
I would expect them to pivot away from spammable cast speed based gameplay on the grandpa but alas
We need a unique that makes it so cast speed gets converted to "more" damage while channeling.
or maybe that should just be the default behavior of channeling spells
so we aren't getting unique taxed on basic functionality
I do like that you can just build "around" it when you're doing a channeled spell, but yeah it would be better if you still got some sort of benefit
Yea channeling needs some help it has some good support but cast spd needs to help ur some way
It
the problem with it is that most of its support is just shoring up the inherent weakness of having to stand still to do damage, instead of capitalizing on some unique strengths or design niche that currently just doesn't exist
Yeah
for instance why do all channeling skills, at least on mage, have prohibitive mana costs? Shouldn't they be much cheaper than normal spells instead since they already have a different drawback?
Cast speed = more multiplier or something
Like why is channeled lb or fireball or disintegrate 30+ mana per second? Shouldn't it regen you mana per second instead?
I mean they should just do way more damage because of that drawback. I don't even mind the mana
Like it should just obliterate everything
yeah maybe give them all ramp up time like disintegrate and then just tune them to do more damage than any other skill as long as you can maintain that uptime, rewarding good positioning or smart play
you can stutter step out of all the aoes with fireball or something or you can manly face tank them four double the damage
sounds fair to me
high risk, high reward
100% cast spd is 100% more casts of fb, it could be an easy 100% more multiplier and I think it would be balanced
If someone wanna make a small list of interesting mage items changes ideas I am down to discuss a bit
I know all mastery p good
I just want mage reworks. Give us a Void Mage!
Heck yea something to use the shroud armor for
Tbh I have got a good amount of stacks but very clunky
And impractical
The void orb ain cut it and there’s not too many good sources of flat void
I want void mage and necrotic sentinel.
Literally unchanged
They buffed some of the RM invocations, but other than that, actually no changes.
Some of the primordial uniques will enable new builds and stuff, but no actual changes to the mage classes
darn
Great disappoint too. Hopefully the new T8 or primals can make lightning meteor shine
Vilatria using the ring instead of staff
Or the Wildfire Embers looks potentially promising, depending on how it works.
WAIT
Non channeled fire skill you say. Ignite scaling on uncapped fire resist you say.
I'm hearing a fire black hole build synergy, lol
@weary hamlet there's your wonky off-meta build. Use fireball or another spell to generate a bunch of embers, then use Black Hole to hopefully cast a few of them at once.
OMG that ring ...
hmmm, so you say there is a chance for black hole?
hard to say without testing, maybe some variant of spark charges again
Vilatria is heavily dependent on int. Wonder what weapon or combo will be best then if the staff can be replaced. Hmmm, also wonder if maybe fractured crown can be used
The ignite chance based on fire resist is WAY worse than Black Hole. 7% per 10% resist vs.... 10% per 1% resist
Being able to bypass the staff means that you can use Mad Alchemist's Ladle AND Fragment of the Enigma, but you'll also be scaling all of your non-spark charge damage as well.
So any build that could do spark charges before is now hypercharged by it.
So things like the Spark Charge Lightning Blast build from last league are gonna be even stronger.
The big one I'm looking at is a "Trigger everything" build that does that setup, where you cast Mana Strike and trigger Mana Arc, Spark Charges (Multiple), Frost Claw, Lightning Blast, Ele Nova, and Spark Nova.
Good food for thought here....
The problem will be what is always has been for mages: You need some freaking defenses somewhere, and ward keeps getting nerfed.
Defense all built into focus and arcane ascendance
With mana guide of course
For my build
Yeah, which is why that build was the #1 mage build last season
Because it has defenses
vilatria set gives a lot of flat so ladle or something like that is an obvious choice
Someone is gonna figure something out with Truesight Glass that is incredible I bet.
40% chance for +300% crit multi is pretty good.
Was it zerax, or that sarcasm?
The brand of deception while channeling focus? I'm pretty sure that was the #1 mage build
Mana guide was definitely the #1 mage unique, tons of people were building stuff with it.
Yeah, I ran focus with arcane ascendance. Was decent enough, but couldn't kill uber with it. 1200 corruption ez
I think there were some videos of Brand of Deception killing uber super fast
Ah, that's what brand of deception is. And no, been playing sorcerer not runemaster
Helm and staff unequipped ATM, but using that build
Ah yeah, so probably not the #1 build, but up there.
That build won't work with the ring instead of the staff, because the staff is what converts Meteor to lightning.
Anyone know if shatter strike has sub 1 minute uber kills this patch or no?
Oh, so even though it counts as set, the affix for the set must exist...
Yeah, it doesn't replicate the specific set affix, just counts as part of the set
Still does
Shatter strike still best bidder
someone go make a build for this and call the build "Bloody Butthole"
xd
How much duration you think someone can get ?
i remember someone on sent getting something like 30 straight seconds of bleeding
think he was doing 500k bleed ticks
but black holes thing will prob go 10 times higher
paladin does that much better 💪 
they were prob a sent, i cant remember it entirely, but it was much higher than that
i dont know how i'd go about looking it up, was like 2 years ago
I’ll get back to you ina bit
Prob when healing hands could give you like 100k ward then
was before healing hands
🤷♀️
I don’t really have all the bleed items and haven’t looked into ailments much
Maybe I can get 10 mins
best i got so far
Blood mage
Hey! I'm sorry for tag
Where you find this item stats?
I see diff versions of this so idk where find correct version
You can find it on maxroll. Someone posted a link to a list of all the new items but I dunno where it is
Here you go
I'm not sure if that's up to date though
have any videos of this w setup? all youtube videos are like 2min kills with 0 defense
I've seen diff versions of this item so idk which one is correct
1% ignite per 2% fire res
7% ignite per 10% fire res
or 0.07% ignite per 10% fire res xD
best i could do
My bleeds only do 63 or something and got around 300% chance to apply so it could be a lot more dmg for sure
Does anything in them patch notes make frost claw cool again??
hopefully not, I'm personally already tired of this skill replacing everything else in the toolkit
I think only new primodial amulet for Ignite Frostclaw
Ashes of Immortality will be nerfed but what can we do
Amulet seems really good
if you're lightning converting frost claw there's some interplay with the primordial set ring allowing you to pick up the villeta's set bonus while still freeing up your hand slots
but yeah otherwise no, not really
how is sorc lookin this league? ive never played it and i was hoping to maybe level as fireball and transition towards meteor but i didnt see any real sorc buffs, right?
i just think fire sorcs are cool and wanted to run it 😢
I played it several times in s2. It felt weak, and I only played in corruption 100. In hardcore though, so I couldn’t go pure dmg
I feel so many useless skills in mage class
i dont really wanna play glacier and it feels like theres not much else, right?
I also tried several cold builds, with heavy investment.. again did nothing in corr 100
damn. i wanna try and craft my own build this league. i love what i see in the sorc passive/skill tree but it feels like it just doesnt manifest in enough dps
You can play early fire version of fireball/meteor, and transition into the lightning version
I adore mana strike -> spark charge/frost claw/lightning blast/ele nova shenanigans which benefit from the vilatra set ring tech, but because of the bonkers lich changes i probably won't run it this league unless I get bored with bleed AoD
this build can work perfectly fine at normal aby level to 1k corr or so
you must be doing something wrong cause most mage builds can handle 100 corr trivially. When people complain about mage being weak, they usually mean no/low build variety at the level of uber and 2k+ corr
nothing is stopping you from doing this, but you'll probably be 500 corruption ahead if you did the same on sentinel, that class is stupid now
i think the 0.07 isnt a percentage, but the chance as decimals, 1 would be 100% so 0.07 is 7%
yeah i played judgement paladin it was pretty OP. was hoping to go mage this season.
seems like ill prob go necro now
if that's your benchmark then hope that one of bm or lich builds is as busted this season
builds can be busted in different ways
judgement was OP in the sense that you couldnt die
you just afk the game from campaign to uber
it wasnt the highest dmg but it was cozy
no thats also not my benchmark. im just looking for a viable mage build that can beat regular abberoth pretty smoothly and maybe push a little corruption after
but i was not a fan of glacier last season. just not for me.
like i said i was hoping fire/ignite damage got buffed but i guess not
ignite clear got buffed for sure, with prolif
Hi, I want to try building a mana Sorc. Currently I want to find a way to remove all my mana asap. Anyone knows a good skill to do that?
Static Orb is probably the highest mana cost skill. Or you could use Culvinar's scepter to drop to zero mana when it gets full
Side note to that, there might be a funny combo with:
- Culnivar's Claim (Mana -> Ward at Max Mana)
- Focus: Desperate Meditation (Increased Mana Regen per Missing Mana)
- Max Mana Stacking, and Wisdom passive threshold for Mana Regen per Max Mana
- The Butcher's Crown (Mana Gained on Hit per 12% Increased Mana Regen)
- Focus: Energy Overflow to add Hits (and Rapid Overflow to increase the frequency)
- Potentially Mana Guide, to allow the above to work while moving and add Lightning Blast Hits (but at the cost of Less Mana Regen)
Just constantly cycle your Mana into Ward, because the Butcher's Crown generates more mana than passive mana regen would have at any regen >92.3% as long as you're hitting twice per second.
What to do with that ward? Heck if I know.
Without a payoff, could just make Mana Guide even tankier, I guess.
https://maxroll.gg/last-epoch/planner/ws7cg0g6 was wondering about this kind of build last season but never actually tried it
now there is the new wand that adds a lot of good stuff to it
25 flat spell dmg for spark charges + 16 extra int we didnt have access to before + 4 skill lvls
I'm currently thinking to try this with the new Wildfire Ember https://www.youtube.com/watch?v=9f3prMd6KmQ
I was looking at some sort of spark charge static orb thing too but I don't think you can compete with Mad Alc ladle for an int stacker doing spark charges. 48% more damage and an extra 110% cast speed is too much when your spark charges already have over 450 flat damage
ye the ladle is what i was originally going with
Lightning blast only good spark charge skill imo for higher difficulty stuff
another option could be the primordial amulet
since its not as easy to get crit multi on that setup i feel
but crit chance is very doable
well on paper static orb applying 1.12 spark charges at 1x damage per hit, LB applying 0.42 at 3x
How many hits tho fellas
yea thats the thing
Lightningblast hits per sec
LB hits about 7.5 times per cast, roughly
Like a hundred
with spark nova it's up to 15
lol yeh something like that
i havent tried it in a while but last i checked, the static generation node maxed out on static orb generated a ton
The belt mod 35% chance 4 more chains is pumping
which was also eating mana
I don't know if the chain node is worth tbh over 20 int
its 2 extra hits from 5 base
The belt mod ??