#šŸ§™ā”ƒmage

1 messages Ā· Page 105 of 1

weary hamlet
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yea the UI could use a lot of work like that where stuff could highlight connected or relevant nodes etc

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maybe in another 5 years

harsh abyss
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Hey at least they went through and fixed a ton of bugs this patch.

weary hamlet
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at least convesions should always clearly list what they do and don't convert

signal aurora
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is black hole still a meme with the buff or nah

harsh abyss
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People have talked about a couple builds that will probably work

dull cairn
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no changes on volcanic orb tho

woven lark
uncut zealot
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Mannn i hate season start cuz idk what to do lol

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Are mages starting fc sorc?

azure loom
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ss spellblade

signal aurora
stuck kelp
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Can anyone help me understand how this talent works with pierce? If my fireball pierces multiple enemies, can it proc multiple flame bursts? Or is it just on the first target hit?

nimble shoal
stuck kelp
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Ok so it does work with pierce, ty

tiny jasper
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what mage builds are going to be ok to start out with in cof?

teal trench
uncut zealot
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That specific planner

hallow sapphire
uncut zealot
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And bastio

near otter
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has anyone theorycrafted some mage builds with Grasp of the Blood Mage gloves?

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Wondering if we can do some "vladimir"-style health stacking mage builds

coarse ginkgo
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I have it in my lightning meteor auto-bomber for the crit chance but its not a primary focus for my build

harsh abyss
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I think a lot of mages will slot it in because of the leech and flat crit, but it won't be a centerpoint because mages don't really have any physical/bleed support.

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It'll probably be the main focus of a phys-convert gathering storm build for Primalist

umbral perch
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Anyone know if the new Shattered Frost Claw skill MTX changes depending on elemental conversion? The preview I saw looked like it was only lightning.

harsh abyss
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I don't think anyone knows

mystic sierra
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Ok I am 100% not smart enough to make a real build that'll work and/or be feasible to get off it's feet, but I'm trying anyways. I'm wondering if any smart folks would take a look at this build concept and tell me how bad it is and maybe advise on suggestions to fix it that closely align with the vision of the build.
https://www.lastepochtools.com/planner/olGeO6nB

Note: Gear shown is open to criticism, and is just me picking best stats I could think of and doesn't represent the gear I'd end up with..though unique helm/wep/catalyst are core to the build concept for defenses.

Concept:

  • Black Hole is cast, it pulls mobs in, seeks out rares/bosses, and casts Meteor every second
  • After casting Black Hole, your filler is Lightning Blast converted to Cold damage via Passive tree
  • Excessive chaining enabled on Lightning Blast for huge clear
  • Flame Ward for Haste/Ward/Mana Regen
  • Fire Aura converted to Cold Aura with 80% chance per second while moving to cast
  • Teleport with cooldown reduction, buffs after casting, and extended buff duration after casting
  • Massive Necrotic Resistance stack to convert to Ward per Second via Boneclamor Barbute
  • Frozen Ire for Cold Damage, Necrotic Res, and bonus Tundra Nova
  • Twisted Heart is the obvious choice normally, but if super lucky can prolly replace with Shattered Worlds (good luck!)

Things I'm not sure about / open to change:

  • Lightning Blast..I just wanted to try it out cuz it got buffed and I saw the cold conversion node so thought it'd be neat to try something with Black Hole (also got buffed). This skill isn't necessarily required though, but I'd like to keep it if possible.
  • Cold Damage over Time (Frostbite)..I know this could add more damage, but wasn't sure if it made more sense to go for crit/crit multi for LB + Meteor as opposed to just stacking DoT/Frostbite. Thoughts?
  • Passive tree has way too many good points and not enough points to spend on everything..I opted for Spellblade's Cold Aura passives cuz it sounded neat/thematic, but I am not sure how good this is in practice. If it's ass, lemme know and I can swap points elsewhere (where to?)
  • I am not stacking any life on gear because I figured this would be hella high ward, but also ward got nerfed and life got buffed so maybe this is a misstep? Thoughts?

Anyways thanks to anyone that takes the time to read / look this over. I am hype as hell to get back into LE with this incoming update!

silk pewterBOT
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Game Cycle / Version:

Tombs of the Erased / 1.2

Class:

Mage (20) / Sorcerer (70) / Spellblade (23)

General:

ā–ø Health: 1,311, Regen: 20/s
ā–ø Mana: 396.18, Regen: 13.84/s
ā–ø Ward Retention: 272%, Regen: 464/s
ā–ø Attributes: 14 Str / 11 Dex / 92 Int / 1 Att / 1 Vit
ā–ø Resistances: 81% / 112% / 81% / 91% / 91% / 692% / 24%
ā–ø EHP: 1,624 / 1,624 / 1,624 / 1,744 / 1,624 / 1,624 / 1,076

Defenses:

ā–ø Endurance: 20%, Threshold: 262
ā–ø Dodge Chance: 2% (44)
ā–ø Armor Mitigation: 20% (735)

Damage Types:

ā–ø Fire, Cold / Spell, DoT

Buffs:

ā–ø None

Used skills:

• Lightning Blast (26)
• Teleport (21)
• Flame Ward (22)
• Black Hole (26)
• Meteor (26)

Used unique items:
slim furnace
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If I did a dot build using black hole (not sure about the rest) are things like frailty and armor break etc gonna matter? Or even pen

nimble shoal
idle shard
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What went wrong with Ice Barrage and why is it dead?

unreal blade
slim furnace
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If I did a black hole fire dot build what 4 skills would yall suggest? I was considering the meteor black hole node but from what I saw meteor doesn't have a dot variant so probs looking for black hole teleport and then idk what

tame sun
slim furnace
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Hmmm okay. I'm not home to check really but how good/bad is mana stacking as well for dots build?

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Since I'd be sorc

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Also I can't have glyph and black hole at the same time really

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Without dumping alot of points into it

tame sun
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I was just suggesting to pair black hole with another ignite skill scaler

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you're going to be leveling with fireball/frost claw anyways if that is your theme of choice

slim furnace
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Hmkay

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I don't see frost claw being that good for a fire dot build. I see fireball and black hole and tp being okay tho. Struggle to find the last 2. Might just have to run mana strike and flame ward but idk

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Like I could go for disintegrate but then I'd channel that and not use fireball much. Tho ig I could use fireball black hole for maps and disintegrate black hole for bosses idk

idle shard
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Is Sorc dead in S2

weary hamlet
weary hamlet
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the self-damage looks negligible at best in the majority of builds, and the upside is huge

weary hamlet
weary hamlet
weary hamlet
idle shard
weary hamlet
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then your other skills would be RI, ward, enchant weapon and your choice of something like runebolt

idle shard
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and that i should be playing Spell blade instead

weary hamlet
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yeah mate you should probably unsmash that like and subscribe button

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if anything barrage got a small buff and bug fix for its synergy with FC this patch

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but the point brought up above is also true, many builds choose to play it as a utility skill with the 60% more cold damage node

inner oriole
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Either they said that specifically FrostClaw charges build is dead, cause that is, or its a good moment to unfollow that streamer
There are still plenty of sorc builds more than capable lol, even still a good different FrostClaw build

slim furnace
weary hamlet
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and while it doesn't pull mobs in, that hardly matters when it covers the entire screen

slim furnace
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I haven't tried glyph so idk what to expect. I was looking at dropping a black hole then channeling disintegrate to apply spreading flames etc then cancel it to shoot out 6 fireballs

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With tp and mana strike (no clue if I'd need mana strike(

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But I haven't touched any mage builds outside of spellblade so idk much

weary hamlet
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you need to channel disintegrate to tier 3 to have it apply spreading flames, that's what, 3 seconds of channeling even with the faster stage upgrade node

slim furnace
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Hmmm ok

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I'll look into a build with the rune dude

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Tho I got no idea how runes work

weary hamlet
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you dont even need runes for this build as it doesnt rely on RI

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although you'd want to spec RI and use it as a teleport button cause it has synergy with glyph

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but whatever invocation it uses is irrelevant in this build

slim furnace
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Hm okok

tame sun
slim furnace
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I got 40 points in sorcerer on rune guy and I don't have access to black hole I'm confused

weary hamlet
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you can't get access to skills beyond the chain in other masteries regardless of points spent

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gotta be a sorcerer to have black hole

slim furnace
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Oh

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But someone mentioned black hole and the glyph skill from rune

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At same time

weary hamlet
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no I meant that you should ditch black hole ignite and roll glyph ignite instead, obv you can't have both skills at the same time

cobalt yacht
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ignite blackhole has better scaling from what ive been looking at, its just horrible to actually play since the aoe is nonexistent

weary hamlet
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it doesn't have much more ignite application if it has more at all, and glyph has significantly better more modifiers, not to mention that you can overlap two glyphs at all times

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while even one black hole doesn't have 100% uptime

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also glyph base DOT damage is very significant while I'm not sold that black hole dot component is but I might be wrong on that part

tame sun
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wow haven't seen a surge build posted on youtbe in over a year, interesting.

cobalt yacht
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It was like 30 or 40% more damage as bh

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And sorc gets meteor

weary hamlet
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I might need to actually check the black hole changes now

weary hamlet
tame sun
# weary hamlet link? What's new compared to old surge tech?

Surge Flame Reave Hybrid Spellblade Build | Last Epoch Road To 1.0

In this video I am doing a league start scenario around Surge Flame Reave Spellblade, one of my most explosive concepts I've ever come up with!

Timestamps :
00:00 - Intro
05:36 - Leveling
14:27 - Ingame Showcase

Planner of Ingame Gear After First Empowered Orobyss Kill :
h...

ā–¶ Play video
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that was before 1.0 even...

cobalt yacht
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And because you're stacking fire res you don't naturally scale any clearing ability

tame sun
# weary hamlet link? What's new compared to old surge tech?

there' was also a spark charge version as well. https://www.youtube.com/watch?v=kDgwPozQmro

This is a super fun spellblade build that I have had a great time playing! It's definitely not a starter build though, so I would only recommend switching to it once you have enough gear to give yourself around 120 intelligence.

Build guide: https://www.lastepochtools.com/planner/BGPP5X4o

You might notice the missing idol slots in the planner....

ā–¶ Play video
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very strange that none of these have been updated by anyone

weary hamlet
weary hamlet
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the aoe on glyphs is massive and you have two out for extra coverage since you dont need to overlap them to kill trash

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but it sturggled with survivability as you had to either go low life or vessel or use that end threshold per ignite tech which was what I was trying to do at that time

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maybe with new idols and everything health mage builds will actually have more support, or any support more like it ]

tame sun
weary hamlet
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also when it comes to new idols, mage got an ignite duration roll on long idols which further mitigates the disparity between ignite on sorc and ignite on rm

cobalt yacht
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It helps but yeah it's still a lot to miss 40% that's basically free on tree

slim furnace
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I started one at home but wasn't finished

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(Currently not home)

balmy jacinth
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Does the node that gives Disintegrate 2 beams also double the ignite application?

stark flame
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Hi all
Relative newbie to Sorcerer, pretty sure its not an original concept but I wanted some feedback on my "Doomsday" build
https://www.lastepochtools.com/planner/ApD4RWwA

The build is primarily "cast black hole then spam fireball to build up ignites and use Enchant weapon to consume and instantly deal all the ignite damage"

As far as I can tell since craterborn is not on direct cast it should be up permanently which as well as the hefty global fire pen buff will also let my high cast speed fire ball spam recover mana quite quickly after Black Hole + Meteor empties my bank account faster than bills on payday

Some fire res shredding tornadoes add to the apocalypse on screen, hopefully I can still actually see stuff on the floor I need to avoid šŸ˜„

silk pewterBOT
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Game Cycle / Version:

Tombs of the Erased / 1.2

Class:

Mage (20) / Sorcerer (56) / Spellblade (17) / Runemaster (20)

General:

ā–ø Health: 1,804, Regen: 20/s
ā–ø Mana: 335.41, Regen: 15.84/s
ā–ø Ward Retention: 248%, Regen: 165/s
ā–ø Attributes: 1 Str / 1 Dex / 78 Int / 1 Att / 1 Vit
ā–ø Resistances: 341% / 94% / 78% / 91% / 103% / 87% / 85%
ā–ø EHP: 2,886 / 2,886 / 2,886 / 2,840 / 2,655 / 2,655 / 2,655

Defenses:

ā–ø Endurance: 58%, Threshold: 361
ā–ø Armor Mitigation: 19% (676)

Damage Types:

ā–ø Fire, Cold / Spell, DoT

Buffs:

ā–ø Enchant Weapon (Passive)

Used skills:

• Black Hole (28)
• Meteor (24)
• Fireball (26)
• Flame Ward (24)
• Enchant Weapon (22)

Used unique items:
teal trench
#

does meteor need to be directly casted to get the craterborn buff?

stark flame
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The skill doesn't mention directly cast so I am hoping it does not

coarse ginkgo
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@robust junco Do you have an updated Lightning meteor build planner? I believe it was you commenting on that forum post last night. I saw your 1k corruption video so I would be interested in seeing your plans if you have any. šŸ˜„

robust junco
coarse ginkgo
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Ah! okay. you posted a video from GoldenExperience and that was who commented on the post, myb!

robust junco
#

No worries ā¤ļø

teal trench
robust junco
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I might try that Witchfire unique

fervent ledge
inner oriole
teal trench
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i've thought about baiting myself with lightning blast kappa

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or black hole but meh

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gonna take the summon bear bait instead

harsh abyss
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I'm doing channeled LB, so I'm sure I'll be able to tell everyone how bait it is.

teal trench
harsh abyss
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Not a bad plan, for sure

coarse ginkgo
mortal oxide
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I'll likely be your very niche spellblade enjoyer.

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lol

harsh abyss
coarse ginkgo
abstract magnet
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Coming back from a long break. What's the current state of spellblade

slim furnace
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if im going for a dot build is mana stacking on sorc good or no

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im struggling to decide what is good to get for passive tree

coarse ginkgo
coarse ginkgo
slim furnace
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im mostly asking cuz of the passive

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of sorc

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oh im actually dumb

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more dmg per mana cost

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i read that as more dmg per mana

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which skill should i use if im using meteor black hole

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cuz im guessing im not gonna be able to spam it against every single mob

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just fireball?

coarse ginkgo
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Are you using the meteor belt to cast meteor or are you direct casting it?

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You will likely want something that doesn't cost mana as meteor is a huge mana drain

weary hamlet
slim furnace
weary hamlet
weary hamlet
chilly valley
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God forbid they buff/fix spellblade to allow for more build diversity.

slim furnace
weary hamlet
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they need to rework either spellblade or the rest of their game from scratch to allow more build variety

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cause the rest of mage is spells

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with no melee conversions or anything

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so they either need to do more of those or rework it to be more like enh shaman where you use your melee to buff up your spells and use those spells as "finishers"

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which can also work but they are in no hurry to do either

chilly valley
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I agree with that, but some simple numbers changes and buf fixed could allow for some more builds even if they arent top tier

weary hamlet
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tbh it's a shame, just compare the number of void conversions on various sent skills and melee conversions on mage skills

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the score is like 7-0 and not in favor of Charlie

chilly valley
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Do not talk of such sinful ideas, you will play shatter strike and be content with it

weary hamlet
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lol never I will stick to my flame reave

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they even buffed it in 1.2

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now its gonna be toooooootally fine

chilly valley
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S tier material

weary hamlet
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ass tier

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no for real lightning proc builds go straight into the dumpster now since the unlimited ward procs was half of what kept them up

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and the other half was thoughts and prayers

slim furnace
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ima work more on my planner then link it here for some review if yall can help ā¤ļø

left hill
# coarse ginkgo Shatter Strike A tier according to maxroll.

yeah, I haven't read the maxroll write-up, but it seems like Shatter Strike partially dodges the worst part of the ward retention nerf since Diothaen's naturally curbs your ward growth anyway, and the idol enchanting and weaver idols are direct boosts. Eye of Reen is also a boost for most, since the 30 stack cap really only hits the very, very top end, but counting indirect uses is big.

balmy jacinth
weary hamlet
left hill
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If you really push it you can get like 47 hits/s with Shatter Strike

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(counting the overlap double hit and the recasts)

slim furnace
silk pewterBOT
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Game Cycle / Version:

Tombs of the Erased / 1.2

Class:

Mage (20) / Sorcerer (93)

General:

ā–ø Health: 1,142, Regen: 20/s
ā–ø Mana: 514.44, Regen: 14.56/s
ā–ø Ward Retention: 68%, Regen: 67/s
ā–ø Attributes: 1 Str / 1 Dex / 34 Int / 1 Att / 7 Vit
ā–ø Resistances: 181% / 10% / 31% / 26% / 38% / 33% / 7%
ā–ø EHP: 1,374 / 832 / 954 / 982 / 1,003 / 967 / 818

Defenses:

ā–ø Endurance: 20%, Threshold: 228
ā–ø Armor Mitigation: 18% (623)
ā–ø Crit Avoidance: 23%

Damage Types:

ā–ø Fire, Cold / Spell, DoT

Buffs:

ā–ø None

Used skills:

• Fireball (23)
• Black Hole (29)
• Meteor (24)
• Teleport (24)
• Flame Ward (23)

Used unique items:
slim furnace
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no clue if i cooked or did complete crap but would be neat if someone could help me somewhat

plain garnet
#

Debating Titan Heart vs Exsanguinous when using Essence Weaver.

Exsanguinous represents a bunch more ward/sec from missing health as ward/sec and up to 30% increased attack speed, but Titan Heart is another ~700 armor, 700 more HP I can convert into missing health as ward/sec with the glove affix, and a flat 15% less damage taken mod. The no health regen also isn't a downside if I'm fully ward-based

neat badge
#

Is there a build revolving around this?

novel heath
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Guys I need help with this. It says "Your shock chance for this scaling does not include more specific Shock Chance stats such "Chance to Sock with spells". So I understand shock chance you increase inside a skill tree doesnt count but, does the suffix on weapons increase this? Also, does de passive node Circle of Elements increase it? Is there a way to increase this to make worth putting so much points in this passives?

mystic sierra
weary hamlet
weary hamlet
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the threshold node that is

neat badge
weary hamlet
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jeez mate now that's a question

neat badge
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Thanks

hot crag
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if I start with shatter strike spellblade in the next patch (because I really like the core concept of a melee mage), just exactly how bad am I holding myself back at the upper end? I'm not really interested in pushing the absolute highest possible, I just want to get to the point where I can see the summit and dabble a bit, and then decide how I want to proceed from there; I restarted with this build recently and it feels fun up to 70 at least, but I'm not even into empowered monos yet, which is where I stopped way back in early 1.0

unreal blade
stark flame
novel heath
slim furnace
mystic sierra
slim furnace
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thats fine still appreciate it

weary hamlet
unreal blade
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shock on spell hit or lightning hit, or anything like that would not.

night cedar
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any chance of getting a vilatria CoC meteor build going? Either with the new mana guide auto bomber or coc with mana strike?

unreal blade
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indirect meteor kinda got nuked this patch, and it's still mana expensive

novel heath
weary hamlet
weary hamlet
#

not sure how much it helps on bosses but for clear it's probably even better

hot crag
#

cool, thanks guys!

weary hamlet
night cedar
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Huh that's neat didin't know that

coarse ginkgo
# night cedar any chance of getting a vilatria CoC meteor build going? Either with the new man...

my build is by no means finished/completely optimized and there will likely be some item/stat changes but here is my untested version to use as a baseline. May need to spec into shrapnel if meteor isn't proccing enough but will need to test it in game to really see what need changes. May need a lot more mana regen/mana and might end up using exsang instead of unstable core. idols are just kind of whatever at the moment as well. https://www.lastepochtools.com/planner/oPpPb6mo

silk pewterBOT
#
Game Cycle / Version:

Tombs of the Erased / 1.2

Class:

Mage (30) / Sorcerer (63) / Spellblade (5) / Runemaster (7)

General:

ā–ø Health: 1,476, Regen: 20/s
ā–ø Mana: 600.4, Regen: 23.76/s
ā–ø Ward Retention: 370%, Regen: 206/s
ā–ø Attributes: 1 Str / 1 Dex / 142 Int / 7 Att / 1 Vit
ā–ø Resistances: 111% / 87% / 182% / 105% / 65% / 79% / 66%
ā–ø EHP: 3,899 / 3,899 / 3,899 / 4,067 / 3,544 / 3,899 / 3,577

Defenses:

ā–ø Endurance: 20%, Threshold: 295
ā–ø Armor Mitigation: 13% (353)

Damage Types:

ā–ø Lightning / Spell

Buffs:

ā–ø None

Used skills:

• Arcane Ascendance (21)
• Static (21)
• Lightning Blast (21)
• Focus (21)
• Meteor (22)

night cedar
#

I'll probably need to tweak or pivot eventually, but excited for this first pass

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Hopefully enough to slay base abby

weary hamlet
#

given the sweeping power creep from the new items and mechanics, and nerfs to normal aby, I'd say that killing it will be pretty normal on most remotely coherent builds

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even more than it already is that is

narrow matrix
#

Can multiple instances of Spark Charge be on 1 target?

harsh abyss
#

Yes

nimble shoal
narrow matrix
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God bless y'all

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Trying to cook a Spellblade spark charge build

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Going to go for Spark Charges on hit with melee & Lightning Blast skill tree nodes & hope for the best

night cedar
vital mist
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Hey guys. I’m trying to do some cooking with the shattered lance set now that we can put those affixes on any rare, and be more flexible with it. I wanted to ask: has anyone tried to make a build using just mana strike as the main damage? I get that shattered strike is the bigger thing people use, but mana strike seems pretty trivial to get to 100% crit chance and quite a bit of base damage through just having high max mana. And there’s a runemaster node that makes 15% of your health regen apply to ward too, which seems like it’d be absolutely busted with the shattered lance set if you really prioritize health regen.

Looking at the defenses it seems quite good, but I’m just afraid that my offense will be terrible with mana strike, because I just don’t see people using it. Is that something to really be worried about, or do you think it’d be viable with like 1000% increased damage and perma crits (with like ~400% multi)?

harsh abyss
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Yep, I was looking at doing just that. My recommendation would be to not START with that for the season, because to make it work, you need both high mana and high health regen on gear. It's going to take some very specific drops/crafting to get going.

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And you're likely going to be locked out of most uniques because you need multiple affixes on your items for the build to even function. So you're looking at a lot of 2-3 LP items with successful slams

weary hamlet
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the problem of mana strike is relative lack of more multipliers

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and that it doesn't play into what more multipliers are found in SB tree

fading snow
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what are some good secondary clear skills available to spellblade? I'm building a caster spellblade and looking for something to fire off and do some damage to most of the screen

harsh abyss
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The idea is that you have enough increased damage and crit multi that it's still solid.

fading snow
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is static orb a reasonable skill to kill the annoying tiny birds with?

weary hamlet
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SO with orbit is a decent skill for clear yeah

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used to be a staple of builds before the.. well..

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frost claw

harsh abyss
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Frost claw just too good compared to other spammable skills 😢

vital mist
# weary hamlet yea you can try stacking mana and scaling mana strike with that, but the problem...

That’s the trick in fact - I’d be going RM not SB. The RM node I want is ā€œpast the chainā€. So that’s the part that I’m a bit weirded out by. This idea is gonna have me playing RM functionally for defense, and not using any of the skills. I’d be relying on the shattered lance set bonus, and from what my quick build I put together showed, that can get me to like 150 flat base damage and 1000% increased with 100% crit chance and 400% multi. But I’m just worried that might not be enough. It misses out on the more multipliers from shattered, sure, but that’s only ~100%, and I figured that the increased flat and increased was worth that trade off

weary hamlet
fading snow
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shatter strike more multipliers are more than 100% with recasts

weary hamlet
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recast alone is 300% more

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and it has a bunch of other more multipliers on top of that

uncut zealot
#

What are you mages league starting??

weary hamlet
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divine bolts paladin

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it might even be good with multistrike

harsh abyss
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I think the biggest problem with the mana strike build is the caliber of gear you need to have to make it work. You need a lot of specific T7 affixes for the nerfed shattered lance to be good

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But then you also need T7 mana to mana stack your base damage to a meaningful level

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I'll be doing channeled zero-mana lightning blast

uncut zealot
weary hamlet
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I'm past playing meta on mage, meme builds it is

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so far I have on my list, disintegrate x4 (different variations), channeled LB, focal blast LB, essence weaver proc SB, fire aura RM, glyph ignite RM, prism nova RM, ele nova something, CCC reowyn's, and a couple of variants of volcanic orb

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but I probably won't start on any of these

#

which is not to say that divine bolts is a meta build or anything but I long wanted to play it and it might actually be good with multistrike shotgunning now

harsh abyss
#

Ele Nova + Prism Nova RM is something I'm going to try for sure

weary hamlet
#

and if it's not I can just pivot into any real paladin build like judgment or something

plain garnet
#

I'd love to see if I can get a functional 3-element nova build going with the buffs. Direct casting it got a sizeable buff this patch.

quasi carbon
#

how good is spellblade anyone knows`?

plain garnet
#

Plus, the idea of level 35 or whatever Elemental Nova is amusing to me

weary hamlet
quasi carbon
plain garnet
#

Shatter Strike should be fine this patch. No nerfs and some decent buffs if you have good freeze chance.

harsh abyss
weary hamlet
weary hamlet
#

its already capable of doing normal aby and 1k and everybody's getting power crept across the board, so I fail to see why not

unreal blade
silk pewterBOT
#
Game Cycle / Version:

Tombs of the Erased / 1.2

Class:

Mage (20) / Spellblade (67) / Runemaster (26)

General:

ā–ø Health: 1,704, Regen: 27.2/s
ā–ø Mana: 160.51, Regen: 10.88/s
ā–ø Ward Retention: 498%, Regen: 489/s
ā–ø Attributes: 25 Str / 45 Dex / 214 Int / 15 Att / 15 Vit
ā–ø Resistances: 91% / 77% / 91% / 74% / 74% / 129% / 79%
ā–ø EHP: 6,647 / 6,647 / 6,647 / 8,266 / 6,581 / 6,647 / 6,647

Defenses:

ā–ø Endurance: 20%, Threshold: 341
ā–ø Dodge Chance: 8% (245)
ā–ø Armor Mitigation: 46% (2,771)

Damage Types:

ā–ø Lightning / Spell, Melee

Buffs:

ā–ø Arcane Shield (4/4), Enchant Weapon (Active), Lightning Aegis

Used skills:

• Enchant Weapon (21)
• Flame Ward (22)
• Mana Strike (24)
• Lightning Blast (22)
• Frost Claw (22)

plain garnet
unreal blade
#

oops forgot to ~ the link 😦

plain garnet
#

It feels so sad to me that the only good way of making spark charges work is with fragment of the enigma

harsh abyss
weary hamlet
plain garnet
#

Also, how is that build getting a sealed T7 experimental affix on gloves?

unreal blade
heady marsh
#

guys is runemaster worth it next season?

plain garnet
#

If you make mana strike ranged, does that affect all of the sources of mana gain on the skill? Like, is there a difference between Arcanist's Blade and Critical Mana if you have 100% crit chance?

unreal blade
weary hamlet
plain garnet
#

Interesting.

fading snow
#

OK got a draft of my int stacking LB semi-caster spellblade: https://www.lastepochtools.com/planner/Bxb7ElmA
the idea is to self cast LB, then trigger it while it's juiced up with surge and static. Currently I've got static orb in as a supplemental clear skill, thought I could swap that out for frost wall for more single target damage if I don't end up needing it

silk pewterBOT
#
Game Cycle / Version:

Tombs of the Erased / 1.2

Class:

Mage (20) / Sorcerer (19) / Spellblade (57) / Runemaster (13)

General:

ā–ø Health: 1,308, Regen: 20/s
ā–ø Mana: 168.17, Regen: 10.72/s
ā–ø Ward Retention: 360%, Regen: 164/s
ā–ø Attributes: 3 Str / 3 Dex / 168 Int / 3 Att / 3 Vit
ā–ø Resistances: 42% / 58% / 42% / 0% / 0% / 3% / 43%
ā–ø EHP: 1,113 / 1,265 / 1,113 / 873 / 846 / 861 / 1,121

Defenses:

ā–ø Endurance: 20%, Threshold: 262
ā–ø Armor Mitigation: 10% (241)

Damage Types:

ā–ø Lightning, Fire / Spell, Melee

Buffs:

ā–ø None

Used skills:

• Lightning Blast (20)
• Static (22)
• Surge (20)
• Static Orb (20)
• Flame Ward (20)

Used unique items:
plain garnet
unreal blade
#

also forgot to apply the extra +1 skill from new relic. doing so now

harsh abyss
#

Yeah it doesn't, but it's good on its own

plain garnet
#

Seems like it would be a whole lot more damage to just spam ele nova, then, if you've got like a level 35 one

harsh abyss
#

It's got 600% damage effectiveness, and if you're int stacking you can get like... 900 ward for casting it

#

And the RI tree has a lot of good bonuses too

plain garnet
#

Fair enough

harsh abyss
#

I didn't bother balancing defenses, idols, or blessings, mostly just wanted to save skill layouts and look at ideal items

plain garnet
#

ele nova has so many insane more multipliers in the tree

harsh abyss
#

Yeah, but even with the 120% base damage effectiveness, casting GPM once is the equivalent of casting 5 ele novas

#

And using the RI tree, we're going to trigger 4 ele novas when we cast GPM, as well

plain garnet
#

I mean, sure, in terms of damage effectiveness alone, but that ignores all the more multi

#

Don't get me wrong, I think there's a lot of value in casting GPM

harsh abyss
#

Sure, but 600% base damage also means that all the more multis for GPM are 6x as effective too

#

And there's a decent amount in the RI tree

#

Plus double cast

weary hamlet
plain garnet
#

Really? 120% instead of 100%, and the extra 40% more from Arcana Elementorum aren't enough to make it good?

#

A shame

weary hamlet
#

well it will make it somewhat better

#

but it's more of a case of 0*1,4 = 0

plain garnet
#

@unreal blade stupid question. You convert your FC to lightning, but you still take the nodes that add freeze rate multi. Can this still freeze even though it's been converted?

unreal blade
#

no, the freeze rate multi is for reowyn's veil for ward gen

plain garnet
#

But because it's lightning, it now has 0 freeze rate, right?

unreal blade
#

i'm not sure. typically that is what happens to cold skills when converted, but it doesn't explicitly say it, volley of glass just reduces the freeze rate.

plain garnet
#

I could be wrong about this, but it's my understanding that in order for it to have a base freeze rate to be able to multiply, it has to have the cold tag

#

Which gets removed when you convert it

unreal blade
#

yes so it can't freeze, but it still has freeze rate multi.

#

even if it still had some small amount of freeze rate, it likely wouldn't freeze anything notable. maybe a tiny trash mob.

plain garnet
#

Fair enough; I never considered that the skill could still have freeze multi if it was entirely incapable of freezing

unreal blade
#

it's like having a car with a full gas tank but no motor.

plain garnet
#

I guess you still have the multi, you just have no base chance to multiply with so it never freezes

unreal blade
#

precisely

weary hamlet
plain garnet
#

Yeah, I got that, I just also assumed it removed any freeze multi the skill had, which doesn't appear to be the case

mystic sierra
#

Man I start working on a build idea then read this chat and see a bunch of other build ideas popping up that also sound fun haha..no idea where to begin for league start! šŸ˜‚ I'm liking the sound of that Prism Nova RM build..how feasible is that to league start and then get off it's feet?

harsh abyss
#

It depends on if you get it šŸ˜ I plan to level with Ele Nova like I usually do, and adapt to it if it drops. You wouldn't go for tri-element until you get Crest of Unity and Unstable Core (and the invoker set, but that should be easy), so you're probably either going to go lightning + spark charge (what I do), or Ice for the More multipliers until you can convert to tri-element.

mystic sierra
#

Oh I didn't realize Gordian Prism was a new unique, that's cool. I was cooking a Black Hole + Meteor Cold convert Lightning Blast build..it was destined to fail more than likely as I've not had experience working with Mage much, nor the mana costs of meteor before, but it sounded fun! I think I need to experience Mage more before I mess with my own build.

I've only really played 2 chars so far in LE, both in 1.0 pre-harbinger. Torment Warlock and a Lightning Nado Swarmblade Druid lol, both of which I followed guides for. Though I took that warlock to 96 and like idk 400 corruption or something.

harsh abyss
#

Making your own build is a good chunk of the fun

#

At least for me, it's fun to see the build come together and make adjustments as needed

mystic sierra
#

PTSD from other ARPGs making respec / regear hard makes me hesitant, but I know LE has made it exceptionally easy to respec and gear crafting isn't too bad so I might still experiment idk

harsh abyss
#

Yeah, especially with mastery respec as a thing now

mystic sierra
#

If you're bored and wanna take a peak here's what I was recently working on. The gear I keep floundering on as I was trying to take tech from torment warlock and make it work on Sorc..basically the Necrotic Res stack for Ward Regen w/ Boneclamor. I'm not married to that idea, but I'm interested how my skills/passives look? I guess the idea is you'd cast black hole which auto casts high damage meteors, and you fill with lightning blast..everything converted to cold for chill/freeze and cuz it sounded neat lol..1.6m meteor dps on the planner but idk how realistic any of this actually is lol. I know the 15 cost LB is prolly where it falls apart, but I'm hoping I have solid enough mana regen? Not sure.
https://www.lastepochtools.com/planner/oRWnMV2A

silk pewterBOT
#
Game Cycle / Version:

Tombs of the Erased / 1.2

Class:

Mage (20) / Sorcerer (70) / Spellblade (23)

General:

ā–ø Health: 1,311, Regen: 20/s
ā–ø Mana: 396.18, Regen: 13.84/s
ā–ø Ward Retention: 272%, Regen: 464/s
ā–ø Attributes: 14 Str / 11 Dex / 92 Int / 1 Att / 1 Vit
ā–ø Resistances: 81% / 112% / 81% / 91% / 91% / 692% / 24%
ā–ø EHP: 1,624 / 1,624 / 1,624 / 1,744 / 1,624 / 1,624 / 1,076

Defenses:

ā–ø Endurance: 20%, Threshold: 262
ā–ø Dodge Chance: 2% (44)
ā–ø Armor Mitigation: 20% (735)

Damage Types:

ā–ø Fire, Cold / Spell, DoT

Buffs:

ā–ø None

Used skills:

• Lightning Blast (26)
• Teleport (21)
• Flame Ward (22)
• Black Hole (26)
• Meteor (26)

Used unique items:
mystic sierra
#

oops edited the link, that one LE Tools posted is wrong

harsh abyss
#

At a glance, you're gonna need a way to restore your mana. Casting black hole once is gonna drain you to nothing in about 3 seconds and then it's gonna stop casting meteors

jovial pine
#

is this still usable for frost claw or frozen orb mage?

mystic sierra
#

Yeah that was the part I was trying to solve..I stacked up mana regen in a lot of spots, but I dunno how much mana regen is needed and also if there are other ways to gen mana

harsh abyss
#

Other ways include Mana Strike, Glacier, and Focus. As an example: use Focus and stack a ton of mana so when they run out they can restore like 40% of your max mana after channeling while at negative. Or make Glacier crit and restore mana every crit, etc.

mystic sierra
#

ah then I assume i'd need to pick something to despecialize in order to specialize in one of those skills for mana? I found this video which is similar, though he opts to go fire and spam zero mana cost fireballs to proc meteor whenever he's out of mana from black hole. I guess that makes sense since it's zero cost and still procs meteor with the belt, but I think people were saying that belt meteor proc got nerfed somehow? So not sure how feasible that is now.
https://www.youtube.com/watch?v=POw_FT7RA1g

weary hamlet
harsh abyss
#

The meteor belt is nerfed because it only casts 1 meteor, even if you've specc'd meteor drop drop a bunch of them

#

So it's going to be a WAY weaker version of using meteor than self-casting it

mystic sierra
#

I see

weary hamlet
#

bossing might be more iffy as I'm pretty sure that shrapnel doesnt shotgun

harsh abyss
#

I'd probably go for a Vilatria build and just use mana strike + procs to get lots of crits (spark charge + mana arc + frost claw) and just lean into the 'one big meteor' version.

#

And just trigger tons of them that way

mystic sierra
#

Haha it's funny you said that cuz I was just typing that I wanna know a good league start that isn't yet another frost claw / static charge build that I can follow until a build defining unique drops šŸ˜‚

harsh abyss
#

I'm 90% sure my league starter is gonna be good and require no uniques, but I don't want to recommend it to anyone until I'm sure the bug is fixed, heh

mystic sierra
#

makes sense

fading snow
#

What are some good sources of crit multi, cast speed, or lightning pen other than regular old affixes? I've got lots of slots that could be uniques with LP, if I can sneak in some of those stats it would be nice

harsh abyss
#

You mean uniques that give crit multi, specifically?

fading snow
#

ideally outside of helmet, weapon, body armor, or boots

#

yeah, uniques that give crit multi (or cast speed or pen)

harsh abyss
#

So... gloves, rings, relic and belts?

#

You'd probably have the easiest time just looking through the list of uniques on lastepochtools.com

fading snow
#

and amulet

fading snow
harsh abyss
#

Stormcarved Testament is also a common relic, it gives you penetration, which is another type of "more" damage, effectively

fading snow
#

apparently you can get crit multi on the new enchanted idol affixes. No idea how that works or how attainable that will be. I have one slot on my weapon for either cast speed or multi, and which is better depends on how much of those stats I can get elsewhere

harsh abyss
#

Yeah, you can get combo crit chance + crit multi on every class idol with the weaver's touch, it should be relatively available, but the amounts are pretty small.

fading snow
#

oh dang, you can seal set affixes. Huge!

harsh abyss
#

yeah, it's BIG

surreal bloom
silk pewterBOT
#
Game Cycle / Version:

Tombs of the Erased / 1.2

Class:

Mage (20) / Sorcerer (5) / Spellblade (69) / Runemaster (16)

General:

ā–ø Health: 1,885, Regen: 1,122/s
ā–ø Mana: 219.51, Regen: 15.76/s
ā–ø Ward Retention: 76%, Regen: 32/s
ā–ø Attributes: 1 Str / 34 Dex / 26 Int / 1 Att / 13 Vit
ā–ø Resistances: 73% / 61% / 73% / 59% / 54% / 35% / 69%
ā–ø EHP: 2,005 / 1,794 / 2,005 / 1,820 / 1,690 / 1,461 / 1,929

Defenses:

ā–ø Endurance: 20%, Threshold: 377
ā–ø Dodge Chance: 5% (136)
ā–ø Armor Mitigation: 10% (241)

Damage Types:

ā–ø Fire, Cold, Lightning / Melee, Spell

Buffs:

ā–ø Enchant Weapon (Active)

Used skills:

• Mana Strike (20)
• Shatter Strike (24)
• Enchant Weapon (22)
• Teleport (20)
• Flame Ward (20)

harsh abyss
#

You need the relic from shattered lance otherwise you won't get the set bonus

#

oh mn, you have it

#

It just didn't show up in the tooltip

sour trellis
#

What’s are your thoughts on mages for new season . Will static orb be able to kill uber aberoth after new season static orb nerf or should we look to other dmg skills

harsh abyss
#

I'd probably look to something else

#

The cap on the mana cost makes it significantly less strong

sour trellis
#

Anyone calculated static orb dmg for new season ? Last season was hitting around 2.5m dmg

scenic sail
#

Yea, I tried out my current build and my damage went from 1m to 150k, so static orb will be completely nerfed basically, if it'll be usable at all in the capacity that iwas being used for to kill bosses, it'll probably require lots of other support elsewhere. I still plan to use it, but I'll try using it with lots of tendrils and generating lots of crits for Harbinger of Stars, hopefully that'll make it worth speccing

sour trellis
#

What skill you all think will be the most dmg or best dmg for uber aberoth

harsh abyss
#

Well at least you'll be able to cast it 10-20 times before your mana pool runs out now, instead of 2-3 times

sour trellis
#

I haven’t looked at any patch notes yet . I’ll probably work my hero to lvl 90 casually then respec with whatever items I have

#

I deleted 3030 hrs of heros and starting clean for new season.

harsh abyss
#

TL:DR the mana cost caps at +100 now, instead of uncapped. So instead of pushing max mana to get the biggest chunks possible, pushing mana beyond the point where the added damage is capped (1000 mana) just lets you sustain more casts before running oom. It won't one-shot bosses any more, BUT the need to continually raise it's mana cost is lower, opening up some opportunity cost for other attributes instead of always more mana.

#

It still gets more damage based on your max mana, but doesn't double dip beyond 1000 mana (more damage from your max mana, AND more damage from higher mana cost which is determined by your max mana)

junior coral
#

can SB with shattered set be good in 1.2?

#

or too squishy

feral birch
silk pewterBOT
#
Game Cycle / Version:

Tombs of the Erased / 1.2

Class:

Mage (20) / Sorcerer (13) / Spellblade (56) / Runemaster (24)

General:

ā–ø Health: 1,279, Regen: 28.32/s
ā–ø Mana: 217.51, Regen: 10.16/s
ā–ø Ward Retention: 354%, Regen: 389/s
ā–ø Attributes: 5 Str / 5 Dex / 157 Int / 11 Att / 9 Vit
ā–ø Resistances: 73% / 81% / 113% / 86% / 84% / 93% / 75%
ā–ø EHP: 27,271 / 27,817 / 27,817 / 57,063 / 33,666 / 33,666 / 27,817

Defenses:

ā–ø Endurance: 20%, Threshold: 289
ā–ø Dodge Chance: 1% (24)
ā–ø Armor Mitigation: 78% (10,386)

Damage Types:

ā–ø Cold, Lightning / Melee, Spell

Buffs:

ā–ø Arcane Momentum (2/2), Arcane Shield (4/4), Runeword Cataclysm, Frenzy, Enchant Weapon (Active), Lightning Aegis

Used skills:

• Mana Strike (21)
• Lightning Blast (20)
• Frost Claw (20)
• Firebrand (21)
• Enchant Weapon (20)

Used unique items:
junior coral
#

is "brand of deception" RM Dot build good or just meme

harsh abyss
#

You don't use it as a primary source of damage for your character because you can't really build around it in a meaningful way. It can be solid, but it's mostly an applicator for you to be able to use the effects of Order's Imposition and/or Celestial Doom

junior coral
harsh abyss
#

That's interesting. I don't think that build got any nerfs at all, so it should still work the same way

#

Other than maybe less ward because of the ward retention change

#

It's an interesting idea

spare pendant
#

going into 1.2

#

because they fixed the bug with it that was making it deal damage by just putting it in the game

#

šŸ˜„

#

well

#

the ward will be nerfed a tad because of int nerf

#

but every build is suffering that

proper hawk
coarse ginkgo
#

@spare pendant any plans to try out a meteor auto bomber with mana guide?

spare pendant
#

no they pre nerfed it

unreal blade
# feral birch Does anyone have advice on how to improve this build? https://www.lastepochtools...

i posted mine earlier if you'd like to take a look. #šŸ§™ā”ƒmage message

i see HC in your name, so let me also say I did this build to 100 in hardcore solo character found a few days ago, if you want some ideas of what worked. i don't have intention to play it further than hitting 100, so i won't be minmaxing the gear like i did with my softcore character. it had about 7500 avg ward in combat with flame ward on CD, and i ended the run just shy of 400 corruption.

~https://www.lastepochtools.com/profile/niche/character/DeaderBlade

feral birch
#

thanks for the tips and perspective!

#

do you think having 3 defensive uniques is overkill? I see that you don't really have any (other than red rings)

feral birch
unreal blade
# feral birch also also, i noticed you didn't use the health -> ward tech in HC, any reason?

i never got good ward gloves. chest alone is not enough imo, at least not on HC. last steps are bad for this setup, so i just leaned into ward generation with the relic prefix and freeze multi on belt/relic, as well as the ward blessing (instead of crit multi), since my damage was more than fine.

i was using a jade amulet for quite a long time then nemesis spawned with this aurora and it went crit multi so i decided to take the cheat death since it was fairly nice. the red rings were both gotten after i hit rank 12 CoF about 25% into 99, so they just kinda sealed the deal for hitting 100. I was using ferebors with good armor/int roll and an opal ring with useful stats.

feral birch
#

i never thought about the dex -> crit setup, i guess that's like a huge dmg boost for getting spark charges

#

do you think chains will work for lighting blast even if we aren't casting ourselves?

#

if so,that makes single target wayyy better with your setup

#

the wording of 'directly cast' worried me

unreal blade
# feral birch do you think having 3 defensive uniques is overkill? I see that you don't really...

your skill setup is more offensive than mine, skipping flame ward for a rotational firebrand buff. you're also going for mana arc, which i tested recently and found it wasn't worth it, since, due to mana issues without Critical Mana, you give up chain lightning convergence in LB for more spark charges from that skill. You also give up Rune Sap in mana strike which is actually a huge %inc dmg source with 5+ attacks per sec and a buff that lasts 4 sec.

I'm not sure why you are going for the cold conversion for higher damage on LB when LB does 1% of the damage on the build. By doing that you also remove some of your shock access, and since you didn't convert frostclaw you also don't have shock there. You are getting a small amount of shock from from Enchant Weapon, and most of it from the Ocearon which is fine, but while that ring is nice, I don't see why you wouldn't just double red ring since they are fairly easy to get once you hit rank 12 CoF (I got 3 of them in 3/4 of a level (99.25->100). Especially if this is for HC.

Decayed skull is totally fine. A defense option, but Barbute is half offense half defense with the ward gen, so I think it's fine, even for HC. Also DoTs will do significantly less damage in S2, so it is less valuable than before.

unreal blade
unreal blade
feral birch
#

so for the "celestial precision" if mana is above 50 then we will have roughly 100% crit chance on mana strike

#

just with passives and helmet

unreal blade
#

so you want to float high mana all the time. the lower your mana goes the more likely your mana will spiral into a problem.

feral birch
#

oh that makes way more sense, thanks for the explanation

#

is there any reason to use 'critical mana' over just 'arcanist blade'? same mana and can save us from a crit chance spiral

unreal blade
#

critical mana is not affected by the 80% reduction from teleporting strikes.

feral birch
#

that's what i figured, thanks for confirming!

weary hamlet
#

also apparently it's based on yet another bug which is liable to get fixed at any moment pepega jpg

#

cause even from quick math the damage output isn't mathing

weary hamlet
tidal scarab
#

It feels like Mage got shafted again with season 2.

harsh abyss
#

Well "any moment" includes a lot of moments into the future

#

Nah, mages are fine, the only build that really got nuked was the spark charge one

#

which is fair

tidal scarab
#

Atleast Spellblade (the worst single player mage class)

weary hamlet
#

sb didn't change much, hard to call that "shafted", the two builds you have are still kinda decent

tidal scarab
#

Sorc and Runemaster are getting full tree reworks. Spellblade which was arguably the worst of the 3 is getting a slight damage buff on 2 abilities...

#

That does feel like a shaft

weary hamlet
#

rm is not getting a "full tree rework" and never had

#

sb got a lot more tree updates than rm ever did

tidal scarab
#

Runemaster and Sorc are listed in the patch notes as getting updated trees

weary hamlet
#

sorc update was comparable in scope but arguably better in numbers although it's hard to say given how nearly all current sorc builds are based on one of two or three busted nodes/interactions

tidal scarab
#

I haven't played mage since first season, but I looked at the arena and level up leader boards, and mage is still very low as far as play is concerned

weary hamlet
#

mage doesnt have any of the key exploits to get far in arena like minion snapshotting

tidal scarab
#

Spellblade does decent in 4 player content, and sorc in 2 player, but noone solo above arena 40

weary hamlet
#

arena is not indicative of anything whatsoever, you are now dumber for having looked at the ladder

harsh abyss
#

Arena is a terrible judge of actually viability in the game though. All 3 of the mage masteries have builds that have no problem clearing the endgame content.

tidal scarab
#

There isn't another way to track how well a class is doing

weary hamlet
#

kinda true but arena ladder is worse than nothing

tidal scarab
#

Nothing is worse than something

#

nothing means there is no feedback

weary hamlet
#

not when "something" is actively misleading and not representative of the rest of the game even in a best case scenario

harsh abyss
#

Also, just because nothing else is shown to players doesn't mean that they aren't tracking a lot of data that we don't see. They probably have telemetry catching players as they push through corruption to see how far different builds go.

#

Stuff like that

#

"Can it kill the pinnacle boss" is a much better judge of how viable builds are than "is it high on the arena ladder"

proper hawk
#

yeah not doing well in arena doesn't really mean anything at all, it could mean the class has issues or it could just mean that it isn't well suited to that content while dominating everything else

harsh abyss
#

Also as Ashunava mentioned, there's broken stuff like minion snapshotting in arenas that allows certain builds to go crazy, and mage doesn't have those things.

tidal scarab
#

Yes, Mage is the only non-minion class. I don't quite know what snapshotting it, but I assume it is a bug of some form based on how you are talking about it.

harsh abyss
#

It's not a bug, but it's a technical situation that they intend to remove eventually.

#

TL:DR minions "snapshot" their stats when summoned. So if you equip a ton of minion-focused gear and then summon your minions, you can then swap gear sets to make yourself more powerful and your minions will keep all their power.

tidal scarab
#

Awe that equipment thing

harsh abyss
#

It effectively lets you equip 2 sets of gear while playing until you load a new zone, it's super broken.

tidal scarab
#

Yeah, I actually did sort of hear about that. It also is stupid that you can unequip minion skills after summoning them.

harsh abyss
#

And every other class can do it except mage, because mage has no minions.

#

Yeah, it sucks and is dumb, but it's in the game so people do it. It doesn't technically break anything, but it's bleh.

civic crescent
#

is meteor more of single target or aoe damage? is it a good boss killer?

weary hamlet
#

it's both in direct cast builds, for belt now I guess it's more relegated to clear but we'll see

tidal scarab
#

I would consider what minion masteries are doing as "exploits" which should land them as bugs.

#

It is an exploit in how the game loop is not "adjusting" variables when the player's state changes

harsh abyss
#

It's probably not fixed because it'll be a lot of work to fix corectly. They can't just have all your minions update constantly whenever the player state changes because that would be a TON of server calls that would probably represent a big hit to performance.

tidal scarab
#

Its a low risk exploit that only affects stats with no risk of damaging the overall culture of the game

harsh abyss
#

I'm sure they'll fix it eventually, but for now it is what it is

rapid hinge
#

you know what, there's a solution to that

tidal scarab
#

The changes would probably only be local. I doubt they have server calls every second for every update.

rapid hinge
#

nerf every single minion in the game, to the point that you HAVE TO snapshot to get their intended power

harsh abyss
#

lol

#

Someone's been reading GGG patch notes

rapid hinge
#

and then every minion player and their grandma will cry

#

šŸ˜‚

#

real fix to snapshot would prob take an enormous amount of resources at this point

#

if it's easy to do they've done it already and we wouldnt have it running rampant for 5 yerars

tidal scarab
#

You just need change listeners for minion stats tbh, so it wouldn't trigger unless your minion stat actually changed.

harsh abyss
#

The worst part is that it's probably embedded in their core system somewhere, so refactoring it is going to mean refactoring the way things work at a fundamental level

rapid hinge
#

you have to make polling call no?

tidal scarab
#

When your stat changes, it can place an event on the bus

#

The event bus should already be getting polled every iteration of the game loop

harsh abyss
#

I mean, that assumes that there's a system in place that allows that in the first place, particularly regarding minions.

#

It might just... not exist because it isn't needed elsewhere.

tidal scarab
#

There should be for player stats

rapid hinge
#

i'm actually not against minion snapshotting

harsh abyss
#

I am

tidal scarab
#

They atleast have it for resistances (due to enemies being able to shred resistances mid fight)

rapid hinge
#

but they have to make it so that snapshotting wont make it drastically more powerful

#

but i guess balancing everything around that kind of philosophy

#

will even be more headache than actually fixing the snapshot lol

weary hamlet
#

spent a month trying to fix it and then just said fu ck it

harsh abyss
#

"It's just comments" - famous last words

rapid hinge
weary hamlet
#

and that ain't great

tidal scarab
#

Minion Snapshotting is an exploit. Exploits are bad. This is just a non-urgent exploit, since, it doesn't affect other players (so long as you are not partying with them)

rapid hinge
#

arent every exploits legal already?

#

if they are illegal they would just be crime no?

tidal scarab
#

Legal, technically yes, but good, no.

#

Some are illegal

#

Such as exploits to access other peoples bank accounts

rapid hinge
#

in my mind exploit = things you do to take advantage of rule loophole, that is completely legal

tidal scarab
#

That is technically illegal, and the bank and bad actors are both held responsible.

weary hamlet
#

the american way

tidal scarab
#

I hate minion builds lol I tried necro and forge guard this patch, and didn't enjoy either of the classes.

#

Maybe I should try my Void Mage (knight) build again. It was fun in 1.0.

hard orbit
#

what are we building this patch lads?

tidal scarab
#

Prob gonna try Firebrand Spellblade again (1 of the 2 skills being buffed)
If I don't enjoy it, I'll either jump onto Warlock or Pali/Void (Pali as Lightning Banner | Void as Spellcaster)

#

(Excited that I don't have to feel isolated with a Mastery anymore)

weary hamlet
brisk hull
#

Haven't played since 1.0 (where I managed to unlock empowered monoliths as sword summon forgeguard which was miracle)

From your experience and the new patch notes, Is it viable to run glacier sorc homebrew build and still be viable for empowered monoliths? Not super high corruption, but at least be able to complete them.

weary hamlet
#

pretty much anything is viable at lower levels of corruption

#

no reason why your glacier build won't, glacier is a fairly reasonable skill all things considered

hard orbit
weary hamlet
#

nothing? they only significantly nerfed the spark charge version by removing the spark charges from it, but let's face it, that build was dumb

hard orbit
#

Isn't it unsustainable, mana-wise, to spam FC now?

weary hamlet
#

it had always been unsustainable without investment, and I don't remember anything changing in this regard

#

but I might have missed it

tribal veldt
#

Do we have any numbers for this ancient relic of a skill node

idle shard
#

Maybe they'll insert a midcycle patch to buff Meteor to be top-tier right

weary hamlet
half summit
#

how viable would static orb be? does it require specific uniques to work, anyone played around with it?

weary hamlet
#

it just got nerfed (again) so the judgment is out, might still be somewhat viable

half summit
#

what was the nerf? i think i missed it in the patch notes

tribal veldt
weary hamlet
tribal veldt
#

šŸ‘€ that's... potentially useful

fervent ledge
#

They should put corruption leader boards

radiant vessel
#

not in season 2 though I don't think

#

tbh it would promote going above the corruption you realistically should so maybe it wouldn't be the best idea tbh

#

Like yea it'd be super cool for anyone trying to compete but it'd also make some people who normally wouldn't compete push higher than they maybe should. It's a protect the player from themselves type thing but honestly Imo it's worth putting in still

fossil ibex
#

The reason i kind of stopped playing after official release was because there was no point to go higher into corruption, leaderboard would make it fun

#

It'd also give people a reason to play "off meta", like I loved spellblade it was just inefficient, if htere was a leaderboard for it, it'd have made sense

slim furnace
#

i saw someone using the black hole doing more ignites the more fire res u got etc

#

and blowing it up with enchant wep

#

is that the only good way to play fire dots sorc?

weary hamlet
#

tbh I don't think that it's better than ignite via frost claw, volcanic orb, or even fireball. Also disintegrate is a fire dot spell although it's not an ailment build

slim furnace
#

also feel like meteor black hole might be bait since theres no way to reduce the cost

weary hamlet
#

it's always been kinda bait

slim furnace
#

i was looking more at work considering maybe running fire surge instead of teleport to detonate the ignites but idk if that beats tp in general

weary hamlet
#

you can kinda reduce the cost by 20% with the sorc passive

slim furnace
#

im thinking like

#

it will suck to lose the craterborn stuff

#

and meteors stunning could be some defensive layer

#

but like

weary hamlet
#

also surge is SB exclusive just in case

slim furnace
#

idk

#

isnt it 5 pointer for sb

weary hamlet
#

its 40

#

5 is flame reave

slim furnace
#

ah mb

#

i meant

#

flame rush

#

idk tho doing a lot of flip flopping

#

i just saw black hole was buffed and i got interested

#

tho

#

i coulda done a cold version

#

just saw the node buffs and i was like oh i shud try 😮

tough plaza
#

Frozen orb when

weary hamlet
#

cold VO is a thing

full bluff
quasi carbon
#

is shatter strike spellblade like one of the strongest mage builds?

weary hamlet
#

probably not the strongest but it's decently strong, without delving into the weeds, A tier

quasi carbon
weary hamlet
#

idk havent been following mage meta for a while and the obvious top choices were all just nerfed

#

frostbite frost claw or something I guess

#

ask frozen sentinel he's your guy for meta

quasi carbon
#

okay, @proven haven what do u think about mage meta in 1.2? what build(s) gonna be performing best in ur opinion

slim furnace
#

how do you calculate ward retention

#

like if i got 100%

#

is it like double my life

#

or some other calc

weary hamlet
#

the ward decay formula should be listed in-game in the guide

slim furnace
#

hmkay

#

seems like with the unfinished planner (like no defensive suffixes) i get like 900 ward

#

like no lowering down

#

stable ward? not sure how to call it

#

how does the like X skill does more dmg against ignited/shocked etc ennemy work

#

for dots

#

do the ignites get the increase in dmg too?

#

also how does the nova skill work, is it purely fire if u go the fire route then if u pick a 2nd element it becomes mixed dmg or alternates between the 2?

proven haven
quasi carbon
#

whats CT?

weary hamlet
#

closed/community test

#

that said I was sure that you are in Frozen

slim furnace
silk pewterBOT
#
Game Cycle / Version:

Tombs of the Erased / 1.2

Class:

Mage (20) / Sorcerer (78) / Runemaster (15)

General:

ā–ø Health: 1,194, Regen: 24.8/s
ā–ø Mana: 374.7, Regen: 16.16/s
ā–ø Ward Retention: 136%, Regen: 65/s
ā–ø Attributes: 1 Str / 1 Dex / 32 Int / 1 Att / 9 Vit
ā–ø Resistances: 165% / 0% / 15% / 26% / 38% / 35% / 9%
ā–ø EHP: 1,436 / 821 / 898 / 1,027 / 1,048 / 1,026 / 865

Defenses:

ā–ø Endurance: 20%, Threshold: 239
ā–ø Armor Mitigation: 18% (623)
ā–ø Crit Avoidance: 23%

Damage Types:

ā–ø Fire, Cold / Spell, DoT

Buffs:

ā–ø None

Used skills:

• Fireball (22)
• Black Hole (27)
• Frost Wall (22)
• Flame Rush (22)
• Flame Ward (22)

Used unique items:
slim furnace
#

i probs got too much mana regen for how much things will cost tho but eh

unreal blade
unreal blade
novel heath
#

any disintegrate enjoyer? Is ignivar's head a must?

weary hamlet
#

idk after the nerf, maybe at very good and specific gear

#

last time I played it it was a downgrade or a wash at my gear level

#

and it was a gear level that I killed aby with so not excessively low by any stretch of imagination

tidal scarab
#

DOT damage means you aren't killing things immediately which is why you can die easily as a glass cannon.

unreal blade
#

the best version of shatter strike is crit šŸ¤”

tidal scarab
#

It use to be Frostbite

#

So that probably changed in one of the patches I didn't play in

#

Only crit build I ever saw work in 1.0 was the Lightning one

unreal blade
#

if it's been a while since you've played, you might want to refrain from declarative statements.

tidal scarab
#

My declarative statements might not be up to date, but I'm not forcing them. Crit was always a build path.

plain garnet
#

Firebrand is, imo, better used as a stacking buff you use for other skills, especially spells. 90 crit multi and 30 flat spell fire damage is pretty noteworthy

unreal blade
#

spell proc spark charge is a happy middle ground with good clear, solid single target, and great defenses.

inner oriole
#

Theres an incredible amount of melee damage, speed and crit on spellblade. It definitely doesnt rely on DoT only

abstract scaffold
tidal scarab
plain garnet
#

I am determined to make some jank proc-based spellblade work with Essence Weaver, even if it isn't "good"

weary hamlet
#

other than that meme disintegrate spellblade that some guy suggested a couple days ago

#

now that's sure S tier memeing but I doubt that it's actually a good build

tidal scarab
#

Does Warden passive still depend on Reactive Ward passive proccing?

weary hamlet
weary hamlet
novel heath
silk pewterBOT
#
Game Cycle / Version:

Tombs of the Erased / 1.2

Class:

Mage (33) / Sorcerer (14) / Runemaster (66)

General:

ā–ø Health: 1,537, Regen: 99.52/s
ā–ø Mana: 412.37, Regen: 22/s
ā–ø Ward Retention: 194%, Regen: 80/s
ā–ø Attributes: 1 Str / 1 Dex / 76 Int / 1 Att / 1 Vit
ā–ø Resistances: 15% / 12% / 15% / 82% / 82% / 83% / 83%
ā–ø EHP: 1,244 / 1,221 / 1,244 / 2,211 / 1,991 / 1,991 / 1,991

Defenses:

ā–ø Endurance: 20%, Threshold: 307
ā–ø Armor Mitigation: 27% (1,230)

Damage Types:

ā–ø Lightning, Fire / Spell, DoT

Buffs:

ā–ø None

Used skills:

• Disintegrate (27)
• Glyph of Dominion (25)
• Static Orb (23)
• Flame Ward (23)
• Focus (23)

Used unique items:
weary hamlet
weary hamlet
#

also your disintegrate tree isnt terrible but not converting to either element looks like an obvious mistake

#

the problem here is that a lot of synergies want you to build lightning on rm, mainly for ward gen/defenses, but then you will be hard pressed to stack enough mana pool for it not to turbo suck on damage

harsh abyss
#

I could see proccing lightning blast to get free lightning aegis, if nothing else

kind blade
#

Anyone knows why volatile ice almost doubles the tooltip of shatter strike? Level 40 atm. It doesnt' seem to add too much damage when reading the item.

weary hamlet
#

fire misses out on many of those and you are better off playing it on sorc I feel, but at least its damage output is reasonable below like 2-3k mana

kind blade
#

ye

weary hamlet
#

must be the frostbite chance, tooltips are generally very inaccurate

#

unless you are trying to build the old frostbite SS which is pretty bad now after the bug fix, not playing dual wield is a mistake

kind blade
#

Yeah but with such a huge increase, it is just frostbite?

weary hamlet
#

dont trust the tooltip

#

it probably thinks, hmm, what is the reasonable number of targets you can hit with shatter strike? let's count that at 200 and sum up all those frostbites

#

or something

kind blade
#

Yeah I know tooltips are quite inaccurate but looks weird that it would scale it that much

#

That could explain it

#

Just doing some test runs before next patch, to get the feel of some skills

weary hamlet
#

hmmmmmmmmmmmmm acktchually I think I found the only reason for existence of the static orb node in disintegrate

#

jeez this is gonna be the disintegrate meta guys

#

after ZI BUFFS

#

now we just need to find a good way to stack 2k mana on runemaster without compromising any other stat

#

and a use for said mana since our disintegrate costs nothing

#

it's also based on a bug

harsh abyss
#

Make LB expensive to make it apply brand of deception?

weary hamlet
#

no just use static orb

#

cause I just checked and it seems that the imposition of order bug is still not fixed

#

there you go 100% more damage for free

harsh abyss
#

How so?

weary hamlet
#

lb but expensive for brand of deception is its own build

#

it doesnt need to use disintegrate

#

wait no I misread it, it wont give you 100% more to disintegrate, sadge

plain garnet
weary hamlet
#

still adds unreasonable amounts of more to brand itself

weary hamlet
plain garnet
#

No idea.

weary hamlet
#

possibly nothing, just use the helm, weaver relic and two idols

#

that's gonna be over 50% at high rolls

#

and we get all the free ward from gon runes

#

actually that makes me think of rolling it to check

#

the only problem is that lightning disintegrate is even more points starved than fire

feral birch
#

am i understanding penetration correctly, does 25pen equate to double damage (ignoring everything else)?

harsh abyss
#

No

unreal blade
weary hamlet
unreal blade
harsh abyss
#

TL:DR Static Orb has a ton of "More" damage, which translates to subskills like Brand of Deception. That makes the brand end up doing a crazy amount of damage

unreal blade
#

sure but static orb's more multiplier based on mana got nerfed in S2

#

also it's quite a bit less than what runic invocation can do

feral birch
harsh abyss
#

Mobs have default 0 res

unreal blade
#

mobs rarely have resistance in LE

#

it'll say in the rare affixes below their name

feral birch
#

oh, even bosses?

unreal blade
#

no bosses have resistance as far as i know

weary hamlet
feral birch
#

oh , okay thanks. that expalins why i way over valued pen lol

unreal blade
#

they are adding some high resist mobs in the tombs/cemeteries i believe

weary hamlet
#

if you just want to abuse brand of deception, there is hardly any reason to go disintegrate at all, tons of other skills work much better for it

unreal blade
#

are you talking about a disintegrate build with high mana and no channel cost, triggering static orbs every 3 sec to apply brand of deception?

feral birch
unreal blade
#

but we don't know the details

feral birch
#

so pen will be very useful for those

#

almost mandatory

weary hamlet
weary hamlet
#

which is a shame because a lot of synergies in the RM tree really push you to play it in lightning, mainly the still not nerfed ward per second per gon rune affixes, and a few others

#

fire disintegrate is very lacking in RM for instance

#

and the non-dot skill procs in disintegrate tree which we were discussing earlier don't really do anything at all in fire builds, but in lightning it can be used to proc brand of deception, which is still currently bugged to high heavens, which must have been the developers' original intent when they designed the tree

#

which is really hilarious since it seriously does nothing in fire

unreal blade
#

mana stack disintegrate static orb trigger BoD sounds pretty neat. instead of relying solely on BoD, you get disintegrate scaling along side. only issue is the 3 sec delay to actually trigger the SO hit to get BoD active.

weary hamlet
#

although the above point still stands that there is no reason to go disintegrate if your goal is just to abuse the bug on brand of deception, I'm pretty sure that you can push it to like 150-200k ticks with good gear against real mobs

#

which I guess is not game breaking to any real degree but it's still hilarious

weary hamlet
#

but I guess that it's better than playing fire in sorc and scraping the bottom of the barrel for survivability

jaunty osprey
#

Is mage still good or reroll for sentinel?

feral birch
#

mage is still awesome

weary hamlet
#

also the sent rework has way too many things that are way too obviously dumb, play it before it's nerfed

scenic sail
#

In v1.2 I would not be surprised if mage is the weakest overall class. They’ve nerfed int, static orb, glacier and frost claw. It was already one of the weaker classes, now it’s most likely the weakest.

weary hamlet
#

thats only cause warlock is on aco, without it aco is class 404 not found

#

necro and lich stonks not stonking

plain garnet
#

Mage definitely weakest class in 1.2, but should still be fine

mystic sierra
#

When y'all say weakest, give me a comparison. Like can it still complete all endgame/pinnacle content? Is it going to feel like a struggle beyond a certain point (if so what point)? Or is it like "not at the absolute top so it's at the bottom" sorta deal?

weary hamlet
#

I'm pretty sure that the better mage builds will still be able to do uberroth, and ole normal aby is getting nerfed too

#

for these guys anything that doesn't clear 2-5k corruption without a monitor is a bad build

tidal scarab
silk pewterBOT
#
Game Cycle / Version:

Tombs of the Erased / 1.2

Class:

Mage (32) / Spellblade (81)

General:

ā–ø Health: 1,256, Regen: 20/s
ā–ø Mana: 110.71, Regen: 8/s
ā–ø Ward Retention: 172%, Regen: 179/s
ā–ø Attributes: 1 Str / 73 Dex / 30 Int / 1 Att / 1 Vit
ā–ø Resistances: 152% / 87% / 86% / 87% / 78% / 93% / 79%
ā–ø EHP: 4,106 / 4,106 / 4,106 / 4,285 / 4,106 / 4,106 / 4,106

Defenses:

ā–ø Endurance: 20%, Threshold: 251
ā–ø Dodge Chance: 68% (3413)
ā–ø Armor Mitigation: 13% (357)
ā–ø Crit Avoidance: 186%

Damage Types:

ā–ø Fire / Melee, Spell

Buffs:

ā–ø Enchant Weapon (Passive)

Used skills:

• Firebrand (22)
• Frost Claw (20)
• Flame Ward (20)
• Enchant Weapon (20)
• Surge (20)

Used unique items:

None

plain garnet
#

Mage builds, if well constructed, will 100% be able to do all endgame content, they'll just require a much higher gear investment to do so versus other good class builds.

tidal scarab
#

That is my "realistically what should I target early on" during season 2. How does it look?

#

Fire still has the least support sadly passive-wise and itemization wise after looking through the options in 1.2 on Tools.

#

But I still want to see if I can get it to work compared to what I did in Season 1.0

plain garnet
#

Could always convert Firebrand to lightning for shock and other item support

junior coral
#

well i hope at least one Runemister build is very good in launch

tidal scarab
#

Which the build still needs, even with Fire being the focus

plain garnet
#

Sure, I suppose. Your gear above is easily achievable, and there are a ton of uniques that could get you to higher levels (or T7 firebrand, as mentioned)

tidal scarab
#

Yeah, that is just a baseline build. Not my final

#

I don't even have seals on the items in it. They are just Rare with T5 passives.

plain garnet
#

One thing you may want to consider is Clotho's Needle. Feels like it might play very nicely with Firebrand.

tidal scarab
#

That would be a good item. My only complaint is I'd have to waste the guaranteed T7 on Attack Speed xD

plain garnet
#

Can't even force attack speed, it's a weaver's will item

tidal scarab
#

Ah

plain garnet
#

But if you find a good one and it ends up with a solid aspd roll, could be fun

tidal scarab
#

Thought it was a regular unique.

#

Thank you for the recommendation

#

That would remove the need for taking Dual Wield Passive

plain garnet
#

Having block converted to parry is also a really interesting defensive option

tidal scarab
#

I know Dex affects Dodge (my current planned main), but does it also affect Parry?

plain garnet
#

Nah, just dodge.

#

That said, I don't know how possible it is to get good block chance on a mage without a shield on

harsh abyss
#

I was thinking of using it with a Sentinel for exactly that reason

#

you lose out on the distance mostly, but like... 85% parry chance? Don't mind if I do

plain garnet
#

Parry is also perfect damage avoidance, unlike block

harsh abyss
#

Yeah

tidal scarab
#

I don't think its possible to get good block without a shield at all. Block is only on rings outside of a shield

#

There looks like a new passive on gloves

plain garnet
#

Seems not worth on mage. Sentinel, though

tidal scarab
#

Specifically Forge Guard

#

Able to carry two-handed with shield now

harsh abyss
#

though that item wouldn't work with a shield, so... šŸ¤·ā€ā™€ļø

#

Probably not FG

tidal scarab
#

Item is a 2 handed, so I think FG would be the only Sentinal that could closely maximize its potential

next horizon
#

Any lightning blast self cast enjoyer ? Is it playable ?

plain garnet
#

The other fun item to consider with Clotho's is Titan Heart, if you can find a solid 2LP one. Flat 15% less damage taken is no joke

harsh abyss
#

I'll be doing channeled LB to start. It should be good, but I'm not gonna recommend it until I make sure the bug is fixed and it feels good

next horizon
#

seems fun but idk how it scales

#

vs boss etc

harsh abyss
#

Yeah, that build has always been amazing vs bosses if you use convergence for single target

#

then you can use static orb or something else to clear packs

next horizon
#

but then u have no clear xd

harsh abyss
#

Yep, you gotta make the choice there

weary hamlet
harsh abyss
#

Clear is generally a lot easier to get than single target

weary hamlet
#

if you just build self cast direct damage lb you can spec convergence and use static orb with orbit for clear

harsh abyss
#

For mages at least

next horizon
#

like arc in poe

#

but idk if it can be viable

next horizon
#

mana ?

weary hamlet
next horizon
#

sorcerer ?

weary hamlet
#

SO builds usually stacked mana (before the s2 nerf) but that's not very relevant for you in that type of build that mostly leans on LB since LB has no mana scaling

#

sure

#

should be better than RM for this kind of a generic build

next horizon
#

RM too complicated for me anw aha

#

Ok thanks !

#

for HC its still ward meta ?

weary hamlet
#

RM is not complicated unless you try to do something really unusual with your invocations, most RM builds are very similar to any other build of any other class

#

no idea I dont play HC cause I don't fancy getting butthurt over dying to random lag

next horizon
#

its very hard to plan which thing gonna perform best

#

@weary hamlet Ive just seen battlemage's endeavour seems a cool way to play lightning blast

weary hamlet
#

idk it's consistently been bad and will likely stay that way

#

if you want a melee build triggering LB take a look at Dagorath's (sp?) claw, that one is actually used in some SB builds and it's good

#

but I think I'll be playing spellblade on my paladin in the next patch, the proc build looks kinda decent

next horizon
harsh abyss
#

Well endeavor did get buffed, 75% chance isnt nothing. Plus, it doesnt have a per second cap like dragoraths

next horizon
#

and spellblade passives are rly good

#

tankiness & dmg wise

#

u can proc it with mana strike from distance

#

seems rly good

harsh abyss
#

Slap t7 AS on it and go for a focal blast LB build for max More damage. Might be something there

next horizon
#

what is focal blast ?

#

ooooh seems nice

#

that or convergence idk

#

its so small focal blast tho @harsh abyss

turbid carbon
#

I normally play a fireball DoT sorc build. Any think it will still be decent during Season 2?

warped umbra
#

do I need to cast frost claw dirrectly or can it works if frostclaw is created with firebrand?

harsh abyss
harsh abyss
#

Dont need to direct cast, works on any FC crit

warped umbra
clever hawk
#

With brand of deception, does the lightning skill I apply it with scale it the same way any other ailment is scaleD?

#

like with the attribute scaling/more damage nodes?

harsh abyss
#

Yep, thats why people have always used Static Orb for it, because it had ALL the More modifiers

clever hawk
harsh abyss
#

Your guess is as good as mine, but I assume so too

wary goblet
#

With Static, are automated LB casts from Overload considered "discharges"?

harsh abyss
#

I don't think so, "discharge" refers to when you activate the skill to discharge all the charges

wary goblet
#

That's what I assumed but couldn't find any clarifications anywhere

harsh abyss
wild nymph
#

sorry for double post guys

if im using a melee fire attack and have 100% increased melee dmg and 100% increased fire dmg, will it result in 200% increased dmg for that attack dmg calculation? (not taking attribute scaling into account ofc)

tight bloom
#

Is there a way to make a good build with black hole as a main skill?

wild nymph
#

anything can be good with enough investment

harsh abyss
wild nymph
scenic sail
wild nymph
tight bloom
harsh abyss
harsh abyss
# next horizon thats why

Some quick maths: Battlemage's Endeavor will be better than Dragorath's Claw (on average) once you pass 4 attacks per second. That's when you'll be proccing more than 3 lightning blasts per second on average, so the lack of limit.

To get there using Mana Strike, you'll have to get around 165% increased attack speed, which will be easily doable without having attack speed on items other than BE. If you have T7 attack speed on it with a decent roll (90%+), all the attack speed from the mage and spellblade passive trees (30%) as well as Enchant Weapon (50%), you'll already be at or above it.

#

Interestingly, you don't really need to be a spellblade for it. The main bonus of Spellblade is that you can dual wield, but since you're using a 2H weapon, you could go Sorcerer or RM, which could provide interesting/good bonuses that Spellblade can't.

clever hawk
#

Manacharged grants 2% of maximum mana as additional mana cost per point (from 4%). It can now only grant up to 100 additional mana cost from this effect (from no limit).
Overcharged Detonation grants 1% more orb hit damage per mana cost (from 2%).

So the overcharged detonation is a nerf obviously, but the manacharged change is a buff right? they didn't decrease the scaling for damage?

harsh abyss
#

No, it's also a nerf becasue they capped the extra mana cost at 100

#

Stacking up crazy mana cost was part of the thing that made it do absurd damage

clever hawk
#

unless it's specifically overcharged detonation?

harsh abyss
#

Manacharged used to have no limit on max mana

#

and you paired it with overcharged detonation

clever hawk
#

is it still playable? or was that the bulk of the damage?

harsh abyss
#

It won't be as much of a "one shot the boss" mechanic, but it should still be functional.

#

Instead of casting it 2-3 times per entire mana bar, you can cast it like 10-20 times

#

But it'll obviously do way less damage

clever hawk
#

I thought ele nova was the best but i'm pretty sure the penetration node doesn't work on ailments

harsh abyss
#

Static orb is still probably the best applicator

#

even after all the nerfs

tidal scarab
#

In Spellblade tree, it has a node that says "Fire Pen for Ignite" so I think that is correct** @clever hawk

clever hawk
harsh abyss
#

Yeah, probably doesn't work with DoTs

#

Ele nova isn't great for dots in general

#

You might be able to find a good Invocation for it though for Runic Invocation

tidal scarab
#

Yeah, looked at the node. That is just elemental pen

#

You casting nova ignore a percentage of enemy resistance essentially

clever hawk
#

so it just matters how hard i hit and the aoe being large, rather than applying lots of stacks

harsh abyss
#

yeah, ele nova is more of a spam spell though

tidal scarab
#

You could always test it on an arena dummy @clever hawk

clever hawk
#

I got interested because the set crown that gives shock chance for int can now be put on a normal not trash helmet lol

harsh abyss
#

Yeah, I'd say Vilatria meteor could be a good applicator, but you can't spec into it as a RM unfortunately.

#

And the base damage effectiveness doesn't matter for DoTs

clever hawk
harsh abyss
#

Yeah, even the nerfed static orb is probably your best bet

clever hawk
#

i think the pen from ele nova works...

#

which means you get 70% ele pen..

#

it certainly looks like it works

harsh abyss
#

That's not bad, but it's effectively 70% More damage

#

A lot of the ele nova "more" modifiers won't work, like Shatter Nova

clever hawk
harsh abyss
#

Someone was saying earlier that some things are coded as "part" of the main skill instead of being hit-related so they work even though the wording doesn't match if they shouldn't

#

But it's very hit or miss what those things are. It might be that penetration is one of those things that always works even when it specifies "hit"

unreal blade
clever hawk
clever hawk
harsh abyss
unreal blade
harsh abyss
#

The best invocation is the one that you get naturally when you're doing whatever else the build is attempting to do

#

For me, it's Ball Lightning because I'm all lightning all the time

unreal blade
brave perch
#

I love playing mage / sorc builds. What's gonna be a build I won't regret playing. My first time playing LE and I want to do all the content before feeling like I need to reroll. Will mage/sorc cover it all. Can you respect your mastery?

harsh abyss
#

In S2 you can respec mastery, so no worries there

#

Honestly, just play skills that sound cool. As long as you undersand basic gearing/building principles (flat damage, increased damage, more damage, etc), you'll be able to figure it out. Basically all skills that seem like they should be able to be built around can.

#

LE is the best ARPG to experiment with stuff and play what you like, because EHG believes that all skills should be viable.

brave perch
#

Alright cool, that's reaffirming. I haven't played LE yet. This is first time. Hence, not really wanting to feel underpowered and struggle through end game. I want to be able to blast.

twilit gyro
harsh abyss
#

Yep, messing around and trying stuff out will work until you get to the endgame stuff.

#

That gives you plenty of time to figure stuff out

#

As long as you understand stuff like "Spell damage makes spells do more damage", you'll be able to figure out most of the game šŸ˜

#

IMO it's actually best to go in without guides, because then you're expecting to figure stuff out instead of be told how to do things. The different frame of mind makes it so it's fun to learn about the game. And even if you aren't optimizing perfectly, the early game is easy enough that you won't feel like it's a huge slog.

fervent ledge
#

How nerfed is brand of deception RM build

unreal blade
fervent ledge
#

Spark nerf don't lower DMG?

unreal blade
#

do you mean static orb?

harsh abyss
#

Yeah, static orb nerf nerfs the damage, but not to a point where it'll be bad

fading snow
#

does the life drain from low life cause lightning aegis to pop? and does it interact with ward at all?

nimble shoal
weary hamlet
weary hamlet
weary hamlet
empty hawk
#

Hydra runemaster dead?

weary hamlet
#

you can now replace orb with another spell with a ton of more modifiers i.e. RI

harsh abyss
# next horizon Surge ?

Surge is good, but you're not really making use of bladeweaving, because even if you make surge cast LB, it doesn't get the bonuses there bcause it's just your focus blasts šŸ¤·ā€ā™€ļø. I'm not saying you can't go spellblade, but you don't have to if you want to try out options that are different

next horizon
#

I like the chain thing and focal blast doesnt appeal me

harsh abyss
#

Fair

next horizon
#

Time to switch on chakram falconer

#

Thanks a lot for ur inputs tho

empty hawk
#

Any idea how i can scale area for my shatterstrike spellblade? Despite passives

brave perch
frosty fox
#

does runemaster basiclaly just have one spell that everyone uses? the hydrahedron?

brave perch
#

I have like, fear of picking a shit build and getting stuck like you do in poe easily, but a lot of people have mentioned LE isn't like that now, so that's good šŸ™‚

empty hawk
#

Le has way more viable builds

frosty fox
brave perch
#

Yeh, I understand there will always be that busted ass build. But as long as whatever I got with from the start, doesn't get me hardstuck that's good.

brave perch
frosty fox
#

im not sure what you mean by that

#

someone else might be better off answering that lol

brave perch
frosty fox
#

i havent played since last season but not as far as i know. i think they are adding something in this next patch on the 17th that lets you progress towards the endgame a lot faster though

#

on your alts

brave perch
#

Right okay.

frosty fox
#

that must just be a poe2 thing, cause in poe1 which is what i played, that definitely wasnt a thing lol

brave perch
#

Pretty sure it's a poe thing in general. Maybe you're not understanding what I am meaning, all good.

weary hamlet
weary hamlet
weary hamlet
brave perch
weary hamlet
brave perch
#

Cool, cause I looked up some other builds. There is two I wanted to play, but one is on mage and one is on WL and I can't decide lol

weary hamlet
#

although you probably don't while your alt is still underleveled/undergeared

empty hawk
weary hamlet
empty hawk
#

Thanks

#

If i finish campaign i get straight sent to the last 3 normal monos u saying?

weary hamlet
#

on your first character gotta raw dog it the old way

empty hawk
#

Ah but at release we all have to unlock it righz?

#

Yea

#

Whats the fastest way to get to empowered?

#

Right side?

weary hamlet
#

yea left side monos dont do anything, they have the useless drop blessings

finite cobalt
#

No doubt plenty of builds will be enough for "regular endgame" (300 corruption > normal Abberroth), but the question is, will Mage have reasonable builds to attempt uber aberroth ? From what we've heard, he's extremely hard so it will probably require a busted build

next horizon
#

take anything that goes 15k ward

#

and u have ur build

#

ward busted in this game 😦

ember tiger
#

highly doubt youll have insane amounts of ward now just by existing as mage

fervent ledge
#

Depend on the math tomarrow but it's not looking optimistic for mage imo. I'll go primalist the lightning bear and storm crow BM like OP still

weary hamlet
#

depends on where the goalposts will be with the sent rework, ole good tornado bear might drop down to underpowered

fervent ledge
#

True

#

But then we're does that leave mage 🄺

final haven
#

Played acolyte last season and now I want to give mage a run. However it feels really hard to choose a mastery. I mean, isn't runemaster a better sorcerer ?

full bluff
#

Runemaster is a confused sorcerer that can't focus on anything well šŸ™‚

sour trellis
final haven
#

Is there a magic school more enjoyed by one over the other ?

fervent ledge
#

Gotta wait till patch I think people are unsure what is good on mage now

half pollen
#

Runemaster will still be very strong imo

fervent ledge
#

What build? Brand?

#

I'm hoping so

umbral stone
empty hawk
weary hamlet
#

tbh right now 80% of the reasons to play RM is building around RM-exclusive skills

weary hamlet
fervent ledge
#

Oh ok. I'll do lich or Primalist then. I already got burned by Sorc on poe2

empty hawk
#

You played sorc on new league ?

fervent ledge
#

Yah it sucks

empty hawk
#

Ur probably part of the 0.001% lmao

fervent ledge
#

Lol

empty hawk
#

I played amazon had the time of my life

fervent ledge
#

Yah I don't wanna make that mistake again

minor sky
#

wouldn't they have said something about changing it again or lowering the damage if they were going to nerf it

empty hawk
#

But i also sorc main in first league 😦

#

Rip spark

fervent ledge
empty hawk
#

Think we just need passionate mage theorycrafters

#

There is just generally less builds than other classes

fervent ledge
#

They don't have storm bolt bear which was not nerfed and is god tier, so I'm guessing they just didn't explore a lot of possible OP builds

weary hamlet
# minor sky from patch notes

you won't guess it but apparently there is another bug with this node too where it scales per stack of shock on target

#

folks had tested it on ct and they are not exactly hush hush about it

fervent ledge
#

Oof.

#

Guess I'll start watching some druid or lich guides

minor sky
#

damn that's a shame, guess starting with that sort of build is going to be pretty risky

fervent ledge
#

I'm not getting burnt again after poe2 sorc

empty hawk
#

Donolo

weary hamlet
#

yea I wouldnt play a brand of deception build right now

empty hawk
#

Dont leave us and dont be a meta slave

weary hamlet
#

yea man come over to the meme side

#

roll CCC invo or something

fervent ledge
#

Yeah but I'm already memeing in another game so dunno if I can handle double. But it would be fun to try and find a new potential OP.build

#

Maybe something with black hole

full bluff
#

In the previous patches, the best mage builds were not known upfront, even with people playing CT. So there could be something great to be made. Just have to explore and test the next weeks šŸ™‚

fervent ledge
#

True

full bluff
#

(another way of saying we need to look for the next bug to abuse)

#

Maybe perma stun/freeze for bosses comes back

weary hamlet
#

not after they nerfed snap freeze and freeze multi on frostbite

full bluff
#

Trying to find a reason to play ignite over frostbite ailment, but can't figure it. Anyone got some suggestions for ignite advantages?

empty hawk
#

Looks cool? 🤣

full bluff
#

Yes, thats actually a big reason I want to play ignite, for the fire effect

#

but need something more than looks šŸ™‚

weary hamlet
#

ignite duration idols and passives in sorc?

full bluff
#

What I got so far is firestarter torch (30% more fire damage), craterborn 75% pen