#š§āmage
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Hey at least they went through and fixed a ton of bugs this patch.
at least convesions should always clearly list what they do and don't convert
is black hole still a meme with the buff or nah
People have talked about a couple builds that will probably work
no changes on volcanic orb tho
The playstyle didn't change. It can deal OK damage, but the playstyle sucks
ss spellblade
the duration and cdr nodes buffs makes me hope the uptime would be considerably better. honestly I just want the skill to be good for cold dot build
Can anyone help me understand how this talent works with pierce? If my fireball pierces multiple enemies, can it proc multiple flame bursts? Or is it just on the first target hit?
Yeah, it basically just applies an ailment on every hit that procs flame burst when it hits the required stacks to proc
Ok so it does work with pierce, ty
what mage builds are going to be ok to start out with in cof?
Runemaster looks popular. https://www.youtube.com/watch?v=pzYu5s_zrTI
Bait yourself and go black hole
I donāt get how this is remotely first build eligible lol
That specific planner
it looks good even without red rings/vise
And bastio
has anyone theorycrafted some mage builds with Grasp of the Blood Mage gloves?
Wondering if we can do some "vladimir"-style health stacking mage builds
I have it in my lightning meteor auto-bomber for the crit chance but its not a primary focus for my build
I think a lot of mages will slot it in because of the leech and flat crit, but it won't be a centerpoint because mages don't really have any physical/bleed support.
It'll probably be the main focus of a phys-convert gathering storm build for Primalist
Anyone know if the new Shattered Frost Claw skill MTX changes depending on elemental conversion? The preview I saw looked like it was only lightning.
I don't think anyone knows
Ok I am 100% not smart enough to make a real build that'll work and/or be feasible to get off it's feet, but I'm trying anyways. I'm wondering if any smart folks would take a look at this build concept and tell me how bad it is and maybe advise on suggestions to fix it that closely align with the vision of the build.
https://www.lastepochtools.com/planner/olGeO6nB
Note: Gear shown is open to criticism, and is just me picking best stats I could think of and doesn't represent the gear I'd end up with..though unique helm/wep/catalyst are core to the build concept for defenses.
Concept:
- Black Hole is cast, it pulls mobs in, seeks out rares/bosses, and casts Meteor every second
- After casting Black Hole, your filler is Lightning Blast converted to Cold damage via Passive tree
- Excessive chaining enabled on Lightning Blast for huge clear
- Flame Ward for Haste/Ward/Mana Regen
- Fire Aura converted to Cold Aura with 80% chance per second while moving to cast
- Teleport with cooldown reduction, buffs after casting, and extended buff duration after casting
- Massive Necrotic Resistance stack to convert to Ward per Second via Boneclamor Barbute
- Frozen Ire for Cold Damage, Necrotic Res, and bonus Tundra Nova
- Twisted Heart is the obvious choice normally, but if super lucky can prolly replace with Shattered Worlds (good luck!)
Things I'm not sure about / open to change:
- Lightning Blast..I just wanted to try it out cuz it got buffed and I saw the cold conversion node so thought it'd be neat to try something with Black Hole (also got buffed). This skill isn't necessarily required though, but I'd like to keep it if possible.
- Cold Damage over Time (Frostbite)..I know this could add more damage, but wasn't sure if it made more sense to go for crit/crit multi for LB + Meteor as opposed to just stacking DoT/Frostbite. Thoughts?
- Passive tree has way too many good points and not enough points to spend on everything..I opted for Spellblade's Cold Aura passives cuz it sounded neat/thematic, but I am not sure how good this is in practice. If it's ass, lemme know and I can swap points elsewhere (where to?)
- I am not stacking any life on gear because I figured this would be hella high ward, but also ward got nerfed and life got buffed so maybe this is a misstep? Thoughts?
Anyways thanks to anyone that takes the time to read / look this over. I am hype as hell to get back into LE with this incoming update!
Tombs of the Erased / 1.2
Mage (20) / Sorcerer (70) / Spellblade (23)
āø Health: 1,311, Regen: 20/s
āø Mana: 396.18, Regen: 13.84/s
āø Ward Retention: 272%, Regen: 464/s
āø Attributes: 14 Str / 11 Dex / 92 Int / 1 Att / 1 Vit
āø Resistances: 81% / 112% / 81% / 91% / 91% / 692% / 24%
āø EHP: 1,624 / 1,624 / 1,624 / 1,744 / 1,624 / 1,624 / 1,076
āø Endurance: 20%, Threshold: 262
āø Dodge Chance: 2% (44)
āø Armor Mitigation: 20% (735)
āø Fire, Cold / Spell, DoT
āø None
⢠Lightning Blast (26)
⢠Teleport (21)
⢠Flame Ward (22)
⢠Black Hole (26)
⢠Meteor (26)
⢠Twisted Heart of Uhkeiros
⢠Frozen Ire
⢠Boneclamor Barbute
⢠Omnis
⢠Throne of Ambition
If I did a dot build using black hole (not sure about the rest) are things like frailty and armor break etc gonna matter? Or even pen
Armor shred doesn't matter since it won't boost your DOT. Frailty and pen are both good still, frailty reduces the enemy's damage to you btw.
What went wrong with Ice Barrage and why is it dead?
ice barrage is pretty good, but not really a main skill due to the cooldown and odd aiming. it has good utility for cold builds, particularly frostbite builds.
Yeah it's been a while since I played so I didn't remember names that's all. But gotcha
If I did a black hole fire dot build what 4 skills would yall suggest? I was considering the meteor black hole node but from what I saw meteor doesn't have a dot variant so probs looking for black hole teleport and then idk what
frost claw/metoer shrapnel/glyph of dominion/fireball are your potential options to pair along side black hole
Hmmm okay. I'm not home to check really but how good/bad is mana stacking as well for dots build?
Since I'd be sorc
Also I can't have glyph and black hole at the same time really
Without dumping alot of points into it
I was just suggesting to pair black hole with another ignite skill scaler
you're going to be leveling with fireball/frost claw anyways if that is your theme of choice
Hmkay
I don't see frost claw being that good for a fire dot build. I see fireball and black hole and tp being okay tho. Struggle to find the last 2. Might just have to run mana strike and flame ward but idk
Like I could go for disintegrate but then I'd channel that and not use fireball much. Tho ig I could use fireball black hole for maps and disintegrate black hole for bosses idk
Is Sorc dead in S2
did it need changes? It's pretty good these days
you are gonna slot these gloves into every build, it's that kind of unique
the self-damage looks negligible at best in the majority of builds, and the upside is huge
I'm pretty sure that the twitch drop for day 1 is a lightning blast MTX and LB has both conversions and a lot of mutators, so we can test it fairly easily
why is it dead? Great question since nobody thinks that it's "dead"
tbh I would suggest doing the same kind of dot build but with glyph of dominion, as ignite black hole has scaling issues
because some streamer told me it got nerfed into the ground
then your other skills would be RI, ward, enchant weapon and your choice of something like runebolt
and that i should be playing Spell blade instead
omegalul
omegalul x2
yeah mate you should probably unsmash that like and subscribe button
if anything barrage got a small buff and bug fix for its synergy with FC this patch
but the point brought up above is also true, many builds choose to play it as a utility skill with the 60% more cold damage node
Either they said that specifically FrostClaw charges build is dead, cause that is, or its a good moment to unfollow that streamer
There are still plenty of sorc builds more than capable lol, even still a good different FrostClaw build
So skip the sorcerer thing entirely and go for the rune guy? I mean it is true id only use black hole and so far just mage skills but I haven't looked at passives. There's a fair bit of dot stuff on sorcerer.
sorc has better ignite support in vacuum but ignite hole is not terribly good, and if you want a massive GTAOE skill that spams out ignites over time, that's glyph
and while it doesn't pull mobs in, that hardly matters when it covers the entire screen
I haven't tried glyph so idk what to expect. I was looking at dropping a black hole then channeling disintegrate to apply spreading flames etc then cancel it to shoot out 6 fireballs
With tp and mana strike (no clue if I'd need mana strike(
But I haven't touched any mage builds outside of spellblade so idk much
tbh these synergies with disintegrate are also pretty weak, if you want to get spreading flames I'd rather suggest firestarter's torch
you need to channel disintegrate to tier 3 to have it apply spreading flames, that's what, 3 seconds of channeling even with the faster stage upgrade node
Hmmm ok
I'll look into a build with the rune dude
Tho I got no idea how runes work
you dont even need runes for this build as it doesnt rely on RI
although you'd want to spec RI and use it as a teleport button cause it has synergy with glyph
but whatever invocation it uses is irrelevant in this build
Hm okok
just look at maxroll for a guide line.
I got 40 points in sorcerer on rune guy and I don't have access to black hole I'm confused
you can't get access to skills beyond the chain in other masteries regardless of points spent
gotta be a sorcerer to have black hole
no I meant that you should ditch black hole ignite and roll glyph ignite instead, obv you can't have both skills at the same time
ignite blackhole has better scaling from what ive been looking at, its just horrible to actually play since the aoe is nonexistent
it doesn't have much more ignite application if it has more at all, and glyph has significantly better more modifiers, not to mention that you can overlap two glyphs at all times
while even one black hole doesn't have 100% uptime
also glyph base DOT damage is very significant while I'm not sold that black hole dot component is but I might be wrong on that part
wow haven't seen a surge build posted on youtbe in over a year, interesting.
It's very similar but sorc has better ignite duration, and you can easily have more than 1 hole up after the changes
It was like 30 or 40% more damage as bh
And sorc gets meteor
actually that's a good point when it comes to craterborn
I might need to actually check the black hole changes now
link? What's new compared to old surge tech?
Surge Flame Reave Hybrid Spellblade Build | Last Epoch Road To 1.0
In this video I am doing a league start scenario around Surge Flame Reave Spellblade, one of my most explosive concepts I've ever come up with!
Timestamps :
00:00 - Intro
05:36 - Leveling
14:27 - Ingame Showcase
Planner of Ingame Gear After First Empowered Orobyss Kill :
h...
that was before 1.0 even...
I was getting pretty big ignite dps but genuinely it's just so awful for anything but bosses
And because you're stacking fire res you don't naturally scale any clearing ability
there' was also a spark charge version as well. https://www.youtube.com/watch?v=kDgwPozQmro
This is a super fun spellblade build that I have had a great time playing! It's definitely not a starter build though, so I would only recommend switching to it once you have enough gear to give yourself around 120 intelligence.
Build guide: https://www.lastepochtools.com/planner/BGPP5X4o
You might notice the missing idol slots in the planner....
very strange that none of these have been updated by anyone
I'm sure that I've seen this one, was that the build where he had to concede using flame reave for trash cause surge has 0 aoe?
yea this is my concern too since I actually played quite a bit of the glyph ignite build and the clear was hyper smooth
the aoe on glyphs is massive and you have two out for extra coverage since you dont need to overlap them to kill trash
but it sturggled with survivability as you had to either go low life or vessel or use that end threshold per ignite tech which was what I was trying to do at that time
maybe with new idols and everything health mage builds will actually have more support, or any support more like it ]
yeah, pretty sure that's the case.
also when it comes to new idols, mage got an ignite duration roll on long idols which further mitigates the disparity between ignite on sorc and ignite on rm
It helps but yeah it's still a lot to miss 40% that's basically free on tree
Have you made any sort of planner I could look at to inspire myself ?
I started one at home but wasn't finished
(Currently not home)
Does the node that gives Disintegrate 2 beams also double the ignite application?
Hi all
Relative newbie to Sorcerer, pretty sure its not an original concept but I wanted some feedback on my "Doomsday" build
https://www.lastepochtools.com/planner/ApD4RWwA
The build is primarily "cast black hole then spam fireball to build up ignites and use Enchant weapon to consume and instantly deal all the ignite damage"
As far as I can tell since craterborn is not on direct cast it should be up permanently which as well as the hefty global fire pen buff will also let my high cast speed fire ball spam recover mana quite quickly after Black Hole + Meteor empties my bank account faster than bills on payday
Some fire res shredding tornadoes add to the apocalypse on screen, hopefully I can still actually see stuff on the floor I need to avoid š
Tombs of the Erased / 1.2
Mage (20) / Sorcerer (56) / Spellblade (17) / Runemaster (20)
āø Health: 1,804, Regen: 20/s
āø Mana: 335.41, Regen: 15.84/s
āø Ward Retention: 248%, Regen: 165/s
āø Attributes: 1 Str / 1 Dex / 78 Int / 1 Att / 1 Vit
āø Resistances: 341% / 94% / 78% / 91% / 103% / 87% / 85%
āø EHP: 2,886 / 2,886 / 2,886 / 2,840 / 2,655 / 2,655 / 2,655
āø Endurance: 58%, Threshold: 361
āø Armor Mitigation: 19% (676)
āø Fire, Cold / Spell, DoT
āø Enchant Weapon (Passive)
⢠Black Hole (28)
⢠Meteor (24)
⢠Fireball (26)
⢠Flame Ward (24)
⢠Enchant Weapon (22)
⢠Aergon's Refuge
⢠Unstable Core
⢠Soulfire
⢠Fiery Dragon Shoes
⢠Prismatic Gaze
⢠Rule of the Simoon
does meteor need to be directly casted to get the craterborn buff?
The skill doesn't mention directly cast so I am hoping it does not
@robust junco Do you have an updated Lightning meteor build planner? I believe it was you commenting on that forum post last night. I saw your 1k corruption video so I would be interested in seeing your plans if you have any. š
Clearly wrong person ^^
Never done over 300C š
Also I play 99% Sentinel/Primalist
Ah! okay. you posted a video from GoldenExperience and that was who commented on the post, myb!
No worries ā¤ļø
hey me too but I also play warlock now
I might try that Witchfire unique
Seems too much theory and meme like. Everyone will probably be hearseeker, warlock, or whatever busted builds new sentinel has
Let them, we are #š§āmage here
i've thought about baiting myself with lightning blast 
or black hole but meh
gonna take the summon bear bait instead
I'm doing channeled LB, so I'm sure I'll be able to tell everyone how bait it is.
i was thinking to go lb/static
Not a bad plan, for sure
My current plan is lb/static with meteor + managuide for a lightning meteor auto-bomber. not sure how well itll work out but thats the plan.. xD
My only concern with that would be that you might not be hitting often enough to cast enough meteors for it to feel good
Will have to wait and see but once the build is all said and done LB will have 100% crit and its being casted from Mana guide and static. Can also spec into shrapnel if needed as the shrapnel should also be able to proc the belt. lightning wave from focus channel is also another crit proc
Coming back from a long break. What's the current state of spellblade
if im going for a dot build is mana stacking on sorc good or no
im struggling to decide what is good to get for passive tree
Shatter Strike A tier according to maxroll.
Does your build benefit from having more mana?
i mean
im mostly asking cuz of the passive
of sorc
oh im actually dumb
more dmg per mana cost
i read that as more dmg per mana
which skill should i use if im using meteor black hole
cuz im guessing im not gonna be able to spam it against every single mob
just fireball?
Are you using the meteor belt to cast meteor or are you direct casting it?
You will likely want something that doesn't cost mana as meteor is a huge mana drain
honestly I've not tested it extensively but from the oveall impression I got from playing a lot of disintegrate, no
havent looked at gear but probs just using the black hole meteor node to autocast them in the black hole
you want to use the right side of static that was touched up in this patch?
same as always - still has like three builds but those builds arent bad
God forbid they buff/fix spellblade to allow for more build diversity.
tho now that i see it ig id probs want to run it anyway cuz of the less dmg taken
they need to rework either spellblade or the rest of their game from scratch to allow more build variety
cause the rest of mage is spells
with no melee conversions or anything
so they either need to do more of those or rework it to be more like enh shaman where you use your melee to buff up your spells and use those spells as "finishers"
which can also work but they are in no hurry to do either
I agree with that, but some simple numbers changes and buf fixed could allow for some more builds even if they arent top tier
tbh it's a shame, just compare the number of void conversions on various sent skills and melee conversions on mage skills
the score is like 7-0 and not in favor of Charlie
Do not talk of such sinful ideas, you will play shatter strike and be content with it
lol never I will stick to my flame reave
they even buffed it in 1.2
now its gonna be toooooootally fine
S tier material
ass tier
no for real lightning proc builds go straight into the dumpster now since the unlimited ward procs was half of what kept them up
and the other half was thoughts and prayers
ima work more on my planner then link it here for some review if yall can help ā¤ļø
yeah, I haven't read the maxroll write-up, but it seems like Shatter Strike partially dodges the worst part of the ward retention nerf since Diothaen's naturally curbs your ward growth anyway, and the idol enchanting and weaver idols are direct boosts. Eye of Reen is also a boost for most, since the 30 stack cap really only hits the very, very top end, but counting indirect uses is big.
Thank you for the reply š
SS wasnt hit by the worst of the nerfs since it just has a very low number of hits per second to truly leverage the rings
If you really push it you can get like 47 hits/s with Shatter Strike
(counting the overlap double hit and the recasts)
Tombs of the Erased / 1.2
Mage (20) / Sorcerer (93)
āø Health: 1,142, Regen: 20/s
āø Mana: 514.44, Regen: 14.56/s
āø Ward Retention: 68%, Regen: 67/s
āø Attributes: 1 Str / 1 Dex / 34 Int / 1 Att / 7 Vit
āø Resistances: 181% / 10% / 31% / 26% / 38% / 33% / 7%
āø EHP: 1,374 / 832 / 954 / 982 / 1,003 / 967 / 818
āø Endurance: 20%, Threshold: 228
āø Armor Mitigation: 18% (623)
āø Crit Avoidance: 23%
āø Fire, Cold / Spell, DoT
āø None
⢠Fireball (23)
⢠Black Hole (29)
⢠Meteor (24)
⢠Teleport (24)
⢠Flame Ward (23)
⢠Cinder Song
⢠The Cuckoo
⢠Unstable Core
⢠Fiery Dragon Shoes
⢠Harbinger of Stars
⢠Rule of the Simoon
⢠Soulfire
no clue if i cooked or did complete crap but would be neat if someone could help me somewhat
Debating Titan Heart vs Exsanguinous when using Essence Weaver.
Exsanguinous represents a bunch more ward/sec from missing health as ward/sec and up to 30% increased attack speed, but Titan Heart is another ~700 armor, 700 more HP I can convert into missing health as ward/sec with the glove affix, and a flat 15% less damage taken mod. The no health regen also isn't a downside if I'm fully ward-based
Is there a build revolving around this?
Guys I need help with this. It says "Your shock chance for this scaling does not include more specific Shock Chance stats such "Chance to Sock with spells". So I understand shock chance you increase inside a skill tree doesnt count but, does the suffix on weapons increase this? Also, does de passive node Circle of Elements increase it? Is there a way to increase this to make worth putting so much points in this passives?
I am looking into a similar build..I found this video which is pretty insightful. I'd recommend giving it a watch to compare.
https://www.youtube.com/watch?v=POw_FT7RA1g
Not really, this thing is rather underpowered, but you can build a generic "random" invocations invo build and this will pop up from time to time. It's still on the weak side but at least its fun
I mean 12% more damage is worth it already if you can maintain the uptime on brand (and you are in a dot build) but other than that yes, weapon affixes or generic shock chance passives will boost this
the threshold node that is
ill look thx
I see, thanks! Whats the name of that skill?
jeez mate now that's a question
ok thx mate
Thanks
if I start with shatter strike spellblade in the next patch (because I really like the core concept of a melee mage), just exactly how bad am I holding myself back at the upper end? I'm not really interested in pushing the absolute highest possible, I just want to get to the point where I can see the summit and dabble a bit, and then decide how I want to proceed from there; I restarted with this build recently and it feels fun up to 70 at least, but I'm not even into empowered monos yet, which is where I stopped way back in early 1.0
circle of elements does not work. generic chance to shock (what you see in your character's "Other" panel) is what is used. can't have any qualifiers to it, like shock on lightning skill, etc.
honest SS spellblade is pretty good anyway, its ward generation and very high attack speeds will keep it alive for most stuff
So then "chance to shock on hit" that you get from suffix doesn't work either? Only chance to shock? Damn, I thought that was amazing but maybe not worth to invest on it. Ty mate
checked it out but unfortunately the guy isnt going for dot kind of setup
ah fair didnt catch that you were doing dots
thats fine still appreciate it
SS is fairly competitive, I guess you can already go over 1k corr with it but with the power creep sorry I mean positive changes of the next patch, that's gonna be even easier
shock on hit works, since that is generic
shock on spell hit or lightning hit, or anything like that would not.
any chance of getting a vilatria CoC meteor build going? Either with the new mana guide auto bomber or coc with mana strike?
indirect meteor kinda got nuked this patch, and it's still mana expensive
aah okok, ty and sry for making dumb questions hahah
100%? Not sure what could stop you from doing it
you can still pivot into shrapnel
not sure how much it helps on bosses but for clear it's probably even better
cool, thanks guys!
just in case, the nodes from multiple meteors branch no longer work on procs but shrapnel can still trigger more meteors since technically it's not meteor so it dodges the belt's restriction
Huh that's neat didin't know that
my build is by no means finished/completely optimized and there will likely be some item/stat changes but here is my untested version to use as a baseline. May need to spec into shrapnel if meteor isn't proccing enough but will need to test it in game to really see what need changes. May need a lot more mana regen/mana and might end up using exsang instead of unstable core. idols are just kind of whatever at the moment as well. https://www.lastepochtools.com/planner/oPpPb6mo
Tombs of the Erased / 1.2
Mage (30) / Sorcerer (63) / Spellblade (5) / Runemaster (7)
āø Health: 1,476, Regen: 20/s
āø Mana: 600.4, Regen: 23.76/s
āø Ward Retention: 370%, Regen: 206/s
āø Attributes: 1 Str / 1 Dex / 142 Int / 7 Att / 1 Vit
āø Resistances: 111% / 87% / 182% / 105% / 65% / 79% / 66%
āø EHP: 3,899 / 3,899 / 3,899 / 4,067 / 3,544 / 3,899 / 3,577
āø Endurance: 20%, Threshold: 295
āø Armor Mitigation: 13% (353)
āø Lightning / Spell
āø None
⢠Arcane Ascendance (21)
⢠Static (21)
⢠Lightning Blast (21)
⢠Focus (21)
⢠Meteor (22)
⢠Mana Guide
⢠Grasp of the Blood Mage
⢠Stormcarved Testament
⢠Last Steps of the Living
⢠Harbinger of Stars
⢠Liath's Signet
⢠Unstable Core
I'll probably need to tweak or pivot eventually, but excited for this first pass
Hopefully enough to slay base abby
given the sweeping power creep from the new items and mechanics, and nerfs to normal aby, I'd say that killing it will be pretty normal on most remotely coherent builds
even more than it already is that is
Can multiple instances of Spark Charge be on 1 target?
Yes
Yes, it's a normal ailment with no stack limit
God bless y'all
Trying to cook a Spellblade spark charge build
Going to go for Spark Charges on hit with melee & Lightning Blast skill tree nodes & hope for the best
huge, then onward and upward to uberabby
Hey guys. Iām trying to do some cooking with the shattered lance set now that we can put those affixes on any rare, and be more flexible with it. I wanted to ask: has anyone tried to make a build using just mana strike as the main damage? I get that shattered strike is the bigger thing people use, but mana strike seems pretty trivial to get to 100% crit chance and quite a bit of base damage through just having high max mana. And thereās a runemaster node that makes 15% of your health regen apply to ward too, which seems like itād be absolutely busted with the shattered lance set if you really prioritize health regen.
Looking at the defenses it seems quite good, but Iām just afraid that my offense will be terrible with mana strike, because I just donāt see people using it. Is that something to really be worried about, or do you think itād be viable with like 1000% increased damage and perma crits (with like ~400% multi)?
Yep, I was looking at doing just that. My recommendation would be to not START with that for the season, because to make it work, you need both high mana and high health regen on gear. It's going to take some very specific drops/crafting to get going.
And you're likely going to be locked out of most uniques because you need multiple affixes on your items for the build to even function. So you're looking at a lot of 2-3 LP items with successful slams
yea you can try stacking mana and scaling mana strike with that, but the problem with shattered lance set is that it's incompatible with vessel and SB survivability can be pretty iffy
the problem of mana strike is relative lack of more multipliers
and that it doesn't play into what more multipliers are found in SB tree
what are some good secondary clear skills available to spellblade? I'm building a caster spellblade and looking for something to fire off and do some damage to most of the screen
The idea is that you have enough increased damage and crit multi that it's still solid.
is static orb a reasonable skill to kill the annoying tiny birds with?
SO with orbit is a decent skill for clear yeah
used to be a staple of builds before the.. well..
frost claw
Frost claw just too good compared to other spammable skills š¢
Thatās the trick in fact - Iād be going RM not SB. The RM node I want is āpast the chainā. So thatās the part that Iām a bit weirded out by. This idea is gonna have me playing RM functionally for defense, and not using any of the skills. Iād be relying on the shattered lance set bonus, and from what my quick build I put together showed, that can get me to like 150 flat base damage and 1000% increased with 100% crit chance and 400% multi. But Iām just worried that might not be enough. It misses out on the more multipliers from shattered, sure, but thatās only ~100%, and I figured that the increased flat and increased was worth that trade off
I wish you luck but tbh that sounds like not enough beyond like 200-300 corr
shatter strike more multipliers are more than 100% with recasts
recast alone is 300% more
and it has a bunch of other more multipliers on top of that
What are you mages league starting??
I think the biggest problem with the mana strike build is the caliber of gear you need to have to make it work. You need a lot of specific T7 affixes for the nerfed shattered lance to be good
But then you also need T7 mana to mana stack your base damage to a meaningful level
I'll be doing channeled zero-mana lightning blast
Ah not a mage? Lol
I'm past playing meta on mage, meme builds it is
so far I have on my list, disintegrate x4 (different variations), channeled LB, focal blast LB, essence weaver proc SB, fire aura RM, glyph ignite RM, prism nova RM, ele nova something, CCC reowyn's, and a couple of variants of volcanic orb
but I probably won't start on any of these
which is not to say that divine bolts is a meta build or anything but I long wanted to play it and it might actually be good with multistrike shotgunning now
Ele Nova + Prism Nova RM is something I'm going to try for sure
and if it's not I can just pivot into any real paladin build like judgment or something
I'd love to see if I can get a functional 3-element nova build going with the buffs. Direct casting it got a sizeable buff this patch.
how good is spellblade anyone knows`?
Plus, the idea of level 35 or whatever Elemental Nova is amusing to me
its pretty good, its problem is low build variety, not that its builds are weak
do u know how good shatter strike build is?
Shatter Strike should be fine this patch. No nerfs and some decent buffs if you have good freeze chance.
Yeah, Tri-Element Nova + Gordian Prism is probably #2 on my list
I dont see why it couldnt kill uber abby or do 1k+
really
its already capable of doing normal aby and 1k and everybody's getting power crept across the board, so I fail to see why not
if you'd like a cheat sheet, it's in the link below. don't click if you want to chef up your own dish tho š
Tombs of the Erased / 1.2
Mage (20) / Spellblade (67) / Runemaster (26)
āø Health: 1,704, Regen: 27.2/s
āø Mana: 160.51, Regen: 10.88/s
āø Ward Retention: 498%, Regen: 489/s
āø Attributes: 25 Str / 45 Dex / 214 Int / 15 Att / 15 Vit
āø Resistances: 91% / 77% / 91% / 74% / 74% / 129% / 79%
āø EHP: 6,647 / 6,647 / 6,647 / 8,266 / 6,581 / 6,647 / 6,647
āø Endurance: 20%, Threshold: 341
āø Dodge Chance: 8% (245)
āø Armor Mitigation: 46% (2,771)
āø Lightning / Spell, Melee
āø Arcane Shield (4/4), Enchant Weapon (Active), Lightning Aegis
⢠Enchant Weapon (21)
⢠Flame Ward (22)
⢠Mana Strike (24)
⢠Lightning Blast (22)
⢠Frost Claw (22)
⢠Dragorath's Claw
⢠Fragment of the Enigma
⢠Orian's Descent
⢠Exsanguinous
⢠Red Ring of Atlaria
⢠Shattered Worlds
⢠Red Ring of Atlaria
⢠Boneclamor Barbute
⢠Blood of the Exile
I haven't looked too much into Runemaster to understand how much value Gordian Prism would add, but I'm interested
oops forgot to ~ the link š¦
It feels so sad to me that the only good way of making spark charges work is with fragment of the enigma
Basically, you can use Runic Invocation to cast Grand Prism Nova, which is like ele nova but better. So it's very on theme and since it's also a tri-element spell, it gets all the bonuses from the Invoker set and Unstable core and such.
that's the bane of all skill-specific uniques, and this here isn't even a full skill
Also, how is that build getting a sealed T7 experimental affix on gloves?
hm forgot that needed to be updated - edit updated link. probably the best setup.. or swap seal to atk speed and keep t5 int.
guys is runemaster worth it next season?
If you make mana strike ranged, does that affect all of the sources of mana gain on the skill? Like, is there a difference between Arcanist's Blade and Critical Mana if you have 100% crit chance?
critical mana is not affected
yea it's a perfectly fine class with a variety of builds
Interesting.
OK got a draft of my int stacking LB semi-caster spellblade: https://www.lastepochtools.com/planner/Bxb7ElmA
the idea is to self cast LB, then trigger it while it's juiced up with surge and static. Currently I've got static orb in as a supplemental clear skill, thought I could swap that out for frost wall for more single target damage if I don't end up needing it
Tombs of the Erased / 1.2
Mage (20) / Sorcerer (19) / Spellblade (57) / Runemaster (13)
āø Health: 1,308, Regen: 20/s
āø Mana: 168.17, Regen: 10.72/s
āø Ward Retention: 360%, Regen: 164/s
āø Attributes: 3 Str / 3 Dex / 168 Int / 3 Att / 3 Vit
āø Resistances: 42% / 58% / 42% / 0% / 0% / 3% / 43%
āø EHP: 1,113 / 1,265 / 1,113 / 873 / 846 / 861 / 1,121
āø Endurance: 20%, Threshold: 262
āø Armor Mitigation: 10% (241)
āø Lightning, Fire / Spell, Melee
āø None
⢠Lightning Blast (20)
⢠Static (22)
⢠Surge (20)
⢠Static Orb (20)
⢠Flame Ward (20)
⢠Exsanguinous
⢠Last Steps of the Living
⢠Oceareon
Grand Prism Nova wouldn't pick up nodes from Elemental Nova's skill tree, though, would it?
also forgot to apply the extra +1 skill from new relic. doing so now
no, it's a runic invocation
Yeah it doesn't, but it's good on its own
Seems like it would be a whole lot more damage to just spam ele nova, then, if you've got like a level 35 one
It's got 600% damage effectiveness, and if you're int stacking you can get like... 900 ward for casting it
And the RI tree has a lot of good bonuses too
Fair enough
Here's a rough planner I put together for it ~https://www.lastepochtools.com/planner/BgYD5lLA
I didn't bother balancing defenses, idols, or blessings, mostly just wanted to save skill layouts and look at ideal items
ele nova has so many insane more multipliers in the tree
Yeah, but even with the 120% base damage effectiveness, casting GPM once is the equivalent of casting 5 ele novas
And using the RI tree, we're going to trigger 4 ele novas when we cast GPM, as well
I mean, sure, in terms of damage effectiveness alone, but that ignores all the more multi
Don't get me wrong, I think there's a lot of value in casting GPM
Sure, but 600% base damage also means that all the more multis for GPM are 6x as effective too
And there's a decent amount in the RI tree
Plus double cast
ele nova has kinda shit scaling and I'm not sure if the minor buffs it got will do anything
Really? 120% instead of 100%, and the extra 40% more from Arcana Elementorum aren't enough to make it good?
A shame
@unreal blade stupid question. You convert your FC to lightning, but you still take the nodes that add freeze rate multi. Can this still freeze even though it's been converted?
no, the freeze rate multi is for reowyn's veil for ward gen
But because it's lightning, it now has 0 freeze rate, right?
i'm not sure. typically that is what happens to cold skills when converted, but it doesn't explicitly say it, volley of glass just reduces the freeze rate.
I could be wrong about this, but it's my understanding that in order for it to have a base freeze rate to be able to multiply, it has to have the cold tag
Which gets removed when you convert it
yes so it can't freeze, but it still has freeze rate multi.
even if it still had some small amount of freeze rate, it likely wouldn't freeze anything notable. maybe a tiny trash mob.
Fair enough; I never considered that the skill could still have freeze multi if it was entirely incapable of freezing
it's like having a car with a full gas tank but no motor.
I guess you still have the multi, you just have no base chance to multiply with so it never freezes
precisely
yes, if it has 0 base freeze rate then no amount of freeze rate multi will make it freeze stuff
Yeah, I got that, I just also assumed it removed any freeze multi the skill had, which doesn't appear to be the case
Man I start working on a build idea then read this chat and see a bunch of other build ideas popping up that also sound fun haha..no idea where to begin for league start! š I'm liking the sound of that Prism Nova RM build..how feasible is that to league start and then get off it's feet?
It depends on if you get it š I plan to level with Ele Nova like I usually do, and adapt to it if it drops. You wouldn't go for tri-element until you get Crest of Unity and Unstable Core (and the invoker set, but that should be easy), so you're probably either going to go lightning + spark charge (what I do), or Ice for the More multipliers until you can convert to tri-element.
Oh I didn't realize Gordian Prism was a new unique, that's cool. I was cooking a Black Hole + Meteor Cold convert Lightning Blast build..it was destined to fail more than likely as I've not had experience working with Mage much, nor the mana costs of meteor before, but it sounded fun! I think I need to experience Mage more before I mess with my own build.
I've only really played 2 chars so far in LE, both in 1.0 pre-harbinger. Torment Warlock and a Lightning Nado Swarmblade Druid lol, both of which I followed guides for. Though I took that warlock to 96 and like idk 400 corruption or something.
Making your own build is a good chunk of the fun
At least for me, it's fun to see the build come together and make adjustments as needed
PTSD from other ARPGs making respec / regear hard makes me hesitant, but I know LE has made it exceptionally easy to respec and gear crafting isn't too bad so I might still experiment idk
Yeah, especially with mastery respec as a thing now
If you're bored and wanna take a peak here's what I was recently working on. The gear I keep floundering on as I was trying to take tech from torment warlock and make it work on Sorc..basically the Necrotic Res stack for Ward Regen w/ Boneclamor. I'm not married to that idea, but I'm interested how my skills/passives look? I guess the idea is you'd cast black hole which auto casts high damage meteors, and you fill with lightning blast..everything converted to cold for chill/freeze and cuz it sounded neat lol..1.6m meteor dps on the planner but idk how realistic any of this actually is lol. I know the 15 cost LB is prolly where it falls apart, but I'm hoping I have solid enough mana regen? Not sure.
https://www.lastepochtools.com/planner/oRWnMV2A
Tombs of the Erased / 1.2
Mage (20) / Sorcerer (70) / Spellblade (23)
āø Health: 1,311, Regen: 20/s
āø Mana: 396.18, Regen: 13.84/s
āø Ward Retention: 272%, Regen: 464/s
āø Attributes: 14 Str / 11 Dex / 92 Int / 1 Att / 1 Vit
āø Resistances: 81% / 112% / 81% / 91% / 91% / 692% / 24%
āø EHP: 1,624 / 1,624 / 1,624 / 1,744 / 1,624 / 1,624 / 1,076
āø Endurance: 20%, Threshold: 262
āø Dodge Chance: 2% (44)
āø Armor Mitigation: 20% (735)
āø Fire, Cold / Spell, DoT
āø None
⢠Lightning Blast (26)
⢠Teleport (21)
⢠Flame Ward (22)
⢠Black Hole (26)
⢠Meteor (26)
⢠Twisted Heart of Uhkeiros
⢠Frozen Ire
⢠Boneclamor Barbute
⢠Omnis
⢠Throne of Ambition
oops edited the link, that one LE Tools posted is wrong
At a glance, you're gonna need a way to restore your mana. Casting black hole once is gonna drain you to nothing in about 3 seconds and then it's gonna stop casting meteors
is this still usable for frost claw or frozen orb mage?
Yeah that was the part I was trying to solve..I stacked up mana regen in a lot of spots, but I dunno how much mana regen is needed and also if there are other ways to gen mana
Other ways include Mana Strike, Glacier, and Focus. As an example: use Focus and stack a ton of mana so when they run out they can restore like 40% of your max mana after channeling while at negative. Or make Glacier crit and restore mana every crit, etc.
ah then I assume i'd need to pick something to despecialize in order to specialize in one of those skills for mana? I found this video which is similar, though he opts to go fire and spam zero mana cost fireballs to proc meteor whenever he's out of mana from black hole. I guess that makes sense since it's zero cost and still procs meteor with the belt, but I think people were saying that belt meteor proc got nerfed somehow? So not sure how feasible that is now.
https://www.youtube.com/watch?v=POw_FT7RA1g
it depends on a build around unique so probably not a good way to start league, I mean, you can kinda build into it as is, but it's gonna be more clunky
The meteor belt is nerfed because it only casts 1 meteor, even if you've specc'd meteor drop drop a bunch of them
So it's going to be a WAY weaker version of using meteor than self-casting it
I see
eh not so sure on that, if you spec into shrapnel it's still gonna be pretty good especially for clear
bossing might be more iffy as I'm pretty sure that shrapnel doesnt shotgun
I'd probably go for a Vilatria build and just use mana strike + procs to get lots of crits (spark charge + mana arc + frost claw) and just lean into the 'one big meteor' version.
And just trigger tons of them that way
Haha it's funny you said that cuz I was just typing that I wanna know a good league start that isn't yet another frost claw / static charge build that I can follow until a build defining unique drops š
I'm 90% sure my league starter is gonna be good and require no uniques, but I don't want to recommend it to anyone until I'm sure the bug is fixed, heh
makes sense
What are some good sources of crit multi, cast speed, or lightning pen other than regular old affixes? I've got lots of slots that could be uniques with LP, if I can sneak in some of those stats it would be nice
You mean uniques that give crit multi, specifically?
ideally outside of helmet, weapon, body armor, or boots
yeah, uniques that give crit multi (or cast speed or pen)
So... gloves, rings, relic and belts?
You'd probably have the easiest time just looking through the list of uniques on lastepochtools.com
and amulet
Have done so -- didn't find much. I guess I can run with twisted heart for the millionth time š
Stormcarved Testament is also a common relic, it gives you penetration, which is another type of "more" damage, effectively
apparently you can get crit multi on the new enchanted idol affixes. No idea how that works or how attainable that will be. I have one slot on my weapon for either cast speed or multi, and which is better depends on how much of those stats I can get elsewhere
Yeah, you can get combo crit chance + crit multi on every class idol with the weaver's touch, it should be relatively available, but the amounts are pretty small.
oh dang, you can seal set affixes. Huge!
yeah, it's BIG
any farther idea ?
https://www.lastepochtools.com/planner/B7ZqZZPQ
Tombs of the Erased / 1.2
Mage (20) / Sorcerer (5) / Spellblade (69) / Runemaster (16)
āø Health: 1,885, Regen: 1,122/s
āø Mana: 219.51, Regen: 15.76/s
āø Ward Retention: 76%, Regen: 32/s
āø Attributes: 1 Str / 34 Dex / 26 Int / 1 Att / 13 Vit
āø Resistances: 73% / 61% / 73% / 59% / 54% / 35% / 69%
āø EHP: 2,005 / 1,794 / 2,005 / 1,820 / 1,690 / 1,461 / 1,929
āø Endurance: 20%, Threshold: 377
āø Dodge Chance: 5% (136)
āø Armor Mitigation: 10% (241)
āø Fire, Cold, Lightning / Melee, Spell
āø Enchant Weapon (Active)
⢠Mana Strike (20)
⢠Shatter Strike (24)
⢠Enchant Weapon (22)
⢠Teleport (20)
⢠Flame Ward (20)
You need the relic from shattered lance otherwise you won't get the set bonus
oh mn, you have it
It just didn't show up in the tooltip
Shatter set shard
Whatās are your thoughts on mages for new season . Will static orb be able to kill uber aberoth after new season static orb nerf or should we look to other dmg skills
I'd probably look to something else
The cap on the mana cost makes it significantly less strong
Anyone calculated static orb dmg for new season ? Last season was hitting around 2.5m dmg
Yea, I tried out my current build and my damage went from 1m to 150k, so static orb will be completely nerfed basically, if it'll be usable at all in the capacity that iwas being used for to kill bosses, it'll probably require lots of other support elsewhere. I still plan to use it, but I'll try using it with lots of tendrils and generating lots of crits for Harbinger of Stars, hopefully that'll make it worth speccing
What skill you all think will be the most dmg or best dmg for uber aberoth
Well at least you'll be able to cast it 10-20 times before your mana pool runs out now, instead of 2-3 times
Interesting.
I havenāt looked at any patch notes yet . Iāll probably work my hero to lvl 90 casually then respec with whatever items I have
I deleted 3030 hrs of heros and starting clean for new season.
TL:DR the mana cost caps at +100 now, instead of uncapped. So instead of pushing max mana to get the biggest chunks possible, pushing mana beyond the point where the added damage is capped (1000 mana) just lets you sustain more casts before running oom. It won't one-shot bosses any more, BUT the need to continually raise it's mana cost is lower, opening up some opportunity cost for other attributes instead of always more mana.
It still gets more damage based on your max mana, but doesn't double dip beyond 1000 mana (more damage from your max mana, AND more damage from higher mana cost which is determined by your max mana)
Does anyone have advice on how to improve this build? https://www.lastepochtools.com/planner/QqZOkp0B
Tombs of the Erased / 1.2
Mage (20) / Sorcerer (13) / Spellblade (56) / Runemaster (24)
āø Health: 1,279, Regen: 28.32/s
āø Mana: 217.51, Regen: 10.16/s
āø Ward Retention: 354%, Regen: 389/s
āø Attributes: 5 Str / 5 Dex / 157 Int / 11 Att / 9 Vit
āø Resistances: 73% / 81% / 113% / 86% / 84% / 93% / 75%
āø EHP: 27,271 / 27,817 / 27,817 / 57,063 / 33,666 / 33,666 / 27,817
āø Endurance: 20%, Threshold: 289
āø Dodge Chance: 1% (24)
āø Armor Mitigation: 78% (10,386)
āø Cold, Lightning / Melee, Spell
āø Arcane Momentum (2/2), Arcane Shield (4/4), Runeword Cataclysm, Frenzy, Enchant Weapon (Active), Lightning Aegis
⢠Mana Strike (21)
⢠Lightning Blast (20)
⢠Frost Claw (20)
⢠Firebrand (21)
⢠Enchant Weapon (20)
⢠Dragorath's Claw
⢠Fragment of the Enigma
⢠Decayed Skull
⢠Static Shell
⢠Stormcarved Testament
⢠Oceareon
⢠Red Ring of Atlaria
is "brand of deception" RM Dot build good or just meme
You don't use it as a primary source of damage for your character because you can't really build around it in a meaningful way. It can be solid, but it's mostly an applicator for you to be able to use the effects of Order's Imposition and/or Celestial Doom
saw this build dunno if its good in 1.2
https://www.youtube.com/watch?v=keAQ0aqaFA0&t=131s
That's interesting. I don't think that build got any nerfs at all, so it should still work the same way
Other than maybe less ward because of the ward retention change
It's an interesting idea
so that one is pretty much untouched
going into 1.2
because they fixed the bug with it that was making it deal damage by just putting it in the game
š
well
the ward will be nerfed a tad because of int nerf
but every build is suffering that
FrozenSentinel is doing a version of this that you might want to take a look at
@spare pendant any plans to try out a meteor auto bomber with mana guide?
no they pre nerfed it
i posted mine earlier if you'd like to take a look. #š§āmage message
i see HC in your name, so let me also say I did this build to 100 in hardcore solo character found a few days ago, if you want some ideas of what worked. i don't have intention to play it further than hitting 100, so i won't be minmaxing the gear like i did with my softcore character. it had about 7500 avg ward in combat with flame ward on CD, and i ended the run just shy of 400 corruption.
~https://www.lastepochtools.com/profile/niche/character/DeaderBlade
thanks for the tips and perspective!
do you think having 3 defensive uniques is overkill? I see that you don't really have any (other than red rings)
also also, i noticed you didn't use the health -> ward tech in HC, any reason?
i never got good ward gloves. chest alone is not enough imo, at least not on HC. last steps are bad for this setup, so i just leaned into ward generation with the relic prefix and freeze multi on belt/relic, as well as the ward blessing (instead of crit multi), since my damage was more than fine.
i was using a jade amulet for quite a long time then nemesis spawned with this aurora and it went crit multi so i decided to take the cheat death since it was fairly nice. the red rings were both gotten after i hit rank 12 CoF about 25% into 99, so they just kinda sealed the deal for hitting 100. I was using ferebors with good armor/int roll and an opal ring with useful stats.
i never thought about the dex -> crit setup, i guess that's like a huge dmg boost for getting spark charges
do you think chains will work for lighting blast even if we aren't casting ourselves?
if so,that makes single target wayyy better with your setup
the wording of 'directly cast' worried me
your skill setup is more offensive than mine, skipping flame ward for a rotational firebrand buff. you're also going for mana arc, which i tested recently and found it wasn't worth it, since, due to mana issues without Critical Mana, you give up chain lightning convergence in LB for more spark charges from that skill. You also give up Rune Sap in mana strike which is actually a huge %inc dmg source with 5+ attacks per sec and a buff that lasts 4 sec.
I'm not sure why you are going for the cold conversion for higher damage on LB when LB does 1% of the damage on the build. By doing that you also remove some of your shock access, and since you didn't convert frostclaw you also don't have shock there. You are getting a small amount of shock from from Enchant Weapon, and most of it from the Ocearon which is fine, but while that ring is nice, I don't see why you wouldn't just double red ring since they are fairly easy to get once you hit rank 12 CoF (I got 3 of them in 3/4 of a level (99.25->100). Especially if this is for HC.
Decayed skull is totally fine. A defense option, but Barbute is half offense half defense with the ward gen, so I think it's fine, even for HC. Also DoTs will do significantly less damage in S2, so it is less valuable than before.
the dex crit is solely for mana strike melee crit, for critical mana node. It also helps in early game get your crit up for spells too, but eventually you are way over spell cap, but if you use critical mana, you need melee crit too and this is an easy source.
Chain Lighting does work for indirect casts. Arcing Power does not (and specifically says so).
so for the "celestial precision" if mana is above 50 then we will have roughly 100% crit chance on mana strike
just with passives and helmet
10% mana = 1% MS crit, 50% mana = 5% MS crit, 100% mana = 10% MS crit (all crit figures are flat crit before %inc crit)
so you want to float high mana all the time. the lower your mana goes the more likely your mana will spiral into a problem.
oh that makes way more sense, thanks for the explanation
is there any reason to use 'critical mana' over just 'arcanist blade'? same mana and can save us from a crit chance spiral
critical mana is not affected by the 80% reduction from teleporting strikes.
that's what i figured, thanks for confirming!
is it? That's the SO brand build right? Depending on the more damage node in SO which is getting nerfed?
also apparently it's based on yet another bug which is liable to get fixed at any moment pepega jpg
cause even from quick math the damage output isn't mathing
lol forgot where I am for a moment, see you in 5 years when it's still not fixed
It feels like Mage got shafted again with season 2.
Well "any moment" includes a lot of moments into the future
Nah, mages are fine, the only build that really got nuked was the spark charge one
which is fair
Atleast Spellblade (the worst single player mage class)
sb didn't change much, hard to call that "shafted", the two builds you have are still kinda decent
Sorc and Runemaster are getting full tree reworks. Spellblade which was arguably the worst of the 3 is getting a slight damage buff on 2 abilities...
That does feel like a shaft
rm is not getting a "full tree rework" and never had
sb got a lot more tree updates than rm ever did
Runemaster and Sorc are listed in the patch notes as getting updated trees
sorc update was comparable in scope but arguably better in numbers although it's hard to say given how nearly all current sorc builds are based on one of two or three busted nodes/interactions
I haven't played mage since first season, but I looked at the arena and level up leader boards, and mage is still very low as far as play is concerned
mage doesnt have any of the key exploits to get far in arena like minion snapshotting
Spellblade does decent in 4 player content, and sorc in 2 player, but noone solo above arena 40
arena is not indicative of anything whatsoever, you are now dumber for having looked at the ladder
Arena is a terrible judge of actually viability in the game though. All 3 of the mage masteries have builds that have no problem clearing the endgame content.
There isn't another way to track how well a class is doing
kinda true but arena ladder is worse than nothing
not when "something" is actively misleading and not representative of the rest of the game even in a best case scenario
Also, just because nothing else is shown to players doesn't mean that they aren't tracking a lot of data that we don't see. They probably have telemetry catching players as they push through corruption to see how far different builds go.
Stuff like that
"Can it kill the pinnacle boss" is a much better judge of how viable builds are than "is it high on the arena ladder"
yeah not doing well in arena doesn't really mean anything at all, it could mean the class has issues or it could just mean that it isn't well suited to that content while dominating everything else
Also as Ashunava mentioned, there's broken stuff like minion snapshotting in arenas that allows certain builds to go crazy, and mage doesn't have those things.
Yes, Mage is the only non-minion class. I don't quite know what snapshotting it, but I assume it is a bug of some form based on how you are talking about it.
It's not a bug, but it's a technical situation that they intend to remove eventually.
TL:DR minions "snapshot" their stats when summoned. So if you equip a ton of minion-focused gear and then summon your minions, you can then swap gear sets to make yourself more powerful and your minions will keep all their power.
Awe that equipment thing
It effectively lets you equip 2 sets of gear while playing until you load a new zone, it's super broken.
Yeah, I actually did sort of hear about that. It also is stupid that you can unequip minion skills after summoning them.
And every other class can do it except mage, because mage has no minions.
Yeah, it sucks and is dumb, but it's in the game so people do it. It doesn't technically break anything, but it's bleh.
is meteor more of single target or aoe damage? is it a good boss killer?
it's both in direct cast builds, for belt now I guess it's more relegated to clear but we'll see
I would consider what minion masteries are doing as "exploits" which should land them as bugs.
It is an exploit in how the game loop is not "adjusting" variables when the player's state changes
It's probably not fixed because it'll be a lot of work to fix corectly. They can't just have all your minions update constantly whenever the player state changes because that would be a TON of server calls that would probably represent a big hit to performance.
Its a low risk exploit that only affects stats with no risk of damaging the overall culture of the game
I'm sure they'll fix it eventually, but for now it is what it is
you know what, there's a solution to that
The changes would probably only be local. I doubt they have server calls every second for every update.
nerf every single minion in the game, to the point that you HAVE TO snapshot to get their intended power
and then every minion player and their grandma will cry
š
real fix to snapshot would prob take an enormous amount of resources at this point
if it's easy to do they've done it already and we wouldnt have it running rampant for 5 yerars
You just need change listeners for minion stats tbh, so it wouldn't trigger unless your minion stat actually changed.
The worst part is that it's probably embedded in their core system somewhere, so refactoring it is going to mean refactoring the way things work at a fundamental level
then how do you know it it's changed or not?
you have to make polling call no?
When your stat changes, it can place an event on the bus
The event bus should already be getting polled every iteration of the game loop
I mean, that assumes that there's a system in place that allows that in the first place, particularly regarding minions.
It might just... not exist because it isn't needed elsewhere.
There should be for player stats
i'm actually not against minion snapshotting
I am
They atleast have it for resistances (due to enemies being able to shred resistances mid fight)
but they have to make it so that snapshotting wont make it drastically more powerful
but i guess balancing everything around that kind of philosophy
will even be more headache than actually fixing the snapshot lol
yea like that one time when blizzard decided to change the standard bag size in wow and their game would literally not launch after changing one line of code
spent a month trying to fix it and then just said fu ck it
"It's just comments" - famous last words
the technique was just not there at that time 
following this logic every exploit should be legalized
and that ain't great
Minion Snapshotting is an exploit. Exploits are bad. This is just a non-urgent exploit, since, it doesn't affect other players (so long as you are not partying with them)
arent every exploits legal already?
if they are illegal they would just be crime no?
Legal, technically yes, but good, no.
Some are illegal
Such as exploits to access other peoples bank accounts
in my mind exploit = things you do to take advantage of rule loophole, that is completely legal
That is technically illegal, and the bank and bad actors are both held responsible.
snapshotted your crows in a mono - got swatted
the american way
I hate minion builds lol I tried necro and forge guard this patch, and didn't enjoy either of the classes.
Maybe I should try my Void Mage (knight) build again. It was fun in 1.0.
what are we building this patch lads?
Prob gonna try Firebrand Spellblade again (1 of the 2 skills being buffed)
If I don't enjoy it, I'll either jump onto Warlock or Pali/Void (Pali as Lightning Banner | Void as Spellcaster)
(Excited that I don't have to feel isolated with a Mastery anymore)
meme shit of course
Haven't played since 1.0 (where I managed to unlock empowered monoliths as sword summon forgeguard which was miracle)
From your experience and the new patch notes, Is it viable to run glacier sorc homebrew build and still be viable for empowered monoliths? Not super high corruption, but at least be able to complete them.
pretty much anything is viable at lower levels of corruption
no reason why your glacier build won't, glacier is a fairly reasonable skill all things considered
man, I miss frostclaw-ing non stop like an idiot, what have they done to it... š
nothing? they only significantly nerfed the spark charge version by removing the spark charges from it, but let's face it, that build was dumb
Isn't it unsustainable, mana-wise, to spam FC now?
it had always been unsustainable without investment, and I don't remember anything changing in this regard
but I might have missed it
Do we have any numbers for this ancient relic of a skill node
Maybe they'll insert a midcycle patch to buff Meteor to be top-tier right
what numbers do you mean here? It kinda says what it does
how viable would static orb be? does it require specific uniques to work, anyone played around with it?
it just got nerfed (again) so the judgment is out, might still be somewhat viable
what was the nerf? i think i missed it in the patch notes
"losing a large amount of mana" - how much? A flat amount or a percentage?
"your other skills cost more mana" - same question
I don't remember offhand but iirc it sets you to -100% of your mana pool negative
š that's... potentially useful
They should put corruption leader boards
They plan to iirc
not in season 2 though I don't think
tbh it would promote going above the corruption you realistically should so maybe it wouldn't be the best idea tbh
Like yea it'd be super cool for anyone trying to compete but it'd also make some people who normally wouldn't compete push higher than they maybe should. It's a protect the player from themselves type thing but honestly Imo it's worth putting in still
The reason i kind of stopped playing after official release was because there was no point to go higher into corruption, leaderboard would make it fun
It'd also give people a reason to play "off meta", like I loved spellblade it was just inefficient, if htere was a leaderboard for it, it'd have made sense
i saw someone using the black hole doing more ignites the more fire res u got etc
and blowing it up with enchant wep
is that the only good way to play fire dots sorc?
tbh I don't think that it's better than ignite via frost claw, volcanic orb, or even fireball. Also disintegrate is a fire dot spell although it's not an ailment build
hmkay, ive made a planner but im not sure how much i can believe in it lol
also feel like meteor black hole might be bait since theres no way to reduce the cost
it's always been kinda bait
i was looking more at work considering maybe running fire surge instead of teleport to detonate the ignites but idk if that beats tp in general
you can kinda reduce the cost by 20% with the sorc passive
im thinking like
it will suck to lose the craterborn stuff
and meteors stunning could be some defensive layer
but like
also surge is SB exclusive just in case
ah mb
i meant
flame rush
idk tho doing a lot of flip flopping
i just saw black hole was buffed and i got interested
tho
i coulda done a cold version
just saw the node buffs and i was like oh i shud try š®
Frozen orb when
cold VO is a thing
I am going for frozen orb this season, something like this https://www.youtube.com/watch?v=BIOCb3YT_ZA
is shatter strike spellblade like one of the strongest mage builds?
probably not the strongest but it's decently strong, without delving into the weeds, A tier
which mage builds u think are stronger?
idk havent been following mage meta for a while and the obvious top choices were all just nerfed
frostbite frost claw or something I guess
ask frozen sentinel he's your guy for meta
okay, @proven haven what do u think about mage meta in 1.2? what build(s) gonna be performing best in ur opinion
how do you calculate ward retention
like if i got 100%
is it like double my life
or some other calc
hmkay
seems like with the unfinished planner (like no defensive suffixes) i get like 900 ward
like no lowering down
stable ward? not sure how to call it
how does the like X skill does more dmg against ignited/shocked etc ennemy work
for dots
do the ignites get the increase in dmg too?
also how does the nova skill work, is it purely fire if u go the fire route then if u pick a 2nd element it becomes mixed dmg or alternates between the 2?
Idk the shatter strike thing looks good. I'm not in CT though so I can't say for certain.
There's a chance my autobomber build ends up being good but it's still a wildcard
whats CT?
Tombs of the Erased / 1.2
Mage (20) / Sorcerer (78) / Runemaster (15)
āø Health: 1,194, Regen: 24.8/s
āø Mana: 374.7, Regen: 16.16/s
āø Ward Retention: 136%, Regen: 65/s
āø Attributes: 1 Str / 1 Dex / 32 Int / 1 Att / 9 Vit
āø Resistances: 165% / 0% / 15% / 26% / 38% / 35% / 9%
āø EHP: 1,436 / 821 / 898 / 1,027 / 1,048 / 1,026 / 865
āø Endurance: 20%, Threshold: 239
āø Armor Mitigation: 18% (623)
āø Crit Avoidance: 23%
āø Fire, Cold / Spell, DoT
āø None
⢠Fireball (22)
⢠Black Hole (27)
⢠Frost Wall (22)
⢠Flame Rush (22)
⢠Flame Ward (22)
⢠Cinder Song
⢠The Cuckoo
⢠Unstable Core
⢠Fiery Dragon Shoes
⢠Strands of Souls
⢠Ashes of Mortality
⢠Rule of the Simoon
⢠Soulfire
i probs got too much mana regen for how much things will cost tho but eh
the spellblade passive tree is quite good, borderline fantastic. i would like to see all the fire aura stuff condensed so it doesn't take up the entire top lane though. spellblade also has a number of endgame builds, but yeah it's not ever going to be amazing at arena due to how its mechanics work.
for boss killing yes, nothing else is remotely close. it is a glass cannon though, so be ready to die a lot.
any disintegrate enjoyer? Is ignivar's head a must?
idk after the nerf, maybe at very good and specific gear
last time I played it it was a downgrade or a wash at my gear level
and it was a gear level that I killed aby with so not excessively low by any stretch of imagination
Flame Reave/Spreading Flames are good for mobbing but bad at bossing
Firebrand is just a worst Shatterblade sadly for bossing.
Spellblade wants to do crit, but typically has to focus on DOT due to lack in damage.
DOT damage means you aren't killing things immediately which is why you can die easily as a glass cannon.
the best version of shatter strike is crit š¤
It use to be Frostbite
So that probably changed in one of the patches I didn't play in
Only crit build I ever saw work in 1.0 was the Lightning one
if it's been a while since you've played, you might want to refrain from declarative statements.
My declarative statements might not be up to date, but I'm not forcing them. Crit was always a build path.
Firebrand is, imo, better used as a stacking buff you use for other skills, especially spells. 90 crit multi and 30 flat spell fire damage is pretty noteworthy
spell proc spark charge is a happy middle ground with good clear, solid single target, and great defenses.
Theres an incredible amount of melee damage, speed and crit on spellblade. It definitely doesnt rely on DoT only
Can confirm. Made an uber geared frostbite shatterstrike build and did a few mil per tick, then saw others doing 10x as much with crit
That's nice. I should play my legacy blade a bit then to see if I can get something to work.
I am determined to make some jank proc-based spellblade work with Essence Weaver, even if it isn't "good"
that's definitely not true, spellblade is a lot more geared toward hit damage than dot, I'm not even sure you can have a decent dot build on it
other than that meme disintegrate spellblade that some guy suggested a couple days ago
now that's sure S tier memeing but I doubt that it's actually a good build
Does Warden passive still depend on Reactive Ward passive proccing?
until they nerfed the (largely unintended) icicle shotgunning
never had
SS is built for crit, surge is built for crit, flame reave is built for crit, meme as it is, any proc build is built for crit
yep, so maybe better to play aroung lightning and proc lightning blast for more damage? btw i' ve done a build trying to use ignivar but maybe it consumes too much mana
https://www.lastepochtools.com/planner/BaKJLWzA
Tombs of the Erased / 1.2
Mage (33) / Sorcerer (14) / Runemaster (66)
āø Health: 1,537, Regen: 99.52/s
āø Mana: 412.37, Regen: 22/s
āø Ward Retention: 194%, Regen: 80/s
āø Attributes: 1 Str / 1 Dex / 76 Int / 1 Att / 1 Vit
āø Resistances: 15% / 12% / 15% / 82% / 82% / 83% / 83%
āø EHP: 1,244 / 1,221 / 1,244 / 2,211 / 1,991 / 1,991 / 1,991
āø Endurance: 20%, Threshold: 307
āø Armor Mitigation: 27% (1,230)
āø Lightning, Fire / Spell, DoT
āø None
⢠Disintegrate (27)
⢠Glyph of Dominion (25)
⢠Static Orb (23)
⢠Flame Ward (23)
⢠Focus (23)
⢠Triboelectra
⢠Ignivar's Head
⢠Knowledge of an Erased Mage
⢠Apex of Thought
⢠Liath's Signet
idk I still see no point in all these proc nodes in disintegrate, if you are scaling the main skill you are stacking dot damage and none of those skills are dot based, if you try to maximize those procs then its just way too few spells
lightning must be a lot more viable now that its buffed by functionally 50% but I'm more interested in the buffed glass cannon
also your disintegrate tree isnt terrible but not converting to either element looks like an obvious mistake
the problem here is that a lot of synergies want you to build lightning on rm, mainly for ward gen/defenses, but then you will be hard pressed to stack enough mana pool for it not to turbo suck on damage
I could see proccing lightning blast to get free lightning aegis, if nothing else
Anyone knows why volatile ice almost doubles the tooltip of shatter strike? Level 40 atm. It doesnt' seem to add too much damage when reading the item.
fire misses out on many of those and you are better off playing it on sorc I feel, but at least its damage output is reasonable below like 2-3k mana
vial of volatile ice?
ye
must be the frostbite chance, tooltips are generally very inaccurate
unless you are trying to build the old frostbite SS which is pretty bad now after the bug fix, not playing dual wield is a mistake
Yeah but with such a huge increase, it is just frostbite?
dont trust the tooltip
it probably thinks, hmm, what is the reasonable number of targets you can hit with shatter strike? let's count that at 200 and sum up all those frostbites
or something
Yeah I know tooltips are quite inaccurate but looks weird that it would scale it that much
That could explain it
Just doing some test runs before next patch, to get the feel of some skills
hmmmmmmmmmmmmm acktchually I think I found the only reason for existence of the static orb node in disintegrate
jeez this is gonna be the disintegrate meta guys
after ZI BUFFS
now we just need to find a good way to stack 2k mana on runemaster without compromising any other stat
and a use for said mana since our disintegrate costs nothing
it's also based on a bug
Make LB expensive to make it apply brand of deception?
no just use static orb
cause I just checked and it seems that the imposition of order bug is still not fixed
there you go 100% more damage for free
How so?
lb but expensive for brand of deception is its own build
it doesnt need to use disintegrate
wait no I misread it, it wont give you 100% more to disintegrate, sadge
Damage taken as mana before health?
still adds unreasonable amounts of more to brand itself
yea but what do we drop to pick it up
No idea.
possibly nothing, just use the helm, weaver relic and two idols
that's gonna be over 50% at high rolls
and we get all the free ward from gon runes
actually that makes me think of rolling it to check
the only problem is that lightning disintegrate is even more points starved than fire
am i understanding penetration correctly, does 25pen equate to double damage (ignoring everything else)?
No
it would be 25% "more" damage if there are no other sources of pen or resistance shred
1% pen = 1% more damage as a rule of thumb
can you collect your thoughts on this and restate? not really following. something about disintegrate, static orb and brand of deception?
TL:DR Static Orb has a ton of "More" damage, which translates to subskills like Brand of Deception. That makes the brand end up doing a crazy amount of damage
sure but static orb's more multiplier based on mana got nerfed in S2
also it's quite a bit less than what runic invocation can do
so if i do 100 damage and mobs have 75 res, then 25% pen does not reduce their res to 50% but instead does something else
Mobs have default 0 res
oh, even bosses?
no bosses have resistance as far as i know
sure but we are building disintegrate, not RI. Obviously RI right now has one of the highest multipliers available, that's not the point
oh , okay thanks. that expalins why i way over valued pen lol
they are adding some high resist mobs in the tombs/cemeteries i believe
if you just want to abuse brand of deception, there is hardly any reason to go disintegrate at all, tons of other skills work much better for it
well you were kinda doing a stream of consciousness thing up there. i couldn't really follow š
are you talking about a disintegrate build with high mana and no channel cost, triggering static orbs every 3 sec to apply brand of deception?
does high mean like 20?
probably much higher
but we don't know the details
don't worry, neither could I!
well basically back in 1.1 you needed to have a really outrageous mana pool to overcome the base less damage modifier on the lightning conversion branch, now that it was slashed from 60% less to 40% less, you are handicapping yourself a lot less. Although since your main damage skill still has no mana cost, it's not clear what to do with that amount of mana that you will be stacking for it
which is a shame because a lot of synergies in the RM tree really push you to play it in lightning, mainly the still not nerfed ward per second per gon rune affixes, and a few others
fire disintegrate is very lacking in RM for instance
and the non-dot skill procs in disintegrate tree which we were discussing earlier don't really do anything at all in fire builds, but in lightning it can be used to proc brand of deception, which is still currently bugged to high heavens, which must have been the developers' original intent when they designed the tree
which is really hilarious since it seriously does nothing in fire
mana stack disintegrate static orb trigger BoD sounds pretty neat. instead of relying solely on BoD, you get disintegrate scaling along side. only issue is the 3 sec delay to actually trigger the SO hit to get BoD active.
although the above point still stands that there is no reason to go disintegrate if your goal is just to abuse the bug on brand of deception, I'm pretty sure that you can push it to like 150-200k ticks with good gear against real mobs
which I guess is not game breaking to any real degree but it's still hilarious
sure that's still an issue
but I guess that it's better than playing fire in sorc and scraping the bottom of the barrel for survivability
Is mage still good or reroll for sentinel?
mage is still awesome
mage is still good but sent just got reworked, why wouldn't you reroll to it
also the sent rework has way too many things that are way too obviously dumb, play it before it's nerfed
In v1.2 I would not be surprised if mage is the weakest overall class. Theyāve nerfed int, static orb, glacier and frost claw. It was already one of the weaker classes, now itās most likely the weakest.
thats only cause warlock is on aco, without it aco is class 404 not found
necro and lich stonks not stonking
Mage definitely weakest class in 1.2, but should still be fine
When y'all say weakest, give me a comparison. Like can it still complete all endgame/pinnacle content? Is it going to feel like a struggle beyond a certain point (if so what point)? Or is it like "not at the absolute top so it's at the bottom" sorta deal?
I'm pretty sure that the better mage builds will still be able to do uberroth, and ole normal aby is getting nerfed too
for these guys anything that doesn't clear 2-5k corruption without a monitor is a bad build
This is prob my baseline for what I'd aim for with Firebrand in 1.2, currently
https://www.lastepochtools.com/planner/QkVKmL3A
Tombs of the Erased / 1.2
Mage (32) / Spellblade (81)
āø Health: 1,256, Regen: 20/s
āø Mana: 110.71, Regen: 8/s
āø Ward Retention: 172%, Regen: 179/s
āø Attributes: 1 Str / 73 Dex / 30 Int / 1 Att / 1 Vit
āø Resistances: 152% / 87% / 86% / 87% / 78% / 93% / 79%
āø EHP: 4,106 / 4,106 / 4,106 / 4,285 / 4,106 / 4,106 / 4,106
āø Endurance: 20%, Threshold: 251
āø Dodge Chance: 68% (3413)
āø Armor Mitigation: 13% (357)
āø Crit Avoidance: 186%
āø Fire / Melee, Spell
āø Enchant Weapon (Passive)
⢠Firebrand (22)
⢠Frost Claw (20)
⢠Flame Ward (20)
⢠Enchant Weapon (20)
⢠Surge (20)
None
Mage builds, if well constructed, will 100% be able to do all endgame content, they'll just require a much higher gear investment to do so versus other good class builds.
That is my "realistically what should I target early on" during season 2. How does it look?
Fire still has the least support sadly passive-wise and itemization wise after looking through the options in 1.2 on Tools.
But I still want to see if I can get it to work compared to what I did in Season 1.0
Could always convert Firebrand to lightning for shock and other item support
well i hope at least one Runemister build is very good in launch
If I went for lightning, it would make it difficult to get the Kindling and Inflame upgrades without a T7 Firebrand Level Increase
Which the build still needs, even with Fire being the focus
Sure, I suppose. Your gear above is easily achievable, and there are a ton of uniques that could get you to higher levels (or T7 firebrand, as mentioned)
Yeah, that is just a baseline build. Not my final
I don't even have seals on the items in it. They are just Rare with T5 passives.
One thing you may want to consider is Clotho's Needle. Feels like it might play very nicely with Firebrand.
That would be a good item. My only complaint is I'd have to waste the guaranteed T7 on Attack Speed xD
Can't even force attack speed, it's a weaver's will item
Ah
But if you find a good one and it ends up with a solid aspd roll, could be fun
Thought it was a regular unique.
Thank you for the recommendation
That would remove the need for taking Dual Wield Passive
Having block converted to parry is also a really interesting defensive option
I know Dex affects Dodge (my current planned main), but does it also affect Parry?
Nah, just dodge.
That said, I don't know how possible it is to get good block chance on a mage without a shield on
I was thinking of using it with a Sentinel for exactly that reason
you lose out on the distance mostly, but like... 85% parry chance? Don't mind if I do
Parry is also perfect damage avoidance, unlike block
Yeah
I don't think its possible to get good block without a shield at all. Block is only on rings outside of a shield
There looks like a new passive on gloves
Seems not worth on mage. Sentinel, though
Item is a 2 handed, so I think FG would be the only Sentinal that could closely maximize its potential
Any lightning blast self cast enjoyer ? Is it playable ?
The other fun item to consider with Clotho's is Titan Heart, if you can find a solid 2LP one. Flat 15% less damage taken is no joke
I'll be doing channeled LB to start. It should be good, but I'm not gonna recommend it until I make sure the bug is fixed and it feels good
Vilatria Reforged stonks
I wanna selfcast it with double & quadruple cast
seems fun but idk how it scales
vs boss etc
Yeah, that build has always been amazing vs bosses if you use convergence for single target
then you can use static orb or something else to clear packs
but then u have no clear xd
Yep, you gotta make the choice there
we were smoking the channeled lightning blast yesterday in this channel, it's gonna be mid but it was completely unplayable before
Clear is generally a lot easier to get than single target
if you just build self cast direct damage lb you can spec convergence and use static orb with orbit for clear
For mages at least
nice but I wanna rly self cast it non channeled
like arc in poe
but idk if it can be viable
whats the usual plan to scale that ,
mana ?
if you go with lb, then cast speed, crit stats, increased lightning, etc
sorcerer ?
SO builds usually stacked mana (before the s2 nerf) but that's not very relevant for you in that type of build that mostly leans on LB since LB has no mana scaling
sure
should be better than RM for this kind of a generic build
RM is not complicated unless you try to do something really unusual with your invocations, most RM builds are very similar to any other build of any other class
no idea I dont play HC cause I don't fancy getting butthurt over dying to random lag
its very hard to plan which thing gonna perform best
@weary hamlet Ive just seen battlemage's endeavour seems a cool way to play lightning blast
idk it's consistently been bad and will likely stay that way
if you want a melee build triggering LB take a look at Dagorath's (sp?) claw, that one is actually used in some SB builds and it's good
but I think I'll be playing spellblade on my paladin in the next patch, the proc build looks kinda decent
spellblade on paladin I miss something
Well endeavor did get buffed, 75% chance isnt nothing. Plus, it doesnt have a per second cap like dragoraths
thats why
and spellblade passives are rly good
tankiness & dmg wise
u can proc it with mana strike from distance
seems rly good
Slap t7 AS on it and go for a focal blast LB build for max More damage. Might be something there
what is focal blast ?
ooooh seems nice
that or convergence idk
its so small focal blast tho @harsh abyss
I normally play a fireball DoT sorc build. Any think it will still be decent during Season 2?
do I need to cast frost claw dirrectly or can it works if frostclaw is created with firebrand?
Convergence womt be as good because you arent direct casting LB for additional chains
Nope
Dont need to direct cast, works on any FC crit
thanks man !
With brand of deception, does the lightning skill I apply it with scale it the same way any other ailment is scaleD?
like with the attribute scaling/more damage nodes?
Yep, thats why people have always used Static Orb for it, because it had ALL the More modifiers
would that also include the penetration from a skill tree? i'd assume so
Your guess is as good as mine, but I assume so too
With Static, are automated LB casts from Overload considered "discharges"?
I don't think so, "discharge" refers to when you activate the skill to discharge all the charges
That's what I assumed but couldn't find any clarifications anywhere
#šØāask-the-devs-not-support-no-bugs message Mana Arc should convert to cold with Mana Strike. Add that to the list for funzies with cold convert mana strike builds.
sorry for double post guys
if im using a melee fire attack and have 100% increased melee dmg and 100% increased fire dmg, will it result in 200% increased dmg for that attack dmg calculation? (not taking attribute scaling into account ofc)
Is there a way to make a good build with black hole as a main skill?
anything can be good with enough investment
Correct all sources of Increased damage are additive
This shouldnt be legal, according to character sheet every dmg type gets increased
Unless im interpreting it wrong
Black Hole is getting double the damage effectiveness and a few bug fixes iirc, so we have to see how that plays out with the new patch. No one knows yet.
Its funny how there are "no one knows yet" people and "ima do a heart seeker build in build planner and show everyone" people
ppHop
I saw some ignite black hole builds, but more interested in collapse version which I didn't find any builds with
It will increase all damage types, but only once. It wont double dip for a melee fire skill.
Some quick maths: Battlemage's Endeavor will be better than Dragorath's Claw (on average) once you pass 4 attacks per second. That's when you'll be proccing more than 3 lightning blasts per second on average, so the lack of limit.
To get there using Mana Strike, you'll have to get around 165% increased attack speed, which will be easily doable without having attack speed on items other than BE. If you have T7 attack speed on it with a decent roll (90%+), all the attack speed from the mage and spellblade passive trees (30%) as well as Enchant Weapon (50%), you'll already be at or above it.
Interestingly, you don't really need to be a spellblade for it. The main bonus of Spellblade is that you can dual wield, but since you're using a 2H weapon, you could go Sorcerer or RM, which could provide interesting/good bonuses that Spellblade can't.
Manacharged grants 2% of maximum mana as additional mana cost per point (from 4%). It can now only grant up to 100 additional mana cost from this effect (from no limit).
Overcharged Detonation grants 1% more orb hit damage per mana cost (from 2%).
So the overcharged detonation is a nerf obviously, but the manacharged change is a buff right? they didn't decrease the scaling for damage?
No, it's also a nerf becasue they capped the extra mana cost at 100
Stacking up crazy mana cost was part of the thing that made it do absurd damage
i'm unsure as to how? the sorcerer mastery node caps out? what let you scale mana cost to damage?
unless it's specifically overcharged detonation?
Manacharged used to have no limit on max mana
and you paired it with overcharged detonation
is it still playable? or was that the bulk of the damage?
It won't be as much of a "one shot the boss" mechanic, but it should still be functional.
Instead of casting it 2-3 times per entire mana bar, you can cast it like 10-20 times
But it'll obviously do way less damage
i was gonna do a brand of deception build, I was tryna find the best damage spell to apply it
I thought ele nova was the best but i'm pretty sure the penetration node doesn't work on ailments
In Spellblade tree, it has a node that says "Fire Pen for Ignite" so I think that is correct** @clever hawk
well the ele nova says "elemental nova hits pen resistance" the "hits" part being what makes me sad.
Yeah, probably doesn't work with DoTs
Ele nova isn't great for dots in general
You might be able to find a good Invocation for it though for Runic Invocation
Yeah, looked at the node. That is just elemental pen
You casting nova ignore a percentage of enemy resistance essentially
the only reason i was looking at it was because brand doesn't stack anyway
so it just matters how hard i hit and the aoe being large, rather than applying lots of stacks
yeah, ele nova is more of a spam spell though
You could always test it on an arena dummy @clever hawk
I got interested because the set crown that gives shock chance for int can now be put on a normal not trash helmet lol
Yeah, I'd say Vilatria meteor could be a good applicator, but you can't spec into it as a RM unfortunately.
And the base damage effectiveness doesn't matter for DoTs
well i was just looking for the most % more damage mods lol
Yeah, even the nerfed static orb is probably your best bet
i think the pen from ele nova works...
which means you get 70% ele pen..
it certainly looks like it works
That's not bad, but it's effectively 70% More damage
A lot of the ele nova "more" modifiers won't work, like Shatter Nova
Someone was saying earlier that some things are coded as "part" of the main skill instead of being hit-related so they work even though the wording doesn't match if they shouldn't
But it's very hit or miss what those things are. It might be that penetration is one of those things that always works even when it specifies "hit"
runic invocation has the strongest modifiers as far as i've found.
this game certainly has a few wording hangups lol
which invocation is best?
It's still a LOT better than it has been in the past, heh
for single target, covenant arc
The best invocation is the one that you get naturally when you're doing whatever else the build is attempting to do
For me, it's Ball Lightning because I'm all lightning all the time
here's Frozen's video on it if you are curious https://youtu.be/pzYu5s_zrTI?si=p2uyXYbeFtlvNDsd
I love playing mage / sorc builds. What's gonna be a build I won't regret playing. My first time playing LE and I want to do all the content before feeling like I need to reroll. Will mage/sorc cover it all. Can you respect your mastery?
In S2 you can respec mastery, so no worries there
Honestly, just play skills that sound cool. As long as you undersand basic gearing/building principles (flat damage, increased damage, more damage, etc), you'll be able to figure it out. Basically all skills that seem like they should be able to be built around can.
LE is the best ARPG to experiment with stuff and play what you like, because EHG believes that all skills should be viable.
Alright cool, that's reaffirming. I haven't played LE yet. This is first time. Hence, not really wanting to feel underpowered and struggle through end game. I want to be able to blast.
I started LE recently. Had no clue, no guide. Just hopped in. Never felt "underpowered" as long as I read what my skills did and optimised my gear a bit and synergized affixes that I found throughout the campaign. Don't worry too much, enjoy the loot and hopefully you'll find a nice skill that you like š
Yep, messing around and trying stuff out will work until you get to the endgame stuff.
That gives you plenty of time to figure stuff out
As long as you understand stuff like "Spell damage makes spells do more damage", you'll be able to figure out most of the game š
IMO it's actually best to go in without guides, because then you're expecting to figure stuff out instead of be told how to do things. The different frame of mind makes it so it's fun to learn about the game. And even if you aren't optimizing perfectly, the early game is easy enough that you won't feel like it's a huge slog.
How nerfed is brand of deception RM build
not nerfed
Spark nerf don't lower DMG?
do you mean static orb?
Yeah, static orb nerf nerfs the damage, but not to a point where it'll be bad
does the life drain from low life cause lightning aegis to pop? and does it interact with ward at all?
I don't think life drain affects lightning aegis. Yeah, ward is no different from health for the purposes of aegis.
100% its not discharges, only activating the main static spell and expending charges counts as a "discharge"
Surge ?
yea pretty sure that stacking more modifiers for RI is gonna be the play for brand builds now
every class will have builds capable of that
Hydra runemaster dead?
it does but the core bug in imposition of order is not fixed
you can now replace orb with another spell with a ton of more modifiers i.e. RI
Surge is good, but you're not really making use of bladeweaving, because even if you make surge cast LB, it doesn't get the bonuses there bcause it's just your focus blasts š¤·āāļø. I'm not saying you can't go spellblade, but you don't have to if you want to try out options that are different
Anw dead build for me
I like the chain thing and focal blast doesnt appeal me
Fair
Any idea how i can scale area for my shatterstrike spellblade? Despite passives
Alright that's good to know.
does runemaster basiclaly just have one spell that everyone uses? the hydrahedron?
I have like, fear of picking a shit build and getting stuck like you do in poe easily, but a lot of people have mentioned LE isn't like that now, so that's good š
Le has way more viable builds
definitely not like that, theres always gonna be builds that are better than others but you wont just get stuck
Yeh, I understand there will always be that busted ass build. But as long as whatever I got with from the start, doesn't get me hardstuck that's good.
Question, like PoE2. If I pick a class get to end game and want to swap, does it work the same. Where I can just choose my char and my end game stays?
im not sure what you mean by that
someone else might be better off answering that lol
So in PoE I have like multiple characters. They all have equal access to the end game. I can map on any of them and progress endgame all the same. is LE like that?
i havent played since last season but not as far as i know. i think they are adding something in this next patch on the 17th that lets you progress towards the endgame a lot faster though
on your alts
Right okay.
that must just be a poe2 thing, cause in poe1 which is what i played, that definitely wasnt a thing lol
Pretty sure it's a poe thing in general. Maybe you're not understanding what I am meaning, all good.
increased area/increased melee area affixes
nah there are a few other invos that are widely used, not every invo build just spams hydra especially after hydra was (deservedly) nerfed
you can respec easily in LE and gear is not nearly as narrow most of the time
What about end game. If I play mage/sorc. But decide I want to play a new class/mastery entirely, how long to get it up to end game and does endgame span across different chars same as poe?
more or less yes, they added further catch up to functionally skip normal monos in 1.2, the weaver progress is league wide, etc
Cool, cause I looked up some other builds. There is two I wanted to play, but one is on mage and one is on WL and I can't decide lol
see above, if you know what you are doing it's 4-5 hours to do the part of the campaign you need to, then you can go straight to one of the last normal monos, finish it and get to empowered, where you can use one of the new woven echoes to catch up on corruption if you wish
although you probably don't while your alt is still underleveled/undergeared
What body part supports that?
uh amulet? gloves? I think?
that's a catch up mechanic for alts, if your main had unlocked empowered you can do that
on your first character gotta raw dog it the old way
Ah but at release we all have to unlock it righz?
Yea
Whats the fastest way to get to empowered?
Right side?
yea left side monos dont do anything, they have the useless drop blessings
No doubt plenty of builds will be enough for "regular endgame" (300 corruption > normal Abberroth), but the question is, will Mage have reasonable builds to attempt uber aberroth ? From what we've heard, he's extremely hard so it will probably require a busted build
take anything that goes 15k ward
and u have ur build
ward busted in this game š¦
my dude, ward is nerfed
highly doubt youll have insane amounts of ward now just by existing as mage
I saw brand RM doing that and apparently wasn't nerfed too much, but its unclear tbh.
Depend on the math tomarrow but it's not looking optimistic for mage imo. I'll go primalist the lightning bear and storm crow BM like OP still
depends on where the goalposts will be with the sent rework, ole good tornado bear might drop down to underpowered
Played acolyte last season and now I want to give mage a run. However it feels really hard to choose a mastery. I mean, isn't runemaster a better sorcerer ?
Runemaster is a confused sorcerer that can't focus on anything well š
Choose any and if you donāt like you can always change later with season 2 patch
Is there a magic school more enjoyed by one over the other ?
Gotta wait till patch I think people are unsure what is good on mage now
Runemaster will still be very strong imo
Not really. Sorcerer mainly excels as a mana stacker, while Runemaster is a bit more generic of a caster, with the added utility/options of invocations
Yea lightning usually superior
rm used to be sorc but strictly better when it released, now its almost sorc but strictly worse
tbh right now 80% of the reasons to play RM is building around RM-exclusive skills
brand right now deals 6 times more damage than intended, when they bugfix it it's gonna fall off the radar completely
Oh ok. I'll do lich or Primalist then. I already got burned by Sorc on poe2
You played sorc on new league ?
from patch notes
Yah it sucks
Ur probably part of the 0.001% lmao
Lol
I played amazon had the time of my life
Yah I don't wanna make that mistake again
wouldn't they have said something about changing it again or lowering the damage if they were going to nerf it
Here is maxroll tier list they played the closed test of this patch since jan. I'm hoping they just suck or something barely any mage builds https://maxroll.gg/last-epoch/tierlists/corruption-tier-list
Think we just need passionate mage theorycrafters
There is just generally less builds than other classes
They don't have storm bolt bear which was not nerfed and is god tier, so I'm guessing they just didn't explore a lot of possible OP builds
you won't guess it but apparently there is another bug with this node too where it scales per stack of shock on target
folks had tested it on ct and they are not exactly hush hush about it
damn that's a shame, guess starting with that sort of build is going to be pretty risky
I'm not getting burnt again after poe2 sorc
Donolo
yea I wouldnt play a brand of deception build right now
Dont leave us and dont be a meta slave
Yeah but I'm already memeing in another game so dunno if I can handle double. But it would be fun to try and find a new potential OP.build
Maybe something with black hole
In the previous patches, the best mage builds were not known upfront, even with people playing CT. So there could be something great to be made. Just have to explore and test the next weeks š
True
(another way of saying we need to look for the next bug to abuse)
Maybe perma stun/freeze for bosses comes back
not after they nerfed snap freeze and freeze multi on frostbite
Tbf memeing in Le is viable
Trying to find a reason to play ignite over frostbite ailment, but can't figure it. Anyone got some suggestions for ignite advantages?
Looks cool? š¤£
Yes, thats actually a big reason I want to play ignite, for the fire effect
https://www.youtube.com/watch?v=J5KOY53-IpM how it looks now
but need something more than looks š
better gear support?
ignite duration idols and passives in sorc?
What I got so far is firestarter torch (30% more fire damage), craterborn 75% pen