#🧙┃mage

1 messages · Page 104 of 1

mild spoke
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Last epoch tools

weary hamlet
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maxroll ain't terrible but they are misleading cause they publish "tier lists" only of builds that they feature on their site, which is misleading as to the real build diversity and often inaccurate too

mild spoke
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Maxroll is definitely easier to navigate and understand but yeah most creators don’t use the platform which can be hard

shrewd pilot
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DoT spells dont crit correct?

mild spoke
stark flame
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Hey folks, have I gone senile or isn't there meant to be a 1h sword that gives +1-2 to dexterity skills and +1-2 to intelligence skills?
I was toying around on letools for a spellblade build but I cant find it

mild spoke
stark flame
weary hamlet
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a dagger

stark flame
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thats it, thank you

weary hamlet
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if you can find a way to stack reasonable amounts of flat it can be pretty good I guess

weary hamlet
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no I mean in your build in general, how much flat of a relevant type can you even add to a dagger

opaque mirage
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Ill try the fireball for leveling and workout what appeals when i get to the sorc mastery

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Still got 5-6 days to test

thin mango
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If you find an early Firestarters Torch, fireball -> Ignite will make it easy to level.

opaque mirage
weary hamlet
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its a low level unique, fairly common

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but you dont need it to play fireball

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just spec the linear projectiles, more projectiles, and that's already enough for the campaign really

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follow up with pierce, explosion on repeat hits etc and your clear will be pretty good

harsh abyss
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TBH you don't even need to spec fireball for it. Just slap it on any build and use it until like... A4 or 5

scenic sail
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Fireball is a super fun leveling skill, and around level 50 you’ll have enough mana to cast more impactful spells.

stark flame
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Is this unique a new one? I dont recall seeing it before

harsh abyss
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Nah it's been around forever, the chance to cast lightning blast got like... doubled though

weary hamlet
harsh abyss
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Okay but some of these new idol affixes are bonkers

weary hamlet
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yea told you earlier they are no joke

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but apparently getting them to t7 will be quite the grind

harsh abyss
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Okay, but 2x2 idols have this combo

weary hamlet
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and you need to get a good base first which is also a grind on COF

stark flame
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in the demos we saw i didnt see a single idol roll higher than 5 weavers will

harsh abyss
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They don't do the GGG thing of showing you crazy unattainable items 😝

weary hamlet
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they clearly said that they expect you to get your good base idols and then just keep rerolling it for better weavers rolls

harsh abyss
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There's also the weaver node that makes the weavers will amounts lucky

weary hamlet
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which I guess is about as likely as getting a 4 lp red ring

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not sure if that would apply to the idols though

stark flame
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just need to find out if that also applies to idols, after all idols dont have weavers will

weary hamlet
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as they dont drop with ww, technically

stark flame
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its called something else

harsh abyss
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Yeah, who knows

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I hope it's a bit more common than 4LP red rings, because you should be rolling a lot and even geting 14 weavers will or whatever it's called means you have to hit the right affixes.

weary hamlet
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they said its intended as your primary endgame sink for memory ambers

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so if even they expect it to be a grind

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it's probably turbo grindy

nimble shoal
proven haven
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Curious if something like this is realistic

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idk how rare these affixes will be

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idols looking kinda insane though

weary hamlet
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idk they never said anything that the affixes in that pool are weighted, so probably as hard as any specific idol

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multiplied by the relative rarity of weavers idols

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but having a frailty application on a small idol doesnt sound bad

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less opportunity cost than an affix

harsh abyss
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Yeah, all you need is 5-10% chance and you'd probably have uptime with any decently regularly hitting build

weary hamlet
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speaking about which I'm currently thinking the big think between dagoraths claw and essence weaver for proc sb

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my brain says that the dagger will be better but my heart says go for the spear

harsh abyss
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Should be easy enough to swap and try out both to see what feels better

dull cairn
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damn no volcanic orb/frozen orb changes huh

plain garnet
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Feels like int stacking is still the way to go for Spellblade. Pretty easy way to cap crit chance

scenic sail
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Yea, there are a lot of non-changes that are disappointing, anyone who was expecting a huge balance change would be very disappointed. My ridiculously overpowered ballista rogue was hardly nerfed, but spark charges on mana cost of 40+ got removed from the game completely. Very strange judgement call in my eyes.

plain garnet
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Ballista builds needed a much larger nerf tbh

harsh abyss
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Honestly, after POE2 .2, I'm fine with them being a little more conservative with nerfs. LE has so much fun building potential that there isn't as much pressure to play the best build

plain garnet
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Sure, but it does feel weird that some builds got outright removed and other overperforming ones got a slap on the wrist

harsh abyss
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Yeah, I dunno

azure loom
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FC spark charge was just way too oppressive and scales well throughout the game

scenic sail
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What was it oppressing?!

azure loom
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I think it would be hard to balance it properly

harsh abyss
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There were also some big performance problems with that node. Like when you dropped a meteor on a large pack, there was a BIG lag spike.

azure loom
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Monsters lols

plain garnet
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Oppressive maybe not the right word? It was just outright the best sorc build

harsh abyss
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I tried playing with that node with vilatria meteor and had to unspec it because it was too painful

plain garnet
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Like, far and away better than any other sorc build in 1.1

proven haven
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It was walking a fairly delicate rope of balance though, the single target was actually not as good as some other top builds, until you add Static Orb

plain garnet
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Right, and then it one shotted lol

proven haven
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early on the base damage was absurd, so you could rely on that until you equip Static Orb

scenic sail
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Yes, the spark charges definitely caused major stuttering for me, but I’m hoping theyve fixed those of course, they mentioned a lot of fps issues but I dunno if they addressed spark charges.

proven haven
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It's fine though, we have new techs for 1.2

harsh abyss
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Yeah, there's a lot of good stuff

spare hare
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Coming back after a long time of not playing (since I think 1.0).
Was looking at some of the existing spark charge builds. Is it a rough build now?

harsh abyss
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Lol, nope

proven haven
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It's currently the best mage build, but it won't exist in another week

spare hare
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Ah that's lame

proven haven
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naw, it's been on the top for almost a year now

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change is good

azure loom
proven haven
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indeed

spare hare
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Mostly just lame cuz of my poor timing lol

proven haven
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I already got my 1.2 tech finished

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and it looks insane

plain garnet
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What do I do for clear on proc-based spellblade? Single target feels like it'd be fine with Essence Weaver but I'm worried about clear

proven haven
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isn'tit spark charge?

harsh abyss
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frost claw proc should still be good for clear on spellblade

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Spec Glamdring and the proc chance in frost claw and get the proc chance on the spellblade tree

plain garnet
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I have all that, yeah.

proven haven
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I'd like to see a glamdring mourning frost build

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that would be cool

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I confirmed it double dips

harsh abyss
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Interesting

plain garnet
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I could still do spark charge mana strike. I wouldn't have access to enigma, but maybe still fine?

proven haven
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eh without enigma and no spell damage

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you won't have much damage on it

harsh abyss
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Yeah, enigma is kind of a must

plain garnet
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+50-70 spell damage on Essence Weaver, but yeah it's not as much as enigma

proven haven
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yea spark charge builds usually rocking like 300-400 flat

harsh abyss
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Yeah, with Essence Weaver, I'd spec more into proc frost claw and Glamdring. Especially since essence weaver procs frost claw anyway you're going to want glamdring on it fr that

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And then maybe slam flat cold or something onto it if you get a 1lp

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oh it's WW, so you get what you get

plain garnet
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I've got that. I don't think I'd want flat cold, but maybe?

harsh abyss
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Flat cold = flat spell with glamdring

plain garnet
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Right, I know that, but I can scale other non-FC spells with other stats

harsh abyss
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Well, I guess the point is that Essence Weaver is going to specifically scale FC, so it's your best bet to double down on that scaling.

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Other spells will be nice but you lack the ability to really invest in them because your weapon is locked to EW

plain garnet
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That said, a T7 added flat cold mod is actually up to +357 flat on FC, so maybe that's a thing

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FC procced through the charges on Essence Weaver, I mean

harsh abyss
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Yeah, that's crazy strong. And you'll probably set up your FC to hit at least 5 times, so that'll be big damage

plain garnet
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I was thinking crit multi might be the better choice. T7 perfect crit multi would be +480% crit multi for FC.

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I'd have to math it out, though.

harsh abyss
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Yeah I mean... you can't really plan what you get so you'll just have to keep trying until you hit some good affixes.

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Ironically I'm a lot less excited for WW items this patch because of the guaranteed T7 you can slam on 1lp items

plain garnet
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Good news is that, in theory, Essence Weaver is pretty common

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The other potential build I was looking at was an ignite build. T7 chance to ignite on the spear means +624% ignite chance for every single FC hit

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Just from the spear alone

harsh abyss
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Yeah that could be pretty crazy

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Plus you can stack up tons of ignite chance with firebrand

nimble shoal
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insane power bump imo

plain garnet
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I think you're kinda locked into mana strike with essence weaver because every proc from the spear costs mana

harsh abyss
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Honestly I'm just more excited about the 'feels good' bump. Being able to put your +4 to a skill onto a legendary and not lose it is huge.

plain garnet
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And you're just going to absolutely burn through mana without it

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Unrelated: it feels weird to me that Blood of the Exile is still one of my better boot choices purely because of the int/dex and movement speed

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And a 2LP one isn't THAT rare

harsh abyss
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Yeah they're a really strong choice because of that

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And now you can guarantee T7 int or movespeed on them, which will be nuts

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Like, I think the guaranteed 1lp slam is actually the biggest power boost we get this patch.

plain garnet
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It's huge, yeah

grizzled solstice
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Is it me or is shattered lance set just...not worth using for mage anymore?

harsh abyss
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Its definitely nerfed, maybe a bit too hard. But since you can craft and seal the affix onto exalted items, the opportunity cost for using it is WAY lower.

flint olive
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what else do you need

harsh abyss
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I was theorycrafting a build with it and with t5 of all the regen affixes across my set, I had about 800 regen, which is 400% increased damage. Way lower than before but my gear was still really good otherwise.

plain garnet
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Just 20 of those np

harsh abyss
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As a long time ward/sec enjoyer, I'm pumped for this patch

plain garnet
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I'm sad they had to nerf vessel of strife but I understand why they had to

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Cause otherwise it'd be possible to get an unreal amount of regen/sec converted into ward/sec

harsh abyss
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Playing around with my build a bit, if I swap all the health regen affixes to T7, it's saying my average is just under 1500 regen, so ~750% increased damage

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Which is still pretty insane

plain garnet
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Is that including the blessing?

harsh abyss
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Yeah

plain garnet
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Seems pretty good. I've always found high-regen hybrid builds in Path of Exile really comfy to play

harsh abyss
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It's not including any uniques though

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So there's probably a way to get a bunch more.

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Thinking about it, the BEST way to play the build would be a spellblade dual wielding a reforged shattered lance sword and a cleaver solution. Then you can use the Last Bear's shard for gloves and stack strength and get a ton more %increased regen.

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3% regen per str is pretty strong, and with stat swapping being a thing, you can get str on most of your mage gear.

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And you could feasibly seal T1 of the chest and helmet to get an extra +30 strength

lyric crown
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Anyone know how good lightning blast is at single target? The changes to chaining will definitely help clear speed but I have no idea how it does against bosses

harsh abyss
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If you have Convergence, it's super strong vs bosses.

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Half as many chains, but they all hit the same target

cobalt yacht
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is there a list of champion mods anywhere?

cobalt yacht
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ty

plain garnet
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400 ward decay threshold as an affix on amulet seems strong.

grizzled solstice
proven haven
neon bobcat
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with flat spell damage sometimes applying to dots, does anyone know if there are any flat damages that apply to brands?

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thinking about brand of deception static-lightning blast autobomber again

nimble shoal
neon bobcat
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yeah, that's what ive stacked before

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wasn't sure if i was missing something though, cause like acolyte's decrepify can take added flat

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and i could stack a lot of flat with the villeta's set now that it's craftable

nimble shoal
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Yeah, most curses get the spell tag so they take your added spell damage, but nothing like that for mage (yet?)

silk pewterBOT
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Game Cycle / Version:

Release / 1.0

Class:

Mage (25) / Sorcerer (65) / Spellblade (6) / Runemaster (8)

General:

▸ Health: 1,030, Regen: 22/s
▸ Mana: 322, Regen: 16/s
▸ Ward Retention: 321%, Regen: 21/s
▸ Attributes: 13 Str / 1 Dex / 64 Int / 1 Att / 11 Vit
▸ Resistances: 80% / 81% / 90% / 61% / 47% / 53% / 58%
▸ EHP: 1,312 / 1,312 / 1,312 / 1,266 / 1,025 / 1,071 / 1,122

Defenses:

▸ Endurance: 20%, Threshold: 206
▸ Armor Mitigation: 25% (1,088)

Damage Types:

Fire, Cold / Spell

Buffs:

▸ None

Used skills:

Fireball (20)
Flame Ward (20)
Meteor (20)
Teleport (20)
Snap Freeze (20)

Used unique items:
pine cradle
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does lightning attunment in lighting blast require direct cast?

harsh abyss
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Nope

night cedar
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Damn my soul hurts with how much the proc based stuff got gutted

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Harbinger of stars is cooked

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🫠

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Is there any build in any class now that procs a bunch of stuff to cast a bunch of other stuff?

rustic gull
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anyone know if Spark Charge Spellblade will still be a thing? i read the Patch notes and couldnt rly find any big nerfs for it

scenic sail
# night cedar Harbinger of stars is cooked

What do you mean? The only nerf to harbinger of stars was a nerf to multi-meteor if you're auto-casting and a slight buff (less mana cost for multis + more damage effectiveness overall), which isn't really that big of a deal either way. Single meteors are perfectly fine for up to 2k corruption currently, in fact that's what I recommend to most people as it is currently, you need atleast 2k+ mana to use multi-meteors imo. Glacier got hit with a proc limitation of 10x per second I think, and I don't think that's a huge deal either though I guess I'll have to wait and see. The biggest nerf to my build is certainly to static orb which definitely got gutted big time, but that would effect every sorc that was using it as a boss killer. I've used meteor's directly to kill bosses and it's not terrible.

grizzled solstice
rustic gull
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ok good to hear thx

queen jungle
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I am really uncertain what to play for next season, was hoping people here could maybe recommend me good starter builds that can do well in 500-700 corruption as ell

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Also, would shatter strike be good as a starter?

scenic sail
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You could pick almost any skill in the sorc tree and make it good to 500c. I got to 350c on my first fireball build and my items were so bad. I ended that season at 1k corruption with fireball, but that was with red rings and stuff. I know volcanic orb can do 1k corruption, a number of jank builds can too.

weary hamlet
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very on theme for the build

unreal blade
# rustic gull anyone know if Spark Charge Spellblade will still be a thing? i read the Patch n...

ward gen will be a bit less, no free cleanse. we'll have the option to go 3 projectiles volley of glass for less mana cost than before (might open up more damage options like the mana arc wing of mana strike). or go for the extra proj for a bit more mana cost, which can be adjusted for with more points in critical mana on mana strike tree. int ward nerf hurts a bit, but the new affixes and especially idols will help that. i'd say the build barely got touched and is still perfectly capable of 1k+ corruption in great gear.

i just finished a 100 HC run on spark spellblade and I didn't even go low life (the best version). Was running ~7500 ward in combat while still hybrid with life, and plenty of upgrades left to get. Finished the run at around 360 corruption, which is solid for HC.

weary hamlet
weary hamlet
thin mango
harsh abyss
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I mean heres what you do: change your spec so that it drops only one meteor but has the 125% increased AOE node filled out. Your meteors will still clear the whole screen.

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You don't generally need 5 meteors to clear the screen, one does just fine

thin mango
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That was my first thought. My second thought was, why not lean into my other unique that I already plan on using and drop meteor for lightning blast.
To clarify, I've been playing a Mana strike/Frost claw lightning build, with Dragorath's Claw and Harbinger of Stars as the main uniques.

harsh abyss
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I mean yeah, if you're doing that you're probably not really scaling meteor much since your focus is gonna be lightning

thin mango
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indeed, HoS still made Meteor my main damage source, so seeing it nerfed made sense.

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And I never played above 200 corruption due to work, and wanting a more relaxing play style over butt clenching action

weary hamlet
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Also just see above, sure multiple meteor procs got nerfed but you can spec shrapnel and have a lot more single meteor procs

thin mango
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The belt is still good, just not nearly as good as it was for my purposes.

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That makes sense

severe lintel
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https://www.lastepochtools.com/planner/BgWx1jkB

So, I'm planning to try to do a Brand of Deception starter, based off Dr3adful's from a while back. I think the damage should scale decently in early monos just prioritizing global shock chance, and vilatria's storm crown shouldn't be too hard to find. but I don't expect to be able to get a vessel of strife + high health regen gear until somewhere around empowered monos. what would be an easier defensive layer to try to put together using gear I drop/craft in monos

silk pewterBOT
#
Game Cycle / Version:

Harbingers of Ruin / 1.1

Class:

Mage (20) / Sorcerer (27) / Runemaster (66)

General:

▸ Health: 970, Regen: 638/s
▸ Mana: 267, Regen: 15/s
▸ Ward Retention: 403%, Regen: 383/s
▸ Attributes: 0 Str / 0 Dex / 74 Int / 0 Att / 1 Vit
▸ Resistances: 79% / 61% / 66% / 65% / 74% / 54% / 1%
▸ EHP: 1,377 / 1,203 / 1,261 / 1,471 / 1,358 / 1,138 / 791

Defenses:

▸ Endurance: 20%, Threshold: 194
▸ Armor Mitigation: 37% (2,014)
▸ Crit Avoidance: 102%

Damage Types:

Lightning, Fire, Cold / Spell

Buffs:

▸ None

Used skills:

Static Orb (21)
Flame Ward (21)
Runic Invocation (21)
Flame Rush (20)
Static (21)

rustic gull
stark flame
#

Hmm looking at gaspar's set
I was wondering if a runemaster runebolt build could make good use of it
This is the absolute bare bones (just the two piece bonus)
Trying to decide if Celestial Doom or Omnivadence is the better weapon

silk pewterBOT
#
Game Cycle / Version:

Tombs of the Erased / 1.2

Class:

None

General:

▸ Health: 1,106, Regen: 20/s
▸ Mana: 102.51, Regen: 8/s
▸ Ward Retention: 8%, Regen: 17/s
▸ Attributes: 1 Str / 1 Dex / 4 Int / 1 Att / 1 Vit
▸ Resistances: 0% / 0% / 0% / 0% / 0% / 1% / 1%
▸ EHP: 673 / 673 / 673 / 677 / 673 / 677 / 677

Defenses:

▸ Endurance: 20%, Threshold: 221
▸ Armor Mitigation: 2% (33)

Buffs:

▸ None

Used skills:

None

Used unique items:
stark flame
#

The 500% added damage bonus for Doom Pulse and the 800% added damage bonus for Decimate have me interested

rapid hinge
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i''ve tried it

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it''s meh

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if the spell dam per 10 max mana was for generic spell dam instead of just void bot it might be something

stark flame
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well its mainly the decimate I wanted to experiment with from the reforged set

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I can either use a unique staff (doom pulse seemed compelling) or get a 3rd decimate per 2 seconds plus double the aoe size on decimate

dusk gorge
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Has anyone used Rime Spiral to any success? Seems to be one of the worst Invocations but I kinda wanna run it :/

tough plaza
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is losing the extra meteors kill coc meteor

stark flame
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I do want to play around with the newly boosted Black Hole at some point

rapid hinge
tough plaza
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sadge was my fav build

rapid hinge
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you can still play it 🤷🏽‍♂️

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with 20% of the damage

tough plaza
#

xd

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maybe ill just direct cast it

eager wharf
#

I went to the endless arena and got to wave 615 before getting shredded on my runemaster 😅 didn't have anyone to share it with so I figured I just post it here, thought someone might like looking at the build:
https://www.lastepochtools.com/planner/A1VdzLeQ
It's built around always channelling (focus and flame rush) and applying deception brand with the lightning web invocation. Lots of Ward, Armor and Dodge and dot damage.

silk pewterBOT
#

:white_check_mark: This character build is verified

Game Cycle / Version:

Harbingers of Ruin / 1.1.7

Class:

Mage (20) / Sorcerer (8) / Spellblade (20) / Runemaster (65)

General:

▸ Health: 1,156, Regen: 30/s
▸ Mana: 257.51, Regen: 9.92/s
▸ Ward Retention: 614%, Regen: 71/s
▸ Attributes: 81 Str / 27 Dex / 141 Int / 20 Att / 20 Vit
▸ Resistances: 109% / 100% / 107% / 77% / 91% / 104% / 76%
▸ EHP: 3,000 / 3,000 / 3,000 / 4,696 / 3,000 / 3,000 / 3,000

Defenses:

▸ Endurance: 20%, Threshold: 231
▸ Dodge Chance: 25% (868)
▸ Armor Mitigation: 65% (5,313)

Damage Types:

Lightning, Cold, Fire / Spell, DoT

Buffs:

▸ None

Used skills:

Focus (20)
Runic Invocation (24)
Flame Rush (20)
Frost Wall (20)
Flame Ward (20)

rustic gull
eager wharf
#

Hey yeah probably. I don't know what I would utilize the Lightning Blast for in this case. But im curious to see what people are coming up with

azure arrow
#

Anyone else looking to try out mana guide? It’s got my interest for sure. I love builds that can stay in motion

eager wharf
#

for mana guide I think I'll try out plasma orb since that stays on top of you for a while

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zooming around and putting deception brand on everything with the plasma orb

junior coral
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so will runemaster be doing runemaster stuff in 1.2 or will it just spam frostclaw

junior coral
#

guess we'll see

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i like the original RM builds when it actually had rotation. the concept of the class, rather than just being a weaker Sorc

still wasp
#

Mage is dead this season right? I saw all the good skills got gutted on youtube

junior coral
#

did even sellblade get nerfed? no one plays that

mild spoke
#

Firebrand, Reave, and Surge all got buffs. Static also got a “buff” because of the chain

left hill
# junior coral did even sellblade get nerfed? no one plays that

Shatter Strike at least seems to be basically the same as before. The Int -> Ward Retention hurts, but idol enchanted affixes and weaver idols are a plus.

And for versions using Eye of Reen, that change seems to be a slight buff in most cases. It makes it easier to get to 30 stacks, but hard caps at 30.

mild spoke
#

Cold Surge might actually be viable this patch

weary hamlet
weary hamlet
still wasp
tepid pier
#

There was a viable Spellblade levelling build, if it wasn’t nerfed might start off with that and then respec later once smarter people have figured out good endgame builds.

mild spoke
tribal veldt
#

I'm not seeing a lot of nerfs besides the specific static orb setup that was suplexing the entire game from a 10m diving board

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ward retention nerf hurts... a bit, not as much as you'd think

weary hamlet
weary hamlet
#

There go 20 "different" builds

tribal veldt
#

oh yeah that's also for the best

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"if you're nothing without spark charges you shouldn't have them"

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-Iron man probably

quasi wedge
#

help

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I can't make to make a fun Runemaster build

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I started off with tri-elemental nova

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while it was what I wanted, it was painfully weak

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then I tried pure ignite disintegrate+firewall+glyph, and it was decent, but it totally clashed with what I expected of Runemaster (multielemental powerhouse)

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so now I thought of maybe going 3-spell spell cascade with random invocations

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downside is no good invocation basically (since it's random)

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upside - cast 3 invocations (1 and 2 ones too) and 3 spells per RI

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problem is that the Runemaster spells are kinda antisynergistic with it - you don't really want to spam any of them on cooldown like the mage/sorcerer spells

weary hamlet
#

Disintegrate is gonna be good after glass cannon buff

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Wtb 5 more skill points

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If you want to use triple invo then unironically try the respect build

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FFF

quasi wedge
#

respect build?

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though 3xRah seems interesting

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I guess I can scale around mana

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and just dump spells though runic power

junior coral
#

what you think will be the best RM build

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in 1.2

stuck kelp
#

Hey guys first time playing and I picked Sorc... I have a question, can anyone help me out?

weary hamlet
#

Just shoot your question mate instead of edging us with questions about questions

fading snow
#

How's int stacking looking? Nerfs to the ward retention and spark charges, but buffed via the possibility of getting vilatria set bonuses on actually good items

#

Also the new attribute switcheroo is nice

slim condor
#

What is a good amount of ehp for a build to be considered decent/tanky?

harsh abyss
#

Theres some space for a cleaver solution spellblade with the attribute swapping stuff

plain garnet
#

Loss of maybe 200% ward retention on a good build, but new weaver idols mitigate that somewhat.

junior coral
#

so is that mastery high level respec cost (80+) relatively a lot? I never playd too much end game before. It was 2million

#

i think 2 million

nimble shoal
#
  • cost of full passives respec
junior coral
#

ooh

harsh abyss
junior coral
#

so will Sorc still be best of the 3?

harsh abyss
#

Probably, but not by as much as before. Itll be much closer to the other 2, so itll depend more on your build. The affix additions help the other masteries too but they werent nerfed. So they are brought up a bit

quasi carbon
#

anyone else planning to play shatter strike spellblade?

slim condor
#

Is there a way to see dps in lastepochtools?

#

im trying to make a cold surge spellblade build but im new so im not sure what would scale it and stuff

weary hamlet
#

Le tools has some support for dos calculations but it's currently very limited

#

Not sure if any sb skill has it at all

slim condor
#

Thats unfortunate

#

Can i post the build link here? So i can get people's feedback if it would work as a build and if the gear is realistic to get?

fading snow
#

yeah you can totally post the build

slim condor
silk pewterBOT
#
Game Cycle / Version:

Tombs of the Erased / 1.2

Class:

Mage (25) / Spellblade (60) / Runemaster (28)

General:

▸ Health: 2,602, Regen: 273.24/s
▸ Mana: 129.51, Regen: 8/s
▸ Ward Retention: 188%, Regen: 163/s
▸ Attributes: 1 Str / 1 Dex / 82 Int / 1 Att / 1 Vit
▸ Resistances: 155% / 142% / 105% / 95% / 30% / 91% / 71%
▸ EHP: 6,238 / 6,238 / 6,238 / 7,028 / 4,302 / 6,238 / 5,998

Defenses:

▸ Endurance: 20%, Threshold: 520
▸ Armor Mitigation: 30% (1,436)

Damage Types:

Cold / Spell, Melee, DoT

Buffs:

▸ Arcane Shield (4/4), Fire Aura Stacks (10), Haste, Enchant Weapon (Passive), Flame Ward

Used skills:

Surge (27)
Flame Ward (21)
Enchant Weapon (23)
Snap Freeze (21)
Frost Wall (21)

fading snow
#

ahaha that's funny, did you already have the 2LP wings or did you add it after I mentioned it? Those do show up in game, but they show up in yt videos and build guides much more commonly than they drop 😁

slim condor
#

I already had it on

fading snow
#

I would call that gear pretty dang good

#

I don't play enough to get gear like that, but some people do

slim condor
#

I assumed with a 45% chance to drop that getting it would be reasonable, but clearly i dont understand something

fading snow
#

if you're playing merchant's guild there will be a ton of people trying to buy the wings and the omnis. The other stuff is more attainable

#

ah. That's a 2LP wings, which if you hover over, tells you that you get a 2LP wings 1 in every 390 drops

#

even worse, the 2LP omnis is 1 in 1469

slim condor
#

I see

fading snow
#

you can definitely get a 1LP wings, which means you don't get either Intelligence or Health on the body armor

#

and, new this patch, getting the Intelligence on your 1LP unique body armor will be automatic instead of RNG

slim condor
#

So int would be better than the hp?

fading snow
#

That would be my guess, but I haven't examined the build in detail

slim condor
#

No problem

#

I just wanted at least some sense if what im doing is reasonable, if the defences and ehp are considered tanky or not

fading snow
#

I would say that build is attainable at 1 less LP on every unique legendary. Seems like a fun build -- you'll be fast and do good damage

left hill
slim condor
#

Cool, thats great then

#

But i still dont understand how LP works, is it like (in the case of the gloves) 1 in 24 for 3LP means that i have to drop 24 2LP gloves on average to see a 3LP one?

plain garnet
#

No, it means that when those gloves drop you have a 1 in 24 chance of them being 3 LP

left hill
#

Means 1 in 24 times that unique drops it will have 3LP, on average

plain garnet
#

The higher the effective level for the item, the more rare it is to find high LP items. The boots in that build, for example, have an effective level of 90, which means a 3LP is 1 in 75,000

quasi wedge
#

I finally made a build that I like

#

downside is, IDK how to control the mana cost

#

maybe +20 mana per fireball cast

slim condor
#

Got it

lyric crown
#

I might try my hand at a homebrew build for lightning blast. My current plan is to follow a guide for VK warpath to start, use it to get gear and crafting mats, then try to make my own lightning blast build

plain garnet
#

I'm wondering if it's worth including shatter strike in an essence weaver proc-based build. Feels like it would be possible to add a lot of hits/sec with it

slim condor
silk pewterBOT
#
Game Cycle / Version:

Tombs of the Erased / 1.2

Class:

Mage (25) / Spellblade (60) / Runemaster (28)

General:

▸ Health: 2,102, Regen: 273.24/s
▸ Mana: 129.51, Regen: 8/s
▸ Ward Retention: 188%, Regen: 163/s
▸ Attributes: 1 Str / 1 Dex / 82 Int / 1 Att / 1 Vit
▸ Resistances: 155% / 142% / 105% / 95% / 30% / 91% / 71%
▸ EHP: 5,039 / 5,039 / 5,039 / 5,677 / 3,475 / 5,039 / 4,845

Defenses:

▸ Endurance: 20%, Threshold: 420
▸ Armor Mitigation: 30% (1,436)

Damage Types:

Cold / Spell, Melee, DoT

Buffs:

▸ Arcane Shield (4/4), Chronostasis (500/1250), Fire Aura Stacks (10), Never Late (1), Runeword Cataclysm, Haste, Enchant Weapon (Passive), Flame Ward

Used skills:

Surge (27)
Flame Ward (21)
Enchant Weapon (23)
Snap Freeze (21)
Frost Wall (21)

slim condor
#

Something like this would be a lot more reasonable then right

plain garnet
#

I feel like those gloves just can't be worth it. Increased damage taken doesn't feel good, and there has to be a better unique available.

slim condor
#

I went for them because aside form the increased melee damage, i get multiplicative damage with move speed from tree and increased from boots

#

But im open to sugestions

plain garnet
#

In terms of pure damage, yeah, probably can't beat those. I just dislike items that cause me to take more damage

slim condor
#

I also prefer to be a bit more tanky

#

I was also looking at Immortal Vise to be more defensive but its probably from one of the new bosses since it has no drop location

proper hawk
weary hamlet
# slim condor https://www.lastepochtools.com/planner/oRWwVdXA

other than the gear being completely unrealistic (people also didn't mention the boots but getting a 2 lp chariot will be a major PITA even with the new echoes), I kinda really don't get what you are trying to do skill-wise. You have surge as your big nuke sure, but what is your filler? What are you doing while surge is on cooldown?

left hill
#

Immortal Vise is dope, but the LP effective level of 85 is brutal. getting even LP3 with it is going to be unrealistic

weary hamlet
#

your surge tree is also iffy as you are missing out on way too many more damage multipliers

#

scaling frost wall damage is also kinda pointless in this build

slim condor
#

The last 2 skills are still undecided, i was just looking at them

#

I was hoping i could get surge to around 1.5sec cd with some cdr maybe

proper hawk
proper hawk
weary hamlet
#

also your survivability is gonna be turbo bad with chronostasis

#

you might make it work in a hybrid build although I have huge doubts on that part

#

but your health stats are too low for a true hybrid build

slim condor
proven haven
plain garnet
#

Even then, you don't have a good way of generating a ton of ward to use with chronostatis

#

stasis*

proven haven
#

Also, fellow mage enjoyers, please let me know if you have any thoughts or feedback on my 1.2 starter. It's a 420 attribute multi stacker runemaster lmao
https://youtu.be/pzYu5s_zrTI
I think there is a lot of room for optimization still, the new idols look insane

#

super troll but hoping it's POG

plain garnet
#

teleport or surge better for a proc-based spellblade? Surge wouldn't do damage but could generate a bunch of ward

slim condor
#

Even regening 160 ward/sec and getting like 1.5k from the potion crit?

plain garnet
#

Teleport gives a bunch of useful defensive buffs, though

#

160 ward/sec is nothing.

#

When every time you surge you're burning 500-2000

weary hamlet
slim condor
#

I would be surging about once every 3 seconds right? Thats almost 500 for it

plain garnet
#

Right, and what happens in those 3 seconds when enemies are hitting you and removing your ward

slim condor
#

Right

plain garnet
#

Not trying to dump on your idea, just some thoughts. It'll be hard to maintain Chronostasis.

slim condor
#

Dont worry, its exacly what i want, some feedback

plain garnet
#

The whole build to me feels like you're focusing heavily on offense and your defense is going to suffer

#

@proven haven this build is nuts. I'm here for it.

#

That is a LOT of armor for a Runemaster

slim condor
#

How much ehp would be good then?

plain garnet
#

Hard to say. You're at 6k vs phys right now, but that's only with flame ward up

proper hawk
#

i mean i guess you get a lot of armour off it I suppose

#

though stacking armour just to cut it in half with mana guide is kinda oof

plain garnet
#

He cuts it in half, sure, but recoups a lot of that with nodes on the focus tree. Some 1,600 flat armor and 40% more armor while channeling it

proper hawk
#

true

#

idk maybe at high investment the build makes sense since you can reach higher multipliers than static but it seems to me it takes quite a bit to get there when you can just use static and get like 60% of the more multi with basically nothing

weary hamlet
# slim condor Dont worry, its exacly what i want, some feedback

the biggest point is that you should consider dropping chronostasis and adding firebrand, and like yeah that's the meta build but it's meta for a reason. Let's say that you are surging every 2,5 or 3 sec - that's easily enough time to get like 5-6 firebrand stacks with enough attack speed. Between the inherent benefits that firebrand tree provides that's also a lot of stacks for Storm Battery

#

and you will not be compromising your defences (further)

#

also having a secondary attack really helps with clear because let's face it surge AOE is abysmal however you spec it

#

your build as it currently stands is virtually incapable of clear

proper hawk
unreal blade
slim condor
#

Ok, im gonna drop the Chronostasis and look at other weapon options

proper hawk
weary hamlet
#

yea and also obsidian sceptre is kinda shit

#

consider crystal blades, eye of reen if you veer into fire, katana, etc

mild bluff
silk pewterBOT
#
Game Cycle / Version:

Tombs of the Erased / 1.2

Class:

Mage (30) / Sorcerer (78) / Spellblade (5)

General:

▸ Health: 1,194, Regen: 20/s
▸ Mana: 512.28, Regen: 12.88/s
▸ Ward Retention: 276%, Regen: 36/s
▸ Attributes: 1 Str / 1 Dex / 113 Int / 1 Att / 1 Vit
▸ Resistances: 63% / 77% / 63% / 104% / 77% / 78% / 78%
▸ EHP: 1,609 / 1,802 / 1,609 / 2,216 / 1,802 / 1,802 / 1,802

Defenses:

▸ Endurance: 20%, Threshold: 239
▸ Armor Mitigation: 43% (2,526)

Damage Types:

Lightning, Fire / Spell

Buffs:

▸ None

Used skills:

Fireball (28)
Flame Ward (22)
Teleport (21)
Meteor (22)

Used unique items:
mild bluff
#

dunno how i feel about this build now that patch notes are out

weary hamlet
#

even if you spec the subskills surge deals the absolute majority of its damage as melee

mild bluff
#

getting half the lightning from the set is kinda sad

proper hawk
slim condor
weary hamlet
unreal blade
weary hamlet
mild bluff
proper hawk
#

actually, now that i think about it, you can take brand of arcanus in firebrand for flat spell and the followup node for spell crit multi too

weary hamlet
# mild bluff Which ones? Tbf I haven't looked at any of the passive changes in 2.0, build was...

elementalist and arcane current in mage tree have very low value, you dont take warden and emergency shielding (and tbh what is your ward source to begin with? LK looks fairly bad in your build and especially with your max mana, it's all way too squishy). Arcane avalanche is a waste of skill points, Arcane current was reworked/nerfed - read it again. Distant spark, turbo not sold on that one but it may actually be good tech now that it is presumably fixed.

weary hamlet
#

and convert it to fire as that's right past dormant energy

#

oh wait nvm it casts flame reave then

#

although...

#

didn't they just buff its eff

proper hawk
#

true, but the damage multipliers wouldnt carry over, that would be an entirely different build

weary hamlet
#

yea kinda misses the point

proper hawk
#

how about mourningfrost actually?

weary hamlet
#

can still do cold with jaspars lol

proper hawk
#

dex stack with mourning frost, gives both melee and spell cold damage scaling the whole skill

#

but then no vaion's which is pretty sad honestly huh

slim condor
#

Yea

weary hamlet
#

can just roll on DA CHARIO

#

T

proper hawk
weary hamlet
#
  • 3 levels to surge - we lack points to take up all more multipliers
  • big melee and spell flat
  • stacks to get even more flat
  • can use titan heart
    - not impressive attack speed
slim condor
#

Wouldnt it be +4 to surge since it has +1 melee implicit?

weary hamlet
#

yea

#

and also to firebrand

#

which we could also use if you want to go as far as crit multi

proper hawk
#

though I hadnt considered titan heart tbf

#

Personally, I was thinking dual wield transcriber's graver with exalted flat spell slam, a ton of flat alongside a really nice amount of pen

weary hamlet
#

eh I'm too lazy to run the math on whether that's worth it or not, but my gut feeling is that graver would be worse than a good exalted sword

proper hawk
#

worse than a good exalted? you get 20 flat spell and 10% pen over an exalted sword, not sure how it would be worse

#

am i missing something?

slim condor
#

So if i go the duel wield route i keep the wings body right?

#

Or is there a better option?

mild bluff
#

did they change lost knowledge, swear it used to be based on the spells cost?

proper hawk
#

also you really ought to drop an affix from wings in your planner, you aren't getting 2LP wings lol

slim condor
#

Yea i already did

proper hawk
#

or especially 3LP vaion's lmao

slim condor
#

Someone already told me i had to remove 1LP from all my gear so i did

proper hawk
#

If you are going to max reactive ward, you probably ought to max silver rune as well

#

silver rune + reactive ward is very good for a hybrid build

proven haven
#

plus block cap

plain garnet
#

tanky boi

proven haven
#

and i do think the RI has a lot more damage than static, wasn't that like 400% more or something?

#

RI is giving me almost 20x damage

proper hawk
#

static is 800% more

weary hamlet
weary hamlet
weary hamlet
#

both wings and chariot have 90 LPL

proper hawk
weary hamlet
#

3 lp maybe

slim condor
silk pewterBOT
#
Game Cycle / Version:

Tombs of the Erased / 1.2

Class:

Mage (31) / Spellblade (56) / Runemaster (26)

General:

▸ Health: 2,082, Regen: 273.24/s
▸ Mana: 129.51, Regen: 8/s
▸ Ward Retention: 202%, Regen: 98/s
▸ Attributes: 1 Str / 1 Dex / 74 Int / 1 Att / 1 Vit
▸ Resistances: 155% / 142% / 105% / 95% / 30% / 91% / 71%
▸ EHP: 3,494 / 3,494 / 3,494 / 3,936 / 2,409 / 3,494 / 3,359

Defenses:

▸ Endurance: 20%, Threshold: 416
▸ Armor Mitigation: 30% (1,436)

Damage Types:

Cold, Fire / Melee, Spell

Buffs:

▸ Arcane Shield (4/4), Fire Aura Stacks (10), Never Late (1), Haste, Enchant Weapon (Passive)

Used skills:

Surge (27)
Flame Ward (21)
Enchant Weapon (23)
Snap Freeze (21)
Firebrand (23)

slim condor
#

Better?

slim condor
proper hawk
weary hamlet
weary hamlet
#

or heck even a champ affix, let me see if any are relevant

proper hawk
#

t5 pen is only 12% wdym

weary hamlet
#

yea nvm none are

#

at t7 its 22 although you probably don't want to have pen exalted among the other stats

proper hawk
#

if you have exalted pen you wouldn't have exalted flat spell damage

plain garnet
#

If this ward calculator is still valid, with really good gear I can maintain ~8k ward. Seems good

#

More if I have a bunch of really busted weaver idols, which I didn't add

proper hawk
#

@slim condor tbh, the more i think about it I think Ashunava was right with using Jasper's + Titan heart, it would be quite a bit nicer defensively

plain garnet
silk pewterBOT
#
Game Cycle / Version:

Tombs of the Erased / 1.2

Class:

Mage (20) / Sorcerer (10) / Spellblade (62) / Runemaster (21)

General:

▸ Health: 1,376, Regen: 20/s
▸ Mana: 190.51, Regen: 11.44/s
▸ Ward Retention: 366%, Regen: 389/s
▸ Attributes: 22 Str / 18 Dex / 121 Int / 3 Att / 3 Vit
▸ Resistances: 93% / 69% / 93% / 77% / 77% / 82% / 80%
▸ EHP: 12,475 / 11,769 / 12,475 / 16,629 / 12,475 / 12,475 / 12,475

Defenses:

▸ Endurance: 20%, Threshold: 275
▸ Dodge Chance: 3% (72)
▸ Armor Mitigation: 53% (3,434)

Damage Types:

Lightning, Cold / Melee, Spell

Buffs:

▸ Arcane Shield (4/4), Runeword Cataclysm, Enchant Weapon (Active)

Used skills:

Mana Strike (21)
Enchant Weapon (21)
Teleport (21)
Frost Claw (21)
Shatter Strike (21)

proper hawk
plain garnet
#

No idea, I'm no expert on that

#

"When you use a melee attack and hit at least one enemy" is super vague

proper hawk
#

thats one per use

plain garnet
#

Do the recasts count as another "use"?

weary hamlet
#

idk actually

#

you can test that I guess

proper hawk
#

I'm fairly sure they don't but I suppose I could be wrong

plain garnet
#

I don't have a high level mage to test it with, but I can just try it on launch and see. If it doesn't work, I shelve it and put back on Flame Ward

proper hawk
#

"when you use" typically refers to direct use which the recasts wouldn't be

proper hawk
#

I'm assuming i just missed something

nimble shoal
proper hawk
plain garnet
#

Back to flame ward it is, then

proven haven
#

2.97 * 6.61

#

thats excluding generic more multis

plain garnet
#

Sad to see Dr3adful not even recommend a Mage build for this league start lol

junior coral
#

oof

proper hawk
harsh abyss
#

Mages still gonna be good.

rugged slate
#

Do you recommend Maxrolls builds only ? haha

harsh abyss
#

I recommend making it up yourself 🤷‍♀️ thats what is more fun IMO

rugged slate
#

Is it hard ?

harsh abyss
#

As long as you understand some basic gearing principles like flat, increased and more damage, and skill tags, you can easily get yourself to Empowered Monos

junior coral
#

Charles Dance stocks going down

harsh abyss
#

The game is very forgiving with respeccing points on passives and skills, so it encourages you to experiment

#

Find skills you like, build them how you think best, then when/if you get stuck, look up builds to see how they do things differently than you.

junior coral
#

does the weaver tree give power? or just drops

harsh abyss
#

I think its drops

spare hare
#

Just drops/mechanics, it's kinda like an atlas tree from PoE (if that helps)

harsh abyss
#

There are already a couple deep dive videos up from LE creators I think

rugged slate
#

but i feel like there is TONS of stats on each items

#

it's a bit overwhelming

silk pewterBOT
#
Game Cycle / Version:

Tombs of the Erased / 1.2

Class:

Mage (20) / Sorcerer (13) / Spellblade (21) / Runemaster (59)

General:

▸ Health: 1,753, Regen: 30.4/s
▸ Mana: 268.07, Regen: 23.68/s
▸ Ward Retention: 428%, Regen: 213/s
▸ Attributes: 165 Str / 19 Dex / 165 Int / 9 Att / 9 Vit
▸ Resistances: 67% / 67% / 98% / 70% / 70% / 73% / 73%
▸ EHP: 9,633 / 9,633 / 10,404 / 21,837 / 9,908 / 10,200 / 10,200

Defenses:

▸ Endurance: 20%, Threshold: 351
▸ Dodge Chance: 4% (103)
▸ Armor Mitigation: 80% (13,056)
▸ Block Chance: 179%, Mitigation: 44% (1,560)

Damage Types:

Lightning, Cold, Fire / Spell

Buffs:

▸ Arcane Momentum (5/2), Never Late (1), Rune of Dilation, Focus

Used skills:

Focus (22)
Lightning Blast (22)
Flame Rush (22)
Runic Invocation (25)
Flame Ward (22)

proper hawk
#

Oh, I see I didn't set the planner to max, whoops

harsh abyss
# rugged slate it's a bit overwhelming

It can be for sure, but if you start thinking about what you NEED, you can narrow it down.

Casting spell? Cast speed and spell damage on a caster weapon.
Is it a hit, or a DoT build? If hit, look for flat damage. If DoT, look for application chance (ignite, frostbite, etc)
What element are you using? Look for that damage type.

Etc

rugged slate
#

Yeah

weary hamlet
harsh abyss
#

Once you start to recognize the names of the affixes, you'll be able to dismiss or grab them at a glace

weary hamlet
proper hawk
proven haven
#

but its not that bad with some cdr

proper hawk
#

good point forgot about flame rush

rugged slate
#

Btw i got told spellblade was bad and "runemaster" too ? Is this true ?

#

I've been trying a Spellblade build

spare hare
#

Spellblade just got hit with the nerf bat (or will be, with 1.2)

proper hawk
harsh abyss
#

Ehhh, specific builds got hit. The class is only 'bad' if you're looking to push thousands of corruption

proper hawk
#

what spellblade builds got hit though? I'm not seeing spellblade nerfs

spare hare
#

Specifically mana strike

weary hamlet
proper hawk
weary hamlet
#

what was nerfed in it? Other than the spammable ward sources for proc builds?

spare hare
#

It's been removed from the patch notes, looks like

rugged slate
#

cause i was going into Spellblade

weary hamlet
#

spit in his face

rugged slate
#

Randoms in chats

weary hamlet
#

set his hair on fire

rugged slate
#

LMAO

weary hamlet
#

randoms in chat aint the most trustworthy source of info, now are they? Saying this as a slightly upgraded version of random in chat

#

look if you have no experience with LE, here's the deal: the game is pretty damn easy

#

like even the hardest fixed content (cause some content has infinite scaling) before s2 could be beaten by dozens if not hundreds of builds

proper hawk
weary hamlet
#

now when it comes to said infinite corruption scaling, of course not all builds are made equal

#

but it really has little impact on your gameplay other than di ck measuring

#

farming 500 corruption is almost as good as farming 5000 corruption

#

but your e-peen is 10 times shorter

proper hawk
#

and yeah spellblade is largely fine, if a bit squishy

weary hamlet
#

spellblade has a real and very big problem and that's build diversity, it's a melee subclass on a spell-based class, there just arent that many things you could be doing with it

#

but the builds that are there are mostly fine

proper hawk
#

RM is somewhat eclipsed by sorc, but that doesn't make it bad, just worse than sorc

weary hamlet
#

you have at least like 3-5 builds that can farm aberroth just fine and will probably be able to farm uber aberroth too with good gear

weary hamlet
#

ofc we still don't know how s2 will impact gameplay dynamics cause it's moving closer to POE territory - having a ton of various game systems stacked upon each other and all that

harsh abyss
#

The weaver idols might make a big difference in power

weary hamlet
#

having even smaller advantages in each of them may start leading to snowballing difference in outcomes between strong and less strong builds

harsh abyss
#

And its gonna be a lot easier to get 1lp items that you want

weary hamlet
#

but it's still a long way from either poe1 or poe2 where a good build can literally farm tens of thousands of times more currency than a bad build

#

yea if anything some of the changes bring the floor up a good deal and will make meme/niche builds a lot easier to assemble at some baseline power

slim condor
silk pewterBOT
#
Game Cycle / Version:

Tombs of the Erased / 1.2

Class:

Mage (30) / Spellblade (73) / Runemaster (10)

General:

▸ Health: 2,542, Regen: 0/s
▸ Mana: 126.51, Regen: 8/s
▸ Ward Retention: 270%, Regen: 155/s
▸ Attributes: 1 Str / 4 Dex / 98 Int / 1 Att / 1 Vit
▸ Resistances: 170% / 142% / 130% / 95% / 30% / 91% / 71%
▸ EHP: 4,967 / 4,967 / 4,967 / 5,685 / 3,425 / 4,967 / 4,776

Defenses:

▸ Endurance: 20%, Threshold: 508
▸ Dodge Chance: 1% (16)
▸ Armor Mitigation: 33% (1,651)
▸ Block Chance: 16%, Mitigation: 27% (550)

Damage Types:

Cold, Fire / Melee, Spell

Buffs:

▸ Arcane Shield (4/4), Blade Weaving (5/5), Fire Aura Stacks (10), Runeword Cataclysm, Searing Blades (5), Haste, Enchant Weapon (Passive)

Used skills:

Surge (28)
Flame Ward (21)
Enchant Weapon (25)
Snap Freeze (21)
Firebrand (22)

slim condor
#

I think im getting there

#

I still have no idea how the damage is for this game but it has 91% crit rate and 398% crit damage with close to 1k% increased cold. Also, is the survivability ok now? Or do i still need more?

harsh abyss
#

I've always wanted to do a jaspers build

weary hamlet
#

its even not so bad now with prodigy

#

as you can.. ditch firebrand

#

although word is best jaspers builds are rive

harsh abyss
#

Probably not as good as rive with the new Paladin node though.

#

But there is A LOT of IAS in primalist.

weary hamlet
#

TS has a ton of AS too

#

just slam TS/spellQ

harsh abyss
#

Yeah

weary hamlet
#

true spirit of the old school

spare hare
#

Okay, so I was gaslit about it being Mana Strike that got nerfed.
It was actually this:

Arcane Current’s threshold bonus grants Static Orb +100% chance to inflict Spark Charge on hit (from granting +100% Spark Charge chance to any skill which costs at least 40 mana).

Took me a bit to figure out that I was wrong, my b

proper hawk
#

oh yeah lol

harsh abyss
#

Yeah, mana strike is fine. I was theorycrafting a mana stacking cold convert mana strike build that uses shattered lance.

#

Get 2k mana and 1.5k regen and have max crit chance, 300+ flat damage, and 750% increased or more from shattered lance. Then stack crit multi with everything else you've got.

proper hawk
#

wait is the flat lightning from mana going to convert to cold?

harsh abyss
#

Yep, I asked in the dev channel to be sure.

#

Mike confirmed it

proper hawk
#

oh hell yeah

weary hamlet
harsh abyss
#

Mana strike has no More modifier for it, but with that much flat damage, capped crit with 0 investment, and shattered lance cold melee increase, it might be good.

weary hamlet
#

so I'm narrowing down the list of meme builds I wanted to try first (on mage), it's essence weaver proc sb, channeled LB sorc, and glass cannon disintegrate (although this might just be the meta way to play the skill)

harsh abyss
#

Channeled LB Runemaster is my starter

weary hamlet
#

why rm though

#

although I still guess I'll start on divine bolt paladin which I can then pivot into judgment if the divine bolts idea fails (which it is likely to do)

harsh abyss
#

The armor while channeling node, glyph of dominion defenses, etc

proper hawk
weary hamlet
#

yea glyph is cool but I found it to be pretty meh even with disintegrate to which it adds 40% more and 160 ward per sec

#

I highly doubt that it can be good with LB

harsh abyss
#

Also a big one is the ward/sec from the Lighting Penetration with Lightning Invocations affix.

You get SO much with 3 Gon runes

weary hamlet
weary hamlet
#

you get what 450 per sec?

harsh abyss
#

Up to like 500

proper hawk
harsh abyss
#

With t7s

#

What does the build get from Sorc?

weary hamlet
harsh abyss
#

We may also be building it differently, mine is a zero mana build, you channel infinitely at zero mana

weary hamlet
#

also arcane ascendance might be a niche tech

weary hamlet
harsh abyss
#

Indisious Cinduction + Innate Conduit + Halo effect

#

Use teleport + mana tunnel + RI to restore mana, use that to cast a new Glyph, then channel as long as you can safely, then repeat.

#

Also Ball Lightning does pretty good damage on its own.

proper hawk
harsh abyss
#

Probably not because you need flat crit from a catalyst or prismatic gaze.

weary hamlet
#

its functionally single target

harsh abyss
#

Yeah, I only ever really use it on single target

proper hawk
harsh abyss
#

Ehhh maybe? We'll have to see

weary hamlet
#

you can always try swapping your red rings or oceareons or what have you for PHANTOM GRIPS if you are so starved of crit

#

Trust Me Bro TM

#

everybody's sleeping on this tech

harsh abyss
#

Yeah, catalyst is probably what I'll do to start because its easy.

weary hamlet
#

but being more real isn't there a crit affix on weaver's idols?

#

could solve the crit problem

harsh abyss
#

Is there? I havent done a full planner for it yet.

rugged slate
#

Is there going to be BIG changes for the new season ?

weary hamlet
#

like I'm preeetty sure that I didn't just imagine it

weary hamlet
harsh abyss
#

Theres the crit + crit multi affix at leadt.

weary hamlet
#

the updates to endgame are real massive

#

also its the updates of the kind we needed

harsh abyss
#

Also, RM has good nodes for wand + catalyst

proper hawk
#

yeah im only seeing inc crit + crit multi

weary hamlet
rugged slate
harsh abyss
#

Yeah, they're adding a TON of endgame stuff

rugged slate
#

nice!

#

you know what you're gonna play already ?

harsh abyss
#

Yeah we were just discussing a channeled lightning blast build

weary hamlet
weary hamlet
#

and then there are the, you know, not meme builds

#

like normal healthy people builds

harsh abyss
#

I have a much more reasonable... 5 or so builds that I'm thinking about.

rugged slate
#

OOF

harsh abyss
#

Definitely starting with my channeled lightning blast build though. It's had a bug fix that I've been waiting for for a long time.

weary hamlet
#

yea we've been waiting for that for like uh how many years was it?

#

so I'm inclined to try it too

#

or disintegrate with the now buffed glass cannon

proper hawk
#

pretty sure I'm gonna play sent but the halo effect fix has me excited for some builds

weary hamlet
#

but I know that I need that WW relic for this one

#

and I will inevitably not roll it

#

and get butthurt

proper hawk
#

battlemage's endeavour was on the list so that buff was nice

harsh abyss
#

So like... 3 years?

proper hawk
#

I want to do battlemage's slammed with t7 armour shred for a frostbite build, should be neat

harsh abyss
#

Yeah, I'm so excited for guaranteed 1lp slams.

rugged slate
proper hawk
#

i know this is the mage channel but holy crap am I excited for sent things

#

I might have to unmute a class channel that isn't mage lmao

harsh abyss
#

Lol

rugged slate
#

Just trying to follow the discussion tbh lmao

#

i have no clue

weary hamlet
#

yea that's a tough one

#

we were mostly discussing the esoterica of a build that's been bugged for years

#

and now it's been fixed

harsh abyss
#

Its also a core component of my favorite build 😢 (channeled lightning blast)

#

The bug fix section is probably one of the most important parts of the patch notes. There have been a lot of lingering bugs that have hindered builds and it's made the game feel unpolished.

weary hamlet
#

I must have missed it but do skill cosmetics recolor all skill conversions and subskills?

#

although we get an LB one for free, might as well test it out

harsh abyss
#

I dunno actually. I would guess not, but who knows

weary hamlet
#

if not then it's actively worthless for a lot if not most skills so I hope it does

harsh abyss
#

Yeah fingers crossed for sure. The red lightning blast from the trailer looks rad.

weary hamlet
#

I like the white one more but sure

harsh abyss
#

Im glad their art seems to be improving rapidly

weary hamlet
#

yea ngl their cosmetic armors are still kinda bad but I've watched the skill reskin previes and they are mostly good

#

at least I might be buying some of these

lyric crown
weary hamlet
#

we were just discussing it earlier, he's a believer in rm

lyric crown
#

I’ll probably make a lightning blast build as my second build, will be interesting to see what people come up with between now and then

harsh abyss
#

If RM doesnt feel good, I can always swap!

weary hamlet
#

aint much new to invent in LB, other than channeling or trying maybe focal blast + spark nova

#

since it should inherit the more multiplier

#

then again the more will be like 180%, not stellar

lyric crown
#

I’m not going to try to reinvent the wheel, just put together something with good clear that’s fun to play around with

weary hamlet
#

yeah those two points are kinda dubious here, thus the discussion

harsh abyss
#

Gordian Prism ele nova RM is also on my list.

weary hamlet
#

yea maybe this will be what finally tips nova into being playable

harsh abyss
#

Yeah, 20% base and an extra 40% more on a node you probably already want

#

Itll be a tri-element build too, so lots of good stuff on the RM tree. It uses basically all the runewords

fading snow
#

On the channeling lightning blast note, do we think channeling casts count for direct cast for additional chains?

#

thinking about a build with LB - surge - static that direct casts LB then triggers it

weary hamlet
#

it should still probably count starting channeling as one cast despite the weird phrasing in some other nodes

fading snow
#

Hmm, I'm not a fan of the rapidfire channel toggle builds, they're too wonky. Gonna have to scale some cast speed 🤷‍♂️ c'est la vie

harsh abyss
#

It doesnt count as direct casts, I doubt that has changed.

lyric crown
#

Would the champion affix for a chance at +4 chains work? I assume so.

harsh abyss
#

Just the initial cast counts as 'direct'

#

Yeah except it will only chain once per 5 casts while channeling still.

#

It casts at 8 per second, so it will be rare to have the champ affix trigger

junior coral
#

is Grand Prism Nova unique new?

harsh abyss
#

Yep, I'm planning a build for it. Hoping I get one while leveling

junior coral
#

i hope its good

harsh abyss
#

I did some testing with grand prism nova to try stuff out, with zero size increases it hits almost the whole screen.

junior coral
#

good dmg tho?

harsh abyss
#

Yeah its got 600% damage effectiveness, so not as good as meteor, but you can use the RI tree to do things like make it double cast or cast a bunch of other spells, etc.

My plan is to use it, plus tri-element nova to make it so casting RI casts 2 GPMs and 6 ele novas.

#

And because RI is a tri element spell, you can get it (and ele nova) a bunch of extra levels using the invoker set (with set crafting!) And unstable core.

#

And since ele nova is tri element (from crest of unity), you can use all 3 of the runewords that add flat elemental damage (Inferno, Hurricane and Avalanche). Not many builds can use all 3.

#

I'm gonna put together a build for it tonight I think

#

That and my version of channeled LB

junior coral
#

You think blackhole builds can be OP? seems like HUGE buffs to it

harsh abyss
#

They might be functional now, they were REAL bad before.

winter crow
#

Hi, I haven't played since like a year ago, I quit after clearing 2k corr on the first patch, im wondering if I should start again now so I can get the feel of it before the update or if I should just wait cuz new systems are going to make current ones not worth learning again?

harsh abyss
#

Its probably better to start again, a lot has changed since a year ago

proper hawk
harsh abyss
#

Oh really? Lame

proper hawk
#

you should be able to get 3 ele novas with spell cascade but you have to carefully arrange your skill bar for that one

harsh abyss
#

Yeah, but the only spells I'll be casting will be teleport, ele nova and RI, so I'll just toss focus on the other buttons

#

But also spell cascade takes a few seconds to generate.

proper hawk
#

sure that works, but rip flame ward

harsh abyss
#

Its worth the sacrifice. Probably be getting crazy ward from RI casts

#

30% chance to not use runes is pretty meaningful

dull cairn
winter crow
#

so like im wondering if its worth learning the systems rn

harsh abyss
#

Oh, not much has changed for the core gameplay, I assumed you werent planning to start until next thursday

winter crow
#

oh I see, yeah that was what I wanted to know, thanks!

#

im hyped for new update, I had a blast on launch

harsh abyss
#

Yeah, I wouldnt start now, its too close

harsh abyss
plain garnet
#

How do we feel about Dominance of the Tundra? Seems like an incredibly strong helm, but I'm unsure if I want to accidentally cast a 65-mana spell when I evade

harsh abyss
#

Its got pretty strong base stats, would be good for int stacking builds, kinda like Blood of the Exile but a helmet.

#

Easy t7 int slam

plain garnet
#

Yeah, but maybe only good if you're also mana stacking. I've got 180ish max mana in this setup and 65 is a lot to accidentally consume lol

harsh abyss
#

I dunno if I'd ever use it instead of boneclamor, though

unreal blade
plain garnet
#

Yeah maybe I go back to boneclamor. Dex is really good for me, too, and it makes it easier to cap res

#

Also slightly easier to get a 2LP one.

harsh abyss
#

One use might be: a well rolled crit reduction is about 96% paired with the RM passive.

Plus if the strength is high its 48% increased armor, which isnt nothing.

#

So decent stats.

plain garnet
#

It represents a lot of armor, yeah.

#

A perfect str one takes me from 3100ish armor to 4150, which isn't nothing

harsh abyss
#

Yeah, thats pretty good. So its not useless for sure.

plain garnet
#

I guess I just need to mitigate burning 65 mana to cast glacier occasionally

harsh abyss
#

Yeah probably not too bad, especially if you're using glacier in the build.

plain garnet
#

I'm not, but an interesting point is that this is potentially a good way to activate "when you cast a spell that costs 40 or more mana"

harsh abyss
#

Yeah, minor stat boost with afterglow and maybe some ward from LK

plain garnet
#

I'm using basically nothing but mana strike anyway, so it's probably fine? I feel like my mana is going to go up and down like a yoyo every few seconds

edgy sage
#

Anyone know any good disintegrate builds for 1.1?

#

coming back and really enjoyed it in 1.0

brave perch
#

Hey all, so I've spoken to someone about LE (this'll be my first time playing and cannot wait). Coming from PoE2, I loved playing Sparker, just screen wide speed clearing giga farming with high boss damage and overall decent survivability. He's suggest Mage Frost Claw, Sorc mastery, would people here agree?

proven haven
brave perch
#

I assume I am also, although, I don't really know given i haven't played LE before. I was just hoping for something similar to Sparker in PoE2.

proven haven
#

Yea I played PoE2 Sparker and Frost Claw Spark, that's probably it

proven haven
brave perch
#

But will frost claw be good in LE, I like playing the OP builds, I don't want to play mediocre build, I wanna blast.

proven haven
#

Having made a handful of the popular Frost Claw builds at this point, I would bet that at least one Frost Claw build will be top tier in 1.2

#

as the meta progresses you will be able to move towards the best option

brave perch
#

Nice, that's the build im going for then.

slim furnace
#

i feel like this tree is dogshit lmao

#

never tried to stack mana

#

just kinda curious to try the black hole stuff

#

but i dont particularly want to go ignite

#

also can u pick the binary star thing in black hole to get 2 with the 100% dmg thing

#

it says u can only have 2 but the way binary star says things idk

nimble shoal
winter crow
#

Is lightning fc still good on rm? I used to rock that before and im wondering if its still viable for new update

silk pewterBOT
#

:white_check_mark: This character build is verified

Game Cycle / Version:

Release / 1.0.3

Class:

Mage (20) / Sorcerer (25) / Runemaster (68)

General:

▸ Health: 1,079, Regen: 20/s
▸ Mana: 218, Regen: 9/s
▸ Ward Retention: 688%, Regen: 25/s
▸ Attributes: 28 Str / 15 Dex / 178 Int / 5 Att / 5 Vit
▸ Resistances: 64% / 77% / 64% / 83% / 77% / 82% / 82%
▸ EHP: 1,797 / 2,004 / 1,797 / 2,441 / 1,854 / 1,854 / 1,854

Defenses:

▸ Endurance: 28%, Threshold: 216
▸ Dodge Chance: 2% (60)
▸ Armor Mitigation: 51% (3,298)

Damage Types:

Cold, Lightning, Fire / Spell, DoT

Buffs:

▸ None

Used skills:

Elemental Nova (23)
Runic Invocation (23)
Frost Wall (22)
Frost Claw (23)
Runebolt (22)

slim furnace
#

well 1 black hole

#

so

#

idk if they counter each other or no

nimble shoal
#

That's what I'm saying, it doesn't make 2 stars

#

unless they are bug fixing it in S2

harsh abyss
#

I didn't see that in the fix list, they probably are waiting for the redesign

harsh abyss
slim furnace
#

huh really?

#

weird then

harsh abyss
#

Yeah. Unless there's an undocumented fix where Binary System actually counts as to two stars, that'll be how it is. I didn't see anything in the patch notes about it being fixed/changed though.

They've talked about a redesign of black hole in the past, so they probably aren't looking to make major changes to it until then.

slim furnace
#

gotcha

#

so bottom left and bottom right branches go hand in hand?

#

is the meteor node for black hole good u think?

harsh abyss
#

Not as good as it was before season 2, since triggered meteors only cast one meteor now.

#

I wouldn't use it on an ignite build, but it's fun to drop if your mana can sustain it.

slim furnace
#

hmm okay

#

i realized that black hole was ignite shit

#

and not just pure dmg

#

so made me wonder

#

and i saw meteor doesnt seem to havem uch

#

of dot nodes

harsh abyss
#

Yeah, currently DoTs don't scale with inherent base damage effectiveness, so a meteor ignite will do the same damage as a fireball ignite.

#

So meteor is a really bad applicator for ignites

slim furnace
#

hm okay

#

should i not be trying to scale int or mana then

#

for black hole dot stuff

harsh abyss
#

If you're planning to scale ignites, neither will give you bonus damage. But black Hole does do some inherent DoT, which will get scaled by intelligence

proper hawk
#

black hole also has ignite per uncapped fire res node iirc

harsh abyss
#

Yeah

#

That's what you'll use to scale

harsh abyss
#

Okay hear me out.
7 of these is 140% increased stun duration and 420% increased stun chance
Meteor has 125% increased stun duration and 250% increased stun chance
T7 Staff has a cap of 544% increased stun chance

If you can get that, you're at 265% increased stun duration, which is a 1.5 second stun, and over 1000% increased stun chance

#

Go for "one big meteor" build, getting all the More modifiers in the meteor tree, as well as Vilatria set to make your big meteors do as much damage as possible

coarse sun
#

Each repeat of meteor costs mana correct?

harsh abyss
#

Cast by harbinger or black hole for example? Yes, each time it's cast. If you're casting manually and it does multiple meteors per cast, no

coarse sun
#

Cool. I also realize I wouldn't be repeating, just allot of them.
But now that you mention black hole I probably will do that since I don't play Mage so I'm throwing things together

#

Oh black hole has no reduced cost for meteor like other trees. Mana refund it is XD

coarse sun
#

Ok so general questions because I do not play mage but lightning space rocks looks fun with the changes.

#1 Would using the Harbinger of Stars and Black Hole be a bad idea since it can effectively delete my mana due to the amount of Meteors dropping? Because you effectively have about 53-58% of your mana refunded (rounding because of Archmage node)
#2 Is % mana regen just bad? Because I had a few of sources on my gear (I'm using LEplanner to give me an idea as to what to look for) and the increase to regen is negligible.
#3 I assume for getting your mana back quickly you would want Focus to just burst your mana up, and have Null Profusion to help you get back up in case you accidently go negative.

proper hawk
coarse sun
#

So having at least some would be good I guess since it can help mitigate the amount spent. Because I had about 20 with the amount that I had on my gear

harsh abyss
#

It's not useless, certainly. Between mana regen and the regen from archmage and other refund stuff, some extra regen gives you the potential to have your mana bar survive longer between Focus uses

coarse sun
#

I guess 144 cost skills would make it feel nicer.

#

I just kinda feel there is probably better affixes to have on gear. I suppose with the amount that I have on my tree it gives me about 20 anyway so having some on gear might get me to about... 40? I guess that would be kinda nice since it would take about 3 seconds to refund most of the cost of one meteor

midnight folio
#

Hey guys, is static orb sorc gne be ok season 2 for those of you that are heavily invested or did it get gutted?

weary hamlet
weary hamlet
weary hamlet
coarse sun
#

So I pretty much want to use blackhole for bosses, and maybe just use a different belt outside of bosses as well

weary hamlet
#

tbh I still think that black hole will be a complete dud after the buffs

coarse sun
#

I mean, the only reason I'm using it is for space rocks so

rugged slate
#

Can you change the mastery at lvl 50 or it's locked once ?

weary hamlet
#

not right now but in the next patch you'll be able to

rugged slate
#

Alright alright!

fossil ibex
#

Hi!

I've been out of the loop for a super long time, and I was wondering, since i can't see any in the patch notes, do you guys know if Spellblade was decent before patch/will be after?

I love the idea of the class, but afair, on launch it was pretty bad compared to the "meta" classes.

weary hamlet
#

at a high level sb hadn't changed much for years, still the same issue of having very limited build variety. But the 3-5 builds that are there are still pretty good. It had seen somewhat decent buffs in 1.1 and minor nerfs in 1.2

fossil ibex
#

Alright guess i'll check out guides out there to see what's changed from launch. Thank you!

rugged slate
#

Is Runemaster "very hard" to play ?

#

i heard you had to spam a perfect rotation to be effective

weary hamlet
#

not really, there is no benefit to playing it like an invoker where you need to thoughtfully and strategically use your invocations in precise combinations

#

many of its builds are not focused on invos at all, and those that are usually choose one specific invocation to optimize and scale

#

and there are methods of automation that make it trivial to always use the right one

#

via its skill tree

dusk gorge
#

it's crazy how aRPGs always fail to make flexible builds, this is why I hate uber content, lowering expectations is good

weary hamlet
#

not crazy as they are all focused on the same zoom zoom spam 1 button playstyle

#

at least the modern ones

dusk gorge
#

it's crazy because they clearly try or at least lay the groundwork for something better but it never materializes
Like isn't there a node on Runemaster somewhere that supports randomization? Nobody takes it ofc but yeah

weary hamlet
#

nobody takes it cause it goes contrary to their core game mechanics, i.e. the vast variety of stats that all scale different skills in different ways

#

why would you want to cast a random element, random attack type, random aoe or hit pattern skill when you can just always choose the best one?

#

they could make it better by i.e. making a part of core RI functionality giving you, idk, a stacking 100% more damage with invos buff for each unique invo you've cast in the last 30 seconds

#

but they chose not to

#

and without significant effort of course it's not gonna work when core combat mechanics don't support it

tepid pier
#

It’ll always be more optimal to scale one damage type than trying to scale multiple.

weary hamlet
#

yea as long as the stats are as they are

#

and they will never fundamentally change that

#

heck right in this patch their solution to random invos is to basically remove random invos and always make you cast the prism nova

#

I guess it will work, but it also completely misses the point of complaints about it

#

people don't want a build that uses different color icons over your head for largely the same outcome

#

they want to play with all the 40 invocations

dusk gorge
#

These games are full of things that point to something cool that rarely ever works.

weary hamlet
#

yea I don't disagree

#

LE devs however are notoriously bad at basic math

#

so I'm not surprised that their cool class fantasy completely fell through

#

problem is they ain't doing anything to fix it

formal yew
#

Is cold frostclaw gonna be good or nerfed? I remember seeing someone saying they were playing frostclaw while it lasts before update

rapid hinge
#

I dont see any reason for it to stop working

#

if anything i'd say it will get even better with the new items and idols

#

(compared to its past self, not relative to everything else in the new season)

woven lark
#

Its good but not the tankiest build out there. A lot of your tankiness comes in the form of CC (freezing) and timing flame ward properly

proven haven
merry river
#

Hello, is using black hole itself as a sorcerer enough for mob clearing enough? Or it just doesnt do enough dmg? I see its getting buffed next patch

rapid hinge
idle shard
#

Is there even a Black Hole build? I always thought it was only used to pull monsters

weary hamlet
#

you can build it into ignite at least, that's a real build

woven lark
#

maybe you can figure out a way to get tankier

proven haven
#

skip morditas, go to crack in ice

#

9 hits instead of 10 but lower base cost

woven lark
#

yeah thats the best setup i found as well

proven haven
#

oh nice 🧠

woven lark
#

but then again

rapid hinge
#

you guys play on sorc right?

woven lark
#

you need to absolutely use ice barrage after teleport for the free cost

#

and if you dont play it well you will have mana problems

proven haven
#

I thought autocast IB?

woven lark
#

with Throne you can get it to 8.1 or 7.2 without

#

Ice Barrage is such a high cost

#

and in reality Ice Barrage is a big portion of your dps as well, maybe 20%-30%

harsh abyss
#

Autocast IB will have you recasting while its still going all the time

#

Wastes a ton of mana

woven lark
#

the thing is you really want Crack in the Ice for damage, but if you want a very easy playstyle you might want to not use it

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I would always though

proven haven
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crack in ice is 50% more hits though

rapid hinge
#

with tele meteor mana regain tech, i dont even need to use FC mana eff idols and have no mana issue
after the patch i think mana eff idol is neccesary

woven lark
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yeah its big

proven haven
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tele meteor is also nerfed a bit

woven lark
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problem with tele meteor is waht skill do you remove

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everything is pretty set in stone

proven haven
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sadge

rapid hinge
#

what 5 skills are u using

woven lark
rapid hinge
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mine is fc, tele, barrage, meteor, FW

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can change FW for nova if i want for ward

woven lark
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ele nova is big

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good portion of the DPS

rapid hinge
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can i ask why is that? we're playing frostbite right?

woven lark
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yeah frostbite

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so with Crest of Unity its always Cold, which always applies frostbite from the Armor Shred conversion

rapid hinge
#

you get like 2-3 at max nova per direct cast of FC right?

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compared to 15-25 hits from fc alone

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i cant see why 2-3 novas could contribute much to the total damage

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some of the big more damage nodes from nova tree arent even DOT compatible

woven lark
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FC has barely any more multipliers

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Ele has 54, 40, 20, another proc via frozen cascade, Spark charge on every hit, etc

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ive tested, its a good portion of damage

rapid hinge
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i do play with nova more often than not but for me it's becuase i want more ward

harsh abyss
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I usually start the game with nova because the 100% spark charge chance doubles the value of all your spell damage and stuff early on and that's huge

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And the triple nova on teleport is so fun

formal yew
inner oriole
formal yew
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Maxroll shows correct mana costs?

uncut zealot
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i think ima build towards lightning meteor set, harbinger belt, and fireball spark charge gloves.. Get that to proc lightning meteors on crit while channeling fireballs w/ spark charges everywhere

harsh abyss
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I have a feeling that lightning meteor is going to be super popular

uncut zealot
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sets are op now

uncut zealot
inner oriole
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Remove the #

uncut zealot
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aha tyy

uncut zealot
#

Is fc still the play to league start? I’m torn between mage and VK

flint olive
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guys, what are the easiest ways to get little bit of global base spell crit chance

weary hamlet
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use catalyst with a crit base or other uniques that give it like prismatic gaze

flint olive
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i forgot about the new gloves

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those are sick

weary hamlet
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yea those seem to be pretty good except in very mana hungry builds, although I guess even there the drawback is negligible

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4% flat, leech, and 25% stagger vs bosses? don't mind if I do

flint olive
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if you leech enough it should be alright

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just do bazillion dmg

uncut zealot
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I got it by removing hash tag!

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Is thag your starter plan?

woven lark
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no I will start Crows

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well actually Totems into crows

uncut zealot
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Ah

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you have a planner for that? curious

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i found ur vid. ill watch that

woven lark
uncut zealot
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ight

clever hawk
#

Is the flame burst proc from the backfire node on disintegrate the same as the flame burst proc on the flame burst node on fireball?

harsh abyss
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@weary hamlet Here's a quick and dirty version of my zero mana infinite channeled LB build. Still haven't decided on idols, but I'm thinking 4x 3x1 and 2x 1x3 idols for the possibility of flat staff + crit/multi enchants
~https://www.lastepochtools.com/planner/oz5x5zPB

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The new spell bleed gloves are actually perfect for it because I dont spend any mana once I run myself dry (which is always)

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And that fixes the spell crit I'd need (plus the buffed LB node) to give me easy capped crit

weary hamlet
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I still can't shake the feeling that way too many of your spec skills are low value, and I also really dislike your defenses being tied to standing on glyph/continuous channeling although that problem is even worse in disintegrate builds

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so I don't feel that glyph is worthwhile here at all

nimble shoal
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pretty sure ward gain on mana spent doesn't

weary hamlet
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pretty sure it does

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was rolling with plenty of that on my previous disintegrate sorc and it was very noticeable

harsh abyss
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Its kind of inconsistent. Some sources do, some dont, but you dont generate any while channeling at zero mana because you arent actually spending anything

upbeat sandal
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Team, can someone give me like a super quick tldr of how runemaster works? Pretend I've never played mage but I have 500 games on invoker if that helps

unreal blade
weary hamlet
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if you use the invocation at all, which not all builds do, you usually pick one combination to focus on and use various tricks and automation (via specific skills/nodes) to always use that particular one

upbeat sandal
weary hamlet
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i.e. some invos are hit-based, some are dot-based, some shotgun vs single target, some don't, some have autotargeting, some don't, some have good aoe, some don't etc

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you don't want to leave all those choices up to random

harsh abyss
weary hamlet
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and if you want to carefully build runes manually and combine them situationally, that just loses on efficiency to builds that streamline it and thus use like 3 times more crap per second

weary hamlet
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I was thinking of building with mana cost so one of those was focus in my build

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but the other, idk

harsh abyss
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I supose, I'm not sure what other spells would actually be useful to support the build, heh

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As it is, everything at least synergizes decently.

weary hamlet
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convert to cold and spec barrage in the global more mode?

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pepega

harsh abyss
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I toyed with speccing teleport to cast triple nova for clear help and easy shock application, but Flame Ward is more useful.

Plus the free spell from teleport lets me actually restore a bit of mana by casting RI, which gives me enough to do flame ward and glyph. If I didnt have that restore, it wouldnt work because using RI would put you too deep in negative mana to start channeling again

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Teleport refunds 100% and RI refunds 40% so you end up at net positive mana restore

weary hamlet
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that's like mana tunnel meteor mana regen in 144p

harsh abyss
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It all kinda fits together using a bunch of weird niches, but it fits well.

spare hare
#

For Shatter Strike, if you spec Whiteout (recasts), does the overlap double-hit apply to each of the recasts too?

spare hare
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Sweet, ty

#

I wanna do something cold themed, thinking about starting shatter strike

harsh abyss
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Int stacking tri-element nova -> grand prism nova

spare hare
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Is cold-convert mana strike worth spending the points on, if you're going all in on cold damage?

harsh abyss
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If you're doing cold with everything else and need mana strike to restore mana? Yeah

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May as well use the scaling cold damage that you're doing elsewhere to make it apply to mana strike too

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Mana strike isn't the best damage dealer, but why leave damage on the table, basically

spare hare
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Makes sense, will have to play around with it

harsh abyss
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I have a concept for a mana stacking sorcerer that uses cold convert mana strike with Shattered Lance. It might work as a main skill, but it's going to be questionable.

spare hare
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Interesting. Do you just stack both HP regen and attunement/mana?
Still kinda new to LE

weary hamlet
harsh abyss
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Mana Arc in Mana Strike

weary hamlet
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ah that one I don't really know, but should be easy enough to test

harsh abyss
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Mike confirmed that Mana Spark converts, so I was curious if Mana Arc also does

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I'm hoping it does, that would be pretty cool

weary hamlet
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it definitely should, but that doesn't mean that it does

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common sense only gets you so far in le

harsh abyss
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Yeah, I'm not TOO concerned either way, but it would be nice to know. I asked in the dev channel, so we'll see if I get an official response

weary hamlet
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I asked three times about the mana reduction node after channeling LB conversion being potentially broken and got radio silence

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must be broken indeed

harsh abyss
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What I REALLY want is an icon on subskills within skill trees that is on every node that affects them. Like a little icon of the subskill that shows on every node that affects it, so you can know for sure whether or not the other nodes will affect the subskill.