#🧙┃mage
1 messages · Page 104 of 1
maxroll ain't terrible but they are misleading cause they publish "tier lists" only of builds that they feature on their site, which is misleading as to the real build diversity and often inaccurate too
Maxroll is definitely easier to navigate and understand but yeah most creators don’t use the platform which can be hard
DoT spells dont crit correct?
Correct
Hey folks, have I gone senile or isn't there meant to be a 1h sword that gives +1-2 to dexterity skills and +1-2 to intelligence skills?
I was toying around on letools for a spellblade build but I cant find it
Best sword still crystal base for Spellblade
I mean a unique 1 handed sword
it's Traitor's Tongue
a dagger
thats it, thank you
if you can find a way to stack reasonable amounts of flat it can be pretty good I guess
4 LP it and bam it’s good
no I mean in your build in general, how much flat of a relevant type can you even add to a dagger
Yeah that makes sense. Youtube it is then.
Ill try the fireball for leveling and workout what appeals when i get to the sorc mastery
Still got 5-6 days to test
If you find an early Firestarters Torch, fireball -> Ignite will make it easy to level.
Ill look out for it. I assume its a unique item?
its a low level unique, fairly common
but you dont need it to play fireball
just spec the linear projectiles, more projectiles, and that's already enough for the campaign really
follow up with pierce, explosion on repeat hits etc and your clear will be pretty good
TBH you don't even need to spec fireball for it. Just slap it on any build and use it until like... A4 or 5
Fireball is a super fun leveling skill, and around level 50 you’ll have enough mana to cast more impactful spells.
Is this unique a new one? I dont recall seeing it before
Nah it's been around forever, the chance to cast lightning blast got like... doubled though
older than dinosaur farts
Okay but some of these new idol affixes are bonkers
yea told you earlier they are no joke
but apparently getting them to t7 will be quite the grind
Okay, but 2x2 idols have this combo
and you need to get a good base first which is also a grind on COF
in the demos we saw i didnt see a single idol roll higher than 5 weavers will
They don't do the GGG thing of showing you crazy unattainable items 😝
they clearly said that they expect you to get your good base idols and then just keep rerolling it for better weavers rolls
There's also the weaver node that makes the weavers will amounts lucky
which I guess is about as likely as getting a 4 lp red ring
not sure if that would apply to the idols though
just need to find out if that also applies to idols, after all idols dont have weavers will
as they dont drop with ww, technically
its called something else
Yeah, who knows
I hope it's a bit more common than 4LP red rings, because you should be rolling a lot and even geting 14 weavers will or whatever it's called means you have to hit the right affixes.
they said its intended as your primary endgame sink for memory ambers
so if even they expect it to be a grind
it's probably turbo grindy
It does specifically say on unique items
Curious if something like this is realistic
idk how rare these affixes will be
idols looking kinda insane though
idk they never said anything that the affixes in that pool are weighted, so probably as hard as any specific idol
multiplied by the relative rarity of weavers idols
but having a frailty application on a small idol doesnt sound bad
less opportunity cost than an affix
Yeah, all you need is 5-10% chance and you'd probably have uptime with any decently regularly hitting build
speaking about which I'm currently thinking the big think between dagoraths claw and essence weaver for proc sb
my brain says that the dagger will be better but my heart says go for the spear
Should be easy enough to swap and try out both to see what feels better
damn no volcanic orb/frozen orb changes huh
Feels like int stacking is still the way to go for Spellblade. Pretty easy way to cap crit chance
Yea, there are a lot of non-changes that are disappointing, anyone who was expecting a huge balance change would be very disappointed. My ridiculously overpowered ballista rogue was hardly nerfed, but spark charges on mana cost of 40+ got removed from the game completely. Very strange judgement call in my eyes.
Ballista builds needed a much larger nerf tbh
Honestly, after POE2 .2, I'm fine with them being a little more conservative with nerfs. LE has so much fun building potential that there isn't as much pressure to play the best build
Sure, but it does feel weird that some builds got outright removed and other overperforming ones got a slap on the wrist
Yeah, I dunno
FC spark charge was just way too oppressive and scales well throughout the game
What was it oppressing?!
I think it would be hard to balance it properly
There were also some big performance problems with that node. Like when you dropped a meteor on a large pack, there was a BIG lag spike.
Monsters lols
Oppressive maybe not the right word? It was just outright the best sorc build
I tried playing with that node with vilatria meteor and had to unspec it because it was too painful
Like, far and away better than any other sorc build in 1.1
It was walking a fairly delicate rope of balance though, the single target was actually not as good as some other top builds, until you add Static Orb
Right, and then it one shotted lol
early on the base damage was absurd, so you could rely on that until you equip Static Orb
Yes, the spark charges definitely caused major stuttering for me, but I’m hoping theyve fixed those of course, they mentioned a lot of fps issues but I dunno if they addressed spark charges.
It's fine though, we have new techs for 1.2
Yeah, there's a lot of good stuff
Coming back after a long time of not playing (since I think 1.0).
Was looking at some of the existing spark charge builds. Is it a rough build now?
Lol, nope
It's currently the best mage build, but it won't exist in another week
Ah that's lame
Vid coming soon?
indeed
Mostly just lame cuz of my poor timing lol
What do I do for clear on proc-based spellblade? Single target feels like it'd be fine with Essence Weaver but I'm worried about clear
isn'tit spark charge?
frost claw proc should still be good for clear on spellblade
Spec Glamdring and the proc chance in frost claw and get the proc chance on the spellblade tree
I have all that, yeah.
I'd like to see a glamdring mourning frost build
that would be cool
I confirmed it double dips
Interesting
I could still do spark charge mana strike. I wouldn't have access to enigma, but maybe still fine?
Yeah, enigma is kind of a must
+50-70 spell damage on Essence Weaver, but yeah it's not as much as enigma
yea spark charge builds usually rocking like 300-400 flat
Yeah, with Essence Weaver, I'd spec more into proc frost claw and Glamdring. Especially since essence weaver procs frost claw anyway you're going to want glamdring on it fr that
And then maybe slam flat cold or something onto it if you get a 1lp
oh it's WW, so you get what you get
I've got that. I don't think I'd want flat cold, but maybe?
Flat cold = flat spell with glamdring
Right, I know that, but I can scale other non-FC spells with other stats
Well, I guess the point is that Essence Weaver is going to specifically scale FC, so it's your best bet to double down on that scaling.
Other spells will be nice but you lack the ability to really invest in them because your weapon is locked to EW
That said, a T7 added flat cold mod is actually up to +357 flat on FC, so maybe that's a thing
FC procced through the charges on Essence Weaver, I mean
Yeah, that's crazy strong. And you'll probably set up your FC to hit at least 5 times, so that'll be big damage
I was thinking crit multi might be the better choice. T7 perfect crit multi would be +480% crit multi for FC.
I'd have to math it out, though.
Yeah I mean... you can't really plan what you get so you'll just have to keep trying until you hit some good affixes.
Ironically I'm a lot less excited for WW items this patch because of the guaranteed T7 you can slam on 1lp items
Good news is that, in theory, Essence Weaver is pretty common
The other potential build I was looking at was an ignite build. T7 chance to ignite on the spear means +624% ignite chance for every single FC hit
Just from the spear alone
Yeah that could be pretty crazy
Plus you can stack up tons of ignite chance with firebrand
Right? Makes 2 LP+ all much less important since we can easily do perfect 1 LP slam first try as long as we can get the 1 LP
insane power bump imo
I think you're kinda locked into mana strike with essence weaver because every proc from the spear costs mana
Honestly I'm just more excited about the 'feels good' bump. Being able to put your +4 to a skill onto a legendary and not lose it is huge.
And you're just going to absolutely burn through mana without it
Unrelated: it feels weird to me that Blood of the Exile is still one of my better boot choices purely because of the int/dex and movement speed
And a 2LP one isn't THAT rare
Yeah they're a really strong choice because of that
And now you can guarantee T7 int or movespeed on them, which will be nuts
Like, I think the guaranteed 1lp slam is actually the biggest power boost we get this patch.
It's huge, yeah
Is it me or is shattered lance set just...not worth using for mage anymore?
Its definitely nerfed, maybe a bit too hard. But since you can craft and seal the affix onto exalted items, the opportunity cost for using it is WAY lower.
I was theorycrafting a build with it and with t5 of all the regen affixes across my set, I had about 800 regen, which is 400% increased damage. Way lower than before but my gear was still really good otherwise.
Just 20 of those np
As a long time ward/sec enjoyer, I'm pumped for this patch
I'm sad they had to nerf vessel of strife but I understand why they had to
Cause otherwise it'd be possible to get an unreal amount of regen/sec converted into ward/sec
Playing around with my build a bit, if I swap all the health regen affixes to T7, it's saying my average is just under 1500 regen, so ~750% increased damage
Which is still pretty insane
Is that including the blessing?
Yeah
Seems pretty good. I've always found high-regen hybrid builds in Path of Exile really comfy to play
It's not including any uniques though
So there's probably a way to get a bunch more.
Thinking about it, the BEST way to play the build would be a spellblade dual wielding a reforged shattered lance sword and a cleaver solution. Then you can use the Last Bear's shard for gloves and stack strength and get a ton more %increased regen.
3% regen per str is pretty strong, and with stat swapping being a thing, you can get str on most of your mage gear.
And you could feasibly seal T1 of the chest and helmet to get an extra +30 strength
Anyone know how good lightning blast is at single target? The changes to chaining will definitely help clear speed but I have no idea how it does against bosses
If you have Convergence, it's super strong vs bosses.
Half as many chains, but they all hit the same target
is there a list of champion mods anywhere?
ty
400 ward decay threshold as an affix on amulet seems strong.
It's OK against bossing last I played but its definitely more a clear skill or a "just proc this" kinda skill. I think there's a node that turns it into a bossing skill though
double / quad cast buffs too, help with single
with flat spell damage sometimes applying to dots, does anyone know if there are any flat damages that apply to brands?
thinking about brand of deception static-lightning blast autobomber again
Brands do not benefit from added damage, unfortunately. I believe they each have a more multiplier that scales with an ailment chance though, which is kinda similar. Like shock chance for the lightning brand
yeah, that's what ive stacked before
wasn't sure if i was missing something though, cause like acolyte's decrepify can take added flat
and i could stack a lot of flat with the villeta's set now that it's craftable
Yeah, most curses get the spell tag so they take your added spell damage, but nothing like that for mage (yet?)
Release / 1.0
Mage (25) / Sorcerer (65) / Spellblade (6) / Runemaster (8)
▸ Health: 1,030, Regen: 22/s
▸ Mana: 322, Regen: 16/s
▸ Ward Retention: 321%, Regen: 21/s
▸ Attributes: 13 Str / 1 Dex / 64 Int / 1 Att / 11 Vit
▸ Resistances: 80% / 81% / 90% / 61% / 47% / 53% / 58%
▸ EHP: 1,312 / 1,312 / 1,312 / 1,266 / 1,025 / 1,071 / 1,122
▸ Endurance: 20%, Threshold: 206
▸ Armor Mitigation: 25% (1,088)
▸ Fire, Cold / Spell
▸ None
• Fireball (20)
• Flame Ward (20)
• Meteor (20)
• Teleport (20)
• Snap Freeze (20)
does lightning attunment in lighting blast require direct cast?
Nope
Damn my soul hurts with how much the proc based stuff got gutted
Harbinger of stars is cooked
🫠
Is there any build in any class now that procs a bunch of stuff to cast a bunch of other stuff?
anyone know if Spark Charge Spellblade will still be a thing? i read the Patch notes and couldnt rly find any big nerfs for it
What do you mean? The only nerf to harbinger of stars was a nerf to multi-meteor if you're auto-casting and a slight buff (less mana cost for multis + more damage effectiveness overall), which isn't really that big of a deal either way. Single meteors are perfectly fine for up to 2k corruption currently, in fact that's what I recommend to most people as it is currently, you need atleast 2k+ mana to use multi-meteors imo. Glacier got hit with a proc limitation of 10x per second I think, and I don't think that's a huge deal either though I guess I'll have to wait and see. The biggest nerf to my build is certainly to static orb which definitely got gutted big time, but that would effect every sorc that was using it as a boss killer. I've used meteor's directly to kill bosses and it's not terrible.
It will most likely be fine
ok good to hear thx
I am really uncertain what to play for next season, was hoping people here could maybe recommend me good starter builds that can do well in 500-700 corruption as ell
Also, would shatter strike be good as a starter?
You could pick almost any skill in the sorc tree and make it good to 500c. I got to 350c on my first fireball build and my items were so bad. I ended that season at 1k corruption with fireball, but that was with red rings and stuff. I know volcanic orb can do 1k corruption, a number of jank builds can too.
there is no reason to avoid taking the spark charge node in mana strike but dont expect it to be a major damage source, it will just be one of the numerous bullshit effects you crap out every second
very on theme for the build
ward gen will be a bit less, no free cleanse. we'll have the option to go 3 projectiles volley of glass for less mana cost than before (might open up more damage options like the mana arc wing of mana strike). or go for the extra proj for a bit more mana cost, which can be adjusted for with more points in critical mana on mana strike tree. int ward nerf hurts a bit, but the new affixes and especially idols will help that. i'd say the build barely got touched and is still perfectly capable of 1k+ corruption in great gear.
i just finished a 100 HC run on spark spellblade and I didn't even go low life (the best version). Was running ~7500 ward in combat while still hybrid with life, and plenty of upgrades left to get. Finished the run at around 360 corruption, which is solid for HC.
still works if you spec shrapnel since it can trigger off its own shrapnel
doesnt change much, enigma not nerfed
The build I was using it for got hit hard by the changes to Meteor's extra projectiles to require direct casts, so I lost my screen clearing ability. Going to see if I can salvage that with something else. It'll be fun to iterate and see what will work.
I mean heres what you do: change your spec so that it drops only one meteor but has the 125% increased AOE node filled out. Your meteors will still clear the whole screen.
You don't generally need 5 meteors to clear the screen, one does just fine
That was my first thought. My second thought was, why not lean into my other unique that I already plan on using and drop meteor for lightning blast.
To clarify, I've been playing a Mana strike/Frost claw lightning build, with Dragorath's Claw and Harbinger of Stars as the main uniques.
I mean yeah, if you're doing that you're probably not really scaling meteor much since your focus is gonna be lightning
indeed, HoS still made Meteor my main damage source, so seeing it nerfed made sense.
And I never played above 200 corruption due to work, and wanting a more relaxing play style over butt clenching action
I mean sure but that doesn't mean that the belt is not viable anymore, you just want to swap your build around
Also just see above, sure multiple meteor procs got nerfed but you can spec shrapnel and have a lot more single meteor procs
The belt is still good, just not nearly as good as it was for my purposes.
That makes sense
https://www.lastepochtools.com/planner/BgWx1jkB
So, I'm planning to try to do a Brand of Deception starter, based off Dr3adful's from a while back. I think the damage should scale decently in early monos just prioritizing global shock chance, and vilatria's storm crown shouldn't be too hard to find. but I don't expect to be able to get a vessel of strife + high health regen gear until somewhere around empowered monos. what would be an easier defensive layer to try to put together using gear I drop/craft in monos
Harbingers of Ruin / 1.1
Mage (20) / Sorcerer (27) / Runemaster (66)
▸ Health: 970, Regen: 638/s
▸ Mana: 267, Regen: 15/s
▸ Ward Retention: 403%, Regen: 383/s
▸ Attributes: 0 Str / 0 Dex / 74 Int / 0 Att / 1 Vit
▸ Resistances: 79% / 61% / 66% / 65% / 74% / 54% / 1%
▸ EHP: 1,377 / 1,203 / 1,261 / 1,471 / 1,358 / 1,138 / 791
▸ Endurance: 20%, Threshold: 194
▸ Armor Mitigation: 37% (2,014)
▸ Crit Avoidance: 102%
▸ Lightning, Fire, Cold / Spell
▸ None
• Static Orb (21)
• Flame Ward (21)
• Runic Invocation (21)
• Flame Rush (20)
• Static (21)
That sounds very promising thx for the insight with the mana cost, will take a look at that later
Hmm looking at gaspar's set
I was wondering if a runemaster runebolt build could make good use of it
This is the absolute bare bones (just the two piece bonus)
Trying to decide if Celestial Doom or Omnivadence is the better weapon
Tombs of the Erased / 1.2
None
▸ Health: 1,106, Regen: 20/s
▸ Mana: 102.51, Regen: 8/s
▸ Ward Retention: 8%, Regen: 17/s
▸ Attributes: 1 Str / 1 Dex / 4 Int / 1 Att / 1 Vit
▸ Resistances: 0% / 0% / 0% / 0% / 0% / 1% / 1%
▸ EHP: 673 / 673 / 673 / 677 / 673 / 677 / 677
▸ Endurance: 20%, Threshold: 221
▸ Armor Mitigation: 2% (33)
▸ None
None
The 500% added damage bonus for Doom Pulse and the 800% added damage bonus for Decimate have me interested
i''ve tried it
it''s meh
if the spell dam per 10 max mana was for generic spell dam instead of just void bot it might be something
well its mainly the decimate I wanted to experiment with from the reforged set
I can either use a unique staff (doom pulse seemed compelling) or get a 3rd decimate per 2 seconds plus double the aoe size on decimate
Has anyone used Rime Spiral to any success? Seems to be one of the worst Invocations but I kinda wanna run it :/
is losing the extra meteors kill coc meteor
I do want to play around with the newly boosted Black Hole at some point
yes
sadge was my fav build
I went to the endless arena and got to wave 615 before getting shredded on my runemaster 😅 didn't have anyone to share it with so I figured I just post it here, thought someone might like looking at the build:
https://www.lastepochtools.com/planner/A1VdzLeQ
It's built around always channelling (focus and flame rush) and applying deception brand with the lightning web invocation. Lots of Ward, Armor and Dodge and dot damage.
:white_check_mark: This character build is verified
Harbingers of Ruin / 1.1.7
Mage (20) / Sorcerer (8) / Spellblade (20) / Runemaster (65)
▸ Health: 1,156, Regen: 30/s
▸ Mana: 257.51, Regen: 9.92/s
▸ Ward Retention: 614%, Regen: 71/s
▸ Attributes: 81 Str / 27 Dex / 141 Int / 20 Att / 20 Vit
▸ Resistances: 109% / 100% / 107% / 77% / 91% / 104% / 76%
▸ EHP: 3,000 / 3,000 / 3,000 / 4,696 / 3,000 / 3,000 / 3,000
▸ Endurance: 20%, Threshold: 231
▸ Dodge Chance: 25% (868)
▸ Armor Mitigation: 65% (5,313)
▸ Lightning, Cold, Fire / Spell, DoT
▸ None
• Focus (20)
• Runic Invocation (24)
• Flame Rush (20)
• Frost Wall (20)
• Flame Ward (20)
for that build couldnt you get the new amulet called "Mana Guide" it could be useful not sure if you can squeeze in Lightning blast
Hey yeah probably. I don't know what I would utilize the Lightning Blast for in this case. But im curious to see what people are coming up with
Anyone else looking to try out mana guide? It’s got my interest for sure. I love builds that can stay in motion
for mana guide I think I'll try out plasma orb since that stays on top of you for a while
zooming around and putting deception brand on everything with the plasma orb
so will runemaster be doing runemaster stuff in 1.2 or will it just spam frostclaw
Well kinda
No
But kinda
guess we'll see
i like the original RM builds when it actually had rotation. the concept of the class, rather than just being a weaker Sorc
Mage is dead this season right? I saw all the good skills got gutted on youtube
we will find out in a week or two lol
did even sellblade get nerfed? no one plays that
No got buffed
Firebrand, Reave, and Surge all got buffs. Static also got a “buff” because of the chain
Shatter Strike at least seems to be basically the same as before. The Int -> Ward Retention hurts, but idol enchanted affixes and weaver idols are a plus.
And for versions using Eye of Reen, that change seems to be a slight buff in most cases. It makes it easier to get to 30 stacks, but hard caps at 30.
Cold Surge might actually be viable this patch
I'd be more concerned with what got gutted in game
Surge builds are more buffed by being able to actually farm the boot than by surge changes
basically it looks like a whole lot of stuff got nerfed and monsters got buffed, i guess in theory that will be made up for with better gear and more player health?
There was a viable Spellblade levelling build, if it wasn’t nerfed might start off with that and then respec later once smarter people have figured out good endgame builds.
Correct but I will advocate for Spellblade till the day I die haha 😂
I'm not seeing a lot of nerfs besides the specific static orb setup that was suplexing the entire game from a 10m diving board
ward retention nerf hurts... a bit, not as much as you'd think
Hardly anything changed for sb, all the builds had been known for a while
Arcane current got rekt
There go 20 "different" builds
oh yeah that's also for the best
"if you're nothing without spark charges you shouldn't have them"
-Iron man probably
help
I can't make to make a fun Runemaster build
I started off with tri-elemental nova
while it was what I wanted, it was painfully weak
then I tried pure ignite disintegrate+firewall+glyph, and it was decent, but it totally clashed with what I expected of Runemaster (multielemental powerhouse)
so now I thought of maybe going 3-spell spell cascade with random invocations
downside is no good invocation basically (since it's random)
upside - cast 3 invocations (1 and 2 ones too) and 3 spells per RI
problem is that the Runemaster spells are kinda antisynergistic with it - you don't really want to spam any of them on cooldown like the mage/sorcerer spells
Disintegrate is gonna be good after glass cannon buff
Wtb 5 more skill points
If you want to use triple invo then unironically try the respect build
FFF
respect build?
though 3xRah seems interesting
I guess I can scale around mana
and just dump spells though runic power
Hey guys first time playing and I picked Sorc... I have a question, can anyone help me out?
Just shoot your question mate instead of edging us with questions about questions
How's int stacking looking? Nerfs to the ward retention and spark charges, but buffed via the possibility of getting vilatria set bonuses on actually good items
Also the new attribute switcheroo is nice
What is a good amount of ehp for a build to be considered decent/tanky?
Its fine. The ward nerf will hurt but not much in reality.
Theres some space for a cleaver solution spellblade with the attribute swapping stuff
Loss of maybe 200% ward retention on a good build, but new weaver idols mitigate that somewhat.
so is that mastery high level respec cost (80+) relatively a lot? I never playd too much end game before. It was 2million
i think 2 million
It's enough that you probably wouldn't want to do it too often. It's 1 million at level 100.
- cost of full passives respec
ooh
Yeah, which will be meangingful, but the new ward/sec and ward decay threshold affixes will help bring it back up
so will Sorc still be best of the 3?
Probably, but not by as much as before. Itll be much closer to the other 2, so itll depend more on your build. The affix additions help the other masteries too but they werent nerfed. So they are brought up a bit
anyone else planning to play shatter strike spellblade?
Is there a way to see dps in lastepochtools?
im trying to make a cold surge spellblade build but im new so im not sure what would scale it and stuff
Le tools has some support for dos calculations but it's currently very limited
Not sure if any sb skill has it at all
Thats unfortunate
Can i post the build link here? So i can get people's feedback if it would work as a build and if the gear is realistic to get?
incoming 2LP wings of argentus 😛
yeah you can totally post the build
Tombs of the Erased / 1.2
Mage (25) / Spellblade (60) / Runemaster (28)
▸ Health: 2,602, Regen: 273.24/s
▸ Mana: 129.51, Regen: 8/s
▸ Ward Retention: 188%, Regen: 163/s
▸ Attributes: 1 Str / 1 Dex / 82 Int / 1 Att / 1 Vit
▸ Resistances: 155% / 142% / 105% / 95% / 30% / 91% / 71%
▸ EHP: 6,238 / 6,238 / 6,238 / 7,028 / 4,302 / 6,238 / 5,998
▸ Endurance: 20%, Threshold: 520
▸ Armor Mitigation: 30% (1,436)
▸ Cold / Spell, Melee, DoT
▸ Arcane Shield (4/4), Fire Aura Stacks (10), Haste, Enchant Weapon (Passive), Flame Ward
• Surge (27)
• Flame Ward (21)
• Enchant Weapon (23)
• Snap Freeze (21)
• Frost Wall (21)
ahaha that's funny, did you already have the 2LP wings or did you add it after I mentioned it? Those do show up in game, but they show up in yt videos and build guides much more commonly than they drop 😁
I already had it on
I would call that gear pretty dang good
I don't play enough to get gear like that, but some people do
I assumed with a 45% chance to drop that getting it would be reasonable, but clearly i dont understand something
if you're playing merchant's guild there will be a ton of people trying to buy the wings and the omnis. The other stuff is more attainable
ah. That's a 2LP wings, which if you hover over, tells you that you get a 2LP wings 1 in every 390 drops
even worse, the 2LP omnis is 1 in 1469
I see
you can definitely get a 1LP wings, which means you don't get either Intelligence or Health on the body armor
and, new this patch, getting the Intelligence on your 1LP unique body armor will be automatic instead of RNG
So int would be better than the hp?
That would be my guess, but I haven't examined the build in detail
No problem
I just wanted at least some sense if what im doing is reasonable, if the defences and ehp are considered tanky or not
I would say that build is attainable at 1 less LP on every unique legendary. Seems like a fun build -- you'll be fast and do good damage
me. but I'm not a person to ask for build advice lol. I'm going to try to do a build that does nearly as many hits/s as possible instead of actually most damage
Cool, thats great then
But i still dont understand how LP works, is it like (in the case of the gloves) 1 in 24 for 3LP means that i have to drop 24 2LP gloves on average to see a 3LP one?
No, it means that when those gloves drop you have a 1 in 24 chance of them being 3 LP
Means 1 in 24 times that unique drops it will have 3LP, on average
The higher the effective level for the item, the more rare it is to find high LP items. The boots in that build, for example, have an effective level of 90, which means a 3LP is 1 in 75,000
I finally made a build that I like
downside is, IDK how to control the mana cost
maybe +20 mana per fireball cast
Got it
I might try my hand at a homebrew build for lightning blast. My current plan is to follow a guide for VK warpath to start, use it to get gear and crafting mats, then try to make my own lightning blast build
I'm wondering if it's worth including shatter strike in an essence weaver proc-based build. Feels like it would be possible to add a lot of hits/sec with it
Tombs of the Erased / 1.2
Mage (25) / Spellblade (60) / Runemaster (28)
▸ Health: 2,102, Regen: 273.24/s
▸ Mana: 129.51, Regen: 8/s
▸ Ward Retention: 188%, Regen: 163/s
▸ Attributes: 1 Str / 1 Dex / 82 Int / 1 Att / 1 Vit
▸ Resistances: 155% / 142% / 105% / 95% / 30% / 91% / 71%
▸ EHP: 5,039 / 5,039 / 5,039 / 5,677 / 3,475 / 5,039 / 4,845
▸ Endurance: 20%, Threshold: 420
▸ Armor Mitigation: 30% (1,436)
▸ Cold / Spell, Melee, DoT
▸ Arcane Shield (4/4), Chronostasis (500/1250), Fire Aura Stacks (10), Never Late (1), Runeword Cataclysm, Haste, Enchant Weapon (Passive), Flame Ward
• Surge (27)
• Flame Ward (21)
• Enchant Weapon (23)
• Snap Freeze (21)
• Frost Wall (21)
Something like this would be a lot more reasonable then right
I feel like those gloves just can't be worth it. Increased damage taken doesn't feel good, and there has to be a better unique available.
I went for them because aside form the increased melee damage, i get multiplicative damage with move speed from tree and increased from boots
But im open to sugestions
In terms of pure damage, yeah, probably can't beat those. I just dislike items that cause me to take more damage
I also prefer to be a bit more tanky
I was also looking at Immortal Vise to be more defensive but its probably from one of the new bosses since it has no drop location
meteor also has mana gained on fireball cast while craterborn is active EDIT: I assumed you were doing a fireball build since you mentioned fireball, might have been a poor assumption
other than the gear being completely unrealistic (people also didn't mention the boots but getting a 2 lp chariot will be a major PITA even with the new echoes), I kinda really don't get what you are trying to do skill-wise. You have surge as your big nuke sure, but what is your filler? What are you doing while surge is on cooldown?
Immortal Vise is dope, but the LP effective level of 85 is brutal. getting even LP3 with it is going to be unrealistic
your surge tree is also iffy as you are missing out on way too many more damage multipliers
scaling frost wall damage is also kinda pointless in this build
I changed some thing here
The last 2 skills are still undecided, i was just looking at them
I was hoping i could get surge to around 1.5sec cd with some cdr maybe
since surge is on a CD, maybe you want to use bladeweaving+firebrand incineration node to pile on some multipliers to surge
that will take over 100% cdr
also your survivability is gonna be turbo bad with chronostasis
you might make it work in a hybrid build although I have huge doubts on that part
but your health stats are too low for a true hybrid build
That is also why i ddidnt want to use another attack besides surge
Deception looking pretty pog actually, theres some insane stuff for it in 1.2
Even then, you don't have a good way of generating a ton of ward to use with chronostatis
stasis*
Also, fellow mage enjoyers, please let me know if you have any thoughts or feedback on my 1.2 starter. It's a 420 attribute multi stacker runemaster lmao
https://youtu.be/pzYu5s_zrTI
I think there is a lot of room for optimization still, the new idols look insane
super troll but hoping it's POG
teleport or surge better for a proc-based spellblade? Surge wouldn't do damage but could generate a bunch of ward
Even regening 160 ward/sec and getting like 1.5k from the potion crit?
Teleport gives a bunch of useful defensive buffs, though
160 ward/sec is nothing.
When every time you surge you're burning 500-2000
depends, last time I was playing it I hated the animation/movement pattern of surge when it was specced into LB procs, and in 1.2 they are functionally removing the big synergy between it and Static so you can just as well use static manually (if you werent already)
I would be surging about once every 3 seconds right? Thats almost 500 for it
Right, and what happens in those 3 seconds when enemies are hitting you and removing your ward
Right
Not trying to dump on your idea, just some thoughts. It'll be hard to maintain Chronostasis.
Dont worry, its exacly what i want, some feedback
The whole build to me feels like you're focusing heavily on offense and your defense is going to suffer
@proven haven this build is nuts. I'm here for it.
That is a LOT of armor for a Runemaster
How much ehp would be good then?
Hard to say. You're at 6k vs phys right now, but that's only with flame ward up
Isn't that kind of a lot of investment to do not that much better than static?
i mean i guess you get a lot of armour off it I suppose
though stacking armour just to cut it in half with mana guide is kinda oof
He cuts it in half, sure, but recoups a lot of that with nodes on the focus tree. Some 1,600 flat armor and 40% more armor while channeling it
true
idk maybe at high investment the build makes sense since you can reach higher multipliers than static but it seems to me it takes quite a bit to get there when you can just use static and get like 60% of the more multi with basically nothing
the biggest point is that you should consider dropping chronostasis and adding firebrand, and like yeah that's the meta build but it's meta for a reason. Let's say that you are surging every 2,5 or 3 sec - that's easily enough time to get like 5-6 firebrand stacks with enough attack speed. Between the inherent benefits that firebrand tree provides that's also a lot of stacks for Storm Battery
and you will not be compromising your defences (further)
also having a secondary attack really helps with clear because let's face it surge AOE is abysmal however you spec it
your build as it currently stands is virtually incapable of clear
keep in mind that chronostasis also only provides melee damage, which kind of defeats the point of going cold for the cold wave instead of the more lightning damage per static charge node
how are defenses for static? this build will basically be immortal. depending on the focus nodes you take, you'll be able to reach 85%+ DR while being block capped
Ok, im gonna drop the Chronostasis and look at other weapon options
not sure, I've spent all of 10 minutes thinking about it lol. but you would have freed up a lot of investment for defenses
yea and also obsidian sceptre is kinda shit
consider crystal blades, eye of reen if you veer into fire, katana, etc
Tombs of the Erased / 1.2
Mage (30) / Sorcerer (78) / Spellblade (5)
▸ Health: 1,194, Regen: 20/s
▸ Mana: 512.28, Regen: 12.88/s
▸ Ward Retention: 276%, Regen: 36/s
▸ Attributes: 1 Str / 1 Dex / 113 Int / 1 Att / 1 Vit
▸ Resistances: 63% / 77% / 63% / 104% / 77% / 78% / 78%
▸ EHP: 1,609 / 1,802 / 1,609 / 2,216 / 1,802 / 1,802 / 1,802
▸ Endurance: 20%, Threshold: 239
▸ Armor Mitigation: 43% (2,526)
▸ Lightning, Fire / Spell
▸ None
• Fireball (28)
• Flame Ward (22)
• Teleport (21)
• Meteor (22)
dunno how i feel about this build now that patch notes are out
even if you spec the subskills surge deals the absolute majority of its damage as melee
getting half the lightning from the set is kinda sad
actually, the subskill has double the damage effectiveness of surge now, I'm not sure thats true
Thats exacly why i chose the scepter, 400% seemed too good to pass
some of your passive choices are questionable but otherwise doesn't look too unusual, I see you already know that craterborn does not convert
yeah definitely could be interesting. it has big dmg mods on it. i'd have to start from scratch and plan through it to see how it compared.
now that I double checked most of surge more modifiers do indeed apply to the subskills too, but I'm still a little skeptical due to flat spell being much harder to scale for it
Which ones? Tbf I haven't looked at any of the passive changes in 2.0, build was made before the patch notes were released
thats fair, but even if you get twice as much flat melee as flat spell, that only equalizes it to a 50/50 split
actually, now that i think about it, you can take brand of arcanus in firebrand for flat spell and the followup node for spell crit multi too
elementalist and arcane current in mage tree have very low value, you dont take warden and emergency shielding (and tbh what is your ward source to begin with? LK looks fairly bad in your build and especially with your max mana, it's all way too squishy). Arcane avalanche is a waste of skill points, Arcane current was reworked/nerfed - read it again. Distant spark, turbo not sold on that one but it may actually be good tech now that it is presumably fixed.
you can also use it with jaspar's..
and convert it to fire as that's right past dormant energy
oh wait nvm it casts flame reave then
although...
didn't they just buff its eff
true, but the damage multipliers wouldnt carry over, that would be an entirely different build
yea kinda misses the point
how about mourningfrost actually?
can still do cold with jaspars lol
dex stack with mourning frost, gives both melee and spell cold damage scaling the whole skill
but then no vaion's which is pretty sad honestly huh
Yea
with jaspars your flat from mourningfrost matters a lot less
can just roll on DA CHARIO
T
im really not sold on jasper's tbh
- 3 levels to surge - we lack points to take up all more multipliers
- big melee and spell flat
- stacks to get even more flat
- can use titan heart
- not impressive attack speed
Wouldnt it be +4 to surge since it has +1 melee implicit?
yea
and also to firebrand
which we could also use if you want to go as far as crit multi
I think we have more than enough points for surge, we dont need to take the flat crit if we are using firebrand
though I hadnt considered titan heart tbf
Personally, I was thinking dual wield transcriber's graver with exalted flat spell slam, a ton of flat alongside a really nice amount of pen
eh I'm too lazy to run the math on whether that's worth it or not, but my gut feeling is that graver would be worse than a good exalted sword
worse than a good exalted? you get 20 flat spell and 10% pen over an exalted sword, not sure how it would be worse
am i missing something?
So if i go the duel wield route i keep the wings body right?
Or is there a better option?
did they change lost knowledge, swear it used to be based on the spells cost?
I personally would just use an exalted body or maybe null portent for DR
also you really ought to drop an affix from wings in your planner, you aren't getting 2LP wings lol
Yea i already did
or especially 3LP vaion's lmao
Someone already told me i had to remove 1LP from all my gear so i did
If you are going to max reactive ward, you probably ought to max silver rune as well
silver rune + reactive ward is very good for a hybrid build
yea you'll still be at like 30k armor before the half
plus block cap
tanky boi
and i do think the RI has a lot more damage than static, wasn't that like 400% more or something?
RI is giving me almost 20x damage
static is 800% more
its not that easy to get at high lp to begin with, and then you are trading off 24 ele pen for 50% crit multi
they nerfed it like 3 times in a row
prepare to be very sad
both wings and chariot have 90 LPL
high LP? i'm talking about literally 1LP here. good point on the crit multi though
at 1 lp the graver isnt remotely competitive with a good exalt here
3 lp maybe
Tombs of the Erased / 1.2
Mage (31) / Spellblade (56) / Runemaster (26)
▸ Health: 2,082, Regen: 273.24/s
▸ Mana: 129.51, Regen: 8/s
▸ Ward Retention: 202%, Regen: 98/s
▸ Attributes: 1 Str / 1 Dex / 74 Int / 1 Att / 1 Vit
▸ Resistances: 155% / 142% / 105% / 95% / 30% / 91% / 71%
▸ EHP: 3,494 / 3,494 / 3,494 / 3,936 / 2,409 / 3,494 / 3,359
▸ Endurance: 20%, Threshold: 416
▸ Armor Mitigation: 30% (1,436)
▸ Cold, Fire / Melee, Spell
▸ Arcane Shield (4/4), Fire Aura Stacks (10), Never Late (1), Haste, Enchant Weapon (Passive)
• Surge (27)
• Flame Ward (21)
• Enchant Weapon (23)
• Snap Freeze (21)
• Firebrand (23)
Better?
What would a weapon like that look like?
20 flat + 10 pen over an exalted is quite a bit, even without the crit multi I think it's a huge stretch to say its not even remotely competitive
katana base, crit multi/chance/flat prefixes, pen and shred suffixes
exalted is 22% pen an you can also have a utility affix sealed on the exalt
or heck even a champ affix, let me see if any are relevant
t5 pen is only 12% wdym
yea nvm none are
at t7 its 22 although you probably don't want to have pen exalted among the other stats
if you have exalted pen you wouldn't have exalted flat spell damage
If this ward calculator is still valid, with really good gear I can maintain ~8k ward. Seems good
More if I have a bunch of really busted weaver idols, which I didn't add
@slim condor tbh, the more i think about it I think Ashunava was right with using Jasper's + Titan heart, it would be quite a bit nicer defensively
Here's the awful build I'm cooking: https://www.lastepochtools.com/planner/B5WMpx6A
I'm not sure on Shatter Strike. It can potentially add a lot of hits/sec for FC procs, but that slot might be better for Flame Ward.
Tombs of the Erased / 1.2
Mage (20) / Sorcerer (10) / Spellblade (62) / Runemaster (21)
▸ Health: 1,376, Regen: 20/s
▸ Mana: 190.51, Regen: 11.44/s
▸ Ward Retention: 366%, Regen: 389/s
▸ Attributes: 22 Str / 18 Dex / 121 Int / 3 Att / 3 Vit
▸ Resistances: 93% / 69% / 93% / 77% / 77% / 82% / 80%
▸ EHP: 12,475 / 11,769 / 12,475 / 16,629 / 12,475 / 12,475 / 12,475
▸ Endurance: 20%, Threshold: 275
▸ Dodge Chance: 3% (72)
▸ Armor Mitigation: 53% (3,434)
▸ Lightning, Cold / Melee, Spell
▸ Arcane Shield (4/4), Runeword Cataclysm, Enchant Weapon (Active)
• Mana Strike (21)
• Enchant Weapon (21)
• Teleport (21)
• Frost Claw (21)
• Shatter Strike (21)
all FC procs are 1 per use aren't they?
No idea, I'm no expert on that
"When you use a melee attack and hit at least one enemy" is super vague
thats one per use
that's one per use
Do the recasts count as another "use"?
I'm fairly sure they don't but I suppose I could be wrong
I don't have a high level mage to test it with, but I can just try it on launch and see. If it doesn't work, I shelve it and put back on Flame Ward
"when you use" typically refers to direct use which the recasts wouldn't be
meant to ask, how are you at 20x? I only calculated ~13x
I'm assuming i just missed something
No
Ok
also, if you are swapping to firebrand, you ought to also take the blade weaver passive in spellblade, that's a lot of damage you are leaving on the table
Back to flame ward it is, then
Unbridled Ruin 1.36
Devastating Starfall 1.16
Author of Arcana 1.45
Runic Energy 1.3
2.973776
Str 187
6.61
2.97 * 6.61
thats excluding generic more multis
Sad to see Dr3adful not even recommend a Mage build for this league start lol
oof
are you really only casting RI once every 15 seconds for runic energy? also your planner only had 165 str so i used that, i forgot you had more in the video
Know what? Good. More mage fun for us.
Mages still gonna be good.
Do you recommend Maxrolls builds only ? haha
I recommend making it up yourself 🤷♀️ thats what is more fun IMO
Is it hard ?
As long as you understand some basic gearing principles like flat, increased and more damage, and skill tags, you can easily get yourself to Empowered Monos
Charles Dance stocks going down
The game is very forgiving with respeccing points on passives and skills, so it encourages you to experiment
Find skills you like, build them how you think best, then when/if you get stuck, look up builds to see how they do things differently than you.
does the weaver tree give power? or just drops
I think its drops
Just drops/mechanics, it's kinda like an atlas tree from PoE (if that helps)
There are already a couple deep dive videos up from LE creators I think
I'll give it a try
but i feel like there is TONS of stats on each items
it's a bit overwhelming
Tombs of the Erased / 1.2
Mage (20) / Sorcerer (13) / Spellblade (21) / Runemaster (59)
▸ Health: 1,753, Regen: 30.4/s
▸ Mana: 268.07, Regen: 23.68/s
▸ Ward Retention: 428%, Regen: 213/s
▸ Attributes: 165 Str / 19 Dex / 165 Int / 9 Att / 9 Vit
▸ Resistances: 67% / 67% / 98% / 70% / 70% / 73% / 73%
▸ EHP: 9,633 / 9,633 / 10,404 / 21,837 / 9,908 / 10,200 / 10,200
▸ Endurance: 20%, Threshold: 351
▸ Dodge Chance: 4% (103)
▸ Armor Mitigation: 80% (13,056)
▸ Block Chance: 179%, Mitigation: 44% (1,560)
▸ Lightning, Cold, Fire / Spell
▸ Arcane Momentum (5/2), Never Late (1), Rune of Dilation, Focus
• Focus (22)
• Lightning Blast (22)
• Flame Rush (22)
• Runic Invocation (25)
• Flame Ward (22)
Oh, I see I didn't set the planner to max, whoops
It can be for sure, but if you start thinking about what you NEED, you can narrow it down.
Casting spell? Cast speed and spell damage on a caster weapon.
Is it a hit, or a DoT build? If hit, look for flat damage. If DoT, look for application chance (ignite, frostbite, etc)
What element are you using? Look for that damage type.
Etc
Yeah
I've not noticed any direct power in it, but overall the new crafting and itemization changes in s2 are a fairly big power boos to all builds
Once you start to recognize the names of the affixes, you'll be able to dismiss or grab them at a glace
which is why you need to go top down, not bottom up. Like choose what skills you want to use and look at their scaling tags. Then start thinking of what affixes you need to scale those, which is usually straightforward
also isn't the uptime on brand of deception kinda bad with the cooldown on RI?
you can automate it with flame rush if you want to bypass
but its not that bad with some cdr
good point forgot about flame rush
ty
Btw i got told spellblade was bad and "runemaster" too ? Is this true ?
I've been trying a Spellblade build
Spellblade just got hit with the nerf bat (or will be, with 1.2)
wait, how is spellblade getting nerfed? did I miss it?
Ehhh, specific builds got hit. The class is only 'bad' if you're looking to push thousands of corruption
what spellblade builds got hit though? I'm not seeing spellblade nerfs
Specifically mana strike
what is good and what is bad? We can't get far without setting definitions, can we?
Like neither of them has the current most broken build, does that make them bad?
now I'm really confused, I don't see any mana strike changes in the patch notes
huh? I didn't notice that either
what was nerfed in it? Other than the spammable ward sources for proc builds?
It's been removed from the patch notes, looks like
Idk i got told i needed to reroll Acolyte and lich at "all costs"
cause i was going into Spellblade
who told you that?
spit in his face
Randoms in chats
set his hair on fire
LMAO
randoms in chat aint the most trustworthy source of info, now are they? Saying this as a slightly upgraded version of random in chat
look if you have no experience with LE, here's the deal: the game is pretty damn easy
like even the hardest fixed content (cause some content has infinite scaling) before s2 could be beaten by dozens if not hundreds of builds
what did it used to say, do you remember?
now when it comes to said infinite corruption scaling, of course not all builds are made equal
but it really has little impact on your gameplay other than di ck measuring
farming 500 corruption is almost as good as farming 5000 corruption
but your e-peen is 10 times shorter
and yeah spellblade is largely fine, if a bit squishy
spellblade has a real and very big problem and that's build diversity, it's a melee subclass on a spell-based class, there just arent that many things you could be doing with it
but the builds that are there are mostly fine
RM is somewhat eclipsed by sorc, but that doesn't make it bad, just worse than sorc
you have at least like 3-5 builds that can farm aberroth just fine and will probably be able to farm uber aberroth too with good gear
ohhh ok 😮
ofc we still don't know how s2 will impact gameplay dynamics cause it's moving closer to POE territory - having a ton of various game systems stacked upon each other and all that
The weaver idols might make a big difference in power
having even smaller advantages in each of them may start leading to snowballing difference in outcomes between strong and less strong builds
And its gonna be a lot easier to get 1lp items that you want
but it's still a long way from either poe1 or poe2 where a good build can literally farm tens of thousands of times more currency than a bad build
yea if anything some of the changes bring the floor up a good deal and will make meme/niche builds a lot easier to assemble at some baseline power
Tombs of the Erased / 1.2
Mage (30) / Spellblade (73) / Runemaster (10)
▸ Health: 2,542, Regen: 0/s
▸ Mana: 126.51, Regen: 8/s
▸ Ward Retention: 270%, Regen: 155/s
▸ Attributes: 1 Str / 4 Dex / 98 Int / 1 Att / 1 Vit
▸ Resistances: 170% / 142% / 130% / 95% / 30% / 91% / 71%
▸ EHP: 4,967 / 4,967 / 4,967 / 5,685 / 3,425 / 4,967 / 4,776
▸ Endurance: 20%, Threshold: 508
▸ Dodge Chance: 1% (16)
▸ Armor Mitigation: 33% (1,651)
▸ Block Chance: 16%, Mitigation: 27% (550)
▸ Cold, Fire / Melee, Spell
▸ Arcane Shield (4/4), Blade Weaving (5/5), Fire Aura Stacks (10), Runeword Cataclysm, Searing Blades (5), Haste, Enchant Weapon (Passive)
• Surge (28)
• Flame Ward (21)
• Enchant Weapon (25)
• Snap Freeze (21)
• Firebrand (22)
I think im getting there
I still have no idea how the damage is for this game but it has 91% crit rate and 398% crit damage with close to 1k% increased cold. Also, is the survivability ok now? Or do i still need more?
I've always wanted to do a jaspers build
force it in flame reave
its even not so bad now with prodigy
as you can.. ditch firebrand
although word is best jaspers builds are rive
I was just thinking this actually: #🐺┃primalist message
Probably not as good as rive with the new Paladin node though.
But there is A LOT of IAS in primalist.
Yeah
true spirit of the old school
Okay, so I was gaslit about it being Mana Strike that got nerfed.
It was actually this:
Arcane Current’s threshold bonus grants Static Orb +100% chance to inflict Spark Charge on hit (from granting +100% Spark Charge chance to any skill which costs at least 40 mana).
Took me a bit to figure out that I was wrong, my b
oh yeah lol
Yeah, mana strike is fine. I was theorycrafting a mana stacking cold convert mana strike build that uses shattered lance.
Get 2k mana and 1.5k regen and have max crit chance, 300+ flat damage, and 750% increased or more from shattered lance. Then stack crit multi with everything else you've got.
wait is the flat lightning from mana going to convert to cold?
oh hell yeah
yes although I get where you are coming from, conversions in this game are all over the place
Mana strike has no More modifier for it, but with that much flat damage, capped crit with 0 investment, and shattered lance cold melee increase, it might be good.
so I'm narrowing down the list of meme builds I wanted to try first (on mage), it's essence weaver proc sb, channeled LB sorc, and glass cannon disintegrate (although this might just be the meta way to play the skill)
Channeled LB Runemaster is my starter
why rm though
although I still guess I'll start on divine bolt paladin which I can then pivot into judgment if the divine bolts idea fails (which it is likely to do)
The armor while channeling node, glyph of dominion defenses, etc
ward based on armour while channelling is very good
yea glyph is cool but I found it to be pretty meh even with disintegrate to which it adds 40% more and 160 ward per sec
I highly doubt that it can be good with LB
Also a big one is the ward/sec from the Lighting Penetration with Lightning Invocations affix.
You get SO much with 3 Gon runes
yea its not bad but this alone cannot carry the build on RM I feel
now this is a better idea, kinda forgot about it cause last time I tried rm was with fire disintegrate
you get what 450 per sec?
Up to like 500
I actually think it can, RM isn't that much worse than sorc and its a huge amount of ward
better mana and damage passives, a node for another 40% chance of spark nova on hit, damage to mana as another defensive layer
We may also be building it differently, mine is a zero mana build, you channel infinitely at zero mana
also arcane ascendance might be a niche tech
yea I'm building with mana cost cause the tree is just so starved of points, also lets me leverage mana spent gained as ward which can be incidental in a lot of places in your build
Indisious Cinduction + Innate Conduit + Halo effect
Use teleport + mana tunnel + RI to restore mana, use that to cast a new Glyph, then channel as long as you can safely, then repeat.
Also Ball Lightning does pretty good damage on its own.
oh yeah what were you going to use for main+offhand? I'm thinking vilatria's set might be interesting if I'm not overlooking anything
Probably not because you need flat crit from a catalyst or prismatic gaze.
yea but its clear is pretty bad due to the convoluted targeting mechanic
its functionally single target
Yeah, I only ever really use it on single target
i mean the flat crit on LB tree got doubled, maybe its enough?
Ehhh maybe? We'll have to see
I'll try vilatria but then you are forced to take the crit node in LB, thankfully it was buffed in this patch
you can always try swapping your red rings or oceareons or what have you for PHANTOM GRIPS if you are so starved of crit
Trust Me Bro TM
everybody's sleeping on this tech
Yeah, catalyst is probably what I'll do to start because its easy.
but being more real isn't there a crit affix on weaver's idols?
could solve the crit problem
Is there? I havent done a full planner for it yet.
Is there going to be BIG changes for the new season ?
like I'm preeetty sure that I didn't just imagine it
you can't imagine
Theres the crit + crit multi affix at leadt.
Also, RM has good nodes for wand + catalyst
yeah im only seeing inc crit + crit multi
yea I glossed over it cause I planned to use vilatria and.. well..
That's great because apparently this game had limited engame i heard
Yeah, they're adding a TON of endgame stuff
Yeah we were just discussing a channeled lightning blast build
yea it was rather bland, thankfully we get a lot more mechanics, a lot more bosses, and a lot more customization
I have a list of like 50 various meme builds I want to try some day
and then there are the, you know, not meme builds
like normal healthy people builds
I have a much more reasonable... 5 or so builds that I'm thinking about.
OOF
Definitely starting with my channeled lightning blast build though. It's had a bug fix that I've been waiting for for a long time.
yea we've been waiting for that for like uh how many years was it?
so I'm inclined to try it too
or disintegrate with the now buffed glass cannon
pretty sure I'm gonna play sent but the halo effect fix has me excited for some builds
but I know that I need that WW relic for this one
and I will inevitably not roll it
and get butthurt
battlemage's endeavour was on the list so that buff was nice
Since at least .82
So like... 3 years?
I want to do battlemage's slammed with t7 armour shred for a frostbite build, should be neat
Yeah, I'm so excited for guaranteed 1lp slams.

i know this is the mage channel but holy crap am I excited for sent things
I might have to unmute a class channel that isn't mage lmao
Lol
yea that's a tough one
we were mostly discussing the esoterica of a build that's been bugged for years
and now it's been fixed
Its also a core component of my favorite build 😢 (channeled lightning blast)
The bug fix section is probably one of the most important parts of the patch notes. There have been a lot of lingering bugs that have hindered builds and it's made the game feel unpolished.
I must have missed it but do skill cosmetics recolor all skill conversions and subskills?
although we get an LB one for free, might as well test it out
I dunno actually. I would guess not, but who knows
if not then it's actively worthless for a lot if not most skills so I hope it does
Yeah fingers crossed for sure. The red lightning blast from the trailer looks rad.
I like the white one more but sure
Im glad their art seems to be improving rapidly
yea ngl their cosmetic armors are still kinda bad but I've watched the skill reskin previes and they are mostly good
at least I might be buying some of these
Are you going with sorc or runemaster for lightning blast?
we were just discussing it earlier, he's a believer in rm
I’ll probably make a lightning blast build as my second build, will be interesting to see what people come up with between now and then
If RM doesnt feel good, I can always swap!
aint much new to invent in LB, other than channeling or trying maybe focal blast + spark nova
since it should inherit the more multiplier
then again the more will be like 180%, not stellar
I’m not going to try to reinvent the wheel, just put together something with good clear that’s fun to play around with
yeah those two points are kinda dubious here, thus the discussion
Gordian Prism ele nova RM is also on my list.
yea maybe this will be what finally tips nova into being playable
Yeah, 20% base and an extra 40% more on a node you probably already want
Itll be a tri-element build too, so lots of good stuff on the RM tree. It uses basically all the runewords
On the channeling lightning blast note, do we think channeling casts count for direct cast for additional chains?
thinking about a build with LB - surge - static that direct casts LB then triggers it
it should still probably count starting channeling as one cast despite the weird phrasing in some other nodes
Hmm, I'm not a fan of the rapidfire channel toggle builds, they're too wonky. Gonna have to scale some cast speed 🤷♂️ c'est la vie
It doesnt count as direct casts, I doubt that has changed.
Would the champion affix for a chance at +4 chains work? I assume so.
Just the initial cast counts as 'direct'
Yeah except it will only chain once per 5 casts while channeling still.
It casts at 8 per second, so it will be rare to have the champ affix trigger
Yep, I'm planning a build for it. Hoping I get one while leveling
i hope its good
I did some testing with grand prism nova to try stuff out, with zero size increases it hits almost the whole screen.
good dmg tho?
Yeah its got 600% damage effectiveness, so not as good as meteor, but you can use the RI tree to do things like make it double cast or cast a bunch of other spells, etc.
My plan is to use it, plus tri-element nova to make it so casting RI casts 2 GPMs and 6 ele novas.
And because RI is a tri element spell, you can get it (and ele nova) a bunch of extra levels using the invoker set (with set crafting!) And unstable core.
And since ele nova is tri element (from crest of unity), you can use all 3 of the runewords that add flat elemental damage (Inferno, Hurricane and Avalanche). Not many builds can use all 3.
I'm gonna put together a build for it tonight I think
That and my version of channeled LB
You think blackhole builds can be OP? seems like HUGE buffs to it
They might be functional now, they were REAL bad before.
Hi, I haven't played since like a year ago, I quit after clearing 2k corr on the first patch, im wondering if I should start again now so I can get the feel of it before the update or if I should just wait cuz new systems are going to make current ones not worth learning again?
Its probably better to start again, a lot has changed since a year ago
elemental starfield only casts 1 ele nova if you have crest of unity
Oh really? Lame
you should be able to get 3 ele novas with spell cascade but you have to carefully arrange your skill bar for that one
Yeah, but the only spells I'll be casting will be teleport, ele nova and RI, so I'll just toss focus on the other buttons
But also spell cascade takes a few seconds to generate.
sure that works, but rip flame ward
Its worth the sacrifice. Probably be getting crazy ward from RI casts
30% chance to not use runes is pretty meaningful
what mage skill is this one
but isnt everything going to change after the update anyways?
so like im wondering if its worth learning the systems rn
Oh, not much has changed for the core gameplay, I assumed you werent planning to start until next thursday
oh I see, yeah that was what I wanted to know, thanks!
im hyped for new update, I had a blast on launch
Yeah, I wouldnt start now, its too close
I was thinking maybe its worth not using Crest, but.... its way too good to not use
How do we feel about Dominance of the Tundra? Seems like an incredibly strong helm, but I'm unsure if I want to accidentally cast a 65-mana spell when I evade
Its got pretty strong base stats, would be good for int stacking builds, kinda like Blood of the Exile but a helmet.
Easy t7 int slam
Yeah, but maybe only good if you're also mana stacking. I've got 180ish max mana in this setup and 65 is a lot to accidentally consume lol
I dunno if I'd ever use it instead of boneclamor, though
might have been lightning converted meteor back before the spell graphics updated
Yeah maybe I go back to boneclamor. Dex is really good for me, too, and it makes it easier to cap res
Also slightly easier to get a 2LP one.
One use might be: a well rolled crit reduction is about 96% paired with the RM passive.
Plus if the strength is high its 48% increased armor, which isnt nothing.
So decent stats.
It represents a lot of armor, yeah.
A perfect str one takes me from 3100ish armor to 4150, which isn't nothing
Yeah, thats pretty good. So its not useless for sure.
I guess I just need to mitigate burning 65 mana to cast glacier occasionally
Yeah probably not too bad, especially if you're using glacier in the build.
I'm not, but an interesting point is that this is potentially a good way to activate "when you cast a spell that costs 40 or more mana"
Yeah, minor stat boost with afterglow and maybe some ward from LK
I'm using basically nothing but mana strike anyway, so it's probably fine? I feel like my mana is going to go up and down like a yoyo every few seconds
Anyone know any good disintegrate builds for 1.1?
coming back and really enjoyed it in 1.0
Hey all, so I've spoken to someone about LE (this'll be my first time playing and cannot wait). Coming from PoE2, I loved playing Sparker, just screen wide speed clearing giga farming with high boss damage and overall decent survivability. He's suggest Mage Frost Claw, Sorc mastery, would people here agree?
Hello, assuming you are talking about the meta Spark Charger FC Sorc of 1.1, it won't exist in 1.2
I assume I am also, although, I don't really know given i haven't played LE before. I was just hoping for something similar to Sparker in PoE2.
Yea I played PoE2 Sparker and Frost Claw Spark, that's probably it
https://www.youtube.com/watch?v=6ftGXbX3YHU theres also this version, it's a bit different - more flashy
But will frost claw be good in LE, I like playing the OP builds, I don't want to play mediocre build, I wanna blast.
Having made a handful of the popular Frost Claw builds at this point, I would bet that at least one Frost Claw build will be top tier in 1.2
as the meta progresses you will be able to move towards the best option
Nice, that's the build im going for then.
i feel like this tree is dogshit lmao
never tried to stack mana
just kinda curious to try the black hole stuff
but i dont particularly want to go ignite
also can u pick the binary star thing in black hole to get 2 with the 100% dmg thing
it says u can only have 2 but the way binary star says things idk
I haven't gotten to black hole in the patch notes, but if they haven't changed anything about binary system, that node literally is nothing other than "100% more damage" and a pretty visual effect
Is lightning fc still good on rm? I used to rock that before and im wondering if its still viable for new update
https://www.lastepochtools.com/planner/A83gj3ko this was my old build, I used to clear 2k corr easily back then
:white_check_mark: This character build is verified
Release / 1.0.3
Mage (20) / Sorcerer (25) / Runemaster (68)
▸ Health: 1,079, Regen: 20/s
▸ Mana: 218, Regen: 9/s
▸ Ward Retention: 688%, Regen: 25/s
▸ Attributes: 28 Str / 15 Dex / 178 Int / 5 Att / 5 Vit
▸ Resistances: 64% / 77% / 64% / 83% / 77% / 82% / 82%
▸ EHP: 1,797 / 2,004 / 1,797 / 2,441 / 1,854 / 1,854 / 1,854
▸ Endurance: 28%, Threshold: 216
▸ Dodge Chance: 2% (60)
▸ Armor Mitigation: 51% (3,298)
▸ Cold, Lightning, Fire / Spell, DoT
▸ None
• Elemental Nova (23)
• Runic Invocation (23)
• Frost Wall (22)
• Frost Claw (23)
• Runebolt (22)
nah i mean binary says 2 star orbit but the other thing is 100% more dmg but only 1 star max
well 1 black hole
so
idk if they counter each other or no
That's what I'm saying, it doesn't make 2 stars
unless they are bug fixing it in S2
I didn't see that in the fix list, they probably are waiting for the redesign
Singularity: Forces one black hole per cast, gives 100% more damage
Scattered: Creates a second black hole when you cast black hole. (doesn't work with Singularity)
Binary System: Says it makes each cast create 2 orbiting star, is lying to you. It actually gives the black hole 100% more damage and changes the visuals, it doesn't change the mechanics (works with Singularity)
Yeah. Unless there's an undocumented fix where Binary System actually counts as to two stars, that'll be how it is. I didn't see anything in the patch notes about it being fixed/changed though.
They've talked about a redesign of black hole in the past, so they probably aren't looking to make major changes to it until then.
gotcha
so bottom left and bottom right branches go hand in hand?
is the meteor node for black hole good u think?
Not as good as it was before season 2, since triggered meteors only cast one meteor now.
I wouldn't use it on an ignite build, but it's fun to drop if your mana can sustain it.
hmm okay
i realized that black hole was ignite shit
and not just pure dmg
so made me wonder
and i saw meteor doesnt seem to havem uch
of dot nodes
Yeah, currently DoTs don't scale with inherent base damage effectiveness, so a meteor ignite will do the same damage as a fireball ignite.
So meteor is a really bad applicator for ignites
hm okay
should i not be trying to scale int or mana then
for black hole dot stuff
If you're planning to scale ignites, neither will give you bonus damage. But black Hole does do some inherent DoT, which will get scaled by intelligence
black hole also has ignite per uncapped fire res node iirc
Okay hear me out.
7 of these is 140% increased stun duration and 420% increased stun chance
Meteor has 125% increased stun duration and 250% increased stun chance
T7 Staff has a cap of 544% increased stun chance
If you can get that, you're at 265% increased stun duration, which is a 1.5 second stun, and over 1000% increased stun chance
Go for "one big meteor" build, getting all the More modifiers in the meteor tree, as well as Vilatria set to make your big meteors do as much damage as possible
Each repeat of meteor costs mana correct?
Cast by harbinger or black hole for example? Yes, each time it's cast. If you're casting manually and it does multiple meteors per cast, no
Cool. I also realize I wouldn't be repeating, just allot of them.
But now that you mention black hole I probably will do that since I don't play Mage so I'm throwing things together
Oh black hole has no reduced cost for meteor like other trees. Mana refund it is XD
Ok so general questions because I do not play mage but lightning space rocks looks fun with the changes.
#1 Would using the Harbinger of Stars and Black Hole be a bad idea since it can effectively delete my mana due to the amount of Meteors dropping? Because you effectively have about 53-58% of your mana refunded (rounding because of Archmage node)
#2 Is % mana regen just bad? Because I had a few of sources on my gear (I'm using LEplanner to give me an idea as to what to look for) and the increase to regen is negligible.
#3 I assume for getting your mana back quickly you would want Focus to just burst your mana up, and have Null Profusion to help you get back up in case you accidently go negative.
#2 base mana regen is 8 per second, so 100% increased mana regen is only an additional 8 per second. Mana regen affixes are good on some builds, but if you depend on large amounts of mana generation to fund a big spender, its likely to be negligible
So having at least some would be good I guess since it can help mitigate the amount spent. Because I had about 20 with the amount that I had on my gear
It's not useless, certainly. Between mana regen and the regen from archmage and other refund stuff, some extra regen gives you the potential to have your mana bar survive longer between Focus uses
I guess 144 cost skills would make it feel nicer.
I just kinda feel there is probably better affixes to have on gear. I suppose with the amount that I have on my tree it gives me about 20 anyway so having some on gear might get me to about... 40? I guess that would be kinda nice since it would take about 3 seconds to refund most of the cost of one meteor
Hey guys, is static orb sorc gne be ok season 2 for those of you that are heavily invested or did it get gutted?
black hole ignite is still gonna be a meme, if you want that kind of playstyle go for glyph of dominion ignite - very similar but much better
forged strike and eq stun builds are kinda a thing and this seems to have more stun then those (in 1.1)
1 - already a problem just for the harbinger or black hole individually.
2 - it has niche applications but generally it's not good
3 - it's still bad but it's the least bad option on mage
So I pretty much want to use blackhole for bosses, and maybe just use a different belt outside of bosses as well
tbh I still think that black hole will be a complete dud after the buffs
I mean, the only reason I'm using it is for space rocks so
Can you change the mastery at lvl 50 or it's locked once ?
not right now but in the next patch you'll be able to
Alright alright!
Hi!
I've been out of the loop for a super long time, and I was wondering, since i can't see any in the patch notes, do you guys know if Spellblade was decent before patch/will be after?
I love the idea of the class, but afair, on launch it was pretty bad compared to the "meta" classes.
at a high level sb hadn't changed much for years, still the same issue of having very limited build variety. But the 3-5 builds that are there are still pretty good. It had seen somewhat decent buffs in 1.1 and minor nerfs in 1.2
Alright guess i'll check out guides out there to see what's changed from launch. Thank you!
Is Runemaster "very hard" to play ?
i heard you had to spam a perfect rotation to be effective
not really, there is no benefit to playing it like an invoker where you need to thoughtfully and strategically use your invocations in precise combinations
many of its builds are not focused on invos at all, and those that are usually choose one specific invocation to optimize and scale
and there are methods of automation that make it trivial to always use the right one
via its skill tree
it's crazy how aRPGs always fail to make flexible builds, this is why I hate uber content, lowering expectations is good
not crazy as they are all focused on the same zoom zoom spam 1 button playstyle
at least the modern ones
it's crazy because they clearly try or at least lay the groundwork for something better but it never materializes
Like isn't there a node on Runemaster somewhere that supports randomization? Nobody takes it ofc but yeah
nobody takes it cause it goes contrary to their core game mechanics, i.e. the vast variety of stats that all scale different skills in different ways
why would you want to cast a random element, random attack type, random aoe or hit pattern skill when you can just always choose the best one?
they could make it better by i.e. making a part of core RI functionality giving you, idk, a stacking 100% more damage with invos buff for each unique invo you've cast in the last 30 seconds
but they chose not to
and without significant effort of course it's not gonna work when core combat mechanics don't support it
It’ll always be more optimal to scale one damage type than trying to scale multiple.
yea as long as the stats are as they are
and they will never fundamentally change that
heck right in this patch their solution to random invos is to basically remove random invos and always make you cast the prism nova
I guess it will work, but it also completely misses the point of complaints about it
people don't want a build that uses different color icons over your head for largely the same outcome
they want to play with all the 40 invocations
So why do they add it to the game? Because the hope is always there.
These games are full of things that point to something cool that rarely ever works.
yea I don't disagree
LE devs however are notoriously bad at basic math
so I'm not surprised that their cool class fantasy completely fell through
problem is they ain't doing anything to fix it
Is cold frostclaw gonna be good or nerfed? I remember seeing someone saying they were playing frostclaw while it lasts before update
I dont see any reason for it to stop working
if anything i'd say it will get even better with the new items and idols
(compared to its past self, not relative to everything else in the new season)
It's changed a bit because they changed some nodes and mana cost in the tree, but is similar to last patch.
What was affected was the spark charge over 40 mana cost version
Its good but not the tankiest build out there. A lot of your tankiness comes in the form of CC (freezing) and timing flame ward properly
Should be tankier in 1.2 no? Since they moved ward retention from int which you didn't care that much about anyway to other stuff, some of those idols look insane
The fc skill tree changes also look interesting, I did add a new 1.2 mana cost calculator to my spreadsheet and it might change the nodes worth taking
😦
Hello, is using black hole itself as a sorcerer enough for mob clearing enough? Or it just doesnt do enough dmg? I see its getting buffed next patch
that and hybrid frostbite duration/frostbite chance idol
Is there even a Black Hole build? I always thought it was only used to pull monsters
you can build it into ignite at least, that's a real build
its pretty rough on the Frostbite variant since you still wanna use Throne of Ambition, idols for Frost Claw mana cost, Frostbite Duration, etc
maybe you can figure out a way to get tankier
I did some math, I think you may be able to build FC a different way, have same hits for much less mana cost
https://docs.google.com/spreadsheets/d/1DLiKBOApPtBBm5prr185HU-iYM9k28ENFgz-voXpB-4/copy?gid=672334354#gid=672334354 @woven lark haven't did all the theory yet, but see this
skip morditas, go to crack in ice
9 hits instead of 10 but lower base cost
oh nice 🧠
but then again
you guys play on sorc right?
you need to absolutely use ice barrage after teleport for the free cost
and if you dont play it well you will have mana problems
I thought autocast IB?
with Throne you can get it to 8.1 or 7.2 without
Ice Barrage is such a high cost
and in reality Ice Barrage is a big portion of your dps as well, maybe 20%-30%
Autocast IB will have you recasting while its still going all the time
Wastes a ton of mana
the thing is you really want Crack in the Ice for damage, but if you want a very easy playstyle you might want to not use it
I would always though
crack in ice is 50% more hits though
with tele meteor mana regain tech, i dont even need to use FC mana eff idols and have no mana issue
after the patch i think mana eff idol is neccesary
yeah its big
tele meteor is also nerfed a bit
problem with tele meteor is waht skill do you remove
everything is pretty set in stone
sadge
what 5 skills are u using
can i ask why is that? we're playing frostbite right?
yeah frostbite
so with Crest of Unity its always Cold, which always applies frostbite from the Armor Shred conversion
you get like 2-3 at max nova per direct cast of FC right?
compared to 15-25 hits from fc alone
i cant see why 2-3 novas could contribute much to the total damage
some of the big more damage nodes from nova tree arent even DOT compatible
FC has barely any more multipliers
Ele has 54, 40, 20, another proc via frozen cascade, Spark charge on every hit, etc
ive tested, its a good portion of damage
i do play with nova more often than not but for me it's becuase i want more ward
I usually start the game with nova because the 100% spark charge chance doubles the value of all your spell damage and stuff early on and that's huge
And the triple nova on teleport is so fun
Is that working? Can't see anything.
https://maxroll.gg/last-epoch/planner/01ett0ei
somehow an extra # got in there
Maxroll shows correct mana costs?
i think ima build towards lightning meteor set, harbinger belt, and fireball spark charge gloves.. Get that to proc lightning meteors on crit while channeling fireballs w/ spark charges everywhere
I have a feeling that lightning meteor is going to be super popular
sets are op now
this pulls up empty planner?
Remove the #
aha tyy
Is fc still the play to league start? I’m torn between mage and VK
guys, what are the easiest ways to get little bit of global base spell crit chance
use catalyst with a crit base or other uniques that give it like prismatic gaze
yea those seem to be pretty good except in very mana hungry builds, although I guess even there the drawback is negligible
4% flat, leech, and 25% stagger vs bosses? don't mind if I do
hmm try clicking the planner here https://maxroll.gg/last-epoch/build-guides/frostbite-frost-claw-sorcerer-guide
in the process of making updated vids fro S2
ight
Is the flame burst proc from the backfire node on disintegrate the same as the flame burst proc on the flame burst node on fireball?
@weary hamlet Here's a quick and dirty version of my zero mana infinite channeled LB build. Still haven't decided on idols, but I'm thinking 4x 3x1 and 2x 1x3 idols for the possibility of flat staff + crit/multi enchants
~https://www.lastepochtools.com/planner/oz5x5zPB
The new spell bleed gloves are actually perfect for it because I dont spend any mana once I run myself dry (which is always)
And that fixes the spell crit I'd need (plus the buffed LB node) to give me easy capped crit
yea I've been eyeing these as well, even if you don't go zero mana channeling LB is 40 per second which is 120 "true" damage taken per second, hardly a major issue I guess
I still can't shake the feeling that way too many of your spec skills are low value, and I also really dislike your defenses being tied to standing on glyph/continuous channeling although that problem is even worse in disintegrate builds
so I don't feel that glyph is worthwhile here at all
I don't expect the gloves to proc self damage on channel costs anyway
pretty sure ward gain on mana spent doesn't
pretty sure it does
was rolling with plenty of that on my previous disintegrate sorc and it was very noticeable
Its kind of inconsistent. Some sources do, some dont, but you dont generate any while channeling at zero mana because you arent actually spending anything
Team, can someone give me like a super quick tldr of how runemaster works? Pretend I've never played mage but I have 500 games on invoker if that helps
cast a spell with an elemental type, gain a rune of that type. use elements in different orders to cast different invocations.
it's nothing at all like invoker in real play, the superficial similarity is bait
if you use the invocation at all, which not all builds do, you usually pick one combination to focus on and use various tricks and automation (via specific skills/nodes) to always use that particular one
Oh, lemme guess. The fact that elemental conversions don't transfer makes it so you only pick one element/archetype
it's less conversions and more (a) general higher effectiveness of itemizing for a single element, and (b) the invos being all over the place in damage type, pattern, area coverage, etc
i.e. some invos are hit-based, some are dot-based, some shotgun vs single target, some don't, some have autotargeting, some don't, some have good aoe, some don't etc
you don't want to leave all those choices up to random
Its not TOO tied to it, you also get a ton if ward/sec from just having Gon runes and the resist while channeling.
But also you're ready to teleport -> RI -Glyph at basically any moment. So repositioning isnt too bad.
and if you want to carefully build runes manually and combine them situationally, that just loses on efficiency to builds that streamline it and thus use like 3 times more crap per second
I mean sure I would just ditch teleport altogether, spec RI for teleportation (so we also get all the runes benefits) and try to find something for the two spare slots
I was thinking of building with mana cost so one of those was focus in my build
but the other, idk
I supose, I'm not sure what other spells would actually be useful to support the build, heh
As it is, everything at least synergizes decently.
I toyed with speccing teleport to cast triple nova for clear help and easy shock application, but Flame Ward is more useful.
Plus the free spell from teleport lets me actually restore a bit of mana by casting RI, which gives me enough to do flame ward and glyph. If I didnt have that restore, it wouldnt work because using RI would put you too deep in negative mana to start channeling again
Teleport refunds 100% and RI refunds 40% so you end up at net positive mana restore
that's like mana tunnel meteor mana regen in 144p
It all kinda fits together using a bunch of weird niches, but it fits well.
For Shatter Strike, if you spec Whiteout (recasts), does the overlap double-hit apply to each of the recasts too?
Yes
Here's a very rough concept of the Gordian Prism build that I'm looking at. I haven't put any defenses in it or done the idols/blessing in a meaningful way, but the concept is there.
Int stacking tri-element nova -> grand prism nova
Is cold-convert mana strike worth spending the points on, if you're going all in on cold damage?
If you're doing cold with everything else and need mana strike to restore mana? Yeah
May as well use the scaling cold damage that you're doing elsewhere to make it apply to mana strike too
Mana strike isn't the best damage dealer, but why leave damage on the table, basically
Makes sense, will have to play around with it
I have a concept for a mana stacking sorcerer that uses cold convert mana strike with Shattered Lance. It might work as a main skill, but it's going to be questionable.
Interesting. Do you just stack both HP regen and attunement/mana?
Still kinda new to LE
what were you wondering about in terms of conversion btw?
Mana Arc in Mana Strike
ah that one I don't really know, but should be easy enough to test
Mike confirmed that Mana Spark converts, so I was curious if Mana Arc also does
I'm hoping it does, that would be pretty cool
it definitely should, but that doesn't mean that it does
common sense only gets you so far in le
Yeah, I'm not TOO concerned either way, but it would be nice to know. I asked in the dev channel, so we'll see if I get an official response
I asked three times about the mana reduction node after channeling LB conversion being potentially broken and got radio silence
must be broken indeed
What I REALLY want is an icon on subskills within skill trees that is on every node that affects them. Like a little icon of the subskill that shows on every node that affects it, so you can know for sure whether or not the other nodes will affect the subskill.
