#🧙┃mage

1 messages · Page 96 of 1

harsh abyss
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Your cold resistance is also ass, gotta get that up to 50+% range, that will help too. Right now you're effecitvely taking 60% more cold damage than normal, which is where a lot of your one-shots come from. There are some cold damage mobs that do a lot of damage.

spice wharf
harsh abyss
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Yeah, better

spice wharf
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let me see if i can squeeze the crit into somewhere else maybe

harsh abyss
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It's effectively 20% less damage taken. One of the things that it doesnt' tell you is each point of mana counts as 5 "life" for damage taken

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If you can get a higher mana number, more cold resistance, and crit reduction, you can also remove points from Crackling Precision (since you'll have 100% crit chance from World Ender in Meteor) and put those in Wisdom

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AND another thing you can do with mana strike that you should as a sorc is Mana Spark and Celestial Precision. Since you're stacking mana, having 15% mana converted to flat damage is huge. That's 15 per 100 mana, and if you can get into the 1000+ range, getting 150+ flat damage on your mana strike is big.

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And Celestial Precision will give you 100% base crit chance for mana strike at 1000 mana too

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the concept there is that you never need to actually invest into crit chance, because Mana Strike and Meteor will always crit by default.

spice wharf
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i have this

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currently sitting on 612 mana

harsh abyss
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See if you can find some idols, there are ones that will have an affix that is "+X% Armor, +X% Mana" and those are perfect for the build, especially if you can pair them with the affix that is "+X Mana"

spice wharf
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what idols to drop then?

harsh abyss
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X mana gained as ward is actually a pretty weak defense

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And the penetration/mana efficiency with frost claw is meh since the build is more focused on meteor

spice wharf
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have all mana x with armor and mana x?

harsh abyss
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Yeah, the more of those you can find, the better

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your ideal idol

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If you can get 12% mana/armor, it's huge. If you think about it and you have 500 flat mana, that's 60 mana just for the one idol.

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2 of those and 2 of the little ones is actually a lot of mana

spice wharf
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2 of the elemental and mana armor

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and 2 mana and x armor and mana?

harsh abyss
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Yeah. The AOE for elemental area isn't key, but I like it because it makes your meteors a bit bigger, which is fun

spice wharf
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what would be more beneficial?

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or better

harsh abyss
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For your base mage tree, do this. The crit multi you get from Knowledge of Destruction is minimal, but the 50% ward retention is pretty significant.

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There isn't one that's better than the increased AOE. If you have the 3x1 idols that are +mana and +%mana/+%armor, those are probably stronger than a poorly rolled 4x1

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the prefixes on the 4x1 idols kinda suck tbh

spice wharf
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ok so just get all mana with mana armor idols instead of the elemental area?

harsh abyss
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Either way works, kinda depends on the idols you have

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But the increased AOE makes your mana strike bigger too, which is nice QOL

spice wharf
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so what u think 2 elemental idols and 2 idols for mana and mana armor?

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thats what i have right now

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i have the elemental idols with mana x armor x

harsh abyss
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Here's how I'd build your mana strike tree and why:
-The ward you get from Transfusion is kinda minimal compared to keeping you mana topped off
-Mana storm triggers on everything you hit, which gives you more crits and meteor procs
-Mana Spark gives you lots of flat melee damage
-Celestial precision gives you huge base crit chance, and you still get crit multi (unlike Critical Rejuvenation)

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Yeah, that seems fine

spice wharf
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820 mana now

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with the small idols i got lightning damage with mana?

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and a 2 slot idol with crit chance and Lightning damage

harsh abyss
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Those are fine, Mana + Health are probab slightly stronger defensively

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The 2-slot idol, I'd replace with either more small idols for mana and health OR if you can find a 5% health and lightning damage 1x2 that's good too

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The 5% health is pretty solid

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The other things you might need to farm to fix are:
-Cold resistance
-Crit damage reduction

Remember that overcapping resists doesn't do anything unless you have something that specifically scales with it. So your Phys and Lightning resists have wasted "space" right now

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Something you might want to look into as well is: How much value are your frost claw procs giving you? Are they the source of many of your meteors? What happens if you unspec frost claw and try without it? If you were to get rid of frost claw, you could spec teleport which can give you a variety of solid defensive improvements.

spice wharf
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@harsh abyss

harsh abyss
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Yeah, try it out

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See how it feels, if you feel any tankier than you did before

spice wharf
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im swapping out my tree now

spice wharf
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i will send another updated build

harsh abyss
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If you DO get one-shot try and keep an eye out for what kills you. Some enemies just to TONS of damage, and you have to avoid certain avoidable attacks.

spice wharf
silk pewterBOT
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:white_check_mark: This character build is verified

Game Cycle / Version:

Harbingers of Ruin / 1.1.7

Class:

Mage (20) / Sorcerer (69) / Spellblade (21)

General:

▸ Health: 1,039, Regen: 19.58/s
▸ Mana: 821.72, Regen: 10.32/s
▸ Ward Retention: 428%, Regen: 98/s
▸ Attributes: 4 Str / 4 Dex / 101 Int / 4 Att / 4 Vit
▸ Resistances: 60% / 17% / 61% / 42% / 55% / 68% / 18%
▸ EHP: 1,287 / 937 / 1,298 / 1,225 / 1,234 / 1,383 / 943

Defenses:

▸ Endurance: 34%, Threshold: 272
▸ Dodge Chance: 3% (85)
▸ Armor Mitigation: 25% (1,073)
▸ Block Chance: 1%, Mitigation: 8% (46)

Damage Types:

Lightning / Spell, Melee

Buffs:

▸ Enchant Weapon (Passive)

Used skills:

Mana Strike (22)
Flame Ward (23)
Meteor (28)
Frost Claw (23)
Enchant Weapon (22)

harsh abyss
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Move the points from Elementalist to 1 point in Scholar and 1 point in Reactive Ward. Then move all 5 points from Knowledge of Destruction to Warden

spice wharf
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so far so good haha

harsh abyss
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Do you precast flame ward ever? Or do you just rely on the stun-casts?

spice wharf
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i always precast ward and enchant

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ok i moved points around

harsh abyss
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Hmm okay

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What is your "resting" ward?

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Also, what corruption are you doing?

spice wharf
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290 corr

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resting ward right now is 1950

harsh abyss
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Yeah, you're high enough that you're gonna need to cap out your resists, get that crit reduction, and really minmax stuff

spice wharf
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should i drop frost claw proc

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what u think

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i still want that insane damage from meteor also

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im not sure what frost claw is doing

harsh abyss
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The idea is that frost claw will crit to proc more meteors. You have to get lots of crits to proc the meteor often.

spice wharf
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yeah

harsh abyss
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If you unspec that, and then spec for Mana Storm, you might crit enough that you don't need frost claw to maximize your meteor casts

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You'd have to try it out and see how it feels though

spice wharf
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will try it out

harsh abyss
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This is probably your biggest need to fix. Try and get them all to 75%

spice wharf
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yeah gonna work on that now

harsh abyss
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From the death you posted above, if that hit was all fire and you had your resists capped, you wouldn't have died. You would have only taken ~1250 damage and survived.

spice wharf
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crit reduction on chest you think?

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and what was the unique u mentioned

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for chest

harsh abyss
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Titan Heart, but Static Shell, Core of the Mountain, and Null Portent, or Wall of Nothing would also be good

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Getting the good legendary slams on them is the hard part

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Oh Prism Wraps is good too, but getting the LP on that one is super rare

spice wharf
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what about my amulet?

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is it fine?

harsh abyss
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Yeah, +2 to all skills is really strong

spice wharf
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ok them one shots arent happening as much with the changes

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which is good

harsh abyss
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Getting your resists up and your crit damage reduction up will help a lot too

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If you have to give up a bit of Intelligence to fix those, it's probably worth it in the short term

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You can also look for legendary opportunities for basically all your slots

spice wharf
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im just having a look through the uniques

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what do u recommend?

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is the vilatrias set not worth for the stats?

harsh abyss
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Well, without the Vilatria's set your whole build changes

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I think Vilatria's is super strong in general

spice wharf
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i am thinking falcon fists with a melee attack speed roll

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there is also a flat melee on there too

harsh abyss
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Some of the weavers will items are really good if you can get good/appropriate rolls on them

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The gloves and ring, particularly

spice wharf
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what gloves you recommend with rolls

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and what chest piece

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titan heart

harsh abyss
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I mean, for Chest, you definitely want "level of meteor" and "intelligence" or "Damage taken as mana before health" on any of the ones I listed above

floral shoal
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is there a difference between, say: increased elemental damage and increased lightning damage?

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like, does elemental dmg give less because it scales all 3 elements or it gives the same anyway?

rapid hinge
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for the same affix tier elemental always gives less than lightning damage

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yes becuase elem = fire/cold/lightning

harsh abyss
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Generally the way it works is the more specific the affix is, the higher damage it gives.

queen mason
silk pewterBOT
#
Game Cycle / Version:

Harbingers of Ruin / 1.1.7

Class:

Mage (25) / Sorcerer (1) / Runemaster (60)

General:

▸ Health: 844, Regen: 16.36/s
▸ Mana: 487.65, Regen: 13.12/s
▸ Ward Retention: 422%, Regen: 69/s
▸ Attributes: 1 Str / 6 Dex / 92 Int / 1 Att / 1 Vit
▸ Resistances: 105% / 71% / 87% / 108% / 25% / 67% / 76%
▸ EHP: 1,223 / 1,175 / 1,223 / 1,228 / 755 / 1,052 / 1,137

Defenses:

▸ Endurance: 20%, Threshold: 169
▸ Dodge Chance: 8% (156)
▸ Armor Mitigation: 21% (577)
▸ Crit Avoidance: 28%

Damage Types:

Fire, Cold, Lightning / Spell

Buffs:

▸ None

Used skills:

Fireball (20)
Flame Ward (20)
Runic Invocation (20)
Focus (20)
Flame Rush (20)

Used unique items:
queen mason
silk pewterBOT
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Game Cycle / Version:

Harbingers of Ruin / 1.1.7

Class:

Mage (25) / Sorcerer (1) / Runemaster (62)

General:

▸ Health: 852, Regen: 16.5/s
▸ Mana: 449.86, Regen: 12.16/s
▸ Ward Retention: 482%, Regen: 87/s
▸ Attributes: 1 Str / 6 Dex / 107 Int / 1 Att / 1 Vit
▸ Resistances: 105% / 86% / 87% / 108% / 100% / 67% / 76%
▸ EHP: 1,248 / 1,248 / 1,248 / 1,269 / 1,161 / 1,075 / 1,161

Defenses:

▸ Endurance: 20%, Threshold: 170
▸ Dodge Chance: 8% (156)
▸ Armor Mitigation: 24% (746)

Damage Types:

Fire, Cold, Lightning / Spell

Buffs:

▸ None

Used skills:

Fireball (20)
Flame Ward (20)
Runic Invocation (20)
Focus (20)
Flame Rush (20)

Used unique items:
arctic mica
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Hey yall, I was looking to get into mage
Could someone recommend me a good aoe build for leagure start character

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jsut wanna aoe spam away everything with explosions everywhere

arctic mica
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I have concluded on trying out frostbite frostclaw sorc

silk pewterBOT
#
Game Cycle / Version:

Harbingers of Ruin / 1.1.7

Class:

Mage (20) / Sorcerer (58) / Runemaster (35)

General:

▸ Health: 1,240, Regen: 23.6/s
▸ Mana: 369.82, Regen: 14.88/s
▸ Ward Retention: 495%, Regen: 4/s
▸ Attributes: 22 Str / 17 Dex / 88 Int / 9 Att / 9 Vit
▸ Resistances: 67% / 43% / 67% / 64% / 72% / 61% / 61%
▸ EHP: 2,925 / 2,393 / 2,925 / 3,118 / 3,067 / 2,771 / 2,771

Defenses:

▸ Endurance: 20%, Threshold: 248
▸ Dodge Chance: 46% (1704)
▸ Armor Mitigation: 24% (1,035)

Damage Types:

Cold, Fire / Spell

Buffs:

▸ Arcane Momentum (5/5), Craterborn

Used skills:

Teleport (20)
Flame Ward (21)
Frost Claw (25)
Ice Barrage (21)
Meteor (21)

rapid hinge
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this is my version of frostbite FC sorc

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i'm more of an arena guy so my version is more focused on a little more active playing style for the purpose of not dying

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this is a little more budget-ish version, if you grind enough you can get much stronger

spice wharf
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would fragment of the enigma be good for a static orb/glacier build

arctic mica
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danke

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I think the one i was looking it was similiar to yours

harsh abyss
verbal juniper
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Whats the current mage go to build?

harsh abyss
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There are a bunch of good ones

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Like 5 different frost claw builds, glacier, static orb, meteor, probably a few spellblade builds...

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Kinda do whats in your heart and you can make it work. Options only really narrow when you start to push 300+ corruption

latent glade
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Im lvl 99 Mage Glacier I dont have all of the gear, still doing 250+ Corruption while farming rings and amulet

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Have seen some amazing stacic orb builds

floral shoal
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can you build rune mage without runic invocation?

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Im trying to do lightning build and i feel like I need lightning blast, frost wall, and glyph 100%

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cant fit the invocation

harsh abyss
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You dont NEED invocation, but its super strong in general.

floral shoal
harsh abyss
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🤷‍♂️ do what's in your heart, there are no real rules.

floral shoal
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which rune combos have the strongest invocations?

warped crow
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hydrahedron and plasma orb

acoustic drift
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Hi

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I'm new to mage

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What is the best build for this class ye would recommend ?

strange needle
acoustic drift
silk pewterBOT
#

:white_check_mark: This character build is verified

Game Cycle / Version:

Harbingers of Ruin / 1.1.7

Class:

Mage (20) / Sorcerer (72) / Runemaster (21)

General:

▸ Health: 1,117, Regen: 20/s
▸ Mana: 2,269.84, Regen: 23.36/s
▸ Ward Retention: 420%, Regen: 263/s
▸ Attributes: 5 Str / 5 Dex / 111 Int / 11 Att / 5 Vit
▸ Resistances: 71% / 84% / 109% / 98% / 96% / 112% / 69%
▸ EHP: 1,462 / 1,627 / 1,627 / 1,941 / 1,550 / 1,550 / 1,535

Defenses:

▸ Endurance: 20%, Threshold: 223
▸ Dodge Chance: 1% (20)
▸ Armor Mitigation: 39% (2,169)

Damage Types:

Lightning, Cold / Spell

Buffs:

▸ None

Used skills:

Frost Claw (21)
Teleport (20)
Focus (20)
Static Orb (26)
Flame Ward (22)

strange needle
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This is mine and I am at like 1400-1500 corruption.but I guide I used and then changed a little bit is Frozen Sentinel (his guide is really good and explains very well many aspects of build in YouTube).

acoustic drift
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Hmm

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Why you use phantom grisp

strange needle
acoustic drift
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Can i use red ring ser

glad marten
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Pretty hard to get to 180 in a positive way

acoustic drift
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Yes..and sad new is... i accidentally picked runemaster instead on sorcerer mastery.. so now my character is..rip

queen mason
silk pewterBOT
#
Game Cycle / Version:

Harbingers of Ruin / 1.1.7

Class:

Mage (25) / Sorcerer (7) / Runemaster (64)

General:

▸ Health: 850, Regen: 17.62/s
▸ Mana: 708.11, Regen: 18.72/s
▸ Ward Retention: 350%, Regen: 40/s
▸ Attributes: 9 Str / 16 Dex / 93 Int / 1 Att / 1 Vit
▸ Resistances: 99% / 92% / 64% / 71% / 75% / 112% / 111%
▸ EHP: 1,219 / 1,219 / 1,098 / 1,188 / 1,133 / 1,133 / 1,133

Defenses:

▸ Endurance: 20%, Threshold: 170
▸ Dodge Chance: 6% (137)
▸ Armor Mitigation: 23% (786)
▸ Crit Avoidance: 97%

Damage Types:

Fire, Cold, Lightning / Spell

Buffs:

▸ None

Used skills:

Fireball (21)
Flame Ward (21)
Runic Invocation (23)
Focus (20)
Flame Rush (21)

Used unique items:
queen mason
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I'm not sure which body armor should I wear... 93 intelligence + 708 mana VS 113 intelligence + 469 mana 🤔 Which one is better

acoustic drift
queen mason
radiant vessel
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that's the age old problem with spellblade tbh

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you can do a boatload of damage but you'll always be made out of paper in comparison to other masteries

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that's what makes it ethical though tbf

queen mason
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I have no idea why I still be slain by the map boss in empowered timelines

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armor and ward per second is too less?

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and yeah the map boss I mean is this damn scarab

queen mason
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Get a shattered cycle with high-roll values and T7 crit multiplier just as hard as get a wrongwrap with the same condition

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Both of unique sceptre and exalted sceptre I'm lacking

silk pewterBOT
#
Game Cycle / Version:

Harbingers of Ruin / 1.1.7

Class:

Mage (25) / Sorcerer (8) / Runemaster (64)

General:

▸ Health: 858, Regen: 17.76/s
▸ Mana: 574.11, Regen: 10.56/s
▸ Ward Retention: 511%, Regen: 69/s
▸ Attributes: 1 Str / 1 Dex / 124 Int / 1 Att / 1 Vit
▸ Resistances: 108% / 94% / 74% / 104% / 75% / 84% / 141%
▸ EHP: 1,196 / 1,196 / 1,184 / 1,235 / 1,112 / 1,112 / 1,112

Defenses:

▸ Endurance: 20%, Threshold: 172
▸ Armor Mitigation: 27% (1,047)

Damage Types:

Fire, Cold, Lightning / Spell

Buffs:

▸ None

Used skills:

Fireball (20)
Flame Ward (20)
Runic Invocation (20)
Focus (20)
Flame Rush (20)

Used unique items:
queen mason
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weapon/body armor/belt/boots still can upgrade, 124 intelligence now

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For the body armor you mentioned... I don't have much attributes except intelligence so it's less sense, the main point is increase damage when I'm equopping a wand or staff or sceptre, which it's more bonus on unstable core, plus unstable core can bonus all elemental skills nor just runic invocation, so I'll choose unstable core.

That staff is very friendly for the period that just start to play runemaster other than your progress go to the end game because flat spell damage is too poor. I play fire one only so rah rune is only type I cn summon, which means I can get 36 armor from that only, another bonus from another runes I can't enjoy.

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🤔 Aergon's Refuge is the weapon I can try except shattered cycle yeah but need to farm one as well

acoustic drift
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Damn

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Im playing runemaster too

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But i kinda fck up

queen mason
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why

acoustic drift
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Its too weak 😦

queen mason
#

Oh this one in my stash but I need to farm a T7 crit multiplier staff to slam

acoustic drift
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I kinda give up

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Damn

queen mason
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🙃 t7 crit multiplier staff & sceptre, 2lp blood of exile, 1lp/2lp unstable core and T7 fire damage belt are what I have to farm later

queen mason
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lol your damage includes all elemental type, it's why you'll struggle which direction your build should go

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It'll more easy to select your gears for single damage type

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I guess you want to lightning one...You lack of skills can gains ward and mana

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This part of flame rush's skill tree remind me of I can build a chain with runic invocation and fire balls by that

acoustic drift
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I might replay a new char

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Since this type of playing is not my type 😦

queen mason
#

Sorcerer is more simple to play yeah, runemaster needs a bit basic knowledge to run

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The main difference on difficulty is shows by their passive trees

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I'm done the runemaster's part already, just needs more points to go to sorcerer's one

acoustic drift
#

Have you tried plasma orb

queen mason
#

My runemaster is lv.100 once I filled these nodes

queen mason
acoustic drift
#

This one

queen mason
#

read it for a while and I'm confused why are he uses static orb without manachargeed then

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Interesting, a new logic to play this mastery. Worth to try it yeah

queen mason
#

I wonder can this build kill T4 Julra 🤔

acoustic drift
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Idk man, i'm just a new player 😦

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Never tried mage before

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I'm lost

queen mason
#

The logic is as similar as mine exactly...Select a skill without cool down time as the switch of runic system then use this system to enhance damage, flame ward for defence and flame rush for movement + trigger another skill after done the action

queen mason
silk pewterBOT
#
Game Cycle / Version:

Harbingers of Ruin / 1.1.7

Class:

Mage (20) / Sorcerer (64) / Runemaster (29)

General:

▸ Health: 1,312, Regen: 20/s
▸ Mana: 1,666.12, Regen: 21.04/s
▸ Ward Retention: 524%, Regen: 238/s
▸ Attributes: 12 Str / 12 Dex / 137 Int / 9 Att / 3 Vit
▸ Resistances: 100% / 77% / 88% / 116% / 76% / 78% / 76%
▸ EHP: 1,810 / 1,810 / 1,810 / 2,067 / 1,810 / 1,810 / 1,810

Defenses:

▸ Endurance: 20%, Threshold: 262
▸ Dodge Chance: 2% (48)
▸ Armor Mitigation: 32% (1,620)

Damage Types:

Cold, Lightning / Spell

Buffs:

▸ None

Used skills:

Frost Claw (21)
Flame Ward (21)
Teleport (20)
Focus (20)
Static Orb (22)

queen mason
#

I had confused why he uses this amulet while I saw it for the first time...And spent a bit time to figure out what's flat spell xxx damage and why all of them can bonus my flat spell damage even they're different flat spell damage types

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Then I'm playing this build happily now

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omegalul But I guess this build still very complex for new players to play a mage. Mage isn't a mastery friendly to new players indeed. Necromancer is the most easy one

limpid ember
#

Hi , can anyone suggest a good build for a runemaster?

strange needle
# acoustic drift Idk man, i'm just a new player 😦

Make new character I have literally only played one mage after like 6 sentinels different masteries ,(3void,2pala,forge guard),3rogues,3acolytes,1 primalist. Sorcerer static orb just feels very good , satisfying cause the build scales hard and does what is supposed to do which you can't say about many other builds in this game,I recommend strongly to try it,ez farming and bossing build.

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They better not nerf the good builds and think about buffing the hell out of the other skills. Harvest 70% added damage kekw.

harsh abyss
#

I think the thing most people want is for them to fix bugs and make sure nodes do what they say they'll do. That, provide clarity on what interacts with what, and clean up some of the weird subskill interactions like spark charges not inheriting any nodes. Like, what are subskills and which nodes benefit them on each tree? You can determine it right now, but it could definitely be a lot clearer.

queen mason
#

Frost claw is the most powerful mage skill unfortunately... I mean for aoe, clearing maps

harsh abyss
#

Frost claw is definitely a bit op compared to other skills at the moment

strange needle
queen mason
queen mason
#

oh damn then I must missed a few T7 cast speed ones from prophecies I did today because I don't recolour this affix...

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😵 spent 130K+ flavor to learn a lesson

harsh abyss
#

Is your build built around the 1-2-3 invocations? Too much cast speed might make it a pain to pull off

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If your clear is what's causing you problems, it might be because you're using fireball and flame dash to do it. Flame Dash is a bit awkward because of the way it's channel works, and fireball generally only hits one enemy per projectile.

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If you want the clear to be better, try using Piercing Heat, or get affixes that give fireball a chance to pierce (head). Having your fireballs pierce would massively increase the ability to clear.

queen mason
#

It means I can shred armour on hit?

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Meteor + mana strike?.... Emmmm but this is a lightning skill + a fire skill...

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ok meteor is a skill needs a lot mana, mana strike can support needed mana, I assume teleport is the traversal skill be used, flame ward for the defence, then I still lack of a skill... Which skill is it?

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🙃 Fine I still keep asking otherwise I can't execute

nimble shoal
silk pewterBOT
#
Game Cycle / Version:

Harbingers of Ruin / 1.1.7

Class:

Mage (25) / Sorcerer (47) / Spellblade (30) / Runemaster (5)

General:

▸ Health: 1,174, Regen: 60.75/s
▸ Mana: 445.17, Regen: 8/s
▸ Ward Retention: 296%, Regen: 45/s
▸ Attributes: 2 Str / 2 Dex / 65 Int / 2 Att / 8 Vit
▸ Resistances: 148% / 94% / 95% / 64% / 19% / 48% / 98%
▸ EHP: 1,721 / 1,721 / 1,721 / 1,655 / 1,103 / 1,355 / 1,721

Defenses:

▸ Endurance: 44%, Threshold: 407
▸ Armor Mitigation: 18% (604)
▸ Crit Avoidance: 46%

Damage Types:

Lightning / Spell, Melee

Buffs:

▸ Enchant Weapon (Passive)

Used skills:

Mana Strike (21)
Frost Claw (22)
Meteor (27)
Flame Ward (22)
Enchant Weapon (21)

This build has a guide:
queen mason
#

🤔 Pierce chance in fireballs means cost much more mana

#

The key to increase dps of fireballs is that, yeah

nimble shoal
queen mason
#

@elfin ravine Yeah so many builds based on these skills so I have to keep asking Judd 🙃

#

Different people have different logics hhhh

elfin ravine
#

Not sure on context? But yeah, fireball has some interesting uses

nimble shoal
elfin ravine
#

that node and the one below it is great for a spreading flames build, can get some smooth clearing with that build

queen mason
#

yeah increase aoe's level a lot

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But then I must sacrifice extra 2 projectiles

#

hah I wish I can have extra level on fire balls really

#

20 just too serious

elfin ravine
#

yes, points spread very thin on some skills

#

if going for spreading flames though, might not need the projectiles if aim is decent

#

firestarters torch is a very early weapon that works really well if going for the damage over time build on fireball

elfin ravine
#

ah ok, not sure how it fairs with high LP, might still be good?

sturdy summit
#

Hi. Have there been any big balance changes in the patches since 1.1 began?

elfin ravine
sturdy summit
#

Thanks. I haven't played since season 1, and I'm looking around for a sorc build to dabble with on legacy.

#

Maybe I'll try Allie's Meteor build.

queen mason
#

Then it don't matter. sorcerer is super easy to build

#

I'm playing runemaster so it's harder

sturdy summit
#

I played runemaster before, but I understand that they gutted frostguard

#

what do you do now with runemaster?

queen mason
sturdy summit
#

fire, are you doing hydra?

elfin ravine
# queen mason That's my current build

You seem to be going a good bit into crit, might as well lean into it more with fireball, the spreading flames nodes aren't really useful at this point as it's not the focus of your build

nimble shoal
#

But like you mentioned, builds need to be either DOT or crit generally, Kirra you may need to choose which way you want to build.

queen mason
#

but the damage lose a lot without some dot

nimble shoal
#

You'll gain 6 or so points by removing all the DOT stuff from fireball

elfin ravine
#

with all that crit multi, the more crit chance you get the more work it does.

queen mason
#

omegalul I suppose this skill is dot skill more than crit skill

#

And I feel mana strike is a better option for recovering mana indeed...I can't attack when I'm channeling focus, that's super risky

#

Let me think how to run mana strike omegalul

merry veldt
queen mason
#

(The beginning is I want to increase melee attack speed so I switch the gloves then various resistance problems is appeared and I need to keep more intelligence)

#

🙃 Ans still keeping be slain

queen mason
#

🙃 Once you can't regenerate your mana quickly, be slain is the only fate

#

101% cast speed isn't slow but melee attack speed is too poor

#

🤭 The end game is the progress of immersing in adjusting my gears consistently until figure out the best one indeed

queen mason
#

all of xalted affixes are T6. Emmmmm

balmy drum
#

Is your crit chance high? If it is, then choosing crit multiplier is better

queen mason
#

😅 I'm confused how much crit multiplier is enough in essence

#

More crit chance but less crit multiplier or less crit chance but more crit multiplier, which one is correct

queen mason
#

Alright, asked it on Reddit but no one knows...
Maybe I should replace the amulet with crit chance instead?

#

This is the best value I can do (under the max roll, the actual roll must lower than that)

#

I'm confused do I safe even crit multiplier over 300% but below 350%

#

Not sure how much min crit multiplier I need is quite annoying 😞

merry veldt
#

I mean it is a balance (if you are not critcapped) between both factors, that you can quite easily calculate?

queen mason
elfin ravine
#

didn't see the base crit on crystal skull lol

queen mason
#

Yeah i have one. 6% spell crit chance is the flat one?

elfin ravine
#

yep, that's the more important one

queen mason
#

Oh ok then I need melee attack speed + crit multiplier on the sceptre 👌

nimble shoal
queen mason
#

I'm still finding where siege golem is in reign of dragons... 🙃

nimble shoal
queen mason
#

all the damn point is I lost steam cloud file so I must did them from zero

#

😭 I miss my sceptres before

#

The best sceptre which fit the condition so far but I want both of them is T6 or one of them is T7

#

highfive Ok I'm done

harsh abyss
#

Critical strike math is one of the more complex pieces of ARPG math. To get the total critical strike value it has, you do (Crit chance) * (Total Crit Multiplier). So with a base crit chance of 5% and base crit multiplier of 200%, your crits are giving you a total of 10% "more" damage (.05) * (2).

With the picture you posted above for spell crit, it would be (.29) * (3.5) = 101.5% more damage from crits

So to understand the value of adding more crit chance vs more crit damage, you just do the calculation twice and subtract the difference. Say you were able to add 50% more crit chance or +100% crit mutli, you'd just do:

.79 * 3.5 = 2.765 or 276.5% more damage from crits
or
.29 * 4.5 = 1.305 or 130.5% more damage from crits

Getting base crit chance from gear is important because it scales well with % increased crit chance. Your flat base crit chance is 5%, so you need 2000% increased crit chance to get to 100% 'actual' crit chance. If you can get a good amount of flat increase from skill nodes, offhands, rune daggers, or some uniques, you can get up to 15-20% base crit chance, which means you only need 500%-700% increased crit chance to get to the cap.

#

You also have to pay attention to the difference between "flat" or "base" (+X%), "increased" and "more". All sources of flat and increased stack additively with each other. Flat is multiplied by increased, and all sources of more are multiplied by the total

nimble shoal
queen mason
#

The perfect exalted sceptre should be T7 crit multiplier + T6 melee attack speed though... But that's too rare

#

79 * 3.5 = 2.765 or 276.5% more damage from crits
or
.29 * 4.5 = 1.305 or 130.5% more damage from crits

sorry I'm confused where these data come from 😅

harsh abyss
#

That's adding either 50% more crit chance or 100% increased crit damage, just as an example. But Toast is right, subtract 1 from the crit multi numbers. I was doing math before fully woken up

queen mason
#

oh nice I can keep doing maths with you after i wake up. Night 👋

harsh abyss
#

The TL:DR with no math is: Generally increasing your crit chance is going to be more valuable than increasing your crit damage at your current stats. Look for some more base crit chance and increased crit chance.

queen mason
#

😅
But 51% spell crit chance means 296% crit multiplier I has only

#

And cold/necrotic/physical resistance isn't capped

#

🫠 Balance...

#

Maybe that set of gear for bosses only if 300-% crit multiplier isn't matter

languid tapir
#

Couple questions: 1. Is Liath's Machinations still bugged? 2. If I take Plasma Ball with them equipped will my fireball deal 75% base lightning damage?

harsh abyss
#

How are those gloves bugged?

#

I'm pretty sure if you use those gloves + plasma ball, it converts 100% to lightning, no fire damage at all

languid tapir
#

okey dokey

#

i think the lightning damage did not increase the damage or change on the tool tip

#

when/if it is still bugged

harsh abyss
#

I dunno, I only really ever use fireball for early leveling

languid tapir
#

oh i think the 'bug' is/was that if it is true that it should convert 100% to lightning, it's still tagged as a fire skill.

harsh abyss
#

Unsure, you'd have to try it out I guess

nimble shoal
harsh abyss
#

LETools shows them losing the fire tag

nimble shoal
#

I can't speak to tooltip accuracy, I never bother much with tooltip dps since it's so unreliable

languid tapir
#

Alright, thanks.

shut burrow
#

Would the chilled touch frost wall passive work with pyroglass?

queen mason
#

😆 Avoid all affixes I need perfectly

#

ok start the second slam

#

Alright miss T7 crit multiplier twice times

#

FrightenedGrole The fate don't care me

#

another day for farming sceptres...Includes unique ones this one

queen mason
#

mana strike scale with melee attack speed, I use mana strike to recover mana, faster I get mana back when melee attack speed is faster

queen mason
#

I feel I don't reveal all potential of runic invocation...Fire + lightning + fire is well on aoe 🤔

#

Just hard to repeat the order quickly...Need some practice

#

How to know which node can bring me more damage in general (fire + lightning in my build) if I max points on one of them?

This skill don't has dps

queen mason
#

🤭 Ok 4 shattered of cycle are trashed now

queen mason
#

🙏 I hope I can keep melee attack speed and crit multiplier this time

queen mason
#

I guess the data is not bad now, just one step away from perfect and this step is crit multiplier

queen mason
#

Well done, 83% spell crit chance and 144 intelligence now hhh

#

Excited to see that day my runemaster can kill T4 Julra later

queen mason
#

Holy god, FS still is FS. 206 intelligence 😮 92% spell crit chance 😮 3521 armor 😮 And still have 1404 health 😮

#

👀 Exactly. Double T7 intelligence red rings, which the most luxurious gear

harsh abyss
#

Damn that's nutty

#

Doesn't matter how much health you have if you've got a billion ward

quartz storm
#

Does brand of Subjugation scale with damage multipliers on Flame rush tree?

queen mason
proven haven
queen mason
silk pewterBOT
#
Game Cycle / Version:

Harbingers of Ruin / 1.1.7

Class:

Mage (25) / Sorcerer (19) / Runemaster (57)

General:

▸ Health: 1,157, Regen: 18.32/s
▸ Mana: 536.32, Regen: 14.8/s
▸ Ward Retention: 489%, Regen: 144/s
▸ Attributes: 9 Str / 24 Dex / 124 Int / 1 Att / 1 Vit
▸ Resistances: 97% / 77% / 79% / 77% / 76% / 121% / 81%
▸ EHP: 1,906 / 1,906 / 1,906 / 2,367 / 1,906 / 1,906 / 1,906

Defenses:

▸ Endurance: 20%, Threshold: 231
▸ Dodge Chance: 7% (182)
▸ Armor Mitigation: 45% (2,442)

Damage Types:

Fire, Lightning, Cold / Spell, Melee

Buffs:

▸ None

Used skills:

Fireball (21)
Flame Ward (21)
Runic Invocation (25)
Mana Strike (21)
Flame Rush (21)

queen mason
#

I still no idea which one should I go, mana strike or focus even I tried both of them.

#

Neither of them can reduce the risk of be slain when I'm recovering my mana 🤷‍♀️

#

oh yeah focus can't get the bonus of level because it's not an elemental skill

proven haven
#

focus gives 40% max mana instantly with 10s cooldown

queen mason
#

Oh... The key is can I accept 10s cooldown time then

#

🤔 The speed of spending mana from runemaster is faster than sorcerer indeed, ok thanks

queen mason
#

🤭 I'm thinking can I improve my build by using T7 cast speed and T5 mana fragment of Enigma

#

The lightning damage part can't be ignored if the build relevant to this part

#

🙃 Alright a T6 cast speed fragment of Enigma in my stash only

#

😱 Holy god. Find my key finally...I lack of the help from spark charges. Much more smooth now

queen mason
#

A bunch of idols I can choose then but I only can leave 4 of them 😅 a I suppose it's time to give up more armor and more mana...

queen mason
#

Holy god, I forget this unique gloves comepletely

#

omegalul Fit my build perfectly...

unreal mountain
#

eyo uhh anyone know how to get mana as spell blade?

#

this only seems to give 3 mana back even maxed at 100% even if i delete a whole pack so seems kinda bad/waste of points with a 30+ mana cost skill

queen mason
#

Offense ❎
Defence ✅
emmmmm...

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I want T6 intelligence in fact

#

🙃 Alright, maybe I need to switch body armor on sorcerer and runemaster so give them what they need

unreal mountain
#

using firebrand not the biggest fan of mana strike

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having to use it to regen my bar anytime i have to use shatter strike more than like 3 times

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also not sure about defence but having over 3k ward currently and if build swap to a more spammy shatter strike it should be 15k ward so should be ok defensively

nimble shoal
#

Also the 3 mana per attack node is useful

silk pewterBOT
#
Game Cycle / Version:

Harbingers of Ruin / 1.1.7

Class:

Mage (20) / Spellblade (80) / Runemaster (13)

General:

▸ Health: 1,042, Regen: 43/s
▸ Mana: 280.51, Regen: 8/s
▸ Ward Retention: 200%, Regen: 136/s
▸ Attributes: 1 Str / 97 Dex / 40 Int / 1 Att / 9 Vit
▸ Resistances: 170% / 43% / 64% / 59% / 54% / 101% / 63%
▸ EHP: 12,933 / 9,798 / 11,651 / 15,425 / 10,688 / 12,933 / 11,547

Defenses:

▸ Endurance: 20%, Threshold: 208
▸ Dodge Chance: 12% (388)
▸ Armor Mitigation: 56% (3,849)

Damage Types:

Fire, Cold / Melee, Spell

Buffs:

▸ Ambition (20/20), Arcane Shield (4/4), Blade Weaving (7/4), Falsewater Fury, Runeword Cataclysm, Haste, Enchant Weapon (Active)

Used skills:

Mana Strike (29)
Flame Reave (31)
Enchant Weapon (23)
Flame Ward (23)
Flame Rush (23)

queen mason
#

I can kill them easily, finally

#

It connect fireballs and mana strike perfectly on damage

queen mason
#

https://maxroll.gg/last-epoch/planner/x68350oi#1 & https://www.lastepochtools.com/planner/QWpW9J3B
I must admit this build is pretty value on reference for my build, on how to build defence especially.
high armour + high evade rating, plus bonus damage reduce from crits.

Well...My armour is just over 2000 and dodge is super poor even I reduce 125% bonus damage reduce from crits and add 177 ward per second.

Our logic on offense is the same direction but different execution, that build use static orb and runebolt as mana generator, plus runebolt is the skill trigger plasma orbs, my build is cast fireball then covert 50% fire damage to lightning damage so I can summon plasma orbs.

Not only armour and evade, but also lightning resistance shred chance is what I lack. I had confused which type of damage is the one runemaster should focus on, fire or lightning then I checked out maxroll, the answer is lightning. I made the mistake that lost on the main damage type again...

So flame rush skill tree on my build lack of a node is energy equivalence, convert fire damage to lightning damage then I still need to gain mana from sorcerer's passive tree...Down 300 now.

A bit progress I made after trying Liath's Machinations for a while.

silk pewterBOT
#
Game Cycle / Version:

Harbingers of Ruin / 1.1.7

Class:

Mage (20) / Sorcerer (19) / Runemaster (64)

General:

▸ Health: 1,050, Regen: 18.6/s
▸ Mana: 290.46, Regen: 13.92/s
▸ Ward Retention: 525%, Regen: 141/s
▸ Attributes: 1 Str / 14 Dex / 133 Int / 1 Att / 1 Vit
▸ Resistances: 97% / 77% / 79% / 77% / 77% / 121% / 87%
▸ EHP: 1,633 / 1,633 / 1,633 / 1,976 / 1,633 / 1,633 / 1,633

Defenses:

▸ Endurance: 20%, Threshold: 210
▸ Dodge Chance: 5% (128)
▸ Armor Mitigation: 41% (2,182)

Damage Types:

Fire, Lightning, Cold / Spell, Melee

Buffs:

▸ None

Used skills:

Fireball (24)
Flame Ward (21)
Runic Invocation (25)
Mana Strike (21)
Flame Rush (21)

queen mason
#

🤔 But I still keep my opinion that this is not a good choice on body armor and weapon

#

I need to upgrade the empowered blessings at first anyways, too hard to push corruptions if blessings keep stopping on the min roll 😅

harsh abyss
#

You should only need 100% crit damage reduction I think. I don't think it scales with increases to enemy crit multi or anything

queen mason
#

heavybreathing My build requires melee attack so armor can't be ignored

#

I have no idea how to balance dexterity and intelligence so dodge rating... I select to ignore it

#

Oh...I see why they stack dodge now, it's due to the staff

harsh abyss
#

Yeah, that staff is a build specific to itself

#

An easy way you get dodge rating is with the "prenetration with cold invocations" affix because it gives you a shitton of dodge while you have cold runes

queen mason
#

My build only need to focus on armor and ward

harsh abyss
#

I thought about using the staff to do a blizzard build but there aren't really any cold mage skills that I love

queen mason
#

make sense. So this build need all elemental damage

#

My build is fire damage mainly at first but I find I can't balance fire damage and lightning damage, then the gloves, Liath's Machinations give me inspiration. I just need to focus on lightning damage with it

harsh abyss
#

Yeah, Lightning Fireball with Crits is a solid build

queen mason
#

highfive And lightning damage means high crit chance

harsh abyss
#

I actually love lighting Runemaster because of this affix:

queen mason
#

Fire damage means you must focus on dot

harsh abyss
#

You get SO much ward just by having 3 lightning runes

#

With T5 of that affix on helm and chest, you get: 36 ward/sec from Runic Invocation + 255-300 ward/sec from the affixes, and that's with zero other ward/sec

#

It's insane

queen mason
#

oh...Ok so I need to adjust unstable core to let it own this affix, plus intelligence if it's possible

#

🤔 2lp unstable core + 2lp Boneclamor Barbute, well...Not easy to collect at all

harsh abyss
#

Yeah, that affix, if you can manage to get a capped T7 on both helm and chest would be a whopping 471 ward/sec. With that much, all other sources of ward are basically optional 😝

#

The other gloves that would be good for it would be Frostbite Shackles, because with those + Boneclamor, you can stack a ton of resists for big benefit

queen mason
#

But then I can't use lightning fireballs

harsh abyss
#

True

queen mason
#

That unique gloves is the core of my build

harsh abyss
#

And if you're using Glyph of Dominion with Charged Reflections + Arcane Mirror that's a ton of resists and ward/sec too

queen mason
#

But then no mana

#

Glyph of dominion replace which skill?

harsh abyss
#

Probably Flame Ward

#

You can still use flame ward, it's good even without speccing it

queen mason
#

oh...Remind me of flame ward need to adjust too

#

It should looks like that

harsh abyss
#

I'd probably do something more like this:

#

How often do you find yourself using Mana Strike? Is it necessary to keep up with the fireball mana cost?

unreal mountain
#

Shatter strike firebrand only for stacks as a boost to shatter

unreal mountain
nimble shoal
unreal mountain
nimble shoal
#

You can get extra mana on top of that with its mana on crit and mana on boss hit, but those aren't affected by mana strike's % modifiers

harsh abyss
#

The only reasons it'd be only 3 mana per attack would be if you convert mana to ward with Transfusion, or if you consume the mana you gain with Mana Storm. I'm guessing it's the latter, becasue you need 1 point in arcanist's blade (+3 mana) before getting Mana Storm, which makes each attack cost 15 mana.

#

So you'd be left with +3 mana total for each attack

#

If you go all in on the "on boss hit" and "on crit" nodes with 100% crit chance, you get like 51 mana per attack with no cooldown

#

If you add the base mana % increase node I think you get up to ~70 mana per hit without the cooldown? If I recall the cooldown node doesn't double the conditional modifiers either

proper hawk
harsh abyss
#

Ah yeah, good call

#

I always forget about that one

#

I wonder though, does ranged mana strike not reduce the 'on crit' or 'on boss' mana gain, since the % increases don't work on those? Might be a good use case there.

#

I've never tried it

nimble shoal
harsh abyss
#

Interesting, but also why EHG, it's so confusing

queen mason
nimble shoal
unreal mountain
#

Firebrand and shatter strike with surge and flameward is all my specs

#

Really don't want to have to use it and give up firebrand...it's really silly there isn't any other method of getting mana for mage other than mana strike...kinda makes all the builds the same then

#

Like flameward is a must and then mana strike is a must so then really you only have a main DPS skill as a flavor and a choice of movement skills

nimble shoal
#

Like, you can use a 0 or low cost mana attack and go the traditional route, but mana strike is popular because you can pop it once every few seconds and then you can focus on higher cost attacks

unreal mountain
#

Sucks because a few patches ago it was viable to do my build ATM with the older mana gain node but now it's completely invalid because of that one node change

#

Used to be like a 40% chance to gain 10 mana per enemy hit so you hit a large group and gain manaa especially since it repeats 3 times...now only 3 mana in a single attack regardless of back size and repeats isn't worth a single point

nimble shoal
#

iirc it worked the same before as it does now and same average mana per use, just consistent now

unreal mountain
#

I do like the more consistent amount but it would be great if it procced off repeated skills and per enemy cause I mostly ignore trash mobs rn and just surge them as I'm heading to the boss to do a quick Regen of mana and then delete it

queen mason
silk pewterBOT
#

:white_check_mark: This character build is verified

Game Cycle / Version:

Harbingers of Ruin / 1.1.7

Class:

Mage (20) / Sorcerer (25) / Runemaster (65)

General:

▸ Health: 1,177, Regen: 23.5/s
▸ Mana: 138.99, Regen: 9.6/s
▸ Ward Retention: 348%, Regen: 33/s
▸ Attributes: 27 Str / 64 Dex / 87 Int / 11 Att / 11 Vit
▸ Resistances: 97% / 92% / 97% / 73% / 76% / 100% / 48%
▸ EHP: 4,539 / 4,539 / 4,539 / 5,607 / 4,539 / 4,539 / 3,574

Defenses:

▸ Endurance: 20%, Threshold: 235
▸ Dodge Chance: 55% (2180)
▸ Armor Mitigation: 46% (2,754)

Damage Types:

Lightning, Fire, Cold / Spell

Buffs:

▸ None

Used skills:

Runic Invocation (25)
Flame Ward (21)
Runebolt (21)
Flame Rush (21)
Static Orb (21)

queen mason
#

This build can live well under 480+ corruption... Well out of my box because 14 max flat spell damage in this build only

#

😵 So crit multiplier isn't really important

#

Only 14 max flat spell damage but it can kill T4 Julra easily is shocked me...I think all casters builds need stacking as more flat spell damage as possible before see this build

#

oh...Maybe the advantage of this build is flat spell damage is no limit on the max value

#

The test for the best gear is exist in every build so not worthwhile to mention

harsh abyss
#

Yeah, if we assume the dodge is their lowest stat, they're getting 218 flat spell damage from the staff

#

For the invocations

queen mason
#

😵 ...218... The number out of my box definitely

harsh abyss
#

Yeah, but in reality it's probably higher than that due to buffs and stuff

queen mason
#

So it even can reach higher max corruption than frostclaw + static orb sorcerer I guess

harsh abyss
#

It's also a very defensive survivable build in general. Like, having a ton of ward, dodge, and armor is inherently going to make you pretty tanky. But then tossing scaling off that as well? Pretty solid

#

Oh yeah, there it is

#

The boots give you +1000 dodge during evade, and the belt gives you 10% more and 40% increased dodge after you use a potion.

#

So stack up tons of armor from casting runebolt, pop a potion and evade and you're probably hitting 5000 defenses easily, which is 500 flat spell damage

#

And you're double casting your invocations as well

queen mason
#

Let's ask EHG nerf this op build 🤭

harsh abyss
#

I'm not sure which invocation they're using as their main ability, since they've got Runebolt converted to fire, Flame Rush to cold, and static orb. So they could be using any of them

queen mason
#

I'm hisitated that should I go on crafting lightning fireballs build now

harsh abyss
#

I kinda wonder if it's an antipode build

queen mason
#

God, 500 flat spell damage! 5000 dodge! 5000 armor! Any 2 of them can help you swim in 1000 corruption without problems

#

No weakness in real, really. No weakness

harsh abyss
#

Well, the weakness is that anything other than your invocation is going to be weak af

queen mason
#

I mean the offense and defense

harsh abyss
#

Yeah, the offense is going to be terrible except for your invocations

#

So it needs to be something that can do sustained, solid AOE damage

queen mason
#

You mean just lightning runic is powerful?

#

plasma orbs is the aoe skill

harsh abyss
#

Yeah, the build is using all 3 elements, so I'm curious which invocation(s) they're going for to cast regularly to clear the screen and kill bosses

#

Or if they're doing a sort of "whatever I feel like" build and just casting whatever invocation happens to hit

queen mason
#

Oh well, plasma orb is the skill can be summoned by double fire rune and single lightning rune only

#

This build is surround with fire rune and lightning rune

harsh abyss
#

Yea

queen mason
#

😵 No limit on lowest value from armor or dodge or ward is too insane and it's what I must ask

harsh abyss
#

It's good for sure, but it will pidgeonhole your build into specific items and invocations and stuff just because of how you'll have to build to push those stats high.

queen mason
#

It's too op then no room for another builds to live. Posted my feedback

harsh abyss
#

Nah, that's Frostclaw Spark Charges right now 😝

rapid hinge
#

bruh

#

plasma orb has been a thing since the birth of runemaster

harsh abyss
#

Yeah, it's definitely good

rapid hinge
#

and it's not even a shadow of itself compared to when it first surfaced

#

and you're calling it OP

#

😅

queen mason
#

It's not relevant to plasma, bro. My build use plasma orbs too... But thet staff gives too much buff

rapid hinge
#

and even with that staff, how well runemaster's doing rn compared to other mastery?

harsh abyss
#

You could totally use that staff to do plasma orbs, you'd just build it a bit differently I think

rapid hinge
#

i agree items like reowyn exist kinda pigeonhole you into a very narrow path of build

#

but without it RM just sucks ball

queen mason
#

🤔 Isn't as more flat damage as possible is one of best ways to increase damage?

harsh abyss
#

Yes, but you also have to consider how easy it is to do other things to your build. For example, with this build you're stacking so much to get your defenses, you don't have space in your build for thing like crit chance/multi

#

Because you have to stack all 3 types of defense

#

One of the reasons Frostclaw Spark Charge is so OP right now is because it can stack up to 25 hits per cast, and each one of those hits applies a spark charge. It's super low effort for super high return.

queen mason
#

🤭 Yeah this point is enough to shock me, this build lives well even without so much crit multiplier

harsh abyss
#

Yeah, it's still a good build, but to maximize it you have to do very specific things, which makes it kinda less fun to theorycraft.

queen mason
#

For frost claw spark charge sorcerer, the T7 crit multiplier wand is harder than T7 crit multiplier Reowyn's Fortress to gain a lot

rapid hinge
#

but you can get crit multi from offhand

queen mason
#

Reowyn's Fortress - Requires Level: 24, reroll chance: 0% (common)
Wrongwrap - Requires Level: 83, reroll chance: 80% (very rare)

rapid hinge
#

oh you mean the unique

queen mason
#

Yeah I mean which build is easier to craft, add this part on my feedback now, thanks for the reminder

#

😵 Holy god, it's more interesting to discuss how crazy Reowyn's Fortress are than exploring my build...Lose the enthusiasm for keep playing it now

floral shoal
#

if you take the mage passive that turns lightning blast and volcanic orb to cold. Does it also turn all ignite and shock from their nodes to chill and freeze?

harsh abyss
#

I don't believe so, no, but I'm not 100% sure.

floral shoal
#

so whats the point of the passive?

harsh abyss
#

It's a super cheap way to change their base damage over to cold. You might want to do that to synergize with other cold skills, or to change the element for the Runic Invocation from Runemaster, etc.

floral shoal
#

I picked the node on LB that shocks enemies and it never does

#

should I assume it was converted to chill?

azure latch
#

how do I post my build

scarlet wigeon
floral shoal
#

is ice barrage a bad spell?

#

Im trying it out and it fires very randomly and misses very often

queen mason
#

@potent ice I want to know how your build like

harsh abyss
weary wasp
#

hey everyone i have a question. on the spellblade tree. if u convert fire aura to cold with freezing aura. does it shred cold res?

harsh abyss
#

I believe so, I think one of the alt-text things says it does

weary wasp
#

i couldnt find anything that says it. only that it hads freeze rate

harsh abyss
#

I mean, you could just try it out. Should be pretty quick/easy to test

gloomy epoch
#

Resistance works before ward?

harsh abyss
#

Yes, resistance, dodge, and armor all work with ward

hollow gorge
#

new unique skill just dropped

acoustic drift
terse sorrel
#

where should i look to solve this problem: my frost claw costs 44 mana to cast, but when i spend a single point in Gift of Winter node it goes to 39.6 mana. the node says Mana cost -2 per point. why does it decrease by 4?

rapid hinge
#

use a 10% FC mana efficiency idol

terse sorrel
#

i checked idols, i don't have mana eficiency

#

let me rephrase, i don't want spell cost to go below 40

rapid hinge
#

then use it

#

a 10% mana eff idol will bring your manacost from 44 right down to exactly 40

terse sorrel
#

i want to keep the cost higher than 40. ok? currently is 44, all good. i want to spend a point in Gift of the Winter, because it unlocks other nodes that I want. Gift of Winter says cost -2 per point, but when i get that node, one single point no more, the costs drops with 4.4 mana. Why?

rapid hinge
#

because of all the %increase mana cost node from FC's skill tree that you've taken

#

like Crack in the Ice

#

or Volley of Glass

#

i assume you're using a -4 spell manacost weapon right?

#

if so, you simply can't take Gift of the Winter unless you give up either Crack in the Ice or Volley of Glass

terse sorrel
#

let me check

terse sorrel
#

yes, i have those nodes. so they increase the value of frost claw by some %, and the -2 from gift of winter applies to the base.. i see. thank you

strange needle
bitter nebula
#

Does crit increase to lightning skills also affect spells?

radiant vessel
bitter nebula
kindred prism
#

help, how do I progress?

#

cant move or anything

#

but I can teleport out

silk pewterBOT
#

:white_check_mark: This character build is verified

Game Cycle / Version:

Harbingers of Ruin / 1.1.7

Class:

Mage (22) / Sorcerer (55) / Runemaster (36)

General:

▸ Health: 1,129, Regen: 20/s
▸ Mana: 318.83, Regen: 8/s
▸ Ward Retention: 486%, Regen: 54/s
▸ Attributes: 11 Str / 1 Dex / 53 Int / 1 Att / 9 Vit
▸ Resistances: 226% / 106% / 69% / 74% / 100% / 118% / 67%
▸ EHP: 1,850 / 1,850 / 1,745 / 1,334 / 1,295 / 1,295 / 1,199

Defenses:

▸ Endurance: 20%, Threshold: 226
▸ Armor Mitigation: 12% (325)

Damage Types:

Fire, Cold, Lightning / Spell

Buffs:

▸ None

Used skills:

Frost Claw (21)
Teleport (20)
Meteor (21)
Flame Ward (21)
Elemental Nova (25)

limber peak
#

Are there any good Shatter Strikes and Flame Reave Spellblade builds?

harsh abyss
#

Yeah probably. I'd check lastepochtools guide section

languid tapir
#

Anyone know how Fireball works with Frost Wall if you pick Flamethrower for Fireball and Flames Unchained for Frost Wall?

harsh abyss
#

It should work, but will probably just cast a single fireball, not start a channel

nimble shoal
#

It's a relic of an ancient era where melee weapons all had +melee physical damage implicits, before the untyped +melee damage was introduced to the game. It was a weak node then, too, but now it's obviously garbage and is just waiting to be updated, basically.

harsh abyss
#

Yeah, the current answer is "You wouldn't"

topaz stirrup
#

Was thinking of trying out a fireball rune master (because I like fireballs), is the single projectile fireball node ever worth it compared to the machine gun stream of balls? (prefer one mega projectile to several smaller ones, but not if it's really bad..)

topaz stirrup
#

Understandable. Wish fireball had a node like chaos bolt where it became bigger and badder for each extra projectile 👀

harsh abyss
topaz stirrup
#

Going for that one combined with fireballs for the runes!

harsh abyss
#

Yeah, the node that makes your fireballs fire in a line and hit the same target is probably one of the strongest single target leveling things. Much less effort that getting frost claw online

topaz stirrup
#

Yeah, played fireball sorc with that one as the main damage before. It's cool af

#

But gonna pick the line one a bit later when I got some other aoe going on 👀

cunning steeple
#

Quick question, if anyone's on - for a Dragorath's claw build, when looking at the mono buff from Lagon; is it preferable to grab lightning res for the crit chance increase or flat lightning damage?

inland torrent
#

anyone on that is able to answer a question for me?

topaz stirrup
#

Apart from cinder song, for a fireball rune master - what uniques should I focus on getting? And are there any good low life uniques to aim for? I like the ward gain from exsanguinus 👀

merry veldt
#

If you want to hit, avoid Cinder Song

topaz stirrup
#

Mostly hit, but dot does a ton of damage too..

#

Really? How so?

merry veldt
#

Cinder lacks base dmg

merry veldt
topaz stirrup
#

Yeah, not even lvl 30 so aiming for those later. Was thinking if there are stuff to boost damage as well when low life. Or if it's even worth it for a mage to go low life 👀

#

Was thinking cinder for the extra projectiles and skill bonus, but what to go for instead? Exalted wand?

topaz stirrup
#

Been looking but hard to understand some uniques without playtesting them 😭

#

Also hoping that poe 2 will work on the deck..

frail hedge
#

Any idea wich class benefits from this Shield?

gloomy epoch
#

i need help to boost dmg on my mage. i have ideas to change fireball to runebolt. i just want somhting different. https://www.lastepochtools.com/planner/Qdmx1DYB added link of my build there with gloves picture. i use 5% health idols with mostly random suffixes

silk pewterBOT
#
Game Cycle / Version:

Harbingers of Ruin / 1.1.7

Class:

Mage (20) / Sorcerer (26) / Spellblade (8) / Runemaster (50)

General:

▸ Health: 1,174, Regen: 20/s
▸ Mana: 201.01, Regen: 11.2/s
▸ Ward Retention: 334%, Regen: 97/s
▸ Attributes: 1 Str / 11 Dex / 71 Int / 1 Att / 1 Vit
▸ Resistances: 128% / 29% / 53% / 5% / 5% / 56% / 6%
▸ EHP: 1,373 / 941 / 1,126 / 843 / 808 / 1,154 / 813

Defenses:

▸ Endurance: 20%, Threshold: 235
▸ Dodge Chance: 2% (44)
▸ Armor Mitigation: 13% (349)

Damage Types:

Fire, Cold, Lightning / Spell, DoT

Buffs:

▸ None

Used skills:

Fireball (23)
Frost Wall (23)
Runic Invocation (23)
Runebolt (23)
Flame Ward (25)

queen mason
#

😅 I suggest... Figured out which affixes these fonts of the erased will give you at first

gloomy epoch
#

i want take out font of the erased rings

harsh abyss
#

Obviously stacking a lot of block is good too because you reduce the damage you take, but dodge eliminates hits entirely, which is super good to layer on top of it.

blazing pelican
#

can someone tell me what some of the stronger builds are for mage?

scenic sail
#

I think the strongest mage build is glacier + meteor + static orb, which uses glacier to hit large groups of enemies and casting meteors on critical strikes thanks to the harbinger of stars belt. I have yet to see a good guide for the build, but it's pretty straight forward. You want lots of mana, cast speed and int and a harbinger of stars belt.

#

Frost claw + static orb is a fairly similar build that is somewhat similar, you want a lot of mana and a lot of int and everything else is up for interpretation

scenic sail
# gloomy epoch i need help to boost dmg on my mage. i have ideas to change fireball to runebolt...

There are two ways I would add damage to this build, 1) Using a confluence of fate amulet. Confluence is great for high "hit count" builds, so if you're using Aergon's Refuge with T7 cast speed, you'll gain a whole hell of a lot of damage by simply using confluence.
2) Use a helmet, rings or an off-hand catalyst that adds critical strike chance. That can be a prismatic gaze helmet or a crystal skull off hand or phantom grip rings. You can get crit chance in passives but you need base crit strike +2% per phantom grip or +4% from prismatic gaze or +6% from crystal skull. Or if you don't want any of these you can just try the Peak of the Mountain helmet. Fireball skill tree gives +3% base crit so that definitely helps

blazing pelican
#

Which mastery do these fall under?

scenic sail
#

Sorcerer, since v1.1 sorcerer and mana stacking was buffed and they've been the most powerful class amongst mages.

harsh abyss
#

Also to spec into meteor you have to be a sorcerer

blazing pelican
#

So is plasma runemaster out?

harsh abyss
#

Nah, its still good

#

Just not the new hotness

strange needle
frail hedge
#

I guess it works on Sentinel Forgue

harsh abyss
#

I've got a couple ideas that I think would be good for the shield specifically, but not for mages. Mage is probably the weakest class for it because they have so many other options to generate ward that it's wasteful to nuke those in favor of a shield. And they often use other offhands for things like flat crit.

sand inlet
balmy drum
mellow sorrel
#

Any good lightning builds?? All I see on Maxroll or ice mages.

acoustic drift
#

Have runemaster

gloomy epoch
#

that spellblade hit 30x harder than my runemaster

acoustic drift
#

he has so many good gears

blazing pelican
#

Is there a preferred frost claw / static orb build? I found two on lastepochtools and they are very different

silk ledge
#

do yall prefer sorcerer runemaster or spellblade?

scenic sail
#

They're two totally different classes, spellblade is a melee style of play style and sorcerer is a spell caster play style. If you like casting spells, go with sorc, if you like melee play spellblade

silk ledge
#

yea im playing runemaster rn tho i wish i could try out spellblade without having to start a new character

scenic sail
strange needle
#

Frostclaw scales very well with enigma ,25 hits or stacks from one cast is quite strong I get to 400 stacks of shred armor and have only one 84 %shred armor suffix, you can do over 1k corruption easily too ,just no point cause XP nerfs.

harsh abyss
#

I'm guessing that'll be on the chopping block in the next patch, it's just a bit overtuned

glad marten
#

Lol, it's hopefully gonna get gutted

#

I just hope my mana stacking disintegrate build doesn't get caught in the crossfire

harsh abyss
#

Nah, Frost Claw is the big outlier right now. 25 hits per cast and they all trigger spark charges is just nasty

scenic sail
#

I have yet to see a frost claw build at 1,500 corruption or anything above 1,200 for that matter, and I'm very comfortable at 1,600. I'm also the #1 mage on the arena ladder with over 200 more waves than the next mage which is all frost claw builds. A lot people playing frost claw and no one seems to do much more than 1k

strange needle
#

Like pure frostclaw you mean or with other skills

scenic sail
#

other skills too of course, but my main source of damage is glacier + meteor and the alternative, which I think is signifcantly weaker is frost claw + spark charges for damage, and I've seen a lot of glacier + meteor builds like myself at 1,500+ corruption, and I've not seen a single frost claw build that high despite having T7 int slammed red rings just to be at 1,200c.

strange needle
#

Idk but static frostclaw is bollocks and can def push corr as high you want I run it,just dying to one shots from mobs ain't worth it so just stay at 1k corruption , but went to like 1.4 k same drops.

scenic sail
#

Every build has a ceiling and a floor for that matter. If you're dying somewhere then that's your ceiling. My build can comfortably handle 1k corruption with literal 0 LP items, which would mean the floor for my build is the ceiling for a frost claw build, which is why I think everyone recommending it as the "most powerful sorc" is mis-informed. Glacier + meteor is far more powerful than frost claw and I see nothing to change my mind about that.

strange needle
#

The snake captain guy and the covenant fire mob are one shots all the time ,maybe flameward could save me but if down it's like take the L 🤣.

#

Bud meteor doesn't beat static

scenic sail
#

There are item choices that you've made that leave you vulnerable to dying

#

If you can show me ANYONE who has a higher corruption build as a sorcerer I'll be more than happy to hear it.

strange needle
#

Okay corr pushing ain't that hard specifically with wards build so like you think yours is better cool ,agree to disagree 😁,

scenic sail
#

If you can't show me any examples, then you're just all talk with nothing to back it up. I have told this to atleast 10 other people and no one has been able to show me a frost claw build that's as good as my glacier + meteor build. You just said yourself you can't survive at 1,400, yet you think your build is better, it's hillarious to me to see people so stubborn.

strange needle
#

Abo there is no one playing ok I even made it to leaderboards cause it's an off patch not big cycle /season ,if you think you have the best sorc build good for you but like don't kid yourself, COF player here I can do any corruption I want,the ceiling what it defines it is can you kill shade of orobyss ,oh you can't anymore ok that's it for your build . So like don't kid yourself too hard yeah and don't be a troll ty.

scenic sail
#

It's not a matter of what I think, there are numbers that define better vs worse. You've literally said that, "corruption pushing ain't that hard" yet you also said you're dying at 1,400c. So if you don't know of ANYONE who can take frost claw to 1,500+, then we have nothing to discuss. Stop saying that frost claw is the best build until you actually have information TO BACK UP THAT CLAIM.

strange needle
#

Claim what show me your fastest orobyss kill then we talk 🤣

rapid hinge
#

My 1.1 pure spark charge fc sorc was at 2k when i stopped playing

#

And that was without orb setul for ez boss fight

#

And failed slams

#

TrueOgre got to wave 1.7k arena with a sorc but he uses some black magic

#

So i dont think both your claims are true

scenic sail
# rapid hinge TrueOgre got to wave 1.7k arena with a sorc but he uses some black magic

I've seen some of these videos but I think that was v1.0 with some broken ass runemaster build. What I saw certainly was not legitimate gameplay at that wave and I don't see how that could be possible in v1.1. If you want to show me proof that I'm wrong then be my guest, don't just say I'm wrong, show me how wrong I am please. There were a lot of broken builds in v1.0 and I certainly wasn't playing one of them.

#

Frozen Sentinel has been the biggest advocate for frost claw and I've not seen him consistently live in monos above 1,200, even with slammed red rings and a 3 LP wrongwarp and all kinds of high end gear. That seems to be the ceiling for this build, here's another one, same thing, 1,250c: https://www.youtube.com/watch?v=S36QaDD7tB4. I've only seen this build at 1,200 a few times, I'm willing to be shown that there are higher corruption players out there but I haven't seem or heard of them. They certainly kill bosses faster than I do, but I also don't use stardials or fractured crowns just for 1-shotting bosses. I don't mind having a run around and fight with all the bosses, and I like trying to kil the shades at 1,500c. Please feel free to show me someone fighting a shade like that with this build, I'd prefer to see one that doesn't just focus on 1-shotting them.

rapid hinge
#

with a sorc

#

and i myself was at 2k corruption with spark charge FC as i mentioned

#

zero red ring used

#

and i said i dont use orb so i dont oneshot boss

#

i should but cba to gather the gears

silk pewterBOT
#

:white_check_mark: This character build is verified

Game Cycle / Version:

Harbingers of Ruin / 1.1.4

Class:

Mage (20) / Sorcerer (69) / Runemaster (24)

General:

▸ Health: 994, Regen: 27.8/s
▸ Mana: 1,930.07, Regen: 22.48/s
▸ Ward Retention: 616%, Regen: 245/s
▸ Attributes: 1 Str / 1 Dex / 148 Int / 7 Att / 1 Vit
▸ Resistances: 106% / 70% / 97% / 72% / 34% / 77% / 82%
▸ EHP: 1,752 / 1,435 / 1,507 / 1,804 / 1,752 / 1,507 / 1,507

Defenses:

▸ Endurance: 20%, Threshold: 199
▸ Armor Mitigation: 44% (2,563)

Damage Types:

Lightning, Fire, Cold / Spell

Buffs:

▸ None

Used skills:

Meteor (20)
Lightning Blast (21)
Frost Claw (21)
Teleport (20)
Flame Ward (20)

rapid hinge
#

this is my character if you're curious

#

far from properly geared as you can see. And it's not even my desired build, just things i scrapped together for the grind

scenic sail
# rapid hinge he's literally at top2 1.1 leaderboard dude

Yes I know, and I've seen videos of a lot of broken builds, they're not impressive at all they're just broken, I'm not claiming to have the most broken build. The only videos I've seen of anyone at 1k+ arena waves they're basically doing something completely broken and uninteresting, not actually running around and casting spells and fighting, basically just like this, standing in the center of the arena not even moving: https://www.youtube.com/watch?v=Ot_tO5U__N0

scenic sail
# rapid hinge and i myself was at 2k corruption with spark charge FC as i mentioned

When I look at this I'm not seeing a build that can survive at 2k corruption, let alone 1,500. I'm also confused you have Lost Knowledge specced, but you also have efficiency nodes on Frost Claw, so why is Lost Knowledge specced? Again, I would like to be proven wrong so please I want to actually see someone play this build with what you've shown me here at 1,500-2k+ like you say you do. I just want to see some video of you clearing monos at 2k with this gear because what I see isn't going to survive anything at 2k and I don't even see how you're generating ward (which seems to be your only defense mechanic). And just to be clear, you're telling me that you can kill a shade at 2k with this build? Again, could you please record a video of that or point me to someone's?

rapid hinge
#

i can, that's how i reached it in the first place dur. And the fight is not easy, hence why i said i should have made a bossing setup
Ward gen via Lost Knowledge + ward on crit from dagger. With -4 manacost and 10% mana eff idol FC's manacost is at exactly 40

scenic sail
#

So no videos you can point me to that shows even a build with these same items at 2k?

rapid hinge
#

i can record later

scenic sail
#

Thank you, I'd appreciate it

strange needle
#

Don't even bother the guy is playing on dead time which this new reset is and only has like 600 arena done ,like Bud thinks he best mage in game kek. With all due respect maxroll build that people copy is fine but prefer players last epoch tools ones they have more depth I feel.

frail hedge
#

So I just got this perfect rolled Idol but idk if this 2 stats work togheter

rapid hinge
#

those are contenders for most useless idol affixes if you ask me

#

😂

frail hedge
#

LMAO

rapid hinge
#

here's some echo running

#

got wrecked by wengary couples at the end kekw

#

boss fight is very long and dicey as you can imagine s i just give up

#

cba

strange needle
rapid hinge
#

i might have the shittiest items for a sorc at 2k corr lol

scenic sail
#

Hey I really appreciate the video, but I would not call this comfortable at 2k at all. I know you could use an upgrade on your boots, but 32% move speed in 2k corruption is a recipe for disaster and these monos you got some super slow enemies, but I'm normally running around at 120% move speed so this just feels like I'm watching the game in slow motion. You barely killed the spine hunter dog on the first mono, barely killed the tree boss on the 2nd mono and died on the first touch on the 3rd mono. This is not what I was talking about when I was saying I was "comfortable" at 1,600c. I would say my clear time is about 3x faster than this, albeit at 1,600 and not 2k. I'm not trying to criticize, but I would say we are speaking about two completely different things.

rapid hinge
#

becuase my gears suck ass dude

#

i got the wrong gears for the build cant you see it😂

#

you want to see "anyone who can take frostclaw to 1.5k"

#

i delivered it

#

without "2x int slammed red ring" and that kind of jazz

#

as i said at first, i dont think either glacier meteor or FC orb is the absolute best sorc build - they are very good build for sure but not the absolute best, evidence is TrueOgre has the highest arena record for the patch, and i'm 99% sure he doesnt play any of those two

spare pendant
#

Also I legitmately belive none of this won't matter considering Sorc is already on the chopping block.

rapid hinge
#

which imo is not the right move

#

the right move is to fix/buff useless skills, not bringing everything down

spare pendant
#

I doubt they like having Abberoth die in 1 second so they are probably going to touch it up a bit

#

not really much you can argue with there

#

Mike was already talking about how they don't like Abberoth getting wiped so fast

rapid hinge
#

leaving sht like blackhole as what it is then nerfing every good stuff the moment someone figuring things out is so ridiculous

rapid hinge
spare pendant
#

They already said blackhole is getting a whole face lift eventually thats why they havent touched it yet

#

If enigma frost claw and glacier survive next patch I would be surprised

#

especially with what they have been saying

rapid hinge
#

that depends on your definition of "surviving"

#

compared to 1.0, glacier has already received a hefty nerf on Lost Knowledge

#

Sorc manapool in general gets bigger so you can say that's compensated tho

strange needle
#

It's definitely bad design and stupid to nerf what works right,sorc it's a mana stacking class and their skills should benefit from stacking some mana,that's why static is so good sure it's scaling it's very good but it works as intended. Like it just makes people not play the game when they do that kinda stuff in arpgs.

spare pendant
#

Its not sorc thats getting touched, its going to be glacier directly and either frost claw's interaction with the sorc node or enigma directly

rapid hinge
#

imo, the concept of FC sparkcharge nor glacier is fine, i dont think there's any problem with them

#

the problem here is

spare pendant
#

oh I mean static orb obviously too

rapid hinge
#

everything else sucks so hard compared to them

#

so the mob just want to see them ruined

#

but let's say they nerf them

#

and doesnt make other thing viable

strange needle
#

Like go hard on skills make their nodes better go a little crazy instead of little changes

spare pendant
#

thats the problem is our standards have been ruined by bad balance to the point where we have no idea what is good and what is not and what is overtuned

rapid hinge
#

then all you have left is just a bunch of shitty unfun stuff

#

funny thing is static orb IS NERFED in 1.1

#

lol

spare pendant
#

they have to rip off the bandaid eventually, the moment every single person saw the sorc tree we knew it was enevitable to be nerfed d

rapid hinge
#

nobody except few bat an eye for static orb at 1.0

#

then suddenly it's the shit in 1.1 after getting nerfed kekw

strange needle
#

I started with vk and after 6 alts on sentinel alone,mage sorcerer is the most fun I had ,2 place any falconer build .

spare pendant
#

I knew static orb was busted but theres a lot of stuff in the game thats busted so there's nothing to really to talk about

rapid hinge
#

everyone thought sorc was a shitty class with zero viable highend build in 1.0

spare pendant
#

no lmao

#

we all knew static orb was op at that point

#

not sorc

#

sorc was bad yeah, we knew static orb was op as balls lmao

#

Lizard, I, mcfluffin ,perry

rapid hinge
#

then why is orb getting touch NOW?

#

after they've been nerfed in 1.1

spare pendant
#

Because they haven't been getting around to it

rapid hinge
#

😂

spare pendant
#

Im being serious lmao

rapid hinge
#

that logic doesnt make sense at all to me

strange needle
#

Anyway game is good but if they destroy the builds that you love time to try other games .

spare pendant
#

they said 1.2 was going to have a lot of skill changes not 1.1 or 1.0

#

thats why we didnt get much balance in 1.0 and 1.1

rapid hinge
#

well i really hope that will be the case

strange needle
#

Like people going crazy for conversions that should have been done forever ago,like rive void.

rapid hinge
#

i have a feeling that this upcoming 1.2 is gonna be the last chance for them to make LE a great game

#

after all the shitshows

spare pendant
#

thats what the devs said not me

#

we kept asking where all the changes were and thats what they answereed

strange needle
#

Yeah they need to attract more people.

rapid hinge
#

balance-wise, what they did, the direction they went with 1.1 doesnt work at all

spare pendant
#

well that would make sense considering they said they werent taking balance seriously until 1.2 like we asked and what they told us

#

thats why im not surprised static orb wasnt touched

rapid hinge
#

but it was

spare pendant
#

well yeah but like, a large amount of touching up

rapid hinge
#

if you ask me, the damage nerfed was massive

#

i mean the skill does exactly what it was meant to do in concept

#

and it's pretty unique

#

now if they "touch" them either by making it works completely differently to the point it loses its uniqueness - or nerfing the numbers to the point it's not worth anymore, i'd say that'd be a disaster

spare pendant
#

They have done weirder in the past thats why I'm literally already saying my prayers now. There were too many clips of sorc deleting abberoth for it to go untouched.

scenic sail
# rapid hinge you want to see "anyone who can take frostclaw to 1.5k"

Yes, but this is NOT better than my build, this is noticably worse, and yes you completed 2 monos in a row which I do respect (and honestly I'm quite surprised you could even do that), but this is not "comfortable" by any definition of the word. You literally died when you got hit the first time here and you're not fighting any difficult bosses and you're having issues with non bosses. I respect the fact that your gear sucks, but this video does not make your build look good at all, no offense, but you need static orb badly.

#

And as far as the 1,700 wave arena, I'd really like to see video of that build because I have a strong suspicion that this is just another broken exploit, just like the video I showed you at arena wave 2k+, that's not legitimate gameplay it's literally just finding an exploit and taking full advantage of it. If you can prove me wrong, I'd appreciate it, thank you.

spare glen
#

this game is a joke(balance-wise)

#

🙂

rapid hinge
#

legitimate or not it's still there bruh. he's been doing it since pre-release and it's still haven't been fixed. It's not the the case of 1.0 rank1 where the dude literally used a bugged build to climb WHILE the server's getting reset
I'm myself not a fan of using exploit for competition, but it's not his fault EHG havent fixed it, kudos for him for finding things other could not. Dont hate the player, hate the game

scenic sail
#

We're talking about two completely different things dude

rapid hinge
scenic sail
#

I've said repeatedly that this build is not great above 1,500c and you're just proving my point for me.

rapid hinge
#

anw i'm stopping our conversation here. You ask to show FC sorc getting over 1.5k corruption and i've already delivered. No need to go further

scenic sail
#

That's totally fine to stop, because you didn't show me anything I couldn't do with lesser gear on my build. You didn't kill a shade (which was requested multiple times), you showed two very easy monos completed and you died the first time you were touched

#

I still respect that you took a video a lot, but this is EXACTLY what I was saying earlier, you've got major issues at high corruption

rapid hinge
#

and now i think i want to see your video

#

oh nvm actually i dont

#

just a copy of Snap's glacier meteor 😁

scenic sail
# rapid hinge just a copy of Snap's glacier meteor 😁

No, I doubt it, I've made my own build and I've never seen snap's glacier, I've seen him on youtube a few times but I've never seen a build guide for glacier + meteor that's even half decent, but would you like to point me to a video of his?

strange needle
#

Abo has 0 originality and it acts like a baby when proven otherwise 🤣

#

The gate staff that has 52% increase spell cost with a t7 mana roll and a t5 it can make static orb cost around 800 mana per cast not sure if it's worth it but I have a decent one to check numbers for bosses.

#

Has anyone tried mana strike stacking mana with the new axe from harbinger,don't see any more modifier for damage in the skill tree.

tepid barn
#

it seems like a very common build. Was expecting something new

scenic sail
tepid barn
scenic sail
#

I just recorded a video of speedrunning some monos with my "speedy" gear, the kestral, fingers of the phantom mire and blood of exile boots. 180% movement speed through 1,600 corruption and it's a lotta fun. This is what I would call, "comfortable" at the corruption level I'm playing at. I can get hit multiple times and still survive this this corruption and obviously this is not my optimal gear: https://www.reddit.com/r/LastEpoch/comments/1h30i5f/my_glacier_meteor_mage_at_1600_corruption_monos/

scenic sail
# tepid barn https://youtu.be/IqrdAAeN3C8?si=LshxBDXl1ilpgd-C

This is definitely someone using glacier + harbinger of stars, but certainly not in the same way that I'm doing it, and I can totally respect that he's gotten to a higher wave than I have (by 26), but that's pretty much a wash to me. No build guide though, I was hoping to see how they specced everything.

tepid barn
silk pewterBOT
#

:white_check_mark: This character build is verified

Game Cycle / Version:

Harbingers of Ruin / 1.1.4

Class:

Mage (20) / Sorcerer (67) / Runemaster (26)

General:

▸ Health: 1,172, Regen: 20/s
▸ Mana: 1,939.11, Regen: 22.71/s
▸ Ward Retention: 400%, Regen: 204/s
▸ Attributes: 1 Str / 1 Dex / 96 Int / 7 Att / 1 Vit
▸ Resistances: 139% / 78% / 144% / 109% / 75% / 108% / 76%
▸ EHP: 2,343 / 2,343 / 2,343 / 2,865 / 2,340 / 2,343 / 2,343

Defenses:

▸ Endurance: 60%, Threshold: 313
▸ Armor Mitigation: 43% (2,464)

Damage Types:

Cold, Fire, Lightning / Spell

Buffs:

▸ None

Used skills:

Glacier (23)
Static Orb (25)
Meteor (24)
Teleport (22)
Flame Ward (23)

tepid barn
#

Build was made 6month ago

#

I don't see much big difference only some ppl prefer using FC

#

You probably can get more waves with this build even 1000+ but you have to stay focus without making any mistake this build is still very squishy

scenic sail
#

I'm not squishy at all, in fact I'm the opposite of that with 70% damage dealt to mana before health. I just killed a shade at 1,600 corruption. Again, I'll ask anyone, but especially @rapid hinge , if you can please point me to anyone with a frost claw build killing a shade at 1,600c+ please feel free to show it to me. I know you finished a few monos so it shouldn't be that hard.

idle sand
#

Hello, I have a significant interest in playing spellbalde and pushing really high corruption. Is there a good build out right now for pushing 1k+ corruption?

balmy drum
rapid hinge
# scenic sail I'm not squishy at all, in fact I'm the opposite of that with 70% damage dealt t...

https://www.youtube.com/watch?v=qNuputP0LPc
this is 1750c shade kill. Hope this can help you come to some conclusion because tbh idk what you're trying to prove/disaprove here
also you're right about the slow clear speed in the last video. Today i check my item and i was actually using a 11% FC mana eff idol instead of 10%, thus making my FC's manacost went down to 39.6, result in pretty much 80% DPS loss

rapid hinge
#

keep in mind this is quite far from what i want to actually build 😂

#

it's just items i scrapped together in order to grind corruption

sand inlet
rapid hinge
#

let me check real quick

silk pewterBOT
#
Game Cycle / Version:

Harbingers of Ruin / 1.1.7

Class:

Mage (20) / Sorcerer (63) / Runemaster (30)

General:

▸ Health: 1,041, Regen: 23.6/s
▸ Mana: 1,430.7, Regen: 19.2/s
▸ Ward Retention: 740%, Regen: 178/s
▸ Attributes: 9 Str / 17 Dex / 173 Int / 15 Att / 13 Vit
▸ Resistances: 66% / 42% / 100% / 74% / 72% / 59% / 59%
▸ EHP: 3,039 / 2,491 / 3,312 / 3,776 / 3,216 / 2,856 / 2,856

Defenses:

▸ Endurance: 20%, Threshold: 208
▸ Dodge Chance: 52% (2028)
▸ Armor Mitigation: 34% (1,729)

Damage Types:

Cold, Lightning, Fire / Spell

Buffs:

▸ Arcane Momentum (5/5)

Used skills:

Teleport (20)
Meteor (20)
Frost Claw (21)
Flame Ward (20)
Elemental Nova (21)

rapid hinge
#

i think something like this

#

kinda

scenic sail
#

This has been a long discussion about which mage build is better at higher corruption. I've been saying that I have not seen the frost claw builds above 1,200-1,500, but flick has shown that he can kill a shade even without static orb at 1,750c, with no 1-shotting, but also no modifiers on the shade which is strange. This certainly isn't how I like to play the game with 30% movement speed and only moving around using evade against a boss, but it's interesting for me to see that this is how some people like to play the game just int + mana stacking.

sand inlet
rapid hinge
# sand inlet Thank you.

back then i have few variations prepared depended on what items i could find, but i gave up after TrueOgre got rank1 at 1.7k wave omegalul

#

I've tried a similar setup like the planner above in offline mod, and i dont think i can surpass 1.6k waves, at least while still keeping my sanity

finite rock
scenic sail
finite rock
#

I never said anything about 1-shotting bosses. I was simply replying to your remark about killing a shade "even without static orb" 🙂
So if you kill a shade with meteors, but without using static orb, is it still markedly faster than the frost claw shade kill?

scenic sail
#

No, I would say it would be about the same as FC, when I cast glacier + meteor right now it looks like a very similar fight against a shade.

scenic sail
silk ledge
#

is this too much mana

#

in most videos i watch they only have 150-200 mana

strange needle
#

Depends on build can easily stack 2k plus mana on some builds.

finite cradle
silk ledge
#

basically just spamming the first 3 skills and using runebolt for elec runes or mana if i run out somehow

#
  • i use flame rush for cold rune/ movement
scenic sail
#

For sorcerer there are bonuses for having 1,000+ mana and for people who play with Harbinger of Stars, you really want a minimum of 900, so no that's definitely not too much mana.

tepid barn
rapid hinge
#

Also the dps varies heavily on the angle im shooting at so there's that factor. Hitting 25 projectiles per cast for sure is better than 10

tepid barn
rapid hinge
#

Yeah i repeated many times that i should have made a static orb setup for easier bossing. Playing like this is just not respecting my time Facepalm

scenic sail
#

Hey @rapid hinge you didn't answer my question. Why doesn't it say, "+250 bonus corruption" on this video? Seems a little strange that you showed up 2000c earlier and it doesn't include bonus corruption. Any ideas why that is?

sour crag
#

Is there a page for BIS gear for SORC GLACIER play? As well as some good suggestions on talents for echoes?

scenic sail
#

I play glacier + meteor sorc, I can give you any advice you need on that build. I just uploaded a vid to reddit of a mono at 1,610c if you wanna see it in action.

sour crag
#

What skills do you use? Waiting for Ascendance, then putting that on my bar, I use Flame Ward, Teleports, Snap Freeze, and Glacier

#

Do you have a planner saved?

sour crag
scenic sail
#

If you look at my v1.1 character, it's a better idea of what my leveling gear was like. Basically you want as much mana as possible, so when you hit level 87 you'll want to wear body armor with mana, basically you want mana first and foremost, which can mean weaver's will rings or phantom grips (both very cheap) and idols that say "Stronghold" https://www.lastepochtools.com/planner/owp5n95A

#

Peak of the mountain and Weaver's will gloves are great items to buy early on in the merchants guild if you are a merchant, or if you can defeat the lightless arbor boss, they're easy to find and very good to endgame, probably about 500-1k corruption, then you'll want more defense and that's where red rings and seed of ekkidrasil can help you stay alive

sour crag
#

So what level did you transition out of Flame Ward, because thats a really good defense at the moment for me or will i eventually do the same and not use it

scenic sail
#

I'm currently using flame ward, I've switched back to it after using teleport. Basically it's one buff vs another buff. Flame ward is mostly winning right now because I'm currently using 70% damage dealt to mana before health, so the 100% mana regen is incredibly helpful, that gets increased when using Focus as well.

#

But I used to think Flame ward was mostly for the offense (increased fire damage), now I look at it strictly as a defensive buff.

#

teleport is still on my skill bar, so I still cast it, but I don't cast flame ward, it's cast when I'm stunned, and teleport is useful for wrongwarp's buff

rapid hinge
#

he ask for 1.6k corruption shade kill, i only pushed 1 timeline so i had to lower it down from 2k

#

everytime this guy ask for something, then when i delivered he always trying to find something to nitpick

#

it's online gameplay, i even showed my gear to make sure it's the same shit from my profile planner. And he still trying to sus something out and i dont even know what it is

scenic sail
# rapid hinge everytime this guy ask for something, then when i delivered he always trying to ...

I have a hard time believing your video and I don't believe that you lowered your highest corruption mono just so that you can kill a shade. Either way you're lying about something, because first you said you were comfortable at 2k corruption and that you could get there yourself, now you're saying you lowered your highest corruption echo so that you can kill a shade?! Something is not adding up and either way you're not being honest here. If you can't kill a shade at the 2k corruption you were at, how did you even get that high in the first place? And the shade you killed was doing virtually no damage, you got hit 3-4 times and he does almost no damage, 5k max, that is nothing like the shades I fight at 1,600c and I have 70% ddmtmbh and a lot more defenses than you do.

strange needle
#

Guy is delusional that's for sure copy cat build.

scenic sail
sour crag
scenic sail
#

People are so egotistical in this game, it baffles my mind. I don't know why they're like this, but it does seem to be a universal problem amongst LE players. The only reason I'm even discussing this at all is because players like flick have said that they're totally comfortable at 2k corruption, but then he says he only had one mono that high and in order to kill a shade he has to lower his corruption in the only mono he had that high...? That doesn't make any sense at all, but even if it did make sense, he's lying about being comfortable at 2k, and it makes me believe he didn't even manage to get to that corruption by himself in the first place. If he was just being honest he would've just said, "I couldn't kill a shade at 2k, I had to lower my corruption to 1,750 and find the easiest possible shade fight with the easiest possible modifiers", because that's exactly what he showed in the video, but he won't just be honest, which is obviously a common problem amongst egotistical players.

vernal haven
#

for spell blade's firebrand, If you have both incineration to consume all stacks for +dmg on next non-firebrand attack AND Hypothermia to consume all stacks to get +frostbite, do you get both effects upon consuming the stacks?

finite rock
scenic sail
# finite rock It seems you're projecting something onto others here, I suggest you give it a r...

FIrst of all, don't tell me to give it a rest, you have no authority over my choice to engage in conversation.

Secondly, yes I am well aware of how raising corruption works, and that's exactly why I'm suspicious and I brought it up in the first place. I've said multiple times what he is claiming doesn't make any sense at all and I will still stand by that. If you fight by yourself to get up to 2k corruption that takes time and effort, so why would he then just throw that away rather than going to a different timeline and raising that corruption, and then lowering it to whatever corruption you want to fight a shade at? It makes no sense to lower your only high corruption timeline down to 1,750 because you lose the progress you made in climbing.

Third, it doesn't even matter what the logic is in this case, because it's irrelevant at this point. The fact is that he admits he had to lower his corruption to fight a shade just to show that he could, which means either his build got worse somehow over time (which doesn't make any sense) or that he wasn't capable of defeating a shade in the first place at the corruption he was at (which is proved by the fact that he lowered it). So the whole conversation is moot at this point, I've already seen enough of his videos to know that he's not comfortable at all at that corruption, which explains why the mono video he uploaded cut off immediately when he died and didn't even show the amount of damage it took to kill him

finite rock
# scenic sail FIrst of all, don't tell me to give it a rest, you have no authority over my cho...

Giving it a rest was in regards to calling people "egotistical". And I can tell you whatever the f**k I want, as long as it doesn't go against the server rules.

With that clear, let's dismantle your "suspicions".

  • flick previously told you he already stopped playing his fc. In fact it was the first thing he told you in this discussion, so it should be obvious why he's not interested in raising another monolith up. So, he simply used a quick way to get to a shade fight that satisfies your needs.
  • Given the second video (shade fight) shows a generated shade node in the center of the web, it's clear that he has a higher corruption monolith available.
  • He never said he had to lower his corruption because he couldn't kill a shade. You assumed that. He simply stated that you wanted to see a 1.6k corruption shade kill, so he lowered his 2k down.

So yes, the whole conversation is moot at this point. You were curious about fc clearing high corruption mono, then about fc killing high corruption shade, and flick was kind enough to log a character he doesn't actively play anymore to record both things just for you. And your reply is to question his methods and call him a liar.

unreal umbra
#

the build did get worse over time. when it came out at the start of 1.1, the never late passive was bugged. anyone who took advantage of that lost a massive amount of stats. it makes total sense that he pushed 2k 'just for fun', coz there was no point to push past 1k really. then lowered it to whatever just coz that's what you requested. you didn't request a 2k kill, so why put the effort into that. just coz he pushed to 2k, doesn't mean the shade kill was comfortable. he also verified his dps in the first video was down by 80% because of a mis calc, which is huge in the context of this discussion because even then he was able to clear 2 monos with 1) crap gear 2) wrong idol resulting in 80% dps loss

finite rock
#

I went to rewatch the videos, and it's actually not a center shade node, so I remembered that wrong. I also checked the death at the end of the first video, you can see him taking two hits for 8822 and 4124. Though I'm not sure why that is important.

scenic sail
#

"And your reply is to question his methods and call him a liar." <-- yes, and he's already lied by omission simply by showing a video and not telling us that he had to lower his corruption until I pressed him about it.

#

The whole point of this conversation would be different if he were honest from the beginning.

finite rock
#

It seems you're the problem here @scenic sail.

I scrolled up to the beginning of this discussion, and flick never said he's comfortable at 2k. In fact he said several things that would indicate the opposite. Things like:
"the fight is not easy, hence why i said i should have made a bossing setup"
"i might have the shittiest items for a sorc at 2k corr lol"
"boss fight is very long and dicey as you can imagine s i just give up"

You are making up things that were never said.

unreal umbra
#

he lowered the corruption to meet YOUR requirements

finite rock
#

You didn't "press" anything, you're just making shit up at this point.

scenic sail
# finite rock what did he lie about?

Lying by omission is when you don't tell someone something revelant to the conversation like: "I had to lower my corruption to fight the easiest shade possible, but here's a video of beating a shade at 1,750c", when the ENITRE CONVERSATION has been about frost claw doing well above 1,500-2k corruption and he's the one that said he climbed to 2k himself.

#

So again, this is still an admittance that 2k was too much to defeat a shade.

finite rock
#

Which is a moot point, because nobody asked him to fight a 2k shade.

scenic sail
#

It's relevant when you need to lower your corruption when the conversation has been about that from the beginning

urban heath
#

Remember to keep things civil 👀 Rule 1

finite rock
#

He showed you clearing monos at 2k dude.

scenic sail
#

Yes, and you could argue that by proxy of his "gear" being underpowered for that corruption, then it must be the build that's great, but I said from the beginning that I have not seen a frost claw player "comfortable at higher corruption" and given his 30% move speed and no defense at all, I would say that the video he showed proved my point to a tee. Which is EXACTLY what I said before.

#

He showed two monos completed in painfully slow, obviuosly completely overwhelmed by non-bosses in these monos. Keep in mind I'm not trying to rag on this, but this is exactly what i've been saying.

finite rock
#

That's great, I'm happy for you that you have validated your assumptions - at least in your eyes - but that's no reason to call him a liar and question his playstyle.

#

He provided exactly what you asked for.

scenic sail
#

Only after I pushed him about him lowering corruption he has.

finite rock
#

Again, you didn't push anyone, he stated his corruption up front.

#

he was also up front about boss fight being long and dicey

#

You're making things up.

scenic sail
#

You can read whatever you want, you've already proven that you've mis-read this entire conversation from the beginning.

urban heath
#

How about we change the topic

finite rock
#

Well, it's not my problem that you're living in your own world, so I'll just let you live there and leave you to your thoughts 🙂

limber peak
#

is there a good Flame reave build that doesnt use sunwreath? so its more like a melee attack feeling?

#

yeah im mainly talking about so its not a circle mroe of a front attack

limber peak
#

which one would you guys prefer for Flame Reave?

scenic sail
#

If you're not using a 2-handed weapon you should not wear Titan Heart, because the main appeal isn't the T7 health, it's the 15% damage reduction. If you have double red rings and tons of resistances, Null Portent is amazing, but it really requires a lot of resistances to make it better than Titan Heart.

#

If you do have a 2-handed weapon, I've found that Titan Heart is better, atleast for my builds simply because the 115% resistances needed for Null Portent usually takes up too many affixes + idol slots.

harsh abyss
#

I dunno, 54% increased health is strong no matter what you're using.

queen mason
#

I wonder how much armour is the min cap for swimming in 300+ corruption when your character need to melee attack...
Flat armour get from spirit of fire blessing is 311 (max is 320)

#

Current armour is 2379

queen mason
# limber peak

? lol Isn't there for discuessing mage...? Maybe you go to wrong channel, guy

nimble shoal
queen mason
#

lol find something interesting brought by restriction 🤔 Which one is better? I feel flame rush is troublesome to control in most of cases so I want to use runic invocation to traversal instead

#

Let's see:
Stride to safety: Can leap beckward, take less damage, more direct cast damage and no cooldown time
Enigma: Emmmmm I don't know its advantage but I know it need cooldown time

#

What "blink" means?

#

Holy god, I don't know how to control my character after giving up stride to safety hhhh Enigma means facetank for me

scenic sail
# queen mason Current armour is 2379

That's more than enough armor for 1k-2k corruption, but you will want to have multiple layers of defenses, things like ward, damage reduction, damage dealt to mana before health and endurance are all good to have.

queen mason
queen mason
#

highfive Perfect. Ok my build lack of offense and defence because of blessings before, but it's done now

#

Face the lagon in empowered timeline for the first time

#

Just lack of crit multiplier blessing now. Still using that min empowered blessing... 27% only

queen mason
#

330% current crit multiplier after updating crit multiplier blessing from black sunhighfive I should can face T4 Julra after level up a few levels more... 🤔 I have managed remained passive points on sorcerer's tree on letools, it should works well.
https://www.lastepochtools.com/planner/o3y31RkQ

silk pewterBOT
#
Game Cycle / Version:

Harbingers of Ruin / 1.1.7

Class:

Mage (20) / Sorcerer (22) / Runemaster (64)

General:

▸ Health: 1,074, Regen: 19.02/s
▸ Mana: 313.48, Regen: 13.92/s
▸ Ward Retention: 533%, Regen: 183/s
▸ Attributes: 1 Str / 14 Dex / 135 Int / 1 Att / 1 Vit
▸ Resistances: 97% / 77% / 122% / 77% / 77% / 121% / 87%
▸ EHP: 1,631 / 1,631 / 1,631 / 1,943 / 1,631 / 1,631 / 1,631

Defenses:

▸ Endurance: 20%, Threshold: 215
▸ Dodge Chance: 5% (128)
▸ Armor Mitigation: 39% (2,050)
▸ Crit Avoidance: 35%

Damage Types:

Lightning, Fire, Cold / Spell, Melee

Buffs:

▸ None

Used skills:

Fireball (24)
Flame Ward (21)
Runic Invocation (25)
Mana Strike (21)
Flame Rush (21)

queen mason
#

https://www.lastepochtools.com/profile/tinklyballs/character/icybaby

  1. Intelligence is too poor.

4% increased damage from skills which scale with intelligence and 4% increased ward retention per intelligence, so more intelligence means increasing your offense and defense at the same time.

  1. Unclear on which type of build you want to play.

You improves your cast speed a lot, but the most important attribute, crit chance is what your build lack seriously. If you want to play damage over time, you improves elemental damage over time poorly too.

  1. Your skills are messy.

Frost claw can output insane damage if you active all of these nodes because it means this skill still can be casted quickly even your cast speed is poor, so you can use slots for cast speed to increase your cold damage alternative. I'm not sure what role ice barrage and elemental nova act in your build... If you want your skill combo runs well, don't forget to gain wards and mana. Mage needs to gain ward from skills consistently to build the defense, mana is for sorcerer 's passive bonus more... So, it's what I want to say next.

  1. You missed what sorcerer suppose to do.

Sorcerer is a mastery who spent more mana to gain more damage and more wards.
More damage:

+50 mana
Spells deal 1% more damage per 2 mana cost, up to 50% more
4

That's sorcerer's passive bonus.
This node in sorcerer's tree means your sorcerer must own a skill to cost 40 mana at least:
Arcane Current
You deal more lightning damage (multiplicative with other modifiers) to shocked enemies.
Lightning Damage To Shocked Enemies: +1% per point
4 Point Bonus
Your skills which cost at least 40 mana inflict a Spark Charge on hit.
Does not scale with points allocated
Spark Charge Chance With 40 Mana Cost Skill: +100%

More wards:
Based on these nodes in sorcerer's tree:
Lost Knowledge
You gain ward based on your current mana when you use a skill that costs at least 40 mana.

queen mason
#
  1. You must stack as more mana as possible.

There's a node in sorcerer's tree to prove mana is important:

Archmage
You have additional spell damage and you have a chance to refund a portion of the mana cost of your skills on use.
These values are doubled if you have 300 maximum mana and tripled if you have 1000 maximum mana.
Spell Damage: +1 per point
Chance To Refund 20% Of Mana Cost: 7% per point
Does not scale with points allocated
Values Doubled With 300 Maximum Mana
Values Tripled With 1000 Maximum Mana

Triple damage once you owns 1000 mana... Huge bonus. And it adds extra flat spell damage, which is a value bonus too because more flat spell damage means more damage too.
(The way to increase spell damage in le includes: increase flat spell damage or flat spell xxx damage/ increase xxx% spell damage/ increase xxx% type spell damage / increase xxx type damage penetration/ increase xxx% chance to shrad xxx resistance)

  1. You lack of multiple layers of defence.

Reduce bonus damage from crits/ Endurance/ xxx% mana spent as ward / Damage dealt to mana before health/ add ward per second/ add crit avoidance/ ward retention/ add flat armor/ increase xxx% armor/ cap all of your resistance (75%)/ active more nodes which can reduce taken damage from skills / active more nodes which add wards are all of defense ways your sorcerer can select, you just need to select fews of them of course but it's better when more value per way and more variety of defense.
For example, my ways for my runemaster are:
Add ward per second/ add crit avoidance / reduce bonus damage from crits/ capped all resistance/ increase intelligence to increase ward retention/ active more nodes which reduce taken damage from my skills/ active more nodes which add more wards/ add flat armor / increase xxx% armor to build.

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🤔 I don't play any cold damage builds yet so I don't know how to rethink skill combo yet but what I mentioned above is the basic of playing any mage builds. (Except stack mana, it's the thing what sorcerer need to do only, runemaster and spellblade don't need that)

So it means you must face mana management issue. Find skills can support mana or wards or both of them to build skill combo :)

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@strong shadow

limber peak
sour crag
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Font of the Erased is good yeah? And it came with Weavers will. So good drop?

umbral stone
nimble shoal
queen mason
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@rapid hinge Why flat spell damage needs many steps to be a matter?

rapid hinge
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you need to do a 1 rune invoke, then 2 rune invoke to finally get the desired flat bonus for the 3 rune invoke right?

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and the 3 rune invoke is the spell that matters?

queen mason
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You mean wrongwrap only need to cast teleport or translpant to bonus damage (single action) but cycle of shatter need to cast elemental skills three times to bonus the max damage (three actions) so cycle is sucks?

rapid hinge
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the latter

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and not just elemental skills

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you need to cast invocation 3 times

queen mason
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oh indeed...

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Holy god I just keep gaining three runes once time then consume all of them once time

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The rule of getting that bonus is much more complex than my mind

rapid hinge
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so you're telling me youér using that sceptre without knowing what it actually does 😂

queen mason
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You want me cast one then cast two then cast three runes during boss combats...? God that'll too busy

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Not say you(

rapid hinge
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it could be somewhat okay if the triple invoke node enables it

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but i dont think it does

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since the sceptre says direct cast

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can u test?

queen mason
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you mean testing can I get that bonus if I direct cast a three runes invocation?

rapid hinge
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no

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i mean can u test if these nodes

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can enable that

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it's the stride to safety node

queen mason
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I own that

rapid hinge
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i'm pretty sure the devs made that item specifically to be used along with these nodes for the combo, but they they messed it up

rapid hinge
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the node behind that cast a 1-rune invocation and 2-rune invocation

queen mason
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Wait, so that sceptre will not work if I don't spec 2 other nodes?

nimble shoal
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It's just a weird combo kind of item, like the numbers wand

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Pretty sure it requires direct casts

rapid hinge
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yeah i also assume that

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but have to test to make sure

queen mason
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Holy god... So I miss the bonus from this sceptre all the time because I don't active 2 other nodes

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Thanks for the reminder so much!!!

rapid hinge
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oh so it works?

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eh this is not what i meant tho

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😅

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what i meant is that you generate 3 rune at once

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then triple cast it via the jumping node

queen mason
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I admit I don't understand tooltips for 2 other nodes so I miss them...

The change:
Before - I only can cast 1 rune/2 runes/3 runes invocation one by one
After - I can cast 1 rune/2 runes invocation together when I cast 2 runes invocations, and 1 rune/2 runes/3 runes invocations together when I cast 3 runes invocation

rapid hinge
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oh

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yeah i think that's what i meant

queen mason
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So damage must increase a lot

rapid hinge
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but does the dam bonus work?

queen mason
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I don't see any buff nodes relevant to that

rapid hinge
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😅

queen mason
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😅

mental otter
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oh

queen mason
rapid hinge
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as expected

queen mason
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....... 😅 hah so can I think this sceptre is buggy?

rapid hinge
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no it's working as intended

queen mason
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I still struggling on understand what are you saying sorry

rapid hinge
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this is all speculation

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when reading that sceptre and the effect of those jumping nodes

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i assume the sceptre was made to combo with those nodes

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but the sceptre specifically require all of the cast to be "direct cast"

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and the triple cast from jump nodes are not

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so it doesnt work

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that's all

mental otter
queen mason
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...I can say I still confused because if this sceptre requires me not active these nodes in runic invocation to work, then some difference should show

queen mason
quasi relic
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i'm using cinder song for my flame sorc, is wrongwarp just better than anything else

queen mason
queen mason
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@rapid hinge Do you have any ideas after read Mike's answer? I don't

nimble shoal
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You won't see anything change in your char sheet for that sceptre. It doesn't give you any stats, it just gives stats to the appropriate runic invocation cast.

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Ideally it should have a buff icon to tell you what step you're on, but idk if it does or not since I will never use that sceptre.

queen mason
humble mortar
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why ppl stop playing elemental nova on FC? it still very good at my mage

harsh abyss
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Mostly because of the mega sorcerer buffs. The new hotness will always get lots more people playing it.

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RM got some nerfs; it's still good but not massively OP like previously

nimble shoal
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It did get specifically nerfed, too

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Like the area from the cooldown node no longer applies to procs, and I think there was sonething else

rapid hinge
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Ward on crit from RM passive got nuked heavily

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It's almost nothing now

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And most importantly no more perma freeze

flint yoke
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would someone mind taking a look at my build planner and see how i could improve my spark charge/mana strike runemaster

stuck fable
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guess its sorc or sb now.. oh how the turntables

queen mason
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🤭 I never know ward per 2 second if I don't play runemaster

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ward per second is too poor then I find where can I get ward per second else

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I want to stack mana but...Cast speed and melee attack speed is what I need and they're more important

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Melee attack speed/cast speed/ crit chance/crit multiplier/intelligence/armor and reduce bonus damage from crits/cap all resistance

My gears don't have any space for mana then...

rapid hinge
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if your build needs both melee attack speed and cast speed then you're building it wrong xD

queen mason
silk pewterBOT
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Game Cycle / Version:

Harbingers of Ruin / 1.1.7

Class:

Mage (20) / Sorcerer (22) / Runemaster (64)

General:

▸ Health: 1,010, Regen: 19.02/s
▸ Mana: 326.32, Regen: 13.92/s
▸ Ward Retention: 533%, Regen: 215/s
▸ Attributes: 1 Str / 14 Dex / 135 Int / 1 Att / 1 Vit
▸ Resistances: 97% / 77% / 122% / 77% / 77% / 121% / 87%
▸ EHP: 1,534 / 1,534 / 1,534 / 1,827 / 1,534 / 1,534 / 1,534

Defenses:

▸ Endurance: 20%, Threshold: 202
▸ Dodge Chance: 5% (128)
▸ Armor Mitigation: 39% (2,050)
▸ Crit Avoidance: 35%

Damage Types:

Lightning, Fire, Cold / Spell, Melee

Buffs:

▸ None

Used skills:

Fireball (24)
Flame Ward (21)
Runic Invocation (25)
Mana Strike (21)
Flame Rush (21)

rapid hinge
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what's your main dam dealer with this thing?

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it looks all over the place for me

queen mason
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I want my build is better on mobility and don't need to stop and standing for recovering mana

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From lightning fireballs and runic invocation

rapid hinge
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if your focus is on invocation - replace fireball with runebolt