#🧙┃mage

1 messages · Page 92 of 1

nimble shoal
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Sorc is mainly being talked about because it got quite a few changes this cycle, and some of those changes enabled some OP builds

blazing root
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yeah if I do sorc it won't be for the static nonsense, but meteor and black hole both seem amusing to use in some way

plain trellis
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TheCurse is currently experimenting w/ spellblade builds -- it's off-meta obviously but very viable

nimble shoal
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Yeah, my most successful "weird build" this cycle has been bane of winter shatter strike

blazing root
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Did the voidwinter bolts from Bane actually contribute, or was the weapon more a statstick?

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I think it'd be fun to have a spellblade that also had extra projectiles (if they did anything)

tranquil oak
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looking for a good caster setup, any recommendations? preferably sorc or spellblade

cobalt spoke
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How to survive as mage , i'm starting empowered monolith and some times i get one shoot 😦

heavy panther
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its hard to give advice without a LETools build planner or even just what kind of character you're making to know what you're missing and what you're building. there's lots of ways to survive. Do you have crit avoid/reduced damage? Maxed resists? around 2k+ life if you can get it? what do your defensive layers look like? are you scaling armor? ward?

cobalt spoke
sour trellis
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Anyone ever have a lp3 Stormcarved Testament drop from Lagon . I’ve got a few Lp2 after 100 runs , just curious if anyone lucky I want to keep trying for a lp3

sour trellis
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Mana spent gained as ward

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Also you should aim for high mana on hero

cobalt spoke
sour trellis
# cobalt spoke how find this wand ?

You can find any wand and add the mana stat , wrong warp is a random drop , people usually farm it on stolen lance mono buy it from market or can have it drop with COF

brisk path
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any sorc leveling build not using glacier but still pretty strong/fast to clear the campaign and get to 60 or 70?

proven haven
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But yes, I have seen a 3LP Stormcarved, not my own though

proven haven
surreal talon
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Why sorc usually?

plain trellis
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It's personal preference, but usually there's more flexibility around how you want to build and bit more scaling from passives that synergize really well together w/ Sorc (Archmage, Lost Knowledge, etc.)

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20 mage / 63 sorc / 30 runemaster presently - I still end up picking up a lot of the Runemaster passives

nimble shoal
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And/or they mop up the pack you couldn't all fit in one shatter strike

sour trellis
unreal umbra
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ezgame

sour trellis
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Still room for improvement but got my static orb dmg to 2m which was my goal .. will try for more when I find better items

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Aberroth in 3 hits

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I’m still bad at playing against him - basically 1 hit then I move another hit then move and another hit .. not sure why I can’t kill him with 3 quick hits right away like others yet

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Been playing mage for like 8 days now roughly

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Fun build - enjoy smashing everything fast

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First claw pretty high also for quick mono clears

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And I think phantom rings better for the +2 crit chance over Julras

unreal umbra
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julras is better if you can be crit capped in the julra window, which is about 80% crit chance out of the window (if slammed with 2 x 16 int). i can get crit capped easily with a 270ish peak

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one shot aberroth i can replicate 100% of the time, you just have to make sure you don't get hit by the beam coz those frailty stacks hurt your dps a lot

sour trellis
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Yeah I have 2 x 2lp julra . Waiting for the t7 int rings to drop before I slamming . Want to slam t7 int with spell dmg

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And you don’t use fragment of enigma for aberoth ? A skull would be better ?

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I have to find a good skull also , then just change gear for monos maybe

unreal umbra
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yeah 6% skull, ideally with t7 mana t5 crit damage. mine isn't perfect, it's t7 mana and t5 crit chance but still good enough

sour trellis
sour trellis
unreal umbra
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yeah crit multi

sour trellis
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Ok cool

unreal umbra
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t7/t5 crit multi/mana probably ok too, but not ideal. if playing cof, just getting 6% implicit together with t7 mana is already kinda tricky

sour trellis
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Yeah I’m going to try and get a drop from cof now

unreal umbra
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just 6% implicit and t7 mana with garbage everything else is good enough, because it's all for the one shot, swap item for boss only

sour trellis
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K

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Does the blessing armor or increased armor % add to dmg at all ? I don’t have those blessings and don’t need them if they don’t

unreal umbra
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nah justs for general ehp, doesnt add to dmg

sour trellis
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I have fire and cold res with those blessings

plain trellis
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Still need to swap out to an Orian's because that DOT is just nasty at 400+

unreal umbra
plain trellis
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did you end up running any crit avoid/reduction or just "yolo don't get hit" it?

unreal umbra
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i had a t7 and t5 roll, i think 90ish

plain trellis
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okay solid, I was thinking about moving some passives around to dink around with the damage-to-mana passive

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from leaderboards it looks like we're both running variants of chunky's build

unreal umbra
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yeah, passives so scarce

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i used the pylle variant of chunky, but modififed for fixed never late bug

plain trellis
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was that the broken one that heavily stacked damage-to-mana-first?

unreal umbra
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yeah it's stacked damage to mana, it was broken when he was using it using uncapped endurance, but he wasn't exploiting it much, i think he only had 80% endurance

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now it works properly. it's a decent defensive layer but it takes a fair bit of investment to make it worth it

plain trellis
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ah, giving it another go with a decent slammed confluence - lack of DoT mitigation popped me @ 415 this time

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starting at the most recent 50 or 100 would be nice, but naw we're going all the way back to the 200s lol

unreal umbra
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at least we're only dealing with 500s. that's much more doable than 1000s last season.

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i got 1169 last season which was rank 1 for a month or so, then cole got 2000+ and im like nahhhhh im out. i was playing d4 by then anyway

plain trellis
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lol rip when every attempt takes 2+ hours

unreal umbra
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arena in general is a test of your endurance% and stamina stacking irl. 😛

plain trellis
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and then the random arbalest at 442 -- IRL stamina exhausted until better gear lol

unreal umbra
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yeah i got rekt by ranged mobs on my run.

plain trellis
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I mean, we're already on the weirdo scale for playing arena + SCF/SAF so it's kind of whatever

unreal umbra
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yeah, pretty niche. but at least something measurable to put your gear to the test

plain trellis
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yeah and the last pushes definitely made my build better

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when you can 1shot aberroth, clear 1k corruption farms in under a minute, and just do whatever it's a good method to keep weirdos going longer

unreal umbra
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im pretty sure new leaderboards of some sort are coming

plain trellis
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was about to be like "okay I'm good this cycle" until I saw you pushing lol

unreal umbra
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i was the same, without the motivation to do better, you just stop

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i started playing a vk for fun, its not very good at arena though

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always die to some ground effect

proven haven
unreal umbra
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hahah 420, did you stop there on purpose

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gg

proven haven
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wrecked abberoth right after, never drop below 7k ward

tight venture
proven haven
tight venture
unreal umbra
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i havent even tried fc yet, never got around to it. i think i want to try it now

proven haven
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it's honestly quite insane

unreal umbra
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i think i have everything already, just need to hit a fragment

proven haven
unreal umbra
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is that planner what your hc guy used for arena?

proven haven
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same, except with double RR. bricked though, not T7 int

unreal umbra
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oh yeah the red rings. something to grind for, dont have those

unreal umbra
proven haven
unreal umbra
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yeah. i felt like in the 550s i could die at any moment

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i think i could go 600, if someone goes past me i'l try again

proven haven
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I could probably try to set up a SC run but missing some gear

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I don't think static orb is useful for arena

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shred and frailty is also very important, but hard to get with orian eye which seems BiS

unreal umbra
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i think i'd only be using static orb for the lightning aegis for your setup

proven haven
unreal umbra
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hmm it actually does nothing?

proven haven
unreal umbra
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250, so essentially it does nothing. wow. i had no idea

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i thought it was a % of something

proven haven
unreal umbra
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cool, will take that on board the next time i decide not to take it 😛

proper hawk
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It's not like it says when you take 25% of your life in damage

proven haven
proper hawk
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Lmao

proven haven
proper hawk
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Thanks, that's just dumb

mighty shadow
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today probally i make my new flame reave build on LEtools 😌 for sure thats be something verry new 😅

earnest marten
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Is there a way to get lightning fc to 40 manacost? Normal route got 39.6

sacred tusk
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it's not the skill that's the issue

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you need to have less "reduced mana cost" on your items, and dont grab the node that reduces mana cost in the spec until you have way over 40

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your wand should have -3 for instance

earnest marten
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I see, i had 4pcs ww all -4pressf

unreal umbra
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yeah, no gift of winter

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check out frozen's planner from a few lines up which has a -5 wrongwarp for an idea of how to do your frostclaw

earnest marten
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thats the problem when i wanna use lightning one, it should take -2 manacost, i wonder if i take fire conversion route > 12% mana eff > lightning conversion, which element the fc will end up

earnest marten
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yea after looking at frozen sheets, only -3 manacost wrongwarp is the way to use lightning gc

unreal umbra
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element doesnt really matter, the dmg comes from spark charge. you scale dmg with int and crit multi

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also flat dmg from confluence if you wanna do that

proven haven
earnest marten
feral trail
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anyone can teach me or guide me on how to kill lagon ?
apparently sometimes lag or sometimes animation is not out when i press teleport
there is 1 situation when i press teleport 0.5 sec earlier and lagon hand come down
my body is at the other place at the same time lagon hand come down and i still died
it damage is around 3k always died

nimble shoal
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If the claw slam is killing you, it's a defenses issue. You need more health/ward and probably physical resistance

proven haven
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Guys, this is a "Rogue / Sentinel" affix... feels weird that you can use it on a mage but 🤷‍♂️

sacred tusk
unreal umbra
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it does, for skill speciifc ones that are only specific to one class. but maybe because this mana % is 2 classes, it cant specify one so it doesn't specify any

rough minnow
silk pewterBOT
#
Game Cycle / Version:

Harbingers of Ruin / 1.1.4

Class:

Mage (20) / Sorcerer (72) / Runemaster (21)

General:

▸ Health: 1,265, Regen: 29.6/s
▸ Mana: 1,887.06, Regen: 28.56/s
▸ Ward Retention: 346%, Regen: 241/s
▸ Attributes: 1 Str / 1 Dex / 68 Int / 1 Att / 1 Vit
▸ Resistances: 93% / 69% / 93% / 73% / 0% / 80% / 74%
▸ EHP: 1,776 / 1,475 / 1,563 / 1,644 / 1,776 / 1,563 / 1,548

Defenses:

▸ Endurance: 20%, Threshold: 329
▸ Armor Mitigation: 20% (722)
▸ Crit Avoidance: 91%

Damage Types:

Lightning / Spell, DoT

Buffs:

▸ None

Used skills:

Disintegrate (24)
Flame Ward (24)
Static Orb (24)
Arcane Ascendance (21)
Flame Rush (24)

tribal plinth
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Are Elemental Nova's Charged Destruction and Melting Nova different kinds of crit modifier?

(Found my answer: Yes, Charged Destruction is Added, Melting Nova is Increased)

nimble shoal
proven haven
# nimble shoal Yeah, same applies to the class-locked attributes, they don't apply any restrict...

Four categories of affixes;

    1. Affixes that are single class-locked (like first screenshot below)
    1. Affixes that are multi class locked (like % mana being locked to Rogue / Sentinel)
    1. Affixes that are available to all classes but do not roll naturally (like STR for mage items)
    1. Affixes that are open to all (like +health)

#1 Single class-locked affixes do apply restrictions to legendary items. (Intended)
#2 Multi class-locked affixes do NOT apply restrictions to legendary items. (Unintended)
#3 All class affixes that do not naturally drop for your class do not apply restrictions to legendary items (Intended)
#4 Of course this doesn't apply restrictions

nimble shoal
sacred tusk
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he also forgot another category, the experimental ones, that you cant even get shards of

robust junco
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Frozen got a %Mana Prismatic Gaze (should be Sentinel/Rogue locked) and it has no restrictions

sacred tusk
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the true hax

scenic sail
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I’ve used a mana % titan heart armor for months (since v1.0), but it doesn’t work with unstable core, because uc is mage specific. I assumed everyone knew that ability existed. But I’m certain that I’ve slammed a mana % peak of the mountain and I couldn’t wear it because it had some rogue specific affix on there as well. So I assume mana % is not labeled as class specific?

nimble rover
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it is class specific for rogue and sentinel but for some reason(bug) it is working

tight venture
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What's better for static orb damage, confluence of fate with t7 mana & t5 crit strike multi OR Nihilis +2 skills with t7 mana?

river flicker
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anyone knows if mana strike's teleporting strikes malus on the mana gained works like a "80% less" (aka will also reduce any +mana gained nodes) or just affects the base mana on hit gained?

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id assume the former.. but its kinda hard to test 😉 - hoped someone might already have the answer

unreal umbra
tight venture
sacred tusk
unreal umbra
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confluence vs nihilis

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thats with double julra, no other buffs just to be fair

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i guess it would be closer if my nihilis had 12% mana, but still not enough to beat. then again, my confluence is pretty mid on the flat rolls so its a fair real world comparison

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+2 t7 nihilis is still pretty banger in certain cases, i used it in arena. mana stacker vk can use it also

tight venture
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That 13% to all res, and 19% armor is pretty dope tho, certainly helps in running monos near 2k corrupt

unreal umbra
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yeah overall package is pretty good. nah i dont have a 12% mana with t7 mana as well, i missed 3 or 4 other +2 nihilis slams and that was the first t7 mana i hit and i stopped there

tight venture
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I wish I had your NIhilis hehe, here's mine.

unreal umbra
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yeah your confluence is good though

tight venture
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I really got lucky on that first slam.

river flicker
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does flame ward's astonish (cast flame ward when stunned) trigger if you're immune to stun and "would have been stunned otherwise"? 😉

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or do you actually need to be stunnable for this to work at all?

nimble shoal
glass tinsel
silk pewterBOT
#
Game Cycle / Version:

Release / 1.0.6

Class:

Mage (20) / Sorcerer (56) / Runemaster (30)

General:

▸ Health: 1,453, Regen: 30/s
▸ Mana: 736, Regen: 16/s
▸ Ward Retention: 409%, Regen: 0/s
▸ Attributes: 25 Str / 12 Dex / 80 Int / 10 Att / 2 Vit
▸ Resistances: 30% / 49% / 30% / 33% / 63% / 106% / 2%
▸ EHP: 1,521 / 1,537 / 1,331 / 1,517 / 1,521 / 1,936 / 1,119

Defenses:

▸ Endurance: 20%, Threshold: 291
▸ Dodge Chance: 2% (48)
▸ Armor Mitigation: 28% (1,225)

Damage Types:

Lightning / Spell

Buffs:

▸ None

Used skills:

Flame Ward (22)
Lightning Blast (22)
Teleport (20)
Focus (20)
Static Orb (25)

glass tinsel
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I know many players play static orb but I don't know which skill combo they're using

sacred tusk
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orb, teleport, arcana, fc, focus

unreal umbra
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the two popular strong builds are chunkypapa coc meteor/static orb and frozensentinel frostclaw/static orb

glass tinsel
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My question is you can't move when you active ascendance, so enemies have more chance to kill you 🤔

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Do sorcerer suppose to a class which stand to cast damage as like as marksman?

unreal umbra
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for the meteor/static orb build, you have a left over button because meteor doesn't actually go on your bar, the meteors get casted automatically for you when you crit. this leaves room for unspec'd arcane ascendance which is just a bit of free dps to use while static orbing. it's not really important or a major part of the build, but something you can add in for some extra juice

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static orb is extreme high dps for short bursts, designed to kill stuff before it kills you type thing. this is why being rooted to the ground while arcane ascendance is active isn't a big deal because you are just blasting your mana pool and one shotting the target

glass tinsel
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Then the focus on gears for sorcerer will be critical strike multiplier > mana regain > spent mana as ward > intelligence?

unreal umbra
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the stat prio for the 2 diff builds is different. chunkypapa build is mana > crit multi. int where you can get it. frozensentinel isn't exactly defined because it depends if you want to lean into clear speed or single target, but int is highest prio for clear and mana is highest prio for single target. then crit multi is good for both

glass tinsel
unreal umbra
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they are quite different, so you need to choose one and stick to it. some of the gear is interchangable, because mana int and crit dmg are good for both builds, but as i said the priorities are different, and some of the uniques are different also

glass tinsel
unreal umbra
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both builds could use orians, but it's hard to get 2lp. confluence good for both builds

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the uniques that are important to frozensentinel build are prismatic gaze and fragment of the enigma

glass tinsel
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Hah yeah...I own 1lp prismatic gaze only

unreal umbra
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1lp prismatic is fine, but 4% is needed

glass tinsel
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4%?

unreal umbra
#

crit chance

glass tinsel
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🤔 Ok so I need to update these parts to make my build work:

  1. Helmet- prismatic gaze with + crit multiplier
  2. Wand- Mana spent as ward + mana
  3. Update the skill combo
unreal umbra
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do you have fragment of the enigma? that's required

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im assuming you are going with frozensentinel build

glass tinsel
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Yeah, four of them in my stash but I forget their affixes so I need to check out later

unreal umbra
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wand can be any mix of transfusing/witch/eviscerating. all are good. if you can only get one, crit multi is probably the best.

glass tinsel
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Lol I got a 3lp wrongwrap while I farmed 2lp lost soul before so I just need to find exalted wands

unreal umbra
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wow nice. if you can get t7/t5 of any of those above will be good

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then suffix you can get lightning pen if you have the forging potential

glass tinsel
unreal umbra
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transfusing - mana spent/ward + mana. witch - spell crit chance. eviscerating - crit multi

glass tinsel
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Crit chance must behind of crit multiplier haha
Increase crit chance only is the mistake I made

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What I feel the essence of victory is who can deal more crit damage and deal it more frequently

unreal umbra
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there's a few things that can help you hit crit cap. which is why 4% prismatic gaze is so important, because it's base crit

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there's also phantom grip rings

sacred tusk
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and crystal skull

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but it's either that or enigma usually

dusk jungle
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how do people usually build runemaster? do you hone in on 1 or 2 skills you like and then try to get those rune combos over and over? or go the "wild magic" route and just do whatever

blazing root
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Wild magic is fun, I did that last cycle. Set your skills on bar to each be one element and have rune bolt be random, invocation casts things off of your bar and is the teleport

dusk jungle
#

i tried it during EA briefly - its kinda hit or miss for me; not every spell actually manages to hit things

queen mason
# unreal umbra there's a few things that can help you hit crit cap. which is why 4% prismatic g...

Oh These're my stash:
Wrongwrap- one T5 shock on hit, one T5 increase crit chance, one 0lp, double 1lp, one 2lp
Prismatic gaze- one 0lp, one 1lp, one T5 health
fragment of the Enigma- double 2lp, one T6 increase lightning damage + T5 increase spell damage + T5 necrotic resistence, one T6 increase cast speed + T3 poison resistance.

Oh I want to ask the selection of wand... Own a 3lp triboelectra so...

unreal umbra
#

pretty much wrong warp or bust. marina's is also usable for the other build though (chunkypapa)

#

those items you listed, none with slams in them are useful.

queen mason
unreal umbra
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the t7 crit multi one is the only one worth slamming. did you say you had a 3lp wrong warp or only 2lp?

queen mason
#

only 2lp. Mixed it with 3lp triboelectra

unreal umbra
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actually you could do the t7 transfusing one, on a 1lp. worth a shot

queen mason
#

what i'm curious about is do I need any cast speed bonus?

unreal umbra
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ah ok. yeah do either transfusing or witch as the second prefix to tier 5 and see how much fp you have left after that

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nah, no cast speed at all required for either build

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wrongwarp gives cast speed as well as sorc passives. frostclaw in this build isn't about spamming as fast as possible like it was in the last cycle

blazing root
queen mason
unreal umbra
#

wrong warp

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you can't use triboelectra for either build

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use the t7 crit multi one for your 2lp wrong warp

queen mason
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hah triboelectra is useless for any builds?

unreal umbra
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yeah, sadly

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your t7 crit multi is good, open prefix kinda hard to get, and it rolled pretty good for the crit multi

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make sure you creation it before you slam

queen mason
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🤔 ...Hold on I'm not sure which elemental damage I want...Fine, add spell damage affix

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Gamble time again...Not happy with spell damage affix so I need to random the roll 🙏

unreal umbra
#

you werent meant to do spell damage but it's ok, it's not the worst

queen mason
#

🙃 Alright no more fp left for me to copy. Just wish good luck this time...

unreal umbra
#

as long as the crit multi goes across. 50% chance

queen mason
#

👀 86% crit multiplier and 96% spell damage at last

unreal umbra
#

for future, second prefix should have been mana spent/ward+mana or spell crit chance

queen mason
#

🙃 ...

sacred tusk
queen mason
#

I don't know what chill can do

queen mason
nimble shoal
robust junco
nimble shoal
#

At max stacks, total of about 32% less speed on non-boss enemies, or 17% less speed on bosses/players

robust junco
#

Are they multiplicative with each other ????

queen mason
#

Emmmm fine the answer is out.

queen mason
grave path
#

question what should i aim for when am slamming a 2 lp wrongwarp what stats should i priorise more i know mana+ manaspent as ward and crit multi are important but is there any other stat i should look and is there any nice suffix?

queen mason
#

These're the best. Another affixes also cool but will limit you on increasing your damage under higher corruption

grave path
#

right now am rocking -4mana 2 lp wrong warp but i feel like i am lacking some damage or even durability

queen mason
#

🤷‍♀️ Depend on how much corruption you plan to reach by this build. Grab any affixes relevant to your current skills is a cool thing too

grave path
queen mason
#

your link shows nothing

grave path
#

leme update it real quick

silk pewterBOT
#

:white_check_mark: This character build is verified

Game Cycle / Version:

Harbingers of Ruin / 1.1.4

Class:

Mage (20) / Sorcerer (72) / Runemaster (16)

General:

▸ Health: 1,010, Regen: 35.06/s
▸ Mana: 694.31, Regen: 16.32/s
▸ Ward Retention: 324%, Regen: 100/s
▸ Attributes: 13 Str / 6 Dex / 82 Int / 6 Att / 18 Vit
▸ Resistances: 35% / 19% / 49% / 42% / 151% / 110% / 58%
▸ EHP: 1,156 / 1,037 / 1,284 / 1,320 / 1,474 / 1,474 / 1,260

Defenses:

▸ Endurance: 20%, Threshold: 202
▸ Dodge Chance: 1% (27)
▸ Armor Mitigation: 39% (2,078)
▸ Crit Avoidance: 13%

Damage Types:

▸ Fire, Cold, Lightning / Spell

Buffs:

▸ None

Used skills:

Flame Ward (22)
Meteor (21)
Focus (20)
Teleport (20)
Frost Claw (21)

queen mason
#

Your prismatic gaze is interesting 😂

#

I guess T5 strength is get from Nemesis?

grave path
#

yep XD

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everything u see that has lp and has affixes were non lp items that nemesis gave me lp only crab and prism were just afixes into them wanted lp on those too but too bad

grave path
#

should i slam this one?

nimble shoal
river flicker
#

anyone knows how the "mana gained: -80%" in mana strikes node teleporting strikes is supposed to interact with "mana gained: +20% per point" in node mana drain? im assuming 4pts into the latter would cancel the former out.

mossy jay
#

Has any player posted a Mage build with “Wall of Nothing” body armor?

humble mortar
proven haven
humble mortar
#

can u share the filter?

proven haven
humble mortar
#

sry but i didnt see the build guide... the only 1 i see in the yt channe is the static orb version

warped edge
#

quick confirmation: does damage to mana before health also apply to ward?

#

nvm read game guide

humble mortar
#

ty vm

nimble shoal
queen mason
#

FrightenedGrole But 2lp one is the best still. Frozen claw let's go

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🤔 Oh yeah then need to figure out which affixes I need to slam on twisted heart

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Need to farm many relics at first...Too less storages

queen mason
#

lol get why I feel my sorcerer is so weak...Lack of defensive. None of resistance is over 75% and it means I just going to suicide in empowered monolithes lol

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Too many unique items are equipped then lack of resistance seriously

proper hawk
#

it works differently in LE than in other games since enemies penetrate 75% resists after cap

queen mason
#

None of them is over 30% before I adjusted 😅

proper hawk
#

ok thats pretty low

#

but i would say you want to aim for 65-75 resists

#

doesnt need to be perfectly capped

#

and going past 75 is just wasted stats

queen mason
#

🤣 Sorry...I still prefer to being a lightning sorcerer when I see frost claw can convert to lightning

#

Not determind to use flame ward or arcane ascendance, do some testing at first

proper hawk
#

flame ward can convert to lightning

queen mason
#

yeah this is a big adventage of it

proper hawk
#

also flame ward is the single best defensive ability in the game, its what makes mages not squishy

#

its hugely powerful, you can get another 40% less hit damage and 30% less ele damage in its tree

#

thats 58% less damage from hits, and 71% less damage from ele hits, which is just insane

queen mason
#

😱 Get a perfect wand just now

proper hawk
#

the base isnt very good though...

#

youll have no flat damage

#

really that would be best used to make a legendary

queen mason
#

🤔 Maybe it can make this wand more value?

proper hawk
#

ah see now that sounds very good

queen mason
#

Let's do the slam :) wait a moment

#

Then I need extra cast speed from relic

proper hawk
#

what tier is the inc spell damage on the exalted item?

#

if its t1 thats a guaranteed seal with a glyph of despair

#

which would let you craft cast speed instead

#

@queen mason yeah that exalted wand has t1 spell damage, if you havent already upgraded it, seal it with a glyph of despair and you can craft cast speed in its place

queen mason
#

highfive Very good this time through lightning penetration is missed

proper hawk
#

oh well thats still pretty decent

#

thats a pretty nice wand honestly even without the lightning pen

queen mason
#

I own a legendary wand with crit strike multiplier...This is a huge step!!!!

proper hawk
#

if you werent already aware, a t1 affix is a guaranteed seal with a glyph of despair if its on an exalted item with 4 affixes, so it can be useful to make space for more desirable affixes

queen mason
#

Skill combo is done ✅
Polishing my gears

queen mason
#

Which experimental affix will a lightning sorcerer need? I feel...Nothing he needs

river flicker
#

most useful is probably more "armor affects dot" on glove

#

the armor + armor reduce dot damage hybrid i mean

queen mason
river flicker
#

their dot.. not yours lol

queen mason
#

ohhhhh this affix is for dot from enemies?!...I has thought from mine 😅

river flicker
#

but its just icing on the cake tbh - oracle amu and eternal gauntlet base are better early steps towards this.. this is then the last one you can take

queen mason
#

😅 Thought a while on why i can't find any gloves base calls oracle amu

#

Copper Amulet is what I'm using

#

👀 Oh find one with lightning petentration which the affix I missed on my wand

queen mason
#

Do twisted heart only work on builds which require cast speed?

river flicker
#

well the ward generation mechanic requires you to "directly cast an elemental/necrotic" spell - so yes on that part

queen mason
#

Level a build to Lv.100 can't be done in one day obviously 😅

#

All skills in his build is lv.21 so if I want to compare with both of them...Emmm hard to say.

More level of skills 100% means more damage from the skill combo?

#

heavybreathing He granted more cast speed from passive tree and the main damage from lightning blast...So I guess twisted heart is the advanced option although it's not appear in this video

#

oh wait it's a 1.0 version sorcerer...Alright

#

No youtuber interested in playing lightning sorcerer in 1.1 ?!? FrightenedGrole

silk pewterBOT
#

:white_check_mark: This character build is verified

Game Cycle / Version:

Harbingers of Ruin / 1.1.4

Class:

Mage (20) / Sorcerer (85) / Runemaster (8)

General:

▸ Health: 1,235, Regen: 20/s
▸ Mana: 2,095.99, Regen: 20.24/s
▸ Ward Retention: 192%, Regen: 226/s
▸ Attributes: 2 Str / 2 Dex / 48 Int / 8 Att / 10 Vit
▸ Resistances: 99% / 48% / 96% / 162% / 77% / 60% / 57%
▸ EHP: 1,813 / 1,218 / 1,547 / 1,683 / 1,813 / 1,345 / 1,311

Defenses:

▸ Endurance: 20%, Threshold: 247
▸ Armor Mitigation: 23% (927)
▸ Crit Avoidance: 102%

Damage Types:

Lightning / Spell, DoT

Buffs:

▸ None

Used skills:

Teleport (20)
Disintegrate (23)
Focus (20)
Static Orb (20)
Flame Ward (20)

Used unique items:
queen mason
#

Thanks for letting me know there's a build that can live well without depending on intelligence heavily 🙏

twin iris
#

If I have the mana strike autocast frost claw, which can autocast lightining strike build going, do I need both Frost Claw and Lightning Strike on my bar?

glad marten
#

With a few more choice uniques the build would be EXTREMELY tanky. Want to see how it does with seeds helm, but I haven't been trying aberroth

queen mason
#

I wonder why are you chose two-handed staff instead of wand+catalyst. The only unique item which hard to get is Fractured crown.

I'm on the way that farming T7 frost claw or T7 mana on relic.

harsh abyss
#

Staff can be really good for mana stacking because with T7 affixes on the right base you can get an insane amount of mana. And since they aren't using Ignavar's, you don't really get much benefit from catalysts over staffs

queen mason
#

Ignavar's?

glad marten
#

Ignivar's head, unique catalyst

#

Staves are, in general, WAY higher damage than Wand + Catalyst except that catalysts have base crit

#

So if you need base crit to scale, you need to run wand + catalyst. Since disintegrate doesn't need this, staff is way better

#

which is a bummer, because I want to use Tribolectera or whatever that unique wand it called. But I lose 20-30% dps whenever I try

#

So, just did a little test: For my mana stacking Damage dealt to mana before health, Mana is your main health pool, but you still need enough health to avoid one-shots, unless you have 100% damage dealt to mana before health

#

If you don't get one-shot, you generally have enough leech to get your health back

queen mason
#

oh...So double points for stacking mana:

  1. Increase spell damage
  2. Reduce taken damage
glad marten
#

Before my last upgrade, I had 6415 one-shot EHP, but now I have 8820 one-shot EHP. So that's better! I generally say I have 12,251 EHP, but I can get one-shot at smaller single hits

queen mason
#

Yeah due to lightning damage is your main damage but Ignvar's head is for fire damage...Without catalyst is better

glad marten
#

Ignivar's head is kinda bad anyway, honestly

#

Ignivar's head will probably never give you more damage than a staff would, unless you're stacking flat crit by playing spellblade

#

I'm interested in seeing some math on it, but I've advised people on this before and after they drop ignivar's and get a decent staff, they gain like 20% more damage even with all of their gear still sitting on spell crit, which is obviously completely wasted

#

You're WAY better off not spending the affixes on spell crit, and just getting int/EDoT/whatever

queen mason
#

spell crit chance...Which items can I get this affix?

glad marten
#

(and staff/sceptre, but not relevant here)

queen mason
#

🤔 Why spell crit chance and crit strike chance isn't the same thing

glad marten
#

So it's a rare affix, and takes the place of more valuable stuff. And it doesn't give much value without a TON of base crit, and ignivar's doesn't give enough. You'll have like...8 base. Not good. Ignivar's used to be go-to since you could build Gambler's Fallacy and get 108% base crit, which then was scaled with spell crit chance

glad marten
#

things that are less specific, like generic crit chance, have lower affix values

queen mason
#

Because what I curious about is can I stack crit strike chance instead of spell crit chance to up damage from Disintegrate 😅

#

good question for Mike i guess

glad marten
#

No, it's a fine question for anyone who knows the skill!

#

Crit chance (or spell crit), do the same thing for disintegrate. That is, nothing if you don't have ignivar's

#

But both of them increase your spell crit chance, which ignivar's converts to more damage for disintegrate

#

But you prefer spell crit affixes to crit chance affixes, since they roll higher values

glad marten
#

This is the wand I used in 1.0 with the ignivar's+gambler's build

#

That's a t5 spell crit almost outperforming a t7 crit

#

on a wand T7 spell crit can roll up to 263%, whereas crit can only roll up to 175%

queen mason
glad marten
#

I do own one!

#

I have a 3LP one that rolled T7 crit =\ But it's still worse than my staff setup by a mile

queen mason
#

😆 What the funny thing is I slammed one today and posted it on #👑┃item-showcase. Which one is better, yours and mine?

glad marten
#

Yours is good, but really bad for disintegrate since multi does nothing

queen mason
#

Frost claw is the main damage for me so I can use wand + catalyst

glad marten
#

Mine is also +3 lightning skills

queen mason
#

That bonus of level just super amazing XD

silk pewterBOT
#
Game Cycle / Version:

Harbingers of Ruin / 1.1.4

Class:

Mage (20) / Sorcerer (80) / Runemaster (7)

General:

▸ Health: 1,338, Regen: 23.57/s
▸ Mana: 546.62, Regen: 26.48/s
▸ Ward Retention: 324%, Regen: 127/s
▸ Attributes: 3 Str / 3 Dex / 75 Int / 9 Att / 3 Vit
▸ Resistances: 88% / 107% / 121% / 133% / 116% / 51% / 111%
▸ EHP: 1,796 / 1,796 / 1,796 / 1,986 / 1,796 / 1,448 / 1,796

Defenses:

▸ Endurance: 20%, Threshold: 268
▸ Dodge Chance: 4% (109)
▸ Armor Mitigation: 26% (1,106)
▸ Crit Avoidance: 31%

Damage Types:

Lightning / Spell

Buffs:

▸ None

Used skills:

Frost Claw (25)
Flame Ward (25)
Teleport (20)
Focus (20)
Static Orb (28)

queen mason
#

Using the same relic and I'm farming +4 frost claw affix, I'm weaing the advanced version of your body armor I'm using fragment catalyst so extra one level bonus I own, I want to change the helmet by T7 static orb if I can find one, rich space left on adjustment of rings and gloves. I need crit multiplier so I don't use Orian's eye yet because mine is T5 increasing lightning damage only so I need to farm the other one.

#

Spell crit chance wand...T6 only, no T7... 🤔

#

😆 I'm doubt that Aaron want to tease someone who want to play elemental disintegrate to buy the wand he found

#

Do you want to try disintegrate in next build? @latent rampart

latent rampart
#

ooo def not for sale... more of a..... this isnt COF find lol

queen mason
#

don't get why it's relevant to if it's a item with COF icon though

#

It's not cof item then it can be sell?

glad marten
#

It also means it was found without the bonuses from CoF. Like...a trophy, basically

nimble rover
#

it is from nemesis i guess if y're cof

earnest marten
silk pewterBOT
#

:white_check_mark: This character build is verified

Game Cycle / Version:

Harbingers of Ruin / 1.1.4

Class:

Mage (20) / Sorcerer (67) / Spellblade (5) / Runemaster (21)

General:

▸ Health: 964, Regen: 20/s
▸ Mana: 1,973.11, Regen: 19.6/s
▸ Ward Retention: 484%, Regen: 233/s
▸ Attributes: 11 Str / 11 Dex / 127 Int / 7 Att / 3 Vit
▸ Resistances: 75% / 62% / 86% / 80% / 72% / 77% / 73%
▸ EHP: 1,586 / 1,404 / 1,586 / 2,066 / 1,540 / 1,586 / 1,555

Defenses:

▸ Endurance: 20%, Threshold: 193
▸ Dodge Chance: 2% (44)
▸ Armor Mitigation: 50% (3,174)

Damage Types:

Lightning / Spell

Buffs:

▸ None

Used skills:

Static Orb (22)
Frost Claw (22)
Teleport (20)
Focus (20)
Flame Ward (22)

potent dune
#

What is currently a good Celestial Conflux mage build for 1.1?

glass tinsel
tight venture
#

I failed to slam t7 mana and crit multi to a newly bought 1.5B +92 mana 2LP stormcarved so I'm out of gold now haha

glass tinsel
# sour trellis Mine

May I ask which one is better when you only have 1lp, level of frost claw, mana or critical strike multiplier?

glass tinsel
unreal umbra
#

it depends on the build and what you want to do. if it's pure frost claw for clear speed, int is best. if it's frostclaw/static orb for boss killing, mana is best. crit multi would be acceptable for both clear and boss, but not best for either. if it's coc meteor/static orb, mana is best overall and clearly best for bossing, crit mutli acceptable also though

glass tinsel
sour trellis
#

And you can clear up to 2k corruption without any level of frost claw just having like 20-21 points into frost claw is enough to clear maps

glass tinsel
unreal umbra
#

yeah, dont ever need frost claw levels in this version of frostclaw, not like last cycle

#

mana/crit multi is pretty safe, good for everything. but could go mana/int also, which is also good for everything and also helps you reach crit chance cap

#

if you only have 1lp, crit multi is probably the best all round if you cant be bothered swapping. or you could do a 16 int one for mapping and a 120 mana one for boss (swap for boss only)

#

my one:

tight venture
#

I'm using this currently. Failed to get t7 mana rolls on 3 x 2LP storm testaments. So I'm still stuck farming Lagon lol

glass tinsel
#

Hi Lagon, I come back to kill you again and again 🤭

oak dock
humble mortar
#

all u guys play with FC static orb?

queen mason
queen mason
#

...Realize I have zero T7 crit strike multiplier catalyst just now 😵

#

Make a list about which items my sorcerer are lacking and there're a lot indeed 😅

west glade
#

what is the best build for mage id like a good guide if anyone has one

sour trellis
tight venture
limpid arrow
#

Anyone to plvl me some plz

sour trellis
nimble shoal
#

You need obsidian resonance with a specific person to gift them a unique, good luck

merry veldt
potent dune
sacred tusk
#

yeah but mana stacker is highly dependent on slams if you want to use it properly. Granted youcan just use exalted items but at some point it's not enough

queen mason
#

Lagon's harbinger is quite hard due to I need focusing often to regain mana... 🤔

queen mason
#

😅 Begin to walk to the wrong direction always again

#

Go back to try after I improve my damage is better, too tough

sour trellis
#

Dunno I don’t have a problem with him , I hit him once - the frost claw and Tele - static orb again , then frost claw Tele - few more static orbs and he’s done

#

Also going into negative mana helps getting mana back to 1k + quickly

#

Like instantly

#

My static orb is like 2.3m dmg , not sure what yours is

light chasm
#

So, still very new to the game. Still experimenting with the various skills. I love the idea of a fireball sorc. Was just wondering if there was any specific gear I should keep an eye for or if there any cool synergies that might not be very obvious for a fireball sorc.

Edit: I went CoF, if that matters.

queen mason
queen mason
#

groleshades another 1lp testament... Where's a 2lp one

proper hawk
#

Chance for 2lp on that item is less than 1% baseline

sour trellis
#

I just had a look at where you put your points into static orb , you can get way more damage by having 5 points into manacharged , you only have 3 points there .

I would remove 2 points from static armor and add them to manacharged

#

Also I would remove 3 points from shocking conduit and 1 point from insidious focus and add those 4 points into scatter blast

keen rover
#

hi, i have 3 half baked builds. which one do you think can go the furthest into end game? also if you want can min max the gear choices and other suggestions to improve the builds? I kept things low tier to be conservative and make it more easily acheivable, with room to grow, the last i played was just before multiplayer released so I'm currently a little lost on all the new stuff
https://www.lastepochtools.com/planner/BOE8KY5A - this might be my favorite one, feels like it might be strong
https://www.lastepochtools.com/planner/BjJv7kxB - this one is just super satisfying to play, probably the funnest of the first 2.
https://www.lastepochtools.com/planner/BG3yglxB - dnno about this one, just put this together quickly. it's kind of a hybrid of the first 2 combined

silk pewterBOT
#
Game Cycle / Version:

Harbingers of Ruin / 1.1.4

Class:

Mage (31) / Sorcerer (14) / Spellblade (60) / Runemaster (8)

General:

▸ Health: 994, Regen: 20/s
▸ Mana: 441.23, Regen: 11.92/s
▸ Ward Retention: 362%, Regen: 184/s
▸ Attributes: 1 Str / 14 Dex / 54 Int / 1 Att / 1 Vit
▸ Resistances: 84% / 86% / 84% / 76% / 82% / 83% / 77%
▸ EHP: 1,138 / 1,138 / 1,138 / 1,223 / 1,138 / 1,138 / 1,138

Defenses:

▸ Endurance: 20%, Threshold: 199
▸ Dodge Chance: 2% (56)
▸ Armor Mitigation: 20% (755)
▸ Crit Avoidance: 91%

Damage Types:

Lightning, Fire / Melee, Spell

Buffs:

▸ Enchant Weapon (Passive)

Used skills:

Mana Strike (22)
Flame Ward (20)
Teleport (20)
Enchant Weapon (20)
Firebrand (20)

Used unique items:
#
Game Cycle / Version:

Harbingers of Ruin / 1.1.4

Class:

Mage (20) / Spellblade (85) / Runemaster (8)

General:

▸ Health: 1,413, Regen: 22/s
▸ Mana: 102.51, Regen: 9.76/s
▸ Ward Retention: 226%, Regen: 104/s
▸ Attributes: 1 Str / 1 Dex / 38 Int / 1 Att / 1 Vit
▸ Resistances: 215% / 97% / 121% / 87% / 98% / 79% / 61%
▸ EHP: 1,728 / 1,728 / 1,728 / 1,815 / 1,728 / 1,728 / 1,516

Defenses:

▸ Endurance: 20%, Threshold: 283
▸ Armor Mitigation: 14% (434)
▸ Block Chance: 16%, Mitigation: 27% (550)
▸ Crit Avoidance: 93%

Damage Types:

Fire / Melee, Spell

Buffs:

▸ Enchant Weapon (Passive)

Used skills:

Fireball (20)
Flame Ward (20)
Flame Reave (23)
Enchant Weapon (22)
Surge (23)

#
Game Cycle / Version:

Harbingers of Ruin / 1.1.4

Class:

Mage (20) / Sorcerer (10) / Spellblade (70) / Runemaster (13)

General:

▸ Health: 1,154, Regen: 20/s
▸ Mana: 677.66, Regen: 18.24/s
▸ Ward Retention: 186%, Regen: 115/s
▸ Attributes: 1 Str / 11 Dex / 28 Int / 1 Att / 1 Vit
▸ Resistances: 82% / 82% / 81% / 100% / 95% / 78% / 93%
▸ EHP: 2,060 / 2,060 / 2,060 / 2,163 / 2,060 / 2,060 / 2,060

Defenses:

▸ Endurance: 44%, Threshold: 300
▸ Dodge Chance: 2% (44)
▸ Armor Mitigation: 14% (435)
▸ Crit Avoidance: 91%

Damage Types:

Lightning, Fire / Melee, Spell

Buffs:

▸ Enchant Weapon (Passive), Flame Ward

Used skills:

Mana Strike (21)
Flame Ward (21)
Enchant Weapon (21)
Focus (21)
Surge (21)

sour trellis
#

Chad can you post the skills for me

stone warren
sour trellis
#

Also do I keep using frostclaw and just the passives from elemental nova ?

#

Cause I basically just use frostclaw to clear monos

stone warren
sour trellis
#

K

queen mason
queen mason
#

I never see a 2lp last step even though my corruption is...541 corruption

#

and I just see single 1lp frostbite chackles

#

🙏 Boss exclusive items test my luck so hard indeed

#

But on the other side, I get 2lp twisted heart quickly XD... 0.65% drop rate

nimble shoal
queen mason
#

Ok, more damage now 👍

sour trellis
queen mason
#

highfive try to kill it again and be successfully once time

#

Frost claw -> Static orb -> focus -> frost claw -> teleport -> flame ward is a good loop 👍

queen mason
#

FrightenedGrole Find a T7 mana relic is so tricky

#

The shortness of mana stacking is I can't just wear one of them, it's worked only when your a set of gears is ready

#

I want to find a T7 crit multiplier catalyst to slam a fragment of the Enigma too, it's too low (less than 400%)

queen mason
#

lol an interesting choice EHG gives me...

#

Mana + crit multiplier is the best so it's not the best. But T7 mana is juicy

queen mason
#

highfive highfive highfive slam the right affix on it isn't easy...

queen mason
queen mason
#

A bit hard to survive under 308 corruption with current build...🙃 Sometimes be killed suddenly if I don't cast static orb on time because my ward isn't enough... Static orb has 73480 dps and frost claw has 10761 dps, 1009 mana and 2014 ward under full hp, 1458
https://www.lastepochtools.com/planner/oPWO9RJB

silk pewterBOT
#
Game Cycle / Version:

Harbingers of Ruin / 1.1.4

Class:

Mage (20) / Sorcerer (81) / Runemaster (8)

General:

▸ Health: 1,458, Regen: 19.44/s
▸ Mana: 1,009.43, Regen: 20.32/s
▸ Ward Retention: 408%, Regen: 140/s
▸ Attributes: 11 Str / 12 Dex / 96 Int / 9 Att / 3 Vit
▸ Resistances: 124% / 98% / 111% / 92% / 118% / 93% / 137%
▸ EHP: 1,832 / 1,832 / 1,832 / 1,979 / 1,832 / 1,832 / 1,832

Defenses:

▸ Endurance: 20%, Threshold: 292
▸ Dodge Chance: 2% (48)
▸ Armor Mitigation: 21% (785)

Damage Types:

Lightning / Spell

Buffs:

▸ None

Used skills:

Frost Claw (25)
Flame Ward (25)
Teleport (20)
Focus (20)
Static Orb (28)

queen mason
#

I wonder should I stack health or not...Seems that no way to gain more ward except go to that low hp set?

unreal umbra
#

you need to take a closer look at how the build is meant to work. i suggest you watch all of frozen sentinels videos, the whole way through so you can understand what you're meant to do

#

you dont have spark charge working at all which is the essence of the build

#

i dont know how much your frost claw costs but its probably less than 40.0 (which is wrong)

glass tinsel
#

17.1 only 🤔

#

That's mean I don't cost enough mana to refund mana? Let me check out any nodes relevant to them...

#

Oh yeah... Focus and teleport need to be adjusted a bit

unreal umbra
#

frost claw is meant to cost more than 40.0 so that it activates this

#

the whole build is based around this

queen mason
#

😅 Yeah always miss something important

chrome stag
#

Hey, I want to try a spellblade mage but I don't understand what stats it needs. I see passives for spell damage and for dexterity and cast speed but it doesn't feel very good

queen mason
#

heavybreathing And this point influences me to cost over 40 mana too... My mana cost is 32.8 though. But it still reduce mana cost even though I go to the other branch...?

...First time to know how hard to add the mana cost of a skill indeed

#

🤔 So I can't use orante idols with mana efficiency of frost claw Emmmm but I need more mana

merry veldt
#

As Spicorr said, you should watch those videos about the build from frozen sentinel. This is the probably best explained build ever, you find some nice Videos and sheets about it

queen mason
#

Can kill enemies smoothly under 308 corruption after adjust my idols 🫡
Just...Still a bit squishy so be killed sometimes

knotty hamlet
#

That's odd. I follow the frozensentinel build and my ward baseline is 3700 and builds fast to 6-7k easily. You shouldn't be squishy.

queen mason
tired lion
#

4th line

#

when u use a fire spell u cast a wandering spirit and then u can use evade to teleport the whole screen

chrome kernel
#

hey guys what unique one handed sword should I aim for if going as mana strike frost claw ice barrage spellblade build?

queen mason
#

No idea what can I do to cast a single wandering spiritOh gain more ward

#

🤔 Ok so this ring isn't be required if I don't mind move slower

#

🤨 Ok it's serious gamble time again

queen mason
#

alright...it gives me dodge rating :(

slim laurel
#

So leveling a mage and was wondering is disinigrate better than glacier level leveling to go RM?

unreal umbra
queen mason
#

@proven haven Hi, I want to ask a question about the choice for the wand:
Which one is better on lightning sorcerer builds, triboelectra or wrongwrap or Marina's lost soul, and why?
(If all of them own T7 crit multiplier + T5 spell damage)

queen mason
#

I don't get why even wrongwrap no bonus on level of lightning skills and 53 spell damage only but still get better performance than triboelectra with 54 spell damage and +3 level of lightning spells. Marina lost soul can give 60 spell necrotic damage + 15 spell necrotic damage, own the most flat spell damage but wrongwrap still better than lost soul on dps.
Wrongwrap always the best choice and I'm confused why.

tight venture
queen mason
#

And it's my conclusion:
No matter that which flat spell damage you bonus, wrongwrap always the best even there's a wand for lightning skills specially. So why EHG give us triboelectra if it's the best choice for none of builds? Too ridiculous that +3 level of lightning skills still can't catch up the extra damage from wrongwrap.
On the other side, the only shortness of wrongwrap is I must find one which -3 mana cost. Over 3 is failed because frost claw must -2 mana cost if I convert it to lightning damage.

#

And this is the 2lp wrongwrap I found, -4 mana cost unfortunately

nimble rover
#

mana cost issue is sorc only issue tho. but ye. there are usless uniques around

queen mason
#

Then triboelectra is the best choice

nimble rover
#

why? just dont convert frost claw

queen mason
#

😵 Want to play pure lightning damage

nimble rover
#

i mean your frost claw damage doesnt matter

#

your damage in this build is spark charge for mapping and static orb for single target

#

and they are lightning

queen mason
#

? Wait, frost claw still is a lightning skill even i don't convert?

nimble rover
#

it is cold. but it applies spark charges

#

you are using frost claw in this build just to apply spark charges very fast

queen mason
#

Then yeah it can't get bonus from triboelectra

nimble rover
#

and its fine because triboelectra is bad wand 😄

queen mason
#

I'm sorry to hear that

nimble rover
#

well as i said there are many bad uniques around

#

bad or outdated

#

triboelectra could be usefull tho. but it is not generating ward when orb is used with evade. so ye

queen mason
#

I had played pure lightning build since 1.0 and I'm hyped when I hear EHG plan to bonus sorcerer a lot. But lightning sorcerer still more limit than fire or cold sorcerer after they changed a lot and added a new wand for lightning specially.
WANT TO ASK WHY THE LIFE OF LIGHTNING SORCERER IS SO HARD

nimble rover
#

but lightning sorc is meta build. maybe just in not the way you want it to be

queen mason
#

🤣 So why no youtuber play this meta build

nimble rover
#

i mean static orb/ spark charge fc is lightning sorc

queen mason
#

I don't get where frost claw get spark charge

nimble rover
#

sorc tree

#

and enigma ofc

#

thats why you want 40+ Fc mana cost actually. this and ward generation

earnest marten
queen mason
#

of course my trouble is how to increase my defense nor more damage now

#

but poor damage is damn always

earnest marten
#

Im personally play volcanic orb to farm gear for lightning fc, damage never been an issue with volc. Can tried glacier too with budget build

queen mason
#

mana regen :) tough to adjust something on my builds because it's relevant to another things like resistance, intelligence, less crit damage taken, crit multiplier etc

#

Frozen don't use flame ward so i need to explore by myself

#
  1. ward still too less
  2. Mana is run out quickly but the enemy still alive
    ⬆️ That're issues I need to solve (5000 ward is the max already)
silk pewterBOT
#
Game Cycle / Version:

Harbingers of Ruin / 1.1.4

Class:

Mage (20) / Sorcerer (81) / Runemaster (8)

General:

▸ Health: 1,443, Regen: 35.44/s
▸ Mana: 1,070.17, Regen: 20.88/s
▸ Ward Retention: 412%, Regen: 146/s
▸ Attributes: 9 Str / 10 Dex / 103 Int / 7 Att / 1 Vit
▸ Resistances: 89% / 93% / 82% / 106% / 75% / 75% / 99%
▸ EHP: 2,049 / 2,049 / 2,049 / 2,386 / 2,049 / 2,049 / 2,049

Defenses:

▸ Endurance: 20%, Threshold: 289
▸ Dodge Chance: 2% (40)
▸ Armor Mitigation: 35% (1,820)

Damage Types:

Lightning / Spell

Buffs:

▸ None

Used skills:

Frost Claw (25)
Flame Ward (25)
Teleport (20)
Focus (20)
Static Orb (28)

earnest marten
#

You can try put more points on static armor for more aegis uptime (static orb tree), and passives mental catalyst on rm pretty good for 36% reduced crit

#

try use 2 pcs 2% phantom grip. You had good crit dmg but crit chance is low

#

5pts in arcane warden passive on spellblade is good too when you had that plenty int, mana well passives in sorc is decent ward gained too

glass tinsel
#

Oh wait. Forget to give more points to manacharged again...(Static orb)

sacred tusk
glass tinsel
proven haven
queen mason
#

🤔 For mana stacking, I'm no idea why are you still stack mana after your mana is over 1000...oh nevermind...Glacier is relevant to max mana

#

why are they don't stack mana regeneration instead of max mana is my question

unreal umbra
#

static orb scales massively with mana

#

lost knowledge scales with mana

#

mana gen isn't an issue if you manage your mana properly, use free teleport refund tech (meteor). when you dump 2000 mana, no amount of regen is gonna help you there, thats what focus is for

#

all of this stuff is explained in the video.

queen mason
#

Even level of static orb is less important than mana on helmet...Interesting

#

oh I must don't get what manacharge means before so my damage from static orb is poor

#

I feel I jump in a new loop which focus on a special status again XD
Necrotic resistance is the core of warlock as like as mana is the core of sorcerer

#

just go to touch the extreme the best

knotty hamlet
#

In his spreadsheet, he ranks the top 3 affixes for each piece of armor. The static orb version is good when you get around 1300 mana. I'm at 1324 with 169 int, and static orb will kill most bosses in about 2-3 hits at 650 corruption. It's really the only time i'm low on mana is after using static orb multiple times. Otherwise, I wouldn't stack mana that much.

queen mason
#

169 intelligence is as tough to do as over 2k mana

#

FrightenedGrole Every piece of your armor must with T7 intelligence

knotty hamlet
#

15 helm, 24 chest, 11 and 12 on rings, 15 boots and 8 on gloves. I have mana only on relic/amulet (both LP1). I thought about sacraficing some int for mana, but for me this works well. I also play a slight variation from Frozen because I'm not as good as him. Made some custom changes to account for my lack of skill.

proven haven
#

Stacking mana regen is absolutely trash because it takes a valuable affix slot and only applies to your base mana regen, which is low. It doesn't give you more damage, it barely gives more regen than flat mana, and it doesn't give you any extra ward

#

Also check my planners, I don't have 2000 mana AND 170 int. I trade one for the other as needed. It depends on if you want more single target (mana), or more AoE (int).

Int also scaled ward retention, crit chance, % damage, etc.

My hardcore character has 200 int, and I rarely bother with static orb since my FC melts bosses anyway

sacred tusk
#

mana regen is fine.... as long as its on belt kek, i think it can afford it, especially on a communion

#

but yeah other than that i dont like to prioritize it because the effect isnt as good as youd believe it to be

#

rare items would probably be more efficient

#

if you have both CoF perks

#

there's one to turn rare items into exalted, and another to improve exalted affixes

sacred tusk
#

the item you use for ascending doesnt matter though ? and if youre using one you should be waiting for items flagged with the faction

balmy elk
#

Hello. How big of a deal/difference is the idols that have a Spell Fire Damage of 1 - 3 in a build? I realize that it is base stat but it doesn't sound like much to me.

sacred tusk
#

it depends

#

let's say you have a base spell fire dmg of 3
if you have 100% increased damage for it you have
3 * (1 + 100%) = 6 dmg.
If you increase dmg by 50% more you get
3 * (1 + 150%) = 7.5 dmg
However if you add let's say 3 base dmg instead then you get
(3 + 3) * (1 + 100%) = 12 dmg

#

it all depends on how much you have of each value, at times an increase in % will be better other times a flat increase would be far better

#

if what you want to replace that increase in dmg with is worth it in your opinion, like health or mana or whatever else, then it's also good

balmy elk
#

Thank you for your information

novel latch
#

hello folks! havent played LE in a while (last stopped before new cycle started), but I'm coming back and thinking of going for either disintegrate or glacier. which would be an easier route for a first char?

novel latch
#

ahhh thanks for the info!

sacred tusk
#

glacier indeed

vast geode
#

Any suggestions on a zoomy sorcerer leveling build?

dim willow
#

Noobie here. I need help to improve my build. My dps is okay with lightning disintegrate, about 320k without buffs and goes upto 510k with buffs. But my survivability is really bad. Like i get one shot by the tier 2 champion as soon as he spawns. Any suggestions?
https://maxroll.gg/last-epoch/planner/cp1y90se

queen mason
#

Less players who select runemaster after a series of adjustment live on runemaster and sorcerer, so which shortness the runemaster own compare with sorcerer?

small topaz
#

Anyone playing fireball sorc?

#

Im just curious if I should farm the warp wand or scales of eterra first

merry veldt
small topaz
#

Oki thanks

sacred tusk
vast geode
sacred tusk
sour panther
#

did anyone test/does anyone know if flamereave area scales with modifications to width when you convert it to a circular atack?

manic thistle
#

does anyone know if the DPS shown on disintegrate is per beam? i grabbed the twin beam node and the DPS number went down, i figured if it were counting both beams in the DPS it wouldve gone up but im not sure

nimble shoal
glad marten
#

Easy test, did it go down by 30%?

manic thistle
#

yes, so im guessing it being per beam is the case

tepid barn
#

I havent played arena since 0.9 it's so much harder than before

#

Like crazy

nimble rover
tepid barn
#

Shame they had to reset the cycle I can't even finish my farm

#

O well

nimble rover
#

nice and active gameplay btw

tepid barn
#

😆

nimble rover
#

just do it! you just need 9 more waves 😄

tepid barn
#

I think I can make it but I have no faith to get over 600

#

Already pushed to the max

nimble rover
#

i guess its fair level. all these 1k+ are broken builds ( not on solo ladder i mean)

#

like 1900 abomination . imagine. or this ogre's sorc build. no one knows how it is played still i think

tepid barn
#

Yeh none can beat ogre he creates his own character

#

😆

nimble rover
#

abomination did tho 😄

tepid barn
#

Nah

#

If he plays again

#

Easy

nimble rover
#

i mean there are too many factors. we should agree on that

waxen sigil
unreal umbra
faint heart
tepid barn
tepid barn
unreal umbra
#

Yeah shame. I still have some unfinished builds and things I wanted to do too

sour panther
quiet axle
# faint heart

thats crazy, got a build link to see what youve got on?

faint heart
teal hull
#

What ways are there to increase mana cost? I'm wondering if its possible to get lightning blast to cost 40 mana and so far, the only thing I found is Gate Staff with 20-52% increased mana cost

sour panther
#

you cant get lb to 40 mana ^^

#

also lb also has a node to trigger spark charge, best way to play spark charge with lb is using ladle and scaling cast speed to the moon

faint heart
silk pewterBOT
#
Game Cycle / Version:

Harbingers of Ruin / 1.1.4

Class:

Mage (20) / Sorcerer (72) / Runemaster (21)

General:

▸ Health: 962, Regen: 20/s
▸ Mana: 1,845.61, Regen: 20.96/s
▸ Ward Retention: 466%, Regen: 258/s
▸ Attributes: 11 Str / 11 Dex / 110 Int / 7 Att / 1 Vit
▸ Resistances: 40% / 16% / 80% / 56% / 28% / 17% / 17%
▸ EHP: 974 / 901 / 1,433 / 1,261 / 823 / 766 / 834

Defenses:

▸ Endurance: 20%, Threshold: 192
▸ Dodge Chance: 2% (44)
▸ Armor Mitigation: 32% (1,577)

Damage Types:

Lightning / Spell

Buffs:

▸ Swiftness

Used skills:

Static Orb (24)
Teleport (20)
Focus (20)
Frost Claw (22)
Arcane Ascendance (20)

humble mortar
#

how to play with FC and static orb? we have any synergy between those 2? or u need to cast FC and cast SO

glass tinsel
#

The end of sorcerer's gears must include the confluence of fate?
I never can get a 2lp one

humble mortar
# silk pewter

lol where the resistances this build not getting nothing

glass tinsel
#

All items are legendary is the reason I guess

humble mortar
#

1,5k armor lol

faint heart
#

FC and SO are both Lightning so gear boosts both. FC trash mobs, SO bosses w/ AA. Confluence of Fate adds over 400k base dps to SO. @humble mortar like I said I burn down abby in 3 seconds, and speed run 1.1k corruption. Not sure what else I'd need resists and armor for lol.

humble mortar
#

so u play FC and on bosses just SO?

#

i think i will try this when the cycle reset

faint heart
#

Basically. 1 cast of FC on bosses for boosts, then boom.

glass tinsel
silk pewterBOT
#
Game Cycle / Version:

Harbingers of Ruin / 1.1.4

Class:

Mage (20) / Sorcerer (66) / Runemaster (24)

General:

▸ Health: 1,359, Regen: 19.58/s
▸ Mana: 1,390.54, Regen: 18.48/s
▸ Ward Retention: 424%, Regen: 178/s
▸ Attributes: 9 Str / 10 Dex / 108 Int / 7 Att / 1 Vit
▸ Resistances: 146% / 85% / 94% / 90% / 118% / 76% / 109%
▸ EHP: 1,872 / 1,872 / 1,872 / 2,139 / 1,872 / 1,872 / 1,872

Defenses:

▸ Endurance: 20%, Threshold: 272
▸ Dodge Chance: 2% (40)
▸ Armor Mitigation: 32% (1,586)
▸ Crit Avoidance: 34%

Damage Types:

Lightning / Spell

Buffs:

▸ None

Used skills:

Frost Claw (25)
Flame Ward (25)
Teleport (20)
Focus (20)
Static Orb (25)

glass tinsel
#

I lack of armor too... Defense too poor then I always be killed by one-shot attack

faint heart
#

I had a friggin 3lp testament drop from harby and then I died and lost it. That would have boosted FC +4 w/ small hit to mana.

#

I hold down "w" and teleport every 5 seconds, each time granting immunity for 1 second and stun immunity for 6 seconds. It's a big deal for survivability.

#

1.189mil base dps for SO. When on a boss it's FC > Tele > Get close to boss > AA > SO to death. Easy Mode.

I could throw in Fear (Evade) to the rotation for more dps, but if they run it's a problem if they get too far away while I'm rooted with AA.

sour panther
#

I play similar build, but i actually run different items for monos and bosses to have some more defense and int in monos and more mana to scale so against bosses.

#

also the dmg does not come form frostclaw itself but it triggering loads of spark charges for u.

#

also ye the 1 sec immunity as well as massive movespeed is also good for surviving 😄

faint heart
sour panther
#

how did you die after killing harbringer tho? Or you meant nemesis?

faint heart
#

I know. I quit playing for that day. I was so disheartened.

#

Nemesis. The nemesis died, dropped the testament, then a **cking plant poisoned the ground under me and I didn't see it...rip

sour panther
#

classic, rip 🥲

faint heart
#

100% my own idiodic fault, but damn it hurt lol

#

I can't complain though really, I have a 2lp strand and 4 lp fingers waiting to slam when I get the exalted.

vapid lion
#

Question because I am not at my computer to find out. When disintegrate casts volcanic orb form channeling does it cast it at the point where the beam hits or from the character

#

I need to know this if not is there any other way to cast volcanic orb so that it is cast at a location instead of originating from you

#

Also is there a rune master combo that is really good at casting all three elements consistently

#

Wait it’s runebolt lol

lapis ruin
#

Hello, do you know where i can find a good build guide for glacier sorc for a fresh start ?

sacred tusk
#

maxroll, the leveling guide

balmy elk
#

What is a recommended Crit Chance to have for a Crit build? A build that I am creating so far has 42% Crit Chance and 400% Crit Multiplier

sacred tusk
#

frostclaw sorc aka fc i suppose

#

you crit like you need jesus

balmy elk
#

but you don't need jesus all the time. 🙂

sacred tusk
#

thank god

faint heart
balmy elk
#

caster

silk pewterBOT
#
Game Cycle / Version:

Harbingers of Ruin / 1.1.4

Class:

Mage (20) / Sorcerer (62) / Runemaster (31)

General:

▸ Health: 1,803, Regen: 108/s
▸ Mana: 391.24, Regen: 21.44/s
▸ Ward Retention: 259%, Regen: 137/s
▸ Attributes: 1 Str / 1 Dex / 64 Int / 1 Att / 9 Vit
▸ Resistances: 76% / 92% / 76% / 80% / 81% / 89% / 109%
▸ EHP: 2,714 / 2,714 / 2,714 / 2,890 / 2,714 / 2,714 / 2,714

Defenses:

▸ Endurance: 57%, Threshold: 431
▸ Armor Mitigation: 18% (612)

Damage Types:

Lightning, Cold / Spell

Buffs:

▸ None

Used skills:

Frost Claw (22)
Fireball (22)
Snap Freeze (20)

Used unique items:
quiet axle
#

I got rid of FC as I'm at the point where I'm just farming bosses, so I got rid of it for flameward but in saying that, flameward doesn't really do anything for me either I guess

sour panther
#

how do you earn points for cof/merchant? And why would you replace frostclaw with flameward when your os bosses? 😛

vapid lion
#

im going to try and make gaspers set work

#

idk if anyone else has

balmy elk
#

@faint heart I have a question on how you make/made your build(s). Do you not look at the entire unique and focus on the bits and pieces that you need for the build and then work towards getting the LP amount you need to make it the way you want?

lapis sun
#

has anyone had issue of fireball reseting the last 3 skills when using uniques that give plus skills. Using Liaths and Cindersong

balmy elk
#

This includes replacing the unique with the same type of unique that is not the original.

sour panther
#

it's allways a bit annoying because it seemingly removes random points and not the last once you put in :d

#

wish they'd change that

balmy elk
#

agreed

urban heath
#

Pst, you can let the Dev's know in the #1210281911872786482. They're much more likely to see it there, rather than here where it'll get burried by other posts. Everyone's voice should be heard. 😎 highfive

balmy elk
#

To be sure the Dev's have seen this behavior over the years. 😉

#

If I recall correctly, when you use the maxroll.gg to import a build from someone, including yourself, on the passives and skill it shows the order in which they were selected. Therefore it would make sense that LE would follow the reverse path when removing + levels.

faint heart
glad marten
#

To be clear, it's like this for a specific reason to prevent exploitation. But it sure is annoying

lapis sun
nimble shoal
faint heart
#

Lol...

sour panther
#

ye these mfs slay xd

lapis sun
merry veldt
faint heart
#

Lol dead is dead though. I didn't have a chance.

merry veldt
#

Are you doing an ignite build, or direct fireball hits @lapis sun ?

If you do direct hits, you should get rid of that wand by any means

lapis sun
sour panther
lapis sun
#

Good point 😂

proper hawk
#

In theory if they are getting flat spell damage from some other source the extra proj serves as a multiplier, but yeah it's probably not a great choice

balmy elk
# faint heart I based it off a leveling build but ventured out from that. Once I got the uniqu...

I was going to let this go but I am really curious about the ring you posted for your build. 🙂

https://www.lastepochtools.com/planner/oNpKZ25Q

The ring is Phantom Grip. The ring appears to be mainly for minions and forged weapons, which you don't have for the build. The ring does give flat crit chance, flat mana as well as increased crit chance. I was curious if these were the items you were looking for your build and then find a Phantom Grip that had the LP you needed to add other affixes you wanted/needed.

silk pewterBOT
#
Game Cycle / Version:

Harbingers of Ruin / 1.1.4

Class:

Mage (20) / Sorcerer (72) / Runemaster (21)

General:

▸ Health: 962, Regen: 20/s
▸ Mana: 1,845.61, Regen: 20.96/s
▸ Ward Retention: 466%, Regen: 258/s
▸ Attributes: 11 Str / 11 Dex / 110 Int / 7 Att / 1 Vit
▸ Resistances: 40% / 16% / 80% / 56% / 28% / 17% / 17%
▸ EHP: 974 / 901 / 1,433 / 1,261 / 823 / 766 / 834

Defenses:

▸ Endurance: 20%, Threshold: 192
▸ Dodge Chance: 2% (44)
▸ Armor Mitigation: 32% (1,577)

Damage Types:

Lightning / Spell

Buffs:

▸ Swiftness

Used skills:

Static Orb (24)
Teleport (20)
Focus (20)
Frost Claw (22)
Arcane Ascendance (20)

balmy elk
#

I ask this because I would have passed on the ring since it was mainly minion focused. Therefore, maybe I am missing a function on how to build/theory craft characters

earnest marten
#

Flat crit chance, and had %mana which is nice

faint heart
#

Prior to using PG, I used this. The flat crit chance and % to mana outweight a t7 INT ring DPS wise. The implicit crit chance doesn't hurt either.

#

Honestly, I knew PG had flat crit chance so I thought I'd test it out over the red ring and it worked out better. Everything is a test lol. @balmy elk

balmy elk
#

🙂

faint heart
#

Hunting for 3lp BoEs now to slam these bad boys in

balmy elk
#

I will say that I plan on 2LP for uniques that I plan to use.

faint heart
#

Oh yeah, you can't really plan for higher than that. If you get them, awesome, but if not, you're fine. Mostly rare to impossible with these uniques. Like 3lp Unstable Core or Prismatic Gaze. Won't ever see those.

primal ravine
#

If someone have few mins it will be cool to look at this ❤️
https://www.lastepochtools.com/planner/Qkl4zWdB
i'm trying to push corruption a little, but i feel 2 sqishy on 200 corruption.
i was trying to farm belt from abomination, but on 100 corruption this almost never drops 😦
i feel powerfull with this build but also weak. I have no idea how to change that :x

silk pewterBOT
#

:white_check_mark: This character build is verified

Game Cycle / Version:

Harbingers of Ruin / 1.1.4

Class:

Mage (20) / Sorcerer (61) / Runemaster (23)

General:

▸ Health: 892, Regen: 18.74/s
▸ Mana: 777.72, Regen: 10.88/s
▸ Ward Retention: 337%, Regen: 88/s
▸ Attributes: 4 Str / 4 Dex / 88 Int / 17 Att / 4 Vit
▸ Resistances: 123% / 110% / 101% / 77% / 85% / 90% / 96%
▸ EHP: 1,188 / 1,188 / 1,188 / 1,317 / 1,188 / 1,188 / 1,188

Defenses:

▸ Endurance: 20%, Threshold: 178
▸ Dodge Chance: 3% (63)
▸ Armor Mitigation: 27% (1,105)
▸ Block Chance: 3%, Mitigation: 17% (153)

Damage Types:

Cold / Spell, DoT

Buffs:

▸ None

Used skills:

Glacier (21)
Flame Ward (21)
Ice Barrage (21)
Frost Wall (21)
Arcane Ascendance (20)

primal ravine
#

Any tips? it's glacer from maxroll 😄

proper hawk
#

Prismatic gaze serves the same purpose, it's largely just for flat crit

lapis sun
balmy elk
#

I also try to get my Endurance Threshold up as well if I have affixes I can play around with.

#

Looking at the blessings, you don't have one listed for The Black Sun.
You could set it to Grand Echo of Solarum and free up an affix on your boots.

#

You could use the following blessing for The Age of Winter: Grand Vigor of Jormun

#

Also, a blessing for Endurance

lime crane
#

you dont need endurance in a ward build

balmy elk
#

Then is your recommendation to build up Health?

#

If I recall correctly, the base for Sorcerer is 800

lime crane
#

its a ward build so you focus on stacking ward, and on sorcerer mana = ward

balmy elk
#

So far I don't see anything that is generating ward on the skills. Am I missing it?

lime crane
#

mana shell and lost knowledge in the sorcerer passive tree are the two main ward generators

#

combine that with mana stacking and high intelligence for ward retention and you end up with a very substantial amount of static ward

balmy elk
#

With the 90 Int and 777 Mana you are recommending more?

lime crane
#

the ideal point for most sorc builds is ~2000 mana and ~120 intelligence

balmy elk
#

Wow. Understood. 🙂

sour trellis
proper hawk
balmy elk
#

Glad to show my ignorance and weak building skills. 🙂

proper hawk
balmy elk
#

Agreed and thank you for the replies

#

I am hoping to learn a lot in here to make better builds. Learn what to look for to assemble the pieces.

proper hawk
faint heart
#

Streaming my mana stax sorc atm if anyone wants to have a look see.

knotty sparrow
#

Hey All, It seems the Sorcerer passive node 'Lost Knowledge' doesn't work when triggering static orb with evade or flame rush. Is this a recent change or has it always been the case?

nimble shoal
knotty sparrow
#

sweet, thanks for the info

primal ravine
#

Thx for the anserws! ill try improve with my build 😄

inner coyote
#

If i've got the Unstable Core mage armor and i also have the Luminaire passive selected, does directly casting the skill 6 times count while channeling?

balmy elk
#

No.

inner coyote
#

damn...

balmy elk
#

Now, if you manually press and release the channel 6 times in 2 secs it should work.

#

I am thinking of it like a semi-automatic weapon.

#

Three shots and it stops

inner coyote
#

they should have a note somewhere on the tooltip for this interaction

balmy elk
#

Once you see Channeled, everything changes.

#

This game is quite litteral with what is says

inner coyote
#

i know, i was just wondering because of the wording in Luminaire that says 'unleashing 5 novas per second'

balmy elk
#

Understood. Just like the Fireball skill as well. Flamethrower

nimble shoal
rain vortex
balmy elk
shy crown
#

what is currently the best DPS class upgrade for mage?

unreal umbra
#

those are all in combat things though, the guide says 5k out of combat. more in combat things, the two rings and amulet ward on crit.

unreal umbra
rain vortex
#

@balmy elkit says not in combat tho at 5k my not in comat is about 2051 ish

#

@unreal umbra113-125

unreal umbra
#

i'm not spellblade expert, but 2k resting with 120ish int sounds about right. i also dont know where the 5k would come from. there's no major ward things happening there so without exsang, last steps and low life gloves, i dont see 5k happening

knotty sparrow
queen mason
silk pewterBOT
#
Game Cycle / Version:

Harbingers of Ruin / 1.1.4

Class:

Mage (20) / Sorcerer (66) / Runemaster (25)

General:

▸ Health: 1,163, Regen: 19.72/s
▸ Mana: 1,461.88, Regen: 18.16/s
▸ Ward Retention: 448%, Regen: 201/s
▸ Attributes: 9 Str / 10 Dex / 115 Int / 7 Att / 1 Vit
▸ Resistances: 146% / 85% / 94% / 90% / 118% / 76% / 73%
▸ EHP: 1,668 / 1,668 / 1,668 / 1,746 / 1,556 / 1,556 / 1,525

Defenses:

▸ Endurance: 20%, Threshold: 233
▸ Dodge Chance: 2% (40)
▸ Armor Mitigation: 29% (1,356)

Damage Types:

Lightning / Spell

Buffs:

▸ None

Used skills:

Frost Claw (24)
Flame Ward (24)
Teleport (20)
Focus (20)
Static Orb (24)

queen mason
#

I guess this set of gears can kill Abboerth? I want one of legendary items I'm equipping can bonus both of mana and intelligence but I can't do that yet.

sour panther
#

Ofc you can kill him, this won't be enought to os him tho

queen mason
#

os?

sour panther
#

Spell crit needs to get a lot higher :p

#

One shot

queen mason
sour panther
#

Y

#

You did not still calculated destruction in mage passive tree, this node is a must

#

Skill*

queen mason
#

oh yeah this is the point I'm struggling. Active that node means I must give up a bit health + mana or intelligence + resistance... No idea how to balance

#

🙃 Both of mana and intelligence is what I need

sour panther
#

You dont really care avout health at all

#

Need to*

queen mason
#

🤔 oh so that 24 mana is what I must give up

sour panther
#

Ye it is worth for 400% spellcrit ^^

#

You can get more mana through gear anyways

queen mason
#

🤔 Triple T7 mana I own so what I can get one more T7 mana is relic. Gloves need to provide intelligence so I don't want to change

sour panther
#

you can just remove points from rift bolt tho

#

you dont really need leech for that build

#

remove all points from that tree actually, also from ceraunomancer

queen mason
#

But it provide extra lightning penetration 🤔

sour panther
#

you really want mana well as well

queen mason
#

oh then I agree with mana is more important than lightning penetration

queen mason
sour panther
#

I mean you could also just remove the 7 points from ceraunomancer if you want to keep the lightning pen and remove some more from the rune master tree, you could remove points from unsealed mana because cast speed and 18 mana is really not that good and you never use the 5 point passive from this node with your build anyways

queen mason
#

oh make sense. 18 mana bonus is too less definitely

#

I prefer to add more intelligence then haha

#

🤔 Let me check out if the dps is the same under 8 points on ceraunomancer and arcane warden

#

...Wait. So it means bonus crit chance and bonus crit multiplier need to be reduced even give up too

sour panther
#

take some out of rm tree first

#

you could also try to replace your basic rings with phantom grips for more crit chance, most people also use at least one julra's stardial in this build

queen mason
sour panther
#

18% crit chance does not allways crit tho? it's less then 1 out of 5.. ^^

queen mason
#

🤔 double more legendary items means double less slots for resistence balance...How are they get every resistence over 75% with double phantom grips?

unreal umbra
#

everyone is running 100% crit chance (in julra window at least), smashing aberroth in 2-3 seconds. is it possible that everyone else is right and you're wrong for thinking 18% crit chance is enough?

proper hawk
queen mason
#

So they exchange more crit chance with balanced resistence?

sour panther
#

y my resistances are allways the last thing i figure out tbh :d

#

they are not as impactful as you might think or as they are in other arpgs

queen mason
#

Emmmmmmm this is the first thing I will think when I decide which ring should I wear

#

My knowledge is washed definitely 😅

queen mason
proper hawk
#

Looks fine to me, that fire res is a bit low but you can clean that up later

sour panther
#

craft your rings first ofc, like get that t7 int on there

#

what blessing are you running for emperor of corpses timeline?

#

you can get 20% all res there as well which helps a lot with resistances

#

but its also kinda wasted as long as almost all your resistances are allready at or above 75%

proper hawk
#

Where's the overcapped void res coming from? Maybe you can drop void res for fire res

queen mason
#

Had tried, impossible so I switch it to necrotic resistence

#

I guess from my gloves (ignore poor cold resistance please xd)

proper hawk
#

Sometimes that happens lol

queen mason
#

43% void resistence from my belt

proper hawk
#

What's your belt look like? Exalted CDR?

queen mason
#

For resistence balance and damage

proper hawk
#

What's your amulet?

queen mason
proper hawk
#

Do you have an exalted mana bone amulet? That would give you Phys and necrotic res, then you could give another try at all res blessing

#

Copper amulet is not a great base unfortunately

queen mason
#

No one with T6/T7 mana even I own so many bone amulets 😅

#

I guess next step I should do is keep farming amulets with T7 mana? Amulets and rings are items I struggled the most because too easy to get affixes I don't want or don't get affixes I want then this amulet is trashed even with T7 mana/T7 intelligence

proper hawk
#

Damn. I have to work now so I can't help further but hopefully you figure something out. Keep an eye out for that all res blessing, it's a lot of total resistances

#

You could also compromise on not getting the crit multi for the better base depending on how bad you need the res

sour panther
#

also getting apply frailty on either amulett or gloves would be good

#

thats 15% damage reduction

#

and get in some armor pen wouldn't be bad either

queen mason
#

You can choose one of them from each selection only:

  1. Fire resistance or armor?
  2. physical resistance or armor?
  3. All resistance or necrotic resistance or poison resistance?
  4. Void resistance or crit multiplier?
  5. Lightning resistance or cold resistance or mana?

🫡

sour panther
sour panther
queen mason
#

The fun of sorcerer is this is a character needs both of balanced resistance and armor 🤭

sour panther
#

ye sorc res are triky

queen mason
#

It's why I choose to sacrifice crit chance at last lol
ah too tricky

rain vortex
#

even with a 65% necro res roll x2 the other from a slam i doubt thet would give me 500 ward letalone 3k

rain vortex
#

the only thing i can think of is this build was updated from the 1.0 when ward was way higher and the buildmaker forgot to change that part of what ward you should have not in combat

rain vortex
#

i do get about 600 ward ontop of my 2.1k with a 1 necro res roll but 5k just seems way too high to get

unreal umbra
rain vortex
#

it says the build was july dont know if that means it was updated then or first uploaded

unreal umbra
#

it's not a brand new build, so it was most likely the update date

buoyant snow
#

which chest would be better to use? im using frozen sentinel's frost claw spark charge build

tight venture
buoyant snow
#

thanks. wasn't sure if it outweighed the 13 int difference

tight venture
#

The int is there only for the spell crit chance if you're less than 80% or trying to get that red dmg bonus from 180 att of red ring.

glass fjord
#

do you guys think Sorcerer is fun?

#

Spellblade and Runemaster are my favorite masteries and like 80% of my playtime is on those two

#

but Sorcerer always seemed kind of lame to me, but I never actually played it

#

thinking of trying it because I find most of the other classes boring and need something to play for a week till patch

idle ember
#

I like Runemaster too. But after trying a new build on him I just have to give up.
Basically it's Cleaver Solution + Fundamental Criterion to stack strength. Before starting I thought this one gonna be on fire because 100 strength will give 300% more damage(Multiplicative with other modifiers yes. Who else can stack this much?) to Invocations and 100 intelligence for free(Cleaver Solution makes your intelligence equal to strength). Now I've stacked 100 strength and give him a lot good equipments to stack critical% to 100% and critical damage to 420+. After trying all the invocations I found the one with the highest damage among the ones with Heo on the second(required by Fundamental Criterion or you won't get the 300% more damage) is Gon Heo Gon. And finally guess what? The critical damage is 2w hitting on the wood man who doesn't have armor. 😅

#

Here are the equipments. I really have no idea why the damage of Invocations can be this low. How can we play Runemaster who relies on Invocations? The damage is no more than a Lightning Blast. 😅

idle ember
#

Just curious who else still take Invocations as main damage skill...

sour panther
sour panther
#

like 300% multiplier does not do anything if your base dmg is non existent

faint heart
idle ember
#

Any suggestion where to get the spell dmg if the right hand is Cleaver Solution?

sour panther
#

there are not many options tbh, julra's obsession, the confluence of fate.. but that also makes you take a lot more dmg.. ^^ it's hard.

faint heart
idle ember
#

Thanks! Really help a lot my men. Is the formula correct? Let's say if the basic dmg of the skill is 40. Is the final dmg 40 * 10 * (100% + 400%)) * (300% + 100%)

idle ember
#

Just equiped Confluence of Fate the dmg did imcrease a lot. It's around 8w now. Still not ideal though. Guess I have to give up the Runemaster Cleaver Solution bd for so lacking of the spell dmg. 😕

turbid dome
#

For the spellblade, is there a reason to go flame shield instead of flame brand? Flame brand does SO MUCH damage I don't wanna give it up

#

But i don't see many people using it in monos

queen mason
buoyant snow
sour panther
#

but unstable core should also be a viable option 😄 you can just slam a t7 int on it as soon as you find one with lp 😛

buoyant snow
#

yeah i got a 1 LP sitting right now but the roll was kinda rough, 45 mana out of 120

#

working on farming more unstable cores to slam later, but im also trying to find my first prismatic gaze. i think it should crit cap me after i find it even if it rolls badly since i'm using 1 phantom grip until i find a red ring

#

im COF though so idk how hard finding a red ring would be

#

lol after saying that, i got two prismatic gazes from a heorot prophecy, one 0 lp and one 1 lp

proper hawk
proper hawk
sour panther
turbid dome
novel latch
#

hey all, i'm currently running a FC/Static Orb sorc (following FrozenSentinel's build), and trying to get a good exalted glove is tough. any ideas on what a good "temporary" unique/exalted I can use? i'm currently using Isadora's Gravechill

queen mason
#

T6/T7 mana or T6/T7 intelligence or T6/T7 armor and reduce bonus damage from crit

young steppe
#

what ability should i use to kill off packs quickly starting out? things are only really killing me becasue i haven't found something that kills a pack in a couple casts

young steppe
#

okay flame ward turned things up a bit

heavy panther
#

Depends how early "starting out" actually is, but my default is nova>flame nova>targeted nova. It may not be the most efficient but it's a good workhorse till you can move into something approximating your actual build or have the mana to sustain something like frostclaw

young steppe
#

i mean super early but i got to 11 here. disintegrate just does work for free at this level i found out

tepid barn
#

600 Waves no more arena

sour panther
#

gz

#

how many hours does it take to get to 600 xd

tepid barn
#

Not very long 2hours mayb

#

Better than 0.9 arena first 400-500 waves were just waste of time

sour panther
#

and why are they not anymore? ^^ didn't play a lot of arena yet.

tepid barn
#

I think they have changed the difficulties with arena to reduce the amount of time you spend

queen mason
#

another one is wasted...

queen mason
#

lol just slain by cold weaves after hit by harbinger of chaos (ending of the storm) because I has zero ward. Then I guess.. which part of defensive I still need to bonus? Not a crit kill but the damage is 4444 and has a bit overkill damage.

#

The corruption is 371 so I suppose my sorcerer can kill her. Not a high number.

queen mason
#

Pick up a T7 armor and reduce bonus damage from crit tonight but the cost compare with unstable core is no bonus of lightning skills and lose 11 intelligence but I can reach 2437 armor heavybreathing

#

...I feel intelligence more important than mana if I want to kill enemies faster and more on continuity if my static orb can't reach the one-shot level

#

Farming flat mana + % mana idols but they're so rare 😢 And I need the roll as higher as possible

tiny grail
#

Anyone playing pure glacier? Whats your mana? Im at 1300ish corruption and have 1.5k mana. I cant sustain mana while arcane ascendency, I respect it for frost wall and have no mana issue on boss. My question is do I only need to keep the mana above 1k? I can get 100 more crit multi if i took out some mana

queen mason
#

@proven haven which theme of sorcerer do you think? You had tried different sorcerer builds so I guess you have the own opinion.

proven haven
queen mason
#

what the essence of being a sorcerer is. Spend more mana on spells to deal more damage is my opinion

#

I can't get what Mike means by

Sorc primary theme: Long range spells.
Sorc secondary theme: mana. Not [high mana cost] as the whole theme. It can be high mana cost or other mana related things. For example but not only this: using mana as a defensive layer is also part of the theme. So the secondary theme is more broad than just [high mana cost].

and I guess maybe you have different angles to clarify it

proven haven
#

Meteor is the sorc key skill though which is a huge mana cost big effect skill so you could argue that is the identity

queen mason
#

I suppose your frost claw + static orb sorcerer build is super successful and popular then maybe this build bring me to "why the sorcerer is so odd, it even live better than without using the exclusive skill".
I had tried builds without iconic skills of necromancer and warlock, both of them work not as good as exclusive skill's ones.

#

Then I'm doubt how EHG decide which skill should be the iconic one

proven haven
nimble shoal
# queen mason Then I'm doubt how EHG decide which skill should be the iconic one

Mike has given a longer explanation of how they pick the mastery skill in the past: #👨┃ask-the-devs-not-support-no-bugs message
Meteor primarily falls into reason #2, but #1 is also relevant. The only difference between a skill being "the mastery skill" or just another skill locked to that mastery is you get the mastery skill much earlier than any of the mastery-locked skills (those require 25 or more points in the mastery's passive tree to unlock).

#

So in this case, they picked the most iconic skill for the mastery slot. When a new player imagines a sorcerer, static orb isn't their first thought, but a large, dramatic spell like meteor might be (especially for people who came from D2).

queen mason
#

🤔 My opinions are based on I'm free on exalted items and own the highest rank of cof or mg indeed (It's more for the end)

nimble shoal
#

Not so much, just that it is the class fantasy. It's a really cool spell. Meteor was probably one of the first spells ever added to the game because when EHG thinks of sorc, they think of meteor (a lot of them grew up on D2, and it's iconic from that game as well).
Balance and gearing are totally different issues, those will change as the game makes updates, but they aren't going to constantly swap the mastery skill around for these.

queen mason
#

Let's change an angle, I'd like to talk why I suppose static orb is a good choice for exclusive skill.

  1. The bonus passive of sorcerer is add flat mana and more mana you spent, more damage you output but it's limited.
  2. Static orb's skill tree has a node is more damage per 20 max mana so you can stack mana to up its max damage.
  3. You can cost more mana to improve cast speed, the number of metor, the direction except the damage so the max damage of metor don't relevant to your max mana (oh I get what Mike mean by other mana related things now)
  4. Sorcerer is a class who intend to up damage from skills by more mana because of its passive bonus (of course intelligence is the second important because it's one of masteries from mage)
nimble shoal
queen mason
#

My idea is really simple...Just switch the position of meteor and static orb

nimble shoal
#

What would most likely happen is, meteor would probably be primarily used by spellblades proccing it with the belt and not actual sorcerers, which wouldn't feel too good imo.

queen mason
nimble shoal
#

I doubt it would be overpowered, just that the only class that will use meteor in its current state would be spellblade

queen mason
#

oh why spellblade is a suitable class to play meteor and maybe cause overpowered cases?

nimble shoal
#

Because it's good at proccing spells with attacks that can be used to generate mana to handle the mana problems

queen mason
#

oh so the key reason for a player maybe want to use meteor is it can restore mana and deal powerful fire damage at the same time, if this skill don't own this adventage anymore, then spellblade players will not choose it.

Now the problem on Meteor's skill tree haha emmmmm 🤔

#

I guess then I need to learn why meteor will be a good choice for spellblade as a restore mana skill and why spellblade maybe meet mana issue by playing this class 🫡

#

As this logic, I guess it can be an good alt skill for solving mana problem for runemaster too

#

Thanks for providing the direction for how to go on this argument and how to explore mage in a correct way, appreciate it highfive

glad marten
#

Just checking, for each of my endgame mage builds, if I want to use a staff, I pretty much never use a unique. Are there any uniques staves viable for end-game mage builds (elemental mage builds)

earnest marten
#

Reowyn for plasma orb rm?

queen mason
#

emmm wrongwrop will not a wrong choice

#

oh staff...So it's two-handed weapon. Well no idea....I use wand only

#

Aergon's Refuge and Vilatria's Downfall are only staff which relevant to elemental damage

balmy elk
#

Question about Mana Strike. I want to verify that if I take Frigid Grasp the converts this from base lightning damage to Cold and then take the Mana Spark node that Converts Mana -> Base Lightning % that it will actually be Base Cold %

waxen sigil
#

When do the servers close//boards reset??

tame swift
#

what is a good build to start and progress early monoliths with harbinger bosses? without having to find LP uniques

sacred tusk
#

including the dot!/CC

sour panther
fallen wren
sour panther
#

but ye I allways felt like there is not good unique staff for mages casting spells

#

you prolly better off with a good exhalt

#

maybe there are some good builds for celestial doom, don't know how good the doompulse is

#

Aergon's Refuge might be viable as well? gives some good defense, good flat spell dmg and a lot of int

fallen wren
#

like, better than nothing 🙂

#

though I have yet to see one with 2LP, not 3

#

actually I have one with 2LP in the stash, but did not consider slamming something on it yet

sour panther
#

so even if you hit like 1,5k to 2k mana the doompulse just sucks? should be a lot of flat dmg on it, also 1% crit multi per 1% uncapped increased mana reg also sounds like you could in theory boost that to the moon 😄

#

but ye no clue how doompulse behaves, is it like a nova you cast on yourself or at the target?

#

nvm cast at target, doesnt sound too bad, also has 500% added dmg effectiveness.

fallen wren
#

it is a purple projectile

#

but the 4sec cooldown/element is a big limitation on the scaling

sour panther
#

ye found 1 vid about someone trying to do a build around it on yt 😄 didnt look too bad but ye ofc the 4 sec cd is a big limitation :p

fallen wren
#

also, while it might be a decent amount of extra damage, but the 4 sec means it is not very smooth, 1-3 "randomly targeted" big projectile every 4 sec is not good

#

if it was a big nova, then it could be useful 😄

#

or if it had sub 1 sec cd regardless of element

#

or if it did something interesting, like placing a unique debuff

glad marten
queen mason
#

I guess this helm will be a good choice too? More crit chance (21->26)

#

I want more intelligence rather than mana now because damage from frost claw is consistently but static orb can't. I must focus to recover mana then it give bosses rich time to kill me

sour panther
queen mason
#

What i learnt is max mana decide min ward and min damage you own, intelligence is the key to push max damage and provide stable survival

fallen wren
nimble shoal
#

Yeah, in general staves are almost more of a primalist weapon. Though I think they can be used for DOT builds where you don't need crit on a catalyst, though nowadays there's opulent focus and cradle that are both really good offhands (and maybe other uniques depending on build).

glad marten
#

Staves provide more stats overall, and critically, more spell damage. Catalysts give base crit which is often sorely needed

#

But for non crit builds that scale with spell damage, wand+catalyst is like 40% less damage

#

The main things that give wands the edge for mages are:

  1. Catalyst crit
  2. Actually good uniques
fallen wren
#

if it was -40% damage, almost everyone would use staves 🙂

glad marten
nimble shoal
#

Oh this is nice. If anyone plays legacy, this might turn your 3% prismatic gazes to either 2% or 4% lol.

fallen wren
#

there is stuff on the passive tree, and on the skills themselves

glad marten
fallen wren
#

fragment of the enigma for spark charges

#

crit is really massive

#

being crit capped easily overscales even +66% damage (the reverse of 40% less)

glad marten
fallen wren
#

and there is quite limited source of base crit as well, I'd argue more limited than +spell damage

glad marten
fallen wren
sour panther
#

well the addition of phantom grip makes it possible to crit cap with staffs as well

glad marten
fallen wren
sour panther
#

it doesn't use normal spell dmg?

#

i think it does

#

enigma is just so op that it is kinda irrelevant

fallen wren
#

yea, getting +200 (100ish int is reasonable with midgame+ gear) is big

glad marten