#🧙┃mage
1 messages · Page 81 of 1
just gonna be straight up here, i thought i was gonna hate arcane ascendance as skill and i love it
personally I prefer the simpler version of the skill tree, so give it a few years and LE will be a beast for sure if they keep it up
feel like im playing starcraft and i just put myself into siege mode as a siege tank
there will always be rabid fanboys though, that talk down on any other game than the one they are playing themselves. wish people would be more realistic and fair in their complaining. all games have their issues
so anyways can we talk about how spark charge need to get nerfed into the ground
people getting 25k ward with it...sooo, basically certainly a high candidate for adjustments very soon
no nerfs, only buffs <dog eating stick.jpg>
So i went with mage this season, is it safe to say that we are on top? Not that it matters but curious
ya its when not if, but cycle 2 vs 3 is a big difference
anything that trivializes 1k corruption isnt good game design
yeah mage is gonna end up being the best class, just because ward/spark charge is probably still overtuned
whats the name of the pinnacle boss again? and is anyone killing him yet?
ABerroth, and its dead already
hardcore too?
Last I saw (couple hours ago) the first people in the ladder hadnt tried it yet...at least people streaming and shiz
gotcha
@mystic sparrow you have any footage of aberroth kills? any crazy builds 1 shotting him?
i realllly wish ladder let us inspect the players on it
Was Bleed Falcon build...https://youtu.be/eQmw75BE_NE?si=C3veP381D4wssMM8
thanks Nemesis, just what i needed for meteor build
bruh that sash is nice. jelly
snazzy
when am i able to swap to frostclaw sorc? I'm still playing the volcanic orb / meteor setup at level 66
i recommend once you get volley of glass, like 6 pts in
without volley the dmg is pretty terrible
my minimum skill level is 9, so I should be good?
are you doing monos at decent corruption?
might want to wait til u max it out if so, i was thinking leveling-wise
im only at level 66 haha, not even in empowered monos yet, been moving slow af. my friends a lil slow and I wanted to wait for him
ya once you get volley then, mana will prob be an issue once you go full left side of tree
Glacier build is better than Meteor?
not sure, no idea how anything on a mana stacker scales dmg
Static orb can get damage out of mana stacking iirc
disintegrate does not scale with cast speed right the tickrate doesnt go up on channeling skills?
ye unless you get the node that gives it more damage but a delay that scales with cast speed
@next lance but this says only the delay gets lower so it wont up the tick time right?
its 50% more damage and so far i barely notice the delay with some cast speed so imo super worth, but yea tick time doesnt increase
ok so no cast speed for thi skill weird but kinda nice
definitely not bad to get some cast speed if gonna take that node tho
i wonder if the 100% faster stacks for disintegrate is worth, sounds like itd be really smooth but 4 points for it feels bad
yeah i took it baec it feels abd without
ye maybe ill skip searing plasma to fit it since im going stored power
You don't really need it if you take the two points that let you resume at tier 3 with the buff
Extremely helpful on bosses when you need to dodge mechanics
are we the best class again this cycle
Does work with channeling abilities?
Yes but it only counts starting the channel, and only if it costs 0 obv
We are always the best class, even when we aren’t
You would have to channel it 3 separate times
best class because mage has the most busted item in fragment lmao, that item is so dumb
sorcerer or runemaster - first to reply chooses my mastery
I'm 54 and trying to decide what build to transition to when I get home from work. Sorcerer..planner recommendations?
i'm pretty sure you could jury rig some weird spark charge disintegrate build and it would work
does anyone have a shatterstrike late game loot filter
Run Allies Meteor build. Its mad smooth https://www.lastepochtools.com/build-guides/allies-mana-stacking-meteor-sorcerer#passives
respeccing passives is still a massive pain i see
whats best on mage currently you guys think?
sorc + spark charge
Protip: If you press "Enter" for the confirmation message, it'll dismiss it. So you can click+enter+click+enter to quickly remove all points from a node.
ye its more "you cant unspec these points because youve spent points the other place" bs.
so you have to unspec 5 points, put them into somewhere else, then unspec 5 points, put them somewhere else
any experienced sorcerer in HC plz ?
Well, before this patch, the best Sorc advice for HC is "Don't." So we'll see how the buffs this patch hash out.
it's not even a question, sorc's crazy busted
im smacking 10k meteors
guys how do you keep up mana with glacier on bosses?
i have 800 mana and i always have full bar on maps but on bossess i cant sustain without many targets
what level are you?
78
i forgot how easy it is to level with firestarter lmao
got archmage already, gonna get wisdom too hope it will help
Yeah, it's the #1 leveling unique for s ure.
Especially if you pair it with a fireball ignite build.
If you're ok swapping skills i recommend dropping glacier for meteor. at 400+ mana it always crits and you get 48% mana back on cast
I went mana road but mana doesnt protect ward so its a bit meeeh
Mana turns into ward. I got like 150% mana cast as ward. im reaching like 2-3k ward at 68
Yeah, the "Damage taken from mana before life" is more of an endurance-type protection
I mean defensive wise I took the dmg taken as mana before health
is disintegrate decent now i was thinking of building it with harbinger of stars
ah that is kinda meh
Idk ... so all the mana regen is useless ?
Disintegrate doesn't hit or crit so it will never trigger Harbinger. You could theoretically proc spells with disintegrate to do it, but you're probably better off just... casting t hose spells.
all those changes for just going into full ward like always imba mech ...
ah didn't know that lmfao thx guess i need to redo ny build
Is mana/mana spent as ward hybrid something that a sorc would use? Found a staff and unsure if it's a good base.
when do ya'll switch to endgame builds?
When you get to the key item you need and have enough skill points to make it work
i'm horrible at the game so im playing glacier right now. i spec'd into the endgame one but I don't think i'm high enough level yet to actually use it.
If u want a noob friendly build that slaps check out this one: https://www.lastepochtools.com/build-guides/allies-mana-stacking-meteor-sorcerer#passives
Harbingers of Ruin / 1.1
Mage / Sorcerer
• Meteor
• Focus
• Flame Ward
• Teleport
• Arcane Ascendance
Boss Killer / Monolith Farmer / Cycle Starter / Beginner / SSF / Ranged
Usually most builds don't need specific uniques, but those uniques make builds way stronger. Allie's build above is a good example of that. It functions with none of those uniques, but they all come together to make it super strong
thats not a good build for hc
I'm playing it right now and its amazing lmao. Im not on HC but it could def tackle HC content to mid corruption
You can definitely scale your damage really well and get strong ward generation with that build. I'm not sure what fits your definition of "HC" viable. But it isnt pre-nerf Healing hands level of ward gen but its strong
man how do i keep cfc playing disintegrate runemaster, if i convert flame ward to cold i lose fire aura shred
prob worth tho cfc still too good lul
hi, i was looking for a frostbite frost claw build and stumbled upon the maxroll guide but i feel i bit lost, the whole point of the build is to stack as much frostbite stack to deal more damage over time right? are there any other guide that show the build? i saw other build focus on crit stat, which is better?
Is this passive tree updated? I ask because it still goes into Runemaster, video uses flame rush/runic invocation.. but the skills selected don't have flame rush/runic invocation.
https://maxroll.gg/last-epoch/build-guides/frostbite-frost-claw-sorcerer-guide#passives-header
why do i see mana stacking sorcs use static orb as single target, how do i turn it into ST?
Anyone got a basic leveling loot filter for a spellblade by any chance ??
it does not seem to be the case, in the pinned comment of the video he say to go to sorc first for ice barrage
thank you!
So for the sorcs who use disintegrate, you guys stacking mana regen?
Trying to build a disintergrate lightning build by hand while I'm levelling is a fun challenge, I'm made of paper and am hitting like a slightly firm wet noodle 😄
which is better? frostclaw or glacier? Dilemma.
lmao I feel you I'm doing the same
is this good
hi do you prefer spellblade or sorcerer, last cycle i player a lot as runemaster and lich and i dont know which mastery pick now
Both are fun
Likewise. I am really trying to make lightning blast and static work, but I'm not sure if it will hold up. Unleashed power seems like it would be too slow, but maybe I'm wrong about that.
I nuked Lagon easily with disintegrate lightning fwiw, I could basically sit stationary for the majority of the fight, which is the point of a disintegrate build. Eventualy have to transition to an end game build, but just wanted to give folks an idea of how smooth leveling is with disintegrate now.
Did you use any uniques? I still found myself pretty paper thin
zero
Earlygame is definitely not smooth, maybe I'm just building wrong though lol
I stack ward early with this build, tho
What's your ward generating process looking like?
I've currently got that unique that drains your mana at 100% to generate ward for me lol
does arcane current work ?
I tried volcanic orb and meteor but I don't see any spark charges debuff on enemy
I take every obvious not-bad Ward node on the Sorc passive tree, use flame ward and focus, other skills re lightning strike and static ward. I have to get real lazy to die
Interesting, I tried going the path where disin. basically shoots out static orb and lightning blast but not too sure how I feel about the LB one.
hey guys anyone here play spellblade ? what build you decide to go this cycle ?
I really had to experiment with the skill tree to get it where I felt like LB was generating value for me tbh
Yeah spark charge mana strike, should be good with the new flat Crit threshold passive
Yeah currently I'm running LB, Static Orb, Dis, Flame Ward and Arcane Ascendance. Though LB and Orb aren't on the bar, it's replaced with tele + Focus (vanilla).
I will probably swap to AA when I go pure mana stack, but Focus has served me well in a pinch, and is yet another method I use to stack ward.
I really wonder if that -60% damage modifier for no mana cost is worth it lmao.
other people have crunched the math and it becomes worth it at 1500+ mana
Holy hell okay I've got a long way for that..I'm still sitting at like..250 lmao
yeah, it's very gear dependent
any disintigrate builds in end game? what do you do for defense? im just entering end game
Can't say that mine is any good rn lol
I went runemaster for the glyph of dominion synergy and it looks to have more mana regen. but sorc had some good things too
im starting to wonder if sorc was the way to go and mana stack
does arcane current passive node works ? (spark charges per 40+ mana skills) . Im casting meteor or volcanic orb but I see no spark charges ?
hey guys, i havent played since a month after launch, but did they already have a wipe? I dont see any of my online characters
ah nvm.. i see my characters online were moved to Legacy
There something i can't get, i have enigma + dragora's daggers, all the good skills, somewhat good stat for starting, but i hit like a wet noodle with this build : https://www.lastepochtools.com/build-guides/nalias-spark-charge-spellblade Any clue ? I also have the sparky idols
Harbingers of Ruin / 1.1
Mage / Spellblade
• Firebrand
• Frost Claw
• Lightning Blast
• Flame Ward
• Surge
so what faction you guys going with? Considering testing merchants this cycle as i did cof last
Merchant 200%
Merchant 200%
Anyone getting massive fps drops?
Is merchants actually better than CoF now lol
waited for 1.1 to drop so new-ish player still - can you send me your build? im dealing big damage but tankiness is starting to… tank.
i have teleport, ward, disintegrate, focus + unsure what the ither 2 are. also sorc
Do you have the points that reduce the damage you take while channeling on Disin?
What is a better pick for Disintegrate: Sorcerer or Runemaster?
You could go either way depending on how you're going to build it. RM has good synergy with Glyph of Dominion, but Sorc has good synergy with the new mana stacking node.
galvanized defense? i know i have it but i’ll double check. i guess i was wondering if there were other must have ward passives that could stack too
Yeah, that does help a wee bit but it also depends what stage you're at and also what your current itemization is like.
which node is the mana stacking one?
Hyperfocal
It requires a LOT of investment to make up for the "Less" damage multiplier from Laser Focus, but making Disintegrate have zero mana cost has some clear benefits.
is the archmage node even worth using lmao
Very much so. A 20% mana cost refund is a huge amount of mana sustain. It's especially good because it doesn't actually lower the mana costs. With other sources of refunding, you can effectively sustain infinite mana.
But does it apply when channeling skills though?
No, it's only for initial costs. So things like Meteor and Static Orb.
Okay so it doesn't seem that beneficial if I'm running Disintegrate then, even with the proc'd skills mana consumption. For those other heavy casters I can definitely see its utility.
Yeah, you can probably skip it for channeling builds.
Do you know if casting speed ups the tick speed on channeled skills?
No, it doesn't. It only affects the speed at which you start channeling
Damn, unfortunate lol, thanks for the info. Confirmed some doubts I had lol.
Yeah, I really want them to make some unique gloves that convert cast speed to more damage for channeled spells
I know black hole's armageddon casted meteor but didn't use meteor's tree. Did they change that? description seems to imply it uses the tree still (I came back months later)
The real question is why attack speed works on warpath and flurry but channeled spells don't work with cast speed
Yeah, they were initially planning to rename it "comet" to reduce confusion, but ultimately decided it would be better + cooler to make it just cast meteors including the tree.
:0 awesome change. time to pump mana regen and cry over mana costs
Join us.
was entering szn wanting to do spellblade, but sorc seems fun too. what are you guys picking?
does brand of deception inherit skill tree bonuses of skill that applied it? like more damage, ele pen etc
Anyone have a filter to Fire sorcerer? meteor and volcanic orb?
Is there any node that returns disintegrate to the old animation?
Yes, assuming those bonuses are applicable, ie. not restricted to hit damage
damn disentagrate is awesome, any bulids that utilize it? all maxroll end builds dont appear to have it
im doing runemaster disintegrate rn pretty fun
int stack with the fire per int node has really good synergy with runemaster and glyph of dominion gives 40% more damage
the rune consumables are throwing me off cause i usually would not like a consumable like that
its pretty different after patch so any builds youll see are outdated
im automating runes with flame rush so can just worry about lazering 90% of the time
ohh? does flamerush consume them eventually?
theres node that makes it cast runic invocation when it ends
and its set to cast frostguard (cold fire cold) which also scales off int so works out really well
biggest problem is mana so im stacking regen everywhere i can lol
Glacier or Meteor Sorc?
Whichever one you like better
Meteor 100%
I have no idea how static works or how to put it into a build
Making off meta builds and have static orb casted with runic invoc, thinking I may want to combo with static somehow as well
Does Ignivar's Head 's Chance to apply Ignite on Hit while Channelling work with Disintegrate? (Disintegrate does not hit, right?)
to my knowledge it doesn't, DoT effects do not hit
Disintegrate does not hit, however disintegrate has a node that uses your ignite chance
OH you are so correct, I did miss that interaction 😮
Thanks alot 🫡
a lot of people are asking me for this. I will put somethign together later tonight and post it
I just added spreading flames firebolt to my Disintegrate leveling build for when I have to be mobile, works like a charm
Does Ignite Duration increase total Ignite damage?
Yes
Right, saw that for myself already. That sucks, and is quite unclear why it's needed for balance, since the cost is paid anyway, one way or another
Compared to leveling my fissure warlock last cycle, leveling glacier sorc just feels…kinda weak. Anyone else? Or do I just have to tough it out?
It really shouldn’t ? What points sre you speccing ?
man now i cant decide if i want to continue meteor or go FC with snazzy spark charge
Sorc or Runemaster for this cycle and why?
sorc is as good if not better than RM and you dont need to go into debt paying for a physical therapist to treat your carpal tunnel
thanks! it was itemization for me, i just upgraded some gear and its going again. still want to see the build tho
is there a real downside for going a 2hnd staff over a 1hand and offhand
is anyone else completely mana starved on bosses with glacier?
@olive mango In the end I did find a use for the archmage talent with Disintergrate lol.
pretty sure every sorc is mana starved with any ability until they get all the gear pieces together to spam
if u dont wanna be mana starved with glacer run the top node
You know with this now I wonder if that stupid staff that turns meteor into electric and the belt that has a chance of spawning meteors can cook up a build now..
Anyone in empowered monos with disintegrate? I've been using it around lv.80ish and find it fell off pretty harsh. Tried a few different variants and none of them seem all that great (no uniques). Does anyone have a build planner they think might work but haven't tested out that I could look at? Maybe I'm missing something. (Sorcerer)
Hello guys. I am an old PoE and Diablo player, just starting to LE. Thinking of Plasma Orb Runemaster (and couple others) build I saw online. Can anyone tell me their opinion on it? people say it is very hard to learn and play build.
While I haven't gotten around to it yet (It just clicked to me like 30 minutes ago) try investing in meteor and going with the set staff that turns meteors to electric + the belt Harbinger of stars. Basically making a Tal Rasha's meteor build lol
It's going to basically be reliant on the no mana while channeling aspect from Disintegrate + crit rng lol.
Which? I left it inspeced :/
doesn't really work since disintegrate cannot crit, you'd have to take the node for it to cast electric blast and then have that crit
Your crits aren't from the disintegrates, it's from the static orbs.
Again, I haven't tested it this is just me conspiring a build lol.
i had a similiar idea in mind with that or electric blast so that's fair might work, but it's a lottt of investment im not ready for yet lol
Yeah...I'm just trying to get the staff now. I think you can get it as a guaranteed drop from the end of the level 64~ish monolith on the left.
i really wish i could just get raw dps disintegrate to function since it looks cool and the rotation is kind of neat, but i just can't see how you can have enough upkeep and dmg to compete with other builds even remotely
The static orbs to basically refund the mana lol. It's nothing phenomenal but it does the job.
Is your mana giga stacked yet? Apparently that's when it shines (I have like none rip)
only like 700, was comparing to meteor and the dmg is significantly weaker (even at t3) w/ both of them having arcane ascendance and such. But I did not have a bunch of channeling dmg specific mods on my gear just like 2 T6's. Another problem is it doesn't really benefit from a lot of the sorcerer tree i feel. I don't think channeling it counts as 'casting' it for the 40mana cost+ nodes
it doesn't, the channel cost isn't that high for it to pop and it's on initial cast only.
Is what I currently have (It's at like 19 or something).
I may or may not tinker with the points to get the LB to proc while channeling to add onto my idea with the spark crits (to proc harbinger of stars more). However that would probably require to remove AA or ward...Which I do not think will be plausible later on.
If it somehow does become a meteor machine gun, the damage output might not be that bad with the right nodes lol
If you're trying to proc crits with disintegrate, you should go LB instead of static orb. It procs 3x as much which is huge. But you can also double that up if you get the node that gices static charges while channeling and spec static to also cast LB every second.
Then AA can also proc LB, so you'd be getting a LOT more procs
anyone has a frostclaw build he can share?
currently playing the meteor mana stack but I wanna try something different 🤔
does minion spell damage help with regular skill dmg too?
Only level 50 right now but Shatter Strike Frostbite is melting everything just as quick as 1.0 🥶🥶🥶
Has anyone tried fireball -> meteor coc? I noticed fireball has +% base crit in the tree, fire res shred, and homing projectiles
What's the build for sorcerer?
lots of good ones
Anyone plays a build applying Spark Charges with Frostclaw?
The tooltip's description is directly contradicting the effect stated. Anyone knows which one is accurate, the description of the effect, or what the effect is claiming to be?
which part? the return mana was nerfed, only procs off the main cast not second/third/return casts
Hey Guys, I can't find a guide for Shatter strike that isn't Frostbite or some spark build. Just a typical crit / on hit shatter strike. Do you guys have something to recommend? Thanks !
The tooltip description says Directly casting Frost Claw costs less mana
The effect says Mana Cost: -6
The tooltip description says you have a chance to regain mana when you cast it
The effect says Chance to gain 12 mana on Direct Cast
Edit: The tooltip refers to the first part as direct cast and the second part as normal cast, the first part of the effect says just cost reduction, the second part of the effect says direct cast. So the tooltip is directly opposing the effect statements.
This guy had a good one and pushed pretty high in corruption last season.
https://youtu.be/sDhdYG-r1Ck
having problems with mana, dont have the 14% eff idols yet, but seems like elemental nova procs melt my mana..
and cant use the Frozen Ire staff without that -5mana cost tier7.... :c annoying to deal with manaissues, any advices?
shey guys can u tell me
why i dont have my abilities lvl up anymore i just stopped at 18 and they dont go up? i have 67 lvl?
Glacier of Spark Charge as Leaguestarter? Will play SSF/CoF
spark charge is a hard start without enigma.
i dont think direct cast and normal cast are different, there ways to proc frost claws off other abilities, maybe direct cast refers to not being effected by that
glacier is pretty fun, just some mana problems early but around lvl 30 it becomes really fun
So leveling as usual with Glacier and if I become lucky during leveling dropping a Enigma I can switch otherwise Glacier is the smoother start?
That's the way everyone is doing it
Aight
build isn't up to date for this season sadly 😦
no its ok look at this this is sick build
yup - lightning blast spam until you can build up static orb - its hard to get going because its a mana hog.
I'm a psycho, so I actually leveled from 18+ as meteor. It was actually a lot smoother than you'd think.
Harbingers of Ruin / 1.1
Mage / Sorcerer
• Meteor
• Focus
• Flame Ward
• Teleport
• Arcane Ascendance
Boss Killer / Monolith Farmer / Cycle Starter / Beginner / SSF / Ranged
anyone got a decent lightning disintegrate build?
what are our best options for sorcerer so far?
- glacier
- meteor
- 40 mana frost claw spark charge
anything else comparable in speed and bossdmg?
It's probably less of an intended balancing factor and more that this is how mechanics work at baseline and nobody at ehg tried to fix it cause nobody plays channeling builds
meanwhile my nemesis eggs: adding t1 of random unrelated stat that is completely useless
homing shotgun fireball and basic crit or dot frostclaw my 2 faves on sorc
crit cast speed lightning fun too but drops off on bosses, fireball also kinda bad against bosses
Hm I remember having a spreadsheet for the different echo rewards... Was there any ingame spreadsheet?
Where do I best farm the Fragment of the Enigma?
I'm still suffering with disintegrate, currently up to about 130-150 corr, haven't played as much as I would like so my gear is still ultra trash. It's been rather bad nonetheless, compared to the numbers it used to have before - and even those numbers always had been rather weak. Currently building fire and I still cannot afford to take double beams cause 60 mana per second channeling cost is f ucking brutal. There are ways to mitigate it but I need a +4 (or better yet +5) relic and a new staff, as well as a boots slam with move speed. The survivability is also quite bad and IDK what to do about it other than stacking mana and using it as a defensive layer. I have over 2k stable ward out of combat and up to 4k in combat, but the regen is very slow as to be impractical.
That's unfortunately useless because lightning conversion does not convert Craterborn to lightning pen and that' s the only real reason to be using meteor on a disintegrate build
Unfortunately that's the truth, back in 1.0 and earlier (gamblers era builds) disintegrate was a good 3-5 times behind the competitive builds at the very best, and now it's 2-4 times behind its old damage even when built optimally. Meanwhile for the turret playstyle build with long ramp up, it should be strictly ahead of other more convenient or mobile builds
damn... I had some hope if I got better gear it would suddenly shine lmao. I wish that everytime the mana on channel ticked down it counted as a 'cast' so it would proc stuff like arcane momentum, afterglow, lost knowledge, archmage but as far as I can tell it doesn't work with any of them soooo rip
But the developers cannot seem to be able to grasp this simple fact that there needs to be an upside for the many inherent tradeoffs that disintegrate has. Also, the less damage taken while channeling node only somewhat mitigates the risk of being rooted, it does not turn channeling into an advantage.
Nah it's fine that it doesn't, skills should have unique mechanical identity too, but the devs fail to grasp this again - having no scaling from cast speed or on cast/on hit effects is a small upside but also a major downside when it comes to synergy, and they treat it the other way around which is hilarious. It should have bigger power budget for lack of this interaction, not smaller.
ye i just meant they should choose to either let us have those interactions and just have that be more powerful, or let it inherently be more powerful just how it is and not have those interactions but it's like you said they basically chose neither
doesn't help that there's not a lot of support in items/idols too
You can't use Gamblers any more, but you can still use Ignivar's. Someone posted a Spellblade build using Prodigy and int stacking to get like 10+% base crit from Prodigy, then scale up Ignivar's head still to get 100-200% more damage pretty reasonably
What's everyone's favorite runemaster build to play? @ me
yes, but on sorc you don't have prodigy and the investment into crit to make ignivar's worthwhile seems to be unreasonably high as you are trading off about 50% of your flat spell power. So you really want to hit closer to 200% for it to be worthwhile.
And even then you are still doing less damage than before patch, just by a smaller margin. Is that really worth going out of your way and playing the build on SB?
I like the ignite glyph of dominion, but admittedly it's a fairly niche build that is fairly hard to stack survivability on. You are basically building health on mage. And now a little bit of ward too I guess.
there a build guide for the fireball build?
you need like 16 pts for fireball to feel good, but once you get it its really satisfying
you also need pierce on helm, and prob fireball skills on chest, big investment skill
Really interested in a fireball build, since it warns about low single target damage I'm not sure if it's the right cycle to try
Did anyone try vilatrias before 1.1 and now, am I going crazy or did the visuals change? the lightning bolt striking the blue marker is like yellow or something instead of also blue
graphics have changed a lot this patch
what's the best skill nodes allocation for mana stacking static orb?
@proven haven hows your league start
so I've been referencing this build for a while (tri element mana stacking sorc), and I have a problem with the static orb skill tree, I always just send one orb in front of me, and not multiple, is that normal?
https://www.lastepochtools.com/planner/BxljL2dB
:white_check_mark: This character build is verified
Harbingers of Ruin / 1.1b
Mage (20) / Sorcerer (63) / Runemaster (30)
▸ Health: 1,044, Regen: 20/s
▸ Mana: 1,938, Regen: 20/s
▸ Ward Retention: 328%, Regen: 204/s
▸ Attributes: 1 Str / 1 Dex / 84 Int / 1 Att / 4 Vit
▸ Resistances: 66% / 89% / 66% / 78% / 75% / 110% / 59%
▸ EHP: 1,467 / 1,604 / 1,467 / 1,998 / 1,604 / 1,604 / 1,379
▸ Endurance: 20%, Threshold: 209
▸ Armor Mitigation: 45% (2,680)
▸ Fire, Cold, Lightning / Spell
▸ None
• Teleport (20)
• Meteor (21)
• Static Orb (23)
• Focus (20)
• Glacier (20)
they listed "updates to graphics for spell mutators" across the board, which basically means conversions. I haven't tried it (although I got the set yesterday and I can check it out later in-game) but it's highly likely that the lightning meteor was one of the updated skills
@grizzled lily wondering if I'm just having a visual bug or if there's some weird interaction with the multiple orbs node of static orb
i think the small orbs are just very tiny
i can see 4 small damage numbers + 1 big damage number showing when i use static orb, but the range is really short
ah I see so they're additional to the big orb then?
yeah big orb deals big dam, and 4 small orbs don't deal as much, like 10% of the big orb
ah I see, no worries then OK. I feel like in this build static orb is just for bosses and some big rares basically, doesn't really hit groups reliably
they should shoot out to the side of the main orb on parabolic trajectories converging on the targeted point
since I picked the reduced range too (4m), and orbs explode on contact, maybe it's normal I can't see anything lol, esp. compared to the super obvious main orb vfx
did mana strike alwys have a delay on the mana return?
Guys I can’t decide between spark charge spellblade or meteor sorc. I have very few time to play if that’s a factor. Any ideas? 🙂
how can ppl manage mana as frost claw? (running out of mana with elemental nova procs)
yes, we've been whining about it since 2020 but apparently the developers don't plan to ever change it. That's cause mana strike uses the same mechanics as acolyte's rip blood, so there is an invisible mana orb traveling from the mobs to your character that only refunds mana when it hits
Just get all your gear so you don't need mana strike 4head
dude it feels terrible
We know man, we know
iirc frostclaw got nerfed and is basically dead. Maybe that’s why?
rly? thought its still s tier
only build i see on maxroll is frost claw + glacier, how come ppl play meteor also+
maybe we should push for rip blood to be changed instead so mana strike has to follow
i'm using meteor + glacier, damage is great, just need to stack as much damage as possible so you get more mileage out of each full burst
wdym "how come"? Maxroll is not the definitive end all be all resource, they just post their own guides, some of which can also be fairly subpar
I see a few of glacier sorcs running static orb in the levelling ladder anyone have a build guide for that build?
it's scheduled for a rework, somewhere between now and never that is
3 of the top 5 sorc builds on the level ladder are frostclaw atm
i still enjoy frostclaw, needs a few modifications but for sure not dead
glacier mana stacker seems to be overall top dog atm tho
ye but do ppl play frostclaw with elemental nova? Or some other variants?
Yeah, not a fan of frost claw, and I've used glacier in the past for levelling before switching to runemaster, but playing sorc for the first time
Wish we could inspect the details of the spec/build of people on the ladder, oh well.
er, you can
how? 😮
https://www.lastepochtools.com/ladders/ click their characters
Oh, did not even know about that, thanks! Was looking at ingame ladder
ahh 🙂
With Spark Charges
Dont take level ladder too serious lol
anyone running shatter strike this cycle ? i am enjoying that build a lot really suprised how much fun it is
holy hell, anybody else doing sparkcharges? Ez af to scale but it chugs so hard, i went down to 4fps during an arena
Frost Claw + Spark charges is pretty good on sorcerer now 🙂
mage builds on unity always a gpu burner
gpu burner even without elemental nova?
does meteor extinction node give % for large meteor per cast or per meteor that falls ?
only for large meteor, pretty solid node though since 40% chance of large meteor at max lvl
Does anyone have a leveling build for spellblade with flamereave ?
does self cast meteor -> crit cast metoer build work?
I dont see many builds going this route for some reason
extreme mana issues
crit cast meteor is very convenient but it's a fine line between casting it enough and casting it too often. I tried the frost claw crit cast meteor setup and it triggered wayyyy too often, would melt bosses though. I prefer the mana glacier (no dmg) crit cast meteor setup
so it "works" but not sustainable?
glacier is better i presume cause of the 1-2% mana return i presume?
When this says doubles and triples values, I imagine it refers to the amount of mana refunded, not the chance to trigger, right?
unless ur meteor group is doing little dmg, its nearly always overkill and just steals all ur mana
its the 7% yea.
aye cheers
hmm.. without cast on crit
mana stacking self cast meteor better than glacier?
or mana stacking self cast glacier -> crit cast meteor.. really the meta now?
pretty sure glacier just beats meteor by a mile
but meteors are fun so 🤷♂️
Does spreading flames work the same as ignite mechanically when it comes to increased damage?
glacier only or glacier crit cast meteor?
mana stacking build
p sure glacier only with like arcanse ascendance
cool
im extra newb to glacier builds.
do i focus on 3rd explotion or go for 2nd explotion?
most go 3rd with heavy crit investment. tho specifics this cycle im unsure as im doing meteor
ahh cause its fun 🙂
so i guess ill stick to glacier then until peope flesh/figure out this cycle
just play w/e is fun tbh
have good mana stacking build i cna reference, i havent figured out what im "doing" with the mana stacking
wdym? u just get mana and some mana nodes in passive
how do i turn that mana into damage/def? i assume thats the point fo the build?
meteor by itself will do damage, so being able to cast it enough is daamge. but then you get like crit and fire pen and what not
for defence u get a lot of ward through "mana spent as ward" and the like. and get ward retention and what not
ohh so i got back to using meteor instead of glacier?
well just replace glacier with meteor if doing that route. theyre both the same concept
does damage over time affix's apply to 100% of disintegrates damage?
to be clear casting meteor manually doesn't rly cause any mana issue, it clears anything and you won't "waste" it by randomly casting it through crit. For the crit build I actually couldn't go for multiple meteors, went for mono meteor pumping it up, 40% chance for a big one, 100% crit, more crit damage etc. It consumed way less mana than multiple meteors
how much mana spent as mana u target its overkill to go too much right ?
even direct casting meteor requires some decent investment into mana. especialyl if ur maxing sorc passive
cool
sweet!
but doesnt metoer have gurnateed crit?
gurantee crit is bait tbh.
you can easily push 100% cr anyway
without gears?
with Extiction it basically does yes, you can easily reach 60% crit chance on spell and meteor will have 100% cause of this node
well no, but meteor cang et to 13% base which makes 100% cr easily achieveable with little investment
yeah that's what I mean, going for maximizing Extinction basically guarantees a crit, so investing in Astral Cataclysm is rly good
About to slam, what base is better here (i know its 1/4 but still) for static orb (non-meto)
hes talking about world ender i think tho
oooh, yeah that's useless
extinction and astral cataclysm are good yea.
world ender is bait
is Runebolt viable ?
runebolt is staple if you play RI. If you use it as main DPS - no
okay, so basically save 1 point, but grab some crit chance somewhere to make up for it hmm
I think by reaching lvl 80 or so, if you have an offhand that gives base crit chance (the crystal skull I think), and some crit chance on various gear piece, add in the sorc passives that give a ton of crit (also the mage passive node), you easily max the meteor crit chance. And you'd want to do this anyway for your other skills so it's not an "investment" per se, it's just good to do
shame no dps but bonuses from tree is great
u can also get a lot of free crit multi through meteor nodes and sorc passives. which are great
got it!
I chose CoF and am reaching 60% spell crit chance just from average gear (0 LP stuff) and sorc passive, so it's very doable I think. If you go for merchant's guild it's way easier
- realize that you want to be playing flame reave
- contemplate your life choices
- realize that you don't have to be playing flame reave
- rejoice!
whats CoF? sorry not yet up to date with all the aberviations
circle of fortune
thats the one where you dont have to worry about gold farmers right?
yea, just increases some drop rates and the like
sweet
Has anyone tried an ignite build with the Conflagrate node from Enchant Weapon?
If there is a way to stack ignites fast I think this could be very powerful
Not sure what could be used for the best ignite stacking
"spell crit" is increased crit chance or crit multiplier?
chance
ok ty
hmm ice fc/nova frostbite,,, rm or sorc?
Can somebody tp me to Majelka upper district
sorc is rly good/fun with changes
ok gonna try with sorc
hello, i am currently looking into manastacking lightning sorc build, (https://www.lastepochtools.com/planner/AvZwJr1A, this is just one of many identical builds) but i'm curious as to why they all try to get the 3x1 Large arcane idol that give you "+(7% to 19%) Increased Cast Speed while you have Lightning Aegis," I can't seem to find a node that gives lightning aegis in the build
Harbingers of Ruin / 1.1
Mage (20) / Sorcerer (65) / Runemaster (28)
▸ Health: 1,066, Regen: 20/s
▸ Mana: 1,149, Regen: 17/s
▸ Ward Retention: 504%, Regen: 186/s
▸ Attributes: 1 Str / 1 Dex / 132 Int / 1 Att / 1 Vit
▸ Resistances: 81% / 69% / 81% / 69% / 66% / 82% / 99%
▸ EHP: 2,029 / 1,905 / 2,029 / 2,642 / 1,862 / 2,029 / 2,029
▸ Endurance: 44%, Threshold: 213
▸ Armor Mitigation: 56% (3,821)
▸ Lightning, Fire / Spell
▸ None
• Static Orb (26)
• Lightning Blast (23)
• Flame Ward (20)
• Flame Rush (23)
• Focus (20)
think ill use these skills though
fc/fw/tele/aa/ib or fw
well, just make sure u decntly utilize sorc passive 😂
it is on static orb
chunkypapa im blind thanks man
does this work with LB procs? Or do I actually have to cast it myself?
No need to direct cast LB to trigger Lightning Aegis. There are a lot of builds up from 1.0 (And I think a few for 1.1 as well) on maxroll that use Lightning Aegis without directly casting LB
thanks for the quick answer! I guess it's just the low proc rate then that's making it seems like it's not proccing
When rune of Ascendencing a offhand catalyst, do I need to do it on a Rune Stone Off hand Catalyst to try get Fragment of Enigma? Or does any offhand catalyst work
the base doesn't matter afaik
Ah cool ty ty
the issue of flame reave is that it has absolutely dog sh it scaling, you can stack what - 300 flat damage on it? 400? But it doesn't matter if it's 135%
most mage ignite builds use this if they have a spec slot. I was runnign it on ignite glyph of dominion last season, works great (in as much as that build as a whole "works great")
The most issue I have with Spellblade in general is that almost all skills have nodes that proc spells while the class itself scales off melee so you always get a conflict of interest.
Or they proc spells that have ailments or other spell procs that have the spell tag instead of the melee tag...
whats the best way to use frostwall? like placement wise for clearing and/or bosses
Yeah they try to force the synergy between melee and spells but it mostly isn't there, you can make a sort of a proc build that scales spell damage but then your melee is only a (bad) vehicle for delivery for all those procs. Although there were some improvements on this front with this patch as some of he new passives seem to be mostly helpful for these kinds of builds, like, say, Prodigy (threshold). They still have a long way to go to make more hybrid builds a reality.
Whats the best option for Spark Charge? Sorc and Forst Claw or Spellblade and Mana Strike?
Does anyone know: My Flame Ward gives me increased damage while active. When I use Meteor, does it count in the moment I cast the spell, or does it have to be up when the meteors actually hit?
Skills snapshot when you cast/proc them
Guys, is there any way competitive to focus to generate mana? I'm looking for a way to make chanelling more sustainable without stopping and using focus
its very useful with getting you out of negative mana and requires u to have a high max mana
yeah it's great for Meteor, but I could imagine for channeling skills it's a bit more annoying to Focus in between...
exactly!
so the mana regen while channeling is low now? Haven't tested it yet
if you get obscene amounts of mana regen on your gear and skill tree?
I mean it is there, but the channeling costs are higher. Overall I would say it feels better, cause with things like water shrine its super nice
yeah, if only we could bump the base mana regen :p
It used to be 0 while channeling almost all skills, now it's normal, but those affected skills got extra channel cost
Does anyone play using invocation spec or nah? I guess it is just the worst of the 3 specs?
I have big trouble choosing affixe its always an hard decision between mana/mana reg & mana spent as ward and also all defensive like crit avoidance etc
U need to do the perfect balance since if u have to many mana spent as ward but no ward retention its useless etc
u can get all 3
not rly when u play hc u have to make strong choice on some pieces
also yes u can have as affixe mana + mana spent as ward but where do u get ur dmg afterall ?
biased but I think my echo clear pace is faster than any other build, 1 clicks packs and most rares at 300c with bad gear - streamed all so far. lvl 98 + 8 harbies down
Hey fellow mages, has anyone tried a spellblade build with elemental nova? I was thinking something like ice shards chance on melle attacks specced to trigger elem nova
Whats the best way to find harbinger of stars?
buy it from merchants guild
I went cof. Is there a specific boss that drops it? Or just target farm belts
target farm beltz
Ok thx
I wish I could give you mine @wheat marten, dropped early from nemesis
yea i got 2 early from nemisis. 1 with lp and 1 with 2 mediocre stats
Found a 2nd transient rest though with almost perfect stats but no lp
Disingerate spark charge dew it
is the goal with mage that you go int instead of health?
No, your options to regen mana are fairly limited. At lower pool, meteor refund + free spell from teleport are good, so is mana strike. At higher pools, it's either focus or mana refund on crit in glacier, if you are building for crit that is.
runemaster is fine, it was hilariously OP just in the previous patch
Nemesis is actually brilliant.
By level 40 i found 2 x hummingbee, Yrun’s Penance, and Snowdrift boots. Frostbite build is officially online
o no i missed out then D:
Do you look for nemesis in every echo? Or just when you find it
Just when you find it. They aren’t in every echo
they have about 50% chance of spawing, maybe less. You should make a quick sweep of the most likely places where it can spawn, but it's usually not worth your time to check every last corner of larger echo maps
Oh ok. I've been speedrunning echos since I finished the campaign. Only lvl 71 though
i tbh just clear like usual unless i see the message lmao
how do i know where the most likely places are?
So how does Ignivar's head work with the lightning form of disintegrate? because I thought it didnt scale with fire dmg
what got changed this patch?
most of the easy ways to stack ward were nerfed, ward retention formula in general was nerfed, and 30% free DR from CFC invo was removed
which parts of it? the more damage for crit? sure, it works
Would going pure fire dmg instead be higher dps? Im not sure how good mana stacking is
I'm too lazy to do the math but without an absolutely massive mana pool (3k ish) the lightning build doesn't seem to be significantly ahead, if at all. That -60% multi node is brutal.
Fire also has a hidden 15% more node in the sorc tree (damage against spreading flames)
hmm, glacier sorc or plasma ball runemaster?
i feel like sorc is the play this patch since there seems to be a lot of builds you can do around it
Hm, I may have to grind some gear and try to go fire instead then. im decked out in lightning dmg
i see, i am trying them this time around and it does seem squishier but im still leveling so i figured was that
i want to make a build around runic invocation 's runic energizer node... not sure how viable it is or how to scale it well, the runic invocations themselves are pretty varied and some even look damage over time focused that wont even scale with crit or even ailment focused which wouldnt scale with spell damage. any suggestions on how to go about it?
why do items have + lightning but no + fire damage sadge
the nerfs were basically irrelevant at lower levels, but at endgame you can no longer maintain easy tens of thousands of ward
Do I need to go all the way through chapter 9 on my first character to get CoF? Just got all my idols and passives and just want to blast monos rn
are you online? people can give you a port... i got it at lv19
I forgot about that, ty
if you use runebolt as your rune generator you can use focused runebolts to hopefully rng into different combinations, otherwise random bulls hit go invo builds that just invocated whatever used to be a somewhat popular meme back around rm release in 0.9.2. It's not that they are necessarily terrible but they are obviously behind more focused builds, and you'll need to buld things like generic spell/elemental damage that have worse roll ranges and worse synergy with passives and whatnot
if you get there from the sanctum you only need to run through one outdoor zone to get to majelka where you can pick it up
Yeah, this is my first character and I'm playing SSF. People in global chat are saying I can't tele to people in SSF apparently? So I guess I'm blasting the rest of the campaign
no idea, I dont play ssf. But it's not a large challenge and also since your favor/rep gains are low at low levels, you aren't missing out on much
yeah thats what i was thinking... youd be trying to makeup the worse gear/synergies with just the runic energy... not sure if its even worth doing the triple runic energy cap node even. youd be able to consistently proc the 12 energy auto cast but i'm not sure how viable it is mana wise and runemaster doesnt have as much synergy with mana as sorc. odd amt of damage over time passives when thats the least there is in runic invocations @.@ i was hoping there would be some generic damage scaling i could dive into somehow like charge stacking/attributestacking/mana stacking in poe to be able to scale ALL the invocations at once.
random runebolt go might work, but for a focused build tid feel best if i was manually doing the spells and straight up doing every (or skipping the godawful ones) invocation once. its doable if you keep a system.. but trying to remember two dozen specific combinations might be too much for me
ive got a spellblade question. I am looking at a maxroll guide, and they start using Deft Dragoraths Claw - but the build doesnt use frost claw at all. its shatter strike mainly. any idea why?
the problem is that the UI/UX of manually using individual invocations sucks especially at high cast speed, or otherwise you will be forced to intentionally use them slowly to avoid faulty input/input lag/jumbling up the runes and you are just intentionally nerfing yourself at that point
link the build, we'll take a look
not just input lag, ive screwed up cause of hitstun making me skip a cast and hitting invocation prematurely @.@ theres no ui feedback on how many stacks you have or if your next cast would be a new one either which makes it rough. maybe the build itself just isnt viable with how the game currently is setup in the endgame cause of what you described
iirc shatterstrike procs frost claw
i thought it must be something like that. but I cannot find the node saying it
idk why they would call that a "shatter strike" build cause while it happens to use shatter strike its damage has f uck all to do with it, you are just stacking up static charges. Which I guess is just how it goes for every mage build as long as this dumb unique keeps existing. IF you are not building static charges, you are just gim ping yourself. Anyways the point is to have as many hits as possible, and by using triggered frost claw from SB passive and/or FC's own tree, you can pad your number of hits per second to get more charges. The claw's base stats are also good, flat crit, all res, crit multi etc.
warden's echo although they don't seem to take it, idk haven't played this build, might be an error or intentional choice
Any ideas how i can use that crazy t5sealed affix with my disintegrate runemaster? And that critical strike chance, not sure is it works with my D or i should use spell crit only?
yeah right now im doing firebrand into shatter strike for my damage, but was looking to convert into a static charge build, but this unique choice was confusing me
flame ward is sick
disintegrate doesn't hit so it can't crit, but if you use Ignivar's Head unique you can benefit from crit chance. Also the levels of flame ward are whatever since you don't lack for points, as you cannot go into the armor/block nodes because you want to avoid converting your fire auras to cold
I use Ignivar atm, so i dont need specific "spell crit chance" that one usual crit strike chance worked too?
generic crit increases your spell crit too
Thanks alot for explaining:)
is there an easy way to see my %crit chance modifier? liek 550% or w.e? or do i have to reverse count ti from the stats screen
how does Glacier sorc do bosses? even with 1200 mana I can do like 10% of a boss hp before im oom with no recovery
uses ice barrage for single target usually.
I'm currently playing Fireball and it feels less clunky in point blank range then I remember from 1.0
Does that make any sense? Was there a change (possibly) helping here?
Is there a bug with Ice wall and flame ward?
First, it is a fire flame wall and not a lightning one?
Secondly, i dont get my flame ward when i go through it?
anyone playing frost claw with spark charges? where do I get single target dmg from?
idk its working for me
Might have to try and respecialize it then.. I tried restarting game
Is your frost* wall tree similar to mine?
pm'd you
did u summon ur wall ontop of urself?
I've tried summoning multiple ways
1 shot lagon pog. sorc op
I have 0 unique items
im using flame wall so not lightning
but if i place too close to myself it doesnt give me flame ward
With no spec into frost wall, it still goes to fire xD
whats its dmg tho? might just be visual
DUUUUDE @candid stone
XD I just found one and realised
@merry veldt i didnt play 1.0 but point black seems to miss flying characters and sometimes hits ground units and go through them idk its hard to tell
Success
For me it feels like an improvement to 1.0, but not sure if that is just my reception/skills whatever or if actually something was changed
i feel like we are probs the only fireball users so we may never know
I'm a fireball user. Just only 52 atm :p
what have you put points into? i did the bottom right dot and spreading talents
this atm. I'm not going off a build path or anything. just me messing around with stuff
Key nodes are Embers, Homing and Flameburst for me, then adding a bit of pierce and crit
is the multishot stuff nice? it kinda confused me so i didnt try it yet
I like it
Imo you need Embers/Flameburst for boss dmg later on from my very humble experience
i guess its nice cause each fireball would add a stack of ignite
I'm not really doing an ignite build atm
o i figured it would still be decent dot damage without the other talents
I have no clue about ignite potential here, myself more a beginner on this build
it prob is idk. like I said I'm clueless and kinda yoloing it atm
Yeah the fireball ignite build is very strong. That's what I've been using for leveling and it tears bosses apart
do you mind sharing your fireball tree
I wish there was a way to drop a side quest completely. I didn't mean to grab this one ree
It's pretty similar to yours. The only real difference is that I'm probably specifically stacking ignite
gotcha
I can show my tree right now but if you get over 100% igniter chance it says it an double proc so with skill tree and passive tree you can get there
Yeah, you don't stop stacking ignite chance at 100%, I currently have like a 300% chance to ignite per fireball, so one cast of the spell stacks like 12 stacks of ignite.
I'm transitioning towards a Meteor build, but getting lots of ignite stacks makes early game stuff a super breeze.
damn that's nice
I’m a rune master so I guess I can never try meteor right?
Not on that character, but if you get some leveling gear, you'll be able to level another character suuuuuper fast
I'm just using meteor for craterborn atm
Yeah, for a fireball centric build that's definitely good support
and any huge aoe packs
Yeah, I like Meteor a lot because it's a big kaboom
Is meteor kinda like the three fire rune attack?
Yeah, except on a delay and does way more damage
any recommendation on how I should spend my last 4 points?
am I blind or this doesnt work together?
when casting fireball it shots lots of projs, but fireballs from desintegrate dont work this way
If you're just using it to clear packs and stuff, Apocalyptic Impact is good. But since you're already taking Twin Meteors, you might as well take Meteor Shower
it does, but the # of fireballs you cast is based on how long you channel disintegrate. and it only shoots them off at the end of the cast and there is a cap on how many can be thrown
but those fireballs points only add more projs, so effectively it doesnt work.
it's def not as good as I was hoping it'd be
Yeah, had this idea, because desintegrate was really good at the start, will try to get other things instead in fireball tree
glgl
is Infernal Column (meteors in a line) worth it? i feel like i have a hard time killing priority targets because my meteors have a will of their own
I don't think I've ever seen a build that uses it. Mostly with meteors you want them all to target a single big enemy if you're using them for single target dps
Man Disintergate looks so good but it's sad the Laser focus node is such a bad toxic node
Does anyone of u guys have a disintegrate build with lightening instead of fire Beam??
No but you should just stack mana is the answer
why? dont want to play the build 99,9% of people playing
I didn't ask. I answered your question
Is knowledge of an erased mage good on glacier sorcerer?
can spark charges + ward gained as mana be proc'd off proc'd meteors? 🧐
Maybe, and no
mana spent gained as ward doesn't work on any proc, haven't tested if the spark charges work but probably not
assumed not, thanks
so what invocation is now go to for rms that don't play plasma orb or hydrahedron? still cfc or ppl use other invocations now?
You have to take hyper focus if you're taking that node, and it's really hard to scale your mana up enough to make it worth it
i'm not gonna lie Disintegrate is pretty dog doodoo
Yeah, disintegrate really needs a rework now. Even more than before the patch
lagon harbinger is so broken
it's impossible to dodge tidal wave + boss attacks at the same time, and each attack deals like 2k per hit
why is it always this boss
Is the game harder ? Because the first levels feel like hell. I die in two hits at lvl 5
Just stand on the stairs man. The only thing that can hit you there are the waves and the circle attack
i'm talking about the harbinger that comes after
Oh, nvm then 
small arena + tidal waves coming both sides + the boss has non telegraphed auto attacks, it's nasty
is it just me or is meteor crap for single target in your face bosses
i'm using it for bossing, at 200 corruption so far, single target is alright but need to stack aoe to overlap
Did they never fix the tentacles that are supposed to prevent you from walking down the stairs?
Nah it needs a rework less than before, what it needs is good numbers. Double it's damage at baseline or something
being locked into place and spamming is brutal
for someone with very little time on their hands and no time for alt classes, should I go sorc or runemaster
Sorc!
None of the new gimmick nodes are interesting besides the mana reduction buff imo
runemaster gear will be cheaper
Well the proc nodes are a dud for sure, tbh I don't see why the skill needs them at all. It should have synergy with say vo by maintaining its duration while you channel, or same for orbiting so
yeah, that would be interesting! Fireballs would be fine too if they procced craterborne imo
50% more damage vs 90% crit multiplier , which is better ?
If it's "more damage", then that.
I'm using it to shoot fireballs. Seems pretty decent. Just wish the targeting were better, but on bosses it's fine.
Meteor/disintegrate/fireball at least feels like the most damage I've dealt during the campaign. Sustain is fine - I use focus as movement and only use disintegrate on bosses.
Once respeccing is less of a problem I want to do some tests on shooting fireballs per second. It feels like it's impacted by cast speed, but that's anecdotal.
I enjoy flame rush too much not to take it
I didn't expect it but I am enjoying Allie's meteor build
currently trying different frost claw builds but im struggling with single target dps 🤔
my mana pools shrinks way to fast compared to boss's hp
I literally just stumbled upon this guide did you just start or deep into the build? Think I will go this direction glacier seems to slow and mana hungry
started at level 30 and now at level 50 it's getting better. Good thing is that it's not a build that depends on uniques which makes it a good cycle starter
is runemaster easy to play? like plasma orb build or something
dude I really wanted to play this build but everyone said it was very much hard to play and learn..https://maxroll.gg/last-epoch/build-guides/plasma-orb-runemaster-guide
thats what im asking 😛 i also want to know
I'm currently level 76, manastacking glacier (600) build - Not a massive fan of the spell. Any recommendations to change it up?
Is disintegrate a good skill to build around?
thats what im playing right know but its kinda mwhe
I'm in the same boat but at the same time it clears everything so easily so far, I don't want to bother respeccing lol
Yeah I just got to empowered monoliths and am feeling a bit bored of it - Thought it was now or never to try something else
Is single target damage ok? That is my only concern though she has this thing clearing higher level monos so I would think it’s not terrible on bosses
is it worth full clearing an echo in the change a harbinger is there somewhere? most times I full clear I find one
Is anyone at 10k corruption with the busted Sorc build yet? Shouldnt be long til they are
10k? monka
or plasma orb any good and easy or hard to play?
is frost claw still good as it was in last season?
not on runemaster, but maybe the sorc one is ok
which one are you talking about
Not in your life... this game is built around walking, evading and teleporting. Even if chanelled skills did x10 damage you would still be toast. those skills need some mechanic like mirror images chanelling it, or a complete redesign.
do i understand correctly if i have 1000 missing mana i get 700 endurance threshold?
Meteor hella fun
I want an item or skill tree notable that triggers teleport while youre channeling disentegrate
hey, any idea how frost claw is procing for dragorath claw? https://maxroll.gg/last-epoch/build-guides/shatter-strike-spellblade-guide#gear--header
Okay. I guess I’ll start working towards something else. I’m only level 30. What are some good builds this cycle.. I’m very new to this game (60 hours or so) and 1.0 I played a Javelin paladin that I got to 88. Thanks for any advice
yeah, but teleports you where? your cursor would be on or in the direction of the enemy.
https://www.lastepochtools.com/builds/filter/version=version110
plenty of 1.1 options for sorc here.
Yeah it would play like poet's pen from PoE if you ever did that build
Thanks
Combine it with triggering volcanic orb or whatever the other trigger is and I think it'd be pretty fun at least, if not good
Looking for some glacier vortex cold dot sorcerer but all builds are mana stacks 😢 . Does mana stack works on dot?
Mana stack is the latest rage now because sorcerer gets so much ward from stacking/spending mana so it fixes the defensive nerfs from last season. You could probably take an older cold dot shell and put the new mana stack defensives into it for reasonable results but i haven't seen a build for it
thats not even the reason most ppl play manastacking. it's to abuse +40mana cost skills to proc a ton of spark charges from arcane current
AFAIK mana stack meteor isn't doing spark charges but I could be wrong
neither is glacier
spark charges is just one of some use cases
and like. I don't think the build would be good without all the ward stuff from mana gain/spend/max mana that sorceror got this patch. Pretty sure you could turn that into a defensive shell that gets slotted into any build that can get decent damage otherwise
90% of mana stacking builds are playing arcane current, any spell that costs more than 40 mana procs spark charge, and with int stacking+fragment of the enigma you do insane amounts of damage in very short time if you abuse aftermath from meteor and just blast your manapool
you can't just make numbers up 🤔
it is a viable build which also uses mana stacking, but its not the only build
it's the only broken build that ppl will abuse until it gets fixed.
Fixed? Is it a bug? They won't address it if it isn't a bug. At least mid-cycle.
no bug, they just didn't think it through.
ngl the meteor refund tech feels like ass with bigger manapool compared to focus
i was thinking of making rm with runebolt and celestial doom
which one? I'm playing meteor
left should be more damage but right might be better if you need ward, or if you need the flat mana to hit a mana breakpoint, or if you need phys resistance
meteor shows like 2k less dmg with tthe one on right but the guide said use anything that gives mana so i wondered
has anyone else noticed a bug with Flame Walker? I only have five points in it and no other sources of flame aura, and i sometimes get as high as 6 stacks of flame aura. since it lasts 4 seconds and only procs 1 time per second at most if RNG is favouring me, i don't see how i'm generating so many stacks
are spark charges worth it on a meteor build that has no other lightning scaling?
nope, int stacking build with fragment of the enigma.
meteor is used as a mana generator, not as a main damage applicator
i toyed around with it and didnt really get it to work
i see
sadge maint in 20 min
too many people see "arcane current meteor" and think "oh i need to be using meteor as my applicator for spark charges" but that is incorrect.
the build actually uses frost claw (using the multi-cast runes to raise its mana cost) to apply the spark charges from arcane current. meteor is just in the build because the Aftermath node allows you to regenerate a large amount of mana to offset frost claw's costs.
he was asking about a meteor build though
yeah i was curious if just picking up the arcane current node + fragment was enough
Guys, Calculated destruction It's working correctly? I enabled the passive, I already have 4 points. It says that for every point in intelligence I should gain a 3% critical chance on spells, but when I press C and check the character's information, that's not what happens when I increase my intelligence.
that bonus of Calculated Destruction doesn't turn on until you've invested a minimum of 5 points into that node. that's why it's called a 5-point bonus
True, you're right. I just read the skill description more carefully. Thanks for the answer 😄
Hi, I have been farming stolen lance for a few hours but the last 11 special echoes I've had, have all been staff or scepter. How do I get wand or offhand ?
Hi! Whose build are we using now? 😏
How does this work? Teleport node to make it free, but then it recovers 48% of its cost?
Basically yeah. Between Mana Tunnel (Teleport) and Archmage (105% chance at 1000 mana to refund 20% mana cost), and Aftermath (16% mana cost per second for 3 seconds), your mana sustain is actually pretty decent.
Add to that that when you're stacking all that mana you're also looking to get mana regen up to 20+ per second, and your mana is in a pretty good place.
any thoughts on when it would be comfortable to trasfer from glacier to meteor with mana stacking? only at like 550-600 mana rn
You'll be fine, just make sure you're using teleport for Mana Tunnel on cooldown. I've only got like 450 and I rarely use my secondary damage skill (Fireball)
And I have enough mana to spam down anything except monolith bosses without needing to regen mana
but what if instead of going through all that trouble to make a meta build with good stats and good damage, you just went all-in on mana strike and only mana strike
server back up already damn
and not lightning mana strike to proc spark charges, either. use the new unique sword for cold mana strike. just thwack them with an icicle over and over and over.
definitely one of the helmet designs of all time
at least that one, you could actually see a person wearing and being able to see out of. what in the heck is going on with arcane visage. it has no eye holes
lmao
Anyone have a spellblade build they like other than shatterstrike?
that toilet paper drip
fr
Hear me out: Mana Stacking Mana Strike: At 1000 mana, you'll have 150 flat melee damage and 100% base crit chance. You never need to scale melee crit chance, so you can just focus on damage and crit multi.
https://www.lastepochtools.com/planner/o3PvmXnA opinions on this? leveling rm and goal is something like this.
Harbingers of Ruin / 1.1b
Mage (25) / Sorcerer (27) / Spellblade (5) / Runemaster (54)
▸ Health: 1,096, Regen: 586/s
▸ Mana: 698, Regen: 26/s
▸ Ward Retention: 533%, Regen: 502/s
▸ Attributes: 1 Str / 1 Dex / 120 Int / 1 Att / 1 Vit
▸ Resistances: 41% / 17% / 41% / 54% / 61% / 57% / 18%
▸ EHP: 1,194 / 1,013 / 1,194 / 1,595 / 1,402 / 1,360 / 1,019
▸ Endurance: 20%, Threshold: 219
▸ Armor Mitigation: 40% (2,268)
▸ Lightning, Fire, Cold / Spell
▸ None
• Runebolt (24)
• Flame Ward (20)
• Runic Invocation (20)
• Flame Rush (20)
• Static Orb (20)
chances they nerf a build midpatch even if there's no bug?
Not likely
what build you think they will nerf?
mana stacking sorc
track record says they won't. It will be next cycle unless it is actually a bug.
whats a good leveling build for runemaster?
that's the build i'm doing actually 🙂 with macuahitl on frost claw for even more damage since it also scales with melee flat damage and it's just nice extra hits.
and i'm using damage to mana before health as my main defensive layer so that i have a use for all the mana i'm generating
got a link to planner you can message me with?
Yeah, and because you're constantly generating it with mana strike.
Glamdring won't work with the flat damage from Mana Strike though, it only works on flat damage added to your character, like from weapons and passives.
i am aware of this from a previous discussion i was part of in #👨┃ask-the-devs-not-support-no-bugs but since flat melee cold damage is still the best stat to get for the purpose of cold mana strike anyway, it's still fine.
Yeah, makes sense
the build isn't finalized yet (in terms of, not sure what my mainhand weapon should be while yrun's penance is in my offhand), but it's mostly set.
the main question is whether to use apogee for the base melee damage, or if i should go dragorath's because of the flat crit chance and the ability to add even more hits through lightning blast.
i'm pretty sure apogee is better for the raw damage but i still need to math out to be sure. it's possible the bonus lightning blasts proccing more armour shred is actually enough to tip it. plus the all-resistance from dragorath's could be good.
Any op mage build?
why do you need Sorcerer for melee Mana Strike? 1000 mana for defense purpose only?
That, and there's a lot of mana on the later parts of the sorc tree that you can't get elsewhere.
Allies mana meteor has been buttery smooth up to empowered mono's so far.
And, the way I'm planning to do it is: High mana mana strike triggers meteors with harbinger of the stars, and you use max mana scaling from Static Orb, so all the things you do are benefitting from max mana.
Then also, you don't have to scale crit chance at all, so you can focus on scaling crit multi to boost your damage.
i started my build out as a sorceror but after enough tinkering, i think spellblade is actually better for it. more synergy with mana strike and you really don't need the nodes in sorceror
i guess if you're doing a mana strike -> harbinger build, you'll need sorceror for access to meteor tree.
Yeah, exactly
And you can stack up Rune Sap for a pretty significant boost to spell damage.
aah, i see. then it's logical and have a point. i thought Mana strike your main damage )
since you're using your prefixes for mana, intelligence and crit damage, having that "increased" damage boost is super valuable.
Mana Strike will still probably be one of your main damages, but it's important to spec into other things that will synergize well with it.
I thought that triggered skills cant trigger skills, but I just witnessed the harbinger of stars belt draining 700 mana after casting meteor once
And by being a Sorcerer instead of Spellblade, you're only actually missing out on 8% attack speed from the passive tree. Other than that, you've got other bonuses that work pretty well together on both trees.
You don't need Prodigy because you're already maxing crit, you aren't stacking up a bunch of fire auras, you aren't doing a builder/spender thing with high mana cost attack, etc.
a) meteor be expensive
b) harbinger of stars triggers "on crit" not "on spell use and crit at least one enemy", so if the attack you use hits multiple times or multiple enemies, it can proc harbinger multiple times off of one attack
👍
for example if you're using the +2 meteors node in meteor, and you cast it once, you could potentially spend 126 (initial) + 126 x3 (all 3 initial meteors crit and trigger harbinger)
when i go up +1 spell dmg my meteor shows +3k dmg on tooltip, is that normal?
Can someone enlighten me, why in a frost claw build people seem to stack damage over time rather than plain cold damage?
900% added damage effectiveness go brrr
do not believe tooltip 🙂
test with dummy or mobs
last cycle i lost my entire 1000 mana pool because i shot a single fireball into a crowd of weak enemies, it pierced through all of them and trigger my harbinger over and over and over with nothing to hit. 😦
lol
any disintigrate runemasters? im curious if ur using any invocations
i thought the best way to drain your mana is Black hole' node Armageddon. ))
my main question is, how are you attacking often enough to trigger harbinger with any degree of consistency. mana strike doesn't multihit after all
last cycle even with fireball (5 fireballs per cast + Rune Blast proccing on 5th cast for 6 hits per cast, casting 3 times per second for a total of 18 crits per second) i still felt like meteor was too inconsistent. sometimes on monolith bosses you'd get unlucky dry spells of no meteors for a while
wish me luck yall, im doing my first "no guide" run, gonna do disintegrate and snap freeze then add on rune stuff as i unlock it 
Well, you use Mana Arc to trigger additional hits/crits, but also you aren't relying on just that interaction. You're also using teleport -> Static Orb, or if that doesn't feel good, teleport -> manual meteor cast, and then you can do things like have other triggered spells that can crit that can also proc harbinger, etc, etc.
Though, I'm not 100% sure if it will feel better than just... casting meteor over and over 😝 It might be that it's just not as good/fun as just casting the big kaboom.
do you know if mana arc does cold damage / scales with cold damage if mana strike is converted to cold by yrun's
I don't think so, but I'm not an expert on how triggered spells react to conversion. I don't think Mana Spark converts either.
guys, anyone started with exploding ground is having problems with mana? Simply can't clear packs here at the first acts
well, for harbinger is:
Mana strike + Mana storm (arc) few hits procs Frost claw ( at least 5 hits) and constant Static orb with tens of hits.
at least one should proc Meteor xD
but the problem is Mana Arc is different spell triggered by Mana strike, so it will not have 100% crit chance from Celestial prescn node. You need to stuck up crit chance
Well, you're already stacking up spell crit with int stacking so it will have a decent crit chance, but remember you arent relying on harbinger procs, its just an added bonus.
asked here, hope ehg responds
#👨┃ask-the-devs-not-support-no-bugs message
Must say, I like the new disintegrate, although a bit squishy at the moment just before empowered, think the dmg is quite fine 😄 (doing fire version)
But I do feel like the tooltip dps might be exxagerating a bit, cuz prolyl not tkaign into account the dmg reduction through res
I just wish Lightning Disintegate wasn't awful
Shouldn't that be on par with the fire version?
being able to use shock to your advantage, and a wee bit better proc-utility?
But if you wanna Mana stack is just really unfortunate
How so? I am mana stacking ab it as well (only at 600) tooltip is reaching 500k, and with flame ward up even till 700k (but ofc this is not perma uptime)
I don't expect lightning version to be much less? Cuz then the procs might be better bec faster shock application?
- Cuz fireball (semi) nor volcanic orb have synergy with fire dot as far as I can see?
they locked the mana stacking node behind a node that gives -60% damage to all multipliers
ahh I see, And upside is no cost... ok ok,, but yeah the shock is being applied as well ofc, idunno how the ratio is
Is Runemaster still strongest subclass?
That is all relative... they can all three be "strong"...
i have 11 mana regen shards, i have an open affix slot and 21 potential to use on a ring, any reason why my mana regen shards are greyed out in the forge??? wish I could upload an image... nevermind, didnt know mana regen was a prefix
It wasn't relative at all before kek. I don't know if it's still the same, hence asking
Any spellblade builds that use Volcanus? I feel that weapon screams for flame reave
Actually, mana arc is a subskill so it should inherit celestial precision from mana strike AFAIK
still using a rare belt at 73 lol. pain
so if i have 12 mana regen per second and disintegrate costs only 1 mana to channel, why is my mana still draining when using it? im trying to find the sweet spot where it is infinite
Can anyone direct me to a strong disintegrate build guide? Sorry if this has been asked before
love when a "belt of embers" gives me cold damage. got my hopes up 😦
10 fully cleared maps. no nemesis
oof
I've stopped fully clearing for that reason
magma shards is not a forgeguard skill, it is its own thing tied specifically to volcanus. like getting extra sprinkles on your cupcake
Well if I add my non full clear (I started full clearing because of this) I haven't seen a nemesis in 20+ maps
oh LOL make sense
Full cleared 14 maps! finally found one
20+ maps non clear no nemesis. 14 fully cleared 1 nemesis
And thanks nemesis
holy
wtf
i'm pretty sure you're better off just objective rushing to spawn nemeses anyway.
the rate at which you can look for a nemesis scales primarily by linear distance covered, since the game notifies you of a nemesis near you in a pretty wide margin. backtracking and going back n forth full clearing zones is wasting a lot of that search radius.
instead of running through one entire map and covering a search area of one map, you're better off rushing through 1/5th of 5 maps because the game will notify you of nemeses that exist beyond your visual range as you travel.
They just need to tell you at the beginning of a map that a nemesis is available
they do if one spawns near enough. you can literally just enter and reload over and over if you want.
but the nemesis appearance rate is so high i don't think it's worth going out of your way specifically for them. i found 6 just doing chapters 1~3 of the story on a new character last night
The problem is they're very common in the campaign and rare in mono's. Unlike the experimental items which seems like every other map.
I got some questions about this build, https://maxroll.gg/last-epoch/build-guides/plasma-orb-runemaster-guide
1- People say it is very hard to learn and play, is that right?
2- How about leveling a mage for this build, is it fun or easy or a pain?
3- Hows clearing speed and survive.
If anyone tried this build, please answer? Thanks
Why do all spark charge sorcerer builds go for a lightning blast tree? Doesn't seem to make sense to me
Spark Charge can be buffed in Lightning Blast
But you have to use lightning blast for it to apply right
How good is Glacier in the endgame? Kinda like leveling with it
Very
You can auto trigger lightning blast in a variety of ways, like Dagorath's Claw, Static, or Enchant Weapon
Is the best weapon for FC SC build a wand? I'm trying to decide what uniques to bang with runes.
Yo guys, in Patch 1.1 what is the strongest mage ?
Does % increased damage while channeling not show up in tooltip dps? I have 2 staves: https://i.imgur.com/chydmLa.png and https://i.imgur.com/l1hQQzy.png yet the 2nd one is only a 400 dps increase for me. I assumed it would've been larger for disintegrate.
dev response
#👨┃ask-the-devs-not-support-no-bugs message
Is the frostbite on snap freeze bugged? It's just not applying sometimes idk why.
Oh damn, thats really good. So mana arc plus spark charge nodes mean every mana strike is 4 hits (crits)
That work really well for me because I'm doing a Vilatria build. So every point of Int adds flat spell damage, which will affect mana arc, spark charges and meteors.
cries in cold damage
That means they'll auto crit, which adds more to the value of my crit multi scaling as well.
hi guys
do you think runemaster is dead ?
No, it's just not massively overpowered any more 😝
Mana stack meteor is feeling crazy good so far
Yeah, it's a very straightforward build, no fuss just big damage
is there a leveling build that can speed through the campaign into monos that can swap to mana stack? Is the maxroll runemaster leveling the best?
Honestly you can just start with meteor.
So I think it's safe to say Frost Claw Sorc should absolutely be considered top tier as a speed clear leveling mage spec.
I didn't do a proper push for Rank 1 (got distracted by harbingers) but my lvl 99 to 100 (293M to 405M exp) time was 3h32m - almost twice the pace of the Rank 1 finish mage using glacier - bonkers speed. Sample: https://www.twitch.tv/videos/2194863317?t=4h18m39s
Awesome thanks, The runemaster leveling uses frost claw so I assume its the same build but on sorc instead?
I am not familiar with any maxroll build, but I did my own FC Sorc setup using the new spark charge passive. Personally I'd recommend leveling to about 55 with Glacier until you have enough passives to grab the spark charge node, then respec into Frost Claw (setup: https://www.youtube.com/watch?v=SrDFooDWruI)
beauty thank you
And here is my current planner: https://www.lastepochtools.com/profile/FrozenSentinel/character/SecretWeapon - this setup seems solid. Strongly recommend those skills / passives
I like a lot of that, thank you very much 🙂
is it possible to get to a point that you donjt need focus in a disintigrate build?
im trying to figure out a invocation for my disintigrate build i really wanna somehow get the ice armor one
but so long as i need focus its impossible
You might be able to take laser focus + hyperfocus, then you'll never need to focus. You'll just need to stack like 900-1200 mana to make it so it doesn't hugely nerf your damage
yea, i personally feel like if ur gonna mana stack u should go sorc tho not runemaster
maybe going endurance since runemaster has stuff for that with max mana
Yeah, I don't feel like sorc is necessary for mana stacking. It definitely makes it easier, but it's plenty fine on RM too. Especially since Mana Shell is such a low tier node for the Sorc tree
i wonder how tanky i would be with a full endurance build with the 30% dr from ice armor invocation
It doesn't give DR any more, that was removed this patch because it was massively OP
ah. ill need to look at the patch noites again
did they change it in the 1.1 patch or before?
Just in 1.1, yeah
your build looks sick. ive been looking for a non-arcane ascendance setup since im getting punished hard with it on these new harbingers, gotta keep moving. figure it's a good time to take a look at 90+
"chance to ignite on hit" applies to spells too right? or does it have to specify spell
I'm gonna try a full ignite fireball build
love your analysis and descriptions...I am currently developing a mana stack Meteor build but feel it is a bit clunky on large packs/bosses due to the need to use negative mana Focus...would you say that your build is smoother in that regard?
yea way smoother tbh. I tried to try my setup with negative mana focus and kept getting frustrated. Probably a preference thing but for me it's a naw
Meteor? Very interesting, the mana regen stuff must really be working well lol
Yea you can see from the gameplay that is more than enough for the normal echo running
If I had 1k mana like my planner I would be getting an extra 20 ish from each meteor too, and an extra 3 or 4 per FC back
Gear has been rough for me this cycle start though as CoF
I'm kinda surprised, I take it meteor is feeling better than VO? Obviously is a bit quicker
u can get static orb to auto cast right? how?
Seems like it would be hard to get 1000 mana on your build since you are prioritizing INT on everything, along with the other high priority affixes
Is snowblind good for glacier sorc?
If you want easy gearing for meteor, start out with a Vilatria build. The rank 4 makes the set super easy to get and it'll be easy slam damage once you equip it and you can chill while you look for more uniques and legendaries
Any recommendations on disintegrate fire aura runemaster build?
meteor just for a mana generator though, I never used it for damage
Ahh okay, that makes sense. I wasn't paying attention to the teleport tree lol
meteor is so fun but i cant see anything against harbingers
Besides Volcanic Orb , Dark Hole and Frostclaw , what would be other fast ways to apply Ignite stacks ?
Fireball is a great way
So found a harbinger of stars early and have been fire spec'd anyway. Is there a passive somewhere that gives heaps of base crit chance to get FC crit high?
Tormented warlock or glacier?
Yea, that one is OP. is there another big buff from a passive somewhere? I can;t find anything else.
you will run out of mana if you use FC to proc meteor
sorc's calculated destruction gives tons of increased crit chance
I expect so. I have been playing meteor with mana focus so far and my mana has gotten pretty good. But yea, FC probs makes it harder to sustain. Other option moight be to use 100% crit node for meteors to proc more meteors?
range mana strike + mana arc + crit nodes let you proc meteor just as much as FC but you gain a bit of mana back
glacier for clearing is even better
for bossing, i just self cast meteor and dump all my 1.6k mana in one go 
the 400 mana auto crit node for meteor is bait, eventually you will want to spec out of it
Good to know. I'm only lvl 60 so i'm under 400 mana anyway. So you reckon ranged mana strike with the arc to make it hit more crits as much as FC?
I'm cof but ive been super lucky with fire gear.
yes you proc way too many meteor to sustain with mana strike so your mana will go oom too
Yea ok.
for clearing maps, getting 900-1k mana + glacier's 1% mana on crit helps a lot with sustaining compared to using mana strike
Can glaciar be turned into fire? Or is it just to proc metoer?
nope
Ty for info mate. Ill try glacier first. The mama cost reduction node is within range early with the mana repl nodes too.
Does anyone else feel like the Mana Bulwark passive on Sorcerer doesn't work? I understand I need to take health damage (vs ward) for the effect to kick in, but even if I just sit and take hundreds of damage of hits to my health, my mana doesn't even move -- and my mana regen is only 18/sec.
Sure doesn't feel like 20% of dmg taken is going to mana before health 😿
I'd be willing to bet it uses the same conversion that Flame Ward does, where each mana absorbs 5 points of damage. So if you take 100 damage and have 20% absorbed, it'll only do 4 mana damage. But IDK
should prob aim to stack more dmg to mana first, like idols or the unique helm
anyone played frost claw build (with spark charges) and can explain where single target damage comes from?
because right now I shred in aoe but bosses take forever 🤔
does mana bulwark work when health is covered by ward?
No in order for that to work you need to take DMG to hp
they use fragment of enigma to scale spark charges
Battlemage endeavor can proc overcharged light blast or nah ?
and how does that do much single target? 🤔 I've got the item but bosses still take ages
Need better gear. Enigma requires tons of int before it does good damage
god tier crafting luck holy. added 20k damage to my fireball lol
holy... gratz~ that tier 7.. woohoo!
yeah actually cracked lol
my fireball goes up to 180k with all my buffs active now. 75k unbuffed
on your current frost claw build, are we basically out of options to add mana to frost claw (with ladle)? I saw that a 6% frost claw efficiency idol, the lowest you can get, brings you down to 39.43
monka I went from 30 to 83 today....I'm not addicted I swear
anyone playing glacier sorc? is it good?
its top tier for sorc atm and high tier in general
can u auto-cast static orb any way?
holy. random calamity that ive been looking for from a random harbinger. up to 105k unbuffed fireball. feelsgood
im just sittin here with 30k 🥲
i went from like 30k to 105k the past hour. insanely lucky on crafts and a few drops lol. also re-did my passives
definitely worth staying up past my bedtime
i suggest investing in some good def, 40 k on firebal atm 200 coruption, dmg is not a problem
yeeeeah. I'm already feeling that. I started empowered monos tonight
are you also using enchant weapon for ignite pops?
is static orb damage even useful? i using it jut for lightning aegis
manastacking meteor sorc
bro why is the 5th orb always the one I need when I'm sub 200 cor :((
mana meteor sorc is the way 🙏
Did they get rid of gamblers fallacy? Im trying to gear up for a disintegrate build and im seeing conflicting information.
ignite fireball go brr
yes they did
Is it still obtainable in the soulfire dungeon?
man patchnotes you dont need old stuff anymore
and Hyperfocal actually does Not work
this ring kinda goes hard for fireball ignite. been using it forever now
damn, thats a huge bummer
yeah, but they said its on the menu
i spec'd out of static orb, just stacking aoe to overlap meteor now. Honestly i dont really feel the static orb meme when meteor deals like 20k x 6 hits per cast
im using ti for DR, grabbed thw wand that casts static on dash
I wonder how long it would take me to get a 3 lp cinder song. Pain
Static orb insta gibs everything. It’s by far the highest single target skill we got rn
finally lvl 100 woo lets gooooo
top 10 mage niiice. spark charges is broken you guys
can i look at you toon?
err how do i link? i'm argospark ign
wait figured it out https://www.lastepochtools.com/planner/B4PNedlB
:white_check_mark: This character build is verified
Harbingers of Ruin / 1.1b
Mage (20) / Sorcerer (64) / Spellblade (5) / Runemaster (23)
▸ Health: 1,452, Regen: 20/s
▸ Mana: 1,003, Regen: 15/s
▸ Ward Retention: 534%, Regen: 212/s
▸ Attributes: 15 Str / 15 Dex / 128 Int / 9 Att / 3 Vit
▸ Resistances: 82% / 40% / 64% / 82% / 93% / 174% / 61%
▸ EHP: 2,042 / 1,512 / 1,839 / 2,355 / 2,042 / 2,042 / 1,785
▸ Endurance: 20%, Threshold: 290
▸ Dodge Chance: 2% (60)
▸ Armor Mitigation: 34% (1,748)
▸ Lightning, Fire / Spell
▸ None
• Frost Claw (22)
• Teleport (20)
• Flame Ward (21)
• Lightning Blast (22)
• Focus (20)
lots of gears to upgrade, can finally stop the gfind to upgrade
double proc I see, nice
yeah, tons of spark charge hits and tons of ward from hit/cast
Anyone know if LB cast from it benefit from overcharge and can multicast ? since it's not really procced by another skill but by the sword itself, google doesn't answer anything valuable 😦
it's on par with the fire version, both are kinda sh it
unfortunately you really want to be using a staff for flame reave for that massive flat melee bonus
they aren't rare, they have a spawn rate in range of maybe 25-50%, but it's not worth the time looking for them on larger maps where they can spawn in the remotest corner, or not at all. Many smaller or more corridor type maps are trivial to check for nemesis
tooltip dps is wrong and unreliable and tooltip dps for disintegrate is hilariously off, never trust it
is there a reason that mana strike doesnt give u mana back instantly?
w
like you smack something and then it takes like a whole second or something like that to give mana
Hey guys, is tome of elements used for anything? Just got a 3LP one, wondering if it’s good
just did my first lego smash. 3 of the stats were acceptable and i rolled the wrong one 🤦♀️
not that good at a base, but if its 3 Lp you essentially can craft another relic onto it and get the damage leech and ailment instead of 4th affix
mana strike is three Rip Bloods in a trenchcoat and when you hit there is an invisible mana orb that travels from mobs to your character
could be acceptable with like a frostbite or ignite build
thats cringe lol 2 slow
Cool thanks
bro is there any way i can stop mana strike for being so dumb, im clicking the boss in lightless arbor and the skill just makes me try to walk and path towards it instead of attacking even tho im in melee range
settig in gameplay. untick the first boss
ahhhhhhh big ty
i forgot u need to get close to the waypoint to unlock it and now i cant go back to corrupted lake for paqssive 😦
how is dragorath claw boosting shatter strike damage? guide is not using frost claw in the build, just shatter strike
Is there any reason I cannot see the spark charge stack number on the training dummy?
it doesn't boost the SS damage significantly, you are probably looking at a static charge build that uses ss to apply
Damage wise, the fire version is ok to me!
Have no issues with exileds, nemesis, bosses up until 90 monos... And in empowered...
However the survivability is lacking in empowered, big time at the moment.
Did you even try the fire version properly?
im looking at the maxroll build. do you have any other wep alternatives? the current guide makes no sense recommending that dagger.
tree + claw gives you 50% chance to cast claw on melee hit
I've been running the fire version "properly" since 1.1 start (although some of my gear is still bad, need a +4-+5 relic and a better weapon) and the damage is much worse than it was before the fallacy build nerf, and even back then it was meh at best. Any build can do campaign and leveling monos just fine, the problem is that I'm already lacking single target damage in empowered monos around 150 corr. The survivability is less of an issue.
Also the changes to mana cost on channeling skills were a major setback for disintegrate with the more mana cost from higher tier channeling nodes, you are looking at about what, 65 per second unmitigated by efficiency, boots, cost reduction etc?
my ST is also rough af. tho i am using meteors.
Uh ok, i must say that when running around with 100% crit chance due to shrine buff, tooltip dos goes to 2.5 mil, while normally sitting at 550k...
But this tooltip dps is calculated without any reductions of enemies indeed. But surely does feel ok.
Mana wise, I only took Lucomancer stuff (so no proccing, no twin beaming) and i even still generate mana while channeling.
Twin beams would def change that.
Got some really good upfront burst in my first 2 rotations then im kind of just standing there for a second or two. But rough
reasoning in the maxroll build for that dagger is that it is rune dagger base which is great for spark charge and it has spell crit+all resistances and easy to get with 2-3lp
those frostclaw lines you just ignore, it is used for its stats otherwise
so tis not meant to benefit off the frost claw idea?
yea, only meant to boost spark charge
what part of stats is boosting spark charge?
my tooltip is usually around 2,7 mil but that doesn't mean sh it when I'm actually hitting mobs for 18-20k ticks at tier 3, and that's likely also factoring in the damage of fire aura cause I do less to remote mobs. Meanwhile when I played it in 0.9 I had 80k ticks in more or less sh itty gear. They did some good QOL improvements but the damage simply isn't there. Without twin beams the damage is exceptionally pathetic so not running it simply isn't an option, it's an extra 40% more damage multiplier.
read the item.
is it worth using the exalted one even if i lose mana ? playing meteor
just forge the exalted
increase the flat mana, try to seal the mana + arcane ascendance, then add on mana spent gained as ward, or +meteor if needed
oh i just saw the exalted has ligtning res sealed. still just forge more mana on it
wont let me forge i think im low level
aslong as that 50 mana diff doesnt put you below 300 or 1k total, its fine
yeah, i assumed t6 and t7 defensive affixes might be worth more because i sometimes get one shot
the exalted there is a lot lot better. forge that mana to t5 and just for the other mana after.
kk thx
lightning meteor is awsome 👍
what's that ?
Vilatrias staff makes meteor do lightning damage
Anyone know if the nodes "Exothermic" and "incineration" works together in the Firebrand tree? Both consumes stacks but its hard to tell
they should but I doubt that anybody here had actually tested it in practice, with flame reave being, well, flame reave
how do i proc Elemental Nova with FC?
@weary hamlet Yeah its not unreasonable that they should but its very tricky to actually find out, thansk for the input though
well considering the wording that incineration works on any other melee attack and exothermic only with flame reave they should work together
Probably there is someone smarter then me ...
Why does https://www.lastepochtools.com/planner/BEMxdOeB play Grimoire ? Wouldnt Knowledge of an Erased Mage or Stormcarved Testament be way better ?
Harbingers of Ruin / 1.1
Mage (20) / Sorcerer (64) / Runemaster (29)
▸ Health: 975, Regen: 19/s
▸ Mana: 1,883, Regen: 21/s
▸ Ward Retention: 407%, Regen: 204/s
▸ Attributes: 5 Str / 5 Dex / 98 Int / 5 Att / 10 Vit
▸ Resistances: 88% / 66% / 96% / 101% / 73% / 75% / 99%
▸ EHP: 1,441 / 1,316 / 1,441 / 1,737 / 1,413 / 1,441 / 1,441
▸ Endurance: 20%, Threshold: 195
▸ Dodge Chance: 1% (20)
▸ Armor Mitigation: 41% (2,295)
▸ Fire, Cold, Lightning / Spell
▸ None
• Teleport (20)
• Meteor (22)
• Static Orb (23)
• Flame Ward (21)
• Glacier (21)
I think it's the potion use and increased necrotic damage, those are both very powerful
Does Ignite only scale by the affixes mentioned on LETools under "Ailment Sources" or via Fire Damage and Damage over Time aswell?
no idea what's listed on le tools but it is damage over time and it does fire damage so it scales with both of those
Thx
but how does necrotic damage give anything to lightning/fire sorc ?
It's where most of the damage actually comes from for static orb, it's attached to all spell hits, there's a youtuber snap who has a recent video on this exact build, I'm not sure where this one came from but you should check it out. It's not instructional really, but he mentions this
it won't get benefit from ele damage but it still adds as flat to your spells, where it can also scale with things like crit, crit multi, spell damage, more modifiers etc
I guess the best application of this unique would be in proc builds that spam a million hits per second. But the less damage taken is also a side benefit
if meteor converted to lightning, does craterborn still d stuff? asin help the meteors
it doesnt convert
yea seemed like it. sadge
i'm too glass cannon.. -_- i can't survive anything now..
either i kill them fast enough or i die. lol.. any tips?
depends on build, but basically stack ward and/or mana shielding
i cant figure outwhats my last ability to spec 😂
Everyone will be pro at Lagon after farming a perfect mana blessing 🙂
Quovss if you have lots mana (for meteor) then you want Glacier and the two 1% max mana gained nodes, it's ridiculous, Glacier is way too powerful
nah meteor is too fun. 😂 i specd arcane ascendance as my last
That's fine, I used that for at least a month, but Glacier is really powerful, you should give it a try if you have 900 mana
nah i used it 0.9, dont rly wanna repeat it
not a bad build but meteor is being more un
I am lvling as glacier
I'm using meteor + fireball + glacier, that's what I mean, glacier is like middle way between meteor and fireball, great for AOE but it also regens your mana, like fireball
i triedputting fireball on to help my ST, but i have on cast speed so it felt rough
So flame reave doesn't give dormant stacks for Surge
How much mana can recover glacier spec this way? Im using focus to regain mana and it's quite effective but if I use it while on positive mana it barely recovers anything
it starts to feel good from 900 mana, and sustainable at 1500 mana, then the more you stack the better
Is unstable core an rng drop? havetn seen one and just making sure
Random Drop (Rare)
Anyone has a build for 1k-1.5k mana range build for sorc ?
for which skill?
Meteor vs spark charge sorc as a beginner with controller? I heard meteor is less gear dependent?
i have @clear mica
either are fine rhux, meteor is easy to gear early as u purely stack mana + defensives
Can you send me a planner link pls 
mine is so far outdated its crazy. but ik maxroll has some for glacier if u want tha
I follow allies meteor sorc on lastepochtools if that’s interesting for you
Thx! Will stick to it then 🙂
I mean the build is pretty straightforward for a generalist mana stacker
just take your +Mana nodes until you decide what skill you want to commit to
yea jst take nearly all the mana nodes in the tree u need, grab mana in blessings and then fill with gear/idols
also dont waste too many stats on mana if u dont have a reason. 1k+ is needed for stats. but you wont need 3k+ for example.
is there a better mana stacker than meteor?
technically no (because auto-crit), but static orb is probably better when proper support
im working on empowered monoliths now and currently lvl 86. got 1.2k mana so far (gear is still far from great)