#🧙┃mage
1 messages · Page 78 of 1
since imo i the right part of the tree is where the real damage of meteor come from
That's with a pretty conservative +3 to meteor. You could easily get to +7 or higher.
And then go down to the twin meteors node and such
So what is the go to mana stacker?
disintegrate is bad apparently because it needs 4s to proc and start doing damage
Static Orb is probably the strongest mana stacker
meteor looks like itll be mana hungry, static orb costing 700 mana per cast sounds terrible for mana sustain as well
you can start disint from T3
You don't sustain Static Orb, you use Mana Tunnel to cast it for free and then everything is dead before you run out of mana 😝
I made this argument yesterday and ppl say it would be bad for clearing
whast mana tunnel?
just saying you can do that
In Teleport:
Yea i get that, i wanna do something but also feel great
You get a free cast of any spell, so your 700 mana cost static orb is free
yea 1 every 6 seconds
thats 6 seconds + base cooldown of teleport
It still ends up being around 6 seconds once you get all the ICRS
yea if you get the nodes right after, it drops it to 6 seconds im pretty sure
But even that, nothing really survives the expensive Static Orb cast except bosses. And you can probably get 2-5 casts depending on how you space things out. Just never run yourself completely out of mana.
And have another skill for clearing
Like Ele Nova or something
what about defences
8-10k ward
Mana Shell, Lost Knowledge, Mana Bulwark,
My "Full mana stacking" concept was:
Mana Strike -> Scale Flat damage and crit chance off of mana
Meteor -> Proc via Harbinger of Stars while using mana strike and procc'd spells
Static Orb -> Only use after casting Teleport for big kabooms
Teleport -> For Mana Tunnel free Static Orbs
Then:
Enchant Weapon -> Enhancing Mana Strike with attack speed for more meteors and such
or
Flame Ward -> For obvious defensive reasons
if you get some CDR you can have permament enchant weapon, not sure if worth tho
its all melee dmg and if you want to clear with meteor and static orb, then melee is not much for you I guess
nah only meteor for me
With 25% from the buffed Recollection, you won't need much more to get permanent uptime on Enchant weapon.
Plus the ICRS will help lower teleport cooldown as well.
kinda sad that spellblade has no CDR
Did you miss the introduction of Archmage?? Lol. Allie has already done the math. Mana is solved.
I'm gonna start with just raw meteor, but it'll be easy enough to try the 'full mana stacking' build and see how it goes. Raw meteor can survive with just meteor specialized, heh.
oh Allie her build is up brb
the 1% mana on crit is per individual mob
do you ever convert meteor to lightning? or just stick with fire
hmm this glacier + meteor harbinger seems like it will be amazing once you get all teh gear
so you could easily get butt load of mana back when you cast it on a big pack
It's not super popular because it reserves your weapon and helmet slots, but I like the Vilatria conversion.
i feel vilatria build is bait
.... Vilatria intresting
i have tried it once, but the lack of defense is too much for sorc
I mean that's why this league it might be much better. Prior to now, Sorc in general sucked because of lack of defenses.
becouse on 1.0.0 you had non in the firs place
like i will be giving up at least 200 base mana from helmet and catalyst by going vilatria
in this video, howcome you proc meteors so often, it has like 9% trigger chance on crt
It's every crit, so if you're proccing spells and they all crit, you can end up triggering way more than you'd think.
Also it casts meteor, and if you've specc'd meteor to drop 5 meteors, each proc will cast all of them
belt proc is based on each crit on every mob
so if you proc meteor this way, and one of the meteors crt it can also proc another meteor?
so big pack means multiple individual crits to proc
No, proc'd meteors won't proc more meteors
But if you crit 10 things with one spell, it's 10 chances to proc
So in the video when you see the glacier crit an entire pack, each one of those crits has a chance to proc. You end up procing quite a few
glacier also crits multiple times given the 3 waves and regens 1 max mana for ever crit
so if spark charge crts it will also work
oof goodbye mana if spark charge crit also triggers
it is awkwardly degenerate where its much stronger with more mobs and much weaker with single mobs
so if you find a way to procc a lot of skills including spark charges....
Well, apparently proc'd skills won't add more spark charges. So you can't have an infinite chain of meteor -> spark charge -> meteor
if only mana strike had some aoe
mana strike has so many good CoC builds it could do but it just feels terrible as a skill 😦
I wonder if the addition of Evade might make it feel better
Like, having evade available to get in the appropriate range could do wonders
we could still use frostclaw and transform it to lightning
yeah 40 mana cost frostclaw is definitely something i am goign to try
its a bit awkward because its a bti hard to get to 40 mana
Yeah, pair that with Ice Barrage for tons of spark charges
oh wow i even forgot about ice barrage, woudl it apply spark charge on every hit?
Yes
oh yeah the passive doesn't even require lightning skills, its just any 40 mana
this is definintely not going to lead to an enigma nerf no sir
Yep. it's gonna be silly. I kinda wonder if EHG forgot about Ice Barrage too 😝
yes but if you proc icebarrage via frost claw it wont work, because it is procced
"Oh, as long as triggered skills don't proc, it's fine"
It's easy enough to just cast Ice Barrage though 🤷♀️ Against bosses will be the only time you even might want it
oh it only works on direct cast? doesn't say that in node
That's a clarification from the ask-devs channel
There might be an updated text for the actual release
i gotta say, its crazy they haven't nerfed enigma already in a patch adding spark charge on hit for every skill
for such a common item that has decent lp
Yeah, all "X mana cost" kinda stuff does
good to know. lots of procced skills also cost mana so idk..
yes but then if you spam a lot of skills and proc a lot of spark charges and meteors
your are out of mana instantly
Spending mana literally means spending it for direct skill use, not even consume effects on direct uses work (like mana arc's 15 mana cost in mana strike)
I wonder if they've actually changed that wording. Like "Consumes mana" instead of "Spends mana" for triggered abilities. That does make it a lot clearer.
You spend mana. Triggers consume mana
yes, but consume and spend can be interchangeable
Not in ARPG world where specific wording is very important
I would rather have then add somethin like (does not work for triggered skills)
Most places it does say consume, but not always
Just like "increased" and "more" could be interchangeable, but definitely aren't.
correct, and if they use more they say in skill description that it is multiplicative
and armor vs amour?
so could add that for skill too
armour
other way around, it was kinda funny there were some items that had both +armor and +armour on the same item
not sure what they decided to be the proper default
how many hits does ice barrage do?
wondering how we can most abuse spark charges with most hits
do you want spark charges for their dmg, or to proc meteors via belt
I lost track now, we moved on to spark charges and my mind switched to lightning crt builds xd
20 casts
its 0.24 delay between casts, lasts for 5 sec
but if you spam frost claw it increases fire rate so I guess more
but then we go to server tick rate and hitting enemies too often
if it's like in poe
you can even go with black hole, casting collapse and meteors each second
which consumes meteor mana
for even more hits
i guess proc skills don't trigger teh spark charges though
depends if consumed mana triggers spark charges
It does not
VO is another one that can hit a ton and can cost 40+
apparently accoridng to mike VO's subskills won't proc charges
oh boy, can't wait for my d2 frozen orb sorc to come back. d4 frozen orb graphically is super lame
Hey, so I found this one spear that converts volcanic orb to void damage and I've been wondering how that could ever work... I dont think any sorcerer node actively boosts void damage and thats just the outer shell of the issue. As we know volcanic orb has mana issues, which most counter by including a combination of meteor and teleport, but they have no option to be converted (havent checked all uniques yet though). Any ideas?
Right, subskills themselves won't proc it, but spark charge chance is ailment chance, it'll pass on to subskills
yeah I don't trust mike on that one, gotta test in-game
Spark charges are definitely one of his banes lol
one more downside to meteor build, meteor is super slow, how can we fix that
wdym meteor is slow
to be fair, not sure if any game has as many subskills and specialized conditions, many of which have bugged and broken interactions, not sure if anyone easily will keep track of them all
you cast meteor and by the time it falls down mobs are already somewhere else
a skill tree for every skill does that
Harbinger belt + Rapid Descent node
160% increased fall speed on the high end
This is one reason why meteor is very appealing. No fuss no muss, just big damage kaboom.
ok so few follow up questions, what are subskills, do the additional meteors count as subskills, do the additional meteors count towards this
and can the additional meteors proc spark charges and more meteors
I don't think the additional meteors count as subskills, but they do definitely count as additional meteors
what u guys think is gonna be a good hc start lvl build ?
i guess spark charge VO/ice barrage its not guaranteed because volcanic orb and ice barrage technically cast a subskill
but generally they do apply other ailments right?
I will check, give me a sec
I think Ice Barrage should work, because the shards it fires are part of the main skill. Not 100% sure about the shrapnel from VO though. It feels like they should
But like the Frost Nova that Ice Barrage casts on hit wouldn't trigger spark charges
Or the Ice Shield detonation
i guess we'll only know when we test. it technically is just ailment chance but its a weird conditional ailment chance
Subskills are generally skills that aren't part of the main skill, like Explosive Ground for VO. Things that happen when you cast the skill unspecc'd should by all rights trigger the spark charges
But yeah, we'll have to test it
If ailment chance passes, so should spark charge chance
I agree, but who knows if it actually does 😝
fair enough. the hilarious thing is an unspecced ice barrage
coudl still be crazy good for boss damage
Yeah, you don't even need to spec it for spark charges. But if you DO spec it and focus on the fire rate for the shards? Could be insane
I just took chance to bleed on hit and used ice barrage
applied like 15 bleeds so it applies ailments
Yep for sure, make it slow down to a stop right inside of a boss, too - would be a few spark charges applied for sure lol
and the dmg is more or less the same on each hit so it counts as consumed mana for damage, so each hit should apply spark charge
i guess technically enigma already has spark charge on hit i can test
the passive just gives 10x as much
same with VO shrapnels, they do apply ailemnts
Enigma might not work for testing because it's on any hit so inheritance shouldn't matter
ofc, I also doubt that the barrage lances are a subskill. It should definitely be able to apply the charges as usual, and between all the ramping up you can do for it, it should stack them up fairly rapidly
I didnt know VO shotguns with shrapnels if you cast it directly on enemy
Yeah, if you shoot the VO through a boss, it hits a LOT
I mean barrage was the premiere skill for frostbite before they released FC, it's known that it has no issues with ailments (at large)
I only played with barrage back in the days when it was global skill, did not have collision and you could clear monolith without moving from the start place
Yeah, barrage should definitely work. The only reason why VO is in doubt is because they make the distinction between the shrapnel and the orb.
but it caused you to have 0 FPS
A ton of stuff is technically subskills, so I wouldn't be surprised if the icicles are (not that this matters really)
And since that VO frostbite is also a thing, I'm inclined to believe that the subskills will proc spark charges too, Mike got rekt by charges/shadow daggers yet again
ice barrage definitely procs a few spark charges with enigma on testing
Sure but engima happens on all hits, so it's not really the same question.
Subskills might not trigger it because you don't spend mana on them, which is a key to the passive
Yeah, the chance has gotta pass on - it would be super confusing to most people if it didn't imo
then again, it may as well be bugged, or be some (un)intended interaction
sh it's wild in this game
sorry I got lost a bit, do we have a confirmation that spark charges critting will proc meteors from belt?
And that's the thing, stats conditional to the player (such as attribute scaling and per mana cost effects) are snapshotted on cast and passed down through subskills
Yeah they definitely will
I mean yeah, it would definitely be easier if the spark charges worked as expected, heh. It's just that we've been told that they don't 😝
I don't think Mike ever said that subskills wouldn't inherit the spark charge chance
he just said triggered skills won't proc the passive ability
Yeah, but subskills are triggered. Did he just mean triggered specializable skills?
More technically, subskills are just skills that are cast by another skill
it's not the same as direct vs indirect cast
Skills being cast by another skill is literally an indirect cast though?
It's not though, since if a skill you directly cast then casts other skills, you've directly cast those also
...
That's not how words work though. Because you haven't directly cast skills that were cast by a skill you cast 😝
The skill you cast cast that skill
Not you
In the game, that is how it works
I mean, that's probably why there are so many problems with it, it's not clear how it works.
Like meteor is already a subskill by the time it actually deals damage
for frostclaw there is no reason to go runic over sorc now or?
one more thing, does the new sorc mastery passive work for triggered skills that have mana cost?
the belt consumes meteor mana cost, but does this mean that that triggered meteor benefits from sorc passive
Unknown, but that one will be pretty easy to test since meteor's damage numbers are so large
It never has in the past, probably still won't
hmm so they will do much less dmg than selfcast
25-50% yep
From what I can tell, RM is still the king of elemental penetration... But only for its runic invocation, thus frostclaw has no gains. Unless one of the new unique items could carry over Runic Invocation's bonuses over to other skills...
I guess it's gonna be self cast meteor with occasional more meteors from belt via crts and spark charges
can i still go frostclaws AOE in 1.1??
Yeah, it didnt really get nerfed unless you were doing the max trigger build.
Arcane current must be new falconer 1.0 that cleared mobs in 5k corruption 3 screens away. Or can be just a passive. It's all will be known only when we can test it in game. And now we can only hope that EHG even have some kind of QA. But after falconer...
Think I got my long term cycle starter Sorc planned out, anyone wanna give some feedback?
https://www.lastepochtools.com/planner/olYXX0qA
Harbingers of Ruin / 1.1
Mage (20) / Sorcerer (93)
▸ Health: 1,042, Regen: 20/s
▸ Mana: 1,053, Regen: 23/s
▸ Ward Retention: 482%, Regen: 159/s
▸ Attributes: 1 Str / 1 Dex / 93 Int / 7 Att / 1 Vit
▸ Resistances: 93% / 69% / 133% / 104% / 88% / 65% / 76%
▸ EHP: 3,384 / 3,193 / 3,384 / 3,629 / 3,384 / 3,076 / 3,384
▸ Endurance: 59%, Threshold: 341
▸ Armor Mitigation: 19% (714)
▸ Lightning / Spell
▸ Arcane Momentum (5/5), Flame Ward, Lightning Aegis
• Static Orb (26)
• Lightning Blast (23)
• Static (24)
• Flame Ward (25)
• Focus (23)
Obviously the Legendary items are generous to say the least lol
I always try and do Minimum Viable Product for league start builds. Getting the perfect gear/legendaries is always a challenge.
Fair, I think we can ignore the LP items then. More so looking for feedback on like skills, passives, and uniques chosen
So from flame ward what i notice is you have 3/5 infusion. I would say make it 1/5 and then put 2 points in "through flames" because it gives flat spell damage
Also are you trying to crit or not really?
Not specifically, I figured build enough to crit relatively reliably (especially with so many hits going off), but didn't make it a main focus
Gotcha, also was wondering, did you consider fusion blast in your static orb tree? Since im assuming your going to rely on spark charges for damage. static procs LB with zap. And fusion blast says the next LB chain after using static orb. It could add more hits since your making LB chain to one target
Oh, for some reason I thought it was only direct LB casts, that's a good point
Ill take some points out of Orbital and Storm Conductor
Your main damage is spark charges right?
Frost Claw, Sorcerer OR Mana Stacking Meteor Sorc?
Yeah, originally was going for Static Orb being the main damage, but honestly, spark charges are just easier to scale here with this setup
Harbingers of Ruin / 1.1
Mage (20) / Sorcerer (73) / Runemaster (20)
▸ Health: 1,162, Regen: 20/s
▸ Mana: 2,148, Regen: 37/s
▸ Ward Retention: 586%, Regen: 225/s
▸ Attributes: 14 Str / 1 Dex / 71 Int / 1 Att / 1 Vit
▸ Resistances: 102% / 275% / 60% / 78% / 61% / 79% / 64%
▸ EHP: 1,489 / 1,489 / 1,289 / 1,637 / 1,300 / 1,489 / 1,335
▸ Endurance: 20%, Threshold: 232
▸ Dodge Chance: 1% (20)
▸ Armor Mitigation: 25% (1,082)
▸ Fire / Spell
▸ None
• Meteor (26)
• Focus (20)
• Arcane Ascendance (20)
• Teleport (20)
• Flame Ward (21)
This is my meteor mana stacker, if anyone can give me some feed back
You don't need any crit chance on gear if you pick up World Ender.
I thought this, but ineed to maintain 400 current mana no?
so 3-4 of my meteors before i go negative wont be gurantee crit
Always crit when above 400 mana
Which will be most of the time if u have like 2K+ mana and lots of regen
When u pop meteor you should be above 400
what is the mana sustain? looking at my sheet its 42 mana/sec. Whcih means i need to use focus to get my mana back. And how i put points in focus, it looks like i get alot of mana back when i go negative on my mana pool
48% of mana recovered if you cast once per 3 sec
rest you recover by natural means in these 3 sec
ok let me redo this with 400 mana gurantee crit. If i can sustain mana easily, then yea def
just mana sustain is whats scary to me
also I dont understand these phantom rings, the only thing you get is % mana
can you not get like flat mana or something on normal rings
for meteor to do max dmg from sorc mastery you only need it to cost 100 mana
flat crit
removing one ring drops my crit for 100% to 74%
Yea the planner i sent, im not using that node
change them to some exalted sapphire rings, you still hav over 2k mana and more mana regen
and you can get some % spell damage or just INT
and cold res on suffix for more cold overcap for retention
if you get cold res+ele res on two sapphire rings (T5) you get like 150% more ward retention from gloves
im make another build with that node
the whole reason i didnt take the gurantee crit is because maan sustain. the gurantee crit is when you have 400 current mana. so if you cast meteor at 399 mana or less it wont crt. And mana sustain isnt looking great since my mana regen/ second is 42.
I may be missing something or not understanding, but it looks like ill have to cast focus once i do go below 400 mana, which means i gott change some focus nodes im currently using
yes but if you have 2k mana, your meteor costs 140, and you have 40 natural regen
you can cast like 25 meteors before you go below 400
if you cast 1 meteor per second with 2k mana you can roughly cast 20,61 meteors in a row
without going under 400 mana
Yeah, that's basically my plan as well. Have enough regen that I have plenty of time to cast way more meteors than necessary before running OOM
Harbingers of Ruin / 1.1
Mage (20) / Sorcerer (73) / Runemaster (20)
▸ Health: 1,162, Regen: 20/s
▸ Mana: 2,045, Regen: 38/s
▸ Ward Retention: 769%, Regen: 214/s
▸ Attributes: 14 Str / 1 Dex / 86 Int / 1 Att / 1 Vit
▸ Resistances: 139% / 386% / 96% / 78% / 61% / 79% / 64%
▸ EHP: 1,489 / 1,489 / 1,489 / 1,637 / 1,300 / 1,489 / 1,335
▸ Endurance: 20%, Threshold: 232
▸ Dodge Chance: 1% (20)
▸ Armor Mitigation: 25% (1,082)
▸ Fire / Spell
▸ Craterborn
• Meteor (26)
• Focus (20)
• Arcane Ascendance (20)
• Teleport (20)
• Flame Ward (21)
oh sorry I didn't calculate 20% refund mana
so with that 20% refund from passive skill that's 32,25 meteors in a row, casting 1 per second
with the setup above
32/25 meteors?
oh sorry lol
hmm ok
ill make something with the gurantee crit and repost
Harbinger of stars or strands of soulds for my belt
Arcane Current only counts on skills you directly cast right?
If you're going to direct cast meteor, no need for harbinger of stars
No
Isn't 40 mana frost claw an insane way to generate spark charges?
meteor or frostbite sorc 😩 cant decide
possibly, but is it better than static orb, ice barrage or volcanic? Needs to be tested
is it better to go static orb or meteor?
Harbingers of Ruin / 1.1
Mage (20) / Sorcerer (80) / Runemaster (13)
▸ Health: 1,002, Regen: 20/s
▸ Mana: 2,034, Regen: 39/s
▸ Ward Retention: 840%, Regen: 226/s
▸ Attributes: 1 Str / 1 Dex / 83 Int / 1 Att / 1 Vit
▸ Resistances: 78% / 398% / 78% / 78% / 54% / 79% / 97%
▸ EHP: 1,249 / 1,249 / 1,249 / 1,357 / 1,032 / 1,249 / 1,249
▸ Endurance: 20%, Threshold: 200
▸ Armor Mitigation: 22% (908)
▸ Fire / Spell
▸ None
• Meteor (24)
• Focus (20)
• Flame Ward (22)
• Teleport (20)
• Arcane Ascendance (20)
Okay this is looking alot more solid defensive wise, im holding 4.1k ward
I feel like you'd use FC with Ice Barrage, since IB lasts for like 6 seconds and keeps shooting out shards.
sure you do cause the ballista tree, while nerfed, still offers synergy
Cannot decide between Glacier and Frostbite for endgame! Or build to play with all the changes in 1.1
cant go wrong with glacier
and then let the drops decide if you go meteor or static orb!
let Orobyss take the wheel
How do you know if a piece of void gear is best for your build or not? Check to see if it's the OroBIS
gl to anyone playing glacier 🤣
Go glacier until you get what you need for a 1k mana build.
I'm trying to put together an SpellBlade Ignite build, just to be different. Is Conflagrate in the Enchant Weapon tree worth it or is it better to just let the DoTs run?
You 100% want conflagrate
Consumes are bonkers
@grizzled lily I just saw your build on YT. This thing looks nuts
https://www.lastepochtools.com/planner/Q0PXGWvQ here is my base, would love input
Guys one question, on this new cycle. I will lose my character?
Like, Ill need to create a new one?
They get moved to Legacy server, to play with the season server you need new characters,but content wise boths servers should be the same
Note that for this cycle, the new content is also going on the legacy server
Just Pinnacle bosses will be available one week later on legacy servers.
So, if I want to play like I played last couple of months. I'll have to create a new character when the new cycle starts or I'll play in a different 'world' with my old character right ?
Sort of yeah, It won't be any significant material difference though.
Like, playing on the legacy cycle or whatever it's called won't make it so you're missing skill updates or anything. You just won't be able to fight the pinnacle bosses for the first week or so.
If you play trade faction, being in the legacy economy vs. cycle economy is a fairly significant difference, too
I actually can't see any advantage in being in cycle, like, apart from being in the ladder if that's important to you
Toast makes a good point about the merchant's guild wanting to be during the cycle
But if you play CoF? NBD
right yeah I'm CoF
Then unless you're planning to race down the pinnacle kill, you'll be fine on your previous characters
I see a lot of builds saying mana stacker, what does this mean? I assume it means stacking mana
any spellblade builds survive/get buffed from the patch? i saw shatter strike as a skill and thought itd be cool and wondered if it would be cycle startable
Basically, there are builds that get extra bonuses for stacking your mana. Meteor has a node that makes it auto-crit while you have more than 400 mana. Static Orb has a node that adds damage scaling based on maximum mana, etc. Sorcerer has a few passive nodes that were added/altered that give bonuses based on mana too. Mana Shell gives you ward per second based on max mana, Mana Bulwark gives converts a portion of the damage you take to your health into mana, etc.
Mana stackers stack these bonuses for a bunch of added offense/defense.
Sorcerer specifically is now super good for mana stacking because of their mastery bonuses and those nodes. But you can probably do it with Spellblade/Runemaster with the right setup too.
Overall I think spellblade has been buffed. You should be safe to start it and kinda figure out how you want to build along the way.
ok thank you, gathering info everywhere for what i wanna cycle start. ty homie
anyone else been cooking any meteor builds? interested in what people are planning for it.
too add, sorc got multiple nodes that now triple their effects if over 1k mana
Curse just posted 5
Not all of them are meteor tho
mana stacking static orb seems nutty
Don't forget that when you start it out, that it'll be squishy. A ton of nodes that provide defensive buffs rely or benefit on melee attacking the enemy. Therefore, things like increased melee attack speed double/triple dips into a major defensive buff too. (i.e. melee attack procs 2-3 passives which generate ward, but the melee attack procs frost claws too, which, when taking the right nodes, also generates ward... the melee attack, depending on which you use can also have ward generation... flame reave and shatter strike both have ward generation nodes. So literally, a single melee attack can generate like 500-800 ward, which is incredible sustain. Attack speed also means more flame auras which means more elemental damage (from passive stacks)... attack speed also means more mana spent (and maybe generated depending on your nodes taken), which dips further into your mastery bonus that gives you ward for mana spent... it's a very vicious cycle but you need the gear first to get the ball rolling.
ok what do you suggest to get rolling then?
Harbingers of Ruin / 1.1
Mage (20) / Sorcerer (65) / Runemaster (28)
▸ Health: 1,066, Regen: 20/s
▸ Mana: 1,027, Regen: 16/s
▸ Ward Retention: 448%, Regen: 174/s
▸ Attributes: 1 Str / 1 Dex / 118 Int / 1 Att / 1 Vit
▸ Resistances: 59% / 35% / 59% / 57% / 17% / 44% / 62%
▸ EHP: 1,561 / 1,294 / 1,561 / 2,101 / 1,147 / 1,388 / 1,602
▸ Endurance: 20%, Threshold: 213
▸ Armor Mitigation: 55% (3,684)
▸ Lightning, Fire / Spell
▸ None
• Static Orb (28)
• Lightning Blast (24)
• Flame Ward (20)
• Flame Rush (24)
• Focus (20)
Enigma is probably not your best bet there. With the way you have static orb specc'd, it's going to spend a significant amount of your mana pool with each cast. That means you aren't really going to be popping that many spark charges. If you want to do a Spark Charge build, you'd want to get your mana cost as close to 40 as you can, then boost your cast speed so you can spam spells super fast.
If you're not that worried about the spark charges, there are a lot better offhands you could use.
If you're planning to bounce back and forth between your lightning blast and static orb to regen the mana, you might want to focus more on that branch. You could snag the Lightning Aegis passive from LB instead of SO to make it so you can refund your orb's mana cost more reliably.
I'm also not sure why you're wearing Phantom Grip at all? Is it for the flat crit? You'd definitely be better off getting a crit catalyst and using rings that actually benefit the build.
If it's for the 8% mana, you'd be much better off with a couple Font of the Erased.
any idea about any broken build to play?
most ignite builds on other masteries will go out of their way to pick conflagrate, that's how good it is
economy that presumably this time around won't be f ucked up by rampant inflation caused by bots and duping
SS seems to get a small net buff, surge got indirect buffs through improved passives in the tree, flame reave is still bad. You now have more synergy with frost claw so perhaps that can be added to some of the more proc based builds. Vessel builds should be significantly better in comparative terms as their competition was largely nerfed into the ground (600k ward paladin builds and the like). There is no reason why you can't cycle start on sb, it's not the most demanding to highly specific itemization.
the most obvious candidate is static charge VO/barrage/frost claw/SO, whatever turns out to be the best applicator (I guess it will be barrage + claw)
max mana static orb is already strong AF and it seems to still be strong enough to have warranted a preemptive nerf
So the mana potion thing is only an experimental prefix?
No other new ways to gain quick bursts of mana?
glacier with 1% mana on crit node is good for sustaining mana in maps
or do the teleport mana tunnel tech
https://www.lastepochtools.com/planner/Q0PXGWvQ can anyone check my passives/skill point choices and let me know what they would change for an Ignite build?
Harbingers of Ruin / 1.1
Mage (25) / Sorcerer (26) / Spellblade (62)
▸ Health: 956, Regen: 20/s
▸ Mana: 171, Regen: 10/s
▸ Ward Retention: 88%, Regen: 61/s
▸ Attributes: 1 Str / 1 Dex / 22 Int / 1 Att / 1 Vit
▸ Resistances: 187% / 41% / 65% / 23% / 23% / 24% / 24%
▸ EHP: 954 / 712 / 868 / 637 / 628 / 632 / 632
▸ Endurance: 20%, Threshold: 191
▸ Armor Mitigation: 5% (99)
▸ Fire / Melee, Spell
▸ Enchant Weapon (Passive)
• Flame Reave (21)
• Firebrand (21)
• Surge (21)
• Enchant Weapon (21)
• Flame Ward (21)
• Eye of Reen
• Eye of Reen
• Calamity
• Sunwreath
• Sunwreath
• Omnis
• Fiery Dragon Shoes
Which sorcerer is better, Meteor or Lightning Blast? I can't decide on the starter.
meteor is probably going to be better, especially since closed circuit was (finally) nerfed
yo. what is prediction? meteor or static orb+glacier(for mapping) ?
+1 need help!
At the party in the Corner :
"Nobody realizes that Dark Hole is also a Cold Spell that counts for the Bane of Winter Unique "
9 ball says meteor is good
static orb will still be broken for single target bursting
but i'm keen on making meteor work by itself
but bane of winter is for javelin or melee attacks
like Mana strike , but the Flat melee will also count to the base damage
Void Winter bolts have 600% ADE (added damage effectiveness) and they scale with Attunement and Dex .... hmm
also ho can you overcap Ailment application ?
1% more Voidwinter Bolt Damage per 10% uncapped Time Rot Chance with Melee Attacks
would that mean everything above 100% ?
Anything. so even your first 50% counts
It mentions "uncapped" to clarify that it doesn't matter whether you're capped or not (Same goes for resistances for some unique interactions)
hahah maxroll deleted disintegrate guide, i guess the rework was that bad 
no no you totally have a mana scaling more damage node! (checks notes) behind a 60% less damage one
anyways I'm gonna force fire disintegrate, it will also likely be sh it
the only somewhat interesting part is that you can maintain level 3 disintegrate without ramp up, but that's more than a little worthless for clear since they removed the mana regen on kill node. Good for bosses where you need to reposition for mechanics though.
Yeah this one feels like a weird choice, especially with the changes to mana regen while channeling. You need like 2000 mana to counteract the 60% less damage node.
So I know that Glacier leveling is the go-to for Mage/Sorc but if I'm going to be leveling with twink gear (2/3 LP Firestarter Torch + Clarity and some other stuff)... is there a better option that is fire based? I was thinking about just going fire ele nova until meteor. But if someone has better suggestions, let me know!
Do you think the lightning version will just be straight up better? I'm wanting to go disintegrate too but I'm not sure which version to do
Lightning and fire both look cool
idk I'm too lazy to plug everything into excel but unless you are at like 3k mana the lightning version doesn't seem to be much better, if at all
Leveling as ignite (torch, soulfire, calamity and maybe the set rings) is one of the easiest things you can do in this game. Fireball with embers or frostclaw both work fine, use elenova (type doesn't matter) to apply spreading flames to packs from keepers camp onward.
fire has another 15% more multi in sorc tree, and you can get easier access to fire shred from auras (although the difference is marginal)
Gotcha, all g. Was just curious. I'll prob go fire too
also you are still using ingivar's so might as well just go with fire
even at a minimum crit investment it's going to be around what, 30-50% more
them teasing the 1% more dmg per 8 mana node without teasing the 60% less node was a scam and a half
GGG-level bait, for sure
well they did mention it in the patchnotes
also the main problem of lightning is the "free" fire pen from craterborn, which you can also use with mana tunnel as a mana management tool
I instantly started figuring out how to apply lightning ailments but with 60% less dmg and 60%? less rate whats the point 😦
yeah it was for the crit and the mana. Figured they would be actually good with some LP
on the upside lightning meteor gets 80% more dmg, granted you have near 30ish points https://www.lastepochtools.com/planner/BZ8WLx8A
Harbingers of Ruin / 1.1
Mage (20) / Sorcerer (66) / Spellblade (5) / Runemaster (22)
▸ Health: 1,216, Regen: 20/s
▸ Mana: 1,200, Regen: 21/s
▸ Ward Retention: 476%, Regen: 130/s
▸ Attributes: 11 Str / 11 Dex / 119 Int / 1 Att / 1 Vit
▸ Resistances: 45% / 22% / 45% / 22% / 22% / 23% / 23%
▸ EHP: 1,227 / 1,035 / 1,227 / 1,145 / 1,035 / 1,042 / 1,042
▸ Endurance: 20%, Threshold: 243
▸ Dodge Chance: 2% (44)
▸ Armor Mitigation: 26% (1,170)
▸ Lightning, Fire / Spell, Melee
▸ None
• Meteor (30)
• Teleport (23)
• Focus (23)
• Flame Ward (24)
• Mana Strike (24)
The build tool is updated for 1.1 right? Might mess around with it before launch
sure but why would you use meteor for damage in a disintegrate build
always had been
yea you use it as a utility spell for craterborn, and since fire disintegrate costs mana and there is nothing else worthwhile in the meteor tree, you go for the mana refund build
and I guess now with dodge the increased teleport cooldown is even less of an issue
Yeah truth and facts
Evade is gonna be so sick
I think the way to do lightning disintegrate would be to make Lightning Blast cost mana and only chain to the main target, and then use Static charges to also cast it. So you're casting 2 LB's per second to stack up shock.
Since Disintegrate costs no mana, you can sustain tier 3 no problem, and probably the LB casts as well.
Shock stacks to 10 and that's an incredibly easy number to hit tbf
yea but is it even going to be better than manually casting LB? Disintegrate also doesn't scale with most of the stats you want for LB
Yeah, that's the problem.
and if you want to trigger LB for some reason why not use the dagger?
Yeah, I dunno. Maybe it would work well with Glass Cannon? If you have no mana cost for Disintegrate, you could afford to get a ton of "Damage to mana before health" without worrying about running out of mana
Thanks, I was just going to use 2 arboreal rings for the move speed, but I'll take a look at those suggestions!
Could use that to counteract the downside from Glass Cannon by having more defense, another 120% more multi is pretty strong
anyplace you can slam a t6+ ele dmg over time mod is huge as well, highest value dmg increased affix in the game
tbh I don't think that this is a major problem if you also have some ward (aka you don't use the crown) and with a large enough mana pool
40% more damage taken is... a lot t hough
Even with most damage converted to mana, you're gonna take some big hits
Playing glacier sorc is unethical
seems like lightning blast spark charge spam build is dead with closed circuit nerf 😦
can't have enough crit with Enigma
forsake lb, embrace one of the numerous 40+ mana applicators
yeah but I really like spamming lb
I am hoping this one also gets updated for 1.1 even though there's no patch notes for it and lastepochtools still mentions this 😦
Mike confirmed that Insidious conduction's wording wasn't updated and still says you don't regen mana while channeling, so it's possible Flamethrower is the same way.
I see, that'd be cool. I like the super traditional oldschool fireball and that it has so many new flavors in LE
Seems like a lot of people are gonna be starting sorc this patch
Mage, sentinel, and primalist
I thought about rogue multishot but I played rogue last patch
Trying something different this time
https://www.lastepochtools.com/build-guides/allies-mana-stacking-meteor-sorcerer I havnt played in a long time. Do you think this is gonna be a good build?
Harbingers of Ruin / 1.1
Mage / Sorcerer
• Meteor
• Focus
• Flame Ward
• Teleport
• Arcane Ascendance
Boss Killer / Monolith Farmer / Cycle Starter / Beginner / SSF / Ranged
yep
I'm expecting like 40-50% of the playerbase to go sorc ngl..
I dunno, lots of people excited about FG and Shaman builds too. People like the dual shields 😝
Shamans got a lot of love this patch too
Laser Focus and Twin Beam wont cancel each other out right ? means Laser Focus has Prio over the other
should still have no cost
as mechanically the "no channel cost" is likely a 0% more channeling cost modifier
so it will blank any additive cost increase
Be warned that using them together is a -60% and -30% damage decrease, so it might make your damage just complete garbo.
Two beams that do crap damage will still do crap damage.
We were talking about how you need 2000 mana (250% more) for the Hyperfocal node to make up for the damage loss from Laser Focus
two beams is always dps positive though
i wont use Disintegrate for its own damage , im gonn use it for Fireball and Static Orb shenaigans
70% + 70% = 140%
True, but two beams doesn't do anything for the spell trigger nodes. If it's just a spell delivery mechanism then Laser Focus is definitely your best bet.
yeah i noticed that , gone now for static charges , Fireball and Static Orb
Laser Focus just for more mana mitigation , dont know yet how much mana all the triggered Spells will gobble up
Ok so you also think claw + barrage with arcane current will be good
I guess I'm not the only one haha
it has to be good it's a disgusting amount of spark charges
Yeah, even just barrage by itself will be a crazy spark charge generator.
Enigma builds eating good this patch too
Yeah. All the content creators are showing off mana stacking builds lol
Frozen did the maths and had 25 charges for the first hit
I'm looking forward to the videos of 100000 fireballs spewing out after the channels end.
people who started playing in the era of frost claw have no clue about non-frost claw skills basically
That was my plan , mocked up a pre 1.1 version in singleplayer
barrage had historically been quite good
it's max 6 fireballs per cast and only once you stop channeling
How many hits per second can it do?
after 3 seconds -> 6 individual Fireball casts and it should use the whole fireball tree so thats 30 fireballs spewing everywhere
Yeah, it's gonna be pretty good
16 iirc at maximum fire rate
its also no target since Fireballs are homing
plus the frost claws you are spamming on top of it, another what, 10-15?
yeah that + FC sounds pretty crazy
and the ones that pirece might be all able to hit the same target .. again
VO can max out at around 30+ hits per cast as well but its cooldown will be over 1 sec in most builds
and you give up on flame ward
unload then focus if your mana pool is large enough
otherwise idk even, mana strike still feels ultra bad
yeah that's what I was thinking
btw how do those passives work on focus?
I'm guessing it's only while focus is active
Yeah, it's while focus is being channeled
Ok that sucks the ward passives seem better then
Yeah, if you're only planning on channeling while safe, definitely focus more on ward passives than defensive ones.
while channeling only
but since you are picking between kinds of sh it for the last few points in the focus tree, might as well pick up one of these DR nodes that matches whatever ailment you can most reliably apply
especially if you have the incidental + skill effect
I could be wrong but I feel like enigma builds only want like 1kish mana to triple archmage more doesn't seem worth like with SO
Not sure how to spend the last couple of skill points on this one, hmm
https://www.lastepochtools.com/planner/QWz9VN2A
Harbingers of Ruin / 1.1
Mage (20) / Sorcerer (65) / Runemaster (28)
▸ Health: 1,215, Regen: 20/s
▸ Mana: 1,178, Regen: 19/s
▸ Ward Retention: 540%, Regen: 189/s
▸ Attributes: 1 Str / 1 Dex / 141 Int / 1 Att / 1 Vit
▸ Resistances: 65% / 52% / 65% / 27% / 44% / 28% / 66%
▸ EHP: 2,050 / 1,833 / 2,050 / 1,927 / 1,592 / 1,414 / 1,914
▸ Endurance: 20%, Threshold: 243
▸ Armor Mitigation: 55% (3,752)
▸ Lightning, Fire / Spell
▸ None
• Static Orb (29)
• Lightning Blast (25)
• Flame Ward (21)
• Flame Rush (25)
• Focus (21)
sure but you might also consider the defensive benefits of stacking mana (within reason) for damage to mana effects, of which we now have quite a few
yeah of course I mean if you can get more it's always good
but don't think T7 mana everywhere makes sense like on SO builds
I haven't done the math yet but I guess the optimal build would be some kind of a hybrid ward/mana tanking
nah obviously SO has much more direct mana scaling
Woah, that is one of the best build guides I have ever seen... and just made me decide to start with that (instead of Shaman) 😄
catch is to get all the gear needed for 3000-3500 mana lol
difference between 1500 and 3000 is colossal
3000 mana seems like a hard push, most builds I've seen stop at 2k
yh I'm just sayin' :D it really starts ramping the closer to 3k+ you are
yeah you really have to minmax bases and uniques to get there
I don't like the boots in allie's build, you gonna be oom every 4 seconds
too much standing still channelling focus xd I will use that as template tho and change some stuff
thanks
The boots don't remove your mana. They just add that amount as ward
ok I didnt know that
Yeah, if they did that, it would suuuuuck
ye, the boots have a lot of res, and movement speed
so I thought that there is an obvious downside in that ward mechanic
but it has no downsides
anyone made a planner for spellblade using the new 2h axe? world splitter
I haven't seen one, but it should be relatively straightforward to put together a Flame Reave + Surge or Shatterstrike tree for it.
I assume it would be relatively easy to make a max mana crit build with that axe
does anyone know if the ice barrage shotguns if you take wintry blast the 4 extra projectiles per cast?
for FC+barrage spark charge reasons
no
darn, 100 spark charge application dream dashed
haha yeah that's kinda bad then
Huh, I'm just realizing there aren't really any other good caster gloves other than Frostbite Shackles and Swaddling of the Erased
i guess just take fire rate, homing, piercing then
i guess time for the LP ravenous void dream with nemesis eggs now?
Yeah, the nemesis eggs are a big change to LP on rare-LP items. I just hope the eggs aren't mega rare.
i actually think they 're going to be supre common, i think at level 100 you're guaranteed to have an egg?
the problem is i suspect they will probably make the item LP upgrade chance related to the lp level so it still might be super rare
Yeah, very possible
aren't they 100% once you get to the rank was it 6 in the knights faction?
"The chance of this item appearing scales from 0% below level 60, then 20% at level 60, up to 60% at level 100.
Rank 1 of the new Forgotten Knights Faction provides an additional +40% chance for the Egg of the Forgotten to spawn."
maybe it's rank 1
so yeah 100% chance to appear at lvl 100
this is most likely
Ah yeah, that's great then. I didn't look too closely at the Knights faction.
and the range of possible rolls on just adding an affix is so high that it might be practically not very useful
The pinnacle boss might make me actually play characters closer to level 100
yeah its probably more likely to add a junk affix than a real ?LP
but hey, a super strong unique getting additional small buffs with a chance for godly item is a good change anyway
more aspirational stuff and non-lp uniques you pick up aren't useless
I mean, still better than them just rotting in the stash (or on the ground)
do you guys think ladle will still be the way to go for spark charge sorc? i'm not sure the increase cast speed is as useful when trying to spam 40 mana skills
but wrongwarp also got nerfs
i mean ladle is easier to get and still a more multiplier, and you get flat damage from enigma anyway. but i'm just imagining been oom all the time
or actually claw might be a lot better for FC, its a bummer LB got huge nerf though
not sure what you even drop to go claw LB
because +base crit
yeah it is the problem, maybe unspec teleport
since we have evade and not relying on mana tunnel big spell
but not having flame ward is rough too
can makes focus traversal skill actually
one thing that's nice about claw is it even gives lightning aegis
beyond any dmg it does
and procs
yeah, problem is uptime isn't reliable when i tried in in the past
max 30% per second so woudl take like 3-4 seconds to trigger
yeah true
might drop ele nova? it's great for clear but i guess not a huge part of single target dps
and tbh the VFX is eye cancer
alternatively i guess you can get two of the +crit rings
idk using gaze for crit just feels bad
yeah that would be the main benefit of claw, ladle is probably more damage though
I'd be more concerned about no flame ward
yeah flame ward is probably essential now since no CFC invoke anymore 😦
it's always been essential really
How claw gives aegis?
Can someone explain how to use focus without feeling like it's completely interrupting the flow of my massacre
claw triggers LB, which has a chance to give aegis
You need to spec LB though...
tbh the best way is to use the OOM cd focus nodes
and only tap it or channel 1 second when oom
close your eyes and attempt to reach zen
fail
get butthurt about having to channel focus for 15 seconds
It's such a bad spell for an ARPG
let's completely stop and channel a non-damaging skill
Like.....no
its not too bad if its a short channel or tap but the standing there with slow regen is meh
but shaman wishes they even had channel lol
i was thinking of going avalanche shaman but then realized it literally has no way to gain mana
Channeling it for 15 seconds to regen a 2000+ mana pool definitely sucks, heh
yeah but tapping it to gain 40-50% of that isn't too bad
tbh stance dancing is superior to channeling focus as a mana regen mechanic
yeah but stance dancing feels even worse than focus
Is mana strike with the ranged node and the node that gives it a cd but much more mana not better?
you sit there for 5 seconds doing literally nothing
Just hit it on CD?
instead of just staring at the screen
and in some builds the form skills can be productive like tornado/bear druid
but yeah in general some not feels bad ways to gain mana would be nice
aint got that in le
If they allowed that, people would just "solve" mana and never think about it, like in PoE
Shaman can drop in spriggan form and instantly refresh all mana
do you guys know a good content creator / site to copy a good build for runemaster 1.1?
I'd guess that there aren't too many runemaster guides being put out, seems that most content creators are focusing on the new content/updated classes. But you could check out https://www.lastepochtools.com/ to be sure.
Runemaster got hit by a bunch of (justified) nerfs, but most builds from 1.0 should still be functional.
Some might even be more functional because of bug fixes 😝
ohhh i see, so what's a good class in 1.1? i really have no clue
Yep, @vale tartan is right. Last Epoch is balanced so that you can try stuff out and do pretty well. The early game is fairly forgiving and respeccing is pretty easy.
i played the game when was released, i really don't want to play another boring class like warlock
And as it looks now , many things are similar in strenght and usefulness
Lol, well everyone has a different opinion on what boring looks like, so who knows what skills will be good for you 🤷♀️
15 masteries with at least 2 builds , much to choose
could ask in #❔┃ask-the-community what their plans are and what they think could be interesting to explore
Anyone think perma freeze of bosses will still work?
no
For many bosses it'll still work, just probably not any that are really worth doing it on
What changed?
Some bosses are getting a max freeze/stun duration, so you won't be able to freeze them for multiple seconds with snap freeze anymore
Hopefully they managed to fix it this time, I always thought it strange that mages had a single skill that could perma freeze any boss, making bosses not really matter 🙂
Yeah I hope so, too. They fixed acolyte's version of it a few versions ago, too.
anyone made a spellblade build using bane of winter?
i still think of the Winter spear and that Black hole is a Cold Spell with a Physical Spell damage component
You can also convert Fire Aura to cold, I wonder if getting a good chunk of your melee damage added as spell damage would be good for that
At its best, the spear gives you spell damage roughly on par with a staff
the thing is Dark Hole with the far right node is an actual Hit , Fire Aura isnt
I mean... sure? Not sure why the hit itself is important though. Added spell damage still applies to DoT spells
True, but you can roll attack speed on spears, so maybe that helps it be valuable.
Yeah, very fair point
It also casts those bolts for free and allows you to ignore cold res (just saying, shatterstrike scales with dex)
Both math and devs say it probably won't. You would need absurd amounts to make bosses freeze for even one second now.
Think Mike said something along the lines its more of an interrupt for bosses now rather than stun xD
FrozenSentinel on yt, he also lurks here 👀 lit vids and guides backed with numbers
anyone got thoughts on meteor sorc after the changes?
first and only character i've played was a lightning runemaster (i tried lb, static orb, and runic invocation for offenses--ultimately settled on lb/RI, with most damage coming from brand of deception)
It looks fun but Im not sure if its viable at high coruption
I plan to start this for new cycle, allie on yt put a well written guide for it and it sounds really viable for any content
Frostclaw Spellblade still looking MVP for SB? Stack Int and prosper
Yeah I think they buffed frostclaw right?
yeah, considerably
i only made it to like level 72 or something in that neighborhood, not quite all the way to empowered monos (i started on like friday)
i did feel pretty strong with my lightning build(s) though, and could see myself just doing it again
interested in branching out as well, though
The game is very forgiving if you want to tweak towards your own playstyle, some passives are just to good to ignore and the rest is just based on your scale tags tbh
SB could be more broken than sorc Meteor
chance to proc meteor from crit works on ALL meteors or only on that proced from this intem ?
if I cast meteor can still proc next one from crit or not ?
No, only meteors you cast can proc new meteors. Procs can't proc additional ones
cool thx
not sure what the internal CD of the belt is but the Belt Meteor wont be able to proc more Meteors
It's not an internal CD, it's just that procs can't proc additional ones. It says that in the text on the proc
a triggered spell wont be able to trigger another spell unless its explicibly mentioned or intented to do
ok
It says "does not include crits from meteor itself" which means the triggered meteors, not ones you cast directly
like now with the Avalanche procs Earthquake procs Avalanche on Primalist
The wording isn't super clear on this one, yeah
thanks!
we can summon Frozen by chanting "FrostClaw is mid " for a while 👀
👀 monak fukkin s
as a heads up, mike said on stream it'll be more like an interupt on bosses, than a freeze, because of how short the max duration will be
so its very unlikely theres any perma cc for bosses, even in a group of 4
can i play offline this time??
guess not
Yes, offline will always be available to play
Can anyone explain to me what the tag on Crest of Unity entails "Elemental Nova is always Tri-Elemental" does that mean it doesn count as a specific element anymore e.g. you cant proc a skill that requires you to cast say a fire spell ?
No, it's more like imagine you had it unspecced. You'll never do the Lightning Nova, it will always be the "base" one that is fire, lightning and cold. So you it still counts as a fire spell for proccing, and it counts as a lightning and cold spell as well.
But you'll never get the bonuses from the specific nova nodes (like the higher crit chance from the lightning nova)
For those of you who roll your own builds using a build planner, what do you start with first? Passives?
I wonder if frost wall and ice barrage are needed on mana glacier. maxroll has it other don't.
dr on crest is so juicy :< rly want both crit from Prismatic Gaze and that too rip
I usually start with an ability or unique I want to build around, and see how everything else filters into it.
Like, think about how you want to built it? Hit? Ailments? Crit? Are there synergies you can use from other uniques or skills? And then it all comes together over time into a build.
So basically none of the "specific" nova tags will work anymore ?
Appreciate that, I'll give this approach a shot
Well, it will have ALL of them. It's just the initial nodes that won't do anything. Like you won't cast a Lightning Nova. But all the nodes behind it actually apply to all Elemental Novas, so you can still apply spark charges, get the bonus area/crit, Overcharge, etc.
How does mana stacking sorc get back mana? Is there any options apart from the crit node in glaciar?
The Archmage passive, Static Orb has a method to refund when you cast Lightning Blast, Meteor has a refund over time node... there are a few varieties.
Mana Tunnel in Teleport is also a good way to get a free expensive spell.
ah I see, so wont cast the "variant" that has 20% more crit strike chance
Exactly. Each of the elemental variants will be disabled, and your damage will be split between the 3 types as if it were unspecc'd
But there are also some other benefits to it. Like if you use Crest of Unity with Unstable Core, it'll add +3 levels to Ele Nova, in addition to its other legit bonuses.
that was legit how far i got in my planner have unstable core and crest of unity xD
and one of the new uniques which requires me to cast different elements, and then i got confuzzled by crest of unity
Does the "Lost knowledge" passive proc with channeling?
if so, how often? Once a second?
Just so you know, the variant effects are a lot less exciting than they sound. That "20% more crit chance" is base crit chance. Same with the fire nova's "11% more hit damage. They literally amount to +1% base crit and +2 base damage.
No, it procs on skill use. So, if you have a channeled skill with an upfront 40 mana cost, it'll proc when you start channeling. The channel cost doesn't matter
File that one under "Things that feel like they should be a bug"
If you somehow got a T7 level of ele nova affix on a +6 levels crest of unity, you could feasibly get a level 40 elemental nova with the new wand. Pretty nutty.
Yeah, the wording is definitely misleading
Which wand?
So I'm looking at Frostclaw Spellblade and I don't see how using World Splitter and stacking int/mana would be better than Dual Wielding Humming Bees and stacking Ward, also giving access to the Iceblink and Cold Steel nodes.
ahh ye that one, plan was to try and build around Celastial Doom, it seems cool. But maybe im griefing myself hard by using a 2h
Totally depends on how you're going to build and what you like to do, really.
Well not very far into the proces, plan is get a bunch of mana and use elemental nova combined with it :>
highly unlikely, it's got nothing worthwhile going on anywhere in its tree or skills
wow
you are thinking about it from the wrong angle for LE. It's not what you need, it's what you spend your extra slots on. You have glacier cause that's what you use and you have flame ward cause you are a mage. Now you have three slots with one of them probably still going to the movement skill of your choice. You are left with two slots that are empty. You can spec barrage into a sort of temporary DPS buff skill. What is other alternative?
that and focus are the only viable methods really
mana tunnel meteor is good for memes but realistically it's what, around 100 mana once every 6 seconds?
mana strike is 140 every 4 sec
once per starting to channel a spell
if its initial cost qualifies
ty
anybody have recommendations for runemaster cycle starters? planning on playing gale brand of deception but I need something to do campaign and farm the gear in monos
pretty nutty that a skill at 40 points can be this mediocre
yeah dont go with runemaster
I agree, you really need a lot of AS for it to feel decent
theoretically if the archmage passive works, it'll refund about 140 mana (extra 14% if you have 300 max mana) for a 210-220 mana cost meteor
Is it true glacier sorc is unethical to play in 1.1?
i guess it seems mana strike and focus give you more mana overall but if you're playing a fire build meteor at least gives you craterborn
So then are we not just playing the 1.0 Crit FS Spellblade still? I think I'll stick to trying to make Ignite SB work
glacier mana stacking is going to be pretty great
Yeah if you are using meteor for the buff then you might as well use the mana tunnel mana regen tech
I'm going to run that on my fire disintegrate build for instance
oh yeah of course you're using mana tunnel, i assumed that's what you were talking about
But if your meteor is your primary spammable skill it just doesn't cut it on a large mana pool
yeah mana refund is only if you're using meteor as mana generator, not damage
To the point where you might want to spec into glacier for mana regen, or suffer with focus
once you have top gear and enough mana, glacier triggering harbinger meteors will be pretty spicy
tbh it's a tough sell with the current ignite applicators available to SB, and lack of ignite focused passives that say sorc has. At least I've never seen a satisfactory ignite SB planner, nor been able to make one.
also the belt itself serves as a decent source of mana, better than basically anything save for focus and glacier
potion chugging routinely feels like could be rough but it does give you essentially a second battery againsit bosses
Challenge accepted 🙂 I'll let you know when I fail
Why are people going Sorcerer instead of Runemaster in 1.1 for Frostbite Frost Claw?
spark charges prob
I might get to that.. some time into the league. Eventually. Probably not of course, who am I kidding, hundreds of other builds are higher on my list of sh it to try
flame reave is just extremely weak as an applicator compared to something like idk VO or fireball or glyph
and firebrand ain't anything to write home about in this regard either
Which one is faster for speed farming between those two?
The one thats faster obviously..
I can see myself getting frustrated pretty fast. Firebrand as an enabler feels clunky.
Might have a look into a static stacking SB but I've spent so long looking at the LEtools website I need a lie down right now 🥹
static sb? the ole good free static surge build?
does anyone have opinions on volcanic orb? dread seems to think it's a great cycle starter but VO has always seemed to be a ton of mana for not that much damage. also seems reliant on the decreased speed idols
Dunno I think you want to hit fast whatever you end up doing and with new nodes we crit cap very easily as SB. Only issues is dealing with mana now but shouldn't be too bad. Maybe humming bee since we don't need dragorath crit. Swap out LB for flame rush with frenzy and a bit of ward on use idk
curious but VO potentially could be a great spark charge applicator with lots of hits but
FC still seems like could be better
dread used to sh it on VO in all forms and I kept telling him that it's at the very least decent, it only took him what, 3 years to get around to it
actually I think VO is gonna be pretty legit even without specific buffs cause it now has 50% more from sorc passive
trying to decide on cycle starter leveling build before get up to mana stacking or spark charges
too many options lol, meteor vs glacier vs disintegrate vs VO
glacier was always the choice but goddamn so boring now
as to this we have basically three major options now, spammable SO with small orbs (either rotating or not), VO, and IB+FC. Which of these is going to be meta is up to anyone's guess, I think it will be IB/FC
some or all of those might also have bugs/issues with charge application, not even the developers are entirely sure how it should work
gotta test literally everything
yeah if IB/FC work it will be hard to beat, just so many damn hits
around 30/sec which is comparable (but a bit ahead of) VO if all VO subskills will trigger it
VO's issue is the cooldown really
it can be reasonably reduced to what, 1,2-1,3?
yeah idk why VO has both a high mana cost and CD
it was made in 2018, that's why
isn't the mana cost supposed to balance the need for CD...
it does give good d2 frozen orb flashbacks with the short cd too lol
same reason why it has this complex interplay with move speed even though the only correct option is to always go for slow orb
yeah part of what makes me not want to cycle start it is youre not that likely to find teh slower orb idols
it was designed ages ago to a very outdated paradigm and not meaningfully updated since
you don't really need the idols
you just pick the slowing down nodes
although if you pick literally all of them, it will be too slow
you want to hit the middle when the orb isn't stuck in your own model, but doesn't roll out of the mob's model
i guess in dread's video it has almost 0 mvoespeed which lets you stack it a bunch of times on a boss
but yeah then clear meh too
eh the clear isnt bad but it's certainly not the most convenient, gotta group up the mobs
I guess nothing surprises me in this regard after having played brigand in EQ where I had to CC and backstab every single mob cause otherwise 90% of your skills literally didn't work
i guess every sorc build will prioritize mana gear?
yeah, mana stacking was expensive before since relied on a bunch fo legendaries and now is gonna be meta and hella expensive
Glacier sorc op
not literally every but most of them, yeah
spark charge stack int instead so i'm probably gonna try that first while all the other shamans and sorc buy mana
what changes are making mana stacking so strong now?
multiple passive nodes that scale off mana, mana scaling nodes in several skills, and easier access to mana as a defensive layer through new passives and uniques
like the new helmet
improves your defense a bit off mana and also reduces mana cost once get to 1k
also damage buffs with higher mana costs
archmage is godly
meaning that you will want more mana to take advantage of it, along weith skills that already scale off mana stacking
what helmet?
seed
mana stacking is what makes sorc unique from other masteries
of something i can't spell
and it's also likely better on druid
Basically you go glacier. Then you get mana. Then you win?
melted is way way stronger though
then again everything for some weird reason is better on druid
ahh
that’s cuz the game is unbalanced for it
damage dealt to mana is 1:1 ratio?
5:1 as usual
can you imagine 75% DR in an item slot in last epoch?
unfortunately it's not even that good in D4 because everything is a DPS race in the billions and you lose too much dps to... run 75% dr?
it's crazy
yeah if they had infinite difficulty scaling like corruption it would actually be good
they do have infinite difficulty scaling with the pit but the problem is it basically just scales the health exponentially more than the damage
vs corruption scaling you really need to survive first
meteor,glacier,static orb all perfectly viable with mana stacking yeah?
always had been, people just kept ignoring it cause lol 100k ward runemaster
I meant infinitely damage scaling, not health
like in corruption it’s both
and admittedly crown doesn't allow you to have ward, while this (and the passives/relic/etc) do
true lol
Yeah it's probably way better than crown because of that.
it's just sad, can you imagine seed being like a relic or something and you could still run fractured crown?
100% damage to mana with endurance
big wonder why they didn't want to allow that
I mean yeah judging by the state of balance in 0.9.2 or 1.0, why not
Can damage to mana take you into the negative mana?
no
stops working when you run out of mana
Nice
while they are at it they should move vessel of strife away from being a relic so you could still run shattered lance
why not infinitely scale one stat for both damage and survivability?
big trap DA marksman vibes
B for balanced
I cooked up the most cooked sentinel build ever using seed. Time to break the arena ladders again.
you are so lost mate, did you know that this game has four other classes?
Four other fake classes you mean
i mean they're pretty much all mage
sentinel? healing hands mage
shaman? avalanche blizzard mage
You don't need crown for that.
20% - Sorc Tree
48% - Seed Legendary with T7 Prefix
30% - T7 Chest Prefix
9% - Erased Mage Relic
107% damage taken as mana
NNNNOOOOO I will have my totally mundane, non magical melee class! Like (checks notes) forge guard
wait what, let me double check the affix values
holy crap the dream is real
I just did it in the planner. It'll be tough, but you can get there.
although boy will you get that in a whole cycle worth of farming lol
and the monkeys paw is you lose a bunch of affixes for mana
Only 2 affixes, technically. You could still get to 2k mana probably.
how does damage to mana interact with ward? treat ward as hp for that purpose and hit mana first?
wait no, the chest affix is 21%
hmm, and then just build aman and endurance, no health/ward at all
It hits ward before mana
oh, nice
still 61%+28%+9%
It's damage taken to mana instead of health
unless you use crown, with which you do overcap it
T7 chest affix says 24-30%?
wait nvm I forgot the coeff
honestly getting to 100% probably isn't worth but i forgot you get 20% from passive
oh boy... I'll actually delete this lolol
at least strong mind is still there
You're right, it's actively detrimental to take 100% to mana last I knew.
also while we are at it, when we are down in the endurance threshold we are still double dipping endurance with the helmet, right?
The endurance applying to mana might be insane for tankiness.
endurance doesn't apply to mana even if below threshold anymore
it used to when fractured crown was the king
Yeah, if you can apply the affixes to the new chestpiece as well, getting the End Threshold as ward threshold is also nutty.
i guess double dipping in that, you get 60% less with health
That's what the new helmet does though.
and like 20-30% with mana
it does with the new helmet
yeah i knew that, i meant it doesn't double dip, it just applies to both at different strengths
idk maybe not the right team
term*
in d4 double dipping means a multiplicative dipper for both
i.e. 60% endurance x the 20-30%
yeah, your damage taken to health gets reduced via endurance, then the amount of damage transfered to your mana gets reduced via endurance again
I'm pretty sure that should still work
I'm sure someone will figure it out
yeah i don't think it double dips like that, it divdies teh damage to mana and health separately and then applies the endurance separately
i guess we don't know but based upon how they nerfed endurance before it shouldn't do that
thats not how endurance works tho? it kicks in when you fall to endurance threshold aka first 40% of ur health/mana never gonna be protected
I'm pretty sure that it doesn't work like that, as that would imply that pre-endurance amount of damage is transfered to mana which I'm pretty sure isn't the case
its just if ur mana gonna be constantly below 60% its gonna be a great buffer
Yeah, but with the new chestpiece, you'll want to stack endurance threshold, which would probably boost the mana endurance as well
But we'll have to see how well the interaction really works, anyway
it is the pre-endurance amount of damage transferred to mana. endurance used to reduce teh amount of damage taken as mana but it no longer does
it was nerfed in 0.9.2
I'm too r-worded to understand this interaction without playing with it ingame and seeing it firsthand xD
It's definitely a weird/complex interaction
I'm sure some madman will diagram it and make youtube videos about it
yh cant wait
I'm sure it'll come with ideal breakpoints for how much "Damage taken from mana before health" you actually want, with videos of it being virtually invincible and clearing 2000 corruption or something.
well it did clear 10k corruption back in 0.8.4, with pre-nerf SO, charged ground, and this endurance interaction
Yeah but it was cringe gameplay
that's what peak LE performance looks like
although wasnt there some guy who did 25k corr in offline on blasting knife mm
giga balanced
More like what peak ARPG performance is like. Theorcrafting invincible builds to do endless content to insane numbers is a time honored tradition at this point.
is this understanding of harbingers correct?
- for your first character, harbingers basically unlock at the exact same time as empowered monos
- you have to kill timeline bosses in all 10 empowered timelines, followed by the harbingers, to unlock the pinnacle fight. You'll have 10 eyes guaranteed at this time for entry
- after the first harbinger kill, each timeline boss kill is followed by a harbinger fight (even if you're not going up in corruption). each harbinger fight has a chance to drop an eye.
That sounds right, but this probably isn't the best channel to get that sort of info 🤷♀️
yeah, asking devs
We're just here to talk about wizards 🧙♂️
🌈
🧙
hey guys im new to last epoch and currently playing runemaster and following builds from maxroll, which build do u think is stronger, hydrahedron or plasma orb?
Both are super strong from what I've seen. Plasma Orb looks way cooler though, so you shouldd go with that.
What builds is everyone starting with for the new cycle tmr?
I'm planning to go right into a Vilatria Meteor mana stacking Sorc, with some oddball side stuff added.
I kinda wanna do a meteor build too
Meteor's biggest problems classically is that Sorcerer had low defensive options. With the buffs to their passive nodes, they'll be a lot more survivable early, so lots of variations of meteor builds will likely be good
static orb here ofc
im going glacier but wonder how different/better or worse meteor will be
Is anyone intresting in climbing arena next cycle?
I want to get on the boards but dont think I could do it on solo so was thinking about doing it in group
Im thinking about starting spellblade or sorc now that RM right-side passives are nerfed
need to double check how much defense those two are getting now
i will probably climb solo again
but also i can't nolife the game like last season due to work
How far did u make it last time?
i was #1 mage last season in HC
arena nobody does that
its hella nerfed but actually got some buffs
the dps is higher when geared but it lost defense
i think this meta is gonna be all hybrid health/endurance/armor builds
endurance was already as strong as the strongest non-bugged ward builds last season
and it wasn't nerfed coming into season 2
how is static orb
Not sure if I want to play spark charge sorc prob fc + ib or static orb + coc meteor
I've been thinking about a "Max mana stacking" build that uses Mana Strike, Static Orb (Charged Ground), and Meteor so that they all ignore crit chance scaling and only need crit multi
is there a way to auto cast static orb to orbit around you
@robust gorge there it is, you asked and here is my league start: https://www.youtube.com/watch?v=SrDFooDWruI
😱 shameless self promo /jk
I have shame, don't worry
what did your new calculations say btw for spark charge application ?
about 30 spark charges per click
And we are sure that they dont have an internal CD on how many times per second they can actually be applied right ?
I haven't seen anything indicating that is the case, I asked in #ask dev and Mike said the mana cost was the balancing factor there
and I also got confirmation that recasts still count as the same skill and will apply
(unlike triggers or subskills)
How about a Frost Claw + Elementla Nova RM build? Have there been a lot of nerfs?
@grand field the AoE node in nova was nerfed, but I tested without the node and it is still totally fine. The Gift of Winter node also nerfed in FC tree, but you can build around it by giving up Volley of Glass, which isn't a big deal for Nova FC. You also lose some free ward gen in RM and the general ward nerfs, but it should still be enough.
it should absolutely apply to subskills, if it doesn't (which I wouldn't be surprised to learn) that's a bug
spark charge is equivalent to say shadow daggers in mechanical function, and those have no issues with subskills
@weary hamlet #👨┃ask-the-devs-not-support-no-bugs message
I guess it could go either way
What if I told you that over the last 3 days both cyborg and Mike gave contradictory answers to this very question, multiple times?
somehow I doubt that the mechanics change just as frequently
yea I am not surprised
Also Mike used to be chronically wrong on SD too
Only testing will tell what actually works
Multiple testers have said it should work on recasts
subskills / triggers I guess we aren't 100% sure
LizardIRL yesterday said it should work with recasts, and he does a lot of mage testing
yea we'll see, I'll give it a test tomorrow or on wed
Yeah, it'll be easy enough to test
probably want to have a test char ready to go before committing to a build I guess
thankfully should be really easy to test, put passive points in, don't even have to spec like VO or IB
I'll just respec my old sorc
I think I even have one offline from back in the day if the server stability is crap on patch launch
@proven haven quickly saw you said 30 sparks per click
I assume you also got 30 sparks for FC
FC + IB has to be crazy right?
we're talking like 30 sparks per FC click + 10-15 from IB per second + elemental nova sparks
- fragments procs on all that
While you guys plan real spark builds I'll continue in the corner muckin about with Surge because it's funny
Ice Barrage haha sorry
IB is a trigger, unlikely it will work
you manually cast it
yeah that might work but I don't think it would give more sparks, no?
Wouldn't you get more sparks by just continuing to cast FC?
well IB lasts 8 seconds
IB sparks per cast is through the fuc king roof
interesting, maybe you are right
you can shortcut it to what, 16x8 procs per cast
I haven't played with IB
so it's definitely much more valuable than one cast of fc
Look I haven't even played Mage haha but the buffs made me look into it
but it seems good
can you re-aim it mid cast?
it has homing though right?
ah yeah it does
so think of it as hitting crap in an about 60 degree cone
probably clunky for echo but maybe for boss
yeah prob only a boss thing
it's actually not that bad for many echoes with narrow corridors
maybe on certain maps you can
which is like most of em
yeah exactly
they pierce
and they are reasonably fast
maybe they reach the end of screen in 0.3-0.4 sec
okay could be a tech yea
Yeah they have some nodes that makes them slower
there is a node that makes it super slow, don't take that
nah