#🧙┃mage

1 messages · Page 78 of 1

eager sparrow
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If only you can stack 30+ skill points in meteor...

rapid hinge
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since imo i the right part of the tree is where the real damage of meteor come from

harsh abyss
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That's with a pretty conservative +3 to meteor. You could easily get to +7 or higher.

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And then go down to the twin meteors node and such

glossy mountain
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So what is the go to mana stacker?

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disintegrate is bad apparently because it needs 4s to proc and start doing damage

harsh abyss
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Static Orb is probably the strongest mana stacker

glossy mountain
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meteor looks like itll be mana hungry, static orb costing 700 mana per cast sounds terrible for mana sustain as well

carmine hazel
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you can start disint from T3

harsh abyss
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You don't sustain Static Orb, you use Mana Tunnel to cast it for free and then everything is dead before you run out of mana 😝

glossy mountain
carmine hazel
#

just saying you can do that

harsh abyss
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In Teleport:

glossy mountain
harsh abyss
#

You get a free cast of any spell, so your 700 mana cost static orb is free

glossy mountain
shut escarp
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thats 6 seconds + base cooldown of teleport

harsh abyss
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It still ends up being around 6 seconds once you get all the ICRS

glossy mountain
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yea if you get the nodes right after, it drops it to 6 seconds im pretty sure

harsh abyss
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But even that, nothing really survives the expensive Static Orb cast except bosses. And you can probably get 2-5 casts depending on how you space things out. Just never run yourself completely out of mana.

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And have another skill for clearing

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Like Ele Nova or something

shut escarp
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what about defences

carmine hazel
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8-10k ward

harsh abyss
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Mana Shell, Lost Knowledge, Mana Bulwark,

shut escarp
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stable or flame ward + something?

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exsanguinus + last step?

harsh abyss
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My "Full mana stacking" concept was:
Mana Strike -> Scale Flat damage and crit chance off of mana
Meteor -> Proc via Harbinger of Stars while using mana strike and procc'd spells
Static Orb -> Only use after casting Teleport for big kabooms
Teleport -> For Mana Tunnel free Static Orbs

Then:
Enchant Weapon -> Enhancing Mana Strike with attack speed for more meteors and such
or
Flame Ward -> For obvious defensive reasons

shut escarp
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if you get some CDR you can have permament enchant weapon, not sure if worth tho

carmine hazel
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i am going twisted, frostbite shackles and some mana spend as ward

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  • passives
shut escarp
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its all melee dmg and if you want to clear with meteor and static orb, then melee is not much for you I guess

carmine hazel
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nah only meteor for me

harsh abyss
shut escarp
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kinda sad that spellblade has no CDR

viral pond
#

Did you miss the introduction of Archmage?? Lol. Allie has already done the math. Mana is solved.

harsh abyss
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I'm gonna start with just raw meteor, but it'll be easy enough to try the 'full mana stacking' build and see how it goes. Raw meteor can survive with just meteor specialized, heh.

dark jay
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glacier is good for maintaining mana in maps

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do try it out next tuesday

carmine hazel
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oh Allie her build is up brb

stable terrace
dark jay
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the 1% mana on crit is per individual mob

shut escarp
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do you ever convert meteor to lightning? or just stick with fire

stable terrace
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hmm this glacier + meteor harbinger seems like it will be amazing once you get all teh gear

dark jay
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so you could easily get butt load of mana back when you cast it on a big pack

harsh abyss
dark jay
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i feel vilatria build is bait

carmine hazel
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.... Vilatria intresting

dark jay
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i have tried it once, but the lack of defense is too much for sorc

harsh abyss
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I mean that's why this league it might be much better. Prior to now, Sorc in general sucked because of lack of defenses.

carmine hazel
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becouse on 1.0.0 you had non in the firs place

dark jay
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like i will be giving up at least 200 base mana from helmet and catalyst by going vilatria

shut escarp
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in this video, howcome you proc meteors so often, it has like 9% trigger chance on crt

harsh abyss
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It's every crit, so if you're proccing spells and they all crit, you can end up triggering way more than you'd think.

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Also it casts meteor, and if you've specc'd meteor to drop 5 meteors, each proc will cast all of them

dark jay
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belt proc is based on each crit on every mob

shut escarp
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so if you proc meteor this way, and one of the meteors crt it can also proc another meteor?

dark jay
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so big pack means multiple individual crits to proc

harsh abyss
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But if you crit 10 things with one spell, it's 10 chances to proc

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So in the video when you see the glacier crit an entire pack, each one of those crits has a chance to proc. You end up procing quite a few

stable terrace
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glacier also crits multiple times given the 3 waves and regens 1 max mana for ever crit

shut escarp
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so if spark charge crts it will also work

stable terrace
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oof goodbye mana if spark charge crit also triggers

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it is awkwardly degenerate where its much stronger with more mobs and much weaker with single mobs

shut escarp
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so if you find a way to procc a lot of skills including spark charges....

harsh abyss
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Well, apparently proc'd skills won't add more spark charges. So you can't have an infinite chain of meteor -> spark charge -> meteor

shut escarp
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if only mana strike had some aoe

stable terrace
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mana strike has so many good CoC builds it could do but it just feels terrible as a skill 😦

harsh abyss
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I wonder if the addition of Evade might make it feel better

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Like, having evade available to get in the appropriate range could do wonders

shut escarp
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we could still use frostclaw and transform it to lightning

stable terrace
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yeah 40 mana cost frostclaw is definitely something i am goign to try

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its a bit awkward because its a bti hard to get to 40 mana

harsh abyss
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Yeah, pair that with Ice Barrage for tons of spark charges

stable terrace
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oh wow i even forgot about ice barrage, woudl it apply spark charge on every hit?

harsh abyss
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Yes

stable terrace
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oh yeah the passive doesn't even require lightning skills, its just any 40 mana

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this is definintely not going to lead to an enigma nerf no sir

harsh abyss
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Yep. it's gonna be silly. I kinda wonder if EHG forgot about Ice Barrage too 😝

shut escarp
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yes but if you proc icebarrage via frost claw it wont work, because it is procced

harsh abyss
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"Oh, as long as triggered skills don't proc, it's fine"

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It's easy enough to just cast Ice Barrage though 🤷‍♀️ Against bosses will be the only time you even might want it

stable terrace
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oh it only works on direct cast? doesn't say that in node

harsh abyss
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That's a clarification from the ask-devs channel

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There might be an updated text for the actual release

stable terrace
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i gotta say, its crazy they haven't nerfed enigma already in a patch adding spark charge on hit for every skill

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for such a common item that has decent lp

nimble shoal
stable terrace
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good to know. lots of procced skills also cost mana so idk..

shut escarp
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yes but then if you spam a lot of skills and proc a lot of spark charges and meteors

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your are out of mana instantly

nimble shoal
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Spending mana literally means spending it for direct skill use, not even consume effects on direct uses work (like mana arc's 15 mana cost in mana strike)

harsh abyss
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I wonder if they've actually changed that wording. Like "Consumes mana" instead of "Spends mana" for triggered abilities. That does make it a lot clearer.

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You spend mana. Triggers consume mana

shut escarp
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yes, but consume and spend can be interchangeable

harsh abyss
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Not in ARPG world where specific wording is very important

shut escarp
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I would rather have then add somethin like (does not work for triggered skills)

nimble shoal
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Most places it does say consume, but not always

harsh abyss
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Just like "increased" and "more" could be interchangeable, but definitely aren't.

shut escarp
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correct, and if they use more they say in skill description that it is multiplicative

stable terrace
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and armor vs amour?

shut escarp
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so could add that for skill too

stable terrace
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armour

shut escarp
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armour is USA and Australia/New Zeland

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armor us UK

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or the other way around xd

stable terrace
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other way around, it was kinda funny there were some items that had both +armor and +armour on the same item

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not sure what they decided to be the proper default

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how many hits does ice barrage do?

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wondering how we can most abuse spark charges with most hits

shut escarp
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do you want spark charges for their dmg, or to proc meteors via belt

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I lost track now, we moved on to spark charges and my mind switched to lightning crt builds xd

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20 casts

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its 0.24 delay between casts, lasts for 5 sec

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but if you spam frost claw it increases fire rate so I guess more

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but then we go to server tick rate and hitting enemies too often

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if it's like in poe

stable terrace
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damage, frost claw + ice barrage

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  • enigma
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feels like has to be something

shut escarp
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you can even go with black hole, casting collapse and meteors each second

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which consumes meteor mana

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for even more hits

stable terrace
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i guess proc skills don't trigger teh spark charges though

shut escarp
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depends if consumed mana triggers spark charges

nimble shoal
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VO is another one that can hit a ton and can cost 40+

weary hamlet
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apparently accoridng to mike VO's subskills won't proc charges

stable terrace
merry bear
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Hey, so I found this one spear that converts volcanic orb to void damage and I've been wondering how that could ever work... I dont think any sorcerer node actively boosts void damage and thats just the outer shell of the issue. As we know volcanic orb has mana issues, which most counter by including a combination of meteor and teleport, but they have no option to be converted (havent checked all uniques yet though). Any ideas?

nimble shoal
weary hamlet
nimble shoal
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Spark charges are definitely one of his banes lol

shut escarp
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one more downside to meteor build, meteor is super slow, how can we fix that

sour wind
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wdym meteor is slow

stable terrace
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to be fair, not sure if any game has as many subskills and specialized conditions, many of which have bugged and broken interactions, not sure if anyone easily will keep track of them all

shut escarp
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you cast meteor and by the time it falls down mobs are already somewhere else

stable terrace
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a skill tree for every skill does that

harsh abyss
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160% increased fall speed on the high end

harsh abyss
shut escarp
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ok so few follow up questions, what are subskills, do the additional meteors count as subskills, do the additional meteors count towards this

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and can the additional meteors proc spark charges and more meteors

harsh abyss
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I don't think the additional meteors count as subskills, but they do definitely count as additional meteors

potent vapor
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what u guys think is gonna be a good hc start lvl build ?

harsh abyss
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Shrapnel is a meteor subskill, for example

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From the Shattering Star node

stable terrace
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i guess spark charge VO/ice barrage its not guaranteed because volcanic orb and ice barrage technically cast a subskill

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but generally they do apply other ailments right?

shut escarp
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I will check, give me a sec

harsh abyss
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I think Ice Barrage should work, because the shards it fires are part of the main skill. Not 100% sure about the shrapnel from VO though. It feels like they should

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But like the Frost Nova that Ice Barrage casts on hit wouldn't trigger spark charges

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Or the Ice Shield detonation

stable terrace
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i guess we'll only know when we test. it technically is just ailment chance but its a weird conditional ailment chance

harsh abyss
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Subskills are generally skills that aren't part of the main skill, like Explosive Ground for VO. Things that happen when you cast the skill unspecc'd should by all rights trigger the spark charges

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But yeah, we'll have to test it

nimble shoal
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If ailment chance passes, so should spark charge chance

harsh abyss
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I agree, but who knows if it actually does 😝

stable terrace
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fair enough. the hilarious thing is an unspecced ice barrage

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coudl still be crazy good for boss damage

harsh abyss
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Yeah, you don't even need to spec it for spark charges. But if you DO spec it and focus on the fire rate for the shards? Could be insane

shut escarp
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I just took chance to bleed on hit and used ice barrage

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applied like 15 bleeds so it applies ailments

nimble shoal
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Yep for sure, make it slow down to a stop right inside of a boss, too - would be a few spark charges applied for sure lol

shut escarp
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and the dmg is more or less the same on each hit so it counts as consumed mana for damage, so each hit should apply spark charge

stable terrace
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i guess technically enigma already has spark charge on hit i can test

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the passive just gives 10x as much

shut escarp
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same with VO shrapnels, they do apply ailemnts

harsh abyss
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Enigma might not work for testing because it's on any hit so inheritance shouldn't matter

weary hamlet
shut escarp
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I didnt know VO shotguns with shrapnels if you cast it directly on enemy

harsh abyss
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Yeah, if you shoot the VO through a boss, it hits a LOT

weary hamlet
shut escarp
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I only played with barrage back in the days when it was global skill, did not have collision and you could clear monolith without moving from the start place

harsh abyss
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Yeah, barrage should definitely work. The only reason why VO is in doubt is because they make the distinction between the shrapnel and the orb.

shut escarp
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but it caused you to have 0 FPS

nimble shoal
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A ton of stuff is technically subskills, so I wouldn't be surprised if the icicles are (not that this matters really)

weary hamlet
stable terrace
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ice barrage definitely procs a few spark charges with enigma on testing

harsh abyss
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Sure but engima happens on all hits, so it's not really the same question.

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Subskills might not trigger it because you don't spend mana on them, which is a key to the passive

nimble shoal
weary hamlet
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then again, it may as well be bugged, or be some (un)intended interaction

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sh it's wild in this game

shut escarp
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sorry I got lost a bit, do we have a confirmation that spark charges critting will proc meteors from belt?

nimble shoal
harsh abyss
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I mean yeah, it would definitely be easier if the spark charges worked as expected, heh. It's just that we've been told that they don't 😝

nimble shoal
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I don't think Mike ever said that subskills wouldn't inherit the spark charge chance

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he just said triggered skills won't proc the passive ability

harsh abyss
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Yeah, but subskills are triggered. Did he just mean triggered specializable skills?

nimble shoal
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More technically, subskills are just skills that are cast by another skill

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it's not the same as direct vs indirect cast

harsh abyss
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Skills being cast by another skill is literally an indirect cast though?

nimble shoal
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It's not though, since if a skill you directly cast then casts other skills, you've directly cast those also

harsh abyss
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...

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That's not how words work though. Because you haven't directly cast skills that were cast by a skill you cast 😝

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The skill you cast cast that skill

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Not you

nimble shoal
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In the game, that is how it works

harsh abyss
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I mean, that's probably why there are so many problems with it, it's not clear how it works.

nimble shoal
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Like meteor is already a subskill by the time it actually deals damage

crisp lintel
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for frostclaw there is no reason to go runic over sorc now or?

shut escarp
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one more thing, does the new sorc mastery passive work for triggered skills that have mana cost?

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the belt consumes meteor mana cost, but does this mean that that triggered meteor benefits from sorc passive

harsh abyss
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Unknown, but that one will be pretty easy to test since meteor's damage numbers are so large

nimble shoal
shut escarp
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hmm so they will do much less dmg than selfcast

harsh abyss
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25-50% yep

rocky anvil
shut escarp
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I guess it's gonna be self cast meteor with occasional more meteors from belt via crts and spark charges

lyric gyro
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can i still go frostclaws AOE in 1.1??

harsh abyss
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Yeah, it didnt really get nerfed unless you were doing the max trigger build.

eager sparrow
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Arcane current must be new falconer 1.0 that cleared mobs in 5k corruption 3 screens away. Or can be just a passive. It's all will be known only when we can test it in game. And now we can only hope that EHG even have some kind of QA. But after falconer...

rotund bloom
silk pewterBOT
#
Game Cycle / Version:

Harbingers of Ruin / 1.1

Class:

Mage (20) / Sorcerer (93)

General:

▸ Health: 1,042, Regen: 20/s
▸ Mana: 1,053, Regen: 23/s
▸ Ward Retention: 482%, Regen: 159/s
▸ Attributes: 1 Str / 1 Dex / 93 Int / 7 Att / 1 Vit
▸ Resistances: 93% / 69% / 133% / 104% / 88% / 65% / 76%
▸ EHP: 3,384 / 3,193 / 3,384 / 3,629 / 3,384 / 3,076 / 3,384

Defenses:

▸ Endurance: 59%, Threshold: 341
▸ Armor Mitigation: 19% (714)

Damage Types:

Lightning / Spell

Buffs:

▸ Arcane Momentum (5/5), Flame Ward, Lightning Aegis

Used skills:

Static Orb (26)
Lightning Blast (23)
Static (24)
Flame Ward (25)
Focus (23)

rotund bloom
#

Obviously the Legendary items are generous to say the least lol

harsh abyss
#

I always try and do Minimum Viable Product for league start builds. Getting the perfect gear/legendaries is always a challenge.

rotund bloom
#

Fair, I think we can ignore the LP items then. More so looking for feedback on like skills, passives, and uniques chosen

glossy mountain
#

So from flame ward what i notice is you have 3/5 infusion. I would say make it 1/5 and then put 2 points in "through flames" because it gives flat spell damage

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Also are you trying to crit or not really?

rotund bloom
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Not specifically, I figured build enough to crit relatively reliably (especially with so many hits going off), but didn't make it a main focus

glossy mountain
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Gotcha, also was wondering, did you consider fusion blast in your static orb tree? Since im assuming your going to rely on spark charges for damage. static procs LB with zap. And fusion blast says the next LB chain after using static orb. It could add more hits since your making LB chain to one target

rotund bloom
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Oh, for some reason I thought it was only direct LB casts, that's a good point

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Ill take some points out of Orbital and Storm Conductor

glossy mountain
#

Your main damage is spark charges right?

lofty sinew
#

Frost Claw, Sorcerer OR Mana Stacking Meteor Sorc?

rotund bloom
glossy mountain
silk pewterBOT
#
Game Cycle / Version:

Harbingers of Ruin / 1.1

Class:

Mage (20) / Sorcerer (73) / Runemaster (20)

General:

▸ Health: 1,162, Regen: 20/s
▸ Mana: 2,148, Regen: 37/s
▸ Ward Retention: 586%, Regen: 225/s
▸ Attributes: 14 Str / 1 Dex / 71 Int / 1 Att / 1 Vit
▸ Resistances: 102% / 275% / 60% / 78% / 61% / 79% / 64%
▸ EHP: 1,489 / 1,489 / 1,289 / 1,637 / 1,300 / 1,489 / 1,335

Defenses:

▸ Endurance: 20%, Threshold: 232
▸ Dodge Chance: 1% (20)
▸ Armor Mitigation: 25% (1,082)

Damage Types:

Fire / Spell

Buffs:

▸ None

Used skills:

Meteor (26)
Focus (20)
Arcane Ascendance (20)
Teleport (20)
Flame Ward (21)

glossy mountain
#

This is my meteor mana stacker, if anyone can give me some feed back

pastel quiver
glossy mountain
#

so 3-4 of my meteors before i go negative wont be gurantee crit

pastel quiver
#

Always crit when above 400 mana

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Which will be most of the time if u have like 2K+ mana and lots of regen

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When u pop meteor you should be above 400

glossy mountain
shut escarp
#

48% of mana recovered if you cast once per 3 sec

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rest you recover by natural means in these 3 sec

glossy mountain
#

ok let me redo this with 400 mana gurantee crit. If i can sustain mana easily, then yea def

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just mana sustain is whats scary to me

shut escarp
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also I dont understand these phantom rings, the only thing you get is % mana

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can you not get like flat mana or something on normal rings

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for meteor to do max dmg from sorc mastery you only need it to cost 100 mana

glossy mountain
#

removing one ring drops my crit for 100% to 74%

shut escarp
#

you dont need flat crt

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cos you have 100% crt while above 400 mana

glossy mountain
#

Yea the planner i sent, im not using that node

shut escarp
#

change them to some exalted sapphire rings, you still hav over 2k mana and more mana regen

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and you can get some % spell damage or just INT

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and cold res on suffix for more cold overcap for retention

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if you get cold res+ele res on two sapphire rings (T5) you get like 150% more ward retention from gloves

glossy mountain
#

im make another build with that node

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the whole reason i didnt take the gurantee crit is because maan sustain. the gurantee crit is when you have 400 current mana. so if you cast meteor at 399 mana or less it wont crt. And mana sustain isnt looking great since my mana regen/ second is 42.

#

I may be missing something or not understanding, but it looks like ill have to cast focus once i do go below 400 mana, which means i gott change some focus nodes im currently using

shut escarp
#

yes but if you have 2k mana, your meteor costs 140, and you have 40 natural regen

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you can cast like 25 meteors before you go below 400

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if you cast 1 meteor per second with 2k mana you can roughly cast 20,61 meteors in a row

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without going under 400 mana

harsh abyss
#

Yeah, that's basically my plan as well. Have enough regen that I have plenty of time to cast way more meteors than necessary before running OOM

shut escarp
silk pewterBOT
#
Game Cycle / Version:

Harbingers of Ruin / 1.1

Class:

Mage (20) / Sorcerer (73) / Runemaster (20)

General:

▸ Health: 1,162, Regen: 20/s
▸ Mana: 2,045, Regen: 38/s
▸ Ward Retention: 769%, Regen: 214/s
▸ Attributes: 14 Str / 1 Dex / 86 Int / 1 Att / 1 Vit
▸ Resistances: 139% / 386% / 96% / 78% / 61% / 79% / 64%
▸ EHP: 1,489 / 1,489 / 1,489 / 1,637 / 1,300 / 1,489 / 1,335

Defenses:

▸ Endurance: 20%, Threshold: 232
▸ Dodge Chance: 1% (20)
▸ Armor Mitigation: 25% (1,082)

Damage Types:

Fire / Spell

Buffs:

▸ Craterborn

Used skills:

Meteor (26)
Focus (20)
Arcane Ascendance (20)
Teleport (20)
Flame Ward (21)

shut escarp
#

oh sorry I didn't calculate 20% refund mana

#

so with that 20% refund from passive skill that's 32,25 meteors in a row, casting 1 per second

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with the setup above

shut escarp
#

32.25 so if you round down thats 32

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its just calculation

glossy mountain
#

oh sorry lol

#

hmm ok

#

ill make something with the gurantee crit and repost

#

Harbinger of stars or strands of soulds for my belt

simple jewel
#

Arcane Current only counts on skills you directly cast right?

nimble shoal
glossy mountain
#

Does cast speed make meteor fall faster?

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im assuming no?

harsh abyss
#

No

simple jewel
#

Isn't 40 mana frost claw an insane way to generate spark charges?

ebon sierra
#

meteor or frostbite sorc 😩 cant decide

weary hamlet
terse folio
#

is it better to go static orb or meteor?

glossy mountain
silk pewterBOT
#
Game Cycle / Version:

Harbingers of Ruin / 1.1

Class:

Mage (20) / Sorcerer (80) / Runemaster (13)

General:

▸ Health: 1,002, Regen: 20/s
▸ Mana: 2,034, Regen: 39/s
▸ Ward Retention: 840%, Regen: 226/s
▸ Attributes: 1 Str / 1 Dex / 83 Int / 1 Att / 1 Vit
▸ Resistances: 78% / 398% / 78% / 78% / 54% / 79% / 97%
▸ EHP: 1,249 / 1,249 / 1,249 / 1,357 / 1,032 / 1,249 / 1,249

Defenses:

▸ Endurance: 20%, Threshold: 200
▸ Armor Mitigation: 22% (908)

Damage Types:

Fire / Spell

Buffs:

▸ None

Used skills:

Meteor (24)
Focus (20)
Flame Ward (22)
Teleport (20)
Arcane Ascendance (20)

glossy mountain
#

Okay this is looking alot more solid defensive wise, im holding 4.1k ward

harsh abyss
weary hamlet
craggy aspen
#

Cannot decide between Glacier and Frostbite for endgame! Or build to play with all the changes in 1.1

light meteor
#

cant go wrong with glacier

#

and then let the drops decide if you go meteor or static orb!

weary hamlet
#

let Orobyss take the wheel

harsh abyss
#

How do you know if a piece of void gear is best for your build or not? Check to see if it's the OroBIS

simple scarab
#

gl to anyone playing glacier 🤣

worn shell
#

Go glacier until you get what you need for a 1k mana build.

dark jay
minor wasp
#

I'm trying to put together an SpellBlade Ignite build, just to be different. Is Conflagrate in the Enchant Weapon tree worth it or is it better to just let the DoTs run?

sand schooner
#

Consumes are bonkers

glossy mountain
#

@grizzled lily I just saw your build on YT. This thing looks nuts

minor wasp
jaunty widget
#

Guys one question, on this new cycle. I will lose my character?

#

Like, Ill need to create a new one?

bleak wind
#

They get moved to Legacy server, to play with the season server you need new characters,but content wise boths servers should be the same

harsh abyss
#

Note that for this cycle, the new content is also going on the legacy server

bleak wind
#

Just Pinnacle bosses will be available one week later on legacy servers.

jaunty widget
#

So, if I want to play like I played last couple of months. I'll have to create a new character when the new cycle starts or I'll play in a different 'world' with my old character right ?

harsh abyss
#

Sort of yeah, It won't be any significant material difference though.

harsh abyss
#

Like, playing on the legacy cycle or whatever it's called won't make it so you're missing skill updates or anything. You just won't be able to fight the pinnacle bosses for the first week or so.

nimble shoal
#

If you play trade faction, being in the legacy economy vs. cycle economy is a fairly significant difference, too

harsh thistle
#

I actually can't see any advantage in being in cycle, like, apart from being in the ladder if that's important to you

harsh abyss
#

Toast makes a good point about the merchant's guild wanting to be during the cycle

#

But if you play CoF? NBD

harsh thistle
#

right yeah I'm CoF

harsh abyss
#

Then unless you're planning to race down the pinnacle kill, you'll be fine on your previous characters

craggy aspen
#

I see a lot of builds saying mana stacker, what does this mean? I assume it means stacking mana

toxic sky
#

any spellblade builds survive/get buffed from the patch? i saw shatter strike as a skill and thought itd be cool and wondered if it would be cycle startable

harsh abyss
# craggy aspen I see a lot of builds saying mana stacker, what does this mean? I assume it mean...

Basically, there are builds that get extra bonuses for stacking your mana. Meteor has a node that makes it auto-crit while you have more than 400 mana. Static Orb has a node that adds damage scaling based on maximum mana, etc. Sorcerer has a few passive nodes that were added/altered that give bonuses based on mana too. Mana Shell gives you ward per second based on max mana, Mana Bulwark gives converts a portion of the damage you take to your health into mana, etc.

Mana stackers stack these bonuses for a bunch of added offense/defense.

#

Sorcerer specifically is now super good for mana stacking because of their mastery bonuses and those nodes. But you can probably do it with Spellblade/Runemaster with the right setup too.

harsh abyss
toxic sky
#

ok thank you, gathering info everywhere for what i wanna cycle start. ty homie

wispy rune
#

anyone else been cooking any meteor builds? interested in what people are planning for it.

wispy rune
sour wind
#

Curse just posted 5

#

Not all of them are meteor tho

#

mana stacking static orb seems nutty

rocky anvil
# toxic sky ok thank you, gathering info everywhere for what i wanna cycle start. ty homie

Don't forget that when you start it out, that it'll be squishy. A ton of nodes that provide defensive buffs rely or benefit on melee attacking the enemy. Therefore, things like increased melee attack speed double/triple dips into a major defensive buff too. (i.e. melee attack procs 2-3 passives which generate ward, but the melee attack procs frost claws too, which, when taking the right nodes, also generates ward... the melee attack, depending on which you use can also have ward generation... flame reave and shatter strike both have ward generation nodes. So literally, a single melee attack can generate like 500-800 ward, which is incredible sustain. Attack speed also means more flame auras which means more elemental damage (from passive stacks)... attack speed also means more mana spent (and maybe generated depending on your nodes taken), which dips further into your mastery bonus that gives you ward for mana spent... it's a very vicious cycle but you need the gear first to get the ball rolling.

toxic sky
#

ok what do you suggest to get rolling then?

ruby bluff
#

what do we think of this version of the sorc int/mana stack. does it have potential?

silk pewterBOT
#
Game Cycle / Version:

Harbingers of Ruin / 1.1

Class:

Mage (20) / Sorcerer (65) / Runemaster (28)

General:

▸ Health: 1,066, Regen: 20/s
▸ Mana: 1,027, Regen: 16/s
▸ Ward Retention: 448%, Regen: 174/s
▸ Attributes: 1 Str / 1 Dex / 118 Int / 1 Att / 1 Vit
▸ Resistances: 59% / 35% / 59% / 57% / 17% / 44% / 62%
▸ EHP: 1,561 / 1,294 / 1,561 / 2,101 / 1,147 / 1,388 / 1,602

Defenses:

▸ Endurance: 20%, Threshold: 213
▸ Armor Mitigation: 55% (3,684)

Damage Types:

Lightning, Fire / Spell

Buffs:

▸ None

Used skills:

Static Orb (28)
Lightning Blast (24)
Flame Ward (20)
Flame Rush (24)
Focus (20)

Used unique items:
harsh abyss
#

Enigma is probably not your best bet there. With the way you have static orb specc'd, it's going to spend a significant amount of your mana pool with each cast. That means you aren't really going to be popping that many spark charges. If you want to do a Spark Charge build, you'd want to get your mana cost as close to 40 as you can, then boost your cast speed so you can spam spells super fast.

If you're not that worried about the spark charges, there are a lot better offhands you could use.

#

If you're planning to bounce back and forth between your lightning blast and static orb to regen the mana, you might want to focus more on that branch. You could snag the Lightning Aegis passive from LB instead of SO to make it so you can refund your orb's mana cost more reliably.

#

I'm also not sure why you're wearing Phantom Grip at all? Is it for the flat crit? You'd definitely be better off getting a crit catalyst and using rings that actually benefit the build.

#

If it's for the 8% mana, you'd be much better off with a couple Font of the Erased.

karmic cradle
#

any idea about any broken build to play?

weary hamlet
weary hamlet
weary hamlet
# toxic sky any spellblade builds survive/get buffed from the patch? i saw shatter strike as...

SS seems to get a small net buff, surge got indirect buffs through improved passives in the tree, flame reave is still bad. You now have more synergy with frost claw so perhaps that can be added to some of the more proc based builds. Vessel builds should be significantly better in comparative terms as their competition was largely nerfed into the ground (600k ward paladin builds and the like). There is no reason why you can't cycle start on sb, it's not the most demanding to highly specific itemization.

weary hamlet
#

max mana static orb is already strong AF and it seems to still be strong enough to have warranted a preemptive nerf

proven dome
#

So the mana potion thing is only an experimental prefix?

#

No other new ways to gain quick bursts of mana?

dark jay
#

glacier with 1% mana on crit node is good for sustaining mana in maps

#

or do the teleport mana tunnel tech

minor wasp
silk pewterBOT
#
Game Cycle / Version:

Harbingers of Ruin / 1.1

Class:

Mage (25) / Sorcerer (26) / Spellblade (62)

General:

▸ Health: 956, Regen: 20/s
▸ Mana: 171, Regen: 10/s
▸ Ward Retention: 88%, Regen: 61/s
▸ Attributes: 1 Str / 1 Dex / 22 Int / 1 Att / 1 Vit
▸ Resistances: 187% / 41% / 65% / 23% / 23% / 24% / 24%
▸ EHP: 954 / 712 / 868 / 637 / 628 / 632 / 632

Defenses:

▸ Endurance: 20%, Threshold: 191
▸ Armor Mitigation: 5% (99)

Damage Types:

Fire / Melee, Spell

Buffs:

▸ Enchant Weapon (Passive)

Used skills:

Flame Reave (21)
Firebrand (21)
Surge (21)
Enchant Weapon (21)
Flame Ward (21)

Used unique items:
barren nacelle
#

Which sorcerer is better, Meteor or Lightning Blast? I can't decide on the starter.

weary hamlet
#

meteor is probably going to be better, especially since closed circuit was (finally) nerfed

nimble rover
#

yo. what is prediction? meteor or static orb+glacier(for mapping) ?

vale tartan
#

At the party in the Corner :
"Nobody realizes that Dark Hole is also a Cold Spell that counts for the Bane of Winter Unique "

dark jay
#

9 ball says meteor is good

#

static orb will still be broken for single target bursting

#

but i'm keen on making meteor work by itself

shut escarp
vale tartan
#

Void Winter bolts have 600% ADE (added damage effectiveness) and they scale with Attunement and Dex .... hmm

#

also ho can you overcap Ailment application ?
1% more Voidwinter Bolt Damage per 10% uncapped Time Rot Chance with Melee Attacks
would that mean everything above 100% ?

rocky anvil
#

Anything. so even your first 50% counts

#

It mentions "uncapped" to clarify that it doesn't matter whether you're capped or not (Same goes for resistances for some unique interactions)

spare glen
#

hahah maxroll deleted disintegrate guide, i guess the rework was that bad omegalul

weary hamlet
#

no no you totally have a mana scaling more damage node! (checks notes) behind a 60% less damage one

#

anyways I'm gonna force fire disintegrate, it will also likely be sh it

#

the only somewhat interesting part is that you can maintain level 3 disintegrate without ramp up, but that's more than a little worthless for clear since they removed the mana regen on kill node. Good for bosses where you need to reposition for mechanics though.

harsh abyss
hot stream
#

So I know that Glacier leveling is the go-to for Mage/Sorc but if I'm going to be leveling with twink gear (2/3 LP Firestarter Torch + Clarity and some other stuff)... is there a better option that is fire based? I was thinking about just going fire ele nova until meteor. But if someone has better suggestions, let me know!

cerulean plinth
#

Lightning and fire both look cool

weary hamlet
young gust
weary hamlet
#

fire has another 15% more multi in sorc tree, and you can get easier access to fire shred from auras (although the difference is marginal)

cerulean plinth
#

Gotcha, all g. Was just curious. I'll prob go fire too

weary hamlet
#

also you are still using ingivar's so might as well just go with fire

#

even at a minimum crit investment it's going to be around what, 30-50% more

young gust
harsh abyss
#

GGG-level bait, for sure

weary hamlet
#

also the main problem of lightning is the "free" fire pen from craterborn, which you can also use with mana tunnel as a mana management tool

young gust
#

I instantly started figuring out how to apply lightning ailments but with 60% less dmg and 60%? less rate whats the point 😦

ruby bluff
young gust
silk pewterBOT
#
Game Cycle / Version:

Harbingers of Ruin / 1.1

Class:

Mage (20) / Sorcerer (66) / Spellblade (5) / Runemaster (22)

General:

▸ Health: 1,216, Regen: 20/s
▸ Mana: 1,200, Regen: 21/s
▸ Ward Retention: 476%, Regen: 130/s
▸ Attributes: 11 Str / 11 Dex / 119 Int / 1 Att / 1 Vit
▸ Resistances: 45% / 22% / 45% / 22% / 22% / 23% / 23%
▸ EHP: 1,227 / 1,035 / 1,227 / 1,145 / 1,035 / 1,042 / 1,042

Defenses:

▸ Endurance: 20%, Threshold: 243
▸ Dodge Chance: 2% (44)
▸ Armor Mitigation: 26% (1,170)

Damage Types:

Lightning, Fire / Spell, Melee

Buffs:

▸ None

Used skills:

Meteor (30)
Teleport (23)
Focus (23)
Flame Ward (24)
Mana Strike (24)

cerulean plinth
#

The build tool is updated for 1.1 right? Might mess around with it before launch

weary hamlet
young gust
#

oh right the firepen is global

#

my b

weary hamlet
#

yea you use it as a utility spell for craterborn, and since fire disintegrate costs mana and there is nothing else worthwhile in the meteor tree, you go for the mana refund build

#

and I guess now with dodge the increased teleport cooldown is even less of an issue

young gust
#

Yeah truth and facts

cerulean plinth
#

Evade is gonna be so sick

harsh abyss
#

I think the way to do lightning disintegrate would be to make Lightning Blast cost mana and only chain to the main target, and then use Static charges to also cast it. So you're casting 2 LB's per second to stack up shock.

#

Since Disintegrate costs no mana, you can sustain tier 3 no problem, and probably the LB casts as well.

young gust
#

Shock stacks to 10 and that's an incredibly easy number to hit tbf

weary hamlet
weary hamlet
#

and if you want to trigger LB for some reason why not use the dagger?

harsh abyss
#

Yeah, I dunno. Maybe it would work well with Glass Cannon? If you have no mana cost for Disintegrate, you could afford to get a ton of "Damage to mana before health" without worrying about running out of mana

hot stream
harsh abyss
#

Could use that to counteract the downside from Glass Cannon by having more defense, another 120% more multi is pretty strong

young gust
weary hamlet
harsh abyss
#

40% more damage taken is... a lot t hough

#

Even with most damage converted to mana, you're gonna take some big hits

woven moss
#

Playing glacier sorc is unethical

gloomy topaz
#

seems like lightning blast spark charge spam build is dead with closed circuit nerf 😦
can't have enough crit with Enigma

weary hamlet
#

forsake lb, embrace one of the numerous 40+ mana applicators

gloomy topaz
#

yeah but I really like spamming lb

rocky anvil
#

I am hoping this one also gets updated for 1.1 even though there's no patch notes for it and lastepochtools still mentions this 😦

harsh abyss
#

Mike confirmed that Insidious conduction's wording wasn't updated and still says you don't regen mana while channeling, so it's possible Flamethrower is the same way.

rocky anvil
#

I see, that'd be cool. I like the super traditional oldschool fireball and that it has so many new flavors in LE

sleek elbow
#

Seems like a lot of people are gonna be starting sorc this patch

#

Mage, sentinel, and primalist

cerulean plinth
#

I thought about rogue multishot but I played rogue last patch

#

Trying something different this time

wheat marten
silk pewterBOT
next nest
#

yep

harsh abyss
#

Yeah, very likely

#

There are gonna be lots of variations to it as well

viral pond
harsh abyss
#

I dunno, lots of people excited about FG and Shaman builds too. People like the dual shields 😝

cerulean plinth
#

Shamans got a lot of love this patch too

vale tartan
#

Laser Focus and Twin Beam wont cancel each other out right ? means Laser Focus has Prio over the other

weary hamlet
#

should still have no cost

#

as mechanically the "no channel cost" is likely a 0% more channeling cost modifier

#

so it will blank any additive cost increase

harsh abyss
#

Be warned that using them together is a -60% and -30% damage decrease, so it might make your damage just complete garbo.

#

Two beams that do crap damage will still do crap damage.

#

We were talking about how you need 2000 mana (250% more) for the Hyperfocal node to make up for the damage loss from Laser Focus

weary hamlet
#

two beams is always dps positive though

vale tartan
#

i wont use Disintegrate for its own damage , im gonn use it for Fireball and Static Orb shenaigans

#

70% + 70% = 140%

harsh abyss
#

True, but two beams doesn't do anything for the spell trigger nodes. If it's just a spell delivery mechanism then Laser Focus is definitely your best bet.

vale tartan
#

yeah i noticed that , gone now for static charges , Fireball and Static Orb

#

Laser Focus just for more mana mitigation , dont know yet how much mana all the triggered Spells will gobble up

simple jewel
#

I guess I'm not the only one haha

#

it has to be good it's a disgusting amount of spark charges

harsh abyss
#

Yeah, even just barrage by itself will be a crazy spark charge generator.

#

Enigma builds eating good this patch too

vale tartan
simple jewel
#

FC is 30 spark charges per cast I think + 12% per hit

#
  • the Barrage synergy
sleek elbow
vale tartan
#

Frozen did the maths and had 25 charges for the first hit

harsh abyss
# vale tartan

I'm looking forward to the videos of 100000 fireballs spewing out after the channels end.

simple jewel
#

isn't it 5 projectiles 6 casts

#

I haven't played mage yet in LE

weary hamlet
vale tartan
weary hamlet
#

barrage had historically been quite good

weary hamlet
simple jewel
vale tartan
#

after 3 seconds -> 6 individual Fireball casts and it should use the whole fireball tree so thats 30 fireballs spewing everywhere

cerulean plinth
#

Holy

#

That sounds sick

harsh abyss
#

Yeah, it's gonna be pretty good

weary hamlet
vale tartan
#

its also no target since Fireballs are homing

weary hamlet
#

plus the frost claws you are spamming on top of it, another what, 10-15?

simple jewel
vale tartan
#

and the ones that pirece might be all able to hit the same target .. again

simple jewel
#

now how do you maintain your mana

#

I just just focus

weary hamlet
#

VO can max out at around 30+ hits per cast as well but its cooldown will be over 1 sec in most builds

simple jewel
#

and you give up on flame ward

weary hamlet
#

otherwise idk even, mana strike still feels ultra bad

simple jewel
#

btw how do those passives work on focus?

#

I'm guessing it's only while focus is active

harsh abyss
#

Yeah, it's while focus is being channeled

simple jewel
#

Ok that sucks the ward passives seem better then

harsh abyss
#

Yeah, if you're only planning on channeling while safe, definitely focus more on ward passives than defensive ones.

weary hamlet
#

but since you are picking between kinds of sh it for the last few points in the focus tree, might as well pick up one of these DR nodes that matches whatever ailment you can most reliably apply

#

especially if you have the incidental + skill effect

simple jewel
#

I could be wrong but I feel like enigma builds only want like 1kish mana to triple archmage more doesn't seem worth like with SO

ruby bluff
silk pewterBOT
#
Game Cycle / Version:

Harbingers of Ruin / 1.1

Class:

Mage (20) / Sorcerer (65) / Runemaster (28)

General:

▸ Health: 1,215, Regen: 20/s
▸ Mana: 1,178, Regen: 19/s
▸ Ward Retention: 540%, Regen: 189/s
▸ Attributes: 1 Str / 1 Dex / 141 Int / 1 Att / 1 Vit
▸ Resistances: 65% / 52% / 65% / 27% / 44% / 28% / 66%
▸ EHP: 2,050 / 1,833 / 2,050 / 1,927 / 1,592 / 1,414 / 1,914

Defenses:

▸ Endurance: 20%, Threshold: 243
▸ Armor Mitigation: 55% (3,752)

Damage Types:

Lightning, Fire / Spell

Buffs:

▸ None

Used skills:

Static Orb (29)
Lightning Blast (25)
Flame Ward (21)
Flame Rush (25)
Focus (21)

weary hamlet
simple jewel
#

yeah of course I mean if you can get more it's always good

#

but don't think T7 mana everywhere makes sense like on SO builds

weary hamlet
#

I haven't done the math yet but I guess the optimal build would be some kind of a hybrid ward/mana tanking

#

nah obviously SO has much more direct mana scaling

brave sable
surreal arrow
#

catch is to get all the gear needed for 3000-3500 mana lol

#

difference between 1500 and 3000 is colossal

harsh abyss
#

3000 mana seems like a hard push, most builds I've seen stop at 2k

surreal arrow
#

yh I'm just sayin' :D it really starts ramping the closer to 3k+ you are

weary hamlet
shut escarp
#

I don't like the boots in allie's build, you gonna be oom every 4 seconds

#

too much standing still channelling focus xd I will use that as template tho and change some stuff

#

thanks

harsh abyss
#

The boots don't remove your mana. They just add that amount as ward

shut escarp
harsh abyss
#

Yeah, if they did that, it would suuuuuck

shut escarp
#

ye, the boots have a lot of res, and movement speed

#

so I thought that there is an obvious downside in that ward mechanic

#

but it has no downsides

zinc pewter
#

anyone made a planner for spellblade using the new 2h axe? world splitter

harsh abyss
#

I haven't seen one, but it should be relatively straightforward to put together a Flame Reave + Surge or Shatterstrike tree for it.

minor wasp
#

I assume it would be relatively easy to make a max mana crit build with that axe

stable terrace
#

does anyone know if the ice barrage shotguns if you take wintry blast the 4 extra projectiles per cast?

#

for FC+barrage spark charge reasons

stable terrace
#

darn, 100 spark charge application dream dashed

simple jewel
#

haha yeah that's kinda bad then

harsh abyss
#

Huh, I'm just realizing there aren't really any other good caster gloves other than Frostbite Shackles and Swaddling of the Erased

stable terrace
#

i guess just take fire rate, homing, piercing then

stable terrace
harsh abyss
#

Yeah, the nemesis eggs are a big change to LP on rare-LP items. I just hope the eggs aren't mega rare.

stable terrace
#

i actually think they 're going to be supre common, i think at level 100 you're guaranteed to have an egg?

#

the problem is i suspect they will probably make the item LP upgrade chance related to the lp level so it still might be super rare

harsh abyss
#

Yeah, very possible

weary hamlet
stable terrace
#

"The chance of this item appearing scales from 0% below level 60, then 20% at level 60, up to 60% at level 100.
Rank 1 of the new Forgotten Knights Faction provides an additional +40% chance for the Egg of the Forgotten to spawn."

weary hamlet
#

maybe it's rank 1

stable terrace
#

so yeah 100% chance to appear at lvl 100

harsh abyss
#

Ah yeah, that's great then. I didn't look too closely at the Knights faction.

weary hamlet
#

and the range of possible rolls on just adding an affix is so high that it might be practically not very useful

harsh abyss
#

The pinnacle boss might make me actually play characters closer to level 100

stable terrace
#

yeah its probably more likely to add a junk affix than a real ?LP

#

but hey, a super strong unique getting additional small buffs with a chance for godly item is a good change anyway

#

more aspirational stuff and non-lp uniques you pick up aren't useless

harsh abyss
stable terrace
#

do you guys think ladle will still be the way to go for spark charge sorc? i'm not sure the increase cast speed is as useful when trying to spam 40 mana skills

#

but wrongwarp also got nerfs

simple jewel
#

I'm currently

#

wondering the exact same thing haha

stable terrace
#

i mean ladle is easier to get and still a more multiplier, and you get flat damage from enigma anyway. but i'm just imagining been oom all the time

#

or actually claw might be a lot better for FC, its a bummer LB got huge nerf though

simple jewel
#

not sure what you even drop to go claw LB

stable terrace
#

because +base crit

#

yeah it is the problem, maybe unspec teleport

#

since we have evade and not relying on mana tunnel big spell

#

but not having flame ward is rough too

#

can makes focus traversal skill actually

simple jewel
#

one thing that's nice about claw is it even gives lightning aegis

#

beyond any dmg it does

#

and procs

stable terrace
#

yeah, problem is uptime isn't reliable when i tried in in the past

#

max 30% per second so woudl take like 3-4 seconds to trigger

simple jewel
#

yeah true

stable terrace
#

might drop ele nova? it's great for clear but i guess not a huge part of single target dps

#

and tbh the VFX is eye cancer

#

alternatively i guess you can get two of the +crit rings

#

idk using gaze for crit just feels bad

simple jewel
#

with claw it should be quite easy to crit cap

#

or close to it

stable terrace
#

yeah that would be the main benefit of claw, ladle is probably more damage though

weary hamlet
stable terrace
#

yeah flame ward is probably essential now since no CFC invoke anymore 😦

weary hamlet
#

it's always been essential really

eager sparrow
#

How claw gives aegis?

minor wasp
#

Can someone explain how to use focus without feeling like it's completely interrupting the flow of my massacre

stable terrace
#

claw triggers LB, which has a chance to give aegis

eager sparrow
#

You need to spec LB though...

stable terrace
#

tbh the best way is to use the OOM cd focus nodes

#

and only tap it or channel 1 second when oom

weary hamlet
#

fail

#

get butthurt about having to channel focus for 15 seconds

minor wasp
#

It's such a bad spell for an ARPG

#

let's completely stop and channel a non-damaging skill

#

Like.....no

stable terrace
#

its not too bad if its a short channel or tap but the standing there with slow regen is meh

#

but shaman wishes they even had channel lol

#

i was thinking of going avalanche shaman but then realized it literally has no way to gain mana

harsh abyss
#

Channeling it for 15 seconds to regen a 2000+ mana pool definitely sucks, heh

stable terrace
#

yeah but tapping it to gain 40-50% of that isn't too bad

weary hamlet
stable terrace
#

yeah but stance dancing feels even worse than focus

minor wasp
#

Is mana strike with the ranged node and the node that gives it a cd but much more mana not better?

weary hamlet
#

you still get your 6 seconds of suck

#

but you actually do something during it

stable terrace
#

you sit there for 5 seconds doing literally nothing

minor wasp
#

Just hit it on CD?

weary hamlet
#

instead of just staring at the screen

#

and in some builds the form skills can be productive like tornado/bear druid

stable terrace
#

but yeah in general some not feels bad ways to gain mana would be nice

weary hamlet
#

aint got that in le

harsh abyss
#

If they allowed that, people would just "solve" mana and never think about it, like in PoE

karmic vapor
floral maple
#

do you guys know a good content creator / site to copy a good build for runemaster 1.1?

harsh abyss
#

I'd guess that there aren't too many runemaster guides being put out, seems that most content creators are focusing on the new content/updated classes. But you could check out https://www.lastepochtools.com/ to be sure.

#

Runemaster got hit by a bunch of (justified) nerfs, but most builds from 1.0 should still be functional.

#

Some might even be more functional because of bug fixes 😝

floral maple
#

ohhh i see, so what's a good class in 1.1? i really have no clue

vale tartan
#

just test stuff out that you like

#

you can only be a new player once

harsh abyss
#

Yep, @vale tartan is right. Last Epoch is balanced so that you can try stuff out and do pretty well. The early game is fairly forgiving and respeccing is pretty easy.

floral maple
#

i played the game when was released, i really don't want to play another boring class like warlock

vale tartan
#

And as it looks now , many things are similar in strenght and usefulness

harsh abyss
#

Lol, well everyone has a different opinion on what boring looks like, so who knows what skills will be good for you 🤷‍♀️

vale tartan
#

15 masteries with at least 2 builds , much to choose

full bluff
#

Anyone think perma freeze of bosses will still work?

rapid hinge
#

no

nimble shoal
full bluff
#

What changed?

nimble shoal
#

Some bosses are getting a max freeze/stun duration, so you won't be able to freeze them for multiple seconds with snap freeze anymore

full bluff
#

Hopefully they managed to fix it this time, I always thought it strange that mages had a single skill that could perma freeze any boss, making bosses not really matter 🙂

nimble shoal
#

Yeah I hope so, too. They fixed acolyte's version of it a few versions ago, too.

zinc pewter
#

anyone made a spellblade build using bane of winter?

vale tartan
#

i still think of the Winter spear and that Black hole is a Cold Spell with a Physical Spell damage component

harsh abyss
#

You can also convert Fire Aura to cold, I wonder if getting a good chunk of your melee damage added as spell damage would be good for that

nimble shoal
#

At its best, the spear gives you spell damage roughly on par with a staff

vale tartan
harsh abyss
#

I mean... sure? Not sure why the hit itself is important though. Added spell damage still applies to DoT spells

harsh abyss
nimble shoal
#

It also casts those bolts for free and allows you to ignore cold res (just saying, shatterstrike scales with dex)

surreal arrow
#

Think Mike said something along the lines its more of an interrupt for bosses now rather than stun xD

surreal arrow
hard pike
#

anyone got thoughts on meteor sorc after the changes?

first and only character i've played was a lightning runemaster (i tried lb, static orb, and runic invocation for offenses--ultimately settled on lb/RI, with most damage coming from brand of deception)

astral trout
#

It looks fun but Im not sure if its viable at high coruption

rocky spindle
minor wasp
#

Frostclaw Spellblade still looking MVP for SB? Stack Int and prosper

astral trout
#

Yeah I think they buffed frostclaw right?

hard pike
#

yeah, considerably

#

i only made it to like level 72 or something in that neighborhood, not quite all the way to empowered monos (i started on like friday)

#

i did feel pretty strong with my lightning build(s) though, and could see myself just doing it again

#

interested in branching out as well, though

rocky spindle
#

The game is very forgiving if you want to tweak towards your own playstyle, some passives are just to good to ignore and the rest is just based on your scale tags tbh

carmine hazel
#

chance to proc meteor from crit works on ALL meteors or only on that proced from this intem ?

#

if I cast meteor can still proc next one from crit or not ?

harsh abyss
#

No, only meteors you cast can proc new meteors. Procs can't proc additional ones

carmine hazel
#

cool thx

vale tartan
#

not sure what the internal CD of the belt is but the Belt Meteor wont be able to proc more Meteors

carmine hazel
#

so

#

2 diffrent ansers

#

.....

harsh abyss
#

It's not an internal CD, it's just that procs can't proc additional ones. It says that in the text on the proc

vale tartan
#

a triggered spell wont be able to trigger another spell unless its explicibly mentioned or intented to do

carmine hazel
#

ok

harsh abyss
#

It says "does not include crits from meteor itself" which means the triggered meteors, not ones you cast directly

carmine hazel
#

ok

#

thx

vale tartan
#

like now with the Avalanche procs Earthquake procs Avalanche on Primalist

harsh abyss
#

The wording isn't super clear on this one, yeah

vale tartan
#

we can summon Frozen by chanting "FrostClaw is mid " for a while 👀

surreal arrow
#

👀 monak fukkin s

magic nacelle
#

so its very unlikely theres any perma cc for bosses, even in a group of 4

lyric gyro
#

can i play offline this time??

waxen halo
#

guess not

harsh abyss
#

Yes, offline will always be available to play

severe token
#

Can anyone explain to me what the tag on Crest of Unity entails "Elemental Nova is always Tri-Elemental" does that mean it doesn count as a specific element anymore e.g. you cant proc a skill that requires you to cast say a fire spell ?

harsh abyss
#

No, it's more like imagine you had it unspecced. You'll never do the Lightning Nova, it will always be the "base" one that is fire, lightning and cold. So you it still counts as a fire spell for proccing, and it counts as a lightning and cold spell as well.

#

But you'll never get the bonuses from the specific nova nodes (like the higher crit chance from the lightning nova)

glass wadi
#

For those of you who roll your own builds using a build planner, what do you start with first? Passives?

wicked mist
#

I wonder if frost wall and ice barrage are needed on mana glacier. maxroll has it other don't.

surreal arrow
#

dr on crest is so juicy :< rly want both crit from Prismatic Gaze and that too rip

harsh abyss
#

Like, think about how you want to built it? Hit? Ailments? Crit? Are there synergies you can use from other uniques or skills? And then it all comes together over time into a build.

severe token
glass wadi
harsh abyss
lyric orbit
#

How does mana stacking sorc get back mana? Is there any options apart from the crit node in glaciar?

harsh abyss
#

The Archmage passive, Static Orb has a method to refund when you cast Lightning Blast, Meteor has a refund over time node... there are a few varieties.

#

Mana Tunnel in Teleport is also a good way to get a free expensive spell.

severe token
harsh abyss
#

Exactly. Each of the elemental variants will be disabled, and your damage will be split between the 3 types as if it were unspecc'd

#

But there are also some other benefits to it. Like if you use Crest of Unity with Unstable Core, it'll add +3 levels to Ele Nova, in addition to its other legit bonuses.

severe token
#

that was legit how far i got in my planner have unstable core and crest of unity xD

#

and one of the new uniques which requires me to cast different elements, and then i got confuzzled by crest of unity

wicked mesa
#

Does the "Lost knowledge" passive proc with channeling?

#

if so, how often? Once a second?

nimble shoal
nimble shoal
harsh abyss
harsh abyss
nimble shoal
minor wasp
#

So I'm looking at Frostclaw Spellblade and I don't see how using World Splitter and stacking int/mana would be better than Dual Wielding Humming Bees and stacking Ward, also giving access to the Iceblink and Cold Steel nodes.

harsh abyss
severe token
#

ahh ye that one, plan was to try and build around Celastial Doom, it seems cool. But maybe im griefing myself hard by using a 2h

harsh abyss
#

Totally depends on how you're going to build and what you like to do, really.

severe token
#

Well not very far into the proces, plan is get a bunch of mana and use elemental nova combined with it :>

weary hamlet
carmine hazel
#

wow

weary hamlet
# wicked mist I wonder if frost wall and ice barrage are needed on mana glacier. maxroll has i...

you are thinking about it from the wrong angle for LE. It's not what you need, it's what you spend your extra slots on. You have glacier cause that's what you use and you have flame ward cause you are a mage. Now you have three slots with one of them probably still going to the movement skill of your choice. You are left with two slots that are empty. You can spec barrage into a sort of temporary DPS buff skill. What is other alternative?

weary hamlet
#

mana tunnel meteor is good for memes but realistically it's what, around 100 mana once every 6 seconds?

#

mana strike is 140 every 4 sec

weary hamlet
#

if its initial cost qualifies

wicked mesa
#

ty

severe lintel
#

anybody have recommendations for runemaster cycle starters? planning on playing gale brand of deception but I need something to do campaign and farm the gear in monos

weary hamlet
carmine hazel
#

yeah dont go with runemaster

proven haven
stable terrace
woven moss
#

Is it true glacier sorc is unethical to play in 1.1?

stable terrace
#

i guess it seems mana strike and focus give you more mana overall but if you're playing a fire build meteor at least gives you craterborn

minor wasp
stable terrace
#

glacier mana stacking is going to be pretty great

weary hamlet
#

Yeah if you are using meteor for the buff then you might as well use the mana tunnel mana regen tech

#

I'm going to run that on my fire disintegrate build for instance

stable terrace
#

oh yeah of course you're using mana tunnel, i assumed that's what you were talking about

weary hamlet
#

But if your meteor is your primary spammable skill it just doesn't cut it on a large mana pool

stable terrace
#

yeah mana refund is only if you're using meteor as mana generator, not damage

weary hamlet
#

To the point where you might want to spec into glacier for mana regen, or suffer with focus

stable terrace
#

once you have top gear and enough mana, glacier triggering harbinger meteors will be pretty spicy

weary hamlet
weary hamlet
stable terrace
minor wasp
lone prairie
#

Why are people going Sorcerer instead of Runemaster in 1.1 for Frostbite Frost Claw?

glossy mountain
#

spark charges prob

weary hamlet
#

flame reave is just extremely weak as an applicator compared to something like idk VO or fireball or glyph

#

and firebrand ain't anything to write home about in this regard either

lone prairie
sweet silo
minor wasp
weary hamlet
#

static sb? the ole good free static surge build?

stable terrace
#

does anyone have opinions on volcanic orb? dread seems to think it's a great cycle starter but VO has always seemed to be a ton of mana for not that much damage. also seems reliant on the decreased speed idols

proven haven
stable terrace
#

curious but VO potentially could be a great spark charge applicator with lots of hits but

#

FC still seems like could be better

weary hamlet
#

actually I think VO is gonna be pretty legit even without specific buffs cause it now has 50% more from sorc passive

stable terrace
#

trying to decide on cycle starter leveling build before get up to mana stacking or spark charges

#

too many options lol, meteor vs glacier vs disintegrate vs VO

#

glacier was always the choice but goddamn so boring now

weary hamlet
#

I'm just gonna be raw dogging disintegrate from level 1

#

14 or whatever it is

weary hamlet
#

some or all of those might also have bugs/issues with charge application, not even the developers are entirely sure how it should work

#

gotta test literally everything

stable terrace
weary hamlet
#

around 30/sec which is comparable (but a bit ahead of) VO if all VO subskills will trigger it

#

VO's issue is the cooldown really

#

it can be reasonably reduced to what, 1,2-1,3?

stable terrace
#

yeah idk why VO has both a high mana cost and CD

weary hamlet
#

it was made in 2018, that's why

stable terrace
#

isn't the mana cost supposed to balance the need for CD...

#

it does give good d2 frozen orb flashbacks with the short cd too lol

weary hamlet
#

same reason why it has this complex interplay with move speed even though the only correct option is to always go for slow orb

stable terrace
weary hamlet
#

it was designed ages ago to a very outdated paradigm and not meaningfully updated since

#

you don't really need the idols

#

you just pick the slowing down nodes

#

although if you pick literally all of them, it will be too slow

#

you want to hit the middle when the orb isn't stuck in your own model, but doesn't roll out of the mob's model

stable terrace
#

i guess in dread's video it has almost 0 mvoespeed which lets you stack it a bunch of times on a boss

#

but yeah then clear meh too

weary hamlet
#

eh the clear isnt bad but it's certainly not the most convenient, gotta group up the mobs

#

I guess nothing surprises me in this regard after having played brigand in EQ where I had to CC and backstab every single mob cause otherwise 90% of your skills literally didn't work

crude ember
#

i guess every sorc build will prioritize mana gear?

stable terrace
#

yeah, mana stacking was expensive before since relied on a bunch fo legendaries and now is gonna be meta and hella expensive

woven moss
#

Glacier sorc op

weary hamlet
stable terrace
#

spark charge stack int instead so i'm probably gonna try that first while all the other shamans and sorc buy mana

hard pike
#

what changes are making mana stacking so strong now?

weary hamlet
#

multiple passive nodes that scale off mana, mana scaling nodes in several skills, and easier access to mana as a defensive layer through new passives and uniques

#

like the new helmet

stable terrace
#

improves your defense a bit off mana and also reduces mana cost once get to 1k

#

also damage buffs with higher mana costs

marsh furnace
#

archmage is godly

stable terrace
#

meaning that you will want more mana to take advantage of it, along weith skills that already scale off mana stacking

crude ember
stable terrace
#

seed

marsh furnace
#

mana stacking is what makes sorc unique from other masteries

stable terrace
#

of something i can't spell

weary hamlet
#

its a pinnacle boss drop though

marsh furnace
#

and I love it

weary hamlet
#

and it's also likely better on druid

woven moss
#

Basically you go glacier. Then you get mana. Then you win?

stable terrace
#

melted is way way stronger though

weary hamlet
#

then again everything for some weird reason is better on druid

crude ember
#

ahh

marsh furnace
#

that’s cuz the game is unbalanced for it

crude ember
stable terrace
#

75% DR in d4 lol

#

5:1 ratio

weary hamlet
stable terrace
#

can you imagine 75% DR in an item slot in last epoch?

crude ember
#

wtf

#

op

stable terrace
#

unfortunately it's not even that good in D4 because everything is a DPS race in the billions and you lose too much dps to... run 75% dr?

#

it's crazy

marsh furnace
#

yeah if they had infinite difficulty scaling like corruption it would actually be good

stable terrace
#

they do have infinite difficulty scaling with the pit but the problem is it basically just scales the health exponentially more than the damage

#

vs corruption scaling you really need to survive first

marsh furnace
#

meteor,glacier,static orb all perfectly viable with mana stacking yeah?

weary hamlet
# crude ember op

always had been, people just kept ignoring it cause lol 100k ward runemaster

marsh furnace
#

like in corruption it’s both

weary hamlet
#

and admittedly crown doesn't allow you to have ward, while this (and the passives/relic/etc) do

harsh abyss
#

Yeah it's probably way better than crown because of that.

stable terrace
#

it's just sad, can you imagine seed being like a relic or something and you could still run fractured crown?

#

100% damage to mana with endurance

weary hamlet
#

I mean yeah judging by the state of balance in 0.9.2 or 1.0, why not

woven moss
#

Can damage to mana take you into the negative mana?

weary hamlet
#

stops working when you run out of mana

woven moss
#

Nice

stable terrace
#

why not infinitely scale one stat for both damage and survivability?

weary hamlet
#

B for balanced

woven moss
weary hamlet
#

you are so lost mate, did you know that this game has four other classes?

woven moss
stable terrace
#

i mean they're pretty much all mage

#

sentinel? healing hands mage

#

shaman? avalanche blizzard mage

harsh abyss
weary hamlet
weary hamlet
stable terrace
harsh abyss
#

I just did it in the planner. It'll be tough, but you can get there.

stable terrace
#

although boy will you get that in a whole cycle worth of farming lol

#

and the monkeys paw is you lose a bunch of affixes for mana

harsh abyss
#

Only 2 affixes, technically. You could still get to 2k mana probably.

hard pike
#

how does damage to mana interact with ward? treat ward as hp for that purpose and hit mana first?

weary hamlet
stable terrace
#

hmm, and then just build aman and endurance, no health/ward at all

sand schooner
#

It hits ward before mana

hard pike
#

oh, nice

weary hamlet
#

still 61%+28%+9%

sand schooner
#

It's damage taken to mana instead of health

weary hamlet
#

unless you use crown, with which you do overcap it

harsh abyss
weary hamlet
stable terrace
#

honestly getting to 100% probably isn't worth but i forgot you get 20% from passive

surreal arrow
#

oh boy... I'll actually delete this lolol

stable terrace
sand schooner
weary hamlet
#

also while we are at it, when we are down in the endurance threshold we are still double dipping endurance with the helmet, right?

harsh abyss
#

The endurance applying to mana might be insane for tankiness.

stable terrace
#

endurance doesn't apply to mana even if below threshold anymore

#

it used to when fractured crown was the king

harsh abyss
#

Yeah, if you can apply the affixes to the new chestpiece as well, getting the End Threshold as ward threshold is also nutty.

stable terrace
#

i guess double dipping in that, you get 60% less with health

harsh abyss
stable terrace
#

and like 20-30% with mana

weary hamlet
stable terrace
#

yeah i knew that, i meant it doesn't double dip, it just applies to both at different strengths

#

idk maybe not the right team

#

term*

#

in d4 double dipping means a multiplicative dipper for both

#

i.e. 60% endurance x the 20-30%

weary hamlet
#

yeah, your damage taken to health gets reduced via endurance, then the amount of damage transfered to your mana gets reduced via endurance again

#

I'm pretty sure that should still work

harsh abyss
#

I'm sure someone will figure it out

stable terrace
#

i guess we don't know but based upon how they nerfed endurance before it shouldn't do that

surreal arrow
#

thats not how endurance works tho? it kicks in when you fall to endurance threshold aka first 40% of ur health/mana never gonna be protected

weary hamlet
surreal arrow
#

its just if ur mana gonna be constantly below 60% its gonna be a great buffer

harsh abyss
#

Yeah, but with the new chestpiece, you'll want to stack endurance threshold, which would probably boost the mana endurance as well

#

But we'll have to see how well the interaction really works, anyway

stable terrace
#

it was nerfed in 0.9.2

surreal arrow
#

I'm too r-worded to understand this interaction without playing with it ingame and seeing it firsthand xD

harsh abyss
#

It's definitely a weird/complex interaction

#

I'm sure some madman will diagram it and make youtube videos about it

surreal arrow
#

yh cant wait

harsh abyss
#

I'm sure it'll come with ideal breakpoints for how much "Damage taken from mana before health" you actually want, with videos of it being virtually invincible and clearing 2000 corruption or something.

weary hamlet
#

well it did clear 10k corruption back in 0.8.4, with pre-nerf SO, charged ground, and this endurance interaction

sand schooner
#

Yeah but it was cringe gameplay

weary hamlet
#

that's what peak LE performance looks like

#

although wasnt there some guy who did 25k corr in offline on blasting knife mm

#

giga balanced

harsh abyss
ocean mauve
#

is this understanding of harbingers correct?

  1. for your first character, harbingers basically unlock at the exact same time as empowered monos
  2. you have to kill timeline bosses in all 10 empowered timelines, followed by the harbingers, to unlock the pinnacle fight. You'll have 10 eyes guaranteed at this time for entry
  3. after the first harbinger kill, each timeline boss kill is followed by a harbinger fight (even if you're not going up in corruption). each harbinger fight has a chance to drop an eye.
harsh abyss
#

That sounds right, but this probably isn't the best channel to get that sort of info 🤷‍♀️

ocean mauve
#

yeah, asking devs

harsh abyss
#

We're just here to talk about wizards 🧙‍♂️

vale tartan
#

🌈 shrugleft 🧙

hushed yew
#

hey guys im new to last epoch and currently playing runemaster and following builds from maxroll, which build do u think is stronger, hydrahedron or plasma orb?

harsh abyss
#

Both are super strong from what I've seen. Plasma Orb looks way cooler though, so you shouldd go with that.

astral trout
#

What builds is everyone starting with for the new cycle tmr?

harsh abyss
#

I'm planning to go right into a Vilatria Meteor mana stacking Sorc, with some oddball side stuff added.

astral trout
#

I kinda wanna do a meteor build too

harsh abyss
#

Meteor's biggest problems classically is that Sorcerer had low defensive options. With the buffs to their passive nodes, they'll be a lot more survivable early, so lots of variations of meteor builds will likely be good

next horizon
#

static orb here ofc

hallow violet
#

im going glacier but wonder how different/better or worse meteor will be

astral trout
#

Is anyone intresting in climbing arena next cycle?

#

I want to get on the boards but dont think I could do it on solo so was thinking about doing it in group

robust gorge
#

Im thinking about starting spellblade or sorc now that RM right-side passives are nerfed

#

need to double check how much defense those two are getting now

robust gorge
#

but also i can't nolife the game like last season due to work

astral trout
#

How far did u make it last time?

robust gorge
#

i was #1 mage last season in HC

astral trout
#

no wayyy

#

really?

#

thats so cool!

#

What build did u use?

robust gorge
#

mana strike runemaster

#

spark charges

next horizon
#

arena nobody does that

robust gorge
#

its hella nerfed but actually got some buffs

#

the dps is higher when geared but it lost defense

#

i think this meta is gonna be all hybrid health/endurance/armor builds

#

endurance was already as strong as the strongest non-bugged ward builds last season

#

and it wasn't nerfed coming into season 2

next horizon
#

how is static orb

harsh abyss
#

Static Orb does crazy burst damage

#

If you like big kaboom, it's great

simple jewel
#

Not sure if I want to play spark charge sorc prob fc + ib or static orb + coc meteor

harsh abyss
#

I've been thinking about a "Max mana stacking" build that uses Mana Strike, Static Orb (Charged Ground), and Meteor so that they all ignore crit chance scaling and only need crit multi

hollow bolt
#

is there a way to auto cast static orb to orbit around you

proven haven
vale tartan
#

😱 shameless self promo /jk

proven haven
#

I have shame, don't worry

vale tartan
#

what did your new calculations say btw for spark charge application ?

proven haven
#

about 30 spark charges per click

vale tartan
#

And we are sure that they dont have an internal CD on how many times per second they can actually be applied right ?

proven haven
#

I haven't seen anything indicating that is the case, I asked in #ask dev and Mike said the mana cost was the balancing factor there

#

and I also got confirmation that recasts still count as the same skill and will apply

#

(unlike triggers or subskills)

grand field
#

How about a Frost Claw + Elementla Nova RM build? Have there been a lot of nerfs?

proven haven
#

@grand field the AoE node in nova was nerfed, but I tested without the node and it is still totally fine. The Gift of Winter node also nerfed in FC tree, but you can build around it by giving up Volley of Glass, which isn't a big deal for Nova FC. You also lose some free ward gen in RM and the general ward nerfs, but it should still be enough.

weary hamlet
#

spark charge is equivalent to say shadow daggers in mechanical function, and those have no issues with subskills

proven haven
#

I guess it could go either way

weary hamlet
#

What if I told you that over the last 3 days both cyborg and Mike gave contradictory answers to this very question, multiple times?

#

somehow I doubt that the mechanics change just as frequently

proven haven
#

yea I am not surprised

weary hamlet
#

Also Mike used to be chronically wrong on SD too

#

Only testing will tell what actually works

proven haven
#

Multiple testers have said it should work on recasts

#

subskills / triggers I guess we aren't 100% sure

#

LizardIRL yesterday said it should work with recasts, and he does a lot of mage testing

weary hamlet
#

yea we'll see, I'll give it a test tomorrow or on wed

harsh abyss
#

Yeah, it'll be easy enough to test

proven haven
#

probably want to have a test char ready to go before committing to a build I guess

stable terrace
#

thankfully should be really easy to test, put passive points in, don't even have to spec like VO or IB

weary hamlet
#

I'll just respec my old sorc

#

I think I even have one offline from back in the day if the server stability is crap on patch launch

simple jewel
#

@proven haven quickly saw you said 30 sparks per click

#

I assume you also got 30 sparks for FC

#

FC + IB has to be crazy right?

#

we're talking like 30 sparks per FC click + 10-15 from IB per second + elemental nova sparks

  • fragments procs on all that
sand schooner
#

While you guys plan real spark builds I'll continue in the corner muckin about with Surge because it's funny

proven haven
#

What is IB @simple jewel

#

too many acronyms for me

simple jewel
#

Ice Barrage haha sorry

proven haven
#

IB is a trigger, unlikely it will work

weary hamlet
#

you manually cast it

simple jewel
#

well you can hard cast it

#

and refresh it

proven haven
#

yeah that might work but I don't think it would give more sparks, no?

simple jewel
#

and FC makes it fire faster

#

how come?

#

it's 40 < mana

proven haven
#

Wouldn't you get more sparks by just continuing to cast FC?

simple jewel
#

well IB lasts 8 seconds

weary hamlet
simple jewel
#

so you're getting spark procs for free

#

basically

proven haven
#

interesting, maybe you are right

weary hamlet
#

you can shortcut it to what, 16x8 procs per cast

proven haven
#

I haven't played with IB

weary hamlet
#

so it's definitely much more valuable than one cast of fc

simple jewel
#

Look I haven't even played Mage haha but the buffs made me look into it

#

but it seems good

proven haven
#

can you re-aim it mid cast?

weary hamlet
#

no

#

it keeps firing in the direction you chose but it has limited homing

simple jewel
#

it has homing though right?

proven haven
#

ah yeah it does

weary hamlet
#

so think of it as hitting crap in an about 60 degree cone

proven haven
#

probably clunky for echo but maybe for boss

simple jewel
#

yeah prob only a boss thing

weary hamlet
#

it's actually not that bad for many echoes with narrow corridors

simple jewel
#

maybe on certain maps you can

weary hamlet
#

which is like most of em

proven haven
#

I think the projectiles move pretty slow though yea?

#

Do they pierce?

weary hamlet
#

they pierce

#

and they are reasonably fast

#

maybe they reach the end of screen in 0.3-0.4 sec

proven haven
#

okay could be a tech yea

harsh abyss
#

Yeah they have some nodes that makes them slower

weary hamlet
#

there is a node that makes it super slow, don't take that

proven haven
#

Can you overlap multiple "rifts"?

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like just dump them on a boss

weary hamlet
#

nah