#🧙┃mage
1 messages · Page 57 of 1
Int
where to get 30 rest
na 30 belt 18 shoes
runemaster int
high int or u can just use cdr chest/cdr helm if ur struggling to hit it
or the rings
i have 145 int but without the belt CDR and shoes CDR
if i swap shoes to CDR i have only like 125 int
just have both
i just got a 74% snap freeze dura lol
but ya i mean u can just use exalts
u dont use any CDR?
flash frezee skill tree cdr -16, freze duration -16
do i need to skill this
i would still use CDR yes.
ok will try
im sick with dying with orb, like only had 30% chance to win it on first try
Do I say it
Skill issue ? Hahaa
oof that echo was cancer
🐸
undead carrion, lithacs, the flowers that dive bomb you, 3 soul towers and hulking growths
imma just reset it next time lmao
Changing your resolution to see more of the screen helps too. Being able to see what oro is doing while you’re anywhere on the map is a huge benefit. It lets you dodge attacks easier if you can see it coming sooner while you’re attacking from a distance.
Cheating imo, but do what you gotta do to push corruption
i think void oro is the hardest, it got so many skills
nah
poison is the worst
void i can tank everything but the big meteor drop
poison i just have to move out of the way
it melts fast
hmm what tanking mean in this term like not moving at all from start to finish, tanking 4-5 aoe at same time, like there 4 aoe in ground etc etc, or tanking as in take 3-4 hits and not dying
yea, i can just stand in place, as long as i hit the boss my ward is sitting at 30k+
what corruption is that
780
oh i can tank 780, im strugle currently at 1275
i can only tank 3 hit at best
and i have to run
oh for sure i dont think i could do that on such corruption
but im currently taking a long break
my character is pretty much done for the cycle
if the only ugprades left is just more LP uniques and more exalted BiS stats
i consider it done
an achievment playing only CoF
while my wraith friend now at 2k corrution and kill boss in like 10 sec
yea like people cry that RM is OP
nah, u have no idea what an OP class looks like
RM is just a well rounder
even rogue can 1 shot oro at 2k corrution
lol saw a few people complaining about CoF cuz they couldn't get the drops they wanted, and if they did they always fail the slams
sucks to be unlucky 
runemaster seems only have big ward vs bos, but damage is kinda low for boss
RM players are not good
i mean unless they change something about our kit, we wont be having many other def layers than ward/armor
i have rogue to but blade master....... kinda wish i have gone for falconer lol
tried build for lilfe, but get oneshoted by oro in 700, its dodge dodge dead........
if i go blademaster ward, i have no damage
I think like 99% of the top builds are ward based
just be good at the game
get better gaming chairs
kill enemies before they touch u
enemy hitting u from off screen where u cant even see and react to it?
skill issue
just use a bigger resolution monitor, so easy 7head
ye cause you can't scale HP to 40-50k but you sure can for ward hehexd
Just play ultra wide resolution and kill everything outside of normal range
imagine not having a 6by4meters big monitor and resolution to fit it
not seeing the entire map at once
Will be interesting to see how to manage balance with the boss system, if it is endless scaling upwards or fixed
are u even a gamer
You can force it
just get that big g9 odyssey or w/e it is
52 inch curved monitor or something like that? lmao
guys i can use a rogue relic to pass the stats to a SOUFIRE ?
didnt oro just gonna teleport to you doesnt matter how far u go, also its not like we can see anything anyway with elemental nova spam
dam... 200k to the trash 😦
There are some things that have travel time. Makes it easier to dodge
im talking about trash mobs oneshotting u from offscreen
whoever woke up and made lighning elementals needs to get the death penalty
Also, the relic shouldn’t turn rogue unless there’s an rogue affix
Kurii, if its already a class specific thing, it will turn into a rogue relic no matter what affixes it has
nah not always, cuz i used acolyte helm for my mage helms
:worryhuh:
congrats you found a bug lmao
that's not intended so i'd stop doing that going forward haha
just cant slam it if it has acolyte affix
it should not work like that
lemme cop.
so snap frezze 170% total increase duration i managed to get
5.4 total frezee
my cd with 2 t7 CDR still 7 sec
sad
wats ur cdr
and u taking into account the 20 % snap freeze cdr when it freezes something?
oh idk a bout t hat
my current skill cooldown in description was 7.3
wats ur sheet cdr
belt 30%, shoes 30%
ok lemme see
36% without my shoes cdr and my belt cdr
36% is my normal gear without cdr gear
with everything on
90%
should be just about enough i think if ur super careful w it
can always get a purple chest if ur mg
what are minimum that u can stun lock him
there a cdr for chest?
yea if i remember correctly
i thought its only belt and shoes
on affix description
its the implicits
not the stats u roll
specific exalt chest has cdr same with helm
oh
ic
but gonna lose alot of damage though
gonna take forever to kill him lol
prismatic gaze and unstable core
but i should probably survive 1-2 sec, so probably dont need to change helm and chest
problem is
if u dont then he will always get a full skill off
and those are the problematic skills
his random stuff he does between the big skills arnt as big of a deal
LOL
so p ez to just get rolled
The armor I’m wearing now was slammed using an acolyte donor. Of course I’ve tested this with some trash uniques prior to make sure. And the guides I’ve checked mention this as well.
Anyone has a good runemaster frost claw build?
You can't craft mage specific affixes onto non mage gear. And you slamming gear that has a class specific affix with turn a neutral unique into class specific
there is too many of those 😂
at this point it also depends what faction u play
Bro ive no idea, im really just a beginner haha
still figuring it out so many things, ive no idea where to start. No clue about the gear either
some builds have high entry level for them to work properly, and thats way too expensive on merchant guild, and way too luck based on CoF
im at 85 right now and got a build going to clear everything but just want to see a good one to go a bit more in depth
I think im CoF
definetly not trading no
if u want my propaganda build then frostclaw frostbite
there is also spark charge
plasma orb
disintegrate
claw nova
i think frostbite is cheapest to build? and quit strong too
this is the one i used, until i had enough game experience with the build to tweak it to my preferences
yea, frostbite is not hard to work with
the giga frostbite build requires some srs mana doe
well mana regen
the exp belt
theres just diff version
:white_check_mark: This character build is verified
Release / 1.0.5
Mage (20) / Sorcerer (21) / Runemaster (72)
▸ Health: 1,218, Regen: 20/s
▸ Mana: 221, Regen: 10/s
▸ Ward Retention: 570%, Regen: 43/s
▸ Attributes: 14 Str / 1 Dex / 65 Int / 1 Att / 1 Vit
▸ Resistances: 100% / 199% / 77% / 79% / 81% / 118% / 58%
▸ EHP: 1,695 / 1,695 / 1,695 / 1,945 / 1,695 / 1,695 / 1,443
▸ Endurance: 26%, Threshold: 244
▸ Armor Mitigation: 33% (1,682)
▸ Crit Avoidance: 31%
▸ Cold, Fire, Lightning / Spell
▸ None
• Frost Claw (24)
• Elemental Nova (21)
• Flame Ward (21)
• Flame Rush (21)
• Runic Invocation (21)
70-90k dots
man i wish barrage can be lightning
i would never not take barrage doe
its 30% global cold dmg
*60
and the ice shield
is huge
u just have to try
to swap
to see the light
if ur relying on the ice shield from ice barrage, the items u use are just weak
i too was struggling with that
but now, ice barrage is a handicap
i mean tbh
what i would run is
drop flame rush
take enigma from runic and manual runic
take ice barrage
and run both nova + barrage
LOL
flame rush useless anyways
for frostbite, you can sustain with 21 ranks in frost claw, t6 spellslinger, and 2 mana eff idols.
I'm currently running this: https://www.lastepochtools.com/planner/Qk26891A
:white_check_mark: This character build is verified
Release / 1.0.5
Mage (20) / Sorcerer (25) / Runemaster (68)
▸ Health: 1,169, Regen: 20/s
▸ Mana: 209, Regen: 10/s
▸ Ward Retention: 534%, Regen: 43/s
▸ Attributes: 14 Str / 1 Dex / 47 Int / 1 Att / 3 Vit
▸ Resistances: 90% / 234% / 65% / 92% / 55% / 159% / 43%
▸ EHP: 1,505 / 1,505 / 1,362 / 1,632 / 1,249 / 1,505 / 1,140
▸ Endurance: 20%, Threshold: 234
▸ Dodge Chance: 4% (104)
▸ Armor Mitigation: 22% (875)
▸ Cold, Fire, Lightning / Spell
▸ None
• Elemental Nova (21)
• Frost Claw (21)
• Runic Invocation (21)
• Flame Ward (21)
• Static Orb (21)
I'm sort of bouncing between using static orb and barrage. Not sure which I like more.
neither of them feels very impactful
Welcome to the jam
Still gotta hit ladle on 3LP
I failed 3 slam with +3 FC, sadly
Yeah I've missed a dozen on Heart
Dunno on next upgrade, i'm almost 1/2 lp with t7 slammed, red ring? +3/4 FC?
Probably i can push 1000+ with this setup
When I first farmed up, i just went after +3 FC on Heart
Was enough to get me to like 700 corr with other pieces mostly 1-2lp
Could have pushed more
@sturdy summit Can I ask how glyph of dominion becomes the 2nd cold rune? Just reading guide and its always Fire
290 armor blessing POG
succ me
Frost Claw is cold. Glyph of Dominion is fire, and Flame Ward becomes Cold for the second C
ty! I was looking for a C/F talent on glyph for ages going insane xD
That last slot is the most flexible one. I've been playing around with some of the other options I mentioned in the skill section, and I change Flame Ward between C or F depending on what I choose.
What do you think about my build: https://www.lastepochtools.com/planner/B52KXKZo
Release / 1.0.5
Mage (20) / Sorcerer (25) / Runemaster (66)
▸ Health: 1,622, Regen: 20/s
▸ Mana: 294, Regen: 8/s
▸ Ward Retention: 242%, Regen: 45/s
▸ Attributes: 5 Str / 5 Dex / 54 Int / 5 Att / 5 Vit
▸ Resistances: 57% / 101% / 57% / 112% / 80% / 54% / 31%
▸ EHP: 1,562 / 1,843 / 1,562 / 1,886 / 1,843 / 1,523 / 1,280
▸ Endurance: 20%, Threshold: 347
▸ Dodge Chance: 2% (63)
▸ Armor Mitigation: 7% (157)
▸ Crit Avoidance: 17%
▸ Lightning, Fire / Spell, DoT
▸ None
• Glyph of Dominion (20)
• Disintegrate (23)
• Teleport (20)
• Focus (20)
• Flame Ward (20)
I would take 2 points out of Careful Drawings and 1 out of Wreak Havoc. Put 1 in Amplified Expanse and 2 in... well, what I actually want to do is put 4 in Sanctuary Threshold.
any build that really good from 1-80?
Frostbite Frostclaw is great for 1-80. Would you like a link to my guide? I wrote a very detailed levelling section.
nice, may i?
Release / 1.0.5
Mage / Runemaster
Leveling / Cycle Starter / Beginner / Ranged / DoT
shameless plug
I made the guide for this purpose :p
I'm not a streamer or youtuber or have any financial stake in content creation, but all the guides from people who do have that stake weren't good enough imo
Shots fired
hello @safe grail i change a little bit my stuff, can u check ?
:white_check_mark: This character build is verified
Release / 1.0.5
Mage (20) / Sorcerer (25) / Runemaster (68)
▸ Health: 1,148, Regen: 34/s
▸ Mana: 349, Regen: 13/s
▸ Ward Retention: 490%, Regen: 38/s
▸ Attributes: 24 Str / 11 Dex / 116 Int / 1 Att / 15 Vit
▸ Resistances: 107% / 101% / 107% / 52% / 77% / 78% / 111%
▸ EHP: 1,821 / 1,821 / 1,821 / 1,597 / 1,685 / 1,685 / 1,685
▸ Endurance: 20%, Threshold: 230
▸ Dodge Chance: 4% (115)
▸ Armor Mitigation: 36% (1,941)
▸ Fire, Cold, Lightning / Spell
▸ None
• Flame Rush (23)
• Frost Claw (24)
• Runic Invocation (26)
• Elemental Nova (26)
• Flame Ward (23)
Sustaining 30k ward on single target now with sorcerer, getting close to runemaster basic power 🙂
wow!
Added ward from freeze multi, using +freeze from teleport and +crit
thats 700 more ward per second
I don't like that the +freeze from teleport increases the cooldown.
I already have it to sustain mana
so you're doing frostbite sorc?
lightning + sparks
and you're just stacking freeze multi for more ward?
ah, okay
trying to replace one invoker ring with a red ring
so have to make up the ward loss somewhere
Does Sanctuary Threshold cleanse ailment when i cast ? I understand that would be great for me, but i wonder for the rest you suggest since im playing disinteg.
since you'll always be casting it on top of yourself, yes, you get both the cleanse and haste when you cast. It lets you have permahaste while running through an echo as fast as possible.
I don't think the node that increases the glyph's dot damage is good, because it is not a major source of damage for you. I don't like the node that makes glyph grow slower: put into area instead to make it last longer.
Wreak Havoc is the one I mean, I understand you need Vaporizing Rain to get Rune of Disintegration.
you only need 1 point in Wreak Havoc to get to Doom Scribe
another +20% Area is much better
i dont really understand why area is good for me, because it will last longer ?
yes, and because having a bigger glyph means it's easier to stay on it while dodging attacks
got you thank you, i will see later on if its 3 in Sanctuary Threshold or 1 in Ampl. and 2 in Sant.
regarding itemization/blessings/idols, any comment ?
dunno what to look after, thinking about starting to try sanctum and slam (never did this)
I'm not really an expert in the disintegrate build, so I'm less confident on that, but I've played with Glyph a lot.
do you have any legendary potential on those uniques?
yeah, figuring out what to slam on them will be big
I feel like i should go to corrupt 200 on every timeline, at least for blessings
4k at rest
and how much peak?
is your build supposed to stack int?
if not, you might want to get a frostbite shackles to improve your ward retention
it seems like you'll need a 1lp or better, and more than one to get a hope of slamming your health to ward prefix on it, which will not be easy.
but if you can use int, that becomes much easier.
since you have both last steps and exsang, I wonder if the ll gloves are necessary
i got your point
ive a pair of shackle but i dont use rosbite/freeze so looks like a trap no?
people use them with builds that don't do frostbite just for the ward retention. But they'll need to have LP for it to be good.
if you don't have int, they're the way to get ward retention
how much int do we speak about? I think i should have like 100+ int
I see 55
100+ would be good
your rings have Spell Damage, Elemental Damage, and Damage Over Time. Those don't seem like the most efficient stats you could put on them. Elemental Damage is the worst rolling of those. Spell Damage and Damage Over Time have the same weight. If you can get Elemental Damage Over Time, that would be the best.
definately, or crit cahnce doubled if 300+ mana
for disintegrate, it should be Elemental Damage Over Time, not Spell Damage, shouldn't it?
it can, but edot is better when you can use it
idk if he has any flat spell dmg anywhere in the build
which edot wouldnt affect
if there is flat spell dmg anywhere, then spell dmg will likely pull ahead at some point
I don't think that's how it would work
if the damage is both spell and damage over time, shouldn't flat spell damage get multiplied by the increased edot?
no. because edot doesn't affect spell damage
it'll affect the skills damage yes
but idk the interaction there
maybe you are right?
idrk
it should affect the base damage, and any adaptive damage
this is why i hate channeled abilities
they are eternally hard to TC around and fkn balance
every time I think I understand how modifiers affect damage, we get a case that makes me realize I don't understand it afterall.
My gosh it's impossible do soulfire with novaclaw build, u don't see a shiiiiii....
Does anyone have a lootfilter for Mage frost claw (converted to lightning build that procs ele novas) please ?
If I download directly from the planner it shows some useless affixes
Hey guys i was reading this guide and there is no loot filter? What gives? https://www.lastepochtools.com/build-guides/frostbite-frostclaw-with-teleport---introductory-runemaster
Release / 1.0.5
Mage / Runemaster
Leveling / Cycle Starter / Beginner / Ranged / DoT
:kekw:
kek already got one

I describe a loot filter. Actually, since this is an introductory textbook, it should have homework excercises, and the loot filter section is that exercise
well done 🙂
I don't follow that guide, but thanks for the explanation. I think I'll take time to make my filter.
great! the loot filter section should be useful to you regardless of what build you're doing.
yes, thanks again
you can generate a filter from the build sim
hmmm to stay on cof for this alt
or switch to MG so i can be lazy and get gear lmao
prophecy drops to the third power is an intense number of drops...
I guess it's only double double
the third double is number of uses
but still, I am having trouble carrying all these items
is there a way to turn off or down some of the visuals for lightning nova?
nope
I think the best you could do is turn down the gamma? I don't consider that a solution.
i turned down brightness maybe it helps
When aiming for a tripple cast invocation build, would you favor a single element or mix 2 or all 3 even?
Fire/Lightning with Hydraedon as 3 rune skill actually feels pretty strong
(also PSA...that hydraedon relic actually autocasts runic invocation in case you didn't know 😄 )
almost no one here uses anything other than Reowyn's or Plasma orb.
so probably a question that wont get answered.
https://youtu.be/RX_-kvP5VUw 1492c poison Oro kill. Just gotta keep moving. Poison comes out so fast and ticks. Knowing the pattern helps for sure.
kekW that cheese at the end
💪
dang nice kurii
That's actually smart TF, might grab myself one of those swords
Almost died there if it weren't for me using double reds
dang, that's cool
I should spec my second runemaster into lightning coc
but it's only level 60, and pushing takes so long
hmmm if i got a teleport to the faction area, would it open them
or do i gotta do the story till then to open em
you can join the faction at keeper camp on your second character. The guildmasters will appear there. This will not allow you to go to those faction hqs, but it will allow you to use gear.
nah i mean to get to the HQ
cuz i got all my passive/idol bonuses, so didnt want to continue story and wanted to hit the monos
but dont have HQ open so i cant hit the prophecys lol
i hate seeing the ice barrages get wasted
Real talk i think if fire brand scaled with %area increases it would be a pretty good skill
Hi folks, hoping for some advice on a sorcerer build. I'm doing 200c and been farming pretty heavily for the past week. Feel like I hit a glass ceiling though and can't really make any impact to dps or survivability to progress further in corruption. I know the build I'm using - https://www.lastepochtools.com/planner/BGzr1PxQ - might not be the greatest, but it's been SUPER fun up until now. Is there a way I can, like, export my toon/build to post here?
Release / 1.0.3
Mage (20) / Sorcerer (54) / Runemaster (39)
▸ Health: 2,848, Regen: 20/s
▸ Mana: 483, Regen: 14/s
▸ Ward Retention: 449%, Regen: 54/s
▸ Attributes: 14 Str / 1 Dex / 96 Int / 1 Att / 1 Vit
▸ Resistances: 68% / 69% / 68% / 75% / 82% / 67% / 76%
▸ EHP: 3,783 / 3,818 / 3,783 / 4,802 / 4,066 / 3,765 / 4,066
▸ Endurance: 20%, Threshold: 570
▸ Armor Mitigation: 38% (2,049)
▸ Crit Avoidance: 91%
▸ Fire, Cold / Spell
▸ None
• Meteor (26)
• Fireball (22)
• Snap Freeze (21)
• Flame Ward (22)
• Teleport (20)
so you're at the point where you need to make a decision;
Is fireball the main ability or is meteor
All my damage comes from meteor, so I would say meteor
okay so then you have some things to change for sure. probably want to get a new wep, new belt, couple of new idols
p sure for meteor builds, you'll want to focus on getting your mana up considerably and just pepper the area w/ meteors
idk if fireball will help w/ mana regen like focus would
youll likely want to stray away from the mana efficiency node in the meteor tree for more dmg.
and VERY likely take mana tunnel in the teleport tree as mirror images are just god awful
ahh are they? Ok i'll try that. Fireball is supposed to be my mana regen because i've got a helmet affix for 30% chance to regain 20 mana when casting fireball
yeah the problem there is if you wanna maximize the regen, you need 100% pierce
so either go 100% pierce and focus fireball entirely on regenning
or use focus
well its on cast not on hit?
"when you directly cast fireball"
i get that but you also have flame burst
so pierce is going to be better
not for the reason i put
im a little toasted sry
lol
lol no worries
and btw that's the build I'm following, not my gear - my gear is way worse lol
This is my profile: https://www.lastepochtools.com/planner/QbONgkbB
:white_check_mark: This character build is verified
Release / 1.0.5
Mage (26) / Sorcerer (56) / Runemaster (31)
▸ Health: 2,067, Regen: 40/s
▸ Mana: 394, Regen: 12/s
▸ Ward Retention: 428%, Regen: 66/s
▸ Attributes: 15 Str / 1 Dex / 90 Int / 1 Att / 8 Vit
▸ Resistances: 100% / 73% / 85% / 78% / 119% / 69% / 30%
▸ EHP: 2,849 / 2,793 / 2,849 / 3,288 / 2,849 / 2,675 / 1,965
▸ Endurance: 20%, Threshold: 413
▸ Armor Mitigation: 34% (1,756)
▸ Crit Avoidance: 53%
▸ Fire, Cold / Spell
▸ None
• Fireball (22)
• Snap Freeze (21)
• Flame Ward (22)
• Meteor (27)
• Teleport (20)
oh hey cinder song ... havnt seen that in a while
finally hit a +3 FC for the season lmao
so if im going spellblade, what spell should i focus on for best single target damage?
i mean like bosses etc
kinda depeneds
my speeb is specced for shatterstrike
which is seemingly the best, but you could also do drag's claw
and just mana strike your way to victory.
it took too much time to get a nice filter but it's totally worth it. The automated wizard on LEtools is nice, but it adds some stuff that confused the hell of me. Especialy the things about character lvl.
drags claw?
Dragoraths Claw
imma call this now;
Enigma is going to get nerfed.
people are just splashing it into random builds now
haha seriously? It is stupidly strong tho yea
i sht u not
i just watched a video
where this man goes
"We're playing shatter strike spark charge spellblade"
LITERALLY ENIGMA HAS NO RIGHT TO BE IN THAT BUILD WHAT THE FK
im tilting.
LOL
Umm. It's has more damage for spark charge from melee... It's actually designed for spell blade
I think the point is that your shatter strike exists only to put spark charges
which is sadge
Damn people got mega strats and I’m over here just doing what I think is cool
Def neva gonna reach empowered monoliths lol
naw youre good, ive got no idea what im doing and can reach empowered
You should reach it no problem. But might not survive after that, haha
its like 200-300 corr where it can start stressing your build a lot more imo - depends on the class
Damn I wish I could share my build but I’m lazy and I use discord on my phone
So much work to manually respec it in LETools
I almost finished a monolith, thinking I completed it, only to port out... fml
I felt that dude
I was in a monolith on my Storm Shaman…
I think you can import if you are online? Like you just put your character name I think? Offline though is pain :_;
I went under my desk to move my safe… unplugged the cord that goes to the surge protector and everything turned off
Offline gang T_T
;_; I share your pain
Oof LOL
Are you Spellblade?
main is RM, I'm lvling a spell blade though, not at empowered monos tho
right now I'm trying to get some gear pieces for my alts but nothing drops
Honestly I regret making my first character Solo Found, because it made me decide to make ALL of them solo found
And god, it hurts so much.
im not too familiar with solofound but you can't share between your characters right? OOF haha, id go insane doing that
Precisely yeah
It makes it painful when I find literally anything the current character can’t use
and making it to empowered monoliths on each character is going to be considerably harder
Also the game won’t let me assign potions to a button (controller gang) so I can never use a potion unless I pick one up off the ground at max potions
it’s… tough.
theres no button for potions on controller! Wth, that must be so annoying
that closes off some pretty neat builds too, thats pretty sad
well, my LS doesn’t work, and it won’t let me bind ANYTHING to X at all (at least last time I tried)
so I just play without potions
My Spellblade is my highest level at like 68 or 69
Beat Lagon first try ever no potions too, that I’m proud of
I think is probably why ill play MG online next cycle - you can get excited for drops that don't matter to you because you can sell it (also I'm tried of sifting through junk from prophecies lol)
I wish they had offline MG.
Like, just for offline players to trade
has anyone messed around/properly tested crest of untiy? does that helm have anything redeeming about it outside of the less damage?
effect looks purdy
ya outside of the fps nuke
dang this lightning marksman is pretty fun
funny that i need a mana regen and lightning dmg belt

lol
anyone willing to level me up to 50 in mono? im lvl 30 now
Has anyone tried frostclaw + ele nova AND lightning blast? Which skill would you drop from flame ward, flame rush & invocation?
u gotta not seal it
as long as its not sealed it can be 1 of the 4 options u get
so I have an experimental, I need to seal it then?
no
first the item has to be an exalted atleast
and 2nd the experimental shouldnt be sealed
Ooo I see, so it needs to be exalted meaning at least T6/T7 roll on it 😦
gotcha thanks
hmmm need to lvl this rogue more, and play CoF more
finally started getting some drops lol
it's nuts how much t6-t7 int gear has gone up though, christ
Pls get that 1 more somewhere
i have a slot for it, it'll cost me 1-1.5bil 
tf?
i mean shouldnt be up that bad, since even +fc is down
my only 2 slots that can give me 1 int
are the 3 lp mountain boots
or my godtier gloves that i aint ever changing
LOL
I have an idea for MG improvement
Just make everything cos favor instead of gold, delete gold from the game, and merge the two factions together
You use favor to trade
Then you can spend favours on prophecies

Giga brain moves
dont pay this.
na i aint
well i would only get if its 12 int
but yea
mine rn is 11 3lp
still guud enuff
anyways its tiny diff
am at 100% cdr now with only boots and belt
LOL
Ohhh damn
that would be so insanely busted
125 here, but this is due to the fact that i run just one julra not two
lmao
True haha
CDR affecting uniques would be way too busted
na w julra am 263
anyways my build caps at like
Holy fk
cant really stack int with what i run
i made this build insanely optimized for the mountain boots
I am having problems reaching 300 mana threshold whike using static
where if u move ur literally destroying ur mana
LOL
uhh u can play around w passives
mage tree
can drop the 2 from elementalist
for the +6 mana
also sorc tree can run points in mana shell if u have extra/some low pointers
its that and icons
should be p ez to hit tbh
My resistances also suffer as I dont have lp2-3 julras and stuff
So I cant get it there haha
yeaa i mean i think resists arnt that big of a deal as long as ur in the 60sh+ range
they really arnt that great as a defensive stat as u might think
u just want a decent amt of it
Ohhh I see
I am at like 45-50+ on all res without small idols
Also puru checked your planner, you are not running transversal skill at all?
i am
runic invocation is my traversal
its teleport basically
i only move via traversal skills
Ohhhhhh
2nd node to the right
I seee
its
like 1.8 second cd for me rn
and
everytime my runes shift
basically every frost claw
I love teleport much more than rush tbh
So i will definitely try it out
a better version of teleport
u get an extra slot
and all u do is spend 1 point
its actually insanely how much value it is
Also stacking cdr to keep that cd low?
for that and flame ward
For more invocations and teleport?
cause as i said i only move w traversal
so like i never click to move on ground
so i want it as low as possible
i just tele>spam to lower its cd>tele
repeat
Sounds fun, will definitely try after I am over with work
puru why dont you just swap to disintegrate already lmfao
LOL
youre already basiucally playing the same way
Great thanks
teleport, stand still, deal dmg, rinse wash repeat
Hell youre even already running foot
the lightning beam doesnt
dass why i never use smh
also frost wall
busted skill
i hope they buff greater fireball
anyone saw Eye of reen lately in the game? Did like 50 prophecies on1h swords and still nothing 😄
Puru from your video, I havent noticed you casting reorwyns fortress from invo?
Just the 3 lightning ones
i do whenever its off
it lasts for 13 sec
no point spamming it, i cast every 10-13 sec or so
yeah
well rn am using cold lightning bolt and fire wall instead
lightning blast
via passive in mage tree
but ya u basically just want 1 fire/cold skill u can even run an unspecced flame rush instead of fire ball
fireball/lightning blast just cost 0 mana so its nice, if i had enough mana i would take glacier LOL but it costs 2 much
just so i can dump more mana
Do you perhaps have updated planner for that?
:white_check_mark: This character build is verified
Release / 1.0.5
Mage (21) / Sorcerer (25) / Runemaster (67)
▸ Health: 1,190, Regen: 20/s
▸ Mana: 265, Regen: 9/s
▸ Ward Retention: 823%, Regen: 76/s
▸ Attributes: 23 Str / 20 Dex / 183 Int / 10 Att / 10 Vit
▸ Resistances: 74% / 76% / 74% / 54% / 61% / 114% / 52%
▸ EHP: 1,876 / 2,075 / 2,045 / 2,167 / 1,663 / 1,904 / 1,687
▸ Endurance: 41%, Threshold: 238
▸ Dodge Chance: 3% (80)
▸ Armor Mitigation: 47% (2,840)
▸ Lightning, Fire, Cold / Spell, DoT
▸ None
• Frost Wall (21)
• Elemental Nova (22)
• Runic Invocation (22)
• Frost Claw (22)
• Flame Ward (22)
gaze if ur not using never late
or if never late gets fixed
but thats about it
my twisted heart isnt bis
I wanna upgrade my julra ring
But 2 slot is 300m wtf.....
Thanks a lot puru!
Yeah but a great reference so thanks 😀
How much ring with 16 int normally cost
I see people sell 10m ++ lol
I only got 14 int I buy 1 m like 2 weeks ago
depends on the time of the day LOL its kinda rng w prices
rings are usually expensive
10m is average or overpriced ?
Idk why it's so expensive when there like near 40 pages people selling it
its just int as a stat
is overpriced as hell on every slot
compared to the other main stas
*stats
I slammed t6 int on 1 julra as t7 way way out of what I was comfortable paying for haha
Other one is t7 slam
its just that having 33% uptime on triple stat buff is p nuts
it also triples the implicits lol
u also want a decently high mana to ward roll
on it
since that gets a decent boost when it triples
its insane how much ward u can get when u really optimize for it
Yeah true but its pricey
yea
Not going to minmax that much
its actually more annoying to minmax the higher lp ones cause ppl list garbage for insane prices
LOL
Yeah true haha
Man I wish they'll add a filter for LP and for uniques by name
dont u like gettin sniped from africa while u hover over the random unique and -50 fps wombo combo?
Nah. I bless the rains and they take care of me.
sometimes i enter a mono, see an ember mage and those flying nerds
and i just hit t

only when its multiple types of bs, u just leave and enter again
or 1 of those
triple objectives all in their own continent bs
LOL
any build not to expensive to do like 500 600 corrup farming nice and smooth? 🙂
disintegrate
let me see.
btw , i pass stats for a rogue relic to a mage one and dont change to rogue. possible because the relic dont have any rogue stat 🙂 .
:white_check_mark: This character build is verified
Release / 1.0.5
Mage (20) / Sorcerer (25) / Spellblade (2) / Runemaster (66)
▸ Health: 1,990, Regen: 33/s
▸ Mana: 281, Regen: 9/s
▸ Ward Retention: 474%, Regen: 86/s
▸ Attributes: 4 Str / 4 Dex / 103 Int / 4 Att / 4 Vit
▸ Resistances: 83% / 91% / 113% / 33% / 17% / 21% / 21%
▸ EHP: 2,339 / 2,339 / 2,339 / 1,730 / 1,476 / 1,514 / 1,514
▸ Endurance: 20%, Threshold: 398
▸ Dodge Chance: 1% (16)
▸ Armor Mitigation: 14% (435)
▸ Lightning, Fire / Spell, DoT
▸ None
• Disintegrate (23)
• Glyph of Dominion (20)
• Teleport (20)
• Focus (20)
• Flame Ward (22)
saved , thanks 🙂
ya'll min max monos? i just make a new char when life gets too hard
whats funny is that the devs consider builds that can do 1k+ corruption to be overtuned
and 300ish is the rough standard for a capable build
correct.
300 is the dev standard for viable
and they consider anything pushing 4 digits completely overtuned
devs have no idea whats overtuned if 1k suppose to be voerduned
cause am p sure most decent builds can reach dat
LOL
thanks, that's nice guide
I mean cant every mage do 1k+ by spamming snap freeze? XD
well its not rly the oros that stop u
its the monos themselves
if u cant kill fast enough
or ur randomly dying 2 much
then its not worth
not like u wana be doing 7k corruption at a snails pace
I’ll be okay with 1k being the standard. Buff and nerf to get around that range. But also make monos shorter and less of a grind. Gets too repetitive. The echoes are not fun, but i enjoy the oro fights.
best thing about oro are the random abilities which make the whole fight interesting
their words " I think once you start seeing 4 digit corruption, theres maybe something we made a mistake on "
i mean
their whole defensive options is a mistake then
on most classes
ward dodge/defensive skills etc
cause for most classes
Theyve further stated 4 digit corr isnt sposed to be really that attainable or even somethjngi we can do
if u just use the really good skills alongside whatever build of ur choice
u can breakthrough to 1k
Like most builds donig 4 digit corr are doing so with builds that dish out insane levels of damage
you can nuke ward, it wont matter, they damage is still there
na
nuknig ward is going to hurt under, or even average performers tho
i just think its p hard to say 1k would be where they wana stop builds
w/o massive balance changes
its not, theyve literally said this lmao
the issue is the changes they made to 1.0 completely changed corr scaling
we went from 500 corr being top shelf, to 2k+
7k or so before?
isnt it harder rn
than before
its just that mg/cof lets u get insane gear compared to beta
It’s kinda like D4 doing T100. Defense matters to push you to really high corruption. But after a certain point, defense doesn’t matter because everything kills you in one hit. It’s that break point that is different for every build that puts your build in different power levels. Imo
thing is defense will always matter in this game
cause theres 2 much bs mobs
LOL
u cant rly avoid it
correct, this is my point.
hen you are already there, damage means more
I guess my point is that it’s much easier playing a tanky build that can dish out good damage, rather than a glass cannon build that can do 3x damage but die to a random arrow. The glass cannon build probably has a higher ceiling but it’ll just take longer to get there since you can’t go backwards in corruption inadvertently
ya i mean
u dont need that much dmg in the end to actually push u just needa be able to kill em in reasonable time/have ways to stop em
problem w glass cannon builds
u legit just die to a random archer that can track u
or some off screen mob
esp since some maps u have to go at a really bad angle so u cant see sht
LOL
Just play ultra wide and snipe them off screen at this point
Yeah, I would do this, but i have principles 🐸
ultrawide just gr8 for gaming in general makes everything look great
Definitely gives you an huge advantage especially when it comes to competitive games with ranking.
this... 100%
like I'm playing frost claw spark charge and turret ballista falconer. night and day.
But I guess that has a lot to do with the ridiculousness of ward atm
Hi everyone, in the last couple of days I’ve tried putting together a for fun build for sorcerer but i am new to the class so i wanted to ask yall opinion on it. I’m not sure about the skill and passive points I’ve put in it. I already have the items since i’ve dropped the while farming for RM but i’m open to suggestions, skills on the other hand i would like to not change much since i wanted the black hole and meteor combo and fireball just for the fun of it since i’m over frostclaw xD
Lmk what you think and how i can improve it 😄
Release / 1.0.5
Mage (20) / Sorcerer (61) / Runemaster (32)
▸ Health: 1,153, Regen: 20/s
▸ Mana: 733, Regen: 19/s
▸ Ward Retention: 492%, Regen: 49/s
▸ Attributes: 24 Str / 11 Dex / 123 Int / 1 Att / 1 Vit
▸ Resistances: 82% / 80% / 82% / 40% / 84% / 78% / 41%
▸ EHP: 1,542 / 1,542 / 1,542 / 1,276 / 1,542 / 1,542 / 1,146
▸ Endurance: 20%, Threshold: 231
▸ Dodge Chance: 2% (44)
▸ Armor Mitigation: 29% (1,368)
▸ Fire, Cold, Lightning / Spell, DoT
▸ None
• Flame Rush (23)
• Flame Ward (24)
• Black Hole (29)
• Meteor (29)
• Fireball (28)
Hey all, just seeing is it worth it dropping the third blast in glacier an picking up the cold snap passives for faster burst dps?
is there any reason to not go foot of mountain boots instead of blood of the exile ones? like both can give up to 12 int and foot of mountain gives also 12 points into the other stats i mean ig u lose out on the 30% movementspeed but i would rather be tanky and get more legendary stats over than having 30% movespeed
I feel like movement speed isn't as important as a combat stat. You may need to make some slight positional changes during combat while your movement skills are on cooldown, but that's about it. Just a QoL thing imo
well...whats with all the Paladins + Runemasters running 2500+? 😄
No matter the build...i dont want to invest the time get that high even lol
i'd rather have 5 chars on 500 than 1 on 2000+
I'm the opposite. I put all my eggs in one basket. I'd rather have 1 strong character than 5 moderately geared character
Blood of exile gives up to 12 dex, int and str which are probably the most important of the stats (outside of vit). I would agree that usually I prefer foot of the mountain, however, foot of the mountain mana reduction passive also converts your dodge to endurance threshold. Endurance doesnt work with ward (if i remember correctly) so until you lose all ward, the passive actually just straight up removes damage reduction in the form of dodge. Since mage classes generate so much ward there is a little bit of negative synergy here. Generally you would probably just use whichever has better lp enchantments and base stats though
LP3 easier to get with foot though. If that matters.
I also feel like the 12 vit is more valuable than the 2% dodge you'd lose since your HP means ward with Heart, but gotta do the eHP calculation to be sure
Think is also is slam dependent too. If you dont have slams elsewhere and are using RRoA, Exiles are better
Since you can stack int+str on donor boots for a 2 LP slam and get more stats
i cant see my self getting lp2 blood of exiles 6 times to get the int and armor or cooldown over
with decent rolls i dont wanna go with 8 int only on blood of exiles
got a half decent slam on foot of mountain
kinda wish i had more int or a t7/t6 roll but those are expensive and i aint had no luck dropping one. just t7/t5
well the movespeed/it can mess your dodge chance if ur dodge based
and u rly want to use the foot of the mountain passive to make it super worthwhile
i have only 82/6% dodge chance tho idk if im rly dodging a lot
then yea its just the movespeed
i mean it is p bad movespeed and its pretty wasted if its not being used at all, still p good choice
but in cases where you're almost at 300 mana and u want it for the attunement and u have no other choice it can be worth LOL
Yeah the attunement helps
I think if you can do t7 move and a t5 int still turns out pretty good
So you aren't super slow, or slam int/hp/armor in and swap for bosses
is spellblade still viable?
Imma move back here @split yacht since it’s better to be collaborative
Lol
You’ve got options
ye was just msging cause of the screen idk why we cant send it in here xD
300 mana is a minmax type of stat you shouldnt worry too much about YET
But the 2 LP foot could get you there sooner
2 LP foot kinda wasted if youre using FC slam on heart tho
Idk. All in the eye if the beholder
i mean shatter strike sb specifically but i'd also like to hear if the subclass as a whole is still relevant for bossing and stuff
Feel like you’d just get more value out of 5 statted exalted w/ t7 int and a sealed movespeed or str lol
You really have options here
i think imma try static shell, also lp2 static is also way more affordable than unstable lp2
No one really knows. Lol. SB is in a weird spot.
Im just now starting to work on my SB some
And i have a build in mind that i wanna try
Ye cause 2 LP static drops more
Suck me. SB is COF anyways. Lmao
also which is also good is that the t7 int can be on any armor for static so these are cheaper too
all i remember is shatter strike ripping through early corruption like it's nothing and gradually falling off more and more noticably
Unstable is an easy way to get dmg and skills
unstable is low-key bad unless 3LP+
Cause you get ele dmg, mana boost to push you over 300, and +skills to everything
we keeping the pris gaze tho right? for the crit
what's unstable?
ok ye i have a 16 int 4% crit one right now
first time i've heard of it
Unstable core, a unique armor
better than exsang?
Exsang is only good for LL
or is low life still too broken to pass up on
If youre LL youre stuck with it
Depends on the build but as we said unless it's 3LP the armour is not good
fair enough
Yeah. It leaves you lacking defensively
Like you’d need a REALLY well rolled 3 LP base that you slam like
T7 int crit avoid and armour % onto
At that point its just better to get static and get dmg elsewhere
If you just want the +1 skill, slotting in Omnis is better all around
so i guess since lp3 unstable is pretty impossible static lp2 is the way to go in higher corrup? cause rn at 1,4k i feel that the enemys do deal some dmg
for gaze btw
as long as u got 4 crit ur gucci
or u run never later
*late
but ya foot of the mountain lets u basically skip the frostclaw relic requirement
which can be p nice early on
Dont you still put a point in never late even with gaze
but u need alot of cdr to make that actually work in rpactice
Oh speaking of static. My static isnt proccing brand of deception anymore. Is that intended since static was giving it the % damage buff from charges?
or am I just a pepega
does static cost less than 15 mana?
Oh.... derp, I thought it didnt but it might have due to wand or something else..... Im an idiot, thanks xd
do u have a build planner with an ideal high end corruption static shell build i could follow? would be rly nice i been just farming mindlessly and didnt spent anything lol would like to make some upgrades
Puru’s is here somewhere
But there’s also like
A few on LET that you can peek at
Im at work rn and dont have anything off hand
ah ok ty
https://www.lastepochtools.com/planner/BgJexdLQ @split yacht
:white_check_mark: This character build is verified
Release / 1.0.5
Mage (21) / Sorcerer (25) / Runemaster (67)
▸ Health: 1,190, Regen: 20/s
▸ Mana: 265, Regen: 9/s
▸ Ward Retention: 823%, Regen: 76/s
▸ Attributes: 23 Str / 20 Dex / 183 Int / 10 Att / 10 Vit
▸ Resistances: 74% / 76% / 74% / 54% / 61% / 114% / 52%
▸ EHP: 1,809 / 2,002 / 1,972 / 2,033 / 1,604 / 1,836 / 1,627
▸ Endurance: 41%, Threshold: 238
▸ Dodge Chance: 3% (80)
▸ Armor Mitigation: 43% (2,520)
▸ Lightning, Fire, Cold / Spell, DoT
▸ None
• Frost Wall (21)
• Elemental Nova (24)
• Runic Invocation (22)
• Frost Claw (22)
• Flame Ward (22)
mine is p specific doe
swap help to gaze
can swap around skills depends rly
boots depend on relic, if ur going for +3/+4 claw then u can just go blood boots
or if ur a dagger variant
what would be the second stat on static im assuming t1 ward gained was a fail?
Ward +1 allows you to get back like 5 pts and put them elsewhere
Very underrated but super valuable
hear me outr
6 points even
triple the charges

i did some testin with a loadout like that, worked great for bossing
it's better to not have the +2 cooldown than to triple the charges, imo
I put the points into haste and I'm zooming
Yeah it’s actually worse for static users
Cause you can spec into armor thru flame ward
And get like 9 seconds of 600-1k extra flat armor
i dint say a static user should do it
i said i tested it 
That’s the convo here tho lmao
as a dis build
No.
id say the true weenies are the people runnin the easy builds
that converts it to hits
instead of over time
already made the suggestion
A node that enhances the DR node further
please go bump this
they need to understand that they are removing a 20x multiplier from dis in cycle 2
and that they NEED to do something serious for buffage to it to compensate
the worst thing about trying to play catchup on corruption in other timelines is that my super expensive prophecies are triggering and getting wasted on low corruption drops
Is there anything I could change on my build to make it more tanky/increase dps etc etc. its just a theorycraft atm.
Release / 1.0.5
Mage (35) / Spellblade (78)
▸ Health: 1,262, Regen: 721/s
▸ Mana: 147, Regen: 11/s
▸ Ward Retention: 232%, Regen: 88/s
▸ Attributes: 1 Str / 58 Dex / 38 Int / 1 Att / 1 Vit
▸ Resistances: 71% / 72% / 76% / 80% / 65% / 80% / 79%
▸ EHP: 3,023 / 3,038 / 3,144 / 3,285 / 2,858 / 3,144 / 3,144
▸ Endurance: 67%, Threshold: 367
▸ Dodge Chance: 8% (232)
▸ Armor Mitigation: 13% (370)
▸ Crit Avoidance: 103%
▸ Cold, Fire, Lightning / Melee, Spell
▸ Arcane Shield (1/1), Enchant Weapon (Active), Flame Ward
• Shatter Strike (22)
• Frost Claw (20)
• Enchant Weapon (20)
• Mana Strike (20)
• Flame Ward (20)
Just made it completely for fun after I saw the shattered lance set bonus
improve your yellows to purples
Yeah thats fair, just not going for completely unrealistic gear atm
cause i could have just clicked t7 on everything
at level 100, being all purple is realistic
fair enough
if only that second piece wasnt a relic, vessel would be sick with that set bonus
just lvl 76 atm on that character working toward it
vessel?
oh, that's not your actual character? Import your real character.
Im mainly working toward that as of now
gears all over the place atm
use the import button to load your real character and link that
Vessel is the build i have in mind
oh yeah that would be cool
I wanna do a vessel dex stack shatterstrike build
W/ a good sized mana pool to slightly abused ancient knowledge
Release / 1.0.5
Mage (35) / Spellblade (78)
▸ Health: 1,262, Regen: 721/s
▸ Mana: 147, Regen: 11/s
▸ Ward Retention: 232%, Regen: 88/s
▸ Attributes: 1 Str / 58 Dex / 38 Int / 1 Att / 1 Vit
▸ Resistances: 71% / 72% / 76% / 80% / 65% / 80% / 79%
▸ EHP: 3,023 / 3,038 / 3,144 / 3,285 / 2,858 / 3,144 / 3,144
▸ Endurance: 67%, Threshold: 367
▸ Dodge Chance: 8% (232)
▸ Armor Mitigation: 13% (370)
▸ Crit Avoidance: 103%
▸ Cold, Fire, Lightning / Melee, Spell
▸ Arcane Shield (1/1), Enchant Weapon (Active), Flame Ward
• Shatter Strike (22)
• Frost Claw (20)
• Enchant Weapon (20)
• Mana Strike (20)
• Flame Ward (20)
I mean this is my current char
cool
its literally all over the place atm
that's the same character. you need to save it
:white_check_mark: This character build is verified
Release / 1.0.5
Mage (30) / Spellblade (59)
▸ Health: 914, Regen: 393/s
▸ Mana: 114, Regen: 8/s
▸ Ward Retention: 158%, Regen: 30/s
▸ Attributes: 8 Str / 9 Dex / 27 Int / 8 Att / 0 Vit
▸ Resistances: 83% / 118% / 34% / 80% / 41% / 88% / 51%
▸ EHP: 1,451 / 1,451 / 1,025 / 1,069 / 758 / 1,016 / 816
▸ Endurance: 20%, Threshold: 183
▸ Dodge Chance: 3% (62)
▸ Armor Mitigation: 15% (308)
▸ Cold, Lightning / Melee, Spell
▸ Enchant Weapon (Passive)
• Frost Claw (20)
• Flame Ward (20)
• Shatter Strike (20)
• Mana Strike (20)
• Enchant Weapon (20)
mainly focusing on crit converting rn would need a purple offhand
and defences are kinda meh, but if everything dies before they hit you its okay
I think you should take a second charge of flame ward instead of 250% increased damage
just for more ward upkeep?
Yeah thats fair enough, damage wont be a problem atleast with % added ever
i would drop the flat dmg for the second charge and keep the inc dmg
also the cast when stunned is not that good imo save the points
I bet the flat damage is for the haste. I like the haste, but only when I have +1 charge on chest.
late game you can get hybrid health/stun avoid
haste is nice yeah
Affixes are pretty tight on the build though. so its mainly just a glass cannon
if you're not capped on shock chance you might want to drop efficacy for fulminate on enchant weapon
how much shock chance does it take to be "capped"?
I'd assume 100.
you need to be able to hit 10 stacks on single target
you can have less than 100% chance on hit for that if you attack fast
you can get more than 100% of ailments. it's that 10 stacks that matters
Is shock for the stun chance? cause negative lightning res does nothing atleast.
okay, I guess it would depend on attack speed, yeah
Isnt it just negative lightning resist?
Curious, what level do you generally switch to your "end game" build from a leveling build?
when u can afford it i guess :p
lol
when you can swap to the gear /shrug
So just the, I have most of the gear so now imma switch?
Yeah that is what I was thinking. In mid 60s and was like I want to swap, but felt it was too early.
