#š±āsentinel
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it's one of the many victims of skills with very few multipliers on the tree, on top of the poor attribute scaling
Impair the weak would actually be better for single target at ~68k
apparently I have no bones right now
i'm really just looking to see if spirit xylem applies to AE when it's converted to attunement. LETools doesn't give it the ATT tag
but it does get the tag in game
I am ok with abyssal echoes being bad as a damage skill since as a buff skill its very strong it literally has 4 more damage modifiers for my time rot buildš
it does get the bonus points from Xylem
that spirit xylem buff could be juicy maybe?
Yes for aura judgement should be big buff
I hope more primordial loose lpl like not just what they shared since their lpl has always been quite bad
I didn't know it was getting buffs. Was it on the recent post?
yes, lpl down to 50 (from 70) and mana + hp to 3-6 (from 2-4)
hey that's pretty sick
itās just because a lot of them have very wide and important roll ranges, and youāre going to get a lot less of them than other uniques
same with evolutionās end i remember everybody saying before league start that 2lp would be super easy but now you realize that they drop so infrequently
That's me cause its so bad to grind
Like i dont mind grinding for a 2 lp item ,or 3lp just let me grind it well the beast dont even drop uniques often at 2k corr like its droprate is bad ,and buying items is not great since only uses cof bonus corr does nothing
Cof bonus plus corruption help getting lp on items I spent 1 million bones one time and got 0 2 lp wings discord I was so mad about it , even after nemesis turtle
i actually think it's fine if they're less common to get higher LP on. More reasons to use non-legendaries the better imo
Good stuff
The items themselves should be good enough to stand on their own without having to add extra stats, and the LP should just be a bonus. Them not being at that point is another discussion, but that's what the target should be
considering you're limited to 1 across the build
Yeah but their lp is insanely high since you can get 2 lps got to julra and get screwed by slams
Rift beast doesn't drop them as much as it should
I mean that's just the name of the game homie
I got 2100 hours here i dont mind the grind I just want to be able to farm in a decent way ,evolution amulets is godawful to farm you have to go extra mile like going 2 zones over and over if you want odds at 3
Lp
Even 2 lp not that common
They made them this hard so they gotta fix it and they will good for us
If ehg screws on that ,thats on them i as a player who plays enough i am looking forward to their buffs
I just want some vitality love, cant stat swap it, no +vit skill primal...
the t8 spell void is pretty juicy though ngl
yee lookin at it now. ty
oh my the gaspar set change is massive
Celestial doom, with fire aura proc limits being increased and the dark shroud of cinders increased void damage, I would not be surprised mage can do something there
the spirit xylem change is a lot of extra EHP using Seed
true, but is there a sentinel build using seed and xylem?
smite paladin and judgement aura probably donāt want to be using seed i would assume
š
currently? no, but also nobody uses Xylem
pretty unsurprising
this actually stood out to me more
itās pretty solid as a tanky option for tornado bear. is there a sentinel build that could really take advantage of a buffed version either seed?
90% use rate of a paladin skill is killing me more than the 4% popularity
it's used on all of them
i mean symbols is kinda just super good utility no matter what you do
Symbols of Hope is a Problem
Symbols is just that good for damage
want block? symbols. want crit? symbols. want flat? symbols.
but unlike the original VR, it does not come with toxic gameplay
yeah
I actually don't mind it too much for that reason, but at the same time being a 15 point passive tax is annoying
it's good on every build
and honestly block capping on sent is kinda balanced around symbols so if you want to cap block you kinda need it
VK at least has 2 VK skills above symbols even with the 90% pick rate
is it really a 15 tax though? those 15 points have good value
it's 15 points you have to spend still
Yeah, id spend it on the VK tree instead if symbols gets a big nerf hammer
idk iām fine with it, sentinel doesnāt have a ton of great utility skills and usually utility skills are wanted to fill out spec slots
But I dont feel bad putting the points for it atm
Flame Ward fills a similar role for mage, just without it being tied to a mastery
I don't want them to change symbols in the same way new volatile reversal hot reworked its very niche although good for dots
Smite warpath is literally just trigger smite and use 4 skills to buff it xD
The 15 points in pally tree are fine last epoch needs more passives anyway
imo flame ward is more toxic though because getting good EHP without flame ward (which isnāt 100% uptime anyways) itās kinda an uphill battle to make a tanky mage
forge guard wasn't even the least played mastery shockingly
crazy how far warlock has fallen from 1.0
i mean there were a lot of changes to the other two acolyte masteries
Lich and Necro saw a lot of changes
and both have at least one build thatās doing absolutely absurd damage
The 74% RM usage is 𤣠but expected
They should move sorcerer to int/attunement hybrid scaling, lean more into mana as defense on it
Its just to similar atm
honestly anything would be good, sorc has zero identity
it has some with mana stacking, just its skills dont match it
Sorc is Meteor Man right
at least forge guard has some sense of an identity even if itās trying to have 15 at once sorc hasā¦
sorc's thematically going for the whole archmage vibe
mana stacking is a thing on like half the masteries in the game though
like i would agree but then they just gave mana stacking to everything lol
in before void well gets a maximum mana limit
and sorc gets the worst payouts for it too 
yeah mana is just an easy resource for them to tap into design wise, so they do it
Problem with sorcerer is that runemaster does the same but better and stronger
And the 1 build that was incredibly strong of sorcerer got butchered by balance static orb frostclaw
and sorc canāt even get %mana on exalt gear while rogue can xdddd
I love lich flay has mana stacking thats awesome,would be cool if we get also hp stacking and skill does more damage from it, vitality stacking is nice and all but not same
imo fg is weakest mastery in terms of power but from a design perspective sorc is in a much worse spot
there is chaos bolts direct cast that scales off it, the dmg is kinda meh but itās giga tank
Yeah i see it but it contradicts itself since you are going to be full hp so damage from node it barely works
Idk volca made a build about it but was meh
So far only smite vit is like hell yeah boy feels goods
i like that build i thought it was fun and i like building giga tank but itās not amazing dps for sure
but i donāt mind playing ok dps i play direct cast smite the most and iām still not super crazy dmg with 2t7 but i just zoom and facetank everything
couldn't you just run low-life with exsang type deals to get the most out of that DoT per missing hp node?
well you kinda have to go corrupted form no?
Yeah I guess. you don't technically have to and could just take the 1 point for % more HP if you wanted to be full ward
idk iād have to math it out but 20% more hp seems like a big deal when it scales off missing hp
yeah you're basically having to look at how much raw HP you're getting from being at half-max with the 20% vs basically empty with whatever the 1 point value is
I wanna figure out an abyssal echoes ignite build. it'll be trash but it'll look really cool
Volcanus being buffed. Time to bring back my fire multismite divine bolt paladin
link plz !
With the new Volcanus I was thinking about Vengeance. Those blades count as melee hits, so you could trigger the effect quite a bit.
Warpath is fun with it also
Problem. With that build is that corrupted for is bugged
And you have to grab items that make it impossible to leech cause when I start attacking my hp just gonna go up no matter what since I have infinite leech kinda
Since this works from missing health not how much health you have and corrupted already gives you low ward so you kinda are playing a build that is meh at the end with low dps
I don't have a planner for it. I built it once with gear in storage and it was awful
I hope some of you try the new volcanus and let us know how it goes I think a bigger percentage over 30 was needed but a buff is a buff regardless
I got the proc rate pretty high the issue was like 80% of the projectiles whiffed and the damage that did land was mid
Sounds like they'll target now instead of just flying into the void
what skills were you using ?
Imo the problems with magma shards is the lack of More Dmg
Making them at beast a tertiary source of clear
They dont have a flat scaling like spark charge do
You get Flat per lvl but you stop at lvl 100
ah right, I forgot they don't inherit from the skills
Any reliable way to farm Blossom of Immortal Stone?
Kill beasts š
Rampant coast imprint those troves and kill a bunch
fire damage + attunment not good ?
ok, because no flat
I do think that a very big limiting factor
and the best item subskills generally have higher proc throughput and/or higher damage effect
Very little flat available (on top of the one given by the sword) and very little more dmg
And medium procc rate
itās got decent base attack rate for a 2h at least, but still slower than the fast 1 handers
MS, Smite, HH, Aura, Symbols
does the blessing for amulet and uniques work for this?
man, i told yall that stupid forgeguard shield downside was stupid. only 1% of people ended up playing forgeguard still. i hope they buff that shit, get rid of the stupid downside
FG devs love downsides. The whole mastery is downside
lol i remember when i first brought this up before the release, everyone told me i was stupid and that i can't knock it till i tried it. bruh, how stupid do you gotta be to not see the obvious?
I'd like to see it modified a bit, but Warlock had even fewer players and that class is solid. FG needs some improvements to its identity.
It's identity can't be trade offs that are almost universally bad ideas. Nobody wants to trade away speed and damage in a game genre that universally incentivizes go fast do big damage. FMM kinda has to have a DPS hit to allow you to carry the most busted defense layer and a 2her but we all agree 20% Less Damage and 10% Less Aspd AND no Haste is too much.
Don't get me started on Multistrike's two bad FG branches or how Scrap Metal Rive is better on VK than FG or gestures at SW that
It's a graveyard of half baked cool ideas
I so wanted FMM to make Fangs of the Berserker viable, only for its frenzy effect to not work š
Frenzy Effect just being completely nonfunctioning for the entire season has been very funny
Its fixed next path š (at least they say so)
It works with Sword Catcher
But not the belt
haha yea i can't believe a lot of the bugs are still not fixed since beta
there were quite a few but i haven't kept track of them. i'll probably run into them again when i start playing next league.
and then complain about them all over agian
Yo dawg we made a brand new unique and didn't make sure the stats actually function before we couldn't push a patch anymore.
When they are doing 6-7 months for a patch, bugfixes like frenzy effect for the belt need to happen during the season it was released in. Half a year later is not good enough
There exists a timeline where there were so few FGs playing that we didn't catch the FMM bug in time
Its like scorn scepter, CoF needed it to drop at a decent rate during 1.1, when 1.2 came around, it was already powercrept out of viability
@alpine canopy We kinda ran over primalist with our sentinel talk š
Have you tried VC Aura with the Aberroth command ?
True, the memes were worth it though
Yes, though not since its release patch
Thoughts ?
I thought it was pretty fun, it performed well enough for what I do - should be a good bit better nowadays too, thanks to vengeance tech and primordials
VEngeance Tech ?
Now we have that extra 45% more multi (abyssal retribution) since they reworked vengeance
Ah
and still the global 20% more, which I wasn't using before
The one thing I wasn't a super huge fan of was numlocking warpath
I was thinking adding DOrb in the mix
But why cant we have Flat Spell per Vit in VC ffs
Can we get More Dmg please EHG
ikr š
I used the hybrid flat/inc spell void affixes on helm/body and the +spell while channeling warpath
This skill tree drives me crazy
tbh if VC got flat spell per vit, I would try to make a totally different weapon work so we could have traversal VC
Which one ?
Like, why cant we scale the basic spell dot part
Very true
Why does every node has to kick us in the nuts
I think I settled on just not having dorb in my spell DOT build because of the tree š
Anything we can help with? We've support articles and a contact form at https://support.lastepoch.com/.
Just wanted to check the new suupport site
Oh yeah, and to answer this, probably Lagon's sword, the one with the tidal wave that I can't remember the name of lol
i just bought the game ! and my favourite archetype in all rpgs are paladins , so i was wondering how is the feel of playing one? like how fun is he? (i trust the game balance that he is strong enought and not care about meta)
Alluvion? I think that's it
sentinel-Paladin is solid, tanky with big healing. theres a couple ways to build him
Yeah, that one 
paladins have several good builds, so does VK. but whatever you do, do NOT go forgeguard unless you're just doing it for the memes. the devs hate FG.
i tried so hard to make it work, but paladin and vk can do it 10x better.
know what paladin and VK don't do better than FG? Smelter's Wrath
checkmate, we stan FG in here
Don't forget fire dot ring of Shield
truuu
the actual damage nodes on ring of shields are kinda silly aren't they
why do they even exist
Shhhhhhh
It will be meta next patch
Wanna read something funny
Let me dig it up
They buffed them in 1.2
And I remember Karv (one of the devs) saying "maybe there is a RoS build out there for player to find"
Sure, if you want to farm normal Monos at 50 corruption
i remembered trying ring of shields dot a while ago. it was a total waste of effort and time.
maybe it will be slightly better this time, and then the devs will mock me again for being right that it sucks.
'don't knock it till you try it bro.' same stupid argument when we already know the outcome.
4k dps is going to turn into.....6k dps with heavy investment. big whup.
yeah I remember that lol. I was like "but where's the damage"
just changed these, do i need to reset timeline for the new imprint to take effect?
No, every change is insta maybe reset current map so go to another after change
This is fine šš
is the forging potential of the imprint taken into account for the drops?
Yes
F
https://docs.google.com/document/d/1BevLkVP3qn0JB2by7bpon_VZUQyjt1dJNlTfcGJ0xHI/
Forging potential tends to stay around the imprint's forging potential, with a chance to converge closer to ~40. This means imprints with low fp can be redeemed if you get lucky, but even imprints with high fp can keep going higher and higher. The higher the fp on your imprint, the better.
Don't be sad if imprint is low fp ,its not hard to make imprints gain fp above the one you imprinted now when you get to 4t7 territory thats when it's really hard to do that
I see and understand the vision behind forge flames, amass, displacement, and osprixbane but the math aināt mathing.
how do exactly is the progress to 4t7? i have some 3t7 but from pure randomess i believe
This is the future, we have free alternatives to MS Office š„²
Troves you hope for upgrade while doing them
Towers net you your firsts 3t7 then troves for the rest of a grind
If you have class items then you can get lucky and get other classes too in troves
As long they share one affix you have good chances to getting other classes thats how you get 4t7 of every class and relics ,although no such look with relic yet,rings and amulet,my ring is max fp 56 3t7 and amulet is 62 fp 3t7 from nemesis
missing my 3t7 ring yet, i have a 2lp atlaria on the stash gattering dust
Normal items don't get past 56 fp nemesis ones they do
Don't forget barnacle that stuff procs imprints and its free so thats great
You are ssf ?
How slow can we get an attack to be? Event Horizon Multistrike with Doctrine of the Anvil and Hack and Slash plus FMM?
You haven't lived until you've seen a fully stacked event horizon try to use forge strike
you can get 75% parry easily with clotho's needle and that new unique that doubles the mods of WW weapons. i might try forge strike with it lol.
What do u mean with āitās freeā?
When you kill lootlizards very often they drop barnacle so yeah its free cause you will never buy any and have a ton of extra imprint troves
I drop like 5 from the beginning but ok, understood
You just have to do troves I put like 150 up and still have like 270 more
They spawn so much specially if your weaver tree is properly set up
Yeah, have to spend points in lizard things to improve drops
with wildfire ember being buffed do yall think it will spike some power back into div bolts pally build?
Did you play divine Bolts with ignite?
Because I didn't
That could work, but for the mapping experience, I might go with Devouring Orb, and it ends up feeling a lot like a fire time rot build lmao
Interestingly, Vengeance can be used as a single target skill for both Wildfire ignite and Time Rot builds. Though I think ignite is a complete downgrade of TR in terms of damage.
yep, ignite sucks
Last I tested it, blade paladin also nerfs your ignite damage and does nothing for time rot, so that doesn't do ignite any favors
blade paladin conversions will be fixed in 1.4, iām willing it into existence
@alpine canopy
I'll believe it when I see it working in game š
Hm, that's a bit different from the results I had when testing
it has been a hot minute though, so I don't remember precisely
I believe when I tested, having any fire resistance above 75% nuked ignite damage
And what do you think about ignite shield throw? Lava bursts should be great to apply ignites. I pushed crit version of lava burst to over 1500c and I'd hope an ignite version to do the same...
also, wanted to say, I love your builds. Some of the best I've seen. My fav is shield throw time rot š
Could I please get a planner for that? š (Crit lava burst)
On another note would 100k/dummy be reasonable for forge weapons or would that be too low?
If that's total dps, way too low. Is that 100k per hit or dps per weapon?
Yeah sorry, per hit
I guess, quickmaths without knowing your attack speed, that would be about 2.5M dummy dps? It's a bit on the low side, but not unworkable
Yeah kind of, calculator says 2.7 attacks/sec
Tried to pump as much dmg as possible for them
Never played forged weapons before so Idk what you would aim for dmg wise
Yeah, you might have more attack speed than I arbitrarily chose (I slapped in 100% IAS to get a dps number)
Would it pick at random what weapon it would use if you were using gavel?
It depends on your goals, but for single target dps, I generally aim for about 5M dps minimum, regardless of build. Makes for a relatively easy Abby. Clearing speed/feel is usually difficult to tell just by numbers, so idk on that front
No, it works the same as normal attacks, both your weapons are added together
Well yes but the attackspeed is also relative to your weapon, gavel is slow and katana is fast
Alright
As far as I can tell you really want a 2 hand weapon with forgeweapons specially sword or axe so then you can use void cleave and buff their damage by a lot ,also like the bis weapon is a t8 weapon with void cleave from bloodline glade echo but that is so hard to actually get a good one that maybe not even worth effort ,I am sure someday ehg gonna buff that echo since its pretty bad and its loot,
An odachi sword its pretty good since implicit give crit multi to them
I like gavel since it would offer so much for it, voidcleave does a lot but gavel is looking really juicy
Gavel doesn't really help FW much
yeah, because of that
Generally you want a weapon that applies valuable stats that the FWs can actually inherit. Crit and Crit Multi are hard to get on them so weapons that give those are premium. That's how Sierpin's and Plague Dragon can compete with void cleave builds.
Really, that's a shame
A good rule of thumb for if unique effects apply to FWs or MA, if it would be really cool it probably doesn't.
Well I saw it, thought it could work, saw it in multiple videos and thought it worked lol
They also seemed to get some special mods though such as health drain and plague from plague bearer
They are capable of applying ailments
Yeah but the health drain was unexpected 
Wouldn't the primal axe be good though
110% phys, 110% minion dmg, 275% increased hit and the 9 crits
Primal Cadence? Yeah, probably.
Yep
The crit double dips
Wdym double dips?
Your FWs get up to 9% crit because they get your weapon stats and another 9% because they're your minions
Oh yeah! I skipped the text after "9% crit chance"
Crazy, that axe with t7 crit on gloves and they're at 93% crit
Could I get some thoughts on this
https://www.lastepochtools.com/planner/Qdz8XNLk
Beneath Ancient Skies / 1.3.5
Sentinel (30) / Forge Guard (60) / Paladin (23)
āø Health: 3,231, Regen: 927.36/s
āø Mana: 281.69, Regen: 8/s
āø Ward Retention: 77%, Regen: 232/s
āø Attributes: 54 Str / 12 Dex / 12 Int / 28 Att / 33 Vit
āø Resistances: 98% / 75% / 75% / 81% / 64% / 59% / 69%
āø Endurance: 55%, Threshold: 965
āø Dodge Chance: 2% (48)
āø Armor Mitigation: 67% (5,748)
āø Block Chance: 3%, Mitigation: 0% (0)
Plague bearer just has straight up minion health drain, FW/MA do not inherit any health drain effects
or wait, I think I am thinking of the wraith staff
You're thinking of wraith staff
Good start. Attunement is low for maximizing Veng's FW proc rate. Helmet should be a Leonine with a T7 Sunforged affix. 8 pts in Rayeh's Strength is wild overkill. You can reliably keep 10 shred stacks with 50-75% while running Vengeance if your attack speed isn't awful. 4/5 Hammer and Anvil is enough to softcap armor shred with 12 FWs. MA will die at high corruption without some kind of sustain especially because he's going to be soaking your damage via Pale Ox. Either Minion HP Regen on belt with Lambent Metal or Leech on gloves will mitigate this.
crit lava burst for you š https://www.lastepochtools.com/build-guides/lavaguard---spell-shield-throw-forge-guard
Beneath Ancient Skies / 1.3.5
Sentinel / Forge Guard
⢠Smite
⢠Shield Throw
⢠Manifest Armor
⢠Ring Of Shields
⢠Symbols of Hope
⢠Somnia
⢠Mantle of the Pale Ox
⢠Primal Cadence
⢠Sigeon's Reprisal
⢠Grasp of the Blood Mage
⢠Immolator's Oblation
⢠The Inevitable
⢠Julra's Stardial
⢠Oceareon
⢠Omnis
⢠Shattered Worlds
Monolith Farmer / Hardcore / Ranged / Minions
Not worth to throw in a throne instead of the 2 grand solar idols? Would lose 30 flat but you'd get a throne 
Funny to see you went that route, nice use of the new primordial. I was getting 150 block chance, ladle etc and paladin
that 30 flat accounts for almost 30% of our dmg š We have around 100 flat most of the time (I'm averaging and dont count some buffs) . we would deal less dmg even at max stacks
100 - 30 = 70
70 * 1.4 = 98
yeh. the new primordial is really nice... although fully minmaxed version could probably do better with Pyre of Affliction
also, Somnia fits into this build really well for mapping
the way we deal dmg is great for stunning and propagating stun
Somnia made mapping wasy even at 3000c
another nice interaction on this build is a single smite 2x2 with the primordial axe... in makes clearing packs of mobs super smooth
I saw a laddle variant, it's also really nice. I just wanted to try sth else š and really wanted to see it those idol enchants for 2h axe and shield are viable š
tho, I need to admit. Getting all of them to t7 is painful and one of the most grindy tasks I've done in this game
Yeah I ain't making a enchant to t7, farming a good WW item is even worse though 
Its a lot of flat spell that is very cool to see it being used
calculated it in S2, and the single target dps was pretty mediocre (~ 20 million?). Not sure about now, maybe it's higher.
time to print more phantoms š my forged weapons is about to get stronger šŖ
Goddamn 4lp
just need to get one with max rolls now, easy right? 
i will use it to print 3lps, and maxroll of those i definately doable š
Just don't get hit
Wow nice, an actually good item for first 4 LP
last season was BEE gloves
I think that may have been my first ever 4 LP lol
either that or those fighting chance gloves, idr
Whatās the meaning of the 1 near the skull?
1 kill to fulfill the prophecy
Fulfilled 0/2 times seems what youāre saying
I need to kill it 2 times to fulfill the prophecy
bruh holy hammers in PoE got me wanting to big bonk the screen. maybe I'll play estrike next season
You mean Smelter Wrath š
It'll be good this time trust š
you know what, I'm sold
current estrike builds are like any other CD skill with the option and you just remove the CD right?
cooldown is better for time rot for sure but for crit it depends on attack speed and cooldown recovery but generally no cd pulls ahead for crit
holy strike is how I wish forged weapons worked
wacky minion themed multistrike
Forgeweapons inherit like the stats of your weapons right so if I have 40% fire pen on my weapon that applies double to forgeweapons since its 40%! Pen and 40% fire pen for minion the affix?
Correct
So its 80%! More damage from that cool i will share tonight what I got i will try to get an odachi going but for now the axe is got i think will do a decent job
oh my
Woah +4 all attributes 
So getting a proper odachi gonna take a while but this my imprint
I need a 3t7 2h like that. Wanna play around with merophage
@loud quest join us on legacy, we have all 3t7, most with high fp. Also a couple of 4t7s š makes it much easier to print exalts for slams
Also, what would you build with merophage? š
I can't. I'd miss @shrewd badger and the rest of the poles too much! I have a dozen or so 3t7 and got my third 4t7 on seasonal last night (thanks @cyan agate )
Dunno yet. Depends on what lands I. The slam. Pretty cool, tho. You can put up to 6 affixes on merophage. Regular four affixes, sealed affixes, and primordial affix.
The merophage implicits are literally insane, so if you managed to land a pair of 2t7s, you'd have something magical
Totally understand. Out of curiosity? What 4t7s do you have? Maybe, with the new season we could at least inherit some 4t7s from your group? š„ŗ you know how hard it is to get them š«£
I totally forgot you can have 6 affixes now. You are absolutely right
I've yet to slam a T8 as a T8 tho. Gotten T7 out of a T8 on merophage
Wait⦠t8 can also transfer? Would that make merophage primordial if it does?
Mike said it is capped at 7
Make sense
We'll possibly be able to get more affixes soon, I assume we'll be able to shatter corrupted items, probably
Well, I guess then again, those special affixes won't give shards
And you recorrupt it after, š
Maybe we'll get to have a 3rd seal slot from a regular affix on corruption
Oh yeah, this is a weird thing, will corrulting it "lock" the affixes maybe?
Good to know thx!
Oo
That would be the QoL it needs
Yeah, unironically pretty nice
that said, it is super rare for me to feel like shattering weapons, generally, but would be nice just on the off-chance to have a super good mero protected just in case
Don't gotta use a Large Idol to do it anymore
Oh, now the interesting has just elevated
Replacing the old void convert affix
So vk gonna be s kickass shield throw user looks like
Vk best melee,best caster,best dot user and soon best throw user as well maybe š„
Still hurts to play anything other than fire ST imo, but maybe they'll change up some nodes
yeah idk i'm not currently super sold on the void conversion being worthwhile rn honestly
vk has nice passives and anomaly but you're giving up a 75% multiplier from tree, 40% multi from throne, 42% multi from firestarter, and the affix itself seems pretty mid
What I found surprising is why is there never big More Dmg in the base version
You have no reason to play phys ST for exemple
i mean it has the block nodes which are good but yeah it doesn't have many other multipliers in the tree
So here the thing the time rot version was it necessary to convert shield throw to void ?
If so and I think yes now you have to get that affix on chest when you could have gotten another damage affix on it which for me its a nerf to that
When are we getting full hammer throw void conversion
no you actually want it to be fire convert for the void cleave buff
It has to be converted to Void for Chance to Time Rot with Void skills. VC doesn't care
for the more multiplier from hellish chasm
I mean, now you can likely have it as a T1 seal
you don't actually care about time rot for void skills applying to shield throw, like at all, as time rot shield throw
that just gives you more time rot damage via rot grip
you get all your time rot stacks applied via the +5 to your next throwing skill from void cleave
and yeah, hellish chasm wants shield throw to be a fire skill
Nothing stops you from taking thoses as fire
correct, i was more replying to you saying there's not multipliers for the base version
You can echo non-void skills right?
Any element melee or throwing, but only void spells
Wow, thatās basically a more multiplier for Lava Burst š„š„š„
Looks like I will have to farm new idols and T7 enchants from scratch for my legacy char š„ŗ
No because we aint using an exalted we are using an unique like titan hearth for that build
Ok this makes sense ty so its whatever that affix its a buff then good shield throw time rot cooking nicely
if u go this on warpath, i do lose all the flat phys damage from cadence right?
Cadence doesnāt have base phys damage. Its base damage is adaptive, so it will be void if the skill is void.
What you will lose is āincreased physical damageā
kinda bad rolls but i finally have it
Question, if I wanna go Void warpath but I want the +50 spelldamage while spinning, my warpath would be fire or void?
nvm I just found out, whatever u pick last is the element
No, one of the node should say which one takes priority
In alt text
oh welp it worked for me
Hey does forge guard ring of shields also gain unique item abilities? Or is it just raw stats like block chance?
Generally, just stats. It follows the same rules as FG's other minions - attributes and most of the effects more complicated than things you'd find on regular item affixes only function on players.
Does this crazy a$$ thing affect every stat of the offhand sword? like double the AS, damage, crit, and every preffix, suffix and implicit?
it affects implicit and explicit modifiers, not sure how it works beyond that
It increases every implicit and affix stat. So pretty much, yes. It won't increase the weapon's innate attack rate or range though.
Even increased dodge if you wanted
sounds nuts with a well rolld 2XT7 sword
It is really good. Unfortunately most skills on sentinel heavily favour 2 handed weapons. Even for multistrike, a spear is just as good, easier to build, and lets you use titan heart
i mostly just use warpath, and 2h warpath it's so slow, even with T7 AS slammed over
If you are a vk warpath player idk how its slow, duel wield won't be better at all ever
i have a crit capped dual wield VK with a Nest of Nightmares alone that gives me 210% crit multi + good flat. (+ AS of dual wield), Till i roll a decent clotho needle is dual wield all the way (not for ubby tho)
Yeah you can dual wield its just gonna be worse than 2 hand at the end of the day since worls splitter became the best way to play warpath this season maybe next changes though if channel cost gets nerfed
hmm how does worlds splitter works ok with warpath? are ppl abussing warrior fury/snapshotting or im missing something? how they are doing the crits?
No snapshotting warrior fury gives an insane amount of clear and damage to warpath so with channel cost t8 on helmet and a ton of mana you are stacking mana you get more procs through void well and you do a lot more damage than otherwise
Warpath clears best than anyone else because its pretty fast and most stuff insta dies oh and your aoe is so big that you barely get touched while everything dies
Worldsplitter is 52% increase mana which is huge for a build that is supposed to mana stack
oh i see, thanks :D. not my kind of melee gameplay sadly, will stick with dual wield janky things
Weird judgement conc pally no use hoj
Beneath Ancient Skies / 1.3.5
Sentinel (30) / Void Knight (68) / Paladin (15)
āø Health: 4,875, Regen: 102.08/s
āø Mana: 175.51, Regen: 10.88/s
āø Ward Retention: 40%, Regen: 20/s
āø Attributes: 41 Str / 20 Dex / 20 Int / 25 Att / 126 Vit
āø Resistances: 128% / 104% / 104% / 115% / 106% / 188% / 188%
āø Endurance: 56%, Threshold: 1,293
āø Dodge Chance: 4% (109)
āø Armor Mitigation: 61% (4,464)
i will just try to level a pure melee version and will compare dmg sustain etc because i think dmg is on both literally the same
I haven't done the calc, but do you need all the crit chance in Anomaly?
I feel like a t7 Smite would be amazing
Instead of T6 Void
So you can grab more Flat crit
yeah maybe than 2 more points into dmg against blind and 2 points into reduced cost
I would go flat crit
That way you can ease a bit on Anomaly crit chance and get leech
And rn you are only at 82.5 crit chance too
even with a rip blood shrine that gives 5% leech so i go up to 8.5% leech my life isnt realy sustaining it jumps around alot its not fixable with more leech
with anomaly 100%
I might have missed smth then
i wish mulstistrike would be void convertable
I wish we have a Melee Lightning skill
oh yeah smth like that would be cool aswell but paladin needs more melee support
not a single node in the paladin tree has melee aps except the super weak 2% per point node
and symbols of hope need alighting and phys conversion node aswell
but the more i look at it the better the pure melee version looks compared to smite you have no life cost leech is free with null potent 100% crit is SUPER ez to reach army of skins gives a usefull 50% dmg multi and with 1 attack you can summon 6 swords
i kinda like that the lightning stuff on sentinel is limited to ranged just thematically, but I get the appeal. I mean I've been slamming with Holy Hammers in PoE this league
is hack and slash worth it?
it feels awful to play with from what I remember
it's the increased attack time one right?
yeah 70% slower
currently it feels awfull i maybe try it again if i get more aps
maybe if i have 300% increased aps the 70% slower isnt realy noticable
its a 17% dps boost
so the initial hit of multistrike isn't really the majority of the damage. making it hit twice probably isn't worth making it 70% slower
but it makes all additional strikes strike twice aswell
or did i read it wrong?
if not than its useless trash
Hack and Slash feels like ass to play
aight so I wasn't misremembering
like a 70% slower attack is gonna always be noticable
It is technically a DPS increase if you don't mind ruining your mobility and probably getting killed from aoes you were supposed to dodge
they should make it have 100% less aps but it hits 3 times that would be cool
Use it with event horizon for maximum lols
event horizon is so funny with naturally slow attacks
fully stacking it and using forge strike is comical
Pretend I posted the Austin Powers steamroller gif
event horizon is so bad its only a 25% dmg gainsome snapshoting 1h setup builds can oneshot bosses withit but thats the only usecase where its somewhat usefull
it's good with shield bash
oh wait true
but yeah there's not many places it's good
lol maybe have to try it with bash at some point that sounds actually realy strong
i actually NEVER played FG before thats maybe the only usecase where FG realy beats pally of Vk in terms of dmg
right now you don't play forge guard because it's good. you play forge guard for a passion project or pet build
I'll probably try to cook up another smelter's wrath build
Paladin version is very strong
oh FG and shield bash is sick for str stacking 4% increased 1% more and 0.2% phys pen per str
i made 2 versions 1 pally 1 VK and i think VK beats pally even tho you loose 150 unconverted phys dmg
VK gets easier acsess to increased dmg symbols of hope are just crazy of you convert them to void you can stack 100 + vitality for a 40% MORE dmg multi you get echo chance for another basicly more dmg multi void essence and devouring orb are strong asf apothys maw lets you use 2 red rings instead of 1 doom ring for more DR ...
oh and crit multi lol
whats a good 5th skill to take for shield bash FG?
if you don't already have it, shield throw is a good utility skill
steals armor, applies armor shred
abyssal echo looks decent aswell but you only get 20% more dmg
oh wait collosal for even more phys pen yeah thats better
ok what shield bash can reach 400mil dps????
idk if it's that high, but yeah it can actually deal damage with Event Horizon
because i never played FG before how does ring of shields work is there a limit to shieldsĆ
and from how i understand shield crafter you never have to use it it just gets auto used on block so you have perma uptime or?
iirc you can have them overlap and get multiple sets of shields. I seem to remember running around with like staggered rotating shields from different procs
but also the shields taunt so you're not always gonna be blocking when you have the ring up
thats what i came up is that completly wrong?
You can't take amass because it pushes the shields outside of range of giving you the sturdy shields buff
And that top middle one only works with warpath
oh ok
There's no limit to the number of shields that can be activate at once but Shield Crafter only gives you a single shield per proc. It's enough to keep sturdy shields rolling but not as good as manually pressing it for big block effectiveness
does shield crafter proc defensive shields?
Yes
yeah ok i realy want to play that build now 400mil dps is crazy idk most other builds where i roughly calculate the dmg are at around 50mil ish
WAIT I FORGOT THE MORE DMG BASED ON BLOCK CHANCE THATS 1BIL DPS
did i do something wrong that number sounds too high
I tried both version on ubber aberoth and paladin was stronger (UA kill is 2min for paladin version vs 3min for void version).probleme with void version is, most void skills gives +void damages which is bad for multistrike (phys).
? i just went void anyway
Beneath Ancient Skies / 1.3.5
Sentinel (30) / Void Knight (68) / Paladin (15)
āø Health: 3,927, Regen: 47.4/s
āø Mana: 150.51, Regen: 0/s
āø Ward Retention: 64%, Regen: 24/s
āø Attributes: 85 Str / 20 Dex / 20 Int / 25 Att / 96 Vit
āø Resistances: 107% / 79% / 79% / 97% / 92% / 140% / 140%
āø Endurance: 64%, Threshold: 1,068
āø Dodge Chance: 3% (94)
āø Armor Mitigation: 67% (5,790)
there is no point trying to scale phys dmg void dmg is SOOOOO much stronger
yeah but doesnt matter just get flat void and you can ignore phys
That s what i did, i tried void multistrike with flat void, but paladin was stull stronger
Still
do you have planers?
and on pally you loose ALOT of tank you need to drop 1 red ring and dont get the DR from slowwed and time rotting and free fraility thats so much DR for free
Does anyone know if Damage Reflected % affects SIgeon's Reprisal "The shield provides flat throwing damage to shield throw per 10 damage reflected to attackers. " Or does it only counts flat dmg
it's not even useful on the levelling uniques that have >100% of it
% reflect is funny on ring of shields meme builds
you can make bosses oneshot themselves
uber abby?
yeah than i dont care
i wanna see what a RoS reflect build does on uber abby now
how much total % do you get with that setup? 10000%?
i can't remember
it scales very poorly
it's something like 120% * shieldCount
and you just tank the boss oneshots with rebuke so that your shields take the full hit
so i haven't actually tried event horizon with Smelter's Wrath, does anyone know if attack speed affects the channel startup animation?
i dont think event horizon does anything realy bad for smelters wrath
it most likely negatively impacts the AS->Crit node
the hardest part about SW has been making sure there's 10 ignites on the target when you hit it. it's a long channel and getting those ignites to stick around long enough is kind of a pain
I've used forged weapons in the past but they're not consistent
also the base damage being split between phys and fire is annoying when it comes to the flat added from your weapon
actually shield bash could possibly handle the ignites and armor shred
Beneath Ancient Skies / 1.3.5
Sentinel (30) / Void Knight (20) / Paladin (62)
āø Health: 5,837, Regen: 0/s
āø Mana: 171.75, Regen: 0/s
āø Ward Retention: 26%, Regen: 0/s
āø Attributes: 98 Str / 13 Dex / 13 Int / 13 Att / 31 Vit
āø Resistances: 116% / 74% / 79% / 76% / 74% / 76% / 77%
āø Endurance: 58%, Threshold: 1,347
āø Dodge Chance: 5% (141)
āø Armor Mitigation: 70% (6,508)
āø Crit Avoidance: 100%
i gotta cook now
I don t have void version. Sword catcher is stronger than appathy
it does not appear to affect the initial charge time of SW
Yeah aspd does nothing to SW
Low or high doesn't matter. Only Area changes the charge speed
no no I meant the initial animation to start the channel
I knew it didn't do anything to the channel itself
it means that event horizon might actually be pretty good for SW
you just have to find a way to get 10 ignites out with your shield bash
Forge weapons šš
unironically i've done that before lel. they do the job just not consistently
https://www.lastepochtools.com/planner/ApbW1XYw something like this as a starting point. idk if you're attacking fast enough to apply the ignites through bash+HH though
Beneath Ancient Skies / 1.3.5
Sentinel (20) / Void Knight (10) / Forge Guard (59) / Paladin (20)
āø Health: 1,784, Regen: 41.2/s
āø Mana: 104.51, Regen: 9.2/s
āø Ward Retention: 4%, Regen: 0/s
āø Attributes: 61 Str / 2 Dex / 2 Int / 2 Att / 5 Vit
āø Resistances: 67% / 0% / 0% / 55% / 52% / 5% / 5%
āø Endurance: 20%, Threshold: 597
āø Armor Mitigation: 62% (4,757)
āø Block Chance: 71%, Mitigation: 41% (1,386)
mana would probably be a problem too
i dont see where that version is stronger
more flat WAY WAY more increased and more crit multi
and tankier that doesnt include the 10% DR from slowed time rottet
I tried both version with same gear, exept amulet and sword catcher : one with flat phys, other with flat void, then i tested on UA. Paladin version killed UA in 2 min, void version was 3 or 4 min.
sword catcher is BAD for VK maw is by far the best weapon for VK
how? with maw you can use 1 more red ring so 10% more DR you get 120 flat void which is around 40% of my flat void and it has slightly faster base aps
useless these are the only dmg nodes important in multistrike and without sword castcher i can reach all
I guess because of the +6 to multistrike
Yes m, this is +6 to damages nodes
Look at my planner
? there are no other dmg nodes other than the ones i took
that node SUCKS its more inital hit dmg i have 6 hits so 2.5% more dmg per point which is terrible
Well i like to test builds, that s what i do. I test dps on UA and see how long it takes to kill him. I trided both version anf sword catcher and zpathy ^^
The stronger version is paladin with sword catcher
just look at the MASSIVE increased dmg diffrence Ć have around 3500% increased dmg with my strength you have less than 2000% thats a HUGE diffrence than flat dmg is slightly lower and aps is around 5% higher so theres no way it can deal more dmg and we dont even talk about ECHOS which will give 36% more dmg
were you stacking vitality on VK because vitality is VERY strong it gives me 42% more dmg
Multi strike vk is better than pally since people just forget about vk mastery aka echoes and you basically get in multistrike tree 2 extra sword hitting the enemy with every echo
Sword catcher vk is better than apathy maw btw
Did you test both version ?
Apathy maw is shit
Only good for mapping with darkstride
Lazare vk will do any melee build better than pally and forgeguard 100 times better except shield bash
If you used apathy with vk and you used sword catcher on pally you can't compare both same gear you see which one is better
You are forgetting echoes extra sword
????? i would loose 40% of my flat void dmg and 10% DR and 5 vitality and 5 strength ... how is swordcatcher better than that?
And btw you getting 5 point in initial strike is a mistake since doesn't do anything for the rest of attacks
Do you know how sword catcher works cause I think not
Sword catcher gives way more flat than apathy maw
i have 1 inital hit and 5 repeats with 36% echo chance the +2 swords from echo is only 12% more dmg
And gives 6 extra skills which is bonkers
I have all damages nodes at max, couldn get anything else ^&
i dont need that so useless statah yeah clearly 200 is bigger than 300???????
i dont need that yeah i could get 12% more dmg if i path to echo nodes
Omg man clearly you are new
I would ask you to read item description like swordcatcher
? no
Do you see that line there
Increased by effects that increase the effect of frenzy on you
yeah i read it it has 230 flat melee dmg maw has 101 flat melee and 120 flat void and flat void is 3 times better than just flat dmg
Cool I got 2500h let me help you on this
No it doesn't
Frenzy basically its going to almost triple that 60
So let's say 350 flat apathy ain't 350
We aint even talking about slams yet
And please dont tell me you using apathy maw on rive cause you are shooting your self in the foot
ok even with frenzy effect its 350 compared to 101 with 120 void but because void dmg is far stronger maw is the better option
You guys need to talk about things you ve tested. Snacking needs to test swordcatcher and jellal needs to test multistrike paladin ^^
That's not how that works
?
Paladin is stronger than vk
Flat damage is general
It's untyped melee damage so it should become void if the skill is converted to void
I don't man
Try old healing hands vk was a stronger user than pally melee version btw
but you cant convert multistrike to void thats the proplem
You can just do physical vk
Pally ok has a lot synergy for fire but for physical is whatever
Yep that s why multistrike vk sucks
To each their own apathy is a worse than catcher any day of the week nowdays specially cause you can grab a lot more nodes that give you more damage in whatever skill you do
but that the flat scales with frenzy effect makes me maybe swapp to rive
You can do rive vk with apathy your build would be a lot worse than if you use sword catcher
Its facts
apathy's maw has fallen a lot but it does still work well as a solid stepping stone (mostly because you kill shade so many times raising corruption your bound to get a 2lp)
yeah for rive maw is FAR worse but because multistrike doesnt convertd flat into void i think maw is better
For multistike is still better my guy
snaking did you link a build planner for this
How is your thinking flawed man
Beneath Ancient Skies / 1.3.5
Sentinel (30) / Void Knight (68) / Paladin (15)
āø Health: 3,873, Regen: 45.76/s
āø Mana: 150.51, Regen: 0/s
āø Ward Retention: 64%, Regen: 24/s
āø Attributes: 85 Str / 20 Dex / 20 Int / 25 Att / 92 Vit
āø Resistances: 125% / 97% / 97% / 115% / 110% / 154% / 154%
āø Endurance: 64%, Threshold: 1,085
āø Dodge Chance: 4% (109)
āø Armor Mitigation: 66% (5,539)
holy aspirational gear
Yeah its a stepping stone or farming tool but endgame its not strong enough vs the better choices like world splitter kinda bs than mace,sword and spear cant compete with axes at all
it makes me sad that vk loves axes so much... but all the axe mtx isn't void-y
Ok I think this is maybe made on last epoch tool instead of character what you think
it is made on letools
2 lp red rings is something I'd never throw onto a planner for just how much farming that is
yeah no thats only theory crafted
Ahh ok
I would encourage the theory craft with more realistic gear unless thats a figure out what the top end verison of it would be
When its in practice gives us a call
T7 + T5 enchanting on idols o_O
one day I'll make my stupid vk idea possible
The day we get hp scaling skill doing more damage like with mana i ll join you on that
i always in every game start by making the apsiriational planer i need something to aspire to
hey this is getting 172 flat void dmg from vitality so its basically that
understandable
Nah nah where the 1000% more damage thats what I want š¤£
gimmie relic of the pact
Like blood mage in poe 2 I am sure you have something like that in poe 1
does rives double dmg from weapon apply to the frenzy scaling part of sword catcher?
Stack health and become a powerhouse
this is the stupid giga health build, you can def make it tankier but then your not vk vit stacking for rive so its worse
Beneath Ancient Skies / 1.3.5
Sentinel (23) / Void Knight (90)
āø Health: 15,855, Regen: 0/s
āø Mana: 156.51, Regen: 10.88/s
āø Ward Retention: 56%, Regen: 0/s
āø Attributes: 48 Str / 28 Dex / 28 Int / 28 Att / 151 Vit
āø Resistances: 76% / 66% / 111% / 142% / 116% / 213% / 187%
āø Endurance: 57%, Threshold: 4,988
āø Dodge Chance: 5% (152)
āø Armor Mitigation: 63% (4,936)
no
that only applys to flat damage, %increased damage and ailment chance
(this should probs be on sword catcher @my stupid build not sanking's planner)
Apply to the rest you still get frenzy effect flat damage but that one aint gonna double
Doesn't matter since with 6 skill you end up doing a lot more damage your second strike does like almost same dps as 3third strike
I don t know what is old healing hand vk, what i know is i ve played multistrike paladin and you didn't ^^ again i ve tested both version and vk is weaker. Devouring orb and anomaly give more void damage, multistrike is physical, it sucks
Your testing is wrong you said you used apathy maw for multistike no
No, i didn t
Paladin has 15% more damage and a 5 % more damage
Vk has 24 pen which is 24% more physical damage
Apathy sucks, i use swordcatcher
You can play vk as basically make it a physical dealer doesn't need to convert to void or play around void
Like healing hands vk
And it will still surpass pally cause pally doesn't even have good nodes for physical its a fire mastery
All your damage is physical i get pally nodes at beginning so the upside you get is a 5 % more damage and a 15% but I get 24 pen which is 24% more damage and I get more attack speed and echoes so ,
Paladins nodes scale with phys : covenant of dominion and conviction scale with phys, reverence gives increased damage, covenant of light increase dps too. Paladin has holy aura.
Vk has devouring orb and anomaly, they give more void damage but it s useless caus multistrike is phys
Is pally Rive healing hands still Viable?
You dont see it yeah why would you use devouring orb the whole point is to do phys damage
Conviction we take is free for everyone,reference is 24 increased damage thats quite garbo let's be real
No, you dont take conviction caus you need resist and endurance, you can t get everithing
Actually vk gets another 10% more damage from his crit passive so difference is quite mid you get some extra physical increase i get far more attack speed and echoes
ofcourse you take conviction as VK if you go phys o-O
That's the whole point
You do take that lmao
The old time where vk has mid passives is gone that tree is goated I dont suffer from res
I need to do more tests, maybe my build was bad
Or maybe i don t care caus i switched to rive vk lol
i dont play multistrike anyymore
Homie this is beyond aspirational
soo i need to farm some good exalted sword, have this imprinted all over the weaver tree. Should i spam troves or barnacles or towers?
You need it to slam into a unique ? In this case a 2t7 would be better.getting 2t7 is easy, i remember i ve bought 60 or 70 towers, and got 2t7 for almost every slot (not amulet)
Took me a few hours
no, to combo with the mace of 100% efficiency, so yeah ST7 + some sealed good sealed affix
2 T7*
Ha ok
Can be a long farm, imprint is triggered every 50 chests for 2t7 (on average), and most of the time prefixes and suffixes are changed ^^
and sub type of sword is important right? like i want the +54 melee damage base so i need to imprint one of those right?
Your sword is good, i guess you could use this one ?
Caus it s going to be difficult to get a better one from imprint
Conquered tower also idk what corruption you are in but higher corruption has a slight effect on the starting exalted items so for example as soon you open nemesis it maybe have 2t7 item or 2t7 1 t6 and so on so with some luck you end up with 3t7
450+ rn
Also if you can never imprint t6 items only t7 since t6 items are extremely low odds to upgrade
oh
Now if you only got thay for now its ok
Frozen made a video today extremely low odds its like almost never upgrade
So I would do conquered tower grind get 2 t7 item then imprint that
I got a belt with 3t7 1 t6 affix and I gotta say its a lot worse than my 3t7 belts for imprint procs
Now if it had 60 fp it would actually not be bad at all
LEtools shows the health regen from Covenant of Protection scaling off of both Symbol of Hope Effect and the number of symbols.. is that actually how this works? lmao
I guess it makes sense for something that far in the Paladin passive tree to scale like that, slightly unexpected though
I'll try to check tonight
I ve played 2k+ hours and got only 1 upgrade ( or maybe 2 ?) From 2t7 to 3t7, so it s extremly rare, or i am very unlucky
At 1k4 corr
Its very rare, my biggest was a 3t7 helmet i was given Sentinel and like 2 troves after it was upgraded to 4t7,you can from said imprint after basically collect every class gear
I mean yeah? It's adding 5 hp Regen to the symbol buff. Each symbol gives a stack of the buff and symbol effect affects the buff. It would be weird if it didn't scale with both
Forge guard needs a rework to not suck
Ive never done a warpath, ive never done a sentinal tbh
Hello! Question for anyone that plays void knight. Do the more damage mods on void cleave apply to ravaging aura as well? Do they also apply if they come from other skills too?
Yes, they apply in both cases
The ones that don't are conditional modifiers like Entropic Blows (dmg per time rot) in Void Cleave, Void Supremacy (Void Cleave dmg to slowed) in Abyssal Echoes, etc.
Thank you! That helps a lot with me trying to figure this build out
oh that first one is melee dmg anyway, but yeah. Tbh, might be worth checking out the melee dmg nodes to see if any of them are lies lmao
I also don't know if Vaion's works, I haven't tested that build since before those were added I believe
Any damage multi that specifies hit/melee damage or depends on the enemy state will not pass to rav aura. VC's attribute scaling also passes down to rav aura.
It should, but you can't use it with Abby's command so I've never bothered
oh yeah people run that sceptre now. I forget we don't have to find a 2H sword/axe with spell damage
I guess the wording just threw me off. It should be consistent with the Symbols of Hope skill tree if it's actually meant to work that way, IMO. Ex: "Health Regen Per Active Symbol" instead of "Health Regen From Symbols Of Hope", which sounds like it's a flat +5 simply from having the skill active at all to me.
Yep, that node threw me off as well
There is alluvion and spine with generic flat spell, but sceptre lets us run a shield or damage offhand and the duration boost is very hard to give up
yeah it makes sense
Sword Catcher stocks up with rampancy?
juicy
Are we ready to farm smite on hit omen idols?
Opposite of juicy imo
Excuse me while I scale Vengeance to the moon
did they ever fix the frenzy belt not actually scaling with frenzy effect?
that could be fun
Taking double damage but doing double damage
ideally you'd be doing a lot more than double if you're investing like that lol
there's definitely zhp frenzy effect meme potential
It could work on forge guard, have the damage bonus offset the penalty of Forgemasters might while the shield offsets the increased damage taken
But that would be str stacking, not sure how much vit you could fit in there
wouldnt you just play the perma frenzy helmet to not take increased damage at all
the frenzy belt increases your damage taken too
oh
you could just forgo any other prefixes and put str/vit on everything
there was a 2h corruption shown that gives like 6s+ of frenzy on evade, you will have perma frenzy NP
nihilis also gives frenzy on evade/ms skill right?
yeah
that costs life though
Well vk is gonna be again f busted let's go best mastery in the game
I think you would want the new amulet, that gives a bunch of stats
what did the new amu do with rampancy?
who cares you're gonna be leeching through everything. the life cost is basically irrelevant
hello friends
thanks
haste effect
Vengeance has built in less damage taken, so you'd go from practically unkillable to still tough as nails, DoT is the way to go imo
time for another variation of the all dot build
With 100 vitality (converted to rampancy) + max rolled shattered worlds and sword catcher, you'd get 460% increased effect of frenzy. Add on 100 strength and fangs of the berserker, that's 560% increased effect of frenzy. Or up to 99% more damage dealt and taken. And 132% attack speed just from frenzy.
Max rolls though
I would use the crown instead of belt
Maybe we can toss in Cleaver Solution and get 100 int too just for the sillys
Since I want to use doom combo
I gotta relook at that doom nonsense since they are reworking the items
But yeah we will see what they did to swordcatcher in 3 days cause rn vk looks insane specially rive vk
One day Rive will get a fire conversion and I will play nothing else
Doom plus belt idk 46 % more Melee damage or something like that forget exact value
crown definitely more comfy, evading and pots for frenzy sounds annoying
The reality is that you have belt in inventory you swap use potion go back to doom belt
gaming
Than you cant use a primal at all though
There's a number of ways to get frenzy other than those. All these give frenzy
or you gotta double swap every time xD
I ll swap for uber fast rofl
Then equip crown its 8 seconds frenzy on belt right use potion go back š
6-10
have you guys tried if you can snapshot frenzy effect, like equip all frenzy effect items, equip crown for perma frenzy, unequip frenzy effect items
does the frenzy effect stay or go down
I wonder if you could get enough mana sustain, to just max frenzy spam Judgment
Maybe this will be the patch that gives us a fire conversion for Ravaging Aura
When vitality converts to rampancy, does it mean we loose the 6hp+ resists ?
yup
More like 8 hp for vk
the +2 bonus will still apply
rampancy seems ok for ward builds and glass cannons, otherwise questionable
Not cool, i would loose almost all my hp on rive or smite vk
I get my hp from from vitality
I can see how most of these corrupted stats might have some use, you basically have to play a build where the downsides are irrelevant
I think VK could still make a straight HP build work since you have eternal form, definitely not optimal
Well if I still get 2 hp from vitality then its not so bad the downside
My rive vk has 98 vitality/4800 hp, so i would loose, 600 hp
Will need 3 lp items which I have with some good slams
Lol yeah, maybe it is time to farm triple exalted
Its always time 
Maybe FG will get a real passive this patch
maybe forgemasters might block instead of movement speed from haste will get removed or at least gets effected by haste effect
No i guess i would loose a lot more than 600 with the %health
Is that passive gonna cancel haste of shield not sure i hope it doesn't
It's supposed to be fixed in s4
at least for selfcast smite, you're losing 900 flat hp (150 vit is doable with 2t7s), and you'd want to run frenzy helm for sure to maximize frenzy uptime (both for the downside and upside, which means no seed) and so you lose a ton of ehp from the flat and the 28% dr. you also lose t8 spell void affix, which gives a ton of both flat and increased. i'm gonna work on a spreadsheet, but at least my initial impressions are that it doesn't seem worth at all, even if you will get an absurd amount of cast and movespeed.
certian builds have other options for perma frenzy, which may make it easier also, but butcher's is certianly the easiest and most reliable, which means a lot of the time you're locked into that which is a bummer
For sure the only big winner on all of this is intelligence kinda bs that attunment gets mana regen one of the worst stats in last epoch since flat mana regen cant be changed at all
int seems the most mitigatable for sure, as you can go crit avoid. they do generally seem kinda meme so far
But we gotta try it and see if its really bad for sure if I cant get to 4.8k health like before then yeah downside its pretty rough
I was excited about judgement aura from xylem buffs but man mana regen like wtf at least make it give increased mana or something like idk 100 attunment its like 10% increased mana
rive does seem like the best candidate, since you're still gonna have enough vit for good value but you probably won't tank your hp tooo much, and you already want butcher's crown anyways
Yes for me thats my build min max next league
Pretty sure "perma frenzy" actually means it applies frenzy to you every second, so wouldn't be able to snapshot
Maybe the solution is to get rampancy and brutality, you loose hp with rampancy, but you get more hp with strenght. We loose some armor though ^^
And rive likes stacking str and vit
Das cwazee
Can you even use Brutality with Rive? Don't you need to spend mana to get the boost? Or am I reading it wrong
Good or bad Iām doing RF or Warpath Paladin this new season.
is my dysnumeria messing with me again or is it not 180
it is not, i never bothered to check till now lmao
facetanking 450+ with 2 unused atlaria effects
not hard tho but funyy
funny*
I mean with the exulis amulet
Str gives hp
I am wrong, the hp conversion is from exulis amulet, not from brutality, sorry
Is warpath in danger? ^^
From skill adjustments? I don't think so. I recall Mike mentioning during a stream that they didn't really touch Warpath's skill tree.
Whether it'll get hit anywhere else though we won't know without the full patch notes probably
last time that was said, cyclone of war's fire pen was nerfed
If they're going to touch WP at all the main offender is Warrior's Fury and even then the actual problem continues to be void well
so am I wrong in thinking that Brutality's bonus caps crazy fast?
Depends on the mana cost of the skill, but yeah
you only need 14 str to cap the bonus for SW lol
prob not worth losing all the armor you get from str
Even less with the nova
I mean.. maybe that's a good thing? if you were playing a high mana cost skill and NOT stacking strength
more damage with little/no downside
bit niche though
yeah from a balance perspective it makes sense
Apathy gives mana regen per attunment. the frenzy crown gives mana back scaling with mana regen. So we can do judgment/frenzy crown build. But judgment sucks so won t try it ^^
wasn't judgement the build people were using to face tank uberoth because it could just heal through everything
or did they nerf it
They nerfed it, but it s still tanky
They nerfed it a while ago but yeah the sustain is still unreal
But dps is very bad
Aura likes to stack Att and mana regen. Maybe something there? But you'd lose the gloves bonus right?
Not sure for mana regen, paladin aura does not spam judgment
I think attack speed and frenzy are not very usefull
You stack Regen to hit full bar between casts without having to waste a slot on a time and faith rebuilder
Ha ok
It's a weird build
I wanted to try this buikd but i gave up, i dont like judgment ^^
I think paladin aura is going to be strong with the new primordial staff though
hello, im a beginner and i saw a guide of knight void who is using this but i do not understand what "flay" is. and i do not see any buff when i use the item, so i assume i doesnt work?
Flay is a lich skill
Flay is an acolyte skill
the flay stuff won't function. you use them because they have attack speed on the boots slot
What you are using is "More Dmg against high health" and the attack speed
Attack speed should show in your character sheet
The more dmg will not
yes!
Yep, so it s very good. I would go t7 on mana though
im not at this point for now but ty very much for advices
Ha ok
is there a guide for warpath? because after I hit mono's I usually dont know how to improve much tbh
The maxroll guide is good
maxroll is not perfect (lots of good builds are missing, itemisation can be bad), but it s good for warpath
yeah again you're only looking at the raw stats that come with the unique, in this case the melee attack speed and the flat damage. you can't get flat damage on your gloves otherwise
it's actually pretty common in LE to only use a unique for a couple of the lines on it even though it's designed for another class/skill entirely
like necromancers using Pale Ox for the damage redirect/increased health
thats pretty interesting ty
I have 2 sets of gloves the immortal vise is for normal echos. I use the falcons for abborath and bosses. I can confirm 100% there is a hugeeeee diffeence in damage.
flay doesnt matter at all.
its the movement speed, attack speed, and the more damage.
maxroll guide isnt that good. most the builds have mana stutter, and just poorly put together warpaths. I looked at a lot.
Sorry i don t understand your english
for warpath, most the builds stutter or stop warpath and you need to wait for void well to recover and it takes a long time sometimes. I dont know why they build them that way. a lot of builds i found do not scale damage and life effectively making them weak.
I am saying this because I am in a position where I min/maxed my warpath and understand the connections insanely well now and these guides just lack a lot.
does spell damage ES have anything going for it at all or is it just bad
it looks like it's probably bad
I don t like maxxroll, but what s wrong with warpath ? The endgame build seems pretty ok ?
end game warpath is insane. I can do 2500C without dieing. 5000 i can do but i just get 1 shot from explosions sometimes. 90 second uber kill no gear swapping. insanely fast and clears echos fast( I am highly min/maxed)
Link your build ?
Ok but what s wrong with the maxroll version ?
- flat melee void damage is terrible on worldsplitter
2)after warriors fury you stutter to restart warpath. - the list goes on
Maxroll do not use flat void melee ? It has crit ^^
some do, they are many builds from people. just look at the the uber viable warpath guide and use that. The rest are bad.
Can you link your build ? I like to watch min maxed builds
I am in the works on doing another swap chest armor but need a good 3t7 exalt for it, and need to redo my relic... but terrible luck to make the exalt to reroll it. I have the 2LPs shattered worlds
Ok, i was talking about the volca version, i think it s fine. Nice build lol, you re not cof right ?
I am cof
I like to min max builds like you, but i don t have 3lp titan heart, or 2lp relic, took me 2k hours to get a 2lp one and it sucks... do you farm your 3lp uniques ( titan heart), what s your / played ? ^^
1k hours, I have 13 2LP shattered worlds, 26 2LP immortal gloves, I just found a 4LP exsang armor Ill be swapping to once i get my exalt, I will be getting void cleave/mana on my relic.
Lazare dont take it personally, we call him mr lucky for a reason.
think he got 4 or 5 2lp shattered world in a day
What? 1k hours only ?
yes LOL
how many ubers have you killed lazare?
I played a lot of rpgs, and I min/max time and analyze how to farm the best.
Man, it took me 2k hours to get a bad one lol
1353 abberoth kills
here is a trick, make a uber killer and echo character.
Ok, i understand now lol
That s exactly what i do. I have 2 sentinel
Warpath for speed farming, rive for ubber kills
what is your uber kill time? how long does it take to farm 1 black sun then reg abb then uber abb?
Ubber, 1'30, but i am pretty borred of killing ubber, won t do it 1000 times
i enjoy it:P
Man sorry for my language what a f joke
So item doesn't get used let's nerf it in half loose idk 50-60 flat but gain likr 50 increased attack speed hell yeah
It should have been 45 at most flat not 30 rofl love ehgš¤¦
So stupid man it got very nerfed
I'm surprised they noticed how busted it would be before letting us use it with 400% inc frenzy effect. I thought for sure it'd slip through
Yeah but only rive uses it, and void cleave
Like none are s tier builds
They guy says it doesn't get used barely and basically their thinking is let's cut the flat gain in half
It doesn't get used now. Before we get the option of 3% Inc Frenzy Effect per Vit
And a Frenzy belt that actually works
Rive gets almost 100 vitality so 300 increased frenzy from that now you get what 90 from that ,not counting shattered and crow or frenzy boots
Swordcatcher rive is stiers.
I used to kill UA with swordcatcher multistrike, before rive, it s s tiers too.
Its not man warpath its s tier
There is a difference between a tier and s tier
Abomination is s tier
Lazare can u link ur rive build
The guy who killes UA 1000 times kills ua in 90 sc, but with 3t7
With warpath
A 2t7 rive is 1'30
And abo and others smoke it at below 1 min
With 3t7, rive can be 1 min too
Warpath has way way better clear its not the bossing that makes it op but its still there
I can kill uber in maybe 10 seconds with da does that mean its s tier no
yeah it's insane clear and speed
I agree, for clear speed, i was talking about dps ( and only dps)
Anyway fangs more damage if it stays the same then it will replace the doom belt and it will give you a ton more damage
when I say 90 seconds it's from entering echo to leaving echo.
Yeah I talk in general that's why I dont put bear in it ,at least abomination clear is good enough
Ha, thought it was Ua kill ^^
You can even use swap and make the kill even faster for warpath
too lazy for that š
Yeah, i ve seen a 26 sc ua kill with warpath
But i agree anyway, rive is not even the strongest build. I hate the nerf
but i count my time from entering to leaving echo, mos the time is waiting for animations š
like the regular aberoth, killing UA is faster, because no animation
when people point to maxroll they usually mean the official guides, not community. Your build is fairly similar to the official guide, but is less well-rounded, so not ideal for people who follow guides. Things like not capping endurance, not capping reduced damage from crits, not having overcapped resists, having more than 2LP slams on items with 65+LPL, and such make it hard for normal players following the guide
there are still animations inbetween phases and walking down
ooof nah
I just found it wasnt needed at all, I tested with and without.
I'm not saying for you. I'm saying the guide is built that way to ensure a smoother experience for those following
that does makes sense, a lot of my gear is heavily minmaxed so I could forgo a lot of that extra stuff.
Yeah, it can be like that sometimes. You do have some crazy pieces on that character.
This is me this week before nerfs
get er done
I better see a 3LP drop at least!
Ay ay boss working on that
I also have a uber gear swap vs normal echo.
@jellal : my vision of tier s builds is different from yours.
I think there is 2 lists, one for bossing and one for mapping
Yes there are but rive aint s on any if them if you put rive on s tier then what is abomination bear acid flask , falcon umbral, for bossing only
I guess i would include all builds killing uz from 0sc to 2 min
