#šŸ”±ā”ƒsentinel

1 messages Ā· Page 186 of 1

tardy mirage
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rip haste

turbid dome
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Can’t go fast with a twohander and a shield

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Embrace the chonk

tardy mirage
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lol

quiet hearth
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hey, maybe with reliquary nest, we can actually get enough mana efficiency to spam abyssal echoes

turbid dome
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You might think that

rigid dragon
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Ummm did sentinel just get nerfed to hell

tardy mirage
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yes

tardy mirage
quiet hearth
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no

turbid dome
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Erasing strike got nerfed

tardy mirage
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warpath got nerfed too

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smite got nerfed too

turbid dome
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Yeah but that’s warpath

tardy mirage
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judgement got rightfully nerfed

turbid dome
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There’s like 40 builds for it

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One is bound to be good

quiet hearth
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SMite was over the top, it'll be fine but what happened to warpath?

tardy mirage
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altho why did they hit the judgment trigger

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that one was weird

tardy mirage
turbid dome
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I still don’t see 3 -> 4 second cooldown there cooking builds as much as people say

tardy mirage
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it means you need 33% more mana than you had before to get the same results

turbid dome
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Yes

tardy mirage
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which makes gear alot harder

turbid dome
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My point is more we invest less into attack speed

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So we don’t oom

quiet hearth
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Warpath didnt need voidwell tho

tardy mirage
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true

turbid dome
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Avatar of regret might honestly be good for the slower attack speed

tardy mirage
turbid dome
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The warriors fury version did

quiet hearth
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That's a specific build, not the entire skill

tardy mirage
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thats how you sustained the mana scaling passive

turbid dome
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The other 28 builds on warpath are ok

quiet hearth
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PEople acting like it's the end of days because some outiers got kicked in the shin

tardy mirage
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to be fair the other 28 builds are NOT warpath

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they just use warpath as a vehicle for another skill

tardy mirage
forest kelp
turbid dome
tardy mirage
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i dont think warpath used worldsplitter tho so it did avoid that nerf

turbid dome
turbid dome
tardy mirage
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clotho needle got nerfed tho

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soooooo

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eh it wasnt a massive nerf

turbid dome
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Honestly good

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I hate farming for that thing

tardy mirage
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cuz you wont be able to have meh mods

turbid dome
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20k max health here I come

tardy mirage
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enjoy 200% movement speed

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lol

turbid dome
quiet hearth
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With carrion of creation, does that convert Rive's doubling of 2h stats for dots as well?

turbid dome
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Is it

  • flat melee damage
  • increased damage
  • aliment chance
tardy mirage
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cuz the conversion would happen after the doubling

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and to be fair

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it would do it no matter which order

quiet hearth
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thats what I thought, so excuse me while I go get that frostbite spear

turbid dome
tardy mirage
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LOL

quiet hearth
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Rive is always the best skill

turbid dome
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Rive go brr

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Shrimple as

forest kelp
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Dont like rive

quiet hearth
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Wait

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I can use ruby fang set and fire vengeance and convert it all to bleed

alpine canopy
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Yeah, though unfortunately the res stacking in vengeance converts

quiet hearth
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that it does

daring beacon
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hey all new to LE and fell in love with Forged Guard

daring beacon
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is forged strike(shrapnel) scalable?

pseudo parcel
waxen nymph
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Not really

mental flare
queen glade
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I'm wondering how good that will make the mana sustain

queen glade
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I think overall we'l be able to ramp for alot longer tbh lol

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Especially since CLotho's nerf, I'l be using a worldsplitter instead.

tardy mirage
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at max roll

queen glade
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Yep

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We're ramping more

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Than last season

tardy mirage
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dont think so

queen glade
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Even with 1 sec added to voidwell

tardy mirage
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eh maybe

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i wish everyone else could enjoy that

queen glade
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At it's worst it'l be around the same šŸ™‚

tardy mirage
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let me use that on dissentegrate

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uwu

tardy mirage
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and it blocks off using any of the uniques

queen glade
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Not sure what else I'd use it on for my warpath build from last season

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If not for better mana sustain and more ramp

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honestly :p

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We'l see. I'm only gonna play for a week-ish till poe2 drops and maybe come back after or something.

tardy mirage
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lol

daring beacon
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I was trying to recreate my volcanic slam ignite from poe1

waxen nymph
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Oo

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I am slow today, too much beer this weekend but I am confused

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You mentioned this node

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The explosion is bad, it's a Minion Spell

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It's way better to scale Melee Minion Dmg

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But I don't see the connection with volcanic slam

lean swift
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bleed might be strong

waxen nymph
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Bleed what?

forest kelp
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DoT no crit, dont like Gregory

lean swift
lean swift
forest kelp
sharp osprey
spring lotus
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does erasing strike still viable for next patch? I haven't build any on last league

forest kelp
spring lotus
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hmm, as long I don't die, I guess that's a fair trade

scenic gyro
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@gusty abyss figured anything cool out with all the new stuff? what are you planning to start with

gusty abyss
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Not sure yet honestly, nothing seems to really trigger my "Thats cool I want to build around it" feeling.

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For sentinal maybe FG forgestrike around the frenzy belt

crude matrixBOT
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Game Cycle / Version:

Beneath Ancient Skies / 1.3

Class:

Sentinel (20) / Void Knight (23) / Forge Guard (55) / Paladin (15)

General:

ā–ø Health: 3,714, Regen: 260.4/s
ā–ø Mana: 302.68, Regen: 17.52/s
ā–ø Ward Retention: 14%, Regen: 0/s
ā–ø Attributes: 161 Str / 7 Dex / 7 Int / 7 Att / 25 Vit
ā–ø Resistances: 124% / 57% / 57% / 76% / 73% / 46% / 46%

Defenses:

ā–ø Endurance: 63%, Threshold: 1,116
ā–ø Dodge Chance: 1% (28)
ā–ø Armor Mitigation: 70% (6,447)
ā–ø Block Chance: 202%, Mitigation: 54% (2,425)

scenic gyro
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yea got the same feeling, nothing that makes me tingle too much
maybe some minion stuff cause those got alot of new stuff

gusty abyss
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Honestly more excited about the +1 stats from campaign to fix my smite warpath VK's dorb vit treshold xD

scenic gyro
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kek

forest kelp
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Still 50 point with more node weaver tree?

gusty abyss
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looks like 53 on LE tools

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we do get some beast related echos

scenic gyro
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new boss probably gonna be easier than uber abby so we have more breathing room to play cooler builds in endgame

gusty abyss
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Which new boss? 😮

scenic gyro
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just a guess, some uniques are too strong as random drops ^^

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also with all the eggs and breeding stuff, there are bound to be some parents running around somewhere right

gusty abyss
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In the new woven echos xD

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Anyway, my understanding is the the beast we kill is the parent, we let a baby go who grows up to be the new parent

forest kelp
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It like boss Folly Gregory

scenic gyro
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ooh okay that makes more sense

tardy mirage
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well i say small but they can grow a second head

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theres gotta be something wrong with that bloodline

gusty abyss
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yeah, we chose the baby most benificial to us

tardy mirage
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and then we can keep it as a pet

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kind of

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hopefully the ammy is 100% drop at the very end of the chain

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or at least like really high

gusty abyss
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I think it is 100% drop, it will take a while to complete the chain

tardy mirage
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ye cuz it would suck if you got through the complete chain and built a good pet and then it didnt drop

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and yes imma keep calling it a pet uwu

scenic gyro
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so its like build a bear and you can keep it

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with the amu

tardy mirage
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kind of ye

scenic gyro
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that sounds fun

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i might cheat on my beloved sentinel and go minion army beastmaster

tardy mirage
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i hope it isnt bad ... it doesnt have the same scaling options that the trex does

scenic gyro
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you cant not play a trex

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its gonna be suplementary

tardy mirage
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lol

scenic gyro
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if you only spawn it at 40% boss hp you gotta deal with the 60% first

tardy mirage
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ye

gusty abyss
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I think its going to be a more accessible nihilis with lower ceiling, the beast is more flavor

scenic gyro
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yea looks like it

tardy mirage
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actually it does have the same scalers

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owo

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just crit and crit dmg

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so maybe it wont be bad

scenic gyro
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only 1 way to find out

gusty abyss
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There is a chance one if its abilities will be busted

scenic gyro
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most likely

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i dont think they made it boring ^^ its kinda the main thing of the season

gusty abyss
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I wonder where its power level is. Is it a pushover like mage/nemesis, or is it closer to an actual timeline boss/harbinger?

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Or worse, shade level? šŸ˜„

scenic gyro
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its probably gonna be accesible for most people
they kinda shy away from making stuff too hard unless its instanced

waxen nymph
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Where spin to Smite?

scenic gyro
waxen nymph
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I need stability in my life
Cookbook plays scorpion psn nova
Cyborg shatter Strike bloody nib
Skyqula spin to Smite

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Because this way, when someone have a question I can redirect them to the expert

gusty abyss
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Well, nothing really sparks joy for spin to smite. The crit neck maybe. But probably just t8 void damage with void damage mod on helm.

Doing that would barely offset the nerf to wrongwarp. Leaving the nerf to mark of rot. Which is pretty big as bursting potions during it is where this build really bursts.

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First time a patch actually nerfs instead of buffs the build though

scenic gyro
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yea last patch was a banger for spin smite

gusty abyss
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There might be an arc where you go ravager dart instead of vortex pennant and take Reliquary nest

scenic gyro
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there is probably some nuts stuff you can do with that relic and class specific idols

forest kelp
waxen nymph
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Do you want 1440 extra reflect?

scenic gyro
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if my minion beasti doesnt work out im gonna try a reflect build this season 100%

gusty abyss
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I heard someone say they could get to 300k reflect, with that new chest doing it twice each second, doesnt actually sound that bad

scenic gyro
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it has to be good at some point right, they just keep throwing reflect stuff at us

gusty abyss
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unless I am mistaken, I think you can get 5k reflect, 1800% increased from attunement scaling (thronshell), 400% more on chest. And reflect was not affected by monster DR. that would approach 1M true DPS

scenic gyro
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that sounds like a fun time

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only thing i imagine is a struggle are bosses maybe, if you dont get hit much it might become a drag

gusty abyss
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and you have so much open space to just stack defense

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just be in rebuke all day? xD

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this actually sounds like a very fun build to do on an alt

scenic gyro
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if you are just doing for the funsies then sure i guess ^^

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probably not a good starter though

gusty abyss
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ofcourse not, horrible to get going, but if you have all the pieces farmed already

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it would be a real walking sim at that point

silk wasp
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Standing sim

night rock
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how are we feeling about VK start? knowing what we know about balance in the past, starting as lich or necro or beastmaster will probably ggez mode but what about the past ggez modes

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mortal cleave and fluctuations were not touched at all, VK still has super easy gearing. thinking warpath -> ES when i actually have decent gear vs immediate ES?

uneven gorge
turbid dome
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I’m more tempted with the berserker hat

night rock
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that does seem pretty dope

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i just cbb to look do gearing gymnastics when VK solves everything on its tree

turbid dome
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Makes it easier to squeeze in weird ideas when you don’t need 15 different things to function

night rock
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yea when you can gear for anything because abyssal fluctuations is outrageous its nice

pseudo parcel
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You can play autobomber VK on literal shoestring items and still farm 300c super fast

coral nebula
uneven gorge
iron basin
uneven gorge
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Oh yeah, that sucks. Imagine taking +45% increased damage

coral nebula
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yep. and as you increase strength you are increasing the damage you take. use shattered worlds? take more damage too

uneven gorge
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Just dodge šŸ¤“

coral nebula
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vs shatterred chains free 16% multiplicative damage

iron basin
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There's definitely value in the dramatically increased AS you get from so much frenzy, but the damage taken downside is rough for sure

waxen nymph
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It looks nice with Sword Catcher

turbid dome
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Chains being chains is part of why I’m more interested in the berserker hat than that belt

waxen nymph
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Butcher Crown ?

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I wonder if you are able to combat Mana cost from Warpath Warrior Fury with that Helmet

quiet hearth
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I doubt it with that 4 times per 2s rule it has

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Im sorry but Im reading over the prim uniques and I see this in the Chorus of Anurok hat

waxen nymph
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You will always run out of mana

uneven gorge
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you might as well just do this instead

waxen nymph
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Maybe

iron basin
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I think someone said you can get up to 11 of them? idr the number

quiet hearth
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I really wish sent had more minion options

iron basin
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forged weapons inheriting the visual changes from the various FS nodes would be funny. imagine running around with a pack of anvils bashing people

quiet hearth
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I would love that

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Or something that changed it into just one BIG weapon that floats around bashing things

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Or imagine if warpath had a node that made your FW do little warpaths with you

forest kelp
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Which one for shield throw?

iron basin
quiet hearth
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Im not arguing thematics, I just want more options.

iron basin
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yeah fair

quiet hearth
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Like everyone else gets cool things, I want cool things too.

iron basin
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i like the Warpath weapon idea

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I do think that thematically they should stick with what they have and just expand on that mechanically is all. already have the single big boi with the robot

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keep forged weapons as a temporary horde and have them do cool stuff like that

quiet hearth
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He's not very big tho, heck they still dont have his skills working in some instances

iron basin
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yeah that's a different story though

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that's just the skill itself not being great

quiet hearth
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Not really, other classes are getting cool things for their minions and they work, our one is just sort of limping around

iron basin
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the options are there with it even if they aren't as good as other options

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it's just a matter of them needing buffs/fixes

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mechanically there are a lot of things you can do with the robot. they just suck or don't work

quiet hearth
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holy mech suit when

iron basin
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forged weapons also have a lot of different interactions, some of which are good

iron basin
# quiet hearth holy mech suit when

yo turning MA into a self buff that gives you the abilities from your robot could be pretty sick. automatic forgebellows going off. greatsword swipes triggered by your own attacks

silk wasp
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Build-a-Bot is pretty alright. It has a few dead nodes but it's mostly good. RoS is in dire straits

iron basin
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Ring of Shields feels like old Aura of Decay. fine support spell for the builds that want it, garbage as a damage dealer

silk wasp
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Like half the skill tree is inexplicably designed to deal damage

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And is just truly awful at it

iron basin
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yeah it's like AoD with all of its ailment application rate increases and 0 way to scale the damage of those ailments

silk wasp
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Three nodes dedicated to healing that can never scale beyond a couple hundred HP every 6s

iron basin
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now at least it does have multipliers to the damage

quiet hearth
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Dealing damage is fine, just scaling it is a pain. Do something like add block effectiveness to it or something

daring beacon
turbid dome
quiet hearth
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ive no idea

silk wasp
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Block Effectiveness idols got nerfed, yeah

turbid dome
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Darn I might have to think about idols on a shield build now

quiet hearth
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VK has made smooth brain, no think, only consume

silk wasp
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The void will do that to you

alpine canopy
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Give me a big forged weapon that's a hammer using our specced forge strike lol

sharp osprey
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tom is shield throw crit a thing?

waxen nymph
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Of course

sharp osprey
forest kelp
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So strong, can tank Uber

waxen nymph
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Its going to be really strong this season

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With the new relic for inc idol effect

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And Weaver Relic Reflect Dmg

forest kelp
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2 day before get nerf global

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Wrong my idol

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And smite

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Lost fire pen form healing effectiveness 🄹

turbid dome
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🐟

forest kelp
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I’ll come back with the wolves or the Heartseeker build in the first month and wait for everyone to teach me how to use the new primal unique kappa

sudden sigil
sudden sigil
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thats just the weaver affix, theres nothing in the notes about the 2x2 affix or any of the other main affixes

forest kelp
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Yes, I got -160% healing effectiveness, and I’ll lose 10% fire penetration

dapper horizon
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im guessing erasing strike still top tier build?

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doesnt look like much has changed

turbid dome
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It should still work fine, just needs more investment and you may need to swing slower cause void well is 4 seconds of cooldown now instead of 3

scenic gyro
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best slam on bastion? probably block effectiveness right

ionic tusk
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how void well 3 to 4 affects warpath?
I was playing ES last league so im aware of the changes affecting it

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only that one seemed affect warpath builds

turbid dome
ionic tusk
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I kinda started to struggle with my other characters at like 400-500 c but was breezing 1.2k c with my es

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cant complain tho

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peak melee

turbid dome
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Yeah 3 to 4 second cooldown for void well basically means you need a lot more mana

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Or to reduce the cost somehow

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Idk if the t8 is enough for that

ionic tusk
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etc

turbid dome
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Yea

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Es can do that fine by just attacking less or attacking slower with avatar of regret

ionic tusk
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yeah and you always could play lower ''guaranteed echo chance but with more mana cost'' skill point

turbid dome
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But since warpath is a channel that style of fixing would be more clunky

muted oar
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It is a buff to mana sustain to have +1 second and going from 45>68% reduced cost, the channel cost is like 42% lower going from 45 to 68

ionic tusk
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but I believe those echoes have now 20% less dmg modifier

turbid dome
muted oar
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You are more contingent on a well rolled helmet now tho

ionic tusk
silent storm
#

probably gonna have to chew through a lot of leonines

ionic tusk
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tbh i guess they only touched dps of the class?

muted oar
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Clothos lost 20 flat melee damage i think?

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Mana sustain is even/slight buff

ionic tusk
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sentinel overall is pretty tanky so i think you can still play wp or like es

waxen nymph
muted oar
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warpath is really fine

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if you want to play it

turbid dome
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Like 90% of vk is untouched

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Oh wait also smite I think

silent storm
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the mana idol nerfs were painful too

ionic tusk
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yeah tbh but im prettyu sure sentinel will be still strong

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even ES and warpath builds, will be hella strong alone from tankiness

muted oar
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Surprised titan heart is still untouched

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just broken asf

silent storm
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ox got gutted

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12-18 health

muted oar
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The butchers crown would be cool if you could somehow scale it

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To regen enough mana

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while spinning

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But i dont think theres any way it beats t8 channel cost

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The mana and health on hit should scale with frenzy effect aswell (:

turbid dome
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I was just gonna use it on rive and not care about mana costs

muted oar
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Any good source of mana regen or is the cost super low anyways on rive

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Symbols of hope is an easy 32% and nihilis another 30%~

turbid dome
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Rive is free + time and faith gives 10 mana per rive swing

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Don’t even need to smack something

muted oar
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oh right

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free is good

turbid dome
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Might just do my classic basic vk

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Rive + vc + cooldown es

dense tendon
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i cba looking it up again
you can change t6 to t8 right

muted oar
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No it needs to be T7

dense tendon
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yeah this t8 channel cost leonine business might not be very doable then

vapid badge
#

Reflect Forge Guard dream is real and will work

turbid dome
iron basin
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i got my reflect character sheet to like 500k boss DPS kappa

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but the gameplay is literal walking simulator so it might appeal to the righteous fire boomers in chat

quiet hearth
vapid badge
#

This amulet seems insane as well. Ignoring 3 resistances on a character that focuses on armor and physical resistance is just too obviously good to pass up

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Lots of hard choices with the primordial uniques

quiet hearth
#

That's a good thing though

turbid dome
#

I think that’s what Arron said in his item over view thing

quiet hearth
#

mechant guild superiority

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primal cadence should have been a mace so I could abuse that one WP node

iron basin
#

"It takes up your primordial slot and doesn't deal damage!"

quiet hearth
#

defense isnt real, didnt you know that?

iron basin
#

nevermind how much of your defenses that it solves

fair hollow
#

dont forget the power of a t8 affix insteadof a primordial unique

quiet hearth
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I should do something with the butchers crown, titan heart and grim constitution

vapid badge
#

People like big damage numbers. I like the fantasy of the immovable tank

iron basin
#

I can honestly see a niche use for damn near every primordial. The hardest for me to picutre is probably the really weird "idol shape matters" chest

quiet hearth
#

Mana efficiency is big, damage on echoes is big

iron basin
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yeah but you can't stack them unless the affixes come on idols that have different shapes

quiet hearth
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Sure, but those are still big boosts

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that's another 90% crit multi for rive

lone verge
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What are key defense mechanics that yall feel are needed for every Paladin build (Assume I don't attack except with Judgement)

iron basin
#

armor and endurance. I think a lot of those builds were using twisted heart to generate a ton of ward

quiet hearth
#

% hp restored on lunge, there we go

sudden sigil
iron basin
lone verge
iron basin
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you're still a life build with it

sudden sigil
#

it is pretty insane dr for those types but sent is already dr king and you have to drop nihilis + another primordial

iron basin
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twisted heart is a ward item that wants you to have a high life total

lone verge
#

I mean yea but you're using your life to pretty much convert it to ward

iron basin
#

as well as leech or some other form of recovery(ie judgement healing)

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right but it converts your current life, which means you want a high current life. it's not like exsan where you're regening based onyour missing

lone verge
#

That's true.

iron basin
#

so you constantly want to be healing what you're converting, kinda like with judgement healing

quiet hearth
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does the boosting chest also work on weaver affixes?

lone verge
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Yea, I've just been stacking block instead. Might try the heart

lone verge
#

Same thing with the Relic.

quiet hearth
#

200% of missing hp restored on lunge here I come

lone verge
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For the body armour remember that it has to be different idols otherwise you won't get the bonus past the first one

quiet hearth
#

Right, Im jesting but I genuinely think you could hit 100% of missing health on lunge now

lone verge
#

Is your relic required for that build?

quiet hearth
#

Not sure I'd have to see

lone verge
dense tendon
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why would it be different idols

quiet hearth
#

Right, I think using either one will get you there

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12% goes to 24%, on three idol slots with the chest, so yes, with the chest you can recover 100% of your life on a lunge now XD

iron basin
quiet hearth
#

Now I just gotta see how low I can get the CD

dense tendon
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wait did they make 2 different primordial items that boost idols

quiet hearth
#

yes a chest and a relic

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So the relic one boosts them to 19%, so only 3%, both are viable for hitting that threshold, but I imagine a perfect roll on that relic would be hard to find or buy

gusty abyss
#

So with chest you can have 12, 8 and 11, for 31x2 = 62. With relic you can have 8x4 + 11x2 for 54x1.6 = 86.4.

Or am I missing something?

lone verge
#

Are we just trying to get CD for shield rush?

lone verge
#

So like 92ish%?

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Maybe closer to 90

urban robin
#

whats the best sentinel build?

iron basin
#

you're gonna get a lot of different answers for that

scenic gyro
urban robin
#

Gregory there should be a meta one tho no?

scenic gyro
#

we get a patch in 3 days, there is no point asking that now

lean swift
#

prolly warpath still

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then someone cooks something

sudden sigil
#

the best one is the one where you dont need to put resists on your gear

scarlet thistle
crude matrixBOT
#
Game Cycle / Version:

Beneath Ancient Skies / 1.3

Class:

Sentinel (20) / Void Knight (5) / Forge Guard (26) / Paladin (62)

General:

ā–ø Health: 2,760, Regen: 184.62/s
ā–ø Mana: 146.51, Regen: 12.48/s
ā–ø Ward Retention: 4%, Regen: 0/s
ā–ø Attributes: 25 Str / 2 Dex / 2 Int / 7 Att / 9 Vit
ā–ø Resistances: 266% / 116% / 127% / 36% / 122% / 60% / 25%

Defenses:

ā–ø Endurance: 56%, Threshold: 1,023
ā–ø Armor Mitigation: 62% (4,707)
ā–ø Block Chance: 45%, Mitigation: 42% (1,406)

muted oar
#

Mana sustain is better than 1.2 but clothos slight nerf

urban robin
#

i kinda like erasing strike my sent is still lvl 9 tho sooo xD seems its sooo mana heavy but deals alot of damage

iron basin
#

erasing strike VK should honestly be fine with the coming patch, just not as dominant as before

quiet hearth
#

ES will be more than fine, you'll just have to stop and actually recover every now and then

#

I might start ignite pally just because it's so braindead easy on start

silk wasp
#

Aura Judgement didn't get hit that hard so it'll still be pretty good too

quiet hearth
#

I really wish Judgement was the class skill and not holy aura

sharp osprey
silk wasp
muted oar
#

But then VK would be balanced

#

Cant have that

valid orchid
#

Any tips and tweaks I could make for my smite-time rot build in order to kill uberroth before the new season hits? šŸ˜…

crude matrixBOT
#

:white_check_mark: This character build is verified

Game Cycle / Version:

Tombs of the Erased / 1.2.5

Class:

Sentinel (30) / Void Knight (78) / Paladin (5)

General:

ā–ø Health: 4,155, Regen: 35/s
ā–ø Mana: 200.51, Regen: 8.96/s
ā–ø Ward Retention: 6%, Regen: 7/s
ā–ø Attributes: 36 Str / 3 Dex / 3 Int / 8 Att / 32 Vit
ā–ø Resistances: 104% / 130% / 78% / 134% / 128% / 80% / 100%

Defenses:

ā–ø Endurance: 60%, Threshold: 1,226
ā–ø Dodge Chance: 1% (18)
ā–ø Armor Mitigation: 57% (3,913)
ā–ø Block Chance: 32%, Mitigation: 39% (1,245)

valid orchid
#

I manage to get him down to the second notch, but then shit hits the fan... Is it just the case of skill-issue

mental flare
#

is 2 red ring + null portent enough DR for Ubby? no block/dodge/parry, lifeleech

uneven gorge
#

It's enough if you can kill him before you die

austere coral
#

Had 1:22 campaign act 5 monos ready run (12/15 passive 5/8 idols), I think I'm ready for new season, just need to re-learn monos progression and learn weaver tree progression(I didn't learn it yet, cuz had to mostly skip s2, due to irl)

mental flare
#

šŸ˜”

turbid dome
#

Assembly translated from punch cards

muted oar
#

If u have a decent HP pool and endurance you shouldnt die to the slam even at that point

#

and its just recovery

mental flare
#

assembly is like a true melee build, hard but rewarding, pure, elegant
JS is like a spell build, unworhty, shameful, confusing at times

mental flare
muted oar
#

Sounds fine to me, had less but immortal vise is op

uneven gorge
turbid dome
upbeat dune
#

im running frenzy void rive with swordcatcher and i was wondering if swapping shattered chains and siphon for fangs of the berserker and red ring is just a sick upgrade?

#

i dont think i can use the butchers crown even though its badass because im running titan heart and then ill just be a sad little hp draining corpse

quiet hearth
turbid dome
quiet hearth
#

that is arguable

turbid dome
#

but yeah not its ass otherwise

turbid dome
quiet hearth
#

Ive seen java not run on anything just because it doesnt want to

turbid dome
#

fair enough

#

gotta appease the machine spirit then try again

quiet hearth
#

I also just hate coding so there's that part too, which is a shame because I would love to sit not talking to people as I try to coax the machine spirit into working again

turbid dome
#

tbf hating coding kinda makes most languages bad

quiet hearth
#

Im just not that sort of brain that coding requires, not that being the person who talks to people is much better but Im at least good at it apparently

turbid dome
#

valid

quiet hearth
#

Like, I don't know how EHG makes this game run like it does, it's wild

turbid dome
#

do you want a vague answer?

quiet hearth
#

Not really, I'll just enjoy the game and yell at the design team periodically

iron basin
#

assembly has the advantage of doing exactly what you tell it to do

#

rollercoaster tycoon was made in assembly, surely you can do a game like LE :^)

turbid dome
iron basin
#

TRU

#

learning how to give assembly instructions to a single-cycle processor in college was an adventure

turbid dome
#

I thought I messed up taking an assembly course during my undergrad

#

ended up finding it fun

iron basin
#

I was EE so I only tangentially got the assembly stuff. ended up being pretty useful when I got into embedded systems senior year

#

thought about going back for a masters or phd in microelectronics or medical electronics, but just haven't gotten around to it

mental flare
iron basin
#

encouraging java slander

mental flare
turbid dome
mental flare
#

blocked

iron basin
#

leave it to sentinel chat, the only class that has an actual robot available, to be the one talking about assembly

turbid dome
#

forge guard should be an int mastery

silk wasp
#

Just make a 2h version of Cleaver Solution and we're in there

scarlet thistle
#

It could be called Cleaverer Solution

sharp osprey
tardy mirage
sharp osprey
#

They should make FG int focused and repaint it green.

#

what's the best way to scale palarus?

forest kelp
#

The heaviest nerf to my builds is probably the removal of the free cleanse from Smite Facepalm

polar spire
#

if you're going to do an aspect based beastmaster, not reliant on pets, that chest sounds good for aspect builds

#

shark specifically, is a big one, since bm's as a shark build can literally break the game with too much attack speed from shark

queen spade
#

been having so much fun playing theory crafting simulator omegalul

polar spire
#

they can offset that by running an event horizon, which if i remember right, still leaves them at 160% attack speed, even with a fully stacked event horizon

#

its prob why the melee damage segment of shark got nerfed

#

you had disgustingly insane damage increases with event horizon + shark build

#

and hit super fast

queen spade
#

I wonder how hard it'll be to actually farm up primordial items

tacit zealot
#

divine bolt cast through healing hands does both count as "hit" damage?

queen spade
#

divine bolt is a hit

#

if you have searing light node for healing hands, it gets a hit too

tacit zealot
#

so just the cast of healing hands doesnt count as a hit itself at base?

queen spade
#

correct, it's not hitting anything. Just healing allies in target area

tacit zealot
#

but it does damage

queen spade
#

you need searing light to make it do dmg and therefore make it into a hit skill

#

Searing Light Node: Deals Fire Damage on Hit; Healing Hands now hits enemies within its area of effect, dealing spell fire damage. Added spell damage applies to it at 200% effectiveness.

tacit zealot
#

ohh yeah forgot the name of that node for a sec but that is a guarenteed take

#

i take it 100% of the time so its essentially "base" for me haha

queen spade
#

that's not what base means šŸ™‚ but I know what you mean

tacit zealot
#

so the javelin 300% more hit damage isnt much of a nerf

queen spade
#

I think it's a specific nerf to a broken build - javelin time rot void knight

waxen nymph
#

Yeah, that kills Time Rot Jav

#

That and the nerf to BBC

polar spire
#

trying to cook with a possible arena pet build lmao @fair hollow

#

you can get to around 3000-4000 endurance threshold, so every second your pets are attacking you're gaining that amount in ward

queen spade
#

šŸ¤”

#

but where is the dmg

polar spire
# queen spade but where is the dmg

yea thats what im trying to figure out i think i need to not think of the pets as damage, and focus on myself, the pets are just there to grant me ancestral pack stacks and ward gen

#

forged weapons are just god awful

queen spade
#

your weapons gonna die

polar spire
#

hey thats fine, all they gotta do is hit crap

#

this would be a forge strike spammer too

jagged canopy
queen spade
#

Yea, but how time consuming will it be to find these dinos

polar spire
#

i might also have a way to make a forge strike spammer while using that new mana primordial ring

queen spade
#

I cooked something weird with FG

polar spire
queen spade
#

wish I had the ability to test my theories before release

polar spire
#

i wouldnt be surprised at all if the rift beasts have their own weaver tree nodes

queen spade
#

pokemon time

jagged canopy
queen spade
#

catch em all!!!

polar spire
#

i feel like each new season that adds new stuff, they'll just be filling out the weaver tree

queen spade
#

I wish one of the build planners had a working calculator for dps

#

manually calculating dps in spreadsheets is fun but tiring

polar spire
#

the fact the dino shop also has memory shards tells me theres a pretty high likelihood we'll see rift beast nodes in weavers

queen spade
#

There's gonna be some weird juicing with weavers will/nodes

#

I've made a few primordial builds that I can swap into while gearing up for my dream one

polar spire
#

i wanna do more with this, i feel like it really fits a gladiator playstyle, i look for any chances i can get to run missing health lunges into a build

queen spade
#

It'll be all good fun to test everything out

turbid dome
queen spade
#

I wanted to do a low CD lunge spammer at some point, but gave up on that since there wasn't any real way to scale its damage

polar spire
#

ive done 6000 health sentinel where getting to 5% you can lunge and instantly restore all of it to full

turbid dome
#

void cleave -> ES -> rive with time and faith to recharge

polar spire
#

rive with ignites + wildfire spirit amulet + forge strike or smelters

#

suckem all in then pop

#

can do ES or judge too

queen spade
#

Thicket of blinding light will be a great alt lvling item

#

throw on a bunch of reflect idols and walk through campaign

polar spire
queen spade
#

so many new fun things to theory craft, glad that EHG changed their tester program

polar spire
#

that + Torkrefin + Vengeance's Blade Paladin node, and you have a damage reflect bleed tank

polar spire
#

@queen spade @turbid dome here go cook with this real quick

#

too bad its 25 pts into paladin, if it were lower i'd run that on forge guard and use a World Splitter

#

^ this might actually end up being a way to play spam forge strike

#

lmfao

#

no wait

#

paladin

#

duh

#

well, spam judgement could work

turbid dome
#

warriors fury vk warpath Gregory

polar spire
#

oh yea

#

its gained on hit

#

not direct

#

uh oh

turbid dome
#

use the mana on hit to supplement void well

polar spire
#

:D

turbid dome
#

and warpath smacks twice a second right?

polar spire
#

UH OH

turbid dome
#

or does it actually use attack speed now

#

I do not remember

polar spire
#

hits at twice your attack rate

#

it says

#

shhhh making me wanna make a judgement build for that now, and im trying to setup bleed thorns

jagged canopy
#

šŸ¤” What's the synergy between bleed and thorns?

polar spire
#

this on the thorns chest

#

this on vengeance

crude matrixBOT
#
Game Cycle / Version:

Beneath Ancient Skies / 1.3

Class:

Sentinel (20) / Forge Guard (29) / Paladin (64)

General:

ā–ø Health: 2,310, Regen: 138.6/s
ā–ø Mana: 197.7, Regen: 8/s
ā–ø Ward Retention: 38%, Regen: 0/s
ā–ø Attributes: 30 Str / 19 Dex / 19 Int / 34 Att / 22 Vit
ā–ø Resistances: 127% / 111% / 149% / 364% / 52% / 91% / 126%

Defenses:

ā–ø Endurance: 66%, Threshold: 813
ā–ø Dodge Chance: 2% (76)
ā–ø Armor Mitigation: 68% (5,822)
ā–ø Block Chance: 57%, Mitigation: 37% (1,077)

waxen nymph
forest kelp
#

Warpath dual wielding 3x7 shocked

polar spire
#

shhh don't let vlad know. he's part of the team, he'll get it nerfed

waxen nymph
#

With the mana regen on Sigils and Holy Aura

#

Question is
What will make you spin longer?
T8 channel Cost or the Helm with T7 channel cost

turbid dome
#

all of the vk nerfs are just "now you only get most of the stuff you need for mostly free"

polar spire
#

if theres anything i like about vk, its how much tankier this new amulet makes them than any of the other classes or sentinel submasteries

#

VK's get to just flood armor and phys resist

waxen nymph
#

You can't convert dmg taken twice

polar spire
#

buzzkill mod

waxen nymph
#

Sorry sis

#

I am very confused about that amulet

polar spire
#

i found what to use with butchers crown

waxen nymph
#

I guess you get more value for you armor

forest kelp
#

Now I know why Orian's Descent went up to 65

quiet hearth
#

Wear butchers crown, Titan heart, and grim oath

polar spire
#

oh no, time and faith, mana gained on vengeance hit chest affix, azurral's fury, butchers crown, fire vengeance

#

helm has mana on smite hit affix, so you can do something there too, no azzural's for that, but whew

#

oh rive has it too, thats right

turbid dome
polar spire
turbid dome
#

Darn

pseudo parcel
forest kelp
#

Still crazy

#

Like Dual wielding

pseudo parcel
#

Few more days

forest kelp
polar spire
#

wait a second

#

butchers crown is based on % increased mana regen

#

not your flat mana regen

#

omg

#

thats SO MUCH JUICIER

forest kelp
#

What mean base increased mana regen? 0% šŸ˜†

polar spire
#

yea if you have the helm on you have no mana regen

#

it looks at all your increased mana regen for its hit bonuses

forest kelp
#

Right

polar spire
#

if you hover over mana regen, you get to sit there and count up all the %'s to see how much health and mana butchers crown gives back >:D

forest kelp
#

I know it

#

Last time, I saw some guy complaining that T7 mana regen was too useless and ranting loudly about it

#

12% increased mana regen per 1 gained mana

polar spire
#

so lets see here, with build im cooking now, i'd get 30 mana on hit

forest kelp
#

It too big

polar spire
#

and 360 health on hit

forest kelp
#

With smite 0 mana omegalul

polar spire
#

my base mana regen with no crown issss 32

#

so you have to hit faster than regen

#

sooo nvm this won't work for judgement

#

i was expecting much higher mana gain amounts

#

should work fine for everything else though

forest kelp
#

You need something to actively gained mana because sometimes you'll burn through all your mana and won't be able to regen it anymore

fair hollow
#

Too much weapon stats youre giving up on

safe citrus
# upbeat dune im running frenzy void rive with swordcatcher and i was wondering if swapping sh...

Doom setup gives you about 35% more damage.
Fangs definitely gives you waaaay more damage than that (just quickly estimating its about 50% more melee damage and 60 flat damage from sword catcher, and 20% increased attack speed or so), considering you get shattered worlds, the boots affix, and you got about 70 strength, and the sword catcher.
Obviously theres a big downside of taking more damage, but i think for an uber aberroth version its worth the try to see whether you can tank the extra damage while shortening the fight

polar spire
safe citrus
#

Well i dont know what skills you mean, he is using rive and void cleave. But ofcourse you can spec the rebuke, but in uber aberoth why not just move out of the way

polar spire
#

i just remember when they broke the arena on emp of corpses, and his mass aoe would hit the whole arena and you couldnt escape it and we had someone come in and complain and just told him to put on unspecced rebuke and he cleared it first attempt after

safe citrus
#

Well yea when its a very telegraphed long attack like that maybe its worth it

#

aberoth doesnt really have such abilities tho, theres no reason to tank it

#

Imo the only reason to use the belt is for aberoth, you lose so much EHP by equipping it

safe citrus
#

Thats assuming top rolls ofcourse. Doom more damage doesnt depend on rolls so, keep that in mind

upbeat dune
#

I do actually have a 99% frenzy shattered worlds that I couldn't equip until 1.3 because I would drop under red ring stats threshold, however now we get another 6 all from story chap and if I switch to double red ring that's even less of a concern

#

yes well I think I need lp2 belt minimum because I'll be losing endurance on my siphon, belts can roll endurance right?

safe citrus
#

Yeah they can

#

I was gonna say you lose T7 crit chance on the doom ring aswell

#

So idk if you've calculated crit cap but you'd need to solve that aswell

#

And you prolly dont wanna slam 1LP red ring with crit chance, atleast if you're playing MG like me XD

upbeat dune
#

yes I think I have to go Crit chance on red ring over strength, but that's only a loss of literally 1 strength with campaign stats so that's nbd

#

I'm cof so red rings are not a big deal

safe citrus
#

Ok yeah then its whatever

#

Red rings are a pain in MG

upbeat dune
#

doing legacy this season and I already have 2 perfect ones sitting in my stash

#

plus red ring less damage should offset some of that brutal belt debuff yea?

#

I think it's worth trying

#

as my build is now I can shred Uber to final phase and then I sorta flounder unless I play perfectly

safe citrus
#

If you get belt with 9% less damage per 100% frenzy effect, and you have roughly 225% frenzy effect i think, so you are taking 30% more damage

upbeat dune
#

more frenzy effect will help with rive a lot too since it's so busted with attack speed

#

belt is increased instead of more isn't it? although idk if that's effectively the same if I don't have any other increased or more taken

#

30% is definitely brutal though

safe citrus
#

Its more

upbeat dune
#

ah rip

safe citrus
#

But sentinels are bing chilling with tankyness generally so i think it should work out, and yeah second red ring offsets some of that

upbeat dune
#

if I ever get a good 2lp nihilis or shattered then I could find some survivability there but that's a long term meme

safe citrus
#

Did you consider putting flat crit strike on the sword catcher instead of attack speed or flat damage?

upbeat dune
#

for the rive 2her buff?

safe citrus
#

On my beastmaster setup i have swordcatcher with flat crit strike and crit multi

#

No i mean to crit cap easier

#

The legendary affixes

upbeat dune
#

yea I just didn't know if Crit chance got doubled with that one rive node but I didn't actually consider it before since every single point of attack speed was necessary for the ignite pen node

#

with the belt I could maybe swap it all around though that's an interesting point

#

then the strength on red ring too...

safe citrus
#

Oh i see

upbeat dune
safe citrus
#

I see what u mean now, u need enouh attack speed to consume ignites for that phys pen buff

upbeat dune
#

yep, and every point of attack speed is more damage with scrap metal

safe citrus
#

But a T7 flat crit on 2-handed axe is 18% crit chance, it all depends how many sources of crit you can find, like that immortal vise looks sus unless you already have it in legacy

upbeat dune
#

I mean it'll be going to legacy with my vk in a few days

safe citrus
#

Oh im a dumbass this isnt a planner this is a live character lmao

upbeat dune
#

yea it exists haha

safe citrus
#

But yeah, i think mainly gotta find replacement for crit on the ring, rest could stay i think?

#

And endurance on the belt

#

There arent that many good belt mods anyways except hybrid health so who cares

upbeat dune
#

if only I could find a +6 3lp sword catcher that would blow the build wide open but lmao @ that dream

safe citrus
#

I think my "realistic" settle, like the point where I'll stop trying to improve the sword catcher, is a 2LP one with flat crit + crit multi, and then 55% frenzy effect, 55% flat damage frenzy mod, and +6 skills

upbeat dune
#

it's not as bad with turtle nem strife now

safe citrus
#

Yeah exactly

upbeat dune
#

insanely brutal in 1.1 sword catcher farming was hell

safe citrus
#

You just gotta find a 2LP one then keep rolling it, i did that this cycle aswell with talons of valor on falconer

upbeat dune
#

yeeee

safe citrus
#

3Lp is tough tho

#

Because finding enough sword catchers with 3 legenadry affixes to roll it is unrealistic

#

And i dont think 3rd LP is better than the actual mods rolled on the item

upbeat dune
#

I haven't even found a single one let alone +6 and without +6 or MINIMUM +5 it's def not worth with rive anyways

#

way too many busted nodes

safe citrus
#

Same with earthquake

#

For beastmaster

upbeat dune
#

nihilis, sword catcher, shattered worlds, chest +4 and I still want more points lmao

safe citrus
#

Either i need +4 on helm with another mandatory T7 affix, then i can take +5 on the sword, or i get +6 on the sword and can take T6 exalt on helm

upbeat dune
#

thirsty ass skill trees

#

what helm are you using?

safe citrus
#

Well not a unique one which is the issue XD, its always harder on exalted ones to get double T7 on a desirable base

upbeat dune
#

well at least envy can help with that now iirc?

#

so that's nice

safe citrus
#

Kinda but not really

#

You are screwed with the suffixes

#

It chews so much forging potential, that most often you end up with less than T5 on suffixes

#

Oh wait u mean the one that changes the base

#

Yeah thats true, theres more options this cycle for sure

upbeat dune
#

forging potential the eternal problem

#

finally get a 60+fp and then you need to imprint it and farm ten more and save the last one so you can imprint something else

safe citrus
#

Yeah it is hard, but it good, i dont want getting the "perfect" item too easy either

#

Thats why i really like items like sword catcher, you can constantly improve it little by little

#

You'll never get perfect rolls on such an item

upbeat dune
#

yea it's boring to max out too easily

#

I was surprised there was 2 insane frenzy items this patch tbh, maybe should've expected some but damn they're both badass

#

too bad I can't use the helm unless I want to have the worst qol between echos, not worth it tbh

#

no way in hell I'm farming 3lp mantle of the ox and slamming 775 rive echo hp again that titan heart ruined me lmao

#

absolute cancer to do double class specific t7s

safe citrus
#

Yah lmao, but its for sure a bit easier on the unique ones

#

I dont think i will ever get this item for example

#

Suffixes for sure gonna be less than ideal

upbeat dune
#

oh yea unless you Crit and glyph of hope like 20 times

#

just cannot stomach the fp costs

safe citrus
#

Plus getting the desired base

#

Maximum health gains as endurance threshold is big EHP boost

#

SO yeah, it will end up as what it ends up as XD, ill try my best

upbeat dune
#

yea that's a sick base

muted oar
#

Wanting to use butchers crown but these helmet bases are too op

dense tendon
#

wait i dont see any imprint node nerfs in the patch notes

#

is this real

velvet leaf
#

can we reach high dot time rot damage with erasing strike? Or its very low compaired to how buffed erasing strike could peform alone?

simple reef
#

time rot ES is prob better than regular ES

#

on single target dps anyway

#

it has a cd so it'll feel different in maps etc

#

less tanky also

molten cloak
#

hello. shield throw get buff in s3?

forest kelp
#

FG shield throw get buff

waxen nymph
pseudo parcel
#

where it was bugged briefly

simple reef
#

didn't that get reverted?

#

or at least compensated

#

i remember there was a huge backlash after the nerf and EHG just said "ah whatever, have your candy back"

elfin warren
#

Anyone planning to go Rive this Season?

forest kelp
#

Healthy game Gregory

wraith oar
#

So the game is still the same as last season basically

#

Sentinel is just S tier busted

#

Everything else is mid

lethal glacier
#

Guys which is better between Allie's devouring orb time rot and dreadful paladin smite ?

simple reef
silk wasp
#

Sentinel s tier, everything else is mid. Just like last season where serpent strike druid and umbral blades falconer did not exist

simple reef
#

i'd say if u can kill uber in less than 1 minute you are at least S- tier, and i can guarantee that at least 10 out of the 15 masteries can do that in 1.3 (i dont play primalist/FG so i can't speak for those)

#

so the game balance is actually not looking too bad this time around at least across masteries (build variety inside one given class/mastery is a different story)

elfin warren
#

Anyone has a Javelin Smite planner?

waxen nymph
#

What version

elfin warren
#

Not the phys one. I think it was Electrify?

spark garden
#

Anyone ever tried Forge strike as a debuff spreader ?
I'm tempted to try some hybrid minion dot build this season. Probably suboptimal but I rly want to make some big damage minion build with sentinel (with forge strike)

silk wasp
#

I've never tried it but I've heard Bleed FS is strong. Not a minion build though

#

Could probably do something with ignite minions

safe citrus
waxen nymph
crude matrixBOT
#
Game Cycle / Version:

Beneath Ancient Skies / 1.3

Class:

Sentinel (21) / Void Knight (5) / Paladin (50)

General:

ā–ø Health: 1,389, Regen: 44/s
ā–ø Mana: 216.78, Regen: 0/s
ā–ø Ward Retention: 4%, Regen: 0/s
ā–ø Attributes: 26 Str / 2 Dex / 2 Int / 7 Att / 3 Vit
ā–ø Resistances: 86% / 66% / 66% / -34% / 61% / 38% / 24%

Defenses:

ā–ø Endurance: 88%, Threshold: 673
ā–ø Armor Mitigation: 35% (1,807)

waxen nymph
#

Thoughts

#

?

modest palm
fair hollow
gusty abyss
waxen nymph
#

Smite doesnt benefit from Warrior Fury šŸ˜„

gusty abyss
#

Yeah, when I see warriors fury I immediately think, that would be better as VK with void well

#

even ignoring the void stuff in vk

waxen nymph
#

Too classic

#

But good point

gusty abyss
#

yeah, your going to get so manny question why fire on VK xD

waxen nymph
#

Paladin gets a fair amount of Mana Regen for Butcher crown

gusty abyss
#

But euh, random thought, aberroths command, VC gets damage from channeling and against ignited

#

also with mana on crit, against bigger packs can go mana positive (actually not sure if it was per target)

waxen nymph
turbid dome
#

@waxen nymph does LE tools have a bug report spot?

waxen nymph
#

The discord

turbid dome
#

how have I never realized the discord button

waxen nymph
#

Want the link ?

turbid dome
#

Im assuming its the discord link on the site

waxen nymph
#

Right ^^

turbid dome
#

cause the can't regen mana shows up under health regen mods for crown

#

but does properly set mana regen to 0

waxen nymph
#

What are you cooking step paladin

turbid dome
#

thats a void knight

waxen nymph
#

Spam Judgement ?

#

OO

#

I thought that was Volcanus

#

I dont know why

#

But it doesnt look like Volcanus at all

turbid dome
waxen nymph
#

šŸ’€

#

!ban Engi to cover my mistake

turbid dome
#

I saw the bot vlad

waxen nymph
#

!!ban his butt ffs

waxen nymph
turbid dome
#

oh wait right I can't send gifs

#

vlad can you send that gif

turbid dome
#

thanks

waxen nymph
#

So smoll

waxen nymph
turbid dome
#

amogus āœ…

smol āœ…

club penguin dance āœ…

gusty abyss
waxen nymph
turbid dome
#

max roll there is 15 flat damage for a 1x2 idol

#

juice

gusty abyss
#

1x1 idol šŸ˜„

turbid dome
#

oh whoops

gusty abyss
#

20 idols x 1.6 with relic

waxen nymph
#

You get Flat Per Reflect
Reliquary can give you an extra 60%

turbid dome
#

yo vlad sanity check me, if I'm dual wielding and ones an axe I still get +1 void dmg per vitality with rive's weapon master right

waxen nymph
#

Yup

turbid dome
#

for I'm having a vision

waxen nymph
#

What are you going to do with all that mana ?

turbid dome
#

to be honest

#

haven't gotten that far

waxen nymph
turbid dome
#

my thought was more just ignore the concept of mana

#

and just swing really really fast

gusty abyss
#

dont build mana regen at all!

waxen nymph
#

Ah

#

Frenzey + Effect

sudden sigil
#

swinging fast is fun, too bad it doesnt make flame blast do damage

turbid dome
turbid dome
#

@smoky nimbus second sanity check, sun seal's symbol of hope proc doesn't count as a direct cast right

waxen nymph
#

Wrong Vlad you pinged

turbid dome
#

ah beans

#

sorry other vlad

waxen nymph
#

@pvt

turbid dome
#

but theres more pvts than vlads

waxen nymph
#

I would be very suprised

waxen nymph
turbid dome
#

butchers crown, forgotten knight sword, apostate's sanctuary, hell yeah we gaming

waxen nymph
turbid dome
#

vlad Idk if I'm cooking or cooked

waxen nymph
#

Sometimes the line is thin

turbid dome
#

ima just send this cause I figured out what rive's tree is

#

found my mana dump skill

waxen nymph
#

Thats a lot of Inc Dmg

turbid dome
#

just a lil

turbid dome
#

@waxen nymph Heres the idea, we are completely ignoring the get mana per hit based on mana regen on the hat in favor of time and faith with a lot of attack speed to hopefully get enough mana to keep erasing striking c:

https://www.lastepochtools.com/planner/A1PWgZ8o

crude matrixBOT
#
Game Cycle / Version:

Beneath Ancient Skies / 1.3

Class:

Sentinel (25) / Void Knight (73) / Paladin (15)

General:

ā–ø Health: 4,903, Regen: 67.2/s
ā–ø Mana: 311.51, Regen: 0/s
ā–ø Ward Retention: 4%, Regen: 0/s
ā–ø Attributes: 48 Str / 2 Dex / 2 Int / 7 Att / 117 Vit
ā–ø Resistances: 95% / 71% / 71% / 82% / 80% / 159% / 133%

Defenses:

ā–ø Endurance: 40%, Threshold: 1,250
ā–ø Armor Mitigation: 72% (7,037)

quiet hearth
#

Time and Faith superiority

wheat saffron
#

Am I reading this correctly, even with major nerfs erasing strike is still going to be the most op build? XD

wooden mountain
#

the everything to bleed gloves and warpath w/ vortex relic seems like it could be a thing

#

it's only the beginnings of an idea but

#

increased phys scales your hit rate & damage, you hit fast and apply a lot of bleeds, I doubt you'd go full mana stack but warrior's fury is a nice damage & AOE boost even with moderate investments in mana

mystic dawn
muted oar
turbid dome
#

why bother with the way the item wants me to regen mana when I can just time and faith

forest kelp
#

Maintenance 48h Gregory

turbid dome
lean swift
#

with autos...

iron basin
#

my brother just had the thought of ignite forge strike with wildfire embers

#

you get to use stun chance as DoT, utilize the juice multipliers on forge strike, and the embers can copy the forge strike

#

might be something there

quiet hearth
#

Smite would likely be better, if only because you can spam it more to proc more

#

wait, it doesnt exclude travel skills, you could have lunge wisps

#

Or VC, I cant imagine how wonky that would look

iron basin
#

this man and his lunge

#

I'm kinda picturing Flame Dash totems from PoE

#

sounds hilarious

quiet hearth
#

You mean to tell me you DONT want to see fire wisps use lunge?

iron basin
#

but also smite is lame and used everywhere

#

nobody actually CASTS forge strike

quiet hearth
#

Are yout sure about that?

iron basin
#

I would be a hypocrite if I said yes because I literally made a FS/SW build last season

#

but realistically FS is used way more as either a proc'd skill or not ever actually cast and used for the FW benefits

quiet hearth
#

oh im aware

#

Guess you could also try to get the wisps to use Smelters

iron basin
#

they can't use channeled skills

#

already thought about creating a flamethrower hell but it doesn't work

quiet hearth
#

Flameburst shield throw wisps?

iron basin
#

does the burst have enough multipliers to make the ignites worthwhile? I thought most of the scaling on shield throw was in its crit

quiet hearth
#

for that one it'd be the multiple bursts going off, the ignites would be a bonus really

urban phoenix
#

What are these wisps?

quiet hearth
#

ST does have a 100% more fire dmg node

quiet hearth
scenic gyro
#

such a shame its not for channeled skills

#

warpath ignite prolif would be so fun

iron basin
#

smelter's wrath turning the ancient era into 'nam with Furnace

scenic gyro
#

kek

urban phoenix
iron basin
#

probably something to that

#

yeah that definitely seems better than FS. I thought the detonating ground nodes had more fire damage, but they're more hit damage and then increased ignite chance+duration

urban phoenix
# quiet hearth

Does shield throw get a fire tag when you take Molten Shield?

#

I'm assuming it does?

iron basin
#

yes

urban phoenix
iron basin
#

they would likely bounce to you but it would be funny if they bounced off the wisps. the real problem with that node is that it's locked behind the one that gives ST a cooldown

iron basin
#

which I will one day make a build with. I found a new love of high damage CD-locked skills in my GD binge

#

yeah that's the one you use + ring of shields. you don't care that the shield itself isn't bouncing off enemies anymore at that point since you just want the lava burst

urban phoenix
#

Could be a neat build for sure.

daring beacon
#

so best sentinal for bleeds?

urban phoenix
#

Kinda wanna make a Torkrefin, Sigeon's shield throw with the new reflect armour.

daring beacon
#

was thinking forgeguard bleed using shield charge

#

or u think paladin better?

iron basin
#

I think there's a bleed shield charge paladin floating around

daring beacon
#

ya i like forgeguard a lot lol

#

paladin seems more armor stacking/tanky

iron basin
daring beacon
#

eww maxroll lol

iron basin
#

ironically forge guard tends to have bigger armor values in my experience

daring beacon
#

ooo so maby i should swap to armor stacking bleed?

quiet hearth
#

FG is the beef, I do find it mildly amusing that they reworked FG to be competitive and then buffed pally and VK to the freakin moon

daring beacon
#

wish ignite worked like PoE where it spread like wild fire than id just stick to my current ignite build

iron basin
quiet hearth
#

And for that I am thankful

urban phoenix
#

with that new armour

quiet hearth
#

isnt there a new primordial that scales off phys res?

urban phoenix
#

Yeah

daring beacon
#

so it links ur bleed chance to ur PR?

quiet hearth
#

it's the reflect chest XD

urban phoenix
daring beacon
#

a reflect bleed forgeguard could be fun

iron basin
#

you'd be better off using the gloves for a bleed build I think

#

those gloves are sick

#

all the generic ailment chance you can find on the sentinel tree gets turned into bleed instead

quiet hearth
#

nah you gotta go full titlt to get reflect to work

urban phoenix
#

Salts?

iron basin
#

yeah reflect is definitely an all-in build. you build entirely around reflect or don't include it. the one exception I'd say is if you're using flat reflect stat as another way to get flat throwing damage on Shield Throw with Sigeon's Reprisal

silk wasp
#

Carrion

#

Bleedsplosion

urban phoenix
#

Ahh

iron basin
#

the explosion is just bonus. the real power in the gloves is the conversion

urban phoenix
iron basin
#

for a pure reflect build, you use thornshell instead. Sigeon's basically just turns flat reflect into a very efficient source of flat throwing

daring beacon
iron basin
#

yeah your entire build for reflect is dedicated to making the reflect better

#

I napkin mathed a build the other day that got up to like 1m boss dps using the chest which isn't very good, but the gameplay for monoliths would literally just be a walking simulator

#

for bosses you'd cast ring of shields + rebuke whenever it's time to eat a big boss slam. otherwise you'd just exist

urban phoenix
iron basin
#

it's a different build

#

sigeons you're building around shield throw but getting the ability to scale the shield throw with flat reflect stat. it's basically just opening up more options for gaining flat throwing damage. better to look at it as a throwing attack build and not a reflect build

#

it's like how salt the wound allows bleed/poison builds to utilize crit mulitplier, which is normally useless for DoT

urban phoenix
#

Gotcha, never really played a full throwing build before. Just not sure if it ends up being ungodly scaling compared to normal throwing builds, or just different.

iron basin
#

it's just different. shield throw can be okay but it really really struggles in single target

#

that's one of the reasons I've wanted to try a CD version of it since you can get a bunch of extra hits with the self-ricochet node

#

And the node doubles the damage of the shield, but you have to figure out a way to get around the 6s CD

urban phoenix
iron basin
#

that's not a realistic overcap

#

not if you're not sacrificing all of your other resists for it

urban phoenix
#

Could remove a lot of res issues by going:

iron basin
#

yeah that would help a lot

#

but you don't get the bleed gloves

#

@quiet hearth I absolutely hate that I've started moving towards smite-on-hit idols with this shield throw ignite

#

but it just fits so well

urban phoenix
#

Didn't even see this:

jagged canopy
iron basin
#

unmitigated damage is very strong. there's a reason armor shred stacking is so important

silk wasp
muted oar
#

Doesnt the game have like 1% dr per area level capping at like 90

#

but 0 resistances on enemies

silk wasp
#

True damage bypasses all DR including area level

quiet hearth
#

we get our first specialization at lvl 4 right?

sudden sigil
#

thought it was 3

#

3-8-20-35-50

quiet hearth
#

I should know this with so many hours in the game but nooo

#

I forget the skill lvl vs character lvl break down too, Imjust wondering what level I can expect what skill levels right now