#š±āsentinel
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lol
hey, maybe with reliquary nest, we can actually get enough mana efficiency to spam abyssal echoes
You might think that
maybe
Ummm did sentinel just get nerfed to hell
yes
should still be salvageable but ye
no
Erasing strike got nerfed
Yeah but thatās warpath
judgement got rightfully nerfed
SMite was over the top, it'll be fine but what happened to warpath?
warpath got hit by the erasing strike nerf to voidwell
I still donāt see 3 -> 4 second cooldown there cooking builds as much as people say
it means you need 33% more mana than you had before to get the same results
Yes
which makes gear alot harder
Warpath didnt need voidwell tho
true
Avatar of regret might honestly be good for the slower attack speed
no it really did
The warriors fury version did
That's a specific build, not the entire skill
thats how you sustained the mana scaling passive
The other 28 builds on warpath are ok
PEople acting like it's the end of days because some outiers got kicked in the shin
to be fair the other 28 builds are NOT warpath
they just use warpath as a vehicle for another skill
oh no its probably fine... its just pain
Without Warrior's Fury
Man sure sounds like their using warpath to do stuff
i dont think warpath used worldsplitter tho so it did avoid that nerf

Yeah cause warpath has a mana cost of 1
i think its still better than apathy ... and now you will have to farm even more to make it worth using
cuz you wont be able to have meh mods
Counter point: Iām making a 300 vitality rive vk and using apathyās maw
20k max health here I come
counterpoint ... eh nvm thats peak
enjoy 200% movement speed
lol

With carrion of creation, does that convert Rive's doubling of 2h stats for dots as well?
Is it
- flat melee damage
- increased damage
- aliment chance
Yes
yes
cuz the conversion would happen after the doubling
and to be fair
it would do it no matter which order
thats what I thought, so excuse me while I go get that frostbite spear

LOL
Rive is always the best skill
Dont like rive
Yeah, though unfortunately the res stacking in vengeance converts
that it does
hey all new to LE and fell in love with Forged Guard
is forged strike(shrapnel) scalable?

huh
Yes but now we'l be able to get T8 reduced mana cost on helm though
I'm wondering how good that will make the mana sustain
let me check
I think overall we'l be able to ramp for alot longer tbh lol
Especially since CLotho's nerf, I'l be using a worldsplitter instead.
-68%
at max roll
dont think so
Even with 1 sec added to voidwell
At it's worst it'l be around the same š
no because now you actually have to go get t8
and it blocks off using any of the uniques
Not sure what else I'd use it on for my warpath build from last season
If not for better mana sustain and more ramp
honestly :p
We'l see. I'm only gonna play for a week-ish till poe2 drops and maybe come back after or something.
lol
So would i just scale for minion dmg?
I was trying to recreate my volcanic slam ignite from poe1
Oo
I am slow today, too much beer this weekend but I am confused
You mentioned this node
The explosion is bad, it's a Minion Spell
It's way better to scale Melee Minion Dmg
But I don't see the connection with volcanic slam
bleed might be strong
Bleed what?
DoT no crit, dont like 
hammers
but but u can explode the bleed :C

damn max roll on the attribute stats too
does erasing strike still viable for next patch? I haven't build any on last league
You can still kill Uber, but it will be about half as now
hmm, as long I don't die, I guess that's a fair trade
@gusty abyss figured anything cool out with all the new stuff? what are you planning to start with
Not sure yet honestly, nothing seems to really trigger my "Thats cool I want to build around it" feeling.
For sentinal maybe FG forgestrike around the frenzy belt
Rough maybe: https://www.lastepochtools.com/planner/QkGpEjdQ
Beneath Ancient Skies / 1.3
Sentinel (20) / Void Knight (23) / Forge Guard (55) / Paladin (15)
āø Health: 3,714, Regen: 260.4/s
āø Mana: 302.68, Regen: 17.52/s
āø Ward Retention: 14%, Regen: 0/s
āø Attributes: 161 Str / 7 Dex / 7 Int / 7 Att / 25 Vit
āø Resistances: 124% / 57% / 57% / 76% / 73% / 46% / 46%
āø Endurance: 63%, Threshold: 1,116
āø Dodge Chance: 1% (28)
āø Armor Mitigation: 70% (6,447)
āø Block Chance: 202%, Mitigation: 54% (2,425)
yea got the same feeling, nothing that makes me tingle too much
maybe some minion stuff cause those got alot of new stuff
Honestly more excited about the +1 stats from campaign to fix my smite warpath VK's dorb vit treshold xD
kek
Still 50 point with more node weaver tree?
new boss probably gonna be easier than uber abby so we have more breathing room to play cooler builds in endgame
Which new boss? š®
just a guess, some uniques are too strong as random drops ^^
also with all the eggs and breeding stuff, there are bound to be some parents running around somewhere right
In the new woven echos xD
Anyway, my understanding is the the beast we kill is the parent, we let a baby go who grows up to be the new parent
It like boss Folly 
ooh okay that makes more sense
with small changes ye
well i say small but they can grow a second head
theres gotta be something wrong with that bloodline
yeah, we chose the baby most benificial to us
and then we can keep it as a pet
kind of
hopefully the ammy is 100% drop at the very end of the chain
or at least like really high
I think it is 100% drop, it will take a while to complete the chain
ye cuz it would suck if you got through the complete chain and built a good pet and then it didnt drop
and yes imma keep calling it a pet uwu
kind of ye
i hope it isnt bad ... it doesnt have the same scaling options that the trex does
lol
if you only spawn it at 40% boss hp you gotta deal with the 60% first
ye
I think its going to be a more accessible nihilis with lower ceiling, the beast is more flavor
yea looks like it
actually it does have the same scalers
owo
just crit and crit dmg
so maybe it wont be bad
only 1 way to find out
There is a chance one if its abilities will be busted
most likely
i dont think they made it boring ^^ its kinda the main thing of the season
I wonder where its power level is. Is it a pushover like mage/nemesis, or is it closer to an actual timeline boss/harbinger?
Or worse, shade level? š
its probably gonna be accesible for most people
they kinda shy away from making stuff too hard unless its instanced
Wow wow wow
Where spin to Smite?
we got nothing exciting for that
I need stability in my life
Cookbook plays scorpion psn nova
Cyborg shatter Strike bloody nib
Skyqula spin to Smite
Because this way, when someone have a question I can redirect them to the expert
Well, nothing really sparks joy for spin to smite. The crit neck maybe. But probably just t8 void damage with void damage mod on helm.
Doing that would barely offset the nerf to wrongwarp. Leaving the nerf to mark of rot. Which is pretty big as bursting potions during it is where this build really bursts.
First time a patch actually nerfs instead of buffs the build though
yea last patch was a banger for spin smite
There might be an arc where you go ravager dart instead of vortex pennant and take Reliquary nest
there is probably some nuts stuff you can do with that relic and class specific idols
Shield Throw comes to mind

Do you want 1440 extra reflect?
if my minion beasti doesnt work out im gonna try a reflect build this season 100%
I heard someone say they could get to 300k reflect, with that new chest doing it twice each second, doesnt actually sound that bad
it has to be good at some point right, they just keep throwing reflect stuff at us
unless I am mistaken, I think you can get 5k reflect, 1800% increased from attunement scaling (thronshell), 400% more on chest. And reflect was not affected by monster DR. that would approach 1M true DPS
that sounds like a fun time
only thing i imagine is a struggle are bosses maybe, if you dont get hit much it might become a drag
and you have so much open space to just stack defense
just be in rebuke all day? xD
this actually sounds like a very fun build to do on an alt
if you are just doing for the funsies then sure i guess ^^
probably not a good starter though
ofcourse not, horrible to get going, but if you have all the pieces farmed already
it would be a real walking sim at that point
Standing sim
how are we feeling about VK start? knowing what we know about balance in the past, starting as lich or necro or beastmaster will probably ggez mode but what about the past ggez modes
mortal cleave and fluctuations were not touched at all, VK still has super easy gearing. thinking warpath -> ES when i actually have decent gear vs immediate ES?
This is looking good for rive VK
Iām more tempted with the berserker hat
that does seem pretty dope
i just cbb to look do gearing gymnastics when VK solves everything on its tree
VK will always be great for janky set ups entirely because the whole thing scales off of like 2 stats
Makes it easier to squeeze in weird ideas when you donāt need 15 different things to function
yea when you can gear for anything because abyssal fluctuations is outrageous its nice
You can play autobomber VK on literal shoestring items and still farm 300c super fast
the increase damage taken thing scaling off frenzy effectiveness makes it troll compared to shattered chains
I was thinking more about scaling the leech drain, but I haven't looked into how effective it is
Just don't take damage and it won't matter 
Oh yeah, that sucks. Imagine taking +45% increased damage
yep. and as you increase strength you are increasing the damage you take. use shattered worlds? take more damage too
Just dodge š¤
vs shatterred chains free 16% multiplicative damage
There's definitely value in the dramatically increased AS you get from so much frenzy, but the damage taken downside is rough for sure
It looks nice with Sword Catcher
Chains being chains is part of why Iām more interested in the berserker hat than that belt
Butcher Crown ?
I wonder if you are able to combat Mana cost from Warpath Warrior Fury with that Helmet
I doubt it with that 4 times per 2s rule it has
Im sorry but Im reading over the prim uniques and I see this in the Chorus of Anurok hat
The goal is to last as long as possible
You will always run out of mana
you might as well just do this instead
Maybe
yeah primalist chat has been going off about that hat the past couple days
I think someone said you can get up to 11 of them? idr the number
I really wish sent had more minion options
forged weapons inheriting the visual changes from the various FS nodes would be funny. imagine running around with a pack of anvils bashing people
I would love that
Or something that changed it into just one BIG weapon that floats around bashing things
Or imagine if warpath had a node that made your FW do little warpaths with you
me when
Which one for shield throw?
I think their overall minion design between the different classes is honestly pretty solid thematically
Im not arguing thematics, I just want more options.
yeah fair
Like everyone else gets cool things, I want cool things too.
i like the Warpath weapon idea
I do think that thematically they should stick with what they have and just expand on that mechanically is all. already have the single big boi with the robot
keep forged weapons as a temporary horde and have them do cool stuff like that
He's not very big tho, heck they still dont have his skills working in some instances
Not really, other classes are getting cool things for their minions and they work, our one is just sort of limping around
the options are there with it even if they aren't as good as other options
it's just a matter of them needing buffs/fixes
mechanically there are a lot of things you can do with the robot. they just suck or don't work
holy mech suit when
forged weapons also have a lot of different interactions, some of which are good
yo turning MA into a self buff that gives you the abilities from your robot could be pretty sick. automatic forgebellows going off. greatsword swipes triggered by your own attacks
Build-a-Bot is pretty alright. It has a few dead nodes but it's mostly good. RoS is in dire straits
Ring of Shields feels like old Aura of Decay. fine support spell for the builds that want it, garbage as a damage dealer
Like half the skill tree is inexplicably designed to deal damage
And is just truly awful at it
yeah it's like AoD with all of its ailment application rate increases and 0 way to scale the damage of those ailments
Three nodes dedicated to healing that can never scale beyond a couple hundred HP every 6s
now at least it does have multipliers to the damage
Dealing damage is fine, just scaling it is a pain. Do something like add block effectiveness to it or something
it was either this or try shaman from primalist earth quak to recreate how volcanic strike interacs on slams from poe
Didnāt the block efficiency idols get nerfed
ive no idea
Block Effectiveness idols got nerfed, yeah
VK has made smooth brain, no think, only consume
The void will do that to you
Give me a big forged weapon that's a hammer using our specced forge strike lol
is shield throw crit a thing?
Of course
might have to try it
So strong, can tank Uber
Its going to be really strong this season
With the new relic for inc idol effect
And Weaver Relic Reflect Dmg
2 day before get nerf global

Wrong my idol
And smite
Lost fire pen form healing effectiveness š„¹
š
Iāll come back with the wolves or the Heartseeker build in the first month and wait for everyone to teach me how to use the new primal unique 
i dont think they ever confirmed if that change will make it to live
Patch note say that 
thats just the weaver affix, theres nothing in the notes about the 2x2 affix or any of the other main affixes
Yes, I got -160% healing effectiveness, and Iāll lose 10% fire penetration
im guessing erasing strike still top tier build?
doesnt look like much has changed
It should still work fine, just needs more investment and you may need to swing slower cause void well is 4 seconds of cooldown now instead of 3
best slam on bastion? probably block effectiveness right
how void well 3 to 4 affects warpath?
I was playing ES last league so im aware of the changes affecting it
only that one seemed affect warpath builds
Hurts but the new T8 reduced channel cost affix might save it
hmmm I see, to be honest i believe it was quite strong and that affix looks cool as well
I kinda started to struggle with my other characters at like 400-500 c but was breezing 1.2k c with my es
cant complain tho
peak melee
Yeah 3 to 4 second cooldown for void well basically means you need a lot more mana
Or to reduce the cost somehow
Idk if the t8 is enough for that
basically you need to sustain enough mana in some other ways to last 1 more second
etc
Yea
Es can do that fine by just attacking less or attacking slower with avatar of regret
yeah and you always could play lower ''guaranteed echo chance but with more mana cost'' skill point
But since warpath is a channel that style of fixing would be more clunky
It is a buff to mana sustain to have +1 second and going from 45>68% reduced cost, the channel cost is like 42% lower going from 45 to 68
but I believe those echoes have now 20% less dmg modifier
Yeah
*mana consumed
I thought that was just for es in general
You are more contingent on a well rolled helmet now tho
yeah lol
probably gonna have to chew through a lot of leonines
tbh i guess they only touched dps of the class?
sentinel overall is pretty tanky so i think you can still play wp or like es
Yup
They only nerfed es and warpath

Like 90% of vk is untouched
Oh wait also smite I think
the mana idol nerfs were painful too
yeah tbh but im prettyu sure sentinel will be still strong
even ES and warpath builds, will be hella strong alone from tankiness
The butchers crown would be cool if you could somehow scale it
To regen enough mana
while spinning
But i dont think theres any way it beats t8 channel cost
The mana and health on hit should scale with frenzy effect aswell (:
Any good source of mana regen or is the cost super low anyways on rive
Symbols of hope is an easy 32% and nihilis another 30%~
Rive is free + time and faith gives 10 mana per rive swing
Donāt even need to smack something
i cba looking it up again
you can change t6 to t8 right
No it needs to be T7
yeah this t8 channel cost leonine business might not be very doable then
Reflect Forge Guard dream is real and will work

i got my reflect character sheet to like 500k boss DPS 
but the gameplay is literal walking simulator so it might appeal to the righteous fire boomers in chat
I still cant believe time and faith missed the nerf bat
This amulet seems insane as well. Ignoring 3 resistances on a character that focuses on armor and physical resistance is just too obviously good to pass up
Lots of hard choices with the primordial uniques
That's a good thing though
Keep in mind that thing has like a mini challenge to finding it
I think thatās what Arron said in his item over view thing
mechant guild superiority
primal cadence should have been a mace so I could abuse that one WP node
i got clowned on for suggesting this item was good the other day
"It takes up your primordial slot and doesn't deal damage!"
defense isnt real, didnt you know that?
nevermind how much of your defenses that it solves
dont forget the power of a t8 affix insteadof a primordial unique
I should do something with the butchers crown, titan heart and grim constitution
People like big damage numbers. I like the fantasy of the immovable tank
I can honestly see a niche use for damn near every primordial. The hardest for me to picutre is probably the really weird "idol shape matters" chest
Mana efficiency is big, damage on echoes is big
yeah but you can't stack them unless the affixes come on idols that have different shapes
What are key defense mechanics that yall feel are needed for every Paladin build (Assume I don't attack except with Judgement)
armor and endurance. I think a lot of those builds were using twisted heart to generate a ton of ward
% hp restored on lunge, there we go
its cool but you already ignore all resists on sent 
200% of shield throw base damage converted to void

True I could do that instead of just being a life build. That could be another version of what I'm doing (I'm mostly just seeing what all is required atm)
you're still a life build with it
it is pretty insane dr for those types but sent is already dr king and you have to drop nihilis + another primordial
twisted heart is a ward item that wants you to have a high life total
I mean yea but you're using your life to pretty much convert it to ward
as well as leech or some other form of recovery(ie judgement healing)
right but it converts your current life, which means you want a high current life. it's not like exsan where you're regening based onyour missing
That's true.
so you constantly want to be healing what you're converting, kinda like with judgement healing
does the boosting chest also work on weaver affixes?
Yea, I've just been stacking block instead. Might try the heart
You mean the idol one?
It should
Same thing with the Relic.
200% of missing hp restored on lunge here I come
For the body armour remember that it has to be different idols otherwise you won't get the bonus past the first one
Right, Im jesting but I genuinely think you could hit 100% of missing health on lunge now
Is your relic required for that build?
Not sure I'd have to see
Because if it isn't required you can use the relic and get the bonus and be able to use all the same relics
https://www.lastepochtools.com/db/items/UAwNgzALGZA
why would it be different idols
Right, I think using either one will get you there
12% goes to 24%, on three idol slots with the chest, so yes, with the chest you can recover 100% of your life on a lunge now XD
i don't see why it wouldn't
Now I just gotta see how low I can get the CD
wait did they make 2 different primordial items that boost idols
yes a chest and a relic
So the relic one boosts them to 19%, so only 3%, both are viable for hitting that threshold, but I imagine a perfect roll on that relic would be hard to find or buy
So with chest you can have 12, 8 and 11, for 31x2 = 62. With relic you can have 8x4 + 11x2 for 54x1.6 = 86.4.
Or am I missing something?
Are we just trying to get CD for shield rush?
base 40% in the tree
whats the best sentinel build?
you're gonna get a lot of different answers for that
one you come up with yourself and make it work in endgame
there should be a meta one tho no?
we get a patch in 3 days, there is no point asking that now
the best one is the one where you dont need to put resists on your gear
Definitely not the best, but it feels like a worthy meme build: https://www.lastepochtools.com/planner/oPbY14JQ
It's Ignite Shield Rush with Wildfire Embers.
Beneath Ancient Skies / 1.3
Sentinel (20) / Void Knight (5) / Forge Guard (26) / Paladin (62)
āø Health: 2,760, Regen: 184.62/s
āø Mana: 146.51, Regen: 12.48/s
āø Ward Retention: 4%, Regen: 0/s
āø Attributes: 25 Str / 2 Dex / 2 Int / 7 Att / 9 Vit
āø Resistances: 266% / 116% / 127% / 36% / 122% / 60% / 25%
āø Endurance: 56%, Threshold: 1,023
āø Armor Mitigation: 62% (4,707)
āø Block Chance: 45%, Mitigation: 42% (1,406)
Probably warpath unless someone spawns in some giga tech
Mana sustain is better than 1.2 but clothos slight nerf
i kinda like erasing strike my sent is still lvl 9 tho sooo xD seems its sooo mana heavy but deals alot of damage
erasing strike VK should honestly be fine with the coming patch, just not as dominant as before
ES will be more than fine, you'll just have to stop and actually recover every now and then
I might start ignite pally just because it's so braindead easy on start
Aura Judgement didn't get hit that hard so it'll still be pretty good too
I really wish Judgement was the class skill and not holy aura
I'm using that to make a lich armor stacker.
I wish Symbols was the class skill or beyond the lock so I wouldn't feel compelled to use it in almost every build
swap judgement and symbols
Any tips and tweaks I could make for my smite-time rot build in order to kill uberroth before the new season hits? š
:white_check_mark: This character build is verified
Tombs of the Erased / 1.2.5
Sentinel (30) / Void Knight (78) / Paladin (5)
āø Health: 4,155, Regen: 35/s
āø Mana: 200.51, Regen: 8.96/s
āø Ward Retention: 6%, Regen: 7/s
āø Attributes: 36 Str / 3 Dex / 3 Int / 8 Att / 32 Vit
āø Resistances: 104% / 130% / 78% / 134% / 128% / 80% / 100%
āø Endurance: 60%, Threshold: 1,226
āø Dodge Chance: 1% (18)
āø Armor Mitigation: 57% (3,913)
āø Block Chance: 32%, Mitigation: 39% (1,245)
I manage to get him down to the second notch, but then shit hits the fan... Is it just the case of skill-issue
is 2 red ring + null portent enough DR for Ubby? no block/dodge/parry, lifeleech
It's enough if you can kill him before you die
Had 1:22 campaign act 5 monos ready run (12/15 passive 5/8 idols), I think I'm ready for new season, just need to re-learn monos progression and learn weaver tree progression(I didn't learn it yet, cuz had to mostly skip s2, due to irl)
hope you have to code in JS from now on
š
Nah make them only code in assembly
Assembly translated from punch cards
It is but do you not have life leech?
If u have a decent HP pool and endurance you shouldnt die to the slam even at that point
and its just recovery
assembly is like a true melee build, hard but rewarding, pure, elegant
JS is like a spell build, unworhty, shameful, confusing at times
yeah i have, from the null portent
Sounds fine to me, had less but immortal vise is op
A fate worse than death š
https://www.lastepochtools.com/profile/Ultorrev/character/JianDeLabyss any smart people want to give me some 1.3 item swap advice?
im running frenzy void rive with swordcatcher and i was wondering if swapping shattered chains and siphon for fangs of the berserker and red ring is just a sick upgrade?
i dont think i can use the butchers crown even though its badass because im running titan heart and then ill just be a sad little hp draining corpse
Java has entered the chat
java at least has the advantage of not needing to re-write it for different operating systems
that is arguable
but yeah not its ass otherwise
hath doth thou foundeth an operating system that doesn't run the java runtime environment?
Ive seen java not run on anything just because it doesnt want to
I also just hate coding so there's that part too, which is a shame because I would love to sit not talking to people as I try to coax the machine spirit into working again
tbf hating coding kinda makes most languages bad
Im just not that sort of brain that coding requires, not that being the person who talks to people is much better but Im at least good at it apparently
valid
Like, I don't know how EHG makes this game run like it does, it's wild
do you want a vague answer?
Not really, I'll just enjoy the game and yell at the design team periodically
assembly has the advantage of doing exactly what you tell it to do
rollercoaster tycoon was made in assembly, surely you can do a game like LE :^)
advantage: it does exactly what you tell it
disadvantage: it does exactly what you tell it

TRU
learning how to give assembly instructions to a single-cycle processor in college was an adventure
I thought I messed up taking an assembly course during my undergrad
ended up finding it fun
I was EE so I only tangentially got the assembly stuff. ended up being pretty useful when I got into embedded systems senior year
thought about going back for a masters or phd in microelectronics or medical electronics, but just haven't gotten around to it
not tolerating any java slander
encouraging java slander
nu huh
yuh huh
blocked
leave it to sentinel chat, the only class that has an actual robot available, to be the one talking about assembly
Just make a 2h version of Cleaver Solution and we're in there
It could be called Cleaverer Solution
I support this
attumement
They should make FG int focused and repaint it green.
what's the best way to scale palarus?
The heaviest nerf to my builds is probably the removal of the free cleanse from Smite 
primalist aspect idols
if you're going to do an aspect based beastmaster, not reliant on pets, that chest sounds good for aspect builds
shark specifically, is a big one, since bm's as a shark build can literally break the game with too much attack speed from shark
been having so much fun playing theory crafting simulator 
they can offset that by running an event horizon, which if i remember right, still leaves them at 160% attack speed, even with a fully stacked event horizon
its prob why the melee damage segment of shark got nerfed
you had disgustingly insane damage increases with event horizon + shark build
and hit super fast
I wonder how hard it'll be to actually farm up primordial items
divine bolt cast through healing hands does both count as "hit" damage?
divine bolt is a hit
if you have searing light node for healing hands, it gets a hit too
so just the cast of healing hands doesnt count as a hit itself at base?
correct, it's not hitting anything. Just healing allies in target area
but it does damage
you need searing light to make it do dmg and therefore make it into a hit skill
Searing Light Node: Deals Fire Damage on Hit; Healing Hands now hits enemies within its area of effect, dealing spell fire damage. Added spell damage applies to it at 200% effectiveness.
ohh yeah forgot the name of that node for a sec but that is a guarenteed take
i take it 100% of the time so its essentially "base" for me haha
that's not what base means š but I know what you mean
so the javelin 300% more hit damage isnt much of a nerf
I think it's a specific nerf to a broken build - javelin time rot void knight
trying to cook with a possible arena pet build lmao @fair hollow
you can get to around 3000-4000 endurance threshold, so every second your pets are attacking you're gaining that amount in ward
yea thats what im trying to figure out i think i need to not think of the pets as damage, and focus on myself, the pets are just there to grant me ancestral pack stacks and ward gen
forged weapons are just god awful
your weapons gonna die
hey thats fine, all they gotta do is hit crap
this would be a forge strike spammer too
Almost all of the primordial uniques come from a shop (I think I heard there are three that don't, but I'm not sure we know which ones they are), and it looks like you can choose beast evolutions to give specific currencies for that shop
So sounds like it should be pretty deterministic
Yea, but how time consuming will it be to find these dinos
i might also have a way to make a forge strike spammer while using that new mana primordial ring
I cooked something weird with FG
it'd be cool if they plugged them into the weaver tree like they did with nemesis
wish I had the ability to test my theories before release
i wouldnt be surprised at all if the rift beasts have their own weaver tree nodes
pokemon time
I mean, it's the season mechanic. If it's rare, then the season won't be fun
catch em all!!!
i feel like each new season that adds new stuff, they'll just be filling out the weaver tree
I wish one of the build planners had a working calculator for dps
manually calculating dps in spreadsheets is fun but tiring
the fact the dino shop also has memory shards tells me theres a pretty high likelihood we'll see rift beast nodes in weavers
There's gonna be some weird juicing with weavers will/nodes
I've made a few primordial builds that I can swap into while gearing up for my dream one
i wanna do more with this, i feel like it really fits a gladiator playstyle, i look for any chances i can get to run missing health lunges into a build
It'll be all good fun to test everything out
I'm planning on using that with back to basics vk
I wanted to do a low CD lunge spammer at some point, but gave up on that since there wasn't any real way to scale its damage
ive done 6000 health sentinel where getting to 5% you can lunge and instantly restore all of it to full
void cleave -> ES -> rive with time and faith to recharge
rive with ignites + wildfire spirit amulet + forge strike or smelters
suckem all in then pop
can do ES or judge too
Thicket of blinding light will be a great alt lvling item
throw on a bunch of reflect idols and walk through campaign
it'll be a great main item
so many new fun things to theory craft, glad that EHG changed their tester program
that + Torkrefin + Vengeance's Blade Paladin node, and you have a damage reflect bleed tank
@queen spade @turbid dome here go cook with this real quick
too bad its 25 pts into paladin, if it were lower i'd run that on forge guard and use a World Splitter
^ this might actually end up being a way to play spam forge strike
lmfao
no wait
paladin
duh
well, spam judgement could work
warriors fury vk warpath 
use the mana on hit to supplement void well
:D
and warpath smacks twice a second right?
UH OH
hits at twice your attack rate
it says
shhhh making me wanna make a judgement build for that now, and im trying to setup bleed thorns
š¤ What's the synergy between bleed and thorns?
this on the thorns chest
this on vengeance
https://www.lastepochtools.com/planner/oYjbK94A
Crit Bleed/Thorns Paladin
Beneath Ancient Skies / 1.3
Sentinel (20) / Forge Guard (29) / Paladin (64)
āø Health: 2,310, Regen: 138.6/s
āø Mana: 197.7, Regen: 8/s
āø Ward Retention: 38%, Regen: 0/s
āø Attributes: 30 Str / 19 Dex / 19 Int / 34 Att / 22 Vit
āø Resistances: 127% / 111% / 149% / 364% / 52% / 91% / 126%
āø Endurance: 66%, Threshold: 813
āø Dodge Chance: 2% (76)
āø Armor Mitigation: 68% (5,822)
āø Block Chance: 57%, Mitigation: 37% (1,077)
The helm looks good on Warrior Fury
Warpath dual wielding 3x7 
shhh don't let vlad know. he's part of the team, he'll get it nerfed
With the mana regen on Sigils and Holy Aura
Question is
What will make you spin longer?
T8 channel Cost or the Helm with T7 channel cost
Too late
all of the vk nerfs are just "now you only get most of the stuff you need for mostly free"

if theres anything i like about vk, its how much tankier this new amulet makes them than any of the other classes or sentinel submasteries
VK's get to just flood armor and phys resist
You can't convert dmg taken twice
buzzkill mod
i found what to use with butchers crown
I guess you get more value for you armor
Now I know why Orian's Descent went up to 65
Wear butchers crown, Titan heart, and grim oath
oh no, time and faith, mana gained on vengeance hit chest affix, azurral's fury, butchers crown, fire vengeance
helm has mana on smite hit affix, so you can do something there too, no azzural's for that, but whew
oh rive has it too, thats right
Is that only on a direct smite cast
yea
Darn

Few more days

wait a second
butchers crown is based on % increased mana regen
not your flat mana regen
omg
thats SO MUCH JUICIER
What mean base increased mana regen? 0% š
yea if you have the helm on you have no mana regen
it looks at all your increased mana regen for its hit bonuses
Right
if you hover over mana regen, you get to sit there and count up all the %'s to see how much health and mana butchers crown gives back >:D
I know it
Last time, I saw some guy complaining that T7 mana regen was too useless and ranting loudly about it
12% increased mana regen per 1 gained mana
so lets see here, with build im cooking now, i'd get 30 mana on hit
It too big
and 360 health on hit
With smite 0 mana 
my base mana regen with no crown issss 32
so you have to hit faster than regen
sooo nvm this won't work for judgement
i was expecting much higher mana gain amounts
should work fine for everything else though
You need something to actively gained mana because sometimes you'll burn through all your mana and won't be able to regen it anymore
That offhand is so bait for sentinel minions
Too much weapon stats youre giving up on
Doom setup gives you about 35% more damage.
Fangs definitely gives you waaaay more damage than that (just quickly estimating its about 50% more melee damage and 60 flat damage from sword catcher, and 20% increased attack speed or so), considering you get shattered worlds, the boots affix, and you got about 70 strength, and the sword catcher.
Obviously theres a big downside of taking more damage, but i think for an uber aberroth version its worth the try to see whether you can tank the extra damage while shortening the fight
do you use all 5 skills on the bar for that build, or can you swap in unspecced rebuke for big hits to solve the issue?
Well i dont know what skills you mean, he is using rive and void cleave. But ofcourse you can spec the rebuke, but in uber aberoth why not just move out of the way
i just remember when they broke the arena on emp of corpses, and his mass aoe would hit the whole arena and you couldnt escape it and we had someone come in and complain and just told him to put on unspecced rebuke and he cleared it first attempt after
Well yea when its a very telegraphed long attack like that maybe its worth it
aberoth doesnt really have such abilities tho, theres no reason to tank it
Imo the only reason to use the belt is for aberoth, you lose so much EHP by equipping it
appreciate you taking a look
Thats assuming top rolls ofcourse. Doom more damage doesnt depend on rolls so, keep that in mind
I do actually have a 99% frenzy shattered worlds that I couldn't equip until 1.3 because I would drop under red ring stats threshold, however now we get another 6 all from story chap and if I switch to double red ring that's even less of a concern
yes well I think I need lp2 belt minimum because I'll be losing endurance on my siphon, belts can roll endurance right?
Yeah they can
I was gonna say you lose T7 crit chance on the doom ring aswell
So idk if you've calculated crit cap but you'd need to solve that aswell
And you prolly dont wanna slam 1LP red ring with crit chance, atleast if you're playing MG like me XD
yes I think I have to go Crit chance on red ring over strength, but that's only a loss of literally 1 strength with campaign stats so that's nbd
I'm cof so red rings are not a big deal
doing legacy this season and I already have 2 perfect ones sitting in my stash
plus red ring less damage should offset some of that brutal belt debuff yea?
I think it's worth trying
as my build is now I can shred Uber to final phase and then I sorta flounder unless I play perfectly
If you get belt with 9% less damage per 100% frenzy effect, and you have roughly 225% frenzy effect i think, so you are taking 30% more damage
more frenzy effect will help with rive a lot too since it's so busted with attack speed
belt is increased instead of more isn't it? although idk if that's effectively the same if I don't have any other increased or more taken
30% is definitely brutal though
Its more
ah rip
But sentinels are bing chilling with tankyness generally so i think it should work out, and yeah second red ring offsets some of that
if I ever get a good 2lp nihilis or shattered then I could find some survivability there but that's a long term meme
Did you consider putting flat crit strike on the sword catcher instead of attack speed or flat damage?
for the rive 2her buff?
On my beastmaster setup i have swordcatcher with flat crit strike and crit multi
No i mean to crit cap easier
The legendary affixes
yea I just didn't know if Crit chance got doubled with that one rive node but I didn't actually consider it before since every single point of attack speed was necessary for the ignite pen node
with the belt I could maybe swap it all around though that's an interesting point
then the strength on red ring too...
Oh i see

I see what u mean now, u need enouh attack speed to consume ignites for that phys pen buff
yep, and every point of attack speed is more damage with scrap metal
But a T7 flat crit on 2-handed axe is 18% crit chance, it all depends how many sources of crit you can find, like that immortal vise looks sus unless you already have it in legacy
I mean it'll be going to legacy with my vk in a few days
Oh im a dumbass this isnt a planner this is a live character lmao
yea it exists haha
But yeah, i think mainly gotta find replacement for crit on the ring, rest could stay i think?
And endurance on the belt
There arent that many good belt mods anyways except hybrid health so who cares
if only I could find a +6 3lp sword catcher that would blow the build wide open but lmao @ that dream
I think my "realistic" settle, like the point where I'll stop trying to improve the sword catcher, is a 2LP one with flat crit + crit multi, and then 55% frenzy effect, 55% flat damage frenzy mod, and +6 skills
it's not as bad with turtle nem strife now
Yeah exactly
insanely brutal in 1.1 sword catcher farming was hell
You just gotta find a 2LP one then keep rolling it, i did that this cycle aswell with talons of valor on falconer
yeeee
3Lp is tough tho
Because finding enough sword catchers with 3 legenadry affixes to roll it is unrealistic
And i dont think 3rd LP is better than the actual mods rolled on the item
I haven't even found a single one let alone +6 and without +6 or MINIMUM +5 it's def not worth with rive anyways
way too many busted nodes
nihilis, sword catcher, shattered worlds, chest +4 and I still want more points lmao
Either i need +4 on helm with another mandatory T7 affix, then i can take +5 on the sword, or i get +6 on the sword and can take T6 exalt on helm
Well not a unique one which is the issue XD, its always harder on exalted ones to get double T7 on a desirable base
Kinda but not really
You are screwed with the suffixes
It chews so much forging potential, that most often you end up with less than T5 on suffixes
Oh wait u mean the one that changes the base
Yeah thats true, theres more options this cycle for sure
forging potential the eternal problem
finally get a 60+fp and then you need to imprint it and farm ten more and save the last one so you can imprint something else

Yeah it is hard, but it good, i dont want getting the "perfect" item too easy either
Thats why i really like items like sword catcher, you can constantly improve it little by little
You'll never get perfect rolls on such an item
yea it's boring to max out too easily
I was surprised there was 2 insane frenzy items this patch tbh, maybe should've expected some but damn they're both badass
too bad I can't use the helm unless I want to have the worst qol between echos, not worth it tbh
no way in hell I'm farming 3lp mantle of the ox and slamming 775 rive echo hp again that titan heart ruined me lmao
absolute cancer to do double class specific t7s
Yah lmao, but its for sure a bit easier on the unique ones
I dont think i will ever get this item for example
Suffixes for sure gonna be less than ideal
oh yea unless you Crit and glyph of hope like 20 times
just cannot stomach the fp costs
Plus getting the desired base
Maximum health gains as endurance threshold is big EHP boost
SO yeah, it will end up as what it ends up as XD, ill try my best
yea that's a sick base
Wanting to use butchers crown but these helmet bases are too op
can we reach high dot time rot damage with erasing strike? Or its very low compaired to how buffed erasing strike could peform alone?
time rot ES is prob better than regular ES
on single target dps anyway
it has a cd so it'll feel different in maps etc
less tanky also
hello. shield throw get buff in s3?
FG shield throw get buff
Not directly, but the primo relic with Increase Idols Effect is bonkers for it
probably the nerf we got mid season
where it was bugged briefly
didn't that get reverted?
or at least compensated
i remember there was a huge backlash after the nerf and EHG just said "ah whatever, have your candy back"
Anyone planning to go Rive this Season?
Healthy game 
So the game is still the same as last season basically
Sentinel is just S tier busted
Everything else is mid
Guys which is better between Allie's devouring orb time rot and dreadful paladin smite ?
so how did you come to that conclusion lmao
Sentinel s tier, everything else is mid. Just like last season where serpent strike druid and umbral blades falconer did not exist
i'd say if u can kill uber in less than 1 minute you are at least S- tier, and i can guarantee that at least 10 out of the 15 masteries can do that in 1.3 (i dont play primalist/FG so i can't speak for those)
so the game balance is actually not looking too bad this time around at least across masteries (build variety inside one given class/mastery is a different story)
Anyone has a Javelin Smite planner?
What version
Not the phys one. I think it was Electrify?
Anyone ever tried Forge strike as a debuff spreader ?
I'm tempted to try some hybrid minion dot build this season. Probably suboptimal but I rly want to make some big damage minion build with sentinel (with forge strike)
I've never tried it but I've heard Bleed FS is strong. Not a minion build though
Could probably do something with ignite minions
There's people who think the patch is already solved and no new builds will crop up that people didnt expect
real brad pitt?
Beneath Ancient Skies / 1.3
Sentinel (21) / Void Knight (5) / Paladin (50)
āø Health: 1,389, Regen: 44/s
āø Mana: 216.78, Regen: 0/s
āø Ward Retention: 4%, Regen: 0/s
āø Attributes: 26 Str / 2 Dex / 2 Int / 7 Att / 3 Vit
āø Resistances: 86% / 66% / 66% / -34% / 61% / 38% / 24%
āø Endurance: 88%, Threshold: 673
āø Armor Mitigation: 35% (1,807)
Symbols of Hope / Holy Aura / Warpath / Rive / Healing Hands
looking like a gigachad
Its missing MA š
So many thoughts. (Where is smite?)
Smite doesnt benefit from Warrior Fury š
Yeah, when I see warriors fury I immediately think, that would be better as VK with void well
even ignoring the void stuff in vk
yeah, your going to get so manny question why fire on VK xD
Paladin gets a fair amount of Mana Regen for Butcher crown
But euh, random thought, aberroths command, VC gets damage from channeling and against ignited
also with mana on crit, against bigger packs can go mana positive (actually not sure if it was per target)
Good point here
You need to stop channeling for the More Dmg to apply
@waxen nymph does LE tools have a bug report spot?
The discord
how have I never realized the discord button
Want the link ?
Im assuming its the discord link on the site
Right ^^
cause the can't regen mana shows up under health regen mods for crown
but does properly set mana regen to 0
Oo
What are you cooking step paladin
thats a void knight
Spam Judgement ?
OO
I thought that was Volcanus
I dont know why
But it doesnt look like Volcanus at all

!!ban his butt ffs
neat site:
https://www.lastepoch.re/
Powerful Last Epoch regex pattern builder and search tool. Create complex search patterns, learn regex syntax, and discover the best ways to find items in Last Epoch.
thanks
So smoll
Pog website
amogus ā
smol ā
club penguin dance ā
how so?
1x1 idol š
oh whoops
20 idols x 1.6 with relic
You get Flat Per Reflect
Reliquary can give you an extra 60%
yo vlad sanity check me, if I'm dual wielding and ones an axe I still get +1 void dmg per vitality with rive's weapon master right
Yup
for I'm having a vision
What are you going to do with all that mana ?

my thought was more just ignore the concept of mana
and just swing really really fast
dont build mana regen at all!
swinging fast is fun, too bad it doesnt make flame blast do damage


@smoky nimbus second sanity check, sun seal's symbol of hope proc doesn't count as a direct cast right
Wrong Vlad you pinged
@pvt
I would assume no
but theres more pvts than vlads
I would be very suprised
Very true
butchers crown, forgotten knight sword, apostate's sanctuary, hell yeah we gaming
vlad Idk if I'm cooking or cooked
Sometimes the line is thin
ima just send this cause I figured out what rive's tree is
found my mana dump skill

just a lil
@waxen nymph Heres the idea, we are completely ignoring the get mana per hit based on mana regen on the hat in favor of time and faith with a lot of attack speed to hopefully get enough mana to keep erasing striking c:
Beneath Ancient Skies / 1.3
Sentinel (25) / Void Knight (73) / Paladin (15)
āø Health: 4,903, Regen: 67.2/s
āø Mana: 311.51, Regen: 0/s
āø Ward Retention: 4%, Regen: 0/s
āø Attributes: 48 Str / 2 Dex / 2 Int / 7 Att / 117 Vit
āø Resistances: 95% / 71% / 71% / 82% / 80% / 159% / 133%
āø Endurance: 40%, Threshold: 1,250
āø Armor Mitigation: 72% (7,037)
Time and Faith superiority
Am I reading this correctly, even with major nerfs erasing strike is still going to be the most op build? XD
the everything to bleed gloves and warpath w/ vortex relic seems like it could be a thing
it's only the beginnings of an idea but
increased phys scales your hit rate & damage, you hit fast and apply a lot of bleeds, I doubt you'd go full mana stack but warrior's fury is a nice damage & AOE boost even with moderate investments in mana
you cant say until people can actually play the game
average post in #šāacolyte is 594172937812 dps so probably not
basically yea
why bother with the way the item wants me to regen mana when I can just time and faith
Maintenance 48h 

some abo build hits 120m uber dps...
with autos...
my brother just had the thought of ignite forge strike with wildfire embers
you get to use stun chance as DoT, utilize the juice multipliers on forge strike, and the embers can copy the forge strike
might be something there
Smite would likely be better, if only because you can spam it more to proc more
wait, it doesnt exclude travel skills, you could have lunge wisps
Or VC, I cant imagine how wonky that would look
this man and his lunge
I'm kinda picturing Flame Dash totems from PoE
sounds hilarious
You mean to tell me you DONT want to see fire wisps use lunge?
Are yout sure about that?
I would be a hypocrite if I said yes because I literally made a FS/SW build last season
but realistically FS is used way more as either a proc'd skill or not ever actually cast and used for the FW benefits
they can't use channeled skills
already thought about creating a flamethrower hell but it doesn't work
Flameburst shield throw wisps?
does the burst have enough multipliers to make the ignites worthwhile? I thought most of the scaling on shield throw was in its crit
for that one it'd be the multiple bursts going off, the ignites would be a bonus really
What are these wisps?
ST does have a 100% more fire dmg node
smelter's wrath turning the ancient era into 'nam with Furnace
kek
Interesting.
yeah and the bursts have 150% more damage on them too
probably something to that
yeah that definitely seems better than FS. I thought the detonating ground nodes had more fire damage, but they're more hit damage and then increased ignite chance+duration
Does shield throw get a fire tag when you take Molten Shield?
I'm assuming it does?
yes
I wonder how something like this would interact with the wisps
they would likely bounce to you but it would be funny if they bounced off the wisps. the real problem with that node is that it's locked behind the one that gives ST a cooldown
Yeah, the alternative is:
which I will one day make a build with. I found a new love of high damage CD-locked skills in my GD binge
yeah that's the one you use + ring of shields. you don't care that the shield itself isn't bouncing off enemies anymore at that point since you just want the lava burst
Could be a neat build for sure.
so best sentinal for bleeds?
Kinda wanna make a Torkrefin, Sigeon's shield throw with the new reflect armour.
I think there's a bleed shield charge paladin floating around
eww maxroll lol
ironically forge guard tends to have bigger armor values in my experience
ooo so maby i should swap to armor stacking bleed?
FG is the beef, I do find it mildly amusing that they reworked FG to be competitive and then buffed pally and VK to the freakin moon
wish ignite worked like PoE where it spread like wild fire than id just stick to my current ignite build
yeah but at least FG isn't entirely memetier now
And for that I am thankful
Viscera based shield throw, stacking massive phys resistance for big bleeds.
with that new armour
isnt there a new primordial that scales off phys res?
Yeah
so it links ur bleed chance to ur PR?
it's the reflect chest XD
a reflect bleed forgeguard could be fun
you'd be better off using the gloves for a bleed build I think
those gloves are sick
all the generic ailment chance you can find on the sentinel tree gets turned into bleed instead
nah you gotta go full titlt to get reflect to work
Which gloves?
Salts?
yeah reflect is definitely an all-in build. you build entirely around reflect or don't include it. the one exception I'd say is if you're using flat reflect stat as another way to get flat throwing damage on Shield Throw with Sigeon's Reprisal
Ahh
the explosion is just bonus. the real power in the gloves is the conversion
Yeah, Sigeons could be neat for sure.
for a pure reflect build, you use thornshell instead. Sigeon's basically just turns flat reflect into a very efficient source of flat throwing
u mean lean hard into it im assuming
yeah your entire build for reflect is dedicated to making the reflect better
I napkin mathed a build the other day that got up to like 1m boss dps using the chest which isn't very good, but the gameplay for monoliths would literally just be a walking simulator
for bosses you'd cast ring of shields + rebuke whenever it's time to eat a big boss slam. otherwise you'd just exist
Do you think sigeons would just be less efficient than that?
it's a different build
sigeons you're building around shield throw but getting the ability to scale the shield throw with flat reflect stat. it's basically just opening up more options for gaining flat throwing damage. better to look at it as a throwing attack build and not a reflect build
it's like how salt the wound allows bleed/poison builds to utilize crit mulitplier, which is normally useless for DoT
Gotcha, never really played a full throwing build before. Just not sure if it ends up being ungodly scaling compared to normal throwing builds, or just different.
it's just different. shield throw can be okay but it really really struggles in single target
that's one of the reasons I've wanted to try a CD version of it since you can get a bunch of extra hits with the self-ricochet node
And the node doubles the damage of the shield, but you have to figure out a way to get around the 6s CD
Yeah, kinda why I was thinking about using Torkrefins. Say you get like... 1000 phys res overcap, thats 3000% bleed and 200% phys pen with bleed.
that's not a realistic overcap
not if you're not sacrificing all of your other resists for it
Could remove a lot of res issues by going:
yeah that would help a lot
but you don't get the bleed gloves
@quiet hearth I absolutely hate that I've started moving towards smite-on-hit idols with this shield throw ignite
but it just fits so well
I think you can approach 1000. like, 700 is a pretty reasonable number it looks like, and you could push it higher.
Didn't even see this:
Yeah, I got similar numbers with my napkin math
The one thing I'm uncertain of is how good true damage is in LE compared to other damage types, because that might make a difference when bossing
Thinking I'm going to start something else on sentinel (probably spell MA and embrace off-meta) and gather parts for trying out the reflect build
unmitigated damage is very strong. there's a reason armor shred stacking is so important
If nothing else, this thing would be really good for securing an Uber kill
Does true damage go thru the area level DR?
Doesnt the game have like 1% dr per area level capping at like 90
but 0 resistances on enemies
True damage bypasses all DR including area level
we get our first specialization at lvl 4 right?
