#š±āsentinel
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I'd imagine DoT Aura is great for mapping
I dont know if it could stand against Uber though.
Both face tank uber void boi with enough gear
Melee Judgement is tankier and needs less gear
Also @paper forum the classic sentinel tip for bosses, slap rebuke onto your skill bar (donāt spec it) and now you have a face tank everything button
Itās 80% damage reduction to everything without spec-ing it
Just time it for the bosses big attack
How did i not think of this.
I'll keep it in mind. For now, haven't been drinking potions with 2*1h weapons and stacking fire damage followed by physical damage and a sword that gives ward on melee and a bunch of crit strike / crit damage = haven't drunk a potion yet
it's almost boring but I like it
Tbh potions become more to cleanse aliments once you get into the late game
thereās a belt affix for it
Tho their healing did get buffed this season so they can save you in a pinch
Most of the time tho your using leech to heal
Is it OK to post screenshots in this channel when asking a question?
I'd say witchfire is pretty close
I'm using a oh shiny neckpiece but I'm guessing for my judgment build, the rare neck is better yes? Held on to it for like 40 levels now :/
Similar question for the relic. Have a +fire dmg relic in inventory but I like the unique relic (petals) i'm having now. Which is better?
I'm guessing this is all academic at this point since this is just cannon fodder for getting into end-game but curious. Thanks!
True
I'd use the unique, don't underestimate the less DOT damage taken implicit.
Yeah oracle amulets (implicit is less dot damage taken) is basically the best defense vs dots
this unique doesn't seem to do much for you, you're not using physical spells
As enemies get 1% resistance pen per area level (caps at 75%) and armor doesnāt innately apply to dots
unless you go out of your way to mitigate them then dots can be the rippiest thing you face in early endgame
And if you do have armor applies to dots, armor being less effective vs non phys damage still applies
What would you recommend as a suffix to add to* the solar commandment of regrowth relic? Endurance?
Endurance % is okay? Tho it functions more as defense vs 1 shots than anything else
I will say you probably want to have around 2.5k life before you finish regular monos
Thanks all. Much helpful.
One last question for the day, I promise. I have the current dual-wield setup as one weapon generates ward (MH) and the other (OH) has +spell damage awesomeness as judgement is all my main damage against the big guys. If I go shield, does the rare scymitar make sense? Or does it make sense to swap out either the MH or OH with the scymitar? feels very melee damage oriented.
Screen1: Compare with MH
Screen 2: Compare with OH:
I'll check back later, dad duty calls. Thanks in advance, you magnificent people you.
You basically want a fast one handed weapon with melee speed on it, spell damage or fire damage is a bonus
The speed means you attack faster, generate more mana and can spam more judgements
Some resists (necro, poison) isn't maxed, should I push to max them or would it be alright with this amount of EHP
phalanx FG
A lot of enemies deal necrotic nowadays, so maybe that if you can. But if you aren't dying, then you're fine (if you're playing HC then imo definitely get it)
if your like 10 points away, try to max it with vitality
Tombs of the Erased / 1.2.5
Sentinel (24) / Void Knight (5) / Forge Guard (66) / Paladin (15)
āø Health: 2,923, Regen: 0/s
āø Mana: 131.98, Regen: 9.2/s
āø Ward Retention: 14%, Regen: 0/s
āø Attributes: 128 Str / 7 Dex / 7 Int / 12 Att / 9 Vit
āø Resistances: 103% / 48% / 58% / 51% / 61% / 40% / 40%
āø Endurance: 260%, Threshold: 840
āø Dodge Chance: 2% (46)
āø Armor Mitigation: 77% (9,550)
āø Block Chance: 182%, Mitigation: 65% (3,788)
I can slot in a red ring on the ring slot but then I'd overcap the res and also have to give up either the str or the endurance (since no way I'm getting a 2LP ring)
ah you know what I have a vit suloron anyway, I'll just use that and give up the str there I guess
uhh
you can drop one of the endurance things for res
like it looks like your trying to giga scale your damage off of endurance but dropping a single affix to cap your res would be ok
yeah I was trying to gauge whether I need the extra tankiness or not
haven't really played with a shield before and the EHP looks silly big on paper
compared to my previous builds
An extra 70% Dr vs hits does that to an ehp
Tho the shield that drops from the snake god woven echo fight is just kinda the best rn
yeah blocking dot sounds amazing
was there any other way to stack block chance other than the mountain shield btw
Not really, you can use Abyss which is 55 block, add t7 26 and you have 76%
welp, that's a huge difference š
Yesterday afternoon, I had some digestive issues and took some medicine. By morning, I felt groggy, logged into my VK character, and died 15 times in 30 minutes. Itās now past midnight, and Iām finally feeling better š
look cool
so killing VKs make you feel better? 
I felt guilty, so I spared his life
I switched to my paladin character to play, a fantastic build that saved me at that time
But that looks more like a Paladin tbh š
What's that burning off hand?
The first mtx item I bought, but I only used it at the start of this season; the shield builds in previous seasons werenāt that great
Looks super cool. That set that you wear would perfectly fit my fire WP Pala š
If nemesis gives stats instead of lp it's completely bricked right? nothing I can do with it anymore
Those are legendary affixes; you can use them to sacrifice and reroll the range of a unique item of the same type, 1 affix = 1 legendary point
Yeah, reroll range all line
gotcha ty
The echo do it name Gauntlet of Strife
and sometimes, very rarely, they roll the correct affix you want š
feels even rarer than a WW rolling correctly š
Do the nodes from the multistrike skill tree affect smites from hallowed arsenal?
if you mean the damage modifiers etc, no
if it has its own skill tree then it will rely on its own skill tree only
k ty
im playing judgement pally, what is the 4th stat i should add? incase i failed slam on LP2 sword
I don't think there is a 4th good offensive stat
So maybe a defensive ailment?
Frailty, Chill, Slow etc
ty
I tried phalanx FG with bleed and it was so disappointing š
did a ton of phys res and bleed pen/duration and such and it was still pretty crap
Iron Blade?
yeah
And Phys Res for Blade Paladin?
mhmm
the damage was pitiful
so much so that it felt like something, either the phalanx bonus or the phys pen per phys res, wasn't working properly, but I was too disappointed to thoroughly test it out
swapped my FG to shield rush w/ event horizon
it's a genuinely funny build. really solid single target damage. the echo final hit was doing 3m crits on the boss dummy, and I don't even have a 2lp event horizon yet
Morning/evening all. Should I switch to the "dmg" reflected chest piece? Judgment paladin here, armor and +fire dmg is nice but holy damage reflected š®
that 49inch ultra wide just hits diff
Sorry, I can snip it if that's less annoying. It's also a 57" :/
Game resolution says 7640x2160 but screen shot resolution says 5120x1440 or something
You mean swap to turtle?
yes sir imo you will benefit more
tyvm
dang, and the bleed version probably utilizes the javelin part better than hit version
how much block did you get?
Seems like a no brainer to use Calamity for judgement paladin yes? Burn baby burn?
mana good
Wondering how much +fire damage is too much, right now at 550% +fire dmg
And then I run into "fire resistant" I suppose š®
pen can take enemy res below zero and enemies have 0 fire res by default so fire pen is just good to have
if you have 0 pen then gaining 50% fire pen is the same as 50% more damage
I had like 135% block while preparing to riposte and over 500% phys res
the damage was only decent when jav finally proc'd, otherwise the damage from vengeance and iron blade was underwhelming
for erasing strike void knight, do you recommend void cleave or volatile reversal?
Healing Hand?
I have that too, but isnt that slow? I have that basically only for the invincibility
Void clear if what you want is damage as well as quick clear echo
https://youtu.be/sYNjUxAMe9M?si=K4IWZjGE4g7Fkgb1 Recommended for you
thanks!
Crafting mana and level void clear on a relic is an excellent choice 
if only FP was good or 7/7/7/7
49% fire pen. Good to know.
How much void pen should I have for Uber Aberroth fight?
FP so hard to upgrade 
pen is just another more multi really, so you should worry about how much dps and EHP you have not pen
it's painful. made me wish I could hit myself
Hello, Does this portion of RoS scale with "fire,spell,dot" or only the RoS minion stuff liek base attunement scaling?
can someone tell me if this wil scale with my fire dmg too or it HAS to be the minions?
pretty sure it has to be the minion's
That seems extremly hard to scale
yep, it's pretty crap
and hear I thought I was going to make a microwave
it seems like a relaly undervalued ability then esciially to be locked behind the tree tiself
yeah, there's quite a few abilities like that unfortunately. lots of things that haven't received any love in a while
I was looking at shield throw, it looks super fun. Is it a good ability?
How impactful would it be for sentinel if attunement gained 1% mana regen per point?
Afaik there's ways to make it work okay, but nothing crazy
the shield say they (ring ofd shields) get 4% dmg boost per 1 attunment so that coul dbe good scaling no?
shield throw is solid with the sigeon shield and stacking a bunch of reflect weaver idols
How do I determine my EHP?
I was looking at that "explosion" thing from it
lava burst?
it's okay for a DoT build maybe, but difficult to scale for hit damage as it's a spell, not a throwing attack
hmm i see
Letools build planner can give you it or at least close
Gah it nixed my reply
@unborn cypress
Oh cool I see it now! Didn't know about this.
But there are 21 different numbers. Which one do I look at? š
All of them (that are different to the other numbers in the column.)
You only need to care about 1 shot ehp if you have meaningfull dodge or some but not 100% block chance
But both hit and dot EHP are important
My one shot EHP is 22k
Is this ANY DMG or just physical?
should be any
specific damage types would follow this wording
Is the relationship of dmg ad ignite one that the more dmg somethign does the higher the ignite applies or is ignite static?
no ignite has its own base damage
however nodes on the skill tree that applies it can affect its damage
Ignite has its own base damage that you can't modify, but it does inherit all applicable stats from the thing that applies it.
e.g, if your smite applies ignite, that ignite benefits from whatever %inc damage smite has from your attunement and similarly if you have the sacrifice node that applies to the ignites as well
How important is the last affix on Seed of Ekkidrasil " X% chance to take 0 damage when hit?"
Itās ok
It will never activate when you actually need it

What's the main affix I should be looking for on it? Just the added mana?
Increased max mana is what I aim for yeah
And what's the most important stat on flames of midnight? Void pen?
Yeah, that's the only one that matters

š¦

TYVM doyou know if Forge Flames scaled with me or just with the Ring of Shields?
Great question, let me go take a look
Given itās a ring of shields node, Iād imagine it would scale with minion stats given ring of shields is a minion skill
Havenāt really every used ring of shields tho so take that with a grain of salt
Also gonna go @waxen nymph help

And also RoS copy your shield stats
so Forge Flames scale from RoS's damage which scales from your Attunement
did I get that right
Okay so the other scaling tags on forge flames are for the "minion" portion of it like minion fire dmg ect
speaking of which, do both judgment hit and consecrated ground scale from str and attunement, or only str for hit and att for c.ground ?
hmmm atunment based forge guard
Each forge guard minion scales with attunment
Well, attunment on you
Not on the minion
hmmm attunemnt shieldthrow with that spell explosion thingy
Donāt forget smite on throwing hit idols
could attuenment ignite shield throw ring of shiled microwave work? I feel like I wouldnt be able to scale the RoS dmg high enough
If your doing ignite you donāt scale the hit damage
And if your doing hit, you donāt scale ignite
Pick one
I want the RoS do to significant dmg if possible so scaling ignite atunement minion dmg ?
Again while you can probably make that work, itās better focus a single thing
So like focus shield throw
Or focus ignite
Or focus minion ignite
Etc.
oh I see okay that makes sense. Do you thik I could scale the minion aura enough?
Probably?
looks to be 20 fire dmg at base
I donāt have experience trying that but it would make sense that it could work
https://www.lastepochtools.com/planner/o3qRZPyQ any thoughts or improvements for uberroth? rn it seems viable but the fight is pure agony and im getting skill issued
:white_check_mark: This character build is verified
Tombs of the Erased / 1.2.5
Sentinel (20) / Forge Guard (65) / Paladin (27)
āø Health: 5,872, Regen: 305.91/s
āø Mana: 161.16, Regen: 15.52/s
āø Ward Retention: 38%, Regen: 0/s
āø Attributes: 98 Str / 19 Dex / 19 Int / 29 Att / 51 Vit
āø Resistances: 162% / 117% / 118% / 164% / 113% / 120% / 120%
āø Endurance: 60%, Threshold: 1,523
āø Dodge Chance: 4% (102)
āø Armor Mitigation: 75% (8,276)
āø Block Chance: 90%, Mitigation: 48% (1,894)
Like any other minions
No
Oh, that makes me sad. Seems a bit... underwhelming then no?
darn
I honeslty dont think it has any significant dmg
200% Dmg per Second with a single 60% More Dmg
Maybe if you can get 30 shields around you why not
I mean, I am just trying to manage your expectation rather than shuting you down
I made a quick planner for it a while back
You main issue is you are playing Smelter Wrath
No I apreicate it. Is it just 1 of those nodes that needs a tweak? it seems like a big waste of dmg and I know from watching streams and such they dont like "aura killer" passive thigns like this woudl suggest it could be
The Attunement scaling was added this cycle
oh i see, so ther is some way to make it work but just might not be like super end gamy ect
sad that RoS is locked behind the 30 point mark haha
Tombs of the Erased / 1.2.5
Sentinel (20) / Void Knight (5) / Forge Guard (64) / Paladin (24)
āø Health: 1,691, Regen: 37/s
āø Mana: 134.51, Regen: 8/s
āø Ward Retention: 2%, Regen: 0/s
āø Attributes: 37 Str / 1 Dex / 1 Int / 17 Att / 3 Vit
āø Resistances: 178% / 48% / 48% / 55% / 40% / 3% / 3%
āø Endurance: 34%, Threshold: 439
āø Armor Mitigation: 20% (725)
āø Block Chance: 42%, Mitigation: 39% (1,205)
This is smth I had in mind
let me look over as I am still learning lots
who can save me?
is rune of creation easy to farm?
Yes
ah damn i forgot its can be farmed through prophecies
good luck man ā¤ļø
U can rip me ā ļø
im following your Judgement Pally path š
I might be stupid but how are you using a 2H weapon and a shield?
forge masters might
the 1 point node at the very end
Oh okay tyvm, is the reason you chose that 2H becuase its the only one that can roll those affixes?
I didnāt even think about warpath, Iāve been using shield throw to bounce it off for the healing sustain which is probably marginal
twohanders have more raw stats than one handers (even after the nodes debuffs)
so when you view it as using a super strong onehander + shield its just better
so like a twohander will have more implicit damage and its affixes will be significantly bigger than a onehander
Oh I see I see
And so the stuff Iām going for is atunment, minion fire, minion spell, minion dmg? Not really caring about scaling warpath afaik?
stat wise its probably around dual wielding, but significantly tankier given you have a shield
which thing did you decide on using?
like ignite, minion, spell trigger, etc.
Ideally Iād like to try an make the RoS microwave work if you think it can atleast be a good farming build
it might work as a farming build
but yeah you want minion damage stats like minion fire to make your shield minions do more damage
idk if that subskill for ring of shields can use flat minion damage, but if it can yeah grab flat minion damage
and of course, make sure you have a good shield cause ring of shield, shields inherit your equipped shield's stats
Spell and Fire are its tags so it should take flat versions of those
If I make a loot filter exporting it from what you linked woild that be sufficient?
Also, any 2H or that specific one cause minion can only toll on it
- It s an axe so it can get Double Minion Flat Spell
- It has hp and 200%Minion 'Dmg
I did not add it but obviously Symbols of Hope is a must have
Yea that makes sense
Do you think Shield throw could be viable with this or the increased rotating speed why its warpath?
if you're going to be scaling minion, scaling shield throw at the same time is probably going to be hard
honestly RoS itself only has like, 60% in more damage multiplier, I'm a bit skeptical how much it can scale
60%? Canāt it scale as much Atunment as I can throw at it?
Oh
I understand what you mean now
Couldnāt the same be said for warpath? Isnāt the point of this build just to do dmg with the shields?
typically your main damage skill should have way more %more damage multipliers
warpath triggers stuff like smite that has a single node which gives 250% more damage (and other nodes for more damage too)
well yes, scaling warpath and RoS at the same time would be tricky too
smite can also crit for a hit build
But isnāt that scaling smite and not the shields? Or are you saying that, that path is easier to scale along side the RoS?
again depends on the build
I think Iāll try to push RoS to see what I can get it to farm for me
ring of shields itself isn't a great damage skill because its main focus is being extra shields inbetween you and the big mean guy whose gonna kill you
but if you can make it work 100% go for it
half the fun in an ARPG is figuring out what wacky combo you can make work
Like you said, I think the main thing is managing my expectations
yea
tho also you could just slap rive or a different damage skill on if ring of shields doesn't work out
keeping RoS for the not die
I love shield throw
I see it got some changes this season from what I was looking at
speaking of which, isn't the smite note in warpath kinda meh
only 1 smite/s?
is that to each enemy at least? or is it 1/s total
You combo it with smite on throwing hit idols and vortex pendant (relic)
quite the gimmicky build š
if only vortex gave fire related stuff instead of random + throwing skill levels and physical damage
well maybe not in term of performance, but build wise scaling phys damage to get axe throws to combine with idols so you can do elemental damage smite does have quite the steps to get through
I don't know, but Warpath is here for the rotation speed, less dmg taken for Shield and extra block for you
I wish Shield throw had a lightning afix
you want some phys damage tho cause phys damage makes you throw axes more often with it
but that's a mod on the item itself
plus its a fairly common unique, slam some stuff on it 
what is the vision? use a physical thrown skill and then spin while it's on cd?
which one?
the vision for it is a dual wield mixed melee and throwing build
Just get generic Inc Dmg while Channeling
turns out using it to trigger smite is just better
It affect both Phys Dmg for more Axe and Fire dmg
I thought just %increased phys damage is needed to make axes more frequent
and generic %increased dmg didn't work
99% sure it works
if LEtools will ever load on my crummy work wifi I'll check
@gusty abyss
thou art correct
Fun fact, phys pen works too
given pen is basically just a %More damage, yay
Multiplicatively
I wish this build could go back to before when the smite on throwing hit idols didn't have a per 2 seconds cap
let me crash a server again
does phys pen on warpath work? axe throw gets counted as warpath subskill with pennant right?
no it shouldn't count as a warpath subskill
the item just triggers it while your warpathing
why would phys pen work
and how do you know it does
@waxen nymph
#šØāask-the-devs-not-support-no-bugs message I just happened to remember it being mentioned recently
that seems like a huge nerf
oh neat

yeah but the build still works great with the cap
really? it feels like that puts a cieling on the max rate like if you wer using shield throw for example
would be nice if you could somehow trigger orbiting hammer throw while spinning
you don't go for 100% chance on idols, 50% chance is more than enough then you spend the stuff you used to spend on more procs just going for more damage
so end result is basically the same damage output, you just don't get visual vomit and crash the server/game
I see
I also notices that there was a change to smite being that it has an actual void node now
thats what I meant
I know it does because we have tested it
I guess somehow the game count Phys Pen as more phys dmg somehow
Phys Pen while holding a Mace should work, probably
Is there somewhere I can go to learn what all these special mobs do? Lizard, mages, coin looking thing with options, giant volcanic diablo looking monsters ect
yes
Hit G and look up the stuff
Assuming giant volcanic Diablo looking monsters are nemesis
I think that's "coin looking thing with options"
Come to think of it... there isn't a fire nemesis at all, is there?
I dont think so?
poison, ice, lightning, bleed.. uhh
the new void one
huh, never really thought about that lol
maybe they didn't want it to look like manifest armor
or the forged armor enemy you fight during act 1 a lot
Oh yeah those guys are regular enemies too, forgot about that
yeah thats the void one
he gets added to the pool after the first time you kill him
ah
could not remember if void nemi was just in the pool or not from the get go

@turbid dome lol so it kind of works!

Thatās the first step in making it work!
Do you know if there is like a minion area of effect?> I would like the forge auras to be a bit larger
I think theres an acolyte helmet?
the auras of the shields dont really overlap (maybe on big mobs iot does) IDK i cna't really tell
test it on the training dummies
I cant use that helmet though afaik. IDK where those are. I am almost at uhhhh the big squid guy
Champion's Gate, Divine Area (its in the ice area)
you can go there assuming big squid guy = Lagon
also yeah thats like the only spot for minion AOE on items... not a common stat it seems
Okay ill go try, what am I looking for on the dummy?
Also I think I found a glitch, when I map over with RoS activy... it starts to auto cast constnatly BUT i get noe shields
Okay standing in the middle the number is bigger
120 is one shiled I think cause if I just let it pas through mobs its odly 360
amd center is 780
is ther a big model mob?
Hmm on actual monsters I am only seeing like 300
sorry had to step away, yeah look to see how its damage is working out based on where you stand
enemies get Damage reduction based on area level, so you will do less damage than to the dummies
no worries, do sup skills like lava burst gain anything from the skill that causes them or no?
sub skills do, they get the attribute scaling and should get applicable increased and more damage from their parent skill
https://www.lastepochtools.com/planner/oyYb8N9o So, all the MORE modifiers (not the +throwing dmg though?) would increase the dmg of lava burst? as well as the base strength or dex scaling of shield throw?
Tombs of the Erased / 1.2.5
Sentinel (20) / Forge Guard (5)
āø Health: 1,160, Regen: 28/s
āø Mana: 102.51, Regen: 8/s
āø Ward Retention: 2%, Regen: 0/s
āø Attributes: 13 Str / 1 Dex / 1 Int / 1 Att / 10 Vit
āø Resistances: 67% / 0% / 0% / 35% / 32% / 10% / 10%
āø Endurance: 20%, Threshold: 232
āø Armor Mitigation: 2% (46)
āø Block Chance: 3%, Mitigation: 15% (150)
should be yeah
Oh wow okay and the flat dmg i was talking about isn't consired correct?
yeah cause lava burst doesn't have a throwing tag
Makes sense, so if it says āshield throw does More hit dmgā that would apply to the lava burst making it also do more?ā Just wanting to make sure before I send this lol
honestly great question I forget which actually applies to what
smack a training dummy -> spec the node -> smack it again and see if damage went up
Yes, since lava burst is a hit
You can also add spell damage to shield throw, and even though the throw is not a spell itself and doesn't benefit from spell stats, it still gets them and passes them along to lava burst
Molten toss is a great node for boosting lava burst as well
TIL that
Hi, how does Multi Strike synergize with Smite? Is it like eaxh stack of Armament turns into a Smite?
Yeah, swords become smites
Ok another question. Does the node that increase smite heal area also increase its Area damage?
No because Smite only deals dmg to one mob
Mtx for pet? š
I'd rather farm with my Judgement Paladin character; it's faster and more comfortable
hope luck with havoc š
precious...
completed build
1.4 million dmg per tick for hi health enemy after 810k per tick, hi corruption fast run 2500 after slowly, time to kill uber 3:56. 100% block and very easy starter.
let me swap str 
is there any video for this build?
btw Kuden and his glorious rings š„
no, you can search to youtube this build. my version aspirational gir
thats sadš
Is this new stream?
Yup
ouch, what stunning result š
Where can I read this @forest kelp
You can find it on LE's Twitch channel. I only skimmed through it on FB, so I donāt know much about the content
Does the "x% chance to cast smite on throwing attack" stack for multiple idols?
I know Paladrius has a rate limit for smite casts, so Im not sure what the interaction is
Clear yes on this, it stacks
oO ooof
Let me guess, it is in the Alt tooltip?
I either forget or never knew, thought honestly that this one is uncapped.
It used to be uncapped but the chance was way smaller
It should be in the alt text but I don't think it's there
Letools shows it but I don't know ingame
I have a feeling it doesn't
it was definitely better before the change
at least in terms of number of smites you could proc
In some case it's better now, like Shield Throw
Also you now only need 2 idols
It frees a good chunk of idols slots
yeah, but the change did drastically reduce the DPS of my hammer smite paladin. So much so that it wasn't really worth playing anymore
I can't find it ingame. But I'm glad to know now.
I play a fire Smite WP and was under the believe that this was my only source of uncapped smites (tho it might be on that build the number of throws is the limiting factor already)
I don't think you realistically get 5 throwing attacks per second, unless you are vk with echos. (For smite warpath)
No, but one throw seems to be able to trigger multiple smite. At least it looked to me like that
If it hits multiple target yeah
Prior to 1.2 it was in game same wording as LE Tools, idk why but it went away from the description
With siege barrage or hitting big packs, you can
Bigger packs is exactly what is limiting the WP build at a certain point
Do yall think the 6 second CD on this is viable for a primary ability?
No it's awful
6s too much hit š¤¦āāļø
So more of a sub skill then or just not worth
Is hammer throw the only good smite throw build?
Shield and Javelin are good
It's more of a Support specc
With the Colossus stacks and Frenzy behind it
So the key for that would be, use the Shield throw CD and then use some other skill from its buff?
pretty much
It has some pretty nice support buff
Phys Pen, Inc Armor, Steal Armor, Frailty, Shred Phys or Fire, Frenzy
oh wow this sealed affix is nice
Which one of these is better?
Hard to say without knowning what you play
But Most likely the mana one
Erasing Strike Void Knight
Unless you need the Void Res
I don“t feel like I need the res or anything, it“s just that the increased void damage sounds juicy
As smite warpath the only way I see it happening is with ravager dart, that is quite the opportunity cost
so im running 1k5 corruption and died 5 times today because of Spirit Barrage
is there a way to prevent dying of it?
Yeah I mean you're not really using a lot of throwing attacks on a warpath build. Like maybe vortex pennant and that one passive.
Even those two will hit the cap really easily just from an axe flying through a big pack (not that it matters too much)
Yeah, thats only a concern for VK though, paladin just shotguns density with flame burst. VK isn't helpless though, time wave does decent
Besides, potion chance and spam use with Orians is also decent
(on density)
Dont get hit
You are at 1.5k corruption, you are bound to get os
yeah but i died because of this in 800 corruption before also
probally most of my deaths
see it and die in 1s with offscreen attack
I think I remember seeing a dev comment on reddit that spirit barrage is getting some tuning
So I'm on my 6th character. Torn between shield bash and shield throw. Really want to do something with shields... Which do y'all prefer?
ah yes
shield throw sounds fun
Yeah I'm not looking to take it past like 300c or so, may be doable
it can probably go much higher I think
it seems that there's a lot of scaling for it now
plus the real challenge most of the time is scaling defense when your at high corruption
shield š
It killed Uber Aberroth
So you are fine if you want to dive into it
Ah very cool. I'll probably do both. Really enjoying the ease in which I can make a new character.
what's this shield throw build? ive only seen it used with javelin or hammer
is this it
Yes, just the bottom line btw
significantly
As soon as you fight bigger packs you can see a ton of Smites going of when the axe hits the pack. As exactly the bigger groups are a problem at 1k+ the cooldown is even here a bit limiting.
does anyone now of a good youtube vid detailing this weaver thing? I just got to my first one and I am VERY confused
Ytb frozensentinal
tyvm
Good for a void shield throw skit build!?
No
On any shield throw u go sigeon shiled and 1x1 reflect idols
What are you cooking these day Misha ?
Nothinnn, i might make block fire vk warpath, but mostly done with the season and giga hyped for chrono odyssey in 3 days instead
Its a playtest for mew mmo, has souls like combat and world and volatile reversal on all classes(or other time abilities)
Oof, not my cup of tea (just watched a few videos)
Even for shield throw smite?
Wanting to do a void shield throw smite but one problem I see is single target bosses with nothing to bounce off of
MA
Ohio see
Whatās the most important part of a vk estrike build? Getting some loot for it rn
World Splitter
Got that for 20k off the bazaar with max base void dmg but nemesis bricked it I think, 60% bleed chance
At least itās not minion damage tho
Its fine you can get a lot of throw speed, use manifest armor but require more points
I WORry about MA's survivability in later content
Will probably die yea, I didnt play smite but I played shield throw but spell and had smite for the shred, AS and cleanse only.
Would maybe do more dmg as void who knows. I found fire smite low dmg
Any decent guides for shield throw? I was gonna wing it like I have been, but honestly I'm just tired tonight
I saw a video for spin to win. I saw that most people start doing everthing else but spin. So, made warpath first and started spinning. DId the mana points first and it is fun. So building my own process to get to the build I want to end with, hopefully without redoing things along the way. What fun.
Redoing things is 3/4 the fun
For me, the fun will be charting my own path to the final outcome rather than following a leveling build guide.
Would Time Rot let me health leach with the void knight node or can only hits leach?
Sigeons, have all idols with reflect and youre done. Get as much block chance you can get, scales over 100% block.
Go either phys or VK with void shield throw
Dont have a video or guide but thats the concept, Im sure theres reflect sigeons shield throw builds out there
does increases to void dmg increase time rots dmg? even though it doesn't havea void tag?
yes
it does void damage so increased/more to void damage affect it
okay tyvm
hey all! a quick question, i have this armor, and I am thinking of transferring the 3 erasing strike to a titan heart, would that also transfer the void damage??
yes +3 erasing strike and 115% increased void damage are one affix
also sealed affixes (the dodge rating in this case) can not be transfered onto a unique
Thanks @turbid dome , it wasn't very clear when i looked at forging it, it only mentioned the erasing strike
that i knew about the dodge but thanks regardless
no problemo
for a VK would you recommend titan heart?
assuming your doing erasing strike yeah
been stick with that sentinel body armor forever, but its not really "Stuck" š
or rive
or really anything vk
leech is just the best recovery because you only need like 1% leech to instantly full heal every second
I am. Hesitent to lose the 55% physical resist however, AND the inability to self heal
which is what titan heart says
https://www.lastepochtools.com/planner/Bg89DG9o @turbid dome would this DOT abysall decay situatiuon with MA and shield throw work?
Tombs of the Erased / 1.2.5
Sentinel (20) / Void Knight (63) / Forge Guard (15) / Paladin (15)
āø Health: 1,625, Regen: 25.2/s
āø Mana: 112.51, Regen: 8/s
āø Ward Retention: 2%, Regen: 0/s
āø Attributes: 16 Str / 1 Dex / 1 Int / 6 Att / 4 Vit
āø Resistances: 47% / 15% / 80% / 72% / 72% / 4% / 4%
āø Endurance: 41%, Threshold: 811
āø Armor Mitigation: 6% (137)
really??
titan heart doesn't stop leech
crap, am i overdoing things in the tree then, may i link you what i have?
its specifically health regen that it stops (hold alt to see that in game)
gotcha
sure
let me show you what i have in the VK passive first and then i can linkanything else you think i should show, maybe erasing strike itself.
I'm gonna summon @waxen nymph for this, cause if this works then this build is cool
but I really have no idea how to shieldthrow
do you have a siphon ring on
umm lemme check
"siphon of anguish" the shade drops it constantly
no. A ring that gives 77% void damage and one for cooldown recovery and mana regen
:white_check_mark: This character build is verified
Tombs of the Erased / 1.2.5
Sentinel (20) / Void Knight (60) / Paladin (15)
āø Health: 1,580, Regen: 34.17/s
āø Mana: 207.41, Regen: 19.12/s
āø Ward Retention: 26%, Regen: 0/s
āø Attributes: 23 Str / 19 Dex / 13 Int / 18 Att / 19 Vit
āø Resistances: 68% / 131% / 65% / 85% / 67% / 91% / 58%
āø Endurance: 44%, Threshold: 712
āø Dodge Chance: 7% (166)
āø Armor Mitigation: 30% (1,243)
āø Block Chance: 2%, Mitigation: 12% (69)
āø Crit Avoidance: 20%
that should do it i think
i know this spec won't take on crazy corruption, but i like the combination of anomoly, devouring orbs for adds and erasing strike when needed. I'm older so less clicky the better!
thanks @turbid dome
Any hit, I dont know if a minion hit would count but you would want to reapply abyssal echoes as many times you can (and hit after each one ofc)
Shield throw works ofc, even devour orb does
There is a node to apply it again in top right
I'm currently in the midst of farming for a +4ES/mana/hp% exalt fodder for 3LP Titan slamming. Out of these 3 armor pieces which one would be the best for imprinting? I'm thinking the mana + HP% since it has higher FP also a T2 fodder line I can try to despair away.
I donāt think the minion hit will count but the shield and the lava burst should both be hits
nah this is a solid build, you get siphons from the shade during monos (just go far away from the center and his arenas show up)
I'm gonna make some changes to the passive tree and send it back to you
I feel like Iām grasping at something that is āalmost thereā but in my head itās still a bit clunky
Yea, it would be 1 abyssal echoes on VR so kind of clunky? I liked the nodes on top right for 3 free more AE
@bronze delta https://www.lastepochtools.com/planner/omkO4jnQ This should work better, tho this passive tree assumes you have a siphon to get leech from... also you probably want to get a different helmet as your hat prevents you from leeching off of critical hits
:white_check_mark: This character build is verified
Tombs of the Erased / 1.2.5
Sentinel (20) / Void Knight (74) / Paladin (15)
āø Health: 2,155, Regen: 43.16/s
āø Mana: 207.41, Regen: 19.12/s
āø Ward Retention: 26%, Regen: 0/s
āø Attributes: 17 Str / 19 Dex / 13 Int / 18 Att / 42 Vit
āø Resistances: 44% / 131% / 65% / 85% / 43% / 114% / 81%
āø Endurance: 44%, Threshold: 815
āø Dodge Chance: 7% (166)
āø Armor Mitigation: 27% (1,046)
āø Block Chance: 2%, Mitigation: 12% (69)
āø Crit Avoidance: 20%
1 second interval though
The repeat nodes would be nice I agree. Idk I was looking at Time Rot doing most of the heavy lifting here
also get more vitality, vitality gives you %more melee void damage and +2 flat spell damage to your void spells
vitality ā¤ļø
No idea of time rot tbh but yeah maybe. It seems good on every skill
There are lots of more for it too as far as I saw. What about that VR cooldown node that removes its travel
if your scaling time rot with the rotgrip node, yeah its gonna do big damage
time rot also has smart replace so just smack away
Smart replace? And okay if Iām focusing timerot should I go for more hits through smite or keep the VR + AE?
@turbid dome digesting everything you're saying. Vitality gives me more melee void damage??
crap i did not know!
The rot grip node is also worded very specifically which seems confusing
any suggestions? or should i slam vitality on something??
if an enemy has 12 stacks of time rot and you apply another stack, that new stack will only replace a stack if it will do more total damage than any of the stacks on it. ie: new time rot will do 100 total damage, a stack on the enemy will only be replaced if its going to do 99 or less damage with its remaining time
this is important because aliments applied by different skills or timed buffs will do different amounts of damage
so you don't need to worry about only hitting with your bigger damage skill
read your mastery passive 
but yeah vitality can go on helmet, bodyarmor and boots... you can also get 1x2 weaver idols with up to +5 vitality on them
Just lower CD, its what you want
gotcha. Ok i will focus on that for now.
this also boosts your health and your poison and necrotic resistance
(also you get +8 flat hp cause of eternal form, instead of the standard +6 per vit)
Iām making an assumption the Time rot will take care of most of the trash and Iāll want to VR the big guys and that should be how it goes. I really wish I didnāt need MA for the bounces though lol
Hammers would probably be better overall in this case, no?
this was directed at me correct?
yeah
on the plan I sent you I put 10 points into eternal form
ok great, time to reprioritize vitality
but you really want 10 points in it for a ton of not die
dang ok i almost missed that link sorry. Got it now. Different helmet. oh boy, that's gonna be a tougher one. So far i have not needed a lot of leech but higher corruption i'm sure i will need it
yeah the game plan is to leech to full constantly so you only need to care about ehp vs max hit (basically how big a hit has to be to one tap you)
so you removed devouring blade and world eater
math is hard!
š honestly i MOSTLY play casual, but its nice to have an OP spec
yup cause you want a siphon for doom chance but it also covers leech
doom aliment for context
16% more melee damage = very good
gotcha
If I swapped out shield throw for hammer throw, and swapped out MA for? Smite? Would that synergistically work better?
ok trying to make sense of what you sent me, where did you remove points from to make it work?
what you sent me has 14 more points than my current spec, where you thinking lvl 100?
should be relentless, juggernaut, sorrow and steel, abyssal endurance, Devouring blade, world eater, Woe,
but also this plan is for a level higher than your current level
nah so when you level up again you have a plan

lvl up again? i was just going to respec right?
and redistribute points š
you experts confuse me heh
yeah respec to be roughly like that -> keep playing and level up -> put points into your tree based on what I sent you
will do!
so vitality first, let me change that now, and without that helmet, man my crit will suffer big time
any suggestions on a helmet?
leonine helmet
enemy crit be gone
it will take a solid chunk of regearing for crit
So I searched maxroll, but couldn't find what I was looking for. Is anyone here a Warpath Pally?
hey guys i have some questions regarding judgement, im kinda new and im very confused about this skill. theres an upgrade that increases physical and fire pen of the skill but nowhere in the skill tag does it say physical so idon't know does this skill do phys dmg? thanks
tho dont forget you can get up to +14% flat melee crit chance on a twohanded weapon
did i pick up that skill? is it passive?
nah its an affix
oh whoops twohanders can aparently get 18%
so that would mean redoing your weapon with another 1lp beacon
dang ok. i'll work towards it. Also, Eternal form first and then Temporal Velocity correct?
the same way you laid it out>?
yeah eternal form is a must
and temporal velocity makes your dorbs (devouring orbs) spawn a rift on casting them so its just free damage
ok after the respec i can put 9 points in eternal form and go from there
sounds solid
however, i need to figure out the leech since i removed points from that
tho leave a point in devouring blades + one point in world eater until you get a siphon
cause leech
ok understood and done
hopefully i can still stay alive š
so i need to aim for a leech ring right?
eternal form will assit with that
any suggestions?
i have been keeping a LOT of crap so...
can anyone help me w/ sentinel skill judgement? im confused thanks
this is the ring the shade drops
shade is which age?
any of them
oh ok..
just go in a straightline until you see an echo that looks like this
then go there and beat up the shade
yeah
the ring is his most common unique drop and doesn't need corruption or anything to be high
if you get the boots, sorry you hit a 16% chance to not get the ring and well go beat him up again

same age, he keeps showing up? and straight line right?
yup
beating up the shade raises corruption, but thats caped in not empowered monos
more corruption = more danger but also more loot
gotcha. ok damn i opened up the lvl 58 age like cray and still don't se ethat
let me rush through a few more
does it have a name i can search for by chance/
you can add physical damage to the punch part of it with +melee physical damage affixes, that node might also be a holdover from when the implicit damage on weapons was physical and not just +melee damage that converts to your skills damage type
Echo of a world
sorry again I'm new, so youre saying this skill isn't really physical? the first punch is fire damage?
its fire yeah
gotcha, so i guess that node is kinda not that useful cause it alters phys pen but I dont really do physical
it still gives fire pen too
it gives both physical and fire
yeah but... hmmm thanks i guess ill experiment
I know and its really hard to plan
also thanks, but I don't know, something doesn't seem right, cause if i equip high % increase physical damage weapon, it gives me a huge boost in the tooltip dmg
huh
do you have a weapon with +melee physical damage (or something else granting that?)
I haven't done a judgement build in a while so I might just not know, but I would go to champions gate (divine era, ice area) and hit a training dummy and look at the damage number to see if its actually doing more damage or not
ILL TRY that
cause im trying builds right, i have this dagger that just has % increase physical damage, and it gives me this boost from 10k nothing equipped to 24k
oh wait
it doesn't have any other damage affixes just the implicits
thats the implicit flat damage
judgement has a base flat damage of 2 without a weapon (or the unarmed judgement gloves)
so the whatever implict melee damage on the dagger is adding to judgement's base 2 damage as fire damage
yes but why is it that if i use a different weapon, the damage goes down significantly
send a picture of the weapons?
23.8k on this one
24.5k on this one
that is the closest approximation I can get as far as weapon stats
sorry
honestly not entirely sure, it might be the better base attack rate and the generic crit?
yeah possible
go to the training dummies and do a single smack
and sadly just look at the numbers that appear
do the numbers change color depending on type
should only change for crit vs not crit
thanks
yeah its white for not crit and yellow for crit
I think you're right
thanks
damn the problem with the tooltip dmg is it doesn't update the dmg when you select the node
Yeah tooltip dps should only roughly be trusted
It canāt account for a solid number of things that super boost your damage
Thank
we have training dummies tho
this is so freaking weird this doesn't make sense at all
I have the node for no consecrated ground. I ahve a staff that does spell dmg, this does 60-70k dmg crits
That weapon is over 100 flat melee damage
nvm
Flat melee is the base for all the melee damage
(Base + Added 1 + Added 2... ) x (Increased 1 + Increased 2...)x(More 1)x(More 2)xā¦.
thanks just that I used a different set of weapons and it gave almost the same dmg

thanks a lot
Math is the real endgame
You over-math ubby, you win?


š
#š±āsentinel feels like the meta koolkids chat now with all these multi t7 ubby murderers

Last season, it was like the bottom of society, coming here feels deserted š¦
Aint you off meta always 
No shame I guess. Even full meta that thing is really not easy.
I pretend there is nothing like Uber. Else, so much would be wrong š
While I was laughing my ass off, my VK (HC) died to the "new" no grace period š„¹ I knew this would happen some day
Wait a min... you mean ubby nerf 
š
Vlad getting promoted to colonel soon 
man trying out this phalanx build and the attack speed is atrocious
Do the forged weapons scale with both weapons if dual wielding?
Yes
is Nihilis good for Judgement Pally
Probably
All lvl is always good
I know Orian's Eye is best for extra tankiness but for lower corruption, maybe another option for more DPS?
Are you playing the Vengeance/Judgement Conc Ground one?
Perhaps this is what you need; building it with Nihilis requires more luck than you'd think, and it'll likely take you quite a while to obtain it...
yeah i do
without Nihilis I dont use aura, but using Nihilis with 2 extra points I can put into aura + Cleansing Light
requires luck to get a good one amulet?
Good roll and slam more š«
thats actually hurt
ppl usually build the orion eye cuz it's easier to find 
about the slam on Uberroth, what exactly defensive stats i should look at?
i used to dodge it on ES VK so idk how to "face tank" on Judgement pally
Block change, block effectiveness, res, armor?
The most crucial thing is that you need the cleanse node on Judgement because his debuffs are extremely brutal if you facetank Uberroth
The timeshattering slam has two components, one hit and a dot afterwards. Both are half phys and void dmg.
So a strong dot protection is probably needed to face tank that
Got it. Ty guys
Cleansing Light is a must for me in this fight
As i personally hate the clean ailment on belt with 3 potion charges
You said armor and suddenly the str slam apprears on my mind š¬
16 str on RR LP1 is good or pepega choice?
I'd say it's one of the common choices
useful on any class, helps RR fill its stat requirements
still 2x7 + t5 after empower 
ooo and an open affix
this is prime rune of havoc
I'll look for another sample with mana or % HP. I have a Citadel with MS+stats; it's a great imprint sample that saves me quite a few runes
@turbid dome thanks again for the help yesterday. Hey i wanted to ask, can you recommend anything else equipment wise based on my attached build link from before?
Honestly just upgrade your gear to useful exalted items
Like aim for T7 affixes of your important stuff
Then your gonna be well on your way to beating up the big void boi
@waxen nymph #š±āsentinel message. Would this work? Or would I resonably want to go hammer throw smite for extra utility?
so exhalted items focus, and not legendaries right?
well you want the exalted items so one you have the very very strong affixes but two so you can smash them into uniques to make legendaries
ahh yes gotcha! ok will continue. Now i am still headed to orbys's fake cousin š
shade i mean
by the way once you get a lot of duplicate uniques, what do people usually do with them? just sell them?
if its one you want to use, cram them into the nemesis egg, that will either add random affixes to it or give it legendary potentinal
then if its like 1lp and you want more you can use the turtle woven echo to attempt to raise its lp (or reduce it to 0 lp)
gotcha will do! i have so much gathered now because i worry of not having something when i need it š
should i ever charge a beacon if i don't need to? or does it just allow me to see more?
@turbid dome found TWO echos of a world!
next to each other, but they will reset once i do one right?
Beacons are great to charge
It reveals more echos on your map
gotcha but as of now once i do the one of the echos of the world everything resets and i am back to not knowing the map right?
Yeah
Once you get the ring from the shade then just go and murder all the timeline bosses
Youāll know when itās empowered monos time
Yeah, I saw that planner but I don't understand the plan
So its a dot build, for time rot and AE for heavy hitting. or at least, that was my intenty. a throwing dot build lol
will do! is he a tough fight?
i probably will outlevel the shade by a bit since i went back to the lvl 58 area
Yeah... It don't see it sorry
If you want Throw Void Dot
Hammer Throw Disintegrating Aura is your guy
The shade can be? But his big attacks are very telegraphed⦠just gotta learn the gimmick for which shade variant it is
Really the only challenging timeline bosses for most people are Lagon (because itās Lagon and he will one shot you) and the lvl 90 zone bosses
Once you enter empowered monos, it really depends on how much corruption youāve pushed and the quality of your build/gear
I don't think so man. Hammer throw has some great multipliers for time rot and you even want it to chain. Rot Ripples will handle clear easy
@waxen nymph @wooden mountain Okay so would this be a better route, I moved passives around and changed two skills. https://www.lastepochtools.com/planner/QdMljqkB
Tombs of the Erased / 1.2.5
Sentinel (20) / Void Knight (75) / Paladin (18)
āø Health: 1,564, Regen: 22/s
āø Mana: 118.51, Regen: 8/s
āø Ward Retention: 2%, Regen: 0/s
āø Attributes: 16 Str / 1 Dex / 1 Int / 9 Att / 4 Vit
āø Resistances: 56% / 24% / 89% / 40% / 72% / 4% / 4%
āø Endurance: 41%, Threshold: 813
āø Armor Mitigation: 6% (137)
True
uh not really. Time rot stacks are capped at 12 so if you're scaling time rot you really just want to use only whatever has the best multipliers
given that one of the main ways to scale time rot is to scale its chance to be applied, hitting 12 stacks with even slow hitting skills is pretty easy
throwing attack/smite idols is never going to be a void ailment build for that reason, hammer throw just has better multipliers for ailment scaling than smite so triggered smites are marginally useful in clearing and add like maybe 1% dps on single target
also you have a bunch of points in the healing stuff on smite but if you void convert smite it doesn't heal at all so those points are all wasted
sacrifice is pretty much the only node in smite which does anything for your time rot damage
and it's just less damage than hammer throw
which doesn't have a cooldown, doesn't cost too much mana to be sustainable and chains already
now throwing/smite is potentially a good setup for ailments which stack an unlimited number of times like ignite
oh I didnt know its max stacks was 12
If your already using hammer throw, given time rot has smart replace, why not get smite to make sure your applying your other aliments faster
gotcha! i will always be behind, i'm generally a casual player that likes to maximize his character but within reason. so I am going afcter shade at lvl 58 and i am 82. My damage is basically 200k-300k per erasing strike so i think ok
The rotgrip node is required for how you scale it
My thought was the more slow I get on someone, the harder hitting time rots i will get
Yeah your gonna kick that shades ass

that node is worded very specifically, so specifically ion fact that its almost confusing
Itās worded weirdly yeah
this should be better, now I just need to understand how to scale timerot correctly. it takes all 3 right? So slow, and application, and then the last one is the lowest of atk or cast speed?
https://maxroll.gg/last-epoch/build-guides/time-rot-void-knight-guide
this Maxroll guide is a build scaling timerot damage so it might help you understand how to scale it better
Yeah
Basically, get all the timerot chance you can, get a balance of attack and cast speed, while also getting slow chance
okay glad I understood it
I know the slow chance one is weird with some sources of slow chance
dont I need mellee stk, throing atk, and cast speed?
https://www.lastepochtools.com/planner/ALNjWEzB
I switched the skills around to what I would use, I haven't changed the gear or idols but I did unspec smite
Tombs of the Erased / 1.2.5
Sentinel (20) / Void Knight (75) / Paladin (18)
āø Health: 1,564, Regen: 22/s
āø Mana: 118.51, Regen: 8/s
āø Ward Retention: 2%, Regen: 0/s
āø Attributes: 16 Str / 1 Dex / 1 Int / 9 Att / 4 Vit
āø Resistances: 56% / 24% / 89% / 40% / 72% / 4% / 4%
āø Endurance: 41%, Threshold: 513
āø Armor Mitigation: 6% (137)
My crummy work wifi canāt load le tools but I trust emb

Or at least the build planner part
oh wow went all in on the void skills ha
It crashes my phones safari 
I see where and why you are going with them though
How does the Forge Weapon Interact with the Forged Spear Node and the Put to the Sword Node or do those only affect the Forge Strike itself?
If those nodes donāt explicitly reference forged weapons, then they shouldnāt do anything to forged weapons
dev orb auto casts as you move giving you a small global void damage buff and causing void res shred, it will also apply lower damage time rots automatically which will kill weaker stuff without you needing to throw hammers at them
anomaly gives you some attack & cast speed, leech, CDR for itself, volatile reversal & abyssal echoes & it can be used to speed up how fast time rot deals damage
volatile reversal is a good traversal skill, increases their void damage received and casts abyssal echoes for you
Abyssal echoes contains a couple more damage buffs & blinds them
Hammer throw just has the most damage multipliers I know of for a generic ailment applying skill for sentinel which doesn't have a cooldown or huge cost attached to it
To tack on, anomalyās quicksand should still be bugged and make it like 250% faster aliments or something stupid like that
*per point
now the real question is do i start a new Sentinal or try and convert my current one lol
I donāt believe that was fixed
The brain icon person in town is easy respec
Itās only a little gold

but gear and the like?
levelling with a couple of T1 throwing damage & cost reduction rings on hammer throw and/or javelin is also easy
the end of time as two brain icon people, one is respec your passive tree the other is respec blessings
Stay on your current setup to get gear to then swap
If I use
Sunforged Hammer, do the weapons I summon benefit from "+(25% to 42%) Ignite Chance per Forged Weapon"
Good plan! I need to make a loot filter for this now, if I do one from LE tools, will it make it basedon my abilities or only loot I select
honestly there's so much power built in to the VK passive tree & skills for scaling time rot that you you could absolutely do early empowered monos in yellow gear with a bit of crafting
No because your forged weapons donāt have forged weapons
Only you have forged weapons
Things I am looking for on my gear, (flat atk speed, since that applies to throwing and melle right?), cast speed, Void dmg, void pen, damage over time, slow chance?
frenzy effect is good because that's going to raise all the speeds you care about.
I don't think you can get generic attack speed on gear unless it's on a unique item, they're always divided up into throwing or melee attack speed on normal affixes & cast speed is separate too. It's hard to make a firm recommendation about what speed you want on which gear slot because only the slowest speed matters so whichever you have the least of you want more of basically.
Void damage, damage over time, armor, health, resistances, chance to slow, chance to apply time rot on idols, chest & helmet, chance to slow on weapons.
T1 rolls of +throwing damage and -throwing cost on rings might be helpful depending on how you're coping with mana, but the usual void knight void essences mana recovery should be enough
For a rough idea look at the Maxroll guide I sent
tiem to farm 125k gold to respec
hammer throw won't do nearly as much damage as the optimised javelin setup, but in exchange the mapping/clear is a dream
i am looking for this guy to be a farmer so its def better than what I currently have now haha IDK how to showyou the abomination i am currently running but it isn't rpetty
if you want to make your next build shield throw/smite idols then maybe you could scale ignites?
quite a different approach
I LOVE shield throw, I am currently running this "shield throw ring of shield" build that bounces the shield off the shields and uses the lava burst to do damage but I am sure I am doing it wrong(is there a way to explort my character?)
yeah you can plug the character name into last epoch tools build planner and it'll find your setup
or upload the save file if you are offline
https://www.lastepochtools.com/planner/QWDNed0B behold my abomination
:white_check_mark: This character build is verified
Tombs of the Erased / 1.2.5
Sentinel (20) / Forge Guard (45) / Paladin (16)
āø Health: 1,037, Regen: 78.28/s
āø Mana: 122.34, Regen: 11.04/s
āø Ward Retention: 2%, Regen: 8/s
āø Attributes: 31 Str / 14 Dex / 1 Int / 19 Att / 6 Vit
āø Resistances: 98% / 31% / 31% / 71% / 75% / 78% / 109%
āø Endurance: 44%, Threshold: 327
āø Dodge Chance: 4% (67)
āø Armor Mitigation: 55% (2,990)
āø Block Chance: 39%, Mitigation: 41% (979)
āø Crit Avoidance: 9%
hey all! I need to give up peek of the mountain š¦ so I can have crit leech capabilities, does anyone have any suggestions how i can make up the loss of critical chance? legendaries or otherwise
do you guys take possessed nodes in weaver tree?
i take possessed nem just for the guaranteed spawn
Get big flat crit chance on your weapon
just amber but I like amber
Get all the flat crit chance on your skillās tree
for nem I just want the extra nemesis spawns
can you give me an example of what you mean? like just wait for an exhalted that has high crit chance?
Shattered Worlds relic with +5% base crit
+base crit affix on weapon
Melee weapons can get flat melee crit chance as an affix
what skill are you trying to cap crit on?
If Iām thinking of the right build their using shadow beacon with ES and dorbs
sory for the delay @wooden mountain @turbid dome Basically, i need to give up peek of the mountain which gives me about 30% crit, i'm playing a VK with Shadow Beacon, i'm not that high lvl yet, 82. So trying to find ways to make up for Peek without losing too much. At this stage, i could probably continue to use it, nothing can withstand more than 4-5 hits from me + echos
are you using anomaly with time bubble leech or the doom ring?
er... sorry i'm not sure what you mean
i am definitely using anomoly
currently it increases my cit by a bit not much
do you have points in the bottom right side of the anomaly tree which give you CDR, attack speed etc
well I'm thinking you could maybe keep peak of the mountain and get leech from your non-crit damage
aso using symbols of hope
there's global leech & big leech buffs in the anomaly tree if you go for that
thats basically what i was doing embryo, but Engi suggested i switch gears a bit š
time eater and void maw?
i have 2 in time eater and 1 in void maw
its not been too bad but i am low level and not even doing empowered yet š
i think so
i have a lot, let me see
603%
because I'd think with the 3% leech on the ring, the leech from anomaly and % increased you'd get decent sustain just from like dorbs, doom etc even if you can't leech from the critical bonks
thats what i am hoping š i will take on shade from home
remotely connected from work š
but don't want to risk losing due to a lag spike or what not
Yeah the suggestion was to swap off of leech on your tree once you get a siphon (doom ring) so you can put those points somewhere else
did that in passive already except for what you suggested
until i get siphon
anbd then switch to vitality
which means i should be able to do that later today
Noice
i'll have to sactifice this however:
that or 77% void damage
ring
also if lose to shade, will the echo disappear?
also side note do you guys have any suggestions fastest way to get weaver rep?
No the only thing you lose is the echo reward, but the shade echo doesnāt have that
So you can just keep fighting him till you win
if you have gazes of
, a later mechanic, then you lose some of those i think
gotcha! by the way should i get purged horizon in the woven tree
i hear if you have it you can farm shade?
Is that the one that stops shade from giving corruption
yah
Kinda
The web should still reset with it
But a corruption catchup shade can appear later who spawns next to the starting node of the tree
But shades get better drop chance the farther from the middle you are
gotcha.
Iād personally grab the shade trap node in the upper left and the one in the bottom left that lets you get a shade gauntlet woven echo
That just helps getting chains (shade belt drop) and siphons for slamminā
let me see if i can find those
per a youtube video, i focused on opening all the item and weave picture frames so i can choose what i would prefer to drop? i did champions and loot lizards.
@wooden mountain is this good for what we were working on?
Generally I recommend boosting all the weaver stuff first (the nodes directly up from the start)
ooh confluence of oblivion, got it. i can try to get that, need more points however š
As more weaver stuff = more woven echos = more skill tree points
FYI I messed up the hammer throw tree before, you don't want avatar of the spire, it doesn't do anything with Ricochet (chaining hammers), put that point into forceful impact or ballista instead
sometimes laky

ok thanks guys! will keep you updated
#š±āsentinel message this is good but, not that great sense its a smite idol right? and we are not using smite? I got excited cause it had a lot of affixs I am looking for
real quick! for anomolies time bubble, is there a reason i want time bubble duration at 80%, i can sacrifice one point there and just max our crit in decimation
since i can just keep recasting anomoly
So you hit the button less and have a bigger uptime
fair, not only that, the more crit i do now, the LESS i heal š

is manipulation or decimation better in that tree
faster casting and attacking or more crit?
Great math question
Tho faster attacking also has a defense component cause you can move sooner to not get smacked by the giant one shot attack
umm yeah
bah ok for now i just keep things as they are and see where it goes
i'm out for now!

https://www.lastepochtools.com/planner/QWDNbV2B
I put some good idol affixes to look for in the planner
Tombs of the Erased / 1.2.5
Sentinel (20) / Void Knight (75) / Paladin (18)
āø Health: 2,076, Regen: 22/s
āø Mana: 126.51, Regen: 8.72/s
āø Ward Retention: 2%, Regen: 0/s
āø Attributes: 16 Str / 1 Dex / 1 Int / 9 Att / 4 Vit
āø Resistances: 56% / 24% / 89% / 40% / 72% / 24% / 4%
āø Endurance: 40%, Threshold: 814
āø Armor Mitigation: 47% (2,862)
chance to slow and chance to time rot are by far the biggest ones, nothing comes close
We love big fat damage multipliers
you need 4/5 to get the node where the bubble follows you
which you definitely want
yeah guys i just see some ppl use crab ring on judgement pally